“Broken” Warzone exploit lets you detonate C4 without taking damage Infinity Ward[jwplayer FyNohfvK]An extremely powerful and “broken” Warzone exploit is allowing players to wipe out enemy vehicles without taking a single point of damage in return. It’s safe to say that vehicles are among the most important aspects of a good Warzone run. Without a car to get around, you can be picked off from a distance and miss out on valuable loot. However, they also come with their fair share of issues. They were completely pulled from the battle royale on September 6 as a game-breaking bug crashed lobbies. Vehicles are now in the spotlight once again due to another “broken” exploit that’s ruining the experience for plenty. If you’re able to get in close proximity to another player or even a full squad, you can instantly wipe them without taking a hit. Here’s what you need to look out for. The latest issue has supposedly been in effect for the past “four seasons,” according to Reddit user ‘DarkOcf.’ It wasn’t quite public knowledge so they were keeping it under wraps. Now that it’s come to light, however, they were willing to share. If you place C4 on any vehicle other than a helicopter, you can then ram into enemy vehicles, detonate, and wipe them out. There’s no telling why, but for some reason, the game doesn’t deal damage to the driver. When the explosions go off, enemy teams can be insta-killed in the blink of an eye. Meanwhile, you’ll walk away from the impact without so much as a scratch. “Just throw C4 on your vehicle and when you get close enough to blow yourself up, [the] explosion does not kill you,” they explained. Various clips throughout the video showcase just how powerful the exploit can be. Entire squads can be removed from the match without any opportunity to fight back. All while you keep your vehicle and move on to the next area. It’s clearly an unintended bug, though that’s not the worst of it. This powerful effect also works when Trophy Systems are in the mix. Even if the opposing vehicle has a Trophy on the roof of their car, this explosion ignores it. Infinity Ward is yet to address the issue, despite it allegedly being in Warzone for multiple seasons now. With examples coming to the surface, however, perhaps it’ll land on their radar in the near future. Season 6 is just a few days away. With enough public backlash, this game-breaking exploit could just be removed in the next big seasonal patch.
Author: Nik Ranger
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Broken Warzone exploit allows players to start with extra armor and cash – Dexerto
Broken Warzone exploit allows players to start with extra armor and cash Infinity WardWarzone players are dropping into Verdansk with money and armor piling up due to a ridiculous new exploit. Every dollar and every piece of equipment in Warzone is absolutely vital. This is doubly true when it comes to the early game in the 150 player battle royale. A few hundred bucks could help secure an early loadout drop for your team. Extra armor plates could guarantee a first gunfight win over an un-armored opponent. Unfortunately, a new exploit is giving players a huge advantage before even setting foot in Verdansk. Almost every battle royale title features some form of pre-game area and Warzone is no different. As players load into the match, there’s a window of friendly competition where all players spawn in close proximity. This pre-game chaos seems trivial on the surface, yet it actually has a shocking impact on the real match. If players make their way to loot in this early form of Verdansk, they’re able to carry it with them into the proper showdown. Reddit user ‘Aviationist’ dropped into their trio lobby with three plates of armor already equipped and $800 to their name. This is before even a single member of the team emerged from the plane. “If you stand in a place that spawns loot as the lobby countdown ends you can pick up cash, armor, or ammo,” another player explained. As the game moves from this pre-match scuffle to the real deal, you can stand where loot appears and pick it up before transitioning to the plane. You won’t be able to take weapons or ammo with you, though starting with extra armor and a surplus of cash is an unreal advantage. This exploit puts you and your team a step ahead of every other player dropping into the map. Opening gunfights could be an instant win with the bonus damage you can absorb with three armor plates. Developers at Infinity Ward are yet to comment on the issue. Given how critical this exploit is, however, one has to imagine a fix will be on the way very soon. Season 4 of Warzone is right around the corner. Perhaps the looming update could see the problem squashed before it gets too out of hand.
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Broken Warzone attachment nerfed and it’s worse than using nothing – Dexerto
Broken Warzone attachment nerfed and it’s worse than using nothing ActivisionAn “unbelievably broken” attachment in Modern Warfare 3 and Warzone has finally been nerfed, but it’s now so bad that using nothing is actually better for your loadout. Over the last few years, Warzone has had its fair share of problems with broken guns and attachments. The latter, though, has been increased by the addition of Aftermarket Parts in Modern Warfare 3. While many of the issues this year have come from the Aftermarket Parts, there are base attachments that cause headaches too. The XRK Lightning Fire trigger for the COR-45 has been one of the biggest of those causing problems as it massively boosted the pistol’s fire rate to be “unbelievably broken” in Warzone. Getting that broken fire rate did require players using macro exploits and, of course, the devs have cracked down on it. The trigger was nerfed in the July 9 update, but it has now gone too far the other way. Redditor BloodCrazeHunter pointed out that the attachment’s nerf has made it so that using nothing in its place is better for the gun. “It’s actually explicitly worse than just not using a trigger attachment,” they said, noting that the attachment has a 20% impact on Fire Rate and a 16% impact on Sprint to Fire speed. “An attachment that offers only downsides without any benefit. It has to be a bug, right?” one confused player quizzed. “Didn’t cross my mind that all they would do is simply nerf the triggers to the ground. Might as well remove them from the game,” another added. A further furious player commented: “Wait, so now ANOTHER pistol is now useless? This f*cking game’s balance really does make me just want to drop the game. So many good things in this game are ruined by awful f*cking balance.” It remains to be seen if the Lightning Fire nerf will be reevaluated at any point, but its clearly created another problem for players.
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Underrated Warzone 2 SMG is “broken” and dominating Ashika Island – Dexerto
Underrated Warzone 2 SMG is “broken” and dominating Ashika Island ActivisionLooking for a new SMG to run in Warzone 2? Well, you may want to look into the PDSW as it’s a bit “broken” currently, especially when it comes to Ashika Island. The Season 2 and Season 2 Reloaded updates for Warzone 2 have really shaken up the battle royale’s meta over the last few weeks, especially as there are now two maps to contend with. When it comes to Al-Mazrah, the bigger of the two battle royale maps, players still opt for LMGs, Snipers, and assault rifles as go-tos. In terms of Ashika Island, though, SMGs shine through a bit more thanks to the increased nature of close-quarters fights. If you’re continuing to drop into the smaller map for games, you might want to give the PDSW a try. The SMG, which is more commonly referred to as the P90, is actually a little “broken” right now, and is doing serious damage. Best PDSW (P90) loadout for Warzone 2 The compact but deadly weapon was highlighted by YouTuber TCTekk in his March 30 video, noting that it does pack a serious punch these days. His “broken” build is slightly different from the more popular loadouts, given that he uses the Overpressured ammunition. This is busted on every SMG currently, as it can be tuned to completely eliminate recoil while buffing fire rate and damage. On top of that, he also uses the lesser-spotted GR33 Light Rail and STIP-40 Grip to bring the weapon under control even further. Laser: VLK LZR 7MW – Stock: Hollow Extended Stock – Rear Grip: STIP-40 – Rail: Light Rail – Ammunition: 5.7x 28MM Overpressured – While the PDSW has gotten a bit more love in Season 2, it is still pretty painfully underused. As per WZRanked stats, it only has a 1.5% usage rate. So, if you’re dropping into Ashika Island, make sure to give it a go and see if it’s as deadly in your hands as it is in everyone else’s.
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“Broken” Warzone 2 skin makes Riot Shields completely useless – Dexerto
“Broken” Warzone 2 skin makes Riot Shields completely useless ActivisionWarzone 2 and Modern Warfare 2 players have been very disappointed after noticing that a popular Operator skin is rendering Riot Shields completely useless. While most complaints regarding skins and cosmetic add-ons in Call of Duty center around making certain items pay to win, this is almost doing the opposite, as a paid-for Calisto skin is, for some reason, not quite operating right when using a Riot Shield, a particularly popular choice of weaponry in Warzone 2. As anyone who has played Call of Duty knows, a Riot Shield is the most frustrating thing to come up against, a haven for trolls looking to frustrate their opponents, as they’re so annoying to try to counter. However, with this skin, the shield doesn’t quite do the job as intended. As pointed out by iliark on Reddit, the Violent in Violet Calisto skin — part of the Purple Jolt bundle — doesn’t mesh with the Riot Shield too well, with Calisto’s head still being easy to see as it hovers above the top of the equipment. This means players with reasonable accuracy can simply aim for your head if you’re using the skin and have no issues. Obviously, if you’ve seen opponents using a Riot Shield at all in either battle royale or multiplayer, this definitely isn’t normal, and the shield is meant to cover your character model all over. Whether there are other skins like this is not yet clear, but needless to say, if you plan on running around with a Riot Shield, we would advise avoiding Calisto and her Violent in Violet skin.
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Broken Swiss K31 Warzone scope is making players miss shots completely – Dexerto
Broken Swiss K31 Warzone scope is making players miss shots completely ActivisionThe Season 4 Reloaded update saw over 40 weapon changes arrive in Warzone. SMGs were nerfed across the board, a number of assault rifles saw various buffs and nerfs and, in one major cosmetic change, the Swiss K31 base reticle was altered. One of the main complaints of the Cold War sniper rifle has always been its base reticle, which featured a thick, upwards-pointing arrow that wasn’t always easy to track opponents with. With the big update, it’s now changed to be more closely aligned with how other snipers look, with a thin crosshair-style reticle that’s far more visually appealing. The only problem is that it’s come out slightly broken and makes players miss shots that should be hitting. With the Swiss already being one of the more popular snipers in Warzone, plenty of players wanted to try it out with its new look — and found themselves quickly disappointed. After a lot of curiosity over missed shots, or headshots that only resulted in a loss of shields, players realized that the new reticle is actually misaligned or completely broken. One example of this came from YouTuber Stodeh, who shared screenshots of his reticle aiming straight in on an enemy’s head, followed by another of the bullet several pixels lower on the screen. Hey @RavenSoftware new scope on Swiss is great, but is it zeroed/aligned correctly? pic.twitter.com/S3gV98GGug — Stodeh (@StodehTV) July 15, 2021 This follows several posts across Twitter, Reddit and various social media sites with players complaining about the new Swiss reticle, and feeling like it isn’t aligned properly. Raven have yet to comment on the issue but will presumably be running some tests to see what the issue is with the Swiss K31, and how they can fix it.
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“Broken” reticles you should avoid using in Black Ops Cold War – Dexerto
“Broken” reticles you should avoid using in Black Ops Cold War Activision / TreyarchSince the release of Call of Duty: Black Ops Cold War, players have been grinding to unlock their favorite weapons, skins, and customization options. Unlocking the best reticles for each gun is important, and a video by YouTuber ‘JGOD’ has exposed some huge issues with the game’s current reticle choices. Since the game’s release on November 13, Black Ops Cold War players have been furiously grinding to unlock additional weapons and customization options in both Multiplayer and Zombies. Some of the most important items for players to unlock are the various gun reticles across the two main game modes. Players want to make sure they are using the best reticle to help them stay on-target during the action. In a video posted to his YouTube channel, content creator ‘JGOD’ has criticized the current offering of reticles in Cold War, along with confirming which are the best options with what’s available. Broken reticles in Cold War In the video, JGOD takes a deep dive into the issues with the reticles available in Multiplayer and Zombies. He breaks down exactly what is wrong with each of the reticles for the 1.25x and 1.37x scopes, which are some of the most popular options in Cold War. JGOD starts off on Cartel with some basic red dot/triangle options for each scope, showing how they can be seen easily when looking at textures like walls. However, as soon as he moves his reticle up into the air, the red crosshairs completely disappear. “Where did that red reticle go?” he asks while looking around. The YouTuber continues by showing how some reticles – even yellow and green options – are invisible when looking at other textures around the map. He seems shocked, saying: “I’ve never, ever, ever, ever had this issue in any other Call of Duty.” The video continues with a breakdown of each reticle’s in-game appearance compared to their image in Cold War’s loadout menu. JGOD shows that almost every red, yellow, or green reticle is affected by different visual issues, and players should avoid those options until the problems are addressed. Best reticle options for Black Ops Cold War With all the issues JGOD pointed out in his video, players might be wondering what reticles are still worth using. Luckily, there are still a few good options available. Similar to Modern Warfare, the blue reticle options appear to be the best choice for Cold War players at the moment. JGOD confirms that, saying: “When it comes to the reticles . . . you wanna pretty much go with the blue ones.” He winds down his video by saying he is “just bringing awareness to this type of issue, so that if the devs were unaware of how broken this is, they can get on it.” While Treyarch has confirmed they are working on other reticles issues – like certain reticles appearing upside down – they have not addressed the concerns surrounding reticle visibility at the time of writing.
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Broken pings in Warzone ruining teamwork seriously need to be fixed – Dexerto
Broken pings in Warzone ruining teamwork seriously need to be fixed ActivisionWarzone’s live pings are incredibly important to securing kills and avoiding danger, but many players are now reporting that live pings are disappearing completely. Ping systems have been around in FPS games for a while now, especially in battle royale titles like Apex Legends, Fortnite, and PUBG. Not only do they enable players to instantly spot enemies, but they also give vital information without the need to break out your headset. When used in coordination with good shot-calling, pings can be incredibly effective at netting yourself and your squad plenty of kills. Unfortunately, Warzone players have found that the game’s ping system isn’t working as intended – in fact, in some cases pings aren’t working at all. While this may not be that impactful when playing with a premade squad, the lack of communication between randoms highlights this issue even further. Warzone’s broken ping system problem Ever since the Season 3 Reloaded update went live, several players have reported problems with Warzone’s ping system. Usually, when you mark an enemy player, it will appear as an indicator for all your teammates to see. However, it seems that a lot of pings are now instantly disappearing or going completely unregistered – causing huge frustrations and leading to deaths that could otherwise be avoided. “I am so tired of live pinging someone and it disappearing instantly,” says kbX1. “It’s frustrating because it’s not like it leaves a regular ping in its place, so my teammates will have no idea where to look.” It’s not just kbX1 that has been encountering this issue as numerous players reached out to state that they had also been impacted by this bug. Many Warzone fans believe that the issue is down to the state of the servers, which is leading to the pings not working as intended. “It’s because their servers have been dog s**t since the mid-season update,” says SpaceCommanderNix. “Your live ping isn’t reaching the server sometimes. It’s not the only bug right now that can easily be attributed to how bad their f***ing servers are.” Warzone isn’t the only Call of Duty title that has been struggling with bugs. In fact, Treyarch recently responded to a strange issue that removed teammate nameplates in Cold War’s standard multiplayer modes. While Raven Software has yet to make an official announcement on the ping problem, it’s hoped the Warzone developers come up with a quick fix soon.
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“Broken” MW3 pistol will dominate Warzone after Renetti nerf – Dexerto
“Broken” MW3 pistol will dominate Warzone after Renetti nerf ActivisionWarzone expert IceManIsaac has highlighted a “broken” weapon that should take over the battle royale meta once the dominant Renetti built gets nerfed. Over the last few years, Warzone has had its fair share of broken weapons. These weapons, such as the DMR-9, Mac-10, and Fennec, have deleted enemies in just a few bullets and prompted the devs to make some quick changes. Well, in the Season 3 update for Modern Warfare 3, another one has come to the forefront – the Renetti. As of writing, the pistol has the fastest TTK in the battle royale and players have already called for a significant nerf. A nerf has yet to be rolled out, but it is expected given just how powerful the Renetti is. While some players might expect the HRM-9 or Striker 9 to quickly take over once that expected nerf drops, Warzone guru IceManIsaac believes it’ll be the COR-45 pistol, as it has a TTK that is already competing with the Renetti. That’s right, the starter pistol packs a serious punch and has a TTK of around 626 ms – much faster than the HRM-9 – when you use the XRK IP-V2 Conversion Kit. That Conversion Kit allows you to fire two shots for each trigger press. “As soon as the Renetti gets nerfed, you’re going to see a lot of players switching to this weapon,” IceManIsaac said, noting it is “very easy to control” as well. Muzzle: Bruen Tri-Port – Optic: Nydar Model 2023 – Magazine: 40-round drum – Stock: XRK Dynamic Precision Stock – Conversion Kit: XRK IP-V2 Conversion Kit – Timestamp of 18:10 The pistol can be built to be even more “broken” with the XRK Lightning Fire trigger. However, getting the full potential of that build would require some underhanded tactics or superhuman hands, given how fast you need to click to get it to work.
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Broken Moscow map spot is a death sentence in Black Ops Cold War – Dexerto
Broken Moscow map spot is a death sentence in Black Ops Cold War ActivisionSome Black Ops Cold War players are getting stuck in certain parts of the map Moscow, and it’s costing them their life and even entire matches. [jwplayer Dw07iCD6] Black Ops Cold War has only launched very recently, bringing some new maps, weapons and gameplay to Call of Duty fans, and promising some new features in Warzone when Season 1 kicks off. That said, there are still some minor issues that need tweaking, various balancing changes that will need to be made, and just general fixes that can be expected from any game launch. However, there’s one major sticking point — no pun intended — that is causing players to get frustrated with the map Moscow. During the Alpha and Beta phases of the game, players were reporting getting stuck in the little window by Boulevard, which can kind of make sense given how small the window actually is. While you would have expected issues like these to be fixed ahead of the game’s full launch, OpTic Chicago Call of Duty pro Matthew ‘FormaL’ Piper actually got stuck in a completely different glass window, and it makes no sense why. As you can see in the clip below, FormaL attempted to smash through the glass windows in the middle of the map — and subsequently got stuck in the gap, unable to do anything but spin around. After begging teammate Dylan ‘Envoy’ Hannon to kill him and take the bomb to try and win the round, Envoy actually helped out by giving him “a little punch,” forcing him out of whatever he was stuck in and able to continue the round as normal. Obviously, this won’t work as well if you’re not playing CDL rules, where friendly fire is enabled and you can punch your teammates, so if this happens in a regular match you might just have to wait and accept your fate.
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“Broken” Modern Warfare movement exploit sparks debate among pro players – Dexerto
“Broken” Modern Warfare movement exploit sparks debate among pro players Call of Duty pro, Lamar ‘Accuracy’ Abedi, has triggered a debate around the controversial ‘slide-cancel’ exploit in Modern Warfare, with plenty of fellow pros weighing in with their thoughts. While Infinity Ward’s glitch snag list appears to be growing by the day, there are certain in-game exploits which professional Call of Duty players believe need addressing before the Call of Duty League gets underway on January 24. One such exploit is the infamous slide-cancel mechanic, which plagued the entirety of the Black Ops 4 season. According to NY Subliners SMG, Dillon ‘Attach’ Price, the crux of the “broken” slide-cancel mechanic is to make your weapon readily available to snap onto your enemy… albeit only a fraction of a second earlier. While Attach aptly demonstrated how to perform the movement, he also used his tutorial video to bring awareness to Infinity Ward, in the hopes that they patch the exploit. After the former world champ released their slide-cancel tutorial, his Subliners teammate, Accuracy, posted a Tweet which sparked debate among his fellow pros. The post explains how certain members of the Call of Duty community are “extremely bias,” while he claims that the same people will withhold information on exploit to gain the edge over the competition. Everyone in this community is extremely bias and wont do something to make the game better if they think it has a chance to make them worse. — Lamar ❄️ (@AccuracyLA) January 4, 2020 As you’d expect, this triggered a cascade of responses from fellow pros. Two-time world champ, Jordan ‘JKap’ Kaplan, edged in with his two cents, where he reflected Abedi’s thoughts and claimed that some knew of the mechanic from the get-go and kept it on the down-low to stay ahead. Dallas Empire veteran, Ian ‘Crimsix’ Porter appeared to sit on the other side of the fence, as he responded with: “Don’t start complaining because you didn’t watch gameplay well enough.” While the stakes are the highest they have ever been this year, utilizing a movement glitch to get one over on your opponent does remove an element of integrity from competition. At the very least, Attach’s video raises awareness of the movement glitch, which will place all pros on a level playing field come January 24.
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“Broken” FiNN Warzone loadout will have enemies convinced you’re cheating – Dexerto
“Broken” FiNN Warzone loadout will have enemies convinced you’re cheating ActivisionWarzone is difficult enough these days, as cheaters and glitches run rampant. This seemingly “broken” FiNN loadout might just convince players you’re exploiting the game too. Since the FiNN LMG was introduced into Warzone, players have consistently found fresh and innovative ways to crush players with its power. Various meta builds have come and gone, but now the FiNN is creeping its way back into the rotation, and some enemies might think it’s for the wrong reasons. If you fancy creating a truly disgusting FiNN loadout, then this iteration will do just the trick. FiNN Chainsaw loadout can dominate Warzone Showcased by CoD YouTuber Braderz in his January 8 video, the content creator blasted multiple enemies away with ease. Causing immense confusion over enemy hot-mics, this powerful FiNN Chainsaw loadout is so crazy it barely appears properly within the game. With barely any recoil stopping Braderz in his tracks, this FiNN setup manages to put rival players down within 21 bullets. He even pointed out that enemies believe the setup looks like you’re cheating because the weapon barely appears on-screen. To build this monstrous weapon yourself, you’ll need the following attachments for this particular FiNN Chainsaw loadout: Muzzle: Monolithic Suppressor – Barrel: FTAC VC-8 Harrier Adverse – Laser: Tac Laser – Stock: XRK Chainsaw – Perk: Sleight of Hand – “Man I totally forgot about the Chainsaw Finn. When it dropped I left MW for about a month because of how broken it was. Looks like it’s still insane,” said commenter Thee_Advo. Warzone still continues to find itself in an odd place with players, as the game is constantly plagued by annoying glitches and multiple issues. Despite the launch of the Pacific-themed Caldera in December 2021, players are still diving back into Rebirth Island to find some semblance of fun in Raven Software’s shooter.
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Broken Control mode has CDL fans concerned for Kickoff Classic – Dexerto
Broken Control mode has CDL fans concerned for Kickoff Classic Activision / CDLCall of Duty League fans are worried about the upcoming Kickoff Classic and are voicing concerns on the inclusion of Vanguard’s “broken” Control game mode. The long offseason is almost over for competitive CoD fans as the preseason Kickoff Classic starts on January 21. This will give fans a glimpse of how CDL teams have been building their rosters. However, fans are worried that there might be a major issue with the event considering Vanguard’s known issues that could arise. The biggest comes with the third game mode, Control, which wasn’t added to the game until the Season 1 update. Now, fans and pros are worried about the buggy game type that will be featured in an official event. CDL Control game mode is literally broken FYI: Seeing a glitch on Tuscan Control when someone’s in CoDCaster. If the game goes past a few rounds the spectator gets disconnected & the game automatically ends. Happened twice now. — Landon Sanders (@LandO) January 15, 2022 Call of Duty League caster, Landon ‘Land0’ Sanders tweeted out that there is a problem with the Control mode where the spectators are randomly removed from the match and the game ends. This means that, even though a team hasn’t reached the required three rounds for victory, the game is still awarding one with a win. New York Subliners star, James ‘Clayster’ Eubanks tweeted out a video of the exact same issue but on the map Gavutu. Up 2-1 in Control, we got a defense, they’re just built diffy. Gotta be the fastest control round in history pic.twitter.com/FObKvIVLKU — Clayster (@Clayster) January 15, 2022 In the video, you can see the exact scenario that Land0 painted. The game is in a later round and while each team’s respective coaches are watching from the CoDCaster mode, it disconnects them. The issue also outright ended the game, which can be a huge issue in official competition. With the CDL Kickoff coming up, there could be lots of issues which has fans concerned. KeviSkillz, a well-known moderator for CoD pros tweeted: “The Kickoff next weekend is about to be pure comedy.” Other fans replied saying that this event will be “one for the history books.” Even with the mode full of issues, the CDL have yet to respond to concerns and have not announced a plan to use a different mode for the tournament.
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“Broken” Cold War shotgun can dominate meta SMGs in Warzone – Dexerto
“Broken” Cold War shotgun can dominate meta SMGs in Warzone ActivisionTired of dying to SMGs at close range in Call of Duty: Warzone? Well, you might want to revisit a shotgun from Black Ops Cold War that is apparently “broken” again. If you drop into a game of Warzone and take on a close-range fight with an enemy, chances are you’re going to see an SMG – probably the Welgun or Owen Gun – being used against you. While the SMGs are incredibly deadly, thanks to their fire rate, they aren’t the only option to dominate a close-range fight. As we’ve seen before, shotguns can also be incredibly effective at times, especially if you’re using the likes of the Dragon Breath rounds or meta JAK-12 build. Even though some players have been adopting the latter in Season 3, it isn’t the only shotgun that players are finding success with. Some have managed to rack up wins using the Gallo from Black Ops Cold War, which is a throwback to a few seasons ago. Warzone guru Metaphor highlighted the Black Ops Cold War shotgun in his May 15 video, claiming that it is currently “broken” in Season 3 and could be a viable alternative to SMGs. “These guns are a problem. Every time you die to one, you feel like you got cheated,” he said. “This gun makes it feel like people don’t have 300 hp. This feels like 250 hp and you are absolutely decimating people with this thing, as long as they are pretty up close.” If you’ve run the Gallo before, you’re likely familiar with the YouTuber’s build, seeing as it incorporates the Agency Choke, 21.4′ Reinforced Heavy barrel, and STANAG 12-round tube magazine. Best Gallo SA12 loadout in Warzone Season 3 Muzzle: Agency Choke – Barrel: 21.4′ Reinforced Heavy – Laser: Ember Sighting Point – Stock: Wire Stock – Magazine: STANAG 12-round magazine – As noted, shotguns still go under the radar in Warzone despite their effectiveness. As per WZRanked stats, the Gallo only has a 0.16 pick rate, so it is pretty slept on. Players may argue that shotguns are not worth running, given that you do have to be pretty up close to maximize their potential. Though, they’re worth trying anyway.
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Broken CoD Vanguard skin makes players completely invisible – Dexerto
Broken CoD Vanguard skin makes players completely invisible ActivisionCall of Duty: Vanguard players have discovered that one of the operator skins in the game actually goes invisible at a certain distance, making it a nightmare to play against. Call of Duty players have had their fair share of grievances with certain character skins and outfits over the years, and that doesn’t look like changing any time soon. In Warzone, the infamous Roze skin has dominated matches for about as long as it’s been around, and similar to this new skin in Vanguard, the battle royale hit has had its issues with invisible camos. While visibility has been a common complaint in CoD games of recent years, this might just make matters even worse. Chances are, you’ve died to players that you’re unable to see, for whatever reason. Perhaps they’re well hidden or, perhaps, something a little more sinister is happening. As shown in the clip below from CoD player Indivant, the new Costanze skin goes invisible at a certain distance. The skin, called Urbane and unlocked at Tier 50 of the Season 1 Battle Pass, doesn’t look like it should have any issues, looking like a standard Vanguard or Warzone operator skin. However, after moving several feet away, the player simply goes invisible. Sorry to ruin the fun humans & I’m not sure if this skin is still GA but this game gets worse and worse every day, New Constanze skin where her body disappears if you are at a certain angle or range. pic.twitter.com/rZetJ0tlza — Rob (@Indivant) December 8, 2021 That side of the Tuscan map can be difficult at the best of times, with thick smoke making it hard to see opponents at a distance, but it becomes almost impossible when players can literally go invisible. Hopefully, this won’t become too widespread of an issue and developers Sledgehammer Games will look to address this issue before it’s too late.
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Broken CoD Vanguard Perk makes players invincible to fire damage – Dexerto
Broken CoD Vanguard Perk makes players invincible to fire damage ActivisionAfter weeks of complaints about fire in CoD Vanguard engulfing maps and ruining matches, players were over the moon to see two Perks buffed to help combat it. Well, in a shocking move from one extreme to the other, players can now shrug off fire damage completely unscathed. Ever since the release of Incendiary Grenades at the beginning of Season 1, fire damage has been causing havoc in Vanguard’s multiplayer. Especially on smaller maps like Das Haus, players have been trapped in endless loops of spawning and burning. Calls got stronger and stronger for something to combat the constantly sizzling maps and help give players a fighting chance. Sledgehammer provided just that in the form of the Fortified and Dauntless buffs in the mid-season update. But after weeks upon weeks of players dying to fire damage, the opposite is now the problem. One of the Perks appears to be broken and is making players invincible to all fire-based effects. After the recent update, the Fortified Perk is supposed to reduce damage taken by fire by 30%. However, at the moment, it appears to be granting full immunity to any and all fire damage. This includes direct hits from a Flamenaut’s flamethrower, as shown in the above clip from Reddit user RiceRepresentative60, which is making the Killstreak totally useless. CoD YouTuber TheExclusiveAce also highlighted the bug in his post-update video. Here, he showed that anyone using Fortified can survive being stuck by Thermite and will take an initial bit of damage. It also seems that having Fortified equipped allows you to walk through fire on the map without taking damage, as well as removing the extra damage that comes with Incendiary Rounds. Both of these are supposed to be effects of the Dauntless Perk. 8:26 So at the moment, Fortified is actually combining two of the Perks that were buffed to help combat the fire issue. Once players start to realize how overpowered the Perk is right now, don’t be surprised to lobbies full of people using it. While players who have been getting frustrated with the overuse of fire in Vanguard’s multiplayer may welcome this glitch, there’s no doubt that it does make for unbalanced matches. Those using Thermite, Flamenauts, or Incendiary rounds are at a severe disadvantage until the issue is resolved. Sledgehammer have yet to comment on the Fortified glitch, and there is no sign of the problem on the team’s official Trello board. Hopefully, we’ll see a fix sooner rather than later.
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Broken Black Ops Cold War attachment lets you see through walls – Dexerto
Broken Black Ops Cold War attachment lets you see through walls ActivisionOne of the weapon attachments in Black Ops Cold War has been discovered to have secret powers, letting players see through walls and doors. With the vast array of attachments in Call of Duty titles these days, it’s surprising that we don’t see more issues crop up with them, but it does give players a lot more versatility when building their favored loadouts. While many meta weapon builds look pretty similar, sometimes there’s a bit of variation — and with a bit of testing, one player has realized how broken a Body attachment is in the game. This particular bug seems to be affecting one certain attachment that you might not even be using — but you could change your mind after seeing this. As shown by AvHsA on Reddit, you can literally use one of the Body attachments in BOCW to see through walls. Read More: How to get points fast in Firebase Z – While this issue was discovered on new remastered map Express, where the bug seems to thrive, it’s possible it extends onto other maps too. The attachment in question is the Tiger Team Spotlight, and as you can see from the clip below, it can easily pick up enemy name tags through walls. This will help you wipe them out while safe and secure, leaving enemies utterly perplexed and defenseless. So far, we’re not seeing much evidence of this across the other Cold War maps, but it’s well worth testing out. If this is discovered to be possible on other maps, too, especially in areas with thin walls or doors that can be wallbanged, this could become a serious issue. So, next time you think someone is using wallhacks on you, think again: they might just be using the Tiger Team Spotlight!
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“Broken” AK-47 SMG Warzone class is new Season 3 meta loadout – Dexerto
“Broken” AK-47 SMG Warzone class is new Season 3 meta loadout ActivisionCall of Duty: Warzone’s Season Three meta has been very diverse so far, but a new class may change that. Check out this new close-range loadout for the Black Ops Cold War version of the AK-74, which is about to be in every “OP gun” YouTube video and TikTok. First things first, we have to apologize to Twitch streamers Repullze and DiazBiffle, who were hoping to keep this new class a secret. But they gave FaZe Swagg the loadout, so we all know it’s going to get blown up in a YouTube video anyway. After Warzone’s Season 3’s patch nerfed the FFAR and M16, the meta has been in flux. Players agree that the CR-56 AMAX is the best option at range, while remaining undecided on the top close-quarters choice. Clip after clip, 30-bomb after 30-bomb, Repullze’s SMG class for the Black Ops Cold War AK-47 is set to change that. The gun is a speedy little demon that can down squads with one mag, and we’ve got the full class for you to try out. “Broken” AK-47 SMG Warzone loadout Barrel: 20” Spetsnaz RPK Barrel – Laser: Tiger Team Spotlight – Stock: KGB Skeletal Stock – Ammunition: 45 Rnd – Rear Grip: Serpent Wrap – As an AK modified to play like an SMG, Repullze sacrifices a Muzzle and Optic to maximize mobility. Every attachment, other than the RPK Barrel, lets this gun fly around despite its heavy damage and large-seeming frame. Just watch how hard this thing slaps. Cornered by three hungry enemies in a house, Repullze smokes one at mid-range, finesses the second point-blank, and then outguns the third with his remaining bullets. With one 45-round mag, the streamer zips around, smokes a full trio, and is left with a simple reaction: “Ay, this thing is f**king broken, bro.” Combine this class with an AMAX as your primary and perks like Double Time and Amped Up to maximize versatility, as well as a Throwing Knife in your lethal equipment slot if you want to save bullets. As Biffle shows later, to the surprise of Los Angeles Laker Dennis Schroder, this loadout is versatile and outright nasty. Moments later, he pulled off another 1v3 with just one mag — if you weren’t convinced of the gun’s lethality yet. People are still experimenting with different guns, but this AMAX and AK-47 loadout is clearly in the lead for the game’s new meta. If something new pops up, we’ll share it. Until then, enjoy smoking people with a class that hasn’t gone mainstream…yet.
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British Call of Duty Players Warned by US Customs After Traveling to US for CoD Champs – Dexerto
British Call of Duty Players Warned by US Customs After Traveling to US for CoD Champs The way British Call of Duty players enter the United States for competitions may be changing after members of Red Reserve and BRASH received warnings from U.S. Customs. Going forward, international Call of Duty players might need a new form of visa to attend competitions in the United States. Red Reserve star Rhys ‘Rated’ Price was almost denied entry to the US when travelling for the Call of Duty Championships. Rated was warned he would need a P1 visa going forward, or it is possible he could be denied entry. Rise Nation’s Slasher Can’t Wait to Return to a Faster RoleAccording to the United States Citizenship and Immigration Services, the P1 visa is reserved for “internationally recognized athletes.” You must be coming to the United States to participate in team events and must have achieved significant international recognition in the sport. The event in which your team is participating must be distinguished and require the participation of athletic teams of international recognition. UK team Splyce already has P1 visa status, though they still faced issues with Jurd traveling to the CWL Pro League. Rated reached out to Dexerto to say that Red Reserve are working on acquiring P1 visas and the issue will be resolved for next season. The need for P1 visas could be a sign of the growing popularity of Call of Duty esports, or a result of increasingly tougher US immigration laws. The Italian team iDomina could not get visas for their players in time after winning the Italian National Circuit, causing them to miss out on the Last Chance Qualifier for CoD Champs. The new visa requirements could be a major issue for international teams if the Black Ops 4 season features as many American tournaments as CoD:WWII did. The CWL would like to see more region mixed teams next year, but the American government may not be in agreement.
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Brilliant Warzone trick completely counters getting stuck by Thermite – Dexerto
Brilliant Warzone trick completely counters getting stuck by Thermite ActivisionClever Warzone players have come up with a genius solution to absolutely counter Thermite grenades and the rest of the community is picking it up and running with it. Thermites are a popular way of initiating a fight in Warzone. Enemies will do their best to catch players unaware and land a quick stick on them to soften them up ahead of the real fight. However. it turns out that there’s an easy way to turn the tables and catch them off guard in return. How to counter getting stuck by Thermites in Warzone The counter is actually incredibly simple. Since these grenades physically stick to you (without blowing up like a Semtex) that means that a Trophy System will completely solve the problem. All you have to do is drop the trophy down immediately after getting stuck to purge the burning effect completely and get back into the fight. As seen in the video above, being quick on the draw can make all of the difference in an incoming gunfight and might even save your life entirely. The earlier that the trophy goes down the better, but this trick will still work up until the grenade naturally expires. Not only will this allow you to retain more health, but it also cures the frustrating ticking and sizzling sensations and sounds that make hearing anything else in the game a struggle. If you have a trophy already placed down there’s no chance the Thermite will even hit you in the first place, but this is a solid backup for someone who has missed that boat.
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Brilliant Warzone 2 fake revive trick fools an entire team – Dexerto
Brilliant Warzone 2 fake revive trick fools an entire team One Warzone 2 player took advantage of all the tools in their arsenal, using a fake revive sound to eliminate an enemy team. Proximity chat added a refreshing layer of nuance to Warzone 2. Developers designed the feature with trash-talking or communicating with gulag teammates in mind, but community members applied their own expressive touch. Choreographing a flash dance, creating an Uber service, and turning off opposing players’ consoles scratch the surface of what’s possible with proximity chat. If used correctly, players can even outsmart opponents utilizing the feature, and that’s exactly what one player did. Here’s how one intuitive Warzone 2 player controversially took out an enemy team playing a fake revive sound. Warzone 2 players baits enemy using proximity chat A Warzone 2 player posted a clip on Reddit using a soundboard to play a fake revive sound over proximity chat in DMZ. A squad member on the opposing team said, “he’s reviving somebody. I can hear him.” Those were their famous last words as they pushed in and were unexpectedly met with an ambush. Community members had mixed reactions to the underhanded ploy. One player responded, “this is the smartest thing I have seen on the subreddit so far. I’m actually stealing this idea. I appreciate you!” While a commenter on the opposing side argued, “If you use discord chat but take advantage of game chat, you’re the reason this game will die to nothing but sweats.” A majority of community members supported the strategy, as a third player stated, “devs wanted a tactical game, so this should be a valid way to use proximity chat.” The player behind the brilliant play also mentioned they have an enemy UAV overhead sound on their soundboard if they want an enemy team to leave. To avoid getting duped, check out our guide on how to turn off proximity chat in Warzone 2.
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Brash Wins CWL French National Circuit Without Playing a Match – Dexerto
Brash Wins CWL French National Circuit Without Playing a Match Brash Esports has won back to back French National Circuit Stages, but this time they did not have to play a match. The French team received two forfeits to win the knockout part of Stage 4 and secured travel and accommodation to the CoD Champs Last Chance Qualifier. It was a strange set of circumstances that allowed Brash to take home the free title and $1,000 prize. The Call of Duty World League has a rule in place that prevents roster moves for teams that win certain qualification events, like Pro League Stage 2 Relegation or the National Circuit before Champs. This rule is meant to protect the players and prevent them from being dropped and replaced by an organization after earning their place in the bigger event. However, a few French teams were not sold on their roster’s viability for Champs, so they did not want to be locked in and unable to make changes. Brash took on aAa in the semi-finals, but aAa forfeited to keep their roster options open. Monaco Esports, who went undefeated in Stage 4 with a 21-4 map count, was set to square off against Brash in the finals, but they also decided roster flexibility would be more important than winning their National Circuit. Since the top 7 EU teams in Pro Points will be invited to the LCQ, both forfeited French teams are expected to join Brash at the event. Unlike Brash, it remains to be seen what their rosters will look like when they arrive. The Last Chance Qualifier is a LAN event that takes place on July 24 and 25 at the MLG Arena in Columbus, Ohio; the top 16 teams from the event will move on to the Call of Duty Championships.
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Brand new ‘Morocco’ multiplayer map revealed for Call of Duty: Black Ops 4 – Dexerto
Brand new ‘Morocco’ multiplayer map revealed for Call of Duty: Black Ops 4 A brand new multiplayer map called ‘Morocco’ has been revealed for Call of Duty: Black Ops 4. The new map was revealed by Treyarch on October 1, in a video that was posted to their official Twitter page. Named after the north African country, the Morocco map features a desert theme with a brown, tan, and red color scheme. The map is full of stone buildings and structures, wooden prop-up shops, and has the feel of a classic merchant town in the middle of a desert. The map’s official description reads: Rebels in a small Moroccan village are using government military support planes as target practices as they fly over the surrounding Sahara Desert. The video posted by Treyarch not only provides a thorough cinematic look at the map, it also includes a mini-map layout that players will see in-game. The Morocco map was teased in a recent Black Ops 4 trailer, and now Treyarch have confirmed that it will be available right when the game launches on October 12. Counting Morocco, the number of maps that will be available at launch is now at 12. Eight of the maps are brand new, and four are remastered version of maps from previous Black Ops titles. It is not yet clear whether any more multiplayer maps will be revealed prior to the game’s release, although the trailer that had previously teased Morocco also showed glimpses of a map located in a forest-like are that contains a river or some sort of body of water.
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Brand new Featured Playlist has been added to Black Ops 4 Multiplayer – Dexerto
Brand new Featured Playlist has been added to Black Ops 4 Multiplayer Treyarch have added a new playlist of game types to the Multiplayer section of the newly released Call of Duty: Black Ops 4 title. The new playlist, called ‘Mercenary Capture Moshpit,’ features the capture based modes such as Domination, Hardpoint, and Control, but with no Parties allowed. This means that all of the players in each of these 5v5 modes of this playlist are playing alone and not teaming with anyone else in the lobby, allowing those who prefer to play solo to have a better experience. This addition was implemented in the latest game update that went live earlier on October 23, and is now the Featured Playlist in the Multiplayer. It is not clear for how long the playlist will be available. In addition, the update has added Hardcore Control and Search and Destroy as two of the individual modes in the Featured Category in Multiplayer, alongside Heist and Deathmatch Moshpit. Furthermore, players may soon receive incentives for playing modes and playlists in the Featured category, as Treyarch have hinted at possible in-game XP promotions coming in the near future. For a more in-depth look at all of the changes introduced in the game update released on October 23, check out the full patch notes HERE.
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BR Pro HusKerrs sets crazy new Warzone Solos World Record – Dexerto
BR Pro HusKerrs sets crazy new Warzone Solos World Record Infinity WardProfessional battle royale star for Rogue Gaming, Jordan ‘HusKerrs’ Thomas, has set a brand new kill world record for Warzone Solos, just a year after breaking multiple records in Black Ops 4’s Blackout. HusKerrs is a well-known name in the battle royale community, having demonstrated his natural talents at a host of the world’s most well known BRs. From Apex Legends to Call of Duty: Blackout, HusKerrs has regularly placed himself among the world’s best. However, on April 9, he announced he would be stepping away from competitive Apex Legends to pursue full-time streaming. Since then, Call of Duty: Warzone has dominated the 23-year-old’s Twitch channel, allowing him to try his hand at the existing kill world records. On April 11, the American Twitch star shared the concluding clip from a game of Warzone in which he had 36 kills going into the final 1v1. Despite not being sure of his enemy’s location, he scoped out a final building and fired multiple grenades at his opponent, swiftly eliminating him and securing his 37th kill. This put HusKerrs’ game as the highest kill solo since they were added back in mid-March. To think that a lobby has 150 players, HusKerrs’ 37 kills means he eliminated roughly a quarter of all the players he was up against. NEW SOLOS WORLD RECORD 37 KILLS 🙂 pic.twitter.com/dTwc0aLiba — Rogue HusKerrs (@HusKerrs) April 11, 2020 HusKerrs had a pretty nonchalant reaction to the win, simply smiling and commenting on the number of kills he racked up. There were times when the game was in doubt, with HusKerrs actually being sent to the Gulag when his kill count was at 15. Luckily, he overcame his opponent and quickly got back in the game, racking up another 22 kills in the remainder of the game. A staple of HusKerrs’ gameplay is his fast, aggressive style, much of which was anchored around the grenade launcher he was using. It’s fair to say that HusKerrs set the bar pretty high, but we can expect to see some stark competition over the coming months. The 37 kill match is the latest in a line of new Warzone kill records. Just one day before HusKerrs racked up his Solos record, four OCE players put up a whopping 100 kills in a Quads game.
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Both CoDBurners explain why Karma could be “screwed” if he doesn’t perform well for OpTic – Dexerto
Both CoDBurners explain why Karma could be “screwed” if he doesn’t perform well for OpTic The two mysterious Call of Duty insiders known as ‘CoDBurner’ and ‘RealCoDBurner’ have put out some new information regarding OpTic Gaming pro player Damon ‘Karma’ Barlow. According to the two unidentified sources, Karma’s decision to rejoin OpTic has not sat well with some other pro players and organizations, since he apparently had told teams that he would sign with them on the condition that they acquire certain players. “I heard it’s more of he said to some orgs ‘if you sign these specific players I will sign with you for sure,’” the CoDBurner wrote on Reddit. “So those orgs signed those players he wanted then he dipped.” The RealCoDBurner added on to that, claiming that Karma never really had any intentions of leaving OpTic: “Karma was never going to leave OpTic Gaming, he was using all this as a bargaining chip.” Unfortunately, according to the two sources, this alleged tactic has left a bad taste in the mouths of those who were involved in the negotiations. “I’ve been hearing Karma has lost a lot of respect among the pro players, that’s kind of sad to see,” the RealCoDBurner posted. To this, the CoDBurner replied, “Yeah I heard the same this morning about lots of people not being happy with him because of how he went about it.” “If he doesn’t perform on OpTic he’s screwed,” wrote the RealCoDBurner. “No other top org will pick him up. I’ve been hearing a lot more other things I’m not sure I should post.” Fans will just have to be their own judge in regards to this development. and heed it based on how much they trust these mysterious insiders.
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Boston Call of Duty League team officially announced by Patriots’ Kraft Group & Oxygen Esports – Dexerto
Boston Call of Duty League team officially announced by Patriots’ Kraft Group & Oxygen Esports Activision / PexelsThe Call of Duty League’s 12th spot is officially going to Boston. In a new release, the New England Patriots’ Kraft Sports Group and local Oxygen Esports org confirmed that they are merging and bringing a CDL team to Boston. Just two days after initial rumors that Kraft and Oxygen were in line to buy the CDL’s 12th slot, the news is now official. The spot was made available just over a month ago, when endemic esports orgs Envy Gaming and OpTic Gaming merged. In the time since, Call of Duty fans have worried that the league might roll into its 2022 season without a 12th squad. Now, those concerns should be calmed, as Boston is taking up the mantle. This merger and CDL acquisition follows a $20 million investment round for Oxygen Esports, which they explain included popular New England sports figures like Danny Ainge and Rob Gronkowski. Call of Duty League comes to Boston after Kraft and Oxygen merger 🚨 The Call of Duty League’s 12th spot will be owned by Kraft Sports Group. It will be operated in partnership with Oxygen Esports. (via Forbes) pic.twitter.com/EdAJswQOY7 — Dexerto Esports (@DexertoEsports) December 15, 2021 While financial details are unavailable, the latest $20 million investment is a similar price point to the cost of purchasing a CDL spot outright. With the merger, Oxygen Esports will work with Kraft Sports Group to operate both the new CDL team and current Overwatch League squad, the Boston Uprising. Possible Boston CDL roster? Could this be Boston’s CDL lineup? They’re scrimming against NYSL right now 👀 🔹 @Vxnxm 🔹 @TJHaLy 🔹 @Methodz 🔹 @PaulEhx_ pic.twitter.com/riMPVPL3KN— Dexerto Esports (@DexertoEsports) December 13, 2021 At the moment, it’s unknown what the Boston CDL team’s name or roster will be. But speculation is mounting, thanks to recent scrimmages by teams. In a number of matches, fans have noticed squads like the New York Subliners facing a familiar quartet. Carlos ‘Venom‘ Hernandez – Thomas ‘TJHaLy‘ Haly – Anthony ‘Methodz‘ Zinni – Paul ‘PaulEhx‘ Avila – All four have CDL experience and were originally linked to a rumored Washington CDL squad, which later fell apart. It remains uncertain whether or not this team will be representing Boston, but fans are beginning to put puzzle pieces together.
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Boston Breach to sign MajorManiak in last-ditch attempt for CDL Champs qualification miracle – Dexerto
Boston Breach to sign MajorManiak in last-ditch attempt for CDL Champs qualification miracle Twitter: rokkrBoston Breach sits dead last in the Call of Duty League standings and by some margin. In an attempt to make a last-ditch effort to kickstart a miracle run to qualify for Champs, sources have told Dexerto that they’re signing Michael ‘MajorManiak’ Szymaniak. Despite their best efforts and serious investment made into bringing big-name players to Boston, Breach have failed to see any level of success during this season and have frequently fallen far short of expectations. Throughout the Major 3 cycle, after picking up Ben ‘Beans’ McMellon and Nathaniel ‘Pentagrxm’ Thomas, the team failed to register a single series win. They finished the online qualifiers 0-7 and dropped out of the Toronto Major dead last. On their current trajectory, Breach are miles off the mark if they want to make a serious run at Champs qualification. They sit with just 50 points, while 8th place has 120, meaning they’ll need to become a championship contender overnight to qualify. To do so, the team is making some drastic changes to both the roster and roles within the squad. According to multiple sources, they are signing MajorManiak, an assault rifle player who previously played for the likes of Atlanta FaZe, Minnesota Rokkr, and Florida Mutineers. He looks set to replace Pentgrxm for the upcoming Major 4 qualifiers and the LAN itself, with Pentagrxm himself only just getting into the league after years of calls to be given a shot. With this change, Preston ‘Priestahh’ Greiner would move to the submachine gun role. At the time of writing, no other roster changes have been reported, though there have been rumors surrounding LA Thieves and Minnesota Rokkr heading into the final Major of the season. We understand that Thieves will not be making changes and are sticking with their current quartet for the remainder of the year. If you’re looking to play some daily CDL fantasy during Major 4, make sure to use code ReverseSweep on PrizePicks for a matched deposit up to $100!
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Boston Breach signs top Challengers stars for MW3 Esports World Cup roster – Dexerto
Boston Breach signs top Challengers stars for MW3 Esports World Cup roster Boston BreachBoston Breach has signed three players from a top Challengers roster according to sources close to the situation, with a complete roster overhaul after a disastrous Modern Warfare 3 Call of Duty League season. Boston Breach achieved only six series wins during the 2024 season, with several roster iterations failing to ever get going. It was evident then that when they failed to qualify for Champs, which was won by OpTic Texas — the last team Breach managed a win against — they would be making an assortment of roster changes to try and get things on track for Black Ops 6. Before that, though, is the Esports World Cup, and while we expect the eight Champs teams to stick with their rosters, the other four teams have had plenty of time to trial new players and see what they can do. Boston Breach have already made their decision according to sources and, with roster lock on July 22, are expected to announce soon. They have signed three of the four OMiT Brooklyn players from Challengers Finals that placed second in Cameron ‘Cammy’ McKilligan, Evan ‘Purj’ Perez, and Joseph ‘Owakening’ Conley, all of whom have signed their contracts ahead of roster lock. They will join ongoing Breach star Eric ‘Snoopy’ Pérez for the Esports World Cup, though it’s unclear at the time of writing whether the Boston side will retain this roster for the Black Ops 6 season. This means that this season’s Breach players Ben ‘Beans’ McMellon, Preston ‘Priestahh’ Greiner, and Michael ‘MajorManiak’ Szymaniak are free agents, though Beans at least has already picked up interest from other organizations in the lead-up to the World Cup. As for OMiT, it is not yet apparent what exactly happens with the EWC slot they were expected to fill for placing in the top four at Challengers Finals. EWC MW3 rules state that teams must retain at least three of their four players, so with just one player left on the team, they are expected to lose that spot. In their place, it has been reported by The Rotation that instead, Houston Spartans will be invited to attend, with a roster of Luis ‘Fire’ Rivera, Hamza ‘Hamza’ Shaikh, Brian ‘Whiz’ Moran, and Kris ‘Spart’ Cervantez, the last of whom we had heard linked with Carolina Royal Ravens very briefly. This has not yet been confirmed by the Esports World Cup though news should be expected soon.
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Boston Breach sign tdawgsmitty and NFL linebacker Matt Judon to Warzone content team – Dexerto
Boston Breach sign tdawgsmitty and NFL linebacker Matt Judon to Warzone content team Twitter: @BostonBreachBoston Breach is a young Call of Duty League organization but they’ve made waves in their first season and their impact is only getting bigger as they add tdawgsmitty and Matt Judon to their Warzone content roster. The connection between the CDL and Warzone has been strong, and Boston Breach has taken the relationship a step further by bringing in some big-time firepower to their battle royale content team. While they’re not the first team in the league to commit to fielding a Warzone squad, they’ve certainly made a splash with their picks by stealing away two solid players and further crossing over with the world of pro football. Boston Breach sign tdawgsmitty and Matt Judon to Warzone squad Tyler ‘TDAWG’ Smith has made quite a name for himself in the Warzone scene. Formerly signed with Toronto Ultra, the streamer has racked up nearly 400k followers on TikTok and an additional 54k followers on Twitch. Matt Judon on the other hand comes from the New England Patriots, which makes him a unique fit for the Kraft Sports Group-owned and Massachusetts-based gaming organization. First drafted back in 2016, Judon has created a reputation as one of the game’s best edge rushers, a role that takes much of the same fast reaction time and heads-up decision-making that makes for a good Call of Duty player. These two join alongside the likes Doug ‘Censor’ Martin as the public face of an organization that is still in its infancy when it comes to making a mark in gaming.
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Boston Breach reveals Owakening to round out 2023 CDL season roster – Dexerto
Boston Breach reveals Owakening to round out 2023 CDL season roster Call of Duty LeagueBoston’s first year in the Call of Duty League was a tumultuous one. From dropping Capsidal in favor of standout SMG Vivid after Major III to nearly knocking out the eventual Champions in LA Thieves during the biggest tournament of the year, there was hope and heartbreak throughout the entire season. Now with a new-look squad, however, the team is set to give it another run in 2023 as the scene switches over to Modern Warfare 2. Boston Breach adds Owakening in place of TJHaly for CDL 2023 season Despite reports that Anthony ‘Methodz’ Zinni could be making his departure from the Beantown squad, the core of last year’s squad will be coming back together. The veteran Main AR player will be rejoined by Reece ‘Vivid’ Drost and Dylan ‘Nero’ Koch, with Florida standout Joseph ‘Owakening’ Conley rounding out the squad. Owakening comes in to replace Thomas ‘TJHaly’ Haly, who the squad said goodbye to shortly after the end of last season. Owakening, like Vivid before him, joins the squad from the Florida Mutineers and comes touted as one of the best Flex players in all of the League. The chemistry between the two of them may help this roster overcome their 2022 struggles, but only time will tell. Fans won’t have to wait long to find out though, as the CDL has announced their season schedule and, competition is kicking off earlier than ever before.
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Boston Breach announce Call of Duty League roster & branding for 2022 – Dexerto
Boston Breach announce Call of Duty League roster & branding for 2022 Boston BreachThe Call of Duty League have officially revealed the Boston Breach as the final team to round out the season. Here is a look at the team’s starting roster and branding. There has been plenty of offseason drama with the final team and who would be filling that spot in the CDL. On December 13, we found out that Kraft Sports Group would be purchasing it and representing the city of Boston. Fans have been eagerly waiting for an official announcement from the organization as the rumored roster has been practicing from the shadows. Now, with the CDL Kickoff Classic set to begin on January 21, the time has finally come, and without further ado, let’s take a look at the CDL’s newest franchise, their new branding, and who will be representing them. Boston Breach 2022 roster and CDL branding 🚨 The 12th CDL team is finally here!@BostonBreach have revealed their 2022 lineup & logo: 🔹 @TJHaLy 🔹 @Methodz 🔹 @NEROPOlSON 🔹 @Capsidal_https://t.co/JrG8OFdauB— Dexerto Esports (@DexertoEsports) January 13, 2022 After many cryptic tweets, profile picture changes, and a month of scrims, the Boston Breach have finally confirmed their roster for the 2022 season. Two seasoned veterans in Thomas ‘TJHaly’ Haly and Anthony ‘Methodz’ Zinni will be paired up with two rookies. Dylan ‘Nero’ Koch and Kenyen ‘Capsidal’ Sutton will round out this hungry lineup. Both of these young guns spent the Cold War season fighting in the Challengers scene, but now they will have a chance to make a name for themselves on the big stage. Also, the team revealed their branding, which features a ‘B’ with an ‘x’ in it. Jerseys and other merch still haven’t been shown to the community, but you can expect to see the lime-green and white color scheme featured on January 21 at 4 PM PST / 7 PM EST as the team faces off against the revamped New York Subliners. Breach CDL 2022 lineup Thomas ‘TJHaLy’ Haly – Anthony ‘Methodz’ Zinni – Dylan ‘Nero’ Kock – Kenyen ‘Capsidal’ Sutton –
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Booya’s MAC-10 Warzone loadout obliterates in Rebirth Island – Dexerto
Booya’s MAC-10 Warzone loadout obliterates in Rebirth Island FaZe Booya/ActivisionThe MAC-10 dominated Warzone during Black Ops Cold War’s initial integration — but after being phased out by other SMGs, FaZe Booya’s MAC-10 loadout brings the gun back into relevance in Warzone Pacific Season 3. While the Owen Gun, Welgun, and MP-40 currently reign supreme in Warzone Pacific Season 3, the MAC-10 packs a punch at any range thanks to an extremely high fire rate and controllable recoil pattern. FaZe Booya has been a professional Warzone player with Faze Clan for just over a year now and has quickly emerged as one of the most dominant players on the scene. H even placed fourth in the Call of Duty League Resurgence tournament alongside SuperEvan, Swagg, and Biffle on April 24. Booya used the MAC-10 and KAR-98 in two matches of Rebirth Island and the combination provided the perfect balance of ranged and short-range dominance. Booya reveals his Warzone MAC-10 loadout Booya revealed his Mac-10 loadout in a dominant YouTube upload on May 22. Timestamp 21:38 Muzzle: Sound Suppressor – Barrel: 5.9” Task Suppressor – Stock: Raider Stock – Ammunition: STANAG 53 Rnd Drum – Rear Grip: Serpent Wrap – Booya designed the class to excel at close range, which is exactly what you want to focus on for dominating Rebirth Island. The Sound Suppressor doesn’t improve damage at range like the Agency Suppressor, but the 5.9” Task Suppressor buffs damage range and velocity to make up for the loss. The Raider Stock boots ADS firing move speed, sprint to fire time, and strafe speed, and the Serpent Wrap increases mobility as well. The STANAG 53 Rnd Drum ensures that you have enough bullets to mow down multiple enemies at once. Give this class a try in Warzone or Rebirth Island and see if you can replicate Booya’s 28 kill and 27 kill matches that were made easy using the MAC-10.
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Booker T loses Call of Duty lawsuit after Activision proves they copied The Rock – Dexerto
Booker T loses Call of Duty lawsuit after Activision proves they copied The Rock Activision/Instagram/bookertfivexA jury has smacked down a lawsuit by WWE legend Booker T Huffman against Activision where the pro wrestler argued a Call of Duty character was modeled after him. Activision has won their copyright infringement suit against Booker T, with a jury finding the WWE Hall of Famer’s likeness wasn’t used for the Black Ops 4 character David ‘Prophet’ Wilkes. According to a report by Games Industry, Huffman claimed that his pro wrestling persona and comic character G.I. Bro was used as a model for Wilkes. The lawsuit was based on a poster of G.I. Bro holding a gun, which Huffman claimed was infringed upon by Activision when they created the character of Prophet. However, in a bizarre twist, Activison were able to successfully argue that the G.I. Bro poster was actually copied from fellow wrestling sensation Dwayne ‘The Rock’ Johnson from the neck down. “The undisputed testimony shows that nothing about Plaintiff’s work from the neck down was original in comparison to the image of The Rock, and in fact, the bodies of the two works are strikingly similar,” court documents state. Furthermore, they argued that Booker T didn’t “own the idea of an angry man with a scowling look” and that a copyright claim over a “facial expression” or “attitude” should be rejected. Back in 2019, Huffman’s lawyer, Micah Dortch claimed that when both images were viewed side-by-side, there was “no question that this character was copied from G.I. Bro.” “From the hair, body type and clothing, right down to facial expressions, the similarities are too profound to be an accident,” he added. Booker T isn’t the first person in recent memory to accuse Activision of stealing their likeness. Back in February, writer and photographer Clayton Haugen claimed Activision committed copyright infringement with the Modern Warfare and Warzone Operator Mara. The retired wrestler has yet to comment on the result of the lawsuit and it’s unclear what his next plan is following the jury’s decision.
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Bonus Content Revealed for Call of Duty: Black Ops 4 Specialist Edition – Dexerto
Bonus Content Revealed for Call of Duty: Black Ops 4 Specialist Edition The bonus content of the Call of Duty: Black Ops 4 Specialist Edition has finally been revealed. This special edition of the upcoming title will feature the game along with five in-game bonus items and one piece of merchandise. Although the Specialist Edition was announced earlier this year, the bonus content was never revealed and simply listed as “to be announced.” Now, GAME UK, one of the retailers that will be carrying this version of the game, has revealed what the additional content will include. A Gesture – Bonus Specialist Outfit – 1,100 Call of Duty Points – Calling Card – Emblem – Also, for anyone who pre-orders this version, or any version of the game, will also be given access to the Blackout Private Beta, which will launch on September 10, first on the PS4. It is not clear whether the bonus Specialist Outfit is for one Specialist or several, as Treyarch have not really gone into detail about how the cosmetic side of Black Ops 4 will work. Furthermore, this is the first true piece of evidence that gestures will be returning this year. While Black Ops 3 featured a multitude of different Specialist gestures, it was never confirmed that the animations would be returning for this year’s title. The Black Ops 4 Specialist Edition is available in only select regions, including the UK, Australia, and Canada. It appears that the US equivalent of it will be the Pro Edition, which is also currently available for pre-order.
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BOCW Dec 10 patch notes: Scorestreak changes, Nuketown 24/7, more – Dexerto
BOCW Dec 10 patch notes: Scorestreak changes, Nuketown 24/7, more ActivisionTreyarch have released yet another small update for Black Ops Cold War. This time, Nuketown 24/7 has returned, scorestreaks have gotten some major tuning, and Zombies got some more fixes. Here’s what you need to know. The Black Ops Cold War updates just don’t stop. Treyarch have once again addressed a number of different problems with the game in its current state, fixing bugs, and making fine-tuned adjustments to some major features, while also addressing some community desires. This time around, it’s a bit of smaller update, just like most of the ones that Treyarch releases for the game nowadays. That being said, it’s the second one within a couple days, and it makes some notable adjustments, so it’s worth breaking down. Biggest changes in the December 10 update In today’s #BlackOpsColdWar update: • Nuketown 24/7 returns! • Scorestreak cost and damage tuning • Zombies progression and stability improvements + morePatch notes: https://t.co/VWWZjAti4K — Treyarch Studios (@Treyarch) December 10, 2020 One of the biggest additions with the December 10 update is the return of Nuketown 24/7. This Nuketown ’84-only playlist is back by popular demand after it was removed a few days back. It’s unknown when it’ll be removed from the game, presumably during its Season 1 update, but hopefully fans will be able to enjoy it while it’s here. Beyond that, however, a number of different adjustments were made to the game’s scorestreaks. While damage tweaks were made to the Artillery and Napalm Strike streaks, three other scorestreaks got their costs adjusted dramatically, which may end up changing the metgame even more. For those wondering, our next weapon tuning pass is planned to arrive next week with Season One. Stay tuned. — Treyarch Studios (@Treyarch) December 10, 2020 Finally, changes were also made to the game’s Zombies mode. The most notable, however, is a fix to a bug that was causing the Hunter Mastery Calling Card to remain locked, even if you’ve already completed all of the Hunter challenges up until that point. Read More: Best weapons to use in Black Ops Cold War – Of course, that’s not all that was fixed in the new update. A slew of bugs and general stability problems were addressed — including a small bug that was causing the battle pass UI to show up even though Season 1 hasn’t started yet. Overall, it’s a significant enough update, and while it doesn’t address any weapon tuning issues (that’ll be addressed in the Season 1 update, according to Treyarch), it does touch on some scorestreaks that have been dominating the game for a while now. Treyarch’s full patch notes follow: Playlists Nuketown 24/7 Replaced Motherland Moshpit with Nuketown 24/7 in Featured Playlists. – – Weapons M60 Addressed a minor recoil issue with the M60 LMG. – Improved alignment of Multizoom scope for better accuracy. – – Scorestreaks RC-XD Now destroys Sentry Turrets with a single explosion (previously two). – – Cruise Missile Addressed an issue with Cruise Missile voiceover not playing properly. – – Napalm Strike Reduced radius by 16%. – Reduced inner damage by 10%. – Reduced outer damage by 12.5%. – – Artillery Reduced outer damage by 20%. – Corrected an issue with explosion damage. – – Attack Helicopter Increased cost from 4500 to 5000. – – VTOL Escort Reduced cost from 8000 to 7000. – – Chopper Gunner Increased cost from 6500 to 8000. – – General Closed an exploit that could allow players to reset the Combat Bow and War Machine ammo. – – Progression Addressed an issue that prevented the Hunter Mastery Calling Card from unlocking. – Die Maschine Stability Added general stability fixes. – – General Addressed an issue where an Ammo Mod attachment would appear on screen after using the Arsenal with a Wonder Weapon in the player’s possession. – Icons for Wunderfizz Perks are now grayed out if the player can’t afford them. – – Dead Ops Arcade Added stability fix for the Room of Judgment event. – Combat Record Updated Combat Record to represent currently available items. – UI Addressed an issue where Battle Pass UI could display before Season One begins. –
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BobbyPoff parts from OpTic Gaming after two years – Dexerto
BobbyPoff parts from OpTic Gaming after two years Twitch/BobbyPoffGamingBobby ‘BobbyPoff’ Poffenbarger was one of OpTic Gaming’s Warzone standouts but now the battle royale star is bidding adieu to the Greenwall. BobbyPoff and OpTic have parted ways after two years of the Warzone streamer representing the brand. Originally an Envy signee back in February 2021, Bobby made the jump over to the OG brand when the two merged in November of the same year. During his time with both organizations, Poffenbarger wowed fans with his elite battle royale skills, building a following rivaled by few other streamers in the space along the way. BobbyPoff parts with OpTic Gaming after two years BobbyPoff broke the news on February 15, letting fans know that his contract had come up and that the two sides couldn’t come to an agreement on new terms. “Bittersweet announcement today – OpTic and I weren’t able to agree on a new deal. It was an awesome 2 years with Envy & then OpTic and I leave with nothing but fond memories and awesome friendships,” he tweeted. Shortly after the announcement, his former teammates flooded in to wish him well, with H3CZ himself chiming in as well. “Imma miss you Bob… imma miss you.” “Much love big bob… glad to see u killing it,” Nick ‘Maniac’ Kershner added. Poffernbarger also announced that he’s looking for a new place to host his talents (and the Scarf Squad fanbase). “I’m now actively searching for the next org to call home.” On top of his 342k followers on Twitch, he’s also amassed more than 76k YouTube subscribers as well as $58,000 in earnings as a competitor.
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Blind Gamer With Over 7500 kills in Call of Duty: WWII Shares His Story – Dexerto
Blind Gamer With Over 7500 kills in Call of Duty: WWII Shares His Story A completely blind gamer has shared his incredible story, as he overcomes his inability to see to play his favorite video games – recently hitting over 7500 kills in Call of Duty: WWII. It is something we all take for granted, being able to look at our friends and family, read and write, enjoy movies and video games. But for one avid gamer, the latter is no problem, as he uses nothing but sound to navigate his way through games. Going by ‘TJ the blind gamer’, he livestreams his gameplay and uploads it to YouTube, and has built up a small following of people impressed by his perseverance and skill despite his lack of eyesight. TJ took to Reddit to show off that he had hit 7,611 kills in CoD: WWII, aiming to hit 10,000 in the next few weeks and hit his fourth prestige. The CoD: WWII community on Reddit was intrigued by his story, and TJ was happy to explain how he had managed this incredible feat. “I don’t see anything at all so I do not even have my TV turned on most of the time. The sound gives a general direction if you are far away from the enemy. The closer you get the more distinct the sound becomes resulting in being able to identify when they are behind a wall or out of your characters conceivable sight. I can identify when I go behind a wall and an enemy is within a clear line of sight enough to not shoot through a wall. This also translates to footsteps and gunshots, I have enough experience and practice to even put that skill into long-range combat. I can identify when an enemy is able to be shot even at extreme distance, most of the time I get one, maybe two hitmarkers on an enemy but do not end up killing them. Up close they usually die.” He explains that the general ambience of the maps give him an idea of which map he is playing, and from there he can navigate the map from memory in his mind’s eye. “It’s mostly gaps or holes like doorways, sometimes between a certain objects, I can tell where objects are by shooting them of course LOL. Most of the time I’m on shipment because that is the most fun map in my opinion and I just love playing shipment. I can identify London docks because of the sound effect from stepping on the wooden docks. And the snow map which I don’t even know the name. Flak tower has the flak gun Ambience to it. Those are the notable ones.” Lastly, he points out the Alexa skill for Call of Duty is a brilliant tool which allows him to navigate the menus and hear his statistics. “The Alexa skill for Call of Duty is how I know all my stats, level, orders and contracts, that’s for prestiging, subscribers have to tell me which way to go usually. Whenever I entered first prestige or the subsequent prestiges I went live and have my Subs walk me through it. Now, I just have whatever friends who have already prestiged Walk with me until I hit the general and just prestiged then. So I follow my friends footsteps through the headquarters I remember when jhub said he would never use the Alexa skill. I thought to myself, those of us with extreme visual impairment or those of us who are completely blind will use it LOL.” You can watch some of TJ’s latest gameplay below via his YouTube channel. Source: Reddit
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Blazt Looks Set to Leave compLexity After Becoming a Restricted Free Agent – Dexerto
Blazt Looks Set to Leave compLexity After Becoming a Restricted Free Agent Call of Duty player Rasim ‘Blazt’ Ogresevic could leave compLexity after he announced that he is a restricted free agent heading into Black Ops 4. Blazt only joined compLexity in April 2018, having previously competed with teams such as Ground Zero and Enigma6, but the player will leave if another team buys him out of his contract. Ogresevic, who made his name in the Search and Destroy Community, revealed the news on Twitter on Tuesday, with many fans with many fans wishing him good luck. There has already been plenty of transfer activity during the Call of Duty off-season as teams look to get their rosters finalised before the release of Black Ops 4 in October. 100 Thieves added Octane to their roster alongside Kenny and Fero, while former World Champion Killa announced his return to competitive play with an all-new squad on Krisis Gaming. While Blazt is a restricted free agent, he is currently still under contract with compLexity. Any team that is interested in the 19 year old will have to buy it out in order to acquire his services. If another team doesn’t sign Blazt, he will remain with compLexity until his contract expires. With the first Black Ops 4 event of the year scheduled for December 7 in Las Vegas, it will be interesting to see where Blazt ends up.
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Blatant Warzone hackers take over TikTok and players are furious – Dexerto
Blatant Warzone hackers take over TikTok and players are furious Infinity Ward / TikTok, @waldo41Call of Duty: Warzone fans are no strangers to dealing with hackers, but the community is growing outraged now that those hackers are brashly sharing their escapades on TikTok. Despite Activision actively banning hundreds of thousands of hackers, and shutting down websites selling those hacks, since Warzone debuted in March 2020, the problem persists. At this point, practically all fans have either seen a hacker in their own games or during Twitch streams of their favorite players. While some of these cheaters simply find inherent joy in bending the rules, others do it for the clout and attention gained by trolling others and ruining competitive integrity. Back in October, one such hacker, ‘festation,’ streamed his gameplay live on Twitch, pulling the curtain back and giving a look behind the scenes. That wasn’t the first time someone had purposefully or accidentally displayed their unfair shenanigans, and it would not be the last. Most recently, CoD fans on Reddit have grown incensed upon finding out that hackers are growing exponentially on TikTok. As seen in the clip, shared by ‘GoodRedditBoss’ on the Warzone subreddit, a player is running through Verdansk with an M4-A1, surrounded by seemingly color-coded boxes that display every opponent on the map. Outside of reloading and repositioning, the hacker’s gun automatically locks onto every victim at will. It appears that the players are marked as yellow when behind cover, red when within line of sight, and fallen items are marked as blue. Furthermore, each player’s ‘box’ has their name and primary weapon written out as well. While the hacker, who goes by ‘waldo41’ on TikTok, slyly mentions that interested players should “Direct Message for info on the gaming chair,” it’s unclear how many customers have inquired about their cheats. While waldo41’s TikTok comments are generally more entertained than angry, the Reddit comments express serious outrage. While one user called them “scum of the earth,” another called them “a waste of time/life,” and yet another summed it up with an insult that extends past the game: “Weak men who suck in real life.” With hundreds of thousands of views on TikTok and growing, it’s clear that there is an audience for Warzone hackers. While the app does delete similar accounts regularly, it still has become home to a subculture that CoD fans are not very happy about.
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Blatant Warzone hacker accuses streamer MerK of cheating after killing him – Dexerto
Blatant Warzone hacker accuses streamer MerK of cheating after killing him Activision/YouTube: MerKWarzone streamer and former Call of Duty pro Joe ‘MerK’ DeLuca was left in hysterics after he killed a blatant hacker in Rebirth Island — and they accused him of cheating. Hacking has been a problem rife in Warzone ever since it was released and, despite the implementation of the Ricochet anti-cheat, it’s an issue that hasn’t completely subsided. Cheaters still run rampant across Caldera and Rebirth Island, but more recently, developers Raven Software have taken certain measures to hinder the performance of cheats. One of these is that they simply don’t do any damage to opponents sometimes, no matter how much they shoot them — and it’s enraging hackers even more than they already are. MerK has played with and against some of the best players in Call of Duty history, but he knows when someone simply isn’t legitimately that good — especially when the anti-cheat is working with him. MerK came up against a duo on top of the Prison in Rebirth Island, when he started getting peppered by one of them — before quickly realizing that they hadn’t actually done any damage. After killing the cheater’s teammate (who was doing damage so, presumably, not cheating), MerK toyed with the hacker before finally putting him out of his misery. To make matters even funnier, and leaving MerK in stitches, once he finally killed the cheater, they said that they “need whatever hacks you got.” He then invited the cheater to his lobby, and said if he wants the hacks, he’ll have to subsribe on Twitch then uninstall the game. While hackers are incredibly frustrating in Warzone, there’s no denying that their complaints about cheats not working is incredibly funny.
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Blatant Black Ops 4 hacker cheats his way to never-ending headshots – Dexerto
Blatant Black Ops 4 hacker cheats his way to never-ending headshots L: Activision / R: ShutterstockA clip of an incredibly obvious cheater hitting nothing but headshots in Call of Duty: Black ops 4 has been doing the rounds in the game’s online community, sparking outrage. Black ops 4 is the newest iteration of the renowned Call of Duty franchise. Like the games before it, it is a first-person shooter known for its very popular online multiplayer mode. Similarly to other FPS games, people compete online in player-versus-player matches to see who is the best. Sometimes certain individuals use cheats to gain an unfair advantage, though, and to do the hard work for them. Often they will attempt to hide their cheats, but other times they just don’t care. A clip of a hacker, who didn’t care if people knew they were cheating, was posted to the Black Ops 4 Reddit on July 25 and many viewers thought it was quite terrifying to watch. The player knew no remorse and went on a devastating killing spree, instantly headshotting anyone who came into view. He didn’t need to stop or aim, people appeared on his screen and then they were gone. What’s worse is that the hacker also knew where everyone was and just ran around eliminating the entire server, sometimes even getting three or four kills in just a second or two. It was absolute carnage. Whenever a cheater is exposed, they tend to receive a lot of negative attention and this one is no different. Reddit users were very disappointed with this player’s behavior, with comments such as “I hope he steps on a lego” and “Wtf is even the point like is that fun to them?!” surfacing online. While these comments are harsh, especially stepping on a lego, it is easy to see why people feel this way. They play the game to compete on an even footing, not be destroyed by some kind of terminator. It’s not all bad news, however, as Activision have a strict anti-cheating policy, and with this much evidence, it should be simple to report this cheater and get them banned so they are not able to ruin any more games. Unfortunately, stopping one cheater doesn’t stop them all. The players can only be vigilant and report cheaters and then hope for the best. This isn’t an issue that is limited just to Call of Duty, other popular games like Apex Legends, PUBG, and CS:GO are also plagued with cheaters and must deal with the same problems.
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Blackout’s viewership numbers on Twitch were extremely impressive – Dexerto
Blackout’s viewership numbers on Twitch were extremely impressive Call of Duty’s battle royale mode Blackout did some impressive numbers on Twitch during it’s beta period. The beta, which began on September 10 for PlayStation 4 users and September 14 for PC and Xbox One players, immediately shot to the top of Twitch’s most popular games, and stayed near the pinnacle for the duration of the release. According to sullygnome.com, a total of 19.6 million hours of Blackout gameplay was consumed by Twitch viewers during the week-long beta – the equivalent of 816,000 days or almost 27,000 months. Streamers themselves saw massive gains from streaming the Blackout beta. Shroud acquired almost 45,000 new followers during the 41 hours he streamed the game, and had a total watch time 2 million hours through the beta. Ninja streamed the beta for 21 hours, but still saw 34,000 new followers join his channel during that time. Blackout proved to be an immediate success with both viewers on Twitch and those playing it. Popular streamers like Dr. DisRespect have spoken about how much they love Blackout, and Call of Duty fans are eagerly counting down the days until Black Ops 4 releases on October 12. With Blackout not being available for free on release, but as a part of the full Black Ops 4 release, it will be interesting to see if its incredible viewership on Twitch continues.
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Blackout’s brand new ‘Down But Not Out’ mode adds respawn to battle royale – Dexerto
Blackout’s brand new ‘Down But Not Out’ mode adds respawn to battle royale A brand new limited time mode has gone live in Call of Duty: Black Ops 4‘s Blackout battle royale called ‘Down But Not Out.’ The mode, which went live on January 16, adds the element of respawn to Blackout and is the first mode to do so since the game’s release in mid-October. Down But Not Out is a Squads-based LTM, which means teams can feature up to four players, and the way it works is if at least one member of the team is alive when the Collapse safety circle resets to the next one, then all of the team’s players can respawn on the map, even if they had been previously eliminated. Thus, the only way for teams to lose in this mode is to have all of the players eliminated prior to the next Collapse reset, otherwise players will be able to load back into the match thanks to even just one surviving teammate. A good demonstration for how this game works can be seen in the video below, courtesy of YouTuber ‘thewalkthroughking.’ This respawn element potentially makes for very hectic late game situations as the safe zone can get minuscule while there are still a lot of players remaining on the map. On the flip side, constantly coming up against players who may have been eliminated before could lead to some crazy number of kills for those who can keep mowing down enemies from start to finish. As for how crazy things can actually get in this mode, OpTic Gaming’s TeeP experienced the mayhem firsthand as he tried to fend off several enemies at once in a very late-game situation. The “”Down But Not Out”” LTM Blackout mode has already proven to be pure mayhem. Coach @TylerTeeP and @DashySZN are LIVE with all the action:https://t.co/kNc01hRMYqhttps://t.co/LsL0ZuKlsq pic.twitter.com/bMPGbxJM6E — OpTic Gaming™ (@OpTicGaming) January 16, 2019 As mentioned above, Down But Not Out went live on January 16 and will only be available until January 30, when it will go offline at 10 AM PT / 1 PM ET. The mode is currently only available on the PlayStation 4, as per Sony’s seven-day exclusivity agreement with Activision, and will be available on the Xbox One and PC platforms on January 23.
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Blackout’s armor system to undergo changes before Black Ops 4 releases – Dexerto
Blackout’s armor system to undergo changes before Black Ops 4 releases An Engineer at Treyarch has confirmed that they will be making changes to the armor system in Call of Duty’s Blackout mode before Black Ops 4 releases. Alexander Conserva, who has worked on the Call of Duty franchise since 2003, responded to a tweet from former CoD professional player Matt ‘Nadeshot’ Haag. In a video posted by the popular streamer, Nadeshot challenges a player on the ground below him, hitting plenty of shots on his opponent, but seemingly only doing damage to his enemies armor. Nadeshot stated that armor issues like that were “one of the only issues” he had with Blackout in its current state. Armor is one of my only current frustrations with Blackout right now, I should never lose this gunfight. pic.twitter.com/r1XDBFZYmL — 100T Nadeshot (@Nadeshot) September 16, 2018 In response to the 100 Thieves CEO, Conserva confirmed that Treyarch would be addressing the issue, stating; “We are going to be making changes to the armor system before the game ships.” This isn’t the first time that Nadeshot has spoken out against the current armor system. Last week, Haag said “The armor is nuts! They’ve gotta nerf armor”, while OpTic Gaming streamer Jack ‘CouRage’ Dunlop provided his own insight and opinion on how he thinks armor should work in Blackout. Treyarch have attempted to make changes to armor by adjusting the item drop rarity of Level Three armor, the item that fans have complained most about. The beta has provided the Treyarch with team valuable feedback like this, and allowed for heavy stress testing before the release in October. Treyarch have already announced some of the changes they plan to make to the game’s HUD regarding armor before the official release. They have listened to fans who asked for an easier way to see the health of their armor on screen by confirming that a health bar for the item will appear above the players own health when the game launches. Blackout will launch alongside the full release of Call of Duty: Black Ops 4 on October 12, and will be available on PlayStation 4, Xbox One and PC via Battle.net.
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Blackout reportedly set to return with Call of Duty 2020 – Dexerto
Blackout reportedly set to return with Call of Duty 2020 TreyarchTreyarch’s 2018 battle royale could be making a comeback as Blackout is reportedly set to return alongside the 2020 Call of Duty release. Despite the success of Infinity Ward’s take on the battle royale genre with the record-breaking Warzone, Call of Duty’s first battle royale mode could soon be re-introduced. While Treyarch’s release came out of the gates hot in 2018, it slowly tapered off throughout the following months. Playing second fiddle to the wildly popular Warzone ever since, Blackout is now rumored to be accompanying 2020’s CoD release and making a grand return. “Blackout is going to return in some form with Black Ops this year,” Venture Beat’s Jeff Grubb said in a June 9 tweet. There’s no telling exactly what form this may take. It could be a refreshed version of the game or just the same as before. The map and all of its loot may remain identical, or it may be modified to fit the upcoming release. A wide array of leaks have pointed at the 2020 entry being a reboot of the Black Ops franchise. While Blackout accompanied Black Ops 4 upon release, a few gameplay tweaks could see the 100-player mode return alongside the rumored reboot. In other shocking news, Blackout is going to return in some form with Black Ops this year. — Grubb (@JeffGrubb) June 10, 2020 Black Ops 4 released in 2018. Since then, Treyarch has been assigned the task of developing the next CoD in just two years, opposed to the traditional three-year cycle with Infinity Ward and Sledgehammer Games. Read More: 4 new features Warzone desperately needs – Going back to their roots with classic maps and a returning battle royale could help pad the new release under such a strict development timeline. Blackout was the very first attempt at a battle royale in the CoD franchise. However, Warzone soon trumped its success following its March 10, 2020 release. Infinity Ward has previously revealed that they will still have plans for Warzone following the release of the next title, with intentions to continue the momentum it has built during its early stages. As a result, it is also quite possible that Blackout and Warzone may even be integrated together at some point, with CoD fans calling for Verdansk and any future Warzone maps to be accessible in the rumored Black Ops release. While nothing has been confirmed on how the two major modes will coexist down the line. Offering both options within the one game could prevent a major divide within the Call of Duty player base. For the time being, Warzone still appears to be the top priority for Activision Blizzard. Season 4 is rapidly approaching with a plethora of leaked content finally set to make its mark. With more and more information slipping through the cracks regarding the next big release, however, a full unveiling should be close by.
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Call of Duty: Blackout receives extensive changes in v1.10 patch – Custom games, Specialist characters, and more – Dexerto
Call of Duty: Blackout receives extensive changes in v1.10 patch – Custom games, Specialist characters, and more The v1.10 update from Treyarch released December 18 brought a whole heap of additions and new features to Blackout that give players what they’ve been asking for quite some time. The update comes on the heels of its Operation Absolute Zero update that released on December 11, and the developers are right back at it to include even more aspects to the game that will hopefully see improved gameplay in multiple areas. Some of the bigger changes to come to Treyarch’s battle royale revolve around numerous fixes to the way the game is seen and heard with updates to the audio and changes to the maps. Further, the update unlocks all Specialists, meaning that players no longer have to complete the character missions to play as their favorite Specialists. Completing the challenges now unlocks a new color scheme for each Specialist. The audio in Blackout has been fined tuned and will lower the volume to Supply Drop planes, increase the volume of the ARAV’s engine to be heard at greater distances, and fixed the sounds to all vehicles engines so they don’t get lost in the fray of battle. On Hijacked, changes to the mantling points will make entering from the water much easier and improvements have been made to the overall placements of the doorways. Additionally, updates to the elevators at the Hydro Dam should relieve issues there. ARAV’s will no longer explode when riding it down the elevator at the Construction Site. Clipping at Snowball spawn points should also be fixed. And the lighting to interior spaces on Blackout have been updated, hopefully clearing up the visibility for close-quarter engagements. In today’s #BlackOps4 update: • Balance tuning for Zero • Half-Off Heist • Custom Games in Blackout • Audio and map improvements in Blackout • Zombies improvements • Auto Sprint option • Reactive Camo tuning + much morePatch notes: https://t.co/VkuxrNXlUY pic.twitter.com/DbRETkHOeE — Treyarch Studios (@Treyarch) December 18, 2018 For PS4 players, Contraband Stashes are available for a limited time that include the Slay Bell and Secret Santa melee weapons. The changes accompany the recently released limited custom servers, and other immense improvements to the game.
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Blackout players set kill record for Quads during frantic wager match – Dexerto
Blackout players set kill record for Quads during frantic wager match Black Ops 4 may be just over a month old, but the Blackout community is already starting to come up with some ridiculously impressive stat lines in the battle royale mode. Much like Fortnite, Blackout players seemingly have no problem racking up tons of kills each game to set new world records. While some players dedicate their time to trying to break such records, one group of players managed to do so without even intending to. CoD pros Zhivko ‘EupHo’ Dimitrov and Ivan ‘FlexZ’ Arizpe were playing in a $10 wager match against two other players, Enxiun and Spique, when the four players ended up pulling in 51 kills to set a new world record. Enxiun led the pack with 19, EuPho and FlexZ were next with 13 and 12, respectively, while Spique had the least with seven. You can take a look at both the POVs of both EupHo and FlexZ down below: EupHo FlexZ With the bar now set to over 50 kills, it seems likely that we might see more teams start battling for the top spot. If you come across any world records for console or PC, be sure to let us know on Twitter @DexertoIntel. Once we have the records for all modes, we’ll be putting together a hub with a list of all the current records.
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Blackout paint cans | What are they, where to find them and feedback – Dexerto
Blackout paint cans | What are they, where to find them and feedback The introduction of paint cans within Blackout has caused quite a stir in the Black Ops 4 community. Others simply haven’t figured out their purpose. We discuss what they do, where to find them and how Blackout players have been reacting to them. What are the paint cans in Blackout for? Paint cans are required to progress through the new weapon skin system. Unlocking the highly coveted gold, diamond and dark matter skins is completely dependent on finding these paint cans. However, before you can get to these camos, you’ll need to unlock the other skins first. The cost of the “easiest” skins starts at 5 paint cans. This increases as you progress towards the gold camo. It isn’t until all of these have been purchased that you can finally unlock the gold camo. The same applies to the diamond camo whereby you will need to unlock gold for every weapon in a specific class. Furthermore, all the diamond camo will need to be unlocked to access the dark matter camo. Unlike other items, when you die they can’t be looted from you. Therefore, if you accumulate 10 paint cans in a given Blackout game then these will be in your inventory after. They will then be available to spend in the Armory. Where are the Blackout paint cans? Unless you spend your time on Blackout running whilst looking in the sky, you will have inevitably seen lots of paint cans lying around. Paint cans are all over the place. Their locations vary from sitting on the road to being in among more traditional looting places. So far, their locations appear to be completely random though. Consequently, Blackout players playing for the sole purpose of finding paint cans don’t have anywhere specific to look. The best way to find them, quickly, is to hop on a vehicle, preferably the ATV, and drive around sticking to the roads. This is where they are most noticeable. Given the amount required to unlock dark matter, it is probably best not to focus on them. Instead, stick to playing Blackout normally and naturally accrue them. Read More: New locations and changes teased for Call of Duty Blackout Blackout Update Feedback As with most new features in a game, feedback has varied. The Call of Duty players who are least impressed with the introduction of this new camo unlocking method have been the most vocal though. The main gripe with the system is the sheer volume of paint cans that are required to progress fully. Of course finding a balance between being too easy and almost impossible isn’t an easy task. It has been estimated that 8,910 are needed to unlock dark matter! Irrespective of how many are needed, there are always going to be players that think it should be easier or harder. Another complaint is that unlocking the highest levels of camo isn’t rewarding. Previous COD games would require a certain number of kills with a particular gun. Hardcore players are still coming to terms with simply picking up paint cans. In addition to this players want the hardest items to unlock to represent good gameplay. For example, it stands to reason that if unlocking the “hardest” skins was based on gameplay driven objectives then generally the best players would have them. David Vonderhaar, better known in the Black Ops community as Lord Vonderhaar, has responded to the criticisms of the new progression system. The idea that Challenges drive you to use other weapons you may not typically use is great feedback. However, we don’t need to use Camo to do that. — Lord Vonderhaar (@DavidVonderhaar) February 1, 2019 Essentially he is arguing that Blackout isn’t, currently, considered as competitive as multiplayer. He also makes a reasonable point where he refers to the grind of getting headshots with different guns. On paper getting those headshots might sound like fun but in reality it could be too much of a grind. No doubt there will be Call of Duty players that both agree and disagree with him.
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Blackout map could be flooded in Black Ops 4’s Strike from the Shadows operation – Dexerto
Blackout map could be flooded in Black Ops 4’s Strike from the Shadows operation TreyarchCall of Duty fans are eagerly anticipating the release of Black Ops 4’s next in-game operation named Strike From The Shadows, with some believing that it will cause major changes to the Blackout map by flooding a number of locations. Treyarch officially announced that Strike From The Shadows would be the latest operation to hit Black Ops 4 on April 23, and have been dropping teasers ever since as fans of the popular first-person shooter gear up for its release on Tuesday, April 30. Eagle-eyed fans have been scouring these teasers for hints as to what’s to come, with many certain that popular Black Ops 3 specialist Spectre will be added to the game – and some believe the character will have a major effect on the landscape of Blackout. Spectre is believed to me the headline addition in Operation Strike from the Shadows. Will Spectre flood the Blackout map? In the April 25 teaser, a character that is almost certainly Spectre can be seen working their way through some kind of tunnel, before planting explosives on a wall and then arming, as seen in the reflection of the character’s helmet. While the teaser doesn’t tell us where this is taking place, some CoD fans believe that this sequence is actually taking place underneath Hydro Dam on the Blackout map, which is located in the north-east corner of the map. With the explosives planted on the walls and ready to blow, this would surely cause a massive hole to appear in the side of the dam, causing a huge amount of water to crash through the stone barrier and perhaps create huge flooding on the Blackout map. Some surmise that this will cause Rivertown to become submerged, as it sits in between two parts of the river that flows out of the dam, while others think Train Station could also be be affected by the rise in water levels. Whether this is the case or not remains to be seen, but it would give Treyarch a great opportunity to refresh the map, as they have only added two new point of interest to the area since the battle royale mode released back in October, in the form of Hijacked and Ghost Town. It won’t be long until we all find out though, with Operation Strike From The Shadows set to go live for PS4 players on Tuesday, April 30.
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Call of Duty Blackout’s Hot Pursuit has changed and players can’t understand why – Dexerto
Call of Duty Blackout’s Hot Pursuit has changed and players can’t understand why TreyarchCall of Duty Blackout’ Hot Pursuit mode has been a fan favorite since day one but its popularity hasn’t stopped Treyarch from changing it, and not every player is too happy with the decision. Hot Pursuit’s success can be attributed to catering to those who felt the core Blackout mode can be a little slow at times, while still maintaining the core concept of battle royale, albeit loosely. This balance kept regular intervals of players returning to action while keeping the play area not overcrowded. It was a balance that kept squads coming back for more in their search for their Blackout fix. Unwanted changes However, that’s the problem, it was balanced. Since the July 2 Black Ops 4 update the mode has changed and suffice to say players aren’t happy with the changes. According to the Black Ops 4 July 2 patch notes the only change in Hot Pursuit is a fifth collapse being added. However, there are other changes and it’s not clear whether these are intentional or not. One of the most popular parts of Hot Pursuit is the intermittent redeploys which, of course, allows killed players to quickly get back in the game. The time between them varies, but invariably they are two or three minutes apart – until now. There appears to be only two respawn windows, meaning players can only respawn a maximum of twice. In turn, this takes away arguably the biggest selling point the mode has to offer – the frequency you can respawn and get back into the action. If you die at the wrong time, getting back in the game can take over five and a half minutes – a long time to rely on your teammates to stay alive! Blackout players not happy Redditor FinnMerkel shared this sentiment saying: “Why did you increase the redeploy times in hot pursuit? Nobody wants to stay in game and watch for 4 or 5 minutes before redeployment. Who thought players would enjoy that? Who thought that sounded fun? Ruined the best game mode you have.” Elsewhere, Coulson1990 was more blunt in their criticism: “The 5th collapse in hot pursuit is a terrible change”. Easelm noticed a bigger problem though, players actually dying upon respawning. “Hot Pursuit is completely ruined. Instead of 3 iterations, it’s a full 6 circle iterations & people die in end-game because redeploy is outside circle.” Whoever thought it was a good idea to bring the normal #Blackout circle into Hot Pursuit REALLY needs to play their game. Hot Pursuit is completely ruined. Instead of 3 iterations, it’s a full 6 circle iterations & people die in end-game because redeploy is outside circle. pic.twitter.com/bsb4EyJiEH — Easelm (@Easelm) July 3, 2019 The primary focus tended to be on the excessive redeploy times however, with one example being Twitter user Josh Ford complaining: “3-1/2 minutes for redeploy on hot pursuit?! Really treyarch?! Jesus.” @Treyarch 3-1/2 minutes for redeploy on hot pursuit?! Really treyarch?! Jesus. — Josh Ford (@tmc_Ford) July 3, 2019 Hot Pursuit was added to Black Ops 4 as part of Operation Grand Heist, giving players a chance to experience a fast-paced version of the core Blackout game – introducing police cars with UAV and sports cars with the ability to find stashes and care packages. Since then, it has gone on to become arguably the most popular Blackout mode. It became so popular that it continued to feature in Blackout playlists long after Operation Grand Heist came its conclusion. Hot Pursuit’s success can be attributed to catering to those who felt the core Blackout mode can be a little slow at times, while still maintaining the core concept of battle royale, albeit loosely. Many fans will be hoping that Treyarch take this feedback on board and revert Hot Pursuit back to its original state, but whether or not that will actually happen remains to be seen.
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Call of Duty Blackout’s hardcore mode – Rules, changes and verdict – Dexerto
Call of Duty Blackout’s hardcore mode – Rules, changes and verdict The latest Call of Duty: Black Ops 4 update has introduced a hardcore mode to Blackout, which brings a whole lot of changes compared to the traditional version of the battle royale game. So, let’s take a look at everything you need to know. Blackout hardcore mode rules Hardcore mode in Call of Duty usually suggests removal of the HUD (heads up display) and less damage required to kill an opponent, but that’s not all this time around. In fact, the hardcore variant of Blackout brings a lot more changes than that. These include the following: No HUD – No armor – No vehicles – No zombies – While these are substantial changes, this list perhaps doesn’t do justice to just how different the game mode is. No HUD is a big difference If we take the removal of the HUD, for example, it doesn’t sound too problematic. However, when you take into account that this removes the map, ammo, players killed/remaining and even your health, it is a dramatic change to gameplay that people will have to adapt to. Read More: Black Ops 4 March 12 update patch notes – The removal of the map means you can no longer locate your teammates without voice communication, which is a big part of Blackout that could be taken for granted. The inability to see your health is also a game-changer. How much damage a gun-fight took out of you is unknown, so to get to max health, you just need to use med kit after med kit until you’re back to full. Without your health displayed it is amazing how easy it is to forget about it. Not being able to see ammo and player statistics is a comparatively smaller change, which you can navigate around. It could become annoying, though, having to access your inventory to find your current kill total, however. No armor or vehicles The removal of armor is more in line with the traditional aspect of hardcore mode in COD games. Of course, the result of this is less health and therefore less bullets to kill (or be killed). This could impact how players react in particular situations. Will more players take gunfights? Nevertheless, the removal of vehicles provides a more authentic experience, as players driving ATVs in an attempt to pick up cheap kills will no longer be an occurrence. Blue zone (collapse) a big threat The lack of vehicles also means the collapse of the circle needs to be taken more seriously. On top of this, the absence of a map means you have to judge how quickly you can make it into the circle by actually looking at it. This is another huge change which can’t fully understood until you experience it. Moreover, you won’t know where the centre of the collapse will be until the end of the match. So, is Blackout hardcore mode good to play? That depends on what you want from the Blackout experience. For those looking for a more realistic, real life, battle royale experience, then yes it is good. Even for those who want this, though, it will take some time to get used to. After only a few days of it being available (on PS4 only), opinions differ on the mode. Some COD players don’t like it, while others have been frustrated with the normal modes now they have been out for several months. For our money, it’s a welcome alternative and brings a new thought process to playing Blackout. The mode could well be adjusted to improve it yet. One of these improvements could be to display health only. It will be interesting to see if it becomes a regular Blackout playlist. No doubt that will depend if enough players continue to play the new mode.
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Blackout glitch forces 100 players to land in tiny safe zone – Dexerto
Blackout glitch forces 100 players to land in tiny safe zone A bizarre glitch in Call of Duty’s Blackout mode is causing all 100 players to land in a small safe zone, instead of the full expanse of the map. It appears the glitch is caused by dropping players into what is typically a loading area before the match starts, but with the match beginning immediately, rather than all players deploying. Typically, this loading area, which lasts for 30 seconds, drops all players into a specific location, with damage turned off, before players deploy into the proper match from the helicopter. However, in a video posted to Reddit, this loading area seemed to instead trigger the start of the match, with players enclosed by the collapse and able to deal damage to one another. The glitch has been occurring infrequently since the release of the latest update, which made numerous map changes, so it’s possible an error has found its way into the game in the process. When the player lands, he is surprised to discover that enemies can in fact deal damage, and that the match has effectively begun. Unfortunately the video cuts before we see what happens next, so it’s unclear if the players then redeployed after. The player themselves reckons that the entire lobby dropped into a game already in progress, which was in the latter stages, hence why the safe zone was so small. The Blackout team at Treyarch is always very observant on social channels so have likely been made aware of the issue, which would be extremely frustrating if it became prevalent.
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Blackout changes and additions revealed for March 26 Black Ops 4 update – Dexerto
Blackout changes and additions revealed for March 26 Black Ops 4 update Call of Duty developers Treyarch have outlined some of the major additions and changes coming soon to Black Ops 4’s Blackout battle royale mode. In Treyarch’s Black Ops 4 Studio Livestream on March 25, Studio Design Lead David Vonderhaar broke down what the development team is planning on adding and changing in Blackout. Some of these changes are set to be implemented in the major Black Ops 4 update coming on March 26, while the others will come further down the line. New Blackout Equipment and Weapons The March 25 update in Black Ops 4 will introduce the Zero Specialist’s EMP grenade, the Outrider Specialist’s Sparrow weapon, and a brand new melee weapon called the DemoHammer. Players will be able to use EMPs to disable enemy vehicles and equipment, providing counter-play against some of the more powerful aspects of the game. Much like its Multiplayer version, Outrider’s Sparrow in Blackout will be fitted with ballistic arrows that will explode shortly after making contact with the environment. In order to balance this new weapon, it will come with only 10 arrows and players will only be able to find it in care packages. Last but not least, the DemoHammer will be the latest addition to the growing pool of melee weapons in Blackout. Its appearance is cosmetic only, as it will work just the same as any of the other melee weapons in the game. Changes to the Collapse The March 25 update will implement a major change to how the Collapse storm works in Blackout. After the update, players who stay outside of the safe zone will take more damage the longer they remain in the Collapse. This change is being implemented in order to mitigate an exploit that was allowing players to consume a certain combination of perks that allowed them to remain in the Collapse for a long time. Read More: New Barebones ‘no Specialists’ playlist coming soon to Black Ops 4 – everything we know so far – Now, players will no longer be able to do that as they will surely face a certain death if they stay in the Collapse for too long, even if they consume all of the perks. Future Changes In addition to the information detailed above, all of which will be coming as part of the March 26 update in Blaackout, Vonderhaar has also hinted at some other changes coming further down the line. For one, “a really cool thing” is going to happen for every hot-dropper, or players who like to land in highly contested areas off the rip to try and get better loot. Also, as the current Operation Grand Heist content stream rolls on, Vonderhaar has said that more and more massive new content will be added to Blackout in the coming weeks. You can watch Treyarch’s Black Ops 4 Studio Livestream in its entirety down below, with the Blackout section starting at the 25:08 mark Make sure to follow us @DexertoINTEL as we will provide more information about the upcoming update in Black Ops 4, including the full patch notes, as soon as it becomes available.
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Blackout beta day 6 update adds new characters, item spawn changes and more – Full Patch Notes – Dexerto
Blackout beta day 6 update adds new characters, item spawn changes and more – Full Patch Notes The Call of Duty Blackout is now on day 6 of it’s beta, with all platforms (PC, PS4 and Xbox One) able to jump in and play, and a new update has brought lots of improvements and new additions. The biggest new feature is the ‘Close Quarters Frenzy’ playlist, which you can find more details on here. The lobby sizes on PC and Xbox have now been increased to 88 players, matching that of PS4, and new character skins are also available to play as in game. If you are a PC player who hasn’t pre-ordered or managed to get a code by other means, you will be glad to know you can know download and play the Blackout beta, simply by having a Battle.net account. Finally, Treyarch have also changed the spawn frequency of certain items – including level 3 armor. This will now spawn on the map less frequently, meaning you should encounter it less, but it is even more valuable should you be lucky enough to find it yourself. See below for the full patch notes for the update on day 6 of the beta, via Reddit. Blackout beta day 6 update – Patch Notes Today’s a big day! The Blackout PC Open Beta is now live for all PC players, and we’ve introduced the new Close Quarters Frenzy playlist for Duos, combining our Fast Collapse and Close Quarters playlists into one frantic rush to survive the Collapse using only SMGs, shotguns, handguns, and fists. We’ve also got something special for Zombies fans – our Black Ops 4 Zombies characters and the Origins cast have been unlocked in the Character menu. Bruno, Diego, Scarlett, and Stanton are dropping in with Dempsey, Nikolai, Takeo, and Richtofen as we speak. See you at the Asylum. Our maximum player count has also increased to 88 per match on Xbox One and PC, and remains at 88 players per match on PS4. We’ve made new updates to the game as well, including a reduction in the frequency of Level 3 Armor found in each match, various stability fixes, and tweaks to the SG12 shotgun and Equipment capacity. See below for the full list. We’ve been tracking some new hot-button topics among the community today, including: Aim Assist Tracking: Some players have experienced Aim Assist causing their reticles to slightly track enemies through hard surfaces. We’re aware of the issue and are investigating. – Dying During Initial Wingsuit Deployment: Occasionally, some players have been eliminated immediately after deploying from the helicopter. We have to admit this one can be funny to watch… but not so much when it happens to you. We’re on the case. – Invite Issues on Xbox One: We’ve seen reports of issues with trying to invite friends to a party on Xbox One. We’re actively tracking this issue. In the meantime, try joining on a friend through the Social menu instead. – Crashes/Launch Issues on PC: Yesterday was the first day of the PC Beta, and as such, we’re tracking a handful of reasons for crashes and issues launching the game across various PC setups. For more details on our PC-specific updates to the Beta, follow u/TreyarchPC on Reddit and @TreyarchPC on Twitter. – We’ve made the following updates across the Beta today (Global): General: PC Open Beta now live – Maximum player count raised to up to 88 per match on Xbox One and PC – – Playlist Update: Changed Featured playlist to Close Quarters Frenzy (Duos only) Faster Collapse with SMGs, shotguns, handguns, and fists only – – – Changed Featured playlist to Close Quarters Frenzy (Duos only) – Character Updates: Black Ops 4 Zombies cast unlocked in Character menu (Bruno, Diego, Scarlett, Stanton) – Origins cast unlocked in Character menu (Dempsey, Nikolai, Takeo, Richtofen) – – Miscellaneous: General stability fixes – Improved Killcam to only show relevant player names – – Game Tuning: Item Spawns Reduced the spawn frequency of Level 3 Armor, VAPR-XKG, and Koshka – – Weapons Increased SG12 semi-auto shotgun damage at medium range – – Equipment Decreased the maximum number of most types of Equipment a player can carry in an Inventory slot – – – Item Spawns – We’ve also made the following general fixes specific to PC: Miscellaneous: General stability and UI fixes – Killcam enabled – Fixes for After Action Report stat tracking – –
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Call of Duty remove Alcatraz Blackout mode again but it will return with new features – Dexerto
Call of Duty remove Alcatraz Blackout mode again but it will return with new features The Alcatraz map has once again been removed from the Black Ops 4 Blackout playlist – however, Call of Duty have confirmed it will return with new features on June 11. Hot Pursuit and Alcatraz removed again Blackout players are becoming increasingly frustrated with the Call of Duty team. This isn’t because they’re doing a bad job, quite the opposite, but because fan favorite modes in Blackout keep getting removed. This has happened on several occasions now with Hot Pursuit and Alcatraz having both been removed after updates. The feedback is clear and consistent – fans want these two Blackout playlists to be a permanent fixture of the game. Blackout Ground War The same happened with the Black Ops 4 Days of Summer update whereby the core Blackout modes remained along with the new 50 v 50 Ground War mode. Treyarch can be credited for their innovation but in truth the Ground War mode is unfulfilling and a bit of a mess. Ground War games often finish with 10 v 1 and because of the sheer number of players in a relatively small circle, lag becomes a part of the game. Alcatraz coming back with new locations Despite the disappointment, Alcatraz fans can take solace in the fact its return has been confirmed. It will return with two new locations and potentially the new “cowards way out” feature seen in Ground War. A mechanism to die quicker after being knocked has been requested since Alcatraz was introduced. Players have found it infuriating having to miss two or three rounds just because they are left to bleed out. David Vonderhaar had previously suggested this would be coming to Alcatraz. In Activision’s most recent blog, they have discussed the changes coming to Alcatraz. Two new destinations have been confirmed: Submarine and Shipwrecked. Submarine is docked on the northern side of the map whereas Shipwrecked, which may be recognized from Contraband, is on the southern side. Both have been added to make the edges of the map more playable. Elsewhere, a tactical raft has also been added for transport to these two new locations. The updated Alcatraz map will be available on June 11 for PS4 players. While not confirmed, it will likely be available for Xbox One and PC players on June 18.
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Black Ops 4 Blackout: Treyarch confirm Alcatraz return but where is Hot Pursuit? – Dexerto
Black Ops 4 Blackout: Treyarch confirm Alcatraz return but where is Hot Pursuit? The April 30 Call of Duty Black Ops 4 Spectre Rising update has added the Bounty Hunter Quads playlist to Blackout. This has come at the expense of Alcatraz and the much loved Hot Pursuit though. Update: Treyarch have confirmed that Alcatraz will return with improvements on Tuesday May 7. There is still no response regarding Hot Pursuit. Alcatraz is scheduled to return on Tuesday, May 7th with some new improvements! Bounty Hunter is this week’s Featured Playlist until then. — Treyarch Studios (@Treyarch) May 2, 2019 Alcatraz removed Blackout’s first new map, Alcatraz, was released on April 2. Based on the real Alcatraz prison, the new map aimed to add some freshness to the battle royale mode. Read More: Operation Spectre Rising in Blackout – map changes, new game modes, Shadow Blade, and more – While it certainly achieved that with its close-quarters combat fighting, the map did receive criticism as some felt it wasn’t conducive to the best and most organic gun-play. Finding an Alcatraz game didn’t appear to be a problem, lobbies filled up at a consistently quick speed. Nevertheless, we don’t know how many players were playing the mode and therefore, numbers could have been on the low side. Regardless, the Alcatraz playlist is currently available. Whether this was because of player count or Treyarch simply want to encourage their new Spectre based Bounter Hunter Quads playlist is unknown. As yet there has been no acknowledgement of its removal or whether it will return. Interestingly, a David Vonderhaar tweet revealed that changes to Alcatraz were scheduled for the latest Black Op 4 update but that they run of out time before deploying it. We ran out of time. I love Alcatraz because it’s a real place and that makes it different. Real places are not always conducive to the best gun/gameplay. + https://t.co/lEuaO7Vap0 — Potato (@DavidVonderhaar) April 29, 2019 Hot Pursuit gone – again As part of the Alcatraz update, Hot Pursuit was removed from the Blackout playlist. This was met with frustration from all corners of the Black Ops 4 community. Many felt Hot Pursuit was the perfect remedy to the sometimes slow-paced traditional battle royale format. The combination of care-package seeking sports cars, sensor-dart enabled police vehicles and most importantly, respawns at regular intervals, proved to be arguably Blackout’s most popular mode yet. Treyarch realized their mistake pretty quickly and added Hot Pursuit back in a short time after. However, it appears they didn’t listen to their audience as much as they should have. Since the Spectre Rising operation, Hot Pursuit has been removed. Even after a subsequent May 1 update, which focused on small improvements, Hot Pursuit is still absent. Blackout Spectre mode The Spectre-themed Bounty Hunter Quads Blackout playlist might provide something different but isn’t likely to be a staple of Blackout in the long-term. While the flooding will add a bit of excitement to the core Blackout mode, players increasingly clamor for the return of the faster-paced Alcatraz and Hot Pursuit. Fortunately, Treyarch have a record of listening to their audience so we can expect the return of Alcatraz and Hot Pursuit soon. Last updated 20:10 ET, May 3, 2019
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Blacklisted Warzone pro ClutchBelk in tears after being allowed to compete again – Dexerto
Blacklisted Warzone pro ClutchBelk in tears after being allowed to compete again Activision / ClutchBelkCall of Duty: Warzone pro Chandler ‘ClutchBelk’ Belk was left in tears after revealing that he is finally allowed to compete in Activision-backed tournaments again. With Call of Duty: Warzone 2 launching in a few weeks, players are already gearing up for the raft of early tournaments that will kick off shortly after its release. In the case of ClutchBelk, he’s been playing in Warzone tournaments since the battle royale first dropped, but was rumored to be blacklisted from the biggest events – including the World Series of Warzone – after sexism accusations were levied against him following drama with New York Subliners Warzone star Swish. The Warzone pro, who had previously been signed to the Los Angeles Guerrillas as a content creator before the accusations, has routinely asked Activision for a timeline on when he might be allowed to compete again. ClutchBelk finally allowed to compete in CoD tournaments again Belk appeared on the November 1st episode of the Bot Lobby podcast, confirming that he’d been allowed to compete again once Warzone 2 releases. “It’s definitely been a rough year. There’s times where I’d thought about quitting and I thought about getting a real job,” the streamer said, visibly emotional. He noted that he’d been doing Door Dash deliveries on the side to keep himself ticking over. “To be able to get that news a few days ago, it was like God just gave me my gift back to just be able to do what I love to do,” he added. “I’m just a competitor and it was like a brick was lifted off my back and I’m just so grateful for it. So grateful.” The streamer has already been back competing too, placing third in the Florida Mutineers’ $25,000 Full Sail Search and Destroy Tournament. As noted, there will be plenty of Modern Warfare 2 and Warzone 2 tournaments over the coming weeks, so expect Belk to be a feature in many of them.
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‘Blacklisted’ Warzone pro calls for Activision to let him compete again – Dexerto
‘Blacklisted’ Warzone pro calls for Activision to let him compete again Activision/Twitch: ClutchBelkA professional Warzone player who was allegedly blacklisted from tournaments after sexism accusations were levied against him has appealed to Activision to let him compete once again. In September 2021, Chandler ‘ClutchBelk’ Belk faced a litany of backlash after an interaction with New York Subliners Warzone star Swish, in which his mods and apparently even his mom made personal attacks against her. Since then, Belk has not been invited to play in Activision-sanctioned Warzone tournaments and he has been rumored to have been blacklisted entirely by the publisher. Now, he’s asking for a second chance and to be let back in to get his playing career back underway. “Would love a timeframe as to when I am eligible to compete again @Activision,” he posted on April 12, directly asking the Call of Duty publisher. “2nd chances are a beautiful thing in life. I’ve bettered myself & want a chance at proving I will do better.” Would love a timeframe as to when I am eligible to compete again @Activision 2nd chances are a beautiful thing in life. I’ve bettered myself & want a chance at proving I will do better — ClutchBelk (@ClutchBeIk) April 13, 2022 While Activision themselves obviously didn’t respond to Belk, one person did respond saying that he should apologize to Swish for what happened. She responded, saying that Belk blocked her and that “I do believe in second chances and that people can better themselves and grow from their past but I never got a genuine apology or direct message.” He has me blocked. I do believe in second chances and that people can better themselves and grow from their past but I never got a genuine apology or direct message, nothing – just a general apology to “whoever he offended” but the ball is in his court 🤷🏼♀️ — Em (@Swishem) April 13, 2022 Belk has competed in various Warzone tournaments since, but he has been absent from a number of big ones that he would possibly otherwise have played in. Whether Belk’s removal from Warzone tournaments is a permanent thing, or if Activision has a timeframe in mind, remains to be seen. But he’s definitely keen on getting back to playing and earning his stripes.
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Blackjack’s Shop goes live for Black Ops 4’s Black Market – Dexerto
Blackjack’s Shop goes live for Black Ops 4’s Black Market Players will now be able to directly purchase cosmetic items in Black Ops 4 with the introduction of Blackjack’s shop. The Black Market in Black Ops 4 is the game’s one-stop shop for Specialist outfits and gestures, allowing players the chance to receive exclusive gear. Following the path of Special Orders and Contraband Streams, Blackjack’s Shop went live on November 13 to give players another option for obtaining cosmetic items in the game. Blackjack’s Shop is an in-game store that contains both Featured and Daily items that players can directly purchase using Call of Duty Points. This marks the first time since Advanced Warfare that a direct purchase system has been put into a Call of Duty game as Supply Drops containing random items have become the norm ever since. While the shop might contain some items that were in Contraband and Special Event Streams, Blackjack’s Shop will also have its own set of unique items on the way. In addition to Blackjack’s Shop, Treyarch has also announced a new way to earn Tiers for the Contraband Streams with the new Daily Tier Skip feature. We’re also happy to announce the launch of Daily Tier Skips in Multiplayer and Blackout for all players! Simply win a match in MP or earn a Merit in Blackout each day to redeem a daily Bonus Tier in the Black Market. This allows players to earn Contraband items even faster, and it’s a permanent addition to the game. These are a just a couple of things that dropped with the latest Black Ops 4 update, as Treyarch introduced a host of changes to all game modes in the update. You can find the full patch notes for the November 13 update HERE. Video courtesy of @PrestigeIsKey.
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Black Ops Zombies character reportedly seen in new Warzone screenshot – Dexerto
Black Ops Zombies character reportedly seen in new Warzone screenshot Activision[jwplayer w1xjgzzu] According to CoD leaker ModernWarzone, a notable Black Ops Zombies character can be spotted in a brand new Warzone screenshot released on Activision’s blog on September 24. It’s been well-documented over the past few months that Warzone is going to be utilized in future Call of Duty games. Essentially, it’s going to act as the binding glue between all future titles in the series, with characters, weapons, and items getting added from each game, which is pretty exciting. A few months back, the developers began this crossover with the announcement of Black Ops Cold War inside of the battle royale. Players were able to complete tasks and missions based on the game and even meet Frank Woods around the map. Since then, there’s been little to no crossover between the two. That might be changing soon, however. According to Twitter user and notable CoD leaker ModernWarzone, the Primis version of Nikolai Belinski can be seen in a brand new screenshot for Warzone released on the Activision blog. The screenshot was originally included in the subway system breakdown on September 24. This version of Nikolai was originally seen in Black Ops 2, Black Ops 3, and Black Ops 4, and has a pretty distinct design. When comparing the person seen in the Warzone screenshot to a picture of Nikolai’s Primis design, it’s very easy to tell that they are either extremely similar or the exact same. 🚨 BREAKING 🚨 It looks like the zombies version of Nikolai is also coming to Warzone with season 6! #Warzone #Zombies #ModernWarfare pic.twitter.com/Pa6r1pqZ2s — ModernWarzone (@ModernWarzone) September 24, 2020 This also wouldn’t be the first time that Activision has teased early features in a screenshot. A few months before they even announced they would be opening up the Stadium in Warzone, the company released a screenshot that showed the top of the building completely open. Because of this it wouldn’t be surprising if this was an intentional tease and not a screw-up. Still, only time will tell if it’s even accurate or if it’s just someone who looks like the beloved Russian.
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Black Ops 4 players receive additional bonuses with Black Ops Pass – Dexerto
Black Ops 4 players receive additional bonuses with Black Ops Pass Black Ops Pass owners have received more new benefits on top of the maps and characters that were promised at launch. The pass, which came with every non-standard version of Black Ops 4 including the Mystery Box edition, the Pro edition, and the Digital Deluxe Edition, was advertised as a pack of multiplayer and zombie maps plus four Blackout characters. In a new cinematic short promoting ‘Shadowman,’ one of the four Blackout characters that come with the pass, Treyarch announced pass owners will also receive 1,000 Call of Duty points and 300 Nebulium Plasma. An invitation to an evil beyond your imagination. Play as Shadowman in Blackout, available now with the Black Ops Pass. #BlackOps4 pic.twitter.com/Zi5nROHZqY — Call of Duty (@CallofDuty) October 31, 2018 Treyarch has stated that the rewards are a $30 value in addition to the multiplayer maps and other content that will eventually come to the game over the next year. Nebulium Plasma is used in Zombies to create powerful one-time use elixirs that can stack between rounds. Right now, Plasma is rewarded after Zombie campaigns and corresponds to the number of kills and rounds. Call of Duty Points are the in-game currency and went live on October 31st, but the ability to purchase things in the game still hasn’t been enabled. The CoD Points are transferrable between titles and can go back to Black Ops 3 if that’s where the player wants to spend their money. Supply crates are usually introduced about a month after launch, but a legal movement against loot boxes that caused the in-game practice to be banned in Belgium and the Netherlands may be complicating the process of enabling supply crates in Black Ops 4.
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Black Ops Pass content for Black Ops 4 leak ahead of official release – Dexerto
Black Ops Pass content for Black Ops 4 leak ahead of official release Activision / James SpencerThe first signs of new content for Black Ops 4 have sprung up, giving a look at the upcoming maps that players will have access when it officially releases. Black Ops 4 released in October alongside the Black Ops Pass that would give players access the game’s season of added content throughout the year, some of which appears to have leaked a bit earlier than its scheduled debut. The Australian PlayStation Store leaked updated information of the Black Ops pass that included the slate of releases for the title featuring a new Zombies map and two new locations for its multiplayer mode. The new maps are called Madagascar and Elevation, both of which are scheduled to release December 11 alongside the recently announced Operation Absolute Zero, according to the PSN store listing. A few images of the loading screens for the new maps were uploaded by Australian PSN James Spencer that show a lush environment of Madagascar and a cold, mountainous region for Elevation. Read more: Black Ops 4: Treyarch release trailer for Operation Absolute Zero ahead of December 11 launch – For Zombies fans, the name of the upcoming map is Dead of the Night, and promises to provide its players with “an intense Zombies Experience featuring a celebrity cast,” details of which were previously leaked. The images and subsequent leaks were addressed by Treyarch via Twitter and confirm the release of the content and new trailer for December 11. We’re aware that some gameplay footage featuring pre-release versions of upcoming Black Ops Pass content has released in some regions a little earlier than planned. The real deal arrives tomorrow, along with a new trailer, so stay tuned and stay spoiler-free out there. — Treyarch Studios (@Treyarch) December 10, 2018 The tweet seem to hint to community members that footage prior to the official release does not show the final product. Treyarch will look for everything to run smoothly from here on out since it has a big week planned for Black Ops 4.
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Black Ops Gulf War reportedly set for open world campaign in major CoD shift – Dexerto
Black Ops Gulf War reportedly set for open world campaign in major CoD shift SteamCoD may be going fully open world, with a new report Black Ops Gulf War and beyond will make the switch to this revised campaign structure. While Call of Duty is mostly known for its explosive multiplayer and coop modes, its campaign portion has an avid fanbase. The normally linear structure has filled a niche in the hearts of many, with blockbuster moments many still talk about to this day. As time has passed, the franchise has experimented with the campaign’s formula, straying away from what made its niche. 2023’s MW3 suffered immensely because of that, with the new “Open Combat Missions” blasted for being “Warzone with cutscenes.” It seems the experimentation phase isn’t over, as a new report indicates Black Ops Gulf War’s campaign may see the transition to a fully open-world title and that future titles will do the same. Black Ops Gulf War and beyond to adopt open-world campaigns Black Ops Gulf War is reportedly the CoD title of 2024, and with that comes a massive report from a popular source, Insider Gaming. According to Insider Gaming, Black Ops Gulf War will feature an open-world campaign. However, unlike MW3’s campaign, Gulf War’s open world has been assembled via new assets. Raven Software is reported to head this experience, and much like previous Black Ops titles, series’ standouts like Adler will return and be a part of the team. As for the gameplay loop, it’ll be more akin to Far Cry than CoD. Players will navigate the open map and fast travel points will ease the back-and-forth nature of traveling. There will also be a few linear missions, although it’s unknown how many, according to the report. The report concludes that Black Ops 2025 will also adopt a similar strategy, as a method of “streamlining development.” If true, Black Ops 2025 is pitched to have different biomes and map locations for players to explore. Time will tell if this proves to be true or not. With CoD being one of the more prolific titles, and a high target for leaks galore, it’s possible the upcoming months will reveal the validity of these reports.
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Black Ops grinder dominates pros with handcam after they accuse her of hacking – Dexerto
Black Ops grinder dominates pros with handcam after they accuse her of hacking ActivisionIf you missed competitive Call of Duty drama during the CDL offseason, then this is for you. After a Black Ops 4 streamer smoked some pros, she got publicly accused of hacking. So, she used a handcam and smoked them again. Every CoD offseason brings us throwback tournaments. In these, diehards often face off against pro players who used to dominate those classic titles. That was the case for CelyXO, a female streamer who played a BO4 chall against three Challengers players and one Call of Duty League pro. After the game, Challengers player Mohak hit Twitter with a Cely clip to see if people thought she was cheating. Within moments, community figures like James ‘Clayster’ Eubanks, Indervir ‘iLLeY’ Dhaliwal, and Jonathan ‘Pacman’ Tucker chimed in. All of the aforementioned names called her a cheater, some with “100%” certainty. Black Ops grinder accused of hacking https://twitter.com/MohaKK_/status/1443855143338905604 The BO4 Saug 9mm is a high-mobility, difficult-to-control submachine gun. But, in the clip, Cely flicks from head to head, absolutely dismantling people. Being that accurate with a messy gun seems unnatural, so Mohak turned to the CoD community: “human or AI?” His teammate in the match, iLLeY, replied “AI.” And iLLeY’s former CDL Champion teammate, the veteran Clayster, agreed: “Cheating 100%.” With such respected names calling her a hacker, admins then required Cely to use a “mandatory handcam” for future matches. So she did. Cely puts down the hacking accusers With the handcam enabled, Cely proceeded to put down the same squad who were convinced she was hacking. Shooting bodies and winning rounds, the streamer put the accusations and accusers to bed simultaneously. Unfortunately, even that wasn’t enough for Clayster. The multi-time champion responded to backlash by saying “there’s literally no way to tell unless on LAN” and that he’s “still standing by” his first impression. But, on the flip side, former pro Tommy ‘ZooMaa’ Paparatto hit Twitter with a different take: “First girl in the CoD League?” Heard there’s a girl CelyXO smoking yalls shit, first girl in the Cod League? 👀 — FaZe ZooMaa (@ZooMaa) October 2, 2021 That may be tough, especially since Cely seems to only enjoy 2018’s BO4 and doesn’t play respawn modes much. Still, it shows the potential some of these grinders have and it will be interesting to see if she hits Challengers for Vanguard. Oh, and it also proves that maybe we shouldn’t trust pro players’ 100% guarantees. Accusing someone and re-challing seems like an easy way to get your body shot.
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Black Ops Cold War Season 4 Reloaded update: patch notes, release date, Zombies map, more – Dexerto
Black Ops Cold War Season 4 Reloaded update: patch notes, release date, Zombies map, more ActivisionThe Call of Duty: Black Ops Cold War Season 4 Reloaded patch has arrived, and the full patch notes have revealed everything included in the update. From a new map for Zombies, a revamped Black Ops II map for Multiplayer, new Operator, and plenty more, here’s everything you need to know. Activision is in full swing for their summer of content. The Season 4 Reloaded update arrived on July 15 and, with it, a ton of new content for both BOCW and Warzone. This time around, Zombies played a major part in the new additions that Activision included, with the Mauer Der Toten map for the next chapter of the Dark Aether story line. Here’s everything there is to know about the Season 4 Reloaded update. Cold War Season 4 Reloaded: Update File Sizes and release date The Season 4 Reloaded update patch was released for Black Ops Cold War on July 13 at 9 PM PT / (July 14) 12 AM EST / (July 14) 5 AM. BOCW Season Four Reloaded File Sizes PlayStation 5: 17.9 GB – PlayStation 4: 14.5 GB – Xbox Series X / Xbox Series S: 21.3 GB – Xbox One: 11.4 GB – PC: 13.0 GB (without HD Pack) / 21.2GB (with HD Pack) – Cold War Season 4 Reloaded: Rush map returned The fan-favorite Black Ops II map, Rush, made a comeback in the Black Ops Cold War Season 4 Reloaded update with new game modes and a fresh remaster. The 6v6 map is fashioned to look like a classic paintball setup and will easily be a favorite backdrop for chaotic CoD action. Cold War Season 4 Reloaded: New CTF & Paintball modes Capture the Flag also arrived in Cold War. The Season 4 Reloaded update marked the return of the classic mode. Players have to have control of both flags in order to score a point, and will be slowed down by a short respawn timer to tame the action. Along with CTF, Activision is giving players the best digitally authentic paintball experience with the new Paintball Moshpit. Later in the season, BOCW is going to bring paintball visual effects and impact sounds across select maps and modes, including Rush. Cold War Season 4 Reloaded: Rush 24/7 and Cranked Moshpit Of course, with a new map means a 24/7 playlist so that every CoD player can test out the latest scenery. Fans of Cranked Hardpoint will be happy to know there’s a new Cranked Moshpit now live in Season 4 Reloaded. This playlist introduces Cranked Team Deathmatch and Cranked Kill Confirmed. Cold War Season 4 Reloaded “goes nuclear” People were noticing that you could call in a hidden Nuke Scorestreak in Cranked Hardpoint. Well, now the devs have opened the Nuke Scorestreak to the rest of Multiplayer. People are now able to call in a Nuke by earning 30 kills without dying in all modes. There are exceptions, however, Nuke’s is not available in League Play and CDL variants, Multi-Team, Party Games, and Gunfight. Cold War Season 4 Reloaded: Weapon Blueprints & League Play Rewards With the success of League Play Rewards in Season 4, the devs also brought new Weapon Blueprints and CDL-themed Weapon Charms for fans to earn in the mode. Win-milestones reward players with new Stickers, Emblems, and XP bonuses. 10 Wins: Weapon Charm, Sticker, Emblem – 20 Wins: Pistol Blueprint, Weapon Charm, Sticker, Emblem – 35 Wins: Weapon Charm, Sticker, Emblem – 50 Wins: Assault Rifle Blueprint, Weapon Charm, Sticker, Emblem – 75 Wins: Weapon Charm, Sticker, Emblem – 100 Wins: SMG Blueprint, Weapon Charm, Sticker, Emblem – This is in addition to the new Blueprints that will soon go live in the Prestige Shop So make sure to stock up on Prestige Keys in time for the next shipment to the Barracks. Cold War Season 4 Reloaded: New weapons The mid-season update implemented two new weapons to BOCW and accompanying Warzone modes, with the OTs 9: SMG at launch and the Mace Melee weapon sometime in the season. Activision thinks that the OTs 9 will compete with some fan-favorite SMGs currently in the game with its high-rate of fire and high damage, despite limited magazine capacities. BOCW, Warzone and Zombies players will be able to slay their foes with the two-handed Mace melee weapon skin coming to the game. You’ll be able to get it via in-game challenges or opting into the Mystic’s Scepter Store Bundle for its Blueprint. Cold War Season 4 Reloaded: New Weaver Operator NATO strike team leader, Grigori Weaver, is now part of Black Ops Cold War. Players can pick up the new character with the Tracer Pack: Weaver Operator Bundle. He released alongside a “Kremlin’s Eye” Operator Skin based on his original look in Black Ops, with the bundle also including three Legendary Weapon Blueprints and a new Finishing Move. Cold War Season 4 Reloaded: Store bundles Along with all the free new content, Season 4 Reloaded boasts new CDL Team Supporter Packs to rep your favorite players before Champs rolls around. Every pack comes with 10 new free Stickers of player signatures for new standout players, rookies, and more. Special Ops: Pro Pack has returned as well for USD $19.99, that includes “a Legendary new skin for Portnova and two Legendary Weapon Blueprints – one based on the FARA 83 and the other built on the AK-74u – plus a Calling Card and Emblem.” The Pro Pack also contains 2,400 COD Points. Tracer Pack: Firestorm Maxis Mastercraft Includes: “Heat Seeker” skin – “Phoenix Inferno” assault rifle Mastercraft – “Firebrand” pistol Blueprint – Tracer Pack: Mothership Mastercraft Includes: Mothership” sniper rifle Mastercraft – Three new Weapon Blueprints – Includes: “Magma” Ultra-rarity Operator Skin – Three Weapon Blueprints – New Finishing Move – Cold War Season 4 Reloaded: Zombies “Mauer Der Toten” experience The complete new Zombies content drop also deployed on July 15, and, with it came a brand-new round-based map: Mauer Der Toten. Navigate through the dark streets of Mauer Der Toten battling the undead horde, with the help of new robotic companion Klaus, if you can activate him. Read more: Best Cold War AK-47 Warzone class loadout – There’s going a new Wonder Weapon with four unique variants, fast-travel ziplines, new enemies, and more when the the Main Quest line launches in Season 4 Reloaded. Black Ops COld War Season 4 Reloaded Patch notes GLOBAL Weapons OTs 9 New SMG available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store. – Assault Rifles Irons Sights have been pushed out for the following: XM4 – QBZ-83 – Krig 6 – FFAR 1 – Features Daily 2XP Token Reward New Daily 2XP Token Reward can now be earned by completing your first Daily Challenge of the day in Multiplayer or Zombies. – Return each day for a new 2XP or 2X Weapon XP Token Reward. – You can only earn one 2XP Token per day. If you don’t complete a Challenge that day, you’ll miss out on that day’s 2XP Token reward. – Prestige Shop Weapon Blueprints New content available in the Prestige Shop, including the “Dark Horse” SMG Blueprint and “Confrontation” assault rifle Blueprint. – Challenges Addressed an issue where Challenges that require kills through surfaces would not consistently track kills. – War Tracks Addressed an issue that could prevent players from toggling War Tracks on and off while in a vehicle. – High Resolution Texture Packs (PlayStation 5) PlayStation 5 players will have high resolution textures moved to opt-in downloadable packs for Multiplayer, Zombies, and Dead Ops Arcade 3. These will no longer be installed by default, and players will need to download these packs for the best visual experience going forward. – Upon boot-up, players will be prompted to install the packs or cancel the download. If the player cancels, these packs will be available for download via the in-game Store. – ZOMBIES “Mauer der Toten” New round-based Zombies map available for free in Season Four Reloaded. – Enemies New enemies in “Mauer der Toten”: The Disciple and Tormentors. – Main Quest Main Quest coming to “Mauer der Toten” starting at 10AM PT July 15th. – Perks Mule Kick New Perk available in the Mule Kick Perk Machine in “Mauer der Toten” and in Der Wunderfizz in “Die Maschine,” “Firebase Z,” and Outbreak. – Base ability: Carry a third primary weapon. – Skill Tier I: Crafted Equipment grants an additional Equipment if able. – Skill Tier II: All enemies have a small chance to drop ammo. – Skill Tier III: Stowed weapons slowly refill ammo from stock. – Skill Tier IV: 25% chance to keep non-retrievable Equipment when used. – Skill Tier V: Third primary weapon is recovered when repurchasing Mule Kick. – Wonder Weapons CRBR-S New Wonder Weapon available exclusively in “Mauer der Toten.” – Base pistol weapon with three Mod Kit variants. – Zombies killed with any version of the weapon have a chance to drop one of the three Mod Kits. – Equipping a Mod Kit will convert the weapon to one of its variant forms. – Equipment LT53 Kazimir New Tactical Equipment that can be found as a drop or crafted at the Crafting Table in round-based maps and Outbreak. – When deployed, creates a portal that pulls in enemies. – Players who jump into the portal will be teleported to another location. – Damage Scaling Equipment damage will now scale evenly to be more consistent in their ability to kill enemies. – Addressed an issue where certain Equipment was doing more damage than intended on direct impacts. – Gameplay Enemy Health Cap Reductions Zombies: Reduced to +100% at high rounds (down from +300%) – Specials: Reduced to +50% at high rounds (down from +100%) – Elites: Reduced to +25% at high rounds (down from +100%) – HVTs: Reduced to +10% at high rounds (down from +100%) – Enemy Armor Durability Reductions Reduced health of armor for Medium and Heavy zombies by 30%. – Essence Addressed an issue where players were spawning with 1000 Essence in round-based maps instead of 500. – Intel New in-game Dark Aether story Intel available to discover in “Mauer der Toten” and Outbreak. – Challenges Added new Zombies Challenges for “Mauer der Toten,” including a new Dark Ops Challenge. – Addressed an issue where the Season Four “Staycation” Challenge could be completed at the wrong round. – Support Damage from Support items will now scale evenly to be more consistent in their ability to kill enemies. Field Upgrades Frost Blast Frost Blast damage will now scale evenly to be more consistent in its ability to kill enemies. – Energy Mine Energy Mine damage will now scale evenly to be more consistent in its ability to kill enemies. – Aether Shroud Addressed an issue with Aether Shroud Tier V where activating its second charge while its first charge was already active would result in failing to accumulate subsequent charges. – Features Dynamic Wall Buys Wall Buy weapons in all round-based Zombies maps will now have a chance to increase in rarity at the end of every fifth round, giving players more weapon options to choose from as the rounds go up. – Rarities can increase all the way to Legendary. – Trials Additional weapons can now be obtained as Trials Rewards. – Weapon Unlock Challenges OTs 9 Added new Weapon Unlock Challenge for Zombies for the OTs 9 SMG. – Weapon Tuning (Zombies Only) Melee Weapons Increased Pack-a-Punch base damage from 2000 to 2500. – Increased Pack-a-Punch Level 3 damage multiplier from 4.0 to 5.0. – Sniper Rifles Swiss K31 Increased critical damage multiplier from 3.5 to 4.5. – Increased Stock Ammo from 42 to 60. – SWISS KH3353 (Pack-A-Punched) Increased critical damage multiplier from 3.5 to 4.5. – ZRG 20mm Increased critical damage multiplier from 3.5 to 4.5. – Increased Stock Ammo from 24 to 30. – Head Cannon (Pack-A-Punched) – Increased critical damage multiplier from 3.5 to 4.5. – Increased Stock Ammo from 64 to 72. – Sniper Rifle Charlie Increased max damage from 150 to 175. – Increased Stock Ammo from 30 to 50. – Anathema (Pack-A-Punched) – Increased max damage from 300 to 350. – Pelington 703 Increased max damage from 250 to 275. – Increased critical damage multiplier from 4.0 to 5.0. – Pellegrino della Morte (Pack-A-Punched) – Increased max damage from 500 to 550. – Increased critical damage multiplier from 4.0 to 5.0. – LW3 – Tundra Increased critical damage multiplier from 3.5 to 4.0. – Increased Stock Ammo from 30 to 35. – Permafrost (Pack-A-Punched) – Increased critical damage multiplier from 3.5 to 4.0. – Increased Stock Ammo from 70 to 90. – Stability Addressed stability issues related to the Orda and Mimic. – Addressed stability issues related to Trials Challenges. – Outbreak Enemies Increased chance for Ronald Raygun to spawn in Outbreak. – Regions/Objectives Region and Objective order will no longer loop once all combinations have been played when progressing Regions. – Stability Addressed stability issues related to Fishing in Outbreak. – Addressed stability issues related to using the rappel lines in Outbreak. – Dead Ops Arcade 3 Playlists Added new First Person Solo Advanced Start playlist. – Gameplay Players should now see a wider variety in bonus room distribution. – Adjustments to points awarded for Gladiator and Warden kills. – Minor adjustments to item spawns. – Doubled Egg pickup base health. – Increased Golden Egg health by 40%. – Reduced Egg hatch cycle so that Eggs now hatch faster. – Eggs are now less jumpy, and should not jump as high or as far in general. – Mama’s “Armory Basket” has been located. – Closed various exploits. – Stability Added stability fixes to further prevent “Charlie 285 Military Gorilla” errors. – Onslaught (PlayStation) Maps Rush added to map rotation with new Intel to discover. – Modes Onslaught Accelerated mode now available. Dark Aether orb never stops moving, and enemies never clear or stop spawning. – Orb move speed is reduced to a consistent slower value compared to its normal average speed. – Orb fill bar is removed in this mode. – Because the orb cannot be filled, it does not explode and wipe out enemies, and there are no pauses in movement. – Enemies killed increase the speed of the orb for a small period. Each kill increases orb movement speed by 50% for 3 seconds. This effect stacks with multiple kills. – Elite Surge Waves still spawn on every third wave. – Challenges Unlock the “Chemtaminate” LMG Weapon Blueprint by surviving 20 accelerated Surges in Onslaught Accelerated. – Featured Playlists Outbreak – Mauer der Toten [NEW] – Firebase Z – Die Maschine – Dead Ops Arcade: First Person – Dead Ops Arcade – Onslaught (PlayStation) – Onslaught Accelerated (PlayStation) [NEW] – Onslaught Containment (PlayStation) – Onslaught Rush (PlayStation) [NEW] – Multiplayer Maps Rush (6v6) New map added to Multiplayer rotation in 6v6 modes. – Modes Capture the Flag [NEW] New mode added to Multiplayer. – Capture the enemy’s flag and return it to your home base while defending your flag from the enemy team. – The team with the highest numbers of captures at the end of the match wins. – Cranked Team Deathmatch [NEW] New mode available in the Cranked Moshpit playlist. – Eliminate enemies to become Cranked and earn buffs. – Cranked Kill Confirmed [NEW] New mode available in the Cranked Moshpit playlist. – Eliminate enemies and pick up their dropped tags to become Cranked and earn buffs. – Multi-Team (All Modes) Addressed an issue that allowed players to use Equipment immediately after exiting the infil plane. – Increased Radiation Vest protection amount. – Multi-Team Elimination Weapons dropped by eliminated enemies will now be considered loot, allowing for easier pickups. – Equipment and Field Upgrades will now be dropped on death. – Improved visibility of Supply Drop smoke marker. – Scorestreaks Nuke (30 Kills) Nuke Scorestreak from Cranked Hardpoint now requires a Nuclear Medal (Kill 30 enemies without dying) and is now available in all modes except the following: League Play and CDL variants – Multi-Team modes – Party Games (Prop Hunt, Gun Game, Sticks and Stones, One in the Chamber) – Gunfight – Featured Playlists Rush 24/7 [NEW] (Also available in Hardcore) – Capture the Flag [NEW] – Cranked Moshpit [NEW] – NukeJacked 24/7 (Also available in Hardcore) – Party Games – Face Off 6v6 – Gunfight Blueprints – Snipers Only Moshpit – Multi-Team Moshpit – League Play Maps Removed Standoff from CDL Hardpoint map rotation. – Skill Divisions Addressed an issue that could prevent players from being able be promoted or demoted to the appropriate Skill Division. – That’s everything coming in the BOCW Season Four Reloaded update patch notes courtesy of Treyarch, so you’ll be ready for all the content on its way to the game soon.
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Black Ops Cold War Zombies will support crossplay in Call of Duty first – Dexerto
Black Ops Cold War Zombies will support crossplay in Call of Duty first Treyarch[jwplayer 784yWQ19]Black Ops Cold War Zombies will officially support crossplay “across all platforms and generations,” a franchise first for the Call of Duty game mode, developers Treyarch confirmed amid their full Zombies reveal on Sep. 30. Call of Duty crossplay has been part of the franchise since the launch of Modern Warfare late in 2019, but Zombies has never had the connection feature added to its co-op modes. All that is set to change when Black Ops Cold War is released in mid-November: Treyarch has unveiled plans to link every console capable of playing the returning Zombies mode, including the current console generation, and the next. “Squads in Zombies can be formed across all possible platforms and generations, marking the first time in Call of Duty franchise history this co-op mode is available via crossplay,” Treyarch announced on Sep. 30 alongside the official trailer. “This is the most connected and robust Zombies experience in history. It delivers a first for Call of Duty Zombies: the full crossplay experience.” This includes, Dexerto has confirmed, PS4, PS5, Xbox One, Xbox Series X, and PC. The Zombies crossplay reveal comes bundled with Treyarch’s confirmation Cold War will feature a unified progression system across all co-op modes and multiplayer. This means Call of Duty players will share one level across both Cold War’s online multiplayer, and the returning Zombies mode. Experience earned in Zombies matches will go towards each season’s Battle Pass rewards system. Black Ops Cold War is also adding new Zombies maps to the franchise. This includes a new base map, Die Maschine, which includes new references to old Zombies maps like Nacht der Untoten from World at War. Treyarch also revealed more maps would be added as part of their “free post-launch content” plans. The related segment begins at 8:07 in Treyarch’s video below. Cold War is set to up the ante all over again Zombies story-wise this year too. The returning co-op mode will see Call of Duty players take control of a new “Requiem” team, led by Grigori Weaver from the original Black Ops campaign. In the story, Requiem will be tasked with investigating an old World War II bunker, filled with “decades-old secrets.” These will, of course, be the iconic Nazi Zombies, back to terrorize the Call of Duty franchise in a new Black Ops era. Black Ops Cold War, including Zombies, will be released on Friday, Nov. 13.
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Black Ops Cold War Zombies: New Firebase Z details, Tombstone Soda, Scorestreaks – Dexerto
Black Ops Cold War Zombies: New Firebase Z details, Tombstone Soda, Scorestreaks ActivisionIn celebration of 115 day (which is a reference to Element 115 from Zombies lore), Treyarch have revealed some of the first major details about the upcoming Black Ops Cold War Zombies map, Firebase Z. During the Black Ops Cold War’s mid-season update, Treyarch announced that a new Zombies map, titled Firebase Z, would be coming before the end of the season and confirmed that more details would be coming on 115 day. Now, that day is here and it’s safe to say that Treyarch have delivered, at least for the time being, confirming exactly how the map connects to the mode’s overall narrative and revealing some new items that players will be able to use while grinding their way through it. Black Ops Cold War Firebase Z story According to Treyarch, Firebase Z takes place in a facility called Outpost 25, which is located in the jungles of Vietnam. Set after the events of the first map, Die Maschine, Samantha Maxis has been captured by Omega Group and it’s up to the Requiem team to go and save her, which brings them to Outpost 25. The developers also confirmed that the map will feature some brand-new enemies and gameplay mechanics, but they failed to go into detail about what exactly they will be. Could we be seeing a new boss zombie similar to the Megaton from Die Maschine? Fans will have to just wait and see. New Zombies perk and scorestreaks In addition to the narrative details, Treyarch also confirmed some of the new items coming to the game. The first, which was teased a few weeks back, is the Tombstone Soda perk. For Black Ops Cold War, the aforementioned perk, which originated in Black Ops II, will feature some novel abilities. While the player has the perk active, they will turn into a “shadow” if they’re downed. In this form, players can use weapons while they attempt to revive themselves. That being said, if you die while in shadow form, you’re done, presumably until the next round. Our 115 Day Blog is live!https://t.co/Lki74gTZMZ 🧟♂️ New “”Firebase Z”” details 🧟♀️ Logo reveal 🧟♂️ Narrative intel 🧟♀️ New teasers 🧟♂️ Tombstone Perk preview 🧟♀️ New Support reveals 🧟♂️ Upcoming Onslaught info 🧟♀️ Community showcase 🧟♂️ Zombies Free Access Week 🧟♀️ 2WXP Weekend now live! pic.twitter.com/EeY6cN0gWr— Treyarch Studios (@Treyarch) January 15, 2021 If you’re a fan of the original perk, however, that’s not a problem, as the tier-three upgrade for the Black Ops Cold War version allows you to drop a small stash, which includes all of your original items, when you die, which is almost identical to how the BO2 version worked. Beyond that, the developers also confirmed that two new scorestreaks will be coming to the game: the Artillery and Napalm Strike. Each one can be crafted from the Crafting Table, although it’s unknown whether or not they’ll be available on just Firebase Z or if Die Maschine is also getting some love. All in all, it seems like Firebase Z is going to bring a ton of cool features when it launches on February 4, 2021, which is sure to liven up the overall Zombies experience in Black Ops Cold War.
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Black Ops Cold War Zombies mode revealed: trailer, details, more – Dexerto
Black Ops Cold War Zombies mode revealed: trailer, details, more Activision[jwplayer NR7iW2lk] After weeks of anticipation, the Black Ops Cold War Zombies reveal is finally here and it looks insanely creepy. Here’s everything you need to know about the new story, new characters, new map, and more. Most people know that a Zombies mode is a mainstay of the Treyarch Call of Duty games. Every single entry since World at War has had one, and it’s safe to say that many fans were looking forward to what the developer had in store for Black Ops Cold War – especially since the story technically ended in Black Ops 4. Even though it took a few weeks, Black Ops Cold War Zombies was finally revealed on September 30, and it’s looking completely different from its previous entries in the series. According to the developer, this new experience will bring a whole new set of characters alongside a completely original story, while still being faithful to what was previously established in BO4. Black Ops Cold War Zombies Official Trailer Story Black Ops Cold War Zombies puts players in control of a team of characters called Requiem, which is led by the classic character Grigori Weaver from Black Ops 1. The whole story seems like a perfect fusion between a classic Black Ops narrative and a Zombies experience. In the new story, Requiem team is tasked with investigating an old World War II bunker, filled with “decades-old secrets”. In addition, Treyarch also revealed that another team, led by the Soviets, called Omega Group will be involved with the story in some way, shape, or form. Map The base map, called Die Maschine, will feature references to older Zombies maps, including a version of Nacht der Untoten, the original map from World at War. While it’s unclear exactly how big the map is, it seems pretty extensive from the trailer and it should be a while before players have discovered everything it has to offer. Unfortunately, details on the map itself seem to be scarce but that makes sense, as Treyarch probably wants to save that for the actual release. Gameplay Gameplay is where things get a bit different. While the classic, round-based combat is still here, Treyarch is also including a number of new elements in order to keep things fresh. Probably the biggest change is the inclusion of the Exfil. With this, you can choose to end your current session for the first time ever. You won’t immediately be taken out of the match, however. Instead, you’ll have to face a harder wave of Zombies while attempting to make your way to the helicopter that pulls you out. Players will also be able to use their own classes that were crafted in the Gunsmith, meaning starting out with a pistol is no longer required. It’s currently unknown how extensive this system will be, as starting with two major weapons with attachments and the works doesn’t sound fair. Beyond that, you’ll also have new equipment to take advantage of. Not only are Field Upgrades being added to the mode for the first time, but players will also have a new selection of equipment as well, in the form of the War Machine, Sentry Turrets, and even a Chopper Gunner. Once again, it’ll interesting to see how Treyarch balances these new features, as having the ability to completely decimate a field of Zombies sounds like a ton of fun, but will absolutely require balancing so that it doesn’t feel too easy. In addition, classic features like perk machines, wall-buys, and Wonder Weapons will be making a comeback. Die Maschine even includes the return of the fan-favorite Juggernog, which was infamously absent in BO4. All in all, it seems like Black Ops Cold War Zombies is shaping up to be a very interesting experience. While it still maintains the classic Treyarch style, it seems to be changing things up in an interesting way. Here’s hoping it delivers.
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Black Ops Cold War Zombies leak reveals new Pack-A-Punch, armor, more – Dexerto
Black Ops Cold War Zombies leak reveals new Pack-A-Punch, armor, more ActivisionA huge collection of Black Ops Cold War Zombies leaks has seemingly revealed a ton of key details for the upcoming mode, including new weapons, Perks, armor, and plenty of additional features. [jwplayer QkvtNtzX] Zombies in Call of Duty has been around since World at War released in 2008. The round-based mode has been a staple in Treyarch games ever since and the upcoming Black Ops Cold War is no different. The iconic mode is returning in a big way. Not only will new features be on display on a new map, but players will be able to join up with friends across all platforms for the first time ever. There’s a ton to look forward to, but before the November 13 launch, a wide array of details have already leaked out online. From brand-new features in the latest iteration, to the surprise inclusion of armor, and even a new spin on Pack-A-Punch, there’s plenty to digest. Here’s an overview of all the key information from the new leaks. Armor coming to Zombies in Black Ops Cold War In a first for the series, armor is reportedly making its way to the Zombies experience. Similar to how it functions in Warzone, players will be able to equip three armor plates at once. Additionally, this armor can then be upgraded at brand new ‘armor stations’ around the map. This means that teams will be able to boost their health greater than ever before. In previous iterations, Juggernog was the main source of health buffs. However, with full armor and Juggernog in Black Ops Cold War, players can allegedly survive “10 hits from a Zombie.” Perks in Black Ops Cold War Zombies While previous leaks outlined which perks to expect in the newly revamped Zombies mode, a few new details have slipped through the cracks. There is one new Perk-a-cola in the game and it’s referred to as ‘Elemental Pop.’ This unique perk will activate an Ammo Mod at random. You may be wondering what an Ammo Mod even is, that’s because these are entirely new with Black Ops Cold War as well. There are four Ammo Mods in total and chugging this new perk will randomly give out one at a time. Below is a list of all four and how they function: Cyrofreeze – Frost damage and slows enemies. – Dead Wire – Electric damage and stuns enemies. – Napalm Blast – Fire damage and burns Zombies. – Brain Rot – Turns a Zombie to an ally. – One of these effects will be applied to your equipped weapon, changing how the map will play out moving forward. Also of note, Pack-A-Punch has been changed to fit these new Ammo Mods as well. Whenever you’re Pack-A-Punching a gun in Black Ops Cold War, you’ll reportedly be able to choose from this list. No longer will the upgrade be down to luck; players will have input in the effects their weapons will come with. Field Upgrades in Black Ops Cold War Zombies Rather than working with Specialists in the upcoming Zombies mode, Field Upgrades are in focus. There are seemingly eight in total, though only five may be included at launch, according to the leaker. Some of these help wipe out waves of enemies while others will set your team up to defend a location. They all have unique functions so you’ll have to pick wisely and spread them out among your team. Below is a list of each Field Upgrade seemingly confirmed for launch. Aether Shroud – Masks your presence, making you near-invisible to Zombies. Lasts 5 seconds. – Ring of Fire – “Ring shows up that boosts damage inside for everyone.” Also burns enemies that step inside. – Healing Aura – Heal yourself and teammates to full health within a small radius. – Frost Blast – Wind blast of frost damage. Also slows Zombies. – Energy Mine – Proximity mine. – Additionally, three more Field Upgrades appear to be joining the list in future seasons. Lightning Links, Toxic Growth, and Frenzy Guard could all change your strategies as Black Ops Cold War evolves. New Rune upgrade system in Black Ops Cold War Zombies While plenty of other details may seem like obvious iterations, Runes are supposedly the “biggest innovation” in Black Ops Cold War. These serve the role of a fully-fledged upgrade system. Everything from Perks to weapons can all be upgraded through the use of Runes. With every aspect of the game having three distinct tiers, that leads to a total of 72 permanent upgrades to unlock. These are all purchasable with a new in-game currency known as ‘Aetherium,’ according to the leaks. Aetherium comes in both Raw and Flawless variants. There’s no telling just how long the grind will be to tally up your Aetherium, though playing the game is seemingly the only way to earn this new currency. One example of the Rune system at work focused on the Stamin-Up perk. With the level one upgrade, movement impairing effects from stuns and Zombie strikes are reduced by 50%. At the next tier, all fall damage is removed. Finally, at level three, players are able to sprint while aiming. Other new details for Zombies in Black Ops Cold War Right off the bat, you’ll notice that Zombies have health bars and display damage numbers when being hit. Additionally, there will be a compass and minimap no different from Warzone. Zombies will supposedly also have a chance to drop random loot at any time. Similar to power-up drops in the classic Zombies experience, foes can drop armor, grenades, and even killstreaks, according to the leaker. Last but not least, there is a new Salvage system in the game. As you progress through the rounds and fend off waves, you’ll collect Salvage which can then be used to build various tools. From explosives to support equipment and even Monkey Bombs, crafting will be a key feature in Zombies. As always with early leaks, do take this information with a grain of salt until Black Ops Cold War is released. Some of these details could come from an early build that has since been changed or outright scrapped. Only time will tell how much of this holds true. If even half of this info is accurate, however, Zombies fans could be in for the most elaborate year thus far.
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Black Ops Cold War Zombies: How to get Pack-A-Punch in Firebase Z – Dexerto
Black Ops Cold War Zombies: How to get Pack-A-Punch in Firebase Z ActivisionWith the release of a new Black Ops Zombies map, there’s always a rush to find out how to turn on/build the Pack-A-Punch machine, as it’s easily one of the most important items in the entire mode. Here’s how you can find it on Firebase Z. Scrambling to find out where the Pack-A-Punch machine is and how to activate it is almost tradition with Zombies maps at this point, and rightfully so: It’s the main place where you can go and upgrade your weapons, which will in turn help you get to higher rounds. Generally speaking, activating the Pack-A-Punch machine in the past required multiple steps, and while some were easier and harder than others, it always took a few rounds before you could use the machine. That being said, the newest Zombies map, Firebase Z, has what can only be described as one of the easiest unlock methods we’ve ever seen – and is actually the same way you turn on the power. Turning on power and activating the Pack-A-Punch machine If you always find that activating the Pack-A-Punch machine is a bit intimidating, then you can be rest assured that Firebase Z’s method is way easier than it previously has been (with the exception of possibly Der Riese’s Pack machine unlock method back in the day). Given that it’s the same method as turning on the power, it’s not too difficult to do. That being said, there are some basic steps that you can follow to help you out if you’re a bit confused. Kill Zombies until you have enough points to open the door to the teleporter in the starting area and then open it. – Take the teleporter to the base. – Activate the 3 Aether Reactors on the map. The 3 reactors will be labeled on your map. Go to each one and activate it. – At each reactor, you’ll need to kill Zombies until the Charge bar on the left side of your screen is filled up. – Zombies will attempt to destroy the reactors so be aware of the Damage bar below the Charge bar. – – Head back to the main starting area using the teleporter. – Locat Ravenov and the Pack-A-Punch machine will be right next to him. – All in all, it’s a very simple process, and one that can be easily done within a few rounds with a basic weapon, even if you’re playing the game in Solos. Now all you need is some points to use on the Pack-A-Punch machine!
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CoD Zombies gets new ‘Forsaken’ map: release date, Chrysalax, Dark Aether finale – Dexerto
CoD Zombies gets new ‘Forsaken’ map: release date, Chrysalax, Dark Aether finale TreyarchCall of Duty Zombies is on the verge of getting its final round-based map in Black Ops Cold War, a mysterious “Forsaken” battleground at Test Site Anna in Ukraine set to bring the franchise-arching Dark Aether storyline to a close — here’s everything we know about the next Zombies update so far. The new Zombies storyline in Black Ops Cold War has been a smashing success, and players have raved about the playlist’s new maps and battlegrounds too. The fight-to-survive game mode looks to be going out on a high too; Zombies will be getting one last map in the game’s Season 6 update, which will also act as a sort of ‘Treyarch goodbye’ before the Call of Duty franchise shifts to Vanguard. This new map, code-named “Ukraine,” should be another stunner. Here’s everything we know about the next Call of Duty Zombies map — ‘Forsaken’ — so far, including its release date, Treyarch leaks, and more. Contents Forsaken leaks & teasers Test Site Anna Treyarch revealed two images relating to the “Test Site Anna” map on September 14. One was posted on Twitter, and one was shared a little later on their Facebook page. In both images, a towering building can be seen. There are also two scrawled messages. The first reads, “Weaver — This is the place. We must make our stand here. Ravenov”. The second message, shared on Facebook hours later, says: “Omega’s next operation is already well underway. They have been constructing for months”. Both are written on old photos. They were both posted with #Zombies #SeasonSix hashtags. Margwas return Next came two reports from the ‘office of requiem’ on September 16 & 17. The first was a letter from Weaver, detailing an extraction mission of Sergeant Kazimir Zykov. The second came from The Director and described the conditions of Operation First Domino. A few days passed before the next ominous teaser went live on September 22. “New horrors have emerged from the Dark Aether,” Treyarch revealed as a Margwa Zombie appeared to breach a nearby portal. Forsaken will finally appear This particular foe first appeared in Black Ops 3. It now seems set for a return in the final round-based Zombies map in Cold War. Another teaser image soon followed on September 24 as Treyarch stressed “something big is coming.” A containment device is holding The Forsaken while keeping its abilities “nullified”. There’s a good chance this device fails and sets up the battle ahead of us in the upcoming map. Something big is coming.#Zombies #SeasonSix pic.twitter.com/TNug2yvXX4 — Treyarch Studios (@Treyarch) September 23, 2021 Dark Aether finale easter egg These new “Forsaken” teasers confirm how the Dark Aether storyline is likely to end when the new Zombies map is finally added to Black Ops Cold War. The building, Test Site Anna, is already familiar to Call of Duty players who have sunk their teeth into Treyarch’s latest story campaign; during the single-player mode the player journeys to the base in the “Operation Redlight, Greenlight” mission. Dexerto expects we’ll see one final Omega machine. The main Call of Duty Zombies antagonists have been trying to build a Dark Aether device to find the Forsaken. It first appeared in the Mauer Der Toten easter egg, possessing Aleksandra Valentina’s father. We have yet to see the story’s ‘big bad’ in the flesh though — something that may change in Ukraine. The map’s easter egg is now confirmed to be based around Omega trapping the Forsaken in a mortal body, in a bid to win the Cold War against Requiem. New Forsaken weapons revealed Chrysalax Wonder Weapon In this Zombies cycle, we’ve already seen the iconic Ray Gun and the Monkey Bomb added to Black Ops Cold War. On top of that, there’s been the new Binary Repeater, the DIE Machine, and most recently Firebase’s modded-out RAI K-84 gun. Now we get a new Call of Duty Zombies weapon: the “Chrysalax” axe. This new item is a Dark Aether melee weapon that can be discovered in the Forsaken quest, earned in Trials, or (with the right luck) won in the Mystery Box. ARC-XD, Hand Cannon support items This final Zombies update will also add two new support weapons to the famous survival mode: the ARC-XD and Hand Cannon. The ARC-XD seems very similar to the iconic Black Ops killstreak, a mini-bomb strapped to a remote-controlled car. This Zombies version has a few changes though, and acts like a decoy, luring Zombies in with an Aetherium Crystal. When it detonates, it emits a small Aether blast pulse to kill normal enemies. On top of the zany new car item, Zombies players will also be able to get their hands on the Hand Cannon, introduced in multiplayer back in the Season 4 update. PhD Flopper perk returns PhD Slider is very similar to the original perk — but, instead of diving, a player needs to slide into a zombie or creature to trigger an explosion. The size of the impact and the amount of damage dealt depends on the distance the player slides before making contact with an enemy. Much like other perks in Cold War, PhD Slider will have five tiers of upgrades, which have not been revealed at the time of writing. However, the devs did hint at one upgrade allowing you to trigger explosions when falling from a vertical distance. The perk will have its own machine but can also be found in the Der Wunderfizz machine in all round-based maps and Outbreak. Official Forsaken map description “As fans have learned in the latest Intel throughout Season Five, Requiem’s Director has plans for Samantha Maxis. Requiem has been employing unorthodox methods to “help” her understand the powers she has developed during her time in the Dark Aether. “Requiem and Omega have embarked upon rival operations to extract Sergeant Kazimir Zykov from the Dark Aether, believing this “lost Russian” – the Soviet soldier who closed the portal at Projekt Endstation – will be the key to preventing a destructive force from entering our world. “And now, Omega defector Sergei Ravenov has provided Requiem with intelligence detailing a massive new Aetherial portal being constructed in western Ukraine…” When will new Zombies map be released? Dexerto can confirm that the new CoD Zombies map, Forsaken, will be released as part of the Black Ops Cold War Season 6 launch. That means we already have a locked-in release date for the new battlefield — Thursday, October 7. Unless there are any delays, Zombies players should get their hands on the new Forsaken map once the update goes live around 9PM US time.
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Black Ops Cold War Zombies fan beats Die Maschine easter egg with a piano – Dexerto
Black Ops Cold War Zombies fan beats Die Maschine easter egg with a piano Activision/Pexels, Bryan GeraldoIn case you ever wanted to feel worse about not completing the main quest in Die Maschine, one Black Ops Cold War fan has managed to beat the map’s main easter egg while only using a piano keyboard as a controller. Using weird and unusual controller’s to play Call of Duty games is nothing new. One streamer famously uses recorders, guitars, and other instruments to play Modern Warfare, Warzone, and Black Ops Cold War, usually to disastrous results. While these controllers are usually incredibly hard to use, one content creator has not only used one but has made quite an impressive feat while doing so. YouTuber WhoovieCOD recently played Black Ops Cold War Zombies using only an electronic piano keyboard and even ended up completing the main easter egg quest on Die Maschine. Not only was he able to beat it using the instrument but he also did it solo, making the feat all the more impressive. According to the YouTuber, he was able to complete the egg using the keyboard on his eleventh try. While that might seem like a large amount of attempts for a normal player, when you consider the fact that he’s using a “controller” that wasn’t designed for games, it actually becomes stunning that it didn’t take more. For the most part, it seems like a genuine run using only the keyboard. The only time he uses a mouse, according to the video, is when he has to select a perk at the Der Wunderfiz machine and that seemed to be the case because he couldn’t select it with the keyboard itself. WhoovieCOD chronicled his time completing the egg in a 13-minute YouTube video, which was obviously compressed for time, and it’s a pretty entertaining to watch. There’s even one point where the program for the keyboard freezes, resulting in him scrambling to get it up and running and pause the game before anything bad happens. WhoovieCOD claims in the video that he is the first person in the world to beat the easter egg, or any COD Zombies easter egg, with a piano. Right now, it’s unknown whether or not either of these claims is actually true based on just the video, but nonetheless, it’s still impressive. With the release of Firebase Z on February 4, 2021, one has to wonder if the YouTuber will attempt to complete that map’s main quest with a piano when it releases. Only time will tell.
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Black Ops Cold War Zombies crafting table: everything you can make – Dexerto
Black Ops Cold War Zombies crafting table: everything you can make ActivisionBlack Ops Cold War’s Zombies mode includes a number of different additions and changes but one of the biggest is the upgrades that have been made to the crafting system, which is now more refined than previous titles. Here’s what you need to know. [jwplayer 38QHhqzR] With Black Ops Cold War, Treyarch has overhauled the Zombies experience to include a slew of new features, as well as a seemingly brand new storyline. The mode is very different when it comes to its previous entries, while still keeping the same spirit and concepts that fans have loved for years now. One of the bigger changes to the mode, beyond the exfil function, is the game’s new crafting table feature, which allows players to make everything from grenades and equipment to scorestreaks. Here’s how it works. Black Ops Cold War Zombies Crafting Table While crafting tables have appeared in previous Zombies entries in one way, shape, or form, this overhaul in Black Ops Cold War completely changes up how it’s used. Instead of players having to roam around the map, searching for specific parts, and then returning to the table to build the item, players now collect salvage and random parts from Zombies when they’re killed. The more salvage you have, the better items you’ll be able to build. For example, 50 pieces of salvage will get you allow you to build a bow, while 250 will get you in control of a Chopper Gunner. What items are available in the Crafting Table? Right now, there seem to be four Tactical items, five Lethal items, and five support items (scorestreaks). Each item can help you in a different way in-game and most are based on items featured in the base Multiplayer mode. The only exception to that rule is the Monkey Bomb, which obviously returns from previous Treyarch Zombies titles. Tactical Stim shot – Stun grenade – Decoy grenade – Cymbal Monkey (Monkey Bomb) – – Lethal Tomahawk – Frag grenade – Semtex grenade – Molotov – C4 – – Support Combat Bow – Sentry Gun – War Machine – Self-Revive – Chopper Gunner – – Crafting Table locations in Die Maschine While Crafting Tables don’t require anything to unlock, they seem to be few and far between on Die Maschine. There’s one in the main spawn room, allowing players quick access to a table in the early game, but the only other table seems to be right outside the underground facility’s automated doors. This means that if players want to build some equipment, they’ll have to make their way to those two stations. There could be more around the map but right now, those seem to be the only options for players. Here’s hoping that subsequent maps have more tables and that more items get added to each crafting station.
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Black Ops Cold War Zombies August 17 update patch notes: Pack-a-Punch changes, more – Dexerto
Black Ops Cold War Zombies August 17 update patch notes: Pack-a-Punch changes, more TreyarchThe latest Black Ops Cold War Zombies update has gone live on Tuesday, August 17, with changes to the Pack-a-Punch upgrade system, grenade and equipment changes, and a secret change to the Mauer der Toten map that Treyarch confirms no one has uncovered just yet. The August 17 update is now available to download in Call of Duty Zombies, and there’s plenty for Black Ops Cold War players to sink their teeth into. These include a hefty cost reduction for the popular LT53 Kazimir tactical grenade, a long-awaited Pack-a-Punch update — mainly focused on how players can choose their gun camos mid-game — and a “secret” map change. The new easter egg is hidden on Mauer der Toten, devs have confirmed. On top of all the gameplay changes, Treyarch finally got its hands on the issues that have been plaguing several different Zombies elements. These included a bug breaking the Death Perception perk, multiple Outbreak World Events not triggering, jump pads failing to launch, and more. Dexerto can confirm the update’s download size is just under 1.2GB. Below are the full Call of Duty Zombies patch notes for the Black Ops Cold War August 17 update, which can also be found on the usual Treyarch blog. Call of Duty Zombies August 17 patch notes Outbreak Gameplay Added improvements to the triggering conditions for the Omega Helicopter. – Addressed an issue that prevented the player from receiving the correct amount of Salvage from the Omega Helicopter when Death Perception is equipped. – Addressed an issue that caused the Omega Helicopter to unintentionally spawn and activate on initial player spawn locations. – Objectives Addressed an issue that prevented the Holdout Objective lighting from turning off after completing the Objective in Collateral. – Addressed an issue that prevented the Disciple’s drain attack beam from appearing when used against Objective targets. – Equipment LT53 Kazimir Salvage cost reduced from 2,000 to 1,500. – Addressed an issue that allowed duplication of the LT53 Kazimir. – Pack-a-Punch Players can now prevent the application of Pack-a-Punch camos on weapons; using a melee attack on the Pack-a-Punch Machine before packing the weapon. – Players can also lock in the Pack-a-Punch Tier I or Tier II camo; using a melee attack on the machine after packing the weapon to their preferred tier. – Stability Fixed stability issues related to the Death Perception Perk, Outbreak World Events, Outbreak Jump Pads, and the Disciple enemy. – Accessibility Added “Train Inbound” notification to subtitles when a train is approaching in “Mauer der Toten” for players with hearing loss. –
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Black Ops Cold War XP bug causes players to lose weapon progress – Dexerto
Black Ops Cold War XP bug causes players to lose weapon progress ActivisionA brand new bug discovered in Black Ops Cold War might explain why players are complaining about leveling up slowly… they’re actually losing XP at times. XP and Weapon XP earn rates have been a huge talking point within the community since the game’s launch. While Treyarch has gone ahead and adjusted the XP earn rates a few times, the community still thinks leveling up is slower than it should be, compared to previous Call of Duty games. Now, a new bug discovered by Redditor u/Difficult-Rest8524 may give some insight as to why that is, at least for the game’s weapon XP. According to the player, they’ve actually lost weapon XP while playing a Zombies match before and while it hasn’t taken them down a whole level or anything, it certainly seems like they are losing some overall progress. To support their claim, the Redditor uploaded a video that seems to show their account close to leveling up the Magnum revolver to level 30, playing through a bit of Zombies match, before showing that the XP bar on the weapon has actually gone down a significant amount. If this is accurate, that would easily explain why leveling up weapons feels so slow in-game, as players would be losing some XP at the same that they are gaining some. This doesn’t seem to be a unique case either, as multiple people commenting on the post claim to have come across some variation of the bug, if not the exact same one. Unfortunately, there doesn’t seem to be a fix for this problem yet, especially with it being unknown how widespread it is. At this point, we’ll just have to wait for Treyarch to acknowledge the bug and put out a fix as soon as possible. Here’s hoping it doesn’t take too long, but with the post getting 5,000 upvotes within a matter of hours, it should be only a matter of time before the developers investigate.
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Black Ops Cold War weapons will not be added to Warzone on day one – Dexerto
Black Ops Cold War weapons will not be added to Warzone on day one TreyarchUpdate (09/11/2020 – 6:45 PM PT): After a few days of confusion, Activision has confirmed that Black Ops Cold War weapons will not be coming to Warzone at launch after all. “At launch, Cold War Operators will be able to be used in Warzone beginning on November 13th,” Activision said in a statement provided to CharlieIntel. “Cold War weapons will be available for use in Warzone beginning at Season 1’s Launch on December 10th. We apologize for any confusion.” December 10 was the original date locked in for Black Ops Cold War weapons in Warzone anyways, so the recent Message of the Day can be brushed aside. Expect to see these weapons joining the battle royale at the beginning of Season One as originally planned. The original story can be found below. Some confusion was stirred up in the Call of Duty community after a new Message of the Day claimed that Black Ops Cold War’s weapons would be available in Warzone right when the 2020 title launches on November 13. [jwplayer 38QHhqzR] One of the biggest topics of conversation in the leadup to the release of Black Ops Cold War was about how it will integrate with Warzone, which Treyarch explained to some extent in one of their recent blog posts. In the announcement, the developers said that the integration wouldn’t take place until the new game’s first season kicks off on December 10: “At the start of Season One expect every weapon from Modern Warfare and new weapons from Black Ops Cold War to be accessible in Warzone, including Blueprints and camo variants.” However, a new Message of the Day popped up in Modern Warfare and Warzone on November 8 stating that “any weapons unlocked in Black Ops Cold War and Modern Warfare” could be used in Warzone starting on November 13, which is when BOCW is set to release worldwide. Understandably, this has caused many players to be confused because it had been initially believed that the BOCW arsenal wouldn’t be introduced in Warzone until Season 1, which obviously contradicts the MOTD from Activision. What does this mean? The likeliest reality is that BOCW weapons will indeed be available in Warzone right on November 13, and any new guns released in Season 1 will then be added to the battle royale at that time. However, the wording that Activision used in the MOTD is also important to consider; the fact that they specifically mentioned “weapons unlocked in Black Ops Cold War” could mean that only those who purchase the new game and unlock guns in the multiplayer can use them in their loadouts for Warzone. In that scenario, those who continue to play Warzone without purchasing BOCW will not have access to the new arsenal until the integration takes place at the start of Season 1, after which they can level up using either Warzone or Modern Warfare to finally unlock the new guns. Remember, cross-progression between the three games won’t kick in until Season 1 either, which means that even if the options for new guns are in Warzone, without multiplayer, players will have no way to level up and unlock any not available right away. Loadouts combine both games’ guns? The second line of the MOTD is also something that’s worth noting: “Mix and match Weapons and Blueprints to create your ideal loadout.” What this appears to be saying is that players may be able to create Warzone loadouts featuring guns from both Black Ops Cold War and Modern Warfare. We already know that both games’ arsenals will be available in the BR at some point, but this could mean that players will be able to use weapons from both titles in a single class. Thus, if the scenario described above ends up being the case, then fans who don’t purchase BOCW would likewise not be able to create such classes until Season 1. This news also explains why there was a massive, unannounced patch that players were prompted to install in Modern Warfare and Warzone, one which won’t be going live until later this week. It’s very likely that this update is to prepare the battle royale for the sudden influx of new content, including BOCW weapons and Operators, especially now that we know they’re going to be available right on day one. That’s all we can currently deduce from this new Message of the Day. Of course, all of this is speculation and nothing will be 100% certain until the game releases and/or any other official announcements are posted. As always, we’ll continue to bring you the latest details as more info about this topic becomes available.
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Black Ops Cold War weapons & perks changes revealed for Zombies – Dexerto
Black Ops Cold War weapons & perks changes revealed for Zombies ActivisionAfter revealing Black Ops Cold War’s Zombies mode back in September, Treyarch has now done a deep dive into all the changes coming to the mode. It seems like, in some regards, it’s going to be a completely different experience this time around. [jwplayer r48qaUwl] If you’re excited about Black Ops Cold War’s iteration of Zombies but are hungry for more details, then you’ll be happy to know that Treyarch just delivered. Thanks to a new blog post, the developer has given fans a deep dive into all the new changes coming to the game. While the developer ended up confirming a number of different features that previously leaked a few days back, they also revealed some wholly new information. New perks for Zombies While the developer officially confirmed the six perks that will be available at launch, including the exact statistics they will change, more will be announced when new maps get added to the game, in true Treyarch fashion. The ones currently implemented, however, are sure to please longtime fans. Jugger-Nog: 50% increase in health – Quick Revive: 50% increase in health regen speed – Speed Cola: 15% increase in reload speed – Stamin-Up: Increase in sprinting speed (percentage unclear) – Deadshot Daquri: ADS automatically moves sights to enemy weak spot (aim-assist) – Elemental Pop: Every bullet has a chance to apply random Ammo Mod effect – Black Ops Cold War Zombies weapons and scorestreaks While weapon rarities isn’t new information for Black Ops Cold War Zombies, as it was previously announced by Treyarch during the initial reveal, the developer has finally gone into more detail about what it all means. Like Warzone, each weapon that you pull from the wall or Mystery Box will be a certain weapon: Common, Uncommon, Rare, Epic, and Legendary. As expected, the higher the weapon rarity, the higher damage it deals and the more attachments it’ll have. In addition, the mystery box will now contain scorestreaks on top of that, which was easily one of the coolest part of the original reveal trailer. Combat Bow – Sentry Turret – War Machine – Chopper Gunner – Self-Revive – Right now, it’s unclear if the only way that players will be able to get their hands on these valuable items will be through the Mystery Box, although previous leaks have indicated that Zombies will also be able to drop them. New Exfil feature The final feature that Treyarch revealed new details about was the new Exfil feature, which allows players to end their match before they die. According to the devs, you’ll only be able to do this from Round 10 onwards. That being said, if you’re able to reach the extraction point within the time allotted, you’ll receive extra XP, as well as some Raw Aetherium Crystals, which can be used to upgrade your weapons. All of this, combined with all the leaks we know including the armor changes, the upgrade system, and the salvage system, which have now all been confirmed by Treyarch, makes it seem like this year’s iteration is going to be wild.
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Black Ops Cold War weapons have major reload issue in Warzone – Dexerto
Black Ops Cold War weapons have major reload issue in Warzone ActivisionBlack Ops Cold War’s weapons have only just transitioned over to Warzone but players have already uncovered a major reload issue that could have you swapping back over to Modern Warfare loadouts. With both Black Ops and Modern Warfare weapons to choose from, Warzone players have plenty of options when it comes to crafting the best loadouts. You can mix and match guns from both in a single setup, or just stick exclusively to one or the other. While weapons from Treyarch’s new release might seem more powerful early on, there’s a huge downside that’s only just come to light. Having been created from the ground up for a new title on a different engine with unique features and systems, not everything functions perfectly when copied over to Warzone. One glaring issue comes when trying to reload guns from the Cold War-era game in Activision’s battle royale title. They function differently compared to Modern Warfare’s weapons, leading to a slower reload time across the board. While playing through a typical match on December 21, ‘BigPrice’ noticed something off about the reload with their Black Ops Cold War gun. The FFAR 1 seemed to have reloaded properly. Though before they could get a shot off, they noticed their magazine was still empty. Despite the animation clearly showing a fresh mag being placed back into the Assault Rifle, they had to flee. Sprinting at the very last moment of the animation actually canceled the entire reload. This is completely different from Modern Warfare’s weapons. The moment you see a new clip locked into place, you can sprint and cancel the rest of the animation. The reload will still go through and you’ll have a new mag at the ready. Read more: When are Attack Helicopters coming back? – For Black Ops weapons, this means you have to sit through every single frame. Even if the magazine looks like it’s already settled in, you still have to wait. If your mag is completely empty, expect slower reload times across the board. Whether it’s an AR, and SMG, or anything else, you’ll have to keep this in the back of your mind. Doing anything to cancel the reload animation early will leave you empty-handed. You” have to repeat the process all again. If you’re sticking with Modern Warfare weapons, however, this doesn’t apply whatsoever. There’s no telling if weapons across both titles will match up down the line. This could be an intended feature after all. Regardless, it could change how you look at Black Ops guns in Warzone.
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Everything coming in Black Ops Cold War & Warzone Season 4 Reloaded update – Dexerto
Everything coming in Black Ops Cold War & Warzone Season 4 Reloaded update ActivisionBlack Ops Cold War and Warzone Season 4 Reloaded is fast approaching and there’s plenty to look forward to. From new maps and modes to powerful weapons and more, here’s everything there is to know about the upcoming patch. No different from previous seasons, Cold War and Warzone Season 4 is shaping up for a massive mid-season patch. Following on from all the new content at the start of the season, there’s plenty that hasn’t yet been released. Ranging from new weapons across both titles to brand new multiplayer experiences, the upcoming patch could be one of the biggest yet. Here’s everything we know about the upcoming Season 4 Reloaded patch. When is the Season 4 Reloaded update? Black Ops Cold War and Warzone Season 4 Reloaded is set to launch on Thursday, July 15. Season 4 arrived on June 17 and is set to wind down on August 9. That means the Reloaded update arrives exactly in the middle, giving players just over three weeks to soak in the new content. Warzone Payload mode in Season 4 Reloaded Among the many additions expected for the Season 4 Reloaded patch, Warzone’s latest game mode is set to spice things up. Known as ‘Payload,’ the latest mode drops teams of 40 into battle as they attempt to escort a Payload through the map. Throughout a match, players are able to deploy barriers and other obstacles to stop the other team from progressing. Be sure to check out our complete Payload guide to get ahead of the curve before the mode comes online. Capture The Flag arriving in Season 4 Reloaded The fan-favorite mode is finally returning in Black Ops Cold War. Formerly a staple competitive mode, Capture The Flag hasn’t been seen since 2017’s WWII release. Treyarch is finally bringing the objective mode back as part of the Season 4 Reloaded update. If you’re unfamiliar with CTF, the name suggests what you’ll be doing. The goal is to reach the enemy ‘base,’ grab their flag, and return it to your side of the map. There’s no telling what maps CTF will be available on right out of the gate, though Treyarch has confirmed it will boast its very own playlist upon arrival. Mauer Der Toten Zombies map in Season 4 Reloaded Zombies fans are in luck with this mid-season patch. A brand new, round-based Zombies map is on the way as Mauer Der Toten is confirmed to arrive on July 15, as part of the Season 4 Reloaded patch. Mauer Der Toten is expected to bring entirely unique Wonder Weapons, restore old perks, and delve into new Dark Aether mysteries. Here’s everything you need to know about Mauer Der Toten Zombies. New Operators in Season 4 Reloaded It wouldn’t be a new update without some fresh Operator skins for players to unlock. This time around, we already know of at least two Operators incoming as part of the Season 4 Reloaded patch. Both Salah and Weaver will be joining the fun across Warzone and Black Ops Cold War. Both are part of the NATO faction. New weapons in Season 4 Reloaded The beginning of Season 4 gave us the C58 Assault Rifle, the Nail Gun SMG, and the controversially powerful MG82 LMG. While those three have had their time in the spotlight, additional weapons are now on the way. The OTs 9 is another new SMG revealed in the Season 4 roadmap. It’s too early to gauge just how powerful it might be, though we’ll keep you updated with a full unlock guide once it’s available. Last but not least is the Mace, a new melee weapon joining the mix as part of the Season 4 Reloaded update. New maps in Season 4 Reloaded At least one multiplayer map is expected to arrive in the Season 4 Reloaded patch. While others could be on the way, we already know that a returning classic will be featured. Black Ops 2’s Rush is coming back as a 6v6 map in Cold War. Set in a paintball course, the medium-sized map is suitable for just about any objective-based mode. That’s everything we know about the Season 4 Reloaded update for now. With just a few days ago, more announcements will likely be on the way soon. We’ll keep you up to speed right here with all the latest information as it becomes available.
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Black Ops Cold War & Warzone Season 1 gameplay trailer revealed – Dexerto
Black Ops Cold War & Warzone Season 1 gameplay trailer revealed TreyarchTreyarch has unveiled the Black Ops Cold War Season 1 gameplay trailer, and it’s chock full of reveals, including the first look at new Warzone map ‘Rebirth Island,’ as well as new Call of Duty operator Stitch and the season’s “Raid” map. The new Black Ops Cold War teaser trailer, first revealed during The Game Awards 2020 livestream, has confirmed a number of early details on the title’s first season. The blockbuster trailer opens on a series of battles across Rebirth Island, the new “close-combat” Warzone map being added in Season 1. The battle royale’s new operator Vikhor Kuzmin, a villain who goes by the name “Stitch,” also made his Black Ops Cold War debut in the 122-second trailer. “You have no idea what’s coming…” the scarred operator warns in the trailer. The teaser preview ends with the main squad, including Black Ops Cold War main character Adler, being captured by Stitch’s forces. The new operator tells his men to “kill the rest,” but promises he will deal with Adeler personally. The Black Ops Cold War Season One trailer also confirms “Raid,” a new map coming in Treyarch’s title, will be added in the next content release. Raid is a legendary Call of Duty map that first debuted back in Black Ops II. The sprawling luxury complex sits above Hollywood Hills in Los Angeles, and has fighting areas in living spaces, a huge courtyard, a basketball court, and more. The reworked map will be available from the start of the season, and will be based around 6v6 combat. Treyarch has also confirmed the map’s “three-lane design” will, of course, be returning again in the Black Ops Cold War remake later this year. There’s plenty of content coming to Warzone aside from the new map, mode, and Gulag. Once the Dec. 16 integration takes place, all of the guns in Black Ops Cold War’s multiplayer will be available in the battle royale. That means players will be able to pick between BOCW or Modern Warfare loadouts. Furthermore, the progression systems of Warzone, BOCW, and MW will be unified into a single structure, allowing players to level up simultaneously across all three titles by playing any of them — it’s going to be a huge update!
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Black Ops Cold War & Warzone Season 1 Battle Pass: All tiers & rewards – Dexerto
Black Ops Cold War & Warzone Season 1 Battle Pass: All tiers & rewards TreyarchActivision have formally unveiled the Battle Pass for Season One of Call of Duty: Black Ops Cold War and Warzone, filled with lots of cosmetic goodies for players to unlock and enjoy. Along with everything else that’s coming in Season 1, Black Ops Cold War and Warzone will both be getting a fresh new Battle Pass loaded with various items that can be used across both the multiplayer and battle royale. As usual, this BP features a total of 100 Tiers that players can level up through, each Tier offering a single cosmetic that can range from Operator skins, Weapon Blueprints, watches, charms, and the rest of the usual selection. Everything you need to know can be found below. https://twitter.com/DexertoIntel/status/1338546124945321987 BOCW & Warzone Season 1 Battle Pass price Nothing out of the ordinary here – the S1 Battle Pass will set you back 1,000 CoD Points, or roughly $10. There will also be a special bundle made available for 2,400 CP – and it includes the regular BP along with 20 instant Tier Skips, meaning everything from Tiers 0-20 will be instantly unlocked. The good news is that you can still enjoy some of the new content without paying a single dime; there will be a free version of the Pass will offer two new weapons, several Blueprints, 300 CP and more. BOCW & Warzone Season 1 Battle Pass rundown Two free weapons: Mac-10 & Groza Part of the stream of free content in the Season 1 BP are the two new guns being introduced to BOCW & Warzone: the Mac-10 SMG and Groza Assault Rifle. The Mac-10 can be unlocked by reaching Tier 15 while the Groza is made available at Tier 31. Once unlocked, both weapons can be used in multiplayer and battle royale. Tier 0: Instant Unlocks Purchasing the BP will yield you four items right away: the new Stitch Operator, a skin and mission for Adler, Silver Flash Watch, and Seasonal XP boost. Stitch: The new villainous character introduced as an Operator, which comes with his signature ‘Redacted’ outfit skin – Adler Operator skin and mission: Russell Adler, one of the protagonists in the BOCW campaign, gets a ‘Traveler’ skin along with the ‘Urban Infiltration’ mission, which, when completed, earns you two new skins, a calling card, and more – Silver Flash Watch: An “‘80s inspired wrist accessory” that’s synced with the real-world time – Seasonal XP Boost: Offers a 10% increase on all XP earned during Season One – Season 1 Weapon Blueprints & Operator skins Blueprints have been a huge selling point for all of the Battle Passes since the launch of Modern Warfare and this upcoming one is no different. The S1 BP will include 20 of them, spread across seven different primary and secondary categories, including the Arid Constructor assault rifle (free; Tier 81), Constable tactical rifle (Tier 85) and the Gallantry SMG (free; Tier 95) New cosmetic skins for several Operators are also being released with the Battle Pass: the Raider outfit for Beck (Tier 10) and Base Jumper for Adler (free; Tier 90), along with a new finishing move called Pain in the Neck (Tier 19). Four Tier 100 items Tier 100 is the final level of the Battle Pass and, as usual, features some of the most prestigious items for Season 1. Included is the Prisoner skin for Stitch that he’s seen wearing when he escapes from the Gulag, the Natural Order Blueprint for the new Groza assault rifle, two Assault vehicle skins (one each for BOCW and Warzone), and the animated Season One emblem. In addition to all of this, it’s definitely worth noting that the S1 BP will yield 1,300 CoD Points back if you manage to reach Tier 100, which means that unless you spend those points, you can keep purchasing future Passes without having to spend any more money. Without further ado, here’s the full Black Ops Cold War Season 1 battle pass:
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Black Ops Cold War uses a different engine from Modern Warfare & Warzone – Dexerto
Black Ops Cold War uses a different engine from Modern Warfare & Warzone [jwplayer ytT6udlT] Treyarch has confirmed that Call of Duty: Black Ops Cold War will be running on a different engine than the previous game in the franchise, Modern Warfare. When Black Ops Cold War was first leaked, many fans thought that the game would be running on the same engine as Modern Warfare and Warzone. These rumors were given some credibility when it was revealed the battle royale mode would be a part of the game at launch. However, this isn’t strictly the case, as developer Raven Software has confirmed that the game will be running on an entirely different engine and toolset from Infinity Ward’s game. In fact, Black Ops Cold War will be running on an engine that was originally built back in 2015. That being said, the studios did confirm that the engine has been revamped and retooled since then. Despite all this, however, Raven explains that the game will still look extremely photorealistic and that it will “push Call of Duty visual boundaries”. According to the developers, one of the most important aspects was capturing the feel of the 1980’s, while also supporting modern technological advancements like 4K, Real Time Lighting, and more. This, as expected, “pushed the limits” of what their current engine can do. It’s easy to see how successful the studios were at replicating photorealism. The scenery itself looks stunning and the facial animations featured in the campaign reveal trailer show an impressive amount of detail, from the hairs on Wood’s chin to the wrinkles on Ronald Reagan’s face. That all being said, it’ll be interesting to see how the game looks on current-gen consoles. The reveal trailer was captured on a PS5 so, at this point, we really don’t know how impressive, or unimpressive, the game will look on PS4 and Xbox One.
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Black Ops Cold War trophies & achievements confirmed: full list – Dexerto
Black Ops Cold War trophies & achievements confirmed: full list TreyarchCall of Duty: Black Ops Cold War is set to release in less than three weeks, and to add to the excitement, a comprehensive list of trophies and achievements has more or less been confirmed.[jwplayer ulMZS35X] Call of Duty players love trophies and achievements, and they’ve been looking forward to taking them on once again in Black Ops Cold War. It adds an extra layer of accomplishment and progression to the game and rewards players for their dedication and efforts. Many have been eagerly awaiting to hear more about the trophies and achievements in Black Ops Cold War. They’ve been left in the dark for weeks, twiddling their thumbs in anticipation. Now, luckily for them, their prayers have been answered. COD Tracker has dished up an exclusive first-look at all the trophies and achievements in Black Ops Cold War. It’s an impressive list spanning 44 in total across all three modes; Campaign, Multiplayer, and Zombies. Before reading on, be warned some achievements might be considered spoilers. Achievements and Trophies in Black Ops Cold War Combat Recruit Complete the single player Campaign on any difficulty. – Gamerscore: 30 – Combat Hardened Complete the single player Campaign on Veteran or Realism difficulty. – Gamerscore: 100 – Nowhere Left to Run Complete Nowhere Left to Run in Campaign on any difficulty. – Gamerscore: 15 – Fracture Jaw Complete Fracture Jaw in Campaign on any difficulty. – Gamerscore: 15 – Brick in the Wall Complete Brick in the Wall in Campaign on any difficulty. – Gamerscore: 15 – Redlight, Greenlight Complete Redlight, Greenlight in Campaign on any difficulty. – Gamerscore: 15 – Echoes of a Cold War Complete Echoes of a Cold War in Campaign on any difficulty. – Gamerscore: 15 – Desperate Measures Complete Desperate Measures in Campaign on any difficulty. – Gamerscore: 15 – End of the Line Complete End of the Line in Campaign on any difficulty. – Gamerscore: 15 – Break on Through Complete Break on Through in Campaign on any difficulty. – Gamerscore: 15 – The Final Countdown Complete The Final Countdown in Campaign on any difficulty. – Gamerscore: 15 – Ashes to Ashes Complete Ashes to Ashes in Campaign on any difficulty. – Gamerscore: 15 – Chaos Complete Chaos Side Mission in Campaign on any difficulty. – Gamerscore: 15 – Red Circus Complete Red Circus Side Mission in Campaign on any difficulty. – Gamerscore: 15 – Firing Range Shoot all of the targets on Main Street during Amerika. – Gamerscore: 15 – Keep Your Friends Close Perform Body Shield 5 Times. – Gamerscore: 15 – Patriot Arrow Kill an enemy with the secret weapon while ziplining during Yamantau. – Gamerscore: 30 – Mind Trip See all 7 memory endings and playthrough all 4 path ends in Prisoner. – Gamerscore: 30 – Explosive Finish Kill 12 enemies with explosive barrels while riding the server lift during Yamantau. – Gamerscore: 15 – EVERYONNNNNEE! Kill 25 enemies with the AC-130 during the rooftop defend. – Gamerscore: 15 – The Red Door Disobeyed Adler’s order to go through the door. – Gamerscore: 15 – Jack of All Trades Get 5 kills each with an LMG, SMG, AR, and a Shotgun. – Gamerscore: 15 – Old Faithful Killed 200 enemies with an AR. – Gamerscore: 15 – Scorched Earth Destroy all enemy vehicles and mortar teams while defending Firebase Ripcord. – Gamerscore: 15 – Scorched Earth II Blow up all trucks and guard towers on the approach to the monastery. – Gamerscore: 30 – The Fixer Get 200 Eliminations in Multiplayer. – Gamerscore: 15 – Party Patrol Get 10 squad wipe medals in Fireteam. – Gamerscore: 30 – Mean Machine Get 100 Kills as the driver, pilot, or passenger of a vehicle in Multiplayer. – Gamerscore: 90 – Go the Distance Win 50 matches of Multiplayer. – Gamerscore: 30 – Calling It In Get 50 kills with lethal Scorestreaks in Multiplayer. – Gamerscore: 30 – Heavy Metal In Die Maschine, forge the Pack-A-Punch machine. – Gamerscore: 15 – Carpe D.I.E.M. In Die Maschine, free the lost Decompressive Isotopic Estrangement Machine. – Gamerscore: 15 – Seal the Deal In Die Maschine, close the rift. – Gamerscore: 30 – Two Birds, One Stone In Die Maschine, kill the two split Megatons with one shot. – Gamerscore: 15 – Socket-to-me In Zombies, upgrade a skill – Gamerscore: 15 – Six Pack In Zombies, upgrade 6 Perk Skills to Tier III – Gamerscore: 15 – Nightmare at 20 feet In Die Maschine, kill 100 enemies without leaving the top of the crashed plane wing – Gamerscore: 30 – Entamaphobia In Die Maschine, stay in the Yard for 15 rounds – Gamerscore: 30 – Craftwork In Die Maschine, craft 14 different types of items in one match. – Gamerscore: 30 – Fowl Five Piece Get a chain of 5 chickens strung together in Dead Ops Arcade. – Gamerscore: 15 – Survive the Wild Escaped from the deep dark Wild. – Gamerscore: 15 – Reunited with Fidolina Defeated the Momaback and saved your dear friend. – Gamerscore: 15 – Forever Fated Found your destiny in the Room of Fate. – Gamerscore: 15 – Dungeon Diver Visit every corner of a Deadly Dungeon. – Gamerscore: 30 – It’s an impressive list of achievements that is bound to keep players busy for quite some time. However, players will be particularly drawn to some of the more complex ones. Scorched Earth I and II stand out the most. To finish them, players will need to wreak havoc on enemy guard towers, mortars, and vehicles. The Mind Trip achievement also drops a hint that there will be four different paths in the campaign mode and seven endings in total. Not only does that mean the campaign mode has learned from single-player RPGs with multiple endings. It also means that it will stay fresh for longer, and give players another achievement that requires a lot of time and commitment. Call of Duty: Black Ops Cold War officially releases on November 13, right around the time PS5 and Xbox Series X launch.
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Black Ops Cold War PS-exclusive perks: extra loadouts, 2XP events, more – Dexerto
Black Ops Cold War PS-exclusive perks: extra loadouts, 2XP events, more ActivisionAfter it was revealed that PlayStation players would be getting an exclusive Zombies mode called Onslaught, Activision has announced that fans on that console will also be receiving a slew of other advantages, including extra create-a-class slots. [jwplayer r48qaUwl] If you were planning on playing Black Ops Cold War on Xbox or PC, then you’re about to be at an immediate disadvantage in comparison to PlayStation fans. Thanks to Activision’s exclusivity deal with Sony, Black Ops Cold War fans on the PlayStation 4 and PS5 will be able to take advantage of a number of different features only available on those consoles. Extra create-a-class slots and XP bonuses The most notable of these exclusive features are 2 additional create-a-class slots.There’s nothing inherently special about these two extra slots, they include the same features and abilities as all the others, other than the fact that Xbox and PC players won’t get them for around a year. In addition, PlayStation players will also get a special deal that gives them 5 extra tier skips when they buy the battle pass and 20 tier skip bundle, essentially making it a 25 tier skip bundle. Finally, PS4 and PS5 players will also be able to take advantage of two different XP bonuses in Black Ops Cold War. Once every month, the game will get a 24hr-long double XP boost, only on PS consoles. On top of that, if your party consists of only PlayStation users, you and everyone else in that party will receive a 25% weapon XP increase while you stay together. This essentially means that PS fans will be able to level up their weapons faster than people on other consoles if they play their cards right. Exclusive Zombies Onslaught mode In addition to the above, PlayStation players will also have access to the previously announced Zombies Onslaught mode. The 2-player experience will drop players into standard multiplayer maps and force them to fight off the undead. Fans will be forced to move around the map during each match, while also having to fight special boss-like zombies called Elite enemies. Earning a specific rank in this mode will grant “useful rewards,” which seemingly won’t be available to Xbox or PC users. All of the aforementioned content, including the Zombies Onslaught mode, will be available on other platforms starting on November 1, 2021, meaning Xbox and PC players have to wait a whole year before they see any of this.
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Black Ops Cold War to feature unified progression system – Dexerto
Black Ops Cold War to feature unified progression system Activision[jwplayer QkvtNtzX] Activision and Treyarch have announced that Black Ops Cold War will feature a unified progression system across both the multiplayer portion of the game and the Zombies experience. Progression is one of the most important systems in a Call of Duty game. How fast you earn new content – and more importantly, how you earn that content – is incredibly noteworthy, because it can help determine whether or not the game will ultimately be fun to play. Progression in Black Ops Cold War is a subject that’s been on fans’ minds for a while now, with some people wondering if the famous Prestige system, which allows you to reset your rank in return for some rewards, will be returning to the game. While we don’t have an answer to that yet, Treyarch did share one detail about the progression system earlier. During the developer’s Zombies mode reveal, Treyarch confirmed that Black Ops Cold War will feature a unified progression system across all modes in the game. This means that your level will be the same in both Multiplayer and Zombies. The best part about this is that it also correlates with the game’s battle pass system, so no matter what mode your playing, you’ll be earning XP towards that stream of content, as well. During Black Ops 4, players weren’t able to earn XP for their battle pass (then called the Black Market Tier system) while playing Zombies, so this is a welcome addition for sure. As previously mentioned, this is no where near an extensive breakdown of how full progression is going to work and, in some aspects, this raises even more questions. For example, if progression is going to be the same across all modes, will it be slowed down so as in order to make the experience last longer? These queries and more will surely be answered over the next few weeks so keep it locked to @DexertoIntel to find out when it happens.
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Black Ops Cold War teaser hints at return of iconic CoD killstreak – Dexerto
Black Ops Cold War teaser hints at return of iconic CoD killstreak TreyarchTreyarch could be set to bring back one of the most iconic killstreaks in Call of Duty history as the latest Black Ops Cold War teaser has hinted at the return of the RC-XD. The full reveal of Black Ops Cold War multiplayer is just around the corner. Treyarch is lifting the lid on Wednesday, September 9 with a full gameplay showcase. Before we reach the big reveal though, the developers have already been teasing what to expect. An initial video hinted at locations for new multiplayer maps. From Florida to Brazil, players could be traveling all over the world in future CoD maps. Just 24 hours later and the next teaser has been shared online. Instead of focusing on locations, the latest video brings us intel on potential tools of destruction. After debuting a decade ago in Treyarch’s original Black Ops release, the RC-XD killstreak appears to be locked in too. A new teaser showed the explosive device in action, pointing to its inclusion in the title’s multiplayer modes. https://twitter.com/CallofDuty/status/1303015232583774208 The ‘Remote Controlled-Explosive Device’ quickly became one of the most common killstreaks in Black Ops. At a low cost of just three kills in a row, they could be acquired with ease. Next to UAVs and Counter UAVs, they were one of the lowest killstreak rewards in any CoD they appeared in. With the right pathing and timing, the explosive gadget could lead to ridiculous multi-kills. Dealing roughly the same amount of damage as a lethal grenade, it was an effective tool to flank enemies. Many of the original Black Ops maps even featured little shortcuts just for the remote-controlled device. In the new Black Ops Cold War multiplayer teaser we can see the explosive gadget in action as it soars over a sand dune. It looks as though two explosives are attached underneath and springs near the wheels can help launch it further into the sky. Read More: New AR gameplay leaked for Warzone Season 6 – It’s too early to say exactly how the killstreak might work in the upcoming game. It could be restricted to certain maps and modes, or it could even be exclusive to the revamped Warzone experience. Only time will tell. However, the sandy locale does match the brief glimpse of multiplayer footage we were shown in the reveal trailer. If that vehicle-heavy map is part of the core competitive experience, then it’s safe to assume RC-XD’s will be as well. While the RC appears to be the first killstreak confirmed for multiplayer -following in-game teasers in previous Warzone seasons – a few more returning favorites could be in the cards too. Earlier leaks suggested that everything from Napalm Strikes to Chopper Gunners are set to come back in 2020. Read More: Treyarch’s Vonderhaar responds to BOCW leaks – Keep your eyes peeled for more teasers in the leadup to the official reveal. We’ve had map locations and now killstreaks too. There’s a good chance the final teaser might focus on specific weapons ahead of the full reveal on September 9.
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Black Ops Cold War teaser confirms return of fan-favorite scorestreak – Dexerto
Black Ops Cold War teaser confirms return of fan-favorite scorestreak TreyarchA brand new Black Ops Cold War image has teased the return of a fan-favorite weapon, which looks likely to return as a scorestreak in Treyarch’s 2020 title. One of the most significant shake-ups to the Call of Duty formula in Black Ops Cold War is the scorestreaks, seeing typical points accumulation scrapped in favor of a longer, multi-life system. The new system prevents scorestreak spamming and early game usage, in favor of rewarding consistently positive players. The merger with Warzone for Season One also saw the return of a fan-favorite streak – the H.A.R.P.. Known as the Blackbird, Orbital VSAT and HATR in past games, this advanced UAV offers a live look at enemy location and direction. It is one of the most powerful scorestreaks the Call of Duty series has ever seen. While the H.A.R.P.’s introduction to BOCW was fairly low key, Treyarch appears to have teased the reintroduction of a weapon, likely to return as a scorestreak. Flamethrower coming to Black Ops Cold War Activision regularly release official screenshots showcasing new maps and weapons and, in one focusing on the return of Raid, players spotted the infamous flamethrower being used. The screenshot focuses on the swimming pool side of Raid, with a XM4 user looking over the scorched environment. However, just down to the right of the main character another figure can be seen firing a flamethrower at a recently vanquished opponent. Fans quickly picked up on it and took it as a concrete teaser that the flamethrower will soon be in Black Ops Cold War. While past Black Ops games have featured the flamethrower as a specialist weapon belonging to Firebreak, the absence of specialists in BOCW means it will likely return as a scorestreak. We have already seen the War Machine (which belonged to Battery in Black Ops 3 and 4) return as a scorestreak, so there is a precedent for the flamethrower to follow. How it would feature in Warzone also remains to be seen, perhaps as a rare item that players can pick up and equip on discovery. Given the fairly obvious teaser from Treyarch, it seems likely we’ll see the flamethrower added in the very near future.
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Black Ops Cold War Season 6 update: patch notes, weapon buffs & nerfs, new maps – Dexerto
Black Ops Cold War Season 6 update: patch notes, weapon buffs & nerfs, new maps TreyarchBlack Ops Cold War Season 6 is finally here as Treyarch prepares for their victory lap ahead of Call of Duty Vanguard’s looming release, and there’s plenty to sink our teeth into — here are the full patch notes for the October 7 update. Treyarch adds new three multiplayer maps – EM2, TEC-9 headline a dozen weapon changes – Mason returns as Black Ops operator – Black Ops Cold War’s sixth season is here, and with it has come a raft of new weapon buffs, nerfs, and changes, three groundbreaking new multiplayer maps, more operators, and more. Headlining the weapon changes are two Assault Rifles, the EM2 and C58. The primary weapon pair will be joined in the changes column by a host of other popular Black Ops Cold War guns, including the LC10 light machine gun, Season 5’s controversial new TEC-9 submachine gun, and plenty more. On top of that, the Deprogram map is set to push the boundaries of Call of Duty level design with, according to Treyarch, as “one of the most unique multiplayer experiences in Black Ops history.” Here’s everything that just dropped in the October 7 update. EM2, TEC-9 lead buffs & nerfs In total, nine individual weapons have been buffed, nerfed, or tweaked in the new Black Ops Cold War update, including shotguns (see below) and several meta guns. Headlining these changes are the Marshal, EM2, and TEC-9 submachine gun, all of which debuted in Season Five and have shone ever since. The C58 Assault Rifle, KSP 45, and LC10 have all been whacked with changes this week too. In the attachment department, Treyarch has made several changes to the Ranger Barrel mod, while the Nail Gun is getting a hefty damage hike. Sweeping Shotgun changes On top of the slate of weapon changes, Treyarch has also taken a closer look at the entire shotgun arsenal. In the October 7 update, Black Ops Cold War shotguns will now deal more damage over range, up three percent to 33%. Two shotguns were also handed further changes; the Hauer 77 gets more visual shake and the Streetsweeper is getting “more dramatic movement.” New maps: Deprogram, Amerika, Gluboko The latest Black Ops Cold War update has also added three new multiplayer maps to the mix, starting with Deprogram, a medium-sized 6v6 battlefield that takes place “entirely inside Russell Adler’s fractured mind as he’s being stabilized.” Red Doors — the teleporting channels from Warzone — are littered throughout the multiplayer arena. Players can use them to fast-travel across the map. The second new map release is “Amerika.” This new Black Ops Cold War battleground is situated on the streets around an old Soviet training facility, built as a duplicate of Anytown from the title’s campaign. This new map will also appear in the Zombies Forsaken expansion. Finally, Treyarch has added a new 2v2 arena, Gluboko, that will tap into every CoD player’s thirst for non-stop action in a vault under the KGB headquarters. The Black Ops Cold War update officially went live at 9pm PT on Thursday, October 7, less than 24 hours after the notes were first unveiled. Read all the patch notes below, courtesy of Treyarch. Black Ops Cold War Season 6 patch notes Battle Pass New 100-Tier Battle Pass available. – Operators Mason New Mason Operator available at Tier 0 in the Season Six Battle Pass. – Fuze New Fuze Operator arriving later in the season. – Bulldozer Three bonus panda-themed Operator Skins for Bulldozer included with Season Six Battle Pass Bundle purchase. – Weapons .410 Ironhide New .410 Ironhide Shotgun available for free at Tier 15 of the Battle Pass System. – Grav New Grav Assault Rifle available for free at Tier 31 of the Battle Pass System. – Weapon Unlock Challenges Battle Axe New Battle Axe melee weapon available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store at the start of Season Six. – Sai Unlock Challenge available for the Sai Melee weapon in Multiplayer and Zombies. – EM2 Unlock Challenge available for the EM2 assault rifle in Multiplayer and Zombies. – TEC-9 Unlock Challenge available for the TEC-9 SMG in Multiplayer and Zombies. – Weapon Tuning Assault Rifles EM2 Reduced maximum damage from 48 to 42. – Increased vertical recoil on first bullet fired. – Removed -7% fire rate penalty from 25.8” Task Force Barrel attachment. – Increased horizontal recoil control penalty on 25.8” Task Force Barrel attachment from 15% to 25%. – C58 Added 12% horizontal recoil reduction to STANAG 60 Rnd Drum attachment. – Added 8% vertical recoil reduction to STANAG 60 Rnd Drum attachment. – Submachine Guns TEC-9 Reduced ADS speed from 0.233 to 0.266. – Dropped sprint to fire speed from 0.3 to 0.333. – Reduced weapon swap speed from 0.35 to 0.375. – Increased effective range penalty on Burst Fire Repeater Muzzle attachment from 15% to 33%. – KSP 45 Reduced headshot multiplier from 1.4x to 1.33x. – Increased damage increase on 10.5” Task Force Barrel attachment to 8%. – LC10 Reduced headshot multiplier from 1.4x to 1.33x. – Pistols Marshal Reduced max damage range from 5.08m to 3.81m. – Reduced firing speed from 0.35 to 0.366. – Increased range penalty on Dragon’s Breath attachment from 8% to 25%. – Bonus Damage from Dragon’s Breath is now reduced at ranges beyond 6.66m. Maximum bonus damage has been reduced from 40 to a maximum of 24. The 12.1” Extended Barrel attachment increases this range before damage drop off. – Shotguns All Shotguns Increased effective damage range bonus on Ranger Barrel attachments from 30% to 33%. – Hauer 77 Added slightly longer visual shake after firing. – Streetsweeper Added more dramatic visual and weapon movement when firing. – Specials Nail Gun Shots to the head and neck now do 2x damage. – Multiplayer Maps Deprogram (6v6): New map added to Multiplayer rotation in 6v6 modes. – Amerika (6v6): New map added to Multiplayer rotation in 6v6 modes. – Gluboko (2v2, 3v3): New map added to Multiplayer rotation in Gunfight and Face Off modes. – Season Challenges 20 new Multiplayer Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. – Reveal a new Challenge every 10 Season Levels. Complete all 20 Season Challenges to unlock the Season Six Multiplayer Master Animated Calling Card. – Operator Missions New Season Six Operator Missions available in Multiplayer. – Featured Playlists Deprogram 24/7 – Face Off Gluboko 24/7 – NukeJacked 24/7 – Gunfight Tournament – Face Off 6v6 (now featuring Gluboko) – 12v12 Mosh Pit (now featuring Deprogram and Amerika) – Party Games – Multi-Team – Prestige Prestige Levels and Rewards Added four new Prestige Levels (24-27) and Prestige Rewards: – Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip – 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip – 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip – 190: All Season Challenges Available – 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card – 250 – 1,000: New Prestige Key every 50 levels – – Prestige Shop New “Trench Crawler” Weapon Blueprint added to the Prestige Shop. – New Legacy Calling Cards added to the Prestige Shop. –
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Black Ops Cold War Season 5 Reloaded update: Full patch notes, Demolition returns, Zombies event – Dexerto
Black Ops Cold War Season 5 Reloaded update: Full patch notes, Demolition returns, Zombies event ActivisionThe Call of Duty: Black Ops Cold War Season 5 Reloaded patch notes are here bringing tons of new content. From Demolition returning, a new map, to more Zombies content, here is everything that you need to know for this mid-season update. For the first time since Modern Warfare Season 3, fan-favorite game mode, Demolition,has returned to the CoD franchise. Alongside Demolition, the map Zoo, which was revealed with Season 5, is finally coming to Cold War. On top of all of this Multiplayer content, Zombies also got a huge update. This introduced a new Outbreak Region, event, and LTM that were all set live as the patch released on September 9, 2021. The Numbers Event is also coming to Cold War, this will allow players to complete challenges across multiplayer to unlock cosmetic rewards and a new melee weapon, the Sai. Here are the full patch notes for Season 5 Reloaded. Cold War Season 5 Reloaded: Demolition and Zoo return The time has come for those that have been patiently waiting for two features coming to Cold War. Revealed at the start of Season 5, classic CoD game mode Demolition and Black Ops map Zoo are finally back in the game. Demolition remains the same as it has in previous CoD titles. Attackers must try to destroy both bomb sites before the end of the round, while defenders must protect at least one site until the round is over. Zoo is also back, but with some new features. Activision said to “ride” on the monorail so this suggests that the system is useable and will have a moving train that players can get on. You’ll need to jump in yourself and check out the reimagined map. Cold War Season 5 Reloaded: Zombies Outbreak Region, Event, Rampage Inducer Zombies was another focal point of the Season 5 Reloaded update. This update introduced Armada, a new region to Outbreak. Set in the North Atlantic Ocean, this map takes place near or on the water. On top of a new region, a New World Event is coming as these “Black Chests.” Details about this are for “Requiem agents to discover,” so players will need to grind out and unlock the secrets of these new chests. In round-based maps, the Rampage Inducer will appear in the starting areas. This orange essence canister will crank up the difficulty of Zombies to all-new levels. If all players accept the challenge, zombies will spawn at faster rates and will sprint until Round 20. The chaos keeps going until the second milestone is reached or death. Cold War Season 5 Reloaded: Outbreak Survival LTM The new limited-time mode, Outbreak Survival, creates a grueling but rewarding challenge for hardcore players. In this mode, players start with their Field Upgrade from their loadout and a 1911 handgun. There is no auto-regeneration, so players must find food items to heal themselves. There is Uncommon, Rare, Epic, and Legendary which will restore different amounts of health based on rarity. Players are still working toward the same goal as any other Outbreak game, complete the objective and reach the exfil site before dying. Cold War Season 5 Reloaded: The Numbers Seasonal event and Melee Weapon The highly anticipated Number Event is almost here. The seasonal event will begin on on September 21 at 10 AM PT and will feature different challenges that can be completed on Season 5 maps and modes. By completing these in-game tasks players can unlock tons of cosmetics along with another arcade cabinet game. Additionally, those who complete all nine of the challenges (in Warzone or Black Ops Cold War) will unlock the new Sai melee weapon. Cold War Season 5 Reloaded: Judge Dredd & Hudson Operators Players have been waiting for an official announcement following the tease of a new operator coming to Cold War. Judge Dredd is confirmed to be available in Cold War with Season 5 Reloaded. Dredd, the crime fighter, will be coming to Cold War with a “Comic Strip” variant as well. This will feature a black and white cel-shaded skin. Alongside Dredd, Hudson who is tied with Adler and the CIA, will be making his appearance as an operator later on this season. Cold War Season 5 Reloaded patch notes GLOBAL Prestige Shop New Weapon Blueprint “Hidden Terror” Sniper Weapon Blueprint added to the Prestige Shop. – – Legacy Calling Cards New Legacy Calling Cards and Animated Calling Cards added to the Prestige Shop. – – MULTIPLAYER Maps Zoo (6v6) Zoo map added to Multiplayer rotation in 6v6 modes. – Zoo 24/7 added to Featured Playlists. – – Modes Demolition [NEW] Demolition added to Multiplayer Featured Playlists. – Attacking team attempts to destroy two enemy bomb sites. Defenders must prevent the attackers from detonating both bombs before the time limit. – Time is extended after the first bomb site is destroyed. – In the event of a tie, a single neutral bomb site becomes active in Overtime, where the first team to successfully detonate the bomb wins the match. – – 12v12 Moshpit Added Zoo and Drive-In to the map rotation. – – Featured Playlists Zoo 24/7 [NEW] – Demolition [NEW] – Nuketown 24/7 – Cranked Moshpit – Gunfight – Face Off 6v6 – 12v12 Moshpit (now featuring Zoo and Drive-In) – Party Games – Multi-Team – ZOMBIES Round-Based Maps Features Rampage Inducer New feature added to all round-based Zombies maps. – Players can now interact with an orange Essence canister at the start of each map to vote to induce Rampage. All players must vote to enable the feature. – When enabled, spawn rates and movement speed of enemy zombies will be increased through Round 20 for a more intense experience for advanced players. – Players can vote to turn the Rampage Inducer off and on at will, as often as once per round. All players must vote to disable the feature. – If left unused, the Essence canister will explode after Round 20. – – – Rampage Inducer – Gameplay Addressed an issue where scrolling through the scoreboard with a controller could toggle the flashlight. – Closed an exploit where players were able to gain access to locked portions of the map. – – UI Addressed an issue where players could receive placeholder medals from CRBR-S multi-kills on “Mauer der Toten.” – – Outbreak Regions Armada New Region in the North Atlantic Ocean added to Outbreak. – – – Armada – World Events Black Chest New World Event added to Regions in Outbreak. – Interact with the Black Chest and destroy what lies within to form a pact with the spirit inside for the current Region. – Once the pact is formed, the spirit will be summoned against nearby zombies when the player is low on health. – This ability is on a cooldown and its effect is shared with teammates. – – – Black Chest – Intel Added new Season Five Reloaded narrative Intel to discover. – – Gameplay Addressed an issue where Solo players could lose the ability to select loadouts after warping to another Region in a prior Outbreak session. – Addressed an issue where the Omega Helicopter would sometimes appear inconsistently on the mini-map. – – Objectives Closed an exploit that allowed players to escape the Holdout Objective in Alpine by using the Grapple Gun. – – Local Addressed an issue where selecting Zoo as a map in Local play was not correctly switching the mode to Outbreak. – – PC Addressed an issue where the legend was not appearing on the overhead map. – – Dead Ops Arcade 3 Stability Added various stability/exploit fixes. – Added various fixes to further alleviate “Charlie 285 Military Gorilla” errors. – Fixed a crash that could occur if a player disconnected while in the Ikari EggXit bonus area. – – Gameplay General Players who have disconnected and rejoined a match in progress will now have their score and gem multipliers restored to their most recent level at the end of their most recent round. – Adjusted Room of Judgment wave times to grant additional time for Trio and Quad games. – A flashlight will now spawn on the Island for Solo Advanced Start modes. – First-Person power-up spawns should no longer clump together in order to prevent one player from accidentally consuming them all. – Reduced late money spawns after the round is over, so players no longer feel the need to wait around for pickups. – Added a small collision ramp to one of the moving platforms by the volcano to make hitting the ramp via boosting easier. – Touching or standing in lava will now cause rapid death in First-Person. – – Bonus Areas Added 5% chance of golden egg spawns to the Chicken Coop bonus area. – Ikari EggXit bonus area now properly awards XP. – Locked the number of Ikari EggXit bonus area instances to 3 per game. – Ikari EggXit bonus area will now be removed from the available pool after Round 130. – – Enemies Nova Crawler Nova Crawlers no longer have an initial movement speed variance set when they spawn in to prevent inconsistent increases/decreases in speed. – Nova Crawlers now spawn in at a consistent movement speed but can have their speed boosted by Nova Gas. – – Werewolf Adjusted Werewolf health and heal logic to alleviate situations where players cannot deal more damage than health being restored. – Each time the Werewolf restores health, it will now reduce the amount it can heal subsequently. – – Pole Zombie Pole Zombie health no longer scales with round number. – Increased the time a Pole Zombie is on the map before it considers planting a pole from 4 seconds to 5 seconds. – Pole Zombies are now slightly more likely to start a pole plant once it starts considering a plant. – – General Elephant in The Wild will now be damaged by player chickens. – Wolf and Ghost Wolf will no longer kill the player in one bite. – Gladiators will no longer have a rare chance to survive a Nuke drop. – – – Nova Crawler – – General – Audio Replaced level 2 and level 3 firing sounds for LMG/Rocket Launcher/Death Machine weapons with the level 1 fire sound to reduce the loudness of these weapons in First-Person. – – Bug Fixes Arenas Addressed collision issues in the Graveyard, Temple, and Water Temple arenas. – Addressed spawn issues in the Graveyard and Temple arenas. – Addressed an issue where cannon fire was not entering the play space on the Round 65 Island arena. – Added missing collision in the Island arena to prevent the player from going out of bounds. – Addressed an issue where fireballs could blow up mid-air in the Round 57-60 Great Room arena. – – Controls Addressed an issue where flipping L1/R1 with L2/R2 in the Controller Settings menu mapped the fire action to R1. – Addressed an issue where First-Person power-ups collected at the same time by the player could lock up the player’s controls. – – Match Resuming Addressed a host migration issue in public matches where, upon resuming a game, remaining players could be permanently slowed for the rest of the match. – Addressed an issue where, after joining a game in progress, the player could occasionally not aim down sights or fire their weapon until they were downed and revived. – Addressed an issue where a player rejoining a match in progress might not have their stats and leaderboard data recorded correctly. – – First-Person Addressed an issue where donating a life could drop an award onto the player that might not be usable (for example, a Nuke could drop on a player who already had max Nukes). When this happened, the pickup could obscure the player’s first-person view. – Addressed an issue with missing blood splatter effects in first-person. – Addressed an issue where the player could stay in The Wild with a misaligned camera after running through a First-Person power-up before transitioning into a bonus area. – Addressed a rare splitscreen issue where a blank dialog box could appear when the player picked up a First-Person power-up. – – Bonus Areas Addressed an issue where the Margwa door at the exit was not being reset to its original closed position on subsequent playthroughs of Ikari EggXit. – Addressed an issue that could occur when multiple players entered a Deadly Dungeon and a Silverback Slideways bonus area at the same time, resulting in unwanted game behavior. – Addressed an issue where the player could spend a key at Mama’s Armory Basket and receive an unusable item. – – General Addressed an issue where the Boxing Glove wasn’t correctly prioritizing the Fortune Fate bonus over the Divine Shield bonus modifiers. – Addressed an issue where a split Megaton could end up below the terrain. – Addressed an issue where friendly Skeleton Guardians could prevent enemies from spawning. – Addressed an issue where enemy Gladiators were not able to enter the play space in the Room of Judgment. – – – Arenas – Onslaught (PlayStation) Maps Onslaught Drive-In added to map rotation. – – Intel Added new Dark Aether story Intel to discover in Onslaught Drive-In. – – Modes Diminishing Light New limited-time mode now available. – The circle shrinks as the horde gets stronger. If the Dark Aether Orb collapses, it will implode and destroy the players, ending the match. – Shoot the Orb to slow down the shrink rate, or collect clock power-ups to pause the collapse. Completing Surges will revert the Orb to its original size. – – – Diminishing Light – Challenges Unlock the “Soviet Red” Assault Rifle Weapon Blueprint by completing 30 Surges in Diminishing Light. – – Blueprints Addressed an issue where applying custom Blueprints in quick succession could result in weapon duplication or loss of functionality. – Perks Added ping icons for Mule Kick and Death Perception can pickups. – The Mule Kick machine is now present in “Mauer der Toten” when playing in Local. – Field Upgrades Closed an exploit where players could use Aether Shroud infinitely. – Featured Playlists Outbreak (Endless and 3 Region) – Mauer der Toten – Firebase Z – Die Maschine – Dead Ops Arcade 3 – Dead Ops Arcade 3: First Person – Onslaught (PlayStation) – Onslaught Drive-In (PlayStation) [NEW] – Onslaught Diminishing Light (PlayStation) [NEW] – Onslaught Containment (PlayStation) –
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Black Ops Cold War Season 4 patch notes: New weapons, maps & more – Dexerto
Black Ops Cold War Season 4 patch notes: New weapons, maps & more TreyarchCall of Duty: Black Ops Cold War has entered Season 4 and that means big changes, including new weapons, maps (hello, Hijacked!), modes, and Zombies content. Black Ops Cold War fans have been eager to hear more about the upcoming fourth season and Treyarch have officially unveiled those details. The Season 4 patch is finally out and it’s much like the earlier seasons, bringing about a classic Black Ops II map alongside some fan-favorite weapons and other content. The release of Season 4 arrived on June 17, and we’ve got a complete overview of everything that was included. Black Ops Cold War: Season 4 road map As can be seen in Activision’s graphic, the new season brought about a bunch of new content including four new multiplayer maps, five new weapons, three new modes, and a bunch of Zombies content. A clear highlight was obviously Hijacked, which made its return after debuting in Black Ops II and being featured as POI in Blackout. And, for guns, players will be happy to know a new LMG (MG 82), AR (C58), two SMGs (OTs 9, Nail Gun), and a fun melee option (Mace) have entered the fray. Black Ops Cold War Season 4: New Operators Three new Operators joined the action, including Jackal (Warsaw Pact), Salah (NATO), and Weaver (NATO). Jackal was made available at launch, with a red, metal mask that has been all over Season 4’s teaser content. Black Ops Cold War Season 4: New weapons Five new weapons were unveiled for Black Ops Cold War and Warzone in Season 4, three at launch and two mid-season. At launch, the MG 82 LMG was made available through the Battle Pass, alongside the C58 AR, and Nail Gun SMG. Then, during the season, the OTs 9 SMG and Mace melee weapon will arrive. The MG82 is the fastest-firing LMG available, while the C58 is considered a short-range AR with a slower firing rate. Meanwhile, the Nail Gun is a specialty SMG from Black Ops II with a slow firing rate, but fast projectile speed — and the OTs 9 is a deadly SMG handicapped by a small mag size. The Mace, to round things out, is a mace, so one-hit kills galore. Black Ops Cold War Season 4: New Hand Cannon scorestreak Straight danger. The Hand Cannon is a new scorestreak that can destroy enemies in one shot and even other scorestreaks with a couple. But it only comes with eight shots, so players need to pick their fights. Black Ops Cold War Season 4: New multiplayer maps Four new maps are arriving in BOCW Season 4, for every style of play: Collateral (12v12, with a Collateral Strike 6v6 variant), Amsterdam (2v2, 3v3), Hijacked (6v6), and Rush (6v6). The first three were made available at launch, while Rush will be available mid-season. Like Hijacked, Rush is also making its return from Black Ops II. Black Ops Cold War Season 4: New modes Two new modes were also made available at launch for BOCW enthusiasts: Multi-Team Sat-Link and One in the Chamber, with Capture the Flag coming mid-season. The latter two modes are classics making their return to Black Ops, but Multi-Team: Sat-Link is a whole new affair — where players need to protect satellites, search crates, and transfer intel while fighting other teams. Black Ops Cold War Season 4: Ground Fall Event A limited-time event, Ground Fall will let players go for challenges in Black Ops Cold War (and Warzone) with unique modes to secure fun cosmetics and blueprints. Black Ops Cold War Season 4: Zombies “Welcome to the Zoo” content The new Zombies content brings another main quest: “Operation Excision,” which will lead into the mid-season experience: “Mauer der Toten,” which takes place in East Berlin. There will also be new Onslaught content, including Collateral’s addition as well as Rush — which will be part of a new, fast-paced “Onslaught Accelerated” mode (that can earn you a Legendary Blueprint). Black Ops Cold War Season 4: Prestige levels Season 4 reset everyone to Level 1, but this season allows players to continue earning awards for leveling up — and now there are four new prestige levels (making it 19 in total). Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip – Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip – Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip – Level 190: All Season Challenges Available – Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card – Levels 250–1,000: New Prestige Key every 50 levels – Black Ops Cold War Season 4: Update file sizes Season 4 became available for download on June 15 at 9 p.m. PT. Black Ops Cold War Update Sizes PlayStation 5: 30 GB – PlayStation 4: 15.5 GB – Xbox Series X / Xbox Series S: 31.0 GB – Xbox One: 17.7 GB – PC: 21.6 GB (without HD Pack) / 30.7 GB (with HD Pack) – Note: PC users will also need 60.6-92.1 GB of additional space on their hard drive for the copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download. Black Ops Cold War Season 4 update patch notes & weapon balancing Events Ground Fall “Ground Fall” limited-time event live through 10AM PT June 24. – Complete challenges in Black Ops Cold War and Warzone to earn Emblems, Calling Cards, a Weapon Charm, bonus XP, and an Epic Secondary Weapon Blueprint. – – Battle Pass New 100-Tier Battle Pass available in Season Four. – Operators Jackal New “Jackal” Operator available at Tier 0 in the Season Four Battle Pass. – – Weapons MG 82 New MG82 LMG available for free at Tier 15 of the Battle Pass System. – – C58 New C58 assault rifle available for free at Tier 31 of the Battle Pass System. – – Nail Gun New Nail Gun Special weapon available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store. – – Weapon Unlock Challenges PPSh-41 Unlock Challenge available for the PPSh-41 SMG in Multiplayer and Zombies. – – Swiss K31 Unlock Challenge available for the Swiss K31 sniper rifle in Multiplayer and Zombies. – – Weapon Tuning Assault Rifles XM4 Reduced range penalty on Suppressor muzzle attachment from 15% to 11%. – Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 22%. – – AK-47 Reduced range penalty on Suppressor muzzle attachment from 15% to 13%. – Increased range penalty on GRU Suppressor muzzle attachment from 25% to 27%. – – QBZ-83 Increased range penalty on Suppressor muzzle attachment from 15% to 17%. – – FFAR 1 Reduced range penalty on Suppressor muzzle attachment from 15% to 10%. – Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 20%. – – Krig 6 Reduced range penalty on Agency Suppressor muzzle attachment from 30% to 25%. – – Groza Increased range penalty on Suppressor muzzle attachment from 15% to 17%. – – FARA 83 Reduced range penalty on GRU Suppressor muzzle attachment from 33% to 32%. – Increased range penalty on Suppressor muzzle attachment from 15% to 20%. – – – XM4 – Features Gifting Players can now gift the Battle Pass, Battle Pass Bundles, and Store Bundles to friends in Black Ops Cold War. – Get a 60-minute Double Battle Pass XP Token for sending your first gift between June 17 and June 30. – Two-factor authentication is required to use the gifting system. – Free Bundles, Franchise Store Bundles, and Limited-Time Bundles cannot be gifted. – – Challenge Tracker Progress toward active Daily Challenges can now be viewed in-game via the Options menu. – – Progression Reduced the amount of XP needed to progress through Season Levels in , , and . – Prestige Rewards Added four new Prestige Levels (16-19) and Prestige Rewards: Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip – Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip – Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip – Level 190: All Season Challenges Available – Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card – Levels 250 – 1,000: New Prestige Key every 50 levels – – Prestige Shop Additional Legacy Calling Cards from previous Black Ops titles are now available in the Prestige Shop, including the animated “Bacon” Calling Card from Black Ops II, available to players once they reach Season Level 100. – Music Player Four additional Treyarch music tracks available for the Music Player in the free “Black Ops 4 Mixtape” War Tracks in the Battle Pass System: “Inferno” – “Alistair’s Theme” – “Damned 4” – “Reflections” – – Main Lobby Updated main lobby theming for Season Four. – MULTIPLAYER Maps Collateral (12v12) [NEW] New map added to Multiplayer rotation in 12v12 modes. – – Collateral Strike (6v6) [NEW] New map added to Multiplayer rotation in 6v6 modes. – – Hijacked (6v6) [NEW] Classic Black Ops II map added to Multiplayer rotation in 6v6 modes. – Hijacked 24/7 Featured Playlist available during launch week. – – Amsterdam (2v2, 3v3) [NEW] New map added to Multiplayer rotation in 2v2 and 3v3 modes. – – Standoff Updated Hardpoint spawns for P2 and P4 Hardpoints. – – Modes One in the Chamber [NEW] Free-for-all party game available in the Party Games playlist collection in Featured Playlists. – Players have three lives and a single bullet. Players receive another bullet upon eliminating an enemy. Melee attacks are also lethal. – Available weapons include the 1911, Magnum, and Hand Cannon. – The first player to reach the score limit wins the match. – – Multi-Team: Sat-Link [NEW] New Multiplayer mode featuring 10 competing teams of four. – Players must reach the Sat-Link marked on their map, power it up, and upload data to satellites in orbit to gain points. – Search for crates to collect powerful Scorestreaks and other useful items. – The first team to reach the score limit wins the match. – – Cranked Hardpoint [NEW] Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match. – Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints. – The timer is paused while on your team’s Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds. – Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.) – The first team to reach 200 points, or the most points before time expires, wins. – – Hardcore Hardpoint [NEW] Now featured in Hardcore Quick Play and Hardcore Moshpit playlists. – – Multi-Team Elimination Added to the Game Modes Combat Record. – – Prop Hunt Addressed an issue where some props could have incorrect bullet collision after jumping repeatedly. – – Scorestreaks Hand Cannon New Scorestreak available in Multiplayer for 2,800 score. – – Season Challenges 20 new Multiplayer Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Multiplayer Master Animated Calling Card. – Updated the unlock criteria for the “Vehicular Warfare” Season Three Challenge. – Custom Games Added Sprint Recovery Delay setting to General Player settings for Custom Games. This will set the time after a player has stopped sprinting before they are fully recovered and will see the speed benefit of Sprint Takeoff. – Featured Playlists Hijacked 24/7 [NEW] (Also available in Hardcore) – Multi-Team: Sat-Link [NEW] – Party Games (Now includes One in the Chamber) – Face Off 6v6 (Now includes Amsterdam) – Cranked Hardpoint [NEW] – 12v12 Moshpit (Now includes 12v12 Cranked Hardpoint) – Nuketown 24/7 (Also available in Hardcore) – Gunfight Blueprints – Multi-Team: Elimination – LEAGUE PLAY Skill Divisions Updated Skill Division requirements to maintain target population distribution percentages outlined in the League Play Rules section. Some players may see their Skill Division shift after their next League Play placement match. – Weapons Restricted the LC10 and AK-47 in League Play. – ZOMBIES Outbreak New Main Quest “Operation Excision” Main Quest coming to Outbreak starting at 10AM PT June 17th. – – New Region New Zoo region available in Outbreak. – – New Intel New in-game story Intel available to discover. – – Quests New tuning changes to the existing Outbreak Main Quest in Ruka: Disabled super sprinters in the Silo. – Slightly reduced Legion’s chest armor health. – Increased respawn delays on all zombies. – Added an audio cue when starting and failing certain steps to indicate when zombies will start attacking. – – – New tuning changes to the existing Outbreak Main Quest in Ruka: – World Events Added more Treyarch Zombies tracks to unlock for the Music Player via the “Unknown Signal” World Events in Outbreak. – – Objectives Addressed an issue where the Retrieval canister could fall under the map when entering Phase Tears. – Addressed an issue where the Retrieval canister could fall off the player while riding a Snowmobile on steep terrain. – – Dead Ops Arcade 3 Gameplay In First-Person game mode, all Divine Shield (orange) potions are now automatically swapped out for the more useful Health (red) potions. – Treasure in Poppy’s room should no longer time out. – Chickens that are spinning out now use the player’s last weapon correctly. – Replaced the third Fate award for maxing out at 9X multiplier with a new mystery award. – Addressed an issue where the sawblade shield item was not correctly creating crawling zombies. – Addressed an issue where in Silverback Slideways maps where the player could stand in a lava field and not take damage. – Addressed an issue where the player could be considered a valid AI target before the player’s screen had faded up entirely. – – Scoring Changed non-default score values for various enemies. Mamaback now awards 20,000 points, underbosses award 5,000 points, Elite enemies (Megaton, Brutus, Gladiators) award 500 points, and the rest award the default of 100 points. – Addressed an issue where the Pineapple Launcher was not awarding points. – – Stability Improved stability for Silverback Slideways maps to reduce “Charlie 285 Military Gorilla” error messages. – Improved stability for issues that could occur when players stand in Nova Gas. – – General Added inactivity tracking to boot inactive players after a period of time. – Closed multiple exploits in The Wild. – – Onslaught (PlayStation) Maps Collateral added to map rotation with new Intel to discover. – – Progression Addressed an issue that could cause players to occasionally lose XP in Zombies when returning to the lobby after matches. – Addressed an issue where the Outbreak Match Bonus would occasionally award less XP than expected. – Challenges Season Challenges 20 new Zombies Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Zombies Master Animated Calling Card. – – Operator Missions The Season Four Battle Pass features 4 Zombies Operator Missions, an increase of from 2 Zombies Missions in previous Seasons. – – Weapon Unlock Challenges Added new Weapon Unlock Challenges in Zombies: PPSh-41 SMG – Swiss K31 sniper rifle – Nail Gun Special weapon – – – Added new Weapon Unlock Challenges in Zombies: – Gameplay Addressed an issue where Mimics under effects of Brain Rot could still enter their disguised form. – Addressed an issue where Mimics were not being killed while under effects of Brain Rot. – Perks Addressed an issue where Deadshot Daiquiri was not functioning properly on the AMP63 pistol. – Featured Playlists Outbreak – Firebase Z – Die Maschine – Dead Ops Arcade: First Person – Dead Ops Arcade – Onslaught (PlayStation) – Onslaught Collateral (PlayStation) [NEW] –
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Black Ops Cold War Season 4 trailer reveals Hijacked, new Zombies map, weapons, more – Dexerto
Black Ops Cold War Season 4 trailer reveals Hijacked, new Zombies map, weapons, more ActivisionActivision has finally unveiled Black Ops Cold War Season 4 with a new trailer that debuted at the 2021 Summer Game Fest. From the return of Hijacked to a new Zombies map and everything in between, here’s all there is to know. After weeks of anticipation, Black Ops Cold War and Warzone Season 4 have finally been revealed. While the battle royale experience is being updated with new locations and weapons, Black Ops Cold War is also set for some major additions. Multiplayer and Zombies fans alike have been treated to new looks at what’s in store for the next big update. From maps to weapons and a few other surprises, there’s plenty to digest. Here’s a complete rundown on everything we know about Black Ops Cold War Season 4 following the new teaser. Black Ops Cold War Season 4 trailer The full Black Ops Cold War Season 4 trailer debuted on June 10 at the 2021 Summer Game Fest. Throughout the presentation, Call of Duty General Manager Johana Faries joined Geoff Keighley to reveal the minute-long teaser. From new cutscene footage to first-looks at new Zombies updates, the trailer provided our first proper look at the upcoming season. Hijacked returns in Black Ops Cold War Season 4 After rumors began circulating in May, we now have confirmation that Hijacked is finally back. The fan-favorite Black Ops 2 map has seen a number of unique iterations over the years, ranging from an appearance in Blackout, to a port in CoD Mobile, but now, it’s being brought to life in Cold War. This small-scale map became an extremely popular pick due to its close-range action, similar to the likes of Nuketown and Firing Range. Rather than a complete remake, the Cold War iteration appears to be visually similar to its original design from 2012. New multiplayer maps in Black Ops Cold War Season 4 Outside of the returning classic, Season 4 is also set to introduce a few brand new maps as well. Collateral was first up in the trailer, showcasing a rather large map with vehicles and explosions aplenty. This new location will be featured in both 6v6 and 12v12 playlists. Amsterdam was next on display as Season 4 introduces yet another 2v2 map. The tight-knit battlefield puts players on the rooftops and as always with Gunfight maps, appears to have a few distinct lanes of engagement. There’s currently no telling if both of these new additions will be available at launch in Season 4, or added in a mid-season update. We’ll be sure to keep you posted as soon as details are locked in. New Black Ops Cold War Zombies map in Season 4 With bigger plans in store for the Zombies experience than ever before, the Season 4 trailer provided our first tease of what’s to come. We see glimpses of new areas in the more open-world Outbreak experience as the undead have been “uncaged.” Moreover, the trailer ends with a new underground railroad on display. This location seems to be risky for both players and Zombies alike as a fiery train soars through to clear up anyone on the tracks. It’s too early to gauge whether this is part of the Outbreak experience, or something entirely new. We’ll just have to wait and see how the evolving mode plays out over the next few weeks. While this brief trailer gave us a first look at what’s to come, there’s still plenty more to unpack. Activision confirmed that a full reveal is set for June 14 and we’ll keep you up to speed right here with all the big announcements. Black Ops Cold War and Warzone Season 4 launches on June 17.
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Cold War Season 3 patch notes: new guns & maps, weapon balancing, more – Dexerto
Cold War Season 3 patch notes: new guns & maps, weapon balancing, more ActivisionActivision and Treyarch have released the patch notes revealing new details about what’s new in Call of Duty: Black Ops Cold War, including several new maps, along with six new weapons, modes, and much more. There’s been a lot of anticipation surrounding the launch of Season 3 in Black Ops Cold War and now we know exactly what’s been added in terms of all the new content and major changes – and there’s a ton of it! Everything you need to know about the upcoming season can be found below: Black Ops Cold War Season 3 Roadmap Black Ops Cold War Season 3 update patch notes & weapon balancing GLOBAL Battle Pass New 100-Tier Battle Pass available in Season Three. – Weapons PPSh-41 [NEW] New SMG available to unlock in the Season Three Battle Pass. – – Swiss K31 [NEW] New sniper rifle available to unlock in the Season Three Battle Pass. – – Ballistic Knife [NEW] Unlock Challenge available for the Ballistic Knife in Black Ops Cold War at Season Three launch. Available in Warzone later in the season. – – FARA 83 Unlock Challenge available for the FARA 83 assault rifle. – – LC10 Unlock Challenge available for the LC10 SMG. – – Operators Wraith New “Wraith” Operator available at Tier 0 in the Season Three Battle Pass. – – Operator Randomization Added a new option to the Operators menu that will allows players to randomly select any unlocked Operator currently owned. – – Operator Skin Randomization Added the option to randomize unlocked Operator Skins in the Operators menu. – Players can select randomized Operator Skins for a selected Operator, or set up a selection of their favorite skins for an Operator to cycle between. – – General Addressed an issue where the “New” breadcrumb (green dot) could appear for an Operator that the player has already inspected. – – Main Lobby Updated main lobby theming for Season Three. – Weapon Unlock Challenges Players can now complete weapon challenges in both Multiplayer and Zombies for previous, current, and future weapons unlockable via in-game challenge. – Weapon Tuning Light Machine Guns Light Machine Gun Alpha Reduced max damage from 42 to 38. – Reduced max range from 38.1m to 21.59m. – Slight increase to vertical recoil. – Slightly reduced ADS speed. – Reduced range bonus on Match Grade Barrel attachment from +100 to +50%. – Reduced range penalty of Division Barrel attachment from -25% to -12%. – – RPD Increased max damage from 38 to 42. – Reduced max range from 50.8m to 20.4m. – Reduced ammo capacity from 75 to 50. – Reduced range bonus on Match Grade Barrel attachment from +100% to +50%. – Reduced range penalty of Division Barrel attachment from -25% to -15%. – – M60 Reduced max range from 76.2m to 20.4m. – Reduced ADS speed by 13.8%. – Increased probability of horizontal view kick when hip-firing. – Reduced range bonus on Match Grade Barrel attachment from +100% to +50%. – Reduced range penalty of Division Barrel attachment from -25% to -15%. – – – Light Machine Gun Alpha – Shotguns Streetsweeper Removed 1-shot kill potential. – Decreased max damage from 138 to 88. – Reduced mid-range pellet damage from 6 to 5. – Reduced damage bonus on Task Force Barrel attachment. – – Hauer 77 Increased max range from 5.08m to 5.72m. – Reduced range penalty on Task Force Barrel attachment from 12% to 7%. – Reduced damage bonus on Task Force Barrel attachment. – – Shotgun Bravo Increased mid damage range from 9.14m to 10.16m. – Increased mid-range pellet damage from 2 to 3. – Reduced max damage from 118 to 108. – – – Streetsweeper – Assault Rifles FFAR 1 Reduced recoil penalties on Task Force Barrel attachment by 10% total. – Increased bullets added to 34 RND magazine attachment from 34 to 38. – Reduced reload speed penalty on 34 RND magazine attachment from 10% to 5%. – Increased bullets added to 38 RND Speed Mag magazine attachment from 34 to 38. – Reduced ADS speed penalty on 38 RND Speed Mag magazine attachment from 20% to 10%. – – Krig 6 Increased headshot multiplier from 1.25 to 1.4. – Reduced max damage from 35 to 33. – – Attachments Added an ADS move speed bonus to the following barrel attachments for assault rifles: Ultralight, Contour, Contour M2, CMV Mil-Spec. – – – FFAR 1 – Tactical Rifles Tactical Rifle Charlie Reduced max range from 30.48m to 19.05m. – Increased burst fire delay from 0.216 to 0.233. – Increased max damage from 51 to 52. – Increased headshot multiplier from 1.25 to 1.4. – Reduced range bonus on Task Force barrel attachment from +50% to +40%. – Reduced damage bonus on Task Force barrel from +15% to +12%. – – – Tactical Rifle Charlie – Submachine Guns Sprint Speed Reduced sprinting speed of all SMGs. Pistols are now the fastest guns to sprint with. – With specific attachments, an SMG may now allow sprinting as fast as a pistol. – – – Sprint Speed – Vehicles Cargo Truck New vehicle available in Outbreak and Multi-Team. – – Controls Addressed an issue where aiming while driving Snowmobiles or Dirt Bikes would not function when L1/R1 and L2/R2 settings were swapped. – – Features Arcade Arcade available in the Barracks at the start of Season Three, featuring 10 free classic Activision arcade games: Barnstorming – Boxing – Chopper Command – Enduro – Fishing Derby – Grand Prix – Kaboom! – Pitfall! – Pitfall II – River Raid – – – Arcade available in the Barracks at the start of Season Three, featuring 10 free classic Activision arcade games: – Prestige Rewards Added four new Prestige Levels (12-15) and Prestige Rewards: Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip – Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip – Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip – Level 190: All Season Challenges Available – Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card – Levels 250 – 1,000: New Prestige Key every 50 levels – – Prestige Shop New Prestige Shop content available, including additional legacy Prestige Icons and the Prestige Master Calling Card from the original Black Ops. – Gunsmith Addressed an issue where, when viewing Details in Gunsmith, Sprinting Move Speed would display as equal to or lower than Movement Speed for most weapons. – UI Addressed an issue with Text Chat name highlighting in whispers for better readability. – Ping and Packet Meter Loss graphs temporarily removed while a visual issue is investigated. – MULTIPLAYER Maps Yamantau (6v6) [NEW] New map added to Multiplayer rotation in 6v6 modes. – Yamantau 24/7 Featured Playlist available during launch week. – – Diesel (6v6, 3v3, 2v2) [NEW] New map added to Multiplayer rotation in 6v6, 2v2, and 3v3 modes. – Diesel Face Off 24/7 Featured Playlist available during launch week. – – Apocalypse Addressed a collision issue that allowed players to see through a tree inside of the temple. – – Checkmate Addressed an issue that would cause players to become slowed when moving across certain floor surfaces. – – Crossroads Removed Crossroads from Combined Arms and VIP Escort rotation while an issue is investigated. Crossroads Strike will remain in place in all supported modes. – – Modes Sticks and Stones [NEW] New mode available in Multiplayer. – Each player deploys with the R1 Shadowhunter crossbow, Ballistic Knife, and a Tomahawk. – Earn score with crossbow and Ballistic Knife kills, and eliminate enemies with the Tomahawk to bankrupt their score to zero. – Victory goes to the first player to reach the score limit or the player with the highest score when time runs out. – – Search & Destroy Added audio stingers when a player is eliminated during the round. – – Face Off Addressed an issue where respawns could happen outside of the playable area in Game Show, ICBM, and U-Bahn. – – CDL Addressed an issue where CDL start spawns and CDL game mode objectives were not being properly loaded in Miami Strike. – – Multi-Team Addressed an issue where weapons would lose all ammo when exchanged for a weapon in a container and then picked up again. – – Scorestreaks Strafe Run [NEW] Now available in Multiplayer for 5000 score. – – General Addressed an issue for earned Scorestreaks resetting when switching teams. – – Challenges Season Challenges 20 new Multiplayer Season Challenges available with exclusive Calling Card and XP rewards. – – General Addressed an issue where blowing up enemies by shooting explosive barrels would not count toward the “Hardcore Kill Collector” Challenge. – – Movement Refactored synchronization between 1st-person camera and 3rd-person animations that could cause these states to be out of sync. A player’s 3rd-person animation stance will now more accurately portray the player’s 1st person view, reducing advantages when quickly moving between stances. – – Increased the speed at which a player can go into prone and come out of prone (previously decreased in Season Two Reloaded). – Stance changes are no longer queued in 1st-person and forced to completion. While these can now be canceled, there is a delay before changing stances again. This change will also more accurately synchronize 1st and 3rd-person views when quickly changing stances. – – When exiting a slide, the 1st-person camera will now more accurately match the 3rd-person animation state. – Split-Screen UI Addressed an issue with a black overlay appearing during Kill Cam when in split-screen orientation. – Addressed an issue with Player 2 losing the HUD when editing a class in split-screen. – – Infil Addressed an issue where, when Player 1 called in a Chopper Gunner, the infil cinematic displayed on both players’ screens instead of only on Player 1’s screen. – Addressed an issue where loading into a split-screen Multiplayer map, Player 2’s screen would spectate Player 1 briefly while the match countdown began. – – Multi-Team Addressed an issue in Multi-Team where the split-screen player that died while the radiation gas was active on the map would have the gas remain permanently on the map in split-screen perspective only. – Addressed an issue in Multi-Team where, if one player was commandeering a vehicle and the other player died, the vehicle would display graphical corruption during the overhead respawn screen. – – Vs. Bots Addressed a large frame rate drop when playing Vs. Bots Free-for-All in any map. – – Custom Games Addressed an issue in Custom Games where the second player’s POV could become stuck underwater in the Blackwood hotel pool on Miami. – – UI Addressed an issue with Obituary feed UI icon images facing the wrong way. – Addressed an issue where the player could load into a match with UI “Zoom In” stuck on the screen if they started with a melee weapon or pistols with Dual Wield. – Audio Addressed an issue where the voice line for picking up an enemy Assault Pack would use a different Operator than the one the player had equipped. – Addressed an issue in Multi-Team where the announcer would refer to the player’s team by the wrong team name. – Featured Playlists Yamantau 24/7 [NEW] (Also available in Hardcore) – Diesel Face Off 24/7 [NEW] (Also available in Hardcore) – Sticks and Stones [NEW] – Nuketown 24/7 (Also available in Hardcore) – Gunfight – Snipers Only Moshpit – Multi-Team Moshpit – LEAGUE PLAY Combat Record Added support for Combat Record in League Play. – Create-a-Class Thermal Optic attachments now restricted in League Play. – Custom Games Addressed an issue where players could lose access to Create-a-Class and Scorestreaks in League Play when CDL/CDL Pro game modes were selected in Custom Games. – Match Cancellation Addressed an issue where League Play matches were prematurely cancelled when a player left the match. – ZOMBIES Weapon Unlock Challenges Added Zombies weapon unlock challenges for all weapons from prior seasons and Season Three launch: Groza assault rifle – MAC-10 SMG – Streetsweeper shotgun – Sledgehammer melee weapon – Wakizashi melee weapon – FARA 83 assault rifle – LC10 SMG – Machete melee weapon – E-Tool melee weapon – R1 Shadowhunter crossbow – ZRG 20mm sniper rifle – Ballistic Knife melee weapon – – Progression Increased XP and Match Bonus XP gained in all Zombies modes. – Field Upgrades Toxic Growth Toxic Growth Field Upgrade now available in round-based maps and Outbreak. – Base Level ability: Summon a deadly growth of thorns in front of you. Enemies moving through it are slowed by 50% and take toxic damage. – Skill Tiers Tier I: Double the health of the growth. – Tier II: Increase maximum charges to 2. – Tier III: Double the damage enemies take while moving through the growth. – Tier IV: Increase maximum charges to 3. – Tier V: Enemies killed by the growth explode dealing toxic damage to nearby enemies and slow them by 50% for 3 seconds. – – – Ammo Mods Napalm Burst Doubled all damage effects. – – Dead Wire Reduced damage taken by stunned zombies from 33% down to 25%. – Reduced effect radius. – – Shatter Blast Reduced explosive damage by half. – – Challenges Season Challenges 20 new Zombies Season Challenges available with exclusive Calling Card and XP rewards. – – Daily Challenges Addressed an issue where kills with Weapon Blueprints were not counting toward the “Wallbuyer” and “It’s a Mystery” Daily Challenges. – Addressed an issue where turning on the power did not count toward the “Like Clockwork” Daily Challenge. – – General Addressed an issue where zombies killed by Hellhound explosions were not counting toward the “Field of Fire” Challenge. – – Outbreak New Region Duga region added to Outbreak. – – New Intel New in-game story Intel now available in Outbreak. – – New World Event Fury Crystal event added to Outbreak for players to discover. – – New Objective Locations Defend, Holdout, and Retrieve added to Alpine and Golova. – – New Vehicles FAV and Cargo Truck now available in Outbreak. – – Gameplay Phase Wall Tears are now present along the edges of the map. – New infil points added to Alpine and Golova. – Addressed various issues with zombie pathing in Outbreak. – Addressed an issue where the Aethereal Orb would be invisible after a host migration. – – Wonder Weapons D.I.E. Machine upgrades can now be found in certain regions in Outbreak. – Addressed an issue with the D.I.E. Machine not having crosshairs in Outbreak. – – Objectives Escort Addressed an issue where the Mangler’s projectile was not damaging the rover during the Escort Objective. – – – Escort – Trials Intel Addressed an issue where “Testing… Testing…” and “New Enemies” Intel were not unlocking after acquiring from Trials. – – HUD Addressed an issue where weapon rarity appeared incorrectly on the HUD after applying a Blueprint. – – Stability Fixed a crash that could occur when killing zombies affected by Decoys and Molotovs. – – General Added inactivity detection measures. Players who are detected as inactive will not earn XP, Battle Pass progress, or earn Aetherium Crystals while they are inactive. – Players who remain inactive for a significant period of time will be kicked from the match. – In Private or Solo matches, the host can now pause the game to avoid inactive players getting kicked from the match. – Addressed an issue where only two players would appear in the chopper Exfil cinematic. – Addressed an issue where the After Action Report was not showing the Difficulty Level reached or the Exfil status. – – Dead Ops Arcade 3 Progression XP tuning adjustments. – Addressed an issue where vehicles and chickens dealing fatal damage to spawners in The Wild would not properly credit their owner with points and XP. – – Gameplay Player shields now turn on when the exit ladder is taken in a Dungeon to prevent unintentional player deaths. – Addressed an issue where a player in a Buggy Car vehicle would not be warped to the Dungeon if a teammate entered the Grottes de la Dorta Dungeon while their teammate was in the vehicle. – – Enemies Mamaback boss now drops fewer banana bombs during jump attack. – Adjusted the Mamaback’s jump attack reaction sensitivity to player nuke drops. – While in first person, it now takes 2 hits from bosses and underbosses to deal fatal damage to a fully healed player. – Addressed an issue where a vortex could cause enemies to appear invisible, particularly the Megaton. Only basic zombie types are not affected by the vortex (Zombie, Barrel Zombie, Dirt Riser Zombie). – – Featured Playlists Outbreak – Firebase Z – Die Maschine – Dead Ops Arcade: First Person – Dead Ops Arcade – Onslaught (PlayStation) – Onslaught Containment (PlayStation) Onslaught Yamantau (PlayStation) [NEW] – Onslaught Nuketown (PlayStation) – – Onslaught (PlayStation) Maps Yamantau map available in Onslaught. – – Modes Onslaught Containment – Addressed an issue where Chalices were not always being earned and XP was not always being awarded in Onslaught Containment. – – What’s new in Black Ops Cold War Season 3? Six new weapons: PPSH, Swiss K31, AMP63, more Six new weapons will be added to BOCW in S3 – three right away when the season starts and three more at some point in the coming weeks. Released at launch: PPSh-41: SMG – Swiss K31 Sniper Rifle – Ballistic Knife – – Release in-season: CARV.2 Tactical Rifle – AMP63 Pistol – Baseball Bat – – As per usual, the two new guns – PPSh and Swiss K31 – can be unlocked for free via the Battle Pass. Four new maps: Standoff confirmed! The iconic Standoff map from Black Ops 2 will make its long-awaited return to Call of Duty in Season 3, although it will not be released at launch. Like with the weapons, only two maps are released with the S3 update, the other two will roll out later on during the season. Released at launch: Yamantau (6v6) – Diesel (6v6, 2v2, 3v3) – – Release in-season: Standoff (6v6) – Duga (Multi-Team) – – Three new Operators: Captain Price returns! S3 brings with it three brand new Operators that players can use in both Black Ops Cold War and Warzone: Wraith (launch week), Knight (in-season), Antonov (in-season). In addition, a new version of Captain Price is released – Price ’84 – a Cold War-era version of the iconic character. This one hasn’t be rolled out like the others, however, as players need to own BOCW to get it, or purchase the game if they haven’t already. New modes & scorestreak The fan-favorite Sticks and Stones mode is back in multiplayer in S3: “It’s every Operator for themselves, with each player deploying with the R1 Shadowhunter crossbow, Ballistic Knife, and a Tomahawk. Earn score with crossbow and Ballistic Knife kills, and eliminate enemies with the Tomahawk to bankrupt their score to zero. The first player to reach the score limit or the player with the highest score when the timer expires wins.” Coming later in the season is a new large-scale mode called Multi-Team Elimination: “The upcoming Multi-Team Elimination mode brings the last-team-standing experience to Black Ops Cold War’s biggest maps, where multiple teams of four will fight to survive ever-expanding radiation zones. Redeploys will be limited and loadouts will be restricted, so teams will need to scavenge for weapons, Scorestreaks, Armor, Redeploy Tickets, and more. Emerge as the last team standing or the first squad to board the exfil chopper in the final safe zone to achieve victory.” As for the new scorestreak, it’s called Strafe Run, officially described as having a longer period and higher potential for kills compared to the Napalm Strike, so it’s likely a pretty powerful streak if you’re able to get your hands on it. Zombies: New Outbreak region, items, events, more Treyarch haven’t forgotten about Zombies with this update, rolling out a bunch of new content for the Outbreak mode: New Field Upgrade: Toxic Growth – New Outbreak region: Duga – New Outbreak vehicles: FAV & Cargo Truck – New Outbreak world events & features: D.I.E Machine Wonder Weapon – When is the Black Ops Cold War Season 3 update? Release date & file sizes The Black Ops Cold War Season 3 update will officially go live between April 20-21, depending on where you are in the world: Tuesday, April 20 9:00 PM PT – 11:00 PM CT – – Wednesday, April 21 12:00 AM ET – 5:00 AM BST (UK) – 6:00 AM CEST (Europe) – 2:00 PM AEST (Australia) – – Here are the confirmed file sizes for the patch: PlayStation 5: 12.3 GB – PlayStation 4: 8.1 GB – Xbox Series X / Xbox Series S: 11.6 GB – Xbox One: 8.3 GB – PC: 13.1 GB – As for everything new coming to Warzone, you can find out all of the info in our Warzone Season 3 update hub here.
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Black Ops Cold War Season 3 Reloaded patch notes: Standoff, Rambo & Die Hard, weapon balancing, more – Dexerto
Black Ops Cold War Season 3 Reloaded patch notes: Standoff, Rambo & Die Hard, weapon balancing, more Treyarch / ActivisionCall of Duty: Black Ops Cold War Season 3 is getting a big update; the mid-season Reloaded patch has finally arrived! Here’s everything you need to know in the May 19 patch notes — including additions of Die Hard‘s John McClane and the return of Standoff. Black Ops Cold War is leaning into its action-oriented gameplay with a mid-season update that’s all about ’80s action heroes. From new guns and weapon balancing adjustments to new maps and modes, the patch is jam-packed with content. ’80s Action Heroes: McClane, Rambo, LTMs Treyarch has brought two classic ’80s action heroes to Black Ops Cold War: Diehard’s John McClane and Rambo: First Blood Part II’s Rambo. In celebration, there is an ’80s Action Heroes event with limited-time bundles and game modes. The “Rambo” bundle comes with the Legendary Operator; two Finishing Moves, including one using his signature bow and arrow; three Legendary Weapon Blueprints—an assault rifle, an LMG and a Knife Blueprint; a Legendary Calling Card and Emblem; and an Epic Watch and Charm. As for McClane, the “Die Hard” bundle comes with the Legendary Operator, a Finishing Move, three Legendary Weapon Blueprints—one tactical rifle, two SMG, and one assault rifle—a Legendary Calling Card and Emblem, an Epic Watch, and an Epic Weapon Charm. Both Operators are available now, until June 18. New Weapons: Baseball bat & AMP63 pistol Two new weapons dropped in Reloaded: the Baseball Bat and AMP63 pistol. The former is a classic melee weapon, while the latter is a full-auto pistol (similar to Modern Warfare’s Sykov). Players should be excited about the pistol, which they’ll be able to unlock either via challenge or by purchasing a bundle. Season 3 Reloaded weapon balancing As Treyarch revealed in the full patch notes, there are a ton of changes coming to Black Ops Cold War’s weapons. The most interesting ones come to sniper rifles and assault rifles. For snipers, Treyarch have introduced unique sniper flinch and ADS momentum mechanics. The former makes snipers harder to stabilize while being shot and the latter makes each one swing into aiming position differently, depending on the gun’s specific weight. As for the ARs, the biggest change across the board is that the majority should now be better at range due to bullet velocity buffs. Of course, there are a variety of specific changes to each gun — as well as changes to the other classes. New Multiplayer Maps: Standoff & Duga The return of a classic Black Ops II map: the 6v6, medium-sized Standoff returns with its traditional three-lane structure. This is a highly anticipated return and one that Black Ops fans should certainly be excited for. Less traditional, a new map called Duga will be entering the fray. This locale, located in the Ural Mountains, will be set for Multi-Team modes after debuting in Outbreak. New game modes and medals: Die Hardpoint, Rambo’s Gun Game As far as new modes, three are on the way: Die Hardpoint (launch), Rambo’s Gun Game (Week 2), and Multi-Team Elimination. Die Hardpoint is an interesting new Hardpoint mode with various timed buffs gained by capturing hardpoints (and, like Cranked, problems when your timer runs out). Rambo’s Gun Game is a twist on the classic free-for-all playlist, with the Combat Bow, War Machine, RPG-7, and even the Death Machine all joining the options. In Multi-Team Elimination, ten teams of four drop in and fight to survive against ever-expanding radiation zones — with limited redeploys and loadouts, forcing players to scavenge for items and weapons. New Action Movie–Inspired Medals For even more action-movie content, there will also be limited medals that reference Die Hard and Rambo. Black Ops Cold War Season 3 Reloaded update file sizes The Season Three Reloaded update will have a download size of approximately 7.1-13.1 GB for those who own the full version of PlayStation 5: 10.3 GB – PlayStation 4: 7.1 GB – Xbox One Series X / Xbox One Series S: 13.1 GB – Xbox One: 8.3 GB – PC: 10.3 GB – New Zombies content: Main Quest, Orda World Event, more Outbreak has received a new Main Quest, an Orda World Event, and more (including numerous easter eggs. Firebase Z and Die Maschine also enjoyed the return of a fan-favorite LTM: Cranked 2, No Time to Crank. Read more: Best Black Ops Cold War CARV.2 class loadout – Additionally, Zombies receives Custom Mod support for blueprints as well as changes to the Mystery Box and Trials reward pools — alongside weapon balancing too. Here’s the full Black Ops Cold War patch notes, released on May 18: Black Ops Cold War Season 3 Reloaded: Full patch notes Events ‘80s Action Heroes Two sets of nine challenges and rewards are available across Black Ops Cold War and Warzone during the ‘80s Action Heroes event starting May 20th. – Complete all nine Black Ops Cold War challenges to unlock a tactical rifle Weapon Blueprint, and complete all nine Warzone challenges to unlock a sniper rifle Weapon Blueprint. – – General Restored in-game Ping and Packet Loss meters. – Addressed an issue where Gestures would reset after closing the application. – Prestige Shop New Legacy content available: 2 Legacy Black Ops Calling Cards available to all players with access to the Prestige Shop. – 3 Black Ops 3 Calling Cards and Black Ops 4 Calling Card and available at Season Level 50. – Animated Black Ops 3 Calling Card available at Season Level 100. – – Combat Record Addressed an issue where Hardcore matches were being counted as Core modes. Weapon Tuning All Sniper Rifles – In this update, we’re revising sniper rifles with two goals in mind: To create more meaningful gameplay between sniper rifles and other weapon classes. – To better define the role of each sniper rifle to give them more individuality and specialization. – To those ends, the following updates have been made: Custom Flinch: We’ve created a sniper-specific flinch that moves the weapon aim while being hit. This flinch is more pronounced in ADS. Attachments that reduce flinch have been factored into this feature update. ADS Momentum: ADS (Aim Down Sight) Momentum is now individualized for each sniper rifle. ADS Momentum is that feeling of weightiness as the weapon exits and re-enters ADS. You feel this when you rapidly exit and enter ADS, without fully returning fully to the hip position. Heavier sniper rifles will now feel weightier and re-acquire ADS slower accordingly. Please note that ADS Momentum is not used when entering ADS from the full hip-fire position. As the next step in making each sniper rifle stand out even further in its own right, we’ve made the following changes across the weapon class. As always, we’re committed to evaluating and adjusting weapon stats as necessary once these updates are live based on game data and feedback. LW3 – Tundra This is the baseline of our sniper rifles. It is lenient enough in its one-hit kill capacity while being fast enough to scan the horizon and find new targets quickly. This weapon is meant to be geared for most players to play with and have fun experiencing what it’s like to be a sniper in Black Ops Cold War. The following changes better define the weapon’s role, providing more long-range accuracy and focusing less on short-range combat viability. LW3 – Tundra Increased Bullet Velocity from 550 to 580. – Reduced ADS-In Momentum from 0.2 to 0.233. – – Attachments Reduced Bullet Velocity bonus from 28.2” Extended Barrel attachment from 25% to 18%. – Reduced Bullet Velocity bonus from 29.1” Combat Recon Barrel attachment from 75% to 36%. – Reduced Bullet Velocity bonus from 28.2” Tiger Team Barrel attachment from 50% to 27%. – Reduced Flinch Resistance bonus from Dropshot Wrap Handle attachment from 50% to 33%. – Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%. – Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%. – Increased Sprint to Fire Time penalty from SASR Jungle Grip Handle attachment from 12% to 15%. – Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%. – Increased Sprint to Fire Time penalty from Airborne Elastic Wrap Handle attachment from 15% to 18%. – Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%. – – Pelington 703 The Pelington 703 is designed to be a quick-handling sniper rifle for players who enjoy constant movement and repositioning, trading off some one-hit kill potential for more speed. This weapon is geared for the kind of player who enjoys running into the middle of gun battles and advancing on important positions. The following changes reinforce the weapon’s role, shifting some ADS speed into a Sprint to Fire benefit, and using a slightly slower Bullet Velocity to keep gameplay at closer ranges. Pelington 703 Increased Sprint to Fire speed from 0.45 to 0.433. – Reduced Bullet Velocity from 500 to 478. – Increased Aim Down Sight Time from 0.55 to 0.583. – – Attachments Reduced Bullet Velocity bonus from 25” Extended Barrel attachment from 25% to 17%. – Reduced Bullet Velocity bonus from 27.2” Combat Recon Barrel attachment from 75% to 43%. – Reduced Bullet Velocity bonus from 26.5” Tiger Team Barrel attachment from 50% to 30%. – Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%. – Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%. – Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%. – Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%. – – Sniper Rifle Charlie (Semi-Auto) With the recent release of the ZRG 20mm and the popularity of the LW3 – Tundra, there existed an untapped space between those two weapons. To fill that position, our semi-auto sniper rifle has been given some new upgrades. Leaning into the lethality of a .50 Cal round, the weapon is now much more powerful, with the trade-off of being slower to fire successive shots. As a semi-automatic weapon without any rechamber, it is still quite fast and works well for holding down a position. Sniper Rifle Charlie Increased one-hit kill potential to include the mid-torso. – Increased Aim Down Sight speed from 0.7 to 0.666. – Increased ADS-Out Momentum from 0.2 to 0.183. – Reduced ADS-In Momentum from 0.2 to 0.25. – Reduced firing speed from 0.333 to 0.833. – – Attachments Reduced Bullet Velocity bonus from 22.2” Extended Barrel attachment from 25% to 13%. – Increased Fire Rate bonus from 20.6” Rapid Fire Barrel attachment from 11% to 12%. – Reduced Bullet Velocity bonus from 22.6” Combat Recon Barrel attachment from 75% to 26%. – Reduced Bullet Velocity bonus from 22.6” Tiger Team Barrel attachment from 50% to 20%. – Increased Fire Rate bonus from 22.6” Tiger Team Barrel attachment from 18% to 24%. – Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%. – Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%. – Increased Sprint to Fire penalty from SASR Jungle Grip Handle attachment from 12% to 15%. – Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%. – Increased Sprint to Fire penalty from Airborne Elastic Wrap Handle attachment from 15% to 18%. – Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%. – – ZRG 20mm This is the most lethal sniper rifle in Black Ops Cold War, and it ravages vehicles and Scorestreaks. This power comes at a price, as this weapon is slower with less available ammo. Players who prioritize map knowledge, common enemy movements, and destroying enemy Scorestreaks will excel with the ZRG 20mm. Strategy over tactics. To that end, this weapon must be slower to wield compared to the rest of the sniper rifle class. ZRG 20mm Reduced Aim Down Sight speed from 0.65 to 0.683. – Reduced Bullet Velocity from 925 to 923. – Increased ADS-Out Momentum from 0.2 to 0.183. – Reduced ADS-In Momentum from 0.2 to 0.283. – Custom Vehicle Damage: The “anti-material” property of this weapon deals extra damage to every vehicle and Scorestreak. Due to the sheer number of vehicles and Scorestreaks to choose from in Black Ops Cold War, this damage is displayed in-game as a range (i.e. 1100 – 2200). Generally speaking, the larger a vehicle or Scorestreak is, the more damage this weapon will deal to it. – – Attachments Reduced Bullet Velocity bonus from 41.9” Extended Barrel attachment from 25% to 10%. – Reduced Bullet Velocity bonus from 43.9” Combat Recon Barrel attachment from 75% to 20%. – Reduced Bullet Velocity bonus from 42.7” Sigma Special Barrel attachment from 67% to 16%. – Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%. – Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%. – Increased Sprint to Fire penalty from SASR Jungle Grip Handle attachment from 12% to 18%. – Reduced Flinch Resistance Bonus from Airborne Elastic Wrap Handle attachment from 90% to 25%. – Increased Sprint to Fire penalty from Airborne Elastic Wrap Handle attachment from 15% to 20%. – Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%. – – Swiss K31 With its low recoil, fast rechamber, and speedy handling, this weapon is ideal for quickly eliminating multiple enemy targets. Players with an eagle eye and nerves of steel will be able to down more enemies with this weapon than with any other sniper rifle. For those who aren’t as skilled at nailing their headshots every time, the Swiss K31 can perform much like a tactical rifle. The changes made here further index on this skill aspect, with the benefit of less sniper flinch. Swiss K31 25% less Flinch than other sniper rifles. – Reduced Bullet Velocity from 700 to 684. – – Attachments Reduced Bullet Velocity bonus from 24.9” Extended Barrel attachment from 25% to 16%. – Reduced Bullet Velocity bonus from 24.9” Combat Recon Barrel attachment from 75% to 31%. – Reduced Bullet Velocity bonus from 24.9” Tiger Team Barrel attachment from 50% to 23%. – Reduced Flinch Resistance bonus from Field Tape Handle attachment from 90% to 50%. – Reduced Flinch Resistance bonus from SASR Jungle Grip Handle attachment from 80% to 67%. – Reduced Sprint to Fire penalty from SASR Jungle Grip handle attachment from 12% to 11%. – Reduced Aim Down Sight Time bonus from Airborne Elastic Wrap Handle attachment from 12% to 5%. – – All Assault Rifles We’ve improved bullet velocities across the board (with one exception) to allow assault rifles more innate long-distance advantage over submachine guns. The FFAR 1 has its Bullet Velocity reduced in exchange for an increase to its max damage. We have also standardized headshot modifiers on assault rifles with this update. Assault rifles that have 5.56 ammo have a 1.4x headshot modifier, while those that use 7.62 ammo have a 1.25x modifier. In general, assault rifles that use 7.62 ammo deal higher damage already. The number of hits required to kill remain the same, except for the FFAR 1, which requires fewer hits to kill if the player scores a headshot. Krig 6 Increased Bullet Velocity from 625 to 686. – Increased Bullet Velocity bonus from 19.7” Ranger Barrel attachment from 100% to 126%. – Reduced Bullet Velocity penalty from 15.5” Contour Barrel attachment from 25% to 12%. – – AK-47 Increased Bullet Velocity from 490 to 702. – – FFAR 1 Increased maximum damage from 27 to 28. – Reduced Bullet Velocity from 705 to 629. – – Groza Reduced headshot multiplier from 1.4x to 1.25x. – Increased Bullet Velocity from 650 to 660. – – QBZ-83 Increased Bullet Velocity from 625 to 671. – – FARA 83 Increased headshot multiplier from 1.25x to 1.4x. – Increased Bullet Velocity from 675 to 729. – Reduced maximum damage from 31 to 30. – Reduced minimum damage from 28 to 27. – Reduced Bullet Velocity penalty from 17.5” Contour Barrel attachment from 25% to 18%. – – XM4 Increased Bullet Velocity from 550 to 657. – – All Light Machine Guns We’ve refactored Bullet Velocity to give LMGs more inherent power with less reliance on the Task Force Barrel attachment. These changes provide more value to the rest of the Barrel attachments, while the Task Force Barrel remains a solid choice for boosting Bullet Velocity. Light Machine Gun Alpha Increased Bullet Velocity from 675 to 714. – Reduced Bullet Velocity bonus from 21.8” Task Force Barrel attachment from 100% to 41%. – – RPD Increased Bullet Velocity from 475 to 684. – Reduced Bullet Velocity bonus from 20.3” Task Force Barrel attachment from 100% to 44%. – – M60 Increased Bullet Velocity from 600 to 791. – Reduced Bullet Velocity bonus from 22.8” Task Force Barrel attachment from 100% to 39%. – – All Pistols Pistols have received minor adjustments to Bullet Velocity. These changes better fit each pistol by pushing their “hitscan” range to the edge of their most-used engagement distances. 1911 Increased Bullet Velocity from 200 to 206. – – Magnum Increased Bullet Velocity from 300 to 313. – – Pistol Charlie (Burst Fire) Increased Bullet Velocity from 250 to 257. – – Special Weapons R1 Shadowhunter Added Sniper Flinch. – – MULTIPLAYER Maps Standoff [NEW] Added Standoff to the 6v6 map rotation. – – Duga [NEW] Added Duga to the Multi-Team map rotation. – – Raid Addressed a spawn issue that could drop the player to the ground when respawning. – – Garrison Addressed an issue that could cause a player to fall through geometry inside of the main tank facility. – – Crossroads Crossroads added back to rotation for Combined Arms and VIP Escort. – – Modes Die Hardpoint [NEW] Die Hardpoint added to Featured Playlists. – Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match. – Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints. – The timer is paused while on your team’s Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds. – Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.) – The first team to reach 200 points, or the most points before time expires, wins. – – Multi-Team Elimination [NEW] New last-team-standing mode added to Multi-Team. – Ten teams of four fight to survive expanding radiation zones. Redeploys are limited and loadouts are restricted. Teams must scavenge for weapons, Scorestreaks, Armor, and other items. – The last team standing, or the first squad to board the exfil chopper in the final safe zone, wins. – – 12v12 Moshpit Standoff, The Pines, and Moscow added to map rotation. – – Search & Destroy Bomb site letters on Raid have been swapped to match Control. Driveway bomb site is now A and pool bomb site is now B. Update your callouts accordingly. – – Control Default Overtime rules now use Objectives to determine the team on Defense. – – Featured Playlists Die Hardpoint [NEW] – Standoff 24/7 [NEW] (also available in Hardcore via Quick Play) – Multi-Team Elimination [NEW] – 12v12 Moshpit (also available in Hardcore via Quick Play) – Nuketown 24/7 (also available in Hardcore via Quick Play) – Gunfight – Party Games – Multi-Team Moshpit – Scorestreaks Care Package Slightly increased odds for higher Scorestreaks from Care Package. – Destroyed Care Package choppers now still drop the Care Package. – – Counter Spy Plane Reduced Counter Spy Plane duration from 30 to 20 seconds. – – Armor Reduced Armor cooldown from 120 to 60 seconds. – – Sentry Increased the number of grenade hits to kill a Sentry from 1 to 2. – – Attack Helicopter Reduced Attack Helicopter cost from 4500 to 3800. – – VTOL Escort Reduced VTOL Escort cost from 6500 to 6200. – – Equipment Molotov Increased Molotov initial direct hit damage from 40 to 75. – Increased Molotov damage over time from 16 to 20. – – Field Upgrades Gas Mine Increased Gas Mine damage over time from 15 to 25. – Increased Gas Mine area of effect duration from 16 to 18 seconds. – Reduced Gas Mine damage interval from 0.2 to 0.4 seconds. – The intention of this change is to give players a better chance at escaping a Gas Mine before dying. – – Movement Addressed an issue that would cause the camera transition from slide to stand to be delayed. With this change, the time it takes to crouch has been increased by 20ms and now aligns with the delay before a subsequent stance change between crouch and stand can be performed. This change should also resolve reported camera pops for a small set of players when performing a stance change. – – UI Weapon Mastery badges will now be shown in the Best Play and Killcam. – LEAGUE PLAY Match Canceling Matches will now be canceled if players disconnect before the start of the match or shortly after the match starts. Remaining players will not lose Ladder Points. – – ZOMBIES Round-Based Modes Cranked 2: No Time to Crank A new variant of Cranked comes to “Firebase Z” and “Die Maschine.” – All Mystery Box locations are active, and Mystery Boxes now feature action movie-inspired weapons and Support. Frequency of Support in the Mystery Box is increased. – All players start with the Knife. – Zombies are more likely to drop lethal explosive Equipment when killed (Semtex, Frags, and Monkey Bombs). – Keep killing zombies to add time to the Cranked Timer before you explode! – Crafting Table, Wall Buys, and Main Quest are disabled. – – Outbreak New Content New Main Quest available in Outbreak starting at 10 AM PT on May 20. – Added Orda Encounter World Event to Outbreak. – Added Fishing to Outbreak. Look for fishing poles scattered throughout the Ural Mountains and reel in some items. – Added new Intel Documents, Audio Logs, Radio Transmissions, and Artifacts to discover. – – Gameplay Tuned Tempest to reduce chest weak point health and mitigate damage. – Tuned Krasny Soldat so its jetpack requires less damage to destroy. – Reduced the number of Tempest enemies spawning in the Duga region. – Addressed various zombie pathing issues in Ruka and Duga regions. – Addressed an issue where players were unable to ping Peck’s ID Badge. – Closed an exploit related to activating the Chopper Gunner when going through a Phase Wall Tear. – Closed an exploit where players could escape the Holdout Objective in the Duga region. – – World Events Increased the Fury Crystal event timer. – Addressed an issue where the Demented Echo’s health would continue to scale while progressing Regions. – – Objectives Addressed an issue where all zombie kills in one of the Holdout Objectives in Golova were awarding XP for barricade kills. – – UI Added the ability to Ping the overhead map using the free cursor. – – Stability Addressed a stability issue related to vehicles. – – Dead Ops Arcade 3 Gameplay Added new rare item spawns to the Dark Crypt bonus room (Key, Divine Shield Potion). – Addressed an issue where players could not join on their friends during a game in progress. – Players rejoining a match in progress will now have their Fates restored upon rejoin. – Addressed an issue where split-screen players could get a “Game Over” condition after defeating the Mamaback. – Addressed an issue with the Fated Chicken keeping a higher weapon than expected if the player dropped a picked-up weapon. – Addressed an issue with missing announcer audio for the “Spectral Hounds of Dark Wood” Challenge Round. – – Bonus Areas New Silverback Slideways bonus map added to rotation. – Addressed an issue with XP being awarded in Silverback Slideways maps when a player chose to exit the bonus room. – Addressed an issue with Chickens not spinning out when player dies in Silverback Slideways maps. – Addressed an issue where player weapons were not removed upon death in Silverback Slideways maps. – Addressed an issue where certain bonus rooms were taking too much time to initialize. – – Enemies Bosses will no longer target player clones. – Adjusted the frequency of Ghost teleporting behavior. – Meatballs should no longer inflict near full damage while in First-Person mode. – Players in vehicles will be now deprioritized in target preference by the Mamaback. – Addressed an issue where zombies would not retarget a player under certain conditions. – Addressed an issue where the Margwa could stay alive up to 1 second after its HP reached 0. – Addressed an issue where Nova Crawlers were not present in the game when playing Solo Advanced Start mode. – Addressed an issue where the Megaton could potentially stay alive and rag-doll unintentionally. – Addressed an issue where various shield items were not working properly against some enemy types. – Addressed an issue where Room of Judgment bosses were not being killed on event failure, which could lead to additional unintentional player deaths. – Addressed an issue where enemies performing traversals would not register the time slowdown effect from a Clock pickup. – – Challenges Addressed an issue with the “Full Arsenal” Calling Card challenge not completing properly. – – UI Addressed an issue with the in-game scoreboard wrapping when kills exceeded 65,535 kills. The scoreboard wrap will now only occur past the 1,000,000 mark. – – Onslaught (PlayStation) Maps Standoff added to map rotation with new Intel. – Crossroads added back to rotation. – – Modes “Onslaught Mystery Munitions” limited-time mode added to Onslaught. – Start with a random weapon. With every Surge, your weapon is replaced with another random weapon that scales up with the difficulty. Access Ammo Mods and Pack-a-Punch upgrades to keep growing in power as the difficulty increases. – – Challenges New challenge with exclusive Weapon Blueprint reward available. – – Progression Completing a Main Quest will now reward players with bonus Aetherium Crystals equivalent to that of the last available Exfil. – Gameplay Maximum health caps for almost all enemy types have been raised to provide more challenge above Round 40. – Closed an exploit that allowed players to become invulnerable when using Jump Pads while in Tombstone Shadow Form. – Mystery Box Additional weapons can now be obtained from the Mystery Box: Groza assault rifle – MAC-10 SMG – Streetsweeper shotgun – FARA 83 assault rifle – LC10 SMG – R1 Shadowhunter crossbow – ZRG 20mm sniper rifle – Sledgehammer melee weapon – Wakizashi melee weapon – Machete melee weapon – E-Tool melee weapon – – Trials Additional weapons from can now be obtained as possible rewards (see above). – Removed the Trial that required taking damage and healing. – Field Upgrades All Field Upgrades now activate faster instead of waiting on the W.A.N.D. animation. – Addressed an issue where activating Healing Aura could reset another player’s Field Upgrade progress bar. – Support Doubled ammo capacity of the Combat Bow in Zombies. – Self Revive cost now increases by 50 High Grade Salvage every time it is crafted. – Perks Addressed an issue where Deadshot Daiquiri was not being properly applied to the R1 Shadowhunter. – Challenges Updated the “Monkeyshines” Daily Challenge to describe the requirements more accurately. – Weapons Custom Mods Added Custom Mod Blueprint support to the “Apply Blueprint” feature. – – Ballistic Knife Projectiles from the Ballistic Knife can now destroy Dark Aether Crystals. – Addressed an issue where some camos were appearing as unlocked early for the Ballistic Knife. – – R1 Shadowhunter Projectiles from the R1 Shadowhunter can now destroy Dark Aether Crystals. – – ZRG 20mm Addressed an issue where the ZRG 20mm lacked bullet penetration after being upgraded via Pack-a-Punch. – – Weapon Camos Addressed an issue where Pack-a-Punch camo wasn’t appearing on Weapon Blueprints. – – Zombies Weapon Tuning We’ve increased the power of most weapons through higher critical damage multipliers (generally from 2.8X up to 4.5X) to make killing zombies feel even satisfying by rewarding players for skillful shooting. Some weapons have also received additional adjustments to their Pack-a-Punched versions with respect to magazine size, stock ammo, and damage. This update generally brings up the power levels of the Black Ops Cold War arsenal in Zombies to ensure every weapon is a viable option in round-based Zombies maps, Outbreak, and Onslaught. Note: Damage and critical location hit multiplier tuning below is unique to Zombies and is not inherited from the global weapon tuning changes also included in this update. Assault Rifles XM4 Increased critical damage multiplier from 2.8 to 4.4. – Xeno Matter 4000 (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 4.4. – Increased max damage from 62 to 67. – – – AK-47 Increased critical damage multiplier from 2.8 to 4.2. – Rasputin’s Retribution (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 4.2. – Increased max damage from 78 to 85. – – – Krig 6 Increased critical damage multiplier from 2.8 to 4.2. – Blitzkrig 99 (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 4.2. – Increased max damage from 70 to 71. – Increased stock ammo from 420 to 480. – – – QBZ-83 Increased critical damage multiplier from 2.8 to 4.2. – Yaoguai (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 4.2. – Increased max damage from 63 to 69. – – – FFAR 1 Increased critical damage multiplier from 2.8 to 4.5. – Increased ammo capacity from 25 to 40. – Increased stock ammo from 250 to 280. – Winnower (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 4.5. – Increased ammo capacity from 50 to 100. – Increased max damage from 53 to 59. – Increased stock ammo from 350 to 500. – – – Groza Increased critical damage multiplier from 2.8 to 4.2. – Tugarin (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 4.2. – Increased max damage from 68 to 76. – Increased ammo capacity from 60 to 64. – – – FARA 83 Increased critical damage multiplier from 2.8 to 4.5. – Neara 51 (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 4.5. – Increased max damage from 62 to 72. – Increased ammo capacity from 90 to 50. – Increased stock ammo from 450 to 500. – – – – XM4 – SMGs Submachine Gun Alpha Increased critical damage multiplier from 2.8 to 3.8. – Mystic Pony Express (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 3.8. – Increased max damage from 69 to 73. – Decreased ammo capacity from 75 to 72. – Decreased stock ammo from 525 to 504. – – – AK-74u Increased critical damage multiplier from 2.8 to 3.8. – AK-74NOFU (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 3.8. – Increased max damage from 80 to 84. – – – Milano 821 Increased critical damage multiplier from 2.8 to 3.8. – Succubus Stinger (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 3.8. – Increased max damage from 88 to 93. – – – Bullfrog Increased critical damage multiplier from 2.8 to 3.8. – High Anxiety (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 3.8. – Increased max damage from 72 to 76. – – – KSP 45 Increased critical damage multiplier from 2.8 to 3.8. – Herald of Woe (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 3.8. – Increased max damage from 105 to 110. – – – MAC-10 Increased critical damage multiplier from 2.8 to 4.0. – Royale with Lead (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 4.0. – Increased max damage from 57 to 68. – Increased ammo capacity from 60 to 80. – Increased stock ammo from 420 to 480. – – – LC10 Increased critical damage multiplier from 2.8 to 3.8. – Cnidoblaster (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 3.8. – Increased max damage from 63 to 70. – – – PPSh-41 Increased critical damage multiplier from 2.8 to 4.2. – Grisly Reaper (Pack-A-Punched) Increased critical damage multiplier from 2.8 to 4.2. – Increased max damage from 59 to 66. – Increased ammo capacity from 80 to 100. – Increased stock ammo from 480 to 500. – – – – Submachine Gun Alpha – Tactical Rifles Type 63 Increased critical damage multiplier from 2.5 to 4.2. – Hell Vetica (Pack-A-Punched) Increased critical damage multiplier from 2.5 to 4.2. – – – M16 Increased critical damage multiplier from 2.5 to 4.2. – Skullsplitter (Pack-A-Punched) Increased critical damage multiplier from 2.5 to 4.2. – – – Tactical Rifle Charlie Increased critical damage multiplier from 2.5 to 4.2. – Pack-A-Punched version: Increased critical damage multiplier from 2.5 to 4.2. – – – DMR14 Increased critical damage multiplier from 2.5 to 4.2. – Demolisher K14 (Pack-A-Punched) Increased critical damage multiplier from 2.5 to 4.2. – – – CARV.2 Increased critical damage multiplier from 2.5 to 4.2. – Carv-o-Matic (Pack-A-Punched) Increased critical damage multiplier from 2.5 to 4.2. – – – – Type 63 – Light Machine Guns Light Machine Gun Alpha Increased critical damage multiplier from 2.5 to 4.0. – Psychotropic Thunder (Pack-A-Punched) Increased critical damage multiplier from 2.5 to 4.0. – Increased stock ammo from 360 to 440. – Decreased ammo capacity from 120 to 110. – Decreased max damage from 82 to 80. – – – RPD Increased critical damage multiplier from 2.5 to 4.0. – Ruinous Pain Distributor (Pack-A-Punched) Increased critical damage multiplier from 2.5 to 4.0. – Increased max damage from 76 to 84. – – – M60 Increased critical damage multiplier from 2.5 to 4.0. – Slow Burn (Pack-A-Punched) Increased critical damage multiplier from 2.5 to 4.0. – Increased ammo capacity from 150 to 90. – Increased stock ammo from 300 to 360. – Decreased max damage from 103 to 100. – – – – Light Machine Gun Alpha – Sniper Rifles Swiss K31 Increased max damage from 150 to 175. – Increased min damage from 110 to 140. – Decreased stock ammo from 48 to 42. – Swiss KH3353 (Pack-A-Punched) Increased max damage from 300 to 350. – Increased min damage from 220 to 280. – Increased stock ammo from 150 to 125. – – – Sniper Rifle Charlie (Semi-Auto) Increased critical damage multiplier from 4.0 to 5.5. – Increased max damage from 110 to 150. – Anathema (Pack-A-Punched) Increased critical damage multiplier from 4.0 to 5.5. – Increased max damage from 226 to 300. – Increased stock ammo from 100 to 120. – – – Pelington 703 Pellegrino Della Morte (Pack-A-Punched) Decreased stock ammo from 98 to 84. – – – Pellegrino Della Morte (Pack-A-Punched) – LW3 – Tundra Decreased max damage from 325 to 300. – Permafrost (Pack-A-Punched) Decreased ammo capacity from 14 to 10. – Decreased stock ammo from 98 to 70. – – – ZRG 20mm Head Cannon (Pack-A-Punched) Decreased stock ammo from 72 to 64. – – – Head Cannon (Pack-A-Punched) – – Swiss K31 – Pistols 1911 Increased critical damage multiplier from 4.0 to 4.2. – Pain (Pack-A-Punched) Increased critical damage multiplier from 4.0 to 4.2. – Increased stock ammo from 300 to 330. – – – Magnum Private Eye (Pack-A-Punched) Decreased stock ammo from 288 to 264. – – – Private Eye (Pack-A-Punched) – Pistol Charlie Increased critical damage multiplier from 3.5 to 4.5. – Die-a-Lotti (Pack-A-Punched) Increased critical damage multiplier from 3.5 to 4.5. – Increased max damage from 66 to 73. – Increased stock ammo from 330 to 420. – – – – 1911 – Shotguns Hauer 77 Added mid-range damage of 56. – Increased min damage from 42 to 48. – Decreased stock ammo from 90 to 60. – Orion 777 (Pack-A-Punched) Added mid-range damage of 112. – Decreased ammo capacity from 12 to 10. – Decreased stock ammo from 96 to 60. – – – Shotgun Bravo Increased max multi-shot base damage from 40 to 45. – H-NGM-N (Pack-A-Punched) Decreased ammo capacity from 16 to 15. – Decreased stock ammo from 112 to 75. – – – Streetsweeper Road Rage (Pack-A-Punched) Increased stock ammo from 120 to 180. – – – Road Rage (Pack-A-Punched) – – Hauer 77 – Launchers Launcher Alpha OMEGA 3FA (Pack-A-Punched) Increased stock ammo from 10 to 15. – – – OMEGA 3FA (Pack-A-Punched) – RPG-7 CRIT-D20 (Pack-A-Punched) Increased stock ammo from 15 to 20. – – – CRIT-D20 (Pack-A-Punched) – – Launcher Alpha – Specials M79 Matter Dismantler (Pack-A-Punched) Increased stock ammo from 45 to 90. – – – Matter Dismantler (Pack-A-Punched) – – M79 – Wonder Weapons Ray Gun Decreased stock ammo from 80 to 60. – Porter’s X2 Ray Gun (Pack-A-Punched) Increased ammo capacity from 20 to 30. – Increased stock ammo from 80 to 90. – Decreased min radius damage from 800 to 700. – – – – Ray Gun – Playlists 20 Round Disabled ability to Exfil early on 20 Round playlists. – – Featured Playlists Outbreak – Firebase Z – Die Maschine – Dead Ops Arcade: First Person – Dead Ops Arcade – Onslaught (PlayStation) – Onslaught Mystery Munitions (PlayStation) [NEW] – Onslaught Standoff (PlayStation) [NEW] –
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Black Ops Cold War Season 3 free Multiplayer & Outbreak week: dates, maps & modes, more – Dexerto
Black Ops Cold War Season 3 free Multiplayer & Outbreak week: dates, maps & modes, more ActivisionActivision and Treyarch have announced a brand-new free access week for Call of Duty: Black Ops Cold War to celebrate the game’s Season 3 launch. Players will be able to try out both multiplayer and the Outbreak Zombies mode during the course of it. Season 3 of Black Ops Cold War and Warzone is finally here. Players are able to experience everything both games have to offer and while most of the attention seems to be on Verdansk ’84, BOCW has gotten a ton of new content as well, including new maps, weapons, and more. To celebrate the launch of Season 3, Activision is releasing yet another free access trial period for Black Ops Cold War so that players can try out everything it has to offer. Here’s what you need to know. Black Ops Cold War free access week content Like past free weekends, players will have access to almost all of the content currently in the game, with a few notable exceptions. Sixteen standard multiplayer maps, four large-scale multi-team maps, six gunfight maps, and the Outbreak mode will all be playable during the free weekend, giving players a chance to experience a ton. Everything in the game’s multiplayer will be available try out, including the new Diesel and Yamantau multiplayer maps, Sticks and Stones, and even Nuketown 24/7. When it comes to the game’s Zombies mode, only Outbreak will be available. This large-scale mode was added to the game during Season 2 and gives players a chance to experience the undead on the Fireteam multiplayer maps. With Season 3, a new area called Duga was added to the mode and will be available with during the Free Access Week. Black Ops Cold War Free Access Week: dates, times, and downloads Obviously since this only one free access week, players will only be able to try out this trial for a limited time. The free access week will only be available from April 23, 2021 at 10am PT to April 28, 2021 at 10am PT. Read More: Black Ops Cold War April 23 patch notes: AK74u buff, slide cancel revert, attachment changes, 2XP – This means that, depending on when you’re reading this, you should be able to jump into your platforms storefront and download the trial without a problem. To download it, simply go on your PlayStation or Xbox and search “Call of Duty: Black Ops Cold War – Free Access.” Players on PC may have to wait a bit, as Treyarch say the free trial period is a little delayed on the platform, but should still be available sometime on April 23.
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Black Ops Cold War Season 2 update: full patch notes – Dexerto
Black Ops Cold War Season 2 update: full patch notes ActivisionBlack Ops Cold War Season Two is here, and we’ve got our hands on the official patch notes – here’s a breakdown of all the changes Activision and Treyarch have shipped in the huge February 25 update. Tons of new content has already been confirmed for Black Ops Cold War, including several new maps, weapons, Operators, Battle Pass, and, of course, the massive new Outbreak Zombies mode. In addition to all of this new stuff, Treyarch has implemented numerous changes as well, all of which can be found detailed in the official Season 2 patch notes below. Black Ops Cold War Season 2 update patch notes Please note that these are just the patch notes in terms of what’s been changed in multiplayer & Zombies. For a walkthrough of all the new content, make sure to check out our “What’s new in Black Ops Cold War Season 2” page. Event Outbreak Event (Feb. 25 – March 11) Complete new undead challenges across Outbreak and to unlock all-new rewards. – Available for a limited time: Feb. 25 – Mar. 11. – – Weapons FARA 83 New assault rifle available to unlock in the Season Two Battle Pass. – – LC10 New SMG available to unlock in the Season Two Battle Pass. – – Machete New melee weapon available via in-game challenge or Store bundle. – – Groza Unlock challenge available for the Groza assault rifle. – – Mac-10 Unlock challenge available for the Mac-10 SMG. – – Battle Pass New 100-Tier Battle Pass available in Season Two. – Added attachment flyout descriptions on weapon previews in the Battle Pass. – Operators Naga New Operator available to unlock in the Season Two Battle Pass. – – Vehicles Sedan New vehicle available in Season Two for Outbreak and multi-team modes. – – Light Truck New vehicle available in Season Two for Outbreak and multi-team modes. – – Main Lobby Updated main lobby theming and animations for Season Two. – Added new Screen Saver mode when the player is idle on the main menu screen. – Addressed an issue where party members’ equipped weapons would not be shown in the main lobby. – Combat Record Added Shot Tracker to the Combat Record’s Multiplayer Weapons screen. For each weapon, this displays the distribution of hits across the different body parts as well as the damage multipliers assigned to some of these body parts. – – Addressed an issue where earned Medals were not displayed anymore. – After Action Report Implemented a smoother transition between leveling up animation and displaying current level rewards. – After Action Report now only shows rewards of the last level when leveling up several ranks at once. – Prestige Levels Four new Prestige Levels added in Season Two (Prestige 8-11). – Prestige Shop New legacy Prestige rewards available to unlock starting at Prestige 8. – Music Player Original Treyarch tracks from Black Ops II now available in the Music Player, once unlocked via War Tracks in the Battle Pass: “Main Theme,” “Adrenaline,” “Damned 100ae,” and “Shadows.” – “Lost” (Easter Egg song from “Firebase Z”) now available in the Music Player once unlocked in-game after the launch of Season Two. – New Features Bundle Locker Access all of your owned Store Bundles at the new Bundle Locker at the Weapons menu in any mode and the Store. – – Quick Equip Equip certain items straight from the Battle Pass, Store Bundle Preview, and the Bundle Locker with the tap of a button. – – Maps Apocalypse New 6v6 map available in Multiplayer. – Apocalypse 24/7 featured playlist available in core modes, and in Hardcore via Quick Play. – – Cartel Made cover adjustments, including reducing the heights of bushes in certain locations to increase predictability of engagements. – – Crossroads Strike Improved character visibility in key areas. – Made cover adjustments to address unintended or exploitable sightlines. – P4 Hardpoint zone moved to the crates on the frozen lake. – – Satellite Closed small gaps in cover that could be abused in the map center. – – Moscow Trimmed unused space near starting spawns to address areas that cannot be flanked in certain game modes. – – Raid P1 Hardpoint zone radius reduced to match the Control zone radius. – Players can now mantle onto the van inside of the garage. – – Express Addressed an issue that would allow players to spawn in front of the active train. – – Modes Gun Game Available in Multiplayer at the start of Season Two. – Progress through a set of 20 weapons from pistol to Knife, advancing to a new weapon with each elimination. Melee kills set the target back a level in their weapon progression. First player to kill an enemy with each weapon wins the match. – – Gunfight Blueprints Added new Blueprints to loadouts in Gunfight Blueprints during Season Two. – – Search and Destroy Addressed an issue where both teams could get points if the last players traded kills in Search and Destroy. – – UI Reduced opacity of waypoints while ADS and when looking at Hardpoint, Control and Search & Destroy objectives. – – Featured Playlists Apocalypse 24/7 [NEW] – Gun Game [NEW] – Gunfight Blueprints [New Season Two Blueprints] – Snipers Only Moshpit – Nuketown 24/7 – Face Off – Scorestreaks Death Machine Now available in Multiplayer for 2200 score. – – Air Patrol Reduced cost from 2700 to 2400. – – Attack Helicopter Reduced cost from 5000 to 4500. – – VTOL Escort Reduced cost from 7000 to 6500. – – Counter Spy Plane Increased cost from 1200 to 1400. – Cooldown increased from 60 to 90 seconds. – – Care Package Addressed an issue where the Care Package marker could remain stuck if the player skipped the Killcam while it was still visible. – – Cruise Missile Addressed an issue where the Cruise Missile could inconsistently lock on in multi-team matches. – – Spy Plane Addressed an issue where a player who was previously hidden by the Jammer could remain hidden from enemy Spy Planes. – – H.A.R.P. Addressed an issue where a player who was previously hidden by the Jammer could remain hidden from enemy H.A.R.P.s. – – Equipment Smoke Grenade Player vision is now degraded when inside a smoke grenade cloud. – – Field Upgrades Trophy System Reduced the damage that a Trophy System will deal to a player. – The max damage that a Trophy System will now deal is 10. – – Gas Mine Players can no longer spawn in an active cloud of an activated Gas Mine. – – Movement Addressed an issue where, if a player sprinted to cancel their reload the instant before ammo was replenished, the weapon could fire instantly as the reload was cancelled. – Small reduction to jump height and slowdown penalty after landing from a jump. – Challenges Increased the range for Point Blank weapon camo Challenge. – Scoreboard Addressed an issue where the scoreboard would sometimes show reversed information on the scoreboard for the opposite team. – Custom Games Addressed an issue where bots would not capture the A-side zone in Domination on Nuketown ‘84 in Custom Games. – Main Menu Added “Select/Deselect All” option in Quick Play menu. – Theater Addressed an issue where the Dropkick nuke post-match FX could remain stuck when rewinding in Theater. – Scorestreaks Score earned will now reset to 0 on death. – Players now only have access to the Artillery and Cruise Missile Scorestreaks by default. – Artillery cost reduced from 3000 to 1600. – Cruise Missile cost reduced from 3500 to 2000. – Create-a-Class Addressed an issue where players were unable to select their unlocked Zombies camos in custom weapon loadouts. – Addressed various issues with the Lobby and Create-a-Class loadouts not displaying properly. – After Action Report Addressed an issue where After Action Report rewards would not be displayed after a League Play match. – Outbreak Outbreak available in Zombies at the start of Season Two. – Continue the Dark Aether story with your squad of Requiem agents in this new large-scale experience, complete with new team objectives, player rewards, in-game intel, deadly new enemies, and varied infiltration zones throughout the Ural Mountains. – Launches with three regions to explore: Ruka, Alpine, and Golova (Outbreak exclusive at launch), with more to follow. – Skill Tiers Added new Tiers IV and V for every Skill. – New Refined and Flawless Aetherium Crystals are now earnable to upgrade Skills to Tiers IV/V. – Added new Weapon Skill categories: Launchers and Specials. – Field Upgrades Frenzied Guard Frenzied Guard Field Upgrade available in Zombies at the start of Season Two. – Base level ability: Force all enemies in the area to target you for 10 seconds. Armor takes all damage during this time. – – Ammo Mods Shatter Blast Shatter Blast Ammo Mod available in Zombies at the start of Season Two. – Base level ability: Bullets deal explosive damage. Each bullet has a chance to explode, dealing additional explosive damage and destroying any impacted armor (25 second cooldown). – – Support Death Machine Support weapon now available in Zombies. – Addressed an issue where VO would not play when activating Napalm Strike, Cruise Missile, or Artillery. – Visual adjustments made to placement markers for Artillery and Napalm Strike. – Intel New in-game Intel available in Outbreak and Onslaught. – All subtitles are now visible in the Zombies audio logs and radio transmissions. – New Featured Playlists Outbreak – Dead Ops Arcade: First Person (Private) – Onslaught Apocalypse (PS4/PS5) – Firebase Z Stability Fixed crashes related to the Mangler, Mimic, Intel, and side quests. – – Gameplay Closed various exploits around the Village and Firebase where zombies were unable to attack the player. – Closed various exploits where players were able to reach unintended locations. – Addressed an issue where zombies were getting stuck in spawn at the Village. – Addressed an issue where a notification was not being given when the door to Open Lot was purchased. – Addressed an issue where the prompt to retrieve Dimitri’s eye persisted after interacting with it. – Addressed an issue where the Orda’s health bar was not showing while in the Chopper Gunner. – Cleaned up collision and adjusted zombie traversals in Scorched Defense. – Addressed an issue where a spectating player was not seeing damage numbers. – – Assault Rounds Addressed an issue where the Orda’s weak spot was always vulnerable during Assault Rounds. – – Wonder Weapon Reduced the fire delay when switching to alternative fire mode. – Addressed an issue where the secondary attack would not trigger when hitting Manglers directly. – – Main Quest Addressed an issue where the boss was not properly scaling with round difficulty. – Addressed an issue that prevented catching a Mimic as a solo player with the Essence Trap. – – Side Quest Increased timeout of the reward chest after completing a side quest. – Addressed an issue where the upgraded Monkey Bomb was not killing the appropriate number of enemies. – – Leaderboards Addressed an issue where Critical and Elite Kills were not being tracked correctly on the leaderboards. – – Die Maschine Gameplay Addressed an issue where the player could be teleported out of the map when exiting the Dark Aether. – – Dead Ops Arcade 3 Stability Addressed various stability issues. – – Gameplay Closed various exploits. – Addressed an uncommon occurrence where the Margwa would be removed during dynamic dungeon creation. – Addressed the Chalice/Shield Fates not being included as potential dungeon Fate awards. – Addressed an issue where spamming the Use button could accidentally activate an object which was some distance away (and possibly cause a key to be unintentionally spent). – Addressed an issue with too many additional bosses being spawned starting at round 125. – Addressed an issue where the bonus room War Store was removing vehicles when player exited the bonus area. – Addressed an issue where more than one player would donate a life to a downed player. – Gems now stop spilling once the player respawns. This will allow players to keep more of their multiplier, as well as enhance the Divine Chalice Fate, which has faster player respawning. – – Enemies Reduced Margwa swipe distance by 17%. – – Events Room of Justice should now always appear after round 65 is complete. – Time added to ROJ events based on player count. Four players still get the same amount of time. – – Fates Fortune Fate now adds 80% instead of 40% to timeouts. – Added Fate declaration sequence to Advanced Start mode, allowing players to choose a Fate to play with. – – Bonus Areas Player deaths are no longer counted in Slideways bonus areas. – Depending on level being advanced to in the Advanced Start mode, player will get additional lives, bombs, boosts to start with. – – Leaderboards Resetting Solo, Duo, Trios, and Quads leaderboards to allow for a fresh start for all players with new Season Two gameplay tuning and exploit fixes implemented. Career leaderboard will remain unchanged. – – Perks Tombstone Soda Addressed an issue where the distance to the player’s Tombstone was sometimes not properly updating. – – Challenges Outbreak Added new Outbreak Challenges, including a new Zombies Dark Ops Challenge for Outbreak. – – Daily Challenges Melee attacks will now correctly contribute to various Daily Challenges. – Addressed an issue where eliminations with Pack-a-Punched weapons were not contributing to Daily Challenges. – – Combat Record Added Frenzied Guard to the Zombies Field Upgrades tab. – Added RAI K-84 to the Zombies Combat Record. – Addressed an issue where the Hide and Seek Medal for the Aether Shroud in Zombies was not being tracked. – Gunsmith Gunsmith in Zombies will now default to Zombies camos tab when in Zombies lobby. – Customization Added Vehicle Customization menu in the Zombies lobby. – Onslaught (PS4/PS5) Apocalypse Apocalypse Onslaught map available on PlayStation at the start of Season Two. – – Express Addressed an issue where Manglers would not attack players when standing in certain areas. – – And from Beenox: Stability Added various crash fixes. – Fixed a rare crash when using 3rd-party software overlays while playing full-screen and minimizing/restoring the window. – – General Improved messaging when attempting to load an uninstalled game mode. – Gesture Slot 4 is now usable and can be triggered with Numlock. – When does Black Ops Cold War Season 2 start? The download for the Season 2 update in BOCW is already available on all platforms, but the actual S2 launch won’t take place until February 24 at 9PM PT. Season 2 global launch times: February 24 9:00 PM PT – 11:00 PM CT – – February 25 12:00 AM ET – 5:00 AM GMT – 6:00 AM CET – 4:00 PM AEDT – – Remember that there is a totally separate S2 patch going live for Warzone as well – for details about the new BR content, visit our “What’s new in Warzone Season 2” page.
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Black Ops Cold War Season 2 Reloaded patch notes: weapon changes, new maps & sniper, more – Dexerto
Black Ops Cold War Season 2 Reloaded patch notes: weapon changes, new maps & sniper, more TreyarchTreyarch have released the full patch notes for the Season 2 Reloaded update in Call of Duty: Black Ops Cold War and we’ve got everything you need to know about all the new content and changes. Season 2 continues to roll on in Black Ops Cold War and with it being near the midway point, Treyarch have rolled out a massive midseason ‘Reloaded’ update with lots of new content and big changes to multiplayer and Zombies. How big is the Season 2 Reloaded update? As for the file sizes, here’s how much space this update will take on your console or PC: PlayStation 5: 12.2 GB – PlayStation 4: 7.4 GB – Xbox Series X / Xbox Series S: 14.18 GB – Xbox One: 9.13 GB – PC: 8.1 GB – Black Ops Cold War Season 2 Reloaded Roadmap The full patch notes for this update can be found below: What’s new in the BOCW Season 2 Reloaded update? There’s plenty of new content in this update for both multiplayer and Zombies. New maps Miami Strike (6v6): A smaller version of the current Miami map – Mansion (2v2 & 3v3): A close-quarters map for Gunfight and Face Off – Golove (Multi-Team): The Outbreak location is now available as a multi-team map – New modes Multi-Team Hardpoint: 10 squads of four fighting for multiple Hardpoints at once. Hardpoints last for 120 seconds – first to 1,000 points wins. – Gunsmith Customs (coming in-season): Players will be able to “mix-and-match attachments from Weapon Blueprints of the same weapon type in Create-a-Class.” – New weapon: ZRG 20mm Sniper The ZRG 20mm sniper rifle “boasts a higher bullet velocity than any other weapon in its class.” According to the devs, it has a high reload speed and can kill enemies with a single shot to the head, chest, or shoulders. It’s important to note that this weapon will not be available right away when the patch goes live, instead it’ll be reportedly released the week after. New Operators Wolf: available at Season 2 Reloaded launch – Rivas: available later on in Season 2 – New Zombies & Outbreak content New Outbreak region: Sanatorium (night) – New Outbreak objective: Secure – New Outbreak vehicle: Dirt Bike – Weapon balancing in Season 2 Reloaded update As previously announced, this patch includes a massive weapon tuning update for many of the guns in multiplayer. Assault rifles like the Krig, FFAR, and Groza have all been buffed, while SMGs like the AK-74u and LC10 have been nerfed. Treyarch also implemented blanked adjustments to the recoil of every underbarrel and muzzle attachment for all assault rifles and SMGs, as well as increased rocket damage against players wearing Flak Jacket in Hardcore and removing glint from sniper rifles using Iron Sights. The full patch notes for this update can be found below: Black Ops Cold War Season 2 midseason update patch notes Please note that everything in these notes applies to Black Ops Cold War only; for all of new content and changes in Warzone, check out the Warzone Season 2 Reloaded patch notes here. GLOBAL Weapons Assault Rifles Krig 6 Improved visibility while firing in ADS. – Complete tuning pass on weapon accuracy, weapon movement, and visual clarity while firing with any Optic attachment. – Addressed instances of the weapon feeling “floaty” when firing for a prolonged amount of time. – – FFAR 1 Increased ballistic speed by 12.8%. – – Groza Increased maximum damage range by 40%. – – Attachments Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on assault rifles. – – – Krig 6 – Submachine Guns Milano 821 Increased mid-range damage by 10%. – Increased mid-range damage range by 33%. – Increased sprint out speed by 14.2%. – Increased raise speed by 11%. – Slightly increased ADS-in speed. – – KSP 45 Increased ballistic speed by 32.5%. – Reduced burst delay by 20%. – – AK-74u Reduced accuracy with prolonged firing. – Reduced muzzle velocity by 23.4%. – – LC10 Reduced max damage range by 41%. – Slightly reduced mid-range damage. – – MAC-10 Modified bullet pattern to add slightly more horizontal trajectories. – – Attachments Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on SMGs. – – – Milano 821 – Light Machine Guns Light Machine Gun Alpha Reduced maximum damage range by 25%. – – – Light Machine Gun Alpha – Sniper Rifles Disabled glint effect on sniper rifles with Iron Sights equipped. – – Pistols 1911 Increased ADS speed by 11%. – – Magnum Slightly decreased hip-fire accuracy. – Dual Wield: Bullet trajectories are now more varied when firing both guns simultaneously. – Redesigned the 4.7” Takedown Barrel attachment into a “Tight Snub” Barrel. This attachment now adds damage to both enemies and vehicles. – – – 1911 – Launchers RPG-7 Slightly increased blast radius. – Greatly increased length of straight rocket flight path. – – General Rockets now inflict more damage to enemies with Flak Jacket in Hardcore. Still requires a direct hit for a 1-hit kill. – – – RPG-7 – Attachments Infantry V-Choke Updated attachment description to clarify pros and cons. – – – Infantry V-Choke – Weapon Progression Players can now earn Weapon XP and Challenge progress by using any weapon, even if they do not currently own it (for example, using another player’s weapon picked up from the ground that the player does not currently own). – – Movement Slightly reduced speed of changing stances from stand, crouch, and prone. Additional adjustments to come to address remaining disparity between 1st-person and 3rd-person perspectives. – Combat Record Added Vehicles section. – Addressed an issue with the “Killed By” stat not tracking properly. – Maps Miami Strike (6v6) Miami Strike added to 6v6 rotation in Multiplayer modes. – Miami Strike will replace the original Miami map in all core modes with the exception of Combined Arms, Search & Destroy, and VIP Escort. – Miami Strike 24/7 playlist also available at launch. – – Mansion (2v2, 3v3) Mansion added to rotation in Gunfight and Face Off. – – Golova (Multi-Team) Golova added to rotation in Multi-Team modes. – – Apocalypse Hardpoint: Addressed an issue that allowed players to capture P3 Hardpoint outside of the intended boundary. – – The Pines Control: Adjusted Zone B to allow capturing against the pizza counter. – – Raid Hardpoint: Adjusted distance of spawns from P1 to each side of the map to reduce chances of spawning beside or behind enemy team. – – Garrison Control: Extended Zone A up to the platform outside of “green” room. – Control: Conditional Attacker spawns added to reduce travel time to Zone A. – Hardpoint: Removed spawns that were too close to P2 and P5. – Hardpoint: Added a larger spread of spawns for P1, P2, and P3 to reduce chances of spawning behind enemy team. – – Miami (Original) Scaled down bullet collision on the Miami Patrol van. – – Modes Multi-Team Hardpoint New Multiplayer mode added to Multi-Team. – 10 squads of four fight for multiple Hardpoints at a time. Each set of Hardpoints lasts 120 seconds before rotating to the next locations. – Teams will earn 1 point every second for all teammates inside of a Hardpoint. – The first squad to reach 1,000 points wins the match. – – Prop Hunt Miami Strike and Satellite added to map rotation. – Refreshed prop rotation for several existing maps. – Addressed an issue where the Best Play prop camera could appear underground. – – Control New Custom Game Options added: Time Per Segment: The amount of time added onto the current round time limit when a zone segment is captured. – Overtime Rules: Determines whether Overtime Defense is given to the team with the most kills or the most zone segments captured during the previous rounds. – – – New Custom Game Options added: – Gunfight Added Gunfight mode-specific Medals. – Battle Chatter now disabled in Gunfight and Gunfight variants. – – VIP Escort Addressed an issue where the player could hear incorrect VO lines when beginning a round as the VIP. – – Multi-Team Addressed an issue where teammates could spawn on top of one another after a team wipe respawn. – – General Enemy red dots will now be prioritized on top of objective icons on the mini-map. – – Featured Playlists Miami Strike 24/7 [NEW] – Multi-Team Hardpoint – Golova [NEW] – Multi-Team Moshpit [NEW] Moshpit of Multi-Team modes, including 40-Player Hardpoint on Ruka, Alpine, Sanatorium, and Golova. – – Prop Hunt [NEW] – Snipers Only Moshpit – Nuketown 24/7 – Gunfight – Face Off – Challenges General Flashbang/Stunned Challenges are now easier to complete. – – Fog of War Addressed inconsistencies with the Smoke Grenade Cover Assists combat stat. – Addressed issues with “Fog of War” Challenge and “Sight Unseen” Medal not tracking properly with the Danger Close Wildcard equipped. – Updated Challenge description for clarity. – – General Gestures Gestures can now be used before the round starts. – – Social Updated messaging when a player is kicked from the party. – – Turrets Addressed and issue where players on Mounted Turrets could be immune to Dirt Bike vehicles. – – Audio Addressed an issue where VO would say “No Targets Destroyed” if the Attack Helicopter was destroyed with a Cruise Missile. – – Wildcards Law Breaker Law Breaker in League Play will no longer allow any weapon to be put into either weapon slot. Players will only be able to use a Primary and Secondary weapon. – Law Breaker will now only allow players to equip multiple Perks from the same Perk category. – – Perk Greed Perk Greed is now restricted completely. – – Match Suspensions Players who quit out of active matches or are kicked for friendly fire will now be issued a matchmaking suspension for a period of time. – Penalties will escalate if the player continues to quit out of matches or is consistently kicked for friendly fire. – UI Extended placement bracket to include Top 25 and Top 50. – Updated gem representation in Rank Progression screen. – Updated Ladder Event Complete screen with new gem celebration animation. – Added location to the top of the League Play Ladder to showcase current placement gems. – Outbreak New Region Sanatorium (Night) region added to Outbreak. – – New Objective Secure Objective added to Outbreak. – – New Vehicle Dirt Bike vehicle added to Outbreak. – – New Intel New Audio Logs and Radio Transmissions added for players to discover in the Ural Mountains. – – Stability Added fixes for various crashes related to Objectives, Trials, the RAI-K 84, and the Frost Blast Field Upgrade. – – Gameplay Addressed various issues where players could fall out of the map on Alpine. – Addressed an issue where players could get stuck in a planter on Golova. – Addressed an issue where the Golden Chest could push vehicles under the map. – Addressed an issue where kills with vehicles were not always contributing to the Dragon Relic. – Players will now take damage from the Dragon Relic rocket thrusters when it takes off. Look out below! – – Objectives Holdout Reduced duration of Holdout Objective by 30 seconds. – Added Ammo Cache to the Holdout Objective space in Alpine. – Cleaned up areas that were interfering with barricading and shooting out of windows in the Golova Holdout Objective. – – Defend The Defend console now takes more damage from Hellhounds. – Addressed an issue where picking up the specimen head while prone could prevent the player from being able to deposit it during the Defend Objective. – – Retrieve Addressed an issue where the progress bar for depositing the canister could break during the Retrieve Objective. – – Escort Enemies will no longer de-spawn when the Payload teleports. – – – Holdout – Enemies Addressed various zombie pathing issues in Ruka, Alpine, and Golova. – Addressed an issue where Manglers could still use their arm cannons and Krasny Soldats could still use their jet packs after they were destroyed by Energy Mines. – Addressed an issue where damage from the Tempest was not mitigated by Armor. – Addressed an issue where zombies would ignore players when another player deployed a Cymbal Monkey and left the match. – – Field Upgrades Addressed an issue where Field Upgrades could be reset after switching classes and warping to another region. – Addressed an issue where Field Upgrade charge was not reset when changing classes. – – Challenges Addressed an issue where Elites were not being counted toward the Outbreak Eliminations challenge. – – Trials Addressed an issue where Trials challenges were duplicating earlier than intended. – – Pack-a-Punch Addressed an issue where players were unable to re-roll attachments on some weapons after upgrading them at the Pack-a-Punch machine. – Closed an exploit that allowed duplication of the Ray Gun or RAI-K 84 using the Pack-a-Punch machine. – – Equipment Addressed an issue where players with a full stack of Equipment had the option to pick up that same Equipment and drop their stack. – – Support Support weapons that use ammo will no longer be refilled when warping to another region. – – Round-Based Maps Firebase Z Addressed an issue where cross-platform players were unable to load into a Private match. – Closed an exploit in the Village where zombies were unable to attack the player. – Closed an exploit that allowed players to leave the map in Rocky Defense. – Closed an exploit that allowed accessing the Teleporter before purchasing the first door. – – Die Maschine Addressed an issue where the D.I.E. Shockwave could be obtained through the door to its location. – – Stability Added various crash fixes related to side quests. – – Dead Ops Arcade 3 Progression Players now earn player XP and Battle Pass progression in all Dead Ops Arcade modes (subject to additional tuning). – – Bonus Maps New Silverback Slideways bonus map added to rotation. – – Gameplay Increased Key spawn rates and added additional Key locations. – Tuned the number of hits a player can absorb in The Wild before dying. – Tuned life donation rewards. – Added fixes for various shield-type pickups not properly crediting their owner with kills. – Addressed an issue where spinning Chickens could potentially kill the player with sawblades. – Addressed an issue where players were sometimes unable to leave the Deadly Dungeon when collecting the ladder. – Addressed an issue where players could be left behind when the Dungeon was triggered. – Addressed an issue where the Flogger Trap could cause unintentional player deaths. – Added various exploit fixes. – – Enemies Boss / Underboss level enemies will now kill in one shot regardless of whether the player is in First Person. – Reduced explosive damage range of Meatballs when they die. – Addressed an issue that could result in spawning invisible enemies. – Addressed an issue where the Spider could launch the player’s vehicle out of the map. – – Visuals Addressed an issue where bodies could disappear in certain graphical modes. – Addressed an issue where some particle effects were not playing on enemies. – Addressed an issue where special particle effects could remain on-screen instead of being cleaned up. – – Controls Addressed an issue where selecting the Flip Bumper controller setting could create a conflict when switching from First Person mode to classic mode. – – Stability Added various crash fixes. – – General Players are now able to immediately quit the match after a host migration occurs in Dead Ops Arcade 3. – – Onslaught (PS4/PS5)** Modes Containment Battle to contain the forces of the Dark Aether and survive an intense new experience on close-quarters Gunfight maps. – – – Containment – Blueprint Challenge Complete the latest Blueprint Challenge unlock the exclusive “Jungle Fighter” tactical rifle Weapon Blueprint. – – New Item Drops Level 2 and Level 3 Armor drops now available. – Ammo Mod drops now available that apply a random alternate ammo type to your weapon. – Aether Tool drops now available that upgrade your weapon. – Bronze, Silver, and Gold Chalice drops now available that will Pack-a-Punch your weapon, once earned. – – Server Pause Server pause now available in Private Onslaught matches. – – Featured Playlists Outbreak – Firebase Z – Die Maschine – Dead Ops Arcade: First Person – Dead Ops Arcade – Onslaught (PS4/PS5) – Onslaught Containment [NEW] (PS4/PS5) – Onslaught Nuketown (PS4/PS5) – Onslaught Apocalypse (PS4/PS5) – Features Apply Blueprint Players can now apply any Weapon Blueprint they own to their weapon in the Pause menu, including any weapon picked up or acquired from a Wall Buy. – – Ammo Mods Dead Wire Dead Wire Tier V now correctly spreads to 3 targets instead of 5. – Addressed an issue where Dead Wire was doing the same amount of tick damage to zombies and special enemies. – – Perks Elemental Pop Tuned down intensity of FX on Tier V electric discharge for Elemental Pop. – – General Addressed an issue where some players could get stuck at the Pause screen in Zombies. – Addressed instances where players were not put into the same party after accepting an invite. – Gameplay Addressed an issue in “End of the Line” where the player could fall through the ground after using a turret. – Stability Addressed a rare crash that could occur when entering or quitting a mission. –
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Black Ops Cold War Season 1 weapons, maps, scorestreaks leaked – Dexerto
Black Ops Cold War Season 1 weapons, maps, scorestreaks leaked TreyarchCall of Duty: Black Ops Cold War’s Season 1 is expected to release on December 16. And, weeks before that highly anticipated date, leakers have revealed maps, weapons, and scorestreaks coming to the game. [jwplayer br5AuoVJ] For the first time in Call of Duty’s history, Warzone will not only allow cross-play between different consoles and systems, but also between content from two distinct CoD titles. Originally slated to arrive on December 10, Treyarch delayed Season 1’s release until December 16. On this date, enthusiasts get to enjoy Black Ops Cold War’s first season of new content. With it, there’s the chance to bring that content over to Verdansk. Theoretically, that means players will be able to use loadouts with a Modern Warfare AK-47 alongside a Black Ops Cold War AK-74u. But, according to leakers such as ‘WarzoneNewz’ and ‘CODColdWarNewz’ on Twitter, there will be even more guns to choose from in Season 1. Leaks, leaks for all As WarzoneNewz explains, there will be four new maps, two new guns, and one new scorestreak launching on December 10. While they don’t have pictures of the incoming maps or the scorestreak, they have revealed glimpses of each weapon. https://twitter.com/WarzoneNewz/status/1330258376199200778 Four new maps have been revealed for Season 1: Dune, Mall, Apocalypse, and Echeleon. While Echeleon sounds like a sci-fi misspelling of the word “echelon”, it is the more fittingly named Apocalypse that is expected to be a map solely made for that mode. Weapon Leaks Both new weapons are expected to be automatic, but the Groza is a bullpup assault rifle. It’s based on the Russian OTs-14, which itself is based on the AK-74u. From leaked pictures, it appears similar to Modern Warfare’s RAM-7: a stocky, mobile AR with room for a fat magazine. The other new leaked weapon is also automatic, and has been confirmed to be a shotgun (although its name remains unclear). Described as a “full auto shotgun” by WarzoneNewz, the included picture shows a long, slender build that feels closer to an LMG than an actual, chunky shotgun. Nonetheless, a full-auto shotgun echoes the JAK-12, which was released to Modern Warfare and Warzone in Season 6. https://twitter.com/WarzoneNewz/status/1329878928094343171 The final point of intrigue among these leaks is the “K9 Unit” scorestreak. Fans of Treyarch’s last title, Black Ops 4, are very familiar with the decimation dogs can bring to Call of Duty. The game’s Nomad Specialist had an Attack Dog companion which was brutal for enemies. Call of Duty leaker ‘Call of Duty Leaks’ shared a flamethrower arriving in season one. A fan commented that the weapon is disappointing against Zombies, so it might not go down that well with the community. https://twitter.com/ColdWarNewz/status/1335630976605691905 New Modes A new mode, Dropkick is also reportedly arriving in Season 1. Limiting the object carrier to only a pistol, this leaked mode of gaining access to launch codes is likely to be a hit amongst fans. https://twitter.com/WarzoneNewz/status/1333463312479236097 Dogs have helped players across numerous titles, and are ready to make their return in BOCW for Season 1’s launch. In the meantime, we’ll be keeping an eye out for any other leaks and news.
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Black Ops Cold War Season 1 Warzone weapons leaked in-game – Dexerto
Black Ops Cold War Season 1 Warzone weapons leaked in-game Treyarch/ActivisionThree mystery weapons have appeared in Black Ops Cold War ahead of Season 1 of Warzone. The integration between the latest Call of Duty game and Warzone is without a doubt the biggest update this year. It’s expected to bring a range of new content including map changes, new operators, and of course, new weapons. Call of Duty fans were looking forward to jumping into the Season 1 update on December 10. However, an unexpected delay from Activision pushed it back to December 16. The decision to delay was made to ensure the final product is polished and ready for release day. By the looks of it, features for the new Season are already being added into the game files of Cold War. Three new weapons have been discovered in the Combat Record ready for release on December 16. Two new weapons leaked in Cold War Combat Record According to Call of Duty Tracker on Twitter, three new weapons have been added to the Combat Record and Calling Cards in Cold War’s latest update. This has potentially leaked the new weapons coming in Season 1 to fans ahead of December 16. The new weapons are the Groza Assault Rifle, MAC-10 Submachine Gun, and the Streetsweeper Shotgun. Two new weapons, the Groza Assault Rifle and MAC-10 Submachine Gun, can be found in the Combat Record following the latest game update. These are likely the weapons that we’ll see in Season One of #BlackOpsColdWar!https://t.co/ieBd1dlabw pic.twitter.com/8SnRATHX5L — Call of Duty Tracker (@CODTracker) December 8, 2020 It’s worth noting each of the respective weapon’s Mastery Calling Cards has also been added. Although this is considered a leak, it may be deliberate as it’s strange any player can check out these weapons in-game. Alongside the Groza and MAC-10, the Mastery Calling Card for the Streetsweeper Shotgun can also be found.https://t.co/ieBd1dlabw pic.twitter.com/yeZM7spkeJ — Call of Duty Tracker (@CODTracker) December 8, 2020 This is an extremely exciting leak as it gives us some examples of the new weapons we’ll be able to use in Warzone. Fingers crossed the update releases on December 16 and it’s a polished gameplay experience fans can get stuck into.
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Black Ops Cold War Season 1 patch notes: weapon tuning, progression, more – Dexerto
Black Ops Cold War Season 1 patch notes: weapon tuning, progression, more TreyarchTreyarch and Activision have now officially launched Season One of Black Ops Cold War and Warzone with a massive Dec. 16 update that has made major changes to both Call of Duty games. Season One is finally arriving on Black Ops Cold War and Warzone, and while most of the attention is on all of the new content that’s on its way, a patch has been released that’s implemented adjustments to the games’ core areas. When does Black Ops Cold War Season One launch? The big Season One update for Black Ops Cold War is set to launch at 11 PM PT / 2 AM ET / 7 AM GMT on December 15/16. To clarify, this download will go live at 11PM Pacific Time tonight in Black Ops Cold War. Warzone’s update is planned to go live 24 hours later at the start of Season One. — Treyarch Studios (@Treyarch) December 15, 2020 Black Ops Cold War Season One patch notes Now, as launch day arrives, we have access to the full patch notes. There’s nothing really new to players who caught the launch at the Game Awards, but the list is still hefty. Here’s all you need to know for the Black Ops Cold War side of the update, including Multiplayer and Zombies. Global Battle Pass Up to 100 tiers of unlockable items available in the Battle Pass System at the start of Season One, including two free weapons (Mac-10 at Tier 15, Groza at Tier 31), plus new Operator Skins, Weapon Blueprints, War Tracks, 1300 COD Points, 2XP Tokens, and more. – Black Ops Cold War Battle Pass System progress can be earned in Black Ops Cold War, Warzone, and Modern Warfare at the start of Season One. – Unlocked Vehicle Skins will be unique to each game (Black Ops Cold War and Warzone). – Progression Cross-Game Progression Player progression will be synchronized across Black Ops Cold War, Warzone, and Modern Warfare at the start of Season One based on your current Season Level in Black Ops Cold War. – All previous unlocks from Black Ops Cold War and Modern Warfare (weapons, Perks, Scorestreaks, or Killstreaks) will remain unlocked. – 1,000 new Season Levels available at the start of Season One after completing Military Ranks. – Season One Progression Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, Battle Pass Tier Skip – Level 100: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip – Level 150: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip – Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Prestige Master Calling Card, all Season Challenges unlocked – Level 250-1,000: New Prestige Key every 50 levels – Challenges Season Challenges Unique sets of 20 Season Challenges added for both Multiplayer and Zombies. – Challenges are unlocked every 10 Season Levels, with all Season Challenges unlocked by Level 200. – Once unlocked, players can continue to earn progress toward completing these Challenges during future seasons. – New Calling Cards available for completing all Season Challenges, plus a Master Calling Card for completing the full set each season. – Operator Missions All Operator Skins come with Operator Missions in Season One. – Play MP, Zombies, and Warzone to earn additional XP rewards and Operator Skin variants. – Stability Added various stability fixes. – UI Addressed various UI issues. – Multiplayer Maps The Pines (6v6) Coming to Core and Hardcore map rotation at the start of Season One. – Raid (6v6) Coming to Core and Hardcore map rotation at the start of Season One. – Nuketown ’84 Holiday (6v6) Coming to Core and Hardcore map rotation at the start of Season One. – Available in Nuketown ’84 Holiday 24/7 playlist at the start of Season One. Hardcore Nuketown ’84 Holiday also available in Quick Play. – Replaces Nuketown ’84 during Season One holiday event. – Gunfight Maps (2v2) Coming to Gunfight mode at the start of Season One: Game Show – ICBM – U-Bahn – KGB – – Nuketown ’84 (6v6) Adjusted spawns to reduce spawning in longer lines of sight to reduce spawn-trapping. – Added spawns in and around mid-map to reduce spawn-trapping. – Game Modes Gunfight Available at the start of Season One. – 2v2 showdowns. First duo to win six rounds wins the match. – Includes four new maps: Game Show, ICBM, U-Bahn, and KGB. – Prop Hunt Available at the start of Season One. – One team of Hunters scours the map for the other team disguised as Props throughout the environment. – Map list includes The Pines, Cartel, Checkmate, Moscow, Nuketown ’84 Holiday, and Garrison. – Hardpoint Additional spawns added for all Hardpoint zones on Crossroads Strike. – Adjusted spawns for Hardpoint zone 2 on Moscow. – Addressed an issue where players could capture a Hardpoint outside of the yellow house on Nuketown ‘84. – Domination Addressed an issue where zone borders would show as contested before the round started. – Addressed an issue where the announcer would incorrectly state an “almost won” line to the losing team. – Free-For-All Players will now join matches already in progress less frequently. – Search & Destroy The bomb waypoint will now fade when in line of sight. – Control Overtime Defense will now be given to the team that has fewer total deaths during the previous 4 rounds. – Removed several defender spawns that were too close to the A zone on Garrison. – VIP Escort Addressed an issue where the VIP’s third-person model would not match their first-person view during Exfil. – Fireteam Addressed an issue where the Cruise Missile HUD effects would play while in the Fireteam Spawn overhead menu. – Addressed an issue where the Fireteam Spawn overhead HUD effects would be present during Best Play. – Fixed a rare crash in Fireteam: Dirty Bomb related to the Sentry Turret. – Custom Games CDL Control Reduced capture time from 60 seconds to 45 seconds. – Addressed an issue where the lives remaining UI would not properly display the correct number of lives. – – Featured Playlists Raid the Mall Available at the start of Season One. Includes a moshpit of 6v6 modes on Raid and The Pines. – Gunfight Available at the start of Season One. – Prop Hunt Available at the start of Season One. – Nuketown ’84 Holiday 24/7 Available at the start of Season One. Includes a moshpit of 6v6 modes on Nuketown ’84 Holiday. – Weapons New Weapons Mac-10 SMG available for free at Tier 15 in the Battle Pass System at the start of Season One. – Groza assault rifle available for free at Tier 31 in the Battle Pass System at the start of Season One. – Assault Rifles AK-47 Reduced headshot multiplier. – Reduced damage for 20″ Spetsnaz RPK Barrel. – – Krig 6 Reduced headshot multiplier. – – FFAR 1 Increased damage ranges. – Reduced recoil. – – Submachine Guns Milano 821 Increased effective damage ranges. – – KSP 45 Increased effective damage ranges. – – Bullfrog Increased effective damage ranges. – – Tactical Rifles M16 Reduced maximum effective range. – Reduced fire rate. – – Tactical Rifle Charlie Reduced headshot multiplier. – Reduced maximum effective range. – Reduced fire rate. – Reduced damage for 19.8” Task Force Barrel. – – Attachments Adjusted Barrel attachments that improve fire rates for tactical rifles. – – Light Machine Guns M60 Increased ADS speed. – Increased weapon swap speeds. – – Sniper Rifles Sniper Rifle Charlie Increased damage multiplier for upper chest to allow for a one-hit kill without attachments. – 22.6″ Tiger Team Barrel will now increase one-hit kill zone to upper arms. – Recoil adjusted for higher shot power. – – Pistols Magnum Increased effective damage ranges. – Increased fire rate. – – Shotguns Hauer 77 Decreased damage ranges. – Decreased damage range for 25.2” Task Force Barrel. – – Shotgun Bravo Decreased damage ranges. – Decreased fire rate. – Decreased damage range for 24.8” Task Force Barrel. – – Attachments Adjusted Barrel attachments that improve fire rates for shotguns. General – Reduced the amount of player knockback when being damaged by bullet weapons. – – Adjusted Barrel attachments that improve fire rates for shotguns. – Perks Flak Jacket Reduced explosive damage mitigation. – Forward Intel Increased viewable mini-map area. – Ninja Removed protection from Field Mic detection. – Spycraft Added full immunity to Field Mic detection. – Equipment Frag Grenade Slightly increased damage. – Molotov Slightly increased damage. – Stimshot Reduced heal speed. – Field Upgrades Field Mic No longer detects users who are crouch-walking, ADS walking, or swimming. – Gas Mine Increased damage. – Removed detonation delay. – Reduced how much a player will be slowed when affected by the gas. – Scorestreaks H.A.R.P. High-Altitude Reconnaissance Plane shows both enemy positions and their directions on the mini-map. – Cruise Missile Addressed an issue where the Cruise Missile HUD effects would display after a Cruise Missile killcam. – Addressed an issue where using a Cruise Missile from a Care Package could clear score earned toward the player’s equipped Cruise Missile Scorestreak. – RC-XD Addressed an issue that allowed the RC-XD to push teammates. – General Quick Play will now display the player’s last selected tab between Core and Hardcore by default. – Addressed an issue where Friendly Fire penalties would be applied for self-kills in Hardcore modes. – Addressed an issue where the camera could not access the entire map in Crossroads. – Zombies General Added support for 2-player splitscreen. – Stability Added various stability fixes. – Added stability improvements for Host Migration. – Weapons Mac-10 Mac-10 SMG added to Mystery Box with weapon rarity/attachment variations once owned. – Groza Groza assault rifle added to Mystery Box with weapon rarity/attachment variations once owned. – Die Maschine Support Cruise Missile Cruise Missile added as new Support weapon starting in Season One. – – Leaderboard “Die Maschine” leaderboard updated to start tracking Highest Round completed instead of Total Rounds completed. – Salvage Rewards Refactored Round Milestone Salvage awards to ensure a more even distribution and higher amount awarded to all players. – Exfil Addressed an issue that could prevent zombies from reaching the Exfil area fast enough to be cleared. – Addressed an issue that sometimes caused an excessive number of Megaton enemies to spawn during the Exfil event. – Addressed a rare issue that could cause the Megaton to become stuck outside of the map during the Exfil event. – Addressed an issue that allowed completing Exfil while in the Dark Aether in the “Die Maschine 20 Round” playlist. – Field Upgrades Addressed an issue that could cause the player to lose charge on a Field Upgrade when swapping classes to one that had the same Field Upgrade equipped. – Addressed an issue where Field Upgrades that have an active duration were able to earn progress toward the next charge while still active. – Equipment Addressed an issue that prevented the Cymbal Monkey from automatically being picked up and stacked if one was already in the player’s inventory. – Pack-a-Punch Addressed a timing-specific issue that caused the Pack-A-Punch to become non-functional. – UI Addressed an issue that could cause the “Swap and Attach” prompt to appear on weapon pickup prompts under specific circumstances. – General Closed various map exploit areas. – Addressed an issue that could cause the left hand of a Dual Wield weapon from receiving Weapon Skill upgrades. – Addressed an issue that prevented players from Pinging the Mystery Box. – Addressed a rare issue that could prevent Plaguehounds from triggering their death visual effects. – Dead Ops Arcade 3 Gameplay Added various enemy and weapon tuning. – Closed various map exploits. – Leaderboards Leaderboard stats reset for Solo/Duo/Trio/Quad (boss defeats, high score, high round) at the start of Season One to allow for a fresh start based on updated gameplay tuning. – Onslaught (PS4/PS5) Gameplay Increased early Surge spawn rates for a faster-paced experience. – Filling up the Surge meter now immediately clears the area. – Maps The Pines Available in Onslaught at the start of Season One. – – Nuketown ’84 Added various exploit fixes. – – Enemies Addressed an issue that prevented Plaguehound toxic kills from contributing to Orb Power. – Addressed various pathing issues for the Megaton. – General Addressed a rare issue that could cause Salvage to drop in Onslaught when using certain attachments. – PC Stability Added various stability fixes. – Addressed an issue that could cause the game to occasionally crash when quitting the game. – General Updated recommended driver version for NVIDIA GPU to 457.30. – Updated recommended driver version for AMD GPU to 20.11.01. –