Battlefield 2042 update 4.1 patch notes: Breakthrough reduced to 64 players, gun changes, more Electronic ArtsBattlefield 2042’s 4.1 update is locked in and we’ve got a full rundown on the latest patch notes. From the removal of Breakthrough’s 128-player mode to a range of weapon and Specialist tweaks, here’s all there is to know. A month removed from BF 2042’s 4.0 patch and yet another update is now upon us. Touted as the final set of changes ahead of Season 1 in June, the 4.1 update brings a range of balance adjustments along with some core playlist changes. There’s once again an extensive list of tweaks to wrap your head around so here’s a full rundown on everything in the 4.1 update for BF 2042. Battlefield 2042 update 4.1 release date & time DICE has confirmed that the 4.1 update for Battlefield 2042 is set to launch across all platforms at 6PM PT on Thursday, May 19. While no exact file size has been confirmed, it’s sure to be a hefty update. So expect a sizable download when the patch goes live. Battlefield 2042 removes Breakthrough 128 in update 4.1 Headlining the latest Battlefield 2042 update is the removal of Breakthrough’s 128-player mode across current-gen hardware. Instead, those on PC, PS5, and Xbox Series X | S will now have a 64-player lobby size moving forward. This change arrives due to the “reduced” impact of individuals in the larger playlist, devs explained. “Reducing our player count here helps to remove some of the chaos from the experience.” As a result of this shuffle, maps have also been adjusted in 2042. Discarded, Manifest, Orbital, and Kaleidoscope will continue forward with their full size intact. While Hourglass, Breakaway, and Renewal will be limited in scope to accommodate the 64-player lobby size. Full Battlefield 2042 update 4.1 patch notes Fixes, Changes, and Improvements General Vehicle Aim Sensitivity and Transport Vehicle Freelook Sensitivity Controller settings now always correctly apply their effects – Aim Assist has been improved while aiming at moving targets – Aim Assist should no longer incorrectly acquire targets through thin obstacles – When not ranking up, you should no longer see the “You have been promoted screen” during End of Round – Delivered improvements that help to reduce input lag – Adjusted Trigger Weight to ensure that inputs feel more responsive when applying successive inputs – Audio The Announcer Voice Over for Battlefield 1942 and Battlefield 3 experiences has been remastered, and now includes new radio sound effects – Battlefield Portal Specialists will now correctly display animations during the End of Round screen while in Battlefield Portal modes – Made the following changes to Hardcore Templates within the Battlefield Builder to align them with our Featured Experience offerings. Enabled HUD in Hardcore Templates – Disabled Mini-map and Compass in Hardcore Templates – – Gadgets Hitting enemies with EMP effects now correctly triggers Player Disrupted XP – Removed placement delay for deployable gadgets so they now appear instantly – Deployable gadgets are now easier to deploy – Insertion Beacon The size of the Insertion Beacon has been increased so it’s easier to see – The Insertion Beacon is now visible from further away – Modes Breakthrough 64 for PC, PlayStation 5 and Xbox Series X|S now have set map sizes for specific maps: Discarded, Manifest, Orbital, Kaleidoscope will play the 128 player version – Hourglass, Breakaway, Renewal will play the 64 player version – – Soldier The Compass now expands while in ADS to improve its readability – Specialists Angel Angel will no longer be able to grant Armor Plates via his Supply Bag – Boris Spotting via the SG-36 Sentry Gun now highlights spotted players via a red dot, and spotted enemies are now also visible for friendlies – The SG-36 Sentry Gun will no longer track players behind walls – Overall damage and health for the SG-36 Sentry Gun has been lowered RPM reduced from 450 -> 250 – Start Damage 16 -> 10 – End Damage 10 -> 7 – Fall Off Damage Range 50 -> 40 – Projectile Speed 960 m/s -> 500 m/s – Health 200 -> 150 – Lock-on time increased by 0.3 seconds – Target Forget Time 2 -> 1.5 seconds – Target lock-on range 65 -> 50m – Reload Speed 5.2 -> 4.2 seconds – – Dozer Bashing with the SOB-8 Ballistic Shield while inside smoke should now always deal damage – Irish Fortification System recharge rate reduced from 25 -> 20 seconds – Weapons Update 0.4.0 introduced an unintended change to the behavior of some weapons via incorrect values on their damage tables. In this update we’re restoring performance to its intended design and you should feel an overall improvement to weapon performance – The impact of recoil affecting attachments has been lowered, while base weapon recoil has been improved to compensate. This means weapons without attachments now handle better – Bolt Action Sniper breath control now lasts a max of 5 seconds, with an added 5 second penalty if used entirely – Underbarrel Attachments no longer affect weapon deploy speed – Overall horizontal recoil for DMR’s has been reduced – Sidearms are now faster to deploy – AC42 Increased the AC42 distance damage dropoff at higher ranges – AK24 Removed the AK24 Semi Auto fire mode – Increased AK-24 Burst Mode rate of fire to 900RPM – NTW-50 Improved the NTW-50 effectiveness against vehicles – Added an additional damage multiple versus tank tracks – PKP-BP Increased PKP-BP vertical recoil, and added a new horizontal recoil profile – SFAR-M GL Improved the SFAR-M GL damage at short to medium range Taking down an enemy now requires 5, instead of 4 bullets while at 20m – – Decreased the SFAR-GL distance damage dropoff – SVK Reduced SVK’s Horizontal recoil to make it easier to land follow-up shots – Increased the SVK distance damage dropoff past 40m – SVK’s High-Power Rounds damage lowered past 150m Taking down an enemy now requires 3, instead of 2 bullets – – Vehicles Fixed a bug for no XP being rewarded when capturing an objective in a vehicle that wasn’t spawned via the Deploy Menu – Following the release of Update 0.4.0, we’re continuing to make balance adjustments to vehicle gameplay by updating the total number of vehicles that can be active at any time across maps in Conquest and Breakthrough. Conquest 128: Kaleidoscope – Reduced each teams light ground vehicle allocation by 1 – Manifest – Reduced each teams light ground vehicle allocation by 1 – Breakthrough 64: Breakaway Adjusted Sector 4 to reduce the Attackers number of Transport Air Vehicles by 1, and reduced the number of Heavy Ground Vehicles for Attackers and Defenders to 1 – – Manifest Adjusted Sector 3 to remove the Defenders allocation of Transport Air Vehicles, and also reduced the number of Heavy Ground Vehicles for Attackers and Defenders by 1 – – Hourglass Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1, removed the Defending teams allocation of Transport and Combat Air Vehicles – – Renewal: Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1 – – Orbital Adjusted Sector 4 to reduce the Defenders allocation of Heavy Vehicles to 1 – – MAV The MAV is now part of the Transport vehicle category – M5C Bolte The M5C Bolte’s Missile Launcher no longer deals unintentional increased damage to air vehicles – The M5C Bolte is now part of the Armored vehicle category –
Leave a Reply