Every card in Marvel Snap: Complete list of all iconic characters & abilities – Dexerto

Through the collectible card game genre, Marvel Snap lets you call on the powers of countless heroes and villains through the ages. From Iron Man’s ongoing effects to the overwhelming Thanos, here’s a complete rundown on every card available in the game today. \n\nWith room for just 12 cards in each deck, maximizing your potential with the right ones is vital in Marvel Snap. Whether you opt for those that synergize together or simply those with the biggest Power value, it’s always worth weighing your options.\n\nMarvel Snap features dozens of cards and with each passing month, more are expected to join the mix. So to wrap your head around all of the unique effects and to keep up with the growing roster, we’ve put together a comprehensive list.\n\nFrom how to grow your collection in Marvel Snap to a complete breakdown of every single card, here’s all there is to know.\n\n\n\nContents\n\n \tHow cards work in Marvel Snap\n \tUnlocking new cards\n \tFull list of cards in Marvel Snap\n\n \tStarter cards\n \tSeries 1 cards\n \tSeries 2 cards\n \tSeries 3 cards\n \tSeries 4 cards\n \tSeries 5 cards\n\n\n\n\n\n\n Dozens of unique cards keep you on your toes in every game of Marvel Snap.\nUnderstanding cards in Marvel Snap\nWhile almost every card in Marvel Snap comes with a unique effect, a few traits are shared across the board to help you identify key attributes.\n\nIn the top left corner of any given card you’ll see the associated Cost. This number in the blue circle represents the amount of Energy required to play said card. Similarly, in the top right corner, you’ll find the card’s Power.\n\nBy tapping onto any particular card, you’ll be able to see its ability directly under the artwork. In rare cases, select cards may drop onto the board without a special effect, though the vast majority will feature a brief explanation of their ability.\nUnlocking new cards in Marvel Snap\nGrowing your Collection Level in Marvel Snap is the key to acquiring new cards. Along the Collection Level reward track, you’ll unlock cards across various pools at random. However, you’ll also have a chance of grabbing Collector’s Tokens which can then be used in the Token Shop to unlock a specific card.\n\n Upgrading the rarity of your cards is the key to unlocking new ones in Marvel Snap.\n\nIn order to boost your standing, your goal is to upgrade the rarity of your cards. Using Boosters and Credits, you can upgrade each and every card from Common to Infinity. In doing so, not only does the border color and artwork evolve, but your Collection Level grows immensely.\n\nAs your Collection Level begins to skyrocket, so too do the upgrade requirements. Thus, be sure to prioritize cheaper upgrades at first to maximize the efficiency of your Credits. \nFull list of all cards in Marvel Snap\nNow that you’re familiar with how it all works, here’s a comprehensive list of every card in Marvel Snap.\n\nBelow is a full rundown in alphabetical order according to the full MarvelSnap.io database.\nMarvel Snap Starter Cards\n\n\n\nCard \nCost\nPower\nCard Ability\n\n\nAbomination\n5\n9\nNo ability.\n\n\nAnt-Man\n1\n1\nOngoing If your side of this location is full, +4 Power.\n\n\nCyclops\n3\n4\nNo ability.\n\n\nGamora\n5\n8\nOn Reveal: If your opponent played a card here this turn, +4 Power.\n\n\nHawkeye\n1\n1\nOn Reveal: If you play a card here next turn, +3 Power.\n\n\nHulk\n6\n12\nNo ability.\n\n\nIron Man\n5\n0\nOngoing: Your total Power is doubled at this Location.\n\n\nJessica Jones\n4\n5\nOn Reveal: If you don’t play a card at this location next turn, +4 Power.\n\n\nMedusa\n2\n2\nOn Reveal: If this is at the middle Location, +3 Power.\n\n\nOdin\n6\n8\nOn Reveal: Repeat the On Reveal abilities of your other cards here.\n\n\nMisty Knight\n1\n2\nNo ability.\n\n\nThe Punisher\n3\n3\nOngoing: +1 Power for each opposing card at this Location.\n\n\nQuicksilver\n1\n2\nStarts in your opening hand.\n\n\nSentinel\n2\n3\nOn Reveal: Add another Sentinel to your hand.\n\n\nShocker\n2\n3\nNo ability.\n\n\nSpectrum\n6\n6\nOn Reveal: Give your Ongoing cards +2 Power.\n\n\nStar Lord\n2\n2\nOn Reveal: If your opponent played a card here this turn, +4 Power.\n\n\nThe Thing\n4\n6\nNo ability.\n\n\n\nMarvel Snap Series 1 Cards (Collection Level 18 – 215)\n\n\n\nCard \nCost\nPower\nCard Ability\n\n\nAmerica Chavez\n1\n2\nOn Reveal: Give the top card of your deck +2 Power.\n\n\nAngel\n2\n3\nWhen one of your cards is destroyed, this flies out of your hand or deck to replace it.\n\n\nAngela\n2\n3\nWhen you play a card here, +1 Power.\n\n\nApocalypse\n6\n8\nWhen you discard this from your hand, put it back with +4 Power.\n\n\nArmor\n2\n3\nOngoing: Cards at this location can’t be destroyed.\n\n\nBishop\n3\n1\nWhen you play a card, this gains +1 Power.\n\n\nBlade\n1\n3\nOn Reveal: Discard the rightmost card from your hand.\n\n\nCable\n2\n3\nOn Reveal: Put the bottom card of your opponent’s deck into your hand.\n\n\nCaptain America\n3\n3\nOngoing: Your other cards at this location have +2 Power.\n\n\nCarnage\n2\n2\nOn Reveal: Destroy your other cards here. +2 Power for each destroyed.\n\n\nCosmo\n3\n3\n\nOngoing: On Reveal abilities won’t happen at this location.\n\n\nDeathlok\n3\n5\n\nOn Reveal: Destroy your other cards at this location.\n\n\nDevil Dinosaur\n5\n3\n\nOngoing: +2 Power for each card in your hand.\n\n\nDoctor Strange\n2\n3\nOn Reveal: Move your highest power cards to this location.\n\n\nDomino\n2\n3\n\nYou always draw this card on turn 2, and not before.\n\n\nElektra\n1\n2\nOn Reveal: Destroy a random enemy 1-Cost card at this location.\n\n\nEnchantress\n4\n5\nOn Reveal: Remove the abilities from all Ongoing cards at this location.\n\n\nForge\n2\n2\n\nOn Reveal: Give the next card you play +2 Power.\n\n\nGroot\n3\n4\n\nOn Reveal: If your opponent played a card here this turn, +4 Power.\n\n\nHeimdall\n6\n9\n\nOn Reveal: Move your other cards one location to the left.\n\n\nHulkbuster\n2\n3\n\nOn Reveal: Merge this card with a random friendly card at this location.\n\n\nIron Fist\n1\n2\nOn Reveal: Move the next card you play one location to the left after it reveals.\n\n\nKlaw\n5\n4\nOngoing: The location to the right has +8 Power.\n\n\nKorg\n1\n2\n\nOn Reveal: Shuffle a Rock into your opponent’s deck.\n\n\nKraven\n2\n2\n\nWhen a card moves here, this gets +2 Power.\n\n\nLady Sif\n3\n5\n\nOn Reveal: Discard the card that costs the most from your hand.\n\n\nLizard\n2\n5\n\nOngoing: -3 Power if your opponent has 4 cards here.\n\n\nMantis\n1\n2\nIf your opponent played any cards here this turn, copy one of them into your hand.\n\n\nMister Sinister\n2\n2\nOn Reveal: Add a Sinister Clone to this location with the same Power.\n\n\nMoon Girl\n4\n4\nOn Reveal: Duplicate your hand.\n\n\nMorph\n3\n0\n\nOn Reveal: Become a copy of a random card in your opponent’s hand.\n\n\nMultiple Man\n2\n3\nWhen this moves, add a copy to the old location.\n\n\nNamor\n4\n6\nOngoing: +5 Power if this is your only card here.\n\n\nNova\n1\n1\n\nWhen this is destroyed, give your cards +1 Power.\n\n\nOnslaught\n6\n7\n\nOngoing: Double your other Ongoing effects at this location.\n\n\nProfessor X\n5\n2\n\nOngoing: Moving is the only way to add or remove a card from here.\n\n\nRocket Raccoon\n1\n1\n\nOn Reveal: If your opponent played a card here this turn, +4 Power.\n\n\nScarlet Witch\n2\n3\n\nOn Reveal: Replace this location with a random new one.\n\n\nSpider-Woman\n5\n8\n\nOn Reveal: Afflict all enemy cards here with -1 Power.\n\n\nSquirrel Girl\n1\n2\nOn Reveal: Add a 1-Power Squirrel to each other location.\n\n\nStrong Guy\n3\n3\nOngoing: +6 Power if your hand has one or fewer cards.\n\n\nSword Master\n3\n7\nOn Reveal: Discard a card from your hand.\n\n\nUatu the Watcher\n1\n2\n\nAt the start of the game, shows unrevealed locations to you.\n\n\nWhite Queen\n4\n6\n\nOn Reveal: Copy the card that costs the most from your opponent’s hand into your hand.\n\n\nWhite Tiger\n5\n1\n\nOn Reveal: Add a 8-Power Tiger to another location.\n\n\nWolverine\n2\n2\nWhen this is discarded or destroyed, regenerate it at a random location with +2 Power.\n\n\nYondu\n1\n2\n\nOn Reveal: Destroy the card that costs the least in your opponent’s deck.\n\n\n\nMarvel Snap Series 2 Cards (Collection Level 222 – 474)\n\n\n\nCard \nCost\nPower\nCard Ability\n\n\nAgent 13\n1\n2\nOn Reveal: Add a random card to your hand.\n\n\nBucky Barnes\n2\n1\nWhen this is destroyed, create the Winter Soldier in its place.\n\n\nCloak\n2\n4\nOn Reveal: Next turn, both players can move cards to this location.\n\n\nEbony Maw\n1\n7\nYou can’t play this after turn 3.\nOngoing: You can’t play cards here.\n\n\nHobgoblin\n5\n-8\nOn Reveal: Your Opponent gains control of this.\n\n\nIceman\n1\n2\nOn Reveal: Give a random card in your opponent’s hand +1 Cost (maximum 6).\n\n\nJubilee\n4\n1\nOn Reveal: Add the top card of your deck at this location.\n\n\nKillmonger\n3\n3\nOn Reveal: Destroy ALL 1-Cost cards.\n\n\nLeech\n4\n4\nOn Reveal: Remove the text from 6-Cost cards in your opponent’s hand.\n\n\nMorbius\n2\n0\nOngoing: +2 Power for each card you have discarded from your hand this game.\n\n\nNakia\n3\n3\nOn Reveal: Give the 2 leftmost cards in your hand +2 Power.\n\n\nOkoye\n2\n2\nOn Reveal: Give every card in your deck +1 Power.\n\n\nRhino\n3\n3\nOn Reveal: Ruin this location (remove it’s ability).\n\n\nSabretooth\n3\n5\nWhen this is destroyed, return it to your hand. It costs 0.\n\n\nSandman\n5\n6\nOn Reveal: Players can only play 1 card next turn.\n\n\nScorpion\n2\n2\nOn Reveal: Afflict cards in your opponent’s hand with -1 Power.\n\n\nShang-Chi\n4\n3\nOn Reveal: Destroy all enemy cards at this location that have 10 or more Power.\n\n\nStorm\n3\n2\nOn Reveal: Flood this location. Next turn is the last turn cards can be played here.\n\n\nSunspot\n1\n0\nAt the end of each turn, gain +1 Power for each unspent Energy.\n\n\nSwarm\n2\n3\nWhen this is discarded from your hand, add two 0-Cost copies to your hand.\n\n\nThe Collector\n2\n2\nWhen a card enters your hand from anywhere (except your deck), +1 Power.\n\n\nThe Infinaut\n6\n20\nIf you played a card last turn, you can’t play this.\n\n\nVision\n5\n8\nYou can move this each turn.\n\n\nVulture\n3\n3\nWhen this card moves, +6 Power.\n\n\nWarpath\n4\n5\nOngoing: If any of your locations are empty, +5 Power.\n\n\n\nMarvel Snap Series 3 Cards (Collection Level 486+)\n\n\n\nCard \nCost\nPower\nCard Ability\n\n\nAbsorbing Man\n4\n4\nOn Reveal: If the last card you played has an On Reveal ability, this card copies it.\n\n\nAdam Warlock\n5\n5\n\nAt the end of each turn, if you are winning this location, draw a card.\n\n\nAero\n5\n9\n\nOn Reveal: Move all enemy cards played this turn to this location.\n\n\nAgatha Harkness\n6\n14\n\nAgatha starts in your hand and plays your cards for you.\n\n\nAgent Coulson\n3\n4\n\nOn Reveal: Add a random 4-cost and 5-cost card to your hand.\n\n\nArnim Zola\n6\n0\n\nOn Reveal: Destroy a random friendly card here. Add copies of it to the other locations.\n\n\nAttuma\n4\n10\n\nAfter each turn, destroy one of your cards here with less Power.\n\n\nBaron Mordo\n2\n3\n\nOn Reveal: The top card of your opponent’s deck costs 6 until turn 6.\n\n\nBeast\n3\n5\n\nOn Reveal: Return your other cards at this location to your hand. They cost 1 less.\n\n\nBast\n1\n1\n\nOn Reveal: Set the Power of all cards in your hand to 3.\n\n\nBlack Bolt\n5\n7\n\nOn Reveal: Discard the card that costs the least from your opponent’s hand.\n\n\nBlack Cat\n4\n9\n\nIf this is in your hand at the end of your turn, discard it.\n\n\nBlack Panther\n5\n4\n\nOn Reveal: Double this card’s Power.\n\n\nBlack Widow\n3\n3\n\nOn Reveal: Add a Widow’s Bite to your opponent’s hand.\n\n\nBrood\n3\n2\n\nOn Reveal: Add 2 Broodlings to this location with the same Power.\n\n\nCaptain Marvel\n4\n5\n\nAt the end of the game, move to a location that wins you the game. (If possible)\n\n\nCerebro\n3\n0\n\nOngoing: Your highest Power cards get +2 Power.\n\n\nColleen Wing\n2\n4\n\nOn Reveal: Discard the card that costs the least from your hand.\n\n\nCrossbones\n4\n10\n\nYou can only play this at locations where you are winning.\n\n\nCrystal\n3\n3\n\nOn Reveal: Each player draws a card.\n\n\nDagger\n2\n0\n\nWhen this moves to a location, +3 Power for each card your opponent has there.\n\n\nDaredevil\n2\n2\n\nOn turn 5, you get to see your opponent’s plays before you make your own.\n\n\nDazzler\n2\n2\n\nOngoing: +2 Power for each location that’s full on your side.\n\n\nDeadpool\n1\n1\n\nWhen this is destroyed, return it to your hand with double the Power.\n\n\nDeath\n8\n12\n\nCosts 1 less for each card destroyed this game.\n\n\nDebrii\n3\n3\n\nOn Reveal: Add a Rock to each other location, for both players.\n\n\nDestroyer\n6\n14\n\nOn Reveal: Destroy your cards at other locations.\n\n\nDoctor Octopus\n4\n8\n\nOn Reveal: Pull the lowest-Power card from your opponent’s hand to their side of this location.\n\n\nDoctor Doom\n6\n5\n\nOn Reveal: Add a 5-Power DoomBot to each other location.\n\n\nDracula\n4\n1\n\nAt the end of the game, discard a card from your hand to gain its Power.\n\n\nDrax\n4\n5\n\nOn Reveal: If your opponent played a card here this turn, +4 Power.\n\n\nEcho\n1\n2\n\nAfter your opponent plays an Ongoing card here, remove its abilities.\n\n\nElectro\n3\n2\n\nOn Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.\n\n\nFalcon\n2\n3\n\nOn Reveal: Return your 1-Cost cards to your hand.\n\n\nGambit\n3\n3\n\nOn Reveal: Discard a card from your hand. Destroy a random enemy card.\n\n\nGhost\n3\n5\n\nOngoing: Your cards are always revealed last. (Their On Reveal abilities happen last)\n\n\nGhost Rider\n4\n3\n\nOn Reveal: Bring back one of your discarded cards to this location.\n\n\nGiganto\n6\n14\n\nYou can only play this at the left location.\n\n\nGoose\n2\n2\n\nOngoing: Nobody can play cards that cost 4, 5, or 6 at this location.\n\n\nGreen Goblin\n3\n-3\n\nOn Reveal: Your opponent gains control of this.\n\n\nHazmat\n2\n2\n\nOn Reveal: Afflict all other cards with -1 Power.\n\n\nHela\n6\n6\n\nOn Reveal: Play all cards you discarded from your hand to random locations with -2 power.\n\n\nHelicarrier\n6\n10\n\nWhen you discard this from your hand, fill your hand with random cards.\n\n\nHellcow\n4\n8\n\nOn Reveal: Discard 2 cards from your hand.\n\n\nHoward the Duck\n1\n2\n\nOngoing: Tap this to see the top card of your deck.\n\n\nHuman Torch\n1\n2\n\nWhen this moves, double its Power.\n\n\nInvisible Woman\n2\n3\n\nOngoing: Cards you play here are not revealed until the game ends.\n\n\nJane Foster the Mighty Thor\n5\n9\n\nOn Reveal: Draw all cards that cost 0 from your deck.\n\n\nJuggernaut\n3\n3\n\nOn Reveal: Move away all enemy cards played here this turn (including unrevealed cards).\n\n\nKingpin\n1\n2\n\nWhen an enemy card moves here, afflict it with -2 Power.\n\n\nLeader\n6\n3\n\nOn Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.\n\n\nLockjaw\n4\n4\n\nAfter you play a card here, swap it with a card in your deck. (Once per turn)\n\n\nLuke Cage\n3\n3\nOngoing: Your cards can’t have their Power reduced.\n\n\nM’Baku\n1\n2\nAt the end of the game, this jumps from your deck to your lowest-Power location (that isn’t full).\n\n\nMagik\n3\n2\n\nYou can’t play this on turn 6. On Reveal: Change this location to ‘Limbo’.\n\n\nMagneto\n6\n12\n\nOn Reveal: Move all opposing 3 and 4-Cost cards to this location.\n\n\nMaria Hill\n1\n2\n\nOn Reveal:Add a random 2-Cost card to your hand.\n\n\nMartyr\n1\n5\n\nAt the end of the game, move to a location that LOSES you the game (if possible).\n\n\nMaster Mold\n2\n2\n\nOn Reveal: Add 2 Sentinels to your opponent’s hand\n\n\nMaximus\n2\n6\n\nOn Reveal: Your opponent draws 2 cards.\n\n\nMiles Morales\n4\n6\n\nIf a card moved last turn, this costs 1.\n\n\nMirage\n2\n2\n\nOn Reveal:Copy the card that costs the least from your opponent’s hand into your hand. Give it +2 Power.\n\n\nMojo\n2\n2\n\nOngoing: If both sides here are full, +6 Power.\n\n\nMoon Knight\n3\n3\n\nOn Reveal: Discard an even-costed card from each player’s hand.\n\n\nMister Negative\n4\n-1\n\nOn Reveal: Swap the Power and Cost of all cards in your deck.\n\n\nMysterio\n2\n4\n\nAs you play this, play Illusions to other locations. Disguise this as an Illusion until the game ends.\n\n\nMystique\n3\n0\n\nOn Reveal: If the last card you played has an Ongoing ability, this card gains it.\n\n\nNegasonic Teenage Warhead\n3\n2\n\nAfter an enemy card is played here, destroy it (once per game).\n\n\nNick Fury\n4\n6\n\nOn Reveal: Add 3 random 6-Cost cards to your hand.\n\n\nOmega Red\n4\n5\n\nOngoing: If you’re winning here, +3 Power to other locations.\n\n\nOrka\n6\n11\n\nOngoing: + 5 Power if this is your only card here.\n\n\nPatriot\n3\n1\n\nOngoing: Your cards with no abilities have +2 Power.\n\n\nPolaris\n3\n5\n\nOn Reveal: Move an opposing 1 or 2-Cost card to this location.\n\n\nPsylocke\n2\n2\n\nOn Reveal: Next turn, you get +1 Energy.\n\n\nQuake\n2\n3\n\nOn Reveal: Swap the positions of the other two locations.\n\n\nQuinjet\n1\n2\n\nOngoing: Cards that didn’t start in your deck cost 1 less.\n\n\nRed Skull\n5\n14\n\nOngoing: Enemy cards at this location have +2 Power.\n\n\nRescue\n4\n4\n\nOn Reveal: If you play a card here next turn, +5 Power.\n\n\nRockslide\n3\n3\n\nOn Reveal: Shuffle 2 Rocks into your opponent’s deck.\n\n\nRogue\n3\n2\n\nOn Reveal: Steal an Ongoing ability from a random enemy card at this location.\n\n\nRonan the Accuser\n5\n5\n\nOngoing: +2 Power for each card in your opponent’s hand.\n\n\nSauron\n3\n4\n\nOn Reveal: Remove the abilities from all Ongoing cards in your hand and deck.\n\n\nSentry\n4\n8\n\nCannot be played at the right Location. On Reveal: Add a -8 Power Void to the right Location.\n\n\nSera\n5\n5\n\nOngoing: Cards in your hand cost 1 less. (minimum 1)\n\n\nShadow King\n2\n2\n\nOn Reveal:Reset all cards here to their original Power.\n\n\nShanna\n3\n4\nOn Reveal: Add a random 1-Cost card to each Location.\n\n\nShe-Hulk\n6\n10\n\nCosts 1 less for each unspent Energy last turn.\n\n\nShuri\n4\n1\n\nOn Reveal: If you play your next card here, double its Power.\n\n\nSilver Samurai\n4\n5\n\nOn Reveal: Each player discards the lowest-Power card from their hand.\n\n\nSilver Surfer\n3\n2\n\nOn Reveal: Give your other 3-Cost cards +2 Power\n\n\nSpider-Man\n3\n5\n\nOn Reveal: Move to another location and pull an enemy card from here to there.\n\n\nSpider-Man 2099\n5\n9\n\nThe first time this moves to a location, destroy an enemy card there.\n\n\nStature\n5\n7\n\nCosts 1 if your opponent discarded a card from their hand this game.\n\n\nStegron\n4\n7\n\nOn Reveal: Move an enemy card from here one location to the right.\n\n\nSuper Skrull\n4\n2\n\nOngoing: Has the Ongoing effects of all enemy cards.\n\n\nTaskmaster\n6\n0\n\nOn Reveal: Set this card’s Power equal to the Power of the last card you played (if that card’s in play).\n\n\nThe Hood\n1\n-3\n\nOn Reveal: Add a Demon to your hand.\n\n\nThor\n3\n4\n\nOn Reveal: Shuffle Mjolnir into your deck.\n\n\nTitania\n1\n5\nWhen ANY card is played at this location, this card switches sides.\n\n\nTyphoid Mary\n4\n10\n\nOngoing: Your other cards have -1 Power.\n\n\nUltron\n6\n8\n\nOn Reveal: Create four 2-Power Drones at each other location.\n\n\nValkyrie\n5\n3\n\nOn Reveal: Set ALL cards at this location to 3 Power.\n\n\nVenom\n3\n3\n\nOn Reveal: Destroy your other cards at this location. Add their Power to this card.\n\n\nViper\n3\n5\n\nOn Reveal: One of your other cards here with the lowest Power switches sides.\n\n\nWasp\n0\n1\n\nNo ability.\n\n\nWave\n3\n6\n\nOn Reveal: All cards cost a maximum of 4 until the end of the next turn.\n\n\nWong\n4\n2\n\nOngoing: Your On Reveal abilities at this location happen twice.\n\n\nYelowjacket\n0\n2\n\nOn Reveal: Afflict your other cards at this location with -1 Power.\n\n\nZero\n1\n3\n\nOn Reveal: Remove the abilities on the next card you play.\n\n\n\nMarvel Snap Series 4 Cards (Collection Level 486+)\n\n\n\nCard \nCost\nPower\nCard Ability\n\n\nDaken\n3\n4\nOn Reveal: Add the Muramasa Shard to your hand.\n\n\nDarkhawk\n5\n3\nOngoing: + 2 Power for each card in your opponent’s deck.\n\n\nGhost Spider\n1\n2\nOn Reveal: The last card you played moves here.\n\n\nGladiator\n3\n8\nOn Reveal: Add a card from your opponent’s deck to their side of this location. If it has less Power, destroy it.\n\n\nHavok\n2\n1\nAfter each turn, you lose 1 Max Energy and this gains +3 Power.\n\n\nHercules\n3\n4\nThe first time another card moves here each turn, move it to another location.\n\n\nHit Monkey\n3\n3\nOn Reveal: Gain +2 Power for each other card you played this turn.\n\n\nJean Grey\n3\n4\nOngoing:Players must play their first card here each turn (if possible).\n\n\nKitty Pryde\n1\n1\nWhen this returns to your hands, +1 Power. Returns at the start of each turn.\n\n\nKnull\n6\n0\nOngoing: Has the combined Power of all cards destroyed this game.\n\n\nLady Deathstrike\n5\n7\nOn Reveal: Destroy each card here with 3 or less Power.\n\n\nLegion\n5\n7\nOn Reveal: Replace each other location with this one.\n\n\nMiek\n1\n0\nWhen you discard a card, this gains +1 Power and can move next turn\n\n\nMODOK\n5\n8\nOn Reveal: Discard your hand.\n\n\nNebula\n1\n1\nEach turn your opponent doesn’t play a card here, +2 Power. (except the turn you play this)\n\n\nNimrod\n5\n6\nWhen this card is destroyed, add a copy to each other location.\n\n\nPhoenix Force\n4\n5\nOn Reveal: Revive one of your destroyed cards and merge with it. That card can move each turn.\n\n\nSelene\n1\n2\nOn Reveal: Afflict the lowest-Power card in each player’s hand with -3 Power.\n\n\nSilk\n2\n5\nWhen anyone plays a card here, move this to another location.\n\n\nSnowguard\n1\n2\nOn Reveal: Add the Hawk and Bear auroras to your hand.Hawk [3/3] On Reveal: Ignore all location abilities until the end of next turn (or the game).Bear [3/4] On Reveal: Trigger the effect of this location.\n\n\nSpider-Ham\n1\n1\nOn Reveal:Transform the leftmost card in your opponent’s hand into a Pig, keeping its Power and Cost.\n\n\nSupergiant\n1\n2\nOn Reveal: All cards played this turn and next turn don’t reveal until the game ends.\n\n\nThe Living Tribunal\n6\n9\nAt the end of the game, split your Power evenly among all Locations.\n\n\nZabu\n4\n2\nOngoing: Until the end of the next turn, your 4-Cost cards cost 1 less.\n\n\n\nMarvel Snap Series 5 Cards (Collection Level 486+)\n\n\n\nCard \nCost\nPower\nCard Ability\n\n\nAjax\n4\n4\nOngoing: +1 Power for each card in play afflicted with negative Power. \n\n\nAlioth\n6\n10\nOn Reveal: Remove the text from all unrevealed enemy cards here.\n\n\nAnnihilus\n4\n6\nOn Reveal: Your cards with Power below 0 switch sides. Destroy those that can’t.\n\n\nAraña (Releases September 17)\n2\n2\nActivate: Give the last card you played +2 Power and move it to the right.\n\n\nArishem\n7\n7\nAt the start of the game, +1 Max Energy. Shuffle 15 random cards into your deck.\n\n\nBaron Zemo\n3\n5\nOn Reveal:Recruit a card that costs the least from your opponent’s deck to your side of this location.\n\n\nBeta Ray Bill\n4\n5\nOn Reveal: Shuffle Stormbreaker into your deck.\n\n\nBlack Knight\n1\n2\nAfter you discard a card, add the Ebony Blade to your hand with that card’s Power (once per game)\n\n\nBlack Swan\n2\n3\nOn Reveal: Until the end of your next turn, your 1-Cost cards cost 0.\n\n\nBlink\n5\n7\nOn Reveal: Swap the last card you played with a card that costs more from your deck.\n\n\nBlob\n6\n0\nOn Reveal: Merge cards from your deck into this until it gains 13 or more Power.\n\n\nCaiera\n3\n4\nOngoing: Your 1 and 6-Cost cards can’t be destroyed.\n\n\nCassandra Nova\n3\n0\nOn Reveal: Drain 1 Power from each card in your opponent’s deck.\n\n\nCannonball\n5\n8\nOn Reveal: Move an enemy card away from here and add a Rock where it was. If it can’t move, destroy it to add the Rock.\n\n\nCopycat\n3\n5\nWhen you draw this, copy the text from the bottom card of your opponent’s deck.\n\n\nCorvus Glaive\n3\n5\nOn Reveal: Discard 2 cards from your hand to get +1 Max Energy.\n\n\nCull Obsidian\n4\n10\nYou can only play this at a location with an Infinity Stone.\nOngoing: Can’t be destroyed.\n\n\nElsa Bloodstone\n3\n3\nEach card you play to fill your side of a location gains +2 Power.\n\n\nFirestar (release date unknown)\n6\n3\nOn Reveal: Each card you played last turn gains this card’s Power.ds\n\n\nGalactus\n6\n5\nOn Reveal: If you’re winning this location and this is your only card here, destroy all other locations.\n\n\nGilgamesh\n5\n9\n\n\n\nOn Reveal: +1 Power for each of your other cards in play with increased Power.\n\n\n\n\n\nGorr the God Butcher (release date unknown)\n0\n0\nOn Reveal: Destroy all 6-cost cards, wherever they are.\n\n\nGrand Master\n2\n2\nOn Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.\n\n\nGwenpool (releases July 9)\n4\n4\nOn Reveal: Pick a random card in your hand 4 times. Give +2 Power each time.\n\n\nHigh Evolutionary\n4\n6\nAt the start of the game, unlock the secret ability of all your cards with no abilities.\n\n\nHope Summers\n3\n3\nAfter you play a card here, you get +2 Energy next turn.\n\n\nEmperor Hulkling\n6\n11\nAt the start of the game, copy the text of a random 6-cost card.\n\n\nHydra Bob\n1\n5\nAfter each turn, this moves if a player Snapped.\n\n\nIron Lad\n4\n6\nOn Reveal: Copy the text of your deck’s top card.\n\n\nJeff the Baby Land Shark\n2\n3\nYou can move this once. Nothing can stop you from moving or playing this to any location.\n\n\nKang\n5\n0\nOn Reveal: Look at what your opponent did, then restart the turn (without Kang).\n\n\nLoki\n2\n2\nOn Reveal: Replace your deck with your opponent’s starting deck. Give those cards -1 Cost.\n\n\nMs. Marvel\n4\n4\nOngoing: Your adjacent locations with 2+ cards and no repeated Costs have +5 Power.\n\n\nMadame Web (Releases September 10)\n2\n3\nOngoing: You can move one of your other cards away from here each turn.\n\n\nMakkari\n3\n3\nAfter the turn, runs from your hand to a random location. (if possible)\n\n\nMan-Thing\n4\n7\nOngoing: 1, 2, and 3-cost cards here have -2 Power.\n\n\nMarvel Boy (releases August 7)\n3\n2\nAfter each turn, give 3 of your 1-cost cards +1 power\n\n\nMobius M. Mobius\n3\n3\nOn Reveal: Your card’s costs can’t be increased and your opponent’s costs can’t be reduced.\n\n\nMockingbird\n6\n10\nCosts 1 less for each card you have in play that didn’t start in your deck.\n\n\nNamora\n5\n5\nOn Reveal: Give +5 Power to each of your cards alone at another location.\n\n\nNico Minoru\n1\n2\nOn Reveal: After you play your next card, cast a spell (the spell changes each turn).\n\n\nNocturne\n3\n4\nYou can move this once. When this moves, replace its location with a random new one.\n\n\nPixie\n1\n3\nOn Reveal: Shuffle the base Costs of all cards in your deck that started there.\n\n\nPhastos\n3\n3\nOn Reveal: Give each card in your deck -1 Cost or +2 Power.\n\n\nProxima Midnight\n4\n6\nWhen this is discarded, jumps to your lowest-Power location (that isn’t full).\n\n\nRavonna Renslayer\n2\n2\nOngoing: Your cards with 1 or less Power cost 1 less (minimum 1)\n\n\nRed Guardian\n3\n4\nOn Reveal: Remove the text of the lowest-Power enemy card here.\n\n\nRed Hulk\n6\n10\nWhen your opponent ends a turn with unspent Energy, +3 Power (if in hand or in play)\n\n\nSage\n4\n1\nOn Reveal: +2 Power for each different Power among all other cards here.\n\n\nSasquatch\n6\n10\nCosts 1 less for each card you played last turn.\n\n\nScarlet Spider (Releases September 24)\n4\n5\nActivate: Add an exact clone of this to another location.\n\n\nSebastian Shaw\n3\n4\nWhen this card permanently gains Power, gain +2 more Power (wherever this is).\n\n\nSersei\n5\n7\nOn Reveal: Transform your other cards here into random cards that cost 1 more. (if possible)\n\n\nSilver Sable (Releases September 3)\n1\n1\nOn Reveal: Steal 2 Power from the top card of your opponent’s deck.\n\n\nSkaar\n6\n11\nCosts 2 less for each of your cards that has 10 or more power.\n\n\nSpeed (releases August 21)\n3\n3\nOngoing: +1 Power for each turn in which you spent all your Energy.\n\n\nThanos\n6\n10\nStarts in your opening hand and shuffles the six Infinity Stones into your deck.\n\n\nThanos (Mind Stone)\n1\n1\nOn Reveal: Draw 2 Stones from your deck.\n\n\nThanos (Power Stone)\n1\n3\nOngoing: If you’ve played all 6 stones, Thanos has +10 Power. (wherever he is)\n\n\nThanos (Reality Stone)\n1\n1\nOn Reveal: Transform this location into a new one.\n\n\nThanos (Soul Stone)\n1\n1\nOn Reveal: Draw a card. Ongoing: Thanos can’t be discarded or destroyed.\n\n\nThanos (Space Stone)\n1\n1\nOn Reveal: Draw a card. Ongoing: Nothing can stop you from playing or moving Thanos.\n\n\nThanos (Time Stone)\n1\n1\nOn Reveal: Give Thanos -1 Cost. Draw a card.\n\n\nThena\n2\n0\nAfter each turn, +3 Power if you played (exactly) 2 cards.\n\n\nWar Machine\n4\n7\nOn Reveal: Until the end of next turn, nothing can stop you from playing cards anywhere.\n\n\nWerewolf By Night\n3\n2\nAfter you play an On Reveal card at another location, move there and gain +2 Power.\n\n\nWhite Widow\n2\n2\nOn Reveal: Add a -1-Power Widow’s Kiss to your opponent’s side here.\n\n\nWiccan\n4\n5\nOn Reveal: If you’ve spent all your Energy this game, +2 Max Energy\n\n\nUS Agent\n2\n6\nOngoing: 4, 5, and 6-Cost cards here have -4 Power.\n\n\nValentina\n2\n2\nOn Reveal: Add a random 6-cost card to your hand. Give it -2 Cost and -2 Power.\n\n\nX-23\n1\n2\nOn Reveal: Each player discards the lowest-Power card from their hand.\n\n\n\nWith the Closed Beta now behind us and the full release available worldwide, we’re sure to see plenty of new cards joining Marvel Snap in the weeks and months to come. Rest assured we’ll keep this list up to speed with any new additions.

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