Warzone plans revealed for Caldera “relaunch” after WZ2 goes live ActivisionActivision revealed its plans for the original Warzone experience once Warzone 2 releases, and the future is grim for two fan-favorite maps. Season 5 Reloaded marks an end to Warzone’s remarkable two-and-a-half-year run. In June, Activision announced the battle royale surpassed over 125 million collective players since the game’s launch in March 2020. Spanning Call of Duty Modern Warfare, Black Ops Cold War, and Vanguard, Warzone offered over 160 weapons and waves of seasonal content. Warzone’s history includes four maps; Verdansk, Rebirth Island, Caldera, and Fortunes Keep. Fans were devastated when Activision replaced Verdansk with Caldera in April 2021. The community also complained when Rebirth Island was temporarily removed from the map rotation. Verdansk finally returns in Warzone Mobile, but the map never made another appearance in the base game. Now once again, players are left under a cloud of uncertainty, as Activision confirmed the removal of Rebirth Island and Fortune’s Keep once Warzone 2 releases. What’s happening to Warzone 1? Warzone 2 launches on November 16. Built from the ground up using a new engine, Warzone 2 wipes the slate clean, erasing all progression from the original battle royale. Set in the desserts of the Republic of Adal, Al Mazrah is Warzone 2’s featured map. Activision announced that at approximately 8 A.M. PT on November 16, the Warzone servers will temporarily go offline. The developers expect Warzone servers to go back online at approximately 10 A.M. PT on November 28. When Warzone goes back live the only two Warzone experiences available will be Warzone 2 and Warzone Caldera, which will continue as a separate game from Modern Warfare 2 and Warzone 2. All of Warzone 2’s weapons, progression, and inventory systems are tied to MW2. Warzone Caldera relaunch: What to expect Here are all of the gameplay experiences listed once Warzone Caldera launches. Player progression, cross-progression for XP and Weapon XP, inventories, Battle Pass content, weapons, Store Bundles, and other purchases from Call of Duty®: Modern Warfare® (2019), Call of Duty®: Warzone™, Call of Duty®: Black Ops Cold War, and Call of Duty®: Vanguard will be accessible only within Warzone Caldera (and within their respective games). – Expect to access a standard Battle Royale Playlist. – Modern Warfare II or Warzone 2.0 content, including new Battle Pass and Store Bundles, will not be available. – 2XP and 2WXP Tokens will not be transferrable between Warzone Caldera and Warzone 2.0. – While Warzone Caldera won’t have an in-game store, COD Points will be transferrable between all games. – Rebirth Island and Fortune’s Keep maps will not be present when Call of Duty: Warzone Caldera becomes available to play. – For those fans of small Battle Royale maps, expect exciting developments in Warzone 2.0 during future seasons. –
Author: Nik Ranger
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Warzone pistol turns into deadly SMG with rapid TTK with this loadout – Dexerto
Warzone pistol turns into deadly SMG with rapid TTK with this loadout ActivisionA Warzone player has uncovered a busted loadout that turns the COR-45 pistol into an SMG that can mow down enemies in seconds with its fast TTK. When it comes to Warzone, time-to-kill, otherwise known as TTK, is crucial. For years the community has gone back and forth, constantly arguing over it being too fast or too slow. Regardless, it’s an important aspect to consider in CoD’s battle royale, as every second matters in gun fights. With that said, players have been obsessed with finding the best weapons in the game, that, when combined with the right loadout, can be devastating for their enemies. Warzone player uncovers “meta” COR-45 loadout In a December 18 Reddit thread, Warzone player ‘spideyjiri’ shared their latest “meta” discovery with the rest of the community, showing off a pistol build that turns the weapon into an absolute machine as it takes down opponents in seconds with its super-fast TTK. The pistol they’re using is the COR-45, paired with a conversion kit attachment, which makes the weapon have a trigger that shoots when you press it and shoots again when you let go, all resulting in a “crazy fast fire rate and brilliant TTK.” The attachments for the COR-45 loadout are below: Muzzle: Sonic Suppressor XS – Magazine: 40 Round Drum – Conversion Kit: XRX- IP-V2 – Optic: MK. 3 Reflector – Stock: XRX Dynamic Precision – While it’s not as powerful as the “lighting-fast” Bas-B assault rifle loadout we’ve seen, which several players demanded nerfs to as it was “ruining” the game, it still packs quite the punch — especially for a pistol, which you can have as a secondary to your main AR or sniper. There’s no doubt there will be calls for nerfs if its popularity picks up. However, we’ll just have to wait and see how the community responds to this potential “meta” weapon.
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Warzone perk glitch is giving players free Dead Silence – Dexerto
Warzone perk glitch is giving players free Dead Silence ActivisionThe Modern Warfare 3 Warzone integration launched on December 6 to mass fanfare, though audio was a major complaint from many players off the rip. Now, players may have discovered that a certain perk is causing much of the audio issues. Warzone’s audio has always been a frequent complaint of players ever since launch in 2020, but it has become even more so since the Modern Warfare 3 integration, with players complaining about dying to opponents who make literally no sound. It was unclear how exactly this problem arose, but everyone from pro players, to streamers, to regular casual players, have known that something was seriously off. Now, there might be an explanation for the problem, and it could come down to a certain perk going rogue. Resolute perk broken in Warzone? As shown in the below clip from pro player zSmit, the issue could come down to the Resolute perk being broken in the game and doing more than is intended. The Resolute perk, which can be picked in Slot 4, is supposed to boost movement speed while taking damage, giving you more of a chance to escape certain death — but it’s going one step further. As you can see in the clip, as soon as the player using Resolute gets hit, the Dead Silence logo appears on their screen, which could explain why some players are able to sneak up on you or rush you in a tense 1v1 and you do not hear a thing. Whether this is the root or broad reason behind the audio issues is unclear, and it could just be a factor that makes them even worse, but it’s certainly something the devs will want to get on top of and fix. Audio isn’t the only thing players are complaining about in Warzone after the Modern Warfare 3 update, with some claiming that the TTK is already ruining the game.
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Warzone Payload: How to play & win Season 4’s newest mode – Dexerto
Warzone Payload: How to play & win Season 4’s newest mode Activision-BlizzardWarzone Season 4 is here, and there are a ton of reasons to jump back into the action, from the weapon changes to the brand new game mode Payload. The brand new Season of Warzone arrived on June 17, 2021 and once again there are significant changes to Warzone and Black Ops Cold War. One notable change was the buff to the MG 82, and the consequent nerf just a few days into the new season. One aspect that was added during Season 4 is the brand new game mode Payload, and if you have played other titles such as Overwatch, the name Payload surely rings a bell. Here’s all you need to know about the new game mode and how you are able to play it. What is Warzone’s Payload game mode? Added during Season 4, Payload has teams of 40 duke it out against each other to see what team can escort the Payload to the destination first. Similar to the game mode within Overwatch, they have added a CoD twist to it, as you are able to place barriers and other obstacles to hinder the enemies from moving their Payload. The premise of the game is rather simple, but it makes for some interesting team cohesion, as while eliminations are going to be vital to clearing out the Payload, you will have to be mindful of the Payload itself. Be sure to always have someone on the Payload, and keep an eye out on all the surrounding areas, as there are sure to be enemies hidden in the distance looking to pick you off from range. Tips & tricks for Payload Since this is the first objective-based game mode within Warzone, the playstyle you are going to want to adopt is vastly different than a regular Warzone match. But, we are going to run over some tips so that you can maximize your efforts in Warzone’s Payload game mode. Play the objective! We know it can be tough hard to focus on the objective in CoD, but this is the only way you’re going to win the game – If you’re not on the Payload, scout the area to see if any enemies are hidden in the distance or by the Payload looking to make a move – Sniper Rifles and Assault Rifles may be your best friend in this game mode, but SMGs are other weapons are going to be just as important – Be sure to let us know how you are finding the new Payload game mode in CoD Warzone, and get up to speed with all the changes in Warzone Season 4 here.
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Ultimate Warzone Payload guide: Best loadouts, tips & tricks to win – Dexerto
Ultimate Warzone Payload guide: Best loadouts, tips & tricks to win ActivisionCall of Duty Warzone released its first-ever objective-based game mode in Season Four Reloaded with Payload. Here’s all the tips and tricks to know before dropping in for your first game. In this game mode, there are two teams of 20 that are battling to escort the payload to the end or trying to stop the payload from moving. The game is a best-of-three rounds, you earn a round win if you successfully push both payloads across the map or stop the payloads from reaching the end. After attacking or defending, teams will switch sides for round two. If the score is still tied up after two rounds the game will go into overtime and teams will play one more round. Best Payload loadouts in Warzone With payload being a longer game mode with more gunfights and more like a Multiplayer mode, you’ll want to run a different loadout than usual in Verdansk. Any combination of an AR and SMG is viable but if you want to play a little further back, then using a sniper rifle like the Swiss K31 is bound to give you some additional kills and continue on with the objective. Here are some of the best weapons that you’ll want to equip while playing this mode. C58 Muzzle: Agency Suppressor – Barrel: 18.5” Task Force – Optic: Axial Arms 3x – Ammunition: STANAG 55 Rnd – Rear Grip: Serpent Wrap – Mac-10 Muzzle: Agency Suppressor – Barrel: 5.9” Task Force – Stock: Raider Stock – Body: Tiger Team Spotlight – Ammunition: STAGNAG 53 Rnd Drum – Swiss K31 Muzzle: GRU Suppressor – Barrel: 24.9” Combat Recon – Stock: Raider Stock – Ammunition: 7 Rnd – Rear Grip: Serpent Wrap – Perks Perk 1: E.O.D. – Perk 2: Overkill – Perk 3: Battle Hardened – As this mode is similar to Multiplayer, grenades and stuns are being tossed around nearly every engagement. Being able to withstand the fire power of a grenade or reduce the length of a stun could result in higher kill games and keep the objective moving. Field Upgrade Trophy System (Attacking) – Dead Silence (Defending) – While attacking, it is good to keep a Trophy System on the payload to prevent grenades, stuns, flashes and more from coming your way while escorting the payload. While defending, you can sneak up on the payload and take down enemies with Dead Silence without them realizing what is happening. Best attacking strategies in Warzone’s Payload When you’re on the attack in payload things are pretty simple: get kills and keep the objective moving. If you want to take it to the next step then here’s what you’re going to want to do. You can activate recon contacts that require you to stand near a device for some time and rewards you with killstreaks and cash to spend at buy stations. The buy stations can provide you with ammo, armor plates, or killstreaks to help make the push a lot easier. Best defending strategies in Warzone’s Payload If you’re on the defending side of things you’ll want to kill the enemies that are pushing the objective or simply get close enough to contest the payload and stop it from moving. If you’re a bit too far from the fight you can take other countermeasures to delay the attack. One way of doing this is by finding red tool boxes on the ground. You can interact with these to build a blockade that the attacking team must destroy before continuing to push the payload. Not only that, but you can spend your cash at buy stations to build towers that will give you higher elevation, turrets, and even explosive drones to send at the payload.
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Warzone “pay to win” XM4 blueprint has better stats than base weapon – Dexerto
Warzone “pay to win” XM4 blueprint has better stats than base weapon ActivisionWarzone players have discovered a new “pay to win” XM4 blueprint in the game, offering better stats than the base weapon and making it an even more powerful pick. The XM4 has started to become more common in Verdansk since the launch of Season 3, offering a viable short-range alternative to the likes of the Mac 10 or the FFAR. The FFAR — another Cold War assault rifle — became particularly prevalent since the game’s integration in December 2020, firmly a part of the meta thanks to its incredible firepower up close. With the Season 3 nerf of the weapon, players have been looking for a replacement, and the XM4 seems to be a favorite, but this blueprint for it makes it even better. The blueprint was first brought to light by TrueGameData in his May 2 YouTube upload, in which he assesses the Great Pacific blueprint alongside the base XM4 that has become so popular in Verdansk ‘84. According to TrueGameData, the Great Pacific XM4 is different in a couple of key factors. The first, most immediately noticeable one when using it will be the iron sights, which are a little more zoomed out than the base weapon and provide a greater field of view when ADS. More importantly though, even though recoil is slightly higher, the ADS is quicker and provides a better TTK, with a 20% increase in fire rate on the standard XM4. The Great Pacific XM4 was a Season 1 addition to Cold War included in the ‘Tracer Pack: Indigo’ bundle. It costs 1800 COD Points, which equates to roughly around the $15 range. If you’re able to control the increased recoil, especially by adding certain attachments, this will be a perfect replacement for the FFAR in close-quarters gunfights, but you’ve got to be willing to pay the price.
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Warzone pay-to-win matchmaking? CoD leaker reveals “horrifying” SBMM details – Dexerto
Warzone pay-to-win matchmaking? CoD leaker reveals “horrifying” SBMM details Pexels / ActivisionCall of Duty: Warzone is very secretive about matchmaking, but there are a lot of conspiracy theories. Now, a self-proclaimed former Activision-Blizzard employee claims that there is actually a matchmaking system based on… microtransactions. It’s one of the biggest matchmaking theories around. Normally, CoD fans discuss skill-based matchmaking (SBMM), but many have also speculated about money-based incentives as well. While SBMM can be manipulated to give bad players easier lobbies and ensure they’re happy enough to keep playing, there have been rumors since 2019 of a different system. Based on a public patent and pro player theories, people have suspected CoD’s developers are gifting easier lobbies to people who bought extra content. In an AskReddit thread about people who are “no longer bound by their NDA,” a since-deleted post dove into the microtransaction matchmaking system. Not simply claiming it exists, the user leaked precisely how it worked. Warzone matchmaking: not SBMM? As the comment explains, Activision owns “a fully functional matchmaking algorithm” that considers “skill, purchased microtransactions, and preferred weapon.” In practice, this system rewards people for buying cosmetics by putting them against lower-skilled players who like the same items. As someone responded to the post, this system is “horrifying.” Essentially, the underlying assumption is that if a lower-skilled player gets killed by a purchasable version of a weapon they like — they will be tempted to purchase that skin for themselves. And that assumption is reportedly proven true, as the user claims that “this system has been tested in the final release of a game” and led to more microtransaction purchases. This would basically reward people who spent money and, more troubling, punish players who don’t buy cosmetics. Of course, it is impossible to verify if this comment is legitimate as it was posted under the veil of anonymity and involves NDA-protected information. We have reached out to Activision for comment and will update if they respond. During the original patent controversy, Activision PR claimed that such a system existed but had never been used in-game. This would go directly against what this leaker has claimed to “know for a fact.” Whatever the case may be, the details are very interesting for fans of the game. Warzone specifically has dealt with a variety of concerns surrounding SBMM and microtransactions (which people believe are prioritized over a working anti-cheat). It will be interesting to see if Activision deal with those questions once they’ve publicly responded to the discrimination lawsuit.
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Warzone Pacific’s Vanguard Royale mode details: Dogfighting, vehicles, more – Dexerto
Warzone Pacific’s Vanguard Royale mode details: Dogfighting, vehicles, more ActivisionCall of Duty has revealed more details about Warzone Pacific’s upcoming Vanguard Royale playlist for Warzone, including new info about vehicles and dogfighting on the new Caldera map. Warzone is set for a huge makeover with the arrival of Warzone Pacific, and the devs have shared a big look into the future with the “Welcome to Paradise” patch notes that are stuffed with information and sneak peeks of what to expect. While the regular Battle Royale mode will be receiving some big updates as well, this marked our best look at the upcoming Vanguard Royale playlist, which aims to center players in a uniquely WWII-era experience through some crafty changes to the game. Warzone Pacific Vanguard Royale mode details The main difference between regular BR and Vanguard Royale is the inclusion of new vehicles around the map, including era-appropriate fighter planes. In the update notes, the dev teams shared some insight into what that means: “Fly fighter planes that rain down fire on foes or head for the AA guns or trucks to shoot them out of the skies. There are also other ground-based vehicles, including a Squad Transport all-terrain car that will help your squad cut through and around the island.” These new options for transportation will bring a new level of strategy to the game, as anyone on the ground will have to be wary of the threat that flies overhead and develop a plan for how to deal with them. Another big change for Vanguard Royale is the reduced loot pool and limited Operator selection available in the playlist, as only guns from Vanguard will be available for use in this mode. This includes both ground loot and players’ custom loadouts and was implemented with the hope of bringing “more accessibility and room for experimentation” to the table this time around. There are a number of other changes — including a faster closing circle, and select in-game events — that will significantly impact the pace of play, but the exact details for those are yet to be announced. For now, players will have to wait and see how it all plays out when Warzone Pacific arrives on December 8.
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Warzone Pacific’s Vanguard playlists finally revealed – Dexerto
Warzone Pacific’s Vanguard playlists finally revealed ActivisionWith Vanguard integration coming to Warzone, Activision has revealed the playlists that are coming to the game, including Plunder, Battle Royale, Rebirth Island, and a Vanguard-dedicated one. On December 2, Vanguard will be integrated into Warzone bringing the new map Caldera, the RICOCHET anti-cheat, and all Vanguard has to offer. While players will still have access to weapons and cosmetics from Modern Warfare and Cold War, along with Vanguard in the normal Caldera playlist, there will be a Vanguard exclusive one as well. Let’s take a look at all the playlists the Call of Duty dev team has revealed for Warzone Pacific. Warzone Pacific dedicated Vanguard modes: Plunder & Royale Warzone Pacific is Call of Duty’s new way to differentiate from normal BR and Vanguard exclusive modes. At the launch of Season 1 players will be able to exclusively enjoy the Vanguard fun by hopping into this dedicated playlist. It will feature Vanguard Royale and will later introduce Vanguard Plunder to the game. In these dedicated modes, players will only be able to use Vanguard-specific weapons and vehicles. This will have the new fighter planes, along with the anti-air trucks, and possibly more to come in the future. Warzone classic battle royale modes on Caldera & return of Rebirth Island Even though there are Vanguard dedicated modes there are still going to be the classic Warzone modes. With the release of Season 1, players will have access to over 150 weapons between the three games to drop into Caldera. On top of weapons, all vehicles that were present in Verdansk will still be available to ride around on the new map. This playlist includes the normal Battle Royale and Plunder on Caldera which will allow players to use any weapon of their choice. Also, this will have Rebirth Resurgence. Activision announced that Rebirth Island has been a staple to Warzone and they are keeping it in the game. While these were just two of the playlists revealed, Activision hinted at more to come by saying: “Here are two we can reveal right now.” So, players will want to be on the lookout for more modes to come as time progresses.
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Warzone Pacific’s Kar98k dominates the Swiss K31 amid “no flinch” bug – Dexerto
Warzone Pacific’s Kar98k dominates the Swiss K31 amid “no flinch” bug ActivisionWarzone’s Kar98k sniper rifle (we know it’s a marksman rifle) appears to be stronger than ever, with YouTuber TrueGameData highlighting its complete lack of flinch following the Vanguard integration and transition to Caldera. Warzone’s long-distance weapons have been dominated in recent seasons by the Modern Warfare Kar98k and Black Ops Cold War’s Swiss K31. Both snipers are reliable, forgiving, and quick, making them formidable options when it comes to tagging, downing, and eliminating enemies across the map. Naturally, discussion has centered on which is the better of the two, but they are incredibly difficult to separate. However, that may be changing in Vanguard Season 1 after Warzone stats guru TrueGameData uncovered a major benefit when using the Kar98k. In a December 11 tweet, he highlighted the major differences in flinch between the two following Vanguard’s integration and the switch to Warzone Pacific. While both snipers received nerfs to make them kick more (essentially making accurate shots while being hit far more difficult), using the Kar98k and the flinch perk negates almost all kick. TrueGameData explained: “So you hate the flinch nerfs to the Swiss and Kar? Use the Kar with the flinch perk. It is bugged and you have literally no flinch. This will [be] patched very soon I am sure, so go fry while you can. Apparently, it has been this way for a while, I didn’t realize it.” Attached was a clip showing the incredible difference between the Swiss and Kar98k while coming under enemy fire. While the Swiss kicks considerably, TGD is able to keep his reticle firmly fixed on the enemy when equipping the Kar. So you hate the flinch nerfs to the Swiss and Kar? Use the Kar with the flinch perk. It is bugged and you have literally no flinch. This will patched very soon I am sure, so go fry while you can. Apparently it has been this way for a while, I didn’t realize it pic.twitter.com/7jhXsz6kg6 — 𝗧𝗿𝘂𝗲𝗚𝗮𝗺𝗲𝗗𝗮𝘁𝗮 (@TrueGameData) December 11, 2021 As TGD pointed out, it does appear to be a mistake on Raven’s part, with them more than likely making the original nerfs to bring the strength of both snipers down. Regardless, hop in and use the Kar98k while it’s undoubtedly the stronger of the two.
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Warzone Pacific Vanguard map overview & POIs revealed: Volcano, Taro Farms, more – Dexerto
Warzone Pacific Vanguard map overview & POIs revealed: Volcano, Taro Farms, more ActivisionThe Warzone Vanguard map is set to bring fresh new content to the game. Ahead of its release, an overview of Pacific and its POIs have been revealed showcasing 11 different hot drops. Call of Duty: Vanguard is set to release on November 5 but the new Pacific map isn’t coming until Season 1. The first Season of Vanguard is scheduled for December 2, bringing the new map Caldera and the anti-cheat to Warzone. As the anticipation builds, we finally have our first look at the main POIs Warzone players should expect to see in the new map.. Warzone Pacific Vanguard map POIs revealed Following the Vanguard premier event, the Chief Creative Officer of Activision, Pelle Sjoenell dropped huge intel on Twitter revealing the overview and POIs on Caldera. The #Warzone Pacific Map 👁👃🏻👁 @CallofDuty #Vanguard pic.twitter.com/eGTyW62KQy — Pelle Sjoenell (@pellesjoenell) November 4, 2021 When it comes to Warzone, figuring out where to land can be one of the most important elements to winning a game. On Verdansk we saw popular spots like Superstore, Downtown, Stadium, and more. However, while we haven’t seen the exact size of these POIs for Vanguard’s Caldera, we do get to see the names. Here are the 11 POIs that were labeled on the map: City Capital – Taro Farms – Submarine Base – Beach Defenses – Fishing Village – Ancient Structures – Naval Shipyard Ore – Processing Docks – Volcano – Phosphor Mines – Airport – Volcano was highlighted as the center of the island, while it is surrounded by Taro Farms, Airport, and Phosphor Mines. From the looks of it, Volcano seems to be the biggest POI highlighted but that doesn’t mean that places like Ancient Structures and City Capital won’t become the hot drop. People that own Vanguard can jump into the action on December 2, while those who don’t will need to wait until December 3 to jump into the Warzone Pacfic action.
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Warzone Pacific Season 5 Reloaded adds major price change for loadout drops – Dexerto
Warzone Pacific Season 5 Reloaded adds major price change for loadout drops ActivisionSeason 5 Reloaded finally reduces the price of loadout drops after an overwhelming community vote. Warzone Season 5 Reloaded marks the end of an era for the popular battle royale. In the game’s final major update before Warzone 2, the developers rebalanced weapons, buffed the Scavenger Perk, and recalled memorable community moments. Raven Software prided itself on making quality of life changes, and the development team thanked players in the Season 5 Reloaded blog for everything accomplished in Caldera’s near-year-long run. To give the game a proper send-off, Warzone’s final season brings back fan-favorite game modes, adds Rebirth Island back into the regular map rotation, and implements a highly-requested feature based on a community poll. Season 5 Reloaded decreases price of loadout drops In August, Raven Software polled players and asked if they would like a loadout price reduction at every circle. Over 20,000 people voted, and just under 75% voted in favor of decreased loadout prices. Cheaper loadouts with every new circle makes it easier for players to get back in the game after earning a second chance through the Gulag or allow players to change their loadout based on the final circle location. The developers stated in the Season 5 Reloaded blog, “we are happy to bring this change to battle royale to give better mid-to-late game regain opportunities.” Regain is a common term used in the CoD competitive community, referring to staying composed after a frustrating moment. In Warzone, the word means a player making a comeback after getting eliminated earlier. New Warzone loadout drop prices Similar to “Titanium Trials,” Loadout Drop Markers in the Buy Station will now cost $500 less per circle.Circle 1 = $10,000 – Circle 2 = $9,500 – Circle 3 = $9,000 – Circle 4 = $8,500 – Circle 5 = $8,000 – Circle 6 = $7,500 – Circle 7 = $7,000 – etc. – – The jury is still out on whether or not we will see loadouts for Warzone 2. At Call of Duty Next, content creators discovered loadouts were removed. However, a leak on September 27 revealed loadouts and perks returning after the preview event backlash. We will provide an update if the leak is substantiated. But for now, enjoy cheaper loadout drops on Caldera during Warzone’s final season.
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Warzone Pacific Season 4 Mercenaries of Fortune event: Challenges & Rewards – Dexerto
Warzone Pacific Season 4 Mercenaries of Fortune event: Challenges & Rewards Raven SoftwareWarzone Pacific Season 4 has finally arrived and brought the Mercenaries of Fortune event along with it. Here’s a complete rundown of the event, including all the challenges to complete and rewards that you can earn. Warzone is moving on to a fresh season and players will have plenty of new content to sink their teeth into, as shown in the huge new Season 4 patch notes. This includes new weapons, a new Battle Pass, new game modes, and a lot more. Among all of these, a limited-time event has also arrived featuring a handful of challenges and rewards. So, without any further ado, let’s get right into the details of these challenges in the game. New Mercenaries of Fortune Event Warzone brings a new limited-time event called “Mercenaries of Fortune” with Pacific Season 4. It is scheduled to run for a total of 15 days from June 22 to July 7, 2022. It features eight challenges on the Caldera and Fortune’s Keep maps and upon completion, you can receive rewards like new Weapon Camos, Reticle, Charms, Emblem, Sticker, and a Legendary animated Calling Card. Read More: Warzone Season 4 Battle Pass – Here’s a rundown of all the challenges along with the rewards it’s offering: Once you complete all these challenges, you’ll unlock the Ultra “The Vault” Golden Vehicle Customisation Skin for the Armored SUV along with the Event Completionist badge.
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Warzone Pacific Season 3 review in progress: Operation Monarch is a colossal dud – Dexerto
Warzone Pacific Season 3 review in progress: Operation Monarch is a colossal dud ActivisionWith Warzone Pacific Season 3, Caldera is in its most playable state yet thanks to a number of crucial changes to the map’s layout, gameplay systems, and overall balance. Yet while the CoD Battle Royale set the stage for perhaps its biggest crossover thus far, a lackluster Operation Monarch event has left the season on a sour note. Season 3 runs April 27 – June 22, 2022 – Season 3 Reloaded expected on May 25. – Caldera changes, Godzilla & Kong event headline latest update. – Although the spotlight for Season 3 is on the ‘monsterverse’ crossover with Godzilla and Kong, the latest major patch still arrived with an abundance of new content and exciting changes on day one. Beyond the typical cosmetics crammed into the Battle Pass and outside of the expected balance adjustments, Warzone Season 3 introduced a number of welcome improvements to the core BR experience. But while these gameplay adjustments are certainly a step in the right direction, Activision’s latest crossover falls flat in more ways than one, hindering the season as a whole. Warzone Pacific Season 3 – Key details Developer: Raven Software – Dates: April 27 – June 22, 2022 – Platforms: PC, Xbox One, Xbox Series X | S, PS4, PS5 – Warzone Pacific Season 3 launch trailer Caldera has never been better though it’s still far from perfect After a season that primarily focused on Rebirth, Warzone’s main map came back into focus for the third major patch of the Pacific era. Immediately upon dropping into Caldera this season, two significant changes become apparent. First, foliage has been either drastically reduced or outright removed across much of the island. Second, the map’s entire color palette seems to have changed back closer to that of what we saw on Verdansk. Gone is the incredibly vibrant theme and overbearing sun as a murkier, greenish tinge is now layered over Caldera. These two seemingly minor tweaks may have arrived mostly unannounced but provide what’s perhaps the biggest breath of fresh air Warzone has experienced in months. Visibility is greatly improved across the board as a result, making not only engagements less of a hassle, but general traversal too. It’s much easier spotting targets in the distance without bushes obscuring your view, sourcing vehicles or balloons to rotate has never been simpler, and in general, playing through Caldera isn’t quite the headache it once was. That’s not to say the map itself is perfect now, however, far from it. Pacing issues still exist and select POIs aren’t quite up to snuff, but the replacement for Verdansk is currently in the healthiest spot it’s been since arriving five months ago. Dig Site joins Caldera as an entirely new POI in Season 3. Fitting with the upcoming crossover, this spot on the map is littered with larger-than-life skeletons of creatures that seem to have once inhabited the island. While it’s not quite the hottest drop spot in these opening weeks, as many new POIs tend to be upon arrival, Dig Site does feel like a well-balanced location from the jump. Rather than arriving jam-packed full of high-tier loot like a Nakatomi Plaza, for instance, this new area simply offers another option upon dropping in. With a decent blend of terrain, plenty of loot scattered throughout, and multiple paths to navigate, it’s a worthy addition to the BR map. One that joins Caldera without any glaring issues which in and of itself, is something to note these days. Meanwhile, various existing POIs were shown some love in the Season 3 patch, though not everything has gone down as well as the new arrival. It’s no secret Peak has long been one of the biggest issues with Caldera’s structure. Given its position in the center of the map, along with its sheer enormity, dropping at Peak has always been a no-brainer for the hottest start possible. Though even with frequent complaints over the past few months, and the devs recognizing it as an issue, Season 3 actually improved the POI. Rather than reducing loot in the area, lowering its elevation, or outright deleting it as many have requested, Peak got an upgrade in the latest patch. There are now more Supply Boxes than before and it’s easier to traverse with bonus ascenders dotted around the highest point of the map. Naturally, Peak still dominates the season. So if you were looking for more of a drastic shakeup here, you’ll need to wait and hope Season 4 packs more of a punch in this regard. On a smaller note, Season 3 also brought with it another unique Gulag layout. Having always been in favor of a seasonal rotation for the Gulag, it’s great to see the trend continue here. But this particular layout is arguably the weakest we’ve seen over the past five months. Small designs for the Gulag have often been fan favorites but even with that in mind, no one has really taken a fond liking to the latest offering. If anything, it’s a little too small for a vast majority of weapons on rotation in the 1v1. With barely any room to maneuver, fights often boil down to who shot first, rather than who had the better tactic going in. As a positive for the season, Warzone’s latest meta is a welcome change of pace. With snipers taking a backseat after weeks of dominating the conversation, new loadouts have been able to shine. SMGs in particular have soared to the top though not one specific gun has led the charge. Rather, a diverse mix of fully automatic weapons have become viable as the likes of the Owen Gun, Armaguerra 43, and even a Cold War newcomer in the UGR have all seen success of late. Similarly, ground loot has also been touched up in Season 3 and is now the most rewarding it’s ever been in Caldera. With the addition of Perks in the loot pool, it’s a genuinely good use of time to go out of your way for almost every supply crate now. Where before it was easy to gloss over once you had a loadout in hand, looting is once again an essential part of Warzone’s rhythm this season. Despite all the aforementioned changes and fresh content, however, it’s still incredibly difficult to truly enjoy Warzone. At least, as a console player, unattended performance issues restrict just about every aspect of the Battle Royale experience. Frame rate, FOV, visual bugs, and network latency are just a few of the many factors in play. These are nothing new but have only grown more frustrating in recent weeks with the latter especially, becoming a more pronounced issue in this new season. With the player base split among a wider set of playlists than usual, finding a full lobby on manageable servers is more of a rarity than ever before. It’s tough to recommend Warzone as a result, and it’s growing more difficult to feel enthusiastic booting up the dated Modern Warfare app on PlayStation all this time later. So while we’ve taken one step forward with Caldera as a whole this season, a handful of questionable design choices and glaring performance issues continue to hold Warzone back. Operation Monarch is a colossal waste of effort With Season 3 now nearing the halfway point, we’re drawing to the conclusion of Operation Monarch. Months after rumors began to surface and initial leaks outlined a crossover unlike anything prior in Warzone, we finally got our hands on the event early in Season 3. Operation Monarch introduced both Godzilla and King Kong to Caldera in a big way. While wacky cosmetics were sure to appease those who still care about their Operator’s looks, it was the limited-time mode that garnered the most attention. While the arrival of these monsters would have triggered much of the community just a few short months ago, devs quickly learned from their past mistakes. Unlike the infamous Krampus disaster from December, Godzilla and Kong thankfully didn’t impact regular playlists. Instead, Operation Monarch functioned through a separate mode while core playlists remained intact. Thus, it didn’t matter how they devastated Caldera nor how new gameplay systems disrupted the flow of the BR. All of these features were tied exclusively to a standalone experience. Fortunately, those who just want to continue on with the regular Warzone modes have been able to do so. Pro players and streamers alike haven’t had to spend a few weeks ripping their hair out in frustration as Godzilla’s atomic breath instantly wipes their teams in high-stakes events. This in and of itself, is worthy of praise given Warzone’s track record. Unfortunately, the fact Operation Monarch sets itself apart in a different playlist is just about the only thing worthy of praise. In the new LTM, Godzilla and Kong tower over Caldera as players look to survive, collect intel, and occasionally gain ‘control’ of the monsters. This intel is gathered by simply playing the game as you normally would. Looting the map, wiping out enemies, it’s all a much of a muchness. The main draw for the mode comes in the form of a new S.C.R.E.A.M. Device killstreak once enough intel has been acquired. This feature gives you the power to command one of the monsters for a few seconds, casting out singular attacks to nearby squads. On paper, the novelty sounds intriguing. It’s not something we typically see in Warzone, and for a separate playlist not impacting the main experience, there’s no harm done experimenting with something new. But in practice, the effect can be quite dull, leading to a mode that quickly grows stale and fails to excite beyond the standard BR loop. For what’s been hyped up as one of the biggest events in Warzone history, there’s really not a great deal to it. After just a few minutes in the first round of Operation Monarch, the spectacle wears off as the iconic monsters amount to nothing more than enormous bullet sponges. Perhaps if Godzilla and Kong were the core targets as massive teams worked together to take them down, or even if the monsters fought each other on the map as was more or less advertised, that could have been more alluring. Instead, they come across as side attractions in a hollow mode that serves little purpose beyond offering new cosmetics. Obviously, technical limitations are worth being mindful of. We all know the struggles of Warzone’s less-than-ideal engine. But for an event of this caliber, it may have been more enticing with a limited-time experience akin to that of the Nuke Event in last year’s Season 3 update. A brief cinematic ‘event,’ similar to those in Fortnite, bringing the community together for an epic clash of titans, leaving Caldera permanently changed in the aftermath. Not only would this have drawn groups back to Warzone to be there in the moment, but it would’ve deepened the live-service offerings for Season 3, giving players more of a reason to stick around and continue playing night after night. Ultimately, the new mode falls short of making any real impact, leaving the start of the latest season on somewhat of a sour note. Although it’s early days yet, we’ve already heard quite a bit about potential Season 3 Reloaded additions. If reports are accurate, Caldera could be improved further, audio fixes may finally hit the live servers, and even more content might arrive to keep things fresh. All in all, as a live service, Warzone Season 3 is off to a decent start. But in terms of the raw, moment-to-moment gameplay, along with the lackluster Operation Monarch, there’s still a lot left to be desired.
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Warzone Pacific Season 2 update: Bren & MP-40 nerfs, full patch notes – Dexerto
Warzone Pacific Season 2 update: Bren & MP-40 nerfs, full patch notes ActivisionThe Warzone Pacific Season 2 patch notes are headlined by nerfs to the meta Bren and MP-40 weapons. On top of the quality of life changes, Raven Software has also revealed all the bug fixes coming with this update. Here’s everything to know from the Season 2 full patch notes. Pacific’s first season was dominated by the Bren and MP-40 and even though they received slight nerfs, the devs have come back for round two. Also, Raven Software is fixing numerous bugs including a problem that caused operators to appear invisible. And, of course, the quality of life changes that can definitely shake up the way Warzone is played. Before you jump into the Season 2 update, here’s an overview of the weapon changes, bug fixes, and full patch notes that are included. Warzone Pacific Season 2 nerfs Bren & MP-40 📢 #Warzone Season Two launches at 11 AM PST! 🛡️💥🚛 Armored War Machines, a new LTE – Search & Deploy, Nebula V, new Modes, new Weapons, new Operators, new Gameplay, tons of improvements & more! The Patch Notes are available at:https://t.co/5DRxvzEoED pic.twitter.com/nLrXfr7fa5 — Raven Software (@RavenSoftware) February 14, 2022 The meta shake up could finally be upon us as the two most popular weapons from Season 1, the Bren and MP-40 finally received nerfs. The Bren had it’s damage multiplier reduced 0.1 in the arms and lower stomach. The Bren also has multiple barrels that are weaker as well as the gun showing its recoil properly. For short-range players, the Mp-40 had its maximum damage range decrease to 422 from 472 and it’s mid-range damage lowered to 600 from 612. The SMG also received nerfs to a handful of attachments including the 7.62 Gorenko mag, Krausnick 317mm 04B barrel. Along with some QOL changes and plenty of bug fixes, here are the full patch notes for Warzone Pacific Season 2. Warzone Pacific Season 2 full patch notes Adjustments Aim Assist While stunned on controller, aim assist will now scale appropriately and will not cause unintended increase of aim assist strength – – Armor Plating Armor Plates will now prioritize refilling 1 full plate of armor before filling partially damaged plates – – Ascenders Players can now exit an Ascender with the Jump Button – Added a prompt to exit an Ascender while Ascending – – Gas Mask Gas Masks will no longer be auto-equipped when aiming down sights – Whilst the Gas Mask will still deplete in ADS, the animation will no longer interrupt and will wait for the player to go back to hip-fire before equipping – Players will take damage as normal while they are in ADS without their Gas Mask equipped. – – Gasoline Canister Will no longer detonate when hit by a Stun grenade – Can now be thrown through glass windows – Players are less likely to accidentally pick them up – Kill damage zone is reduced with the addition of fall-off damage – – Gulag Footsteps of spectators are less audible. Further improvements will be made here into the season. – – Mantling & Traversal Increased mantle height for improved vertical navigation and traversal – Various map improvements to aid traversal and player leading. – Various improvements to visuals and texture streaming when traversing on consoles. – – Parachutes Are now the same speed going forwards as it was going sideways. – Can now be pulled at a lower vertical height. – Can now be pulled sooner after exiting the infil plane. – Can now be cut when closer to the ground. – – Vehicle Adjustments General Reduced or in some instances removed collisions on various world assets to improve ground vehicle traversal – – Fighter Plane Health has been slightly reduced – Weapon damage has been reduced – Fighter Planes are no longer able to auto-target skydiving Players – Collision has been adjusted to alleviate instant death in some circumstances – – Anti-Aircraft Gun Flak damage range increased – All heat is cleared once the overheat has cooled down – Heat dissipation rate has been increased – – Squad Transport Improved handling, speed, and off-road performance – – Utility Truck Improved speed, handling, and able to climb steeper inclines – – UI/UX Updates to the “Play” tab have made it possible for the ‘Rebirth Resurgence’ game mode to now use the squad size drop down box for improved convenience. – The prompt for dropping a single armor plate now says “Drop Single” instead of “Drop Stack”. – The pause screen now displays any running events, this can be clicked through to display a summary of the event. – The moving Tram in the Capital is now shown on the Tac Map for situational awareness. – Show Controls and fading behavior has now been added on to the HUD on all Warzone vehicles. You can disable this in the options menu, this new option is located in Interface > HUD > Always Show Vehicle Controls. – – Added Pitch up and Pitch down key binds for the airplane. These new keybinds are located in Keyboard & Mouse > Killstreaks & Vehicles > Airplane Keybinds. – – In-match splash screens/messages have been disabled for Spectators. – Bug Fixes Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them. – Fixed various issues related to console texture streaming. – Fixed various issues causing crashes on across platforms. – Fixed an issue causing inconsistent voice chat connectivity. – Fixed an issue causing corrupted graphics across platforms. – Fixed an issue causing some Operator skins to appear invisible at a distance. – Fixed a timing issue where swapping between guns while looting a gun would replace the wrong gun in a players inventory. – Fixed an issue that would sometimes prevent the Loadout Drop Event from occurring during the 6th Circle of the Battle Royale game mode. Note: the 2nd Loadout Drop Event has also now been moved into the 5th Circle. – – Fixed an issue causing the HUD to show that a Player returned from the Gulag with fists when they actually had a Weapon. – Fixed an issue that allowed Players to return from the Gulag with the full Loadout. – Fixed an issue preventing the Assault Rifle Charlie’s (VG) Chariot 18” Rapid barrel from properly adjusting Recoil behavior. – Fixed an issue preventing the Sten (VG) from exhibiting its intended Recoil behavior. – Fixed an issue preventing the Light Machine Gun Charlie (VG) from exhibiting its intended Recoil behavior. – Fixed an issue preventing the DP27 (VG) from exhibiting its intended Recoil behavior. – Fixed an issue preventing the Welgun’s (VG) GW 02 and GW 03 iron sights from appearing in the Gunsmith. – Fixed an issue preventing Sawtooth (VG) Camos from appearing in the Gunsmith. – Fixed an issue with the RATT’s (VG) .45 ACP 12 Round Mags where it was not properly calculating changes to Damage. – Fixed an issue with the RATT’s (VG) 7.62 Gorenko 14 Rounds Mags where it was not properly calculating changes to Damage. – Fixed an issue where the Assault Rifle Charlie’s (VG) Cooper 21” Scythe Barrel was incorrectly increasing damage to the head and decreasing damage to the body. – Fixed an issue that corrects the orientation of the Combat Shield when it spawns out of a loot chest. – Fixed an issue causing Weapon Loot Cards to display an incorrect number of attachments for some Vanguard weapons. – Fixed multiple issues where it would show social contacts playing the wrong title. – Fixed an issue where invert mouse look for keyboard and mouse on console did not work. – Fixed an issue where Dynamic Resolution Framerate Target was not displaying the appropriate value. – Fixed an issue resulting in some Players experiencing on keyboard and mouse after making a purchase at a Buy Station. – A tip for parsing the following changes: An attribute can increase and be detrimental, or decrease and be beneficial. While considering the below changes, it is recommended to focus on the “down from” or “up from” language. “Down from” will always indicate a negative effect, while “up from” will always be positive. All Vanguard Weapons have had their Ballistics behavior adjusted to more closely match MW and BOCW Weapons. » Assault Rifle « Assault Rifle Alpha (VG) ADS Speed decreased to .26, down from .255 – – C58 (BOCW) Recoil Deviation increased – Recoil Magnitude increased – – Volkssturmgewehr (VG) ADS Speed decreased to .265, down from .26 – – » Handgun « Klauser (VG) Bullet Velocity increased to 390, up from 353 – – Machine Pistol (VG) Mid Damage increased to 16, up from 15 – – Top Break (VG) Bullet Velocity increased to 399, up from 360 – Max Damage Range increased to 925, up from 800 – Mid Damage increased to 34, up from 30 – Min Damage increased to 26, up from 24 – – » Light Machine Gun « DP27 (VG) Lower Torso Multiplier decreased to 1, down from 1.1 – – Light Machine Gun Charlie (VG) Left Upper Arm Multiplier decreased to 1, down from 1.1 – Lower Torso Multiplier decreased to 1, down from 1.1 – Right Upper Arm Multiplier decreased to 1, down from 1.1 – – » Marksman Rifle « M1 Garand (VG) Recoil behavior adjusted – – » Sniper Rifle « 3-Line Rifle (VG) ADS Speed increased to .517, down from .5 – ADS Movement Speed increased by 27.1% – Gun Bob decreased – Movement Speed increased by 3.7% – Neck Damage Multiplier increased to 1.6, up from 1.5 – – Gorenko Anti-Tank Rifle (VG) ADS Speed increased to .66, up from .7 – – Kar98k (VG) ADS Speed decreased to .455, down from .29 – – There are two parts which comprise the Stats of the Kar98k (VG): the Weapon and the Base Optic. In the case of the Kar98k (VG), much of its ADS Speed stats were coming from its Optics. We have decided to take that ADS Speed and spread it out more evenly amongst its Attachments. The end result is a more consistent range of ADS Speeds that will not vary as wildly depending on the Optic alone. When considering the changes made to Optics and other Attachments, this results in a net increase to the Kar98k’s (VG) ADS Speeds. See the Optics section for additional details. Type 99 (VG) ADS Speed increased to .48, up from .58 – Gun Bob decreased – – » Submachine Gun « Submachine Gun Charlie (VG) Maximum Damage Range decreased to 422, down from 473 – Mid Damage Range decreased to 600, down from 612 – – Type 100 (VG) Gun Kick adjusted – – Welgun (VG) Maximum Damage Range decreased to 525, down from 581 – Mid Damage Range decreased to 734, down from 778 – – Attachments General Cleared up Pro, Con, and Stat Bar inconsistencies for most Vanguard Attachments. – » Ammunition « Incendiary (VG) Base Burn Damage decreased to 6, down from 9 – No longer decreases Damage Range by 5% – Now decreases Damage by 10% (3% for Sniper Rifles) – – Trading damage now for damage later will have many Players still equipped with Incendiary wondering why they lost an even, or slightly advantaged fight. For now, Incendiary will provide a niche use on specific Weapons where shots are intermittently hit, or fire is unreturned. Players with above average aim will want to find a new type of Ammunition to lock and load. Lengthened (VG) Bullet Velocity increased by 10%, down from 30% – – As a result of Lengthened’s monopoly over Bullet Velocity on Vanguard (VG) Attachments, build diversity and Weapon viability has taken a hit. By shifting this Bullet Velocity into a wider variety of Attachments, we are aiming to provide more viable builds and meaningful choice within this category. Lengthened aside, we have further changes coming to increase diversity in the Ammunition category. These changes will ensure the category fulfills more of a playstyle supplemental role for builds rather than a necessary enabler. As a whole, Vanguard Weapons have been lacking in Bullet Velocity when compared to the competition. We felt it was necessary to provide more Bullet Velocity to VG Weapons so they could compete more consistently in long-range engagements. To remedy this, we have added Bullet Velocity to most VG Barrels. » Barrels « 3-Line Rifle (VG) 270mm Voz Carbine ADS Speed increased by 7%, up from 5% – Bullet Velocity decreased by 10%, up from 20% – – 500mm MN Custom ADS Speed decreased by 8%, down from 5% – Movement Speed decreased by 2.5%, down from 2% – Now decreases ADS Movement Speed by 3% – Now decreases Sprint to Fire Speed by 5% – Now increases Bullet Velocity by 20% – – Empress 514mm F01 Now increases Bullet Velocity by 17% – – Empress 700mm TN02 Now decreases ADS Speed by 10% – Now decreases Movement Speed by 2% – Now decreases Sprint to Fire Speed by 7% – Now increases Bullet Velocity by 30% – – Kovalevskaya 700mm Now decreases Horizontal Recoil Control by 10% – Now decreases Vertical Recoil Control by 10% – Now increases ADS Speed by 4% – Now increases Muzzle Velocity by 15% – Now increases Neck Damage by 10% – – Kovalevskaya 820mm R1MN Now decreases ADS Movement Speed by 3% – Now decreases Movement Speed by 3% – Now increases Bullet Velocity by 35% – – – 270mm Voz Carbine – AS44 (VG) Kovalevskaya 615mm ADS Movement Speed decreased by 2%, up from 8% – ADS Speed decreased by 12%, up from 20% – Now decreases Hip Fire Accuracy by 15% – Now decreases Movement Speed by 1.6% – Now increases Bullet Velocity by 40% – – ZAC 650mm Precision Now decreases ADS Speed by 6% – Now increases Bullet Velocity by 30% – – – Kovalevskaya 615mm – Assault Rifle Alpha (VG) Krausnick 620mm Precision Initial Recoil Control increased by 40%, down from 80% – Now increases Bullet Velocity by 30% – Now decreases ADS Speed by 6% – – VDD 760mm 05B ADS Movement Speed decreased by 2%, up from 6.5% – Now decreases ADS Speed by 12% – Now decreases Movement Speed by 2% – Now increases Bullet Velocity by 40% – – – Krausnick 620mm Precision – Assault Rifle Bravo (VG) Botti 270mm CXIII-P Now decreases ADS Speed by 6% – Now increases Bullet Velocity by 30% – – Imeritto 180mm 02BI Muzzle Velocity decreased by 8%, up from 10% – – – Botti 270mm CXIII-P – Assault Rifle Charlie (VG) CGC 27” 2B ADS Movement Speed decreased by 2%, up from 8% – Now decreases ADS Speed by 12% – Now decreases Hip Fire Accuracy by 15% – Now decreases Movement Speed by 1.5% – Now increases Bullet Velocity by 40% – – CGC 30” XL ADS Movement Speed decreased by 6%, up from 12% – Movement Speed decreased by 3%, up from 8% – Now increases Bullet Velocity by 45% – – Cooper 21” Scythe Now decreases ADS Speed by 6% – Now increases Bullet Velocity by 30% – – – CGC 27” 2B – Assault Rifle Hotel (VG) Empress 620mm Precision Now decreases ADS Speed by 6% – Now increases Bullet Velocity by 30% – – – Empress 620mm Precision – Cooper Carbine (VG) 14” Gracey Rapid Horizontal Recoil Control decreased by 40%, down from 36% – Vertical Recoil Control decreased by 11%, down from 5.9% – – 18” Ragdoll G45 Bullet Velocity increased by 30%, down from 40% – Now decreases ADS Speed by 10% – Now decreases Movement Speed by 1.3% – – 22” Cooper Custom Now decreases ADS Movement Speed by 2% – Now decreases ADS Speed by 12% – Now decreases Hip Fire Accuracy by 15% – Now decreases Movement Speed by 2% – Now increases Bullet Velocity by 40% – – – 14” Gracey Rapid – DP27 (VG) Kovalevskaya 604mm Damage Range increased by 50%, down from 60% – Now decreases ADS Speed by 6% – Now decreases Movement Speed by 1% – Now decreases Sprint to Fire Speed by 5% – Now increases Bullet Velocity by 30% – – Kovalevskaya 680mm B02D Now decreases ADS Movement Speed by 2% – Now decreases ADS Speed by 12% – Now decreases Hip Fire Accuracy by 15% – Now decreases Movement Speed by 1.5% – Now increases Bullet Velocity by 40% – – – Kovalevskaya 604mm – Einhorn Revolving (VG) Klauser 560mm Rapid Damage Range decreased by 25%, up from 30% – – Klauser 610mm Light Damage Range decreased by 8%, up from 10% – Muzzle Velocity decreased by 12%, up from 20% – – Klauser 710mm 02B ADS Speed decreased by 12%, down from 10% – ADS Spread (bloom) decreased by 30%, up from 25% – Now decreases ADS Movement Speed by 2% – Now decreases Movement Speed by 2% – Now increases Bullet Velocity by 40% – – – Klauser 560mm Rapid – G43 (VG) ZP 770mm Precision Now decreases ADS Speed by 6% – Now increases Bullet Velocity by 30% – – – ZP 770mm Precision – Gorenko Anti-Tank Rifle (VG) 420mm Empress Now decreases ADS Speed by 10% – Now decreases ADS Movement Speed by 3% – Now decreases Movement Speed by 2.5% – Now increases Bullet Velocity by 10% – – 440mm Anastasia Custom ADS Movement Speed decreased by 6%, up from 12% – Movement Speed decreased by 3%, up from 8% – Now increases Bullet Velocity by 20% – – – 420mm Empress – Kar98k (VG) VDD 660mm 05HE Movement Speed decreased by 5%, down from 4% – Now decreases ADS Movement Speed by 5% – Now increases Bullet Velocity by 50% – – VDD RE02K ADS Speed decreased by 7%, up from 8% – Bullet Velocity increased by 30%, down from 40% – – – VDD 660mm 05HE – Light Machine Gun Charlie (VG) Oak & Shield 590mm Model 2B Sustained Recoil decreased by 25%, up from 30% – – Queen’s 615mm Crown Now decreases ADS Speed by 6% – Now increases Bullet Velocity by 30% – – Queen’s 705mm Royal ADS Speed decreased by 12%, down from 10% – Now decreases ADS Movement Speed by 2% – Now decreases Hip Fire Accuracy by 15% – Now decreases Movement Speed by 1.5% – Now increases Bullet Velocity by 40% – – Queen’s 775m Scepter ADS Movement Speed decreased by 6%, up from 12% – Movement Speed decreased by 3%, up from 8% – Now increases Bullet Velocity by 45% – – – Oak & Shield 590mm Model 2B – M1 Garand (VG) Chariot 26” Precision Now decreases ADS Speed by 6% – Now increases Bullet Velocity by 30% – Recoil behavior adjusted – – CGC Ironsides ADS Movement Speed decreased by 6%, up from 12% – Movement Speed decreased by 3%, up from 8% – Now increases Bullet Velocity by 50% – – – Chariot 26” Precision – MG42 (VG) VDD 680mm 31M Now decreases ADS Movement Speed by 2.5% – Now decreases ADS Speed by 12% – Now decreases Hip Fire Accuracy by 15% – Now decreases Movement Speed by 2.5% – Now increases Bullet Velocity by 40% – – VDD 890mm 32M Luftschutz ADS Speed decreased by 18%, down from 16% – Horizontal Recoil Control increased by 35%, down from 40% – Now increases Bullet Velocity by 45% – Vertical Recoil Control increased by 35%, down from 40% – – – VDD 680mm 31M – Owen Gun (VG) Hockenson 305mm Precision Now decreases ADS Move Speed by 1.7% – Now decreases ADS Speed by 5% – Now increases Bullet Velocity by 30% – – – Hockenson 305mm Precision – PPSh-41 (VG) ZAC 300mm Now decreases ADS Speed by 6% – Now increases Bullet Velocity by 10% – – – ZAC 300mm – RATT (VG) Empress 129mm B03TT Max Damage increased to 32, up from 30 – Min Damage increased to 26, up from 24 – – – Empress 129mm B03TT – Sten (VG) Hockenson 348mm B13S Neck Damage Multiplier increased to 1, up from .95 – Now increases Bullet Velocity by 30% – – SA 65mm Rapid Horizontal Recoil Control decreased by 30%, up from 35% – – – Hockenson 348mm B13S – Submachine Gun Charlie (VG) Krausnick 317mm 04B Now decreases ADS Movement Speed by 2% – Now decreases ADS Speed by 12% – Now decreases Hip Fire Accuracy by 15% – Now decreases Movement Speed by 1.5% – Now increases Bullet Velocity by 20% – – – Krausnick 317mm 04B – SVT-40 (VG) Kovalevskaya 800mm B03 ADS Movement Speed decreased by 6%, up from 12% – Movement Speed decreased by 3%, up from 8% – Now increases Bullet Velocity by 50% – – ZAC 730mm Precision ADS Speed decreased by 7%, up from 10% – Now increases Bullet Velocity by 30% – – – Kovalevskaya 800mm B03 – Top Break (VG) Wilkie W-7 Now increases Bullet Velocity by 6% – Now increases Neck Damage by 10% – – – Wilkie W-7 – Type 100 (VG) Shiraishi 374mm ADS Speed decreased by 16%, up from 20% – Now increases Bullet Velocity by 30% – Vertical Recoil Control increased by 38%, down from 40% – – Shiraishi Precision Neck Damage Multiplier increased to 1.05, up from .95 – Now increases Bullet Velocity by 20% – Now decreases ADS Speed by 6% – – – Shiraishi 374mm – Type 99 (VG) Shiraishi 712mm Sniper ADS Movement Speed decreased by 6%, up from 12% – Movement Speed decreased by 3%, up from 8% – Now increases Bullet Velocity by 40% – – – Shiraishi 712mm Sniper – Welgun (VG) 120mm Gawain Short Now decreases Bullet Velocity by 3.8% – Now decreases Damage Range by 6% – Now decreases Vertical Recoil Control by 4% – Fire Rate increased by 9.3%, down from 12.5% – – 320mm SA Shrouded ADS Movement Speed decreased by 6%, up from 7% – ADS Speed decreased by 18%, up from 20% – Movement Speed decreased by 3%, up from 6% – Now increases Bullet Velocity by 30% – – – 120mm Gawain Short – » Magazine « 3-Line Rifle (VG) .30-06 20 Round Mags Bullet Velocity decreased by 10%, up from 20% – – – .30-06 20 Round Mags – Assault Rifle Alpha (VG) 7.62 Gorenko 50 Round Mags Bullet Velocity decreased by 22%, up from 30% – Vertical Recoil Control increased by 29%, down from 30% – – – 7.62 Gorenko 50 Round Mags – Cooper Carbine (VG) .30 Carbine 30 Round Mags Movement Speed decreased by 1.5%, up from 3% – – 9mm 60 Round Drums Horizontal Recoil Control increased by 28.5%, up from 28% – Vertical Recoil Control increased by 26%, down from 28% – – – .30 Carbine 30 Round Mags – DP27 (VG) .30-06 81 Round Pans ADS Movement Speed decreased by 7%, down from 6.6% – Movement Speed decreased by 3%, down from 2.5% – – – .30-06 81 Round Pans – Einhorn Revolving (VG) 16 Gauge 5 Round Fast Mags Magazine Capacity increased to 5, up from 3 – – – 16 Gauge 5 Round Fast Mags – M1 Garand (VG) 6.5 Sakura 20 Round Drums Horizontal Recoil Control increased by 29%, down from 30% – Vertical Recoil Control increased by 29%, down from 30% – – – 6.5 Sakura 20 Round Drums – Machine Pistol (VG) 7.62 Gorenko 40 Round Mags Horizontal Recoil Control increased by 27%, up from 24.8% – Movement Speed decreased by 1%, up from 1.5% – – – 7.62 Gorenko 40 Round Mags – MG42 (VG) 13mm Anti-Materiel 125 Round Drums ADS Speed decreased by 5%, down from 4% – Movement Speed decreased by 3%, down from 2% – – 6.5 Sakura 125 Round Drums Vertical Recoil Control increased by 15%, down from 20% – – – 13mm Anti-Materiel 125 Round Drums – RATT (VG) .45 ACP 12 Round Mags Magazine Capacity increased to 12, up from 9 – – 7.62 Gorenko 14 Rounds Mags Magazine Capacity increased to 14, up from 9 – The name will be updated to reflect the new Magazine Capacity in a future patch. – – 9mm 16 Round Mags ADS Speed decreased by 9%, down from 6% – Magazine Capacity increased to 16, up from 13 – Now decreases ADS Movement Speed by .5% – Now decreases Movement Speed by 1.2% – – 9mm 20 Round Mags ADS Speed decreased by 12%, down from 8% – Magazine Capacity increased to 20, up from 18 – Now decreases ADS Movement Speed by 1% – Now decreases Movement Speed by 2% – – – .45 ACP 12 Round Mags – SVT-40 (VG) .303 British 15 Round Mags Horizontal Recoil Control increased by 32%, down from 35% – Vertical Recoil Control increased by 32%, down from 35% – Now decreases Movement Speed by 1% – – 6.5 Sakura 20 Round Mags ADS Speed increased by 2%, down from 4% – Magazine Capacity increased to 20, up from 15 – Now decreases Movement Speed by 1.5% – – 7.62x54mmR 15 Round Fast Mags ADS Speed decreased by 1%, up from 3% – Magazine Capacity increased to 15, up from 10 – – 7.62x54mmR 20 Round Mags Magazine Capacity increased to 20, up from 15 – Now decreases Movement Speed by 2% – – – .303 British 15 Round Mags – Submachine Gun Charlie (VG) 7.62 Gorenko 45 Round Mags Fire Rate increased by 17.8%, down from 20% – Vertical Recoil Control increased by 22%, down from 25% – – – 7.62 Gorenko 45 Round Mags – Type 100 (VG) .30 Russian Short 36 Round Mags Movement Speed decreased by 2%, up from 4% – ADS Speed decreased by 9%, up from 12% – – 8mm Kurz 48 Round Drums Movement Speed decreased by 3%, down from 1% – – – .30 Russian Short 36 Round Mags – Type 99 (VG) 6.5mm Sakura 5 Round Fast Mags Magazine Capacity increased to 5, up from 3 – The name will be updated to reflect the new Magazine Capacity in a future patch. – Now decreases ADS Speed by 2% – – 8mm Klauser 5 Round Mags ADS Speed decreased by 2%, up from 4% – Bullet Velocity increased by 10%, down from 20% – – – 6.5mm Sakura 5 Round Fast Mags – Volkssturmgewehr (VG) 7.62 Gorenko 30 Round Fast Mags ADS Speed increased by 6.3%, up from 5.5% – – 7.62 Gorenko 40 Round Mags ADS Speed increased by 4%, up from 3% – – – 7.62 Gorenko 30 Round Fast Mags – Welgun (VG) 7.62 Gorenko 40 Round Mags Horizontal Recoil Control increased by 22%, down from 25% – Vertical Recoil Control increased by 22%, down from 25% – – 9mm 64 Round Mags Movement Speed decreased by 2.5%, down from 2% – – – 7.62 Gorenko 40 Round Mags – » Muzzles « Mercury Silencer Horizontal Recoil Control increased by 5%, up from 1.34% – No longer increases Vertical Recoil Control by 4.77% – Now increases Bullet Velocity by 10% – – MX Silencer ADS Speed decreased by 5%, down from 4% – Horizontal Recoil Control increased by 3%, down from 3.62% – Now increases Bullet Velocity by 10% – Vertical Recoil Control increased by 5%, up from 0% – – Top Break (VG) T1 Flash Hider Horizontal Recoil Control increased by 2%, up from 1.1% – Vertical Recoil Control increased by 5%, up from 4.8% – – – T1 Flash Hider – » Optics « Kar98k (VG) Medium Telescopic Sight ADS Speed decreased by 7%, up from 41% – Aiming Stability increased – Gun Bob decreased – – – Medium Telescopic Sight – Type 99 (VG) Type 99 Mod. 2 7x Telescopic ADS Speed decreased by 7%, up from 10% – – – Type 99 Mod. 2 7x Telescopic – The following Vanguard Optics have had adjustments to their appearance and/or behavior. This potentially includes changes to ADS Speed, ADS Position (closeness to Optic), and Magnification Level. 1229/Slate 3.25x Custom – 1913 Variable 4-8x – G16 2.5x – k98 Scout 10x Telescopic – M19 4.0x Flip – M38 Mod. 2 7.0x Telescopic – M38/Slate 2.5x Custom – M38 5.0x Telescopic – Mk. 12 Night Vision – Saturn 1.35x Lens – SVT-40 PU Scope 3-6x – Type 97 5x Telescopic – Type 99 10.0x Telescopic – ZC2 1.35x Lens – ZF4 3.5x Rifle Scope – ZF41 7.0x Telescopic – » Rear Grips « Grooved Grip Horizontal Recoil Control increased by 8%, down from 9.3% – – Polymer Grip Sustained Accuracy increased by 4%, down from 5% – – Type 99 (VG) Fabric Grip ADS Speed increased by 4%, up from 3% – – – Fabric Grip – Volkssturmgewehr (VG) Fabric Grip ADS Speed increased by 5%, up from 4% – – – Fabric Grip – » Stocks « 3-Line Rifle (VG) Empress Marksman Movement Speed decreased by 2.6%, up from 4% – – – Empress Marksman – MG42 (VG) VDD 64M ADS Speed decreased by 11%, down from 10% – Gun Kick increased slightly – Horizontal Recoil Control decreased by 10%, down from 12% – Vertical Recoil Control decreased by 10%, down from 12% – – – VDD 64M – Owen Gun (VG) Gawain H4 Folding ADS Speed decreased by 6.7%, up from 7.5% – Movement Speed decreased by 4%, up from 6% – Sprint to Fire Speed decreased by 8%, up from 10% – – Removed Stock Gun Kick increased slightly – – – Gawain H4 Folding – Type 99 (VG) Removed Stock ADS Speed increased by 5%, up from 4% – – ADS Speed increased by 5%, up from 4% – – Removed Stock – » Underbarrels « M1941 Hand Stop Horizontal Recoil Control decreased by 4%, down from 4.8% – Vertical Recoil Control decreased by 4%, down from 4.7% – – Assault Rifle Alpha (VG) Carver Foregrip Vertical Recoil Control increased by 4.4%, down from 5% – – – Carver Foregrip – Type 99 (VG) Mark VI Skeletal ADS Speed increased by 4%, up from 3% – – – Mark VI Skeletal –
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Warzone Pacific Season 1 weapons & operators apparently leaked – Dexerto
Warzone Pacific Season 1 weapons & operators apparently leaked ActivisionThe new operators and weapons coming in Warzone Pacific Season 1 have seemingly been leaked with supposed key art for the new update doing the rounds on social media. When Call of Duty: Vanguard was first revealed, many players quickly wondered just what the return to a World War 2 setting would mean for Warzone. The battle royale’s main map – Verdansk – came as a part of Modern Warfare and was just that, modern. While Black Ops Cold War added some throwback twists with Verdansk ’84, it was quickly rumored that a new map would be released. After much waiting, we know that map’s name – Caldera. It will release as a part of Warzone Pacific’s first update on December 8, and it looks like we’ll be getting some new operators and weapons to go with it too. Leaked Vanguard Warzone operators & weapons An image that appears to be the key art for the new update has started doing the rounds on social media, throwing three characters – two male and one female – looking for a fight as they walk across a beach. The tropical theming of the photo appears to match what we’ve seen already from Caldera, and as a result of taking a closer look, players believe they’ve uncovered a handful of new weapons. First off, the female character – supposedly named Anna – appears to be holding a British Welgun SMG. The male character in the back looks to be holding an M1944 Hyde Carbine, which would be another SMG. Though, some players believe it is another variant of the M1 Thompson that is already in-game. Additionally, the character on the right is carrying what looks to be a PTRS sniper. Though, that isn’t confirmed. https://twitter.com/ZestyCODLeaks/status/1462195563064033280 So far we know 2 of the 3 Vanguard Season One guns. • Welgun • M1944 Hyde Carbine pic.twitter.com/IYdPiqjXSu— Hope (@TheGhostOfHope) November 20, 2021 On top of that, leaker GhostOfHope noted that the character on the right of the image also appears to have Nunchuks on his back, meaning we could get another melee weapon to rival the Kali Sticks. Of course, none of this has been confirmed yet and we’ll just have to wait and see what the developers have in store for players once the new update goes live.
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Warzone Pacific Season 1 Reloaded update: full patch notes – Dexerto
Warzone Pacific Season 1 Reloaded update: full patch notes ActivisionThe Warzone Pacific Season 1 Reloaded update is now upon us as the mid-season patch addresses key performance issues and recent glitches. Before jumping back in, brush up on all the latest changes with a rundown of the full patch notes. Five weeks after the jump to Caldera in Warzone’s Pacific update, the latest major patch is now here. Although no new content was made available, the patch still included plenty of bug fixes and gameplay tweaks. From specific console improvements to overall weapon changes, the patch looked to improve the state of the CoD battle royale as a whole. Before you jump into the Season 1 Reloaded patch, here’s a full overview of everything included. Warzone Pacific Season 1 Reloaded update: Release date & download size Warzone’s Season 1 Reloaded update landed on Wednesday, January 12. It arrived just one day after the latest patch which introduced a new Attack on Titan bundle. The update went live at 10PM PT | 1AM ET (Jan 12) for players in all regions. Below is a full breakdown of the latest Warzone update file sizes across each platform: PlayStation 5: 4.8 GB – – PlayStation 4: 4.8 GB – – Xbox One Series X / S: 5.1 GB – – Xbox One: 5.1 GB – – PC: 3.9 GB (Warzone Only) – 8.0 GB (Warzone and Modern Warfare®) – – Warzone Pacific Season 1 Reloaded update: Console performance The headlining inclusion this time around is console-specific upgrades. While PC players have to deal with their fair share of issues, those on Xbox and PlayStation have had it worse. Regular crashes, graphical bugs, and overall performance issues have impacted Warzone since the Season 1 update. The mid-season patch looks to start addressing “a number” of these issues on console. These fixes are the first in a series and will not address all concerns at once. We appreciate your patience as we work on providing everyone with a fun, uninterrupted time in Caldera. — Raven Software (@RavenSoftware) January 11, 2022 “These fixes are the first in a series and will not address all concerns at once,” the devs said on Twitter. Warzone Pacific Season 1 Reloaded update: Bug fixes Outside of the console-specific changes, the Season 1 Reloaded patch introduced over a dozen bug fixes as well. Many issues have been hindering the battle royale experience of late. Everything from invisible skins and “pay-to-win” exploits have been noted on the official Warzone Trello board. However, this update focused on visual bugs in the menus, store bundle issues, and a handful of map exploits instead. Warzone Pacific Season 1 Reloaded update: Patch notes MODES We’ve curated a 1940’s take on the tried, tested, and well-loved mode… Plunder! Drop in now to reexperience Plunder with the WWII ruleset that you’ve seen across other Vanguard game modes – but this time where Cash extraction is no longer a given. The spoils of war are now in your hands, so take what’s yours! BUG FIXES Fixed several issues causing instability on the Xbox and PlayStation platforms. – Fixed an issue that was causing crashes on the PlayStation 5. – Fixed an issue with the Packed Powder Attachment where it was increasing Locational Multipliers. – Fixed an issue with the Double Barrel (VG) where its Akimbo Gun Perk was not properly decreasing Damage. – Fixed an issue with the Submachine Gun Alpha (VG) where its VDD 189mm Short Barrel was incorrectly affecting Locational Multipliers. – Fixed an issue with the Assault Rifle Charlie (VG) where its SVT-40 PU Scope 3-6x Optic would envelop the screen while firing. – Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them. – Fixed an issue causing Players to return from the Gulag with an incorrect Loadout. – Fixed an issue causing Players to get kicked from the Gunsmith screen while accessing Custom Loadouts during a match. – Fixed an issue causing incorrect visual assets to appear for certain Store Bundle previews. – Fixed an issue causing incorrect description text to appear for certain Operators. – Fixed an issue causing placeholder text to appear below cross-platform friends on the Social menu. – Fixed an issue causing placeholder text to appear on various Calling Cards. – Fixed an issue causing some Store Bundles to appear with the incorrect Rarity label. – Fixed an issue preventing the “Get 3 Wins as Francis” Operator Mission from tracking progress. – Fixed an issue causing the Caldera Victory Exfil cinematic to end prematurely. – Fixed an issue causing the Match Summary button to not work. – Fixed an issue causing Tactical Insertion to not appear in the Field Upgrades menu. – NEW KNOWN ISSUES Xbox Home Button: Players are reporting an issue where pressing the Xbox home button twice while in-game may cause instability. – Clan Tags: Players are reporting that typing non-ASCII characters (eg: ©, ®, ™, ∅) may cause instability. – WEAPONS Welgun Submachine Gun (VG) Heavy full-auto SMG with lethality and range for short to medium-range engagements. – – » Assault Rifle « Assault Rifle Alpha (VG) Visual Recoil decreased – – Assault Rifle Hotel (VG) Recoil decreased – Recoil Deviation decreased – – AS44 (VG) Initial Recoil decreased – Recoil Deviation decreased – – NZ-41 (VG) Recoil Deviation decreased slightly – Recoil ramp-up now occurs one bullet later – – » Shotgun « Einhorn Revolving (VG) Hip Spread increased slightly – – ATTACHMENTS » Ammo « Cooper Carbine (VG) Compressed Rounds Horizontal Recoil Control decreased by 1.04, down from 1.05 – Visual Recoil decreased slightly – – – Compressed Rounds – » Barrel « Assault Rifle Alpha (VG) VDD 760mm 05B Visual Recoil decreased – Cooper Carbine (VG) – – 22″ Cooper Custom Sprint to Fire Speed decreased by 1.2, down from 1.3 – – – VDD 760mm 05B – Light Machine Gun Charlie (VG) Queen’s 705mm Royal No longer removes Damage Falloff – Now multiplies Damage Range by 1.5, up from 1 – Horizontal Recoil Control increased by 1.36, down from 1.37 – – – Queen’s 705mm Royal – Submachine Gun Charlie (VG) Krausnick 317mm 04B Now decreases Hip Fire Accuracy by 6.4% – – – Krausnick 317mm 04B – » Gun Perk « Double Barrel (VG) Akimbo Hip Spread Accuracy decreased by 40%, down from 32% – – – Akimbo – » Magazine « Assault Rifle Alpha (VG) 7.62 Gorenko 50 Round Mags Visual Recoil decreased – – – 7.62 Gorenko 50 Round Mags – Cooper Carbine (VG) .30 Carbine 45 Round Mags Move Speed increased by 4% – ADS Speed increased by 1% – Horizontal Recoil Control decreased by 1.28, down from 1.3 – Vertical Recoil Control decreased by 1.28, down from 1.3 – – – .30 Carbine 45 Round Mags – Light Machine Gun Charlie (VG) 6.5 Sakura 40 Round Mags Vertical Recoil Control increased by 1.17, down from 1.2 – Horizontal Recoil Control increased by 1.19, down from 1.21 – – – 6.5 Sakura 40 Round Mags – » Muzzle « Assault Rifle Charlie (VG) Mercury Silencer Vertical Recoil Control increased by 1.07, up from 1.048 – Horizontal Recoil Control increased by 1.03, up from 1.013 – – MX Silencer Horizontal Recoil Control increased by 1.049, up from 1.036 – Visual Recoil decreased slightly – – – Mercury Silencer – Assault Rifle Hotel (VG) Mercury Silencer Vertical Recoil Control increased by 1.05, up from 1.035 – Horizontal Recoil Control increased by 1.02, up from 1.01 – Visual Recoil decreased slightly – – MX Silencer ADS Speed decreased by 5.1%, up from 4% – Horizontal Recoil Control increased by 1.065, up from 1.03 – – – Mercury Silencer – Einhorn Revolving (VG) M97 Full Choke ADS Spread (Bloom) Multiplier decreased to .9, up from .85 – – ADS Spread (Bloom) Multiplier decreased to .9, up from .85 – – M97 Full Choke – » Rear Grip « Assault Rifle Alpha (VG) Pine Tar Grip ADS Speed decreased by 4.9%, up from 4% – Vertical Recoil Control increased by 1.11, up from 1.1 – – Rubber Grip Now decreases Idle Sway Control by 5% – Vertical Recoil Control increased by 1.06, up from 1.047 – – – Pine Tar Grip – Assault Rifle Hotel (VG) Polymer Grip Visual Recoil decreased slightly – – – Polymer Grip – » Stock « Assault Rifle Alpha (VG) Krausnick S11S Folding Visual Recoil decreased slightly – – – Krausnick S11S Folding – Cooper Carbine (VG) Removed Stock Horizontal Recoil Control decreased by 1.11, down from 1.3 – Vertical Recoil Control decreased by 1.09, down from 1.1 – Visual Recoil decreased – – – Removed Stock – Einhorn Revolving (VG) Removed Stock Hip Fire Accuracy increased by 6.4%, down from 7.6% – – VDD Hunter Hip Fire Accuracy increased by 5.6%, down from 7.6% – – – Removed Stock – » Underbarrel « Assault Rifle Alpha (VG) Carver Foregrip Visual Recoil decreased – – M1941 Hand Stop Visual Recoil decreased – – – Carver Foregrip – Assault Rifle Charlie (VG) Carver Foregrip Vertical Recoil Control increased by 1.11, up from 1.093 – Visual Recoil decreased slightly – – M1930 Strife Angled Now increases Vertical Recoil Control by 1.012 – – – Carver Foregrip – Assault Rifle Hotel (VG) Carver Foregrip ADS Speed decreased by 5%, up from 4% – Hip Spread Accuracy increased to 1.03, down from 1.04 – Horizontal Recoil Control increased by 1.025, up from 1.016 – Vertical Recoil Control increased by 1.072, up from 1.065 – Visual Recoil decreased slightly – – M1941 Hand Stop Horizontal Recoil Control increased by 1.06, up from 1.049 – Idle Sway Control now decreased by 10% – Vertical Recoil Control increased by 1.06, up from 1.048 – Visual Recoil decreased slightly – – – Carver Foregrip – NEW OPERATOR Isabella Rosario Dulnuan Reyes: S.O.T.F. Trident Acquire Isabella via featured Bundles, set for launch during Season One. – –
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Warzone Pacific Season 1 patch notes: Caldera map, vehicles, gameplay updates – Dexerto
Warzone Pacific Season 1 patch notes: Caldera map, vehicles, gameplay updates ActivisionCall of Duty: Warzone is heading to the Pacific for Vanguard integration and the Season 1 patch notes are finally here. While the new Caldera map won’t launch until December 8, there’s a lot of updates for players to prepare with. Vanguard Royale playlists, new dogfights with planes, and shallow water to be stealthy in? Warzone is getting a serious overhaul in Vanguard Season 1 and you’ll want to know what’s waiting. Players already got a look at the new Caldera map, with details of the POIs and a full map overview, but now there’s more. In the Season 1 patch notes, Raven Software detailed a number of gameplay changes and exciting additions. Said changes and additions range from the removal of Stopping Power Rounds and nerfing of Dead Silence to Vanguard-only loadouts (for the new playlist) and the arrival of RICOCHET Anti-Cheat. Warzone Pacific Season 1: Modes, gameplay changes, vehicles There are almost too many changes and updates to list out, but Raven Software have gotten the ball rolling with preliminary patch notes. The map is, of course, the centerpiece — but there are some other fun changes coming. A new Vanguard Royale mode will force players to use Vanguard-only loadouts and test out the new fighter planes and land vehicles. Warzone Pacific patch notes are wild. 🔹 Stuns & Heartbeat Sensors nerfed 🔹 Stims now add movement speed 🔹 Dead Silence nerfed, Stopping Power removedAll that, new map, anti-cheat, and more changes? Competitive WZ gonna be diffy 👀 pic.twitter.com/YxXwqd68DG — Dexerto Esports (@DexertoEsports) November 30, 2021 Further, there are some interesting changes to the game’s equipment. These are most impactful for the meta, as Heartbeat Sensors and Stun Grenades are getting nerfed — while Stim Shots will get a buff that adds movement speed. To competitive players’ delight, Stopping Power Rounds are getting removed outright, while Dead Silence will be getting nerfed. Warzone Pacific launches alongside the Vanguard Season 1 Battle Pass on December 8 (for Vanguard owners) and December 9. Here are the full patch notes: Call of Duty: Warzone & Vanguard Season 1: full patch notes On December 8, Vanguard owners will receive 24 hours of exclusive access to Caldera, the brand-new Warzone Pacific map. During this initial period, all Warzone players will be able to drop into Rebirth Island. After this exclusive period, Caldera becomes accessible to all players, with Rebirth Island returning later in Season One. Caldera comprises 15 huge, distinct areas to explore and fight across once Operation Vulcan begins. There are also hundreds of lesser points of interest to investigate and use to your tactical advantage. Outside of Caldera, which Vanguard owners can access on December 8 before all players drop in on December 9, Warzone Pacific will overflow with new content, including all Operators and Weapons from Vanguard as part of the integration: The Vanguard Integration: All Operators, Weapons, and Personalization Content Coming on December 8. When Season One launches on December 8, all Warzone players can gain access to everything that Vanguard brought to the arsenal and barracks: – 40 Weapons: The core 38 weapons from Vanguard’s launch, plus two free functional weapons in the Season One Battle Pass. All of these can be personalized with unlocked camouflage, and every ballistics-based weapon can be further customized with up to 10 attachments through the Gunsmith. – Over a Dozen Operators: Each of the Operators from S.O.T.F. 002–005 are ready to drop in alongside Special Operations Task Force 006 arriving this season… – Calling Cards, Emblems, and More: Show off your progress in Vanguard since launch to everyone in Warzone. At the start of the season, cross-progression between Vanguard and Warzone will be enabled, allowing you to rank up through Seasonal Prestige and unlock new content through the Battle Pass and Challenges. Also, expect the Store in both games to contain new Bundles featuring Vanguard content. Prepare for the action to heat up both on land and in the air. Available to all players on December 9, with Vanguard players gaining exclusive play access on December 8 with Caldera, Vanguard Royale leads Season One’s featured Playlist rotation with a game mode that puts a fresh set of vehicles and a streamlined Loadout and weapon pool on the brand-new map. Specifically, there are two major differences between a Vanguard Royale and traditional Battle Royale: – New Vehicles and Dogfighting. Fly fighter planes that rain down fire on foes or head for the AA guns or trucks to shoot them out of the skies. There are also other ground-based vehicles, including a Squad Transport all-terrain car that will help your squad cut through and around the island. – A Focus on Vanguard Weapons. Loadouts can only contain Vanguard weaponry, streamlining the meta for more accessibility and room for experimentation. Expect all weapons around the island to also be from Vanguard. Operator selection is also limited to Vanguard soldiers. – Circle Collapse Changes, In-Game Events, and More. The radii and times for Circle Collapses are altered to offer a different pace of play, especially with dogfighting overhead. Also, expect an in-game event at each Circle Collapse, Bombing Runs, and different items both within Caldera’s overworld and contract rewards. Rebirth Island Vanguard owners will receive 24 hours of exclusive access to Caldera, the brand-new Warzone Pacific map. During this initial period, all Warzone players will be able to drop into Rebirth Island. After this exclusive period, Caldera becomes accessible to all players, with Rebirth Island returning later in Season One. Expect a special one-day-only Rebirth Island Playlists – both Resurgence and Mini Royale – to drop right at the start of the season before everything shifts to Caldera for the week starting on December 9. During the season, Featured Playlists will include returns to Rebirth Island for Resurgences and other game modes, and new limited-time modes will focus on Caldera, such as Vanguard Plunder, its own Vanguard Resurgence mode presented by Beenox, and other festive surprises… Vanguard Royale — Explore All New Content with Dogfighting, Updated Land Vehicles With an entire new map to explore, playlists to claim victory on, and fresh armaments to utilize, expect additional initiatives and gameplay innovation from all studios who work on Warzone – especially Raven Software, Beenox, Toys for Bob, and High Moon Studios – including some taken after listening to community feedback. Part of the initial wave of content planned for the period around December 8 launch (for Vanguard players) and December 9 (for all players) includes the following: The Gulag – Drop Back in Ready for Combat The Gulag now gives you more than a second chance at victory. When Warzone Pacific drops, any player who wins a Gulag will drop back in with the weapon – or weapons – and lethal equipment given to them during that deadly duel. Those who survived Iron Trials ’84, the mode where this feature was first tested, may know a pro strategy involving loadout conservation: any ammo and remaining equipment carries over between the Gulag and the redeploy. Deal with the enemy efficiently, and you will have more at your disposal back in Caldera. Loadout Items and Field Upgrades Dead Silence is being nerfed. Stopping Power Rounds are gone. In addition to detailing those exact changes, Raven Software looked closely at various equipment pieces, such as nerfs to Stun Grenades and Heartbeat Sensors. They also took another look at dual-wielded melee weapons – the Kali Stick and Sai – to give justice to all ghosts who lived a second life too short during The Haunting. The results? Expect the aforementioned equipment and weaponry to be adjusted to be less potent in the Warzone, along with gun-butting no longer being the primary method of attack on the Caldera. Another change involves Loadout Drop Markers – they can now only be purchased from Buy Stations after the Loadout Drop event occurs in a match, effectively shifting their usefulness from an immediate power spike to a more tactical choice in the mid to end game. Along with these nerfs, several Lethal and Tactical Equipment pieces will see much-needed buffs. Most Lethal Equipment will deal more damage, while the Snapshot Grenade will see its effective radius increase, the Stim will also apply a slight movement boost, and the Decoy Grenade will pack rubber bullets that deal just enough damage to pester enemies. Gas Masks and Explosive Canisters Gas Masks won’t interrupt as many actions as they did previously, making it easier to pull your mask off or on, as well as plating up or reloading a weapon while getting out of the Circle Collapse – but still always favoring the combat advantage to those safely inside the circle. Gas Masks may off a modicum of protection against Gas Canisters, a brand-new item developed by High Moon Studios. If these canisters explode, they release the same noxious vapors as those comprising the Circle Collapse, albeit within a much smaller radius. After picking one up in Caldera, try lighting the fuse and throwing a Canister, or clipping it onto an ascender to send a “nice gift” to someone who overstayed their welcome on high ground. Alternatively, since it requires both hands to carry, simply shooting someone carrying it, or dropping one you’re carrying, stepping out of the blast radius and firing at it, could make it effective during a few moments of an active firefight. Shallow Water While Operators aren’t getting their sea legs in Caldera, they are now able to wade through shallow water seen in areas like the Lagoon. Walking within water makes it harder to see footsteps, even to those Operators with the Tracker Perk equipped. Crouch in knee-high water and you gain the effects of Cold Blooded, but you cannot go prone. Speaking of science, fire-based equipment now causes smoke when it hits water, adding a new layer of tactics when traversing through open shallow pools. Contracts and Public Events During a match, squads can find new contracts to complete, such as a Supply Drop Contract, which airlifts a valuable crate onto the map for anyone to pick up, but only has its exact location revealed by the contracted squad. Another is a Big Game Bounty, which targets the Operator with the highest kill count – but only once per game, while another – known as Top Secret Contract – is, as one could expect, [[REDACTED]] until you pick it up, but comes with greater rewards compared to the standard loot from the Contract types it chooses from. As for Public Events, expect Restocks and Resurgences from Rebirth Island to come to Caldera, in addition to the Cash Drops event you may have seen during Operation: Flashback. There are also rumors of that can appear around the island, which contain the coveted [[REDACTED]] Weapon Blueprints seen in Verdansk, and armaments extracted from the meta-forward galaxy brains of the studios’ Gunsmith gurus. Be sure to check in closer to Season One with Raven Software for patch notes and other important fine-detailed updates, as well as at Beenox for anything related to PC-related changes. As part of the Season One update, RICOCHET Anti-Cheat will deploy a new, internally developed kernel-level driver on PC to assist in identifying cheaters in Warzone. This will allow players to focus more on the fun new offerings in Warzone Pacific as #TeamRICOCHET fights unfair play with its new anti-cheat security initiative. This kernel-level driver is coming first to Warzone and will be required for all PC players as of this update. The kernel-level driver will subsequently be released for Vanguard at a later date.
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Warzone Pacific Season 1 patch notes: Caldera map update, weapons, more – Dexerto
Warzone Pacific Season 1 patch notes: Caldera map update, weapons, more Raven SoftwareThe Warzone Pacific Season 1 patch notes are finally here, and there’s plenty coming to the Call of Duty battle royale in the monster December 9 update, including the all-new tropical Caldera map, loads of weapon changes, game modes, operators, events, and more. Nearly two years after Warzone first hit digital shelves, the world-famous Call of Duty battle royale is getting a brand new map. The new battleground, Caldera, comes as part of the huge CoD Vanguard update, which also includes a new seasonal roadmap, a chock-a-block Battle Pass, several new weapons (including a deadly sniper rifle that’s already shaping as a meta pick), and a “Festive Fervor” in-game event. The game’s RICOCHET Anti-Cheat feature is also expected to drop soon. Here’s everything we know about the Warzone Pacific Season 1 update so far, including the newly-released patch notes, download size, and more. When is Warzone Pacific’s Season 1 update? Call of Duty’s new Warzone Pacific update will drop on December 9, as a free content update for all battle royale players. The content will also ship 24 hours early at 9 am PST / 5pm GMT on December 8 for anyone who owns Vanguard. The long-awaited Pacific update was originally slated to drop onto live servers on December 2, but was hit with several internal delays. Warzone heads to new “Caldera” map The December 9 update is a huge one for Warzone for one big reason: for the first time since the battle royale’s 2020 release, players will get the chance to drop onto a totally new battleground in the game’s feature mode. The new map, Caldera, has a distinct tropical island theme. Warzone’s second major map boasts planes, boats, and a number of new points of interest littered across the island. Here’s the full list: Arsenal – Docks – Runway – Ruins – Mines – Peak – Beachhead – Village – Lagoon – Airfield – Fields – Sub Pen – Power Plant – Capital – Resort – For more details on the Caldera map, and everything Warzone players can get up to on the tropical island, we’ve put together a full launch guide. Warzone Pacific gameplay adjustments While a hefty balance pass for every weapon in Warzone is still to come over the following days, this update still comes with a number of significant gameplay tweaks. From equipment buffs to certain Buy Station changes, there’s plenty to keep on top of. Perhaps most notably, UAV spam is set to be reduced in the Pacific. These popular streaks have been bumped from $4,000 to $6,000 each. Meanwhile, controversial melee damage has finally been tuned in the December 9 patch too. All melee weapons now require at least three hits to reach their maximum damage. This comes on top of specific nerfs to the likes of Kali Sticks, Battle Axes, and more. Read More: Best Warzone weapons: Ultimate gun tier list – Last but not least, just about every one of Warzone’s Lethal Equipment choices has been buffed to some degree in order to “pack a heavier punch.” Warzone Pacific update download size The new Warzone Pacific update is no small patch! Raven Software has revealed just how big the download for the December 9 content drop is going to be, and its a doozy, so get ready for a bit of updating time before you play. Here’s each console’s download sizes: PlayStation — 44.7 GB – Xbox — 41.2 GB – PC (Warzone and Modern Warfare) — 69.1 GB – PC (Warzone Only) — 37.8 GB – Players on PC will also need 8GB of additional space on their hard drive for the copying process. This space will not be permanently used, however. Here’s all the details in the Warzone Pacific Season 1 update, courtesy of Raven Software. We’ll warn you now, the patch notes are huge! Full Warzone Pacific Season 1 patch notes Dec. 9 balance changes Update: On December 9, a ‘second wave’ update hit Warzone servers. Raven Software targeted a number of meta weapons from Modern Warfare, Black Ops Cold War, and Vanguard in these changes, including the EM2, OTS 9, and “unfun” melee weapons. Read the full list of gun changes in the Warzone December 9 patch notes, right here on Dexerto. Original Season 1 notes continue below. General With the launch of Season One, all Warzone players can gain access to everything that Vanguard brought to the arsenal and barracks including but not limited to: Over 40 New Weapons – Over a dozen New Operators – New Prestige, Calling Cards, Emblems, and More – At the start of this season, cross-progression between Vanguard and Warzone will be enabled, allowing you to rank up through Seasonal Prestige and unlock new content through the Battle Pass and Challenges. – New Onboarding Tutorial Developed by our friends at Toys for Bob, we have a brand new Tutorial ready for Players who are fresh to Warzone. This tutorial will take you into the heart of Caldera and teach you everything you need to know for survival. – Gameplay Season One comes with more than just a shiny new map – including a slew of brand new features and important changes to features you’ve familiarized yourself with already. New Vehicles Fighter Plane Rain down destruction and reign supreme with the Fighter Plane. This versatile two-seater vehicle provides as much combat support with its front-mounted weapon systems as it does squad support—via sonar ability that pings enemy troop locations as well as legendary crates. – Utility Truck With room for two in the front and however-many-you-can-fit in the back, the Utility Truck is a powerhouse cargo and transport vehicle that shakes off incoming fire while plowing through any terrain stupid enough to get in its way. Additional variant swaps cargo space for high-powered AA attachment so you can rule the skies and the ground. – Squad Transport Agile turns and a frame built to take punishment make the Squad Transport ideal for relocating up to four Operators across the battlefield. Best-in-class suspension devours off-road obstacles for breakfast, and a ripping top speed means plenty of dust for your enemies to eat. – New Contracts Three new types of Contract will spawn in Caldera including: [TOP SECRET] A Contract is selected at random but with significantly increased rewards. Who knows what you’re gonna get? – Big Game Bounty Time to hunt down an enemy Operator with an impressive elimination count – assuming you’re confident enough to risk it! – Rules: Will only show on the Tac Map at the end of the 1st Circle. – Will not select the same target multiple times in a row. – – Supply Drop A valuable Supply Drop crate will drop into the map that only your squad has the coordinates to… but be careful, other teams can see the green smoke and try to steal it! – New Public Events Restock All supply boxes on the map will close again and refresh their loot. – Resurgence For a short duration, the Resurgence effect will allow Players to respawn so long as a teammate is boots on the ground. – Cash Drop The well known Plunder Cash Drops will begin to spawn. – Heavy Weapons Crate New and highly desirable Weapons can be obtained from these crates. – New Tac Map We’ve brought you a new look to compliment the beauty of a 1940s Caldera! Players are now able to ping on the Tac Map after being eliminated or while in the Gulag. New Mechanics Flying Players are now able to operate the Fighter Plane. Take to the skies! But don’t get too comfortable. – Anti-Aircraft Gun Fixed to the ground or mounted on the back of a Utility Truck, use this heavy duty Weaponry to clear the skies of those pesky planes. – Gasoline Can Pick them up, ignite them, throw them, send them up an ascender, set up a trap, shoot at them on the ground or in someone’s hands (you decide). These new little toys will explode, causing damage and releasing a non-toxic smoke to blind your enemies. – Shallow Water Molotov Cocktails and Thermites that are thrown into water will now behave similarly to Smoke Grenades. – The Tracer Perk effect will be enabled for Players in water that reaches their ankles. – The Cold Blooded Perk effect will be enabled for Players in water that reaches their knees. – Players are unable to lie prone in knee-deep water. – Gameplay Adjustments General The Stopping Power Field Upgrade has been removed from loot. – The Gulag will now allow the victor to redeploy with the Weapon(s) and equipment that remain at the end of the duel. – Buy Station UAVs now cost $6,000, up from $4,000 when available. – Loadout Drop Markers These can only be purchased at Buy Stations after the first free Loadout Drop Public Event has taken place. – Dead Silence This Field Upgrade will now refresh on the first kill only, with reduced drop rates found in loot. – We will continue to monitor the strength of this Field Upgrade over the season. – Melee Damage Melee and non-Melee Weapons will now require at least three hits to achieve Melee Finisher damage. – Lethal Equipment Claymore Damage increased to 200, up from 150 – Frag Grenade Damage increased to 112/225, up from 70/140 – Molotov Cocktail Damage per tick increased to 21|36|43, up from 15|25|30 – Duration increased to ~12.5 seconds, up from ~6.5 seconds – Proximity Mine Damage increased to 225, up from 200 – Semtex Damage increased to 74/150, up from 70/140 – Throwing Knife Damage increased to 250, up from 200, on hits to Upper Torso and Headshots – Lethal Equipment has been revised to pack a heavier punch. This balance pass should provide more versatility and provide more impactful hits for Players not at max plates. With this change if a lethal did not down a player with full plates it still will not. However, it will now be a critical hit to players with little or no plates (the exception being the throwing knife). – Tactical Equipment Decoy Grenade Will now fire rubber bullets with a chance to hit nearby enemies dealing 1 point of damage – Heartbeat Sensor Pulse time increased to 6 seconds, up from 3 seconds – Snapshot Grenade Detection radius increased to 28 meters, up from 14 meters – Stim Will additionally apply a 3 second boost that increases movement, slide, and sprint speed – Stun Grenade Stun duration decreased to 2.5/4.5 seconds, down from 4.7/5.5 seconds – With these changes, our goal is to provide Players with a range of viable Tactical Equipment to choose from, rather than feeling disadvantaged for exploring outside of the commonly accepted choices – notably Stuns, Heartbeat Sensor, and Flash Grenades. – Gas Mask The Gas Mask animation will now wait for reloading, Armor Plate insertion, or Grenade throwing animations to complete. – We know that the Gas Mask is a crucial tool for survival but at times it can also be detrimental. This change is intended to maintain Player agency and provide more control around the mask, while still giving players already inside the circle the tactical edge. – New Weapons (Launch) Assault Rifle AS44 (VG) Fast firing full-auto assault rifle ideal for close to mid-range engagements. – – Assault Rifle Hotel (VG) High-accuracy and low-recoil allow this assault rifle precision at longer ranges. – – Assault Rifle Charlie (VG) High-caliber full-auto with accuracy for long distance engagements. – – Cooper Carbine (VG) This short range AR is easy to control with a fast fire rate. – Available via the Season One Battle Pass. – – Assault Rifle Bravo (VG) Four-round burst rifle, accurate at medium to long range. – – NZ-41 (VG) Full-auto assault rifle with very accurate initial fire. Recoil becomes difficult to control with sustained fire. – – Assault Rifle Alpha (VG) Versatile assault rifle adaptable to any situation. – – Volkssturmgewehr (VG) Quick and mobile full-auto assault rifle. Ideal for pushing enemy positions at short to medium range. – – Handgun 1911 (VG) Versatile semi-automatic pistol accurate at close and medium range. – – Klauser (VG) Steady high-caliber semi-automatic pistol more effective at range than other pistols. – – Machine Pistol (VG) Very fast firing fully-automatic pistol. Effective at close range. – – RATT (VG) Fast-firing semi-automatic pistol. Effective at close range. – – Top Break (VG) High-caliber revolver effective out to medium range. – – Launcher M1 Bazooka (VG) Shoulder-fired launcher firing 60mm explosive rockets. Highly effective against vehicles. – – MK11 Launcher (VG) Repurposed launcher firing two-inch mortars. Very effective against infantry. – – Panzerfaust (VG) Disposable launcher firing a shaped charge warhead. Effective against vehicles and infantry. – – Panzerschreck (VG) Shoulder-fired launcher firing 88mm explosive rockets. Highly effective against vehicles. – – Light Machine Gun Light Machine Gun Charlie (VG) Full-auto LMG with accurate initial fire. Recoil becomes difficult to control with sustained fire. – – DP27 (VG) Versatile LMG capable of full-auto accuracy up to medium range and accurate in burst at long range. – – MG42 (VG) Extreme rate-of-fire LMG able to suppress enemy forces at medium range. – – Type 11 (VG) Lighter LMG offers additional maneuverability to reposition during battle. – – Melee Combat Shield (VG) Improvised armored shield. Impenetrable to ballistics and resistant to most explosives. – – FS Fighting Knife (VG) Commando fighting knife. Effective at surprise attacks or in close-quarters fighting. – – Sawtooth (VG) A club crafted from the jaws of the ocean’s most fearsome predator. – Available via the Season One Battle Pass. – – Shotgun Combat Shotgun (VG) Pump-action shotgun offering additional effective range. – – Double Barrel (VG) Break-action shotgun with a fast rate-of-fire. Effective at close range. – – Einhorn Revolving (VG) Prototype shotgun with a revolving cylinder. Effective at close range. – – Gracey Auto (VG) Semi-auto shotgun with a very fast rate-of-fire. Effective at very close range. – – Sniper Rifle 3-Line Rifle (VG) Heavier bolt-action rifle offers increased stability. Immediately lethal almost anywhere on the body. – – Gorenko Anti-Tank Rifle (VG) Heavy semi-automatic anti-tank rifle with devastating performance against infantry and vehicles alike. – Available via the Season One Battle Pass. – – Kar98k (VG) Versatile bolt-action rifle. Immediately lethal to the torso and head. – – Type 99 (VG) Lighter bolt-action rifle offers additional maneuverability. Immediately lethal to the upper torso and head. – – Submachine Gun M1912 (VG) High rate-of-fire SMG with high ammo capacity. Ideal for close range engagements. – – Submachine Gun Charlie (VG) Workhorse SMG suited to all short to medium range engagements. – – Owen (VG) High-caliber full-auto SMG with accuracy for medium ranges. – – PPSh-41 (VG) Incredibly fast firing SMG that eliminates close range threats quickly. – – Sten (VG) High-mobility full-auto SMG ideal for flanking enemy positions. – – Type 100 (VG) High-accuracy and low recoil SMG offering additional effective range. – – Tactical Rifle G-43 (VG) High rate-of-fire semi-automatic rifle most effective at medium range. – – M1 Garand (VG) Versatile rifle offering effective accuracy and stopping power at all ranges. – – SVT-40 (VG) High-caliber semi-automatic battle rifle. Especially effective with headshots. – – New Weapons (In-Season) Melee Katana (VG) A single-edged Japanese longsword. Deadly in close quarters combat. – Available later in Season One via Store Bundle. – – New Unlock Challenge Missions (BOCW) Grav: Assault Rifle (BOCW) Using Assault Rifles, kill 3 enemies who are at a lower elevation in 15 different completed matches. – – .410 Ironhide: Shotgun (BOCW) Using Shotguns, get 2 Point Blank kills in 15 different completed matches. – – In-Season Weapon Adjustments Melee Ballistic Knife (BOCW) Melee damage decreased to 90, down from 135 – – Battle Axe (BOCW) Damage decreased to 135, down from 175 – – Cane (BOCW) Damage decreased to 135, down from 150 – – Kali Sticks (MW) Damage decreased to 65, down from 90 – Lunge Distance decreased by 7.7% – Melee Finisher now requires 4 hits, up from 2 – Note: – – Mace (BOCW) Damage decreased to 135, down from 150 – – Sai (BOCW) Damage decreased to 70, down from 135 – – Lunge Distance decreased 7.7% Melee Finisher now requires 4 hits, up from 2 – – New Operators Those who have all three members of Trident and level them up to 20 will get special gold-trimmed outfits, as well as some incredibly badass Platinum Operator Skins if they maxed out all 12 Operators from the other four Task Forces. Francis “Kai” Lanakila: S.O.T.F. Trident (Launch) Automatically unlocked at Tier 0 with purchase of the Season One Battle Pass. – – Lewis Howard: S.O.T.F. Trident (In-Season) Acquire Lewis via featured Bundles, set for launch during Season One. – – Isabella Rosario Dulnuan Reyes: S.O.T.F. Trident (In-Season) Acquire Isabella via featured Bundles, set for launch during Season One. – – Prestige At the start of Season One, your Season Level will refresh to Level 1 and your progress will resume from the highest Prestige Level you achieved previously — three, if you reached the top level during the pre-season. Starting with Season One, every 10 levels within Prestige offers a new Zombies and a Multiplayer / Warzone Pacific Challenge to complete for XP and a Calling Card. Complete all 20 within a seasonal set for that game mode to unlock an incredible animated Calling Card that shows off your elite abilities. This season offers four additional Prestiges to achieve across the first 200 levels, as well as a new Weapon Blueprint: Level 50 New Prestige – Emblem – Weapon Blueprint – Battle Pass Tier Skip – – Level 100 New Prestige – Emblem – Battle Pass Tier Skip – – Level 150 New Prestige – Emblem – Battle Pass Tier Skip – – Level 190 All Season Challenges Available – – Level 200 New Prestige – Emblem – Battle Pass Tier Skip – Master Prestige Calling Card – – Levels 250–1,000 Ability to earn additional Prestige Levels, if they were not reached during the pre-season. – – Your Prestige-leveling journey is synchronized between Vanguard and Warzone Pacific, meaning you can progress through Season Levels and increase your Prestige Level by earning XP in either game!
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Warzone Pacific Season 1 hits lowest ever Twitch viewership – Dexerto
Warzone Pacific Season 1 hits lowest ever Twitch viewership Activision / TwitchWarzone Pacific Season 1 has brought a new era to the battle royale. Despite the new content, this is the lowest viewed season on Twitch in the game’s history. After the Pacific update, Warzone moved away from Verdansk and to the island of Caldera. This brought many changes, like new weapons, World War II vehicles, game modes, and more. Even though this gave players a new way to play Warzone, many claimed the battle royale was in its worst state ever. With bugs aplenty, this has caused big streamers like Aydan, NICKMERCS, and others to stop broadcasting the game. Now, Pacific Season 1 is historically the lowest viewed on Twitch in the BR’s history. Warzone Pacific Season 1 worst viewed on Twitch Warzone is arguably in a poor state and when it comes to viewers to numbers back it up. According to TwitchTracker, the Pacific Season 1 has pulled in the least amount of viewers since the game launched with around 65K viewers. With average viewers of 70.6K in December and 59.1K so far in January, this marks the worst span a season has seen. If we include the back half of Cold War Season 6 then we will notice the worse three-month span ever as that month pulled in 50K viewers. Players believe this is due to all the glitches the game has such as hackers still apparent, the freezing Buy Station bug, Gulag glitches, and many more. Even one of Warzone’s best has put their two cents in. I can’t find the passion to hop on stream and play Warzone. I think I’ll be more miserable than happy… sadge — Aydan (@aydan) January 18, 2022 Pro player Aydan, who has taken a break from the BR, claims that he can’t find the passion to stream the game as it would make him “miserable.” The good news for Aydan and Warzone fans is that Raven Software are committed to fixing the game. They informed the community that Season 2 would be delayed as they work to address these issues and try to restore the game’s integrity. So this could be a turn to help bring the viewers back to the game.
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Warzone Pacific S2 Battle Pass bug turns Operator into “Headless Horseman” – Dexerto
Warzone Pacific S2 Battle Pass bug turns Operator into “Headless Horseman” Activision / PixabayWarzone Pacific’s Season 2 patch fixed many of the game’s issues, but players are confused by a new bug it’s created. The Battle Pass “Bundled Up” Legendary skin is apparently turning Caldera into Sleepy Hollow. Warzone has a long, painful history with glitched Operator skins. Verdansk had a literally invisible paid skin, while Pacific brought about a Battle Pass Operator whose body was impossible to see at certain distances. The Pacific Season 2 patch was delayed by two weeks so that the devs could fix many of the game’s frustrating bugs and glitches. It’s here now and has improved a ton of problems, while balancing seemingly most of the weapons. Unfortunately, though, the new update isn’t without its own issues. As players are discovering, the “Bundled Up” Legendary skin (which is part of the Battle Pass Bundle) seems not to have a head… eerily similar to Washington Irving’s “The Legend of Sleepy Hollow.” Warzone Pacific Season 2 skin glitched into “Headless Horseman” As you can see in the clip from streamer LouiCM, the “Bundled Up” skin for Wade isn’t quite what one would expect from its thumbnail. When previewing the Operator, he simply has nothing above the neck. Unsurprisingly, players have quickly taken to calling this character the “Headless Horseman.” It’s a quality reference to the tale of Ichabod Crane and living proof that Warzone fans are cultured in the ways of literary work. As you can see in the picture above, Wade does indeed have a head atop his neck in the game. Fortunately, players are also reporting that the Sleepy Hollow version of his latest Legendary skin is only bugged in the menu. At the moment, we have not seen any footage of the Operator in-game so it is impossible to verify whether or not this glitch will be causing any trouble. Warzone Pacific Season 2 ‘headless’ bug fix on the way Just hours after the Season 2 patch arrived and players noticed this headless issue, Raven Software confirmed the team was already on it. The “missing heads” bug was under investigation for a brief period and it didn’t take long for the devs to find a solution. We have added two issues we are tracking to our Trello Board. Redeploy Balloons missing on the Tac Map: https://t.co/4K9d2YqDV9 Operators missing heads: https://t.co/72DhbcJfto We will provide updates as we have them. Thanks for your patience and happy Season Two day! 🥳 — Raven Software (@RavenSoftware) February 14, 2022 A fix is already scheduled, according to the latest update on the official Warzone Trello board. There’s no telling just yet when this fix may be rolled out, however. Though it shouldn’t be long until Wade has his head back on his shoulders in the menus.
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Warzone Pacific players are questioning size of Caldera map: “Where is everybody?” – Dexerto
Warzone Pacific players are questioning size of Caldera map: “Where is everybody?” ActivisionWarzone Pacific has arrived and Vanguard owners have received their first taste of the Caldera map, and the oversized locale has them desperate for a higher engagement rate. The new age of Warzone is here and many players are expressing their disappointment over the scale of the new map and a general lack of opportunities to fight other players. From the trenches of professional play to a more casual point of view, the collective experience has largely been one of worry more about the storm than other players and frustrations are starting to rise because of it. Warzone Pacific’s Caldera map is “too big” Warzone streamer Rated was one of the first players to give out direct feedback about the map. The former pro player was hesitant to criticize the current state of the game, but he did have a clear wish for its future: “Add 100 players & then I’ll judge the map. Right now I’m just playing a running simulator so I’ll hold my judgement.” Add 100 players & then I’ll judge the map Right now I’m just playing a running simulator so I’ll hold my judgement — Rhys Price (@Rated_COD) December 8, 2021 That opinion seemed to hold up across the competitive community, with fellow streamer Almxnd also having an increased player count on his wishlist for the game: “A couple of my initial thoughts from playing so far: Add more players per lobby (200+), buff default Bullet Velocity on all guns, buff Visual Recoil, be able to buy Loadouts off spawn.” A couple of my initial thoughts from playing so far. – Add more players per lobby. (200+) – Buff default Bullet Velocity on all guns. – Buff Visual Recoil. – Be able to buy Loadouts off spawn.— Ben (@Almxnd_) December 8, 2021 It’s not just the pros that are unhappy though. Even casual players are having a tough time with the slower pacing of Caldera. One user noted how the lack of activity on the map only exaggerates the feeling that everything is too big: “I’ve been playing Warzone all day and I feel like I’ve been in 10 gunfights total. Where is everybody? Are they hiding somewhere nice and cozy or are we in for a long year?” I’ve been playing Warzone all day and I feel like I’ve been in 10 gunfights total. Where is everybody? Are they hiding somewhere nice and cozy or are we in for a long year? — Placeholder (@Placeholder2442) December 9, 2021 While it’s possible that Raven Software could bump up the player count to get things rolling, there are major issues to address elsewhere in the game, so it could be a while before any significant changes are made.
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Warzone Pacific K/D leaderboard dominated by new Vanguard weapons – Dexerto
Warzone Pacific K/D leaderboard dominated by new Vanguard weapons ActivisionWarzone’s Pacific update brought 40 Vanguard weapons into the battle royale and a couple of them have already skyrocketed to the top of the K/D leaderboard. The Warzone community was excited to get their hands on the brand-new map and weapons as the game finally got shaken up on December 8. Even though the meta hasn’t shifted yet, people are starting to look for the next OTs 9 or EM2 in the Vanguard pool. Players made need to look no further for the perfect loadout as a couple of Vanguard guns are dominating the competition on Caldera. Vanguard weapons dominate Warzone Pacific K/D leaderboard With 40 new guns introduced to Warzone, players have been testing out different ones to figure out which can be the meta. It appears that there are three guns that could be finding their way into that and be leveled up as they rank in the top four on the K/D leaderboard. According to WZRanked at the time of writing this, the NZ-41 ranks as the highest K/D weapon with a 1.42. Right behind it is the PPSh-41 with a 1.39, and at fourth is the Automaton with a 1.24 K/D. In total six guns are in the top 10 for K/D but none of them are getting picked. While these weapons still rank quite low in popularity that could change soon as these are tearing up the island of Caldera. Nerfs to Cold War and Modern Warfare guns could mean that once people start to unlock attachments for the Vanguard ones, we see an influx of them running around Warzone. For now, if you’re looking to get an early jump on the future meta then this could be your chance to test out these guns and master them before others jump on the hype train.
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Warzone Pacific devs explain how buying loadouts will change in Caldera – Dexerto
Warzone Pacific devs explain how buying loadouts will change in Caldera ActivisionLoadouts are one of Call of Duty: Warzone’s most important gameplay elements. After flirting with changes in the Operation Flashback LTM, Warzone Pacific’s devs have addressed the changes being made to loadouts in Caldera. A crucial key to victory in Call of Duty’s battle royale is acquiring your loadout ASAP. Warzone victories come a lot easier if you have your favorite guns, attachments, and Perks. Raven Software has tinkered with them throughout various games modes, most recently the Operation Flashback LTM. Players were typically not grabbing their loadout until the second or third circle, and it changed the way players had to approach the game. There have been some concerns that Warzone Pacific may retain this philosophy, and one of the devs has now addressed the matter. CharlieINTEL shared news of some of the major changes coming to Warzone’s new Caldera map, one of which was to loadouts. The official patch notes said: “Another change involved Loadout Drop Markers – they can now only be purchased from Buy Stations after the Loadout Drop event occurs in a match, effectively shifting their usefulness from an immediate power spike to a more tactical choice in the mid to end game.” So the change isn’t as extreme as in Operation Flashback, but players will have to be mindful going forward. After some opposition from NICKMERCS who said the change was “an L for sure” and FaZe Swagg who commented that “That loadout stuff is wack,” Warzone Creative Director Tim Timmins reassured players. It will be available in Buy Stations at the end of the first circle. Operation: Flashback was just the test bed for the functionality that proved successful – but to your point, it needed to still be early enough in the gameplay loop to allow for improved strategy and planning. — Ted Timmins (@JustTeddii) December 1, 2021 Top streamers and players can sometimes grab the cash and whip out their loadout well before the first circle collapse is done. So this new change is certainly going to add a bit more spice to battle royale games in the new Caldera map.
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Warzone update 1.50 patch notes: Automaton nerf, anti-cheat update, more – Dexerto
Warzone update 1.50 patch notes: Automaton nerf, anti-cheat update, more ActivisionIn the latest Warzone update on December 15, there have been a number of bug fixes as well as an update on the Ricochet anti-cheat system and nerfs to some of the most popular weapons. Warzone Pacific dropped earlier in December with the new Caldera map, fully integrating Call of Duty: Vanguard into the popular battle royale hit. There have been a number of updates both big and small since then. They promised a fix and eventual removal of the bloom mechanic in the December 10 update, as well as numerous weapon balancing changes. Here are the full patch notes for the Warzone Pacific update on December 15 — which rolled out in two stages and include changes to ground loot and nerfs to popular meta guns like the Automaton, Cooper Carbine, BAR, and Top Break. Ricochet anti-cheat Stay tuned for an update from #TeamRICOCHET later today, December 15. – It’s also worth noting that, while not included in the patch notes, the kernel-level anti-cheat system reportedly rolled out in North America late in the night on December 14 and into December 15. BREAKING: RICOCHET Anti-Cheat is FULLY LIVE WORLDWIDE! Server side measures were already in place but tonight’s update to #Warzone made the kernel level driver available (and required to play on PC) worldwide! — ModernWarzone (@ModernWarzone) December 15, 2021 Bug Fixes Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them. – Fixed an issue allowing Players to duplicate Weapons. – Fixed an issue allowing Players to infil prematurely. – Fixed an issue causing Players to experience framerate drops if respawning with a Player Title and Calling Card Frame equipped. – Fixed an issue causing the Voice Chat output device setting to revert back to Default Communication Device. – Fixed an issue preventing Vanguard Seasonal Challenges from appearing and/or tracking properly. – Fixed an issue where EM2 (BOCW) Recoil was not being properly increased. – Fixed an issue causing the k98 Scout 10.0x Telescopic Optic to incorrectly increase Aim Down Sight Speeds. – Fixed an issue causing Players to unintentionally ADS-in and ADS-out. – Weapons General The Type 100 (VG) 8mm Nambu 20 Round Mags Attachment name has been updated to 8mm Nambu 30 Round Mags. – Weapon Adjustments Assault Rifle Assault Rifle Hotel (VG — Automaton) Recoil increased – – Light Machine Gun Light Machine Gun Charlie (VG — Bren) Neck Damage Multiplier decreased to 1.4, down from 1.5 – – Attachments Attachment Adjustments Magazine Assault Rifle Hotel (VG) 6.5mm Sakura 75 Round Drums Move Speed decreased by 2% – ADS Move Speed decreased by 3% – – 8mm Klauser Rifle 50 Round Mags Move Speed increased by 2% – ADS Move Speed increased by 2% – – – 6.5mm Sakura 75 Round Drums – Warzone December 15 patch notes: Part 2 Gameplay Weapons that spawn across Caldera have been adjusted for the following… Ground loot – Supply Box loot – Contract rewards – – Bug Fixes Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them. – Fixed an issue causing placeholder images to appear in various Store Bundle previews and/or purchases. – Fixed an issue causing placeholder text to appear on the Social menu. – Fixed an issue with the Marksman Rifle Charlie (MW) where the Focus Gun Perk would drastically increase Flinch Resistance. – Fixed an issue where the Type 99 (VG) could down players in one hit to the Upper Torso. – Fixed an issue causing the PPSh-41 (VG) and Owen Gun (VG) to deal more damage than intended. – Weapons As many of the changes below pertain to Recoil, we felt it was necessary to clarify the language used: Recoil pattern has changed – – Amount of randomness in the Recoil pattern – – or Magnitude has changed – – Assault Rifle Assault Rifle Alpha (VG) Recoil adjusted – – Assault Rifle Charlie (VG) Recoil increase – – Assault Rifle Hotel (VG) Recoil greatly increased – – Cooper Carbine (VG) Maximum Damage Range decreased to 1200, down from 1350 – Neck Damage Multiplier decreased to 1.2, down from 1.3 – Lower Torso Damage Multiplier decreased to 1, down from 1.1 – Recoil increased slightly – – Volkssturmgewehr (VG) Neck Damage Multiplier decreased to 1.2, down from 1.5 – Lower Torso Multiplier decreased to 1, down from 1.1 – ADS Speed decreased by 19% – – Handgun Klauser (VG) Neck Damage Multiplier decreased to 1.2, down from 1.5 – – Machine Pistol (VG) Maximum Damage Range decreased to 215 units, down from 225 – Second Damage Range decreased to 450 units, down from 600 – – RATT (VG) Neck Damage Multiplier decreased to 1.2, down from 1.5 – – Top Break (VG) Neck Damage Multiplier decreased to 1.2, down from 1.5 – – Light Machine Gun MG 82 (BOCW) Recoil Deviation increased – – MG42 (BOCW) ADS Speed decreased by 9% – Recoil increased – – Marksman Rifle G-43 (VG) Recoil adjusted – – Marksman Rifle Charlie (MW) Flinch Resistance increased by 19% – – Shotgun Combat Shotgun (VG) Maximum Damage Range decreased to 140 units, down from 150 – Second Damage Range decreased to 220 units, down from 240 – – Einhorn Revolving (VG) Maximum Damage Range increased to 160 units, up from 140 – Second Damage Range decreased to 220 units, down from 230 – – Gracey Auto (VG) Second Damage amount decreased to 20, down from 22 – Third Damage amount decreased to 14, down from 18 – Maximum Damage Range decreased to 140 units, down from 160 – Second Damage Range decreased to 300 units, down from 325 – – Sniper Rifle 3-Line Rifle (VG) Maximum Damage increased to 95, up from 92 – Minimum Damage increased to 78, up from 75 – Neck Damage Multiplier decreased to 1.5, down from 2 – Lower Torso Damage Multiplier decreased to 1.06, down from 1.1 – Upper Extremities Damage Multipliers decreased to 1, down from 1.1 – ADS Speed increased by 16.6% – – Gorenko Anti-Tank Rifle (VG) Minimum Damage decreased to 102, down from 108 – Minimum Damage Range increased to 4096 units, up from 2048 – Neck Damage Multiplier decreased to 1.8, down from 2 – Bullet Velocity increased by 22% – – Kar98k (VG) Flinch Resistance increased by 19% – – Swiss K31 (BOCW) Flinch Resistance increased by 19% – – Type 99 (VG) Maximum Damage increased to 96, up from 92 – Minimum Damage increased to 82, up from 75 – Neck Damage Multiplier decreased to 1.7, down from 2 – – Submachine Gun Owen Gun (VG) Recoil adjusted – – PPSh-41 (VG) Recoil adjusted – – Sten (VG) Recoil adjusted – ADS Move Speed decreased by 10% – – Submachine Gun Charlie (VG) Recoil adjusted – – M1912 (VG) Recoil adjusted – Move Speed decreased by 1.25% – ADS Move Speed decreased by 4% – – Ammunition Top Break (VG) M15 Shot Shell Maximum Damage decreased to 18, down from 25 – Second Damage amount decreased to 14, down from 15 – Maximum Damage Range decreased to 180, down from 197 – Second Damage Range decreased to 278, down from 315 – – – M15 Shot Shell – Gun Perk Steady Firing Move Speed Multiplier decreased to 4%, down from 5.5% – ADS Firing Move Speed Multiplier decreased to 3.5%, down from 4% – – Magazine 3-Line Rifle (VG) 7.62x54mmR 5 Round Fast Mags Magazine Capacity increased to 5, up from 3 – – – 7.62x54mmR 5 Round Fast Mags – Kar98k (VG) 8mm Klauser 5 Round Fast Mags Magazine Capacity increased to 5, up from 3 – – – 8mm Klauser 5 Round Fast Mags –
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Warzone Pacific could finally fix broken rock climbing with new Caldera map – Dexerto
Warzone Pacific could finally fix broken rock climbing with new Caldera map ActivisionThe impossible act of climbing rocks in Warzone could be a thing of the past in Caldera, with the Warzone Pacific & Vanguard Season One trailer hinting at a possibly ground-breaking change for the game. If you’ve ever played Warzone, then it’s likely you’ve had at least one run-in with Verdansk’s frustrating rocks. The awkward, jagged rocks that are impossible to climb and can cause you to become trapped in the gas. We’ve all been there. Gamers have been crying out for the longest time for a change to be made to them. Whilst it appears that Verdansk will never get to see that change, Caldera just might. The Warzone Pacific & Vanguard Season One trailer has shown off the map, its POIs, and hopefully the ability to rock climb. During the Season One trailer, there comes a point in it where the narrator says: “Survey the land from above by climbing natural rock formations.” Of course, rocks have been a huge source of frustration for players, with the ability (or lack thereof) to climb them often leaving players confused as to where they can and can’t climb. One player who found this a significant moment of interest was JGOD, who initially took a second or so to process what was just said. “Natural…OH, they said you can climb rocks?!” The change of tone felt like one of excitement and hopefulness as he’s been an advocate of changes to the rocks. Anyone else notice this in the Warzone Pacific Trailer, or just me? pic.twitter.com/pBxfvouHNx — James – JGOD (@JGODYT) November 30, 2021 One commenter said: “I’m not holding my breath. I still get PTSD from being stuck in Quarry and zone pulls north.” It would make sense for players to finally be able to climb rocks and would go with other new gameplay changes such as loadout drop alterations and nerfs to Dead Silence and Stun Grenades. There’s been no official comment from Raven regarding the rocks as yet. They’ve also not been mentioned in the official patch notes for Warzone Pacific Season 1. Unless something is announced, then we’ll have to wait until Caldera’s December 9 release date to see if rocks are now indeed climbable.
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Warzone Pacific Caldera images reveal major changes ahead of launch – Dexerto
Warzone Pacific Caldera images reveal major changes ahead of launch ActivisionWarzone’s highly-anticipated new Pacific map, named Caldera, appears to have undergone some major changes ahead of its arrival in the Call of Duty battle royale on December 9. It has been a long time since Warzone’s transition to a Pacific arena was announced. While players are still dropping into Verdansk, Caldera is rapidly approaching – a new Pacific environment that will incorporate a host of new content and new POIs. Naturally, with such big changes on the horizon, players have been keen to get early glimpses of the Caldera map so they know what to expect when it goes live on December 8 for those with Vanguard, and December 9 for those who don’t own the latest annual title. However, early signs suggest Caldera has undergone some pretty major changes ahead of its release. The majority of our early looks at Caldera came in the Warzone event, Secrets of the Pacific. It showed a map significantly larger than Verdansk with plenty of rivers flowing inland and offering diverse gameplay. More recent glimpses of Caldera, though, show a map reduced in size and without the aforementioned water sources flowing inland. There appears to be a fair bit of land in the northwest that has been removed, as well as some of its coastlines tidied up and cropped. The changes were clocked by ModernWarzone on Twitter, who wrote that the “final version of Caldera is quite different from this one seen in the Secrets of the Pacific,” which indicates some drastic changes during the map’s design process. Looks like the final version of Caldera is quite different from this one seen in the Secrets of the Pacific #Warzone event. 👀🤔 Previous leaks from @VGC_News stated the island was larger than Verdansk. Seems like these were true and the island was reduced in size over time. pic.twitter.com/X7wn2At4N5 — ModernWarzone (@ModernWarzone) November 25, 2021 The apparent reduction in size probably won’t panic players, with many excited for a new map regardless of its comparable size to Verdansk. There will still be a plethora of new POIs to explore, including the intriguingly named Phosphor Mines and Ancient Structures. Barring any further delays, Caldera will drop on December 8 and 9. Until then, enjoy the final days of Verdansk.
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Warzone Owen Gun loadout set to take over the meta with “absurd” TTK – Dexerto
Warzone Owen Gun loadout set to take over the meta with “absurd” TTK ActivisionCall of Duty: Warzone YouTuber IceManIsaac has got an Owen Gun loadout that moves slightly away from the conventional attachments but still absolutely fries enemies at close-range. Throughout the lifespan of CoD: Warzone, SMGs have always held a pretty powerful spot in the battle royale’s meta, given that they can destroy enemies at close-range. With the launch of CoD: Vanguard, the powerful side-arms have once again started dominating, especially when it comes to the likes of the MP-40, PPSh, and the Welgun. Though, the Owen Gun is a pretty stellar choice as well, even if it’s not as popular. The Owen Gun has always been on the peripheral when it comes to the meta – sitting just outside the top 10 when it comes to pick rates. Though, that could all change thanks to a new build. NRG’s IceManIsaac highlighted the SMG in his March 7 video after he got absolutely destroyed by an opponent in a close-range encounter. The Warzone star noted that he got lit up in around a third of a second, which blew him away as it is an “absurd” time-to-kill. What’s interesting about the build that YouTuber highlights is that it goes away from some of the more popular attachment choices. Of course, there are spots for the Recoil Booster, Removed Stock, and 72-round Gorenko mags, but the underused Polymer Grip and Saturn 1.35x lens get some love here. All in all, Isaac notes that the Owen Gun is becoming increasingly popular as a tournament weapon for Warzone players, with the likes of himself and Aydan now swearing by the setup. IceManIsaac’s best Owen Gun Warzone loadout Muzzle: Recoil Booster – Barrel: Hockenson 142mm Rapid – Optic: Saturn 1.35x lens – Underbarrel: Mark VI Skeletal – Stock: Removed Stock – Magazine: Gorenko 72-round drum – Ammunition: Hollow Point – Rear Grip: Polymer Grip – Perk 1: Acrobatic – Perk 2: – With more and more big-name players running the SMG, it will likely see an even bigger uptick when it comes to pick rate. As per WZRanked stats, the Owen Gun currently sits 15th in terms of primary weapon popularity, and has never peaked higher than 11th. Though, suspect that changes before long with just how lethal it is.
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Warzone & Overwatch crossover: New CoD Blueprint inspired by Wrecking Ball – Dexerto
Warzone & Overwatch crossover: New CoD Blueprint inspired by Wrecking Ball Activision/BlizzardCall of Duty and Overwatch seem to be finally crossing over in the form of a new Warzone weapon blueprint that contains many references to the tank hero Wrecking Ball. Activision-Blizzard rarely crossover outside of their own games. While many Overwatch skins are inspired by WoW, Diablo and StarCraft, none reference Activision’s flagship shooter Call of Duty. By the same token, while CoD has crossed over with many movie properties such as Rambo and even Donnie Darko, they haven’t done anything related to Overwatch. That is, until now. As fans of both games have realized, a MG42 weapon blueprint dubbed ‘Wrecking Ball’ looks like it’s greatly inspired by the Overwatch hero of the same name. CoD Warzone and Overwatch crossover Posted by Redditor House_of_Vines, the new weapon blueprint ‘Wrecking Ball’ contains quite a few references to Overwatch’s hamster hero and the design of his mech. The word ‘HAM’ is found on both his mech and the gun, along with the number ‘8’ on the drum which is a reference to the hero’s original designation of Specimen 8. Considering the colors, symbols, and names, fans were easily able to put together that the two are connected. “The crossover I never knew I needed,” one pleasantly surprised player wrote. While the crossover between the two franchises is certainly unexpected, it does beg an interesting question: will we see more tie-ins with the two games? We’ll to wait and see what the future holds.
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Warzone Origin 12 loadout makes underrated shotgun “overpowered” – Dexerto
Warzone Origin 12 loadout makes underrated shotgun “overpowered” Infinity WardThe Origin-12 shotgun is starting to rise in popularity in Warzone, and Call of Duty YouTuber Jack ‘jackfrags’ Mason revealed a new loadout for the weapon, which can shred through enemies at close range. Since the launch of Warzone on March 10, shotguns have been completely avoided by most. This is because their overall versatility is poor compared to weapons in other classes, namely SMGs. However, the Origin 12 shotgun is now making a rise in Warzone. Popular content creator jackfrags has shared a custom loadout build that can compete with some of the top weapons in the game. Jackfrags’ Origin 12 Warzone loadout Choke – FORGE TAC Impaler – 5mW Laser – No Stock – 12 Round Mags – This loadout is designed for quickly dishing out damage in close-range gunfights. The FORGE TAC Impaler barrel and Muzzle Choke will significantly improve damage range, while also tightening the spread of pellets. This allows you to deal massive burst damage up close if you can hit your shots. Having ‘No Stock’ and a 5mW Laser on the Origin 12 will negate the movement speed nerfs that some of the former attachments come along with. This will allow you to quickly strafe in tight spaces while remaining accurate. Finally, the 12 Round Mags are a must-have for this semi-auto shotgun and its default high fire rate, as they can help you chain a few kills together without constantly needing to reload. “I’m not joking but the Origin 12 is my new favorite gun in the game” jackfrags explained in his July 28 video, before revealing his “overpowered” loadout. “This is my build, I think it works great up close.” The sudden rise of the Origin 12 in recent days even caused some suspicion, with some Warzone players questioning if Infinity Ward had stealth buffed the weapon without them knowing. However, while this does not seem to be the case, more and more players are starting to equip the shotgun, alongside a long-range weapon, to help clear out areas like Downtown Verdansk.
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Warzone Operators parachute at different speeds: How to land faster – Dexerto
Warzone Operators parachute at different speeds: How to land faster ActivisionParachuting, or ‘dropping in,’ can have a big bearing on how quickly you can grab loot in CoD Warzone. This is why it’s surprising to find that different operators actually move at varying speeds, and we know some of the best ones. We’ve all had it happen to us before. You’re in a desperate race with an enemy player to reach a gun, you both think you’ve got it, and before you know it you’re lying on the floor waiting for your trip to the Gulag. Not only that, but we’ve all identified a contract or our favorite spot we want to land on, but the pesky plane is flying a bit too far away. You try flying sideways and still can’t make it, and even if you do, it takes forever. Well, one Warzone player may have discovered why some players get different experiences with parachuting in Call of Duty: Warzone. Different parachute speeds for different Warzone operators? Thanks to some digging done by Reddit user hn6, we’ve learned that inconsistencies in Warzone Pacific’s parachuting is no coincidence and certainly isn’t paranoia. They explained: “If you are traveling forward at 6.6 [speed] then your operator is using the new mechanic and is working as intended. If you are traveling forward at 10.4 then your operator is using the old mechanic and you would need to do the side glide at 6.7 to go the same distance.” For a long time in the Verdansk days, it was well-known that flying sideways could make you fly faster, but the new mechanic has aimed to curb that. Best Warzone operators to land faster Although they haven’t done extensive testing on more operators, hn6 was able to work out some of the operators who are using the old and new flying mechanics. Old mechanic (10.4 speed) ROZE – NIKOLAI – NAGA – WEAVER – WRAITH – New mechanic (6.6 speed) STONE – SIMS – GOLEM – GRINCH – KRUEGER – MIL-SIM – MINOTAUR – There are tons of operators to use in Warzone, so if you find that your favorite operator feels a bit slow or isn’t flying like some of your other operators, this is why. It remains to be seen if this is a deliberate tactic enforced by Raven Software, but whether or not they respond could be interesting. It might make you think twice about who you select pre-game!
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Warzone operator skin that costs $10 is now impossible to unlock with Verdansk removed – Dexerto
Warzone operator skin that costs $10 is now impossible to unlock with Verdansk removed ActivisionWarzone players have been left confused after spotting an Operator challenge requiring them to play on Verdansk, even though the map has been out of commission since last year. Although they have been known to cause issues, Warzone’s Operators are part of the reason that players keep returning to the game. While most can be earned immediately, each new season also comes with fresh characters and skins to unlock on the Battle Pass. If you’re extra dedicated, you can also buy Operator bundles from the store, which come with special challenges to unlock fancy outfits. But players have noticed that one particular skin is now impossible to earn, as it asks them to complete an objective on the now-defunct Verdansk map. Reddit user segaboy16 raised the issue, saying they had recently bought the Ronin Operator bundle from the store. It first launched during the Modern Warfare era of Warzone but is still available to purchase for 2400 CoD Points. One of the objectives required to unlock the Honjo skin for the Operator tasks players with using spray paint on a building in Downtown. However, this area was part of Verdansk, the original Warzone map which was replaced by Caldera back in December 2021. Since the challenge specifically states “in Warzone,” the player can’t even make use of Ground War to complete the task. So, despite the fact the Operator bundle is still listed, this skin is currently impossible to unlock, gating off this particular piece of content. Given that players have to spend their hard-earned cash on the Operator, it seems like a major issue to not update the associated challenges. Other Redditors responded, sympathizing with the player and calling for the developers to change the challenge. “Lmfao what an oversight,” said one reply. “They still haven’t fixed this issue? Hilarious,” said another. The problematic challenge could easily be fixed, by simply asking players to spray a landmark in a specific location on Caldera, rather than Verdansk. It’s hard to see how this would cause any further issues, other than letting players earn the cosmetic they want. Raven has yet to make it clear whether or not this was a mistake or a deliberate move to direct players towards the newer Operators. For now, at least, anyone who purchases the Ronin bundle won’t be getting quite as much bang for their buck as they expected.
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Warzone Operation Flashback patch notes: Fire shotguns, DMRs, Specialist & more – Dexerto
Warzone Operation Flashback patch notes: Fire shotguns, DMRs, Specialist & more ActivisionCall of Duty: Warzone’s last hoorah is upon us, as Operation Flashback gets underway on November 18. Here are the full patch notes for the event, including Dragon’s Breath shotguns, DMRs, and Specialist Tokens galore. After 600-plus days in Verdansk, Warzone will be heading to the Pacific, Caldera map in early December. To celebrate the game with one last set of fireworks, the devs are, fittingly, bringing back tons of firepower alongside practically everything from Warzone’s past. Remember when Verdansk was dominated by DMRs and Dragon’s Breath R9-0 “Doof Doofs”? Remember the days of Specialist Tokens in the Nakatomi Plaza vault and Buy Station Bombardments? Literally everything you may have loved or hated from Warzone’s Verdansk era is coming back before Vanguard’s Pacific integration. Unfortunately, they haven’t answered prayers for an FN SCAR buff — but there’s more than enough to distract from that. Warzone Operation Flashback: Ground loot changes & events Verdansk’s soldiers keep their boots on the ground, so it’s important to know what loot is on the ground. In Operation Flashback, that loot is supposed to include “double-barreled Dragon’s Breath shotguns, semi-auto do-it-all marksman rifles, [and] akimbo weapons galore.” If that sounds like a hostile trip down memory lane, just wait until you hear about the in-game events that are returning… Ground Fall satellite crashes, Juggernaut drops, and a brand-new weapons drop are among this celebration’s randomized events. Warzone Operation Flashback: Buy Station changes The Buy Station is also being changed in major ways for Operation Flashback. As explained in Call of Duty’s blog, the new purchasing options include some spicy additions. Here’s the full list: Self-Revive Kit – Armor Plate Bundle – Armor Box – Recon Drone – Munitions Box – Sentry Gun – Loadout Drop Marker – Bombardment – Armored Truck – But there’s a lot to dive into with Operation Flashback, so you can read through the entire patch notes if you want to be as prepared as possible. Call of Duty: Warzone Operation Flashback full patch notes
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Warzone on mobile confirmed by new Activision job listing – Dexerto
Warzone on mobile confirmed by new Activision job listing Activision[jwplayer w1xjgzzu] Activision plan on releasing Call of Duty: Warzone on mobile after a job listing revealing as much surfaced on the company’s website. There’s no doubt that Warzone has been one of Call of Duty’s biggest successes to date; since its release in March, it’s captivated the online gaming community and become a clear focal point for Activision and the developers. Now, it seems that the popular battle royale could be making its way to mobile platforms. A job listing for “Executive Producer, Features” was spotted on Activision’s website on September 15 under “WZM,” which is an acronym of Warzone Mobile. The listing is clearly for something mobile-related since both the “reporting to” and “department” sections include mobile and the “mission” mentions a “new AAA mobile FPS in the Call of Duty franchise.” But what really gives it away is the list of responsibilities that the new hire will have to face, which includes “harvest, adapt and deliver the essential features from Warzone console and PC into their best mobile instantiation.” The term Warzone Mobile is even explicitly stated further down the list: “Serve as primary point of contact on Warzone Mobile leadership team for clarity and decisions on user-facing features, UX, and overall quality.” This job listing leaves no doubt that Activision want to make their prized BR title available on-the-go and have already began planning to do so. Maybe the most confusing part about all of this is that the series already has a mobile battle royale game – the one that’s available as part of the Call of Duty: Mobile app. It’s also free to play and has experienced massive success since releasing back in October of 2019. However, this new project appears to be totally separate, which means that, if Warzone Mobile becomes a thing, CoD may end up having two mobile BR games active at the same time. Read More: When is Modern Warfare & Warzone Season 6? – Of course, this job listing doesn’t absolutely set in stone that WZM is 100% coming, since Activision can scrap it any time, but it makes sense that they’d want to capitalize on the game’s success and make it more widely available. Furthermore, it opens up the opportunity for the publishers to further try to emulate the success that Epic Games reached with Fortnite at the game’s peak. The release of Fortnite Mobile with cross-platform support allowed handheld users to play with and against those on PC and console, which had never been done before and further cemented the BR’s legacy as an all-time great. We’ll just have to wait and see what becomes of Activision’s new venture, and whether or not it’ll replicate that triumph.
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Warzone October 6 patch notes: Armaguerra 43 nerf, bug fixes, more – Dexerto
Warzone October 6 patch notes: Armaguerra 43 nerf, bug fixes, more Activision BlizzardDeveloper Raven Software released patch notes for Warzone’s October 6 patch, which included a few notable weapon nerfs and bug fixes. Recently Activision confirmed that Warzone Season 5 Reloaded will be the last season before Warzone 2 is released. However, that doesn’t mean that Activision and developer Raven Software have stopped updating Warzone, as evidenced by a new update released on October 6, 2022. Though brief, Raven Software released official patch notes for this new update, which included a handful of notable weapon nerfs as well as some general bug fixes. Warzone October 6 patch notes As for weapon changes, four total weapons were nerfed through the October 6 Warzone update. First, the UGM-8 Assault Rifle from COD Vanguard was nerfed, with its minimum damage being decreased from 22 to 21. Next, the Lienna 57 LMG from COD Vanguard was nerfed. Specifically, its upper torso damage multiplier was decreased to 1.0 from 1.05 and its minimum damage was decreased from 27 down to 24. Only one Sniper Rifle was nerfed as well, with the Gorenko Anti-Tank Rifle’s bullet velocity getting decreased from 980 to 900. Finally, the Armaguerra 43 Submachine Gun had its minimum damage decreased from 23 to 21. Additionally, the patch introduced several bug fixes involving Loadout and Camo issues. The full Warzone October 6, 2022 patch notes can be found below: BUG FIXES Fixed an issue causing the BP50 (VG) Completionist Camo Challenges to not appear. – Fixed an issue causing the Zombies Camo tab to not appear for the BP50 (VG). – Fixed an issue causing Loadouts to fall through the ground near Peak. – Fixed an issue causing Loadouts to be launched into the air when shot with a Rocket – Launcher. – Fixed an issue causing some Weapon Rarities to be incorrect. – WEAPONS » Assault Rifles « UGM-8 (VG) Min Damage decreased to 21, down from 22 – » Light Machine Guns « Lienna 57 (VG) Upper Torso Damage Multiplier Decreased to 1.0, down from 1.05 – Min Damage Decreased to 24, down from 27 – » Sniper Rifles « Gorenko Anti-Tank Rifle (VG) Bullet Velocity decreased to 900, down from 980 – » Submachine Guns « Armaguerra 43 (VG) Min Damage decreased to 21, down from 23 –
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Warzone October 18 update patch notes Grav buff, Iron Trials customs, more – Dexerto
Warzone October 18 update patch notes Grav buff, Iron Trials customs, more ActivisionThe latest Warzone update arrived on October 18, buffing the Grav Assault Rifle, bringing the popular Iron Trials mode to private matches, and fixing up more than a dozen pesky bugs. Just hours before Warzone’s most frightening event of the year kicks off, Raven Software deployed a surprise update on October 18. Although it’s not the most sizable patch we’ve ever seen, a few key changes and new additions were introduced. The immensely popular Iron Trials game mode returned with Warzone’s Season 6 update. Now, players can drop into the hardcore variant in their own private matches. Moreover, devs listened to community feedback and quickly buffed the Grav Assault Rifle. Here’s everything you need to know about the October 18 Warzone update. Grav buffed in new Warzone update Among the huge pile of new content in the Warzone Season 6 update, the Grav Assault Rifle was introduced through the latest Battle Pass. While it was an early unlock, players quickly moved on from the new AR, claiming it was all but “unusable.” Just a few days into the new season, however, and the devs have sought to quickly turn things around for the Grav. The October 18 Warzone patch tweaked one weapon and one weapon alone. The Grav was hit with a slight buff as recoil has now been minimized. There’s no telling just yet if this will be enough to bump the AR up the rankings, but it’s sure to be a welcome adjustment nonetheless. Iron Trials customs enabled in latest Warzone patch Also included in the Warzone Season 6 patch was the return of Iron Trials. This playlist ramps up the difficulty in Warzone, tweaking everything from TTK to prices in Buy Stations. It rapidly became a popular fixture in Warzone and now, players can host their very own instances. Through the Private Match feature, players can host Solos, Duos, Trios, or Quads customs in the Iron Trials variant. It’s worth noting, however, that these custom lobbies will be limited to 132 players for the time being. Raven Software has every intention of “increasing this limit” to the standard 150 players “at a later date.” Warzone October 18 update full patch notes General Iron Trials ‘84 game mode enabled for Private Matches This includes versions for all Squad sizes (Solos, Duos, Trios, Quads) – All versions of this mode are currently limited to 132 Players – – Weapon Adjustments Assault Rifles Grav (BOCW) Recoil decreased – – Bug Fixes Fixed an issue causing Contracts to not appear highlighted when pinged on the Tac Map. – Fixed an issue causing Contracts to not spawn in the Clash game mode. – Fixed an issue causing Players to earn an incorrect amount of XP in the Clash game mode. – Fixed an issue causing some Players to be removed from matches by being incorrectly recognized as AFK. – Fixed an issue causing the .410 Ironhide (BOCW) to not unlock as intended when reaching Tier 15 in the Season Six Battle Pass. – Fixed an issue causing the “Start Looking For Party” option to kick Players back to the main menu. – Fixed an issue causing the Tracer Pack: Fuze Operator Bundle Mission to not progress. – Fixed an issue causing XP gain for Vanguard Weapons to display incorrectly. – Fixed an issue where a Player’s name would appear misaligned in the end-of-match Exfil cinematic. – Fixed an issue where the Sai (BOCW) Unlock Challenge incorrectly referenced Challenges from a past event. – Fixed an issue with the Krig 6 (BOCW) that would cause the camera to become misaligned when firing the Weapon. – Fixed several issues on Rebirth Island allowing Players to access out-of-bounds areas. – Fixed several issues related to unlocking content when purchasing the new Tracer Pack: Gilded Agent Bundle. – Fixed various UI issues while browsing with the Battle Pass menu. –
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Warzone October 11 update patch notes: Lockwood 300 & Lachmann Sub nerfs, more – Dexerto
Warzone October 11 update patch notes: Lockwood 300 & Lachmann Sub nerfs, more ActivisionAfter dominating Season 6, the Warzone devs finally released an update that nerfs the Lockwood 300, Lachmann Sub, and more. Call of Duty Next provided fans with a first look at Modern Warfare 3 and the next iteration of Warzone. In December, Season 1 of MW3 introduces a brand new battle royale experience, and Urzikstan will replace Al Mazrah as the primary map. Community members instantly fell in love with the new environment and overhauled movement mechanics. But fans still have a few months to wait, so for now, players can look forward to Warzone’s Haunting event that starts on October 17. And as players return to Al Mazrah after playing the MW3 beta over the weekend, Raven Software surprised fans with an extensive weapon balancing update. Season 6 meta weapons finally nerfed in latest Warzone update Season 6 adds a new attachment to the Lockwood 300, which made the weapon “completely broken.” The Maelstorm Dual Trigger changes the Lockwood 300 shotgun into a dual-shot weapon, increasing damage and reload quickness at the cost of damage range, magazine capacity, and recoil control. The attachment also extended the shotgun’s one-shot kill range to around 10.5 meters while aiming down sight and 4.25 meters while hip firing. Meanwhile, the seasonal update also introduced the TR-76 Geist. Similar to new weapons in the past, The AR rapidly ascended in popularity rankings thanks to being one of the most accurate rifles in the battle royale. And finally, the Lachmann Sub Was the second most popular weapon in Warzone Season 5, but somehow managed to dodge a nerf in Season 6. All three weapons finally see a nerf in the latest update. Warzone October 11 patch notes Here are the full Warzone October 11 patch notes. Weapon Balancing » Assault Rifles « Kastov 545 Mid Damage increased – – Kastov 762 Close Damage Range decreased – Mid Damage decreased – Neck Damage Multiplier increased – Upper Torso Damage Multiplier increased – – Kastov-74u Close Damage Range increased – Close-mid Damage Range increased – – Lachmann-556 Close Damage increased – Close-mid Damage increased – Head Damage Multiplier decreased – Neck Damage Multiplier increased – Upper Torso Damage Multiplier increased – – M13B Close Damage Range decreased – – TR-76 Geist Close Damage decreased – Neck Damage Multiplier decreased – Upper Torso Damage Multiplier decreased – – » Submachine Guns « ISO 9mm Far Damage decreased – – Lachmann Sub Close Damage decreased – Head Damage Multiplier increased – Neck Damage Multiplier increased – – Lachmann Shroud Burst-fire Neck Damage Multiplier decreased – Burst-fire Upper Torso Damage Multiplier decreased – – Minibak Close-mid Damage Range increased – – MX9 Close-mid Damage increased – Close-mid Damage Range decreased – Neck Damage Multiplier increased – – Lockwood 300 Maelstrom Dual Trigger Close Damage Range decreased – Close-mid Damage Range decreased – – – Maelstrom Dual Trigger – Warzone Ranked Play Closed a SR exploit (Alt+F4). We’ll continue to monitor Warzone Ranked Play to maintain integrity and stability. – – Adjustments Gaia (Operator Nova Skin) Added VFX to base skin that reflects the same level of visibility as BlackCell skin – Improved visibility compensation – Bug Fixes Fixed an issue that could kick Players back to the main menu when viewing some Finishing Moves selections – Fixed an issue that could display incorrect unlock criteria for some Finishing Moves – Fixed an issue where a random Spawn skin could be equipped in the Operators tab after the Player selects one of the Spawn skins in the Showcase tab – Fixed an issue where selected Operator Finishing Moves could become reset – Fixed an issue that could prevent Players from changing/customizing Operators in DMZ when using a controller – Fixed an issue where equipping a new Finishing Move does not replace a previously equipped Finishing Move in DMZ –
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Warzone players slam NVG Gulag’s poor visibility amid ongoing darkness issues – Dexerto
Warzone players slam NVG Gulag’s poor visibility amid ongoing darkness issues Activision BlizzardWarzone players call out the new NVG Gulag event’s terrible visibility, especially since darkness has been an issue in the Gulag for a while. The most recent mid-season update for Call of Duty: Warzone unleashed a brand-new public event, Night Vision Gulag. This “special occurrence” switches off all the lights in the Gulag, heightening the tension in an already tense environment. There’s just one problem, though, this particular version of the Gulag appears to be a bit too dark. But that much should hardly come as a surprise to some. After all, Warzone players have been asking developers to adjust the visibility since the Urzikstan map went live. Unfortunately, the requested changes didn’t arrive in time for the currently running Nigh Vision-themed event. Warzone players call out NVG Gulag for making things worse Reddit user Paulrevere1188 sarcastically captioned a gameplay clip with the following text, “NVG Gulag Has Great Visibility….” The video shows the player instantly getting gunned down at the start of a match due to poor visibility. Naturally, the Redditor asked, “Whose idea was this?” Responses to the thread indicate the original poster is not the only one having trouble seeing clearly in the new Call of Duty event. One Warzone player replied, “This is why we need an experimental playlist for Warzone, so we can catch dogsh** ideas like this before they make it into the rest of the game.” Another person questioned why the development team’s response to user complaints about bad lighting in the Gulag revolved around introducing NVG Gulag, which only exacerbates the issue. Someone else said Warzone devs must be “f***ing with us…” Meanwhile, others seem to think it’s a trend as the experience arguably gets worse as time goes on. “I am convinced we are living in the matrix… Every problem becomes exponentially worse over time,” reads one such comment. The hope is that a fix will eventually be deployed that tackles Warzone’s long-running visibility and lighting issues. For now, though, it doesn’t seem as if players are willing to hold their breaths while waiting for such an outcome.
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Warzone November 15 update fixes missing Buy Stations bug & loot problems – Dexerto
Warzone November 15 update fixes missing Buy Stations bug & loot problems ActivisionCall of Duty: Warzone’s November 15 update is a small, but helpful one. Tackling Buy Station, loot, and contract bugs — the new patch fixes a variety of the issues caused by the November 3 update. Right before CoD Vanguard launched on November 5, Warzone received a new patch that left the game in some disarray. The most obvious issue was a visual one, as players couldn’t understand why no Buy Stations appeared on the map. Eventually, Raven Software explained that this was a small bug and would be fixed. It took about a week and a half, but said fix is finally upon us (along with a couple others). In a new tweet, Raven explained that a November 15 Warzone patch is going live. Within the small update, three issues are fixed — two pertaining to spawns and one solving the absentee Buy Stations. Warzone Nov 15 patch fixes missing Buy Stations & loot, contract spawns 🛠️ We’ve deployed an update addressing the following issues in #Warzone: • Loot inconsistency in Verdansk. • Overabundance of Contract spawns. • Buy Station icons not appearing on the Tac Map.These issues are marked resolved on our Trello board: https://t.co/BhrkOLyvnm — Raven Software (@RavenSoftware) November 15, 2021 As Raven Software detail, the update tackles three issues: “Loot inconsistency in Verdansk. – Overabundance of Contract spawns. – Buy Station icons not appearing on the Tac Map.” – While none of these changes should impact gameplay mechanics or weapons, players will be likely to see them implemented. Being able to see Buy Stations should make dropping in a more comfortable experience, while having consistency with loot and contracts should make matches run smoother. With a few weeks until the Pacific, Caldera map launches, players aren’t expecting too many other patches in Verdansk. But if there are more bugs to fix, Raven will likely list them on their Trello board.
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Warzone players demand change for “ridiculous” in-game notifications – Dexerto
Warzone players demand change for “ridiculous” in-game notifications ActivisionAs Warzone has evolved, more and more alerts have been added to the game, and now in Season 5 players are questioning why the UI was never updated to fix one of the BR’s “most infuriating” problems. Anyone who has played Warzone will be familiar with the kinds of notifications and alerts that come across each player’s screen throughout the game. Whether it’s confirmation of picking up a bounty or other contract, or the announcement of a jailbreak event, there are more than a handful of cues that keep your team in the loop. While all of the individual pieces themselves might not be a problem, some players are arguing that being bombarded with these screen-blocking notices is a serious problem. Warzone players demand a fix This issue came under the microscope when a player shared a video of a notification that blocked their screen just as they got into a crucial gunfight. For the members of the community who can change their Field-of-View, this might not be such a problem, but as one commenter noted, it can be a real game-ruiner for those who are stuck on the default setting. “They have a ton of different ones that pop up in terrible spots – especially when running with 80 FOV,” they said. While having a wider area of vision in Warzone can certainly help, there are also other ways that the game keeps players alert to their surroundings, but not all of them are super helpful according to another player. “I complain about this all the time. I also love it when playing rebirth and the ‘ARMORED TRUCKS ARE INBOUND’ message vomits on the screen with the unnecessarily loud truck horns,” they said Some of the other problem alerts that fans pointed out are the Nebula V bomb alerts and the energetic guitar sounds that sometimes play when opening a box or interacting with other things on the map. It’s likely too late in Warzone’s lifespan for big changes to be made to the notification system, but with Warzone 2 on the way, there is still hope that Activision will bring more customization to the user experience eventually.
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First look at Warzone night map in ‘Haunting in Verdansk’ Season 6 event – Dexerto
First look at Warzone night map in ‘Haunting in Verdansk’ Season 6 event Activision[jwplayer TOm15V8S] Activision and Infinity Ward have announced that Call of Duty: Warzone will be getting a Halloween-themed ‘Haunting in Verdansk,’ the first seasonal event for the battle royale, and it appears to feature a night version of the BR map. Seasonal events have been around in the Call of Duty franchise for the past few years; once a holiday or season rolls around, generally speaking, a new event gets added to the game based around that time of the year, especially for Halloween, Christmas, the summertime, etc. Noticeably, however, both Modern Warfare and Warzone haven’t really featured any. While they did add the Games of Summer during Season 5, the lack of any real seasonal events has been quite apparent, especially when compared to recent years. That, however, seems to be changing. At the end of the Season 6 reveal trailer, on September 28, Activision and Infinity Ward announced the Haunting in Verdansk event for Warzone, which is set to bring some spooky content to BR. According to Activision, Haunting in Verdask is set to begin on October 20 and last until November 3, which is a little bit less than a month before Season 6 ends, if it follows the same pattern as previous seasons. In addition, the S6 roadmap mentions that the event will feature brand new limited-time modes (LTMs), although it doesn’t specifically mention what they are just yet. That being said, if past leaks are to be believed, a night map and a “Zombies Royale” mode will be making its way into the game at some point, with the trailer even giving a quick glimpse at the dark version of Verdansk. While not confirmed, all signs point to this Haunting in Verdansk event as being the most likely way that a night mode gets added to Warzone, seeing as how it not only fits the theme but would also allow for it to be separate from the default core playlists. Here’s another image from the trailer, which clearly shows the Warzone airplane flying over several players dropping down, all while a massive full moon stares menacingly through the clouded, night sky. Details on the Zombies Royale mode are scarce, however, leaked audio lines suggest that players will be forced to fight against the undead in some way. The zombies themselves will be immune to the gas that surrounds the map and there may even be Hellhounds that spawn in the surrounding areas. In addition, there’s also a slew of rewards set to be introduced during the event itself. Like the aforementioned modes, there’s little official confirmation on any specific items, except for a few, such as this outfit that’s clearly Jason Voorhees-inspired. Activision also showed this image in their Season 6 info post, featuring what appears to be a finisher move involving the use of a bat – all clearly Halloween-themed. Considering both the Zombies and the Halloween-theme, the leaked skin of Nikolai from Black Ops will almost certainly be included during this event, either for players to unlock or purchase as a bundle in the shop. On another note, there’s a creepy laugh featured at the end of the trailer, which is the exact same one used by Jigsaw within the Saw film franchise. Could this be a hint that John Kramer himself could be coming to the game? Before you immediately discount it, remember that horror icons Michael Myers and Predator appeared in Call of Duty: Ghosts…so you never know. Either way, we’ll surely know more about the event in the weeks to come, so make sure to follow us on Twitter @DexertoINTEL for all the latest info.
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Warzone next-gen update for PS5, Xbox Series X: Performance upgrades, rumors, more – Dexerto
Warzone next-gen update for PS5, Xbox Series X: Performance upgrades, rumors, more Activision / TreyarchConsole Warzone fans have been desperate to find out when Activision will eventually release their next-gen update for PS5 and Xbox Series X|S. When it does arrive, fans will hope to find FPS improvements, and possibly an FOV slider. With Warzone Pacific upon us, the CoD battle royale still doesn’t have a next-gen update for PS5 and Xbox Series. In fact, these systems still run the PS4 and Xbox One versions of the game. This means those playing on newer consoles still don’t have access to customizable options like a FOV slider, SSD, and higher HZ or FPS support – features that came to the next-gen versions of Vanguard. As you’d expect, this can put you at a significant disadvantage when playing crossplay against PC users. Contents Does Warzone’s next-gen update have a release date yet? There is no confirmed release date for the next-gen upgrade for Warzone yet. Amos Hodge, Raven’s Creative Director confirmed months ago that the studio has a “dedicated technology team” working on the updated versions, but they offered no concrete date. Some rumors spread that it would release with the original Warzone and Vanguard Season 5 update, but Activision quickly clarified that the ‘leaks’ were fake. Fans then turned their hopes to the long-awaited release of Warzone Pacific. But with the new Warzone chapter dropping on December 9, 2021, there is no more news on the next-gen upgrade. With so little information to go on, and no new leaks for some time, rumors are now circulating that a fully-fledged PS5 and Xbox Series version is still way off. A 2022 release is now the next best bet for fans and it’s highly likely that it will drop with the release of Warzone 2. The wait goes on for a release date, but what can we expect when it does release? What will be in Warzone’s next-gen update? We don’t have any official details on the Warzone next-gen update, but it has been speculated that a FOV slider, SSD loading, higher HZ support, and numerous graphics options could be part of the update. The most common request is of course the FOV slider, but on last-gen consoles, such a feature can have a negative impact of frame rates (FPS). With a higher FOV, more pixels need to be rendered, and this can significantly slow down the number of frames generated per second, therefore making for choppier gameplay. However, with the power of the graphics cards inside the latest, current-gen consoles, it would be much more realistic to increase FOV while maintaining strong frames per second. Console players have wanted more customization options when it comes to Warzone, but many of these options were made impossible due to the limited power of previous-gen consoles. The devs have previously said that: “they don’t want to further increase the skill gap” as “FOV slider benefits high skilled players mainly.” However, the added power from the Xbox Series and PS5 will likely make implementing these highly requested features possible. This is particularly important for console players looking to bridge the gap between their PC competitors. In the same vein as Fortnite, we also expect the PS5 version to make use of the Dualsense controller. Haptic feedback and adaptive triggers could make for the most immersive Warzone experience yet. We’ll be sure to update this article with further information as soon as we hear more. In the meantime, here is some more CoD Warzone content for you to check out: Best streamer loadouts | Most popular Warzone weapons| Best Assault Rifles | All Warzone bunker codes | Best Kar98k Warzone loadout | Best Stoner 63 Warzone loadout | Top 20 highest earning players
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Warzone’s new Rebirth Island Resurgence Supreme playlist explained – Dexerto
Warzone’s new Rebirth Island Resurgence Supreme playlist explained ActivisionWith the arrival of the Warzone Season 5 Reloaded update came a brand new Rebirth Island-specific playlist known as Resurgence Supreme. But how exactly does this new mode differ from normal Resurgence? Here’s everything you need to know. As Warzone Season 5 Reloaded rolled out on September 28, marking the final major update for the original Battle Royale ahead of Warzone 2, an explosive new playlist came into focus to round things out with a bang. Known as Resurgence Supreme, this limited time mode drops players into an action-packed round of competition on Rebirth Island. And while the popular map may be disappearing for a while, if recent leaks hold true, fans can get the most out of it while it’s still around thanks to this new playlist. So before you drop back in for the Season 5 Reloaded patch, be sure to brush up on all there is to know about Rebirth Island Resurgence Supreme. How does Rebirth Island Resurgence Supreme work? At its core, Resurgence Supreme intends to be a more competitive version of the standard Resurgence mode. The same respawn rules are still in effect, meaning there’s no Gulag and players can simply go again after a set amount of time, however, a few crucial changes ramp things up in this Supreme alternative. “The focus is on skill more than creating the best Loadout,” devs explained in a recent blog post. Thus, loot found throughout the map is all of epic quality of greater. You won’t struggle to find devastating weapon Blueprints and powerful equipment to keep you in the fight, thereby reducing the need for a custom class. Moreover, health is increased across the board to raise the overall Time To Kill (TTK) and give you better odds of surviving an attack. With more time to think and return fire, you should find a more competitive Rebirth than ever before. Last but not least, the respawn timer has been increased for this playlist, making deaths a little more meaningful than they were previously. Rebirth Island Resurgence Supreme is available in Solos, Duos, Trios, and Quads. Resurgence Trials Victory Calling Card Challenge If you’re checking out the new mode in Warzone Season 5 Reloaded, you may as well push to complete a unique challenge exclusive to the mode. The Resurgence Trials Victory Calling Card can be yours by winning a match with at least 15 kills to your name.
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Warzone needs to stop copying Fortnite events and find its own lane – Dexerto
Warzone needs to stop copying Fortnite events and find its own lane Activision, Warner Brothers, Epic GamesWarzone has tried a number of crossovers, with the Godzilla x King Kong event arriving as Activision’s latest attempt to merge pop culture with Call of Duty’s FPS thrills. Even with a few steps in the right direction, it’s time for Warzone to step aside in the wake of Fortnite’s astounding success. When Warzone dropped in March 2020 it was more than just a standard release, offering up a hub for players no matter where they are in the world. While this concept isn’t anything new, Warzone masterfully crafted an experience where the feeling of community was at the forefront. Having the signature gameplay excellence of Call of Duty underscoring the entire thing was a bonus. Naturally, games evolve and change, for better or worse. In the case of Warzone, it’s seen an unfortunate descent into uncertainty between the transition of Black Ops Cold War/Modern Warfare to Vanguard. To ease that movement into a new era, Activision unleashed a wave of crossovers that sought to capitalize on Battle Pass content and also use Warzone as a canvas for vibrant events. From the mixed results of the 80s action heroes to the aggressively average Vanguard “train” event, these crossovers never fully utilize Warzone’s mechanics or environment. It’s fun to roam across the battlefield as John McClane or John Rambo, but when their inclusion only extends to middling side quests and a half-baked attempt at recreating Nakatomi Plaza, it all feels a bit aimless. It isn’t just your average Warzone players that are unhappy with these crossovers either. Veteran streamers such as Dr Disrespect and TimTheTatMan have shown their displeasure with Activision’s approach to high-scale events. Operation Monarch is the latest crossover event to take place within Warzone, bringing the roaring might of Legendary’s ‘Monsterverse’ onto the bullet-riddled shores of Caldera. Kaiju icons Godzilla and King Kong are now causing havoc across Caldera, as players seek to harness their unrivaled powers and hopefully secure a massive dub in the process. There is certainly a Kaiju-sized amount of money behind this crossover, but has Activision finally planted its feet in the right direction? Operation Monarch is a start, but will Activision learn from it? When you bring two towering titans like Godzilla and King Kong into a game, Warzone or not, the rulebook for realism is instantly thrown out of the window. Thankfully, this is where Operation Monarch manages to succeed the most. With the tropical setting of Caldera ripe for these characters, the developers step back and let the game do the talking here. Gone is the exceedingly boring focus on goals like stopping a train or avoiding a zombie invasion. The aim is simple: shoot each titan enough to gain Monarch-themed XP and unlock an ultimate weapon to use their powers on other players. It’s far less convoluted than previous events and proves that sometimes less really is more. Operation Monarch is all about reveling in the potent cinematic legacy of its two main characters. Both titans stomp across land and sea, devastating anything and everything in their path. Their distinct sounds translate into the game well, as Godzilla’s chilling roar permeates the air with atomic fear. King Kong stares down the environment with a merciless gaze, smashing his chest as a beckoning call to all who dare challenge him. It’s impressive just how faithful these epic Kaiju are presented to the player, as their scale is exceptionally imposing. The thrill of riding a helicopter through their collective chaos reduced my squad to fits of adrenaline-filled laughter. Dr Disrespect may think the appeal here is for “9-year-old” children, but there is no harm in embracing the childlike wonder that Operation Monarch has underneath its surface. Operation Monarch is a far more enjoyable experience than previous crossovers, especially as it functions within the parameters of the game’s traditional battle royale mode. But despite Activision’s attempts to course correct here, there is still a feeling that they missed the bigger picture. Aside from the promotion of a film that is a year old at this point, it’s a shame that Operation Monarch doesn’t allow players to fully break the realms of realism by controlling the titans themselves. Using their abilities has its moments, but the concept of controlling them fully for a limited time could enhance the experience tenfold. Activision has shelled out the cash to bring them here, so it would only make sense to use these characters to their full potential. Now that is the Operation Monarch I’d be eager to explore. It’s missteps like this that allow Epic Games to remain the experts when it comes to blending existing IP into their rival title, Fortnite. Fortnite remains the real titan of crossovers It’s easy for players more enthralled in Warzone’s gritty aesthetic to dismiss Fortnite’s cartoonish appeal. I used to be of that mindset too, seeing Fortnite as a sweat simulator where opponents build skyscrapers, only to humiliate you with a headshot seconds later. But Fortnite’s magic formula has been concocted thanks to Epic Games’ precise finger on the pop culture pulse. When the universe of Star Wars appeared back as far back as Chapter 2: Season 1, it signaled a change in the guard for the typical idea of a battle royale. It wasn’t just a case of making fan-favorite characters available for purchase – it showed that a gigantic franchise can be seamlessly integrated into the game at large. The genius in Fortnite’s approach to crossovers is the ability to weave recognizable franchises into the lore itself. Fortnite’s island has seen a plethora of heroes and villains fight to rule with light and dark, with each battle featuring as part of Fortnite’s expansive story. It’s even better that you don’t necessarily have to follow the story, either. Somehow, Donald Mustard and the gang at Epic Games have made crossovers with Ariana Grande, Spider-Man, and Dwayne Johnson feel organic, without alienating players in the process. X-Men villain Galactus eating the entire Fortnite map too? Incredible. But what about the brilliant social experience that Warzone cultivated in March 2020? Fortnite has that in spades and then some. Micro-transactions are always going to be frowned upon in gaming, but the way I see it, Fortnite is essentially a digital toybox. While I’m swapping out John Wick for Black Widow, my friends are getting in on the fun with their own choices of skin. Warzone doesn’t have the same liberties when it comes to bending the rules of its lore and maybe it shouldn’t either. Bringing zombies into the Warzone canon of Modern Warfare and Black Ops Cold War feels out of place, but if Activision is willing to establish a separate universe from its mainline entries, then that’s where things could get interesting. With this kind of freedom, there is the opportunity for Warzone to truly get creative, rather than serving up a fraction of its potential. That’s why Fortnite’s events are exactly that: events. Epic Games are in the midst of their own Avengers: Endgame-style path currently, as heroes like Doctor Strange fend off ominous forces from demolishing the island once and for all. The forces in question are looming above the map at this moment in-game, as the sight of a Star Destroyer waits to strike. It sounds like pure nonsense to the uninitiated, but it’s Epic Games’ wholehearted embodiment of this bizarre charm that allows Fortnite to succeed where Warzone falters, at least in regards to crossovers. Warzone’s evolution isn’t doomed just yet The road ahead for Warzone isn’t coming to a dead-end anytime soon. Modern Warfare 2 is set to bring the release of Warzone 2 alongside it, which is poised to benefit from next-gen consoles more than ever. The release of Warzone 2 isn’t just a technological leap for the franchise, but it marks a crossroads for Activision too. Will they choose to incorporate blockbuster-sized events regularly or will they be more of a novelty? For Warzone, it’d be a wiser choice to focus all efforts on improving the core CoD experience that players have appreciated over the last decade. Modern Warfare 2 (2009) was a landmark not just for the franchise, but the FPS genre too. To this day, the glory days of late multiplayer sessions and 1v1 matches on Rust still ring true. With a bit of luck, lightning might just strike twice later this year. For now, Warzone should leave the crossovers to Fortnite.
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Warzone needs to remove Tac Sprint to finally perfect movement – Dexerto
Warzone needs to remove Tac Sprint to finally perfect movement ActivisionMovement is a key mechanic in Warzone that can separate the very best players from the absolute worst and has been a frequent point of contention for players over the years. One thing that very few players have asked for, though, but seems clear to me as a benefit to the game, is to remove Tactical Sprint from Warzone. Tac Sprint was first introduced to Call of Duty in 2019 with the release of Modern Warfare 2019, which saw many changes for the FPS franchise, including the launch of Warzone battle royale. Since then, it has been included in each mainline COD game (besides Black Ops Cold War) and has been a constant in Warzone, and many players enjoy it for traversing the maps more efficiently. The issue is, it really no longer serves the purpose that players want it for. In Verdansk, you could slide cancel to reset your Tac Sprint, essentially meaning it would never run out and you could run at max speed for as long as you liked. Slide canceling was removed in Warzone 2 and Modern Warfare 2, much to players’ frustrations, then added back for the MW3 integration, though it didn’t reset tac sprint, something that has annoyed players since. The big question, though, is why do we even need Tactical Sprint anymore? The mechanic seems almost pointless now without the ability to slide cancel to reset. The solution seems obvious, and, surprisingly, more players aren’t demanding it: Tactical Sprint should be removed and base sprint speeds should be buffed. Warzone players enjoy the speed they travel while Tac Sprinting, that much is obvious. Now, though, it’s incredibly frustrating waiting for Tac Sprint to regenerate to give you that speed boost again, so simply increasing sprint speed in the game makes way more sense than still having a mechanic that makes timings random and no longer serves any purpose. Whether this is something any Call of Duty devs would ever consider changing is unclear, but Raven Software may need to be brave and risk upsetting a small group of players for the greater good of the game.
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Warzone mythbusters prove whether it’s possible to draw in the game – Dexerto
Warzone mythbusters prove whether it’s possible to draw in the game ActivisionThe ultimate goal every time you drop into Verdansk is to see that Warzone Victory screen, having eliminated every opponent that comes your way… but what if there was no way to crown a winner? While most people play for the win every time, and make sure they’re always in situations to win gunfights and be the last man standing, sometimes that journey can get boring. For some players, the question has become what if nobody wins? Or, alternatively, what if more than one person wins? That’s exactly what these Warzone players set to find out — and it definitely returned some weird results. YouTube channel DefendTheHouse jumped into a custom lobby, with a group of players dedicated to finding out whether you can draw in Warzone. After depleting the lobby, the final two players managed to get themselves killed at the same time, then didn’t play their Gulag against each other, effectively leaving them with no winner. They tested it twice, and both times the victory was gifted to the same player, despite the score, kills, etc. all being dead on 0. It’s not clear how the game came to this decision, and the players weren’t entirely sure either. In the comments, some are arguing that since Joe was hosting the custom lobby it gave him the win. Of course, with dedicated servers, it’s unclear how accurate this might be. Another theory was that Joe won the game because he moved closer to the flag in the Gulag. While this typically doesn’t result in a win in regular Warzone matches, it could be the game finding any way to pick a winner rather than end in a draw. There’s definitely space for more testing to be done, but as of now, it looks like it’s impossible to draw in Warzone.
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Warzone & MW3 Vortex War’s Domain event: Free Rewards, bonus XP, more – Dexerto
Warzone & MW3 Vortex War’s Domain event: Free Rewards, bonus XP, more ActivisionWarzone and Modern Warfare 3’s new Vortex War’s Domain event is now live, as the Zombies-themed takeover brings all new free rewards for players to enjoy. Here’s what you need to know. With almost every season in CoD these days comes some form of in-game event. Be it a seasonal celebration like CODMAS, or something leading to the next big chapter like the earlier Nuke event. These in-game shakeups give players reasons to come back during a brief window, not only to see what’s on offer, but to earn themselves some cosmetics that soon vanish from the game. Currently in focus is just that with Vortex War’s Domain across MW3 and Warzone, a brief event with some rewards that won’t be around for long. Here’s how you can get your hands on them. Vortex War’s Domain event dates in MW3 & Warzone The Vortex War’s Domain event got underway on Wednesday, January 3, and is set to run all the way through until Wednesday, January 17. This gives players two weeks to hop on and grab the available rewards. Free MW3 & Warzone rewards in Vortex War’s Domain event With no price tag attached and no specific challenges to complete, the Vortex War’s Domain event hands out 15 free rewards just for playing CoD. It’s simply a matter of earning XP that’ll get you these goodies over time. However, there is a slight bonus you can equip yourself with. By using the War Horse skin, a cosmetic found in the Horsemen War: Tracer Pack bundle, you’ll get an extra 1000XP per match during this event. With that said, the following is a full rundown of all 15 rewards up for grabs: “The Goat” Weapon Sticker – 7,500 XP – Double XP Token – 16,500 XP – “Through the Smoke” Large Decal – 27,000 XP – Double Weapon XP Token – 39,000 XP – “Ghost Fire” Charm – 53,500 XP – “Skull Fire” Large Decal – 71,000 XP – “Volcanic” Emblem – 91,000 XP – “A Little Rusty” Calling Card – 115,000 XP – Double Battle Pass XP Token – 145,000 XP – “Winged Fire” Weapon Sticker – 176,500 XP – Double XP Token – 215,500 XP – “Forged in Flames” Calling Card – 262,000 XP – “Putrid Skulls” Weapon Sticker – 317,000 XP – Double Weapon XP Token – 381,500 XP – “Magma” Camo – 458,500 XP – So that’s everything you need to know about the simple, brief, yet nonetheless spooky Vortex War’s Domain event. Be sure to hop in soon so you don’t miss out.
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Everything coming in Warzone with MW3 Season 1: Urzikstan map, new modes, more – Dexerto
Everything coming in Warzone with MW3 Season 1: Urzikstan map, new modes, more Activision BlizzardActivision has outlined the new content coming to Warzone once MW3 Season 1 goes live, covering everything from the Urzikstan map to new modes, vehicles, and more. Activision will deploy Modern Warfare 3 and Warzone Season 1 on Wednesday, December 6 at 9:00 AM PT. The Urzikstan map will constitute the biggest draw for Warzone faithful, given that it promises several new points of interest and a landscape spanning industrial, rural, and suburban areas. In addition, after the season’s first 48 hours, the Vondel and Ashika maps will go live thanks to Carry Forward. With respect to modes, players can look forward to the return of Lockdown and the Slay Ride Resurgence LTM. It seems Warzone Season 1 will be packing quite the punch. Here’s what to expect from MW3’s Season 1 in Warzone Urzikstan Modes (Launch and In-Season) To celebrate the launch of Urzikstan, all modes will be set on the new big map for the first 48 hours of Season 1, including: Launch Modes: Battle Royale, Resurgence, and Plunder We will be introducing areas of Urzikstan to a pool of Resurgence locations, along with areas across Ashika and Vondel, as part of a new Limited Time Mode called Urzikstan Resurgence, which will focus on several select Points of Interest from around the Urzikstan map: Orlov Military Base – Popov Power – Zaravan Suburbs – – – We will be introducing areas of Urzikstan to a pool of Resurgence locations, along with areas across Ashika and Vondel, as part of a new Limited Time Mode called Urzikstan Resurgence, which will focus on several select Points of Interest from around the Urzikstan map: – In-Season Modes: Lockdown returns, and the brand new Limited-Time-Mode, Slay Ride Resurgence, makes its holiday debut! – All squad sizes for Battle Royale on Urzikstan will be available all season long. Movement Updates (Launch) Expect the following movement changes at launch: Slide canceling. – Tac-Stance. – ADS while sliding. – Running while reloading – A slight movement boost when using the Stim Tactical. – Additional changes will be detailed in the upcoming Patch Notes. – Gameplay Updates (Launch) Expect the following improvements and updates from Raven Software at launch: Backup Pistol: Always have a dedicated pistol when swimming or climbing ladders or ledge hanging, no matter your Loadout. – Improved Water Combat: Alongside the dedicated pistol, improvements have been made to water visibility such that it is now easier to see targets both when in and out of the water. – Manual Gas Mask : You can now manually choose when to equip the Gas Mask. When looking at a Gas Mask on the ground, Players are presented with two options: Equip it, or Stow it. Equipping the Gas Mask will begin the equip animation of putting it onto their face. Stowing the Gas Mask will place it in the Backpack for Players to manually equip at a later time. As a result, the animation will no longer interrupt gameplay, and importantly Players will only hear the heavy breathing sound effect while in the Gas. – Experimental Gas Grenade: This Tear Gas Tactical now deals gas damage, and as such can be countered with an equipped Gas Mask. – Dedicated Ammo Slots: Specific new Backpack slots cater to ammo, allowing quick and easy access. These slots will be automatically filled as Players find ammo. Additional ammo can still be stored in the all-purpose Backpack slots. – Loot Rarity: Weapons, equipment, killstreaks, and more will now appear with a color-coded tooltip to indicate the value and rarity of the item, as well as if a weapon is from a “Custom Loadout”. – Contract Activation Laptop: Players will now activate Contracts by interacting with larger, more easily identifiable laptops found throughout the map. – Updated Tac Map Icons: The entirety of the Tac Map has been updated to better serve you, with a variety of easily distinguishable new icons. – Classic Red Dots: The classic minimap will feature within Call of Duty: Warzone; firing unsuppressed weapons causes Operators to momentarily appear as a red dot on the minimap. – Improved Loot Spreading: Players will now notice that the loot distribution and spread when opening a Supply Box or eliminating an enemy has received improvements to minimize loot overlap and facilitate loot identification. – Quality of Life Carry Forward: For the new Chapter of Warzone, all existing Quality of Life improvements that have been made this year will carry forward. – New Environment Elements (Launch) Drivable Train (Launch) – Horizontal Ziplines (Launch) – New Vehicle: Coyote (Launch) – The Warzone update launching alongside MW3 Season 1 also promises the return of the Big Game Bounty Contract. Activating the contract lets players place a bounty on the user with the most kills in a match. Taking this person out of the equation will result in an Advanced UAV as a reward. “Fly By,” a new public event, is also on the way in Urzikstan. Players should anticipate multiple Drones flying in to drop extra Buy Stations. Updated Strongholds will arrive in Season 1, as well. According to Activision, “Strongholds have now been moved to the Public Event system where there is a percentage chance of them becoming accessible to infiltrate during an Infil.” New Perks (Launch) Tac Pads: Improves slide distance and allows for full ADS while sliding, along with increased stance transition speeds. – Commando Gloves: Enables reloading while running. – Quick-Grip Gloves: Increases your weapon swap speed. – Climbing Boots: Increases climbing and mantling speed aspect. – Overkill: Allows you to pick two Primary Weapons. – New and returning perks exclusive to Warzone will be equippable as Custom Perks in player Loadouts. They include: Irradiated: Move faster and take less damage while in the gas. – Tempered: Now also available as a Custom Perk, Tempered allows you to refill armor plates to full with two plates instead of three. – Combat Scout: Bullets you fire briefly ping an enemy for you and your squad. Hitting the enemy from farther away increases the ping time. – Resolute: When taking damage from gunfire, this grants a short bonus to movement speed. – Shrouded: Drop a smoke grenade when downed. – Mountaineer: Reduces fall damage. – Stalker: Increased strafe and aim down sight movement speed. – Escapist: Increased downed, prone, and crouch speed. – Primed: Accuracy and time to aim down sight is improved while jumping. – Faculty: Delay triggered explosives while sprinting, warns of nearby enemy equipment, and reduces combat noise. – New Gulag (Launch) Urzikstan features a new Gulag, the perfect way to redeploy once you’ve faced an adversary in 1v1 combat. However, this Gulag, aside from being a brand-new environment, comes with new gameplay updates too: Ascender Overtime Finisher: Replacing the old overtime flag, players are now provided an exfil rope that drops into the middle of the Gulag during the match allowing extraction – but, be warned! You can both shoot, and be shot at, from the Ascender! – Gulag Public Events: Several new Public Events may also occur within the Gulag, such as Go Again (an additional Gulag attempt if you lose the first fight), Cash Grab (more money on the floor with a big stack in the middle of the map) and Locked & Loaded Weapons (AMG + SMG Loadout with full armor), helping the victor by bringing back some much-needed power items into the match. – Night Vision Gulag (In-Season): NVG has a new name, as the Gulag will occasionally go dark while equipping Operators with night-vision goggles for a fun new twist on the Gulag experience. – New Event: Merry CODMAS (In-Season) “Slay Ride Resurgence” Limited Time Mode: Nothing says “festivities” quite like a new Limited Time Mode: Prepare for a Holiday-themed take on Resurgence, as you’re in for a number of treats… Deck the Halls: Santa has delivered presents across Urzikstan, via a number of holiday crates. Open the Tac Map to reveal their location in the match and get to the trees to earn rewards in the vicinity. However, be ready to fight for your spot as a flare is sent up when Operators interact within the immediate area where the crates are found. Those who hold the point the longest will be gifted a chance to meet Santa… or at least something that used to be Santa. Zombie Santa: Once an Operator obtains a key from Deck the Halls, a “Merry” portal will appear. Take the portal to face off against a zombified Juggernaut Santa. Defeat this evil incarnation of Santa before rummaging in his massive sack for a variety of valuable loot! Slay Ride: Santa has taken over the train in Urzikstan. Per his usual modus operandi, Santa will be handing out presents to all the well-behaved Operators he meets. Those who choose to be naughty, on the other hand, will be met with heavy resistance. Snowball Fights: As part of both the player’s default Loadout, as well as in ground loot represented by a snowflake icon on the Tac Map, you can find these rather lethal Snowballs all over the map. The CODMAS event will also feature a new challenge for Call of Duty: Warzone and Multiplayer during the 12 Days of CODMAS. Complete these challenges to earn rewards. New Weapons Finally, Season 1 will additionally introduce five new weapons to the world of Warzone. They are: XRK Stalker (Sniper Rifle — Launch, Battle Pass Sector A4) – RAM-7 (Assault Rifle — Launch, Battle Pass Sector A7) – Stormender (Launcher — Launch, Battle Pass Sector A12) – HRM-9 (SMG — In-Season, Armory Unlock) – TAQ Evolvere (LMG — In-Season) –
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Warzone & MW3 players flame Season 5 Reloaded update: “What did they even do?” – Dexerto
Warzone & MW3 players flame Season 5 Reloaded update: “What did they even do?” ActivisionAfter spending a few hours with the Season 5 Reloaded update, Modern Warfare 3 and Warzone players questioned if the changes were enough to make any substantial difference. For multiplayer, the latest mid-season update introduced four new game modes, added an alternate version of Stash House, and re-balanced a few weapons. Meanwhile, Supreme Resurgence returned to Warzone, along with elite contracts and a UAV public event. Raven Software attempted to re-balance the short and long-range meta by nerfing STG44 and Static-HV, but data shows that both downgrades failed to knock them out of contention. Season 5 Reloaded also introduces two new weapons. The Torque 35 is a bow and arrow capable of pinning enemies against the wall. Next, the spear is a new melee weapon players can throw or lunge with. ModernWarzone asked for first impressions on the latest update, and feedback was overwhelmingly negative. One player asked, “What did they even do?” Other complaints called out not adding a new 6v6 multiplayer map and for releasing two weapons that aren’t strong enough to compete with top meta options. A second user summed up their feelings by saying, “worst update ever. no new 6v6 maps and a bow and spear that arent even that good.” The spear falls short of expectations because of slow movement, and if you fail to retrieve all three, you won’t have a weapon in that slot until you find more ammo. In addition, the melee weapon has weak throw velocity even if you charge it up. As for the Torque 35, it boasts a phenomenal reload speed, but since it falls under the launcher category, finding ammo becomes a tedious chore after running out. Players also took umbrage with the fact that Raven Software removed Solos and Quads from Resurgence, making it hard for users who don’t have friends to play with. “No solo resurgence.. no quads resurgence.. weekly challenges are focused around fortunes keep which is only on trios” a third commenter questioned. Raven Software can always go back and buff both new weapons, and playlist options change every week, but first impressions have not gone over well.
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Warzone & MW3 CODMAS event: 2023 dates, Zombie Santa, new LTMs, rewards, more – Dexerto
Warzone & MW3 CODMAS event: 2023 dates, Zombie Santa, new LTMs, rewards, more ActivisionCoD is getting into the festive spirit once again as the annual CODMAS event takes over both Modern Warfare 3 and Warzone with unique modes, map takeovers, rewards, and more. What would a live-service game be without its holiday-themed updates? Like clockwork, games all over are decking the halls to celebrate the Christmas season with their communities. Naturally, CoD is among those joining in on the fun. CODMAS comes around this time of year as while Christmas noobies are protected by SBMM, we all still get some treats to look forward to in the form of new modes, in-game rewards, and more. So before dropping in, be sure to brush up with our full overview of this year’s CODMAS event taking place across both MW3 and Warzone. Contents: CODMAS 2023 event dates – New LTMs in CODMAS 2023 event – Slay Ride & Snowball Fight features – CODMAS 2023 challenges & rewards – CODMAS 2023 event dates in MW3 & Warzone The 2023 CODMAS event begins on Tuesday, December 19. For the time being, there’s no quite telling just when the event may come to a close, though as with most events, we can expect roughly two weeks of fun here during the holiday takeover. New LTMs for Warzone & MW3 As you would expect, the holiday takeover brings a handful of Limited-time modes to both Warzone and Modern Warfare 3. The former’s ‘Slay Ride Resurgence’ promises a fast-paced playlist with “a number of treats” in store for those who drop in. On the MW3 side, players can jump into Santa’s Slayground, a new LTM covering the Shipmas and Hangover map remodels for Shipment and Highrise respectively. Slay Ride & Snowball Fights in Urzikstan Two subtle gameplay tweaks are in effect throughout the CODMAS event when it comes to the Warzone side, those being the Slay Ride and the Snowball Fights. For starters, the train found in Urzikstan is now operated by Santa. If you’ve been good, you’ll get some presents for boarding the train. But if you’re deemed “naughty,” you’ll be met with “heavy resistance.” Meanwhile, Snowballs can be used to add insult to injury during the event, with these piece of Lethal equipment locked in default Loadouts, and scattered across the map. MW3 & Warzone CODMAS event challenges & rewards While we know for certain to expect new challenges and thus, subsequent rewards during the CODMAS event, exact details haven’t been shared just yet. Though as soon as the event kicks off across both games, we’re sure to get all the details right away, so check back in a matter of hours for all the latest intel. In the meantime, be sure to brush up on our other Modern Warfare 3 and Warzone guides below: Best Modern Warfare 3 AR class loadouts | How to slide cancel in Modern Warfare 3 | Best controller settings in Modern Warfare 3 | All maps & modes | How to play Modern Warfare 3 at 120 FPS on PS5 | Modern Warfare 3 TTK | How long is the Modern Warfare 3 campaign? | Campaign mission list | How to fix packet burst | How to play MW3 Zombies in third person
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Warzone & MW3 adding Warhammer skins including Space Marines – Dexerto
Warzone & MW3 adding Warhammer skins including Space Marines Acitivision/ WarhammerThe official Call of Duty Twitter/X account has revealed that the next crossover Operator skins are coming from the Warhammer 40,000 universe. The brand crossover cosmetics have been hit or miss in Call of Duty recently as players were not fans of the Walking Dead Operator skins. The crossover felt old as the television show is way past its peak popularity, even with the release of its newest spin-off series. Call of Duty fans have been speculating about the newest crossover, as some have theorized that a Star Wars crossover is imminent. However, players have chosen the wrong science fiction brand as the Call of Duty social media account has revealed the newest crossover skin line to come to Modern Warfare 3 and Warzone. Warhammer collaboration coming to Warzone and MW3 COD’s next IP crossover will center on Warhammer 40,000 as players can get skins for some of the more popular characters and fighters from the miniature tabletop wargame. “Inspired by the Warhammer 40,000 universe, Space Marines, Sisters of Battle, Astra Militarum skins and more are coming to Call of Duty Warzone and MW3,” the Call of Duty social media account said. COD players and Warhammer fans will have to wait and see what those skins will look like in-game. So far, only a teaser announcement has been made, featuring some iconography from the table game. Warhammer has a brand far beyond the miniatures and tabletop games – the franchise also features movies and video games. Whether this set of Operator skins will be a hit with fans remains to be seen. While Warhammer is a popular brand, the crossover potential between COD players and tabletop game fans doesn’t seem high on its surface. Fans of the shooter, so far, have shared mixed reactions.
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Warzone & MW2 Season 6 The Haunting event: Start date, Halloween skins, more – Dexerto
Warzone & MW2 Season 6 The Haunting event: Start date, Halloween skins, more ActivisionCall of Duty’s Halloween-themed event is back for another year of spooky delights. The Haunting is taking over both Warzone and Modern Warfare 2 in a matter of weeks so get ready for some frights. Like clockwork, CoD’s annual celebration of all things horror is set to take over the franchise once again in 2023. That means all-new Halloween-themed rewards, map takeovers, returning game modes, and a few surprises thrown in. This time around, it’s Modern Warfare 2’s turn at delivering a fright, while Warzone will still be carrying on the tradition of its many undead modes and gameplay changes. So before it all gets underway, be sure to brush up with everything you need to know about The Haunting event in 2023. Contents: The Haunting event start date The Haunting event is set to get underway on Tuesday, October 17 across both Warzone and Modern Warfare 2. This October 17 date marks the midpoint of Season 6, thus coinciding with the next major content drop. The festivities are set to run from this halfway point through to the end of the season. The Haunting event skins and rewards While we don’t know all too much about the exact Halloween-themed rewards set to be on offer just yet, we do have some early details to go off. Given this season is jam-packed with crossovers, that trend continues in The Haunting event with another part of the DOOM collab going live. The DOOM Chainsaw Melee Weapon will be available during this event, letting players rip and tear through hordes of undead. Beyond that, players can already get their hands on the Zombie Ghost Operator skin to give their friends a fright. But we’ll just have to wait and see what else the devs have in store for this year’s cosmetic items. We know to expect daily login rewards throughout The Haunting, so we’ll update you here once specific details have been revealed. New modes in The Haunting 2023 event Operation Nightmare is set to give players an all new experience during The Haunting event this year. Taking place in a nighttime version of Al Mazrah, teams have to fight against ‘anomalies’ around the BR map. Hunting down Most Wanted targets is your key to victory, just be wary of any other demonic creatures nearby. If you’re successful, we know for certain a Mastery Weapon Blueprint is up for grabs at the very least, but it appears plenty more rewards will be revealed in time. Al Mazrah isn’t having all the fun though, as Zombies are set to takeover Vondel. Be cautious when you drop in and try to solve the source of the undead infestation on this smaller map. Returning modes in The Haunting 2023 event Outside of the new additions, a few classics are making a comeback this year as well. The ever-popular Zombie Royale is one such mode entering the spotlight again, though with some new twists to be expected. In this fan-favorite playlist, there is no Gulag. Instead, when you’re downed, you turn into a zombie. Your goal from that point on is to try and kill other remaining players while hunting down special syringes to turn human once again. We can also expect Vondead Lockdown to make an appearance once again, with this more recent arrival serving as a Hardpoint-esque game mode with a BR flavor. Modern Warfare 2 map reskins & themed modes Warzone isn’t hogging the entire spotlight though, as Modern Warfare 2 is set to enjoy the spooky celebrations as well with a handful of map and mode takeovers. The El Asilo and Embassy maps are set to be given their own Halloween-style makeovers during The Haunting. The former will be Día de Muertos-themed while the latter will soon be in the midst of a Zombie outbreak. Meanwhile, four game modes will have a slightly different theme throughout as well. Haunting Domination, Haunting Kill Confirmed, Haunting Drop Zone Drop Scares, and Haunting Infected all add some slight changes for the flavor of the month. And that’s it for this year’s iteration of The Haunting events across the CoD franchise. Rest assured, plenty more details are sure to rise up from the ground in the weeks to come. We’ll keep you up to speed right here with all the latest.
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Warzone movement king JoeWo reveals “absolute glitch” PPSh loadout – Dexerto
Warzone movement king JoeWo reveals “absolute glitch” PPSh loadout ActivisionWarzone player JoeWo is referred to as the Movement King by many in the community, now he’s showing off a wild PPSh loadout to fly at enemies and finesse your way to some easy kills. For many fans, trying to replicate JoeWo’s playstyle is unimaginable. Between his movement mastery and how close he sits to his monitor, it’s hard to match the demon. However, for those that are looking to adopt his pace or just want a loadout from a Warzone star, then look no further as JoeWo provides a PPSh loadout he’s calling an “absolute glitch.” Warzone star JoeWo reveals insane PPSh loadout The PPSh is already one of the most picked submachine guns in all of Warzone but with an MP-40 nerf on the horizon, it could see even more use. Now, JoeWo is making this deadly weapon even easier to wield as he shows off a build that doesn’t require you to aim down sights to rack up kills. JoeWo’s PPSh-41 loadout Muzzle: Oil Can Silencer – Barrel: Kovalevskaya 230mm B03 – Optic: ZF4 3.5x Rifle Scope – Stock: Removed Stock – Underbarrel: Carver Foregrip – Magazine: 8mm Nambu 71 Round Mags – Ammo Type: Incendiary – Rear Grip: Pine Tar Grip – Perk 1: Fleet – Perk 2: Quick – This SMG is rocking some unusual attachments, but that’s because it’s a hip-fire build. The Oil Can Silencer, Removed Stock and even the odd ZF4 3.5x Rifle Scope play a huge role in maximizing the hip-fire accuracy of this weapon. In a YouTube video, you can see just how strong this gun is from the hip. Joe racks up 21 kills in his Rebirth game and does so without using the ADS feature. He strongly encouraged his viewers to try this SMG build as it allows you to play extremely fast without getting punished. JoeWo closed his intro out by saying, “Give this gun a try, it is an absolute cheat code.”
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Warzone Most Wanted contracts removed after causing “god mode” invincibility glitch – Dexerto
Warzone Most Wanted contracts removed after causing “god mode” invincibility glitch ActivisionRaven Software have removed the Most Wanted contract from Call of Duty: Warzone after players found a way to exploit it into giving them “god mode” invincibility – essentially making them unkillable. In a battle royale that has become known for uncomfortably fast TTK (time-to-kill), a new exploit is ironically doing the opposite — making players completely and permanently invulnerable to damage. That’s not even an exaggeration; whether by fall damage, rounds of bullets, or the toxic gas, players in “god mode” cannot be hurt by anything. Discovered around a day after Warzone’s April 15 patch released, players were either accidentally finding themselves blessed by the glitch or cursed by an enemy using it. Gaining popularity across social media, fans quickly began bouncing between outrage following the latest patch. As seen in the video below, there was an enemy player who is completely invincible in the lobby. First, they tried to hit them with snipes and that didn’t work. Then, someone tried to execute the “god mode” exploiter and that didn’t work either. As shared in other Reddit posts by players hoping to get this issue solved, it quickly became evident that the problem was linked to Most Wanted contracts. While we won’t detail exactly how the exploit is performed, the contracts played a pivotal role and that meant a simple, albeit temporary fix is available: remove Most Wanted from the game. That’s exactly what Raven Software did shortly after the glitch began gaining notoriety on April 16: “We’ve updated Warzone to no longer include the Most Wanted contract in the Verdansk BR playlist. This contract was linked to players entering an invincible state.” 🛠️ We’ve updated #Warzone to no longer include the Most Wanted Contract in the Verdansk BR Playlist. This contract was linked to players entering an invincible state.https://t.co/QFUl3ObBoo — Raven Software (@RavenSoftware) April 16, 2021 Like with an invisibility exploit that was tied to Attack Helicopters, Warzone’s developers solved the “god mode” glitch by quickly deleting Most Wanted contracts from their battle royale. As was the case with the choppers, which remain unavailable on Verdansk, it’s possible the contract will remain shelved for a while after being removed. But that is most certainly the lesser of two evils and a furious fan base would much rather not have the contract available than have to deal with godly, unkillable enemies.
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Warzone & Modern Warfare 2 Season 4 Battle Pass: Rewards and tiers – Dexerto
Warzone & Modern Warfare 2 Season 4 Battle Pass: Rewards and tiers ActivisionSeason 3 of Modern Warfare 2 and Warzone 2 is finally here, with the update bringing a number of huge changes to the game. Included in that, as with every new season, is the Battle Pass. Here are all the tiers and rewards for Season 4. Season 4 added new maps and playlists to multiplayer. Battle royale fans got a new playground in the form of Vondel, and DMZ received an overhaul to its progression system and a progress wipe. The Battle Pass has been in Warzone and the multiplayer Call of Duty titles for several years now, dating back to MW 2019, offering players cosmetics, blueprints, and extra COD Points. Here’s everything included in Season 4. Contents Season 4 Battle Pass: Price & bundles – Season 4 Battle Pass: New weapons – Season 4 Battle Pass Operators – Season 4 Battle Pass Victory Sector Rewards – Season 4 Battle Pass: Price & bundles The base Battle Pass for Modern Warfare 2 and Warzone 2 Season 4 will cost 1100 COD Points. Completing the entire Season 3 Battle Pass rewards enough COD Points to get the Season 4 Battle Pass for free. The new BlackCell Battle Pass for Modern Warfare 2 and Warzone 2 Season 4 will be available for $29.99, featuring 1100 COD Points, 100+ unlockable rewards, and more. Season 4 Battle Pass: New weapons Making their way to Modern Warfare 2 and Warzone 2 Season 4’s Battle Pass, players will get their hands on two new weapons. The new season features the ISO 45 and Tempus Razorback – both will be available at launch. The ISO 45 will be unlocked by completing Battle Pass Sector D19, while players will need to complete Sector D13 to access the Tempus Razorback. Tempus Razorback: Sector D13 – ISO 45: Sector D19 – Later in the season, players will be able to obtain a new shotgun as well as the Tonfa Melee weapon, which can be unlocked via the final Assault on Vondel event challenge. There are also unlockable weapon blueprints in the Season 4 Battle Pass, which are: Sector D1: “No Tomorrow” SMG weapon blueprint – Sector D6: “Heavy Weight” Sniper rifle weapon blueprint – Sector D11: “Raining Death” Marksman rifle weapon blueprint – Season 4 Battle Pass Operators: Nikto and Io Two new operators are included in the Modern Warfare 2 and Warzone Season 4 Battle Pass. Nikto makes a return from MW 2019 and can be automatically unlocked through the standard Battle Pass. Players will need to purchase the Black Cell Battle Pass to unlock the new operator Io. There are also unlockable Operator skins in the Season 4 Battle Pass, which include the following: Sector D10: “Swamped” Alejandro Operator Skin – Sector D12: “Out for Blood” Valeria Operator Skin – Sector D15: “Ocean Fog” Kelo Operator Skin – Sector D20: “Desert Ghost” Ghost Operator Skin – Season 4 Battle Pass Victory Sector Rewards Players who complete all 20 sectors of the Season 4 Battle Pass will unlock the Victory Sector, which features more exclusive rewards for the most dedicated players. They are: “Uninvited Guest” Tempus Razorback weapon Blueprint – “Powercell” Nikto Operator Skin – 300 COD Points, Emblem, and Sticker – If you enjoyed our Season 4 Battle Pass guide for Modern Warfare 2 and Warzone 2, check out the other guides we’ve put together for the two CoD games: Best Warzone weapons: Ultimate tier list with meta loadouts | Best Warzone 2 loadouts: Meta weapons and classes to dominate in Al Mazrah | Call of Duty 2024: Early leaks, concept art, Warzone 2.0, Treyarch & more | Call of Duty 2023: Early leaks, Modern Warfare 2, Warzone 2, more | Best M4 Warzone 2 loadout | Best Modern Warfare 2 weapons: Ultimate tier list with the best classes | Modern Warfare 2 best settings on PC for FPS, graphics, visibility, more
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Warzone & Modern Warfare 2 Faction Showdown event: Dates, challenges, rewards – Dexerto
Warzone & Modern Warfare 2 Faction Showdown event: Dates, challenges, rewards ActivisionSeason 5 introduces the Faction Showdown event. Here is everything you need to know about the new Modern Warfare 2 and Warzone 2 competition and how to participate. Warzone 2 controversially blocked microtransactions from carrying over from the original battle royale experience. This decision scared some players from purchasing cosmetic items in Modern Warfare 2 out of fear of losing them again. However, on July 17, Activision confirmed that weapon skins and operator purchases would carry over from Modern Warfare 2 to the next Call of Duty title. Instead of celebrating the positive news, some community members questioned why the announcement took so long to make. Now that players no longer need to worry about losing their hard-earned skins, the Season 5 Faction Showdown provides plenty of exciting rewards. Contents Faction Showdown event start & end date – How to complete Faction Showdown event – All Faction Showdown event rewards – Modern Warfare 2 & Warzone 2 Faction Showdown event start & end date The Modern Warfare 2 and Warzone 2 Season 5 Faction Showdown limited-time event began on August 4, 2023, and will last until August 16, 2023. How to complete Faction Showdown event in MW2 & Warzone Players can either join Task Force 141 or Shadow Company for the Faction Showdown event. You will be able to access the Events tab of the game menu to choose the Faction you wish to join. Regardless of which side you choose, everyone will need to complete the main community challenge, which remains the same for all players: earn up to 50 operator kills. Keep in mind that during the event, you can switch sides between Task Force 141 or Shadow Company as many times as you like, allowing you to complete some or all of the Operator kills from the main challenge for your chosen faction until you finish the Event for both sides. All Modern Warfare 2 & Warzone 2 Faction Showdown event challenges & rewards Here is the full list of Faction Showdown challenges. All Task Force 141 faction challenges Emblem: Get 50 Operator kills – Loading Screen: Get 10 Longshots Operator kills with Battle Rifles – Vehicle Skin: Get 40 ADS Operator kills with Assault Rifles – Charm: Get 3 Operator kills with Melee Weapons – Battle Pass Tier Skip: Execute a Finishing Move – When completing all 5 Task Force 141 faction challenges, players will unlock the SMG Blueprint Mastery Reward. All Shadow Company faction challenges Loading Screen: Get 50 Operator kills – Large Decal: Get 15 Longshots Operator kills while focused with Snipers – Vehicle Skin: Get 15 Operator kills from behind with SMGs – Charm: Get 10 Operator kills with Launchers – Battle Pass Tier Skip: Get 5 Operator kills with Lethal Equipment – When completing all 5 Shadow Company faction challenges, players will unlock the Sniper Blueprint Mastery Reward. Finally, the faction that emerges victorious in this event by securing the highest number of community Operator kills in the main Challenge will unlock an additional reward. For more, make sure to check out the rest of our Modern Warfare 2 Season 5 coverage.
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Warzone Mobile streamer roasted by devs for smashing iPad in viral rage quit – Dexerto
Warzone Mobile streamer roasted by devs for smashing iPad in viral rage quit Activision BlizzardA tough loss saw a popular Warzone Mobile streamer take their rage out on an innocent iPad. Devs couldn’t resist adding a little fuel to the fire. There are few things more intense than a 1v1 showdown in Warzone’s Gulag. Going head-to-head in a confined space for another opportunity at victory is enough to make anyone’s palms sweaty. Add the poor visibility and a live audience and you’re bound to feel the heat. We’ve all had a moment where that heat gets the better of us and we fly off the handle but few of those are as costly as this next one. Prolific YouTuber and Warzone Mobile streamer Ferg suffered a recent Gulag loss that saw him fly into a fit of rage resulting in a busted iPad. Not afraid to kick a man when he’s down, Warzone devs rubbed it in somewhat. Shared by ModernWarzone on X, the clip shows Ferg pushing for the flag up the center of the notoriously tight Gulag. An unexpected explosive drops his health and puts the pressure on. Before Ferg could recover, he’s polished off with a couple of rounds from his opponent. The resulting outburst saw Ferg repeatedly punching his iPad before throwing it on the table causing it to fly across the room. The official Warzone X account caught wind of it and had to add their two cents. Responding with the two most frustrating words in the English language, they called Ferg out for their “skill issue”. The man himself saw the jab and responded in relatively good spirits. “Ain’t no way the game is roasting me right now,” he joked.
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Warzone Mobile reveals long-awaited return to Verdansk – Dexerto
Warzone Mobile reveals long-awaited return to Verdansk ActivisionCall of Duty: Warzone Mobile has an official name and confirmed swirling rumors, revealing Verdansk’s triumphant return to CoD in the game’s first trailer. Warzone’s original map Verdansk was replaced by Caldera on December 8, 2021. Since then, players have demanded the original map to return. In April, Alex Summers of Activision revealed Verdansk is coming back in 2023, but only on “certain platforms.” Many hoped it would be for Warzone 2, but it appears the developer was hinting at CoD Warzone Mobile. The news will surely disappoint some, but CoD Mobile has a massive following. In May, VGC reported the game boasts a lifetime download total of 650 million players, six times more than what Warzone achieved in its first year. The Activision CoD Warzone Mobile teaser trailer didn’t reveal much, but enough for dedicated CoD fans to know what’s coming. Call of Duty: Warzone Mobile reveals Verdansk During their Mobile Showcase, GameSpot revealed the Call of Duty: Warzone Mobile teaser video. CoD Warzone Mobile’s first trailer showed the original Verdansk plane intro, confirming the return of a fan-favorite map. The trailer also did not show Verdansk besides a plane shot, so we do not know if there are new POIs or if it’s the original map. Warzone Mobile’s website meta description revealed shared progression and 120 player lobbies. Pre-registering for the game grants a chance to unlock rewards at launch. Activision will announce more information regarding the battle royale title at CoD Next on September 15.
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Warzone Mobile release date slated to be same day as Modern Warfare 3 – Dexerto
Warzone Mobile release date slated to be same day as Modern Warfare 3 ActivisionFans are excited about Call of Duty: Warzone Mobile, but developer Activision has been mum on an actual release date. However, some leaks have shown that the game is slated to release the same day as the upcoming Modern Warfare 3. Here’s everything we know about it. The mobile gaming community is buzzing with excitement in anticipation of Call of Duty: Warzone Mobile, but the game’s release date is still unknown. Fans are waiting anxiously for official news from Activision amid leaks, rumors, and beta tests that indicate a release in the near future. The beta version on Android devices was made available to players in early 2023 across certain locations, including New Zealand, Australia, and more. Along with the several ongoing leaks about the other AAA title in the franchise, Modern Warfare 3, the release date for Warzone Mobile has also been leaked. Although this is just a leak from a reliable source, it seems that both Warzone Mobile and Modern Warfare III will be released on the same day. Here’s all we know about it. Warzone Mobile and Modern Warfare 3 rumored to release on the same day The leak comes from a recent Tweet by Warzone Mobile News, which claims that the release dates for both Warzone Mobile and Modern Warfare 3 are set for November 10, 2023. The leaker has hinted that this is just a rumored release date, though, so it could be pushed back or forward. The handheld Battle Royale game has been experiencing a number of beta launches in various areas, with generally positive reception from those who have tried it. One such player commented, “We can definitely be hopeful about this. They want to start implementing an esports roadmap from January 2024”. Another user said, “Watch it get delayed to release with another COD 2024”. A third added, “What are the odds, just around the same time when The Division 2 is getting updates and Ubisoft is about to release The Division Resurgence.” While the actual release date is still unknown, fans around the world are counting down the days until they can dive into Warzone’s Verdansk from the palm of their hands. You can now pre-order Warzone Mobile on AppStore and pre-register on Google Play for additional rewards when the game comes out.
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Warzone Mobile release date delayed in app store change – Dexerto
Warzone Mobile release date delayed in app store change ActivisionActivision hasn’t confirmed a release date for Warzone Mobile, but it looks like fans will have to wait a little longer. Warzone Mobile’s first teaser trailer dropped worldwide on September 8. Since then, it’s been rather radio silent on when fans could finally expect the game to release. We do know some information, as the title features 120 player lobbies on the fan-favorite map, Verdansk. A leak revealed Rebirth Island is coming to the experience, as well. Other leaked gameplay features include Loadout Drops, UAVs, and a multiplayer component for players to test weapons and train for the main battle royale. Players can pre-register for the battle royale title on the Google Play store, but there is no need to rush after the latest news. Warzone Mobile delayed in Apple App Store On May 9, CharlieIntel reported: “Warzone Mobile’s release date on the App Store has changed from Expected May 15, 2023, to now Expected Nov 1, 2023.” The CoD insider added: “Activision still hasn’t announced a worldwide release date.” Warzone Mobile held its first Closed Alpha tests, with many regions getting in on follow-up Beta periods as per the May 11 blog post. The testing phase was intended to “improve tuning, stress test matches, identify and fix bugs, as well as collect feedback and insights on all aspects of the game as new features come online.” It’s unclear whether the Alpha tests have any correlation to the reported delay. Fortunately, CoD Mobile already has its own battle royale for fans to enjoy in the meantime. Microsoft initially planned on phasing out CoD Mobile in Favor of Warzone Mobile, but Activision stepped forward and reaffirmed its commitment to the game. We will provide an update once Activision officially announces a delay.
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Warzone Mobile lobbies fill with bots following April’s Season 3 update – Dexerto
Warzone Mobile lobbies fill with bots following April’s Season 3 update ACTIVISIONWarzone Mobile’s Season 3 has started and the game’s already seen such a surge of bots in lobbies. Now, players are beginning to complain it’s ruining the experience. When Warzone Mobile rolled out its major update on April 2, alongside problems faced by Android users trying to play the game, one of the other main issues tackled was matchmaking times and player difficulty. According to the official post, the game’s April 2 update adjusted matchmaking and other levers “to improve the level of difficulty for new players.” Activision has been handling the matchmaking and difficulty problem by adding AI bots to lobbies since at least 2022, stating in a social media post that “some bots may exist for the sake of optimal matchmaking times.” However, since the Season 3 update, players have become frustrated as their lobbies are filled with bots. While some bots might have been visible previous to the update, the current number is so high that some players claim they’re queuing into lobbies filled entirely by bots. “I was literally the only real player amongst bots against a team that had like three real players…” one fan said, venting their frustrations on Reddit. Another player shared a similar experience in a separate thread discussing the issue. They said, “I loved playing the MP mode, but now there are always 2-3 bots per team.” “Who else thinks the game has more Bots than actual real players since the update?” was the title of yet another thread on the subreddit regarding the current state of the lobbies. Season 3 has only been live less than a week, so there’s a strong possibility Activision will roll out a fix for the current matchmaking problems soon.
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Warzone Mobile leaks point to return of “alternative” Verdansk map – Dexerto
Warzone Mobile leaks point to return of “alternative” Verdansk map ActivisionCall of Duty leaks are now suggesting that Warzone Mobile will feature an alternative version of the classic Verdansk battle royale map in the port. Warzone fans were delighted to hear the news on March 10 that a mobile version of the game is finally in development and would be coming at a later date. Since then, the community has wondered about how the battle royale will make the game’s weapons and maps work in a mobile setting. Thanks to a new leak, from well-known CoD leaker ‘TheGhostofHope,’ it appears that Verdansk will actually return in the mobile game, but with a twist. Warzone Mobile leak hints at Verdansk map Verdansk on Warzone Mobile is not the same Verdansk we played before on PC/Console. It’s a mash up of certain POIs and new POIs. Looks pretty cool. — Hope (@TheGhostOfHope) March 14, 2022 In a tweet on March 14, Ghost claims that Verdansk will be returning on the mobile version but it “is not the same Verdansk we played before on PC and console.” They claimed that it will be a mix of certain POIs from the original map as well as some new locations for players to explore. Ghost also retweeted another post that highlighted a little overview of the map, which is matching up with job listings Activison previously posted. Looks like we’re getting an alternative version of Verdansk in Warzone Mobile. The hiring picture matches the map we’re seeing in CoD mobile Clan wars. pic.twitter.com/ZLDPgJor7B — Shaun Weber (@just4leaks2) March 14, 2022 As seen in the picture, you can see a bit of what the map is rumored to look like. In another screenshot, taken from the Clan Battle background of CoD Mobile, you can see a more complete minimap of this “alternative Verdansk.” While it is simply an overview and hard to draw conclusions of which POIs are being taken from Verdansk, GhostOfHope claims to have already seen gameplay so the community is taking it all with a grain of salt until it’s official by Activision. At the time of writing, this Warzone Mobile still doesn’t have a release date. So make sure to check out our hub and stay updated on all of the latest information.
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Warzone Mobile leak unearths Rebirth Island remake – Dexerto
Warzone Mobile leak unearths Rebirth Island remake ActivisionWarzone fans were devastated when Activision removed Rebirth Island. Fortunately, the fan-favorite map may be set for a return with a catch. Rebirth Island provided Warzone fans a much-needed breath of fresh air when the small-scale map first appeared during Black Ops Cold War. Inspired by By Black Ops 4’s Alcatraz, Rebirth Island flipped the traditional battle royale formula on its head. Players could respawn until the latter stages of a match, and Rebirth Island cut the lobby size from over 100 to 40. Community members lauded the new experience as a perfect middle ground between multiplayer and battle royale gameplay, and some players even played the mode exclusively. After a remarkable run, Activision decided to close Rebirth island’s doors when Warzone 2 launched, which aggravated fans. Just when it looked like all hope may be lost, a leak revealed a remake of Rebirth Island is on the way, but not for Warzone 2. Rebirth Island revealed for Warzone Mobile Call of Duty leaker Shaun Weber leaked Rebirth Island is coming to Warzone Mobile. Activision announced Warzone Mobile in March 20222, yet all we have seen is a teaser trailer revealing the return of Verdansk. Rebirth Island’s fast-paced, frenetic gameplay is perfectly suited to console and PC, but it will be interesting to see how the map and mode translate on mobile. The leak also revealed the game will be coming to more regions and the developers plan on providing an update on the TDM experience. Activision previously announced they plan on introducing a “smaller, more focused MP mode that differentiates itself from MW2 and CoD Mobile. The mode was described as a way to test weapons, play quick matches, or train for the actual battle royale experience.” Weber expects an official announcement to come with the beginning of Modern Warfare 2 and Warzone 2 Season 2, which received a delay until February 15.
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Warzone Mobile leak reveals early gameplay & confirms Verdansk return – Dexerto
Warzone Mobile leak reveals early gameplay & confirms Verdansk return ActivisionFresh leaks have given Call of Duty fans their first look at Warzone Mobile gameplay, seemingly confirming the rumored involvement of the much-loved Verdansk map. Similar to Warzone 2, rumors have long swirled around the Call of Duty community regarding a mobile version of the battle royale that first dropped in 2020. We’ve recently seen rival battle royale Apex Legends drop its mobile title, and current indications suggest Warzone will follow suit in late 2022 or early 2023. Now, we have our first look at gameplay from Warzone Mobile, revealed by reputable leaker CoD_Perseus on Twitter. Perseus has leaked information relating to Call of Duty accurately in the past. The gameplay appears to be taken from an Alpha build of Warzone Mobile, with the message “Currently in development – not representative of final quality” present throughout. It shows a character in the drop plane, parachuting in, looting up, and getting involved in gunfights. Most notably, it appears to confirm the return of Verdansk – the fan-favorite map that dropped with Warzone back in March 2020. Verdansk was only removed when Caldera launched in December 2021, and has long been rumored to return with the mobile title. The leaked gameplay corroborates this information, showing a host of familiar POIs including Prison and Superstore. A second tweet features a number of screenshots from the game, showing that the Gulag system will return too. In almost every way, it looks remarkably similar to Warzone when it first launched, something that will likely attract players of all calibers hoping for a return to the basic battle royale. https://twitter.com/PlayCODNews/status/1533412590021398530 Fans were understandably excited by the leaked gameplay, with many commenting on its graphical quality as impressive for a mobile game. Regardless, it’s worth taking what the gameplay shows with a pinch of salt. While it is heavily indicative of what we can expect when the game launches, much can change during the development process. As such, it all remains unconfirmed until Activision choose to officially announce details.
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Warzone Mobile job listing hints controversial CoD Mobile lucky draws will be copied over – Dexerto
Warzone Mobile job listing hints controversial CoD Mobile lucky draws will be copied over ActivisionA recent Warzone Mobile job listing has implied that the upcoming handheld Battle Royale will copy after CoD Mobile’s in-game store with the same microtransaction model including the controversial ‘lucky draws.’ Since its official announcement back in March 2022, we’ve known for certain that a mobile port is in the works for Warzone. While official details have been scarce ever since, a wide range of leaks have shown the game in action, revealing all sorts of weapons, features, and even the surprise return of Verdansk. With developers clearly hard at work porting the hit BR title over to handheld devices, it makes sense the newly formed studio is looking to expand. Having only just opened its doors as an in-house team under Activision Blizzard’s umbrella, Solid State Studios is currently on the lookout for a number of key roles. One such job listing, however, may have let slip some early intel on the game’s microtransaction model. As spotted through the Content Designer role still visible on the careers page, Warzone Mobile is looking to incorporate similar systems to those found in CoD Mobile today, including battle crates (loot boxes), battle passes, and even lucky draws. “As a Content Designer on Call of Duty: Warzone for Mobile you will be responsible for helping to create and implement a vision for Call of Duty: Warzone for Mobile live operations content,” the job listing reads. Through the role, the Content Designer will introduce new “seasonal themes” along with cosmetics for the game. These cosmetics will then be rolled out through “Battle Passes, battle crates, lucky draws, holiday content, and other events.” When Warzone Mobile launches in the near future, it’s safe to expect an identical microtransaction model to that found in CoD Mobile today. This means select items will be unavailable for direct purchase. Instead, players will have to roll the dice through the lucky draw system which the community has been all too frustrated by over the years. Rare skins, Operators, and the like are often restricted to the lucky draws that all but resemble the act of gambling. For a premium cost, players can repeatedly spin the wheel and hope to land on their desired item. The rarer the cosmetic, the worse the odds of landing on it. Obviously, the game is still in development so nothing is quite guaranteed just yet. Though if the job listing is anything to go by, it appears the Warzone Mobile microtransaction model is already set in stone. We’ll have to wait and see just how things pan out, though rest assured we’ll keep you updated here with any further developments.
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Warzone Mobile is so bad on Android players are just uninstalling – Dexerto
Warzone Mobile is so bad on Android players are just uninstalling ActivisionWarzone Mobile continues to struggle on Android, with the recent update doing little to help performance and optimization. Despite the Android version of Warzone Mobile receiving a new update to address performance issues, the game is still not in a good place. Chugging gameplay, graphics not rendering, and more are plaguing the community, who are trying to dive into this new version of the popular battle royale. Many players are starting to abandon the game already and are wondering if the devs focused too much on the iPhone version. YouTuber, RoastSmith, asked the community how they were feeling about the game now that the update has been rolled out, and the responses were not so happy. There is nothing positive about WZM…if there is a help you can do…tell the devs to remove the app from google play store and make a optimized WZM from scratch. This game is in ruins currently. — Faust (@IDontKnow1376) March 25, 2024 “There is nothing positive about WZM…if there is help you can do…tell the devs to remove the app from Google Play Store and make an optimized WZM from scratch. This game is in ruins currently.” The performance of the game is largely what is causing the most headache for many players in Warzone Mobile, as one user shares a clip of their game flickering on and off repeatedly. Another fan offers up their own screenshots, showing the game’s graphics to be unrendered and blocky. This is your optimisation,yess??🤣🤣 pic.twitter.com/H6UAM1BbjK — Vlad Musteata (@Vlad_Musteata7) March 25, 2024 The state of Warzone Mobile has gotten so bad for some players that they are uninstalling the game already and leaving it behind. Some are even speculating that the game was designed with the iPhone or iPad in mind, more so than the Android or any other mobile device. The devs are sure to be releasing more updates shortly, which the community hopes will be the solution to their performance woes.
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Warzone Mobile: How to increase FPS & boost performance – Dexerto
Warzone Mobile: How to increase FPS & boost performance ActivisionWarzone Mobile has finally arrived, so here is everything you need to know about increasing FPS and boosting performance on your device to ensure you get the win. Warzone Mobile is set to be a major release for 2024, the new version of the beloved shooter now live for millions to enjoy on the go. As is the way with any Call of Duty or FPS experience, players are already wanting to know what specs and performance settings they can alter to give themselves the best experience for Warzone Mobile. With that being said, here are some ways you can alter your settings for Warzone Mobile to ensure you give yourself the best chance to be the last soldier standing on the map. Warzone Mobile: How to increase FPS The first and simplest thing to do to increase performance for Warzone Mobile is to play around with the graphics setting to find the perfect setup for you. To change the settings in Warzone Mobile, click on the cog wheel in the top right-hand corner of the game’s main menu and select Graphics. From there, you’ll be able to change multiple settings to help with performance. These changes can include but are not limited to the following. Visual Quality: The lower this setting the higher your FPS. However, lowering it will decrease the quality of the visuals Framerate: This is arguably one of the most important changes to ensure your performance is as good as it can be. Selecting Max framerate or opting to have it uncapped will give you the best chance to allow your phone to run Warzone: Mobile to its maximum capabilities. Field of View (FOV): Increasing your field of view will allow you to see more of the map and increase the reach of the camera’s peripheral vision. If players are still finding their phone struggling to run Warzone Mobile to the standard they want, the alternative option is to fork out and buy a whole new phone with beefier specs. However, be sure to try out these helpful tips before doing so.
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Warzone Mobile’s free Ghost skin broken for MW3 players – Dexerto
Warzone Mobile’s free Ghost skin broken for MW3 players Activision BlizzardWarzone Mobile players can claim a free Ghost Skin for Modern Warfare 3, but bugs and account errors aren’t making things easy. Call of Duty: Modern Warfare 3 players can currently unlock a free Ghost skin by following a few steps. First, players must download Warzone Mobile, link their Activision account, and claim the mobile rewards. From there, accessing the skin on PC/console should be a breeze. However, this course of action isn’t exactly without its share of flaws, according to some players. And others have noticed that the free skin reward also comes complete with bizarre bugs. In a Reddit post, user JoeyAKangaroo shared a PSA reminding MW3 players to claim their Warzone Mobile rewards. But, in doing so, the Redditor also pointed out that the cosmetic is plagued by glitches. The skin’s lobby model has a “broken head,” while the first-person POV is stuck with “different arms,” they explained. Several other posts in the MW3 subreddit have called attention to Warzone Mobile‘s bugged Ghost skin, as well. One user noted that the Operator’s gold mask goes missing in lobbies but looks fine in-game. Yet another thread highlighted the bug as well, as someone shared a screenshot of the glitch, with the following caption: “Um, they need to fix the golden ghost skin.” Meanwhile, a number of players across all three threads said they’re not able to claim the Ghost skin at all. Linking an Activision account to Warzone Mobile isn’t going as well as users had hoped. “I spent like an hour trying to login to my Activision account and still wasn’t able to,” reads one such reply. Wrote another user, “I can’t even claim it, so…” For now, Warzone Mobile and Modern Warfare 3 players can only hope that a fix will rectify these issues sometime soon.
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Warzone Mobile fans praise “incredible” iPhone 15 Pro Max gameplay – Dexerto
Warzone Mobile fans praise “incredible” iPhone 15 Pro Max gameplay ActivisionA Call of Duty: Warzone Mobile leak revealed a first look at multiplayer gameplay on an iPhone 15 Pro Max. And it only took one short clip to captivate community members. Some COD fans may think the franchise is most successful on console, but they would be sorely mistaken. In 2022, COD Mobile topped 650 million downloads, more than six times what Warzone achieved in its first year. On top of that, the mobile game generated over a billion dollars, close to Warzone’s estimated 1.9 billion annual uptake. Activision capitalized on its dominance in the mobile market by announcing Warzone Mobile. The battle royale title features 120 player lobbies and marks the return of the iconic Warzone map Verdansk. In addition, Warzone Mobile has its own multiplayer mode, and a first look at gameplay blew fans away. Warzone Mobile fans stunned by iPhone 15 Max Pro gameplay Apple released its latest phone models, the iPhone 15 and 15 Plus, on September 22. The new A17 Pro chip offers ray-tracing capability, making it possible for full console games to be ported over. As of writing, Resident Evil 4 and Assassins Creed Mirage are set to receive iPhone ports. There is still no release date, but we now know that Warzone: Mobile is also coming to the latest iPhone. CharlieIntel reported: “Here’s a look at Call of Duty: Warzone Mobile’s multiplayer mode running on the newly released iPhone 15 Pro Max.” A quick clip from a Search & Destroy match on MW2 map El Asilo turned heads. COD content creator HunterTV responded: “This actually looks insane, and it’s not even full release yet.” In 2022, Microsoft and Nintendo struck a deal to bring Call of Duty to Switch if Microsoft’s acquisition of Activision Blizzard goes through. Comparing mobile and Switch gameplay, COD leaker TheGhostOfHope added: “Really quite good for a phone. I hope to see the next generation of Nintendo Switch do this and or a bit better for COD when it comes to Nintendo eventually.” A third fan even claimed: “Mobile is going to be the best platform to play COD on.” Much of Warzone: Mobile news remains shrouded in mystery, so be sure to keep an eye on our up-to-date coverage.
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Warzone Mobile devs explain reason for bigger lobbies amid player complaints – Dexerto
Warzone Mobile devs explain reason for bigger lobbies amid player complaints ActivisionWarzone Mobile devs admit there are no “technical limitations” surrounding PC and console lobbies increasing to 120 players, rather they simply choose not to increase the number. Warzone Mobile allows gamers to dive into the franchise from the comfort of their phones. Making access to the Warzone experience easier and quicker than ever before. While Warzone Mobile does bear a strong resemblance to its PC and console counterparts, one particular aspect of the Mobile version is garnering major attention online. Namely, the fact that the lobby size for games has increased from the PC and console size of 100 to now allow 120 players to drop into a game. For PC and console users, this increase in lobby size has caused online backlash, with many players calling out the devs on why they don’t increase the size of the PC and console lobbies too. In light of this online discourse, Chris Plummer, Senior Vice President and Co-Head of Mobile at Activision Publishing, sat down with IGN to discuss the changes to lobby sizes. “When we got on the Call of Duty tech and that was working, and now we have access to Demonware backend and all this kind of optimization has happened over 20 years of COD secret sauce, all of a sudden we can get 120 humans in the same match.” Plummer then admitted that they do have the capability to increase PC and console lobby sizes but that they actively choose not to. “I think it’s important to point out that this isn’t a technical limitation in any direction. These are design choices. So the Call of Duty technology supports lots of players. We can support more players or less players in Warzone Mobile, and the same is true on other platforms. “The reason you see certain player configurations is purely through design decisions that are made based on checking out how people are playing, where the pockets of action are, where certain things happen in the journey of playing the map, and when it gets exciting or boring or whatever, and player count really impacts that.” At the time of writing, there has been no mention if the mainline version of Warzone will increase lobby sizes to 120 players. However, we’ll be sure to keep you updated if there are changes or news surrounding this update.
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Will Warzone Mobile have crossplay and cross-progression? – Dexerto
Will Warzone Mobile have crossplay and cross-progression? ActivisionWondering whether Warzone Mobile has crossplay and cross-progression? Well, our handy page has everything you need to know about these highly-requested features. Warzone Mobile will bring Activision’s popular BR game to both iOS and Android devices, giving players the chance to take the FPS action on the go. While the mobile version won’t be the same as Warzone 2, it will feature a lot of the same content. In fact, the mobile game includes many of the same weapons and Operators. This has led to a lot of speculation as to whether Warzone Mobile will include crossplay and cross-progression. After all, being able to share progress between Mobile, console, and PC is extremely useful for any player looking to sync their progress. Well, if you wish to find the answer to this question, then our page has everything you need to know about these features. Warzone Mobile crossplay and cross-progression Yes, Warzone Mobile will have cross-progression at launch. According to the official Call of Duty website, players can “advance the Battle Pass and more across Call of Duty: Warzone Mobile, Call of Duty: Modern Warfare 2 and Call of Duty: Warzone 2.0.” This means that you’ll be able to unlock weapons, attachments, camos, Operators, and other in-game items and use them across all three games. Being able to take your progression on the go is a great thing, particularly for those that wish to grind Warzone matches on the go. It’s also important to note that friends lists and chat channels are also shared across Modern Warfare 2 and Call of Duty: Warzone 2.0, so you can stay in touch with your friends no matter where they choose to play. The developers have yet to mention whether cross-play functionality will be present in Warzone Mobile, but given that the mobile version will feature Verdansk it’s rather unlikely. So, there you have it, that’s everything you need to know about whether Warzone Mobile supports crossplay and cross-progression. Be sure to check out our Call of Duty page for all the latest news and guides.
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Warzone Mobile codenamed ‘Project Aurora’ and it’s in early testing – Dexerto
Warzone Mobile codenamed ‘Project Aurora’ and it’s in early testing ActivisionA Warzone Mobile battle royale game has been rumored for months and finally Call of Duty developers have responded to the speculation, confirming a title called ‘Project Aurora’ is in development. A handheld version of Warzone has been a mainstay of the CoD rumor mill in 2022, with competitor BR experiences Fortnite and Apex Legends already rivaling CoD Mobile. Activision has confirmed CoD Mobile to be one of its biggest growth areas in terms of its player base, stating previously that there is almost as many Call of Duty players playing on smartphone as consoles and PC. On March 10, they also stated a Warzone Mobile offering is in the pipeline. On May 11, they doubled down on the claim with the announcement of ‘Project Aurora’ – a codenamed shooter title members of the community suspect will become a Warzone spinoff. New CoD Mobile game confirmed amid Warzone Mobile speculation In an official statement on the Call of Duty website, the Project Aurora team spelled out their mission. “Our mission with , the codename for our new mobile title, is to bring friends, families, and people around the world together in a global community of diverse players with a fast-paced, precise, and high-quality Battle Royale action experience that delivers a fresh new way to play,” it reads. With so much speculation surrounding a Warzone mobile battle royale circulating on Reddit and YouTube, the devs clarified that while nothing has been revealed just yet, testing is already underway. “The game is still in development, and we are in the midst of our first gameplay test in the Closed Alpha. The Closed Alpha is limited in size and with it we are looking to simply start to improve tuning, stress test matches, identify and fix bugs, as well as collect feedback and insights on all aspects of the game as new features come online.” While it’s not Warzone Mobile by name, members of the CoD community may see this as the first step towards having it confirmed for smartphone – particularly due to the reference to Reddit/YouTube speculation in the statement. Project Aurora does not have a release date at the time of writing and has entered a period of Closed Alpha testing, as of May 11. Can you sign up for Call of Duty Project Aurora Alpha? For those wondering about the possibility of Alpha signups, the devs poured cold water on the idea. They said: “No, the Closed Alpha is available only to a limited number of participants via direct invitation. However, we’ll be opening things up and adding more players throughout the Closed Alpha phase and beyond as we achieve development milestones. Keep an eye out for news on this through these posts or through future communications on the official announcement of the game.”
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Warzone Mobile community confused by Activision’s “more real players” flex – Dexerto
Warzone Mobile community confused by Activision’s “more real players” flex ActivisionAn ad boasting that Warzone Mobile includes “more real players” than bots has confused some members of the CoD community. Call of Duty: Warzone Mobile landed on Android and iOS devices in late March. It should come as no surprise, then, that Activision is beefing up its marketing efforts. Ads for the new mobile experience can be found all across social media platforms such as Twitter and Reddit. But one advertisement, in particular, has some fans scratching their heads in confusion. In a promotional post on Reddit, the official ATVI_Warzone_Mobile account touted that the game features “more real players, more epic action.” In other words, the advert brags that Warzone Mobile does not replace real users with bots. One Reddit user managed to snap a screenshot of the promo, then shared it on the CODWarzone page. The player noted their bewilderment in a caption reading, “So they’re saying that there aren’t real players on other forms of the game? Help me out here…” This post and several comments indicate that many Call of Duty players missed the memo. During its CoD Next event in September 2022, Activision confirmed Warzone Mobile would not feature bots. Thus, the 120 battle-ready fighters who drop onto Verdansk are all “live players.” Several people in the Reddit thread reminded fellow fans of the previous announcement. Some also highlighted that Warzone Mobile’s no bots claim goes a long way in the battle royale community on mobile. Explained one user, “Other BR games on mobile have bots… Per the developers, bots aren’t present in WZM, outside of the training mode that you play when you first start the game. So this is just purely a flex move from ATVI, by claiming ‘we have more real players than our competitors.’” Notably, such discourse comes on the heels of developers explaining that Warzone Mobile’s 120-player lobbies compared to the PC and console game’s 100 is a “design decision.”
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Warzone meta weapons & rare items returning in Operation Flashback – Dexerto
Warzone meta weapons & rare items returning in Operation Flashback Raven SoftwareWarzone’s Operation Flashback update has added a load of meta-defining weapons and rare items back into the game, including Dragon’s Breath shotguns. The new operation was rolled out on November 18 with the full patch notes being posted by Raven Software. Included in the update is a massive amount of fresh content, including a rework to the Buy Stations, as well as different events. There’s one line in Raven’s statement that could lead to an enormous meta shakeup, though – which will be exciting for many members of the community. In the official blog post, the dev team wrote: “Operation: Flashback also features a dedicated item pool curated with weapons that many veterans will recognize as “meta-defining” since ’s launch.” Warzone meta weapons returning Operation Flashback will be bringing back a few different meta-defining guns, though the patch notes didn’t really go into specifics. In general terms, they said the following will feature in the content shakeup: Double-barreled Dragon’s Breath shotguns – Semi-auto do-it-all marksman rifles – Akimbo weapons – Other armaments – On top of that, rare items – which they were much more specific about – will be returning to Warzone. Warzone rare items in Operation Flashback Raven Software has confirmed that the following rare items are returning to Warzone in the patch: Self-Revive Kit (Season Two, ) – Precision Airstrike (Season Two, ) – Cluster Strike (Season Two, ) – Overdrive Perk (Season Five, ) – Gas Mask (Season Two, ) – Durable Gas Mask (Season Five Secret Item, ) – Advanced UAV (Season Two Secret Item, ) – 2X Perk (Season Five, ) – Vault Keycards #1 and #3 (Season Three Secret Item, ) – Hunter Vision (Season Five, ) – Specialist Token (Season Three Secret Item, ) – The Operation Flashback update was pushed live on November 18, celebrating 18 months of Warzone with a number of flashback items and weapons. Wondering which is the best addition? Well, there’s only one way to find out really – jump into the Warzone.
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Warzone menace pops off for 49 kills on Rebirth Island with sniper loadout – Dexerto
Warzone menace pops off for 49 kills on Rebirth Island with sniper loadout ActivisionTons of Warzone players love the fast-paced action that Rebirth Island provides and this player just set an unofficial world record with 49 kills. Rebirth Island can be the most intense way to play Warzone as you can be in constant gunfights against multiple teams. The action-packed game mode gives players a chance to respawn which means you can get some pretty high kills games. Even though there can be multiple lives, it still requires a ton of skill to be able to keep pace with the tempo of the lobby to drop an insane amount of kills. This Warzone streamer went full demon mode dropping 49 kills in one game. Warzone streamer drops 49 kills with Kar98k and OTs 9 This Warzone menace goes by the name ‘Gorb’ and he’s a problem on the map. In his video, he shows off how he was able to set an insane pace and destroy nearly the entire lobby. What makes this even more impressive is he did it with a sniper support loadout. Instead of rocking a meta assault rifle, Gorb went for the Kar98k and the OTs 9 to dominate this lobby. Here are the attachments he used: Kar98k Muzzle: Monotholic Suppressor – Barrel: Singuard Custom 27.6” – Laser: Tac Laser – Optic: Sniper Score – Rear Grip: Stippled Grip Tape – OTs 9 Muzzle: GRU Suppressor – Barrel: 8.1” Task Force – Laser: KGB Target Designator – Underbarrel: Bruiser Grip – Ammunition: VDV 40 Rnd Fast Mag – In his gameplay, you can see how early on he uses this sniper to break the plates off enemies and then rush in with the OTs to finish the kills. As the game progresses he finds himself using this SMG setup to hipfire his way to tons of kills. The KGB Target Designator and Bruiser Grip pair up nicely to make this extremely good without needing to ADS. If you think you have the skill it takes to drop a 40 bomb or more then definitely give this loadout a try in your next Rebirth game and see if it truly is as strong as Gorb makes it seem.
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Warzone May 7 weapon balancing patch notes: AMAX nerf, PPSH buff, attachment changes, more – Dexerto
Warzone May 7 weapon balancing patch notes: AMAX nerf, PPSH buff, attachment changes, more ActivisionThe Call of Duty: Warzone Season 3 meta is, once again, in flux — as a May 7 update nerfed the AMAX, FARA, Bullfrog, and all Cold War AR mobility while buffing the PPSh, removing the Streetsweeper from ground loot, and fixing map exploits. It’s a big one. After Season 3 launched, its buffs and nerfs left the CR-56 AMAX to reign supreme on Verdansk as a primary weapon. Meanwhile, the secondary meta became overrun with Cold War assault rifles manipulated into performing like SMGs. Now, the patch notes’ threat to the AMAX — “No king rules forever” — have been acted upon, as the high-damage AR got nerfed along with various other weapons in the game. While removing the Streetsweeper from ground loot and fixing map exploits are exciting for frustrated fans, the most interesting changes come to the meta — as Raven Software have not only tweaked a variety of guns but mentioned upcoming changes as well. Warzone May 7 update weapon balancing: AMAX nerf & other gun changes The beloved AMAX’s horns are being dulled, as this patch decreases its minimum damage from 32 to 31. This change reduced the fastest minimum TTK for the AMAX by 17%, which could be enough to make other long-range options more viable. Among short-range options, the reign of Cold War ARs may be over. The FARA received two nerfs, one to headshot multiplier and one to ADS move speed, which should decrease its fastest TTK by 16.6%. Similarly, all of the high-mobility Stocks for Cold War weapons were also nerfed — which should make it harder to turn the ARs into high-performing quasi-SMGs. Interestingly, Raven Software also buffed the PPSh and tweaked the Bullfrog. The PPSh-41’s damage range was increased and its Open Bolt Delay decreased, making it more viable as a quick-to-fire intermediary gun. As for the Bullfrog, its maximum damage got nerfed — but its mobility and damage range both got buffed. Warzone May 7 update patch notes: Ground loot, map exploits, & future changes The Streetsweeper essentially got replaced by the Hauer 77 in terms of ground loot, making life a little easier for people hurt by the fat gun’s potency in the early game. That should make the game more comfortable for players, as should fixes for Verdansk’s various map clipping exploits (e.g. Stadium and Train Station cheaters). As far as looking at the Warzone meta moving forward, two interesting notes stick out — much like the Season 3 update’s mention of the AMAX’s status. For one, the devs claim “we may see a Cold War equivalent to an immensely popular Modern Warfare sniper attachment very soon.” And, for another, “we fully intend on taking a closer look at some of the Modern Warfare weapons that have been struggling.” If both of these are true, then there’s a chance that a Cold War sniper becomes as viable as the Kar98k or the HDR in the near future. Additionally, it could mean that forgotten Modern Warfare guns like the M4-A1 and MP7 could be getting serious buffs. Full Warzone May 7 update patch notes GAMEPLAY Streetsweeper Common variant removed from ground loot – Uncommon variant removed from ground loot – Rare variant removed from Supply Boxes – Epic variant removed from Supply Boxes – Hauer 77 Common variant added to ground loot – Uncommon variant added to ground loot – Rare variant added to Supply Boxes – BUG FIXES Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas. This is on top of the locations that we addressed last week. – Fixed a bug causing Player models to initially load as low resolution at the start of a BR match. – Fixed a bug with the Cold War AK-47, FARA 83, XM4, and RPD where they were having their ADS Move Speed and Firing Move Speeds decreased with the Tactical and SAS Combat/Spetsnaz Stocks rather than increased. – Weapon buffs & nerfs ASSAULT RIFLES CR-56 AMAX Minimum Damage decreased from 32 to 31 (Warzone Only) – FARA 83 Headshot Multiplier decreased from 1.5 to 1.35 – Base ADS Move Speed decreased by 7% – SHOTGUNS Streetsweeper Base Hip Spread increased – Recoil increased slightly – ADS speed reduced slightly – SMGs Bullfrog Maximum Damage decreased from 34 to 32 – Maximum Damage Range increased by 11% – Base Move Speed increased by 1% – Sprint Out Speed increased by 13% – PPSh-41 Maximum Damage Range increased by 4% – Open Bolt Delay decreased by 80% – ATTACHMENTS Barrels Combat Recon (Snipers) Bullet Velocity multiplier increased by 12% – ADS Idle Sway multiplier decreased by 33.3% – – Optic Axial Arms 3x (Cold War AK-47) Optic behavior improved – – Stocks Raider/KGB Skeletal Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers) ADS Firing Speed multiplier decreased by 75% – ADS Move Speed multiplier decreased by 10% – – Raider/KGB Skeletal Stock (Submachine Guns) ADS Firing Speed multiplier decreased by 50% – ADS Move Speed multiplier decreased by 10% – – SAS Combat/Spetsnaz Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers) ADS Firing Speed multiplier decreased by 75% – ADS Move Speed multiplier decreased by 10% – – SAS Combat/Spetsnaz Stock (Submachine Guns) ADS Firing Speed multiplier decreased by 50% – ADS Move Speed multiplier decreased by 10% – – Tactical Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers) ADS Move Speed multiplier decreased by 75% – Tactical Stock (Submachine Guns) – ADS Move Speed multiplier decreased by 50% – –
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Warzone May 4 update patch notes: Cold War AR nerfs & big Vanguard weapon buffs – Dexerto
Warzone May 4 update patch notes: Cold War AR nerfs & big Vanguard weapon buffs ActivisionRaven Software released a Warzone update on May 4 including bug fixes, gameplay adjustments, and a slew of weapon changes – including nerfs to a handful of Black Ops Cold War’s Assault Rifles and plenty of buffs to Vanguard weapons. As for the BOCW Assault Rifles, the AK-47 is getting a slight damage decrease from 36 maximum damage to 34, as well as the minimum damage decreasing from 32 to 30. The EM2 was nerfed as well, with its headshot damage multiplier, maximum, and minimum damage all getting slight decreases. Finally, the XM4 received a slight headshot multiplier increase to 1.54 alongside a damage decrease from 30 to 29. As for Vanguard weapons, 10 Assault Rifles received buffs to a variety of parameters. Some of the biggest weapon buffs include the Assault Rifle Alpha, the Nikita AVT, and the NZ-41. Warzone May 4 update: Changes explained While there were no changes made to BOCW Submachine Guns this time around, plenty of Vanguard Submachine Guns received buffs, including the Armaguerra 43, Sten, and M1912 all getting damage increases. According to Raven, Vanguard weapons “have been struggling to perform on par with their peers” since their addition to Warzone, with this update attempting to remedy that issue. In terms of gameplay adjustments, Raven has adjusted the health and resistances of Armored Trucks a bit to bring them closer to where Cargo Trucks are sitting right now. Additionally, turret damage from Armored Trucks is getting a 40% decrease. Raven has also implemented some bug fixes, such as an issue preventing players using an Xbox Live Silver account from logging into Warzone, as well as several fixes to weapons like the KG M40 and the AS44 not gaining weapon XP. Naturally, Raven has had to implement quite a few changes now that Season 3 of Warzone has been out for one week. While these changes aim to bring Vanguard’s Assault Rifles and Submachine Guns in line with BOCWs weapon performance, only time will tell if players latch onto these weapons following this patch. Those players looking for the full patch notes for Warzone’s May 4 update can be found here – courtesy of the official Call of Duty: WZ Blog. Warzone May 4 update: full patch notes GAMEPLAY Armored Truck Health Health and Resistances decreased to be in-line but still greater than the Cargo Truck. – – Turret Damage decreased by 40%. – – – Health – It’s become clear since its return to the Warzone, that the Armored truck has become a great asset to any team. However, its overwhelming presence has felt oppressive to engage against. We’re bringing it in line with other Vehicles, while still retaining its role as a power-house. BUG FIXES Fixed an issue preventing Players using an Xbox Live Silver Account from accessing Warzone. – Fixed an issue causing Players using a controller to encounter issues while navigating the Buy Station interface. – Fixed an issue causing the AMP63 (BOCW) Unlock Challenge to not track. – Fixed an issue causing the cape elements on the following skins to obscure Player vision: “Ancestral Spirit” Daniel Skin (Battle Pass Tier 100) – “Astrakhan” Padmavati Skin – – Fixed an issue causing the following Weapons to not gain Weapon XP: KG M40 (VG) – Volkssturmgewehr (VG) – AS44 (VG) – NZ-41 (VG) – Gorenko Anti-Tank Rifle (VG) – – WEAPONS » Assault Rifles « AK-47 (BOCW) Maximum Damage decreased to 34, down from 36 – Minimum Damage decreased to 30, down from 32 – – AS44 (VG) Initial Recoil decreased – Maximum Damage Range increased to 29.8 meters, up from 28.4 meters – Kovalevskaya 615mm Maximum Damage Range increased by 20%, up from 15% – – – Assault Rifle Alpha (VG) Headshot Damage Multiplier increased to 1.58, up from 1.5 – Neck Damage Multiplier decreased to 1.19, down from 1.5 – Maximum Damage increased to 33, up from 30 – Minimum Damage increased to 30, up from 26 – 7.62 Gorenko 50 Round Mags Fire Rate Multiplier decreased to 6%, down from 6.54% – – Krausnick 220mm Rapid Sprint to Fire Speed increased by 6%, up from -15% – Movement Speed now increased by 1.3% – Initial Recoil penalty now begins at bullet 3, up from 2 – Horizontal Recoil Control penalty decreased to 40%, down from 50% – Fire Rate Multiplier decreased to 15%, down from 20% – Maximum Damage Range now decreased by 8.6% – Damage now decreased by 10% – – Recoil Booster Fire Rate Multiplier decreased to 1.5%, down from 5% – – – Assault Rifle Bravo (VG) Maximum Damage increased to 31, up from 29 – Minimum Damage increased to 26, up from 22 – – Assault Rifle Charlie (VG) Maximum Damage increased to 41, up from 40 – Minimum Damage increased to 36, up from 30 – CGC 27″ 2B Barrel Maximum Damage Range increased by 20%, up from 15% – – Chariot 18″ Rapid Barrel Damage now decreased by 10% – – – Assault Rifle Hotel (VG) Minimum Damage increased to 20, up from 19 – – Cooper Carbine (VG) Maximum Damage Range increased to 29.2 meters, up from 27.9 meters – 22″ Cooper Custom – Damage Range now increased by 20% – Minimum Damage increased to 20, up from 19 – – EM2 (BOCW) Headshot Damage Multiplier decreased to 1.3, down from 1.5 – Maximum Damage decreased to 40, down from 41 – Minimum Damage decreased to 35, down from 37 – – KG M40 (VG) Maximum Damage Range increased to 33 meters, up from 31.1 meters – Krausnick 700mm 01V – Damage Range now increased by 20% – Minimum Damage increased to 24, up from 22 – – Nikita AVT (VG) Magazine Capacity increased to 40, up from 35 – Minimum Damage increased to 21, up from 19 – .30-06 40 Round Fast Mags Magazine Capacity increased to 40, up from 35 – – 6.5 Sakura 60 Round Drums Magazine Capacity increased to 60, up from 55 – – 7.62x54mmR 50 Round Mags Magazine Capacity increased to 50, up from 45 – – 7.62x54mmR 40 Round Fast Mags Magazine Capacity increased to 40, up from 35 – – – While the Nikita AVT (VG) has been performing moderately well, we felt that its Magazine Capacity and Minimum Damage was holding it back from becoming the sniper support allstar it was destined to become. These changes will undoubtedly instill the Nikita AVT (VG) as one of the most formidable Ground Loot Weapons. NZ-41 (VG) Maximum Damage Range increased to 35.5 meters, up from 30.9 meters – Minimum Damage increased to 32, up from 30 – 6.5mm Sakura 50 Round Mags Damage penalty decreased to 15%, down from 30% – – Orbweaver Custom Barrel Damage Range penalty removed – Horizontal Recoil Control penalty decreased to 30%, down from 50% – – – Volkssturmgewehr (VG) Minimum Damage increased to 22, up from 20 – – XM4 (BOCW) Headshot Damage Multiplier increased to 1.54, up from 1.5 – Maximum Damage decreased to 29, down from 30 – – » Submachine Guns « Armaguerra 43 (VG) Headshot Damage Multiplier increased to 1.58, up from 1.3 – Minimum Damage increased to 19, up from 15 – Neck Damage Multiplier increased to 1.32, up from 1.01 – Botti 315mm CII Bullet Velocity now increased by 20% – – Botti 570mm Precisione Bullet Velocity now increased by 40% – – Imerito 550mm 03P Bullet Velocity now increased by 30% – – – M1912 (VG) Mid Damage increased to 22, up from 20 – Minimum Damage increased to 20, up from 18 – CGC 12″ Cooling Barrel Bullet Velocity increased to 30%, up from 20% – – Chariot 5.5″ Barrel Bullet Velocity now increased by 30% – – – Owen Gun (VG) Min Damage increased to to 24, up from 22 – – PPSh-41 (VG) Minimum Damage increased to 19, up from 17 – Empress 140mm Bullet Velocity now increased by 20% – – ZAC 300mm Bullet Velocity increased to 30%, up from 10% – – – Sten (VG) Mid Damage increased to 24, up from 22 – Min Damage increased to 21, up from 18 – Gawain 140mm Short Bullet Velocity increased to 25%, up from 11% – – Hockenson 174mm B11S Bullet Velocity now increased by 20% – – – Submachine Gun Charlie (VG) Minimum Damage increased to 22, up from 21 – Krausnick 317mm 04B Bullet Velocity increased to 30%, up from 20% – – VDD 189mm Short Bullet Velocity now increased by 20% – – – Type 100 (VG) Minimum Damage increased to 20, up from 18 – Sakura 196mm Light Bullet Velocity penalty decreased to 10%, up from 12% – – Shiraishi Precision Bullet Velocity increased to 40%, up from 20% – – Warubachi 134mm Rapid Bullet Velocity now increased by 10% – – – Welgun (VG) Min Damage increased to 24, up from 23 – 120mm Gawain Short Bullet Velocity penalty removed – – 240mm Hockenson 43 Now increases Bullet Velocity by 40% – – – ATTACHMENTS » Perks « Vital Upper Torso Damage Multiplier decreased to 1.046, down from 1.05 – –
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Warzone May 27 update: AMAX nerf, FARA changes, Cargo Truck spawns, more – Dexerto
Warzone May 27 update: AMAX nerf, FARA changes, Cargo Truck spawns, more Treyarch/ActivisionA Warzone update has arrived on May 27 making a number of significant changes to the title including decreased Cargo Truck spawns and various weapon changes. Raven Software announced the introduction of a brand new patch on May 27 and it’s certainly going to shake up the game’s meta. After complaints from the community about Berthas taking over Warzone Solos, the developers have finally answered player’s calls and decreased the Cargo Truck spawns. On top of this, there’s a series of buffs and nerfs to a variety of weapons, so it may be time to tweak and change a few of your loadouts. Without further ado, let’s break down exactly what#s changed in the May 27 patch. Warzone May 27 update patch notes Gameplay Cargo Truck spawn rates for Verdansk Solo BR mode have been reduced to 5 (static) from a range of 16 to 20. – This change will take effect when the Playlist update goes live later today. – Bug Fixes Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas. – Fixed additional collision issues with various elements across Verdansk allowing players to exploit/peek/shoot through them. – Fixed a bug where vehicles could down or kill squadmates. – Fixed an issue in Nakatomi Plaza where the vault access denied audio could be heard throughout the entire building. – Fixed a bug preventing the Ballistic Knife Camouflage skins from unlocking upon completing their respective requirements. – Fixed a bug where the Swat 5mw Laser Sight for Sniper Rifles was not displaying Aiming Stability as a pro. – Fixed the incorrect labeling of Sniper Rifle Echo as Sniper Rifle Delta. – Weapons CR-56 AMAX – Headshot multiplier decreased from 1.62 to 1.5 – FARA 83 – Recoil pattern adjusted – Hip Spread increased – Tactical Rifle Charlie – Recoil magnitude decreased – LW3 – Tundra – Base optic adjusted – Attachments Axial Arms 3x – Optic reworked – Royal & Kross 4x – Optic reworked – SUSAT Multizoom – Optic reworked – Suppressor (LMG) – ADS Speed increased from 2% to 3.5% – Sprint to Fire Speed increased from 4% to 5% – So, there you have it, that’s all the changes that arrived with the May 27 Warzone patch. While it’s certainly not the biggest update to arrive in-game, it has made some impactful changes that will definitely shake up the meta.
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Warzone May 26 update patch notes: Stim nerf, Whitley & Type 11 buffs, anti-cheat update – Dexerto
Warzone May 26 update patch notes: Stim nerf, Whitley & Type 11 buffs, anti-cheat update ActivisionJust one day after the Season 3 Reloaded update, Warzone developers have implemented another patch into the game, with weapon balancing changes and the long-awaited Stim Shot nerf finally arriving, as well as an update on the Ricochet anti-cheat. The Season 3 Reloaded update brought a number of huge changes to the game, with some huge weapon balancing shifts, a reduction in lobby player counts from 150 to 120, and huge changes to how players can redeploy and get back into the action. That clearly wasn’t all, though, as another update a day later saw a few more tweaks arrive in Warzone, impacting how players play the game. Here are the full patch notes for the May 26 update: Warzone May 26 patch notes RICOCHET Anti-Cheat Update to the PC kernel-level driver detection systems and server-side security. Learn more about RICOCHET Anti-Cheat here. – Gameplay Tactical Equipment Stim Effect now removed when taking damage from Weapon attacks – Slide Speed reduced by 40% – Max Slide Time reduced from 1.9 to 1.3 seconds – – Bug Fixes Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them. – Fixed an issue causing the Fast Travel Tac Map icons to not appear correctly in certain game modes. – Fixed the rarity label on various Blueprints, Calling Cards, and Charms. – Fixed an issue causing the H4 Blixen (VG) Submachine Gun to appear ingame under the wrong name. – Fixed an issue causing the “Enhanced Risk” Weapon Blueprint to not have the correct Gunsmith functionality. – Fixed an issue causing the Axial Arms 3x Reticle Challenge to not track correctly. – Fixed an issue causing the Swap Attachment options in the Gunsmith menu to not show the correct stat changes. – Weapons Weapon Adjustments Light Machine Guns Whitley (VG) Min Damage increased to 32, up from 31 – Max Damage Range increased to 38.1 meters, up from 33 meters – Headshot Damage Multiplier increased to 1.7, up from 1.5 – Neck Damage Multiplier increased to 1.3, up from 1.24 – .303 British 45 Round Mags Firerate Scaler to decreased 5%, down from 18% – Damage Penalty removed – Bullet Velocity increased to -8%, up from -12% – – .50 BMG 150 Round Boxes ADS Time Scaler increased to 0.93, up from 0.88 – Bullet Velocity increased to 25%, up from 10% – Damage Range increased to 30%, up from 20% – – CGC R4 Stock ADS Time Scaler increased to 0.97, up from 0.96 – Horizontal Recoil Control Increased by 3% – – – Type 11 (VG) Max Damage increased to 26, up from 24 – Sakura 261mm Velocity Penalty removed – – Sakura 487mm Shrouded Bullet Velocity increased to 50%, up from 40% – – Warubachi 352mm Damage Range now increased by 10% – Bullet Velocity now increased by 20% – – –
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Warzone May 15 update patch notes: Tonfa and Riveter Shotgun nerfs, more – Dexerto
Warzone May 15 update patch notes: Tonfa and Riveter Shotgun nerfs, more ActivisionA small update has hit Warzone that nerfs the Tonfa, which has been a headache to players, and the Riveter shotgun. May 14’s Warzone patch was relatively small and addressed bugs with the JAK Warden Kit, Prestige camos, and more. Players have hoped for even more changes, especially with the Tonfa as the melee weapon has been causing players trouble in lobbies everywhere. However, a surprise fix was deployed on May 15, with adjustments to the Tonfa and the Riveter shotgun. Warzone May 15 patch notes Weapons Riveter .410 Gauge Ball Ammunition Near-Mid Damage decreased to 30, down from 33. – Mid Damage decreased to 25, down from 27. – *New Damage Range Added* Far-Mid Damage set to 21. – Far-Mid Damage range set to 16.51 meters. – – Min Damage decreased to 15, down from 25. – – – .410 Gauge Ball Ammunition – Tonfa It will now take 4 melee hits, up from 3, to eliminate an enemy with full health and 3 armor plates. – – While many applauded the small Tonfa nerf, some players shared frustration over the increased damage requirement as it doesn’t address the primary problem: the Tonfa’s range and speed. The Tonfa has an increased melee range similar to the Kali Sticks and high melee speed, which means players can send each other to the Gulag in seconds using the weapon. Pair that time to kill speed with the never-ending frustration of players equipped with Riot Shields, and it’s nearly impossible to counter in close range. Players weren’t afraid of sharing their frustration at the developers for disregarding the Tonfa’s ranged benefits. “Bro they can hit me from 10 Meters away the lunge is the problem,” one player replied to the CoD Updates Twitter/X account. Another reply called for the weapon to be removed from Warzone. With Season 3 wrapping up, major loot pool changes will likely not arrive until Season 4. However, the developers have been actively making changes week by week, so it may not be completely off the table.
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Warzone May 14 update patch notes: Weapon changes, MW2 weapon prestige camos, more – Dexerto
Warzone May 14 update patch notes: Weapon changes, MW2 weapon prestige camos, more Activision BlizzardCall of Duty Warzone is getting another update following the big Season 3 Reloaded content drop as this patch fixes a litany of bugs along with some weapon adjustments. The developers have been dropping patches to help fix some of the bugs players have complained about that have cropped up post-Season 3 Reloaded. The May 14 patch notes say the update will address issues with the Lockwood Mk2 and the COR-45 and add some more context to the description for multiple Optic Attachments that better showcase their pros and cons. The Lockwood Mk2 has been a point of emphasis for the Call of Duty developers in Modern Warfare 3 and Warzone. This patch should be the last to address the weapon as it has been heavily nerfed and de-bugged since its initial launch. Warzone May 14 patch notes Progression Weapon Prestige Camos can now be unlocked for MWII Weapons. – Weapons Marksman Rifles Lockwood Mk2 JAK Wardens Conversion Kit Resolved an issue causing incompatible Attachments to remain equipped in the Gunsmith. – – – JAK Wardens Conversion Kit – Handguns COR-45 Implemented measures to prevent exploits that allow firing faster than intended. – – Attachments Adjusted Pros and Cons for multiple Optic Attachments to reflect their true statistics. Corio Enforcer Optic – Dragon’s Eye Optic – KR Marauder 9 Riser – – Bug Fixes Fixed the issue causing automatic tactical sprint to interrupt attempts to reload a weapon. – Fixed an issue causing the Prioritize Interact setting on controllers to prevent players from reloading. – Fixed an issue preventing the host from starting a Private Match when over the player threshold. – Fixed an issue causing Squad members to see the incorrect ping on the Champion’s Quest contract. –
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Warzone matches plunged into chaos as everyone spawns at the same spot – Dexerto
Warzone matches plunged into chaos as everyone spawns at the same spot ActivisionPlunder has always been the frantic, more chaotic companion of the core Warzone experience, as players scramble to accumulate the most money. But a bizarre glitch has taken things to a new level, as every player respawns in the same spot on the ground. Warzone Pacific Season 1 is well and truly underway, and players have been hard at work grinding out the new Battle Pass and looking for those first wins on Caldera. Unfortunately, as well as the new content, bugs, and glitches have dominated the headlines. Plunder has been a fan-favorite mode ever since it launched. It gives players the chance to hone their skills with the cushion of respawns before heading out into the more brutal world of standard Warzone. The latest strange Warzone Season 1 glitch is sending matches into complete disarray, as the spawns turn the lobby into a frantic XP farm. User TheEpicMichael posted screenshots on the official Warzone Subreddit showing the sheer chaos that has been occurring in certain Plunder lobbies. From the images, you can see that every player in the game is trapped in an endless loop of spawning in the same spot. As you can imagine, having 150 players constantly appearing in the same place is leading to a lot of instant deaths. Those who manage to escape the initial scramble can simply unload with an LMG and earn a dizzying number of kills. This is clearly a serious glitch in the Plunder mode at the moment, as respawning players are supposed to parachute back as you do after winning in the Gulag. Plenty of other users also responded saying they had encountered the issue. What’s perhaps even more strange than the glitch itself, is the response from the community. Many players are actively looking to get into these kinds of matches, knowing they can earn as much XP in a few seconds as they could in a whole match normally. “I have been trying to find one of these all freakin’ day!” said one player. “You could max out a sniper with a single shot,” added another. It’s worth noting that while this does appear to be a genuine glitch, there is a possibility that these could be hacked lobbies. If this proves to be the case then players who use them to level up may face some kind of punishment. Raven Software are yet to address the issue, but most players will be hoping for a fix very soon so they can get back to plundering.
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Warzone mask toggle option reportedly coming in Season 5 – Dexerto
Warzone mask toggle option reportedly coming in Season 5 ActivisionWarzone fans received a hidden treat with the Season 4 Reloaded update regarding gas masks. Warzone Pacific Season 4 Reloaded introduced new game modes, the Vargo-S assault rifle, and shook up the Warzone meta. Activision unlocked all seasonal Vanguard weapons released before Season 4 in Warzone for players. The developers also finally nerfed radar Jammers and the serpentine perk. Warzone fans lauded Activision for including several fan-requested changes in the update. An unmentioned gas mask change in the menus could quite possibly be the cherry on top. Warzone gas mask toggle option revealed for Season 5 Reddit user aur0on discovered an option in the menus after the Season 4 Reloaded update, allowing players to toggle on and off gas masks. A standard gas mask last 10 seconds, and a durable gas mask withstands 15 seconds in the gas. Gas masks automatically deploy in the gas, but the new rumored update allows players to dictate when they wear the gas mask. A toggle option for gas masks opens up the possibility of preserving gas masks for longer and makes gas traversal easier. Unfortunately, the toggle option is only available in the menus and doesn’t change anything in-game. Call of Duty account ModernWarzone revealed that “Season 5 of Warzone is adding an option for players to toggle their gas mask on or off manually.” ModernWarzone clarified that the mask will still automatically be taken off if it breaks mid-gunfight. Warzone Season 4 ends on August 24. If the rumor is true, players won’t have to wait much longer.
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Warzone March 9 update: Vargo 52 ammo & Nebula V fixes, full patch notes – Dexerto
Warzone March 9 update: Vargo 52 ammo & Nebula V fixes, full patch notes ActivisionThe Call of Duty Warzone March 9 update is filled with bug fixes for the game’s new Vargo 52 assault rifle as well as the Nebula V bomb which has been running into issues. Raven Software has been tweaking the balance of power in Warzone with its latest patches, the most recent of which introduced a bug fix that effectively nerfed a popular Bren loadout. While the meta will remain largely untouched in light of the March 9 update, there’s plenty of housekeeping Raven wants to address in the new patch that should do away with frustrating glitches. Take a look at everything in the Warzone March 9 update below that should have already hit the live servers. Vargo 52 reload bug Warzone players have been running into problems with the new Vargo 52 rifle while trying to load the next clip. Raven Software are hoping to resolve the issues that would prevent the AR from refilling ammunition. This comes shortly after its debut in the battle royale shook up the meta with Warzone streamers like Swagg and JDOG giving it high praise. While people are adopting the new weapon into their loadouts, the devs are looking to quell any bugs that may have shipped with it. Nebula V Bomb fix Though new Nebula V Bomb has proven to be a bit overpowered since entering Warzone thanks to a few bugs that affected everything from killstreaks and equipment. Raven found that the item would actually stop other players from using things like cars and killstreaks, and even prevented other people from calling their own Nebula V bomb. Though the devs will keep an eye on the status of the Nebula V, this update should go a long way to clean up its more pressing issues. Take a look at the complete Warzone March 9 update patch notes below, courtesy of Raven Software. Warzone March 9 patch notes Fixed an issue allowing Players to retain Weapon Perks from a previous Loadout. – Fixed an issue causing the Vargo 52 (BOCW) to not refill ammunition after reloading. – Fixed an issue causing the Nebula V Bomb to prevent the use of other elements including Killstreaks, Vehicles, and Equipment. – Fixed an issue causing deployment of the Nebula V Bomb to be interrupted if another Player started to deploy one as well. – Fixed an issue causing visual overexposure while using the Krewe Leader Blueprint. – Fixed an issue causing Halima’s Operator Unlock requirements to not display correctly. –
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Warzone March 3 update patch notes: Agency Suppressor, Operator mission, bug fixes – Dexerto
Warzone March 3 update patch notes: Agency Suppressor, Operator mission, bug fixes ActivisionAfter promising a fix shortly after Season 2 went live on February 24, 2021, Raven Software has officially released a brand-new game settings update for Warzone, which reverts most of the Black Ops Cold War suppressors back to their original state. If you were frustrated by the changes made to the Agency Suppressor and others during Warzone Season 2 patch then your complaints have finally been answered. On March 3, 2021, developer Raven Software released a brand-new game settings update for Warzone and while it doesn’t make a whole slew of fixes that will dramatically improve the game, it does make a couple major changes that players should be aware of, especially if you were a fan of the Cold War Suppressors. Major changes in Warzone March 3 update Easily the most notable change with the update is the fix to the Cold War suppressors, specifically the Agency, GRU, and Wrapped suppressors. Before the Season 2 launch, the Agency silencer was one the most used attachments in the game, due to its similarity to the Monolithic Suppressor on Modern Warfare weapons, helping the weapon achieve longer damage ranges. After the attachment’s effectiveness was nerfed with the Season 2 update, Raven promised that the changes would be reverted in the very near future. Now that day is finally here. 🛠️ A #Warzone update has gone live to address the Agency/GRU/Wrapped Suppressors, an Operator Mission for Baker, and other minor changes to the UI.https://t.co/lSuwHwAtqD https://t.co/sS1XxIFV6t — Raven Software (@RavenSoftware) March 3, 2021 In addition to the suppressor changes, Raven has also made a few bug fixes to the game, specifically to the Operator mission for one of Baker’s skins, as well as some UI problems that have been affecting the game’s menus. All in all, it’s nice to see that the Cold War suppressor’s finally got its needed changes, as most thought they weren’t even worth using when Season 2 originally started. Here’s hoping that this small update didn’t make any secret changes that we’re unaware of. Raven Software’s original patch notes follow: Agency/GRU/Wrapped Suppressors have been reverted to their previous state – Fourth Operator Mission for Baker with objective to eliminate 15 enemies using a weapon with an attached 2x magnified scope or greater now tracks correctly – Small updates to various UI elements such as icons, store bundles, player level up, among others –
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Warzone March 25 patch notes: Ice Drake Blueprint fix, Shadowhunter crossbow – Dexerto
Warzone March 25 patch notes: Ice Drake Blueprint fix, Shadowhunter crossbow ActivisionAnother minor update for Warzone in here and includes fixes for two problems that have been affecting the battle royale game lately, including the new R1 Shadowhunter crossbow not being able to be equipped within the game. If you’ve been patiently waiting to use your new crossbow or Ice Drake Mastercraft blueprint within Warzone then your wait is finally over. On March 25, Raven released a brand-new hotfix for Warzone and it addresses some problems that have been affecting two separate weapons within the game. For starters, the R1 Shadowhunter crossbow can now be properly equipped within the game; a bug was causing the Season 2 weapon to be available in the BR. In addition, players will also be able to properly use their Ice Drake Blueprint, which was a part of the NecroKing bundle in the Item Shop. Warzone March 15 update patch notes Ice Drake Blueprint fixed – the 16.5″ Ultralight and 19.7″ Takedown barrels will temporarily adorn a dragon head – R1 Shadowhunter crossbow should now be available in the Weapons menu after it has been unlocked in BOCW or via the Store bundle – Shadowhunter crossbow & Ice Drake Blueprint fixed Both items have been having some notable problems over the past few days. While the R1 Shadowhunter was operating normally within Black Ops Cold War, it was broken within Warzone, with some players being unable to equip it after buying it from the store. In addition, the Ice Drake Blueprint for the Krig 6 assault rifle also had some major visual bugs. If players attempted to equip certain barrels on the weapon, the visual design of the weapon would revert back to the original Krig 6 design, without the unique dragon head attached to it. Raven did clarify that a future patch would be removing the dragon head from the 16.5″ Ultralight and 19.7″ Takedown barrels, which were the original source of the bugs, but it’s been re-added to those attachments for the time being. As with all other hotfixes, you don’t have to download any patches to get any of this content. Instead, players are prompted to install a small in-game update the next time they log-in, which should update the game settings.
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Warzone March 24 patch nerfs brand-new Armaguerra SMG after finding broken attachment – Dexerto
Warzone March 24 patch nerfs brand-new Armaguerra SMG after finding broken attachment ActivisionWarzone’s March 24 update, which came out just a day after Season 2 Reloaded released, has already nerfed the brand-new Armaguerra SMG after finding the gun had a broken attachment. Season 2 Reloaded dropped on March 23 and, with it, a boat-load of content. From new Rebirth POIs to the emergence of one battle royale experience, there’s so much that came out. On top of this, Vanguard received a new SMG, the Armaguerra 43, which was also put into Warzone. While it seemed to be extremely good and was considered a meta weapon, after just one day, Raven have already sent out a nerf, as one attachment gave it too much damage. Warzone devs nerf Armaguerra SMG one day after release 📢 We have pushed a small update with a few changes/fixes! • Armaguerra 43 (VG) .30 Russian Mag global damage bonus removed. • Combat Shield (VG) now properly covers a Players head when equipped. • Icon visibility has been increased from 400m to 600m. pic.twitter.com/mE5Zp4Ja3e — Raven Software (@RavenSoftware) March 24, 2022 As seen from the March 24 patch notes, Warzone devs addressed that the new SMG was actually doing more damage than intended with the .30 Russian Mag. This saw the gun get a 10% increase in damage no matter what part of the body bullets hit. While it doesn’t seem like a big deal, JGOD claimed it was actually giving it a close-range TTK of 432, which is insanely fast. Many people were running loadouts with this attachment on, so it wouldn’t be surprising to see the meta build change with this nerf. Warzone March 24 patch notes There were also some additional changes made. Players had been reporting in Vanguard that Combat Shields would not cover their heads and it fell into Warzone as well. That has been fixed and shields will now work with intended protection. They have also made a change to the ping system. While it’s not what people have been asking for, it did improve the visibility of pings to 600 meters away instead of 400. As you dive into Warzone Season 2 Reloaded, make sure you check out our Call of Duty page for all the latest news.
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Warzone March 2 patch notes: Health buff, UAV price change, XM4 & Bren nerfs – Dexerto
Warzone March 2 patch notes: Health buff, UAV price change, XM4 & Bren nerfs Activision / PixabayCall of Duty: Warzone’s March 2 update patch notes have been released and the game is getting a bunch of changes. From Vanguard Royale health and UAV tweaks to Bren and XM4 nerfs, here’s everything you need to know. With Warzone in an interesting place at the moment, it seems that Raven Software are making tweaks to both general gameplay and specific mechanics or weapons. The March 2 update covers a lot of ground – encompassing 15 different bug fixes, as well as some bigger adjustments. Of most interest to fans who have grown tired of the longstanding Bren meta, it turns out the devs did identify the bug causing its ‘overpowered’ damage. The problem was with the Queen’s 705mm Royal Barrel – which has now been fixed. Further, Vanguard Royale is receiving two substantial changes: base health is being buffed to 150 (instead of 100) and UAV prices have been increased to $9,000 (instead of $6,000). Warzone March 2 update: XM4 and Bren nerfs Since the dawn of Season 2, the Bren and XM4 have manhandled the meta for long-range automatic weapons. In normal modes and Rebirth Island, Black Ops Cold War’s XM4 surged back into the limelight for its damage and relative maneuverability. That may change now, as the gun’s neck damage multiplier is being decreased to 1.33 (down from 1.50) in March 2’s update. As for the Bren, it was nerfed in the Season 2 update, but didn’t seem much weaker. The devs realized that was because the Queen’s 705mm Royal barrel was bugged and produced longer-than-intended damage range – which has now been patched. It remains unclear just how heavy of a nerf this will be, but the LMG shouldn’t be as devastating from distance as before. Warzone March 2 patch notes: Vanguard Royale health and UAV changes Continuing a pattern of adjustments to the Vanguard Royale playlist, the devs have also made two significant tweaks to the mode. Now, instead of the base 100 health, players will start with 150 (raising the full health with armor plates to 300). This should increase the TTK of the mode and should serve as an experiment in case they want to raise the TTK for other playlists. Further, the price of UAVs is being increased from $6,000 to $9,000 – almost the price of a loadout drop. It remains to be seen if they will now remove the nerfed ground loot cash to shift the economy again. Warzone March 2 update: full patch notes – COMING MARCH 3RD! We have been happy with the response to the Vanguard Royale LTM and are releasing further balancing refinements this week based on your feedback on the gameplay experience to date. When Vanguard Royale re-enters the Playlist rotation for all squad sizes tomorrow, March 3rd, you can expect the following changes: Core Player health will be increased to 150, up from 100 Including Armor, Players will now have a total health pool of 300, up from 250 – – We agree with the feedback that the Time-to-Kill (TTK) has crept beyond the sweet spot and hope that this adjustment will improve Player experience and sentiment. This change comes parallel to additional Weapon balancing that remains a key focus for the team. UAV’s are now available in Buy Stations for $9,000, up from $6,000 – We’ve seen both sides of feedback with the previous change to remove UAV’s wholesale from Buy Stations; some players liking the more traditional battle royale pacing, whilst others missing the ability to more readily push a team in the mid-game. We are excited by this compromise where UAV’s will remain accessible but less inclined to be so readily exploitable. Our goal with both of these changes is to deliver a more balanced, fair and engaging experience. We will continue to monitor the impact of these changes and make additional updates where required. BUG FIXES Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them. – Fixed an issue causing Players to get stuck while proning underneath certain environmental elements such as stairs. – Fixed an issue with elements at Chemical Factory to improve system performance and reduce hitching. – Fixed an issue causing the Wade Bundled Up Operator Skin to appear headless. – Fixed an issue causing the Submachine Gun Charlie (VG) VDD 189mm Short Barrel to incorrectly affect Locational Multipliers. – Fixed an issue causing the Light Machine Gun Charlie (VG) Queen’s 705mm Royal Barrel to bypass its intended Damage Falloff. – Fixed an issue causing optics on the Sniper Rifle Alpha (VG) Baltic Blueprint to appear opaque. – Fixed an issue that allowed Nebula V Rounds to penetrate Riot Shields. – Fixed an issue that allowed Nebula V Rounds to be applied to certain Melee Weapons. – Fixed an issue causing Nebula V Rounds to lack a visual effect when used with various Launchers. – Fixed an issue causing placeholder images and descriptions to appear in various Store Bundles. – Fixed an issue causing placeholder descriptions to appear for the Whitley (VG) Camo Unlock Challenges. – Fixed an issue causing placeholder text to appear on the Party tab of the Social menu. – Fixed an issue causing certain restricted Operators to be usable in Vanguard Royale modes. – Fixed an issue causing the Bomber Plane ADS UI to remain stuck on the Player screen when landing the plane while holding ADS. – WEAPONS XM4 (BOCW) Neck Damage Multiplier decreased to 1.33, down from 1.5 – – For additional Weapon & Attachment changes, please refer to the Bug Fixes section above.
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Warzone March 13 patch notes: Cluster Mine nerf, attachment changes, more – Dexerto
Warzone March 13 patch notes: Cluster Mine nerf, attachment changes, more ActivisionA new Warzone patch has been deployed, bringing changes to Cluster Mines, the JAK Maglift kit, and a few other notables. Here are the full patch notes for today’s Warzone update. While Season 2 of MW3 is nearly over, that hasn’t stopped Sledgehammer Games and Raven Software from pushing through another patch addressing key community concerns in Warzone. In particular, the latest patch covers the rise of the JAK Maglift, and other attachments, while introducing a change to how Cluster Mines work. There’s also a small buff to Black Site keys for Warzone players to take advantage of, which sees a drop rate increase ever so slightly, and a few bug fixes covering the new Killstreak. Without further ado, here’s the full patch notes for March 13’s Warzone update. March 13 Warzone update full patch notes Weapons Assault Rifles Holger 556 Ascent Lord Stock Revised Attachment description to better reflect its true statistics. This heavy stock provides better accuracy and recoil control. – – – Revised Attachment description to better reflect its true statistics. – – Ascent Lord Stock – FR 5.56 FR Sprinter & Recon Stock Pad Stocks Replaced Sprint Speed with Tactical Sprint Speed in the list of Pros to align with the true statistics. – – – FR Sprinter & Recon Stock Pad Stocks – Sniper Rifles Longbow JAK Tyrant 762 Kit Removed 30% hipfire spread benefit. – Increased aim down sight time to 470ms, up from 390ms. – – – JAK Tyrant 762 Kit – Gameplay Cluster Mines It now requires two mines from a Cluster Mine to down a full-plated Player. – A Player with no plates will be downed by one mine from a Cluster Mine. – – Black Sites Increased the drop rate of Black Site keys to 5%, up from 1%. – – Bug Fixes Fixed an issue causing the Bunker Buster to fire from the incorrect position when on a moving platform. – Fixed a collision issue on Fortune’s Keep allowing Players to exploit under the map. – Fixed a collision issue that caused the Geiger Counter to be irretrievable. –
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Warzone March 11 update spreads Zombies around map ahead of leaked nuke event – Dexerto
Warzone March 11 update spreads Zombies around map ahead of leaked nuke event ActivisionAs anticipated, a new Call of Duty: Warzone update on March 11 has brought upon the zombie invasion as fans are notified that Shipwreck’s undead are moving throughout southeastern areas of Verdansk. When Shipwreck was added to the Verdansk coastline, between Prison and Port, fans immediately thought of Black Ops 4’s Blackout battle royale, which featured numerous locations crowded by zombies. Coupled with various easter eggs, devoted fans thought the undead might be spreading. Now, Warzone’s developers have announced that zombies have begun spreading throughout Verdansk and that players should be careful around Prison as well as Shipwreck. This coincides with earlier expectations and seems like a seamless buildup toward a leaked nuke event. Fans have been hoping that the nuke event would mean the destruction of a Verdansk map that has become overrun by zombies, leading to an entirely new map for Season 3. Well, the zombies are spreading and it, therefore, appears that things are trending in that direction. Emergency alert system. Seek shelter in a safe space. #Warzone https://t.co/7qtVfvI8ky pic.twitter.com/0Syc6HPDI0 — Raven Software (@RavenSoftware) March 11, 2021 As explained in the March 11 update blog, a contagion warning has been broadcast for the Shipwreck epicenter “as well as territories immediately east, including the Zordaya Prison Complex and surrounding areas.” The accompanying graphics show a “5%” ticker, suggesting that this is the humble beginning of a growing problem. It remains unclear which areas will next be infected, but, with the way things are going, it might not be long before the northwestern Dam is the safest place in Verdansk. For now, though, Prison is the newly contaminated zone. Players have already dropped in and discovered that the “Prison” overlay on the map has a red slash through it, akin to the one seen on Shipwreck at the start of Season 2. When dropping into Verdansk, the ‘Prison’ marker has a red strike through it. Vid credit: @Gaaba_ pic.twitter.com/tD91aEsHNQ — CharlieIntel (@charlieINTEL) March 11, 2021 This all coincides directly with leaks and expectations built on teasers. Initially, fans discovered that it was likely the zombies would spread throughout Verdansk — thanks in part to an official tweet and some easter eggs. This worked with the leaks of “Plague” files to suggest a zombie spread would lead to a nuke event. Read more: When are Zombies camos coming to Warzone? – Based on the most recent leaks and this current progress, it appears that zombies may gradually continue to spread throughout Verdansk. Present expectations hold that the undead will make their way toward other POIs as we trend toward a nuke event and a new map sometime in April.
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Warzone map change promised two seasons ago still hasn’t happened – Dexerto
Warzone map change promised two seasons ago still hasn’t happened ActivisionCall of Duty map changes in Warzone are few and far between, though there is one feature that was promised three seasons ago that still hasn’t materialized — and players are confused. Raven Software have made some regular updates to their battle royale game since Black Ops Cold War came out, with everything from new points of interest to tweaks to the weapon meta. While the community does debate a load of new topics, whether it be hacker problems or content rollouts, refreshing the map is always something people are talking about. With Call of Duty’s 2021 title, Vanguard, now on the horizon (and bringing a completely new map), it appears that the dev team might have turned their attention away from previous features they had committed to – Mine Tunnels. Now, players are waiting for an update to finally see them. Warzone Mine Tunnels have been forgotten On August 20, a post surged up the game’s subreddit, asking: “Whatever happened with the mine tunnels?” As seen in the screenshot attached to the post, Raven claimed these tunnels would appear along the Northwestern edge of Verdansk, in a “state of severe dilapidation.” It also states that it would offer “close-quarters combat and ambushes with Operators coming from the Gore Summit.” It goes on to say that these are in Warzone, but are blocked off for now. Well, for now has certainly been stretched a long way. Over a thousand upvotes later, many players came together to express their confusion about the whole thing. One posted: “Amazing they are not open yet, because that one was nearly fully completed in S1,” while another added: “Too late to open them now lol.” While some players replied in jest, there’s no doubt that it’s a strange situation. To go two seasons (as it’s Season 5 at the time of writing) without a feature promised, and just three months until Vanguard releases in November, it appears this would be the perfect map change for some sections of the community. Read More: Best Sniper Rifle Warzone class loadouts – Whether or not there will be an update that adds these Mine Tunnels before Warzone’s integration of Vanguard remains to be seen. What we do know, however, is that players have certainly not forgotten about them.
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Warzone map bug is turning trucks into death traps – Dexerto
Warzone map bug is turning trucks into death traps Infinity WardOne of the latest assumed bugs terrorizing players in Call of Duty: Warzone is an inescapable truck that seems to trap players—leaving many concerned about the game’s other set vehicles. There are countless trucks, buses, and cars littered throughout Verdansk that are not operable but do possess loot. One of them has become infamous for being easy to get into, but seemingly impossible to leave, and it is claiming lives left and right. While other spots on the map are notorious for how difficult they are to navigate, this particular one seems more deadly than the rest. Located at the Apartment Complex at Zone 2F, near Verdansk’s Graveyard, a large truck is set adjacent to the complex’s ground floor—with the back of its semi-trailer open against one of the building’s windows. Once you’ve entered the compartment you are unable to depart by traditional means. You can see daylight between the vehicle and the building’s facade and easily see a way out into the apartment, the same way you came in, but neither lets you exit your trap. People have tried everything, from mantling onto the windowsill to crouching and jumping, jumping and crouching, sprinting into a slide and a mantle—whatever endless possibilities you can imagine. But, while a few tricks seem possible, countless frantic claustrophobes have been unable to get out alive. The awkward added height of the semi-trailer’s floor met with the tight space offered by the window make for a particularly unideal combination. And this seems to become an absolute path to the Gulag for those who become greedy for the loot that hides inside. And the most tempting of goodies found within is often a trapped enemy, who can be easily killed, putting all of their belongings up for grabs. But as discovered by several Reddit users (and the two squads that followed them), outgunning a confined foe does not make you therefore invulnerable to imprisonment. While Infinity Ward has yet to confirm if this is an intended difficulty or a bug, and players have not been unfortunate enough to discover other bugged trucks, a minority of gamers seem to have discovered a few ways to escape safely. Aside from various jump, crouch, and tactical sprint combinations that sometimes work, the most popular is to get on the windowsill, turn 90 degrees, go prone and then maneuver sideways into the apartment. Another, perhaps simpler option, is to grab one of the game’s quads and drive into the apartment so that your teammate can simply teleport to safety by entering the vehicle.
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Warzone makes big change to Rebirth Island in April 9 update – Dexerto
Warzone makes big change to Rebirth Island in April 9 update ActivisionVehicles are coming to Warzone’s Rebirth Island to offer a whole new method of transport, as well as some weapon balancing, bug fixes, and more. The April 9th update’s biggest change is enabling ground vehicles on Rebirth Island to add another dimension to the recently rereleased Resurgence map. Beyond that, there are some tweaks to a handful of weapons to fix balancing and some bugs. To bring it all together, there are some bug fixes to Warzone to help make the game a better, more balanced experience. You can check out everything coming in this update right here. April 9 Warzone patch notes Gameplay Rebirth Island Resurgence Vehicles Ground vehicles have been enabled on Rebirth Island. – – – Vehicles – Weapons Submachine Guns FJX Horus Optic Attachments with an integrated laser are no longer compatible with the ECS Requieter Suppressor Muzzle. – – Light machine Guns TAQ Evolvere Removed duplicate ZEHMN35 Compensated Flash Hider Muzzle Attachment. – – Sniper Rifles MORS Hurricane 9 Variable Optic – Removed the ability to equip this incompatible Attachment. – – Bug Fixes Fixed an issue preventing tactical and lethal equipment from auto picking up. – Fixed an issue preventing players from shooting their weapon while ledge hanging after picking up the Gaurdian-SC killstreak. – Fixed an issue preventing the red outline on the border of the minimap to display when under the effects of an enemy’s Advanced UAV. – Fixed an issue preventing one shot protection from functioning in Ranked Play: Resurgence. – Fixed an issue causing too many and UAV Towers to spawn in Ranked Play: Resurgence. – Fixed an issue that prevented players from equipping unlocked items in the Rank Overview within the Rank Rewards Menu. –
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Warzone “mage build” stuns opponents with Harry Potter-inspired loadout – Dexerto
Warzone “mage build” stuns opponents with Harry Potter-inspired loadout Activision/TikTok: FBCrackedOne Warzone player has taken to changing the game in the Call of Duty battle royale with his “mage build,” like a scene straight out of Harry Potter — even wearing a wizarding robe for his escapades around Urzikstan. The Warzone meta has been fairly consistent for several months now, with the WSP Swarm SMG being a constant and joined by one of a select few LMGs or battle rifles. For that reason, some people have started to find new ways to play, underrated weapons that might be slipping under the radar, or even builds that could just break the meta entirely. One player, though, has taken it to new extremes with what he calls his “mage build” — and it’s causing headaches all across Urzikstan. Warzone wizarding loadout literally stuns opponents Warzone streamer FBCracked has started going viral on social media for his mage builds, using equipment like a character straight out of Elden Ring. Using the Shock Stick (or “lightning bolt” as Cracked calls them) to a level the game has perhaps never seen before, the streamer spams these stunning sticks at his opponent, occasionally throwing a Lake of Fire (Molotov) or Magic Missile (Breacher Drone) to make them squirm and struggle even more. Finally, he finishes them off with a regular weapon after having his fun, sometimes eliciting some seriously confused and outraged responses in Proximity Chat. Needless to say, while many players choose to get annoyed at the game when they find it starts getting stale, FBCracked has gone in the complete opposite direction and found a way to make things completely fun, fresh, and unique.
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Warzone M13 loadout transforms AR into deadly Sniper Rifle – Dexerto
Warzone M13 loadout transforms AR into deadly Sniper Rifle ActivisionPopular YouTuber Jack ‘Jackfrags’ Mason showed off an M13 loadout that transforms the speedy AR into a highly accurate sniper rifle. Warzone’s M13 is often overlooked in Warzone when it comes to the ever-popular AMAX and FFAR, but YouTuber Jackfrags’ latest M13 loadout proves just how devastating this AR is in Warzone Season 2. While it may not deal as much damage when compared to the game’s top SMGs and ARs, it does boast a blisteringly fast rate of fire. The Call of Duty content creator has come up with a devastating loadout, which utilizes an attachment that is rarely used on Warzone’s Assault Rifles. This particular build is purely focused on boosting the M13’s accuracy, enabling players to effortlessly beam targets across all ranges with minimal recoil. Whether it will see more use across Verdansk remains to be seen, but it’s certainly a unique build that is extremely fun to use. Jackfrags’ M13 loadout Muzzle: Monolithic Suppressor – Barrel: Tempus Marksman – Optic: Sniper Scope – Underbarrel: Commando Foregrip – Ammunition: 60 Round Mags – From a first glance, Jackfrags’ M13 loadout may not appear any different from the popular meta version, but a closer look will reveal the addition of the Sniper Scope optic. While it may seem like a rather odd choice, especially given the VLK 3.0x Optic has remained a staple pick, this scope does enable the M13 to unleash some incredibly accurate shots. With its superior 4.4x magnification level, the Sniper Scope will help you to spot even the most distant of targets. Meanwhile, both the Monolithic Suppressor and Tempus Marksman attachments drastically increase your effective damage range. The barrel also helps with the M13’s bullet velocity and recoil control, which is a must for those that wish to melt opponents in the mid to long-range. Another staple attachment is the Commando Foregrip. This useful underbarrel keeps recoil to a minimum and diminishes any annoying weapon sway, making it essential for those wishing to line up those all-important headshots. Lastly, the 60 Round Mags supply players with more than enough bullets to claim multiple kills before needing to reload. Read More: CoD 2021 reportedly titled ‘WWII: Vanguard’ – While the Sniper Scope glint may give away your position, you’ll invariably be able to kill your target with deadly precision before they can even react. While Jack’s M13 build may not overthrow the current meta loadouts, it does demonstrate how lethal the M13 is. If you want to keep updated with all the latest Call of Duty news and updates, then follow us over on @DexertoIntel.
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Warzone lowers juggernaut spawn rate on Rebirth Island after mass complaints – Dexerto
Warzone lowers juggernaut spawn rate on Rebirth Island after mass complaints ActivisionWarzone Season 2 Reloaded revamped Rebirth Island and juggernauts have been ruining matches ever since. However, Raven Software is lowering the spawn rate after the community voiced their frustrations. The mid-season update has provided a breath of fresh air for Rebirth demons. From new POIs to community challenges, the map feels brand-new. However, one unwarranted addition includes juggernauts. Much like from Verdansk, these powerful suits can single-handedly changed the trajectory of a match. As the community boasted their complaints about these robots taking over the island, Raven tweeted that they will be adjusting this. Warzone lessens juggernaut spawn rate 📢 We have pushed a small update with a few changes. • Drastically reduced the chances of the Juggernaut Public Event across Rebirth Island. • Drastically reduced the damage reduction of Spawn Protection near the ground across RBI. • Gas Canister spawns reduced across RBI. — Raven Software (@RavenSoftware) March 25, 2022 In a small March 25 update, Warzone devs revealed that they have “drastically reduced” the chances of a juggernaut spawning on Rebirth Reinforced. From the new update, juggs can drop into the map at any point. This occurs when a public event is triggered, causing them to spawn at that time. No one knows what triggers this specific event to occur, but Raven Software is aware that they are ruining gameplay and have decided to pull back on it. Players were happy with this decision as Twitter user ScottageCheese was one of many that were hyped with this change. They said, “W after W, good job Raven,” while another user added, “Wow, like deada** a big W!” This wasn’t the only massive change to come from this mini patch as Raven tackled another recent problem. The devs also have lightened spawn protection for players that are respawning. This was an issue that popped up recently with the influx of people dropping into Rebirth. Raven Software seem to be listening to their community as this is the third day in a row they are addressing problems that have risen.
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Warzone looks even better with GTA Vice City intro – Dexerto
Warzone looks even better with GTA Vice City intro Grand Theft Auto Vice City and Caldera don’t have much in common besides palm trees, but one Warzone fan merged the two games into an amazing intro video. Call of Duty Vanguard’s iteration of Warzone, Caldera, was released in December. Caldera ditched Verdansk’s urban setting and shipped players to a tropical island surrounded by lush forests and mountains. Caldera provided a fresh change of pace for Warzone players and a welcomed tonal shift for the game mode. Some players still prefer Warzone’s original map Verdansk, but 71,000 people voted on a poll in February, and surprisingly 51% of people preferred Caldera to Verdansk. It is by no means a landslide victory for Caldera, but the map has a huge fanbase and that includes Reddit user jamcowl who made an impressive video featuring Caldera. GTA Vice City inspired Warzone Pacific intro The video creates an introduction for CoD’s battle royale mode Warzone in the style of a Grand Theft Auto game. Using Warzone gameplay with the fonts and styling of GTA, the intro is a marriage that many players didn’t know they wanted. The introduction is mainly based on the intro for Grand Theft Auto: Vice City, an installment that is known for its fantastic soundtrack and intro video. Titled “Grand Theft Auto Caldera” Reddit user jamcowl has gotten tons of compliments from other Warzone fans. One Reddit user said, “Vice City was the last GTA game I played and I got flooded with nostalgia! Well done! This would have been great for Verdasnk 84.” In response to the overwhelming support, jamcowl said, “editing this was a labor of love for a weird idea I had and didn’t really know how many people would have played both games and appreciate the mash-up, so I’m glad someone liked it.” If Activision needs some help making an intro video for Warzone 2, they should give jamcowl a call.
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Warzone lobby size could get even bigger than 120 according to developer – Dexerto
Warzone lobby size could get even bigger than 120 according to developer ActivisionThe developers behind Warzone announced in the Season 4 patch notes that lobby sizes are increasing and said the game could change even more depending on how things play out. Warzone players have been begging the devs to increase the lobby size for the game as time has gone on. When the game first launched in 2019, 150-player lobbies were the norm. 200-player lobbies were even implemented for special limited-time modes. The 120-player lobby update, however, has split the community with some saying it could increase the amount of cheaters in each match. But the developers aren’t going to decide on whether they would like to increase the size of lobbies based on player opinion. In a recent interview one of the executives at Activision Publishing, Chris Plummer who is the senior vice president and co-head of mobile, explained that they make changes like this based on hard data from matches, like how people are playing when the amount of people in a server increases. This same sentiment was laid out in the Season 4 patch notes, with the developer saying it has changed a lot of Warzone’s system to accommodate the lobby count increase, and is ready to make more. “Player feedback continues to indicate a desire for more action. So with that in mind, we have made the necessary changes to accommodate a higher player count without disrupting the delicate balance we have worked hard to achieve,” said a statement in the patch notes. This time around, these adjustments have been primarily focused on redeploy mechanics and our match economy… As always, our team will be carefully monitoring internal data as well as external player feedback – and adjustments will be made where necessary as we move forward.” If players respond well to the change, and the internal data trends in the right direction, the Warzone developers are more than up for increasing the lobby size. In that same interview, the Activision executive also stressed that they still can have massive player lobbies but actively chose to keep the count low based on player feedback and gameplay expectations.
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Warzone lobby data suggests SBMM strength not impacted by time of day – Dexerto
Warzone lobby data suggests SBMM strength not impacted by time of day ActivisionA Call of Duty: Warzone’s fan analyzed a variety of streamer and casual lobbies and drew some interesting results. Among them, his research suggested that time of day doesn’t actually influence how hard your lobbies are. SBMM (skill-based matchmaking) is a widely discussed, controversial subject in the CoD community. With Activision typically quiet about the game’s matchmaking, many have speculated about the system. Among the theories, some believe that people get easier lobbies after buying cosmetics or at different times of the day. Notably, Quaisy also investigated months of streamer and casual lobbies to conclude that some big names are blessed with ‘whitelisted bot lobbies.’ Looking back at Quaisy’s work, another interesting point comes to light. Contrary to popular sentiment, he claims that time of day actually doesn’t influence the strength of your lobby. Time of day irrelevant to Warzone SBMM While Quaisy’s original post on the Warzone subreddit was deleted, you can still access his video, comments, and data spreadsheet. The purpose of all was to prove that streamers do in fact get easier lobbies, but there are other intriguing findings. As he explained, “time of day played really didn’t seem to affect the skill level of the lobby.” For proof, he noted that streamers didn’t get harder lobbies when playing at peak time (7-10 p.m.). This conclusion goes against one set forth by JGOD back in March 2021, where he claimed that you could get into easier lobbies by playing from 3-8 a.m. (in your local time). There’s a possibility that Quaisy’s data is skewed since so much of it focused on streamers, but it’s nonetheless interesting to monitor. While it’s at least useful to know that there’s no perfect trick for getting easy lobbies, the only lesson learned here is that we still have no idea how SBMM works in Warzone. Maybe that’s why a transparent ranked playlist would be helpful, though.
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Warzone loadout glitch is making players completely freeze – Dexerto
Warzone loadout glitch is making players completely freeze YouTube: Call of DutyA new game-breaking glitch has been discovered in Warzone that renders players completely unable to defend themselves. Warzone Season 1 dropped on December 16 and has garnered incredibly mixed reactions from fans and streamers alike. Now, a new loadout glitch has arisen that prevents players from picking up their loadout stash when it drops into the map, opening them up to quick death if they’re unsure of what’s going on. Loadout glitch leaves players stuck in the mud Reddit user SgtScrambles shared a clip that shows a game-ending bug ruining his match on the new Rebirth Island map. The player states that they “went to get my loadout and the whole game acted like it was about to crash.” Sprinting through the map towards their loadout as it drops from the sky, when approaching and interacting with it, the game appears to stutter and freeze momentarily before looking as if everything’s back to normal. It’s quickly made evident that there’s still an issue, though, as the Reddit user is unable to do anything in-game at all other than stand by their loadout, completely frozen. User KingAzza has found a temporary fix to the glitch, however: “A quick fix I’ve found for now, is when it makes it through to select the loadout, wait like 10 seconds before selecting it.” This fix, unfortunately, leaves players vulnerable and open to fire while they wait, and again indicates the urgency of how quickly this bug needs to be rectified. Many players are also experiencing the glitch, with user hahaxoxohaha stating that keyboard players can avoid this happening by pressing a number to select a loadout, also allowing players to unfreeze. While both of these fixes may provide a temporary way out of the loadout mess, it’s still something that has not, as of yet, been fixed or addressed by developers.