MW3 & Warzone Season 6 Battle Pass: All new weapons, skins, more ActivisionModern Warfare 3 and Warzone are set to share the Season 6 Batte Pass which brings all new Operator skins, weapon Blueprints, and plenty more in-between. Here’s the full rundown on everything included. A new season in CoD means another new Battle Pass. Like clockwork, Season 5 is being left in the rearview mirror as we barrel toward the final big content drop of the MW3 era. With Black Ops 6 on the horizon, Season 6 marks the last season in the 2023 title, and it’s set to end on a spooky note. With a raft of chilling new cosmetics, game modes, and more, there’s plenty to see and do, though not everything you earn will carry over. On top of it all comes the Season 6 Battle Pass to grind through as you tick off everything else. If you’re wondering what’s included, we’ve got the early rundown. Season 6 Battle Pass price No different from usual, the Season 6 Battle Pass will run you 1,100 CoD Points, roughly the equivalent of $9.99 USD. Of course, there’s always the option of buying the more expensive version to get some extra goodies, CoD Points, along with some tier skips too. The BlackCell Battle Pass goes for $29.99 USD if you’d prefer to fast-track. New weapons across MW3 & Warzone Two new weapons are set to debut as part of the Season 6 Battle Pass, both the DTIR 30-06 Battle Rifle and the Kastov LSW LMG arriving for free. Both guns are located in different sectors, however, meaning you’ll need to earn your way through the Battle Pass to reach them. New Operators and character skins Three brand new Operators stand out in the Season 6 Battle Pass, though two of them should be quite familiar to longtime CoD fans. Topping the bill is Michael Myers, yes that Michael Myers from Halloween. As The Haunting event takes over, this iconic murderer sets the scene from day one when Season 6 arrives. Any Ghosts fans will remember how frightening this skin can be in-game. Next comes the BlackCell exclusive skin, Alone. Something horrific has happened to our pal Ghost, morphing him into a grotesque three-headed monster. Watch out for this one in your lobbies as Season 6 comes into focus. Rounding out the trio is Slamfire, a new character we know little about at this time, other than their mustache is pretty sweet. Alongside the new characters are a number of new skins for existing Operators, we know for certain the following will receive some love: Farah (x2) – Michael Myers (x1) – Makarov (x1) – Banshee (x1) – Valeria (x1) – Slamfire (x1) – Dokkaebi (x1) – Riptide (x1) – Jabber (x1) – Beyond that, it’s always safe to expect an assortment of Blueprints, stickers, CoD Points, and plenty more throughout. We’ll be sure to update you here with the full rundown on every single reward once Season 6 goes live on September 18.
Author: Nik Ranger
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MW3 and Warzone Season 5 leaks reveal upcoming Deadpool collab – Dexerto
MW3 and Warzone Season 5 leaks reveal upcoming Deadpool collab Walt Disney Co.A leaker has shared unreleased finishing moves that suggest MW3 and Warzone Season 5 will feature a Deadpool crossover. Call of Duty’s 2024 updates have already boasted crossovers that coincide with tentpole movie releases. For example, MW3 and Warzone Season 2 Reloaded launched alongside Dune Part 2 cosmetics modeled after House Atreides and House Harkonnen. Activision has not confirmed its plans in terms of future brand collaborations. However, leaked animations hint at the Merc with a Mouth potentially joining Call of Duty sometime soon. The leaks come courtesy of dataminer Crashfty who shared three clips on Twitter/X that allegedly show unreleased Season 5 animations. Notably, all three videos feature finishing moves that look on-brand for Deadpool. One clip shows a faceless soldier confusing their adversary with a ‘made you look’ trick before shooting them in the face and waving goodbye. In the second video, the soldier pulls the same trick, then rolls behind their foe for the finish and wave. The final animation leak shows the character lying next to the downed enemy before shooting them with Deadpool-esque flair. According to the leaker, MW3 and Warzone players can expect to see this content in a Season 5 update. Since Season 5 is expected to arrive on July 24, such a crossover would make sense given Deadpool & Wolverine’s July 26 release date. This particular leak hit the web just as Season 4 is winding down. Season 4 Reloaded went live at the end of June, introducing the Incline map, several new game modes, and two weapons in the form of the Reclaimer 18 Shotgun and Sledgehammer. What exactly Call of Duty developers have in store for Season 5 remains under wraps.
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MW3 & Warzone Season 5 Battle Pass: All tiers & rewards – Dexerto
MW3 & Warzone Season 5 Battle Pass: All tiers & rewards ActivisionMW3 & Warzone Season 5 is here, with a brand new Battle Pass offering new rewards and exclusive content. Continue reading for all the details. Season 5 of Modern Warfare 3 brings a whole new Battle Pass for players to dive into and get some exclusive rewards for each tier they manage to complete. With the announcement of a collaboration between Call of Duty and the WWE, the Season 5 Battle Pass is set to dazzle with a diverse range of content, alongside some hard-hitting pro wrestling rewards. From wrestling-themed Operators and weapon skins to non-themed content, there’s a thrilling variety for every player to enjoy. Without further ado, here is everything you need to know about the MW3 & Warzone Season 5 Battle Pass, including all tiers and rewards on offer. MW3 & Warzone Season 5 Battle Pass price The new Season 5 Battle Pass is available from July 24, 2024, and costs 1,100 CoD points. In addition, players can purchase the premium BlackCell Batlle Pass for $29.99 / £25.99. This premium Battle Pass includes 1,100 CoD Points and other exclusive rewards. Season 5 Battle Pass weapons for MW3 & Warzone As expected, the new Battle Pass includes multiple new weapons for players to unlock and test out. All weapons that can be unlocked via the new Battle Pass are listed below: Static-HV SMG – Sector 6 – STG Assault Rifle – Sector 7 – MW3 & Warzone Season 5 Battle Pass Operators In addition to some new weapons, the new Battle Pass introduces three new Operators to the game, one of which is likely to be a big hit among WWE fans. Rhea “Mami” Ripley – Battle Pass Instant Reward – Ivan – Sector 16 – Reckoner – BlackCell Battle Pass – All Season 5 Battle Pass skins & blueprints Of course, it wouldn’t be a Call of Duty Battle Pass without some fresh skins to unlock. Like previous BPs, MW3 & Warzone Season 5 includes multiple new skins and blueprints, all listed below. Weapon blueprints marked with an asterisk below also have a Blackwell Blueprint alternative skin with black and gold designs. Operator skins “Night’s End” Skins – Bantam, Sector 1 – “Luchadora” Skins – Byline, Sector 4 – “Trophy King” Skins – Enigma, Sector 5 – “Homecoming” Skins – Price, Sector 10 – “Knight’s Resolve” Skins – Hammer, Sector 11 – “Ivan” Skins – Ivan, Sector 16 – “Samurai’s Camo” Skins – Jet, Sector 18 – “Eradicator” Skins – Mami, Completion Sector (Tier 100) – “Death’s Medallion” Skins – Valeria, Completion Sector (Tier 100) – Weapon Blueprints Purple and White Instant Sector: “Prismtrap” FJX Horus SMG – Red Metal Sector 1: “Flamma” TYR Handgun – Sector 10: “Provocator” Bolt-Action Marksman Rifle – Sector 12: “Parmularius” Lockwood 680 Shotgun – Sector 16: “Merciful Downfall” Striker SMG – Sector 18: “Luminous Dread” KV Inhibitor Sniper Rifle – Sector 20: “Grand Assailant” XRK Stalker Sniper Rifle – SPQR Models Sector 2: “Laquearius” SVA 545 Assault Rifle* – Sector 4: “Crixus” DG-58 LSW LMG – Sector 8: “Attilius” Soulrender Melee* – Sector 13: “Unyielding Forge” Sledgehammer Melee – Sector 15: “Castus” KATT-AMR Sniper Rifle* – Sector 19: “Dimachaerus” New Assault Rifle* – Completion Sector: “Praetor” MCW Assault Rifle – Paintball Blaster Sector 3: “Carpophorus” Reclaimer 18 Shotgun* – Sector 9: “Bestiarius” RAM-7 Assault Rifle – Sector 11: “Thraex” Renetti Handgun – Sector 14: “Benign Hero” WSP Stinger Handgun and “Gladius Graecus” BAS-B Battle Rifle* – Sector 17: “Sculpted Aptitude” Static-HV SMG* – And that is everything you need to know about MW3 & Warzone’s Season 5 Battle Pass, including cost, tiers, and rewards.
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When is Modern Warfare 3 & Warzone Season 4? Season 3 end date and what’s coming – Dexerto
When is Modern Warfare 3 & Warzone Season 4? Season 3 end date and what’s coming ActivisionSeason 4 of Modern Warfare 3 and Warzone is fast approaching, as Season 3 starts to wind down. With a whole bunch of new content due to come to the game in the coming season, here’s when it starts and what to expect from it. Modern Warfare 3 has been laden with new, fresh content throughout its lifespan so far, with big additions to the game with every new season from multiplayer maps, new guns, to Warzone changes and more. It’s been highly commended for all of the fresh content, and Season 4 is expected to be the same when it launches on Wednesday, May 29, 2024. While the date hasn’t been officially announced yet by developers Raven Software, this is when the current Season 3 Battle Pass is due to end, which aligns with previous seasons too. The bigger question, though, is what can we expect to come in Modern Warfare 3 and Warzone Season 4? Modern Warfare 3 Season 4 possible changes MW3 multiplayer never goes without each season, always stuffed full of new content. You can expect one or two 6v6 multiplayer maps to arrive in the game, new modes, and a couple of new guns. Recent leaks have pointed towards the Kar98k and Spas-12 shotgun coming to Modern Warfare 3, and while it’s not been suggested that this will be in Season 4, it’s highly possible. There have also been leaks pointing towards a Fallout collaboration after the success of the Amazon TV show. We can also expect new killstreaks, new equipment, new perks, and, of course, the Season 4 Battle Pass, though nothing has been revealed regarding these yet. Warzone Season 4 possible changes In recent updates, Warzone players have grown increasingly frustrated at how much attention has been paid to Rebirth Island, with big map Urzikstan not getting the same scale of updates. That said, as above, you can expect new weapons in the game, and if the leaks are accurate, you should expect to see a lot of the Kar98 marksman rifle once the new season starts. Besides that, there hasn’t been much indication of what to expect for Season 4, but it will mark the halfway point for the MW3 lifecycle, as we are still expecting a Season 5 and Season 6 before the launch of this year’s game, rumored to be called Black Ops Gulf War or simply Black Ops 6.
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MW3 & Warzone Season 3 Battle Pass: All rewards & tiers – Dexerto
MW3 & Warzone Season 3 Battle Pass: All rewards & tiers ActivisionMW3 Season 3 is dropping in hot, with a new Battle Pass to grind through. Here’s everything included in Season 3. Season 3 of MW3 commences April 3, bringing a stacked roster of content to earn. Six new multiplayer maps, mid-season Zombies content, and Rebirth Island are just a few of this season’s highlights. Of course, a new season brings a new Battle Pass to grind through. This season will see new weapons like the MORS sniper rifle and a returning favorite operator, Snoop Dogg, join the Battle Pass. Here’s everything you need to know about MW3’s Season 3 Battle Pass, per the dev blog post. Contents Season 3 BlackCell: Rewards & Cost – Season 3 Battle Pass: Tiers & Rewards – MW3 & Warzone Season 3 BlackCell: Rewards & Cost Much like previous iterations, the BlackCell is expected to cost $29.99. In return, you’ll get the following rewards: Access to the full Season 3 Battle Pass and 20 Tier Skips (25 on PlayStation). Includes 1,400 COD Points throughout the Battle Pass. – 1,100 COD Points instantly. – “Stasis” BlackCell Operator – “Aggressive Action” Frag Grenade Blueprint with Death Effect – “Double Barrel Disrespect” Finishing Move – “All that Glitters BlackCell” Animated Blueprint(BAS-B Battle Rifle), with Async Tracers and Desync Dismemberment Death Effects. – Other BlackCell-only items are spread throughout the Season 3 Battle Pass. These include 11 BlackCell Variant Operator Skins and six BlackCell Variant Weapon Blueprints. BlackCell Operator Skins confirmed: Stasis, Makarov (x2), Snoop Dawg, Swagger, Ripper, Doc, Riptide, Banshee, Corso, Byline, and Hush. – – Players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back. – MW3 & Warzone Season 3 Battle Pass: Tiers & Rewards MW3’s Season 3 Battle Pass will cost you 1100 COD Points, as is usual. In return, you’ll earn enough to purchase the next pass. You’ll also gain access to weapon blueprints, charms, operators, and more provided you grind through the Battle Pass. Purchasing the Battle Pass will instantly unlock Makarov’s Dominus skin, as well as Snoop Dogg II. BlackCell owners will get two bonus skins — Makarov’s Dominus BlackCell skin and Snoop Dawg. The Instant Reward Sector also grants: 10% Battle Pass boost – “Hope Breaker” Weapon Blueprint for the BAS-B Battle Rifle – “Tactical Pet: D-O-Double-G” Operator Finishing Move featuring a brutal K-9 takedown. – New operator skins Here’s the full breakdown of skins to come with Season 3’s Battle Pass. Again, BlackCell owners get additional skins: “Akuma” Skins for Swagger (Sector 2, comes with BlackCell variant) – “Corsair” Skins for Ripper (Sector 5, comes with BlackCell variant) – “Cardinal” Skins for Doc (Sector 7, comes with BlackCell variant) – “Scalpel” Skins for Riptide (Sector 10, comes with BlackCell variant) – “Banshee” Skins for Banshee (Sector 13, comes with BlackCell variant) – “Cask” Skins for Corso (Sector 16, comes with BlackCell variant) – “Saboteur” Skins for Byline (Sector 18, comes with BlackCell variant) – New weapons Three new weapons join the Season 3 Battle Pass, and as usual, you don’t need to purchase the BP to unlock them: MORS Sniper Rifle (Sector 4, HVT) – FJX Horus Submachine Gun (Sector 8, HVT) – Gladiator Melee (Sector 15, HVT) – New weapon blueprints Wood and Yellow Sector 1: “Steely Gaze” Lockwood 300 Shotgun (BlackCell variant included) – Sector 5: “Sworn Blade” TAQ Eradicator LMG – Sector 10: “Bladed Praise” DG-58 LSW LMG – Sector 11: “Blade Eater” TAQ Evolvere LMG (BlackCell variant included) – Sector 20: “Gleaned Slash” FJX Horus SMG (BlackCell variant included) – Koi Fish Tattoo Sector 2: “KOI Maneuver” Tyr Handgun – Sector 14: “Live Line” HRM-9 SMG and “Sealed Fate” KATT-AMR Sniper Rifle (BlackCell variant included) – Sector 17: “Situational Hazard” MORS Sniper Rifle (BlackCell variant included) – Sector 18: “Don’t Be KOI” Pulemyot 762 LMG – Camo Topography Sector 3: “Knight’s Errand” Soulrender Melee – Sector 6: “Magnetic Impulse” SOA Subverter Battle Rifle – Sector 7: “Fugitive” Lockwood 680 Shotgun – Sector 9: “Planned Expiry” SP-R 208 Marksman Rifle and “Veil Breaker” BAS-B Battle Rifle (BlackCell variant included) – Sector 16: “Walking Contradiction” BP50 Assault Rifle – KOHHN: Black, Red, and White Instant: “Hope Breaker” BAS-B Battle Rifle – Sector 12: “Slick Dispatch” Holger 556 Assault Rifle – Sector 13: “Grim Renewal” SVA 545 Assault Rifle – Completion: “Fated” MTZ-762 Battle Rifle – Victory sector Tier 100 reward 300 COD Points – “Fated” MTZ-762 Battle Rifle Weapon Blueprint – “Scoped and Loaded” Emblem – “Fenrir” Skins for Makarov – “Hush” Skins for Hush – That’s all you need to know about MW3 & Warzone’s Season 3 Battle Pass. Season 3 commences April 3 at 9 AM PT | 12 PM ET.
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MW3 & Warzone Season 2 update reworks ADS and hipfire sway – Dexerto
MW3 & Warzone Season 2 update reworks ADS and hipfire sway ActivisionMW3’s Season 2 has a long list of changes in the patch notes, yet it’s the newly reworked ADS and hipfire sway that’s caught many off guard. MW3 Season 2 is set to start in the first week of February, and with it comes the usual massive influx of content additions. New modes and maps freshen up the multiplayer and Warzone experiences, while new cosmetics and collabs will shuffle in throughout the season. The patch notes for the season have arrived, and the list of changes is massive. Weapon nerfs and buffs, an improved health regeneration, and more highlight what players can expect. In a twist nobody could’ve anticipated, Sledgehammer Games has reworked aiming in-game via an improved ADS and crosshair sway update. Season 2 update introduces huge aiming changes As mentioned, Season 2’s patch introduces reworks to ADS idle sway and crosshair sway, both pain points in the community in recent years due to the increased “realism” of CoD. Before the update, ADS idle sway kicked in immediately, discouraging players from ADS’ing for too long. Now, it kicks in shortly after and will gradually increase in severity after three seconds have passed. Note that these changes do not impact Sniper Rifles. On the other hand, hip fire sway has also seen adjustments. Before the update, a player’s crosshair would move while adjusting their camera, thus impacting their crosshair’s placement. That has been removed with the patch, with a video shared to Twitter/X by Sledgehammer Games showing both adjustments in action. As mentioned by the developers, the changes are meant to remedy PC players’ issues with aiming. Leading up to the changes, many PC players felt aiming was off, although they couldn’t exactly explain why. Player feedback has been overwhelmingly positive, with the replies sharing immense support for the changes. Twitch Partner Symfuhny, one of the many who felt aiming was off, shared: “NAH THIS IS CRAZY, LETS GOOOO.” Sledgehammer Games mentioned some stock attachments do impact these changed stats but will be addressed in future updates. They’ll also continue to monitor player feedback as well, which will impact future changes needed.
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MW3 & Warzone Season 2 Reloaded: Warhammer 40K bundles, new killstreak, more – Dexerto
MW3 & Warzone Season 2 Reloaded: Warhammer 40K bundles, new killstreak, more ActivisionMW3’s Season 2 Reloaded has been revealed, bringing new maps, modes, and more across Warzone, Zombies, and multiplayer. Here’s the full breakdown of what to expect. Believe it or not, MW3’s Season 2 is nearly complete after its early February debut, bringing a Zombies-themed crossover with The Walking Dead. As with the current seasonal strategy, the halfway mark of the season brings the “Reloaded” update to help fans push through the remaining days of the season. Season 2 is no different, with Season 2 Reloaded bringing a suite of new content across MW3, Warzone, and Zombies. Here’s everything you need to know about Season 2 Reloaded’s content infusion. Contents Release date – Fan-favorite map returns – New playlist and map variants – New modes – Zombies Warlord and new schematics – Warzone Season 2 Reloaded overview – New weapons and Aftermarket Parts – New operators and store offerings – Modern Warfare 3 & Warzone Season 2 Reloaded: Release Date MW3’s Season 2 Reloaded goes live on March 6, 2024, at 9 AM PT | 12 PM EST. Once the patch goes live, you can hop in and experience all the new content across Warzone, MW3’s multiplayer, and the Zombies mode. Fan-favorite map returns for Season 2 Reloaded Das Haus arrives mid-season and has seen a complete makeover compared to its Vanguard counterpart. It now takes place in an under-construction skyscraper set in close vicinity to MW3’s Highrise. The developers confirmed you can spot Highrise from one of Das Haus’ spawn points. New playlist and map variants debuting in Season 2 Reloaded Season 2 Reloaded will debut the Vortex: Decay’s Realm Playlist, a playlist consisting of all the twisted map variants — Tetanus, Sporeyard, and Satan’s Quarry. Players will compete in Team Deathmatch, Domination, Kill Confirmed, and Hardpoint on said map map variants. The Reloaded update will also debut two new map variants, Skidgrow and Airborne, variants of Skidrow and Terminal. There will also be a special in-game event, Vortex: Decay’s Realm, held sometime toward the end of the season. New modes joining in Season 2 Reloaded Two new modes join via the Reloaded update, Juggermosh and Bounty. Both were teased during the Season 2 update reveal, however, the former mode will see players don the iconic Warhammer 40K outfits, and the Chainsword is the special one-hit melee weapon. Juggermosh All-out third-person, Juggernaut combat within Kill Confirmed, Domination, and Hardpoint. – Air support Killstreaks only. – A special one-hit kill melee weapon will spawn in the middle of the map. – Enemy health bars are shown above their heads and downing a foe lets you pick up armor plates. – No fall damage occurs in this mode, and falling from extreme heights will create an area-of-effect stun. – Players don the “Ultramar’s Vengeance” Ultramarines and “Baal’s Wrath” Blood Angels Space Marine Juggernaut Recon Killstreak Skins. However, this skin isn’t a permanent unlock unless you buy the Tracer pack. – – Bounty Eliminate enemy players until the score limit is reached to win. – Plays like TDM, an HVT is marked giving extra points provided a team downs the target. – – Zombies: New Warlord and three new schematics Keres arrives as the new Warlord in MWZ and can be found in Killhouse at Orlov Military Base. She’ll be heavily defended by guards, turrets, snipers, and poison gas grenades. Gas masks are highly recommended. After breaching her fortress, players will deal with a new gas compound stopping them from facing the Warlord. Provided they get through that, Keres will put up a hard fight with her unique weaponry. Aside from that, three new schematics arrive as part of the update: Mags of Holding (Schematic) Skip the reload and pull ammo directly from your weapon’s ammo stash, so you can keep pumping out damage without needing to stop and fill up again. – – Blood Burner Key (Schematic) Need a sick ride? Look no further. With the Blood Burner Key, you can summon this two-wheeler Wonder Vehicle at will. Cruise in style with this nearly indestructible bike that can move across water and is fueled by the blood of zombies you flatten under its tires. Surrounded? Activate the bike’s Aether Pulse ability to blast enemies in near proximity. – – V-R11 Wonder Weapon (Schematic) In battle, every ally counts. Bolster your numbers using the V-R11 Wonder Weapon, capable of transforming zombies into friendly mercenaries and mercenaries into friendly zombies. Squadmate getting swarmed? You can also target allies with the V-R11, providing them temporary immunity from zombie aggression. – – Warzone Season 2 Reloaded overview New POI Research Vessel (Mobile Point of Interest) Reports of a pontoon-style watercraft off the coast of Fortune’s Keep have been confirmed as the ship arrives offshore in the mid-season update. Climb aboard once you spot it, because this mobile POI stays on the move throughout the first two minutes of a match, before dropping anchor in one of a few predetermined locations. – Once onboard, players can: Access a decontamination station that works like the PDS (see below). – Watch for enemies after activating the UAV tower. – Purchase unique and exclusive items from the special Buy Station. – Toot the vessel’s horn to prove you’ve stormed the ship, and if you’d like more enemy interest in your current whereabouts. – Pilot the helicopter (or another chopper) onto the helipad. – Investigate the [[REDACTED]] and unlock the loot-filled [[REDACTED]]. – – – Bunker Buster killstreak Pinned down by enemy snipers holed up in the building across the street? Instead of charging them head-on and wishing for the best, pull out your binoculars and target the building with the new Bunker Buster Killstreak. Once this is activated, watch your enemies bite the dust as a missile drops down on the building, sending an explosive blast through multiple floors and leaving a column of gas in its wake. Portable Decontamination Station Field Upgrade Clear away the gas using the new Portable Decontamination Station (PDS) Field Upgrade. With this item, you decide when it’s time to move. Emitting a cloud of chemicals that counteracts the corrosive effects of the circle gas, a temporary safe zone is created for all Operators within its area of effect, though it’s also available on the Tac Map for all Operators to see. Note that the duration of this Field Upgrade shortens after the sixth circle of gas. Looking for mobile gas protection? Attach the PDS to your vehicle and clear the way. The Field Upgrade can also be deployed in the water and near a Buy Station to reactivate it. New Weapons and Aftermarket Parts Season 2 Reloaded introduces two new weapons, the SOA Subverter Battle Rifle and the Soulrender Melee. The former is unlocked via completing Weekly Challenges, while the latter is unlocked via a set of challenges within the new mid-season Sector in the Season 2 Battle Pass. Along with that, two new Aftermarket Parts join the rotation, unlockable via weekly challenges The JAK Backsaw Kit for the Holger 556: “attaches a high-capacity drum magazine to the Holger 556 alongside a double-barrel configuration allowing the weapon to fire two bullets at a time.” On the other hand, the JAK Outlaw-277 Kit for the Bas-B: “transforms the BAS-B into a lever-action rifle, slowing its rate of fire while massively improving its accuracy for pinpoint precision.” New Operators and store offerings with Season 2 Reloaded The Season 2 Reloaded update might be CoD’s most packed cosmetic update, introducing three Warhammer 40K bundles, a new Godzilla x Kong: New Empire set, and another Dune crossover. Here’s what to expect: Tracer Pack: Warhammer 40,000 Space Marines Two Operator Skins: the “Ultramarines Scout” Skin inspired by the armor of the Ultramarines 10th Company, and the “Blood Angels Scout” Skin inspired by the armor of the Blood Angels 10th Company. – “Ultramar’s Vengeance” Ultramarines and “Baal’s Wrath” Blood Angels Space Marine Power Armor, a Juggernaut Recon killstreak variant skin – “Ultramarines” and “Blood Angels” Weapon Charms – “The Flesh Tearer” and “The Teeth of Terra” Melee Weapons based on the iconic Chainsword – “Aegis Imperialis” Riot Shield Blueprint – “Evisceration” Finishing Move – three Weapon Blueprints featuring Warhammer Tracers and Gorehammer Dismemberment: The “Angel’s Fury” and “Courage and Honour” Battle Rifle Blueprints and the “Contempt” Shotgun Blueprint – Tracer Pack: Warhammer 40,000 Sisters of Battle “Battle Sister” Operator Skin – “Heretic’s Bane” LMG Weapon Blueprint and “Emperor’s Fury” Assault Rifle Weapon Blueprint, both featuring Warhammer Tracers and Gorehammer Dismemberment, including an Aftermarket Part on the Holger 556 – “Imperium Aquila” Weapon Charm – “Valorous Heart” Emblem – “Daughters of the Emperor” Loading Screen – “Adepta Sororitas” Large Decal and the “Adeptus Ministorum” Sticker – Tracer Pack: Warhammer 40,000 Astra Militarum “Cadian Kasrkin” Operator Skin – Munitorum Issue Blade” Melee Weapon Blueprint and wield Lasgun-inspired weapons with the “Hammer of the Emperor” Assault Rifle Blueprint and the “Born Soldier” Marksman Rifle Blueprint, both featuring Lasrifle Tracers and Gorehammer Dismemberment – “Tactical Pet: Servo-Skull” Finishing Move – “Astra Militarum” Emblem, the “Sacred Rosarius” Weapon Charm, the “Warstorm” Loading Screen, the “Cadia Stands” Calling Card, and the “War’s Decree” Large Decal – Tracer Pack: Godzilla x Kong: New Empire — Kong “Kong Armor” Operator Skin – “Titan Tech Rifle” LMG Weapon Blueprint and “Monarch Stinger” Assault Rifle Weapon Blueprint featuring B.E.A.S.T Tracers – “Kong’s Knuckle Slamwich” Finishing Move – “Bow to No-One” Large Decal and the “King Kong” Weapon Charm – Tracer Pack: Dune Part Two — Harkonnen Pack “Harkonnen Hunter” Operator Skin – “Harkonnen” Assault Rifle features an underbarrel flamethrower and “Harkonnen” Sniper Rifle featuring Spice Tracers – ”Harkonnen Long Sword” Melee weapon variant of the Soulrender – “The Oppressors” animated Calling Card, the “Harkonnen Rage” Large Decal, the “Baron’s Pet” Weapon Charm, and the “House Harkonnen” animated Emblem – Bonus: Purchase both Bundles in the Dune Part Two collection — this one plus the Tracer Pack: Dune Part Two — Paul Atreides Operator Bundle — to unlock the “Paul Atreides Fedaykin Stealth Suit” Operator Skin. – That’s everything coming via Season 2 Reloaded’s update. Make sure to stay up to date with our CoD coverage.
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MW3 & Warzone Season 2 Battle Pass: All rewards & tiers – Dexerto
MW3 & Warzone Season 2 Battle Pass: All rewards & tiers ActivisionMW3’s Season 2 is right around the corner, and the complete Battle Pass has been revealed. Here are the details on what to expect. Season 2 of MW3 starts February 7, and it brings a lot of content. The recent developer post shared a ton of multiplayer content, including new modes and maps, and Warzone Ranked Play joining the fold. Of course, with all the content changes comes the new Battle Pass to grind through. This season’s looking to be the most unique to date, with zombified operators, guns, and more. There’s a lot to look forward to, so buckle up and take a look at what Season 2’s Battle Pass brings, per the dev blog post. Contents Season 2 BlackCell: Rewards & Cost – Season 2 Battle Pass: Tiers & Rewards – MW3 & Warzone Season 2: BlackCell: Rewards & Cost Much like previous iterations, the BlackCell is expected to cost $29.99. In return, you’ll get the following rewards: Access to the full Season 1 Battle Pass and 20 Tier Skips (25 on PlayStation). Includes 1,400 COD Points throughout the Battle Pass. – 1,100 COD Points instantly. – “John Doe” BlackCell Operator – “Molten BlackCell” animated Weapon Blueprint (SVA 545 AR), with Pyrite Tracers and “Gilded Ghoul” Death Effect. – “Lament BlackCell” animated Weapon Blueprint (Sidewinder BR), with Pyrite Tracers and “Gilded Ghoul” Death Effect. – “Knuckle Sandwich” Finishing Move – Additional BlackCell rewards, including 11 reactive Operator Skins and 6 alternate animated Weapon Blueprints with dripping animations. – Players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back. – MW3 & Warzone Season 2 Battle Pass: Tiers & Rewards MW3’s Season 2 Battle Pass will cost you 1100 COD Points, as is usual. In return, you’ll earn enough to purchase the next pass. You’ll also gain access to weapon blueprints, charms, operators, and more provided you grind through the Battle Pass. Purchasing the Battle Pass will grant instant unlock to The Walking Dead protagonist Rick Grimes. You’ll also gain access to the Modern Warfare series reboot character, Kate Laswell. BlackCell owners will get bonus skins for each of those characters. Finally, the purchase will unlock a 10% Battle Pass boost, the “Clank” Weapon Blueprint for the MTZ-762 Battle Rifle, and the “Goose” Operator Finishing Move for Laswell, featuring a vicious takedown by Laswell’s pet dog. New operator skins Here’s the full breakdown of skins that come with Season 2’s Battle Pass. Again, BlackCell owners get additional skins. “Hector” Skins for Soap (Sector B3, comes with BlackCell variant) – “Keres” Skins for Alpine (Sector B4, comes with BlackCell variant) – “Skulker” Skins for Farah (Sector B8, comes with BlackCell variant) – “Rupture” Skins for Valeria (Sector B11, comes with BlackCell variant) – “Veil” Skins for Price (Sector B16, comes with BlackCell variant) – “Venator” Skins for Ghost (Sector B17, comes with BlackCell variant) – “Scar” Skins for Riptide (Sector B20, comes with BlackCell variant) – New weapons Two new weapons join the Season 2 Battle Pass, and as usual, you don’t have to purchase the BP to unlock these weapons: RAM-9 Submachine Gun (Sector B6, HVT) – BP50 Assault Rifle (Sector B7) – New weapon blueprints “Wear and Tear” Sector B1: “Grume” DM56 Marksman Rifle, includes BlackCell variant – Sector B8: “Shoot Your Shot” Lockwood 680 Shotgun – Sector B10: “Better Days” FR 5.56 Assault Rifle – Sector B16: “Make Shift” Striker 9 SMG – Occult Sector B13: “IBIS” HRM-9 SMG – Sector B14: “Old Faith” XRK Stalker Sniper Rifle, includes BlackCell variant – Sector B15: “Crocus” BAS-BXXXsp Battle Rifle – Completion: “Hands On” TAQ Evolvere LMG – NODE: Lime Green and Black Sector B2: “Edge Node” Karambit Melee – Sector B3: “Marigold” Pulemyot LMG – Sector B11: “Crash Dummy” Assault Rifle – Sector B12: “Full Stop” TAQ Eradicator LMG, includes BlackCell variant – NODE: White and Black Sector B11: “Pale Death” Bruen MK9 LMG – Sector B18: “Sabertooth” RAM-9 SMG, includes BlackCell variant – Sector B19: “Anguish” BP50 Assault Rifle, includes BlackCell variant – No theme Sector B9: “Triggerfinger” Basilisk Handgun, includes BlackCell variant – New vehicle skin Trust No One! (Sector B5) – Victory sector Tier 100 reward 300 COD Points – “Leave the Dead” Finishing Move – “Hands On” Weapon Blueprint – “Sovyna” Skins for Warden – “Shade” Skins for Ghost – That’s all you need to know about MW3 & Warzone’s Season 2 Battle Pass. Season 2 commences February 7 at 9 AM | 12 PM EST.
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MW3 & Warzone Season 1 Reloaded: Ranked Play, The Boys LTM, Champion’s Quest – Dexerto
MW3 & Warzone Season 1 Reloaded: Ranked Play, The Boys LTM, Champion’s Quest ActivisionMW3’s Season 1 Reloaded is almost here, introducing new modes, weapons, and content to digest across multiplayer, Warzone, and Zombies. Here’s a look at everything coming in Season 1 Reloaded. The first season of MW3 is at its midway point, and for veterans of the last few entries, that means the big midseason update is upon us. Season 1 Reloaded is a big update, bringing content to every corner of COD’s game modes, with Warzone, Zombies, and MW3’s multiplayer getting juicy new content. Buckle up; here’s everything you need to know on Season 1 Reloaded. Contents: Release date – New game modes – New multiplayer map – The Boys LTM – Warzone: Champion’s Quest and more – Zombies introduces new Warlord – New weapons – Operator bundles on the way – Modern Warfare 3 & Warzone Season 1 Reloaded: Release Date MW3’s Season 1 Reloaded goes live on January 17, 2024, at 9 AM PT | 12 PM EST. Once the patch goes live, you can hop in and experience all the new content across Warzone, MW3’s multiplayer, and the Zombies mode. New game modes in Season 1 Reloaded MW3 will get three new modes with Season 1 Reloaded — Infected, Headquarters, and Team Gunfight. The former two modes are series staples, while Team Gunfight is a 6v6 version of the Gunfight game mode, where randomized loadouts force players to adapt and win. Additionally, Ranked Play finally arrives, building off last year’s foundation, with new rewards and an updated CDL ruleset that mirrors the league. Rio joins MW3’s multiplayer mode in Season 1 Reloaded Rio joins MW3’s map pool, a medium-sized map featuring a central indoor mall in Rio De Janeiro. Sledgehammer Games describes it as: “Deploy to an upscale shopping center in Rio de Janeiro in a new medium-sized 6v6 Multiplayer map featuring a central indoor mall surrounded by Main Street, a tram station, a market, a plaza and café, and residential spaces. Use the covered walkway to get above your enemies or take cover near an armored vehicle when fighting on street level. The mall itself rises toward the middle, so watch for enemies playing king of the hill on approach.” The Boys LTM Season 1 Reloaded brings a new event, with Amazon Prime’s The Boys returning for another crossover with COD. The event will feature a twist on the standard Kill Confirmed mode, where fallen Operators will drop doses of Temp V, doling out powers. There will be six challenges to partake in during The Boys LTM, each giving a reward upon completion: Get one Operator Heat Vision elimination in The Boys mode (Reward: Calling Card). – Deactivate 20 pieces of Equipment using DDoS (Reward: Emblem). – Get four Operator eliminations using the MTZ-762 (Reward: Battle Pass Tier Skip). – Get two Operator eliminations in a single life with the Overkill Vest equipped, five times (Reward: Large Decal). – Get 15 Operator Akimbo eliminations (Reward: Weapon Charm). – Get seven Operator eliminations using Lethal Equipment (Reward: Double XP Token). – Complete them all to earn the Mastery reward: “The Boys Special” LMG Weapon Blueprint featuring four attachments, equipped with a whopping 150-round drum and incendiary ammunition for aggressive suppressive fire. Warzone: Champion’s Quest, Covert Exfil, Night Vision Gulag Four major changes enter Urzikstan with Season 1 Reloaded: Attempt the Champion’s Quest. Achieve Champion’s Domination by completing a brand-new quest for Urzikstan. Attempt this multi-part challenge to instigate a devastating end game. Win 30 games in a season or five consecutive matches in a row to trigger the Champion’s Quest. – – Gulag Night Vision Public Event: Battle in the dark using night-vision goggles in this Public Event that cuts the lights in the Gulag. – Grab the Weapon Case. A new Weapon Case objective is available for the first time in Battle Royale! Players can now battle over a single Weapon Case hidden in a search area at the start of every match to spice up the early game. Exfiling with the weapon case will dish out exclusive rewards. – – A New Way to Escape: Players can now exfil the match early with the help of a Covert Exfil, offering a new win condition for those able to pay the price for the ride out – if you can secure it! Only five Covert Exfils are available per match, and they will be expensive. A new Covert Exfil stat will be introduced to the in-game leaderboards. – This does not count as a win, as clarified by Raven Software. – – Zombies: new Warlord Dokkaebi Zombies receives a smaller update compared to the cornerstone modes. Dokkaebi is a new Warlord who joins Urzikstan at the top of a skyscraper in Zaravan City. Players can challenge her but expect heavy defenses from her drones, turrets, and Wheelson companions. New weapons in Season 1 Reloaded Season 1 Reloaded brings two new guns, the HRM-9 SMG and the TAQ Evolvere LMG. The HRM-9 is unlocked via the Armory Unlock system in-game, while the TAQ Evolvere is unlocked via a Weekly Challenge. Both weapons will be usable across all three modes in this year’s COD title. New Operators arriving in Modern Warfare 3 & Warzone Season 1 Reloaded With The Boys LTM, two characters will make their debut as playable Operators with Season 1 Reloaded — A-Train and Firecracker. Both will have their own store bundles as well: A-Train: “Turbocharged” Assault Rifle and the “Fast AF” SMG, both with weapon tracers, “Here Comes the A-Train” Animated Calling Card, the “A-Train” Weapon Sticker, the “Turbo Rush Energy Drink” Weapon Charm, “World’s Fastest Man” Animated Emblem, “The Boys A-Train” Loading Screen, and the “Fastest Man in the World” Finishing Move. – Firecracker: “Smoking Gun” Assault Rifle and the “Fellow Patriot” LMG, both with weapon tracers. Along with that, the “Firecracker” Weapon Sticker, “Second Protects” Weapon Charm, “Eagle Eyed” Animated Emblem, and the “Freedom of Speech” Finishing Move. – Pricing is unknown at this moment, but expect it to cost around the usual price point of 2400 COD points. In support of The Boys Event Challenge, Season 1 Reloaded introduces A-Train and Firecracker as new Store Bundles, adding some Supe’d up flavor to all your future battle operations 🤝 pic.twitter.com/BkuQHIv3io — Call of Duty (@CallofDuty) January 10, 2024 Just like that, you’re caught up on everything coming with Season 1 Reloaded. Check out Dexerto’s COD coverage so you can stay up to date on everything going on in the world of Call of Duty.
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MW3 & Warzone Season 1 Battle Pass: All rewards & tiers, BlackCell – Dexerto
MW3 & Warzone Season 1 Battle Pass: All rewards & tiers, BlackCell ActivisionModern Warfare 3‘s Battle Pass is bringing a boatload of in-game content across MW3 and Warzone. Here’s every detail to know about the Season 1 Battle Pass. MW3’s Season 1 starts December 6, and with it comes a whole suite of content across CoD’s heavy-hitting modes. Warzone finally receives its MW3 integration, MWZ gets new content and weapons, and four new maps join MW3’s multiplayer experience. Alongside that comes a brand new Battle Pass to grind through, full of neat in-game cosmetics and weapons. Of course, that also means a new BlackCell, the premium version of the Battle Pass, comes too. There’s plenty to look forward to, and after the full reveal per a dev blog post, here’s every detail you need to know about Season 1’s Battle Pass. MW3 & Warzone Season 1 BlackCell: Rewards & cost The BlackCell pass is expected to cost $29.99, much like it did when it was introduced in MW2. It’s also included in the Vault Edition of MW3. In return, you’ll get the following rewards: Access to the full Season 1 Battle Pass and 20 Tier Skips (25 on PlayStation). Includes 1,400 COD Points throughout the Battle Pass. – 1,100 COD Points instantly. – New BlackCell Abolisher operator – “Man o’ War” Haymaker Shotgun weapon blueprint with Blood Rose Tracers, and the Blood Rose Petal Dismemberment Death Effect – “Flexed Upon” Finishing Move – “War Horse” vehicle skin for the new Coyote – Additional BlackCell rewards, including 10 alternate animated BlackCell operator skins and six alternate weapon blueprints with Tracers. – Players who upgrade to BlackCell after purchasing the Battle Pass will receive 1,100 COD Points back. – MW3 & Warzone Season 1 Battle Pass: Tiers & rewards MW3’s Season 1 Battle Pass will cost you 1100 COD Points, as is usual. In return, you’ll earn enough to purchase the next pass. You’ll also gain access to weapon blueprints, charms, operators, and more provided you grind through the Battle Pass. Purchasing MW3’s Season 1 Battle Pass will include instant access to Nolan, Makarov’s right-hand man, and the all-new Dokkaebi operator. BlackCell owners will get an animated version of both Nolan and Dokkaebi. Finally, it’ll unlock the “Launch Control” Striker 9 SMG Weapon Blueprint, the “Hands Off the Merchandise” Operator Finishing Move, and a 10% Battle Pass boost. New operator skins Here’s a full list of the new operator skins included in MW3’s Season 1 Battle Pass. Again, BlackCell owners will get an additional animated skin for the below operators: “Foliage” Skins for Jet (Sector A2) – “Undaunted” Skins for Pathfinder (Sector A3) – “Resonance” Skins for Enigma (Sector A5) – “Speed Runner” Skins for Doc (Sector A8) – “Refuge” Skins for Scorch (Sector A11) – “Sigma” Skins for BBQ (Sector A17) – “Incite” Skins for Scorch (Sector A19) – “Scorcher” Tier 100 Skins for Nolan – New weapons and Aftermarket part Season 1 will contain 3 new weapons and an Aftermarket Part in the Battle Pass. That said, you can still earn these for free without need to purchase the pass. XRK Stalker – Sniper Rifle (Sector A4, HVT) – RAM-7 – Assault Rifle (Sector A7) – Stormender – Launcher (Sector A12) – JAK Purifier – Aftermarket Part (Sector A14) – New weapon blueprints “Hot Caution” MCW Assault Rifle (Sector A1), includes BlackCell variant – “Sundering Flame” AMR9 SMG (Sector A2) – “Flammable Fury” KV Inhibitor Sniper Rifle (Sector A3) – “Smoke Maker” TYR Handgun (Sector A5) – “Throw Caution” MTZ Interceptor Marksman Rifle (Sector A8) – “Swift Death” Gutter Knife Melee (Sector A9) – “Ultra Hot” MTZ-762 Battle Rifle (Sector A10), includes BlackCell variant – “Heat Stroke” Renetti Handgun (Sector A10) – “Carbonize” BAS-B Battle Rifle (Sector A12), includes BlackCell variant – “Immolator” DM56 Marksman Rifle (Sector A14) – “Overt Systems” MCW Assault Rifle (Sector A14) – “Molten Mire” WSP-9 Submachine Gun (Sector A15) – “Advance Lethality” XRK Stalker Sniper Rifle (Sector A16), includes BlackCell variant – “Tactical Engineering” KATT-AMR Sniper Rifle (Sector A18) – “Heavy Machine” Holger 556 Assault Rifle (Sector A18), includes BlackCell variant – “All ’Rounder” RAM-7 Assault Rifle (Sector A20), includes BlackCell variant – New vehicle skins “Firewalker” Coyote skin (Sector A6) – Victory sector tier 100 rewards Below are the rewards for completing Season 1’s Battle Pass: 300 COD Points – “The Furnace” animated weapon blueprint for the MTZ-556 AR – “Scorcher” Skins for Nolan – That’s everything you need to know about MW3 and Warzone’s Season 1 Battle Pass. Season 1 starts December 6, at 9 AM PT/ 12 PM EST.
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MW3 Warzone perk changes explained: Ghost, Irradiated, more – Dexerto
MW3 Warzone perk changes explained: Ghost, Irradiated, more ActivisionModern Warfare 3 introduces three new perks, adds back Combat Scout, and overhauls Ghost. Here is everything you need to know about Warzone’s perk changes. Infinity Ward and the other supporting studios had their hands full dealing with perk issues during MW2’s Warzone run. First, Warzone initially didn’t allow players to choose their own perks. Instead, they were forced to choose from preset perk packages. Season 2 finally made it possible for players to select their own perks. Then, the devs were forced to remove Birds Eye after the perk didn’t work as intended and gave out free Advanced UAVs. After being gone for months, Birds Eye finally returned to Warzone in July, and the devs reworked the perk to reveal an enemy’s location even if they have Ghost equipped. Sledgehammer Games takes Infinity Ward’s foundation and puts its own unique spin on the battle royale’s perk system. Modern Warfare 3 Warzone new perks Here are the three new perks coming to Warzone in Modern Warfare 3. It’s important to note that Warzone does use the same perk system as MW3. Instead of the new gear system, MW3’s iteration of Warzone carries over the same Base, Bonus, and Ultimate perk system from WZ2. Shrouded: Smoke grenade deploys when downed – Irradiated: Move faster and take less damage in the gas – Resolute: Increase movement when damaged – Combat Scout (Returning): pings an enemy when hit with a bullet – Besides new perks, Modern Warfare 3 also reworks Ghost, making it so players need to be moving for the perk to be active. Smoke grenades were one of the most popular tactical grenades in Warzone 2, as they allowed players to rotate safely and escape gunfights. Shrouded uses the popular item in a new way by automatically deploying cover smoke when downed. Community members have called for improved movement speeds, and the devs delivered two new perks to accomplish that goal. Irradiated appears to work like a stim shot in WZ1, and Resolute is inspired by the Serpentine perk. Finally, Combat Scout returns and is sure to be just as controversial as when it was first in the battle royale. That’s all we know about perks in Warzone. For more, make sure to check out the rest of our MW3 battle royale coverage.
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MW3 & Warzone Critical Countdown event: All rewards and challenges – Dexerto
MW3 & Warzone Critical Countdown event: All rewards and challenges ActivisionSeason 4 of MW3 and Warzone is in full swing with lots of new content and with it comes the new Critical Countdown event that’s giving players free rewards including a new blueprint. So here’s everything you need to know. New weapons like the Reclaimer 18 and Superi 46, new maps like Tokyo and Paris, and the reintroduction of Advance Warfare’s DNA Bomb Killstreak are just some of the few things that are refreshing the game in Season 4 of MW3 and Warzone. One other new aspect is the Critical Countdown event, giving players a chance to net themselves some rewards and even a free blueprint. When does the MW3 & Warzone Critical Countdown event start? The MW3 and Warzone Critical Countdown event began on May 29, 2024, and will be active until June 20. This gives players a solid three weeks to get every reward in the event. All rewards and challenges in MW3 & Warzone Critical Countdown event To finish the challenges and get the rewards, you’ll need to collect DNA from killed enemies. You can generally find them across Warzone, Zombies, and multiplayer. There are two different types of DNA, Cyto (orange-colored) and Ade (blue-colored). As you collect them, you’ll slowly unlock all the rewards. As of Season 4’s release, there are only two Mastery Challenges available to complete, with more to follow over the coming weeks. Below you can find the challenges, their rewards, and the needed amounts of DNA to get them. Mastery Challenge 1 Double XP Token – Collect 390 Ade (blue) DNA samples – Double Weapon XP Token – Collect 780 Ade (blue) DNA samples – Double Battle Pass XP Token – Collect 1,560 Ade (blue) DNA samples – Double XP Token – Collect 3,125 Ade (blue) DNA samples – Double Weapon XP Token – Collect 6,250 Ade (blue) DNA samples – Double Battle Pass XP Token – Collect 12,500 Ade (blue) DNA samples – Master Challenge 2 Security Clearance Calling Card – Collect 1,560 Cyto (orange) DNA samples – [Coming soon] Safety First Emblem – Collect 3,125 Cyto (orange) DNA samples – [Coming soon] Just a Spill Sticker – Collect 6,250 Cyto (orange) DNA samples – [Coming soon] Double Battle Pass XP Token – Collect 12,500 Cyto (orange) DNA samples – By the end of the event, players will be able to unlock the World Ender FR 5.56 blueprint, however, it’s only obtainable once you’ve completed all the Master Challenges in the Critical Countdown event. So as the event slowly releases its next Master Challenges, we will be sure to update you here when it comes out.
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MW3 & Warzone Conquest event: All challenges & rewards – Dexerto
MW3 & Warzone Conquest event: All challenges & rewards ActivisionThe new MW3 & Warzone event Conquest offers exciting rewards and challenges so here is everything you need to know. Season 5 of Modern Warfare 3 and Warzone is now live and has introduced a new Conquest event, offering players the chance to complete some brand-new challenges and, in turn, earn some fresh rewards. Unlike many other Call of Duty events, the new challenges for this Conquest event won’t require players to reach a specific target number but will instead require gamers to fill up a progress bar that will increase based on their performance. These challenges and rewards are not limited to a single game mode. They will be available across multiplayer, Zombies, and Warzone, ensuring all players can participate and earn rewards. MW3 & Warzone Conquest event dates This new Call of Duty event began on August 7, 2024, and will run for a week before wrapping up on August 14, 2024. Therefore, players will only have seven days to complete all challenges and collect rewards. All challenges and rewards for MW3 & Warzone Conquest event Below is an outline of all the new challenges introduced as part of the Conquest event and the rewards that can be earned when completing them. In addition to the rewards players receive for each challenge, completing all six will unlock the SVA 545’s “Locked and Lucky” Weapon Blueprint for free. There you have it, folks! Everything you need to know about the MW3 & Warzone Conquest event running from August 7, 2024 until August 14, 2024.
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How to get Cat-Girl Smile skin in Modern Warfare 3 & Warzone – Dexerto
How to get Cat-Girl Smile skin in Modern Warfare 3 & Warzone ActivisionThe Cat-Girl Smile camo is now available to earn in Modern Warfare 3 and Warzone’s Echo Endo Live! event. Similar to previous Call of Duty events, Echo Endo Live! tasks players with earning mountains of XP to unlock event rewards. Those hoping to access everything must hop into battle royale, multiplayer, and Zombies modes and earn 290,000 XP. For many, the biggest draw will be the free Cat-Girl Smile skin – the final reward in the event. This hardly counts as an ordinary weapon skin, though. The new animated camo depicts the faces of anime characters sliding across the weapon in real time. In addition, users can equip the camo on any gun they choose in Modern Warfare 3 and Warzone. Here’s how to unlock MW3 and Warzone’s Cat-Girl Smile camo Since it’s the last reward in the event, Modern Warfare 3 and Warzone players can only access the Cat-Girl Smile camo after earning 290,000 XP in the Echo Endo Live! event. The event kicked off on August 14 and will conclude on August 21, meaning Activision gave users seven days to unlock every available reward. Playing modes that typically last longer should help speed up the process to some extent. For instance, Warzone Resurgence matches last as long as someone in the squad remains alive to keep going. Plus, those who have Double XP Tokens may want to activate them for Echo Endo Live! since they’ll provide double the XP earnings while active. Lastly, buying and equipping the event’s featured skins will also expedite the XP earning process. The Cyber Cat, Kabuto, Mikan Endo, and Miryou Echo skins will reward an additional 2,500 XP for every game played. Each one is available in Tracer Packs, which cost around 2,400 COD Points. All Echo Endo Live! event rewards Peace Pose (Weapon Sticker) – 10,000 XP – Double XP Token – 20,500 XP – Mic’s On (Decal) – 37,200 XP – Double Weapon XP Token – 55,000 XP – Little But Fierce (Charm) – 78,000 XP – Tier Skip (Battle Pass) – 105,000 XP – Secret Keeper (Emblem) – 140,000 XP – Bang (Calling Card) – 180,500 XP – Double Battle Pass XP Token – 230,500 XP – Cat-Girl Smile (Weapon Camo) – 290,000 XP – Call of Duty players trying to unlock the Cat-Girl Smile camo may also want to check out Activision’s plans to overhaul COD HQ for Black Ops 6.
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MW3 & Warzone April 23 patch notes: Ranked Play Weapon Evaluation concluded, bug fixes, more – Dexerto
MW3 & Warzone April 23 patch notes: Ranked Play Weapon Evaluation concluded, bug fixes, more ActivisionApril 23’s patch notes have hit MW3 and Warzone, addressing various bugs and resolving a few exploits along the way. With Season 3 underway, Sledgehammer Games has remained active by deploying patches to address player concerns. The latest patch is a smaller one, but it does resolve notable issues, such as the Rear Grip exploit that’s gained traction in MW3’s multiplayer. On the Warzone front, a few bug fixes have been launched. MW3 and Warzone April 23 update patch notes Modern Warfare 3 Gameplay Resolved an exploit involving Rear Grips on Handguns allowing players to gain an unfair advantage. – Multiplayer Progression Challenges that require quickscope kills are now more lenient in detection when using Weapons that cannot one-shot kill. – Maps 6 Star Added collision near the Garden to prevent players from reaching exploitable areas. – – Growhouse Added collision near the Container to prevent players from reaching exploitable areas. – – Tanked Added collision near the Entrance to prevent players from reaching exploitable areas. – – Modes One in the Chamber Corrected win conditions to prevent the last-standing player from incurring a loss. – – MWIII RANKED PLAY Gameplay Concluded: Weapon Evaluation Thank you for your feedback and gameplay data! The Call of Duty League, Sledgehammer Games, and our teams will discuss findings and share an update after the launch of Season 3 Reloaded. – – Content Restrictions Update Weapons ARs BP50 – Holger 556 – MTZ-556 – – SMGs WSP Swarm – HRM-9 – RAM-9 – – – ARs – – Weapons – Warzone Bug Fixes Fixed additional collision issues on Rebirth Island that allowed players to exploit geography. – Fixed an issue preventing the gas mask animation from playing, leading it to function improperly. – Fixed an issue preventing players in a passenger seat from using UAVs. –
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MW3 & Warzone Altered Strain event: Start date, rewards, more – Dexerto
MW3 & Warzone Altered Strain event: Start date, rewards, more ActivisionMW3 and Warzone’s Altered Strain event is here as part of Season 4 Reloaded, so here is everything you need to know about it. Season 4 Reloaded brought with it new content, from the Reclaimer 18 Shotgun and Sledgehammer melee weapon to a new map in Incline, not to mention the Bit Party playlist bringing a retro take to Favela. Also, in continuation of Season 4’s Critical Countdown event is the new Altered Strain event. This guide goes over everything you need to know. When does MW3 & Warzone’s Altered Strain event start? The Altered Strain event begins on June 26, 2024, and will run until July 24 in MW3 and Warzone. This gives players four weeks to complete the event, which should be enough time for most to get all the rewards by then. How to earn rewards from MW3 & Warzone’s Altered Strain event? To earn all the rewards in the Altered Strain event, you will need to collect “altered DNA samples” from dead enemies and Loot Caches, just like in the Critical Countdown event. As of the event’s release, only one of the four Master Challenges is available in full. All rewards from MW3 & Warzone’s Altered Strain event Below you can find all the rewards, with their requirements: Mastery Challenge 1 Double XP Token – Collect 390 Ade-OGT (blue) DNA samples – Double Weapon XP Token – Collect 780 Ade-OGT (blue) DNA samples – Double Battle Pass XP Token – Collect 1,560 Ade-OGT (blue) DNA samples – Double Weapon XP Token – Collect 3,125 Ade-OGT (blue) DNA samples – Double Weapon XP Token – Collect 5,250 Ade-OGT (blue) DNA samples – Double Battle Pass XP Token – Collect 12,500 Ade-OGT (blue) DNA samples – Mastery Challenge 2 First Strike Mutation Augmentation – Collect 780 Cyto-RCG (orange) DNA samples – Pet Strain Charm – Collect 1,560 Cyto-RCG (orange) DNA samples – [Coming soon] Class Pet Emblem – Collect 3,125 Cyto-RCG (orange) DNA samples – [Coming soon] Flop Shot Mutation Augmentation – Collect 6,250 Cyto-RCG (orange) DNA samples – [Coming soon] Double XP Token – Collect 12,500 Cyto-RCG (orange) DNA samples – Master Challenge 3 [Coming soon] Repocket Mutation Augmentation – Collect 1,200 TBA (green) DNA samples – [Coming soon] You Tried! Calling Card – Collect 2,340 TBA (green) DNA samples – [Coming soon] Mutation Station Large Decal – Collect 4,675 TBA (green) DNA samples – [Coming soon] Attuned Mutation Augmentation – Collect 9,350 TBA (green) DNA samples – Mastery Challenge 4 [Coming soon] Galvanized Mutation Augmentation – Collect 1,560 TBA (red) DNA samples – [Coming soon] Battle Pass Tier Skip – Collect 3,125 TBA (red) DNA samples – [Coming soon] Dendritic Devastation Camo – Collect 6,250 TBA (red) DNA samples – Once all the Mastery Challenges have been completed, you will unlock the Strand and Slaughter Weapon Blueprint for the SOA Subverter Battle Rifle.
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MW3 players mock “pay to lose” skin as designs keep getting worse – Dexerto
MW3 players mock “pay to lose” skin as designs keep getting worse ActivisionMW3 players are making fun of the shooter’s sillier-looking skins, labeling one over-the-top design as “pay to lose.” Paid skins have remained a divisive part of the Call of Duty ecosystem for the last several years. In particular, fans usually push back against pay-to-win cosmetics that give others an unfair advantage online. COD’s Roze cosmetic, for example, has sat on the receiving end of the community’s ire since the original Warzone days, ostensibly rendering players invisible in darker map settings. Now Call of Duty faithful think Modern Warfare 3 developers unwittingly introduced “pay-to-lose” cosmetics that put a bright-colored target on the back of buyers. MW3 players call Tracer Pack Vivarium Ultra Skin “pay-to-lose” Activision recently unleashed the Tracer Pack Vivarium Ultra Skin for Modern Warfare 3 and Warzone storefronts. The paid bundle features a new Operator skin adorned with a vibrant purple and neon yellow color scheme. In addition, those who purchase the bundle will gain access to a few accessories and weapon blueprints boasting the same aesthetic. The community has wasted no time calling out the ridiculousness of the design. One user kicked off a discussion on Reddit by asking, “I don’t mind silly skins but can they at least look good?” Some MW3 players don’t seem to mind, though, as the colorful skin should make opponents easier to spot on the battlefield. “I hope someone puts this sh** on in my matches, I have difficulty seeing players for long shot kills. With this, I should see ’em from LEO,” jested one Redditor in response to the above post. Several other players couldn’t agree more. Another person jokingly called MW3‘s Vivarium Ultra Skin the “‘SHOOT ME’ skin.” Someone else said this Tracer Pack edition is essentially “pay-to-lose.” The user in question reasoned, “If two people are shooting at me, I’m going to aim for the day glow skin first every time.” Many have taken issue with the skins getting progressively worse throughout MW3’s life cycle. One player argued that, as of late, most skins have been “super bright, flashy, loud, [and] in yo face. Basically, if you don’t like that style of operator skin, then there’s nothing in the store for you at all.” It’s unclear if such criticism will impact future cosmetic designs, but it seems some MW3 players don’t mind either way – easier targets for them.
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MW3 visibility continues to improve with potential health bar addition – Dexerto
MW3 visibility continues to improve with potential health bar addition Call of DutySledgehammer Games continues to listen to the Call of Duty community by investigating the idea of health bars in MW3. Visibility issues have been the main focus of the MW3 beta since it was released to the public at the start of October. Players urged Sledgehammer to add more clarity on others in their games to avoid mixing up the enemy team with allies. When the beta launched on PlayStation exclusively, the only way to tell allied players apart from enemies was a dot above their heads. A blue dot meant the player was an ally while a red dot meant the player was an enemy. But this lack of clarity resulted in teammates shooting at each other instead of at the other team. In the patch notes for the latest beta, Sledgehammer revealed that they had added player names above the player models to make visibility easier. Despite being an improvement, fans of the game were hoping for additional measures to be taken. Modern Warfare 3 Trello board reveals possible health bar addition Observant players noticed that the public Trello board for MW3 has a section for health bars which has been labeled “Investigating.” This does not guarantee the addition of health bars to the game but it does mean that it is something that the studio is currently looking into. Health bars have been missing from Call of Duty since Black Ops Cold War which was released in 2021. Vanguard, which was produced by Sledgehammer, and MW2 both lacked this feature and opted for just name plates instead. Cold War had the option for players to have a health bar at the bottom left of the screen as well as above the heads of enemies. Both of which were toggleable through the settings within the game. So far players have been impressed by the progress that Sledgehammer is making to MW3 despite it still being in beta. Many fans have been praising Sledgehammer, saying that their communication and attention to the community has been a ‘W’.
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Modern Warfare 3 players convinced powerful Tyr revolver is bugged – Dexerto
Modern Warfare 3 players convinced powerful Tyr revolver is bugged Activision BlizzardFootage of several missed shots at close range has some MW3 players thinking the Tyr revolver is glitched. On its own, Modern Warfare 3’s Tyr revolver packs quite the punch. Adding a certain attachment, however, can transform the weapon into something rivaling a shotgun. The attachment in question is the 12.7x55mm Snake Shot ammo type, which players can gain access to through Armory Unlocks. Combining Tyr with Snake Shot decreases the revolver’s effective range, yet close-up shots prove incredibly devastating. At least that’s what players thought. One Modern Warfare 3 fan recently discovered that sometimes the otherwise formidable weapon hardly leaves a dent. MW3 gameplay upset convinces players the Tyr revolver is bugged In a recent Reddit post, OJHogger shared gameplay footage of a frustrating MW3 moment that made them “go to bed early.” The video shows the player firing shots with Tyr at point-blank range. Their target? An enemy mere feet away climbing a ladder. The foe takes three shots to the back, none of which appear to affect their health in any noticeable way. Unfortunately, the Redditor then switches to a shotgun and is soon killed after missing a couple of shots. Several MW3 players flocked to the comments to say they believe Tyr might be glitched. One user noted, “I swear those revolvers are bugged, I’ll have my crosshair perfectly lined up with my target and still won’t get a hit marker sometimes.” Interestingly, someone else argued an unknown nerf could impact Tyr shots under certain circumstances. They explained, “I honestly believe the Tyr loses effectiveness to nerf you after a winning streak. It starts shooting rubber bullets.” Others pointed out that the ladder could’ve been to blame in this scenario. Meanwhile, one Redditor posited that Snake Shot could be the culprit. The user wrote, “the snakeshot round is so inconsistent that you have to get really close for it to registered/hitmaker. Even closer than the clip you show.” Whatever the case, this suggests that even the most supposedly overpowered builds have their share of limitations.
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MW3 trailer confirms Verdansk return, but not as fans want – Dexerto
MW3 trailer confirms Verdansk return, but not as fans want ActivisionWarzone 2 players spotted a major Verdansk hint in Modern Warfare 3’s Makarov reveal trailer, drumming up excitement. Warzone’s original map Verdansk was replaced by Caldera in 2021. Community members have been begging for the fan-favorite environment to return since then. Players started to get excited when Alex Summers of Activision revealed Verdansk is coming back in 2023, but only on “certain platforms.” However, instead of a return to Warzone 2, the beloved map was confirmed for Call of Duty: Warzone Mobile. The news disappointed some fans, and Modern Warfare 3 rubbed more salt in the wound. Shots of Verdansk in the Makarov reveal trailer stole the spotlight from COD’s infamous villain. Verdansk makes an appearance in Modern Warfare 3 trailer On August 9, a Modern Warfare 3 trailer confirmed seeds that were originally planted at the end of MW2’s campaign. In the game’s final scene, the text message No Russian sent to plane hijackers all but confirmed Vladimir Makarov’s involvement. Makarov is the main antagonist in the Modern Warfare franchise. He died in the original MW3 and again in the MW Remastered campaign, but the Russian mastermind is back for revenge. The live-action trailer mixed in a few gameplay clips from the upcoming campaign, and astute COD detectives immediately noticed the prison and stadium from Verdansk. CharlieIntel confirmed that the Modern Warfare 3 campaign will feature Verdnask. Community members put on their tin foil hats and started brainstorming theories. The trailer shows a plane crashing into Verdansk’s stadium. One player speculated that Makarov texted the plane hijackers in the MW2 campaign No Russian, and they crashed into the stadium. Other users held back their excitement as they believe Verdansk may only appear in the campaign. “You guys realize it’s probably a flashback, not for the battle royale,” one person wrote. Even if Verdansk just makes an appearance in the campaign, that’s enough to excite some single-player fans. Another user claimed: “This has the potential to be the best campaign of all time.” It remains to be seen what sort of cameo Verdnask makes in Modern Warfare 3, but just a few images were enough to send the community into a frenzy.
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Underrated Modern Warfare 3 field upgrade could be a game-changer – Dexerto
Underrated Modern Warfare 3 field upgrade could be a game-changer ActivisionMW3 players have highlighted the Tac Camera as one of the most underrated Field Upgrades in the game. Modern Warfare 3 launched with more than a dozen Field Upgrades, each catering to different playstyles. For instance, the Automated Computer Strike, which players can unlock at Level 28, works wonders for hacking equipment in the vicinity. The Trophy System constitutes another fan-favorite upgrade. Available to those who complete three Armory Unlock challenges, the Trophy System functions autonomously to shoot down incoming projectiles. One Field Upgrade – the Tac Camera – arguably doesn’t get enough love, so players have taken it upon themselves to highlight its benefits in combat. MW3 player shows what makes the Tac Camera so special A Redditor shared the following sentiment in a recent post, “Tac camera has to be the most underrated field upgrade.” The MW3 player proved their point by uploading a 30-second gameplay clip that shows them mowing down foes with the tactical device’s help. In the video, a Tac Camera positioned at the end of one hall tags unsuspecting enemies that the player can dispatch through a nearby wall. The user managed to pull this trick with MW3’s Tac Camera multiple times before coming out of the match victorious. Other MW3 fans in the Reddit thread complimented the original poster, yet warned that such tactics could have bad consequences down the line. “Great use of the Tac Camera, it is indeed underrated. But be prepared to get shadowbanned, they will report you and you will get shadowbanned. What a pity,” one person replied. Other Modern Warfare 3 players remarked that while the above footage deserves applause, this particular Field Upgrade doesn’t always work as intended. One such comment reads, “I always felt it was a little too situational to be [of] any use, but this was clever. Wish they had an option to have the cam screen instead of your map, think they had it like that in black ops.” And at the very least, it seems the Reddit post will inspire others to take the Tac Camera a little more seriously. “I’ve never once used it, but this clip makes me think I should,” someone said.
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MW3 surprises players with Makarov’s Return event and 11 new rewards – Dexerto
MW3 surprises players with Makarov’s Return event and 11 new rewards ActivisionA special new Call of Duty: Modern Warfare 3 event has arrived, bringing new rewards and bonuses for players. Modern Warfare 3 is breaking all kinds of Modern Warfare engagement records, such as more hours played per player overall than MW 2019 and Modern Warfare 2. New maps, game modes, and weapons will be introduced to the game when Season 1 commences on December 6. And with Sledgehammer Games actively communicating with the community and addressing many of the game’s top concerns — except SBMM — it’s clear that MW3 has been a positive FPS experience for many fans of the series. Until then, however, players will have plenty to keep them busy with the launch of an unannounced event that has landed just in time for Thanksgiving weekend. Modern Warfare 3 launched a surprise new event titled “Makarov’s Return,” which sees the return of one of the most notorious villains in the series, Vladimir Makarov. The event commenced on November 24 and runs until the end of the month, allowing players to cash in on a ton of new rewards during the event, which is centered around the Russian Ultranationalist private military company, Konni Group. “Makarov’s Return” offers players an exciting opportunity to earn 11 new rewards, including unique in-game items like stickers, double XP tokens, a new Konni Group emblem, a special weapon charm, and a calling card. The highlight of these rewards is the universal Makarov camo, which can be applied to any weapon in the game. What’s better is that the event is wholly structured in a way that rewards players for simply playing MW3, requiring them to accumulate approximately 213,200 XP to unlock all the rewards. This approach means that players can play in their preferred way without needing specific challenges or changes to their usual playstyle. Furthermore, an interesting twist means that there’s an added bonus for players who own the Nemesis Makarov operator skin. Equipping this skin allows players to earn an additional 1,000 XP on top of their regular gains per match, effectively fast-tracking their progress through the reward tiers. The event also overlaps with a Double XP event that runs from November 22 to November 27, meaning that players can maximize their XP, Weapon XP, and Battle Pass XP gains, making the task of unlocking rewards more achievable, especially for those with limited playtime. The Makarov’s Return event is live now and players can jump in and unlock all of these 11 new rewards immediately. To learn more about Modern Warfare 3, see our coverage here.
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MW3 solo players claim they’re being “screwed over” with “rigged” games – Dexerto
MW3 solo players claim they’re being “screwed over” with “rigged” games ActivisionModern Warfare 3 players are fed up with being “screwed over” by matchmaking in “rigged” solo games. Modern Warfare 3 has faced a ton of criticism since its release in late 2023, mostly for the game’s controversial skill-based matchmaking. Despite the release of the highly-requested Ranked Play mode, players are still furious with the game’s matchmaking, arguing it’s the worst they’ve ever experienced. As the devs continued to face backlash, solo players are hitting out with their frustrations, claiming they’re being “screwed over” with “rigged” games. MW3 players lash out over being “screwed over” In a Reddit post on February 7, one MW3 player voiced their problems with the popular first-person shooter, explaining it feels like the game is “rigged” against those that solo queue. “This game is so rigged against solo players,” they wrote. “I feel like every game I am thrown into a lobby with either full stacks or three stacks. It’s becoming RARE that I ever actually end up in a lobby with anything with pairs or solo players. “And to no surprise, those games are almost always one-sided, team shotting sweat fests.” They added: “What the f**k. I don’t know if it’s my turn to get the middle finger from COD but I can tell you this wasn’t a problem a month ago.” In the replies to the thread, it appears others are facing a similar issue and agreed solo players are screwed over by MW3’s matchmaking. “Completely agree, solo players are so screwed over. They won’t even tell you when you’re against a party in pre-game lobby,” one wrote. “It’s rigged in general,” another added. As a solution, some called for the devs to release a “Mercenaries” playlist for solo players only, which they think could help combat the problem. But despite the community having a lot to say about MW3’s matchmaking problems, there’s no indication from the Sledgehammer devs that changes are on the way.
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MW3 player stunned as someone brings guns to a Snowball fight – Dexerto
MW3 player stunned as someone brings guns to a Snowball fight Activision BlizzardWhile playing the CODMAS Snowfight mode, one MW3 player encountered someone who brought guns to a snowball fight. This year’s CODMAS event for MW3 added plenty of holiday cheer to the military shooter. The festivities won’t last for too much longer, though, with the likes of Snowfight scheduled to conclude on January 3, 2024. As such, players would be well-advised to take advantage of these activities while they’re around. Snowfight isn’t any ordinary Christmas-themed mode. A spin of Call of Duty’s 2v2 Gunfight offering, Snowfight pits players against one another with only snowballs for weapons in the first two rounds. Round three reintroduces regular loadouts into the mix, though players can still use snowballs as they see fit. But one user learned the hard way that someone figured out how to sneak guns into the snowball fight earlier than expected. Gun glitch shocks MW3 Snowfight players A Reddit user recently shared gameplay footage of someone wreaking havoc in Snowfight mode with a firearm. “D**n, I didn’t remember having guns in Snowfight,” the Redditor wrote. The video begins with the Modern Warfare 3 player picking up snowballs before they’re suddenly gunned down by someone wielding an automatic weapon. Multiple users in the Reddit thread explained that this appears to be a common glitch in MW3’s Snowfight mode. One person explained the exploit as follows: “There’s a glitch involving zombies and the insured weapon cooldowns that allows you to get assigned a standard loadout in every round of snowfight.” Someone else remarked that the above glitch is reminiscent of one in the original Modern Warfare 3, which let players use traditional loadouts for the throwing knife-centric All or Nothing mode. Unfortunately, it’s unlikely developers will fix the Snowfight bug before the limited-time mode comes to an end in early January.
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MW3 players say shotgun “cheat code” ruins Snipers Only playlist – Dexerto
MW3 players say shotgun “cheat code” ruins Snipers Only playlist ActivisionBecause players have found a way to use a shotgun “cheat code” in MW3’s Snipers Only mode, some think the playlist is ruined. Modern Warfare 3’s Season 2 update introduced Snipers Only, a playlist that invites players to quick scope their way to victory in Team Deathmatch and Domination. Most importantly, as the name suggests, this particular mode bans all guns barring Sniper Rifles. Players do not have access to their Tactical and Lethal Equipment, either. However, the addition of a new attachment in Season 5 allows players to bend the rules in their favor a bit. A user in the MW3 subreddit pointed out that the “MORS AMP is a cheat code for snipers only.” The JAK Widemouth Barrel is a Conversion Kit used for MORS sniper rifles that basically transforms the long-range weapon into a close-range menace. In other words, this already powerful sniper rifle now has the aftermarket parts necessary to evolve into a shotgun. And because the gun itself is still in the sniper class, it gets a pass in Snipers Only. “Congrats you just killed this Playlist lol,” someone replied in the Reddit thread. Another person claimed to have played a match where one opponent was “nonstop” killing everyone with this version of the rifle in hand. Other Call of Duty players noted the problem arose previously and quickly received a fix, only for the cheat to resurface just a few days later. Meanwhile, some think this is only one of the issues plaguing Snipers Only, since the Longbow is also equippable in the MW3 mode. “Idk how you f*** up such a simple and easy game mode,” one user wrote in frustration. At the time of writing, Modern Warfare 3 developers have not confirmed whether a permanent fix for the shotgun exploit is currently in the works.
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MW3 players claim skins now are worse than CoD’s free customization a decade ago – Dexerto
MW3 players claim skins now are worse than CoD’s free customization a decade ago Activision BlizzardMW3 players believe the current model for selling skins is worse than Call of Duty’s character creation system from 10 years ago. Call of Duty’s increasing reliance on paid skins has been a point of contention amongst fans for the last several years. And, for some, it’s not just about the high price tags of operator skins and their respective bundles. On occasion, skins have launched in a glitched state that effectively allows players to cheat in pay-to-win fashion. One such instance fairly recently forced developers to remove the much-hated Gaia skin. As MW3’s first season draws to a close, players have begun to reflect on all of the above and more. Some people have taken it upon themselves to reminisce about the old days of Call of Duty. MW3 players would prefer character customization over skins A Reddit user recently shared footage of COD: Ghosts’ character creation menu and, in so doing, argued that Activision should’ve kept the system for subsequent games. Based on responses to the post, many Call of Duty fans seem to agree. One popular response says the customization system stood head and shoulders above the current skin model. “Character customization >>> 20$ skins.” Someone else reminisced on the fun of unlocking various pieces of clothing and armor in Ghosts. “I loved that there were challenges available that would unlock different pieces. It took me forever to get the ‘Headset Over 1 ear head’ you got for getting a collateral.” Others noted that while they’d welcome the return of character creation, skins like those in MW3 are too valuable to Activision’s bottom line. One person explained, “But If character creation was a thing people wouldn’t pay 20$ to play as Nicki Minaj and god forbid a game doesn’t have microtransactions.” Another Redditor argued the publisher could still make money off of pricey operator customization bundles. “I don’t see why see can’t buy bundles to make our own characters,” the user stated, adding that developers could even sell the voices of operators in bundles. Whether or not Call of Duty will ever revisit character customization is anyone’s guess. But for now, it seems as though operator skins are here to stay.
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MW3 Shotgun has Warzone’s fastest TTK after secret buff – Dexerto
MW3 Shotgun has Warzone’s fastest TTK after secret buff DexertoA seemingly minor buff in Warzone Season 5 has turned out to be the most impactful of the entire update, with a previously overlooked shotgun becoming the fastest killing weapon in the game. As expected from a major patch, Season 5 introduced a range of buffs and nerfs to various weapons. Amongst these was an adjustment to the Reclaimer 18, listed as “Fixed an issue causing inconsistent damage dealt to enemies in both fire types.” In reality, this sentence affects far more than initially expected. The Reclaimer 18 received a large-scale rework to its damage profile, with semi-auto mode now able to down enemies in two shots. This results in a TTK of just 300 ms, as tested and confirmed by shotgun expert Goomie. The Reclaimer 18 is now the most lethal weapon in Call of Duty’s battle royale, so here’s the Tac-Stance build you’ll want to use to best take advantage of this: Muzzle: Bryson Choke – Barrel: Ironbrand Long Barrel – Stock: No Stock – Underbarrel: Bruen Bastion Angled Grip – Rear Grip: Haste XV Grip Tape – Interestingly, the Reclaimer 18’s TTK is now identical in both Warzone and multiplayer, with the shotgun’s semi-auto mode requiring two shots to kill in both modes. This discrepancy suggests the buff wasn’t intended to work like this, and the absurdly fast TTK that has resulted is almost certainly a bug. Given this, a fix is probably coming in the future, though when that will be is hard to say. Naturally, Warzone players will be keen to jump on and try out this powerful rendition of the SPAS-12 before it gets nerfed. Just keep in mind that it is still a shotgun, so you’ll want to ideally keep gunfights within 10 meters or so. Beyond that, meta SMGs will comfortably outgun the Reclaimer 18.
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MW3 shotgun dominates close-range in Warzone but hardly anyone is using it – Dexerto
MW3 shotgun dominates close-range in Warzone but hardly anyone is using it ActivisionYou don’t often see shotguns in Warzone anymore, and gone are the days of the “doof doof” dominating in Verdansk. Now, though, this shotty is secretly dominating in close-range fights, especially in Resurgence on Rebirth Island. Shotguns can be a formidable opponent to come up against in Warzone, especially when they’re in the right hands, but with current weapon balancing, it’s not always easy to thrive with one. This is especially true when guns like the Superi 46 and FJX Horus continue to dominate the meta. However, with the best Reclaimer 18 class, you can do some serious damage and even take out your opponents in two shots, meaning you could take on even the strongest meta SMGs if you shoot straight. Here’s how we recommend building yours for Resurgence: Barrel: Discourager 900 Heavy Barrel – Stock: No Stock – Underbarrel: FTAC MSP-98 Handstop – Ammunition: 12 Gauge Dragon’s Breath – Rear Grip: Haste XV Grip Tape – While these are our recommended attachments, we would always advise to try some different builds and play around with it to find a version of this that works best for you. Use this as a secondary to a long-range gun such as the STG44 or TAQ Eradicator and you’ll be on to a winner. We would also advise using the gun in Tac Stance for best results — just aim in, spam the trigger and you should be fine. At a very short, point blank range, you’ll down your enemy in two shots, while up to 10 metres will be around 3 shots instead. That’s why the gun particularly excels in Resurgence modes, where fights are naturally going to be much closer than in Urzikstan. This will be lethal when patrolling Control Centre or trying to take down the multitude of players running around Prison — not to mention even more potent in thos tight endgame situations.
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MW3 players believe Shipment “ruined” how people perceive good maps – Dexerto
MW3 players believe Shipment “ruined” how people perceive good maps Activision BlizzardMW3 players argue the revered Shipment map may have “ruined” the perception of good Call of Duty maps. The smallest map in the series, Shipment, has been a fan-favorite locale since the original Modern Warfare days. It’s resurfaced a number of times since then, including in Call of Duty’s newest installment – 2023’s Modern Warfare 3. Players tend to respond well to the fast-paced and chaotic action that Shipment’s streamlined scale provides. However, some fans are questioning whether the beloved map may have done more harm than good in the long run. Such thoughts stem from complaints that some of Modern Warfare 3’s other small maps feel too big. MW3 players say Shipment “ruined” Call of Duty maps A Redditor posed the following question to COD players in a recent thread: “Does anyone else think that shipment has ruined people’s perception of a good map?” They said the thought hit them after seeing someone argue that the Skidrow map is “too big for 6v6.” The user continued, “…it just got me wondering how we got to the point that Skidrow is considered a big map.” One concern is that feeding into this idea will encourage developers to design smaller and smaller maps as time goes on. Many MW3 players responded saying they agree that, while Shipment’s great, they wouldn’t want it to become the blueprint for all future Call of Duty maps. Reads one such reply, “I really like Shipment, when I want that type of gameplay. However, I would not like every game to be like that.” Someone else echoed this sentiment, noting that variety is key to what they want out of Call of Duty. The user explained, “I like Shipment for ‘quickly’ getting camo challenges done and levelling weapons up… [but] I like a variety of maps depending on what I want to use or play.” Another person chimed in to say the skewed perception may be Warzone’s fault. “I blame Warzone because maps like Shipment have been around since CoD4. There’s a [subset] of CoD players that just use multiplayer as a means to level up their weapons and get camos just to use them in Warzone.” Whatever the case, it seems many would agree that variety is the spice of life when it comes to play spaces in Call of Duty.
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MW3 Season 4 replaces Nuke with classic Advanced Warfare streak – Dexerto
MW3 Season 4 replaces Nuke with classic Advanced Warfare streak Activision BlizzardSeason 4 of Modern Warfare 3 has brought new content and kill streaks to the game, including a classic Advanced Warfare streak. The patch notes for the next season of MW3 revealed that new kill streaks are now in the game, replacing some of the stale ones. The biggest streak leaving the game is the classic Nuke streak. Modern Warfare 2 originally introduced the Nuke kill streak, which has remained an iconic staple of the multiplayer mode. Players who racked up 30 kills without dying could call in the streak, eliminating every opponent in the lobby and ending the match. The rare kill streak will no longer be MW3 as developers have replaced it and a few others with kill streaks from other eras of Call of Duty — most notably Advanced Warfare. The kill streak replacing the Nuke is the DNA Bomb. Unlike the Nuke, the DNA Bomb does not end the game after a player calls it in; instead, it eliminates every enemy on the map with the match continuing. This kill streak also leaves a nuclear green film over the map to remind players that someone called in the monster streak. DNA Bomb is also easier to earn in matches, only requiring players to get 25 eliminations to call it in. It doesn’t need to be equipped to the player’s loadouts, either. This is the first time the kill streak has been in a Call of Duty title since Advanced Warfare, which was released back in 2014. In its original iteration, the DNA Bomb required players to get 30 kills. Along with the DNA Bomb, Loitering Munition, I.M.S., and the Missle Drone are also coming to the game with the Season 4 update.
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MW3 Season 4 footstep audio changes still won’t make Covert Sneakers balanced – Dexerto
MW3 Season 4 footstep audio changes still won’t make Covert Sneakers balanced ActivisionMW3’s Season 4 brought a surprise change to the footstep audio, which might see Covert Sneakers’ usage rate drop. Audio design has always been a constant battle in Call of Duty, as the developers strive to maintain the perfect balance. When MW3 arrived, the audio balance became an issue yet, creating an overreliance on Covert Sneakers – the Boots that eliminate footstep audio. In the seasons since MW3’s launch, Sledgehammer Games has worked on adjusting audio but it hasn’t been enough to make other Boots viable, as evidenced by Covert Sneakers dominating player choice. Season 3 saw some changes implemented, though not enough to encourage player experimentation. A surprise update came with the Season 4 patch notes where Sledgehammer announced that detection distance has been increased in small map spawn selections. The team also decreased the volume of footstep sounds from enemy players. The devs explained: “In today’s update, our Design and Audio teams have decreased the volume of all footstep types (walk, sprint, and tac-sprint) to encourage more diverse usage in the Boots category of Perks.” The general populace has expressed positivity about the changes, especially given the fact Sledgehammer is continuously tinkering with the formula. Proper balance makes for a better experience for all. Yet, the fact of the matter stands that the Boots category is still in a rough state. Audio aside, Covert Sneakers is head and shoulders better than the remaining Perk choices in that class. Why run Climbing Boots outside of casual modes like Team Deathmatch when players can eliminate their footstep audio? That said, it may be just enough to get some players to rethink their loadouts as time goes on. Audio isn’t the only change Season 4 introduced. Various Killstreaks have been adjusted with higher or lower requirements, and the new DNA Bomb replaced the game-ending Nuke.
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MW3 Season 3 roadmap is exactly what fans wanted as 6 new maps coming soon – Dexerto
MW3 Season 3 roadmap is exactly what fans wanted as 6 new maps coming soon ActivisionThe roadmap for MW3’s Season 3 has released and it has fans hopeful for what the future of the games – and the series – may hold. With Season 3 just around the corner for MW3, the devs revealed the roadmap for content coming when it drops on April 3rd. The amount of content is impressive, bringing plenty of new maps, game modes, and more for players to dive into. It’s even striking a cord with the community that has them hopeful for what’s to come for not only MW3 as a game, but for CoD as a series. Over on the MW3 subreddit, players are praising the roadmap after it was shared, particularly the inclusion of six new 6v6 maps. “Generational update from SHG. 6 maps, 3 vests, a few new perks, new weapons…” Last season saw the same amount of maps but spread out over several different modes, almost half of them being remakes or variants of older maps. This season sees only one remake, with the other five being completely original designs from the devs. To say the MW3 user base is impressed by this amount of content in Season 3 is an understatement, as one user says: “We’ve never had this much consistent post-launch content before. Not even close.” It even has many fans excited for what future CoD titles can do with their content updates after release, as one person says: “I pray that Treyarch and IW follow their model, and continue to add tons of content with their games.” This upcoming season seems to have sparked a new sense of excitement in the MW3 community, and when it releases on April 3rd, many will be coming back to see what this new content is actually like.
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MW3 Season 2 leak points to addition of sword and bow weapons – Dexerto
MW3 Season 2 leak points to addition of sword and bow weapons Activision BlizzardA prolific Call of Duty leaker claims MW3 Season 2 will introduce players to new sword and bow weapons. The Season 1 Battle Pass for Modern Warfare 3 and Warzone Season 1 will come to a close in early February, meaning Season 2 will likely launch around the same time. Next to nothing is known about what the second season may entail; however, users can at least expect the addition of new maps, modes, operators, and weapons. Interestingly, details from a leaker suggest a couple of Season 2’s weapon-related additions will raise eyebrows. Leaker claims MW3 Season 2 will add a sword and bow to the mix Call of Duty leaker el_bobberto claims they’ve been informed about two new weapons coming to MW3 – a sword and bow. The insider went on to note that the sword has now appeared in the game files. El_bobberto suggested the items could go live in Modern Warfare 3 Season 2, with “similar weapons” also reportedly in the works. The following post from the leaker features a rendered by another insider, Semtex. While swords are hardly new to the world of Call of Duty, given the appearance of Dual Kodachis, players haven’t had many chances to get their hands on a classic bow weapon. A few people responding to the above post noted that MW3 Season 2’s sword could be related to the rumored Walking Dead event, which will allegedly involve the Katana-wielding Michonne. The Walking Dead collab leak surfaced in late November 2023, hinting that both Rick Grimes and Michonne will enter the fray as brand-new operators. At the time of writing, Call of Duty developers have yet to corroborate any of the above claims.
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MW3 Season 2 Reloaded patch notes: BP50 nerf, XRK Stalker buff, Das Haus, more – Dexerto
MW3 Season 2 Reloaded patch notes: BP50 nerf, XRK Stalker buff, Das Haus, more ActivisionModern Warfare 3 Season 2 Reloaded has arrived and with it comes all kinds of exciting new content and weapon balance changes. Here are the full MW3 Season 2 Reloaded patch notes for the latest update. Coming off the back of Season 2, the mid-season Reloaded update looks set to introduce plenty of new content for Modern Warfare 3 players to enjoy. There are new maps, modes, and weapons to try out, all of which are sure to spice up both the multiplayer meta and overall experience. Here are the full patch notes detailing all of those changes. Das Haus returns A fan favorite has returned with Das Haus making its first appearance in Call of Duty since Vanguard. This small, fast-paced 6v6 map brings back the chaos of old but this isn’t just a simple remaster with its entire theme getting reworked to better fit Modern Warfare’s aesthetic. Gone is the gloomy and wet weather of the past and in its place is a colorful and sunny vibe atop a skyscraper still under construction. If you look around you might even spot another iconic Call of Duty map in the distance that shares a similar theme. New multiplayer game modes Season 2 Reloaded sees two entirely new game modes make their debut in Call of Duty, Bounty and Juggermosh. Bounty is a variant of Team Deathmatch where each team has a designated HVT (high-value target) who carries a flag, is highlighted, and awards extra points when eliminated. It’s on your HVT to stay alive and not cost your team the game with reckless plays. Juggermosh is a Warhammer 40k-inspired game mode where you drop in as a Warhammer-themed Juggernaut and wage war with the other team to claim the Chainsword, an extremely powerful melee weapon. This seasonal mode features lootable armor, increased headshot multipliers, visible health bars, and third-person gameplay. Full MW3 Season 2 Reloaded patch notes New Maps Das Haus (6v6) A chaotic classic returns from Call of Duty: Vanguard (2021) with a fresh coat of paint. Skidgrow (6v6) An overgrown, limited-time variant of Skidrow. Airborne (6v6) A pestilence-ridden, limited-time variant of Terminal. New Weapons SOA Subverter (Battle Rifle) Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a low rate of fire and predictable recoil. Soulrender (Melee) A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat. New Aftermarket Parts JAK Backsaw Kit (Holger 556) Attach a high-capacity drum magazine to the Holger 556 alongside a double-barrel configuration allowing the weapon to fire two bullets at a time. JAK Outlaw-277 Kit (BAS-B) Transform the BAS-B into a lever-action rifle, slowing its rate of fire while massively improving its accuracy for pinpoint precision. New Modes Bounty Face off against the enemy in a Team Deathmatch–style game mode where players have unlimited lives and the first team to reach the elimination-based score limit wins. Juggermosh Prepare for heavy combat as players slug it out as imposing Juggernauts clad in Space Marines skins inspired by the Warhammer 40,000 universe. New Events Dune: Rule of Fate Take control of the throne of fate and earn XP to unlock exclusive rewards. Warhammer 40,000: For the Emperor! Take up arms and do your duty for the Imperium! Earn XP in-game to unlock rewards. Vortex: Decay’s Realm The Vortex is back and seeping with Decay’s blighted touch. Complete challenges across all games to unlock rotted rewards. Global Gameplay Upon aiming down sight, the crosshair will now transition directly to the center of the player’s screen rather than easing into position. – This change continues our improvements to the precision and responsiveness of aiming in Modern Warfare III and Warzone. Please continue to share your feedback and look for further changes in future game updates. Customization Resolved an issue causing the Blueprints from the Spare Ribs Bundle to be less transparent than intended. – Adjusted colors of the Incision Blueprint for the Renetti to match its intended appearance. – Music from the Hans Zimmer MW2 Music Pack will once again play during matches. – Resolved an issue in Gunsmith in which Camos were not previewing properly on several Weapons. – Improved coverage of the Dissolver Camo on certain Weapons. – Multiplayer UIX New Features Added the ability to filter Attachments by Subcategories in the Gunsmith. Optics: Hybrid, 4x, Thermal, Sniper Scope, 2.5x, Red Dot, Reflex, & Holo – Muzzles: Breachers, Flash Hiders, Suppressors, Comps & Brakes – Underbarrels: Hand Stops, Undermounted Weapons, Bipods, Vert Grips, & Angled Grips – – Added the ability to track up to 5 Challenges to view outside the Challenge menu. Tracked Challenges will appear on the in-game pause menu and lobby. – – Added a Mark All Read button in the Social notification center – – Added the ability to filter Attachments by Subcategories in the Gunsmith. – Bug Fixes Add to Favorites button will no longer appear for locked Emblems. – Calling Cards unlockable only in Modern Warfare II will now state this information in the Customization menu. – In Free for All Modes, the local player will no longer appear as an enemy in the kill feed. – In Gunfight, placeholder images will no longer briefly appear in the Killcam. – Players can now Quick Equip content from the View New Content menu. – In Snipers Only Mode, restriction icons are now present for Weapons that aren’t Sniper Rifles, allowing players to better discern which Weapons are restricted. – Fixed a bug that prevented Weapon Level from displaying in Gunsmith – Several inaccuracies with Weapon Attachment descriptions have been resolved. – – Progression Fixed several Season 2 Weekly Challenges that were not tracking progression properly. – Weapons in Semi-Auto fire mode will now properly progress associated Challenges. – Maps Scrapyard Refined playable area boundary along the fence near the Helipad. – – Shipment By popular demand, Shipmas will permanently replace standard Shipment. – – Vista Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines. – – Dome (MWII Carry-Forward) Added to the pool of available Maps in Quick Play. – – Operation Tin Man (War) Decreased time to build a laser trap from 4s to 2.5s (-38%). – Added a score event upon killing an enemy with a laser trap. – At the start of Phase 2, the crate containing the MAW will now automatically open after 60s. – Improved interaction with Turrets while using Tap to Interact input option. – Players can no longer exit the playable area near the Resting Area using a Deployable Cover. – In Private Match, Bots will now properly parachute during the Infil sequence. – Refined geometry to improve spawn conditions near the Main Trail. – – Modes Gun Game Addressed an issue that caused players to become stuck without a Weapon. – – Headquarters Fixed an issue allowing enemies to capture a contested HQ in Hardcore. – – Training Course (Private Match) Using a Cruise Missile outside the combat area will no longer halt course progression. – – Weapons & Attachments Assault Rifles BP50 Increased minimum hipfire spread from 2.2deg/s to 2.4deg/s (+9%). – Increased maximum hipfire spread from 6.3deg/s to 6.7deg/s (+6%). – Increased tactical stance spread from 2.8deg/s to 2.9deg/s (+4%). – Increased aim down sight time from 220ms to 230ms (+5%). – Decreased aim down sight movement speed from 3.4m/s to 3m/s (-12%). – Increased horizontal recoil from 10.6deg/s to 15.6deg/s (+48%). – Decreased vertical recoil from 44.4deg/s to 42deg/s (-5%). – Forbearer Heavy Stock Increased recoil gun kick benefit from 11% to 16%. – – Moat-40 Stock Decreased aim down sight time benefit from 7% to 2%. – – – These changes ensure the BP50 remains a strong competitive option while aligning it better with its counterparts within the Assault Rifle class. SVA 545 Decreased sprint to fire time from 210ms to 189ms (-10%). – Decreased aim down sight time from 250ms to 230ms (-8%). – – Battle Rifles BAS-B Decreased maximum damage from 39 to 38 (-3%). – Decreased near-medium damage from 33 to 32 (-3%). – Decreased maximum damage range from 35.6m to 30.5m (-14%). – Decreased near-medium damage range from 43.2m to 40.6m (-6%). – – Within the near-medium damage range, the BAS-B is now a 4-shot kill to the torso and above. Sidewinder Decreased recoil intensity during sustained fire slightly. – A90 Venom Stock Decreased recoil gun kick penalty from 16% to 5%. – – RB Rapidstrike Grip Increased aim down sight time benefit from 9% to 11%. – Decreased recoil control penalty from 10% to 4%. – – – MTZ-762 JAK Heretic Carbine Kit Decreased horizontal recoil from 11.9deg/s to 9.4deg/s (-21%). – Increased vertical recoil from 47.1deg/s to 47.9deg/s (+2%). – Incompatible Underbarrel Attachments can no longer be equipped. – – – JAK Heretic Carbine Kit – Submachine Guns RAM-9 Speedway v5 Short Barrel Decreased aim down sight speed penalty from 15% to 10%. – Increased recoil gun kick benefit from 4% to 9%. – Increased recoil control benefit from 8% to 12%. – – FSS Imperator Light Barrel Increased damage range benefit from 12% to 20%. – Increased bullet velocity benefit from 15% to 20%. – – Boreal-6C Suppressed Barrel Decreased bullet velocity penalty from 20% to 12%. – Decreased damage range penalty from 20% to 12%. – – – Speedway v5 Short Barrel – AMR9 JAK Ettin Double Barrel Kit Bullets are now fired in a vertical column rather than a randomized spread. – – – JAK Ettin Double Barrel Kit – WSP-9 Decreased minimum standing hipfire spread from 2deg/s to 1.8deg/s (-10%). – Decreased maximum standing hipfire spread from 6.2deg/s to 5.6deg/s (-10%). – Decreased tactical stance spread from 3.4deg/s to 3.1deg/s (-9%). – – Rival-9 JAK Headhunter Carbine Conversion Increased near-medium damage range from 30m to 45.7m (+38%). – – – JAK Headhunter Carbine Conversion – PDSW 528 (MWII) Improved alignment of the default iron sight optic. – – Lachmann Sub (MWII) Increased maximum damage range from 8.9m to 15.2m (+71%). – Increased near-medium damage range from 16.5m to 20.6m (+25%). – Increased medium damage range from 23.1m to 31m (+30%). – Increased far-medium damage range from 36.1m to 40.6m (+13%). – – Most noticeably, the 5-shot kill damage range has been increased to ~20m. Additionally, within the maximum damage range, 1 headshot now results in a 4-shot kill. Shotguns Lockwood 680 Barrel Attachments Damage pellet count now remains at 6, regardless of ammo capacity. – – – Barrel Attachments – Light Machine Guns Pulemyot 762 Increased strength of aim down sight idle sway. – JAK Annihilator Bullpup Kit Decreased bullet velocity from 760m/s to 660m/s (-13%). – – – Bruen Mk9 Decreased aim down sight time from 450ms to 410ms (-9%). – Increased lower-torso damage multiplier from 1.05x to 1.1x (+5%). – Increased movement speed from 3.9m/s to 4.4m/s (+13%). – Increased crouch movement speed from 1.6m/s to 2.1m/s (+31%). – Increased tactical sprint speed from 6.3m/s to 6.4m/s (+2%). – Increased aim down sight movement speed from 1.9m/s to 2.4m/s (+26%). – – Sniper Rifles XRK Stalker Added new Optic Attachment: XRK Stalker Factory Iron Sight Unlocked via Armory Unlocks. – – Decreased aim down sight time from 610ms to 580ms (-5%). – – Added new Optic Attachment: XRK Stalker Factory Iron Sight – KATT-AMR Decreased aim down sight time from 760ms to 720ms (-5%). – – SP-X 80 (MWII) Increased aim down sight time from 545ms to 570ms (+5%). – – Handguns COR-45 XRK IP-V2 Conversion Kit Increased bullet velocity from 525m/s to 600m/s (+14%). – – – XRK IP-V2 Conversion Kit – Renetti JAK Ferocity Carbine Kit Resolved an issue causing specific Attachment combinations to corrupt the Weapon’s appearance. – Detailed Stats in the Gunsmith will no longer display an improper Tactical Stance Spread value. – – – JAK Ferocity Carbine Kit – 9mm Daemon (MWII) Daemon Hand Rear Grip Added missing Pistol Fastdraw benefit. – – – Daemon Hand Rear Grip – Launchers Stormender EMP effects will now properly apply to enemies in Free for All Modes. – – Attachments Hybrid Optics Incompatible Attachments can no longer be equipped on MWII Shotguns. – – Underbarrel Launchers Addressed an exploit that allowed players to fire unlimited projectiles. – – JAK Limb Ripper Increased movement speed while revving by 25%. – Increased damage range from 1.1m to 1.4m. – Increased damage from 36 to 50 (+39%). – Players will no longer damage themselves in Free for All Modes. – Resolved a compatibility issue with the JAK Raven Kit. – – Equipment Stun Grenade (Tactical) Resolved an issue causing the movement reduction effect to be removed upon sprinting. – – EMD Grenade (Tactical) Added additional UI elements to better communicate when an enemy is tracked. – Tracked enemies will now appear as a constant ping on the minimap. – Resolved an issue preventing enemies from being tracked in Free for All Modes. – Players can no longer die unexpectedly when an EMD is thrown at vehicles or doors. – – Field Upgrades A.C.S. Improved detection of objective flags near sloped surfaces in Domination Mode. – – Killstreaks Cluster Mine Resolved a bug that prevented players from deploying the Cluster Mine Killstreak – – Remote Turret Players with the Tap to Interact option set will no longer become unable to reload their Weapon while a Remote Turret is active. – – MW3 Ranked Play Content Restrictions Weapon Restrictions Melee Weapons Soulrender – – Equipment Restrictions Vests Rhino Modular Rig Vest – – – Vests – – Melee Weapons – Bug Fixes Addressed an issue that prevented players from earning SR after completing a match. – Addressed an issue that prevented the Top 250 Camo from animating when previewing the reward in-game. Reminder: Seasonal Division Rewards will be distributed at the end of Season 2. Payers competing to earn Top 250 Division rewards must end Season 2 in the Top 250 Division. – –
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MW3 Season 2 patch notes: MCW nerf, Health regen buff, Ninja Vest, more – Dexerto
MW3 Season 2 patch notes: MCW nerf, Health regen buff, Ninja Vest, more ActivisionThe latest update for Modern Warfare 3 is here and as usual, we’ve detailed everything you need to know about it. Here are the full MW3 Season 2 patch notes covering everything from the weapon balancing changes to the new maps, modes, and gear added. As expected Season 2 is making some huge changes to Modern Warfare 3 that look to give multiplayer some new life, as well as Warzone and Zombies. If you want to know everything that’s been added in Season 2 you’ve come to the right place. Here’s our breakdown of the key changes made in MW3 Season 2 including the full patch notes. Contents Stay stealthy with the Ninja Vest A new vest is now live in Modern Warfare 3, the Ninja Vest. It is described as turning the user into a “Silent melee and throwing weapon specialist,” perfect for stealthy playstyles. When equipped this vest provides the following benefits: Eliminate footstep sounds. – Immune to movement reduction effects. – Bonus Shuriken and Throwing Knife ammo. – Resupply Shuriken and Throwing Knives every 25 seconds. – The Ninja Vest’s benefits do not stack with overlapping Perks such as Covert Sneakers, which will grant the effects of the Running Sneakers when equipped instead. New Maps and Map Variants Season 2 sees three new 6v6 maps introduced, Departures, Stash House, and Vista. In addition to these is Modern Warfare 3’s first new War Map, Operation Tin Man. Here is a summary of what to expect from each new map: Departures: “Explore the Departures area of the Zakhaev International Airport, a clean and competitive 6v6 map with areas for all ranges of combat.” – Stash House: “Looking for a compact map that redefines the word ‘chaotic’? Then follow the Federal authorities into a recently raided Bay Area stash house!” – Vista: “Welcome to a Brazilian mountaintop resort with gift shops, restaurants, and trams. Aside from the impressive views, expect a more classic feel to this Shoot House-sized, three-lane map with tight interiors and long-range exteriors.” – Operation Tin Man: “War Mode receives a new, large-scale operation that takes place in downtown Urzikstan. Expect an airdrop as your team skydives down to the roof of a skyscraper, navigating the multi-level construction sight reminiscent of Call of Duty: Modern Warfare 3’s (2011) Overwatch map.” – The Season 2 update also adds two Map Variants bringing a new look to some existing favorites. These are Airborne, a dystopian take on Terminal, and Skidgrow, a mossy overgrown rendition of Skidrow. Three new 6v6 game modes Looking to further expand the available playlists, Sledgehammer Games has added three new game modes in MW3 Season 1. These are Team Gun Game and Snipers Only which are being added as permanent additions and Hordepoint as a limited-time mode. Here’s what you can expect from each of the three new game modes: Team Gun Game: “Instead of the usual free-for-all action that Gun Game is famous for, Team Gun Game matches take place with base Team Deathmatch rules in effect, albeit with a few important differences: Every player starts with the same specific weapon, and you’re here to work with your squadmates, eliminating rival players as a team to progress through a set of eight predetermined weapons.” – Snipers Only: “Got a steady hand and a predilection for quick scoping? Then drop into this mosh pit, where long-range shots are anticipated, and closer takedowns come down to your dexterity, Loadout, and correct magnification for your sniper scope.” – Hordepoint: “Imagine the challenge of Hardpoint with an added enemy that doesn’t discriminate between SpecGru and KorTac — a shambling mass of zombies, with the occasional unwelcome Elite Zombie arriving to add to the pandemonium!” – Full MW3 Season 2 patch notes Here are the full MW3 Season 2 patch notes: Global Gameplay Today’s update includes substantial adjustments to core attributes of weapons in Modern Warfare III and Warzone. Prompted by player feedback and internal review, these changes intend to improve the precision and responsiveness of aiming, particularly while using a mouse – although, these changes may be observed regardless of the input device. ADS Idle Sway While a player is aimed down sight, idle sway is active. This mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy. ADS idle sway now initiates shortly after aiming down sight, rather than immediately, introducing a delay to the sway curve that is generally 5ms long but varies by weapon. Note: Sniper Rifles are not included in this change. – – After the initial delay, ADS idle sway now gradually increases over a 3s period before reaching peak speed, rather than beginning at full speed upon aiming down sights. Note: Sniper Rifles are not included in this change. – – ADS idle sway now consistently begins from the position of the player’s hipfire crosshair, rather than along the sway curve. – These changes ensure that players with fast reflexes and precise aim aren’t disadvantaged the moment they aim down sights. Hipfire Crosshair Sway The trajectory of weapon bullets is represented by the hipfire crosshair position on the player’s screen. Previously, the crosshair was influenced by the direction of the weapon, causing the firing direction to deviate from the center of the screen. Today’s changes eliminate the resulting compromise to accuracy without sacrificing the weight and reactivity this motion added. Hipfire crosshair will no longer sway from the center of the screen while the player moves or rotates the camera. Note: We’re aware that certain Stock Attachments may re-introduce this behavior. This is unintentional, and we’ll correct these artifacts in future game updates. – – Weapon bullet trajectory is now truly aligned with the hipfire crosshair, and thus, the center of the player’s screen. – These changes reward skillful aim. Simply put, where you’re aiming is where your bullets will go. Looking Ahead Please take some time to adjust to these changes and let us know how you feel. We’ll continue to monitor your feedback as we determine our next steps for aiming and related mechanics. Customization Fixed several instances of Charms and Stickers not displaying correctly. – Multiplayer UIX New Features & Adjustments Added Weekly category to the Challenges widget in the Lobby view. – Detailed stat comparisons are now available for base Weapons in the Gunsmith. – Decreased kill feed line duration from 10s to 5s (-50%). – Decreased kill feed line fade duration from 1s to 0.5s (-50%). – Event category is now displayed first in the list of Weapon Camos. – – Bug Fixes New item breadcrumbs will now be cleared upon hover when using a Controller. – Platform-exclusive Calling Cards will no longer be displayed when unavailable. – Addressed an exploit that allowed invalid Attachment combinations using the in-game Loadout editor. – Pressing button combinations while in the Firing Range will no longer kick the player back to the menu. – Fixed an issue in which navigation through Weapon Select became unresponsive after opening and closing filters on a locked weapon. – Resolved a visual bug in which progression for Weapon Mastery camo challenges was not displayed accurately. – Fixed an issue where an incoming invitation to join a group would become corrupted if another invitation was accepted before it. – Fixed an issue in which players could not mark favorites in Gunsmith. – Round transition UI will now display correct scores in Search and Destroy. – Weapon progression viewing prompt will no longer open the incorrect menu. – – Gameplay Bug Fixes Addressed an issue causing field of view to be set higher than intended after infil. – Players will no longer dive while using the Slide Only option on Controller. – – Decreased delay before health regeneration begins from 4s to 3s (-25%). – Increased health regeneration rate from 40hp/s to 75hp/s (+88%). – We’ve adjusted health regeneration to better match the pace of gameplay. Now, for example, it’ll only take ~5s to heal from 1 to 150 health, down from the previous ~7.7s. These changes aim to enhance the intensity and satisfaction of gunfights. We look forward to your feedback as we determine our next steps for health regeneration. Progression Resolved various issues preventing the following Attachments from being unlocked. RAM-7 (Assault Rifle): XTEN FRL-3 Heavy Barrel – Longbow (Sniper Rifle): Iron Sights Optic – XRK Stalker (Sniper Rifle): No Stock – Global: JAK BFB Muzzle – – Added missing Laser Attachments to Gilded Camo challenge tracking for Marksman Rifles. – Breacher Drone kills will no longer count towards Frag Grenade kills Challenges – Resolved an issue in which Juggernaut Recon (Killstreak) would not track kills for Challenges correctly. – Maps MWII carry-forward maps are now available in the Quick Play rotation. – Highrise Adjustments to prevent players from spawning in unfavorable conditions near the Actibase and Phonic Reception areas. – – Sub Base Refined Hardpoint objective boundary in the Warehouse (P3) to prevent capture from an unintended location. – – Terminal Adjustments to prevent players from spawning in unfavorable conditions near Security. – – Underpass Players can no longer access an exploitable location near the Shelf. – – Wasteland Addressed an issue that caused more fog than intended on certain platforms. – – Modes Private Match Corrected HUD elements after changing teams in War Mode. – Disabling Perks via Game Rules will no longer prevent some Blueprints from being displayed. – – Weapons & Attachments Decreased melee lunge distance of all MWIII Weapons to align with MWII standards. – Increased movement speeds of all MWII Weapons to align with MWIII standards. – Added gun kick control and recoil control benefits in Tactical Stance for all Weapons. – Assault Rifles Holger 556 Increased aim down sight time from 260ms to 270ms (+4%). – – MCW Increased aim down sight time from 240ms to 265ms (+10%). – Increased sprint to fire time from 241ms to 252ms (+5%). – JAK Raven Kit Increased maximum damage from 31 to 33 (+6%). – Decreased medium damage from 23 to 22 (-4%). – Decreased minimum damage from 22 to 20 (-9%). – Decreased maximum damage range from 20.3m to 19.8m (-3%). – Increased near-medium damage range from 29m to 35.6m (+23%). – Increased medium damage range from 40.6m to 45.7m (+13%). – Increased headshot damage multiplier from 1.4x to 1.5x (+7%). – Increased lower-torso damage multiplier from 1.01x to 1.1x (+9%). – Decreased hipfire spread while sliding. – Decreased recoil and gun kick significantly. – – – Battle Rifles BAS-B Increased sprint to fire time from 231ms to 252ms (+9%). – Increased aim down sight time from 260ms to 270ms (+4%). – Increased hipfire spread minimum from 2.3deg/s to 2.9deg/s (+26%). – – Sidewinder Increased bullet velocity from 540m/s to 600m/s (+11%). – Decreased recoil and gun kick significantly. – JAK Thunder LMG Kit Increased delay before accelerated rate of fire begins to decay from 200ms to 500ms (+150%). – Decreased accelerated rate of fire decay rate from 300rpm/s to 240rpm/s (-20%). – Increased gun kick control and recoil control by 35%. – – – TAQ-V (MWII) Increased maximum damage range from 35.6m to 43.2m (+21%). – Increased near-medium damage range from 48.3m to 55.9m (+16%). – – Submachine Guns Striker Increased near-medium damage range from 19.1m to 21.6m (+13%). – Increased medium damage range from 25.4m to 27.9m (+10%). – – AMR9 JAK Ettin Double Barrel Kit Added missing hipfire crosshair. – – – JAK Ettin Double Barrel Kit – WSP-9 Decreased aim down sight time from 240ms to 220ms (-8%). – Increased maximum damage range from 16.5m to 18.5m (+12%). – Increased near-medium damage range from 22.9m to 25.1m (+10%). – Broodmother .45 Kit Decreased aim down sight time from 270ms to 241ms (-11%). – Decreased movement speed penalties by 50%. – – – Shotguns Lockwood 680 Lockwood Defender Heavy Long Barrel Increased sprint to fire time penalty from 8% to 30% (+22%). – – – Lockwood Defender Heavy Long Barrel – KV Broadside (MWII) Decreased sprint to fire time from 210ms to 189ms (-10%). – Decreased aim down sight time from 330ms to 240ms (-27%). – – Light Machine Guns TAQ Eradicator Increased sprint to fire time from 210ms to 252ms (+20%). – Increased aim down sight time from 330ms to 340ms (+3%). – – RAAL MG (MWII) Decreased sprint to fire time from 216ms to 199ms (-8%). – Decreased aim down sight time from 390ms to 330ms (-15%). – – 556 Icarus (MWII) Decreased sprint to fire time from 250ms to 235ms (-6%). – – RPK (MWII) Decreased aim down sight time from 410ms to 380ms (-7%). – – Marksman Rifles MCW 6.8 Decreased aim down sight time from 271ms to 245ms (-10%). – Decreased all damage ranges by 18%. – Decreased bullet velocity from 1016m/s to 930m/s (-8%). – Decreased hipfire spread minimum from 5deg/s to 4.1deg/s (-18%). – Decreased hipfire spread maximum from 12.1deg/s to 10deg/s (-17%). – – DM56 Decreased near-medium damage from 42 to 41 (-2%). – Decreased minimum damage from 39 to 38 (-3%). – – MTZ Interceptor Increased sprint to fire time from 252ms to 262ms (+4%). – Increased aim down sight time from 265ms to 280ms (+6%). – Decreased neck damage multiplier from 1.62x to 1x (-38%). – – SP-R 208 (MWII) Decreased maximum damage range from 19.6m to 13m (-34%). – Increased upper-arm damage multiplier from 1.15x to 1.5x (+30%). – – Damage multiplier increase allows for one-shot kills to the upper-arm. Lockwood Mk2 (MWII) Increased maximum damage from 110 to 125 (+14%). – Decreased maximum damage range from 8.9m to 6.4m (-29%). – – Damage increase allows for one-shot kills to the upper-torso within the maximum damage range. LM-S (MWII) Decreased intensity of aim down sight idle sway. – – SA-B 50 (MWII) Increased maximum damage from 110 to 120 (+9%). – Decreased maximum damage range from 14.2m to 10.4m (-27%). – – Damage increase allows for one-shot kills to the upper-torso within the maximum damage range. Sniper Rifles Longbow Decreased aim down sight time from 550ms to 520ms (-5%). – – Signal 50 (MWII) Decreased maximum damage range from 48.5m to 35.1m (-28%). – – SP-X 80 (MWII) Increased aim down sight time from 521ms to 545ms (+5%). – – Handguns Renetti JAK Ferocity Carbine Kit Decreased movement speed penalties by 50%. – – – JAK Ferocity Carbine Kit – Basilisk (MWII) Increased maximum damage range from 6.9m to 8.4m (+22%). – Increased near-medium damage range from 15.2m to 22.9m (+50%). – Increased medium damage range from 22.9m to 35.1m (+53%). – Increased far-medium damage range from 35.1m to 41.9m (+20%). – Increased lower-torso damage multiplier from 1x to 1.2x (+20%). – – Damage range increase allows for one-shot kills to the head at a further distance. Launchers Stormender Addressed an issue preventing some Killstreaks from being destroyed and/or disabled. – – Melee Gutter Knife Decreased melee lunge distance by 30%. – – Karambit Decreased melee lunge distance by 30%. – – Combat Knife (MWII) Decreased melee lunge distance by 30%. – – Dual Kodachis (MWII) Decreased melee lunge distance by 30%. – – Dual Kamas (MWII) Decreased melee lunge distance by 30%. – – Pickaxe (MWII) Decreased melee lunge distance by 30%. – – Attachments JAK BFB Muzzle Decreased gun kick control benefit from 60% to 55% (-5%). – Decreased vertical recoil control benefit from 40% to 35% (-5%). – Increased aim down sight time penalty from 12% to 15% (+3%). – Increased sprint to fire time penalty from 11% to 14% (+3%). – Increased aim walking speed penalty from 14% to 17% (+3%). – Added 18% bullet velocity penalty. – – Field Upgrades Med Box Decreased time to deploy from 1.9s to 1.3s (-32%). – – Munitions Box Decreased time to deploy from 1.9s to 1.3s (-32%). – – A.C.S. Objectives can no longer be captured from further vertical distances than intended. – – Tactical Camera Resolved an exploit that allowed players to see through the environment when used with certain Equipment. – – Deployable Cover Addressed an exploit that allowed players to become invisible. – – Dead Silence Resolved an issue causing activation sounds to be more audible to other players than intended. – – Killstreaks Juggernaut Recon Oxygen meter will now display as expected while underwater. – – Gunship When destroyed by the Stormender (Launcher), visual effects will no longer persist on the player’s HUD. – – MW3 Ranked Play MWIII Ranked Play continues in Season 2 for its first full season, featuring NEW Seasonal Rewards including the Pro Issue MCW and new Divisional Camo Rewards to chase! Whether you’re jumping into your first Ranked Play match or continuing your grind, there’s more to unlock and competition to face. Below are the Season 02 specific details to keep in mind for returning competitors. New to MWIII Ranked Play? Check out the Season 1 notes for a full breakdown! Keep the changes below in-mind! Gameplay Maps and Modes CDL Search and Destroy Maps Removed Skidrow – – Maps Added Rio – – – Maps Removed – CDL Hardpoint Maps Removed Terminal – – Maps Added Rio – – Returning Map Sub Base Sub Base was previously removed while an issue with P3 was investigated. A fix for this issue is now live with Season 2. – – – Sub Base – – Maps Removed – – CDL Search and Destroy – Content Restrictions Weapon Restrictions Assault Rifles SVA-545 – RAM-7 – BP50 – – SMGs HRM-9 – RAM-9 – – Sniper Rifles XRK Stalker – – – Assault Rifles – Attachment Restrictions JAK BFB – JAK Bullseye – – Vest Ninja – – Boots Tactical Pads – – – Weapon Restrictions – – SR Tuning The amount of SR earned after wins early-on in a player’s Ranked Play journey have been increased to help elevate players to their intended Skill Division faster. – To increase competitiveness of the Top 250 Skill Division and reduce SR inflation, the amount of SR deducted after losses for players who are well beyond their intended Skill Division has been increased substantially. – – End of Season Skill Setback At the end of each Season, your ending Skill Division will determine where you start the following season: Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season. Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III. – – Players Crimson II and above will start Season 2 in Diamond I. – – Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season. – – At the end of each Season, your ending Skill Division will determine where you start the following season: – Rewards Reminder Players can earn Ranked Play rewards in three ways: Rank Rewards: Available at launch and can be earned in any Season. Players can continue their Season 1 Rank grind in Season 2. – – Season Rewards: Available at the start of a Season and only available in that Season. – End of Season Rewards: Rewards that are awarded after the Season has ended and represent either your highest attained Division or an active placement in the Top 250 Division. Season 2 brings new Seasonal Division Camos to unlock in MWIII Ranked Play! – – – Rank Rewards: Available at launch and can be earned in any Season. – – Players can earn Ranked Play rewards in three ways: – Season 2 Rewards In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards. – Throughout Season 2, players can earn the following rewards: 5 Wins: ‘MWIII Season 2 Competitor’ Weapon Sticker – 10 Wins: ‘Pro Issue Gutter MCW’ Weapon Blueprint – 25 Wins: ‘Farmed Them’ Weapon Charm – 50 Wins: ‘Hard Day’s Work’ Large Weapon Decal – 75 Wins: ‘MWIII Ranked Play Season 2’ Loading Screen – 100 Wins: ‘MWIII Season 2 Ranked Veteran’ Weapon Camo – – – End of Season Rewards At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division. – Season 2 Division Rewards Bronze: ‘MWIII Season 2 Bronze’ Emblem – Silver: ‘MWIII Season 2 Silver’ Emblem – Gold: ‘MWIII Season 2 Gold’ Weapon Camo and Animated Emblem – Platinum: ‘MWIII Season 2 Platinum’ Weapon Camo and Animated Emblem – Diamond: ‘MWIII Season 2 Diamond’ Weapon Camo and Animated Emblem – Crimson: ‘MWIII Season 2 Crimson’ Weapon Camo and Animated Emblem – Iridescent: ‘MWIII Season 2 Iridescent’ Weapon Camo and Animated Emblem – Top 250: ‘MWIII Season 2 Top 250’ Animated Weapon Camo, Animated Emblem, and Animated Calling Card Players must finish in the Top 250 Division to qualify for these rewards. – – – Seasonal Division Operators Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone: Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Operator Skin set based on your highest Skill Division reached over the course of the Season. – Top 250: Unlock the ‘Top 250 Competitor’ Operator Skin set by finishing a Season in the Top 250 Skill Division. – – Players must finish in the Top 250 Division to qualify for these rewards. – – Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone: – Ranked Play First Place The player who finishes Season 2 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for ultimate Season 2 bragging rights – – –
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MW3 Season 1’s huge content drop makes MW2 look embarrassing – Dexerto
MW3 Season 1’s huge content drop makes MW2 look embarrassing ActivisionThe release of Sledgehammer Games’ content roadmap for Modern Warfare 3 Season 1 has left many players feeling like Modern Warfare 2 was a complete ‘snoozefest.’ Call of Duty fans have sung Sledgehammer’s praises for communicating with the community since MW3 was released in November. But the reveal of content coming in the game’s first season may have been the final dagger to MW2. MW2 Season 1 introduced two new maps and a few modes to multiplayer, a new Warzone map, and other minor additions. However, with MW3, the team seemingly went all out by introducing ranked play, new maps, modes, content, and a revamp of Warzone. The stark differences between the two releases have not gone unnoticed by the community. MW3’s Season 1 content has put MW2’s iteration to shame A Reddit post with the title ‘To all you “$70 DLC” out there – this is what we got for Season 1 last year’ surfaced on the official MW3 subreddit, which sparked conversation among players who had been divided on the two titles. “Whenever I have insomnia, I usually think back on the first season of MW2 to help me sleep because it was such a f snoozefest,” said one user. Others commented that the second season was just as bad, with an apparent lack of content ready to be pushed out by Infinity Ward. The lackluster season allegedly drove one player to switch games entirely. “It was so bad it made me get back into Dead By Daylight,” said another user. “A game I play to purposefully make myself angry.” Season 1 of MW3 launches on December 6 and will feature a free update for everyone who owns the game. Additionally, players can purchase the battle pass to unlock new operators, weapons, and more.
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MW3 Season 1 Reloaded update just made underused grenade absolutely lethal – Dexerto
MW3 Season 1 Reloaded update just made underused grenade absolutely lethal ActivisionSeason 1 Reloaded introduces sweeping changes to every corner of MW3 and Warzone, including this highly underused lethal equipment. Season 1 Reloaded has finally hit MW3, bringing a noticeable amount of content for players to explore until Season 2 arrives. Of note, The Boys makes a return with new skins and an LTM, Rio joins the map pool, and new modes also debut. While the infusion of content is nice, all eyes patiently turn to the patch notes, with plenty of issues needing addressing. This patch delivers sweeping changes to weapons, maps, and much more. However, tucked deep in the notes is a mighty change to one of the game’s most underused lethal grenades. Season 1 Reloaded massively buffs Thermobaric Grenade The Thermobaric Grenade is a recurring lethal equipment in the CoD franchise that serves as a juiced Molotov Cocktail. Players can cook and throw it, and it’ll explode on impact while leaving a fiery residue. As well as this, when players are hit, they will receive increased explosive damage dealt to them as well. As it stands, the Thermobaric Grenade arguably is one of MW3’s weaker lethal equipment pieces, with Frag Grenades, Breacher Drones, and Drill Charges taking priority. Given they used to wreak havoc in Vanguard, Sledgehammer Games’ previous work, it seems like the studio aimed to tone down Thermobarics with MW3. But, that seems like that’s going to change with MW3’s Season 1 Reloaded. In the patch, it states the lethal equipment has gained a 200% increase to its minimum explosive damage, raising it from 25 damage to 75. With the patch targeting meta weapons like the MCW, changing Hardpoint rotations, and addressing other issues, it’s easy to see how the changes to the Thermobaric Grenade could be missed. It’ll likely be some time before players catch on to the Thermobaric Grenade change, so be sure to get the jump on your enemies in MW3 and Warzone lobbies.
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MW3 Season 1 patch notes: New maps, modes, killstreaks, weapon changes – Dexerto
MW3 Season 1 patch notes: New maps, modes, killstreaks, weapon changes ActivisionThe MW3 devs have released a new update kickstarting Season 1, delivering a huge range of new content and gameplay changes. Season 1‘s arrival follows an impressive run of positivity for Modern Warfare 3 with the latest Call of Duty game being praised for how it has addressed community feedback quickly. That hot streak continues in this update with Sledgehammer Games nerfing the Riot Shield, introducing an impressive range of new Aftermarket Parts, and delivering a ton of multiplayer content for you to get stuck into. Modern Warfare 3’s first new maps MW3 launched with all 16 of the original Modern Warfare 2’s (2009) maps but moving forward Sledgehammer’s focus is on delivering new experiences. That starts with Season 1 which introduces four new maps with three being available right now, Meat, Greece, & Training Facility. Greece is described as a “once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signal disaster,” that takes place in a city center. As for Meat, players can expect a “fast-paced butchery, in a compact map centered around the East Bay Meats slaughterhouse,” providing chaotic action akin to the likes of Rust. Finally, Training Facility is a Gunfight-exclusive map that takes place in an old warehouse that has been repurposed as a Konni training facility. It will be small and fast-paced but also feature a lot of key power positions. Returning game modes and more Season 1 sees multiple new game modes introduced into Modern Warfare 3. Most notably, Gunfight makes its return with the fan-favorite 2v2 mode featuring five maps at launch with four returning from Modern Warfare 2: Alley, Blacksite, Exhibit, and Shipment. This update also sees the classic party mode All or Nothing make a comeback. In this mode, you spawn in with a Throwing Knife and no ammo, but getting eliminations triggers Scavenger giving you a big edge over the opposition. Later on in the season, two more modes will return with Infected and Headquarters alongside three brand new modes in Team Gunfight, Santa’s Slayground, and Vortex. New killstreaks to call in The Season 1 update introduces two new streaks for players to call in for support. These are the Swarm and EMP, both returning streaks from older Call of Duty titles. Swarm (15 Kills, 1,875 Points): Deploys a large number of mosquito drones to provide blanket coverage over the entire area. – EMP (13 Kills, 1,625 Points): Electromagnetic pulse to disrupt enemy Killstreaks and equipment. – Full MW3 Season 1 patch notes Here are the full MW3 December 6 update patch notes: Global New Weapons The following Weapons are new to the entirety of the Modern Warfare III offering as of Season 1. RAM-7 (Assault Rifle) Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56. – Unlockable via Sector A7 of the Season 1 Battle Pass – – XRK Stalker (Sniper Rifle) Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal. – Unlockable via Sector A4 of the Season 1 Battle Pass – – Stormender (Launcher) This state-of-the-art weapon system fires a localized EMP on a slight delay. Destroys tactical and lethal equipment and temporarily disables other electronic devices. – Unlockable via Sector A12 of the Season 1 Battle Pass – – New Aftermarket Parts In addition to new weaponry, players will see brand new Aftermarket Parts earned via the Battle Pass, Armory Unlocks, and Weekly Challenges. JAK Purifier An underbarrel flamethrower. What more needs to be said? Burn it all down. – Compatible with: MTZ-556, Holger 556, DG-56, SVA 545, RAM-7, MTZ-762, BAS-B, Sidewinder, Riveter – – JAK Ettin Double Barrel Kit This kit creates two stacked barrels that fire simultaneously. This offers twice as much down-range damage at the cost of some accuracy. – Compatible with: AMR9 (Submachine Gun) – – JAK Thunder LMG Kit Dominate lanes and hold objectives with this LMG conversion kit that brings a large capacity magazine and ramps in fire rate the longer you hold down the trigger. – Compatible with: Sidewinder (Battle Rifle) – – JAK BRB This compensator borders on excessive, offering a phenomenal reduction to recoil while significantly increasing muzzle report, resulting in an extended red dot on enemy radars. – Compatible with: Many Assault Rifles, Submachine Guns, Battle Rifles, Marksman Rifles, and Sniper Rifles. – – JAK Bullseye Very low-profile dot Optic. Limited interference from framework offers an exceptionally clear sight picture. – Compatible with: Most weapon categories – – JAK Glassless Optic This small, glassless reflex Optic offers a crisp and clear sight picture for snappy target acquisition. – Compatible with: Most weapon categories – – JAK Signal Burst A conversion kit designed for accuracy and controllability with four-round bursts. – Compatible with: Holger 556 (AR) – – JAK Beholder Rifle Kit A long and heavy barrel that offers the best increase to range. Improves recoil control and damage range, converting this Handgun into a single-shot Rifle. – Compatible with: TYR (Handgun) – – JAK Headhunter Carbine Conversion Rival Assault Rifles with this three-round burst conversion kit that excels at mid range combat. – Compatible with: Rival-9 (Submachine Gun) – – New Operators Nolan and Dokkaebi, two KorTac Operators, lead the charge in the Season 1 offering… But a mysterious force, known only as Abolisher, looms in the background. Abolisher BlackCell (SpecGru) [Redacted] – – Dokkaebi (KorTac) Ari was born in South Korea to a family of gifted engineers. Tired of hiding from North Korean agents, she hacked into the South Korean Military’s private contacts and found the global Kortac Faction. – – Nolan (KorTac) Recently anointed as Vladimir Makarov’s right hand man, Captain Andrei Nolan executes both plans and enemies with ferocious precision in the name of igniting a long-awaited war between East and West. – – New Events We’ll be talking about what Zombie Santa is bringing to town in patch notes that will release closer to when the event launches over the holidays. Stay tuned! New Battle Pass A brand new Battle Pass arrives with the Season 1 bringing a variety of Operator Skins, Weapon Blueprints, and more. For more information about the full Battle Pass offering and Black Cell Bundle, check out the full breakdown on the official Call of Duty blog here. New PC Features GeForce RTX gamers can activate pre-game full ray tracing, also known as path tracing in pre-game lobbies, enabling you to see your characters, skins, vehicles, and weapons in an entirely new light. All GeForce RTX gamers can activate Path Tracing via the Video options menu, and doing so will automatically enable NVIDIA DLSS 3.5 with DLSS Ray Reconstruction. Multiplayer UIX New Features & Quality of Life Player health and stamina are now represented by dynamic bars on the HUD. Note: This feature is only available in Multiplayer and Zombies. – – Faction assignment will now appear as a splash at the start of each match. – Added Upper Legs Damage and Empty Reload Quickness statistics to the Details widget in the Gunsmith. – Increased decimal precision of the Flinch Resistance stat in the Details widget in the Gunsmith. – Added icons in the Gunsmith to represent which title an Attachment originates from. – Reduced volume of the Multi-Kill and Medal splash sound effects. – – Player health and stamina are now represented by dynamic bars on the HUD. – Bug Fixes In Search and Destroy, hovering a bombsite on the Tac-Map will no longer reveal when a player is actively defusing. – Addressed multiple issues in Private Matches that caused players to be kicked back to the Main Menu. – Hovering an equipped Killstreak will no longer kick the player back to the Multiplayer menu. – Resolved a font rendering issue that caused text to be improperly displayed. – Improved performance of Social features for players with large Friend counts. – Resolved an issue in which the incorrect Weapon would be featured in the overlay of Killcams. – Kill Counter will now properly function with streaks beyond 120 Kills. – Reduced hitching that infrequently occurred while transitioning between menus. – Addressed an issue that caused the application to freeze while editing a Loadout. – Resolved a crash that could occur prior to viewing an After Action Report. – Addressed an issue that caused a crash while reporting a player. – Lockpick (Operator) can now be equipped, where available, without using the Quick Equip option. – Scrolling menus while in splitscreen will no long result in the cursor appearing off-screen. – Improved readability of the timer below the Event tab. – – Gameplay Movement Added a delay following multiple rapid stance transitions to prevent exploitable repetition. Crouch to Stand: 150ms – Prone to Stand: 600ms – – – Added a delay following multiple rapid stance transitions to prevent exploitable repetition. – Spawns Improved spawn protection against enemy Equipment and Killstreaks. – In Hardpoint, several adjustments have been made to improve the flow of combat and increase control of team-owned areas. – – We’ve introduced a delay to stance transitions to combat a movement exploit commonly referred to by players as “snaking.” We’ll monitor the impact of these changes and continue to address feedback where appropriate. Wweapons & Attachments Decreased hipfire spread penalty incurred while firing/moving for all Submachine Guns. – Assault Rifles MTZ-556 Increased maximum hipfire spread while standing by 10%. – Increased maximum hipfire spread while crouched by 6%. – Increased hipfire spread penalty incurred while firing by 10%. – Increased hipfire spread penalty incurred while moving by 4%. – MTZ Natter Heavy Short (Barrel) Decreased hipfire spread benefit by 5%. – – Bruen Thunder V9 (Stock) Decreased hipfire spread benefit by 6%. – – – Battle Rifles BAS-B Increased damage multipliers in semi-auto fire type to intended values. Lower-Torso: 1x to 1.2x – Arm & Hand: 1x to 1.35x – – – Increased damage multipliers in semi-auto fire type to intended values. – Sidewinder Decreased aim down sights time from 280ms to 265ms (-5%). – Tempus Predator Precision (Barrel) Increased gun kick control benefit by 5%. – – Huntsman Series-R Integrated Suppressor (Barrel) Increased gun kick control benefit by 7%. – – RB Borealis Grip (Rear Grip) Increased gun kick control benefit by 5%. – – – Submachine Guns Striker Decreased sprint to fire time from 110ms to 100ms (-9%). – Decreased aim down sights time from 230ms to 215ms (-7%). – Striker Stubby (Barrel) Added 9% aim down sights time benefit. – – – WSP Swarm Decreased sprint to fire time from 110ms to 88ms (-20%). – Decreased aim down sights time from 190ms to 175ms (-8%). – – Striker 9 Decreased sprint to fire time from 110ms to 100ms (-9%). – Decreased aim down sights time from 225ms to 205ms (-9%). – Striker Stubby (Barrel) Added 9% aim down sights time benefit. – – – Shotguns Lockwood 680 Tac-Stance will no longer reduce damage pellet count. – – Marksman Rifles MCW 6.8 Equipping the Full-Auto Conversion Kit and 60rnd Drum Magazine will no longer result in a broken aim down sights animation. – – Melee Riot Shield Increased melee damage from 50 to 75 (+50%). – Added a 10% movement speed penalty while stowed. – – Attachments S-37C DL Breacher Device (Muzzle) Decreased hipfire spread benefit by 14%. – Resolved an issue that prevented one-hit melee kills in round-based Modes. – – Bruen Tactical Vertical Grip (Underbarrel) Decreased hipfire spread benefit by 8%. – – Hollowpoint (Ammunition) Decreased inflicted sprint penalty time from 800ms to 200ms (-75%). – – Modern Warfare II (Carry-Forward) Increased reserve ammunition for all Weapons to MWIII standards. – Decreased hipfire spread benefit of Underbarrel vertical grips by 5-12%. – Decreased hipfire spread benefit of applicable Lasers by 2-5%. – Assault Rifles M4 Increased maximum damage from 28 to 35 (+25%). – Decreased head and neck damage multipliers from 1.37x 1.1x (-20%). – – Battle Rifles TAQ-V Increased lower-torso, leg, and foot damage multipliers from 0.8x to 1.1x (+38%). – – Submachine Guns Vaznev-9K Increased near-medium damage from 29 to 30 (+3%). – – ISO 45 Increased maximum damage from 30 to 33 (+10%). – – Shotguns KV Broadside Increased far-medium damage range from 9m to 10m (+8%). – Decreased aim down sights spread slightly. – – Light Machine Guns RAAL MG Decreased aim down sights time from 470ms to 390ms (-17%). – Decreased sprint to fire time from 375ms to 320ms (-15%). – Decreased tactical sprint to fire time from 496ms to 416ms (-16%). – – 556 Icarus Increased maximum damage from 28 to 34 (+21%). – Decreased head damage multiplier from 1.4x to 1.1x (-21%). – – Marksman Rifles SP-R 208 Increased maximum damage range from 15m to 20m (+28%). – Decreased aim down sights time from 370ms to 340ms (-8%). – – Handguns Basilisk Increased maximum damage range from 5m to 7m (+35%). – Increased near-medium damage range from 6m to 15m (+140%). – Increased far-medium damage range from 17m to 23m (+32%). – – Progression Corrected unlock requirement descriptions for multiple Weapon Attachments. – Revised conditions for multiple unlocks that caused Attachments to be unavailable at the expected Weapon level. – Associated weaponry will now be properly included in the Camo unlock splashes. – Player Rank Increased Level cap from 55 to 250, enabling players to reach Prestige 5. At each Prestige, a new animated icon is unlocked. – – – Increased Level cap from 55 to 250, enabling players to reach Prestige 5. – Customization Increased animation rate of the Priceless and Interstellar Completionist Camos. – Maps Derail Swapped Attacker and Defender initial spawn positions in Control. – – Estate Improved bullet penetration through the staircase in the Lodge. – Adjusted collision to prevent players can accessing an unintended location near the Front Entrance of the Lodge. – – Highrise Improved ambient audio reverberation in the Mechanical Room. – Deprioritized spawn points distant from the objective in Hardpoint. – – Karachi Players will now spawn on the correct side of the map assigned to their team in Cutthroat. – – Quarry Added collision near the Offices to prevent players from reaching unintended locations. – Addressed an issue that caused players to spawn in unfavorable conditions in the Hardpoint game mode. – – Skidrow Enemy player nameplates are no longer visible through certain surfaces in the Apartments. – – Terminal Added additional spawn points in Free-for-All mode to improve player experience. – Improved ability to gauge spawn selection quality in all Modes. – Relocated a spawn point that placed players outside of the playable area. – – Scrapyard Reviewed objective capture points to prevent players from capturing from unintended locations in Hardpoint and Control modes. – Added additional spawn points in Free-for-All mode to improve player experience. – – Sub Base Improved ambient audio reverberation in the Power Station. – Swapped Attacker and Defender initial spawn positions in Control. – – Orlov Military Base (Ground War) Improved AI Bot ability to navigate the environment in Invasion mode. – – Operation Spearhead (War) Added collision near the Hotel to prevent players from exiting the playable area. – Added collision near the Corner Shop to protect players in their spawn area. – Addressed an exploit involving environmental turrets that allowed players to reach unintended locations. – – Modes Ground War Pre-game lobby countdown timer will no longer reset when a player leaves. – – Search and Destroy Increased Player XP earned for several score events. Kill: 500 XP – Assist: 200 XP – Shield Assist: 400 XP – Headshot: 1,000 XP – Plant: 1,000 XP – Defuse: 1,000 XP (+ 250 XP for Last Alive) – Ninja Defuse: 1,250 XP (+ 250 XP for Last Alive) – – – Increased Player XP earned for several score events. – War Players who join an in-progress match can no longer be placed on a full team. – Decreased tank escort phase time limit from 6m to 5m. – Joining an in-progress match during the ending cinematic sequence is no longer possible. – – Equipment Throwing Star (Lethal) Addressed an issue that allowed one-hit kills without a Headshot. – – EMD Grenade (Tactical) Prompt to remove tracker will no longer persist after death. – – Field Upgrades Deployable Cover Previous deployments will now be destroyed upon new deployment as the maximum has been limited to 1. – – Trophy System Mosquito Drone (Killstreak) will no longer be targeted. – – Killstreaks Juggernaut Recon Addressed an exploit that allowed players to fire Loadout Weapons with unlimited ammo. – – Precision Airstrike Players will now properly look through the binoculars in third-person view. – – Remote Turret Implemented safeguard measures to prevent players from becoming stuck with the tablet in hand. – – Vehicles NSTV Increased traction control to improve handling on muddy surfaces. – – Razor Tank Decreased maximum forward speed by 14%. – Increased maximum reverse speed by 20% to match forward speed. – Increased turn speed by 40% to allow for tighter turns. – Increased ability to accelerate on sloped surfaces. – –
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MW3 players blast broken animation that ruins Search and Destroy – Dexerto
MW3 players blast broken animation that ruins Search and Destroy ActivisionA bizarre animation glitch in Search and Destroy cost one MW3 player a match when the bomb randomly went off. Call of Duty: Modern Warfare 3 plays host to its fair share of bugs and glitches. One recent issue players stumbled across revolves around an aiming error that makes guns jerk upward. Animation glitches have also plagued the shooter in the past, with one in particular forcing a gun cock animation during respawn. Now yet another animation-related problem has reared its head, as experienced by one player who lost a Search and Destroy match because of it. Reddit user and MW3 player 422-2 recently shared a Search and Destroy gameplay clip wherein they snuck up on someone defusing a bomb. The “Execute” button prompt appeared without issue and the Redditor even managed to get the kill. However, things went south shortly thereafter. As soon as MW3 registered the finishing move, the bomb went off and quickly ended the Search and Destroy match. Several people responded to the Redditor’s confusion about what happened, explaining that an animation glitch likely decided their fate. One person stated, “Your character walked inside the bomb site after the animation.” Others wondered whether the terrain may have interfered with the animation and resulted in the mishap. “Either the timer messed tf up, which is on brand for modern CoD, or the terrain messed up with the execution animation, and put part of your hitbox in an out-of-boundary kill barrier.” Whatever the case, this counts as another issue MW3 users will want to see sorted sooner rather than later.
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MW3 Rust easter egg delivers a sharp reference to 2009’s MW2 campaign – Dexerto
MW3 Rust easter egg delivers a sharp reference to 2009’s MW2 campaign ActivisionMW3’s Rust map features a killer easter egg reference to 2009’s MW2 campaign’s climatic end against General Shepherd. Leading up to the launch of MW3, Activision’s marketing push focused on a return to the days of old; red dots appear on the mini-map after firing, slide canceling returning, and the long-awaited arrival of classic maps were just a few highlights of said push. While exciting, the idea of 2009’s MW2 maps caused a hint of timidity, as fans wondered what creative liberties Sledgehammer would take in recreating said maps. For the most part, each map has been nearly identical to its original counterpart, albeit with a few minuscule changes that are easily missed. One of those maps is Rust, and its newest iteration features a neat easter egg nod to the game the map first came from. MW3 easter egg nods to MW2’s final battle against General Shepherd 2009’s Modern Warfare 2 campaign saw Task Force 141 embark on a globetrotting journey to stop Vladimir Makarov. However, Makarov wasn’t the only villain, as the notorious General Shepherd handed players one of the most devasting losses in the original trilogy’s story with a brutal murder of Ghost and Roach. The game’s final level unfolded on Rust, which saw John “Soap” MacTavish and Captain Price battle Shepherd. The battle ends in a cinematic throwing knife to Shepherd’s face as the duo earned revenge for their losses. This moment was massive in CoD’s history, as it introduced players to Throwing Knife and Rust, both franchise staples. Head into MW3’s iteration of Rust right now, and you’ll see Sledgehammer Games thinks highly of this moment as well, with an in-game easter egg nod towards the climactic end of MW2. It’s easy to miss this, with Rust thrusting players into battle in a matter of seconds. Nonetheless, it’s a neat homage to the game MW3’s maps are from, with replies echoing that sentiment. “This is actually a nice lil nod to the original,” one fan replied. As we’re still fresh off the launch of MW3, stay tuned for any future easter egg reveals.
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Modern Warfare 3 players applaud Riot Shield nerf for Season 1 – Dexerto
Modern Warfare 3 players applaud Riot Shield nerf for Season 1 Activision BlizzardMW3 developers have reportedly nerfed the Riot Shield for Season 1, news that’s music to the ears of countless players. Since launch, Modern Warfare 3’s Riot Shield has been a thorn in the side for many players. The problem stems from the fact that some people utilize the shield as an extra layer of cover on their back when it’s not in use. Because of this hiccup and others, a contingent of MW3 players have called for developers to rework the shield mechanic. Others want it removed from the game outright. Fortunately for the former, it looks like Sledgehammer Games took this feedback to heart. Riot Shield-specific changes will hit the new Call of Duty title very soon, according to YouTuber TheXclusiveAce. MW3 content creator explains Riot Shield nerf Recently, content creators such as TheXclusiveAce were given a chance to go hands-on with MW3’s Season 1 content. The YouTuber walked players through gameplay and developer insights in a new video, wherein the topic of Riot Shields occupied center stage for a time. Season 1 will introduce rebalanced Riot Shields, such that players will receive a “movement penalty” even when the shield’s on their backs. In other words, Riot Shield users should expect to be “noticeably slowed down.” It’s not all doom and gloom for this specific weapon, however. To compensate for the movement penalty, developers have rebuffed the melee damage. Now players will be able to land two-hit kills with the shield, instead of the standard three-hit kill. Riot Shield talk begins around the 6:00 minute mark in the following video: Those who use MW3’s Riot Shields as intended can expect a new buff, whereas players who only carry them on their backs will soon be out of luck. It seems many couldn’t be happier about this particular bit of news. TheXclusiveAce’s video has made the rounds on Reddit, where players have labeled the change a “good middle ground.” One user noted, “I see this as a win/win. Great news that addresses both camps.” Someone else shared a similar sentiment, writing, “This is absolutely the right play. A riot shield shouldn’t be a crutch to protect your back. Glad they’re giving it back to 2-hit melee to compensate for the movement penalty.” MW3 faithful can test out these changes and more for themselves in the coming days. Season 1 will go live on Wednesday, December 6.
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MW3 rifle is “better than ever” in Warzone after buff but it still has a catch – Dexerto
MW3 rifle is “better than ever” in Warzone after buff but it still has a catch One of Modern Warfare 3’s most powerful marksman rifles is “better than ever” in Warzone Season 5 Reloaded. However, it still comes with a bit of a catch. Even though we’ve had COD Next and the reveal of Call of Duty: Black Ops 6, Modern Warfare 3 and Warzone are still going strong with new updates and changes. When it comes to the battle royale side of things, the Warzone meta has shifted again with the new Season 5 Reloaded update. As it stands, the Striker, Pulemyot 762, BAL-27, and Static-HV are dominating in Urzikstan. Yet, they’re not the only options. The meta is, right now, more open than ever before and the MCW 6.8 is on the fringes of that. As per Warzone guru WhosImmortal, the semi-automatic marksman rifle is one of the most powerful guns in the game. Yet, that semi-auto mode means it does come with a bit of a catch. “The MCW 6.8, already a top-tier marksman actually got buffed as well with a better rate of fire and lower torso multiplier buff,” he said in his August 24 video, putting it firmly in the top tier of Warzone meta options. “It is limited here because its ammo glitches out a lot with its 60-round mag not actually showing up in-game. And, it is semi-auto so that skill gap is there but this is one of the best long-range TTK options if you’re really good with semi-auto guns. So, this becoming better than ever is one to check out if you haven’t messed around with it in some time.” Timestamp of 7:30 Despite being popular in the early goings, the MCW 6.8 has dropped off considerably since. According to WZRanked stats, it sits as the 36th most popular gun in the game. That puts it behind the DG-56, newly nerfed RPK, and Kastov 762. So, if you’re a semi-auto master, give it a go. You’ll be repaid in spades.
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Modern Warfare 3’s worst gun is actually an “insta-kill” Warzone demon – Dexerto
Modern Warfare 3’s worst gun is actually an “insta-kill” Warzone demon ActivisionThe gun that was once labeled the “worst” in Modern Warfare 3 is actually proving quite lethal in Warzone, but players are sleeping on it still. When Modern Warfare 3 first launched in November, players quickly set about leveling up their favorite weapons so that they were ready for the integration with Warzone. Guns like the Bas-B, MCW, and Bruen Mk9 all jumped to the front of the queue, but there was another option as well – the Sidewinder. Initially, the Sidewinder – which was an Armory Unlock – was a powerful choice in multiplayer. However, early nerfs saw the battle rifle slip down the pecking order and become one of the worst picks in the game. Recently, however, the rifle has seen some buffs and according to Warzone guru Metaphor, it is back in a big way in Season 3 as it “insta-kills” enemies and is basically a “laser” in certain fights. “This build has basically no recoil, it’s an absolute laser, and it insta-kills people. I actually recommend giving the Sidewinder a try,” Metaphor said, noting that some people “hate” the rifle because they’ve used it in the Gulag. “Most people just think this gun sucks. It is slept-on, trust me, it’s really good right now. I don’t think it’s top, top tier meta, but it’s definitely worth running,” he added. Muzzle: Sakin Tread 40 – Barrel: Tempus Predator pro – Underbarrel: Bruen Pivot vertical – Optic: JAK Glassless Optic – Stock: RB Regal Heavy Stock – The one knock on the Sidewinder is that, in Metaphor’s words, it’s “bad at shooting people who are moving,” so you probably won’t want to try and engage in too many long-range fights. If the Sidewinder isn’t your thing, then you might want to look at other options including the WSP Stinger and COR-45 pistol. Yes, a pistol. It has a TTK similar to the Renetti before its recent nerf, after all.
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MW3 rifle has “broken” TTK in Warzone & it’s being totally slept on – Dexerto
MW3 rifle has “broken” TTK in Warzone & it’s being totally slept on ActivisionThere’s a “sleeper” MW3 gun in Warzone that has a “broken” TTK and should go under the radar when it comes to the next round of buffs and nerfs. Over the past few years, Warzone has had its fair share of overpowered weapons with lightning-fast TTKs that will ruin an enemy’s day in a flash. The most infamous of these include the DMR, Mac-10 Gallantry, and the akimbo pistols – three meta dominators that turned some players off from the battle royale. In other cases, however, there are some weapons that are broken but go under the radar simply because players have their eyes on something else. That’s somewhat happening with the MCW 6.8, which is an armory challenge unlock in Modern Warfare 3. It’s going completely under the radar to the majority of players, but not WhosImmortal. Best MCW 6.8 loadout for Warzone in Modern Warfare 3 The Warzone stats guru highlighted the MCW 6.8 in his January 7 video, claiming that the “sleeper” pick is a bit busted in the battle royale. “This thing is going to be a problem after we see even more adjustments to the MTZ Interceptor, 762, Bas-B. The MCW already is a stand out choice and unless its attacked directly with these, which I’d be surprised if they did, its going to become even better in the future. This is a weapon you want to get familiar with,” WhosImmortal said. The YouTuber pointed out that the MCW’s TTK clocks in at around 800 m/s in fights over 30 metres, which is way faster than some of the meta picks. And, according to him, is easier to control – never mind the advantage it already has in the ammo department. Muzzle: VT-7 Spiritfire Suppressor L – Underbarrel: Bruen Heavy Support Grip – Magazine: 30-round mag – Optic: Corio Eagleseye 2.5x – Stock: RB Crotalus Assault stock – WhosImmortal further noted that the MCW is pretty much a three to four-shot kill in-game right now, and should avoid any nerfs simply because it’s so overlooked by top players. If his prediction is spot on, and it doesn’t get nerfed, expect the rifle to definitely start getting some love moving forward. It looks like the perfect package, in all honesty.
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MW3 reportedly rushed due to Advanced Warfare sequel’s last-minute cancellation – Dexerto
MW3 reportedly rushed due to Advanced Warfare sequel’s last-minute cancellation ActivisionModern Warfare 3 was reportedly almost set in the Advanced Warfare world before Activision went in a different direction. In October 2022, reliable COD leaker RalphsValve reported: “Sledgehammer Games is set to develop Advanced Warfare 2.” The Call of Duty insider elaborated that the studio originally wanted to expand the world of Vanguard, but pivoted to Advanced Warfare after Vanguard underperformed. CharlieIntel swiftly shut down those rumors and confirmed: “I have heard that there is no Advanced Warfare 2 currently in development at Sledgehammer Games, despite the rumors today.” In the end, It turns out that both sources may have been correct. Reports suggest that an expansion to Advanced Warfare almost happened, but never quite reached the surface and caught Sledgehammer Games off-guard. Modern Warfare 3 development blindsided by Advanced Warfare denial Bloomberg journalist Jason Schreier reported that Sledgehammer Games originally pitched a new title set in the Advanced Warfare universe after finishing Vanguard. However, Schreier claimed the project cut development short after the team was instructed to work on another Modern Warfare title, instead. The game was reportedly set to include zombies, several multiplayer maps, and a single-player campaign. Schreier added that the shortened development cycle caught staff members off-guard and claimed: “Developers also said they were frustrated at having to run their content by executives from Infinity Ward, the Activision studio normally responsible for the Modern Warfare series. Staff on the game said they dealt with inefficiencies waiting on feedback and making significant and sometimes unwanted changes based on directives from above.” It’s unclear what sort of tangible impact the sudden change in plans had on Modern Warfare 3. But first impressions suggest that players disliked the new campaign, and some community members even requested refunds after a disappointing early access period. Community members will make their final conclusions when Modern Warfare 3 hits shelves soon, but some will be disappointed to know the game could have been an Advanced Warfare title instead.
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MW3 ranked gun accidentally still has conversion kit available – Dexerto
MW3 ranked gun accidentally still has conversion kit available ActivisionThe Modern Warfare 3 devs have accidentally left the Holger 556’s Conversion Kit available to be used in Ranked play, even though it is supposed to be banned. In years gone by, you’d unlock weapon attachments in Call of Duty just by leveling up or completing some challenges. However, new wrinkles have been added to things in the last few years, but especially in Modern Warfare 3. The newest CoD release has introduced Aftermarket Parts, which are a new spin on attachments and typically send a weapon’s sats skyrocketing. There have been some claims that some of these parts are “pointless,” but the majority of them are super useful. As a result, they are banned from Ranked play, but someone on the dev team has clearly missed that memo. The Holger 556 was finally added to the list of usable guns in Ranked with the April 16 update, alongside the BP50, MTZ-556, RAM-9, and HRM-9, but so too was its Conversion Kit. That’s right, if you want to use the Holger in Ranked, you also have the option to use the JAK Backsaw Kit, which should really be banned. The Conversion Kit boosts the Assault Rifle’s power and TTK in a big way as it improves the Sprint to Fire speed and Aim Walking Speed, and also allows it to shoot two bullets per shot. Even though the Holger is only available in Ranked until April 23, it’s very likely that the Conversion Kit mistake will be cleaned up before long. So, if you haven’t used it yet, you’re very likely going to miss out and you’ll probably want to use the best classes for Ranked regardless.
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MW3 players worried “underpowered” SMGs already need another buff – Dexerto
MW3 players worried “underpowered” SMGs already need another buff Modern Warfare 3 players believe that some weapons are far too “underpowered” in-game as assault rifles are dominating in every single mode. When Modern Warfare 3 was first revealed, plenty of longtime Call of Duty fans were hit with some serious nostalgia – especially on the multiplayer side of things. While there are a host of new mechanics and features, all of the maps in multiplayer are from Modern Warfare 2 (2009), and the weapons are also a bit of a throwback. Sure, the MCW isn’t called the ACR anymore, but we all still know what it actually is. However, those weapons have created a fair few problems in the early knockings on MW3’s cycle. The armory unlocks to get them have been lambasted by players, and now they’re worried that guns that aren’t assault rifles are actually pretty worthless and even “underpowered.” MW3 players claim weapons are “underpowered” compared to ARs That’s right, a number of players have been complaining about the strength of the weapons in MW3, claiming that assault rifles are, by far and away, the only options if you really want to compete. “Genuinely, what’s the point of using any other weapon class than ARs?” asked Redditor the_dark_kitty. “I see no point in using any other weapon class, outside of challenges or the camo grind. You’re just always at a disadvantage, so why bother?” Others, like _-DC-, agreed and pointed to SMGs in particular being “underpowered” right now. “I always do SMGs first when I camo grind ’cause they’re usually my most used weapon type. but in this game, they’re an absolute slog fest. Like except for the WSP-9 they all feel like Peashooters. It feels like they aren’t balanced to the new health,” they said. “Just finished Interstellar and I thought all classes felt underpowered compared to ARs,” added another player. “Working on the weekly challenges for SMGs this week has made me realize really quickly how underpowered they are,” another agreed. The recent November 21 patch for MW3 was meant to buff SMGs, but it appears some players still aren’t happy with how they’re performing. It may take at least another update for them to be in a decent spot, but that might not happen until December when the integration with Warzone happens.
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MW3 players worried popular mode will be removed with “reduced” SBMM – Dexerto
MW3 players worried popular mode will be removed with “reduced” SBMM ActivisionModern Warfare 3 players are concerned that one of the more popular modes in the game is going to be removed already, especially as they believe it isn’t as affected by SBMM as some others. It’s been a few weeks since Modern Warfare 3 first launched, and it’s safe to say that the game has been a hit. Many players have already praised it as one of the strongest installments in the series of the last few years – especially when it comes to multiplayer. However, there have been a fair few issues too. Many players have complained about SBMM – skill-based matchmaking – and how it’s been affecting lobbies. The devs have stated that they’re going to start addressing that in the next few weeks. In a bid to get around some of the harsher SBMM, players have been enjoying the 10v10 mosh pit playlist. However, there are concerns that it could be removed from the game in the near future, and fans are urging for it to stay. MW3 players fear 10v10 Mosh Pit could be removed soon That’s right, some players believe that 10v10 could be moved on as a mysterious countdown has appeared next to the playlist for some of them. “Removing 10v10 will be your biggest L since pre-patch WWII. Removing 10v10 will be your biggest L since pre-patch WWII” said one annoyed fan. “If they take it out I’m literally only playing zombies lmao,” added another. “I’m not really a fan of limited-time modes to be honest. Why keep rotating content when you could just have it in the game permanently?” quizzed another. “This is arguably the best mode in the game. Fun, mixed lobbies at times, killstreaks feel OP like they used to be as opposed to 6v6, and I actually get some teammates who try to push the objective. If they remove this I’m going to be so disappointed,” another commented. As noted, players have previously claimed that the larger mode brings “reduced” SBMM because of the mix of real players and bots that fill up 10v10. Though, there is no proof of that. If it does go away, 10v10 will, likely be rotated back into the mix at a later date but there’s no telling just how long a wait that would be.
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MW3 players want nerfs for “ridiculous” snipers beating SMGs up-close – Dexerto
MW3 players want nerfs for “ridiculous” snipers beating SMGs up-close ActivisionModern Warfare 3 players have called for nerfs to a number of “ridiculous” weapons that are dominating SMGs up close in situations where they shouldn’t be. Over the last few years, Call of Duty players have been constantly annoyed by the TTK – Time To Kill – of different weapons in multiplayer and Warzone. With some weapons feeling like they delete enemies in one shot, and others taking all day to gun someone down, they’ve consistently asked the CoD devs to try and get things in line. Things had been looking up with the start of Modern Warfare 3’s cycle – unless it was a weapon from Modern Warfare 2 – because of health changes. Fast forward a few weeks, however, and there have been plenty of complaints from players. Many of these have centered around guns being too powerful rather than underpowered, which has been the case in the case, and now there are two guns causing headaches. Modern Warfare 3 players want long-range weapons nerfed for beating SMGs A number of players have called out the Longbow and KV Inhibitor as being “ridiculous” because they can both beat SMGs in close-range fights. “It’s so f**king ridiculous losing a close-range gunfight with an SMG against a sniper despite not missing a shot seriously who thought that a fast ads sniper in a 150 health game was a good idea????” decried one annoyed fan. “As soon as I saw this bolt-action AK47 lookin ass 40 round mf magazine sniper in the beta, I knew it was going to be a problem for us non-sweats in MP,” another added. “There needs to be some sort of penalty for using a goddamn LONG RANGE WEAPON at arms length. If shottys can barely 1 shot at close range why can snipers 1 shot at any range??” commented another. Some players chimed in with suggestions for changes too, and not just changing the two weapons damage profiles. “They just need more flinch with low zoom scopes,” one player suggested The Season 1 Reloaded update might come a little too soon for any serious changes, but Season 2 comes in early February, and that could be a little more realistic if momentum grows from players.
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MW3 players want return of classic reticle customization – Dexerto
MW3 players want return of classic reticle customization Activision BlizzardModern Warfare 3 players are requesting for the return of the classic reticle customization feature we’ve seen in past Call of Duty titles. The Modern Warfare series reboot has taken players back to what they know and love from the Call of Duty franchise. However, while 2023’s MW3 release brought back a ton from its predecessors, there are still several things fans want to see return. Since the game’s release, the community has asked the devs to bring back classic features, and now they want to see reticle customization return. MW3 players want reticle customization back In a Reddit thread posted on January 13, one MW3 fan kicked off a discussion as they called for reticle customization to make its return to the franchise. “Bring back reticle customization. I really wish they’d bring this back,” the player wrote. “I don’t understand why it was removed to begin with.” They added: “I feel like the better reticle sights have the worst frame of view or visual cluster when ADSing. Wish they’d bring it back.” In replies to the post, it’s clear that most of the community would love to see the customization option return. “Yes please!” one wrote. “I’ve been thinking about this all week! I miss that,” said another. Although many want to see it return just for the fun it brings to the game, according to one fan it actually helps with accessibility for color-blind players. “As a color-blind person I cherish this feature,” they said. “Red Green being the most common type of color blind, red and green optics don’t exactly track well with this disability. I wish they would always include this feature for accessibility reasons and not solely customizations. “And.. No the color blind options in game don’t help. They affect world stuff and hud, not the sights,” the player explained. While the devs have recently taken on feedback from players, we’ll just have to wait and see whether or not they take the suggestion on board.
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MW3 players want missing Modern Warfare perk to return: “Best of the best” – Dexerto
MW3 players want missing Modern Warfare perk to return: “Best of the best” Modern Warfare 3Modern Warfare 3 players want a perk that some believe is the “best of the best” to make a return in the new Call of Duty title. Though, others are skeptical. The last few years of Call of Duty releases have produced a fair bit of blending between different games. This has, in large part, been due to Warzone and there being a meld of weapons, equipment, and cosmetics in the battle royale. When something is eventually cut out as the previous game’s cycle gives way to the newer game, that naturally causes players to be nostalgic and want the return of different things that they’re missing. Well, with Modern Warfare 3’s cycle getting underway, that’s just starting to happen. However, it isn’t a particular weapon that players want to return. No, they’re after a perk that hasn’t made its way into the new game. Modern Warfare 3 players want Quick Fix to return The perk in question? Well, that’d be Quick Fix. The health regen booster has been a staple of the recent Modern Warfare titles and a fan-favorite in Warzone too. But it hasn’t made its way over to Modern Warfare 3, and that’s got fans annoyed. “Anyone miss the Quick Fix perk? I really want this perk to come back,” stated one player, whipping up agreements from others. “Best of the best perk. Quick Fix needs to return,” added one. “Yep, feel like the regen rate is way too slow in this s*it,” commented another. They really need to add this perk, I’m killing 2 enemies and dying anyways, high TTK with slow healing is the dumbest s*it ever,” agreed another. Some players pointed out that, with the new perk system in MW3, it may not be feasible to have Quick Fix at any point. However, some suggested that players should run the Medbox field upgrade as an alternative. “As much as I love Quick Fix, it would be busted without some drawbacks in this game. Maybe make it a vest that blocks boots so you can’t be a silent rampaging killer,” another player argued.
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MW3 players want killstreak feature from original game to combat SBMM – Dexerto
MW3 players want killstreak feature from original game to combat SBMM Call of DutyModern Warfare 3 players have called for the Call of Duty devs to bring back a killstreak option from the original MW3 in a bid to fight against SBMM in the new game. It’s been almost two weeks since Modern Warfare 3 (2023) was released onto the gaming world, and it’s already won plenty of praise from Call of Duty fans – both new and old. Though, it’s not entirely smooth sailing. There have been a number of complaints, too, about different aspects of the game. Many have complained about the campaign being too short, while multiplayer fans are still aggrieved by skill-based matchmaking – SBMM – as they believe it’s not properly tuned in the new game. Players have been looking for different ways to combat SBMM in a bid to make things a little more fun. However, taking games off and not playing properly – which many are doing – can ruin the experience for everyone. Modern Warfare 3 players want original MW3 support streaks back With the devs engaging the community through AMAs and listening to their complaints, some players have been putting forward suggestions to try and balance things out. One of those, which has won a bit of support from CoD fans, is bringing back support streaks from MW3. Redditor TheBrownGlokage put the idea out there but with the twist this time around being that it would only contain “non-lethal” streaks like UAV, Advanced UAV, and so on. “It would make sense with SBMM since ppl are barely getting killstreaks lol,” agreed one player. “If they made them all 100% non-lethal, of course. If they snuck in choppers and bombers again, no,” said another. “I miss them,” another commented. Some argued that score streaks like this “takes the fun and challenge away from getting them” and would rather things stay the same. It’s unlikely that the devs would implement such a big change to things, especially with the game being out for less than two weeks. Though, who knows what they could do later down the line.
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MW3 players want faster reloads instead of bigger mags – Dexerto
MW3 players want faster reloads instead of bigger mags ActivisionModern Warfare 3’s Mag Holster Perk has come under fire for its “painfully slow” reload speed and needs a buff. Being able to reload quickly is essential to winning in MW3 as one extra bullet could mean the difference between one and two kills This is why many players opt to equip the Mag Holster Perk when choosing a loadout. However, the Perk’s addition seems to be more of a hindrance than a help. MW3 players took to Reddit to discuss the issue with the Mag Holster Perk. In which the vast majority agreed that it made the reload animation much too slow. “Can we please get a buff to the Mag Holster Perk? It is getting really frustrating when you try to react and play fast but can’t handle it properly because reloads take ages. Mag Holster doesn’t even add a consistent speed buff to reloads…” said the original poster. But that wasn’t the only conclusion players came to. It was also discussed that MW3 generally requires more precision to get kills than in other games. “Extended mags and trigger discipline is a must in this game,” explained one commenter. However, when it comes down to it, the main complaint of MW3 players is centered around the poor spawns. Which makes the slow reload from the Mag Holster even more of a drag. Especially when you have an enemy spawning right behind you while mid-reloading. Players are trying to urge MW3 developers Sledgehammer Games to make changes to the Mag Holster. Something that has yet to be seen in minor updates that have come to the game. But that doesn’t mean a change won’t be in the future considering the arrival of MW3’s Season 3.
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MW3 players want fan-favorite mode return as devs are open to it – Dexerto
MW3 players want fan-favorite mode return as devs are open to it ActivisionModern Warfare 3 players want Cyber Attack to make a return to the game as the devs have left the door just so slightly ajar for a potential return. When it comes to diving into Call of Duty multiplayer, there are plenty of standard modes that have stood the test of time. Team Deathmatch, Search and Destroy, Domination, and Capture The Flag all, typically, dominate the Over the years, we’ve seen new modes added to the mix. Hardpoint has become a staple since its debut in Black Ops 2, similarly, Control has continued to pop up in games ever since it was first added back in Black Ops 4. Some modes, however, are left on the cutting room floor after being used in a game or two. Cyber Attack, which featured in Modern Warfare (2019) and Modern Warfare 2 (2022), is one such mode but fans are hoping to get it back. MW3 players want Cyber Attack to return A call to get Cyber Attack back has been prompted after the devs left the door ever so slightly open with regards to it making a return. “Cyberattack is not currently in our seasonal plans, but if there is strong interest, please let us know. We are always willing to explore fan-favorite modes!” Sledgehammer said in their November 20 AMA, prompting fans of the Search and Rescue-esque mode to get a little excited. “For a bunch of us, Cyber Attack is THE reason we play cod. It’s not just another mode,” said one. “yes I love this mode, don’t understand why it’s not in the game,” added another. “I played MW2019 up until MW2022 release solely because of Hardcore Cyber Attack. All the games in between didn’t have it, so I just kept playing MW. That was the game mode that my whole squad played,” another longtime fan commented. As the devs noted, it’ll take a bit of groundswell support to get the mode back into their thinking, but it appears players have heeded that message already.
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MW3 players want “annoying” weapon banned in Hardcore – Dexerto
MW3 players want “annoying” weapon banned in Hardcore ActivisionMW3 players are demanding that one of the game’s most divisive weapons be banned in the Hardcore modes of the game. MW3 has a lot of different weapons for players to use in a match, each one aimed to bring something unique to the battle. However, not every weapon is well-liked by the community and when this happens, fan are usually quick to voice their displeasure and demand change. This is what’s happening with one weapon that MW3 fans believe is ruining the Hardcore modes and want it banned. MW3 players don’t want divisive weapon in Hardcore modes anymore The weapon in question is the RGL-80 grenade launcher, which can be equipped as a secondary weapon for a character. In a post to the MW3 subreddit, a player initially advocated for it to be changed to a killstreak, which was taken further by the comments. Most of the community believes the gun to be too weak normally, but that is can be a nightmare in Hardcore modes which increases the damage weapons can do. “They’re probably referring to their experience on Hardcore Shipment. You can literally run through a spawn/die cycle 3-4 times in a row cuz people are just launching them into the spawn corners.” It is clear that it is so much more powerful in Hardcore modes, that it has ruined the experience for plenty of MW3 players: “Should be banned in HC,” is one comment that succinctly describes this. There are some fans, however, that don’t understand why people are getting so upset by the use of the RGL-80: “Why do people get so mad when people use weapons the way they are intended? Like if you are so sick of dying to it, retaliate and use it on them. It kind of works both ways. Also, just say you keep getting stomped by people with the RGL-80.” Even with this possibility of retaliating against those who are using it, it is clear that a large part of the MW3 community is fed up with it.
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MW3 players vote for their favorite and least-favorite maps from the beta – Dexerto
MW3 players vote for their favorite and least-favorite maps from the beta Call of DutySkidrow and Estate were the talk of the MW3 beta opening weekend on PlayStation, with one being the clear favorite among players. Each year a new Call of Duty title comes out, and with it comes a new set of maps. Some games have released with original concepts for map designs, while others have opted to remake maps from previous games. The four throwback maps included with the MW3 beta were Favela, Estate, Rust, and Skidrow. While these are not all the maps that will come with the game upon release, they are the few that Sledgehammer felt were ready to be played. Skidrow voted as the best map in the MW3 beta When a vote was sent to Reddit to see which maps of the beta were best received by the community, the results favored the smaller maps, while the larger map, Estate, was left out of the conversation. Out of the over 400 votes, Skidrow was voted as the best map by 45% of the players with 180 votes, while Estate was only liked by 11% with only 46 votes. One Reddit user seemed to sum up the views of the voters perfectly. “Skidrow plays a lot better than I remember it playing, and Estate plays a lot worse than I remember it playing,” said Dull-Caterpillar. Others within the thread sung Skidrow’s praises as well, saying that the spawns being consistent was one of the best things about the map. Another round of the MW3 beta will open this upcoming weekend for Xbox and PC players who will get the chance to voice their own opinions on the four playable maps.
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MW3 players tired of “broken” Aftermarket Part already – Dexerto
MW3 players tired of “broken” Aftermarket Part already ActivisionModern Warfare 3 players are calling for a nerf to a new Aftermarket Part, the JAK Tyrant Conversion kit, as many believe it is “broken” right now. With the start of Modern Warfare 3, Infinity Ward made a few changes to how attachments, guns, and equipment are unlocked with the addition of Armory Unlocks. With these, you can select specific things you want to unlock and then are tasked with completing a set number of challenges. These Armory Unlocks also include Aftermarket Parts – unique attachments for weapons that completely change the way that some weapons work. Some of these new attachments have caused headaches for the community, claiming they’re OP and take weapons too far away from how they originally planned to work. This includes the Longbow, which has regularly been labeled as “busted” by players already. Modern Warfare 3 players furious over JAK Tyrant 762 Conversion Kit The sniper now benefits from the JAK Tyrant 762 Conversion Kit which gives its damage, accuracy, and aim down sight speed. That, however, has annoyed players. “This shot broken as fucccccc. Even in core it rocks everything with zero counter. The kit gives you better handling, damage, and iron sights with near zero trade offs. Anyone else see this gun as a problem in MP?” asked one annoyed player, leading to many calls for a change. “10v10 is unplayable rn because half of each team is using it,” one said. “I had a 10v10 game last night where the ENTIRE enemy team used longbow, 10 longbows…. Played a couple minutes and quit. Enough is enough,” another commented. “Biggest problem was one shot guns and they somehow made issue even worse,” another said. With Season 3 starting in early April, that could be the point that players who want it nerfed may get their wish. We’ll just have to wait and see on that front, however.
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MW3 players tired as fan-favorite modes keep getting removed – Dexerto
MW3 players tired as fan-favorite modes keep getting removed ActivisionModern Warfare 3 players are tired of their favorite playlists being removed without warning as they’re calling on the devs to make things a little easier for people who can’t play all day, every day. A lot of Call of Duty fans love to look back at the ‘good old days’ when things like create-a-class and matchmaking felt a little easier and then wasn’t constantly being updated and broken with different changes. Fast forward to now, and things are different. The live service element of CoD has meant that playlists are constantly in rotation, new weapons are being cycled in regularly, and the feel of the game changes every few weeks. Those things all create headaches within the community, but it’s the continually changing playlists that have really got some players backs up – especially those who can’t dedicate themselves to playing Modern Warfare 3 for hours on end. Modern Warfare 3 players annoyed by Rustment 24/7 removal Rustment 24/7 is the most popular playlist for those who can’t sit down and grind out a day of MW3, but, the Rust and Shipment combo keeps being rotated out – much to the annoyance of players. “People like the quick pace the go go go. The fact that no alternate small map style was giving is crazy to me. Now it’s all maps that can take 45 seconds to find a single person at times,” complained one annoyed player. “We need a permanent small map playlist. I am not trying to play campfire tales in sniper alley,” added another. “Same, I really only enjoy rust/meat/shipment these days and without that playlist, just logged off entirely,” commented another. “Ship 24/7 should be a permanent thing,” another urged. Other players have noted that they’ve gone off and played other games while their favorite Modern Warfare 3 playlists have been removed, but they ultimately just want to play CoD. It remains to be seen as to when the playlist will be rotated back in, but it’s clear that players don’t want it to be absent for too long.
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MW3 players think people need to stop sleeping on Stormender – Dexerto
MW3 players think people need to stop sleeping on Stormender ActivisionA strong section of the MW3 community is coming to the defense of the Stormender, arguing why it’s far more viable than people think. The Stormender is a launcher that came to MW3 as part of the Season 1 update, but has been flying under the radar a bit. For the most part, the players have left it to collect digital dust while they focus on other weapons in the game. However, the MW3 fanbase is now coming out to defend the Stormender after it has been receiving some harsh criticism. MW3 fans believe Stormender is better than everyone thinks The initial criticism was posted on the MW3 subreddit where a player told others: “Name five good reasons why this thing should exist.” The thing in question is the Stormender, which they apparently feel is a useless item to have in the game. However, this criticism was met with quite a bit of defense, with many users arguing that it’s a viable weapon to have. “You can EMP remote turrets and destroy cluster mines, good enough for me. Plus, point blank range up to around 5m or so has infinite punch through, you can shoot trophies and equipment through walls.” Others point out that the Stormender is effective at taking out just about any killstreak in the game, which can be a huge benefit if you find yourself in a bind. “Any kill streak that you’re up against – doesn’t matter what it is – gets disabled, and with rapid succession, you can destroy them.” It is clear that the MW3 community actually feels very strongly that the Stormender deserves to be in the game, and that it’s far more useful than others have given it credit for. This apparent as one user says, “I actually learned a lot from this post. It is now going in my ‘Anti Vehicle class.’” The MW3 fans clearly enjoy having options to balance out some of the more powerful weapons in the game.
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MW3 players stuck on game’s most “ridiculous” camo challenge – Dexerto
MW3 players stuck on game’s most “ridiculous” camo challenge ActivisionCompared to previous entries, MW3’s camo grind has been much more streamlined and easier, although some challenges prove to be as challenging as ever. An integral part of Call of Duty’s multiplayer grind is the cosmetics players earn from completing the challenges presented to them, aka the camo grind. CoD’s been pretty solid at providing an in-depth system for players to grind through for over a decade, with each entry dishing out a new Mastery camo to flex with. MW3 is no different, with Interstellar and Borealis highly coveted skins for the dedicated. MW3 saw a revamp to the camo grind through a more streamlined approach via “simpler” challenges in the game’s multiplayer. That said, this year’s challenges have split the player base, with some blowing right through it while others lament the more “ridiculous” requirements. MW3 players blast penetration kills challenge Some camo requirements are pretty simple such as getting “x amount of kills” using a weapon or tasking players to complete a feat using a fully-decked-out gun. Not all challenges are that simple, with the LMG class providing a headache for plenty of players. After completing the first camo requirement, the next challenge requires players to get ten penetration kills. In theory, it should be easy as LMGs have the firepower to pierce through many of MW3’s structures. Of course, it’s not that simple, as one MW3 player tried to blast through a container on Shipment, only to find themselves incredibly confused and frustrated. “The bullet penetration was absolutely the worst challenge, the penetration was completely random and inconsistent,” one player said of the challenge. They did offer some helpful advice, however: “Try to use Snapshots and the Tactical Camera Field Upgrade and play Hardcore Shipment or Rust.” They also recommended Stash House, the newest map to join via Season 2’s update and steadily becoming a fan-favorite. Highrise and Scrapyard were other recommendations, due to the mapss chain link fences having high penetrability. Every tip helps, as these challenges may not see any changes anytime soon.
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MW3 players still desperate for fan-favorite Modern Warfare feature to return – Dexerto
MW3 players still desperate for fan-favorite Modern Warfare feature to return ActivisionMW3 players are reminiscing on the days of old, with some hopeful the Specialist feature will make a return at some point. Since Modern Warfare 2019, Call of Duty has seen a significant shift in its post-launch support. Each new season has introduced a whole new Battle Pass, full of cosmetics to earn, fresh weapons to unlock, and new maps to stomp the competition on. Over the years, the support after launch has grown to introduce more content. For example, MW3‘s first season introduced the Swarm and EMP Killstreaks, along with a whole heap of new additions. This style of post-launch support has been widely regarded as refreshing, and it’s left some fans hoping we can see the return of fan-favorite features from previous entries, most notably the Specialist feature. MW3 players hopeful Specialist streaks return The Specialist feature was first introduced in 2011’s Modern Warfare 3, and it would reward players with Perks instead of Killstreaks for players who chained together multiple kills without dying. By the time you hit the max kill requirement, anywhere between 6-8 kills, you’d unlock all the Perks in the game. This feature has been a staple in Infinity Ward titles, aka the modern-era CoDs, but it was absent in last year’s release. It’s also missing in the current title, meaning it’s been four years since we’ve seen it in-game, excluding the original Warzone. A post in the ModernWarfareIII subreddit made sure players wouldn’t forget the Specialist feature existed. Unsurprisingly, a lot of players want the feature to return. “I really want Specialist back. Much more enjoyable than the neutered Killstreaks we have now,” one stated. The latter half of this comment is a sentiment that’s been floating around the community of late, with many feeling Killstreaks are “useless.” Of course, MW3 features a new Perk system that revolves around selecting gear, shoes, and other wearables for Perk benefits. This opened the floor for one joke: “It wouldn’t work in this game, how am I supposed to wear 5 pairs of shoes,” to which a reply said: “You slowly turn into a Foot Locker employee.” Time will tell if the Specialist feature will return or not, but it would be a nice addition for those looking to ditch Killstreaks for more player freedom.
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MW3 players split over “pay to lose” Warhammer 40K bundle – Dexerto
MW3 players split over “pay to lose” Warhammer 40K bundle Activision/Games WorkshopModern Warfare 3 players have been left pretty split over one of the new Warhammer 40K bundles, with some calling parts of it “pay to lose” as it can make you easy to spot when hiding. Over the last few years, Call of Duty has hopped on the crossover train, as they’ve partnered with a whole list of pop culture figures, TV shows, and even athletes to bring unique skins and events to their games. Some of these cosmetics have, at times, caused annoyance for players. Many fans have complained about the lack of realism – especially with cartoon-style skins – while others have voiced their concerns about how many’ ads’ these skins bring to the game. The newest crossover has seen Warhammer 40K skins come to Modern Warfare 3 and Warzone, and while some fans have enjoyed the Juggermosh LTM, one of the skins has been labeled as “pay to lose.” However, not everyone is buying those fears. Warhammer Servo-Skull deemed “pay to lose” in MW3 That’s right, if you haven’t opened your wallet just yet and purchased the new Astra Militarum bundle, then you may have missed out on some of these supposed issues. The new bundle contains a new skin, a host of weapon blueprints, as well as a new finishing move, and the Tactical Pet: Servo-Skull. It’s the Tactical Pet that is causing the issues, as players like Redditor DrakonRax have noted that it can give your position away if you’re trying to hide, as the Servo-Skull floats high enough to be seen over walls. “You have the head floating around you which is cool but is a disadvantage if you’re trying to hide to heal or something,” they said. “Hahaha pay to lose,” another added. “Literal dumb people tax,” another said. Some players are using the Tactical Pet to their advantage, however. “Free sniper decoy methinks,” one argued. “The fact that this could be used as bait makes it slightly step in to pay to win territory,” another added. The floating head can be taken away if you change your Finishing Move, but if you’ve paid for the bundle, you want to use it. So, that’s annoying.
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MW3 players split on small maps but agree one is by far the worst – Dexerto
MW3 players split on small maps but agree one is by far the worst ActivisionModern Warfare 3’s multiplayer community has shared the pros and cons of four small maps. While many players debated the merits of each location, most agreed one stood above them all as the worst. MW3 has a litany of maps for players to choose from when it comes to close-quarters gun fights and matches in the 6 vs. 6 playlist. In a Reddit post prodding players for their pros and cons of four 6 vs. 6 maps – Stash House, Shipment, Emergency, and Terminal – players debated the caliber of each location. Many liked the fast-paced action and panned the weird spawns that often occur in the tight-quartered maps. However, one map stood out from the others as a clear weak point, with players deriding and critiquing what it had become throughout MW3’s lifespan: Terminal. Traditionally a fan-favorite map from MW2, due to it bringing out classic Call of Duty chaos thanks to its design, Terminal has somehow transformed into a sniper and camper’s paradise. “This may sound controversial and everyone might hate me, but I despise Terminal, there’s that feeling where you’re always being watched by some guy with an LMG or a sniper rifle and 99% it’s correct,” one Reddit user said. “Terminal is terminal hardscoping,” another user said. One player pointed out that the map used to be “so good,” but people don’t play the map the same way they used to when it first dropped or even back in MW2. “All they do is sit and snipe or lay in a corner,” they said. Others said Terminal was probably their favorite out of all four options, but agreed people running sniper rifles and camping out the safe sightlines are aggravating at times. While highly regarded as a classic Call of Duty location, Terminal still has its pitfalls in the eyes of some players and is susceptible to the new mechanics and power creep of the latest game in the series.
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MW3 players speculate Jar Jar Binks operator is coming after Ahmed Best post – Dexerto
MW3 players speculate Jar Jar Binks operator is coming after Ahmed Best post ActivisionAfter a post from Ahmed Best, the actor behind Jar Jar Binks, the MW3 community is now demanding that a Jar Jar Binks operator be added to the game. MW3 is not afraid to go for some out there collaborations, such as Rick and Michonne from The Walking Dead appearing most recently. This leads the community to always be thinking of new crossovers and such that they want to see, and which characters they want to play as. And now after a post from Ahmed Best, the MW3 fans are really hoping they are going to get a Jar Jar Binks skin in the near future. MW3 fans want Jar Jar Binks skin after actor’s cryptic post The speculation began when Ahmed Best, who famously portrayed Jar Jar Binks in the first Star Wars prequel film, made an Instagram post showing him in a motion capture suit, along with the caption: “Just when I thought I was out, they pull me back in.” His post also mentions Star Wars and Activision, which has caught the eye of many an eagle-eyed fan. This has now spread to the MW3 subreddit, where a fan asks: “Are we about to get a Jar Jar Binks operator?” Of course, many users point out that the most likely answer is that Acitivision is making a Star Wars game, rather than bringing things from the series to an established series. But that isn’t stopping them from speculating. “Honestly I’m all for a Star Wars crossover seems like it’s due.” Others are having fun imagining many lines from the game being spoken in Jar Jar’s infamous voice: “‘Meesa Reloading!’” Or, as one user says: “Throwin a booma!” One user takes the time to mention how they would love to see this alleged Star Wars game play, mentioning the mechanics of CoD: “A Star Wars game with CoD mechanics would be a lot of fun.” It’s all speculation with little substance, but the MW3 community is sure having a field day with the idea.
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MW3 players slam pathetic SMGs as ARs dominate the meta again – Dexerto
MW3 players slam pathetic SMGs as ARs dominate the meta again ActivisionModern Warfare 3 players are demanding Activision buff SMGs as ARs dominate the game’s meta once again. The Striker reigned supreme during the MW3 beta, but the game’s community believes SMGs lack damage and consistency when compared to ARs. While SMGs offer plenty of speed and quick ADS times, their damage can be rather lackluster. In fact, many MW3 players have already started to call for SMG buffs after ARs dominate the current meta – an area that has been prevalent in past CoD titles. With their excellent range, accuracy, and high damage profile, it’s not hard to see why so many players have ditched SMGs for ARs. MW3 players want SMG buffs following “horrible” SMG damage “ARs always generally and traditionally have performed better in CoD games which is no surprise, but I can’t even begin to describe how horrible it is to use a SMG right now,” said one player. “Now one could argue it just comes down to knowledge of routes and timings, but no. With the OG maps, I have a really good feel of map flow and where to go but damn. Trying to kill anyone past 10-15m with a sub is just asking to get killed.” When you combine this with inconsistent TTK and complaints surrounding the game’s hit detection, you have a recipe for a rather frustrating time. This is especially true for MW3 SMGs, where players need to get up close and personal to deal damage. Even then, many commenters noted how MW3 ARs are just leagues ahead of SMGs, even when using them in close-range scenarios. “ARs demolish SMGs at close to point-blank range and it’s not even close,” commented one player. “It seems that SMGs are barely viable especially when every other person is running AR. ARs win at pretty much every distance. I’m dead instantly in 4 bullets no matter what and I’m just tickling you with 7+.” Others have noted how Modern Warfare 3’s current maps lend themselves to mid to long-range engagement ranges, which makes running and gunning more tricky. “The issue is that the majority of maps are huge,” said another commenter. “Try using an SMG on somewhere like Afghan and you’re gonna get clapped. It is useful on a map like a Favela, however.” Whether Activision will buff MW3 SMGs remains to be seen, but for now, you’ll have to take extra care when using these weapons. Of course, if you’re struggling to use SMGs effectively or want to increase your KD, then be sure to head over to our Call of Duty page to see our best MW3 loadouts. Best Modern Warfare 3 AR class loadouts | How to slide cancel in Modern Warfare 3 | Best controller settings in Modern Warfare 3 | All maps & modes | How to play Modern Warfare 3 at 120 FPS on PS5 | Modern Warfare 3 TTK | How long is the Modern Warfare 3 campaign? | Campaign mission list | How to fix packet burst | How to play MW3 Zombies in third person
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MW3 players slam “pathetic” rewards for server issues apology – Dexerto
MW3 players slam “pathetic” rewards for server issues apology ActivisionModern Warfare 3 players have voiced their dismay over in-game rewards they’ve received as an apology for all the recent server issues, with some labeling them as “pathetic.” Pretty much every multiplayer game out there has had issues at some point or another, especially when it comes to servers, but Call of Duty’s fiercely vocal community will let you know when the slightest hiccup affects their games. In recent weeks, cheaters have been on the rise, updates have broken the ability to steer Cruise Missiles, and they’ve also had a bug that prevents them from making any sort of progression with levels and their battle pass. On top of all those headaches, there have been server issues too. Players have been randomly kicked from games – including Ranked lobbies – and they’ve also been unable to log in to play anything at all. MW3 players blast devs over “pathetic” apology rewards As a result of the recent server issues, the Call of Duty devs issued a set of apology rewards, including the extension of the ongoing double XP event and every player getting an hour of double XP for weapons, battle pass, and their own progression. However, they’re not happy with those. “Yeah, no, this isn’t enough,” complained one player. “Yeah that’s REALLY gonna help. Pathetic,” another added. “This doesn’t make up for anything,” said another. “1 hour is laughable seeing as the game was broken for around 12 hours. May as well not bother,” another player responded. Some players stated that they were glad to be getting anything as compensation for the issues, but those were in the minority compared to the complaints. Plenty of others urged the devs to also address the ongoing issue with the Cruise Missile killstreak next, seeing as they’re still unable to direct it when launched. Though, who knows if that will be looked at soon.
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MW3 players slam “overtuned” inactivity rule that’s booting campers from matches – Dexerto
MW3 players slam “overtuned” inactivity rule that’s booting campers from matches ActivisionCall of Duty: Modern Warfare 3 players are baffled by the game’s new inactivity detection system, which appears to be unfairly kicking snipers and campers from the game. Modern Warfare 3 is here, and players are returning to some of the game’s most-loved maps from previous years, with the likes of Rust, Terminal, and Scrapyard re-appearing and proving to be ever-popular. However, the game has arrived with what is seemingly an “overtuned” inactivity detection system, whether by design or not, that’s inadvertently impacting a bunch of players who are simply playing the game. One frustrated player has taken to the game’s subreddit to share a gameplay clip showing them being removed from the lobby even after actively participating in the match. The player can be seen scoring kills, utilizing field equipment, unlocking achievements, and reloading all before they were unexpectedly removed from the game for inactivity. The player expressed their disbelief, noting, “Two kills, reload, field equipment, and even a calling card achievement, and then dumped for inactivity. The inactivity sensitivity is ridiculously overtuned rn.” And that’s a sentiment that many in the community can agree with, as even players who typically don’t care for camping are taking the side of the unfairly removed player. “Look, I don’t care for camping, I don’t really care for sniping. But if you’re getting kicked for doing what’s allowed in-game, that’s pretty stupid,” one player commented. Players also took the chance to recount similar experiences, clearly indicating a broader problem with the game’s inactivity detection. One player shared, “I would get kicked from groundwar matches last game for staying still hiding on objectives and preventing the other team from capturing them. So dumb.” Interestingly, the issue isn’t just limited to usual gameplay. Another player recently mentioned being removed for inactivity while using aerial killstreaks like the chopper gunner. “This is kind of ridiculous. I shouldn’t be getting kicked for using a feature of this game,” they stated. “Noticed I get kicked for inactivity while using remote turrets too.” The problem seems to stem from the game’s inability to distinguish between passive and active playstyles. While camping and sniping are often criticized by some players, they remain legitimate strategies within the game’s framework. As one player concludes, “That’s messed up. They need to fix this soon.”
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MW3 players slam OG MW2 map as most “useless” in history – Dexerto
MW3 players slam OG MW2 map as most “useless” in history Modern Warfare 3 players are lashing out, calling the classic MW2 map Rundown the most “useless” map in Call of Duty history. Modern Warfare 3’s release in late 2023 saw the return of all the OG maps from the 2009 MW2 we’ve come to love for its nostalgia over the years. Nevertheless, despite taking players back to the past, the game has come under a ton of criticism since launch for various reasons — notably for skill-based matchmaking, frustrating spawn points, and infamous bugs. However, players are now hitting out at MW3’s maps, calling one of them the most pointless and useless in the entirety of Call of Duty. MW3 players blast classic map as most “useless” in CoD In a Reddit thread posted on January 23, one player kicked off a discussion as they took aim at Rundown, naming it one of the worst maps. “Rundown should just go, far far far away,” they wrote. “Rundown is probably the most useless, pointless map in the history of CoD maps, I absolutely cannot stand it, its layout is appalling, and the colors make it so you can’t see sh*t.” In the replies to the post, many agreed and hit out with their own frustrations. Some claimed Rundown punishes players and has the “worst” choke points out of any map in the franchise’s history. “It completely punishes anyone who tries to play an objective on the map with having the worst choke points I’ve ever seen in a CoD map,” said one. “Yeah that map is literal dogsh*t,” wrote another. Others claimed the issue lies that almost anything can be mantled in MW3, and it’s not only Rundown that has a problem. “I think it plays the worst of any of the maps (I play Domination almost exclusively), and I don’t remember hating it on the original. I think the problem with many of the maps is the fact that you can mantle on almost anything now,” one player explained. Despite complaints, it’s unlikely we’ll see some significant changes to the map. But, possibly we could see the devs make a few tweaks to please the community.
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MW3 players slam “horrible” Top 250 Ranked Play camo – Dexerto
MW3 players slam “horrible” Top 250 Ranked Play camo ActivisionMW3 players are railing against a gun camo that they can earn by placing in the Top 250 in Ranked Play. MW3’s Ranked Play is designed to give players a more competitive place where they can grind out wins and levels against the best of the best. Along with this, the game gives a good helping of rewards for those who achieve specific milestones in these games. However, one of these rewards is a gun camo that the MW3 community is not happy with in the slightest. MW3 players are slamming the game’s Top 250 gun camo The criticisms were shared on the MW3 subreddit, where a fan made a post entitled: “Let’s talk about the Top 250 camo in MW3 Ranked Play.” They go on to explain how there are a lot of rewards in Ranked Play that are nice and make sense, but the gun camo for being in the top 250 is terrible. “This is the only object you really see in-game for yourself and it’s horrible,” the user wrote. Many others in the community agree, with one user saying that camos in Ranked should be animated at the very least. It seems that many MW3 players also feel that the rewards are just lacking for Ranked Play: “This is the only object you really see in-game for yourself and it’s horrible.” One user suggests that the devs should bring back old Mastery camos from previous games, specifically from Advanced Warfare and WWII. It’s being viewed as a reflection of the Ranked Mode itself, as one fan puts it: “A camo to reflect the ranked experience: boring and copied and pasted matchmaking system with heavy restrictions stunting originality.” Ranked Play has come with its fair share of criticisms, and it seems that the rewards are not helping the situation.
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MW3 players slam “garbage” The Walking Dead crossover camos – Dexerto
MW3 players slam “garbage” The Walking Dead crossover camos ActivisionMW3 fans are taking to social media to talk about the upcoming event camos for The Walking Dead crossover, and they’re putting it on blast. As the first season of MW3 winds its way down, the game has announced its next big crossover event: bringing The Walking Dead to the game. Along with the characters of Rick and Michonne being skins in the game, players are also going to be able to unlock some new camos for the event. But the community is not happy with the camos they’ve seen so far and is not holding back in roasting them on social media. MW3 players slamming “lazy” event camos A clip was shared on X showing a player using one of the new camos that are coming with the event. The skin seems to be based off of Lucille, Negan’s iconic baseball bat covered in barbed wire. Despite the camo being based on something many players can recognize, the response to the camo has been less than enthusiastic. One user responds to the clip with: “I appreciate what they were going for here but they didn’t execute it well.” I appreciate what they were going for here but they didn’t execute it well. — Combo (@ComboSSB) January 31, 2024 Other players think the camo is “ugly” and some even call the design of it “lazy.” One MW3 fan was pretty blunt in how they perceive what this camo indicates about the game as a whole, saying it makes sense for a “dead” game. The clip itself has a weird color to it, which makes some users wonder what the camo will look like in the game with the game’s normal colorization. However, it is clear that many members of the MW3 community are not fans of this new camo and what the rest of the event may bring.
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MW3 players slam game as cheaters flood Ranked Play – Dexerto
MW3 players slam game as cheaters flood Ranked Play Reddit: TSM-HabZMW3 players are putting the game on blast for the amount of cheaters that have flooded into the Ranked Play mode. Cheaters have long been a thorn in the side of MW3 players, showing up nearly everywhere in the game’s multiplayer mode. When Ranked Play finally dropped shortly after the launch of the game’s Season 1 Reloaded update, players were excited to have a more competitive playlist away from these people. But it doesn’t look like this new mode is safe from cheating either, and fans are really tearing into the game about it on social media. MW3 players are livid with cheaters in Ranked Play A player posted on the MW3 subreddit with the caption: “There’s so many cheaters in ranked. It’s really bad.” The post included a clip from a ranked game, in which the original poster recorded a player using some kind of program that showed their location through a wall. This allowed the person to get a headshot without even seeing the person. The community, naturally, is not happy about this, with many users sharing their own encounters with cheaters in Ranked Play. “Played ~250 games of pubs and only encountered 1 cheater. In ~50 ranked games I’ve already encountered 5 or so, and 3 of them have already been banned.” Many fans are lamenting the state of modern games, and how easily hacking can be done: “Games used to come out and anti-cheat worked for a year or two before floods of hackers came. Now its all minimal security and cash grabs.” Some players, however, really do think that MW3 is in a league of its own, in a bad way, when it comes to the prevalence of cheating. “There’s so many other games that have better Ranked modes than this. The Finals is shaping up to be really good, Apex, and XDefiant hopefully comes soon.” Cheating is a rampant discussion in the MW3 community, and until something is done to crack down on these players, that discussion is going to continue.
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MW3 players slam decision to not bring back traditional prestige system – Dexerto
MW3 players slam decision to not bring back traditional prestige system ActivisionMW3 community members slammed the decision to once again use a Seasonal Prestige System instead of a more traditional format. Sledgehammer Games Multiplayer Creative Director Greg Reisdorf and Senior Development Director Adam Iscove sat down with COD content creator Repullze to discuss the launch of MW3 and changes players can expect in the future. At the forefront of questions is what the game’s prestige system will look like. Currently, you can only reach level 55 in the game, and players questioned why MW3 didn’t launch with any prestige levels. Community members held out hope that their wait would be worth it, and that the devs would add back a traditional prestige system. However, during the live stream with Repullze, Reisdorf, and Iscove disappointed a segment of the player base with their announcement. MW3 brings back seasonal prestige system On November 17, CharlieIntel confirmed: “Modern Warfare 3 will have the same Seasonal Prestige System as Modern Warfare II Prestiges.” During the Repullze livestream, Reisdorf claimed that the dev team looked into things but did not change direction. The Seasonal Prestige System begins in MW3 Season 1. The Seasonal Prestige System, introduced in MW2, made it so each Season introduced a new level cap. Prestige 1 was Rank 56, Prestige 2 was 100, and so on. In Season 1 players could level up to rank 250 which is Prestige 5, and each Prestige Level awarded a new Emblem. Each following Season raised the level cap and added new Prestige levels. In comparison, Prestige Mode made it so that when players reached level 55, they could enter Prestige Mode, and trade in all of their unlocks for a new rank logo and an additional custom class slot. From there, players would restart the multiplayer unlock process and repeat it every 55 levels. Players praised the system for giving players something refreshing to grind toward. But MW3 community members don’t share that same level of attachment to the Seasonal Prestige System. One player responded: “No, ill never understand why they don’t bring back OG Prestige. This makes levelling feel pointless after 55.” A second user added: “I’ll never understand not having a prestige system in COD. If people don’t want to prestige they don’t have to lol. Being stuck at a level for a whole season with no workaround is lame as hell.” And to really hammer the point home, a third community member argued: “Another prime example of how out of touch CoD is as a whole with the community.” It remains to be seen what the level cap will be when MW3 Season 1 goes live, but players now know that the Seasonal Prestige System is here to stay.
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MW3 players slam “boring” Zombies update that drastically nerfs hordes – Dexerto
MW3 players slam “boring” Zombies update that drastically nerfs hordes ActivisionModern Warfare 3 players are hitting out at the “lame” Zombies updated that has drastically nerfed hordes. Modern Warfare 3 launched with a Zombies mode, developed by masters of the game Treyarch. Shifting from the usual round-based gameplay fans are used to, the mode has been a breath of fresh air for players. In the recent November 17 update, the devs made a few tweaks to the zombies mode, making various stability and map fixes. Among the changes, the developers reduced the number of zombies that spawn at exfil locations to improve the game’s stability. However, players are now hitting out at the “boring” update, which has drastically reduced hordes. MW3 players left furious after Zombies horde nerf In a November 18 Reddit thread, one MW3 player shared a video of a comparison before and after the update. The sub-minute-long video shows waves of zombies that would rush players as they try to exfil before the update. However, after the changes, only a handful of zombies can be seen at the exfil site, leaving players feeling pretty underwhelmed. In another Reddit thread, one hit out and slammed the mode as “boring” and “lame” — explaining it used to feel like a challenge to exfil. “The point of exfill was to feel like a challenge, like a zombie invasion, to see if you were able to make it out successfully,” they said. “Now you just walk out like nothing with only 10 zombies standing there, it’s lame.” “Some of my exfils doing it solo was intense. Now… It’s just bad,” wrote another. “I didn’t think it was this bad. I heard they reduced them but never got the chance to play before. Godamn these devs are sh*t,” a third added. Instead of reducing the amount of zombies in the game, players suggested other ways that the devs can help improve stability. “I don’t know why they don’t just shrink the amount of players instead of nerfing the zombies if they want to fix stability,” said one. “There’s no benefit to 24 people in the server.” We’ll just have to wait and see whether or not the devs will revert the changes and look for other options to improve stability.
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MW3 players sick of “ridiculous” head glitching suggest completely changing mechanic – Dexerto
MW3 players sick of “ridiculous” head glitching suggest completely changing mechanic Some Modern Warfare 3 players are calling for the devs to implement a huge change to prevent ‘head glitching’, claiming it is “ridiculous”. Since its release, Modern Warfare 3 has come under fire from its players for various reasons on numerous occasions. Most notably, the community has hit out at the devs over issues such as skill-based matchmaking, always one of the most controversial topics in Call of Duty. On other occasions, players have taken issue with some fundamental aspects of the game, such as the “atrocious” spawn points which they claim are only getting steadily worse over time. Now, players are now calling for a change to help reduce head glitching — an issue that’s been in the franchise for years. MW3 players want devs to fix “ridiculous” head glitching issue In a Reddit post on January 23, one MW3 fan put out a cry for help, hoping for a fix to the “ridiculous” head glitching issue that’s been in Call of Duty titles for years. “It’s 2024 and people on CoD are still apparently shooting out of their foreheads,” they wrote. “Seriously Call of Duty is twenty years old and there is still a ‘head glitch’.” “If someone is behind cover to the point I can barely see their scalp, they should theoretically not be able to shoot me without exposing their arms and shoulders,” the player hit out. They added: “People just sit behind bulletproof objects all match shooting out of their forehead, why is this still a thing in 2024 it’s ridiculous.” In the replies to the post, some agreed hitting out at them for “lazy development” and purposely not fixing the issue. “This is still a thing because the devs want it to be,” said one. But, many pointed out that it is the norm for bullets to originate from a player model’s head in almost all FPS games, as it is crucial for gameplay. “Bullets originating from upper torso/head has been standard in FPS’s since like the 90s,” one player explained. “Bullets originating from muzzle would require a complete rework of movement dynamics, gunplay, maps, animations, models, etc.” Another added, “But what’s the solution? If we just make it shoot out of the gun, will that actually fix headglitches? Your gun will be raised up to your eyes and if you end up hitting what’s right in front of you, it’d feel real cheap,” they explained. “The only other apparent solution is making the gun take up space but I don’t think that’d work in such an arcadey game.” Head glitching has always been an issue within CoD, and there really isn’t a simple way to address the complaints without ripping up maps or changing movement mechanics.
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MW3 players shocked as cheaters learn how to become completely invisible – Dexerto
MW3 players shocked as cheaters learn how to become completely invisible ActivisionA clip of someone getting killed by an entirely invisible player has MW3 players puzzled, with many players feeling that the only popular conclusion to draw is that there are invisible cheaters out there. Cheating has been a huge problem across many competitive multiplayer titles, but also a huge pain point for MW3 players in particular. With a high-profile instance of a cheater being caught recently, players are on high alert. And, though the Modern Warfare 3 devs have been hard at work with preventing cheaters from running free and have banned tens of thousands of accounts, cheaters are still a prominent issue in the eyes of many players. Now that players believe they’ve discovered entirely invisible players, people are hoping that whatever cheat or exploit is used to stealth players gets stomped out fast. MW3 players puzzled by invisible cheater When it comes to MW3, players dying due to some server weirdness isn’t exactly uncommon. Lag can have some strange side effects when it comes to things like getting shot around corners or someone’s player model not quite matching where they actually are according to the server. This is pretty typical when it comes to online games, though, and lag can create some bizarre issues in certain circumstances. What is new, however, is players becoming entirely invisible and running through the middle of a map with a knife unscathed. A player died without a trace to a knife, and, in the killcam, they were entirely invisible. None of their teammates saw this person either, and they just strolled on by without a trace. While there’s a chance this was some sort of glitch or server oddity, players feel as if this person may ahve been cheating. And, while speculation that their calling card is a jab at players they take out is a bit far-fetched, their name being “User” followed by several numbers raises some red flags. “Yeah for once i wont chalk that up to ‘oh its desync’ or ‘its lagging’ thats just straight up invisible,” claimed one Redditor, a sentiment many agreed with. This player was, for all intents and purposes, entirely invisible. And, Call of Duty: Ghost jokes aside, players were frustrated that this is even possible and felt validated that someone else had this experience. “Yes, finally proof. There have been so many instances where the other party clearly didn’t render for me at all but I chalked it up to fast pace of the game and mind playing tricks or whatever. I am not crazy. This sh*t happens for real.”
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MW3 players share the moments that make them “cackle like an idiot” – Dexerto
MW3 players share the moments that make them “cackle like an idiot” ActivisionNot everything is doom and gloom in MW3 as the community shares their personal moments that make them laugh the hardest. While negativity and toxicity are often the tones that overrule the world of online multiplayer, especially MW3, not everything is that bad. There are plenty of moments that have made players laugh or take a moment to just shake their head in disbelief at the absurdity. Now, those fans are sharing their MW3 moments that have given them the most joy in the chaos that is the game. MW3 players are sharing their funniest moments The conversation is going on in the MW3 subreddit, where a fan recently made a post called: “Funny Things that made you cackle like an idiot.” The point of the post is to share the moments that have brought laughter to the community, regardless of the context or reason. “An example for me would be when I play Hardcore Objective modes, get my Support Juggernaut and just sat on B-flag Highrise and made a comeback to win the game.” Many MW3 fans have taken the chance to share their own stories, with a majority of them being on the humorous side. “Any map with a door. I stand behind it at the right side, enemy stands behind ir at left side. One opens the door, the other closes the door.” One of the most common sources of laughter is also from other players, specifically their “death mic” moments when they die: “Any death mic kill makes me chuckle,” is a common sentiment shared. It is a refreshing thing to see the community talking about the positives of MW3 rather than the usual complaining that can overwhelm the conversation.
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MW3 players share praise for Season 2 despite lack of Zombies content – Dexerto
MW3 players share praise for Season 2 despite lack of Zombies content ActivisionSeason 2 of MW3 is underway with new content for players to digest. Initial reactions are flooding in, with fan sentiment positive on what they’ve experienced so far. MW3‘s arrival was divisive, to say the least, as the game’s campaign was ripped to shreds via social media and players alike. On the flip side, the multiplayer was blasted by some for feeling like a technical step backward in some regards. Despite those sentiments, Sledgehammer Games has pushed forward with two seasons of content for fans to digest. Arriving in early February, Season 2 is underway, and fans are sharing their experiences so far, with a majority of overwhelming praise coming in. That is, unless Zombies is your area of expertise. MW3 players praise Season 2 update The discussion comes from the game’s subreddit, where player fearful_claw02 posted: “Thoughts on Season 2?” The discussion was open to all forms of feedback from the player base, from the Battle Pass to the bundles and player experiences. “The free content is really good so far. Departures, Vista, and Stash House are great original maps,” one player said. Another cosigned that sentiment: “Map variety is a huge improvement from Season 1.” “Content-wise, the season is awesome. The Battle Pass is good, I could care less about WhaleCell, overall it is a decent season,” one player replied. However, that player continued: “My biggest gripe though, is that it’s a zombies-themed season, with no new substantial content for Zombies.” For the unaware, this season’s launch featured nothing for Zombies players. All the new content will arrive during a mid-season update, which certainly feels like a dropped ball with Rick Grimes as the main draw with Season 2. While Season 2 is still in its infancy, there’s still plenty of time for opinions to sway in either direction. Perhaps, a surprise Zombies infusion will arrive, but for now, it seems fans label Season 2 a “huge dub” for MW3.
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MW3 players say game’s slow time to kill is making them flock to hardcore mode – Dexerto
MW3 players say game’s slow time to kill is making them flock to hardcore mode ActivisionMW3 players are revealing that the game’s slow time to kill has caused them to flock to the Hardcore game modes. Hardcore has been in the CoD series for over a decade, and MW3 continues with this tradition. In this mode, players operate without much of their HUD and damage is increased, leading to quicker kills than in the normal multiplayer modes. This increased speed in killing now appears to be what is drawing a lot of MW3 fans away from the usual multiplayer fare. MW3 players are avoiding slow time to kill by playing Hardcore An MW3 fan took to the game’s subreddit to discuss their first time playing Hardcore after feeling burnt out by the game’s time to kill. “I’d never played HC in the previous titles and some friends talked me in to it, had a blast through about 10 games. I think this might be the way to go until the TTK comes down a little bit in the base game.” There is a large part of the community who agrees with this idea as well, including players who have been fans of Hardcore for a while and those who are turned off by the current time to kill. “Once hardcore became a thing in previous cods, that’s all I’ve played. I try core here and there but can’t stand the ttk. Hardcore is so much more fun too.” Another user details how MW3 is the first game that they’ve tried Hardcore, and that they “…have a blast.” However, this mindset does still have its critics: “True Unpopular Opinion: You all love hardcore because you can’t hit your shots. Every friend I have that likes HC is trash at the game but they love HC because it gives them a chance lol.” Others feel that Hardcore mode causes the movement in the game to be restricted because more players are camping. Regardless, Hardcore continues to have a strong following in MW3, and it looks like more players are starting to flock to it.
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MW3 players roast “frat boy” Makarov as series’ weakest character – Dexerto
MW3 players roast “frat boy” Makarov as series’ weakest character ActivisionMW3 had a chance to recapture how wicked Makarov is, yet some players think the game severely missed the mark with how his character was presented. The reveal of 2019’s Modern Warfare certainly confused the Call of Duty community, leaving many fans wondering if this was a reboot or a remake of the original trilogy. It turns out it was somewhere in the middle — a “retconned narrative” where the events of the previous trilogy didn’t exist, giving Infinity Ward the chance to use the same characters in different manners. The previous sentiment is what the developers did, as the team has brought back Modern Warfare standouts like Ghost and Soap in different capacities. With 2022’s MW2’s ending, Vladimir Makarov was teased to reappear in the next entry, which excited some who remembered his heinous acts of old. However, his reappearance in MW3 seemingly has left many disappointed, with some arguing it was the weakest antagonizing force to date. MW3 players say Makarov is the” weakest character in COD ever” To quickly recap the situation: MW3’s scores across the board have been pretty rough, with plenty of ire directed at the campaign. Dexerto’s review gave it a 3 out of 5, with the “multiplayer salvaging a lackluster campaign.” It’s been at the center of many headlines, most notably Christopher Judge’s joke during The Game Awards. Many were dissatisfied with Makarov’s use in the campaign, as some felt he wasn’t as heinous as he was in the past. Now that the dust has settled post-launch, a post in the Call Of Duty Subreddit has rekindled the discussion around Makarov. “It’s time to talk about how this is the weakest character ever created in any COD ever,” Reddit user PsychologicalCash612 stated, before asking fellow members to roast Makarov. Needless to say, they roasted the villain pretty hard. “Nah for real, OG Makarov was threatening, This mf looks like a frat boy who just got told by his rich dad that he had to get a job,” the top comment jested. “Bro’s mom said no to buying him Robux, now this is his mood,” another joined in. All jokes aside, the roast had some good takes, again referencing his usage in the campaign. Without diving into spoilers, the recurring theme was his lack of a threatening presence, which promotional media hyped him up to be before his campaign actions felt less than so. Then again, it’s hard to live up to the shadow of your “retconned” self, the one who started World War 3. If there’s another entry, maybe this one’s menacing nature will match his multiversal self’s behavior.
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MW3 players roast “awful” The Boys collab weapon skins – Dexerto
MW3 players roast “awful” The Boys collab weapon skins ActivisionMW3’s The Boys LTM provides a bevy of unique rewards, yet some players aren’t thrilled with the rewards being given. Especially the weapon camos. With MW3‘s Season 1 coming to a close, the Reloaded update brought the final content push players were looking for to get them through the final weeks. With it came long-awaited bug fixes and updates, Ranked Play, and The Boys LTM. MW3 marks the second CoD title to merge with the popular comic book/hit TV show, with MW2 seeing Black Noir, Homelander, and Starlight join. As part of this team-up, a new LTM arrives, with an event full of rewards, along with A-Train and newcomer Firecracker. However, it seems the event rewards are proving to be less than thrilling, with players blasting the camo rewards dished out. MW3 players rip The Boys LTM camos With MW3, Sledgehammer Games has been very creative with special in-game events to keep players invested. Events like the Dune crossover have dished out unique cosmetics to those who played, with the mastery reward dishing out animated camos that players have loved. With The Boys LTM, it’s safe to say the expectations were pretty high for what Sledgehammer could do with the rewards tied to the events. However, after two weeks and two mastery camos provided, players haven’t been fond of what they’ve earned, with players ripping the “Make Heroes Super” mastery reward. “This sh*t looks like those Windows 98 default wallpapers,” one player brutally commented. Another pointed out the irony The Boys prides itself on: “Given the premise of the show, this is incredibly ironic.” As mentioned, this marks the second week of challenges with a Mastery Camo provided. Last week’s Death to Supes also caught a stray in the discussion, as one player said: “Two non-animate camos in a row. Crazy. And to think the one camo I missed so far was animated.” Going off the previous sentiment, this Season has caught plenty of flack for its lack of satisfying rewards. Completing all eight weeks of challenges provides the Coherence camo, another camo players have ripped since it’s also static.
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MW3 players rip Ritual Boss skin for “middle school art contest” quality – Dexerto
MW3 players rip Ritual Boss skin for “middle school art contest” quality ActivisionA MW3 player is not holding back in their disdain for a new buyable skin that they feel is of “middle school art contest” quality. Skins are a huge part of how the devs behind CoD make their money, and for many of the community, they haven’t been quite up-to-par recently in the eyes of the community. Many believe that the skins should be unique and have a lot of effort put into them if they are going to cost money. However, a CoD player is taking one recent skin and voicing that this isn’t the case, blasting the cosmetic for looking below the standard of something they’d consider purchasing A CoD player is ripping a new skin for being “middle school art contest” quality In a post to the MW3 subreddit, this player posted an image of the skin with a caption that reads: “Sorry, SHG, but this really looks like it took third place in a middle school art contest.” They round out their post with a sarcastic apology to middle school students. The general sentiment of the post is in agreement, with the top comment responding, “not to mention they literally just reused maces mask lmao.” This is what a majority of the CoD community is taking issue with: the skins don’t just appear to be redone or recolored versions of previous skins, but they are also being charged full price for a skin that seems to be very similar to what they’ve already bought in the past. As one user puts it: “I fully intend to not buy a single bundle in this game (I bought several bundles in MW2 btw). I thought it would be hard but they’re making it really easy for me.” Another fan expressed how disappointed they were with the bundle, saying: “It’s so sad lol I love the dark rituals bundles I bought all of them and this one just pissed me off with how bad it was.” It’s another example of an ongoing issue that has plagued the CoD series for many years, and it isn’t looking to subside anytime soon.
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MW3 players ready to move from The Boys crossovers – Dexerto
MW3 players ready to move from The Boys crossovers ActivisionThe Boys has been a big-name collab in CoD since last year’s MW2, yet players have grown tired of the extended stay the series has had in MW3. Last year’s Modern Warfare II saw numerous high-profile collabs, from rappers like Nicki Minaj and 21 Savage to movies like Dune. Yet, it’s been The Boys that’s surprisingly found itself in CoD the most, with two waves of collaborations dedicated to the show. MW2 saw the inception of the collab with Starlight, Homelander, and Black Noir joining the titular FPS. On the other hand, MW3 saw A-Train and Firecracker join, albeit via a lengthy crossover. As much of a treat as it’s been for fans, the casual player base is ready to move on from The Boys and look forward to the future. MW3 players “tired” of The Boys crossovers The Boys collab launched during Season 1 Reloaded, marking a four-week dedicated event with challenges attached and rewards to earn. Reception to the event has been lackluster. Fans have ripped the camos dished out, but to be fair, the animated camos have been everyone’s favorite reward. As mentioned, the event has lasted four weeks, and to the player base, that’s a long time. One MW3 player reflected on the collab: “Just wondering who else is a little tired of “The Boys” operators.” The original poster’s comments opened the barn doors for others to rip into the event. “I think they’ve run The Boys into the ground now. They’re probably done. The Walking Dead is next and who knows what’s after that. The event was lame, the event camos were lame, and the skins are cool if you watch the boys and like the characters. I’m with you though I’m over it,” one player brutally replied. Others reflected on crucial missteps from the crossover. “Not until we get Butcher like WE SHOULD HAVE GOTTEN FROM THE START,” one player exclaimed. Another added elaborated on the irony of not receiving Butcher or MM in-game, both characters having actual military experience versus the super-powered villains/heroes. Season 2 starts February 7, and with it comes the next wave of collaborations — The Walking Dead.
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MW3 players quitting game after progression bug fix leaves servers a mess – Dexerto
MW3 players quitting game after progression bug fix leaves servers a mess ActivisionThe MW3 community has begun leaving the game in droves after the servers have been a mess ever since a fix to a progression bug was implemented. MW3 had a rough few days last week as a bug appeared that reset players progression in ranks, battle passes, events, and more. The devs hoped to calm everything down after they rolled out a fix, and even threw in an extended Double XP weekend as compensation. However, things seem to be getting worse as fans report the servers have been terrible since the fix was released. Now, many of these players are leaving the game altogether. MW3 fans are leaving because of the servers A clip was shared to the MW3 subreddit with a simple title of: “I’m done…” The clip itself shows the player getting the drop on their enemy and having their shots lined up almost perfectly. However, the hit detection is almost non-existent, and instead of claiming the easy kill, they end up being bested by their opponent. Responses from the community share in their frustration, as many fans feel there is something wrong with the servers and net code. Said one person, “I stopped playing tonight because of this issue. Maybe it’s my service provider, maybe it’s the game, but it makes it frustrating. Everything was fine this afternoon.” It seems that many MW3 players have been experiencing this problem ever since the fix for the recent progression bug was deployed. However, this is clearly the final nail in the coffin for a lot of players who have been struggling with the game for a while. Reads one such comment, “After today I’m gonna leave the game for a while. The game has massive wallhackers and aimbots (or scripting even on console). I’m done. Gave it a try for years…” Some are even pointing to other games that they recommend instead of playing MW3: “I’ve been playing a lot more BF2042 lately and remembering why I love Battlefield games… I’ve even started playing old… games like PUBG. Just anything to replace COD.” The MW3 community is evidently fed up with the game, and it’s going to take something big from the devs to get them coming back.
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MW3 players quit as lag issues make multiplayer “unplayable” in Season 4 Reloaded – Dexerto
MW3 players quit as lag issues make multiplayer “unplayable” in Season 4 Reloaded ActivisionModern Warfare 3 players believe that the game is “cooked” and “unplayable” due to the ongoing problems with lag and stutter in multiplayer modes. Over the years, Call of Duty has had its fair share of problems with lag during games and overall connection problems. Some of these have lasted longer than others, typically because of DDOS attacks, but others are just run-of-the-mill server problems. The latter of these typically pop up at the start of a new season or just following an update – when there is a new influx of players – and can last a day or so. However, in Season 4 Reloaded, those problems have been stacking up and lasting a bit longer than normal. Many players are being plagued with stuttering issues – throwing them about from left to right at different points – which, during high-pressure situations can cause even bigger headaches. “This game is cooked,” one player complained, adding they’re “regretting” purchasing Modern Warfare 3 before Black Ops 6. “I agree. I don’t even CARE about all the other problems, the aim assist whatever, kar98 whatever, just play harder, but the f*cking lag is debilitating and if I could refund this s*it I would,” another agreed. “I’ve taken a break until they fix MW3. It’s been 8 days since I last touched the game and I come on here every day to see it’s not improved. I miss the game but these clips show it’s still unplayable,” another player said, with a further player jokingly labeling the game “Call of Stutter” right now. As noted, server issues aren’t an entirely new problem, but when they’re constantly affecting matches, you can’t blame players for turning their backs and playing something else. The issues will likely get ironed out before long, but for now, it’s clearly something that the devs need to get ahold of – again.
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MW3 players praise the removal of controversial animation from Rustment – Dexerto
MW3 players praise the removal of controversial animation from Rustment ActivisionMW3 players are rejoicing as the devs have finally removed a controversial animation from the Rustment mode in the game. While many players have enjoyed the multiplayer in MW3, there have been a few rough patches that have raised some concern, including a gun check animation that played when respawning. This animation, which showed the character checking out their gun for a moment, led to a lot of frustration as it caused players to not be able to shoot when they first got back into the game. But now, the devs have finally removed the animation from the game, entirely, and fans could not be more thrilled about it. MW3 players are happy about a controversial animation being removed The excitement was shared in a post on the game’s subreddit in a post titled: “They did it! It’s gone! Hallelujah!” The user goes on to share their excitement that the animation has now been removed, thanking the devs for the “QOL change.” The responses to the post have been positive as well, with many MW3 players feeling like the change is for the best with the game. “This is welcome news indeed,” is one such response that encapsulates the appreciation. However, some are still worried about other issues in the game and how soon they will be fixed: “This game will finally be fully patched up by Nov 2024, just in time for Gulf war lmao.” Other users still don’t think it will do a ton of good since they view the spawn system as broken: “Just played a few games a the respawn was a joke.Respawned me right in front of players 5 times in a row.” Unfortunately, there will never be a time where the MW3 devs can please every player, but there is a strong contingent of the community that is welcoming this kind of change.
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MW3 players praise Snoop Dogg skin for “having some thought” put into it – Dexerto
MW3 players praise Snoop Dogg skin for “having some thought” put into it ActivisionDespite an overwhelming disappointment with the upcoming Blackcell skins in MW3, some players are praising the new Snoop Dogg skin for at least being creative. With Season 3 of MW3 just around the corner, Snoop Dogg is getting another skin in the form of a Blackcell variant that the community is actually really happy about. Overall, the fans have been frustrated with this upcoming batch of new skins following the same black and gold aesthetic. But this skin has struck a cord, making it the lone Blackcell skin that MW3 players are viewing as worth getting. The skin can be seen on the MW3 subreddit, where a player posted an image of the skin in-game, showing Snoop rocking a dog mask and a black and gold pair of sunglasses. While certainly goofy, the skin is catching the eyes of many fans who have felt the creativity of skins lacking recently. As one user explains, “Yeah, at least some thought went into this lol. Rather than just putting Snoop into some generic military gear with a gun that shoots blunts.” Others are appreciating that the look of the mask seems to tie into one of Snoop Dogg’s earliest albums: “As someone old enough to remember the album art for Doggy Style, I may actually buy this one.” Another user indicates that they appreciate how low-key the skin is, explaining: “Glad it doesn’t add insane particle effects that make you a bullet beacon. So many of those skins are so cool but they make you glow like a Christmas tree.” Overall, it seems that this MW3 skin is a hit, even with the community railing against the others like it.
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MW3 players praise devs over return of “beautiful” classic red dot sight – Dexerto
MW3 players praise devs over return of “beautiful” classic red dot sight ActivisionMW3 players are praising the Sledgehammer devs over the return of the classic red dot sight reticle in Season 2 Reloaded. Modern Warfare 3 Season 2 Reloaded finally dropped on March 6, which saw several new maps and weapons added to the popular first-person shooter. The update brought the return of the map Das Haus from Vanguard, as well as variants of Terminal and Skidrow. However, the return of weapon attachment in particular has taken the spotlight Continuing to take players back to CoD’s roots, the classic Red Dot Sight from Call of Duty 4: Modern Warfare was finally added to Modern Warfare 3. MW3 players delighted with return of “beautiful” classic red dot While it’s a fairly simple reticle, it’s easy to say players have been delighted by the return of the classic red dot sight. In a March 8 Reddit thread, tons of players praised the devs over the attachment’s return to the game for the first time since 2020’s Black Ops Cold War. “Thank you SHG for adding the classic COD red dot,” one player wrote. In the replies to the post, others echoed the same, thanking the devs for bringing back the “beautiful” sight attachment. “It’s beautiful,” one player simply wrote. “There’s nothing better than running an m4 with classic red dot in this game,” said another. However, some hit out with their frustrations, making note that the red dot reticle isn’t available on all weapons. “It’s not available on some guns! Lame,” they said. Particularly, one player explained that the sight can’t be selected on certain submachine gun weapons. Not only that, the red dot sight doesn’t change depending on the weapon’s camo, unlike other optics. Regardless, players are still delighted that it’s finally made its return to CoD after years.
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MW3 players praise Aim Sway change as “W” for MnK players – Dexerto
MW3 players praise Aim Sway change as “W” for MnK players Sledgehammer GamesMW3 players are very happy with the change to Aim Sway that came with Season 2 for its benefits for MnK players. MW3 has had some issues since its launch concerning aim assist and the difficulties it gave MnK players. And recently, the update marking the release of Season 2 has made some changes to the Aim Sway of weapons in the game. This change has given a big boost to MnK users, and the MW3 community is thrilled by it. MW3 players love the Aim Sway changes for MnK players A video was posted to the MW3 subreddit to show off the changes that have been implemented for Aim Sway. A character is shown aiming down their sights before the update, and then after the update to see how much more stable it is. The community is clearly thrilled by this change, with the top comment in the thread claiming: “Big W, SHG. Finally some love for MnK.” They are quick to explain why this is such a big deal for MW3 when a fan is confused as to its impact: “Before when you aimed in you’d be scoped in at a random point of the idle sway animation, it wasn’t always the center of your screen. After, it aims in right at the center dot way more consistently. Great change.” One user is even willing to go so far as to say that this is the “best update” the game has received yet. Even better, this change is for all weapons in the game, excluding snipers. The devs have earned quite a bit of points with the MW3 players and has created some good will moving into a new season.
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MW3 players mock CoD for releasing the same maps every year – Dexerto
MW3 players mock CoD for releasing the same maps every year ActivisionMW3 players are over the repeated releasing of certain maps in every game, and they’re voicing their irritation online. Despite each entry releasing with original maps every year, the CoD series likes to carry certain maps to the next game, and MW3 is no different. This most recent game saw Shipment return, after appearing in the last two entries as well. While some players enjoy these maps coming back, others are less enthused and are voicing their annoyance on social media. MW3 fans are over the same maps being released every year In a post on the CoD subreddit, a fan made a sarcastic post to target this repetitive map release: “Cod 2024 leaked launch map rotation.” But while the title gives excitement for leaked information, the post itself is just eight copies of the same image of Shipment. This dig at the series was met with more jokes by the community, with one user responding: “No youre wrong its definitely missing something. If it had shipment it would be perfect.” Some of the community is correcting the post by reminding them that the next game is going to come from Treyarch, so the old/new map will be Nuketown, not Shipment. There are other users who feel that if they are going to keep releasing the same map, they should at least release the different versions that have come out over the years, not just the one from MW3: “… If I want to grind some camos and do some chaotic shipment can’t they at least throw in a few of the other varieties of shipment…” This is in reference to games like Vanguard changing Shipment up slightly by adding an upper area players can climb to. Despite part of the community being fed up with the same maps every year, there are a lot of players who love having Shipment and Nuketown come back, as they both provide great ways to grind out camo challenges. And as long as the maps stay popular overall in MW3 and other titles, it can be sure that they will keep coming back for future games.
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MW3 players miss CoD’s classic prestige system over “weird” seasonal progression – Dexerto
MW3 players miss CoD’s classic prestige system over “weird” seasonal progression TreyarchModern Warfare 3 players are reminiscing, claiming they miss Call of Duty’s old prestige system rather than the new “weird” seasonal progression system. Over the years, we’ve seen a ton of changes to Call of Duty. For a while, we went through the era of exo suits, before returning to the classic boots-on-the-ground style of play. Throughout the franchise, we’ve also seen a ton of changes to the loadout system, movement, skill-based matchmaking, and more. With 2019’s Modern Warfare, players saw a huge overhaul to CoD’s progression system, where instead of the prestige system which has been a staple in the franchise for over a decade, the devs opted for seasonal progression. As a result, players are now claiming they miss Call of Duty’s old prestige system. MW3 players reminisce on old prestige system In a November 25 Reddit thread, one MW3 player explained they miss being able to prestige, where previously players would need to get to the max rank, before being able to prestige — consequently resetting them back to rank one. “This probably just shows how long it’s been since I’ve enjoyed a CoD enough to think about it, but I really wish I could prestige,” they wrote. “It was always a kind of personal marker for myself as to how much I liked that particular CoD, and frankly I got a kick out of my MP on MW2 saying it was 500% complete,” the player explained. They added: “I’m sure there’s some reason they removed it? I’ve just definitely already played MWIII enough to have prestiged at least twice by now. For clarification, I’m talking about when it used to be hitting max rank, going prestige, reverting to rank 1, instead of this weird seasonal prestige.” Other players in the replies agreed, and stated they miss the old system too. Some made note that the current system wastes XP as they’re stuck at the max rank till the next season. “I miss it too, man so much. It sucks being level gated and wasting XP for nothing,” said one. “All of this XP from the beginning of the game is being wasted since they capped it at 55,” another responded. One player claimed the old prestige system always kept the game “interesting” and “challenging.” Some were baffled as to why the devs removed it in the first place. “Why did they remove it? I haven’t played COD in several years but it was a staple feature,” a player explained. While it’s unlikely we’ll see the system be reverted in Modern Warfare 3, we could perhaps see the prestige system return in the next Call of Duty.
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MW3 players livid over “ridiculous” Godzilla x Kong cosmetic – Dexerto
MW3 players livid over “ridiculous” Godzilla x Kong cosmetic ActivisionThe new B.E.A.S.T. Glove for the Godzilla x Kong collaboration in MW3 is being put on blast by the players for its high price point and little reward. MW3 fans are beside themselves as they’ve finally gotten their hands on the B.E.A.S.T. Glove, and they’re not happy with how much they have to pay with how little the cosmetic does. To get the glove, players have to purchase four specific bundles, each costing $20, meaning they have to pay $80 for the full reward. However, the community is not happy about this as they don’t feel like the price point is worth it for what it does. One MW3 fan took to the game’s subreddit to explain that they purchased everything needed for the glove to see what it actually does. Unfortunately, their results were not great: “If you were interested in the melee blueprint, save your money, it is not worth $80.” The responses show that many are not very thrilled about this, calling the entire situation “f***ing insane.” One user says, “Even if it did have a cool rag doll effect, I’m still not dropping 80 dollars for it lol. It’s bad enough I spent $70 for the game itself.” Another player points out that the entire advertising around the glove was flawed, making it seem like it would be a reward, rather than a completion reward for purchasing the other bundles. Others are just lamenting what this means for the future of the CoD series, claiming that these bundles prove they’re “never getting a decent CoD again.” Overall, the response to MW3’s Godzilla x Kong event has been lukewarm, and this new cosmetic doesn’t seem to be swaying anyone’s opinion.
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MW3 player’s lighting-fast nuke proves why Longbow sniper is so OP – Dexerto
MW3 player’s lighting-fast nuke proves why Longbow sniper is so OP ActivisionMGBs are hard to secure in MW3, yet one player accomplishes the feat in 97 seconds, although players aren’t thrilled with how they did it. MW3 is in the midst of its midseason update, which saw the return of the legendary Das Haus map from Vanguard. The map’s return has been divisive, to say the least, with fans claiming the spawns in the map are worse than its predecessor. However, that didn’t stop one player from nabbing the highest killstreak in the game in 97 seconds, leaving fans dismayed at what they witnessed. MW3 player secures MGB in 97 seconds Shared to the MW3 subreddit, a CoD player managed quite the feat, earning the MGB, aka the nuke, in 97 seconds on Das Haus. The MGB is the highest earnable streak in MW3, rewarding players who amass 30 kills straight only using their weapon. It’s an impressive feat, yet viewers were mortified at how the player accomplished the feat, via the aid of the Longbow. Amid the sea of fan complaints, the Longbow’s dominance has been steadily climbing the list. Funnily enough, Season 2’s arrival saw the sniper rifle get buffed, and since then, it’s been terrorizing small map playlists. Fans were quick to share their astounded takes: “Someone in my lobby woulda used the Jak Maglift or one shotted me back with the Longbow.” Another highlighted the Longbow’s rise in popularity in MW3: “I’d like to see someone do these things without the cheeky Longbow class. I feel like every clip now is this gun.” Similar comments flooded the thread, with mass calls for nerfs. Of course, there were plenty of comments in the thread. However, it further showcases the Longbow’s dominance, a continuous gripe for MW3 fans.
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MW3 players lash out as “atrocious” spawns keep getting worse – Dexerto
MW3 players lash out as “atrocious” spawns keep getting worse ActivisionModern Warfare 3 players are once again putting the game on blast, with many hitting out at the “atrocious” spawns that keep getting worse. From players demanding a gun cocking animation to be removed to various rants about skill-based matchmaking, Modern Warfare 3 has received its fair share of criticism since its launch in late 2023. The devs have somewhat taken community feedback on board and made different changes across the board, although, it appears the game’s spawns are gradually getting worse as time goes on according to some. MW3 players claim “atrocious” spawns are getting worse In a January 22 Reddit thread, one player kicked off a discussion amongst the community regarding MW3’s spawn points. While the criticism is nothing new, players are claiming the “atrocious” spawns are steadily getting worse. “The spawns have gotten atrocious,” the player wrote. “Seriously I don’t understand what was change but it made it so so much worse constantly constantly spawning on top of the other team or the other team spawning on me. “Not even the revenge spawns bullsh*t. Like I’m spawning into direct gunfire on LARGE MAPS not even shipment,” they explained. “What the actual f**k?” They added: “I’ve never seen a game launch so flawlessly and steadily get worse with every update like this one has. It’s unreal.” In the replies, it appears that many agree with the MW3’s major flaw. “It’s revenge kill after revenge kill. It’s truly wild. I can’t remember it being like that in any other COD,” said one. “Yeah, it’s laughably stupid,” wrote another, meanwhile others claimed the spawns are the worst part of the game. “Makes no sense at all. It’s literally the worst part of the game for me,” they explained. Despite the devs already making some considerable changes in recent patches, such as disabling certain killstreaks nearby spawn points, its clear players still want more tweaks.
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MW3 players highlight mode with “reduced” SBMM amid matchmaking issues – Dexerto
MW3 players highlight mode with “reduced” SBMM amid matchmaking issues ActivisionModern Warfare 3 players believe one specific mode has “reduced” SBMM compared to others, and they’re flocking to it amid the issues around matchmaking. Over the last few years, Call of Duty players have had a few different complaints. Cheaters have been on the rise, they’ve grown tired of “pay to win” bundles in the in-game store, and the serves have constantly been on the fritz. However, skill-based matchmaking – or SBMM, for short – has comfortably been the biggest annoyance of the lot. It’s always been around in Call of Duty, it’s how lobbies get made at the end of the day, but it has appeared to be toned up in recent years. Many players have complained that it is their biggest issue with Modern Warfare 3 currently, but some believe there is a mode that isn’t affected by it all that much. MW3 players claim 10v10 mode has “reduced” SBMM That’s right, a number of players flocking to the 10v10 Mosh Pit playlist as they believe it has “reduced” SBMM compared to all of the other modes and playlists in MW3. “Honestly the most fun I’ve had in call duty in years. It’s been fun af and I think SBMM is toned in this mode. Must just be me getting lucky,” Redditor Pandacapy91 said, prompting similar calls from other players. “I feel like the SBMM is heavily reduced also. There’s a mix of bots, a couple sweats, and average people in every lobby I’ve played so far. It’s a lot of fun,” added another. “I would think SBMM is toned down as well in the War and Ground War mode as well,” said another. Some argued that it was simply a “placebo” effect from playing in bigger lobbies as there is more leeway with the players that are drafted in. Despite that, fans of the playlist argued that it should be permanent, and perhaps even increased to a 12v12 like previous games. However, who knows if that’ll happen.
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MW3 players have one simple nerf to Riot Shields that make tons of sense – Dexerto
MW3 players have one simple nerf to Riot Shields that make tons of sense ActivisionMW3 players are really over the Riot Shield’s defensive capabilities and have a simple fix to make it a viable part of the game. Ever since the Riot Shield was introduced into the series, it has been somewhat of a controversial weapon, and this has continued with MW3. Players are trying to find a way to make the shield actually work as something that provides advantages, while also being able to be countered when necessary. Some fans think they have found the solution to the Riot Shield issue. And when laid out, it does make sense. MW3 players have easy fix for Riot Shield A user presented the solution on the MW3 subreddit in a post titled: “Armour piercing rounds should go through riot shields.” Their explanation is simple: armor-piercing rounds should have the ability to pierce surfaces that are far thicker than the Riot Shield. The response from the community has been supportive of this idea, but there is still a fair share of critics. The main thing the supporters think is that the Riot Shield should have some kind of “stamina”, as one user suggests. Others agree that the shield should break after being shot a certain number of times or, as one player says, “… 700 times.” However, several MW3 fans believe the Riot Shield isn’t an issue and that it is more of a skill issue than anything else. Said one person, “Everyone who suggests this is just bad at dealing with shields. You should also never be taken seriously when discussing balance either since your idea of balance is ‘I don’t like this, make it useless’.” They argue that there are plenty of counters available in the game already, like molotovs, semtex, and more. They feel these critics just refuse to use different equipment. “Also you want a counter when like 6 already exist… You just want to shoot them and not need to adjust to anything by this statement.” Of course, this solution is all talk among the community, as the MW3 devs have made no statement about the state of the Riot Shield or planned changes.
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MW3 players have change of heart with MW2 maps returning – Dexerto
MW3 players have change of heart with MW2 maps returning ActivisionMW3 players celebrated the MW2 mosh pit playlist for breathing new life into previously thought-of controversial maps. Modern Warfare 2 launched with 10 maps, and the environments reviewed varying degrees of reviews. Most notably, community members slammed Santa Sena as one of the worst maps in COD history, as the long highway strip was littered with explodable cars. Former CDL pro FormaL went one step further and claimed: “These maps are just f**king garbage.” So, one could only guess the reaction when Sledgehammer Games announced plans to bring back MW2 maps throughout MW3 post-launch seasons. The devs elaborated: “These maps are graphically identical to how they appeared in MWII. And due to the innovations to movement and general gameplay mechanics present in MWIII, you may find that they play in an altogether different manner.” With the first set of MW2 maps now live in MW3, the verdict is in, and the ruling may surprise some. Modern Warfare 3 players praise MW2 playlist On November 16, an MW3 playlist launched featuring Shoot House, Crown Raceway, Farm 18, and Mercado Las Almas. After testing the new playlist, CharlieIntel claimed: “The Modern Warfare II maps play so much better in Modern Warfare 3 MP with classic mini-map, good movement, and more. Wow, we could’ve had this all year.” Ramping up excitement even more, the Call of Duty insider responded to fans asking for Shipment to be added next: “It will be soon.” CharlieIntel wasn’t alone in enjoying the return of MW2 maps in MW3. One player responded: “Farm 18 and Mercado are all-time classic maps, and I hope people can appreciate them now that they’re in this game.” A second user added: “I said this the day mw3 dropped. Mw2 maps were bada**. Crown raceway with movement is amazing.” That isn’t to say everyone is excited about MW2 maps coming back. Comments directed at bad spawns and skill-based matchmaking (SBMM) prevented some players from enjoying the new playlist. Whatever the verdict, it’s hard to complain too much with so much multiplayer content to enjoy. For more, check out the rest of our MW3 coverage.
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MW3 players furious with “game-breaking” Aftermarket Part that was supposed to be nerfed – Dexerto
MW3 players furious with “game-breaking” Aftermarket Part that was supposed to be nerfed ActivisionCall of Duty: Modern Warfare 3 players have been left furious with the new Aftermarket Part, the JAK Outlaw-277 kit, as they believe it is “completely game-breaking” despite the devs saying it’d be nerfed. The arrival of Modern Warfare 3 saw the first big shake-up to how attachments would be unlocked in quite some time. You don’t just have to level up yourself and guns to get new parts, you can also complete challenges to get Aftermarket Parts. These Aftermarket Parts have, at times, caused quite a stir with Modern Warfare 3 and Warzone players. Some of the new releases have been a little overpowered and others have been labeled as completely “pointless.” Despite the headaches, the devs have continued to drop new parts each week. That includes the JAK Outlaw-277 kit for the Bas-B, which was released this week, and some players already believe it’s better than the Longbow. If you haven’t unlocked the new conversion kit just yet, well, it improves the Bas-B’s aim down sight time, reduces flinch, and turns the battle rifle into a one-shot monster in fights up to 22 meters. “The Jak Outlaw kit is completely gamebreaking. It’s even better than the longbow with its kit. It’s the best close-range weapon in the game BY FAR and needs an immediate hotfix,” one player said. “Yeah, I’m not playing this game anymore. There’s too many one shot cheese weapons and bs in this game. I’m out,” another said. “Lmfao I really try not to complain but this is hilariously overpowered. Longbow on steroids,” another commented. Before the conversion kit was launched, the devs did promise that it “received adjustments to both its damage and bullet velocity” but players want further change. “Was this comment a lie then?” one fan quizzed. “And they still think this NERFED version is ok lol,” another added.
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MW3 players furious over Shipment being “stupidly dark” – Dexerto
MW3 players furious over Shipment being “stupidly dark” Call of DutyMW3 players are getting fed up with the lighting on one of the game’s most well-known map: Shipment. Shipment first became a part of the Call of Duty series way back in 2007’s Call of Duty 4, and has made an appearance in a majority of the franchise ever since. Despite its small size, the map has gone through a handful of changes and tweaks that are meant as updates for each new entry it appears in. This newest version for MW3, though, is not the community’s favorite, mainly due to the lighting causing a lot of shadows. MW3 players are mad about the lighting of this year’s Shipment The community took to the game’s subreddit to voice their concerns in a post titled: “Please put the fricking SUN over Shipment.” The body of the post expanded on this sentiment, saying, “But whenever I try to level up weapons on Shipment I just can’t. What a joke, so many dark corners where dark skins go unnoticed until too late. Just put some light lmao.” Much of the comments were in agreement with this player, with a lot of them feeling that the shadows on the MW3 map cause a lot of visibility issues. “The map is so stupidly dark that I have to turn the brightness up on my monitor, making everything super washed out.” Others shared in this sentiment as well: “Usually enjoy shipment, but with the darkness and the horrific spawns, I just can’t get into it this time ’round.” Many users pointed to other versions of the map from previous games that they felt had it right, though not everyone could agree on one specific map. For instance, many players felt that the MW2019 version of the map “was the best,” while another said they loved every version except that one. Shipment has been around long enough that it is beloved by a good portion of the community, and whenever a new version of that something beloved is created, there are sure to be some complaints.
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MW3 players furious as they’re forced to use “abysmal” MW2 weapons – Dexerto
MW3 players furious as they’re forced to use “abysmal” MW2 weapons ActivisionModern Warfare 3 players have hit out at the devs for recommending they use “ridiculously bad” weapons from MW2 that “can’t compete” with their MW3 counterparts. When Modern Warfare 3 launched back in November, it was confirmed that the newest CoD title would include carry-forward elements from Modern Warfare 2. This pleased plenty of CoD fans as they’d still be able to use skins they’d purchased in MW2, and they wouldn’t be lost to the ether. It also created a few headaches with regard to weapons, especially as there have been changes to player health and TTK. Initially, players complained that a number of fan-favorite weapons from MW2 had become “unusable” in MW3 because of the changes. Since then, a few other weapons have cracked the meta in multiplayer, but there are still some complaints. MW3 players annoyed by MW3 recommending “worst” MW2 weapons The majority of these complaints stem from the camo grind in multiplayer, given you have to max level every gun to unlock the rarest weapon wraps. “I’m now grinding MWII weapons for orion camos and holy moly does the MWII Battle Rifles sucks! The TTK is abysmal compared to every other weapons, especially MWIII’s,” Redditor ElectronicCow3 vented. “I know they want people to use the so-called recommended meta weapons but they need to do something ffs!!!” Other players quickly agreed as well. “They ask for us to use recommended battle rifles but then recommend the worst one,” one annoyed player said. “I’ve been finishing up my platinum grind and I feel that. The Cronen Squall was meta in MWII, now I want to tear my hair out playing with it,” another said. “MW II Battle Rifles are bad in MW III BUT if you use them where they were intended they are just fine. This whole carry-forward weapons was a crazy idea. Attempting to balance every MW II weapon to fit MW III is a far-reaching task!” another argued. While players were skeptical at first, the devs have been balancing the MW2 weapons in updates. The majority of these changes have, so far, been for Warzone, but they have been some within the scope of multiplayer. It remains to be seen if further changes will be made, but players are clearly after them.
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MW3 players furious as high killstreaks are much worse than basic ones – Dexerto
MW3 players furious as high killstreaks are much worse than basic ones ActivisionModern Warfare 3 players are tired of high-level killstreaks being “underwhelming” and “boring” as they’ve become harder to earn than ever before. When you’re on fire in Call of Duty and completely dominating a lobby, there is nothing better than getting a high-level kill streak to really hammer home your dominance. In years gone by, it was a badge of honor to get seven kills so you could call in a helicopter, a set of attack dogs, or even a harrier strike. Though, things have increased as well. Players have been rewarded with getting up to 30 kills with a nuke, which ends the game and lets everyone know they’ve been completely owned. While high-level killstreaks remain a big part of Modern Warfare 3, there are some players who believe they’ve become “underwhelming” and don’t even stack up to some of the easier-to-earn rewards. MW3 players claim high-level killstreaks are “hardly rewarding” It was a complaint put forward by Redditor Gnarkillo, who blamed the “current era of CoD matchmaking” for making killstreaks “hardly rewarding” and increasingly rare as time goes on. “You can literally take down a VTOL in 10 seconds or so with an LMG. It’s ridiculous. Call of Duty used to separate itself from the competition because of its indulgent streak system, but now it’s hardly rewarding at all. It’s just boring,” they said. “Why bother going for them when a sentry turret in the right place gets more kills. High-level streaks are just bragging rights really,” agreed one player. “I kinda feel like this could be sorted out with some nerfs to gun damage and buffs to launcher damage. Killing the higher steaks with a regular ammo LMG is a little too easy,” another added. “Streaks have been underwhelming since MW2. The real problem is SBMM and sweat culture that plagues all multiplayer games,” commented another. Some argued that they don’t mind air support being easy to take down because “it’s annoying to deal with permanent enemy air support,” while others added they’ve had great success with killstreaks like Chopper Gunners. It is a balancing act for the devs because, ultimately, killstreaks should be powerful but not too overbearing. They clearly have a willingness to change them too, seeing as they’re adding an indicator for Warzone’s precision airstrikes to make them easier to see as an enemy.