Author: Nik Ranger

  • Modern Warfare 2 Season 5 update patch notes: Strike returns, new game modes, more – Dexerto

    Modern Warfare 2 Season 5 update patch notes: Strike returns, new game modes, more ActivisionModern Warfare 2 Season 5 introduces two new core and gunfight maps, three exciting new game modes, and a few other surprises. Here is everything you need to know about the upcoming seasonal update. After teasing Gunfight before Modern Warfare 2 launched, Infinity Ward finally added the long-awaited game mode in Season 3. Some players blamed “horrible” maps and lasers for ruining their experience. The devs took action by removing lasers from weapons and added two new maps in Season 4. Call of Duty YouTuber Jackfrags even praised Gunfight as the “best thing to come from MW 2019 and MW2,” but that fun came to an end when Infinity Ward mysteriously removed the game mode during Season 4 Reloaded. Community members were understandably left frustrated by its puzzling removal, but Season 5 marks a return of the game mode. Let’s jump right into what multiplayer fans can expect from the latest season. Strike finally returns in Modern Warfare 2 Strike is a fan-favorite multiplayer map that first appeared in COD 4. The large urban desert town also made appearances in Modern Warfare 2 (2009) and Modern Warfare Remastered. Infinity Ward gives the iconic environment a full facelift for MW2 with some slight adjustments to suit modern innovations. And as much as MW2 fans love a blast to the past, community members have also pleaded with the devs to create new original maps. Punta Mar is a brand new map set in a recently evacuated tourist on the hills of Las Almas. Gunfight fans have plenty to be excited about in Season 5, as the game mode finally returns with two new maps. Lastly, Havoc is a brand-new multiplayer mode inspired by classic arena shooters. The mode features crazy modifiers that put an emphasis on fast-paced gameplay. And Big Capture the Flag is a 20v20 version of the iconic game mode. Modern Warfare 2 Season 5 new maps Punta Mar (6v6 map) Get ready to infiltrate a brand-new map from Infinity Ward. Punta Mar is a recently evacuated tourist attraction in Las Almas — once a bustling town on a hill overlooking a beautiful South American beach. Prepare to fight up and down that hill, maneuvering through shops, across rooftops, and through abandoned residences to take control of an area centered around a cobblestone street. There’s little time between engagements. Watch the shop windows for enemy Operators and use the side streets and alleys to your advantage in this small map geared toward all playstyles. Strike (6v6) Turn the clock back 15 years to one of the core maps of Call of Duty 4: Modern Warfare. Alongside its brethren in Shipment and Showdown, Strike will be restored to its full glory in Season 05, thanks to the latest Infinity Ward engine and technology. This version of Strike is how veterans likely remember it, albeit with some slight adjustments to make it fit in Modern Warfare II. Does that include the back door near one of the spawn areas and B Bomb Site in Search & Destroy? You’ll find out at Season 05’s launch! Lounge (Gunfight) No time to kick back and relax here: This compact map for Gunfight and other small-squad modes takes place in a high-scale, high-octane club. Take the stairs or climb to a balcony for a view across the main chamber, and when the center gets too hot, try your luck in the game room or under the spotlights of the stage behind the grand piano. On this tiny map, there’s danger at every turn, so stay active, use cover, and be ready to put on a showstopping performance. Canal (Gunfight) Situated in the vicinity of Vondel, this new Gunfight map takes place in and around a brewery and a canal thoroughfare. Offering some verticality, Canal features cellars below the cobblestone streets above, with the action occurring between the canal bridges where the water or a moored boat are useful in your tactical planning. Be ready for close quarters combat while weaving through the brewery and restaurant. Canal is frenetic, with a bit more room to move than other Gunfight maps, so think tactically and keep pressing the fight. Modern Warfare Season 5 new game modes Havoc In Season 05, one thing is for certain: It’s time to wreak some Havoc. Havoc is a brand-new Core Multiplayer mode inspired by classic arena-shooter gameplay, then further enhanced with the injection of a random selection of frenzy-inducing modifiers. Infinity Ward specifically designed this as a “rogue-like” mode, where each time a game is played, you receive enhancement modifiers that changes the gameplay in new and interesting (and not to mention, chaotic) ways. Don’t expect two games of Havoc to play out identically. But do expect a whole lot of fast-paced combat with the emphasis on entertaining takedowns. The match starts in a similar manner to a Team Deathmatch. However, you should forget about Perk Packages, Killstreaks, or Field Upgrades: They don’t exist in Havoc. Instead, prepare to embrace the match-changing modifiers! Players start with one modifier at the beginning of a match. Once a squad is the first to reach a multiple of 12 kills – 12, 24, 36, 48, and 60 – the game adds a new modifier to the match for both teams, from a pool of 14 available modifiers. Here are examples of just five of them: Ammo Feeder: Auto reloads a weapon (from stock ammo) upon elimination. – Boots Off the Ground: Moon gravity. Affects only player jump heights, not thrown equipment or ballistics. – Flameshot: Flame-tipped Crossbows and Molotovs only. All Loadouts change immediately to this upon modifier activation. – Hero Landing: Landing from a big drop causes a frag-grenade-like explosion around you. – Perspective Shift: Everyone swaps to a third-person camera view. – The modifiers stack as the match progresses, so by the end of a match you could have, for example, a third-person, moon gravity, hero-landing-enabled, auto-reloading flame-tipped Crossbow and Molotovs-only Deathmatch, once one team reaches 60 kills. Bring the squad to Havoc, and prepare for some frenetic fun. Big Capture the Flag Want to go bigger? Then the Battle Maps are ready for some classic Capture the Flag matches in Season 05. Whether it is on the streets of Guijarro or in the waterlogged Mawizeh Marshlands, Big Capture the Flag on a 20v20 scale is a recipe for some epic matches. Will a lone hero go behind enemy lines, beating the odds across hundreds of meters, all to ultimately make a decisive capture? Or will several squads armed with tanks, helicopters, and launchers fight to secure or reset a dropped flag out in the open? That all depends on how you and your squad tackle this new mode coming within the launch window. We will provide an update when the full season 5 patch notes go live on August 2. Gunfight Variants Step into the 2v2 Gunfight arena with three different variants available throughout Season 05. Look for the following: Gunfight Custom (Launch): Featuring standard Gunfight rules, but the weaponry you bring is taken from your favorite Loadouts. – Gunfight Snipers (In-Season): Tool up with your favorite sniper or marksman rifle, and leave the Secondary, Tacticals, and Lethals at home. – Armored Gunfight (In-Season): Need more protection during your 2v2 skirmishes? Then welcome to Armored Gunfight, a variation on the fan-favorite mode, featuring standard Gunfight rules with one distinct difference; armor is enabled! Each squadmate comes to the fight with 150 HP of Armor, 100 Health, and no replacement plates or health regeneration. All other Gunfight rules apply (win conditions, overtime, capturing the overtime flag), but your takedown tactics should be adjusted accordingly. – New weapons FR Avancer (Assault Rifle) With a blinding fire rate and exceptional maneuverability, in the right hands, this aggressive bullpup rifle can dominate the battlefield. – Carrack .300 (Sniper Rifle) This semi-auto bullpup sniper rifle features an exceptionally high fire rate and a unique design for best-in-class handling and stability when on the move. – Customizable Throwing Knives Players can now select Lethal Equipment Skins (in-match only) – Weapon balancing RAPP H Increased semi auto Damage – Reduced semi auto rate of fire – Equipment adjustments Drill Charge Reduced damage from drilling when a Player is stuck with a Drill Charge, providing a larger opportunity for death from explosion – – Recon Drone Recon Drone’s health bar now updates every time the drone is accessed – – Tactical Camera Removed audio distortion when failing to use a Tactical Camera – – Perk adjustments Bomb Squad Bomb Squad will protect against death from explosive Equipment stuck directly to the Player when fully armored | Warzone only – – Quick Fix Added visual cues for attacking someone with active Quick Fix – Entering an objective with Quick Fix equipped will now visually show when the health regeneration effect is active. – –

  • Modern Warfare 2 Season 5 Reloaded update patch notes: New multiplayer map, play again feature, more – Dexerto

    Modern Warfare 2 Season 5 Reloaded update patch notes: New multiplayer map, play again feature, more ActivisionModern Warfare 2 follows the status quo in Season 5 Reloaded by adding a new map, a Gunfight variant, and more. Here is everything you need to know about the mid-season update. Season 5 brought back the fan-favorite map Strike, which first appeared in COD 4. The large urban desert town also made appearances in Modern Warfare 2 (2009) and Modern Warfare Remastered. Infinity Ward gives the iconic environment a full facelift for MW2 with some slight adjustments to suit modern innovations. And as much as MW2 fans love a blast to the past, community members have also pleaded with the devs to create new original maps. Infinity Ward added Punta Mar, a brand new map set in a recently evacuated tourist on the hills of Las Almas. Lastly, after the devs mysteriously removed the game mode during Season 4 Reloaded, Gunfight returned with two new maps. Season 5 Reloaded follows suit by introducing a brand new environment. Let’s jump right into what you need to know. DRC Zone 1, Gunfight Snipers, play again feature, more Season 5 Reloaded introduces a play again feature to MW2 that allows people on the same team to play another game together. The announcement sparked controversy as players questioned the need for disbanding lobbies. Community members preferred persistent lobbies instead of just one team having the option to stay together. On a more positive note, the mid-season update adds a new 6v6 multiplayer map. DRZ Zone 1 takes place in the same locale as DMZ’s Building 21. The map is designed with close-range combat in mind and features plenty of flanking routes for players to take advantage of. And finally, as the name suggests, Gunfight Snipers is a new variant that test duos’ ability to hit their shots in a mode with only snipers and marksman rifles. Modern Warfare 2 Season 5 Reloaded patch notes Here are the full Modern Warfare 2 Season 5 Reloaded patch notes. Weapon balancing » Handguns « FTAC Siege Increased close-mid distance damage range | MWII only – – » Submachine Guns « Lachmann Sub Adjusted stats on FT Mobile Stock to increase mobility – – PDSW 258 Minor adjustment to ironsights to better align with bullet trajectory – – ISO 45 Increased damage range | MWII only – – Lachmann Sub Reduced close distance damage range | MWII only – – » Assault Rifles « FR Avancer Increased damage range | MWII only – Reduced hip spread – – Tempus Razorback Increased damage range | MWII only – – M16 Increased close-mid distance damage range | MWII only – – Kastov 74u Reduced damage range | MWII only – – ISO Hemlock Reduced mid-far distance damage range | MWII only – – – TAQ-V Increased damage range | MWII only – – Cronen Squall Increased damage range | MWII only – – SO-14 Increased damage range | MWII only – – Lachman 762 Increased damage range | MWII only – – Lockwood 300 Reduced mid distance damage range | MWII only – Slugs and HE slugs attachments: Increased damage range | MWII only – Increased long range damage amount | MWII only – – – Bryson 890 Slightly reduced damage range | MWII only – Slugs and HE slugs attachments: Increased damage range | MWII only – – – Bryson 800 Slightly reduced mid-distance damage range | MWII only – Slugs and HE slugs: Increased damage range | MWII only – Increased long range damage amount | MWII only – – – SA-B 50 Increased ADS speed – Increased ADS movement speed – Increased damage range | MWII only – – Lockwood MK2 Increased ADS speed – Increased ADS movement speed – – SP-R 208 Increased long-distance damage range | MWII only – – EBR 14 Reduced damage range | MWII only – – HCR 56 Increased mid distance damage range | MWII only – – Rapp H Increased mid distance damage range | MWII only – – Carrack .300 Increased close range damage | MWII only – Increased upper arm location damage | MWII only – Increased long distance damage range | MWII only – Increased ADS to hip transition speed – Increased hip movement speed – Increased sprint speed – – FJX Imperium Increased ADS speed – Increased ADS movement speed – Small reduction to hip spread – – Signal 50 Reduced close distance damage range | MWII only – – SP-X 80 Reduced damage range | MWII only – – After each match, all Players – or, specifically, solo Players and designated Party Leaders – on the same team can opt to stick together for the next match. – Built for those looking to find new squadmates, Friend Recommender works in two ways: Suggesting Friends of Friends, a helpful feature for the whole squad to get connected with one another. – A new, dynamic system that suggests new friends to play with. – – Players are no longer able to activate killstreaks from driver or turret position of certain vehicles – Fixed an issue where meleeing with a Throwing Knife equipped could down fully armored players in one hit – Fixed an issue that could cause Players to spawn in without a weapon equipped – Fixed an issue where GS Magna platinum challenges were not contributing to the polyatomic unlock progress – Fixed an issue where Bipods were floating when mounted – Fixed an issue where Players were prompted to Rejoin a match after being eliminated and disconnecting – Fixed an issue where focused sniper kills wouldn’t track under some conditions – Fixed an issue where the Platinum Challenge for the GS Magna would not count towards the Polyatomic Challenges unlock requirement – Fixed an issue where the Platinum Challenge camo category does not track the completion of the Gold Camo Challenge for the Crossbow – Fixed an issue where incendiary ammunition does not unlock by leveling the Cronen Squall to Level 19 – Fixed an issue where the Firing Range is not accessible through the Gunsmith menu when the Player is in a Raid or Private Match – Fixed an issue where the challenge for the Akimbo FTAC Siege attachment does not show progress – Fixed an issue where the Soul Sever death effect would not occur when equipped to the ISO Hemlock – Fixed an issue where ascenders were sometimes missing sounds – Fixed an issue where bullet sounds weren’t playing on water impacts – Fixed an issue where hostage pickup sounds were sometimes doubled – The Visitor Center adjacent to Building 21 will now welcome all kinds of combat. Focused on fast-paced combat and designed with several shortcuts and flanking routes, DRC — Zone 1 is built for frenetic action. – Leave the Secondaries, Lethals, and Tacticals at home — Gunfight Snipers is for the sharpshooting duos who believe themselves to be masters of Sniper and Marksman Rifles. – Expanded by one Player per team, 4v4 Faceoff is for those seeking the fast-action gameplay of small-team cage matches, the ultimate compliment to Gunfight is back! Use your own Loadouts, forget Killstreaks, and play modes like Team Deathmatch and Kill Confirmed on all the Modern Warfare II Gunfight maps. – Fixed an issue in Bounty where the HVT objective icons would not clear properly if a Player disconnected while being the HVT – Fixed an issue in Knock Out where the announcer would state that the match timer had elapsed when there was still time on the clock – Fixed an issue in Prisoner Rescue where the hostage would be stuck T-posing if the carrier was killed in an invalid drop location – Fixed an issue where a placeholder was present after the Player was killed by APC cannon fire in Big Capture the Flag – Fixed an issue that allowed Field Upgrades and Killstreaks to be used on 2v2 Maps across all game modes – Fixed an issue that allow Field Upgrades to be used in Havoc Private Matches – Fixed various collision issues across a number of Multiplayer maps – Fixed a number of floating assets across a number of Multiplayer maps – Added miscellaneous audio fixes across a number of Multiplayer maps – MWII Ranked Play Rewards are eligible for Modern Warfare III Carry Forward. Learn more about Modern Warfare III Carry Forward at the Call of Duty Blog. – Season 05 Win Rewards Throughout the Season 05, Players can earn the following rewards: 5 Wins: ‘Season 05 Competitor’ Weapon Sticker – 10 Wins: Pro Re-Issue TAQ-56 Weapon Blueprint – 25 Wins: ‘Big Brain Plays’ Weapon Charm – 50 Wins: ‘Heating Up’ Large Weapon Decal – 75 Wins: ‘MWII Ranked Play Season 05’ Loading Screen – 100 Wins: ‘MWII Season 05 Ranked Veteran’ Weapon Camo – – End of Season Division Rewards At the end of each Season, Players will be awarded Skill Division rewards that represent their highest attained Division that Season. – – Skill Division Skins: Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play: – Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward. – Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season. – – Seasonal Division Rewards Each Ranked Play Season features a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season. – Rewards Update Starting in Season 05, players will continue to earn Emblems associated with their highest attained Division. Those who climb into Gold and above will obtain a new reward each season where we previously offered a Weapon Charm. For Season 05, we’re kicking off this new reward rotation with Season Division Camos. – – The Season 05 rewards are as follows: – Top 250: ‘Season 05 Top 250’ Animated Weapon Camo, Emblem, and Calling Card Players must be in the Top 250 Division at the end of the Season to qualify for these rewards. – – Iridescent: ‘Season 05 Iridescent’ Weapon Camo, Emblem, and Calling Card – Crimson: ‘Season 05 Crimson’ Weapon Camo and Emblem – Diamond: ‘Season 05 Diamond’ Weapon Camo and Emblem – Platinum: ‘Season 05 Platinum’ Weapon Camo and Emblem – Gold: ‘Season 05 Gold’ Weapon Camo and Emblem – Silver: Emblem – Bronze: Emblem – – Ranked Play First Place: The Player who finishes Season 05 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights. – – Throughout the Season 05, Players can earn the following rewards: – – » Battle Rifles « » Shotguns « » Marksman Rifles « » Light Machine Guns « » Sniper Rifles « Social “Play Again” in Multiplayer Friend Recommender Global bug fixes New Maps DRC — Zone 1 (Core 6v6) New Modes Gunfight Snipers 4v4 Faceoff

  • Modern Warfare 2 Season 4 Reloaded patch notes: TAQ 56 nerf, Broadside buff, new map – Dexerto

    Modern Warfare 2 Season 4 Reloaded patch notes: TAQ 56 nerf, Broadside buff, new map ActivisionSeason 4 Reloaded doesn’t reinvent the wheel in multiplayer but still delivers on a new 6v6 map, RAID mission, and more. Here is everything you need to know about Modern Warfare 2 Season 4 Reloaded. Modern Warfare 2 is up to 21 6v6 core multiplayer maps. After launching with just 10, the devs have started churning out content rapidly, thanks to an extra nudge from the COD community. In January, multiplayer fans accused the devs of ignoring multiplayer to focus on Warzone 2. An extra emphasis on new multiplayer maps and the return of Gunfight helped restore faith in the dev’s content strategy. Season 4 Reloaded builds on that momentum by transforming a fan favorite Warzone POI into a core multiplayer experience. Players will also be able to experience the climax of MW2’s Special Ops RAID mode. Let’s jump right into what’s coming. New 6v6 Modern Warfare 2 map Vondel Waterfront Season 4 introduced Kunstenaar District, which is a 6v6 multiplayer map taken from the Warzone map Vondel. The mid-season update follows suit by adding Vondel Waterfront. Floating District is always one of the hottest and most exciting landing spots in WZ, and now players get to play full multiplayer matches at the POI. Vondel Waterfront features a group of pontoon homes on the water. Activision reassured fans that operators won’t be able to swim underneath the houseboats in multiplayer, and most action will be on land. And the devs decided to board up several of the buildings forcing players to move around instead of camping. Players can still swim, but not to the extent seen in Warzone. Final Modern Warfare 2 RAID mission in Season 4 Reloaded Season 4 Reloaded adds the fourth and final Modern Warfare 2 RAID Special Ops Mission. Al-Qatala controls an underground bunker containing missiles. It’s up to Price, Gaz, and Farah to capture the missile that was smuggled out of the facility before it is used. And Alex needs to escape after being captured by Hadir. So, players can complete the final RAID mission with two other friends or through the looking-for-party feature. TAQ 56 nerf and Broadside buff Along with the introduction of the MX Guardian Shotgun, new Vondel Waterfront map, final Special Ops Mission, and more, the Taq 56 has seemingly been nerfed meaning fans of the AR may need to reconsider their loadout since its headshot damage is reduced. On top of this, the Broadside shotgun has received a buff, with the developers increasing its mid range damage. Full Modern Warfare 2 Season 4 Reloaded patch notes STABILITY This update contains several fixes for known crashes. We continue to prioritize increased stability and crash fixes across all platforms. – BATTLE PASS The [CLASSIFIED] Sector is now ready for you to access. It has an additional five items to unlock, and includes the new MX Guardian shotgun. Unlike a traditional Battle Pass Sector, all five items in the special MX Guardian Sector are unlocked through challenges: Dependable Emblem: Get 10 ADS Operator Kills with Shotguns – Gunfire Calling Card: Get 10 Hipfire Operator Kills with Shotguns – Fanning Hutch Loading Screen: Get 10 Headshot Operator Kills with Shotguns – 1 Hour Double Weapon XP Token: Get 10 One Shot Operator Kills with Shotguns – MX Guardian: Earn All Sector Rewards – OPERATORS The Boys: Starlight, Homelander, and Black Noir Starlight Operator includes: Three Tracer Weapon Blueprints with Dismemberment: “Des Moines Defender” Assault Rifle – Pro-Tuned “World Saver” SMG – “Blinding Light” Sidearm – – “Necessary Evil” Finishing Move – Weapon Charm, Loading Screen, Weapon Sticker, and Emblem – Homelander Operator includes: Three Tracer Weapon Blueprints with Dismemberment: “Bravado” Assault Rifle – Pro-Tuned “Vought Issue” Assault Rifle – Pro-Tuned “Superiority Complex” SMG – – “Laser Everyone” Finishing Move – Weapon Decal, Emblem, Loading Screen, and Weapon Charm – Black Noir Operator includes: Two Tracer Weapon Blueprints with Dismemberment: “Unspoken Word” Sniper Rifle – “Quiet Rage” Assault Rifle – – “Noir’s Blades” Melee Weapon – “Shhh” Finishing Move – Weapon Charm, Loading Screen, Weapon Sticker, and Emblem – Izzy Available in Tracer Pack: Izanami Operator Bundle EVENTS The Boys: Diabolical Camo Challenges Season 04 Reloaded arrives with some f***ing diabolical camo challenges! Assault Rifles: Get 50 Operator headshots – Battle Rifles: Get 25 Operator kills from behind – SMGs: Get 250 Operator kills – Shotguns: Get 30 Operator kills while prone – LMGs: Get 30 Operator kills while using a suppressor – Marksman Rifles: Get 30 Operator kills while mounted – Sniper Rifles: Get 3 kills without dying 10 times – Sidearms: Get 50 enemy longshot kills – Launcher: Get 40 Operator kills – Melee: Get 30 enemy kills – Complete all ten to unlock a universal camo, which can be used on all weapons once unlocked, and a Weapon Charm, which proves mastery of this event. WEAPONS MX Guardian (Shotgun) Fully automatic 12-gauge shotgun – Unlockable via New Battle Pass Challenge – – Semi-auto and burst weapon shot queuing improvements: We have improved shot queuing to better detect intended weapon fire events and prevent the occasional “jamming” effect. This results in a smoother firing experience for most pistols and semi auto Battle Rifles. – – Base weapon stat bars have been updated to more accurately reflect their functionality – Attachment stat values have been updated to more accurately reflect their functionality – » Underbarrel « Corvus Torch Dragon’s Breath packed underbarrel shotgun Available to all Weapons that are compatible with underbarrel shotguns upon completion of Challenge – – – Dragon’s Breath packed underbarrel shotgun – » Submachine Guns « ISO 45 Reduced close range damage – Reduced headshot damage | MWII Only – Increased hip spread – – Vaznev 9k Reduced close-mid damage distance – – » Assault Rifles « Kastov 762 Reduced headshot damage | MWII Only – Increased time to ADS – – Kastov-74u Reduced headshot damage | MWII Only – Increased hip spread – – TAQ-56 Reduced headshot damage | MWII Only – – » Shotguns « KV Broadside Increased mid range damage | MWII Only – – Bryson 800 Reduced damage to head, upper torso, legs, and arms | MWII Only – Reduced mid damage range slightly | MWII Only – – Bryson 890 Reduced damage to arms | MWII Only – Increased damage to lower torso | MWII Only – Increased ADS movement speed – – Expedite 12 Increase damage to head and upper torso | MWII Only – Reduced ADS time – Reduced hip spread – – » Marksman Rifles « Tempus Torrent Reduced close to mid range damage | MWII Only – Reduced neck location damage | MWII Only – Increased time to ADS – – EBR-14 Reduced ADS movement speed – Reduced hip strafe speed – – Lockwood MK2 Reduced time to ADS – Movement increase – – SA-B 60 Movement increase – – Fixed an issue with Underbarrel Grenade Launchers that prevented explosion effects from occurring when hitting Players with a direct shot as long as the grenade is at arming distance – The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments – The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments – Fixed a crash that could occur when equipping the Liquid Hot Blueprint and changing the receiver – AUDIO Decreased how often “low ammo” VO alerts play – Fixed an issue where ascender sounds would sometimes not function as intended – Fixed an issue where final hit marker sounds occasionally didn’t play – Fixed an issue where Shock Stick electrocute sounds did not play on affected entities as intended – SOCIAL In-Game Looking for Party (LFP) – Party Browser Overhauled LFP system to help players find parties with similar communication and playstyle preferences. The following changes were made to improve player experience based on community feedback: Dynamic Preferences – In addition to communication types, expanded preference list to include primary and secondary playstyle options (E.g., focus on faction missions, or competitive vs casual playstyles) – Advertise Your Party – Party leaders can broadcast your existing party and attract individuals who share similar preferences. Fill up your squad with compatible teammates before diving into the action for more collaborative & team-based play. – Browse Parties and Join – No more waiting around! Players can now explore a list of available parties with matching preferences to join them immediately. Note: Exact matches only – Quality of Life Improvements – Fixed bugs and improved overall user interface to ensure a smoother experience. – – – Overhauled LFP system to help players find parties with similar communication and playstyle preferences. The following changes were made to improve player experience based on community feedback: – Community Feedback – In-Game Surveys We value your feedback! Starting in Season 04 Reloaded, Players will be randomly selected for one question surveys following their match. Your feedback is greatly appreciated and will be used to create a better gaming experience for all Call of Duty players – – UI/UX An in-game notification now displays when the Player acquires a Battle Pass Token – Streamlined the Weapon progression menu – GLOBAL BUG FIXES Fixed an issue where the Heated Madness Barrell was showing the incorrect attachment skin – Fixed an issue where the Survivor Perk was not sending players into last stand in team revive modes – Fixed an issue where the hostage in Hostage Rescue wasn’t dropping to the ground properly when the person carrying the hostage was struck and killed with equipment – Fixed a crash that would occur when equipping the Liquid Hot Blueprint and changing the receiver – Fixed an exploit where Players could equip unobtained Camos on PS5 – Fixed an issue where Private Matches were not supporting 32 Players – Fixed an issue where Players would show as being kicked and left the match as separate notifications in the killfeed – Fixed an issue where one Loading Screen had a placeholder name – Fixed an issue where the Bryson 800 series platform 18” Demo Firewall attachment displayed different pros and cons between the Bryson 800 and Bryson 890 – The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments – The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments – Fixed an issue where equipping a fastdraw rear grip to a handgun Blueprint with Akimbo grip will cause the Player to clip through the floor – Fixed an issue where the Gameplay Tips option would reset to on after switching it off – Fixed an issue where the Riot Shield would persist on the gun table in the active armory when selected as a secondary – Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War – Fixed an issue where the Bruen Q900 Grip Wrap was incorrectly stating that it would increase sprint speed – Fixed an issue where the gas mask overlay would stay on screen after dying – Fixed an issue where the Royal Combat Knife would display a placeholder image in the Killcam – Fixed an issue where stowing an item while reloading would cause Players to lose control of their camera – Fixed an issue where Players would be unable to swap Loadouts on the first attempt in the Firing Range – Fixed an issue where some vehicles would prevent cleanly exiting if parked at very specific angles – PC SETTINGS KBM/gamepad players now have the ability to easily swap items within their backpack to their preferred location. – The loadout system now enables players to effortlessly switch their primary and secondary weapons. – MULTIPLAYER MAPS Vondel Waterfront Our new 6v6 Multiplayer Map arrives with Season 04 Reloaded – Welcome to the scenic Vondel Waterfront… The floating homes and waterways present multiple flanking paths, with the Map’s two main power positions looming over the center. While this location will look familiar to Vondel Players, expect specific changes to keep this map balanced for Core Multiplayer. – PLAYLIST Vondel Waterfront 24/7 – Killstreak Confirmed – Deathmatch Domination – Shipment 24/7 – Shoot House 24/7 – GENERAL The vehicles in Santa Seña Border Crossing will no longer explode. They can still be damaged, but cannot kill Players – Improved hit registration on Dummy Models in the Firing Range – Reactive Operator skins will now show effects in the Firing Range – BUG FIXES Fixed an issue where Dummies would not return to a standing state when exiting and re-entering the Firing Range – Fixed a small number of issues affecting accuracy tracking when Players switched weapons in the Firing Range – Fixed an issue where the Survivor Perk was not sending Players into Last Stand in team revive modes – Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War – Fixed an issue where Private Matches were not supporting 32 Players – MWII RANKED PLAY New Season 04 Reloaded Restrictions Weapons MX Guardian – –

  • Modern Warfare 2 Season 4 patch notes: Shotgun buffs, new maps & weapons, more – Dexerto

    Modern Warfare 2 Season 4 patch notes: Shotgun buffs, new maps & weapons, more ActivisionModern Warfare 2 players have plenty to look forward to in Season 4, as multiplayer is set to receive six new maps and limited-time 12v12 playlists. Modern Warfare 2 fans slammed the devs for a lackluster offering of content in Season 2. Infinity Ward responded by adding three new 6v6 maps over the course of Season 3 and brought back the fan-favorite mode, Gunfight. After experiencing a few growing pains at launch, Infinity Ward made a few tweaks to restore the 2v2 mode to its former glory. The devs one-upped themselves in Season 4 by announcing seven new maps over the course of the full season and will bring back 12v12 playlists for a limited time. Modern Warfare 2 Season 4 roadmap This is the Modern Warfare 2 Season 4 roadmap, showing off everything coming in the current season of MW2 as well as Warzone and DMZ. New maps including classic COD 4 Showdown Showdown is a small-scale multiplayer map that first appeared in Call of Duty 4: Modern Warfare, but also makes up part of the Al Mazrah map in Warzone 2. Alongside it comes another 6v6 map, Kunstenaar District, which is set in Amsterdam, the same as the new Resurgence map, Vondel. There are also two Battle maps, Mawizeh Marsh and Akhdar Village, as well as new Gunfight maps in Mercado and Penthouse. Shotgun buffs There were a number of weapon buffs and nerfs in the Season 4 patch notes, but most significantly for Modern Warfare 2 multiplayer is almost all shotguns being buffed across the board, with only the KV Broadside being nerfed overall. Most of the buffs and nerfs in the Season 4 update were focused on Warzone, such as a Cronen Squall nerf and Fennec 45 buff. Full Modern Warfare 2 Season 4 patch notes WEAPONS Tempus Razor Back: Assault Rifle A masterclass in exceptional manufacturing, this Tempus Armament assault rifle features a bullpup design and frame-vibration control, resulting in a smooth and controllable full-auto 5.56 weapon. Unlock in Battle Pass Sector D13 – – ISO 45: Submachine Gun The ISO Platform’s answer to room clearing. This SMG dominates with a high fire rate and the stopping power of .45 Auto rounds. Unlock in Battle Pass Sector D19 – – Tonfa: Melee This hard-polymer, edgeless melee weapon delivers blunt trauma without risk of dulling or breaking. Versatile, comfortable, and lethal in the right hands. Unlock via Assault on Vondel Event – – Shotgun Pellets now use damage priority If more than four pellets hit a target, the highest damage among those hit pellets will be used – – – Pellets now use damage priority – Melee Fist Lunge Range decreased – Gunbutt Lunge Range decreased – Gunbutt Damage decreased | Warzone Only – – WEAPON BALANCING These changes to Player Health and the application of Armor Damage ultimately result in the Time to Kill feeling slower, more consistent, and more reactable at every engagement distance. While a select few Weapons are listed below, it is important to note that most Weapons will see their effectiveness altered as a result of the change to Armor Damage. For now, we will be retiring the term “Armor Damage” and any future changes that are Warzone specific will be followed by “Warzone Only.” » Battle Rifles « Cronen Squall Full-Auto Bullets to Kill increased by 2 | Warzone Only – Maximum Damage increased | Warzone Only – Minimum Damage added | Warzone Only – – Semi-Auto Bullets to Kill increased by 1 | Warzone Only – Maximum Damage decreased | Warzone Only – Minimum Damage increased | Warzone Only – – – Full-Auto – » Shotguns « Bryson 800 Minimum Damage decreased | Warzone Only – Head Multiplier increased – Neck Multiplier increased – Upper Torso Multiplier increased – Arm Multipliers increased – Leg Multipliers increased – – Bryson 890 Minimum Damage decreased | Warzone Only – Head Multiplier increased – Neck Multiplier increased – Upper Torso Multiplier increased – Arm Multipliers increased – Leg Multipliers increased – – Expedite 12 Minimum Damage added | Warzone Only – Leg Multipliers increased – – KV Broadside Mid Damage decreased – – Lockwood 300 Minimum Damage decreased | Warzone Only – Head Multiplier increased – Neck Multiplier increased – Upper Torso Multiplier increased – Arm Multipliers increased – Leg Multipliers increased – Hip to ADS Spread transition speed increased Becomes accurate faster after aiming down sights – – Mid Damage Ranges increased – Mid Damage decreased slightly – – » Submachine Guns « Fennec 45 Bullets to Kill decreased by 1 | Warzone Only – – FTAC Siege Akimbo FTAC Siege (NEW) Unlock through in-game Challenge: 25 Hip Fire Operator kills with the FTAC Siege – – – Akimbo FTAC Siege (NEW) – Kastov-74u KSTV-17 Barrel (NEW) Added to Kastov-74u progression, replaces 5.45 Tracer at Level 9 Players who have progressed beyond this level will have it retroactively granted to their account following the launch of Season 4 – – – Added to Kastov-74u progression, replaces 5.45 Tracer at Level 9 – – KSTV-17 Barrel (NEW) – KV Broadside 12 Gauge Dragon’s Breath Close-range Damage increased slightly – – – 12 Gauge Dragon’s Breath – Fixed an issue with the SZ Aggressor-IR Optic where its ADS penalty was higher than intended – Fixed an issue with 12-Gauge Dragon’s Breath residual damage where it would be counted as a headshot for scoring – Fixed an issue that caused Death Effects to intermittently occur on incorrect bodies – Fixed numerous incorrect Attachment unlock criteria – Fixed an issue where the in-game challenge completed overlay for the KL40-M2 Drill underbarrel Attachment showed a placeholder name – Fixed an issue causing the .300 BLK Overpressured +P ammunition to remain locked without unlock requirements, despite the Weapon being at max level – Fixed an issue where Bipod Attachments were not blocked on some Weapons when using the canted iron sights – EVENTS NEW: Assault on Vondel Your mission is to fight back against Nikto’s clandestine army, and reclaim the city in our seasonal event. The Assault on Vondel begins at the launch of Season 04 and goes through July 7. Earn rewards through two types of challenges during the event: Community Challenges: All Players must work together to gather medals through classic challenges, unlocking gameplay rewards such as the Taxi Boat and Trams, Reinforcement Flare Field Upgrade, the Favorite Supply Box and a brand new Tonfa melee Weapon. – Mastery Challenges: Individual challenges that are directly tied to a cosmetic reward while also contributing to the Community Challenge. The most efficient way to get all cosmetic rewards is to land on Vondel, but playing across the game is also supported. – – – Your mission is to fight back against Nikto’s clandestine army, and reclaim the city in our seasonal event. The Assault on Vondel begins at the launch of Season 04 and goes through July 7. Earn rewards through two types of challenges during the event: – FIELD UPGRADES Field Upgrades now refund properly when shocked by a shock stick mid-deployment – Throwing Star kills now properly extend Battle Rage and Dead Silence – AUDIO Added ability for War Tracks to play in 3D positions from Vehicles in the world, rather than only to Players riding in a Vehicle – UI/UX Multiple Attacker Notifier Quality of Life When a Player is downed while simultaneously under fire from multiple enemy Players, a text notifier will appear near their crosshair indicating the total number of recent attackers. – – Added a new splash that calls out when a Player is downed or killed by more than one attacker – Players can now view Skins for locked Operators – Added the ability to select Skins for Tacticals and Lethals… check out the new Wumpa grenade! – Added the ability to remove all of your equipped attachments on your weapon by pressing and hold RT/R2 in Gunsmith. – Improved clarity on which Attachments have Skins, are Tunable, or are Pro-Tuned – Added the Pro-Tuned tag to the loadout preview widget for Blueprint-tuned Weapons – Added Pros and Cons for all Attachments – Improved usability of Loadout select – Perk Packages now use a double-stacked row – Additions and improvements to the HUD for Search and Destroy and Rescue Modes – Added reticles and tracers to the Loadout preview in Gunfight – Added a POI label under the Compass in Gunfight – General visual improvements to the HUD in Gunfight – Redesigned AAR and Scoreboard to accommodate 6v6 and larger matches – GLOBAL BUG FIXES Fixed an issue where exiting the Tactical Camera would sometimes leave a blurry screen – Fixed an issue where the Player would have their controls locked if they tried to re-enter a Recon Drone as it dies, while looking through a Spotter Scope – Fixed an issue where the Wheelson could be deployed on top of other vehicles – Fixed an issue where the Player’s FOV would remained zoomed in after leaving control of the Gunship – Fixed an issue that prevented bots from being able to revive downed teammates – Fixed an issue where Weapon progress trackers could become misaligned with their Weapons in the Weapon Challenges menu – Fixed an issue where the Buy Battle Pass menu launched abruptly when accessed for the second time while on View Map in the Battle Pass tab – Fixed an issue where the Operator could disappear when the Player enters the Emblem or Calling Card tab and goes back – Fixed an issue where Players could experience dropped frames when switching Calling Card tabs – Fixed an issue where loot could be destroyed if a Player died on top of an exploding vehicle – Fixed an issue where the Player would exit the Light Helo but still remain inside of it – Fixed an issue that could cause Players to end up in a broken state when performing a roof exit on a vehicle as it blew up – Fixed an issue where vehicles didn’t collide with Players reviving other Players – Fixed an issue where collision sounds on the armor of the armored pickup truck didn’t play – Fixed an issue causing a number of missing vehicle icons in Ground War’s Tac Map legend – Fixed various collision and/or geometry issue on MultiPlayer maps – Fixed an issue on Guijarro where the Overwatch Helo would drop from the sky when leaving the Map – PLAYLIST Added Battle Map (12v12) Search and Destroy – Added Battle Map (12v12) Prisoner Rescue – Added to Quickplay: 10v10 – 3rd Person – Infected – Gun Game – Drop Zone – Grind – – GENERAL Tuned spawns for Breenbergh Hotel, Black Gold, Exhibit, and Himmelmatt Expo – Updated the rate at which UAV sweeps are performed for the infected team in Giant Infected: One sweep every 20 seconds by default – One sweep every 3 seconds when less than 24 survivors remain – – Updated class tables to include Blueprints through Season 03 Reloaded – Moved the bag locations from the top of barrels to the ground on Black Gold in Knock Out – Added “Score Limit” and “Time Limit” options for Bounty – Adjusted Weapon locations on Blacksite in Gunfight O.S.P. – BUG FIXES Fixed several exploits with the Tactical Camera – Fixed an out of bounds issue with the Recon Drone – Fixed an issue where Players would sometimes not receive the proper rewards when killing Players downed in Last Stand – Fixed a connection timeout issue some Players would encounter in Drop Zone – Fixed a bug where some melee kills would not count as one-hit-kills in One in the Chamber – Fixed an issue where some in-game Weapon challenge camo unlock text was cutoff and did not include the Weapon name – Fixed an issue in Private Matches where the Player could not earn Killstreaks properly with the “Retain Streaks on Death” and “Persistent Streak Progress” options tuned on – MWII RANKED PLAY MWII Ranked Play continues in Season 04, featuring NEW Seasonal Rewards including the Pro Re-Issue Vaznev-9k! Whether you’re jumping into your first Ranked Play match or continuing your grind, there’s more to unlock and competition to face. Below are the Season 04 specific details to keep in mind for returning competitors and further below is a full refresher for all players. Here are the highlights for returning Season 03 competitors. Competitive Game Modes, Maps, and Settings Updated Minimum Level requirement for Ranked Play entry: Level 45 – New Season 04 Restrictions Assault Rifles Tempus Razorback – – SMGs ISO 45 – – Melee Tonfa – – – Assault Rifles – SR (Skill Rating) & Divisions End of Season Skill Setback Update: At the end of each Season, your ending Skill Division will determine where you start the following season: Bronze through Crimson I players are set back three Tiers below where they finished in the previous season. Example: A player ending Season 03 in Gold III will begin Season 04 in Silver III. – – Players Crimson II and above will start Season 04 in Diamond I. – – Bronze through Crimson I players are set back three Tiers below where they finished in the previous season. – Season 04 Rewards Season 04 Win Rewards Throughout the Season 04, players can earn the following rewards: 5 Wins: ‘Season 04 Competitor’ Weapon Sticker – 10 Wins: Pro Re-Issue Vaznev-9k Weapon Blueprint – 25 Wins: ‘Please Rotate’ Weapon Charm – 50 Wins: ‘Lock it Down’ Large Weapon Decal – 75 Wins: ‘MWII Ranked Play Season 04’ Loading Screen – 100 Wins: ‘MWII Season 04 Ranked Veteran’ Weapon Camo – – – Throughout the Season 04, players can earn the following rewards: – End of Season Division Rewards At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season. Division Skins: Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play: Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward. – Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season. – – – Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play: – – Division Skins: – – At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season. – Seasonal Division Rewards Each Ranked Play Season features a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season. – The Season 04 rewards are as follows: Top 250: ‘Season 04 Top 250’ Weapon Charm, Emblem, and Calling Card – Iridescent: ‘Season 04 Iridescent’ Weapon Charm, Emblem, and Calling Card – Crimson: ‘Season 04 Crimson’ Weapon Charm and Emblem – Diamond: ‘Season 04 Diamond’ Weapon Charm and Emblem – Platinum: ‘Season 04 Platinum’ Weapon Charm and Emblem – Gold: ‘Season 04 Gold’ Weapon Charm and Emblem – Silver: Emblem – Bronze: Emblem – – Ranked Play First Place: The player who finishes Season 04 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights. – – – Season 04 Win Rewards – Here’s a complete overview of MWII Ranked Play for new Season 04 players! Competitive Game Modes, Maps, and Settings Ranked Play continues in Season 04! Play competitive, 4v4 matches using the same maps, modes, and settings used in the Call of Duty League 2023 ruleset. Updated minimum Level requirement for Ranked Play entry: Level 45 – – Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted. New Season 04 Restrictions Assault Rifles Tempus Razorback – – SMGs ISO 45 – – Melee Tonfa – – – Assault Rifles – – New Season 04 Restrictions – Game Modes and Maps: CDL Search and Destroy Al Bagra Fortress – Breenburgh Hotel – El Asilo – Embassy – Mercado Las Almas – – CDL Hardpoint Al Bagra Fortress – Breenburgh Hotel – Embassy – Mercado Las Almas – Zarqwa Hydroelectric – – CDL Control Breenburgh Hotel – El Asilo – Himmelmatt Expo – – – CDL Search and Destroy – SR (Skill Rating) & Divisions Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions. All new Ranked Play players begin their journey in Bronze I with 0 SR. – Players increase their SR by winning matches and lose SR whenever they lose matches. – Both individual and team performance will impact how much SR you gain or lose per match. In higher Skill Divisions, team performance has a bigger impact on SR gained or lost so that all winning playstyles are more consistently rewarded. – Players can progress through eight Skill Divisions by reaching SR milestones: Bronze – Starting Division – Silver – 900 SR – Gold – 2,100 SR – Platinum – 3,600 SR – Diamond – 5,400 SR – Crimson – 7,500 SR – Iridescent – 10,000 SR – Top 250 – 10,000+ SR – – End of Season Skill Setback: At the end of each Season, your ending Skill Division will determine where you start the following season: [Updated] Bronze through Crimson I players are set back three Tiers below where they finished in the previous season. Example: A player ending Season 03 in Gold III will begin Season 04 in Silver III. – – Players Crimson II and above will start Season 04 in Diamond I. – – [Updated] Bronze through Crimson I players are set back three Tiers below where they finished in the previous season. – Ranks & Rewards MWII Ranked Play is the most rewarding competitive Call of Duty experience ever, with a variety of valuable rewards available to players at launch and Season after Season. Unlocked Rewards can be used in Modern Warfare 2 and Call of Duty®: Warzone™ 2.0. Unlock what the mode has to offer to show off your Rank and Skill wherever you play. – Ranked Play now features brand new Season 04 Rewards! – Ranks and Rank Rewards Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s lifetime win total across their Ranked Play career. – All players start at Rank 1 and can progress to Rank 50. – Players increase their Rank by winning matches to earn Stars. Each win grants one (1) Star. Win enough matches and you’ll earn enough Stars to reach the next Rank. – Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards: Rank 5: Ranked Competitor Skin for use with both CDL Male & Female Operators on both Factions. – Rank 10: ‘Press F’ Emblem – Rank 15: Pro Issue X12 Weapon Blueprint – Rank 20: ‘Ace’ Weapon Charm – Rank 25: ‘Turn It Up’ Emblem – Rank 30: ‘Ranked Win Tracker’ Gun Screen that displays the player’s lifetime Ranked Play win total. – Rank 35: ‘I’m Cracked’ Large Weapon Decal – Rank 40: Pro Issue Combat Knife Weapon Blueprint – Rank 45: ‘Sweep’ Weapon Charm – Rank 50: Ranked Veteran Emblem & Skin for use with both CDL Male & Female Operators on both Factions. – – Each Rank Milestone also unlocks a Calling Card that represents the player’s achieved Rank. – – Season 04 Rewards In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards. – Throughout the Season 04, players can earn the following rewards: 5 Wins: ‘MWII Season 04 Competitor’ Weapon Sticker – 10 Wins: Pro Re-Issue Vaznev-9k Weapon Blueprint – 25 Wins: ‘Please Rotate’ Weapon Charm – 50 Wins: ‘Lock it Down’ Large Weapon Decal – 75 Wins: ‘MWII Ranked Play Season 04’ Loading Screen – 100 Wins: ‘MWII Season 04 Ranked Veteran’ Weapon Camo – – – End of Season Division Rewards At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season. Division Skins: Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play: Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward. – Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season. – – – Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play: – – Division Skins: – Seasonal Division Rewards Each Ranked Play Season features a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season. – The Season 04 rewards are as follows: Top 250: ‘MWII Season 04 Top 250’ Weapon Charm, Emblem, and Calling Card – Iridescent: ‘MWII Season 04 Iridescent’ Weapon Charm, Emblem, and Calling Card – Crimson: ‘MWII Season 04 Crimson’ Weapon Charm and Emblem – Diamond: ‘MWII Season 04 Diamond’ Weapon Charm and Emblem – Platinum: ‘MWII Season 04 Platinum’ Weapon Charm and Emblem – Gold: ‘MWII Season 04 Gold’ Weapon Charm and Emblem – Silver: Emblem – Bronze: Emblem – – Ranked Play First Place: The player who finishes Season 04 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights. – – – At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season. – Competitive Integrity Features From Start to Finish: Players who disconnect or quit matches will receive SR penalties as well as temporary suspensions, with escalating penalties for repeat offenders. – SR Forgiveness: If a player disconnects or quits in the middle of the match, all team members outside of that player’s party will not lose ANY SR. It is still possible to earn SR if players can overcome their disadvantage, but a loss at a numerical disadvantage will not yield SR loss for players outside of the leaving player’s party. – – Fair Fights, Even Teams: If a player quits or disconnects before the start of a match, the match will be canceled and will not count. The remaining players will be returned to the main menu. – Professional Conduct Only: Friendly Fire is enabled in Ranked Play per CDL rules. Repeated Friendly Fire will result in players being kicked from games and receiving penalties and suspensions. – Demotion Protection: After advancing to a higher Skill Division, players will be granted temporary Demotion Protection and will not lose any SR within the first three games in the new Division. Following that initial protection, if players were to lose enough SR to be demoted, they will first be dropped to the minimum threshold of their current Skill Division instead of being demoted. Losing their next match will result in a demotion. Demotion Protection is also applied for the player’s first 3 games of each Ranked Play Season. – – Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used: Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division – Diamond: Can party within 2 Skill Divisions – Bronze – Platinum: Can party up without any restrictions – –

  • Modern Warfare 2 Season 3 Reloaded patch notes: 6v6 MP map, Faceoff, more – Dexerto

    Modern Warfare 2 Season 3 Reloaded patch notes: 6v6 MP map, Faceoff, more ActivisionModern Warfare 2 Season 3 Reloaded introduces two new game modes and one new 6v6 multiplayer map. Community members heavily criticized a lackluster offering of MW2 content in Season 2. Infinity Ward responded by adding two new 6v6 maps and brought back the fan-favorite game mode Gunfight for Season 3. The intense 2v2 mode caught some initial flack, but a subsequent update restored good faith. Season 3 also added two battle maps and marked the return of NVG, which is a night vision goggle mode. The mid-season update builds off early momentum, adding a few more environments for fans to enjoy. New maps and game modes highlight Modern Warfare 2 Season 3 Reloaded Season 3 added two original 6v6 maps, and the mid-season update introduces another, Alboran Hatchery. The medium-sized space is set on a hillside beneath wind farm turbines. Players can use storage and warehouse facilities as cover. Infected is a fan-favorite game mode, but XP farming plagues MW2’s iteration. Users abuse the mode by sitting AFK and collecting XP instead of playing. Hopefully, Giant Infection won’t suffer the same fate, as the new game mode transports the controversial mode to a larger environment with more players. Faceoff features 3v3 Kill Confirmed, Domination, TDM, on Gunfight maps with whatever loadout you would like to use. Gunfight O.S.P. is the opposite as players spawn in with fists and need to pickup weapons off the wall. Modern Warfare 2 Season 3 Reloaded early patch notes Here are the MW2 Season 3 Reloaded patch notes. General changes Players will no longer be awarded “One Shot One Kill” for earning kills with the Cranked bomb explosion – Updated the Gunfight mode description to be more clear about win conditions – Removed laser attachments from all Gunfight Loadouts – Enabled an oxygen meter in Core Multiplayer – Set enemy Players and the Overtime flag to always show preview outlines while the pre-match countdown is active in Gunfight – Weapon buffs and nerfs Submachine Guns BAS-P ADS Speed increased – Headshot Damage Multiplier decreased – Maximum Damage increased – Maximum Damage Range increased – Mid-far Damage increased – Mid-far Damage Range increased – Minimum Damage increased – Minimum Damage Range increased – Reduced ‘First Raise’ animation time – – Vaznev-9K Maximum Damage Range decreased – – Assault Rifles Chimera Reduced ‘First Raise’ animation time – – ISO Hemlock Maximum Damage decreased – Mid Damage decreased – Minimum Damage decreased – Lower Torso Multiplier increased – Extremities Multipliers decreased – – Kastov 545 Close-mid Damage Range decreased – Mid Damage Range decreased – – Kastov 762 Extremities Multipliers decreased – – Kastov-74u – Lachmann-556 Close-mid Damage increased – Maximum Damage Range increased – Mid Damage Range added – Upper Torso Multiplier increased – – M16 Close-mid Damage Range increased – Maximum Damage Range increased – Cooldown time between bursts decreased – Reduced ‘First Raise’ animation time – – M4 Reduced ‘First Raise’ animation time – – M13B ADS Speed increased slightly – Damage Ranges increased – Hip Spread Accuracy increased slightly – Reduced ‘First Raise’ animation time – – TAQ-56 Maximum Damage Range decreased – – Battle Rifles Subscribe to our newsletter for the latest updates on Esports, Gaming and more.EmailSign up FTAC Recon Reduced ‘First Raise’ animation time – – SO-14 Lower Torso Multiplier increased – Maximum Damage increased – – Light Machine Guns RAPP H Reduced ‘First Raise’ animation time – – SAKIN MG38 Reduced ‘First Raise’ animation time – – ATTACHMENTS Ammunition Explosive Bullet Velocity decreased – – .500 Snakeshot Tuning enabled – – Laser Laser visibility decreased – Canted Vibro-Dot 7 Now blocks Core BP2 Underbarrel – – 7mW Canted Laser Now blocks Core BP2 Underbarrel – – Magazine Fennec Fennec Double Tap Mod Maximum Ammo Reserves increased – – – Fennec Double Tap Mod – Starting Ammo increased – STB 556 Single Tap Mod Cooldown time between shots decreased – – – Single Tap Mod – The Magazine adjustments below apply to all Attachments depending on whether they are larger or smaller relative to a Weapon’s base Magazine capacity. These changes will mean, on average, larger capacity Magazines are considerably less punitive, and smaller capacity Magazines offer substantially more upside. Large ADS Speed penalty decreased – Movement Speed penalties decreased – – Small ADS Speed benefit increased – Movement Speed benefits increased – Sprint to Fire Speed benefit increased – – Muzzle Lockshot KT85 Horizontal Recoil Control decreased – Vertical Recoil Control increased – – Optic Kazan-Holo Reticle visibility improved – – Stock FJX Imperium FJX Lux-7 Aim Walking Speed benefit increased – Aiming Idle Stability penalty increased – Sprint Speed benefit increased – – – FJX Lux-7 – RIB400 Recoil Control benefit increased – ADS Speed penalty increased – – X12 XRK Pistol Stock Movement Speed penalities decreased – – – XRK Pistol Stock – X13 Auto XRK Bar Stock Movement Speed penalties decreased – – XRK Dynamic Precision Stock Movement Speed penalties decreased – – X13 Coachwhip Stock Movement Speed penalties decreased – – – XRK Bar Stock – Underbarrel Corvus Masterkey ADS Speed increased – ADS Pellet Spread decreased – Ammo Reserve increased – Mid Damage Range increased slightly – Private Matches Set the default Drop Zone rotation order to “Linear” – Updated the “Spectating” option values to be more descriptive of what they represent – Set the default round limit to 6 in Search and Destroy – Set the default round limit to 6 for Gunfight – Added Black Gold as a selectable Map – Removed the “Care Package Drop Time” options for game modes that do not support Killstreaks – Updated the score limit for Grind to be 60 points – Added the FJX Imperium and Cronen Squall as selectable weapons in relevant options for One In the Chamber, Infected, and Gunfight – Ranked Play Find A Party: Multiplayer Ranked Play players can utilize the ‘Find a Party’ feature to find Squadmates of similar Skill before searching for a match. This feature includes the following preference filters: In-Game Communication Style: No Preference, Voice, Ping Only, and Text – Main Language: Select up to 3 language preferences: English (EN), French (FR), German (DE), Italian (IT), or Spanish (EU) (ES) – Playstyle: Competitive has been pre-selected and will remain locked for Party Finder. – – – This feature includes the following preference filters: – Bug Fixes Fixed an issue where Players could not deploy the MGB while swimming underwater – Fixed an issue where getting DDoSed while holding a Javelin would prevent lock on – Fixed a small number of issues that prevented the Perk widget from updating properly in All or Nothing matches – Fixed an issue with the Equipment base widget so that it correctly shows the recharge progress of Equipment if the “Restock” Perk is active in All or Nothing matches – Fixed an issue with the Cranked timer not being given to Players who eliminate another Player with the “Survivor” Perk active – Fixed an issue where invalid Camo references were being applied to weapons if the Player were to go on a winning streak in Gunfight – Fixed an issue where Shock Sticks were being equipped as lethal Equipment in Gunfight – Fixed an issue where the out of bounds timer could be reset – Fixed unintended exploits on Pelayo’s Lighthouse and Himmelmatt Expo –

  • Modern Warfare 2 Season 3 patch notes: TAQ-56 buff, Vaznev nerf, Gunfight returns, more – Dexerto

    Modern Warfare 2 Season 3 patch notes: TAQ-56 buff, Vaznev nerf, Gunfight returns, more ActivisionInfinity Ward has come out swinging in Season 3 for Modern Warfare 2, delivering a wide variety of fresh multiplayer content for the upcoming season, with major weapon balancing changes, new maps, and the return of the Gunfight game mode. A segment of the Modern Warfare 2 community slammed Season 2 for adding an “all-time low” amount of content. Perk changes, a beta map, and a Dome remake weren’t enough to satiate the hunger, expecting more. Infinity Ward listened to feedback and pushed up the release of Himmelmatt Expo in Season 2 Reloaded. Season 3 builds on that momentum, re-introducing Gunfight, and bringing four new multiplayer maps on the first day of the new season. Here are the biggest changes and full patch notes. Contents New multiplayer maps – Weapon balancing changes – Gunfight added to Modern Warfare 2 – Full MW2 Season 3 patch notes – New multiplayer maps in MW2 Season 3 As well as the return of NVG (nightvision goggles) maps & modes, there are a number of new maps arriving in Season 3, both at launch and in-season: Pelayo’s Lighthouse (Core Map, Launch) – Black Gold (Core Map, Launch) – Rohan Oil (Battle Map, Launch) – Sattiq Cave Complex (Battle Map, Launch) – Alboran Hatchery (Core Map, In Season) – Also, stay tuned for information on another brand-new Core Map, to be released at midseason. – Pelayo’s Lighthouse will also feature a segment of the map that is a throwback to MW2 2009’s Estate, incorporating the iconic house into a different environment. Weapon balancing: STB 556 buff, ISO Hemlock nerf & more There were a number of weapon balancing changes in the Season 3 update, including (but not limited to) a nerf to the ISO Hemlock and a buff for the entire battle rifle class. There have also been changes to the STB 556, RPK, Lachmann Sub (MP5), TAQ 56, Vaznev, and more as developers Infinity Ward look to shake up the meta and keep the new maps and modes feeling as fresh as ever. Gunfight returns in Modern Warfare 2 Gunfight is making its way back to Call of Duty having been first introduced in Modern Warfare (2019). For those unfamiliar with the mode: Each round, two duos spawn on either side of a map with the same random Loadout. A duo wins a round when they kill the enemy players or, if this is not done before the round timer expires, the first duo who captures an Overtime flag at the center of the map wins. Ties can occur if duos have the same health and the Overtime flag is not captured at the end of a round’s overtime period, at which point both duos will be awarded a “round win” for scoring purposes. The first duo to win six rounds wins the match. Here are all the Gunfight maps in Modern Warfare 2: Alley – Blacksite – Shipment – Exhibit – Full MW2 Season 03 patch notes BATTLE PASS BlackCell is a Battle Pass Bundle and Pro Pack combined with even more items. BlackCell is a premium offering that provides incredible value – to be used across both games. For more details, see our full BlackCell explainer. – For Players looking for an alternative to manual Battle Pass token spending, we’ve added an automatic spend option. Players can also choose to manually earn Battle Token Tier Skips and spend them as they did in prior seasons. – There is still the option to unlock Battle Pass sectors manually, and players can switch between Automatic and Manual pathing at any time during the season, which is great for those who don’t mind what other rewards they earn after they get their favorites. For more details, visit the Season 03 Battle Pass blog. EVENTS Trophy Hunt New Limited-Time Event Players and enemy combatants will drop Trophies when eliminated. Trophies can also be found via loot. Trophies must be collected and secured at an Upload Station to add them to your bank. Multiplayer Trophies drop from each unique player killed. Collect Trophies and finish the match to add them to your bank. – – Battle Royale Operators and AI Combatants drop Trophies when eliminated – Trophies can also be found by looting. – Trophies are extracted from the match via the following methods: Secured at an Upload Station – Match victory – – – DMZ Operators and Agents drop trophies when killed. Trophies can also be found in loot. Trophies must be collected and secured at an Upload Station, or extracted to add them to your bank. – – – Multiplayer – Once extracted, these trophies can be exchanged for items shown in the Events tab, including: Weapon Blueprints – Vehicle Skins – Battle Pass Token Tier Skips – – Those who redeem enough items will also unlock some exclusive Operator Skins for their efforts. – – Players and enemy combatants will drop Trophies when eliminated. Trophies can also be found via loot. Trophies must be collected and secured at an Upload Station to add them to your bank. – PROGRESSION Progression has been updated for Season 03: Prestige 10: Unlocked at Level 500 – Prestige 11: Unlocked at Level 550 – Prestige 12: Unlocked at Level 600 – Prestige 13: Unlocked at Level 650 – CHALLENGES New Weapon Unlock Challenges for Season 02 Battle Pass weapons: ISO Hemlock – Get 20 Longshot kills with Assault Rifles – KV Broadside – Get 10 one-shot kills with Shotguns – Dual Kodachis – Get 20 kills with Melee weapons – – New Camo and Mastery Challenges for the Cronen Squall and FJX Imperium – New set of Prestige Stickerbook Challenges – WEAPONS FJX Imperium Sniper Rifle Engineered destruction at its finest, this anti-personnel, bolt-action Sniper Rifle intervenes in tense situations with hard-hitting .408 rounds. – – Cronen Squall Battle Rifle A bullpup, semi-automatic rifle chambered in 6.8 Wrath and designed for distance shooting and exceptional damage output. – – WEAPON BALANCING Season 03’s changes add more responsiveness to movement and the fluidity of combat including a reduction to the intensity of damage feedback (e.g., camera shake and HUD overlays). We have also decreased the magnitude on some of the more punitive Attachment cons. We feel this will result in an expansion in Attachment viability that will enable a broader spectrum of playstyles to excel—Including a change to Explosive Ammo, which allows Bolt-Action Sniper Rifles to down players in one shot. As we head into Season 03 Reloaded, we will be keeping a close eye on Weapons, Equipment, Killstreaks—among other mechanics, to ensure fair, fun, and strategically rich gameplay. In the context of the below changes—when a Minimum Armor Damage value is added to a Weapon or Attachment, it is an increase to effectiveness. When a Maximum Armor Damage value is added, it is a decrease to effectiveness. Assault Rifles ISO Hemlock All Damage Ranges reduced – Lower Torso Damage reduced – – M13B Headshot Damage slightly reduced – Lower Torso Damage increased – Mid-range Damage distance increased – Upper Torso Damage slightly reduced – – STB 556 Headshot Damage increased – Leg Damage increased – Lower Torso Damage increased – Mid-range Damage distance increased – Mid-range Damage reduced – – TAQ-56 Headshot Damage Increased – – Battle Rifles FTAC Recon Movement Speed increased – Semi-Auto Leg Damage increased – Semi-Auto Minimum Armor Damage increased | Warzone 2.0 Only – Semi-Auto Upper Torso Damage increased – – Lachmann 762 Movement Speed increased – – SO-14 Movement Speed increased – Semi-Auto Minimum Armor Damage increased | Warzone 2.0 Only – – TAQ-V Minimum Armor Damage increased | Warzone 2.0 Only – Movement Speed increased – Semi-Auto Lower Leg Damage increased – – Handguns Basilisk Minimum Armor Damage reduced | Warzone 2.0 Only – – Light Machine Guns RAAL MG Headshot Damage reduced – Minimum Armor Damage added to Semi-Auto Firing Mode | Warzone 2.0 Only – Semi-Auto Headshot Damage increased – Semi-Auto Upper Torso Damage increased – Semi-Auto Lower Torso Damage increased – – RPK Close-mid Damage slightly reduced – – Marksman Rifles Tempus Torrent All Damage Ranges reduced slightly – Close-mid Damage reduced slightly – Headshot Damage reduced – – Submachine Guns Submachine Gun Hip Spread accuracy increased – BAS-P ADS Move Speed increased – All Damage Ranges increased – Minimum Armor Damage added to Semi-Auto Firing Mode | Warzone 2.0 Only – – Lachmann Sub Headshot Damage decreased – Burst-Fire Leg Damage increased – Burst-Fire time between shots decreased – Burt-Fire Torso Damage increased – – MX9 Sprint to Fire Speed increased – – Vaznev-9K Headshot Damage decreased – – VEL 46 Headshot Damage decreased – – ATTACHMENTS Ammunition Basilisk .500 Snakeshot Maximum Armor Damage added | Warzone 2.0 Only – – – .500 Snakeshot – Explosive Bolt-Action Weapons equipped with Explosive Ammunition are now able to down fully armored Players in one shot | Warzone 2.0 Only – Explosive Ammunition has been added to the MCPR-300 progression tree – – ISO Hemlock .300 Blackout (All Types) Headshot Damage increased – Hip Spread accuracy while prone increased – Initial Recoil increased slightly – Long-range Damage decreased – Mid-range Damage increased – Minimum Armor Damage added to Semi-Auto Firing Mode | Warzone 2.0 Only – Recoil violence increased – – – .300 Blackout (All Types) – Barrel, Stock, and Magazine Attachment stats are affected according to how ‘Large’, ‘Small’, ‘Heavy’, ‘Light’, ‘Long’, or ‘Short’ they are relative to other Attachments. In essence, the below changes increase the upsides of most Attachments stats while decreasing their downsides—resulting in an overall increase to Attachment power level. Barrel Heavy Barrels ADS Speed penalty slightly reduced – – Light Barrels Muzzle Velocity penalty reduced – – Short Barrels ADS Speed benefit increased – Damage Range penalty reduced – Hip Spread accuracy benefit increased while moving and firing – Hip Spread accuracy penalty for Shotguns decreased while moving and firing – – Bipod ADS Speed penalty reduced – Laser Laser brightness increased – Magazine Large Magazines Light Machine Guns (Global) Handling and Movement penalties reduced – – Kastov 545 60 Round Magazine Handling penalty reduced – – – 60 Round Magazine – Kastov 762 40 Round Magazine Handling penalty reduced – – – 40 Round Magazine – Lachmann Sub 50 Round Drum Handling penalty reduced – – – 50 Round Drum – M13B 60 Round Magazine Handling penalty reduced – – – 60 Round Magazine – M16 60 Round Magazine Handling penalty reduced – – – 60 Round Magazine – Vaznev-9K 45 Round Magazine Handling penalty reduced – – – 45 Round Magazine – VEL 46 50 Round Magazine Handling penalty reduced – – 60 Round Magazine Handling penalty reduced – – – 50 Round Magazine – – Light Machine Guns (Global) – Small Magazines Movement Speed increased – Sprint to Fire Speed increased – Fennec 45 Fennec Double Tap Mod (Benefits from Small Magazine buffs) Damage increased – Damage Ranges reduced – Minimum Armor Damage added | Warzone 2.0 Only – Time between bursts reduced – – – Fennec Double Tap Mod (Benefits from Small Magazine buffs) – STB 556 Single Tap Mod (Benefits from Small Magazine buffs) Damage increased – Mid-range Damage distances increased – Minimum Armor Damage added | Warzone 2.0 Only – Time between shots increased – – – Single Tap Mod (Benefits from Small Magazine buffs) – Rear Grip Basilisk Akimbo Basilisk Maximum Armor Damage added | Warzone 2.0 Only – – – Akimbo Basilisk – Stock Heavy Stocks ADS Move Speed penalty reduced – Aiming Stability benefit increased – Aim Walking Steadiness benefit increased – – GENERAL Blueprints Pro-Tuning is no longer removed from all Attachments when altering a Pro-Tuned Blueprint – – Damage Feedback Visual feedback adjusted to increase visibility when taking damage – – Death Effects Death Effects are now visible when killing AI – – Dive Diving fire delay reduced – – Slide Sliding speed slightly increased – – FIELD UPGRADES Added Thermal Vision to the Tactical Camera for Night Map Modes – EQUIPMENT Gas Grenades should no longer detonate enemy explosives – Semtex Now kills downed Players when stuck – – KILLSTREAKS Players watching a Killcam after getting killed by a Cruise Missile will no longer be looking downwards when they respawn – Reduced the range of screen shakes for Precision Airstrike explosions – Juggernaut should now be able to see the tablet screen when planting or defusing a bomb – VEHICLES Vehicle windows can now be destroyed by melee attacks – Vehicle tires can now be popped with knives – AUDIO Added a new cinematic music slider to the front end, which will allow Players to control UI music, game intros/outros, and cinematic sequences separately from music that happens during gameplay – Various refinements to footstep and occlusion mixes – SOCIAL Groups Request Manager Quality of life improvements for requests to join groups in the Social menu. – – Recruit a Friend Know someone who has yet to experience Warzone 2? You and your friends can get rewarded through the new Recruit a Friend program. – Recruits and recruiters can then earn rewards for completing challenges together NOTE: This Program is not available in Austria, Argentina, Belgium, Czech Republic, Denmark, Ireland, New Zealand, Norway, Peru, Poland, and the Philippines. – – – UI/UX Player names now appear in the squad lists of a Private Battle Royale Match – Added the ability to preview tracers and death effects that come with weapon Blueprints – New front end/pre-game lobby scene – GLOBAL BUG FIXES Fixed an issue that disallowed Tuning on the Assault-60 Stock Factory for the FSS Hurricane, FTAC Recon, and Tempus Torrent – Fixed incorrect ammo names on the SPW 40mm HE and KL40-M2 Underbarrel Grenade Launchers – Fixed numerous Blueprints that were unable to be brought into DMZ – Fixed Underbarrel Launcher and Underbarrel Shotgun Attachment compatibility issues – Fixed .50 GS Barrels that were not equipping properly – Fixed P890 Triggers that were not equipping properly – Fixed Attachment descriptions for unlocks on the KV Broadside progression tree – Fixed an incorrect unlock level description on the SP-X 80 progression tree – Fixed an issue with the progression of .50 GS and KV Broadside camo challenges – Fixed an issue where the UI would sometimes incorrectly display 6 out of 5 attachments – Fixed an issue preventing tires on the Armored Truck from being popped – Fixed the minimap icon of the neutral LTV with a turret not having a turret – Fixed an issue that makes the Player getting stuck in vehicles much less likely – Fixed an issue where roof-exiting on an ATV could push the Player through collision objects – Fixed an issue that allowed Players to exit a vehicle and leave Maps in certain areas – Fixed an issue causing vehicles to sometime become disabled when one of their tires was still on land – Fixed an issue that allowed helicopters to fly through objects after deploying AI – Fixed an issue causing flares on the Heavy Chopper to deploy too high – Fixed an issue causing War Tracks to not clear from Players in the turrets of the Armored Patrol Boat if the driver dies – Fixed an issue causing Crossbow bolts to not damage Recon Drones and Bomb Drones – Fixed an issue causing Explosive Crossbow bolts to not damage the Wheelson – Fixed a handful of issues that prevented Cluster Mines from being damaged correctly by different sources – Fixed a small number of out of bounds issues that could impact piloting a Drone – Fixed an issue that prevented Armor from being used while DDoS was active – Fixed a bug that would sometimes prevent Players using the Riot Shield from being killed by Drill Charges – Fixed an issue where Players could spam invites to other Players as a form of griefing – Fixed an issue allowing Players to whisper, toggle mute, report or block Players, and add friends from the Leaderboard at the end of a match – Fixed an issue causing misaligned stats in the Scoreboard in Multiplayer – Fixed an issue affecting Double Kill Challenge tracking in the UI – Fixed an issue where the Basilisk, .50 GS and LA-B 330 weapons had incorrectly set weapon camo challenges – Fixed an issue allowing custom Perk Packages to be edited while in-game – PC SETTINGS Keybind Presets Keybind Preset allows Players to use a pre-determined set of keybinds very easily if you want to change all your keybinds with a single click. Several presets are available: Default, which is the Modern Warfare 2 & Warzone 2 default, Classic which is inspired by Warzone 1 initial keybinds and Simplified, which allows to reduce the amount of keybinds and can be useful for Accessibility. Keybind Preset can be found in KBM, at the top of the Keybinds tab. – – Gyro Ratcheting Gyro Ratcheting is a new setting that allows the player to disable the gyro to reposition the controller by pressing a specific key, without impacting the key’s original behavior. Several actions can be used to disable for Gyro and reposition the controller. This setting was requested by the community to improve the Gyro Aiming experience. Gyro Ratcheting can be found in Controller, in the Advanced tab with all the settings dedicated to Gyro. – – Gunfight Gunfight is here with 4 maps at Season 03 launch, and new maps coming in future seasons. This iconic 2v2 mode is sure to make for high-octane moments of combat. – – Cranked Cranked takes Team Deathmatch and amps up the intensity by putting a countdown on any Operator who earns an elimination. If they cannot earn another elimination before the timer hits zero, they meet an untimely explosive death. – – Core (6v6) Pelayo’s Lighthouse – Black Gold – – Gunfight Maps (2v2) Alley – Blacksite – Exhibit – Shipment – – Battle Maps (Ground War and Invasion) Rohan Oil – Sattiq Cave Complex – – GENERAL Round ending kills in single life Modes will now properly track on the scoreboard – Free-for-All style games that result in a tie will now display as a tie for all Players who achieved the top score. Previously, only the first three Players would receive the tie, and any remaining Players would receive a loss – Added a black fader when spectating teammates in Core Multiplayer to avoid gaining Map information in areas of the Map outside of alive teammate locations – MULTIPLAYER BUG FIXES Fixed an issue where Players could get into stacked crates on El Asilo – Fixed general issues with Player collision, Equipment collision, and bullet collision on Al Malik International, Dome, Taraq, Embassy, Zarqwa Hydroelectric, Al Bagra Fortress, Sarrif Bay, Sa’id, and Zaya Observatory – Fixed an issue where some UI elements were not appearing correctly on Ground War Maps – Fixed an issue that could result in a game crash when using the Combat Knife or Riot Shield to melee a Wheelson – Fixed a handful of out-of-bounds trigger issues – RANKED PLAY Ranked Play continues in Season 03, featuring NEW Seasonal Rewards! So whether you’re jumping into your first Ranked Play match or continuing your Season 02 Grind, there’s plenty to unlock and lots of competition to face. Here are the important details to keep in mind for new players. For returning players, consider this a refresher: Competitive Game Modes, Maps, and Settings Ranked Play continues in Season 03! Play competitive, 4v4 matches using the same maps, modes, and settings used in the Call of Duty League 2023 ruleset. – Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules. Updated Restrictions The following have been restricted in Ranked Play to match active Call of Duty League rules: Cronen Squall Battle Rifle – – – The following have been restricted in Ranked Play to match active Call of Duty League rules: – – Updated Restrictions – Updated Game Modes and Maps: CDL Search and Destroy Al Bagra Fortress – Breenburgh Hotel – El Asilo – Embassy – Mercado Las Almas – – CDL Hardpoint Al Bagra Fortress – Breenburgh Hotel – Embassy – Mercado Las Almas – Zarqwa Hydroelectric – – CDL Control Breenburgh Hotel – El Asilo – Himmelmatt Expo – – – CDL Search and Destroy – SR (Skill Rating) Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions. All new Ranked Play players begin their journey in Bronze I with 0 SR. – Players increase their SR by winning matches and lose SR whenever they lose matches. – Both individual and team performance will impact how much SR you gain or lose per match. In higher Skill Divisions, team performance has a bigger impact on SR gained or lost so that all winning playstyles are more consistently rewarded. – Players can progress through eight Skill Divisions by reaching SR milestones: Bronze – Starting Division – Silver – 900 SR – Gold – 2,100 SR – Platinum – 3,600 SR – Diamond – 5,400 SR – Crimson – 7,500 SR – Iridescent – 10,000 SR – Top 250 – 10,000+ SR – – End of Season Skill Setback: At the end of each Season, your ending Skill Division will determine where you start the following season: Bronze through Crimson players will start one Skill Division below where they finish, starting in Tier I of that new Division. For example, a player who finishes the Season in Platinum II will be dropped back to Gold I at the start of the next Season. – Players who end the current season in Bronze will start at Bronze I in the next Season. – – The highest starting position each Season is Diamond I. – Players who participated in Season 02 will experience the above at the start of Season 03. – – Bronze through Crimson players will start one Skill Division below where they finish, starting in Tier I of that new Division. – Ranks & Rewards MWII Ranked Play is the most rewarding competitive Call of Duty experience ever, with a variety of valuable rewards available to players at launch and Season after Season. – Unlocked Rewards can be used in Modern Warfare 2 and Warzone 2. Unlock what the mode has to offer to show off your Rank and Skill wherever you play. – Ranked Play now features brand new Season 03 Rewards! – Ranks and Rank Rewards Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s lifetime win total across their Ranked Play career. – All players start at Rank 1 and can progress to Rank 50. – Players increase their Rank by winning matches to earn Stars. Each win grants one (1) Star. Win enough matches and you’ll earn enough Stars to reach the next Rank. – Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards: Rank 5: Ranked Competitor Skin for use with both CDL Male & Female Operators on both Factions. – Rank 10: ‘Press F’ Emblem – Rank 15: Pro Issue X12 Weapon Blueprint – Rank 20: ‘Ace’ Weapon Charm – Rank 25: ‘Turn It Up’ Emblem – Rank 30: ‘Ranked Win Tracker’ Gun Screen that displays the player’s lifetime Ranked Play win total. – Rank 35: ‘I’m Cracked’ Large Weapon Decal – Rank 40: Pro Issue Combat Knife Weapon Blueprint – Rank 45: ‘Sweep’ Weapon Charm – Rank 50: Ranked Veteran Emblem & Skin for use with both CDL Male & Female Operators on both Factions. – – Each Rank Milestone also unlocks a Calling Card that represents the player’s achieved Rank. – – Season 03 Rewards In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards. – Throughout Season 03, players can earn the following rewards: 5 Wins: ‘Season 03 Competitor’ Weapon Sticker – 10 Wins: Pro Issue TAQ-56 Weapon Blueprint – 25 Wins: ‘I’m That Dawg’ Weapon Charm – 50 Wins: ‘Tippable’ Large Weapon Decal – 75 Wins: ‘Ranked Play Season 03’ Loading Screen – 100 Wins: ‘Season 03 Ranked Veteran’ Weapon Camo – – – End of Season Division Rewards At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season. Division Skins: Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play: Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward. – Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season. – – – Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play: – Seasonal Division Rewards Each Ranked Play Season features a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season. – The Season 03 rewards are as follows: Top 250: ‘Season 03 Top 250’ Weapon Charm, Emblem, and Calling Card – Iridescent: ‘Season 03 Iridescent’ Weapon Charm, Emblem, and Calling Card – Crimson: ‘Season 03 Crimson’ Weapon Charm and Emblem – Diamond: ‘Season 03 Diamond’ Weapon Charm and Emblem – Platinum: ‘Season 03 Platinum’ Weapon Charm and Emblem – Gold: ‘Season 03 Gold’ Weapon Charm and Emblem – Silver: Emblem – Bronze: Emblem – – – Ranked Play First Place: The player who finishes Season 03 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights. – – Division Skins: – – At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season. – Competitive Integrity Features From Start to Finish: Players who disconnect or quit matches will receive SR penalties as well as temporary suspensions, with escalating penalties for repeat offenders. – SR Forgiveness: If a player disconnects or quits in the middle of the match, all team members outside of that player’s party will not lose ANY SR. It is still possible to earn SR if players can overcome their disadvantage, but a loss at a numerical disadvantage will not yield SR loss for players outside of the leaving player’s party. – – Fair Fights, Even Teams: If a player quits or disconnects before the start of a match, the match will be canceled and will not count. The remaining players will be returned to the main menu. – Professional Conduct Only: Friendly Fire is enabled in Ranked Play per CDL rules. Repeated Friendly Fire will result in players being kicked from games and receiving penalties and suspensions. – Demotion Protection: After advancing to a higher Skill Division, players will be granted temporary Demotion Protection and will not lose any SR within the first three games in the new Division. Following that initial protection, if players were to lose enough SR to be demoted, they will first be dropped to the minimum threshold of their current Skill Division instead of being demoted. Losing their next match will result in a demotion. Demotion Protection is also applied for the player’s first 3 games of each Ranked Play Season. – – Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used: Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division – Diamond: Can party within 2 Skill Divisions – Bronze – Platinum: Can party up without any restrictions – – Bug Fixes Addressed incorrect messaging when a player disconnects from the other team at the beginning of a match. – Addressed incorrect penalty messaging when a player disconnects and receives their first suspension. – Be sure to also check out our Warzone 2 Season 3 patch notes and DMZ Season 3 patch notes.

  • Modern Warfare 2 Season 2 patch notes: Hardcore, ranked mode, new maps, more – Dexerto

    Modern Warfare 2 Season 2 patch notes: Hardcore, ranked mode, new maps, more Infinity WardModern Warfare 2 has delivered the first major content drop of 2023, including the return of a classic CoD map, hardcore mode, and ranked. Here’s everything we know so far about Modern Warfare 2 Season 2. Modern Warfare 2 has enjoyed a successful launch since it arrived at the end of 2022, quickly becoming the best-selling CoD ever in the first weekend. Developer Infinity Ward didn’t rest on its laurels either, delivering a steady stream of major updates for players to enjoy in the game. Season 1 introduced the new Battle Pass system, while the mid-season update added the new Chimera Assault Rifle and the fan-favorite Shipment map. Now, as we head into the new year, fans are beginning to look ahead at what MW2 Season 2 has to offer. Here’s everything we know about Modern Warfare 2 Season 2, from the start date to the return of yet another classic map. Contents Modern Warfare 2 Season 2 start date – Modern Warfare 2 Season 2 maps, weapons & game modes – Modern Warfare 2 Season 2 full patch notes – Modern Warfare 2 Season 2 start date Modern Warfare 2 Season 2 officially gets underway on Wednesday, February 15. While the content drop was originally scheduled for February 1, Activision confirmed a two-week delay, pushing it all back to the new date midway through the month. This is also the same date that Warzone 2 Season 2 begins, so there’s plenty to look forward to for CoD fans. Modern Warfare 2 Season 2: Maps, hardcore, ranked, gun game, infected New maps MW2 Season 2 adds four new maps. Dome (6v6) – Valderas Museum (6v6) – Al-Malik International (Battle Map) – Zaya Observatory (Battle Map) – Al-Malik International and Zaya Observatory are Warzone 2 POIs on Al Mazrah. Al-Malik takes inspiration from the original MW2’s Terminal, while Zaya Observatory includes details from Dome. Dome was a fan-favorite map in Modern Warfare 3, known for its close-quarters combat. The small map takes place in an abandoned NATO military outpost in an unknown location in the Middle East. Valderas Museum was a playable map during the MW2 beta but mysteriously disappeared at launch. The map received polarizing reviews, as some community members wanted it back, while others were fine with its exclusion. Hardcore Mode While Tier 1 existed, providing a similar experience, many fans anxiously awaited news on the proper Hardcore playlist. Now, we know for certain it’ll be back in Season 2 as a Tier 1 mode replacement. Hardcore removes your HUD, lowers health, and increases damage across the board. Every shot matters and every bit of intel can push you ahead of the rival squad. Gun Game & Infected return While Gunfight is missing yet another season, we do know two game types coming back to Modern Warfare 2 in the Season 2 update: Gun Game and Infected. The former has players rotating through new weapons with each kill, while the latter has players trying to survive against an increasing swarm of infected enemies. These modes play just the same as they did before in previous CoD titles. Infinity Ward also confirmed Grid is returning at the start of Season 2. The game mode is Kill Confirmed but makes players bank in their enemy dog tags for points. In season, Modern Warfare 2 reintroduces there other classic game modes. Drop Zone is Hardpoint with an added twist of a care package descending down into designated drop areas every 15 seconds. All or Nothing is a race to get 20 eliminations in a Free-For-All party game mode, using throwing knives and a pistol with no ammo. Lastly One in the Chamber is a Free-For-All mode where every player gets a handgun with one bullet and each kill awards an additional bullet. Ranked Mode Modern Warfare 2 Ranked Play is officially set to arrive in Season 2. Developers confirmed the competitive mode will be launching on the very first day of the new season as well, meaning players can jump into the ranked experience from February 15. The multiplayer mode uses CDL-approved modes, restrictions, maps, and modes. MW2’s Ranked Play features seven Skill Divisions, from Bronze to Iridescent, to the top 250. Players earn skill division skins based on their rank at the end of that season. New weapons As for new equipment launching in the second season of Modern Warfare 2, five new weapons join the game’s arsenal. ISO Hemlock (Assault Rifle) – KV Broadside (Shotgun) – Crossbow – Dual Kodachis – The Hemlock AR, KV Broadside, and Dual Kodachis will all be available at Season 2’s launch and will be available as free unlocks within the Battle pass. Infinity Ward confirmed that the Crossbow will be available within the launch window, and the Tempus Torrent will be available at midseason. The developers also teased a lethal equipment Shuriken coming midseason as well. Modern Warfare 2 Season 2 full patch notes Thanks to the official Call of Duty blog, we have all the patch notes for Modern Warfare 2 Season 2 for you to check out below in complete detail. BATTLE PASS An all-new Battle Pass arrives with Season 02, which includes 3 new weapons and plenty of rewards for forging your path. On top of new rewards, we have improved the overall polish and usability of the Battle Pass for Season 02. Check out the Call of Duty blog for a closer look at the Battle Pass! EVENTS New Event The Path of the Ronin will present Players with a variety of Challenges spanning several weeks based on the Seven Virtues of Bushido: Integrity – Respect – Courage – Honor – Compassion – Sincerity – Loyalty – Each of the seven Challenges comes with a reward for completion, which can include an Operator Skin, Weapon Blueprint, Weapon Charm, and more. The first three of these Challenges will go live on season launch, with two more each following week. Complete them all in Warzone 2.0 or Modern Warfare II to receive the new Crossbow Weapon. PROGRESSION At the start of Season 02, the Prestige Rank cap will be increased to Prestige 10, with the level cap increased to 450. Specifically, players can unlock the following new Prestige Ranks: Prestige 6: Unlocked at Level 300 – Prestige 7: Unlocked at Level 350 – Prestige 8: Unlocked at Level 400 – Prestige 9: Unlocked at Level 450 (maximum level that can be achieved in Season 02) – WEAPONS ISO Hemlock: Assault Rifle This powerful and enhanced rifle from Expedite Firearms is designed to take both 5.56 and subsonic .300 BLK ammunition, providing battlefield-advantage in any situation. – Can be acquired for free via the Season 02 Battle Pass. – – KV Broadside: Shotgun Bringing the power of the 12 gauge to the Kastov Platform, the KV Broadside is the fastest-firing semi-auto firearm in the shotgun class. Destroys targets at close range with impunity. – Can be acquired for free via the Season 02 Battle Pass. – – Dual Kodachis: Melee A powerful melee weapon that can quickly move towards a target with a longer-range attack. Each swipe has an impressive range and faster forward motion towards enemies compared to the Knife melee weapon, though this comes at a slight cost, a slower strafe and sprint speed. – Can be acquired for free via the Season 02 Battle Pass. – – Crossbow: Marksman Rifle Silent and agile, this high-performance crossbow fires 20.0” bolts with exceptional lethality. Exclusive customization, distinct functionality, and unique ammunition types put this weapon in a class of its own. Standard 20.0” bolts are recoverable, and are undetected by trophy systems. – Can be acquired by completing all seven Path of the Ronin Event challenges or purchased via Store Bundle. – – Our goal for Weapon Tuning has always been to deliver an experience that provides Players with deep customization for their favorite weapons: building a unique loadout for a precise personal playstyle. After examining Weapon Tuning in Season 01, we want to offer more value for Players by elevating the pros and reducing the cons of Tuning attributes. We are committed to making the system more rewarding for players going forward, without sacrificing overall weapon balance across the game. The results of this adjustment will generally be felt as an increase in the overall impact of Attachments, with the effects of Attachment Tuning becoming more significant. Tuning has been enabled for Laser attachments – Tuning Sliders have been updated for numerous attachments – Some beneficial Tuning attribute magnitudes have been increased – Some harmful Tuning attribute magnitudes have been decreased – Season 01 Pro-Tuned Blueprints have received performance adjustments – » Assault Rifles « M13B Increased damage at mid range – Increased upper torso damage – – Kastov 762 Small damage reduction – Added additional long range damage falloff – – Lachmann-556 Increased semi auto rate of fire – – M4 Increased semi auto rate of fire – – STB 556 Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg – – » Battle Rifles « Lachmann-762 Decreased full auto head and torso damage – Increased semi-auto upper torso damage – Increased semi auto rate of fire – Reduced full auto recoil – Increased damage on long range – Added minimum damage against armor – – FTac Recon Decreased full auto upper torso damage – Sped up ads time – Reduced full auto recoil – Increased close range damage distance – Increased lower torso damage multiplier – Added minimum damage against armor – – SO-14 Increased semi auto rate of fire – Increased long range damage – Reduced semi-auto headshot damage – Added minimum damage against armor – – TAQ-V Decreased mid-range damage – Increased semi-auto torso damage – Reduced semi auto leg damage – Decreased full auto head damage – Decreased full auto head damage – Reduced semi auto rate of fire – – » Handguns « X13 Auto Reduced damage while using Akimbo – Increase lower body damage – Increased close range damage – Increase damage distances – – » Launchers « STRELA-P Removed activation distance for projectile – Projectile will now explode at any range – – RPG-7 Small increase to splash damage amount – Small reduction to splash damage range – – » Light Machine Guns « RPK Small reduction to ADS movement speed – Reduced mid and long-range damage – Reduced damage ranges – Small increase to ADS time – – RAAL MG Increased recoil – – » Marksman Rifles « EBR-14 Reduced long range damage – Increased upper torso damage – Added minimum damage against armor – – LM-S Added minimum damage against armor – – TAQ-M Slight increase to rate of fire – Increased upper torso damage – Added minimum damage against armor – – » Melee « Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched – Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two – » Submachine Guns « Vasznev-9K Reduced mid-to-long range damage – – Minibak Reduced damage ranges – Reduced lower torso damage at close range – Reduced lower body damage at mid to close range – Added minimum damage against armor – – Fennec 45 Decreased damage overall – Decreased headshot damage – Added minimum damage against armor – – » Sniper Rifles « Signal 50 Reduced sprint out speed – Reduced movement speed – Reduced long range damage – Small decrease to bullet velocity – – » Attachments « Reduced ADS penalty for bipods – Fixed an issue with choke attachments scaling hip spread incorrectly – VEHICLES Personal Watercraft A nimble seacraft capable of swiftly carrying up to two Operators across any body of water. – – Adjustments Vehicle turrets now cool down faster if they don’t overheat – Added War Track customization on the Armored Truck – Added EV charging stations for the GMC Hummer EV – Shooting windows no longer damages the vehicle itself – Make vehicle exits less likely to fail beneath low roofs – Vehicle Bug Fixes Fixed an issue where players could get unlimited fuel by leaning out of vehicles – Fixed an issue with the refueling bar not appearing under certain conditions – Fixed an issue with vehicle armor not reducing explosion damage properly – Fixed an issue where the Heavy Tank tracks weren’t animating properly – Fixed various ways the Player could get out of bounds with vehicle collisions – Fixed the low-fuel warning not clearing for passengers when there wasn’t a driver – OPERATORS Daniel “Ronin” Shinoda Ronin is the ex-Special Forces fighter known for his mastery of multiple fighting styles and unconventional warfare. – – AUDIO Adjustments Proximity chat now fades out more effectively over distance – Improved sound effect of reloading underwater – Audio Bug Fixes Addressed a number of missing audio elements in the UI – Fixed an issue where ping sounds could be missing when pinging items or map locations from certain positions – Fixed an issue affecting the sound effect for an enemy dropping cash onto the ground upon death – Fixed several issues where specific materials were occluding incorrectly – See other mode-specific audio fixes below – SOCIAL Adjustments Added a wide range of usability improvements across Social screens – Improved sorting of Friends List to prioritize playable, joinable and online Players higher in List – Added Party Finder option within Special Ops Raid lobby – Added ability to send quick “Thank You” message to squad/teammate after some in-game actions (i.e. Being Revived, Being Bought Back, Picking Up Dropped Loot) – Added a search bar option when inviting Players to Friends, Parties, and Groups – Added additional invite privacy settings – Increased refresh frequency of Recent Players list to dynamically update list faster – Added shortcut to manage Blocked Players – Added mode-based Recent Players filtering – Added offline Players as option for channel invites – Added ability to report Groups for toxicity (i.e. Group Name, Group Description) – Added notification stacking for high-volume notification types (i.e. Group Invites) – Improve visibility changes across all game modes – assigned color + squad color integration – Social Bug Fixes Fixed a number of online status, party invite, friend invites and joinability related issues – Significant fixes related to voice chat channels based on observed issues and player feedback – Fixed navigational related issues forcing users back to home page when inviting friends or sending group invites – Fixed an issue causing Emblems to sometimes revert to a placeholder image – Fixed several bugs related to muting/unmuting other Players – Fixed bugs related to inviting Player to game and social channels – Fixed an issue that prevented Players from muting or unmuting self in select scenarios – Fixed crash related to accepting old party invites from channels menu – Fixed an issue that caused text-chat messages to sometimes appear blank – Fixed an issue preventing Players from connecting or disconnecting from channels – Fixed an issue causing players to be unable to change weapon in Player Showcase – Fixed issues impacting ability to scroll to end of large Friends List – Improved visibility of Code of Conduct related warning notifications and penalties within the Notification Center – Fixed an issue that caused Recent Player List to sometimes appear incorrectly as empty or show all Players as offline – Fixed multiple bugs related to Recent Players sorting and filters when specifying recent lobbies, squads and teams – Fixed multiple bugs related to current speaker visibility and mute status – Fixed an issue causing large Group member lists to not update or be scrollable – Fixed an issue that prevented Players from selecting Group Privacy as “request to join” – Limited number of Group notification pop-ups sent to Group Owners – Improved Group Browser search options including filtering by labels and sorting – UI/UX Adjustments Improved navigation and organization of Camo menu including: Clearer tracking of your progress – Discoverability of camos you have unlocked – – Improved view, rotation and zoom of Operators and weapons in preview – Slight increase to animation speed of the Polyatomic Camo – More polished Social tab, including improved channel swapping and player muting – Added “My Bundles” section to the Customize tab that contains all Bundles a Player owns – Quick Equip option for items from Battlepass, My Bundles, and Store – Reticle previews in Store and Gunsmith – Improved clarity of attachment blocking logic in Gunsmith – Updated Loadouts UI to support Pro-Tuning changes – Updated UI to reflect improvements to tracer packs – Improved After Action Report UI – UI/UX Bug Fixes Addressed some issues blocking camo progression across certain weapons – Fixed some incorrect preview cards in the UI for Operators and Blueprints – Addressed bugs impacting the After Action Report to show challenge and camo progress correctly – Fixed bugs causing cosmetic items (i.e. gunscreens) to display incorrectly in the Gunsmith customization menu – GLOBAL BUG FIXES Fixed an exploit involving use of the Sentry Gun and Recon Drone – Fixed an issue that sometimes caused the Portable Radar to not activate upon landing – Fixed an issue where enemy markers persisted after use of the Spotter Scope – Fixed some instances of Operators rendering incorrectly in the lobby – Addressed some instances of Operators posing incorrectly in the lobby – Fixed several issues impacting the Firing Range – Fixed an issue where Players could lose their second weapon upon equipping a Riot Shield from a dead enemy – Fixed issues with certain weapons not updating in the Gunsmith case preview or having their decals and stickers blocked – Fixed an issue where the Loadout menu would not show an icon for the primary weapon – Fixed several issues that caused the Playstation™ Store icon to display inconsistently – PC SETTINGS Gyro Aiming We’ve included several additional settings to help players to fine-tune their playstyle while using Gyro Aiming. It’s now possible to adjust ADS Sensitivity specifically when using the Gyro Aiming (Gyro ADS Sensitivity Multiplier) and it’s also possible to adjust sensitivity per zoom level independently from the controller settings (Gyro Custom Sensitivity Per Zoom). – These new settings will help players to fine-tune their aiming experience when using Gyro Aiming. – We also added several settings to address some movement issues while using Gyro Aiming. These new settings (Gyro Steadying Threshold and Gyro Steadying Initial Scale) will help reduce the impact of small movements while aiming. – SPECIAL OPS ATOMGRAD RAID Looking for Teammates? Added new Party Finder option within the Raid lobby – Raid Bug Fixes Atomgrad Global: fixed armor to correctly shift from backpack to held armor – Raid Episode 1 Fixed an issue where a Player could lose their Sentry Gun after cycling weapons – Addressed specific points where Players could leave the playable area – Addressed issues where the Graphic Price Loading Screen was not awarding correctly or appearing for Players after completing the Atomgrad Raid – COOPERATIVE New Modifier Added One in the Chamber modifier to the Low Profile mission – Adjustments Added messaging to all Players when any Player selects “Restart Mission” or “Restart From Checkpoint” – Added text splash when killing a Juggernaut – Cooperative Bug Fixes Fixed an issue that could prevent “The Rebel” weapon Blueprint from unlocking after collecting 100 Stars – Fixed an issue where players couldn’t drop backpack items when quickdraw was activated – Fixed an issue where the COD Points widget in the Special Ops menu would display as zero – Low Profile Mission Fixed an issue where exfil started earlier than expected after a checkpoint restart – Fixed an issue where enemy vehicles would occasionally spawn with no occupants – Defender: Mt. Zaya Mission Fixed a cash exploit – Increased radius for Juggernaut key pickup interaction prompt – High Ground Mission Fixed an issue where player could obtain both roles – Fixed an issue where lock-on sound could continue playing – MULTIPLAYER PLAYLIST Infected Operators must avoid the chosen infected player at all costs. Every survivor eliminated joins the Infected team until none remain or until the five-minute time period elapses. – – Gun Game Every ranged elimination awards a different weapon, while melee eliminations put your opponent one weapon back on the 18-weapon rotation. Finish the job with a Throwing Knife to win. – – Grind Kill Confirmed with an added twist: Enemy dog tags are stackable and must be banked at one of two fixed locations. – – Hardcore The initial Hardcore playlist will feature a mix of traditional modes with the classic ruleset veterans of the franchise are familiar with, including decreased health that cannot be replenished outside of Stim shots, as well as a limited HUD. – – Dome (6v6) This small to medium-sized map is built for fast-paced combat with three main buildings surrounding a central street area. One of these is the iconic domed structure, which has a small catwalk that provides incredible views over most of the map’s outdoor spaces. – – Valderas Museum (6v6) The other Core map launching at the start of Season 02 is Valderas Museum, returning since first appearing in the Modern Warfare II Beta. – – Zaya Observatory (Battle Map) Zaya Observatory will be available in Ground War and Invasion modes, where the combat area will be expanded to fit all of Al Mazrah’s tallest natural point of interest. – – Al Malik International (Battle Map) Located at the southern tip of Al Mazrah, this modern airport mixes traditional and modern architecture to host both business and leisure activities, and will be available in Ground War and Invasion Modes. – – GENERAL Audio Enhanced occlusion in all Core 6v6 Multiplayer maps – Improved Dog Tag pickup effect to be more discernible among other game sounds in Kill Confirmed and Grind – – Perks Ghost: Reduced bonus perk cost by 50% and ultimate perk by 25% – – That’s all we know about Modern Warfare 2 Season 2 for the now, but we’ll keep you updated here as further details emerge. Also, check out the free Ronin Combat Pack that will be available exclusively to PlayStation Plus Subscribers from February 22.

  • MW2 Season 2 Reloaded patch notes: Lachmann Sub & KV Broadside nerfs, new Tempus Torrent, more – Dexerto

    MW2 Season 2 Reloaded patch notes: Lachmann Sub & KV Broadside nerfs, new Tempus Torrent, more ActivisionActivision has released Modern Warfare 2’s Season 2 Reloaded patch notes which revealed a new weapon, a new 6v6 map, a release date for the TMNT Shredder Operator skin, and more. Modern Warfare 2’s Season 2 update brought a lot of new content to the game, including the 6v6 map Dome, Hardcore mode, and new weapons like the ISO Hemlock AR and the KV Broadside shotgun. Nearly a month later, Activision has revealed what players can expect from Season 2 Reloaded, which is set to bring even more new content and build upon what was introduced in Season 2’s update. Here’s everything we know about Modern Warfare 2 Season 2 Reloaded, from the start date to the new weapons fans can expect. Contents Modern Warfare 2 Season 2 Reloaded start date – Modern Warfare 2 Season 2 Reloaded: What’s coming in the update – Modern Warfare 2 Season 2 Reloaded full patch notes – Modern Warfare 2 Season 2 Reloaded start date According to the official blog post, Modern Warfare 2’s Season 2 Reloaded is set to begin on Wednesday, March 15, 2023, at 9 AM PST / 11 AM CST / 5 PM GMT. Thankfully, Activision didn’t have to implement a season extension so the date lines up with what was previously anticipated. Additionally, Warzone 2’s Season 2 Reloaded update begins on the same day, so MW2 fans have plenty to look forward to in both games. Modern Warfare 2 Season 2 Reloaded: What’s coming in the update Himmelmatt Expo to arrive in Multiplayer Season 2 Reloaded will introduce a brand new Core 6v6 map called Himmelmatt Expo. The map features a small, abandoned resort situated on a European mountainside complete with snowy outdoor streets and various indoor locales. Himmelmatt will make an appearance in featured Playlists throughout Season 2 Reloaded and will be joining the Quick Play rotation once the season begins. Those looking for a deep dive into Himmelmatt Expo can check out this separate blog post. A new Marksman Rifle: Tempus Torrent Additionally, Season 2 Reloaded is bringing a new Marksman Rifle called the Tempus Torrent. According to the blog post, this Rifle features “impressive damage and a fast-firing mechanism” as well as a base capacity of 20 rounds. The post also notes that like the KV Broadside released in Season 2, the Tempus Torrent is a new weapon on an existing platform, meaning “most attachments unlocked for the M4 Platform can be used” on this new Rifle. Apparently, the Tempus Torrent will be a two-shot kill weapon, unless players are able to land a headshop up to midrange distance. Players can unlock the Tempus Torrent by getting 25 double kills with Marksman Rifles. Special Ops Raid Episode 2 Special Ops Raid Episode 2 arrives with Season 2 Reloaded and continues from where Atomgarad Episode 1 left off. Captain Price, Farah, and Gaz must ascend the interior of a missile silo and acquire a payload while fighting off enemies. Completing Raid Episode 2 will unlock the ‘Bad Boonie’ Operator Skin for Captain Price which can be used in both MW2 and Warzone 2. Shredder Bundle The Shredder Bundle is making its way to MW2 in Season 2 Reloaded, and comes with Shredder Operator skin, the “Oroku” Shotgun, the “Saki” Assault Rifle, and the “Steel Claws” Weapon Blueprint of the Dual Kodachi swords. Additionally, this bundle will include a Weapon Vinyl, a Light Tank vehicle Skin, and a Weapon Charm themed around TMNT’s notorious Foot Clan. Modern Warfare 2 Season 2 Reloaded full patch notes Thanks to the official Call of Duty blog, we have the following details for Modern Warfare 2’s Season 2 Reloaded update for you to check out below in detail below. These aren’t the full patch notes, however: you’ll have to wait until March 15 for them: Events Forge a new path with all new challenges to unlock new camos, including Winds of Ash. Complete all ten challenges to earn another new camo for every weapon — Bowing Blossoms — as well as a golden Charm that represents your dedication to following the Path of the Ronin. You never know what you might find at the end of the rainbow… but you’ve got “one-shot” to find out if luck is on your side in Al Mazrah! New Raid Episode Atomgrad Episode 02New! Reminder: play Episode 01 first to avoid spoilers! We find Price, Gaz and Farah where we left them at the end of Episode 01 – and Atomgrad’s story will pick-up there… Complete Raid Episode 02 to unlock the “Bad Boonie” Operator Skin for Captain Price, and check out the new Raid Bundle for even more of the Captain’s looks. This bundle also includes the fastest way to level up your kits for success in the Raid. No Assignment Necessary As part of the Season 02 Reloaded update, anyone who owns Modern Warfare II will be able to access Raid Episode 01 and Raid Episode 02. There is no Raid Assignment required for access to this tactical team-based experience that continues the story of Task Force 141. Need a Squad? Don’t forget to use the Party Finder feature in the Lobby if you need teammates for the Raid. New Weapons Tempus Torrent: Marksman Rifle This hard-hitting DMR from the Tempus Armament offers the versatility of the M4 Platform and the velocity and impact of 7.62 rounds. A patient hand and keen eye will result in on-target shots and quick kills. – Can be acquired via Weapon Challenge or Store Bundle. – – » Assault Rifles « STB 556 Added minimum damage against Armor (limits bullets to kill at furthest range) – – » Light Machine Guns « RAAL MG Reduced far range damage – Small increase to close range damage – Reduced headshot damage – Reduced upper torso damage – Increased recoil – – RPK Reduced walking speed – Reduced muzzle velocity – – Sakin MG38 Reduced damage range – – » Marksman Rifles « Crossbow Increased time period to trigger double kills for challenges – – » Submachine Guns « MX9 Increased mid damage ranges – – BAS-p Increased sprint to fire time – Increased damage ranges – – PDSW 528 Slightly offset weapon while ADS using iron sights to improve visibility – – Vel 46 Increased close damage ranges – Fixed attributes on 30 round magazine to improve handling and mobility – – Lachmann Sub Reduced movement speed – Reduced aim down sight speed – Improved recoil control – LM Nebula Barrel Improved damage range – Improved recoil control – – – » Shotguns « KV Broadside Reduced lower torso damage – 12 Gauge Ammo Reduced damage ranges – Reduced close range damage – – Dragon’s Breath Ammo Reduced damage ranges – Reduced close range damage – Global reduction to 12 gauge Dragon’s Breath maximum residual damage – – – Bryson 800 and Bryson 890 Increased headshot damage on all slugtype ammo – Added minimum damage against armor – – Attachments » Global « Flinch Reduced recenter speed for Flinch – Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns – – » Ammunition « Hollow Point Rounds Removed bullet velocity penalty – – Frangible Rounds Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player) – Removed damage range penalty – – Overpressure Rounds Removed recoil penalty – Increased flinch imparted on Players – – 12 Gauge Dragon’s Breath Reduced residual damage while burning – – 12 Gauge Slugs and HE Slugs Added minimum damage against armor – – » Underbarrel Launchers « Removed movement penalty from Grenade Launchers – Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers – Added one extra ammunition stock to Grenade Launchers – » Stocks « Reduced flinch received on no stock modifications – » Bipod Grips « Reduced ADS penalty for the Bipod V9 grip – CORE BP2 Bipod Grip: Fixed bug in stat reporting – Added hip recoil control – Reduced hip walking speed – Removed ADS penalty – Added grip to compatible LMGs and Marksman Rifles – – » Underbarrel Grips « Reduced ADS penalty on all under barrel grips – Reduced movement speed penalty for all vertical grips – » Muzzle Attachments « Breachers Greatly reduced ADS penalty – Added hip movement speed buff – – Flash Hiders Reduced ADS penalty – – » Optics « Reduced ADS penalty on holo optics – Removed movement penalties on holo optics – Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics – Reduced ADS penalty on shotgun scopes – » Comb Attachments « Fixed Handling stat UI on: Shlager TTF3 Riser – FSS Ammo Sleeve – PD-A40 Sleeve – Wingman Comb – FSS EL-T Pouch – – Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ – Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams – Fixed an issue that prevented Crossbow bolts from penetrating water – Equipment Frag Grenade Damage against armor increased – – Claymore Damage against armor increased – – Semtex Damage against armor increased – – Audio Submix fixes that were affecting enemy footstep volume – Equalized sand footsteps to better cut through the mix similar to dirt & concrete – Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle – Fixed an issue preventing the War Tracks of a Patrol Boat’s driver from being heard while in the Patrol Boat turrets – UI/UX Update Requires Restart If the title requires a restart due to an update, it will restart automatically – – New Menus All new menus for Weapon and Camo Challenges – Added a Store tab for Players to see all available bundles for a specific weapon – – New Party Queuing Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu. – – Bug Fixes Global This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms. Fixed issue where Players were hearing incorrect team faction voiceover on certain maps – Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle – Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick – Flash and Stun grenade blast will no longer kill Players at low health – Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights – Throwing Knives can now kill Recon Drones and Bomb Drones – Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match – Killstreaks Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving – The Player’s field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened – Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand – Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences – Fixed an issue causing Care Packages to time out while a Player is using it – Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo – Fixed an issue that could cause the Player’s view to be looking downwards after using a Cruise Missile – Equipment Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ – Field Upgrades Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete – Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed – Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone – Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards – Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ – UX/UI Fixed an exploit where Players could sometimes equip two of the same weapon – Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu – Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected – Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended – Fixed an issue causing Navigation bar headings to be cut off in some languages – Fixed an issue causing Private match menu headers to occasionally overlap in some languages – Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game – Fixed an issue where some Players would display a garbled clan tag – Fixed an issue where the Gus Operator would sometimes appear without a full character model – Fixed an issue where some Players’ Operator would disappear in the pre-game lobby – Fixed an issue where the background would not load when backing in and out of Showcase – Social Fixed various issues affecting Social notifications – Fixed an issue where splitscreen was displaying channels incorrectly – Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling – Fixed an issue affecting the displayed Lobby elapsed match time – Fixed various issues affecting Displayed Party Members – Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby – Fixed an issue affecting Queued Party Members in View Party Panel – Fixed an issue causing Members in Voice count to appear incorrectly – Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue – Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby – Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue – Fixed various issues with Party Queuing, including Party Members Join/Invite availability – Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group – Fixed an issue to improve Social Hub Tile actioning – Fixed an issue affecting Queued Party Members in Game Chat – Fixed various issues affecting Game Chat in Parties – Vehicles Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them – Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings – Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way – Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ – Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion – Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ – Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper – Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it – Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window – Fixed an issue causing vehicles parked at extreme angles to become unusable – Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates – Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender – PC Settings Audio PC users will have an audio update allowing Players to select stereo or surround outputs. This option will default to stereo if not set. We have been investigating clips which appear to only include the front left and right channels, when the output on some PCs may default to surround – resulting in missing channels of audio. Gyro Aiming Ratcheting A “Gyro Ratcheting” setting has been added in the Controller category (Advanced tab) for Season 02 Reloaded. This option improves the Player experience by allowing a Player to disable manually the Gyro function by pressing a specific button, that can be chosen by the Player among several options, to be able to reposition the controller as desired. Players looking for more controls regarding the Gyro Aiming experience should customize this setting. Accessibility Inverted Flash An “Inverted Flash” option has been added as an accessibility option in the Interface category for Season 02 Reloaded with two values: Off (default behavior) and On (added behavior). This option allows to change the color of the flash effect of the flashbang tactical grenade from white to black. We recommend adjusting this option for Players who feel discomfort when affected by the full white screen effect of the flashbang tactical grenade. Duration and visual are at parity between the two values of the option, providing no competitive advantage. SPECIAL OPS COOPERATIVE Added a new fill bar for Last Stand and Dog Tags to match Battle Royale and provide additional clarity for downed teammates – Added new challenges to the Co-op Pool of Daily Challenges – Fixed an issue where equipment UI could appear as orange or flicker white – Fixed an issue allowing Players to use aerial equipment during Infil – Fixed issue that could cause Player to become temporarily invincible – Fixed an issue preventing Players from driving enemy vehicles – Fixed an issue where enemy pilots could be seen floating in the sky – Fixed bug that would prevent Players from restarting the mission if the bomb goes off – Fixed an issue with map borders so Players can no longer exit map while in vehicles – Atomgrad Raid Episode A Weapon XP token is now unlocked for each completion of the Raid – Added 1 Camo to the regular loot pool – Added additional clarity in the AAR for all Raid related unlocks, including, Operator unlocks, Veteran completion unlocks and the random rewards – Added a Kit Select to allow players to modify their kits in-game if needed – Added clarity to which rewards are unlockable and which rewards are already unlocked via a list in the lobby – Removed Raid Assignment requirement so Players can easily queue through the Party Finder with no barriers – Added unique [CLASSIFIED] Reward Type – Added “Special Ops Kit Boost” to Raid Store Bundles which allows Players to gain 10 stars per Kit and instantly unlock all Kits upon purchase – Added “Vote to Skip” functionality for in-game intro cutscenes – Fixed an issue where an extra oxygen tank icon could appear on the screen of the equipped Player – Multiplayer New Map Himmelmatt Expo Mix business with pleasure at Himmelmatt Expo, a new Core (6v6) Multiplayer map situated on a European mountainside. – – New Modes Drop Zone Capture and hold the Drop Zone to earn points in this chaotic team-based mode. For every 15 seconds that the Drop Zone is occupied, a Care Package containing a Killstreak will be dropped in the vicinity. – – One in the Chamber Load into the match with a pistol, one bullet, and three lives. Each player fights for themselves, and a single shot to any part of the body earns the elimination, granting the attacker one more bullet for the next fight. – – All or Nothing Equipped only with Throwing Knives and a pistol with no ammo, each Operator must fight for themselves in a race to earn 20 eliminations. Earn additional Perks by eliminating enemies, starting with the Scavenger Perk to allow for ammo pickups. – – Bug Fixes Fixed several out of bounds and collision based exploits across 6v6 maps – Addressed spawn issues on Farm 18 – Fixed an exploit for capturing a point in Control on El Aliso – Ranked Play Restrictions The following have been restricted in Ranked Play to match updated Call of Duty League rules: Weapon Tuning (All) – Kastov 762 Assault Rifle – – Players should notice that existing Weapon Tuning will revert to default options in-game, but we recommend that you review your classes before your first match. – Quality of Life Improved visual feedback when a match is canceled because a player left within the first 30s. – The Skill Division Rewards screen now displays rewards from all Divisions by default. – Added Top 250 Profile images for a handful of CDL Pro players who were previously missing them. – Bug Fixes Fixed an issue that prevented players from selecting the CDL Operators and equipping an earned Ranked Play Skin. – Addressed a visual bug that suggested a player’s SR had been reset. – Fixed an issue that was occasionally causing an unintended Suspension after backing out of searching for a match before the lobby was formed. – Stay frosty.

  • Everything coming in MW2 Season 1: New modes, persistent Prestige, Battle Pass & more – Dexerto

    Everything coming in MW2 Season 1: New modes, persistent Prestige, Battle Pass & more ActivisionModern Warfare 2 Season 1 reintroduces Shoot the Ship and Combat Records, adds four new weapons, and brings back a persistent Prestige system. Modern Warfare 2 is receiving its first major update after hitting shelves on October 28. Activision revealed MW2 had beaten MW3 to become the most lucrative launch in series history, and the game surpassed $1 billion in sell-through revenue in only 10 days. Fans turn their attention to what’s next in the pipeline. Modern Warfare 2 menus suggest Specialist could return, and leaks hinted at two new maps. After much speculation, Activision officially confirmed Shipment and Shoot House are returning in Modern Warfare 2, along with four new weapons, Combat Record, and more. Here is everything coming as part of the November 16 update. How does the Modern Warfare 2 Battle Pass work? Modern Warfare 2’s Battle Pass changes the usual formula. Instead of a linear stream of tiers set out in a scrolling row along the bottom of your screen, your Battle Pass takes the form of a multi-Sector map. Players will unlock items using earned Battle Token Tier Skips across this map, which is themed within the current season. Each map has at least 20 Sectors with five items in each Sector — tokens can be used to either unlock adjacent Sectors or earn more items within an unlocked Sector. Modern Warfare 2 Season 1 patch notes In Activision’s latest blog post, the developers announced Shoot House and Shipment are being reimagined in MW2. Ranked Play is not coming during Season 1, but a CDL Moshpit gives players a chance to warm up for the real thing. Shoot House is included alongside Season 1’s launch, while Shipment launches midseason. The reimagined Shipment map puts the fan-favorite location on the top of a ship in the middle of a storm. Four weapons are coming to MW2 in Season 1 — Victus XMR Sniper Rifle, BAS-P SMG, Chimera AR, and the M13B AR. The Tier 1 playlist will be available at the start of Season 1. Modern Warfare 2’s spin on hardcore features decreased health, limited HUD elements, and friendly fire turned on. Activision confirmed Combat Records will arrive at some point during the season. Modern Warfare does away with the Seasonal Prestige system, finally giving players a way of persistently leaving up through multiple seasons. Here are the main highlights from Activision’s blog. Shoot House, Shipment Set for Reimagined Return. Prepare to finish out those camo challenges or just embrace the frantic chaos these action-packed maps provide. – Open the CDL Moshpit. Prior to the introduction of Modern Warfare II Ranked Mode in a future Season, practice on the official maps and ruleset with your squad. – New Special Ops Mission, Raid Episode 1 In-Season. Grab your Duo and assault the enemy on land and in the air before gearing up for the continuation of the Modern Warfare II story in a daunting Raid experience. – New Battle Pass, Now with More Player Choice. Conquer a new Battle Pass as you choose map Sectors your way to unlock both free and premium items in whatever order you decide. – Four Weapons, Six Total Operators. Two new weapon platforms and two Trios — one of elite soldiers and one of football’s finest — are set to bolster your arsenal and Operator roster. – Seasonal Prestige System. New challenges and rewards await those who clear the Military Ranks. –

  • Modern Warfare 2 Season 1 patch notes: Shoot House, Combat Record, weapon changes – Dexerto

    Modern Warfare 2 Season 1 patch notes: Shoot House, Combat Record, weapon changes Modern Warfare 2 Season 1 is live, and the massive update delivers a new map, stat tracking, and weapon balancing. Modern Warfare 2 has been shattering records since its release, and the game shows no signs of slowing down on its early momentum. Warzone 2 launched on November 16 alongside Season 1, building up even more anticipation. However, everything didn’t go exactly according to plan, as Warzone 2 players were confused over the release of Warzone 1 rewards, and Treyarch delayed MW2’s CDL Moshpit playlist. On a more positive note, MW2’s first season addresses several community concerns. Let’s take a look at everything in the Season 1 update. Modern Warfare 2 Season 1 update: What’s changing? Shoot House was a fan-favorite map in Modern Warfare 2019, and players particularly enjoyed grinding weapon camos on it. The iconic environment returns to MW2 with a fresh new look. If you are behind in the race to Orion Camo or want to level up a weapon for Warzone 2, this is the perfect map for you. Modern Warfare 2 players labeled the game’s UI as the “worst in CoD history, ” and the developers took a huge first step in rectifying those complaints by adding a Combat Record. Players can now track their performance, including K/D ratio, win/loss ratio, and matches played. An under-the-radar addition is the ability for Drill Charges to now kill Riot Shield users, even if they have Bomb Squad equipped. It’s still very early to determine a meta for MW2, but some weapons required rebalancing. The Season 1 update increased long-distance flinch on all Assault Rifles and SMGs. As for specific weapons, the Kastov-74u, STB 556, and SP-R 208 received nerfs, while The M16, FSS Hurricane, PDSW 528, and Kastov 545 received much-needed buffs. Full Modern Warfare Season 1 patch notes Here are the full Season 1 patch notes. Maps Shoot House (6v6) is now live with Season 01. Set in Las Almas, this map will engage new and veteran players alike. Get all the intel on this location here. – Battle MapsFixed floating grass in Sarrif Bay – Fixed stretched texture in Santa Seña – Miscellaneous bug and exploit fixes across all Battle Maps – – Core MapsFixed bullet penetration issues across some maps – Player and equipment collision fixes – Al Bagra Fortress barracks lighting fixed – Fixed some deployable cover locations – General exploit fixes – – Modes MultiplayerTier 1 is live with Season 01 – – Equipment The Drill Charge sticking to the Riot Shield will always kill the player using the Riot Shield (even if they have the Bomb Squad perk). – Killstreaks Cluster Mines now stick to all vehicles. – Ally deaths no longer give the player assist points while their Counter UAV is active. – UI/UX Combat Record has been added for Core Multiplayer – Calling card menu has been revamped to show challenges – Customize tab added (with the addition of custom loading screens) – Other new content types:Operator finishing moves – Gunscreens – War Tracks – – Updates to Weapons tab including:Weapon brands visible – Streamlined Blueprint navigation – – CDL Moshpit Due to recently discovered issues, CDL Moshpit will not go live on the morning of 11/16, as expected. Stay tuned to @Treyarch on Twitter for updates on launch timing while fixes are implemented. – When enabled, play competitive, 4v4 matches using the same modes, maps, and settings used in the Call of Duty League 2023 ruleset.Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules. – Game Modes and Maps:CDL Search and DestroyAl Bagra Fortress – Breenburgh Hotel – El Asilo – Embassy – Mercado Las Almas – – CDL HardpointAl Bagra Fortress – Breenburgh Hotel – Embassy – Mercado Las Almas – Zarqwa Hydroelectric – – CDL ControlAl Bagra Fortress – Breenburgh Hotel – El Asilo – – – CDL Search and Destroy – –

  • Modern Warfare 2 reworks Multiplayer default classes with 3 different play styles – Dexerto

    Modern Warfare 2 reworks Multiplayer default classes with 3 different play styles Call of Duty: Modern Warfare 2 has completely reworked the way default classes are built for Multiplayer, with developers molding them into three classes of play style. CoD: Vanguard tried to cater to different playstyles with the introduction of Combat Pacing, which gave players three different options for lobby sizes and gameplay styles. Tactical pacing provided traditional 6v6 matches which is a CoD staple. Assault pacing featured teams of up to 14 players and Blitz pacing featured up to 48 players on a single map. Combat pacing received mixed reviews by members of the community and Assault pacing was removed in an update on May 16. In Modern Warfare 2, Infinity Ward is taking its own approach on how to appease different playstyles. Three Established behaviors in Modern Warfare 2 During an early access preview event, attended by our sister website Charlie Intel, Design Directors Joe Cecot and Geoff Smith did a deep dive into player behaviors with the goal of creating a “best-in-class” Multiplayer experience. To do this, default classes have been built around “established behaviors.” Infinity Ward pinpointed three different established behaviors for Multiplayer players and CoD veterans are probably very familiar with the player generalizations: Rushers (run and gun) players just want aggression and constantly rush to combat-heavy areas of Multiplayer maps. – Sentinels (campers) protect themselves from death and either sit in corners or place themselves in places that guarantee easy engagements. – Stalkers are reactionary players that watch movements and are more interested in playing objectives than going for high-kill games. – Default loadouts have been designed with these characteristics in mind. There are six default loadouts in Modern Warfare 2 and two for each play type. MW2 aims to support these established player behaviors by working to filter for different players and how they can play successfully. Cecot and Smith said that they want to “embrace emergent play”. Information is rather vague on what exactly this all means for actual gameplay or Multiplayer map design, but fans should be optimistic that developers are paying attention to player behaviors and developing Modern Warfare 2 with them in mind. For more Modern Warfare 2 exclusive stories, check these out: MW2 world reveal trailer | EMP gets rework in MW2 | Lethal AI bots coming to Warzone & MW2 | Campaign details revealed | Water rework for MW2 & Warzone maps | New Multiplayer default classes | Major Gunsmith changes | 5 Multiplayer maps confirmed | New MW2 equipment | How to pre-order Modern Warfare 2 | Anti-cheat for MW2

  • Modern Warfare 2 players long for MW 2019’s rewards and challenges – Dexerto

    Modern Warfare 2 players long for MW 2019’s rewards and challenges Activision BlizzardModern Warfare 2 players long for the Modern Warfare 2019 days, specifically its various rewards and challenges. For many Call of Duty players, the grass often looks green on the other side. The recent announcement of Counter-Strike 2 has some Modern Warfare 2 and Warzone 2 users wanting more from their shooter of choice. Call of Duty veterans have even looked to older entries for possible solutions, with MW2 fans longing for Black Ops 1’s Combat Record system. It should come as no surprise that Modern Warfare’s 2019 installment boasts features that MW2 users would like to see return. Modern Warfare 2 players miss the rewards in MW 2019 Reddit user BeanBranning received several affirmative answers after asking fellow fans if they missed the blueprint, calling card, and emblem rewards in Call of Duty: Modern Warfare 2019. When another Redditor pondered why developers got rid of such rewards, the original poster said they’re likely “out of touch.” BeanBranning added, “something like this gives more of an incentive to play multiplayer that goes beyond camo grinding.” According to several other people in the Reddit thread, the rewards and challenges from Modern Warfare 2019 were better in every way. In comparing MW 2019’s calling card challenges to those in DMZ, one player wrote, “MW2019s free blueprint rewards from these challenges were vastly superior. They all had unique models often with different iron sights even.” Others argued that while the rewards in 2019 outshined Modern Warfare 2’s, the older game was actually a “regression” of these features. “Even those were a joke. I wanted MW2 (09) challenges and rewards,” said another Redditor. Speaking on the regression, someone else added “MW3 had challenges that unlocked titles and emblems (blueprints didn’t exist yet) and they were all simultaneously tracked.” It would seem that as Call of Duty continues to grow and expand, many longtime fans have simply started to miss the old days.

  • Modern Warfare 2 review: A buggy mess that requires major patchwork – Dexerto

    Modern Warfare 2 review: A buggy mess that requires major patchwork ActivisionModern Warfare 2 is another popcorn flick-style FPS that has moments of excitement when everything works as it should – unfortunately, it doesn’t always work. This year’s campaign is another decent entry in the franchise but hindered by a confounding narrative, multiplayer is occasionally fun but mostly tedious, and co-op is a shining gem let down by a severe lack of content, making the game’s launch more of a fizzle than a bang as all areas fall short of making a real impact. Modern Warfare 2 already had a huge reputation to live up to based on name alone, and while some aspects fall frustratingly short, its issues are compounded by a litany of bugs and technical issues at launch that makes it feel like it could have done with more time in the oven. With staple features missing, unnecessary changes only complicating matters, and widespread bugs hindering the action, it’s a sub-optimal beginning for an entry that could be in the spotlight for two full years. Seasonal updates will certainly add missing features along the way and content drops will round out the package too, but this long-term remedy doesn’t salvage what’s here at launch. Modern Warfare 2’s state upon release is surprisingly rough. Modern Warfare 2: Key Details Developer: Infinity Ward – Price (PS5): $69.99 USD / £64.99 GBP / $109.95 AUD – Release Date: October 28 – Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X | S, PC – Modern Warfare 2 release trailer Contents Modern Warfare 2 Campaign review If you’ve ever played a campaign in the CoD series, you know exactly what to expect when jumping into another. All are fairly brief depictions of certain theaters of war as twisting narratives lead you from one explosive set piece to the next. If you’re looking for Academy-level writing or truly innovative game design features, you won’t find it here. But if you know what you’re getting yourself into and you’re eager for a more casual action game with the sharpest FPS mechanics on the market, Modern Warfare 2 certainly doesn’t disappoint. It’s another non-stop adrenaline rush that’ll have you dangling from a helicopter in one sequence before donning a ghillie suit and picking off targets from a distance in the next. Each chapter is varied yet familiar, as is much of the returning cast in this reimagining of the original MW series. While characters here share names and appearances with their counterparts from two console generations back – including those present in the first Modern Warfare 2 (how good are naming conventions?) – these are all new experiences and storylines. For the most part, their journey in 2022 is just as enjoyable as the one we experienced back in 2009. However, a number of significant bugs and deeply frustrating oversights throughout prevent the full campaign from connecting with all of its ambitious shots. Infinity Ward’s sights are just off target, resulting in a decent single-player chapter but one that never quite reaches stellar. I’ve covered wars, you know Taking place after the events of Modern Warfare’s 2019 reboot, this sequel brings Captain Price’s new iteration of Task Force 141 into the spotlight. With the likes of Gaz, Soap, and Ghost all joining the fight too, the accomplished group is thrown into the midst of the latest terrorist threat. Militants in Iran, members of the Cartel, Russian operatives, and seemingly all corners of the globe are linked to the central narrative, essentially pitting our batch of familiar faces against the world. The campaign starts with a bang and doesn’t let off the gas until the credits roll, as you would expect. It’s a frantic journey from one continent to another as the good guys try to outwit the bad and claw their way to victory tooth and nail. You assume the role of many in Task Force 141, constantly changing perspective from mission to mission as the narrative demands. As a whole, Modern Warfare 2 tells a competent story that helps push the rebooted series forward once again, but this second entry avoids any major risks, playing it straight and narrow while setting up the next act. While the writing is about what you would expect here, some key moments might leave you scratching your head. Although this game serves as the sequel to a new string of Modern Warfare games, it’s almost as if characters recognize parts of their history from the other timeline. Two recently aligned protagonists might share some cheeky dialogue as though they’ve known each other for years. Others may scoff when they hear a particular name, as though it means something more to them. Although this might have been intended to give experienced players a wink here and there, it’s more confusing than anything. It blurs the lines between the original and the reboot, placing the series in somewhat of a grey area where characters are supposed to be wound back to the start but continue to acknowledge parts of their rewritten history. Similarly head-scratching is the sequel’s decision to move away from key characters that led the charge in 2019. Farah does get involved once again, though fans looking to see more of her story post-liberation in Urzikstan will be disappointed by the brevity of her appearance. Meanwhile, Alex, Modern Warfare’s lead character, doesn’t get a second of screen time in MW2. It’s here where things get even more complicated. In the closing moments of the 2019 reboot, Alex seemingly sacrificed himself for the cause, remaining in the heart of battle to ensure explosives went off as planned. While that could have been a fitting end for the character back then, developers made the choice to overrule this thread and bring Alex back as part of Warzone’s seasonal narrative. Now, three years on from the first MW and the events that followed in the battle royale, it almost comes across like Infinity Ward didn’t want to acknowledge the story’s progression in Warzone. Which, in some respect, is fair enough. Hardly anyone is playing the online BR for its story and fans of the single-player journey definitely won’t be caught up if they missed a random cutscene from the season three patch back in 2020. The choice to all but ignore what millions experienced over the past few years is still a surprise. Perhaps we’ll see Alex make a return in Warzone 2 alongside some other iconic figures in the franchise but, as it stands today, there’s a questionable gap in the campaign experience at launch that can’t be patched. CoD will always be CoD When it comes to moment-to-moment gameplay, CoD is the king of the FPS genre for good reason. Very few titles come close to matching its refined mechanics or its incredible production value. From the snappy shooting we all know and love to the outrageous set pieces that could only fit in this franchise, moving through each chapter never grows dull. That’s especially true in Modern Warfare 2 thanks to the many diverse locations and mission types on offer. Whether you’re sneaking through the streets of Amsterdam with syringes full of poison or carefully clearing properties neighboring the Mexico-United States border, the game’s captivating presentation never ceases to impress. Graphical fidelity is top-notch here as you would expect from a title that employs the efforts of thousands around the globe across a dozen studios. Piggybacking off the hype surrounding 2019’s Clean House mission, Modern Warfare 2 doubles down on the breach and clear recipe. Almost every mission features a close-quarters sequence wherein you and a few others trawl through a house room by room, checking behind doors and under every bed for targets along the way. Just as it was in the original, this approach to combat is sensational and seldom lets up. Each time around you’re on the edge of your seat, anxiously scanning the area for a hole in the wall that might be resting a gun barrel, a piece of clothing sticking out from behind cover, or even an enemy waiting to jump you from behind a shower curtain, it’s always intense and always a highlight. New to this entry are a few systems and features that mostly feel half-baked at best and infuriating at worst. Dialogue options and crafting mechanics certainly fit the former description, with both only becoming prevalent in the second half of the game and feeling entirely inconsequential. Players are given three or four lines to pick from in a handful of moments, but more often than not, they’re irrelevant and do little to advance the story. For the latter, Infinity Ward has all but hit copy and paste on the flow of The Last of Us. In a few missions toward the end of the game, you’ll be without weapons for a decent stretch of time. In their place, your job is to gather scraps from the environment and craft a few deadly tools. Metal, wax, glass, you name it, you can pick it up and use it to build a makeshift smoke bomb, explosive, or shiv. While it may sound neat on paper, these sequences are often tedious. Players are shoehorned into finding a certain piece of equipment from their surroundings, rather than actually moving forward and focusing on the mission’s specific objective. Another deeply frustrating feature comes with the arrival of armored enemies (think Juggernauts but more agile). At first, hearing the familiar Warzone ‘crack’ was nifty and a strong audio callback. With just one or two of these targets present in early combat rooms, it didn’t present a major issue. But as the story progresses, these characters become more and more common, to the point where you’re eventually thrown into rooms full of them. It’s extremely tiring, especially with limited ammo. Making matters worse is the fact you yourself can only armor up once or twice in the entire campaign. That said, there is one new addition that did actually improve the experience, Modern Warfare 2’s campaign gives players a backpack. No really. It’s just a simple backpack that allows you to swap between various types of lethal and tactical equipment on the fly and it is fantastic. Rather than having to drop a throwing knife to equip a stun grenade, for instance, you can just carry both and trade them out as you need. It’s so basic yet so incredibly effective and we can only hope this feature makes the jump across to Warzone 2 as well. A frustratingly buggy campaign at launch Although a good amount of the Modern Warfare 2 campaign rolled on without a hitch, a number of game-breaking issues halted progress at various points. In the worst cases, this led to full mission replays, as key sequences broke apart and failed to function as intended. Take, for instance, the Violence and Timing mission roughly halfway through the narrative. In this ambitious level mirroring a sequence from Uncharted 2, Gaz is flung from a helicopter and forced to commandeer a vehicle down below. What ensues is designed to be a fluid mix of both in-vehicle gameplay and regular on-foot shooting mechanics. Not only are you able to lean out the window of your vehicle to fire at enemies, but you can freely climb out to the roof for a better shot. If your ride gets damaged, you’re supposed to jump to another and continue forward without much of a hassle. However, that wasn’t the case at all during my playthrough. On my first go, the camera locked up halfway through. From that point on, my reticle was stuck when leaning out a window and I could only hipfire, meaning I had to line up perfect shots from within the car before taking them. As you can imagine, this only worked for so long. Having to restart 20 minutes back, I then made it most of the way through a second attempt before disaster struck again. This time, my vehicle was on the verge of exploding right after a checkpoint hit. For whatever reason, exiting the car instantly led to a mission failure. No time on the roof, no chance to find another car, just a swift game-over screen before reloading the checkpoint and having it happen all over. It was an inescapable cycle that led to yet another full restart. Fortunately, the third time worked a treat, but that particular mission was just one of a few I had to restart due to malfunctioning mechanics or flawed checkpoints. A game that should take around five hours on an average run pushed me just north of seven, with a good chunk obviously spent replaying the same slice. Modern Warfare 2’s campaign won’t blow you away with its storytelling and there’s no denying it’s buggy at launch, but when it’s firing on all cylinders, there’s still an enjoyable single-player experience on offer here. It’s one that feels designed to set up a more promising third act in the coming years. Modern Warfare 2 Multiplayer review Struggling out of the gate While it’s still early days yet, Modern Warfare 2’s multiplayer experience at launch is extremely rough around the edges. Inexcusably weak map design, needlessly convoluted UI, questionable design choices pivoting away from tradition, rapid TTK, and game-breaking performance issues are just some of the things hindering the online component as it stands upon release. In my first days spent grinding multiplayer on PS5, Modern Warfare 2 struggled immensely. Before almost every match the application would freeze in the lobby screen. Occasionally, this would resolve itself after roughly a minute or two. Though in certain cases, this problem led to an outright crash, forcing me back to the PS5 home screen and having to reload into the game. Things have improved over time but that in itself is indicative of the full multiplayer offering this year – lackluster at launch with improvements and additions on the horizon. While Modern Warfare 2 obviously still features the tactile FPS mechanics the series is famous for, with every round fired just as satisfying as the last, it’s in the broader design surrounding these core systems that this year’s release leaves us stumped more often than not. Map design in Modern Warfare 2019 certainly wasn’t a high point for the franchise. With bizarre layouts, problematic spawns, and more doors than you can count, fans were quite vocal in their displeasure with a vast majority of the layouts on offer. Unfortunately. Modern Warfare 2 has seemingly continued forward without much care for this concern. Doors are still everywhere, standard three-lane maps are few and far between, while poor layouts lend to confused spawn systems as players get shot in the back more often than not. One map in particular, Santa Sena Border Crossing, is a prime example of where Infinity Ward’s priorities seemingly lie. This map looks great, as teams battle through a deserted freeway with half-destroyed cars blocking lanes throughout. It’s completely original in that sense. But looking and playing are two different things. In practice, this map is a complete nightmare when it comes to moment-to-moment combat. Enemies can be behind or on the roof of any vehicle. Without much in the way of real structures or proper terrain to flank through, it’s just a scrappy sequence from start to finish whenever it appears in rotation. The same can be said for more than a handful of Modern Warfare 2’s launch maps. Many are highly illogical and more frustrating than fun to play through. Who asked for any of these changes? When it comes to progression, the early experience also leaves a lot to be desired. Overhauled this year is CoD’s Gunsmith system. Where once we simply slotted in an attachment or two and called it a day, weapons now have their own leveling tracks but this ‘upgrade’ does more harm than good for both casual and experienced players alike. Using an SMG, for instance, provides access to new attachments for that weapon as always. But now, it also gives those same attachments to similar weapon types under the same umbrella, while also getting you closer to unlocking other frames for that weapon, so you can morph it into an LMG or an AR, for example. What this also means, however, is that certain desirable attachments can’t be unlocked by using that very same weapon, so unlocking the strongest Barrel for your favorite SMG might require you to use a random AR for a few hours. As an example, you need to use no less than 10 different weapons to unlock every Muzzle for the M4. On paper, this overhaul might sound neat, with more unlocks just for playing the same as you normally would. But given the game’s overly convoluted UI, this system quickly falls into disarray. It’s exceptionally confusing checking through the menus after each game just trying to figure out what you’ve unlocked, and how to acquire the one thing you do actually want. Perhaps a neater presentation would help, but as it stands, Modern Warfare 2’s Gunsmith is needlessly complex, and that’s all without mentioning weapon tuning for each individual attachment. Buckle up because it’s hard to see a future in which balancing isn’t going to be messy in the months to come. With dozens of weapons, hundreds of attachments, thousands of variables (and infinitely more with tuning now in the equation), Infinity Ward are going to have their work cut out to make sure that there are no broken combinations. Perks also function differently this time around, with standard selections no longer possible. Instead, every class must equip a particular Perk Package. This divides in-game abilities into even more categories than usual, but it comes with a bizarre tradeoff not one person in the community asked for – perks now unlock throughout the course of a match, rather than always being in effect. In certain situations, you might only get a few minutes to actually play with your full kit as a match winds down. Further yet, it hinders S&D strategy across the board as class swapping is punished unless you maintain the same Perk Package for different roles. It’s this type of change that perfectly encapsulates the disconnect between players and developers. Be it radar tweaks, Dead Silence as a Field Upgrade, or Perks unlocking during a match, we might spend the next year waiting for it all to be swapped back or overhauled again. Making matters more frustrating at the launch of Modern Warfare 2 is the lack of essentials. Absent are the typical challenges. Gone is the barracks screen. Leaderboards of any kind are yet to appear. There’s not even a means of checking over stats from your previous match while sitting in the lobby. Instead, this year’s release takes multiple steps back but gives us a mobile-centric feature on the home screen in the form of daily challenges. Again, on paper, this is a non-issue. But laughable oversights make it one. Across multiple days we were left unable to progress these daily challenges as the requirements asked us to play with certain equipment still locked away. If this were a developer’s debut game, you’d brush it off, but it’s not. Modern Warfare 2 is still facing these issues despite its pedigree. Modern Warfare 2 Co-op review in progress A good time while it lasts Cooperative play in Modern Warfare 2 is fairly limited at launch. Just three co-op missions are available right away, dropping small teams into bite-sized chunks of Warzone 2’s Al Mazrah map. One has you attempting to stealthily navigate a mountainside, another is action-packed chaos from start to finish, and the last is a simple wave-clearing tower defense mission. They’re all diverse and all simple fun on the first few runs, but that enjoyment is short-lived. There’s currently no variation to these missions whatsoever. Each and every time you load in, it’s the same set of objectives in the same location. No unique elements in play and no difficulty options to ramp things up. So once you’ve finished these three missions, the only thing left is to chase faster completion times which, if you’re not a speedrunner, serves very little purpose given the lack of in-game leaderboards. A ‘star’ system exists to help you unlock new ‘kits’ for each run, but at release is yet again half-baked. Only three of these kits exist, Assault, Medic, and Recon, and even with slightly different capabilities, there’s no purpose to any of them. Without any added difficulty, there’s never any need for a Medic on the field to revive players faster. Without more intense levels, there’s no demand for an improved Assault class to mow down waves of enemies. It’s all a bit pointless for now but we’re sure to see more character types added in the months to come in order to flesh things out. The same can be said for co-op on the whole. No doubt we’ll see multiple new missions added moving forward. In a year or two, there could be enough for a full afternoon of fun with more incentive to jump back in and replay them too. But for its current state, there’s no reason to spend more than an hour with Modern Warfare 2’s limited co-op offering. The Verdict – 5.5/10 Modern Warfare 2 can be exciting when it works. Whilst the campaign’s narrative flaws can’t be fixed, major patchwork is needed to get the multiplayer (the most important aspect) to a good place, and co-op is in desperate need of extra content. Big games just shouldn’t be in this state at launch.

  • Modern Warfare 2 reveal: Multiplayer, Warzone 2, Campaign details – Dexerto

    Modern Warfare 2 reveal: Multiplayer, Warzone 2, Campaign details ActivisionModern Warfare 2 has officially been revealed to the world, as Call of Duty players gear up for the next installment of the iconic franchise. After the success of Modern Warfare in 2019, Activision and Infinity Ward are putting out the next game in their reboot of the Modern Warfare trilogy, calling it Modern Warfare II — the same as the highly successful MW2 that was released all the way back in 2009. Fans have been speculating about the game for months, especially since it’s rumored to be bringing Warzone 2 with it, with discussions around what it will play like, and how similar it will be to the classic CoD game. With the reveal taking place on June 8, here’s what we learned about the new title. Contents Modern Warfare 2 reveal trailer – Major MW2 multiplayer changes – Warzone 2 release confirmed – Modern Warfare 2 Campaign – Modern Warfare 2 reveal trailer The Modern Warfare 2 reveal trailer was shown off on the official Call of Duty YouTube channel, embedded above for you to easily hop in and watch. It went live at 10am PT (1pm ET/6pm BST) on Wednesday, June 8, showing off what the CoD community can expect from the coming game. Major MW2 Multiplayer changes There are a number of big changes coming to Modern Warfare 2’s multiplayer to reign in the new era of Call of Duty. Here are some of the key things revealed on June 8. Full Modern Warfare 2 Gunsmith overhaul The Gunsmith was hugely popular when it first arrived in Modern Warfare (2019) and it’s being changed up in Modern Warfare II. Weapon Platforms allow users to unlock new guns in what is described as a “family tree” of guns. For example, you might level up an SMG a certain amount, and begin unlocking other guns that live within that platform. As you play and level up guns, you’re building an arsenal of weapons, allowing you to blur the lines between an SMG and an Assault Rifle, for example. Five new MW2 maps confirmed Five new Modern Warfare 2 maps were confirmed with the reveal, including one inspired by an F1 Grand Prix circuit. Sa’id – Sariff Bay – Museum – Grand Prix – Farm 18 Training Facility – Movement and vehicles changes There are a number of changes to movement, mobility, and vehicles coming to MW2 and Warzone 2. The improved water system allows players to traverse maps by swimming, and you’ll also be able to hang off of ledges. As for vehicles, amphibious vehicles will be arriving to take advantage of all of the new water, while a helicopter troop carrier will make it easier to take your squad wherever you need to go. Not only that, but you’ll be able to lean out of vehicles to shoot enemies, too. Warzone 2 confirmed for 2022 Warzone launched in March 2020 and became an immediate hit the world over, with top players from all other games descending upon Verdansk to fight it out in the Call of Duty battle royale. Speculation around Warzone 2 has been rife for months, but it’s now been confirmed that “a new Warzone 2.0 experience” will be released this year, in 2022. This comes after numerous rumors that the game could be held behind closed doors into 2023. They’re also bringing “lethal” AI bots to the game alongside Modern Warfare 2, as well as providing updates on the RICOCHET anti-cheat, which will be operating within both games from Day 1. Modern Warfare 2 campaign With the new Call of Duty comes a brand new campaign, a continuation that comes three years after 2019’s Modern Warfare. Infinity Ward have even provided a huge host of details on the upcoming campaign and its opening missions, which will see TF141 operating across the globe. One mission even looks set to be a spiritual sequel to CoD 4: Modern Warfare’s All Ghillied Up. Read More: How to pre-order MW2: Prices & editions – Modern Warfare 2 is expected to usher in the next era of Call of Duty, and with some major changes coming to the multiplayer and Warzone, as well as a brand new campaign for players to sink their teeth into, it may well change the trajectory of Call of Duty completely.

  • Modern Warfare 2 ‘Report Status Changed’ message: meaning & what to do – Dexerto

    Modern Warfare 2 ‘Report Status Changed’ message: meaning & what to do ActivisionA huge number of Modern Warfare 2 players are reporting being hit with a ‘Report Status Changed’ message when loading into the FPS. But what does it mean and what should players do? Since its launch back in October 2022, Modern Warfare 2 has had major problems with its in-game reporting system. There have been widespread reports of “false bans” stemming from spam reporting – issues which the devs have remained tight-lipped about. That has continued into 2023, with players now encountering messages stating they’ve been reported every time they open the game. But what does it mean specifically and how should players handle it? MW2 ‘Report Status Changed’ message explained When players load up MW2, they’ve been noticing that, in the top-right corner of their screens, a couple of ‘Report Status Changed’ messages display. The first part of the message tells you that you have been reported, and the second part explains what was the reason behind the report. For example, players are regularly receiving a message that their ‘Report Status Changed’ followed by ‘Offensive Chat Warning’. That means the player in question has been reported for Offensive Chats. However, it’s not quite that simple. Multiple players have been warned for offensive names or behavior even if they do not use an offensive moniker or a microphone in-game. Is it a bug or evidence of false reporting? Unfortunately, the cause isn’t clear. Players, though, are convinced the issue is a bug or evidence of major issues with false reporting. For most players, especially those who know they have not broken the MW2 terms of service (which all players sign before dropping into the game), the messages can just be ignored. Numerous players have reported that nothing has come of the messages, despite receiving them multiple times and across longer time frames. Needless to say, players who have actually broken the game’s terms of service and engaged in an offensive voice chat will likely be banned. Those who haven’t can rest more easily. Activision has not commented publicly on the messages, meaning it’s still not exactly clear whether they’re a bug or something else. We will update this page if and when they respond.

  • Modern Warfare 2 Remastered seemingly confirmed after artwork leak – Dexerto

    Modern Warfare 2 Remastered seemingly confirmed after artwork leak ActivisionCall of Duty dataminers seem to have found confirmation of Modern Warfare 2 Remastered in the game files of the most recent Modern Warfare update. Modern Warfare 2 has long been a fan-favorite in the Call of Duty franchise, and rumors of a remastered edition of the game coming to next-gen consoles have been thrown around for years, though they’ve definitely heated up throughout the latter half of 2019 and 2020. Now, dataminers appear to have found concrete proof that a remastered version of the Modern Warfare 2 campaign is on its way, thanks to artwork found in Modern Warfare’s game files. Reddit user MrEarthboundFan found an image of the Modern Warfare 2 Campaign Remastered artwork, bringing back the iconic MW2 cover art with the accompanying “Campaign Remastered” text slotting nicely beneath it. This is, so far, the most clear-cut leak that something big is in the works from Infinity Ward, and EarthboundFan even provided some additional details on content coming to the game. Another user, Senescallo, showed off a Ghost Oil Rig cosmetic bundle, bringing back Ghost’s original Modern Warfare 2 design to the current title. It’s also suggested that players who buy the game will receive the Underwater Demo Team Classic Ghost Bundle, though it’s not yet clear what exactly this entails. The Ghost cosmetics bundle features a new outfit, weapon skins and more to showcase Ghost as we all remember him, as the hardened veteran in MW2. As you can see below, the M4A1 assault rifle will get a new look inspired by TF141 – one of the playable teams in Modern Warfare 2. The full list of cosmetic items that are to be available in the rumored Oil Rig bundle are: UDT Ghost (Legendary Operator skin) – Task Force (Legendary M4A1) – One for One (Legendary 1911) – Free Dive (Rare Charm) – Belly Flop (Epic Ghost Finishing Move) – Stay Frosty (Epic Ghost Operator Quip) – No Easy Days (Epic Animated Calling Card) – Ghost (Rare Emblem) – According to the leaks, the bundle will be priced at 10,000 COD Points, but that figure includes the game. Whether this is the price at launch or simply a placeholder remains to be seen. Though a lot of hints and leaks have come out so far, this one is by far the most believable, and will surely get fans riled up over the idea of revisiting the iconic campaign once again. Although there are no nods to the idea of the multiplayer being remastered, Senescallo also revealed a whole bunch of new details on Modern Warfare season 3, including changes to Warzone and some iconic Modern Warfare maps being redesigned for the current title. Though we do not have a date yet, it looks like Modern Warfare 2 Remastered is going to be coming sooner rather than later.

  • Modern Warfare 2 smashes record with biggest entertainment launch of 2022 – Dexerto

    Modern Warfare 2 smashes record with biggest entertainment launch of 2022 Activision BlizzardNew data from Activision Blizzard shows Call of Duty: Modern Warfare 2 has broken another franchise record and is enjoying the most successful entertainment launch of 2022. This year’s Modern Warfare entry broke Call of Duty records right out of the gate. Within days of its release, Activision revealed Modern Warfare 2 had beaten MW3 to become the most lucrative launch in series history. As the “#1 Call of Duty launch of all time,” Modern Warfare 2 topped $800 million in revenue after only three days on the market. In confirming the details on Twitter, the official Call of Duty account promised “we’re just getting started.” That couldn’ve have been a more accurate assessment of the news that would follow. Modern Warfare 2 is already breaking additional sales records Activision Blizzard and Infinity Ward have plenty of reasons to celebrate today. In a press release, the publisher noted that MW2 surpassed $1 billion in sell-through revenue in only 10 days. Such a figure further cements the Modern Warfare sequel as Call of Duty’s biggest launch to date. The victories don’t stop there, either. According to Activision, MW2 also constitutes the “highest-grossing entertainment opening of 2022.” By comparison, Top Gun: Maverick opened to $248 million at the international box office. It took Doctor Strange 2 two weekends to reach an impressive global cume of $688 million. Modern Warfare 2’s record-breaking numbers combined with Overwatch 2’s success undoubtedly make for a strong final quarter for Activision Blizzard. Within 10 days, Blizzard reported Overwatch 2 had accumulated a user base of 25 million players. It’s a staggering feat, even when considering the free-to-play quality of the follow-up entry. Suffice it to say, these two sequels guarantee Activision closes out the year on a financial high note. Modern Warfare 2 is in stores now for PC, PlayStation, and Xbox.

  • Modern Warfare 2 Ranked Play is banning people after their game crashes – Dexerto

    Modern Warfare 2 Ranked Play is banning people after their game crashes ActivisionModern Warfare 2 Season Two has only just dropped, but the brand new Ranked mode appears to have a major issue when it comes to banning players for their game crashing. Modern Warfare 2 Season Two dropped on February 15, bringing a raft of changes to the annual installment, as well as Warzone 2. Among other things, we saw a dedicated Ranked mode and traditional Hardcore come to the annual installment. On the former, players welcomed the inclusion of penalties for early leavers – increasing the chance of full lobbies and competitive matches. However, issues with game crashing look to have continued and are throwing proverbial spanners into the works. MW2 players report Ranked bans for game crashing in Season Two One player reported that they’d received a ban from Ranked Play of one hour as a result of their game crashing. They asked: “Why do I get a 1 hour suspension for the game crashing twice?” Attached was a screenshot showing an in-game message confirming a one hour suspension from the mode as a result of “disconnecting from too many matches recently. Penalties have been applied.” The message also confirmed they have been hit with a penalty of minus 150 Skill Rank and warns “Future violations may result in stricter penalties”. Other players echoed the issues, with one claiming they were banned for ‘inactivity’ despite being mid-sprint in a match. “I’ll do you one better,” they said. “[I] was playing ranked search and destroy and it kicked me mid-sprint for inactivity then took 30 SR and [a] 3 minute ban???” There does seem to be an obvious solution, which one player identified: “What they need to do is add a system like Valorant that doesn’t punish you if it detects your network issues. Works every time.” As of the time of writing, neither Treyarch nor Infinity Ward has responded to the problems but, now they’re highlighted, we can hope for a swift patch and improvements to the long-awaited Ranked mode in MW2.

  • Modern Warfare 2 Ranked Play hackers learn how to fly in Season 5 – Dexerto

    Modern Warfare 2 Ranked Play hackers learn how to fly in Season 5 ActivisionHackers have plagued Modern Warfare 2 Ranked Play since the mode was first released, but they have gone above and beyond in Season 5. Less than a week after Treyarch released Ranked Play in MW2, Call of Duty League pros started abandoning the mode thanks to an influx of cheaters. ‘Dashy,’ ‘Beans,’ and a few other CDL pros were particularly vocal about the issue ruining their experience. Flash forward a few months, and fellow CDL pro-‘Drazah‘ argued that cheating no longer impacted higher-level Ranked Play games as much. Former Las Vegas Legion player Temp claimed hacking impacted lower-ranked games more because cheaters feared exposure in front of a big streamer. From that point on, cheating no longer dominated headlines in the same fashion. But the issue remained prevalent even if it didn’t attract as much attention. Season 5 highlights a perfect example of the type of blatant cheating some players get away with. Modern Warfare 2 Ranked Play cheater gets caught in the air Toronto Tsunami professional COD player ‘Emi‘ exposed a cheater flying above Himmelmatt Expo and raining down bullets on the entire team. Emi could do nothing but sit there and get killed as the hacker floated above the map and got free kills during a Ranked Play match. Emi responded: “MW2 Ranked hackers have figured out how to fly. I’m not sure how to feel about this information.” Community members were just as surprised by the viral clip. One player responded: “How is this guy not instant banned? There are no excuses for the anti-cheat not to detect this hacker.” A second user added: “If it’s really a top 250 player, Activision let this guy cheat for over a full season without banning.” Other community members also expressed concerns over cheating impacting the next COD title at this rate. Treyarch has yet to respond to these concerns. We will provide an update if the MW2 devs address situations like this. In the meantime, check out our best Ranked Play loadouts.

  • Modern Warfare 2 Ranked Play: expected release, ranks & more – Dexerto

    Modern Warfare 2 Ranked Play: expected release, ranks & more ActivisionModern Warfare 2’s release is rapidly approaching and fans want to know about the CoD instalment’s Ranked mode. A lot remains unclear, but we’ve had some details regarding Ranks and a potential release date. Here’s everything we know. The release of any new Call of Duty title means clamor from the player base for information about modes. While standard multiplayer and a Campaign are pretty safe bets, others like Zombies, Spec Ops and Ranked Play are far from guaranteed. On the latter, competitive CoD fans want to know all there is about a Ranked mode and how it will work. Here’s everything we know so far about Ranked Play in Modern Warfare 2. Will Modern Warfare 2 have Ranked Play? In short – we do expect Modern Warfare 2’s multiplayer to have some kind of Ranked mode. However, we expect it to come shortly after launch. While most CoDs do wind up with a Ranked mode of some variety, some only ever get a Call of Duty League playlist and others, like Vanguard, do not get one until months after launch. It’s yet to be spoken about by Activision or Infinity Ward but leaks have indicated one will be present. Reputable leaker TheGhostofHope claimed back in July that MW2’s Ranked Mode will drop “shortly after launch” with Treyarch as lead development studio. Another brand new leak circulating online provides some insight into what the new game mode will function like. The leak, first reported by Insider Gaming, details what the upcoming ranked MW2 game mode will look like and possibly include. The leak was provided from the Twitter account codsploitz_imgs. The leaks claim that Modern Warfare 2’s Ranked Mode will be set up in a 4v4 structure and will include “every rule, map, and mode present in the Call of Duty League.” It also goes into detail about the set up and style of the Ranked and what player can expect the format and structure to look like from season to season. When will Modern Warfare 2 Ranked Play release? Unfortunately, there’s no details about when exactly it will come to Modern Warfare 2. The “shortly after launch” detail is all we have and there’s been no elucidation as to what that actually means. Modern Warfare 2 itself launches on October 28, with Warzone 2.0 following on November 16. There is the potential for Ranked Play to drop with the BR sequel but that seems unlikely given the short space of time between the two dates. As such, early 2023 looks more likely, but we’ll be sure to update this when there’s more clarity over a date. Modern Warfare 2 Ranked Play details: ranks and modes Since then, more leaks have shed light on the game’s Ranked mode. Firstly, on October 14, leaker Vanguard Intel revealed the Ranks that will feature in the mode. Allegedly, in descending order, they are as follows: Crimson – Diamond – Platinum – Gold – Silver – Bronze – Secondly, we do not yet know what game modes will be used for Ranked Play. Early leaks pointed towards Domination, but that was quickly denied by Daniel Tsay, the CDL’s GM (note that Ranked Play tends to reflect the CDL ruleset). As such, we expect it to be Hardpoint, Search and Destroy and one or two more modes. Control has been a feature of recent CDL seasons but Infinity Ward titles do not always include the Treyarch-developed mode, while other leaks suggest Capture the Flag will feature in MW2, so that’s also an option. That’s all we know to this point about Modern Warfare 2’s Ranked Play. We’ll be sure to update this page as more becomes clear.

  • Modern Warfare 2 Ranked map rotation gets major update – Dexerto

    Modern Warfare 2 Ranked map rotation gets major update ActivisionThe latest Modern Warfare 2 Ranked Play update brought about a few fixes and also added the game’s newest map into the competitive lineup. Ranked Play has been a huge success for the Modern Warfare 2 devs. The mode has been well-received on nearly all fronts, with only concerns about cheaters and a limited map pool holding it back. When the new Himmelmatt Expo map arrived in Season 2, many players called for it to replace some of the weaker map & mode combos. Treyarch heard the call and is testing it out in Ranked and they hope the feedback here will shed light on whether the map can work in the official Call of Duty League ruleset. Modern Warfare 2’s Himmelmatt Expo added to Ranked Play Himmelmatt Expo has been added to Ranked Play, with both Search & Destroy and Control being tested for the time being. Pros and fans alike have been hoping for a replacement for Al Bagra Control, and while the CDL won’t pull the trigger on replacing it yet, this represents the first real chance for change. “We’ve seen a lot of buzz about adding Himmelmatt Expo to the competitive map pool. So how about we give it a spin in Ranked Play? Control and Search & Destroy sound good?” the devs tweeted. This decision immediately drew praise from many, and Call of Duty World League commentator turned streaming star CouRage was one of the first to acknowledge the studio’s effort to liven things up. “This is so awesome. Well done,” he replied to Treyarch. Season 1 of Modern Warfare 2 Ranked Play is only 17 days away from its end, and while there’s no early word on what’s coming in Season 2, the devs clearly aren’t done cooking things up for the new mode quite yet.

  • Modern Warfare 2 pros overturn Sniper Rifle ban ahead of CDL Major 1 – Dexerto

    Modern Warfare 2 pros overturn Sniper Rifle ban ahead of CDL Major 1 Activision / CDLModern Warfare 2 pros have overturned the shortlived GA ban on Sniper Rifles from competitive matches ahead of the start of Call of Duty League season, which starts with CDL Major 1 Qualifiers on December 2. The launch of any new Call of Duty means its player base has to spend some time figuring out the best weapons, equipment, scorestreaks, and more. That remains true for professional players as well, with GAs (gentlemen’s agreements) incredibly common. These allow the competitive community to exclude guns, equipment, and more that they feel is imbalanced, despite being technically allowed under CDL rules. Now, ahead of the Call of Duty League season, MW2 pros have been going back and forth on a possible Sniper Rifle ban. However, just hours after seemingly removing them for good, they now once again appear to be safe for use. MW2 pros GA Snipers temporarily ahead of CDL start In a move that was sure to provoke backlash and debate, LA Thieves’ Sam ‘Octane’ Larew revealed in a 26 November tweet that pros had agreed to GA Snipers entirely. Something we’ve seen happen time and again in recent years. The game mode specifically affected is Search and Destroy, with Snipers generally left alone in respawn game modes like Hardpoint. He said: “Hope you guys enjoy watching SND this year with no snipers! [We] played all of Vanguard with snipes and no smokes but geez it sure is overpowered! Sh*t’s comical.” A series of other CoD pros, including SlasheR, Simp, and Bance commented publicly on the topic, seemingly confirming the decision to ban Snipers. It has happened in previous CoD titles, but many fans enjoy the plays and gameplay variation brought by the weapon class. A number of prominent community figures spoke critically of the decision. Former CWL caster Jack ‘CouRage’ Dunlop said: “It’s an absolute joke that certain CDL players are trying to ban snipers this year. One of the most exciting parts of the game for a spectator. Help yourselves out man.” On a similar note former pro and 100 Thieves founder, Matthew ‘Nadeshot’ Haag, described it as “downright stupid.” Sniper ban overturned in a matter of hours Just hours later and it appears the explosive reaction to sniper bans led to a swift backflip. Now, Sniper Rifles no longer appear on the GA list, according to CDL Intel, meaning they’re safe to use once again. As always with the GA list, given there’s no governing body locking things into place, just players changing things around on the fly, we could always see yet another pivot. There’s still a few days yet before action gets underway for the 2022-2023 season. The Call of Duty League is set to begin with Major 1 Qualifiers on December 2. Barring any changes, we’ll be treated to a Modern Warfare 2 build with Sniper Rifles. If you click on a product link on this page we may earn a small affiliate commission.

  • Modern Warfare 2 progression explained: Military Ranks & Prestige system – Dexerto

    Modern Warfare 2 progression explained: Military Ranks & Prestige system ActivisionModern Warfare 2 multiplayer gives players multiple different ways of progressing and unlocking new items. Here’s everything you need to know about Modern Warfare 2 progression, from the standard Military Ranks to the returning seasonal Prestige system. After months of build up, players are finally dropping into Modern Warfare 2 for the very first time. The single-player campaign is on hand to provide a quick thrill but it’s the multiplayer mode that will be the main draw for many. Modern Warfare 2 shakes things up dramatically with the new Gunsmith system and a complete overhaul to Perks. So players may be wondering how progression works this time around and how they can go about unlocking everything that MW2 has to offer. We’ve got a breakdown of progression in Modern Warfare 2 below, including Military Ranks and the Prestige system. Modern Warfare 2 Military Ranks The first thing to do when you arrive in Modern Warfare 2 multiplayer is work through the Military Ranks, which go from 1 to 55. Each new Military Rank comes with an unlock, whether it be a new Weapon Platform, loadout items, or Spec Ops Kits. Leveling up through each Military Rank is achieved by earning in-game XP, which is done in the following ways: Playing matches – Completing daily challenges – Completing milestone challenges – Unlike in previous years, not all weapons are unlocked by Military Ranks. This time around reaching level 55 will earn players every Weapon Platform, but additional guns are earned by leveling up that specific platform. This is done by playing matches and earning kills with that weapon equipped, which then unlocks new Receivers that switch the look and function of each gun. Modern Warfare 2 Prestige explained Once players reach level 55 they enter the seasonal leveling system, where every new level reached goes towards their season level. Then, every 50 seasonal levels players gain a Prestige rank, up to Prestige 3, which is shown with a new emblem next to their name. These are unlocked in the same way as Military Ranks: by playing matches and completing challenges to earn XP. However, they do not lead to new weapon unlocks and are purely a show of skill and dedication. Modern Warfare 2 makes use of the same Seasonal Prestige system that the last few Call of Duty installments have adopted. This means that at the beginning of each new season your seasonal level resets back down to zero, and you can work your way back through to earn three new Prestige ranks. In the classic CoD titles, players would have the choice to Prestige and essentially start from scratch. All guns would be locked again and they would have to work through levels 1 to maximum again. However, in recent years Activision have made the process more automatic in an effort to keep players hooked in every new season. There is every chance that the devs decide to shake up the progression system later down the line, so we’ll be sure to keep this page updated with all the latest details. For more on Modern Warfare 2, take a look at some of our other guides: How to Slide Cancel in Modern Warfare 2 | How to unlock Oni Operator & Blueprint in Modern Warfare 2 | All Modern Warfare 2 Killstreaks | What is Modern Warfare 2 Spec Ops mode? | All Modern Warfare 2 perks | All Modern Warfare 2 Field Upgrades

  • Modern Warfare 2 pro reveals simple trick for avoiding hackers in Ranked Play – Dexerto

    Modern Warfare 2 pro reveals simple trick for avoiding hackers in Ranked Play ActivisionA Modern Warfare 2 Challengers player may have finally discovered a way to avoid hackers without losing Skill Rating. Leading up to Season 2, some Modern Warfare 2 fans were disheartened by a lack of commitment to multiplayer. Infinity Ward unveiled a Season 2 roadmap, and community members blasted an “all-time low” multiplayer content offering. One map remake, the return of a beta map, and a few party modes didn’t necessarily move the needle for MW2 fans. Infinity Ward heard the complaints and moved up the release of a new Multiplayer map for Season 2 Reloaded. The introduction of Ranked Play also put some much-needed life back into the game. Ranked Play’s introduction worked wonders for bringing fans back to MW2, but an overabundance of hackers has held the game mode back. How to avoid hackers in MW2 Ranked Play CharlieINTEL reported MW2 Twitch and YouTube viewership surpassed WZ2 following the introduction of Ranked Play. Large streamers like TimTheTatman and Dr Disrespect abandoned CoD’s battle royale to grind the new competitive game mode. However, some pro players have abandoned the playlist due to an alarming cheating issue. On March 2, Atlanta FaZe head coach James Crowder claimed out of 10 Ranked Play matches, only four lobbies didn’t have a cheater. MW2 pro player Gabriel ‘Aroma‘ Hamshaw is currently ranked within the top 250 and revealed how to avoid hackers. If you are in a full lobby and recognize the name of a hacker, Aroma ran through how to leave the match without losing any Skill Rating points or getting suspended. Players must select channels, click on the lobby, scroll over to settings, and select leave party. The pro player showed video evidence of the method working, yet failed after trying it the first time. He believes the lobby needs to be full in order to pull off the trick. This method also only works if you already know the usernames of hackers, as you will need to leave before the match begins.

  • Modern Warfare 2 post-credits scene and Campaign ending explained – Dexerto

    Modern Warfare 2 post-credits scene and Campaign ending explained ActivisionCall of Duty: Modern Warfare 2’s campaign teases one of the biggest stories yet, but what does it all mean for the future of the franchise? We’ve put together everything you need to know. Spoiler warning: the following article discusses the end of the Modern Warfare 2 campaign. Every Call of Duty campaign features at least one memorable set piece. World At War had ‘Downfall’ while the original Modern Warfare had ‘All Ghillied Up’. One of the franchise’s more controversial moments came in the form of ‘No Russian’, which formed a reputation of its own. Modern Warfare 2’s campaign is full of twists and turns, but that post-credit scene has huge implications. Modern Warfare 2 ending explained After successfully eliminating Zyani and detonating the missiles, Price reminisces with Kate Laswell about their exploits. Echoing the ending of Modern Warfare (2019), this time around the whole of Task Force 141 is by Price’s side. Laswell urges Price to dig deeper into the enemy forces that ambushed the Shadow Company convoy. It’s revealed that a new opponent is working behind the scenes, one that Task Force 141 recognizes. Yes, Vladimir Makarov is back. Makarov debuted in Modern Warfare 2 (2009) and kickstarted several events that led to the start of World War 3. Following Price and Soap’s hand to play in Zakhaev’s demise, Makarov was determined to bury them in Modern Warfare 3. Modern Warfare 2 ‘No Russian’ post-credits scene explained Once you’ve completed the game’s campaign, we recommend sticking around for the game’s credits sequence. Now that Makarov is confirmed to exist in the reboot universe, the devs don’t hesitate to unveil his monstrosities. In the post-credits scene, we can observe an unknown assailant wielding a 3D-printed pistol onboard a commercial aircraft. Suddenly, their phone lights up and displays the words “No Russian.” The instruction given here is to only speak in English – just as it was in the 2009 version. Could we see Makarov debut via future campaign DLC? Recent leaks seem to point that way. Though, we’ll have to wait for an official confirmation. Be sure to check out Dexerto’s review-in-progress of Modern Warfare 2 and the latest guides to beat the competition.

  • Modern Warfare 2 players want this classic weapon back in the game – Dexerto

    Modern Warfare 2 players want this classic weapon back in the game ActivisionModern Warfare 2 players would like the devs to bring back the iconic Kar98 from 2019’s Modern Warfare and other titles in the franchise. Kar98 is an iconic armament that appeared in all 3 original Call of Duty games and then made a comeback in every single World War II-themed Call of Duty afterward. Some players might remember it from its more recent appearance in Modern Warfare from 2019, one of the only modern-themed Call of Duties to include the historic weapon. And now, in 2023, Modern Warfare 2 players would like the developers to bring the bolt-action rifle back into the modern battlefield. As evidenced by a post on the official Modern Warfare II Reddit titled “does anyone else miss the Kar98? No gun in this game has the feel or the satisfying sound of this gun IMO,” which garnered almost 1,000 upvotes. MW2 players want the Kar98 back in the game Many players expressed a similar sentiment in the comment section under the post, even suggesting what other iconic weapons from Call of Duty’s history can be brought back. “I miss this, but I especially miss the Oden. It was perfect.” “Really wish we had some “vintage” guns in MW2, the 1911 and Kar98 were some of my favorites from the last game.” Other users also like that unique aspect of 2019’s Modern Warfare. “It was kinda cool to have WWII guns in MW19. Kinda wish they did it again.” Well, Season 3 is still somewhere over the horizon, so maybe these pleads will reach the devs and get actualized in the game. After all Season 2 brought a variety of new weapons into the game, many of which quickly rose to the top 10 most popular guns in both Warzone 2 and Modern Warfare 2.

  • Modern Warfare 2 players want Play of the Game feature to return in future CoDs – Dexerto

    Modern Warfare 2 players want Play of the Game feature to return in future CoDs Activision BlizzardOn Reddit, one player stated on the platform that the Play of the Game feature in Call of Duty should make a return, and that the current replay system should be tweaked. The release of Call of Duty: Modern Warfare II has come with numerous points of contention, including questions surrounding Shipment and whether cheaters will ultimately be removed from the game entirely. One player on social media recently brought up another feature, one that should get a revamp in future titles: end-of-game replays. A Call of Duty player stated on Reddit that “Play of the Game” highlights should make a return to the franchise. Call of Duty players reminisce over Play of the Game feature On the Modern Warfare II subreddit, one player harkened back to the past and stated on the forum, “I miss ‘Play of the Game’ highlights.” The individual, who goes by the name of u/Tyranoreese on Reddit, stated that the final killcam for the winning team is “underwhelming 99% of the time.” As to whether the feature should return in the future, the reaction to the post was mixed. One player agreed and took a swipe at Activision in the process, as the Call of Duty player stated, “Play of the game was great. It was a good feature, so they needed to take it out, [c]ompany policy.” Others, however, did not have rosy memories of “Play of the Game” highlights from the past. Several pointed that the feature, when it existed, didn’t even work properly most of the time. One player noted that incredible takedowns would be neglected in lieu of a “random double kill,” while another stated that in Black Ops: Cold War that it would “either last too long or just prioritize some random throwing knife kill.” Another player made a related comment to the end-of-game replay, and what the development team should do if it considers brining the Play of the Game feature back. The PoTG should simply recognize those with multi kills rather than just a random moment in the game according to players. This bit of conversation comes just one day after several Call of Duty players expressed deep concern over the developers’ decision to make cheaters see “hallucinations.” It’s a move that made those who play the game ask why the devs don’t ban exploiters.

  • Modern Warfare 2 players want no killstreak mode after seeing it’s possible – Dexerto

    Modern Warfare 2 players want no killstreak mode after seeing it’s possible ActivisionModern Warfare 2 added a new game mode that doesn’t have killstreaks, raising the question of why other playlists can’t follow suit. Season 3 finally brought back Gunfight. The intense 2v2 game mode cultivated a passionate fan base in Modern Warfare 2019 and received similar acclaim this go around. JackFrags called Gunfight the best thing to come from MW2019 and MW2. The mid-season update expanded upon the 2v2 game mode by bringing back Faceoff. The 3v3 variant boasts the same maps as Gunfight but allows players to use their own loadouts in Kill Confirmed, Domination, and TDM matches. Modern Warfare 2 fans celebrated the mode’s revival and want one of its core features brought to another popular playlist. Modern Warfare 2 players call for no killstreak mode Activision re-introduced Face Off as part of the Season 3 Reloaded update, and a player picked up on a specific stipulation unique to the game mode. Face off restricts the use of killstreaks and field upgrades. This prompted the OP to ask: “Ok, so they can disable killstreaks and field upgrades. Why haven’t they made a Shipment 24/7 mode of this?” Shipment is a fan-favorite map, perfect for leveling up weapons or completing camo challenges. The developers constantly release a 24/7 playlist for the map because of its popularity, but that doesn’t necessarily mean its the perfect experience. Shipment matches are always chaotic and fast-paced, though some community members have argued the constant bombardment of killstreaks actually detracts from their enjoyment. One player responded: “Killstreaks are one of the reasons why I don’t like playing on the map unless I’m grinding for something.” Offering up a compromise, a second user suggested: “I would love a traditional killstreak mode with only UAV, air strike, support helo.” Call of Duty Vanguard temporarily released a Shipment playlist with no killstreaks, and players looked back on it fondly. “Vanguard had no streaks shipment, and it was amazing.” Now that Modern Warfare 2 players know it’s possible, they can’t help but imagine a new Shipment playlist free of killstreaks.

  • Modern Warfare 2 players want Infinity Ward to revert “lame” timed perks – Dexerto

    Modern Warfare 2 players want Infinity Ward to revert “lame” timed perks ActivisionModern Warfare 2 players have called on the game’s developers to revert changes made to Call of Duty’s infamous perks, with the new system being blasted as “lame” and “useless”. Every year, new Call of Duty instalments seem to face a struggle balancing classic features and innovating aspects for the playerbase. In Modern Warfare 2, one feature that was adjusted was CoD’s classic perk system. Where past titles have allowed players to pick three, MW2 lets players pick four. Two are base perks and are applied to players from the beginning of games. The other two though – a player’s Bonus Perk and Ultimate Perk – are earned during a match itself. As a result, players essentially do not have 50% of their chosen perks for the first few minutes of every multiplayer match. That’s continuing to prove unpopular with the game’s player base. Modern Warfare 2 players call new perk system “lame” and “useless” A December 31 Reddit post from one player was simply titled “timed perks suck”. “What is the point of waiting until I get fast hands?” they asked. “To make the game less fun for everyone for a period of time? Lame useless feature.” It does affect gameplay in the first few minutes of Modern Warfare 2 matches. For example Ghost, an Ultimate Perk, cannot be earned until roughly halfway through a multiplayer match. As a result, players have to play slower and be more considerate of enemy UAVs. Other players flocked to the post to echo the OP’s feelings. One player commented: “On top of it, who asked for this change? It doesn’t improve or fix anything.” Another said: “I’d be OK with the timed release if they were the pro versions of your regular perks. This? Just stupid.” Pro perks featured in some older, Infinity Ward developed Call of Duty titles. They were essentially augmented versions of base perks, giving players extra in game benefits. Infinity Ward have been tight lipped on their perk system so far but, with Warzone 2 players expressing similar frustrations, we could see some dialogue and a potential reversion in the new year.

  • Modern Warfare 2 players want devs to copy CoD: Ghosts perk system – Dexerto

    Modern Warfare 2 players want devs to copy CoD: Ghosts perk system ActivisionOne of the biggest changes coming to Call of Duty in Modern Warfare II is the perk system, getting rid of the classic three-tier perk system for one that includes Base, Bonus, and Ultimate perks. Players are now saying that they should have copied it from CoD: Ghosts if they wanted to change the perk system. The Modern Warfare 2 beta is well underway, with players getting to grips with the new CoD game, figuring out how it all works, and seeing whether this might finally be their year. One change that has caused a lot of division in the community is the new perk system. Players have called it “horrible,” especially with the changes made to the Ghost perk, making it an Ultimate perk earned very late in the game. A solution that players who have already tried out the game have come up with is to utilize the old system used in Ghosts, which is different from the classic 3-tier system but has been argued to be more reasonable. One player took to Reddit to ask developers Infinity Ward to “take inspiration” from the Ghosts system, where you were assigned a number of perk points you were able to use, similar to the Pick 10 Create a Class system of yesteryear. They said, “if you are so hell-bent on changing the perks take inspiration from this, have a set amount of perk points to spend, and do away with this time-gated BS we have now.” The post itself has been super popular among MW2 players, saying that the system is “remarkable, ” while others were surprised that it hasn’t been used in another CoD since Ghosts all the way back in 2013, especially as “player choice and customization should always be a priority.” It’s unlikely Infinity Ward make any major changes to the MWII perks now, though we could see a few shifts in which categories the perks belong before the full game launches on October 28.

  • Modern Warfare 2 players want classic map from MW2 2009 to finally return – Dexerto

    Modern Warfare 2 players want classic map from MW2 2009 to finally return ActivisionModern Warfare 2 players believe it’s time for the CoD franchise to bring back a much-loved map that was made famous by the legendary 2009 MW2 title. We are not long into the Modern Warfare 2 Season 2 Reloaded update, which saw the addition of the new Expo map, and players are already begging the devs for new content. The new Tempus Torrent Marksman Rifle is an example of how the devs have tried to freshen things up with the new season, along with the Crossbow, but new content is still much sought-after. One key area that players want to see proper developments in is the game’s maps, which has proven to be a sore point throughout the majority of the game. Even though players have complained about the influx of recycled content, they believe one map finally needs to return. Calls for Favela to return in Modern Warfare 2 Anyone who played the original Modern Warfare 2 release back in 2009 will be all too familiar with Favela and its tight, intricate map design. It instantly became a classic, fan-favorite map, but for some reason has been rarely seen over the years when it comes to classic CoD map remakes. However, MW2 players feel that this needs to change moving forward and that Favela needs to feature at some point in the new game. “Am I the only one who wants this map to be remade for MWII?” said one Reddit post discussing Favela, and the OP was certainly not alone. “I loved me some Favela back in the day. Wouldn’t mind it making a comeback, but like many things, I’m not holding my breath,” said one user, and another added: “I would probably cry of happiness if they brought Favela back.” The post also featured a wider narrative in which players feel that the game could be doing more to hark back to the MW2 2009 nostalgia. One user on the subreddit explained that they would “honestly take any OG MW2 map right now, please,” and another person commented: “Would be great. Or any other decent map really. Just, you know, more maps.” It’s likely that the devs have a long-term roadmap of the incoming content for Modern Warfare 2, so we’ll have to wait and see which MW2 2009 map remakes we’re going to see between now and CoD 2023.

  • Modern Warfare 2 players want beta movement back after jaw-dropping viral clip – Dexerto

    Modern Warfare 2 players want beta movement back after jaw-dropping viral clip ActivisionA viral Call of Duty: Modern Warfare 2 clip has got players reminiscing and wanting the more fluid, faster-paced movement from the game’s beta to make a return. In 2019 and 2020, the Modern Warfare movement became insanely popular, especially after the Warzone battle royale blew up and the “cracked” slide-canceling era got underway, where the movement meta became well-established and a huge skill gap was created. The likes of Aydan and JoeWo became known for having some of the best movement in the game, matching even the pros, and with Modern Warfare 2 many expected more of the same. Instead, though, when MW2 officially launched, it was impossible to slide cancel, and for the most part, movement had gone back to basics as a simple run-and-gun shooter with some sliding and diving still possible — but penalized. That wasn’t always the case, though: as proven in this clip from a player called Zyro, the movement in the MW2 beta was very similar to MW2019 and Warzone, with fast slides and bunny hopping in abundance when played by those skilled enough. The tweet itself picked up hundreds of retweets and comments, with multiple big accounts sharing it and looking at what could have been for movement in MW2. Even FaZe Clan’s Kris ‘Swagg’ Lamberson responded to the tweet, mocking the decision to change the movement by saying “they really nerfed this.” While many mourned the changes and loss of this style of movement, there were also a number of comments suggesting that Modern Warfare 2 is better without it, with some calling it a “skill issue” or mocking the movement style. It goes without saying that Call of Duty players will never be in complete agreement about certain changes, and the movement style is no exception, but there are definitely thousands of fans wishing to see the faster beta movement back in the game.

  • Modern Warfare 2 players want Battle Hardened perk buffed – Dexerto

    Modern Warfare 2 players want Battle Hardened perk buffed ActivisionModern Warfare 2 players have called for the Battle Hardened perk to be buffed, believing that it doesn’t do enough to quell the effects of tactical grenades in the game. Modern Warfare 2 and Warzone 2 have been out for some time now, and while a number of issues in each have been both reported and resolved, there are still some things that players want to be changed or fixed. One feature that players have had their qualms about is the perk system in MW2, and while that doesn’t seem to be changing any time soon, players are also addressing the perks themselves. Namely, Battle Hardened has become a source of concern for players, especially when hand-in-hand with how powerful some of the tactical grenades are. Taking to Reddit, MW2 player Vdubnub88 asked whether anybody else agrees with him that Battle Hardened needs a buff, and many other players came out in agreement. The top comment suggested that Battle Hardened should reduce the effect of flashbangs by 75%, while another said that it “needs to be 100% be immune to tacticals.” Others, however, said that the issue is more with Flash grenades themselves than Battle Hardened, and suggested that it should be nerfed before Battle Hardened gets a buff. “It’s good perk, but the problem isn’t about buffing the perk, it’s the flashbang they need to be nerfed,” AizenX7 explained. With Season 2 on the horizon, some players will be hoping that changes could arrive with the new season, especially after complaints that Warzone is receiving a lot more attention with the big update on February 15.

  • Modern Warfare 2 players want “awesome” kill-streak free Shipment playlist back – Dexerto

    Modern Warfare 2 players want “awesome” kill-streak free Shipment playlist back Activision BlizzardCall of Duty Vanguard, Modern Warfare 2019 Cold War introduced limited-time playlists with no killstreaks, and Modern Warfare 2 players want a return. Infinity Ward re-introduced Shipment in Season 1 reloaded. Modern Warfare 2 players praised the Shipment remake for removing the ability to climb on top of shipping containers. Decreased verticality transforms the fan-favorite map into a chaotic scramble on the floor. Shipment’s latest iteration places the battle on top of a ship during a storm. It’s only a matter of time before we see a Shoot the Ship playlist brought back, featuring Shipment and Shoot House on an endless loop. First impressions of Shipment have been overwhelmingly positive, but some fans questioned if games would be better with no killstreaks. Modern Warfare 2 players want killstreak-free playlist back A Reddit user posed an idea, “here is an idea, a Shipment playlist with no killstreaks.” The Modern Warfare 2 player continued, “it’s already a rampage, and we don’t need mortars constantly bashing us while we spawn.” Community members chimed in, voicing a similar sentiment. Face off was a three versus three-game mode where players respawned after death, and no scorestreaks were allowed. The Mode appeared in Cold War and Modern Warfare 2019. Vanguard also featured a playlist with no killstreaks allowed. One player responded, “I’d actually never put down MW2 if they dropped a Face Off mode even remotely as fun as it was in Call of Duty Cold War.” A second commenter added, “So Barebones from the older COD games? Love it.” Some players are fed up with killstreaks on Shipment, as a third user stated, “I legitimately can’t play it because of killstreaks. It is an unbearable experience, and I am legitimately perplexed as to how anyone willingly subjects themselves to it.” Nothing will prevent Shipment from being a fan-favorite map, but Modern Warfare 2 players want a fresh experience.

  • Modern Warfare 2 players use epic CoD: Mobile skins to bash “boring” cosmetics – Dexerto

    Modern Warfare 2 players use epic CoD: Mobile skins to bash “boring” cosmetics ActivisonCall of Duty Mobile released a new legendary skin as part of Season 1 Reawakening, and fans of Modern Warfare 2 have questioned how the mobile spin-off skins are far superior to those in the main annual instalment. Some of the latest entries into the Call of Duty franchise had flashy skins for both player characters and weapons. Collaborations with Attack on Titan and Snoop Dogg brought creative in-game skins, not to mention the dozens of skins featuring neon colors and eye-catching designs. But, going into Modern Warfare 2, a decision was made to keep the operator and weapon skins grounded and realistic. This decision has been criticized by quite a few players and content creators, who want to see worthwhile bundles in the game’s store. This even resulted in a fierce debate that broke out on the title’s subreddit about two separate skins from the store that looked nearly identical. Now, another debate has broken out between MW2’s and Call of Duty Mobile’s communities, where many players used examples of the mobile game’s skins to bash the designs in Modern Warfare 2. Players claim CoD Mobile has “better cosmetics” than MW2 Call of Duty Mobile partner “Ferg” tweeted out a showcase of one of the new skins. Modern Warfare 2 and Warzone 2 players flooded the replies to congratulate the developers on the unique and fun design while lamenting the state of MW2’s store. “Mobile has better cosmetics than the regular game…nice,” said one user. Another agreed, asking: “Aye Infinity Ward where’s this at in Modern Warfare 2?” Even Boston Breach pro Beans got involved, tweeting a screenshot of one of the skins featured in Modern Warfare 2’s store without any text to drive the point home. But another side to this debate arouse, defending the integrity of the game and stating that such extravagant skins would not fit its identity and aesthetics. Regardless, the devs will be looking to captivate players with better skins and cosmetics moving forwards.

  • Modern Warfare 2 players upset as promised mode won’t return in Season 2 – Dexerto

    Modern Warfare 2 players upset as promised mode won’t return in Season 2 ActivisionModern Warfare 2 players have expressed their frustration with the game and its developers following a hint that a fan-favorite mode that was promised pre-launch will not be arriving in Season 2, almost four months after the game launched. While Call of Duty multiplayer matches have historically taken place predominantly in popular modes like Team Deathmatch, Domination, and Search and Destroy, a number of modes have been added over the years that fans love. For example, Black Ops 1 saw the introduction of party games like Gun Game and Sticks and Stones, which have gone on to be included in a number of CoD installments since and fans love to play. One mode that was introduced in Modern Warfare (2019) was Gunfight, a 2v2 Gulag-esque, round-based mode, for teams to go in and dominate their opponents, a test of pure gunskill, positioning, and awareness. In June, several months before the game launched, developers Infinity Ward confirmed that Gunfight would be in Modern Warfare 2 at some point, though they haven’t specified any further since. However, CharlieIntel posted a tweet suggesting that Gunfight will not be in Season 2 despite player requests, and the players themselves have let their anger be known, taking to Reddit to complain. “It’s embarrassing how bad they’re treating MP,” said one player, echoing the sentiment of many MW2 players recently. “They’re this close to putting the final nail in the coffin for this franchise for me.” Another simply stated that “no gunfight is a disgrace.” Whether Gunfight comes to Modern Warfare 2 any time soon remains to be seen, but we know it was in the dev’s plans before launch — the only question is when they want to bring it out.

  • Modern Warfare 2 players unearth iconic multiplayer maps in-game – Dexerto

    Modern Warfare 2 players unearth iconic multiplayer maps in-game Modern Warfare 2’s multiplayer map rotation has already taken several lumps, but a much-needed boost may be on the way. Modern Warfare 2 launched with eleven 6v6 multiplayer maps before Infinity Ward mysteriously removed Valderas Museum on the game’s launch day. Infinity Ward is not yet in the clear as MW2 is potentially removing the Breenbergh Hotel map due to legal issues. Fans can breathe a sigh of relief as a lifeline appears to be in the pipeline. Inside MW2’s Embassy map, players discovered two iconic CoD locations while going into spectator mode. Highrise and Terminal found in Modern Warfare 2 An MW2 leak claimed that to celebrate 20 years of Call of Duty, a “greatest hits map pack” is in development. CoD leaker GhostOfHope believes popular maps from Modern Warfare 2 (2009) and other series entries are coming to MW2 in 2023 as DLC. We already know that Warzone 2’s map Al Mazrah includes Modern Warfare 2’s (2009) Highrise and Terminal as POIs, but two Reddit users found both locations in 6v6 multiplayer. The first player went into a private match, joined as a free spectator, and flew around until finding Highrise next to MW2’s Embassy map. Using the same spectator method, a second player discovered Terminal inside the Embassy map. It shouldn’t come as too much of a surprise as Embassy is confirmed to take place in Al Mazrah, but seeing both maps in 6v6 multiplayer opens new doors of opportunity. Al Mazrah also includes other classic CoD maps as POIs; Dome, Showdown, and Quarry. Activision confirmed a “fan favorite” map is coming to Modern Warfare 2 on November 16, and a “legendary” map is coming on December 14. Fans demand more multiplayer content, especially if we keep losing maps.

  • Modern Warfare 2 players think “Skill Based Audio” is ruining multiplayer matches – Dexerto

    Modern Warfare 2 players think “Skill Based Audio” is ruining multiplayer matches ActivisionModern Warfare 2 players are at odds with each other following a furious debate around the “Skill Based Audio” controversy that some believe is plaguing matches. Call of Duty: Modern Warfare 2 is steamrolling through Season One of its post-launch content, with bonafide classic maps such as Shipment ready set to return on December 14. Activision’s latest shooter, however, is still facing a myriad of issues as new updates are implemented. From XP token problems to Perk complications, Modern Warfare 2 has no shortage of barriers to overcome. SBMM has been a point of contention for the CoD community and now players are seemingly convinced that the devs have included “Skill Based Audio” to further increase the skill gap in Modern Warfare 2. CoD players debate SBMM “conspiracy theories” amid growing Modern Warfare 2 issues The Modern Warfare 2 subreddit is engaged in a “ridiculous” debate regarding a theory that purports the game uses “Skill Based Audio.” Redditor IVgormino brought to light a social media post that claimed “there is definitely skill-based audio in Modern Warfare 2. I can barely hear footsteps on my main account, but when I played on an account with low stats I could hear footsteps and pinpoint where they’re coming from.” Currently sitting at over 5,000 upvotes, the Redditor expressed that “y’all gotta calm down with the conspiracy theories this is ridiculous.” Naturally, the post has ushered in plenty of vitriol from the CoD community, with player APoliteGoose explaining: “I can’t hear anything in high skill lobbies because of the constant VTOLS and mortar barrages going off.” “Maybe, just maybe, when in higher skilled lobbies there’s just more activity going on (i.e. gunfire, explosions and ambiance) and those sounds just take priority over the footsteps and the game might just not process em,” said Redditor zwharton11. Despite the mostly comedic tone of many replies, some players are taking issue with the game’s audio quality. Another added that it’s “not skill-based, just fucking broken. I’ve stood still with my teammate opening fire beside me and zero sound comes out of his gun, and no footsteps either from anyone for sporadic 10s windows at a time.” YouTuber’s such as TrueGameData have investigated the unique claim too, though definitive results are dependent on player opinion. Modern Warfare Season One is set to finish in early 2023, but until then, keep updated with any and all updates.

  • Modern Warfare 2 players stunned by “awful” flaw in new Expo map – Dexerto

    Modern Warfare 2 players stunned by “awful” flaw in new Expo map ActivisionModern Warfare 2 Season 2 Reloaded has welcomed the new Expo map to the fold, but players have already discovered a huge fault with it upon launch. We are already at the halfway point as the Modern Warfare 2 Season 2 Reloaded patch has dropped and unleashed some fresh changes to the ongoing season. Some notable differences include the ability to change the blinding effect caused by Flash Grenades, and there’s also been an accidental change to the game’s tactical. On top of all of this, Expo has finally made its debut after being teased not too long ago, and while the map is sure to be a solid addition to the game’s roster, players are baffled by a big oversight. Expo map spawning “rough” in Modern Warfare 2 Season 2 Reloaded It was confirmed by the devs that they were accelerating the launch of Expo and would be releasing the map with the launch of Modern Warfare 2 Season 2 Reloaded. Expo follows the traditional CoD layout structure, but of all the game modes it’s compatible with, Domination seems to be causing a bit of a stir among fans. A Reddit post by user drdewd has asked: “What the hell is this Domination setup on the new map!?!?” Along with the post, they added a picture of the map’s flag setup in Domination, and it transpires that Flags A and B are pretty much right next to each other, and C is on the other side of the map. “Damn, I feel C spawners are going to be having a rough time,” the top comment said, whereas someone else replied: “It’s not horrible but it’s very counterintuitive and not standard, makes you wonder if the devs are smoking crack or trying out new things.” Traditionally, Flags A and C are equidistant from B, with the former flags being found in each spawn area, and B being in the middle somewhere. This is far gone from the traditional formula, and one user said: “Domination is f*cked on so many maps in this game. Between awful initial spawn placements, bad flag placement, and weird flag order, I don’t know what they are smoking.” One user quite simply said: “It’s awful.” These flags could be the permanent placement for the foreseeable future, or it could very well be a new experiment like the Santa Sena Border Crossing map. We’ll have to see if the devs decide to change the flag positions in the future.

  • Modern Warfare 2 reveals fan-favorite characters coming as Season 3 operators – Dexerto

    Modern Warfare 2 reveals fan-favorite characters coming as Season 3 operators ActivisionSeason 3 is right around the corner, and Infinity Ward ramped up excitement for Modern Warfare 2 fans by announcing two new operators. MW2 and WZ2 Season 3 starts on April 12, and Infinity Ward has already provided fans with a few breadcrumbs by announcing the Intervention sniper and a new 6v6 multiplayer map. We expect the developers to release a full blog post closer to the new season’s release. Season 2 shined a light on Daniel “Ronin” Shinoda, who first appeared as an operator in WZ1. Season 3 introduces Valeria Garza and Alejandro Vargas, two beloved characters from the MW2 campaign. Infinity Ward pits the two adversarial personalities against one another in Season 3 and asks community members to choose a side. Valeria Garza and Alejandro Vargas join MW2 as new operators Activision announced Alejandro and Valeria are coming to Season 3 as new operators. Valeria is a minor antagonist in the MW2 campaign, working as the leader of the Las Almas Cartel. She once served alongside Alejandro on the Mexican Special Forces. Task Force 141 infiltrated the Las Almas Cartel mansion, and Alejandro discovered his former ally Valeria was the cartel leader. TF141 later saved Valeria from the Shadow Company after Shepard broke a deal. Valeria voice actress María Elisa Camargo denied a past romantic relationship between her character and Alejandro, but she believes that there was a lot of chemistry between the two characters. Community members celebrated the announcement. “I am so stoked you’re bringing these two. Alejandro was by far my favorite character from the campaign.” A second user added: “Alejandro was the best character in MWII’s campaign. I am hyped to have him in MP finally.” We will provide an update when Infinity Ward reveals more information about the upcoming Modern Warfare 2 season.

  • Modern Warfare 2 players split over Activision plans for new “premium” CoD in 2023 – Dexerto

    Modern Warfare 2 players split over Activision plans for new “premium” CoD in 2023 ActivisionModern Warfare 2 players appear divided over the news that Activision are planning a “full annual premium release” CoD for 2023, with Infinity Ward’s title initially expected to have a two-year life cycle. The future of the Call of Duty series, especially taking into account the success of the Warzone battle royale games, is perhaps less clear than it’s ever been before. Initially, it was expected that Modern Warfare 2 would be given an unprecedented two-year cycle. The same luxury was also expected to be afforded to Treyarch’s 2024 installment. However, February 6 saw Activision double down on their past comments and point to a “full annual premium release” in fall 2023. In other words, it seems likely Treyarch’s next full CoD title will drop later this year. The news, naturally, has divided the CoD community. MW2 players split over CoD 2023 announcement Some players have already criticized MW2 for not featuring as much content as the F2P Warzone 2, despite costing $70. That feeling has continued, with many unhappy at the news because it again reduces the amount they can expect from MW2 for its hefty price tag. A meme from one player focussed on this, describing it as “the state of gaming in 2023”. One Redditor responded to echo OP’s sentiment, saying bluntly: “Activision can’t wait to collect your money again just to give you another piece of half a**ed “content”.” A second post took the form of a “pact” against a new CoD in 2023. “Considering how unacceptable and lackluster the content in this game has been, this talk of a full premium release this fall is concerning,” the player argued. “I can already see the path that CoD is going down. They will focus on Warzone and slowly phase out MP in terms of content. You HAVE to boycott the 2023 release if it doesn’t deliver.” Others, though, argued in favor of a new title. One said they’d got hours of fun out of MW2 and welcomed the addition of a new CoD title: “You’re gonna have to tell me why it’s so unacceptable and lackluster… [I played] 145 hours before I uninstalled and moved on….pretty solid for $70.” Regardless of the split in opinion, Activision does seem set on moving forwards with their 2023 plans.

  • Modern Warfare 2 players slam “worst UI in CoD history” – Dexerto

    Modern Warfare 2 players slam “worst UI in CoD history” ActivisionModern Warfare 2 players are in disbelief over the game’s “purposely confusing” UI design and demand changes. We made a list of five features Infinity Ward needed to change after playing the Modern Warfare 2 Open Beta. Difficult-to-navigate menus made finding Weapon Unlock Platforms, Perk Packages, and Gunsmith options a cumbersome task. So one of our five demands was an improved User Interface (UI). Infinity Ward listened to Beta feedback and addressed some of the UI concerns. The developers stated, “we have been working hard on numerous updates to our UI that make accessing and customizing your loadout more seamless.” CharlieINTEL noted UI designers from Hulu and other streaming platforms joined Activision over the last few years, possibly contributing to a decline in menu quality. Whatever the case, it’s clear that players demand better. What’s wrong with Modern Warfare 2’s UI Design? Reddit user Always-Panic claimed MW2 has “the worst UI in a CoD game so far.” Their biggest concerns are the Multiplayer playlists, disorganized Campaign options, and separated Social Channels. One player responded, “It seems purposely confusing. I know people will easily miss most of the game modes due to terrible UI. The only thing that can fix it is a complete overhaul.” A second user added, “I couldn’t believe my eyes when I first started up the game. We told them that the beta UI was garbage. Somehow they thought it was a good idea to double down and make it worse.” Some players argued that bringing over former streaming platform UI designers hurt MW2. A third player claimed, “they developed what they knew; a streaming platform and not a video game. Hence why it’s trash.” Infinity Ward stated they “will continue to optimize our UX,” so we will provide any updates if changes are made.

  • Modern Warfare 2 players slam “unacceptable” Tier 1 mode release date – Dexerto

    Modern Warfare 2 players slam “unacceptable” Tier 1 mode release date ActivisionModern Warfare 2 players are furious as Activision has announced Tier 1 Playlists won’t be added to the game until Season 1’s launch. Despite being many gamers’ most anticipated release of 2022, Modern Warfare 2 has received harsh criticism from fans on release. Streamers like Dr Disrespect have given it low personal review scores, while other fans and longtime CoD players continue to criticize the game for its current map list and UI design. Now following the revelation that the Tier 1 Playlist — which is essentially the series’ classic Hardcore mode — won’t be coming until mid-November, players have slammed Activision and Infinity Ward for releasing an “unfinished” product. MW2 fans slam Tier 1 Playlist release date A post on the ModernWarfareII subreddit kickstarted the conversation, as one user named CapN-_-Clutchh called the release date “100% unacceptable.” For those who may not have seen, a post on the Call of Duty blog confirmed that “The Tier 1 Playlist will go live in Modern Warfare II at the start of Season 01,” which starts on November 16, 2022. The Reddit post gained over 1,700 upvotes in less than 24 hours, with over 650 comments from fans voicing their frustration over the playlist’s delay. “If we keep paying for unfinished stuff they’re gonna keep doing it. I get that we didn’t know until day of but still…,” said user Rkitekt01, while another fan claimed that “People are getting way too comfortable with games releasing unfinished.” Some claimed this release date delay is false advertising on Activision’s part. “For everyone here saying it’s fine or that we should have expected this. No, because they advertised Hardcore Mode on launch on October 25th,” said user Elimenator25. There could be a few possible reasons why Activision delayed the Tier 1 Playlist’s launch. Some have speculated it could be to avoid players abusing the faster level-up system for weapons. Regardless of the reason, it’s clear that some players are frustrated with the state of Modern Warfare 2’s launch.

  • Modern Warfare 2 players slam “shameless” store bundle price tag – Dexerto

    Modern Warfare 2 players slam “shameless” store bundle price tag ActivisionActivision added Modern Warfare 2 (2009)’s iconic audio to MW2 (2022), but a steep price has turned players away. Modern Warfare 2 and Warzone 2 controversially didn’t carry over purchased cosmetics from WZ1. Players can still use their items in multiplayer, but free-to-play-only users lost access to over two years of microtransactions. Some community members refrained from purchasing anything in MW2, fearing they might lose everything again. Activision eased worries by announcing the Carry Forward program, which transfers all weapon progression, operator skins, and weapon blueprints from MW2 to Modern Warfare 3. Instead of celebrating the news, community members criticized Activision for waiting over a year to make the announcement. And now, despite being able to carry over cosmetic items, players have now taken an issue with their price. Modern Warfare 2 players shocked by Hans Zimmer Score bundle price Hans Zimmer is a world-renowned composer known for his musical scores for The Lion King, Dune, Dark Knight trilogy, Pirates of the Caribbean, and more. The two-time Oscar and four-time Grammy winner also worked in video games by producing the soundtracks for Modern Warfare 2 (2009) and Crysis 2. MW2 (2002) paid homage to Zimmer’s iconic work by releasing a store bundle with over 4 hours of fully remastered MW2 (2009) music for multiplayer, DMZ, and Warzone. Call of Duty Cold War released a similar type of bundle for free, but this time around, Activision is charging 1400 COD points, which equates to roughly $15. Community members can’t wrap their heads around the need for such a steep price increase. One player responded: “This is worth maybe 500 cod points, not 1400. The blatant greed, because they know people are gonna buy it anyway.” A second user jokingly added: “Just play a YouTube video with the music while you play for free.” However, It has been confirmed that all 16 classic Modern Warfare 2 (2009) maps will be playable in Modern Warfare 3 at launch. So some players do find value in having original music while re-visiting the iconic environments. A third community member argued: “MW2 2009 maps with this playing would be so peak.” Despite that, it will be interesting to see how many players actually pull out their wallets for this bundle. Modern Warfare 3 releases on November 10.

  • Modern Warfare 2 players slam removal of Y-Y reload canceling – Dexerto

    Modern Warfare 2 players slam removal of Y-Y reload canceling ActivisionY-Ying used to offer advantages, but it devolved into nothing more than a habit for CoD veterans. Modern Warfare 2 shockingly removed the legacy feature, and players aren’t happy. A Y-Y refers to players canceling a reload and switching to their secondary weapon. The mechanic used to help players deal with idle sway, canceled reloads, and helped keep their fingers warm, constantly swapping between weapons. The Modern Warfare 2 Open Beta went live today for Playstation players who pre-ordered any edition. Players get their hands on four core 6v6 maps and one 32v32 Battle Map for the Beta’s first weekend. Players are in for a rude awakening booting up Modern Warfare 2 for the first time and finding out you can no longer Y-Y. Someone should probably check in with CDL pro ‘Kenny’ who infamously Y-Ys at any given opportunity. Modern Warfare 2 removes Y-Y reload canceling CharlieINTEL posted a clip on Twitter explaining why reload canceling no longer works in Modern Warfare 2. “The saved state for a magazine is when it is removed, meaning you cannot cancel the reload after that point. It will force you to finish it regardless.” Essentially you have to complete the entire reload animation before switching weapons. Y-Ying allowed you to change weapons without completing the animation. The change seems minute on paper, but Hector ‘HECZ’ Rodriguez, OpTic Gaming CEO, joked that CoD is dead after removing the Y-Y. One CoD player responded to CharlieINTEL’s Tweet, saying, “this has gotten me killed like 7 times, but I’m going to adapt to it.” A second user added, “they are removing everything that the community liked.” The Modern Warfare 2 Beta does not accurately represent the game’s final build, so some features are subject to change. Infinity Ward created a Reddit Thread for players to voice any concerns.

  • Modern Warfare 2 players slam potential return of “terrible” Beta map – Dexerto

    Modern Warfare 2 players slam potential return of “terrible” Beta map ActivisionA rumor suggests Modern Warfare 2 Beta Multiplayer map Valderas Museum could return in Season 2, and fans wholeheartedly disapprove. On January 25, Infinity Ward released an extensive blog post detailing changes coming to Warzone 2 in Season 2. Battle royale fans celebrated the announcement as a major step in the right direction, while multiplayer fans felt left out in the cold. Season 2 slightly reworks MW2’s timed perks, but multiplayer fans argued “nobody wants” the changes. Community members also called out the developers over a multiplayer map pool that is becoming “dull.” Players wanted new maps to spice up the multiplayer experience but certainly didn’t have Valderas Museum in mind. Modern Warfare 2 players reject Valderas Museum return CharlieIntel Tweeted an image of Valderas Museum, sparking rumors that the map will return in Season 2. During the Modern Warfare 2 Open Beta, Valderas Museum was a playable map. However, upon the game’s full release, the environment mysteriously disappeared. The map took considerable inspiration from the Getty Center, a real-life museum in California. A reason for its removal has not surfaced, but it’s possible that its likeness to a real-life location has caused issues. Some fans were pleased with the news of its removal, claiming it was too large to feature as a 6v6 multiplayer map. Negative public opinion has not swayed, months removed from its mysterious departure. One community member responded, “this map sucked, and I haven’t missed it all since the beta. If it returns, I hope it’s been changed.” A second user added, “this is one of the worst maps in CoD history.” Valderas Museum doesn’t have too many avid supporters, and players will be even more frustrated if the developers market it as new content. Call of Duty content RaidAway claimed, “if they use this map to hype up Season 2, I’m done.” Before Modern Warfare 2 Season 2 begins on February 15, we will provide an update on the upcoming multiplayer content.

  • Modern Warfare 2 players slam “b*llsh*t” Ghost Perk changes – Dexerto

    Modern Warfare 2 players slam “b*llsh*t” Ghost Perk changes ActivisionSome of Call of Duty: Modern Warfare 2’s changes haven’t been as well-received as others with noticeable changes to the Ghost Perk, and system overall, proving to be a big bone of contention with players. When you think of legendary CoD Perks, Ghost simply has to factor into that conversation. Its uncanny ability to hide you from the minimap, even with UAVs present, has proven to be a reliable and trusted ability down the years. However, as part of many different shake-ups in Modern Warfare 2, including the new Gunsmith system and the return of the Last Stand Perk, Infinity Ward has decided to tinker with the Perk system too. New Perk Packages have replaced the usual pick a Perk for each slot setup used down the years, and there are now ‘Ultimate’ Perks that you can build up to during matches. The changes seen in the beta are definitely untraditional, and many players are unhappy with the potential differences. Perk System is “horrible” in Modern Warfare 2 The introduction of the Ultimate Perk seems to be a change that can turn the tide of a match and clamp down on camping in the process. Despite the positive intentions of Infinity Ward, users are less-then-thrilled with this innovative concept. “Imma keep it a buck, Ghost as an ultimate perk is complete BS in this beta. Say what you want about people who would use Ghost as a camper (since they won’t appear on the map due to lack of movement), BUTTTT I’d rather have that than this current beta system where the first team to pop up a UAV early leads to complete domination of the other team for 8 minutes. Most of those matches become so lopsided it’s impossible to come back on score,” one Reddit post said. The point was hammered by another post that said that solo players suffer the worst: “As a solo player, the team balancing is garbage so the enemy team just keep dropping UAV after UAV. By the time I get Ghost in TDM the game is almost over and we have no chance.” Aside from criticism directed at how Ghost works now, Modern Warfare 2 players have also vented about the new Perk Package system in general. “I honestly don’t know why this change was made to the Perk system and what the conversation was that made this change, but I think most of us can agree that we didn’t need this change,” said a frustrated Reddit user.” Comments to the post believe that the changes aren’t what was needed and according to one player: “The pick 3 system was perfect imo. Feels like change for the sake of change.” Modern Warfare 2 is still in its beta phase and this version of the game may not end up being the final product, so there’s always a chance that IW will tweak the system before the game’s full release.

  • Modern Warfare 2 players slam “all time low” Season 2 multiplayer content – Dexerto

    Modern Warfare 2 players slam “all time low” Season 2 multiplayer content ActivisonModern Warfare Season 2 begins on February 15, and a potentially lackluster offering of multiplayer content is worrying fans. Some Modern Warfare 2 multiplayer fans feel neglected over an inferred preferential treatment of Warzone 2. Infinity Ward announced a new resurgence map coming to the battle royale sequel and unveiled wide-sweeping changes in Season 2. Meanwhile, the developers announced multiplayer perk changes that players claim “nobody wanted,” and other community members slammed the potential return of a “terrible” beta map. Over the course of Season 1, multiplayer received two maps, and some players hoped for an uptick in content for the upcoming season. Call of Duty insider CharlieINTEL warned multiplayer fans not to get their hopes up, as Infinity Ward will most likely follow the same content plan in Season 2. Modern Warfare 2 players fed up with minimal seasonal content On January 31, CharlieINTEL agreed with fans, stating, “yes, we need more Multiplayer maps and content. However, the insider also claimed, “if you expect more than 2 6v6 maps in Season 2, just don’t.” CoD content creator RaidAway responded, “Sad. MP deserves at least 4 new maps per season.” Looking back at how CoD: Cold War and Modern Warfare 2019 handled seasonal content, multiplayer received three 6v6 maps per season. Call of Duty: WW2 was the last series entry to offer premium DLC. For $14.99, players received four multiplayer maps and one zombies map. A second player responded, “it’s just sad how much they neglect multiplayer and keep choosing to add more content to WZ rather than MP, the mode that made CoD what it is today. What a letdown.” Other community members agreed with the sentiment, as a third user claimed, “why would multiplayer cost $70 if it will have much less content than the free BR.” We will provide an update when Infinity Ward unveils the official Modern Warfare 2 Season 2 roadmap.

  • Modern Warfare 2 players slam Al Bagra’s “rigged” spawns – Dexerto

    Modern Warfare 2 players slam Al Bagra’s “rigged” spawns ActivisionSquad spawns are a well-documented issue in Modern Warfare 2, and the problems are especially glaring on Al Bagra. CoD YouTuber JGOD called out Modern Warfare 2’s spawn system in September. He said, “If the spawns actually worked as you would expect, the mini-map wouldn’t be an issue, but Modern Warfare introduced a squad spawn system that uses irregular spawns and logic.” Squad spawns put players near their teammates even if they are near enemies nearby. Previously CoD titles used spawn points, and players primarily spawned based on enemy locations. CoD Vanguard used squad spawns but removed the system after complaints from players. Modern Warfare 2 reintroduced the controversial feature, and players pointed out its flaws on the multiplayer map Al Braga. Modern Warfare 2 players call out squad spawn system A Reddit user shared a video of themselves dying four consecutive times on Al Braga without even having a chance to complete the initial weapon inspection animation. Al Braga features a garden area with only three easy-to-guard exits. Squad spawns continuously forces players to respawn in the troubled location, making it easy for the enemy team to “spawn trap” them. Spawn trapping is a term coined in classic CoD titles, in which players get trapped in an endless loop of dying in a specific map spot. One player joked, “What if one spawn had three exits, two tiny doors, and one big one that they will all funnel through and die? Would be funny to keep spawning in the same spot then dying with no real chance of getting out.” A second user added, “You shouldn’t have to have specific equipment to enjoy a game, but smokes are extremely helpful in getting out of that hellhole spawn.” For now, smoke grenades may be the only way to get out of the garden area, but we will provide an update if Activision responds to the problem.

  • Modern Warfare 2 players slam Activision for recycling cosmetic items in Prime Gaming bundle – Dexerto

    Modern Warfare 2 players slam Activision for recycling cosmetic items in Prime Gaming bundle ActivisionModern Warfare 2 players called out Activision for re-releasing a cosmetic bundle for free after previously charging money for it. Microtransactions are a touchy subject within the Call of Duty community, and that especially rings true for Modern Warfare 2. Community members didn’t raise too many concerns about purely cosmetic items being available for purchase, but Activision introduced several “pay-to-win” DMZ bundles in April. Players can load in with free UAVs, bonus perks, and more just by equipping a premium skin. The decision infuriated Warzone 2 players, forcing Activision to respond. The devs wouldn’t remove the bundles entirely but slightly nerfed one of the bundles after a wave of backlash. Activision is under scrutiny again for its microtransaction practices, as players who purchased a cosmetic bundle could have gotten it for free if they waited. Modern Warfare 2 Twitch Prime Gaming bundle under fire On June 22, Activision released a new Prime Gaming bundle in MW2 and Warzone. The bundle includes weapon blueprints for the Victus XMR sniper rifle and Lachmann Sub. And it also gives players two new vehicle stickers and a sticker. Players simply need to link their Activision, Twitch, and Amazon accounts to redeem the bundle. The problem is that Activision already released the same bundle via the in-game store and changed money for it. This isn’t the first time the Prime Gaming pack has reused content, but players who previously purchased the bundle feel slightly cheated. Warzone streamer HunterTV responded: “This was already a bundle that you could buy with COD points.” A second user added: “And I bought this one with COD points. Thanks for nothing a**holes!” Other community members asked why they should get any cosmetic bundle if they will just lose it when the next game comes out. Activision announced that it is permanently shutting down the WZ1 servers, and players won’t be able to access their cosmetic items in WZ1 anymore. While those skins and weapons will remain available in the respective titles they came from (Modern Warfare 2019, Black Ops Cold War, & Vanguard), not having them available in Warzone has saddened many. A frustrated community member wrote: “Why buy a bundle for them to close the game down in a couple of years and never get to use them again.” For more on Modern Warfare 2, make sure to check out the rest of our coverage.

  • Modern Warfare 2 players question Infinity Ward after confusing Ghost perk discovery – Dexerto

    Modern Warfare 2 players question Infinity Ward after confusing Ghost perk discovery ActivisionModern Warfare 2 players have hit out and questioned Infinity Ward after revelations that the Ghost perk doesn’t work how it was intended. The Ghost perk has been a long-time staple of Call of Duty. With the ability to be able to hide from your enemies’ minimap, even with a UAV active, it’s arguably one of the most annoying perks in the game alongside the likes of Last Stand. With Modern Warfare 2, developers Infinity Ward decided to make a few tweaks to the overall perk system with the introduction of ‘Ultimate Perks’ — which hasn’t been received well by players so far. Ghost is more than handy in just about every situation, but the community is now up in arms after revelations that the perk isn’t working how it should. Modern Warfare 2 players question Ghost perk changes In previous CoD titles, Ghost would typically make you undetectable from all UAVs, and in more recent games Radar Drones, and Heartbeat Sensors too. However, it seems that Infinity Ward has made a few changes to the perk in Modern Warfare 2. While it’s unclear if it’s a bug or intentional, players have noticed that Ghost no longer hides you when you shoot — even if you’re using a suppressor attachment. Multiple Reddit threads with frustrated players began noting the bizarre change, which has been poorly received by the community. “Yep. The ultimate perk does not hide you if you shoot. You will be revealed during a UAV ping anytime you shoot before the pulse goes over you. Real-time ping,” one player wrote. They added: “Stop trying to spread false information that suppressors do anything in combination with Ghost. They do not.” Other players questioned whether or not the change is intentional or just another bug. “I wonder if it’s supposed to be like this? I hope not,” one said. “Suppressors are supposed to hide you when you shoot when a UAV is going, regardless if you have Ghost or not. It’s bugged, and has nothing to do with the perk functionality or status as an ultimate perk,” another concluded. Infinity Ward is still yet to acknowledge concerns from players, with there being no mention of the issue on the developer Trello board as of yet. Hopefully, we’ll see the devs address the issue soon.

  • Modern Warfare 2 players question devs over “garbage” spawns one month after launch – Dexerto

    Modern Warfare 2 players question devs over “garbage” spawns one month after launch ActivisionModern Warfare 2 players are questioning Infinity Ward over the game’s spawns, claiming they’re still “garbage” despite the game being out for over a month. Spawns are always a tricky feature of CoD games for the developers to nail down. They use incredibly complex algorithms to determine a player’s best respawn location but, due to a host of factors and the speed of standard CoD matches, it’s far from simple to refine a spawn system. However, fans expect incremental improvements once a game is released, with spawns gradually refined to the point of being consistent and reliable. Modern Warfare 2, in some players’ eyes, is falling short in that regard. MW2 players demand improvements to “garbage” spawns In a December 3 Reddit post, one player claimed that the spawn system is “ruining” matches, pointing to consecutive spawns that result in near-instant deaths. “I feel like this multiplayer is very good with the major exception of spawns,” they said. “I don’t understand how it is so hard to spawn me farther than 10 meters away from where I just died… it’s a problem when you keep spawning in basically the same spot with almost no way out of spawn without getting lasered immediately.” Others concurred, with one sarcastically describing them as “fine”, attaching a clip to show them spawn directly in front of an enemy. A third player, in a much upvoted post, listed “non controversial changes” every player can get behind. One related to improved spawns, saying: “These are ruining the game. It’s playable but only borderline. If anyone thinks they’re fine, I’d assume we’re playing a different game.” As previously mentioned, it’s a fine line for Infinity Ward to balance but, with over a month elapsed between now and the game’s launch, plenty of players were hoping for more progress. It’s possible we’ll see major spawn improvements when Season One Reloaded drops on December 14.

  • Modern Warfare 2 players praise long-awaited Ranked weapon camo rewards – Dexerto

    Modern Warfare 2 players praise long-awaited Ranked weapon camo rewards ActivisionModern Warfare 2 and Warzone 2 community members declared a newfound interest in Ranked Play because of Season 5 weapon camo rewards. Treyarch struck gold with Ranked Play in MW2. Call of Duty League Pros Temp and Drazah praised the game mode for spotlighting competitive COD and bringing the community together. Viewership numbers surged with the introduction of Ranked Play, and players raced for a coveted Top 250 placement. A few months later, Warzone 2 finally received its own iteration of Ranked Play, but it, unfortunately, didn’t resonate as well with community members. The battle royale sequel saw its player count plummet during the game mode’s first month. MW2 Ranked Play also suffered from a loss of player interest once the 2023 CDL season concluded in June. Treyarch reinvigorated interest in competitive COD by announcing weapon camo rewards. Modern Warfare 2 & Warzone 2 players celebrate Ranked Play weapon camo rewards At the start of a Ranked Play season, all players drop down one tier from where they finished the previous season. So if a player finished Gold in Season 4, they will start in Silver for Season 5 on August 2. A player’s highest Skill Division placement decides the rewards they earn at the end of a season. On August 1, Treyarch announced: “Competitors who reach Gold and above will obtain a new reward each season where we previously offered a Weapon Charm.” Weapon camo rewards can be earned by playing Warzone 2 or Modern Warfare 2 Ranked Play. And players that reach the Top 250 divisions will also receive a special animated weapon camo. The Ranked Play Weapon camos can be put on any weapon with any attachments. This differs from weapon blueprints which can only be used on one weapon with pre-determined attachments. One player responded: “It’s about time they give us a reward that isn’t just an emblem or a weapon charm/sticker.” A second user added: “Welp looks like I am playing Ranked again for the camos.” Other community members set their sights on the next COD title, which is rumored to be Modern Warfare 3. All camos from MW2 and Warzone 2 will carry over, and some players hope that Ranked Play will offer similar rewards earlier than this year.

  • Modern Warfare 2 players praise 10v10 playlist but mourn loss of Gun game – Dexerto

    Modern Warfare 2 players praise 10v10 playlist but mourn loss of Gun game ActivisionModern Warfare 2 listened to community feedback and added a 10v10 playlist, but it comes at the expense of Gun Game. Infinity Ward’s handling of multiplayer and Warzone 2 playlists has drawn criticism from community members. WZ2 players slammed the developers for “drip feeding” Resurgence playlists, demanding the ability to always play in any squad size. Meanwhile, multiplayer fans bashed an “infuriating” removal of the 24/7 Shipment playlist. Infinity Ward cycles through different iterations of Shipment, Shoot House, and Shoot the Ship rotations, creating frustration among fans. MW2 fans praised the decision to reintroduce Gun Game as part of the Season 2 update. The developers replaced the iconic party mode with a 10v10 moshpit playlist eliciting a bittersweet reaction. Modern Warfare 2 players split over new weekly playlist On March 8, Infinity Ward announced a new weekly playlist, including a 10v10 mosh pit playlist. This marks the first time MW2 players can play in matches larger than 6v6 on maps other than the environments designed for Ground War. Call of Duty Vanguard introduced combat pacing, offering players 6v6, 14v14, or 24v24 player lobbies. MW2 community members begged for large modes to freshen up multiplayer, but their wish came at the expense of the Gun Game. One Reddit thread bashed Gun Game’s removal, while another praised a 10v10 playlist. In support of larger matches, one player responded, “Just dropping into this now, I can’t believe they listened. Mayhem incoming.” A second user added, “I hope 10v10 is permanent. It really gives that old-school ground war feel, and I love the chaos.” On the other hand, a disgruntled fan argued, “a fun game mode dangled like a carrot and taken away; what a surprise.” For now, players must keep an eye on social media and log on for their favorite game modes while they have the opportunity.

  • Modern Warfare 2 players plead for “classic MW2” audio pack as merged gameplay goes viral – Dexerto

    Modern Warfare 2 players plead for “classic MW2” audio pack as merged gameplay goes viral ActivisionModern Warfare 2 players are obsessed with the idea of a classic MW2 audio pack, using sound cues, gunfire, and voicelines from the 2009 title, after a merged gameplay clip brought them together and exploded across social media. With the Modern Warfare 2 Beta now behind us, one that saw more players jumping in than ever before, the community is looking ahead to the full release on October 28. While developers at Infinity Ward have already committed to a number of crucial gameplay changes, including audio system tweaks, one particular request has caught the attention of millions online. A simple gameplay clip of the recent multiplayer Beta has gone viral for one reason: It features audio from the original Modern Warfare 2. From classic weapon sounds to audio cues for killstreaks, it all fit perfectly over the 2022 game in motion. Naturally striking a nostalgic chord for thousands around the globe, players are now encouraging devs to release a throwback DLC audio pack in order to capture the original’s essence once again. Right away when loading into a round of Domination, the clip hits you with the original announcer from 2009. From that point on, it’s a familiar rush of adrenaline as kills are secured, streaks come into play, and objectives are captured. Weapons sound just like they did in the original multiplayer hit. Killstreaks even swoop overhead with the exact same oppressive sounds from the iconic CoD title. There’s nothing like hearing that “friendly AC130 in the air” line in the midst of a match. Originally put together by CoD YouTuber ‘Ghosts619,’ snippets of the full video soon went viral across both Reddit and Twitter with countless players “ready to hand money over” for a DLC audio pack with these classic sounds. “This is incredible,” a post on Reddit added. “Infinity Ward should use this idea and release a classic Modern Warfare 2 [2009] sound pack for Modern Warfare 2 [2022].” “I would throw money at that so quickly,” another player chimed in. “Maybe not the weapon sounds, but all for everything else.” While it’s obviously nothing more than a pipe dream for now, there is precedent for DLC audio packs in the series. After all, we saw Snoop Dogg get his own voice pack in 2013’s CoD Ghosts. So it’s not completely out of the realm of possibility. For now though, we’ll have to make do with the modern sound design and announcer cues when Modern Warfare 2 releases in full on October 28.

  • Modern Warfare 2 players perplexed by “misleading” nerf to armor piercing rounds – Dexerto

    Modern Warfare 2 players perplexed by “misleading” nerf to armor piercing rounds Activision BlizzardArmor piercing rounds should theoretically pierce armor, but Modern Warfare 2’s latest update removed the damage multiplier against armored opponents, perplexing players. Modern Warfare 2’s November 22 update made UI improvements, fixed the CDL ruleset, and implemented crucial bug fixes. CoD expert Xclusive Ace revealed the Season 1 update potentially increased footstep audio by “roughly 75%,” which infuriated community members. The November 22 update, fortunately, resolved the audio issue. A glitch also prevented players from receiving Battle Pass tokens, but the developers addressed that as well. Activision made significant strides in listening to community feedback, but a nerf to armor piercing rounds has players scratching their heads in confusion. Modern Warfare 2 players mock armor piercing rounds nerf Armor piercing rounds have a secondary purpose of dealing more damage to vehicles and killstreaks, but their primary function is dishing out extra damage to armored soldiers. The November 22 update “removed the damage multiplier against armored opponents,” meaning armor piercing bullets do the same damage to armored opponents as regular ammunition. A Reddit user created a thread, questioning the decision by the developers. One player responded, “if someone wants to use an attachment slot on AP ammo, they should get more than a niche benefit from it.” A second user added, “it was nice when it lasted, but I guess it shredded way too much. LMGs with AP ammo (even from a crate) basically eliminated your shields instantly.” One of the biggest concerns is dealing with the powerful AI enemies in DMZ that equip armor. “It should definitely help against the bots. They’ve put in too many bots that have better aim than some of the players.” Raven Software did an excellent job explaining the reasoning behind changes in Warzone 1 patch notes, but players are left to theorize on their own why MW2 armor-piercing rounds were nerfed.

  • Modern Warfare 2 players mindblown by new GS Magna pistols: “these things are so stupid” – Dexerto

    Modern Warfare 2 players mindblown by new GS Magna pistols: “these things are so stupid” ActivisionModern Warfare 2 players are mindblown by the brand new automatic GS Magna pistols added to the game in its Season Three Reloaded update, claiming “these things are so stupid” when run Akimbo. Modern Warfare 2’s Season Three Reloaded update has introduced a variety of new features from a new multiplayer map, weapons, and game modes. Plenty of players are thrilled to try out all these new experiences, but some have found the funnier side surrounding a new automatic pistol, otherwise known as the GS Magna. This automatic pistol has some serious speed which, when combined with its kickback, looks a lot like a weapon that would hurt the user more than the victim on the other side of the gun. Now, combining the speed and kickback with running it Akimbo has produced some hilarious and ridiculous results, as shown by a fan on Reddit. MW2 player shows off “stupid” new automatic GS Magna pistols Posted to Reddit, one player headed in and destroyed some dummies to show off the rather interesting design of the GS Magna. What followed was a hilarious series of serious kickback that can only be described as wrist-breaking for the poor operator wielding them. Soonafter posting, hundreds headed to the comments to laugh and complain about the new weapon. “These things are so stupid,” the OP wrote along with the short video detailing an inaccurate and frantic weapon. Many agreed with the comment, with some labeling the pistol as “The spicy maracas,” highlighting their extremely erratic nature. Others joked about the state of the operator’s wrists after that shot stating, “Bravo Six, going to Physical Therapy.” While another joked that “med evac would be called in for you immediately because your wrists would disintegrate.” While some found the funny side in the weapon, other’s called it “the laziest thing I’ve seen IW do” going on to explain that “all they did was recolor/texture the Deagle then changed the script file from “single” to “auto.” slamming the company for their new design. Many agreed with the commenter, explaining that it “also kinda feels like they just made an attachment and called it a new weapon.” Despite this, some are loving the weapon, with some explaining that it may be erratic “but in close range instant death”. Others highlighted how “It’s so much fun” and that they were “loving it for sure.” While it may not be for everyone, fans will undeniably be trying out this erratic weapon as much as they can, even if it is to just get the Akimbo challenges done.

  • Modern Warfare 2 players lash out over Vault Edition “scam” due to Double XP bamboozle – Dexerto

    Modern Warfare 2 players lash out over Vault Edition “scam” due to Double XP bamboozle ActivisionA large batch of Modern Warfare 2 players are in uproar after learning certain pre-orders of the more expensive Vault Edition didn’t actually come with 10 hours of Double XP Tokens as advertised. When Modern Warfare 2 launched in full on October 28, it did so with two distinct versions. Both the Standard Edition and the more expensive Vault Edition were available for pre-order, with the latter including a range of exclusive goodies. While the likes of Beta access, Operator Skins, and a heaping serve of Battle Pass skips all headlined the premium edition, it also promoted an additional bonus for those who pre-ordered ahead of time: 10 hours of Double XP Tokens and 10 hours of Double Weapon XP Tokens. Just days after launch, however, and many players that splurged on this more expensive edition have been left without these advertised Tokens. Now, we know why as CharlieIntel clarified these 2XP extras were only available through in-game pre-orders directly in previous titles like Warzone, Vanguard, Cold War, and Modern Warfare (2019). That means purchases made through digital storefronts like the PlayStation Network, Microsoft Store, Steam, and BattleNet do not include the Double XP Tokens. Naturally, this discovery has led to a new wave of backlash as players criticized the misleading promotion. “It didn’t say this on the Microsoft Store,” one player alleged on Reddit. “What a scam.” Another chimed in questioning why Activision is “gatekeeping a $100 USD purchase? It should be unlocked no matter where you bought it for that edition,” they argued. “Even by their standards, this is actually scummy as f***,” another responded. “I feel sorry for the people who paid extra for the Vault Edition because this isn’t fair.” For many, this surplus of Double XP Tokens was “the reason” they opted for the most expensive edition of Modern Warfare 2 in the first place. For the time being, Activison is yet to address this criticism head-on. Those who pre-ordered outside of the aforementioned CoD titles themselves are left with no means of accessing the Tokens they desired. Unfortunately for those who paid a premium on the Vault Edition, this is just one of the issues impacting that particular version. Many have found all Vault Edition rewards absent from their version of the game, despite purchasing the more costly bundle. If you’re having issues accessing your in-game rewards, be sure to read up here on how to fix the problem.

  • Modern Warfare 2 players infuriated by “wallhacks” ping system bug – Dexerto

    Modern Warfare 2 players infuriated by “wallhacks” ping system bug Reddit: zFStaticModern Warfare 2 players are criticizing the game’s multiplayer already, with an absurd ping system bug enabling players to track their enemies continuously, even through walls. Modern Warfare 2’s multiplayer brings players a wealth of modes and maps to battle within. Classic maps like Rust are already been discovered too, as the devs throwback to the franchise’s past. While some players are trying to purchase the Burger King-exclusive skin, others are encountering some truly bizarre issues in their matches. The ability to ping enemies returns in Modern Warfare 2 but not without some glaring problems. Modern Warfare 2 players pinpoint “huge bug” with ping system The key to any victory in Modern Warfare 2 is communication, with pings playing a large part in tracking your enemies. Redditor zFStatic made fellow players aware of an issue persisting amid the game’s launch: “You can Ping an enemy during the death screen and the Ping lasts for the whole game.” The Redditor added that the bug “essentially giving you wallhacks on that one player for the remainder of the game.” The clip in question shows the Redditor attaching a ping before meeting his demise. Upon respawning, they are still able to track their foe’s whereabouts, through walls and obstacles. It appears that the ping bug is a widespread issue, as others have shared their frustrations. One player added “this is a huge bug. I swear I noticed people tracking me through walls but I didn’t want it be ‘that guy’ so I chalked it up to coincidence.” “I called out a guy for what I thought was unbelievably obvious wallhacks but felt like a fucking idiot when I saw he was console. I’m gonna assume it was this,” said Redditor KimochiWarui_when. Tweaks to the Dead Silence perk are also been called into question, as another player stated: “Could also be that every player is as loud as a semi-truck coming around corners because there’s no dead silence as a perk.” Infinity Ward is yet to address this particular bug, as other issues such as rampant crashing while playing in a party continue to derail the game.

  • Modern Warfare 2 players hit with “false bans” as reporting system slammed – Dexerto

    Modern Warfare 2 players hit with “false bans” as reporting system slammed ActivisionModern Warfare 2 players continue to struggle with “false bans”, with the 2022 title’s in-game reporting feature coming under serious scrutiny. Call of Duty’s recent issues with cheaters have been well documented. From Warzone and Modern Warfare through the end of Vanguard’s life cycle, issues with cheaters and hackers of all varieties plagued Activision’s FPS. While RICOCHET’s implementation from MW2’s launch has alleviated the problem to a significant extent, some are finding that it’s actually gone too far the other way. That is to say that plenty of players are reporting being falsely banned, often prompted by in-game reports. Currently, any player can report an enemy in-game that they suspect of cheating. While that has its benefits, it also means that frustrated and/or toxic players can report a player they know not to be cheating. That is, according to a host of affected individuals, exactly what is happening. MW2 players still reporting “false bans” In a December 27 Reddit post, one player reported their account being locked and “under review”. The message says that their account is “being reviewed to determine a potential violation. Unfortunately, we are unable to inform you when the process will be complete.” According to the OP, they have been locked out of playing for a week and their account status has not yet changed. They said: “Been a week, still not out. Here’s to another week! Or even longer who knows. You’re welcome for the free money!” Another player, on a similar note, called for the devs to change the reporting system in MW2. They claimed: “I’ve seen so many cases of players being falsely banned or shadow banned because players on the other team didn’t like that they got destroyed.” A third claimed to have been wrongfully banned for over two weeks despite not cheating or being toxic on voice chat. It joins calls from more prominent community figures, like DougIsRaw, who have been the target of reporting waves in Warzone 2.0. As of the time of writing, Infinity Ward have not addressed the issues publicly.

  • Modern Warfare 2 players hit out at “ridiculous” Battle Pass progression in Season Two – Dexerto

    Modern Warfare 2 players hit out at “ridiculous” Battle Pass progression in Season Two ActivisionModern Warfare 2 players have criticized the “ridiculous” Season Two Battle Pass progression system, questioning how casual players are able to level up sufficiently. Season Two of Warzone 2 and Modern Warfare 2 dropped back on February 15, bringing a huge amount of changes to the battle royale and the annual installment. From a traditional hardcore mode to a much-anticipated Ranked Play, there’s huge amounts for MW2 players to delve into. Naturally, Season Two also brought a new Battle Pass for players to level up and work through. However, the leveling up speed has changed considerably since Season One, to the point where it appears to be half as fast. That hasn’t gone down well with players, who have labeled the decision “ridiculous” and questioned how most players can possibly reach Tier 100. MW2 and Warzone 2 Season Two Battle Pass progression labeled “ridiculous” In a February 16 Reddit post, one player asked “WTF is this Battle Pass progression system?” They went on to explain that they played for 45 minutes and unlocked 1 point to use towards Battle Pass progression. “At that rate it will take me 63.75 hours of play time to unlock the rest of the BP…with only 53 days left,” they said. “How is this doable for a casual player who doesn’t play everyday?” Another post was along the same lines, stating that Battle Pass progression is half as fast as it was in Season One. In short, it will take players twice as long to max out their Battle Pass in Season Two than it did in Season One. One player labeled it as “ridiculous”, while a host of players simply said they wouldn’t even try and complete the Season Two Battle Pass because it’s not worth the time investment for the rewards on offer. Others, though, did argue it was an attempt to rectify the fact that Season One’s Battle Pass was too easy to complete. It’s certainly a difficult line for Infinity Ward to tread but, with Season Two well underway, players will have to make do with the new progression system for now.

  • Modern Warfare 2 players have “deep hatred” of $30 BlackCell skin – Dexerto

    Modern Warfare 2 players have “deep hatred” of $30 BlackCell skin ActivisionMW2 players have become incredibly upset by this season’s IO operator BlackCell skin, believing that it has “pay to win” properties thanks to its ability to camouflage into the background. Season 3 saw a premium Battle Pass named BlackCell make its debut in Modern Warfare 2. The BlackCell Battlepass can be purchased for $29.99 and rewards players with a variety of benefits from additional CoD Points to exclusive cosmetics. This continued into Season 4 but the new BlackCell Battle Pass has been much more controversial due to one of the skins players can earn in it. The Io operator BlackCell Skin changes color as you move, at times resulting in it camouflaging into the background. This has pushed MW2 players over the edge with many anticipating a nerf. Premium $30 IO BlackCell skin hated by MW2 players One Modern Warfare 2 player ran into an unfortunate situation on Hardcore where the opponent was using the new IO operator BlackCell skin and camouflaged into the environment using it. Frustrated by the lost gunfight, the user posted: “I have a deep hatred for the IO skin. I know I died to a skill-based issue but I shouldn’t have to find a camouflaged enemy because they spent $30 for some character that looks like a ball of tin foil.” Agreeing with OP, another fan responded; “I can tell that we’ll have to wait until the end of the season when Activision has made its money on this pay-to-win garbage for them to nerf this skin.” Mocking the skin’s existence one player replied: “I wonder what the third BlackCell operator will be, I guess it’s going to be a chameleon by touching the color of the surroundings to make it harder to spot them.” Not everyone agreed that the skin is a problem: “People calling it P2W as if the blinding chrome doesn’t give you away 98% of the time. Especially with how it flips on and off.” Contrary to what some think the new skin doesn’t camouflage you into the environment based on location. Instead, the skin switches between a bright chrome and a dark black based on how fast the user is moving. The IO operator BlackCell skin has been divisive ever since it was first released. Some players believe it is pay to win while others think it gives you away more often than it camouflages you.

  • Modern Warfare 2 players furious over Season 2 perk changes that “nobody wants” – Dexerto

    Modern Warfare 2 players furious over Season 2 perk changes that “nobody wants” ActivisionModern Warfare 2 players have criticized developers Infinity Ward after a new slate of changes were announced for perks in the game in Season 2, explaining that “nobody wants” the changes. MW2 launched in October 2022 with some big steps away from the traditional Call of Duty games that players have come to know and love. As well as the continuation of Dead Silence as a Field Upgrade rather than a perk, the lack of red dots on the minimap, and the vastly changed movement system from the former MW19 engine, the perk system received a major overhaul. With ‘timed perks’ now the norm in Modern Warfare 2, as players earn their next selected perk while playing, there’s been a lot of backlash to the new timed system. While Infinity Ward have announced changes coming once again in Season 2, many players believe it’s simply not good enough. “We looked at swapping this perk’s [Ghost] position but we felt this would create severe imbalance in the perk system,” they said in the update blog. “For Season 02 we’ve updated the rate at which the bonus and the ultimate perks are earned … This adjustment will allow Players to get Ghost earlier in matches, which will better support Players looking to engage more aggressively.” While this does answer some of the complaints around how long it takes to earn Bonus and Ultimate perks, some players have argued that it simply isn’t good enough. One player, tjmobile1, in particular, received mass support from the playerbase when he took to Reddit to complain about the situation. “Huge L,” they called it. “Nobody wants timed perks. Just accept it. This is the third time decrease. Listen to your community. So disappointing.” The post has received around 1000 upvotes at the time of writing, and hundreds of comments mostly in support of what tjmobile said. The replies weren’t very confident in Infinity Ward actually making that big a change to their new perk system, with the top comment saying: “If I know one thing about IW is that they will never admit they are wrong and rather double down on their mistakes.” We don’t know everything coming in Season 2 yet, but it definitely looks like Infinity Ward are sticking by their timed perks, at least for now.

  • Modern Warfare 2 players furious over removal of popular 10v10 mode – Dexerto

    Modern Warfare 2 players furious over removal of popular 10v10 mode ActivisionModern Warfare 2 players are upset that the devs have decided to ring the changes and remove the 10v10 Mosh Pit mode from the game. It’s left players hugely disappointed and even questioning the devs. Regular playlist updates help to keep Modern Warfare 2 Season 2 Reloaded feeling fresh from week to week. While certain modes will always be mainstays in the overall scheme of things, certain variations are taken in and out of rotation once the game modes start piling up. One of the latest victims of this practice is the game’s 10v10 Mosh Pit mode. Featuring the same maps, the lobby becomes increasingly crowded with more players to contend with. It can make bigger maps seem more full and smaller maps even more chaotic. However, as part of a recent MW2 update, the devs have removed 10v10 and players are not happy. Modern Warfare 2 update removes 10v10 Mosh Pit mode “10v10 is gone,” Reddit user Zennom8 said to the Modern Warfare 2 subreddit, and the replies to their post were extremely telling and indicative of the fanbase’s feelings toward 10v10. “I was enjoying 10v10 so much. I’m bummed. Nothing to replace it at all. RIP, maybe next playlist update we’ll get Shipment and 10v10,” said one disgruntled player, and another added: “Same, the only mode I enjoyed firing up. Even had a fun team 2 days ago where multiple people were calling positions and joking and laughing about certain things. Back to running simulator, I guess.” In all likelihood, it’s probable that we’ll see 10v10 return either next week or the week after, but removing it at all has provoked a highly negative response. Some players have gone even further and called out Infinity Ward for their handling of playlist options: “IW management of the playlist is a joke. It was a joke in MW 2019 and it’s continued with MW2. Treyarch/Sledgehammer did a better job of having the modes people want to play available all the time in Cold War and Vanguard. Feels like IW changes up the playlist to annoy the user base.” Again, we expect that 10v10 Mosh Pit will be included once again for selection before long, and tensions will cool. Given the recent furor toward the state of CoD with the announcement of CS2 though, it will be interesting to see if the devs opt to remove it again after its return knowing full well the backlash that could accompany that decision.

  • Modern Warfare 2 players furious as devs “refuse” to revert mini-map changes – Dexerto

    Modern Warfare 2 players furious as devs “refuse” to revert mini-map changes ActivisionInfinity Ward has come under fire after acknowledging core gameplay changes in the Modern Warfare 2 Beta and all but “refusing” to listen to community feedback. Namely, devs are being criticized for the current mini-map system and not wanting to “punish players for firing their weapons.” Over the past few decades in Call of Duty, the mini-map has remained relatively intact. After all, it’s a crucial UI feature that presents key information like objective locations and enemy positions. One such aspect of the radar throughout much of CoD history involves gunfire. In almost every release, shooting your weapon briefly reveals your position on the mini-map. This makes each engagement all the more important as enemies can see your whereabouts and hunt you down thereafter. As a result, silencers were on offer to mask this ping and keep you obscured from the radar. However, in Modern Warfare 2, that’s no longer the case. By default, all players are now hidden from the mini-map when firing their weapons. The main draw of a silencer is gone as gunfire doesn’t reveal your spot on the map. Naturally, such a drastic change has led to ample backlash, forcing Infinity Ward to respond swiftly before the second week of the Beta. Unfortunately, this response has only led to more criticism as devs are unwilling to make any adjustments. “Currently in the MW2 Beta, we only show enemy player dots when a UAV is active,” Infinity Ward explained in a September 20 blog post. “The design reason for this is that we do not want to punish players for firing their weapons. We also want players to actively search out the origin of a gunshot versus just traveling directly to where the dot is on the mini-map.” While other contentious features like the new Perk system and footstep audio are already being tweaked to some degree, devs refused to comment on changes for the mini-map. Instead, they’re simply continuing to gather feedback in the days to come. Before long, this message was the source of much frustration across social media. “So they ask for feedback, get overwhelming results, and then still refuse to listen,” one player chimed in on Reddit. “Hey guys, we looked at the feedback from week one and decided that we don’t care,” former pro turned streaming star TeeP added on Twitter. “[We] are gonna keep it the same because it helps sub-1K/D players based on our internal stats. Ok have fun in week two.” For many, the lack of a change is frustrating enough, but for others, the communication is simply confusing. If devs don’t want to punish players for firing weapons, shouldn’t that be where suppressors come into play, as they have in almost every CoD prior? This is the question many are now putting forward, similar to how many questioned the very same thing in Modern Warfare (2019). “Isn’t that exactly why there is a f***ing suppressor attachment in every CoD?” One player asked. “Exactly, and they are completely pointless now,” another replied. For the time being, it appears Infinity Ward is moving forward into the second week of the Beta without any further comments on the mini-map discourse. We’ll be sure to update you here should that change in the coming days.

  • Modern Warfare 2 players furious as “busted” one-hit Shotgun is ruining matches – Dexerto

    Modern Warfare 2 players furious as “busted” one-hit Shotgun is ruining matches ActivisionModern Warfare 2 Season 2 introduced several new weapons, but one is drawing the spotlight due to its one-shot potential at long range, with players calling it “toxic”. After a reasonable delay, Modern Warfare 2 Season 2 launched and dropped a boatload of new changes and additions into the game. Some were happily welcomed with open arms such as the big change made to weapon sights and the introduction of the ISO Hemlock AR. Other changes did not go down as well such as the sudden removal of killcams and the “ridiculous” changes made to Battle Pass progress. Another Season 2 addition that has caused a stir is the new Shotgun – the KV Broadside. After only a brief stint in the game, players already believe that it could be the most OP Shotgun in the game. KV Broadside Shotgun is “busted” in Modern Warfare 2 Season 2 Modern Warfare 2 Reddit user thinks that the KV Broadside is “kinda toxic and busted” and justified their point via a short clip in which they absolutely tore it up in the Shoot House map. With the Shotgun in hand and a UAV activated, they decimated four enemy players in just over 15 seconds and the weapon was just one-shotting everyone for fun. It’s no secret that Shotguns under the right circumstances can be absolutely deadly in Call of Duty games – as they should be, they’re Shotguns after all. “This one is extra toxic because of how fast its mobility is, how fast its fire rate is, and the fact it has 1-shot potential. It’s insane,” said one comment. Another user thinks that it’s the perfect accompaniment for CoD’s DMZ mode: “Oh yeah, throw a silencer on it and you can meticulously clear compounds without alerting reinforcements. I run that with a backup AR and just wipe whole POIs off the map.” Aside from its regular capabilities, it seems that equipping a certain type of ammo can make the weapon even more troublesome. “Try to use Dragon Breath. Typically it’s not useful for other Shotguns, but for KV, it can literally blind them. Even if at range you need 5+ shots to kill, doesn’t matter. They’re not gonna kill you and you’ll win because they can’t see anything. Just pick Dragon’s Breath and spam like crazy while strafing. It never fails,” suggested a player. On the other hand, some players think a nerf be called for: “As a Shotgun user I absolutely love it. Yes, it needs a small nerf but that can wait until I get another 101 kills for my final camo mastery kills for the 1000 kills.” New weapons usually enter Call of Duty games with a ton of fuss, and it’s no surprise to see that already being the case in Modern Warfare 2 Season 2. It might be one of the reasons that Twitch numbers for the game have massively increased once again.

  • Modern Warfare 2 players frustrated with new M13B AR unlock methods – Dexerto

    Modern Warfare 2 players frustrated with new M13B AR unlock methods ActivisionActivision and Infinity Ward have confirmed multiple different ways to unlock the upcoming M13B AR in Modern Warfare 2, leaving players confused and frustrated. With Warzone 2’s launch right around the corner, both Activision and Infinity Ward are gearing up for a lot of new content for Modern Warfare 2. Both games are set to expand when Season 1 officially begins, adding a new Battle Pass and four new weapons — two of which are unlocked through the Pass. However, Activision and Infinity Ward have confirmed multiple different unlock methods for the M13B Assault Rifle ahead of Season 1, leaving some players frustrated and confused about how to go about getting the gun. MW2 players confused over M13B AR unlock methods Initially, a blog post from Call of Duty’s official website said that players could expect to unlock the new AR through either a “store bundle or Weapon Unlock Challenge.” Yet, shortly after Call of Duty’s blog post was posted, Infinity Ward published another piece surrounding Warzone 2’s new DMZ mode. Players who utilize DMZ’s Stash system are able to collect “contraband weapons.” After a player extracts from a DMZ match, any contraband weapons collected will unlock the base weapon in the Gunsmith for both multiplayer and Battle Royale. At the end of Infinity Ward’s post, it mentioned that the “ultimate reward” within DMZ’s exclusion zone is the M13B Assault Rifle, suggesting players may need to unlock the weapon this way. Confused about that. So maybe it’s all 3? Paid bundle, mp challenge, and I guess DMZ challenge for it also like CW had zombie challenge to unlock weapons — MW2 OG (@TheMW2Ghost) November 12, 2022 This caused a lot of confusion among the player base, with some frustrated at the lack of clarity on which method will net the AR. “Confused about that. So maybe it’s all 3? Paid bundle, mp challenge, and I guess DMZ challenge for it also like CW had zombie challenge to unlock weapons,” said TheMW2Ghost on Twitter. Others were frustrated at potentially having to play DMZ to unlock the weapon, as one player noted they would “rather buy [the M13B AR] instead of playing DMZ.” Others echoed the sentiment, such as CoD content creator TheMarkOfAHero who said it would be “extremely disappointing” if the weapon was locked behind DMZ. I hope this doesn’t imply that it’s the ONLY way to unlock this gun, cause that would be extremely disappointing — KRNG Hero ☢️ (@TheMarkOfAHero) November 12, 2022 Though it’s still a bit unclear which unlock method players will have to take to get the M13B AR, it’s possible that these different methods are meant to make it possible for those who only play Warzone or MW2’s multiplayer. For now, players will just have to wait and see if Activision clarifies the situation further when Season 1 begins on November 16, 2022.

  • Modern Warfare 2 players frustrated by Campaign early access launch issues – Dexerto

    Modern Warfare 2 players frustrated by Campaign early access launch issues ActivisionModern Warfare 2 Campaign early access opened up for players on October 20, but many have been left disappointed when the start time arrived. The MW2 Campaign soft launch was one of the most highly anticipated pre-release date moments, with thousands of people around the world waiting to jump in. Fans have been able to pre-load the Campaign if they wished, looking forward to jumping in and getting some early rewards before it comes out on October 28. However, early access has started off with some turbulence, leaving many frustrated. Steam issues on MW2 Campaign early access day On Steam, it was reported by DownDetector – a UK-based website monitoring outages and posting user complaints – that there was a spike in reports of Steam connectivity issues on the day of launch. The page said: “User reports indicate problems at Steam.” Twitter users have also been posting about not being able to access the Campaign, despite it being released. Twitter users on MW2 Campaign early access It looks like the issue is not solely with Steam, though, as Xbox and PlayStation players are also failing to load up the story mode. Twitch streamer KRNG Deano said: “Anybody else having trouble downloading MW2 Campaign on Steam?” They mentioned an error saying “Connection time out” appearing on the screen. Turns out, a lot more people have had similar trouble, with ProReborn replying: “Same.” Another tweet from Manicmaster said: “Call of Duty Modern Warfare 2 early access to Campaign is not working for me.” A fourth user tweeted, saying Xbox is telling them they are trying to play “too early” on Microsoft’s console. For those struggling with the game on PlayStation, one player thinks they have found the answer. Some users have reported that they have solved the problem by deleting and re-installing the add-ons for the early access Campaign content. Hopefully, these issues will straighten out and members of the community can dive into the story in no time.

  • Modern Warfare 2 players flock to buy “Roze 2.0” skin from LA Thieves CDL pack – Dexerto

    Modern Warfare 2 players flock to buy “Roze 2.0” skin from LA Thieves CDL pack ActivisionModern Warfare 2 players have made the LA Thieves’ Call of Duty League skin one of the game’s most purchased items as they try to take advantage of its similarity to Warzone’s infamous Roze skin. The Warzone Roze skin saga will be familiar to anyone who played the first CoD battle royale. The dark and monochromatic skin blended into Verdansk and Caldera’s shaded areas, making identifying and eliminating users incredibly challenging. While the skin was believed to have died with the first Warzone, players of the recently released Warzone 2.0 believe they’ve found an alternative. Specifically, the LA Thieves’ CDL team skin, released in-game on November 29, has drawn comparisons to Roze because of its dark aesthetic. Plenty of Redditors made the comparisons, pointing to the fact it has sold so frequently it’s actually among the best-selling games on Steam, floating around the top 10 every day. New Roze skin? One player argued the LA Thieves’ skin is outselling all the others by such a margin because players believe it will be ‘meta’ and harder to detect. “People are only buying it because the skin is super dark,” they said. “They want to have a Roze skin alternative from WZ1.” Others agreed, with another post saying “Warzone 2.0 has Roze 2.0” in reference to the LA Thieves’ skin. Plenty piled in to criticize its design, arguing that the number of issues caused by Roze in the first Warzone should have prevented a similar skin from being designed. One commented: “Put any dark skin like that, immobile, in a cave or any dark spot and it will have the same effect Roze Skin had.” However, others argued that the skin will be less effective in Warzone 2.0, primarily because the game’s lighting is better than its predecessor and there are fewer shadier areas where visibility is reduced. One said: “Black doesn’t really help too much in this game, the lighting is a ton better, it’s almost a hindrance now.” Whether the LA Thieves skin does become meta and an issue moving forwards is another matter but, based on how well it has sold, players can certainly expect to encounter it frequently in game in the coming weeks and months.

  • Modern Warfare 2 players flame “pathetic” Season 2 multiplayer maps – Dexerto

    Modern Warfare 2 players flame “pathetic” Season 2 multiplayer maps ActivisionInfinity Ward unveiled Modern Warfare 2’s second season roadmap, and multiplayer’s new 6v6 maps stunned players for all the wrong reasons. Modern Warfare 2’s initial season 2 announcement sparked outrage from multiplayer fans, as it appeared the upcoming season would only include two new 6v6 multiplayer maps. Some players grew increasingly frustrated when a leak revealed that one of the new environments would be Valderas Museum, which was in MW2 during the beta but mysteriously disappeared on launch day. Part of the disapproval also stemmed from the map receiving polarizing reviews when it first appeared. The community’s worst fears became a reality, as MW2’s Season 2 roadmap only confirmed two new maps, one of which being Valderas Museum. Modern Warfare 2 players slam “embarrassing” Season 2 maps On February 8, Infinity Ward announced Dome and Valderas Museum as the two 6v6 maps for Season 2. Dome is a remake of the classic Modern Warfare 3 map, which takes place in an abandoned NATO military outpost somewhere in the middle east. Call of Duty: Ghosts and Vanguard also released remastered versions of the fan-favorite map. As for Valderas Museum, the developers didn’t reveal much in the official blog post about what fans can expect from the re-released environment. Call of Duty Insider CharlieINTEL reported that Dome and Museum will be the only new 6v6 maps in Season 2 “as of now.” Call of Duty streamer RaidAway, responded, “This is just a big middle finger to all the people who support multiplayer still.” CoD news account TheMW2Ghost added, “so, a grand total of zero new 6v6 maps, yikes!” They are technically correct, as Shoothouse, Shipment, and Dome are all remakes, while Valderas Museum was already an MW2 multiplayer map before being removed. Warzone 2 streamer KRNG Espresso echoed a similar sentiment by arguing, “We’re going to be 5 months into the game’s life cycle for 6v6 MP before we have the *chance* for a genuine NEW map first debuting post-launch.” CharlieINTEL warned fans not to expect more than two 6v6 multiplayer maps, but the news still came as a blow to players expecting a wealth of multiplayer content in the upcoming season.

  • Modern Warfare 2 players flame “painful” screen bug caused by update – Dexerto

    Modern Warfare 2 players flame “painful” screen bug caused by update ActivisionModern Warfare 2’s latest patch unintendedly impacted the stability of multiplayer matches, frustrating community members. Glitches are nothing new to Call of Duty or Modern Warfare 2. In an extreme case, players became invincible due to a God mode bug that ruined matches. They come in varying shapes and sizes, as a Season 2 glitch allowed players to equip two riot shields at once. The latest mishap wreaks havoc on multiplayer matches and private matches, which has larger implications for the competitive COD scene. May 16 patch breaks Modern Warfare 2 multiplayer matches Infinity Ward released a small patch on May 16. The update nerfed the GS Magna and FTAC Siege in Warzone 2 and addressed bugs across both titles. Most changes only impacted Modern Warfare 2, but multiplayer ended up suffering an unintended consequence. CharlieIntel reported: “Today’s new update appears to have broken many parts of the game for some players.” In the video, a bug caused the spectator overlay to flicker and crowd the screen, despite the player not even spectating. The glitch also caused substantial screen tearing, almost rendering the game unplayable. Community members sounded off in the comment section. COD content creator HunterTV responded: “Every day I wake up and there is something wrong with this game. I can’t take it anymore.” A second user claimed that this was already an issue before. “Not this again. This was present in the launch I see it made a return.” The Rotation reported that the issue has also impacted Ranked Play and custom games. Hopefully, this doesn’t result in players losing Skill Rating or matches. And this also means Challengers and CDL teams won’t be able to host any scrims with each other if custom games aren’t working properly. Infinity Ward has not yet issued a statement on the issue. We will provide an update if the developers roll out a fix.

  • Modern Warfare 2 players flame “embarrassing” smoke grenade skins – Dexerto

    Modern Warfare 2 players flame “embarrassing” smoke grenade skins ActivisionThe Modern Warfare 2 Season 6 BlackCell bundle includes a first-of-its-kind smoke grenade skin, and community members ridiculed the new cosmetic item. Modern Warfare 2 brings back the fan-favorite Haunting event in Season 6. On October 17, the always popular Zombie Royale mode makes a long-awaited return alongside an LTM featuring Diablo 4 miniboss Butcher. Additionally, the Halloween-inspired event offers plenty of new operators to unlock, including Ash Williams, Alucard, Skeletor, and more. And as with any new seasonal update, players can purchase the Battle Pass. This time around, Spawn is the star of the show, as players immediately unlock the iconic superhero after buying the Season 6 Battle Pass. Users can also purchase a premium option called BlackCell. However, this season’s premium option offerings failed to impress fans. Modern Warfare 2 players slam BlackCell smoke grenade skin On September 25, Activision unveiled the Season 6 BlackCell, and CharlieIntel noticed: “There are skins for smoke grenades now.” BlackCell also includes six new tracer weapon blueprints, 10 operator skins, two vehicle skins, 1100 COD Points, and more. However, it’s safe to say community members were far from pleased about the prospect of paying $29.99 for a premium Battle Pass that included a grenade skin. A player responded: “COD is running out of ideas now.” Other community members pointed out that these cosmetic items have already come in COD Mobile. “We’re slowly morphing CoD into CoD Mobile, one grenade skin at a time,” a second commenter added. While the cosmetic item is certainly unique, players don’t see the need for a skin that will be blocked by the operator’s hand covering it anyway. A third player claimed: “This is the most useless thing ever.” It remains to be seen how the grenade will look in-game. But fans will have a better idea once Modern Warfare 2 Season 6 goes live on September 27.

  • Modern Warfare 2 players fight back against SBMM by “reverse boosting” – Dexerto

    Modern Warfare 2 players fight back against SBMM by “reverse boosting” Call of DutySkill-based matchmaking (SBMM) is something many Modern Warfare 2 beta players don’t like. So, they’re using a strategy called “reverse boosting” to trick the game. SBMM has been a controversial topic not only in Modern Warfare 2, but in many different competitive multiplayer games. From Apex Legends to every CoD released in the past 3 years, reverse boosting has been a strategy players employ to manipulate matchmaking. What is reverse boosting, and how does it impact Modern Warfare 2’s matchmaking? Modern Warfare 2 players “reverse boosting” to counter SBMM In a nutshell, reverse boosting is a comparable term to inting. The idea is to either kill yourself or let yourself be killed repeatedly to trick skill-based matchmaking into thinking you’re a bad player. Some Modern Warfare 2 beta players are already reverse-boosting to take advantage of SBMM and guarantee they’ll be matched against worse players. Some players are determined to get their matchmaking rating down at any cost, even if it requires them to reverse boost their way through entire matches. There is basic detection within Modern Warfare 2 (and other Call of Duty games) that will detect if someone’s sitting in a lobby. So, players have had to outsmart the system. Instead of sitting in spawn and dying repeatedly, players have to move around and shoot in order to trick SBMM into thinking that they’re trying to play the game and losing rather than dying on purpose. Many of Modern Warfare 2’s early issues have been addressed during the beta, but SBMM wasn’t on the list from game developer Infinity Ward. Big figures in the CoD community like TimTheTatMan, Dr Disrespect, and CouRage have weighed in on this issue, and a great deal of them have rallied against SBMM. Reverse boosting is both a way to counteract matchmaking and a method of protest, one that is skewing the results of every match these players are involved in whether they stomp a lobby or go 0-30.

  • Modern Warfare 2 players feel “manipulated” by real-time XP tokens – Dexerto

    Modern Warfare 2 players feel “manipulated” by real-time XP tokens ActivisionPlayers use every trick in the book to rank up weapons in Modern Warfare 2, but a real-time XP token timer has community members up in arms. Modern Warfare 2 shook up the formula for unlocking weapons and attachments. Check out our guide for an in-depth guide on how to unlock every weapon. The developers force players outside of their comfort box, requiring the use of every weapon to unlock attachments and other guns. Using every weapon seems like a great idea on paper, but as is the case with other FPS titles, some guns are just a cut below. MW2 and WZ2 players resorted to using XP glitches for leveling up the game’s less desirable weapons. As for players trying to grind XP on the straight and narrow, MW2 controversially features a real-time countdown for XP tokens. Modern Warfare 2 players slam XP token system Leveling up weapons in MW2 and WZ2 can be an absolute slog, but XP tokens expedite the process, granting double XP for a limited time. Some FPS games like Battlefield base the XP token timer on an in-game time countdown, but tokens in CoD expire based on real-time, even if you close the application. A Reddit user asked, is there a logical reason behind this? One person responded, “Let’s say you activate a token for one hour. That means the player is likely to play for the full hour, manipulating them in the sense that they feel they have to stay online to use the whole time.” Adding insult to injury, players can’t even track how much time they have remaining on activated XP tokens. A second user claimed, “We don’t even get a time remaining countdown anymore, either.” Fortuntaley, CharlieINTEL reported the Warzone 2 Trello board was updated to state that double XP for PlayStation players will be live from November 30 through December 1, then all platforms from December 1-2.

  • Modern Warfare 2 players fear live service model could “ruin” the game – Dexerto

    Modern Warfare 2 players fear live service model could “ruin” the game ActivisionModern Warfare 2 players have gathered to share their feeling that Call of Duty’s live service model could “ruin” not only MW2 but the franchise as a whole. The conversation around Call of Duty is often viewed as a doom-and-gloom type of experience by those within the fanbase. Every year that goes by, more ‘it’s not like it was’ conversations seem to take over on social media, with players fearing the worst for their beloved franchise. Modern Warfare 2 hasn’t broken that trend despite its enormous sales numbers on launch, as many have begun to blame the live service model for changing both the game and the expectations around it. Modern Warfare 2 players concerned over “live service model” The most recent instance of this conversation began with a player theorizing that Shipment players will eventually make enough noise that Call of Duty will abandon their signature large maps in favor of smaller arenas with faster engagements. Things only got more interesting when another player suggested that it’s not the players that make Shipment so popular, but instead, it’s the live service model in effect. “I played a lot of CoD 4 and barely remember playing shipment in normal modes,” they responded. “My guess is that the appeal increased when CoD went with the “Live Service” model since shipment makes it easier/faster to progress.” A third commenter suggested that Infinity Ward and the other Call of Duty studios simply need to scale back on their Battle Pass and challenge completion expectations to ease some of that pressure. “A lot of the issues could be solved by reworking the grind. These devs tie the grind to things that are very difficult to achieve in normal organic playing.” Players from other threads have also backed up the notion that Shipment is a great addition in small doses, but that making it a 24/7 playlist or constantly adding ‘Shoot The Ship’ is only necessary to solve problems that could be prevented with developer interference. For now, Modern Warfare 2 continues to rake in the money, and even with reports that fewer people are playing the game than was projected last year, it’s safe to say that it’s not going anywhere anytime soon.

  • Modern Warfare 2 players divided over “lazy” Intervention audio bundle – Dexerto

    Modern Warfare 2 players divided over “lazy” Intervention audio bundle ActivisionA leak revealed how the new Modern Warfare 2 (2009) Intervention audio pack sounds in-game, and community members are split. It has been confirmed that all 16 classic Modern Warfare 2 (2009) maps will be playable in Modern Warfare 3 at launch. In another surprise announcement, The Carry Forward program transfers all MW2 weapons, operator skins, and weapon blueprints to MW3. That means players can use the FJX Imperium on its original stomping grounds. The MW2 sniper rifle is inspired by the iconic MW2 (2009) Intervention. Unfortunatley, the weapon failed to leave its mark so far. Warzone expert Metaphor argued it’s a waste if the devs don’t buff the FJX Imperium before MW3 releases. Activision heard the complaints loud and clear and gave the sniper some much-needed attention, but not in the form of a buff. Modern Warfare 2 players share mixed reactions after hearing Intervention audio Modern Warfare 2 fans disapproved of an MW2 audio bundle that fell short of its mark. The devs advertised The ISO Hemlock as the ACR and the Lachmann Sub as the original MP5. Unfortunately, neither weapon sounded similar to their 2009 counterparts. Activision returned to the drawing board and announced a new audio bundle, transforming the FJX Imperium to the Intervention. TaskForceLeakers got their hands on the bundle early, and CharlieIntel shared what the new audio bundle sounds like. After a few shots, community members were left undecided if it sounded like the original Intervention. On one side of the aisle, a player argued: “It’s the original sound, but it sounds like it’s layered on top of the one already in the game, which makes it sound weird.” While a second user claimed: “Really good take on what it would sound like updated, honestly. Good job!” Other community members took issue with Modern Warfare 2 charging money to buy an audio pack. A third fan responded: “Sounds amazing. Should’ve been how it sounded originally, and the fact we have to pay for it is so lame.” It remains to be seen if this is the final product, or when this audio bundle will release. We will provide an update when the devs reveal more.

  • Modern Warfare 2 players desperate for the return of popular MW 2019 feature – Dexerto

    Modern Warfare 2 players desperate for the return of popular MW 2019 feature ActivisionModern Warfare 2 players believe that the online multiplayer aspect of the game is missing one key feature that was so popular back in the Modern Warfare 2019 reboot. We are quickly closing in on Modern Warfare 2 Season 2, as well as Warzone 2 Season 2, and players are already eagerly awaiting the arrival of new maps as well as the return of a fan-favorite game mode – Infected. There will be plenty to look forward to in MW2 Season 2, but players are starting to miss one key feature that made Modern Warfare 2019’s multiplayer so engaging, and different. Modern Warfare 2 players “really miss” night maps Reddit user venusunusis explained to the Modern Warfare 2 subreddit how they “really miss the night maps from MW2019” and gave a further explanation on why this is. “We have all the fancy thermal/night vision scopes, but they’re kinda useless in the day. Would love to hang out in the Al Mazrah desert by night or Taraq, Las Almas, Asilo or Farm 18. There’s only Shipment and the [Crown] Raceway, but it’s still not dark enough, what do you guys think?” they said. A new game mode that was introduced in the CoD reboot was the NVG mode which pretty much required players to equip night-vision goggles and look for enemies in the shadows. The likes of Ramazza and Hackney Yard all had nighttime variants that became incredibly popular with players, and now Modern Warfare 2 players are calling for night maps to return to spice things up. “It is bizarre that there are no night maps, when there are so many night scopes/thermal scopes and flashlight attachments,” said one user, whereas another person commented: “Why even bother putting night vision in the game without night maps?” With rumors rife that Modern Warfare 2 is expected to have a long lifecycle, the devs are likely saving a ton of different content to drop throughout the game’s existence – such as Gun Game. Meaning there’s every chance that night maps and modes could arrive in the game down the line.

  • Modern Warfare 2 players desperate for return of fan-favorite Cold War mode – Dexerto

    Modern Warfare 2 players desperate for return of fan-favorite Cold War mode ActivisionMaps have been the center of much discussion in Modern Warfare 2, and the conversation has shifted once more as some MW2 players have suggested that a Black Ops Cold War game mode could fix the ongoing issues. Modern Warfare 2 has faced questions about its maps going all the way back to the game’s original beta. Grand Prix, now known as Crown Raceway, didn’t appear when it was supposed to, which raised concerns. Even more questions were asked when one of the game’s beta maps actually missed the game’s launch altogether. Recently, the state of Modern Warfare 2’s map selection has been so polarizing that players have been jokingly – we think – asking for a meme map to be added to the game. One of the major complaints has been about the size of Modern Warfare 2’s maps, and one user has come up with an unexpected suggestion. Could Black Ops Cold War be the answer to MW2 map troubles? There’s a general feeling among players that many of Modern Warfare 2’s maps are simply too big, and that historically the series has benefitted from smaller, tighter maps. As stated by Modern Warfare 2 Reddit user Chaldean710: “The cry for 24/7 Shipment is a cry for smaller maps.” This comes as a response to the constant addition and removal of the Shipment 24/7 playlist which is always very popular for camo challenges and weapon unlocks. However, one user commented on this post with an intriguing thought: “Every CoD should have a Face Off mode with no streaks.” This point was backed up by another top-voted comment saying: “Face Off 6v6 was my favorite mode in Cold War.” The Black Ops Cold War mode, which was actually first introduced in Modern Warfare 3, would see players showdown in much smaller maps concentrated on 2v2 and 3v3 action. No Killstreaks or Scorestreaks – just pure gunplay and teamwork to decide the victors. In Cold War, some playlist options would escalate to higher player counts on teams, but still confine them to smaller maps. Another MW2 Reddit post was in full agreement too with user Mega_Millions saying: “Cold War had an excellent game mode called Face Off. It used maps made for a 3×3 mode but with 6×6 players. So insanely small maps and no streaks. So you had 4-6 maps smaller than Nuketown.” Is this the answer to the constantly mixed responses to Modern Warfare 2’s multiplayer maps? Only time will tell. In the meantime, MW2 players have got other things to be concerned about, such as the one-hit Shotgun loadout ruining everybody’s day.

  • Modern Warfare 2 players desperate for nerf to Riot Shield “turtle tactic” – Dexerto

    Modern Warfare 2 players desperate for nerf to Riot Shield “turtle tactic” Activision BlizzardModern Warfare 2 players, and by extension Warzone 2 fans, are growing increasingly desperate for a nerf or some sort of a solution to the Riot Shield problem that is persistent through both Multiplayer and Battle Royale. Modern Warfare 2’s meta and the meta of Warzone 2 have both already somewhat solidified. Weapons like the Fennec 45, TAQ-56, and RPK perform far better than the other guns. What you are unlikely to find it on any tier list, players will commonly find the Riot Shield as a problem to deal with in-game. And the reason is simple, they are not a weapon per se. Despite this, they are terrorizing players enough that they started begging developers to change or nerf them in some way shape, or form in the replies to official Call of Duty tweets. Call of Duty players are tired of going up against “turtles” The most common tactic is to equip it as a “secondary” weapon by either running the Overkill perk in MW2 or simply buying it for the second inventory slot in WZ2. This allows you to have your back nearly entirely covered while you focus on what’s in front of you. This creates a very unpleasant scenario where players ambushing the “turtle” from behind are at a disadvantage, something unthinkable in the realm of online shooters. Ambushing someone from behind is usually a guaranteed kill in the likes of Apex Legends, Valorant, or Overwatch. What’s more, the developers already nerfed the riot shield once in the Season 1 Reloaded patch. But it is immune to conventional nerfs. Things such as “decreased movement speed” or “slower weapon change” do not matter because players never take it off their back where it does exactly what they need it for, to protect them from ambushes. While there are ways to counter this playstyle with sticky explosives such as the Drill Charge, Semtex, Molotov, and Thermite. But it’s frustrating to run into it while out of lethal grenade ammunition.

  • Modern Warfare 2 players demand serious Perks buff as “horrible” new system blasted – Dexerto

    Modern Warfare 2 players demand serious Perks buff as “horrible” new system blasted ActivisionModern Warfare 2 players have demanded multiple perks, including Battle Hardened and Strong Arm, receive hefty buffs as they criticize Infinity Ward’s new Perk system. Perks are an integral part of any Call of Duty title, but the exact way in which they’re available and slot into players’ arsenals changes year on year. In Modern Warfare 2, Infinity Ward introduced Perk Packages for the first time. They allow players to select four perks, two of which players start matches with and two that they earn throughout the course of the game. While any new system was going to take some time to bed in, players on the game’s subreddit expressed their discontent, claiming that the new system is “horrible” and lacks balance. MW2 players want changes to “horrible” perk system The debate surfaced when one player described Battle Hardened as “almost completely useless”. The perk, which is designed to mitigate the effects of enemy tactical equipment, reduces the period of flash or stun by milliseconds, leading to calls for it to be buffed. However, the player also called out Strong Arm, a base perk that gives trajectories for projectiles before being thrown. They said: “Flashes are really strong… Battle Hardened is not. Really, really, REALLY not… I feel like a lot of the Tier 1 perks are useless (looking at you Strong Arm).” Others flooded in to agree, arguing that for the new perk system to work properly, there needs to be far more balance between perks. One said: “Fast hands should have been a Tier 1 perk. Buff the hell out of BH and make it a Tier 2 perk.” Another replied: “Or just get rid of this horrible time gating perk system and just balance perks properly.” A third commented: “To be perfectly honest I find these time-locked perks bullsh*t. It’s just weird that the HK-line and shotguns are only viable a couple of mins into the match.” Any new system, especially one that tinkered with an established part of Call of Duty multiplayer, was bound to raise the ire of some players. However, it’s clear that a large number think Infinity Ward can improve on the system that MW2 launched with. If you click on a product link on this page we may earn a small affiliate commission.

  • Modern Warfare 2 players demand map voting returns to stop quitters leaving early – Dexerto

    Modern Warfare 2 players demand map voting returns to stop quitters leaving early ActivisionCall of Duty: Modern Warfare 2 fans have laid out their calls for a map voting system in multiplayer, with many pointing to players leaving matches if they get certain unfavorable maps. Call of Duty maps have long been at the heart of an enjoyable multiplayer experience. Modern Warfare 2’s are a mixed bunch. Great environments like Mercado Las Almas and Crown Raceway are balanced out by frustrating maps like Taraq and Santa Seña Border Crossing. It’s nothing especially new in CoD for players to have preferred maps and some they look to avoid. However, many installments in Activision’s FPS series have had map voting as a pre-match feature. It typically lets the lobby’s players vote for one of two multiplayer maps, or opt for a third random choice. Modern Warfare 2 has no such feature and plenty of players are now highlighting that as problematic. MW2 players want map voting to stop quitters In a December 22 Reddit post, one player called for the devs to add a map voting system, highlighting the fact that there are players frequently quitting upon entering undesirable maps. Specifically, they attached a meme joking that a huge number of players will instantly leave a lobby upon Santa Seña Border Crossing being picked. It’s long been criticized as one of Modern Warfare 2’s worst maps. Players leaving causes a host of issues. It can take a long time for new players to be found and break up existing lobbies that were enjoyable. At the time of writing, the post has upwards of 4,000 upvotes, suggesting it’s a feature the community is behind. Plenty chimed in to agree, questioning why a fairly standard feature has not been included. One said: “It’s crazy to me that a game that cost billions to make, is missing features that previous Call of Duty games had 15+ years ago.” Another commented: “I’ll never understand why CoD moved away from the map voting system and why I can’t have a normal looking lobby like back in the old Modern Warfare 2 days.” However, some defended the feature’s absence, suggesting players would choose the same few maps over and over if map voting was present. “If there was voting,” one said, “we’d play the same couple of maps all the time and I’d prefer some diversity for better or worse.” The call will ultimately be made by Infinity Ward but, with MW2 looking set for a two-year release cycle, there’s plenty of time for it to be added in, and for the existing map pool to get exponentially bigger.

  • Modern Warfare 2 players demand fix for broken “one sided” smoke grenades – Dexerto

    Modern Warfare 2 players demand fix for broken “one sided” smoke grenades ActivisionModern Warfare 2 players have called on Infinity Ward to finally end issues with “one sided” smoke grenades in Season 2. Much like its predecessor Call of Duty: Vanguard, Modern Warfare 2 has suffered from a number of bugs and glitches affecting the average user experience. We’ve seen issues vary from a “locked game” all the way to persistent and infuriating game crashes. One bug relating specifically to gameplay centers on smoke grenades, which players have pointed out as malfunctioning previously. Specifically, players have noticed that an enemy within a smoke grenade or on the other side can see through it to a degree not replicated for other players. As a result, players have hit out at “one sided” smokes. MW2 players demand “one-sided” smokes fix in Season 2 In a January 26 Reddit post, one player highlighted the ongoing problems with smoke grenades. On Santa Seña Border Crossing and aiming blindly into a smokey area, the player is taken out by an enemy who, as revealed by the killcam, had much better visibility. Another player echoed the issues, sharing a similar clip on Taraq. “Look at the difference in snow on my screen and the kill cam. Ridiculous.” Others agreed and demanded a fix on the developer’s end when Season 2 drops on February 15. One player joked that it’s “Smoke Based Matchmaking,” while another said: “This happens almost every time. Smokes are broken on multiplayer. My enemies see through them like nothing was there.” Infinity Ward have already revealed many fixes based on the most prevalent issues and community feedback. Here’s hoping the smoke grenades can be added to the list and work as intended once Season 2 drops.

  • Modern Warfare 2 players demand cosmetic refunds amid CoD 2023 rumors – Dexerto

    Modern Warfare 2 players demand cosmetic refunds amid CoD 2023 rumors ActivisionAmid reports of a new Call of Duty game coming in 2023, some Modern Warfare 2 players demand a refund for their purchased cosmetics. Reports initially suggested Modern Warfare 2 would be the first title in series history to receive a two-year life cycle. CoD leaker TheGhostofHope claimed Activision planned on celebrating the franchise’s 20th anniversary with a ‘greatest hits map pack‘ DLC package for MW2’s second year. On February 6, InsiderGaming reporter Tom Henderson claimed, “the project changed direction to become a full premium standalone release planned for 2023” instead of paid DLC. Henderson also expects Sledgehammer Games to develop the game. CoD 2023 news divided community members. While some embraced a new series entry, others feel slightly deceived by purchasing cosmetic items under the impression of having them for two years. Modern Warfare 2 players “mislead” by CoD 2023 news A Modern Warfare 2 player argued on Reddit, “It feels misleading because so many influential leaders and streamers stated there would be on,” in reference to a second year of MW2. It’s worth noting that losing cosmetic items is nothing new in CoD. When Warzone 2 launched, none of the cosmetic items from the original experience carried over. And the same goes for multiplayer each year when a new CoD game drops. However, some community members believe this instance is different because reports suggested a second year of the game. One player responded, “I figured I would get my money’s worth this time with the two-year cycle.” Other community members pushed back and said the developers never confirmed a two-year life cycle, blaming players for believing rumors. In response, a second user argued, “the fact that they allowed everyone to run with it, and how confident the leakers seemed says to me that IW/Activision had no issue with us thinking that.” A third player claimed, “it gave me hope that anything I had or used would continue to be there. I don’t feel that anymore.” Players can’t agree on whether a new CoD game in 2023 would be justified, so hopefully, the developers provide more clarity soon to clear up all of the confusion.

  • Modern Warfare 2 players demand classic modes return as maps get “dull” – Dexerto

    Modern Warfare 2 players demand classic modes return as maps get “dull” ActivisionModern Warfare 2 players have called on Infinity Ward to bring back classic multiplayer modes, claiming the current map pool is becoming “dull” and there is a reliance on two maps for enjoyable chaos. Among Modern Warfare 2’s map pool, two returning environments have, unsurprisingly, emerged as fan favorites. The first is Shoot House, which dropped with Season One. The second is Shipment, which came with Season One Reloaded. Both maps are small, chaotic and bring the fast-paced carnage fans love from CoD multiplayer. However, among frustration with the removal of Shipment 24/7, fans have called for the return of classic playlists to avoid games becoming “dull”. Modern Warfare 2 fans call for large team modes to stop “dull” matches Specifically, a number of players said they want to see large team modes added to avoid larger maps offering such slow and turgid matches. CoD: Vanguard, for example, gave players the opportunity to set custom paces to matches. From ‘Tactical’ to ‘Assault’ to ‘Blitz’, players could opt for a player count that was conducive to a certain level of action. It was highlighted by one player on Reddit, who said: “Bring back a 10v10 or 12v12 playlist and then we won’t have to rely on just two maps for that fast pace.” “There’s always been some sort of option like this in pretty much every CoD game for over 10 years now… The point is that we can have more fast paced options outside of the same two maps everyone relied on for that action during MW2019’s lifespan.” The post quickly garnered a lot of traction, with other players echoing their annoyance at the lack of small maps that aren’t from historic CoD titles. One player described most maps as “dull”, especially when compared to the rapid action that Shoot House and Shipment offer. Another said: “They seem to be promoting camping. Maps are too big for 6v6.” Others, though, argued that a variety of map pacing is healthy for CoD. Either way, it’s a fine line for the developers to balance. Season Two of MW2 and Warzone 2 is chalked to drop in early February.

  • Modern Warfare 2 players crown Season 6 Battle Pass as games best yet – Dexerto

    Modern Warfare 2 players crown Season 6 Battle Pass as games best yet ActivisionActivision unveiled the Season 6 Battle Pass roadmap, and the first look made a strong first impression on Modern Warfare 2 players. Some Call of Duty fans have already shifted their attention to Modern Warfare 3 as the highly-anticipated release date inches closer. However, Modern Warfare 2 pulls players back for one final run with Season 6, which embraces a Halloween theme. After The Haunting of Verdansk became an instant hit in 2020, Warzone continued the tradition every year. And MW2 is no different, as Zombie Royal and a fitting cast of Operators join the battlefield. Excitement for Season 6 slightly soured upon learning about “embarrassing” smoke grenade skins coming as part of the new BlackCell premium pass. But that frustration quickly subsided when community members caught their first glimpse at the upcoming Battle Pass and all of its impressive offerings. Season 6 excitement at an all-time high On September 26, the Modern Warfare 2 devs revealed all the new Operators, skins, blueprints, and weapons coming in the upcoming update. CharlieIntel claimed: “Season 06 Battle Pass probably the best Battle Pass of MWII.” In Season 6, Spawn is the star of the show. Players immediately unlock the iconic superhero after buying the Season 6 Battle Pass and unlock an alternate version of the character in the passe’s final tier. Other highlights include the TR-76 Gest AR, ISO 90MM SMG, dual kamas, three new weapon blueprints, three new vehicle skins, and eight new Operator skins. Despite it being a bold claim, community members leaned toward agreeing with the Call of Duty insider. One player responded: “This is probably the best Battle Pass they have done, period” Additionally, the Carry Forward program transfers all MW2 weapon progression, operator skins, and weapon blueprints to Modern Warfare 3. With that in mind, a second Modern Warfare 2 player added: “Best I’ve ever seen. I don’t care about all the boring generic operators & random sh** I won’t use in every other BP. This one is loaded with stuff I’ll use going forward.” Unfortunately, some players have already moved on. A third commenter added: “Of course, now that I’m entirely burnt out of MW2, they release a fire battle pass.” Fans don’t need to wait much longer, as Season 6 starts on September 27.

  • Modern Warfare 2 players convinced DMZ features are hidden in campaign – Dexerto

    Modern Warfare 2 players convinced DMZ features are hidden in campaign ActivisionAlthough little is known about the Escape From Tarkov-inspired DMZ mode, it’s definitely piqued the interest of the CoD community. Now that the Modern Warfare 2 single-player campaign is live, players think they’ve spotted some features that will appear in the DMZ mode at launch. With Modern Warfare 2 finally here, and the launch of Warzone 2 not far behind, it’s a great time to be a Call of Duty player. MW2 is set to deliver the traditional CoD experience that fans love, while Warzone 2 marks a brand-new era for the battle royale. There’s also the new DMZ mode to look forward to, although Activision has remained fairly tight-lipped on the Escape From Tarkov-inspired mode so far. This hasn’t stopped fans from speculating what the devs might have planned. Now, those that dropped into the Modern Warfare 2 single-player campaign through early access think they’ve spotted some features that will appear in DMZ when it arrives. CoD expert JGOD posted a clip from a section of the Moden Warfare 2 campaign where he found a locked container that he couldn’t open inside a room. The YouTuber immediately recognized that opening these types of boxes and looking for loot could be a major part of DMZ, which is expected to revolve around searching for valuable items before extracting them safely. “Be wary, this DMZ-type stuff here. Those are DMZ things that you’re going to find, probably,” he said in the clip, before confidently adding: “100%.” In order to bust the box open, JGOD had to open a crafting menu to make a Pry Tool. Once he finally got it open, he found everything from explosives to a sight for his weapon. The addition of crafting and looting attachments caused him to double down on his earlier prediction: “There’s the attachments, oh wow. Yeah this is all DMZ!” These features seem to be limited purely to one Modern Warfare 2 mission, which is leading many players to agree that Infinity Ward have bigger plans for them. “Since so far it seems exclusive to this one mission, yes. Would be kinda odd for them to implement so much crafting items for one section,” said one reply. While it’s a drastic new step for the CoD series that shakes up the usual formula, the idea seems to have gone down well so far. “This mission was stressful! Exactly the way DMZ should be,” said one reply. “I think it’s pretty seamless. Will be fun,” said another. DMZ is due to launch alongside Warzone 2 on November 16, so we’ll have to wait and see if these features do make their way into the mode.

  • Modern Warfare 2 players claim Infinity Ward should be “embarrassed” by game’s state – Dexerto

    Modern Warfare 2 players claim Infinity Ward should be “embarrassed” by game’s state ActivisionModern Warfare 2 fans have again hit out at the devs, claiming that Infinity Ward should be “absolutely embarrassed” by the game’s current state. Modern Warfare 2 has received its fair share of criticism since its launch, with some players all but giving up hope on the 2022 title already. Critics have taken issue with numerous aspects of the game, such as the “worst UI in COD history” and “horrible” perk system. Despite smashing records, topping over $800 million in revenue in just a few days, players have slammed the devs and claimed they should be embarrassed by the game in its current state. Modern Warfare 2 players claim devs should be “embarrassed” Players began expressing their worries in a December 2 Reddit thread, where a slew of issues as well as features that are missing that have been a standard in the franchise for a long-time were noted. “Look, I love this game as much as the next guy. I won’t lie and say that this isn’t a fun game. This is the most fun I’ve had in a COD in a long time,” a player wrote. “BUT, Infinity Ward really needs to take a step back and look at the pile of sh*t that is MW2 at the moment. This game is missing so many basic aspects of a COD game and weird decisions surrounding the game that I don’t even know where to begin,” they explained. The fan continued to point out issues such as the game’s UI, frequent crashes, audio problems and many more. “I do really love this game, but there really needs to be some change. If this is how the seasons go, I am very worried for the future of MP in MW2.” Others chimed in with their thoughts, with one fan claiming that the devs are likely to not care after seeing how much the game has grossed so far. “The amount of money they have made says they won’t GIVE AF!” “Best part is when they released a patch for the crashes and that caused even more crashes. Gaming in 2022 is such a joke. Every triple A fps game is just a massive failure,” said another. While Infinity Ward has noted they’re aware of numerous issues on the developer Trello board, it’s unclear when we should expect changes. With Season 1 Reloaded expected to kick off on December 14, we hopefully shouldn’t be waiting long.

  • Modern Warfare 2 players claim Goldeneye 007 has a better combat record – Dexerto

    Modern Warfare 2 players claim Goldeneye 007 has a better combat record ActivisionModern Warfare 2 players have once again hit out at the Infinity Ward devs, claiming that 1997’s Goldeneye 007 has a better combat record and set of in-game stats. Despite shattering sales and breaking franchise records, as well as easily becoming the most successful entertainment launch of 2022, MW2 has been under much scrutiny from fans. For quite some time, the community has criticized Infinity Ward over numerous issues the game faces. While the devs promised that they’d communicate with the fans, many are still frustrated, with some even claiming the devs are even neglecting multiplayer as a whole. Now, players have lashed out the MW2’s underwhelming combat record, claiming older games such as Goldeneye 007 are even better. MW2 players claim Goldeneye 007 combat record is better In a January 28 Reddit post, CoD player Jeeshish claimed that 1997’s Goldeneye 007 had a better combat record than that of Modern Warfare 2. “A game from 1997 can have more detailed stats then COD MWII,” they said, along with a screenshot of Goldeneye’s stats — which details headshots, as well as body and limb shots. It also breaks down time played, accuracy and weapon of choice. Other players in the thread chimed in with their thoughts: “Most just dont care for stats like that,” said one. “Remember when we used to have leaderboards and could see each others stats?” another reminisced. “Don’t forget it only had 11 developers,” one noted. “I mean, no game will ever top Golden Eye, those were the good ‘ol days,” a player joked. “Activision has gigantic stats. Unfortunately, they are private and used for bundle sales and EOMM,” said another. While Modern Warfare 2’s combat record is without a doubt more detailed, it’s unlikely we’ll see any major additions. Elsewhere, Warzone 2 fans are still waiting for details on when the CoD BR will get a detailed combat record.

  • Modern Warfare 2 players claim BlackCell Io skin is “pay to lose” – Dexerto

    Modern Warfare 2 players claim BlackCell Io skin is “pay to lose” ActivisionModern Warfare 2 players have been a bit split on the new BlackCell battle pass skin for the Io Operator, with some calling it “pay to lose” because of the colors. Over the last few years, Call of Duty has gotten deeper and deeper into the cosmetics game. They’ve even followed the path set by Fortnite in doing collaborations with bits of pop culture for weapon and character skins. The majority of these offer no competitive advantage whatsoever. They’re just for looking good. However, there have been a few “pay-to-win” items over that time too. Many of these have been through weapon blueprints offering additional damage and some skins have been to disappear into the shadows. However, the newest skin – the BlackCell battle pass skin for Io – has caused a stir for a different reason. Some players believe it is actively “pay to lose” rather than offering any sort of help. MW2 players believe BlackCell Io skin is “pay to lose” If you haven’t bothered with the new BlackCell battle pass for Season 4, well, the new Io skin actively changes color depending on whether she is standing still or moving. At some points, her outfit will be colored in black, while she flips to white in other situations. That has got some fans annoyed as they believe it puts them at a disadvantage versus players who aren’t glowing different colors. “If anything this skin puts you at a disadvantage because it stands out like a sore thumb,” said one player after another called for it to be addressed. “More like pay to lose,” added another. “(Sometimes) the chrome will come on and make it impossible to not see her making it more pay to lose. I do wish you could just toggle it one way or the other though,” commented another player. Naturally, a number of MW2 players disagreed with the call for change and stated that is actually working to the advantage of those who use it. Others, though, just aren’t a fan of how it looks. “Such a hideous skin. You must have such s*it taste to willingly spend money on that garbage,” one said. It remains to be seen if the initial complaint about the skin being bugged forces a change, however.

  • Modern Warfare 2 players call out “horrible” maps and lasers for ruining Gunfight – Dexerto

    Modern Warfare 2 players call out “horrible” maps and lasers for ruining Gunfight ActivisionSeason 3 re-introduced Gunfight to Modern Warfare 2, but community members blasted a few problems holding the mode back from reaching its full potential. Modern Warfare 2019 struck gold with Gunfight. In the 2v2 game mode, players either eliminate the enemy team or capture a flag if both teams are alive after 40 seconds. The first squad to win six rounds is crowned victorious. Players praised the mode’s fast-paced gameplay and pick-up and play capability. Gunfight established a passionate fan base, and Season 3 finally added the beloved experience to Modern Warfare 2. Unfortunately, some players believe the mode lost a bit of its luster in this latest iteration. Weak map pool and laser attachments hold MW2 Gunfight back A Modern Warfare 2 player posted a clip of MW2 Gunfight gameplay on Reddit and asked for opinions on the mode, so far. Clearly, community members still acclaim Gunfight as one of the best modes in the game. However, a few issues reared their ugly heads, resulting in rising tensions. MW2 Gunfight launched with four maps. By the end of MW2019’s lifecycle, the game had 19 maps; Black Ops: Cold War cut that number down to nine. It’s still obviously early, but it’s much more prevalent of an issue when players don’t enjoy a map and have fewer options. The four MW2 Gunfight maps are Alley, Blacksite, Exhibit, and Shipment. Alley caught some flack, as one player responded: “Alley is horrible, and that’s three out of the new maps they made.” A second user added, “Not as much a fan of all of the maps this go around.” Gunfight provides competitors with pre-built loadouts. A few of the loadouts feature lasers, and some users complained that the bright lasers give their location away too easily. “The lasers ruin the gameplay flow of the gunfight,” one player argued. “I hate Having to hide and conceal my laser so the enemy doesn’t know where I’m looking/going.” The game mode is currently available as a playlist on the main page of multiplayer and made a strong first impression on new fans and series veterans alike.

  • Modern Warfare 2 players call for movement mechanic from BO1 and MW3 – Dexerto

    Modern Warfare 2 players call for movement mechanic from BO1 and MW3 ActivisionModern Warfare 2’s movement drew criticism for not being dynamic enough, but some players argue it’s actually gone too far. Infinity Ward controversially removed slide canceling from Modern Warfare 2, which allowed players to cancel the slide animation and reset their tactical sprint. Increased fluidity cut down on travel time and added an extra level of escapability in gunfights. Slide canceling took over MW2019, Warzone, and Vanguard. MW2’s “dolphin hop” filled the void as a semi-comparable fill-in. CDL pro players use the movement tech for diving across maps and escaping gunfights. Despite finding a somewhat capable replacement, players still demanded more freedom in movement. However, when looking back at classic CoD titles, some community members had a change of heart. Modern Warfare 2 community members slam jump shooting A MW2 player compared jump shooting from Black Ops 1, MW3, and MW2 to: “show how long the momentum is lost after jumping, then on spot single jump and on spot bunny hop.” In the older CoD games, jumping while aiming down sight resulted in massive weapon sway, making it hard to fire immediately after jumping. Flashforward to MW2 and the gun barely moves at all after jumping, so players can always shoot accurately. This encourages players to jump around corners and from cover to cover to maneuver in engagements. Some community members questioned why such a drastic change was made. One player responded: “I was wondering why I never experienced the number of corner jumpers in BO1 and MW2, but this video makes it make sense.” Combining a powerful aim assist and jump shooting makes it hard to counter a player that hops around a corner. A second user added: “Aim assist is also super strong, which makes it easy to swing jump round every corner, and then the aim assist hooks up, and you just need to shoot.” If the developers brought back an ADS penalty, it would force players to stay grounded. “They need to bring back that landing sway,” argued a third disgruntled user. Sledgehammer Games has never shied away from overhauling movement, so it will be interesting to see what the studio decides if it develops CoD 2023, as rumors suggest.

  • Modern Warfare 2 players call for John Wick skin to be made for Oni – Dexerto

    Modern Warfare 2 players call for John Wick skin to be made for Oni ActivisionAfter the popularity of John Wick 4, many Modern Warfare 2 players are calling for one of the characters’ armor to be made into a skin for the Oni operator. Using skins inspired by characters from different franchises is nothing new for Call of Duty, especially in Warzone 2 and Modern Warfare 2. At the beginning of 2023, we saw the addition of the popular Shredder skin, and now fans are calling out for a brand new design to appear in season three. John Wick 4 has been a raving box office success. We gave it a 4/5 and highlighted how “each set-piece brings something new to action cinema, through tension, spectacle, and increasingly imaginative kills.” That feels much like MW2, with its intense battles and often imaginative finishing moves. So, naturally, fans are calling for the film to have a part in the FPS game. MW2 players want John Wick skin in Season 3 One player took to Reddit to share their idea for a new John Wick skin for the Oni operator, claiming that “This armor from John Wick ch4 would make a good season 3 skin for Oni.” After posting, many agreed with them, with some coming up with finishing moves of their own. One player took to the comments to share a similar idea, stating that placing the armor into an Oni skin was “Exactly what I thought as well when I saw the movie!!” Others agreed with the idea, with one expressing “Hell yea! I would definitely cop the BP for this.” Another come up with the idea of creating “a bundle for oni skin” complete with “John wick operator with some crazy karate finisher”, perhaps allowing the ideas to merge and create an awesome skin complete with all the great takedown finishing moves we see in the movie. One commenter explored the idea of giving the skin “to Ronin instead of Oni,” suggesting it will be a better fit for the character design. There has been no word regarding a collaboration or a John Wick skin coming in Season 3, but it’s clear some players would be thrilled to see it come to fruition.

  • Modern Warfare 2 players blast seasonal prestige system that makes ranking up “pointless” – Dexerto

    Modern Warfare 2 players blast seasonal prestige system that makes ranking up “pointless” ActivisionCall of Duty players have criticized the decision to stick with a recently established seasonal prestige system in Modern Warfare 2, claiming that it makes ranking up “pointless”. Prestiging has long been a part of Call of Duty multiplayer, with players eager to rank up online as fast as possible, unlocking weapons, equipment, skins, and more as they go. We’ve already got a decent idea of Modern Warfare 2’s weapons and the Mastery Camos players will grind for but, thanks to Activision’s October 18 update, we now know that a seasonal prestige system will return, instead of the original CoD prestige system. Where the original system let players prestige whenever they wanted, the seasonal system resets players’ ranks as in-game seasons cycle. However, a large portion of the player base appears to have been hoping for a return to the traditional CoD system because, with the news that the seasonal system will stay, plenty of prospective players have criticized the decision. MW2 players slam seasonal prestige system returning The Activision update confirmed that a pre-season will precede Season 1, which will bring its own battle pass and seasonal prestige. This was highlighted in a Reddit post, where numerous players vented their frustrations. One mocked Infinity Ward’s previous requests for community feedback, saying: “We hear what you’re saying and the answer is no”. Another claimed the seasonal system takes the meaning out of leveling up, asking: “Why make leveling up pointless yet again? Why make double XP pointless if they’re trying to sell it?” A third said: “Well, that’s a hype killer. I really loved the traditional prestige with an unlock token each time. Was really hoping to see it back.” However, others suggested that the decision for such a system, given its implementation in numerous past iterations, most likely stems from Activision. One commented: “This likely isn’t even Infinity Ward specific. Treyarch did it and despite people not liking it, Sledgehammer did it. It’s more likely Activision getting the devs to do it.” Regardless, fans aren’t pleased with the decision and have added it to the list of things they want to see adjusted ahead of the full game’s launch on October 28.

  • Modern Warfare 2 players blast “pathetic” reverse boosters trying to avoid SBMM – Dexerto

    Modern Warfare 2 players blast “pathetic” reverse boosters trying to avoid SBMM ActivisionModern Warfare 2’s community has blasted reverse boosters as “pathetic”, as the frustrating tactic becomes more common amongst players trying to avoid skill-based matchmaking (SBMM). The inclusion and growing prevalence of SBMM in Modern Warfare 2 has been a major topic of debate and discussion in the CoD community. It refers to matchmaking algorithms that place players of similar skill levels in lobbies together, supposedly to foster more competitive environments. However, some argue it punishes talented players and is a cynical system designed to protect lesser-skilled players and encourage them to keep playing. One tactic that often emerges as a result, and has again in Modern Warfare 2 Season 1, is “reverse boosting”, where players kill themselves repeatedly to worsen their stats and try to get themselves placed in lower-skill lobbies. Modern Warfare 2 players condemn “pointless” reverse boosting A December 6 Reddit post drew attention to the tactic, with one teammate in OP’s lobby going 0-199. This means that they committed suicide in-game nearly 200 times in an attempt to worsen their stats and trick the algorithm into placing them into worse lobbies, where presumably they are able to excel. The OP said: “He spawned and killed himself for the entire game.” Comments were largely critical of the tactic, with some also remarking they had encountered similar in their own multiplayer matches. One said that it’s a futile tactic, with players instantly placed back in their rightful lobbies after a game of playing normally: “Reverse boosting is pointless, one game you go 20-10 and next you’re in CDL lobbies.” Another commented: “It’s pathetic, man. I hope everyone reports these people when they see them.” Some endorsed bans for the offenders, but others suggested that it was a good way to counter the game’s matchmaking system. Regardless, it seems a selfish way to go about it, meaning teammates essentially have to make do with one player less.

  • Modern Warfare 2 players blast “mind boggling” attachment unlock system – Dexerto

    Modern Warfare 2 players blast “mind boggling” attachment unlock system ActivisionModern Warfare 2 players are unimpressed by the game’s overhauled Gunsmith system, pinpointing what they believe to be an unnecessary grind for attachments across different weapon classes. Call of Duty: Modern Warfare 2 brings back the Gunsmith system, albeit with some significant tweaks for players to explore. Adding an extra layer of customization to the game’s economy, players can refine their weapon of choice with an array of attachments. Weapon Tuning lends a helping hand too, allowing players to dig deeper into how their weapon performs. While many newcomers and long-time players are enjoying Modern Warfare 2’s expanded mechanics, others are criticizing Infinity Ward’s decision to designate attachment unlocks to specific classes. Modern Warfare 2’s “insane” Gunsmith system fails to impress players Redditor Weiland101 critiqued the new version of Gunsmith after attempting to grind attachments for their loadout. “I would like to use shotguns in some CODs to unlock the platinum/diamond/whatever it is camo. The fact that I have to use SMGs to unlock the best attachments for the shotgun is just insane to me,” explained the Redditor. The frustrated player clarified that “I just don’t understand why this is a good idea.” Rather than unlocking attachments per class, Modern Warfare 2 encourages players to experiment and use other weaponry – which will in turn unlock attachments across several classes instead of one. However, despite Infinity Ward’s best efforts to introduce variety to the game, players such as BurgerBorbBob “mind boggling stupid.” “It’s just hard to follow and the UI doesn’t make it better. Oh you want to use a scope on this rifle? You need to get to level 12 with this shotgun over here that’s completely unrelated,” explained Redditor INGWR. Others have been less critical of the rejuvenated Gunsmith system, and have applauded its impact on the game’s lifespan. Redditor Mahusive said “It’s more complicated but it’s healthy for the game overall. Less grinding to unlock the same attachments over and over again. More attachments overall so we have a wider selection to choose from.” If you’re eager to get the most out of Modern Warfare 2’s new mechanics, be sure to check out our guides here.

  • Modern Warfare 2 players blast “horrendous” thermal scopes – Dexerto

    Modern Warfare 2 players blast “horrendous” thermal scopes Finding the right scope in Modern Warfare 2 comes down to personal preference, but players stay away from thermal scopes because of a visibility issue. Modern Warfare 2 streamlined editing weapons while also adding new layers of customization. In Call of Duty Vanguard, players chose 10 different attachments. MW2 cut that number down to five, making editing weapons less daunting. Vanguard players also complained about how long it took to unlock every attachment for a weapon. Activision attempted to address those concerns in MW2, allowing players to unlock attachments for multiple weapons simultaneously, but users slammed the “mind-boggling” system. MW2 players questioned another attachment design choice, as “awful” muzzle flash s plaguing thermal scopes. Modern Warfare 2 players demand thermal scope patch A Reddit user posted a clip using a thermal scope in the shooting range. Muzzle flash is light created by the muzzle blast of a rifle. When a gun is fired, the gasses from a muzzle cause visible combustion. Muzzle flashes create signatures that can be picked up from thermal scopes, and unfortunately, Modern Warfare 2 is too realistic for its own good. The overwhelming muzzle flash makes it impossible to see what you are shooting at when using a thermal scope in MW2. One player responded, “They are horrendous in this game. Any fire or bright lighting will blow out your thermal scope and make it useless. Windows can block the line of sight, and muzzle flashes make them unusable. A second user added, “the thermals in this game look so good but aren’t practical to use.” Community members also voiced concerns over sniper glint and nameplates appearing through smoke, rendering thermal scopes useless. “They don’t seem to be worth using at all in this game.” We will provide an update if the developers address thermal scope visibility.

  • Modern Warfare 2 players blast “horrendous” longshot challenges – Dexerto

    Modern Warfare 2 players blast “horrendous” longshot challenges Longshot camo challenges change how players approach Modern Warfare 2 multiplayer matches, and community members have seen enough. Modern Warfare 2 introduced a new camo system and fan-favorite maps, Shoot House and Shipment, to help expedite the camo unlock process. The developers intended to make unlocking weapon skins easier than any other series entry but unintentionally created problems. Community frustrations are on the precipice of boiling over as camo challenges have altered playstyles. Modern Warfare 2019 suffered from a similar issue, with players camping to complete mounting challenges. This time around, Modern Warfare 2 players raised concerns over holding angles to meet longshot requirements. Players took to Reddit and voiced their frustrations with the controversial unlock requirements. Longshot challenges vary in distance measurements for each weapon class but essentially require players to shoot from a far distance. Every Platinum camo challenge call for longshot kills, causing a large number of players to chase the challenge simultaneously. A Reddit user pleaded for the developers to “never do longshots for skins again.” The user claimed players hiding in corners hunting longshots make Tier 1 unplayable. “Design your skin objectives, so they occur naturally during the game and not force players into a weird, inorganic way of playing.” One player responded, “The Camo Grind definitely negatively affects the game overall. Every game you join, you have people mounted in the same spot all game, Prone all game, etc.” Ironically, community members in the comment section don’t enjoy altering their playstyle but feel forced to because of the challenge requirements. And it’s easiest to complete longshots in Tier 1 because of the decreased health. A second user added, “I absolutely hate how you’re supposed to sit in one of the two possible locations that let you get a longshot and wait for some unsuspecting soul to pass through. I hate this type of play style with my whole heart, and I can’t do it.” If you need help completing longshot challenges, check out a “cheat code” discovered on TikTok.

  • Modern Warfare 2 players blast “abysmal” stat loss prevention system – Dexerto

    Modern Warfare 2 players blast “abysmal” stat loss prevention system ActivisionA Modern Warfare 2 player provided video evidence showcasing significant flaws with the game’s stat loss prevention system. When Modern Warfare 2 initially launched, players surprisingly had no way to track their stats. Battlefield 2042 suffered from a similar conundrum during its release, excluding a scoreboard. Activision and EA controversially decided to remove classic legacy features, frustrating both sets of fans. After listening to complaints, BF2042 eventually added a scoreboard, and MW2 received stat tracking in the Season 1 update. MW2 players can track their KD, weapon statistics, and win/loss ratio. Warzone 2 players don’t have an official way to track stats currently, but CoD content Tommey discovered a simple workaround. Community members praised Activision’s decision to re-introduce a Combat Record, yet a bug prevents the feature from working correctly. MW2 players feel cheated by stat loss prevention bug Players can check their win and loss ratio as part of the Combat Record. Similar to other FPS titles, MW2 prevents players from earning a loss on their stats if they join a match in progress A Reddit user posted a video joining an MW2 multiplayer match in progress. They lost the match but still received a loss. One player responded, “hopefully, this post gets more attention, so this could be fixed.” A second user added, “So that’s why I have a .30 W/L. I felt like I didn’t lose too much, but it’s because I instantly leave in-progress games 1-2 minutes from being over.” Community members hope the thread can go viral and catch the eye of developers. “The company needs to be put under scrutiny through the proper channels.” We will provide an update if their voices are heard and the developers issue a fix to the loss prevention system.

  • Modern Warfare 2 players beg Infinity Ward to keep hilarious super jump bug – Dexerto

    Modern Warfare 2 players beg Infinity Ward to keep hilarious super jump bug ActivisionModern Warfare 2 fans have encountered a bug that launches players into the air when dolphin diving away from a grenade, and they want developer Infinity Ward to keep it in the game. The beta for Call of Duty Modern Warfare 2 has finally kicked off, letting fans get their first taste of the remake long in the making. As players have been sniffing out new weapons and locations, a handful of bugs have popped up in the playtest. While some of these bugs will be stomped out quickly by Infinity Ward, there’s one bug that players hope the developers keep in the game. Modern Warfare 2 players enjoy new grenade bug User Dubstepkitty18 shared a video showing them getting launched directly into the air after getting hit with a grenade explosion. They titled the video an explanation of why they didn’t die, “If you dolphin dive at the correct time while being far enough away from a grenade to not die, you get launched.” Dolphin diving involves the player transitioning quickly from sprinting to prone position via diving forward. Players have now discovered that if you get hit by a grenade when dolphin diving you will get launched super high into the air. Users in the comment section implored Infinity Ward to keep this potentially unintended feature in the game, as it could be used to bounce around the map and discover new fun techniques to get into enemy spawn locations. One Call of Duty fan said, “For the love of God, keep this in.” Hopefully for early adopters of MW2 Infinity Ward lets them have as much super jumping fun as possible.

  • Modern Warfare 2 players bash “infuriating” removal of Shipment playlist – Dexerto

    Modern Warfare 2 players bash “infuriating” removal of Shipment playlist ActivisionModern Warfare 2 players heaped Infinity Ward’s latest spin on Shipment with praise, and were equally as disappointed when the 24/7 Shipment playlist disappeared. Season 1 Reloaded re-introduced Shipment to Modern Warfare 2 with a fresh coat of paint. Instead of its usual ground-locked environment, the fan-favorite multiplayer map takes place on top of a ship during a storm. Modern Warfare 2019’s iteration allowed players to climb on top of the crates to get a better vantage point, but the developers removed verticality from MW2’s version, and community members love the new direction. The developers added a 24/7 playlist to celebrate Shipment’s launch, which proved to be the perfect stomping ground for grinding camos. On January 11, a Shoot House playlist replaced Shipment as part of a playlist update. Shoot House is also a fan-favorite map, but players weren’t ready to lose one in favor of the other. Modern Warfare 2 players demand a Shoot The Ship Playlist In a perfect world, players want the ability to play Shoot House and Shipment playlists at the same time. Shoot the Ship provided just that in Modern Warfare 2019, featuring an endless loop of Shoot House and Shipment. The playlist went down in history as one of the most memorable in series history, and fans want it back for MW2. A frustrated MW2 player took to Reddit and said, “Shipment is gone, this is how they listen to the community.” One community member responded, “Shipment is gone?! I played it during launch and had no idea it was going. I never knew how much I missed it until it was gone.” A second user added, “Shipment 24/7 is where I spent my time after work when I didn’t have any of my friends on for Warzone and didn’t have a lot of time for DMZ antics. This is a bummer.” Players believed the next logical step for the developers would have been adding the famed playlist as a third Redditor said, “D*mn I I knew it was going, but I thought it’d get swapped for shoot the ship.” Modern Warfare 2 players will, unfortunately, have to wait until Season 2 or another playlist update before getting Shipment back.