Author: Nik Ranger

  • Meet the 9 players that have attended every single Call of Duty World Championship – Dexerto

    Meet the 9 players that have attended every single Call of Duty World Championship CWL/MLGWith the 2019 Call of Duty World League Championships only a few weeks away, we take a look at the players who have been present at every single iteration of the prestigious tournament, and it’s fair to say there’s a few surprises in there. The 2019 Call of Duty World League Championship takes place from August 14 to August 18, as the best CoD players in the world descend on Los Angeles for their share of the $2 million prize pool. This will be the seventh instalment of Call of Duty’s most revered tournament; not including 2011’s CoD XP. Here are the nine players to have attended every single CoD Champs, as some of the game’s biggest names miss out. 1. ACHES We kick off this list with Patrick ‘ACHES‘ Price, commonly regarded as one of the ‘villains’ of Call of Duty. This is likely due to his frequent clashes with fan favorites OpTic Gaming, most notably when his Cloud9 roster dispatched of OpTic in a dramatic Map 5 Round 11, back at 2016’s Black Ops III Championships. However, what remains indisputable is his incredible Call of Duty talent, as he picked up his second ring at 2018’s CoD Champs, while representing Evil Geniuses. This supplements his first world title, which he won back in 2014 on Ghosts, alongside the fabled compLexity roster of Karma, Crimsix and Teepee – with Mr X as coach. He currently plays on Team Envy, alongside SiLLY, Decemate, Gunless and Assault. 2. Apathy Bryan ‘Apathy’ Zhelyazkov is another to have appeared at every CoD Champs. He is one of only two players (alongside JKap) to feature in three consecutive Champs Grand Finals, in 2016, 2017 and 2018. He won two of those, in Black Ops III on Envy, and WW2 on Evil Geniuses. In 2017, the same Envy roster that won the previous year, lost out to OpTic Gaming in the Grand Finals on Infinite Warfare. He currently plays alongside Xotic, Attach, JKap and Accuracy on Evil Geniuses. 3. Clayster James ‘Clayster‘ Eubanks is one of the biggest names in Call of Duty esports, having been a staple member of the community since its inception nearly ten years ago. In that time, he has established himself as one of the best ARs of all time. He has won one CoD Champs, during Advanced Warfare in 2015, while part of Denial eSports. Since then, he has struggled to find consistent placements, but recently won the CWL Grand Finals with eUnited, and they will look to take this fine form into the upcoming Champs. 4. Crimsix It’s impossible to have followed competitive Call of Duty and not come across Ian ‘Crimsix‘ Porter: a man so talented that winning has become habitual, rather than something requiring significant endeavour. A member of OpTic Gaming since November 2014, Crimsix has won 32 major tournaments in his time as a professional. He won CoD Champs in 2014, on the aforementioned compLexity Gaming roster, before taking 2017’s alongside Scump, FormaL and Karma, and completing the OpTic Gaming dynasty. He still plays alongside Scump and Karma on OpTic, as well as TJHaLy and Dashy. 5. JKap 700Jordan ‘JKap‘ Kaplan is one of very few people to have won two CoD Champs. As previously mentioned, he featured in three consecutive Grand Finals, winning in 2015 on Denial, and 2016 on Team Envy. His impressive record at the biggest tournaments sees him place third on the list of highest earning CoD pros, with earnings of just under $700,000. He currently plays on Evil Geniuses, alongside Xotic, Attach, Apathy and Accuracy. 6. Jurd Jordan ‘Jurd’ Crowley is one of only two European’s on this list, hailing from Ireland, and has never actually won the Call of Duty Championships, despite featuring at all 6 so far. He is probably best known for winning CWL Stage 1 Finals in Infinite Warfare, on Splyce. The Splyce roster of 2017 is much different to the one he is part of today, where he plays alongside Loony, AquA, Temp and Huke. 7. Saints Renato ‘Saints’ Forza, like Jurd, is one of the few players on this list to have never won a CoD Champs ring. His best finish at Champs came during Infinite Warfare, when Luminosity Gaming finished third, and took home $100,000. Since leaving Luminosity in late 2017, he has flitted between rosters, including Echo Fox, Evil Geniuses, PIT Knights and Midnight Esports. He currently plays for UYU, alongside Methodz, Blazt, Classic and Phantomz. 8. Scump Seth ‘Scump‘ Abner is widely considered one of the best CoD players ever, and the best SMG player of all time. He was generally considered as being “cursed” at Champs, given his inability to win the tournament in his first four attempts. He is the only player on this list to have represented the same organization at every tournament he has attended; repping the OpTic jersey alone for the past 6 years. However, he broke this curse and cemented the OpTic Gaming dynasty when they lifted the 2017 World Championships, in what is generally considered the greatest roster of all time. He has struggled in Call of Duty since the end of Infinite Warfare, winning only one major tournament since then. He will be hoping to turn this form around at 2019’s Champs, alongside the stacked roster of Karma, Crimsix, TJHaLy and Dashy. 9. Tommey Rounding off the list is Thomas ‘Tommey’ Trewren, a veteran English player who has never won a World Championship ring. Despite attending every CoD Champs so far, he has never finished above 9-12th. The only player on this list to qualify for 2019’s tournament via the Open Bracket, he currently plays on Sicario Gaming, alongside Chino, Proto, Exceed and Linney. Who misses out? Goonjar, Theory and Buzzo all miss out on Champs for the first time, after failing to qualify via the Open Bracket. Also very noticeable is the absence of Damon ‘Karma‘ Barlow, the only player to win three World Championship rings: 2013, 2014 and 2017. He was dropped by OpTic Gaming during the WW2 season and so missed the 2018 tournament, before rejoining the Greenwall for Black Ops 4. For all the news and updates regarding this year’s Call of Duty World League Championships, stay tuned to Dexerto.

  • New Huntsmen sub MBoZe explains why he came back to compete in CoD again – Dexerto

    New Huntsmen sub MBoZe explains why he came back to compete in CoD again Former OpTic Gaming member and professional Call of Duty player Marcus ‘MBoZe’ Blanks has joined the Chicago Huntsmen Call of Duty League team as one of their substitutes for the 2020 season. With only a month left until the 2020 Call of Duty League season kicks off, the 12 participating franchises have been finalizing their rosters and staff ahead of what is expected to be an exciting inaugural campaign. On December 24, the Chicago Huntsmen announced MBoZe as their second substitute, reuniting him with several former members of OpTic Gaming, including Hector ‘H3CZ’ Rodriguez, Seth ‘Scump’ Abner, and Matthew ‘FormaL’ Piper. He will be joining Jordan ‘General’ General on the Hunstmen’s bench, and with CDL rules requiring teams to have a minimum of seven players on their active roster, Chicago won’t have to sign any more substitutes to be eligible for the league. CHICAGO HUNSTMEN 2020 CDL ROSTER Seth ‘Scump’ Abner – Matthew ‘FormaL’ Piper – Alec ‘Arcitys’ Sanderson – Dylan ‘Envoy’ Hannon – Peirce ‘Gunless’ Hillman – Jordan ‘General’ General (sub) – Marcus ‘MBoZe’ Blanks (sub) – Here’s an early Christmas gift. Meet @BoZe Watch: https://t.co/cKc6p3ssJm pic.twitter.com/n6ydmMyndf — OpTic Texas (@OpTicTexas) December 24, 2019 MBoZe returns to competing after long hiatus While he’s always been involved with the Call of Duty community, MBoZe hasn’t actively competed for several years now. Since leaving OpTic Nation in 2015 to become a content creator for the Green Wall, he’s only made two appearances at CoD events, both relatively unsuccessful. He briefly unretired in 2017 to join Ground Zero, but that experiment lasted for about a month and the squad never actually attended any tournaments. Read More: Is Modern Warfare the worst CoD of all time? – However, when discussing his move to Huntsmen, MBoZe revealed what ultimately pushed him to come back and try to compete again. “The main reason that makes me want to play is that I see people that I’ve had the upper hand over in every situation,” he explained. “So when I see other people rising to where I was, I feel like I could have been higher or taken to a new level, and that makes me want to come back and compete again.” He went on to explain that his absence from the main stage wasn’t due to him not wanting to compete, because his passion for the esport still burns as strongly as ever. “I’m coming back to compete just because I have a love for Call of Duty, it’s always been my love,” he said. “I obviously didn’t want to stop playing but I had to for certain reasons. I’ve always wanted to play, always tried to play every year. It wasn’t like I just dropped it. I have an opportunity with good teammates, so of course, I can’t pass this opportunity up. CoD’s my niche, I know I’m good at Call of Duty, this is what I love to do.” You can catch up on all of the offseason player signings and roster moves via our Call of Duty League offseason RosterMania hub. The 2020 CDL regular season kicks off with the Launch Weekend on January 24-26 in Minneapolis, Minnesota.

  • MBoZe calls out Mochila for ditching CoD team day after joining – Dexerto

    MBoZe calls out Mochila for ditching CoD team day after joining OpTic Gaming member Marcus ‘MBoZe’ Blanks has spoke out on Twitter, after his former teammate left their team at 4:30 in the morning, less than two days after forming. MBoZe and Mochila had announced their roster, also featuring former Luminosity player Jeremy ‘StuDyy’ Astacio, Brandon ‘Nelson’ McKinney and Jon ‘Bullseye’, on November 22. The team had set their sights on competing together at CWL Vegas, and were in search of an organization, but their ambitions have been cut short quickly. Expected to start practicing together on the evening of November 23, it appears some members of the team didn’t get on to scrim, prompting Mochila to question the dedication of his teammates. On the morning of November 24, Mochila posted on Twitter announcing he had joined a new team, and was yet again looking for an organization, to which MBoZe replied bluntly “Drunken fuck”. Drunken fuck :reversed_hand_with_middle_finger_extended::skin-tone-2: — Marcus (@OpTicMBoZe) November 24, 2018 It was unclear what had transpired, but MBoZe later posted to say that Mochila had left their team in the early hours of November 24. Mochila explained his reasons, after the team didn’t practice in their first day as a squad. Yeah i was sitting at my desk at 8 pm telling my stream “we was supposed to be scrimming 3 hours ago” — Steve Canle (@Mochila) November 24, 2018 In response, MBoZe seemed to infer that this was the only occasion when it someone else’s fault that the team didn’t get onto practice, insinuating that it is typically Mochila who isn’t showing up. CWL analyst and former pro player Anthony ‘NAMELESS’ Wheeler even suggested that Mochila ‘does this every year’. moch does the same thing every year. cant be trusted anymore — Anthony Wheeler (@NAMELESS) November 24, 2018 Mochila is now moving forward with his new squad, featuring former Ghost Gaming player Devin ‘LlamaGod’ Tran. It’s unclear if MBoZe, StuDyy and co. will stick together in search of a fifth player or will unravel and go their separate ways now that Mochila has left. With only two weeks until the first event of the CWL Season in Las Vegas on December 7, they will want to ensure they find a fifth member soon and get some much needed practice before travelling to compete.

  • MBoZe announces OpTic Gaming departure, reveals two biggest regrets – Dexerto

    MBoZe announces OpTic Gaming departure, reveals two biggest regrets Red BullLongtime OpTic Gaming member Marcus ‘MBoZe’ Blanks is parting ways with the organization after having been a part of the Green Wall for nearly six years. On August 30, MBoZe announced that he was no longer a member of OpTic Gaming, confirming what many had speculated would end up happening at some point. “As of today, I’m no longer a part of OpTic Gaming,” he tweeted. “I don’t want to talk, I just want to play.” As of today I’m no longer apart of @OpTicGaming :green_heart: I don’t wanna talk I just want to play :video_game: MBoZeBusiness@gmail.com — MBoZe (@BoZe) August 30, 2019 He also posted a nostalgic Instagram picture of him playing for the Green Wall at a Call of Duty event, thanking everyone for the opportunity. “Thank you for the most incredible five years of my live,” he wrote. “I’ll always love the Green Wall.” While he did not elaborate much about the reasons behind his departure, he did reveal his two main regrets about the whole situation. “I only have two regrets in this situation: one – I stopped playing, two – definitely could’ve grinded more so H3CZ could have another big dawg on the squad.” Read More: Adam Apicella leaves MLG – He is referring, of course, to dropping out of mainstream competitive Call of Duty at the end of 2015, and despite his efforts to establish himself in the scene again in 2017, he was never really able to grab much of a foothold. I only have 2 regrets in this situation 1. Stopped playing 2. Definitely could’ve grinded more so Hecz could have another big dawg on the squad. — MBoZe (@BoZe) August 30, 2019 When it comes to OpTic Gaming, there are few more recognizable names and faces than MBoZe, who first joined the organization as a CoD player back in January of 2014. All in all, he represented the Green Wall at 18 tournaments and events -16 with the sister squad OpTic Nation and two with the main team, placing top-three at four different competitions, including the 2014 Call of Duty Championship. Read More: H3CZ explains why OpTic deserves more credit – He left the competitive side of the org late in 2015, joining their lineup of prominent content creators, but is now the latest to part ways following the recent Immortals Gaming Club takeover. As for what his future holds, MBoZe will likely talk about that soon, as he’s promised to publish an in-depth video explaining everything that has gone on behind-the-scenes.

  • Maxis finishing move glitch confuses Warzone players – Dexerto

    Maxis finishing move glitch confuses Warzone players ActivisionWarzone finishing moves are extremely satisfying to pull off — but a new bug may have broken Samantha Maxis’ execution animation. There are 62 different Operators to choose from in Call of Duty’s battle royale mode. Each character from the Modern Warfare and Black Ops universe has their own unique finishing move. Warzone Season Four introduced a new Operator named Butcher. Samantha Maxis is a German soldier Operator that was added during Season 2 of Black Ops Cold War. Maxis first appeared in World at War Zombies and is the daughter of the game’s main antagonist Ludvig Maxis. A Warzone player discovered a bug that stopped them from using Maxis’ finishing move. The footage sparked a debate on Reddit on whether or not the clip is a bug or an intended feature. Warzone players debate Maxis finishing move glitch In the video below a player tried to attempt Maxis’ finishing move twice but the animation stopped both times. The video appears to be a bug but one user argued that it was “probably canceling due to the lack of room there. A ton of finishing moves do it and expect more space.” Another user agreed and said, “the finishing move is not bugged. the game detected you needed more space for the animation to play out. The game will cancel a finishing move if it detects a collision with a wall or object.” One user added, “It is so funny that finishers aren’t ‘sandboxed’ into the spot they were performed and ignore collision, but include the environment in the first place.” Finishing moves not working is an issue and will only motivate players to attempt fewer executions if they may be killed because of it. Activision may have to consider changing their physics system in Modern Warfare 2 to eliminate this nuisance.

  • Maximilian Dood proves you can’t open Warzone loadouts mid-air in spectacular fail – Dexerto

    Maximilian Dood proves you can’t open Warzone loadouts mid-air in spectacular fail Activision/Twitch/Maximilian_DOODTwitch streamer and fighting game specialist Maximilian Dood tried his luck playing Call of Duty Warzone only to find out the hard way that respawning alongside a loadout isn’t always the best idea. While best-known for fighting games, the 38-year-old Maximilian Dood occasionally picks up games a bit outside his wheelhouse and Warzone is no exception. After being picked off and waiting to be bought back into the game, Max started parachuting down onto the map. Little did he know, his teammate was kind enough to get their squad a loadout too. As he dove towards the package, the streamer seemed to have a moment where he could open it mid-air, but instead, the box smacked him in his face sending him freefalling to his doom. Maximilian Dood stunned by loadout death “Dude, the loadout on the way down hit me and I died!” Max cried. “I don’t get it, man! Dude, what the hell was that s**t?” According to Maximilian, he was dropping and seeing where he was going, but then when he spotted the loadout, he never even had time to really react before it hit him, killing him in the process. “That was horses**t, dude,” he continued, clearly unimpressed by such an unfortunate series of events. “I wasn’t trying to aim for it, I was just trying to land. I wasn’t looking to caress the loadout, it just hit me!” Luckily, when he was brought back again, he was able to survive despite taking damage on the way down. Otherwise, it would have been two of the most awkward deaths in Warzone history. This isn’t the first time we’ve seen a loadout grief Warzone players either. Notably, Warzone pro Tommey was killed by a loadout mid-air while competing in BoomTV’s Rising Stars of Warzone Streamer Series. Given the seemingly RNG nature of such kills, it will be interesting to see if Activision does anything to make these loadout deaths much rarer or even impossible in a future update as it’s certainly one of the worst ways to go out.

  • Max-level MW3 players aren’t happy with the upcoming Double XP event – Dexerto

    Max-level MW3 players aren’t happy with the upcoming Double XP event ActivisionDouble XP is coming to MW3 to celebrate Thanksgiving, yet some max-level players aren’t happy with its arrival. MW3‘s arrival has been a paradox of sorts, as the newest CoD title has players battling on maps from 2009’s Modern Warfare 2, albeit with the bells and whistles of newer CoD titles. At its core, Modern Warfare 3 features an abundance of content to grind through, with 36 weapons boasting levels and camos to unlock, alongside 55 levels to race through. While it’s not overly challenging, the grind can be very time-consuming as methods of gaining XP are nerfed to the ground. Double XP events make the grind easier, and with an event inbound, it’ll certainly make some players’ lives easier. However, a large portion of the player base isn’t thrilled with the arrival of the event. MW3 players react to Double XP event Shared to Twitter/X, CharlieIntel confirmed that an upcoming Double XP event is coming to MW3. Starting November 22, players can earn Double XP, Double Weapon XP, and Double Battle Pass XP until November 27. In theory, it’s a great gesture, as many players will appreciate the bump in XP gains across all core progression systems. The problem here is that for players who are max level, this event means nothing to them. Since Modern Warfare 2019, a core complaint has been the overall progression system. Previous CoD titles experimented with higher-level caps and also had a traditional Prestige system, giving players endless replayability. MW3 does not feature a traditional Prestige system, and with the level cap set at 55, max-level players find additional XP gains useless. Others shared similar feelings of frustration. One player jested: “Damn I’m so excited to not level up at all!!! Let’s f*cking go.” Another simply replied: “No prestige, no point.” Unfortunately, MW3 won’t resolve any of those systems as the Seasonal Prestige system makes it return sometime in December. To all the max-level players, battle pass and gun XP will need to hold you over for the time being.

  • Maven and TeePee reveal plans to fix Call of Duty League event issues – Dexerto

    Maven and TeePee reveal plans to fix Call of Duty League event issues Twitter: ROKKRReflecting on the highs and lows of the very first Call of Duty League event, veterans of the competitive CoD scene and those directly involved with the broadcast sat down to discuss how things will only improve moving forward. Minnesota hosted the first event of Activision’s brand new Call of Duty League and while there were a few kinks throughout, the broadcast undeniably improved day by day. Taking a moment to discuss how the production came together, on-air talent Clint ‘Maven’ Evans, Joseph ‘Merk’ DeLuca, and Atlanta FaZe head coach James Crowder, all joined host Tyler ‘TeePee’ Polchow to detail behind the scenes issues of the opening event and explain how the league will only continue to improve. Call of Duty League Launch Weekend, hosted by Minnesota RØKKR, full event recap 🔥 pic.twitter.com/9GT02jFfrZ — Minnesota RØKKR (@ROKKR) January 28, 2020 Kicking off on January 24, day one of the launch event featured a marquee match between the Chicago Huntsmen and the Dallas Empire, as well as hometown heroes Minnesota RØKKR claiming a controversial 3-1 victory over the Los Angeles Guerrillas. Behind the scenes however, the production was somewhat messy. “It was probably obvious to people watching that Friday was frantic,” TeePee said. The event was hit with a number of complaints throughout the broadcast, from observing issues to scheduling gripes, and he revealed how even to those “working the event, it just felt long.” Maven explained how one particular camera shot was getting him riled up more than anything else—an overhead angle that focused on the stage and the first few rows of seats inside The Armory. Many fans were concerned these shots made the venue look empty. “My biggest issue…the camera shot made it look way emptier than it was at times because the front section to my understanding, was VIP,” Maven outlined. “A lot of the shots, it would look empty because VIPs were out in the VIP lounge, getting drinks, doing all sorts of stuff, and it was just driving me insane.” Doubling up on audience-related issues, TeePee added “the crowd [microphones] need to be tweaked a little bit.” Throughout matches, it seemed the crowd was barely making a sound, yet that was not the case according to those involved in the broadcast. “It was definitely louder in the venue than I feel like was portrayed on the streams sometimes,” TeePee said. With the second event taking the top CoD talent over to London, a crowd known for its enthusiasm and memorable chants, guaranteeing the audience is properly coming through on the broadcast is sure to be a big focus for the production crew. One final shoutout to the CWL London crowd. Confirmed Dexerto MVP winner. (Via @LewTeeCoD) pic.twitter.com/I0oGXTsbQm — Dexerto Esports (@DexertoEsports) May 5, 2019 Shifting gears from the broadcast itself and openly discussing issues pertaining to the overall production of the event, both Maven and TeePee explained how scheduling will need to see drastic improvements moving forward. “The single biggest thing from a production standpoint, [Merk] and I had a laugh about this, we had our first meeting in LA about a month before and they told us they had an hour and fifteen set aside for matches,” Maven said. “[We thought], that’s insane, there’s no way you’re going to be on schedule.” That estimation came from the average series length over the past two years according to Merk. Maven added, however, those average times were from a production team that had been refining its broadcasts for a decade. “This was an entirely new team. I expected there to be issues.” “It was a new observing team working together for the first time, a new production team working together for the first time,” he added. “They did some simulations and rehearsals but nothing compares to the live show. It just seemed like people needed to get on the same page.” Despite the issues that hindered Minnesota’s launch event, the crew all appear incredibly optimistic for the future of the CDL as a whole, indicating that the production will only get sharper with each passing event. “The good thing is all the CDL production staff, directors, producers, all that, is the same,” Maven added. “All of the key people are going to all of these events so that makes me feel it will get better and better.”

  • Maven stunned after summit1g “smokes” him with insane Warzone shot – Dexerto

    Maven stunned after summit1g “smokes” him with insane Warzone shot CDL YouTube / Monster EnergyCall of Duty veteran and CDL caster Clint ‘Maven’ Evans was stunned after Jaryd ‘summit1g’ Lazar landed an insane shot on him at the start of a Warzone match. Summit was parachuting into a pregame warmup of Infinity Ward’s new battle royale when he came across a lone player making his way through a nearby rooftop – a ripe opportunity for an early game heat check. After confirming there was someone running by, summit equipped his Crossbow and pushed down the ADS barely long enough to still classify it as a quick-scope. At this point in the broadcast, the 1g was about halfway through a five-hour Modern Warfare stream and was starting to feel the burn of the high-energy entertainment he’s known for. But after the screen confirmed that summit1g landed a killing blow on a player with the gameID ‘[Bald]Maven,’ a name that could be easily used by a fan of the well-known industry figure, he was instantly wide-eyed with astonishment. “Imagine if that was the real Maven I just did that to,” summit1g said, an idea that would seemingly be too funny to be true. But if a fan of both streamers had the two live broadcasts playing on the same screen, then they would have a picture-in-picture view of summit’s insane shot and Maven’s ludicrous death – including his reaction. The mouth-gaped Maven quickly regained his composure after he barely caught sight of a parachuting player just as he was killed in the game. It didn’t take him long to realize that he’s “definitely playing against PC players because [he] just got smoked by summit mid-air.” Maven was visibly stunned seeing how he got killed. But when watching himself die a second time in the replay, he was audibly impressed after “summit just ‘s**t’ in [his] f***ing soul.” The victim explained to his teammates that summit had let go of his chute to line up a perfect “crossbow [shot to] the forehead.” Though streaming separately, summit still chuckled like he was seeing Maven’s reaction after getting hit with a dirty shot like that. Meanwhile, Maven was amazed at what he knew was just another entry in the former-CSGO pro’s long highlight reel.

  • Maven roasts Censor over Yanet Garcia during Modern Warfare reveal – Dexerto

    Maven roasts Censor over Yanet Garcia during Modern Warfare reveal Censor – InstagramFormer Call of Duty pro Doug ‘Censor’ Martin’s trip to the Modern Warfare reveal event didn’t go exactly as planned, as he found himself on the wrong end of a roast by CWL caster Clint ‘Maven’ Evans. Despite not being on the official list of content creators invited to the global reveal event for Modern Warfare multiplayer, Censor still somehow found himself at Activision Studios on August 1. While it wasn’t clear whether or not he was going to be allowed to play the game, the YouTuber did hang around for a little while, even conducting an informal interview on-screen with Gotaga, a former CoD pro himself. However, when he passed the mic back to the broadcast desk, Maven couldn’t help but take advantage of the opportunity to throw a jab at Censor that had the entire crew chuckling. Read More: Shroud pulls of insane Modern Warfare clutch – “Now not only is Doug jealous of not playing the game, but he’s jealous of being bilingual,” he said, tongue in cheek. “To be fair, he did try to learn Spanish.” YOU AINT HAVE TO SAY ALL THAT @Maven LMAO pic.twitter.com/8MlOCBtx1n — Kevi :four_leaf_clover: (@KeviSkillz) August 1, 2019 For those who have been living under a rock for the past year or so, Maven was referencing Censor’s former relationship with Mexican model Yanet Garcia. While they were considered a power couple when they were dating, there was always an obvious language barrier between the two, as neither spoke the other’s native language well. The end of their relationship became a very public and highly-discussed topic among fans, pro players, and even the news, with many taking shots at the FaZe star, believing that he had chosen his CoD career over Garcia. However, Maven made it a point to clarify after the fact that he did not have malicious intent, and that his comments were nothing more than a joke. “It was all in good fun,” he tweeted. “I f*cking love Doug. I just had a couple chances that I couldn’t pass up.” It was all in good fun. I fkn love Doug. I just had a couple chances that I couldn’t pass up :rolling_on_the_floor_laughing: — Clint Evans (@Maven) August 1, 2019 As far as whether or not Censor actually did get to try the multiplayer, the YouTuber posted a video claiming that he “got kicked out trying to play Modern Warfare.” However, considering that he was allowed inside the venue of such a exclusive event, it seems more likely that him “getting kicked out” was just a joke from Activision. I GOT KICKED OUT TRYING TO PLAY MODERN WARFARE 🙁 pic.twitter.com/2etIg7SXXR — FaZe Censor (@Censor) August 1, 2019 Players will get to try out the multiplayer for themselves during the upcoming beta sessions, which will be open to everyone on all platforms. The full Modern Warfare game will be released on October 25, 2019 for the PlayStation 4, Xbox One, and PC.

  • Maven reveals why it was a good thing that FaZe didn’t qualify for the CWL Pro League – Dexerto

    Maven reveals why it was a good thing that FaZe didn’t qualify for the CWL Pro League Dexerto/MLGCall of Duty caster Clint ‘Maven’ Evans believes that FaZe Clan’s failure to qualify for Pro League may just be a blessing in disguise for the players on the roster. The FaZe Clan roster headed into the Black Ops 4 season with plenty of hype and hope around them, but a disappointing 13-16 placed finish at CWL Vegas – which was quickly followed by a roster change that saw McArthur ‘Cellium’ Jovel replace Anthony ‘Methodz’ Zinni – meant FaZe would be playing from behind in their quest for Pro League qualification. They fluffed their chance at the Pro League qualifier, ending up with a 15-16 placed finish from the event. During Episode 16 of OpTic Gaming‘s Hector ‘H3CZ’ Rodriguez’s Eavesdrop Podcast, Maven spoke on why he thinks that FaZe missing out on the Pro League may be a positive for the team, despite it looking like a completely negative situation in the interim. “I think in a way, it’s almost a good thing because those guys probably should have broken up in some way or another, a long time ago, but they’d always just do good enough to stay together,” he said. “They would suck at three tournaments in a row and win stage one playoffs. Suck at five tournaments in a row, get third at champs. They’d have just enough performances to keep them together.” (Timestamp of 8:10 for mobile viewers) Maven added: “I think finally, this has forced them to break up. I know that sucks but they’ll get on teams, they’re going to be on top teams in the next couple of months.” While the FaZe roster is stacked full of talented players, they all – as Maven predicts – should find homes on top rosters, if they part with the organization. Thomas ‘ZooMaa’ Paparatto has already hinted at himself potentially being OpTic Gaming’s substitute player but there are contracts affecting that move and teammate Preston ‘Priestahh’ Greiner already finding his way onto a new team. None of those moves have been confirmed as of yet, but do check out our substitute rostermania hub for all breaking news and updates. Disclaimer: Hector Rodriguez is a minority shareholder in Dexerto Ltd.

  • Maven On FormaL Potentially Leaving OpTic “[He] is going to do everything in his power to destroy OpTic Gaming at its core” – Dexerto

    Maven On FormaL Potentially Leaving OpTic “[He] is going to do everything in his power to destroy OpTic Gaming at its core” CWL commentator Clint ‘Maven’ Evans showed enormous confidence in Matthew ‘FormaL’ Piper if he were to potentially play against OpTic Gaming in the future. With Call of Duty ‘Rostermania’ in full-swing across the entire competitive community, few changes have been questioned more than the possibility of the OpTic Gaming lineup parting ways. Ever since their formation during the Advanced Warfare season, the roster of FormaL, Seth ‘Scump’ Abner, Ian ‘Crimsix’ Porter, and Damon ‘Karma’ Barlow seemingly created a ‘dynasty’ by winning more tournaments than any other squad by a large margin. After being unable to bring home the CoD Champs trophy during the Black Ops 3 season, OpTic Gaming managed to win the major event on Infinite Warfare in August of 2017, cementing themselves as one of the best teams of all-time. However, after a slow start to the CoD: WWII season, rumors have been flying around the community regarding a potential major OpTic roster change involving both FormaL and Karma leaving the organization after three years of tenure. During the 5th episode of the ‘CoD Cast’ hosted by Anthony ‘NAMELESS’ Wheeler, Maven went on to voice his confidence that if FormaL actually does leave OpTic, he will do ‘everything in his power’ to ‘destroy them.’ “He is the only person who will come off that roster, talk shit on the old roster, and make it his mission to destroy them […] FormaL is going to try and destroy OpTic Gaming at its core, and I cannot wait.” Maven would later make a bet with James ‘Clayster’ Eubanks that FormaL will ‘win Champs on whatever team he is on,’ however, retracted the bet later on in the show. The full CoD Cast can be viewed below, with Maven’s comments beginning at the 53:26 mark.

  • Maven Misses CouRage So Much, He Accidentally Said His Name Live on CWL Stream – Dexerto

    Maven Misses CouRage So Much, He Accidentally Said His Name Live on CWL Stream It has been a few months since caster Clint ‘Maven’ Evans and content creator Jack ‘CouRage’ Dunlop worked together on a Call of Duty World League broadcast. However, it seems that Maven hasn’t gotten over the fact that his former colleague left the casting ranks to join OpTic Gaming as a streamer and YouTuber. Handling the broadcast for the July 16 CWL Pro League Challenge, Maven was joined by his usual co-host Joe ‘MerK’ DeLuca. However, when announcing themselves to the live-stream audience, Maven accidentally introduced MerK as CouRage in front of the thousands of viewers. “Maven joined by CouRage….. Joe DeLuca? Why did that just come out of my mouth? See ya buddy.” What followed was a very hilarious and awkward situation, as MerK walked off the stage and could be heard saying “have fun casting this one!” Incredulous at his own slip up, Maven could not hold back his laughter, as he tried his best to explain himself. “It’s because that guy tweeted us bro, I’m sorry buddy, I just saw him in my mentions. We have a long past Joe, we have a bright future together!” As from being former colleagues and roommates, Maven and CouRage are very close friends, and their comical “bromance” interactions were once a constant fixture on social media and Call of Duty broadcasts. At least CouRage will have the ease of mind knowing that his former co-host still thinks about him sometimes while on the job.

  • Maven Hilariously Roasts OpTic Gaming, Rise Nation, Merk and His Own Production Team on Trading Shots. – Dexerto

    Maven Hilariously Roasts OpTic Gaming, Rise Nation, Merk and His Own Production Team on Trading Shots. DexertoCaster Clint ‘Maven’ Evans is well known amongst the Call of Duty community for his comedic outbursts, and during a recent episode of Trading Shots he was at it again. Celebrating a victory in the discussion-based competition show, Maven took the opportunity to make fun of his fellow casters Ben ‘Benson’ Bowe and Joe ‘MerK’ DeLuca, Rise Nation, OpTic Gaming and even the production staff working on the show. The 33 year-old first took aim at Benson, playfully informing viewers that he didn’t intend to be “soft” like his colleague and friend, before letting MerK know that he was a “budget Mr X” to the delight of the Englishman. Maven wasn’t finished with Benson however, declaring that he was “the worst thing to come out of England since Momo.” Evans then moved on to the CWL production team, thanking them for not editing out the 30 minute pre-roll video before they uploaded episodes of Trading Shots to YouTube. The caster finally turned his attention to two of Call of Duty’s biggest teams, Rise Nation and OpTic Gaming. Rise Nation’s top 16 finish was deemed “awful”, while OpTic Gaming’s failure to make it to pool play had Maven in fits of laughter. Read More : Maven Misses CouRage So Much, He Accidentally Said His Name Live on CWL Stream With the Call of Duty season now finished, casters and pro teams can rest easy knowing that Maven won’t be burning them again until Call of Duty: Black Ops 4 releases on October 12. The first official CWL event of the season will CWL Las Vegas and is scheduled to take place December 7 – 9.

  • Maven explains why the Huntsmen didn’t get a trophy after CDL London – Dexerto

    Maven explains why the Huntsmen didn’t get a trophy after CDL London Katy Eyre/ESPAT MediaAfter many of the Chicago Huntsmen players complained about not receiving a trophy following their victory in the Grand Finals of CDL London, Clint ‘Maven’ Evans outlined why it was a mistake and how it will be avoided in the future. While the second homestand event in Call of Duty League history saw the transition from standard matches to a fresh tournament structure, the winners of the event were left without a trophy to hoist after toppling all challengers. Detailing just why there wasn’t a special moment for the Chicago Huntsmen to round out the London event, Maven described the situation as an “oversight” and explained why it shouldn’t be an issue moving forward. S/o to London but man it feels like nothing when you win and no trophy and just walk off main stage like it’s a pool play match — alec (@Arcitys) February 10, 2020 Sweeping the Dallas Empire in the final series of the event, Chicago Huntsmen were crowned the winners of CDL London, yet the players were stumped by the lack of a trophy or even medal to celebrate their victory. After a long day of matches, it turns out that the Copper Box Arena had to be emptied out almost immediately. “We had to be out of the venue at a certain time,” Maven explained during the February 12 episode of Hardpoints. “With that venue, we had to be out at 11PM. It would have been a big issue had we gone longer in that series. I don’t know what would have happened exactly.” Read More: Top 6 moments from CDL London – Indicating that certain post-match plans might have been in the works, he described how “everything got scrapped” and that everyone simply “got out.” If you’re wondering why the end seemed rushed and broadcast ended quickly… There is a hard cut off time with this venue. We had to get the fuck out of here as quickly as possible when it wrapped. — Clint “”Maven”” Evans (@Maven) February 9, 2020 Despite the closing moments being exceptionally rushed, even if the tournament ended much sooner and the venue remained open, it appears that the same issues still would have risen to the surface. Regardless of how much time was left, “I don’t think anyone really thought about the trophy thing because you’ve gotta remember, this was supposed to be league matches,” Maven expressed. Having shifted to a tournament-based format just weeks out from the new league, the monumental adjustment threw a spanner in the works for the event. “When that format changed, you can’t fathom how many little f***ing things changed and how many little things need to be figured out.” “There’s probably a lot of people internally that didn’t think about these as true tournaments…because they’re not exactly. They are, but they’re not.” While he feels sorry for the “Huntsmen guys,” Maven is entirely confident that a solution will be reached for all events moving forward. Whether the onus falls on the league itself or on each respective homestand host, is yet to be determined. “I guarantee you’re not going to see that going forward. I just think it was an oversight and it’ll get fixed,” Maven added. While the opening event in Minnesota wasn’t under the new tournament format, and CDL London came under fire for not providing a trophy, Huntsmen CEO Hector ‘H3CZ’ Rodriguez is designing his own trophy for the squad, hinting that “it’s going to be London themed.” Moreover, teams competing at future homestand events might be in luck when it comes to raising a trophy after the final series. While their singular 2020 event won’t be taking place until April 18, Seattle Surge will be providing a unique championship for the ultimate victors. “Already in the works for [the] Seattle Surge homestand,” Director of Business Operations, Bob Morris Jr, said on Twitter days after the London fiasco. Already in the works for @SeattleSurge homestand. https://t.co/g1bXb2V8Hq — Bob Morris Jr (@BobMorrisJr) February 11, 2020 The Huntsmen will indeed be competing at the next CDL homestand event in Atlanta on February 22 where they may be able to raise a trophy this time around if they’re able to secure back to back Grand Final wins. You can keep up to date with the overall standings and latest results using Dexerto’s dedicated hub.

  • Maven explains why he was so “angry” casting Huntsmen vs Empire – Dexerto

    Maven explains why he was so “angry” casting Huntsmen vs Empire MLG / Activision Blizzard / ROKKRAfter an exciting Launch Weekend for the Call of Duty League, CoD veteran and CDL caster Clint ‘Maven’ Evans discussed on a podcast what really happened with the observing of the opening match between the Chicago Huntsmen and the Dallas Empire. The first Call of Duty League event in Minneapolis, the CDL Launch Weekend, was a welcome return to competitive CoD action for fans of the series, and of the latest installment in Modern Warfare. The same fans, though, were still quick to hop online and provide plenty of ‘constructive criticism’ throughout the event, but the production noticeably improved throughout the weekend. I hear you loud and clear regarding codcaster. They’re testing a lot of new toys currently. — Clint “”Maven”” Evans (@Maven) January 24, 2020 That being said, the highly anticipated opening match between two popular teams in the Huntsmen and Empire was heavily criticized for its issues with broadcasting and observing. On an episode of the Hardpoints podcast hosted by Tyler ‘TeePee’ Polchow, caster Maven and his partner Joseph ‘Merk’ DeLuca, as well Atlanta FaZe head coach James Crowder discussed what happened. According to Maven, during the first map the two teams played, only 9 out of 91 kills were shown in the traditional first-person camera. Several fans complained of the extensive use of third-person camera, and even he was frustrated about what he saw. “I’ve never been more angry than I was after that first cast,” he said. “It was so, so difficult.” He was happy that things improved, but expressed remorse that it was “THAT match” that was affected the most. Crowder admitted he “didn’t enjoy watching that match,” to which Maven replied: “No one did! Regarding the observing itself, Maven pointed out that the ones who control the in-game cameras aren’t to blame for some of the larger issues, as they were adjusting from one person doing the observing to a team of five, and a lot of the decisions were out of their hands. “Don’t give the observers hate,” he said. “I know there’s a lot of stuff that they need to work on, but that sure as hell wasn’t what they wanted to do. That was coming from well above their paygrade.” Skip to 25:23 for the discussion. The conversation switched to display of stats, which was a noticeable issue during that first match, with a lack of viewable stats that the community is typically used to. Maven explained that there originally was going to be lower thirds on the broadcast showing stats, but they weren’t included, and that coupled with no topdown stats initially being shown caused people to freak. I think you’re seeing improvement already with static/sky cam usage this series. Also, better updates with regards to statistics. Keep up the feedback…it’s only going to get better. — Clint “”Maven”” Evans (@Maven) January 25, 2020 They promised there are “going to be tweaks” to how stats are handled, and Maven addressed the lack of a resource like HLTV for CSGO or ESPN for sports as a problem, saying “the fact that we don’t have stats is goddamn insane.” All negativity aside, all the members of the podcast expressed belief that parts of the broadcast are already the best there’s ever been, and that things are only going to continue improving over time. Host TeePee said, “Once we get to a more fine-tuned spot, it’s going to be better than it ever was before.” We’ll see how much change there will be in the broadcast and observing when the Call of Duty League heads to London in February.

  • Maven Destroys the Evil Geniuses Performance at CWL Anaheim “I’d be embarrassed” – Dexerto

    Maven Destroys the Evil Geniuses Performance at CWL Anaheim “I’d be embarrassed” Following CWL Anaheim, some of the casters sat down to discuss the events biggest winners and biggest losers, and Clint “Maven” Evans was brutally honest about his thoughts on Evil Geniuses performance. Evil Geniuses had come into Anaheim with very high expectations from themselves and fans alike, with a 2nd place finish at the last open event, CWL Seattle, and sitting in 2nd spot in Division A with a 5-2 series record. Whatever role problems the previous EG lineup had been experiencing seemed completely resolved after the addition of Adam “Assault” Garcia and Justin “SiLLY” Fargo, and the team were proficient in all three game modes. But Anaheim could not have gone less to plan, after a dismal pool play showing on Friday, a 2-3 against Mindfreak, 1-3 against UNILAD, and a 0-3 sweep from Echo Fox, left them without a series win on day one. They did recover slightly on Saturday with a win over open bracket team Elevate, and a 3-1 win over Lightning Pandas once in the losers bracket. But they lost their very next match to eUnited in a brutal game five round 11 loss – despite having been up 5-3 in the final S&D – meaning they failed to win a single S&D at the event, and missed out on Championship Sunday with a top 16 placing. When asked who the most disappointing team at Anaheim was, Maven said there was no debate: It is absolutely, without question, Evil Geniuses. There’s no way to argue any other team. They were 5-2 in the Division [A], good at Search and Destroy, everyone has them as a favorite, maybe even a top three favorite. He continued, explaining that their awful S&D was one of the worst he had seen, and that it was an embarrassing event for the squad. They come in, they don’t win a single search and destroy, the go 0-8, one of the worst performances I’ve seen from a team that many considered contenders at this actual event. Someone who could maybe make a run to another grand final. It was incredibly, incredibly disappointing, I’d be embarrassed if I was anyone on that squad. You can watch the full episode of Trading Shots below, with discussion of the most disappointing teams at the event at around the 4:10 minute mark.

  • Maven Believes OpTic Has One Major Flaw Heading Into CoD Champs 2018 – Dexerto

    Maven Believes OpTic Has One Major Flaw Heading Into CoD Champs 2018 Clint ‘Maven’ Evans believes that OpTic Gaming still has a strong chance of winning the 2018 Call of Duty World Championship if the players can get over their issues in Search and Destroy matches, specifically in game five situations. The CWL and MLG commentator spoke about the defending world champions during MLG’s “OpTic Gaming: Defending the Wall” preview video, saying “my only concern really is when you talk Search and Destroy”. Maven goes on to say “specifically like clutch moments. They’re not great in the game fives, they’ve been really poor in round 11 type situations. If they can fix that, they’re in a great spot”. OpTic Gaming’s Call of Duty: WWII season has been a series of disappointments and subpar results for a team that was on top of the world for the previous three years. One of the biggest issues for the team, even after swapping Matthew ‘FormaL’ Piper and Damon ‘Karma’ Barlow for Sam ‘Octane’ Larew and Anthony ‘Methodz’ Zinni, has been Search and Destroy. While still being a relatively strong team in respawn modes, OpTic’s inability to close out Search and Destroy matches, even with huge advantages, has seen the team fall short at numerous competitions. With the 2018 World Championship being the last event of the year, the 2017 winners look less likely than ever before to hold on to the title. However, as Maven points out, a few tweaks in S&D may well be all that is needed to transform OpTic Gaming back into a team to be feared.

  • Maven baffled after crazy Warzone glitch blacks out entire screen – Dexerto

    Maven baffled after crazy Warzone glitch blacks out entire screen MLG / Maven TwitchCDL commentator and popular Call of Duty personality Clint ‘Maven’ Evans was astounded after a glitch left his game of Warzone blacked out with not much left for him to do about it. Warzone has been incredibly popular among CoD faithfuls but there have been instances where the game doesn’t exactly function the way it was meant to. All battle royales have run into the occasional bug that offers people a truly unique experience like unlimited respawns. Unfortunately for Maven, he didn’t come across a particularly fun glitch. Instead, the walls were creeping ever closer to the longtime host’s stream and started showing Verdansk in a whole new light. Making his way through Bloc 6 near the Stadium, Maven was looting when there was a visual bug actively creeping across his screen. The images actually started creeping to other parts of the game and gave elements in Warzone a completely different style. “Oh no, again!” Maven shouted. “Where am I?!” This type of bug has actually been popping up for some players. Though Maven’s screen looked like a throwback to Modern Warfare 3’s cover art, the bug can produce a wild array of images for people. There still isn’t a known fix for the bug, but as Tyler ‘TeePee’ Polchow alluded to, there is a way to clear up the screen – even though it’s not always guaranteed. Some people have had success getting rid of the bug by completely looking away from the ‘blackhole’ and letting the glitch simply pass. But Maven expertly showed how players typically freak out when the only known solution to the bug fails to register, leaving them with a botched game. It took about a minute for Maven to come back to the light, but it’s safe to say that the community would like a more meaningful fix if it were to happen again. This is a glitch that’s been top of Infinity Ward’s list of major problems to fix with Warzone. Back in March they announced they were going to address the instances where “players will rarely see full-screen black corruption when naturally progressing through the map.” The CoD community and Maven are going to be looking forward to that fix in Warzone which should finally end this bizarre glitch in the game.

  • Maven addresses MerK coaching rumors ahead of Call of Duty League – Dexerto

    Maven addresses MerK coaching rumors ahead of Call of Duty League Twitch: Call of Duty/ActivisionPopular Call of Duty caster Clint ‘Maven’ Evans has provided an update regarding the position of himself and Joe ‘MerK’ DeLuca, following uncertainty about the latter’s future on the broadcast team. Viewers of the Call of Duty World League will be acclimatized to hearing MerK and Maven commentating as a duo, following the departure of Jack ‘CouRage’ Dunlop back in March 2018. MerK, a former pro player, stepped up to the plate as CouRage committed full time to streaming, and has formed a well-liked partnership alongside Maven. However, as the CoD World League makes the unprecedented transition into the franchise-based Call of Duty League, doubt has been cast over the future of the duo. October 9 saw Activision confirm a number of details regarding the Call of Duty League (CDL), but it seems not everything has been finalized. Rumors have been swirling in the community – as franchises fill their rosters and coaches are appointed. Merk stopped playing professionally back in 2016 after a short stint on Team Liquid, and was the subject of rumors that stated he could be returning to an active role – this time as a coach. CoD insider @CDLIntel suggested that Merk could be on his way to Dallas, to act as coach for the franchise acquired by Team Envy. However, Maven has responded to the rumors, stating that he thinks it’s “funny that people think Joe may return to play or coach. I would revoke that teams franchise slot immediately. Joe is commentating with me forever.” I think it’s funny that people think Joe may return to play or coach. I would revoke that teams franchise slot immediately. Joe is commentating with me forever. pic.twitter.com/UNikZda7GV — Clint Evans (@Maven) October 11, 2019 He then clarified this tweet, stating that the pair’s future has not been finalized yet, and they are both set to enter into negotiations with the new Call of Duty League regarding their future positions. Given the popularity of both men, it seems likely we’ll see high demand for their casting and relative uproar should they not be signed on as broadcasting talent. He finishes the tweet by stating: “my hope is that you’ll be seeing us commentating Call of Duty for a long long long time.” All jokes aside, nothing is set in stone yet. We both need to negotiate terms for new league. However, my hope is that you’ll be seeing us commentating Call of Duty for a long long long time 🙂 — Clint Evans (@Maven) October 11, 2019 It certainly seems like certain aspects of the CDL remain up in the air, but the clamor for Maven and Merk will likely see them return. Read More: FormaL trolls Simp after Blackout turn on – However, given Merk’s undeniable knowledge of Call of Duty and what it takes to conquer the competitive scene, we shouldn’t rule out a move to coaching. Stay tuned to Dexerto for all the latest CDL rumors, news and upates.

  • Massive prize pool revealed for 2019 Call of Duty World Championship – Dexerto

    Massive prize pool revealed for 2019 Call of Duty World Championship The prize pool for the 2019 Call of Duty World League Championship has been revealed and it’s easily the biggest in the esport’s history. The prize money to be split among the 32 qualifying teams will be set at a whopping $2 million, $500K more than that of the 2018 CWL Championship. This is part of the record-breaking $6 million overall prize pool for the entire 2018-19 CWL season, which includes four $250,000 open events, the $710,000 CWL Pro League, and several amateur events that have a combined $375,000 prize pool. The $2 million prize pool for Champs was confirmed by MLG’s Adam Apicella, who tweeted it in passing while having a discussion about the competitive season on Twitter. Read More: Black Ops 4 CWL UK event location revealed – It’s not clear whether he meant to reveal this information or not, as it had not been officially announced previously, but many suspected that the total was always going to be a massive figure. $375,000 only for amateurs plus the top 16 Amateur teams get into the $2,000,000 CoD Champs event. There is a lot to continue competing for. — Adam Apicella (@MrAdamAp) January 20, 2019 The discussion Adam was having on Twitter was directed at those who were complaining about the competitive structure of this CWL season, although it would appear to be the most balanced it’s ever been. He was making the point that teams who do not make it to the Pro League are not devoid of opportunities to make some serious moves in competitive CoD, citing the lucrative Amateur Circtuit, amateur open events, and the chance to qualify for the $2 million Champs. I get there is only 1 pro league season but remember there are 4 Amateur dedicated events with $375,000 in total prize money $75k Dallas Fort Worth $75k EU Open $75kAnaheim $150k Amateur Open Playoffs (TBD location)Also the top 16 from the Amateur circuit get into Champs — Adam Apicella (@MrAdamAp) January 20, 2019 Although the specific dates have not been announced, the 2019 CWL Champs is set to take place in August of this year and will be the biggest and final event of the Black Ops 4 season. 32 teams from around the world will be featured at the event; 16 will automatically qualify for the tournament by making it into the CWL Pro League while 16 amateur teams will make it via the Amateur Circuit. Last year’s champions, the Evil Geniuses roster that is currently with Team Envy, have qualified for the Pro League and will be guaranteed a chance at defending their ultimate title.

  • November 13 update for Black Ops 4 includes weapon balancing and Specialist changes – Full Patch notes – Dexerto

    November 13 update for Black Ops 4 includes weapon balancing and Specialist changes – Full Patch notes Treyarch has just released a massive update to Black Ops 4 that includes a host of changes for all three game modes. No stone was left unturned in the November 13 update as not only was Nuketown released for PlayStation 4 players, but major changes were introduced all throughout the game. From weapon balancing in Multiplayer to more Zombies in Blackout to major stability improvements in Zombies and even some CWL specific updates for the esports side of things, this update has something for everyone. One of the biggest changes that effects all modes is widespread changes to weapon balancing, with SMGs getting some solid buffs across the board. SMGs weren’t the only class to see changes, however, as every class receiving changes of some sort that will surely change up the meta in a big way. A number of Specialists were also tweaked, with Ajax receiving the nerf hammer in a big way. Additionally, Prophet, Firebreak, and Ruin all received minor buffs to make them a bit more consistent. Zombies fans can rejoice as Treyarch have released a very long list of fixes for the various crashes that occurred on every map. As such, the game-breaking situations that players have been experiencing should be all but eradicated. Speaking of Zombies, Blackout players will also face more Zombies as the undead beings have been added to Nuketown in celebration of the release of Nuketown in Multiplayer. This nowhere near covers the entire update, however, as the number of changes introduced with this update is staggering. You can read the full patch notes below: Nov. 13 Update: Nuketown on PS4, Major Zombies Updates, Gameplay Balance Pass, Daily Tier Skip, Bowie Knife + Nuketown Island Zombies in Blackout Our November 13 game update is absolutely huge, delivering Black Ops 4’s distinctive revival of Nuketown on PS4, our biggest stability update yet in Zombies, gameplay balance changes across all modes, map spawn and game mode improvements in Multiplayer, the Bowie Knife and new Character Missions in Blackout, the launch of Daily Tier Skips, and much more. First up: Nuketown has arrived! One of our most popular maps of all time makes its reimagined debut in Black Ops 4, complete with its own unique surprises to discover. In true Treyarch tradition, we’re kicking off the Nuketown Featured Playlist this week on PS4 to celebrate. As a reminder, Nuketown is free for all Black Ops 4 players, launching today on PS4 and available on all platforms next week. Today marks our biggest stability update to Zombies since launch. We’ve implemented 60+ fixes for crashes and other issues across all four maps with this update, covering everything from Easter Egg quest crashes and Max Ammo bugs to exploits in Classified and the return of Speed Cola functionality. The team has been hard at work to deliver an always-improving Zombies experience with today’s updates, and we continue to prioritize overall stability above all else. We’ll be able to provide more concrete details on upcoming Zombies features in future community updates, including the Black Ops Authenticity Stamp system, Daily Callings, host migration support, splitscreen improvements, and more. We know there’s a ton of interest and anticipation about the road ahead for Zombies in Black Ops 4, and we’re excited to share more on what’s coming when we’re closer to debuting each new feature. For now, ensuring a fun, stable Zombies core experience for all players comes first. We’ve made numerous gameplay balance updates to weapons across all modes, with several changes to gameplay specific to Multiplayer, including tweaks to the SG12 Strobe Light, SMGs, the Titan, and Cold Blooded. Some big changes have also been made to Ajax on the Specialist front, shortening the duration of his 9-Bang flash effect, reducing his accuracy when the Ballistic Shield is up, providing better counters to the 9-Bang and Ballistic Shield, and more. Check out the full patch notes below for every little detail. We’ve added the new Endurance Chaos Moshpit playlist to the Featured category in MP, featuring doubled score limits across 6v6 matches of TDM, Domination, Hardpoint, and Kill Confirmed. Mercenary Capture Moshpit also makes its return to the Featured category for our lone wolves who live to PTFO, and Gun Game remains in rotation for another week. CWL Custom Games have also been added today, offering CWL ruleset variants of Hardpoint, Control, and Search & Destroy. Big news in Blackout: the Bowie Knife joins the arsenal and Zombies invade Nuketown Island on PS4, plus all players get access to the “Icons” Character Missions to unlock Mason, Woods, Menendez, and Reznov! The new Team Scoreboard has been added to Duos and Quads in this update, so you can check on how your squad is performing during the match. We’ve also made an update to allow weapons to now stream in faster at the start of each match to make sure everyone gets into the action once they hit the ground running. We’re also happy to announce the launch of Daily Tier Skips in Multiplayer and Blackout for all players! Simply win a match in MP or earn a Merit in Blackout each day to redeem a daily Bonus Tier in the Black Market. This allows players to earn Contraband items even faster, and it’s a permanent addition to the game. Blackjack’s Shop is also now live on PS4 in the Black Market with new ways to customize your Multiplayer and Blackout experience, arriving on additional platforms next week. Now, let’s get into the details: The following updates are now live on PS4, with other platforms to follow next week: Multiplayer Nuketown MP map added to the Nuketown playlist. – Nuketown Featured Playlist added. – Blackout Bowie Knife now available. Find and wield this classic weapon for 1-hit melee kills! – To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Supply Stash spawn location behind the Nuketown sign. – Black Market Blackjack’s Shop added. – We’ve made the following updates to the game on PS4 and Xbox One today, with PC to follow tomorrow: Gameplay Balance (Multiple Modes) This gameplay update focuses on addressing the issues our community has been most passionate about: Ajax, SMGs, the SG12 Strobe Light, Cold Blooded, and much more. Some of these changes affect multiple modes, and we’ve called out where certain changes only apply to Multiplayer. Submachine Guns MX9 Adjusted 5-hit kill range up to 6m (MP only). – Slightly increased ADS move speed. – – GKS Adjusted 5-hit kill range up to 3m (MP only). – Slightly increased ADS move speed. – – Cordite Adjusted 5-hit kill range up to 3m (MP only). – Slightly increased ADS move speed. – – Spitfire Increased 6-hit kill range by 3m (MP only). – Slightly increased ADS move speed. – – – MX9 – Assault Rifles Maddox RFB Slightly increased recoil of 1st and 2nd shots. – Echo Fire Operator Mod: Removed recoil penalty when equipped. – – KN-57 Reduced idle sway. – Slightly increased 4-hit kill range by 1.5m (MP only). – – Rampart 17 Reduced idle sway. – Slightly reduced recoil of 1st and 3rd shots. – Increased 4-hit kill range by 3m (MP only). – – – Maddox RFB – Tactical Rifles Swordfish Slightly reduced delay between bursts. – Reduced idle sway. – Penta Burst Operator Mod: Now implements standard burst delay. – – – Swordfish – Light Machine Guns Titan Reduced ADS speed. – Increased sprint-out time. – Slightly increased hip-fire spread (MP only). – Stock: Slightly reduced movement benefits when equipped (MP only). – – – Titan – Sniper Rifles Outlaw Slightly increased fire rate. – Greatly reduced idle sway. – Slightly increased ADS speed. – Updated ADS rechamber animation to make it easier to stay on target. – Recoil now centers more reliably. – Increased base damage increased by 10, only affecting shots to kill an already-damaged target (MP only). – – SDM Added aim-assist while hip-firing. – – Koshka Recoil now centers more reliably after the first shot. – – – Outlaw – Shotguns SG12 Reduced visual effect of Strobe Light Operator Mod. – Reduced range at which Strobe Light affects aim-assist by 50%. – – – SG12 – Attachments Grip II Reduced flinch mitigation. – – – Grip II – Specialists Ajax Reduced 9-Bang’s flash effect duration by 25%. – 9-Bang is now countered more effectively by Tactical Mask. – Increased bullet spread by 25% in fortify stance when using the Ballistic Shield. – Ajax’s turn speed is now properly slowed when he’s hit by a Concussion Grenade with the Ballistic Shield equipped. – Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped. – Added a third-person sound effect for charges 2 and 3 of the 9-Bang. – – Prophet Improved Tempest accuracy. – Tempest charges attached to players will no longer be destroyed by explosives. – Resolved an issue where the Seeker Shock Mine could get stuck in a loop on Morocco. – – Firebreak The Purifier will now properly damage the Strike Team. – – Ruin Resolved an issue that could lead to the Grapple Gun failing to connect to surfaces when the player was moving. – – – Ajax – Perks Tactical Mask Increased resistance to 9-Bang, Concussion Grenade, and Razor Wire. – – Flak Jacket Increased resistance to explosive damage. – – Cold Blooded Increased the delay period before enemy AI will target players during a period of maintained line of sight. This will give players more time to get to cover or to fight back against enemy AI. – – Dead Silence Dead Silence will now suppress player sounds related to healing, taking fall damage, or surfacing while swimming (affects MP and Blackout). – – – Tactical Mask – Scorestreaks Strike Team Teams can now only have one Strike Team active at a time. – – – Strike Team – Multiplayer Playlist Updates Endurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes: TDM with 150 score limit, 15 minute time limit. – Domination with 200 score round limit, 400 score match limit. – Hardpoint with 500 score limit, 10 minute time limit. – Kill Confirmed with 120 score limit, 15 minute time limit. – – Mercenary Capture Moshpit added to Featured Category (5v5 Domination, Hardpoint, and Control with no parties allowed). – Hardcore Search & Destroy added to Featured Category. – Gun Game remains in Featured Category. – – Endurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes: – Spawns Team Deathmatch Spawn adjustments made for Arsenal, Summit, and Silo. – – Domination Spawn adjustments made for Arsenal, Summit, and Silo. – – Free For All Spawn adjustments made for Arsenal, Summit, and Silo. – – Hardpoint Spawn adjustments made for Arsenal, Summit, and Silo. – Adjusted spawn logic associated with active Hardpoint to reduce weight given to spawns near the Hardpoint. This should help reduce times when teams spawn on the same side as the active Hardpoint. – – Control Spawn adjustments made for Arsenal, Summit, and Silo. – – Seaside Spawn adjustments made to how the spawn system evaluates enemies on Seaside. – – Gridlock Spawn adjustments made to how the spawn system evaluates enemies on Gridlock. – – – Team Deathmatch – Game Modes Custom Games Resolved an issue that would display friendlies as enemies on round switch in Custom Games. – Added an option in Custom Control matches to enable teamkills and suicides to count toward your team’s number of remaining lives. – – Hardcore Teamkilling a player near their own Care Package will now reflect damage back to the attacker. This is done to prevent teamkilling to steal a teammate’s Care Package. You know who you are. – Adjusted Health model so that we can better balance out low-damage weapons in Hardcore, such as SMGs and Pistols. – Armor has also been rebalanced for Hardcore, impacting a variety of weapons across different ranges. Armor can effectively counter some weapons by requiring an extra shot, and higher-damage weapons counter Armor by overriding its protection. – Razor Wire no longer does team damage to teammates who melee the Razor Wire. – Resolved an issue where Bots would not play a Hardcore variant of a mode correctly. – – Heist Seeker Shock Mine cost increased. – Hellstorm cost increased. – Lightning Strike cost increased. – Downed players will now bleed out if the last remaining player suicides. – The extraction waypoint is now shown at the start the round of the round. – Resolved an issue where the Lightning Strike Killcam would not show correctly if killing a downed player. – – Search & Destroy Resolved an issue that would grant an additional round win if the last enemy was killed just before the bomb denotated. – Resolved an issue where certain Optics could have a blue or red static background when spectating. – – – Custom Games – CWL Custom Games Players can now select official CWL variants of Hardpoint, Control, and Search & Destroy in Custom Games. These variants will have the current rules and restrictions found in the CWL ruleset applied. – Introduced a Custom Game option to support competitive tuning for Specialists for CWL rules. – The following gameplay changes are enabled with this setting: Barricade deals no damage, but still slows. – Barricade has reduced health. – Razor Wire deals no damage, but still slows. – Razor Wire has reduced health. – Sensor Dart only lasts 3 seconds, enough for 1 ping. – Tac-Deploy has a maximum of 4 spawns before it is destroyed. – Tac-Deploy has a reduced duration. – Reactor Core deals reduced damage. – Hellion Salvo rockets deal reduced splash damage to players. – Mesh Mines deal non-lethal damage. – – – Challenges Hard Stop Challenge – Recovered the majority of lost Hard Stop Challenge progress that was reset for many players. – – Camo Progression Weapon Reactive Camos Resolved an issue that would lead to a Reactive Camo immediately jumping from its wrapped state to stage 2. – Resolved an issue that would prevent a Gold camo from advancing its stage if the player was underwater. – Dropped weapons with wrapped reactive camos will remain wrapped when picked up by another player. – – Hellion Salvo Launcher Penthouse camo now properly progresses by destroying Sniper’s Nest, Attack Chopper, Gunship, Sentry Gun, or Mantis Scorestreaks. – – – Weapon Reactive Camos – Miscellaneous Resolved a number of issues with camos applying to weapons incorrectly. – Adjusted Recon and custom Reflex reticles to ensure they are precisely centered. – Resolved an issue where being blinded or concussed would stop the player from capturing a zone in Hardpoint, Domination, or Control. – Resolved an issue where melee attacks could connect with enemies that were visible when the melee began, but were behind cover before the attack connected. – Resolved an exploit where the “Sprint Cancels Reload” option could lead to a fire rate that was faster than intended. – – Zombies Stability Global Fixed crashes where a player could be disconnected during character banter. – Fixed a crash in Theater that could occur when a player tried to watch playback of a game that contained 3 Bots. – Fixed a crash that could occur when a player disconnected while Burned Out killed Zombies. – Fixed a crash that could occur when a player was given or returned a weapon that was already in their inventory. – Fixed crashes related to invalid zombie spawn positions. – Fixed crashes that could occur when a player disconnected at specific times while their inventory was being updated. – Fixed crashes that could occur when players disconnected at specific times while downed. – Fixed a crash that could occur when using Nowhere But There. – Fixed a crash that could occur when the player disconnected during the opening moments of a custom match in which one of their Talismans or Elixirs was disabled by a Custom Mutation. – Fixed a crash that could occur when a player disconnected from their party while being revived. – Fixed a crash that could occur when a player disconnected during the Game Over screen. – Fixed a crash that could occur when reloading with Electric Burst active. – Fixed a crash that could occur when a player disconnected as they were downed with Electric Burst activated. – – IX Fixed a crash that could occur when a Tiger died, depending on where it fell and/or collided with an object. – Fixed a Theater crash that could occur when spectating a Homunculus de-spawn. – Fixed a crash that could occur during a voiceover during the Main Quest. – Fixed a crash that could occur during the Death of Orion quest. – Fixed a crash that could occur if a player disconnected when the crowd wanted to throw that player an item. – Fixed a crash that could occur when a player completes a challenge in IX. – – Blood of the Dead Fixed a crash that could occur in the Main Quest if the player holding the Banjo died while another player attempted to interact with the ghost that handed over the Banjo (player with the Banjo must be the one to give it back to the ghost). – Fixed a crash that could occur if the player disconnected from the party while using the Overkill. – Fixed a crash that could occur as a result of the Seagull disappearing in certain areas of the map. – – Classified Fixed a crash that could occur when a double-Pack-a-Punched weapon was combined with the Holo sight and five attachments. – Fixed a crash that could occur when a player disconnected while teleporting. – Fixed a crash that could occur during character banter in Special Rounds. – Fixed a crash that could occur when a player disconnected on the way to the Groom Lake defend in Rush. – – Voyage of Despair Fixed a crash that could occur when a player stood on a portal during the Main Quest. – Fixed a crash that could occur when the player used an upgraded Bowie Knife against a zombie. – Fixed a crash that could occur when the player died or disconnected from their party while standing at the window trigger for the Homunculus flag Easter Egg. – – – Global – Gameplay Global Increased weapon reload speed when player has all 4 Perks. – Resolved an issue where weapons with a Clan Tag or Kill Counter applied could not be resupplied with ammo in-game when all attachment slots were filled. – Resolved an issue where certain weapons could not properly apply attachments in the Armory. – Resolved an issue where the Max Ammo powerup would not restore any Frag Grenade charges when the player had the Dimensional Pocket: Frag Grenade Talisman equipped. – Resolved an issue where Pack-a-Punching the SDM with Iron Sights as the chosen Optic could reset the Optic back to default. – Resolved an issue where players with the Sigil of the 4th Circle Talisman active would not have the Perk Modifier outline around the 4th Perk icon if the player did not have all 4 Perks. – Resolved an issue where Electric Burst did not function correctly with the Aftertaste Elixir after the player was revived and had the Perk returned by the Scepter of Ra. – Resolved an issue with delayed power-up spawns when using Extra Credit. – Resolved an issue where replacing a Mule Kick-assigned weapon removed the Mule Kick icon from the weapon. – Resolved an issue where the XP value could turn negative when the player doesn’t earn XP in game after achieving Prestige Master. – Resolved an issue that caused players’ reload speed to be increased when standing near another player using the Path of Sorrows. – – Blood of the Dead Resolved an issue with FX persisting indefinitely on the Warden when using the Ragnarok Electrocute attack. – Resolved an issue that could occur when a player left the Showers via Fast Travel while still holding the Banjo during the Main Quest Showers puzzle step. – Resolved an issue where multiple Kronoriums could spawn. – Resolved an issue with the Magmagat taking other weapon properties when stowed. – Resolved an issue where the Blue Wolf Glyph didn’t appear after a player shot and reloaded their weapon, then aimed down sights with the Spectral Shield during the Hell’s Redeemer Quest. – – IX Resolved an issue where Blightfathers and Gladiators could not be killed by the Hammer of Valhalla’s lightning bolt attack. – Resolved an issue with the Death of Orion challenge being completed with fewer than nine Zombies. – Resolved an issue where equipping the Brazen Bull caused the Death of Orion to kill at an accelerated rate. – Resolved an issue with Gladiator pathing getting stuck in the boss fight arena. – Resolved a visual issue with the Storm Spikes during the Main Quest. – – Classified Fixed an exploit where players could control the spawn and de-spawn of Zombies using the Panic Room to get to high rounds. – Fixed an exploit in the Morgue area found in the Laboratories where the player was able to jump onto the rim of multiple windows, allowing the player to avoid taking hits from Zombies. – Fixed an exploit in the corner of the Lower War Room area where the player was able to jump onto extended collision from a window, eventually causing Zombies to stop attacking the player. – Resolved an issue where players could be hurled from the teleporter to outside of the playable area in Groom Lake. – Resolved an issue where Classified did not appear in the Map selection screen when in a 4-player splitscreen party in a lobby. – Resolved an issue where Zombies and Hellhounds could de-spawn on the teleporter when pathing to players in the Panic Room. – – – Global – Miscellaneous Resolved an issue where Paintjobs could be deleted from the Personalize menu after trying to select them. – Resolved an issue where players could load into a match before the host did, resulting in no player control. – Resolved an issue where playing a local Zombies game and then switching to an online lobby would result in no default map being shown. – Resolved a camo issue where red spikes could protrude from a number of weapons. – Resolved splash art in loading screen where the wrong game mode would be shown. – Custom Mutations Round Cap rule now properly ends the game after players complete the number of rounds selected. – Added description in Create-A-Class on rollover for Special Weapon stages. – – Blackout General Item pickups now stream in faster at the start of a match. – New Team Scoreboard in Duos and Quads can be accessed during the match to see how your squad is performing. – Various stability improvements and bug fixes. – – Character Missions “Icons” Character Missions now available to find and unlock (Mason, Woods, Menendez, Reznov). – Nomad’s Character Mission requirements have been adjusted to remove the dependency of other player character choices. – – As always, please tell us what you think of today’s update in the comments below and keep your constructive feedback coming. A huge number of the improvements and changes in this update were prioritized because of their importance to the Black Ops 4 community, and we’ll continue this commitment in future game updates going forward. See you online.

  • Massive details leaked about ‘Classified’ Zombies map in Black Ops 4 – new perks, map layout, and more – Dexerto

    Massive details leaked about ‘Classified’ Zombies map in Black Ops 4 – new perks, map layout, and more TreyarchA new post on Reddit has leaked important details about the new ‘Classified’ Zombies map in Call of Duty: Black Ops 4. What is ‘Classified?’ Classified is the name of a new Zombies map in Black Ops 4 that will offer players an alternative Zombies experience to enjoy aside from the campaigns. According to Zombies director Jason Blundell, Classified will be a remake of the classic ‘Five’ map, and will follow the story of the Ultimis crew that started back in World at War. The map will be included with the Black Ops Pass, and will be available in the game right from its launch on October 12. Reddit user ‘Omnipotentem’, who has leaked accurate information about Black Ops 4 in the past, has posted some new details about Classified, including its layout, design, loading screens, and more. Prior to these leaks, there was very little information known about Classified other than what Treyarch had publicly revealed in recent months. Classified The Classified Loading Screen features Samantha Maxis. – The layout of Classified is similar to that of Five, however there are multiple new and updated rooms, as well as an entirely new Pack-a-Punch area. Spawn Nearby is the first new room where a Teleporter and the 1st Perk Machine can be found. – Increased debris. – – War Room New wall-buy weapons. – 2nd Perk Machine. – A large globe with red shining lights can be found on the ceiling. – An area which is locked via keypad and requires a code for entry. – New server room featuring a Mystery Box, Teleporter, and piece of a buildable Trap. – – Lab Buildable parts for the Shield, Traps, and Power Switch. – 3rd Perk Machine. – – Pack-a-Punch (Old) Where the Pack-a-Punch Machine was located in Five is now a buildable part which is used to amplify the Teleporter and take you to the new Pack-🌕-Punch location which is cluttered with debris. – – – Spawn – Alongside Hellhounds, Nova Crawlers return. Nova Gas negates player movement more than the original. – Writing can be found on the walls of Classified: “Die to find the truth” – “Richtofen is the key” – – Monitors around the map show iconic locations from the Aether storyline such as Ascension, Moon, MPD, Zombies, and Richtofen himself. TVs also show the location of the Mystery Box and sometimes an Illuminati symbol. – In addition to leaking new details about Classified, the Reddit user has posted some new information about general Zombies gameplay. Gameplay These details are not exactly specific to Classified but are necessary for context sake. Double Pack-a-Punch returns. – Despite using the Perk system that the Chaos maps use, the Aether maps use Perk Machines, not God Statues. – Perks and the order in which they are present in the map are assigned on a per-player basis. – New Perks: Blood Lust/Death Wish – Upon losing the last of your health you are given a second chance and buffs. Has a cooldown. – Defensive Tortoise – If the player has equipped the buildable Shield they are protected on all sides, an explosive blast is created upon the Shield being destroyed. – Stronghold – Creates a defensive zone around the player while shooting. – Widow’s Wail – Similar to Widows Wine, taking damage activates a defensive explosion which freezes Zombies. 2 charges before cooldown. – Perception – See Zombies through walls and receive an indicator on-screen when a Zombie is approaching from another direction. – PhD Slider – Do I really need to explain? Must be charged by sliding before it can be used. – Bandolier – Carry more reserve ammo. – Time Slip – Decreased cooldown time on equipment, Perks, and Teleporters. – – New Elixirs (Gobblegum replacement): Unknown – Teleport to a downed teammate. – Control Z – Nearby Zombies become allies and attack hostile Zombies. – Unknown – Drop points for teammates to pick up. – – Talisman Modifiers: Start with certain Perks. – Never lose the Perk equipped in X slot. – Mystery Box Guarantees. – 30+ more – – Special Weapons (Katana, DG-5, Flamethrower, and Death Machine) increase in strength as Zombies are killed using them. – Special Weapons are used to grant the player Armor. The Juggernog Perk is seemingly removed. – Operator Weapon Mods from Multiplayer are usable in Zombies. – Throwable Equipment: Grenade – Semtex – Molotov – Acid Grenade – Fire Grenade – Deployable Turret – and more – – This is not the first time this Reddit user has leaked information about Zombies. Several months ago, he posted details about special weapons, the cinematic for Blood of the Dead, and more. Just as with that post, he has ended this recent one with “See ya soon,” which could suggest that he has more information to leak up his sleeve. Source – Reddit

  • Massive changes coming to Hardpoint locations and spawns in MW3 – Dexerto

    Massive changes coming to Hardpoint locations and spawns in MW3 ActivisionThe Modern Warfare 3 January 17 patch has launched and made some massive changes to the game, especially in the game mode Hardpoint. The January 17 patch of Modern Warfare 3 has brought massive changes to the experience, including gun updates and map changes. The patch has also added some content for Season 1 Reloaded as well as changes to Warzone. However, the biggest changes that players might not immediately notice are tweaks to the spawn system and objective spawns in Hardpoint. Fans of Call of Duty have struggled with how the game spawns them for years as the deathmatch gameplay experience relies heavily on safely spawning in after dying. In MW3, the developer seems keen on making sure that aspect of the game feels smooth, and spawn camping does not happen often. Changes coming to MW3 Hardpoint The changes to the Hardpoint objective spawn were laid out map by map. The developer has also changed the size of the objective on some maps. In addition, players will now change spawns better based on the location of the Hardpoint spawn. Here are all the changes to the Hardpoint and player spawn locations broken down by map and objective spawn point: Highrise P1: Substation – P2: Propane Shack – P3: Red Pit – P4: Phonic Office – P5: Green Shack – – Invasion P1: Courtyard – P2: Construction – P3: Bus Station – P4: Park – P5: South Street – – Karachi P1: Rubble – P2: Cafe – P3: Mini Mart – P4: Main Street – P5: Shacks – – Scrapyard P1: Center – P2: Blue Warehouse – P3: Red Warehouse – P4: Forklift – P5: Storage – – Sub Base P1: Loading Bay – P2: Garage Bay – P3: Crane – P4: North Dock – P5: Tank – – Terminal P1: Bookstore – P2: Lower Lounge – P3: Shopping – P4: Dining – P5: Apron – – Underpass P1: Pillars – P2: Warehouse – P3: Village – P4: Industrial Yard – P5: Ditch – – This change will also greatly impact professional play as CDL teams regularly play the mode in competition.

  • Massive Call of Duty Black Ops 6 leak reveals fan-favorite maps set to return – Dexerto

    Massive Call of Duty Black Ops 6 leak reveals fan-favorite maps set to return Call of Duty Black OpsA huge leak of in-development Call of Duty Black Ops 6 content has revealed several fan-favorite maps that are in development and may return to the series. These maps include Firing Range and Nuketown. Though MW3’s decision to rip its entire launch map pool from past games in the series on launch had mixed reception at the time, the fact of the matter is that classic CoD maps have a special place in the hearts of diehard fans. Those who have been playing Call of Duty for over a decade love to see old content come back, and Black Ops 6 is shaping up to be much of the same regarding maps. A leaker revealed several images of the maps currently in development, images that have since been taken down. However, that doesn’t mean classic CoD maps aren’t returning. Instead, the name of possible maps are still hidden in the files, as the content is still in development. Scrolling through the file list brings up a few familiar names, some of which may not be obvious at a glance. The first callback is Vorkuta, a prison you helped Viktor Reznov escape from in Black Ops 1. Vorkuta’s confirmation as a map location isn’t just a big callback for the series; it also has story implications for Black Ops 6 as a whole. Hacienda will return from Black Ops 4 as one of the most beloved maps from that entry, though fans are still clamoring for Contraband. Meanwhile, Nuketown and Firing Range are chief among the nostalgic maps, considering they’ve been in multiple CoD entries since their first appearance in Black Ops 1. It’s also possible that the file named “socotra2” is a throwback to Socotra, the island in which Black Ops 2’s Yemen map was located. That said, these are datamined file names and not a final map list. There’s a chance that some of these maps don’t make it to the final game.

  • Marshawn Lynch reveals how pressure of Warzone’s Gulag stacks up to NFL – Dexerto

    Marshawn Lynch reveals how pressure of Warzone’s Gulag stacks up to NFL Infinity Ward/Flickr/Kelly BaileyNFL running back and former Super Bowl champion Marshawn Lynch had a hilarious response after being asked how the pressure of competing in Call of Duty: Warzone’s gulag compares to being on the one-yard line in football. Lynch was competing alongside United States soccer star Allie Long, fellow NFL star Marcus Peters and Major League Baseball catcher Will Smith in the Bud Light Seltzer Charity Royale on May 3. Once the event had concluded, with the athlete team nearly coming out with a win, the host Alex ‘Goldenboy’ Mendez took questions from the chat to ask to the squad. “How does it feel being in the gulag compared to being on the one-yard line with the ball?” Goldenboy asked the NFL legend. “Marshawn, your thoughts?” After a brief pause, Lynch had a hilarious response to the question that shocked everyone in the interview. “What the f**k is Gulag?!” he asked, causing Long to burst out laughing. “It’s the area where you fight the guy one-on-one!” Goldenboy explained. “Oh, s**t,” Lynch laughed, while Long gave the NFL star some words of encouragement. “You know this one,” she chimed in. “I guess we got our answer there, chat,” Mendez stated, taking Marshawn’s joke of an answer comparing the pressures of the National Football League to Call of Duty. However, once the player thought the question over again, he realized what the gulag actually was and revised his answer ever so slightly. “You’re talking about that cell, man?” he asked. “That’s some prison sh*t! They do that in jail!” While Lynch’s time in the NFL has had some impressive moments in clutch situations, the gulag proved to be another story with Lynch suffering a couple of losses in the one-on-one. Overall, it was a fun moment, but it’s pretty clear that the running back prefers scoring touchdowns over clicking heads in Call of Duty.

  • MarkyB Shares His Competitive CoD Wish List for the Black Ops 4 Season – Dexerto

    MarkyB Shares His Competitive CoD Wish List for the Black Ops 4 Season Mark ‘MarkyB’ Bryceland has shared a list of things that he would like to see in competitive Call of Duty for the 2018-19 season. With the release of Call of Duty: Black Ops 4 set for October 12, and the WWII season now over and done with, the Splyce coach has his sights set on the future. Taking to Twitter, MarkyB started by saying that he wants to see a U-turn on the coaching rules which would allow him and other coaches to communicate with their players in-game. He also wants to see more international events, specifically in Australia. The only major event outside of North America during the WWII season was CWL Birmingham, and the Infinite Warfare season told a similar story with CWL Paris being the only one. The Scottish star would also like to see further development of the CWL National Circuit. MarkyB spent some time playing in the leagues below the CWL Pro League during the WWII season and is sure to have some suggestions for how they can be improved. Finally, the Splyce man says that he would like to see “more of the same” from MLG, noting that their running of the 2018 season was “fantastic”, and more improvements “esports features”, presumably in-game as part of Black Ops 4. Given Treyarch’s track record, many competitive Call of Duty fans and players are expecting the Black Ops 4 season to be a good one. MarkyB decided to step away from competing in May and quickly took up a new role as the coach of Splyce. It is currently unknown whether he will continue in that role or return as a player for the Black Ops 4 season.

  • MarkyB denies rumors of Bance leaving Toronto Ultra after leaked DMs – Dexerto

    MarkyB denies rumors of Bance leaving Toronto Ultra after leaked DMs YouTube: Toronto UltraToronto Ultra Call of Duty League head coach Mark ‘MarkyB’ Bryceland has denied rumors that Ben ‘Bance’ Bance is leaving the team, after FaZe Clan’s Thomas ‘ZooMaa’ Paparatto accidentally leaked DMs from the European star. Toronto Ultra were one of the real surprise packages of the 2021 CDL season on Black Ops Cold War. After a rough start, they brought in Jamie ‘Insight’ Craven to replace Anthony ‘Methodz’ Zinni and their fortunes completely turned around. Toronto became CDL Stage 2 champions and were constant contenders throughout the remainder of the season, even becoming runners-up at the 2021 CDL Championship. One of the best storylines for fans , though, was the revival of Bance, who was even contemplating retirement just weeks before their Stage 2 victory. On November 22, though, ZooMaa accidentally leaked a series of DMs between Bance and LA Guerrillas’ Obaid ‘Asim’ Asim, in which Bance said he’s “probs [sic] getting dropped for Hicksy.” With Charlie ‘Hicksy’ Hicks being a highly-regarded amateur player and Toronto Ultra substitute, many fans believed the rumor could be true — but Mark has put an end to that discussion. Read More: Dexerto’s Toronto Ultra CDL documentary – “I can confirm, we’re not making any changes to our starting roster,” he said. “Our season has started off incredibly in and out of game.” He went on to explain in another comment that Bance had made a “tongue in cheek comment which he clearly never thought would be shared publicly and scrutinized.” It sounds as though MarkyB has no plans to remove Bance from the Toronto Ultra starting roster, so Canadians need not worry about their franchise team’s leader for now. In an exclusive comment to Dexerto, MarkyB said: “I’d like to confirm we have no intentions of making a change to our starting roster before the start of the season. If you know Ben, he’s a bit of a troll so due to the guys pushing their flights back to stay in Toronto a little longer during our week off, he made a comment to Asim that’s obviously been taken out of context and added some confusion. “Obviously, we’d rather not have to explain ourselves or even have this type of speculation so I’ll be talking with the guys about what we’re communicating to other players and ensuring stuff like this doesn’t happen in the future”

  • March 24 Modern Warfare & Warzone update delayed as IW hint at new modes – Dexerto

    March 24 Modern Warfare & Warzone update delayed as IW hint at new modes Infinity WardCall of Duty: Modern Warfare developers Infinity Ward have delayed a highly-anticipated upcoming patch for the game, which will also mix things up for the Warzone battle royale. A lot of Call of Duty fans were waiting in anticipation for the Modern Warfare update to go live on March 24, as it was set to contain new content for both the BR and multiplayer. However, hours before it was scheduled to be released, the dev team announced that the patch had been delayed, and would instead be released “in the coming days.” Tonight’s scheduled title update is being delayed and is set to release in the coming days. This update includes our new Operator, Talon, new free modes, and our next free multiplayer map, Khandor Hideout. Please stay tuned for more details and updates on release timing! — Infinity Ward (@InfinityWard) March 24, 2020 Infinity Ward have yet to offer an exact release time for this update. It was originally scheduled to go live at 11 PM PT / 2 AM ET (the next morning), which is a lot later than when they usually roll out their patches. Traditionally, they’ve been released at 10 AM PT / 1 PM ET with little to no downtime, other than what’s required to download and/or install the files. However, according to unofficial reports, the developers feared that releasing an update at their usual time would cause too major of a server disruption during primetime hours, especially since so many are indoors and gaming nowadays. “New free modes” teased At this point, it’s not clear what caused this delay, although some suspect it could have something to do with the “new free modes” teased in the tweet. While everything had already been previously revealed, the free modes they mention is news, and rumors are already starting to surface that they could be either Duos, Squads, or both. We already know that Infinity Ward have been play-testing four- and five-player squads in the battle royale, and with Solos introduced last week, what better time than to add those this week. Of course, there’s always the chance that these new modes are for the multiplayer and not battle royale, since Season 2 is still currently ongoing and the developers have to keep all facets of the game fresh and active, not just Warzone. We’ll just have to wait and see. Everything confirmed for the patch Everything else that the tweet touched upon had already been announced for this update, including the new Operator, Talon, and Khandor Hideout, the latest addition to the multiplayer map rotation. Additionally, four more weapons are set to be added to the Warzone’s loot pool: the 725 shotgun, MK2 Carbine and EBR-14 marksman rifles, and the .50 GS handgun. Of course, while not mentioned, it should be safe to assume that the patch will also include fixes for various issues plaguing the game, and maybe even some weapon balancing changes, considering how powerful certain guns have proven to be in the BR. As always, we will continue to bring you the latest intel as more information becomes available.

  • Malta CoD event hosted in a tent almost canceled due to safety concerns – Dexerto

    Malta CoD event hosted in a tent almost canceled due to safety concerns A Malta-based Call of Duty event has been delayed and almost canceled as the Mediterranean island is battered by powerful winds. While the official Call of Duty League season does not start until the end of January, there are a number of smaller events already underway. One is the Call of Duty Modern Warfare Malta 3.0 tournament, which takes place on December 14-15. The event, which was scheduled to take place on the morning of Saturday, December 14, has been delayed after gale-force winds sweep across the southern Mediterranean island. Hosted by tournament organizers ‘European Esport Gaming’, the €5,000 tournament (roughly £4,170 or $5,560) saw 28 European teams travel to Malta to compete in Modern Warfare. However, the tournament has been jeopardized as a result of some freak weather in the form of severe winds. A series of tweets from EEG explained that the tournament’s start has been delayed, but matches should be able to continue later on December 14. The tweets explain that the “crazy weather” has actually caused damage to the venue. Entrance from North entrance only. After 11pm we go out from the south entrance. North entrance will not be accessible after 11pm. — European Esports Gaming (@EEGOnline) December 14, 2019 Should anyone fail to collaborate with us or refuse to listen to obey our rules, we have to ban people from the tournament. We have to be strict for health & safety reasons. Should the weather take a turn to the worst, we would then ask everyone to leave the location immediately. — European Esports Gaming (@EEGOnline) December 14, 2019 In a statement to Dexerto, EEG said that they expect the weather to improve and the event will continue as long as players’ safety can be guaranteed. “Weather conditions will calm down and we are going to continue with the event. The event will begin shortly, a few changes have been made to the format, such as best of 5s are now best of 3s,” EEG told Dexerto, “to make up for 8/9 hours of lost time. If we become ahead of schedule we will return to best of 5s.” Call of Duty caster George ‘Bofferzz’ Bray shed some light on the weather conditions, posting a video that shows the venue’s roof looking fragile in the vigorous winds. “There’s been actual damage to the venue,” his tweet said. “Broken glass, structural damage, it’s not looking good honestly. As a result, the internet has been knocked out by the storm, meaning that we can’t stream even if we wanted to right now.” As a result also, the internet has been knocked out by the storm, meaning that we can’t stream even if we wanted to right now — George Bray (@Bofferzz) December 14, 2019 Some Twitter users criticized the organization of the tournament in the middle of Malta’s winter. However, despite being December, Malta’s normal climate suggests a tournament would not be an issue and the poor weather is merely bad luck and bad timing. Despite the adverse weather conditions, it certainly seems EEG are prioritizing player safety and ensuring the venue is not a hazard.

  • Making a career out of Warzone: Top female streamer Natarsha’s leap of faith – Dexerto

    Making a career out of Warzone: Top female streamer Natarsha’s leap of faith Twitter: NatarshaAUMoving to a new country changed everything for one of Call of Duty’s biggest female streamers, Natarsha, as she made it her mission to earn a living through full-time Warzone content creation and competition at the highest level. Making a living playing video games may sound like a dream on paper, but rest assured, there’s a great deal of work that goes into it. After a full shift of streaming, that’s often merely where the real job starts. Editing videos for multiple platforms, creating thumbnails, scheduling social posts, organizing emails, maintaining sponsor relationships, pursuing collaborations, there’s all manner of work to be done when the bright Elgato light stops shining. Depending on where you are in the world, however, your odds of making the full-time endeavor a reality can change drastically. For Australian Warzone star Natarsha, hitting the ceiling on Oceanic (OCE) servers left just one choice: An inevitable move overseas. Now established in the game’s most vibrant region, North America (NA), a full-time career based around Warzone is not only viable, but far more rewarding than it ever was back home. Moving to NA for Warzone competition has been “career-changing” Over the past year, Natarsha has cemented herself as one of Warzone’s biggest names. The second most-watched female streamer in the category on Twitch, only behind Nadia, she raked in over a million live hours watched in the past 365 days. Closing in on half a million followers to boot, there’s no denying the leap of faith to NA has been “career-changing.” “Moving here has given me the chance to dip my toes into the more competitive side, while also concentrating on my content as well,” Natarsha explained. A balance she “struggled” with back home with “fewer opportunities” to stand out. Whether it be through invites to high-profile events like Call of Duty: Next, or simply being in the right region for the biggest tournaments, the near “endless” stream of opportunities has Natarsha urging anyone in a similar position to follow suit. “Honestly, I feel as though the opportunities for competitions here are absolutely endless and it truly is career-changing for anyone with the talent to compete at a high level, to make the move here.” While it is certainly possible to make a living anywhere in the world through content creation, including in the Warzone scene, as Natarsha put it, it often boils down to “that question of longevity.” Just how long will a Warzone streamer in a minor, less supported region be able to put food on the table and pay their bills? “Living in NA gives you the opportunities to go even further and it isn’t just the people at the top of the skill ceiling making money to comfortably live. I think the tournaments here give people room to also dive even deeper into content which also feeds into making money to live.” How NA Warzone stacks up to OCE Warzone When it comes to the daily grind of juggling content creation and competition in the Warzone scene, Natarsha claimed the difference between regions is night and day. Sure to ignite the age-old debate once more, she finds NA servers “much easier” than those back home down under. But for good reason, before you get your pitchforks out. “With such a small population on Australian servers, you tend to run into the same players very often, meaning every game you load into it is almost a custom lobby. In NA I’ve found that dropping higher kills is easier due to the higher population so I tend not to run into the same sweaty players every game.” Making content far more appealing and streams more engaging, it also boosts overall enjoyment from the personality in front of the camera too. Perhaps the biggest shift on that end is simply making a better use of the time spent on screen. “It’s much easier to get into games,” Natarsha added. “In Australia, at times we would wait anywhere from 20 – 30 minutes just to load in which made it difficult to keep momentum going. “The timezone has definitely been a massive change too! In Australia I would sleep at crazy times like 12PM – 8PM and start my stream at 9PM, so moving here has given me the chance to finally have a good sleeping pattern. I have kept the same schedule but here I go live at 7AM and end in the afternoon.” The future of Warzone from a streamer’s point of view Throughout Warzone’s first two years on the market, you could barely go a day without seeing multiple six-figure tournaments announced on social media. Everyone was pushing the game into the spotlight and with that, many were in a position to gain financially. Nowadays, things have certainly balanced out after the early influx of support. But with more than enough opportunities to go around, Natarsha is still confident the competitive scene will thrive moving forward. “I definitely think the amount of six-figure tournaments has slowed down since Warzone 1 but I think it’s unrealistic to expect large tournaments consistently being hosted because during Verdansk the hype around Warzone was significantly higher. I think that ultimately comes down to sponsors and hosts on what games they feel have the most eyes at any current time. I do have a lot of hope for Warzone though, my fingers are crossed with the return of Verdansk and recent return of Rebirth, more opportunities come out for everyone to get involved in!” With a career that largely hinges on the popularity of a game, streamers are often the first to be vocal on social media when anything isn’t to their liking. Over the past year, we’ve seen that plenty with Warzone, though of late, with the revival of Rebirth, is the iconic CoD BR heading in the right direction again? Natarsha certainly thinks so. “I think Warzone is in a pretty good spot, I do think bringing Rebirth back was a massive change that was definitely needed and for me personally, has reignited my passion. I think that there are still a lot of changes that need to be made, from recent updates it does seem as though the developers are putting a lot of work into Resurgence modes, pubs, and ranked and somewhat neglecting Urzikstan. It would be amazing to see big map ranked come out in the near future as I think a lot of people feel it is the most competitive mode. Although I think Warzone is definitely thriving and I have been enjoying all of the new changes, I don’t know if it will ever hit its peak again, perhaps when Verdansk is re-introduced which everyone is very excited about.”

  • MajorManiak replaces Davpadie on the Florida Mutineers CDL roster – Dexerto

    MajorManiak replaces Davpadie on the Florida Mutineers CDL roster After a short stint in Challengers, Michael ‘MajorManiak’ Szymaniak is returning to the CDL with the Florida Mutineers ahead of Major 4 and Champs. MajorManiak burst onto the scene as a Search and Destroy player during Black Ops 3, and was part of the Minnesota RØKKR from the start of the Call of Duty: Vanguard season up until April 2022, when they brought in Colt ‘Havok’ McLendon. As a member of WhateverItTakes and then Shady Kings, MajorManiak placed second in four straight Challengers events and won the CDC Toronto Open with 2Real, Brack, and Neptune. Florida currently sits at 10th in the CDL standings and is just 10 points outside of the Champs qualifying spots. Now, they’re calling on some AR leadership to make one final push for a CDL 2022 Champs berth. MajorManiak replaces Davpadie on the Florida Mutineers With this change, @Davpadie will be stepping down from our starting squad. But if we need to beat OpTic on LAN again we know who to call. pic.twitter.com/xia9eqRcBV — Miami Heretics (@MiamiHeretics) June 22, 2022 Davpadie made a major splash with the Florida Mutineers in his rookie season. The player put his name on the map after defeating OpTic in Major 2 and Major 3. According to BreakingPoint, DavPadie had a 1.03 overall KD in Vanguard which ranked 19th among all players. The Florida Mutineers’ Twitter account recognized Davpadie’s success over OpTic by saying “if we need to beat OpTic on LAN again we know who to call.” Former Mutineers SMG Vivid recently “jumped ship” and joined the Boston Breach in place of another standout rookie in Capsidal. The current Florida roster includes Owakening, Skyz, and MajorManiak. There is no official indication of who the fourth member will be but be sure to follow our full Rostermania coverage. MajorManiak will make his Florida Mutineers debut on Friday, June 24 against the New York Subliners at 3 p.m with a chance to face his old team, Minnesota RØKKR on Sunday, June 26 at 4:30 p.m.

  • Majority of CoD pros want divisive Vanguard AR banned – Dexerto

    Majority of CoD pros want divisive Vanguard AR banned ActivisionIn a survey sent out to Call of Duty League pros and coaches, a majority of respondents said that they want to see a particular Vanguard assault rifle, the Volk, restricted in pro play. Gentleman’s Agreements are commonplace in the CoD League. Certain weapons, attachments, or items might not be restricted under the official CDL rules set by Activision, but the players themselves will agree not to use them. For example, the PPSh-41 in Vanguard or the XM4 in Black Ops Cold War were both left out of competitive play due to pros believing they were too powerful and would be too dominant in the meta. During the month-long break between Majors 2 and 3, we could be set to see a lot of changes arrive in Vanguard and the CDL, and this might include the removal of the Volk assault rifle. The Volkssturmgewehr, or Volk for short, hasn’t been a common choice in the Vanguard meta, with most AR players opting instead for the Automaton. At Major 2, though, LA Guerrillas got a shock championship victory thanks largely to substitute Kris ‘Spart’ Cervantez and his introduction of the Volk into the meta on certain maps and modes. Now, after numerous discussions throughout the community, a survey put out to CDL pros and coaches by Dot Esports claimed that 53% of them want the Volk to be restricted in competitive play. Among the respondents, 27% said that they were undecided on whether the Volk should be restricted, while only 20% said that it shouldn’t be. The Volk has seen a lot more use in Vanguard, especially in ranked play, since it blew up in popularity at Major 2. There’s still some time before Major 3, so expect these kinds of conversations to be taking place behind closed doors — but only time will tell whether the Volk gets banned in ranked, too.

  • Major weapon balancing announced for Black Ops Cold War Season 2 midseason update – Dexerto

    Major weapon balancing announced for Black Ops Cold War Season 2 midseason update ActivisionTreyarch have revealed a huge list of guns that will be nerfed or buffed during Call of Duty: Black Ops Cold War’s Season 2 midseason update on March 29, including the AK-74u, Krig 6 and FFAR 1. Fans of Black Ops Cold War multiplayer and Warzone have been eyeing the midseason update for weeks now and finally, have some more details. Deploying on the week of March 29, Treyarch have announced a huge range of weapons that they will be tuned during the update. Ranging from the Call of Duty League’s preferred AK-74u submachine gun and Krig 6 assault rifle all the way down to the Magnum pistol and RPG-7 launcher, the guns revealed could change the game dramatically. Interestingly, the devs did note that they are addressing more than just specific guns, but also taking a broad pass at three entire classes of weapons: SMGs, assault rifles and LMGs. Guns tuned in midseason Season 2 update LC10 (SMG) – AK-74u (SMG) – MAC-10 (SMG) – KSP 45 (SMG) – Milano 821 (SMG) – Krig 6 (AR) – FFAR 1 (AR) – Groza (AR) – Magnum (Pistol) – RPG-7 (Launcher) – All Light Machine Guns – More – While the specific changes to the guns listed have not been revealed, Treyarch did announce some of the general changes being made in their update preview blog. The developers explained that there will be across-the-board recoil balancing for all AR and SMG attachments. Additionally, the devs are addressing an issue that has bothered players for a while now — ensuring that launchers do more damage to enemies using the Flak Jacket perk. This announcement is of interest to everyone from casuals to competitive players and CDL fans. The widespread adjustments to LMGs and the recoil adjustments to AR and SMG attachments are very intriguing, as those affect the majority of the game’s weaponry. Additionally, specific changes to guns like the AK-74u, Krig 6, and Groza have the potential to disrupt the CDL meta dramatically. It’s important to note, however, that these changes will be limited to BOCW only and will not apply to Warzone, since updates for the two games are released separately nowadays. That said, midseason updates in multiplayer are typically accompanied by something similar for Warzone, so battle royale player could expect to see nerfs to the controversially overpowered AUG and FFAR. For more info on the midseason Season 2 update, including possible Warzone changes, you can check out our hub here.

  • Major Warzone Season 5 leak reveals how ‘The Numbers’ event will work – Dexerto

    Major Warzone Season 5 leak reveals how ‘The Numbers’ event will work ActivisionA major Warzone leak has revealed details surrounding an upcoming Season 5 event referred to as ‘The Numbers.’ With every voice line now revealed, here’s all there is to know. With Warzone Season 5 fast approaching, there’s plenty of new content on the way. From map updates to additional weapons and plenty more, the typical seasonal drop is no different from usual. However, this time around there’s also a big event on the horizon. First teased in the Season 5 blog post, we already knew to expect a unique in-game event during the new season. Details were kept scarce at first, with Raven Software only revealing that Red Doors played a role. Now, it appears every voice line pertaining to this event has been leaked. From narrative progression to gameplay objectives, here’s everything we know based on leaks for the next Warzone event. ‘The Numbers’ is reportedly the title for the Season 5 event, according to credible CoD leakers who first revealed this season’s artwork. Vikhor Kuzmin, otherwise known by his Operator name ‘Stitch’ is allegedly the character delivering dialogue throughout this new gameplay experience. Upon opening various Red Doors during the limited-time event, players will be teleported to new areas, rather than the typical loot-filled rooms we know today. It’s in these rooms where new tasks come into play, according to the leaked audio. “You will not get out of here alive,” Stitch claims in the first file. It appears the event will split players into separate teams. After the Season 5 cinematic, we know some form of mind-control device is in play. This appears to be turning Operators against one another inside the Red Doors. “Kill all Operators who get in your way,” Stitch demands of one presumably ‘hacked’ player. Meanwhile, players who keep their heads clear are tasked with “hacking terminals” and “securing stations.” “Begin the hack,” Stitch yells. “Get into the system. Onto the next terminal, do not delay.” As players secure these objectives, other Operators appear to be tasked with stopping their progress by any means. This leads to two possible conclusions: If you’re successful, you’ll have secured all terminals and be greeted by this voice line: “You have cracked the code. How?” Stitch asks. “No matter, you are still going to die.” Read More: Warzone Season 5 patch notes – If you’re one of the mind-controlled Operators instead, you will have prevented these terminals from being hacked. “The new age of Perseus begins,” Stitch explains in this winning condition. “You have made Perseus proud.” Dozens of additional voice lines touch on many of the same notes with slight differences. There also appears to be a 26-second countdown timer that Stitch goes through as well. Read More: How Warzone’s two new Season 5 Perks work – Just under four minutes of audio has been recorded for The Numbers event in total, based on the leaked files. No release date is set for the Season 5 event just yet, but it’s expected to arrive midway through the season.

  • Major Warzone map changes rumored for Modern Warfare Season 5 – Dexerto

    Major Warzone map changes rumored for Modern Warfare Season 5 Infinity WardWarzone’s Verdansk map is reportedly set for some major adjustments when Modern Warfare Season 5 drops at the start of August. Since Warzone’s launch in March, the Verdansk map has more or less remained entirely the same. There were rumors of changes coming as far back April, when Modern Warfare’s menu showed Verdansk’s Dam leaking ominously. But, Season 4 dropped with only minor map changes, meaning CoD players have now set their attention on the start of Modern Warfare Season 5. Season 5, although not yet confirmed, is set to start around August 4, when the Season 4 battle pass expires. These latest rumors come from VGC, and Call of Duty sources who have been in communication with the website. They state that the game’s football Stadium will open, creating a new POI in a fairly central location. Accompanying the opening of Stadium is a loot-filled train, that will use the existing rail tracks to travel around the map. This seems akin to the train that travels round World’s Edge in Apex Legends, that players can interact with and loot as it moves. Finally, players have clocked a large object underneath Verdansk, with some suggesting it is a submarine. However, VGC states that it is in fact a nuclear warhead, which will detonate to reveal the major map changes. The nuclear warhead is also an allusion to the Cold War themes Call of Duty 2020 will apparently feature. Warzone, according to the rumors, will be used to reveal Treyarch’s upcoming Black Ops reboot, which is already the latest CoD announcement we’ve ever had. This fits with recent rumors from TheXclusiveAce, which stated that Warzone will be carried through into CoD 2020, and that it will be used to tease the upcoming title. Read More: The 10 best Call of Duty killstreaks ever – There had been limited speculation that Black Ops 4’s Blackout would make a return in CoD 2020, but it does now seem likely that Warzone will be the Call of Duty battle royale for the foreseeable future. It goes without saying that these rumors are unconfirmed, and will remain that way until Activision make an official announcement. Regardless, the eyes of all Warzone players will be on Dam and Stadium when Season 5 arrives.

  • Major Warzone map change teased in Modern Warfare – Dexerto

    Major Warzone map change teased in Modern Warfare Infinity Ward/TreyarchEagle-eyed Call of Duty players have picked up on a pretty major teaser relating to Dam, one of the major POIs in the very northwest of Warzone’s large map. Given the size of the Warzone battle royale, it was almost inevitable that certain POIs would be less popular than others. One of these is Dam, the humongous water barrier that stands in the very northwest of Warzone’s first and only map. It’s fair to say that its lack of popularity also stems from its location, with central areas far more likely to end up in latter-stage zones. However, despite its secluded location, it could be about to play a huge role in shaping Warzone’s map going forward. As you can see, in the game’s current build, the Dam is more or less completely frozen over. This includes the monumental lake behind it, which players can currently run across as if it were any other surface. A recent menu change has cast doubt on this, though. Infinity Ward altered Modern Warfare’s main menu to a graphic of the Dam. However, it is now leaking water, suggesting that the Warzone map is heating up and the ice is melting. There are no guarantees that Infinity Ward will go this far and actually flood Warzone’s map, but it certainly seems to indicate that the map’s frozen areas may not stay frozen for much longer. As we’ve seen with games like Fortnite and Apex Legends, battle royale fans expect regular content drops to vary the in-game environments. It looks like Infinity Ward are following suit.

  • Major Warzone fix for Buy Station freezing bug on the way – Dexerto

    Major Warzone fix for Buy Station freezing bug on the way ActivisionRaven Software have announced a partial solution to the Warzone buy station freezing glitch that has been plaguing the game the later days of Verdansk’ 84. This freezing problem has been putting a halt to individual players’ games for quite some time now. First reported back in August, it was seemingly fixed before making a big return in December. That may not be the case anymore. According to the January 26 patch notes, the team has implemented a fix they hope will drastically reduce the number of times this buy station glitch occurs on all platforms. Warzone devs improving the buy station freezing problem In the first major update related to this problem, Raven Software announced that a new fix is live in-game and should offer players a little more protection from the freezing: “Major improvements have been made to reduce the frequency at which Players freeze while accessing the Buy Station. Please note that we are still seeing instances of this issue.” The tweet ends with a thank-you and asks fans to hold tight while the studio continues to work at getting this bug out of the game. 📢 Major improvements have been made to reduce the frequency at which Players freeze while accessing the Buy Station. Please note that we are still seeing instances of this issue. Thank you for your patience while we continue our investigation.https://t.co/JP8R58YdNV — Raven Software (@RavenSoftware) January 26, 2022 While this should go a long way towards fixing the problem as a whole, there is another temporary solution for players who are still worried about running into the problem in the future. Anyone who wants to keep up with the latest updates on community problems like this one can check up on Warzone issues Trello board where the devs keep a running list of things that they are working towards solving at any given time.

  • Major Venue and Stage Upgrades Announced by MLG For CWL Anaheim – Dexerto

    Major Venue and Stage Upgrades Announced by MLG For CWL Anaheim With CWL Anaheim fast approaching on June 15th, MLG’s Adam Apicella has revealed some significant venue and stage improvements ahead of the biggest open event of the year. With the exception of the final event of the year, Call of Duty World Championship, the penultimate event CWL Anaheim is by far the most popular each year, with much larger crowds showing up to watch the action live. Last year’s 2017 CWL Anaheim was a record breaking one in terms of attendance, and Apicella assures us that this year will be even bigger and better, and so accordingly the venue itself is getting an upgrade. Taking place in the Anaheim Convention Center in Hall A – 145,000 square feet with around a 12,000 theatre capacity – it is certainly a massive space and one that gives MLG a lot of options. And having used the same location for last year’s event, they have specific experience to build upon and improve the event, including specifically addressing problems caused by the increased spectators. Firstly, Apicella explains that due to peristent bag checks upon entering the venue, they have expanded the hall to have toilets, meaning continual checks after returning from the toilet won’t be necessary. He also explains there will be more booths and separate bars for both VIP and general attendance, and of course confirmation that Black Ops 4 will be playable at the event. Some key quality of life improvements for attendees: – Due to the immense lines at security & the back log due to wanding/bag check, we have expanded the hall to have bathrooms inside this year – we have a VIP bar and a GA bar area -more booths -playable BLOPS4GLHF — Adam Apicella (@MrAdamAp) June 12, 2018 But that was not all, to help attendees sitting far from the main stage action, there will be screens hanging over the audience to allow for better viewing no matter where you are seated. Finally, the large center screen will be moved just ahead of where it would normally be visible to players on stage. Two more: We will also have main stage delay screens deployed for the 2nd half of audience seating due to the large crowd We have also moved the large curved screen on the stage forward so players cannot see it and we will be putting game play there during games — Adam Apicella (@MrAdamAp) June 12, 2018 Apicella also confirmed that 156 teams are confirmed to be signed up for the competition, which is 30 more than the 2017 Anaheim event. And for attendees there is not only the main $200,000 tournament, but also the fan favorite all-star game, featuring the best players from the CWL Pro League playing in a friendly pro mod match. The opportunity to play Call of Duty: Black Ops 4 early at the event will also be a major selling point for those attending. The event should be the best possible penultimate show before the World Championships, which this year is be heading to Columbus, Ohio on August 15th-29th.

  • Major Vanguard visibility bug is making matches completely unplayable – Dexerto

    Major Vanguard visibility bug is making matches completely unplayable ActivisionCall of Duty: Vanguard has a myriad of glitches hindering the multiplayer experience, but constant visibility issues may be stemming from something much deeper in the game. Despite Vanguard enduring some of the worst bugs in Call of Duty history, the game keeps players coming back for familiar franchise action. However, making that explosive carnage happen isn’t easy, when visibility is incredibly tough due to visual errors. With many players jumping into Vanguard for the first time after Christmas Day, this pesky problem needs to be resolved quickly. “Massive visual bug” persists to ruin Vanguard Showcased by Reddit user u/Kuyun, Vanguard has a serious problem when it comes to dealing with smoke-based visual effects. While incendiary and smoke grenades naturally leave their own particle effects, Vanguard’s approach to keeping these effects “live” causes major issues on the map. The frustrated player went on to provide an explanation of how the bug operates in the game: “You can see for people that have trouble seeing anything especially on small maps it’s a bug and not 100 grenades. When you turn around (not even far) all the smoke and fire from previous thrown incendiary grenade will flair up again.” As the bug essential reignites the visual effect for previously thrown tacticals, it is hard to farm any kills through the fog: “It doesn’t matter if you throw them or not, it doesn’t disappear, when you respawn you also respawn everything at once…Other than just sitting still there is no way to counter it.” Fellow players – like u/MongoLife45 – also responded to the bug, noting it can’t be stopped due to repetition: “I see the old smoke and fire disappear… and then NEW grenades are getting thrown, repeating the process.” The developers have yet to offer an official response on this issue, but it is safe to say a hot fix should be deployed in the weeks to come.

  • Major update coming to Black Ops 4 – weapon balancing, Blackout audio improvements, and more – Dexerto

    Major update coming to Black Ops 4 – weapon balancing, Blackout audio improvements, and more While Treyarch has put out many updates for Black Ops 4 since the game released on October 12, one of the most important updates thus far is on its way soon. The weapons balance pass was first detailed by Treyarch in a post on Reddit on October 17, where the developer confirmed they had been gathering data since launch. That post was the last we heard about the highly-anticipated update until Treyarch made mention of it in the latest update to Black Ops 4. Speaking at the beginning of the October 24 update, Treyarch confirmed that the balance pass will be included in a major update coming next week. The team is also working hard on the next major update to the game, currently planned to go live next week. This update will include our first major Multiplayer weapons tuning pass based on all of the data collected since launch, improvements to the audio system in Blackout, and lots more. Stay tuned for more details as we get closer to the release of this update. The balance pass isn’t the only thing coming, though, as Treyarch also mentioned improvements to audio in Blackout and “lots more.” As is customary with any Treyarch update, they talked about a few things they’re currently monitoring for future updates beyond next week’s major one. Zombies fans should be happy that any pesky stability issues are currently being looked at for a future update. While the team has tracked down and fixed the majority of crashes in Zombies since launch, we know there are still some particularly tricky ones still out there and we’re dedicated to squashing the rest of them soon. Keep an eye on our bulleted notes with each game update, as “stability improvements across all modes” often includes various crash fixes in Zombies. Thanks for your patience while we continue to nail these down. Beyond that, some other minor issues such as the bugs surrounding Custom Class 8 for Prestige players and Multiplayer Challenges are being closely monitored by Treyarch. You can read the full list of future update topics below: We’re also currently tracking the following recent topics to address in future updates: Prestige Custom Classes We’re aware that Custom Class 8 and beyond are currently not functioning properly for players who have reached Prestige 2 or higher, and we’re working to fix this in an upcoming update. – – MP Challenge Bugs We’ve seen reports of a handful of Multiplayer Challenges that aren’t tracking progress properly. We’re investigating and will resolve this in a future update. – – Zombies Stability While the team has tracked down and fixed the majority of crashes in Zombies since launch, we know there are still some particularly tricky ones still out there and we’re dedicated to squashing the rest of them soon. Keep an eye on our bulleted notes with each game update, as “stability improvements across all modes” often includes various crash fixes in Zombies. Thanks for your patience while we continue to nail these down. – – Also, a friendly reminder that while we’re tracking all of your feedback and reports in this subreddit and on our social channels, you can always reach out to player support on Twitter at @ATVIAssist and on Reddit at u/ATVIAssist if you’re encountering problems on console or PC. Source – Reddit

  • Major transfer news revealed for OpTic Gaming’s Call of Duty team – Dexerto

    Major transfer news revealed for OpTic Gaming’s Call of Duty team New information has appeared online about the status of OpTic Gaming’s Call of Duty pro team, and their plans moving forward into the upcoming Black Ops 4 competitive season. Jacob ‘Maelk’ Toft-Anderson, the Vice President of Esports at OpTic’s parent company Infinite, has revealed that up to three new players could be added to the team’s CoD roster before the start of the next season. In an opening statement for a Q&A session on September 12, Maelk announced that the org had finalized “as much as three transfers,” but was not willing to divulge who they were for until next season’s format is revealed. As for Call of Duty, we are waiting for the announcement by Activision on September 19th. I can confirm that we have finalized as much as three transfers, but other than that you will have to wait until we know what the format of the season is. In the meantime I suggest you all tune into the streams of our current players and enjoy the show of OpTic and friends. Details about the upcoming CWL season are set to be revealed by Activision on September 19, and the main question everyone is asking is whether the format will remain 4v4 or be changed to 5v5. As a result, many organizations, such as OpTic, are not willing to formally announce any roster changes until the competitive format is revealed. However, the fact that OpTic have “finalized as much as three transfers” is major news in and of itself, considering that their roster currently has three active players after the departure of Sam ‘Octane’ Larew. This means that at least one more player could be on his way out, with many speculating that it would be Anthony ‘Methodz’ Zinni, who joined the team halfway through the WWII season.

  • Major slide exploit in Black Ops Cold War gives player super speed – Dexerto

    Major slide exploit in Black Ops Cold War gives player super speed TreyarchIt hasn’t taken long for players to work out the most broken and overpowered ways to move around the map in Black Ops Cold War, and we’re still only in the beta. [jwplayer QkvtNtzX] Anyone who has paid attention to the competitive side of Call of Duty over recent years will likely have heard the term ‘slide-canceling.’ If you haven’t, it’s essentially a movement exploit which allows the player to move around the map quickly, but also be gun-up, ready for a fight in an instant. Understandably, it’s drawn the ire of pro players and amateurs, who largely blame the developers for making the exploit possible, rather than the players exploiting it. And, still in the beta for Black Ops Cold War, players have already identified a new sliding trick, which sees the character slide around the map at super-speed – something that will definitely need adjusting. Of course, this is partly what a beta is for – so that the developers, Treyarch, can find these problems and eradicate them. Often, issues such as these only crop up when there are millions of players stress-testing the game. Cold War infinite slide exploit This exploit, shared on Twitter by @madvillainydoom, shows the player sliding, jumping, and instantly landing into a slide again, with no cooldown. Who wants to learn the movement meta https://t.co/XLAk3ODNow pic.twitter.com/QGaEUwZ0qy — DOOM trent (@madvillainydoom) October 9, 2020 The Twitter user even tagged a handful of CoD pros, perhaps hopeful that bringing the exploit to a wider audience would get it patched sooner rather than later. Black Ops games particularly have had their problems with sliding exploits. The infamous ‘g-slide’ had to be patched out of Black Ops III after it became prolific. YouTuber NuttyMags describes the trick as a “double slide cancel”, and demonstrates that it can even be performed sideways. Presumably, it’s not an intentional mechanic, so with enough attention brought to it, Treyarch should patch it soon. However, it might be here to stay for the duration of the beta. Black Ops Cold War launches fully on November 13.

  • Major Gunsmith changes coming to Modern Warfare 2 and Warzone 2 – Dexerto

    Major Gunsmith changes coming to Modern Warfare 2 and Warzone 2 ActivisionThe Gunsmith was introduced to Call of Duty in Modern Warfare 2019, offering players more flexibility over their weapon loadouts in multiplayer and the battle royale hit Warzone, released a few months later. Now, it’s getting a big overhaul for Modern Warfare 2. The upcoming Call of Duty game, which is due to release on October 28, will reign in the next generation of CoD. It will be the first game in the franchise to have a two-year life cycle, rather than just one year, and introduce a number of new features to the series. With the popularity of MW2019, and in particular the gunplay and Gunsmith customization options, it’s a big move for developers Infinity Ward to change it up — but they’re looking to create a far more refined system for Modern Warfare 2. In Modern Warfare 2, Infinity Ward wants to give players the “most meaningful customization they could use on their weapons,” with more options and a broader range of functionality among attachments. These changes come in the form of two major new features: Platforms and Attachment Tuning. Here’s how they work. Modern Warfare 2 weapon Platforms Platform is a new feature that allows players to unlock new weapons as derivatives of a base gun. Infinity Ward explained it as follows: “You start playing with the initial version of the gun, which might be an assault rifle, an SMG, then you’re unlocking further down the tree, like a family tree of guns, from that one gun. You’re unlocking the next guns that live within that Platform. All these guns have both the unique attachments and a shared pool amongst them.” Read More: Warzone 2: Everything we know – Essentially, as you play and level up guns, you’re building an arsenal of weapons, allowing you to blur the lines between an SMG and an Assault Rifle, for example. Attachment Tuning Attachment Tuning is another new feature coming to the Gunsmith, described as a “game within a game.” Once you’ve ranked up a gun, you can start fine-tuning each individual attachment, trading off positives and negatives as you tune them. It’s important to note, though, that Infinity Ward have highlighted how important it is that you can’t just max out weapons or attachments to be overpowered: every buff comes with a nerf, so to speak. There are around 5 ‘ticks’ of tuning available on each attachment, but what exactly these ticks look like right now is unclear. The Gunsmith denoted a huge change in Call of Duty when it was introduced, and with this development, it will be interesting to see how the Gunsmith looks in Modern Warfare 2, and how much you can customize your loadouts. For more Modern Warfare 2 exclusive stories, check these out: MW2 world reveal trailer | EMP gets rework in MW2 | Lethal AI bots coming to Warzone & MW2 | Campaign details revealed | Water rework for MW2 & Warzone maps | New Multiplayer default classes | Major Gunsmith changes | 5 Multiplayer maps confirmed | New MW2 equipment | How to pre-order Modern Warfare 2 | Anti-cheat for MW2

  • Major glare issues found with Modern Warfare’s platinum weapon skins – Dexerto

    Major glare issues found with Modern Warfare’s platinum weapon skins Modern Warfare players grinding to unlock some of the game’s more prestigious weapon variants are encountering a frustrating side effect with equipping Platinum skins. There have been problems in the past relating to the game’s Gold skins, but it doesn’t look like matters have improved seeing as the issue is extending to the coveted Platinum skins. As players know, the Gold skins can be unlocked by completely mastering a specific gun, but Platinum skins require a lot more grinding seeing as you have to acquire all camos for every gun in a certain weapon class. But players are now starting to realize that they grinded all of those hours to essentially unlock something that hurts them as Platinum skins are giving off the same glare seen in Gold skins. A clip from Reddit user ‘itscranny’ shows exactly how Platinum skins, as awesome as they look in-game, can cause players headaches and frustrations if equipping them on their guns. Moving through the map to hunt down their next target, itscranny was moving through the rooms on the map when a teammate got gunned down ahead of them. Applying pressure to the attacker, the player ran up and jumped at the foe to take them by surprise. It’s hard to tell which player got caught off more, the enemy who eventually got gunned down or itscranny who couldn’t even see the person they were shooting at. The blinding effect happened when the lights from inside of the market shined down on the player’s Platinum skin. The glare was so bad that the player said they “put the time in for a camo I don’t even want to use now.” Other MW players were in disbelief at the in-game effect caused by the hard-to-obtain skins “looked like someone had installed a flashbang into the gun.” While the skins are still popular to use for those who made the grind to get them, it’s not giving many players comfort knowing Platinum camos come at a cost, as situational as it may be. With more Modern Warfare players making steady progress toward the Platinum variants, it’ll be interesting to see if Infinity Ward issue a patch on the issue as more players are sure to come across it soon.

  • Major flaws with Modern Warfare controller aim exposed after patch – Dexerto

    Major flaws with Modern Warfare controller aim exposed after patch Infinity WardIssues with controller aim have apparently been uncovered in Call of Duty: Modern Warfare, affecting both input delay and aim assist. Given the overwhelming majority of Call of Duty players are based on console, any changes to aim assist or input delay will always be controversial. While no official announcements have been made, some players appear to have uncovered data that suggest adjustments have been made to both. On May 16, information posted on Reddit claimed that changes have been made to significantly increase input delay, potentially also impacting aim assist. In a lengthy Reddit post, user SpiritualBiskit stated that “since every patch after Season 1, the game has been increasing in input lag for unknown reasons, but most likely due to unrefined patches”. “There has been a 300ms to 450ms increase in input latency that’s not due to connection, it’s hardwired into the game,” they continued. This essentially means that the amount of time between a player pressing a button and the action occurring in-game has been lengthened considerably. The revelation caused concern among pro players, many of whom have questioned why their aim has felt off in the past few weeks. To compound these concerns, CoD world champion Chris ‘Parasite’ Duarte shared a video suggesting that horizontal aim assist has been reduced massively, while vertical aim assist remains very strong. No aim assit horizontally but a ton vertical???? #PS4sharehttps://t.co/1IUslKxESr pic.twitter.com/TUMCjYHBpL — Chris☔️⛈ (@Parasite) May 17, 2020 It’s not clear whether the adjustments were made accidentally by Infinity Ward or were intentional, but they do not appear to have featured in any official patch notes. While the casual community may not notice a significant difference, a host of pro players have expressed consternation. In professional CoD, when milliseconds can make all the difference, a major change to aim assist or input delay could easily throw players off. Infinity Ward are yet to respond to the community’s concerns, but we’ll provide an update if and when they do.

  • Major flaw with Ghost perk in Warzone discovered – Dexerto

    Major flaw with Ghost perk in Warzone discovered Infinity WardCall of Duty: Warzone players have discovered a serious issue with the Ghost perk, meaning they are still easily detectable by enemy opponents even when it’s equipped. Warzone deploys the perk system in the same way as it’s found in regular multiplayer, allowing players to use three base perks, once they acquire their custom loadouts through random drops on the map. The perks are somewhat less balanced in Warzone though, for example the strength of thermal scopes make Cold Blooded a must. Other balance issues include field upgrades like Dead Silence, which makes the already very quiet footsteps nearly impossible to hear. However, players have now identified the Ghost perk as in need of a buff, after it became clear that it possesses a pretty serious Achilles’ heel. On April 8, one Modern Warfare fan shared their issue with the perk, explaining that multiple deaths in solos have led them to realise that, even with the Ghost perk enabled, players are still detectable on the game’s heartbeat sensors. “After the update today – custom loadout with Cold [Blooded] and Ghost equipped,” they explained. “So far 3 solo warzone deaths, killcams show the other is stalking me using a heartbeat sensor”. Ghost has long been a staple perk in the Call of Duty series, offering players immunity from UAV on the basis that they do not remain static. In Modern Warfare multiplayer, the Ghost perk also grants immunity to heartbeat sensors in the same way it does UAVs. However, the Reddit user is suggesting that, even when moving and utilizing the Ghost perk, Warzone players are still discernible on enemy sensors. Many feel this is unfair, and that Ghost should grant immunity to heartbeat sensors the same way it does to UAVs and other aerial reconnaissance. It appears to be a bug that has emerged since Modern Warfare Season 3 began, with some players reporting that prior to the update, Ghost cloaked them from heartbeat sensors. Others argued that the weakness of the Ghost perk may be for balancing purposes and that complete invisibility would be far too strong. Infinity Ward are yet to comment on players’ concerns regarding the Ghost perk, but they have previously demonstrated their commitment to regular patches and balancing. If the weakness was indeed intentional, it’s unlikely we’ll see them reverse their past decision, especially this soon into Warzone’s lifespan.

  • Major CoD Vanguard bug makes Combat Shield completely worthless – Dexerto

    Major CoD Vanguard bug makes Combat Shield completely worthless ActivisionA major bug in Call of Duty: Vanguard is making the Combat Shield completely pointless to use in multiplayer – seeing bullets pass through it as if it’s not even there. A game of Call of Duty: Vanguard’s size was bound to launch with a few bugs and glitches; some more frustrating and invasive than others. We’ve already seen some pretty noticeable issues with spawns, instant-death spots and more, but one bug surrounding the Combat Shield probably tops them all. Combat Shields – probably known to most of the CoD player base as Riot Shields – allow players to essentially act as a barricade, blocking enemy bullets and forcing them to find another way to eliminate you. When swapped out for a secondary, the shields typically give protection on a player’s back. At least in theory. Players who have used the Combat Shield in Vanguard have noticed that it does not provide protection when it is in the secondary position. This is a fairly major bug, seeing next to no benefit of using it in anyway other than to have it constantly equipped. Pulling out a secondary will leave you woefully exposed. It was picked up on by Redditor ‘fpsdredd‘, who shared clips showing it failing to block bullets when clearly present on a player’s back. Plenty of players actually responded positively to the bug, joking that Combat Shield users don’t deserve the extra protection. Regardless of popular opinion, it seems inevitable that the issues are down to a bug, and that Sledgehammer will want to deploy a quick fix to sort the problems and make sure the Combat Shield is usable. When the fixes come – and we’re sure they will – we can’t argue for their popularity.

  • Major CoD leak reveals Modern Warfare 2 and CoD 2024 maps – Dexerto

    Major CoD leak reveals Modern Warfare 2 and CoD 2024 maps ActivisionNew Call of Duty leaks claim to give players their first look at multiplayer maps from both Modern Warfare II and Treyarch’s untitled CoD 2024 title, with the arrival of the 2022 title closing in rapidly. Despite Vanguard having months of its life-cycle left, plenty of players are looking forwards to what is to come with Infinity Ward’s Modern Warfare 2, which will drop on October 28. We already know a number of story details and characters, but multiplayer maps have remained elusive. That is, until now. Modern Warfare 2 multiplayer maps leaked On July 2, leaker RealiityUK released a plethora of images, all claimed to be multiplayer maps from either Modern Warfare 2 or Call of Duty 2024. Shortly after the leaks were made public however, RealiityUK’s account was banned. Details about the latter – Treyarch’s next installment after a two-year life-cycle for MW2 – are incredibly scarce, but maps now appear to have leaked ahead of any other game details. The number of leaks is too great to cover in full, with details relating to weapons and perks also included. On the multiplayer maps, they leaked a number from MW2, including a Grand Prix map which will allegedly have a day and night version. Others are set at an oilfield, a museum, a town square, and even one under the name ‘Esports Gym’. https://twitter.com/MW2CODNEWS/status/1543392022534422531 Naturally, these maps remain unconfirmed until official word comes from Infinity Ward, Treyarch, or Activision. Much can change in the development process and leaks can be incorrect even if they come directly from game files. They even claimed to release first looks at Treyarch’s next title, which won’t launch until 2024. The maps – allegedly called Stealth and Pillage – represent the first real glimpse we have of whatever follows Black Ops Cold War. After being hurried into developing that 2020 title, Treyarch have been given an extra year to work on their 2024 instalment. Whether or not the leaks were removed from Twitter due to copyright infringement is unknown, but they were only active on Twitter for a few hours before being shut down. It’s our best idea yet of what multiplayer in MW2 and CoD 2024 will look like but, like any leaks, they’re best taken with a pinch of salt.

  • Major changes made to CWL ruleset ahead of CWL Vegas tournament – map pool, item restrictions, and more – Dexerto

    Major changes made to CWL ruleset ahead of CWL Vegas tournament – map pool, item restrictions, and more The Call of Duty World League has released an updated version of its official ruleset for the Black Ops 4 competitive season. Several changes have been made in this newest version of the ruleset, tabbed as version 1.2, with just about three weeks to go until the first major tournament of the season kicks off in Las Vegas, Nevada. These changes come after Treyarch implemented a CWL Custom Games feature into Black Ops 4 Multiplayer, allowing players to load up custom matches using the official CWL ruleset. Changes have been made in several sections of the ruleset, including the map pools for all three competitive modes and the lists of restricted Specialists, Equipment, and items. Read More: Dates announced for first 2X Weapon XP event in Black Ops 4, plus “very special” 2XP event coming next week – For the Hardpoint map pool, Contraband, Slums, and Summit have been removed from the rotation, while Firing Range and Seaside have been taken out of the rotation for Search and Destroy. The map pool for Control has been reduced down to just four, with Jungle and Payload having been removed out of the rotation. Slums has been removed out of the Hardpoint map rotation after much debate among the competitive CoD community. In terms of Specialists, the Torque has been removed off of the restricted list and is now enabled in competitive play, leaving the Nomad as the only banned Specialist. As for Equipment, the Sensor Dart is no longer restricted and is available for use in competitive modes, which leaves the Tac-Deploy as the only restricted Equipment for Hardpoint and S&D. Torque is now off the banned Specialists list and can be used in competitive play. The Hellion Salvo launched has been removed from the restricted weapons list, but a tuning adjustment has lowered its damage to players so that it does not become too over-powered. The updated CWL ruleset v1.2 can be viewed in its entirety below: : Note: As this is the initial version of the ruleset, it is subject to change. Please follow CallofDuty.com/esports, as well as @CallofDuty, @CODWorldLeague and @Treyarch on Twitter, for future updates. Maps and Modes For this year, all competitions will be played on three game modes: Hardpoint, Search and Destroy, and Control. Control is a new signature game mode that brings out the best in Black Ops 4 team tactical gameplay. It brings together some elements of S&D and Hardpoint in a way that feels completely unique. Like S&D, teams alter between attacking and defending two pre-determined objective areas on the map. Like Hardpoint, these objectives are hills where attackers must stand in to capture them. Each team gets a collective 25 lives per round. A team takes a round when they either capture both hills on offense, run out the clock on defense, or expend all of the other teams’ 25 lives on either side. Our initial slate of maps may be reduced ahead of CWL Las Vegas. We want to make veto strategy an important element this season but have kept the map pools for each mode purposefully larger to allow us to adjust in the future. At this time, Control will be our third game mode – replacing Capture the Flag from the previous CWL season. Here are the maps and main settings changes for Control: Maps: – Updated November 15 — Arsenal — Frequency — Gridlock — Seaside Settings: — Two second respawn delay — Three-second suicide penalty — 15-second pre-match timer — Five second pre-round timer As for the other two modes, here is the initial map pool and settings changes for Hardpoint and Search and Destroy: Hardpoint Maps: – Updated November 15 — Arsenal — Frequency — Gridlock — Hacienda — Seaside Hardpoint Settings: — Two second respawn delay — Three-second suicide penalty — 15-second pre-match timer Search and Destroy Maps: – Updated November 15 — Arsenal — Frequency — Gridlock — Hacienda — Payload Search and Destroy Settings: — Time limit decreased to 1:30 — Round Win limit increased to six rounds — Select Spawn disabled — Silent Plant enabled — 15-second pre-match timer Five second pre-round timer Specialists The following Specialist is restricted from use in CWL competition: — Nomad Torque has been removed from the restricted Specialists list and has been re-enabled in competitive play (Updated 11/15) Specialists in the game can be used by one player on each team, just like in regular Multiplayer lobbies. Specialist Equipment The following Specialist Equipment is restricted from use in CWL competition: — Tac-Deploy (Restricted in Hardpoint and Search & Destroy only) Sensor Dart has been removed from the restricted Specialist Equipment list and has been re-enabled in competitive play (Updated 11/15) Following CWL Las Vegas, special attention will be paid to the tuning of specific Specialist Gear (specifically for esports competition), adjusting elements like the damage dealt and durability of some offense-based equipment as well as the active time and impact of persistent support items. Some equipment the studio would like to try adjusting – specifically for Esports Modes – include how Tac-Deploy operates and how many spawns it can generate, Reactor Core’s strength and radius, the damage and durability of Torque’s gear and more. Weapon Restrictions The following will be restricted for competitive play. — Titan — Hades — VKM 750 — MOG 12 — SG12 Hellion Salvo has been removed from the restricted weapons list and has been re-enabled in competitive play (Updated 11/15) Rocket Launchers have traditionally been restricted from competitive Call of Duty due to free fire functionality and the damage that they apply to other players. However, they will be permitted in Call of Duty: Black Ops 4 competitive play after a tuning adjustment has been made to significantly reduce damage to players. The ultimate goal of keeping Launchers in play in competitive is to serve as a tactical counter to equipment and scorestreaks exclusively, and not affect player-to-player combat. For that reason – specifically when selecting Esports settings in custom games, which will be added to the game in the near future – damage to players from Launchers will be dramatically reduced, such that it will be insignificant. Other Restrictions: The following will be restricted for competitive play. Attachments: — High Caliber — High Explosive — Laser Sight II — Max Load — Rapid Fire — Rocket Cache — Steady Grip Optics: — Fast Lock Perks: — Gung-Ho — Skulker — Team Link — Tracker Wildcards: — Overkill — Primary Operator Mod — Secondary Operator Mod Scorestreaks: — UAV — Care Package — Counter-UAV — Sentry — Mantis Gear: — Acoustic Sensor Lobby Settings In all modes, some standard game settings will be changed, including: — Friendly Fire enabled — Battlechatter disabled — Revenge voice disabled — 3 Person Spectating Disabled — 3 Person Gestures Disabled — Gesture Camera Controls Disabled — Team Assignment – Open — Announcer – Enabled Remember, this is just the initial ruleset; rules are subject to change, and we will continue to fine-tune these settings throughout the remainder of the year. Player feedback is valuable to us and we continue to receive feedback each day. As we inch closer to CWL Las Vegas we will refine the ruleset further. Online Ladders will begin October 29, 2018. The First CWL 2K of the season will kick off November 4, 2018. Check MLG GameBattles for more information. For the full and updated competitive ruleset, visit the official handbook page here. Get your squad for CWL Las Vegas and get ready for the biggest season in Call of Duty® World League history!

  • Major changes made to Black Ops 4 Multiplayer after Beta feedback – new weapons, scorestreaks, and more – Dexerto

    Major changes made to Black Ops 4 Multiplayer after Beta feedback – new weapons, scorestreaks, and more Treyarch have revealed a slew of major additions and changes that are coming to the Multiplayer mode of Call of Duty: Black Ops 4. During their ‘Road to Launch’ live-stream on October 10, Expert Game Designer Tony Flame, Studio Design Director David Vonderhaar, and Senior Game Designer Matt Scronce broke down everything that Treyarch had added and/or changed following community feedback. The feedback they received was during the two private beta weekends in August, during which players on the PS4, Xbox One, and PC had a chance to try out the beta version of the Multiplayer. Some of the news that was revealed during the live-stream was about new weapons, new scorestreaks, and changes to core mechanics such as dropshotting, healing, Fog of War, and more. Weapons There has been a new sniper added to the game called ‘Outlaw.’ Gameplay with the new weapon was shown during the stream. – A new operator mod called ‘Dual Wield SMG’ will be available for some of the SMG weapons, and it will allow players to equip two of the same gun at the same time. – A new 3-round burst pistol has been added to the game called RK 7 Garrison. – Players using LMG weapons will have very little to no flinch when aiming down sights. There will also be two new LMGs added compared to what was available in the beta. – A brand-new thermal sight has been added as an option for certain weapons. The sight was noticeably missing during the beta. – Scorestreaks Three new scorestreaks were revealed during the live-stream: Drone Squad, Sniper’s Next, and Dart. – Drone Squad proved a squad of drones that fly around the map and provide recon intel. – Sniper’s Nest is a helicopter that flies in and includes two professional snipers with .50 CAL sniper rifles shooting down, one on each side of the chopper. – The Dart returns and is very similar to its Black Ops 3 counterpart. This scorestreak allows players to remotely fly around a dart that can shoot down small rockets and provide intel on locations of enemies. – The RC-XD has been heavily improved as it now offers both better vision and more effective navigation. – The Gunship and Attack Chopper have also been improved, with the latter possibly having the potential to cause “devastating” damage. – Mechanics Dropshotting, which had been nerfed in the beta compared to previous CoD titles, will now be further possible with the Stock II attachment. – Fog of War has been heavily changed, as players who show up on opponents’ FOW will get an “eye ball” icon on their screen notifying them that they’ve been detected. The FOW mini-map now comes in the form of a cone and no longer a circle. – Spawns, which were a big point of contention during the beta, have been dramatically improved. – Healing, more specifically the Stem Shot, has been slightly “dialed back” as the time it takes to use it has been increased. However, the animation of switching between healing and weapons has been smoothed out. – Just as with the Multiplayer, there are numerous major changes and adjustments that have been made to the Blackout battle royale mode, all of which can be found at the link below: CoD’s Blackout battle royale mode will feature major changes at launch – Level 3 Armor, audio fixes, player counts, and more – The entirety of Treyarch’s October 10 ‘Road to Launch’ live-stream can be viewed down below:

  • Major changes introduced to Blackout with v1.04 update – Dexerto

    Major changes introduced to Blackout with v1.04 update Treyarch has continuously released updates for Black Ops 4 since the game’s release on October 12 and today’s v1.04 update is no different. While all eyes were on the Multiplayer side of things for the massive update released on October 30, Blackout still received some small but meaningful updates. As promised during the October 24 update, audio improvements were made to the mode while some surprising nerfs to armor also popped up in the update. Even after Level 3 Armor was nerfed between the beta and official release of Black Ops 4, the item still pretty much made the player a walking tank in Blackout. While Level 3 Armor will continue to provide a 50% damage reduction to the user, shots taken will now hit a lot harder than before. Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor. In addition to the armor changes, Blackout has received some long-awaited audio improvements that fans have been clamoring for almost since launch: Not only will the steps of teammates now be quieter, but footsteps for all types of armor will now give better “directionality and distance information.” Both changes might seem small, but when dealing with a battle royale where different audio cues can be the difference between life and death, these are massive improvements. Keeping in line with improving Quads and Duos gameplay, the v1.04 update has introduced a new feature called “Item Found” that allows players to tag items for their teammate’s to see: To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team. – Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel. – Increased duration that Items tagged using “Item Found” are displayed in the world to your team. – All in all, these changes might not be as game-changing as the weapon balance pass, but for hardcore fans of Blackout, these will no doubt be much-welcomed changes. You can read the full list of Blackout updates and improvements below. The entire v1.04 update can be also be found here. Blackout Playlists 100-Player Solos added to Featured playlist. – Maximum player count set to 88 for Duos and Quads. – – Audio Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps. – Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information. – Resolved an issue that occasionally caused footsteps to be silent. – Resolved issues that caused footsteps to become muffled when they shouldn’t be. – – Armor Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor. – – Character Missions Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph) – – “Item Found” Notifications To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team. – Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel. – Increased duration that Items tagged using “Item Found” are displayed in the world to your team. – – Calling Cards and Challenges Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card. – Resolved an issue where certain Challenges rewarded the same Calling Card. – – UI Resolved an issue where the Altimeter could disappear during Infiltration. – Resolved an issue where incorrect Inventory items could be shown while spectating another player. – – Miscellaneous Resolved an issue that allowed players to shoot through certain rocks. – Improved visual quality of the grass. – Resolved an issue where the After Action Report would show double damage when in Squads. – Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank. – –

  • Major changes coming to League Play in March 26 Black Ops 4 update – Dexerto

    Major changes coming to League Play in March 26 Black Ops 4 update The upcoming game update in Call of Duty: Black Ops 4 will introduce some major changes to the competitive League Play mode. On March 25, Treyarch hosted a special Black Ops 4 Studio Livestream in which they detailed some of the major additions and changes coming soon to Multiplayer, Blackout, and Zombies. A large portion of the video was dedicated to League Play, and the developers have thoroughly previewed the changes that competitive players can expect to see on March 26. New Ranks and Skill Divisions The March 26 update will add 10 new Ranks on top of the 20 that already exist in Black Ops 4 League Play. Players who perform well enough and earn Gem rewards can now use them to level up their World League Rank all the way up to 30. Read More: New Barebones ‘no Specialists’ playlist coming soon to Black Ops 4 – everything we know so far – Treyarch have also announced that brand new Skill Divisions are coming soon to League Play, albeit not in this next update. Skill Divisions will separate players into five major ladders based on their skill rating, and players within each division will be able to match up others that are close to their skill level. Improvements to Friendly Fire Friendly fire has been one of the most contentious aspects of League Play, with a lot of players complaining that some teammates intentionally abuse the mechanic to ruin their gameplay. The March 26 update will make some wholesale changes to how friendly fire works in League Play, which includes the following: Ricochet system added at the start of every round which inflicts damage upon players who shoot at teammates off spawn. – Three-kill limit added to friendly fire for the rest of the match, after which all bullets fired at teammates will now inflict damage on the shooter. – These changes will apply to all modes that feature friendly fire, including all Hardcore game modes. – What else is coming to League Play? While the League Play changes mentioned above are definitely coming in the March 26 update, there are some things that the developers are working on which will debut further down the line. There will be a new system put in place that will punish players for leaving in the middle of matches but also offer leniency to those who leave because they are severely outnumbered. – Skill-based matchmaking will be improved so that parties that may have one really high or really low ranked player will not be subjected to playing against teams at those levels. – In response to community feedback, there will be a change made to Specialists so that abilities are earned purely based on score and not on time spent alive. – You can watch Treyarch’s Black Ops 4 Studio Livestream in its entirety down below, with the League Play portion starting at the 47:13 mark. Make sure to follow us @DexertoINTEL as we will provide more information about the upcoming update in Black Ops 4, including the full patch notes, as soon as it becomes available.

  • Major change to Rebirth Island in Warzone has fans up in arms – Dexerto

    Major change to Rebirth Island in Warzone has fans up in arms ActivisionWarzone fans are less than enthused after finding a major change has come to Rebirth Island that they feel is more than unnecessary. The new trailer for the upcoming relaunch of Rebirth Island in Warzone has the players up in arms after it was revealed that the Prison location was completely destroyed. Rebirth Island was a fan-favorite map that originally released in 2020, and since then, the fans have been clamoring for it to return. Unfortunately, the excitement has been lessened by this major change that has players claiming the game is “ruined.” One of the most outspoken critics has been Nadia Amine, popular Warzone streamer, who took to X to voice her concerns about this change in a now-deleted post. She did not hold back in her complaints either: “What is the actual point of ruining something that doesn’t need to be touched. For the love of god bring bath old Rebirth. Bring back the Stim meta. Bring back the tac sprint. No one wants to run around rebirth with a big hole and a bunch of smokes.” The clip she is referring to can be seen in the official launch trailer for the upcoming release of Season 3 (specifically at the 1:07 mark of the video). Her issues are largely shared throughout the Warzone community, with another user responding to her post, saying: “Years of game development experience and their option to change a map is to just ‘destroy’ a POI for EVERY MAP CHANGE EVER.” The criticism is going on in the Warzone subreddit as well, where the trailer was posted ahead of the map’s release. Many of the comments are sharing their dismay at Prison’s destruction, with one person commenting: “My heart sank when i saw prison destroyed. LEAVE THE MAP ALONE.” However, there are some players who are believing what is seen in the clip is actually proof of destructible environments coming to the game thanks to earlier parts of the trailer showing a more put-together Prison: “It wasn’t at the start of the video. Which makes me think some parts of the map have destructible environments.” Whether or not Prison’s state in the trailer is a result of destructible environments or not, it is clear Warzone player aren’t fans of major changes coming to Rebirth Island.

  • Major change to CWL ruleset to prevent teammate glitch ahead of 2K tournament – Dexerto

    Major change to CWL ruleset to prevent teammate glitch ahead of 2K tournament With the second CWL 2K of Black Ops 4 coming up, two major changes have been made to the ruleset following the first tournament. The first change is to reverse the temporary restriction on scorestreaks in Search and Destroy, which was put in place for the November 4 2K due to a glitch allowing players to retain progress after dying by switching classes. This exploit was fixed in the November 6 update, allowing scorestreaks to be re-enabled in Search and Destroy for the upcoming 2K, meaning we can avoid any controversial situations we saw during the European tournament. The second rule change is more impactful however, as it attempts to circumvent a glitch which Treyarch is still to address, affecting both Search and Destroy and Control. This is the infamous teammate glitch, where for the duration of a round, your teammates will incorrectly show as enemies, and enemies as teammates. This means your teammates have red names, and enemies have blue – but worse still, causes you to have no aim assist on enemy players, as the game treats them as teammates. It has been discovered that this glitch is in some way caused by the ‘best play’ killcam, which replaces final killcam in Search and Destroy in Black Ops 4. As a result, best play is now disabled. this 5-5 loss caused by a seeker mine attacking a teammate, in the November 11 2K.On the other hand, it indicates that we may not see a fix for this teammate glitch before the 2K, although we can still be hopeful, considering that the rule change at least means Treyarch must be aware of the issue and its cause. The next CWL 2K tournament for APAC, EU and NA begins on November 11, with the North American and European brackets completed on November 12.

  • Major change might make Modern Warfare 2’s most hated map playable again – Dexerto

    Major change might make Modern Warfare 2’s most hated map playable again ActivisionOne major change may have finally made Modern Warfare 2’s most hated map playable again, with tons of players thanking the devs for the change — but not all are convinced. From the moment players tried out Santa Seña Border Crossing it was clear there would be a love/hate relationship between the map and players. Some swear by the chaotic and explosive smaller map, enjoying peaking behind cars, charging the enemy, or exploding vehicles to take down whole teams. While others have deemed it the most hated map in MW2 and will instantly back out if it appears in their rotation. Now, combatting that hatred, the Modern Warfare 2 devs have made a major change to Santa Seña Border Crossing, potentially making it playable for all fans. In the Season 4 Reloaded Patch Notes, the devs explained a change, detailing that “the vehicles in Santa Seña Border Crossing will no longer explode.” Such an alteration has divided players but may finally turn around some opinions of the map. Modern Warfare 2’s most hated map may finally be playable again after major changes Posting on Reddit, one user highlighted the changes, joking that it “only took them 8 months to fix this map” while sharing the removal of exploding vehicles. This quickly started a debate, with many players exclaiming how happy they were with the decision. One fan stated, “this may potentially make it no longer the worst map in the entire game, although the spawns still make it pretty terrible.” Further exploring the notion that exploding cars are not the only issue players have with the map. Other players, who focused more on the Search and Destroy games in Border Crossing thanked the developers for their decision, calling it “one of the greatest changes to happen to the game for Search and Destroy players.” However, while many MW2 players are praising the devs for this shift, some are criticizing the decision, highlighting how “environmental damage was a fun twist to the map,” therefore granting Border Crossing a unique yet chaotic implementation. “I hated it but there goes the gimmick. Should’ve just deleted it completely” said one user, explaining that the only unique element from Border Crossing was its exploding vehicles, making it a relatively simplistic map without such a gimmick. During the debate, one player explored an idea to compromise on both sides of the argument: “I would have actually preferred if they would still explode, but it would take more damage to do so. Like semtex and frags shouldn’t be able to explode a car with only one, maybe two or three. Rockets and C4 however, I could see where only one would be able to explode a car.” Who knows, thanks to these changes, even if some disagree with them, we may see Border Crossing fully cementing itself into players’ map rotations, allowing for even more chaos than before, just with fewer explosions.

  • Major change made to Modern Warfare mini-map in March 10 update – Dexerto

    Major change made to Modern Warfare mini-map in March 10 update Infinity WardInfinity Ward have added a new option in Call of Duty: Modern Warfare that allows players to increase the size of their mini-map by over 20%. The mini-map in multiplayer has been one of the more controversial aspects of Modern Warfare since even before the game released. In fact, Infinity Ward were actually planning on not having it in the game, but the massive backlash from the community during the Beta essentially gave them no choice but to add it back, albeit still with no red dots showing where enemy players are firing their weapons. Well, for the first time since then, the devs have actually made a change to the mini-map. The 1.17 patch on March 10 added a new option to the settings that turns the map from the default circle shape to a square. While this change doesn’t sound massive, it actually is; according to unofficial calculations made by Reddit users, this change has resulted in the mini-map being expanded by 21.5%. Read More: Modern Warfare March 10 update patch notes – This means that players will be able to keep tabs on a larger area surrounding them, and potentially get a better idea of enemy player and spawn locations, especially when there’s a Personal Radar or UAV in the air. How to change mini-map shape in Modern Warfare In order to switch from a cirular mini-map to a square one, all you have to do is go to your options, tab over to ‘GENERAL,’ scroll down to the section labaled ‘HUD,’ and switch the option labeled ‘Mini Map Shape’ to ‘Square.’ The change should be effected immediately, and you should be able to see a square mini-map once you click to apply the new settings. Read More: How to unlock new VLK Rogue shotgun in MW – As you can see in the image above, the addition of four corners adds a considerable amount of area, and the difference in size is easily noticeable. All things considered, this is a pretty massive change, because the mini-map plays a huge role in Modern Warfare multiplayer, both casual and competitive. In fact, in competitive matches, such as the CDL Ruleset playlist, you can see enemy red dots at all times, so this could be even more impactful when playing with the official Call of Duty League ruleset. Read More: How to get free Warzone Combat Pack items – For more information about the rest of the patch, such as the launch of Warzone battle royale and the addition of the new VLK Rogue shotgun, make sure to check out our Modern Warfare March 10 1.17 update patch notes.

  • Major change coming to how console players can cycle through heals and equipment in Blackout – Dexerto

    Major change coming to how console players can cycle through heals and equipment in Blackout As Call of Duty: Black Ops 4’s Blackout mode continues to gain popularity, Treyarch remains hard at work bringing updates to the game’s battle royale mode. Despite all the fun of Blackout, managing the inventory, especially on console, can sometimes be a bit of a chore during the most hectic moments. Less than a day after posting an update on changes coming to grenades in Blackout, Treyarch studio design director David Vonderhaar has revealed an upcoming update to the Quick Menu system that will please console fans everywhere. While the Quick Menu allows players to access their healing an equipment a bit easier, it still requires cycling through using the d-pad, which can be the difference between life and death in certain situations. After the latest update, though, players will be able to use L1 to cycle through heals and R1 to cycle through equipment while the Quick Menu is open. Option in Blackout so that PC will also get the new change, with it likely coming in the form of a keybind, according to Vonderhaar. The one drawback of this system, however, will be that players won’t be able to heal or use the equipment while the Quick Menu is open with this option. Still, it’ll be a much quicker method than having to cycle through every item. In a follow-up tweet, Vonderhaar let fans know that this was just one of three quality of life updates Treyarch has planned for item management. .Just 1 of 3 QOL features for Item management we have designs for. Inventory management shouldn’t get in the way of shooting people in the face. I like what we have, but I like what we have planned more. — Lord Vonderhaar (@DavidVonderhaar) October 17, 2018 Read More: DooM Clan face backlash after being accused of cheating in the race to Black Ops 4 master prestige – With Vonderhaar vowing to make Blackout “the best in the business on all platforms,” fans should expect the updates to continue rolling out in the coming days an weeks.

  • Major Caldera map changes confirmed for Warzone Season 4 as Storage Town returns – Dexerto

    Major Caldera map changes confirmed for Warzone Season 4 as Storage Town returns ActivisionActivision confirmed some significant changes coming to Caldera in Warzone Season 4, including reintroducing Places of Interest like Storage Town. Call of Duty Warzone Pacific Season 4 is right on the horizon, with the new update slated to drop on June 22. While fans can expect a brand new map in the form of Fortune’s Keep, it seems like Caldera will also be getting a plethora of changes in Season 4. Activision confirmed that players can expect new micro-places of interest for more looting opportunities, including the potential return of Verdansk’s Storage Town. Caldera changes coming in Warzone Season 4 Activision teased the upcoming changes by way of the official Call of Duty Twitter account, showing off a picture of the newly updated Caldera map. The image features several yellow circles dotted around the map showcasing some of the new micro-POIs introduced, but there are a few more interesting changes not highlighted in the image. A location on the eastern part of the map looks incredibly similar to Verdansk’s Storage Town without the building on the right side of it. Storage Town was one of the go-to POIs for much of Verdansk’s early life, so it makes sense that it would be making its return with Caldera sticking around for Season 4. Secured some extra loot. Anyone have any extra storage for us? 👀 — Call of Duty (@CallofDuty) June 15, 2022 While many would like to see Verdansk return with some more modern changes it seems as though Caldera and the new Fortune Keep map will be the focus for quite some time. Additionally, the tweet also said that players can expect “New micro-POIs and more looting, secret underground Mercenary Vaults, [and] 50% less vegetation & better visibility.” A focus on less vegetation on the map is certainly a welcome change, as many players voiced their frustrations with Caldera’s visibility during Season 3. Hopefully, these new changes will remedy some of the issues players found with Caldera in Season 3 and give the map some much-needed freshness during Season 4.

  • Major buffs made to weapons in Black Ops 4 Multiplayer and Blackout – v1.17 weapon tuning patch notes – Dexerto

    Major buffs made to weapons in Black Ops 4 Multiplayer and Blackout – v1.17 weapon tuning patch notes The latest major game update has now gone live in Call of Duty: Black Ops 4, introducing a variety of changes to the weapons in Multiplayer and the Blackout battle royale. In the v1.17 update, which went live on April 30, developers Treyarch decided to implement boosts to several weapons based on how they’ve been performing during matches in both Multiplayer and Blackout. Interestingly enough, almost the entirety of the weapon tuning resulted in buffs made to guns, as there were almost no weapons nerfed except for one in either mode. SMGs buffed in Multiplayer The dominant theme of the weapon tuning in Multiplayer was buffs to Submachine Guns, as there were a total of six SMGs that were given a boost in this update: GK5, MX-9, Daemon 3XB, Switchblade X9, Cordite, and Spitfire. Read More: Operation Spectre Rising in Blackout – map changes, new game modes, Shadow Blade, and more – Most of the changes included increasing the range at which certain weapons could eliminate players with a specific amounts of shots hit, with the Switchblade and Cordite getting the most improvements in that aspect. There were a total of six SMGs buffed in the v1.17 update, none more so than the Cordite. It’s important to note that all of the changes made to the Cordite and Spitfire were exclusive to consoles only, so they will not affect gameplay on PC. Furthermore, Treyarch have also addressed the exploit that was allowing players to “fire faster than intended from sprint by starting a slide, then immediately firing.” Saug 9mm only gun to be nerfed The only weapon to have been nerfed in this entire update was the Saug 9mm, more specifically its powerful Stock II attachment. With the v1.17 weapon tuning, the Saug equipped with Stock II now has a slightly reduced move speed when aiming down sights. The Saug 9mm SMG was the only weapon to be nerfed in the v1.17 update. Blackout weapon buffs The v1.17 update also made some adjustments to three weapons in the Blackout battle royale mode, with all of the changes being improvements to the guns’ effectiveness. The Mozu and VKM 750 were both buffed in their base states, while the gold version of the Hades was also boosted, including its 4x scope replaced with a 2x. You can look through all of the weapon tuning notes below, as provided by Treyarch. Make sure to check out the full breakdown and details of this major update by checking out the v1.17 patch notes. MULTIPLAYER Weapons GKS Increased 5-shot range from 5 meters to 7.5 meters. – – MX-9 Increased 5-shot range from 7 meters to 7.5 meters. – Slightly increased 5-shot range damage. – – Daemon 3XB Created a 5-shot range out to 7.5 meters. – Increased 6-shot range from 11.5 meters to 19 meters. – Increased 7-shot range from 19 meters to 25 meters. – Increased 8-shot range from 25 meters to 32 meters. – – Switchblade X9 Increased 5-shot range from 2.5 meters to 7.5 meters. – Increased 6-shot range from 16.5 meters to 19 meters. – Increased 7-shot range from 19 meters to 25 meters. – Increased 8-shot range from 24 meters to 32 meters. – – Saug 9mm Stock II: Slightly reduced move speed during ADS. – – Cordite (consoles only) Increased 5-shot range from 4 meters to 7.5 meters. – Increased 6-shot range from 16.5 meters to 19 meters. – Increased 7-shot range from 22 meters to 25 meters. – Increased 8-shot range from 26.5 meters to 32 meters. – – Spitfire (consoles only) Increased 6-shot range from 7.5 meters to 8 meters. – – Miscellaneous Closed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing. – – – GKS – BLACKOUT Weapons Mozu Increased close range damage. – Increased headshot multiplier. – – VKM 750 Reduced recoil. – Additional recoil reduction during the first 4 shots. – – Hades (Gold) Reduced hits to kill from 6 to 5. – Increased maximum damage range. – Replaced 4x Scope with 2x Scope. – – – Mozu –

  • Major Blackout Helicopter glitch lets players cheat their way to final circle – Dexerto

    Major Blackout Helicopter glitch lets players cheat their way to final circle TreyarchApex Legends, Fortnite Battle Royale, and PUBG have all had their fair share of issues. With a triple A development team, Treyarch hoped to be the more ‘refined’ BR game, but, a new problem that has been cropping up in Call of Duty: Blackout could be a real killer blow to the game’s chances at catching its rivals. Blackout Helicopter glitch In a post to the Black Ops 4 subreddit, one user described how they jumped into a random game of Duos before being instructed by their teammate to follow them in a bid to secure a win using the glitch. The poster described, without giving away the full details of the glitch, how they utilized a helicopter to leave the confines of the Battle Royale map and ascended to a height above where planes drop the supply crates to the ground behind, which can even be seen in their video. They also added that their random teammate explained how he used the method until the final circle so that they could hop out of the chopper and score a surprise kill on an unsuspecting final set of players. Fans voice their concerns Other Reddit users commented their disgust at the problem, urging Treyarch to sort a fix out as soon as possible. “I can’t even begin to imagine the level of scum that this person has achieved,” posted Hosted_Deity. Another Redditor, posting under the name Olfix_CBN added: “This looks easy as hell to reproduce.” The Call of Duty developer has already done plenty in a bid to freshen up their unique take on the Battle Royale genre, including the addition of new variants to the mode, but plenty of issues still remain – even after they state that they are working on fixes. Read More: Top 20 highest earning Call of Duty pros – However, it remains to be seen if Treyarch decides to drop a patch for this strange issue before it gets out of hand and ruins games of Blackout for players on an ever wider scale.

  • Major Black Ops Cold War bug removes camos from players who earned them – Dexerto

    Major Black Ops Cold War bug removes camos from players who earned them TreyarchA lingering bug in Call of Duty: Black Ops Cold War appears to be taking weapon camos away from players who have already earned them, forcing players to redo challenges they have previously completed. Bugs are nothing new in Call of Duty titles, with long-time fans of the series being more than capable of casting their mind back to previous Treyarch titles and invasive bugs that plagued their games. Black Ops III, for example, saw more 7v5 and 8v4 games than most CoD titles and, while Black Ops Cold War isn’t struggling with team balancing, it has its fair share of issues. One of the most prevalent (and frustrating), relates to weapons camos. Each gun has a series of challenges associated with it, and completing them all means you earn Gold for that weapon. Gold weapons across a category earn Diamond, and all Diamond earns Dark Matter. However, some fans have been experiencing seriously frustrating camo bugs, with previously unlocked camos reverting to being locked. Displayed alongside the locked camo is a message telling players their progress on challenges they have already completed. One player, u/Horimiya_fan-_-, hit out at Treyarch over the issue, which they say has been affecting them since the game’s launch. “Proof that Cold War is taking away camos that you unlock,” he said. “This is actually happening with 5 other guns. Honestly at this point the game is a f**king waste of time. This has been a problem since launch but the fact that they didn’t even fix this bug yet a month later?” Attached was an image of the Bullfrog SMG, telling the player that they have 4 more long shots to get, despite having already completed the challenge. Proof that Cold War is taking away camos that you unlock. This is actually happening with 5 other guns. Honestly at this point the game is a fking waste of time. This has been a problem since launch but the fact that they didn’t even fix this bug yet a month later??? What a bunch of a**holes. byu/Horimiya_fan-_- inblackopscoldwar Other Black Ops Cold War players chimed in to echo the player’s issues, saying that they are continuing to experience the bug. One player suggested that it was due to lobbies disbanding after games, and subsequently failing to register a player’s progress. “After the game, I check 22/30. Play another game, I got 8 point blank challenges done & unlocked the next camo which it showed in-game. I didn’t leave, after the game and into the forced new lobby I check my progress. Back to 20/30 point blank challenges. I truly do believe that the fact that lobbies disband after each game that for whatever reason it’s causing this bug for most people.” Regardless of what’s causing the problems, many players are clearly annoyed with having to redo challenges they have already completed. Treyarch are yet to publicly respond to the problems.

  • Major Black Ops 4 weapon changes coming – Snipers, Hardcore, PC and more – Dexerto

    Major Black Ops 4 weapon changes coming – Snipers, Hardcore, PC and more TreyarchCall of Duty: Black Ops 4’s gameplay is set to receive some major updates in the coming future, according to a tweet from one of the game’s designers. The newest Black Ops title has received consistent updates since its release back on October 12 but with any game, some issues remain – especially when it comes to the balancing of guns. Yet, Treyarch game designer Tony Flame let a little bit of info loose about some upcoming vital game updates, including gun balancing, when responding to fans on Twitter on January 25. Flame tweeted: “Looking at some trends in my notifications – YES there will be a balance pass coming at weapons. This includes looks at unique population slices like Hardcore and PC, each weapon class, Attachments, etc. (some of you may be looking for just one word: Snipers) No date set, WIP.” However, with Flame labelling the update as ‘WIP’ – a work in progress – and stating that there is no date set yet, fans will just have to wait until the update comes out for the changes to guns and modes like Hardcore. Looking at some trends in my notifications – YES there will be a balance pass coming at weapons. This includes looks at unique population slices like Hardcore and PC, each weapon class, Attachments, etc. ( some of you may be looking for just one word: Snipers ) No date set, WIP — Tony Flame (@Tony_Flame) January 26, 2019 Flame also issued an update on the release of League Play in Black Ops 4, adding that Treyarch are working to “deliver the definitive competitive experience” to their players. The Treyarch designer alluded to the fact that news about League Play is expected to come in the next week but there is still no firm date for its release.

  • Major armor nerf, new characters, and more added in latest update for Blackout beta – full patch notes – Dexerto

    Major armor nerf, new characters, and more added in latest update for Blackout beta – full patch notes Treyarch have released a new patch update for the private beta of Call of Duty: Black Ops 4’s Blackout battle royale mode. This version 1.08 update, released on September 13, comes in at 1.7GB in size and includes several new additions and fixes. The main tuning adjustment of note in this update is the major nerf applied to the in-game Armor, reducing the effectiveness of both the Level 3 and Level 2 varieties. Armor was the top point of contention among many Blackout players, who felt that the Level 3 version was too strong, making it one of the more overpowered items in the game. In addition to the tuning to Armor, Treyarch have also standardized the time it takes to consume all Perks, changing it to two second across the board. There are also several new features of note that have been added via this update, including a brand new Featured playlist called Close Quarters. Kill-cams have also been enabled, allowing players to view a short clip of how and from where they were eliminated, from the perspective of the enemy player. This update has also unlocked a slew of new playable characters from past Black Ops titles, and they can be found in the ‘Blackout’ tab in the character selection menu. However, all of the Zombies characters remain locked for now. – The full official patch notes for the 1.08 Blackout beta update can be read below, as provided by Treyarch. Playlist Update: Changed Featured playlist to Close Quarters (Solos only) – – Character Updates Mason, Menendez, Reznov, and Woods unlocked in Character menu – – Miscellaneous: Enabled Killcam – General stability fixes – UI Error fix – – Tuning Updates: Armor: Level 3 Armor will now break sooner and pass more damage to the player wearing it. It still offers headshot and other damage mitigation. Level 2 Armor was minorly adjusted as well. In a game where time between the first and second shots can be measured in milliseconds, it’s key to our design philosophy to be sure you can feel the difference between similar gameplay Items. More tuning to come here as we gather data from the Beta. – – Perk Consumables: We’ve changed the time it takes to activate all Perks to 2 seconds. We are currently evaluating if that will be a permanent change, but we are eager to learn how much the use time of a Perk impacts how and when Perks are used. – – – Armor: – Source – Reddit

  • Activision dismisses claims of data breach compromising 500k CoD accounts – Dexerto

    Activision dismisses claims of data breach compromising 500k CoD accounts Infinity Ward / ActivisionSeptember 21 update (6:30pm PT): Activision has stated that the reported wide-spread hack was false. “Reports suggesting Activision Call of Duty accounts have been compromised are not accurate,” they said on September 21. “As always we recommend that players take precaution to protect their Activision accounts, as well as any online accounts, at all times.” If you think you may be at risk, please check out these helpful step-by-step tips to safeguard your account https://t.co/2XHHpcVS4i. pic.twitter.com/rTnCMaWBAX — Activision Support (@ATVIAssist) September 22, 2020 Earlier: Over 500,000 Activision accounts have reportedly been hacked in a new Activision data breach on September 20, leaving Call of Duty players in limbo. All Call of Duty players should be on notice after a major Activision hack has left millions of accounts in limbo. As of the time of publishing, over 500,000 Activision accounts have reportedly been hacked, with log-ins being leaked publicly. Hackers are then changing the account details, making it so the original owners can’t recover them. The breach was first reported by ‘oRemyy’ on Twitter. This was then confirmed by other content creators, like TheGamingRevolution, Prototype Warehouse, and Okami. “Yeah it’s legit guys. Change your Activision account passwords immediately. Apparently over 500,000 accounts have been breached already and it’s still ongoing,” Okami said on Twitter on September 20. Yeah, it’s legit guys. Change your Activision account passwords and add 2FA immediately. Apparently over 500k accounts have been breached already and it’s still ongoing. @Activision @ATVIAssist https://t.co/mjKecaty1m — KAMI (@Okami13_) September 21, 2020 The hackers are reportedly “generating 1,000 accounts every 10 minutes,” according to TheGamingRevolution. Activision accounts are primarily used to log into numerous Call of Duty titles, including Warzone, Modern Warfare, and Mobile. They can also be attached to other titles you may own, like Sekiro: Shadows Die Twice. Activision accounts are apparently being leaked so change your password, although that might not even help because they’re apparently generating 1,000 accounts every 10 minutes. — TheGamingRevolution (@TheGamingRevo3) September 20, 2020 The only way to secure your account is by changing your password associated with the account. If you also use the same password across numerous services, be sure to change those ones, as data breaches like this are often used to hack into other sites. You should also unlink your Battlenet, PSN, Xbox, or other accounts associated with your Activision account to protect those as well. If you have saved payment details on hand too, you’ll want to try and remove those too. Unfortunately, Activision accounts do not have two-factor authentication on them. You’ll just have to keep an eye on your account for any major changes, and just cross your fingers.

  • Madcat’s New Call of Duty Team Is Looking For An Organization To Represent – Dexerto

    Madcat’s New Call of Duty Team Is Looking For An Organization To Represent Dylan ‘Madcat’ Daly’s new Call of Duty team is on the hunt for an organization that will sign up the former Splyce pro’s roster. Taking to Twitter, the Brit welcomed organization owners to get in contact with him ahead of the new Call of Duty season, which is set to begin on December 7 at the CWL event in Las Vegas. While Daly has yet to publicly reveal his new teammates, sources close to Dexerto have revealed that Joshua-Lee ‘Joshh’ Sheppard, Alex ‘Alexx’ Carpenter and David ‘Dqvee’ Davies are the other three members of the line-up. Alexx represented UNILAD during the 2018 Call of Duty season, while Dqvee was a part of Epsilon. It’s rumoured that both players are still under contract with their respective organizations, so prospective owners may need to stump up some cash in order to acquire their services. If this is indeed the line-up it is a mixture of experienced European talent, along with some skilled young players who will be hungry to prove themselves going into the Black Ops 4 season. While the new squad doesn’t have an organization to represent yet, they will be hoping it wont be long before they find a new home. Team Madcat (Rumored) Madcat – Joshh – Alexx – Dqvee –

  • MadCat announces roster for Black Ops 4 season – Dexerto

    MadCat announces roster for Black Ops 4 season Dylan ‘MadCat’ Daly has finally broken his silence ahead of the Black Ops 4 season and has revealed his team for the upcoming season. After having previously stated back in September that he was searching for an organization for his team, MadCat has shed light on who he’ll be playing with come December. Joining him will be fellow countrymen Joshua-Lee ‘Joshh’ Sheppard, Alex ‘Alexx’ Carpenter, David ‘Dqvee’ Davies, and Adam ‘Peatie’ Peate. Of the European bunch, Joshh will be the most familiar to MadCat, as the two most recently competed together under the Splyce umbrella for the second-half of the WWII season where they finished 17-24 at CWL Champs. In the case of Peatie, it will be a reunion of sorts, as he and MadCat played together briefly with Epsilon Esports during Advanced Warfare. The final two players, Dqvee and Alexx, may not be former teammates, are nonetheless still notable inclusions to this roster. Alexx most recently finished 9-12 at Champs with UNILAD Esports, with Dqvee finishing 25-32 with Epsilon. Going into the Black Ops 4 season our squad will be Myself, @BsportJoshh @Alexx1935 @Dqvee @Peatie. We are currently still searching for an organisation to play under, we also have a pool play spot for CWL Vegas. — Dylan (@MadCat) October 9, 2018 While we now know who all is on the roster, we still don’t know what colors they’ll be sporting, as MadCat says they “are currently still searching for an organisation to play under.” MadCat did assure fans that the team does have a pool play spot for CWL Vegas, meaning it won’t be long until we see just what this team can bring to the table. Full roster MadCat – Joshh – Alexx – Dqvee – Peatie –

  • MadCat, Joshh and Dqvee react to their controversial CWL 2K elimination – Dexerto

    MadCat, Joshh and Dqvee react to their controversial CWL 2K elimination European Call of Duty pro players Dylan ‘MadCat’ Daly, David ‘Dqvee’ Davies and Joshua-Lee ‘Joshh’ Sheppard have reacted to their controversial elimination from the CWL 2K Series tournament, where they were forced to forfeit a round in the final Search and Destroy of their quarterfinal match-up. MadCat’s team were taking on Shea “QwiKeR” Sweeney’s new roster, when Dqvee called in a Lightning Strike in an attempt to eliminate the final two remaining enemy players during Round 10 of the final map of the series. Unfortunately, Dqvee had forgotten that the use of killstreaks in Search and Destroy was recently banned by the CWL, meaning that he and his squad were forced to forfeit the round, bringing the score to 5-5. With Dqvee’s Lightning Strike failing to kill any enemies, and the position of Qwiker known after he took out Joshh, MadCat and his squad felt they shouldn’t have to forfeit a round, and were even more upset when Team Qwiker went on to win Round 11 and eliminate their squad. Madcat aimed his annoyance at Team QwiKeR’s Dylan “Dylan” Henderson , who the former Splyce man described as a ‘gremlin’, claiming that he was: “One of them kids that do the paper round on his sisters bike with stabilizers.” DylanCoD, what a gremlin btw. One of them kids that do the paper round on his sisters bike with stabilizers. — Dylan (@MadCat) November 5, 2018 Dqvee, who made the unfortunate error that cost his team the round, stated that he had put on “an absolute clinic” after managing to find 17 kills, simply calling the decision to forfeit them a round “a shame.” Meanwhile, Joshh and Dylan got into a heated argument, with Joshh calling the Northern Irishman “shite” and telling him that he hoped the decision to forfeit them was “worth it.” Dave has literally called someone mid, said he was going back to spawn and was about to use hailstorm for a sec. is what it is we could have taken the round and u lot are tweeting personal shit when u even admitted u would do the same. is what it is not just my decsion. — Dylan (@DylanCOD_) November 5, 2018 While Sheppard and Daly seemed to be placing the blame on Team QwiKeR’s Dylan for making the decision, he took to Reddit to defend their choice to force Team MadCat to forfeit the round, and confirmed that all five members of Team QwiKeR had agreed on the verdict. Unfortunately for MadCat and his teammates, their loss spelled the end of their 2K run. However, DQWWN’s tournament isn’t over yet, as they are scheduled to face off against SunnyB and his squad in the semifinals.

  • M4 and MP5 nerfed in Modern Warfare Jan 28 update – patch notes – Dexerto

    M4 and MP5 nerfed in Modern Warfare Jan 28 update – patch notes Infinity WardCall of Duty developers Infinity Ward have released a new update for Modern Warfare that includes weapon balancing changes, Deathmatch Domination Gunfight Custom, the return of Shipment 24/7 and more. The Call of Duty community was surprised with a new update on January 28 that stunningly nerfed two of the most powerful weapons in the game – the MP5 submachine gun and M4A1 assault rifle. The weapon balancing didn’t stop there; the M13 assault rifle was buffed in several of its specifications, while the new Crossbow, released in the major v1.13 update, was slightly nerfed in its ability to shoot down certain aerial killstreaks. In addition to the weapon tuning, this patch introduced a new multiplayer mode called “Deathmatch Domination,” a new variant of Gunfight called “Custom,” a Playlist Update, and general fixes for some of the issues currently plaguing the game. A full breakdown of everything in this update can be found below, including the official patch notes. Weapon balancing changes – MP5 and M4 nerfed The MP5’s range was slightly reduced when equipped with the 10mm ammunition attachment, with its headshot multiplier also being reduced. The M4A1 received a small decrease to both its range and damage, the latter in order to reduce its headshot effectiveness. The Crossbow was the third weapon to be nerfed with this update, as it now takes five Thermite Bolts to shoot down an enemy VTOL and six to take down a Chopper Gunner and Support Helo. Prior to this patch, players were able to shoot down a Support Helo with just three Bolts. One weapon that was buffed – the M13 assault rifle. Its range was increased, horizontal recoil slightly decreased, and headshot effectiveness boosted with a slight damage increase. What else is new – Deathmatch Domination, Gunfight Custom & Playlist Update Aside from the weapon balancing changes, this patch also introduced a brand new multiplayer mode called Deathmatch Domination. As its name suggests, the mode combines TDM and Domination and rewards players both for getting kills and capturing the objective, with both being necessary to clinch victory. Infinity Ward also added Gunfight Custom, the latest variant of the fan-favorite 2v2 mode. In this version, players are able to create their own loadouts before entering a match for the first time, instead of using random, pre-determined classes or picking weapons and equipment off the ground, which was the case in the O.S.P variant. Speaking of Gunfight, Winter Docks, the holiday-themed version of the Docks map, was removed from the rotation. There was also a Playlist Update pushed through, returning Shipment 24/7 in the place of Shoot the Ship and adding Capture the Flag into the Quick Play Filter. Modern Warfare January 28 patch notes Playlist Update Added Deathmatch Domination! – Added Gunfight Custom! – Shipment 24/7 is back! (Replaces Shoot the Ship) – Removed Winter Docks – Moved Capture the Flag into the Quick Play Filter – GENERAL FIXES: Weapons: MP5: Reduced headshot multiplier, Small reduction to 10mm range – M4: Small damage decrease to reduce headshot effectiveness, Small range decrease – M13: Range increase, Small reduction to horizontal recoil, Small damage increase to boost headshot effectiveness – Crossbow: Players are able to shoot down an enemy Support Helo with only 3 Thermite Bolts. This has been adjusted; 5 to take down a VTOL and 6 to take down a Support Helo and Chopper Gunner – – Fix for an exploit in Ground War via ATV – Fix for missing character model on the LA OpTic CDL skin – Shipment: Spawn tuning to reduce the frequency of instant deaths and spawn traps. Adjustments to spawn positions around the edge of the map for all modes. New spawn logic for Domination. – When using keyboard and mouse, a controller button prompt will appear to access the Social Menu while matchmaking. On PC with a PS4 controller, the button prompt will appear as an Xbox prompt. This has been fixed. –

  • Luminosity’s FormaL Reveals More About His Departure from OpTic Gaming – Dexerto

    Luminosity’s FormaL Reveals More About His Departure from OpTic Gaming It’s been over three months since Matthew “FormaL” Piper swapped green for blue, leaving his team of over three years, OpTic Gaming, for Luminosity. As part of a direct swap, Sam “Octane” Larew moved in the other direction, and has now moved on himself from OpTic, joining 100 Thieves – after reportedly being dropped. A day after Octane’s trade was announced, FormaL took to social media to ‘clear up rumors’ about his time on OpTic Gaming, and reasons for his departure from the organization. He began by simply addressing one of the rumors he had seen circulating, suggesting that he had involvement with Damon “Karma” Barlow’s dropping from the competitive team. FormaL explains that he had nothing to do with that, and when queried by OpTic’s Ian “Crimsix” Porter, said “Why would one of two players you’re dropping have any say on the other dropped player?” Both FormaL and Karma were ‘dropped’ from the team at the same time, with Karma staying under the OpTic brand as a content creator, not competing for the remainder of the WWII season. He first cleared up the accusations that he would fail to show up for scrims, forcing OpTic’s coach, Tyler “TeePee” Polchow to fill in. FormaL confirmed that he and Scump hadn’t gotten along well since even before their 2017 world championship win. clarified why he hadn’t spoken on the rumors and issues discussed any earlier, essentially saying it no longer mattered. “It has been over with for months now. We saw the results of everything that happened, and it doesn’t matter anymore. I was just sick of seeing that specific rumor going around and that’s the only reason I brought it up.” As for FormaL’s current roster situation, Luminosity position is unclear, and although they could well end up staying together, there is also speculation that one or two of their talents could be poached.

  • Luminosity’s CoD Team is Looking to Hire a Coach for Upcoming $1.5 Million CWL Champs – Dexerto

    Luminosity’s CoD Team is Looking to Hire a Coach for Upcoming $1.5 Million CWL Champs Luminosity Gaming’s Call of Duty team is looking to hire a coach for the 2018 CoD World League Championships. The CWL Birmingham champions are seeking all the help they can get before the upcoming $1.5 million tournament to be held in August. Player Josiah ‘Slacked’ Berry announced the job opening to the public in a tweet on July 25. LG needs a coach for champs! If anyone who has some experience is willing to watch us play/help out in anyway let me know!! Paid position of course. LG needs a coach for champs! If anyone who has some experience is willing to watch us play/help out in anyway let me know!! Paid position of course. — LG Slacked (@Slacked) July 26, 2018 Although hiring a new coach this late into the season may seem unorthodox, Luminosity’s performances of late have made it clear that they are not firing properly on all cylinders. Despite coming into Stage 2 of the CWL Pro League as heavy favorite to make the Playoffs, they placed 5th with a mediocre 6-8 record, missing out on a postseason spot by a whole three games. Against the four Playoff teams – OpTic Gaming, eUnited, UNILAD, and Rise Nation – LG went 2-6 with a combined map record of 13-22. The players will be the first to admit that an improvement against higher level teams is essential if they are to find success at Champs. It is not yet clear who the front running candidates for the open coaching position are, but fans can expect LG to make a high profile move. Some of Pro League teams that currently have coaches on their roster include OpTic (TeeP), eUnited (Saintt), and Splyce (MarkyB).

  • Luminosity sign paralyzed streamer who plays Warzone with his mouth – Dexerto

    Luminosity sign paralyzed streamer who plays Warzone with his mouth LuminosityCanadian esports organization Luminosity Gaming have signed Rocky ‘RockyNoHands’ Stoutenburgh, a battle royale streamer with a difference, as he plays using a device controlled by his mouth. Luminosity are one of the most recognizable brands in esports, having fielded top teams in games like CS:GO, Call of Duty, Overwatch and Fortnite. Their latest pickup is unique however, as RockyNoHands (clue in the name) doesn’t play with his hands like most other gamers. Instead, he uses what’s called a Quadstick, giving him full control of the game with his mouth as the primary input. He uses this to play all variety of games, but most commonly battle royales like Fortnite, Warzone and PUBG. He gained some attention after winning Destructoid’s Stream Talent Contest, which helped boost his following on Twitch. Warzone is the current game of choice, and he demonstrates incredible skill on the game, made even more impressive by his unique playing style. Stoutenburgh also holds two world records, for most kills and most wins in Fortnite using his mouth. Please join us in welcoming @rockynohands to Team Luminosity! 💥 Number one quadriplegic gamer in the world 🥇x 2 Guinness Book of World Records Holder in Fortnite 🕹 The coldest ‘Quadstick’ sniper in Call of Duty Warzone#LGLOYAL pic.twitter.com/aMaUEVVsUG— Luminosity Gaming (@Luminosity) August 11, 2020 Rocky became a quadriplegic after an accident while playing with friends in 2006, leaving him paralyzed from the neck down. While other activities become challenging or impossible, gaming was suddenly another option — provided he could work around the limitations of his hands and arms. He joins LG as a content creator, and his current platform of choice is Twitch, where he now boasts over 64,000 followers. He has a further 53,000 subscribers on YouTube as well, where he posts highlights of his best moments and games on stream. Alongside joining LG, he also secures a sponsorship with GFUEL. He’s the latest to join the org purely as a content creator, rather than a professional, competitive player. Other popular players such as MrFreshAsian, Muselk, Anomaly, and more also represent Luminosity.

  • Luminosity’s Slacked Breaks Down his CoD: WWII Competitive Classes Following Latest Update – Dexerto

    Luminosity’s Slacked Breaks Down his CoD: WWII Competitive Classes Following Latest Update Luminosity Gaming player Josiah “Slacked” Berry has provided a complete break down of his competitive classes in Call of Duty: WWII, ahead of Division B of the CWL Pro League. Player’s classes for competitive play have fluctuated plenty over the course of the 2018 CWL season, due to numerous weapon buffs and nerfs, major updates and ‘gentlemen’s agreements.’ Slacked has been at the center of some of these agreements, for example being vocally against the use of basic training ‘Primed’, when it would offer reduced flinch, which many players believed was too big an advantage. For an SMG player like Slacked, there is really only one gun which is optimal, the PPSH, but depending on different maps and modes, his load out changes drastically. Primarily, he will run grip, advanced rifling and quickdraw on his PPSH, ensuring he is accurate as well as increasing the 4 bullet kill range. He uses the machine pistol as his secondary weapon, with extended mags attached, which is consistent with most other professional players, with the exception of FaZe Clan’s James “Replays” Crowder, who typically runs the P-08 pistol. However, Slacked’s basic trainings and equipment changes class to class, with some optimized for CTF, others for Search and Destroy and hardpoint. Slacked will be in action with his new class setups in Columbus for Division B of Stage Two for the CWL Pro League, with the new look Luminosity roster. While his team are not necessarily favorites, with Seattle champions Rise Nation and the new OpTic Gaming predicted to be the teams to beat, Luminosity will want to prove their pick up of Matthew “FormaL” Piper was the right move. Matches begin on May 29th, with Luminosity vs OpTic scheduled for the last match of the night.

  • Luminosity Gaming crowned CWL Fort Worth champions – recap, highlights, MVP, final placements – Dexerto

    Luminosity Gaming crowned CWL Fort Worth champions – recap, highlights, MVP, final placements MLGThe second major tournament of the CWL season came to a close on March 17 as Luminosity Gaming were crowned champions of the $325,000 CWL Fort Worth Pro Tournament. Luminosity defeated Splyce in the Grand Final in 3-1 fashion, capping off an incredible Winners Bracket run that saw them drop only four maps in four series. Having defeated Splyce already in the Winners Bracket final, LG needed to only win this one series to secure the championship, whereas Splyce needed to win two. CWL Fort Worth Grand Final Recap and Highlights Despite having had to wait for the Losers Bracket final to commence, LG came out hot in game one of the Grand Final, taking care of the Frequency Hardpoint 250-160. FormaL was fired up after the win, as his 29 enemies killed in action led the pace for LG. .@Luminosity draw first blood, they win the opening Hardpoint 250-160 over @Splyce!https://t.co/NKHQShcI4R#CWLPS4 | #CWLFortWorth pic.twitter.com/TEy9adDpuU — Call of Duty World League (@CODWorldLeague) March 17, 2019 The second match very much took after the first, as LG comfortably took care of the Arsenal Search and Destroy 6-3, thanks to some strong Tempest play by, you guessed it, FormaL. Massive teamwork from #LGCOD as they now lead 2-0 in the series over @Splyce, and look to end it on Frequency Control!#GOLG #LGLOYAL :tv:: https://t.co/3jvWqx75I8 pic.twitter.com/r1m34uib6e — Luminosity Gaming (@Luminosity) March 17, 2019 On the ropes, and with momentum fully behind their opponents, Splyce showed their resiliency with a strong 3-2 win over LG in the game three Control on Frequency. Temp, who had a monster performance to help his team survive, was very fired up after the game. .@Splyce hoping to change the momentum, they take the five-round Control to stay alive in the Grand Final vs @Luminosity!https://t.co/NKHQShcI4R#CWLPS4 | #CWLFortWorth pic.twitter.com/46XsciNnmg — Call of Duty World League (@CODWorldLeague) March 17, 2019 Unfortunately for Splyce, they were unable to replicate the reverse sweep they pulled off against Team Reciprocity in the Losers Final, as LG took care of the Hacienda Hardpoint and secure their first tournament victory of Black Ops 4. THAT’S IT!!!! @Luminosity ARE YOUR CWL FORT WORTH 2019 CHAMPIONS!!!! :trophy: #CWLFortWorth pic.twitter.com/4ony7OPQlO — MLG (@MLG) March 17, 2019 CWL Fort Worth MVP Winner The MVP of CWL Fort Worth was Peirce ‘Gunless’ Hillman of champions Luminosity Gaming, who posted kill/death ratios of 1.35 in Hardpoint, 1.44 in S&D, and 1.07 in Control. :right_bicep::right_bicep::right_bicep: @i2Gunless#CWLPS4 | #CWLFortWorth pic.twitter.com/CZ9eYfuNKM — Call of Duty World League (@CODWorldLeague) March 17, 2019 CWL Fort Worth Pro Tournament Final Placements Here are the top four teams from the CWL Fort Worth Pro Tournament, including the amount of prize money and pro points they won. You can view the top-16 final placements for both the Pro and Open Bracket Tournaments by visiting our CWL Fort Worth Final Placements hub.

  • Luminosity Gaming Announce Newest Member Of CoD Roster Joining From OpTic Gaming – Dexerto

    Luminosity Gaming Announce Newest Member Of CoD Roster Joining From OpTic Gaming Luminosity Gaming have made the first major announcement of North American rostermania, as they reveal the recruitment of long time OpTic Gaming player Matthew “FormaL” Piper. The rumors and leaks made this an expected move, after FormaL had been spotted in scrims with the LG team, and it is expected Sam “Octane” Larew will move to OpTic in his place (although not official yet). The LG roster had been one of the more consistent teams throughout the CoD: WWII season, winning CWL Birmingham and finishing top 3 on two other occasions, including at the Pro League Stage One Playoffs. The team did disappoint at the most recent event however, CWL Seattle, and with OpTic Gaming set to make a change, have snagged their opportunity to pick up arguably the best main AR player in recent years. The outgoing Octane of course has also proven himself as one of the elite AR players, but perhaps a change for both teams is exactly what is needed to spur them to the next level. Interestingly, both teams will face off in Division B of the CWL Pro League Stage Two, which will begin 29th May (Division A matches start on the 15th). NEWS: Welcome @OpTic_FormaL to the LG Call of Duty roster! Read More: https://t.co/o4ZT4aGUy4 pic.twitter.com/grhVyLQSit — Luminosity Gaming (@Luminosity) May 6, 2018 Please join us in welcoming Matthew “FormaL” Piper to the LG Call of Duty team. Formal will be taking over for the departing Samuel “Octane” Larew’s on the starting roster, effective immediately. We want to thank Octane for all of the memories we created together during his time with the organization and we wish him well in the next chapter of what will surely be a long, successful career. Luminosity Gaming Call of Duty Matthew “FormaL” Piper – Johnathon “John” Perez – Jordan “Jkap” Kaplan – Josiah “Slacked” Berry –

  • Luminosity Gaming announce new CoD roster ahead of CWL Pro League Finals – Dexerto

    Luminosity Gaming announce new CoD roster ahead of CWL Pro League Finals MLGWith the Call of Duty Pro League Finals around the corner, Luminosity Gaming have announced a beefed up squad that’ll look to make a deep run in one of the last CWL events of 2019. Rumors had regularly circulated about an imminent roster shuffle after the fallout of star player Peirce ‘Gunless’ Hillman being benched by the team, and now the LG squad have surrounded its core with players that can grow with them. After a “temporary time of turbulence” for the 2019 CWL Fort Worth champs, the org is now looking forward to a more fruitful and cohesive unit to lead them for the rest of the CWL season. In a Twitter post, Luminosity announced the new five-man roster consisting of Matthew ‘FormaL’ Piper, Josiah ‘Slacked’ Berry, Johnathan ‘John’ Perez, Cesar ‘Skyz’ Bueno and Carson ‘Brack’ Newberry. Furthermore, Richard ‘Ricky’ Stacey is moving back to the coaching position to get the most out of his new lineup for the challenges that naturally come when shaking up a roster mid-season. Leaving the Luminosity starting lineup will be Nicholas ‘Classic’ DeCostanzo, who had previously became a restricted Free Agent prior to the new starting roster’s announcement. The official roster puts to bed mounds of murmurs revolving around the roster and has given fans some hope to bank on seeing as Luminosity recruited major young talents to build up and grow around CoD World Champs like FormaL and John. :fire: The NEW LG Call of Duty roster! @FormaL @BrackCN @CesarSkyz @John287 @Slacked @Ricky (Coach)#LGLOYAL pic.twitter.com/Fs6YpOB7js — Luminosity Gaming (@Luminosity) June 19, 2019 Luminosity had a tough time after CWL Fort Worth While their CWL regular season has been abysmal, the Luminosity squad that showed up at Fort Worth looked like a united and solid front to work off of. But the brilliance they showed on stage was only a flash of what the team could have been capable of. Since the Texas tournament, Luminosity had gone 2-9 in the Pro League, further displacing their hopes of qualifying to the Pro League Playoffs with a lowly 5-13 record in Division A. With some weeks of practice under their belts, the new lineup for Luminosity can be a strong contender when the CWL Pro League Finals roll through July 19 to July 21. Luminosity’s full roster: Josiah ‘Slacked‘ Berry – Johnathan ‘John‘ Perez – Matthew ‘FormaL‘ Piper – Carson ‘Brack‘ Newberry – Cesar ‘Skyz‘ Bueno – Peirce ‘Gunless‘ Hillman (substitute) – Last updated: June 20, 2019 – 3:30 AM EST

  • Luminosity Gaming announce fifth player for their CoD team ahead of Black Ops 4 season – Dexerto

    Luminosity Gaming announce fifth player for their CoD team ahead of Black Ops 4 season North American esports organization Luminosity Gaming have revealed who the fifth member of their Call of Duty pro team will be for of the upcoming Black Ops 4 season. Peirce ‘Gunless’ Hillman has joined the LG roster as of October 10, completing a five-man squad that also currently features Josiah ‘Slacked’ Berry, Jordan ‘JKap’ Kaplan, Johnathan ‘John’ Perez, and Mathew ‘FormaL’ Piper. The news was revealed in a post on LG’s official Twitter page: “Welcome an absolute unit, Gunless, to the Call of Duty: Black Ops 4 team.” ELEAGUE announcement for CoD Vets event confirms Gunless transferHowever, after a disappointing 13-16th place finish at Champs, the Rise roster was decimated, with TJHaLy moving to OpTic, Loony to Splyce, and SlasheR to 100 Thieves. Gunless, the fourth and final Rise player to leave the org, now joins an LG team that had a strong WWII season. The team had four top-three finishes at major events, including a victory at CWL Birmingham. They also performed brightly at Champs, placing 5-6th. While Gunless’ move now brings LG’s roster to five players, the number necessary for the upcoming season’s new 5v5 format, this may not be the last roster move the team is involved in. There is heavy speculation that veteran player JKap is on his way out, and will be replaced by former LG standout Nicholas ‘Classic’ DiCostanzo. Update – 10/11 JKap has left LG to join eUnited, which means fans can expect LG to make another roster announcement soon to reveal his replacement. Keep up with all roster moves, team changes, and player announcements by visiting our dedicated Rostermania hub here.

  • Luminosity fall to shocking upset sweep at CWL Championship 2019 – Dexerto

    Luminosity fall to shocking upset sweep at CWL Championship 2019 MLGPro Call of Duty team Luminosity Gaming found themselves at the wrong end of an upset sweep in the first match of Pool Play at CWL Championship 2019. Luminosity came into CWL Champs following a recent resurgence to their season, including a 5-6th place finish at the Pro League Playoffs at CWL Finals after having to qualify via the Play-In tournament. However, that is all under danger of going to waste after the star-studded squad was stunningly demolished at the hands of amateur European side Team Singularity, who qualified for Champs after finishing in the top six of last month’s Amateur Finals. The match finished 3-0 in favor of Singularity, who were very convincing in their victories on all three maps, making it seem as though they were the pro team casting aside their amateur challengers. Having no one on their roster with any experience at the upper levels of professional Call of Duty, the squad was still able to handle their prolific opponents quite easily. The series kicked off with a pretty one-sided Hardpoint on Arsenal, as Singularity took the map 250-157, foreshadowing LG’s eventual fate. Their lead was doubled following a 6-4 win on Payload Search & Destroy, putting them in prime position for a sweep that virtually no one could have predicted coming in. Read More: How to watch CWL Championship 2019 – Fast forward to map three, the Europeans held a 2-1 lead on Frequency Control, but LG looked destined to at least force a deciding round five, after gaining a significant life advantage off the rip. However, the lead in lives began dwindling down, and thanks to a combination of strong gunskill and excellent usage of streaks and Specialists, Singularity were able to capture both zones and steal the round for the series victory. What is this Champs… @Luminosity SWEPT by @SNG_Esports in pools! :flushed:#CWLPS4 | #CWLChamps pic.twitter.com/YdygrBHrdz — Call of Duty World League (@CODWorldLeague) August 14, 2019 The result has put LG in a very dangerous position going into the second day of Group Play. While losing a match isn’t the end of the world, failing to take a single map could prove to be fatal if tiebreakers end up coming in to play. With matches against UYU and Vanity looming, the squad knows they have very little margin for error if they are to advance to bracket play. As for Singularity, they find themselves in a position they probably would not have foreseen, and the result could end up being good enough to push them into the Knockout Stage.

  • Luminosity CoD’s woes far from over as FormaL makes ominous post-Anaheim comment – Dexerto

    Luminosity CoD’s woes far from over as FormaL makes ominous post-Anaheim comment Following weeks of struggling with Luminosity Gaming, Matthew ‘FormaL’ Piper hinted at a desire to join another team following another defeat at CWL Anaheim. While Luminosity Gaming was riding high following a big win at CWL Fort Worth to secure their first championship of the season, things have been going downhill every since, leading many to be on the lookout for a major roster move. Luminosity confirmed themselves that team morale isn’t at a good point as recently as May when they benched Pierce ‘Gunless’ Hillman ahead of CWL Anaheim. Given this, it’s not a surprise to see FormaL finally speaking out and heavily hinting at moving on during the final roster period of the Black Ops 4 season. With this public call to be picked up by another team, it does seem like there’s a good chance he could latch on with someone else before the final roster shakeup concludes. CWL Anaheim has only just concluded but we’ve already seen a couple of moves made and there will likely be several more on the way, as the roster window is significantly smaller than the previous two before it. UPDATE: Call of Duty roster changes pic.twitter.com/AY0PJK1MEy — Luminosity Gaming (@Luminosity) May 23, 2019 This final roster window wraps up June 20, meaning there is a just a couple of days instead of weeks for any adjustments to be made so if a move is made, expect to see it a lot sooner rather than later. As is the case with any Rostermania period, there’s bound to be some moves that come out of left field and surprise everyone. Will Luminosity make a move? Nothing has been announced as of yet but with a player clearly wanting out, it should be no surprise if a move is made. LG once again underwhelmed at CWL Anaheim, leaving many questions at where to go from here. We’ll keep you updated if and when a move is made by not only Luminosity but the rest of the teams as well.

  • Luminosity bench Gunless as CWL Pro League struggles continue – Dexerto

    Luminosity bench Gunless as CWL Pro League struggles continue MLGCall of Duty player Pierce ‘Gunless’ Hillman has been moved to the team’s substitute position as LG continue to struggle in the CWL Pro League. The organization’s Black Ops 4 season started well, finishing fourth and CWL Las Vegas, and securing victory at CWL Fort Worth – an event where Gunless was named the “most valuable player”. Since their win in Texas, LG have struggled, placing top eight at CWL London, while sliding down the CWL Pro League table, currently sitting bottom of Division A with a 5-12 record. Luminosity drop Gunless, bring in Ricky In a statement released on Twitter by founder Steve Maida, Luminosity confirmed that Gunless “will move to the substitute roster and our coach and former professional player Richard ‘Ricky’ Stacey will be moved to the starting roster.” Maida stated that following the tournament win at CWL Fort Worth “the team atmosphere slowly deteriorated,” and “despite attempts to rectify the situation, we’ve reached a point where change is necessary.” “We ask that you respect our judgement, decision, [and] the players” concluded the Luminosity founder, “And do your best to support them in this temporary time of turbulence.” Gunless and more react to benching Following the announcement that he was being benched, Gunless tweeted that it wasn’t his decision to be removed the the starting lineup, but he accepted the decision made by Luminosity. “The only thing I’m going to say about the situation is that I didn’t force myself on the bench,” wrote the Fort Worth MVP. “I respect the organization’s decision and whatever they decide to do.” The only thing that I’m going to say about the situation is that I didn’t force myself on the Bench and that I respect the organizations decision and whatever they decide to do — LG Peirce (@Gunless) May 23, 2019 Michael ‘Spacely’ Schmale immediately told Gunless to “hit [his] line” if he would like to “run [the] open [bracket],” while FaZe Clan’s Matthew ‘Skrapz’ Marshall asked him if we wanted to win a “proper event” this time. The benching of Gunless comes during a week where rumors circulated that he wasn’t scrimming with his team, and arrived at the MLG Arena just 15 minutes before their Pro League match started. Fellow pro player Patrick ‘ACHES’ Price defend the player throughout the week, pointing out that during LG’s 3-1 defeat to Reciprocity, Gunless was the only player to finish with a positive kill/death ratio. Luminosity’s new-look lineup will be in action for the first time on May 23, when they take on Division A leaders OpTic Gaming in the CWL Pro League. Luminosity CWL Pro League Starting Lineup Josiah ‘Slacked‘ Berry – Johnathan ‘John‘ Perez – Matthew ‘FormaL‘ Piper – Nicholas ‘Classic‘ DeCostanzo – Richard ‘Ricky‘ Stacey –

  • Luminosity and eUnited CoD rosters revealed by the CoDBurner – Dexerto

    Luminosity and eUnited CoD rosters revealed by the CoDBurner The infamous ‘CoDBurner’ had gone quiet for over a week, but has now returned with a bombshell of information, claiming to have knowledge of both Luminosity’s and eUnited’s rosters. After not posting anything for over a week, fans started to think the CoDBurner’s antics were over for another RosterMania, but it turns out they were in fact locked out of their account. Why they were locked out is unknown, but it hasn’t stopped them spreading ‘intel’. A Twitter account dedicated to posting updates from the CoDBurner’s Reddit activity was contacted by them, sharing new roster info. According to @CODBurnerIntel, the CoDBurner sent a direct message to them, revealing the rosters of FaZe Clan, Luminosity and eUnited. A short time later, FaZe Clan announced their final roster, with the addition of Anthony ‘Methodz’ Zinni, just as the CoDBurner had predicted. However this was already reported by Dexerto, so wasn’t too far of a reach. As for Luminosity and eUnited, neither organization has announced their squad for Black Ops 4, but CoDBurner has revealed all. #codburner2018mania reveals the @Luminosity, @eUnitedgg and @FaZeClan rosters (via DM) pic.twitter.com/laxSiWY95m — CODBurner Updates (@CODBurnerIntel) October 8, 2018 Apparently Jordan ‘JKap’ Kaplan will be making the switch from LG to eUnited, while Luminosity recruit both Pierce ‘Gunless’ Hillman from Rise and Nick ‘Classic’ DiCostanzo from Envy. JKap is to be joined on eUnited by upcoming player ‘aBeZy’, while Tyler ‘FeLo’ Johnson is notably missing from the names, leaving his future uncertain. We previously reported aBeZy’s move to eUnited, which reportedly cost them around $60,000. Sources close to Dexerto have also confirmed this Luminosity lineup as accurate, in which case, it is yet another superstar team heading in to Black Ops 4. Luminosity Roster (Rumored) Slacked – John – FormaL – Gunless – Classic – eUnited Roster (Rumored) Clayster – Prestinni – Arcitys – JKap – aBeZy – FaZe Clan Roster (Confirmed) Attach – ZooMaa – Replays – Priestahh – Methodz –

  • Luminosity among six teams eliminated on day four of CWL Champs 2019 – Dexerto

    Luminosity among six teams eliminated on day four of CWL Champs 2019 Twin GalaxiesThe fourth day of action of the 2019 CWL Championship wrapped up on August 17, and six more teams’ time at CoD Champs came to an end. As the $2 million Call of Duty season finale enters its fifth and final day of matches, more and more teams have found it too tall a task to survive the merciless gauntlet that is the Championship Bracket. Six teams who managed to make it all the way to day two of bracket player were eliminated from the tournament, leaving only six that still have the chance to hoist the prestigious trophy. Elevate, Sicario Gaming, Team Singularity, and Team WaR were eliminated in the second round of the Losers Bracket, meaning they will all end up with a 9-12 placement and $35,000. Evil Geniuses and Luminosity were knocked out in the third round, giving them both a top eight placement and a $50,000 share of the prize split. Luminosity stunned by Enigma6 Luminosity’s final chapter at CWL Champs 2019 was written by Enigma6, who probably went into the match as an underdog in many fans’ eyes. After building a 2-1 lead, LG were demolished in the map four Gridlock Hardpoint 250-95, setting up a do-or-die fifth game Search & Destroy on Arsenal. It was here when suddenly they looked like a deer in headlights, getting overrun 6-1 for a top-eight placement. .@Enigma6Group will be playing for a ‘chip on Sunday! They take the five-game series over @Luminosity and eliminate them from CWL Champs.#CWLPS4 | #CWLChamps pic.twitter.com/vR1Fqd6fDH — Call of Duty World League (@CODWorldLeague) August 18, 2019 Evil Geniuses’ last CoD event ever ends in sour note Having confirmed that they will not be looking to purchase a spot when Call of Duty esports turns to franchising next season, CWL Champs 2019 would end up being their final CoD tournament ever. The organization that won Champs last season was unable to replicate its magic, crashing out via a one-sided 3-0 sweep at the hands of 100 Thieves. One silver lining to their placement meant that veteran player Jordan ‘JKap’ Kaplan became the only pro to finish in the top-eight at every single Champs, including winning two back-to-back in Advanced Warfare and Black Ops 3 (info courtesy of Reddit user ‘TheOGREdditAccount‘) You can view the entire list of final placements and each eliminated team’s prize share by visiting our CWL Champs 2019 Final Placements hub, and follow all of the action live via our dedicated CWL Champs 2019 hub, which features both livestreams, updated scores, Winners and Losers Brackets, and more. Make sure to follow us on Twitter @DexertoINTEL for constant live update tweets through each day of the competition.

  • Lucky Warzone kill-cam bug gives you a free Advanced UAV – Dexerto

    Lucky Warzone kill-cam bug gives you a free Advanced UAV ActivisionCall of Duty: Warzone has its fill of annoying bugs, but one of the game’s more popular players, Aydan, randomly discovered a new glitch that’s an absolute blessing — during the kill cam, it quickly gives you a free Advanced UAV. Noone likes getting killed in Warzone, but people do like knowing where Verdansk’s bad guys are. A new bug seems to solve the former by giving you the latter, as Aydan ‘Aydan’ Conrad experienced during a recent Twitch stream. Aydan got killed while off going rogue and was quite pleasantly surprised when he checked the map right after the kill cam. As soon as the “Spectating” pop-up appeared, he opened his map full-screen and saw every single enemy pinged on the map. While the traditional Advanced UAV and the triple-stacked UAV version both show enemies with red arrows, this bug is more like a regular UAV extended throughout the entire map. With red dots and tiny arrows indicating elevation, the kill-cam bug UAV still provides wildly useful intel. Dying in Warzone doesn’t feel great, especially when you’re in a squad and feel like you’ve let your teammates down. That was the case for Aydan, who reacted with a “f**king f**k” when he died, before getting excited about the bug and the new information he could give his comrades. “Holy f**k! Wait, I just had a bug where I could see everyone on the map, I’m not joking.” Aydan’s initial reaction was that of surprise, which quickly turned into a full scouting report — letting his teammates know exactly where the largest clumps of enemies were on the map with pings and descriptions. In total, the bug lasted just a short three seconds, but that was enough time for the Twitch star’s sharp eye to identify some high-traffic areas. A normal UAV pings enemy locations every three seconds and lasts for around 30 seconds in total. This is similar to the stacked triple UAVs and the legitimate Advanced UAV, which both cost $12,000 in total and offer you a full view of players on the map — albeit to different levels. This bug, while not lasting nearly as long as either purchased option, costs you nothing and gives a quick glimpse at similar information. At the moment, the glitch isn’t on Raven Software’s Trello board, so it’s impossible to know when it will be fixed. In the meantime, go ahead and check your map whenever you get killed — you and your teammates might be pleasantly surprised.

  • Los Angeles Guerrillas reveal stacked CDL roster for 2022 season – Dexerto

    Los Angeles Guerrillas reveal stacked CDL roster for 2022 season CDL / Marvel StudiosWith Orgs now officially able to sign players for the 2022 CDL season the Los Angeles Guerrillas have revealed a stacked lineup. Looking to go from worst to first, LAG is turning to Slasher and company. The Los Angeles Guerrillas have been one of the worst teams since the Call of Duty League started in 2020. They have made numerous roster changes and none have seemed to click. From finishing in last place in 2020 to an 11th place finish this past season, the community has viewed LAG as the laughing stock of the league. However, the team is looking to make a huge rebound this year bringing in four extremely talented players to create an insanely talented roster. https://twitter.com/LAGuerrillas/status/1434954554995527683 Los Angeles Guerrillas 2022 CDL roster After releasing the entire roster following the 2021 season, LAG is bringing in the big guns. Their roster for the 2022 season is listed below: Austin ‘SlasheR’ Liddicoat – Obaid ‘Asim’ Asim – Pierce ‘Gunless’ Hillman – Cuyler ‘Huke’ Garland – These four individual players have seen great success throughout their careers. SlasheR and Huke are former World Champions, while Gunless and Asim have played on the biggest stage and won events. Also with rumors of the league being able to return to LAN for the entire season, this roster can definitely make a lot of noise. SlasheR has been waiting to prove himself again as he thinks online play wasn’t good for CoD and hurt his stock. While LAG as a team has seen no success, the Org is excited about the future. General Manager, Alex Rubens sent a message out to all the haters, letting them know the Guerrillas are here to win. fuckers on reddit telling me always in the discord telling me LAG aint about this, LAG aint about that my boy’s a VIP in Crone’s discord they say LAG ain’t putting in no work shut the fuck UP y’all ain’t know SHIT— Alex Rubens (@alexrubens) September 6, 2021 Rubens definitely seems tired of the community making a mockery out of LAG and acting like they know how to run a team. While the community has made great points about the Guerrillas’ past it’s time to look into the future and the new LAG team, as are looking as scary as ever.

  • Los Angeles Guerrillas release entire CDL & Academy roster – Dexerto

    Los Angeles Guerrillas release entire CDL & Academy roster CDLLos Angeles Guerrillas are looking to start fresh in 2022. The team has officially announced that they are releasing all eight of their players. This includes everyone from the CDL and the Academy roster. There haven’t been many highlights for the Guerrillas in their two CDL seasons. The team saw success early on in the season finishing Top-6 at Major 1. However, it was a downhill slope from there on out. The team never managed to regain and put out consistent performances and as a result, they missed out on the 2021 CDL Championship. While the Guerrillas put up another disappointing season, 2022 could be their year. With LAN hopeful to return LAG is looking to build a new championship-caliber roster for the Vanguard season. Los Angeles Guerrillas drop entire roster Today, we announce the departure of our 2021 roster. We want to thank @silly702, @Assault, @MentaL and @Apathy_BZ for being consummate professionals and representing our organization with the utmost respect during their time here. We wish them the best of luck going forward. pic.twitter.com/iV6bekUTu4 — Los Angeles Guerrillas (@LAGuerrillas) August 29, 2021 After finishing dead last in the 2020 season, LAG decided to make some changes coming into the 2021 season. They only kept Reece ‘Vivid’ Drost and added Bryan ‘Apathy’ Zhelyazkov, Justin ‘SiLLy’ Fargo, and Adam ‘Assualt’ Garcia. They went on to drop Vivid midway through the season and moved Martin ‘Cheen’ Chino up to the CDL roster. However, this didn’t last long as the team gave Gears of War World Champ, Billy ‘MentaL’ Putnam the starting spot for the remainder of the season. LAG would go on to finish the season in 11th place only in front of the Paris Legion, who also released their whole roster. The Guerrillas’ most notable accomplishment this year was taking down Atlanta FaZe during Stage 2. LAG drops their Academy roster Rostermania didn’t stop there for the LA team, they also announced that they are dropping their entire Academy roster as well. This consisted of Nero, Cheen, Maux, and Exceed. Additionally, we are parting ways with @ExceedLbX, @Maux, @MJCheen and @neropoiison. We thank them for committing to growth and development with #LAG Academy. We are extremely proud of what they accomplished as a team and as individuals. We wish them all the best. pic.twitter.com/P5j9cjEdag — Los Angeles Guerrillas (@LAGuerrillas) August 29, 2021 The Academy team showed promise throughout the season. A clip surfaced on Twitter showing off the squad taking down the CDL roster during scrims. However, the Academy lineup finished Top-6 in the NA Challengers Finals this year. Read more: CDL 2021 Rostermania hub: all roster changes – The Los Angeles Guerrillas now have zero players on their roster and the following players are now free agents: Bryan ‘Apathy’ Zhelyazkov – Justin ‘SiLLy’ Fargo – Adam ‘Assualt’ Garcia – Billy ‘MentaL’ Putnam – Martin ‘Cheen’ Chino – Dylan ‘Nero’ Koch – Chance ‘Maux’ Moncivaez – Kaden ‘Exceed’ Stockdale –

  • Loot boxes make a return to Call of Duty: Black Ops 4 – Dexerto

    Loot boxes make a return to Call of Duty: Black Ops 4 Operation Grand Heist was revealed yesterday as part of the new content update and you’ll be able to download it later today on PS4. Along with this update is the return of loot boxes to Call of Duty: Black Ops 4. These will be known as cases in Black Ops 4 and you’ll be able to earn them by playing Blackout or multiplayer. You’ll also be able to purchase these on the Black Market as per a Treyarch blog. These cases in Black Ops 4 have previously been known as supply drops in other CoD’s. You’ll also be able to play Operation Grand Heist on other platforms next week. The timing of the releases of these cases/supply drops has varied in each Call of Duty. In Black Ops 3, supply drops contained a whole host of new weapons and not just cosmetic items. The content of these boxes will only be cosmetic for the time being. The new update also sees the return of Blackjack’s shop along with his Reserves. The cases content will be from Blackjack’s Reserves. Players that have purchased the $50 season pass will be rewarded with the introduction of these new cases. A season pass is essentially a battle pass and you’ll be able get these new cases from the Black Market. These cases may not always only contain cosmetic items. As we’ve seen with Black Ops 3 and Advanced Warfare, weapons have been included down the line with different stats. Will you be downloading Operation Grand Heist later today on PS4? Have Treyarch finally taken a step in the right direction? Get in touch with us via twitter @DexertoIntel and let us know your thoughts.

  • Loot boxes send Black Ops 4 players into meltdown – Dexerto

    Loot boxes send Black Ops 4 players into meltdown As part of Operation Grand Heist being released yesterday, loot boxes returned to Call of Duty: Black Ops 4. The return of these supply drops was highly anticipated although they seem to have caused a lot of anger. Many Black Ops 4 players have been calling out Treyarch for being frauds. This is because they have added loot boxes to the Black Market for a price of $2. Moreover, a season pass costs $50 (battle pass equivalent), and the price as well as the quality of these loot boxes has outraged players. Players on Reddit stated: “after literal months of little to no support and content, they have the boldness to add f*****g supply drops for 2$ dollars.” As the game alone was $60 at release, you can see why Treyarch have angered a fair share of their fan base. Furthermore, the contents of these supply drops are mainly cosmetic items, as well as players also complaining of the quality. Although this may only be a small part of the game, Treyarch may have just taken a large step in the wrong direction as fans already felt they weren’t getting enough before this release. Players have also compared Black Ops 4 to Apex Legends, showing how a free to play game may have better loot boxes than the rather expensive Black Ops 4. See more details on Black Ops 4 loot boxes compared to Apex Legends loot boxes below… Apex Legends Optional cosmetic Loot Boxes $1 – No duplicates – Guarantees one rare plus a legendary every 30 – Reveals all the odds – Can earn in the game plus earnable packs have the same odds as paid packs. – Black Ops 4 Optional Loot Boxes (not cosmetic) $2 – Duplicates and need three for any form of repayment – No odds revealed – Can earn in-game, however, earnable reserves are different odds from bought reserves. – What are your thoughts on Black Ops 4’s recently released loot boxes? Have Treyarch taken a huge step in the wrong direction? Get in touch with us via twitter @DexertoINTEL and let us know your thoughts.

  • Loony and Karma want Call of Duty to take a feature from Gears of War – Dexerto

    Loony and Karma want Call of Duty to take a feature from Gears of War OpTic Gaming’s Damon ‘Gears of War. The pair are currently competing in the Call of Duty World League for their respective teams, but have some issues with the way that Black Ops 4 plays. Specifically, both players don’t like the current method used to spawn players into the map at the start of matches, which is randomized, meaning that it’s impossible to practice any early strats based on where players spawn. Loony believes that changing to a system with predetermined initial spawns would be beneficial to squads attempting early strategies, tweeting: “Set initial spawns will make breakoffs more consistent. It’s mostly a coin flip that could potentially impact an entire map. That way you can practice timings and routes that will be consistent every time.” I think COD needs to steal what GoW has with set initial spawns. Will make breakoffs more consistent. It’s mostly a coin flip that could potentially impact the entire map (Someone gets streaks). That way you can practice timings and routes that will be consistent every time. — Danny (@Loony) February 5, 2019 Karma immediately agreed, citing moments that can affect matches like when the player using the Grapple Gun spawns furthest back, something that Loony believes is an issue on the Frequency map. “Frequency, for example,” wrote Loza. “You can have the worst spawn with the Grapple Gun, and if their Grapple Gun player gets the best spawn, it changes everything.” This is because the player with the better spawn can use the item to get into any position on the map slightly quicker than the player with the worse spawn. Yeah it sucks. Frequency for example, you can have the worst spawn as grapple and if their grapple gets the best spawn it changes everything — Danny (@Loony) February 6, 2019 Whether Treyarch would ever introduce this option into Black Ops 4, or future CoD titles, remains to be seen, but the developers do seem to be listening to what pro players have to say, banning items in the official CWL ruleset that players had agreed not to use. OpTic Gaming’s CWL Pro League season has already started, sitting at 2-1 while missing regular starter Brandon ‘Dashy’ Otell. Splyce have yet to kick off their campaign, as they were placed in Division B. You can keep up with all the action using our CWL Pro League hub.

  • Loony hints at more Splyce Call of Duty roster changes as CWL transfer period begins – Dexerto

    Loony hints at more Splyce Call of Duty roster changes as CWL transfer period begins L: Twitter/Loony. R: Splyce.Call of Duty roster during the last roster change period of the 2019 season, with Nick ‘Nolson’ Nolson seemingly set to step aside. Call of Duty’s final Rostermania period for the Black Ops 4 season is upon us, as teams gear up for the home stretch of the competitive season. With the window to make moves only open until June 20, teams have already made a few tweaks ahead of what could be an incredibly frantic period. Spanish squad Team Heretics set things rolling with their change, but they might not be alone as Splyce are seemingly set to make a move of their own. Following their disappointing 7-8th place finish at CWL Anaheim, Splyce star Daniel ‘Loony’ Loza thanked Nick ‘Nolson’ Nolson – who initially joined as the team’s substitute before replacing Lamar ‘Accuracy’ Abedi – for stepping in. Loony tweeted: “I appreciate you for filling in for us the last week of the pro league and at Anaheim. You took a risk and I thank you for that. The 2 wins you helped us get at the league were huge. Hope you learned something from it. Best of luck to you! @NolsonCoD“ I appreciate you for filling in for us the last week of the pro league and at Anaheim. You took a risk and I thank you for that. The 2 wins you helped us get at the league were huge. Hope you learned something from it. Best of luck to you! @NolsonCoD — Danny XO (@Loony) June 17, 2019 Who could Splyce pick up? While a change to the Splyce roster hasn’t been confirmed, thanking Nolson for his service would suggest that the North American-European mix squad would have some irons in the fire. Prior to Nolson joining the active roster, Splyce had been linked with a move for Luminosity Gaming’s Pierce ‘Gunless’ Hillman following his removal from the team’s starting roster. Gunless remains on the bench for Luminosity and could easily find himself as a key piece in this Rostermania period. It remains to be seen who the team decides is the right fit for them, especially with players continuing to drop off teams as restricted free agents. They won’t have much time to deliberate, as the window slams shut and rosters are locked in for the remainder of the season on Thursday.

  • Longtime Splyce CoD Pro ‘MadCat’ Announces Free Agency Ahead of Black Ops 4 CWL Season – Dexerto

    Longtime Splyce CoD Pro ‘MadCat’ Announces Free Agency Ahead of Black Ops 4 CWL Season Longtime Call of Duty pro player Dylan ‘MadCat’ Daly has announced free agency ahead of the Black Ops 4 CWL Season. The veteran EU player will be leaving Splyce after spending the last two CWL seasons with them, helping them win one event and place second at five others. MadCat announced that he will be leaving Splyce in a tweet he posted on August 23. I am no longer apart of @Splyce, was a decent run but everything comes to an end at one point. Keep it simple the team no longer became a team a long time ago which is not good for anyone. I am not restricted and will be on the look out for a team. Nah not really I wasn’t happy in the slightest best for everyone Today we’re parting ways with @MadCat with our deepest gratitude for his two years of service to Splyce’s Call of Duty team. He is a fierce competitor who left his mark on our team, and we wish him best in all his future endeavors. It is not yet clear where MadCat will end up for the Black Ops 4 season, but considering his 8 year veteran experience and integral role in several successful rosters, he will likely be back in the Pro League next season.

  • Longtime CoD Veteran Pro Player ‘Enable’ Leaves Team Kaliber – Dexerto

    Longtime CoD Veteran Pro Player ‘Enable’ Leaves Team Kaliber Call of Duty pro player Ian ‘Enable’ Wyatt has announced that he is leaving Team Kaliber. The longtime competitor is the third tK player to leave the org on August 28, as former teammates Kenny ‘Kenny’ Williams and Maurice ‘Fero’ Henriquez left the team earlier the same day. Enable announced his departure from tK via a post on his Twitter page. As of now I am no longer on @TeamKaliber I just want to say thank you to @KOSDFF for the opportunity and to all the tK supporters! I’m glad I could get a chip for the org. My fire is back. I’ll also have more info soon He started the season off with Evil Geniuses, but was let go in April, at which point he joined Lightning Pandas for the CWL Seattle Open, where his stellar performance earned him a move to Team Kaliber. After joining tK, Enable used his veteran leadership and experience to lead the team to the Pro League Stage 2 crown, and a tough second place finish at the CWL Championships. Although where Enable plays next remains unknown, his destination team could already be set in place, just as how both Kenny and Fero’s transfer to 100 Thieves was decided but not immediately announced after their departure from tK. Regardless, the loss of Enable leaves tK with just Lamar ‘Accuracy’ Abedi as the lone active player, although he too seems to be on the way out as he has removed all mention of tK from his social media page(s).

  • Longtime CoD pro Tommey explains why he’s stepping away from competing – Dexerto

    Longtime CoD pro Tommey explains why he’s stepping away from competing Team ReciprocityLongtime professional Call of Duty player Thomas ‘Tommey’ Trewren has announced that he will be stepping away from competing, for the time being. Having started competing all the way back in 2009, Tommey has been one of the longest active competitive CoD players in the pro scene, earning a reputation of being a consummate professional. Unfortunately, the veteran player announced on May 17 that he will be “taking a break” from competing, citing mental struggles as the main reason why. “Some of you may have noticed it more recently, but I’ve been struggling mentally for a while,” he stated. “I won’t go on for too long, but I just wanted to let you all know I’m going to be taking a break from competing, to give myself some time.” Tommey, of course, currently plays for Team Reciprocity in the CWL Pro League, and his spot will be taken by substitute Denholm ‘Denz’ Taylor. TEAM RECIPROCITY’S NEW PRO LEAGUE ROSTER Bradley ‘wuskin’ Marshall – Zach ‘Zed’ Denyer – Sean ‘Seany’ O’Connor – Dylan ‘Dylan’ Henderson – Denholm ‘Denz’ Taylor – Thomas ‘Tommey’ Trewren (substitute) – In his post, Tommey revealed that he’s always had struggles mentally, but things got to the point where could not continue competing in that state, regardless of the game. “I always have in general but in more recent weeks it’s the worst it’s been,” he revealed. “I can’t put it into words exactly how it feels or what it is, but it’s horrible. It’s nothing to do with the game, it’s life overall and how I see myself, I guess?” He did make it clear that his decision to step away from the game was not a permanent one, but also admitted that it could end up marking the end of his professional career. “I fully understand that this may end up being the end for me playing,” he said. “I hope it’s not and I hope to be back sometime soon but it’s just not fair on my team to just push it aside and continue any longer.” The entirety of Tommey’s May 17 post is available below: I don’t know how to say this but… This is going to be extremely hard to write. Some of you may have noticed it more recently but I’ve been struggling mentally for a while, I always have in general but in more recent weeks it’s the worst it’s been. I can’t put it into words exactly how it feels or what it is, but it’s horrible. It’s nothing to do with the game, it’s life overall and how I see myself I guess? I won’t go on for too long but I just wanted to let you all know I’m going to be taking a break from competing to give myself some time. I fully understand that this may end up being the end for me playing, I hope it’s not and I hope to be back sometime soon but it’s just not fair on my team to just push it aside and continue any longer. I’ve been doing this every day pretty much since 2009 and I’ve loved every minute of it, I’ve had some of the best times of my life doing it and I know it just doesn’t make sense that I’m still not there mentally even though I would have chosen this path every single time. I’m sorry to my team and all those that have supported us, I’ll try my best to make it back. As of today, Denz will take my spot in the starting line-up and finish out next weeks games. I’m going to try and stay off of social media for a while, so if any of you would like to get in touch just reach out for my number. What happens next? Tommey’s decision to step down comes during a very busy time for Team Reciprocity, who currently sit sixth in Division A of the CWL Pro League, with a record of 5-9. Unless the promotion of Denz helps improve their form, Rec may end up making some roster moves in the upcoming roster change window, which will be the last one before the end of the Pro League. As for Tommey, Rec could end up dropping him from the team completely during the window, which would then raise serious questions on whether he will compete again this season, should he decide to come back.

  • Longtime Call of Duty pro player announces retirement from competing – Dexerto

    Longtime Call of Duty pro player announces retirement from competing Instagram: CWLFormer professional Call of Duty player Steven ‘Diabolic’ Rivero has retired from competing, putting an end to what was one of the longest active careers in CoD esports. On April 29, Diabolic formally announced his retirement via a post on social media, thanking his friends and family for all of their support over the years. “I took some time off and decided that I no longer want to compete,” he wrote. “I am forever grateful for the amazing friends I met and the experiences that went along with them.” Diabolic final CoD team before retiring was Enigma6 Group, as he last featured for them in a 3-1 loss to Gen.G on April 4, their final match of week six of the CWL Pro League. In the roster change period following that loss, E6 completed a roster overhaul that saw Diabolic and Chino get dropped in favor of GoDRx and JetLi. Having started his competitive career sometimes before 2013, he played for numerous organizations over the years, known best for his time with Dream Team and Enigma6 Group. It was with Dream Team that he had perhaps his most memorable moment in the CWL, coming in second and winning $40,000 at the Black Ops 3 NA CWL Stage 2 Playoffs in 2016. Pro players react to Diabolic’s retirement Having a career as long as Diabolic had, it comes as no surprise that he was a widely respected figure among his pro player peers. As a result, his retirement announcement was met with a lot of reaction from the competitive community, with prominent players and fans alike wishing him the best in his future endeavors. Damnnnnnn bro the OG duo. Good luck in whatever is next brotha — Lamar :snowflake:️ (@AccuracyLA) April 29, 2019 Good luck in whatever’s next. You’ve always been a real one brotha. — Dillon Price (@Attach) April 29, 2019 Damn bro best of luck with whatever’s next!! :fist::skin-tone-3: — 100T SlasheR (@SlasheR_AL) April 29, 2019 What’s next for Diabolic? Now that he is retired from competing in Call of Duty, the question remains as to what’s next for Diabolic in life? Unfortunately, he hasn’t really revealed what he has planned for the future. Considering his vast experience and the respect he has within the community, it wouldn’t come as a surprise to see him try and secure a coaching position with a team in the Pro League. He also could pursue another position within CoD esports, much like how other retired pro players have done, such as NAMELESS, Pacman, and StuDyy. At the end of the day, announcing retirement isn’t exactly a binding commitment, so it’s never out of the realm of possibility that Diabolic could come back into the competitive picture should a team knock on his door down the line.

  • Long-awaited Warzone Stim Shot nerf coming later in Season 3 Reloaded – Dexerto

    Long-awaited Warzone Stim Shot nerf coming later in Season 3 Reloaded ActivisionWarzone’s Stim Shot has been a source of controversy for two seasons now and the Season 3 Reloaded update finally takes aim at nerfing them back out of the “overpowered” range – but it won’t be changed on Day 1. There are practically unlimited uses for the Stim Shot in Warzone. Whether you’re on the hunt for blood and need a quick speed boost, or you’re trying to make it back into the open arms of the safe zone, they’ve become an essential part of nearly every loadout. That’s why after weeks of community outrage over the state of the item, the Warzone devs have gifted the community some positive news. The feature will be nerfed during the season, though a specific date hasn’t been put on it just yet. Stim Shots will be nerfed in Warzone Season 3 Reloaded In the patch notes, the devs highlighted that the Stim was ultimately over-performing against their expectations. The enhanced sliding and unstoppable healing were making the item an unskippable piece of the meta, and it was time to bring it back to earth. To help them reach that goal, both the speed boost and the healing are being adjusted. Sliding will still give you a burst of extra distance on an enemy, but not quite as much as before, and being peppered with bullets will now interrupt the health regen process. How are Stim Shots changing in Warzone? In the patch notes, they said the following: Stim Adjustments || Slide modifier has been reduced – Added a Weapon damage (received) interruption effect – – Slide modifier has been reduced – We have enjoyed watching the recent shift in the use of Tacticals where Stims have become more commonplace and offer new, high-skill plays. That said, the above are two areas where we have felt it necessary to finetune the balance. While nerfing the Superslide is one high point in this adjustment, getting out of the encroaching gas will now take more foresight than ever before, as relying on stims to get back to full health won’t be a viable option anymore. It’s not all bad news for aggressive players though, as the arrival of Vanguard’s Serpentine perk should help compensate for that unexpected lack of speed.

  • London, Seattle, and Chicago unveiled as latest Call of Duty franchises – Dexerto

    London, Seattle, and Chicago unveiled as latest Call of Duty franchises Activision Blizzard have announced what are expected to be the final three teams that will compete in the first ever Call of Duty franchised esports league. Chicago, London and Seattle franchises will be joining the likes of Paris, Toronto and New York in the 12-city league, which kicks off in 2020. Activision had confirmed in February 2019 that the open CoD World League model that has been in operation since 2016 would cease, and would be replaced by a franchise model that is traditionally seen in North American sports leagues. In the past, any team, even amateurs, had the opportunity to make a name for themselves each year by qualifying for the league, but the new model requires organizations to purchase one of the franchises for a substantial fee. Following in the footsteps of the Overwatch League that launched in 2018, franchises are tied to a city and bidders are required to pay a reported $25 million to secure a spot, with the promise of shared wealth via an ecosystem that would distribute any money made in brand deals. Nine cities had previously been confirmed for the CoD league, including some (Dallas, Los Angeles, London) that are represented in the OWL. Now, on September 13, we have finally discovered more about the remaining three. All about the Chicago Call of Duty team The organization behind the Chicago Call of Duty franchise is NRG, a name that has become synonymous with esports in recent years. Established in 2016 by Andy Miller and Mark Mastrov, the co-owners of the NBA basketball team Sacramento Kings, NRG also own the San Francisco Shock in the Overwatch League. Miller described the all-new Call of Duty esports league as as the “perfect opportunity” to get involved in CoD’s competitive scene: “NRG has loved Call of Duty and the competitive pro and amateur scene for a long time now,” he said. “The formation of the new Call of Duty esports league provided the perfect opportunity for the org to jump in. The prospect of having Chicago written across our team’s chests was the icing on the cake. We hope to transfer our winning formula from the San Francisco Shock of the Overwatch League to the new Call of Duty esports league and our Chicago team.” All about the London Call Of Duty team Heading up the new London franchise will be ReKTGlobal, the parent company of Rogue, a global esports organization that has been growing rapidly since its inception in September 2016. They count musicians Steve Aoki, Nicky Romero and Imagine Dragons among their investors. Amish Shah, the Founder and Chairman of ReKTGlobal Inc., said that the organization were excited by the opportunity to grow their brand in the UK, a country which showed that it was home to some of the most passionate CoD fans in the world when the 2019 Call of Duty World League came to London during the Black Ops 4 season. “On behalf of the entire ReKTGlobal organization, we are thrilled that we’ve landed the London team for Call of Duty,” said Shah. “My co-founder, Dave Bialek, and I feel that some of the most enthusiastic esports fans are based in London and we are not only excited but welcome the challenge to represent the city, while gaining larger visibility and growing our brand within the UK. “Our core UK team is eager to bring the championship home with the support of the community, their family and friends, and investors such as Steve Aoki, Imagine Dragons, Nicky Romero and DrLupo. We also have a number of surprises in store for the fans so get your popcorn ready and join us on our championship journey.” All about the Seattle Call of Duty team The Seattle Call of Duty team will be owned by the Aquilini Group and Enthusiast Gaming. Founded more than 50 years ago by Luigi Aquilini, The Aquilini Investment Group is a family business that’s known for its involvement in American sports. The group’s entertainment division currently includes NHL ice hockey team Vancouver Canucks, the National Lacrosse League’s Vancouver Warriors and the Overwatch League’s Vancouver Titans. Enthusiast Gaming is a digital media company that will be recognised by many esports fans as the parent company of Luminosity Gaming – one of the most well known organizations in competitive gaming and a staple in competitive CoD since 2015. Francesco Aquilini, the Managing Director of the Aquilini Group, said: “Esports has shown extraordinary growth and we’re excited to continue to be at the forefront with a new Call of Duty esports team. We are thrilled with the performance of the Vancouver Titans in the Overwatch League in their inaugural season, and with the continued support and expertise of our partners at Luminosity and Enthusiast Gaming, we believe the new Call of Duty esports league is also well positioned for success. “Along with the Titans, we look forward to continuing our engagement with the esports community in the Pacific Northwest with this new Seattle-based Call of Duty team, and delivering on our goal to create first-class fan experiences.” Chicago, London, and Seattle join the previously announced teams in Atlanta, Dallas, Florida, Minnesota, New York, Paris, and Toronto, as well as the two teams in Los Angeles. All 12 of these franchise teams will host games in their home market when the season begins in 2020. The fact that there are 12 teams in the Call of Duty esports league is significant as fans of the Overwatch League will remember that it too started with 12 franchises, before Activision Blizzard increased the number to 20. While nothing has been confirmed at this point, it is likely that we have now been introduced to every team that will compete in the inaugural season of Call of Duty’s franchise league. The other announced ownership groups are Atlanta Esports Ventures for Atlanta, Envy Gaming Inc. for Dallas, Misfits Gaming for Florida, WISE Ventures for Minnesota, Sterling. VC for New York, c0ntact Gaming for Paris, and OverActive Media for Toronto. Immortals Gaming Club and Kroenke Sports and Entertainment own the two respective Los Angeles teams. However, some of the biggest names in Call of Duty will not be involved in the first season. 100 Thieves and Gen.G opted not to buy into the league, along with FaZe Clan – an organization that is synonymous with Call of Duty – and 2019 Call of Duty World League champions eUnited. They join the likes of Enigma6, Evil Geniuses, compLexity, Heretics, and Vitality as Call of Duty powerhouses that have not yet announced a franchise or have already ruled themselves out of contention for the 2020 season. Call of Duty’s franchised league will mark a new beginning for a competitive scene that has been growing and evolving for over a decade. Names that have been linked to the CoD esports landscape since its infancy will disappear as a new era of city-based franchising is ushered in. While some community veterans, including 100 Thieves owner Nadeshot, have expressed concerns about the change, others – such as Team Envy owner hastr0 – are seeing it as an opportunity to grow something brand new. One thing’s for sure – the passion of Call of Duty’s esports fans, players, and franchise owners will continue to shine through as it always has.

  • Zer0 joins London Royal Ravens roster ahead of CDL Seattle – Dexerto

    Zer0 joins London Royal Ravens roster ahead of CDL Seattle CDL/Unsplash: Benjamin DaviesProfessional CoD player Trei ‘Zer0’ Morris, has officially joined the London Royal Ravens from the New York Subliners. The Call of Duty League’s inaugural season is well underway, and franchises are beginning to gravitate towards roster changes if their season has started disappointingly. A couple of sides who are struggling are the London Royal Ravens and New York Subliners. With five events in the book for all sides, London have accumulated a meager 50 CDL points and New York just 40. This puts them T7 and T9 respectively, but it looks like both are considering roster changes moving forward. Trei ‘Zer0′ Morris, one of the best EU CoD players ever, was benched by New York on February 28, off the back of the Subliners’ early-season struggles. Initially replaced by Nick ‘Happy’ Suda, Makenzie ‘Mack’ Kelley has since taken the starting spot. On May 20, Royal Ravens confirmed that Zer0 would be joining their roster, pending league approval, just days out from CDL Seattle. He’s coming home. 🇬🇧 We’re delighted to announce Zer0 (@Trei) as the newest member of the London Royal Ravens! #6thRaven Pending League approval. pic.twitter.com/qeZd8SX5Iv — Carolina Royal Ravens (@RoyalRavens) May 20, 2020 Subliners thanked Trei for his time on the roster, as Mack now looks to be his replacement full time on the starting lineup. Today, @Trei departs from the Subliners to begin a new chapter. We wish Trei the best and will always be grateful to him for being part of our team. pic.twitter.com/rsWfmqmJYe — Subliners (@Subliners) May 20, 2020 It was previously leaked by Twitter user CDL Intel that Zer0 would be joining London Royal Ravens in place of Jordan ‘Jurd’ Crowley. They also stated that it looks like Jurd will be staying with London, in a transfer rather than a trade. Although their original plan was to bring Dylan ‘MadCat’ Daly into the starting lineup (he is currently a substitute), that change appears to have, for whatever reason, failed to materialize. This seemingly forced London to make a move for Zer0. Their original plan was to bring @MadCat over but for whatever reason that didn’t happen. pic.twitter.com/PX9Cktnby2 — CDL Intel (@INTELCallofDuty) May 18, 2020 Once the move is approved by the league, Zer0 should be starting for London in time for CDL Seattle, which kicks off on May 22. The move does not come as a major surprise, as London’s recent tournament results have left a lot to be desired. The English organization placed 5-6th at CDL Florida and 7-8th at the Chicago Home Series. While not necessarily poor placements, it’s fair to say they are not currently challenging the top teams consistently enough.

  • London Royal Ravens pick up Zed for CDL Stage 1 Major – Dexerto

    London Royal Ravens pick up Zed for CDL Stage 1 Major London Royal RavensLondon Royal Ravens have picked up Zach ‘Zed’ Denyer to fill in for the Stage 1 Major, replacing Alex ‘Alexx’ Carpenter. London Royal Ravens currently sit rock bottom of the CDL standings, with a 0-5 record and a tough matchup against Toronto Ultra in the first round of the Major. Denyer is a veteran of the European scene and played for Paris Legion in the 2020 CDL season, while he’s spent the opening stages of 2021 competing in Challengers. It’s unclear yet how long this new roster will be together for. As Alexx heads back to the UK for “personal family matters,” Zed’s time on the roster might be limited. This isn’t the first of London’s roster issues so far this season, with Trei ‘Zer0’ Morris currently sidelined due to visa issues. Throughout Stage 1, Black Ops 2 world champion Chris ‘Parasite’ Duarte has been filling in for him. You can catch Zed and the makeshift London squad in action at 3PM ET (12PM PT/8PM GMT) on Wednesday, March 3. The $500k Stage 1 Major is the first big-money tournament for the 12 CDL franchises in Black Ops Cold War, and the Ravens will be hoping to do Alexx proud. London Royal Ravens have requested that everyone please respect Alexx’s privacy at this time.

  • London Royal Ravens must make these changes to end losing streak – Dexerto

    London Royal Ravens must make these changes to end losing streak After CDL Stage 1, and with zero match wins under their belts, Ian ‘Enable’ Wyatt and Jonathan ‘Pacman’ Tucker sit down with Katie Bedford to suggest some serious changes for London Royal Ravens’ struggling roster to help them end their losing streak. So many top-tier teams within the CDL are absolutely killing their plays, something that Bedford states is, “easy to talk about… because they’re doing so well.” But when it comes to teams like London, the trio believes that it could be time for a shakeup: “You don’t want to start off slow and not make a change and risk the opportunity in front of you, because if you wait too long, then you’re screwed,” Enable adds. “I definitely think the teams that are in that 8 through 12 range need to start thinking about potentially making a change.” Pacman also holds a similar view as Enable: “If I was a GM of a sports team… I would be pretty heartless about it… it’s a business at the end of the day, and they need to do something.” While Pacman wouldn’t get rid of Dylan ‘Dylan’ Henderson, he’d see Sean ‘Seany’ O’Connor cut from the team, too, but that it’s “nothing against” anyone. It simply comes down to the fact that the current team composition does not work. Ultimately, Enable thinks that there’s a “lot of good talent out there,” and it might be time to “take a risk” and sign someone and see how things shape up. Make sure to check out the full video above, and for all Reverse Sweep content, stay tuned over at our dedicated main page.

  • London Royal Ravens drop Zer0 & coach Dominate from CDL roster – Dexerto

    London Royal Ravens drop Zer0 & coach Dominate from CDL roster via Royal Ravens / Red ReserveThe London Royal Ravens have released Trei ‘Zer0’ Morris and coach James ‘Dominate’ Batz from team after months of struggling with immigration issues to get them stateside. Zer0 & Dominate dropped from Royal Ravens. – Royal Ravens had brought in subs to supplement roster. – Global health situation prevented them from traveling to US. – London Royal Ravens drop Zer0 London Royal Ravens have dropped Zer0 from their CDL squad after months of trying to get the EU star to the United States. The Royal Ravens had been coping with Zer0’s immigration issues due to travel restrictions considering the global health situation. They previously signed players like Christian ‘Parasite’ Duarte to supplement their team during the complications. But the situation has reached its conclusion with Zer0, along with Head Coach Dominate, being released by the London team. The decision to release Dominate leaves Strategic Coach Shane ‘ShAnE’ McKerral as the sole coach on staff. It’s with a heavy heart we announce the release of Zer0 and Coach Dominate from the Royal Ravens. Due to the COVID-19 pandemic, we have been unable to get both individuals into the US and implement the plan we had for this season. We wish them nothing but the best. pic.twitter.com/uX2Nb1h7ga — Carolina Royal Ravens (@RoyalRavens) April 28, 2021 Zer0 signed onto the Ravens back in May 2020. He came over from the New York Subliners to replace Jordan ‘Jurd’ Crowley and turned the team’s season around. Since the beginning of the 2021 campaign, Zer0 had been loaned to rosters like Team Singularity as they awaited for him to one-day rejoin Raven’s main team. The move now leaves a huge talent on the free agency wire however difficult the road may be for him to compete in the CDL. The London Royal Ravens are dead last in the CDL 2021 regular season with a 2-12 overall series record. They have a total of 30 CDL points, the lowest in the league. London plays NY Subliners on Thursday, April 29 to open the Paris Legion Home Series. London Royal Ravens roster Sean ‘Seany‘ O’Connor – Zach ‘Zed‘ Denyer – Alex ‘Zaptius‘ Bonilla – Paul ‘PaulEhx‘ Avila –

  • London Royal Ravens clean out everyone but Afro – Dexerto

    London Royal Ravens clean out everyone but Afro Call of Duty League / London Royal RavensThe London Royal Ravens have now added to the list of major offseason shakeups heading into the 2022 CDL season, as the EU org announced the departure of their entire 2021 roster excluding Afro. On August 29, the London Royal Ravens announced a huge change in their CDL roster’s lineup. 2021 team members Sean ‘Seany’ O’Connor, Alex ‘Alexx’ Carpenter, Paul ‘PaulEhx’ Avila, Zach ‘Zed’ Denyer, and coach Shane ‘ShAnE’ McKerral all departed the EU squad. The massive roster shakeup comes in the wake of a 2021 season during which the team finished in tenth place, compiling a 9-23 match record and 110 CDL Points. While most of the team was released, Marcus ‘Afro’ Reid appears to still be part of the organization. Reid was often regarded as one of, if not the best player on London’s squad during their competition in 2021’s title, Black Ops Cold War. With the 2021 CDL season coming to a close, we announce the following departures from the team. We want to give our thanks to @SeanyCod, @Alexx1935, @PaulEhx_, @ZachDenyer & @SHANEE for their contribution & professionalism throughout a very challenging season. pic.twitter.com/S4BiQ4VsWG — Carolina Royal Ravens (@RoyalRavens) August 29, 2021 It’s unclear if Thomas ‘Dylan’ Henderson remains on the Ravens’ roster. While not corroborated by the org at the time of writing, sources report that former London teammate Zed confirmed that Dylan had left the organization several months prior to the latest roster change. According to a Tweet from CDL Intel, Zed said that Dylan was released a few months ago. So it appears London will be rebuilding around Afro. pic.twitter.com/zSQ8z0EjhC — DEXERTO Call of Duty Esports News (@DexertoIntel) August 29, 2021 The following players, coaches, and subs are now free agents for the 2022 season: Sean ‘Seany’ O’Connor – Paul ‘PaulEhx’ Avila – Alex ‘Alex’ Carpenter – Zach ‘Zed’ Denyer – Thomas ‘Dylan’ Henderson – Shane ‘ShAnE’ McKerral –