Author: Nik Ranger

  • Warzone Season 4 patch notes: Bal-27 & Kastov 762 buffs, BP50 nerf, Buy Back Royale, more – Dexerto

    Warzone Season 4 patch notes: Bal-27 & Kastov 762 buffs, BP50 nerf, Buy Back Royale, more ActivisionWarzone Season 4 is here, and the new update introduces a ton of new content and multiple weapon buffs and nerfs to Call of Duty’s battle royale. Here are the full patch notes for Warzone’s big seasonal update, including the additional changes added on June 4. Starting with maps, Warzone Season 4 changes the way Bunkers work in Urzikstan, and Gulag now has more silos for 1v1 battles. Additionally, Buy Back Royale Solos returns with this update, with more modes following as the season progresses. Midway through Season 4, a public event named Runaway Train will drop, aiming to change up the end-game meta. Speaking about the meta, we’re also getting a bunch of weapon buffs and nerfs, which should change up which Assault Rifles, SMGs, and Snipers you’ll want to be using. Full Warzone Season 4 patch notes GLOBAL BATTLE PASS Season 4 brings forth a batch of new content across Battle Pass, BlackCell, and Store. This season’s offerings include new Operator Skins with a hazardous glow, plus iconic Gundam Mobile Suits, new Weapon Blueprints, and more. PERFORMANCE Addressed various issues causing improper first-person animations. – CUSTOMIZATION Camos can now be equipped on the B.E.A.S.T. Glove Blueprint for the Gladiator. – Know No Fear Weapon Decal no longer has a white border while equipped. – Equipping the Karaage skin on the MCW Assault Rifle will no longer result in an error. – Fixed an input device exploit allowing unowned Blueprints to be equipped. – JAK Glassless Optic is now unlocked as expected upon purchasing a relevant Blueprint. – URZIKSTAN | BATTLE ROYALE Player Count Increased the player count in Battle Royale modes to 120, up from 100. – – MAPS Map Updates URZIKSTAN Bunkers Unlocked bunkers now have an escape hatch as an alternative exit. – New rewards have been added to various locations. – – Gulag 4 new Gulag layouts have been added: S: Stacked equipment and L-shaped plywood walls with an S-shaped central wall over the circular floor grate. – 2: A three-panel curved wall, stacked equipment against two walled sections, and two curved inner walls above the circular floor grate. – 3: Stacked equipment against two walled sections, with concrete L-shaped walls around the central circular floor grate. – 8: A rectangular concrete barrier wall outside long central section around the central circular floor grate with one plywood wall sprayed with a blue “8”. – – – 4 new Gulag layouts have been added: – MODES RETURNING URZIKSTAN | BATTLE ROYALE Buy Back Royale Cash is everything in this returning game mode. With the Gulag is disabled, players will need to make sure they have at least $4,500 when eliminated to afford a Cash Deployment. Cash Deployments close near the end of the match, at which point players are limited to one life regardless of the size of their wallet. – Squad Size: Solos – – Map: Urzikstan – – Players: 120 – – – PLAYLIST For information about upcoming Playlists, please check out the dedicated Warzone Trello Board. GENERAL NEW Warzone Rewards Along with Daily and Weekly Challenges, players will find a brand new way to earn camos and other exclusive cosmetics unique to Warzone. These are broken down into several categories: Economics: These offer rewards in return for looting and spending Cash at Buy Stations. – Contracts: Unlock items for completing different types (and numbers) of Contracts. – Social: Interact with enemy players or aid your team to secure more item rewards. – Mode: Complete tasks in different game modes, from Battle Royale to Plunder to Resurgence. – Champion’s Quest: Is a Champion’s Quest active in your game? Then check these Challenges out! – – Unlock requirements and progress can be viewed and tracked via a new menu that can be accessed from the Challenges menu or any Warzone playlist lobby. – All rewards can be previewed so players can get a look at these exclusive rewards before unlocking them. – Under the Mode challenges, the Plunder challenge has been changed to “Complete 20 Plunder Games.” – – Along with Daily and Weekly Challenges, players will find a brand new way to earn camos and other exclusive cosmetics unique to Warzone. These are broken down into several categories: – GAMEPLAY NEW ALL MAPS | ALL MODES Champion’s Quest Contract Stealing When a team on the Champion’s Quest contract is fully eliminated, the Champion’s Quest tablet will drop and the first team that interacts with the tablet can now steal the contract and continue the quest. – – URZIKSTAN | ALL MODES Tac-Sprint Boots Infiltrating any of the accessible bunkers to obtain the Tactical Sprint Boots Perk, which will give you an increase to your base speed and an infinite Tactical Sprint improvement. – Do not drop on death – Can be found in Bunkers (x1) – Correction: Do not reduce fall damage – – Specialist Perk Pack This Perk Pack grants you the advantages of the following 29 additional Perks: Perk Slots 1 and 2 (all Perks active): Battle Hardened, Double Time, E.O.D., Focus, Irradiated, Mechanic, Mountaineer, Scavenger, Shrapnel, Sleight of Hand, Spotter, Strong Arm. – Perk Slot 3 (all Perks active): Cold-Blooded, Escapist, Payout, Primed, Quick Fix, Resupply, Stalker, Survivor, Tempered, Tracker. – Perk Slot 4 (all Perks active): Birdseye, Combat Scout, Flex, Ghost, High Alert, Resolute, Shrouded. – – Available via Buy Station for $30,000 – – This Perk Pack grants you the advantages of the following 29 additional Perks: – Bunker Buster This is a special type of missile that can vertically decimate a building through multiple floors. – After impact it also creates a vertical column of gas that can additionally force people out of cover. – – Utility Box The Utility Box combines Ammo and Armor Boxes together allowing players to resupply everything ranging from bullets to lethal equipment. – – Loot Hot Zones Designated points of interest on the map may now be identified as “Loot Hot Zones.” – These do not appear on the Tac-Map – rather they must be discovered. – – Runaway Train Public Event Each Battle Royale match will have a 10% chance of ending in a Runaway Train Public Event. During this end-game event, the safewzone will be the train. The drivable controls are disabled making players strategically work to gain control of the train. – – Polaris RZR Vehicle The Polaris RZR Pro R, a real-world side-by-side UTV offering immediate acceleration, nimble handling, and rugged durability is now available as a Land Vehicle within Urzikstan. Appearing as “Polaris RZR” on your Tac-Map, this side-by-side differs from the current in-game UTV as it offers a tighter turning circle and handling, better acceleration, three seats and improved fuel economy. – – ADJUSTED ALL MAPS | ALL MODES Ground Loot Weapons No weapon went unturned in this season’s ground loot weapon update. Players will find updated ground loot builds across every weapon class. – – Gas Mask Quality of Life The Gas Mask now has a manual, automatic, and semi-automatic setting. – A new keybind has been added to allow for manual behavior. – – Buy Station Improvement Quality of Life Purchased weapons will now drop behind the player to make them easier to distinguish from nearby loot. – – Medical Cabinets Perk Packs can now drop from medical cabinets. – – Precision Airstrike Precision Airstrikes have been reverted back to their previous functionality prior to Season 4. – – URZIKSTAN | BATTLE ROYALE Initial Circle The delay time before the initial circle begins to shrink has been increased to 2 minutes, up from 1. – – Redeployment Weapons Players will now respawn from Gulag with updated primary and secondary weapons. – – Gulag Loadouts Updated some primary and secondary Gulag loadout weapons. – Adjusted weapon loadouts in the ‘Locked and Loaded’ and ‘Climb and Punishment’ Gulag events. – C4 has been removed from Gulag loadouts. – – Loot Updates Loot has received a general balance pass. Many items have had their rarity adjusted, making some items more common in ground loot, while other items are exclusively rare in chests. – The overall acquisition rate of cash via ground loot and Supply Boxes has been reduced by 50%. – The density of ground loot has been reduced by 15%. – Supply Boxes Overall frequency increased by 20%. – Frequency of basic rarity has been reduced by 9%. – Frequency of legendary rarity has been increased by 5% – Frequency of reusable rarity has increased by 4%. – – Gulag Tokens Very low chance in general loot – Guaranteed from Most Wanted – Limited inventory at Buy Station – – Redeploy Pack Doesn’t spawn in general loot – Low chance as reward for Most Wanted – – Redeploy Flares Low chance in legendary chests – Lower chance where support items can spawn such as medical cabinets – – The following legendary items are now exclusive to certain locations: Durable Gas Mask: Bunker Chests – Intel Contracts – – Redeploy Pack: Blacksite – Most Wanted – – Foresight: Bunker Chests – – Specialist Perk Pack: Buy Stations – – – Durable Gas Mask: – – Buy Station Inventory Update Team Revive $3,000 – Unlimited – – Armor Plate $300 – Unlimited – – Gas Mask $3,000 – Unlimited – – Ammo Box $2,000 – Unlimited – – UAV $6,000 – Unlimited – – Supply UAV $2,000 – Unlimited – – Loadout Variable – Unlimited – – Cluster Strike $4,000 – 2 – – Precision Airstrike $6,000 – 2 – – Utility Box $3,000 – 2 – – Self Revive $4,000 – 2 – – Portable Radar $2,000 – 2 – – Mosquito Drone $4,000 – 2 – – Bunker Buster $4,000 – 2 – – Gulag Token $4,000 – 2 – – Specialist $30,000 – 1 – – – Team Revive – REBIRTH ISLAND | RESURGENCE Late-Game Circles Circles may now end on a wider variety of locations than before. – – WEAPONS NEW WEAPONS Superi 46 Submachine Gun This pistol-caliber carbine chambered in 4.6x30mm is designed to give impressive stopping power with a skeletonized, lightweight frame. Exceptionally adaptable, this weapon can be modified to excel in most combat scenarios. – Available via Battle Pass Sector 6 – – Kar98k Marksman Rifle This modernized version of a WWII bolt-action rifle is powerful and accurate. High damage output with a slow rate of fire. – Available via Battle Pass Sector 5 – – NEW AFTERMARKET PARTS JAK Harbinger Kit Compatibility: M4 Assault Rifle (MWII) – This .50 Cal conversion kit for the M4 is an extremely deadly, quick-kill weapon. The slow fire rate, drop in bullet velocity, and a significant increase in recoil will require a careful hand. – – JAK Gunslinger Compatibility: Basilisk Handgun (MWII) – A frame and cylinder conversion that allows the revolver to hold eight rounds of .357 ammunition with an exceptional increase to rate of fire and a near instantaneous trigger action. – – JAK Volkh Compatibility: KV Inhibitor Sniper Rifle (MWIII) – A meticulously crafted stock and receiver modification that updates the weapon to fire a two-round burst at minimal MOA dispersion, making every trigger pull count. – – JAK Scimitar Kit Compatibility: FJX Horus Submachine Gun (MWIII) – Improved range and recoil are standard with this aftermarket kit which also unlocks the use of a high-capacity drum mag for the FJX Horus. – – JAK Thumper-656 Compatibility: RGL-80 Launcher (MWIII) – An improved long barrel for an infantry-carried grenade launcher. Fires projectiles at higher velocities and distances. Compatible with a wider variety of launcher projectiles. – – JAK Requiem Compatibility: Kastov 762 Assault Rifle (MWII) – A counter-balanced rifle system designed to completely eliminate vertical recoil. – – JAK Decimator Compatibility: Lachmann Shroud Submachine Gun (MWII) – This modification allows the Lachmann Shroud to fire in full auto. – – JAK Intimidator Compatibility: Renetti Handgun (MWIII) – Slow down your fire rate and take more deliberate shots with this modification that changes the Renetti to a single-shot weapon. – – WEAPON ADJUSTMENTS ASSAULT RIFLES BP50 Decreased movement speed to 4.8m/s, down from 5m/s. – Decreased sprint speed to 5.5m/s, down from 5.7m/s. – Decreased tactical sprint speed to 6.8m/s, down from 7m/s. – JAK Revenger Kit Decreased movement speed to 5.1m/s, down from 5.5m/s. – Decreased crouch movement speed to 2.4m/s, down from 2.6m/s. – Decreased sprint speed to 5.8m/s, down from 6.2m/s. – Decreased tactical sprint speed to 7.1m/s, down from 7.7m/s. – Decreased ADS movement speed to 3.1m/s, down from 3.3m/s. – – – BAL-27 Near-Mid Damage Range increased to 49.53 meters, up from 39.37. – Mid Damage Range increased to 60.96 meters, up from 50.8. – Lower Arm and Hand Modifiers increased to 1.1x, up from 1x. – – HOLGER 556 Near-Mid Damage Range increased to 50.8 meters, up from 45.72. – Leg Modifier increased to 0.95x, up from 0.85x. – – SVA 545 Mid Damage decreased to 22, down from 24. – Headshot Modifier decreased to 1.3x, down from 1.4x. – – MCW Min Damage increased to 22, up from 20. – – MTZ-556 Max Damage Range increased to 40.64 meters, up from 35.56. – Near-Mid Damage Range increased to 50.8 meters, up from 48.26. – Headshot Modifier increased to 1.25x, up from 1.2x. – – KASTOV 762 (MWII) Mid Damage Range increased to 57.15 meters, up from 51.81. – Arms and Hand Modifiers increased to 1.15x, up from 0.96x. – Lower Torso Modifier increased to 1.15x, up from 1x. – Leg Modifier increased to 1x, up from 0.96x. – – CHIMERA (MWII) Near-Mid Damage increased to 26, up from 24. – Arm Modifier increased to 1.15x, up from 1x. – Lower Torso Modifier increased to 1.15x, up from 1.1x. – – ISO HEMLOCK (MWII) Mid Damage increased to 25, up from 24. – Min Damage increased to 21, up from 20. – Arm Modifier increased to 1.16x, up from 0.95x. – – SUBMACHINE GUNS AMR9 Max Damage increased to 29, up from 27. – Max Damage Range decreased to 10.66 meters, down from 17.78. – Near-Mid Damage increased to 27, up from 25. – New Damage Range Added Mid Damage set to 25 – Mid Damage Range set to 34.29 meters. – – – FJX HORUS Max Damage increased to 28, up from 27. – Near-Mid Damage increased to 24, up from 23. – Mid Damage increased to 21, up from 19. – Min Damage increased to 19, up from 16. – Max Damage Range increased to 10.16 meters, up from 7.62. – Headshot Modifier decreased to 1.2x, down from 1.4x. – Arm and Hand Modifiers increased to 1x, up from 0.95x. – Lower Torso Modifier increased to 1x, up from 0.95x. – Leg Modifier increased to 1x, up from 0.95x. – Decreased recoil gun kick to 35.4deg/s, down from 42.5deg/s. – No Stock Mod Increased ADS movement speed benefit to 12%, up from 9%. – – Lopper LX-D Stock Added 3% ADS movement speed penalty. – – – RIVAL-9 Increased bullet velocity to 500m/s, up from 450m/s. – JAK Headhunter Carbine Conversion Increased rate of fire to 882rpm, up from 682rpm. – – – STRIKER-9 Min Damage decreased to 21, down from 23. – Max Damage Range decreased to 11.17 meters, down from 12.19. – Headshot Modifier decreased to 1.25x, down from 1.3x. – – WSP-9 Max Damage Range decreased to 15.49 meters, down from 18.03. – Near-Mid Damage Range decreased to 23.36 meters, down from 26.67. – Mid Damage Range decreased to 33.02 meters, down from 38.1. – Lower Arm and Hand Modifiers decreased to 1x, down from 1.1x. – – LIGHT MACHINE GUNS DG-58 LSW Headshot Modifier decreased to 1.2x, down from 1.4x. – Decreased bullet velocity to 780m/s, down from 880m/s. – Min Damage decreased to 22, down from 27. – Max Damage Range decreased to 17.78 meters, down from 29.21. – New Damage Ranges added: Near-Mid Damage set to 27 – Near-Mid Damage Range set to 30.48 meters. – Mid Damage set to 25 – Mid Damage Range set to 45.72 meters. – – – HOLGER-26 Headshot Modifier increased to 1.3x, up from 1.2x. – – SNIPER RIFLES XRK STALKER Neck Modifier decreased to 1.2x, down from 2x. – – WARZONE RANKED PLAY GENERAL BATTLE ROYALE While our teams are targeting to release Ranked Play Battle Royale before the end of the year, we are not ready to commit to specific timing just yet. We are using the months ahead to fine tune the design of our Ranked Play system to reflect and compliment changes since made to the core Battle Royale experience. In the interim, we are committed to maintaining a robust competitive scene on our larger map through the ongoing World Series of Warzone program. This program ensures that players continue to have access to high-stakes opportunities as we prepare for the return of Ranked Play Battle Royale later this year. Additionally, given the success of Ranked Play Resurgence, we will continue to dedicate efforts to this mode for upcoming seasons. Our goal is to continue to provide a diverse and fulfilling competitive experience across different modes, all while honing in on the future of Warzone’s competitive landscape. We understand that the timeline for the return of Ranked Play Battle Royale may be longer than many had hoped. However, we are incredibly excited for the months ahead while we work on bringing this beloved competitive experience back into players hands. NEW RESURGENCE New Season 4 Rewards Throughout Season 4, players can earn the following rewards: Kill & Assist Challenges Get 25 Kills or Assists: WZ Season 4 Competitor Weapon Sticker – Get 250 Kills or Assists: WZ Season 4 Loading Screen – Get 1,000 Kills or Assists: WZ Season 4 Ranked Veteran Weapon Camo – – Placement Challenges Place in the Top 7, 25 times: EGO Chall Weapon Decal – Place in the Top 5, 25 times: Pro Issue SVA 545 Weapon Blueprint – Place 1st: Death Fee Collection Weapon Charm – – – Kill & Assist Challenges – – Throughout Season 4, players can earn the following rewards: – New End of Season Rewards At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division. – Season 4 Division Rewards: Bronze: “WZ Season 4 Bronze” Emblem – Silver: “WZ Season 4 Silver” Emblem – Gold: “WZ Season 4 Gold” Animated Emblem – Platinum: “WZ Season 4 Platinum” Animated Emblem – Diamond: “WZ Season 4 Diamond” Animated Emblem – Crimson: “WZ Season 4 Crimson” Animated Emblem – Iridescent: “WZ Season 4 Iridescent” Animated Emblem – Iridescent: “WZ Season 4 Iridescent” Animated Calling Card – Top 250: “WZ Season 4 Top 250” Animated Calling Card – Top 250: “WZ Season 4 Top 250” Animated Emblem – Top 250: “WZ Season 4 Top 250” Animated Weapon Camo – 1 Overall: “MWIII Season #1 Overall” Animated Calling Card – – – Seasonal Division Operators Seasonal Division Operators: You also earn the Skill Division Operator Skin sets for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division above gold. These Skins are the same as the ones you can unlock in Modern Warfare III Multiplayer Ranked Play. – – ADJUSTMENTS RESURGENCE Teams that place first in a match will now receive 125 SR, up from 100. – Iridescent deployment fees have been reduced by 5 SR. This does not apply to the initial cost bracket when promoted to Iridescent. – – UI/UX Match Stats Quality of Life The new statistics panel from Multiplayer has been adapted to Warzone allowing players to consult their match and weapons statistics during a match. – Match stats are also viewable in the After Action Report (AAR). – – 3rd Person Parachute Quality of Life Added a new setting that allows players to see their Operator parachuting from a third person perspective. – – Squad Widget Info Quality of Life Icons for armor plates, a gas mask, and killstreaks will now appear under squad member health bars to indicate what they currently have in their inventory. – – Contract Timer Quality of Life The contract widget will now display a visual timer (bar) indicating the remaining time on the contract. – – BUG FIXES Fixed an issue causing the Resupply perk to have an incorrect secondary description. – Fixed an issue causing some players to experience stuttering when moving the cursor on the Tac-Map. – Fixed an issue that caused player names to overlap with reward text while completing a Bounty contract. – Fixed an issue preventing players from pinging the Gulag Entry token in the Buy Station. – Fixed an issue causing the Tac-Map to display the incorrect reward amount for a contract during a Contractor Event. – Fixed an issue causing the player to get kicked to the Front End after selecting the ‘View division rewards’ in the ‘Rank & skill division’ tab of the Ranked Play. – Fixed an issue that would rarely cause the “pickup” popup on objects to disappear. – Fixed an issue that caused the player to be kicked to the front end after selecting “Reset Filter” while editing weapons. – Fixed an issue causing inconsistencies with the “Squad Fill” option when the player queues with the Play Again. – Fixed an issue with the Ranked Resurgence SR Overview menu incorrectly displaying iridescent SR milestone breakpoints. – Fixed several occlusion issues allowing players to exploit the map. – Fixed an issue causing the Bomb Drone UI to remain on the player’s screen. – Fixed an issue preventing controller players from opening the “Manage Party” function when their squad is full. –

  • Warzone Season 4 long-range meta: JGOD’s best loadouts after AMAX nerf – Dexerto

    Warzone Season 4 long-range meta: JGOD’s best loadouts after AMAX nerf Activision/YouTube: JGODWarzone Season 4 saw a number of huge changes come to the battle royale title, and one of those changes has been a significant meta shift. Even after a couple of nerfs throughout Season 3, the CR-56 AMAX remained the number one pick in the assault rifle category, allowing players to beam opponents from long ranges. It received yet another nerf in Season 4 and, while it’s still certainly a viable weapon, the MG 82 LMG has arrived in the game and is already completely overtaking the meta. Now, JGOD has crunched the numbers and put together the best possible long-range classes in Warzone Season 4. JGOD is undeniably one of the most trustworthy Warzone creators out there. He knows what he’s talking about and always has the stats to back it up. So which guns does he recommend using in Season 4? Here are the best options. For assault rifles, you’re going to build them all out roughly the same way. JGOD took a look at the long-range DPS of each weapon and recommends using the likes of the FARA 83, AMAX or Krig 6 with the following attachments: Muzzle: Suppressor – Barrel: 18.7″ Spetsnaz RPK Barrel – Underbarrel: Spetsnaz Grip – Ammunition: 60 Rnd – Optic: Axial Arms 3x – If you’re wanting to use an LMG though, the MG 82 is obviously king at the start of Season 4. You could also use the PKM or Stoner 63, but whichever LMG you use, you should deck it out with the following attachments: Muzzle: Agency Suppressor – Barrel: 20.7″ Match Grade – Underbarrel: Field Agent Grip – Optic: Axial Arms 3x – The final attachment JGOD calls a “free” attachment, as it’s essentially a luxury. He recommends one of: Fast Mag – Airborne Elastic Wrap – Tiger Team Spotlight – Raider Pad – – Of course, a lot of these come down to personal preference and, as JGOD points out, there’s wiggle room on most attachments. For example, you might opt for the regular GRU Suppressor on some ARs, making better use of the 19.5″ Liberator barrel if you think the gun is too slow. That said, though, you should try out JGOD’s builds here and see how they feel for you — you might just find something you love.

  • Warzone Season 4 Ground Fall event: Missions & rewards – Dexerto

    Warzone Season 4 Ground Fall event: Missions & rewards Treyarch/ActivisionThe Warzone Ground Fall event kicked off the start of Season 4 and gives players a chance to earn a series of limited-time rewards, including an exclusive blueprint. Warzone Season 4 is finally upon us and Raven Software has plenty of new content lined up for players. With a brand new set of POIs, multiple new weapons, and a mysterious set of red doors to open, there’s a lot of excitement within the community. Of course, as with any new season, a limited-time event has been added to the game that allows players to complete missions for a set of exclusive rewards. In Season 4, the event is called Ground Fall and there’s a series of objectives to complete if you want to earn every single cosmetic. These missions will involve you visiting the various new POIs scattered across the map at the launch of the new season. Warzone Ground Fall event objectives & rewards In total, the new Ground Fall event boasts six unique challenges for players to complete. Three of these are exclusive to Warzone and the other half for Black Ops Cold War. Below is a complete overview of all six challenges. Black Ops Cold War Ground Fall Challenges & Rewards Warzone Ground Fall Challenges & Rewards Ground Fall Bonus Reward Completing a full set of three challenges in either title unlocks an additional bonus as well. The special Private Party Blueprint is available exclusively through the Ground Fall event. Warzone Ground Fall event schedule Warzone’s Ground Fall event began alongside Season 4 on June 17, meaning players could jump into the game and start earning the rewards right away. This unique event won’t be around for long, however. You’ll have until 10AM PT on June 24 to drop in, complete the challenges, and claim every reward.

  • Warzone Season 4 adds devastating Sequencer Grenade through Black Market Buy Stations – Dexerto

    Warzone Season 4 adds devastating Sequencer Grenade through Black Market Buy Stations ActivisionWarzone players can devastate the opposition in all-new ways on Fortune’s Keep as Black Market Buy Stations have introduced Sequencer Grenades to apply both visual and auditory debuffs. With the arrival of Warzone’s mega-sized Season 4 update comes the fourth map in the battle royale’s brief history. As players drop into the new Fortune’s Keep, they’ll quickly notice some exclusive features not present in any other location. Among these additions are Black Market Run Contracts, tasking you with reaching a special Black Market Buy Station in a set amount of time. In doing so, this off-the-books Buy Station variant offers up a range of extremely powerful items not available at your regular Buy Stations. One such item is the new Sequencer Grenade that will leave your enemies reeling for multiple reasons. Here’s how it works along with how you can grab one for yourself. How Sequencer Grenades work in Warzone Season 4 After throwing out the Sequencer Grenade in close proximity to a target, players will apply two key debuffs to the impacted foes. Not only will floating red numbers be flooding the screen, making it harder to focus, but audio will also be hindered, limiting their ability to hear nearby footsteps and lock onto your position. Given the strength of this new equipment, the effects last for quite some time. In order to mitigate the afflictions, players need to use a Medical Syringe. Alternatively, to preemptively reduce its strength, the Battle Hardened Perk can help minimize the debuffs. Here’s the full description from Raven: Sequencer Grenade | This tactical grenade applies a visual distortion effect with floating red numbers on the victims screen, as well an auditory debuff. – Players can counter this effect via the Battle Hardened Perk or using a Stim. – Can only be acquired through the new Black Market Buy Station. – – How to obtain Sequencer Grenades on Fortune’s Keep Throughout Season 4, Sequencer Grenades can only be found on Fortune’s Keep. Thus, there’s no need to worry about them on Caldera or Rebirth Island. While playing through a given match on the new Fortune’s Keep map, your goal is to pick up a Black Market Run Contract. From there, rush to the designated Black Market Buy Station before the timer runs out. Read More: Ultimate Warzone event calendar – If successful, you’ll now have access to a number of top-tier weapons, Perks, and equipment, including Sequencer Grenades. It’s worth noting, however, once you access a Black Market Buy Station, it will remain open for all other players for a short while. This can lend itself to some chaotic moments as other squads look to capitalize on your hard work. Be sure to prepare for a fight if you find yourself near one of these Buy Station variants.

  • Warzone Season 3 update patch notes: Caldera map changes, Gas Mask animation fix, Sniper nerfs – Dexerto

    Warzone Season 3 update patch notes: Caldera map changes, Gas Mask animation fix, Sniper nerfs ActivisionSeason 3 of Call of Duty: Vanguard and Warzone is finally upon us, with a huge update bringing a number of changes to the games. Here are the full Warzone Season 3 patch notes. In the third season of the Vanguard integration, Warzone is getting some significant changes to perks & loadouts, new weapons, and more. Here are the key changes coming to Warzone, as well as the full patch notes, for the April 27 Season 3 update. Contents New modes & mode changes – Map changes – Gameplay – Weapons – Operators – Warzone Season 3 patch notes Modes New Mode: Caldera Iron Trials The fan-favorite mode, Iron Trials, is back. This time on Caldera. Here’s a recap of the Iron Trials experience: General No free Loadout Drops – ATVs, Tac Rovers, and Squad Transports only – Buy Station prices are increased – Cash retained on death increased – Melee Finisher Damage capped at 150 – – Operators Base Health increased – Health Regeneration Regeneration amount decreased – Delay timer increased – – Starting equipment adjusted – – Loot Epic and Legendary Weapons are harder to find – Killstreak drop rates are reduced – Large Cash piles are harder to find – Removed Field Upgrades Stopping Power – Dead Silence – – – Equipment Sniper Rifle single shots only down Players up to a maximum of 90 meters – Stun Grenade stun duration decreased – Medical Syringe regeneration rate decreased – – Sniper Rifle single shots only down Players up to a maximum of 90 meters – Gulag Exclusive Gulag Loadouts No Akimbo – No Semi-Auto or Fully-Auto Shotguns – – Limited Tactical Equipment – Players redeploy with remaining equipment – – Exclusive Gulag Loadouts – Plunder Adjustments Increased Carrying Limit – Players had a hard limit in Plunder of carrying a maximum of $1.6 million. Whilst this is an extremely unlikely scenario, we wanted to make the system more robust for the minority of Players that achieve such a feat. Rebirth Resurgence Adjustments Players no longer spawn with Handgun Charlie (BOCW) as a starting Weapon – Maps New Gulag: Hold A roughly symmetrical arena is based in the belly of a ship moored just off the coast of Caldera, with identical hallways on the perimeter of an otherwise open space. – – New Location: Dig Site Located between the Mine and the Ruins, Dig Site provides Operators the opportunity to rummage through abandoned excavation equipment, tents, and massive skeletons for Supply Boxes and other items. – – New Skybox A dark storm approaches… – – Updated Locations: Peak New Constructs, Supply Boxes, Contracts, ascenders, and a fresh coat of paint. – – Lagoon New sandbar, paths, and cover. – – Runway New barracks, hangars, and other structural additions. – – General Private Matches – XP Token Accessibility XP Tokens can now be activated from in-game through the menu. – – Gameplay New Features: “Sabotage” Contract Players will be given a vehicle target somewhere on the map. Destruction of the target will be rewarded with an Armored Truck Deployment via plane. Be warned, this Armored Truck can just as easily become someone else’s… – – High Value Loot Zones (In-Season) These zones are represented on the Tac Map by a very appropriate “$” sign and will provide the best looting opportunities. These zones will be complimented by Rebirth Supply Boxes that will provide recurring loot opportunities. – – General Adjustments Gas Mask Will no longer interrupt a falling Player, thus allowing them to still be able to pull their parachute when falling to preserve their life. – Won’t play animation when the Player is ADS and affected by the gas from Nebula V Rounds – – The Gas Mask remains a continued focus for our Quality of Life efforts. It plays an important role both in gameplay and the visceral Call of Duty feeling, but we felt that we had seen one too many videos of Players jumping from high heights into the Gas and the game incorrectly prioritizing the Gas Mask animation over the parachute… and we all know how that scenario ends. “Most Wanted” Contract Timer reduction via the following… Eliminating opponents reduces the timer by 20 seconds – Opening Supply Boxes reduces the timer by 5 seconds – We want this to be a Contract that both promotes and rewards aggressive play. – – Players can no longer use the Tac Map to ping an enemy Most Wanted target directly. We felt this method was unfairly punishing and provided too great a degree of accuracy that was almost impossible to be countered by the target. – – The refresh rate of the Most Wanted target on the Tac Map has been increased, to counterbalance the removal of the above ping. This brings balance and still allows tracking of the approximate location of the target. – – – Timer reduction via the following… – We reviewed the data for the Most Wanted Contract and we felt that improvements needed to be made to increase its engagement and success rate, whilst still retaining the all-important risk/reward that it offers. “Bounty” Contract Speed increase to Tac Map refresh rate This is especially noticeable when a target is in a vehicle to better inform Players that a vehicle chase may be required. – – – Speed increase to Tac Map refresh rate – Deployable Buy Stations When a Player pings a Deployable Buy Station, there will now be dedicated audio/narration to better inform squad mates of the Players’ intentions. – – Redeploy Positioning Improvements Players who redeploy via Gulag victory or are bought back will now spawn in close proximity to their squad or Loadout. – – Caldera Adjustments Loot that spawns across Caldera has been adjusted… Added Perks Battle Hardened – Engineer – High Alert – Restock – Tempered – Quick Fix – Scavenger – Pointman (Plunder Exclusive) – – Notes: Only one of each Perk can be equipped at any one time. – Lootable Perks can be pinged to communicate to your squad. – Lootable Perks are additive to Loadout Perks. – All Perks are unequipped on death but do not drop. – – We want to further increase the value and rewards of looting during the mid-game. It’s important for both pacing and movement in Battle Royale that there are always new rewards to be found for Players who rotate through locations for greater loot advantages, and our first step on this path is to bring single Perks into loot. From our internal testing, this change has brought a wealth of new Player stories and we will continue to roll out additional Perks in this manner as we review player feedback and data on how it improves the pacing and experience of Battle Royale. These lootable perks will launch first in Caldera, and then to Rebirth Island at a later date. Rebirth Island Adjustments Spawn Protection Improvements Removed the damage reduction scaling system that was based on ground distance – System is disabled if a Player is near the ground or an opponent – Players who have the shield icon will only take a flat 25% of the damage received – Spawn protection will no longer reduce gas circle damage – – Whilst Spawn Protection plays an important role in any multi-life game mode, we felt it needed some extra refinement to make sure it cannot be exploited by Players. We will continue to monitor Player behavior in this area and make further changes throughout the season if required. Weapon Trade Station Adjustments Reduced Specialist Token drop rate We’ve enjoyed the engagement Players have been having with the Weapon Trade Station and the Specialist Token reward, but felt it was slightly on the high side so have made a reduction. – – The station will now look for empty space to drop your rewards We found it a bit annoying to pick up loot after you traded your weapon so we’ve polished this moment. The system will now always look for an empty space when dropping your rewards – – – Reduced Specialist Token drop rate – Later this season… Footstep Audio Improvements We are looking to bring in additional audio improvements to footsteps during the season as a priority. – – Slide Camera Lock Improvement We have heard from our community that the camera lock that can occasionally happen while sliding down a vertical descent can be frustrating and lead to a negative outcome in a combat encounter. We are pleased to announce that this will be addressed soon. – – UI/UX Buy Stations No longer require confirmation when making a purchase – – The confirmation box when making a Buy Station purchase had good intentions, but we felt that the muscle memory had become so ingrained in Players to double-tap twice in succession. This was causing unnecessary friction in a potentially hostile combat situation, versus the unlikelihood of mistakes being made. We plan to make additional refinements to the Buy Station experience during the Season. Bug Fixes Fixed an issue causing incorrect Ping positioning when used on the Tac Map near Redeploy Balloons. – Fixed an issue that caused Players to get stuck in AA turrets if they interacted with it at the same time it was destroyed. – Fixed an issue that prevented carriable gasoline from being picked up while Dead Silence is active. – Fixed an issue that allowed Players to glitch-carry carriable gasoline up ladders. – Fixed an issue that was preventing skyhook balloons from receiving damage from certain explosives and thermite-based sources. – Fixed an issue that allowed Players to have unlimited gas immunity when entering the area of effect of a PDS as it ends. – Fixed an issue that caused Vehicles to receive less damage than intended. – Fixed an issue that caused Players to be kicked back to the Main Menu when attempting to preview Vanguard Charms. – Fixed an issue that caused Buy Station UI selections to reset to the top when attempting to scroll up. – Fixed an issue that caused the Armaguerra 43 (VG) to have the same codename as another Weapon. – Fixed an issue that caused Helicopters flying near Capital to be pulled towards the ground. – Fixed an issue that caused the “Fenrir Unchained” Finisher to not be available in the Finishing Moves menu. – Fixed an issue that caused Blueprint-specific Attachments for the “Purgatory Lost” Blueprint to not be available in the Gunsmith Customs menu. – Fixed an issue that caused the “Mod. 3 10.0x Telescopic” Optic on the M1 Garand (VG) to appear blacked out when a Player would ADS. – Fixed an issue that caused the Player’s view to be obstructed when using Park’s “Petal Pusher” Operator Skin. – Fixed an issue that allowed Players to clip into stairs in a certain area of the map. – Fixed an issue that resulted in the Armaguerra’s Botti DA Stock not receiving a bonus to flinch like intended. – Weapons New Weapons M1916: Marksman Rifle (VG) A semi-automatic rifle with a deadly combination of power and fire rate. Lethal at any range in the hands of a capable marksman. – – Nikita AVT: Assault Rifle (VG) Heavy, powerful, and fast firing. This Assault Rifle can be outfitted to excel in both CQC and mid-range combat. – – Assault Rifles Assault Rifle Alpha (VG) .30 Russian Short 45 Round Mags Damage Range decreased to 10%, down from 20% – Horizontal Recoil Control penalty decreased to -23%, down from -25% – Vertical Recoil Control penalty decreased to -18%, down from 20% – Visual Recoil decreased – – 7.62 Gorenko 50 Round Mags Damage Range penalty removed – Bullet Velocity penalty removed – – Krausnick 620mm Precision Bullet Velocity increased to 40%, up from 30% – Now increases Damage Range by 20% – – VDD 320mm 02B Bullet Velocity increased to 30%, up from -12% – Damage Range increased to 10%, up from -10% – Horizontal Recoil Control penalty decreased to -18%, down from -25% – Initial Firing Recoil penalty decreased to -10%, down from -20% – – VDD 760mm 05B Damage Range increased to 35%, up from 15% – Bullet Velocity increased to 50%, up from 40% – – – .30 Russian Short 45 Round Mags – Assault Rifle Bravo (VG) .303 British Round Mags Capacity increased to 36, up from 32 – – 6.5 Sakura Round Mags Capacity increased to 28, up from 24 – – 8mm Klauser Round Fast Mags Capacity increased to 24, up from 20 – – 8mm Klauser 38 Round Drum Mags Capacity increased to 42, up from 38 – – Capacity increased to 42, up from 38 – – .303 British Round Mags – The Assault Rifle Bravo (VG) has considerable close to mid-range potential–however, as a fast-firing burst Weapon, it would often burn through its magazine capacity rather quickly, leaving the wielder outgunned in longer distance or larger-scale engagements. With this change, we are aiming to minimize one of the Weapon’s more obvious disadvantages and inch it ever closer to viability. Volkssturmgewehr (VG) 7.62 Gorenko 30 Round Mags Bullet Velocity penalty removed – Damage Range penalty removed – – 7.62 Gorenko 40 Round Mags Bullet Velocity penalty removed – Damage Range penalty removed – – Krausnick 428mm 05V Bullet Velocity increased to 50%, up from 40% – – Reisdorf 407mm Custom Now increases Bullet Velocity by 30% – Now increases Damage Range by 26% – – VDD 287mm Bullet Velocity increased to -10%, up from -12% – Horizontal Recoil Control penalty decreased to -21%, down from -25% – Vertical Recoil Control penalty decreased to -12%, down from -50% – – – 7.62 Gorenko 30 Round Mags – Vargo 52 (BOCW) 17.1” VDV Reinforced Barrel Horizontal Recoil Control decreased to 2.5%, down from 4% – Vertical Recoil Control decreased to 2.5%, down from 4% – – 17.9” Takedown Barrel Horizontal Recoil Control decreased to 7%, down from 8% – – 18.6” Task Force Barrel Horizontal Recoil Control decreased to 5%, down from 8% – Vertical Recoil Control decreased to 5%, down from 8% – – 19.8” Liberator Barrel Vertical Recoil Control decreased to 7%, down from 8% – Vertical Recoil Control decreased to 7%, down from 8% – – Foregrip Horizontal Recoil Control decreased to 5%, down from 10% – – Spetsnaz Grip Horizontal Recoil Control decreased to 5%, down from 20% – Vertical Recoil Control decreased to 5%, down from 6% – – – 17.1” VDV Reinforced Barrel – XM4 (BOCW) Minimum Damage decreased to 26, down from 27 – Maximum Damage Range increased to 880, up from 850 – – Handguns Top Break (VG) Max Damage increased to 46, up from 45 – Mid Damage increased to 38, up from 34 – Min Damage increased to 28, up from 26 – – Handgun Charlie (BOCW) Head Damage Multiplier decreased to 1.49 – – Handgun Charlie (BOCW) has been a truly dominant Secondary Weapon. Due to its substantial headshot multiplier, Handgun Charlie (VG) was able to achieve Primary Weapon TTKs with little downside. We will be closely monitoring the Weapon’s performance and make further adjustments if necessary. Light Machine Guns Light Machine Gun Charlie (VG) Max Damage decreased to 32, down from 34 – Min Damage decreased to 28, down from 30 – 6.5 Sakura 40 Round Mags Horizontal Recoil Control decreased to 14%, down from 20% – Vertical Recoil Control decreased to 14%, down from 18% – – Queen’s 775m Scepter Horizontal Recoil Control decreased to 23%, down from 40% – Vertical Recoil Control decreased to 20%, down from 40% – – Queen’s 705mm Royal Horizontal Recoil Control decreased to 31%, down from 38% – – Tight Grip Recoil Control greatly decreased – – – Light Machine Gun Charlie (VG) has overstayed its welcome as the go-to long range choice. Its high damage profile paired with the ability to load it out to remove most recoil made for a nasty combination. By addressing some of the major outliers of the weapon, we’re left with a strong choice for those that can control it effectively. Whitley (VG) Min Damage increased to 31, up from 30 – ADS Speed decreased to 0.460, down from 0.475 – .303 British 45 Round Mags Fire Rate increased to 18%, up from 15% – – 28″ Gracy MK. 9 Barrel ADS Speed penalty decreased to -11%, down from -18% – – – Sniper Rifles The following Weapons will one-shot to the head only while inside of their Max Damage Range: Marksman Rifle Charlie (MW) – SP-R 208 (MW) – Pelington 703 (BOCW) – Swiss K31 (BOCW) – Type 99 (VG) – Kar98k (VG) – The following Weapons will one-shot to the head at any Range: HDR (MW) – Sniper Rifle Charlie (MW) – ZRG 20mm (BOCW) – 3-Line Rifle (VG) – Gorenko Anti-Tank Rifle (VG) – The following Weapons do not have one-shot potential to the head: Rytec AMR (MW) – Sniper Rifle Alpha (MW) – Sniper Rifle Charlie (BOCW) – Please see below for the full list of changes to Snipers, and keep in mind that attachments that provide Range Bonuses can drastically change the Base Weapons Max Range: Sniper Rifle Charlie (MW) Can one-shot to the head at any range – Max Damage Range increased to 3400, up from 3072 – Head Damage Multiplier increased to 3.2 – – Sniper Rifle Alpha (MW) Cannot one shot – Max Damage Range decreased to 1375, down from 2500 – Min Damage increased to 60, up from 50 – Max Damage increased to 80, up from 70 – – HDR (MW) Can one-shot to the head at any range – Max Damage Range decreased to 3400, down from 4000 – Head Damage Multiplier increased to 3.2 – – Marksman Rifle Charlie (MW) Can one-shot to the head within max damage range – Max Damage Range decreased to 1425, down from 2400 – Head Damage Multiplier increased to 3.2 – Min Damage increased to 75, up from 50 – Max Damage increased to 95, up from 86 – – SP-R 208 (MW) Can one-shot to the head within max damage range – Max Damage Range increased to 1300, up from 900 – Head Damage Multiplier increased to 3.2 – Max Damage increased to 94, up from 93 – – Swiss K31 (BOCW) Can one-shot to the head within max damage range – Max Damage Range increased to 1650, up from 900 – Head Damage Multiplier increased to 2.31 – Max Damage increased to 130, up from 95 – – ZRG 20mm (BOCW) Can one-shot to the head at any range – Max Damage Range increased to 4000, up from 3072 – Head Damage Multiplier increased to 3.2 – – Sniper Rifle Charlie (BOCW) Cannot one shot – Max Damage Range increased to 2675, up from 2600 – Min Damage decreased to 96, down from 99 – – Pelington 703 (BOCW) Can one-shot to the head within max damage range – Max Damage Range decreased to 1900, down from 2000 – Head Damage Multiplier increased to 2.4 – Min Damage decreased to 95, up from 99 – Max Damage increased to 125, up from 102 – – LW3 – Tundra (BOCW) Can one-shot to the head within max damage range – Max Damage Range decreased to 1675, down from 4000 – Head Damage Multiplier increased to 2.5 – Max Damage increased to 120, up from 102 – – Rytec AMR (MW) Cannot one shot – Max Damage Range decreased to 2650, down from 2800 – Min Damage decreased to 96, down from 99 – Head Damage Multiplier increased to 2.1 – – Type 99 (VG) Can one-shot to the head within max damage range – Max Damage Range decreased to 1350, down from 4092 – Head Damage Multiplier increased to 2.4 – ADS Transition In Speed decreased to 0.45, down from 0.48 – ADS Transition Out Speed decreased to 0.42, down from 0.5 – – Kar98k (VG) Can one-shot to the head within max damage range – Max Damage Range decreased to 1850, down from 3800 – Max Damage increased to 100, up from 92 – ADS Transition In Speed decreased to 0.43, down from 0.455 – ADS Transition Out Speed decreased to 0.4, down from 0.476 – – 3-Line Rifle (VG) Can one-shot to the head at any range – Max Damage Range decreased to 3225, down from 4092 – Head Damage Multiplier increased to 3.15 – Max Damage increased to 115, up from 95 – Min Damage increased to 96, up from 79 – ADS Transition In Speed increased to 0.532, up from 0.517 – ADS Transition Out Speed increased to 0.54, up from 0.52 – Movement speed scaler decreased to 0.80, down from 0.83 – – Gorenko Anti-Tank Rifle (VG) Can one-shot to the head at any range – Max Damage Range decreased to 3700, down from 4092 – Head Damage Multiplier increased to 3.0 – Upper Torso Multiplier increased to 1.2 – Upper Torso Multiplier increased to 1.1 – ADS Transition Out Speed decreased to 0.5, down from 0.66 – Now Has Access to Lengthened, Armor Piercing, Subsonic, Frangible and Hollow Point Ammunition. – – Submachine Guns Armaguerra 43 (VG) 8mm Kurz 72 Round Mags Fire Rate decreased to 10%, down from 15% – Now increases Damage by 5% – – Imerito 180mm Short Barrel Bullet Velocity penalty decreased to -10%, down from -12% – Recoil Control penalty decreased to -10%, down from -15% – Visual Recoil decreased. – – – 8mm Kurz 72 Round Mags – Type 100 (VG) Visual Recoil decreased – 8mm Kurz 48 Round Drums Damage Multiplier decreased to 6.5%, down from 14% – Movement Speed decreased to -4%, down from -3% – – – The 8mm Kurz 48 Round Drums were holding too much of the Type 100’s overall damage potential. We’ll be monitoring the Type 100 this update and make adjustments to the base weapon if any are required. This Magazine is still very powerful with the increased rate of fire it provides and the damage bonus still results in one less bullet to kill. Owen Gun (VG) 7.62 Gorenko 33 Round Mags Neck Damage Multiplier decreased to 1.17, down from 1.3 – – 7.62 Gorenko 72 Round Drums Head Damage Multiplier decreased to 1.47, down from 1.5 – Neck Damage Multiplier decreased to 1.17, down from 1.3 – – Hockenson 142mm Rapid Fire Rate decreased to 16%, down from 19% – – – 7.62 Gorenko 33 Round Mags – Submachine Gun Charlie (VG) VDD 189mm Short Barrel Min Damage decreased to 23, down from 24 – Upper and Lower Torso Damage Multiplier decreased to 1.04, down from 1.1 – – – VDD 189mm Short Barrel – The VDD 189mm short barrel has been a huge boon for the Submachine Gun Charlie (VG) and would often shred the target’s Upper Body far outside of its maximum damage range. The VDD still provides a large bonus against extremities and still increases both the min damage and optimal damage range of the MP40. We expect continued use of this attachment, even with these adjustments. ATTACHMENTS Ammunition Subsonic Bullet Velocity penalty removed – – Continuing our deep-dive into Ammunition – we’ve looked at Subsonic and feel that a downside on this ammunition puts it out of the desirability range of where we’d like it to be. OPERATORS New Operator: Mateo Hernandez Purchasing the Battle Pass instantly unlocks Mateo Hernandez with two Legendary Operator Skins: the all-black “Chingon” outfit featuring a hooded skull mask and knee-length coat, and the blue and orange “Madcap” Skin for the eccentric fighter rushing madly toward victory. Equip his Favorite Weapon, the new M1916, and level him up to unlock thousands of Player XP and Weapon XP for the M1916, two additional Operator Skins, two Quips, the “No Escape” Finishing Move, and more. They are the full Warzone Season 3 patch notes. Be sure to check out our dedicated Warzone hub for all your CoD battle royale news.

  • Warzone Season 3 patch notes: PPSh & new guns, weapon balancing, Roze skin change, more – Dexerto

    Warzone Season 3 patch notes: PPSh & new guns, weapon balancing, Roze skin change, more Activision and Raven Software have revealed the details for all the new content in Call of Duty: Warzone Season Three, including exciting new additions like the PPSh SMG, a new event called Hunt for Adler, and big changes coming to Verdansk. With just hours to go before Season 3 launches in Black Ops Cold War and Warzone, players are waiting in anticipation to see what new content and changes Raven have in store for them. Warzone Season 3 Roadmap Warzone Season 3 update patch notes & weapon balancing GENERAL NVIDIA DLSS is now available in Call of Duty®: Warzone on PC Players with NVIDIA GeForce RTX graphics cards can enable NVIDIA DLSS to boost performance and play at higher resolutions and graphics settings – – End of game open mic has been turned off for modes with infinite respawn mechanics. – Player rank will now display the correct rank icons in the After-Action Report. – GAMEPLAY Loot that spawns across Verdansk has once again been updated… Now exclusively consists of Black Ops Cold War Weapons including the new Swiss K31 Sniper Rifle and PPSh-41 SMG – Only Legendary Weapons will spawn as Blueprints – – Players no longer take armor-bypassing damage when using a riot shield and facing an active thermite grenade. – Sticking a player with Semtex will now always down them. – ACCESSIBILITY Added Mono Audio to the Volume settings in Audio Options Disabled (Default): Audio is split between left and right audio channels to provide directional sound. – Enabled: Left and right audio channels are combined into one channel – – BUG FIXES Fixed a bug with most Cold War barrels where Hip Spread and ADS Idle Sway were being increased when they should not have been. – Fixed a bug with some ZRG 20mm optics that disabled the ability to hold breath. – Fixed a bug where some loot would drop in close proximity on death. – Fixed a bug where if the player is downed while switching to a gunner seat, they would become invisible and/or invulnerable. – Fixed a bug causing the random Operator select option to only select Coalition Operators from Modern Warfare. – Fixed a bug causing Baker’s fourth Operator Mission Objective to not track properly (eliminate 15 enemies using a weapon with an attached 2x magnified scope or greater). – Fixed a bug causing certain Operator models to appear headless while using the FFAR 1. – WEAPONS Cold War weapons have had their ammo names updated. – The FFAR 1 crosshair has been updated to match other Assault Rifles. – New Weapons PPSh-41: SMG (Launch Week) Tier 15 of the Battle Pass. – – Swiss K31: Sniper Rifle (Launch Week) Tier 31 of the Battle Pass. – – – PPSh-41: SMG (Launch Week) – Two New Weapon Unlock Challenges LC-10 Using SMGs, get 3 kills without dying in 15 different matches. – – FARA 83 Using Assault Rifles, get 2 headshot kills in 15 different matches. – – – LC-10 – Assault Rifles Cold War AK-47 Recoil pattern has been adjusted – The recoil pattern on the Cold War AK-47 had made its downsides far more apparent than its upsides. We have smoothed out its recoil to make it easier to control. If you are accurate, or skilled at recoil control you will now find the Cold War AK-47 quite effective at most ranges. – – FARA 83 Minimum damage increased from 25 to 26 – Maximum damage decreased from 33 to 31 – Maximum damage range increased by 17% – Recoil pattern has been adjusted – As a fast-firing AR with relatively strong recoil, we felt there was too much of an identity overlap between the FARA 83 and the FFAR 1. We have smoothed out its recoil and pushed its damage profile out to be a more viable mid-long range AR option. – – FFAR 1 Maximum damage decreased from 30 to 27 – Maximum damage range decreased by 15% – Neck damage multiplier changed from 1.1 to 1 – Upper torso damage multiplier changed from 1.1 to 1 – ADS speed decreased slightly – With high damage, rate of fire, and a competitive mag size, the FFAR 1 has enjoyed a lengthy reign of terror on the short-to-mid range engagement space. When a weapon is so ruthlessly efficient that it pushes the entirety of a weapon category out of viability, it needs to be addressed. The FFAR 1 will remain a respectable option following this change, but it should now be a playstyle preference rather than a loadout necessity. – – Groza Recoil increased slightly – ADS speed decreased slightly – Upper torso damage multiplier changed from 1.3 to 1.1 – This change is more of a precaution. We expect in the absence of the FFAR 1, that the Groza would rise to take its place. While there will always be a ‘meta’, we want the meta to exist in a TTK range that is a bit higher than where we are currently. In that regard, we believe the Groza was a bit of an outlier that, much like the FFAR 1, could have been detrimental to weapon diversity. Bringing the Groza down a notch should allow for some healthy competition in this weapon category. – – Krig 6 Head damage multiplier changed from 1.4 to 1.5 – Neck damage multiplier changed from 1 to 1.3 – Upper torso damage multiplier changed from 1 to 1.1 – Lower torso damage multiplier changed from 1 to 1.1 – The Krig 6 has long been overshadowed by other all-stars in the AR category. We believe this change will allow for a more competitive Time to Kill given the shots are well placed. – – QBZ-83 Move speed increased – ADS move speed increased – Neck damage multiplier changed from 1 to 1.2 – Upper torso damage multiplier changed from 1 to 1.1 – The QBZ-83 is a unique weapon that trades overall lethality for mobility. We aim to provide players with the tools to support a multitude of interesting playstyle options. Our goal is that with the right attachments, skillful maneuvering and rotations will be a hallmark of the QBZ playstyle. We have also given it a much-needed nudge in lethality if you can manage aiming and moving simultaneously.” – – – Cold War AK-47 – Submachine Guns LC10 Bullet velocity increased slightly – – Mac-10 Maximum damage decreased by 1 – This is another precautionary change to promote diversity. The Mac-10 is both popular and fun to use. Part of what makes the Mac-10 feel fair to play against is that its upside feels comparative to its downside. That is where player skill comes in. Knowing when and what weapon to swap to during an engagement is a facet of skill expression we want to highlight whenever possible. While this change only brings the Mac-10’s Time to Kill up by about 10%, we think this is a good place to start to encourage exploration in the SMG category. – – – LC10 – Sniper Rifles Pelington 703 ADS speed increased – Raise time increased slightly – – – Pelington 703 – Tactical Rifles Cold War Tactical Rifle Charlie Time between bursts increased by 33% – Neck damage multiplier changed from 1.8 to 1.3 – – M16 Time between bursts increased by 10% – Neck damage multiplier changed from 1.8 to 1.1 – – The Cold War Tactical Rifle Charlie and the M16 were able to reach rates of fire that allowed the wielder to negate a requisite identity pillar of burst rifles—accuracy. With their extreme rates of fire and generous burst pattern, shots were not required to be well placed. You would inherit the high damage profile and range of burst rifles with minimal downside. With this change, and the change to Fire Rate barrels noted below, you will now need to aim deliberately if you intend to kill quickly. – – Cold War Tactical Rifle Charlie – ATTACHMENTS Position Concealment Position Concealment will reduce the time your position is visible on the compass and minimap after firing. This effect has been added as a pro on both the Flashguard and SOCOM/KGB Eliminator. – – Barrels 16.3” Rapid Fire (M16) Increase to rate of fire reduced by 58% – – 18” Rapid Fire (Tactical Rifle Charlie) Increase to rate of fire reduced by 56% – – 15.9” Strike Team (M16) Increase to rate of fire reduced by 66% – – 18.2” Strike Team (Tactical Rifle Charlie) Increase to rate of fire reduced by 64% – – 16.3” Titanium (M16) Increase to rate of fire reduced by 61% – – 17” Titanium (Tactical Rifle Charlie) Increase to rate of fire reduced by 59% – – Sorokin 140mm Auto (Sykov) Minimum damage reduced from 23 to 19 – – Sorokin 140mm Auto AND Akimbo (Sykov) Minimum damage reduced from 19 to 14 This only affects the weapon when both the Sorokin 140mm Auto and the Akimbo attachment are equipped simultaneously. – – – Minimum damage reduced from 19 to 14 – The Sykov, when equipped with any permutation of the Sorokin 140mm Auto has been far more lethal at range than we would prefer. When secondary weapons can go toe-to-toe with, or even best a primary weapon consistently, we risk streamlining access to one of the most powerful Perks in the game—Ghost. While we continue to examine the impact that Ghost has on gameplay, providing easier access to it with negligible downside is not something we want to enable. – – 16.3” Rapid Fire (M16) – Lasers Ember Sighting Point ADS speed penalty reduced by 20% – – SOF Target Designator Flashlight is now visible during hip-fire and ADS – – – Ember Sighting Point – Magazines Salvo/VDV Fast Mag ADS speed penalty reduced by 20% – – Speed Mag Pistols ADS speed penalty reduced by 40% – – SMGs ADS speed penalty reduced by 30% – – Snipers ADS speed penalty reduced by 20% – – – Pistols – – Salvo/VDV Fast Mag – Muzzles Flashguard Added Position Concealment pro – – SOCOM/KGB Eliminator Added Position Concealment pro – – – Flashguard – Optics SUSAT MultiZoom ADS speed penalty reduced by 10 – – Ultrazoom Custom ADS speed penalty reduced by 20% – – Vulture Custom Zoom ADS speed penalty reduced by 20% – – – SUSAT MultiZoom – Rear Grips Increases to ADS speed reduced by roughly 10% – – We have begun the iterative process of tweaking values on attachments. We would like the diminution of weapon downside to be a build direction rather than a single attachment choice. As it stands, we feel most attachments need to have their values addressed in some regard to achieve this. We are hoping to make some previously nonviable options less so in addition to widening overall build variety. This may include increasing upsides or downsides on existing attachments. We are also actively looking at how we can create more compelling choices within the confines of attachment categories—chiefly, muzzles like the Monolithic and Agency Suppressor. Given the magnitude of balance changes in this patch, we may make some adjustments shortly after Season 3 launch to ensure the meta is healthy and stable. As always, please continue to provide your feedback! OPERATORS Roze We’ve adjusted Roze in order to improve the Operators readability/visibility where sources of light are available. – – New Operators added: Wraith: Warsaw Pact (Launch Week) Unlocked via Battle Pass – – Unlocked via Battle Pass – Knight: Warsaw Pact (In-Season) Unlocked via Store Bundle – – Unlocked via Store Bundle – Antonov: Warsaw Pact (In-Season) Unlocked via Store Bundle – – – Wraith: Warsaw Pact (Launch Week) – PRESTIGE New Prestige Levels Level 50 New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Ski – – Level 100 New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip – – Level 150 New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip – – Level 190 All Season Challenges Available – – Level 200 New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card – – Levels 250 – 1,000 New Prestige Key every 50 levels – – – Level 50 – STORE We have a fresh dose of new Store Bundles launching alongside Season Three, including some seriously sinister new villains, as well as Tracer Packs, Mastercraft and Reactive Weapon Blueprints, and more. – What’s new in Warzone Season 3? Verdansk nuked in Operation Rapid Sunder event Operation Rapid Sunder, more commonly known as the Nuke Event, is very much underway in Warzone, and it’s already impacted the landscape of the game. Right away, in the event’s first part, players got to experience the ‘Destruction of Verdansk Part 1’ playlist, which saw a nuclear missile blow up the map and leave it in a cloud of smoke and ashes. 🚨 VERDANSK HAS BEEN NUKED! ☢️ pic.twitter.com/eteoZ1GEMR — CharlieIntel (@charlieINTEL) April 21, 2021 The next phase of the event is underway on a brand-new night version of Rebirth Island (which also includes a new POI called Control Center). You can follow along live with our Warzone Nuke Event hub, which includes live updates on what’s happening. Six new weapons: PPSH, Swiss K31, AMP63, more There are a total of six new weapons coming to Warzone in Season 3 – two released right away at launch and a further four coming later on in the season. The big one is the PPSh-41, the iconic old-school SMG that’s making its way back into the CoD series. It will be released at launch along with the Swiss K31, a new bolt-action sniper rifle. As per usual, all three of these weapons are available to players for free and can be unlocked via the Battle Pass. As for the other three other four – the CARV.2 Tactical Rifle, AMP63 Pistol, Ballistic Knife and Baseball Bat – those will be released at some point during the season. Hunt for Adler event Season 3 will start off with a new limited-time event called Hunt for Adler, during which players will have to look for Intel Challenges in both Warzone and Black Ops Cold War to try and discover the whereabouts of Russell Adler, the game’s protagonist that’s been missing since the end of Season 1. Players will weapon charms, calling cards, and other rewards by completing the in-game challenges, and those who finish the full set will earn an exclusive Adler skin to use in both multiplayer and battle royale. When is the Warzone Season 3 update? Release date & file sizes The Warzone Season 3 update will officially go live between April 21-22, depending on where you are in the world: Wednesday, April 21 9:00 PM PT – 11:00 PM CT – – Thursday, April 22 12:00 AM ET – 5:00 AM BST (UK) – 6:00 AM CEST (Europe) – 2:00 PM AEST (Australia) – – Here are the confirmed download file sizes for the patch: PlayStation 5: 25.6 GB – PlayStation 4: 25.6 GB – Xbox Series X / Xbox Series S: 25.9 GB – Xbox One: 25.9 GB – PC: 25.2 GB – As for what’s new in Black Ops Cold War, you can check out our BOCW Season 3 update hub here for all the info. Everything you need to know about Verdansk ’84 & Warzone Season 3:

  • When is Warzone Season 3? Season 2 end date, map changes, new weapons – Dexerto

    When is Warzone Season 3? Season 2 end date, map changes, new weapons ActivisionWith Season 2 of Warzone and Black Ops Cold War coming to an end, we’re fast approaching Season 3. From the release date to rumors of a new battle royale map and plenty more, here’s everything you need to know about the next major update. Each new Season in Call of Duty comes with a ton of fresh content. From new maps, modes, Operators, weapons, and everything in between, new Seasons always mark the biggest content drops of the year. With Season 2, Warzone’s ongoing storyline continued to unfold. With zombies and radiation zones now active across the map, everything is building towards a Nuclear Event, and expectations are higher than ever for Season 3. From when we can drop into new content to what we can expect from the Nuke Event and leaked information about new weapons, here’s a full rundown of what we know ahead of Warzone Season 3. When does Warzone Season 2 end? No different from previous seasons, the latest Warzone update gives us a clear picture of when to expect Season 3. According to the Battle Pass countdown, Season 2 runs for a total of 55 days. Therefore, Wednesday, April 21 is the date currently locked in for the end of Season 2. While this date seems solid for the time being, there’s always a chance a mid-season delay could change things. We’ll be sure to keep you updated if the current season is extended. Warzone Season 3 release date Working off the current end date for Warzone Season 2, we can assume that Season 3 kicks off immediately after. This means Wednesday, April 21 is a likely release date for Warzone’s next major update. However, with devs now teasing that the “end” will arrive on April 21 – which is assumed to be a reference to the upcoming Nuke Event – the new season launch could end up spilling over until Thursday, April 22. We’ll update this page once a confirmed date and time have been announced. New Warzone map rumors As we pass Warzone’s first anniversary, rumors of a new map are only continuing to heat up. With Zombies now on Verdansk and bunkers opening across key locations, everything appears to be lining up for a nuclear event. The latest leaks have indicated that a new map is indeed on the way, but it might not be what you were expecting. Following the nuclear event to close out Warzone Season 2, players could be going back in time. With the modern-day Verdansk soon to be in the rearview mirror, according to a leaked celebrity trailer, the next map will be a flashback to Verdansk in the 1980s, with new POIs and major changes to the Dam and the Verdansk Stadium. Considering that Black Ops Cold War is set in the early 1980s, it makes a lot of sense for Warzone to now head back in time to continue to expand on the game’s story. Warzone ‘Nuke Event’ details Warzone Season 2 is expected to end with a catastrophic event involving the zombies that have slowly taken over in recent weeks, as well as the dangerous radiation zones that have begun appearing on the map. A physical teaser sent out to influencers by Treyarch has all but confirmed where the Nuclear event is going to take place. Unlike their usually cryptic clues, this one featured a helmet with the location “Verdansk Dam” written on it. NEW: Activision’s latest Warzone package is starting to arrive to influencers, and this one teases something happening April 21st at 12PM Img: @JoeDeLuca pic.twitter.com/NRUVVm7wgg — CharlieIntel (@charlieINTEL) April 13, 2021 An accompanying warning note, meanwhile, confirmed that the upcoming event will take place on April 21 at 12PM PT and included the message: “Once the hostiles reach here, we levee a guess that Verdansk is all but gone to the damned.” We’ll have to wait and see exactly what happens during the event, but it’s pretty safe to say that Verdansk is going to be unrecognizable by the end of it all. Weapons & Blueprints As with every new seasonal update, expect to see a few new weapons and Blueprints in Warzone Season 3. No particular weapons have been confirmed by devs just yet, but there have been some exciting leaks. According to reliable Call of Duty leaker ZestyCODLeaks on Twitter, three new weapon files were added to Warzone during the games midseason update: ar_t9fastburst, sm_t9spray, and me_t9ballisticknife. Read More: 10 most popular weapons in Warzone – These are just codenames for now, but it seems the first will be a burst assault rifle with a “fast” rate of fire, while the second could be an SMG, although it’s unclear what “spray” means. The final file seems to be the ballistic knife that previously leaked. In terms of Blueprints, expect to see a good variety of new Blueprints when Warzone Season 3 arrives. Warzone Season 3 confirmed changes Although most Season 3 details are being kept secret, Warzone developers Raven Software have confirmed a few changes that are coming soon in an attempt to address the complaints many players have been making. Devs tweeted that the following changes will happen in Warzone Season 3: An “adjustment” to the Roze skin – A “significant” weapon balancing for the AUG, M16, FFAR 1, and Sykov – Fix for Modern Warfare weapon perks and the sniper glint glitch – Change to how you acquire the RC-XD – Raven have also teased that there are some “big surprises” in store alongside these changes, so there’s plenty for players to get excited about when Warzone Season 3 drops on April 21, 2021.

  • Warzone Season 3 sniper rifle wreaks havoc with insane penetration power – Dexerto

    Warzone Season 3 sniper rifle wreaks havoc with insane penetration power ActivisionThe MORS sniper rifle has returned to Call of Duty in Season 3, and Warzone players are discovering it has otherworldly piercing capabilities. As with every new Call of Duty season, Season 3 sees four new weapons join the weapon pool. One of the best additions is the MORS sniper rifle, a returning favorite from Sledgehammer Games’ previous work, Advanced Warfare. In a surprising turn, the sniper rifle is becoming a Warzone standout. However, it’s not because of its stopping power; it’s because players have discovered it has insane piercing power. Warzone content creator Symfuhny is one of many players who has demonstrated its prowess, as a simple live ping gives him a chance to knock the tagged opposition with a single shot through a shed. Symfuhny’s clip isn’t the only one, as plenty of other Warzone clips have showcased the absurdity of the MORS, with players shooting through the ground and more. The reason for the weapon’s incredible penetration through walls is the combo of the Photonic Charge Barrel and HVP Anti-Material Slug. The former increases shot damage and velocity at full charge, while the latter thoroughly increases the damage dealt by the sniper rifle, with both buffing damage by at least 15-20% according to the Gunsmith. While that doesn’t exactly explain the absurd penetration power, it could be the gun leaning into the Anti-Material nature a bit too literally. Funnily enough, Call of Duty faced similar issues when the AS VAL arrived in Modern Warfare 2019. The assault rifle had maximum penetration power, leading to insane clips and cheating accusations galore in Warzone. The developers haven’t said anything yet about the gun’s rise, as some players believe it might be a glitch rather than a design choice. As more Warzone players get their hands on the MORS, expect word from the devs to follow.

  • Warzone Season 3 rumored to bring back player-favorite map – Dexerto

    Warzone Season 3 rumored to bring back player-favorite map ActivisionRebirth Island was announced to arrive sometime in 2024 at last year’s COD Next, although no exact date was announced. That said, a new data mine indicates it might be coming sooner than you think. Rebirth Island is one of Warzone‘s most beloved maps, as the Resurgence mode fan-favorite provided nonstop action. Modern Warfare 2’s arrival marked the shelving of Rebirth Island, and it’s been gone ever since. Last year’s COD Next provided a welcome update for Rebirth hopefuls, being that the map would return in 2024, and so would Fortune’s Keep. Season 2 of Warzone brought the latter, but no update has been shared on when the former will arrive. That said, new signs point to a return of Rebirth Island, at least sooner than anticipated. Rebirth Island rumored to arrive in Warzone Season 3 It hasn’t been all quiet since the developers shared Rebirth would return. In January, Raven Software shared an image of the Specialist Package returning, another feature that’s been absent for some time. The image itself was captured on one of Rebirth’s water towers, most likely indicating both could return together. According to data miners, numerous references titled “s3_rebirth” have been found in the game’s files. Provided this is true, this would fall in line with the “early 2024” window shared at COD Next. As mentioned, fan sentiment on Rebirth is extremely high, due to its constant higher pace of play. Many of the comments to the data mines were happy to see it returning, although a few were hesitant Warzone’s content may be dry later on in the year after such a heavy focus on returning favorites. Season 2 began on February 7, and again, if this info proves correct, Rebirth Island would return to Warzone in April alongside Season 3.

  • Warzone Season 3 Reloaded update patch notes: Reduced lobby size, Stim nerfs, Vanguard AR buffs – Dexerto

    Warzone Season 3 Reloaded update patch notes: Reduced lobby size, Stim nerfs, Vanguard AR buffs ActivisionWarzone Season 3 Reloaded is officially upon us, bringing some major changes to the Call of Duty battle royale. Here are the full patch notes and some of the key features and changes coming to the game. The mid-season ‘Reloaded’ updates aren’t typically as game-changing as the main Season launches in Warzone, but Season 3 Reloaded definitely doesn’t follow that trend. As well as the usual changes, with new weapons and some tuning, Season 3 Reloaded might present one of the biggest updates yet. With a drop in player counts in the BR, changes to redeployment and buy backs, and a stim nerf confirmed to finally be arriving in the game, here are the key changes and full patch notes. Contents Warzone Season 3 Reloaded key changes – Patch Notes – Warzone Season 3 Reloaded update The Season 3 Reloaded update is an absolute game-changer for Warzone, with the game set to look very different going forwards. Here are the main changes. BR Player Count reduction While many players have called for an increase from 150 to 200 players in Caldera due to the sheer scale of the map, Season 3 Reloaded is actually implementing a reduced player count down to 120. Read More: Full Warzone 2 map leaked with all POIs – This change might not be permanent, though, with developers Raven Software reviewing the change and addressing player feedback. Huge redeployment changes There are a number of changes coming that affect how players redeploy. They’re bringing in Gulag and Redeployment tokens to allow players easier ways of getting back into the action, as well as reducing Death Tax (how much money you drop after dying) from an 80/20 split to 50/50. Not only that, but Buy Backs at the Buy Station will now only cost $3000 instead of $4000, making it that much easier to pool the squad’s money together to bring a friend back into the fold. Stim Shot nerf (In-Season) Stim Shots have become hugely divisive in Warzone, granting players a huge movement boost, with more speed and agility than ever before. After months of complaints, Raven have finally confirmed that a nerf to Stims will be arriving at some point in Season 3. Full Warzone Season 3 Reloaded patch notes Below are the full patch notes for Season 3 Reloaded: Counterplay New Perk “Serpentine” Reduces incoming damage if the Player is sprinting. – – New Lootable Perks | Serpentine – Tune Up – Tracker – Hardline – Kill Chain – E.O.D. – – New Field Upgrade “Radar Jammer” | Players can deploy this Field Upgrade to scramble the Tac Map of enemy Players and prevent airborne Killstreaks from being used in the localized area. – Has an effective radius of 125 meters – Effect lasts for 45 seconds – Susceptible to being hacked by a Player with an Engineer Perk – Can be attached to vehicles to become mobile – – New Lootable Loadout Drop Markers | Ground loot now includes a rare chance to spawn a Loadout Drop Marker – – Movement High Value Loot Zones | These zones are represented on the Tac Map by a very appropriate “$” sign and will provide the best looting opportunities. – – New Underground Transit System | New fast travel system with 14 access points, indicated on the Tac Map and minimap by a silver “vault door” symbol. – A lighting system will provide intel and help navigate Player decisions. – – New Lootable “Speed Boost” Power-Up | Grants Players a considerable increase in movement speed. – – We’ve added the Speed Boost Power-Up from Clash into core Battle Royale, as we liked the advanced movement plays that it enables. Just like in Clash, this powerup is activated immediately on pickup so use this temporary speed boost wisely. New “Occupation Scan” Public Event | Any Players standing or crouching while the scan takes place will have their location exposed on the Tac Map for all to see. Players will be informed to go prone prior to the sweep. – – Movement represents an opportunity for memorable engagements and encounters. With “Occupation Scan”, we wanted to develop a Public Event where movement – or lack thereof – is core to the experience. This Public Event really brings Lethals and Tacticals like Gas Grenades and Molotovs into consideration – you can use them to flush enemies out of hiding to expose them on the Map. Stim Adjustments || Slide modifier has been reduced – Added a Weapon damage (received) interruption effect – – Slide modifier has been reduced – We have enjoyed watching the recent shift in the use of Tacticals where Stims have become more commonplace and offer new, high-skill plays. That said, the above are two areas where we have felt it necessary to finetune the balance. Playtime New Lootable “Gulag Entry” Token | This new lootable token allows Players to reenter the Gulag upon death. – When the Gulag closes, Players will be rewarded with cash if they still hold a token. – Per the normal Battle Royale rules, Players will still start each match with a single Gulag Entry token in their inventory. – Players can only carry one of these tokens at a time. – – We’ve really enjoyed seeing the response to our recent “infinite Gulag” LTM’s and wanted to bring an element of this across to core Battle Royale. New Lootable “Redeploy Extraction” Token | This item allows a Player, upon death, to skip the Gulag and redeploy after a short countdown. – If the Player still has their original Gulag Entry from the match start, they will retain it. – When the Gulag closes, Players will be rewarded with cash if they still hold a token. – Players below a redeploying enemy will be notified. – Players can only carry one of these tokens at a time. – – Similarly to the “Gulag Entry” token, we felt there was an opportunity for an additional rare item that allows redeployment on death – and that’s the role that the new ground loot item, “Redeploy Extraction” fills. Increased Lootable Self-Revives | The spawn rate of lootable Self-Revive tokens has been increased. – – Upon review we felt that Self-Revives were too rare in ground loot for something so easily and readily available in Buy Stations so their chance of ground loot availability has been increased. Player Count Adjustment | Reduced total Player count per match to 120 – – With the addition of new second-chance mechanics, we are very conscious of making sure the mid-game doesn’t feel unfairly claustrophobic compared to the current Battle Royale pacing. We will therefore be trialing a slightly reduced Player count across all core Battle Royale squad sizes. We will be carefully reviewing sentiment and data to make sure that the engagement pacing remains more or less in line with the current experience and that Players can still pursue new personal records. Increased Downed Movement Speed | Increased the speed at which a Player moves while in the downed state. – – We felt the downed movement speed needed a review, primarily to allow Players who get downed a chance to get themselves to a safer space to allow for a revive. This is a small change on the surface that has allowed for more interesting outcomes during internal playtests. Decreased Buyback Cost | Decreased Buyback cost to $3,000, down from $4,000 – – We want to support Players being able to get back into the game. We felt that $4,000 was an often unattainable cost, especially at $12,000 for a full squad in Quads. This slight reduction should provide more chances for Players to more readily get back to a full squad. Death Tax Adjustment | Adjusted the tax upon death from 80:20 to 50:50 – – Upon review, the death tax felt overly punishing, as well as making it tougher for Players to track how much cash they’d still have when returning from the Gulag. We are going to trial this new 50:50 split and carefully monitor the impact it has on the global cash economy. Quality of Life improvements Expanded Squad HUD New HUD elements include: – Total Squad Cash An icon will appear if a Squad can afford a Loadout Drop – An icon will appear when Player Buyback costs are met – – Armor Plate counter for each Squad member – Possession icons for: Gas Mask – Kill Streak – Self-Revive – Keycards – Gulag Entry Token – Redeploy Extraction Token – – – Improved Footstep Audio The team has completed a reprioritization pass of NPC footstep audio relative to other crucial gameplay sounds to prevent voice culling of NPC footsteps. – – Ranged Weapon Melee Damage Reduced Gunbutting now requires 4 successive hits to eliminate a target, up from 3. – Pistols require 4 hits on a target with 250 health. – – Slide Camera Lock We have addressed the horizontal camera locking that would occasionally happen if a Player was sliding while navigating a slope or stairs. – – Incoming Killstreak Warning Banner Moved the banner to appear below the Weapon reticule to prevent visual obstruction. – – Menu Browsing Interruption Players will no longer be brought back to the front end lobby when the party host queues into matchmaking. – – Buyback Player Prioritization The Buy Station interface will prioritize dead Squad members by listing them first. – – Weapon Trade Station Updated Perk Satchels added to Epic, Legendary, and Fire Sale trades – – “Ghost” Perk Adjustment Reduced Player movement speed threshold required to trigger the Perk. – – Spawn Protection Value Adjustment Players with a visible shield will take 25% reduced damage – – Armored Truck Adjusted | Decreased Health – Decreased Turret Damage – Associated Sabotage Contracts are no longer available in Solo game modes – – Other adjustments Lethals Frag Grenade Damage increased by 24.5% – – Throwing Knife Damage increased by 20% – Hits to the upper torso and head will one-shot down – – Claymore Damage increased by 20% – – Proximity Mine Damage increased by 24.5% – – Semtex Damage increased by 5% – – – Frag Grenade – With each update we continue to tune and balance across the board. With health increasing we have taken the opportunity to adjust the damage on most lethals to keep them in a space where they cannot be ignored. Health Increase | Player core Health has been increased from 100 to 150 across all modes, including Private Matches (totaling 300 when factoring in Armor Plates). – – We’ve seen the positive reception to the increased Player health in Battle Royale and we are now rolling this out globally across all game modes. Having a consistent core Health experience is important so that Players can develop trust in both their Weapons and their engagements as they play different modes and we are happy to now be rolling this out globally. Thank you for your feedback, which informed this change. Ground Loot | Adjusted to accommodate new Weapons and new builds – Common and Uncommon Weapons have been upgraded to feature more Attachments to enable more early game confidence in Weapons you acquire: Common (white) rarity items now have 3 Attachments, up from 2 – Uncommon (green) rarity items now have 5 Attachments, up from 4 – – – Gulag Loadouts | Loadouts have been refreshed! – – Each Weapon features more Attachments, enabling you to return to the field with a Weapon equal to a rare ground loot configuration which should help when recovering from an unfavorable position. BUG FIXES Fixed an issue that was preventing 120Hz support on Xbox Series consoles. – Fixed an issue which caused a client crash when using FMJ and Dismantle on the same Weapon. – Fixed an issue that would occasionally cause a sliding Player to get stuck in the Buy Station interface. – Fixed an issue that would occasionally cause a crouched Player adjacent a wall to get stuck in the Buy Station interface. – Fixed an issue which caused the Loadout Menu to randomly appear when playing a match. – Fixed an issue causing the Welgun (VG) to not have the Frangible ammunition Attachment. – Fixed an issue which caused the 3-Line Rifle (VG) to fire slightly to the left. – Fixed an issue which caused the Kong Finishing Move to not throw enemies the correct distance. – Fixed an issue which caused Calling Card names to display placeholder text. – Fixed an issue which caused Tracers in the Poison Sky Mastercraft Bundle to not appear correctly. – Fixed an issue which caused some Weapon Attachments to appear misaligned in their Dynamic Icons – Fixed an issue where the “Perks of the Job” Mission named the incorrect Perk required. – Fixed an issue which caused the Unlock Mission for the “Weaver” Operator to say “Coming Soon.” – Fixed an issue which caused the TEC-9 (BOCW) to not display the 36 Rnd Speed Mag during gameplay. – Fixed an issue which caused the Player’s view to be obstructed when ADS-ing with the Adler “Tortured and Rescued” Operator Skin. – Fixed an issue which caused flickering textures on Heavy Weapon Drop Crates. – Fixed an issue which caused several Vanguard Melee Weapons to display the same codename – Fixed an issue which caused the UGR (BOCW) to experience unintended damage reduction when the EOD Perk and Explosive Rounds Magazine Attachment were equipped. – KNOWN ISSUES Weapons New weapon H4 Blixen: Submachine Gun (VG) This hard-hitting SMG offers mobility and accuracy in medium range engagements. – Unlock Challenge: Get 3 Slide Kills in a single match 15 times. – – Weapon adjustments Assault Rifles AK-47 (BOCW) Neck Damage Multiplier decreased to 1.15, down from 1.2 – 20″ Spetsnaz RPK Barrel Reduce Recoil Control from +8.5 to 7.5% – – – AS44 (VG) Initial Recoil slightly decreased – Bullet Velocity increased by 3.56% – Now has a functioning On-Hand perk – – Assault Rifle Charlie (VG) Headshot Damage Multiplier increased to 1.85, up from 1.5 .30-06 20 Round Fast Mags Magazine Capacity increased to 30, up from 20 – – 8mm Klauser 30 Round Mags Magazine Capacity increased to 40, up from 30 – – .50 BMG 30 Round Mags Magazine Capacity increased to 40, up from 30 – Bullet Velocity scale from 1.1 to 1.2 – – .50 BMG 40 Round Mags Magazine Capacity increased to 60, up from 40 – Fire Rate Multiplier decreased to -15% down from -10% – – – .30-06 20 Round Fast Mags – – Headshot Damage Multiplier increased to 1.85, up from 1.5 – Cooper Carbine (VG) Bullet Velocity increased by 4.55% – – C58 (BOCW) Neck Damage Multiplier decreased to 1.1, down from 1.2 – – CR-56 AMAX (MW) Max Damage decreased to 31, down from 35 – Min Damage decreased to 24, down from 31 – – FARA 83 (BOCW) Min Damage decreased to 22, down from 23 – – Nikita AVT (VG) Adjusted recoil pattern for ease of use – Sprint to Fire time increased increased by 10% – – Assault Rifle Bravo (VG) Headshot Multiplier increased to 1.6, up from 1.5 .303 British 36 Round Mags Movement Speed scaler increased to 1.02, up from 1.01 – Damage Range increased to -10%, up from -20% – – – .303 British 36 Round Mags – – Headshot Multiplier increased to 1.6, up from 1.5 – NZ-41 (VG) Adjusted recoil pattern and intensity when used in fully automatic. Orbweaver 360mm BC Barrel Horizontal Recoil control now increased by 10% – Bullet Velocity now increased by 40% – – Sakura 50 Round Mags Fire Rate Multiplier decreased to 12%, down from 22% – Damage Range increased to -12%, up from -22% – Bullet Velocity increased to -15%, up from -30% – – 8mm Klauser 40 Round Mags Bullet Velocity increased to -10%, up from -20% – Fire Rate Multiplier decreased to 12%, down from 16% – Damage decreased to -3.6%, down from -12% – – Orbweaver Custom Bullet Velocity now increased by 20% – Damage Range now increased by 20% – – LOR Mk1 Burst Bullet Velocity now increased by 30% – Damage Range now increased by 20% – – Ravenwood 480mm No.2 Damage Range penalty removed – Bullet Velocity penalty removed – – – Orbweaver 360mm BC Barrel – – Adjusted recoil pattern and intensity when used in fully automatic. – Vargo 52 (BOCW) Min Damage increased to 24, up from 23 – Headshot Damage Multiplier increased to 1.53, up from 1.5 – – Volkssturmgewehr (VG) Headshot Damage Multiplier increased to 1.55, up from 1.5 – Neck Damage Multiplier increased to 1.25, up from 1.2 – ADS Movement Speed decreased by 5% Reisdorf 22V Adjustable ADS Movement Speed reduced to 25%, down from 30% – – – Reisdorf 22V Adjustable – – XM4 (BOCW) Max Damage decreased to 28, down from 29 – Max Damage Range decreased to 20.3 meters, down from 22.3 meters – Neck Damage Multiplier decreased to 1.3, down from 1.33 – – Marksman Rifles SVT-40 (VG) Max Damage increased to 60, up from 57 – Min Damage increased to 50, up from 49 – Bullet velocity increased by 8.54% – – M1916 (VG) Max Damage increased to 55, up from 53 – Max Damage Range increased to 58 meters, up from 45 meters – Bullet velocity increased by 7.89% – – M1 Garand (VG) Headshot Damage Multiplier increased to 1.59, up from 1.5 – Bullet velocity increased by 6.67% – – Sniper Rifles HDR (MW) Bullet Drop-off increased – – Pelington 703 (BOCW) Damage Range decreased to 43.2 meters, down from 48.3 meters – – ZRG 20mm (BOCW) Upper Torso Damage Multiplier decreased to 1.5, down from 1.7 – 43.9″ Combat Recon Barre Bullet Velocity decreased to 38%, down from 43% – – – Sniper Rifle Charlie (MW) Bullet velocity decreased by 5.13% – – 3-Line Rifle (VG) Bullet velocity increased by 6.76% – Bullet drop-off decreased – Sprint to Fire Scaler increased to 1.0, up from 0.99 – Re-aligned the 3-line reticles to be properly screen center – 500mm MN Custom Bullet Velocity increased to 25%, up from 20% – – Empress 514mm F01 Bullet Velocity increased to 20%, up from 16% – – Empress 700mm TN02 Bullet Velocity increased to 35%, up from 30% – – Kovalevskaya 700mm Bullet Velocity increased to 20%, up from 15% – Neck damage increased to 1.3, up from 1.1 – – Kovalevskaya 820mm Bullet Velocity increased to 45%, up from 35% – – .30-06 20 Round Mags Bullet Velocity increased to 20%, up from 10% – – .303 British 5 Round Mags Damage Penalty has been removed. – Damage Range increased to -20%, up from -30% – – – Sniper Rifle Alpha (MW) Max Damage range increased to 1600, up from 1375 – – Rytec AMR (MW) Now one-shots to the head within max damage range – Max Damage increased to 125, up from 102 – Max Damage Range decreased to 59.1 meters, down from 67.3 meters – Headshot Damage Multiplier increased to 2.4, up from 2.1 – Neck Damage Multiplier decreased to 1.75, down from 2.1 – – Sniper Rifle Charlie (BOCW) Now one-shots to the head within max damage range – Max Damage increased to 125, up from 102 – Headshot Damage Multiplier increased to 2.4, up from 2.1 – Neck Damage Multiplier decreased to 1.75, down from 2.1 – – Type 99 (VG) 5.6mm 8 Round Mags Damage Range increased to -20%, up from -25% – – 8mm Klauser 5 Round Mags Bullet Velocity scalar increased to 20%, up from 10% – – Sakura 776mm Barrel Bullet Velocity scalar increased to 40%, up from 30% – – Shiraishi 712mm Sniper Upper Torso Damage Multiplier decreased to 1.6, down from 1.81 – – – 5.6mm 8 Round Mags – Gorenko (VG) Bullet Drop-off decreased – 420mm Empress Bullet Velocity increased to 40%, up from 11% – ADS Time Scaler increased to 0.943, up from 0.9 – – Reinforced Stock ADS Time Scaler increased to 1.05, up from 1.04 – – 13mm AM 10 Round Mags ADS Time Scaler increased to 0.955, up from 0.94 – – – Kar98k (VG) Added Frenzy Weapon Perk – Max Damage range increased to 48.9 meters, up from 47 meters – K98 Scout 10.0x Telescopic ADS speed increased to 0.75, up from 0.65 – – VDD RE02K Damage Range now increased by 20% – – 8mm Klauser 3 Round Mag ADS Time Scaler increased to 1.06, up from 1.05 – – Krausnick Padded ADS Time Scaler increased to 0.945, up from 0.934 – Movespeed Scale increased to 0.95, up from 0.94 – – – Shotguns Damage decreased by 20% for the following Shotguns: Streetsweeper – Gallo SA12 – JAK-1 – Origin 12 – R9-0 – Gracey Auto – – With the change to health pools, automatic and semi-auto shotguns were hitting a breakpoint where the time-to-kill remained the same as it did previously. This change brings these Weapons in line. Combat Shotgun (VG) Movespeed Scale increased to 0.87, up from 0.865 – ADS Move Speed Scale increased to 1.49, up from 1.46 – Framble 18″ Precision Bullet Velocity now increased to 48%, up from 34% – Damage Range increased to 20%, up from 10% – – Framble No. 3 Bullet Velocity now increased by 10% – – Chariot 16″ Short Damage range penalty increased to -20%, up from -30% – – Sawed-Off Damage Bonus increased to 20%, up from 15% – Move Speed Scaler increased to 5%, up from from 4% – – – Submachine Guns Milano 821 (BOCW) Max Damage Range decreased to 12 meters, down from 17.8 meters – Mid Damage added at 33 – Mid Damage Range added at 17.8 meters – Min Damage decreased to 27, down from 30 – – LAPA (BOCW) Max Damage decreased to 27, down from 31 – Max Damage Range increased to 12.7 meters, up from 10.1 meters – Mid Damage decreased to 25, down from 28 – Mid Damage Range increased to 20 meters, up from 17.8 meters – Min Damage decreased to 21, down from 26 – – OTs 9 (BOCW) Max Damage decreased to 29, down from 30 – – Armaguerra 43 (VG) Slight reduction to initial recoil – Botti 315mm CII Vertical Recoil Multiplier decreased to 40%, down from 50% – – .30 Russian Short 34 Round Mags Damage Penalty decreased to -4%, up from -5% – Visual Recoil decreased – – – Owen Gun (VG) Upper Extremities Damage Multiplier decreased 1, down from 1.45 – Lower Extremities Damage Multiplier decreased to 0.9, down from 1.0 – Max Damage Range decreased to 15.2 meters, down from 17.1 meters – Mid Damage Range decreased to 19.7 meters, down from 20 meters – 7.62 Gorenko 33 Round Mags Fire Rate decreased to 14.5%, down from 15% – – 7.62 Gorenko 72 Round Drums Fire Rate decreased to 14.5%, down from 15% – – – Submachine Gun Alpha (MW) 5.56 NATO 30-Round Mags Max Damage decreased to 37, down from 38 – Mid Damage decreased to 27, down from 28 – Mid Damage Range decreased to 30.5 meters, down from 40 meters – – 5.56 NATO 60-Round Drums Max Damage decreased to 37, down from 38 – Mid Damage decreased to 27, down from 28 – Mid Damage Range decreased to 30.5 meters, down from 40 meters – – – 5.56 NATO 30-Round Mags – Welgun (VG) Added Frangible Weapon Perk – 120mm Gawain Short Fire Rate decreased to 6%, down from 10% – Removed Damage Range Penalty – – – UGR (BOCW) Magazine Capacity increased to 40, up from 30 – – Pistols Pistol melee attacks now require three successive hits to initiate a finisher on the target. This is up from 3. – 1911 (VG) ACP 18 Round Mags Magazine Capacity increased to 24, up from 18. – Min Damage increased to 24, up from 20 – – – ACP 18 Round Mags – Klauser (VG) Max Damage increased to 50, up from 46 – Mid Damage increased to 42, up from 40 – Min Damage increased to 37, up from 30 – – RATT (VG) Mid Damage increased to 26, up from 22 – Min Damage increased to 22, up from 20 – Neck Damage Multiplier increased to 1.4, up from 1.2 – – Handgun Charlie (BOCW) Max Damage decreased to 35, down from 40 – Mid Damage decreased to 29, down from 33 – – Machine Pistol (VG) Max Damage increased to 20, up from 19 – Mid Damage increased to 16, up from 15 – Min Damage increased to 13, up from 12 – Significant Reduction of Base Recoil Control – 7.62 Gorenko 40 Round Mags Fire Rate Multiplier decreased to 5%, down from 7% – Recoil Control penalty decreased to -18%, down from -27% – – 8mm Nambu 20 Round Mags Recoil Control penalty decreased to -22%, down from -30% – Fire Rate Multiplier decreased to 5%, down from 7% – – Rapid Barrel Fire Rate Multiplier decreased to 5%, down from 20% – – – Launchers Panzerfaust (VG) ADS Transition out time decreased to 0.48, down from 0.5 – Base Movespeed Scale increased to 0.8, up from 0.79 – ADS Movement Speed Scale increased to 0.85, up from 0.8 – – Attachments Akimbo Perk Akimbo for Pistols now reduces damage by 10%. – – MX Silencer Bullet Velocity increased to 15%, up from 10% – – F8 Stabilizer Damage Range increased to 15%, up from 10% – – Operators Roze Skin Adjustment We have made a 70% adjustment to increase the brightness of the infamous Roze outfit. With the recent lighting improvements to Caldera, it once again made her outfit out of balance with the rest of the Operator options available to Players. – –

  • Warzone Season 3 Reloaded patch notes: Ram 7 & HRM nerfs, MCW buff, Specialist perks, more – Dexerto

    Warzone Season 3 Reloaded patch notes: Ram 7 & HRM nerfs, MCW buff, Specialist perks, more ActivisionSeason 3 Reloaded of Warzone and Modern Warfare 3 is finally here with some huge changes that could impact the meta significantly. Here are full patch notes and biggest changes from the May 1 Warzone update. Among other things, there has been a significant number of weapon balancing changes that have affected the most popular guns in the game, across all weapon classes. This includes Ram 7 and HRM nerfs, as well as a big buff to the MCW and Striker, which could bring them firmly into the meta. Below are the full patch notes. Full Warzone Season 3 Reloaded patch notes GLOBAL CUSTOMIZATION Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped. – Slash Damage Tracers on the Dino Might Blueprint will now consistently play. – Improved visual effects when removing the Barrel from the Viral Ignition Blueprint. – PROGRESSION » WEAPON PRESTIGE CAMOS « In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weapons in Modern Warfare III. To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII. Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come. Our debut Weapon Prestige Camo is One Trick. Unlocked upon earning 150,000 Weapon XP, this camo coats the entire surface of your weapon in molten gold – and yes, it’s animated. You can expect to see a new Weapon Prestige Camo in each of the remaining Seasons ahead. We look forward to seeing which weapons you choose first for your journey to prestige! MAPS » URZIKSTAN « Bunkers [[REDACTED]] – – MODES » REBIRTH ISLAND « Loaded Resurgence Similar to Plunder, this Resurgence variant allows players to deploy with the Loadout of their choice! Expect non-stop action with moving circles inspired by High Trip Resurgence. – – Lockdown Customized for Rebirth Island, Lockdown will be returning to Warzone later this season! – – PLAYLIST For information about upcoming Playlists, please check out the dedicated Warzone Trello Board. GENERAL Resurgence Champion’s Quest Resurgence fans may now experience the ultimate Resurgence challenge on two new maps: Fortune’s Keep and Vondel. – Cosmetic rewards are shared between Rebirth Island, Fortune’s Keep and Vondel. – – Rebirth Island Audio Improvements Improvements have been made to audio occlusion. – Audio level adjustments have been made to the following: Ascenders – Parachutes – Enemy footsteps – – – Ascender Audio Improvements Enemies and allies using ascenders will now make two distinct audio sounds. – – Interrogation & Revive Sounds Quality of Life Increased audible distance and volume of Interrogation and Revive sounds. – – GAMEPLAY » REBIRTH ISLAND | RESURGENCE « Heavy Armor Public Event This brand new public event raises the number of armor plates players can carry, buffing the total number of health points from 150 to 200 for the whole match. – This event has a low chance of occuring at the beginning of each match. – – Weapon Trade Station The Weapon Trade Station (WTS) that was introduced back in Rebirth Reinforced makes it return! It’s the perfect tool to trade undesirables for more advantageous gear. – The return for trading in a weapon is as follows: Common Weapon Common weapon – – Uncommon Weapon Common Weapon – Lethal & Tactical Equipment – – Rare Weapon Uncommon Field Upgrade/Utility Box/Medic Vest/Comms Vest/Stealth Vest – Gas Mask – Common Weapon – – Epic Weapon Chance between Rare/Epic Field Upgrade, Rare/Epic Killstreak – Cash – Uncommon Weapon & Extra Ammo – – Legendary/Ultra Weapon Epic Killstreak/Field Upgrade/Specialist Perk Package – Self-Revive Kit – Cash – Rare Weapon & Extra Ammo – Lethal & Tactical Equipment – – Fire Sale Trade Legendary Weapon & Extra Ammo – Cash – Durable Gas Mask/Tempered Plate Carrier – Epic Killstreak/Field Upgrade – – – Common Weapon – – Utility Box Field Upgrade The perfect combination of the armor & munition box. – – Foresight Killstreak Foresight makes its return! This Killstreak grants intel of every future circle when used. – Can be acquired via [[REDACTED]]. – – Specialist Perk Package Specialist is finally back! Players who find Specialist will immediately receive the benefits of every Warzone Perk simultaneously. – Can be acquired via [[REDACTED]]. – – [[REDACTED]] Upgrade With the arrival of new, excellent gear, Konni has updated [[REDACTED]] to make good use of them. – – » REBIRTH ISLAND | RESURGENCE « Variable Time of Day Although most matches will remain Sunny, Rebirth Island can now be experienced in 3 alternative different times of day: Sunset – Overcast – Foggy – – Similar to Vondel, the time of day may change during one specific match. Keep an eye on smart displays to stay informed about the forecast. – – Although most matches will remain Sunny, Rebirth Island can now be experienced in 3 alternative different times of day: – » ALL MAPS | ALL MODES « Ascender Improvements Quality of Life Minor adjustments to the use range and angles for ascenders. This change primarily helps with circumstances where ascenders in elevators would not provide a prompt at certain angles and ranges. – – Elevator Ascenders Quality of Life Ascenders at elevator locations will now be easier to interact with – – » REBIRTH ISLAND | RESURGENCE « High StakesPublic Event High Stakes crates now give a Utility Box instead of an Ammo & Armor box – – Medicine Cabinet These containers will now drop 1 Stim, down from 2. – – Spy Drone Contract Reduced the drone count in a swarm to 7, down from 9 – Substantially reduced Spy Drones health. – Slightly lowered Spy Drones base altitude. – Shortened the minimum and maximum Spy Drones spawn distance from player. – – Biometric Scanners Reduced the animation time when interacting with the Biometric Scanner. – – » URZIKSTAN | WARZONE BOOTCAMP « Warzone Bootcamp Loot The following items have been removed from the Warzone Bootcamp loot pool: PDS – Loadout Drop Marker – Loadout Chests – – – The following items have been removed from the Warzone Bootcamp loot pool: – WEAPONS BAL-27Assault Rifle A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed. The first 4 shots are slower to fire but highly accurate. – Available via a new Sector in the Season 3 Battle Pass. – – JAK Patriot Compatibility: M16 (Assault Rifle) – Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability. – – JAK Wardens Compatibility: Lockwood Mk2 (Marksman Rifle) – Become the enemy’s biggest nightmare with this AMP allowing akimbo use of the powerful lever-action Shotgun. – – JAK Atlas Kit Compatibility: AMR9 (SMG) – Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556. – – Assault Rifles Weapon Adjustments BP50 Increased hipfire spread minimum to 3deg/s, up from 2.4deg/s. – Increased hipfire spread maximum to 7.2deg/s, up from 6.7deg/s. – Increased moving hipfire spread maximum to 5.2deg/s, up from 4.7deg/s. – SVA 545 Increased hipfire spread minimum to 3.3deg/s, up from 2.6deg/s. – Increased hipfire spread maximum to 7.8deg/s, up from 7.3deg/s. – Increased moving hipfire spread maximum to 5.8deg/s, up from 5.3deg/s. – RAM-7 Max Damage decreased to 28, down from 32. – Near-Mid Damage decreased to 26, down from 28. – Near-Mid Damage Range decreased to 39.37 meters, down from 43.18. – Mid Damage Range decreased to 49.53 meters, down from 53.34. – Increased hipfire spread minimum to 3deg/s, up from 2.6deg/s. – MTZ-556 Increased hipfire spread minimum to 3.1deg/s, up from 2.6deg/s. – Increased hipfire spread maximum to 7.4deg/s, up from 7deg/s. – Increased moving hipfire spread maximum to 5.4deg/s, up from 5.3deg/s. – HOLGER 556 Increased hipfire spread minimum to 3.4deg/s, up from 2.6deg/s. – Increased hipfire spread maximum to 7.8deg/s, up from 7.5deg/s. – Increased moving hipfire spread maximum to 5.8deg/s, up from 5.5deg/s. – MCW Mid Damage increased to 24, up from 23. – Min Damage increased to 20, up from 18. – Max Damage Range increased to 30.48 meters, up from 26.67. – Increased hipfire spread minimum to 3.2deg/s, up from 2.6deg/s. – Increased moving hipfire spread maximum to 5.6deg/s, up from 5.3deg/s. – FR 5.56 Increased aim down sight movement speed to 2.9m/s, up from 2.7m/s. – Increased bullet velocity to 720m/s, up from 680m/s. – Upper Torso and Upper Arm Modifier increased to 1.1x, up from 1x. – 600mm FR Longbore Barrel Removed hipfire spread minimum benefit. – Decreased hipfire spread penalty by 8%. – Decreased aim down sight speed penalty by 20%. – Replaced aiming idle sway penalty with benefit. – – 435mm FR 435 Barrel Removed movement speed penalties. – Removed hipfire spread penalties and benefits. – Increased recoil control benefit by 5%. – Added firing aim stability benefit. – Removed bullet velocity benefit. – Removed damage range penalty. – Decreased aim down sight speed penalty by 2%. – Decreased aim down sight movement speed penalty by 3%. – Removed aiming idle sway penalty. – – 395 FR Minibore Barrel Replaced hipfire spread minimum penalty with benefit. – Added sprint to fire speed benefit. – Removed aiming idle sway penalty. – – FR Sprinter Stock Removed tactical sprint speed benefit. – Added aim down sight speed benefit. – Decreased aiming idle sway penalty. – Added flinch resistance benefit. – – Recon Stock Pad Removed crouch movement speed benefit. – Added movement speed benefit. – Replaced hipfire spread penalty with benefit. – Added sprint to fire speed benefit. – Removed aim down sight speed benefit. – – FR Anchor Comb Removed tactical sprint speed penalty. – Decreased sprint to fire speed penalty by 3%. – Added aiming idle sway benefit. – – FR TON-618 Comb Decreased aim down sight speed penalty by 18%. – Removed aiming idle sway benefit. – Added firing aim stability benefit. – – FR Giga Comb Increased aim down sight speed benefit by 2%. – Removed aim down sight movement speed penalty. – Added flinch resistance penalty. – – RMT Rear Grip Increased aim down sight speed benefit by 2%. – – 45 Round Magazine Decreased movement speed penalties. – Decreased aim down sight speed penalty by 4%. – – 60 Round Magazine Decreased movement speed penalties. – Decreased aim down sight speed penalty by 7%. – – Many FR 5.56 Attachments have been reworked to increase their appeal and the overall viability of the Weapon. M13B (MWII) Max Damage increased to 24, up from 23. – Headshot Modifier decreased to 1.4x, down from 1.5x. – Upper Torso Modifier increased to 1.2x, up from 1.1x. – Arm and Hand Modifiers increased to 1.2x, up from 1x. – TEMPUS RAZBORBACK (MWII) Near-Mid Damage increased to 26, up from 22. – Min Damage increased to 22, up from 18. – FR AVANCER (MWII) Near-Mid Damage increased to 22, up from 20. – Mid Damage increased to 20, up from 17. – Min Damage increased to 18, up from 16. – Battle Rifles Weapon Adjustments SOA Subverter Min Damage decreased to 25, down from 28. – Max Damage Range decreased to 20.57 meters, down from 22.86. – MTZ-762 Decreased aim down sight time to 260ms, down from 280ms. – JAK Thunder LMG Kit Decreased aim down sight time benefit by 20ms. – – SO-14 (MWII) Fire Type: Full-Auto Decreased sprint to fire time to 261ms, down from 307ms. – Decreased aim down sight time to 270ms, down from 290ms. – – Submachine Guns Weapon Adjustments HRM-9 Max Damage decreased to 28, down from 31. – Near-Mid Damage decreased to 24, down from 28. – Mid Damage decreased to 22, down from 24. – Max Damage Range decreased to 10.41 meters, down from 11.3. – RAM-9 Increased horizontal recoil to 17.6deg/s, up from 16.9deg/s.. – Increased vertical recoil to 44.4deg/s, up from 42.9deg/s. – Rival 9 Max Damage increased to 26, up from 25. – Max Damage Range decreased to 12.19 meters, down from 13.97. – Lower Arm and Hand Modifiers increased to 1.1x, up from 1x. – Lower Torso Modifier increased to 1.1x, up from 1x. – WSP-9 Decreased sprint to fire time to 66ms, down from 110ms. – Striker Min Damage increased to 28, up from 23. – Mid Damage Range increased to 35.56 meters, up from 30.48. – Shotguns Weapon Adjustments KV Broadside JAK Jawbreaker Removed aim down sight spread. – – Riveter Decreased aim down sight spread by 10%. – .410 Gauge Ball Ammunition Increased aim down sight spread by 10%. – – Light Machine Guns Weapon Adjustments DG-58 LSW Upper Torso Modifier increased to 1.1x, up from 1x. – Arms and Hands Modifiers increased to 1.1x, up from 1x. – Lower Torso Modifier increased to 1.1x, up from 1x. – Bruen MK9 Max Damage decreased to 26, down from 28. – Leg Modifiers decreased to 1x, down from 1.05x. – Lower Torso Modifier decreased to 1x, down from 1.1x. – TAQ Eradicator Decreased sprint to fire time to 189ms, down from 252ms. – Decreased aim down sight time to 330ms, down from 340ms. – Sniper Rifles Weapon Adjustments XRK Stalker Decreased bullet velocity to 790m/s, down from 860m/s. – KATT-AMR Decreased bullet velocity to 620m/s, down from 660m/s. – MORS Increased aim down sight time to 580ms, up from 560ms. – Decreased bullet velocity to 900m/s, down from 960m/s. – HVP Anti-Material Slug Ammunition Increased bullet velocity penalty to 20%, up from 15%. – – Handguns Weapon Adjustments COR-45 Increased movement speed to 5.4m/s, up from 5.2m/s. – Renetti Increased movement speed to 5.4m/s, up from 5.2m/s. – TYR Increased movement speed to 5.3m/s, up from 5.1m/s. – WSP Stinger Upper Torso Modifier increased to 1.1x, up from 1x. – Increased movement speed to 5.9m/s, up from 5.7m/s. – P890 (MWII) Increased movement speed to 5.3m/s, up from 5.2m/s. – .50 GS (MWII) Increased sprint speed to 5.8m/s, up from 5.7m/s. – X12 (MWII) Increased movement speed to 5.4m/s, up from 5.2m/s. – Increased sprint speed to 6.1m/s, up from 6m/s. – 9mm Daemon (MWII) Increased movement speed to 5.4m/s, up from 5.2m/s. – Akimbo 9mm Daemon Rear Grip Max Damage increased to 24, up from 22. – Near-Mid Damage increased to 22, up from 21. – Mid Damage increased to 20, up from 18. – Min Damage increased to 18, up from 16. – Max Damage Range increased to 10.36 meters, up from 5.64. – Near-Mid Damage Range increased to 18.28 meters, up from 12.34. – Mid Damage Range increased to 33.52 meters, up from 18.58. – Removed 10% movement speed penalty. – Decreased hipfire spread minimum to 1.7deg/s, down from 2.4deg/s. – Decreased hipfire spread maximum to 5deg/s, down from 5.5deg/s. – – LOADOUT » FORTUNE’S KEEP | RESURGENCE « Bunker Buster Killstreak Drop time reduced to 2 seconds, down from 4. – Explosion Max Damage reduced to 275, down from 350. – Explosion Min Damage increased to 50, up from 25. – Explosion Radius reduced to 512, down from 600. – Gas Radius increased to 8.9 meters, up from 6.5. – – UI/UX Ranked Play Restrictions Quality of Life Updated menu to provide additional clarity for restricted weapons in Ranked Play. – – Champion’s Quest We’ve added a prompt to notify players who attempt to leave a match that a Champion’s Quest objective is in progress and available to intercept. – – Bunker Buster Minimap ImprovementsQuality of Life Bunker Buster will now display a red circle on its landing location and will show a red circle for the duration of the damaging gas area. – – End of Match FlowQuality of Life After a match ends, players will be returned to the selected playlist mode rather than to the playlist select menu. – – Perk Descriptions Additional information has been added to some perk descriptions. – – BUG FIXES Fixed several occlusion issues allowing players to exploit the map. – Fixed an issue that prevented UAVs and Counter UAVs from being used while sitting in the passenger seat of a vehicle. – Fixed an issue making it difficult to use the ladder at the lighthouse in Headquarters on Rebirth Island. – Fixed an issue causing floating foliage around Rebirth Island. – Fixed an issue causing the in-game Stats tab to show incorrect stats at the end of the match. – Fixed an issue preventing players from respawning in Resurgence after they rejoin a match in progress. – Fixed an issue causing players to get stuck loading when queueing for Warzone Bootcamp. –

  • Warzone Season 3 Reloaded patch notes: map changes, new weapon & killstreak, weapon balancing, more – Dexerto

    Warzone Season 3 Reloaded patch notes: map changes, new weapon & killstreak, weapon balancing, more ActivisionThe Warzone Season 3 Reloaded ’80s Action Heroes’ update is now live, introducing tons of new content like Rambo and Die Hard skins, several Verdansk map changes, the Combat Bow killstreak and Ballistic Knife, a Limited Time Mode called Power Grab, and more. With Season 3 being just about halfway done in Warzone, Activision and Raven Software has rolled out another major update for the battle royale, one that includes some significant changes and a lot of new content. Headlining the patch are new cosmetics themed after Rambo and Die Hard, including Rambo himself and John McClane coming to the game as Operators. There’s plenty to get through – all of the details can be found below! Warzone Season 3 Reloaded roadmap & trailer TRAILER ROADMAP New Rambo & Die Hard skins in Warzone Rambo Operator Bundles The Rambo bundle includes the iconic character as an Operator, two Finishing Moves, three Legendary Weapon Blueprints (AR, LMG, Knife) a Calling Card, Emblem, Watch, and Charm. Die Hard Operator Bundle As for Die Hard, not only can you get John McClane as an Operator (not pictured), but also a Finishing Move, four Legendary Weapon Blueprints (tactical rifle, two SMGs, AR), Calling Card, Emblem, Watch, and Charm. Warzone Season 3 Reloaded map changes While it’s rare to see any major map changes in Warzone midway through a season, that’s exactly what arrived in the Reloaded update. There are three main ones worth highlighting: Die Hard’s Nakatomi Plaza tower added in Downtown, numerous campsites have been replaced with Rambo-themed Survival Camps, and a new CIA Outpost was added in place of one of the aircraft hangers in the northwest sector of Verdansk. You can check out more details about this in our Warzone Season 3 Reloaded map changes page. Combat Bow & Ballistic Knife The Combat Bow has arrived in Warzone as a brand-new Killstreak that players are able to purchase from Buy Stations. The arrows are explosive, meaning players can use them to cause massive damage to enemy squads and vehicles. “The longer you pull back the bow, the farther the explosive-tipped arrow will go, so be sure to adjust your strength as needed to hit targets at longer distances.” There’s also the Ballistic Knife, which was added in Black Ops Cold War at the start of Season 3 but delayed for Warzone until the midseason update. “Built for stealth kills from multiple distances, this versatile weapon allows for melee attacks up close and a projectile blade attack from short-to-medium ranges.” Warzone Season 3 Reloaded weapon changes Submachine Guns and Sniper Rifles have both been hit with a number of key changes in the latest update. Specifically, the AK-74u and the PPSh-41 will now function differently moving forward. The AK-74u has been nerfed somewhat, with a reduction to Bullet Velocity and maximum range. To account for these downsides, Sprint to Fire Speed has been upped by 20% and the neck multiplier has been boosted from 1 to 1.4. For the PPSh-41, Raven Software has buffed it to be more in line with Warzone’s strongest SMGs. Both its maximum damage and maximum range have seen considerable boosts. Every single Black Ops Cold War Sniper has been tweaked in the patch as well. Base optics have been adjusted across the board with some Snipers seeing more flinch resistance, while others have added ADS speed. Warzone Power Grab LTM Power Grab is a new Limited Time Mode now available. Here’s a breakdown of how this LTM works: Starting circle is smaller than normal and only has five stages – No Gulag when dying – Teammates can be brought back only via Buy Stations or Dog Tags – Enemies will drop a Dog Tag when killed – The more Dog Tags you collect, the more rewards you unlock. – Reward Ladder will show you what you unlock next: UAV – Respawn Token – Advanced Gas Mask – Specialist Bonus – – When was the Warzone Season 3 Reloaded update? Both the patch and new content went live at the same time in Warzone: Wednesday, May 19 at 9 PM PT, meaning overnight into Thursday morning for most of the world. Here are the global release times: 9:00 PM PT – May 19 – 11:00 PM CT – May 19 – 12:00 AM ET – May 20 – 5:00 AM BST (UK) – May 20 – 6:00 AM CEST (Europe) – May 20 – 2:00 PM AEST (Australia) – May 20 – Remember, this is only for the Warzone side of things in this update, you can check out everything that came to multiplayer in our Black Ops Cold War Season 3 Reloaded patch notes. Warzone Season 3 Reloaded patch notes PLAYLIST Adding: Verdansk – Power Grab – Plunder – Quads – Rebirth Island – Resurgence Trios – – Removing: Verdansk – Mini Royale – Plunder – Blood Money Duos – Rebirth Island – Resurgence Quads – – MAP New Point of Interest: Nakatomi Plaza (Launch) The headquarters of the Nakatomi Corporation have moved from sunny Los Angeles to Verdansk’s Downtown for a limited time. – – New Point of Interest: Survival Camps (Launch) Around Verdansk, numerous campsites have been converted into Survival Camps as a homage to Rambo: First Blood Part II. – – New Point of Interest: CIA Outpost (Launch) One of the aircraft hangars in Verdansk’s northwest sector has been converted into a makeshift CIA Outpost, as these agents need a home base to start tracking down the elusive Rambo. – – GENERAL Gunsmith Customs has been added for Black Ops Cold War Weapons Customize your Weapon by borrowing Attachments from multiple Blueprint variants. You can swap the appearance of Weapon Attachments to feature elements from all of your unlocked Blueprints. – – Stickers & Charms exclusive to either BOCW or MW will only be usable on their respective Weapons. – GAMEPLAY Added the new Combat Bow Killstreak to the following Verdansk modes: core BR, Plunder, and Power Grab. – Stopping Power Field Upgrade spawn rates have been reduced substantially across all modes. – We will also be making an important adjustment to the Solo BR modes in the very near future. – BUG FIXES Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas. This is on top of the locations that we addressed in the last 2 patches. – Fixed an issue that caused the Gas Mask to become unbreakable after a players’ first death with the Gas Mask equipped. – Fixed a bug that caused player Activision IDs to not always appear in the killcam or when spectating with or without the Option enabled. – Fixed an issue where Scavenger Challenges weren’t correctly referencing the Summit POI. – Fixed an issue where Loadout Drops would fall through salt pools in the Salt Mines. – Fixed an issue where Sparks was not visible in the Operator Select Menu until the Sparks Operator Bundle was purchased. – Fixed a bug with the LW3 – Tundra where firing the final shot in a magazine would displace the Weapon model. – Fixed a bug with the Great Pacific Blueprint where its Weapon stats were incorrect. – Fixed a bug with the Swiss K31 where it would deal lethal damage in a single upper body shot when loaded with Stopping Power. – Fixed a bug with the Bullfrog where it was receiving an unintended amount of Bullet Velocity. – Fixed a bug with the CARV.2 where some of its barrels were not assigning the correct values. – Fixed incorrect magazine names for the FARA 83. – ACCESSIBILITY Most nonverbal sounds are now called out in subtitles in [] brackets. This will apply to all new Operators moving forward starting with Rambo and McClane. – – Added HoH-like subtitles for baked-in graphics in cinematics. – Added a new Accessibility Options Menu. This menu provides a pared-down list of settings which are specifically oriented towards accessibility. – – WEAPONS ATTACHMENTS Muzzles Flash Guard Vertical Recoil Control increased slightly – – Suppressor No longer reduces Bullet Velocity – Now increases Bullet Velocity – Now increases ADS Speed – Now increases Sprint to Fire Speed – – – Flash Guard – Lasers SOF Target Designator (Snipers) No longer increases Effective Damage Range – Now increases Aiming Stability – ADS Move Speed multiplier increased – – Ember Sighting Point (Snipers) No longer increases Effective Damage Range – Now greatly increases Aiming Stability – ADS Move Speed multiplier increased – – Steady Aim Laser (Snipers) No longer decreases Hip Spread – Now increases ADS Speed – – Swat 5mW Laser Sight (Snipers) No longer decreases Hip Spread – No longer decreases ADS Speed – Now increases Aiming Stability – Now greatly increases ADS Speed – – – SOF Target Designator (Snipers) – Rear Grips Airborne/GRU Elastic Wrap Aiming Stability increased New Weapons Ballistic Knife (Launch) Built for stealth kills from multiple distances, this versatile Weapon allows for melee attacks up close and a projectile blade attack from short-to-medium ranges. – – AMP63: Pistol (In-Season) Expect this Weapon to output high amounts of damage in a short period of time thanks to its full-auto nature, which makes it highly effective in close quarters. – – – Ballistic Knife (Launch) – Submachine Guns AK-74u Neck multiplier increased from 1 to 1.4 – Sprint to Fire Speed increased by 20% – Bullet Velocity decreased by 15% – Maximum damage range decreased by 25% – – PPSh-41 Maximum damage increased from 27 to 28 – Maximum damage range increased by 3.8% – – – AK-74u – Snipers All Black Ops Cold War Sniper base optics have been adjusted. – Sniper Rifle Charlie (Semi-Auto) Bullet Velocity increased by 14% – Extremity multipliers increased from .9 to 1 – Rate of Fire decreased from .33 to .83 – – LW3 – Tundra Aiming Stability increased – – Swiss K31 Flinch Resistance greatly increased – ADS Speed increased slightly – Aiming Stability increased – – ZRG 20mm Bullet Penetration increased – Upper Torso multiplier increased from 1.25 to 1.7 – Lower Torso multiplier increased from 1.15 to 1.25 – Extremity multipliers increased from .9 to 1 – ADS Speed decreased by 4% – Bullet Velocity decreased by 2% – Move Speed decreased by 2% – ADS Move Speed decreased by 1% – – – – New Weapons – – Aiming Stability increased – – Airborne/GRU Elastic Wrap – – Muzzles –

  • Warzone Season 3 Reloaded brings new travel system, Serpentine perk, Gulag tokens – Dexerto

    Warzone Season 3 Reloaded brings new travel system, Serpentine perk, Gulag tokens ActivisionWarzone Season 3 Reloaded is almost here and it’s bringing some huge changes to Caldera and Rebirth Island alike. From a new underground traveling system to a completely fresh perk, this is everything players can expect ahead of the patch notes. Warzone Season 3 Reloaded is bringing a wave of new changes to the game. Not only will it completely shake up how players get around Caldera, but the meta is also guaranteed to be taking some twists and turns as the community figures out how best to use the exciting new perk. This is one of the most significant overhauls in recent memory, so there’s a lot to unpack ahead of May 24’s update. Warzone Season 3 Reloaded new additions The main focus here is on the underground minecart system that was teased in the buildup to Season 3. These semi-secretive locations will give players a unique way to move around the map, similar to how the Red Doors worked back in Verdansk. Players simply need to make their way to one of the 14 access points around the map and descend into the depths. After interacting with the desired door, they’ll be whisked away to their destination in the blink of an eye. Another big change is the addition of Serpentine, a Perk that hopes to make it safer for players who are trying to play a little more aggressive than the average joe. Set in the first perk slot, here’s how it works: “Sprinting reduces incoming damage from bullets, explosives, and fire by 20%.” This means players running across open fields no longer have to fear being gunned down by any opportunists trying to land a quick headshot on them. If they do die though, Season 3 Reloaded is also bringing in another chance at life in the form of the Gulag Entry token. Similar to a Self Revive, this token binds to your character on pickup and will give players one free entry into the Gulag even if they’ve already been there during the match. Be sure to keep an eye on our dedicated Warzone Season 3 Reloaded hub to keep on top of all the latest info as the major update draws near.

  • Warzone Season 3 patch notes: HRM & Swarm nerfs, RAM 7 nerf, Rebirth Island return, more – Dexerto

    Warzone Season 3 patch notes: HRM & Swarm nerfs, RAM 7 nerf, Rebirth Island return, more ActivisionSeason 3 of Modern Warfare 3 is finally here, bringing with it some huge changes to Call of Duty Warzone. Here are the biggest changes and full patch notes for Warzone Season 3. Rebirth Island return The biggest change coming to Warzone in Season 3 is the reintroduction of Rebirth Island to the COD battle royale title, albeit with some updated POIs to keep things fresh and looking like a new map. Not only is the map back in Warzone after years of fanfare, but it will also replace Fortune’s Keep as the ranked play map for Season 3 from day one. RAM nerfed, SMG nerfs The Warzone meta could be set to change massively, after a series of SMG nerfs, with sprint to fire time increases as well as damage reductions across a number of weapons. On the medium- to long-range front, the meta RAM-7 was nerfed too. Below are the full patch notes for Warzone Season 3. Full Warzone Season 3 patch notes MAPS REBIRTH ISLAND Infil Strikes In-Season We sought to evolve classic points of interest without permanently altering iconic areas of Rebirth Island. Infil Strikes are a brand new addition that feature rare dynamic destruction scenarios during infil. Lighthouse Disintegration As a polarizing tower to snipe from or keep away from danger, we felt this landmark would make for a great target. – As the tower collapses on Prison it forms a ramp, allowing players to sprint directly to the roof of prison and the structure below the tower. – – Prison Roof Collapse Prison being one of the most powerful but also biggest points of interest in the map, this was an obvious target. – This strike splits the roof in two creating separate engagement areas on top of new navigation opportunities. Players may now access the roof from the middle interior section of the prison. – – Water Tower Wreckage Similar to the lighthouse, the water tower is one of the highest positions in the map and also has very limited access points. At the same time, the ground near it lacks cover which resulted in a rough transition. – This strike splits the tower in half smoothing the transition between Industry and Prison while removing a polarizing position. – – MODES New WARZONE BOOTCAMP Refine your Battle Royale tactics in a new training mode against real players and bots. Game progression is limited in this mode and results will not count against your stats. Drop in, learn the ropes and get ready to take on the world. This mode supports: 20 Players – 24 Bots – RETURNING REBIRTH RESURGENCE This mode supports: 44 Players – – Vehicles will be enabled for Rebirth Island Resurgence later into Season 3. – GAMEPLAY All Maps | All Modes Buy Station Shuffle We have adjusted buy station locations to encourage new combat scenarios and strategies. – – Squad Assemble New Mechanic On infil, squads that touch ground within close proximity of one another will be rewarded with additional experience, cash, and an Advanced Supply UAV. – This is disabled in Ranked, Lockdown and Plunder. – – Urzikstan, Vondel | Battle Royale Climb & PunishmentNew Gulag Public Event Gulag rounds now have a chance to trigger this public event that drops 2 ladders providing an opportunity for both players to leave the arena alive. – In addition to redeployment, players are rewarded with $3,500 in cash for using this mechanic. – – » Rebirth Island | Resurgence « Biometrics Scanner Biometric scanners are scattered across Rebirth Island. – Once per match, players who interact with one will receive one of many keycards, each of which provides a unique gameplay benefit when traded in at a Buy Station. Bronze Keycard (Very Common): Ammo – Cash – Armor Plates – Lethal & Tactical Equipment from your Favorite Loadout – – Silver Keycard (Common): Bronze Keycard Content – Perk Package from your Favorite Loadout – – Gold Keycard (Uncommon): Silver Keycard Content – Random Plate Carrier – Random Rare Field Upgrade – – Platinum Keycard (Rare): Gold Keycard Content – Random Epic plus Field Upgrade – Random Killstreak – – Polyatomic Keycard (Very Rare): 1 Classified Weapon – 5 Free Items at Buy Station – – Orion Keycard (Extremely Rare): 2 Classified Weapons – 10 Free Items at Buy Stations – – – Bronze Keycard (Very Common): – Using biometric scanners with a squad member closeby increases the odds of receiving better keycards. – – Smart Displays Smart Displays can be found across Rebirth Island both inside and outside of buildings. – These displays will can provide players with useful information including: High Activity Rate – Which POI has a large population of players. – First Player – Which player first reaches 10/15/25 eliminations. – Biometric Scanner – Which player has been lucky enough to find a Polyatomic or Orion keycard. – – – Spy DronesNew Contract Eliminate a swarm of drones to receive useful rewards including up to 4 P.R.D.s and an AUAV. This is the perfect contract to get intel and reposition your squad quickly. – – Staged Weapons Similar to the previous iteration of Rebirth, we’ve included a series of hand-selected locations across the island that have a chance of spawning high quality weaponry for players to find. – – Squad Rage New Field Upgrade Squad Rage applies the exact effects of Battle Rage to all squad members within close proximity. – – Resurgence Champion’s Quest Expect the greatest Resurgence challenge conceivable as players must reduce 3 massive Resurgence timers within a very limited amount of time. Unforgiving, this quest will leave no room for mistakes. – The quest offers unique cosmetic rewards such as: Engine Light’s On Weapon Camo – Material Handler Unique Operator Skin – Champion Banner Animated Calling Card – Master Procrastinator Weapon Charm – Alpha Particles Weapon Sticker – – – » All Maps | All Modes « Ground Loot Molotovs, Thermites, and EMD grenades have been removed from ground loot. – – We’re taking this opportunity to refine the loot experience and ensure that each item has a unique role to play. Those removed from loot will still be accessible in the loadout and we plan to take a further pass at the functional purpose of each item in the future. Supply UAV Killstreak ImprovementsQuality of Life Added a new functionality that highlights supply boxes through walls. – Now only displays legendary and favorite supply boxes to reduce minimap noise. – – Urzikstan | All Modes Heavy Chopper Balance C4 Damage to Palfa increased to 45% of vehicle health, up from 25%. – JOKER Damage increased to 48% of vehicle health, up from 32%. – Semtex Damage increased to 20% of vehicle health, up from 15%. – Frag Damage increased to 20% of vehicle health, up from 15%. – Full Refuel and Repair time increased to 70 seconds, up from 60. – Max Fuel time decreased to 190, down from 210. – – The heavy chopper has been a force to be reckoned with, often over-rewarding those hunkered down within. With the above changes, the pilot now needs more regular and longer refuel sessions. We’re also rewarding expert use of the C4 and JOKER against the vehicle itself. » Urzikstan | Battle Royale « Gulag Loadout Refresh Gulag loadouts have been updated. – – WEAPONS NEW WEAPONS FJX Horus Submachine Gun An ultra-compact SMG with best-in-class CQC damage and mobility. – Available via Battle Pass Sector 8 – – MORS Sniper Rifle This single-load railgun delivers a high-damage payload with excellent velocity and penetration. – Available via Battle Pass Sector 4 – – Gladiator Melee Weapon A compact, concealable punch knife that was initially used by gamblers and politicians. – Available via Battle Pass Sector 15 – – NEW AFTERMARKET PARTS JAK Cutthroat (Weekly Challenge Unlock) Compatibility: MCW (MWIII), MTZ (MWIII), M4 (MWII) (Assault Rifle), and AMR9 (MWIII) (Submachine Gun) Platforms – This 3D-printed stock provides an unrivaled combination of speed and stability while aiming down sights. – – JAK Revenger Kit (Weekly Challenge Unlock) Compatibility: BP50 (MWIII) (Assault Rifle) – This conversion kit turns the BP50 into a CQC legend. A 9mm caliber conversion with shortened receiver and high-capacity magazine. – – JAK Jawbreaker (Weekly Challenge Unlock) Compatibility: KV Broadside (MWII) (Shotgun) – Converts this Shotgun into a hard-hitting, automatic Battle Rifle. – – JAK Shadow Titan Kit (Weekly Challenge Unlock) Compatibility: Bruen Mk9 (MWIII) (Light Machine Gun) – Converts the Bruen Mk9 into a compact and integrally suppressed light support weapon chambered in 300 blackout. – – GENERAL ADJUSTMENTS Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards. – Removed variance from ADS Idle Sway, allowing a predictable sway pattern. – “Our next step toward improving the responsiveness and accuracy of aiming across all input devices in Modern Warfare III arrives in Season 3. As previously detailed, this mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy. “In today’s update, we’ve removed variance from ADS Idle Sway, resulting in a predictable and consistent motion curve. This change raises the skill ceiling and rewards players who take the time to master their favorite Weapons.” WEAPON ADJUSTMENTS ASSAULT RIFLES RAM-7 Max Damage decreased to 32, down from 36. – Near-Mid Damage decreased to 28, down from 30. – Max Damage Range decreased to 24.13 meters, down from 26.67. – Head Modifier decreased to 1.2x, down from 1.3x. – Neck Modifier decreased to 1x, down from 1.3x. – DG-56 Increased sprint to fire time to 199ms, up from 178ms. – LACHMANN 556 (MWII) Max Damage increased to 28, up from 24. – Near-Mid Damage increased to 24, up from 21. – Neck Modifier increased to 1.1x, up from 1.06x. – Upper Torso Modifier increased to 1.1x, up from 1.06x. – Arm and Hand modifier increased to 1.1x, up from 1x. – M13C (MWII) Max Damage Range increased to 21.59 meters, up from 17.78. – FR AVANCER (MWII) Arm and Hand Modifiers increased to 1.12x, up from 1.06x. – TEMPUS RAZORBACK (MWII) Max Damage increased to 28, up from 27. – Arm and Hand Modifiers increased to 1x, up from 0.9x. – BATTLE RIFLES BAS-B Decreased rate of fire to 600rpm, down from 667rpm. – Decreased recoil center speed by 6%. – JAK Outlaw-277 Max Damage decreased to 90, down from 100. – Near-Mid Damage Range decreased to 25.4 meters, down from 27.94. – Head Modifier decreased to 1.4x, down from 1.6x. – Upper Torso and Arms Modifiers decreased to 1.1x, down from 1.3x. – Decreased sprint to fire time to 226ms, down from 252ms. – Decreased aim down sight time to 240ms, down from 300ms. – Decreased aim down sight rate of fire penalty to 135%, down from 150%. – – MTZ-762 Max Damage decreased to 38, down from 40. – Near-Mid Damage decreased to 35, down from 38. – SOA SUBVERTER Max Damage Range decreased to 22.86 meters, down from 25.4. – Near-Mid Damage Range decreased to 41.91 meters, down from 46.23. – Increased sprint to fire time to 268ms, up from 256ms. – Increased aim down sight time to 290ms, up from 270ms. – SIDEWINDER Decreased sprint to fire time to 210ms, down from 231ms. – Increased bullet velocity to 770m/s, up from 600m/s. – SUBMACHINE GUNS RAM-9 Max Damage decreased to 27, down from 30. – Decreased sprint to fire time to 147ms, down from 178ms. – AMR9 Max Damage decreased to 27, down from 31. – Min Damage decreased to 22, down from 25. – Near-Mid Damage decreased to 25, down from 27. – Max Damage Range decreased to 17.78 meters, down from 22.86. – Near-Mid Damage Range decreased to 34.29 meters, down from 40.64. – Decreased sprint to fire time to 136ms, down from 189ms. – RIVAL-9 Increased sprint to fire time to 110ms, up from 93ms. – HRM-9 Increased sprint to fire time to 110ms, up from 94ms. – STRIKER Increased sprint to fire time to 110ms, up from 100ms. – STRIKER 9 Max Damage Range increased to 12.19 meters, up from 10.67. – Increased sprint to fire time to 103ms, up from 100ms. – WSP-9 Increased sprint to fire time to 110ms, up from 88ms. – WSP SWARM Increased sprint to fire time to 99ms, up from 88ms. – MX9 (MWII) Near-Mid Damage increased to 28, up from 26. – Max Damage Range increased to 11.17 meters, up from 9.65. – LACHMANN SUB (MWII) Max Damage increased to 28, up from 27. – Max Damage Range increased to 9.65 meters, up from 8.25. – BAS-P (MWII) Max Damage increased to 28, up from 26. – LIGHT MACHINE GUNS BRUEN MK9 Min Damage decreased to 24, down from 26. – Decreased aim down sight time to 350ms, down from 410ms. – TAQ ERADICATOR Max Damage increased to 30, up from 28. – TAQ EVOLVERE Increased sprint to fire time to 257ms, up from 245ms. – Increased aim down sight time to 415ms, up from 385ms. – 5.56 Belt Magazines Decreased rate of fire to 789rpm, down from 857rpm. – – RAPP H (MWII) Upper Torso & Neck Modifier increased 1.1x, up from 1.08x. – Arm and Hand Modifier increased to 1.1x, up from 0.95x. – HCR 56 (MWII) Max Damage Range increased to 33.65 meters, up from 30.73. – Arm and Hand Modifiers increased to 1.1x, up from 0.99x. – Leg Modifier increased to 1x, up from 0.95x. – RAAL MG (MWII) Increased sprint to fire time to 216ms, up from 199ms. – Increased aim down sight time to 380ms, up from 330ms. – MARKSMAN RIFLES TEMPUS TORRENT (MWII) Max Damage decreased to 70, down from 74. – SNIPER RIFLES XRK STALKER Increased aim down sight time to 600ms, up from 580ms. – KV INHIBITOR Increased aim down sight time to 580ms, up from 540ms. – SP-X 80 (MWII) Increased sprint to fire time to 310ms, up from 270ms. – Increased aim down sight time to 590ms, up from 570ms. – HANDGUNS RENETTI Max Damage Range increased to 12.95 meters, up from 11.68. – WSP STINGER Akimbo WSP Stinger Rear Grip Increased rate of fire to 750rpm, up from 600rpm. – – ATTACHMENTS Heavy Bolts Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles. – – Cronen INTLAS MSP-12 Optic Laser is no longer visible to enemies at the hip. – – SL Razorhawk Laser Light Flashlight is no longer visible to enemies at the hip. – Laser is no longer visible to enemies at the hip. – – CS15 Scarlet Box Laser Laser is no longer visible to enemies. – – Verdant Hook Box Laser Laser is no longer visible to enemies at the hip. – – VT-7 Spiritfire Suppressor Muzzle Increased sprint to fire speed penalty to 5%, up from 2%. – – L4R Flash Hider Muzzle Decreased horizontal recoil control benefit to 10%, down from 13%. – – DR-6 Handstop Underbarrel Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class. – – Bruen Heavy Support Grip Underbarrel Decreased horizontal recoil control benefit to 8%, down from 12%. – – LOADOUT ADJUSTMENTS » Lethal Equipment « Semtex Damage radius decreased to 5m, down from 6.5m. – Outer damage increased to 110, up from 105. – E.O.D. will now prevent the victim from going down when stuck with a Semtex. – – Semtex has been a dominant choice for quite some time. With these changes we are looking to provide more opportunities for other grenades to be a fair pick. Breacher Drone Damage radius increased to 10m, up from 3.5m. – Outer damage decreased to 75, down from 125. – Inner damage decreased to 155, down from 175. – Drone velocity increased to 0.75, up from 0.4. – – Claymore Outer damage increased to 125, up from 100. – Inner damage increased to 250, up from 170. – – Molotov Phase 1 burn damage increased to 20, up from 15. – Phase 2 burn damage increased to 35, up from 25. – Phase 3 burn damage increased to 40, up from 30. – – Drill Charge Burrowed Outer damage increased to 77, up from 70. – Inner damage increased to 155, up from 140. – – Not Burrowed Outer damage increased to 77, up from 70. – Inner damage increased to 155, up from 140. – – Round (Underbarrel) Outer damage increased to 77, up from 70. – Inner damage increased to 155, up from 140. – – – Burrowed – Thermobaric Grenade Outer damage increased to 110, up from 75. – Mid damage increased to 125, up from 80. – Inner damage increased to 155, up from 90. – – Proximity Mine When Triggered by a Player: Damage Outer increased to 155, up from 105. – Damage Inner decreased to 225, down from 275. – – When Triggered by Damage: Damage Outer increased to 110, up from 105. – – – When Triggered by a Player: – C4 Radius increased to 7.8m, up from 6.5m. – Detonation Delay decreased to 0.05, down from 0.1. – Damage Inner increased to 275, up from 200. – Damage Outer increased to155, up from 105. – Velocity increased to 600, up from 425. – – » Tactical Equipment « Snapshot Grenade Outline duration increased to 5 seconds, up from 1.65. – Outline radius increased to 15m, up from 9.5m. – Will now require Line of Sight. – Snapshots will now persist their outlines if the victim is in smoke. – Battle Hardened will counter this. – – Within the current ecosystem of equipment we want to provide opportunities for counterplay. With Smokes being a dominant item, the Snapshot will now act as a direct counter. With this change we have required that Snapshots have line of sight when they perform the “snap” to reveal enemy players. Scatter Mine Outer damage decreased to 10, down from 25. – Inner damage decreased to 15, down from 25. – The mine will now debuff player movement for 3 seconds when they are hit by a mine. Frangible Debuff – Players are unable to sprint, slide, or jump. Movement speed decreased. – – – » Killstreaks « Mosquito Drone The attack delay of the active drone increased to 3 seconds, up from 0.5 seconds. – This provides more time between when the drone sees you, activates (audible sound), and then flies to its attack destination. – The radius and height that the drone patrols has been slightly increased to perform better and create less issues with geometry below the drone. – The drones targeting has been widened slightly to provide better coverage within its patrol radius This helps to avoid unintended blind spots.. – The visual for the killstreak on the maps will now be a static circle showcasing the danger/safety areas for the enemy/ally. – Damage radius increased to 10m, up from 6.3m. – Outer damage decreased to 175, down from 225. – Inner damage decreased to 250, down from 300. – Destroyed damage radius increased to 2.5m, up from 1.3m. – Destroyed outer and inner damage increased to 110, up from 75. – – We have heard feedback both internally and externally that the Mosquito Drone inside of Warzone felt inconsistent and unpredictable at times. With these changes we are creating a clear definition of danger zones. Further we have tuned the timing and damage of the drone to better allow reflexive and predictive movements when targeted by the drone. » Field Upgrades « Armor Box Reduced the number of armor plates supplied to 4, down from 6. – Additionally, we have reduced the price of an armor plate in the buy station from $500 to $300. – – WARZONE RANKED PLAY: RESURGENCE Warzone Ranked Play: Resurgence continues in Season 3, with a new location to hone your talents: Rebirth Island! Check out the full patch notes below to get all the details on the updated match rule set for Rebirth Island and NEW Seasonal Rewards, like the Pro Issue WSP Swarm and Divisional Camo Rewards. New to Rebirth Island? Get all the map details right here. MATCH RULESET UPDATE Map Rebirth Island – – Mode Resurgence – – Player Level Requirement Level 55 – – Squad Size Trios – – Max Player Count 45 (15 Squads) – – Gameplay Rebirth Island Map Adjustments – – Infil Strikes: Enabled Biometric Scanners: Disabled – Squad Assembly: Disabled – Spy Drones Contract: Adjusted to offer a UAV instead of an Advanced UAV as loot. – – Public Event Adjustments Public Events in Resurgence Ranked Play occur at the same circle in each match. Circle 2: Loadout Drop – Circle 3: Fire Sale – Circle 4: Restock – – – Public Events in Resurgence Ranked Play occur at the same circle in each match. – Spawn Protection Reduced to 2.5s. – – Weapon Adjustments Snipers will not down players in one shot in Resurgence Ranked Play. The weapon’s maximum damage will be 299. – – – Snipers will not down players in one shot in Resurgence Ranked Play. – Respawn Loadouts Loadouts issued to players who are respawning are static, not random. – – Warzone Ranked Play: Resurgence Restrictions Weapons Melee Riot Shields – – Launchers All – – Shotguns KV Broadside – MX Guardian – Haymaker – Riveter – – – Melee – Attachments Ammunition – Snakeshot – Dragon’s Breath – – Optics All Thermals – – Underbarrel Jak Purifier – Corvus Torch – – Trigger Action Maelstrom Dual Trigger – – Killstreaks Mosquito Drone – – Perks Birdseye – Perk Packs – Technician – Airman – – Plate Carrier Comms Vest – – Vehicles All Turreted Ground Vehicles – All Turreted Aquatic Vehicles – – – Weapons – REBIRTH ISLAND UPDATES Placement Star Rewards, Placement SR Rewards, Kill & Assist SR, SR Fees, Death Fees, and SR Challenges have been adjusted for the new Max Player Count on Rebirth Island. – SR (SKILL RATING) & DIVISIONS Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions. All new players begin a Warzone Ranked Play: Resurgence Competitive Season in Bronze I with 0 SR. – Players earn SR based on match performance with SR awarded for Kills, Assists, Kills earned by Squadmates, and outlasting other Squads. – – Breakdown: Divisions & Tiers Players can progress through eight Skill Divisions by reaching SR milestones: Bronze – Starting Division – Silver – 900 SR – Gold – 2,100 SR – Platinum – 3,600 SR – Diamond – 5,400 SR – Crimson – 7,500 SR – Iridescent – 10,000 SR – Top 250 – 10,000+ SR – – All Divisions except for Iridescent and Top 250 have 3 Tiers – Tier I, Tier II & Tier III. Climb into higher Tiers as you advance your way through each Division. – Show Off Your Skill: It’s easy to see which Division someone is in in Warzone Ranked Play: Resurgence. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon. – Breakdown: Earning SR Kills and Assists Players gain SR over the course of each match every time they get a Kill or Assist, with Kills and Assists being treated equally to encourage teamwork between Squadmates. – Players also receive some SR each time a Squadmate kets a Kill, even if they didn’t contribute to the Kill. – To reward high-stakes Kills and teamwork, SR increases over the course of each match based on the number of Squads left alive. – – Final Placements Players earn SR based on their Final Placement at the end of the match. – Players will see this SR added throughout the match. Reach Top 10 and you’ll gain 15 SR. Reach Top 7 and you will see another 15 SR for a total of 30 SR. – – SR Tracker Players will be able to see and track SR earned via Kills, Asists, Unassisted Squadmate Kills, and Placements on a visible tracker in-game. – The SR Tracker will be visible while alive or spectating a Squadmate and will always display your own SR for the current match. – If your team is eliminated, the SR Tracker will be hidden when spectating an Enemy Squad, and your final earned SR will be shown in the After Action Report. – – Breakdown: Seasonal Challenges Seasonal Challenges are a Ranked Play SR system which allow players to complete a finite amount of challenges each Season that reward a large amount of SR. – These one-time Seasonal SR Challenges are intended to supercharge SR gains at the start of each player’s Warzone Ranked Play: Resurgence Season. – Players can complete the below challenges once per Season. – – Breakdown: Death Fees Death Fees are a SR system intended to ensure that every combat scenario feels high-stakes and that each life has meaning in Warzone Ranked Play: Resurgence. – Death Fees begin at Silver I, increasing in -SR with each Division, and apply with every death. – Competitors cannot lose more SR than their Deployment Fee which are listed further below. – – Breakdown: Deployment Fees Deployment Fees are a Ranked Play system that ensure that each division above Silver has increasing performance expectations which must be exceeded to progress. – Deployment Fees apply at the beginning of each match starting at Silver I, increasing in -SR with each Division, and are deducted from each player’s current SR total. – Players must earn this amount of SR in the following game if they wish to advance towards the next Skill Division or Tier. Failing to earn back the Deployment Fee will result in players losing SR for the match. – – At the end of each Season, your ending Skill Division and Skill Division Tier will determine where you start the following season: – Bronze through Crimson I Players are set back three (3) Tiers below where they finished in the previous season. – Example: A Player ending Season 3 in Gold III will begin Season 4 in Silver III. – Players Crimson II and above will start Season 4 in Diamond I. – The highest starting position each Season is Diamond I. – The Top 250 Division returns, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view starting Day 1 of each season from within the Resurgence Ranked Play lobby. Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR. – The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season. – – Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Warzone Ranked Play: Resurgence, the #1 Ranked Resurgence player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season. – All new players start at Rank 1 and can progress to Rank 50. – Players increase their Rank by earning Stars. Each match has the ability to award three (3) Stars dependent on match placement. Earn enough Stars to reach the next Rank. – Stars awarded by Placement: – – Players can earn WZ Ranked Play: Resurgence rewards in three ways. Rank Rewards: Available at launch and can be earned in any Season. Players can continue their previous Rank grind in Season 3. – – Season Rewards: Available at the start of a Season and only available in that Season. – End of Season Rewards: Rewards that are awarded after the Season has ended and represent either your highest attained Division or an active placement in the Top 250 Division. Season 3 brings new Seasonal Weapon Camos to unlock in WZ Ranked Play: Resurgence! – – – Rank Rewards: Available at launch and can be earned in any Season. – Throughout Season 3, players can earn the following rewards: Placement Challenges Finish Top 15 25 Times: ‘Eat. Sleep. Ranked. Repeat’ Large Weapon Decal – Finish Top 5 25 Times: ‘Pro Issue WSP Swarm’ SMG Weapon Blueprint – Finish 1st: ‘Straight Fire’ Weapon Charm – – Kill & Assist Challenges Get 25 Kills or Assists: ‘WZ Ranked Play Season 3 Competitor’ Weapon Sticker – Get 100 Kills or Assists: ‘WZ Ranked Play Season 3’ Loading Screen – Get 500 Kills or Assists: ‘WZ Ranked Play Season 3 Veteran’ Weapon Camo – – – Placement Challenges – At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division. – Season 3 Division Rewards Bronze: ‘WZ Season 3 Bronze’ Emblem – Silver: ‘WZ Season 3 Silver’ Emblem – Gold: ‘WZ Season 3 Gold’ Weapon Camo and Animated Emblem – Platinum: ‘WZ Season 3 Platinum’ Weapon Camo and Animated Emblem – Diamond: ‘WZ Season 3 Diamond’ Weapon Camo and Animated Emblem – Crimson: ‘WZ Season 3 Crimson’ Weapon Camo and Animated Emblem – Iridescent: ‘WZ Season 3 Iridescent’ Weapon Camo and Animated Emblem – Top 250: ‘WZ Season 3 Top 250’ Animated Weapon Camo, Animated Emblem, and Animated Calling Card Players must finish in the Top 250 Division to qualify for these rewards. – – – Warzone Ranked Play: Resurgence Rewards New in Modern Warfare III, Warzone Ranked Play: Resurgence competitors can also earn the Skill Division Operator Skin set for use with both 2024 CDL Male & Female Operators on both Factions. – Regardless of where you play, MWIII or Resurgence Ranked Play, show off your highest attained Division above Gold. – Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone. Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Operator Skin set based on your highest Skill Division reached over the course of the Season. – Top 250: Unlock the ‘Top 250 Competitor’ Operator Skin set by finishing a Season in the Top 250 Skill Division. Players must finish in the Top 250 Division to qualify for these rewards. – – – – Ranked Play First Place The player who finishes Season 3 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for ultimate Season 3 bragging rights. – – Rejoin: Players that unintentionally disconnect from a match will be able to reconnect to the match within 4 minutes. In order to uphold the Competitive Integrity of Ranked Play, certain criteria must be met in order to rejoin a match: Players must have at least 1 Squad member remaining. – There must be at least 3 Squads remaining in the match. – Players can only rejoin the same match once. – To protect against abuse, players can have their ability to Rejoin temporarily limited if they repeatedly disconnect from matches. – – Callouts: When a player disconnects their operator will remain in match and can be eliminated as if they were playing. Players who do not Rejoin during the allotted time will have their operator fully disconnected. – When a disconnected player is eliminated, their Resurgence timer will countdown as expected but they will only be redeployed once reconnected. – Players that have been eliminated for over 3 minutes and intentionally disconnect via ‘Leave Match’ will not be presented with the option to Rejoin. – Players that disconnect while operating a vehicle will be ejected from the driver’s seat. – – – In order to uphold the Competitive Integrity of Ranked Play, certain criteria must be met in order to rejoin a match: – Squad Backout / Match Cancel: If you lose a matchmade teammate before the match begins, your squad will be taken back to the lobby so you don’t start the match shorthanded. If too many squads get backed out before the match begins, we will return everyone to the lobby to find a better match. – Suspensions & Penalties: Disconnecting from matches early and not rejoining can result in SR Penalties and Matchmaking Suspensions. Repeated disconnects will result in higher SR Penalties and longer Suspensions. Note: Players that have been eliminated for over three minutes can disconnect from the match via “Leave Match” without penalties. – – SR Forgiveness: If a matchmade teammate disconnects during a game and does not rejoin, you won’t lose any SR for the match. You’ll still be able to gain SR if you manage to gain more than your Deployment Fee. However, SR Forgiveness does not apply if a party member leaves the match early. – Demotion Protection: Every time you are promoted to a new Division, you’ll gain 3 games of Demotion Protection where you won’t lose any SR. Once those games have passed, if you happen to lose enough SR where you would normally get demoted, you’ll instead only lose enough SR to reach the Division SR floor (Gold would be 2100 SR for example) to give you one more chance before getting demoted. – Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used: Bronze – Platinum: Can party up without any restrictions – Diamond: Can party within 2 Skill Divisions – Crimson & Iridescent (Including Top 250): Can party with players within 1 Skill Division – – Hot Streaks: Win a Ranked Play game to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you are eliminated or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming. – Social Profile: Your Warzone Ranked Play: Resurgence Rank & Division icon will be added to your Social profile anywhere your profile is viewed across Modern Warfare III and Call of Duty: Warzone. – Operators Filter Allows players to filter the Operators in the Operators Screen by Status, Games, and to sort them by Default, Newest First and Alphabetical Order. – – Speakers Test Option in Settings Menu Allows players to configure and test their speakers setup in order to optimize their audio experience. – – Cinematic Cutscenes Seasonal cinematic cutscenes can now be skipped. – – Firing Range Tac-Stance Tac-Stance status is now indicated on the HUD in the Firing Range. – – Mastery Emblem Unlock Mastery Emblem unlock requirements are now displayed in the Customization menu. – – Gunsmith Attachment Filters Changed filter combination logic from AND to OR. – Selected filters are now reset after each game session. – Removed redundant Locked and Unlocked filters. – Filters button now displays actively engaged filters. – – Clear Team Pings Quality of Life Added an option in the Ping Wheel to clear squad pings. – – Custom Perk Pack Flow Quality of Life When creating a new loadout, if no Custom Perk Packages exist, one will be created with the “starter” perks and equipped. – If a Custom Perk Package does exist, the new Loadout will use the player’s first Custom Perk Package. – – Hold to Stow Duplicate Items Improvement Quality of Life Users can now Hold to Stow items that they already have equipped. – – Improved Ranked Messaging when Kicked Quality of Life Added more clarity to Ranked messaging when kicked due to incomplete squad. – – Redeploy Pack and Gulag Token Conversion in Loot Feed Quality of Life When Redeploy Packs and Gulag Tokens are converted to money when the gulag closes, that money amount will now appear on the loot feed. – – Prestige Levels Display Quality of Life Prestige levels will now show in the Warzone progression menu. – – Fixed an issue preventing eliminated players from dropping armor plates if they haven’t looted armor plates. – Fixed an issue where players that rapidly opened and closed the buystation could not interact with it. – Fixed an issue where self revive would display both “Swap” and “Hold to Stow” prompts if player had a full inventory and one already equipped. – Fixed an issue causing the incorrect voice lines to play from a Bunker Buster. – Fixed an issue causing Redeploy Packs to stay in the player’s backpack after the Gulag closes. – Fixed an issue causing players to be redirected to Resurgence Ranked Play after completing a Battle Royal match. – Fixed an issue preventing supply boxes on the Research Vessel from appearing after a player activates a Supply UAV. – Fixed an issue preventing the “stow” prompt to appear when looting a Plate Carrier. – Fixed an issue causing the “Toggle Mute” option to be non-functional while in a match. – Fixed an issue causing the Loadout selection to remain on screen during the infil cinematic. – Fixed an issue causing “fist” eliminations to incorrectly display on the elimination cam. – Fixed an issue causing the JAK Purifier audio to be silent when on an ascender or zipline. – Fixed an issue where players were seeing all Champion’s Quest rewards after any CQ match. – Fixed an issue causing duplicate splashes to appear when Most Wanted time is reduced after opening crates. – Breakdown: End of Season Skill Setback Top 250 Leaderboard & Division Ranks Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s journey across their Ranked Play career. Breakdown: Ranks WARZONE RANKED PLAY: RESURGENCE REWARDS Warzone Ranked Play: Resurgence offers a variety of valuable customization rewards available to players via ranking up and progressing through Skill Divisions. Breakdown: Rewards New Season 3 Rewards New End of Season Rewards COMPETITIVE INTEGRITY FEATURES ADDITIONAL FEATURES UI/UX This option will clear all pings from a player’s screen. This means that the player’s own pings will be deleted while squad member pings will be cleared only from the player’s perspective.

  • Warzone Season 3 matches are still suffering from “fundamentally broken” audio – Dexerto

    Warzone Season 3 matches are still suffering from “fundamentally broken” audio ActivisionWarzone players are calling on Raven to implement major changes to the game’s audio, claiming it remains “fundamentally broken” in Season 3. The feedback of Warzone players has long focussed on cheating and bugs, both of which have been far too prevalent in the CoD battle royale. On the former, we’ve seen the introduction of RICOCHET anti-cheat, but fans are still frustrated with the hacking situation in Season 3. On the latter, we saw the Season 3 update implement a number of fixes to try and improve the standard of the average Warzone match. While audio issues are not as egregious, they have certainly appeared on the list of features many players want to be improved. In a battle royale, solid and reliable audio is crucial to allowing players to hear when opponents are making a move for them. Fans have long complained that Warzone’s is not up to scratch, but player opinion has amplified following the Season 3 update, with some arguing it has got worse and remains “fundamentally broken”. A May 6 Reddit post from player ‘VonBurglestein‘ called on Raven to improve the game’s audio, claiming it remains a problem. “I see a lot of valid criticisms about this game, but I don’t understand how audio isn’t far and beyond the biggest problem people have with Warzone,” they said. “A battle royale game doesn’t work if audio doesn’t work. When people come running up on you and you don’t get a single audio queue (even when hard checking the capture replay), the game is fundamentally broken. This is happening way too often.” The post finished with the player stating their hopes that the upcoming Warzone 2 will fix audio and ensure all players are on a level playing field when it comes to hearing enemies. Raven have not responded directly to the issues, but have previously stated they are committed to improving audio in Season 3. Hopefully, the changes come sooner rather than later.

  • Warzone Season 3 long-range meta: JGOD’s best loadouts to replace AMAX – Dexerto

    Warzone Season 3 long-range meta: JGOD’s best loadouts to replace AMAX Twitter, @JGODYT / ActivisionCall of Duty: Warzone’s resident community analyst, JGOD, has examined the best long-range gun loadout classes that could replace the AMAX when it gets nerfed during Season 3. Following Warzone’s Season 3 buffs and nerfs, the CR-56 AMAX has become the dominant meta at long range while secondaries see a ton of variety. That may soon change, though, as Raven Software has announced upcoming nerfs to the AMAX (as well as some other guns). For those who want to be prepared for a post-AMAX world, or simply for those who want to go against the grain and play something other than the AMAX right now, JGOD has some options. The popular Warzone YouTuber has tested the viability of 11 different assault rifles and light machine guns at range. Working through a spreadsheet that details time-to-kill (considering shot placement, recoil, rate of fire, and bullet velocity), JGOD irons out some interesting options to consider at range. While the meta will depend on patch details, these lead to some quality options. JGOD’s 5 best Warzone Season 3 long-range loadouts First things first, JGOD eliminates six guns from Modern Warfare and Black Ops Cold War that are “very good,” but simply don’t compete: the Kilo, AN-94, M16, FiNN, M13, and PKM. That leaves him with 11 different ARs and LMGs to consider, but five stand out: Bruen MK9 (LMG, MW) – Grau 5.56 (AR, MW) – Krig 6 (AR, MW) – M4-A1 (AR, MW) – Stoner 63 (LMG, BOCW) – Looking at JGOD’s spreadsheet, it’s obvious that the AMAX is in a tier of its own in terms of TTK. But, recognizing the importance of recoil, strong guns like the XM4, RAM-7, and AK-47 (BOCW) are all tossed aside as long-range options because of how hard they are to control. Conversely, the FARA 83 is relatively easy to control for a BOCW AR, but gets shelved because it’s expected to be changed when the AMAX is. That leaves us with the aforementioned five options, each with their own pros and cons. Best post-AMAX Warzone primary: Stoner, M4, or Krig? As you can see in the TTK comparison chart from TrueGameData, these guns all perform at intriguing, unique levels. This data, which is factors in slightly different considerations, should be taken as complementary to JGOD’s statistics. Nonetheless, it reinforces that the AMAX is elite — but interestingly, even without the nerfs, the Stoner seems to actually outperform it in TTK from about 37 to 57 meters. But, for players who prefer more mobility and an easier reloading time, the M4 is very intriguing. With comfortable recoil and quality damage, the nostalgic AR actually performs very similarly to the Stoner while out-classing every other AR up to about 45 meters. Read more: 10 most popular weapons in Warzone – As JGOD emphasizes, there’s a difference between real TTK and practical TTK. His spreadsheet demonstrates changes to TTK depending on headshots, which ties into how easy it is for a player to control their gun. As such, while the Stoner and M4 stand out as viable options after the AMAX gets nerfed, the Krig and Grau each deserve consideration if you prefer their recoil patterns. When the nerfs do come in, we’ll be on top of the news and upcoming meta. Until then, test these guns out and complement them with some of JGOD’s favorite close-range options.

  • Warzone Season 3 leak claims to reveal new operator & Verdansk destruction – Dexerto

    Warzone Season 3 leak claims to reveal new operator & Verdansk destruction ActivisionA fresh Call of Duty: Warzone leak has claimed to reveal a new operator for Season 3, as well as some of the destruction that is in store for Verdansk. The third season of Warzone in Black Ops Cold War is incredibly highly anticipated given all the rumors about it bringing map changes. Previous rumors suggested that Verdansk would be no more, but that doesn’t look to be the case. Instead, if new leaks are correct, players will be transported to a flashback version of Verdansk that will bring plenty of map changes, but it’ll still be based on Warzone’s original location. Additionally, the new season will also bring changes to weapons, new cosmetics, as well as new characters, and if a new leak is to be believed, then we’ve already had a first look at the new operator. The supposed leak comes from Reddit user HalfMileRoad, and though they have had their initial post of the image deleted, Call of Duty leaker Nanikos picked it up as well. In the new image, a masked, blonde female character takes center stage. There’s no name for her, but she wouldn’t look out of place with the Shadow Company characters that we’ve seen in Warzone before. The Warzone Season 3 logo sits just below the villainous-looking character, but what’s behind her is of interest too. It looks like she’s peering out of a destroyed building, as destroyed metal and beams can be seen hanging just behind her. https://twitter.com/_Nanikos_/status/1383359470290358279 The image will, no doubt, spark further speculation about what’s in store for Season 3, given that the mysterious female might not fit with the supposed flashback theme of the update. There’s no confirmation as of yet of whether or the leak is authentic, but given we’re only days away from the update, it won’t take long to find out either way.

  • Leaked Warzone Season 3 artwork confirms Godzilla vs Kong event: Operation Monarch details – Dexerto

    Leaked Warzone Season 3 artwork confirms Godzilla vs Kong event: Operation Monarch details Warner Bros. / ActivisionBrand new Warzone Pacific Season 3 artwork has leaked online through the PlayStation Network, confirming the long-teased Godzilla vs Kong event set to shake up Caldera. Exactly two months ago the Warzone community first heard rumors of a potential King Kong event. Ever since, clues have been piling up as the popular CoD Battle Royale heads towards its major Season 3 update. From the tease of significant map changes to powerful new weapons, we’ve seen plenty of hints pointing towards the arrival of some larger-than-life monsters in Warzone. Now, it appears all but official. Following on from multiple teaser trailers on official CoD social channels, promotional artwork for a Godzilla vs Kong Warzone event has leaked through the PlayStation Network. Warzone Godzilla vs Kong event leaked With a new Modern Warfare application update added to the PlayStation Network on April 20, artwork instantly leaked online for the next major Warzone event. Officially titled Operation Monarch, this artwork confirmed both Godzilla and King Kong are set to fight across Caldera in the weeks to come. Featuring the official Warzone logo next to the official Godzilla vs Kong logo from the 2021 Warner Bros. film, Operation Monarch is locked in for Season 3. “The battle begins May 11,” the graphic revealed, setting up the stage for this limited-time event just two weeks after the Season 3 launch on April 27. 🚨 Call Of Duty MW (Warzone) Update 1.57 Added to database. 🟫 The Battle Begins May 11 😶🌫️ ⬛ #Warzone #CallofDuty pic.twitter.com/B0Sk7V3vRk — PlayStation Game Size (@PlaystationSize) April 21, 2022 While it’s now official, there’s no telling exactly what this event may entail. Map destruction seems to be a given, as earlier artwork showed Caldera on fire, but the true scope of this ‘battle’ between monsters remains unclear. Beyond that, the usual assortment of weapon blueprints, Operator skins, and unique gameplay features are all expected. Be sure to keep an eye on our dedicated Warzone Season 3 hub to stay on top of all the latest news.

  • Warzone Season 3 changes confirmed: Roze fix, FFAR & Sykov nerfs, sniper no-glint, more – Dexerto

    Warzone Season 3 changes confirmed: Roze fix, FFAR & Sykov nerfs, sniper no-glint, more ActivisionWith just days to go until the launch of Season 3 in Call of Duty: Warzone, developers Raven Software have posted a list of changes they’re working on that will be implemented soon. There’s plenty for players to complain about in Warzone as the battle royale heads into its third season since being integrated with Black Ops Cold War. In a rare showing of transparency, the developers at Raven Software revealed some of the changes they’re working on for Season 3 in an attempt to quell the community’s frustrations. Warzone Season 3 ‘early’ patch notes Here’s the current list of confirmed changes for S3, as revealed by the devs on April 16: An “adjustment” to the Roze skin – A “significant” weapon balancing for the AUG, M16, FFAR 1, and Sykov – Fix for Modern Warfare weapon perks and the sniper glint glitch – Change to how you acquire the RC-XD – That’s not all – Raven also mentioned that they’ve got plenty more up their sleeve, including some “big surprises.” We’ve got a lot more in store, including some big surprises next week, but if you want to keep chatting about anything specific slide into our DMs. 😉 — Raven Software (@RavenSoftware) April 16, 2021 This information came in response to popular streamer Jack ‘CouRage’ Dunlop posting a long list of the fixes and changes he thinks Warzone needs right now. Needless to say, a lot of his suggestions were echoed by the community, especially in regards to the overpowered Roze skin that’s been frustrating players for over a year. The player-base will also be happy to see that a major weapon balancing update is also on the horizon; weapons like the AUG, M16, and FFAR have been considered overpowered in the game for a while now, and now the recently released Sykov pistol has instantly become part of the meta due to its OP attachments. When is Warzone Season 3? All of the changes listed above and everything else Raven have in store will be going live when Warzone Season 3 launches on Wednesday, April 21. Read More: How to unlock Sykov pistol in Warzone – While it’s a big positive on the developers’ end to put out this information early, it’s expected that S3 will include a significant amount of major changes and new content, headlined by the release of the leaked 1980-themed Verdansk map, which will take Warzone back to the Cold War era to tie in better with Black Ops Cold War. As is the case with the start of every new season, the game will also get at least two brand new weapons, so expect there to be A LOT of stuff for you to try out!

  • Warzone Season 3 Caldera map changes teased for Godzilla debut – Dexerto

    Warzone Season 3 Caldera map changes teased for Godzilla debut ActivisionThe upcoming cinematic crossover could see the legendary Godzilla franchise invade Caldera for a limited time, and it might be bringing some changes to the map along with it. Warzone first teased this collaboration event on April 14 with another small trailer that warned players about the arrival of “something far more powerful and fearsome than anything we could ever hope to comprehend.” While we still don’t know exactly how the event will play out, this cryptic new teaser has dropped a few new clues to what it might look like. Godzilla likely coming to Warzone Pacific in Season 3 The video begins with a data log labeled “Caldera_Subterranean” which documents the underbelly of the eruption zone. A scientist delivers narration about activating a device and installing carts just before the cave begins to rattle and something breaks in. The island’s surface is no longer safe. When they go high, we go low. pic.twitter.com/2xOvaIDOrD — Call of Duty (@CallofDuty) April 18, 2022 This snippet ends off with the same voice delivering a chilling message to the players: “It’s not ready yet…they’re coming!” What this device turns out to be is still a mystery but the implication is clear – this invasion is happening whether we’re prepared or not. This crossover has potential to be one of the game’s biggest yet, falling in line beside Die Hard and Attack on Titan as notable partnerships with other entertainment giants. Warzone will also be receiving another major player just before the launch of Season 3 when Snoop Dogg joins the fight in signature fashion on April 20.

  • Warzone Season 3 brings yet another Gas Mask animation fix – Dexerto

    Warzone Season 3 brings yet another Gas Mask animation fix ActivisionWarzone’s devs have taken another shot at getting the Gas Mask right with a brand new set of animation fixes for Season 3. The Gas Mask has been the subject of many an update throughout Warzone’s lifespan and Season 3 was just another tally on that tall list. While Season 2 Reloaded brought in a few fixes for the self-preservation item we’ve got another batch of changes that should help it feel less intrusive in crucial moments. Warzone Season 3 takes another swing at improving Gas Masks Players can now soar through the storm without worrying whether their masks will cause them to miss pulling their parachutes. This was an incredibly common problem and according to the patch notes, the devs were tired of seeing it happen. “The Gas Mask remains a continued focus for our Quality of Life efforts,” devs explained. “It plays an important role both in gameplay and the visceral Call of Duty feeling, but we felt that we had seen one too many videos of players jumping from high heights into the Gas and the game incorrectly prioritizing the Gas Mask animation over the parachute… and we all know how that scenario ends.” Oh also Gas Mask animation will no longer interrupt you if you are falling pic.twitter.com/xoLPFIWLh5 — CharlieIntel (@charlieINTEL) April 27, 2022 On top of this, the life-saving item will no longer deploy when a character is hit by Nebula V Rounds in the middle of a gunfight either. Read More: Everything in Warzone Pacific Season 3 update: Classified Arms release date, Godzilla event, more – Instead, the animation will hold off until a player is no longer looking down their sight so that interrupt someone tracking their target. This definitely won’t be the last update for Gas Masks but it’s a welcome patch that will surely relieve frustration around the community.

  • Warzone Season 3 brings Blackout-style lootable Perks to Caldera – Dexerto

    Warzone Season 3 brings Blackout-style lootable Perks to Caldera ActivisionWarzone Season 3 is bringing a ton of changes to Caldera but few of them are as big as perks entering the loot pool. Just like Blackout, players will be able to equip the perks to gain a big edge over the competition. Season 3 was already set to change Warzone dramatically. Whether through new POIs, new weapons, or even a new contract type, there was already no doubt that things would have a new feel once the update goes live. That effect has now been amplified by Raven Software’s announcement that eight perks will be joining the loot pool as Legendary rarity pickups. Lootable perks coming in Warzone Season 3 From the mobility enhancing Battle Hardened to the life-saving Quick Fix, players will have no shortage of ways to spice up their gameplay. The full list of perks joining the fold is fairly extensive and offers a wide array of advantages: Battle Hardened – Engineer – High Alert – Restock – Tempered – Quick Fix – Scavenger – Pointman (Plunder Exclusive) – These boosts will be hard to find but will have a dramatic influence on gameplay even after squads have secured their loadouts. Since perks are limited strictly to Supply Boxes even those lucky few who are looted up and have their preferred weapons will now have an incentive to spend time looting. NEW: Perk Drops are coming to Warzone. Perks can be acquired via loot on the ground. pic.twitter.com/CAvdkpj3vp — CharlieIntel (@charlieINTEL) April 26, 2022 While any single one of these drops would be a significant edge, players can equip all eight perks at the same time if they were to find them all. On top of the three perks guaranteed by a loadout drop, this means that you could be sliding into your next gunfight with 11 different boosts over an enemy. Keep an eye out for all of these changes and more when Season 3 kicks off on April 27.

  • Warzone Season 3 best guns for close-range: JGOD shares 5 meta class loadouts – Dexerto

    Warzone Season 3 best guns for close-range: JGOD shares 5 meta class loadouts YouTube, JGOD / ActivisionPopular Call of Duty: Warzone content creator, JGOD, has revealed five guns that his data proves will dominate the Season 3 close-range meta after balancing changes by Raven Software. After what felt like an endless close-range meta dominated by the MAC-10 and later the FFAR 1, Warzone has been thrown into disarray in Season 3. With a huge variety of weapons now viable at all ranges, choosing the right secondary can be a particularly difficult decision. The original Season 3 update was soon followed by another patch that introduced additional weapon balance changes, and with so many powerful guns to choose from, many have been waiting on JGOD to parse through the data and identify the best options. With shakeups to both ARs and SMGs, Raven is attempting to refine the close-range meta in Warzone. In light of these changes, JGOD keys in on five secondary options, each with their own unique characteristics: the Bullfrog, MP5, and LC10 SMGs, along with the Sykov and M19 pistols. JGOD’s best Season 3 close-range weapons Taking a look at strafe and movement speeds combined with TTK (time-to-kill) based on distance, JGOD analyzes how all of the potentially meta weapons stack up against one another, and how they compare to older versions of themselves (prior to the latest buffs and nerfs by Raven). As his results show, while many ARs still have competitive TTKs, the latest changes have knocked down their mobility compared to other close range options like SMGs and pistols — very much in line with Raven’s idea of creating different playstyles based on each weapon class. Guns like the Akimbo M19s, MP5, and Bullfrog have all been cemented in the upper half of the close-range meta, while previously dominant ARs like the FFAR and FARA are now outclassed at short distances, but maintain more consistent damage output during long-range engagements. Best Warzone secondary: Bullfrog, MP5, LC10, Sykov, or M19s? When it comes to the best close-range secondaries in Warzone’s new Season 3 meta, JGOD still believes there’s plenty of viable choices, but mostly focuses on SMGs and pistols since these weapons offer more of an advantage than their AR alternatives. Rounding out his choice of secondary SMGs are the Bullfrog, MP5 (both Cold War and Modern Warfare versions), and the LC10. While JGOD’s personal favorite is the MP5, he confirms that all three options provide excellent mobility and close-range DPS output. His final two recommendations are the Sykov and M19 pistols from Modern Warfare. The already infamous Sykov is still an excellent choice when built correctly (despite previous nerfs), and the content creator’s akimbo M19 class can dominate in close-quarters firefights. While SMGs and pistols will maximize your close-range effectiveness, JGOD clarifies that other weapons are still viable: “Shotguns [are] still in the mix, you can use the AS VAL, the AK-47, the FARA, the FFAR, the XM4. You’ve got a lot of options, [SMGs and pistols are] just what I prefer.” Based on JGOD’s analysis, Warzone’s close-range meta now favors SMGs and pistols over other options like shotguns and ARs. However, as the YouTuber notes, that certainly doesn’t mean you can’t still create some powerful class setups with devastating ARs in your secondary slot.

  • Warzone BOCW Season 2 weapon buffs and nerfs we want to see – Dexerto

    Warzone BOCW Season 2 weapon buffs and nerfs we want to see ActivisionThe Warzone Season 2 update will likely shake up the current weapon meta rankings, so what guns could receive buffs and nerfs? Warzone Season 2 is just around the corner and players are eager to sink their teeth into the new wave of content that is hitting Verdansk. While the update will be focused on various map changes, new weapons, and the addition of the Exfiltration mode, Activision will likely make various adjustments to the game’s current weapons. Despite the DMR dominating the competition at the start of Season 1, the Warzone meta has actually been fairly healthy. Of course, that hasn’t stopped a number of guns from taking the spotlight. While we’ll need to wait for the official Season 2 patch notes to confirm Warzone’s weapon changes, we’d love to see these adjustments in the upcoming update. All Warzone Season 2 nerfs we want to see FFAR 1 The FFAR 1 is currently the most overpowered AR in Warzone. This lightning-fast AR boasts a ludicrous rate of fire, minimal recoil, and high damage. In fact, Black Ops Cold War’s FFAR 1 can even rival the game’s SMGs, making it extremely potent in both mid and close-quarter firefights. Read More: Best Warzone FFAR 1 loadout – It’s certainly not hard to see why the majority of Warzone Season 1 lobbies are currently filled with this deadly Assault Rifle. After all, there are very few downsides to using this gun. Pair it with a MAC-10 SMG or a Kar98k and you have a recipe for an incredibly overpowered combo. Due to the FFAR 1’s sheer popularity, we think Activision has its sights set on this OP AR. MAC-10 The next Black Ops Cold War weapon to join our hit list is the MAC-10 SMG. While the MP5 may have domineered Verdansk since Warzone release, the addition of the MAC-10 quickly changed that dynamic. Despite receiving nerfs to its headshot multiplier, this pint-sized SMG still dominates the close-quarters competition. Our very own MAC-10 loadout comes packed with a lightning-fast rate of fire, ludicrous hip-fire accuracy, and decent damage to boot. Combine this with the gun’s 53 Rnd Mag and incredibly mobility, and you have a gun that can drop multiple foes in a matter of seconds. Whether Activision will tune down the MAC-10 current performance remains to be seen, but here’s to hoping for a few Season 2 tweaks. M16 While the M16 hasn’t proved as popular as the FFAR 1 or DMR loadouts, it has slowly been creeping into the spotlight. In fact, a lot of CoD pros and streamers have started to showcase how overpowered the M16 truly is in Warzone. Recently, 100 Thieves’ Tommey shared his “broken” M16 loadout, which he has been using to wreak havoc across Verdansk. Read More: Best M16 Warzone class loadout – Burst rifles aren’t usually popular in Warzone due to their lackluster fire rate and high recoil, but the M16 proves just how potent they can be. Fire rate really isn’t a problem here as this Tactical Rifle can shred through a fully armored player in just two bursts, making it extremely lethal across all distances. If the M16 doesn’t receive a slight nerf in Season 2, then we expect to see this weapon rise in popularity. All Warzone Season 2 buffs we want to see FR 5.56 If Black Ops Cold War’s FFAR 1 gets a nerf, then we want Activision to buff the FR.56. Modern Warfare’s FAMAS variant has remained one of the least-used guns in Warzone since its release. Unlike the M16, the FR.56’s burst is incredibly slow and it gets outclassed every engagement against its semi-automatic cousins. Read More: Modern Warfare Season 7 leaked – The FR.56 has remained at the bottom and we think it’s time Activision showed this rifle some love. Buffing the FR.56 would also give players another burst rifle to use, which would also drastically shake up the current AR meta. EBR If you ever see an EBR on the ground in Warzone, then you’re almost always better off using your fists against your enemies. While being classified as a Markman Rifle, the EBR struggles to perform at any given range. This is partly down to the gun’s high vertical recoil and low bullet velocity, which makes landing follow-up shots incredibly frustrating. In its current state, this rifle gets outmatched by Warzone’s ARs and snipers, which leaves the EBR in a bad place. Raising the gun’s bullet velocity and reducing its visual recoil could greatly enhance the EBR’s current performance. While we never want to go back to the DMR problems that plagued Verdansk, it would be great to see another Marksman Rifle in the meta. ISO This SMG is one of the worst guns in its class. Not only is this thing a hit marker machine, but it has also seen little to no play since its release in Modern Warfare Season 5. Even with the 50-Round Drum magazine, the ISO struggles to compete against the likes of the MP7, MP5, and MAC-10 loadouts. However, with a little buff to its damage, this SMG might be able to finally get the break it needs. So, there you have it, six guns that we’d like to see buffed or nerfed in Warzone Season 2. Make sure you check out our Warzone hub for all the latest news, updates, and loadout guides.

  • Warzone Season 2 update patch notes: Eradicator & Sidewinder buffs, shotgun nerfs, Ranked, more – Dexerto

    Warzone Season 2 update patch notes: Eradicator & Sidewinder buffs, shotgun nerfs, Ranked, more ActivisionThe latest Warzone update is finally here, as Season 2 goes live in the Call of Duty battle royale. Here are the full Warzone Season 2 update patch notes from February 7’s huge launch, featuring a number of weapon balancing changes, new modes and features, and more. Season 2 is bringing some big changes to Modern Warfare 3, right across multiplayer, Warzone, and Zombies. If you’re looking for the lowdown on everything happening in Warzone, you’re in the right place. Here are some of the key changes, as well as the full patch notes. Fortune’s Keep returns The popular resurgence map from 2022, Fortune’s Keep, wasn’t around for long, only having a few months in the limelight before the Modern Warfare 2 integration saw all prior maps wiped from the game. Now, the Keep is back, with a few changes to make the map feel fresh again, with much of the playerbase expected to drop in and starting grinding the map out before the eventual return of Rebirth Island. Ranked play Ranked Play is finally back in Warzone with the Season 2 update, though not quite the same as before. Now, we have Ranked Resurgence, with the competitive mode only available on returning resurgence map, Fortune’s Keep. There will be a number of weapon and equipment restrictions, as well as other changes from the base game, but the main difference from previous Warzone ranked modes will be the new Death Fee, which will see players lose SR for every death. Full Warzone Season 2 patch notes Returning Map Welcome Back to Fortune’s Keep! How has the island changed? Extendable Bridges Three Extendable Bridges over gaps in the fallen roadways are now present. – These are not portable, but rather you can extend or retract them across a gap in the road by using a small control console, one on either side of the bridge. – The controls react to more than melee interaction, in case you’re wanting to activate the bridge at range. – – In addition, this updated version of Fortune’s Keep will encompass 11 Major Points of Interest, detailed below. Keep: Rear Dock and Caves (North Coast) The grandeur of the Keep, with its opulent tapestries, mosaic floors, and gilded throne room, is mostly intact. Look to the north for additional pathways: With the arrival of aquatic vehicles, the steep northern cliffs below the Keep have been modified, adding a rear dock for unloading cargo, along with a rough cargo elevator (now sporting two Ascenders) enabling fast upward travel to the battlements. Under the foundations of the castle is a rock tunnel with openings to the sea, which runs east to west, all offering tactical access to and from the Keep. – – Terraces: Fishing Docks and Cliff Paths (Northwest Coast) The battlements on the western side of the Keep may have seen better days, but the layout is still familiar. To the north along the coast, discover a second pier housing fishing boats and a bait shop. The area north of Terraces has received further construction changes, with Ascenders, additional stairs running along the cliffside, and small cave openings and grottos to traverse. This stretches north of the Graveyard along the coast to the northern tip of the Town POI. – – Graveyard (Northwest Coast) The ancient stone crypts still stand on the small plateau above the Town. You might want to bank on a thorough exploration of this somber spot, not least due to the connecting tunnels burrowing down toward the epicenter of the action! – – Town: Lower (Western Coast) The coastal town is still as densely packed as you remember, with an old fortress bell tower, brightly hued apartments and stores, and a turret defending the cove from seafaring attackers. Atop the new Police Station on the north side of the cove is a helipad, usually a good spot to locate a Light Helo for airborne maneuvers. – – Town: Upper (Southwestern Coast) Initial evidence of a sizeable seismic event to hit the island is visible in the southeastern corner of Town, where a sizeable fissure has cut through the earth, splitting a dwelling into two. Tactically, this allows you to investigate the giant crack, leading to multi-level fighting opportunities and an entrance down into the main impact crater to the east. – – Overlook: Restaurant (Southwestern Coast) East of Overlook (a fortified plateau with an old, multi-floor dwelling and Salty’s Snack Bar attached to it), on a slightly lower plateau overlooking the sea, is the Trattoria Il Luna, a newly constructed restaurant instead of the shack and military tents that used to be here. The eatery offers more than great views across the south of the island; there’s exterior access to tunnels below the cliffs. – – Konni Outpost (Bay, Northeastern Coast) Once a seldom-visited locale, the old Bay POI now gives Operators their first clue to the faction behind the island’s partial collapse. Konni Group has established a small outpost here, complete with a mechanic’s garage, several small server and monitoring rooms, and a storage cave with Ascender access to the Keep’s eastern perimeter. – – Pier (Camp, Southeastern Coast) Once a military camp with tents and a small watchtower, significant construction has since modified the southeastern coast into a pier and Tasting Room for the adjacent Winery, as well as a Rohan Oil Gas Station and convenience store. – – Lighthouse (Southeastern Coast) While Smuggler’s Cove has seen cataclysmic damage, the initially alarming cracks along the exterior of the old lighthouse haven’t toppled the structure yet. – – Winery (East) The chateau specializing in fine wines has seen better days, with massive structural problems visible across the premises. This includes a giant crack through the central courtyard, allowing a novel access into the now-flooded wine cellar. Perhaps that water can be drained? The old chapel, now used as storage for the vast fermenting casks, has lost its tower, which lies in three sizeable chunks. – – Gatehouse (Center) The true extent of the damage caused by an apparent colossal subterranean explosion is most visible when investigating the Keep Gatehouse in the center of the map. The ramparts, multiple turrets, the arched entrance, and the barbican (the circular outer defensive tower) has sustained major damage, with the barbican itself sinking into the unstable ground below. – – Ground Zero (Grotto, South Coast) Almost unprecedented destruction by the Konni Group has wiped an original point of interest off the map. The Grotto is now a deep crater, with portions of the island, including main roads and buildings, all sunken or fallen into a vast crevasse. The resulting wreckage should be explored as a matter of urgency, as the epicenter of the crater has been revealed to be a large Konni laboratory with a snaking network of corridors, chambers, and tunnels. – – GENERAL Audio Improvements Season 2 will see a continued effort in improving threat-based in-game audio, with notable improvements including: – Ascenders Audible distance and volume increased. – – Parachute Audible distance and volume increased. – Removed environmental sounds that could be misconstrued as parachutes. – Reduced enemy parachute occlusion while firing a weapon. – – Enemy Redeploy Drone Players will now hear the intended VO when enemies are landing in their vicinity after using a Redeploy Drone. – – – Season 2 will see a continued effort in improving threat-based in-game audio, with notable improvements including: – GAMEPLAY All Modes | All Maps Rogue Signal New Public Event A match wide public event that pits players against one another for 90 seconds to be the best at a specified task – to gather the most money, get the most kills, deal the most damage, or open the most loot chests. – The top three teams are rewarded with Cash, XP, and the location of a special reward cache that holds a powerful wonder weapon. – – Resurgence | All Maps Squad Wipe Streak Added a new “Skull and Sickles” icon next to the remaining teams, players, your kills, and players watching you. – This represents the number of squad wipes you achieve back-to-back within 90-second windows. – This stat is tracked per match and is added to your main stats along with your personal best. – A white flare shoots up from the last enemy player to be slain after each streak. Visible for around ten seconds, this enables rival squads to spot your aggression if they’re observant. – Compete with other squads and claim in-game Calling Card and Emblem rewards as you reach Squad Wipe milestones throughout this and future Seasons. – This feature is disabled in Ranked Play. – – Resurgence | Fortune’s Keep Eradication Contract New Contract | In-Season Investigate any corpse you find, following tracks to a Zombie Nest of localized Zombie activity; they are infesting the island! Destroy the cysts, and any Zombie HVTs before the Contract completes. The exact type of HVT may change depending on time and other factors. – – Zombies Power-Ups New Power Mechanics Double Points: 60-second duration. Doubles Plunder from ground loot and kills, and score events in Resurgence (that contribute to teammate respawn timers). – Full Armor: Instant buff. Fully fills your active Armor slots on pickup. – Max Ammo: Instant buff. Fully fills ammo for all your carried weapons on pickup. – Fire Sale: 90-second duration. Reduces the price of all shop items for a small duration of time. – Looting Spree: 60-second duration. Adds bonus items to caches, with a very high chance of a bonus Common item, and a small but significant chance of an additional Legendary item. – Zarkour: 60-second duration. Increases movement speed by around 10%, with infinite Tactical Sprint and Reloading while Sprinting, and disables Fall Damage. – Undead Sight: 45-second duration. Operators or AI enemies within the range of your vision are highlighted red and friendly squadmates are blue. Tracker footsteps are active. – – All Modes | All Maps Health Regen Delay The speed at which you begin to heal after taking damage has been decreased to 6 seconds, down from 7. – – Health Regen Per Second Regen Per Second increased to 50, up from 40 – – After reviewing engagement data we felt there was room to both reduce the regen delay, and increase the regen time providing a total change of 1.75 seconds off of the regeneration process. As a reminder the Medic Vest and/or Survivor Perk both set the regen delay to 4 seconds, which also sees increased value with the regeneration change above. Ground Loot Weapon builds have been updated in the ground loot. – Newer weapons have been added. – Existing weapons have received improved builds. – Removed several Modern Warfare 2 weapons and those that came defaulted to burst fire. – – Each season we are committed to updating the ground loot to include new weapon builds along with new items. This season we’re removing burst weapons from loot and reducing the number of semi-auto marksman rifles. It also includes a comprehensive re-balance of how many weapons from each title are included in the loot pool. Modern Warfare 2 weapons now account for 22% of the ground loot, down from 36%. As always this is a constantly evolving system with future adjustments pending. “Danger Zone” Tac Map Notification Quality of Life An icon has been added to the Tac Map to show the “Danger Zone” of an incoming Precision Air Strike. Players in this area are at risk of being damaged. – – This icon will only show when players are within a close range of the Precision Air Strike, to preserve the player story of when a player sees a squad driving a vehicle and tactically targets the area they are driving into far ahead of them. Precision Air Strike Banner Radius Alongside the above, the distance at which players see the existing warning banner for a Precision Air Strike on the HUD has had a range increase. – – Our approach to Quality of Life for this year of Warzone is that there are no ‘golden geese’ when it comes to addressing friction points in current gameplay loops. No matter how long a feature or system has worked in a certain manner, we are reviewing our internal data and player sentiment for outliers – of which the Precision Airstrike was overdue in improvements to its UX. We look forward to hearing what the community thinks of the above changes. UAV HUD Notification Quality of Life Players will now see a small red outline around their Minimap when they are under the influence of an enemy UAV in order to help better understand when they may be visible, or even pushed, by a team. – – Moving forward, our goal is for systems to always have multiple callouts to guarantee that players don’t miss critical information in the heat of a firefight or engagement. Auto-Equip Durable Gas Mask Quality of Life Players will now auto-equip the durable gas mask over the regular gas mask by default. – Players can still equip a regular gas mask over an equipped durable in the backpack. – – Redeploy Drone Ping Quality of Life The location of the ping icon for the Redeploy Drone has been moved to the bottom of the ascender to improve player navigation. – – Death Location Highlight Quality of Life The player’s death skull icon appears upon redeployment and remains visible until the player has landed. – When the player has landed, the death icon will stay for an extra 10 seconds if the player landed near the death icon. – – Lootable Grenade VisibilityQuality of Life Loadout Markers and Smoke Grenades are now easier to spot as ground loot – they are now up right and slightly elevated from the ground. – This will now match the behavior of Deployable Buy Station grenades when they are on the ground. – – Auto-Equip Stowed KillstreaksQuality of Life Players will now auto-equip the next available Killstreak that is stowed in the backpack if a matching one is not found. – – Live Ping Fade Quality of Life While players are aiming down sights, live enemy pings will now fade away. – – Stow Equipped Perk Pack Quality of Life Players can now stow their equipped Perk Pack. – – Battle Royale | Urzikstan Buy Station Shuffle Buy Station locations across Urzikstan have been updated to refresh the gameplay loop and combat scenarios. – The number of available Buy Stations remains unchanged. – – Gulag Loadouts Updated the weapon builds for all weapons in the gulag. – – Item Drops Decreased the chance a Portable Radar and Suppression Mine appears in ground loot by 30%. – – Champion’s Quest Progress will reset at the launch of Season 2. – Defuse time decreased to 10 seconds, down from 15. – Chopper health increased by 10%. – The order of elements has changed to Beryllium, Tritium, Plutonium. – – Champions Quest had an explosive debut in Season 1 Reloaded with over 6,500 detonations. We’re committed to keeping our nuke chasers on their toes and are increasing the potential for enemy defuses, along with changing up the order of the elements so that the disabling Tritium comes second in the element order. We’re excited to see if and how strategies change during Season 2. As a reminder, progress towards unlocking a Champions Quest Token is reset each season. This achieves a few things – enables an even playing field to attempt any gameplay adjustments that may accompany the update. Along with ensuring there’s not an overabundance and exponential increase of nukes occurring as time goes on. Resurgence | All Maps Gulag Token The Gulag Token has been removed from Resurgence loot tables. – – All Modes | Vondel Dynamic Fog System The fog will now only be present in 8% of games, it was 24%. – – Loot Density In the smaller or more dense POIs the loot density has decreased. – – WEAPONS Today’s update includes substantial adjustments to core attributes of weapons in Modern Warfare III and Warzone. Prompted by player feedback and internal review, these changes intend to improve the precision and responsiveness of aiming, particularly while using a mouse – although, these changes may be observed regardless of the input device. ADS Idle Sway While a player is aimed down sight, idle sway is active. This mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy. ADS idle sway now initiates shortly after aiming down sight, rather than immediately, introducing a delay to the sway curve that is generally 5ms long but varies by weapon. Note: Sniper Rifles are not included in this change. – – After the initial delay, ADS idle sway now gradually increases over a 3s period before reaching peak speed, rather than beginning at full speed upon aiming down sights. Note: Sniper Rifles are not included in this change. – – ADS idle sway now consistently begins from the position of the player’s hipfire crosshair, rather than along the sway curve. – – ADS idle sway now initiates shortly after aiming down sight, rather than immediately, introducing a delay to the sway curve that is generally 5ms long but varies by weapon. – – While a player is aimed down sight, idle sway is active. This mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy. – These changes ensure that players with fast reflexes and precise aim aren’t disadvantaged the moment they aim down sights. Hipfire Crosshair Sway The trajectory of weapon bullets is represented by the hipfire crosshair position on the player’s screen. Previously, the crosshair was influenced by the direction of the weapon, causing the firing direction to deviate from the center of the screen. Today’s changes eliminate the resulting compromise to accuracy without sacrificing the weight and reactivity this motion added. Hipfire crosshair will no longer sway from the center of the screen while the player moves or rotates the camera. Note: We’re aware that certain Stock Attachments may re-introduce this behavior. This is unintentional, and we’ll correct these artifacts in future game updates. – – Weapon bullet trajectory is now truly aligned with the hipfire crosshair, and thus, the center of the player’s screen. – – Hipfire crosshair will no longer sway from the center of the screen while the player moves or rotates the camera. – – The trajectory of weapon bullets is represented by the hipfire crosshair position on the player’s screen. Previously, the crosshair was influenced by the direction of the weapon, causing the firing direction to deviate from the center of the screen. Today’s changes eliminate the resulting compromise to accuracy without sacrificing the weight and reactivity this motion added. – These changes reward skillful aim. Simply put, where you’re aiming is where your bullets will go. Looking Ahead Please take some time to adjust to these changes and let us know how you feel. We’ll continue to monitor your feedback as we determine our next steps for aiming and related mechanics. – – BP50 (MWIII) Assault Rifle A modular bullpup chambered in 5.56. Tear down the competition with a high rate of fire and exceptional accuracy for dominating at mid to long ranges. – Can be acquired via Battle Pass Sector B7 – – RAM-9 (MWIII) Submachine Gun More maneuverable and agile than its assault rifle counterpart, this bullpup SMG chambered in 9mm is lethal at close range. – Can be acquired via Battle Pass Sector B6 – – SOA (MWIII) Subverter Battle Rifle In-Season Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a low rate of fire and predictable recoil. – Can be acquired via Weekly Challenge – – Soulrender (MWIII) Melee Weapon In-Season A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat. – – JAK Tyrant 762 Kit Compatibility: Longbow (Sniper Rifle) – This caliber Conversion Kit swaps out the receiver and magazine to accommodate 7.62 BLK ammunition for a harder-hitting, subsonic weapon. – Can be acquired via Weekly Challenge. – – JAK Limb Ripper Compatibility: Underbarrel Attachment, several weapons – Unrivaled at creating close-quarters carnage, this underbarrel chainsaw makes quick and messy work of anyone foolish enough to stand in your way. – Can be acquired via Weekly Challenge. – – JAK Maglift Kit Compatibility: Haymaker (Shotgun) – With a new binary trigger and reinforced magwell to accommodate the extra large .410 drum mag, this kit is a room-clearing machine. – Can be acquired via Weekly Challenge. – – JAK Glassless Optic Compatibility: Optic Attachment, several weapons – This glassless reflex optic offers a projected dot and state of the art stabilization technology that reduces visual recoil while firing. – Can be acquired via Weekly Challenge. – – JAK Outlaw-277 KitIn-Season Compatibility: BAS-B (Battle Rifle) – This Conversion Kit transforms the BAS-B into a lever-action rifle, slowing fire rate but vastly improving accuracy for deadlier precision. – Can be acquired via Weekly Challenge. – – JAK Burnout KitIn-Season Compatibility: Holger 26 (Light Machine Gun) – Gives the Holger 26 an adverse fire mode that provides a dramatically increased fire rate but will overheat and expand the barrel, introducing increased recoil over time. – Can be acquired via Battle Pass. – – JAK Backsaw KitIn-Season Compatibility: Holger 556 (Assault Rifle) – Gives the Holger 556 a high capacity drum magazine and a side-by-side double barrel, allowing for the weapon to fire two bullets at once. – Can be acquired via Weekly Challenge. – – Weapon Adjustments General We’ve reduced the recoil on all weapons while using them in Tac Stance. – A number of improvements have been made to Modern Warfare II weapons: Assault Rifles Increased movement speed while aiming down sights. – – Battle Rifles Increased movement speed while aiming down sights and while crouched. – – Marksman Rifles Increased movement speed while aiming down sights and while crouched. – – Light Machine Guns Increased movement speed while aiming down sight, while crouched, and while strafing. – – Sniper Rifles Increased movement speed while aiming down sight, while crouched, and while strafing. – – Increased movement speed while aiming down sight, while crouched, and while strafing. – – Assault Rifles – Assault Rifles RAM-7 (MWIII) Mid Damage reduced to 24, down from 28. – Min Damage reduced to 22, down from 25. – – MCW (MWIII) Increased aim down sight time to 265ms, up from 240ms. – Increased sprint to fire time to 252ms, up from 241ms. – – Holger 556 (MWIII) Increased aim down sight time to 270ms, up from 260ms. – – TR-76 Geist (MWII) Headshot Damage Modifier reduced to 1.25x, down from 1.3x. – Upper Torso Damage Modifier increased to 1.15x, up from 1.05x. – Arm and Hand Damage Modifier increased to 1.15x, up from 0.96x. – – Battle Rifles BAS-B (MWIII) Max Damage reduced to 30, down from 35. – Increased sprint to fire time to 252ms, up from 231ms. – Increased aim down sight time to 270ms, up from 260ms. – Increased hipfire spread minimum to 2.9deg/s, up from 2.3deg/s. – – MTZ-762 (MWIII) Semi-Auto damage override has been removed. The weapon now does the same damage in semi-auto as it does in automatic. – – – Semi-Auto damage override has been removed. – Sidewinder (MWIII) Increased bullet velocity to 600m/s, up from 540m/s. – Decreased recoil and gun kick significantly. – JAK Thunder LMG Kit Increased delay before accelerated rate of fire begins to decay to 500ms, up from 200ms. – Decreased accelerated rate of fire decay rate to 240rpm/s, down from 300rpm/s. – Increased gun kick control and recoil control by 35%. – – – SMGs HRM-9 (MWIII) Max Damage Range reduced to 12.9m, down from 16.5m. – – WSP-9 (MWIII) Max Damage Range increased to 18m, up from 16.5m. – Near-Mid Damage Range increased to 26.7m, up from 22.9m. – Decreased aim down sight time 220ms, down from 240ms. – Broodmother .45 Kit Decreased aim down sight time to 241ms, down from 270ms. – Decreased movement speed penalties by 50%. – – – Shotguns Lockwood 680 (MWIII) Mid Damage reduced to 30, down from 44. – Defender Heavy Long Barrel Increased sprint to fire time penalty to 30%, up from 8%. – – – Haymaker (MWIII) 12 Gauge Dragon’s Breath Max Damage Range decreased to 2.9m, down from 3.5m. – Near-Mid Damage Range decreased to 4.1m, down from 4.8m. – – – 12 Gauge Dragon’s Breath – Riveter (MWIII) Near-Mid Mid Damage Range reduced to 5.5m, down from 6.3m. – .410 Gauge Incendiary Max Damage Range decreased to 2.5, down from 3.0m. – Near-Mid Damage Range decreased to 3.3, down from 3.8m. – – – Bryson 890 (MWII) Mid Damage Range reduced to 10.4m, down from 13.2m. – – KV Broadside (MWII) Decreased sprint to fire time to 189ms, down from 210ms. – Decreased aim down sight time to 240ms, down from 330ms. – – Lockwood 300 (MWII) 12 Gauge Dragon’s Breath Max Damage Range decreased to 2.6m , down from 3.3m. – Near-Mid Damage Range decreased to 5.3m, down from 7.1m. – – – 12 Gauge Dragon’s Breath – MX Guardian (MWII) 12 Gauge Dragon’s Breath Max Damage Range decreased to 2.9m, down from 3.5m. – Near-Mid Damage Range decreased to 4.8m, down from 5.5m. – – – 12 Gauge Dragon’s Breath – LMGs Pulemyot 762 (MWIII) Jak Annihilator Bullpup Kit Near-Mid Damage set to 32. New Variable – Near-Mid Damage Range set to 38.1m. New Variable – Min Damage reduced to 30, down from 34. – – – Jak Annihilator Bullpup Kit – TAQ Evolvere (MWIII) Max Damage increased to 34, up from 26. – Max Damage Range reduced to 30.5m, down from 45.8m. – Near-Mid Damage 29. New Variable – Near-Mid Damage Range 45.8m. New Variable – Min Damage increased to 26, up from 20. – – TAQ Eradicator (MWIII) Increased sprint to fire time to 252ms, up from 210ms. – Increased sprint to fire time to 340ms, up from 330ms. – – 556 Icarus (MWII) Decreased sprint to fire time to 235ms, down from 250ms. – – RAAL MG (MWII) Decreased sprint to fire time to 199ms, down from 216ms. – Decreased aim down sight time to 330ms, down from 390ms. – – RPK (MWII) Decreased aim down sight time to 380ms, down from 410ms. – – Marksman Rifles KVD Enforcer (MWIII) Decreased headshot multiplier to 1.4x, down from 1.8x. – – MTZ Interceptor (MWIII) Increased sprint to fire time to 262ms, up from 252ms. – Increased aim down sight time to 280ms, up from 265ms. – Decreased neck multiplier to 1.0x, down from 1.62x. – – MCW 6.8 (MWIII) Decreased aim down sight time to 245ms, down from 271ms. – Decreased hipfire spread minimum to 4.1deg/s, down from 5deg/s. – Decreased hipfire spread maximum to 10deg/s, down from 12.1deg/s. – Decreased bullet velocity to 930m/s, down from 1,016m/s. – – LM-S (MWII) Reduced intensity of aim down sight idle sway. – – Crossbow (MWII) Neck Damage Multiplier increased to 3x, up from 1.2x. – Lower limb Damage Multipliers increased to 1x, up from 0.9x. – – We’ve standardized the hit locations on the Crossbow, by making the profile more even and widening the one-shot location of the head to include the neck. » Sniper Rifles « XRK Stalker (MWIII) Now one-shot downs to the head within its Max Damage Range – Max damage range increased to 50.8 meters. – – Longbow (MWIII) Min Damage reduced to 73, down from 75. – Decreased aim down sight time to 520ms, down from 550ms. – – Signal 50 (MWII) Near-Mid Damage Range reduced to 62.3m, down from 67.4m. – – SP-X 80 (MWII) Increased aim down sight time to 545ms, up from 521ms. – – Handguns Renetti (MWIII) JAK Ferocity Carbine Kit Reduced movement speed penalties by 50%. – – – JAK Ferocity Carbine Kit – WSP Stinger (MWIII) Max Damage increased to 24, up from 20. – Near-Mid Damage increased to 22, up from 16. – Min Damage increased to 20, up from 14. – – .50 GS (MWII) Max Damage increased to 78, up from 72. – – Basilisk (MWII) Lower Torso Damage Modifier increased to 1.2x, up from 1.0x. – – Melee Gutter Knife (MWIII) Decreased melee lunge distance by 30%. – – Karambit (MWIII) Decreased melee lunge distance by 30%. – – Combat Knife (MWII) Decreased melee lunge distance by 30%. – – Dual Kodachis (MWII) Decreased melee lunge distance by 30%. – – Dual Kamas (MWII) Decreased melee lunge distance by 30%. – – Pickaxe (MWII) Decreased melee lunge distance by 30%. – – JAK BFB Muzzle Decreased gun kick control benefit to 55%, down from 60%. – Decreased vertical recoil control benefit to 35%, down from 40%. – Increased aim down sight time penalty to 15%, up from 12%. – Increased sprint to fire time penalty to 14%, up from 11%. – Increased aim walking speed penalty to 17%, up from 14%. – Added 18% bullet velocity penalty. – – PERKS Several perk descriptions have been updated for clarity. – The spacing of perks located on the HUD has been increased for more separation between them and the tac stance indicator. – Flex Perk Revised audio levels while equipped. – – Irradiated Will now reduce gas damage by 20%, up from 10%. – Allows players to replace armor plates while in the gas. – – With this change we aim to allow for an adjacent benefit while using Irradiated. Being able to plate in the gas will open rotation opportunities. To accompany the fact that plates will still degrade in the gas we increased the damage reduction slightly. This also helps to align the damage amount to be a smoother calculation for other systems. Battle Hardened Will now show the “resist” icon for the killstreak owner when a player resists the Guardian. – – Quick Fix Quick fix will now correctly begin regenerating health when the player inserts an armor plate. – – Shrouded The deployed smoke grenade has a slight randomized offset so that it is not deployed directly on top of the player. – – This minor change makes it slightly less predictable where the downed player is within the smoke. EQUIPMENT Adjusted Equipment Claymore Following a related bug fix, players can expect the following damage values from claymores: Close damage 170. – Far Damage 100. – – – Following a related bug fix, players can expect the following damage values from claymores: – C4 Throw velocity increased to 425m/s, up from 392m/s. – The charge can now be thrown between 5m to 15m based on the type of throw. – – Breacher Drone Close Damage decreased to 175, down from 200. – – Frag Grenade Close Damage increased to 275, up from 250 – Mid Damage increased to 200, up from 150 – Far Damage increased to 175, up from 105 – – At launch, the Frag Grenade was incorrectly dealing very high damage across MWIII and Warzone. This created some problematic engagements in Battle Royale and was temporarily fixed in Season 1. With this update, we’ve properly branched the damage values so that Warzone uses its own tuning and we have increased its damage back up to a position that allows it to be effective. We will continue to adjust damage values across equipment to create more identity and desire to utilize them for different reasons. Gas Mask Gas Mask health reduced to 100, down from 120. – Durable Gas Mask health reduced to 200, down from 240. – – This changes gas mask time to 10, and 20 seconds respectively. Ultimately increasing the threat of the gas, the value of the Irradiated Perk and also opens the door to some very useful interactions with the Decontamination Station coming in Season 2 Reloaded. BUG FIXES Fixed an issue causing a fourth melee hit to instantly down a second target. – Fixed several geography issues throughout Urzikstan. Yes, that includes doing some excavating near the historic Urzikstan Plateau. – – Fixed collision issues with various elements across Urzikstan allowing Players to exploit/peek/shoot through them. – Fixed an issue causing the Battle Hardened hitmarker not to appear when a player with Battle Hardened is hit by an enemy Guardian. – Fixed an issue where vehicles were not taking the intended amount of damage from lethal equipment. – Fixed an issue where ultimate perks were not being correctly removed and reset when switching perk packages. – Fixed an issue when hovering over an active mosquito drone on the tac map did not have any name. – Fixed several issues that prevented a Players death icon from appearing. – Fixed an issue preventing a Player from seeing their death icon if they did not fight anyone in the Gulag. – Fixed an issue causing the Ammo Caches on Plunder to have lower cooldowns. – Fixed an issue allowing a Player to respawn after the Resurgence countdown ended. – Fixed an issue causing the Loot Crate icon from the Scavenger Contract to not appear. – Fixed an issue causing multiple of the same Field Upgrade to spawn next to one another in ground loot. – Fixed a collision issue with the Cash Drop Crate. – Fixed an issue that would cause performance issues when opening the Tac-Map. – Fixed an issue that would cause a ping on the enemy to appear as a Loadout Crate icon. – Fixed an issue where a mushroom cloud would be visible in the victory cinematic even though the nuke was defused. – Fixed an issue causing the Nuke icon to be visible to Players in the Gulag. – Fixed an issue preventing Players from joining a Private Match after receiving an invite. – Fixed an issue causing the Riot Shield to clip through the Player during the Exfil scene. – Fixed an issue causing Champion’s Quest element icons to disappear after returning from the Gulag. – Fixed a UI issue with the Resurgence timer in the Player Squad widget. – Fixed an issue causing an Operator to appear invisible in the Exfil scene. – Fixed an issue with the “Go Again” Gulag event that allowed Players to spectate an enemy instead of their alive teammate. – Fixed an issue preventing Players from going down fire station tower stairs. – Fixed an issue with incorrect accolades appearing during the Exfil scene. – Fixed an issue that incorrectly details how much money a Redeploy Pack and a Gulag Token rewards Players. – Fixed an issue causing the rarity of Mortar Strikes to be displayed incorrectly in the backpack. – Fixed an issue where the red skull icon would overlap with the money in the Squad Widget. – Fixed an issue preventing a cooldown on “request” pings from teammates. – Fixed an issue preventing ATVs and PWCs from automatically exploding after receiving maximum damage. – Fixed an issue that caused Gas Masks to be damaged when bought from a Buy Station. – Fixed an issue in Plunder, causing the Cash Deposit Balloon to display the incorrect amount of money being deposited. – Fixed an issue preventing the favorite icon from appearing on a favorited loadout. – Fixed an issue that caused the EMP Killstreak to be displayed incorrectly in the backpack. – Fixed an issue causing Black Site Keys to spawn when there is no Black Site available. –

  • Warzone Season 2 update hub: Game changes, guides & tips – Dexerto

    Warzone Season 2 update hub: Game changes, guides & tips ActivisionActivision’s integration of Call of Duty Black Ops Cold War brought a load of new content to the game in Season 1, and now we’ve finally been able to jump into Warzone Season 2 update. If you want tips and tricks to be equipped next time you jump in, we’ve got you covered here. On launch day, we kept you on top of all the live updates as they happened for all things Warzone. On Day 1, we posted everything you need to be equipped properly for battle, including guides, news, leaks and reactions from streamers and fans – seen below. Warzone Season 2 essentials Warzone Season 2 update patch notes – Warzone Season 2 map changes – Season 2 battle pass tiers and rewards – What’s new in Black Ops Cold War Season 2? – LC-10 Warzone loadout guide – FARA 83 Warzone loadout guide – Warzone Season 2 Launch day: As it happened NICKMERCS on Season 2 February 26, 10:00am GMT After comparing the Call of Duty battle royale to Fortnite and other games that are regularly updated, YouTuber NICKMERCS has went on a huge rant about Season 2. Check this out below, but his verdict is not that it’s horrible – but “HORRIBLE…” New Warzone update’s fuckin’ great pic.twitter.com/m2g3fOIG5n — FaZe Nickmercs (@NICKMERCS) February 25, 2021 Is the end near for Verdansk? February 26, 4:00am GMT Following the release of Season 2, a new leak suggests Verdansk could be into its final phase – and will be destroyed by a nuclear explosion at some stage in the season. Based on how map changes have happened in this and other games, the end of the current season would make sense. For more information there, check out our article from Brad Norton. Agency Suppressor and Silencer nerfs to be reverted February 25, 9:30pm GMT One of the new changes that CoD fans were not fond of in the new update? A secret nerf to the Agency Suppressor and other silencers. Back when BOCW integrated, the suppressor was buffed so that it helped bullet velocity and was therefore comparable to the Monolithic Suppressor. That was then nerfed in Season 2. 🛠️We will be returning the Agency/GRU/Wrapped Suppressors to their former glory in the next hotfix. #Warzone — Raven Software (@RavenSoftware) February 25, 2021 To the satisfaction of virtually all players, those secret nerfs are going to be reverted. As Raven Software confirmed within a day of the update, Cold War suppressors will soon be, once again, buffed so that they are more viable at range. How to get Yellow Access Cards February 25, 8:00pm GMT New locations and new silos may have nothing on the newest loot box, which can only be found on the new Ship POI. After you kill enough zombies, you can get a Yellow Access Card which can then be used to unlock a humming, glowing chest. Killing Zombies at the Ship in Warzone will give you a “”Yellow Key Card”” that opens up yellow colored crates. Vid Credit: @BennyCentral pic.twitter.com/itIXN2lopt — CharlieIntel (@charlieINTEL) February 25, 2021 For more information on how to secure a Yellow Access Card and earn some of that sweet, exclusive loot — check out our full guide. How to unlock LC-10 & FARA 83 February 25, 4:56pm GMT We’ve posted two guides now on how to unlock the new Season 2 weapons, in both Multiplayer for Black Ops Cold War, and for Warzone. Here’s the one for the LC-10 and the other for the FARA 83. The good news is that they are fairly simple to get, as you grind through the Battle Pass. Speaking of which, check out the last post… Warzone Season 2 Battle Pass rewards February 25, 3:56pm GMT While we have a comprehensive guide on the Season 2 Battle Pass, our Call of Duty lead writer Albert Petrosyan has also posted a short clip running through the rewards for each tier – seen below. There’s plenty to get through this time, no doubt about it! 🚨 Full Season 2 Battle Pass in Cold War and Warzone! Check out all 100 Tiers and rewards: pic.twitter.com/4uHA5GeXYg — Dexerto Esports (@DexertoEsports) February 25, 2021 Gas damage change February 25, 3:42pm GMT Here’s an interesting change that you might have missed in the patch notes. The gas that takes over the Warzone maps will potentially deal more damage this season, depending on how you play. The notes state: “Players that are continually in the gas will suffer more damage over time.” It will be interesting to see how that’s received with the community. Warzone Outbreak event February 25, 2:50pm GMT Season 2 kicks off with a new Zombies event called Outbreak, bringing a whole load of new rewards to Call of Duty. Below you can see some of the rewards, though we do have a full list here – courtesy of Brad Norton, one of our CoD writers. How to get Vulture Exo Reactive Blueprint February 25, 1:40pm GMT One of the best looking blueprints Warzone has seen is available at Level 95 in the Season 2 Battle Pass. It’s called Vulture Exo Reactive and it looks… Crazy. Here’s the brand new Vulture Exo Reactive Blueprint, available at Tier 95 of the S2 Battle Pass. It changes colors and patterns the more kills you get with it 🤩 pic.twitter.com/30G2yN87xL — Dexerto Esports (@DexertoEsports) February 25, 2021 Best LC-10 Warzone class February 25, 12:58pm GMT One of the new weapons, the LC-10, is a submachine gun that can tear through your opponents with ease. Especially if you have our recommended class built out! Attachments Muzzle: Agency Suppressor – Barrel: 13.9” Task Force – Stock: Raider Stock – Underbarrel: Field Agent Grip – Ammunition: STANAG 55 Rnd – Here’s our LC-10 Warzone loadout guide, courtesy of James Busby. Inside is more details, including best perks, equipment and tips. We also have an LC-10 class guide for Black Ops Cold War multiplayer, written by Jacob Hale. FaZe Swagg Twitch milestone February 25, 12:34pm GMT Shoutout to Faze Swagg for an incredible Warzone Season 2 livestream on Day 1, where he topped his personal best for peak viewers. Seen below in his tweet, 96,000 people were watching him play Call of Duty at one point. Very well done, sir! Wow. Fucking speechless Best stream ever, peaked around 96,000!!!!! Appreciate the love ❤️😭 pic.twitter.com/z3lo50shOf — FaZe Swagg ☢️ (@Swagg) February 25, 2021 Have your say #WarzoneSeason2 February 25, 12:28pm GMT There’s so many opinions out there in the community. What’s the best thing about the latest Warzone update – or maybe the worst? You can join the debate by tweeting with #WarzoneSeason2! We’ll feature some of the best comments below. It looks like some players will need to abandon ship, as most of the lobby is headed right for the Tanker Ship POI. Ever seen 100 people go to one spot?! Welcome to Season Two! #warzone #warzoneseason2 @ModernWarzone pic.twitter.com/LgzDkSCks3 — Joe (@KalliOfficial) February 25, 2021 @CallofDuty Warzone’s electrical storm created a time vortex that allowed the freighter ship from 80’s to rip into modern warzone Season Two!!! Bermuda Triangle in the Warzone house! Nice touch @Treyarch @RavenSoftware !#Warzone #CallofDuty #warzoneseason2 pic.twitter.com/QslhgQ1WPH— Ballistic Bee (@BeeBallistic) February 25, 2021 It looks like glitches are still very much a thing, sadly. Just won a game of Resurgence Extreme because of a weird glitch. My teammate respawned but physically wasn’t on the map. So in the end my teammate was still in the game but not the map.. #warzoneseason2 — Jimmy Kainama (@jimmykainama) February 25, 2021 https://twitter.com/Ste_Lamaro/status/1364902144118304777 Best FARA 83 Warzone loadout February 25, 11:30am GMT Looking to give the FARA 83 a go in Warzone? Here’s the best loadout to try out when you jump in. Attachments Muzzle: Agency Suppressor – Barrel: 15.5” Contour – Optic: Axial Arms 3x – Underbarrel: Field Agent Grip – Ammunition: Salvo 60 Rnd Fast Mag – Perks Perk 1: EOD – Perk 2: Overkill – Perk 3: Amped – Equipment Lethal: Semtex – Tactical: Heartbeat Sensor – You can also read our full Warzone loadout guide here, from James Busby. Not only that, Jacob Hale has picked out a best class for Black Ops Cold War multiplayer as well – check it out. Warzone Silo locations February 25, 11:15am GMT A number of new Weapon Silos have appeared as part of those map changes. We have found each of them, seen below. Season 2 map changes February 25, 10:45am GMT Warzone’s S2 update has introduced a number of new features, but one of the most exciting will be the map changes introduced by Raven Software. The developers have added a new Shipwreck POI, Weapon Silos, and more. For a full breakdown, check out our full guide from Albert Petrosyan. First look at new weapons! February 25, 10:32am GMT As we mentioned, two new weapons are available in the Season 2 update! These can be seen below – tweeted from our @DexertoIntel account. Here’s the new FARA 83 assault rifle in Season 2! You can unlock it for both Cold War & Warzone by reaching Tier 15 of the S2 Battle Pass (unlocked automatically if you buy the bundle) pic.twitter.com/7pgECPEap2 — Dexerto Esports (@DexertoEsports) February 25, 2021 And here’s the new LC10 SMG. Available at Tier 31 of the S2 Battle Pass. pic.twitter.com/XVZxSt6cWS — Dexerto Esports (@DexertoEsports) February 25, 2021 Patch notes February 25, 10:29am GMT Finally, a new major patch has been released in Warzone – and things have certainly been shaken up! Notable changes include the following: Ship POI added – New weapons: FARA 83 & LC-10 – New Warzone modes: Rebirth Island Resurgence Extreme & Exfiltration – Zombies Outbreak challenge – Double XP weekend starting Feb 26 – If you’re looking for a quick summary of everything that’s changed for the new Season 2 update, check out the full patch notes here.

  • Warzone Season 2 update causing ground loot to freeze the game for players – Dexerto

    Warzone Season 2 update causing ground loot to freeze the game for players ActivisionThe last Warzone season was plagued by the infamous freezing Buy Station bug, and the Warzone Season 2 update appears to have brought the issue back, only this time it is affecting ground loot. After weeks of hype, Warzone Season 2 is here, bringing with it a boatload of new content and changes. There’s a new Battle Pass full of weapons and skins to work through, while the existing guns have been hit with nerfs and buffs to make the game more balanced. As is always the case with any new update, though, some bugs and glitches have slipped through the cracks. Players have already found an easy exploit to earn XP, and new issues are popping up all the time. One of the most significant is a throwback to the notorious freezing Buy Station glitch that was prominent during Season 1. Only this time, it’s affecting ground loot. Just hours after the Season 2 update went live, Reddit user I_AM_THE_SEB posted a clip showing the new glitch. All was seemingly normal, the player landed after the initial jump from the plane and instinctively ran straight for the nearest weapon. Just as they were about to pick it up, however, the game suddenly froze and the player was stuck in place. After a few seconds, they randomly appeared on the other side of the weapon, totally unarmed. An enemy quickly made the most of the situation, buying them a ticket straight to the Gulag. It didn’t completely put an end to their game, but there’s no doubt that this quick glitch had a major impact on the match. Other Warzone players responded to the post claiming they ran into a similar problem after Season 2 got underway, highlighting that it is not a one-off glitch. “Died three times already to this bug. That’s how common it is, at least on PC for me.” “Good lord, I thought it was just me. I got s**t on so many times today going for a ground loot gun just for my screen to freeze.” As you can imagine, this has garnered plenty of criticism from the community, especially after Season 2 was pushed back to focus on fixing bugs. “I like how this was supposed to be the big ‘fixing the game’ update.” With all the cool new additions that have come as part of Warzone Season 2, it’s a shame to see such a game-breaking bug affecting players already. Hopefully, a fix is on the way soon and it won’t become a major problem like the Buy Station glitch that preceded it.

  • Warzone Season 2 Reloaded update: Rebirth Reinforced, Welgun nerfs, new SMG, patch notes – Dexerto

    Warzone Season 2 Reloaded update: Rebirth Reinforced, Welgun nerfs, new SMG, patch notes ActivisionCall of Duty: Warzone’s Season 2 Reloaded patch notes have arrived and the game is seeing serious change. From a revamped Rebirth Island: Reinforced map and Armaguerra 43 to Welgun nerfs and QOL changes, here’s everything in the new update. While we already had a sneak peek at many of the tweaks coming in the Warzone Season 2 Reloaded update, we’re now finally getting to see the full patch notes. With Rebirth Island: Reinforced sneak peeks and a huge array of quality-of-life updates announced, the update is full of content. Now that the patch has officially gone live, Raven Software have shared previously unknown details. Among the new information, the most interesting details surround weapon balancing. While melee weapons, marksman rifles, and shotguns are being buffed, meta guns and attachments like the Welgun and Hollow Point are being nerfed. Warzone Season 2 reloaded patch nerfs Welgun & Hollow Point It’s no secret that the Welgun has remained a dominant gun in Warzone. That may change after the new update, though, as the SMG has been nerfed on multiple fronts. The base Welgun’s firing rate was decreased by 2.2% and its recoil was “increased slightly.” Further, its popular 320mm SA Shrouded barrel’s recoil control was nerfed by 21% and its Gorenko 40-round mags received damage and recoil nerfs. Another change that should impact all SMGs to Hollow Point, as the attachment received a 20% nerf to damage range. Additionally, Vanguard shotguns got a 10% damage buff and “most” melee weapons now deal a critical hit on their second consecutive strike. Warzone Season 2 Reloaded: Full patch notes GENERAL Private Matches Rebirth Resurgence A variety of fixes and adjustments have been made to better simulate the experience found in Public Matches. – Rebirth Mini Royale This mode has been disabled. – Vanguard Weapons now have inspect animations. GAMEPLAY New Deployable Buy Station Added as Legendary ground loot, the Deployable Buy Station is a Field Upgrade that, once the marker is deployed, will call in a Buy Station to the location. – The Deployable Buy Station has the same inventory as the normal Buy Station. – The Deployable Buy Station will show up on the Tac Map with its own unique icon. – Adjustments Gas Mask Players will now be able to drop their Gas Mask, whether to give to a squad mate or out of choice, through the drop down inventory menu. – Armor Satchels Players can collect the Armor Plates within ground loot Armor Satchels, even if they are currently equipped with an Armor Satchel. – Armor Satchels now show how many Armor Plates they contain in their loot card. – Recovery While downed, Players will be able to control the state they will be self-revived into to allow for being in a prone or crouched state. – Contracts In-world Contracts have been rotated at an angle to make them easier to find and ping. – Contracts will show on the Tac Map, even when an existing Contract is in progress, to better enable forward tactical planning. – Rebalanced the distribution of Contracts in Battle Royale and Plunder modes to better favor Bounties. – “Most Wanted” has been removed from the selection pool of “Top Secret”. – Smoke Grenades Improvements have been made to better distinguish the visual differences between Loadout Drop Markers, the new Deployable Buy Station Markers, and Smoke Grenades, when viewed in-world. – Parachutes Players can now cut their parachutes at any point before their feet touch the ground. – An adjustment has been made to slightly increase the height required for being able to deploy a parachute in order to reduce false positives of the parachute opening when jumping at an angled, low height. – Note; an additional bug fix is in development to fix certain Operator parachute behavior currently being inconsistent. – Heavy Weapon Drop Public Event Heavy Weapon Drops have had their default loot vastly improved, and now include a guaranteed UAV, and a guaranteed Legendary loot item. – Fire Sale Public Event The Buy Station Fire Sale discount has been decreased from 80% to 50% for UAV’s. – Commendations The Commendations page will now show unearned Commendations to better help players collect them all. – EVENTS Rebirth Reinforced Rebirth Community Challenges All Operators will need to work together to complete four Community Challenges which will each unlock new gameplay elements and provide massive amounts of Player XP: – Operators must get a combined 20 billion kills on Rebirth Island to unlock the Weapon Trade Station and earn 25k XP. – Operators must trade a combined 190 Million Weapons to the Weapon Trade Station to unlock the Communications Towers and earn 50k XP. – Operators must secure a combined 130 Million Payloads on Rebirth Island to unlock the Armored Truck Deployment Public Event and earn 75k XP. – Operators must gather a combined $40 Trillion in Blood Money on Rebirth Island to unlock the Golden Vault Mystery and earn 100k XP. – Participation Challenges We also have four Participation Challenges! – Wipe 3 enemies in Resurgence Solos on Rebirth Island. – Trade 30 Legendary Weapons to the Weapon Trade Station on Rebirth Island. – Push or halt the Payload for a total of 20 minutes on Rebirth Island. – Gather $5 Million in Blood Money on Rebirth Island. – Rewards Seven cosmetic rewards will be available with this event. – Each Participation Challenge will have its own unique reward. – Winning 25 Resurgence matches will unlock another reward. – There are also 2 mystery rewards to unlock by deciphering secrets on the island… – MODES New Modes Rebirth Payload A 12 vs. 12, fast-paced & simplified variant of the Limited-Time Mode with one Payload to push or halt. – Rebirth Blood Money It’s time for Plunder fans to drop in to Rebirth Island for a hectic version of a fan favorite mode. – Rebirth Resurgence Solos Tired of carrying all your friends to victory in other Resurgence modes? Now you can drop in solo! – In Resurgence Solos, you start the match with a free Redeploy. On death, this Redeploy will be used up and will require you to stay alive for a short time period to earn another one. – Mode Adjustments New Public Events (Rebirth Island – All Modes) Armored Truck Deployment Rebirth Reinforced introduces the “Armored Truck Deployment” event that drops lethal vehicles into the Warzone. – Vanguard Events Rebirth now also supports the Vanguard Public Events such as Weapon Drop, Cash Drop, and Restock. – Juggernaut Armor Drops These drops will be very rare so don’t miss out on capturing them! – – Rebirth Resurgence Following feedback from the community, all Players drop with the same Weapon on spawn & respawn and the Weapon will change with each circle. – Players will spawn with Weapons from Vanguard, Cold War, and Modern Warfare. – Added an icon to clarify when spawn protection is active. – Resurgence now has custom voice overs. – Re-balanced the quantity of contract types to make Top Secret and Supply Drop contracts more scarce – Free Loadout Drop will now drop approximately 50 meters closer to a squad to improve accessibility. – Battle Royale After two seasons of Vanguard Royale being in regular playlist rotation, and listening to your feedback, we are starting to merge the two Battle Royale experiences into one. We have been really happy with the reception to Vanguard Royale, and as we have listened, watched, and enjoyed all the conversations about the two Battle Royale modes, it’s now time to take the best bits from each and create the definitive Battle Royale experience, starting at launch and with further updates happening during the in-season and the seasons ahead. – Launch Gameplay Default core health is now at 150 (up from 100). – Loot Dead Silence will remain as Legendary ground loot. – Season Ahead Contracts All Vanguard Royale Contracts will be integrated; “Big Game Bounty” – “Top Secret” – “Supply Drop” – – Public Events All Vanguard Royale Public Events will be integrated into the event pool; Cash Drops – Heavy Weapon Drops – Resurgence – Restock – – As always we will continue to monitor and listen to feedback, as well as communicate any experiments that we plan to carry out during the in-season to further refine Battle Royale. UI/UX All Platforms A Ukrainian Flag Calling Card has been added to both Warzone and Modern Warfare. This FREE Calling Card is now in your inventory. Equip in the Barracks tab, under Customization. – Mouse scrolling speed in the Store has been reduced for more comfortable navigation. – Improved gamepad navigation in the Options menu in tabs that contain sub-tabs. – Improved mouse & keyboard navigation in the Mastery Challenges menu. – Players can now equip their Vanguard Clan Emblems and Calling Card Frame rewards. – PC-Only Players will now be able to see the world storytelling shown on the new front end screen that was previously exclusive only to console players. – The “Update Requires Restart” pop-up will now restart your client automatically after 5 seconds. – Added a button to Leave Squad Party in the Play tab when in a Party. – The Airplane Sensitivity Multiplier has been split into: – Helicopter Sensitivity Multiplier which only applies to the Heli. – Airplane Basic Sensitivity Multiplier which only applies to the Bomber and Fighter planes with Advanced Controls disabled. – Airplane Advanced Sensitivity Multiplier which only applies to the Fighter with Advanced Controls enabled. – BUG FIXES Fixed an issue where the “FerroFluid” Blueprint was unable to be equipped in-game. – Fixed an issue where Pings would appear inconsistent around Redeploy Balloons. – Fixed an issue where Polina’s “Cloaked for Combat” skin would appear with the incorrect head model. – Fixed an issue where the “Armored Strength” Blueprint was unable to equip the 9mm 60 Round Drums attachment. – Fixed an issue where the Season Two Challenge “Get pistol double kills” would not track. – Fixed an issue where the Portable Decontamination Station would break after being placed when the circle has closed. – Fixed an issue where Xbox users with their Multiplayer privileges set to Block are able to join another Player’s party. – Fixed an issue where the Deployable Cover Field Upgrade could be used to access areas outside of the map. – Fixed a bug that was causing the Quick Inventory to not display the selected item as prominently as intended. – WEAPONS New Weapons Armaguerra 43 (VG) Very high rate-of-fire SMG. Effective at short to medium range engagements. – Weapon Adjustments Assault Rifles Vargo 52 (BOCW) Maximum Damage decreased from 28 to 27 – Minimum Damage decreased from 24 to 23 – Neck Damage Multiplier increased from 1.2 to 1.3 – The Vargo 52 (BOCW) is a powerful new addition to the AR category and was outperforming where we wanted it to be. We expect that the weapon will still excel within its damage range and will be keeping a close eye on it for the future. – Volkssturmgewehr (VG) Gun Kick adjusted – The Volkssturmgewehr (VG) tended to drift to the right while firing, which could distract or obstruct sight when it mattered most. This change mutes that Weapon movement considerably. – Marksman Rifles G-43 (VG) Bullet Velocity increased by 13.8% – M1 Garand (VG) Bullet Velocity increased by 14.3% – ADS Movement Speed increased from .86 to 1 – ADS Interrupt Time increased from 300ms to 250ms – ADS Interrupt Time is the point in the Aim Down Sight animation where it can be interrupted by other actions. This change will make its Handling feel lighter and more responsive. – SVT-40 (VG) Bullet Velocity increased by 16% – Vanguard Marksman Rifles were behind when looking at velocity. These adjustments are intended to make them far more reliable at their optimal ranges. – Melee Most Melee Weapons now execute a Melee Finisher on a second consecutive strike. – This change is significant as Melee Weapons deal 135 damage, which if left unchanged, would consistently require 3 hits to kill with the increase to base health. – Shotgun Vanguard Shotgun Damage increased by 10%. – Einhorn Revolving (VG) Magazine Capacity increased from 5 to 6 – Sniper Rifle 3-Line Rifle (VG) [Controller Only] Aim Assist enabled when not in ADS – Type 99 (VG) [Controller Only] Aim Assist enabled when not in ADS – Submachine Guns Sten (VG) 7.62 Gorenko Capacity increased from 32 to 36 – .45 ACP Round Fast Mags Capacity increased from 28 to 32 – 9mm Mags Capacity increased from 20 to 28 – On paper, the Sten (VG) has an incredibly compelling stat-line. In reality, it suffered far too much from its limited magazine capacities–which prevented it from piercing the upper echelon of Submachine Guns. A moderate mag size increase will make the Sten (VG) a more competitive option for those who prefer highly-mobile playstyles. – Welgun (VG) Fire Rate decreased by 2.2% – Recoil increased slightly – ATTACHMENTS Ammunition Hollow Point Damage Range now decreased by 20% – Hollow Point has been heavily leaned on by Submachine Guns and with good reason. Its previous damage range penalty would rarely affect the most common engagement distances. This adjustment to the ammunition results in a powerful tool, you’ll just have to get a little closer. – Our ongoing goal with ammunition is to provide options and move away from a singular choice that’s “good for any occasion”. – Barrel 3-Line Rifle (VG) 500mm MN Custom Flinch Resistance now properly reduces camera pitch when hit – – Kar98k (VG) VDD 660mm 05HE Flinch Resistance now properly reduces camera pitch when hit – – Type 100 (VG) Warubachi 134mm Rapid Visual Recoil decreased – – Type 99 (VG) Shiraishi 712mm Sniper Flinch Resistance now properly reduces camera pitch when hit – – Welgun (VG) 320mm SA Shrouded Recoil Control decreased from 36% to 15% – – Magazine Einhorn Revolving (VG) 16 Gauge 12 Round Cylinder – Magazine Capacity increased from 7 to 12 – Reload Speed increased slightly – – Birdshot 6 Round Cylinder – – Reload Speed increased slightly – – Welgun (VG) .45 48 Round Mags Visual Recoil decreased – 7.62 Gorenko 40 Round Mags Fire Rate increased from 11% to 12% – Maximum Damage decreased from 30 to 29 – Mid Damage decreased from 26 to 25 – Min Damage decreased from 21 to 20 – Recoil Control decreased from 22% to 16% – The Gorenko 40 Round Mags was simply providing far too much value and was overdue for an adjustment. This still leaves the Welgun in a very strong position despite the change to this particular Magazine. – Perk DP27 (VG) Hardscope Recoil Control decreased – Rear Grip Sniper Rifles Airborne Elastic Wrap (BOCW) Flinch Resistance now properly reduces camera pitch when hit – Dropshot Wrap (BOCW) Flinch Resistance now properly reduces camera pitch when hit – Field Tape (BOCW) Flinch Resistance now properly reduces camera pitch when hit – SASR Jungle Grip (BOCW) Flinch Resistance now properly reduces camera pitch when hit – Polymer Grip (VG) Flinch Resistance now properly reduces camera pitch when hit –

  • Warzone Season 2 Reloaded patch notes: AUG nerfs, attachment changes, more – Dexerto

    Warzone Season 2 Reloaded patch notes: AUG nerfs, attachment changes, more ActivisionThe Call of Duty Season 2 Reloaded update has arrived in Black Ops Cold War and Warzone, and we’ve got everything there is to know about what’s new in the battle royale. While Black Ops Cold War has received the bulk of the new content and changes in the Season 2 midseason update, there’s still plenty for Warzone players to be excited about. How big is the Warzone Season 2 Reloaded update? Here are the file sizes for this update, based on each platform: PlayStation 5: 52.0 GB – PlayStation 4: 52.0 GB – Xbox Series X / Xbox Series S: 57.8 GB – Xbox One: 57.8 GB – PC: 52.4 GB (Warzone Only) / 133.6 GB (Warzone and Modern Warfare) – What’s new in Warzone Season 2 Reloaded? New Operators Two brand new Operators came as part of Season 2 Reloaded, available in Black Ops Cold War and Warzone. The first is Wolf, who has a unique Finishing Move that involves his pet canine attacking the enemy. Wolf can be unlocked through a special Store Bundle when the update launches. The second Operator is Rivas, who will be released at some point later on in the season in a separate Store Bundle. New ZRG 20mm Sniper Rifle As with every new weapon added to Black Ops Cold War, the ZRG 20mm sniper rifle is also available in Warzone – although Activision has noted that it won’t be released until later on in the season. Read More: Best Warzone controller settings – According to its official description, the ZRG “boasts a higher bullet velocity than any other weapon in its class,” featuring a fast reload speed and likely good damage for shots to the head, chest, and shoulders. Teaser in Season 2 Reloaded Roadmap The official Roadmap for Season 2 Reloaded includes a Warzone image front and center with a caption that reads, “The threat rises in Verdansk.” This is most likely about the current zombie plague where a throng of the undead keeps moving from location to location following their arrival at the Shipwreck POI. Read More: Best audio settings for Warzone – The popular theory among the community is that all of this leads to the Verdansk getting nuked and replaced with a brand new map, which could be located at the Ural Mountains, according to leaks. Warzone Season 2 Reloaded weapon changes The controversial AUG is the only weapon nerfed in the new midseason update. The base recoil for the weapon has been increased, meaning it’ll be slightly less effective at range. Warzone Season 2 midseason update patch notes Please note that everything in these notes applies to Warzone only; for all of the new content and changes in Black Ops Cold War check out the Season 2 Reloaded patch notes here. General Fixed Dev Error 6634 for Xbox. – Fixed subtitles for Sims, Beck, and Garcia. – Gameplay Armor should now spawn consistently as ground loot across all matches. – The Tactical Map has been updated: You can now double-click to place a Danger Ping. – When hovering over some pingable objects you’ll now sometimes get the name of the object, making it easier to see what you’re pointing at. – It should now be slightly easier to point at exactly what you want when items are very close to one another. – Changed “Delete Pings” text to “Remove My Pings”. – – On Rebirth Island, an out of map exploit was fixed near Chemical Engineering. – In Plunder, Self Revive can now be dropped via the Quick Inventory menu. – With keyboard/mouse or any Bumper Ping control scheme, holding the Ping button down for a short time will let you clear all your placed pings at once. – Weapons The Cold War AUG’s base recoil magnitude has been increased. – Cold War weapon unlocks now appear properly in the After Action Report. – Attachments The Suppressor muzzle now correctly displays muzzle flash concealment as a pro. – The Cavalry Lancer barrel now increases damage done to vehicles. – Smooth zoom/variable zoom scopes will now properly mount on vertical walls. – Fixed some ADS firing animation issues on scopes. – Fixed a bug where some Cold War barrels were not having their intended effects. – Operators Baker’s fourth Operator Mission Objective to eliminate 15 enemies using a weapon with an attached 2x magnified scope or greater now tracks properly. –

  • Warzone Season 2 Reloaded patch notes: RAM 7 nerf, MCW buff, new killstreak & POI, more – Dexerto

    Warzone Season 2 Reloaded patch notes: RAM 7 nerf, MCW buff, new killstreak & POI, more ActivisionSeason 2 Reloaded of Modern Warfare 3 and Warzone has finally landed, bringing a number of huge changes to the Call of Duty titles. Here are the full patch notes for the Warzone Season 2 Reloaded mid-season update. While the Seasonal updates are the biggest in Call of Duty, the mid-season “Reloaded” updates always help to keep things fresh, with new content, meta changes, and more. Season 2 Reloaded of Modern Warfare 3 is no different, and Warzone battle royale has a lot for players to sink their teeth into. Here are the key changes and the full Warzone Season 2 Reloaded patch notes. New killstreak: Bunker Buster The new Bunker Buster killstreak has already raised some eyebrows before it even launches, with the streak able to clear out buildings with a powerful explosive blast, perfect for if you’re looking to get some pesky campers out of their hiding spots, or simply ensure a building is safe to take over when the game is heating up. New Fortune’s Keep POI: Research Vessel The Research Vessel is a new mobile POI, a ship arriving in Fortune’s Keep resurgence. The ship navigates the waters during the first two minutes of the match, and finally anchors at one of several locations around the map. Warzone Season 2 Reloaded full patch notes WEAPONS & ATTACHMENTS New Weapons SOA Subverter Battle Rifle Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a low rate of fire and predictable recoil. – Unlockable via Weekly Challenge. – – Soulrender Melee Weapon A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat. – Unlockable via a set of challenges within the new mid-season Sector in the Season 2 Battle Pass. – – New Aftermarket Parts JAK Backsaw Kit (Holger 556) Attach a high-capacity drum magazine to the Holger 556 alongside a double-barrel configuration allowing the weapon to fire two bullets at a time. – – Attach a high-capacity drum magazine to the Holger 556 alongside a double-barrel configuration allowing the weapon to fire two bullets at a time. – JAK Outlaw-277 Kit (BAS-B) Transform the BAS-B into a lever-action rifle, slowing its rate of fire while massively improving its accuracy for pinpoint precision. – – General Adjustments Upon aiming down sight, the crosshair will now transition directly to the center of the player’s screen rather than easing into position. – This change continues our improvements to the precision and responsiveness of aiming in Modern Warfare III and Warzone. Please continue to share your feedback and look for further changes in future game updates. Assault Rifles MCW (MWIII) Near-Mid Damage increased to 26, up from 24. – Mid Damage increased to 23, up from 19. – – Holger 556 (MWIII) Max Damage increased to 38, up from 35. – Max Damage Range increased to 36.83 meters, up from 33.02. – Near-Mid Damage set to 34. New Variable – Near-Mid Damage Range set to 45.72 meters. New Variable – – BP50 (MWIII) Max Damage decreased to 28, down from 30. – Near-Mid Damage decreased to 26, down from 28. – Increased minimum hipfire spread to 2.4deg/s, up from 2.2deg/s. – Increased maximum hipfire spread to 6.7deg/s, up from 6.3deg/s. – Increased tactical stance spread to 2.9deg/s, up from 2.8deg/s. – Increased aim down sight time to 230ms, up from 220ms. – Decreased aim down sight movement speed to 3m/s, down from 3.4m/s. – Increased horizontal recoil to 15.6deg/s, up from 10.6deg/s. – Decreased vertical recoil to 42deg/s, down from 44.4deg/s. – Forbearer Heavy Stock Increased recoil gun kick benefit to 16%, up from 11%. – – Moat-40 Stock Decreased aim down sight time benefit to 2%, down from 7%. – – Decreased aim down sight time benefit to 2%, down from 7%. – – SVA 545 (MWIII) Decreased sprint to fire time to 189ms, down from 210ms. – Decreased aim down sight time to 230ms, down from 250ms. – – Ram-7 (MWIII) Max Damage Range decreased to 26.67 meters, down from 33.02. – – Battle Rifles MTZ 762 (MWIII) Max Damage decreased to 40, down from 42. – Min Damage decreased to 32, down from 34. – Neck Damage Modifier decreased to 1.1x, down from 1.3x. – Lower Torso Damage Modifier decreased to 1x, down from 1.1x. – Head Damage Modifier decreased to 1.2x, down from 1.3x. – Near-Mid Damage Range decreased to 40.64 meters, down from 44.7. – JAK Heretic Carbine Kit Decreased horizontal recoil to 9.4deg/s, down from 11.9deg/s. – Increased vertical recoil to 47.9deg/s, up from 47.1deg/s. – – – Bas-B (MWIII) JAK Outlaw-277 Kit Increased gun pushback ADS scale to 3.2, up from 2. – Increased camera pushback scale to 5, up from 1.4 – – – JAK Outlaw-277 Kit – Sidewinder (MWIII) Decreased recoil intensity during sustained fire slightly. – A90 Venom Stock Decreased recoil gun kick penalty to 5%, down from 16% . – – RB Rapidstrike Grip Increased aim down sight time benefit to 11%, up from 9%. – Decreased recoil control penalty to 4%, up from 10%. – – – SMGs AMR9 (MWIII) JAK Ettin Double Barrel Kit – Bullets are now fired in a vertical column rather than a randomized spread. – – RAM-9 (MWIII) Speedway v5 Short Barrel Decreased aim down sight speed penalty to 10%, down from 15%. – Increased recoil gun kick benefit to 9%, up from 4%. – Increased recoil control benefit to 12%, up from 8%. – – FSS Imperator Light Barrel Increased bullet velocity benefit to 20%, up from 15%. – Increased damage range benefit to 20%, up from 12%. – – Boreal-6C Suppressed Barrel Decreased damage range penalty to 12%, down from 20%. – Decreased bullet velocity penalty to 12%, down from 20%. – – – Speedway v5 Short Barrel – WSP-9 (MWIII) Decreased minimum standing hipfire spread to 1.8deg/s, down from 2deg/s. – Decreased maximum standing hipfire spread to 5.6deg/s, down from 6.2deg/s. – Decreased tactical stance spread to 3.1deg/s, down from 3.4deg/s. – – Rival 9 (MWIII) JAK Headhunter Carbine Kit Near-Mid Damage Range increased to 45.72 meters, up from 33.02. – – – JAK Headhunter Carbine Kit – PDSW 528 (MWII) Improved alignment of the default iron sight optic. – – Shotguns Lockwood 680 (MWIII) Barrel Attachments Damage pellet count now remains at 6, regardless of ammo capacity. – – – Barrel Attachments – LMGs Bruen MK9 (MWIII) Lower Torso Damage Modifier increased to 1.1x, up from 1.05x. – Decreased aim down sight time to 410ms, down from 450ms. – Increased movement speed to 4.4m/s, up from 3.9m/s . – Increased crouch movement speed to 2.1m/s, up from 1.6m/s. – Increased tactical sprint speed to 6.4m/s, up from 6.3m/s. – Increased aim down sight movement speed to 2.4m/s, up from 1.9m/s. – – Pulemyot 762 (MWIII) Increased strength of aim down sight idle sway. – Jak Annihilator Bullpup Kit Decreased bullet velocity to 660m/s, down from 760m/s. – – – Sniper Rifles XRK Stalker (MWIII) Decreased aim down sight time to 580ms, down from 610ms. – – Decreased aim down sight time to 580ms, down from 610ms. – KATT AMR (MWIII) Decreased aim down sight time to 720ms, down from 760ms. – – Decreased aim down sight time to 720ms, down from 760ms. – SPX -80 (MWII) Increased aim down sight time to 570ms, up from 545ms. – – Handguns Renetti (MWIII) JAK Ferocity Carbine Kit Max Damage increased to 36, up from 33. – Min Damage increased to 28, up from 25. – – – JAK Ferocity Carbine Kit – COR-45 (MWIII) XRK IP-V2 Conversion Kit Increased bullet velocity to 600m/s, up from 525m/s. – – Increased bullet velocity to 600m/s, up from 525m/s. – – XRK IP-V2 Conversion Kit – TYR (MWIII) Near-Mid Damage Range increased to 15.24 meters, up from 11.43. – – Near-Mid Damage Range increased to 15.24 meters, up from 11.43. – 9mm Daemon (MWII) Daemon Hand Rear Grip Added missing Pistol Fastdraw benefit. – – – Daemon Hand Rear Grip – Wonder Weapons Wunderwaffe DG-2 Splash damage increased to 100, up from 75. – Increased Projectile Explosion Radius to 64, up from 50. – Increased Projectile Speed to 101.6m/s, up from 50.8m/s. – Players directly impacted by the Wunderwaffe DG-2 are no longer forced to fire. – Allowed Tick Damage effect to stack – Adjusted ADS & Hipfire Sway. – Fixed an issue with ADS FOV when exiting ADS. – – Attachments Underbarrel Launchers Addressed an exploit that allowed players to fire unlimited projectiles. – – Addressed an exploit that allowed players to fire unlimited projectiles. – JAK Limb Ripper Increased movement speed while revving by 25%. – Increased damage range to 1.4 meters, up from 1.1. – – GENERAL Audio Improvements Boosted Ascender distance by 16ft. – Boosted Parachute distances 100ft. – The overall volume of reviving a teammate has been slightly increased. – A new, unique sound has been added for reviving a player so that it is significantly more noticeable to nearby players. – Reviving a teammate using a medic vest now has a unique audio cue that players within a small radius can hear. Quality of Life – – Final Elimination Cam A killcam has been added to showcase the final elimination of each match across most modes excluding Lockdown and Plunder. – – Resurgence Combat Records Stat tracking has been enabled for Resurgence. – – GAMEPLAY New Features All Maps | All Modes Personal Decontamination Station Field Upgrade Similar to a Trophy System, the PDS is thrown out and creates a zone of approximately 6 meters that will protect players from most sources of gas. – The safe zone will last for a maximum of 15 seconds or until it is destroyed. Duration reduced by 50% in the final two circles. – – – Buy Station Secondary Weapons Players will now be able to access their Secondary Weapons in the Buy Station via a dedicated tab. – – Fortune’s Keep | Resurgence Bunker Buster Breach fortified areas with a penetrating gas-loaded missile to flush out concealed threats. – This killstreak will blast through up to 3 floors, causing radial damage and leaving a column of gas that will last 25 seconds. – – Adjusted Features All Maps | All Modes Pre-Match Lobby Loadouts Quality of Life Players can now instantly swap loadouts in the pre-match lobby rather than having to respawn with the new selection. – – Looting Improvements Quality of Life Significant improvements have been made to the top and bottom shelf auto looting system. – Players can now expect a more consistent and predictable auto pick up range for loot that is both above and below the player’s current height / level. – – Audio Improvements The overall volume of reviving a teammate has been slightly increased. – A new, unique sound has been added for reviving a player so that it is significantly more noticeable to nearby players. – Reviving a teammate using a medic vest now has a unique audio cue that players within a small radius can hear. – – Backpack Auto Refill Quality of Life Field upgrades, killstreaks, tactical and lethal equipment will now auto equip if identical items are found in the backpack. – If not, the next closest, non-identical item will auto equip. – – Redeploy Pack Flare Quality of Life A flare will now appear when players respawn via a redeploy pack. – – Minimap Vehicles Increased the distance at which enemy vehicles will appear on the minimap by 10 meters. – – All Maps | Resurgence Most Wanted Time Reduced Most Wanted Contract Time in Resurgence Game modes to 3 minutes instead of 4. – – Fortune’s Keep | Resurgence Loot Adjustments Killstreak spawns have been reduced by approximately 30%. – A maximum of 1 killstreak will spawn in base and legendary caches. – Supply boxes will now spawn more Armor Plates. – – Urzikstan | Plunder Cash Deposit Improvements Interacting with the cash deposit helipad will take priority over any loot that may be overlapping. – – EQUIPMENT & PERKS Lethal Equipment Throwing Knives Damage reduced to 175, down from 200. – The throwing knife will one-shot with impacts to the head or if used on a downed player. – – Frag Grenade Mid Damage reduced to 155, down from 200. – Outer Damage reduced to 110, down from 175. – – Battle Rage Removed a reference in the Battle Rage description about quickly regenerating health. – – Tactical Equipment Stun Grenade Resolved an issue causing the movement reduction effect to be removed upon sprinting. – – EMD Grenade Added additional UI elements to better communicate when an enemy is tracked. – Tracked enemies will now appear as a constant ping on the minimap. – Players can no longer die unexpectedly when an EMD is thrown at vehicles or doors. – – Perks Quick Fix Minor update to the description and sub-description text. – – WARZONE RANKED PLAY: RESURGENCE Warzone Ranked Play: Resurgence Restrictions Optics All Thermal Optics are now restricted as previously intended. – – Earning SR Final Placement SR has been adjusted to the below values. Top 12: 15 SR – Top 8: 30 SR – Top 5: 50 SR – Top 3: 60 SR – Victory: 100 SR (Unchanged) – – General Proximity chat has been disabled. – UI/UX Exfil Player Card Players can now see their player card, which includes emblems and their gamer tag, in the exfil cinematic. – – Deployable Buy Station IconsQuality of Life Icons for Deployable Buy Stations will now show above other icons on the tac map for better visibility/legibility. – – BUG FIXES Fixed collision issues with various elements across Fortune’s Keep allowing Players to exploit/peek/shoot through them. – Fixed an issue that would prevent a new weapon from appearing in the backpack inventory if it was picked up while replacing armor plates. – Fixed descriptions on some tactical equipment to match their exact functionality. – Fixed several interface issues when a player respawns after dying near the end of a Jailbreak public event. – Fixed an issue that allowed Bomb Drones to down friendly players. – Fixed an issue causing several ground loot Ram-9 rarities to be missing an attachment. – Fixed an issue where end of match names were scrolling from too low on the screen. – Fixed an issue allowing Players to duplicate equipment. – Fixed an issue preventing Players from spawning after using the Rejoin feature in Resurgence modes. – Fixed an issue causing the backup pistol to get stuck when using a killstreak. – Fixed an issue allowing Players to duplicate Plate Carriers. – Fixed an issue causing a crash when attempting to use the Rejoin feature. – Fixed an issue causing custom Perk Packs to disappear when attempting to stow them. – Fixed an issue causing the Player to not appear on the minimap for teammates after a Jailbreak occurs. – Fixed an issue allowing Players to keep the backup pistol out of the water. –

  • Warzone Season 2 Reloaded improves parachutes, Gas Masks in huge quality of life patch – Dexerto

    Warzone Season 2 Reloaded improves parachutes, Gas Masks in huge quality of life patch ActivisionWith the Warzone Pacific Season 2 Reloaded update comes an assortment of Quality of Life (QoL) changes to help smooth out moment-to-moment gameplay. From new parachute improvements to various Contract adjustments, here’s all you need to know. With Warzone Pacific’s hefty Season 2 Reloaded update, the Call of Duty battle royale is set to implement almost a dozen crucial gameplay improvements. While some are fairly minor, like being able to drop a Gas Mask, others such as portable Buy Stations could have a dramatic impact on the state of the game. Given the size of the latest content drop, with everything from an overhauled Rebirth Island map to a new weapon trading system also included, there’s plenty to wrap your head around. So here’s a full breakdown of the latest QoL improvements in Warzone before you drop into the Season 2 Reloaded update. Kicking things off, we have the previously teased improvements that didn’t quite make it into the Season 2 patch. Gas Masks can be dropped, Armor can be picked up from other Armor Satchels, and players can now control their revived state. When it comes to the latter point, Warzone has always defaulted to making Operators stand back up when being revived. Moving forward, however, that will no longer be the case. Now, players can choose if they want to come back to life in a prone, crouched, or standing position. In relation to movement in the battle royale, parachutes are finally changing with a highly requested improvement. Parachutes can now be cut much closer to the ground than before. So for skilled players looking to be as efficient as possible, this slight adjustment should make a world of difference. Perhaps the most significant gameplay tweak in the Pacific Season 2 Reloaded patch has to do with new portable Buy Stations. While many will still remain in fixed positions on the map, players also have the option to throw out their own markers and call in a personal Buy Station. Not only should this help if your team is in a rough spot, but it could also come in clutch as the final zone shrinks. Also included in the update are a number of slight Contract adjustments and general UI updates. The full list of new quality of life changes in the Warzone Pacific Season 2 Reloaded patch can be found below. All Warzone Pacific Season 2 Reloaded quality of life changes Players can drop Gas Masks. – Players can pick up Armor Plates from satchels on the Ground if you have a satchel already. – New UI addition tells you how many plates a satchel has on the ground. – When you are downed, you can now set the state you are revived into (prone, crouched, standing). – Contract Updates: Contracts rotate at an angle to get better visibility (45-degree angle). – Contracts remain on Tac Map even when you have a Contract in Progress. – Rebalanced distribution of Contracts to ensure Bounties are favored. – Most Wanted has been removed from Top Secret. – – Improvements for Smoke Grenades: When you see Red Smoke, you’ll see an aura around it, so you know it’s active. – Added Portable Buy Stations: Players can throw out a marker, Buy Station will land at your location, wherever you are. Comes with a unique in-world marker to distinguish from default Buy Stations on the map. – Parachutes changes: Players can cut the parachute much closer to the ground than before. – Improved heavy weapon drops. –

  • Warzone Season 2 Reloaded March 30 update patch notes: Multiple bug fixes – Dexerto

    Warzone Season 2 Reloaded March 30 update patch notes: Multiple bug fixes ActivisionCall of Duty: Warzone’s Season 2 Reloaded March 30 patch notes are here, covering several bug fixes for the battle royale. So, let’s run through everything that’s changed. Addressing several bugs running rampant in the current season of Warzone, Raven Software‘s latest patch looks to remedy many instances that left the game unplayable. Now that the patch is live, Raven has offered a peek behind the curtain to see what issues were addressed. Warzone March 30 update patches Operator bug Some of the most interesting news of the March 30 patch includes fixes to bugs that caused Operators to have incorrect parachute mechanics and drop-in speeds. Modern Warfare and Black Ops Cold War Operators were gliding into the battle at a much faster rate, so, with the implementation of this latest fix, all Operators should be dropping in at the same speed. Read More: Best Cold War AUG Warzone class loadout – The Warzone experience will continue to evolve throughout Season 2 Reloaded as the devs address bugs found throughout the game and add more content through consistent updates. Warzone March 30 update: patch notes Here is everything found in the latest patch – courtesy of Raven. GENERAL Private Matches have been updated to align with Public Match settings. – BUG FIXES Fixed an issue causing inconsistent Operator parachuting functionality. – Fixed an issue causing the Community Challenges under the Rebirth Reinforced Event tab not to display the current/updated challenge. – Fixed an issue causing the Armaguerra 43 (VG) to appear in-game as Submachine Gun Charlie mistakenly. – Fixed an issue causing the Circle to move outside of playable space on Caldera occasionally. – Fixed an issue causing Party Invites notification text to appear misaligned. – Fixed an issue causing Armor Satchels acquired via Heavy Weapon Crates to equip with 0 out of 8 Armor Plates available. – Fixed an issue causing Heavy Weapon Crate pallets to appear as non-interactable ground loot. – Fixed an issue causing an incorrect Mode to appear on the menu while queueing for a Match. – Fixed an issue causing a Scavenger Contract loot crate to spawn outside of reach on Rebirth Island. –

  • Warzone Season 2 brings stun fixes, armor changes in massive quality of life update – Dexerto

    Warzone Season 2 brings stun fixes, armor changes in massive quality of life update ActivisionWarzone’s major Season 2 update is set to introduce more than just new content as a whopping 30 quality of life improvements are also bundled into the patch. From armor plate changes to gas mask improvements, there’s plenty to look forward to. Warzone Season 2 is shaping up to be one of the biggest battle royale updates yet. While new map changes, weapons, and a raft of gameplay features top the bill, an array of improvements under the hood are also set to be rolled out. A total of 30 quality of life adjustments have been revealed as developers aim to tighten Warzone’s moment-to-moment gameplay from all angles. From equipment changes to general movement fixes, there’s a ton to wrap your head around. So before dropping into Season 2, here’s all you need to know about the most significant quality of life improvements on the way in Warzone. Warzone Season 2 qualify of life improvements 30 key gameplay changes are set to be deployed as part of the Season 2 patch. Whether it’s specific features or broader mechanics, almost everything has come under the microscope. Topping the list is a range of movement tweaks. Both on-foot and in-vehicle movement should feel a great deal smoother in Season 2. Not only will Caldera be easier to scale with “increased mantle height,” but driving up and down various mountains looks to be faster than ever with a “reduction in collision of world geometry.” Furthermore, a number of obstructions have been removed to aid your movement as well. Parachutes can be pulled much lower to the ground, avoiding any accidental deaths moving forward, and Stun Grenades are even on the way out in the Vanguard Royale playlist, meaning there’s one less piece of equipment to deal with. When it comes to combat changes, experienced Warzone players will be delighted to hear Gas Masks are finally being fixed. No longer will the brief animation interrupt a critical gunfight. Also bundled into the Season 2 patch is a long-requested change to the way Armor Plates function. Using a full plate will now prioritize a full plate’s worth or armor, rather than filling a small bit of damage first. Rounding out the list comes one key change to Caldera in particular. After weeks of complaints surrounding the new Pacific map layout, Peak should be less of an issue as we press forward. The final circle has a lesser chance of honing in on the controversial POI, which should allow for more even finishes to your games. Below is a full look at every Warzone Pacific Season 2 quality of life improvement we know of thus far: Traversal Improvements: Increased mantle height & collision fixes. – Gas Mask: Animation won’t interrupt a player in ADS. – Armor Plates: Refills full plate of armor before filling damaged. – Vehicles: Handling and a reduction in collision of world geometry. – Parachute Improvements: Including being able to deploy them at a lower vertical height. – Restrictions: Dead Silence and Stun Grenades removed from Vanguard Royale. – Stunned Fix: Aim assist now scales appropriately. Won’t increase aim assist strength. – Nerfs: Fighter Planes and Gasoline Cannisters. – Buffs: Anti Air Cannons. – Final Circle: Less likely to end on Peak. – Quality of life improvements in Warzone Season 2 Reloaded While Season 2 is in focus, we already know of further quality of life changes on the way for the mid-season patch. Read More: When is CoD Warzone Mobile coming out? – Season 2 Reloaded is expected to bring at least three key gameplay tweaks that missed the first window. Perhaps most significant is the added option of changing your stance while downed. Once this patch arrives, players will be able to swap between Crouched and Prone stance to avoid incoming fire while waiting for a revive. While details are still scarce given this update is weeks away, below is an early look at the three changes we already know of: Downed: Able to control resurrect state: Prone vs Crouched. – Gas Masks: Ability to drop. – Armor: Pick up from another Armor Satchel. – For now though, the plethora of upgrades arriving in the February 14 update will be a pleasant surprise, with plenty of look forward to.

  • Warzone Season 2 patch notes: Ship POI, 2 new weapons, map changes, more – Dexerto

    Warzone Season 2 patch notes: Ship POI, 2 new weapons, map changes, more ActivisionSeason Two of Warzone has arrived and we’ve got everything you need to know about the new update, including new points of interest on the Verdansk map, two weapons, modes, and more. A new season means new content for Call of Duty’s prized battle royale game. Warzone has been met with a brand new POI in the shape of a large cargo tanker, along with a number of other key changes to Verdansk. A couple of new modes have also made their debut, as well as the FARA 83 assault rifle and LC-10 SMG. On top of all this new stuff, Raven Software has also made severl minor tweaks and fixed a handful of bugs. All of the details can be found in the official Season 2 patch notes below. New Warzone locations in Season 2: Ship POI & map changes First and foremost, Verdansk has some new points of interest for the first time in a while, starting with the Vodianoy cargo tanker ship that arrived at the Port. The tanker was said to be carrying “unknown cargo,” so players are able to access it for loot, although it will likely be a hot spot for the next few weeks. Read More: What’s new in Cold War Season 2? – That’s not the only new POI in Season 2, but it’s the only one we know for definite at this stage. Activision said that “something major is beginning to rumble deep underground” within Verdansk and that players can explore these areas at their own risk since further intel is currently “classified.” New Warzone weapons in Season 2: FARA 83 & LC-10 Black Ops Cold War is set to receive six new weapons throughout Season 2, which means that they’re available in Warzone as well due to the two games’ integration within each other. Two of those weapons have been released right at the launch of S2 – the FARA 83 assault rifle and LC-10 SMG. The FARA 83 is a remake of the iconic Galil AR from previous Black Ops titles, while the LC-10 is a brand new addition to the series. The FARA can be unlocked by reaching Tier 15 of the S2 Battle Pass while the LC-10 is available after Tier 31. New Warzone modes in Season 2 Rebirth Island Resurgence Extreme Rebirth Island’s new Resurgence Extreme mode is available right away with the launch of Season 2. This is essentially the current Resurgence mode but on steroids, increasing the player count up to 90! “The high-octane, respawn-enabled Resurgence mode on Rebirth Island will be taken to the extreme during Season Two, upping the max player count in the limited-time Rebirth Island Resurgence Extreme mode. Up to 90 players can drop onto Rebirth Island for an incredibly frenetic fight for supremacy, as they look to eliminate every last member of enemy squads to prevent them from getting a second, third, or even forth chance at revenge. Just like Resurgence, squad members can spawn back in if their Rebirth Countdown hits zero and at least one of their allies is still alive, and specific Caches around the map will refresh their items frequently to ensure there is no shortage of firepower around the island.” Exfiltration Exfiltration is a new mode that is played on Verdansk. It will be added in-season, meaning it won’t be available at the start of Season 2. “It’s about time that the exfil chopper arrives the Circle Collapse fully closes in. During an Exfiltration Battle Royale, a portable radio crackles into life, coming online somewhere in Verdansk. The Operator who secures this radio and holds onto it for a sufficient period of time automatically wins the game for them (or their squad, in non-Solo modes). To ensure their exfil isn’t by the book, anyone holding the radio is marked on the Tac Map as if they were under a Most Wanted Contract (also known as an HVT or High Value Target) with all Operators also receiving intel on how much longer the current radio holder has until they win. Other than this new win condition, the same Battle Royale rules apply. Expect a circle collapse and a winner to be determined by last Operator or squad standing, should nobody receive an early exfil with the radio.” Warzone Season 2 update patch notes PLAYLIST UPDATE Adding: Plunder – Blood Money Trios – Rebirth Island – Resurgence Extreme – – Removing: Plunder – Blood Money Quads – Rebirth Island – Mini Royale Trios, Resurgence Quads – – GAMEPLAY Loot that spawns across Verdansk has been updated… and now includes two brand new weapons: the FARA 83 Assault Rifle and the LC10 SMG – Players that are continually in the gas will suffer more damage over time – Previously unlocked Seasonal Challenges will be completable after season ends and during future seasons – Intel Missions have been removed – Balanced the XP gain of KingSlayer and other unique modes to match the XP of core BR – EVENTS Outbreak Free Trial (Feb 25 – Mar 4) Celebrate the launch of Season Two with free access to a brand-new Zombies experience known as Outbreak, action-packed Multiplayer maps (including the new map Apocalypse), and more in from February 25 to March 4. Onslaught is also available to PlayStation owners during this access period as well. – – Outbreak Challenge Event (Feb 25 – Mar 11) Earn Charms, Stickers, Emblems, Calling Cards, and Weapon Blueprints by completing challenges in and in ‘s Outbreak mode. This event can be viewed within the main , Multiplayer, and Zombies menus. – Need an introduction to Outbreak in Zombies so you can claim all the items from this Challenge Event? Check out the following blogs: – – 2XP + 2WXP WEEKEND Starting on Feb 26, all players get Double XP and Double Weapon XP all weekend long in and to celebrate the kickoff of Season Two! Gain twice as much progress toward your next Prestige and max out those weapons through 10AM PT Mar 1. PlayStation players also get an extra 24 hours of 2XP and 2WXP starting Feb 25. – MODES Rebirth Resurgence Extreme (Launch Week) Up to 99 players will drop onto Rebirth Island for an incredibly frenetic fight for supremacy, as they look to eliminate every last member of enemy squads to prevent them from getting a second, third, or even forth chance at revenge. Just like Resurgence, squad members can spawn back in if their Rebirth Countdown hits zero and at least one of their allies is still alive, and specific Caches around the map will refresh their items frequently to ensure there is no shortage of firepower around the island. – – Exfiltration (In Season) In this mode, a portable radio crackles into life, coming online somewhere in Verdansk. The Operator who secures this radio and holds onto it for a sufficient period of time automatically wins the game for their squad. To ensure their exfil isn’t by the book, anyone holding the radio is marked on the Tac Map as if they were under a Most Wanted Contract (High Value Target) with all Operators also receiving intel on how much longer the current radio holder has until they win. Other than this new win condition, the same Battle Royale rules apply. Expect a circle collapse and a winner to be determined by last squad standing, should nobody receive an early exfil with the radio. – – BATTLE PASS 100 Tiers including two Weapons, a new Operator, and the first Reactive Weapon Blueprint Tier 0 (Instant Unlock) Operator – Naga – Park – Operator Skin and Mission – Wellington Safari Watch – Season XP Boost (10%) – – Tier 15 FARA 83 Assault Rifle – – Tier 31 LC10 SMG – – Tier 95 “Vulture Exo” Ultra-rarity Reactive Weapon Blueprint – – Tier 100 “Warlord” Naga Skin and Operator Mission – “Poison Dart” Legendary SMG Blueprint – – And a lot more! – – Tier 0 (Instant Unlock) – You can also check out our Season Two Battle Pass Trailer and the Battle Pass / Store Breakdown Blog – MAP – POINTS OF INTEREST Shipwreck The doomed cargo tanker known as the Vodianoy has run aground in the low estuary of swamp ground less than a klick west of the Zordaya Prison Complex. – – Missile Silos A team of Operators discovered Missile Silos hidden underneath the city’s three war monuments: Jarvdinsk Spomenik above the Arklov Peak Military Base – Zoszni Spomenik southeast of the Novi Grazna Hills – Styor Spomenik in Tavorsk Park – – – A team of Operators discovered Missile Silos hidden underneath the city’s three war monuments: – Due to the contamination, security protocol mandates a complete shut down of the following locations: Subway – Stadium Garage – Bunkers 00, 04, 05, 06, 09, 11 – – WEAPONS Increased bullet velocity of the Tactical Rifle Charlie – New Weapons added: FARA 83 – AR Unlocked via Battle Pass Tier 15 – – LC10 – SMG Unlocked via Battle Pass Tier 31 – – Machete – Melee Unlocked via Weapon Challenge or Store Bundle – – – FARA 83 – AR – New Weapon Unlock Challenges added: Groza – AR – Mac-10 – SMG – – Reactive Blueprints added: The Reactive property lets Operators display their skill in real-time by evolving their weapon’s appearance with kills during a match. For example, the “Vulture Exo” pulsates a green energy across the skeleton of a bird that wraps around the entire weapon. As an Operator earns kills, this energy shifts from blue to orange and eventually red, signifying how much of a hot hand they have in the match. – – – The Reactive property lets Operators display their skill in real-time by evolving their weapon’s appearance with kills during a match. – Cold War attachments have been updated – pros, cons and stat bar values now more accurately reflect their functionality The following attachments have also had their functionality adjusted: Bruiser Grip Before: Melee Quickness – After: Movement Speed, Hip Fire Accuracy – – Mounted Flashlight Before: Enemy Reveal Distance – After: Movement Speed, Aim Walking Movement Speed – – Tiger Team Spotlight Before: Enemy Reveal Distance – After: Movement Speed, Aim Walking Movement Speed – – – Bruiser Grip – – The following attachments have also had their functionality adjusted: – OPERATORS New Operators added: Kapano “Naga” Vang: Warsaw Pact (Launch Week) Unlocked via Battle Pass – – Karla Rivas: NATO (In Season) Unlocked via Store Bundle – – Terrel Wolf: NATO (In Season) Unlocked via Store Bundle – – Samantha Maxis: NATO (In Season) Unlocked via Store Bundle – – – Kapano “Naga” Vang: Warsaw Pact (Launch Week) – GENERAL FIXES Players should no longer spawn outside of the Gulag combat area – Ammo replenishment timing when equipping Stopping Power rounds on Cold War weapons has been addressed – Fixed various issues with reticle streaming – The “Grinch Forest Spirit” Skin now properly renders at all distances – The “Gem Cutter” Silenced Assault Rifle is now properly suppressed – Operator Mission “Unkillable” will now track properly when getting kills with the High Alert Perk active – Mac-10 Weapon Unlock Challenge now tracks correctly when getting 2 rapid kills using an SMG – Operator Missions require now associated Operator to be equipped – Fixed an issue with War Tracks not playing correctly – Fixed an issue causing the Heartbeat Sensor to incorrectly display player with Ghost Perk active on Kill Cam – Prestige banners now include correct text and award stickers – STORE Added new CDL team packs – DOWNLOAD The Season Two download is going to be large. In order to reduce the overall disk space that MW and WZ take up, you can uninstall the content packs for modes that you’re not playing if you want to free up space. You can learn how to do so here. – Download size: PlayStation 5: 17.0 GB – – PlayStation 4: 17.0 GB – – Xbox One Series X / Xbox One Series S: 17.9 GB – – Xbox One: 17.9 GB – – PC: 16.9 GB ( Only) – 20.8 GB ( and ) – – – PlayStation 5: – Warzone & Black Ops Cold War Season 2: relevant articles You can find everything you need to know about the Season 2 update via the links below:

  • Warzone Season 2 Outbreak Event: rewards, how to play, dates, more – Dexerto

    Warzone Season 2 Outbreak Event: rewards, how to play, dates, more ActivisionTo kick off Season 2 in Warzone, there’s a limited-time event for you to sink your teeth into. The Zombie-focused takeover known as ‘The Outbreak Event’ comes with new rewards, fresh loot, and plenty more. Here’s everything we know. With the dawn of a new season in Warzone comes a heaping serve of fresh content. With Zombies taking over Verdansk and a new mode sending hordes to Fireteam maps, the undead are everywhere in Season 2. The first thing you’ll notice upon booting up Warzone in Season 2 is a brand new event. The Outbreak Event is a limited-time takeover for the start of the new period in-game. From event-specific rewards to limited-time modes, and everything in between, here’s what you need to know. Warzone Season 2 The Outbreak Event: Dates Having started at the very beginning of Season 2, you’ll need to get in quickly with this limited-time event. The Outbreak Event is already live in Warzone and runs through until Thursday, March 11 at 10 AM PT. That gives players roughly two weeks to unlock every item and complete all of the unique challenges on offer. Warzone Season 2 The Outbreak Event: Rewards Similar to previous events in Warzone, there’s plenty on offer here. Your typical Stickers, Emblems, Calling Cards, and Charms are all up for grabs. Additionally, there are also exclusive Weapon Blueprints for The Outbreak Event. Read More: 7 best Call of Duty Warzone players to watch – In total, there are 18 unique items available throughout the brief takeover. Below is a complete rundown on every item along with how you unlock them. Gas Mask – Charm: In Outbreak, successfully exfil 3 times – Aim for the Head – Calling Card: In Warzone, kill 20 Zombies with headshots – Amigos – Sticker: In Outbreak, eliminate 250 Zombies – Cleaning Supplies – Charm: In Warzone, eliminate 20 Zombies – Dark Aether – Accessory: In Outbreak, eliminate 10 elites – Strange Emission – Emblem: In Warzone, use lethal equipment to kill 8 Zombies – Grasp for Power – Sticker: In Outbreak, open 25 chests – Skull Survivor – Emblem: In Warzone, use vehicles to eliminate 3 Zombies – Pure Anguish – Charm: In Outbreak, complete 3 World Events – Heads Blazin’ – Sticker: In Warzone, eliminate 5 Zombies in a single match 3 times – On the Move – Calling Card: In Outbreak, Wrap 10 times – Shotgun Eliminations – Calling Card: In Warzone, use Shotguns to eliminate 8 Zombies – Special Eliminations – Calling Card: In Outbreak, eliminate 3 Special Zombies – One Punch, Two Punch – Calling Card: In Warzone, rapidly kill 2 or more Zombies 2 times\ – Not the Last – Emblem: In Outbreak, use vehicles to eliminate 100 Zombies – Immolation – Emblem: In Warzone, use Pistols to eliminate 8 Zombies – Stitched Together – Charm: In Outbreak, complete 10 objectives – Quick Elimination – Calling Card: In Warzone, eliminate 8 Zombies before the first circle closes – How to play The Outbreak Event in Warzone Season 2 This brand new event is available to players across both Warzone and Black Ops Cold War’s new Zombie-themed mode of the same name. If you own the full version of Treyarch’s latest title, you’ll be able to tick off challenges until the final day on March 11. However, if you’re a free-to-play Warzone player, you’ve still got every chance to see and do it all. To celebrate the launch of the new Outbreak mode, Treyarch has made it free to all Warzone players from February 25 to March 4. Be sure to jump in quickly and get everything done before it’s too late. Once this limited-time event disappears, these rewards will likely be gone forever.

  • Warzone Season 2 leaks reveal new event, Redeploy Balloons, gas weapons, more – Dexerto

    Warzone Season 2 leaks reveal new event, Redeploy Balloons, gas weapons, more ActivisionWarzone Season 2 leaks have seemingly revealed a ton of new content on the way in the next major update including a limited-time event, unique vehicles, gas-infused weapons, and more. With the Warzone community having now settled into Caldera, for better or worse, Season 2 is next on the calendar to keep the Call of Duty title fresh. Although the highly-anticipated patch was recently delayed, early intel has already begun slipping through the cracks. Ahead of Season 2’s launch on February 14, we’ve already heard of map changes on the way, and now, it appears there’s plenty more to be excited about. Leaked details have touched on everything from new vehicles coming soon to powerful weaponry on the way. While it’s worth taking this with a grain of salt for now, here’s what appears to be on the way in Warzone’s Season 2 update. Warzone Season 2 leaks reveal Armored Convoy event Another limited-time event is seemingly locked in for Warzone Season 2, according to the latest leaks. Armored Convoys will reportedly be scattered throughout Caldera as they attempt to distribute Nebula-5 gas. Players can “ambush them to gain valuable equipment and weapons,” but it might be a little more challenging than usual. Rather than simply waltzing up and standing near an objective, toxic gas could be damaging your team. That’s where the leaked ‘Personal Decontamination Station (P.D.S.) comes into play. This new equipment supposedly filters nearby gas, keeping your squad safe if you’re without masks. New Planes and Redeploy Balloons in Warzone Season 2 With the jump to Caldera in Warzone Season 1, players were able to pilot planes for the first time in the CoD battle royale. A few weeks after getting familiar with the first iteration, new aircrafts now appear to be on the way. “Fresh off the assembly line” is a “new fleet of Bombers,” according to the leaks. As the name implies, these vehicles could come with a new feature, allowing players to time devastating bombing runs over certain POIs. Read More: Ultimate Warzone event calendar – In order to keep things balanced in the skies, new ‘Redeploy Balloons’ will supposedly keep pilots on their toes. There’s no telling how these may function just yet, given Warzone already has its popular Gulag system. But one thing is clear, flying into them can “severely damage your aircraft.” Warzone Season 2 could bring gas-infused weapons Rounding out the Season 2 leaks appears to be a range of gas-infused weapons. As a result of the Nebula-5 gas tied to the event, “Bunkers scattered around Caldera” could soon provide weapons that utilize its power. There’s no telling exactly what this may look like, but we can make a few guesses. Everything from more powerful gas grenades to incendiary-esque weapon effects might be in the cards. Read More: Call of Duty Warzone 2: everything we know – It’s unlikely players will have access to these effects in the Gunsmith directly. Instead, it appears unique gas-infused weapons will only be available as floor loot.

  • Warzone Season 2 leak claims new vehicle can destroy Buy Stations and Loadout Drops – Dexerto

    Warzone Season 2 leak claims new vehicle can destroy Buy Stations and Loadout Drops ActivisionWarzone Season 2 is right around the corner, and fans are eager to see how the Caldera formula will be shaken up. According to a fresh leak, a new vehicle is on the way capable of laying waste to both Buy Stations and Loadout Drops. Even though it was hit with a slight delay, the hype surrounding Warzone Season 2 is beginning to grow. We’ve already seen leaks hinting that Apex Legends-style Redploy Balloons could be introduced, and Raven themselves have been teasing some changes to Caldera’s landscape. But players are keen to see even more drastic changes going forward. If a new leak is to be believed, a brand-new vehicle could be coming in Season 2, which is powerful enough to add a whole new layer of strategy to Warzone matches. The alleged leak comes from Real1tyUK on Twitter, who claims to have found a reference to a new vehicle called the Bomber lurking in the game’s code. Caldera is already littered with jeeps and planes to get around quickly, but this new airship appears to be on a different level. With three manned turrets and space for a pilot, the Bomber is said to be more durable than other aircraft. It also supposedly has enough firepower to wipe out Loadout Drops and Buy Stations from the map altogether. The Bomber’s leaked full description reads as follows: “When it’s time to call in the big guns, there’s no better vehicle at your disposal than the Bomber. This aircraft packs a heavy punch, with seating for three turrets and a spot for the pilot who can drop explosive payload bombs that can turn Buy Stations into shrapnel and Loadout Crates to debris.” “Though less agile than the Dauntless, the Bomber’s exceptional armor lets this bird take a beating.” The ability to destroy Loadout Drops and Buy Stations will pique players’ interest, as this would mark a drastic change to the flow of Warzone matches. Raven finally allowed players to buy loadout drops at any time recently, but this new flying force of nature could make them far harder to call in. Pushing enemy teams to rely on ground loot would be a huge advantage for anyone lucky enough to find a Bomber on the map. It also limits rival players’ ability to buy killstreaks, armor, and ammo. Unfortunately, this leak doesn’t reveal any more details about how the Bomber will work if and when it does arrive. We still don’t know how many will spawn per match, or if there is an ammo limit to prevent all of Caldera’s Buy Station from being eradicated. As always with leaks that these, be sure to take them with a pinch of salt until they are confirmed by the developers. Until then, be sure to head over to our Call of Duty page for all the latest news.

  • Warzone Season 2 leak claims fan favorite mode is coming to Rebirth Island – Dexerto

    Warzone Season 2 leak claims fan favorite mode is coming to Rebirth Island Raven SoftwareA Warzone Season 2 leak suggests that the fan-favorite Iron Trials mode could make its long-awaited return soon but this time on Rebirth Island. As Raven Software builds on the next chapter for Call of Duty’s BR, players are hoping that the devs take the best elements of what made Verdansk great. To that end, fans have been wishing for the return of Iron Trials for its punishing, yet rewarding, take to the Warzone formula. So far, however, there’s been nothing from the studio confirming that the playlist is coming back. But if a leak turns out to be true, Iron Trials could be returning to Warzone in Season 2 to give Rebirth Island a more competitive feel. Warzone Iron Trails returning soon? According to a leak by Twitter user ‘Real1tyUK’, the Warzone files hinted at the hardcore mode possibly coming to Rebirth by saying, “Atlantis_Iron_Trials: Rebirth Iron Trials.” Though the devs have yet to confirm this, people are starting to believe that we’re in for a new era of Iron Trails very soon. Another known CoD leaker ‘TheGhostOfHope’ further advanced the theory that Season 2 could be bringing the game mode to that fast-paced map. In a list of things coming, they mention “Rebirth Island Iron Trials.” List of Season 2 content for Warzone: •Bunkers •Bomber Plane (Destroys Loadouts/Buy Stations) •Portable Buy Stations •Redeploy Balloons (Not a respawn mechanic) •Advanced Gas Mask •New major POI called Factory •Rebirth Island Iron Trials • 3 new Operators & Weapons— Hope (@TheGhostOfHope) February 4, 2022 If this were to come there could be a change in the gameplay to adapt the respawn mode. Even still, if the mechanics uphold what made Iron Trails so great, the mode could give Warzone players something new to love. This would be the first time Iron Trials has popped up since Warzone’s transition to the Pacific. But, until the devs verify its return, the community can only hope that these leaks will hold some weight once the Warzone Season 2 roadmap reveals everything coming.

  • Warzone Season 2 breaks vehicles with infinite falling glitch – Dexerto

    Warzone Season 2 breaks vehicles with infinite falling glitch ActivisionA new Warzone vehicle glitch is causing players to fall through the map, leading to some incredibly frustrating moments. Warzone is certainly no stranger to the world of bugs and game-breaking glitches. From the notorious demon gun glitch to infinite Stims, there always seems to be something that negatively impacts the popular battle royale title. However, with the release of the Season 2 update and introduction of Caldera Clash game mode, a player has discovered a problem involving the game’s vehicles. While hackers have previously used vehicles to fly around Caldera, this aggravating glitch does the exact opposite. Instead, one player quickly found themselves clipping through the map, forcing them into an infinite falling glitch. Warzone falling vehicle glitch While playing on Warzone’s new game mode, Caldera Clash, one player discovered a strange glitch that involves the game’s SUV. Upon running up to the vehicle, cdeleon1 placed a C4 on the side of the door before getting into the passenger seat. However, instead of driving off to pick up their squadmates, the player quickly found themselves in an odd situation. After the game froze for a brief second, cdeleon1 began to slip through the map. What’s strange about this glitch is that the vehicle appeared in its original spot, before falling through the map again. It soon wasn’t long before the SUV was constantly stuck in an infinite loop. Quite what caused this issue remains a mystery, but it certainly seems the Season 2 update has caused something strange to happen to Warzone’s SUVs. It might be best to exercise caution when you next jump in for a joyride, particularly if you want to avoid this frustrating glitch. Hopefully, the developers can issue a quick fix before other players find themselves in similar situations.

  • Warzone Season 1 adds new ‘Resurgence’ game mode: how it works – Dexerto

    Warzone Season 1 adds new ‘Resurgence’ game mode: how it works ActivisionA new ‘Resurgence’ game mode has arrived with the Season 1 Warzone update, and it’s fair to say it shakes up the typical battle royale rules. Here’s everything you need to know about Warzone’s next big addition. Warzone’s biggest ever update is finally here, and it’s come with a wealth of exciting content for fans to get stuck into. Perhaps the most anticipated aspect of the Season 1 update is the new ‘Rebirth Island’ map. Set in a shutdown Soviet base that was recommissioned as a chemical bioweapon testing facility, ‘Rebirth Island’ provides players with a mysterious and dark location to explore. The Season 1 map has also brought with it an exclusive ‘Resurgence’ mode that emphasizes both survival and aggression. Warzone Resurgence mode adds new Rebirth island The latest Call of Duty blog has revealed Warzone Season 1 will bring players an exclusive mode for the new ‘Rebirth Island’ map. The mode is called ‘Resurgence’ and it puts a spin on the Warzone’s traditional respawn mechanic. For starters, the mode follows the standard battle royale objective of last man or squad standing. However, if you take down an enemy you’ll be notified exactly where the rest of their squad is located. This pushes teams to play more aggressively and encourages players to take more gunfights. If you’re taken down, they’ll be no 1v1 in the Gulag to respawn. Instead, you’ll have to wait until the ‘Rebirth Countdown’ reaches zero, after which you’ll automatically be dropped back into the fray. ‘Resurgence’ is a mode that encourages squads to play in different ways depending on their situation. If your whole team is alive, then all-out aggression may be the perfect strategy, utilizing the information gained after killing a player to wipe out whole squads. However, if you’re a man down, you might want to play it safe and survive until the ‘Rebirth Countdown’ hits zero. It’s this balance between aggression and survival that is guaranteed to make ‘Resurgence’ a great mode. So, don’t forget to jump into the update — which is now live! — and try out ‘Resurgence’ for yourself.

  • Warzone Season 1 update: full patch notes – Dexerto

    Warzone Season 1 update: full patch notes TreyarchThe highly anticipated Season One of Warzone and Black Ops Cold War is just hours away and Activision will be releasing a huge update to make changes to the battle royale. Here’s everything you need to know, including the patch notes we have so far. The first season of Black Ops Cold War in Warzone is finally here, after months of waiting, and it’s set to be a huge Call of Duty patch for eager battle royale players. Warzone has been wrapped up in “the biggest Black Ops year yet,” and will be getting a huge slate of new content in the Dec. 16 patch. That includes every single BOCW gun, a brand new map — “Rebirth Island” — and three new operators to boot. Here’s everything you need to know about the highly-anticipated Season One update, from when it will go live, to what’s in the patch notes, and more. When does Warzone Season One start? Treyarch has officially locked in the first unified Warzone x Black Ops Cold War update for this week, with the update set to arrive around 11pm PT / 2am ET / 7am GMT / 6pm AEDT across Tuesday, Dec. 15, and Wednesday, Dec. 16. The Black Ops Cold War developers have yet to confirm how big the Warzone update will be on all platforms. The mainline game patch yesterday clocked in at around 7GB, but Warzone will be getting a new map, and half a ton of guns too, so it may be a little bit bigger. Read More: Black Ops Cold War Season 1 patch notes – Once the Warzone install goes live, Black Ops Cold War Season One will officially begin. This patch marks the first combined update for the battle royale. Warzone Season One patch notes Treyarch has officially unveiled the first patch notes of the new, unified Warzone and Black Ops Cold War season ahead of the official release. There’s plenty included too, including new map “Rebirth Island,” the new Gulag overhauls on Verdansk, a handful of seasonal events, and the entire Black Ops Cold War weapon arsenal being added to the battle royale. Here’s the full Warzone Season One patch notes: Maps Rebirth Island An all-new Battle Royale experience for Warzone. – Intense, close-quarters action with a 40-player count and similar play style to Mini BR. – New Gulag available in traditional Battle Royale modes. – – Verdansk New Gulag Prepare to be dragged to an interrogation room, strapped to a chair, and thrown into an all-new arena: a makeshift replica of the original Nuketown map layout with both home interiors and backyard barricaded off, focusing the duel to a confined central arena. – – – New Gulag – Events Rebirth Island Seasonal Event 16 new challenges for those dropping into Rebirth Island for the first time to earn Calling Cards, Charms, Emblems, Stickers, a special “Noxious” LMG Blueprint and more, along with additional secrets to uncover! – – Modes Rebirth Island: Resurgence Respawn every 30 seconds until the final circle, or the last squad is left standing. – Killing an enemy provides you with extreme clarity on where the rest of that enemy team is located. – The Gulag is closed during this event (likely for some deep fumigation). – – Weapons weapons added: 6 Assault Rifles, including the new Groza AR in the Season One Battle Pass System – 6 Submachine Guns, including the new Mac-10 SMG in the Season One Battle Pass System – 4 Marksman (Tactical) Rifles – 3 Light Machine Guns – 3 Sniper Rifles – 3 Pistols – 2 Shotguns – 3 Launchers, including the M79 Special launcher – 1 Melee weapon – – Operators Stitch (Warsaw Pact) Unlocked via Battle Pass Level 0. – Legendary Operator Skin unlocked at Tier 100. – – Vargas (Warsaw Pact) Operator available in starting in Season One. – – Song (NATO) Operator available in starting in Season One. – – Vehicles Attack Helicopter Similar to the regular Helicopter but with one major exception: Mounted on both side rails is a belt-fed minigun that can be controlled by squad members. – Available on both Verdansk and Rebirth Island at the start of Season One. – – Progression Career Added new Career menu to track progression from Military Ranks to Season and Prestige Levels. – Progression menu removed from Barracks. – See Global section above for full Cross-Game Progression and Prestige details. – – Gunsmith Attachments unlocked for weapons will be available through the Gunsmith, allowing players to modify weapons for use within – – Challenges Daily Challenges Coming to Season One: Receive a set of 3 new Daily Challenges every day from across 3 categories: Reconnaissance, Combat, and Support. – Swap Challenges in and out to suit your play style and optimize your progression. – – Warzone Missions Mastery Challenges and Missions from previous seasons remain available. – – General Removed the Juggernaut reward from Subway and Stadium Easter Eggs. – “Strange Magic” / “Time of the Season” Watch will no longer be visible through walls. – Players will be longer be able to clip inside of Loadout packages. – Added collision to Airport to prevent an exploit. – Addressed an issue where Park or Baker Operator Skin listings could show a repeating “Name” skin that could kick the player back to the menu when hovered over. – Addressed instances where War Tracks could continue to play when exiting vehicle. – Warzone Season One bug fixes As well as all the exciting Season One content, Infinity Ward is also shipping several major bug fixes, which can be found on their official Trello board. Here’s the full list of bug fixes coming in the Season One update: Call of Duty: Warzone fixes Music continues to play after exiting vehicles, particularly with the “Heavy Metal” pack. – Officer Progression: ‘Vehicle Crusher #80’ — players are not getting credit for running over enemies in vehicles. – The ‘Wheelson’ cannot path up the steps outside the dining hall. – So there you have it — the new Warzone patch notes. As for what content is being added to the battle royale and mainline title this week, make sure to check out our Black Ops Cold War Season One and Warzone Season One info pages.

  • Warzone Season 1: What are the streamers and pro players saying? – Dexerto

    Warzone Season 1: What are the streamers and pro players saying? Twitch: Dr Disrespect / Twitch: Shroud / ActivisionWarzone Season 1 is finally here, and the reactions around the battle royale update are mixed to say the least. From the bevy of new content, to the glitches plaguing its launch, the very best streamers have now chimed in on the update. It was Christmas coming early for Call of Duty players. The Warzone Season 1 update was a huge one for the battle royale title, with over 30 new weapons being added from Black Ops Cold War, a new map in Rebirth Island, and more. While the host of new content has been a blast for players, there’s been some bigger issues at hand. PC players were unable to log on for a few hours at launch due to a glitch. Then, when they finally did, they had to deal with invisible enemies beaming them. The big names have all jumped in though, and now they’re chiming in. From Michael ‘shroud’ Grzesiek to Tim ‘TimTheTatman’ Betar, the opinions are pretty mixed. Here’s what they’re saying. Shroud on Warzone Season 1 “I was actually kind of confused about the whole Warzone thing. I watched some people play it when it came out…and I don’t understand. It looks the exact same. What’s different? What’s the big deal? It looks the exact same.” Read More: Warzone Season 1 live blog – “Everyone is playing the same map, so that’s why I’m confused. I saw new Gulag, new weapons, so I don’t know.” TimTheTatman on Warzone Season 1 “I see people tweeting that it’s bad, and it may just be the boomer in me, but I can’t believe people are downplaying what we’re seeing. I grew up playing all of the Call of Duty’s, and now to see both of the Call of Duty developers come together as one — that’s so cool to me.” Dr Disrespect on Warzone Season 1 “I’m watching TimTheTatman aka Timmy Tenders play the new CoD season and I just can’t help but think…he’s just terrible.” I’m watching @timthetatman aka Timmy Tenders play the new CoD season and I just can’t help but think… …he’s just terrible. — Dr Disrespect (@DrDisrespect) December 16, 2020 NICKMERCS on Warzone Season 1 “Overall, not a bad update, just not what we were thinking. It’s not a horrible update, it just not what we were — it didn’t have the sauce I thought we were going to have. Basically the same game? Couple of new guns? A weird LTM? Definitely not what we were looking for.” Tfue on Warzone Season 1 “This is crazy. This gun feels cracked. Oh my god. The M16. It’s got like no recoil with no attachments. Bro this thing is a f**king laser stock what the f**k. Maven on Warzone Season 1 “Shoutout to Treyarch/IW/Raven for this update. I can’t imagine how insane it was to have everything tied together like this for the first time. Will obviously need to be some balancing and what not…but it’s working smoothly and dope as hell.” Shoutout to Treyarch/IW/Raven for this update. I can’t imagine how insane it was to have everything tied together like this for the first time. Will obviously need to be some balancing and what not…but it’s working smoothly and dope as hell. — Clint “”Maven”” Evans (@Maven) December 16, 2020 Nameless on Warzone Season 1 “Overall I like the [Warzone] update but I would change some things. Cold War guns having no monolithic suppressor makes most ARs inferior in Warzone. Mac10 seems to be only viable SMG. Alcatraz is fun initially but needs more players. Alcatraz should only be ground loot.” Overall I like the wz update but I would change some things – Cold War guns having no monolithic suppressor makes most ARs inferior in Warzone – Mac10 seems to be only viable smg – Alcatraz is fun initially but needs more players – Alcatraz should only be ground loot — Anthony Wheeler (@NAMELESS) December 17, 2020

  • Warzone Season 1 Reloaded patch notes: LMG nerfs, Katt-AMR nerf, MCW buff, nukes, more – Dexerto

    Warzone Season 1 Reloaded patch notes: LMG nerfs, Katt-AMR nerf, MCW buff, nukes, more ActivisionThe first mid-season update of Modern Warfare 3 is finally here, bringing with it a number of notable changes to Warzone battle royale. Here are the full patch notes for Warzone Season 1 Reloaded. The Reloaded updates of each season aren’t usually the biggest, but they normally bring about a number of notable changes alongside some fresh new content to tide things over until the next season. Season 1 Reloaded looks set to be no different, with some big changes in both Warzone and multiplayer. Here are the most significant changes and the full patch notes in Warzone Season 1 Reloaded. Champion’s Quest nukes return The nuke is back in Warzone with Season 1 Reloaded, for the first time on Urzikstan. This time, it’s slightly different, with a new win condition meaning more players can try to complete the nuke. With the new Champion’s Quest, win 30 games total within a season OR win five consecutive matches, and “the next steps will fall into place.” Weapon Cases Those who played DMZ will be familiar with weapon cases. As explained by the Call of Duty dev team: “A single Weapon Case spawns in a small search area at the start of every match. Once found, the player holding the Weapon Case is marked for all enemies in the match. If a player holding the case manages to stay alive at the end of the match OR their squad exits the match using a helicopter called in by purchasing a Covert Exfil, they and their teammates earn exclusive rewards.” Full Warzone Season 1 Reloaded patch notes GLOBAL The content covered in the following section pertains to all Call of Duty Modern Warfare III products including, but not limited to, Warzone. CUSTOMIZATION Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins in an effort to increase visibility. – Familiar Camo in the Poison Frogs category will now appear as intended once equipped. – Unobtainable Calling Cards are no longer displayed in the Premium category. – Equip to All button from Battle Pass will now ensure customizations are applied in Private Match. – Fixed an error that prevented the Endowment Direct Action Pack to be purchased. – Resolved and issue in which several Camos failed to apply to the Holger 26 LMG. – Resolved an issue in which users were unable to navigate through an Operator’s skins while using a controller. – The “Fossilized” Weapon Blueprint no longer displays inconsistent camo coverage. – Several errors have been resolved that blocked players from equipping various Weapon Blueprints: Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun. – Lethal Expression Weapon Blueprint from the Color Blocked bundle. – Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack. – Empire Guardian Blueprint from the Aztec Codex Weapon Bundle. – – WARZONE The content covered in the following section pertains primarily to Call of Duty Warzone. MAPS Night Vision Gulag New Variant Players who enter the NV Gulag will be given night vision goggles when they enter the arena. – Players will utilize the same list of weapon loadouts as the normal gulag. – All existing Gulag Public Events, like “Go Again” and “Locked & Loaded”, also have a chance to occur in the NV Gulag. – The NV Gulag appears at random and is a rare and special occurrence. – – The NV Gulag is one of the new additions to the overall Gulag experience for Warzone, complimenting the new Public Events direction. With this new entry, we are adding a Gulag experience that manifests changes to the visuals and gameplay. The NV Gulag brings opportunities for new stories and new ways of approaching the “fight” to return to the Warzone, where it’s no longer just based on who gets a visual on the other player first but who has the better positioning and the ability to disappear – a critical gameplay element in any Battle Royale. Prepare to out-position the enemy!! Overall Map Polish In an effort to provide players with a smoother, more immersive experience, our teams have put in extensive effort towards identifying and addressing various concerns with map geometry. We’re happy to share that thus far we’ve… Fixed over 50 mantle spots – Fixed over 50 mounting spots – Fixed over 150 areas affected by clipping – Fixed over 20 known, exploitable areas – Improved lighting in 43 buildings – – – In an effort to provide players with a smoother, more immersive experience, our teams have put in extensive effort towards identifying and addressing various concerns with map geometry. We’re happy to share that thus far we’ve… – “Part of our commitment to Warzone is the continuous monitoring of community sentiment, player engagement data, and the pursuit of fun, new experiences. Among the recent additions, Urzikstan Resurgence stands out, having garnered unprecedented engagement from a Resurgence mode on a big map. We understand that with a large, diverse player base comes varied preferences, but we prioritize introducing and rotating in modes that perform exceptionally well to ensure an enjoyable gaming experience for as many players as we can reach.” WEAPONS In Season 1, we witnessed a number of powerful builds across the entire spectrum of weapon classes. With this update, we’re taking a close look at some of the notable standouts, while giving some much needed attention to those which might need help. In an update coming in the near future, we’ll also be shipping additional changes to the MTZ Interceptor (MWIII) and reducing the medium-to-long range viability of the WSP Swarm (MWIII). Assault Rifle Holger 556 (MWIII) Max Damage increased to 35, up from 32 – – M13B (MWII) Max Damage reduced to 23, down from 25 – Near-Mid Damage reduced to 21, down from 24 – Min Damage reduced to 19, down from 22 – – MCW (MWIII) Max Damage increased to 28, up from 24 – Near-Mid Damage increased to 24, up from 20 – 16.5” MCW Cyclone Long Barrel Damage range benefits reduced by 6% – Velocity benefits reduced by 7% – Hip fire and tac-stance penalty reduced by 5% – Sprint to Fire penalty increased by 1% – – RB Regal Heavy Stock Gun kick benefit reduced by 11% – Horizontal and vertical benefit reduced by 5% – Mobility penalties increased by 3% – Sprint to Fire penalty increased by 1% – – – Battle Rifle MTZ 762 (MWIII) Max Damage reduced to 42, down from 45 – Near-Mid Damage reduced to 38, down from 42 – Min Damage reduced to 34, down from 37 – – Light Machine Gun Bruen MK9 (MWIII) Max Damage reduced to 28, down from 32 – Min Damage reduced to 26, down from 28 – – DG LSW (MWIII) Max Damage reduced to 29, down from 33 – Min Damage reduced to 27, down from 29 – – Puleymont AMP (MWIII) Max Damage reduced to 38, down from 40 – Min Damage reduced to 34, down from 36 – – TAQ Eradicator (MWIII) Max Damage reduced to 28, down from 33 – Min Damage reduced to 24, down from 25 – – Submachine Gun AMR9 (MWIII) Max Damage increased to 31, up from 28 – Near-Mid Damage increased to 27, up from 25 – Min Damage increased to 25, up from 23 – – ISO 9mm (MWII) Max Damage reduced to 21, down from 24 – Near-Mid Damage reduced to 17, down from 19 – Mid Damage reduced to 15, down from 16 – Far-Mid Damage reduced to 12, down from 13 – – Rival-9 (MWIII) Slight reduction in horizontal recoil – MTZ Marauder Stock Fire aim stability benefit reduced by 5% – – – Striker 9 (MWIII) Near-Mid Damage increased to 27, up from 25 – Min Damage increased to 23, up from 20 – – Sniper Rifle KATT-AMR (MWIII) ZANG-34 Barrel Damage Range Benefits reduced by 9% – Velocity Benefit reduced by 8% – – – ZANG-34 Barrel – Ammunition .50 Cal Spire Point Rounds Damage Range Benefit increased by 2% – Velocity Benefit reduced by 19% – – .410 Gauge Dragon’s Breath Near-Mid Damage Range reduced by 12% – Mid Damage Range reduced by 10% – – 12 Gauge Dragon’s Breath Near-Mid Damage Range reduced by 8% – Mid Damage Range reduced by 10% – – Laser SL Razorhawk Laser Light Increased ADS Speed Benefit by 4.5% – Increased Sprint to Fire Benefit by 7% – – FSS OLE-V Laser Reduced the ADS Speed Benefit by 2% – Reduced the Sprint to Fire Benefit by 4% – – FTAC Grimline Laser Reduced the Sprint to Fire Benefit by 7% – – Verdant Hook Box Laser Increased the Sprint to Fire Benefit by 3% – – Muzzle XRK Nightfall Supressor Damage Range Benefit reduced by 5.5% – Velocity Benefit reduced by 8% – Recoil Benefit reduced by 3% – ADS Penalty increased by 7% – Sprint to Fire Penalty increased by 3% – – GAMEPLAY Champion’s Quest Champion’s Quest makes its debut in Urzikstan with some new tricks up its sleeve to test the very best players in the Warzone. – New steps to acquire each element will push you to your limit, and keep the action hot and spicy, just the way we like it. – To earn Champion’s Quest tokens: Win 30 games total within a season, or 5 consecutive matches, whichever comes first! Only one token can be held at a time. – – The previously mentioned “Steal” mechanic will arrive in a later season, details on how this works will be released alongside. Needless to say, we’re eager to see who the first victors are with this new experience. ! – – Deployable Buy Stations Loot underneath a Deployed Buystation will be removed to prevent overlap and difficulties interacting with the device. The radius of this removal is slightly larger than the device itself. – – Black Sites We’ve updated the spawn behavior of Black Sites so that they’re more focused towards the center of a circle. – By proxy, this should fix an issue where Black Sites would shut down too fast by being in the Gas earlier than intended. – – Ziplines Improved the ability to interact and attach to Ziplines. – Changed interaction behavior to allow Players to loot items on the ground near a Zipline. – – Tracker Grenade Fixed an issue with the Tracker Grenade incorrectly showing up as a Snapshot grenade on the loot card. – – Underwater Rebreather Fixed an issue with the rebreather that would make using it more difficult. The item should now have all 4 of its charges available from the start. – – Vehicle Respawn Vehicles will now respawn after being destroyed. – – Covert Exfil and Weapon Case Update Stay tuned for further details on the previously announced Covert Exfil and Weapon Case features, set for release in future. – – PERKS E.O.D. E.O.D. will now clamp damage to 120, down from 150. – – Quick Fix Fixed an issue preventing health regeneration to occur after inserting an Armor Plate. – – KILLSTREAKS Bomb Drone Increasing the warning range to 14 meters, up from 6 meters. – – UI/UX Altitude Arrow Improvements Quality of Life We’ve made improvements to the way that altitude arrows appear above and below icons on the mini map and tac map to help players better navigate their way towards objectives. – – AUDIO Our audio team has been diligently working on making adjustments to the audio experience in Warzone. In addition to the changes outlined below, we are actively exploring further improvements, with some planned for parachutes in an upcoming season. Audio Occlusion Improvements have been made to audio occlusion on Urzikstan. – – Plane Audio Adjustments have been made to the audio on the Infil/Exfil airplane. – – Music Channels Adjusted cinematic music so that it is no longer entirely on gameplay channels, rather than cine. – – Allied Sounds Reduced the volume of friendly Slides, Jumps and Lands to better distinguish between friendly and enemy behavior. – – BUG FIXES Fixed an issue that allowed Players to clip through geometry while using a Ziplines or Ascender. – Fixed an issue causing a player to get stuck in a loop and preventing them from being revived if they were downed while plating. – Fixed an issue preventing equipped Gulag tokens from awarding cash when the Gulag closes. – Fixed an issue that allowed Loadout duplication if a player left a match. – Fixed an issue preventing Bomb Drones from appearing on the mini map or tac map. – Fixed an issue that prevented the squad widget from updating correctly when a player leaves. – Fixed an issue causing the train and cash drop icons to be missing from the tac map in Urzikstan Resurgence. – Fixed an issue where players matchmaking in uneven party sizes would not see each other in the squad widget. – Fixed an issue causing player statistics to not track properly if they left a match prior to the end of the Exfil sequence. – Fixed an issue causing active players to be kicked out of Plunder matches for wrongly being flagged as AFK. – Fixed an issue causing inconsistent behavior when dropping ammo types from inventory. – Fixed an issue causing a delay for the loot crate markers to appear after picking up a Scavenger Contract. – Fixed an issue with Scavenger caches causing the mission to select cache locations too close to one another. – Fixed an issue causing incorrect descriptions to appear for some Perks. – Fixed an issue preventing vehicles from respawning in a match. – Fixed an issue preventing the maps in the rotation playlist from appearing on the menu. – Fixed various issues causing players to encounter dev errors or unspecified client crashes while attempting to play Battle Royale modes. – Fixed an issue causing doors on certain buildings to behave erratically. – Fixed an issue causing Black Site keys to spawn in unintended modes. – Fixed an issue causing Stronghold loot caches to spawn in unintended locations. – Fixed an issue preventing Faculty from causing a delay to Cluster Mine and Suppression Mine activation. – Fixed an issue preventing players from choosing to stow select items while the Backpack was full. – Fixed an issue causing an incorrect number of equipped and reserve Armor Plates to appear while spectating a player. – Fixed an issue preventing Elimination Bounty targets from appearing on the Mini Map. – Fixed an issue preventing the party leader from joining a match despite the rest of the party successfully doing so. – Fixed an issue with Backpack navigation and management while it was full. – Fixed an issue causing players to spawn into a match with a loadout different from the one selected in the live lobby. – Fixed an issue causing players to be redeployed under the map in Resurgence Modes. – Fixed an issue causing some weapon models to disappear while aiming down sights. – Fixed an issue with the number of available charges after deploying the Rebreather Field Upgrade. – Fixed an issue causing all Voice Chat to be disabled even if the player has it enabled. – Fixed an issue causing squad widget information icons to overlap with the health bar. – Fixed an issue that was wrongly awarding players the Pacifist accolade. – Fixed an issue allowing players to skip animations while using the Portable Redeploy Drone. – Fixed an issue causing Ping markers on the compass at the top of the player screen to appear under the compass text. – Fixed an issue allowing the Heartbeat Sensor to be used after the battery is depleted. – Fixed an issue with text overlap on the menu for challenges and tokens. – Fixed an issue causing the Gas Mask HUD effect to remain on screen after stowing or unequipping the Gas Mask. – Fixed an issue that caused players to lose the Gulag match despite successfully using the vertical ascender during overtime. – Fixed an issue causing playlist buttons to queue a player for modes other than the intended one. – Fixed an issue preventing the countdown sound and text from appearing in the live lobby. – Fixed an issue causing a dev error when attempting to rejoin a Private Match. – Fixed an issue causing incorrect player levels to appear on Calling Cards after having been eliminated. – Fixed an issue causing Field Upgrades to disappear while looted during an active DDOS. – Fixed an issue causing missing or incorrect Mode names in the Private Match menu. – Fixed several issues causing clipping or improper placement of weapon parts while in an Operator’s hands. – Fixed several issues with improper texture or model behavior for various Operators and Vehicles. – Fixed an issue causing improper floating loot card overlap. – Fixed several issues with weapon Blueprint textures and lighting. – Fixed an issue causing incorrect or missing text while sending whispers via the social menu. – Fixed an issue in the leaderboard causing “Highest Winstreak” to appear as “Highest Killstreak”. – Fixed an issue preventing the progress bar from appearing during a Data Heist Public Event. – Fixed an issue causing the menu to perform poorly or occasionally black screen. – Fixed an issue that would kick the player back to the main menu while navigating Operator selection. – Fixed an issue causing assimilation options to appear on the ping wheel while a player was downed. – Fixed an issue causing extended respawn times in the live lobby following multiple deaths. – Fixed an issue causing weapon reserve ammunition to appear on the Gunsmith menu. – Fixed an issue that would cause unintended behavior during infil if a player was previously tethered to an ascender. – Fixed an issue causing Plate Carriers to appear in game as Armor Vests. –

  • Warzone Season 1 patch notes: MW3 integration, Urzikstan, weapon changes – Dexerto

    Warzone Season 1 patch notes: MW3 integration, Urzikstan, weapon changes ActivisionSeason 1 of Modern Warfare 3 is finally here, which means the game’s full Warzone integration with the brand new Urzikstan map and adopting much of the Modern Warfare 3 gameplay system instead of MW2. Here are the full patch notes for the first season of what has been dubbed ‘Warzone 3’. While Warzone 3 isn’t an official name — the Call of Duty battle royale will simply be just ‘Warzone’ going forward — many players certainly feel as though the mass changes coming signify a real third chapter in the game’s lifecycle, putting Al Mazrah and the MW2 year behind us. But what exactly is coming and changing in the biggest Warzone update of the year? Here are the key changes and full patch notes. Contents Urzikstan replaces Al Mazrah Perhaps the biggest change of all is the introduction of the new big map, Urzikstan, which is set to replace Al Mazrah in the COD battle royale title. It’s approximately 20% smaller than the map from the Modern Warfare 2 integration meaning, hopefully, more action and less downtime, especially in the mid-game. Major movement buffs One major complaint throughout the Al Mazrah/Warzone 2 year was the drastic change in movement. The lack of slide canceling and reload canceling, with players unable to outmaneuver their opponents like they could in the Verdansk and Caldera days. Those who have played MW3 will know the movement is far more fluid, akin to MW2019, and that is going to be integrated into Warzone, with faster movement, sliding, and more. Not only that, but there are also some new default perks that you have as soon as you drop in, like Tac Pads and Commando Gloves, that will make movement even smoother, making it a haven for OG players who miss the old movement. Significant quality of life updates There are a number of QoL updates coming in the MW3 Warzone integration, including a manual gas mask, a backup pistol when swimming or climbing ladders, and the return of the classic minimap with red dots, among other changes. Collectively, players will be hoping that these changes really bring Warzone back up again, but there are many more tweaks and updates that will help that. Below, you can find the full patch notes for Warzone Season 1 and the Modern Warfare 3 integration. Full MW3 Warzone Season 1 patch notes WEAPONS New Weapons The following Weapons are new to the entirety of the Modern Warfare III offering as of Season 1. Assault Rifles RAM-7 Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56. – Unlockable via Sector A7 of the Season 1 Battle Pass – – Sniper Rifles XRK Stalker Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal. – Unlockable via Sector A4 of the Season 1 Battle Pass – – Launchers Stormender This state-of-the-art weapon system fires a localized EMP on a slight delay. Destroys tactical and lethal equipment and temporarily disables other electronic devices. – Unlockable via Sector A12 of the Season 1 Battle Pass – – ATTACHMENTS In addition to the abundance of Modern Warfare 3 Attachments coming alongside the Weapons list above, Players will see a brand new type of Attachment called Aftermarket Parts. These are unique Attachments that are typically linked to a specific Weapon or class of Weapon, as detailed below: JAK Purifier Equip an underbarrel flamethrower. 🔥 – Compatible with: MTZ-556, Holger 556, DG-56, SVA 545, RAM-7, MTZ-762, BAS-B, Sidewinder, Riveter – – JAK Ettin Double Barrel Kit This kit creates two stacked barrels that fire simultaneously. This offers twice as much down-range damage at the cost of some accuracy. – Compatible with: AMR9 – – JAK Thunder LMG Kit Dominate lanes and hold objectives with this LMG conversion kit that brings a large capacity magazine and ramps in fire rate the longer you hold down the trigger. – Compatible with: Sidewinder (BR) – – JAK BRB This compensator borders on excessive, offering a phenomenal reduction to recoil while significantly increasing muzzle report, resulting in an extended red dot on enemy radars. – Compatible with: Many Assault Rifles, Submachine Guns, Battle Rifles, Marksman Rifles, and Sniper Rifles. – – JAK Bullseye Very low-profile dot Optic. Limited interference from framework offers an exceptionally clear sight picture. – Compatible with: Most weapon categories – – JAK Glassless Optic This small, glassless reflex Optic offers a crisp and clear sight picture for snappy target acquisition. – Compatible with: Most weapon categories – – JAK Signal Burst A conversion kit designed for accuracy and controllability with four-round bursts. – Compatible with: Holger 556 (AR) – – JAK Beholder Rifle Kit A long and heavy barrel that offers the best increase to range. Improves recoil control and damage range, converting this Handgun into a single-shot Rifle. – Compatible with: TYR (Handgun) – – JAK Headhunter Carbine Conversion Rival Assault Rifles with this three-round burst conversion kit that excels at mid range combat. – Compatible with: Rival-9 (SMG) – – The unique attachments listed above will be rolling out to players over the course of Season 1. Keep an eye out on Raven Software and Sledgehammer Game official channels for updates. MAPS New Large Map Positioned in Western Asia, nestled on the eastern border of the Black Sea and bordering Al Mazrah, Urzikstan is steeped in rich, turbulent history and only recently emerged from the oppressive rule of dictator Roman Barkov. Our map design acknowledges this history, weaving it into the landscape that now faces the looming threats from the Allegiance and the ultranationalist forces led by Viktor Zakhaev. Central to our design philosophy is a deep respect for our community, as we focus on a balanced, fluid, and dynamic gameplay experience that harmonizes the intensity of dense urban warfare with the strategic openness of rural battlegrounds. With enhanced mobility being another key pillar of our design, Urzikstan is interspersed with a variety of new and returning traversal options, including vertical ascenders, horizontal ziplines, redeploy drones, and even a mobile point of interest – the driveable train. Urzikstan is a testament to our commitment to our players, strategic balance, and innovative design, set against the backdrop of a region emerging from its tumultuous past, only to face brand new challenges. New Mobile Point of Interest Take control of Warzone’s first controllable mobile POI, Urzikstan’s new drivable train, complete with forward and backward engine controls, a horn, and a handbrake in the caboose (rear carriage) for tactical braking. – The new Drivable Train also includes individual carriages that contain a Buy Station, a UAV Tower, an Ammo Depot, and a guaranteed Legendary Supply Crate. – The Drivable Train will also start at different points along the train track in each match. – Since Call of Duty: Next, further improvements have been made to the vaulting and hop up points to provide easier access to mantle onto the train and the cart roofs. – New Traversal Mechanic In addition to the vertical ascenders, expect ziplines to allow rapid horizontal navigation across Urzikstan. Look for ziplines across the map, often allowing faster travel across otherwise more challenging topography, like water or tall structures. – If you watched Call of Duty: Next, Quality of Life improvements have already been made to this system enabling easier on/off access for the Operator using either type of transport line. – Hadiqa Farms Traits Fewer buildings – Wide open fields – River access – Little verticality – Long range advantage – – Minor POIs Hamza Bazaar – Zohoor Ranch – – – Traits – Levin Resort Traits Abandoned tourist site – High ground advantage – Multiple vantage points – Inspired by Hardhat – – Minor POIs Rostova Shops – Kotovo Blocks – – – Traits – Low Town Traits Run down shacks – Close to water – Central to the map – Short range advantage – – Minor POIs Abtal Academy – Al-Sada Village – Old Al-Sada – – – Traits – Old Town Traits Dilapidated buildings – Stunning interiors in Bathhouse – Central to the map – Inspired by Seatown – – Minor POIs Seatown – Opal Palace – Nahr Bathhouse – – – Traits – Orlov Military Base Traits Missile silos, bunkers, and facilities – Built into mountainous terrain – Scattered barricades – PMC Military presence – Inspired by Countdown – – Minor POIs Drezna Sub Base – Kadurin Silo – Zlatyev Array – – – Traits – Popov Power Traits Cooling towers, containment structures, industrial buildings – Large interior spaces – Highway and River access – – Minor POIs Sorokin Industrial – – – Traits – Seaport District Traits Docks, shoreline, and maritime buildings – Vantage points by land or by sea – Easy rotation opportunities – – Minor POIs Al-Abboud Condos – – – Traits – Shahin Manor Traits Isolated location – Multiple floors – Abundant loot – Focused on close-quarters-combat – – Minor POIs Raaha Island – – – Traits – Urzikstan Cargo Traits Waterways and cargo containers – Vantage points via tall cranes – Hot drop potential – – Minor POIs Talanov Outpost – – – Traits – Zaravan City Traits Heavy urban setting – Maze of streets and seemingly endless vantage points – Safer looting opportunities – Interiors prone to engagement – – Minor POIs Amara Riverside – Ghalia Seaside – Haifa Apartment Complex – Quadri Shopping Center – Tishrin Parkway – Urzikstan Community Center – Urzikstan University – – – Traits – Zaravan Suburbs Traits Rooftop gardens, concert hall, community center – Access to downtown without crossing water – Dense Roadway access – – Minor POIs Al-dahr Estates – Shorok Opera House – Souk Nuri – – – Traits – For an exhaustive look at Urzikstan, check out the new Tac Map Atlas. New Map This brand new 1v1 Gulag named “Silo” is characterized by its stark, symmetrical layout that lends to both striking visuals and balanced engagements. This symmetry not only enhances player immersion but ensures equal opportunities for both contestants to redeploy to the field. This new arena is also rich in loot, strategically placed to encourage exploration and adding an additional layer of resource management and strategy. Here is a series of new features that elevate this Gulag in various ways: Map VariantsNew Location Modifiers Players now have a chance to encounter one of three possible Gulag map variants. – Each map variant offers 3 clear lanes allowing for simple 1v1 gameplay. – The overall gameplay of each map variant will remain similar but sight-lines and visuals will change match to match. – Map variants include: A boxed center with various cover and pathways in. Crates and corners riddle the layout making it dangerous to rush without a plan. – An open layout with light cover and a circularly enclosed center with limited access. – A fairly open center with a boxed out area making the threshold from spawn to center very fast but providing rotational opportunity. – – – Public EventsNew Dynamic Events A series of new Public Events have been introduced including: Go Again Get another chance if you lose your fight. – – Cash Grab More cash on the ground with a larger stack in the middle of the arena. – – Locked & Loaded Start with full armor and two upgraded guns. – – Start with full armor and two upgraded guns. – – Go Again – – A series of new Public Events have been introduced including: – Overtime AscenderNew Win Condition When Overtime kicks in, rather than vying for control of a Flag point, Players will now have to outplay their opponents for a chance to use the vertical Ascender that spawns in the center of the map. – – When Overtime kicks in, rather than vying for control of a Flag point, Players will now have to outplay their opponents for a chance to use the vertical Ascender that spawns in the center of the map. – Post Victory LootingNew Gameplay Upon eliminating their opponent, Players will be allowed to continue roaming and looting the Gulag until the moment they are redeployed to the field. – – It’s important that the Gulag is as fun and varied in your 1000th Gulag fight as it was in your very 1st Gulag fight. With the Public Events system now coming to the Gulag, this gives Players extra second chance and regain opportunities, especially so with the extra cash of “Cash Drop” or the extra weaponry provided in “Locked & Loaded”. MODES Battle RoyaleReturning Mode This is the Battle Royale experience that Players have become ever so familiar with since Warzone’s launch in 2020. Players infil, scavenge for weapons, equipment, and other resources while preparing for the impending conflict. The map’s playable area gradually shrinks over time, forcing survivors into closer proximity – upping the ante. The ultimate objective? To be the very last squad standing when the smoke clears. It’ll take a combination of skill, strategic planning, and sometimes a bit of luck, to exfil with that victory. – New Map: Urzikstan – – Player Count: 100 – – Match Length: ~20 Minutes – – – The pacing of a Battle Royale match is critical to the experience and needs to represent the rhythm of a heartbeat: where the peaks and troughs are consistent and healthy throughout the game. Battle Royale is a game with distinct phases, this includes landing off infil and looting, then acquiring a loadout, all the way through to the final battles before exfil – but also importantly having a mid-game that doesn’t suffer a slump and is continuous in its engagements. Historically Warzone has always had large player counts in its larger maps but as we have added additional respawn mechanics and changed circle sizes and timings we have found it impacted the time-to-action pacing of the game. With the new Urzikstan map there are a number of considerations the team have made for the player count: – New map size of Urzikstan, around 20% smaller than Al Mazrah. – Faster match time at 20 minutes. – New Gas Circle timers and sizing. – More ‘second chance’ redeploy mechanics. – Unsuppressed red dots revealing engagement locations. – The Return of the “Big Game Bounty” Contracts Advanced UAV reward – Updated “Bounty” Contract rewarding one UAV ping as a reward. – New Gulag Public Event, “Go Again”, enabling more players to redeploy. – The stability and performance of the game.To summarize, regardless of the number of players, the time-to-action is one of our most important variables. Based on all of the above, we will be monitoring the time between engagements in Battle Royale throughout Season 1 and make pacing changes where necessary in future seasons. ResurgenceReturning Mode A fan favorite, this Mode is a spin on the Battle Royale formula that emphasizes a faster-paced, more aggressive playstyle on smaller maps. Rather than being thrown into the Gulag, Players that are eliminated will redeploy after a short respawn timer – that is, as long as they have teammates that are still alive. This redeploy mechanic allows players to relinquish discretion and encourages taking greater risks, resulting in more frequent engagements. And true to the original experience, earning points will reduce this timer. – Returning Maps: Ashika Island – Vondel – – Player Count: Ashika Solos – 52 – Duos – 52 – Trios – 51 – Quads – 52 – – Vondel Solos – 72 – Duos – 72 – Trios – 72 – Quads – 72 – – – Ashika – – Urzikstan ResurgenceNew Limited-Time Mode While Resurgence is hosted on entire Maps, this mode will adhere to the same ruleset while exclusively emphasizing several critical Points of Interest located throughout Urzikstan. These locations have been carefully handcrafted to accommodate the high-paced, loot-hungry playstyle that we’ve all come to expect from Resurgence. – Locations: Urzikstan Points of Interest Orlov Military Base – Popov Power – Zaravan Suburbs – – – Urzikstan Points of Interest – Player Count: Solos – 44 – Duos – 44 – Trios – 45 – Quads – 44 – – – Rotation ResurgenceReturning Mode With the wealth of maps on offer in Resurgence, Rotation Resurgence allows Players to drop into one of several possible locations that are carouseled on a fixed time interval displayed on the menu. – Rotation Interval: 15 minutes – – Returning Maps: Ashika Island – Vondel – – New Locations: Urzikstan Points-of-Interest Orlov Military Base – Popov Power – Zaravan Suburbs – – – Urzikstan Points-of-Interest – – Plunder Returning Mode Battle to earn the most cash in this returning game mode now set in Urzikstan. In Plunder, players loot cash from the map, complete contracts, and battle opponents to be the first team to earn $2 million. Reaching that cash threshold triggers a 3-minute overtime where cash values double. Be the top earning squad when time expires to win. – Respawn is enabled in Plunder, and players always deploy with their selected loadout. This makes Plunder ideal for leveling up weapons and exploring the map without the looming threat of an enclosing circle of gas. The free-form nature also makes for a variety of viable strategies. – New Map: Urzikstan – – Player Count: 100 – – Match Length: ~15 minutes – – – Lockdown Returning Mode | In-Season Inspired by the Multiplayer mode Hardpoint, Lockdown will task multiple Quads with capturing and holding zones throughout Vondel. This primary objective replaces the traditional Battle Royale last-squad-standing. – This Mode is perfect for those who want to level up their weapons in a high-pace, objective-based mode. Lockdown allows for Custom Loadouts right at the start of the match. – Lockdown will be added to the Playlist rotation during Season 1. – Map: Vondel – – Player Count: 36 – – – PLAYLIST For information about upcoming Playlists, XP events, and more, please check out the dedicated Warzone Trello Board. WEAPONS As many players have already experienced, MW3 offers several dozen weapons that cover a diverse range of options spanning various categories. It’s important to remember that Warzone won’t suddenly shift overnight to favor only DMRs and Shotguns. Instead, our hope is to witness a more balanced ecosystem where additional categories, such as Battle Rifles, become viable choices thanks to the new offering of weapons. In essence, MW3 weapons aim to be user-friendly, offering versatility across various damage ranges and maintaining a high level of mobility. While we acknowledge the importance of MW2 Weapons retaining their viability, there are specific cases where further updates may be required to ensure a fair and exciting gameplay experience for all. The following Weapons launched with Modern Warfare III and are new to Warzone as of Season 1 launch. Assault Rifles SVA 545 This weapon system fires the first two rounds nearly at the same time, making this an incredibly lethal weapon in careful hands. – – MTZ-556 Boasting an exceptional fire rate for a 5.56 weapon, this close-quarters assault rifle excels at close and mid-range. – – Holger 556 Chambered in 5.56, this AR offers exceptional range and reliability for most engagements. – – MCW This remarkably adaptable assault rifle features phenomenal recoil control and versatility from a lightweight frame chambered in 5.56. – – DG-56 With excellent recoil control and three-round burst fire, this bullpup AR dominates at mid- to long range. – – FR 5.56 A three round burst bullpup AR. A well-placed burst can be extremely deadly at intermittent ranges. – – A three round burst bullpup AR. A well-placed burst can be extremely deadly at intermittent ranges. – Battle Rifles BAS-P A highly controllable and powerful Battle Rifle chambered in .277 Fury designed for all-round reliability and performance. – – Sidewinder A highly adaptable Battle Rifle chambered in .450 that delivers high damage at close to mid-range. – – MTZ-762 A fully automatic Battle Rifle designed to send hard-hitting 7.62 rounds downrange at high velocity. – – A fully automatic Battle Rifle designed to send hard-hitting 7.62 rounds downrange at high velocity. – SMGs Striker A hard-hitting and controllable submachine gun chambered in .45 Auto. Reliable at close to mid-range. – – WSP Swarm Ultra combat and maneuverable, this 9mm SMG overwhelms targets with a fast fire rate. – – AMR9 A fully automatic SMG chambered in 9mm, the AMR9 is a go-to for Operators who prefer to shred the competition from close to mid-range. – – WSP-9 A fully automatic SMG featuring a slow rate of fire balanced by high damage, control, and mobility. – – Rival-9 The Rival-9 is a lightweight, 9mm submachine gun built for agility and quick room clearing. – – Striker 9 This compact SMG handles like a carbine while taking advantage of the low recoil and versatility of 9mm rounds. – – This compact SMG handles like a carbine while taking advantage of the low recoil and versatility of 9mm rounds. – Shotguns Lockwood 680 This highly effective and versatile 12-gauge pump shotgun can be modified to excel in most scenarios. – – Haymaker Highly effective at close range, this mag-fed combat shotgun will clear rooms with rounds to spare. – – Riveter A full-auto, .410 shotgun built around an assault rifle receiver, the Riveter is a hole-punching machine. – – A full-auto, .410 shotgun built around an assault rifle receiver, the Riveter is a hole-punching machine. – LMGs Pulemyot 762 Chambered in 7.62, this belt-fed heavy machine gun provides excellent suppressive fire, dealing a massive amount of damage at long ranges. – – DG-58 LSW A lightweight squad weapon for controlling zones and laying down suppressive 5.8x42mm fire. – – TAQ Eradicator Fully automatic LMG that utilizes a prototype firing method going from a closed to open bolt systems starting out at a blazingly fast rate of fire before quickly slowing down and becoming more accurate. – – Holger 26 A highly modular light machine gun that can be adapted to most combat scenarios. Chambered in versatile 5.56 ammunition. – – Bruen MK9 The Bruen Mk9 is a fully automatic, air-cooled light machine gun chambered in 5.56. Support your team and pin down the enemy with a high fire rate and overwhelming covering fire. – – The Bruen Mk9 is a fully automatic, air-cooled light machine gun chambered in 5.56. Support your team and pin down the enemy with a high fire rate and overwhelming covering fire. – Marksman Rifles KVD Enforcer A Marksman Rifle chambered in 7.62. Lightweight construction results in excellent recoil control for rapid follow-up shots. – – MCW 6.8 Chambered in 6.8, this highly modular Marksman Rifle features exceptional damage and reliability. – – DM56 A titan of ballistic ingenuity, this Marksman Rifle boasts best-in-class rate of fire and exceptional controllability. – – MTZ Interceptor A high-powered Marksman Rifle chambered in 7.62. Control mid to long distances with this semi-auto weapon. – – Sniper Rifles Katt-AMR This devastating .50 cal bolt-action sniper rifle delivers massive damage downrange with every shot. – – Longbow A lightweight, heavily modified sniper rifle designed for precision shooting and repeat shots thanks to recoil control and magazine capacity. – – KV Inhibitor This semi-auto sniper rifle chambered in .338 offers undeniable recoil control and stability for the discerning operator. – – Handguns COR-45 Semi-automatic ballistic pistol chambered in .45 Auto. Delivers excellent handling and recoil control. – – Renetti A burst-fire pistol with a staggering fire rate and controllability in the right hands. – – TYR This deadly revolver chambered in devastating 12.7x55mm hits like a cannon and leaves no survivors. – – WSP Stinger Keep your enemies close with this highly effective, room-clearing SMG with a blazing fire rate. – – Launchers RGL-80 An infantry-carried, revolving grenade launcher that fires 40mm projectiles that explode on impact. – – Melee Gutter Knife Standard issue combat knife. Great for quick stealth takedowns. – – Karambit A small, curved talon-style blade. Extremely sharp and discreet for fast and deadly melee attacks. – – General Adjustments Backup Pistol Quality of Life When you don’t have a handgun equipped in your loadout you’ll unholster a base attachment COR-45 while performing the following actions: Ledge hanging – Climbing a ladder – Swimming underwater – – If you do have a handgun or melee weapon equipped, you’ll use that instead. – – When you don’t have a handgun equipped in your loadout you’ll unholster a base attachment COR-45 while performing the following actions: – We want players to always be able to fight back, no matter their situation. The Backup Pistol addition to the game means that whether you are swimming or climbing, you can engage with enemy opponents at all times. As an important note, a fully equipped loadout Handgun will remain the preferred choice in these circumstances. Locational Damage Modifiers Locational damage multipliers have been flattened to provide a more consistent time to kill. Headshot multipliers are broadly decreased and arms now match the torso. – – In the past, arms have often had differing damage multipliers than the chest. This could often end up with an inconsistent time to kill when firing directly at a player aiming at you (since you were hitting arms, instead of their chest). By standardizing the multipliers to be more consistent with the “Bottom to Top Philosophy” shots landing in the same area will result in a more reliable experience. Sniper Damage KATT AMR will one shot to the head at any distance. – – Riot Shield The Riot shield slows movement when it is equipped as the player’s Secondary and is on their back. – – Weapon Tuning With the additional statistical knowledge you’re able to receive while swapping between modifications, providing an impressive amount of incremental weapon meta building, Weapon Tuning has been removed, a feature that appeared in Modern Warfare II. This change to Weapon Tuning applies to both MWII and MWIII weapons that utilize modifications. – – Launcher Damage All launchers have been adjusted in regards to their damage and interaction with vehicles. This includes: Most launchers will destroy lighter vehicles in one shot. – The RPG-7, PILA, and STRELA-P will destroy most medium sized vehicles in two shots. – The JOKR will destroy almost all vehicles in one shot. – The RGL-80 and the STRELA-P will not cause most vehicles to immediately explode. – The PILA will not cause most medium and larger vehicles to immediately explode. – The RPG-7 and the JOKR will cause most vehicles to explode immediately. – – – All launchers have been adjusted in regards to their damage and interaction with vehicles. This includes: – We want to make sure that launchers have an impactful but fair application to countering vehicles in Warzone. Based on several variables such as projectile speed, time to fire, and reload speed we have tuned launchers to better meet the expectation on how it should behave when damaging vehicles. GAMEPLAY New Features All Modes Classic Red Dots Firing unsuppressed weapons causes Operators to momentarily appear as a red dot on the minimap. – – Red dots have returned to Warzone – those wishing to stay off the map when firing should consider equipping a suppressor to the weapons in their Loadout. Reload Cancel / Segmented Reloads You can now reload cancel if there are bullets in the magazine. When performing an empty reload it will utilize reload checkpoints to give the best of both worlds. – – Improved Water Combat Alongside the dedicated Backup Pistol, improvements have been made to water visibility such that it is now easier to see targets both when in and out of the water. – – Battle Royale Redeploy Weapons Being bought back now grants a weapon that changes based on the current circle number, with the weapon improving with later circles. – – This is a similar approach to the one found in Resurgence already. Gone are the days of being bought back in the end game with only a pistol. Adjusted Features All Modes Loot Ground & Supply Box Pool Loot found throughout our maps will now include a mix of MW2 and MW3 weapons, equipment, perk packs, and more. – – Rarity Quality of Life Weapons, equipment, killstreaks, and more will now appear with a color-coded tooltip to indicate the value and rarity of the item, as well as if a weapon is from a “Custom Loadout”. – Rarity breakdown: Legendary = Orange – Epic = Purple – Rare = Blue – Uncommon = Green – Common = White – – – Ground SpreadQuality of Life Players will now notice that the loot distribution and spread when opening a Supply Box or eliminating an enemy has received significant improvements to minimize loot overlap and facilitate loot identification. – – Revive Pistol The Revive Pistol has been removed from the loot pool but may make a return in a future season. – – Legendary AudioQuality of Life Guitar celebration returns when finding legendary loot because it just didn’t feel right without some iconic riffs! – – – Ground & Supply Box Pool – We have balanced loot so that most everything can be found in general looting, with enough time. However, we have tried to make rewards from activities like strongholds, contracts, public events, and locations on the map (like hospitals, car garages, police stations, etc) targetable for a specific, desirable item or a type of item, like Plate Carriers. So if your team is in need of a specific item, there is likely a place or activity you can go to have a higher chance of getting it. Some high tier items will be exclusive to general looting to encourage players to continue looting to find them. General gear and supplies should be plentiful, and players should have basic gear and a preferable weapon no more than 60 seconds into the match. Backpack Layout Quality of Life Adjusted the backpack and in-game loadout layout. Weapons are now right aligned, underneath the newly added dedicated ammo. Gas Mask and Armor Plates are first on the list for rapid access to two areas highly interacted with. – – Navigation Wrapping Quality of Life The backpack and loadout will now navigate wrap when moving all the way to one side. – – Dedicated Ammo SlotsQuality of Life Specific new Backpack slots cater to ammo, allowing quick and easy access. These slots will be automatically filled as Players find ammo. Additional ammo can still be stored in the all-purpose Backpack slots. – – Gulag Entry Kit Quality of Life The Gulag Entry Kit can be stowed, enabling “pickup to share” for team-coordination. – – Identical Killstreak Auto Equip Quality of Life Certain items will automatically equip from the Backpack into the active Loadout when a matching item is used. i.g. If the player uses a UAV and they have another in their Backpack, it will auto-equip the UAV into their active Loadout. – – – Certain items will automatically equip from the Backpack into the active Loadout when a matching item is used. – Gulag and Redeploy TrackerQuality of Life Backpack now displays if you have a Gulag Entry Kit or a Redeploy Pack available to use. Not applicable in Plunder or Resurgence. – – – Backpack now displays if you have a Gulag Entry Kit or a Redeploy Pack available to use. – – Layout Quality of Life – Navigation PingsQuality of Life The ability to ping doors with a specific yellow warning ping has been removed to alleviate frustrations when trying to place navigation pings. – – Killcam PingsQuality of Life Players will now be able to observe all enemy pings while watching kill cam replays. – Important: This will be live shortly after launch and will be communicated accordingly. – – No more wondering “How did they know I was there?!” when you had a giant red ping above your head. Buy Station Interact Distance The interaction distance for Buy Stations within the Gas has been extended to 30 meters, up previously from 10 meters. – – Icon Visibility Quality of Life When a Buy Station is still accessible in the Gas, its icon will remain visible on the minimap and Tac Map. Upon being in the Gas for too long, the icon will then fade away once the Buy Station is no longer active. – The above notes apply to both stationary Buy Stations as well as Deployable Buy Stations. – – – Interact Distance – Buy Station accessibility is important, so not only do we want to allow for more advanced and interesting Gas plays – we also want to make sure that players know if they can execute a Gas play before they attempt it with the newly improved UI. Loadouts Purchase Price Buy Station cost has been reduced: Solos: $7,500, down from $8,000 – Duos: $10,000, down from $12,000 – Trios: $12,500, down from $16,000 – Quads: $15,000, down from $20,000 – – The purchase price will now scale based on the active Squad Size in the match, rather than the base Playlist Squad Size. – – Buy Station cost has been reduced: – Squad Outline Quality of Life The distinctive white visual design of the Loadout crate from 2020 makes its return! Loadouts now have a colored outline that is unique to your squad, which serves two purposes: 1) It helps players identify which crate belongs to their squad, 2) and it disappears per player after player has interacted with it. – – The outline refreshes when respawning indicating that players can use it again. – – The distinctive white visual design of the Loadout crate from 2020 makes its return! – – Purchase Price – With several changes to the economy, increasing the amount of cash earned from contracts and introducing a new perk that multiplies that even further, we’re doubling down on easier access to your loadouts and the custom weapons found within. These prices will also scale dynamically should you lose a player, or be trying to solo v quads your way to victory. Gas Mask Manual Gas Mask Quality of Life You can now manually choose when to equip the Gas Mask. When looking at a Gas Mask on the ground, Players are presented with two options: Equip Equipping the Gas Mask will begin the equip animation of putting it onto their face. – – Stow Stowing the Gas Mask will place it in the Backpack for Players to manually equip at a later time. – – – Equip – As a result of the above, the animation will no longer interrupt gameplay, and importantly Players will only hear the heavy breathing sound effect while in the Gas. – – You can now manually choose when to equip the Gas Mask. When looking at a Gas Mask on the ground, Players are presented with two options: – Gas Mask OverlayQuality of Life Adjusted Gas Mask overlay to provide a clearer field of view to the action. – Decreased the intensity of the “cracked” state when near broken. – – – Manual Gas Mask Quality of Life – The forced Gas Mask animation of putting on and removing has been a common frustration shared from players and developers alike. We’re removing the automatic animations from the equation and putting the player choice entirely behind a manual “equipped or not” approach. Gas Circle Pacing We’ve adjusted the overall possible centering of the first circle to encompass more play area than previously experienced. This will ensure that more of the map will be accessible to players at the start of each match to better allow for the all important looting phase. – Below is a summary of the adjustments made to gas circle timings: Circle 1: Circle close time reduced to 160 seconds, down from 215 seconds – – Circle 2 Circle close time reduced to 140 seconds, down from 220 – – Circle 3 Circle close time reduced to 130 seconds, down from 170 – – Circle 4 Circle close time increased to 125 seconds, down from 110 – – Circle 5 Circle close time increased to 90 seconds, down from 70 – – All other circle timings remain unchanged. – Total Reduction 140 seconds – – Total Time Until Match End 20 minutes and 20 seconds – – – Circle 1: – – Gas Damage Increased to 10 damage per tick, up from 9. – – – Circle Pacing – With the introduction of the Irradiated perk there’s room to increase the base tick-damage as there’s ways to bring this much lower with the perk. This means about 15 seconds in the gas is possible without a mask. Redeploy Drone Redeploy Drones will now remain stationary in the gas for up to 45 seconds. Each circle will reduce this time by 5 seconds to a minimum of 30 seconds. – – Drones will now move slightly faster when repositioning. – Drones will begin to leave after circle 5 as they are too deep in the gas and there is limited room to reposition to. – The Redeploy Drone’s catapult distance has been increased so Players can now traverse greater distances. – – Redeploy Drones will now remain stationary in the gas for up to 45 seconds. – The Redeploy Drones have been a fantastic addition to the game but we felt that it was unclear when they were about to change position, and would frequently move when you were running to use them. With this change, the goal now is that if you can see a Redeploy Drone in a playable part of the map – it will be accessible to use. Death’s Door (Low Player Health) This refers to the audible and visual notification that the player is low on health and at risk of being downed. – Activation The visual overlay when low on health now triggers at 40% Health, down from 55%. – – Visibility Quality of Life Increased transparency of the overlay, to be less obtrusive when at low health. – – – Parachutes Operators from MWIII will now deploy into the Warzone with a new default Parachute texture, inspired by the urban nature of the new big map Urzikstan. This Parachute texture will be overridden if the player has customized their Parachute. – – Spawn Protection Timer The duration of spawn protection has been reduced to 2.5 seconds, down from 10 seconds – This applies to all modes except for Resurgence. – – We’ve made this change in order to better create a sense of fairness, both for the redeploying player but also for those already on the ground. Battle Royale Infil Height The height at which Players deploy to the field during Infil has been decreased to 402 meters, down from 483 meters. – – Infil closer to the ground for faster time-to-action. In addition, redeployment heights throughout the match will be further decreased each circle so endgame hovering is less effective. Second Chance Mechanics The spawn rate for Gulag Entry Kits and Redeploy Packs has been increased. – – Strongholds Strongholds are no longer a guaranteed spawn each match, rather they have been linked to a new Public Event. For details, see the Public Event section below. – – – Strongholds are no longer a guaranteed spawn each match, rather they have been linked to a new Public Event. – In order to make each match unique, Strongholds have been moved to the public event system where there is a percentage chance of them becoming accessible during infil. We recognize that strongholds being present in every match leads to a clear golden path and not a unique experience from match to match. We are working towards additional features to make Strongholds fairer to contest and control, and will have more to announce in future. Black Sites A single Black Site will spawn at random at the beginning of each match. – The location will not be revealed on the map until your squad finds a Black Site key or it has been unlocked by another squad. – The Black Site boss will now drop a guaranteed Deployable Buy Station. The Advanced UAV is now one of several possible killstreaks that will drop. – Players may find Black Site keys via ground loot allowing you the opportunity to open a Black Site in any match. – – Plunder UAV Towers UAV Towers are now in Plunder. – – Cash Balance We’ll be closely monitoring the balance of the cash economy in Urzikstan and will likely make adjustments to ensure a variety of strategies remain viable for winning. – – PERKS Highlight The Perk system currently in Warzone continues, with Operators choosing from either a pre-set or a Custom Perk Package consisting of four Perks which become active once your Loadout is claimed. Perk Packs can also be found in ground loot, whether dropped by an eliminated Player or found in Supply Boxes. In addition, a number of the Perks that exist in Multiplayer have been implemented as default movement behaviors in Warzone – without requiring any specific equipment. This will be further detailed in the section titled Movement below. New Perks Shrouded Automatically drops a Smoke Grenade when entering the downed state. – – Flex Delay triggered explosives while sprinting, warns of nearby enemy equipment, and reduces combat noise. – Due to a known issue, this Perk currently appears as “Faculty” in the menu. – – Resolute When taking damage from gunfire, it grants a short bonus to movement speed. – When shooting at an enemy with Resolute equipped, players will see a small icon to indicate that the player has Resolute. – – Stalker Increased strafe and aim down sight movement speed. – – Payout Contracts pay out more in cash and the cost of UAV Towers is discounted. – – Escapist Increased downed, prone, and crouch speed. – – Primed Accuracy and time to aim down sight is improved while jumping. – – Irradiated While under the effects of the gas circle you move faster and take reduced gas damage. – – Shrapnel Explosive damage delays enemy health regeneration, slows enemy movement, and briefly disables tactical sprint. – – Mountaineer Reduces fall damage. – – Mechanic Reduced vehicle repair time, increased fueling speed, and reduced fuel consumption while driving non-aircraft vehicles. – – General Adjustments Overkill This Perk has been removed entirely and replaced with a new a default behavior: – Players now have the option to equip two Primary Weapons at all times without requiring a Perk. – – By eliminating overkill we have removed a long-standing friction where players needed to buy their “overkill” loadout, or buy multiple weapons from the buystation. With overkill on by default always – any loadout you create can be with the perks and weapons you desire. Your freedom of choice. Perk Unlocks All Warzone Perks are unlocked via player progression. – Perks used for Custom Perk Packages must be unlocked via the 1-55 level player XP progression path. – Perks unlocked by default at level 1 include: Scavenger – Battle Hardened – Payout – Flex (Faculty) – – – We’ve taken a deep look at perks available in Warzone. This includes rebalancing or redesigning existing perks, creating new ones that are re-introduced to Call of Duty through MW3 and creating new ones bespoke to Warzone to give players more agency and choice over their playstyle. Adjusted Perks Ghost Blocks detection by UAV, enemy radar sources, and Heartbeat Sensors – now updated to require movement to activate. – Can be acquired via loot as a Stealth Plate Carrier. – – Birdseye Your UAV Killstreak, Portable Radar, or UAV Tower shows the heading of the enemy for your squad. – In addition, enemy unsuppressed gunshots will show headings. – Detects Ghosted Players.Can be acquired via loot as a Comms Plate Carrier. – – Survivor Faster revive speed, reduced health regeneration delay, reduced cash lost on death, and enemies that down you are automatically pinged. – Decreases Health Regeneration time to 4 seconds, down from 7. – Can be acquired via loot as a Medic Plate Carrier. – – Survivor and the Medic Plate Carrier make for an extremely powerful defensive option that competes with Tempered – depending on which you value most (health or armor). Cold Blooded This will negate the mark from Combat Scout. – – Battle Hardened Now reduces the effects of Frangible bullets and abilities. – – Double Time Increases Tac Sprint duration and reduces refresh time. – No longer increases prone and crouch speeds. – – Scavenger Once again provides an additional armor plate and cash in the scavenger bag. – – New & Returning Plate Carriers Plate Carrier Perks Plate Carriers, previously referred to as Vests, found throughout the match will now be associated with one of the following four Perks: Tempered Plate Carrier Includes effects of the Tempered Perk. – – Medic Plate Carrier Includes effects of the Survivor Perk. – – Comms Plate Carrier Provides the player with effects of the Birdseye Perk. – – Stealth Plate Carrier Provides the player with effects of the Ghost Perk. – – – Tempered Plate Carrier – – Plate Carriers, previously referred to as Vests, found throughout the match will now be associated with one of the following four Perks: – Previously, some Plate Carriers shared some common features with a corresponding Perk, but not all. We’ve cleaned up this interaction so that a Plate Carrier does exactly what a Perk does, and nothing else. MOVEMENT Highlight Movement and rotation opportunities on Urzikstan have been key focuses of its design. In the new chapter of Warzone, Players will find themselves with several Multiplayer Perks that are simply enabled by default at all times: Tac Pads: Improves slide distance and allows for full ADS while sliding, along with increased stance transition speeds. – Commando Gloves: Enables reloading while running. – Quick-Grip Gloves: Increases your weapon swap speed. – Climbing Boots (Partial): Increases climbing and mantling speed aspect. – The above provides the foundation of baseline movement in Warzone, this can be taken further by layering on perks that amplify movement even more. As a reminder, the gear is equipped at all times and never lost. New Movement Tactical Stance A weapon stance that can be Toggled into, grants faster mobility at the cost of accuracy. – – Returning Movement ADS While Sliding Players can now aim down sights and shoot while sliding as a default behavior. – As an improvement, players can optionally toggle tac stance while sliding. – – Adjusted Movement Jump Changes Jump higher, faster and jump ADS quicker. Reduced the slow-down when landing from the first jump and reduced the sprint-out delay after jumping. – – Slide Cancel Players can cancel a slide by jumping, sprinting or crouching again. Does not reset tactical sprint and briefly pauses stamina regeneration. – – Slide Distance The distance that Players travel while sliding is now impacted by the incline of the surface. – – CONTRACTS Returning Contracts Big Game Bounty Players can activate this contract to place a bounty on a Player from one of the highest performing squads in the match. – Eliminating the target player will reward your squad with an instantly activated, 20-second long Advanced UAV. – This new contract will reveal itself after the second circle. – – Scavenger Pick up this contract and you will be directed to open 3 special scavenger caches. You will be given the location of these caches 1 at a time. These caches contain additional loot, a heightened chance for the supply sweep killstreak and Plate Carriers, with the final chest dropping a randomly selected Plate Carrier 100% of the time. – – General Adjustments Activation Laptop Quality of Life Players will now activate Contracts by interacting with larger, more easily identifiable laptops found throughout the map. – Activating a contract is done instantly with no delay or animation. – – Updated Contract Spawning Increased the amounts of contracts spawned later into a match. – – New IconsQuality of Life Contract icons have been updated to be more legible and shield-like in appearance. – For better accessibility, icons are now colored yellow, previously green. – – Adjusted Contracts Bounty Contract Bounty now gives a single UAV ping around the bounty target when the hunter team kills them. – – Players engaging with Bounty Contracts are always at risk of being third-partied, so with that risk should come added reward for pushing a squad. Intel Contract The speed at which the point is captured will now increase for each additional squad member present. – – Most Wanted Contract Surviving this contract will spawn a High Value Supply Crate which will always include a Gulag Entry Kit. – – Again with risk should come rewards, our goal here being that whether you are the Most Wanted target or you are pushing a Most Wanted target – the Supply Crate that drops on success is rewarding to all teams. This guaranteed Gulag Entry Kit also matches our philosophy of Contracts having clearly defined rewards that players know they can acquire. Signals Intelligence Contract Vondel Exclusive The passive income per player is now 10 payments of $750 for a total of $7,500 over 3 minutes and 20 seconds. The previous total amounted to $5,000 per player – – – The passive income per player is now 10 payments of $750 for a total of $7,500 over 3 minutes and 20 seconds. – PUBLIC EVENTS New Public Events Restock Supply Sweep Restock now starts a personal supply sweep for every player when activated. – – Fly Buy A new Public Event has flown into Urzikstan. At certain points in a match, there is a chance multiple Drones fly-in to drop additional Buy Stations into the Warzone. – When a Fly Buy public event is triggered, 5 or 6 drones carrying portable buy stations fly from the gas to random points inside the current circle where they drop a portable buy station. – The drones are neutral and can be shot down early, which drops the Buy Stations immediately. – The portable buy stations sell items identical to a typical buy station. – The public event will also have a chance of spawning in late game spawn circles after the Gulag has closed or Resurgence has ended, giving players a final opportunity to buy back teammates. – – Strongholds Strongholds now have a chance to appear as one of several possible events at the start of the match. Black Sites and Abandoned Caches will remain in each match. – – When this event triggers, 4 Strongholds will spawn, down from 5. – The time to capture a Stronghold has been reduced to 30 seconds, down from 90. – The original crate in strongholds that players captured and claimed their loadout has been updated and split into two parts. UAV Station: Now when players enter a stronghold they will see a box with a laptop and satellite dish which now acts as the capture point. – Loadout Locker: The loadout crate has been replaced with a loadout locker. The locker can be found in the same space as the UAV station and will be positioned against a wall of the room. – – Vacating the Stronghold will cause it to automatically neutralize the UAV after 30 seconds. – The Loadout Crate will be available only for the squad that currently controls the Stronghold. – – Strongholds now have a chance to appear as one of several possible events at the start of the match. – Adjusted Public Events Firesale Item discount increased to 50%, up from 30%. – – We felt that doing the mental gymnastics of trying to calculate 30% of a discount of $3,000 (Spoiler: it’s $2,100) could be simplified by simply updating to a 50% reduction (simply $1,500) which also gives additional value in rotating to a Buy Station. EQUIPMENT New Equipment Breacher Drone Lethal Equipment Explosive drone that explodes on proximity to an enemy or on impact. – – Thermobaric Grenade Lethal Equipment Cookable grenade. Creates a large explosion that stuns, leaves a fiery residue, and increases lethality of explosives for a period of time. – – EMD Grenade Tactical Equipment Applies a tracking device to enemies hit, revealing them on your team’s minimap. – – Scatter Mine Tactical Equipment Throw a field of mines across a wide area that detonates when enemies come within range. – – Adjusted Equipment Lethal Equipment Drill Charge Through Wall max damage increased to 160, up from 140. – Stick Max Damage increased to 200, up from 140. – – Claymore Max damage increased to 170, up from 100. – There is a known issue where Claymores will deal less damage than intended. – – Frag Grenade Close damage increased to 251, up from 140. – Mid range damage increased to 150, up from 105. – – Semtex Grenade Close damage increased to 200, up from 140. – Far damage increased to 105, up from 69. – – Thermite Tick damage increased to 37, up from 15. – – Tactical Equipment Smoke Grenade Duration reduced to 7.14 seconds, down from 9.25. – – Stim Stim now grants a slight boost of movement speed on activation (7%). – – Experimental Gas (Tear Gas) This will now deal continuous damage to anyone standing in the gas cloud. Deals 5 damage per second, 3 damage to those with resistance to gas damage. – – If the player is wearing a gas mask it will instead do damage to the equipped mask, masks in their backpack, or any masks on the ground.. – Since the damage caused by this tactical is gas, it can be countered with an equipped Gas Mask. – – This will now deal continuous damage to anyone standing in the gas cloud. – There’s been a long-standing disconnect between the Gas Mask and Tear GasGrenade having no interaction. We’ve pivoted this so that there’s one consistent language – GAS IS GAS. This means you can use a gas mask to avoid the effects, but if you’re without you’ll take tick damage as if you’re standing outside the circle. The Warzone version of the grenade is renamed to Experimental Gas to reflect the unknown nature of the deadly gas players encounter each game. Shock Stick Damage increased to 8 per tick, up from 6 . – Radius increased to 4.1 meters, up from 3.1 meters. – – Snapshot Grenade Highlight Duration increased to 1.65s up from 1.25s. – – Battle Rage Now also mitigates 10% of damage taken while under the effects. – The regen portion of the buff can be canceled early by taking damage. The damage reduction effects will remain for the duration. – – Flash Grenade Now only flashes targets looking at the device at the time of it exploding. – – FIELD UPGRADES New Field Upgrades Heartbeat Sensor Now categorized as a Field Upgrade – Pulse every 2.5 seconds, down from 3 seconds. (Faster!) – Range increased to 55 meters up from 49. – – With Heartbeat sensor moving to the field equipment slot we’ve given it an increased range and faster ping rate – This move puts it, and the newly enhanced Portable Radar as effective recon devices, while still allowing you to use your tactical slots for the active engagement. Adjusted Field Upgrades Portable Radar Radar Pulse increased to 76.3 meters radius, up from 38.1 meters. – – Armor & Ammunition Boxes The delay on equipment boxes has been removed – they will now be interactable as soon as they are deployed. – – KILLSTREAKS New Equipment Guardian A stationary turret that projects sound to disrupt and stun players in a line. Lasts for 50 seconds. – – Mosquito Drone An automated drone that hovers in an area before descending on a target dealing damage. – Will show up on the map with an icon and can be shot down. – – VEHICLES New Vehicle Coyote Available in Urzikstan during Battle Royale and Plunder modes is an impressive, lightly-armored new off road vehicle, known as the Coyote. This is an open-air and agile desert vehicle designed to grip the dunes and move quickly. The mounted machine gun is more than enough to take out the opposition in your path. – – General Adjustments Vehicle Start Time The input delay when entering a vehicle has been decreased by 50%. – – Helicopter Collision The damage profile on helicopters has been updated to better reflect the perceived collision while close to other objects. – – UI/UX Combat Record Players will launch Season 1 with a fresh Combat Record, which will immediately begin showing statistics for Battle Royale. – The Combat Records will roll out in the following phases: Season 1 – Battle Royale – Season 2 – Resurgence – Season 3 – Plunder – – Please note that statistics for all modes will begin tracking on Season 1 launch and will be retroactively reflected when the Combat Records go live. – – Icon Fade Quality of Life All in-world icons will now fade away when the Player aims down sights for better visibility during engagements. – – Improved Headshot Hitmarker Quality of Life Headshot hitmarkers have been improved for better readability. – This includes a new sound effect. – – Updated Icons Quality of Life The entirety of the Tac Map has been updated to better serve you, with a variety of easily distinguishable new icons. – – XP / Score Events Quality of Life All Score events are now yellow – – Supply Box Visuals Quality of Life All Supply Boxes have received a visual adjustment to convey value more clearly. Common – Military Green and Black – Legendary – Orange and Black – Reusable – Navy Blue – Favorite – Custom Weapon Color Magenta – – – All Supply Boxes have received a visual adjustment to convey value more clearly. – Armor Plate Color Quality of Life The color of Armor Plates, both on the HUD and hit markers is now blue unless affected by the Tempered Perk, in which case it will appear as orange. – – Nameplates Allied nameplates have had their visibility improved with a clearer outline of the players name. This change mirrors the improvements made in MW3 Multiplayer at launch. – – – Allied nameplates have had their visibility improved with a clearer outline of the players name. – Perk Package IconsQuality of Life Perk Packages whether equipped or stowed now display the icons of the included Perks in the package for quick readability. – – KNOWN ISSUES Below is a list of issues that we are aware players will encounter at the launch of Season 1. The new Perk called Flex currently appears as “Faculty” in the menu. – Resurgence Rotation map visual is not appearing in the UI to show what map is currently active. Players can temporarily work around this by seeing the active map in the matchmaking screen. – – The AAR will show the default Calling Card instead of the Calling Cards equipped by the Player. – A Player detonating a bomb drone may encounter an error in some instances. – Although detailed in the patch notes above, Killcam pings will not be active until later into launch week. – If a player crashes out of Private Match and is given the option to rejoin, they will not connect. –

  • Warzone Season 1 of Black Ops Cold War has been delayed – Dexerto

    Warzone Season 1 of Black Ops Cold War has been delayed ActivisionWarzone’s much anticipated Black Ops Cold War update has been delayed to the disappointment of Call of Duty fans across the globe. It’s fair to say there’s a lot of excitement for Warzone’s integration into Cold War. The update is expected to bring a set of significant features to the free-to-play title including map changes, new weapons, and new modes. As Warzone will be transitioning into a new Call of Duty title, the game will be receiving a soft reset and returning to Season 1. In November, Activision revealed that Season 1 would arrive on December 10. Unfortunately, an announcement has revealed that the update has been delayed. Warzone’s Cold War Season 1 has been delayed A live blog post from Activision has revealed Warzone’s Cold War Season 1 has been delayed. This is extremely disappointing news for fans of the free-to-play title. It was originally set for a December 10 release, but now we know it will instead be December 16. In an official statement, devs said: “It’s an unprecedented amount of free content and the teams are currently prepping… we’re taking a few more days to finalize everything before unleashing this massive drop of new, free content to the community.” Warzone has received consistent updates since its release, but none have been as huge as the integration into Cold War. Although this isn’t news fans wanted to hear, it’s better to have a polished version of the game released. The main feature fans were excited about are the map changes expected to come with the update. Warzone’s map has barely changed since the release of the game in March. However, it looks like we’re going to have to wait a bit longer before we get these changes. Hopefully, this delay will give the developers time to polish the experience for fans of the game. We’ll keep you updated with all the latest news on the delay.

  • Warzone Season 1: How to open Rebirth Island’s yellow door – Dexerto

    Warzone Season 1: How to open Rebirth Island’s yellow door ActivisionAfter the brand-new Warzone map, Rebirth Island, was added to the game, many players noticed that there was a yellow door that requires a passcode to open, tucked away on the map. Now, one player has already figured out how to do it. Secrets and hidden bunkers are nothing new to Warzone. The game’s main map, Verdansk, has been littered with doors requiring special passcodes to enter ever since the battle royale was originally released. Because of this, it just makes sense that the game’s new map, Rebirth Island, would have a similar easter egg. And, less than a day after the map’s official launch, YouTuber ‘Geeky Pastimes‘ has already discovered how to get inside. How to open the bunker with the yellow door Getting into the bunker itself is going to require a bit of patience. Not only does it require you to run around the map itself, but it requires you to put together the code itself that’s needed to get into the room. It’s also worth pointing out that all the locations for the first step may not have been found yet, although Geeky Pastimes has luckily created a pretty useful image to help guide players to where they need to go. Find the open briefcase with three pictures on Rebirth Island – Visit each place found on the pictures – Record the numbers found at each of the three locations – Put the numbers in order based on the “-” seen on each – Input the code at the bunker door – The worst part about the easter egg itself is steps 3 and 4. The third might require some time to figure out where the numbers themselves are, while the fourth requires you to put the numbers in a specific order. For step 4, just remember that the “-” should have another “-” next to it when putting the numbers in order. The first part of the code will be laid out with the “-” after it, the second part will have it on either side of it, and the last part will have the “-” before it. Rebirth Island Bunker rewards Of course, it wouldn’t be a Warzone bunker without some rewards. The main reward you get is the Red Room blueprint of the Milano SMG. This variant seems to have a suppressor, a red-dot sight, a grip, a magazine, and possibly a new stock, alongside a sweet red color scheme. This variant is also usable within Black Ops Cold War and, considering this is currently the only way to get it, you may want to do this easter egg and get your hands on it. Beyond that, of course, is a slew of orange loot crates just waiting to be opened up, which will have some nice weapons and items to use inside. All in all, it seems like the rewards are well worth it if you have the patience to follow all the steps. Here’s hoping it’s not super frustrating when you try it out.

  • Warzone Season 1 Black Ops Cold War LIVE: News, reactions & tips – Dexerto

    Warzone Season 1 Black Ops Cold War LIVE: News, reactions & tips Activision / TreyarchActivision and Treyarch have finally integrated Call of Duty: Black Ops Cold War into Warzone to kick off Season 1. The massive update introduced a Rebirth Island map, new weapons, and additional content. On launch day, we kept you on top of all the live updates as they happened for all things Warzone – including handy guides, news, leaks and reactions from streamers and fans. Here’s what went down… Warzone Season 1 essentials Warzone Season 1 Battle Pass tiers & rewards – Warzone Season 1 Resurgence mode explained – Warzone Season 1 patch notes – All new features in Warzone Season 1 – Best landing spots on Rebirth Island – How to level up Black Ops Cold War weapons fast for Warzone – Warzone Season 1 Launch day as it happened What do the streamers and pros think of Warzone Season 1? December 17, 2:34am GMT The reception to Warzone Season 1 has been pretty mixed across the entirely of the player base. Now, the streamers have weighed in, and their opinions are just as diverse. Warzone players abusing invisibility exploit in Season 1 December 17, 1:36am GMT A new Warzone glitch is turning players invisible, making them near impossible to kill. It involves the newly-released Attack Helicopter, but we won’t detail how to activate the exploit due to its game-breaking nature. Dexerto’s Tanner Pierce has the wrap here. $250,000 Twitch Rivals Doritos Bowl postponed December 16, 11:30pm GMT The first major tournament of Warzone Season 1 has been postponed due to issues discovered with the newly added Black Ops Cold War content. The tourney organizers initially banned all Cold War cosmetics and then contemplated not allowing players to use any of the 30 new guns, but eventually, the event was delayed to a yet-to-be-announced date. New Season 1 Combat Pack for PS4 & PS5 December 16, 9.00pm GMT PlayStation players who have an active subscription to PS-Plus can enjoy a free cosmetics bundle for Season One. The bundle includes a total of seven items, including an Epic Sims Operator skin, a Legendary LMG Blueprint, and more. Best Rebirth Island landing spots December 16, 7.30pm GMT Check out our handy guide on Warzone’s new map – Rebirth Island, exploring all of the POIs and highlighting which landing spots are the best to aim for. Zed 398 Swift Clover error fixed December 16, 7.00pm GMT Treyarch released a hotfix in Black Ops Cold War that patched the annoying Zed 398 Swift Clover error for PC players. The error, which started right as the Season One update dropped, was not allowing players to access any of the new maps on PC. Best AUG loadout December 16, 5.00pm GMT The AUG has been one of the strongest guns in Black Ops Cold War multiplayer and it’s not available in Warzone. Here’s a loadout you can really use to dominate Verdansk and Rebirth Island: How to level weapons up fast December 16, 4.53pm GMT This is the last one from the UK team today, and it’s not another loadout or a streamer talking about the game – just a few tips! If you’re looking to level up your Black Ops Cold War weapons in Warzone, there’s a few things you can do. Try Fireteam Dirty Bomb – Level up in Nuketown – Unlock attachments in Combined Arms Moshpit – Level up in Zombies – Read our handy guide from Jacob Hale here. Best MP5 loadout December 16, 3.40pm GMT The Modern Warfare version of the MP5 has been pretty popular in Warzone ever since its launch. Now that the Black Ops Cold War version is here, it’s safe to say that it’s also a very powerful choice, thanks to its ADS speed, damage, and fire-rate. Here’s a loadout to help you effectively use it in Warzone: Muzzle: Infantry Compensator – Barrel: 9.5″ Extended – Underbarrel: Foregrip – Ammunition: 40 Rnd Drum – Rear Grip: Speed Tape – Check out the full guide here! Rebirth Island best landing spots December 16, 2.53pm GMT Knowing where to land is always a key part of any battle royale game, especially when it’s a brand new map. Luckily for us, one of our writers – Alex Garton – has been jumping in and out of the new island since the patch dropped. Based on his experience, here’s a few of the best spots: Security Area – Chemical Engineering – Prison Block – Some are busier than others, as you might expect. Here’s the full guide! Mac-10 best loadout December 16, 1.33pm GMT One of the biggest talking points, from what we’ve seen, is how devastating the Mac-10 looks since being integrated. If you would like to jump on the bandwagon, we’ve got an ideal loadout to get you started. Muzzle: Agency Suppressor – Barrel: 5.3” Extended – Laser: Steady Aim laser – Underbarrel: Field Agent Foregrip – Ammunition: 43 Rnd Drum – Check out the full guide from James Busby here. Maven on Warzone Season 1 December 16, 1.28pm GMT Responding to our #DexertoWarzone Twitter post, CDL commentator Maven has had his say on the update. He didn’t use the hashtag but we’ll let him off! He said: “Go back to old respawn system. The lobbies are dying too fast and it promotes rat like behavior.” In an earlier tweet, he said: “Shoutout to Treyarch/IW/Raven for this update. I can’t imagine how insane it was to have everything tied together like this for the first time. Will obviously need to be some balancing and what not…but it’s working smoothly and dope as hell.” What do you think of Rebirth Island? December 16, 12.33pm GMT Send us your reactions to the new Warzone season update using #DexertoWarzone and we’ll pick some of the best tweets. In terms of opinions, there’s a mixed bag so far: Scott: “Needs starting player numbers bumped up, by the time the first circle comes around there is like 20 players left which isn’t much fun. I think the map could take 100 players easy.” Mohamed: “Better than Verdansk with less campers…” Ethan: “Who thought this was acceptable?” Along with his tweet, Ethan posted a picture of the Diamond camo – which doesn’t look great. Best Krig 6 loadout December 16, 12.05pm GMT Next up for our best loadouts series is the Krig 6, which is one of the stronger ARs in the game. Here’s what you need to succeed with it in Warzone Season 1: Muzzle: Agency Suppressor – Optic: Axial Arms 3x – Barrel: 19.7” Takedown – Underbarrel: Field Agent Grip – Magazine: Salvo 60 Rnd Fast Mag – Check out the full loadout guide from Dexerto’s Jacob Hale here. Most popular guns December 16, 11.35am GMT As you might expect, players are already sizing up weapons to use in Warzone Season 1. In a DexertoIntel poll, it looks like the AK74u is the gun most people are excited about so far – with the M16 just behind. Best M16 loadout December 16, 11.25am GMT After grinding away through the early hours and checking out what the top streamers are using, we’ve found a great loadout for the M16 already. Optic: Axial Arms 3x – Muzzle: Infantry Compensator – Barrel: 20.5” Task Force – Underbarrel: Field Agent Foregrip – Ammunition: Salvo 60 Rnd Fast Mag – Dexerto’s James Busby has the latest on why this loadout will allow you to dominate on day one. Diamond, Gold & Dark Matter camos December 16, 10.55am GMT Unfortunately, Zombies mastery camos are not available in Warzone yet, nor is other Zombies-related content. It’s not all bad, though. Diamond, Gold and Dark Matter mastery camos have arrived – and here’s how they look: Drift0r: BOCW weapons strong but high recoil December 16, 10.37am GMT Popular content creator Drift0r has been testing all of the Black Ops Cold War weapons in Warzone and given his verdict. Replying to one of our tweets, he said: “They seem to have retained their damage & range numbers from BOCW MP. That means the TTK is f**king absurdly fast in Warzone. “However, all of them seem like double the recoil? They all shred but kick a lot more.” The Mac-10 shreds in Warzone December 16, 10am GMT A few clips are circulating on Twitch showing the new Mac-10 weapon absolutely destroying enemies, with just a 53 round mag and grip. Check this out. M16 clip in Warzone December 16, 3:06am ET Check out this clip from Crowder, beaming someone with the M16 in just two bursts. How to unlock Groza and Mac-10 December 16, 3:04am ET The Groza AR and Mac-10 SMG are now available in Warzone Season 1. The latter is reportedly pretty broken too, with players saying it’s insane in close range. Dexerto’s Alex Tsiaoussidis has the latest on how to unlock it. Struggling to play Warzone? December 16, 2:54am ET PC players are receiving the “Zed 398 Swift Clover” error that is not letting them play the new content. Tfue playing with M16 in Warzone December 16, 2:48am ET Tfue is one of the first streamers to drop into Warzone Season 1, and he’s loving the M16 in his first game back. “This gun feels cracked. Oh my god. The M16. It’s got like no recoil with no attachments.” Warzone Season 1 Battle Pass December 16, 2:32am ET The Warzone Season 1 battle pass is now live in game. The 100 tiers of content can be unlocked by buying your way through, or grinding out the hours. Warzone Season 1 download sizes December 16, 2:17am ET According to reports, the download for Warzone Season 1 is between 21GB and 24GB in size. PS4/PS5: 21GB – Xbox: 22GB – PC: 24GB – Attack helicopters coming December 16, 12:24am ET Attack helicopters will be a new way around Verdansk and Rebirth Island in Warzone Season 1. They’ll be similar to regular helicopters, except there’ll also be two miniguns players can fire from. You can view them in action in the gameplay trailer below. Where is Rebirth Island? December 15, 11:58pm ET The Warzone Season 1 update is introducing a new map named Rebirth Island. The smaller map is going to promote “intense, close-quarter action.” Dexerto’s Isaac McIntyre has the wrap here. New FOV slider not coming this season December 15, 11:14pm ET The Warzone field-of-view (FOV) slider that players were hoping for in Season 1 is reportedly not coming in the update. The game is staying on the Modern Warfare engine, which can’t accommodate the change. You can read about the BOCW FOV slider here. What is Resurgence in Warzone? December 15, 9:38pm ET Warzone Season 1 will add a new game mode named Resurgence. This mode will be more aggressive than any other, with a host of new features. Dexerto’s Alex Garton has the rundown here. No R9-0 “Fire Shotgun” nerfs planned December 15, 9:13pm ET With the patch notes live, it appears that no nerfs for the notorious Fire Shotgun are on the way in Warzone Season 1. There are also no map changes for Verdansk. Every new weapon added December 15, 7:44pm ET The Warzone Season 1 update will add every weapon from the BOCW multiplayer list, as well as the new Groza AR and Mac-10 SMG. You can find the full list here. Progression synchorized December 15, 7:39pm ET As part of the Season 1 update, players will no longer have to grind three different games for prestige. The new 1,000 level system will keep track of players’ progress across Black Ops Cold War, Modern Warfare, and Warzone. All previously unlocked items will remain unlocked.

  • Warzone SBMM services down as devs randomly privatize all player accounts – Dexerto

    Warzone SBMM services down as devs randomly privatize all player accounts ActivisionWhile Call of Duty: Warzone’s SBMM information is not public, players can still track their and their lobbies’ public stats using a variety of services. Randomly, all of these third-party services have been broken as Activision privatized all player accounts. Skill-based matchmaking (SBMM) services are used in games for a variety of reasons. Some players like to check how strong the K/Ds in their lobbies were to contextualize how well they performed. Some players like to check if someone they suspected of cheating was actually doing so (most prominently during major tournaments). The sites that track this data do so using Activision’s Warzone API and can only do so for players who have manually set their accounts to public. There was some drama with these sites in the past, but most have run smoothly in the months since. But on July 2, players realized that they cannot access data, tournament competitors couldn’t check on cheaters, and some tournaments were even canceled. As beloved stat site, WZStats, explains, Activision have suddenly made all accounts private. The stats you love are currently inaccessible. It seems like all public accounts are now private. We don’t know whether that’s intentional. A lot of us are relying on these stats to get better at the game and we’d love to hear back from @Activision or @RavenSoftware on this issue — Warzone Meta (@WZStatsGG) July 2, 2021 Noting that “the stats you love are currently inaccessible,” WZ Stats revealed that all player accounts had been made private. This means that everyone who manually set their account to public, for the sake of SBMM services, has suddenly had that reverted. WZ Stats expand that they are unsure whether this move was intentional or not, but they have yet to hear a response from the developers about it. In the replies, across social media, and on Twitch — numerous complaints have been made. A few players even noted that all Z League tournaments today have been canceled due to the inability to check K/Ds. It’s unclear precisely what the developers intend with this change, or even if they intended it at all. What’s clear is that there’s a demand for these services and players appear unhappy to have their preferred sites shut down.

  • Warzone Saved: Second DMR nerf is here! | MrDalekJD on CoD Zombies – Dexerto

    Warzone Saved: Second DMR nerf is here! | MrDalekJD on CoD Zombies Charlie Intel ShowOne of the world’s most popular Call of Duty: Zombies content creators, MrDalekJD, came onto the Charlie Intel Podcast to discuss Warzone’s DMR nerfs, Black Ops Cold War’s Zombies, and even some CoD Mobile. MrDalek has been dismantling hordes of zombies for years now and 2021 is no exception. Excited to get into the undead mode’s action when Black Ops Cold War debuted in November 2020, the YouTuber spoke with Dexerto’s Mike Kent about his excitement over the promising PvE playlist “I think with Cold War Zombies, they’ve definitely listened to community feedback on what worked and what didn’t,” he remarked. As a longtime Zombies player, MrDalek revealed that he has spoken with developers before and is encouraged that the dialogue with fans is being considered for the niche playlist. Moving onto Warzone, the more mainstream CoD mode right now, he discussed the potential for the battle royale to enjoy even more variety. Aside from wishes for a new map, he and Kent noted the zombies involved in Blackout and the Halloween zombies mode as examples of weird additions that pave a path toward more crossover limited-time modes. Of course, the focus with Warzone remains on the DMR 14 — which MrDalek echoes as a problem that needs to be addressed. Two nerfs later, he, Kent, and Charlie Intel’s Keshav Bhat all hope that the DMR, MAC-10, and Diamattis are balanced enough to enjoy reasonable competition on Verdansk. This podcast is also available to listen to on Spotify and Apple Podcasts.

  • Strange Warzone rocket launcher glitch makes the ammo useless – Dexerto

    Strange Warzone rocket launcher glitch makes the ammo useless Activision BlizzardWhile going head-to-head with someone in Call of Duty: Warzone, a player shot a rocket launcher that backfired because of a weird glitch. Warzone plays host to a fair few rocket launcher weapons, each one featuring basic qualities that make them relatively distinctive. The RPG-7, for instance, boasts a slow-firing projectile but its explosive output arguably makes up for it in the end. Meanwhile, many will argue the Strela-P warrants consideration as the best launcher, thanks in part to armor-piercing projectiles capable of easily downing helicopters and other armored vehicles. Sometimes, though, even the most reliable Call of Duty weapons don’t live up to expectations. Warzone player encounters weird rocket launcher glitch Recently, Reddit user spideyjiri shared gameplay footage of what should’ve amounted to an incredibly easy rocket launcher kill. When the player fired, however, the rocket failed to follow suit. As a result, spideyjiri well-timed attack on an enemy ended up being a dud – so to speak. This Reddit user isn’t the only one experiencing this bizarre rocket launcher glitch in COD: Warzone, either. Nivem94 responded to the post and said they’ve encountered this same issue with the RPG. “I still don’t get how I don’t even get a hit marker at times,” the Redditor added. BayouKev replied with a similar comment, stating glitches like this crop up “too often.” It remains to be seen how widespread this particular problem is in Warzone. Still, responses to the above Reddit thread indicate a sizable enough portion of the player-base has encountered rocket launcher glitches. Here’s to hoping the wait for a proper fix will not continue for too long.

  • Warzone player doesn’t know how a Riot Shield works and it’s hilarious – Dexerto

    Warzone player doesn’t know how a Riot Shield works and it’s hilarious Activision BlizzardA Call of Duty: Warzone player hilariously demonstrated their inexperience with Riot Shields, inspiring the creation of a COD x Metal Gear Rising edit. The Riot Shield has protected players in Call of Duty’s battle royale since day one, proving effective in myriad types of combat tactics. Interestingly, the Rebirth Reinforced Event that launched earlier this year introduced users to another type of protection device, “The Wall” Combat Shield. Suffice it to say, players continue finding good uses for the shield, whose blueprint is accessible through the Golden Vault on Rebirth Island. But it would seem that not everyone is aware of how effective these tools are against bullets and melee weapons. Riot Shield-centric clip in Warzone is comedic gold Warzone player and Redditor LordTexugo recently faced off against a player whose weapon of choice included kali sticks. The melee-loving user attacked their opponent relentlessly for seconds on end, an admirable effort indeed. However, LordTexugo’s use of a Riot Shield kept the enemy at bay with ease. Sharing a video of the kali sticks vs Riot Shield sequence would’ve been funny on its own. But the Redditor took things a step further, splicing in clips of Raiden’s encounters with Steven Armstrong in Metal Gear Rising: Revengeance. As many may recall, Raiden’s attempts to bring down Armstrong proved incredibly difficult because of nanomachines that “harden in response to physical trauma.” The video below shows Warzone’s Riot Shields aren’t anything to play with either, especially not for those wielding kali sticks. Why the melee attacker didn’t switch tactics remains a mystery, but LordTexurgo managed to finish the battle with a brutal Finishing Move. There’s a valuable lesson to be learned here, too – never bring kali sticks to a Riot Shield fight. Evidently, it never ends well for those equipped with the former.

  • Warzone rifle with “absurd” TTK is even more dominant after buff – Dexerto

    Warzone rifle with “absurd” TTK is even more dominant after buff ActivisionWarzone guru IceManIsaac has pointed out one of the battle royale’s rifles that previously had an “absurd” TTK and is even better now in Season 6 after a buff. With Season 6 being the final big update in Warzone before the release of Modern Warfare 3, plenty of Call of Duty fans were skeptical that it would involve anything too massive. Well, they were provided wrong. The final big update to Warzone in the Modern Warfare 2 cycle saw two new weapons added, a nighttime version of Al-Mazrah for The Haunting event, and a significant number of buffs and nerfs to the existing arsenal of weapons. Those changes were designed to provide a fresh lick of paint to the meta before MW2 gives way to MW3. However, there are still a few familiar weapons running the show – and that includes the Lachmann 762. Best Lachmann 762 loadout for Warzone Season 6 Warzone guru IceManIsaac has been championing the battle rifle for quite some time and, following its buff in Season 6, believes the weapon is better than ever. “This is my favorite weapon to use and they buffed it. I was shocked! The numbers were already absurd, it already had an incredible time-to-kill,” he said. “This gun is just insane, whether it’s up close and personal or it’s mid-range.” Isaac noted that it is statistically “the best” sniper support gun in the game, but the battle rifle can also be run as an SMG – and can compete with the Lachmann Sub, ISO 45, and ISO 9mm. Muzzle: TY-LR8 – Barrel: LM Aurora 90 – Laser: FSS Ole-V – Magazine: 30-round mag – Rear Grip: LMK64 Grip – The 762 has never been too far away from the meta in recent seasons and, as noted, has been a firm favorite of Isaac’s for quite some time. With Modern Warfare 3 around the corner, players might not want to change their loadouts too much. But, if you’re experimenting, why not give it a go.

  • Warzone’s “fastest-killing” gun in Season 2 is unstoppable after update – Dexerto

    Warzone’s “fastest-killing” gun in Season 2 is unstoppable after update ActivisionWarzone expert WhosImmortal has highlighted the gun that now has the “fastest TTK” after the Season 2 update and it could become pretty dominant. Whenever the Warzone devs bring a round of buffs and nerfs to the battle royale, things can get a little weird for a short period. Some attachments have been known not to work properly – or even exist in some rare cases – and can lead to weapons being overpowered or totally useless. In the Season 2 update for Warzone and Modern Warfare 3, the devs tackled a number of popular weapons, nerfing the MCW, Ram-7, and HRM-9 in big ways. That has led to players looking at other weapons as their go-to’s when dropping into Urzikstan. The SVA 545 has become the most-picked gun in the game since the MCW’s nerf, but it isn’t the fastest-killing weapon that players have at their disposal. Best MTZ 762 loadout for Warzone in Season 2 According to Warzone guru WhosImmortal, that honor falls to the MTZ-762, which he says completely “beams” across a number of ranges. “This thing completely and utterly melts,” the YouTuber said before noting that, in the first 20 meters, it has a TTK of around 682 m/s. That is way ahead of the SVA 545, which is at 738 m/s, and the Bas-B, which sits at 744 m/s. The close-range isn’t where the battle rifle totally thrives, however. It is more of a mid-range destroyer and blows the competition away with a TTK of 833 m/s. That is, again, way ahead of the Bas-B, SVA 545, and the ever-popular Bruen MK9 LMG as well. Muzzle: VT-7 Spiritfire Suppressor – Barrel: MTZ Clinch pro barrel – Underbarrel: Bruen Heavy Support – Magazine: 30-round mag – Stock: EXF Close Quarters stock – The biggest knock on the MTZ is that its maximum ammo capacity is that it only carries a 30-round mag. Though, if you are accurate, you’re clearly going to be blowing the opposition away. Obviously, things could change and something else could rise up to become the fastest-killing gun in the battle royale, but for now, it’s all about the battle rifle.

  • Warzone RICOCHET Anti-Cheat update confirms new efforts against account resellers – Dexerto

    Warzone RICOCHET Anti-Cheat update confirms new efforts against account resellers ActivisionThe battle for Call of Duty: Warzone continues, as a new RICOCHET Anti-Cheat update explains Activision’s ongoing efforts. Now, the team is actively going after account resellers in their fight against hackers. While the RICOCHET Anti-Cheat isn’t officially live yet, Call of Duty’s similarly named security team has been deployed. In a new update, Vanguard’s developers at Sledgehammer Games explained what said team is up to. The full RICOCHET Anti-Cheat will bring a kernel-level driver and other security assurances like machine learning to Warzone and Vanguard. This is exciting news, but it won’t be released until early December. Still, the team is already getting to work after the release of Vanguard. In a new blog post, they explained how account resellers are also earning an increased focus in the lead up to Warzone Pacific’s Caldera launch. Vanguard & Warzone anti-cheat efforts focus on account resellers Anti-cheat reminder, #TeamRICOCHET is live! We are enforcing anti-cheat security measures in #Vanguard already, including issuing account bans and resolving exploits related to XP earn rates & unlocks. More to come. Want to fry the competition with a high-level unlock? Earn it! pic.twitter.com/gpQ9UY9bZj— Sledgehammer Games (@SHGames) November 12, 2021 A tweet about RICOCHET’s progress included mentions of bans and unlock exploits (which have been quite popular with Vanguard’s Atomic camos). But the attached blog post dives into current efforts in Warzone too. Touching on that work, the team explained account resellers specifically: “We’ve expanded our enforcement process resulting in more frequent banwaves that halt game access to cheaters and account resellers.” Warzone has undoubtedly suffered from the presence of hackers and ban waves have not been as effective as many hoped. Many point to the ease with which hackers can buy or make new accounts to overcome such bans. As such, players will likely appreciate this heightened focus on resellers. If they can make it harder for people to obtain masses of hacked accounts, then suddenly bans become much more effective. It remains unclear if this focus will actually dent Warzone’s hacking numbers, but players are generally appreciative of transparency. All eyes will turn fully to the RICOCHET team in December, when it officially launches across Warzone Pacific and Vanguard.

  • Warzone RICOCHET Anti-Cheat fully launched globally with driver – Dexerto

    Warzone RICOCHET Anti-Cheat fully launched globally with driver ActivisionCall of Duty: Warzone’s full RICOCHET Anti-Cheat is officially live globally, after an original launch in Asia-Pacific. The anti-cheat’s kernel-level driver is now required for all PC players to use when loading into Warzone Pacific. The wait is over. Ricochet Anti-Cheat was originally supposed to launch the same day as Warzone Pacific’s Caldera map, but ended up solely launching in the Asia-Pacific region. Now, around a week later, it’s releasing globally. Requiring the usage of a kernel-level driver, the anti-cheat is required for all PC players who want to load into Warzone Pacific. It released spontaneously in the early hours of December 15, following a Battle.net shutdown and a surprise Warzone patch. The patch, update 1.50, brought weapon adjustments, bug fixes, and the anti-cheat, with the latter only being installed on PC players’ systems. Warzone RICOCHET Anti-Cheat kernel-level driver launches globally Warzone’s developers announced the news with a full blog post after players began noticing a new application downloaded to their system with update 1.50. It remains unclear when the anti-cheat will roll out to Vanguard multiplayer as well, since the original schedule explained that it would first launch on Warzone. Warzone anti-cheat opens up tournament possibilities Warzone’s Ricochet Anti-Cheat is officially live, just in time for today’s $25k 2v2. Should be a good day 🥲 — Dexerto Esports (@DexertoEsports) December 15, 2021 If the anti-cheat does work as intended, then Warzone esports should be able to expand its options. Relegated to customs tournaments to avoid hackers, Ricochet could mean that we see more and more 2v2 and timed kill races in public lobbies. At the moment, the murmurings around Twitter and social media suggest that hackers are hard at work, trying to find ways to bypass the new driver. As many have mentioned, including the Ricochet team themselves, this driver is not the permanent end of cheaters. Instead, it’s a new start with an even playing field.

  • Warzone Revival Challenge: How to get free special Calling Card by reviving teammates – Dexerto

    Warzone Revival Challenge: How to get free special Calling Card by reviving teammates ActivisionAs part of the Call of Duty Endowment (C.O.D.E), Activision have started a new in-game Warzone challenge, called the Revival Challenge, which awards players with a free Calling Card for reviving their teammates, along with potential further rewards down the line. Part of the CoD franchise for a long time now, the Call of Duty Endowment is a non-profit organization that focuses on finding work for veterans in the United States and United Kingdom. With May being Military Appreciation Month, C.O.D.E has launched a new campaign called #CODEMedicalHeroes, which, among many things, comes with a Warzone challenge that players can compete to not only earn an in-game cosmetic, but also help raise charity money for the Endowment. How to complete Warzone Revival Challenge & get free Calling Card The C.O.D.E Revival Challenge is actually quite simple – to complete it, all you have to do is revive five teammates in Warzone between April 30 and May 9. Once you’ve done your five revives, you’ll instantly receive a special C.O.D.E Calling Card that you can use in-game. The good news is that this is a very straightforward and easy challenge since you’ll probably get the five revives quickly while playing the game anyway. Double XP & charity money through Warzone Revival Challenge The Calling Card isn’t the only prize players will get for doing this challenge; Activision announced that if one million players can each get at least five revives between April 30 and May 9, they will activate a Double XP promo for a certain period of time as a thank you to the entire player-base. Read More: Best Warzone ARs after AMAX nerf – Furthermore, they’ll also be donating one dollar (USD) for every player who completes the challenge (up to $1 million), so there are plenty of wholesome reasons for hopping into Warzone and being a part of this, even if you don’t play the game regularly. C.O.D.E Battle Doc Pack in Warzone & Black Ops Cold War As part of Military Appreciation Month and the #CODEMedicalHeroes campaign, there is a new cosmetics bundle available in the Warzone & Black Ops Cold War shop called C.O.D.E Battle Doc Pack. The pack contains a Weapon Blueprint, Calling Card, and a couple of Weapon Charms, designed by Army Veteran Combat Medic Timothy Hobbs Jr.

  • Black Ops Cold War Season 1 Warzone details: weapons, battle pass, more – Dexerto

    Black Ops Cold War Season 1 Warzone details: weapons, battle pass, more ActivisionDespite still being a few days out from the start of Season 1, Activision have revealed more details about how Warzone will work once it’s integrated with Black Ops Cold War, including weapon balancing, the progression system and the battle pass. If you’ve been curious as to just how Black Ops Cold War will integrate with the massively popular battle royale game Warzone, then you can wonder no more, as Activision has finally given players a deep dive into how it’ll all work and even what it’ll look like once live. First and foremost, the main menu for Warzone looks almost identical to how it does currently, save for a few cosmetic differences that bring it more in-line with the Cold War theme. Just like before, players will be able to access different modes, their classes, operators, challenges, and more right from the main menu. As previously mentioned, players will be able to use their weapons and attachments from Black Ops Cold War. That being said, things have been slightly changed up for Warzone, as the weapons from BOCW have been “fine-tuned” to match the battle royale experience. Black Ops Cold War weapon tuning for Warzone While Actvision did not make it clear as to how extensive this ‘fine-tuning’ is, it would make sense that damage has probably been adjusted, since the BOCW and Modern Warfare have different time-to-kill (TTK) speeds. At the time of writing, it remains unclear if BOCW’s guns will be allowed to mount in Warzone, since that mechanic does not exist in the Treyarch title. New BOCW Warzone progression system Activision have also revealed more about the new progression system coming to the game. As previously announced, it’s the same as the Black Ops Cold War system, however, players will still be able to complete all of their previous challenges from Warzone within the new one. So while your rank will reset, your challenges won’t. Black Ops Cold War Season 1 battle pass in Warzone Finally, the company also confirmed that, while the Season 1 battle pass will include content that usable in both games, the one exception is vehicle skins, due to the fact that BOCW doesn’t use the same vehicles as the battle royale title. To mitigate this, players will be able to unlock two skins in the battle pass when they come across a specific tier: one for BOCW and one for Warzone. Read More: How to get free Black Ops Cold War bundles – All in all, it seems like Warzone will still remain the same experience you know and love, while getting new content from Black Ops Cold War, which is pretty nice. The menu integration looks pretty seamless, so hopefully the gameplay is, too.

  • Warzone players frustrated as devs completely remove Resurgence Duos – Dexerto

    Warzone players frustrated as devs completely remove Resurgence Duos ActivisionCall of Duty: Warzone’s weekly playlist has removed Resurgence Duos, much to the dismay of players. Developer Raven Software has posted the weekly playlist that will run in Warzone from June 13 through June 19. For this period, players can hop into Lockdown Quads on Rebirth Island, Plunder Quads on Urzikstan, as well as Resurgence Solos, Trios, and Quads. Several other modes feature in the playlist, too, but players are frustrated that one fan-favorite mode failed to make the cut – Resurgence Duos. Warzone users shared their frustrations about the Resurgence Duos’ snub in response to Raven’s playlist announcement. “Resurgence Duos just doesn’t exist anymore?” asked one Twitter/X user under the developer’s post. In response to someone who questioned why anyone cares about Duos, one person chimed in to say that they and others prefer to play Warzone without “squadding up with randos…” Players on Reddit shared the sentiment, and one user had especially harsh words for the Call of Duty publisher, writing, “I’m miffed. F**k Activision.” Others are frustrated because Resurgence Duos is their preferred multiplayer mode. “This was the only mode I played with my friend. Why the literal f**k do they have 2 resurgence quads…?” said one player. This is far from the first time that Warzone has removed its fan-favorite Duos option. Much to the chagrin of Call of Duty players, Raven Software sidelined Battle Royale Duos back in March 2024. For now, Warzone faithful can only hope Resurgence Duos will return in a future playlist. The June 13 playlist went live just days after Raven Software rolled out Warzone’s June 11 update, which tackled a few Killstreak bugs and fixed errors impacting the Kar98k bolt-action rifle.

  • Warzone Restock buff makes Snapshot Grenades so good they’re “live wallhacks” – Dexerto

    Warzone Restock buff makes Snapshot Grenades so good they’re “live wallhacks” ActivisionA buff to tactical equipment in Call of Duty: Warzone could see a new meta emerge, with YouTuber IceManIsaac shedding light on the insane strength of Snapshot Grenades following Season 2 Reloaded. Despite the potential to be creative with tactical equipment in Warzone, most players don’t utilize them as much as is possible. While strong in certain scenarios, players tend to opt for more consistent and guaranteed methods of eliminating opponents – like calling in scorestreaks or bombarding enemies with lethals. However, that could be about to change in Season 2, with YouTuber and content creator IceManIsaac highlighting the strength of tacticals following a low-key buff from the battle royale’s devs. Outlining the changes made in an April 2 YouTube video, Isaac explained that Restock – the Tier 2 perk from Modern Warfare – recently received a major buff in Warzone that doubles its efficiency. Where it used to only restore a player’s supply of lethal and tacticals every 50 seconds, it now does so every 25 seconds. While this means players can be more expansive with their uses of Semtex, Frags, Stuns and more, IceManIsaac swears by the Snapshot Grenade and its new viability with the Restock buff. “The new meta that I’m going to be rocking inside of Rebirth Island, inside of Caldera,” he said, “is Restock Snapshot Grenades. They buffed Snapshot Grenades a while back to increase their radius… I’m getting the live wallhacks.” Snapshot Grenades do exactly as the name suggests – offer the user a glimpse through walls to outline any enemies found in their radius. With the new changes to Restock too, players can literally spam them knowing their supply will be replenished in the next 25 seconds. Some players did raise concerns over the strength of the Restock buff, worried it will lead to players being completely reliant on projectiles. It’s ultimately Raven’s call though and, for now, players should make the most of the buff and rep those Snapshot Grenades.

  • Warzone reports suggest new Pacific map won’t actually have WWII setting – Dexerto

    Warzone reports suggest new Pacific map won’t actually have WWII setting ActivisionWith Vanguard taking the Call of Duty franchise back to World War II, it was assumed the upcoming Warzone integration and its new Pacific map would follow suit. However, new reports suggest that isn’t the case, and Warzone could be heading to a different period in time. Just one week out from this year’s new CoD release, we’re also fast-approaching Vanguard’s integration with Warzone. From WWII-era weapons and Operators to the new Pacific map, there’s plenty on the horizon. With the jump back in time to WWII, the first game set during that era since 2017’s WWII by Sledgehammer Games, it was a fair assumption Warzone would follow along. After a year in the Modern Warfare cycle, followed by a switch in the Cold War era, it was largely expected a WWII transition was up next. Although nothing is confirmed, new reports have indicated that isn’t the case: Warzone may not be heading back in time at Vanguard’s release after all. https://twitter.com/BreadisModding/status/1452850897332183054 “The Pacific Warzone map is not set in WWII,” a prominent CoD leaker shared on October 26. “I have a good source for this information, it’s not based on anything simple.” They advised fans to take the information with a grain of salt until it’s confirmed. However, they are “confident” in their source. No other setting was implied, though the CoD community was quick to take some guesses. Sticking to a more modern era could “make the most sense,” one player explained on Reddit. Not only would it contextualize Modern Warfare and Cold War-era weaponry on the new Pacific map, but it would also allow Warzone to keep its current slate of vehicles. Many of Warzone’s current features would need to be either reworked or removed altogether if the game switched back to the 1940s. Read More: 10 most popular weapons in Warzone – So keeping the Pacific map in a different timeline to Vanguard’s multiplayer, Zombies, and campaign modes may be the best way to keep each player base happy. We’re closing in on Vanguard’s November 5 launch so confirmation on the subsequent Warzone integration shouldn’t be far off. Read More: When is anti-cheat coming to Warzone? – We’ll likely see plenty of teasers in the battle royale itself, especially with a leaked event supposedly framing the next chapter. Be sure to keep your eyes peeled for any new hints in the coming days

  • Warzone reportedly creating brand new map for WW2-themed Call of Duty 2021 – Dexerto

    Warzone reportedly creating brand new map for WW2-themed Call of Duty 2021 ActivisionRaven Software are reportedly planning on implementing a brand new map into Warzone with the release of Call of Duty 2021, which is set to have a World War II theme. Rumored to be named Call of Duty: Vanguard, the 2021 entry into the Call of Duty franchise will be developed by Sledgehammer Games, the creators of Call of Duty: World War II. It was only in April 2021 that Raven released the updated version of Verdansk, dated back to 1984 with a Cold War twist, in an update that saw a number of significant changes across the game. That could all be about to change, though, if new reports are accurate. New ‘Pacific’ Warzone map According to VGC, the new map is going to be named Pacific and will be “significantly larger” than Verdansk, with new vehicles to cater to the huge expansion. VGC report that the next Call of Duty title, unlike 2020’s Black Ops Cold War, will be on the Modern Warfare/Warzone engine that players have grown to love, making for an easier transition between the two. As a free-to-play battle royale title, Warzone has no doubt been a huge success for Activision and the Call of Duty franchise, and they’re clearly looking to capitalize on that heading into the 2021 release. The report states Warzone’s and Vanguard’s integration will be significantly better than Cold War as Sledgehammer has had “a lot more time” to get ready for it. When will it arrive? The new map is expected to arrive alongside the expected CoD 2021 integration. The next game will likely be released in November 2021 but, with Activision rumored to be skipping E3 so as to show off their own products themselves, we may be seeing it even sooner. Whether that means they’ll also be announcing Pacific, or any real map changes at all, ahead of time, remains to be seen. The picture should be much clearer by the time the game officially releases at the end of the year — and the new Warzone map may even be coming with it.

  • Warzone removes NecroKing bundle after new skin breaks loadouts – Dexerto

    Warzone removes NecroKing bundle after new skin breaks loadouts ActivisionThe new NecroKing Mastercraft bundle only just launched on March 21 across Black Ops Cold War and Warzone, though hours after the release and it’s already been pulled from the in-game store due to some critical bugs. With new bundles in Call of Duty, players are able to buy their way to some fresh items. While some collections are simple in their appearance, others go above and beyond with entirely unique designs. The latter was the case with a brand new NecroKing bundle deployed for both BOCW and Warzone players. This dragon-themed skin is one of the first Ultra-tier items, coming with its own animations and visual effects. Players were eager to get their hands on the new bundle but within a few hours, it had vanished from the store. Activision removed the NercoKing pack due to a number of “Warzone-specific issues.” NecroKing bundle changing appearance The selling point of the new bundle is the Ice Drake weapon blueprint. Exclusive to the Krig 6, players aren’t able to equip this dragon skin on any other weapon in the game. With only one weapon to account for, that means there’s only one strict visual design. Unfortunately, when changing attachments on the new blueprint, this visual design became tarnished. Equipping a default barrel caused the blueprint to lose a good portion of its appearance. This clearly wasn’t the intended effect and the developers quickly issued a response. “We’re aware of Warzone-specific issues with the NecroKing bundle when using the default Barrel on the “Ice Drake” Blueprint,” the official Activision support account tweeted. “The bundle will be temporarily removed from the Warzone Store while this is addressed.” In the meantime, players that already purchased the bundle have been advised to use the 16.5 Ultralight Barrel instead. We’re aware of Warzone-specific issues with the NecroKing bundle when using the default Barrel on the “”Ice Drake”” Blueprint. Currently, attaching the 16.5″” Ultralight Barrel fixes this issue. The bundle will be temporarily removed from the Warzone Store while this is addressed. — Activision Support (@ATVIAssist) March 21, 2021 Game-breaking issues in Warzone Beyond the visual issues, players have also reported a wide array of deeper problems caused by the NecroKing bundle. “The whole shop is bugged for me since they added this,” Reddit user ‘DX-12’ explained. “If I scroll down, it boots me from the shop.” Meanwhile, others encountered a devastating bug while dropping into a match. “If you put this in [your] loadout, you don’t have anything in-game, not even fists,” another player outlined. Read More: New Warzone map: Ural Mountains rumors – Completely ruining various lobbies, the new cosmetic pack appears to be leaving players empty-handed mid-match. While fixes are already in the works for these problems, there’s currently no ETA at the time of writing. Refunds have been issued in the past for previous releases, so Activision could follow suit for the NecroKing bundle as well. If you happened to get your hands on the new items before they were removed, keep in mind that it could just cost you your next Warzone win.

  • Warzone release date in Black Ops Cold War confirmed for December – Dexerto

    Warzone release date in Black Ops Cold War confirmed for December ActivisionDuring one of the company’s 2020 investors calls, Activision announced that Warzone and Black Ops Cold War will be fully integrated into each other in December, which is a bit later than some players were initially expecting. [jwplayer AtwgkKlR] One of the biggest surprises of Black Ops Cold War’s initial announcement was the fact that Warzone, the series’ official battle royale mode, would be fully integrated with the game, marking a huge crossover for the Call of Duty franchise and the first of its kind for the series. Now, Activision has officially announced during its Q3 financial call that Warzone will be fully integrated into Black Ops Cold War in December 2020. More specifically, during the title’s first official post-launch content season. Unfortunately, other details about Black Ops Cold War’s iteration of Warzone are scarce at this time other than the fact that players will be able to use both their Modern Warfare loadouts in the battle royale game. It’ll also feature the same battle pass system as Infinity Ward’s and Treyarch’s titles. This new integration timeframe means that the battle royale mode will still be a part of Modern Warfare well past Black Ops Cold War’s launch. While it’s pure obviously pure speculation, a new season to hold fans over is no longer out of the question and is entirely possible. NEWS: Activision says Black Ops Cold War & Warzone integration to happen in December, alongside Black Ops Cold War’s First Season of Content Black Ops Cold War will follow Modern Warfare’s monetization system with Battle Pass https://t.co/tkfZt6hTYa pic.twitter.com/S7NLdd3dCZ — CharlieIntel (@charlieINTEL) October 29, 2020 This new season has been a talking point for a while now, with players even able to get the access to an unfinished build of the Makarov pistol from the Black Ops series in Modern Warfare, leading to speculation about the weapon being added soon. When the crossover was originally announced, there was some speculation about when the crossover would happen, with some people theorizing it would come with Black Ops Cold War, and some speculating that it would be soon after release, so it’s nice that Activision has finally answered the question.

  • Warzone Redeploy system gets major overhaul in Season 3 Reloaded – Dexerto

    Warzone Redeploy system gets major overhaul in Season 3 Reloaded ActivisionWarzone Season 3 Reloaded is taking some huge swings at shaking up Warzone and the redeploy system has been placed front and center. Between death economy changes and the addition of some new life-extending tokens, the game will hardly be the same. There are few things more disheartening in Warzone than hearing the audio confirmation of your teammate losing their Gulag matchup and knowing that it’s time to fork over some major cash to get them back. This feeling might not be so bad in Season 3 Reloaded though, as Raven Software is making some big changes to alleviate the hurt on players’ pockets and get their comrades parachuting back into the mix. Warzone Season 3 Reloaded makes big change to Buyback system The meat and potatoes of this change come in the form of a decreased cost to bring your fallen squadmates back into the action. Instead of the traditional $4000 of the past, the price is now being knocked down by 25%, bringing the new total to $3000 for a revive. Moreover, the amount of money a player loses on death (aka Death Tax) is also seeing a dip. Instead of retaining only 20% of the money into the grave, the split has now been adjusted to a whopping 50%. Warzone Season 3 Reloaded patch notes: Buyback cost, Death tax, more In the patch notes, Raven Software said the following: Decreased Buyback Cost | Decreased Buyback cost to $3,000, down from $4,000 – – Note: We want to support Players being able to get back into the game. We felt that $4,000 was an often unattainable cost, especially at $12,000 for a full squad in Quads. This slight reduction should provide more chances for Players to more readily get back to a full squad. Death Tax Adjustment | Adjusted the tax upon death from 80:20 to 50:50 – – Note: Upon review, the death tax felt overly punishing, as well as making it tougher for Players to track how much cash they’d still have when returning from the Gulag. We are going to trial this new 50:50 split and carefully monitor the impact it has on the global cash economy. New Lootable “Gulag Entry” Token | This new lootable token allows Players to reenter the Gulag upon death. – When the Gulag closes, Players will be rewarded with cash if they still hold a token. – Per the normal Battle Royale rules, Players will still start each match with a single Gulag Entry token in their inventory. – Players can only carry one of these tokens at a time. – – Note: We’ve really enjoyed seeing the response to our recent “infinite Gulag” LTM’s and wanted to bring an element of this across to core Battle Royale. New Lootable “Redeploy Extraction” Token | This item allows a Player, upon death, to skip the Gulag and redeploy after a short countdown. – If the Player still has their original Gulag Entry from the match start, they will retain it. – When the Gulag closes, Players will be rewarded with cash if they still hold a token. – Players below a redeploying enemy will be notified. – Players can only carry one of these tokens at a time. – – Note: Similarly to the “Gulag Entry” token, we felt there was an opportunity for an additional rare item that allows redeployment on death – and that’s the role that the new ground loot item, “Redeploy Extraction” fills. Increased Lootable Self-Revives | The spawn rate of lootable Self-Revive tokens has been increased. – – The devs added: “Upon review we felt that Self-Revives were too rare in ground loot for something so easily and readily available in Buy Stations so their chance of ground loot availability has been increased.” These changes, combined with the addition of the Gulag Entry and Redeploy Extraction tokens, will ensure that dying is no longer such a death sentence so to speak. Now, anyone who is granted new life should be able to hit the ground and start hunting right away, and since Raven Software is reducing the player cap for Warzone lobbies, those seconds could be incredibly valuable for anyone hunting their new personal record. For more news on what’s changing in Season 3 Reloaded, check out our hub for all the action right here.

  • Warzone Redeploy Balloon glitch is giving players “superhero” mobility – Dexerto

    Warzone Redeploy Balloon glitch is giving players “superhero” mobility Activision / Warner Bros.Warzone Pacific Season 2 brought Redeploy Balloons to the game, but there is an exploit that is giving players unrealistic movement around Caldera. Players have thoroughly been enjoying Season 2 of Warzone Caldera. With quality of life updates, gun balances, and new obstacles on the map, there is plenty to be excited for. One of the new additions, Redeploy Balloons, has instantly become a fan-favorite after the Apex Legends-style mechanic hit Warzone. While players continue to use these to rotate and pick up the pace, one player has discovered a massive glitch that is preventing them from taking fall damage. Warzone Redeploy Balloons glitch allows zero fall damage When dropping in on Warzone, players typically need to utilize their parachutes in order to break their fall. However, that isn’t the case right now. In a Reddit clip by ‘mugs_sgum’ the user shows off a sneaky exploit that involves the newly added balloons. As seen in the video, they attach to the wire and start ascending toward the sky. When they deploy off of it, they are able to get a ‘Superman glide‘ all the way up Peak. This allowed them to land without using their parachute or taking fall damage. Typically, you would die on impact if you land without using your chute, but clearly, that wasn’t the case here. Some players believe this is intended and has to do with the height difference. One Redditor said, “I’m guessing the height between your highest point in the air and the top of Peak is less than 13 meters.” If this is in fact meant to happen then you can certainly take advantage of this in your games. If you notice players on top of Peak and want to hit them with a quick ambush, then definitely use these balloons.

  • Warzone Redacted weapons signal big perks change for Vanguard integration – Dexerto

    Warzone Redacted weapons signal big perks change for Vanguard integration ActivisionWarzone will be getting full integration of Call of Duty: Vanguard guns this November and the new Redacted weapons have given players a lot to think about, including a big perks change. Details on that integration are slim at the time of writing, in terms of how the roadmap will look. However, it’s safe to assume that – just like Black Ops Cold War integration – it will refresh the current options at the disposal of players. In BOCW, a load of new firearms were added to the action, and that’s expected again this time. However, the mysterious inclusion of Redacted weapon rarity with 8-10 different attachments, more than anything else in the game, has sparked some rumors. Warzone Redacted weapons spark Vanguard rumors On September 30, the Warzone subreddit was once again packed out with questions about Redacted weapons. One user posted: “Anyone knows what type of weapon this is? Called Redacted AR. Found in iron trials.” While they might not have got the memo on what they are, and what they do, it appears there is a lot of confusion about why these have been added to the battle royale. Greed perk coming to Warzone? “Maybe the 8 attachments thing is gonna be a feat for vanguard weapons in order to phase out the Cold War weapons,” a fan said. Another added: “It’s a teaser of the perk greed coming to Warzone. It’s a full modded weapon without the 5 attachments limit.” While a consensus is starting to form in the community that Raven Software is conditioning players to a changing gameplay experience ahead of Vanguard integration, there has been no confirmation of a Greed perk being added. In Black Ops Cold war, there is a Perk Greed wildcard that allows you to have up to six perks with each loadout, which would massively change how Warzone is played and shake up the meta. Although Warzone hasn’t introduced wildcards, it could be something we see with the Vanguard integration. That said, it hasn’t taken much for some players to be convinced by the theories.

  • Warzone Red Door system: How to get loot & avoid trap doors in Season 5 – Dexerto

    Warzone Red Door system: How to get loot & avoid trap doors in Season 5 ActivisionWarzone Season 5 has brought tons of new content to Verdansk. Red Doors were integrated into the game last season but have seen an overhaul in this one. There’s now a whole corridor of them and you need to pick right if you want the loot. The mysterious Red Doors were introduced to Warzone just last season, giving players access to extremely high-tier loot. When finding one of these doors players get access to legendary weapons, killstreaks, and loads of cash. They also allow players to fast travel around the map to a random location. With the change from Season 4 to 5 Activision has dropped hints of a “Red Door Event” later on. This also changed the system and you need to be precise when finding a door. How to pick the right Red Door every time in Warzone When entering a Red Door players are now taken into a hallway with four other doors to pick from. You have 30 seconds to pick a door, pick wrong and you’ll get sent back to the sky. As seen in this clip that the players find a red door and were taken to a hallway. Unfortunately, they chose one of the trap doors and redeployed to the sky. There’s a little trick to figure out which door will send you to the promised land. This requires players to crank up their headsets and really focus on the sound. When approaching each of the doors you’ll hear a distant noise behind each of them. Three of them will have the same deep noise that just doesn’t have much going to it. However, the door you want to open is the one that sounds like an alarm clock or a school bell. This is the door that has the rare loot behind it. This video posted by ‘Mr Fishy McFish’ shows the sound you are looking for. Timestamp of 2:05 Also, another way that hasn’t been 100% confirmed, but seems to be working, is listening to the voices. You will hear Stitch or Adler when you open a door. If you go into the door that plays Adler’s voice then players have reported that you will always get the door with the loot. So, just be careful

  • Warzone reportedly getting new ‘Red Door’ fast-travel system in Season 3 – Dexerto

    Warzone reportedly getting new ‘Red Door’ fast-travel system in Season 3 ActivisionWith Warzone Season 3 now in full swing and Verdansk ‘84 taking center stage, a new fast-travel system is reportedly on the way, one that sees players using ‘Red Doors’ scattered throughout the map. Just one week removed from Warzone’s biggest update yet, and new intel could already be hinting at what’s next. A brand new survey was reportedly sent out on April 28. This Warzone questionnaire asked players about various changes in Season 3. From several brand-new POIs to updated lighting, the survey wanted to find out what players “enjoyed most.” Out of the five options listed for players to choose from, however, one hasn’t actually made it into the game yet. ‘The Red Doors’ are highlighted as a “fast-travel system” in Season 3. While they haven’t been accessible this week, it could be an indication they’re on the way. There’s no telling for certain how this reported feature might work in Warzone. Though a Red Door was visible in the Hospital POI throughout the latest Verdansk ‘84 trailer. If it functions in the same style as previous fast-travel systems, players could be jumping from area to area simply by interacting with these doors. Red Doors have been a prominent theme in Call of Duty over the past year. Having first leaked on the Xbox Live Store in July 2020, The Red Door was used as a codename for an internal alpha test at Activision. They also feature prominently throughout the storyline of Black Ops Cold War. Therefore, it only seems fitting they make their way over to the hugely popular battle royale as well. Back in Season 6, players were introduced to the first iteration of fast travel. Through the new subway system, teams were able to quickly venture across the map in a loop that featured seven stops. With this underground network now a thing of the future, there’s currently no way to fast-travel. Given this new survey was allegedly sent around to a number of Warzone players, there’s a chance the Red Doors were intended for Season 3’s launch. Though there’s also a chance the feature has been scrapped behind the scenes, so do take the information with a grain of salt for now. We’ll just have to wait and see if a new fast-travel system makes it way to Warzone soon. The developers certainly love dropping hints in-game. So be sure to keep an eye out for more and more red doors with each update.

  • Warzone Season 4 brings new Red Door fast-travel system: How it works – Dexerto

    Warzone Season 4 brings new Red Door fast-travel system: How it works ActivisionMonths after a Verdansk ‘84 survey leaked their existence, Red Doors are finally in Warzone’s Season 4 update. Here’s how the fast-travel system is expected to work. Shortly after Warzone’s biggest update arrived on April 22 with the introduction of Verdansk ‘84, a brand new feature was accidentally revealed as part of a survey from Activision. Having been teased in the Season 3 launch trailer, Red Doors were spotted across various sections of the new map. After playing a key role in the Black Ops Cold War story, and even serving as the internal codename for the 2020 release, it was no surprise they were finally making the leap to Warzone. However, Season 3 came and went without any further mention of the leaked feature. After weeks of silence, we finally got confirmation that Red Doors would arrive in Season 4. Now that they’re live, here’s how the new fast-travel system works. How Red Doors work in Warzone Season 4 Red Doors are a new fast-travel system in Warzone. Similar to how the underground train network once teleported players from place to place, Red Doors come with a similar function. Upon finding a Red Door out in the open, players are able to walk through and teleport to another part of the map. Not only is a quick way of rotating, but it also allows you to access high-tier loot with ease. Reaching the new area puts you inside a room filled to the brim with extremely valuable loot. From Armor Satchels to Durable Gas Masks and more, it’s well worth the effort of tracking down a Red Door. Warzone Red Door locations in Season 4 As a new fast-travel system, Red Doors are now appearing across a number of POIs. Unlike previous additions to the map, however, their locations are always changing. Red Doors spawn in fixed locations, though their appearance isn’t guaranteed. For instance, if a Red Door appears in the Stadium during one match, there’s no telling if it’ll be there in the next match. Red Doors are always changing up, meaning players can’t flood the same location at the start of every game for early loot. Players quickly discovered a few set locations for the Red Doors early into Season 4. Though that’s not to say things won’t change with each passing week. For now though, below is a quick overview of typical spawn locations for Red Doors in Warzone. In the center building of Summit – In the Old Mine south-west of Summit – Upstairs in the north-west end of Salt Mine’s most northern building – In the large building south-west end of the Salt Mine – Inside the fully-built plane in Factory – Underneath the half-built plane in Factory – On the scoreboard at the west side of the Stadium – Underneath the commentator’s box at the south end of the Stadium – In the second floor of Nakatomi Plaza – We’ll be sure to keep you updated if these locations change or if new spawns are added throughout Season 4.

  • Warzone Rebirth Reinforced Event: Community Challenges, Legendary Rewards, more – Dexerto

    Warzone Rebirth Reinforced Event: Community Challenges, Legendary Rewards, more ActivisionWith the launch of the Warzone Pacific Season 2 Reloaded patch comes a brand new limited-time Rebirth Reinforced Event to kick things off. As always, there’s a range of exclusive challenges and rewards to keep you hooked, and we’ve got the full rundown on all there is to know. Rebirth Island is in the spotlight for the Warzone Pacific Season 2 Reloaded patch with everything from new POIs and gameplay features to brand new playlists 15 months in the making. To help mark the occasion, a limited-time event focused on none other than Rebirth Island is now live. Not only does this new event come with individual rewards, but players can also change the map itself with a number of unique community challenges as well. From key dates to a full look at rewards, here’s a complete breakdown of everything there is to know about the Rebirth Reinforced Event. Contents Rebirth Reinforced Event: Start & End Dates Warzone’s Rebirth Reinforced Event kicked off day and date with the Season 2 Reloaded patch on Wednesday, March 23. While most events are often fairly short, this one is set to be around for three weeks in total. That gives you until Thursday, April 14 to drop in and complete as many challenges as possible. Rebirth Reinforced Event: Individual Challenges & Rewards No different from usual, the Rebirth Reinforced Event comes with its own set of unique challenges and rewards. From a Legendary LMG Blueprint to hefty XP bonuses, there’s plenty to incentivize the grind here. Typically, challenges have you dropping into certain playlists associated with the event. That’s no different here with Rebirth Reinforced providing a number of Rebirth-specific tasks. Here’s a full look at each of the four individual challenges on offer along with the unique rewards up for grabs. Challenges Wipe 3 enemies in Resurgence Solos on Rebirth Island. – Trade 30 Legendary Weapons to the Weapon Trade Station on Rebirth Island – Push or halt the Payload for a total of 20 minutes on Rebirth Island (unlocks Week 2) – Gather $5 Million in Blood Money on Rebirth Island (unlocks Week 3) – Rewards It’s Not That Bad Gesture – Atomic Fragmentizer Round Emblem – Nuclear Fragmentizer Charm (unlocks Week 2) – Grudged Past Watch (unlocks Week 3) – Completing the full set of challenges unlocks a bonus ‘Toxic Heavy’ LMG Blueprint reward at the very end. This LMG is supposedly geared towards “mid to long-range fights.” Rebirth Reinforced Event: Community Challenges & Rewards New in the Rebirth Reinforced Event is a set of community-driven challenges. Rather than the individual tasks outlined above, these require effort from thousands of players around the globe to complete. With a much bigger scope comes much bigger rewards, however, so focusing on these challenges is well worth your time. First up is simply a matter of piling up kills on Rebirth Island. If the community is able to reach the set target, not only will every participant earn 25,000 XP, but Weapon Trade Stations will also be unlocked on the map. With three additional community challenges set to follow, players can have a huge impact on the state of Warzone moving forward. New features like Communication Stations, Armored Transport Vehicles, and a final secret inclusion can all be unlocked by the community. Below is the full list of community challenges and rewards: Operators must get a combined 20 billion kills on Rebirth Island to unlock the Weapon Trade Station and earn 25k XP. – Operators must trade a combined 190 Million Weapons to the Weapon Trade Station to unlock the Communications Towers and earn 50k XP. – Operators must secure a combined 130 Million Payloads on Rebirth Island to unlock the Armored Truck Deployment Public Event and earn 75k XP. – Operators must gather a combined $40 Trillion in Blood Money on Rebirth Island to unlock the Golden Vault Mystery and earn 100k XP. – We’ll keep you up to speed right here with a breakdown of the final Golden Vault Mystery as further details become available.

  • What is Warzone’s Rebirth of the Dead? New BR mode explained – Dexerto

    What is Warzone’s Rebirth of the Dead? New BR mode explained ActivisionWarzone Season 4 Reloaded is bringing the all-new Rebirth of the Dead mode which will drop a horde of zombies onto the beloved Alcatraz-inspired island. Zombies are hardly a new phenomenon in Warzone, but in their newest appearance, they’re taking over Rebirth Island and forcing the humans to fight for their lives if they want to escape. The premise is a familiar one but there are a few spicy new add-ons this time around to modernize the experience and make it feel fresh in the new environment. What is Rebirth of the Dead in Warzone? Season 4 Reloaded LTM In the new playlist, Operators will once again be on the run from the undead as they take over the map. The mode will operate much like Zombie Royale before it, where the humans who die are raised from the ground and given new life. When this happens, the Zombie players are given superhuman strength and speed as well as a few special abilities and can help their surviving squadmates finish the match by pestering the other team. There are also antiviral syringes that zombies can collect around the map or from killing players and once an individual has scored enough of them, they’ll redeploy into the fight as a human again. In this version of the event, executing a finisher on an unsuspecting human will provide four syringes, meaning you’ll be dropped right back in without having to scrounge up anything else. There’s also an all-new infestation meter added to the HUD, that once completely filled, will release all of the spectators in the lobby from their ethereal chains and give them yet another chance as a Zombie. How do you win in Rebirth of the Dead? The goal is just like any other Warzone battle royale mode: the last squad standing will claim the victory. If a human is able to make it to the end of the game then they’ll take the victory and be rewarded with a calling card to mark the occasion. This time around, it will be ten squads of four dropping into Rebirth Island to fight in the jam-packed corridors of the smaller map. It’ll take some craft maneuvering and a whole lot of luck to make it through the final stages of the game and make it out alive.

  • Warzone Rebirth money glitch is turning players into “Jeff Bezos” – Dexerto

    Warzone Rebirth money glitch is turning players into “Jeff Bezos” Activision / Wikimedia CommonsWarzone players are getting blessed on Rebirth Island as a glitch is giving players so much cash that they are claiming to be richer than Jeff Bezos. The Pacific era of Warzone has seen its fair share of problems when it comes to money. While mostly Caldera has been impacted but Rebirth has seen its side of the issue as well. While money on Caldera nerfed to the ground, bugged contracts have made up for that lost cash across all game modes. Now, players have discovered that these glitched bounties are taking over Rebirth and rewarding players with more cash than they can spend. Warzone players getting rich off contract glitch In a Reddit post by user ‘Bubster91‘ they posted a video of them abusing a glitch on Rebirth Island that let them buy whatever they wanted and get an unlimited supply of it. As seen in the clip Bubster is sitting at the Buy station on Rebirth Island and they are constantly buying things over and over. From Airstrikes to UAVs, Bubster has an unlimited amount of money. They said this came off the back of contracts that their squad completed throughout the game. However, there’s a twist as these are “bugged.” Completing bounty contracts gives them the amount of money that it normally would on Plunder. Redditors were having a blast with this and one even called this person Jeff Bezos. “Everyone else in the server is thinking Jeff Bezos just jumped on for a bit of Rebirth.” Every player on this squad had well over $100K and they kept funneling the money together to buy things while the others provided cover fire. At the time of writing this, Raven Software have not made note of this issue, so it could be a problem on the close-quarters map in the upcoming days.

  • Warzone Rebirth Island’s new Infil Strikes event explained – Dexerto

    Warzone Rebirth Island’s new Infil Strikes event explained ActivisionWarzone’s Rebirth Island’s comeback is fast approaching in April, and a new in-game event coming with it. So here is all we know of the new Infil Strikes. When the trailer for Rebirth Island’s return dropped, several players noticed some changes to the map, namely the Prison location completely destroyed. As it would turn out, the destruction of certain areas of Rebirth Island is part of a new in-game event that would happen on Rebirth, called Infil Strikes. So here is everything we know so far about Infil Strikes in coming in Warzone. Infil Strikes in Warzone Rebirth Island explained Infil Strikes are a new “set of dynamic events that will alter one of three possible POIs at random at the very start of the match,” according to the devs at Raven Software. The Infil Strikes are set to debut in Season 3 and are being introduced to give players a “unique spin to rotation and traversal opportunities.” Despite the massive change, the devs assured players that Rebirth Island will fundamentally play the same as it had in 2020. “While a number of gameplay updates and visual polish have been made, this version of Rebirth Island stays true to the original experience our players know and love,” wrote the devs. Essentially, the environmental destruction is only limited to three specific POIs on Rebirth Island. However, the devs did not reveal if it would happen in every single game. More information about the Infil Strikes is set to come out with the announcement blog and patch notes coming next week, so we will update you here when we know more.

  • Warzone Rebirth Island wall glitch is shaking up popular POI – Dexerto

    Warzone Rebirth Island wall glitch is shaking up popular POI ActivisionOne of Warzone’s most popular modes is Rebirth Island. Players can drop into the fast-paced map with multiple lives and chances to win. However, a new wall glitch is creating chaos at the popular Harbor POI. If players ever get tired of the same old Battle Royale mode, then turning to Rebirth Resurgence is always a great option. With multiple lives and easier ways to get a Loadout Drop, this mode is a fun way for players to go for high kill games and capture insane clips. With a ton of different landing spots, there are many ways to attack the island but this new glitch spot at Harbor is bound to cause some havoc. Warzone glitch spot at Rebirth Island Harbor Wall glitches are no stranger to Warzone, with more recognizable ones on Verdansk at Train Station or Airport, they can be extremely annoying. This Reddit clip posted ‘TheVerbalSpaghetti’ showcases a new wall glitch spot, but this time at Harbor on Rebirth Island. While Harbor is rather small, lots of teams tend to rotate there, after looting from Chemical, setting up a big fight. In this clip, you can see the player jump up on top of a cabinet and then proceed to go prone inside of two boxes. It appears that when the play goes prone it puts them on top of the boxes but when positioned a certain way, they sink into them becoming hidden in plain sight. While the player in there they are able to fire their gun can see perfectly fine, but other players will not notice them until it’s too late. Warzone players are worried that people can be posted up there waiting for them to run into the building. Since it is nearly impossible to notice a player is there, it will likely end in death while the person abusing this spot will get a win.

  • Warzone Rebirth Island player left mindblown after facing CDL star Shotzzy – Dexerto

    Warzone Rebirth Island player left mindblown after facing CDL star Shotzzy Activision / Call of Duty LeagueA Call of Duty: Warzone player had the misfortune of running into CDL MVP Shotzzy on Rebirth Island and, quite frankly, had absolutely no idea what hit him — as evidenced by a stunned death comm. Many of Warzone’s faithful players shifted over to Rebirth Island for a bit more of a casual experience. While it’s still a battle royale, games take less time in the mode and they let people re-deploy without needing to hit the Gulag. Unfortunately, while those aspects might make Rebirth Island feel less sweaty, there are still some demons on the map. And one player found that out the hard way, as they stumbled into Anthony ‘Shotzzy’ Cuevas-Castro’s war path. Named Call of Duty League MVP during the Modern Warfare season, Shotzzy is blessed with the sticks on that title. And, returning to those mechanics during the CDL offseason, the Dallas Empire pro put an entire Rebirth Island team in a blender. CDL MVP smokes Rebirth Island players The death comm @Shotzzy gets around 0:14 😭 Dude didn’t know who he was dealing withpic.twitter.com/UuUavGMh5t — Dexerto Esports (@DexertoEsports) September 30, 2021 In just 43 seconds, Shotzzy dropped five players. Despite misjudging when one enemy would peek him at the start, the pro player proceeded to pull out the Kar98k and OTs 9 for kill after kill. About 14 seconds in, following a snipe into an immediate, sliding chall, the lone death comm is heard: “Bro, who is this n***a?” And, since death comms only work one way (to the dismay of certain Warzone fans), we can all answer that question for the shocked, inquisitive ‘Ruki’: It was literally Shotzzy, a guy who gets paid to play the game. (And one who was so good that he got crowned MVP on this game’s engine.) Overall, it’s not new for players to ask things like “who” or “how” when they get killed in Warzone. But, when a kill is so confusing that you’re left wondering who on earth could have done you that dirty — it’s pretty funny when your question is proven entirely justified. While Ruki’s teammates probably thought he was exaggerating, he can now tell them that he was not and that it was literally a pro player. Although, they probably don’t think he was exaggerating, since they all seem to have gotten killed by Shotzzy just moments later. Like the difference between pro and above-average player on Vanguard, or the difference between pro and streamer on Modern Warfare, this once again shows how wild the CoD skill gap can be.

  • Warzone Rebirth Island map revealed in leak for Black Ops Cold War – Dexerto

    Warzone Rebirth Island map revealed in leak for Black Ops Cold War Call of DutyA new leak has revealed a first look at the Rebirth Island (aka Alcatraz) set to drop as a new Warzone map when the battle royale is integrated in Black Ops Cold War. There’s a lot of speculation surrounding the upcoming content set to arrive in Warzone and Black Ops Cold War. We know that Warzone will not be getting a Season 7 and will instead be integrated with Cold War. Alongside this, the Black Ops Cold War roadmap teased the ‘Rebirth Island’ map, which immediately got players excited. The Alcatraz-inspired map was also playable in Treyarch’s own battle royale, Blackout. Now, a new leak has revealed a first look at Rebirth Island in Warzone, with the main promotional image for the map. Leak reveals ‘Rebirth Island’ map coming to Warzone The leak, from Adi Source, shows the Warzone logo followed by Rebirth Island, and behind you can see the shape of the island itself. This would not be the first time Call of Duty has reintroduced a revamped version of a map. After all, we’ve seen five different versions of Nuketown at this point. https://twitter.com/BlackOpsLeaks/status/1333931236528517120 When is Warzone coming to Black Ops Cold War? Although not confirmed, it’s expected that Rebirth Island will be available in Warzone at the same time as the BR is integrated with Black Ops Cold War. This will take place on December 10, when all weapons and more from the new game will be available to use in Warzone. Of course, it’s always important to take these leaks with a pinch of salt as nothing has been confirmed as of yet. However, it’s definitely an update to look forward to and keep tabs on.

  • All Warzone Rebirth Island keycard locations & vault rewards – Dexerto

    All Warzone Rebirth Island keycard locations & vault rewards ActivisionThe Rebirth Reinforced event has introduced three new keycards at various locations in Warzone that you can use to unlock specific vaults. Check out our guide to find out everything that you need to know about these new keycards in Season 2 Reloaded. The release of the Rebirth Reinforced event in Warzone Season 2’s mid-season update has introduced several challenges for you to complete. However, there are a few hidden treasures that you can find at various locations on the map, hidden away in vaults and unlocked by keycards. These newly released keycards can unlock specific vaults at the revamped Stronghold. The three keycards that are currently available in the game are Vikhor’s keycard, the Forgotten keycard, and the Perseus keycard. Keep reading to find out where you can find each of these keycards in the game and how to redeem them for rewards. Contents Vikhor’s keycard location in Warzone – The Forgotten keycard location in Warzone – The Perseus keycard location in Warzone – How to redeem keycards in Warzone – Vikhor’s keycard location in Warzone This is arguably the trickiest keycard to redeem in Warzone. Vikhor’s keycard automatically despawns after 90-120 seconds of a game starting. This means that you will have to hurry when trying to find this specific keycard. Follow these steps to find Vikhor’s keycard in Warzone: Head over to the Headquarters directly after dropping from the plane. – Once inside the Headquarters building, you will need to go through the door that leads to the underground bunker. – You can find the keycard on top of the table inside the bunker. – In case you haven’t already gotten the Red Room weapon blueprint, that can be found inside the bunker as well. Redeeming this card will give you a Loadout Drop Marker and $8000. The Forgotten keycard location in Warzone The Forgotten keycard is fairly easy to collect in Warzone. Follow these steps to find it: Head over to the Bioweapon Labs on Rebirth Island. – Once inside the building, you will have to go downstairs and search in the Shower Rooms. – You will find the Forgotten keycard in one of the rooms with a broken shower, along with several bundles of money lying around. – However, the real trouble begins after you have collected the keycard. Given that the Bioweapon Labs are located on the other end of the map from Stronghold, you’ll have to make your way across the entire map to unlock the respective vault. We suggest that you search for a helicopter to make this journey as quick as possible. Unlocking this vault will grant you Specialist Bonus field upgrades, a Loadout Drop Marker, and a Munitions Box. The Perseus keycard location in Warzone The Perseus keycard is probably the easiest one to collect and redeem. Follow these steps to find this card in Warzone: Head over to the building located towards the south of the Nova 6 lab. – Once inside the building, you need to search through the shelves. – The keycard can be found sitting on a shelf, waiting to be collected. – Once collected, you can use any vehicle to make your way over to the Stronghold and unlock the specific keycard for rewards. Redeeming this keycard will give you an Advanced UAV and $10,000. How to redeem keycards in Warzone You can only redeem your keycards inside the vault room of the revamped Stronghold POI. The vault room can be found inside the tower-like building at the POI. However, you should enter the building through the back door if you’re trying to get to the vaults as soon as possible. You will find three sets of vaults inside this room but only three specific vaults can be unlocked from the lot. Additionally, you will only be able to unlock the vaults whose keycards are in your possession. While you can carry multiple keycards at once, we wouldn’t advise it because of how far they are located from each other, as well as because of the tricky despawning mechanic of Vikhor’s keycard. So, there you have it, these are all the keycard locations in Warzone that you need to know about. If you’re looking for more of the best Warzone loadouts and tips? Check out our list of guides below: Welgun | Swiss K31 | MP40 | Cooper Carbine | Kar98k | PPSh-41 | AK-47 | STG44 | Best controller settings | Top 10 best class setups and loadouts | Highest-earning Warzone players

  • Warzone Rebirth Island Iron Trials update: Specialist & loadout prices, health buff, more – Dexerto

    Warzone Rebirth Island Iron Trials update: Specialist & loadout prices, health buff, more ActivisionThe fan-favorite Iron Trials mode is finally returning to Call of Duty: Warzone, but this time it will be on Rebirth Island. In a March 2 update, the devs detailed the game’s Buy Station prices and more. When Iron Trials released in Warzone’s fifth season on Verdansk, players were treated to an entirely new way of playing. The mode had greater health (and therefore a longer TTK), restricted items, and a number of other tweaks to the traditional experience. It didn’t take long for Iron Trials to grow a passionate fan base among Warzone players and many wondered when it might return. That’s now been answered, as a Season 2 leak was confirmed after suggesting Iron Trials would be added to Rebirth Island. In a March 2 update, the devs broke down what to expect: more health, no shotguns, pricier purchases – in sum, it’s a harder mode focused solely on positioning and hitting shots. Warzone Rebirth Island Iron Trials: Health, loot, and equipment As a refresher, Rebirth Island Iron Trials will have larger health and tougher health regeneration. Specifically, base health is increased from 100 to 250 and regeneration takes seven seconds (up from five) and only heals for 40 HP per second (down from 120). Loot is being altered as well, with the following items now being much rarer to find: epic and legendary weapons, killstreaks, and cash. Additionally, Dead Silence and Stopping Power Rounds are entirely removed. Last but not least, there are some mechanical tweaks, too. Namely, snipers can now only register a one-shot kill within 30 meters, stuns’ duration is decreased by 50%, and stims are being nerfed – their regeneration rate by 50% and their movement speed boost by 5%. Changes to Rebirth Island & Iron Trials Buy Station pricing 🛒 Rebirth Iron Trials Buy Station Changes 🛒 pic.twitter.com/izAe3xwzSC — Mavriq (@MavriqGG) March 2, 2022 There are also a number of changes being made to Buy Station pricing in Rebirth Island’s version of Iron rials. All killstreaks are being made $1,000 to $2,000 more expensive, while the cost of loadout drops is being pushed up to $10,000. Interestingly, for those who are able to rack up the cash, a new option is on the Buy Station menu: a Specialist Token, costing a whopping $30,000. This reintroduction of Iron Trials will be an interesting one, as it’s the first time the mode will come to Rebirth Island. The playlist will be available for Duos only, to start, but other tweaks may happen down the line. For those wanting to get in and test their mettle, Rebirth Island Iron Trials will be available from March 3 to March 17.

  • Warzone Rebirth Island change just made the most underrated contract even easier – Dexerto

    Warzone Rebirth Island change just made the most underrated contract even easier ActivisionSeason 3 Reloaded added some much-needed content into Warzone and also made some of the Rebirth Island Contracts even easier. Season 3 Reloaded has given Warzone players new content to tide them over to the next season of play and also adjusted many of the weapons in the game. One change that players should be pleasantly surprised about is the update to an underrated Rebirth Island contract, Spy Drone. The underrated Contract was introduced in Season 3 and is easy to complete, but lacks the reward that would push players to regularly seek it out. All players need to do to finish the Contract is shoot down a drone swarm that appears at a specific location after activating. In return, players are awarded $6,000 in cash. Players also run the risk of giving away their location to nearby enemies by loudly shooting at the sky, sometimes in open areas with little cover, for just a cash reward. After the Season 3 Reloaded update, the drone count in the swarm will only be seven, as opposed to nine. The drones will also have lower health and a lower “base altitude,” making them even easier to take down. The Contract will also spawn the drones closer to players, and not require them to traverse too far to complete it. This makes the task even easier to finish and worth players’ time if they have the right gear. However, this Contract also just became much easier for enemies to steal if they are in the area as a few stray shots are all that is needed to take down the drones now. Even with that risk, players diving into Rebirth Island should pick up this contract, preferably when they have a silenced weapon, to earn an easy cash reward.

  • Warzone Rebirth Island Champion’s Quest is so hard it’s basically broken – Dexerto

    Warzone Rebirth Island Champion’s Quest is so hard it’s basically broken ActivisionThe new Champion’s Quest for Rebirth Island is difficult to the point of being broken, and needs some kind of tweak to make it worthwhile. The rerelease of Rebirth Island in Warzone also introduced a new Champion’s Quest to give players a chance at earning a nuke. However, this new quest is so difficult that players have had to resort to finding broken strategies to cheese their way to completing it. While something like this should be difficult to achieve, making it near-impossible is a step too far and should get attention as soon as possible. Firstly, earning the Champion’s Quest is no easy task, requiring someone to either win 5 games in a row or win 30 games total in the game. But then the challenge is bumped tenfold when you actually begin the contract in a match on Rebirth Island. The contract itself requires you to finish it in 10 minutes, but the issue comes up with the four elements you have to collect to build the nuke. Each element takes 8 minutes to spawn, and players are meant to perform certain tasks like buying equipment or downing and interrogating enemies to reduce that time. But even with that, the rate of reduction is so small that the contract becomes a Herculean effort to finish. The Warzone community has quickly come to realize the absurdity of this difficulty, with many calling it “bugged” or “broken.” Players have had to resort to spam buying items at a store when there is a fire sale, while activating the contract at the right time in order to have a chance of finishing the mission, which feels like it shouldn’t happen. “It’s insanely difficult and stupidly cheesy as you essentially need 150k and to wait until a firesale, then buy as many plates as you can to tick the timer down on the 3 elements.” It feels like there needs to be a change put into place to make this quest easier, while still carrying some degree of difficulty. One user on the Warzone subreddit proposes that the devs should remove the buy station timer reduction, and focus on buffing the reductions you earn from kills and opening chests. They reason that, as it stands, the current method “doesn’t take much skill.” Of course, there has been no confirmation from the devs that they will change anything about how the Champion’s Quest works on Rebirth Island. But it feels like something that absolutely has to be looked into.

  • Warzone Ranked Play: Rewards, divisions & how it works – Dexerto

    Warzone Ranked Play: Rewards, divisions & how it works ActivisionWarzone Ranked Play is back again in Season 5 Reloaded, with more rewards for you to earn. Here’s everything you need to know, including how it works, the SR system, current restrictions, and what divisions you can climb to. Ranked Play made its debut in Warzone 2, finally introducing a true competitive mode to Call of Duty’s battle royale. It took a short break before reappearing following MW3’s integration back in December. A ranked game mode for Urzikstsan hasn’t been added yet but is planned for the future. Until then, all Ranked Play matches will take place on the reimagined Rebirth Island, which brings back one of Warzone’s most iconic maps. As for how Ranked Play is holding up in Season 5 Reloaded, the competitive mode is still going strong, offering new rewards for you to earn and show off. That includes exclusive weapon camos and operator skins that can’t be gotten elsewhere. All Ranked Play Divisions You can progress through eight Skill Divisions by reaching various SR milestones. The current Divisions and SR requirements for each of them are as follows: Bronze – Starting Division – Silver – 900 SR – Gold – 2,100 SR – Platinum – 3,600 SR – Diamond – 5,400 SR – Crimson – 7,500 SR – Iridescent – 10,000 SR – Top 250 – 10,000+ SR – How the SR System works in Ranked Play Skill Rating determines a player’s placement during the season across eight divisions with everyone starting in Bronze 1 with 0 Skill Rating. Players progress through higher divisions by reaching specific SR thresholds. Each division has three tiers except for the top two, Iridescent and Top 250. Gaining SR Players primarily earn SR by getting kills and assists but it is also earned each time a teammate gets a kill. The SR received for each kill and assist increases when fewer people are alive with the amount going up to over 10 when three squads remain. Another way you can earn SR is to survive longer in your matches. SR is rewarded based on final placement in a match with first place earning 100 and the top 12 all earning 20 each. Bonus SR can be earned by completing Seasonal Challenges for the first time like winning a match or getting 100 kills or assists. However, these are one-time rewards that cannot be earned again after completion until next season. Losing SR While there are many ways to gain SR it can also be lost just as easily. There are two ways to lose SR in Warzone Ranked Play, Deployment Fees and Death Fees. You’ll need to spend SR for each deployment into a match. The lone exception to this is if you are in Bronze, but Silver Division players and up have to pay the following to play Warzone Ranked Play: Silver I: -10 SR – Silver II: -14 SR – Silver III: -18 SR – Gold I: -23 SR – Gold II: – 28 SR – Gold III: -33 SR – Platinum I: -39 SR – Platinum II: -45 SR – Platinum III: -51 SR – Diamond I: -58 SR – Diamond II: -65 SR – Diamond III: -72 SR – Crimson I: -80 SR – Crimson II: -90 SR – Crimson III: -100 SR – Iridescent & Top 250: Starts at -110 SR to -280 SR – As for Death Fees, they start at Silver 1 and cause players to lose SR with each death. The penalty for each death is increased in each division tier with Iridescent players losing the most SR. The current Death Fee penalties are as follows: Silver I-III: -2 SR per Death – Gold I-III: -3 SR per Death – Platinum I-III: -4 SR per Death – Diamond I-III: -5 SR per Death – Crimson I-III: -6 SR per Death – Iridescent & Top 250: -7 SR per Death – Ranked Play Rewards in Season 5 Reloaded You earn rewards in Warzone Ranked Play in three different ways: Ranked Rewards, Season Rewards, and End of Season Rewards. Ranked Rewards are generic rewards that can be earned in any season while Season Rewards are specific to the current season. Finally, End of Season Rewards are also exclusive to the current season but can only be claimed once the season ends. Universal Rewards These rewards are universal across all of Ranked Play’s seasons. They never change and can only be earned once. Rank 05: ‘Sweat Buggy’ Vehicle Skin & Calling Card – Rank 10: ‘On the Rise’ Animated Emblem & Calling Card – Rank 15: ‘Carrying the Squad’ Weapon Sticker & Calling Card – Rank 20: ‘Team Player’ Weapon Charm & Calling Card – Rank 25: ‘GOAT’ Animated Emblem & Calling Card – Rank 30: ‘WZ Ranked Play’ Weapon Camo & Calling Card – Rank 35: ‘WTB Teammate’ Weapon Sticker & Calling Card – Rank 40: ‘Beamed’ Large Weapon Decal & Calling Card – Rank 45: ‘You Tried’ Weapon Charm & Calling Card – Rank 50: “WZ Ranked Veteran” Operator Skin, Animated Emblem, and Animated Calling Card. – Seasonal Placement & Challenge Rewards These rewards are exclusive to a set of seasonal challenges that task players with competing specific objectives. Placement Challenges Place in the Top 15, 25 times: ‘WZ SR Monster’ Weapon Decal – Place in the Top 5, 25 times: ‘Pro Issue SOA Subverter’ Weapon Blueprint – Place 1st: ‘Straight Fire’ Weapon Charm – – Kill & Assist Challenges Get 25 Kills or Assists: ‘WZ Season 5 Competitor’ Weapon Sticker – Get 250 Kills or Assists: ‘WZ Season 5’ Loading Screen – Get 1,000 Kills or Assists: ‘WZ Season 5 Ranked Veteran’ Weapon Camo – – Season 5 Reloaded Rewards These rewards are specific to Season 5 Reloaded, and include a variety of cosmetics like emblems, calling cards, and operator skins. Bronze: ”WZ Season 5 Bronze’ Emblem – Silver: ‘WZ Season 5 Silver’ Emblem – Gold: ‘Gold Competitor’ Operator Skin – Gold: ‘WZ Season 5 Gold’ Animated Emblem – Gold: ‘WZ Season 5 Gold’ Weapon Charm – Platinum: ‘Platinum Competitor’ Operator Skin – Platinum: ‘WZ Season 5 Platinum’ Animated Emblem – Platinum: ‘WZ Season 5 Platinum’ Weapon Charm – Diamond: ‘Diamond Competitor’ Operator Skin – Diamond: ‘WZ Season 5 Diamond’ Animated Emblem – Diamond: ‘WZ Season 5 Diamond’ Weapon Charm – Crimson: ‘Crimson Competitor’ Operator Skin – Crimson: ‘WZ Season 5 Crimson’ Animated Emblem – Crimson: ‘WZ Season 5 Crimson’ Weapon Charm – Iridescent: ‘Iridescent Competitor’ Operator Skin – Iridescent: ‘WZ Season 5 Iridescent’ Animated Emblem – Iridescent: ‘WZ Season 5 Iridescent’ Weapon Charm – Iridescent: ‘WZ Season 5 Iridescent’ Animated Calling Card – Top 250: ‘Top 250 Competitor’ Operator Skin – Top 250: ‘WZ Season 5 Top 250’ Weapon Charm – Top 250: ‘WZ Season 5 Top 250’ Animated Calling Card – Top 250: ‘MWIII Season #1 Overall’ Animated Calling Card – All Ranked Play loadout restrictions Ranked Play has restrictions on what weapons and attachments are allowed in matches to make the mode more competitive. The exact rotation can change from season to season, but there will always be limits to what you can equip on your loadouts. These weapons, perks, and vehicles are currently restricted in Season 5: Banned Weapons Riot Shield – KV Broadside – MX Guardian – Haymaker – Riveter – All Launchers – Banned Attachments Snakeshot ammo – Dragon’s Breath ammo – JAK Purifier – Corvus Torch – Maelstrom Dual Trigger – All Thermal Optics – Banned Perks Birdseye – ‘Airman’ perk package – ‘Technician’ perk package – ‘Comms Vest’ plate carrier – Banned Killstreaks & Vehicles Mosquito Drone – All Turreted Ground Vehicles – All Turreted Aquatic Vehicles – That’s everything you need to know about Warzone Ranked Play. To make sure your classes aren’t holding you back in both Ranked Play and regular playlists, check out the best Warzone loadouts, as well as the assault rifles, submachine guns, and sniper rifles that are dominating the meta.

  • Warzone ranked play coming to Fortune’s Keep in MW3 Season 2 update – Dexerto

    Warzone ranked play coming to Fortune’s Keep in MW3 Season 2 update ActivisionIt has been announced that ranked play will finally be coming back to Call of Duty battle royale hit Warzone alongside the returning Fortune’s Keep resurgence map in Season 2. Ranked play was absent from Warzone for a long time, before it was finally added to the game in Al Mazrah. Before long, though, the Modern Warfare 3 integration completely changed the game, including the removal of ranked play entirely as Urzikstan took over as the big map. So, for around two months since the MW3 integration, there has been no ranked play — but that’s now set to change. Warzone ranked coming On February 1, it was announced alongside the Season 2 roadmap that ranked play would be coming to Warzone with Fortune’s Keep — which is making its grand return to the battle royale for the first time since November 2022. The map itself will have some differences, with certain areas destroyed, added, or removed to freshen it up a little for its relaunch. That will be the same for ranked, too. Certain weapons, attachments, and features will be removed or restricted, so as to make for a more competitive experience, though specifics haven’t yet been announced. It’s unclear at the time of writing whether this ranked mode will spread to other maps in the future: in particular, most players will want to run a ranked mode on Urzikstan to start grinding up the ranks. Ranked play will launch in Warzone with the Season 2 update on February 7.

  • Warzone Ranked mode: Is a ranked playlist coming to Call of Duty’s battle royale? – Dexerto

    Warzone Ranked mode: Is a ranked playlist coming to Call of Duty’s battle royale? ActivisionA Ranked mode is quite possibly the most sought-after and requested feature for Call of Duty: Warzone. It’s been desired by players and fans for the longest time, but is an official Ranked mode with divisions landing in Caldera at any point? It’s hard to believe that Warzone doesn’t have a Ranked mode after nearly two years when CoD is one of the most competitive franchises ever. Each major Call of Duty release typically gets Ranked play, and more importantly, its major competitors also boast Ranked play. That’s right, Apex Legends features ranked versions of its main battle royale mode and even Arenas. Even Fortnite has now finally adopted a Ranked variety for players to enjoy some more competitive and skill-based lobbies. But when is Warzone’s ranked mode coming? Is it even coming? Contents Will Call of Duty: Warzone ever get a Ranked mode option? At the time of writing, we can’t actually be sure. Given how vehemently this feature has been requested by Warzone fans, it seems baffling that the game still doesn’t have a Ranked mode yet. As we’ve already mentioned, some of the game’s leading competitors in the battle royale genre already have Ranked options. NICKMERCS has even been quoted as saying that Warzone “can’t survive” without a Ranked mode. Similar to the anti-cheat software that players were desperate for so long, it could be that a Ranked mode has actually secretly been in development for months like RICOCHET was. Why doesn’t Warzone have a Ranked mode? Raven Software have not come out and publicly addressed the mysterious absence of a Ranked mode. However, one of the most likely answers is that it’s to do with hackers and cheaters. Everyone was aware of the issues for months and the longer Verdansk went on, the more extreme and frequent the hacking became. The introduction of RICOCHET seems to have made Caldera a safer place, with one or two noteworthy exceptions. But now that Warzone should start to become more secure, Raven will probably feel they can implement a Ranked system that isn’t interfered with by hackers and cheaters.

  • Warzone ranked boosting services give players “bot lobbies” for free SR – Dexerto

    Warzone ranked boosting services give players “bot lobbies” for free SR ActivisionWarzone players have discovered some cheaters in ranked may be using boosting services that provide “bot lobbies” to make huge SR gains and fly up the ranks, with a large portion of the Top 250 being accused of cheating to get there. Cheaters can never be avoided in the ranked modes of any game, with the likes of aimbot, wallhacks, and more, but it’s not often you see literal boosting in competitive multiplayer games. With question marks around how impactful Call of Duty’s RICOCHET anti-cheat system is already, cheaters are now paying for boosting services that can drop them into literal bot lobbies to farm easy kills, gain SR, and fly up the rankings, all the way into the Top 250. Top streamer Mason ‘Symfuhny’ Lanier then looked through a bunch of the top 250 on stream and was mindblown to see a huge number of them making large gains of over 300 SR in each game, which is near-impossible for even the best players at that level. A bunch of them even have no negative SR matches which would be a huge achievement when you’ve played hundreds of games. Thus far, this isn’t something that Activision has addressed publicly, but with the ranked split resetting at the start of April for Season 3, it’s a problem they’ll want to fix sooner rather than later.

  • Random Warzone loadout generator creates the perfect off-meta picks – Dexerto

    Random Warzone loadout generator creates the perfect off-meta picks ActivisionIf you’re looking to go off-meta for the final weeks of Warzone, before Warzone 2 releases, this random loadout generator is the perfect tool to help you pick random guns that you might not have used before. For the most part, Warzone players have always looked to follow the meta, picking guns that are the most powerful and most optimized to help them rack up as many kills as possible. This has meant that a variety of weapons from across Modern Warfare, Black Ops Cold war, and Vanguard have all been absolute must-haves throughout the game’s life-cycle. Now, though, with Warzone entering its final weeks before the launch of the sequel battle royale title in November, it’s time to try out all the guns you haven’t used before, and this random loadout generator could be the best tool to use. Created by Warzone Loadout, the random class generator provides a number of different options for players to choose from. Whether you want a simple hybrid long-range and close-range class, a sniper with solid support, or something completely different, this tool will provide the goods. All you have to do is visit the website, linked above, and let it do its thing! If you don’t love the options provided, you can even refresh the set to get something different. With a whole bank of weapons available throughout Warzone, it can be hard to pick if you’re looking to go off-meta, so Warzone Loadout will definitely make things easier — and it might even suggest some guns you forgot existed! Be sure to try it out before the big switch to Warzone 2, because while a leak has suggested that loadouts might be returning for the sequel, it might be completely different.

  • Warzone quiz: How well do you know the Call of Duty battle royale? – Dexerto

    Warzone quiz: How well do you know the Call of Duty battle royale? ActivisionCall of Duty Warzone Season 1 is finally here and as we all dive into Verdansk and Rebirth Island to fight over wins, there’s another challenge to complete – our ultimate Warzone quiz. General knowledge of Activision’s battle royale will only get you so far here, with tricky questions about map locations, current or former seasons, and we’ve even thrown a few spanners in the works too. The new Call of Duty battle royale has undergone some major changes since it first launched, probably far more than most casual players are even aware of. From Season 1 of Modern Warfare’s accompanying version to Season 1 of Black Ops Cold War’s integration, the content has been unrelenting. There have been several changes to the map, weapon pool, Buy Station costs, and many more throughout the duration of the game’s lifecycle — but how well have you been keeping up? This quiz will test your knowledge on all areas of the game, from the Season 1 content refresh to world records. So, getting full marks may be tricky. At the very least, it should test your brain as much as slide-canceling tests your thumbs. Take this quiz to find out whether you’re a true Warzone aficionado or a complete hindrance to your teammates in Verdansk. So, how did you get on? Know as much about Warzone as you thought you do, or have you realized you might need to brush up on the history of the game a little bit more? There are definitely some questions that will challenge you, and possibly one or two that will have caught you out, but anyone that’s been around for a while should at least be getting 10 on this. Make sure to check out our other Warzone articles so you don’t miss anything — that way, you’ll be almost guaranteed full marks next time a Warzone quiz rolls around, and you can finally brag to your friends that, technically, you’re the smartest Warzone player in the squad.

  • Warzone quality testers pressure Activision with new union – Dexerto

    Warzone quality testers pressure Activision with new union Pexels / ActivisionCall of Duty: Warzone’s striking quality testers are now pressuring Activision Blizzard to meet demands by forming a union. Raven Software’s QA team is giving management five days to recognize their union before taking things to the federal government. Call of Duty: Warzone’s management drama has been well-documented over the past months. From Activision Blizzard’s overarching ‘frat-boy culture’ lawsuit to Warzone studio Raven Software’s striking Quality Assurance testers, the company’s internal issues were spotlighted prior to Microsoft’s shock acquisition. Now, the Raven QA team’s labor dispute appears to be reaching a turning point. While Warzone continues to be marred by bugs and gameplay issues, the studio’s striking quality team is pushing forward into unionization (as revealed by the CWA). Having earned enough signatures for a majority, the QA department is forming the Game Workers Alliance union. They’re now waiting for management to formally recognize their unionization. Warzone quality testers form new union QA Testers at Raven Software asked to be a recognized union within Activision Blizzard pic.twitter.com/jWKlNEOcjR — Dexerto (@Dexerto) January 21, 2022 Among the reasons for forming their union, the GWA referenced “recent layoffs, excessive overtime, low pay, expectation to relocate and allegations of toxic corporate culture at their parent company” (per the Washington Post). The aforementioned layoffs are also the origin of the ongoing strike, which began back in early-December. If Activision Blizzard do not voluntarily recognize the union by the end of January 25, the GWA is prepared to “file for a union election through the National Labor Relations Board.” This would entail working with the federal government to institute collective bargaining. “We formed @WeAreGWA because my colleagues and I want to have our voices heard and we want to see changes that reflect the wants and needs of both the gaming community and the workers who create these incredible products.” – Brent Reel, QA Lead at Raven.https://t.co/WLwYxl2TKw — CWA (@CWAUnion) January 21, 2022 Speaking about the decision, Raven’s QA lead Brent Reel explained that “we want to see changes that reflect the wants and needs of both the gaming community and the workers who create these incredible products.” So far, Activision have yet to respond to any of the demands and complaints. Further, the CWA has accused them of ‘using surveillance and intimidation tactics, including hiring notorious union busters, to silence workers.’

  • Warzone quality testers finally end strike amid pressure for Activision recognition – Dexerto

    Warzone quality testers finally end strike amid pressure for Activision recognition Activision/Raven SoftwareOn December 9th, a group of Activision employees calling themselves the ABK Workers Alliance announced the initiation of their strike. The majority of Quality Assurance testers at Raven Software walked out of the studio in response to Activision laying off a number of QA devs days prior. It was also in response to the alleged abuse and harassment occurring within Activision Blizzard. The work stoppage was accompanied by the ABK Strike Fund on GoFundMe. The fundraiser earned $376k to support the laid-off developers as well as the striking coworkers. The striking workers will store the remaining funds for future organizing or strike efforts. The ABK Workers Alliance recently pressured Activision to recognize their efforts to unionize. ABK Workers garnered enough signatures to form the Game Workers Alliance (GWA) union, and are waiting for recognition from leadership. Raven Software QA strike ends Activision Blizzard still hasn’t recognized the GWA union, but the ABK Workers Alliance has ended the quality tester strike. The official ABK Workers Alliance Twitter account formally announced the end of the strike. The ABK Workers Alliance stated, “Pending the recognition of our union, the Raven QA strike has ended.”. They further clarified that the strike had officially come to an end, and the “pending” was in reference to Activision’s response. The alliance stated that they were acting in “good faith” and are asking for “good faith” in return. In the meantime, Warzone’s new Caldera map might finally be rid of all its bugs. Before the Raven QA devs announced their attempt to unionize, Microsoft acquired Activision Blizzard for a reported $69billion. Microsoft Gaming CEO Phil Spencer addressed the workplace “incidents” and the developers’ want to unionize. Spencer stated he wasn’t an “expert” on unions, but confirmed he would be having conversations with Activision employees regarding what empowers them. Pending the recognition of our union, the Raven QA strike has ended. Unused strike funds are being stored for future organizing/strike efforts. We’ll post or retweet any GWU updates here. Appreciate all the community support throughout the strike! — ABetterABK 💙 ABK Workers Alliance (@ABetterABK) January 23, 2022 Activision Blizzard has yet to respond to the GWA union efforts. However, it is pressured now more than ever following the end of the strike. According to Raven’s QA lead Brent Reel, the GWA wants to see changes that reflect the wants and needs of the gaming community and developers. The ABK Workers Alliance states they will continue to update the gaming community with any GWA updates. Until then, the striking devs will be returning to work.

  • Warzone Quads World Record smashed by Vikkstar and Atlanta FaZe – Dexerto

    Warzone Quads World Record smashed by Vikkstar and Atlanta FaZe Infinity Ward/CDLThe 121 kill World Record for Warzone Quads has been smashed by Vikram ‘Vikkstar123’ Singh Barn and three members of the Call of Duty League’s Atlanta FaZe roster. It seems that while CDL Seattle is still ongoing, a number of the Atlanta FaZe roster are investing time into Warzone, Call of Duty’s sophomore battle royale effort. While the existing Quads World Record was already mind-blowing at 121 kills, it was absolutely smashed on May 23. Vikkstar, Cellium, Priestahh and ABeZy put together 138 kills as a squad — beating the existing kill record by an incredible 17. The squad shared their efforts late on May 23, with all of them tweeting that they’d smashed the existing world record. Combining for over 43,000 total damage, the group amassed 138 kills in a lobby of 135 players. The final totals saw Cellium rack up 36 kills, Vikkstar got 35, ABeZy 32, and Priestahh 35. Despite the game initially having the kill total down as 137, it added a kill at the end to take the total to 138, 17 higher than the existing record set by a host of Modern Warfare content creators. So a kill got added at the end it was actually 138… pic.twitter.com/8thzD3NeXp — FaZe Priestahh (@Priestahh) May 24, 2020 The staggering achievement saw them actually kill more players than started in the lobby — the Gulag feature and the ability to buy fallen teammates back allows players to be killed more than once. Unfortunately, none of the squad seemed to have been streaming at the time. Despite not being involved in the ongoing CDL Seattle, Call of Duty League rules prohibit players from streaming while their own tournament is ongoing. Thankfully, Vikkstar has uploaded the full gameplay to YouTube. It is even more impressive to consider the squads’ achievement when factoring in geography. Vikkstar, who is based in England, was playing the entire game on US servers, meaning his connection will have been tenuous at best. The fact he dropped 35 kills while playing on US servers, paired with his three consecutive Warzone Wednesday wins, cements his standing as one of the world’s best Warzone players. You can check out the full list of Warzone kill world records here.

  • Warzone QA testers reportedly fired after promises of better pay – Dexerto

    Warzone QA testers reportedly fired after promises of better pay ActivisionCall of Duty: Warzone’s quality assurance staff are apparently dealing with unideal changes. According to a tweet from a Raven Software employee, a number of QA testers are being fired after months of promised raises. Raven Software are the principal developers tasked with Call of Duty’s biggest title, Warzone. And the team, which took over management of the BR from Infinity Ward, is reportedly undergoing some adjustments. According to Raven’s Associate Community Manager, the QA team were under the impression that Activision Blizzard had raises planned for them. Instead, on December 3, it seems that “valuable members of the team were called into meetings and told they were being let go.” Warzone QA testers fired after promises of better pay? I am gutted right now. My friends in QA at Raven were promised, for months, that Activision was working towards a pay restructure to increase their wages. Today, one by one, valuable members of the team were called into meetings and told they were being let go. — Austin O’Brien – Woodmancy (@eyyohbee) December 3, 2021 As the Community Manager explained, “friends in QA at Raven were promised, for months, that Activision was working towards a pay restructure to increase their wages.” This would theoretically be good news, especially for a company that is dealing with backlash for its treatment of employees recently. But they continued on, revealing that a number of QA staff were now being let go. Additionally, this is after they were allegedly “asked to relocate to Madison, Wisconsin.” I would hope not as well but I have a platform and these people are amazing humans who deserve to have their situation amplified. — Austin O’Brien – Woodmancy (@eyyohbee) December 3, 2021 A number of people have responded to these tweets with anger and disappointment, as well as with praise for the community manager speaking up. When one said they hope he doesn’t get fired over this, he responded that he “hopes not as well,” but needed to ‘amplify’ the problems facing his (former) peers. In further tweets, he explained that these layoffs will put more work on the shoulders of remaining staff while ‘crushing morale.’ At the moment, it remains unclear why these layoffs happened or how the QA work will be replaced — especially with Warzone about to launch its first new map since release. (Ok fine, second new map if you — like a kind sir who emailed us about this — count Rebirth Island.)

  • Warzone’s newest game mode brings portals, a flying map, more crazy mechanics – Dexerto

    Warzone’s newest game mode brings portals, a flying map, more crazy mechanics ActivisionThe new Warzone Purgatory mode shakes up the CoD Battle Royale in some insane ways. There’s an entirely separate map flying overhead, portals all around, and plenty more in between. With Warzone Season 6 set to arrive on September 18, the jam-packed update brings with it some unique frights. The Haunting is taking over CoD once again this year as we round the corner on spooky season. Plenty of terrifying skins are on the way, as are a handful of new weapons, but flying under the radar is one of Warzone’s most absurdly creative limited-time modes (LTMs) yet. Purgatory will be set loose on Rebirth Island’s Hellspawn variant, but that’s not the only place you’ll be visiting. What is Warzone Purgatory? The Haunting LTM explained Set on Rebirth Island, though not the usual sunny version, rather the ominous Hellspawn variant we see throughout Halloween, Warzone Purgatory drops players into, well, hell itself. Typical Battle Royale rules are essentially thrown out the window as all hell breaks loose. You spawn in with your loadout right away and your squad has unlimited respawns. You don’t win by surviving til the end, instead, your goal is to meet a unique win condition by securing kills and commending other players in the lobby. Throughout it all, you’ve got seven unique gameplay mechanics to contend with. Some are more straightforward than others, with the likes of ‘Scare Packages’ dropping around the map with powerful loot and “unexpected side effects.” Though others are more complex. Let’s take Flying Shipment as an example. That’s right, the iconic CoD map Shipment is in this mode in its entirety, though it’s no normal POI. Instead, Shipment is flying over the top of the map. To reach it, you can drop back in, pilot a helicopter over, or get lucky with one of the many new portals found across Rebirth. Just like Valve’s beloved puzzler and Splitgate after it, portals are in CoD thanks to this LTM, though you won’t get control over where they’re placed. Below is the full rundown on all seven unique features in the Purgatory LTM soon coming to Warzone: Powerups: The Purgatory mode includes “powerful Weapon Blueprints and plentiful Killstreaks,” as well as the super weapons from the Arcade mode and Mutation’s abilities. – Portals: Portals can be found around the map, transporting to you other locations. – Flying Shipment: Shipment flies over the map and can be visited through parachutes, helicopters, and Portals. – Safe Zone: Players can visit the Safe Zone where they can’t deal or receive damage. Here, you’ll be in a third-person perspective. – Torment Level: Killing enemies increases your Torment Level and the higher it is, the more XP you’ll earn. However, it will also increase your visibility on the minimap so you’ll become a bigger target. – Scare Packages: These Halloween care packages will drop around the map, providing powerful loot but also “some unexpected side effects.” – Terriball: Spawning in ground lost and in Scare Packages, Terriballs can be shot, meleed, or kicked at enemy Operators, and they’ll one-shot whoever they hit. – Obviously, that’s a lot for CoD players to wrap their heads around. But after a few games in the new Purgatory mode, it should all crystalize. It’ll no doubt be worth the effort too as there’s bound to be some unique rewards tied to this otherworldly LTM. We’ll be sure to update you here when further details emerge.

  • Warzone pros ZLaner & Kalei call out devs after stream snipers ruin another event – Dexerto

    Warzone pros ZLaner & Kalei call out devs after stream snipers ruin another event Activision / Twitter: ZLanerOFFICIAL / FaZe ClanTwo of Warzone’s top streamers lashed out at Raven Software in the midst of a $25,000 tournament as both OpTic Gaming’s ZLaner and FaZe Clan’s KaleiRenay fell victim to stream snipers once again. Stream snipers have been an issue in Warzone since day one. Pesky players fixate on some of the CoD BR’s top names in hopes of tracking them down in-game and wiping them out for a moment in the spotlight. Everyone from xQc to Dr Disrespect has dealt with their fair share of Warzone stream snipers in recent months. The latter even put them on a tier below hackers cheating for wins. The issue hasn’t gone anywhere despite Warzone’s highly-anticipated jump to the Pacific in Season 1. BoomTV’s very first tournament of the year just so happened to go off the rails early as star streamers ZLaner and Kalei were the targets for the latest stream sniping fiasco. Jumping into the $25,000 Code Red event on January 5, the pair had their sights set on victory. Within just two quick games, however, their run came to an abrupt end. They were specifically targeted in their lobbies and soon voiced frustrations on social media. “Thank you guys for the working stream mode,” Kalei said sarcastically, “even when we hide screens. You guys are doing great Raven Software.” Warzone does, in fact, have a streamer mode for the biggest names to toggle on. Though it does the exact opposite of what you might expect. Rather than obscuring a streamer’s name to hide their identity in a lobby, it reverses and obscures the name of every other player. This has been a key point of contention over the past year in Warzone tournaments. Equally frustrated, ZLaner took to Twitter as well with one question. “How hard is it to implement a working streamer mode into a game?” They weren’t the only team that faced such issues during the event, forcing a number of big names out of the running and leading to one of Warzone’s longest competitions yet at just under 12 hours. A question for any coders out there, how hard is it to implement a working streamer mode into a game? — OpTic ZLaner (@ZLanerOFFICIAL) January 5, 2022 Raven Software has never truly addressed the issue of stream sniping. Despite ample complaints from the community, nothing has yet been done. With Activision’s focus currently on stamping out cheaters, perhaps a functioning streamer mode might be next on the agenda.

  • Warzone pros stunned as WSOW reveals winner-takes-all $100k prize for Solos champ – Dexerto

    Warzone pros stunned as WSOW reveals winner-takes-all $100k prize for Solos champ Activision / PixabayThe Call of Duty: Warzone community has been left absolutely gobsmacked by a new addition to the September 15 World Series of Warzone: a $100,000 “Solo YOLO” match, in which the top solo player takes home the entire prize pool. There’s a pretty common saying: “Be careful what you wish for.” Now, the Warzone scene has somehow proven that saying true, as complaints about the European WSOW’s prize pool distribution have seemingly been answered. Originally, pro players complained that — out of $200,000 for the main event — the winning team would only get $40,000. There was talk of “participation money” and the like, but that’s all vanished thanks to the Solo YOLO event. Instead of a sixth Customs match in the Duos tournament, the WSOW EU will throw all 150 players into one $100,000 match of Solos. And, to the surprise of everyone (and dismay of whoever inevitably finishes second), the game will end with the winner taking home all of the loot. 1 game of Warzone for 100k tomorrow.. Some1 ring the ambulamb I’m gonna need a drip bedside. — wuskin (@wuskinz) September 14, 2021 Among those competing in the tournament, European stars like Jukeyz and Wuskinz about summed up the reaction. While Jukeyz let out a simply astonished “wow,” Wuskinz was more… colorful: “Someone ring the ambulamb, I’m gonna need a drip bedside.” Past them, and countless others simply shocked at the amount on the line for one single player, others focused on the rest of the prize pool. Fifakill, one of the world’s best pros in August, thought about what he’d do for the person he beat for first place — while ScummN, known around these parts as the Troll of Verdansk, had a different idea. If i win the $100,000 solo tomorrow im gonna give $10,000 to whoever is second place. Cant even imagine the heartbreak ❤️ — Fifakill (@Fifakill_) September 14, 2021 https://twitter.com/ScummN/status/1437836916330835975 Regardless, whether the winner decides to give some money to the runner-up or shoot their body, the tournament is set to end in absolute fireworks. Players wanted a less evenly split prize pool and they seem to have gotten their wish, since whoever wins the Solo YOLO match will come away with more money than the top three duos from the main event… combined. If you want to tune into what should be a wild World Series of Warzone tournament, check out our full hub here. And, if you want to know which players to keep an eye on — check out our August Warzone power rankings.

  • Warzone pros want tournaments postponed due to frustrating bugs – Dexerto

    Warzone pros want tournaments postponed due to frustrating bugs ActivisionAfter seeing a number of game-breaking Call of Duty: Warzone bugs, particularly in custom games, pros want a change. Until Pacific’s issues are fixed, Aydan and others are asking tournament organizers to postpone events. We’re back to that season, where it feels like there’s a new $20,000-plus tournament every day. While that sounds great for the game’s competitors, some would rather delay these events until Warzone is in a better state. Pacific has some funny glitches like one where teammates look like big grenades or players seem to have gigantic noses while shooting. But they’re less funny, and much more frustrating, when there’s a ton of money on the line. That was the case when players saw just how bad glitches could get in Warzone Pacific customs, which are the main format for tournaments. In particular, they were set off by the plane transformer glitch. Warzone pros demand delays after airplane transformation glitch Did… he just turn into a plane mid-tournament? 😵💫pic.twitter.com/uLSqER2OVM — Dexerto Esports (@DexertoEsports) December 14, 2021 First, the glitch itself. If you haven’t seen it yet, there’s a bug where you can win your Gulag and then re-deploy as a plane, then transform back into a person, then back to a plane, and so on and so forth until your game crashes. This is obviously a game-breaking issue that quickly made a number of streamers question the game’s suitability for tournaments. Most notably, the game’s highest all-time earner, Aydan, used the clip to exemplify Warzone Pacific’s current problems. Warzone pros criticize state of Pacific This pretty much sums up the Warzone Customs scene right now. I’m in disbelief that there are tournaments even running right now, especially $100k’s, but hey, all us players just play in them anyways so why should tournament organizers care? https://t.co/hwSG8WrcvX — Aydan (@aydan) December 14, 2021 Saying that this glitch “sums up the Warzone Customs scene right now,” Aydan expressed shock that the community is still playing tournaments despite these bugs. And he was far from the only one to complain. Another streamer, BearPig, sarcastically joked that the “game is in a perfect state for tournaments.” And, representing a sentiment mentioned by many others, Knight reacted by asking to “just postpone tournaments so it doesn’t ruin the experience altogether.” With a new, double patch on December 15, Warzone’s 1.50 update addressed a number of bugs in the game and brought about a variety of weapon adjustments. But the custom lobbies aren’t fixed just yet, as they’ve been outright disabled as an option for the moment. With the game’s first LAN (a customs event no less) on December 17, the clock is ticking to fix these issues.

  • Warzone pros “too scared” to challenge $1m World Series winners – Dexerto

    Warzone pros “too scared” to challenge $1m World Series winners ActivisionWorld Series of Warzone winners Shifty, Hisoka, and DiazBiffle accused their competition at the $1m tournament in Vegas of being “scared” of challenging them for the top spot, after another dominant win. The ‘SSD’ trio, representing Team Falcons at the Esports World Cup and World Series of Warzone, has dominated the Call of Duty battle royale for the past year. They’ve won just about every tournament possible, often by a large margin, and have had next to no competition in Urzikstan. This rang true once again at the WSOW finals in Vegas when they reached match point and just needed to win a single map to win the entire tournament. Sure enough, they landed in and won the map, but perhaps with less drama than they were expecting, as none of their opponents attempted to land near them and ruin their game, thereby extending the tournament. When asked about this in a post-game interview, the trio said it simply came down to fear and their “aura.” “They’re scared,” said Hisoka, before Shifty simply said that “aura” is what stopped anybody from landing on them at Popov Power. While Falcons are by far the best trio Warzone has ever seen, teams featuring the likes of Aydan, Swagg, and ScummN all did their best to put the pressure on the eventual winners. Many were expecting to see Falcons surrounded by opponents in their final map, especially those in the 21st-40th spots who weren’t in the money and had the most to gain from challenging. Instead, the trio got to land free of any trouble and loot up fully in preparation for the late-game circles. In the lead-up to the tournament, DiazBiffle had been open about his plans to retire after the World Series event was over, but decided to walk back those plans once the cheers of the crowd and the lights took over. No doubt these three will be sticking together into Black Ops 6 and, unless something drastic happens, striking fear in the hearts of their opponents once again.

  • Warzone pros tilted by new Ghost AMP63 loadout dominating tourneys – Dexerto

    Warzone pros tilted by new Ghost AMP63 loadout dominating tourneys ActivisionCall of Duty: Warzone has a new AMP63 loadout going around. And, after a $50,000 Customs tournament, the pros are absolutely sick of the pistol — which lets people grab Ghost off rip. Until the RICOCHET Anti-Cheat drops with Call of Duty: Vanguard’s integration, private lobbies are the gold standard for Warzone tournaments. Customs are great for level of play and the absence of hackers, but rulesets can be a source of controversy. In the past, weapons like the Gallo shotgun were divisive among pros — and a new situation is developing. During the $50,000 Symfuhny Showdown, almost the entire lobby was using Ghost and that seemed to annoy many players. As for why Ghost was so prevalent in first loadouts? It’s the AMP63 pistol that’s to blame. Warzone’s best AMP63 loadout for Ghost setup You can’t run Ghost with your first loadout unless there’s a great option at secondary weapon. Quietly, following nerfs to the game’s meta SMGs, the AMP63 has become that option. Muzzle: Agency Suppressor – Barrel: 7.2” Task Force – Laser: Tiger Team Spotlight – Ammunition: STANAG 30 RND – Rear Grip: Serpent Wrap – While the gun’s ammo count still struggles, it has a deadly combination of damage and mobility. The Agency Suppressor and Task Force barrel ensure the former, while the Tiger Team Spotlight and Serpent Wrap make it ideal for a speed demon. Warzone pros tilted by Ghost AMP63 loadout hey guys i say we remove ghost in customs so i’m not fighting teams sitting in corners with a amp63 cuz they have no gunny — Rivs (@Rivs2_) October 25, 2021 As you can see from tweets following the tournament, players weren’t thrilled with how things played out. Talking about it on stream afterward, the first- and second-place finishers, Rated and Aydan, discussed how Ghost’s prevalence was annoying. But both agreed that it was the AMP63’s strength that made the strategy so viable. So if you want to live life in secrecy, undetectable by Heartbeat Sensors and UAVs, this class is the one. No more Diamatti, no more RPG — the AMP63 has finally, in Season 6, found its place in the nightmares of Warzone players everywhere.

  • Warzone pros Symfuhny, TeeP & Jukeyz consider tourney boycotts until anti-cheat arrives – Dexerto

    Warzone pros Symfuhny, TeeP & Jukeyz consider tourney boycotts until anti-cheat arrives YouTube, @Symfuhny / Twitter, @TylerTeePIn light of ongoing struggles with hackers in Call of Duty: Warzone, some of the world’s best players — including Symfuhny, TeePee and Jukeyz — are considering tournament boycotts until Activision delivers a working anti-cheat. Competitive integrity requires a fair playing field and that, especially among higher-skill lobbies, has not been the case in Activision’s battle royale. Despite numerous high-volume ban waves, Verdansk remains beset by cheaters using everything from wall hacks to aimbots. For high-profile streamers, who also have the ever-looming nuisance of stream snipers to contend with, this situation can prove an infinitely frustrating one. Past playing casual matches, the frustration compounds when a cheater’s interference derails a chance at playing for money. This has become the case for three of Warzone’s most renowned competitors, Mason ‘Symfuhny’ Lanier, Tyler ‘TeeP’ Polchow and Liam ‘Jukeyz’ James. All three sit in the top 15 among earners from Verdansk’s tournaments and seem to consider the relentless presence of cheaters as a principal reason why they’re no longer committed to competing in tourneys. Symfuhny talking about his break from competitive Warzone “”there’s no point in me playing tournaments. The amount of stress involved in the tournaments when there’s just cheaters left and right, and you never really have any idea.. it’s just not worth it”” pic.twitter.com/kvkXmaafts — Wicked Good Gaming (@WickedGoodGames) January 26, 2021 Symfuhny, one of the most successful Warzone streamers around, grew so disincentivized with the game that he began dipping into variety content. In December and January, he skipped tournaments, opting to play games like Rust instead, to the point that he couldn’t retain a spot in our top 7 players for the month. Having opted out of yet another big-bucks tournament (the $25K Code Red event), Sym explains precisely why he is “taking a break” from competing: “The amount of stress involved in the tournaments when there’s just cheaters left and right … it’s just not worth it.” Jukeyz, a Warzone star despite playing in tournaments with rough ping from across the pond, did play in the $25K event — but then suggested he may no longer accept invites. Chalk the tournament we shouldn’t be even playing for such money with the state this game is in with hackers & stream snipers in fact chalk all the tournaments until something is done about it — Li (@Jukeyz) January 28, 2021 Citing a Warzone state of affairs derailed by cheating and stream snipers, the mechanically gifted competitor proffered that the community should “chalk all the tournament until something is done about it.” And, lastly, while TeeP also competed in the tournament — he cryptically suggested that it might be his last. In response, DougIsRaw explained why his teammate likely felt that way. Not only gassing this tweet but putting some light on it This game is in a terrible spot and No1 seems to be doing anything about it. People like Sym aren’t even competing today because of the atrocity that happens. Let’s run it today Teep https://t.co/6NytdS8VKD — Doug (@DougisRaw) January 28, 2021 Hoping to add “some light” to TeeP’s cryptic statement, Doug referenced Sym’s decision not to compete and claimed that Warzone “is in a terrible spot and no one seems to be doing anything about it.” With the last major ban wave against cheaters coming months ago at the end of September 2020, it’s clear that Verdansk’s finest are growing increasingly frustrated with the issues impacting their battlefield. It remains to be seen how quickly, or effectively, Activision intends on addressing these problems.

  • Warzone pros slam dev’s “stupid” plan to change weapon TTK in Season 1 – Dexerto

    Warzone pros slam dev’s “stupid” plan to change weapon TTK in Season 1 ActivisionWarzone devs have revealed that they plan to raise the TTK of all guns by lowering weapon ADS speed, which has pros fuming as they think it’s an awful idea. Warzone follows a weapons cycle, a few become strong and emerge as the meta for a couple of weeks. Then, devs nerf those to make way for others to shine in the spotlight. This process never ends as it is unrealistic to make every gun have the exact same time-to-kill. So this has sparked a long debate on how Raven Software should balance everything. Now, the devs have revealed their plan on raising the TTK on all guns, and let’s just say the community is not in favor of the change. Warzone players hate plan to increase TTK As mentioned before, we will be decreasing base ADS Speeds across all titles. This will increase Time to Kill slightly as ADS times should be considered when calculating practical TTK values. Additionally, it’ll give us room to emphasize the differences between Weapon classes. — Raven Software (@RavenSoftware) January 8, 2022 As seen in the Tweet, Raven Software revealed that they “will be decreasing base ADS Speeds across all titles.” They believe that this will increase the TTK on every weapon in the game Shortly after they revealed this, tons of popular Warzone pros and streamers started flaming Raven for this decision. Players don’t think it’s a remotely good idea to touch ADS speed when they could just make bullets do less damage. How does decreasing the ADS speed of ALL guns help with TTK? This just favors people that camp and pre-aim. Am I missing something or is this the stupidest idea? https://t.co/neKdngzgC7 — Aydan (@aydan) January 8, 2022 Aydan is one of many that are extremely confused with how a longer ADS speed for every weapon will make longer TTKs. Guns like the Akimbo Double-Barrel, Swagg’s AS44 build, and others that hip-fire would see no change. TeeP was another person that jumped in on the criticism as he’s confused why the devs aren’t just taking the problem head-on. It’s the year 2022 and they are still prioritizing nerfing ADS speed rather than the actual ttk of guns https://t.co/KUvBKZVMtt — TeeP (@TylerTeeP) January 8, 2022 Symfuhny agrees that guns need longer TTKs but thinks they are tackling it the wrong way. I love the weapon balancing you guys have been grinding out and higher TTK is a W but longer ADS time is a step backwards IMO — Sym (@Symfuhny) January 8, 2022 Other Warzone players put their two cents in and all of them were on the same page, increasing the ADS speed of guns just isn’t the right move. SMGs like the MP-40 are very oppressive and players are constantly finding hip-fire loadouts which would make the ADS change irrelevant. Players want to see the actual TTK of weapons nerfed and not other aspects that impact it. By directly lowering the damage of weapons it would make the TTK longer, but for now, that is not Raven’s plan so we will have to wait and see if they adjust after the community outburst.

  • Warzone pros MuTeX & JoeWo disprove hack accusers by winning console-only tourney – Dexerto

    Warzone pros MuTeX & JoeWo disprove hack accusers by winning console-only tourney Activision / SonyCall of Duty: Warzone pros MuTeX and JoeWo have been accused of hacking a number of times in the past. So, to disprove their “haters,” the two went ahead and dominated a console-only tournament. With the emergence of cross-platform play in Call of Duty, cheating has surged into the scene. From suspected hackers in the Call of Duty League circuit to the Warzone world’s cheater drama, PCs have changed the CoD landscape. Both JoeWo and MuTeX have been subjected to cheating allegations as well, with fans suspicious of the streamers’ gameplay. JoeWo has complained of harassment over hackusations and MuTeX has tried streaming with five different cameras to prove his innocence. So, what better way to prove they don’t hack on PC than to put up similar gameplay on console? The two did just that, winning a console-only $1,600 tournament on March 21 and immediately sticking it to their detractors. Proving the “haters” wrong with a console Warzone win $1,600 2v2 Winterellas CONSOLE ONLY Champs w/ @FF_MuTeX. HATERS ANYTHING ELSE??? 👑 — JoeWo (@AverageJoeWo) March 21, 2022 After winning the console-only event, Joe and MuTeX each took to Twitter to celebrate the occasion. Joe announced the victory with an instant shot at the hack accusers, too: “HATERS ANYTHING ELSE?” He also elaborated on what the win meant, noting that he and MuTeX won despite only having “one night of practice on console” and that “if you’re talented it doesn’t matter what system you’re on.” MuTeX joined in, too, celebrating the win and then preemptively shutting down another possible hack accusation: that he could have been using a Cronus. No Cronus needed Oh yea. Did this on Bluetooth aswell. All the dick heads saying I use a Cronus gotta be punching air rn 😂 dweebs https://t.co/t9ZnooE9km — Charles (@MuTeX) March 21, 2022 Since the only way you can really cheat on console is with a Cronus, MuTeX made sure to nip those potential concerns in the bud. The streamer reminded people that he played the tournament “on Bluetooth … All the d**k heads saying I use a Cronus gotta be punching air.” The majority of replies to the duo’s win have been positive, with people happy to see them perform just as well on console as they did on PC. Some accusers might still not be convinced, but they seem to be in the minority.

  • Warzone pro’s mom interrupts $100k match with hilarious pep talk attempt – Dexerto

    Warzone pro’s mom interrupts $100k match with hilarious pep talk attempt Activision / PexelsWith $100,000 on the line during the World Series of Warzone EU Solos match, pro player Lenun’s mom made Twitch and social media’s day by interrupting her son with a wholesome attempt at a mid-game pep talk. As most Call of Duty: Warzone players can attest to, Verdansk is a stressful place. There are lots of bad guys, lots of hiding spots, and just generally a lot to worry about. So imagine how much worse that would be in a 150-person Solos private lobby with Europe’s best players all vying for a winner-takes-all $100k prize? Would probably be pretty tense. Well that was the situation when Lenun’s mom, watching her son camp a ladder from another room on his WSOW Twitch stream, decided it was time for a pep talk. And, in an experience that most gamers can probably relate to, the player laughingly shooed her off in the intensity of the moment. “”Trust your gut!”” $100k on the line and @LenunLH’s mom tried to come through with the mid-game pep talk 😭💕pic.twitter.com/8PikpNSYIp — Dexerto Esports (@DexertoEsports) September 15, 2021 As you can see in the clip, Lenun is absolutely locked in — watching a ladder with a basic, ground-loot light machine gun. Then, out of nowhere, a voice appears in the background. Like a guardian angel, Lenun’s mom shouted toward her son: “Trust your gut, Len!” And, like a focused gamer playing something that can’t be paused, the streamer yelled back: “I’m in a solos, it’s for one-hundred-f**king-k this! Close the door!” If anyone thinks this is me disrespecting my mum, you guys really need to have a think. Me and my mum have a good relationship, and i would never be disrespectful like that to her. Smh. — Lenun (@LenunLH) September 15, 2021 Of course, people — us included — love mothers and would never wish for any swear words to be sent their way. But context is important and Lenun has now shut down everyone concerned that he was being disrespectful to the woman who brought him into this world. In replies to his original clip, Len explained that he and his mom have a “good relationship” and he “would never be disrespectful like that to her.” And, reacting to the incident, he simply laughed and said “love ma mum.” In the future, hopefully Len’s mum can deliver the pep talk before the match instead of during it. And, in the meantime, let’s all remember now-sacred Warzone advice: trust your gut.