Author: Nik Ranger

  • All MW3 & Warzone Weekly Challenges: How to unlock Chainbreaker animated camo – Dexerto

    All MW3 & Warzone Weekly Challenges: How to unlock Chainbreaker animated camo DexertoWeekly challenges are far more important in MW3 and Warzone than they have been in recent Call of Duty titles. This time around, challenges aren’t just a valuable source of experience but are also needed to unlock new equipment. Completing weekly challenges in Modern Warfare 3 gives you access to new camos, blueprints, and Aftermarket Parts, providing more options to use on your loadouts, and ensuring you are covered for any potential meta changes. Most notably, conversion kits have continued to define the meta since day one and are almost exclusively released with these challenges. That’s in addition to this season’s unique animated camo and exclusive weapon blueprints that can’t be earned elsewhere. In Season 5, it’s the Chainbreaker camo that is available by completing weekly challenges. Once the season ends it’s gone forever, so you’ll want to be sure to keep on top of the grind to avoid missing out. How to unlock Chainbreaker camo in Season 5 To unlock the Chainbreaker animated camo, you must complete any 5 Weekly Challenges for all 8 weeks of Season 5. This can involve a mix of multiplayer, Zombies, and battle royale challenges, so feel free to play whatever mode you prefer. These must be done before Season 6 starts, which will get underway on September 18. Fortunately, the challenges don’t need to be done in order, so you can still catch up on all previous weeks if you missed any. Here are all of the currently available weekly challenges that you’ll need to work through to unlock the Chainbreaker camo: Season 5 Week 1 Weekly Challenges Complete any five of the following Week 1 challenges to unlock the JAK Widemouth Barrel conversion kit: Season 5 Week 2 Weekly Challenges Complete any five of the following Week 2 challenges to unlock the JAK Cataclysm conversion kit: Season 5 Week 3 Weekly Challenges Complete any five of the following Week 3 challenges to unlock the JAK Slash underbarrel attachment: Season 5 Week 4 Weekly Challenges Complete any five of the following Week 4 challenges to unlock the JAK Protean conversion kit: Season 5 Week 5 Weekly Challenges Complete any five of the following Week 5 challenges to unlock the Torque 35 compound bow: Season 5 Week 6 Weekly Challenges Complete any five of the following Week 6 challenges to unlock the JAK Deathmarch conversion kit. Season 5 Week 7 Weekly Challenges Complete any five of the following Week 7 challenges to unlock the Iron Clad blueprint for the Pulemyot 762: Season 5 Week 8 Weekly Challenges Complete any five of the following Week 8 challenges to unlock the JAK Devastators conversion kit: All previous MW3 & Warzone Season rewards These are all of the animated camos that players could earn in past seasons by completing enough weekly challenges, none of which are available anymore: We’ll keep this space updated as new weekly challenges arrive throughout Season 5. Until then, be sure to check out what’s new this season, the weapon changes, and how you can unlock every mastery camo.

  • All MW3 guns & killstreaks: Complete Modern Warfare 3 weapons list – Dexerto

    All MW3 guns & killstreaks: Complete Modern Warfare 3 weapons list ActivisionModern Warfare 3 offers plenty of guns and killstreaks for you to try out, with its vast weapons list and wide range of scorestreaks being added to in newer seasons. Killstreaks and guns are the backbones of every class, giving MW3 players the freedom to customize their loadouts to include whatever they want. Some players may prefer using streaks that can be earned quickly, while others favor those that require more kills but can single-handedly turn the tide of a game. It’s a similar story with weapons, with each gun having its own unique strengths and weaknesses that you’ll have to master. Before you can do any of that, though, you’ll first need to know what weapons and killstreaks are available as of Season 5 Reloaded, which added two new weapons and reintroduced the MGB. All Modern Warfare 3 weapons Here is every available weapon currently in MW3, including how many levels each of them has and how you can unlock them, plus links to meta loadouts for every gun: Assault Rifles SMGs Battle Rifles Marksman Rifles Sniper Rifles LMGs Shotguns Handguns Launchers All Modern Warfare 3 Killstreaks Here is every available killstreak and scorestreak currently in MW3, plus how many kills or how much score is needed to earn each of them: It is also important to mention here that many weapons and killstreaks are locked behind Armory Unlock challenges. You will have to activate the required challenges and either complete daily missions or win matches to use them. As for how to get the most out of everything listed, check out the current meta loadouts that are dominating multiplayer, plus which assault rifles are the strongest right now. You’ll also want to make sure you are using the best PC Settings and Best Controller Settings to avoid unnecessarily handicapping yourself.

  • Modern Warfare 3 & Warzone Season 1 Twitch drops: Exclusive weapon Blueprint, charm, more – Dexerto

    Modern Warfare 3 & Warzone Season 1 Twitch drops: Exclusive weapon Blueprint, charm, more ActivisionModern Warfare 3 and Warzone Season 1 Twitch drops are now live. With exclusive weapon Blueprints, charms, and plenty more up for grabs, here’s the full rundown on how to get them. As is tradition with most new game launches these days, Twitch drops have arrived to celebrate CoD’s latest content rollout. With Season 1 now in effect across both Modern Warfare 3 and Warzone, devs have delivered a number of items for fans to earn just by watching the action online. Much like with previous updates, players just need to watch their favorite streamers in order to grab some exclusive goodies that can’t be earned anywhere else. So before you drop in, here’s the full rundown on all the latest Twitch drops and how you can grab them for yourself. How to claim Modern Warfare 3 & Warzone Season 1 Twitch drops Claiming Twitch drops is simply a matter of ensuring your Activision account is linked on Twitch. With the right details entered, you can then watch along with your favorite streamers and earn said drops automatically. It is worth noting, however, that only a select range of Twitch streamers will have drops enabled. So be sure to check their stream title before sitting through and watching a few hours of gameplay. The Modern Warfare 3 and Warzone Season 1 Twitch drops went live on December 7 and are available through until January 3. Modern Warfare 3 Season 1 drop rewards First up, by watching Twitch streams on the multiplayer side during Season 1, you can get your hands on three exclusive rewards for Modern Warfare 3. From a weapon Blueprint to an exclusive charm, there’s a handful of unique content here only available through Twitch. Below is the full list of Twitch drop rewards for Modern Warfare 3 Season 1 and how to get them: Watch for 2 hours and claim the reward War Drone – Watch for 4 hours and claim the reward Emerald Bot – Watch for 6 hours and claim the reward Hits Different – Warzone Season 1 Twitch drop rewards Next up, by watching along on the Warzone side, Battle Royale fans can get their hands on a whopping nine exclusive rewards just by tuning in on Twitch. The entire batch of rewards follows a similar theme with cartoony artwork spread across the likes of weapon charms, player cards, and more. Below is the full list of Twitch drop rewards for Warzone Season 1 and how to get them: Watch for 30 minutes and claim the reward In the Zone – Watch for 1 hour and claim the reward WTF – Watch for 1 hour 30 minutes and claim the reward Save the Controller! – Watch for 2 hours and claim the reward Powerful Player – Watch for 2 hours 30 minutes and claim the reward Game Lover – Watch for 3 hours and claim the reward Feelin’ Knifey – Watch for 3 hours 30 minutes and claim the reward Perfect Life – Watch for 4 hours and claim the reward Mean Mug – Watch for 4 hours 30 minutes and claim the reward Enhanced Vision – So that’s all there is to know about the first batch of Twitch drop rewards across Modern Warfare 3 and Warzone Season 1. Rest assured, plenty more are sure to follow in the coming weeks and we’ll keep you updated right here with all the latest.

  • Modern Warfare 3 & Warzone players randomly get Battle Pass tokens for weekly challenges – Dexerto

    Modern Warfare 3 & Warzone players randomly get Battle Pass tokens for weekly challenges ActivisionSome lucky Call of Duty players are receiving stacks of Battle Pass tokens for completing their weekly challenges in Modern Warfare 3 and Warzone, but it’s not clear why, leaving those left out seriously frustrated. Battle Pass tokens are extremely helpful in MW3, letting you unlock new blueprints, skins, and more, but they usually require grinding through matches, earning XP, and unlocking tokens one by one. As Season 5 rounds out, though, with the sixth and final season of the game fast approaching, it appears that some players are being offered battle pass tokens for completing their weekly challenges. As those who complete them regularly will know, you usually just complete these to work towards the Aftermarket Part or blueprints listed as rewards, so for BP Tokens to now be included is definitely a sharp turn. It’s unclear why exactly some players are earning these tokens. It may be to help players who haven’t managed to complete the Battle Pass yet, giving them a nudge in the right direction. Alternatively, it may simply be a test from developers Sledgehammer Games to see if it makes players more likely to complete said challenges. There has been no public comment from the devs about this, but it has been going on for several weeks, so it seems unlikely that this is a mistake. Otherwise, it likely would have been rectified by now. Season 6 of Modern Warfare 3 & Warzone officially starts on Wednesday, September 18, so if you haven’t checked your weekly challenges recently, it’s worth flicking through them to see if you can earn any. After all, with Battle Pass tokens carrying over to the next season, it would be great to be able to give yourself a headstart. Season 6 looks set to be laden with content to round out MW3’s lifecycle ahead of the October 25 launch of Black Ops 6. Various collabs with the likes of Smile 2, Terrifier, and more bring some fun horror-themed skins and cosmetics to the game, while we also know that there will be a The Haunting event for Halloween.

  • Modern Warfare 3 voice actors: Cast list for all MW3 characters – Dexerto

    Modern Warfare 3 voice actors: Cast list for all MW3 characters ActivisionModern Warfare 3 has just been released and the game features a brand new campaign with some iconic characters and a talented cast of voice actors bringing it all to life. Here’s a full rundown of the cast members you can expect to hear in the latest Call of Duty title. While multiplayer is a massive part of the Call of Duty experience, the franchise’s campaigns still have a dedicated fanbase thanks to their exciting set pieces, action-packed level design, and casts of memorable characters. The voice actors that lend their talents to each entry are a massive part of making the story mode as immersive as possible for fans, and Modern Warfare 3 has a number of returning actors coming back to reprise their iconic roles. Here’s a full rundown of all the voice actors in the game, and where else you may recognize them from. Contents Captain John Price: Barry Sloane – Vladimir Makarov: Julian Kostov – Simon ‘Ghost’ Riley: Samuel Roukin – Kyle ‘Gaz’ Garrick: Elliot Knight – John ‘Soap’ MacTavish: Neil Ellice – Alejandro Vargas: Alain Mesa – General Shepherd: Glenn Morshower – Phillip Graves: Warren Kole – Alex Keller: Chad Michael Collins – Farah Ahmed Karim: Claudia Doumit – Station Chief Kate Laswell: Rya Kihlstedt – Captain John Price: Barry Sloane Barry Sloane has become a household name among Call of Duty fans for his portrayal of Captain John Price. Sloane first made his mark in the video game industry with Call of Duty: Modern Warfare (2019), a reboot of the original series. Since then, he’s voiced the role of Captain Price in 3 more Call of Duty games, latest in Call of Duty: Modern Warfare 3. Vladimir Makarov: Julian Kostov Julian Kostov has been in the video game industry for quite a while now, with his debut coming in Tom Clancy’s The Division in 2016. Subsequently, he appeared in several well-known titles like The Lego Ninjago Movie Video Game, Xenoblade Chronicles 2, Overkill’s The Walking Dead, and Crossfire HD/CrossfireX. Simon ‘Ghost’ Riley: Samuel Roukin Samuel Roukin is an English actor best known for his roles in popular television series like Agents of S.H.I.E.L.D., Turn: Washington’s Spies, and movies like Harry Potter and the Deathly Hallows – Part 1. Roukin entered the video game industry in 2022 with Call of Duty: Modern Warfare 2 as he played the role of Simon ‘Ghost’ Riley. Kyle ‘Gaz’ Garrick: Elliot Knight Elliot Knight is another actor who entered the video game scene with the reboot of the Call of Duty: Modern Warfare franchise in 2019 as Kyle ‘Gaz’ Garrick. Besides video games, you can spot Elliot Knight in several movies and TV shows like Once Upon a Time, Billionaire Ransom, American Gothic, and No Tomorrow. John ‘Soap’ MacTavish: Neil Ellice Neil Ellice starred in several TV series, short films, and mini-series, most notably in Loki, before being cast as John ‘Soap’ MacTavish in the 2019 reboot of Call of Duty: Modern Warfare. Since then, he’s appeared in other Call of Duty titles like Warzone and Modern Warfare 2 & 3. Alejandro Vargas: Alain Mesa Alain Mesa is a prominent name in the video game industry as he has starred in multiple AAA titles like Fallout 4, Uncharted 4: A Thief’s End, Tom Clancy’s The Division, Red Dead Redemption 2, and many others. Mesa entered the Call of Duty franchise in 2022 with Modern Warfare 2 by playing the role of Alejandro Vargas. General Shepherd: Glenn Morshower Glenn Morshower is a renowned actor known for playing iconic roles like Secret Service Agent Aaron Pierce in 24 and Sharp Morshower in the Transformers film series. Moreover, Glenn Morshower made a name for himself in the video game industry due to his appearances in AAA titles like Wolfenstein II: The New Colossus and Battlefield 3. Many of you might remember him as the Overlord in the original Call of Duty: Modern Warfare 2 from 2009. However, he plays General Shepherd in the reboot of the series. Phillip Graves: Warren Kole Warren Kole has appeared in numerous famous TV shows like CSI: Miami, 24, NCIS: Los Angeles, White Collar, and Shades of Blue. He made his debut in the video game industry with Uncharted 4: A Thief’s End as Rafe Adler, one of the main antagonists in the game. Kole was cast as Phillip Graves in Call of Duty: Modern Warfare 2 in 2022. Alex Keller: Chad Michael Collins Chad Michael Collins is mainly known for the role of Brandon Beckett in the Sniper film series. Besides those, he has worked in several TV shows like 90210, Shooter, 2 Broke Girls, Castle, CSI: Crime Scene Investigation, and Blue Bloods. Collins entered the video game industry with Hidden Agenda in 2017 before being cast as Alex Keller in Call of Duty: Modern Warfare 2019 reboot. Farah Ahmed Karim: Claudia Doumit Claudia Doumit is an Australian actress mainly known for her role as Victoria Neuman in the Amazon Prime Video original series The Boys. She has also appeared in Timeless and Supergirl. Doumit debuted in the video game industry with Disney Infinity 3.0 in 2015 before joining the cast of Call of Duty: Modern Warfare as Farah Ahmed Karim. Station Chief Kate Laswell: Rya Kihlstedt Rya Kihlstedt is a famous actress who has starred in many high profile movies like Home Alone 3, The Atticus Institute, and Deep Impact. She has also appeared in NCIS, Cardinal, and Obi-Wan Kenobi. Kihlstedt’s only work in the video game industry has been with the Call of Duty franchise, as she was cast as Station Chief Kate Laswell in the Modern Warfare series reboot. This concludes all you need to know about voice actors in Modern Warfare 3. If you found it informative, do not forget to check out some of our other guides at Dexerto. Best Modern Warfare 3 AR class loadouts | How to slide cancel in Modern Warfare 3 | Best controller settings in Modern Warfare 3 | All maps & modes | How to play Modern Warfare 3 at 120 FPS on PS5 | Modern Warfare 3 TTK | How long is the Modern Warfare 3 campaign? | Campaign mission list | How to fix packet burst | How to play MW3 Zombies in third person

  • Modern Warfare 3 update breaks ranked play with restricted items, hacked weapons & more – Dexerto

    Modern Warfare 3 update breaks ranked play with restricted items, hacked weapons & more ActivisionThe May 8 update in Modern Warfare 3 has caused some serious issues in Ranked Play, completely breaking it for competitive players with some restricted items allowed and even a hacked weapon added in. The update was a significant one for players as it addressed the reload glitch that made it impossible to reload while using Auto Tactical Sprint, with many players straight up stopping playing the game after the bug was introduced in Season 3 Reloaded. While that was fixed, it soon became clear that actually, more may have been broken as a result and, frustratingly, it made Ranked Play feel like a completely different experience, ruining the actual gameplay. In recent days, hackers started using an unreleased shotgun attachment that fires rockets, almost like mini-nukes ready to tear apart anybody that comes close — and cheaters are now using them in ranked, too. Hacked weapons aside, the update has also accidentally lifted restrictions on certain killstreaks too, and players are now able to use UAVs, which have been restricted in competitive settings in Call of Duty games for just about the entire lifespan of the franchise. That even means teams being able to stack UAVs to call in Advanced UAVs, which means respawn modes like Hardpoint are essentially unwinnable as opponents can get your exact location just from a 4-killstreak. Given that this was discovered within just a few hours of the update, developers Sledgehammer Games have not yet addressed the problem or added it to the Modern Warfare 3 Trello board of known issues. While the reload glitch was addressed and fixed after a week, ranked players will be hoping that a quicker hotfix brings the game back to its normal state, especially as we approach Season 4 and players want to make one final big push towards the next rank up.

  • Modern Warfare 3 TTK: How does it compare to MW2, MW2019 & older COD games? – Dexerto

    Modern Warfare 3 TTK: How does it compare to MW2, MW2019 & older COD games? ActivisionSignificant changes have been made in Modern Warfare 3, the newest addition to the Call of Duty series, distinguishing it from Modern Warfare 2, particularly in its time-to-kill (TTK) dynamics. Gamers are still unsure how MW3’s TTK compares to other COD titles. This aspect of gameplay has always sparked discussions among Call of Duty enthusiasts, with preferences divided between the slower-paced TTK of games like Black Ops 4 and the rapid-fire action of Modern Warfare 2019. As well as the quality of the maps and the weapons in the game, the TTK is a huge point of contention for the community and, for some, can make or break their enjoyment of a Call of Duty game. So where does MWIII rank in comparison to COD titles of yesteryear? MW3 TTK vs MW2019, MWII, BO4, more According to XclusiveAce, Modern Warfare III actually has one of the slowest TTKs in Call of Duty history, faster only than Black Ops 4 and, in some situations, Cold War. This means it is significantly slower than the older Call of Duty titles, from COD 4 to Advanced Warfare, after which things started to increase. For assault rifles, the TTK clocks in at just over 300ms, slightly behind Cold War and BO4, while SMGs are closer to around 280ms, slower than Cold War but still faster than BO4. Compare this to Modern Warfare 2019, which maxed out at just below 200ms, and there is a stark difference between the two, as you can see in the graphs shown in XclusiveAce’s video. Timestamp of 4:00 Meanwhile, many fans are frustrated with the “horrific” and inconsitent TTK of Modern Warfare 3. With many complaints that the game’s TTK is too slow, we may yet see them reduce things slightly to bring it closer to MW2019/MW2, though that won’t happen without the complaints of players who prefer the current gameplay.

  • Modern Warfare 3 streamer destroyed in SBMM Rust bloodbath – Dexerto

    Modern Warfare 3 streamer destroyed in SBMM Rust bloodbath ActivisionA streamer got mowed down in a battle on Modern Warfare 3’s Rust map, as SBMM worked against him at every turn. Skill-based matchmaking remains a contentious topic for players who spend lots of time in multiplayer titles. The system works to ensure players do battle against those of a similar skill level. In theory, this sounds like a dream come true. However, lower-skill and higher-skill players often end up mismatched, making for disappointing experiences. Call of Duty sits at the center of such conversations, with many players wishing SBMM would’ve been removed ahead of MW3’s release. One streamer may lead the charge in this regard, especially after repeat failures in a single match. Modern Warfare 3 streamer didn’t stand a chance on Rust map Twitch streamer Myden has shared footage of their own destruction during an MW3 match on Rust. Based on the video’s caption – “the SBMM final boss” – their woes are thanks in no small part to skill-based matchmaking. For one minute straight, the streamer’s character gets killed every few seconds. He’ll spawn in, barely get a sense of his surroundings, and then instantly succumb to enemy fire. Other users in the Twitter thread felt the streamer’s pain, with one person saying this clip takes them “back to 2009 spawntraps.” Another person mentioned running into the same issue in MW3. “The fact that this happens to other people besides me, I’m sure it’s a COD AI team that joins people lobby and sh**s on [people’s] KD to keep order.” Whatever’s going on in the clip above, it’s clear skill-based matchmaking isn’t gaining any new fans among the Call of Duty community.

  • Modern Warfare 3 spawn issues make fan favorite mode “unplayable” – Dexerto

    Modern Warfare 3 spawn issues make fan favorite mode “unplayable” ActivisionProblematic spawns are a well-documented issue in Modern Warfare 3, making Domination “borderline unplayable.” Players walked away from the Modern Warfare 3 beta with mostly positive feedback. But one grievance, in particular, has driven the player base crazy. Call of Duty pros are concerned that MW3 might have some of the worst spawns in COD history. Complaints stem from spawns placing players in random places or even right next to opponents. Modern Warfare 2 also drew criticism because of how it redeployed users. In the squad spawn system, players respawned near their teammates, no matter where their squad or enemies were on the map. Traditionally, previous COD titles used set spawn points, and players would come back into the game based on enemy locations. The last game Sledgehammer Games worked on was COD Vanguard, which used squad spawns as well, but the devs ultimately removed them after community complaints. It’s unclear what sort of system MW3 employs, yet the devs find themselves under fire again. Modern Warfare 3 players slam spawns in Domination As part of the October 12 update, Sledgehammer Games explained: “Our team is investigating reports of poor spawn selection quality and making adjustments for launch.” A MW3 player took to Reddit to explain why Domination “is borderline unplayable with these spawns.” The OP went on to claim players in Domination spawn on the enemy flag or randomly in the middle of the side of the map. So the game mode becomes extremely difficult, as the OP argued: “It is close to impossible to defend your flags, especially A and C because the enemy will just spawn on your “base flag” and vice versa. Other community members agreed. One player responded, “I noticed that people had WILD amounts of captures. Then I noticed that the reason for all this was the spawns.” A second user added: “I don’t understand how SHG still doesn’t understand what makes a logical spawn system. They’ve been making COD for more than a decade.” Coming to the defense of Sledgehammer Games, a third Reddit user nailed the point home by claiming: “Spawns have consistently been terrible for years now. They threw all they knew about spawn logic out the window for whatever reason.” The devs reassured fans by asking for players to send clips of unfavorable spawns so they could address the issues. Only time will tell how spawns work in the final product when Modern Warfare 3 hits shelves on November 10.

  • Modern Warfare 3 SMG dominates Warzone with “ridiculously good” TTK – Dexerto

    Modern Warfare 3 SMG dominates Warzone with “ridiculously good” TTK ActivisionOne of Modern Warfare 3’s previously most popular SMGs is proving to be a must-use because of its “ridiculously good” TTK at different ranges in Warzone, especially now meta options have been nerfed. No matter what changes the devs make to Warzone, SMGs have always proven to be a reliable source of firepower in the battle royale. Sure, they’re supposed to dominate in the close-range, but there are some guns that actually dominate a bit further out as well. We’ve seen a few examples of SMGs competing beyond 40 meters – where Assualt Rifles and LMGs typically rule the roost – but one of them, the Striker 9, is proving to be more than viable at different ranges. That’s according to Warzone guru WhosImmortal, who highlighted the Striker 9 in a recent video about SMGs now that a few have been nerfed. “Really easy to use, especially with this build, great versatility going into some of the mid-range areas and really aggressive at the same time,” the YouTuber said. “I think a lot more players are going to be using the Striker 9 this season.” He noted that the SMG is “ridiculously good” and has “great” damage ranges, noting that it has a TTK of around 850 ms beyond 40 meters. Muzzle: ZEHMN35 Compensated Flash Hider – Barrel: Striker Recon Long Barrel – Optic: Nydar Model 2023 – Magazine: 50-round drum – Stock: No Stock – Timestamp of 6:50 As noted, the Striker 9 has been a popular option previously in Modern Warfare 3, but it has slipped off the radar at times. With the likes of the RAM 9 being nerfed, there is scope for different SMGs to take over the meta, and the Striker 9 is in a prime position to become a must-use.

  • Modern Warfare 3 set to add new feature from CS:GO & Valorant – Dexerto

    Modern Warfare 3 set to add new feature from CS:GO & Valorant ActivisionModern Warfare 3 will reportedly add a feature from CS:GO and Valorant, allowing players to dodge flashes. Modern Warfare 3’s first wave of beta testing concluded just a few days ago, giving players a slice of what’s to come in the newest entry. Old maps revisited, such as Rust and Estate, a few new weapons, and brand new equipment are just a few of the highlights from the first weekend. The second weekend of beta testing starts October 12, and with it comes new content. Players can expect to try out Highrise and hopefully see the changes Sledgehammer Games has acknowledged. However, one rumored change has made the rounds and has fans excited. Should it be true, “dodging flashes” may finally be a thing, as it’s been seen in games like CS:GO and Valorant for years. Modern Warfare 3 will reportedly let players dodge flashes Flash grenades play an integral part in FPS titles. With it, players can clear corners, take space, or safely head towards their objectives. That said, all flashes do no not work the same. In games like CS:GO or Valorant, if your reflexes are on point, you can turn away from a flash, which would reduce the blinding effect it has on you. Call of Duty has never had that feature, as a flash grenade would fully affect you regardless if you dodged it or if a player threw it out of your sight. Popular leaker TheGhostofHope claims this will be reworked for Modern Warfare 3, as players will now be able to dodge the blinding effect of a flash grenade. While it’s not an official confirmation, fan reaction was overwhelmingly positive. “That’s a good change imo” one user replied. Other fans were quick to note the balance Sledgehammer Games needs to find with this mechanic. Zacb08 said “I think it should still make your ears ring no matter what but only blind if facing it.” Balancing challenges aside, TheGhostofHope quickly pointed out this would most likely benefit high-sensitivity controller players. Aside from luck, to make the most out of this change, your reflexes have to be on point to turn away from a flash at a moment’s notice. If this report is true, it likely won’t be implemented until Modern Warfare 3 launches next month. It is nice to see Sledgehammer Games try something different, even if it means catching up to the rest of the FPS world.

  • MW3 Season 5 Reloaded patch notes: JAK Cataclysm nerfs, Pulemyot 762 & DG-56 buffs, more – Dexerto

    MW3 Season 5 Reloaded patch notes: JAK Cataclysm nerfs, Pulemyot 762 & DG-56 buffs, more DexertoMW3 Season 5 Reloaded is live, introducing another wave of exciting content for Call of Duty players to get immersed in and try out. This new update is detailed in the game’s official patch notes for August 21, revealing exactly what has changed this time around. This update adds two weapons, four game modes, and a cel-shaded variant of Stash House. Additionally, a range of balance changes have been introduced to keep MW3’s meta fresh. This includes a huge set of buffs to the Pulemyot 762 and nerfs to the JAK Cataclysm. Here’s a breakdown of the biggest changes in this mid-season update. New weapons The Torque 35 was added in Season 5 Reloaded, bringing a compound bow that can be found in the launcher category. Acquired via a mid-season weekly challenge, it offers a 60 lbs draw weight designed for taking down large prey, so against enemy players, you can imagine how lethal it is. Those who prefer getting up close and personal may want to use the Spear instead. Unlocked via a new sector in the Season 5 Battle Pass, the Spear is a melee weapon that can be thrown and has extra lunge range, making it the perfect option for hunting down an enemy trying to escape. New game modes Season 5 Reloaded introduces four game modes, three of which are brand new to the series. These are Cyber Attack, Fishfection, Paintball, and Desfuse or Destroy. Here’s a quick breakdown of what to expect from each mode: Cyber Attack: In this no-respawn game mode, both teams battle for control of a centrally placed EMP device. Retrieve the device and then plant it at the enemy’s data center to win. – Fishfection: In place of humans versus infected, this variant of the fan-favorite party mode pits cats against fish. Cats are equipped with the new Torque 35 compound bow and the Spear. – Paintball: Splatter your foes in this ‘friendly’ game of Paintball where Operators are eliminated after taking a single hit. – Defuse or Destroy: This round-based objective mode challenges teams to take turns attacking and defending bomb sites, but there’s an important difference compared to Search & Destroy. Each round begins with the bomb already planted in one of two possible locations. – Free Community Pack compensation Activision has given out compensation rewards to make up for this update’s vast size. This Free Community Pack includes x10 Tier Skips, x10 Double Player XP Tokens, and x10 Double Weapon XP Tokens, all of which can be claimed by simply logging in at any time during Season 5 Reloaded. Full Modern Warfare 3 Season 5 Reloaded patch notes Global Stability & Performance Implemented additional performance improvements for Xbox One consoles. – Addressed an issue related to system language causing PC Game Pass players to crash. – Customization Fixed an issue causing Combat Knife Blueprints to appear as the base weapon. – Increased the emissive intensity of the Royal Helix Camo. – Reverted the color of the Azure Refract Camo to pink. – Corrected the appearance of the Cat-Girl Smile Camo on BlackCell Blueprints. – Corrected the animation for the Stabbed… A Lot and A Bit Stabby Finishing Moves. – Multiplayer UIX Added a Customize tab to the Armory Unlocks menu for Calling Cards, Emblems, and other cosmetic items. – Bug Fixes Fixed an exploit allowing Conversion Kits to be equipped with incompatible Attachments. – Voice chat indicators now respect the HUD safe area. – Placeholder information is no longer displayed upon unlocking the JAK Decimator Conversion Kit. – Fixed an error caused by adding Orion Camo to Tracked Challenges. – Fixed an issue causing incorrect Challenge completion targets to be displayed in the Tracker Challenges widget. – Corrected the descriptions and pros/cons of several Attachments to accurately reflect their statistics. – – Progression Added missing Armory Unlock Challenge for the Monolithic Suppressor S Attachment for the Rival-9 Submachine Gun. – Maps Dome Fixed an issue preventing the Mosquito Drone Killstreak from targeting enemy players. – – Get High Fixed an issue preventing the Mosquito Drone Killstreak from targeting enemy players. – Corrected the flight height of the Counter UAV Killstreak to allow destruction. – – Modes COD Warrior Fixed an issue causing players to become stuck in a round transition state. – – Free-for-All Fixed an issue causing the Guardian-SC, EMP, and Suppression Mine to not impact enemy players. – – Kill Confirmed Corrected the mode icon displayed during the lobby countdown. – – Weapons & Attachments Assault Rifles: DG-56 Increased lower torso damage multiplier from 1x to 1.1x (+10%). – – M4 (MWII) Removed duplicate VX Pineapple and FSS Sharkfin 90 Underbarrel Attachments. – – Battle Rifles: BAS-B Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x (+10%). – – With the BAS-B, shots that land below the waist now deal damage equal to those that hit the torso. MTZ-762 Increased maximum damage range from 29.2m to 33m (+13%). – – FTAC Recon (MWII) Increased near-medium damage from 43 to 50 (+16%). – Increased medium damage from 41 to 50 (+22%). – Increased far-medium damage from 38 to 45 (+18%). – Increased minimum damage from 38 to 40 (+5%). – – Submachine Guns: Rival-9 JAK Headhunter Carbine Conversion Kit Fixed an issue preventing the Quartermaster Suppressor Muzzle Attachment from properly equipping. – – – JAK Headhunter Carbine Conversion Kit – Light Machine Guns: Pulemyot 762 Decreased sprint to fire time from 285ms to 262ms (-8%). – Decreased aim down sight time from 450ms to 420ms (-7%). – Increased rate of fire from 492rpm to 545rpm (+11%). – Increased neck damage multiplier from 1.1x to 1.2x (+10%). – Increased lower torso and hand damage multipliers from 1x to 1.1x (+10%). – – RPK (MWII) JAK Cataclysm Conversion Kit Increased incoming flinch from 0.17n to 0.68n (+300%). – Increased hipfire spread minimum from 3.6deg/s to 10deg/s (+178%). – Increased hipfire spread maximum from 9deg/s to 14deg/s (+56%). – Increased recoil gun kick from 23.16deg/s to 38.60deg/s (+67%). – Increased horizontal recoil from 18.63deg/s to 23.29deg/s (+25%). – Increased vertical recoil from 56.45deg/s to 94.08deg/s (+67%). – – – JAK Cataclysm Conversion Kit – Marksman Rifles: MCW 6.8 Increase rate of fire from 316rpm to 353rpm (+12%). – Increased lower torso damage multiplier from 1x to 1.2x (+20%). – – SP-R 208 (MWII) Removed incompatible Paracord Grip Underbarrel Attachment. – – Handguns: P890 (MWII) Akimbo P890 Rear Grip Decrease hipfire spread by 20%. – Decrease damage range penalty by 20%. – – – Akimbo P890 Rear Grip – .50 GS (MWII) Akimbo .50 GS Rear Grip Decreased hipfire spread by 10%. – Decreased damage penalty by 10%. – – – Akimbo .50 GS Rear Grip – X12 (MWII) Akimbo X12 Rear Grip Removed hipfire spread penalty. – Removed damage range penalty. – – – Akimbo X12 Rear Grip – Basilisk (MWII) Akimbo Basilisk Rear Grip Decreased hipfire spread by 10%. – Decreased damage penalty by 10%. – – – Akimbo Basilisk Rear Grip – FTAC Siege (MWII) Akimbo FTAC Siege Rear Grip Decreased hipfire spread by 20%. – Decreased damage range penalty by 20%. – – – Akimbo FTAC Siege Rear Grip – GS Magna (MWII) GS Magna Akimbo Rear Grip Decreased hipfire spread by 10%. – Decreased damage penalty by 10%. – – – GS Magna Akimbo Rear Grip – 9mm Daemon (MWII) Akimbo 9mm Daemon Rear Grip Decreased hipfire spread by 10%. – Decreased damage penalty by 10%. – – – Akimbo 9mm Daemon Rear Grip – X13 Auto (MWII) Akimbo X13 Rear Grip Decreased hipfire spread by 40%. – Decreased damage range penalty by 20%. – – – Akimbo X13 Rear Grip – With these changes, the average time-to-kill of MWII Akimbo Handguns is now competitive with MWIII Akimbo Handguns. Thus, we’ve opted to improve the usability of these weapons rather than outright removing the inherited damage penalty. Perks Infantry Vest Added a second Gear Perk slot. – – Note: This change does not apply to Ranked Play. Killstreaks I.M.S. Increased the hitbox size of explosives to further allow counterability. – Increased enemy detection radius from 10.2m to 12.7m (+25%). – Decreased duration for explosive to reach its vertical apex from 2s to 1.5s (-25%). – – Mortar Strike Fixed an issue preventing announcer voicelines from acknowledging kills. – – Carpet Bomb Fixed an issue preventing announcer voicelines from acknowledging kills. – – Advanced UAV Enemy players equipped with Ghost T/V Camo Gear or Assassin Vest are no longer demoted to a dot indicator on the minimap. – –

  • Modern Warfare 3 Season 5 patch notes: Superi 46 & FJX Horus nerfs, BAL-27 buffs, more – Dexerto

    Modern Warfare 3 Season 5 patch notes: Superi 46 & FJX Horus nerfs, BAL-27 buffs, more DexertoMW3 Season 5 is live, with the July 24 update introducing multiple new weapons, maps, and modes, all detailed in the full patch notes. Sledgehammer Games first revealed what Season 5 has in store on July 17. A week on. and the update has now been released, adding a range of new content and balance changes, with meta weapons like the Superi 46 and FJX Horus both receiving big nerfs. It isn’t just weapons that were updated, with two new 6v6 maps arriving too. These are Bait and Yard, both original designs that have never appeared before in Call of Duty. Furthermore, cel-shaded variants of Shipment and Rust bring new life to two iconic classics. For many, the most exciting part of this patch will be the WWE Summerslam event. In multiplayer, this adds skins of your favorite wrestlers, finishing moves, and the appropriately themed Slam Deathmatch game mode. An Iconic WWII gun reborn Call of Duty players will be no strangers to the STG44, with the WWII assault rifle having appeared in several past games, from World at War to Vanguard. It now makes yet another appearance in MW3 Season 5, but Sledgehammer Games has given it a modern-day makeover. In addition to the modernized classic, Season 5 also adds the Static-HV, a compact SMG that offers a large magazine and a fast fire rate. Both of these new weapons will be available through this season’s Battle Pass. Two classic maps with a new look Both Shipment and Rust have gotten cel-shaded variants that give the two iconic Call of Duty maps a Borderlands-like aesthetic. Named Celship and Toonoxide, these look to give new life to two of the franchise’s oldest maps. You can try these unique variants out in the dedicated game mode that is available in Season 5. That’s not all either, as Ink House will be added in the later mid-season update, bringing a cel-shaded version of Stash House to multiplayer too. MW3 Season 5 full patch notes Here are the full patch notes for the Season 5 update: GLOBAL STABILITY & PERFORMANCE Addressed an issue causing poor performance on Xbox One consoles. – CUSTOMIZATION Improved quality of first-person arm textures on the Jeans Ghost Operator Skin. – Removed incompatible Underbarrel from the Matambre Blueprint for the FJX Horus. – MULTIPLAYER UIX Increased limit of Tracked Challenges from 5 to 10. – Improved flow of interacting with an empty slot in the player list in Private Matches. – Trigger Action Attachment slot is now displayed while previewing Blueprints in the Store. – Bug Fixes Added various measures to prevent Custom Mods with unintended Attachment setups from being used. – Fixed an issue causing unexpected Attachments to be equipped after removing a Conversion Kit in the Gunsmith. – Fixed an issue causing a low-quality background asset to be displayed while hovering the Ranked Play tile in the COD HQ. – Fixed various issues encountered while filtering Calling Cards. – Pros and Cons are now displayed in the Gunsmith for Akimbo Attachments. – Corrected count of unlockable Camos displayed in the Weapon Challenges menu. – Lengthy Activision IDs will no longer cause linebreaks in the Killcam. – Improved sizing of columns on the Scoreboard to prevent overlap. – Tac-Stance indication is now properly displayed on the HUD while using a Juggernaut. – Adjusted Pros and Cons displayed for several Attachments to ensure accuracy. – – GAMEPLAY Adding missing Operator voicelines when pinging a Med Box, Tac Cam, Comm Scrambler, A.C.S., or Remote Turret. – Fixed an issue causing Magazine Attachments for the MTZ-556 to not be properly equipped once in a match. – MAPS Invasion Located missing SUV near the South Street and returned it to its intended position. – – Terminal Fixed an issue causing some aerial Killstreaks to become stuck near the Lounge. – – Vista Fixed an issue causing some Killstreaks to become stuck. – Defenders team now spawns at Furnicular to begin the match. – Attackers team now spawns at Plaza to begin the match. – Repositioned capture zone A to the bridge within Jungle. – Slightly adjusted capture zone B in the Marketplace and added additional spawn points to improve balance between teams. – Adjusted spawn directions to ensure flow toward capture zones. – – Changes to Control are in response to player feedback, intending to improve the competitive experience of the mode on Vista. Capture zone A is now in a position less favorable for defense while capture zone B is increasingly balanced, and initial spawn points are now aligned with Search and Destroy mode. Weapons & Attachments Assault Rifles BAL-27 Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire. – Decreased overall recoil magnitude to aid in long-range effectiveness. – Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range. – – Submachine Guns Superi 46 Decreased movement speed from 5m/s to 4.9m/s (-2%). – Decreased crouched movement speed from 2m/s to 1.9m/s (-5%). – Decreased sprint speed from 5.9m/s to 5.8m/s (-2%). – Decreased ADS movement speed from 3.6m/s to 3.4m/s (-6%). – – FJX Horus Increased sprint to fire time from 93ms to 110ms (+18%). – Decreased maximum damage range from 13.7m to 11.4m (-17%). – Decreased near-medium damage range from 22.9m to 19m (-17%). – Decreased medium damage range from 29.7m to 25.4m (-15%). – Decreased far-medium damage range from 36.6m to 30.5m (-17%). – – Shotguns Reclaimer 18 Fixed an issue causing inconsistent damage dealt to enemies in both fire types. – Semi-Auto Fire Type Increased fire rate from 182rpm to 200rpm (+10%). – Increased hipfire spread by 12%. – – Pump Action Fire Type Increased hipfire maximum damage from 80 to 220 (+175%). – Increased hipfire maximum damage range from 2m to 3m (+50%). – Increased hipfire near-medium damage from 20 to 25 (+25%). – – – Using the Pump Action Fire Type, the Reclaimer 18 is now capable of killing enemies with one shot within its maximum damage range, and 2-shot kills are now more consistent. KV Broadside (MWII) JAK Jawbreaker Conversion Kit Decreased vertical recoil by 20%. – – – JAK Jawbreaker Conversion Kit – MX Guardian (MWII) Removed the ability to equip the incompatible GRV-Z Short Grip Underbarrel Attachment. – – Light Machine Guns Pulemyot 762 Increased upper arm and lower arm damage multipliers from 1x to 1.1x. – – Marksman Rifles MTZ Interceptor Decreased maximum damage range from 30.5m to 22.9m (-25%). – Decreased lower torso, upper arm, lower arm, and hand damage multipliers from 1x to 0.9x. – – EBR-14 (MWII) SO-90 Factory Stock Fixed an issue causing players to become unable to move while aiming down sights. – – – SO-90 Factory Stock – Sniper Rifles XRK Stalker Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x. – – Within its maximum damage range, the XRK Stalker is now capable of a one-shot kill regardless of hit location. Carrack .300 (MWII) Increased maximum damage range from 12.7m to 17.8m (+40%). – Increased near-medium damage range from 30.7m to 66m (+115%). – Removed medium damage range. – – Handguns COR-45 Decreased rate of fire from 375rpm to 240rpm (-36%). – XRK v6 Match Trigger Action Decreased rate of fire from 438rpm to 264rpm (-40%). – – XRK v21 Heavy Match Trigger Action Decreased rate of fire from 545rpm to 272rpm (-50%). – – – COR-45 Trigger Action Attachments were previously more beneficial than intended. Due to negligible downsides, fire rate increases are generally kept below 50%. We’ll continue to monitor player feedback for potential improvements to base Handguns. TYR Increased maximum damage range from 5.6m to 8.9m (+14%). – Increased near-medium damage range from 11.4m to 15.2m (+33%). – – GS Magna (MWII) Removed the ability to equip the incompatible JAK NRG-IV Optic Attachment. – – Melee Sledgehammer Decreased movement speed by 22%. – Decreased heavy swing melee range from 5.3m to 3.2m (-40%). – – Perks Engineer Vest Added a Lethal Equipment slot. – – Gunner Vest Added a Boots Perk slot. – – Demolition Vest Added a second Gear Perk slot. – – CCT Comms Vest Added a Tactical Equipment slot. – – Overkill Vest Added a Field Upgrade slot. – – Ninja Vest Added a Gloves Perk slot. – – Assassin Vest Added a Field Upgrade slot. – – Gunslinger Vest Added an extra Lethal Equipment to the equipped slot. – – Mission Control Vest Added a Boots Perk slot. – – Modular Assault Rig Vest Added a second Gear Perk slot. – – Compression Carrier Vest Added a Tactical Equipment slot. – – Killstreaks Score earned via Killstreaks will no longer contribute toward earning the next available Killstreak. – Although the Streaks Earn Streaks modifier is now disabled, the Looping Streaks modifier will remain active thanks to positive player feedback. M.G.B. With the looming threat of a DNA Bomb now contained, the M.G.B. returns. – –

  • Modern Warfare 3 Season 5 embraces cartoons with comic book variant maps – Dexerto

    Modern Warfare 3 Season 5 embraces cartoons with comic book variant maps ActivisionActivision confirmed that Modern Warfare 3 Season 5 features cel-shaded variants of Rust, Shipment, and Stash House. In the first episode of the Call of Duty Podcast, Treyarch developers discussed omnimovement and confirmed Black Ops 6 beta dates. The podcast also highlighted what’s coming to Modern Warfare 3 in Season 5. Activision already confirmed a WWE collaboration event that will launch when the seasonal update goes live on July 24. Like previous map makeovers, such as the infected variants in Season 1, Season 5 features three cel-shaded maps. For a limited time, Rust will become Toonoxide, Shipment takes on the new name of Celship, and Stash House gets re-imagined as Ink House. Cel-shading is an artistic style that makes 3D objects resemble 2D art. Nintendo famously uses this technique in the Zelda franchise as an example. The technique is also referred to as toon shading as it emulates the style of comic books and cartoons by flattening the geometry of objects to create a paper-like texture. Without images, it’s hard to imagine how the art style will work in Call of Duty, but Call of Duty League commentator Miles Ross claimed that the maps have one “blocky” color. Activision senior director studio communications Stephanie Snowden explained, “I think we have seen the community rally behind some of these funky designs. I was stunned to see the response to Get High and we have so many people reach and say they loved it.” Given the success of the Get High event, Sledgehammer Games has developed a strong reputation for creating unconventional environments. A full patch notes blog will be posted on Season 5’s start date.

  • Modern Warfare 3 Season 4 Reloaded patch notes: Kar98k & FJX Horus nerfs, Carrack buffs, more – Dexerto

    Modern Warfare 3 Season 4 Reloaded patch notes: Kar98k & FJX Horus nerfs, Carrack buffs, more ActivisionModern Warfare 3 Season 4 Reloaded is here, with a new set of patch notes detailing everything added in the mid-season update. Here’s an overview of what’s new or has been changed in MW3 Season 4 Reloaded. With MW3 Season 4 triggering big changes to the multiplayer meta, there are expectations for Season 4 Reloaded to do the same. Thankfully, fans won’t be disappointed, with both top-tier and overlooked weapons alike receiving numerous balance tweaks. Additionally, Season 4 Reloaded brings back a fan-favorite shotgun, much like how Season 4 reintroduced the Kar98k. That’s in addition to the new game modes, weapon camos, playlist modifiers, and much more that the update also brings with it. Here are the patch notes for Modern Warfare 3 Season 4 Reloaded, plus a breakdown of everything that’s been added in the mid-season update. Call of Duty’s most iconic shotgun returns First appearing way back in the original Modern Warfare 2, the SPAS-12 is the most iconic shotgun in Call of Duty history. 15 years later, it makes yet another appearance, this time as the Reclaimer 18 in Modern Warfare 3. The classic shotgun is described as “supporting two firing modes,” with players able to “use pump-action to eliminate enemies from further out,” or switch to semi-auto to “let loose in close quarters,” replicating the real-world gun’s versatility. New multiplayer map reimagines Summit Though not a direct remake, Incline is the new multiplayer added in Season 4 Reloaded that appears to take inspiration from Summit. It has a similar layout and the same snowy exterior, comparable to how 6 Star drew comparisons to Raid. However, Incline is its own map that challenges players to, “Head into the mountains of Urzikstan on this mid-sized snow map based around a research outpost and transit facility,” and places focus on taking high ground using climbing spots that “offer other ways to get above the enemy.” MW3 Season 4 Reloaded full patch notes GLOBAL Customization Beam Saber Blueprint for the Soulrender can now perform melee executions from the front, as the base Weapon can. – Attachment Skins will no longer unequip after returning to a Private Match lobby., – Grand Mastery Calling Cards and Emblems In Season 4 Reloaded, we’re introducing new Calling Cards and Emblem rewards for players who’ve completed a Grand Mastery grind in Modern Warfare III. Players who’ve reached these accomplishments before this update will be granted their respective items in the coming days. The Grand Mastery rewards breakdown is as follows… MWIII Multiplayer Grand Mastery 1x Calling Card (New) – 1x Emblem (New) – 1x Weapon Charm – – MWIII Zombies Grand Mastery 1x Calling Card (New) – 1x Emblem (New) – 1x Weapon Charm – – MWII Zombies Grand Mastery 1x Calling Card (New) – 1x Emblem (New) – 1x Weapon Charm – – MULTIPLAYER UIX Victim Calling Card is now displayed on the HUD upon killing an enemy. – Bug Fixes Fixed an issue preventing the Scoreboard from scrolling in Free-for-All modes. – Addressed various issues allowing incompatible Attachment combinations in the Gunsmith. – Weapons converted from burst-fire to full-auto now display an accurate Fire Rate in the Detailed Stats modal. – Proper team colors are now shown on the minimap in Gunfight mode. – HUD widgets now properly display downed teammates in Cutthroat mode. – Calling Cards are now sized appropriately in HUD splash notifications. – Fixed Event challenge completion splashes displaying incorrect rewards. – Addressed an exploit allowing Gunsmith Attachment limits to be bypassed. – Adjusted descriptions and Pros and Cons for various Attachments to more accurately reflect their true statistics. – – Progression Addressed an exploit allowing kills without dying challenges to be completed improperly. – Improved tracking of the Priceless Camo challenge for the RGL-80. – Removed duplicate JAK BFB Muzzle Attachment unlock for the BAS-B. – Removed duplicate Cronen Dark KX30 Muzzle unlocks for the Kastov 762 and Chimera. – Maps Rundown Improved inconsistent bullet penetration on low-wall surfaces. – – Scrapyard Added a mantle prompt to the shipping container near the Loading Zone. – Fixed an exploit allowing players to interact with Demolition objectives from an unintended location. – – Terminal Fixed an exploit allowing players to interact with Demolition objectives from an unintended location. – – Tokyo Removed collision causing low-flying aerial Killstreaks to be destroyed. – Improved private match Bot player pathing near vehicles. – Fixed multiple areas where enemy nameplates could be seen through walls. – – Weapons & Attachments Submachine Guns FJX Horus Decreased maximum damage range from 15.2m to 13.7m (-10%). – Decreased near-medium damage range from 25.4m to 22.9m (-10%). – Decreased medium damage range from 33m to 29.7m (-10%). – Decreased far-medium damage range from 40.6m to 36.6m (-10%). – JAK Scimitar Kit Increased damage range benefit from 35% to 65%. – – – Shotguns KV Broadside JAK Jawbreaker Conversion Kit Fixed an issue causing Muzzle Attachment to unequip in gameplay. – – – JAK Jawbreaker Conversion Kit – Marksman Rifles Kar98k Removed hipfire aim assist properties for controller input devices. – Decreased strength of ADS aim assist properties for controller input devices. – – Controller aim assist properties of the Kar98k are now aligned with the Sniper Rifle class. Lockwood Mk2 JAK Wardens Conversion Kit Increased sprint to fire speed from 35ms to 100ms (+186%). – Decreased maximum damage range from 4.6m to 3m (-33%). – Decreased near-medium damage range from 8.9m to 7.1m (-20%). – – – JAK Wardens Conversion Kit – Sniper Rifles Carrack .300 Increased maximum damage from 95 to 128 (+35%). – Increased near-medium damage from 90 to 95 (+6%). – Increased medium damage from 70 to 90 (+29%). – Increased minimum damage from 60 to 70 (+17%). – Decreased maximum damage range from 30.7m to 12.7m (-59%). – Decreased near-medium damage range from 58.1m to 30.7m (-47%). – Decreased medium damage range from 69.6m to 58.1m (-16%). – Increased head and neck damage multiplier from 1.7x to 2.2x. – Increased lower torso damage multiplier from 1x to 1.1x. – – Handguns COR-45 XRK IP-V2 Conversion Kit Fixed an exploit allowing the Akimbo Rear Grip to be equipped. – – – XRK IP-V2 Conversion Kit – Field Upgrades A.C.S. Hacked equipment will no longer prompt the player to pick it up. – – Killstreaks Mosquito Drone Damage is no longer dealt to the Killstreak owner near a drone explosion. – – Mortar Strike Removed 2s delay before mortar fire begins once the target is marked. – Decreased mortar travel time from 4s to 3s (-25%). – Decreased delay between mortars from 500-750ms to 250-500ms. – Increased number of mortars per wave from 4 to 6. – Decreased time between waves from 3.25-4s to 2.25-2.75s. – – Given these changes, the time between target acquisition and first mortar impact is halved from 6s to 3s. Although the overall duration of a wave has not changed due to the increase in mortars and decrease in delay, it is now more difficult to outrun a Mortar Strike. Missile Drone Improved flight paths on several maps to prevent obstructed view of playspace. – – Swarm Damage is no longer dealt to the Killstreak owner near a drone explosion. – – DNA Bomb Players within vehicles are no longer immune to death. – – RANKED PLAY Unrestricted the MTZ-556 Assault Rifle. – Unrestricted the Holger 556 Assault Rifle. – Thanks to all who participated in the Ranked Play Weapon Evaluation in recent months. Based on the data we previously shared, we’ve made the decision to unrestrict an additional two Assault Rifles for use in Multiplayer Ranked Play. We’ll continue to monitor feedback for further opportunities to increase the variety of Weapon usage in the competitive experience.

  • Modern Warfare 3 Season 4 patch notes: BP50 nerf, MCW buff, footstep audio changes, more – Dexerto

    Modern Warfare 3 Season 4 patch notes: BP50 nerf, MCW buff, footstep audio changes, more ActivisionModern Warfare 3 Season 4 has arrived, alongside the full patch notes detailing everything new. Here’s a breakdown of what’s changed or been added in MW3 Season 4. Both MW3 Season 3 and Season 3 Reloaded saw big changes with the meta weapons like BAL-27 and MORS brought over from Advanced Warfare. Now Season 4 continues that trend of bringing back fan-favorite guns with one of the most iconic Call of Duty snipers making a return. Additionally, there are multiple new maps and a whole heap of buffs and nerfs to keep things interesting. Here are the patch notes for Modern Warfare 3 Season 4, plus an overview of what’s been added in this huge, seasonal update. An iconic weapon returns MW3 Season 4 adds two new weapons, with a further two coming in the later mid-season update. For now, you get to try out the Super 46 SMG (CMMG Banshee) and iconic Kar98k marksman rifle. The Reclaimer 18 shotgun (SPAS-12) and Sledgehammer melee weapon will follow in mid-season. This is the first time the Kar98k has featured in a Modern Warfare game since the reboot in 2019, where it carved out a legacy as one of Warzone’s best snipers. If it lives up to the hype is to be seen, but there’s no doubt players will be excited to use it again. Three new multiplayer maps Modern Warfare 3 Season 4 continues the hot streak of adding lots of new multiplayer maps. This time around, Sledgehammer Games has added three entirely new maps: Incline, Paris, and Tokyo. Both Paris and Tokyo are available right now, while Incline will follow in the mid-season update. Once all three maps have been added, MW3’s map pool will total an impressive 40 6v6 multiplayer maps, or 32 if carry-forward maps aren’t counted. MW3 Season 4 full patch notes GLOBAL STABILITY & PERFORMANCE Addressed various issues causing improper first-person animations. – CUSTOMIZATION Camos can now be equipped on the B.E.A.S.T. Glove Blueprint for the Gladiator. – Know No Fear Weapon Decal no longer has a white border while equipped. – Equipping the Karaage skin on the MCW Assault Rifle will no longer result in an error. – Fixed an input device exploit allowing unowned Blueprints to be equipped. – JAK Glassless Optic is now unlocked as expected upon purchasing a relevant Blueprint. – MULTIPLAYER UIX Weapon Mastery and Unlock Challenges can now be added to Tracked Challenges. – XP Bonus potential from compatible Operator Skins is now displayed while in the lobby but not in a party. – Bug Fixes Corrected a spelling mistake in the Red Camo challenge for the WSP Swarm. – Player icons on the minimap will no longer appear to follow the Wheelson-HS. – Vests that disallow primaries will no longer prompt to Quick Equip invalid Weapons. – Adjusted Pros and Cons displayed for specific Attachments to better reflect their actual statistics. – Fixed improper tile placement in the Gunsmith while the Compression Carrier Vest is equipped. – Activate prompt is now longer displayed on completed Armory Unlocks. – – GAMEPLAY Spawn protection is now disabled when the player inflicts damage or locks onto a Killstreak. – Fixed a bug causing spawns to not match the intended directionality of a map. – Increased detection distance for nearby enemies in small map spawn selection. – Decreased volume of footstep sounds from enemy players. – Last season, we made several adjustments to Perks to distribute usage in the Boots category more evenly. Despite these changes, the pick rate of Covert Sneakers remains far ahead of other Boots. In today’s update, our Design and Audio teams have decreased the volume of all footstep types (walk, sprint, and tac-sprint) to encourage more diverse usage in the Boots category of Perks. PROGRESSION Collateral kills now progress Battle Rage kills Challenges as expected. – Kills with Battle Rage Challenges now track progress correctly. – Fixed an issue causing the ISO 9mm to not unlock upon Challenge completion. – MAPS 6 Star Reworked Hardpoint capture point locations, sizes, and associated spawns. P1: Club (Revert) – P2: Lounge (Revert) – P3: Rooftop Bar (Revert) – P4: Skybridge (New) – – – Reworked Hardpoint capture point locations, sizes, and associated spawns. – Das Haus Corrected orientation of the vertically hanging American Flag. – – Growhouse Added the ability to mount at various locations where functionality is expected. – – Highrise Environmental explosives are no longer present in CDL and Ranked Play modes. – – Underpass Improved spawn safety assessment near the Train Yard. – – MODES Arcade Unlimited Ammo and Grenades powerup timer now disappears upon death. – – Cutthroat Allies needing a revive are now indicated as such on the scoreboard. – – One in the Chamber Lifestreaks are now correctly tracked on the scoreboard. – – WEAPONS & ATTACHMENTS Assault Rifles BP50 Decreased movement speed from 5m/s to 4.8m/s (-4%). – Decreased sprint speed from 5.7m/s to 5.5m/s (-4%). – Decreased tactical sprint speed from 7m/s to 6.8m/s (-3%). – JAK Revenger Kit Decreased movement speed from 5.5m/s to 5.1m/s (-7%). – Decreased crouch movement speed from 2.6m/s to 2.4m/s (-8%). – Decreased sprint speed from 6.2m/s to 5.8m/s (-6%). – Decreased tactical sprint speed from 7.7m/s to 7.1m/s (-8%). – Decreased ADS movement speed from 3.3m/s to 3.1m/s (-6%). – Decreased maximum damage from 32 to 28 (-13%). – Decreased near-medium damage from 28 to 25 (-11%). – Decreased medium damage from 25 to 23 (-8%). – – – MCW Increased head damage multiplier from 1.1x to 1.25x. – – Submachine Guns FJX Horus Decreased recoil gun kick from 42.5deg/s to 35.4deg/s (-17%). – Increased maximum damage range from 10.2m to 17.8m (+75%). – Increased near-medium damage range from 20.3m to 25.4m (+25%). – Increased lower torso damage multiplier from 1x to 1.1x. – No Stock Mod Increased ADS movement speed benefit from 9% to 12%. – – Lopper LX-D Stock Added 3% ADS movement speed penalty. – – – RAM-9 Increased maximum damage range from 11.2m to 12.4m (+11%). – Increased near-medium damage range from 20.3m to 21.6m (+6%). – – AMR9 Increased maximum damage range from 14m to 15.2m (+9%). – Increased near-medium damage range from 20.3m to 21.6m (+6%). – – Rival-9 Fixed an issue causing the Trebuchet Brake Attachment to be unavailable. – Increased maximum damage range from 10.2m to 11.4m (+13%). – Increased near-medium damage range from 21.6m to 22.9m (+6%). – JAK Headhunter Carbine Conversion Increased rate of fire from 682rpm to 882rpm (+29%). – Increased maximum damage from 26 to 33 (+27%). – Increased near-medium damage from 24 to 30 (+25%). – Increased minimum damage from 22 to 28 (+27%). – Decreased neck and upper torso damage multipliers from 1.5x to 1.1x. – Decreased lower arm and hand damage multipliers from 1.1x to 1x. – – – HRM-9 Increased maximum damage range from 16.5m to 17.8m (+8%). – Increased near-medium damage range from 24.1m to 25.4m (+5%). – – Striker 9 Increased maximum damage range from 14m to 15.2m (+9%). – Increased near-medium damage range from 20.3m to 21.6m (+6%). – – Striker Increased maximum damage range from 9.7m to 10.9m (+13%). – Increased near-medium damage range from 21.6m to 22.9m (+6%). – – WSP-9 Increased maximum damage range from 18.5m to 24.1m (+30%). – Increased near-medium damage range from 25.1m to 31.8m (+26%). – – Marksman Rifles MCW 6.8 MCW 6.8 Full-Auto Conversion Kit Resolved an issue causing recoil overcorrection after firing. – – – MCW 6.8 Full-Auto Conversion Kit – Launchers RGL-80 Decreased aim down sight time from 310ms to 260ms (-16%). – Decreased explosive damage by 80% in Hardcore game modes. – – RGL-80 explosive damage is now scaled to align with the Hardcore player health scalar. PERKS Gunslinger Vest Fixed an issue causing Throwing Star kills not to refresh stamina. – – Gunner Vest Updated description to remove mention of Handgun ammo benefit, aligning with existing functionality. – – Compression Carrier (Vest) Fixed an issue causing Throwing Star kills not to trigger health regeneration. – – Assault Gloves Updated description to mention recently-added reticle spread benefit. – – KILLSTREAKS Precision Airstrike Decreased delay before damage occurs by 2s. – Increased explosive damage radius from 7.6m to 8.9m (+17%). – – Cruise Missile Increased explosive damage radius from 15.2m to 22.9m (+50%) – – SAE Decreased delay before explosive damage occurs by 2s. – Increased explosive damage radius from 19m to 20.3m (+7%). – Removed stun effect on victims before death. – – Remote Turret Increased cost from 7 Kills (875 Score) to 8 Kills (1,000 Score). – Decreased hits required for turret destruction for specific damage types. Melee: from 12 hits to 3 hits – Launchers: from 3 hits to 2 hits – – Improved detection of EMP hits from the Stormender Launcher. – – Wheelson-HS Increased cost from 8 Kills (1,000 Score) to 9 Kills (1,125 Score). – – Overwatch Helo Increased cost from 8 Kills (1,000) Score to 9 Kills (1,125 Score) – Decreased incoming damage dealt by bullets by 50%. – – Emergency Airdrop Decreased cost from 10 Kills (1,250 Score) to 9 Kills (1,125 Score). – – Carpet Bomb Decreased cost from 10 Kills (1,250 Score) to 8 Kills (1,000 Score). – Increased explosive damage radius from 10.2m to 12.7m (+25%). – Increased bomber flight speed by 40%. – – VTOL Jet Increased cost from 10 Kills (1,250 Score) to 11 Kills (1,375 Score). – Decreased incoming damage dealt by bullets by 50%. – Decreased machine gun explosive damage from 27 to 20 (-26%). – – Gunship Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score). – – Chopper Gunner Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score). – Decreased incoming damage dealt by bullets by 50%. – Decreased turret explosive damage from 45 to 35 (-22%). – Decreased turret explosive damage radius from 1.7m to 1.3m (-23%). – – EMP Decreased cost from 13 Kills (1,625 Score) to 12 Kills (1,500 Score). – Visual effects will no longer play twice if the player dies during detonation. – – Swarm Fixed an issue causing drones to divebomb immediately after the player who summoned it dies. – Fixed an issue causing drones to spawn away from the playspace on Das Haus and Mercado Las Almas. – – ZOMBIES STABILITY & PERFORMANCE Fixed a client crash issue when players attacked All For One’s fort and attempted to engage AFO in his room. – CUSTOMIZATION Fixed a bug preventing the Mimic Operators from being equipped. – The ‘Longbow’ sniper rifle’s ‘Extinction’ blueprint is no longer missing all the attachments. – UIX Fixed an issue where players would see the default loading screen instead of the selected loading screen while infilling. – Unlocked items should no longer appear to be locked in the Gear menu. – The HUD overlay from the golden Sergeants Beret no longer flickers on and off when near a Merc Camp UAV Scrambler. – Fixed an issue where player gamertags in the ‘Squad Missions’ tab of the Tac Map were difficult to read due to the font being compacted. – GAMEPLAY Addressed an issue that prevented the MORS Photonic Charge Barrel from applying the correct damage values when fully charged. – Deploying the ‘Juggernaut’ Killstreak no longer incorrectly deploys the ‘Juggernaut Recon’ killstreak from Multiplayer. – Dying while using Juggernaut Killstreak no longer causes loss of all weapons. – Fixed an issue where shooting a WunderWaffe Wonder Weapon near the Sergeants Beret Friendly Merc would cause the Merc to be affected by the weapon’s AOE shocking feature. – Fixed an object collision issue that would occur when being grabbed by Mimic. – Loot in the bookstore location named Feroze and Sons is now accessible. – Dark Aether Rift Aether Storm will no longer spawn on top of the tornado at the Rift Gate. – Fixed several instances of Zombies not pathing as intended on Rift Run. – Fixed several out-of-map exploits and glitches that resulted in players falling through the map. – – Dark Aether In the newest Act 4 story mission, players are now able to reach the Pack-A-Punch location by foot. – Fixed an issue where the vote prompt would block users from starting the Dark Aether Rift after a teammate left the squad. – Eliminated several environmental exploits. – – PROGRESSION Fixed an issue where the third punching bag could not be activated, blocking progress in the ‘Tattered MMA Gloves’ attunement challenge. –

  • Modern Warfare 3 Season 3 Reloaded patch notes: MORS & RAM-9 nerfs, HRM-9 buff, more – Dexerto

    Modern Warfare 3 Season 3 Reloaded patch notes: MORS & RAM-9 nerfs, HRM-9 buff, more ActivisionModern Warfare 3 Season 3 Reloaded is here, and the update introduces a variety of new modes, maps, and even brings back a fan-favorite weapon. Here are the full patch notes for MW3 Season 3 Reloaded. Continuing from where Season 3 left off, Season 3 Reloaded introduces a range of new content for players to try out. Although this update isn’t quite as big as its predecessor, Sledgehammer Games has still added a lot. The new additions include two new multiplayer modes, two maps, and the return of the iconic BAL-27 from Advanced Warfare. These are all the big changes and full patch notes for MW3 Season 3 Reloaded. Two new multiplayer maps With Season 3 adding four new maps to the map list it’s only natural that Season 3 Reloaded would continue that form. The new update does just that by introducing two more maps: Checkpoint and Grime. Here’s what you can expect from the new multiplayer maps: Checkpoint – A medium-sized 6v6 map repurposed from the Stronghold POI on Rebirth Island. This modified area has had much of its high ground and upper walkways sealed off forcing you to fight on the floor for map control. – Grime – A medium-sized 6v6 map set in an abandoned corner of London. This grimy dockside lives up to its name as a derelict urban location with murky waters and dirty streets. – New 6v6 game modes MW3 Season 3 Reloaded also adds three new 6v6 game modes to play. These new modes are Arcade, Escort, and Minefield, with both bringing new ideas that have never been featured in Call of Duty before. Here’s what to expect from MW3’s new game modes: Arcade – Fight for control of weapons kitted with game-changing modifiers available for pickup around the map, all the while not forgetting to PTFO. – Escort – In a game of strength and endurance, each team gets a turn to escort a MAW to its destination as the opposing team tries to stop it at all costs. – Minefield – Watch your step! Deadly mines are deployed at the death site of players, triggered by the presence of the fallen player’s team. – MW3 Season 3 Reloaded full patch notes Global Customization Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped. – Slash Damage Tracers on the Dino Might Blueprint will now consistently play. – Improved visual effects when removing the Barrel from the Viral Ignition Blueprint. – Weapon Prestige Camos In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weaponry in Modern Warfare III. To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII. Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come. Our debut Weapon Prestige Camo is One Trick. Unlocked upon earning 150,000 Weapon XP, this camo coats the entire surface of your weapon in molten gold – and yes, it’s animated. You can expect to see a new Weapon Prestige Camo in each of the remaining Seasons ahead. We look forward to seeing which weapons you choose first for your journey to prestige! Multiplayer UIX Increased the number of allowed favorite Attachments from 10 to 30. – Weekly Challenges that reward an Aftermarket Part will now display the base Weapon in the information modal. – Added Locked and Unlocked filter options to Calling Cards in the Customization menu. – Bug Fixes Unlocked Calling Cards that required Challenge completion once again indicate the fulfilled criteria. – Resolved an issue causing the Customization menu to not appear properly on ultrawide displays. – Addressed an exploit allowing multiple Attachments to be equipped to a single slot on a Weapon in the Gunsmith. – Quick Equip option in Bundles is once again available while using a mouse and keyboard input device. – Pros and Cons are no longer hidden when viewing locked Attachments. – Prompt to perform a Finishing Move on enemy Operators is now visible while using a Juggernaut Recon. – Weapon ammo count no longer disappears after performing a Finishing Move while using a Juggernaut Recon. – Bomb Drone Killcams no longer display overlapping overlay effects. – – Gameplay In Hardpoint, increased preference for spawns further from enemies and nearer to spawn points recently used by a teammate. – Bug Fixes Weapons with a charged fire ability now function properly when the Manual Fire Behavior option is set to Hold. – Swapping from tac-stance to aiming down sight will no longer cause a jarring recoil animation. – – Progression Resolved an issue preventing the DG-58 Miro Barrel Attachment from unlocking. – Kills without reloading Challenges will no longer continue to track between matches. – DM56 Priceless Camo Challenge description once again matches the tracking requirements. – – 6 Star Transparent glass doors in the Security area have been swapped with opaque glass doors to better communicate the lack of penetrability. – Added bullet collision to the DJ booth in the Club to prevent unintended kills through the wall. – Reworked Hardpoint capture point locations, sizes, and associated spawns. P1: Club – P2: Garden (New) – P3: Lightwell (New) – P4: Infinity Pool (New) – P5: Security (New) – – – Emergency Added additional spawn points in Team Deathmatch, Domination, and Hardpoint. – – Growhouse Polished environment in several areas of the map where there were visual glitches and inconsistencies. – – Invasion Added an additional spawn point near P3 in Hardpoint. – – Karachi Added additional spawn points near P3 in Hardpoint. – – Infected Limited-time holiday variant of the mode icon is no longer used. – – One in the Chamber Radar pings are no longer active until three alive players remain. – – BP50 Increased hipfire spread minimum from 2.4deg/s to 3deg/s (+25%). – Increased hipfire spread maximum from 6.7deg/s to 7.2deg/s (+7%). – Increased moving hipfire spread maximum from 4.7deg/s to 5.2deg/s (+11%). – – SVA 545 Increased hipfire spread minimum from 2.6deg/s to 3.3deg/s (+27%). – Increased hipfire spread maximum from 7.3deg/s to 7.8deg/s (+7%). – Increased moving hipfire spread maximum from 5.3deg/s to 5.8deg/s (+9%). – – RAM-7 Increased hipfire spread minimum from 2.6deg/s to 3deg/s (+15%). – – MTZ-556 Increased hipfire spread minimum from 2.6deg/s to 3.1deg/s (+19%). – Increased hipfire spread maximum from 7deg/s to 7.4deg/s (+6%). – Increased moving hipfire spread maximum from 5.3deg/s to 5.4deg/s (+2%). – – Holger 556 Increased hipfire spread minimum from 2.6deg/s to 3.4deg/s (+31%). – Increased hipfire spread maximum from 7.5deg/s to 7.8deg/s (+4%). – Increased moving hipfire spread maximum from 5.5deg/s to 5.8deg/s (+5%). – – MCW Increased hipfire spread minimum from 2.6deg/s to 3.2deg/s (+23%). – Increased moving hipfire spread maximum from 5.3deg/s to 5.6deg/s (+6%). – – DG-56 Increased hipfire spread minimum from 2.4deg/s to 2.8deg/s (+17%). – Increased moving hipfire spread maximum from 3.3deg/s to 5deg/s (+52%). – Added medium damage range, 29 damage to 38.1m. – Decreased minimum damage from 29 to 25 (-14%). – – FR 5.56 Decreased sprint to fire time from 231ms to 216ms (-6%). – Decreased aim down sight time from 260ms to 250ms (-4%). – Increased aim down sight movement speed from 2.7m/s to 2.9m/s (+7%). – Increased bullet velocity from 680m/s to 720m/s (+6%). – 600mm FR Longbore Barrel Removed hipfire spread minimum benefit. – Decreased hipfire spread penalty by 8%. – Decreased aim down sight speed penalty by 20%. – Replaced aiming idle sway penalty with benefit. – – 435mm FR 435 Barrel Removed movement speed penalties. – Removed hipfire spread penalties and benefits. – Increased recoil control benefit by 5%. – Added firing aim stability benefit. – Removed bullet velocity benefit. – Removed damage range penalty. – Decreased aim down sight speed penalty by 2%. – Decreased aim down sight movement speed penalty by 3%. – Removed aiming idle sway penalty. – – 395 FR Minibore Barrel Replaced hipfire spread minimum penalty with benefit. – Added sprint to fire speed benefit. – Removed aiming idle sway penalty. – – FR Sprinter Stock Removed tactical sprint speed benefit. – Added aim down sight speed benefit. – Decreased aiming idle sway penalty. – Added flinch resistance benefit. – – Recon Stock Pad Removed crouch movement speed benefit. – Added movement speed benefit. – Replaced hipfire spread penalty with benefit. – Added sprint to fire speed benefit. – Removed aim down sight speed benefit. – – FR Anchor Comb Removed tactical sprint speed penalty. – Decreased sprint to fire speed penalty by 3%. – Added aiming idle sway benefit. – – FR TON-618 Comb Decreased aim down sight speed penalty by 18%. – Removed aiming idle sway benefit. – Added firing aim stability benefit. – – FR Giga Comb Increased aim down sight speed benefit by 2%. – Removed aim down sight movement speed penalty. – Added flinch resistance penalty. – – RMT Rear Grip Increased aim down sight speed benefit by 2%. – – 45 Round Magazine Decreased movement speed penalties. – Decreased aim down sight speed penalty by 4%. – – 60 Round Magazine Decreased movement speed penalties. – Decreased aim down sight speed penalty by 7%. – – – Lachmann-762 (MWII) Increased maximum damage range from 19.3m to 30.5m (+58%). – Increased near-medium damage range from 37.1m to 43.2m (+16%). – Increased medium damage range from 48m to 55.9m (+16%). – – M13C (MWII) Increased maximum damage range from 17.8m to 25.4m (+43%). – Increased near-medium damage from 27 to 28 (+4%). – Increased near-medium damage range from 33.5m to 39.4m (+17%). – Increased leg and foot damage multipliers from 0.88x to 1x (+14%). – – SOA Subverter Added near-medium damage range, 33 damage to 38.1m. – Decreased minimum damage from 33 to 26 (-21%). – – MTZ-762 Decreased aim down sight time from 280ms to 260ms (-7%). – JAK Thunder LMG Kit Decreased aim down sight time benefit by 20ms. – – – FTAC Recon (MWII) Fire Type: Semi-Auto Increased minimum damage from 45 to 50 (+11%). – – – Fire Type: Semi-Auto – Fire Type: Full-Auto Increased upper torso, arm, and hand damage multipliers from 1x to 1.1x (+10%). – – SO-14 (MWII) Fire Type: Semi-Auto Increased maximum damage from 46 to 50 (+9%). – Increased near-medium damage from 35 to 46 (+31%). – Increased medium damage from 32 to 40 (+25%). – Increased minimum damage from 30 to 38 (+27%). – – – Fire Type: Semi-Auto – Fire Type: Full-Auto Decreased sprint to fire time from 307ms to 261ms (-15%). – Decreased aim down sight time from 290ms to 270ms (-7%). – Decreased torso, arm, hand, leg, and foot damage multipliers from 0.8x to 0.74x (-8%). – – RAM-9 Increased horizontal recoil from 16.9deg/s to 17.6deg/s (+4%). – Increased vertical recoil from 42.9deg/s to 44.4deg/s (+3%). – Decreased maximum damage range from 12.7m to 11.2m (-12%). – – AMR9 Increased near-medium damage from 25 to 29 (+16%). – Increased medium damage from 23 to 24 (+4%). – Increased minimum damage from 21 to 22 (+5%). – Increased lower arm and hand damage multipliers from 1x to 1.1x (+10%). – – HRM-9 Increased medium damage range from 30.5m to 33m (+8%). – – WSP-9 Decreased sprint to fire time from 110ms to 66ms (-40%). – – WSP Swarm Decreased maximum damage range from 6.9m to 5.6m (-19%). – – KV Broadside JAK Jawbreaker Removed aim down sight spread. – Decreased hipfire spread penalty from 100% to 30%. – Muzzle Attachments can now be equipped. – – – JAK Jawbreaker – Riveter Decreased aim down sight spread by 10%. – – .410 Gauge Ball Ammunition Increased aim down sight spread by 10%. – Increased maximum damage from 33 to 37 (+12%). – Increased near-medium damage from 26 to 33 (+27%). – Increased medium damage from 21 to 27 (+29%). – Increased minimum damage from 19 to 25 (+32%). – – DG-58 LSW Decreased horizontal recoil from 7.28deg/s to 6.35deg/s (-13%). – Decreased vertical recoil from 52.65deg/s to 47.89deg/s (-9%). – Increased minimum damage from 33 to 35 (+6%). – Increased torso, arm, and hand damage multipliers from 1x to 1.1x (+10%). – – TAQ Eradicator Decreased sprint to fire time from 252ms to 210ms (-17%). – Decreased aim down sight time from 340ms to 330ms (-3%). – – Holger 26 Increased neck damage multiplier from 1.1x to 1.2x (+9%). – – MTZ Interceptor Decreased maximum damage range from 38.1m to 30.5m (-20%). – – MORS Increased aim down sight time from 560ms to 580ms (+4%). – Decreased lower leg and foot damage multipliers from 1x to 0.95x (-5%). – HVP Anti-Materiel Slug Ammunition Increased bullet velocity penalty from 15% to 20%. – – – COR-45 Increased movement speed from 5.2m/s to 5.4m/s (+4%). – – Renetti Increased movement speed from 5.2m/s to 5.4m/s (+4%). – – TYR Increased movement speed from 5.1m/s to 5.3m/s (+4%). – – WSP Stinger Increased movement speed from 5.7m/s to 5.9m/s (+4%). – – P890 (MWII) Increased movement speed from 5.2m/s to 5.3m/s (+2%). – – .50 GS (MWII) Increased sprint speed from 5.7m/s to 5.8m/s (+2%). – – X12 (MWII) Increased movement speed from 5.2m/s to 5.4m/s (+4%). – Increased sprint speed from 6m/s to 6.1m/s (+2%). – – Basilisk (MWII) Increased movement speed from 5.1m/s to 5.3m/s (+4%). – – FTAC Siege (MWII) Increased movement speed from 5.1m/s to 5.3m/s (+4%). – – GS Magna (MWII) Increased sprint speed from 5.7m/s to 5.8m/s (+2%). – – 9mm Daemon (MWII) Increased movement speed from 5.3m/s to 5.5m/s (+4%). – Akimbo 9mm Daemon Rear Grip Removed 10% movement speed penalty. – Decreased hipfire spread minimum from 2.4deg/s to 1.7deg/s (-29%). – Decreased hipfire spread maximum from 5.5deg/s to 5deg/s (-9%). – Removed 26% damage penalty. – Increased lower torso, arm, and hand damage multipliers from 1.1x to 1.3 (+18%). – – – Gladiator Decreased standing lunge distance to 1.3m, matching that of the Combat Knife. – – Climbing Boots Removed this Perk and applied its effects to all players by default. Increased climbing and mantling speed. Reduces fall damage. – – – Removed this Perk and applied its effects to all players by default. – All-Terrain Boots Added a new Perk to the Boots category, replacing Climbing Boots. Significantly increased movement speed. Disables Tactical Sprint. – – – Added a new Perk to the Boots category, replacing Climbing Boots. – Running Sneakers (Boots) Improved sprint to fire time while using Tactical Sprint by 25%. – – Stalker Boots Increased strafe speed is now omnidirectional, rather than lateral. – Added walking smoothness benefit, decreasing the bounciness of the reticle while aiming down sight. – – Commando Gloves Improved sprint to fire speed by 10%. – Added the ability to cancel a reload by using Tactical Sprint. – – Assault Gloves Improved hipfire spread while moving by 15%. – – EMD Grenade (Tactical) Tracking devices are now destroyed by enemy EMP and DDoS effects. – Decreased tracking device duration from 30s to 20s (-33%). – – Trophy System Decreased the total number of shots fired from 3 to 2. – – Maps Modes Weapons & Attachments Assault Rifles Many FR 5.56 Attachments have been reworked to increase their appeal and the overall viability of the Weapon. Battle Rifles The SOA Subverter is now a 6-shot kill within the minimum damage range. Within its maximum damage range, the FTAC Recon is now a guaranteed 3-shot kill, or 2-shot kill to the head. Within its near-medium damage range, the FTAC Recon (full-auto) 3-shot kill with 1 to the head and 2 to the upper torso, Within its maximum damage range, the SO-14 is now a consistent 3-shot kill. Submachine Guns Shotguns Decreased spread while aiming down sight allows a more consistent 3-shot kill within the Riveter’s medium damage range. With the Ball rounds equipped, the Riveter now performs considerably better within its 3-shot kill range. Light Machine Guns With the DG-58 LSW, a 4-shot kill is now possible if 2 shots hit the torso. Marksman Rifles Sniper Rifles While equipped with HVP Anti-Materiel Slug Ammunition, the MORS can no longer one-shot kill to the lower leg or foot.

  • Modern Warfare 3 Season 3 patch notes: MCW & Rival-9 nerfs, Sidewinder buff, more – Dexerto

    Modern Warfare 3 Season 3 patch notes: MCW & Rival-9 nerfs, Sidewinder buff, more ActivisionModern Warfare 3 Season 3 has arrived bringing with it a range of big changes across both MW3 and Warzone. Here are the full patch notes for the MW3 Season 3 update. Multiplayer fans have plenty to be excited about as Modern Warfare 3 Season 3 is one of the biggest updates in the FPS game’s history. It introduces a massive variety of content including new weapons, maps, ranked rewards, balance changes, and even multiple new Perks. These are all the big changes and the full patch notes for MW3 Season 3. Six new multiplayer maps For the first time in Call of Duty history, Modern Warfare 3 Season 3 introduces a staggering six new multiplayer maps, with four arriving at launch and another two following in the mid-season update coming in early May. The six new maps are as follows: 6 Star – Checkpoint* – Emergency – Grime – Growhouse – Tanked* – *Coming in Season 3 Reloaded Classic weapons return MW3 Season 3 introduces three returning weapons that have featured in past Call of Duty games. As of today, you can use both the MORS sniper rifle from Advanced Warfare and the FJX Horus, a fictional rendition of the MP9, a compact SMG that last appeared in Modern Warfare 3 (2011). Later in the mid-season update, you’ll also be able to unlock the BAL-27, an iconic assault rifle from Advanced Warfare that once dominated the meta. If it does so again is to be seen. Although Season 3’s new weapons are mostly throwbacks to older COD games that isn’t entirely the case. The Gladiator melee weapon is also available right now from the Season 3 Battle Pass, providing an extremely mobile blade comparable to the Karambit. MW3 Season 3 full patch notes GLOBAL CUSTOMIZATION Corrected protection with the Aegist Imperials Blueprint to match the base Riot Shield. – Resolved an issue causing Blueprints to lose aesthetics when saved as a Custom Mod. – MULTIPLAYER UIX Added an unlock status and game origin filter for Operators and the ability to sort by latest additions and name. – Added a new option to the Settings menu to test all speakers in the current audio setup. – Seasonal cinematic cutscenes can now be skipped. – Tac-Stance status is now indicated on the HUD in the Firing Range. – Weapon Mastery Emblem unlock requirements are now displayed in the Customization menu. – Adjusted various Attachment descriptions and Pros/Cons listed in the Gunsmith to better reflect their true attributes. – Gunsmith Attachment Filters Changed filter combination logic from AND to OR. – Selected filters are now reset after each game session. – Removed redundant Locked and Unlocked filters. – Filters button now displays actively engaged filters. – – Bug Fixes Killstreak HUD overlays will no longer persist after destruction by the Stormender. – Additional Perk slots are now displayed correctly in the Killcam. – Applying certain Weapon filters will no longer unexpectedly kick the player back to the menu. – Improved alignment of values in columns on the Scoreboard. – Addressed an issue causing Weapon Mastery Challenges to not accurately display the progress of previous completions. – Calling Card unlock criteria will now consistently appear upon hover. – Resolved an issue preventing certain Emblems from being added to Favorites. – – Gameplay Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards. – Removed variance from ADS Idle Sway, allowing a predictable sway pattern. – Our next step toward improving the feeling of aiming across all input devices in Modern Warfare III arrives in Season 3. As previously detailed, aimed down sight idle sway discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy. In today’s update, we’ve removed variance from aimed down sight idle sway, resulting in a predictable and consistent motion curve. This change raises the skill ceiling and rewards players who take the time to master their favorite Weapons. Progression Added Party Bonus XP, allowing players to earn more XP dependent upon the party size. 2 Players: +25% Rank and Weapon XP – 3 Players: +25% Rank, Weapon, and Battle Pass XP – 4+ Players: +30% Rank, Weapon, and Battle Pass XP – – Added an Armory Unlock Challenge for the Trebuchet Brake Muzzle Attachment. – Maps Afghan Addressed an exploit that allowed players to hide within geo near the Plane. – – Das Haus Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines. – Added spawn points in the Storeroom in Team Deathmatch, Domination, and Free for All Modes. – – Meat Added spawn points throughout the map in Team Deathmatch, Domination, and Hardpoint Modes. – Removed specific spawn points near the Loading Dock to prevent spawning in the line of sight of an enemy. – – Quarry Addressed an exploit near the Industrial Road that allowed players to exit the playable area. – – Shipment Renamed Shipmas to Shipment as it is now the permanent experience. – Added collision to prevent players from accessing an unintended ledge near the Drug Stash. – – Skidrow In Hardpoint, players can no longer contest the Destroyed Apartment hill from an unintended location near the window. – – Sporeyard Players can no longer exit the playable area through the roof of the Red Warehouse. – – Tetanus Set factions to OpFor and Task Force 141, resolving an issue causing missing announcer voicelines. – – Vista Added collision to prevent bullet collision through the staircases near the Marketplace and Tower. – – Operation Tin Man (War) Players will no longer be prompted to use a turret occupied by another player. – Players who join a match in progress can now see the control panels during the first objective phase. – – Modes Private Match While the CDL Rulset is active, team kill penalties will no longer stack. – – Snipers Only (Limited-Time Mode) Restricted Killstreaks to UAV, Advanced UAV, and MGB. – Disabled melee attacks, including Fists. – – WEAPONS and ATTACHMENTS Assault Rifles RAM-7 Decreased neck damage multiplier from 1.3x to 1x (-23%). – – Holger 556 Decreased upper leg, lower leg, and foot damage multipliers from 1x to 0.85x (-15%). – – The Holger 556 now requires shots to land above the waist for a 4-shot kill. MCW Decreased headshot damage multiplier from 1.3x to 1.1x (+15%). – – With the MCW, 1 headshot will no longer result in a 4-shot kill. DG-56 Increased sprint to fire time from 178ms to 199ms (+12%). – – Battle Rifles SOA Subverter Increased sprint to fire time from 256ms to 268ms (+5%). – Increased aim down sight time from 270ms to 290ms (+7%). – – BAS-B Decreased rate of fire from 667rpm to 600rpm (-10%). – Decreased recoil center speed by 6%. – JAK Outlaw-277 Kit Decreased sprint to fire time from 252ms to 226ms (-10%). – Decreased aim down sight time from 300ms to 240ms (-20%). – Decreased aim down sight rate of fire penalty from 150% to 135%. – Increased medium damage from 74 to 90 (+22%) – Increased minimum damage from 70 to 90 (+29%). – – – The JAK Outlaw-277 Kit is now a maximum of 2-shots to kill to all body locations. Sidewinder Decreased sprint to fire time from 231ms to 210ms (-9%). – Increased bullet velocity from 600m/s to 770m/s (+28%). – – Submachine Guns RAM-9 Decreased sprint to fire time from 178ms to 147ms (-17%). – – AMR9 Decreased sprint to fire time from 189ms to 136ms (-28%). – – Rival-9 Increased sprint to fire time from 93ms to 110ms (+18%). – Decreased near-medium damage from 27 to 25 (-7%). – Decreased medium damage from 25 to 23 (-8%). – Decreased lower torso, lower arm, and hand damage multipliers from 1.1x to 1x (-9%). – – HRM-9 Increased sprint to fire time from 94ms to 110ms (+17%). – – Striker 9 Increased sprint to fire time from 100ms to 103ms (+3%). – – Striker Increased sprint to fire time from 100ms to 110ms (+10%). – – WSP-9 Increased sprint to fire time from 88ms to 110ms (+25%). – – WSP Swarm Increased sprint to fire time from 88ms to 99ms (+13%). – – Shotguns Added Long Haul 50 and Wolfcall 300 Muzzle Attachments to MWIII Shotguns. – » Light Machine Guns « TAQ Evolvere Increased sprint to fire time from 245ms to 257ms (+5%). – Increased aim down sight time from 385ms to 415ms (+8%). – 7.62 Belt Magazines Decreased neck damage multiplier from 1.4x to 1.2x (-14%). – – 5.56 Belt Magazines Decreased rate of fire from 857rpm to 789rpm (-8%). – – – Bruen Mk9 Decreased aim down sight time from 410ms to 350ms (-15%). – – RAAL MG (MWII) Increased sprint to fire time from 199ms to 216ms (+9%). – Increased aim down sight time from 330ms to 380ms (+15%). – Increased neck damage multiplier from 1x to 1.3x (+30%). – Increased upper torso damage multiplier from 1x to 1.2x (+20%). – Increased leg and foot damage multipliers from 0.9x to 1x (+11%). – – Marksman Rifles MTZ Interceptor Increased aim down sight time from 280ms to 300ms (+7%). – Decreased medium damage from 88 to 83 (-6%). – Decreased minimum damage from 84 to 77 (-8%). – Decreased near-medium damage range from 44.5m to 38.1m (-14%). – – Sniper Rifles XRK Stalker Increased aim down sight time from 580ms to 600ms (+3%). – – KV Inhibitor Increased aim down sight time from 540ms to 580ms (+7%). – – SP-X 80 (MWII) Increased sprint to fire time from 270ms to 310ms (+15%). – Increased aim down sight time from 570ms to 590ms (+4%). – – Handguns TYR 12.7x55mm Snake Shot Ammunition Increased minimum damage range and bullet termination range from 14.5m to 19.6m (+35%). – – – 12.7x55mm Snake Shot Ammunition – WSP Stinger Akimbo WSP Stinger Rear Grip Increased rate of fire from 600rpm to 750rpm (+25%). – – – Akimbo WSP Stinger Rear Grip – Attachments Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles. – Cronen INTLAS MSP-12 Optic Laser is no longer visible to enemies at the hip. – – SL Razorhawk Laser Light Flashlight is no longer visible to enemies at the hip. – Laser is no longer visible to enemies at the hip. – – CS15 Scarlet Box Laser Laser is no longer visible to enemies. – – Verdant Hook Box Laser Laser is no longer visible to enemies at the hip. – – VT-7 Spiritfire Suppressor Muzzle Increased sprint to fire speed penalty from 2% to 5%. – – L4R Flash Hider Muzzle Decreased horizontal recoil control benefit from 13% to 10%. – – DR-6 Handstop Underbarrel Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class. – – Bruen Heavy Support Grip Underbarrel Decreased horizontal recoil control benefit from 12% to 8%. – – Perks Revised Vest descriptions to clarify the max ammo benefit does not apply to Launchers. – Quick-Grip Gloves (Gloves) Increased weapon swap speed benefit to a minimum of 40%, differing by Weapon. – – Ordnance Gloves (Gloves) Added a 20% Equipment, Field Upgrade, and Killstreak use speed benefit. – – Marksman Gloves (Gloves) Resolved an issue causing the 15% sway reduction benefit to not apply. – – Equipment Stun Grenade (Tactical) Decreased victim aim slowness duration to 300ms. – Removed aim slowness effect on victim’s equipped with Tac Mask (Gear). – Victim movement and aim slowness now linearly scales down throughout the stun duration. – – Decoy Grenade (Tactical) While the Decoy Grenade is active, the player who threw it now gains the effects of Assassin Vest while standing within 20.3m of it. – – Flash Grenade (Tactical) Decreased close-range stun duration 4s to 3.5s (-13%). – Increased medium-range stun duration from 2.35s to 2.75s (+17%). – Increased far-range stun duration from 0.45s to 1s (+122%). – – Frag Grenade (Lethal) Decreased inner explosive damage from 250 to 225 (-10%). – Decreased intermediate explosive damage from 150 to 130 (-13%). – – Thermite (Lethal) Increased incendiary damage tick rate from 2/s to 4/s (+100%). – Decreased inner incendiary damage from 38 to 25 (-34%). – Decreased outer incendiary damage from 15 to 10 (-33%). – – All changes considered, the incendiary damage output of Thermite is increased by 33%. Thermobaric Grenade (Lethal) Increased explosive damage radius from 8.6m to 9.5m (+10%). – Increased inner explosive damage from 90 to 100 (+11%). – Increased intermediate explosive damage from 80 to 90 (+13%). – Increased fire damage tick rate from 4/s to 5/s (+25%). – – Drill Charge (Lethal) Decreased surface burrowing time from 1.25s to 0.75s (-40%). – – C4 (Lethal) Detonation can no longer occur until stuck to a surface for 500ms. – Increased thrown velocity by 15%. – – Breacher Drone (Lethal) Increased drone health from 1 to 55. – Increased drone velocity by 25%. – – Field Upgrades Heartbeat Sensor Addressed an issue causing battery life to be reset to 100% upon being put away. – – Recon Drone Resolved an issue preventing a warning message when flying out of bounds. – – Killstreaks SAE Addressed an issue preventing explosives from damaging players in specific locations. – – Wheelson-HS Player will no longer become stuck firing their Weapon if killed while controlling the Wheelson-HS. – – Swarm Decreased minimum delay from target acquisition to attack from 500ms to 200ms (-60%). – Decreased maximum delay from target acquisition to attack from 800ms to 500ms (-38%). – Increased drone attack velocity by 75%. – Increased drone attack damage radius to 8.9m. – – Note: Swarm balance adjustments went live in an update prior to Season 3. MW3 RANKED PLAY Gameplay Content Restrictions Update Weapons SMGs FJX Horus – – Sniper Rifles MORS – – Melee Gladiator – – – SMGs – – Weapons – SR and Divisions End of Season Skill Setback At the end of each Season, your ending Skill Division will determine where you start the following season: Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season. Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III. – – Players Crimson II and above will start Season 2 in Diamond I. – – Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season. – – At the end of each Season, your ending Skill Division will determine where you start the following season: – MW3 RANKED PLAY REWARDS Breakdown: Rewards Reminder: Players can earn MWIII Ranked Play rewards in three ways. Rank Rewards: Available at launch and can be earned in any Season. Players can continue their previous Rank grind in Season 3. – – Season Rewards: Available at the start of a Season and only available in that Season. – End of Season Rewards: Rewards that are awarded after the Season has ended and represent either your highest attained Division or an active placement in the Top 250 Division. Season 3 brings new Seasonal Large Decals to unlock in MWIII Ranked Play! – – – Rank Rewards: Available at launch and can be earned in any Season. – New Season 3 Rewards Throughout Season 3, players can earn the following rewards: 5 Wins: ‘MWIII Season 3 Competitor’ Weapon Sticker – 10 Wins: ‘Pro Issue Rival-9’ SMG Weapon Blueprint – 25 Wins: ‘Absolute Banger’ Weapon Charm – 50 Wins: ‘Hold This L’ Large Weapon Decal – 75 Wins: ‘MWIII Ranked Play Season 3’ Loading Screen – 100 Wins: ‘MWIII Season 3 Ranked Veteran’ Weapon Camo – – – Throughout Season 3, players can earn the following rewards: – New End of Season Rewards At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division. Season 3 Division Rewards Bronze: ‘MWIII Season 3 Bronze’ Emblem – Silver: ‘MWIII Season 3 Silver’ Emblem – Gold: ‘MWIII Season 3 Gold’ Large Weapon Decal and Animated Emblem – Platinum: ‘MWIII Season 3 Platinum’ Large Weapon Decal and Animated Emblem – Diamond: ‘MWIII Season 3 Diamond’ Large Weapon Decal and Animated Emblem – Crimson: ‘MWIII Season 3 Crimson’ Large Weapon Decal and Animated Emblem – Iridescent: ‘MWIII Season 3 Iridescent’ Large Weapon Decal and Animated Emblem – Top 250: ‘MWIII Season 3 Top 250’ Large Weapon Decal, Animated Emblem, and Animated Calling Card – Players must finish in the Top 250 Division to qualify for these rewards. – – – Season 3 Division Rewards – – At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division. – Seasonal Division Operators Earn a Skill Division Operator Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone: Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Operator Skin set based on your highest Skill Division reached over the course of the Season. – Top 250: Unlock the ‘Top 250 Competitor’ Operator Skin set by finishing a Season in the Top 250 Skill Division. Players must finish in the Top 250 Division to qualify for these rewards. – – – – Earn a Skill Division Operator Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone: – Ranked Play First Place The player who finishes Season 3 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for ultimate Season 3 bragging rights – –

  • Modern Warfare 3 Season 3 map looks exactly like fan-favorite from Black Ops 2 – Dexerto

    Modern Warfare 3 Season 3 map looks exactly like fan-favorite from Black Ops 2 ActivisionThere are a number of new maps coming to Modern Warfare 3 multiplayer when Season 3 drops, but one map in particular has already been praised as it looks exactly like a Black Ops 2 map commonly heralded as one of the best in Call of Duty history. In Season 3, there are four new 6v6 maps coming to Modern Warfare 3: Grime, 6 Star, Emergency, and Tanked. When all of the maps were revealed in the MW3/Warzone Season 3 roadmap, there was one in particular that stood out to long-time COD players: 6 Star. After checking out the preview images of the map and the overhead layout, everyone was saying the same thing: it looks just like Raid. The resemblance is uncanny when you look at the layout: the pool and mansion, the statue area on the opposite side, even the mid-map area looks somewhat like a reimagined version of middle Raid. Whether this was an intentional design choice from the devs at Sledgehammer Games is unclear — of course, they would love to bring another Raid to the franchise, given how popular it has always been, but it may well be purely coincidence.

  • Modern Warfare 3 Season 1 Reloaded: Start date, new weapons, game modes, Ranked Play, more – Dexerto

    Modern Warfare 3 Season 1 Reloaded: Start date, new weapons, game modes, Ranked Play, more ActivisionModern Warfare 3 Season 1 Reloaded is next on the calendar as devs drop another heaping serve of content for players to enjoy. From the arrival of Ranked Play to a new set of maps, modes, weapons, and more, here’s what’s on the way. With the annual cycle beginning anew, Modern Warfare 3 is now in the midst of its first full season. Marking the launch of Warzone’s Urzikstan map along with plenty of new multiplayer content, Season 1 has kept players coming back day in day out. Moving forward, however, the community is always eager to see what’s next up so naturally, sights are now shifting to the midseason patch. And while it’s still early days yet, with only a few confirmed details, we already know some of what to expect with Season 1 Reloaded. So long before it all gets underway, be sure to brush up below with our rundown on what’s to come in Modern Warfare 3 Season 1 Reloaded. Modern Warfare 3 Season 1 Reloaded start date Modern Warfare 3 Season 1 Reloaded is set to come into focus on Wednesday, January 17, 2024. We know this thanks to the current Season 1 Battle Pass featuring a ‘Classified’ Sector set to reveal its contents on that particular date. This aligns with roughly the middle of the season’s full run, giving players a few weeks to see and do everything in the Reloaded patch before Season 2 takes over. New content in Modern Warfare 3 Season 1 Reloaded At least two new weapons arriving in Modern Warfare 3 Season 1 Reloaded While not explicitly confirmed for Season 1 Reloaded, two new weapons were listed as ‘In-Season’ drops on the Season 1 Roadmap. Thus, we can safely expect to see the HRM-9 SMG and the TAQ Evolvere LMG both in the game around this time. Little is known about these new additions at the time of writing, and it’s also unclear if any other weapons will be joining them. Typically we see at least one new melee weapon or piece of equipment, so we might be able to expect similar as we get closer to the big update. Rio map debuts in Season 1 Reloaded We know for certain the Season 1 Reloaded update comes with a brand new multiplayer map built for traditional 6v6 modes. While the full MW3 title was built around classic MW2 maps from 2009, this will mark the first original map joining the game. Rio looks to be a small-to-medium-sized map with plenty of flanking opportunities circling around a central hotspot. Ranked Play headlines new game modes in Season 1 Reloaded After weeks of patience in the community, Ranked Play is officially set to launch with the Season 1 Reloaded update. As usual, this is where the most dedicated players will test their mettle in increasingly difficult lobbies as they climb through various Skill Divisions. Not only that, however, a whopping five additional game modes are also set to release with the content drop. Vortex, Santa’s Slayground, Infected, Headquarters, and Team Gunfight are all listed for the middle of the season, making the Reloaded patch their most likely target. Some will be familiar to veterans, though Vortex is a completely original mode where one player is given the iconic Zombies Ray Gun. Kill this player and you’ll take the Ray Gun for yourself. The cycle repeats until someone hits the score limit. So that’s all there is to know about Modern Warfare 3 Season 1 Reloaded. As always, we’ll keep you up to speed with all the latest details right here as they emerge. In the meantime, be sure to brush up on some of our other Modern Warfare 3 guides below: Best Modern Warfare 3 AR class loadouts | How to slide cancel in Modern Warfare 3 | Best controller settings in Modern Warfare 3 | All MW3 maps & modes | How to play Modern Warfare 3 at 120 FPS on PS5 | Modern Warfare 3 TTK | How long is the Modern Warfare 3 campaign? | MW3 Campaign mission list | How to fix packet burst in MW3 | How to play MW3 Zombies in third person

  • Modern Warfare 3 Season 1 Reloaded patch notes: MCW nerf, STB buff, Ranked Play, more – Dexerto

    Modern Warfare 3 Season 1 Reloaded patch notes: MCW nerf, STB buff, Ranked Play, more ActivisionSeason 1 Reloaded of Modern Warfare 3 has arrived bringing with it the massively anticipated Ranked Play alongside a new map, three new game modes, and a variety of weapon changes and new guns to try out. When it was released on December 8, 2023, Season 1 introduced multiple new maps, killstreaks, weapons, and Aftermarket Parts. The reception to this was generally positive even if certain additions like the JAK Bullseye optic didn’t go down so well. Just over a month later Season 1 Reloaded is here adding more content to Modern Warfare 3 for fans to unlock and explore. Most notably, this includes the return of Ranked Play bringing competitive gameplay back to Call of Duty. Contents Ranked Play is available Ranked Play has arrived in Season 1 Reloaded finally adding a competitive mode for Call of Duty’s most dedicated players to obsess over. As in MW2, this is a 4v4 game mode that uses the same maps, restrictions, and modes as the Call of Duty League. To play Ranked Play you need to first reach Level 55. Once this rank is obtained you can grind your way through the ranks beginning with Bronze 1 and potentially climbing to Iridescent or even Top 250. Playing games and finishing in a higher rank will reward unique cosmetics that cannot be obtained elsewhere. New game modes Two returning game modes and one brand new one are being added to Modern Warfare 3 multiplayer in Season 1 Reloaded. These new modes are Team Gunfight, Headquarters, and Infected. Here’s what you can expect from all three game modes: Team Gunfight: Experience Gunfight on a larger scale. In this version, players compete in 6v6 across standard Multiplayer maps. As with traditional Gunfight, all players will receive the same randomized Loadout at the start of each round. This Loadout changes throughout the match. Adapt to what you’re given and wipe out the competition. – Headquarters: Secure the Headquarters objective and hold the position as long as possible to accrue points. Dig in tight, as respawns are disabled for the defending team. The objective rotates around the map throughout the match, so be ready to change your position on the fly. – Infected: Begin the match with one player randomly assigned as the starting infected. The infected player’s goal is to eliminate and transform all the other players into infected Operators who then join their side, while the remaining survivors must use their best skills and strategies to keep the infected at bay. – MW3’s new multiplayer map The lone multiplayer map introduced in MW3 Season 1 Reloaded is Rio. This new map has been added to the core 6v6 rotation across most game modes in addition to a dedicated Rio 24/7 game mode. Based in Brazil, Rio is described as an “upscale shopping center in Rio de Janeiro in a new medium-sized 6v6 Multiplayer map featuring a central indoor mall surrounded by Main Street, a tram station, a market, a plaza and café, and residential spaces.” Full MW3 Season 1 Reloaded patch notes Here are the full MW3 Season 1 Reloaded patch notes: Global Customization Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins in an effort to increase visibility. – Familiar Camo in the Poison Frogs category will now appear as intended once equipped. – Unobtainable Calling Cards are no longer displayed in the Premium category. – Equip to All button from Battle Pass will now ensure customizations are applied in Private Match. – Fixed an error that prevented the Endowment Direct Action Pack to be purchased. – Resolved and issue in which several Camos failed to apply to the Holger 26 LMG. – Resolved an issue in which users were unable to navigate through an Operator’s skins while using a controller. – The “Fossilized” Weapon Blueprint no longer displays inconsistent camo coverage. – Several errors have been resolved that blocked players from equipping various Weapon Blueprints: Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun. – Lethal Expression Weapon Blueprint from the Color Blocked bundle. – Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack. – Empire Guardian Blueprint from the Aztec Codex Weapon Bundle. – – Multiplayer New Weapons TAQ Evolvere (LMG) – HRM-9 (SMG) – UIX Improvements Faction emblems are now displayed while viewing the Scoreboard. – Minor visual adjustments to the Prestige animation in the After Action Report. – – Gunsmith Corrected inaccurate Pros and Cons displayed for several Attachments. – Revised several Attachment descriptions to better reflect their true effects. – Addressed multiple issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations. – – Resolved issues causing the player to be unexpectedly kicked back to the menu in multiple scenarios, such as: Viewing Daily Challenges. – Reporting a player in another group. – Resetting to default Settings. – – Completing a Mastery Camo Challenge for the Pickaxe (Melee) will no longer cause the Loadout menu to unexpectedly appear. – The Accessibility preset to enlarge text will now work as intended when option is set to Largest. – Gameplay Spectating in the third-person perspective is no longer allowed in the following Modes: Control – Cutthroat – Search and Destroy – War – – Inspecting dual-wield Melee Weapons will no longer cause one arm to remain still. – Addressed an exploit that allowed Weapons to be fired faster than intended while set to Semi-Auto fire type. – Audio Teammates will no longer play enemy sound effects upon sliding and landing from a fall. – Improved footstep audio for players walking on puddle surfaces. – Resolved issues with audio during the infiltration sequence on multiple Maps. – – Spawns Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points. – – Progression Fixed issues that prevented progression of several Challenges. – Resolved a bug in which players would not receive Prestige Emblems upon reaching the requirements. – Corrected unlock requirements displayed for several Weapons and Attachments. – One Shot, One Kill score event is no longer awarded when an elimination is achieved with two Handguns. – Added missing Mastery Emblems for the MTZ-762 (Battle Rifle). – Maps Estate Kitchen Control capture point can no longer be contested from the Main Room. – – Derail Addressed exploits that allowed players to access unintended locations. – – Highrise Garbage bins near the Elevators will no longer open and obstruct the line of sight. – Players in the Actibase Tunnel will no longer take damage from explosives on the surface above. – Railings on the Helipad staircases can now be mounted by players. – Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: Substation – P2: Propane Shack – P3: Red Pit – P4: Phonic Office – P5: Green Shack – – – Invasion Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: Courtyard – P2: Construction – P3: Bus Station – P4: Park – P5: South Street – – – Reworked Hardpoint capture point locations, sizes, and associated spawn points. – Karachi Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: Rubble – P2: Cafe – P3: Mini Mart – P4: Main Street – P5: Shacks – – – Reworked Hardpoint capture point locations, sizes, and associated spawn points. – Scrapyard Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: Center – P2: Blue Warehouse – P3: Red Warehouse – P4: Forklift – P5: Storage – – – Reworked Hardpoint capture point locations, sizes, and associated spawn points. – Skidrow Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground. – – Sub Base Addressed exploits that allowed players to access unintended locations. – Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: Loading Bay – P2: Garage Bay – P3: Crane – P4: North Dock – P5: Tank – – – Terminal Addressed multiple exploits that allowed players to access unintended locations. – Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: Bookstore – P2: Lower Lounge – P3: Shopping – P4: Dining – P5: Apron – – – Underpass Addressed exploits that allowed players to access unintended locations. – Reworked Hardpoint capture point locations, sizes, and associated spawn points. P1: Pillars – P2: Warehouse – P3: Village – P4: Industrial Yard – P5: Ditch – – – Operation Spearhead (War) Players can no longer exit the playable area using a Deployable Cover near the Police Office. – – Modes Infected Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match. – Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement. – – Search and Destroy Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing. – – Weapons & Attachments Assault Rifles SVA 545 Increased maximum damage from 29 to 30 (+3%). – – Holger 556 Increased sprint to fire time from 231ms to 252ms (+9%). – – DG-56 Decreased maximum damage range from 35.6m to 20.3m (-43%). – Decreased medium damage range from 44.5m to 30.5 (-31%). – – FR 5.56 Increased medium damage from 36 to 40 (+11%). – – MCW Increased sprint to fire time from 220ms to 241ms (+10%). – 16.5″ MCW Cyclone Long Barrel Decreased damage range benefit by 6%. – Decreased bullet velocity benefit by 7%. – Increased sprint to fire time penalty by 1%. – Decreased hipfire spread penalty by 5%. – Decreased tactical stance spread penalty by 5%. – – RB Regal Heavy Stock Decreased gun kick control benefit by 11%. – Decreased horizontal recoil control benefit by 5%. – Decreased vertical recoil control benefit by 5%. – Increased sprint speed penalty by 3%. – Increased tactical sprint speed penalty by 3%. – Increased sprint to fire speed penalty by 1%. – – JAK Raven Kit Increased arm damage multiplier from 1x to 1.1x (+10%). – Increased hand damage multiplier from 1x to 1.1x (+10%). – – – STB-556 (MWII) Increased maximum damage range from 15.2m to 30.5m (+100%). – Increased near-medium damage range from 29.5m to 39.4m (+34%). – Increased medium damage range from 47m to 54.6m (+16%). – – Kastov 762 (MWII) Increased lower-torso damage multiplier from 0.96x to 1.1x (+15%). – Increased leg damage multiplier from 0.96x to 1.1x (+15%). – Increased foot damage multiplier from 0.96x to 1.1x (+15%). – – Chimera (MWII) Increased near-medium damage from 28 to 29 (+4%). – – Tempus Razorback (MWII) Increased maximum damage from 28 to 29 (+4%). – Increased maximum damage range from 12.7m to 22.9m (+80%). – Increased lower-torso damage multiplier from 1x to 1.1x (+10%). – – FR Avancer (MWII) Increased maximum damage from 25 to 29 (+16%). – Decreased maximum damage range from 34.9m to 24.8m (-29%). – – M16 (MWII) Decreased upper-torso damage multiplier from 1.2x to 1x (-17%). – Decreased arm damage multiplier from 1.2x to 1x (-17%). – Decreased hand damage multiplier from 1.2x to 1x (-17%). – Decreased sprint to fire time from 210ms to 189ms (-10%). – Decreased aim down sight time from 290ms to 240ms (-17%). – – Kastov-74u (MWII) Increased minimum damage from 19 to 22 (+16%). – Increased near-medium damage range from 22.9m to 30.5m (+33%). – Increased medium damage range from 36.8m to 47m (+28%). – – Kastov 545 (MWII) Increased maximum damage from 32 to 34 (+6%). – Decreased maximum damage range from 24.9m to 15.2m (-39%). – Decreased aim down sight time from 240ms to 225ms (-6%). – – Battle Rifles Sidewinder Decreased recoil and gun kick while firing. – – Lachmann-762 (MWII) Increased maximum damage from 44 to 52 (+18%). – Full-Auto Fire Type Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%). – Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%). – Increased arm damage multiplier from 0.75x to 0.9x (+20%). – Increased hand damage multiplier from 0.75x to 0.9x (+20%). – – – Cronen Squall (MWII) Increased maximum damage from 31 to 32 (+3%). – – FTAC Recon (MWII) Increased lower-torso damage multiplier from 1x to 1.3x (+30%). – Decreased aim down sight time from 270ms to 250ms (-7%). – Full-Auto Fire Type Increased lower-torso damage multiplier from 0.9x to 1x (+11%). – Increased arm damage multiplier from 0.85x to 1x (+18%). – Increased hand damage multiplier from 0.85x to 1x (+18%). – Increased leg damage multiplier from 0.85x to 1x (+18%). – Increased foot damage multiplier from 0.85x to 1x (+18%). – – – SO-14 (MWII) Increased maximum damage from 41 to 46 (+12%). – Full-Auto Fire Type Decreased neck damage multiplier from 0.85x to 0.8x (-6%). – Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%). – Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%). – Increased arm damage multiplier from 0.63x to 0.8x (+27%). – Increased hand damage multiplier from 0.63x to 0.8x (+27%). – Increased leg damage multiplier from 0.59x to 0.8x (+36%). – Increased foot damage multiplier from 0.59x to 0.8x (+36%). – – – Submachine Guns WSP Swarm Increased maximum damage range from 4.6m to 6.6m (+50%). – Increased near-medium damage range from 7.9m to 11.7m (+48%). – – Rival-9 Decreased horizontal recoil slightly. – MTZ Marauder Stock Decreased firing aim stability benefit by 5%. – – – Striker 9 Increased maximum damage from 27 to 29 (+7%). – – Lachmann Shroud (MWII) Increased maximum damage from 30 to 38 (+27%). – Increased near-medium damage from 28 to 32 (+14%). – Decreased maximum damage range from 12.2m to 10.7m (-13%). – Decreased headshot damage multiplier from 1.4x to 1.2x (-14%). – Decreased neck damage multiplier from 1.2x to 1.02x (-15%). – Decreased upper-torso damage multiplier from 1.2x to 1.02x (-15%). – Decreased arm damage multiplier from 1.2x to 1.02x (-15%). – Decreased hand damage multiplier from 1.2x to 1.02x (-15%). – – ISO 9mm (MWII) Incompatible Underbarrel Attachments can no longer be equipped. – – Fennec 45 (MWII) Increased maximum damage range from 10.7m to 12.7m (+19%). – Increased leg damage multiplier from 1x to 1.1x (+10%). – Increased foot damage multiplier from 1x to 1.1x (+10%). – Decreased aim down sight time from 200ms to 190ms (-6%). – Decreased sprint to fire time from 110ms to 99ms (-10%). – – BAS-P (MWII) Decreased maximum damage range from 18.8m to 16.3m (-14%). – Increased leg damage multiplier from 0.95x to 1x (+5%). – Increased foot damage multiplier from 0.95x to 1x (+5%). – – Lachmann Sub (MWII) Increased near-medium damage from 28 to 29 (+4%). – Increased lower-torso damage multiplier from 1x to 1.1x (+10%). – – MX9 (MWII) Increased upper-leg damage multiplier from 0.9x to 1.04x (+16%). – Increased foot damage multiplier from 0.9x to 1.04x (+16%). – Decreased aim down sights time from 220ms to 200ms (-9%). – Decreased sprint to fire time from 110ms to 88ms (-20%). – – Shotguns Lockwood 680 Increased sprint to fire time from 184ms to 200ms (+9%). – Sawed Off Mod Stock Decreased movement speed benefit by 2%. – Decreased sprint to fire time benefit by 5%. – Decreased aim down sight time benefit by 3%. – Decreased recoil control penalties by 10%. – Decreased hipfire spread benefits by 6%. – – – Lockwood 300 (MWII) 12 Gauge Slug Ammunition Decreased minimum damage from 75 to 57 (-24%). – – Maelstrom Dual Trigger Action Decreased maximum damage range from 3m to 2.3m (-25%). – Decreased near-medium damage range from 6.4m to 5.3m (-16%). – – – 12 Gauge Slug Ammunition – Expedite 12 (MWII) Increased medium damage range from 10.4m to 12.4m (+20%). – Decreased pellet spread while aiming down sight by 20%. – – Bryson 800 (MWII) Decreased sprint to fire time from 182ms to 145ms (-20%). – Decreased aim down sight time from 350ms to 300ms (-14%). – – Bryson 890 (MWII) Increased rate of fire from 150rpm to 164rpm (+9%). – – Light Machine Guns Holger 26 Increased minimum damage from 25 to 29 (+16%). – – DG-58 LSW Decreased sprint to fire time from 294ms to 231ms (-21%). – Decreased aim down sight time from 370ms to 320ms (-14%). – – Bruen Mk9 Incompatible Underbarrel Attachments can no longer be equipped. – – Sakin MG38 (MWII) Increased lower-torso damage multiplier from 1x to 1.15x (+15%). – Decreased aim down sight time from 430ms to 410ms (-5%). – – HCR 56 (MWII) Decreased sprint to fire time from 250ms to 225ms (-10%). – Decreased aim down sight time from 390ms to 310ms (-21%). – – Marksman Rifles DM56 Increased sprint to fire time from 168ms to 199ms (+19%). – – MTZ Interceptor Decreased head damage multiplier from 2x to 1.62x (-19%). – Decreased neck damage multiplier from 2x to 1.62x (-19%). – – EBR-14 (MWII) Decreased sprint to fire time from 270ms to 216ms (-20%). – Decreased aim down sight time from 255ms to 240ms (-6%). – – Lockwood Mk2 (MWII) Incompatible Underbarrel Attachments can no longer be equipped. – Decreased aim down sight time from 250ms to 240ms (-4%). – Decreased hipfire spread while standing by 10%. – – Tempus Torrent (MWII) Increased leg damage multiplier from 0.95x to 1x (+5%). – Increased foot damage multiplier from 0.95x to 1x (+5%). – – Crossbow (MWII) Increased minimum damage from 100 to 125 (+25%). – Brightblaze 20” Bolts Increased maximum damage from 85 to 105 (+24%). – Increased upper-torso damage multiplier from 0.98x to 1.2x (+22%). – Increased lower-torso damage multiplier from 0.95x to 1.2x (+26%). – Increased arm damage multiplier from 0.95x to 1.2x (+26%). – Increased hand damage multiplier from 0.95x to 1.2x (+26%). – Increased leg damage multiplier from 0.9x to 1.2x (+33%). – Increased foot damage multiplier from 0.9x to 1.2x (+33%). – – – LM-S (MWII) Decreased sprint to fire time from 210ms to 189ms (-10%). – Decreased aim down sight time from 270ms to 245ms (-9%). – – Sniper Rifles KATT-AMR Zang-34 Barrel Decreased damage range benefit by 9%. – Decreased bullet velocity benefit by 8%. – – – Zang-34 Barrel – KV Inhibitor Added medium damage at 129 to 61m. – Decreased minimum damage from 129 to 99 (-23%). – Decreased maximum damage range from 38.1m to 30.5m (-20%). – Decreased near-medium damage from 58.4m to 48.3m (-17%). – – Victus XMR (MWII) Increased lower-torso damage multiplier from 1.05x to 1.5x (+43%). – – Carrack .300 (MWII) Increased recoil center speed by 100%. – – Handguns Renetti JAK Ferocity Carbine Kit View will no longer be obstructed while aiming down sight with certain Optic Attachments equipped. – – – JAK Ferocity Carbine Kit – TYR Increased near-medium damage from 90 to 100 (+11%). – Increased minimum damage from 70 to 75 (+7%). – Decreased near-medium damage range from 15.2m to 11.4m (-25%). – Increased upper-torso damage multiplier from 1.3x to 1.5x (+15%). – Decreased lower-torso damage multiplier from 1.3x to 1x (-23%). – Decreased arm damage multiplier from 1.3x to 1x (-23%). – Decreased hand damage multiplier from 1.3x to 1x (-23%). – Decreased trigger action delay from 150ms to 90ms (-40%). – Incompatible Chrios Holo Optic Attachment can no longer be equipped. – Ullr’s Fury Trigger Action Decreased trigger action delay from 70ms to 60ms (-14%). – – Odin’s Judgement Trigger Action Decreased trigger action delay from 210ms to 150ms (-29%). – – – 9mm Daemon (MWII) Added far-medium damage at 26 to 31m. – Increased maximum damage from 34 to 40 (+18%). – Increased near-medium damage from 30 to 34 (+13%). – Increased medium damage from 26 to 30 (+15%). – Decreased maximum damage range from 9.4m to 7.4m (-22%). – Decreased near-medium damage range from 20.6m to 11.4m (-44%). – Decreased medium damage range from 31m to 20.6m (-34%). – – Launchers Stormender EMP effects will now disable and/or destroy the following items: Drill Charge (Lethal) – Smoke Airdrop (Field Upgrade) – Inflatable Decoy (Field Upgrade) – Swarm (Killstreak) – – – EMP effects will now disable and/or destroy the following items: – Attachments Corvus Torch Underbarrel Attachment is now available to equip on many Assault Rifles and Battle Rifles. – Resolved an issue in which Lasers and Underbarrels would visibly overlap. – View is no longer obstructed in Tac-Stance while the KR Intlas LSJ-3 Optic Attachment is equipped. – SL Razorhawk Laser Light Increased aim down sight speed benefit by 5%. – Increased sprint to fire speed benefit by 7%. – – FSS OLE-V Laser Decreased aim down sight speed benefit by 2%. – Decreased sprint to fire speed benefit by 4%. – – FTAC Grimline Laser Decreased sprint to fire speed benefit by 7%. – – Verdant Hook Box Laser Increased sprint to fire speed benefit by 3%. – – .50 Cal Spire Point Rounds Ammunition Increased damage range benefit by 2%. – Decreased bullet velocity benefit by 19%. – – XRK Nightfall Suppressor XL Decreased damage range benefit by 6%. – Decreased bullet velocity benefit by 8%. – Decreased recoil control benefit by 3%. – Increased aim down sight speed penalty by 7%. – Increased sprint to fire speed penalty by 3%. – – Round Nose Ammunition Revised description to accurately reflect its true effects. Dramatically reduces bullet range while increasing flinch. – – – Revised description to accurately reflect its true effects. – Perks Tac Mask (Gear) Added immunity to enemy EMP effects from the Stormender (Launcher). – – Bone Conduction Headset (Gear) Revised description to better reflect its existing effects. Reduces player combat and environmental sounds to allow improved focus on hearing other footsteps. – – – Revised description to better reflect its existing effects. – Signal Jammer (Gear) Addressed an issue that prevented proper functionality while equipped with the Engineer Vest. – – Equipment Thermobaric Grenade (Lethal) Increased minimum explosive damage from 25 to 75 (+200%). – – Field Upgrades Trophy System Enemy Cruise Missile (Killstreak) will no longer be targetted and destroyed. – – A.C.S. Addressed an issue that prevented objectives from being captured in Hardcore game modes. – – Suppression Mine Visual effects are no longer activated for the player who deployed the mine. – – Killstreaks SAM Turret Decreased lock-on delay from 3s to 2s (-33%). – Increased cooldown between missiles from 1.25s to 1.75s (+40%). – Adjusted number of missiles required to destroy multiple Killstreaks. VTOL Jet: 4 missiles, up from 3 – Gunship: 5 missiles, up from 3 – Chopper Gunner: 4 missiles, up from 3 – – Advanced UAV (Killstreak) will no longer be targeted and destroyed. – – Remote Turret Dying while attempting to control the turret will no longer prevent the player from controlling it upon subsequent attempts. – – Overwatch Helo 100 XP and 75 Score are now awarded upon destruction. – – EMP Announcer voiceline will now play upon enemy usage. – Destroyed Equipment and Killstreaks will no longer grant Killstreak progress. – – Swarm Announcer voiceline will now play upon enemy usage. – –

  • When is Modern Warfare 3 Season 1? First major update brings new weapons, maps, more – Dexerto

    When is Modern Warfare 3 Season 1? First major update brings new weapons, maps, more ActivisionAlthough Modern Warfare 3 is only just coming into the spotlight, avid CoD players are already eager to learn more about what comes next. A year of drip-fed content all kicks off with the jam-packed Season 1 update. Here’s what you need to know. After months of gameplay snippets and lengthy explainer blog posts, Modern Warfare 3 is finally in focus. And while CoD’s 2023 release hasn’t made a great first impression with its campaign, fans are still set to clock countless hours across Zombies and multiplayer in the coming months. To keep these players satiated over the long run, the launch is only the beginning. Every few weeks marks the arrival of a new seasonal update, and the cycle is all set to begin anew when Modern Warfare 3 Season 1 goes live shortly. So, before it all gets underway and the first significant content drop arrives, here’s the rundown of all you need to know. Contents: Is there a release date? – New Season 1 content – Is there a Modern Warfare 3 Season 1 release date? CharlieIntel confirmed that Season 1 of Modern Warfare 3 and Warzone starts on December 6 What’s in Modern Warfare 3 Season 1? New content on the way While the launch of Modern Warfare 3 brings dozens of new weapons, maps, Operators, and plenty more to the mix, the content pipeline is just beginning. With the first seasonal update comes the first big batch of gameplay tweaks, plenty of new cosmetics, and, of course, some surprises as well. Expected as part of the Season 1 update are all the usual goodies like a Battle Pass, Operator bundles, a handful of weapons, some new maps, and plenty more in between. Sledgehammer Games fans gave fans a peek behind the curtain of what’s to come in a blog post. Leaked weapons for Modern Warfare 3 Season 1 update Take this early intel with a grain of salt until confirmed by Activision, but it appears players can expect five new weapons throughout Season 1. Three of them will allegedly be made available on day one, while the rest will most likely be featured in the mid-season (Reloaded) update. The leaked Modern Warfare 3 Season 1 weapons are as follows: Warzone integrates with Modern Warfare 3: New Urzikstan map arrives With the launch of Season 1 in Modern Warfare 3 comes the highly-anticipated revamp of Warzone. Bringing all of the 2023 title’s overhauled movement mechanics to the mix, along with a whole new arsenal of weapons, it’s set to redefine the CoD Battle Royale experience for another year. Naturally, with this big revamp also comes another big map. Al Mazrah is set to be replaced by Urzikstan, a sprawling map we got our first look at during the CoD Next event a few weeks ago. New Multiplayer maps Season 1 introduces two new 6v6 multiplayer maps at launch and a third as part of the mid-season update. Meat Greece Rio (Season 1 Reloaded) Gunfight makes triumphant return The fan-favorite 2v2 game mode Gunfight is back in Season 1. Modern Warfare 2 also brought back the mode, and after ironing out a few wrinkles, community members praised the final product. Sledgehammer Games confirmed on Reddit: “There will be 6 2v2 maps in rotation in Season 1 including four Carry-Forward maps from MWII and a brand-new map, Training Facility, which is available at Season 1 launch. Shipment will also return.” That’s everything we know about MW3 Season 1. For more, check out the rest of our MW3 coverage.

  • All new Modern Warfare 3 Season 1 Aftermarket Parts – Dexerto

    All new Modern Warfare 3 Season 1 Aftermarket Parts ActivisionMW3’s first season introduces a variety of new Aftermarket Parts for players to try out. Here’s everything you need to know about all the new Aftermarket Parts coming in Modern Warfare 3 Season 1. The first season of MW3 adds a large variety of content to multiplayer including three new 6v6 maps, a variety of new game modes, and even two new killsteaks. One of the most exciting additions is the new Aftermarket Parts. Aftermarket Parts is a new feature introduced in Modern Warfare 3 that lets players completely change how guns function as well as offering some less conventional yet powerful attachments. This is our breakdown of all the new Aftermarket Parts added in Modern Warfare 3 Season 1, including descriptions of what each does. MW3 Season 1: New Aftermarket Parts Modern Warfare 3 Season 1 introduces nine new Aftermarket Parts with some being available at launch, others in the mid-season update, and one even being tied to the Battle Pass as confirmed in the official Season 1 developer blog. These are the nine Aftermarket Parts being added in MW3 Season 1: JAK Purifier Compatibility: MCW, MTZ-556, Holger 556, DG-56, SVA 545, RAM-7, MTZ-762, BAS-B, Sidewinder, Riveter – Attachment type: Underbarrel – Equip an underbarrel flamethrower. What more needs to be said? Burn it all down. The JAK Purifier AMP is compatible with several weapons, including multiple Assault Rifles, Battle Rifles, and the Riveter Shotgun. JAK Glassless Optic Compatibility: TBA – Attachment type: Optic – This small, glassless reflex Optic offers a crisp and clear sight picture for snappy target acquisition. JAK Beholder Rifle Kit Compatibility: TYR – Attachment type: Weapon Conversion – A long and heavy barrel that offers the best increase to range. Improves recoil control and damage range, converting this Handgun into a single-shot Rifle. JAK BRB Compatibility: Many Assault Rifles, Submachine Guns, Battle Rifles, Marksman Rifles, and Sniper Rifles. – Attachment type: Muzzle – Go loud. This compensator borders on excessive, offering a phenomenal reduction to recoil while significantly increasing muzzle report, resulting in an extended red dot on enemy radars. JAK Bullseye Compatibility: TBA – Attachment type: Optic – Very low-profile dot Optic. Limited interference from framework offers an exceptionally clear sight picture. JAK Ettin Double Barrel Kiter Compatibility: AMR9 – Attachment type: Weapon Conversion – Available for the AMR9 SMG, this kit creates two stacked barrels that fire simultaneously. This offers twice as much down-range damage at the cost of some accuracy. JAK Signal Burst Compatibility: Holger 556 – Attachment type: Weapon Conversion – A conversion kit designed for accuracy and controllability with four-round bursts. JAK Thunder LMG Kit Compatibility: Sidewinder – Attachment type: Weapon Conversion – Dominate lanes and hold objectives with this LMG conversion kit for the Sidewinder Battle Rifle that brings a large capacity magazine and ramps in fire rate the longer you hold down the JAK Headhunter Carbine Conversion Compatibility: Rival-9 – Attachment type: Weapon Conversion – Rival Assault Rifles with this three-round burst conversion kit that excels at midrange combat. That’s everything you need to know about the new Aftermarket Parts added in Modern Warfare 3 Season 1. Be sure to check out the rest of our Modern Warfare 3 content for the new season: Best Modern Warfare 3 AR class loadouts | How to slide cancel in Modern Warfare 3 | Best controller settings in Modern Warfare 3 | All maps & modes | How to play Modern Warfare 3 at 120 FPS on PS5 | Modern Warfare 3 TTK | How long is the Modern Warfare 3 campaign? | Campaign mission list | How to fix packet burst | How to play MW3 Zombies in third person

  • Does the Modern Warfare 3 Beta have Ricochet anticheat? – Dexerto

    Does the Modern Warfare 3 Beta have Ricochet anticheat? ActivisionWith the Modern Warfare 3 Beta now live and millions jumping into this year’s CoD installment for the first time, is Activision’s Ricochet anticheat system in effect to keep pesky hackers out? Here’s what we know. Hacking and cheating is a constant issue in the realm of multiplayer games. As with anything competitive, players are looking for any advantage they can get, and in some cases, that even means relying on illegal methods. Call of Duty was long-plagued by cheaters until Activision rolled out its Ricochet anticheat system in 2021. And while some abusing hacks still manage to slip through the cracks, for the most part, the franchise has been in a much better position. Now with 2023’s release just around the corner, and the MW3 Beta already live, many are wondering if Ricochet is in effect here to keep those pesky players out once again. Here’s what we know thus far. Do we know if Ricochet is active in the Modern Warfare 3 Beta? No, for the time being, we do not know if the Ricochet anticheat system is in effect throughout the Modern Warfare 3 Beta. Activision has remained tightlipped on the matter, so there’s no telling at the time of writing. However, just hours after the floodgates opened on the first weekend of the Beta and we may already have our answer. Cheaters are now beginning to run rampant in the Beta, as players with jailbroken PS4s are seemingly able to implement their own exploits. In particular, wall-hacks are now becoming more common as lobbies are dominated by hackers with impossibly good aim. Thus, based on the early runnings, it appears that no anticheat is in place for the Modern Warfare 3 Beta. And if Ricochet is working, it certainly doesn’t appear to be doing the job in this early testing period. No doubt having full-fledged anticheat by the proper MW3 launch on November 10 will be a big priority for the devs, so we’re sure to learn plenty more about it in the coming weeks.

  • Modern Warfare 3 review: Multiplayer salvages lackluster campaign – Dexerto

    Modern Warfare 3 review: Multiplayer salvages lackluster campaign Open Combat Missions and the return of a fan-favorite villain aren’t enough to salvage an otherwise short and forgettable Modern Warfare 3 campaign. On the other hand, Multiplayer delivers one of the most memorable experiences in years. Modern Warfare 3 is a particularly special game to review. For many, including myself, MW2 (2009) was my introduction to the Call of Duty series, and those memories of playing Rust 1v1 matches in a friend’s basement live on forever. MW3 is a spiritual successor to the iconic game in many ways but only fulfills half its potential. Ironically, Modern Warfare 3’s main game modes directly oppose each other. Multiplayer is a love letter to Call of Duty fans and relives the glory days of playing Modern Warfare 2 (2009). Yet, the campaign also had a chance to tap into that nostalgia but wastes an all-star cast of memorable names. Fortunately for Call of Duty, multiplayer does more than enough to bail out Modern Warfare 3 and make it one of the best series entries in years. Call of Duty: Modern Warfare 3: Key details Price: $69.99/£69.99 – Developer: Sledgehammer Games, Infinity Ward – Release Date: November 10, 2023 – Platforms: PS5, PS4, Xbox One, Xbox Series X, PC – Modern Warfare 3 release trailer Contents Modern Warfare 3 campaign review Although slightly convoluted and confusing at times, Modern Warfare 2019 and MW2 managed to create a compelling storyline. Despite that, the absence of memorable villains kept both campaigns from reaching the same heights as other critically acclaimed single-player experiences. First, MW 2019’s primary antagonist, Roman Barkov, ultimately played second fiddle to other antagonistic forces. Then MW2’s main baddie, Hassan Syani, suffered a similar fate, as General Shepard and Commander Graves stole the show with a twist betrayal. MW3 rectified that weakness by bringing back the franchise’s most iconic villain, Vladamir Makarov. The power-hungry Russian mastermind is back and better than ever after starring as the main antagonist from the original Modern Warfare trilogy. But was his outstanding performance enough to carry an entire campaign on his shoulders? Open Combat missions don’t feel like a COD campaign Call of Duty campaigns, at their best, are a relatively straightforward equation to understand. Enthralling cutscenes, exciting set pieces, and shocking twists and turns combine to create a winning formula. MW3’s new open combat missions stray too far from what the franchise has built its reputation on. Open Combat missions take the leash off and let players complete tasks however they see fit. Straight from Warzone’s book, you loot weapons, Killstreaks, armor, and Field Upgrades. On the surface, at least, It’s a fun opportunity to try out new guns and toy around with dumb AI enemies, but the novelty wears off fast. The large open areas designed to serve as a playground are devoid of any life or personality, and it doesn’t help that most open combat missions use the same lazy script. Precious Cargo has Farah go from objective to objective, placing GPS devices on missiles. In Reactor, Price destroys three helicopters, Crash Site has Farah locate electronic devices, and Ghost defuses three bombs in Gora Dam. Doing the same thing over and over again, under the guise of a new environment and with different characters didn’t add anything meaningful to the overall experience. Oligarch stood out as the only memorable open combat mission, as Gaz fights his way from the bottom to the top of a Konni outpost to capture Makarov’s right-hand man. Oligarch finds the perfect happy medium between an open world and a classic mission, creating multiple ways to reach the top. It would have just been nice if the other open-combat missions achieved that same level of creativity. Modern Warfare 3’s marquee addition ended up doing more harm than good, as open combat missions disrupted the story’s flow and felt out of place. Makarov gets his time to shine Placing the spotlight back on Makarov, he successfully puts the world on the brink of World War III, and campaign fans finally get the villain they have been waiting for from Modern Warfare’s new timeline. We see Makarov is willing to go to extreme lengths during two pivotal missions, but it can sometimes border on cartoonishly evil. Both show an egregious amount of violence on screen and don’t necessarily add substance to our villain. Still, they deserve credit for accurately painting the picture of a man willing to die in the name of his sick and twisted ideas propagating throughout the masses. And his plan goes off without many hitches. In a concise window after breaking out of prison, Makarov easily frames the Urzikstan Liberation Force (ULF) for multiple attacks on Russia and even ties in the United States because of the CIA’s relationship with ULF. MW3 does a great job of setting the stage for a potential major conflict between the East and West. And all credit goes to Makararov, whose performance raises the stakes to a level we haven’t seen since classic COD campaigns. Unfortunately, MW3 pulls the rug out from under a story, just finding its wings. After a few weak filler missions, the story’s final mission finally delivers a twist worthy of a COD campaign. However, that shocking scene should have served as a rising action rather than a climax. Stopping right before the fun begins There is no payoff to the story or resolution to the conflict with Makarov. The best we get is another surprise in the end-game credits that sets up the events for COD’s next campaign. It’s tough to justify a four-hour campaign when Modern Warfare 2019 and MW2 delivered six-hour stories and answered every question about their primary antagonists. Meanwhile, MW3 leaves fans hanging, amplifying the campaign’s other issues. For example, Deep Cover is a stealth mission, but all you end up doing is getting a disguise and walking through the front door. Tasks like this would be acceptable if the climax made the boring parts worth it, but it feels pointless when there is no proper ending. The same could be said about completing tedious tasks in open combat missions. Looking back at the experience, you are much better off just watching a YouTube video summarizing the events of MW3 and moving on to the next campaign in hopes of a return to form. Modern Warfare 3 Multiplayer review Modern Warfare 2 put multiplayer firmly in the shadow of Warzone, and that mistake drove fans away. MW3 rights those wrongs and then some by finally giving community members an experience they will want to load up and play every day. It all starts with the maps, and oh boy, Sledgehammer Games cooked up something special here. Modern Warfare 3 remasters all 16 maps from the original 2009 Modern Warfare 2, and they look glorious. It’s not just legendary maps that make MW3’s multiplayer shine. Sledgehammer Games cleverly capitalized on frustrations that mounted during MW2 and reignited love for the franchise by going back to the basics. First and foremost, being the return of slide canceling. The movement mechanic makes maneuvering around the map and outplaying enemies easier. It’s important to note that slide canceling no longer resets tactical sprinting like it initially did in Modern Warfare 2019. So, the controversial feature no longer has the same instantaneous feel as before, but the change turned out to be an excellent deterrent to players abusing it. Other notable features brought back include the classic mini-map, dead silence as a perk, slowing down the time to kill (TTK) speed, and map voting. All of these contribute to multiplayer being everything fans requested but didn’t receive in MW2. Feeling like a kid again Funnily enough, Modern Warfare 3 excels not by adding prominent new features but instead by rewinding the clock to a simpler time. The first thing players will notice is the absence of weapon tuning. Gunsmith still pales in comparison to classic COD class builders, such as the reportedly scrapped Pick 10 system, but there will at least no longer be the added headaches of balancing a weapon with confusing sliders. Instead, you get what you see at face value from an attachment, and Sledgehammer Games finally brings back detailed weapon stats to make things even more accessible and understandable. The days of relying on loadout websites or content creators to know what attachments specifically do are finally over. For example, Last but not least, MW3 strips down the perk system and finally makes it so all chosen Perks are available at the start of each match. The combination of classic maps and features finally make it feel like a traditional COD game again, and it’s a feeling fans haven’t felt in years. Not every feature hits it mark For everything great Modern Warfare 3 multiplayer does, it’s still not a flawless product. Skill-based matchmaking (SBMM) is a silent but deadly killer. When you feel like you are getting better, the game’s brutal matchmaking system gives players a harsh dose of reality by matching them up against much more skilled opponents. Sure, it’s good to be challenged, but that’s why there is a separate playlist for Ranked. MW3 also uses a questionable new weapon progression system called Armory Unlock. Most items in the game can be unlocked traditionally by just leveling up. But with Armory Unlock, some weapons, Equipment, Perks, Killstreaks, and Attachments can only be unlocked by completing challenges. The convoluted system creates an annoying roadblock that bogs the game’s progression down for no reason. It’s also a good thing that map voting is back because there are still a few MW2 (2009) environments not worth revisiting, even after a much-needed facelift. Maps like Derail and Underpass still leave players feeling a little lethargic in comparison to favorites such as Highrise and Terminal. Lastly, and arguably most importantly, the jury is still out for whether Sledgehammer Games will remain committed to delivering new multiplayer content. Season 1 promises to offer three new 6v6 multiplayer maps and the fan-favorite game mode Gunfight. But the first major update also introduces a brand new Warzone map, and we know all too well what game mode received preferential treatment in MW2. The Verdict – 3/5 Modern Warfare 3 is a breath of fresh air and the closest we have come to having a genuine Call of Duty experience in the last few years. A forgettable campaign holds the game back from being an all-time great, but we could be in store for a fun ride, dependent on future content and support.

  • Modern Warfare 3 reveal event: how to complete, rewards, more – Dexerto

    Modern Warfare 3 reveal event: how to complete, rewards, more ActivisionCall of Duty: Modern Warfare 3 is gearing up for another spectacular reveal event. For all the latest on the next mammoth blockbuster in the CoD franchise, here’s everything we know about MW3 and its official announcement. To build up the hype and anticipation for CoD: Modern Warfare 2, Activision ran the Call of Duty Next event in 2022. This gave players great insight into the upcoming game, and now it’s a year later, and Modern Warfare 3 FPS looks to be the next CoD title in the headlights. With back-and-forth rumors about whether or not there would be a new premium release, as there is every year, Activision is releasing a new series entry in 2023. The COD devs confirmed that there will be a worldwide reveal event in Warzone 2 during Season 5. Check out all the latest on Modern Warfare 3. When does the Modern Warfare 3 reveal event end? Activision confirmed that the in-game reveal event started on August 17, and players will be able to complete it until August 21 at 10:30 am PST. How to complete Shadow Siege At the beginning of the Shadow Siege event, up to 32 operators will receive information on how to complete the mission objectives. In the Shadow Siege blog post, Activision recommended completing the event in Quads due to its difficult nature. It’s important to note that everyone in the lobby works together in the mission in a battle against Konni Group AI enemies. Respawns are enabled and players are equipped with a durable gas mask and a self revive kit. Phase 1 First, players must secure one of eight missile silos around Al Mazrah with their squad. The silos can be found on the map and will appear as missle icons. When every missile silo is secured, missiles rain down on the Zaya Observatory. Phase 2 Next, players must collect 45 gas canisters combined across all squads in an underground weapons facility underneath the Zaya Observatory. After collecting a gas canister, a player’s perspective will change from first to third person until the canister is deposited at the helicopter transport vehicle marked on the map. Gas will be present in the area during this part of the mission, and the map will mark dangerous areas in yellow. Squads can replace their gas masks by looting AI enemies or opening supply boxes. Phase 3 After collecting all 45 canisters, all operators must exfil the location marked on the map with the same exfil chopper icon from DMZ. It’s important to note that players can get left behind if they don’t reach the helicopter before it leaves. This is important for players that want to earn all of the rewards. Shadow Siege rewards Here is a full list of the rewards earned by completing the Shadow Siege event. “Serpent Slayer” Vehicle Skin – Secure a Missile Launcher – “Konni Group” Emblem – Blow up the Observatory – “Crimson Sound” Calling Card – Exfil with a mission success – “Gas Canister” Charm – Deliver Gas Canisters as a Squad in a single deployment – 1 Battle Token Tier Skip – Intercept 5 radio transmissions – “M13C” Assault Rifle – Assist in killing 5 Commanders – Note that Juggernauts, Boss Choppers, and Wheelsons all count towards this challenge – If you’re on the hunt for more Call of Duty guides and content, we have a ton of other guides and articles for you to check out here at Dexerto: Best Warzone weapons: Ultimate tier list with meta loadouts | Best Warzone 2 loadouts: Meta weapons and classes to dominate in Al Mazrah | Call of Duty 2024: Early leaks, concept art, Warzone 2.0, Treyarch & more | Call of Duty 2023: Early leaks, Modern Warfare 2, Warzone 2, more | Best M4 Warzone 2 loadout | Best Modern Warfare 2 weapons: Ultimate tier list with the best classes | Modern Warfare 2 best settings on PC for FPS, graphics, visibility, more

  • Modern Warfare 3 Retro Warfare event: Start date, rewards, more – Dexerto

    Modern Warfare 3 Retro Warfare event: Start date, rewards, more ActivisionModern Warfare 3’s Retro Warfare event arrived with Season 4 Reloaded, so here is everything you need to know about its start date, rewards, and more. MW3 is in the midst of Season 4 Reloaded, and with it comes new content including a new core map in Incline, the Reclaimer 18 shotgun and the Sledgehammer finally coming, along with new updates to Zombies. With the new update also comes an event, Retro Warfare, with the Bit Party playlist and an event inspired by it. So here is everything you need to know about MW3’s Retro Warfare event before it gets underway. When does MW3 Retro Warfare event start? MW3’s Retro Warfare is set to begin on June 26, 2024, and run until July 3. This means it will arrive on the day Season 4 Reloaded kicks off, with players having a week to grind for all the rewards. How to earn MW3 Retro Warfare’s rewards? To earn the rewards from the MW3 Retro Warfare event, you will simply need to earn XP by playing matches, which means you’ll easily unlock all of it by playing normally. If you want to get all the rewards faster, you’ll get a 5000 XP boost by equipping any of the Operators from the Tracer Pack: 8-Bit Blitz Bundle. However, that is a paid bundle that costs 2000 COD Points or 19.99 USD. All MW3 Retro Warfare rewards There are a staggering 18 rewards to earn during the Retro Warfare event, requiring players to amass 705,000 XP to earn them all. “Disc Data” Weapon Sticker – 10,000 XP – “Retro Warfare” Large Decal – 20,500 XP – 30 Minute Double Weapon XP Token – 37,200 XP – “Stage Select” Calling Card – 55,000 XP – “Player Select Large Decal” – 78,000 XP – “Player 1” Emblem – 105,000 XP – 45 Minute Double Battle Pass XP Token – 140,000 XP – “Level Up!” Calling Card – 180,500 XP – 30 Minute Double Weapon XP Token – 230,500 XP – Battle Pass Tier Skip – 290,000 XP – 1 Hour Double XP Token – 350,400 XP – “Game Over” Camo – 400,000 XP – 30 Minute Double Battle Pass XP Token – 454,000 XP – “Stimmed” Weapon Charm – 510,500 XP – 45 Minute Double XP Token – 560,900 XP – “Boom!” Emblem – 600,500 XP – 1 Hour Double Battle Pass XP Token – 650,000 XP – “Bit Blaster” Bruen MK9 LMG Weapon Blueprint –

  • Modern Warfare 3 reportedly remastering every MW2 2009 map – Dexerto

    Modern Warfare 3 reportedly remastering every MW2 2009 map ActivisionThis year’s Call of Duty release, confirmed as Modern Warfare 3, is reportedly set to feature remastered versions of every single Modern Warfare 2 (2009) multiplayer launch map, according to leaks. CoD 2023 is shaping up to be a doozy. After months of back and forth as to whether or not this year’s title was a full-fledged game or merely an expansion, leaks are now piling up to reveal an abundance of changes and fresh content seemingly on the way. Following on from weapon details and even supposed TTK tweaks, a CoD leaker on Twitter has seemingly now detailed the game’s map list upon release. And it’s one that may be all too familiar for veteran CoD players. If the latest intel holds true, it appears Modern Warfare 3 will arrive with remastered versions of each original Modern Warfare 2 (2009) launch map. This would include all of the following, remade for the new release: Afghan – Derail – Estate – Favela – Highrise – Invasion – Karachi – Quarry – Rundown – Rust – Scrapyard – Skidrow – Sub Base – Terminal – Underpass – Wasteland – Obviously, as with any early leak, it’s worth taking this information with a grain of salt until confirmed by official sources. However, on this occasion, the leak does appear to corroborate earlier intel from 2022. Some of the earliest rumblings implied Modern Warfare 2 would receive a “greatest hits map pack” down the line. One that would see “almost all” Modern Warfare 2 (2009) maps rereleased for the modern era. Given conflicting reports at the time debated whether CoD 2023 would be a premium release in its own right, or merely an expansion for Modern Warfare 2, it was unclear just how these maps would arrive. Now, however, with MW3 unquestionably a full-fledged title, leaks suggest all classic multiplayer maps will be available in the new sequel. We’ve also seen various screenshots of remastered maps spill out online in recent months, further lending weight to this new leak. We’ll be sure to keep you posted here as any further details arrive in the lead-up to Modern Warfare 3’s full release on November 10.

  • Modern Warfare 3 records worst Twitch viewership for a CoD release in years – Dexerto

    Modern Warfare 3 records worst Twitch viewership for a CoD release in years Activision/TwitchCall of Duty: Modern Warfare 3 is having an underwhelming launch on Twitch with the weakest viewership for a Call of Duty game since 2019. On November 10, Activision officially launched Modern Warfare 3 – and while the campaign was widely criticized, the multiplayer is getting a much warmer response, especially compared to MW2’s. However, despite the improved gameplay over its predecessor, MW3 recorded one of the worst CoD releases of all time in terms of Twitch viewership. MW3 has recorded a lackluster debut on Twitch so far, falling behind GTA 5, Fortnite, and League of Legends in viewership totals, with 15M hours watched since its launch and the worst day one viewership for CoD since 2019. MW3 logs lowest Twitch viewership of CoD release since 2019 According to a report from StreamsCharts, Modern Warfare 3 had 3.3M hours watched on its first day, with scump’s stream recording a large chunk of that with 820,000 hours. That said, when compared with the rebooted Modern Warfare, MW2, Black Ops Cold War and Vanguard, the latest installment isn’t doing as hot in release weeks. For comparison, Black Ops Cold War pulled in 6.5M hours watched on release – nearly double that of MW3. Modern Warfare 2, meanwhile, had 5.3M hours watched on its launch day. Luckily, it does seem like viewership is beginning to stabilize. By day 4, MW3 has picked up more watch time than Vanguard and Modern Warfare did in their lifespans. We’ll have to see how the latest CoD performs throughout November and the months ahead as more content gets added to the game, but for now, it’s definitely on the lower end of success when it comes to Twitch.

  • Modern Warfare 3 Ranked Play: Skill divisions, ranks, maps & modes explained – Dexerto

    Modern Warfare 3 Ranked Play: Skill divisions, ranks, maps & modes explained ActivisionModern Warfare 3‘s Ranked Play continues in Season 3. Here’s everything you need to know about ranking up, all of the skill divisions, and what maps & modes will be played. Over the years, a functional Ranked Play has become imperative for any competitive video game, as players want to face off against those on their skill level and work their way up the ladder. Call of Duty is no different, and Ranked has become an important feature in the game each year. So whether you’re completely oblivious to the competitive scene or a die-hard Call of Duty League fan, Ranked Play allows you to play like the pros. Here’s how. MW3 Ranked skill divisions It’s worth noting that rank and Skill Divisions are two separate things in this year’s iteration of Ranked Play. Your rank represents your Ranked career, and everybody starts from Rank 1. Win matches to earn stars and rank up. It’s worth noting that rank is permanent and persists across seasons. Skill Divisions, however, are the more interesting part, separating players based on skill from anywhere between Bronze and Iridescent. The system won’t be new to those who played Modern Warfare 2 ranked, but here’s each division: Bronze – Silver – Gold – Platinum – Diamond – Crimson – Iridescent – Top 250 – You will start in Bronze 1 and earn Skill Rating (SR) for each win you get, based on personal and team performance. This will allow you to climb the Skill Divisions, but be aware that losing matches will result in losing SR, as will being inactive, disconnecting from matches, and engaging in repeated friendly fire. At the end of the season, your ending Skill Division will determine where you start the following season. Per the CoD blog post: Bronze through Crimson 1 players are set back three Tiers below where they finished in the previous season (i.e. ending the season in Gold 3 will see you back in Silver 2) – Crimson 2 players and above will start in Diamond 1 – There will also be rewards based on where you finish each season and your achievements in Ranked Play, you can read more about that in our MW3 Ranked Play rewards explainer. MW3 Ranked maps & modes Once again this year, the competitive circuit will be playing Hardpoint, Search & Destroy, and Control, and this is reflected in Ranked Play. That said, there may be some slight adjustments to each mode, altering it from public matches: CDL Search & Destroy: No respawning; 1.5-minute round timer; Friendly Fire enabled. – CDL Hardpoint: 5-minute time limit; 250 score limit; 60-second objective rotation; Friendly Fire enabled. – CDL Control: 30 lives per team; 1.5-minute time limit; 3-round win limit; Friendly Fire enabled. – They will be played on the following maps: That’s all there is to know about Ranked Play in Modern Warfare 3. Subsequent seasons will see new restrictions and additions added to the mode as the CDL ruleset changes, so be sure to keep this page in your back pocket as changes develop.

  • Modern Warfare 3 promises major gas mask changes in Warzone – Dexerto

    Modern Warfare 3 promises major gas mask changes in Warzone Modern Warfare 3 Warzone will finally allow players to equip their gas masks manually. Here is everything you need to know about the returning feature. Warzone 2 made it harder for players to pull off miraculous plays in the gas. Squads could no longer use buy stations in the gas, there were fewer lootable stims to replenish health, and PDS systems were removed, which protected players from the gas for 20 seconds. Infinity Ward also removed a feature that allowed players to equip or unequip a gas mask, infuriating some community members. In WZ2, once a player entered the gas, their operator automatically equipped a gas mask. A toggle option in WZ1 opened up the possibility of preserving gas masks longer and made storm traversal easier. And to add insult to injury, when a player automatically equipped a gas mask, there was a chance that they could plummet to their death because of an animation, if they were leaping from a great height. Or the equip animation made it impossible to reload. Sledgehammer Games took note of community sentiment and responded accordingly. Modern Warfare 3 gas mask changes explained The devs remained tight-lipped on other gas traversal features, but we know that players can equip their gas masks manually. This should prevent mishaps while parachuting into the zone or attempting to engage in a gunfight. Players can also take advantage of this feature to stay in the gas longer by equipping a gas mask when they are about to die. We will better understand how the gas masks work in-game when Warzone officially launches. In the meantime, make sure to check out the rest of our Modern Warfare 3 battle royale coverage.

  • Modern Warfare 3 promises major changes to MW2’s TTK – Dexerto

    Modern Warfare 3 promises major changes to MW2’s TTK ActivisionModern Warfare 3 makes a bold departure with its time to kill (TTK) by increasing base health in multiplayer to 150. TTK debates always divide COD community members with each new title. Some multiplayer players prefer it faster to take on multiple enemies at once. In contrast, others prefer a slower TTK, so they can turn around and have a chance to fire back at an enemy. Based on previous history, Treyarch utilizes a slower TTK. Black Ops 4 and Cold War had some of the slowest speeds in franchise history. While on the other hand, Infinity Ward leans in the other direction, as MW 2019 and MW2 (2022) made it easier to shred through opponents. Meanwhile, Sledgehammer Games lies somewhere in the middle. However, if Black Ops 4’s 150 base health is any indicator to go off, we could be in store for a slower TTK in Modern Warfare 3. Modern Warfare 3 TTK changes explained As part of the MW3 reveal event, Activision announced multiplayer features a base health of 150. It’s important to note that the change does not affect Hardcore more. For a slight comparison, Warzone Season 4 increased base operator health from 100 to 150, bringing maximum health up to 300 for a player that is fully armored. So if you are trying to visualize what the TTK may look like, it’s like playing WZ2 with no plates. There are, of course, a lot of other variables that go into testing kill speeds. If weapons are slower or have more recoil than previous games, then TTK will appear slower than it actually is. And Call of Duty’s recently well-documented hit registration issues also make it difficult to get an exact value. If bullets don’t hit their targets as intended, the game’s TTK could feel faster or slower than it’s supposed to. Based on everything we know so far, it’s safe to assume that MW3 will have a slower TTK than in previous years, but it’s impossible to know for sure until we officially get our hands on the game on November 10.

  • All Modern Warfare 3 editions and pre-order bonuses – Dexerto

    All Modern Warfare 3 editions and pre-order bonuses ActivisionWith its recent release, Modern Warfare 3 has continued to build on the legacy of the Call of Duty franchise. Let’s explore the different editions and bonuses for the latest game in the series. Gamers who opted to pre-order have been enjoying early benefits in Modern Warfare 2 and Warzone. Each edition of Modern Warfare 3 is tailored with distinct rewards, adding extra value to the gaming experience from day one. Those who pre-ordered the game and wonder about the rewards, we have got you covered. The rewards include brand-new cosmetic items, battle pass rewards, and Blackcell. Here are the editions and pre-order bonuses for Modern Warfare 3. All Modern Warfare 3 editions The various editions of Modern Warfare 3 have been listed in the following sections: Standard Edition Base Game – Price: $69.99 / £69.99 – Vault Edition Nemesis Operator Pack – 4 Operator skins: Makarov, Price, Ghost, and Warden – 2 Weapon Vaults – Blackcell: Battle pass, 50 tier skips (20 normal + 30 additional), 1100 CP, and more – Soul Harvester Tracer Weapon Blueprint: for use in Call of Duty: Modern Warfare 2 and Warzone. Available in Modern Warfare 3 upon release – Price: $99.99 / £99.99 – Modern Warfare 3 Pre-order bonuses The pre-order bonuses for Modern Warfare 3 have been listed in the following section: Campaign Early Access from November 2, 10 AM PT – Immediate access to content in Call of Duty: Modern Warfare 2 and Warzone. Also available in Modern Warfare 3 upon release. – Soap Operator Pack – Zombie Ghost Operator Skin – The pre-order bonuses are available irrespective of the edition you choose to purchase. This is all you need to know about editions and pre-order bonuses for Call of Duty: Modern Warfare 3. If you found it informative, do not forget to check out some of our other guides at Dexerto. Best Modern Warfare 3 AR class loadouts | How to slide cancel in Modern Warfare 3 | Best controller settings in Modern Warfare 3 | Can you get a Nuke in the Modern Warfare 3 | All maps & modes | How to play Modern Warfare 3 at 120 FPS on PS5 | Modern Warfare 3 TTK | How long is the Modern Warfare 3 campaign? | Campaign mission list | How to fix packet burst | How to play MW3 Zombies in first person

  • Modern Warfare 3 players want “worst” marksman rifle buffed – Dexerto

    Modern Warfare 3 players want “worst” marksman rifle buffed ActivisionModern Warfare 3 players have called for a buff to one of the game’s less powerful marksman rifles, with some calling it the “worst gun in the game,” convinced it needs huge upgrades. The marksman rifle class has a good blend of powerful weapons alongside some that are perhaps a bit more lackluster. It’s a versatile weapon class that can be extremely impactful if used correctly. For example, the Kar98k has dominated the meta in both Warzone and Modern Warfare 3 multiplayer, and the MTZ Interceptor can pack a serious punch too, easily mowing down opponents. One that some players have been disappointed with, though, is the MCW 6.8, especially seeing as its assault rifle counterpart is so strong. “How is this gun STILL so useless?” asked one user on Reddit. “This gun alone is testing my patience … The MCW 6.8 is by far the worst damn gun in this game. It’s a ‘Marksman Rifle’ but really it just feels like they took the MCW, gutted its mag size & set it to semi auto.” “You need the 30 round mag and it’s STILL below decent,” added one player, while another concluded: “You’ve got to land 1 headshot for a 2-hit kill but at that point, you might as well use another weapon.” Others complained that the gun used to be very solid with the Full Auto Conversion Kit, but has since lost a lot of its power and no longer packs the same punch. This has led the community to call for buffs, hoping either Raven or Sledgehammer give the weapon some much-needed love. However, the rifle was nerfed back in Season 2 and hasn’t had any key adjustments since. With the launch of Black Ops 6 fast approaching, we may not see any major balancing changes anytime soon. As things stand, even if you build the best MCW 6.8 loadout, you’re going to have a tough time up against better guns like the MCW, BP50, and Kar98 at long range.

  • Modern Warfare 3 players want ‘unusable’ battle rifle removed already – Dexerto

    Modern Warfare 3 players want ‘unusable’ battle rifle removed already ActivisionModern Warfare 3 players have been questioning why one particular battle rifle exists in-game, with some saying it is totally “miserable” to use and taking up space. In the early years of Call of Duty, what you got when the game first launched was pretty much all you had to play with – especially in terms of weapons. It wasn’t until Black Ops 2 when we saw our first DLC weapon – the Peacekeeper. Over the last few games, it’s become commonplace for weapons to be added with each big update – and that’s been the same story in Modern Warfare 3. Though, there is also another wrinkle now too – the Armory Challenges. These challenges have locked away some interesting weapons that were pretty useful early on. One of the most popular ones to unlock had been the Sidewinder, however, it’s slipped out of view in recent weeks. MW3 players baffled by Sidewinder Well, it’s now come under the microscope as some players are questioning the battle rifle’s place in the game altogether, saying it’s “miserable” to use, even if you’re grinding camos. “Why does the Sidewinder exist? Can someone please tell me a legit build they use for this gun to make it even remotely usable?” asked one player. “You really have to wonder what the devs were thinking when they put this gun into the game,” said another. “I’m currently trying to get it gold. It’s been a miserable experience lol,” another added. “Oh no it’s a piece of s*it, there’s no reason you’d choose to use it over either of the other battle rifles,” commented another. Other players have suggested that the devs give the Sidewinder a buff in either Season 1 Reloaded or Season 2, but that’s probably a little unlikely. At the end of the day, there are always weapons in CoD that are just quirky to use and very rare to see, and it’s likely the Sidewinder just becomes one of those.

  • Modern Warfare 3 players want popular MW2019 mode to return – Dexerto

    Modern Warfare 3 players want popular MW2019 mode to return ActivisionModern Warfare 3 players have called for one of Modern Warfare (2019)’s most popular game modes to make a comeback when the game launches. The Modern Warfare reboot in 2019 gained a lot of plaudits from the Call of Duty community, making a number of huge changes to the franchise in general as well as introducing new features that have remained in the game’s that have been released ever since. While not every change has been celebrated by the community unanimously, with minimap changes and moving Dead Silence from a perk to a Field Upgrade garnering mass complaints, other changes such as the movement were widely regarded as huge successes. One of these was in an incredibly popular game mode that fans quickly fell in love with, even included in MW2019’s beta — and now players want it back as soon as possible. MW3 players want Gunfight at launch Taking to Reddit, MW3 player Redeyes222222 said that “If MW3 doesn’t have Gunfight on release I am going to cry,” and many of the comments were in agreement with them. “I am worried they are just going to use Cutthroat as an excuse not to do gunfight, so they don’t have to make new maps for the gunfight mode,” he explained. Mw2 gunfight was buns. Maps were significantly worse than 2019, it wasn’t on release so nobody played the game when by the time it was out, and the green lasers on the guns ruined half the rounds.” He finished: “To the random Sledgehammer dev that is reading this, we could just take the 2019 gunfight maps, SLAP them right into mw3, and we’ll call it a day. Add a couple new maps if you feel generous.” Gunfight was a simple 2v2 mode on tiny maps, such as Speedball, where players spawned in with a random loadout and had one life per round to take out their opponents, similar to a small-scale Search and Destroy. In the comments, many agreed that they had a lot of fun playing Gunfight in MW2019, with some even saying it was their “favorite mode.” “I hope if gunfight is in MWIII that they bring those tournaments back,” said one player, reminiscing on the tournaments that allowed players to unlock rewards for competing and progressing through the ladder. Another added that those tournaments were “peak COD” for them, so there is clearly appetite not just for the return of Gunfight but for the ever-popular tournaments that players could grind.

  • Modern Warfare 3 players want “horrible” slide cancel delay removed – Dexerto

    Modern Warfare 3 players want “horrible” slide cancel delay removed ActivisionModern Warfare 3 made a major change to slide canceling, slowing the mechanic down, and players already want it reverted. Modern Warfare 2019 introduced slide canceling. The movement mechanic makes it easier for players to move around the map quickly and finesse enemies in gunfights. Modern Warfare 2 controversially removed slide canceling, resulting in community members flaming the decision. Sledgehammer Games listened to feedback and brought slide canceling back for MW3, but not as fans remember. Originally, slide canceling allowed players to retain their maximum movement speed after sliding. Completing it successfully made it possible to continue sprinting after performing a slide. In Modern Warfare 3, slide canceling no longer resets a tactical sprint, which creates a slight delay after the slide animation. So, despite players celebrating increased movement speed, some community members already demand a change. Modern Warfare 3 players slam slide canceling changes Call of Duty leaker TheGhostOfHope claimed: “Remove the delay after slide cancelling, it’s really bad.” Warzone content creator IceManIsaac responded: “This was by far my #1 complaint at COD NEXT. It felt horrible and shouldn’t be “solved” by a perk or gear equipment.” The Tactical Pads Boots increase slide distance and allow for full ADS while sliding. The perk also increases stance transition and crouched movement speeds. IceManISaac argued that players shouldn’t have to equip this item to make movement function how it should be in the first place. CharlieIntel claimed: “This delay was not there in the August build we played, and we are unsure if there was an additional gear that made it faster than that’s not in beta.” The Call of Duty insiders’ claim led community members to conclude that the delay is just a beta bug. Even if the delay is a nerf, the ability to reset a tactical sprint no longer was always going to slow down slide canceling. Sledgehammer Games has yet to issue a statement on the slide cancel delay present in the Modern Warfare 3 beta.

  • Modern Warfare 3 players want “excessive” SBMM tuned down ahead of full release – Dexerto

    Modern Warfare 3 players want “excessive” SBMM tuned down ahead of full release ActivisionIn the wake of the Modern Warfare 3 beta, players want skill-based matchmaking (SBMM) tuned down before the game officially releases. The MW3 beta officially shut its doors on October 16. As players sit around and reflect on their experience, Skill-based matchmaking sticks out like a sore thumb as one of the most controversial features. SBMM refers to the matchmaking system and algorithms a game uses to find other players for you to play with. Users find matches based on connection but also based on those with a similar skill level. In Call of Duty, the matchmaking algorithm is believed to consider your statistics, like time played, score per minute, and Kill/Death Ratio (KDR). Some community members argue that the system unfairly punishes higher-skilled players by constantly matching them against increasingly difficult opponents. And in the case of Modern Warfare 3, players believe the difficulty is cranked up to an all-time high. Modern Warfare 3 players slam “unneeded” SBMM system Call of Duty insider CharlieIntel argued: “Skill Based Matchmaking is something that is, unfortunately, needed in lobbies for casual players, but at the same time, has been tuned up way too much after MW 2019 in Call of Duty.” CharlieIntel added: “It is a bit excessive how quickly it throws you into try-hard lobbies in the last few years.” Other community members shared a similar sentiment. One player wrote: “I just don’t understand playing the same skill level of yourself EVERY SINGLE lobby. Isn’t the purpose of ranked play to play those of the same skill? It Just kind of defeats the purpose.” Other complaints stem from the devs not being transparent with how the system works. Everyone knows SBMM exists, but the Modern Warfare 3 devs have never explained how it actually impacts matches. A second user responded: “I wish they would AT LEAST talk about it. give us their reasons. After so many years of speculation, they’ve never said a single word.” Players are even willing to compromise and settle for a nerf rather than a complete removal. A third X user added: “Agreed. It just needs to be tuned down a little bit. There is no reason my fingers should be hurting after an hour of playing lol.” As always, the interworkings of SBMM will most likely remain a mystery for the foreseeable future. But it’s also important to note that the beta only includes a small segment of the player base. So when Modern Warfare 3 releases officially in November, it could easily be a much different experience.

  • Modern Warfare 3 players want divisive skin banned from ranked play – Dexerto

    Modern Warfare 3 players want divisive skin banned from ranked play ActivisionModern Warfare 3 players have called for one of the skins in the game to be banned, specifically in ranked play, as it’s so hard to see. The selection of Operator cosmetic bundles are never-ending in Call of Duty these days, with skins available to add to your Armory from the Store, the Battle Pass, Blackcell, and just from completing challenges. As a result, some of them draw more debate and conversation than others. For example, many players dislike the animal-themed or bright-colored skins that they claim ruins the immersion of the game. Others are so powerful that players call them “pay-to-win,” for example the Gaia (or ‘Groot’) skin that was recently removed from the game to tweak and make it more fair. This one, though, isn’t a new skin, and has been somewhat divisive since its release, with the Io MW2 Season 4 Blackcell skin drawing derision on either side of the argument. MW3 players want Io skin removed? While the skin itself has previously been called “pay-to-lose,” there are clear situations where the Io Blackcell skin is at a vast advantage — as exacerbated in this clip from MW3 player qwertymnbvcxzlk. If not for turning at the right time, the player would have been none the wiser that an opponent was defusing the bomb, due to the skin turning chrome and looking almost translucent while doing so. This inspired much debate in the comments about how Ranked play should handle cosmetics, with many agreeing that they feel the skin selection should be limited, or players given default skins, in the competitive mode. Obviously some players disagreed, stating that they could “clearly see” the guy on the bomb, while others debated the merit of having these skins “like Fortnite” in the game at all.

  • Modern Warfare 3 players want devs to bring back popular gunfight tournaments – Dexerto

    Modern Warfare 3 players want devs to bring back popular gunfight tournaments ActivisionModern Warfare 3 players are calling on the devs to bring back gunfight tournaments from past Call of Duty games. Black Ops Cold War first introduced players to gunfight tournaments, a new game mode offering the chance to earn exclusive rewards and XP as you progress through a tournament-style bracket as teams of two compete in a round-based match. The mode was extremely popular, as all players were assigned the same randomized Loadout at the start of each round, which changes every two rounds. With no respawns and no health regeneration, it’s fair to say gunfight tournaments were a hit among fans. After returning in Modern Warfare 2, before it was mysteriously silently removed, players are calling for the mode to return once again in MW3. MW3 players want Gunfight Tournament to return On February 23, one Modern Warfare 3 player posted on the game’s Reddit page, suggesting that the devs bring back Gunfight Tournaments. Judging by the replies to the post, the idea was quite popular among the community, with many agreeing they’d like to see the tournament mode return. “Ugh, I miss this so much I had so many hours on it,” one player reminisced. However, some claim the game is in dire need of better Gunfight maps first before they release the tournament mode. “They need to have good Gunfight maps first tho,” they said. “These recent ones have been awful.” On the other hand, some claimed they’d “never leave the game” if the devs released a Ranked Gunfight mode instead. Modern Warfare 2 players saw Gunfight Tournaments return in Season 3, which was released in April 2023, meaning we might not be far off a release for MW3. However, we’ll just have to wait and see.

  • Modern Warfare 3 players want Cold War map feature to fix “loathed” maps – Dexerto

    Modern Warfare 3 players want Cold War map feature to fix “loathed” maps ActivisionModern Warfare 3 players have called for developers Sledgehammer Games to make some interesting changes to some of the less popular maps in the game, borrowing an idea from 2021’s Black Ops Cold War. Modern Warfare 3 dropped with all 16 classic MW2 2009 maps, that players loved back in the day and have been frequently regarded as some of the best in Call of Duty history. That said, some players did find they got stale fairly quickly, though the DLC maps so far have been fairly well received. Now, though, some players believe there’s an even better way to keep the old classic maps feeling fresh, and it might just be a genius idea. ‘Strike’ maps in Modern Warfare 3 Those who played Cold War will remember the ‘Strike’ maps in the game, such as Miami Strike, which is basically just a version of the map that is made smaller, cutting off some of the more open spaces and condensing the combat, making things faster-paced and more frenetic. Now, players believe this could be implemented into Modern Warfare 3 with maps like Derail, which is one that some have struggled to really enjoy as much as the likes of Favela, Skidrow, and others. “I feel that this map is universally loathed by all but if they did what they did to the original Miami in Cold War it might make it more enjoyable for all,” suggested emphat1c1 on Reddit. “Get rid of like 30%-40% of the fluff and it could really be a decent map.” It would be interesting to see what this could look like on other bigger maps such as Underpass or Wasteland, as well as Derail, and could add a layer of fun where some players might skip lobbies with these maps. Not everybody was in agreement with the idea, with some players explaining that they prefer to have bigger spaces sometimes to break up the fast-paced action that is evident in most other maps, and that’s definitely a reasonable opinion. Whether this is something Sledgehammer Games consider remains to be seen, but it’s certainly plausible.

  • Modern Warfare 3 players want classic MW2 feature to return – Dexerto

    Modern Warfare 3 players want classic MW2 feature to return ActivisionModern Warfare 3 players have called for a forgotten classic MW2 feature to make its return to the game, to counter one of MW3’s biggest issues so far. The Modern Warfare 3 beta has seen thousands of players drop into the likes of Favela and Rust, reminiscing on the ‘glory days’ of Call of Duty with the maps that they grew up playing, excited by the new gameplay and some of the improvements made from 2022’s Modern Warfare 2. However, there have been some major sticking points that players have struggled with. Spawns have been a key one, with some pros calling them the “worst ever,” as well as the likes of player visibility and some slide movement concerns. However, developers Sledgehammer have promised fixes coming to all of the above. Some players took matters into their own hands though and have come up with ways to fix some of these problems, and one that has picked up traction on social media is around player visibility, with one simple change from older COD titles making it significantly easier. Nametags back in MW3? Many players are in agreement that one obvious fix to the ongoing MW3 player visibility issue is to bring back nametag markers on enemies, giving a bit more clarity on when you’re starting at an opponent or teammate, as in the example below from player nothing_in. Enemy nametags were once a staple feature in Call of Duty, but were first removed from the game in Modern Warfare 2 (2022), much to the dismay of many players. Instead, diamonds were placed above player’s heads, still offering some degree of visibility but minimizing how much space the enemy tags took up on the screen. It seems as though Sledgehammer opted to continue to follow in Infinity Ward’s footsteps, though players aren’t best happy about it, so things could change before long.

  • Modern Warfare 3 players urged to avoid this one Armory unlock – Dexerto

    Modern Warfare 3 players urged to avoid this one Armory unlock ActivisionModern Warfare 3 players have issued a warning to those unlocking a certain weapon in the Armory, urging everyone to avoid the gun completely. The Armory Unlock system has certainly been divisive within the CoD community, with many calling for its removal entirely. Meanwhile, there have been players also defending the system, suggesting that it improves objective-based play. However, no matter what everyone thinks, the community has agreed that one Armory unlock should be completely avoided. In fact, there’s a Battle Rifle that performs so badly in the game’s multiplayer, that players believe it is near impossible to win firefights with it. Modern Warfare 3 players urged to avoid this Armory unlock The gun in question is the Sidewinder, a Battle Rifle that can be acquired as an Armory Unlock after reaching Level 25. Once activated in the armory, players are required to complete their three Daily Challenges. You can also unlock the Sidewinder it by extracting with it in the game’s Zombies mode. However, while it may be able to effortlessly tear through the undead hordes, players have quickly discovered that the weapon really struggles in multiplayer. “Was the first weapon I extracted with in Zombies (not intentionally, just happened). Played my first ever MW III MP matches with it and proceeded to get absolutely destroyed every single match,” said one player. Others noted how the gun’s high recoil and lackluster damage make it unusable in its current state. “The sidewinder might be one of the worst weapons I’ve played with in COD. Terrible recoil, bad damage, no range.” Some commenters noted how other weapons start off incredibly strong, without meta attachments, which makes the Sidewinder feel even worse. “The problem is when compared to the popular meta rifles like the BAS-B, Holger 556, and MCW, you’re using attachments to fix a problem, whereas those guns start off extremely accurate and can kill in fewer shots. Once you add attachments to them, they’re in a completely different league.” Whether Activision will buff the Sidewinder in the future remains to be seen, but for now, you may wish to avoid using this Battle Rifle in multiplayer. If you do want to give it a spin, then be sure to check out our best Sidewinder loadout.

  • Modern Warfare 3 players think map voting is still missing big feature – Dexerto

    Modern Warfare 3 players think map voting is still missing big feature ActivisionModern Warfare 3 saw the return of map voting to the Modern Warfare series for the first time since the original MW3 in 2011. However, fans still feel the feature is badly missing the ability to vote for a random map. Infinity Ward implemented several changes with the release of Modern Warfare (2019) to reinvent the Call of Duty franchise. This saw traditional gameplay features being removed such as red dots on the minimap while introducing controversial changes like strict SBMM. Modern Warfare 2 built on that largely keeping the same practices while slowing down the gameplay. However, Sledgehammer Games’ approach to MW3 couldn’t be more different with it playing much more like a traditional Call of Duty game. One of the reasons for this is the return of map voting letting players pick what map they want to play next. While this has been well received fans still think it would benefit from one big improvement. MW3 players want random map voting back in multiplayer A Reddit post simply titled “Bring back the random map option,” has received a lot of support from the CoD community wanting the classic map voting feature in Modern Warfare 3. Random map voting made its debut in Call of Duty in Black Ops 2. It allowed players to pass on the two offered maps if they wanted to play something else. It has also appeared in the likes of Infinite Warfare and Black Ops 3 but has been absent in newer games. Strongly agreeing with the post, one player replied, “Please… I jump in and I see estate and derail… need a third option lmao.” Others chimed in with similar comments posting, “Ohhh! That would be convenient!” and “YES Why isn’t a option already?” While most were in support of the idea a few responses questioned if the map pool was currently big enough. Modern Warfare 3 launched with the 16 original MW2 multiplayer maps, with a further four MW2 (2022) maps being introduced on November 16.

  • Modern Warfare 3 players think Akimbo Reclaimer shotgun has “serious” bug making it worse – Dexerto

    Modern Warfare 3 players think Akimbo Reclaimer shotgun has “serious” bug making it worse ActivisionModern Warfare 3 players are ‘disappointed’ with the brand-new JAK Devastators Aftermarket Part. However, some believe there is a “serious” issue with it’s fire rate. There have been a handful of attempts to reinvent the wheel when it comes to Create a Class and weapon unlocks in Call of Duty, but Modern Warfare 3 added a new wrinkle with the introduction of Aftermarket Parts. At first, some of these special unlocks were branded “pointless” by players. However, there have been some that are must-use across a variety of weapons. The JAK Glassless optic, for example, is the go-to sight in Warzone. In the final week of Season 5 Reloaded, the long-awaited JAK Devastators kit was added to the mix. This conversion kit allows players to use the Reclaimer 18 as an akimbo, playing on the nostalgia of the Model 1887’s dominance in the original Modern Warfare 2. However, some players are rather frustrated by the new attachment and have one big problem with it – just how slow it makes the shotgun’s fire rate. “The concept is very promising – akimbo shotguns that can fire fast. However, it’s underwhelming and buggy,” one fan said. “Using it rn, it’s disappointingly bad,” another added. One Redditor suggested that the Reclaimer 18’s AMP is actually bugged in a “serious” way. “I genuinely don’t believe this was a deliberate design choice,” they said after showing off some comparison clips between the normal Reclaimer and the JAK Devastators. Despite some players believing it is intended for balancing, if it is bugged, it would need addressing by the devs. That could be a change that comes in Season 6, seeing as that is around the corner. It has already been speculated that the new update is the final global meta shift for Modern Warfare 3’s cycle, with MW2 guns getting some love. Though, we’ll just have to wait and see.

  • Modern Warfare 3 players split over stealth mission’s “bad design oversight” – Dexerto

    Modern Warfare 3 players split over stealth mission’s “bad design oversight” The Deep Cover mission in Modern Warfare 3’s campaign has proven divisive with some players being upset over an insta-kill mechanic that forces a stealthy playstyle. The campaign for MW3 hasn’t been received too well with its fifteen missions not being deemed long enough by many. Criticisms have included describing it as just “Warzone with cutscenes,” while others have targeted its game-breaking bugs, although Sledgehammer Games has largely addressed those. Now another critique has arrived with one particular mission upsetting players who are irritated at how linear it is, but not everyone agrees that this “design oversight,” is a bad thing. MW3 campaign mission’s linear design leaves community split Content creator ProBorn tweeted: “ok I can’t even explain in words how bad this design oversight is in MW3,” accompanied by a video showcasing one section of the Deep Cover mission. In the video, ProReborn fails the objective by revealing himself to the enemy forces. He then gets into cover and waits for the guards to push him only to get instantly downed and fail the mission. The content creator described this outcome as the “worst scripted thing I’ve ever seen in a video game.” This is a scripted fail designed to punish players for not playing stealthily and staying out of sight. Although it’s in line with the mission’s design, not everyone appreciates such a linear approach. One reply read: “Out of all the missions, this singular moment was so bad. I love the campaign EXCEPT this part. I died following the rules, trying it differently, moving slower, faster, no matter what I did soon as the second one saw me everyone knew I was there I thought this was a glitch.” “Easily could’ve been ‘mission failed you alerted the base’ I feel like the killing you part is so unnecessary,” another annoyed player responded questioning why Sledgehammer took such a jarring approach. However, not everyone agreed that this was a problem with a few comments putting the onus on ProReborn instead. These replies included “Maybe play the mission as intended? This isnt open combat,” and “I mean thats not how that specific mission is intended, so yea id say that was obvious it would do that, the objective is to go completely undetected, why create an issue where there is none.” Scripted fails like this are not unique to Modern Warfare 3 with every Call of Duty campaign featuring them to some degree. Even so, it’s clear that not all players think they should be in MW3.

  • Modern Warfare 3 players split over JAK Thumper Aftermarket Part that is a “pain” to unlock – Dexerto

    Modern Warfare 3 players split over JAK Thumper Aftermarket Part that is a “pain” to unlock ActivisionModern Warfare 3 players have already slammed the new JAK Thumper Aftermarket Part for the RGL-80 Grenade Launcher as it’s pretty ‘useless’ despite how long it takes to unlock. When Modern Warfare 3 first launched, Call of Duty fans were treated to yet another couple of changes for Create-A-Class and Weapon Tuning with the addition of Aftermarket Parts and Armory unlocks. The Aftermarket Parts have proven the most popular, as the new attachments allow players to tinker with weapons like never before. However, things got off to a rocky start with a number of them being deemed to be “pointless” and offering little benefit to being used. However, a few of the newer Aftermarket Parts have created issues for the devs when it comes to balancing, as they’ve been overpowered. There were fears that the JAK Thumper-565 kit for the RGL-80 launcher would fall into that group, but fans aren’t sold on it just yet – especially given just how tough the challenges to unlock it are. “Wait till you find out how bad the AMP is. All that pain for nothing,” said Redditor ACleverNameHere, responding to another who claimed they went through a “crisis” to unlock the Aftermarket Part. Others have claimed that the JAK Thumper kit is “bugged” and they can’t use it anyway. “I just equipped it it’s not bugged, it is complete ass though,” said another. “It’s not bugged but it’s pretty ass tbh.” The new Aftermarket Part allows the launcher to fire three different types of ammo: 40mm Slug, 40mm Sticky, and 40mm Drill Charges. Though, as mentioned, there are some big hurdles to navigate if you want to use it. Some players have found joy in using it, despite the complaints. “ Slugs are the most fun I’ve had since pre-nerf models,” one argued. “The slugs are dumb fun to play around with in MP,” another commented. Obviously, if the attachment is proving to be too much of a headache, then the devs will step in before long. But, for now, it seems a bit of fun.

  • Modern Warfare 3 players split over “annoying” altered maps – Dexerto

    Modern Warfare 3 players split over “annoying” altered maps ActivisionModern Warfare 3 players have been left split over the altered version of maps in multiplayer, with some fans calling them far too “annoying” compared to the originals. When Modern Warfare 3 first launched, the multiplayer side of things was essentially a remake of the 2009 classic, Modern Warfare 2. All the iconic maps made a return – including Terminal, Favela, and Highrise – while some of the most-loved weapons in the franchise returned as well, just with different names. Over time, things have changed a little bit, so it isn’t just a remake of the original MW2. Brand-new maps have been added to the mix with the seasonal updates, and there have also been fresh weapons as well. On the map front, some of the iconic MW2 maps have been given ‘altered’ versions, which involve visual changes rather than massive updates to the layout of the map. These alternative versions of the maps have split some players, with many of them labeling the maps as “annoying” to play now. “Does anyone even like the altered versions?” Redditor MatsuFI asked. “No. They look good on paper, but all the visual clutter is just annoying while actually playing,” answered one. “The Terminal one is so annoying because of the constant buzzing,” another replied. Other players believe that there are some good options when it comes to the altered maps, though. “Some are better than others,” one argued. “The scrapyard one is pretty vibey,” another agreed. “They’re cool, but I don’t like them being in regular rotation, they bloat the map pool too much,” one player added. The altered maps are, ultimately, just a fresh lick of paint for a location that everyone has grown accustomed to playing. Some brand-new maps, alongside the lines of Rio and Meat, would very much be welcomed – and that’s exactly what we’re getting in Season 4 with Tokyo and Paris. So, long may it continue.

  • Modern Warfare 3 players slam “ridiculous” game file size – Dexerto

    Modern Warfare 3 players slam “ridiculous” game file size ActivisionModern Warfare 3 players are questioning the need for COD HQ as the launcher menu creates “ridiculously” large game file sizes that are only getting bigger. Modern Warfare 2 introduced Call of Duty HQ, which serves as a central hub for the series. Players use one launcher menu and, from there, go into MW2 multiplayer, Warzone, or now MW3. Activision praised Call of Duty HQ and claimed that the feature “makes it easier and straightforward” to jump into Call of Duty games. However, community members share a much different view. Instead of simplifying the process, some players bashed HQ for doing the opposite. If the launcher actually did its job, they argued there wouldn’t be a need for YouTube tutorials about how to access game modes. But UI issues aren’t the only problems with COD HQ. The launcher raised another concern regarding Modern Warfare 3’s download size. Modern Warfare 3 devs address large file size On November 2, Activision explained why the file sizes are larger than last year. “This is due to the increased amount of content available Day 1, including open world Zombies, support for item carry forward from #MW2, as well as map files for current Call of Duty: Warzone.” It’s not all doom and gloom, as players have the option to uninstall specific content they aren’t actively playing anymore. Despite that compromise, community members still slammed HQ as the root of all problems. One player responded: “Cod HQ is one of the worst decisions I’ve ever seen you guys make.” A second user added: “COD HQ is a joke, we don’t need it, we didn’t ask for it, and it’s making everything worse.” Lastly, a third commenter argued: “Stop this call of duty HQ nonsense. Players hate it.” It’s still unclear how large the actual file size will be, but Activision’s warning message has the player base concerned. All will be cleared up when the Modern Warfare 3 preloads go live.

  • Modern Warfare 3 players slam “pay to lose” bundle’s steep price point – Dexerto

    Modern Warfare 3 players slam “pay to lose” bundle’s steep price point Modern Warfare 3 players are tearing into the new Zombies Aetherium Ultra Skin bundle in the store for costing too much in return for what is being described as a “pay to lose,” operator skin. The new Zombies Aetherium Ultra Skin bundle is being slammed by Modern Warfare 3 players for being overpriced and featuring a skin that can be problematic. Costing 2,800 COD Points – the equivalent of just under $30 or £25 – the bundle features an operator skin, two weapon blueprints, a Refined Aetherium Crystal, a calling card, a large decal, and a charm. These offerings have left the community unimpressed as while it isn’t being labeled pay to win like some past skins this new bundle isn’t being seen as good value either. MW3 Zombies Aetherium Ultra Skin bundle deemed too expensive Bringing the community’s attention to a new Modern Warfare 3 store item, a Reddit post shared their thoughts on the Zombies Aetherium Ultra Skin bundle. The post asked “Is any one actually going to buy this?” before emphasizing how “You hardly get anything with it and especially for 2800 cp…” Equally unimpressed by the bundle, one user replied: “If you wanna pay to lose skin yes,” criticizing how visible the Outbroken operator skin is even from a distance. Others were more bothered by the bundle’s steep price point responding: “That’s $28? I’ll buy Resident Evil 4 instead,” and “Imagine paying $28 for this LMAOOOO.” Even those who like the bundle’s content were stunned by its price: “I was actually thinking abt buying it but 2800 points?! That should be illegal. I mean the op is cool asf and the guns are also fire but for a skin thats only good for zombies thats just a scam! Maximum i’d pay are 2400 points.” Complaints about bundles are unlikely to stop anytime soon with the vocal Call of Duty community’s war on microtransactions and unrealistic skins being an ever-lasting battle.

  • Modern Warfare 3 players slam “inconsistent” teammate visibility – Dexerto

    Modern Warfare 3 players slam “inconsistent” teammate visibility ActivisionModern Warfare 3 community members reported visibility issues from the first beta weekend, making it difficult to differentiate between friend and foe. After spending their first weekend playing MW3, players gathered their thoughts and walked away with mostly positive feedback. However, there were a few glaring issues that reared their ugly heads. For example, COD pros labeled the game’s spawn system as one of the worst in franchise history. And despite only being exclusively on PlayStation, the beta’s first weekend was plagued by cheaters. Finally, users blasted MW3 for rolling out a UI worse than MW2 and a downgrade in sound and graphics design. It remains to be seen what the final product will look like when MW3 officially releases worldwide on November 10, But it’s clear players still want a few wrinkles ironed out, and that includes visibility problems. Modern Warfare 3 players want better visibility ModernWarzone argued: “Teammate visibility is inconsistent in the Modern Warfare 3 beta.” The Call of Duty insider also claimed: “When we played #MW3 early back in August, enemy players and our teammates had an outline around them that greatly improved overall visibility.” Heading into the second weekend of the MW3 beta, ModernWarzone urged the devs to bring back that outline from a previous build. To emphasize the point home, ModernWarzone shared a clip from Repulze’s stream, in which he couldn’t tell if he was shooting at a teammate or enemy. Warzone streamer TheTactialBrit agreed with the criticism: “I’ve done this on a number of occasions. The name tags aren’t clear enough.” A second user added: “I can’t tell you how many times I’ve shot my teammates because I couldn’t tell they were enemies, which has led to me dying because I wasn’t paying attention elsewhere.” To solve the issue, a third played suggested: “Just get the name tags back. I hate the red and blue dots.”

  • Modern Warfare 3 players slam iconic CoD map as too “campy” now – Dexerto

    Modern Warfare 3 players slam iconic CoD map as too “campy” now ActivisionModern Warfare 3 players have hit out at one of Call of Duty’s most iconic maps by claiming it’s too “campy” these days and doesn’t feel like it used to. Over the years, there have been plenty of calls from Call of Duty fans for the game to do massive throwback map packs. There is a laundry list of iconic maps that would suit a rework or modern update for the newer releases. So, when Modern Warfare 3 was announced, those calls were finally answered somewhat. Instead of launching with a host of new maps, MW3 was, instead, full of maps from the original Modern Warfare 2 from 2009. That initially went down a storm with players as they were able to play maps like Rust, Skidrow, Terminal, Highrise, and Quarry in another new game. However, things have turned a little over the last few weeks – and they’ve gotten to a point where some players are completely bored with one of CoD’s most iconic settings. MW3 players believe Terminal is more “campy” than ever Some players have taken issue with Terminal not feeling like it used to back in the day, describing it as too “campy” now in Modern Warfare 3. “Were people this campy on Terminal 15 years ago? I just cannot play aggressive on this map without dying to a sniper in baggage claim or to a prone guy with a light machine gun sitting between suitcases,” vented one annoyed player. “This Map plays nothing like the OG MW2 and MW3. If I see it being voted for I jump out, I hate it, used to love it back in the day,” one agreed. “Imo it’s not a great map to play these days. It looks like there are only 2 ways to pass through the center even though there’s stairs in the middle going into the small building,” added another. “Spawns I don’t think were nearly as sticky in the original map as they are in this game. That coupled with higher TTK and aim assist on snipers calls for a campy game,” said another. Some players argued that the powerful but slower snipers are the bigger issue because you can’t exactly use them like the Intervention from MW2 which encouraged constant movement. Snipers will likely undergo some changes when weapon balancing comes around, but you can’t really force players to change their playstyles. Nor will Terminal be removed like some have asked. Plus, there are plenty of players who want more camping anyway.

  • Modern Warfare 3 players slam devs for allegedly delaying multiplayer maps for BO6 – Dexerto

    Modern Warfare 3 players slam devs for allegedly delaying multiplayer maps for BO6 ActivisionModern Warfare 3 allegedly cut post-launch multiplayer maps to save them for Black Ops 6, aggravating players. Sledgehammer Games delivered a healthy dose of content at the start of MW3. Season 1 introduced three new multiplayer maps, and Season 2 followed that up with four new environments to explore. The development team kept the ball rolling in Season 3 by adding four maps, and then the next seasonal update came with three. Season 5 marked a stark contrast in output, with only one multiplayer map, and the upcoming update is only set to add one, too. MW3 features 33 maps in total currently. For comparison, MW2 only finished its life cycle with 26. Sledgehammer Games already exceeded the previous count, but that number reportedly could have been even higher. CharlieIntel reported, “Rumors have suggested that MW3’s final seasons have had a lower amount of new 6v6 maps because Treyarch reportedly has taken SHG’s maps for Black Ops 6 post-launch seasons.” This led CharlieIntel to claim that this is “probably” why Seasons 5 and 6 only had one new map each. it wasn’t long before players flooded the comment section with complaints. CoD leaker TheGhostOfHope corroborated the claim and argued that this is “quite f*cked up in my opinion. Treyarch/Infinity Ward can’t make as many maps as SHG, and that makes them look bad, so they had to pull back on 6v6 map support with Season 5/Season 6.” Other players praised Sledgehammer Games for its impressive multiplayer support. “Sledgehammer did really well with MW3. They added so much content to it and tried giving the community what they wanted while being held back by Infinity Ward.” Meanwhile, Black Ops 6’s map pool underwhelmed community members, so some players like the idea of more Sledgehammer Games maps coming soon. “Treyarch’s maps are ass. I would MUCH rather have SHG maps than any of the sh*t that Treyarch comes up with,” a third user said. We already know that BO6 launches with 16 maps, but we don’t know what kind of post-launch roadmap the studio has in mind.

  • Modern Warfare 3 players slam beta’s “atrocious” TTK – Dexerto

    Modern Warfare 3 players slam beta’s “atrocious” TTK ActivisionAfter getting hands-on experience during the Modern Warfare 3 beta, community members are up in arms over inconsistent TTK times. The Modern Warfare 3 beta kills two birds with one stone. The test period generates buzz and also gives devs a chance to iron out any kinks before the official release. And so far, the beta has accomplished both, forcing Sledgehammer Games to be all hands on deck. After just one day of beta action, the devs rolled out an update to nerf the Battle Rage equipment item. Then, community feedback led to a larger update focused on addressing enemy visibility, weapon balancing, and a slide delay. And it doesn’t stop there, as the devs promised to fine-tune spawn selection quality and even urged players to send the team clips of examples. But one area of concern that has slipped through the cracks is inconsistent TTK times. Community members reported issues with their bullets not registering properly and demanded a fix. Modern Warfare players flame inconsistent TTK times A frustrated MW3 player vented on Reddit, claiming: “I have never played a game with more inconsistent TTK before in my life.” The user argued: “When my gun will randomly have 5x the TTK and same for the enemies and other times it drops people in the rounds, it feels like it should. It just makes for an overall frustrating experience.” Underlying everything, the OP blamed limb multipliers and explained that it shouldn’t change from four bullets to 10+ depending on what part of the body a player shoots. Other community members shared a similar sentiment. One player responded: “Glad you brought up the limb multiplier; it feels especially underwhelming. I’ve racked up 5-10 hit markers shooting between legs, and it doesn’t feel too good.” Issues also stem from inconsistent hit registration caused by server issues. A second user explained: “Because of lag, bullets will register on the victim-end in quick succession, faster than the rate they hit on the shooter’s end.” A third player concluded with a call to action: “I hope people keep calling this out because it’s by far the biggest issue for the game.” It’s unclear what Sledgehammer Games intends to do to resolve the issue, but it’s clear community members have reached their wit’s end. For more, make sure to check out the rest of our Modern Warfare 3 coverage.

  • Modern Warfare 3 players slam “2009 graphics quality” – Dexerto

    Modern Warfare 3 players slam “2009 graphics quality” Call of DutyModern Warfare 3 players have pointed out the poor quality of the game, despite having good graphics cards. The release of MW3 is just one week away, yet players are already beginning to experience issues. The most recent release of the campaign on November 2 was highly anticipated by fans, but was riddled with issues. While playing the campaign, players experienced lag issues, getting kicked out of the game, and having their progress completely reset. However, not all issues with the game are based around the game mechanics themselves. Now, a bigger problem has arrived with players experiencing less-than-stellar graphics. MW3 complain about ‘devolved’ graphics One player posted a screenshot to Reddit of the state of the graphics in MW3. This was accompanied by their graphics card specifications, which were well over the minimum required graphics for the game. Another user supported the claim, stating that they too thought something was off with the graphics: more specifically, with one of the characters from the campaign. “It’s amazing how we’ve devolved from MW19,” said another user. Sledgehammer Games has not commented on the lack of graphic quality or the issues surrounding it. November 10 is the global release date for MW3.

  • Modern Warfare 3 players rejoice as time to kill is slower than MW2 – Dexerto

    Modern Warfare 3 players rejoice as time to kill is slower than MW2 Call of DutyA data analysist confirms that the time to kill in Call of Duty: Modern Warfare 3 is on par with Black Ops Cold War, making it much longer than MW2’s speedy TTK. Time to kill is fairly self-explanatory in Call of Duty. It’s a metric used by players to figure out how much time it takes to kill an enemies. The exact time varies depending on the type of weapon as well as attachments. However, each CoD title has a theme that they follow when they want to determine the pacing of the game. Some titles have added armour to the players, changed the maximum health as well as the damage each bullet does. Each CoD game has had some variant of time to kill from the last with there typically being somewhat of a distance between sequels. It was rumored that Modern Warfare 3 would have an updated time to kill, and it seems those rumors have come true. Modern Warfare 3’s time to kill is much longer than MW2 A YouTuber by the name of Xclusive Ace took the time to break down the time to kill from the recent CoD titles and compare it to MW3. The stats indicate Modern Warfare 3 is one of the slowest time to kill games in CoD history. Only Black Ops 4 has a slower time than MW3 which is just slightly below. When comparing the stats between the games, MW3 is on par for being on pace with Cold War. The latest instalment in the Black Ops series released in late 2020. Vanguard and MW2 that followed Cold War were a much faster approach to a CoD title, similar to earlier versions of the game. SMGs take roughly 270 milliseconds to complete a kill, compared to Cold War which was slightly lower. When it comes to ARs the time to kill in MW3 is roughly 310 milliseconds with Cold War’s ARs sitting at around 330. Many players on Twitter replied to the stats with high praises and Ws all around, with one user even saying “Call of Duty is BACK.” This time to kill could change when the game officially releases on November 10, although it seems that CoD fans would prefer if the time to kill stayed at this slower pace.

  • Modern Warfare 3 players praise mastery camos but want slight tweak – Dexerto

    Modern Warfare 3 players praise mastery camos but want slight tweak ActivisionThe Modern Warfare 3 devs provided a sneak peek at the Priceless and Interstellar camo animations, and fans praised them for being almost perfect. Sledgehammer Games pulled out all of the stops for the MW3 camo grind. In total, there are 114 weapons in Modern Warfare 3 at launch and a total of 912 completionist camos between both games. And there are four separate weapon mastery grinds to undertake. MW2 multiplayer and Zombie, along with MW3 multiplayer and Zombie challenges, combine to equal 12 new mastery camos. Best of all, each track is independent so that players can complete each at their own pace. To ramp up more excitement, the devs revealed animation designs for two of the new mastery camos. MW3 devs reveal Interstellar and Priceless camos On November 7, Sledgehammer Games showed how the Modern Warfare 3 animations will look in-game for the Priceless and Interstellar mastery camos. The community response was much different than what we saw last year. Infinity Ward received harsh criticism for its handling of camos in Modern Warfare 2. Players slammed the camo UI as the “worst in CoD history.” The developers responded in Season 2 by improving the navigation and organization of player-unlocked camos. And then, Infinity Ward sped up the speed of the Polyatomic mastery camo twice after complaints from community members. It looks as though Sledgehammer Games has received similar demands. One player responded: “Make them move a little faster, and then we are cooking.” A second user added: “I feel like Priceless needs to be sped up a little bit, but they both look wicked.” Former Call of Duty pro Parasite hammered the point home by claiming: “Make them move faster, please. Other than that, they are perfect.” It’s clear Modern Warfare 3 fans like both skins, but it remains to be seen if the devs have any plans to change them, as we saw in MW2.

  • Modern Warfare 3 players plead for “horrendous” Armory System to be removed – Dexerto

    Modern Warfare 3 players plead for “horrendous” Armory System to be removed ActivisionMW3’s Armory System continues to be a thorn in the player base’s side, and players are begging Sledgehammer Games to remove it. MW3 has been picked apart by players for many reasons with complaints targeting the “downgraded visuals” and the lack of a classic Prestige System. Yet it’s been the Armory System that has been a constant topic of ire. Essentially, once players hit level 25, they can unlock various in-game equipment through daily challenges. For example, you have to take on a set of challenges to unlock the Riveter shotgun versus conventionally leveling it up. And, though there’s an exploit that lets you get around unlocking weapons, you have to also go through the Armory System for every single attachment for weapons acquired from the Armory. As the days since the launch pass by, player sentiment has gone from ire to pleading with the developers to remove the system. MW3 players want the Armory System removed After scalding remarks labeled MW3’s Armory System “garbage,” a new set of remarks has pleaded for its removal. MW3 player TheBigDawg96 shared their feedback to the game’s Reddit thread, where they elaborated on a shocking issue the system presents. After completing a set of challenges, the final set requires you to win a match, which may be easier said than done due to the infuriating nature of SBMM. “What a horrendous idea this armory System is. Unlocking shit is entirely up to winning games which depends on your team,” TheBigDawg96 angrily stated. Despite the upset nature of the post, fans actually shared tips and tricks. “Free for all, make the top 3 and it counts as a win,” one user replied which shocked many. A lesser-known trick is the Zombies mode can expedite MW3’s Armory System unlocks. One user shared that insight, “Zombies has made leveling up and armory unlocks so much easier, because 3 contracts is equal to a daily challenge. Much easier to accomplish than getting a win with SBMM in action.” As the game is still fresh, it’ll be interesting to see if Sledgehammer Games addresses the concerns. For now, be sure to follow the solutions provided to negate how stressful MW3’s Armory System can be.

  • Modern Warfare 3 players lash out at devs for “trolling” with new frozen gun effect – Dexerto

    Modern Warfare 3 players lash out at devs for “trolling” with new frozen gun effect ActivisionCoD players are convinced Modern Warfare 3 developers are “trolling” the community with the addition of a new feature in this year’s installment. A feature that freezes your weapon, making it much harder to see. With each annual installment in the CoD franchise, we typically see a new batch of weapons, maps, Operators, and the odd change or upgrade on the multiplayer side. In some years, these are welcome additions. In others, that isn’t quite the case. This time around, with Modern Warfare 3 now in the spotlight, players have quickly uncovered some of its more pesky issues. Be it killstreak-related bugs, or the “horrendous” armor system driving many away early on, it hasn’t exactly been the smoothest launch week. Now piling onto the complaints, the community has uncovered another change that’s led to a wave of backlash. While intending to heighten the sense of realism online, a new weapon-freezing feature hasn’t gone down well with the player base. “My whole a** gun frosted up,” amateur CoD player ‘Chaaxter’ said in a November 13 clip on Twitter. Just by standing still for a few seconds while holding an angle, their entire weapon became coated in ice. While the visual effect is one thing, arguably adding to the immersion of the combat sim experience, it has a dramatic impact on moment-to-moment gameplay. By obscuring the player’s reticle, they’re unable to see enemies in their field of view when aiming down sights. “They have to be trolling,” the player said alongside the clip. “Whiffing everywhere trying to rub my red dot clean.” For now, it appears this weapon feature can only appear on Sub Base and Derail, the only snow-covered maps in Modern Warfare 3, at least for the time being. So whenever they appear in the rotation, be sure not to stand idle for all too long. It appears this unique frozen effect is part of the game’s ‘dynamic map elements’. As a result, you can actually prevent this from fogging up your reticle by disabling the option in the settings menu. Though until it hits and possibly costs you a gunfight, you likely won’t know about this setting until it’s too late.

  • Modern Warfare 3 players lament multiplayer’s poor performance compared to campaign – Dexerto

    Modern Warfare 3 players lament multiplayer’s poor performance compared to campaign ActivisionModern Warfare 3 players haven’t enjoyed the technical state of the beta, with the latest comparison targeting gun audio. The Modern Warfare 3 beta launched on October 7 and has built up a considerable amount of hype. Fans are stoked for the return of classic maps, such as Highrise and Rust, while new gameplay innovations have landed well with the community. Unfortunately, not every change has landed on its feet. Fans have voiced ample complaints over sweaty lobbies, map fatigue, and the game’s TTK. One complaint that consistently popped up is MW3’s technical state. In a post, one player compared audio segments from the campaign and multiplayer portions of MW3 to highlight their dissatisfaction. MW3 players unhappy with multiplayer’s audio In a new post, one player targeted the game’s audio design, comparing it unfavorably to Modern Warfare 3’s campaign. In a short video, they compared campaign footage shown at the Summer Game Fest and multiplayer footage, saying “MWIII guns seem to play completely different in campaign than multiplayer.” The player went on to highlight how the audio around the same guns is markedly different depending on the mode. The player posited an explanation, saying “we know Infinity Ward is doing the Campaign side of MWIII. But I think this confirms the original plan of a year 2 DLC as the MWIII guns were already done by infinity ward and ready to go but sledgehammer has completely reworked and changed the guns for multiplayer. This might also mean that they will rework all the MWII guns for the integration.” Some were a little more kind with their feedback on Modern Warfare 3. One player said “I’m not going to say that MP will look like this on release, because it won’t, but it’ll probably be some kind of middle ground between beta and campaign. Just like every other beta release.” Since the beta arrived, fans have voiced their opinions, with much of the player base unhappy. A majority of conversations have targeted the game’s graphics, all labeling them “terrible.” This isn’t the first post to call out the game’s state, and it won’t certainly be the last. There’s still plenty of time for the developers to clean up Modern Warfare 3 before it launches November 10.

  • Modern Warfare 3 players go crazy over “instant favorite” breacher drone – Dexerto

    Modern Warfare 3 players go crazy over “instant favorite” breacher drone Twitter: SHGames / ActivisionSledgehammer Games added all-new lethal to the game like the Breacher Drone, and players have been loving using it so far. Modern Warfare 3 has brought many things back from the original game, like all sixteen of the original multiplayer maps, reassuring players after they were unhappy with MW2’s map pool. Alongside some old features, new additions have been added to the game, giving players a fresh take on a franchise that has been around for over a decade – like the reinvention of perks, which now take the form of a Vest, Gloves, and Boots. They also added a new Lethal item to the game, the Breacher Drone, and players have been shocked at how much fun they have been having using it in Modern Warfare 3 multiplayer. Modern Warfare 3 Breacher Drone is an “instant favorite” It is rare when developers and players see completely eye-to-eye on a topic, but players think Sledgehammer Games, who dubbed the Breacher Drone an “instant favorite,” has done a great job with the addition of this new lethal. Some players have been shocked at the clips they have been able to hit, rushing to post their gameplay experiences using the new Breacher Drone. One player dubbed it “the best lethal in a decade,” showing off their well-aimed drone taking down an enemy rooted deep in the second story of a building. The Breacher Drone is the best Lethal in a decade. I love the little fucker. #MW3 pic.twitter.com/tqLWGPXae8 — Mathijn (@TheMattieboy) October 7, 2023 Some other players, like Call of Duty content creator PrestigeIsKey had some unexpected but still welcomed interactions with the Lethal – even if it’s an enemy Breacher Drone – as he snipes the enemy player through a drone. While players have been enjoying the innovative new features added in Modern Warfare 3, like the Breacher Drone and the now nerfed Battle Rage, others have loved the raw feel of weapons like the Striker and the MCW.

  • Modern Warfare 3 players furious as leak reveals cat gun amid massive cheating wave – Dexerto

    Modern Warfare 3 players furious as leak reveals cat gun amid massive cheating wave ActivisionA Modern Warfare 3 leak showed footage of a new cat-themed gun coming to MW3 and players slammed the devs for prioritizing new cosmetic items over addressing cheating issues. Since Microsoft added MW3 to Xbox Game Pass on July 24, players have labeled Warzone “unplayable” because of a new wave of cheaters currently plaguing battle royale and multiplayer matches. If PC players access MW3 through the Microsoft Store, they are shown as being on Xbox in-game. Consequentially, cheaters on PC are able to mask their cheats by looking like Xbox players. CharlieIntel confirmed that there has been an uptick in cheaters, but Activision has yet to respond on the matter. Suffice it to say, when the ModernWarzone Twitter/X account shared a video of a new cat-themed gun coming to CoD soon that shoots a yarn ball and meows, frustrations over the wave of cheating boiled over. “Meanwhile half the player base is cheating. It’s nice to know they have their priorities straight,” one user responded. Activision’s last update about the RICHOCHET anti-cheat system came on April 10, when it was confirmed that over 58,000 accounts were banned. Additionally, Activision recently shut down two major Call of Duty cheat providers on July 26. Despite those efforts, some players argue that the devs aren’t doing enough to cut down on the problem. “More effort is put into cosmetics than their anti-cheat,” one player joked. This wave of cheaters comes at an unfortunate time, as Season 5 just went live on July 24. Players have tried enjoying the new content, but that experience has been soured by cheaters. “Hey, Call of Duty, can you get rid of all the cheaters? Call of Duty – “No, but you can have this gun that meows,” a third user added. We will provide an update if Activision addresses the issue. For more on what changed in Season 5, make sure to check out the full patch notes.

  • Modern Warfare 3 players frustrated with “useless” killstreaks – Dexerto

    Modern Warfare 3 players frustrated with “useless” killstreaks ActivisionModern Warfare 3 has been widely praised by the community with its throwback maps and the return of classic COD features that players love, but one thing that they’ve grown increasingly frustrated with is killstreaks. Running around on classic MW2 (2009) maps, many players have found themselves sinking back into old habits, earning killstreaks through spots and routes that they used to use almost 15 years ago. Now, though, you can’t do the classic loop of Harrier Strike, Chopper Gunner/AC130, Nuke to see out your games, and with the way streaks have evolved in Call of Duty, you have to find new ways now to rack up kills and earn the highest streaks. That said, some players are starting to feel as though streaks aren’t even worth the effort required to obtain them anymore, a far cry from the powerful juggernauts of yesteryear. MW3 players call streaks “useless” Taking to Reddit, MW3 player cbb0722 said: “Most streaks are useless. Something needs to be done about streaks being shot down almost instantly… Most streaks used against competent enemies are practically useless and something needs to be done about it.” Many in the comments were in agreement, saying that they simply switch to an anti-air class to easily take down streaks if opponents earn them. They also explained that they prefer to use streaks that players are more likely to ignore or can’t simply shoot down, such as a Cluster Mine, Mosquito Drone, Sentry Gun, or SAE. One player stated that the only Killstreak they’ve found to be difficult to shoot down is the Gunship, but it’s fairly difficult to earn as you need 12 kills or 1500 score to earn it. Whether any changes are made to the streaks in MW3 remains to be seen, but there are definitely a number of infuriated players who want their streaks to survive longer than they are.

  • Modern Warfare 3 players flame “garbage” armory unlock system – Dexerto

    Modern Warfare 3 players flame “garbage” armory unlock system ActivisionCommunity members mostly praised Modern Warfare 3’s multiplayer, but the new armory unlock system raised eyebrows. Infinity Ward attempted to streamline Modern Warfare 2’s unlock process with weapon platforms, but community members slammed the “mind-boggling” system. For example, players had to level up the M14 to 14 in order to unlock an attachment for the FTAC Recon. Players couldn’t wrap their heads around using weapons to earn attachments for other guns. Modern Warfare 3 replaced weapon platforms with a new controversial system. In MW3, most items are unlocked by reaching the maximum rank of 55, however, some weapons, equipment, perks, killstreaks, and attachments are locked behind armory unlocks. Players don’t gain access to armory unlocks until they reach level 25, and that’s when the real chaos begins. MW3 community members question purpose of armory unlocks Once a player gains access to armory unlocks in Modern Warfare 3, they then choose one of 58 items to progress toward adding to their arsenal. The cost of each item depends on what it is. For example, the DDoS Field Upgrade requires five daily challenges to unlock. But what the devs don’t tell you is that after completing the three daily challenges available on any given day, there is still a way to earn progression toward unlocking an item. Each win after completing every daily challenge contributes to the armory unlock system. Getting wins may seem like a straightforward enough process to unlock new items, but players don’t necessarily agree. A frustrated community member took to Reddit and argued: “Making me rely on teammates, primarily randoms, in order to unlock the best attachments, killstreaks, perks, equipment, lethals, etc. Is the worst possible thing to do and makes me really not want to play the game.” Other segments of the player base agreed as a second user added: “The system is garbage and shouldn’t exist.” But interestingly enough players can bypass relying on teammates by getting first place in a free-for-all match. That solution still didn’t satisfy players as a third person argued: “At no point is it ever ok to Put gameplay-altering gear and weapons behind some kind of unlock wall.” It remains to be seen if the Modern Warfare 3 devs have any plans to alter the system.

  • Modern Warfare 3 players dread return of doors after leak – Dexerto

    Modern Warfare 3 players dread return of doors after leak ActivisionModern Warfare 3 players have sung Sledgehammer Games’ praises for most new feature announcements so far, but one rumored decision has soured that sentiment. Call of Duty games have made a few daring design choices in recent years, and some failed to accomplish their desired goal. For example, Modern Warfare 2 removed the Ninka perk, red dots from mini-maps, and slide-canceling. Amid a wave of backlash, Sledgehammer Games restored community members’ faith by reverting all three changes for Modern Warfare 3. As for other controversial innovations, most classic COD titles didn’t really have many doors in multiplayer, but that all changed with MW (2019). The new innovation put more doors on maps and allowed players to open, close, and peek through them. However, problems arose when players would camp behind doors or stick claymores on the other side. Some community members hoped that MW2 would spell the last of doors in Call of Duty, but a recent leak suggests otherwise. Modern Warfare 3 players scared of doors feature On August 21, CharlieIntel reported: “Rumors claim that the MW2 2009 maps remastered in #MW3 may have doors, like how we’ve seen on maps in the recent Modern Warfare games.” The leak originally came from TheMW2Ghost. Taking all leaks with a grain of salt is important, but some fans already fear the worst. One player responded: “Just when we thought they were going to give us everything we wanted.” A second user added: “They are obsessed with adding doors for no reason.” The main criticism stems from doors ruining the pacing of matches. As a third community member explained: “They slow down gameplay. People hide and camp behind doors with their claymores. It’s slow and boring.” Fortunately, MW2 introduced Drill Charges to counter campers sitting in rooms. The lethal equipment attaches itself to a surface and detonates an explosive device on the other side, which is perfect for clearing rooms. So even if there are doors in Modern Warfare 3, at least there are more ways than before to deal with pesky campers.

  • Modern Warfare 3 players divided over “unrealistic” movement mechanics – Dexerto

    Modern Warfare 3 players divided over “unrealistic” movement mechanics ActivisionContent creators have been showing fans the movement capabilities in Modern Warfare 3, but some players want it removed, stating that it’s “unrealistic movement.” Sledgehammer Games teased Modern Warfare 3 at Gamescom 2023, showing off campaign gameplay and informing players about an upcoming beta for multiplayer. Now, in early October, the beta has arrived, and both pro players and casuals have been getting stuck in, testing out new perks and features, with players like OpTic Shotzzy hitting clips that have sent fans crazy. One feature of new Call of Duty games that players usually anticipate and focus on is the movement of the game, and Modern Warfare 3 is no different. Modern Warfare 3 movement has fans torn Viral clips highlighted some of the speedy movement options from content creators, but fans aren’t sure whether they like the fast-paced movement or not. In the clip content creator JelloTV jumped and slid around players, winning gunfights with ease, using movement to abuse a mechanic coined by CoD pros as “camera-ing” – where the player moves so fast that their enemy can’t see them on their screen. But, while some have enjoyed seeing the return of the Modern Warfare remastered-esque quick movement that was absent in MW2, others aren’t so pleased to see its return: “[It] sets a bad precedent that a bunch of sweaty YouTubers can just moan and whinge until they get what they want, which is unrealistic movement that now looks more like you’re an unstoppable cyborg.” Others chimed in, agreeing with the annoyed fan, sarcastically berating the movement: “I’m going to my friend’s daughter’s birthday. I’m going to show him this and ask if anyone in the Marines moves like this.” But, with the release of all Call of Duty games, there are going to be players who don’t like the game – and some players have really been enjoying the speedy movement, claiming it makes the game more exciting and introduces more of a skill gap. For more news on the best setups to dominate the Modern Warfare 3 beta, keep up to date with our dedicated Call of Duty page.

  • Modern Warfare 3 players divided over slide to sprint delay reduction – Dexerto

    Modern Warfare 3 players divided over slide to sprint delay reduction Call of DutyPlayers debate whether there should be a delay after slide-canceling in MW3 after Sledgehammer Games decreased the timing. There has always been some sort of sliding mechanic in Call of Duty titles, but each one does it slightly differently. With the continuation of MW2 came yet another version of the slide. Instead of an instant slide, Sledgehammer added a short delay after the player stopped sliding to when they began sprinting again. The initial slide delay was released during the first week of the beta from Oct. 6 to Oct. 10. This delay was discussed on Reddit among other players, who all agreed that the movement felt “clunky.” After the initial beta testing on PlayStation, Sledgehammer made sure to address the community’s concerns with the current version of the game. They not only considered the sliding delay, but also visibility of enemies and the tuning of certain weapons. MW3 players urge Sledgehammer to remove slide delay altogether Sledgehammer released a statement after the patch notes detailing the specific change made to sliding in MW3. They decreased the sliding delay down to 200ms in hopes that the motion would feel more smooth than the previous build. “An update is now live in the MW3 Multiplayer Beta to decrease the slide to sprint delay by 200ms,” said Sledgehammer. “Give it a try, and let us know how it feels.” Although the change was appreciated by players, a majority of the comments below the post suggested the delay be removed from the game entirely. One Twitter user slammed the studio, claiming that their focus on movement should not coincide with the term “delay.” “The studio who claims to be focusing on “freedom of movement” and “fluid movement” should never even have to mention the word “delay” when referring to movement,” said xcellerations, “We’re asking for removal, not decrease.” the studio who claims to be focusing on “”freedom of movement”” and “”fluid movement”” should never even have to mention the word “”delay”” when referring to movement — 𝙓𝘾𝙀𝙇𝙇 (@xcellerations) October 12, 2023 we’re asking for removal, not decrease Oct. 12 marks the opening weekend for Xbox and PC players to test out the latest build of the beta. Sledgehammer took fans’ wants into consideration the first time around and implemented changes accordingly. There could still be hope for a complete removal of the slide delay by the time the game is released in November.

  • Modern Warfare 3 players divided over potential enemy outline feature – Dexerto

    Modern Warfare 3 players divided over potential enemy outline feature ActivisionThe MW3 devs announced a test run for enemy player outlines, and community members aren’t sure how to feel. During the Modern Warfare 3 beta, players complained about visibility problems, which made it hard to differentiate between friend and foe. Sledgehammer Games responded by adding nameplates above an operator’s head, and this change appeared to solve any issues. However, the devs don’t plan on stopping there and took a page from another popular FPS game to achieve its goal. Overwatch has an experimental mode that allows players to try out potential new balance updates, game modes, and rule changes. To potentially avoid backlash, as we have seen in previous Call of Duty titles, MW3 added its own experimental mode. And the first new feature under the microscope is enemy player outlines. MW3 community members question need for enemy player outlines As part of the November 15 update, the MW3 devs revealed: “Be on the lookout for an Experimental Playlist in the coming days, featuring enemy Player outlines!” CharlieIntel also reported: “The first Experimental Playlist in Modern Warfare 3 MP will be a mode where players have outlines enabled. This would be when you ADS on a player, a red outline will appear for enemies.” While some players argue this will help improve visibility, others aren’t as eager to get on board. COD leaker TheGhostOfHope responded: “Nametags and general visibility are already good. Why do we need something as cheesy as enemy outlines?” On the other side of the aisle, a second MW3 player fired back: “The visibility in this game is atrocious. I got kids snaking and holding crazy head peaks with no name tag showing above their heads.” Whatever the devs ultimately decide to do, community members want their voices to be heard. “There better be a survey or voting system to give feedback in-game,” a third user clamored for. We will provide an update when the experimental playlist goes live. For now, stay locked into the rest of our MW3 coverage.

  • Modern Warfare 3 players divided on “boring” new Zombies mode – Dexerto

    Modern Warfare 3 players divided on “boring” new Zombies mode ActivisionActivision released a new Zombies mode alongside Modern Warfare 3, but players haven’t responded well to the changes from previous games. Modern Warfare 3 released with Operation Deadbolt, the new Zombies mode that makes some significant changes from its predecessors, like a much larger map and objective-based challenges rather than round-based ones. The developers changed the mode to make it more like Warzone, a mode that was wildly successful for the franchise, similar to how they altered this year’s campaign that had some streamers like MoistCr1tikal fuming. But, despite Activision’s hopes that players would enjoy the changes, streamers and players are disappointed with Zombies Operation Deadbolt. Modern Warfare 3 player slam “trash” zombies mode Popular and long-time Zombies content creator NoahJ456, known for completing insane challenges, posted on social media a clip speaking about how upset he was with the mode, which prompted a community debate. “Story so far is non-existent, it’s really boring, it’s trash.” Some people, like a player who retweeted the clip with the caption, disagreed with NoahJ456 and liked the changes: “Zombies players when they can’t run around a small map for hours on end and have a story that requires a PhD to understand.” “It’s literally the best zombies ever lol,” said one fan. “I do love me a good Easter egg, but many are way too convoluted,” said another. But, for every comment congratulating the new Zombies mode, there were well over double complaining about it. “Nah they really could’ve done a better job with zombies I feel like them taking this route is honestly lazy,” one wrote. “Bro this zombies mode is straight trash,” another added. But, even players who don’t like the new Zombies Operation Deadbolt have still found a use for it, utilizing the mode to complete Modern Warfare 3 Armory challenges.

  • Modern Warfare 3 players divided as some call for Breacher Drone nerfs – Dexerto

    Modern Warfare 3 players divided as some call for Breacher Drone nerfs ActivisionThe Breacher Drone has left a few Modern Warfare 3 fans divided on whether it should be a field upgrade or remain in the lethal equipment slot. Modern Warfare 3 has built up major hype over the past few weeks. Plenty of new and returning features are present in Sledgehammer Games’ latest Call of Duty title, which has raised fan anticipation. Fan favorite maps such as Highrise and Rust will join a host of 16 launch maps, although some fans have grown tired of those maps. That said, new features such as the fan favorite Breacher Drone and a new flash mechanic join the list of highlights of what players can expect come MW3’s launch. Despite the overwhelming love for the former, some players are torn on the Breacher Drone’s status in Modern Warfare 3. Modern Warfare 3 players discuss Breacher Drone changes As it stands, the Breacher Drone is a lethal piece of equipment in MW3. Upon use, a small drone will track down a foe and explode upon contact. The Breacher Drone has proven itself to be fun, as even the developers love the new equipment. However, it’s left a bad taste in a few players’ mouths. TheMW2Ghost raised a notable debate, as they called for the drone to be moved to the Field Upgrade slot. TheMW2Ghost’s opinion is valid, as the Breacher Drone is essentially a free kill. Given its high usage as a lethal equipment, some players have grown tired of its presence of the map. “100%. been running into full teams using it all at once and it’s just bad. a field upgrade would be the best choice for it” a supporter replied. Switching it to a Field Upgrade would instill a form of balance, as Field Upgrades recharge throughout playtime. Some players pushed back against the feedback with the simple response the drone is fun to use. Crispyxdefile8 simply replied “It’s fun to use leave it as a lethal instead.” Provided Sledgehammer Games doesn’t move the drone’s placement, hopefully the team will make some changes such as audio adjustments. “Or it should be a hell of a lot louder. Most of the time it just flies into my face and I had 0 clue someone used it” compromised another payer. We’ll find out soon enough if Breacher Drones get changed with Modern Warfare 3 launching on November 10.

  • Modern Warfare 3 players disgusted by “skin” camo – Dexerto

    Modern Warfare 3 players disgusted by “skin” camo Modern Warfare 3The Modern Warfare 3 community is not too keen on a new weapon blueprint that comes with a questionable look: A “skin” skin. The Season 2 release for Modern Warfare 3 brought a lot of new content for players to unlock, including a new battle pass to work through. While unlocking new weapons are the main focal point for unlocking this pass, there are also some new weapons blueprints that give new looks to old guns. However, there is one blueprint in the battle pass that has players shook thanks to its odd look and design. Modern Warfare 3 players grossed out over skin-like camo The weapon blueprint in question is called Incision, and it’s for the Renetti handgun. This weapon skin takes the idea of a “skin” a bit more literally than most other camos in the game. The blueprint was posted on the Modern Warfare 3 subreddit, in a post titled: “This might be the most disturbing gun bp I’ve seen.” Other players are just as thrown off by the blueprint, with one user saying: “No kidding, yeah. just ew, but it’s unique gotta give it that, I guess?” Even with the disgust, however, there are some who are willing to acknowledge the humor that the skin brings with it: “They had to know… Whoever designed this was giggling non stop wondering if it would go through.” It’s clear that the community can’t help but see something inappropriate for in the weapon’s look, and that is largely what has them in shambles. The details of the blueprint are also causing a stir amongst the fans: “If you aim down sights a piece of the… suppressor is hanging off,I don’t know if that’s intentional or not.” Overall, the Modern Warfare 3 blueprint is one to remember, and whether or not that’s a good thing is up to the players to decide.

  • Modern Warfare 3 players discover irritating ‘invisible walls’ on several maps – Dexerto

    Modern Warfare 3 players discover irritating ‘invisible walls’ on several maps ActivisionModern Warfare 3 players have discovered that several maps have frustrating invisible walls that can completely block bullets and grenades. Modern Warfare 3’s multiplayer has been out for a little over a week now, but the 2023 reboot has not been very warmly received by many members of the Call of Duty community. Even after numerous patches, players are still finding glaring issues surrounding spawn points, glitches, and a myriad of other problems. Now, some fans have provided proof that there are invisible walls present on several multiplayer maps that completely block bullets and grenades. Modern Warfare 3 players find invisible walls in multiplayer A post on the Modern Warfare 3 subreddit gained traction among players after a user named Different_Return5366 made a thread titled, “Finally have proof that invisible barriers are causing my grenades to kill me.” The post included a brief video that showed a player on Favela. They cook a grenade over a small ledge before tossing it, only for that same grenade to bounce off of thin air and land on the small ledge in front of them. To make the point even more clear, the OP slowed down the footage even more to clearly show it was the same grenade they threw bouncing back at them off of the invisible wall. Fans in the comments thanked the player for providing proof of the invisible wall, as many claimed to have encountered the same issue when playing on Favela. “Dude thank you for this, said one fan. “Thought I was f***ing crazy. Same with moving too I feel like sometimes I’m getting stuck when I shouldn’t be.” Others have also found invisible walls or barriers on other maps, like Afghan. The images below showcase a claymore floating on one right night to the crashed plane in the center of the map. Thankfully, developer Sledgehammer Games is steadily patching MW3 and fixing a myriad of different bugs and glitches as they become known. Hopefully, it won’t be long before these invisible barriers are fixed as well.

  • Modern Warfare 3 players discover busted “frog” movement strat – Dexerto

    Modern Warfare 3 players discover busted “frog” movement strat ActivisionCoD players have already discovered a new movement mechanic in the Modern Warfare 3 beta that could be on par with the likes of snaking and bunny-hopping. Movement is a huge part of any Call of Duty title but frequently changes depending on the developer. Mechanics such as being able to hop around, move behind boxes smoothly, and slide-cancel are all examples of recent movement tricks for more advanced players. By mastering movement in Call of Duty, the player has an advantage over their opposition simply because they are moving in an unpredictable manner. This can make it hard to aim on the target and connect shots. The MW3 beta has only been open to PlayStation users so far and already the console players are determining what movement is best. These outcomes could change when the game hits keyboard and mouse next weekend. But for now, one new trick appears to be taking the beta by storm. Modern Warfare 3 frog hopping in action A clip surfaced on Twitter of a user showing how they were “leaping” back and forth to avoid being shot. This clip starts in one of the garages within the map Estate and the player in question can be seen jumping in and out. Followed by a highlight reel of the individual replicating the movement around other maps. The erratic jumping back and forth makes the target next to impossible to hit, especially when the animation also includes the player going prone. This combines a certain amount of leaping with another form of drop-shooting which makes the prospect all the more terrifying. The creator of the clip only shows it in use but does not demonstrate how to replicate the movement in game. Rest assured that if a tutorial surfaces, there will be a guide to help players get in on the “leapfrog” trend. For now, Modern Warfare 3 beta players will just have to be cautious of any froggy enemies they come across until devs tweak this particular mechanic.

  • Modern Warfare 3 players devastated by beta ending without extension – Dexerto

    Modern Warfare 3 players devastated by beta ending without extension ActivisionCommunity members holding out hope for a Modern Warfare 3 beta extension were left disappointed in the final moments. After two weekends, the Modern Warfare 3 beta officially concluded on October 16. On a positive note, community members praised the game’s maps, movement, perks, and gameplay. Meanwhile, inconsistencies created problems for spawn locations, time-to-kill speeds, and visibility. Overall, community members left wanting more. Anticipation is arguably at its highest point for COD in recent memory, but players were treated with a harsh dose of reality in the beta period’s aftermath. MW3 doesn’t release for another 25 days, leaving players with nothing to do besides twiddle their thumbs until then. In the meantime, players have the option to return to Al Mazrah for everyone’s favorite Haunting event, which begins on October 17. But a MW3 beta extension would have helped fill the void for others. Modern Warfare 3 players bid sad farewell to beta Sledgehammer Games thanked fans for participating in the beta: “The Beta phase is an important time for our team, as it allows us to test the game in a live environment and collect valuable feedback. Your contribution has been instrumental in ensuring that #MW3 reaches its full potential. We genuinely appreciate your support, and we can’t wait…” Community members took turns thanking the devs for their transparency and updates throughout the test period and asked for just a few more hours in the game. A second user added: “This is the most fun I’ve had playing Call of Duty in a long time. Thank you guys for that!” But it’s never easy to say goodbye to something so fun, as CDL pro Attach asked: “How many likes to extend the beta?” Fortunately, fans don’t necessarily need to wait all the way until November 10. If players pre-order MW3, they get campaign early access on November 2.

  • Modern Warfare 3 players desperate for more “realistic” weapon skins – Dexerto

    Modern Warfare 3 players desperate for more “realistic” weapon skins ActivisionModern Warfare 3 players are demanding more realistic weapon skins as the devs continue to release “outlandish” skins. Whether it be obtaining them through the in-game Store, the Battle Pass, Blackcell, or just simply completing challenges, there is an absolute ton of cosmetics in Call of Duty today. However, players are desperate for more “realistic” skins to kit out their arsenal with in Modern Warfare 3, instead of the “outlandish” designs released recently. MW3 players call for more “realistic” skins In a Reddit thread on January 22, one player kicked off a discussion as they called on the devs to release more realistic and military-esque skins for their weapons. “There literally ZERO military-inspired skins in the store right now,” the player wrote. “Look, I’m not gonna say get rid of the outlandish skins, because obviously people like them. “However, is it too much to ask to make at least a handful of more realistic-looking ones for the people who prefer those? I loved that MW19 had skins inspired by real-world military and police forces. Where did that go?” They added: “We’ve come a long way from the grounded looking shooter Call of Duty was for most of the franchise’s existence. And that’s fine. But throw the people who don’t like the fantastical skins a bone too once in a while.” While undoubtedly players are thrilled to be able to design their loadout to their choosing In the past, we’ve seen certain cosmetics such as the BlackCell Io operator skin be labeled “pay-to-lose.” On the other hand, some have seen the opposite treatment, where in some cases they can add a bit of an advantage to players. With that said, we’ll just have to wait and see whether or not the devs take this feedback from the community into consideration.

  • Modern Warfare 3 players demand more Riot Shield counters despite lethal new weapon – Dexerto

    Modern Warfare 3 players demand more Riot Shield counters despite lethal new weapon Activision BlizzardModern Warfare 3 and Warzone players are still desperate for yet another counter to Riot Shields despite Season 2 Reloaded bringing about one of the biggest counters in some time. When Riot Shields were first added to Call of Duty in the original Modern Warfare 2, they provided some fun for players. They gave you some protection and a way to bash players away, but they weren’t incredibly overpowered. Over the last few years, however, that has certainly changed. The Riot Shields have created big issues in Warzone, for example, leading to players getting furious about campers and slow-playing players using them to their advantage. As a result, they’ve constantly been on the lookout for counters. One came in Season 2 Reloaded, as the Soulrender sword now slices through the Riot Shield. However, that requires getting up close and personal with a Riot Shield. MW3 players want long-range counter for Riot Shields So, players are urging the devs to make a change for those who’d rather keep a bit of distance between themselves and a Riot Shield, as they want Armor Piercing Rounds to receive a buff. “Make these penetrate the Riot Shield, problem solved,” one player suggested. “I would be happy for anything to penetrate that rat shield,” another added. “They barely penetrate the cover they advertise, I mean at least give them an actual purpose,” another player said, wanting the Armor Piercing Rounds to just have some use. “I always thought it was dumb that AP rounds could go through container walls in Shipment, but not the shield,” another chimed in. While the devs haven’t been all that quick to add counters for the Riot Shield, they have shown a willingness to make changes – especially in the face of complaints. It remains to be seen if they’ll take heed of this suggestion from players, it is something that would be certainly interesting.

  • Modern Warfare 3 players demand Battle Rage rework even after nerf – Dexerto

    Modern Warfare 3 players demand Battle Rage rework even after nerf ActivisionSledgehammer Games attempted to reassure fans that Battle Rage is less effective than what they saw at COD Next, but some Modern Warfare 3 beta players don’t think the nerf was strong enough. 250 content creators flew out to Los Angeles and participated in COD Next. The event gave fans a first look at Modern Warfare 3 multiplayer, zombies, and Warzone gameplay. During the multiplayer segment of the event, we saw action on iconic MW2 (2009) maps Rust, Highrise, and Estate. Fans also caught their first glimpse of the MW3 movement changes, including the return of slide and reload canceling. Community members additionally noticed an immediate difference in the game’s TTK speed, as MW3 increases base health in multiplayer to 150 from 100. Overall, feedback from viewers at home and streamers on the scene was overwhelmingly positive. However, one particular Tactical Equipment item made fans raise their eyebrows. MW3 devs respond to Battle Rage concerns Battle Rage is a Tactical Equipment item that gives you an adrenaline rush. Health regenerates quickly, and Tactical Equipment is resisted. Modern Warfare 2 featured Battle Rage as a Field Upgrade, but MW3 converted the equipment item into a Tactical. The change creates issues because players can immediately use the item after spawning, as opposed to a Field Upgrade, which needs to recharge. While watching COD Next, NerosCinema claimed: “Shotzzy took 21 shots (by my count) in ~8 seconds, and his health bar never dips below half. This needs to be sorted ASAP.” Sledgehammer Games responded: “Tomorrow, in the #MW3 Multiplayer Beta, players will experience tuning for Battle Rage that is in line with our current vision for launch but wasn’t present in today’s showcase event.” During a live stream, Former CDL pro Scump argued that the tactical equipment needs to be further nerfed. “They literally gave people Kinetic Armor as a Tactical. What the fu** were they thinking? It gives you like double health.” For those unfamiliar, Kinetic Armor was a Specialist Ability in Black Ops 3, giving players a 150 health boost. COD content creator Metaphor added: “They need to nerf battle rage again. I have 500 effective hp every gunfight.” And CDL pro Kismet claimed: “Oh god, everyone is finding out about battle rage now this is insane it has to be fixed like tomorrow.” It remains to be seen if Sledgehammer has any plans to change Battle Rage further. Still, the devs asked for feedback as players get hands-on experience during the beta. For more, check out the rest of our Modern Warfare 3 coverage.

  • Modern Warfare 3 players convinced popular killstreak is “broken” after update – Dexerto

    Modern Warfare 3 players convinced popular killstreak is “broken” after update ActivisionModern Warfare 3 players are convinced that one of the game’s most popular killstreaks has been “broken” by a recent update as they’re now unable to control it at all. Killstreaks have always had a role to play in Call of Duty’s multiplayer mode. Back in the likes of Call of Duty 4: Modern Warfare and World at War, these killstreaks were set and you couldn’t change them. Three kills got you a UAV, five got you an airstrike, and seven a little bit more. That has changed in the original Modern Warfare 2 as players could finally customize which killstreaks they wanted to use. Even though the killstreaks change at times, the ability to select which three you want to use as a reward remains a staple. The original MW2 also introduced players to the Cruise Missile – known as the Predator Missile back then – allowing you to control a missile strike right to the moment of impact. MW3 players annoyed as Cruise Missile doesn’t work at all That controllable killstreak has remained a constant in CoD multiplayer since and is still popular with players. However, in Modern Warfare 3 (2023), things have taken a turn. Since the February 21 update, players have complained that the missile strike is now “broken” as they can’t control where it lands. “Every time I get my predator missile kill streak, I launch it and then I can’t steer it and it just hits some random place off the map,” one fan said. “It’s worse than ever. It just veers north and you can’t direct the fooker,” another said. “I’m on PS5 and the same thing is happening to me in Ranked. There’s always something broken in CoD,” commented another. Other players said that there is also an issue with the ACS field upgrade not working as intended, claiming it can be deployed but it won’t hold or capture objectives for you. It remains to be seen if the devs will roll out an update in the near future to address the issues, but players aren’t pleased.

  • Modern Warfare 3 players conflicted over refund requests – Dexerto

    Modern Warfare 3 players conflicted over refund requests ActivisionA wave of Modern Warfare 3 refunds hit Steam after the Modern Warfare 3 campaign early access period, but other community members aren’t ready to give up. Players who pre-ordered Modern Warfare 3 received the added bonus of playing the campaign one week before the full game launched. The window should have provided a perfect opportunity to experience the single-player story without multiplayer and Warzone interfering. But instead, community members flew through the relatively short story and walked away with a bitter taste in their mouths. Players blasted the campaign’s open combat missions as “sheer laziness,” and labeled the stealth mechanics as a “bad design oversight.” Additionally, content creators had their fair share of complaints, as Moistcr1tikal slammed the campaign as “objectively horrible.” Regardless of feelings for MW3’s single-player experience, that’s not necessarily what the franchise established its reputation on. Modern Warfare 3 players debate if they should refund purchases A Modern Warfare 3 player posted themselves on Reddit completing a refund on Steam after not liking the campaign. Some community members argued it’s unfair to judge the game until the full release on November 10, when Zombies and multiplayer get added. While the other side of the aisle claimed a disappointing campaign makes it worth asking for a refund. One player responded: “COD’s multiplayer has firmly been the main selling point since CoD 4’s MP. Anyone buying it just for the campaign is an idiot.” Meanwhile, a second user fired back: “Shows you’ve never experienced an OG Cod. Campaigns and coop were goated, and Multiplayer was just a bonus.” There is also a middle ground, as a third fan claimed: “The more I play the campaign, the more I dislike the approach they took with it. However, I won’t refund it because it was for MP anyway.” We won’t see a real consensus until Modern Warfare 3 officially launches on November 10.

  • Modern Warfare 3 players claim the game looks “terrible” compared to aging MW 2019 – Dexerto

    Modern Warfare 3 players claim the game looks “terrible” compared to aging MW 2019 ActivisionModern Warfare 3 players aren’t happy with the graphical state of the game, drawing swift comparisons to MW 2019. Sledgehammer Games has seemingly done plenty of things right with the upcoming Modern Warfare 3. The beta is in its second week of testing, and fans love the return to fan-favorite maps, such as Highrise and Rust, along with a few innovations to the core formula. Unfortunately, it’s not all rainbows and butterflies. As much as some fans have enjoyed it, others have labeled it the most polarizing title to date due to opposing ideals on what makes a Call of Duty title. If there’s one thing almost all fans have agreed upon, it’s the graphical state of the game. Modern Warfare 3 players compare beta graphics to MW 2019 Modern Warfare 2019 was a polarizing title, as it ripped apart the conventional Call of Duty formula. Infinity Ward opted to create something more realistic and ditched the arcade feeling the franchise has embraced for years. However, one thing fans loved was the attention to detail. MW 2019 was hands down a technical spectacle in all ways possible, and was heavily praised upon release for its graphical fidelity. Given Modern Warfare 3 is the third entry in this installment, fans have expected the same attention to detail. It seems fans are very disappointed as MW3 may have missed the mark set by Infinity Ward. The above thread stated after Call of Duty YouTuber, XclusiveAce, shared his feedback on MW3’s graphics. The most common complaint is a “hazy filter” is present on every map. “The biggest problem is the lighting in MWIII. I simply don’t understand why it feels like an overcast day whereas its supposed to be sunset, just like MW19.” Others were a bit more critical, citing previous generation consoles as the cause of this issue. “MW19 just looks better graphically and I feel it will be this way until they abandon old gen for good. These new games look the way they do to be able to run at 120 fov at all times on PS4 and Xbox One.” “I can’t believe it’s 2023, and COD games still look like this but take up 120GB. I’m playing on PC with everything set to max. Are they really so busy making skins that they can’t even be bothered to create good textures,” the original poster critically stated. It’s safe to say that not everyone is happy with the graphical state of Modern Warfare 3. At this point in the game’s development cycle, hefty changes aren’t likely to come. Call of Duty Modern Warfare 3 launches November 10.

  • Modern Warfare 3 players claim most popular mode is “ruined” now – Dexerto

    Modern Warfare 3 players claim most popular mode is “ruined” now ActivisionModern Warfare 3 players have claimed that Domination — one of the most popular modes in Call of Duty for some years now — has been “ruined” by the spawn issues in the game. Domination has been the top objective mode in Call of Duty for 15+ years now, first appearing in 2007’s Call of Duty 4: Modern Warfare. The premise is to capture three areas of the map and accrue points through holding them, and players have long loved it for the ability to rack up streaks and make calculated plays based on a knowledge of where the enemy team is going to be. It’s almost entirely a mode about map control and cutting off lanes so your team can effectively slay out and beat your opponents — but some players believe the spawns in MW3 have made that impossible. MW3 spawns “ruined” Domination? According to Modern Warfare 3 player Revolutionarydonky — and many in agreement on Reddit — “Domination is ruined with the state of these spawns.” “Capturing a flag means almost nothing in terms of spawns now,” they explained. “Before a few weeks ago, capturing a flag would also heavily dictate where you would spawn, and now that principle is almost entirely thrown out the window, leading to completely unpredictable spawns, ruining the flow of combat that this game had before.” They go on to plead with developers Sledgehammer Games to try to work on a solution for Season 1 Reloaded or the Season 2 update, saying that the game is “far less enjoyable” with these “senseless and sporadic” spawns. Other players were in agreement, and while some argued it was understandable on tiny maps like Rust, Shipment, or Meat, they’ve found some of the bigger maps to have confusing spawns too, including Terminal, which some CDL fans and pros want to get removed from the competitive map pool. For many years now, spawns have been a frequent complaint of different corners of the Call of Duty playerbase, in particular with the introduction of “squad spawns” in Modern Warfare 2019. Whether Sledgehammer do actually make major spawn adjustments remains to be seen, but the frustration from players has certainly been growing.

  • Modern Warfare 3 players can’t wait to use their favorite WWE finishers in Season 5 – Dexerto

    Modern Warfare 3 players can’t wait to use their favorite WWE finishers in Season 5 ActivisionModern Warfare 3 Season 5 features a limited-time game mode called Slam Deathmatch, which requires a WWE finishing move to earn points. Wrestling fans and MW3 players alike love the concept. WWE superstars Rhea Ripley, Rey Mysterio, and Cody Rhodes are coming to Modern Warfare 3 and Warzone as operators in Season 5. Slam Deathmatch is a new limited-time game mode coming to Modern Warfare 3 multiplayer. Slam Deathmatch is a traditional Team Deathmatch, but weapons only down enemies. From there, players must finish off opponents using a finishing move. Activision confirmed that all finishing moves will be randomized WWE finishing moves. The game mode goes live on July 31 and runs through the entirety of WWE SummerSlam, which concludes on Aug. 3. CharlieIntel shared details about the new game mode and players praised Sledgehammer Games for the creative idea. A WWE fan responded, “CoD has a better Cross Rhodes finishing move than WWE 2K24.” The game mode’s announcement inspired some players to pick up Call of Duty again after an extended absence from the series. “I might actually play cod for the first time in 3 years now,” a second user added. Whoever Activision chose as the WWE superstars for this crossover was always bound to upset players who wanted their favorite wrestler added instead. Despite that, overall reception has been positive for the three choices. “I’m not going to complain. I love WWE and Cod, and honestly, I am just excited to play as Rey Mysterio.” In saying that, plenty of fans in the comment section wished they could have done Randy Orton’s iconic RKO finishing more or John Cena’s F.U. instead. Activision did not confirm when the Cody Rhodes and Rey Mysterio bundles will go live. Season 5 starts on July 24.

  • Modern Warfare 3 players call out beta SBMM for creating “sweaty” matches – Dexerto

    Modern Warfare 3 players call out beta SBMM for creating “sweaty” matches ActivisionModern Warfare 3 players are disgruntled with the beta’s matchmaking system and have called for changes. Modern Warfare 3‘s beta is in its second week of testing, with Highrise now playable in the stacked throwback map pack. Alongside that, Cutthroat and Search & Destroy have been added to the beta. So far, fan feedback has been generally positive around Modern Warfare 3’s beta. The combination of old maps and new gameplay innovations has created a positive experience for players after previous entries have burned bridges. But it’s not all rainbows and sunshine. An underlying issue the past few Call of Duty titles have faced has caused fans to lose their enjoyment and take to the forums to air out their frustrations. Modern Warfare 3 fans demand matchmaking be changed A major irritation amongst the player base has been skill-based matchmaking, aka SBMM. Essentially, Call of Duty’s matchmaking system will place players against similarly skilled opposition. It may not sound like a red flag, but the issue becomes present based on performance. If you performed well in your previous match, your next matches will unfold like a ranked experience. It’s a problem that’s been at the forefront of player frustration for those who want to crush matches and get some of CoD’s higher killstreaks. The MW3 beta seemingly uses a similar matchmaking system, and players have had enough. Taking to the MW3 Reddit, they voiced their various frustrations. A huge issue with the current matchmaking system is it doesn’t always take into account player connections. Thus, players have experienced jarring experiences where gunfights feel unfair. “Hopped on today to play and WTF are these connections? Jesus” a Reddit user mentions. They claimed “I may fire 5 shots at an enemy, but they’ll 1-shot drop and delete me instantly.” Plenty of clips have been shared that show how SBMM works, with the end result being shocking. However, some players have given up their fight against the matchmaking systems, as summarized with a simple “It will never go.” SBMM in video games has been an issue for the past few years, and it seems Modern Warfare 3 is no different. Changes will not likely happen, but maybe Sledgehammer Games has a few tricks up its sleeve before MW3 launches to make it less strict.

  • Modern Warfare 3 players blast ‘sh*tty’ UI for being worse than MW2 – Dexerto

    Modern Warfare 3 players blast ‘sh*tty’ UI for being worse than MW2 ActivisionModern Warfare 3 players are furious, with many putting the game’s UI on blast for having the “sh*ttiest” design possible. Modern Warfare 3’s early-access beta finally arrived on October 6, and players are already taking issue with various parts of the first-person shooter. So far, players have demanded for Battle Rage to be reworked even after its nerf, as well as a revert to the MW3 movement changes to remove the “horrible” slide cancel delay — and are divided by the game’s “unrealistic movement.” Some players are focusing on other aspects of the game, with many now putting Modern Warfare 3’s ‘sh*tty’ UI on blast. MW3 players slam ‘sh*tty’ UI In an October 7 Reddit thread, one MW3 player noted how the UI only seems to get worse and worse with each game, explaining that rather than making it simple it’s unnecessarily complicated. “Why does the Modern Warfare series insist on having the shittiest UI design possible?” they asked. “Anyone else still hate the UI that seems to continue to get worse for no reason?” The player added: “Rather than simplifying things and making it look clean the UI is needlessly convoluted for no reason with all sorts of different tabs and inputs everywhere. I have no idea why they continue to keep this format, it’s such a messy design for an AAA game.” While some jumped to Modern Warfare 2019’s defense, noting how the UI was “great”, others in the replies blamed Warzone mobile for MW2 and MW3’s ‘terrible’ UI. Thankfully, there’s still plenty of time for the devs to polish up and make some tweaks to the UI before the game’s official launch on November 10. For more guides and information on Modern Warfare 3, be sure to check out our MW3 hub.

  • Modern Warfare 3 players blast “ridiculous” player collisions in beta – Dexerto

    Modern Warfare 3 players blast “ridiculous” player collisions in beta ActivisionPlayers jumping into the Modern Warfare 3 beta have taken to social media to post their feelings about the game’s “ridiculous” approach to player collisions. Starting on October 14, the latest beta test has allowed players to experience much of what Modern Warfare 3 will have to offer. Additionally, iconic returning maps and game modes have all been met with positive feedback from the game’s intended audience. There is also the chance to unlock beta-exclusive cosmetics to use when the full game launches. As players level, they will earn weapon blueprints, operator skins, and further exclusives that won’t be available in the future. However, not all feedback has been positive, with one feature in particular drawing the ire of players. Player collisions are causing huge issues in Modern Warfare 3 lobbies Though it has appeared in earlier games in the series, player collisions seem far more prominent this time around. One user took to Reddit to post a video of the situation, saying “Please disable teammates collision. Getting pushed around like that is ridiculous” Others were quick to chime in with their thoughts, with one stating “This was a stupid move when they added it. It’s just as stupid that it’s still there.” Another expressed disbelief that it has taken so long for complaints about the issue to come to light, saying: “I was surprised that I didn’t see any discussion about the player collision because it feels absolutely awful in its current state. Really hoping to see adjustments to that by launch.” Sledgehammer Games has significant player feedback to deal with during the Beta. Players have flagged issues with the graphics, with many considering them inferior to the initial reboot from 2019. Modern Warfare 3 is getting a full release on November 10. Whether the developer will have time to address the most glaring issues before then remains to be seen.

  • Modern Warfare 3 players blast “pointless” Aftermarket Part optic – Dexerto

    Modern Warfare 3 players blast “pointless” Aftermarket Part optic ActivisionModern Warfare 3 players have been left baffled by a new Aftermarket Part that is available through the weekly challenges, calling it one of the most “pointless” sights in the game. With the launch of Modern Warfare 3 (2023), Sledgehammer Games have made some interesting changes to the way you unlock some items. Sure, you still have guns, perks, and equipment unlocked through leveling up, but there are also armory challenges and Aftermarket Parts. The latter of these two typically helps you really change up a weapon as we’ve seen flamethrower underbarrels and shotgun bullpups be available already. However, the newest one – the JAK Bullseye Optic – has really annoyed players as they believe it is totally “pointless” as an attachment. MW3 players annoyed at “useless” new optic attachment The new sight, which essentially looks like an iron sight for a pistol, can be unlocked after completing five challenges in week two. While it looks like it’d be perfect for a sniper at close-range, those are the only weapons it cannot be attached to. “It’s clean but it’s also pointless, why would I choose this over the red dot with no top frame whatever the name is, reflector or something,” said one player. “This specific one looks useless but I always wished they had customizable iron sights” added another. “These aftermarket parts suck balls. Most of them are straight downgrades or make zero sense over the current available parts,” commented another annoyed player. Some argued that it could be the perfect replacement for guns that have “terrible” iron sights and don’t need a long-range optic on there. “Honestly wouldn’t be that bad if optics didn’t count as an attachment,” one said. Others stated that they were initially excited for the new part, but after seeing it in action, they aren’t exactly rushing out to unlock it. So, don’t expect to see it popping up too much in-game.

  • Modern Warfare 3 players blast “insane” Magma camo challenge – Dexerto

    Modern Warfare 3 players blast “insane” Magma camo challenge ActivisionModern Warfare 3 players have hit out at the devs over the new Vortex War’s Domain event, claiming it’s “lunacy” to demand 1.2 million XP for the new Magma weapon skin. Over the last few years, Call of Duty has followed a number of rival games by having events sprinkled into multiplayer throughout the year. These events give players the chance to earn something for all their hard work and grind, typically in the form of new skins. These skins, however, are always exclusive to the event and if you miss out, you’re not going to see them pop up in the CoD store. So, that’s why plenty of players will grind away for days on end to try and make sure that they have them in their collection. However, when it comes to Modern Warfare 3’s newest event – Vortex War’s Domain – some players are upset by the amount of XP needed to unlock the Magma skin as the event’s ultimate reward. MW3 players call for change to “insane” Magma skin challenge The new event went live at the start of the new year, bringing sci-fi-themed versions of fan-favorite maps, lots of zombies, and 15 free rewards. At the end of that reward track is the Magma weapon skin – a fiery-looking wrap that will strike fear into the hearts of enemies. However, unlocking the skin requires you to rack up 1.2 million bits of XP during the event. That, according to some fans, is pure “lunacy” and they’re not happy. “Dear Devs: 1.2 million XP is lunacy. Please fix. Your average Zombies player gets 20k XP per match. I’ve been popping off endgame challenges for ages and am just now halfway done. This is WITH 2xp tokens, which I don’t even know if they help. Believe it or not, we have lives,” said one, urging a change. “I stopped caring once I learned how much XP it actually is. That’s an L for SHG,” one agreed. “I just gave up with the event. Just not worth it ngl,” another said. “Yeah, I said to hell with this. For someone that works and has other responsibilities this is just insane,” added another. Some players noted that they’ve had issues even just seeing the event as the in-game tab doesn’t work at all. While fans have been enjoying the event, it appears to be causing plenty of different headaches, but it’s unknown if the devs will change too much, seeing as it finishes on January 17.

  • Modern Warfare 3 players baffled as top assault rifle gets another unnecessary buff – Dexerto

    Modern Warfare 3 players baffled as top assault rifle gets another unnecessary buff ActivisionApril 9’s Modern Warfare 3 patch saw the SVA 545 receive a large buff, and fans are confused as to why the assault rifle continues to receive more attention. When Modern Warfare 3 arrived back in November, it was clear the assault rifle class was stacked with heavy hitters. Weapons like the MCW, DG-56, and Holger 556 tore through the competition, but of course, a series of nerfs deployed, bringing them back down to reality very quickly. However, the SVA 545 suffered a different fate; the gun was relatively weak at launch, but a series of patches steadily raised its potential. The latest patch on April 9, a week after Season 3 arrived, saw a massive buff to the weapon’s damage ranges. These changes appeared out of left field, and with plenty of other weapons begging for attention, MW3 players are wondering what prompted the surprise buff to the SVA 545. “Why do they keep buffing the SVA? Lol, the gun is really not weak by any means,” one player posted to the Modern Warfare 3 subreddit. They continued that the buff doesn’t make any sense, while also referencing how the MW2 weapons still could use a ton of support, while the Renneti pistol is wreaking havoc in lobbies. Players reacted accordingly to the post, especially regarding the shout to MW2’s weapons. “Buff the Crossbow,” one player said. OP suggested that all of MW2’s marksman and battle rifles receive buffs. Others reiterated the usual balance and nerf seesaw, as they said a nerf would probably come soon to adjust the weapon. MW2 weapons in Modern Warfare 3 have been a pain point for the community since most of the weapons have been rendered near useless due to the difference in design choices between the developers. Sledgehammer Games has done some tinkering with MW2’s arsenal per each major patch, but there’s only so much that can be done to redo a year’s worth of design philosophy.

  • Modern Warfare 3 players already sick of classic MW2 map – Dexerto

    Modern Warfare 3 players already sick of classic MW2 map ActivisionModern Warfare 3 players have been losing their minds and have cried out for players to stop voting for the iconic love-hate map Rust. Call of Duty announced the full version of Modern Warfare 3 is set to release with an impressive 16 maps from the original MW2 game that was released in 2009. In the MW3 beta players are only able to access a small range of these maps, including Favela, Estate, Skidrow, and Highrise. Although long-term fans of the franchise will be very familiar with these old maps, for newer fans this would be their first time experiencing them. This has therefore led to an influx of divided opinions on the maps. One particular, in the form of the small close-quarters map Rust has proved to enrage both veteran and CoD players. Modern Warfare 3 classic map already causing rage quits The love-hate map Rust has long been an opinion divider amongst the CoD community, with several rage clips existing all over the internet since its introduction. It has been famed for its tiny map size in comparison to others whose close spawns have been widely known to leave players caught in endless spawn-killing loops. Now, with Sledgehammer Games reintroducing map-voting players have cried out for others to stop constantly voting for the map in the MW3 beta. “It’s so overrated, people just camp at the top (or just in) that giant sh*t in the middle, and the rest is just open space, I don’t know why people like it so much,” a player responded. While others have embraced the chaos. “Always vote rust!!!,” a supporter commented, with another adding: “Rust is the only map you should vote for.” Whether players love or hate Rust, these close-quarters maps have long been a staple of the FPS franchise. These include such maps of Shipment and Nuketown, to name a few, which won’t be going anywhere anytime soon. For more, check out the rest of our Modern Warfare 3 coverage.

  • Modern Warfare 3 players accuse devs of using AI to make new skins – Dexerto

    Modern Warfare 3 players accuse devs of using AI to make new skins ActivisionModern Warfare 3 players are lashing out at the devs, accusing them of using AI to make new “silly skins.” When it comes to the Call of Duty franchise, in-game cosmetics are some of the most contentious pieces of content included in the game. While some fans enjoy grinding away for new skins or are happy to pay extra for some exclusive cosmetics, Modern Warfare 3 fans have taken issue with the latest string of arrivals. In a new Reddit thread, MW3 fans called out the devs for releasing “silly skins” instead of more realistic-looking ones. The bright colors and impractical design being called out by many, some even accusing the designers of using AI to help generate these new designs. One Redditor commented, “CoD artists are completely dumb or they’re just running this through some AI and putting it on the store.” Another claimed, “I’m starting to believe that they are using AI to come up with their bundles.” A fellow MW3 player also chimed in, adding “I have no clue what they’re doing. People keep telling me that these skins are what sell, but I never see anyone using these lame a** skins. CoD artists are completely dumb or they’re just running this through some AI and putting it on the store.” Other players have also argued that the recent skins have all looked quite similar to one another. “They’ve all been the same too, at least recently. Super bright, flashy, loud, in your face. “Basically, if you don’t like that style of operator skin then there’s nothing in the store for you at all. Surely Activision wouldn’t let that happen though, right? Like I don’t want flashy operators so it’s an easy pass for me every time I see a new one enter the store. Haven’t spent a dime in the store yet.” Time will tell if the MW3 devs address the accusations that they are now using AI to help generate new skins for the game. However, we’ll be sure to keep you updated if they do respond and speak up.

  • Modern Warfare 3 players accuse CDL pro Dashy of hacking over “sus” clips – Dexerto

    Modern Warfare 3 players accuse CDL pro Dashy of hacking over “sus” clips MLGOptic Texas’ Dashy is widely regarded as one of the best Call of Duty League AR players, but that skill came across as cheating to Modern Warfare 3 community members. Cheaters plagued the Modern Warfare 3 PS4 open beta. Clips emerged of cheaters ruining matches for other players. Call of Duty insider CharlieIntel later clarified: “Only PS4 players who have bought a PS4 dev kit are able to use hacks in games. Jailbroken PS4s cannot use hacks or play online. So, those cheating right now are those who wasted money on a PS4 dev kit.” Then, fears escalated as Watchdog group anti-cheat police department had warned that a cheat provider was giving away its software for free ahead of the PC portion of the beta. Activision attempted to reassure fans by announcing a new suite of detections and protections that will go live once MW3 arrives. And the devs claimed that only a “small number of accounts” were caught cheating during weekend one. Those promises didn’t stop community members from launching a witch hunt to weed out cheaters. But there is a big difference between skill and cheating. OpTic Texas’ Dashy called out for cheating during MW3 beta On the StreamersCheating Reddit page, a MW3 player posed: “Sus snaps/knowing where everyone is in the beta? A friend of mine sent me this clip on Twitter from a ‘pro’ called Dashy. What are y’alls thoughts?” Community members called out the clip because Dashy perfectly snapped his AR onto enemies and shredded through them. OpTic Texas mocked the Reddit post and responded: “Casuals really be forgetting the mini-map exists,” with a crying emoji. If anything, this clip confirms that Dashy will be a problem for opposing CDL teams this upcoming season. OpTic reshuffled its roster during the offseason, dropping Ghosty and Huke for Pred and Kenny. According to Dexerto sources, the Call of Duty League is planning to host the first event of the 2023/24 Call of Duty League season in Atlanta from December 15-17.

  • Modern Warfare 3 player teaches teammate a “shortcut” on Highrise – Dexerto

    Modern Warfare 3 player teaches teammate a “shortcut” on Highrise ActivisionHighrise is back in the second week of the Modern Warfare 3 beta, and one player handed out shortcut lessons to their teammate. Sledgehammer Games has taken its time to make MW3 an enticing product. 16 maps will ship on launch, each of them a remaster of Modern Warfare 2 2009’s legendary maps. The first week of beta testing gave fans a sneak peek of what’s to come. Players got to throw down on Rust, Favela, and Estate, while the second week brought Highrise. Safe to say that not everyone knows how these maps play. One MW3 player took it upon himself to teach others Highrise’s layout to hilarious results. Modern Warfare 3 player does a bit of trolling Highrise is one of the Modern Warfare series’ most beloved maps. Players battle it out on the rooftop of an elevated skyscraper, with construction cranes players can navigate on. To top it off, the roof can be accessed through an elaborate set of climbing pieces. Despite making a few minor changes to these older maps, they mostly remain intact. Highrise remains nearly identical, which has led to some insane moments and one mega troll. Headed into a match of Highrise in Domination, one player showed his teammate a shortcut. They shoot out the glass and tell their teammate the new path leads to the back of the map. They willingly entered the shortcut, and the results are hilarious. In defense of the player who fell, Highrise still has just as many shortcuts as it had in MW2 2009 and has a reputation as one of the more secret-laden maps in the series when it comes to the odd ledge you can sidle across and platforms to stand on. For now, don’t fall for any Highrise shortcuts on Modern Warfare 3. Or you can, but you might end up like this poor player.

  • Modern Warfare 3 June 11 update patch notes: Kar98k fix, Sidewinder buff, more – Dexerto

    Modern Warfare 3 June 11 update patch notes: Kar98k fix, Sidewinder buff, more ActivisionPatch notes for Modern Warfare 3’s June 11 update outline a range of changes, including those impacting the Kar98k, Sidewinder, and more. Modern Warfare 3 Season 4 went live late in May 2024, unleashing new maps, modes, Operators, and weapons on the ever-evolving experience. Within a matter of days, MW3 developers had prepared a litany of tweaks for a June 4 patch that addressed Killstreak bugs and distracting UI-related errors. Now the shooter has received yet another layer of fine-tuning, evident in the patch notes for its June 11 update. Modern Warfare 3’s June 11 patch is now live The June 11 update for MW3 fixes errors that affected the Kar98k rifle; the mismatched CS15 Scarlet Box Laser Attachment has been removed, for example. Meanwhile, the Sidewinder has received a buff, thanks to several adjustments targeting the JAK Thunder LMG Kit. Fixes for the UI and Killstreaks also sit center stage. Notably, the Swarm Killstreak should no longer have an issue with drones failing to patrol on Emergency and Tokyo maps. The complete patch notes for Modern Warfare 3’s June 11 changes read as follows (via Activision): Multiplayer UIX Bug Fixes Deselecting a Conversion Kit in the Gunsmith will no longer result in Weapons with unintended statistics or visual properties. – Fixed an issue causing players to be kicked back to the menu while viewing Event Camos. – After Action Reports will now display the total number of DNA samples collected, rather than tier requirements. – Improved performance of navigating Custom Loadouts in the Gunsmith. – Hovering the Critical Countdown Mastery Reward will no longer kick the player to the menu. – – Modes Infected Survivors can now earn the DNA Bomb upon a 25 Killstreak. – Added six new Survivor Loadouts that are randomly chosen in each match. Haymaker (Shotgun), COR-45 (Handgun), Thermobaric Grenade (Lethal), Snapshot Grenade (Tactical), Portable Radar (Field Upgrade) – Lockwood 680 (Shotgun), COR-45 (Handgun), Drill Charge (Lethal), Tear Gas (Tactical), Deployable Cover (Field Upgrade) – WSP Swarm (Submachine Gun), Gutter Knife (Melee), C4 (Lethal), Battle Rage (Tactical), Munitions Box (Field Upgrade) – FR 5.56 (Assault Rifle), TYR (Handgun), Proximity Mine (Lethal), Decoy Grenade (Tactical), Munitions Box (Field Upgrade) – KATT-AMR (Sniper Rifle), Renetti (Handgun), Claymore (Lethal), Stun Grenade (Tactical), Munitions Box (Field Upgrade) – Riot Shield (Melee), TYR (Handgun), Semtex (Lethal), Scatter Mine (Tactical), Suppression Mine (Field Upgrade) – – – Weapons and Attachments Battle Rifles Sidewinder JAK Thunder LMG Kit Reverted an unintentional removal of the ramping rate of fire property. – Increased initial rate of fire from 375rpm to 555rpm (+30%). – Decreased ramped rate of fire from 857rpm to 780rpm (-9%). – Decreased shots required to reach ramped rate of fire from 15 to 9. – Increased delay before ramped rate of fire begins to decay from 250ms to 350ms (+40%). – – – JAK Thunder LMG Kit – Submachine Guns AMR9 JAK Atlas Conversion Kit Fixed an issue causing more damage than intended to be dealt when bullets hit the helmet area of an Operator’s head. – – – JAK Atlas Conversion Kit – Shotguns KV Broadside JAK Jawbreaker Fixed an issue preventing Muzzle Attachments from being equipped. – – – JAK Jawbreaker – Sniper Rifles Kar98k Removed incompatible CS15 Scarlet Box Laser Attachment. – No Stock Attachment will no longer cause Optics to become obstructed. – – Equipment EMD Grenade/Mine (Tactical) Decreased tracker ping delay from 250ms to 50ms (-80%). – Decreased tracker ping radius from 2.5m to 0.6m (-75%). – – Due to the decreased ping radius, Operators who are behind cover are no longer pinged by a teammate with an active tracker device. Killstreaks I.M.S. Fixed an issue preventing stat collection for the Combat Record. – – Swarm Fixed an issue causing drones to not patrol the playspace on Emergency and Tokyo. – While the Streaks Earn Streaks modifier is active, Swarm kills now contribute progress toward earning the next Killstreak. – – Zombies Progression Decreased Week 2 kills without being hit Challenge requirement from 200 to 20. –

  • Modern Warfare 3 June 4 update patch notes: DNA Bomb fixes, Infected improvements, more – Dexerto

    Modern Warfare 3 June 4 update patch notes: DNA Bomb fixes, Infected improvements, more ActivisionActivision has shared patch notes for Modern Warfare 3’s June 4 update, which introduces bug fixes, improvements to Killstreaks, and more. Developers deployed Call of Duty: Modern Warfare 3 Season 4 on May 29, adding new Operators, maps, modes, and weapons. The team will continue to refine the experience as the season progresses, with the latest patch tackling everything from minor progression changes and UIX bugs to balance adjustments for attachements and killstreaks. Patch notes for Modern Warfare 3’s first post-Season 4 update MW3’s June 4 multiplayer patch addresses a host of glitches. For example, the Tokyo map‘s Combat Record will now correctly display names. Several problems related to certain modes have similarly been taken care of in the new patch. Players no longer have to worry about joining Escort missions mid-match and seeing an incorrect timer on screen. And One in the Champer’s Final Killcam performance has been improved. As for Killstreaks, Cluster Bomb and DNA Bomb have received fixes addressing their respective progression woes. The complete patch notes for MW3’s June 4 changes read as follows (via Activision): Global COD HQ Prompt to restart the game after changing your Activision ID now functions as expected. – Multiplayer UIX Bug Fixes While the Looping Killstreaks modifier is active (Season 4.0), the earn progress HUD widget will now reappear after earning the highest Killstreak. – Corrected placeholder images in the Killstreaks and Equipment tabs of the Armory Unlocks menu. – Addressed an exploit allowing Custom Mods to be saved with multiple Attachments equipped to a single category. – Weekly Challenges menu now displays the correct Season 3 Camo name. – Tokyo map now displays the correct name in the Combat Record. – – Progression Critical Countdown DNA samples will no longer appear in Private Matches. – Modes Escort Joining a match in progress will no longer display an inaccurate timer. – – Infected Identity Theft Finishing Move now works as expected on Infected team members. – Inaccurate Scores are no longer displayed when a match ends with few players. – Fixed an issue causing matches to disconnect with a Connection Timed Out error. – – Infected has returned to the Quick Play filter and Private Matches. One in the Chamber Fixed an issue causing poor performance during the Final Killcam. – – Weapons and Attachments Submachine Guns Superi 46 Terminal V and Atoll-Z4 Suppressed Barrel Attachments now hide operator position from the minimap as intended. – – Launchers RGL-80 Decreased camera shake dealt to victims upon explosive damage by 60%. – – Killstreaks Cluster Mine Fixed an issue preventing kills from contributing to Killstreak earn progress while the Streaks Earn Streaks modifier is active (Season 4.0). – – DNA Bomb Players using Scorestreaks now earn the DNA Bomb at 25 Kills, as expected. – – Zombies UIX Fixed an issue preventing Strike Team Operator customization after recruitment. – – Gameplay Sergeant’s Beret companion will no longer shoot the Server during a Ground Station contract. – DNA samples for the Critical Countdown Event can now be collected in Dark Aether Rifts. – Addressed an exploit bypassing Stash size limits involving Elder Sigils. – – These changes will go live across all platforms on Tuesday, June 4.

  • Modern Warfare 3 October 12 update patch notes: Enemy nameplates, Striker nerf, more – Dexerto

    Modern Warfare 3 October 12 update patch notes: Enemy nameplates, Striker nerf, more ActivisionSledgehammer Games listened to community feedback and released a Modern Warfare 3 update that addresses enemy visibility, weapon balancing, and more. Modern Warfare 3 players walked away from the beta’s first weekend with mostly positive feedback. Specifically, fans sang praises for a slower time-to-kill speed, classic mini-map, map voting, and improved movement speed. However, the devs didn’t escape unscathed from criticism. Community members slammed “inconsistent” enemy visibility, “random” spawns, and a “horrible” delay after sliding. Sledgehammer Games heard the complaints loud and clear and responded accordingly. Enemy nametags finally return in Modern Warfare 3 If MW2 was your first COD, you would never guess, but enemy nametags were once a staple of the franchise. MW2 instead placed diamonds above players’ heads, which still served its purpose but didn’t provide nearly as much visibility as before. Players feared the worst as the first MW3 beta weekend used a similar system to MW2. However, the devs leaned on community sentiment and are bringing back enemy nameplates for the second beta weekend. MW3 players took note of the game’s crisp gunplay, but a few weapons emerged as early favorites. One SMG, in particular, ended up dominating not only short-range engagements but also medium and long-range gunfights. The Striker most likely won’t have its reign of terror last much longer, as the SMG saw its range nerfed for the second beta weekend. The devs explained: “These changes reduce its damage output at long distances, preventing it from outperforming Assault Rifles.” It’s important to note that the devs are also preparing an update to “decrease the slide to sprint delay,” but the change wasn’t ready to be a part of this patch. The devs are also investigating reports of “spawn selection quality,” and Sledgehammer Games urged players to send the team clips of examples. Modern Warfare 3 October 12 patch notes Here are the full October 12 MW3 patch notes. Gameplay UIX Enemy Operators will now display a red nameplate above their head. – – Weapons Reduced Tac-Stance spread while sliding for several weapon classes. Assault Rifles: Decreased 17-26%. – Submachine Guns: Decreased 14-17%. – Light Machine Guns: Decreased 30-45%. – Marksman Rifles: Decreased 29-31%. – Pistols: Decreased 10-20%. – – Decreased near-medium damage from 39 to 36. – Decreased near-medium damage range from 24m to 19m (-21%). – Decreased medium damage range from 30m to 25m (-17%). – Decreased far-medium damage from 28 to 27. – Decreased minimum damage from 23 to 21. – Increased headshot damage multiplier from 1.2x to 1.3x. – Increased lower-arm damage multiplier from 1x to 1.1x. – Killstreaks Guardian-SC Decreased health from 550 to 400 (-27%). – Decreased lifetime from 120s to 60s (-50%). – – Modes Ground War Vehicles driven by the player no longer have limited fuel. – – Hardpoint Disabled overhead spawn camera sequence upon respawn. – – Maps Estate Added collision near various areas of the Waterfall to prevent players from accessing unintended locations. – – Favela Players will no longer be killed immediately after respawning near the yellow car on the Side Street. – – Popov Power (Ground War) Added collision near Reactor Beta to prevent players from accessing an unintended location. – – Operators Operator movement animations will now play properly in the moments following a respawn. – UIX Added a missing icon for the Incursion XII Long Barrel Attachment for the SVA 545. – Players will now be properly notified of Playlist updates while idling in the menus. – Stability Addressed a crash that occurred while matchmaking in the Ground War playlist. – Addressed multiple crashes that occurred while launching the game. – Resolved an issue that caused an error message stating “a required network service has failed” upon attempting to join another player’s party. –

  • Modern Warfare 3 November 15 update patch notes: Bug fixes, stability improvements, more – Dexerto

    Modern Warfare 3 November 15 update patch notes: Bug fixes, stability improvements, more ActivisionThe MW3 devs dropped an update that addresses bugs and stability issues and provides an update on the long-awaited movement changes. Sledgehammer Games received praise for how it handled community feedback during the beta period. First, the devs quickly rolled out an update within one day of players complaining about Battle Rage being overpowered. Next, in a more extensive update during the beta, the team responded to complaints about “inconsistent” enemy visibility, “random” spawns, and a “horrible” delay after sliding. The update added nameplates to enemies to improve visibility and decreased the sliding delay to 200ms. Then, as part of the day 1 update, MW3 players finally had their prayers answered over spawn issues in the form of spawn anchors to improve the flow of matches. Despite Sledgehammer Games checking off every box, players still raised concerns about the slide cancel delay. MW3 devs reveal future plans As part of the November 15 update, the MW3 devs announced: “Due to unforeseen issues, not all of the changes scheduled for today’s update were able to be released. Our teams are hard at work to get key movement changes, Multiplayer weapon balancing, Zombies gameplay and stability fixes, and more into the next available update.” Players also have more to look forward to as the devs also revealed: “Be on the lookout for an Experimental Playlist in the coming days, featuring enemy Player outlines!” Outlines around enemies would go a long way in addressing concerns about enemy visibility. We will provide an update on both announcements when we learn more. Modern Warfare 3 November 15 update patch notes Here are the full MW3 November 15 patch notes. Global COD HQ Players will no longer encounter a blank screen where MWIII tiles are expected. – Fixed an issue console Players where cross-launching from one game to another disbanded parties containing a split-screen Player. – Fixed an issue for PC Players which selective installs were not available to play after the installation was completed. – A fix has been implemented to solve several crashes that occurred during the application start-up sequence. – Stability & Performance PC Players with NVIDIA GeForce RTX 40 Series GPUs can now use DLSS 3 across all modes in Call of Duty Modern Warfare III. With DLSS NVIDIA Super Resolution and Frame Generation, DLSS 3 multiplies performance by up to 1.8X to enhance your PC experience. – Fixed a bug in which some console Players would encounter an error upon being invited to a Party. – Fixed a bug in which some console Players were pushed to the Main Menu after selecting certain items in the Battle Pass. – Resolved a bug in which some Players were kicked back to the MultiPlayer lobby after attempting to matchmake in any Playlist. – Addressed account-based issues that prevented offline play. – Campaign Bug fixes Resolved a crash that occurred for PC Players during the game’s restart sequence after an update. – Resolved a bug that resulted in Players receiving an error message when trying to launch Campaign. – Resolved an issue causing DEV ERROR 12510 after attempting to start the Operation 627 mission. – Fixed a bug that forced Players to skip cinematic cutscenes when a controller was disconnected. – Fixed multiple gameplay-related crashes in the Oligarch mission. – Resolved a crash that occurred after deploying a Cruise Missile in the Reactor mission. – Completion rewards will now be properly awarded if the Player closes the application during the Credits sequence. – 141 Ready Achievement will now properly track the lowest difficulty used to complete a mission. – Fixed a bug in which the functionality of all the Ziplines and Ascenders in the map disappeared after canceling a climb animation. – Fixed a bug in which the Player could not interact with Equipment pickups while quick-drawing a Handgun. – Gameplay Completion rewards will now be properly awarded if the Player closes the application during the Credits sequence. – 141 Ready Achievement will now properly track the lowest difficulty used to complete a mission. – Fixed a bug in which the functionality of all the Ziplines and Ascenders in the map disappeared after canceling a climb animation. – Fixed a bug in which the Player could not interact with Equipment pickups while quick-drawing a Handgun. – Multiplayer Bug fixes Enemy Player elevation will now be properly displayed on the Minimap. – Fixed a bug in which Playlists would disappear from the Main Menu for some console Players. – Prompt to View Gamercard on the Scoreboard now functions as expected for console players. – Promoting a Player to Party Leader will no longer allow them to attempt to matchmake for locked Playlists. – progression Weapons Addressed an issue that prevented Bolt Attachments from being unlocked at the expected Weapon Level for the KATT-AMR (Sniper Rifle). – – Challenges Introduced new requirements for the Priceless Camo challenge for the WSP Swarm (Submachine Gun). Get 10 Operator Double Kills while in Tac-Stance. – – Resolved issues that prevented several Challenges from tracking completion progress. – Corrected unlock challenge tracking conditions for BBQ (Operator). – – Introduced new requirements for the Priceless Camo challenge for the WSP Swarm (Submachine Gun). – Maps Terminal Players can no longer plant at the A bombsite from an unintended location in Search and Destroy. – – Popov Power Players will no longer spawn in enemy territory in the Invasion mode. – – Modes Team Deathmatch Increased match score limit from 75 to 100. – – Ground War Addressed an issue causing DEV ERROR 841 during normal gameplay. – – Weapons & attachments MCW (Assault Rifle) Increased hipfire control during sustained fire. – – BAS-B (Battle Rifle) Increased hipfire control during sustained fire. – Increased hipfire control during sustained fire. – – MTZ Interceptor (Marksman Rifle) Increased hipfire control during sustained fire. – – Renetti (Handgun) Increased hipfire control during sustained fire. – JAK Ferocity Carbine Kit (Conversion Kit) Thermo-Optic X9 and SZ VORTEX-90 Optic Attachments can now be toggled as expected. – – – TYR (Handgun) Increased hipfire control during sustained fire. – Odin’s Judgement (Trigger Action) Decreased trigger response time to the intended 210ms duration. – – – Zombies Gameplay Addressed an issue that prevented missions in Act 2 from auto-queueing while in-game – Stability Fixed a crash encountered when Players navigated to the Store or Progression tab in the Launcher Menu while queuing. – Various stability and map fixes. –

  • Modern Warfare 3 movement changes explained: Slide & reload cancel, tac-stance, more – Dexerto

    Modern Warfare 3 movement changes explained: Slide & reload cancel, tac-stance, more ActivisionModern Warfare 3 alongside its release has introduced a significant number of changes when it comes to playing the game. One of the biggest among them is the movement changes and here is everything you need to know regarding the same. Modern Warfare 3 might not have had a smooth launch, but players agree to the fact that the multiplayer of the game feels quite good. This is because the game has increased the HP of all players to 150. Additionally, the developers have introduced slide and reload cancel to the game. This means that the time-to-kill (TTK) has gone up, but you have many more tools available at your disposal to outsmart your enemy. While veterans might be used to this, the entire concept might be alien for those who are new to the series. Here is everything you need to know about the various movement changes in Modern Warfare 3. All Modern Warfare 3 movement changes Activision outlined all of the new movement changes in the Modern Warfare 3 reveal blog post. You can cancel Slide animations (i.e., “slide cancel”), but Slide Cancelling does not reset Tactical Sprint. – You can cancel partial Reloads during an animation (i.e., “reload cancel”) to immediately return fire. – Mantling is faster, and you can Mantle while Sprinting. – You can fire during and immediately after Sliding. – Tactical Sprint durations are increased (the exact duration depends on the weapon being used). – Tactical Sprint recharges while Sprinting. – Tac-stance Tac-stance is a new Modern Warfare 3 movement mechanic that Activision described as a “perfect middle ground between hip-fire and aiming down sights.” Here is everything you need to know about how it works in-game. The operator unshoulders the weapon and holds it in a canted firing position. – You can toggle in and out of Tac-Stance dynamically while aiming down sights. – Tac-Stance trades precise accuracy for improved mobility and handling. – Some spread to your firing will occur, best described as a middle ground between full ADS and hipfire. – It is designed to be used in aggressive, close-quarter combat situations. – By default, you fire in Tac-Stance while Sliding. – That’s everything we know about the movement changes in Modern Warfare 3. For more content on the game, check out our guides below: Best Modern Warfare 3 AR class loadouts | How to slide cancel in Modern Warfare 3 | Best controller settings in Modern Warfare 3 | All maps & modes | How to play Modern Warfare 3 at 120 FPS on PS5 | Modern Warfare 3 TTK | How long is the Modern Warfare 3 campaign? | Campaign mission list | How to fix packet burst | How to play MW3 Zombies in first person

  • Does Modern Warfare 3 have microtransactions? – Dexerto

    Does Modern Warfare 3 have microtransactions? ActivisionModern Warfare 3 has finally arrived but before diving in you may be curious about whether or not the game features microtransactions. So, here’s everything you need to know. The newest annual entry in the beloved Call of Duty franchise is here, and Modern Warfare 3 features a lot of familiar faces in a brand new campaign, as well as plenty of multiplayer modes to enjoy with new maps to explore and fresh weapons to try. If you’re just jumping into the game or are new to the franchise, you may want to know if MW3 features microtransactions so we’ve got you covered with all the information you need right here. Without further ado, here’s what we know about microtransactions in Modern Warfare 3. Does Modern Warfare 3 have microtransactions? Yes, Modern Warfare 3 does feature microtransactions, just like its previous iterations. In fact, all the weapons that you purchased in Modern Warfare 2 and Warzone, will be available in Modern Warfare 3 too. The game also includes a battlepass that players are able to purchase, and you can also get access to Blackcell which is a premium version of the battlepass that offers a variety of extra skins, weapon blueprints, and COD points. However, this does not mean you are forced to take part in microtransactions. You can use any weapon you want for free. However, you will have to level up those weapons in order to unlock attachments and make them viable in the game. This concludes all you need to know about microtransactions in Modern Warfare 3. If you found it informative, do not forget to check out some of our other guides at Dexerto. Best Modern Warfare 3 AR class loadouts | How to slide cancel in Modern Warfare 3 | Best controller settings in Modern Warfare 3 | All maps & modes | How to play Modern Warfare 3 at 120 FPS on PS5 | Modern Warfare 3 TTK | How long is the Modern Warfare 3 campaign? | Campaign mission list | How to fix packet burst | How to play MW3 Zombies in third person

  • Modern Warfare 3 melee weapon is perfect Riot Shield counter at last – Dexerto

    Modern Warfare 3 melee weapon is perfect Riot Shield counter at last ActivisionModern Warfare 3 players have been left stunned after realizing that one of the weapons can literally tear through opponents using a Riot Shield, delighted that they might finally have a proper counter. The Riot Shield has been one of the most frustrating weapons in Call of Duty in recent years, across both multiplayer and Warzone, as players can use them and sponge an unlimited number of bullets without losing so much as one notch of health. While there are certain counters, such as using a Semtex or other kind of explosive, or throwing down stun grenades to get in behind them, they can still be very difficult to overcome, especially as they usually build out their class to easily draw you in and make your life a misery. That may no longer be the case, though, as the new melee weapon introduced in Season 2 Reloaded seems able to get past the Riot Shield like it’s nothing. Soulrender hits through Riot Shield Shortly after the S2 Reloaded update, players were quick to clock on to the fact that the Soulrender melee weapon is an easy counter to Riot Shields and could come in extremely handy in both multiplayer and Warzone. While some players debated whether this move was intentional, developers Sledgehammer Games confirmed that it is entirely intended. “Not a bug,” they explained. “The Soulrender’s heavy attack, much like the JAK Limb Ripper and JAK Purifier, is an intentional counter to Riot Shields.” Not a bug! The Soulrender’s heavy attack, much like the JAK Limb Ripper and JAK Purifier, is an intentional counter to Riot Shields 🫡 — Sledgehammer Games (@SHGames) March 7, 2024 So, make sure that you get the Soulrender unlocked as soon as possible so you can start being way more efficient at taking those frustrating Riot Shields out.

  • Modern Warfare 3 May 14 update patch notes: DG-58 nerf, JAK Wardens fix, more – Dexerto

    Modern Warfare 3 May 14 update patch notes: DG-58 nerf, JAK Wardens fix, more ActivisionModern Warfare 3’s latest patch addresses the DG-58 LSW LMG’s rise, fixes the JAK Wardens and brings Prestige camos to MW2’s arsenal. Although Season 3 is on its last legs, Sledgehammer Games has released a new patch addressing issues introduced during Season 3 Reloaded‘s arrival. Primarily, the DG-58 LSW has been dominating of late, and this patch brings its damage multipliers down a smidge to keep the weapon in check. Players can also expect a bug fix for the JAK Wardens, and MW2’s weapons receive a bit more love as they’re now Weapon Prestige camo eligible. MW3 May 14 update patch notes UIX Equipment Skins can now be previewed in the Store. – Bug Fixes Tracked Challenges widget now accurately reflects progress toward Weapon Prestige Camos. – Locked Calling Cards earned via the current Season’s Battle Pass are now displayed in the Customization menu. – Locked/Unlocked filter for Calling Cards in the Customization menu now functions as expected. – Restored functionality of the Select / Deselect All button in the Quick Play menu. – EMP HUD effects no longer persist upon Wheelson-HS destruction via Stormender. – – Gameplay Resolved an issue causing Akimbo Weapons to be given less reserve ammo than intended following a map infiltration sequence. – Progression Weapon Prestige Camos can now be unlocked for MWII Weapons. – Maps Derail Added collision to prevent an exploit that allowed players to get in the blue train car near the Crossing area. – – Modes Arcade EOD Padding no longer reduces incoming explosive damage by power Weapons. – – Infected Blank Perk icons are no longer shown on the HUD upon spawning as a survivor. – – One in the Chamber Weapon Match Stats section of the After-Action Report is no longer empty upon completing a match. – – Weapons & Attachments Light Machine Guns DG-58 LSW Decreased neck, torso, arm, and hand damage multipliers from 1.1x to 1x. – – Marksman Rifles Lockwood Mk2 JAK Wardens Conversion Kit Resolved an issue causing incompatible Attachments to remain equipped in the Gunsmith. – – – JAK Wardens Conversion Kit – Handguns COR-45 Implemented measures to prevent exploits that allow firing faster than intended. – – Attachments Adjusted Pros and Cons for multiple Optic Attachments to reflect their true statistics. Corio Enforcer Optic – Dragon’s Eye Optic – KR Marauder 9 Riser – – Perks High-Gain Antenna (Gear) Addressed an issue causing Equipment detected by allies with Signal Jammer not to appear indicated on the compass. – – Equipment Scatter Mine (Tactical) In Hardcore mode, players equipped with EOD Padding are no longer immune to stun effects. – – Field Upgrades Enhanced Vision Goggles Player is no longer forced to unequip upon a dead battery, instead, vision is blurred until the goggles are manually removed. – –