Stellaris is a huge space exploration playground, but cheats and codes activated from the game’s debug console commands can add a whole new dimension on PC.\n\nStellaris may have launched all the way back in 2016, but the huge grand strategy title has kept growing through DLC and console ports ever since. If you thought you’d exhausted all there was to offer, though, then we’ve got news for you – Stellaris cheats can change up the game massively.\n\nLike the classic games of old, there’s a wealth of ways to tweak your game – either to give yourself an advantage or to change certain parameters. Here are all the Stellaris cheats and console commands we’ve found so far.\n\n\n\nContents\n\n \tStellaris cheats and console commands list\n\n \tCheats\n \tMajor events\n \tTesting commands\n \tUI changes\n\n\n \tHow to access the debug console\n \tHow to use Stellaris cheats on console\n\n\n\n\n Stellaris’ galaxy gets even bigger when you add in its huge number of cheats.\nStellaris cheats codes list: all console commands\nIf you’re looking to give yourself an advantage, there are plenty of Stellaris cheats to choose from – courtesy of the Stellaris Wiki:\n\n\n\nCommand\nEffect\nParameters\n\n\nactivate_all_traditions\nActivates all Traditions\n-\n\n\nactivate_ascension_perk\nActivates the specified Ascension Perk, pressing tab reveals the names\n[name]\n\n\nactivate_tradition\nActivates the specified Tradition, pressing tab reveals the names\n[tradition id]\n\n\nadd_anomaly\nAdds [anomaly id] to the selected celestial body\n[anomaly id]\n\n\nadd_intel\nAdds [amount] of intel towards [target], default 10\n[target] [amount]\n\n\nadd_opinion\nIncreases the [source] empire’s Opinion of the [target] empire by [amount], default 40\n[source] [target] [amount]\n\n\nadd_relic\nGrants [relic id], writing all instead of the ID grants all relics. The same relic can be added multiple times.\n[relic id]\n\n\nadd_ship\nCreates a fleet with one ship of [design id], pressing tab reveals the NPC ship names\nNOTE: Spawned juggernauts will not be able to build, upgrade or repair ships\n[design id]\n\n\nadd_spynetwork_value\nAdds [amount] of infiltration progress on [target]\n[target] [amount]\n\n\nadd_trait_leader\nAdds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class\n[leader id] [trait id]\n\n\nadd_trait_species\nAdds [trait id] to [species id]\n[species id] [trait id]\n\n\nai\nToggles the AI on or off\n-\n\n\nalloys\nAdds [amount] of Alloys, default 5000\n[amount]\n\n\nbuild_pops\nAdds [amount] of robot pops to the selected planet, only works if the empire has the technology to build robot pops\n[amount]\n\n\ncash\nAdds [amount] of Energy Credits, defaults 5000\n[amount]\n\n\ncolonize\nStarts the colonization process of the selected planet using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress\n[colonizer pop id]\n\n\ncommunications\nEstablishes communications with all empires\n-\n\n\ncreate_megastructure\nCreates a Megastructure in the current system, pressing tab reveals the IDs\n[megastructure id]\n\n\ncreate_navy\nCreates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100%\n[amount]\n\n\ndamage\nAll ships in the selected fleet take [amount] hull damage\n[amount]\n\n\ndebug_nomen\nAI empires always refuse player proposals\n-\n\n\ndebug_yesmen\nAI empires always agree to player proposals\n-\n\n\neffect add_building =\nAdds [building id] to the selected planet, multiple-planet unique buildings will be removed a month after being added\n[building id]\n\n\neffect add_deposit =\nAdds [deposit id] resource deposit or planetary feature to the selected celestial body\n[deposit id]\n\n\neffect add_district =\nAdds [district id] to the planet\n[district id]\n\n\neffect add_planet_devastation =\nAdds [amount] of Devastation to the selected celestial body, negative values lower it\n[amount]\n\n\neffect country_add_ethic =\nAdds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics\n[ethic id]\n\n\neffect country_remove_ethic =\nRemoves [ethic id] from the player empire\n[ethic id]\n\n\neffect create_archaeological_site =\nAdds [archaeological site id] to the selected create_archaeological_site, enter random to create a random archeological site\n[archaeological site id]\n\n\neffect force_add_civic =\nAdds [civic id] to the player empire\n[civic id]\n\n\neffect force_remove_civic =\nRemoves [civic id] to the player empire\n[civic id]\n\n\neffect remove_modifier =\nRemoves [modifier id] from the selected planet, or empire if none is selected\n[modifier id]\n\n\neffect shift_ethic =\nShifts the player empire’s ethics to [ethic id]\n[ethic id]\n\n\nelection\nStarts a ruler election\n-\n\n\nend_senate_session\nPasses/fails the currently voted resolution\n-\n\n\nengineering\nAdds [amount] of Engineering tech points, default 5000\n[amount]\n\n\nevent\nTriggers [event id]\n[event id]\n\n\nfederation_add_experience\nAdds [amount] of Experience to the Federation, default 1000\n[amount]\n\n\nfederation_add_cohesion\nAdds [amount] of Cohesion to the Federation, default 200\n[amount]\n\n\nfederation_add_cohesion_speed\nAdds [amount] of Monthly Cohesion to the Federation, default 10\n[amount]\n\n\nfederation_examine_leader\nTriggers a Federation succession\n-\n\n\nfinish_research\nFinishes all active research\n-\n\n\nfinish_special_projects\nFinishes all special projects\n-\n\n\nfinish_terraform\nFinishes all terraforming processes\n-\n\n\nfood\nAdds [amount] of Food, default 5000\n[amount]\n\n\nforce_integrate\nIntegrates [target] empire into the player’s empire\n[target]\n\n\nforce_senate_vote\nEnds the current senate recess\n-\n\n\nfree_government\nToggles allowing player to change governments without the time limit\n-\n\n\nfree_policies\nToggles allowing player to change policies without restriction, including policies previously disabled\n-\n\n\ngrow_pops\nAdds [amount] of growing pops to selected planet, default 1\n[amount]\n\n\ninfluence\nAdds [amount] of Influence, default 5000\n[amount]\n\n\ninstant_build\nToggles instantly finishing constructions and upgrades\nWARNING: This also applies to enemy AI so only used while paused\n-\n\n\nintel\nGives sight of the entire galaxy\n-\n\n\ninvincible\nPlayer ships will not take damage\n-\n\n\nmax_resources\nFills all resource storages\n-\n\n\nminerals\nAdds [amount] of Minerals, default 5000\n[amount]\n\n\nobserve\nSwitches to observer mode, use the play command to revert control\nWARNING: If the game is unpaused in observer mode the AI will take control of the player empire\n-\n\n\nown\nTake ownership and control of the selected fleet, starbase, or planet, or if none is selected takes ownership of the planet ID given as an argument. Uncolonizable celestial bodies will be created as colonies but have no capital building\n[planet id]\n\n\nphysics\nAdds [amount] of Physics tech points, default 5000\n[amount]\n\n\nplanet_class\nChanges the selected celestial body to [celestial body id]\n[planet class id]\n\n\nplanet_happiness\nAdds a modifier with [amount] Happiness to the selected planet, default 100\n[amount]\n\n\nplanet_size\nChanges the size of the selected planet, can go above regular sizes but above 78 will move the planet backward\n[size]\n\n\nplay\nSwitches player control to empire [empire ID]\n[empire ID]\n\n\nremove_trait_leader\nRemoves [trait id] from [leader id], entering only the leader ID reveals the name for all current traits.\n[leader id] [trait id or index]\n\n\nremove_trait_species\nRemoves [trait id] from [species id]\n[species id] [trait id]\n\n\nresearch_all_technologies\nInstantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for [amount] of repeatable technologies.\n[boolean] [amount]\n\n\nresearch_technology\nInstantly research [technology id]\n[technology id]\n\n\nresource\nAdds [amount] of [resource], default 5000\n[amount] [resource]\n\n\nskills\nAdds [amount] of skill levels to every leader under player control, default 1\n[amount]\n\n\nskip_galactic_community_cooldowns\nAllows proposing resolutions from the same group without cooldown\n-\n\n\nsociety\nAdds [amount] of Society tech points, default 5000\n[amount]\n\n\nsurvey\nSurveys all planets, requires at least one science ship\n-\n\n\ntechupdate\nRe-rolls the currently available tech choices\n-\n\n\nunity\nAdds [amount] of Unity, default 500\n[amount]\n\n\nunlock_edicts\nUnlocks all edicts\n-\n\n\nbranchoffice\nTake ownership of a planet branch office\n-\n\n\nminor_artifacts\nAdds [amount] of Minor Artifacts, default 5000\n[amount]\n\n\nmenace\nAdds [amount] of Menace, default 5000\n[amount]\n\n\nimperial_authority\nAdds [amount] of Imperial Authority, default 10\n[amount]\n\n\n\nStellaris console commands: Major Events\nThese codes can kickstart a series of events within the game.\n\n\n\nID\nMajor event\nNotes\nRequired selection\n\n\nanomaly.95\nVoyager 1\nCan start the Solar Coordinates event if the Sol system exists somewhere in the galaxy\nShip or Starbase\n\n\nanomaly.186\nLimbo\nWith the right technology and AI policies, you can resurrect them as a new colony or as a new empire\nShip or Starbase\n\n\nanomaly.3085\nThe Prince\nEvent with small but permanent opinion effects\nShip or Starbase\n\n\nanomaly.4051\nEchoes from the Deep\nGrants the Improved Working Environment edict and positive modifiers\nShip or Starbase\n\n\nanomaly.4081\nAbandoned Sensor Array\nGrants the Extensive Sensor Searches edict\nShip or Starbase\n\n\nanomaly.4105\nFumes Lie Thick\nGrants the Improved Energy Initiative edict\nShip or Starbase\n\n\nanomaly.4136\nTranslating Settlers’ Texts\nGrants Master’s Teachings: The Greater Good edict\n-\n\n\nanomaly.4141\nTranslating Explorers’ Texts\nGrants Master’s Teachings: Philosophical Mindset edict\n-\n\n\nanomaly.4151\nTranslating Traders’ Texts\nGrants Master’s Teachings: Diplomatic Trust edict\n-\n\n\nanomaly.4166\nTranslating Warriors’ Texts\nGrants Master’s Teachings: Warring States edict\n-\n\n\ncolony.100\nAbandoned Terraforming Equipment\nAbandoned Terraforming Equipment Special Project\nPlanet\n\n\ncolony.3005\nThe Doorway\n\nPlanet\n\n\ncolony.3007\nHigh-energy Dimension\nModifies the Dimensional Portal Job\nPlanet\n\n\ncolony.3008\nThe Null Void\nModifies the Dimensional Portal Job\nPlanet\n\n\ncolony.3009\nMirror Mirror\nModifies the Dimensional Portal Job\nPlanet\n\n\ncolony_mod.101\nTitanic Life Study: Success\nAllows the recruitment of Titanic Beast armies\nPlanet\n\n\ncountry.1\nSublight Exploration Probes\n-\n-\n\n\ncountry.50\nHabitable Worlds Survey\n-\n-\n\n\ncountry.53\nAlien Specimen Procurement\n-\n-\n\n\ncountry.200\nRadical Cult\n-\n-\n\n\ncountry.250\nThe Hunt for the Hyacinth\n-\n-\n\n\ncountry.1000\nWanderlust: Rogue Scientist\n-\n-\n\n\ncountry.1100\nMass Extinction Through the Ages\n-\n-\n\n\ncrisis.199\nPrethoryn Scourge\nImmediately spawns Prethoryn invaders. Use “”crisis.10″” to initiate the crisis’ natural progression\n-\n\n\ncrisis.50\nRise of the Sentinels\nDoesn’t require the crisis but will add its sound effects\n-\n\n\ncrisis.71\nSentinel Fleet Donation\nDoesn’t require the crisis or the Sentinels\n-\n\n\ncrisis.105\nLong live the Queen!\nSpawns the Domesticated Prethoryn Queen\nFleet or Starbase\n\n\ncrisis.1000\nThe Unbidden\n-\n-\n\n\ncrisis.1100\nThe Aberrant\nDoesn’t require the Unbidden\n-\n\n\ncrisis.1200\nThe Vehement\nRequires the Unbidden\n-\n\n\ncrisis.2000\nThe Contingency\nSkips the Ghost Signal events. Use “”crisis.2005″” to initiate the crisis’ natural progression\n-\n\n\ncrisis.2400\nCybrex Return\nDoesn’t require the crisis\n-\n\n\nfallen_empires_awakening.1\nSleepers Awake\nMust select a Fallen Empire with the play command beforehand or YOU will awaken\n-\n\n\nfallen_empires_tasks.1\nA patronizing or machine Fallen Empire sends a random gift\n-\n-\n\n\ngalactic_features.301\nFallen Empire mothballed fleet\n-\nFleet or Starbase\n\n\ngalactic_features.401\nSpace Storm Hits Galaxy\n-\n-\n\n\ngalactic_features.403\nSpace Storm Dissipates\n-\n-\n\n\ngalcom.16\nThe Birth of the Galactic Community\nOption to instantly create or join the Galactic Community\n-\n\n\nnomad.1\nThe Nomads\nWill not spawn if a Sentry Array is completed\n-\n\n\nprecursor.98\nVultraum Home System Located\nSpawns the Vultraum Home System\n-\n\n\nprecursor.598\nYuht Home System Located\nSpawns the Yuht Home System\n-\n\n\nprecursor.1098\nFirst League Home System Located\nSpawns the First League Home System\n-\n\n\nprecursor.1598\nIrassian Home System Located\nSpawns the Irassian Home System\n-\n\n\nprecursor.2098\nCybrex Home System Located\nSpawns the Cybrex Home System\n-\n\n\nstory.107\nAmoebas Pacified\n-\n-\n\n\nstory.207\nCrystals Pacified\n-\n-\n\n\nunrest.4200\nUnrest: Revolt\nTargeted planet’s population revolts and attempts to break away. Can be used on other empires.\nColony\n\n\naction.96\nBirth of the Galactic Market\n-\n-\n\n\nakx.8888\nHorizon Signal\n-\nFleet or Starbase\n\n\nleviathans.3103\nDreadnought Repaired\n-\nFleet or Starbase\n\n\nwar_in_heaven.1000\nWar in Heaven\nWill awaken two fallen empires if none awakened\n-\n\n\nutopia.3000\nEnter the Shroud\nWorks even if still on cooldown\n-\n\n\nutopia.3021\nAvatar (army)\n-\n-\n\n\nutopia.3190\nThe Chosen One\n-\n-\n\n\nutopia.3304\nWhisperers in the Void\nOption to form a covenant\n-\n\n\nutopia.3305\nComposer of Strands\nOption to form a covenant\n-\n\n\nutopia.3306\nEater of Worlds\nOption to form a covenant\n-\n\n\nutopia.3307\nInstrument of Desire\nOption to form a covenant\n-\n\n\nutopia.3308\nEnd of the Cycle\nOption to form a covenant\n-\n\n\nutopia.3320\nThe Reckoning\nRequires accepting the covenant in the previous event to work properly\n-\n\n\nsyndaw.1000\nMachine Uprising\n-\n-\n\n\nfallen_machine_empire.1\nAncient Caretakers Awaken\nMust select the Ancient Caretakers with the play command beforehand or YOU will awaken\n-\n\n\nmarauder.85\nMercenaries Become Available\nMust be triggered multiple times for each Marauder empire\n-\n\n\nmarauder.500\nThe Drums of War\nMust select a Marauder Empire with the play command beforehand or YOU will become the Horde\n-\n\n\ndistar.172\nNeural Symbiosis\nOption to get the Brain Slug Host trait for some pops and leaders\nShip or Starbase\n\n\ndistar.232\nJunk Ratlings\nCreates the Ketling species if the Junk Ratling systems exist\n-\n\n\ndistar.236\nJunk Ratlings\nCreates the Ketling Star Pack empire if the Ketling species exists\n-\n\n\ndistar.260\nWild Eukaryotes\nCreates a pre-sapient species with the Docile Livestock trait on the planet\nPlanet\n\n\ndistar.1001\nParadise Lost\nCreates a nearby system with the a Gaia World and a Stone Age civilization\n-\n\n\ndistar.1081\nAzizians\nOption to enable the recruitment of Azizian armies on a random owned world\n-\n\n\ndistar.2050\nAlien Entity\nSpawns the Enigmatic Cache in the galaxy\n-\n\n\ndistar.3014\nThe Nivlac (unfriendly)\nCreates an empire with a permanent -100 opinion modifier\n-\n\n\ndistar.3016\nThe Nivlac (friendly)\nCreates an empire with a permanent +100 opinion modifier\n-\n\n\ndistar.5006\nThe Voidspawn\nThe selected planet is turned into a cracked world from where a Voidspawn hatches\nPlanet\n\n\ndistar.11000\nSpawn L-Cluster\nSpawns a sealed L-Cluser\n-\n\n\ndistar.13000\nThe L-Cluster (L-Drake)\nDoesn’t require the L-Cluster but will open every L-Gate as well\n-\n\n\ngraygoo.1\nThe L-Cluster (Gray Tempest)\nRequires the L-Cluster to work\n-\n\n\ngraygoo.100\nThe L-Cluster (Dessanu Consonance)\nRequires the L-Cluster to work\n-\n\n\ngraygoo.400\nA Quiet Stroll\nEncounter Grey\nFleet or Starbase\n\n\nancrel.4000\nWhispers in the Stone\nCreates the Whispers in the Stone archaeology site\nPlanet\n\n\nancrel.6130\nZarqulan’s Chosen\nAllows colonizing Holy Worlds and gives +150 permanent opinion from Holy Guardians\n-\n\n\nancrel.10050\nSecrets of the Yuht\nUnlocks the Initiate Yuht Cleansing Process decision\n-\n\n\nancrel.10004\nArcane Deciphering (Auto-Forge)\nUnlocks a Fallen Empire building\n-\n\n\nancrel.10005\nArcane Deciphering (Sky-Dome)\nUnlocks a Fallen Empire building\n-\n\n\nancrel.10006\nArcane Deciphering (Dimensional Fabricator)\nUnlocks a Fallen Empire building\n-\n\n\nancrel.10007\nArcane Deciphering (Affluence Center)\nUnlocks a Fallen Empire building\n-\n\n\nancrel.10008\nArcane Deciphering (Nourishment Center)\nUnlocks a Fallen Empire building\n-\n\n\nancrel.10009\nArcane Deciphering (Class-4 Singularity)\nUnlocks a Fallen Empire building\n-\n\n\n\n Create or destroy empires at your whim with these codes.\nStellaris cheats: Testing Commands\nThese Stellaris console commands trigger actions, as well as prompt developer features.\n\n\n\nCommand\nDescription\nParameters\n\n\n\n\n3dstats\nToggles 3D Stats (FPS and render time)\n-\n\n\nactivate_relic\nActivates the triumph effect of [Relic ID]\n[Pop ID] [Ethic Key]\n\n\nadd_ethic_pop\nAdd ethic to a pop\n[Pop ID] [Ethic Key]\n\n\nadvanced_galaxy\nSimulates a game in the year 2400 (every default empire gains colonies, technologies, and fleets)\n-\n\n\nai_anomalies\nToggles whether human empires get ai-only anomalies\n–\n\n\nalienfx\nAttempt to change computer lights with Alien FX\n-\n\n\nambient_object\nSpawns an ambient object of the specified type.\n[type]\n\n\nattackallfleets\nMakes all player fleets target all other fleets\n-\n\n\naudio.playeffect\nPlay the sound effect with the given name\n-\n\n\naudio.setactivegroup\nSets the active audio group\n-\n\n\naudio.testeffectweights\nTest the random distribution of the weighs for a sound effect\n-\n\n\nberserk_ai\nAI aggression set to 10\n-\n\n\nblend_post_effect\nBlends to a new post effect setting\n[nSetting] [vTime] [nMode]\n\n\nborders\nCalculates map borders\n-\n\n\ncasusbelli\nAdd a Casus Belli against the given target empire\n[casus belli key] [country id]\n\n\ncheck_save\nCheck save and load persistence\n-\n\n\nclear_debug_lines\nClears any persistent debug lines\n-\n\n\nclear_debug_strings\nClears any persistent debug strings\n-\n\n\nclearflag\nClears an event flag on a specific target\n[type] [flag] [target id]\n\n\ncollision\nDisplays collision boxes and circles\n-\n\n\ncommunications\nEnable/disable communication with the target empire, leave with no arguments for all\n[target country id]\n\n\ncontact\nStarts first contact with all empires\n-\n\n\ncontacts_summary\nHides who holds casus belli on the contacts screen\n-\n\n\ncontrol\nUsed to occupy planets. If there is no war with the owner of [planet id] control will be reverted instantly.\n[planet id]\n\n\ncopy_pop\nCopies a pop to the selected planet using the id of a single pop.\n[pop id]\n\n\ncrash\nCrash the game\n-\n\n\ndebug_achievements\nTODO\n-\n\n\ndebug_achievements_clear\nTODO\n-\n\n\ndebug_dumpevents\nPrints fired events\n-\n\n\ndebug_stats\nShows game performance stats\n-\n\n\ndebuglines\nToggles debug lines on/off\n-\n\n\ndebugtexture\nDebug drawer for textures\n[texture name] [transparency] [alpha channel]\n\n\ndebugtooltip\nReveals debug info in tooltips such as a pop ID for pops, and planet ID for planets.\n-\n\n\ndeltat\nScales Delta Time with given value\n[delta_t] [scale value]\n\n\ndemocratic_election\nStart a democratic ruler election\n-\n\n\ndeposits\nShows stats for deposits\n-\n\n\ndiplo_3rd_party\nDoes diplomacy between two players from 3rd party perspective.\n[diplo] [actor id] [recipient id]\n\n\ndump_ai_build_plan\nPrints what the AI intends to construct next\n-\n\n\ndump_origins\nPrints all origins in the galaxy\n-\n\n\neffect\nExecutes an effect script.\n-\n\n\neffect remove_megastructure\nRemoves the selected megastructure\n-\n\n\nerror\nShow errors in log\n-\n\n\neventscopes\nPrints the scope trees of current events\n-\n\n\neventstats\nShow event statistics.\n-\n\n\nfactions.showallfactions\nPrints all factions and information on them.\n-\n\n\nfactions.showattraction\nPrints attraction levels for every faction.\n-\n\n\nfactions.spawnall\nSpawns all possible factions. They will disappear immediately if 10 years haven’t passed.\n-\n\n\nfast_forward\nFast forward a set amount of days\n[amount of days] [observer]\n\n\nfilewatcher\nToggles filewatcher\n-\n\n\nftl\nEnable/Disable unlimited FTL, obsolete\n-\n\n\nfullscreen\nToggles fullscreen\n-\n\n\ngame_over\nExecutes the specified type of Game Over\n[victory type index]\n\n\ngame_paused\nPauses or resumes the game\n-\n\n\ngfxculture\nSets graphical culture for player empire, pressing tab reveals the culture keys\n[culture key]\n\n\ngoto\nMoves camera to position\n[x] [y]\n\n\nguibounds\nDisplays the bounds of GUI elements\n-\n\n\nhdr\nToggles HDR\n-\n\n\nhelp\nPrints the help documentation for a command.\n[command name]\n\n\nhelphelp\nNo help for you!\n-\n\n\nhsv\nConverts RGB to HSV\n-\n\n\nhuman_ai\nToggles AI for Human countries\n-\n\n\nhuman_anomalies_for_ai\nAllows the AI to get regular anomalies\n-\n\n\ninfo\nToggles Debug info.\n-\n\n\nkill_country\nKills the current empire.\n-\n\n\nkill_leader\nKills specified leader.\n[leader id]\n\n\nkill_ruler\nKills the current ruler.\n-\n\n\nkill_pop\nKills [Pop ID] pop\n[Pop ID]\n\n\nlockcamera\nLocks the camera to the current position.\n[debug_lockcamera, lockcamera]\n\n\nmap_names\nRegenerates map names.\n-\n\n\nmature_galaxy\nSimulates a 100-year-old galaxy.\n-\n\n\nmemtest\nUsed to test for memory leakage with certain functions.\n[iterations]\n\n\nmessage\nShows every message type on the top bar.\n-\n\n\nnogui\nToggles GUI on/off\n-\n\n\nnomouse\nToggles mouse scroll wheel on\\off\n-\n\n\none_year\nRun the game for one year then logs how long it took.\n-\n\n\novernight\nSets the game up for an overnight session.\n[ticks per turn]\n\n\nparticle\nToggles particle debug info.\n-\n\n\nparticle.miplevels\nTODO\n-\n\n\nparticle.useringbuffer\nTODO\n-\n\n\nparticle.wireframe\nTODO\n-\n\n\nparticle_editor\nSpawns a particle editor.\n-\n\n\npath\nFinds path between stars.\n[from index] [to index]\n\n\npeace_on_player\nThe targeted country offers peace to players.\n[country id]\n\n\nplanets\nLists every type of planet and the amount of each.\n-\n\n\nplayers\nLists every human player in the current game.\n-\n\n\npopulate\nFills all housing on selected planet with pops\nWARNING: Will hang the game as of version 3.0\n-\n\n\npp\nGives the player minerals\n[amount]\n\n\nproduction\nDumps some debug info about production\n-\n\n\nrandom_ruler\nReplace the ruler with a new random one\n-\n\n\nrebuild_sectors\nRebuilds sector boundaries\n-\n\n\nrecalc_fleet_presence\nRecalculates fleet presence cache, useful if loading old saves.\n-\n\n\nregenerate_border_colors\nRegenerates border colors for empires with the same primary color\n-\n\n\nreload\nReloads assets\n[file name]\n\n\nreload_galaxy\nStarts a new game\n-\n\n\nreload_graphical_map\nReloads the graphical map\n-\n\n\nreloadfx\nReloads the shader\n[arguments: map/mapname/postfx or *.fx filename]\n\n\nremove_ethic_pop\nRemoves an ethic from a target pop.\n[pop id] [ethic key]\n\n\nremove_notification\nRemoves all notifications belonging to the player\n[amount]\n\n\nrendertype\nPrints the current` rendering type.\n-\n\n\nresources\nShow stats for resources\n-\n\n\nreverse_diplo\nSends a diplomatic command from the target to the player.\n[diplo] [id]\n\n\nrun\nRuns the specified file with list of commands. The file should be placed in the root Stellaris folder in your My Documents. The file must be called ‘[insert file name here]’ without the brackets. The file should be in the INI extension.\n-\n\n\nscaling\nEnables/disable scaling of models.\n-\n\n\nsmooth\nToggle frame smoothing\n-\n\n\nspawnentity\nSpawns specified entity at the cursor position. The entity names are found in the gfx folder in the .asset files.\n[entity name]\n\n\nsrgb\nToggles RBG color mode\n-\n\n\nsurrender\nSurrender and gives in to all demands. Using only [country id] parameter lists wars with their appropriate war_ids for a given country.\n[country id] [war id]\n\n\nswitchlanguage\nReload localization files and switches language\n-\n\n\ntechweights\nPrints weights for the tech tree of the player\n[tech area]\n\n\ntest_achievement\nUsed to test an achievement trigger\n[achievement]\n\n\nthreading.taskthreadcount\nReturns the number of CPU threads used\n-\n\n\nticks_per_turn\nControls the number of ticks per turn\n[amount of ticks]\n\n\ntime\nReturns the local system time\n-\n\n\ntrigger\nTests a trigger script (*.txt) when placed in the \\\\Paradox Interactive\\Stellaris\\ folder\n[trigger script]\n\n\ntrigger_docs\nPrints docs for triggers and effects\n-\n\n\ntrigger_file\nTests the trigger script, and crashes the game\n-\n\n\nversion\nCopies game version to clipboard\n-\n\n\nvolume\nModifies music volume\n[volume delta]\n\n\nwar\nThe first country declares war on the second with the given wargoal\n[attacker country id] [defender country id] [war goal]\n\n\nwarexhaustion\nAdds the given war exhaustion for all of an empire’s active wars\n[amount]\n\n\nwindow\nOpens a GUI window element\n[arguments open/close] [window gui name]\n\n\nwireframe\nToggles forced wireframe on/off\n–\n\n\n\nStellaris console commands: Graphic interface codes\nThese cheat tweaks allow you to customize Stellaris’ game’s user interface.\n\n\n\nCommand\nDescription\nParameters\n\n\n\n\nalerts.showall\nToggles displaying all UI alerts\n-\n\n\ndraw.asteroids\nToggles rendering of asteroid belts.\n-\n\n\ndraw.background\nToggles rendering of the background space texture.\n-\n\n\ndraw.borders\nToggles rendering of border colors and empire icons.\n-\n\n\ndraw.center\nToggles rendering of the galaxy center glow.\n-\n\n\ndraw.clusters\nToggles rendering of white circles in the galaxy map. Empires seem to be distributed evenly across clusters.\n-\n\n\ndraw.combatdebuglines\nToggles rendering of lines during combat showing which targets a ship is focusing on. A line also shows where the ship was located before combat.\n-\n\n\ndraw.dust\nToggles rendering of the galaxy dust.\n-\n\n\ndraw.greenscreen\nToggles rendering a green screen behind the background. Turning of the background (draw.background) will give you a totally greenscreened game that you can use for video purposes. You should also use line draw.navigationarrows and draw.systemlines.\n-\n\n\ndraw.hyperlanes\nToggles rendering of hyperlanes.\n-\n\n\ndraw.names\nToggles rendering of empire and nebula names on the galaxy map.\n-\n\n\ndraw.navigationarrows\nToggles rendering of the arrows and names towards neighbors of a system.\n-\n\n\ndraw.nebula\nToggles rendering of nebulas on the galaxy map.\n-\n\n\ndraw.neighbors\nToggles rendering of cyan and yellow lines in the star map. Cyan lines are drawn from a system to its neighboring systems. Yellow lines divide the map into cells with each cell belonging to a single system.\n-\n\n\ndraw.objects\nToggles rendering of stars, ships, stations, planets and arrows towards neighboring systems.\n-\n\n\ndraw.pathtosystem\nDisplays a slider with default value -1. When a ship is selected a path will be rendered from the ship’s system towards the system corresponding to the ID in the slider. An ETA is displayed for every jump made. ETA says “”X Days”
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