Black Ops Cold War Season 1 teaser all but confirms Rebirth Island map ActivisionDuring the announcement that Black Ops Cold War Season 1 and it’s subsequent Warzone integration would be slightly delayed by six days, the developers released a teaser image that all but confirms that the new map will involve Rebirth Island. Earlier today, the CoD community was taken aback by the fact that the first post-launch content season for Black Ops Cold War had been officially delayed by six days. While the delay isn’t long by any stretch of the imagination, many fans have been eager for more content, including the integration with Warzone, which so far we didn’t have many official details on. But during the news, Treyarch dropped a teaser image for the season which at first glance might not show off much but if you look closely pretty much confirms all of the leaks that have come out over the last month or so. At the top of the teaser image, which says that Season 1 is coming on December 16, fans can see that a few phrases in red blurred out in varying degrees. Upping the brightness of the image in Photoshop reveals a few cool, interesting details. The first is a set of coordinates at the very top of the image. Inputting that latitude and longitude into Google Maps will take you to the real-life Vozrozhdeniya Island in Uzbekistan, otherwise known as Rebirth Island. Beyond that, the phrase “Rebirth Island” can actually be seen in the image as well. While both of these can be seen normally in the base image, they are way easier to see after it’s been brightened. This all but confirms the leaks that Rebirth Island will be coming to the game when the integration happens and given the fact that the developers have already confirmed a new map for the season, it’s almost certainly this one. As with with any other rumor or speculation, take this with a grain of salt, however, fans will likely be getting their first look at Rebirth Island sometime within the next week or two so keep an eye out for that. Until then, keep it locked to Dexerto for more about Black Ops Cold War and Warzone.
Author: Nik Ranger
-
Black Ops Cold War rumors claim Warzone won’t change from Modern Warfare – Dexerto
Black Ops Cold War rumors claim Warzone won’t change from Modern Warfare Activision[jwplayer EM7ByTrZ] A recent leak from a reputable source claims that Black Ops Cold War’s version of Warzone will feel very similar to Infinity Ward’s version and will feature the same mechanics. A while back, it was revealed that ‘Call of Duty Warzone,’ the battle royale component of Modern Warfare, would be integrated into Treyarch and Raven Software’s upcoming game ‘Black Ops Cold War.’ During the latter’s multiplayer reveal event, developers announced that all content earned in the current version of Warzone would carry over into the Black Ops Cold War version, which confused some fans, considering how different the two games are. Now, it seems like we have some answers as to how the two games will integrate. According to known CoD leaker TheLongSensation, the Black Ops Cold War version of Warzone will basically be the Modern Warfare version of the game, with new weapons, vehicles, and other cosmetics that better fit with the era. https://twitter.com/_TomHenderson_/status/1304410610516492288 Specifically, TheLongSensation says that the mechanics will remain identical, which makes it sound like Warzone will, essentially, be getting a Black Ops Cold War makeover. This means that mounting, leaning, doors, and everything else that Warzone players love (and hate) are all here to stay. In addition, a new map for the game is apparently being worked on; however, TheLongSensation speculated that it might not be ready yet. That being said, there’s still a couple months between now and the game’s release, so unless it’s drastically behind, there’s still time for the map to be completed. https://twitter.com/_TomHenderson_/status/1304407462628470785 Overall, while this seems like a good idea, it’s hard to tell what the community might think of this move. While reception to Warzone is generally more positive than the base Modern Warfare experience, there are still some people who would want to see a complete overhaul of the game. It’ll also be interesting to see if this turns out to be true. It’s hard to grasp the idea of basically a completely different game launching within the application of another game. Hopefully we know more soon.
-
Black Ops Cold War review: Full of potential but Treyarch must add more – Dexerto
Black Ops Cold War review: Full of potential but Treyarch must add more TreyarchEveryone who plays Call of Duty these days knows that the key thing developers have to get right with a new game like Black Ops Cold War is the multiplayer. Sure, many people love a bit of Zombies action, and even if the Campaign told the most gripping story ever, most players just want to hook up with their mates and blast the crap out of each other. So you only really know how good a Call of Duty game is once it’s been in the hands of fans, and as anyone who has been getting stuck into Black Ops Cold War since it launched will tell you, it is sorely lacking in the multiplayer component. Those fans would have been hoping for a little bit more of a return to form for Black Ops. While 2019’s Modern Warfare was a popular purchase – earning over $1 billion in around a month – it lacked a lot of classic CoD gameplay elements, instead featuring things like doors, mounting, tactical sprint, and nontraditional map design. As we’re about to learn, Black Ops Cold War isn’t a complete disaster – far from it. It does a lot of good for the franchise, but it’s also a buggy mess at times and has some pretty surprising and blatant problems. Things can only get better and they probably will. Call of Duty: Black Ops Cold War Key Details Copy: Call of Duty: Black Ops Cold War – Price: $60/$70 – Developer: Treyarch/Raven Software – Release Date: November 13, 2020 – Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PC – Sadly, there’s a lot to complain about with the multiplayer, at least in its current state, due to a severe lack of content. Eight core multiplayer maps are just not enough for a $60 title (or $70 if you’re playing on next-gen consoles), especially when the maps themselves aren’t anything to write home about. They aren’t bad by any stretch of the imagination, flowing well and allowing for some interesting gameplay opportunities, but they also aren’t fantastic. There’s nothing about them that feels unique or warranting massive praise. They all have a three-lane design, which is good, but the developers haven’t done anything special with those designs. When compared to some of the best maps in CoD history (maps like Highrise, Terminal, Firing Range etc.), these eight are simply ok. Not a single one feels like it stands out among the rest, making the whole experience just feel a bit boring. Yes, Nuketown arrives November 24. Yes, more maps are on the way on December 10. And yes, they will be free. All of those things are worth pointing out and maybe BOCW will be rich and thriving with content a year from launch but right now, it just feels empty. And that’s not even bringing up the fact that two of the maps in the base multiplayer mode, Armada and Crossroads, are cutdown versions of larger maps in the game’s Combined Arms mode, which ends up feeling lazy, leaving the game with only 6 original maps. Even if the lack of content was to be ignored, Black Ops Cold War is riddled with bugs. Players have been reporting crashing since day one, assets look like they have clearly been carried over from Black Ops 4, and there are just random bugs that affecting gameplay. There’s even a problem right now that causes controller vibration to turn off if you disable voice chat, for some reason. There are too many to count. It also wouldn’t be a CoD multiplayer without some skill-based matchmaking (SBMM). The feature is back again this year, whether you like it or not, and it’ll more than likely affect your enjoyment if you’re a hardcore fan who strives to do well each match. Unfortunately, if the year’s worth of complaining from MW’s release didn’t change anything about the feature, it’s doubtful that complaining about it in BOCW will as well, considering it feels identical. The multiplayer is not all bad, however; the gameplay in Black Ops Cold War’s multiplayer is buttery smooth. Sprinting, movement, and the standard gunplay feels like the best it’s ever been. It’s hard to pinpoint exactly why it feels so nice but picking up the controller and moving around felt satisfactory in a way that other CoD games haven’t. In addition, the weapons also feel next-to-perfect. Each one is easy and simple to master, requiring only a couple of matches to get used to the recoil, sprint-speed, and maneuverability. And with the game already getting a major weapons adjustment since launch, it seems like balance won’t be as big of a problem this year due to Treyarch keeping their finger on the pulse of the metagame. On top of that, the fact that a Field-of-View slider is now available for console players completely changes up the multiplayer experience. It’s hard to go back to a lower FOV after trying it out and the option should become the norm for the CoD franchise on consoles going forward. Despite Treyarch’s warnings, there was also no noticeable dip in framerate while using this option, which is nice to see, although this could be due to the game running on a PS5. While the multiplayer is a bit disappointing at times, the rest of BOCW is fantastic. The campaign is good, with an interesting narrative and fantastic gameplay/design choices. The story, which is set in 1984 long after the events of Black Ops 1, follows a custom character named Bell, who’s working alongside characters like Woods, Mason, and Hudson from the first game. Without getting into spoilers, the story is about as classic BO1 as you can get, with twists and turns that will leave players surprised. One thing to note, however, is the surprising lack of returning talent from the first game. It’s not a huge deal but it’s extremely noticeable that James C. Burns and Sam Worthington didn’t return to their roles of Woods and Mason, respectively. While the actors do a decent job with what they’re given, it’s a shame that they didn’t just get back the original cast. It’s extremely surprising to see RPG-like dialogue options, multiple endings, and even several ways of going about certain missions. In fact, the last mission of the game can be completely different depending on which options you choose. While it’s safe to say this is probably the least-popular mode in the game, as most people don’t seem to play the single-player mode, it would be a shame if it wasn’t at least mentioned. Black Ops Cold War’s Zombies mode is the best for a while. While there’s only one map included with the game at launch – Die Maschine – it’s designed in a way that promotes replayability. Almost every single space feels open and simple to maneuver around, allowing you to easily avoid zombies so that you don’t feel cramped. The one exception to this rule is the part that’s a remake of Nacht der Untoten. This was the first Zombies map to ever be released from 2008’s World at War and its design doesn’t really match the rest of the map due to its cramped nature. Still, it’s nice to see that Treyarch hasn’t forgotten about its origins. The new exfil and salvage system is also a welcome improvement – every five rounds starting with round 10, players can choose to “complete” their match if they want, in exchange for rewards. In addition, salvage gives players a whole new way to craft items thanks to parts that the undead drop when they’re killed. Both of these features give players more ways to play the game without being confusing. On top of that, everything in BOCW Zombies just feels more streamlined and efficient. Pack-a-Punching/upgrading your weapons (which is necessary if you want to make it to higher rounds) no longer plays an unnecessary animation, saving you valuable time to fight the undead. In addition, not everything feels like a mystery anymore, thanks to objectives appearing on screen, giving players a clear focus for what they are supposed to be doing. Rating: 7/10 Campaign and Zombies modes are the best things about Black Ops Cold War at the moment, but it is multiplayer that needs to shine if Black Ops Cold War is going to be as fondly remembered as earlier games in the series. The good news for Treyarch is that they have time to get this right, but it would have been welcome at the start. The building blocks are in place for something far better, with smooth gunplay and quality-of-life features like a FOV slider on consoles, but right now with the lack of content and bugs, it’s clear that it just needs some more love. It’s hard not to think about what could have been accomplished if the title was delayed even by a month in order to give the devs more time to work on the problems. There’s no doubt that Treyarch having to take over Sledgehammer Games’ spot in the rotation didn’t help, but here’s hoping that the multiplayer gets better with time and that the integration with Warzone is a massive success. Reviewed on PS5
-
Black Ops Cold War reveals new Zombies map: Firebase Z – Dexerto
Black Ops Cold War reveals new Zombies map: Firebase Z TreyarchTreyarch have revealed that a new Zombies map, known as “Firebase Z” is coming to Call of Duty: Black Ops Cold War on February 4, 2021 and will be free to play on all platforms. The Dark Aether storyline for Black Ops Cold War’s iteration of the Zombies series is officially getting its first major update in February, firmly within Season 1 of the new CoD title and well ahead of the expected schedule. Although players have been able to rack up rounds and hunt for easter eggs in Die Maschine, the game’s first Zombies map, since November — a new map means new story tidbits to work through. For fans of the mode’s elaborate lore, this is exciting. For fans of the mode’s gameplay, like FaZe Blaze, who set an absurd 328-round world record with Ghostzy, this incoming map simply means more content and rounds to grind out. And, finally, for fans of the mode’s incredible camos, a new map entails new ways to continue getting at the Plague Diamond and Dark Aether camos. The Dark Aether story continues in Season One. FIREBASE Z arrives February 4th, free for all players. Official map announcement: https://t.co/UfEUIvyDU3#BlackOpsColdWar #Zombies pic.twitter.com/iRTv5oSa2D — Treyarch Studios (@Treyarch) January 14, 2021 While more Firebase Z details are coming on January 15, Treyarch have given a glimpse at what fans might expect with the new map already. In the developers’ blog post, they briefly tie the new map into the ongoing storyline for the PvE Zombies franchise. “With the destruction of the WWII-era “Projekt Endstation” site after investigating the otherworldly Dark Aether anomaly in Poland, Requiem now sets its focus on the latest Dark Aether outbreak site: Outpost 25, known by the code name ‘Firebase Z.’” Projekt Endstation refers to the research facility found in the Die Maschine map, which fans have likely become quite familiar with by now. If players completed the main questline on the map, Projekt Endstation was seen exploding, so it’s only natural that the characters are making their way to another section of the world. Still, nothing is certain just yet and fans will need to wait until more details are released. When those do come out, we’ll be on top of them on both this page and the Dexerto Intel Twitter account.
-
Black Ops Cold War release date and description potentially leaked – Dexerto
Black Ops Cold War release date and description potentially leaked TreyarchDataminers have allegedly leaked the release date for Call of Duty: Black Ops Cold War, along with the official description of the game from the Modern Warfare files. With Modern Warfare’s run drawing quickly to an end, Call of Duty fans have turned their attention to the next addition in the legendary FPS franchise, with Black Ops Cold War scheduled to drop later in the year. Players spent days following clues and hints that eventually lead to the official reveal trailer, and following the release of the Modern Warfare Season 5 Reloaded patch on August 25, leakers sifting through the new files have apparently found a release date for Black Ops Cold War and the official description of the game. According to leaker ‘BKTOOR_’ on Twitter, Call of Duty: Black Ops Cold War will be hitting shelves on Friday, November 13, which matches previous release windows for other titles in the franchise, while CoD games always release on Fridays. Along with that, leakers also discovered the official description for the game inside the Modern Warfare files, which confirms that Cold War is a direct sequel to the original Black Ops title. You can read the full description below. “The iconic Black Ops series is back with Call of Duty®: Black Ops Cold War – the direct sequel to the original and fan-favorite Call of Duty®: Black Ops. Black Ops Cold War will drop fans into the depths of the Cold War’s volatile geopolitical battle of the early 1980s. Nothing is ever as it seems in a gripping single-player Campaign, where players will come face-to-face with historical figures and hard truths, as they battle around the globe through iconic locales like East Berlin, Vietnam, Turkey, Soviet KGB headquarters and more. As elite operatives, you will follow the trail of a shadowy figure named Perseus who is on a mission to destabilize the global balance of power and change the course of history. Descend into the dark center of this global conspiracy alongside iconic characters Woods, Mason and Hudson and a new cast of operatives attempting to stop plot decades in the making.” موعد اطلاق لعبة بلاك اوبس الحرب الباردة هو ١٣ نوفمبر ٢٠٢٠ https://t.co/sEKlZVaN47 — ᴮᴷᵀᴼᴼᴿ (@BKTOOR_) August 25, 2020 Players are eagerly awaiting their first look at Black Ops Cold War, with the game’s reveal set to go live in Warzone on Wednesday, August 26, while their will also be a world premiere new look at the latest Black Ops title on the opening night of Gamescom 2020 on August 27. Of course, all the information in this article are leaks so it should be taken with a pinch of salt, but it seems we finally have a date we can mark on our calendars for the release of Black Ops Cold War.
-
Black Ops Cold War pros discover ‘secret’ movement changes in Feb 4 patch – Dexerto
Black Ops Cold War pros discover ‘secret’ movement changes in Feb 4 patch ActivisionBlack Ops Cold War players believe that movement has been changed in the February 4 patch, despite no mention of it in the patch notes. The Feb 4 patch introduced a number of changes and new features to BOCW, including the return of Black Ops 2 map Express. A number of bugs were fixed in the process, and it was also revealed that League Play would be arriving on February 8, giving competitive players something new to grind out and play against other top opposition. One change that players didn’t expect, though, was differences in movement, and it’s not something that was mentioned at all in the patch notes either. Some of the Call of Duty League pros were discussing the issue on Twitter, with Dallas Empire’s Indervir ‘iLLeY’ Dhaliwal explaining that “every time you jump you get stuck in mud,” suggesting that movement after jumping was seriously slowed down. He also added that sliding “feels faster” in the new update, so you should probably expect to see more players sliding round corners at you than jumping now. This news has done the rounds and players have been testing it out, with former Florida Mutineers pro Chance ‘Maux’ Moncivaez realizing the change had taken place during his livestream shortly after the patch. While no thorough testing will have taken place yet, it’s clear that players feel something is definitely off with this patch. What isn’t clear, however, is whether this was an intentional change made by Treyarch or an accident that slipped through the net. This does mean that movements like ‘bunny-hopping’ are going to be much less common now, so it will be interesting to see how much this impacts gameplay on both a competitive and casual level. With the first Home Series of the 2021 CDL season taking place on February 11-14, there’s not long left for players to either get used to the changes, or if Treyarch will revert it back to how it was.
-
Black Ops Cold War Prestige Shop: how to get legacy Calling Cards, Icons – Dexerto
Black Ops Cold War Prestige Shop: how to get legacy Calling Cards, Icons ActivisionAfter being missing from Black Ops Cold War’s original Season 1 update a few days back, Treyarch have finally added the highly anticipated Prestige Shop to BOCW, where players can spend the Prestige Keys that they’ve earned, which were previously unusable. Back when Black Ops Cold War’s Prestige system was first announced before the game’s release, fans learned about Prestige Keys, a new way to reward players for leveling up in the game. When the game’s first season launched on December 16, the Prestige Shop, which is where the keys were to be spent, wasn’t live. Now, that’s all changed, as Treyarch have finally added the Prestige Shop to Black Ops Cold War on December 20, 2020. But what can you buy with your Prestige Keys and how do you use them? Here’s everything you need to know. How to access Black Ops Cold War Prestige Shop & Keys As previously announced, Prestige Keys are awarded to players who level up every season. The first is awarded when you reach Prestige 1 and the rest are awarded every 50 levels after that point. According to Treyarch’s original blog post, players have the opportunity to get 20 Keys per season. Read More: Best XM4 loadout in Warzone for Season 1 – Navigating to the Prestige Shop is, currently, a bit cumbersome. It’s not a part of the main menu at the moment, meaning players have to search for it a bit, but once you know where it is, it’s easy to find. Open the Black Ops Cold War Multiplayer or Zombies menu – Tab over to the “Barracks” section – Click on “Progression” – Click on the “Prestige Shop” icon – After that you’ll be in and you’ll be able to spend your Prestige Shop as you see fit. If you reached Prestige Master since the game’s launch, you should have a lot of keys to spend. What items are available in the Black Ops Cold War Prestige Shop? Once you’re in the Prestige Shop, players will be able to purchase Calling Cards and Custom Prestige icons from previous Call of Duty games. Currently, there are over 140 legacy Calling Cards available to purchase in the game and over 55 Custom Prestige Icons available. All of the content is from previous CoD games, mostly Black Ops and Modern Warfare titles, although fans can get their hands on World at War prestige icons if they want to as well. Unfortunately, the game doesn’t tell you what game it’s from, so unless you know before hand or look it up, you’re out of luck. Still, it’s a pretty neat variety. There are a few important things to note. Firstly, you have to be Prestige Master in order to purchase any custom icons, which means you have to get to level 200 during the season. The same cannot be said about the Calling Cards, as players can purchase those items so long as they have a Prestige Key to spare. It’s also important to point out that there’s no refund system and no confirmation system when selecting your items. That means that if you click on an item, it’s yours and the keys will be deducted from your account. All in all, fans should appreciate the return of old content, even if it is just calling cards and prestige icons (for now).
-
Black Ops Cold War confirms Prestige mode & details Warzone progression – Dexerto
Black Ops Cold War confirms Prestige mode & details Warzone progression ActivisionAfter an extremely long wait, Activision and Treyarch have officially revealed the progression system for Black Ops Cold War, including how it will unify with Modern Warfare and Warzone, as well as the confirmation of Prestige Mode. [jwplayer Q7ySHZq9] If you’ve been eager to learn more about Black Ops Cold War’s progression system, then you’ve finally struck gold. After many, many weeks of statements like ‘it’s coming before launch,’ Activision and Treyarch have finally revealed how the system will work, including its unification with Warzone and Modern Warfare alongside the introduction of a brand-new prestiging system. Shared Progression in Black Ops Cold War, Modern Warfare, and Warzone According to Treyarch, Black Ops Cold War’s progression system will operate similarly to Modern Warfare and Warzone’s current system, in order to unify all three games. Players will progress through enlisted, otherwise known as military, ranks when the game launches (levels 1-55), which unlocks standard items, before transitioning to a seasonal rank once the game’s first season begins in December. This seasonal rank is going to be shared between all three games, so you can level up the same rank, no matter which one you’re playing, allowing players to earn content faster. When Black Ops Cold War Season 1 begins on December 10, your level in Modern Warfare and Warzone will be reset, while you keep all your already-unlocked items. It was also reiterated that this progression system will be shared with the game’s Zombies mode, which was announced a few weeks back, meaning players will be able to unlock content across four separate modes, all at one time. New and improved Prestige Mode Black Ops Cold War is also set to introduce a new Prestige Mode. Details on how this new mode are a bit scarce at this point in time, however, Treyarch did confirm that this unified progression system will introduce a Seasonal Prestige. What that means is a bit unclear, however, we do know that the system is going to be similar to standard seasonal progression with some elements of standard Prestige Mode thrown in and that it’ll allow you to earn “legacy items from the world of Black Ops.” According to the developers, playing Black Ops Cold War is the preferred way to prestige due to challenges focused on the game. In addition, progression will be unified between both the seasonal level and prestige level. If that’s all a bit confusing, not to worry, as Treyarch has promised that a full reveal of the new Prestige system will be coming on November 6, 2020, exactly one week before the full game is set to launch. All in all, it’s nice that Treyarch finally unveiled all these changes. Fans have been waiting for a while to hear about it all, especially whether or not the game was getting a prestige mode and now they’re no longer in the dark.
-
Black Ops Cold War preorder guide: Editions, bonuses, cross-gen, more – Dexerto
Black Ops Cold War preorder guide: Editions, bonuses, cross-gen, more ActivisionBlack Ops Cold War is almost upon us and if you’re struggling to keep on top of the many different versions, early in-game bonuses, and even cross-gen features, we’ve got you covered. [jwplayer AtwgkKlR] Treyarch’s next mainline entry in the Call of Duty series is fast approaching. After a record-shattering Alpha, followed by an equally impressive Beta, it’s clear that we’re in store for one of the biggest releases in franchise history. More players are eager to drop into the action than ever before, but preordering can be a bit confusing. There are multiple unique versions of the game that span across five platforms. For veterans and newcomers alike, it can be easy to lose track of what’s included with each edition. If you’re wondering which to preorder, we’ve got you covered. Below is a complete rundown of every version of Black Ops Cold War. When does Black Ops Cold War release? Treyarch’s next big release is launching on Friday, November 13, 2020. Black Ops Cold War will be available across more platforms than many previous releases. Current-gen players can hop in on day one across the PlayStation 4 and Xbox One. Meanwhile, those with next-gen consoles from day one can access the game on the PlayStation 5 and Xbox Series X + S. Of course, PC gamers will also be getting in on the fun as well. Regardless of where you’re playing or where your friends are playing, everyone can still team up. Treyarch has confirmed that Black Ops Cold War will feature cross-platform and cross-generation play for all multiplayer modes as well as Zombies. Digital Black Ops Cold War editions It can be easy to lose track of what content and which features are included with the many different versions of Black Ops Cold War. Some come with weapon Blueprints while others come with the ability to play across multiple platforms. To keep things simple, it’s worth bearing in mind that there are three main versions of the game. If you’re playing on PC, it couldn’t be simpler. Though if you’re a console gamer, things get a bit muddled due to the new generation of hardware. Below is a full table of what you need to know. From preorder bonuses to the exact features and content provided with each version, use this as a guide before putting your money down. PlayStation Digital Preorders Xbox Digital Preorders PC Digital Preorders Physical Black Ops Cold War editions If you prefer to snag a physical copy of Black Ops Cold War, there are some unique details to keep in mind. With many digital versions of the game, cross-platform functionality is built-in. If you opt for a disc, however, an extra cost is associated with unlocking this cross-gen feature. For example, if you buy a physical copy for the PS4 but want to play on PS5 in 2021, you’ll have to pay $10. It gets even more complicated if you purchase a physical copy for next-gen and want to revert back for whatever reason. Below is a complete list of details to be wary of before buying a physical copy of Black Ops Cold War. PS4 Standard Physical edition can upgrade to PS5 for $10. – PS5 Standard Physical edition only comes with the PS5 version. – Xbox One Physical Standard edition cannot upgrade to Xbox Series X – Xbox Series X Standard Physical edition includes Xbox One copy – So there you have it, everything there is to know about the various editions of Black Ops Cold War. Options are almost always a good thing and there’s plenty to choose from to fit your ideal CoD experience.
-
Black Ops Cold War PlayStation-exclusive Zombies mode revealed – Dexerto
Black Ops Cold War PlayStation-exclusive Zombies mode revealed ActivisionJust a few short weeks ahead of Call of Duty: Black Ops Cold War’s official launch, Activision and Sony have announced a brand new Zombies: Onslaught mode. It will be exclusive to PlayStation consoles, at least for a little while, before coming to other platforms. [jwplayer KfbNyXWJ] According to PlayStation, a new Black Ops Cold War Zombies mode titled Onslaught will be exclusively available to PlayStation 4 and PlayStation 5 players for almost an entire year before coming to other platforms. The mode itself is a simple variation of the classic Zombies experience: Two players will be dropped into maps from the game’s base multiplayer mode and will be forced to fight the undead in specific sections of the map, marked by a Dark Aether Orb. After taking out enough enemies, the section will move, forcing the player themselves to move as well. Like the normal Zombies mode in Black Ops Cold War, players will be able to use their custom classes in Onslaught, allowing you to fight the way that you want. This is certainly a welcome addition, although an expected one. During the match itself, different enemies will spawn in, including a type called Elites. Taking out these zombies is apparently be what players should shoot for (no pun intended) when fighting through Onslaught matches, as they’ll directly affect your ranking when you finish. Depending on the rank you achieve, you’ll be able to earn rewards for both Multiplayer and Zombies, further bridging the two modes. Currently, it’s unknown exactly what the rewards are, although it’ll more than likely be calling cards, emblems, and weapon blueprints. While this news is certainly exciting for PlayStation players, fans on Xbox and PC are going to, once again, be left in the dark until November 1, 2021. Modern Warfare’s Survival mode was exclusive to PS4 in 2019 and, while it ended up not being received very well, it was still a bummer for players on other platforms as it was content that was simply locked out. Black Ops Cold War is set to release on PS4, PS5, the Xbox family of consoles, and PC on November 13, 2020.
-
Black Ops Cold War players want Treyarch to bring over simple Warzone feature – Dexerto
Black Ops Cold War players want Treyarch to bring over simple Warzone feature ActivisionDespite Call of Duty: Vanguard’s imminent release, Black Ops Cold War still has plenty of passionate players, some of which are calling on developer Treyarch to add a popular feature from Warzone into their CoD of choice. The hype for Call of Duty’s next installment, Vanguard, continues to build after many players got their first taste of the game during its open beta sessions. And, while next year’s CoD is rapidly approaching, the previous title is far from dead. Insider reports indicate that Black Ops Cold War will continue to receive major support even after Vanguard’s release, and the ’80s-themed title is still going strong, with a sizeable community across the game’s multiplayer and Zombies game modes. With Cold War set to receive new content for the foreseeable future, its players continue to look for Treyarch to implement improvements to the gameplay experience, and their latest request is for the developer to port over a missing feature that is already present in Warzone. In a post shared to the game’s subreddit, one player implored Treyarch to add a customization option that is currently missing from the non-BR title: randomized finishers. “[I’d like] to be able to randomize filtered finishing moves. This would require little to no work and would make many happy,” the player wrote, surmising the feature could be copied over from Warzone without much of a hassle. They also included a simple mockup of what that filtering system might look like, sharing many of the same stylizations that its Warzone counterpart features in its own finisher selection menu (which does, in fact, already offer randomization options). This idea seemed to be a hit with the Cold War community, and plenty of other fans voiced their support for the feature to be added. “That would give the player a lot of variety when it comes to [finishers]. You definitely have my vote!” one comment read. “This is an amazing idea,” another player chimed in, “[and I] hope they implement it.” Others looked beyond just finishing moves, and wondered if such a system could be added to other menus as well. “[Cold War] already has a filter feature for operator skins, but still nothing for vehicle skins, war tracks, watches or finishing moves,” another fan pointed out. While it remains to be seen what manner of content Cold War’s post-Vanguard support will feature, it appears the community is quite passionate about the devs copying over this feature from Warzone, and it’s quite possible we could see its implementation in a future update.
-
Black Ops Cold War players slam new League Play: “It’s a massive joke” – Dexerto
Black Ops Cold War players slam new League Play: “It’s a massive joke” ActivisionThree months into the release of Black Ops Cold War and League Play has finally arrived, though players are already fuming at the state of the mode, slamming it for limited features, an underwhelming ranked system, and a “mediocre” attempt at representing the pro level. In most esports, players are able to rise through the ranks and gain recognition in a competitive playlist. Reaching the upper echelons of ranked play is typically the first step prior to joining a legitimate pro team. In Call of Duty, however, that’s never really been the case. If League Play isn’t outright missing for a year, it typically arrives late into a game’s lifecycle. With Black Ops Cold War, players had been holding out for months waiting for a truly competitive playlist. Now that League Play has finally arrived in 2021, it’s safe to say it isn’t quite what the community had hoped for. For those of you new to competitive CoD, here are the maps, modes & restricted items in Cold War League Play right now: • Hardpoint: Checkmate, Garrison, Crossroads, Raid, Moscow • S&D: Checkmate, Garrison, Moscow, Miami, Raid • Control: Checkmate, Garrison, Raid pic.twitter.com/kYceZvwjFd— Dexerto Esports (@DexertoEsports) February 8, 2021 League Play failing to represent pro play Immediately upon jumping into the new playlist, a few things become apparent. All sorts of powerful equipment and killstreaks are still readily available. From the Lawbreaker Wildcard to the RC-XD killstreak, there are plenty of features League Play that you simply don’t see at the pro level. As a result, many have argued that it simply isn’t representative of the competitive experience. “My opinion is that this is a massive joke and isn’t really good enough, Reddit user ‘Viking-Hamster’ said. “It’s just a mediocre attempt at best.” The new playlist is similar to regular public matches, just with a few exclusions across a limited map and mode set. Unfortunately, the combination available today offers a worse experience than standard multiplayer, according to some players. “Didn’t think it was possible to have less than the no fun I was having in pubs but here I am,” Reddit user ‘ohdeebo’ chimed in. League Play’s messy ranking system. There are five Skill Divisions in League Play, broken down by percentage of players: • Master: Top 2% of players • Elite: Top 3-10% of players • Expert: Top 11-15% of players • Advanced: Top 16-20% of players • Competitor: 50% of players pic.twitter.com/B4HEyZKCjE— Dexerto Esports (@DexertoEsports) February 8, 2021 Players even called out the actual ranked system itself. The labels provided in-game are a tad confusing as ‘Competitor’ seemingly represents the bottom 50% of the player base. However, there’s nothing in between the top 20% and the top 50%. There’s obviously still time for Treyarch to turn League Play around. More exclusions would be a strong starting point, refining the list of banned equipment to be more in line with what we see in the Call of Duty League. Some would even prefer strict loadouts that all players are forced to use. While not ideal, it “would have been so much better than the current restrictions,” according to Reddit user ‘ollybest.’ Veteran CoD stars speak out. Even CDL players are against the new form of League Play. “First game of League Play I loaded in 3v4,” Sam ‘Octane’ Larew explained. Already down a player, one of his teammates “didn’t make classes,” and the other stood still in spawn while “AFK.” Naturally, this led to a loss in Octane’s first game. First game of league play I loaded in 3v4, my one teammate didn’t make classes and my other one was afk. I’m 0-1 in placements. — Sam “Octane” Larew (@OctaneSam) February 9, 2021 With no strict rules in place to enforce full teams, and only minor consequences for leaving matches, what was supposed to be the competitive alternative feels all too similar to regular public games. Read More: CDL 2021 schedule revealed – “We’re not getting a good ranking system,” OpTic’s Davis ‘Hitch’ Edwards said on February 8. overall an OK start to league play. we’re not getting a good ranking system so there’s no need to complain about it. it still has potential… let’s just hope there is some sort of longevity behind it — OpTic Hitch (@hitchariide) February 8, 2021 “It still has potential… let’s just hope there is some sort of longevity behind it.” Things could certainly change for the better with a few key updates, but for a good chunk of the community, this version of League Play could be too little too late.
-
Black Ops Cold War players sick of multiplayer challenges forcing you to play Warzone – Dexerto
Black Ops Cold War players sick of multiplayer challenges forcing you to play Warzone ActivisionBlack Ops Cold War players are growing increasingly incensed with multiplayer challenges that force them to play battle royale Warzone to be completed. By now, you’ll be well aware of what Warzone is, especially if you’re a Call of Duty player. In fact, you’ve likely been grinding the game just as much as you have been Black Ops Cold War and, formerly, Modern Warfare, which Warzone dropped alongside. That said, the game’s not for everyone, and that’s fine. Those players, though, have stumbled into a bit of an issue when trying to complete their multiplayer challenges, as some of them must be completed in Warzone, meaning they’ll have to load the BR up whether they enjoy it or not. As more and more players get closer to 100% completing the BOCW challenges, the frustration with these is starting to reach fever pitch, with many players hitting out at developer Treyarch over this decision. Warzone challenges in Black Ops Cold War multiplayer Obviously Warzone and Black Ops Cold War both fall under the online multiplayer banner in Call of Duty, but these players explain their position pretty well, and it definitely makes sense why they might not want to have the battle royale challenges fully integrated. One post on the BOCW subreddit, which has since been deleted by moderators, puts it bluntly: “I don’t want to play Warzone to unlock Cold War cosmetics.” “Since they don’t let you see the challenges in advance I found out that I had to play an entirely different game for the one thing I wanted out of this,” iceyk111 explained. “It’s not a debilitating issue but I hate Warzone with a burning passion and would appreciate alternative challenges for people who don’t want to switch TO AN ENTIRELY OTHER GAME!” Another post by h0sti1e17, which is still live and gaining hundreds of upvotes, asks to “please stop with Warzone challenges.” “There are some challenges I don’t like. Including ones with vehicles since I don’t play those games modes. But I understand those because they are part of the main game,” they explained. H0sti1e17 finishes by asking the obvious question: if Zombies challenges are separate, why not Warzone? Whether Treyarch reconsiders how they integrate these challenges into the game in the future remains to be seen. Warzone and the regular Call of Duty multiplayer experiences are meant to be tied together to a degree, but whether they see these challenges as an issue or not is a question that many players will want answering.
-
Black Ops Cold War players outraged over PlayStation-exclusive bonuses – Dexerto
Black Ops Cold War players outraged over PlayStation-exclusive bonuses Treyarch/PlaystationBlack Ops Cold War will be offering players on PlayStation exclusive content and bonuses, but some of the game’s fans are apparently unhappy with the developers playing favorites. [jwplayer 38QHhqzR] On November 6, Call of Duty announced the full list of PlayStation-exclusive perks coming with Black Ops. These include two extra create-a-class slots, a special Zombies game mode, two different weapon experience bonuses, and even more. Once every month, BOCW players on the platform will get a 24hr-long double XP boost. In addition, if your party consists of other PS users, everyone will receive a 25-percent weapon XP increase while you’re grouped together. As long as you’re on Sony’s platform these seem like a pretty sweet deal, but other players aren’t thrilled with what they’re calling a system where you have to play on Playstation to get the most for your money. In a highly upvoted post on the Cold War subreddit, user ‘BenjaminWareing’ called the exclusives “blatantly anti-consumer” for players on PC or Xbox. “Last year, an exclusive game mode was lame enough, but it was not game-changing,” they wrote. “Now granting two extra create-a-class slots ONLY for PlayStation players, AND extra tier skips, AND extra weapon XP, AND EXCLUSIVE Double XP events – ALL ONLY FOR PLAYSTATION is crossing the line.” Back in 2019, Activision was praised for getting rid of loot boxes in Modern Warfare, replacing them with a battle pass system (that can even be unlocked for free with enough earned COD Points). Now, though, this new console-specific exclusivity is getting a fair share of heat for giving PlayStation users a distinct advantage, since they’re able to level up and unlock things like weapon attachments much quicker. “This has gone beyond console exclusivity,” another Reddit user replied in the comments. “This is Console advantage.” It’s far from the first time CoD has played favorites of one platform over the other. In recent years Sony has been the one with an exclusivity deal, but from 2010-2015 it was Microsoft and Xbox users who were the ones getting new content first. The bonuses in previous titles never included these type of XP boosts or as many extra weapon slots like Cold War players will see though, and, with crossplay now a thing, it’s understandable why people who aren’t playing on PlayStation see it as massively unfair for those who are.
-
Black Ops Cold War players frustrated over “misleading” Season 5 battle pass – Dexerto
Black Ops Cold War players frustrated over “misleading” Season 5 battle pass ActivisionA number of Black Ops Cold War players appear frustrated by Season Five battle pass, which they claim is misleading and inhibits players from getting the sought-after Kyubi skin. Black Ops Cold War Season Five dropped on August 13, bringing a plethora of new content and adjustments to Treyarch’s 2020 title. As has become the standard for Call of Duty titles, the new season brought an exhaustive battle pass, offering players skins, calling cards, emblems, as well as the new EM2 assault rifle and TEC 9 submachine gun. While the battle pass has been well received for its content, players are disappointed for its apparently misleading marketing of the Kyubi Kitsune Skin. The feline assassin look is awesome, and is only available in Black Ops Cold War for a limited time. However, some players have been left disappointed after buying the battle pass, only to realize that they cannot acquire the Kyubi skin if they have already purchased the seasonal pass. Redditor ‘Chillenge‘ drew attention to the problems, explaining that players who want the Kyubi skin must not purchase the regular 1000 CoD Point battle pass. Doing so does not unlock the Kyubi skin, which comes as part of a 2400 CoD Point bundle. “Getting the 1000 CP regular Battle Pass does not unlock limited time Kyubi skin,” they warned. “If you want this skin, YOU NEED to get the 2400 Battle Pass bundle with Tier Skip in order to unlock this skin.” Fans were left frustrated when realizing the only way to get the Kyubi skin is to purchase a bundle over twice the price of the standard battle pass, which comes with 25 tier skips. Some players referred to Activision’s decision as “greedy” and “misleading”, while another hit out at the fact that the details of the Kyubi skin were included in the patch notes – somewhere players may not think to look for information on skins. Others defended Activision, though, saying that a bonus skin should be available at extra cost. Regardless, many were left disappointed at the limited ways to acquire the awesome skin, as well as the lack of clarity surrounding it.
-
Black Ops Cold War players frustrated after old Black Ops 4 scorestreak bug appears again – Dexerto
Black Ops Cold War players frustrated after old Black Ops 4 scorestreak bug appears again ActivisionWhile Black Ops Cold War might be the latest release in the Call of Duty franchise, players have uncovered a critical Gunship bug that still hasn’t been fixed from 2018’s Black Ops 4. With a new CoD releasing every single year, there’s a ton of content to produce in a small window. With hundreds of developers pumping out new campaigns, multiplayer maps, and everything in between, it’s no surprise that some of it is occasionally flawed. Amusing bugs and frustrating issues have been rather common since Black Ops Cold War released on November 13. Though most of these problems revolve around fresh content in the new game. The latest critical bug is one that actually came to light two years ago. When calling in a Gunship killstreak in Black Ops Cold War, there’s a chance you see an identical bug from Black Ops 4. “I remember posting about this exact same glitch back in Black Ops 4,” Redditor ‘Pony_Baloney’ said on December 29. A veteran pub stomper that’s all too familiar with high-end killstreaks, they pointed out an issue with the Gunship. “Sometimes when you call in the Gunship your character will immediately close the laptop,” they explained. All of your efforts tallying kills to get the most expensive killstreak in the game can be wiped away in a split second. The Gunship springs into action before being put away just moments later. As it turns out, this exact same bug also impacted the Gunship from time to time in Black Ops 4. A post from the same player two years prior showcased the glitch in action. Clearly, it’s identical to the problem found in Black Ops Cold War. Read More: Major Black Ops Cold War bug removes camos – “I submitted this bug report several times throughout 2018, and as a long-time COD player it’s honestly disappointing.” Treyarch is yet to address the incredibly dated problem. Given how the full Black Ops 4 cycle came and went without a fix, there’s a chance the same might happen here. “Seems to happen most frequently when getting multiple gunships in a single game,” they added back in 2018. So if you’re constantly topping the scoreboards in pubs, you might want to think twice before calling in multiple Gunships.
-
Black Ops Cold War players demand change to controversial camo challenge – Dexerto
Black Ops Cold War players demand change to controversial camo challenge ActivisionCall of Duty players are calling on Treyarch to revamp one of the camo challenges in Black Ops Cold War, Policia, because it relies too heavily on their opponents’ actions. Anyone who plays Call of Duty should be familiar with camo challenges – weapon skins that are unlocked as players complete certain tasks. These normally range from scoring a certain amount of headshots, picking up double kills, or just simply fragging out. However, while the community generally loves completing these challenges, there is one in Black Ops Cold War that players are demanding get changed: the science category. These skins require players to get kills on enemies who are “taking cover from you in multiplayer”; the final unlock in the category, Policia, requires fifty of these kills. Given the fact that you need your opponents to behave in the exact way you need them to and get behind cover as you kill them, completing this challenge can be a massive chore. So much so that players are calling for Treyarch to change it. “I know it has literally never happened, at least to my knowledge, but can you PLEASE make this a different camo challenge?” Redditor Dementor8919 asked. “I hate camos where you quite literally have to depend on other people to do said thing. Please man I’m begging you.” Others agreed and remarked how previous Black Ops games had better challenges. “Remember the good old days where you had to get hip fire kills?” one user reminisced. “At least there ain’t a camo challenge where you have to get 100 kills whilst being prone, just imagine the camping.” “Yes please change this! Whoever decided to make this challenge should actually try doing this…it is a pain. Why would they make a challenge where you have no control over it?” another chimed in. The original post itself ended up getting a lot of traction with over 4,000 up-votes on the site and even earned Reddit awards from users who would also like the camo’s requirements to be tweaked. So far Treyarch has yet to respond to the post or make any mention of plans to change it, but hopefully, they end up figuring out a method of making the camos more appealing for BOCW players to try and unlock. Also, if you need help completing any of the gun skin challenges, make sure to check out our Black Ops Cold War weapon camo guide, which also includes all the steps needed for gold, diamond, and Dark Matter Ultra.
-
Black Ops Cold War players begging for nerfs to “overpowered” Flak Jacket perk – Dexerto
Black Ops Cold War players begging for nerfs to “overpowered” Flak Jacket perk ActivisionFans of Call of Duty Black Ops Cold War have been complaining about Flak Jacket being slightly too OP as it’s giving players a major helping hand, even in Hardcore modes. Since Black Ops Cold War released back in November, there have been a number of updates to address various issues in-game. Weapons have been buffed, and nerfed, perks have been tweaked, and changes have been made to game modes like Search and Destroy to make things a little more balanced. However, Treyarch may have a new problem on their hands. Players have been voicing their concerns about the strength of Flak Jacket, as it’s helping players sponge repeated explosions – including in Hardcore game modes. Reddit user tf___ flagged the perk as being incredibly strong after a game of Hardcore Nuketown. They had an enemy locked in the corner in the corner of the yellow house and proceeded to fire off a rocket launcher shot, as well as a semtex. Both times, the game registered hits, so they took a second rocket launcher shot. Again, the game showed that a shot had been registered but all three had been stopped by Flak Jacket. That gave the enemy enough time to come out of their hiding hole, gun down the Redditor, and leave them fuming about how they hadn’t gotten a kill. Other players couldn’t quite believe what they’d seen, some blaming the splash damage of the launcher that tf___ had been using, and others criticizing the “overpowered” strength of the classic CoD perk. “Flak jacket should break if you take a certain amount of damage from explosives,” one player suggested – making it similar to Warzone’s armor plates. “Flack jacket should only resist one close impact launcher shot, but you should die to a direct impact,” suggested another. What makes it even more annoying for players is that, to get Dark Matter ultra, you need to have every weapon – including launchers – completed. So you can’t avoid using them. Treyarch have teased changes before, but more may be needed.
-
Black Ops Cold War players are already glitching into walls in the beta – Dexerto
Black Ops Cold War players are already glitching into walls in the beta TreyarchThe Black Ops Cold War beta has barely been live for a few days and players have already figured out ways of glitching inside of textures to gain a completely unfair advantage. [jwplayer KfbNyXWJ] One of the core pillars of the Call of Duty franchise has long been map design. The quality of a given map often contributes more to the experience than any other factor. If a map is built well, players are going to have a good time. However, the opposite holds true as well. While map design throughout the limited set of battlegrounds in the Cold War beta has been solid, some pesky players have ruined the experience for others. A handful of bugs have been discovered in this build of the game, and they’re becoming a bigger problem with each passing day. Whether you’ve just respawned or you’re on the flank of a century, you may need to be more cautious of your surroundings than ever before. There’s a good chance someone might be hiding in a wall waiting to gun you down. The Cold War beta features a mix of playlist that cater to all team sizes. From more standard 6v6 to bigger team battles with the Combined Arms and Fireteam: Dirty Bomb modes. However, it appears as though maps from all categories can suffer from the same issues. Players have mischievously found ways to break through the play-space. Jumping inside of various walls, they’re able to shield themselves from any incoming damage. All while returning fire and shooting at enemies nearby. One particular spot can be found right outside of the A Control site on Moscow. You’re able to crash through the texture opposite the point and take down challengers while practically invincible. Another exploit can be found on the Armada map. There’s a far more game-breaking location that can overlook ziplines and the better part of the D Flag site. Treyarch is yet to address the issues plaguing multiple maps in the beta. However, do keep in mind that this is the exact point of a beta after all. To find and squash as many bugs as possible before the full launch on November 13. This isn’t the first Call of Duty to feature a wall-breaking issue like this and it probably won’t be the last. There’s seemingly no way to return fire or damage enemies in these glitched spots. So if you encounter them in your next session, your best bet is just to keep a good distance and avoid those areas when possible.
-
Black Ops Cold War player hits first prestige without a single kill – Dexerto
Black Ops Cold War player hits first prestige without a single kill ActivisionAn extremely patient Call of Duty player has just reached first prestige in Black Ops Cold War, without ever dealing damage to their opponents. The name of the game with Call of Duty has always been simple. Kill your opponents before they kill you. It’s the core principle for which every other system in the franchise has been built around. While a majority of players stick to fundamentals and play the game as intended, there’s always some that veer from the path. As gamers are sinking their teeth into Black Ops Cold War, many have reached new heights with the innovative prestige system. Though one player has taken their time in reaching the very first prestige. They’re not worrying about their KD. They don’t care for weapon camos or powerful attachments. They’re never trying to top the leaderboards. All this player cares about is ending each match with zero kills to their name. It took a full 37 hours of game time for Reddit user ‘Pilgore1’ to accomplish their goal. Without ever killing another player, they reached the first prestige over the course of 200 games. Their highest killstreak throughout this effort was a whopping zero. This player literally never acquired a single-elimination, not even accidentally. Instead, they spent their time focusing on other aspects of the game. Playing the objective and “clearing the sky,” were the key factors that gained this player XP over time. It clearly took longer than the typical prestige, but they still managed to make it happen. Surprisingly, their overall record was positive despite the lack of slaying power. 102 wins to 83 losses was the final tally. They even had a career-best winning streak of seven games in a row, according to the player. They used “all three LMGs” with a heavy focus on “vehicle damage” attachments. Moreover, the Engineer perk came in handy as did Cold Blooded. When the skies were clear of enemy streaks and it came time to focus on the objective, however, they simply “[threw their] body on there.” There’s no telling what drove them to play Call of Duty in such a unique way. Though they still managed to enjoy the process. “I just find doing it fun,” they explained. “I also have a lot, maybe too much, patience, so that helps.”
-
Black Ops Cold War PC requirements: Minimum and recommended specs – Dexerto
Black Ops Cold War PC requirements: Minimum and recommended specs ActivisionWith Black Ops Cold War just two weeks away from being officially released, Activision and Treyarch have officially unveiled all the PC requirements and recommended specs a fan could dream for, including what you’ll need if you want to run the game on high settings. [jwplayer AtwgkKlR] Black Ops Cold War is almost here and fans are starting to get hyped for the first-person shooter. With only two weeks left until the game’s official launch, most fans have decided if they are going to be picking it up or if they’re going to be skipping out on this year’s entry. Up until this point, however, neither Activision or Treyarch given a ton of info about the PC version of the game. That’s now changed as the required and recommended specs have officially been unveiled, as well was the specs you’ll need in order run it on other types of settings. Black Ops Cold War minimum PC specs OS: Windows 7 64-bit or Windows 10 64-bit or higher – CPU: Intel Core I3-4340 or AMD FX-6300 – RAM: 8GB – HDD: 35GB for MP only, 82GB for all game modes – Video: Nvidia Geforce GTX 670/Geforce GTX 1650/Radeon HD 7950 – Black Ops Cold War recommended PC specs OS: Windows 10 64-bit – CPU: Intel Core I5-2500K or AMD Ryzen R5 1600X – RAM: 12GB – HDD: 82GB – Video: Nvidia Geforce GTX 970/GTX 1660 Super or Radeon R9 390/AMD RX 580 – Black Ops Cold War recommended PC specs with ray-tracing OS: Windows 10 64-bit – CPU: Intel I7-8700K or AMD Ryzen 1800X – RAM: 16GB – HDD: 82GB – Video: Nvidia Geforce RTX 3070 – Black Ops Cold War competitive PC specs OS: Windows 10 64-bit – CPU: Intel I7-8700K or AMD Ryzen 1800X – RAM: 16GB – HDD: 82GB – Video: Nvidia Geforce GTX 1080/RTX 3070 or Radeon RX Vega64 graphics – Black Ops Cold War Ultra RTX PC specs OS: Windows 10 64-bit – CPU: Intel I9-9900K or AMD Ryzen 3700X – RAM: 16GB – HDD: 125GB – Video: Nvidia Geforce RTX 3080 – As expected, if you want to run the game on extremely high settings, you’re going to need the PC to match it. That being said, the required specs are better than what was required in the beta, with the full game only requiring an I3 processor while the pre-release version needed an I5. This, however, shouldn’t be surprise, as full versions of games are almost always more optimized than their pre-release counterparts. That being said, it’ll be interesting to see how bad the low-settings PC version looks once it’s live. Here’s hoping that it won’t be too bad.
-
Black Ops Cold War Dec 22 patch notes: Daily Challenges, Raid 24/7, 2x Battle Pass XP, more – Dexerto
Black Ops Cold War Dec 22 patch notes: Daily Challenges, Raid 24/7, 2x Battle Pass XP, more TreyarchActivision and Treyarch have released a new update in Call of Duty: Black Ops Cold War, implementing a couple of changes and adding more content for players to enjoy as Season One continues to chug along. With Season One well and truly underway in Black Ops Cold War, Treyarch are looking to deliver on their promise of consistently providing fresh and new content for the holiday season. The December 22 patch, which was basically a playlist update with a couple of other things added in, has done just that, enabling a new 24/7 playlist for the ever-popular map, Raid, as well as Double Battle Pass Progression for players to level up their S1 BP faster. Daily challenges have also arrived, giving users another easy way to earn XP. These challenges, which are available in multiplayer, Zombies, and Warzone, come in a set of three at a time, refreshed every 24 hours. Here’s everything you need to know about this latest update: Black Ops Cold War December 22 update patch notes Daily Challenges Players receive 3 Daily Challenges each day for Multiplayer, Zombies, and Warzone (9 total) to complete for XP bonuses. – Challenges can be swapped in/out to suit your play style. Instead of new Daily Challenges replacing your current Challenges, they are added to the list of reserve Challenges for each mode, and can be completed any time before the end of the season. – Complete Daily Challenges at your own pace without losing progress. Challenges swapped out will retain any earned progress and can be completed later. – Prestige Shop Added a confirmation prompt when unlocking new content at the Prestige Shop using Prestige Keys. – UI Addressed a UI error related to Weapon Blueprints. – General Fixed a crash that could occur when redeeming Battle Pass tier bundles. – Featured Playlists Raid 24/7 [NEW] Includes TDM, Domination, Kill Confirmed, and Hardpoint on Raid. – Hardcore Raid 24/7 also available in Quick Play. – – Face Off (3v3) [NEW] 3v3 matches of TDM, Domination, and Kill Confirmed on Gunfight maps: Game Show, ICBM, U-Bahn, and KGB. – Scorestreaks disabled. – Shorter time limits and score limits for fast-paced matches. – Shorter capture times in Domination. – Hardcore Face Off also available in Quick Play. – – Nuketown Holiday 24/7 – Prop Hunt – Gunfight – Fireteam: Dirty Bomb – – Raid 24/7 [NEW] – Modes Prop Hunt Increased time between Prop whistles from 20 seconds to 30 seconds. – – Gameplay Closed an exploit where Field Upgrades could be planted out of bounds. – Combat Record M79 Added tracking for Popcorn Medal (multi-kills) for the M79. – Changed the M79 Medal Spotlight from Headshots to Popcorn. – – Multiplayer Free Access Updated Playlists Team Deathmatch – Domination – Gunfight – Nuketown Holiday 24/7 – Raid 24/7 [NEW] – Prop Hunt [NEW] – Combined Arms: Hardpoint [NEW] – Fireteam: Dirty Bomb [NEW] – – – Treyarch
-
Black Ops Cold War Operator skin is completely disabling aim assist – Dexerto
Black Ops Cold War Operator skin is completely disabling aim assist Treyarch/ActivisionAn Operator skin in Black Ops Cold War appears to be breaking aim assist for any opponents that attempt to shoot at the player using it. Season 5 is well underway in Black Ops Cold War and players are enjoying all of the new content that arrived with the major update. Whether it’s the TEC-9 SMG or the array of brand new maps to battle on and learn, there’s plenty to get stuck into in Treyarch’s triple-A shooter. However, despite all of the exciting new additions, it’s a single Operator cosmetic that’s causing a lot of problems for players in Season 5. Having released in August, the Crystallized Weaver skin is one of the most visually impressive cosmetics in Cold War, but it isn’t exactly working as intended. After a set of tests in private matches, a Cold War player realized that the skin completely breaks aim assist for anyone that attempts to shoot at it. Crystallized Weaver skin completely breaks aim assist After attempting to take down a player in multiplayer using the Crystallized Weaver skin, Call of Duty leaker Zesty noticed that they could never hit their shots, and aim assist didn’t seem to be kicking in. To test the theory, they jumped into a private match with a friend and it didn’t take them long to realize that something was seriously wrong. Whenever Zesty attempted to hit a moving target using the Crystallized Weaver skin, their aim would move around erratically and completely miss the enemy. This is an incredibly strange bug, as these issues usually affect the players using the cosmetic, not those who have to face it in a match. https://twitter.com/ZestyCODLeaks/status/1427830206795026432 As Zesty mentioned in the tweet, it’s currently unknown whether this issue is affecting players in Warzone, but so far it appears to be limited to Cold War. The Crystallized Weaver skin is currently available on the Call of Duty store for 2,400 COD points in a bundle and it’s unclear whether Treyarch has any plans to remove it. At this point in time, the cosmetic gives players a huge advantage in matches, so the devs will have to get this issue fixed as soon as possible.
-
Black Ops Cold War Open Beta patch notes: Control, new weapons, more – Dexerto
Black Ops Cold War Open Beta patch notes: Control, new weapons, more TreyarchThe Call of Duty: Black Ops Cold War Beta is now open to all players on PS4, Xbox One, and PC, and as part of that, Treyarch have released a fresh set of patch notes detailing all of the latest changes and additions. [jwplayer QkvtNtzX] Finally, after watching their PS4 counterparts enjoy a whole weekend of the Black Ops Cold War Beta, those on Xbox One and PC who didn’t pre-order the game can now also try out the upcoming title’s testing period. In addition to making it fully open to everyone, Treyarch also made some more changes and added new content, including a raised level cap, the addition of Control, and other gameplay updates, bug fixes, and stability improvements. Raised level cap + new weapons, perks, more As had been previously announced, the maximum level players can reach during the Beta has been raised from 31 to 40. This means that a lot more content is now available for users to unlock for their loadouts, including more guns, perks, scorestreaks, wildcards equipment, and Field Upgrades. Read More: BOCW cheaters are already ruining the Beta – As far as the weapons go, the new ones that can now be chosen include the RPD light machine gun, RPG-7 rocket launcher, Magnum pistol, and more. The Quartermaster and Ninja perks are also now available, along with the Air Patrol and Chopper Gunner scorestreaks. Rounding off this latest wave of new unlockables are the Perk Greed Wilcard, Decoy Grenade, Semtex, and the Jammer Field Upgrade. Control Control is a popular 6v6 game mode that originally debuted in Treyarch’s Black Ops 4 and has now been added to the BOCW Beta’s Quick Play selection menu for the remainder of the weekend. In Control, there are two objectives on the map and teams are assigned to either capture or defend them, with there also being the option to simply wipe out the enemy side’s remaining lives. Black Ops Cold War Beta October 17 update – patch notes CONTROL (6v6) Control joins the Quick Play selection of 6v6 modes today in the Crossplay Open Beta. We’re excited to bring back this Black Ops 4 fan-favorite, where opposing teams fight to capture or defend two objectives on the map or wipe out the other team before running out of lives. Each team of up to six players has 30 lives distributed among the team, injecting a new layer of strategy for both attacking and defending teams. Jump into Control this weekend on Cartel, Miami, and Moscow, and let us know what you think. LEVEL CAP INCREASE All players now have access to the following by reaching level 40: WEAPONS RPD light machine gun – RPG-7 launcher – Magnum pistol + more – – PERKS Quartermaster – Ninja – – SCORESTREAKS Air Patrol – Chopper Gunner – – WILDCARD Perk Greed – – EQUIPMENT Decoy – Semtex – – FIELD UPGRADE Jammer – – GAMEPLAY UPDATES Fireteam: Dirty Bomb Reduced the chances that players will join a match already in progress. – Reduced the spawn frequency of the Hind. – Reduced the drop rates of War Machine and Attack Helicopter Scorestreaks. – – STABILITY IMPROVEMENTS Fixed a crash that could occur when players joined a Fireteam: Dirty Bomb match and were assigned an invalid team. – Fixed a crash that could occur in Fireteam: Dirty Bomb if a player disconnected while depositing Uranium. – Fixed a crash that could occur when killing other players while in a vehicle that was just destroyed. – BUG FIXES Fixed an issue where the Gunsmith button could be missing after selecting a new weapon. – PC Prevented the player’s name from being displayed in the Barracks menu if Real ID was enabled in Battle.net. – Barring any extensions, the Black Ops Cold War Beta is scheduled to end on Monday, October 19 at 10 AM PT / 1 PM ET.
-
Black Ops Cold War October 19 update patch notes: The Haunting, Zombies tweaks, more – Dexerto
Black Ops Cold War October 19 update patch notes: The Haunting, Zombies tweaks, more ActivisionThe Haunting is now live in Black Ops Cold War as Treyarch just deployed an October 19 update full of new modes, features, and gameplay tweaks. We’ve got the full Cold War patch notes to get you up to speed. It’s finally Halloween season in Call of Duty. The Haunting event is now live across Warzone and Black Ops Cold War, with CoD Mobile even getting in on its own spooky fun as well. To kickstart the frightening occasion, Treyarch released a sizable update on October 19 filled to the brim with tricks and treats. From new weapons and modes to crucial Zombies changes, there’s plenty to sink your teeth into. Here’s a complete overview of everything in Cold War’s October 19 patch. The Haunting event now live in Black Ops Cold War After weeks of teasers, The Haunting event is now live across Call of Duty. In Cold War specifically, there are a few key changes to make note of. As usual, Nuketown has been given a Halloween-themed makeover. There’s a new Scream Deathmatch playlist wherein, two random players are transformed into the terrifying Ghostface. On top of that, the Infected playlist has been overrun by powerful Zombies. Plenty of Halloween-specific playlists are now in rotation for the event as well. Be sure to check up on everything available in the full patch notes below. CoD Zombies gets some Halloween scares From the classic round-based experience to the newer Outbreak mode, CoD Zombies has been tweaked across the board to reflect the time of year. Halloween season is in full effect on just about every map and mode as specific gameplay tweaks are now active. Every Zombie has a chance to drop a Jack O’Lantern upon death, providing your team with unique rewards. Moreover, players have access to Scare Packages, new music is available, and certain foes can even appear with pumpkins on their heads. For Outbreak fans, Hallow’s Eve is now active for the duration of The Haunting. This limited-time mode ramps up the difficulty every two minutes as your team tries to survive long enough for help to arrive. Alongside the new additions, dozens of bug fixes and stability issues have also been resolved in the latest patch. Full Black Ops Cold War October 19 patch notes Global Events The Haunting The Haunting Event live from October 19th to November 2nd in and . – Complete event challenges in both games to unlock new in-game rewards, including the new LAPA SMG. – – Weapons LAPA New SMG available via event challenges. – Complete a full set of 9 challenges in either or during The Haunting Event to unlock the LAPA. – – Multiplayer Maps Nuketown Halloween Special Halloween version of Nuketown ‘84 added to Multiplayer rotation during The Haunting Event. – – Modes Scream Deathmatch Scream Deathmatch added to Multiplayer Featured Playlists. – Two random players will become Ghostface and must eliminate all Survivors. – Survivors will have no weapons and must run and hide from the killers. – Survivors will periodically scream throughout the match, giving away their position and forcing them to stay on the move. – The match ends when the killers have killed all Survivors, or when a final Survivor rises up to defeat the killers. – – Infected Infected added to Multiplayer Featured Playlists. Supports up to 18 players. – Zombies attempt to kill the Survivors to add them to the undead team. – The remaining Survivors win if they beat the clock, or the Zombies win if they turn every Survivor. – Survivors will earn a bonus with each Zombie they kill: Bonus to reload speed – Bonus to ADS speed – Bonus to movement speed – Bonus to slide speed – – – Nuketown Halloween Prop Hunt Nuketown Halloween Prop Hunt added to Party Games and Nuketown Halloween Featured Playlists. – New Halloween-themed props include skulls, jack-o’-lanterns, spiders, and more on the Nuketown Halloween map. – – Scare Packages Call in Halloween-themed Care Packages for some tricks and treats. 🙂 – Playlists Nuketown Halloween Nuketown Halloween added to Featured Playlists. – Includes Team Deathmatch, Domination, Kill Confirmed, and Nuketown Halloween Prop Hunt. Mode voting enabled. – – Featured Playlists Nuketown Halloween [NEW] (includes Nuketown Halloween Prop Hunt) – Scream Deathmatch [NEW] – Infected [NEW] – Gunfight Tournament [NEW] – Face Off 6v6 – 12v12 Moshpit – Party Games (includes Nuketown Halloween Prop Hunt) – Multi-Team – Zombies Halloween Updates Jack O’Lantern Drops Zombies have a chance to drop the new Jack O’Lantern item for additional rewards, including Wonder Weapons, Support Weapons, Ammo Mods, Chalices, Aether Tools, and high-level Armor. – – Scare Packages During The Haunting Event, Scare Packages containing high-value rewards will spawn every five rounds in round-based maps, and in every Outbreak Region. – – Pumpkin Heads Zombies with pumpkin heads will appear in all modes. These weak points have low health and can be shot off for Essence bonuses. – – Spooky Soundtrack Added new Halloween in-game music during The Haunting. – – Outbreak Modes Hallows’ Eve Outbreak New Outbreak mode available during The Haunting. – Players must survive against increasingly aggressive hordes in a single Region for 10 minutes before Exfil begins. – Difficulty ramps up every 2 minutes, and zombie spawns are constantly at maximum. Zombies are always aware of the squad’s location. – The Orda battle is the only available World Event. – After 10 minutes, Exfil will begin at the location farthest from the squad. – – – Hallows’ Eve Outbreak – Outbreak Survival Outbreak Survival mode now available in Private and Solo matches. – – Round-Based Maps “Forsaken” Gameplay Addressed an issue that allowed players to become invisible while playing an arcade game. – Addressed several erroneous out of bounds warnings within legitimate play spaces. – Addressed an issue that could cause players to be erroneously teleported while in the Observation Tower space. – Addressed an issue that caused the arcade activation prompts to appear when already occupied or during Exfil. – Addressed an issue that caused players to receive the previous rewards when restarting the Der Eisendrache pinball game but not participating. – Addressed an issue that could cause players to not retain Support items acquired during the Der Eisendrache pinball game. – – Enemies Addressed an issue that caused the Abomination to become stuck on the Main Street bridge. – Addressed an issue that caused the Abomination to use the Special enemy icon on the mini-map instead of the Elite enemy icon. – Addressed a rare issue that could caused the Abomination to be moved nearby after a charge attack. – Addressed an issue that could cause zombies to not visibly disintegrate properly when hit with the Abomination’s Beam Attack. – Addressed an issue that prevented the Abomination from being able to destroy respawned Aetherium crystals. – Addressed an issue that could allow the Disciple to follow players into arcade mini-games. – – Wonder Weapons Addressed an issue that prevented ammo from being granted when Pack-a-Punching the Chrysalax to Tier II or III. – – Main Quest Addressed an issue that caused Ammo Caches to disappear during the later steps of the Main Quest. – – General Addressed an issue that caused players to be granted 1,000 Essence instead of 500 when starting a new match. – Closed various exploit areas where players could not be reached by enemies. – Closed various exploits related to the use of PhD Slider or the Sai Melee weapon to slide to unintended areas. – – – Gameplay – Stability “Forsaken” Added stability fixes related to the Chrysalax Wonder Weapon. – Added stability fixes related to the Pizza Delivery side quest in “Forsaken.” – Added a stability fix related to the Aetherium Neutralizer in the “Forsaken” Main Quest. – Added a stability fix related to the Main Quest debris barricade in “Forsaken.” – – General Added stability fixes related to the Abomination. – Added a stability fix related to the ARC-XD Support Weapon. – Added a stability fix related to Duel Wield weapons with Ammo Mods. – Added a stability fix for a crash that could occur when a player was downed. – – Perks Addressed an issue that caused a non-functional Tombstone Stash to spawn when dying without the Perk after having had the Perk during a previous life. – Support Closed some invincibility exploits related to use of the ARC-XD. – Wonder Weapons Addressed an issue that caused incorrect ammo to be granted to the D.E.A.D. Joltsurge Wonder weapon when receiving the Max Ammo power-up. – Featured Playlists Hallows’ Eve Outbreak [NEW] – Outbreak (Endless and 3 Region) – Forsaken – Mauer der Toten – Firebase Z – Die Maschine – Dead Ops Arcade 3 (Standard and First-Person) – Onslaught (PlayStation®) – Onslaught Elite (PlayStation) – Onslaught Containment (PlayStation) –
-
Black Ops Cold War Nuketown Weapon bundle: how to get & what’s in it – Dexerto
Black Ops Cold War Nuketown Weapon bundle: how to get & what’s in it ActivisionIn order to celebrate the upcoming release of Nuketown ’84 in Black Ops Cold War, Treyarch has announced a brand new, free Nuketown weapon bundle that can net players a slew of new and interesting items. Here’s how you can get your hands on it. [jwplayer Dw07iCD6] Black Ops Cold War is already shaping up to have a beefy post-launch content release schedule. Season 1 is set to start on December 10, 2020, but before that point, Nuketown ’84 is expected to launch for everyone on November 24, 2020, much to the excitement of the map’s longtime fans. To celebrate the upcoming release of the location, Treyarch has revealed a brand new Nuketown-themed weapon bundle for Black Ops Cold War, which includes a ton of exclusive items. The best part is that getting your hands on it relatively simple. Black Ops Cold War Nuketown Weapon Bundle First and foremost, the Nuketown weapon bundle comes with an exclusive weapon variant for the Hauer 77 shotgun, called the “Last Stop.” According to Treyarch, the weapon includes a 21.6 barrel extension, a 6-round extended magazine, a Commando Assembly stock, and a Milstop Reflex Optic. It’s also decked out in some sweet, Nuketown-themed designs. In addition, the bundle includes six weapon charms based on the classic mannequins seen on the map, as well as a sticker, a calling card, and an emblem. It’s essentially a full-blown store bundle that Treyarch is giving away for free. As Treyarch pointed out in their blog post, this bundle will also be available for use in Warzone when the Black Ops Cold War implementation occurs on December 10, 2020. How to get the Nuketown weapon bundle https://twitter.com/CallofDuty/status/1329484596552085514?s=20 Getting your hands on this exclusive bundle is relatively simple. In fact, all players have to do to get their hands on it is log in to the game before November 20, 2020, at 10 AM PST (1 PM EST). If you’ve already logged in to the game by this point, don’t fret, as you’ll automatically get the bundle when it releases on November 20, 2020. If that wasn’t already enough, Treyarch is also including it with all purchases of the game up until December 4, 2020, so if you haven’t gotten Black Ops Cold War yet and you still want the bundle, now’s the perfect time to do so. All in all, this seems like a nice reward for players who are excited about the upcoming return of a fan-favorite map. Hopefully Treyarch implements more of these types of deals in the future.
-
Black Ops Cold War November 2 update patch notes: Zombies Onslaught, 100% challenges – Dexerto
Black Ops Cold War November 2 update patch notes: Zombies Onslaught, 100% challenges ActivisionA new Black Ops Cold War update is now live asTreyarch has deployed Zombies Onslaught across all platforms, new 100 Percenter Challenges are now available, and plenty more bonus content has arrived to round out the game’s first year. Treyarch’s latest entry in the CoD franchise is now 12 months old. After a full year on the market, a big update is now live to celebrate the occasion. The latest Black Ops Cold War patch went live at 9AM PT on November 2, bringing new content, fresh challenges, and unlocking Zombies Onslaught for all to play. Here’s a rundown on everything there is to know about the new Black Ops Cold War update. Zombies Onslaught arrives on PC & Xbox When Cold War launched in 2020, those on PlayStation had exclusive access to the Zombies Onslaught mode. 12 months later, the coop experience is finally accessible on all platforms. The mode drops two players into an assortment of multiplayer maps. Rather than focusing on Perks, the Pack-A-Punch machine, or any usual Zombies feature, Onslaught instead comes with randomized drops. With the mode now live on both PC and Xbox with the new update, players have full access to all 23 maps. 100 Percenter Challenges in Black Ops Cold War Also included in the November 2 update were 100 Percenter Challenges. These unique additions typically serve as the ultimate unlocks towards the end of an annual CoD cycle. With Vanguard now in the spotlight, those that prefer to stick with Cold War will have some of the toughest challenges to grind through moving forward. Read More: Best C58 Warzone loadout – Each comes with its own animated calling card to set you apart from everyone else in the lobby. Black Ops Cold War November 2 patch notes GLOBAL Weapons Hammer & Sickle New Melee weapon now available via weapon unlock challenges in Multiplayer and Zombies, or via Store bundle. – – LAPA New weapon unlock challenge added to Multiplayer and Zombies for the LAPA SMG. – – Challenges 100 Percenter Rewards Added “100 Percenter” Challenge rewards for Multiplayer, Zombies, and Campaign. – Players are now awarded an Animated Calling Card when they complete 100% of Challenges in each mode. – Dark Ops Challenges are not required to earn 100 Percenter Calling Cards. – Players who have already completed all Challenges in a given mode will be awarded the Calling Card retroactively. – – Prestige Shop New Weapon Blueprint Added new “Vicarious” Tactical Rifle Weapon Blueprint to the Prestige Shop. – – Legacy Calling Cards Added new Legacy Calling Cards and Animated Calling Cards to the Prestige Shop. – – Cinematic Archive Added new Cinematic Archive to the Barracks where players can watch cinematics from previous seasons. – Uninstall Management Players will now be prompted with an option to uninstall the Campaign to free up disk space. – All Campaign save data will be retained and the mode can be reinstalled at any time. – MULTIPLAYER Modes Throwback Moshpit Added updated Throwback Moshpit playlist featuring Nuketown ’84 and remastered maps from and . – – Gunfight Tournament Added new rewards for the latest Gunfight Tournament. – – Featured Playlists Nuketown 24/7 – Throwback Moshpit [NEW] – Infected – 3v3 Gunfight Snipers Only [NEW] – Face Off 6v6 – Party Games – Multi-Team – ZOMBIES Onslaught All Platforms Onslaught available on all platforms starting at 9PM PT Nov. 2nd, including 23 maps across Onslaught and Onslaught Containment: – Onslaught Apocalypse – Cartel – Checkmate – Collateral – Crossroads – Deprogram – Drive-In – Echelon – Express – Garrison – Miami – Moscow – The Pines – Raid – Rush – Satellite – Standoff – Yamantau – – Onslaught Containment Game Show – ICBM – KBG – Nuketown ‘84 – U-Bahn – – – Challenges Addressed an issue where progress for the Onslaught Containment challenge “Contained” was being tracked when playing standard Onslaught. – – Round-Based Maps Rampage Inducer Rampage Inducer effects now last until Round 55 (previously ended on Round 20). – Adjusted chance to spawn Super Sprinters based on community feedback. Super Sprinter spawn rate now begins at 20% (originally 50%) and increases 5% every 5 rounds while Rampage Inducer is active (25% chance at Rounds 5-9, 30% chance at Rounds 10-14, and so on). – – Gameplay Addressed an issue in “Firebase Z” where the Orda was unintentionally difficult to kill during Assault Waves from Round 30 onward in 3-player and 4-player games. – Addressed an issue where players could lose control of the ARC-XD when driving near the underground facility entrance doors on “Die Maschine.” – Closed exploits that allowed players to reach unintended locations in “Die Maschine,” “Firebase Z,” and “Mauer Der Toten.” – Closed various zombie pathing exploits in “Forsaken.” – – Stability Addressed various stability issues in “Forsaken” related to arcade games, the Main Quest, and the Chrysalax Wonder Weapon. – – Audio Addressed an issue where certain audio was missing during Exfil in “Forsaken.” – – Cinematics Addressed an issue where Kravchenko’s knife was missing during the “Firebase Z” ending cutscene. – – Outbreak Players will now start with 1,000 Essence in Outbreak (previously 500). – Mystery Box Weapons from Seasons Four and Five can now be acquired from the Mystery Box. – Trials Weapons from Seasons Four and Five can now be acquired as possible rewards. – Chalices Addressed an issue where Chalices were being incorrectly awarded in limited-time modes. – Offline PhD Slider can now be purchased in offline Local play. – The Hand Cannon and ARC-XD can now be crafted in offline Local play. – Featured Playlists Outbreak (Endless and 3 Region) – Forsaken – Mauer der Toten – Firebase Z – Die Maschine – Onslaught (All Platforms) – Onslaught Containment (All Platforms) – Dead Ops Arcade 3 (Standard and First-Person) –
-
Black Ops Cold War Nov 30 update increases Weapon XP rates: patch notes – Dexerto
Black Ops Cold War Nov 30 update increases Weapon XP rates: patch notes TreyarchCall of Duty: Black Ops Cold War developers Treyarch have released another patch update for the game, this time increasing the earn rates for Weapon XP, patching an out-of-bound exploit on Nuketown ’84, and more. Leveling up guns in Black Ops Cold War has been a highly discussed topic since the game’s launch as the player-base has almost unanimously complained about how slow the Weapon XP earning process can be. Fortunately, following a long 2XP promo, Treyarch have pushed out a small update that’s made it way easier to gain that valuable Weapon XP: “Coming out of last week’s 2XP + 2WXP event, we’ve made some additional tuning changes to global Weapon XP earn rates across the board. Starting today, you’ll now level up your weapons and unlock more attachments faster than the previous standard rate in both MP and Zombies.” In addition, the exploit on Nuketown ’84 that allowed players to stand out-of-bounds and still be able to survive and shoot at enemies has been patched, so getting killed by someone using the glitch should now be a thing of the past. We discovered a ridiculous #BlackOpsColdWar exploit on Nuketown ’84 that lets you stay alive while out of bounds 🤯 pic.twitter.com/pEEFbvl0Q9 — Dexerto Esports (@DexertoEsports) November 26, 2020 Last but not least, the November 30 update has also addressed an issue in Zombies that was causing lower-than-targeted Weapon XP earn-rates in solo matches and in later rounds. Here are the full patch notes: Black Ops Cold War November 30 update – patch notes Progression Increased Weapon XP earn rates for both Multiplayer and Zombies. – Progression Addressed an issue that was causing lower-than-targeted Weapon XP in solo matches and in later rounds. – Addressed an issue where the Napalm Burst Ammo Mod wasn’t consistently awarding Weapon XP when equipped. – Maps Nuketown ‘84 Closed an out-of-bounds gap that allowed players to stay alive outside of the playable space. – – There’s even more good news on top of all this: Treyarch also announced that they’re “planning additional 2X Weapon XP events in December,” although when exactly those will take place has not been revealed. That said, however, the devs did not disclose exactly how the XP earn-rates have been tweaked, so it’s hard to know what to expect before jumping into the game and testing the waters for yourself. Either way, fans will be thrilled by all of this since arguably the biggest complaint about BOCW so far has been about how long and tedious it can be to level up guns.
-
Black Ops Cold War Nov 25 patch notes: Hardcore Nuketown & more fixes – Dexerto
Black Ops Cold War Nov 25 patch notes: Hardcore Nuketown & more fixes ActivisionAnother day, another Black Ops Cold War game settings update. This time, we have the much anticipated inclusion of a Hardcore Nuketown ’84 playlist, alongside another wave of bug fixes, which actually address some of the crashing problems. Here’s what you need to know. [jwplayer Oq5drofm] If you thought you were going to get by without another Black Ops Cold War game settings update, you’re sorely mistaken. Treyarch has revealed that yet another has gone live on November 25. Of course, these game settings updates only require a small in-game download, so you don’t have to worry about making sure your console is in rest mode or downloading a patch. Like most of the other updates and patches until this point, this update is relatively small, only adding in one major change. Still, the update is significant, especially in Treyarch’s quest to squash all the bugs currently affecting the game, so it’s important to break it all down. Here’s all the major changes. Major changes in the Black Ops Cold War Nov 25 update Hardcore Nuketown ’84 is now live in Quick Play! Get out there and earn those challenges. Today’s #BlackOpsColdWar patch notes: https://t.co/S69vRKQ9NP pic.twitter.com/ltnr36uSPR — Treyarch Studios (@Treyarch) November 25, 2020 By far the biggest change with this update is the inclusion of a hardcore playlist for the recently added Nuketown ’84. The map was originally added during the previous patch, but it was sorely lacking options for players who enjoy hardcore mode, which removes most of the HUD, increases damage, and disables healing. People have been asking for this playlist since the map was added on November 24, so hopefully its inclusion will satisfy those players for the time being. Beyond that, a few different bugs were also fixed, mostly with the crashing that’s been affecting the game since launch. There’s only been three in total that have been fixed, but that being said, considering this sort of glitch can stop you from even playing the game, that just means there are three less that people have to deal with. Zombies also got a tiny fix as well. Apparently, players were getting too much weapon XP during the double weapon XP bonus. This has also been fixed, while at the same time adjusting the overall earn rate for weapon XP in the mode. Treyarch’s official patch notes to follow: Playlists Added Hardcore Nuketown 24/7 to Hardcore tab in Quick Play. – Stability Fixed a rare crash that could occur when playing Hardpoint. – Fixed a rare crash that could occur while pinging locations. – Fixed a rare crash that could occur loading into a Multiplayer match. – Progression Addressed an issue that allowed players to earn more weapon XP than intended in Zombies during 2WXP events. This fix includes new general weapon XP tuning, which will result in faster overall weapon leveling in Zombies. –
-
Black Ops Cold War Nov 24 patch notes: Nuketown ’84 and camo fixes – Dexerto
Black Ops Cold War Nov 24 patch notes: Nuketown ’84 and camo fixes ActivisionBlack Ops Cold War has, once again, gotten a small update. This time around, we have the addition of a brand new map in Nuketown ’84, as well as some fixes for camo progression and Zombies. Here’s everything you need to know. [jwplayer Oq5drofm] It seems like Treyarch isn’t slowing down with the updates for Black Ops Cold War. Just a day after their last one, the developer has once again released a brand new update for the first-person shooter, marking the fourth overall update since Friday. Like the update November 23 update, this isn’t a full blown patch, meaning you won’t have to download anything on your system in order to take advantage of the new changes. Rather, the game settings will be automatically updated when you open the game. While this update doesn’t change anything drastic about the game, aside from one aspect, it’s still a noteworthy update for a number of reasons. Here’s everything you need to know about it. Biggest changes in the Black Ops Cold War Nov 24 update Easily the biggest addition to the game is that of Nuketown ’84. It is the first post-launch piece of content for the game so its inclusion is a big deal to say the least. The map itself seems almost identical to the original from 2010 in terms of layout. In fact, within the lore, it is a “Site B” to the original Nuketown, which explains why it looks identical. It’s also worth noting that this map is also available in the PlayStation exclusive Onslaught mode, which pits two players against the undead in standard multiplayer maps. In addition to Nuketown ’84, Double XP and Weapon XP is live within Black Ops Cold War. According to Treyarch, the bonus is set to remain live for around a week, until November 30. This should give fans a good chance to grind out their weapons and get all the attachments/camos they want. In today’s #BlackOpsColdWar update: • Nuketown ’84 • 2XP + 2WXP • Nuketown 24/7 playlist • Weapon camo fixes • Zombies bug fixes + Onslaught updates • Stability improvementsPatch notes: https://t.co/CaFv7Y08IF pic.twitter.com/cXX9VJoEcX — Treyarch Studios (@Treyarch) November 24, 2020 Beyond that, a bunch of other glitches were also fixed. Mainly, two bugs associated with camos in the game have been resolved, including one that had to do with Knife camo progression not working if it was selected as a primary weapon. As with every other update so far, Zombies also got a number of fixes as well. Almost all of them are minor and none of them seem to address the crashes associated with the mode but, nonetheless, they’re still noteworthy. All in all, it’s good to see that Black Ops Cold War is getting frequent updates. Even if they’re small game updates, hopefully they continue in the future. Treyarch’s official patch notes follow: 2XP + 2WXP Double XP and Double Weapon XP enabled in Multiplayer and Zombies through 10AM PT Monday, November 30th. – Maps Nuketown ‘84 Added Nuketown ’84 to 6v6 map rotation in Quick Play Core and Hardcore playlists. – Added Nuketown 24/7 featured playlist. – Added Nuketown ’84 to Custom Games map list. – – Crossroads Strike Addressed an issue in Crossroads Strike that allowed players to contest a Hardpoint and Control zone outside of the intended objective boundary. – – Camos Addressed an issue where incorrect images would show for Diamond & Gold weapon camo rewards in the After-Action Report. – Addressed an issue where Knife camos would not progress if in the primary weapon slot. – Stability Fixed a rare crash that could occur in Domination. – Gameplay Addressed an issue that could prevent zombies from attacking the player after teleporting from the Dark Aether. – Addressed an issue that allowed players to leave the gameplay space when teleporting back from the Dark Aether. – Addressed an issue that could cause a main quest item from timing out, causing a progression break. – Gunsmith Addressed an issue that could cause the player to sometimes lose functionality at the pause menu if the Gunsmith remained open after the intro cutscene. – Trials Addressed an issue that sometimes caused an incorrect Pack-a-Punch camo to appear on weapons obtained from Trials. – UI Addressed an issue that sometimes caused incorrect Revive UI to appear at the end of a match. – Stability Added various stability fixes. – Onslaught (PS4/PS5) Added Nuketown ‘84 to the Onslaught map list. – Added a new Onslaught Challenge with a unique Weapon Blueprint reward. –
-
Black Ops Cold War Nov 23 update patch notes: MP spawns, Zombies fixes – Dexerto
Black Ops Cold War Nov 23 update patch notes: MP spawns, Zombies fixes ActivisionTreyarch has released yet another brand new patch for Black Ops Cold War and while it doesn’t fix a whole lot, it does address some minor problems with the game’s spawns, an issue with Flak Jacket, and also some Zombies bugs. Here’s everything you need to know. [jwplayer JnVNWndD] If you were worried that Treyarch might not update Black Ops Cold War as much as it needed to be since launch then it appears like you’re sorely mistaken. The developer ended up releasing the game’s first major patch on Friday, November 20, before releasing yet another patch soon thereafter, mainly addressing the Zombies mode. Now, just a couple days after that update, Treyarch has already released yet another patch for Black Ops Cold War, making it the third one is just a few days. The patch itself is relatively minor, addressing a few small but notable issues within the game’s multiplayer and zombies modes. Biggest changes in the Nov 23 update for Multiplayer and Zombies We’ve implemented new spawn adjustments, stability improvements, and bug fixes in our latest #BlackOpsColdWar update. Patch notes: https://t.co/S0Cg4rdDMo See you in Nuketown ’84 tomorrow at 10AM PT! pic.twitter.com/hDlNHwBxOT — Treyarch Studios (@Treyarch) November 23, 2020 The most notable fix with this new update, at least on the multiplayer side of things, has to do with the spawns. There have been two minor fixes here, with one having to do with Hardpoint specifically, and the other having to do with weighting on two maps. At the end of the day, any spawn fix, no matter how small, is welcome considering it’s always a point of contention within the community. As it’s been with the community for years, spawns will always need adjustments and fixes. In addition to the spawns, an issue with Flak Jacket, which wasn’t giving protection to players in Hardcore and a UI error in Fireteam: Dirty Bomb were also fixed. On the Zombies side of things, a bug tied to the Ring of Fire field upgrade, was also fixed, as well as the Megaton boss. In rare circumstances, the creature would sometimes become permanently invincible. As previously mentioned, it’s a pretty small patch. There’s still a ton that needs to be addressed like the random crashes, the annoying bugs, and more. Still, it’s nice to see that Treyarch is updating the game so frequently that it’s only a mere couple days between patches. Here’s hoping more come in the near future. You can find Treyarch’s full patch notes below: Spawns Adjusted Hardpoint spawn logic to reduce average travel time to active Hardpoints. – Adjusted enemy weighting for spawns in Crossroads Strike and Armada Strike. – Fireteam: Dirty Bomb Addressed a UI error that could sometimes occur when loading into a match of Fireteam: Dirty Bomb on Ruka. – Perks Addressed an issue that would prevent Flak Jacket from properly protecting the player from explosive damage in Hardcore modes. – Field Upgrades Addressed an issue where the player could earn Field Upgrade charge while their Ring of Fire was currently activated. – Enemies Addressed an issue that sometimes caused zombies to use their ranged attack unexpectedly. – Addressed a rare issue that could rarely cause the Megaton to be permanently invincible after splitting. – Stability Added various stability fixes. –
-
Black Ops Cold War Nov 20 patch notes: weapon nerfs & scorestreak changes – Dexerto
Black Ops Cold War Nov 20 patch notes: weapon nerfs & scorestreak changes ActivisionBlack Ops Cold War has gotten its self-proclaimed launch-week update and it makes a ton of adjustments to the game’s multiplayer, including a slew of weapon nerfs and buffs, some bug fixes, and more substantial changes. Here’s everything you need to know. [jwplayer ElBaSB7r] Even though the MP5 was already nerfed on its own a couple days back, Black Ops Cold War has finally gotten its first, proper, full-blown patch since its launch and there’s a lot to unpack. In short, almost every single aspect of the game has been tweaked in some way with this new update, which is 5GB on PC, 11GB on Xbox consoles, 3GB on PS4, and 6GB on PS5. With bugs and weapon adjustments seemingly being the most-common complaint among players right now, it only makes sense that this first post-launch update would address those problems head-on. Here’s all of the biggest and most notable changes made the game. Launch Week patch notes are here! • Weapon + Scorestreak tuning • Stability improvements • Bug fixes • Mode adjustments • Aim Response Curves added • PC updates + morePatch notes: https://t.co/INzHXH1YFg pic.twitter.com/w1OjOBujM1 — Treyarch Studios (@Treyarch) November 20, 2020 Biggest changes since launch Ever since the game’s launch, Black Ops Cold War has had a problem with a few specific guns dominating the meta. As previously mentioned, the MP5 was already tweaked, but that was far from the main issue. This new update is looking resolve that with adjustments being made to the FFAR, the M16, and the AUG. In addition, every single Sniper Rifle got adjustments across the board, specifically for Sprint to Fire time, effectively nerfing the whole class of weapons. Beyond that, scorestreaks got a wide variety of adjustments: Ten of the streaks have had their values changed, while some even got changes to their ammo capacity and damage, reducing their effectiveness overall. Finally, Aim Response Curve options have finally been added to the game (including the highly anticipated Dynamic setting), which is a welcome addition for fans. Of course, Zombies also got some love, although its changes are less substantial than its MP counterpart. Bugs have been fixed, exploits have been closed up, and adjustments have been made to the pathways that the undead follow. Still, it’s nice to see the mode getting some love. All in all, there’s a ton to go through, beyond what was just mentioned. To put it simply, it’s just the tip of the iceberg. Modes and maps were also tweaked, alongside a large number of bug fixes. If you want to look at it all for yourself, you can find the full patch notes below. Treyarch’s official patch notes: Weapons Assault Rifles FFAR1 Increased recoil. – Slightly reduced max damage by 3.5% (28 to 27). – Reduced max damage range by 34% (38m to 25m). – – – FFAR1 – Submachine Guns Submachine Gun Alpha Reduced base effective damage range by 33% (15.24m to 10.16m). – Added more character to initial recoil by tweaking several bullet trajectories. (While this doesn’t affect the vertical/horizontal control stats in Gunsmith, this change makes it more difficult to stay on target by adjusting the trajectories of several bullets in the initial firing experience.) – (Update: These changes were unintentionally reverted in today’s update and will return in an upcoming update.) – – – Submachine Gun Alpha – Tactical Rifles M16 Reduced max damage range by 15% (25.4m to 21.59m). – Increased sprint to fire time. – Slightly slowed move speed while firing. – Slightly increased delay between bursts. – Rebalanced fire rate bonuses on barrel attachments. – Slightly reduced effectiveness of laser attachments. – – Tactical Rifle Charlie Reduced max damage range by 20% (38.1m to 30.48m). – Increased sprint to fire time. – Slightly slowed move speed while firing. – Slightly increased delay between bursts. – Rebalanced fire rate bonuses on barrel attachments. – Slightly reduced effectiveness of laser attachments. – – Type 63 Slightly increased fire rate. – Rebalanced fire rate bonuses on barrel attachments. – – DMR 14 Slightly increased fire rate. – Rebalanced fire rate bonuses on barrel attachments. – – – M16 – Light Machine Guns M60 Improved max damage ranges. – Improved movement speeds. – – – M60 – Sniper Rifles (All) Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system. The effective Sprint to Fire time is notably shorter than what is displayed in Gunsmith. We have plans to address the Gunsmith readout in a future update. – – Adjusted movement speed impact when firing to intended values to make each shot feel more powerful. – Fine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun. – – Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system. – Pistols Magnum Slightly improved fire rate. – Improved max damage range. – Improved visibility while firing after the first shot. – – – Magnum – Shotguns Shotgun Bravo Slightly reduced damage between ranges from 5.8m to 7.7m – – – Shotgun Bravo – Game Modes Hardcore Friendly fire system now properly transitions to reflect damage after 3 team kills. – – Search & Destroy Addressed an issue where defusing the bomb could take longer than the intended 7.5 seconds. – – Free-For-All Adjusted several starting spawns that allowed players to have line of sight on another player before the match started. – – CDL Hardpoint Addressed an issue where players would spawn outside of the intended play space when playing CDL Hardpoint in Custom Games. – – Combined Arms Improved the interaction when using Stationary Turrets in Combined Arms. – – Spawns Adjusted various spawns in Multiplayer game modes that could result in the player spawning above the ground. – – Custom Games Added Scorestreak Cost Overrides to Custom Games. – – Scorestreaks Combat Bow Reduced ammo from 5 to 4. – – Care Package Increased cost from 1,800 to 2,000. – – Sentry Turret Reduced cost from 2,000 to 1,800. – – Napalm Strike Increased cost from 2,100 to 2,500. – – Air Patrol Reduced cost from 3,200 to 2,700. – – Artillery Increased cost from 2,500 to 3,000. – – Cruise Missile Increased cost from 2,600 to 3,500. – – War Machine Increased cost from 3,500 to 4,000. – – Attack Helicopter Increased cost from 4,000 to 4,500. – Increased damage from 50 to 75 per bullet. – Increased health from 4,500 to 5,000. – Decreased the duration of the screen shake from bullet impacts. – Reduced the amount of time the helicopter will stay in one place before relocating. – – VTOL Escort Reduced cost from 8,500 to 8,000. – Increased turret burst length and reduced cooldown time. – – Chopper Gunner Increased cost from 6,000 to 6,500. – Reduced the movement on the gun when firing. – – Maps Garrison Addressed an issue where a player in the crawlspace could collide with players above them. – – Equipment Tomahawks can now be thrown immediately at round start. – Eliminations Extended time after damaging an enemy that will count toward an Elimination if that enemy is killed. – Finishing Moves Improved the ability to trigger a Finishing Move on misaligned surfaces. – Addressed an issue where players would end up in an unintended pose if they were downed while being eliminated by Finishing Move. – Stability General Fixed a crash that could occur during intro sequences of a Multiplayer match. – Fixed a crash that could occur when using Weapons/Ammo Caches. – Fixed multiple rare crashes that could occur while the player was downed. – Fixed a rare crash that could occur when pinging a downed friendly player. – Fixed a rare crash that could occur when taking damage as the inflictor disconnected from the game. – Fixed a rare crash that could occur when firing a locked-on missile. – Fixed a rare crash that could occur in Search and Destroy. – Added various stability fixes. – – Scorestreaks Fixed a rare crash that could occur when the player disconnected after their Care Package had landed. – Fixed a rare crash that could occur if the owner of a VTOL Scorestreak disconnected from the server as they were taking control of the Scorestreak. – Fixed a rare crash that could occur when using the Cruise Missile. – Fixed a rare crash related to Scorestreak score aggregation. – – Progression Fixed a crash involving incorrect Challenge progress tracking. – – Vehicles Fixed a rare crash that could occur when vehicles were being respawned. – – Equipment Fixed a rare crash related to the Decoy Grenade. – Fixed a rare crash that could occur if C4 was being detonated but it no longer existed. – – Field Upgrades Fixed a rare crash involving an incorrect volley count for the SAM Turret. – – Killcam Fixed a rare crash that could occur in limited-life modes when viewing the Killcam. – – Perks Fixed a very rare crash that could occur when the Forward Intel Perk attempted to adjust the player’s mini-map range while the player was not alive at the time. – – Misc. Fixes UI Addressed an issue where the player would receive a UI error when they returned to the lobby post-match. – Addressed an issue where, if a player respawned or joined in progress while their teammate was downed, their revive UI would be missing. – Addressed a rare occurrence where players would receive a UI error at the end of the exfil cinematic. – – Progression Addressed an issue where the Woods Operator Unlock Challenge would not progress correctly if different weapons were used during a killstreak. – – Gunsmith Addressed an issue where the player would lose functionality within the Pause menu if the Gunsmith menu remained open after the intro cutscene. – – Vehicles Addressed an issue where Operators are missing a pistol while riding as a passenger on vehicles when viewed in 3rd person. – – Gameplay Improved general zombie pathing. – Enemies will now use their out-of-bounds attacks against players in more unintended locations. – Closed various exploitable locations where the player could leave the intended play space. – Stability Fixed a crash that could occur when Perks did not properly match up with the player’s upgraded Perk Skills. – Fixed a crash that could occur when picking up Perk cans. – Added various stability fixes. – Bug Fixes Perks Addressed an issue that allowed obtaining multiple versions of the same Perk. – Addressed an issue that prevented purchasing the Elemental Pop Perk from one side of the machine. – – Field Upgrades Addressed an issue where the Tier III Aether Shroud could occasionally place the player under the floor. – – Weapons Addressed an issue that prevented attachments from applying to certain weapons. – Addressed an issue that caused certain weapons, such as the Ray Gun, to be lost when being revived. – Addressed an issue where Support rarity would display as the same rarity as the player’s weapon instead of the rarity it was on the ground. – Addressed an issue that caused Set Showcase Weapon not to function properly in Create-a-Class. – – Progression Addressed an issue with the incorrect icon displaying when reaching Prestige 1. – Addressed an issue that caused weapon XP to be earned on weapons used by teammates. – Addressed an issue that allowed players to earn progress toward Dark Ops Challenges erroneously by joining a match in progress. – Addressed an issue that caused multiple inaccurate XP notifications to appear at the end of a co-op match. – – HUD Addressed an issue that caused the player’s health bar on the HUD to not properly display as empty when dying under specific circumstances. – Addressed an issue where only two of the remaining players’ names were visible after one of four players dropped out of the match. – Addressed an issue that caused incorrect player colors to appear on the HUD after death. – – Visuals Addressed an issue that caused enemy models to sometimes appear low quality. – Addressed an issue causing visual effects from Aether Shroud to continuously play after spectating. – – Loot Addressed an issue that sometimes prevented obtaining item drops. – – Host Migration Addressed various issues which sometimes caused host migration to fail. – Addressed an issue where players would get a UI error while attempting to open their scoreboard while migrating hosts. – – Gunsmith Addressed an issue that caused loss of functionality using the Gunsmith menu during the start of a match. – – Mystery Box Addressed an issue that prevented the weapon name from properly appearing after using the Mystery Box. – Addressed a rare issue that caused the Mystery Box to remain open after use. – – Equipment Addressed an issue that sometimes prevented the Decoy from being deactivated when thrown out of the play space. – – Sensitivity Addressed an issue that caused the player’s controller sensitivity to be altered by the jump scare. – – Dead Ops Arcade 3 Addressed an issue where the Arcade Machine pickup could cause a break in game progression. – Addressed an issue that caused enemies to spawn on top of players. – Addressed an issue where the player would see placeholder text before the opening cutscene played. – – Onslaught Addressed an issue where “Die Maschine” tips could appear while loading into an Onslaught match. – – Settings Aim Response Curve Type options added to Settings. – Stability Fixed a rare crash related to playing voiceover audio. – Fixed a rare crash related to player footstep effects. – Bug Fixes Progression Addressed an issue that made weapon camo and Challenge progress appear to reset after resuming from a suspended state. – Addressed an issue where Medals earned in-game were not displayed in the Barracks tab. – Addressed an issue where a Challenge’s description could overlap with other text. – – Camos Addressed an issue with Mastery camos always appearing as locked in the Gunsmith but usable in Custom Games. – Addressed an issue where the “Equipped” icon was not showing correctly on the selected camo upon returning to the camo menu. – Addressed an issue that would allow players to equip any weapon camo in Custom Games. – – Attachments Addressed an issue where optic reticles could appear unlocked despite the player not meeting the requirements. – Addressed an issue where attachments always showed as unlocked when swapping Weapon Blueprints. – Addressed an issue that would unlock all optic reticles on Weapon Blueprints. – Reticles – Addressed an issue where reticles could appear upside-down. – – Cosmetics Addressed an issue where Stickers would not appear on weapons when selected in certain slots. – – Operators Addressed an issue where the CIA logo displayed for all Operators, regardless of affiliation. – – UI Addressed an issue where overlapping text was shown when receiving a friend request in-game through the user’s Activision account. – Addressed a UI error that could occur when loading in as a CODCaster in Custom Games. – – Bug Fixes Progression Addressed an issue that displayed 0 XP earned in the After-Action Report when reaching Prestige 1. – – Main Menu Addressed an issue where the player could access the Multiplayer menu without having the Multiplayer Pack installed. – – Settings Addressed an issue where the option to enable Ray Tracing was displayed when not supported. – Addressed an issue where the Screen Space Reflections setting was stuck on Low Quality. – Updated the description of “Field of View” options in the Settings menu. – – Friends List Addressed an error notification when bringing the party back to the main menu. – – Fireteam: Dirty Bomb Addressed an issue with team names showing up incorrectly in the After-Action report of a Fireteam: Dirty Bomb match. – Addressed an issue where Battle.net friends would not display the rich presence of a friend playing Fireteam: Dirty Bomb. – Removed an unnecessary notification when joining Fireteam: Dirty Bomb playlists. – – Aspect Ratio Addressed aspect ratio issues in 16:10 for tutorial menus. – Addressed an aspect ratio issue with portal effects in Zombies. – –
-
Black Ops Cold War multiplayer: trailer, gameplay, weapons, maps, more – Dexerto
Black Ops Cold War multiplayer: trailer, gameplay, weapons, maps, more TreyarchAt long last, the multiplayer for Call of Duty: Black Ops Cold War has been fully revealed, including the official trailer and details about a lot of the game’s aspects, such as maps, modes, guns, and more. September 9 was a date that a lot of Call of Duty fans were looking forward to as Activision and Treyarch finally revealed the multiplayer side of things for the upcoming Black Ops Cold War title. While we’ll have to wait for the game’s beta and then the full release to get details about everything that’s in the MP, the current alpha version of BOCW has already revealed a lot about what will be included. Black Ops Cold War multiplayer reveal trailer Maps Maps are arguably the most important aspect of CoD because they get heavily factored in when judging how good the game’s multiplayer is. So far, five maps have been confirmed for BOCW, including Miami, gameplay on which had been leaked several days before this reveal event. Armada – Crossroads – Miami – Satellite – Moscow – Here’s some gameplay of Hardpoint on the new “Sattelite” map: https://twitter.com/charlieINTEL/status/1303746238165155843 Modes As per usual, BOCW multiplayer will feature a plethora of modes and playlists; here are the ones that have been confirmed so far: Combined Arms (five-flag Domination) – VIP – Hardpoint – Kill Confirmed – Team Deathmatch – Control – Here’s a look at some gameplay from a VIP match on the Miami map: NEW VIDEO: Black Ops Cold War MP Gameplay New mode VIP on “Miami” https://t.co/JVi77agEY8 | #BlackOpsColdWar pic.twitter.com/9fMsHTuv7a — CharlieIntel (@charlieINTEL) September 9, 2020 Weapons You can’t have a Call of Duty game without an extensive list of weapons, and judging by what we’ve already seen so far, Black Ops Cold War doesn’t disappoint. 12 primary guns have already been confirmed, including three assault rifles, three SMGs, two tactical rifles, two light machine guns (LMGs), and two sniper rifles. Primary weapons Assault Rifles XM4 – Krig 6 – AK-47 – – SMGs MP5 – Type 821 – AK-74u – – Tactical Rifles M16 – Type 63 – – Light Machine Guns RPD – Stoner 63 – – Sniper Rifles LW3-Tundra – Pelington 703 – – In addition, five secondary weapons have also been revealed: two pistols, one launcher, and two shotguns. Yes, you read that right, shotguns are back to being secondaries in multiplayer, just like how they were in Black Ops 4. Secondary weapons Pistols 1911 – Diamatti – – Shotguns Hauer 77 – Gallo SA12 – – Launchers Cigma 2 – – Perks Perks can make a huge difference in each loadout, and choosing which ones to have equipped really depends on the style of play you want to go with when using each particular class. Nine total perks have been confirmed – three from each category – including the return of Dead Silence, which is called Ninja in this game. Dead Silence was available in Modern Warfare but as a Field Upgrade, a decision that many in the player-base did not agree with when it was first announced. Perk 1: Engineer – Detect Enemy equipment & scorestreaks through walls – Tactical Mask – Maximized resistance to Flashing and Stun grenade. Immune to gas. – Flak Jacket – Take less damage from enemy explosives and Molotov fires. – – Perk 2: Scavenger – Replenish ammo from fallen players – Quartermaster – Recharge equipment over 25 seconds – Tracker – See imprint of enemy footsteps. Aim at enemies to reveal them on your team’s mini-map. – – Perk 3: Cold Blooded – AI-controlled Scorestreaks will not target you. Player-controlled scorestreaks will not highlight you. Show up cold on Thermal. Players in vehicles won’t see your nameplates. – Ghost – Undetectable by enemy Spy Planes whenever you are moving, planting, or defusing bombs, or controlling Scorestreaks. – Ninja – Sprint more quietly. Resistant to Field Mic. – – Equipment and Field Upgrades Speaking of Field Upgrades, they were first introduced in Modern Warfare and will be returning again in BOCW. For those not familiar with how they work, they are essentially pieces of equipment that are stronger than regular lethals and tacticals but can only be obtained after a specific recharge time, not every time you spawn in. Proximity Mine – Throwable mine, explodes shortly after one enemy runs or drives over it. Can be avoided by crouching. Destroys any vehicle that runs over it. Recharge Time: 2:00 – – Sam Turret – Launches missiles at enemy air scorestreaks and player-piloted helicopters. Recharge Time: 3:45 – – Jammer – Creates an electronic disruption field, disabling enemy Field Upgrades and degrading enemy mini-map information. Recharge Time: 2:30 – – Field Mic – Deploys a recording device that highlights enmity sounds on your mini-map Recharge Time: 3:15 – – Of course, there will also be regular equipment to have in your class – lethals and tacticals – four of which have been confirmed for Cold War. Tactical Smoke Grenade – Stun Grenade – – Lethal Frag – C4 – – As far as how the create-a-class system will work, make sure to check out our Black Ops Cold War loadout info page, which also has details about Wildcards, the Gunsmith, and more. Additional features Here are some more tidbits if info about BOCW multiplayer, directly from Treyarch’s official blog post: Yes, the traditional mini-map is back! Non-suppressed gunfire will show up as a red dot on the map for all players, just like old times. – Time-to-kill is slightly faster compared to Black Ops 4. – Auto health regeneration has returned to ensure players can focus on gunplay and movement. – Unlimited sprint confirmed! Players can sprint through the battlefield without losing momentum, and each sprint now starts with a small burst of speed that settles into normal sprint speed, helping you to get out of sticky situations quickly. – Sliding now naturally transitions into to a tactical crouched position for more controlled and realistic movement patterns. – Players can toggle several HUD elements in Settings, including the ability to see health bars over enemies and allies. – Players can edit their loadouts mid-match without having to leave the game. – We know you’re eager to hear more about Black Ops Cold War’s progression system, and we’ll have additional details to share in the coming weeks. – Of course, as mentioned above, all of this was confirmed from the alpha build of the game that was shown during the multiplayer reveal event. There will be a lot more available when the beta and full versions of the game come out. Black Ops Cold War is set to release on November 13 for the Playstation 4, Xbox One, and PC. Activision have said that the PS5 and Xbox Series X/S versions will be available as soon as the next-gen consoles are rolled out.
-
Black Ops Cold War multiplayer reveal date & open beta announced – Dexerto
Black Ops Cold War multiplayer reveal date & open beta announced Activision[jwplayer br5AuoVJ] Following the reveal event that took place in Warzone, Call of Duty: Black Ops Cold War’s first official gameplay trailer has been revealed alongside release dates for its multiplayer reveal and details about the open beta. The Call of Duty: Black Ops Cold War anticipation is stronger than its ever been as the game nears its multiplayer reveal, open beta, and eventual worldwide release on November 13. On August 26, Activision finally unveiled the first worldwide reveal trailer for BOCW via an in-game event in Warzone, and now, players can’t wait until they get a more hands-on experience. As part of the reveal, the publishers also announced a lot of details about the game, including information concerning the multiplayer reveal and open beta, all of which can be found below. When is the Black Ops Cold War multiplayer reveal? According to Activision, there will be a full reveal for the multiplayer side of Black Ops Cold War on Friday, September 9. It’ll come via a presentation on Call of Duty’s Twitch channel. While it’ll undoubtedly be a painful wait for fans until that date arrives, Treyarch did put in a slight teaser for the MP at the very end of the first trailer, and it includes shots of a desert-style map with helicopters and rovers all over the place. The end of the #BlackOpsColdWar trailer includes a sneak peek of multiplayer!pic.twitter.com/lpOWdLH7io — Dexerto Esports (@DexertoEsports) August 26, 2020 Black Ops Cold War open beta As has been the case for most recent CoD games, Black Ops Cold War will have an open beta for players to try it out before the full release on November 13. Unfortunately for those one PC and Xbox One, the PlayStation community will be the first to get their feet wet, as the Treyarch title’s open beta will release on PS4 “up to five days in advance” before any other platform, as part of Sony’s deal with Activision. At the moment, the actual release dates for the open beta have yet to be announced, but you can get early access to it by pre-ordering any of the three digital versions of the game. Those who pre-order physical copies will not get early access. Of course, if you choose not to pre-order the game, you’ll still be able to try out the open beta but only after the exclusivity periods are over, first on PS4 then on Xbox One and PC. It’s not yet known how long those will be, but such periods can be up to a whole week. This gives an eager fanbase a general timeline to look forward to. The campaign’s trailer and features have already been released, the multiplayer trailer will premiere on September 9, and the game will finally be released on November 13 — giving around a month’s range for an open beta to be squeezed into.
-
Black Ops Cold War will reportedly be “most supported Call of Duty title” despite Vanguard release – Dexerto
Black Ops Cold War will reportedly be “most supported Call of Duty title” despite Vanguard release ActivisionAlthough Black Ops Cold War is reaching the end of its yearly cycle, with Vanguard reportedly on the way as 2021’s annual Call of Duty release, support for Treyarch’s latest game is expected to continue long after the next title hits store shelves. For the past 18 years, Activision has released brand new CoD titles on an annual basis. Typically, when the new game is made available, the previous entry fades into the background. Developers often end support for the earlier release and jump ship to work on the next game 2-3 years out. However, this trend for the blockbuster franchise might be coming to an end. With Infinity Ward’s 2019 release, we saw Modern Warfare receive new content after Treyarch’s Black Ops Cold War launched in 2020. Now, it appears Cold War is set to receive more love than any CoD in franchise history. With new updates reportedly in the pipeline despite Vanguard’s release, Treyarch’s title could be getting new content well into 2022. I was told recently that Black Ops Cold War will likely be the most supported Call of Duty title after its “cycle” has ended as its post-launch revenue is exceeding expectations. — Tom Henderson (@_Tom_Henderson_) July 5, 2021 While nothing is yet official, new entries in the CoD series predominantly launch in November. If we assume the same for Vanguard, Cold War essentially has four months remaining in the spotlight. In previous years, Cold War would be left in its final state with Vanguard completely taking over. Though this year, things might work differently: it’s shaping up so that Cold War “will likely be the most supported CoD title after its ‘cycle’ has ended,” prominent leaker Tom Henderson revealed. Due to “post-launch revenue exceeding expectations,” it appears Activision wants to keep the Cold War community engaged longer than usual. This means we could be seeing all-new Cold War content well after Vanguard’s release. From new maps and playlists to guns and more, it appears nothing is off the table. Perhaps there’s even a chance that new CoD seasons integrate across the board. When Season One of Vanguard launches, maybe it does so in sync with Warzone, Cold War, and even CoD Mobile. Only time will tell just how expansive this post-launch support will continue to be. Regardless of what Treyarch has planned, if leaks hold true, Cold War could be sticking around longer than any CoD release prior. This trend could become the norm moving forward if post-launch success continues on the same trajectory with Vanguard.
-
Black Ops Cold War March 4 update: WMD map remaster, Vargo 52 AR, full patch notes – Dexerto
Black Ops Cold War March 4 update: WMD map remaster, Vargo 52 AR, full patch notes TreyarchTreyarch is breathing some life into Call of Duty BOCW with the March 4 update that will introduce a remastered Black Ops map as well as a brand new assault rifle. Though the torch has been passed to Sledgehammer Games’ Vanguard, there’s still plenty of reason to dip into its predecessor in 2022. Treyarch is sweetening the pot with additional content well after a year from launch. Players who have kept to the game will be happy to hear that there’s still some features supporting the 2020 CoD iteration as we stare down the barrel of another game. Here’s everything you need to know about the Black Ops Cold War March 4 update when the patch goes out. BOCW WMD remaster Surprise! We’ve got new content dropping tomorrow in #BlackOpsColdWar: • WMD Multiplayer map (Black Ops 1 remaster) • Vargo 52 Assault Rifle in MP & Zombies • Tracer Pack: Ferro Fury Reactive Mastercraft BundleDetails at the @CallofDuty Blog: https://t.co/Kl3idBujDw pic.twitter.com/N92feRp4XT — Treyarch Studios (@Treyarch) March 3, 2022 The classic Black Ops 1 map, WMD, is hitting the latest title in the acclaimed series with a slight remaster to modernize the map. There will still be plenty of opportunities to fight inside and out of the weapons facility with plenty of buildings for close-quarter action. But, WMD retains its large size to facilitate snipers. For nostalgic fans who are looking to take a break from Vanguard’s WWII battlefield, BOCW’s new WMD map can hit the spot. BOCW Vargo 52 A new assault rifle hits the BOCW arsenal with the versatile Vargo 52 thanks to the March 4 update. Fans might remember a previous bug that actually unlocked the Vargo 52 after the Vanguard Season 2 update, but it’s officially making its way to the game. The Vargo will come with a Ferrofluid Weapon Blueprint that will also be a part of the Tracker Pack: Ferro Fury Reactive Mastercraft bundle. Read more: CoD Vanguard March 3 update – The bundle also comes with the “Liquid Metal” SMG Blueprint, “Bullet Magnet” Charm, “Cranial Magnetism” animated Calling Card, the “Ferro-Charlie” Sticker, the “Spiked” Reticle, and the “Fluid Manipulation” Gesture. The first Black Ops Cold War patch is due out on March 4 for its first update in 2022 and is set for all platforms.
-
Black Ops Cold War March 2 update: New Dead Ops mode, Outbreak changes, more – Dexerto
Black Ops Cold War March 2 update: New Dead Ops mode, Outbreak changes, more ActivisionTreyarch just dropped another surprising Black Ops Cold War update on March 2, bringing two explosive new game modes to the title, as well as a raft of planned Zombies changes, and a huge set of long-awaited bug fixes. Just days after the enormous Season 2 update, Black Ops Cold War now has another patch — very Zombies focused, this time around — to install before you can get grinding. This one comes with a fresh Zombies experience, along with a new multiplayer playlist and some key quality of life fixes. Despite the recent introduction of Outbreak, Zombies players now have even more to sink their teeth into. For the first time in franchise history, you can drop into the arcade-style Dead Ops experience in first person. Moreover, objective-based gameplay should be much smoother moving forward. Here’s everything there is to know about the latest patch. New Dead Ops Arcade experience in Black Ops Cold War Dead Ops has been a unique arcade mode in Treyarch titles since its first iteration in 2010’s Black Ops. Now, players can access the lighthearted mode in first person. Read More: Best Cold War AUG Warzone loadout – All the standard features are still available, from randomly generated levels to unique boss fights. Though you’ll now be playing from a more traditional perspective if you’re a Zombies enthusiast. Rapid Fire Moshpit in Black Ops Cold War If you’re all about getting into the action as soon as possible, this new playlist is just for you. Rather than hunting down enemies on large maps, Rapid Fire Moshpit brings the fight to you in a new way. This action-packed playlist features a mix of TDM, Domination, Kill Confirmed, and Hardpoint across many of the smallest maps in the game. Moreover, a Spy Plane is constantly overhead for both teams. With the Ghost Perk disabled, this means all players will be visible at all times, truly upping the pace of the match. Last but not least, search time in between games is reduced for this playlist. Keeping you in the action as often as possible. There’s currently no telling just how big this update is across the board. However, we’ll be sure to keep you updated as that information comes to light. Read More: Best weapons for Zombies Outbreak mode – The full Black Ops Cold War patch notes for March 2 can be found below. Black Ops Cold War update: March 2 patch notes Multiplayer Modes Combined Arms Adjusted Zone Capture time in Combined Arms Assault. – – Zombies Outbreak Stability Added various stability fixes for issues with Objectives, Jump Pads, Krasny Soldat, and the Dragon Relic. – Fixed a crash that could occur when killing a Megaton HVT during the Elimination Objective. – – Gameplay The Eliminate Objective no longer removes additional enemies between HVT jumps to better balance difficulty with other Outbreak Objectives. – Addressed an issue with zombies pausing or pathing incorrectly to the Holdout Objective. – Addressed an issue where the Krasny Soldat’s flamethrower attack would not deal damage under certain circumstances. – Addressed an issue where the flashlight would stay on after spectating during the Holdout Objective. – – Perks Addressed an issue where Tombstone Soda could cause the player to fall out of the gameplay space in Golova, Alpine, and Ruka. – – Support Addressed an issue where the Chopper Gunner could fly out of the gameplay space after multiple uses. – – Weapons Addressed an issue where Ray Gun splash damage could break all Armor if the player had Jugger-Nog Tiers III, IV, and V. – Field Upgrades Addressed an issue where Healing Aura incorrectly gained the benefit of Quick Revive’s Tier IV ability. –
-
Black Ops Cold War March 18 patch notes: New modes, E-Tool buff, new League Play maps, more – Dexerto
Black Ops Cold War March 18 patch notes: New modes, E-Tool buff, new League Play maps, more TreyarchActivision and Treyarch have rolled out a new update for Call of Duty: Black Ops Cold War on March 18, introducing new Season 2 content for multiplayer and Zombies. Season 2 continues to roll on in Black Ops Cold War, and with the massive mid-season update just around the corner, Treyarch have led up to it with some new content and changes for both multiplayer and Zombies. Two new playlists are now live – Stockpile and Knife Fight 3v3. In Stockpile, players need to eliminate enemies, pick up their dog tags, and deposit them at the objective to earn points for their team. As for the Knife Fight 3v3, this is similar to Gunfight except for the rotation of guns is replaced with melee Blueprints, including the Machete, E-Tool, and more. Speaking of the E-Tool, the devs have buffed the new melee weapon, which has gone from a two-hit kill to a one-hit kill in multiplayer. It also features a faster melee swipe time and increases the boost to movement speed. Last but not least, the final major change in this update is the addition of Apocalypse and Express to the League Play rotation. Apocalypse replaces Crossroads in the Hardpoint rotation and Express replaces Garrison in the Search & Destroy rotation. This is in order to keep League Play parallel with the official competitive ruleset, following the recent changes to the Call of Duty League’s map pool. Black Ops Cold War March 18 update patch notes MULTIPLAYER Weapons E-Tool Changed from 2-hit to 1-hit kill. – Reduced melee swipe time. – Slightly increased movement speed boost. – – Modes Stockpile Eliminate enemies to pick up dog tags and deposit your stash at the objective to earn points for your team. – First team to reach the score limit wins. – – Knife Fight 3v3 3v3 Gunfight with rotating randomized loadouts featuring Blueprint versions of the Machete, Wakizashi, Sledgehammer, E-Tool, and Knife. – First team to win six rounds wins the match. – – Combined Arms Moshpit New Quick Play playlist featuring Combined Arms: Hardpoint, Combined Arms: Domination, and Combined Arms: Assault. – – Featured Playlists Stockpile [NEW] – Knife Fight 3v3 [NEW] – Throwback Moshpit (also available in Hardcore) – Gun Game – Nuketown 24/7 – Gunfight – Face Off (also available in Hardcore) – LEAGUE PLAY Modes/Maps CDL Hardpoint Added Apocalypse to CDL Hardpoint map rotation. – Removed Crossroads Strike from CDL Hardpoint map rotation. – – CDL Search and Destroy Added Express to CDL Search and Destroy map rotation. – Removed Garrison from CDL Search and Destroy map rotation. – – ZOMBIES Featured Playlists Outbreak – Firebase Z – Die Maschine – Dead Ops Arcade: First Person – Dead Ops Arcade – Onslaught (PS4/PS5) – Onslaught Apocalypse (PS4/PS5) – Onslaught Nuketown (PS4/PS5) –
-
Black Ops Cold War maps allegedly leaked for Call of Duty 2020 – Dexerto
Black Ops Cold War maps allegedly leaked for Call of Duty 2020 TreyarchAlthough the 2020 Call of Duty title hasn’t been revealed yet, leakers have presented information about some of the multiplayer maps that the game will feature upon release. With Activision and Treyarch continuing to remain mum on CoD 2020, fans have had to rely on rumors, leaks and speculation to get information about the upcoming game, even if most of it will likely end up being false. The latest leak to surface covered some of the multiplayer maps, as prominent leaker ‘TheGamingRevolution’ published a video on May 28 claiming that four old-school Black Ops settings will be brought back. Those are Nuketown, Jungle, Summit and Firing Range, all of which are iconic maps from the earlier Black Ops games that almost every CoD fan will recognize, even if they’ve never played them. This was apparently first reported by Twitter user @LongSensationYT, whose account was recently suspended, forcing them to tweet it out from an alternate page. https://twitter.com/_TomHenderson_/status/1265935396539678720 If this info turns out to be correct, it wouldn’t really come as a major shock to anyone, considering that all four maps are staples of the Black Ops series and have featured in multiple games in the past. Nuketown, which debuted back in BO1, has been included in all four multiplayers of the franchise and was always going to be the most likely to be brought back in 2020. The same goes for Jungle, Summit and Firing Range, which were also first released in BO1 and then remastered for both BO3 and BO4. The question now is how these maps will be portrayed in Black Ops: Cold War. For example, Nuketown has been released with three different thematic designs – it’s original form in Black Ops 1 and 2, then a futuristic one in BO3, and finally a Cold War theme in BO4, which is obviously a candidate to be used again in 2020. Read More: MW Season 4 leaks reveal several new weapons – As for the other three maps, their remastered versions were identical to the originals, but that doesn’t rule out Treyarch tweaking them for their next game. We’re also still unclear as to their availability; in BO3, they were released as part of a special ‘Back in Black’ pre-order pack but were then made fully available in BO4 for free. Of course, all of this information is definitely not official and shouldn’t be considered as such until it’s formally announced by Activision and Treyarch. We don’t even know whether or not the 2020 game will be a soft reboot of the Black Ops as claimed by leakers, so verifying everything will come down to a waiting game. Read More: Everything we know so far about CoD 2020 – That said, both TheGamingRevolution and LongSensationYT have been correct in numerous Call of Duty-related leaks in the past, including pre-launch details about Modern Warfare and Warzone – so there could be something in this new set of info.
-
Black Ops Cold War makes major changes to create-a-class & scorestreaks – Dexerto
Black Ops Cold War makes major changes to create-a-class & scorestreaks ActivisionThe loadout and Scorestreak system in Call of Duty: Black Ops Cold War is undergoing a major revamp, with a mix of new and old systems creating something totally new. Black Ops Cold War is Treyarch’s latest entry in the CoD franchise, and they have to follow up to Infinity Ward’s incredibly successful Modern Warfare. Treyarch have often been praised for their innovation of game systems, pioneering the pick-10 class system which returns in the new game – sort of. Create-a-class/Loadouts in Black Ops Cold War This year, the create-a-class is a mix of the Pick 10 formula and the system from Modern Warfare. Players will be able to customize their classes in an entirely new way. As always, you can choose a Primary, Secondary, 1x Tactical, 1x Lethal, 1x Field Upgrade, 3x Perks, and a Wild Card. Gunsmith also returns however, as popularized in Modern Warfare, giving complete customization options for weapons. For each weapon, there are seven attachment slots. You will unlock attachments just like how it is done in MW – by ranking the progression level on that specific weapon. Of these seven slots, you can use five of them to apply attachments. Attachments Optic – Muzzle – Barrel – Under-barrel – Body – Stock – Magazine – Handle – But, things get a bit more complicated when Wildcards are involved. So far, there are four Wildcards in the current build: Wildcards Danger Close – Equip extra lethal and tactical equipment, and start with max ammo – Law Breaker – Equip any weapon in either slot and equip any perks – Gunfighter – Unlocks 3 additional attachments slots of your primary weapon – Perk Greed – Equip 3 extra perks – As you can see, these are incredibly powerful bonuses to your loadout, and picking which one makes most sense for your class will be crucial. Field Upgrades also return, which can be selected on classes – read more about them here in our full multiplayer breakdown. Scorestreaks in Black Ops Cold War Scorestreaks, rather than killstreaks, make their return in the new game, but, yet again, with a twist on the old formula. Here, Scorestreaks do not reset upon death. This has actually been seen before, in Modern Warfare 3 (if players used support streaks), but never in a Treyarch game. “A dynamic and rewarding Scorestreak System means score is no longer lost on death, and you’ll earn score multipliers for stringing together multiple kills in the same life,” Treyarch explains. But, that doesn’t mean there is no consequence for dying. The more score you get during a single life, the faster you will earn streaks. Your ‘Chain Score’ is displayed on the HUD, which shows the bonus for getting multiple kills. As well as kills, objective work, assists and every other method of getting score will contribute. Scorestreaks have a cooldown time, which should alleviate ‘spamming’ of too many streaks as players are able to earn them over a match. The cooldown length varies for every streak. For everything else you need to know about multiplayer in Black Ops Cold War, check out our full breakdown here.
-
Black Ops Cold War leaks & teasers reveal Zombies DLC 1 map location – Dexerto
Black Ops Cold War leaks & teasers reveal Zombies DLC 1 map location TreyarchWith Season 1 for Call of Duty: Black Ops Cold War on the horizon, some players believe they’ve already uncovered what’s coming for Zombies in its first DLC pack. Since first popping up in Call of Duty: Black Ops, Zombies mode has become a staple of Treyarch releases. The devs always pump out new maps – typically adding into the overall story of the Zombies universe. These new maps are full of secrets, each usually having an Easter Egg to complete – on top of players trying to one-up each for the record of most waves survived or zombies killed. Treyarch has given the mode a little bit of a shakeup in Black Ops Cold War through the additional integration with multiplayer but, as of now, there is only one map to play – Die Maschine. However, it appears as if players will be headed to Vietnam next. Reliable Call of Duty leaker and insider TheGamingRevolution rounded up a whole host of leaks and teasers that have already surfaced in the Zombies community. In terms of the next map, it seems as if the previously teased Firebase Z will be in the Khe Sanh area of Vietnam. For anyone who has completed the campaigns of previous Black Ops games, it seems as if the Khe Sanh Combat Base will be the basis for Firebase Z. Additionally, the new map could also bring a boss fight with it – similar to previous releases. TheGamingRevolution speculated that it could be something resembling the Cosmic Silverback from Dead Ops Arcade given all the Gorilla graffiti sprayed around Die Maschine. Timestamp of 1:00 Obviously, none of this has been confirmed by Treyarch just yet, but everything seems to be headed in the direction that the YouTuber is pointing. Sadly, the new Zombies DLC isn’t set to be a part of Black Ops Cold War, as a new map wasn’t used in the roadmap. Instead, Treyarch opted to show that new modes are coming. So, we’ll just have to bide our time for now.
-
Black Ops Cold War leaks suggest new ‘Dropkick’ game mode coming soon – Dexerto
Black Ops Cold War leaks suggest new ‘Dropkick’ game mode coming soon TreyarchA brand new Black Ops Cold War game mode, named ‘Dropkick’ and featuring nukes, has surfaced in-game and looks set to be added by Treyarch in the near future. Call of Duty: Black Ops Cold War is rapidly closing in on the inception of its first season of content, with developers Treyarch promising a year of incredible support. We have already seen new game modes in Black Ops Cold War, mainly in the form of Fireteam Dirty Bomb, a 40 player Uranium fuelled arena of chaos. The four-team playlist has been widely praised by the community, joining modes like Fracture and Control on the list of Treyarch-created game modes. It seems that Black Ops Cold War fans are set to receive another unprecedented game mode, at least if recent in-game leaks are anything to go off. A pre-match loading screen in Black Ops Cold War appears to have released plenty of details about the new mode, which will be called ‘Dropkick’ – barring any last-minute changes from Treyarch. While the images across the middle of the screen advertise Fireteam Dirty Bomb, the message across the bottom of the loading page gives us our first hints at what Dropkick could entail. It reads: “If you die while your team is holding the objective you won’t respawn until the carrier is eliminated.” Other in-game leaks have indicated that Dropkick will revolve around nuclear weapons and codes. While details remain scarce (obviously), the description of the mode reads: “Gain access to launch codes while holding the objective in Dropkick to deploy a powerful nuke and declare victory.” It goes without saying that there’s no guarantee we’ll see Dropkick in BOCW anytime soon. Until we receive official confirmation from Treyarch these leaks remain very much unconfirmed. However, it is certainly indicative of Treyarch working on new game modes, so keep your eyes peeled on Black Ops Cold War in the near future.
-
First look at leaked Black Ops Cold War Season 1 maps & Operators – Dexerto
First look at leaked Black Ops Cold War Season 1 maps & Operators ActivisionEverything from new maps to incoming Operators and plenty more has all spilled out early, with new Black Ops Cold War leaks revealing a bunch of content coming with the Season 1 update. We’re still a few days out from the arrival of Season 1, though new Black Ops Cold War leaks are coming through almost every day. From classic modes making a return, to unique in-game events on the horizon, we’ve already got a decent idea of what to expect. However, things haven’t stopped there. The latest set of datamined content has uncovered our first-look at Season 1 maps, Operators, and more. While the names of incoming maps may have been revealed a while back, we now have a proper look at all four additions coming soon. Additionally, there’s also a unique Season 1 Starter pack that comes boasting some exclusive rewards. Here’s a rundown on everything we now know thanks to the latest leaks. First look at Black Ops Cold War Season 1 maps https://twitter.com/BlackOpsLeaks/status/1333905023537844224 Up first, we’ve got a quick look at four new locations coming in Season 1. They’re bite-sized pictures that simply reveal the theme of each new map. The first appears to be some kind of game show set as camera equipment and bright signs can be spotted throughout. https://twitter.com/BlackOpsLeaks/status/1333916796856934401 Next up looks to be a darker map, perhaps something underground or even a subway system given the briefcases nearby. It may have been an evacuation site. Only time will tell for this one. The third map pictured seems to be a wide-open locale with some kind of rocket in the center. Maybe a testing facility or a fully-fledged launch site somewhere in the United States. Last but not least, we have a simple map that looks to feature some amount of office space, shelving, and a patriotic statue of sorts. If earlier intel holds up, one of these new locations will be a fresh Zombies experience. The first appears to be confirmed for Gunfight only, meaning a close-quarters design for 2v2 combat. While the remaining two maps are for core multiplayer game modes. It’s worth noting that not all of these are confirmed to be launching on day one. While the major update is set to introduce a ton of this new content, some of these maps could be drip-fed throughout the season to keep players coming back. First look at Black Ops Cold War Season 1 Operator Skins https://twitter.com/BlackOpsLeaks/status/1333906218432151552 What would a new Season in Call of Duty be without some fresh cosmetics? A few of your favorite Operators appear to be getting some new outfits in Season 1. First up is Woods with a new winter look, rocking some snow goggles, thick gloves, a beanie, and a coat. Next is Sims who has a more casual look this time around. Rather than dressing the part for a mission, he’s wearing a simple top with some cool shades and a hat. Last but not least is some love for the Warsaw Pact. Portnova has a new skin this Season with a vibrant red top and a matching beret. Also part of the leaks is an entirely new skin that could be the level 100 unlock in the Season 1 Battle Pass. https://twitter.com/BlackOpsLeaks/status/1333907877271011329 This Operator comes equipped for battle with multiple grenades and ammunition pouches on his upper body. Not to mention an imposing mask to cover his presumably scarred face. Another new Operator wears a gas mask, only has one eye, and could not be more intimidating in an all-black outfit. https://twitter.com/BlackOpsLeaks/status/1333913330759581696 These come alongside a previously leaked Operator skin for Adler. There’s no way of telling how to unlock these items; some might be tied to the Battle Pass, while others could be acquired through challenges like their current variants.
-
Black Ops Cold War leaks reveal new Season 1 skins, charms & cosmetics – Dexerto
Black Ops Cold War leaks reveal new Season 1 skins, charms & cosmetics TreyarchEarly Black Ops Cold War leaks have given us a new look at upcoming Season 1 content including skins, weapon charms, and plenty more. [jwplayer ElBaSB7r] While Black Ops Cold War may have only just released, we’re already barrelling towards the first major update. Kicking off on Thursday, December 10, Season 1 is set to bring Nuketown back, introduce new maps and modes, along with providing a brand new Battle Pass. The roadmap gave us our first look at some of these upcoming additions, though we’ve been kept in the dark since. However, early leaks have just revealed a bunch of new content that we can likely expect in the new season. From Operator skins to weapon Blueprints and everything in between, it looks as though BOCW Season 1 will continue introducing content in a similar style to 2019’s Modern Warfare. Here’s a rundown on everything that’s leaked thus far. https://twitter.com/TailsDoll711/status/1329172737449869312 With Nuketown ‘84 being a highlight for the seasonal update, leaks from PC dataminer ‘TailsDoll711‘ have revealed some stylish cosmetics that fit right in with the revamped map. For starters, a new weapon Blueprint appears to be tied to the map in some capacity. Seemingly a Hauer 77 variant, this reward could be unlocked by playing on Nuketown, along with a few other items. Also in the image is a weapon charm of a Nuketown mannequin fully kitted out in 80’s clothing. Additionally, there’s a nuclear weapon sticker that can be plastered on your favorite guns as well. Early leaks have also revealed the return of Modern Warfare’s watches. While some were purely cosmetic in the past, others came with proper functions. One particular watch coming to BOCW seems to track your progress through your current level. https://twitter.com/TailsDoll711/status/1329173392256208896 Russell Adler from the game’s campaign is set to receive one of the first seasonal skins, according to the new leaks. A few different colored jackets and hats can soon be equipped for the multiplayer Operator. https://twitter.com/TailsDoll711/status/1329178885351608320 There’s no telling how every cosmetic item will be unlocked just yet. Much of this content could be featured throughout the 100-Tier Battle Pass in Season 1. Meanwhile, other additions could be locked behind various challenges. Only time will tell. Keep your eyes peeled over the coming weeks as the Season 1 update draws near. We’ll be sure to keep you updated as new details slip through the cracks.
-
Black Ops Cold War leaks reveal League Play mode returning – Dexerto
Black Ops Cold War leaks reveal League Play mode returning TreyarchReputable Call of Duty leaker ‘TheMW2Ghost’ has claimed that an in-game challenge in Black Ops Cold War shows that League Play will make a long-awaited return when the full game drops in November. Despite it’s immense popularity in Black Ops 2, League Play has not yet returned in a Call of Duty game. While we’ve seen many Ranked modes – Black Ops 3’s Arena or Black Ops 4’s World League Play – the fan-favorite competitive mode has not featured in some games, including 2019’s Modern Warfare. However, recent leaks from TheMW2Ghost suggest that an in-game challenge, similar to the one that was completed on October 17 to earn an extra day of the open Beta, will make way to reveal a League Play mode in the full game. The leaker claimed that an in-game challenge, found in the files of Black Ops Cold War, is heavily indicative of a League Play mode featuring, either at launch or as post-launch content. “There’s a Challenge in Black Ops Cold War which is for League Play,” they tweeted. “WTF, some weird/cool challenges for Zombies too.” While this is not confirmed – or even unlocked – at the time of writing, the very reference to League Play in the game’s files is very good news for fans of the competitive mode. It’s worth encouraging a degree of caution though. Past Call of Duty games have had Ranked modes confirmed as coming post-launch, only for the mode to never materialise. A number of CoD games, such as 2019’s Modern Warfare, have settled for a Call of Duty League playlist, rather than a fully fledged Ranked mode. Treyarch on a Black Ops Cold War Ranked mode Back in early October, David Vonderhaar was asked about the possibility of a Ranked Play mode. He responded: “Have you seen a Black Ops game without a competitive agenda?” On an Xfinity stream today, @DavidVonderhaar was asked about Ranked. He says “have you seen a Black Ops game without a competitive agenda?” More info to come soon. No ranked mode in beta. — CharlieIntel (@charlieINTEL) October 8, 2020 What League Play would mean for SBMM is also up in the air. Many have criticized the seemingly high levels of skill-based matchmaking in the Beta, but believe a Ranked playlist could mean that SBMM is reduced in public matches. We’ll have to wait and see on all fronts.
-
Black Ops Cold War leaks reveal fan-favorite perks making a return – Dexerto
Black Ops Cold War leaks reveal fan-favorite perks making a return TreyarchIf you’re a Call of Duty veteran, you’ll be pleased to know that some fan-favorite perks seem all but locked in for a grand return in Black Ops Cold War, according to the latest leaks. [jwplayer NOdtwdVj] Treyarch’s latest release came with more ways to customize your class than ever before. From the most intricate weapon Gunsmith yet, to the return of the Wildcard system and plenty more. There’s a ton to choose from and there appears to be even more on the way soon. Lifelong Call of Duty players may have noticed a few key perks missing from the three categories at launch. While the obvious inclusions are all there, like Ghost and Flak Jacket, certain fan favorites didn’t quite make the cut. That could be about to change, however. Previous Season One leaks have already given us some insight on what new weapons we can expect on Dec. 10. Now, we have new details on additional perks coming soon, thanks to files found in the game’s latest update. https://twitter.com/TheGhostOfMW2/status/1330636320054669313 Two perk icons were uncovered in the Black Ops Cold War files following the latest update. Obviously, these could be leftover from previous work, they might have been tested and scrapped, or they may be right around the corner. First up is the Lightweight perk, a familiar movement buff that’s been prominent throughout the franchise. The general effect of this perk is to help you move faster. Though this can take many forms. It could apply a straight move speed buff to your sprint speed, or it could impact every motion. From sliding to mantling and even strafing while aiming down sights, Lightweight could improve all of these factors and more. The icon is near identical to how it appeared in Black Ops II with a single boot running across the image. It’s a yellow visual, all but confirming it will fall into the hotly contested third perk slot. Next is a mysterious perk icon that appears to be something fresh. A red icon – meaning a buff for the first perk slot – displays a knife with wings as snakes wrap around it. Call of Duty has featured a number of health-related perks in the past, though most have been controversial. It’s only a matter of time before we find out how this one might change the game. Despite these icons appearing in-game, take this information with a grain of salt for now. These could be added in with Season One or they could be kept under wraps for a few months longer. Regardless of when they go live, one thing is certain. Treyarch is clearly set on introducing new perks to the mix as Black Ops Cold War progresses.
-
Black Ops Cold War leaks reveal classic game modes making a return – Dexerto
Black Ops Cold War leaks reveal classic game modes making a return TreyarchIf you’re a Call of Duty veteran, you’ll be happy to know that even more classic game modes are seemingly on the way to Treyarch’s latest release, as new Black Ops Cold War leaks have revealed audio from some upcoming playlists. As we near the Season One update on December 10, Black Ops Cold War leaks have become more and more common. We have a good amount of intel on a new Zombies map coming soon, and we’ve even uncovered a new ‘Dropkick’ game mode on the horizon. Though it seems that’s just the tip of the iceberg. Leaks continue to pour out lately, as we now have even more fresh information to go off. Rather than an image or direct gameplay, this new leak comes in the form of an audio file plucked straight from the game. If raw gunplay is what you’re about, this upcoming addition will be right up your alley. Barebones playlists are set to return in Black Ops Cold War, according to voice lines that have been dug up in the latest update. https://twitter.com/CODColdWarNewz/status/1333503666444259340 From a brief, four-second clip, we hear voice lines for two distinct modes under the Barebones variant. “Barebones Search and Destroy,” along with “Hardcore Barebones Team Deathmatch” were both mentioned. They came through as quotes from the Black Ops Cold War announcer, no different from what you’d hear loading into any other mode in the game. Additionally, there was also mention of Barebones VIP Escort in the files, according to the original leaker. For those unfamiliar with this variant, core modes will still play out in exactly the same way. TDM will be won by accumulating kills. VIP Escort along with SnD will both be won by winning rounds, for instance. What’s different here is what kind of tools you have available. Barebones has appeared in a number of CoD titles over the years. In some instances, it purely took Killstreaks out of the equation. In other games, everything from perks to attachments were stripped away. Only time will tell just how far Treyarch will go with this iteration in Black Ops Cold War. With more customization on offer than any previous CoD title, running with default guns would be quite a change of pace. Alternatively, removing Wildcards and Killstreaks could be the play here as to keep the feel of the game relatively intact. There’s currently no date set in stone for the release of Barebones in Black Ops Cold War. It could be on the way in Season One, but it might still be further in the distance. We’ll be sure to keep you posted as any further details slip through the cracks.
-
Black Ops Cold War leaker reveals name & details for Warzone “nuke” event – Dexerto
Black Ops Cold War leaker reveals name & details for Warzone “nuke” event AcitivisonAfter months of speculation about a possible nuclear bomb going off in Verdansk, it seems like the event might actually be happening in Call of Duty: Warzone, at least according to new leaks. [jwplayer uc1VZt4E] Pretty much ever since the announcement that Warzone would be integrated into new Call of Duty games every year, there’s been a ton of speculation about a possible nuke going off in Verdansk. As per the rumors, this event would essentially act as a starting over point for the battle royale game, allowing it to become part of the Black Ops Cold War ecosystem a bit more smoothly and cohesively. Now that we’re getting closer to the release of BOCW, it only makes sense for more and more leaks to surface, if some recent tweets by known CoD leaker TheGamingRevolution are to be believed, we now even have a name for the event. The Soviet version of Alcatraz coming to Warzone appears to be Rebirth Island — TheGamingRevolution (@TheGamingRevo3) October 14, 2020 According to the leaker, who has accurately revealed CoD details in the past, the nuke event is set to be titled “Rebirth”, which is a fitting name considering a new era for Warzone is starting. He also pointed out that there will be a “Soviet version” of the Alcatraz map coming to the game, called “Rebirth Island.” Alcatraz is in reference to the map with the same name released in Blackout, CoD’s first battle royale, in which there were also Zombies running around the island. This isn’t the first time Alcatraz has been mentioned when it comes to Warzone; several other dataminers have mentioned that the island will be added when BOCW launches, and this latest intel from TGR aligns with that. Of course, the presence of a nuke in Verdansk isn’t totally new either; when the many bunkers throughout the map were finally opened in an earlier season, players spotted what appeared to be a nuclear warhead in one of the enclosures. While nothing has happened with these bombs since then, their presence, along with all these leaks and speculation, have further hinted that some sort of major event is on the horizon. Could this mean that the map is simply using a picture of Alcatraz as filler or is it something a bit more complicated than that? Either way, with pieces of code in the game files already, it doesn’t seem like we’ll have to wait long to find out. Interestingly enough, while TGR notes that Alcatraz and Rebirth Island will be one and the same, the latter is actually where the Russians produced the deadly Nova 6 gas in the first Black Ops title, and it has nothing to do with the Alcatraz prison.
-
Black Ops Cold War leaker claims to reveal when League Play will be released – Dexerto
Black Ops Cold War leaker claims to reveal when League Play will be released ActivisionFor months now, Call of Duty: Black Ops Cold War’s fans have been wondering if, and when, League Play would finally be coming back to CoD. And, according to a reliable leaker, its return is near. Amidst the drama surrounding skill-based matchmaking (SBMM) in Call of Duty, casual and hardcore fans alike have been desperate for any information about a dedicated competitive mode. Since Treyarch debuted League Play in 2012, Infinity Ward has never included it in their titles, so the last time CoD fans got to enjoy a ranked playlist was in 2019 with Black Ops 4. Now, following a year of Modern Warfare, fans were disappointed to find out that the competitive mode wasn’t returning upon the November 2020 release of Treyarch and Raven Software’s Black Ops Cold War. Instead, sweaty and chill players have been grouped together in open lobbies that become restricted by an SBMM algorithm that the developers keep tightly under wraps. Fortunately, though, noted leaker and CoD insider, Tom Henderson (formerly known as Long Sensation) claims the ranked mode is scheduled to arrive in Q1 of 2021. As shared in a recent YouTube video, Henderson’s sources haven’t given the insider a firm date that he is willing to share with the public, but he does have an estimate. And he explained the boundaries of that estimate during a January 3 livestream: “League Play is scheduled for this quarter, so between now and March.” Furthermore, he put the expectations into seasonal terms by elaborating that League Play should be available in “Season 2, could be halfway through Season 2 and then, obviously if not, it will be Season 3.” This timeline generally fits previous iterations of the franchise, as Black Ops 4’s League Play released on February 21, 2019, around four months after the game’s release on October 12, 2018. With BOCW’s November, 2020 launch, a four-month wait would mean League Play’s release sometime in March, right at the tail-end of Henderson’s estimate. With months of controversy surrounding Modern Warfare and then Black Ops Cold War’s SBMM dynamics, many arguments have centered on the absence of a traditional ranked mode. Just as in other competitive shooters, like Overwatch for example, both fans and professional players have argued that there should be a dedicated ranked mode alongside more casual playlists with looser SBMM restraints. To the delight of fans, Henderson’s sources suggest that this solution could be coming soon. If the leak holds true, players will be able to grind the leaderboards sometime between now and March.
-
Black Ops Cold War leaker claims to reveal maps, weapons, features, more – Dexerto
Black Ops Cold War leaker claims to reveal maps, weapons, features, more Treyarch / Infinity Ward[jwplayer ytT6udlT] A potentially massive leak has surfaced about Call of Duty: Black Ops Cold War, one that’s revealed new details about the game’s maps, guns, scorestreaks, and other features. The annual Call of Duty hype train is running full speed once again as the community waits with bated breath for the highly-anticipated release of Black Ops Cold War this fall. While many of the details are expected to be announced in the official worldwide reveal on August 26, a huge leak has surfaced that’s pulled back the covers on some of the game’s fundamental aspects. The leak was released on August 25 by YouTuber SalvationsElite, who claims to have been sent the information from a “really reliable source,” although he stopped short of saying who that was and how they came to be in possession of the info. His YouTube video has since been deleted due to a copyright claim from Activision. Black Ops Cold War leaked maps & modes According to SalvationsElite’s source, there are three confirmed multiplayer maps in BOCW, the first being 6v6 map inside a sort-of “club” in the downtown area of Miami. There’s apparently also one set in an open desert with unique features such as ammo crates where players can refill their ammunition and points where they can also change their loadouts mid-life. The third map is a 12v12, large-scale Ground War map that supposedly features three gigantic warships in the open sea, each connected to each other by ziplines that players can use to get across the gaps. As for the modes, Cold War is likely to feature the usual selection of multiplayer playlists, but the leaker specifically mentioned a few. Hardpoint will be back, as expected, but there’s apparently going to be an arrow that points players to the next hill each time. Read More: Every Warzone keycode and keypad location – There’s also a new one called VIP, which will work similarly to Safeguard in Black Ops 3 and 4, in that teams will be tasked with either securely transporting a high-value target to a designated location or stopping the opposition from trying to do the same. Weapons, attachments & loadouts The leak claims that there are already several guns that have been confirmed for BOCW multiplayer, including two assault rifles, three SMGs, one sniper rifle, and four whose category is yet unknown. Assault rifles: M16-A2, AK5 – SMG: MP5, AK74u, Uzi-style gun – Sniper: M40 (bolt-action) – Not sure on category: Type 63, Stoner 63, Type 15, Colt Commando – As for how the loadouts/classes will work, SalvationElite says that it’ll be a hybrid of the Black Ops 4 pick-10 and the system used in Modern Warfare, in that players will be able to put five attachments on both their guns without them taking up a slot. Perks & Field Upgrades As for perks, each class will have the standard three slots for perks, and there’ll apparently be some that increase the number of attachments one can put on their weapon, up to seven. Most fans will also be happy to hear that Dead Silence will be returning as a perk rather than being a Field Upgrade like in Modern Warfare. There will still be Field Upgrades, though, including proximity mines, trophy systems, and more. Read More: Best FiNN LMG loadouts for MW and Warzone – Scorestreaks Call of Duty titles have flip-flopped between using killstreaks and scorestreaks in multiplayer, but it appears that BOCW will feature a combination of the two. Streaks will still be based on the points earned from chaining consecutive kills, however, there will be multipliers that’ll increase how much each of those eliminations will be worth. So, in short, while playing the objective won’t earn you streaks directly, it’ll make them easier to earn since you won’t have to get as many kills in a row. As for the streaks themselves, the leaker claims that the list will include the UAV, VTOL, Chopper Gunner, Cruise Missile, Napalm Strike, and Artillery Strike. Features & miscellaneous details In addition to all the info above, the YouTube video also revealed a plethora of specific details about the game’s features and overall structure: CIA vs Spetsnaz – EKIA is back (kills + assists count together like in BO4) – Movement is similar to BO4 (there’s sliding and slide cancelling) – 150 health, but TTK is faster than BO4 – Full health regeneration (no stim) – “Strong” SBMM like in MW – Mini-map is normal again with red dots – You can swim in water – No specialists – That’s pretty much everything that was revealed in SalvationElite’s now taken-down video. Of course, all of this information should be taken with a grain of salt since none of it can be confirmed until Activision themselves start rolling out the details.
-
Black Ops Cold War leaked voice lines reveal return of fan-favorite mode – Dexerto
Black Ops Cold War leaked voice lines reveal return of fan-favorite mode ActivisionWe now know that the fan-favorite Prop Hunt mode may very well be coming to Black Ops Cold War sometime in the near future thanks to some leaked voice lines centered around the mode that were datamined from the game. If you are eager to play the beloved Prop Hunt mode, after it took a year off with Modern Warfare (2019), then you may be getting exactly what you wanted. Thanks to a leak by YouTuber ‘How Are You ATVI,’ we can now hear a full set of voice lines referencing Prop Hunt within Black Ops Cold War. All of the announcers in the game’s multiplayer seem to have lines referencing the mode so, at the very least, Treyarch had it in their plans at one point to add the mode to the game. It’s also worth pointing out that there are a couple variations of Prop Hunt also listed within the lines, including versions for both a Barebones and Hardcore variant of the mode. Prop Hunt itself is simple: a team of props hides around the map disguised as objects and an opposing team hunts them. The Hardcore variant might mean that Props have lower health but it’s unknown what Barebones would entail, as historically that has only had to do with Killstreaks. Just because these lines are in the game, doesn’t mean that the mode will end up being released. The mode could have ended up getting scrapped or it may end up getting released in-game. At this point, no one knows for certain. That being said, it wouldn’t be surprising in the least if it does end up coming back. The mode was featured in Black Ops 3 and 4, as well as WWII and Modern Warfare Remastered, quickly becoming a fan-favorite. Prop Hunt famously did not return in Modern Warfare (2019), meaning its last appearance was in 2018, aside from its stint within Call of Duty: Mobile a few months back. It’ll be interesting to see if anything comes out of these voicelines, especially the ones referencing Hardcore and Barebones variants of the mode.
-
Black Ops Cold War leak shows all attachments for AK-74u, XM4 & more – Dexerto
Black Ops Cold War leak shows all attachments for AK-74u, XM4 & more TreyarchReputable Call of Duty leaker BKTOOR has shared a full look at every Black Ops Cold War attachment for the AK-74u, Tundra, and Type 63. It’s fair to say the Black Ops Cold War Alpha took most of the Call of Duty community by surprise, with developers Treyarch only giving two days notice. Feedback has generally been overwhelmingly positive, with many enjoying the change of pace from Modern Warfare. However, some MW features have been retained, including the Gunsmith system that proved very popular in Infinity Ward’s title. The Alpha has unlocked nearly every weapon for players, as well as a number of attachments. Not all attachments are available though and, even with players able to see the names of the attachments, they are unable to view them or view the effect they have on the weapon in question. Thankfully, reputable leaker BKTOOR has shared in-game footage of all the attachments for a number of weapons, including the AK-74u, which has established itself as an early front runner. The attachments’ full profiles can be viewed now, seeing exactly how they affect the AK-74u. Judging by the attachments there will be some serious choices for players to make, with attachments like the 9.9″ Blue Squadron barrel offering increased damage and muzzle velocity, but reducing magazine size. It wasn’t just the AK-74u that the leaker shared a more exhaustive look at, with the LW3- Tundra sniper rifle and Type 63 being shared. There has been a lot of discussion about sniper rifles in the game’s Alpha, but Treyarch have already confirmed that snipers were intentionally buffed to allow better data collection. Finally, the leaker shared a look at the XM4 assault rifle, and the full set of attachments that will be available for it in future versions of the game. It goes without saying that the attachments listed give us an idea of how they will impact weapons, but these are not final given the early development stage Black Ops Cold War is still in. The thought of the AK-74u being made even stronger is scary, but Treyarch are known for their regular adjustments and patches to ensure everything remains balanced. Call of Duty: Black Ops Cold War is set to drop in full on November 13.
-
Black Ops Cold War leak reveals workaround to dropshotting nerf – Dexerto
Black Ops Cold War leak reveals workaround to dropshotting nerf Call of Duty YouTube[jwplayer FyNohfvK] A Call of Duty: Black Ops Cold War leak has revealed a weapon attachment that could be Treyarch’s solution for the ‘drop-shot’ nerf that dates back to Black Ops 4. The popular mechanic known as ‘drop-shotting’ lets players aim down sights (ADS) while dropping down to a prone position, which results in a stable, uninterrupted line of fire from the player while actively trying to dodge an opponent’s crosshair. This would be used in almost every gunfight engagement that rewarded quick thinking and skilled play until Black Ops 4 came out, in which Treyarch essentially reduced the mechanic’s effectiveness by forcing players’ weapons to switch to hip-fire any time they tried it. Now, with Black Ops Cold War next in line for the storied franchise, Treyarch have once again opted to go with that same untraditional drop-shot method, although this time, there’s a workaround. During the recent Black Ops Cold War alpha, a glitch in the game revealed every weapon’s attachments, despite most of them being hidden, and one was the ‘Duster Handle’ for the XM4 rifle, which lets players “aim while going prone.” At the expense of a Quickdraw or Impact Handle, among others, it looks like users will be able to drop-shot in some capacity if they have this attachment equipped. Furthermore, based on the various videos of leaked attachments from the BOCW Alpha, it appears that this Duster Handle will be available for several, if not all, of the game’s regular weapons, like SMGs, Assault Rifles, LMGs, etc. In essence, Treyarch have tried to afford their player-base the best of both worlds: nerfing drop-shotting so that experienced players can’t abuse it against lesser-skilled opponents, while also giving them the chance to use the mechanic at the cost of an attachment slot on their guns. Of course, such is the nature of glitches and leaks that we can’t 100% know if this is how the final build of the game will be – although we should get a good idea once the Black Ops Cold War beta rolls around in October. Until then, drop-shotters better hope that this Duster Handle attachment doesn’t get scrapped by November 13, when BOCW is due to release.
-
Black Ops Cold War leak reveals Warzone cosmetics for Nuke event – Dexerto
Black Ops Cold War leak reveals Warzone cosmetics for Nuke event ActivisionNew Black Ops Cold War leaks have pointed towards Warzone rewards for the impending nuke event that looks likely to bring a new map to Call of Duty’s battle royale mode. When the Call of Duty: Modern Warfare year was coming to a close, many wondered what would happen to Warzone. Would it make the move over to Black Ops Cold War or remain a separate entity? Well, in that time, there’s been plenty of speculation about a new map and a move to the Cold War engine – especially as the Nuke, which appeared in Verdansk during the reveal event for the new game, still hasn’t been launched. However, it looks like the weapon of mass destruction could soon be set to lift off and kickstart Warzone’s integration with Cold War after some new cosmetics surfaced. Call of Duty leaker WarzoneNewz posted an image of an emblem where a Nuke can be seen blasting off around the Soviet flag – making it look like a Sickle. Additionally, there is a calling card for Alcatraz, or at least a map based on Alcatraz anyway – with Russian propaganda billboards being used on the main building in the centre of the image. The long-standing theory, since the Nuke arrived on Verdansk, has been that it will blast off and destroy Verdansk, giving way for some sort of rebirthed version of Alcatraz, given Treyarch used the small, prison map back in Blackout – the first attempt at Call of Duty Battle Royale. However, nothing has been confirmed. https://twitter.com/CODColdWarNewz/status/1333513185547202563 During the Cold War reveal event, where players were tasked with running around Verdansk and completing certain tasks, unique emblems and calling cards were released. So, it would make sense that they’d want to commemorate another live event with rewards for players who are there. However, we’ll just have to wait and see what Treyarch decides to do, as there’s been no confirmation, just yet, about whether there will be another map or if it’s just going to be an extension of Verdansk.
-
Black Ops Cold War leak reveals stunning rocket-powered AK-47 blueprint – Dexerto
Black Ops Cold War leak reveals stunning rocket-powered AK-47 blueprint ActivisionAn upcoming Black Ops Cold War and Warzone weapon blueprint has slipped through the cracks early, revealing a rocket-fueled AK-47 design that comes with its own unique animations. Customization is key across the board in Call of Duty. From mastering your perfect loadout to tweaking your favorite reticle color, there’s always plenty you can do to fine-tune the experience. That applies to both Warzone and Black Ops Cold War thanks to recent integration allowing players to use weapons from the new title. The AK-47 is undeniably one of the most powerful Assault Rifles in Treyarch’s new release, even in light of recent nerfs. If you’ve been grinding with it from day one, you’ll be happy to know that one of the most unique weapon blueprints is right around the corner for it. Rather than just adding some stickers or making it a little more vibrant, this blueprint goes above and beyond anything we’ve seen in Warzone thus far. Here’s a look at one of the first truly dynamic skins in the game. https://twitter.com/ez4cyna/status/1340841093089280000 It may look like a standard weapon design while aiming down the sights, but holding it out in front reveals something completely fresh. There are four rocket exhausts on the butt of the AK. These remain fired up the entire time you’ve got the weapon equipped, but upon reloading, they properly light up. The gun lets off some steam before essentially taking off and arriving at its destination with a new magazine at the ready. Operators have to keep a solid grip as this blueprint propels itself forward as if it were an actual rocket. Akin to more dynamic skins from previous CoD titles and even the current CoD Mobile, we haven’t seen visuals this unique in a mainline title in quite some time. The blueprint breathes new life into the AR, completely altering the visual into something new. Read More: 5 best BOCW AK-47 loadouts – It could be a little distracting in the heat of the moment, but there’s no better way to flex on enemies than to wipe them out with an actual rocket-fueled gun. There’s also an inscription along the side: X22P08. These letters and numbers don’t quite stand out yet, though knowing Treyarch, there’s likely a deeper meaning behind it. Read More: Dashy & Scump’s ideal AK-47 setups At the time of writing, no further information is known in terms of pricing or release date. Given just how unique this blueprint is, however, expect it to be on the higher end. We’ll be sure to keep you updated as new intel comes to light.
-
Black Ops Cold War leak reveals return of old-school AUG rifle – Dexerto
Black Ops Cold War leak reveals return of old-school AUG rifle TreyarchOlder Call of Duty fans might be in for a treat, as a notable CoD leaker has revealed that the classic Black Ops 1 assault rifle, the AUG, might be making an appearance in the upcoming Black Ops Cold War multiplayer, [jwplayer 38QHhqzR] While Black Ops Cold War is introducing a number of new and exciting features to the franchise, it’s also bringing back a number of nostalgic weapons from previous games. Given that it’s a direct sequel to Black Ops 1, it makes sense that these weapons would be making an appearance. Thanks to the BOCW Alpha and the Beta, we know that the game will feature classic guns like the M16, the Spas-12 (now called the Gallo SA12), the MP5, the 1911 pistol, and more, alongside newer guns. Based on new leaks, it appears that Treyarch has added another old-school gun to the game and it’s sure to make some assault rifle savants very happy. Thanks to a leaked image from prominent CoD dataminer, TheGhostofMW2, we now know that the old-school-style AUG assault rifle from BO1 is likely to be making an appearance in Black Ops Cold War. The image seems to show the AUG with its unique scope just like how it appears in the first game. Unfortunately, no video is available, so it’s unknown what the recoil patterns, ammo capacity, or attachments are like on the original version. If it’s anything like its BO1 counterpart, though, it’s going to be a beast, since it was one of the game’s more popular choices in multiplayer. https://twitter.com/TheGhostOfMW2/status/1325853523435810816?s=20 The weapon has made appearances in one way or another in a couple other CoD titles. Before its debut in BO1, an LMG variant of the AUG made an appearance in Modern Warfare 2 (2009), while an SMG variant showed up in 2019’s Modern Warfare reboot, and subsequently, Warzone. In Black Ops 1, the AUG was known for its high-fire rate and low recoil, which made it very formidable. While there’s no telling how it’ll perform in this game, there’s no doubt that it’ll be a blast of the past for old-school players.
-
Black Ops Cold War leak reveals new Christmas-themed Nuketown – Dexerto
Black Ops Cold War leak reveals new Christmas-themed Nuketown ActivisionThe holidays are right around the corner and it appears as though Black Ops Cold War will be getting into the festive spirit as new leaks have revealed a limited-time version of Nuketown ‘84 on the way. Nuketown has seen a number of complete makeovers throughout the years. What started as a simple, close-quarters map in Black Ops 1, has been revamped in many unique ways. From a futuristic remake to the latest 80’s themed design and plenty more. The fan-favorite map isn’t stopping there, however. New leaks and even a quirky bug have all pointed towards a festive takeover coming into effect very soon. There might even be multiple versions of the battlefield all in-game at the one time. Christmas is coming to Black Ops Cold War in a big way. Not only will Nuketown be covered with festive decorations, but there also appears to be a night-time variant coming as well. https://twitter.com/CODColdWarNewz/status/1333888089652142082 From a leaked preview image of the Nuketown ‘84 map, we’re given our first look at the map from an all-new perspective. Rather than the beaming hot sun lighting things up, Nuketown looks a little different here. A dark sky keeps things mellow while Christmas lights aim to get you in the holiday spirit. A few Christmas reefs are scattered around while tinsel is layered across almost every surface. From the one angle, however, there doesn’t seem to be any kind of snow or other major difference. Purely just decorations on an otherwise standard Nuketown ‘84. While the leaked image comes from a reliable source that’s revealed a wide array of content in the past, there’s more to it than just that. Oddly enough, a bizarre glitch from November 25 actually let players see the Christmas decorations in-game for a split moment. The yet unannounced version of the map randomly came into effect mid-game for one lucky player. They were caught off guard by the interior of a house but the decorations remained in place, even after death. https://twitter.com/WarzoneNewz/status/1331403397476519936 That should clear up any caution as to whether the Christmas-themed variant is real or not. While there’s no date locked in for this holiday takeover, we can obviously expect to see it in a matter of weeks as December draws to an end. Nuketown seems to be the only map getting a festive makeover for now. Though there could always be some visual changes on the way for Warzone as well. We’ll have to wait and see.
-
Black Ops Cold War leak reveals classic weapon is coming to Warzone – Dexerto
Black Ops Cold War leak reveals classic weapon is coming to Warzone ActivisionA new Black Ops Cold War leak has claimed that two new melee weapons will be added to the game in the future, with one being a classic in the Black Ops franchise. Treyarch have been adding plenty of new content to Black Ops Cold War since it launched back in November of 2020. There have been new maps, weapons, game modes, operators, cosmetics, and changes to Warzone as well to boot. However, fans want more. They always want more. Some have demanded weapon tuning – which is coming soon – while others want a new Warzone map and new game modes to get their teeth into. Yet, a new leak has revealed that there are two new weapons in the works as well – with both coming in the melee class. According to reliable leaker ZestyLeaks, one of which will be a Baseball Bat. While it might sound like more of a Zombies weapon, given it’s typical use in acopolayse movies and games, it’s actually set for multiplayer and Warzone. It could come to Zombies as well, who knows. The other leaked weapon will be familiar to long-time Black Ops fans as well. CoD leaker _Nanikos_ claimed that the Ballistic Knife would be making a return at some point too, along the Sticks and Stones game mode that has appeared in Black Ops titles previously. https://twitter.com/ZestyCODLeaks/status/1375309925342085120 https://twitter.com/_Nanikos_/status/1375335845641682945 Additionally, _Nanikos_ noted that there are apparently challenges in the files for the Ballistic Knife as well. However, these appear to be placeholders given they’re the same ones that appeared with the Crossbow before that was added. Of course, there is always the chance that these weapons are in the files as holdovers from previous ideas, and won’t be added. So, we’ll just have to wait and see what Treyarch reveals later down the line, especially as we get closer and closer to Season 3.
-
Black Ops Cold War leak offers sneak peek at new Fireteam map Sanatorium – Dexerto
Black Ops Cold War leak offers sneak peek at new Fireteam map Sanatorium TreyarchBlack Ops Cold War players have been curious about the new Fireteam map, Sanatorium, ever since it was announced. Now, they can finally get a closer look after some leaked images surfaced online. Black Ops Cold War Season 1 is well underway. However, there’s still plenty in store, including a new Fireteam map called Sanatorium, which will arrive in the mid-season update on January 14. Sanatorium is described as an “experimental health retreat” deep within the Ural Plains, surrounded by woodlands, hills, lakes, and even some docks. It sounds like the perfect place for some high-intensity combat. However, words don’t do it justice. After all, a picture tells a thousand words. A leaker named ‘DeclassifiedCOD‘ captured a series of images that revealed the map in more detail and leaked them online. The leak confirms everything we already knew about the map but in more detail. However, it goes a step further and shows even more. Read more: Black Ops Cold War Mid-Season 1 update – For example, the first set of images show a player standing in front of different monuments and structures in what looks like a parkland area. It includes everything from concrete steps, flags, and an interesting statue. It also shows the player roaming around inside a large wooden attic. https://twitter.com/DeclassifiedCOD/status/1347425330382974982?s=20 The second set of images shows some other outside areas, including a small beach with a wooden dock and some grasslands near a lake. There’s plenty of scenery to take in, but more importantly, it’s good intel for players who might be looking for some good places to hide. However, the most exciting shot looks like an entrance to an old manor surrounded by a black gated fence and lots of trees. There’s no doubt it will be one of the hottest spots on the map. https://twitter.com/DeclassifiedCOD/status/1347427449500561408?s=20 The third set of images shows some other bits and pieces scattered around the map. It starts with an image of a small wooden building in a remote area of the map. Then, it shows a long and winding cobblestone road somewhere between the manor and another building. The last shot in the set reveals what looks like the backyard of the other building. It’s smaller than the manor, but it has lots of open space and even some garden beds and ledges. You wouldn’t want to get caught running across it. https://twitter.com/DeclassifiedCOD/status/1347428987430187008?s=20 The fourth and final set of images includes screenshots of a dimly lit room inside one of the buildings, a gas station, some open grasslands, and a large foyer with a staircase. Read more: Black Ops Cold War Jan 7 patch notes – It’s hard to tell where the locations are until we get a better look at the map plan. However, all the signs point toward a diverse and expansive map with a good balance of indoor and outdoor areas. https://twitter.com/DeclassifiedCOD/status/1347431172368953345?s=20 It looks like the map has something for every player and playstyle. It doesn’t matter whether you prefer rushing, camping, sniping, mid-range shooting, or a combination of them all. Sanatorium has got you covered. Black Ops Cold War Season 1 has already been exciting, but the new Fireteam map is a welcome addition, and its release will undoubtedly make it even better.
-
Black Ops Cold War leak reveals every map to expect in the beta – Dexerto
Black Ops Cold War leak reveals every map to expect in the beta Treyarch[jwplayer NR7iW2lk]The Black Ops Cold War beta is almost upon us and an early leak has given us our first glimpse at the maps we can expect to see in the upcoming test. A recent alpha test gave the Call of Duty community its first opportunity to go hands-on with Treyarch’s next big release. While it was short-lived and exclusive to the PlayStation 4, everyone will soon have access to an upcoming beta. Kicking off on October 8, a ton of changes and improvements have already been teased. However, one aspect that’s been kept under wraps is just what modes and maps we can expect. The alpha featured five maps that spanned six game modes. Three were standard multiplayer maps, while two were restricted for bigger battles only in the new Combined Arms playlist. Will all of the same locations be making a return in the beta? Will Treyarch add any more maps to the mix? While there’s sure to be some surprises along the way, an early leak may have answers to these questions already. Previous leaks have outlined a bunch of original Black Ops maps returning with the full release. Meanwhile, other details have slipped through the cracks to reveal a number of specific Zombies maps coming soon. Though multiplayer maps have been somewhat of a mystery. Miami, Moscow, Satellite, Armada, and Crossroads were the five maps featured in the alpha test. Based on new files from prominent leaker ‘BKTOOR,’ we can expect to see most of these return in the beta. The standard multiplayer maps – Miami, Moscow, and Satellite – all appear to be locked in for the next playable iteration of the game. On top of these familiar maps, a handful of fresh names were also among the leaked files. Black Sea, Cartel, and Tundra are the new labels spotted ahead of the Cold War beta. These are all brand new, meaning that three new multiplayer maps could be expected for the upcoming test. However, do take this with a grain of salt. There’s also a chance that these labels aren’t entirely accurate. Armada was an alpha map set out in the North Atlantic Ocean. Meanwhile, Crossroads was set in a snowy locale. These could easily be updated names for the Black Sea and Tundra leaks respectively. اثبات بقية المقاطع السينمائية عند المصدر pic.twitter.com/NIfpbT0cXU — ᴮᴷᵀᴼᴼᴿ (@BKTOOR_) October 3, 2020 Cartel appears to be the lone map with no similarities, so there’s a good chance we still see something new. Even if the other two leaked files match up with the existing maps from the alpha. The action is set to kick off in a matter of days. Treyarch is setting the Black Ops Cold War beta live on October 8 for PS4 players. From how to gain access and when other platforms go live, be sure to check out our full beta rundown.
-
Black Ops Cold War leak claims fan-favorite scorestreaks will return – Dexerto
Black Ops Cold War leak claims fan-favorite scorestreaks will return TreyarchBrand new Call of Duty: Black Ops Cold War leaks claim that a number of fan favorite scorestreaks are set to return in Treyarch’s upcoming FPS instalment. Details surrounding Call of Duty: Black Ops Cold War are rapidly piling up, but a number of aspects remain unclear, including an exhaustive list of scorestreaks. Treyarch have already confirmed an overhaul to the system by which scorestreaks will be earned, as well as the reversion to scorestreaks, rather than killstreaks. Some of the confirmed scorestreaks will be familiar to Call of Duty veterans, like the Spy Plane and Chopper Gunner. However, a number of scorestreaks remain unconfirmed, but have been uncovered by reputable CoD leaker ‘TheMW2Ghost’. On September 13, the leaker claimed that multiple other scorestreaks have been seen in various builds of the game, a lot of which will be familiar to CoD fans. Among these that have been spotted are a Minigun, Radar Jammer, Flamethrower and Sniper’s Nest. A counter Spy Plane was a near-guaranteed inclusion, but a Flamethrower has featured as a specialist weapon – not a scorestreak – in Treyarch’s last couple of games. This does, though, fit with other leaks that claims some specialist weapons will be returning as streaks in the 2020 title. Some Scorestreaks that have been seen behind closed doors for #BlackOpsColdWar Minigun Radar Jammer (counter spy-plane) Flamethrower Snipers Nest (could be called something else now)— MW2 OG (@TheMW2Ghost) September 13, 2020 A dog (or pack of) “should be” in the game’s final build but, perhaps most notably, the leaker stated that there is an ‘Advanced Spy Plane’ streak. Advanced UAVs have featured in a few Call of Duty titles, but Treyarch’s Blackbird or Orbital VSAT has gone down as one of the strongest streaks in the series’ history. It could not be shot down before Black Ops III, but offers a constantly updating arrow for the location of each enemy. As far as non lethal streaks go, they are as good as the CoD series has ever had. Both should be there too. ‘Advanced Spy Plane’ i forgot to add. And we’ve heard Dogs should be there, but it might only be 1 dog instead of a pack — MW2 OG (@TheMW2Ghost) September 13, 2020 The form it will take in Black Ops Cold War remains unclear, but we’ll continue to update you as more information becomes clear. It’s also important to remember that these leaks are not yet confirmed, and a lot can change in the late stages of a video game’s development process.
-
Black Ops Cold War League Play bug is stopping players ranking up – Dexerto
Black Ops Cold War League Play bug is stopping players ranking up ActivisionBlack Ops Cold War has finally implemented League Play into the game, but it’s not had the warmest welcome from the competitive community — and now it’s removing gems from players trying to rank up. [jwplayer HTC4QIpT] With players wanting a proper ranked mode that allowed them to progress based on wins and personal performance, many have said that this League Play is a far stretch from what was expected. Lead dev David Vonderhaar even spoke out about the reception to League Play and some of the bugs that were affecting it — but this new one might be the most inconvenient yet. If you’re hoping to get out of the lower divisions, you might want to keep an eye on your gems… If you’ve played much of the mode, you’ll know you need to collect gems to rank up, based on your final position in the Division Ladder at the end of each event. Ideally, you want to finish each event, at or near the top of the ladder, and earn yourself some gems to reach the next rank in a bid to reach Master. While sometimes you won’t end up in the money and earn yourself some gems, you can be content and feel safe with 0. But, it looks like some players are actually losing gems, going into negative numbers, such as lxrcombe here. As you can see, lxrcombe is placed in Advanced and needs to collect 3 gems to rank up — but has somehow ended up with -6. For what it’s worth, if you’re unfamiliar with the BOCW League Play system… a negative number of gems should actually be impossible. It’s unclear how or why this is happening, but a number of players are reporting it, so it isn’t an isolated case. Treyarch will want to investigate this bug — among others — to see why it’s happening and ultimately find a fix, or else players might be turned away from loading the game up altogether.
-
Black Ops Cold War leaderboard bug completely crashes the game – Dexerto
Black Ops Cold War leaderboard bug completely crashes the game ActivisionA bug in the new Call of Duty: Black Ops Cold War is causing the game to crash if players attempt to look at their leaderboards. [jwplayer Q7ySHZq9] For many players, leaderboards are incredibly important: they let you see how you rank against your friends and the wider Call of Duty playerbase, comparing stats and seeing where you excel or where you could improve. So, if you have attempted to take a look at your own or a friend’s stats in Black Ops Cold War, you’ve likely encountered some bugs, including your game crashing completely. Here’s what we know so far, and how you can see your stats without leaderboards. Leaderboards crashing Black Ops Cold War In some cases, players are reporting that the leaderboards are simply showing nothing — no friends or global leaderboards, instead just an empty screen with no data. Obviously, this is frustrating, but you could expect that before long, it will start to be a populated list that properly follows developments in players’ CoD careers as they play. However, some players are reporting that the issue is far bigger than simply a leaderboard with no information, and it’s actually causing players’ games to crash when attempting to access them. How to view Black Ops Cold War leaderboards Of course, there are some solutions for players to take advantage of while waiting for leaderboard issues to subside. The first is the Call of Duty Companion App, in which you can sign in to your Activision account and track your and your friends’ performances. Alternatively, you can use Tracker Network, which compiles all of your data across multiple games, including Black Ops Cold War. All you have to do is put in your username or Activision ID and it will return a bunch of stats, sometimes even more in-depth than even those you can get in-game. So, while leaderboards are off-limits and potentially game-breaking, your best bet is to avoid them and take advantage of one of the available alternatives.
-
Black Ops Cold War Jan 7 patch notes: New playlists, gun nerfs, and bug fixes – Dexerto
Black Ops Cold War Jan 7 patch notes: New playlists, gun nerfs, and bug fixes ActivisionTreyarch have released the first major new patch of the New Year for Call of Duty: Black Ops Cold War, which brings a bunch of new playlists and modes to the game’s multiplayer offerings, as well as fixes a few bugs that have been affecting the game. If you were wondering when the first Black Ops Cold War update of the New Year would be released then wonder no more. A new patch has hit all systems and it adds a few new pieces of content for fans to sink their teeth into before the mid-season update hits the game on January 14. This time around, fans will be able to try out three new variations of previously released game modes, while also enjoying a slew of bug and stability fixes across both modes of the game. Here are the most important parts of the update that you need to know about. Important changes in January 7 BOCW update Of the most important features in the new update, fans will be most intrigued by a few new playlists and game modes. The first is Raid + Crossroads Strike 24/7 playlist, which allows for TDM, Hardpoint, Kill Confirmed, and Domination on both of the aforementioned maps. In addition, Fireteam Dirty Bomb Duos has also been added, which is basically a two-player, 10-team version of the large scale game mode, as well as Gunfight Blueprints, returning from Modern Warfare (2019), which basically gives players different blueprints of weapons that they spawn in with. In our latest update: • Raid + Crossroads Strike 24/7 [NEW] • Gunfight Blueprints [NEW] • Dirty Bomb Duos [NEW] • Daily & Season Challenge updates • Zombies improvements • H.A.R.P. fix for Hardcore • Mid-Season update preview + moreDetails: https://t.co/ElOvk82wLZ pic.twitter.com/Lwc0cbJmZb — Treyarch Studios (@Treyarch) January 7, 2021 A slew of bugs also got fixed in the game, including some affecting Daily Challenges. It’s not the major overhaul of challenges that some fans were hoping for, but it still fixes some major glitches with them, including one that just simply stops new ones from appearing. There were, of course, some more nitpicky changes as well, mostly affecting Dead Ops Arcade 3, some map exploits in Zombies, the previously announced Warzone weapon buffs and some Scorestreaks in Multiplayer. All in all, it seems like a bit of a small bug, but still noteworthy, especially considering it’s one of the last before the mid-season update. Of course, that’s not all that got changed, and you can check out Treyarch’s full patch notes below: Daily Challenges Addressed an issue that could prevent new Daily Challenges from appearing. – Addressed issues preventing the following Daily Challenges from tracking properly: “Team Deathmatch Challenger” – “Hardcore Challenger” – “Hardcore Champion” – – Season Challenges Addressed an issue that could prevent progress from tracking for the “Mass Casualties” Challenge when using a Cruise Missile. – Featured Playlists Raid + Crossroads Strike 24/7 [NEW] Includes TDM, Domination, Kill Confirmed, and Hardpoint on Raid and Crossroads Strike. – Hardcore version also available in Quick Play. – – Gunfight Blueprints [NEW] 2v2 Gunfight matches using new randomized Weapon Blueprint-based loadouts. – – Fireteam: Dirty Bomb Duos [NEW] Fireteam: Dirty Bomb played with 20 players (10 teams of Duos). – – Nuketown 24/7 [UPDATED] Nuketown ’84 Holiday replaced with Nuketown ’84. – – Face Off – Prop Hunt – Fireteam: Dirty Bomb – Modes Gunfight Added extra models and collision to prevent being able to kill enemies at their spawn in Game Show at the start of a match. – – Combined Arms Adjusted time in Combined Arms: Assault when a zone is captured. – – Scorestreaks H.A.R.P. Addressed an issue in Hardcore modes where Spy Planes exiting the map could override the mini-map being active, even if a H.A.R.P. was still active. – – Care Package Fixed a rare crash that could occur when calling in a Holiday Care Package. – – Operator Missions Adjusted XP values for Operator Missions. – Stability Added various stability fixes. – Gameplay Closed various map exploit areas. – Addressed an issue that prevented the Ammo Mod from appearing on the player’s weapon immediately after using the Pack-a-Punch. – Dead Ops Arcade 3 Addressed an issue where the player could load into Dead Ops Arcade with the wrong Operator Skin. – Addressed an issue where the player could be downed by walking underneath a spike trap. – Addressed different effect issues occurring when transitioning from solo play. – Addressed various particle effect issues. – Onslaught (PS4/PS5) Addressed an issue where a player could lose their Bronze chalice after a private match. – And from Raven Software: Featured Playlists Verdansk Verdansk Quads – 152 Players – Trios – 150 Players – Duos – 150 Players – Solos – 150 Players – Plunder Quads – 100 Players – – Rebirth Island Resurgence Trios – 45 Players – Mini Royale Duos – 40 Players – – Weapons DMR 14 Reduced headshot damage. – Increased recoil. – – Type 63 Reduced headshot damage. – Increased recoil. – – Mac-10 Decreased headshot damage multiplier. – – Handgun Charlie (Akimbo Only) Decreased damage range. – Increased hip-fire spread. – –
-
Black Ops Cold War reportedly isn’t bringing back Prestige Mode – Dexerto
Black Ops Cold War reportedly isn’t bringing back Prestige Mode Treyarch / Sledgehammer GamesBad news Call of Duty grinders… it’s looking “very doubtful” Black Ops Cold War will bring back the popular Call of Duty prestige system last seen in Treyarch’s Black Ops 4 title in 2018, despite community backlash on its removal. Call of Duty’s prestige system has become synonymous with the multi-billion dollar series since its introduction in the franchise’s fourth installment, Modern Warfare, all the way back in 2007. Infinity Ward made the bold move to dump the system heading into the release of their 2019 title, however, and it looks like Treyarch will — for better or for worse, depending on who you ask — be following their lead in Black Ops Cold War. According to Call of Duty insider TheMW2Ghost, sources are suggesting the prestige system is “likely not returning” for the 2019-20 release. Apparently, many of the ‘Blops 5’ devs are “in favour” of Modern Warfare’s season rankings instead. OK. Just got word that “”prestige is likely not returning”” in #BlackOpsColdWar — this comes from one of our main sources who has given us a lot of stuff previously. Majority in favour of MW19’s Season Rank system. — MW2 OG (@TheMW2Ghost) September 3, 2020 This was backed up by Modern Warfare leaker ModernWarzone. He revealed it was looking “very doubtful” Cold War would bring back Prestige Mode in any capacity. He did add, however, that “plans change,” and things could still be swapped. As of right now, it looks VERY doubtful that prestige mode is returning with #BlackOpsColdWar. Plans change however, and we are still more than 2 months from release. Remember, we were originally told “no dead silence” and since then it’s been confirmed to be a perk. — ModernWarzone (@ModernWarzone) September 3, 2020 Call of Duty’s Prestige Mode had become a staple of the franchise from 2007 until 2018; it has appeared in 12 mainline titles, as well as Modern Warfare’s remastered version in 2016. The leveling system offered players the opportunity to reset your character progression once you hit max rank. This would reset all weapon and equipment unlocks, but hand the max-level player rare emblems and cosmetics. Modern Warfare did away with this feature. Instead, the 2019 title saw players hit level 155 as ‘max cap,’ and reset players to level 55 during every season launch. The Prestige system being removed has gone down like a lead balloon in much of the Call of Duty fandom. One fan, NerosCinema, said — albeit a little hyperbolically — they “literally don’t know a single person who prefers seasonal ranks over the proper prestige system.” Another wrote Modern Warfare’s leveling was “way too low”. They added “rewards for hitting max rank suck” in the battle pass system Infinity Ward had implemented. Only time will tell if Treyarch sticks to their guns on the decision, however. Black Ops Cold War will host its full multiplayer reveal on September 9. Expect to hear more about the future of Prestige Mode, or lack thereof, during that major unveiling.
-
Black Ops Cold War is reportedly bricking PS5s – Dexerto
Black Ops Cold War is reportedly bricking PS5s ActivisionCall of Duty players may want to avoid playing Black Ops Cold War on their next-gen PlayStation 5s as reports are surfacing that the game is bricking consoles. While the latest entry in the long-running CoD series had been met with praise, there have been some notable issues with the game, especially when it pertains to new hardware. Aside from the issues players may be having with maps such as Miami or camo challenges the community deems unfair, there is a major problem with the game breaking PS5s. In a now-viral post on Reddit, one user described their experience with the FPS and how it damaged their system. “Game has hard crashed the entire console, only game that had been crashing for me on the PS5,” WillHar270 wrote. “Now when I turn it on none of my games will load without crashing and when games do start to load up the screen fills up with flickering and glitching pixels before the console goes dead.” “If Cold War is crashing your PS5, DO NOT PLAY IT, it will damage your system, in particular for me my GPU,” they further warned. According to the gamer, after trying everything from a factory reset to even installing system software off a USB drive, nothing worked to fix the console. Luckily, after contacting Sony, the company reportedly explained that this issue has been happening for others, always with BOCW serving as the lone culprit. As such, the player was able to send their PS5 back and will receive a replacement in a fortnight. It’s unclear what exactly is causing the issue or if Activision or Sony is to blame, but it should be noted that bricking isn’t limited to just PS5s. As Dexerto previously reported, Cold War was also causing Xbox Series X bricking problems, which were addressed by the devs. “We’re investigating all crashes and across the game,” Treyarch community manager Josh ‘FoxhoundFPS’ Torres claimed. However, no further update was made. Hopefully, a patch is released soon that can prevent these fatal crashes from occurring so players can enjoy the game without worrying about their console bricking.
-
Black Ops Cold War is bringing back Final Killcams in Search & Destroy – Dexerto
Black Ops Cold War is bringing back Final Killcams in Search & Destroy TreyarchTreyarch has confirmed plans to bring back Final Killcams in Black Ops Cold War, though only for the Search & Destroy playlists, after months of Call of Duty fans begging to get the game-ending replays added to the 2020 title. Call of Duty has always looked to evolve with its annual titles, often shedding features — both popular and unpopular — in an effort to keep the juggernaut FPS franchise feeling ‘fresh.’ In Black Ops 4, Treyarch made the call to strip out the ever-popular Final Killcam. In its place, they introduced a new “Best Play” replay. While many enjoyed the swap, Search & Destroy fans have been less than pleased, to say the least. The Search & Destroy community believes Final Killcams are “perfect” for their preferred game mode, and we’re inclined to agree; ‘SND’ is all about the one-vs-one duels and flashy final plays. It makes sense to show them over anything else. Luckily, it looks like Treyarch has finally decided to make a change. Treyarch “ready” to re-add Final Killcams Starting in early 2021, all Search & Destroy lobbies in Black Ops Cold War will implement a “hybrid system” which will choose which game-ending replay is shown. This will include both “Best Plays” and the iconic Final Killcams. “We have a design ready for a ‘hybrid system’ that will play Best Play or Final Killcam, depending on what ends the round,” Treyarch’s lead game designer Matt Scronce confirmed on Twitter on Thursday, December 31. Scronce added there is “no ETA” on when it will be shipped onto live servers, however. It won’t get implemented “until we’re back from our break,” he said. Considering Scronce confirmed the system is “ready, ” Search & Destroy fans probably won’t have long to wait. Treyarch are expected back in early January; that means a new Black Ops Cold War update shouldn’t be far behind. Dexerto expects this new “hybrid system” to be included in that patch. While Treyarch is relenting on how the game-ending replay works in Search & Destroy, there’s been no mention of other Black Ops Cold War playlists. That likely means the title’s other modes will stick with “Best Play” replays, for now. We’ll make sure to update you if these plans change at any point in the future.
-
Black Ops Cold War introduces new progression system: Seasonal Prestige – Dexerto
Black Ops Cold War introduces new progression system: Seasonal Prestige TreyarchSatiating the curiosities of the Call of Duty fanbase, Treyarch have revealed that Black Ops Cold War will bring a brand-new progression system to the franchise: Seasonal Prestige. This structure is expected to couple the Prestige Mode with a seasonal model. [jwplayer br5AuoVJ] Many have wondered how Black Ops Cold War would approach leveling, knowing full well that Black Ops 4 had a prestige mode to grind out while Modern Warfare’s system centered around seasonal and Battle Pass level caps instead. This new information should be exciting for CoD fans, as it seems to be an effort toward coupling what’s best from seasonal progression with the ability to lock in and work toward prestige as well. As explained in Treyarch’s blog, the new Seasonal Prestige model utilizes a combination of Military Ranks with Season Levels to give players rewards, set milestones, and keep them invested at all times. A new Prestige system In response to a fanbase that is rabid for opportunities to grind, Treyarch have tried to come up with a system that rewards time spent playing the game with unique icons and levels, all the way up until the infamous Prestige Master title. While the ability to prestige levels isn’t new to CoD, what is new is this game’s treatment of Create-a-Class. Losing all of your hard-earned weapon and equipment unlocks was annoying in the past, but would be especially now that the advent of Warzone has put such an onus on maxing out unlocks for proper loadouts. So, now, to encourage people to Prestige instead of worrying about losing their unlocks, you’ll no longer lose anything when you Prestige. Further, since players enjoy long-term progression, each season offers “more Prestige milestones, new seasonal challenges to unlock, and more rewards to earn.” How Seasonal Prestige works Black Ops Cold War debuts on November 13 and, from Day 1, the game will progress with the standard progression of Military Ranks up to level 55. Leveling up this traditional way will let players unlock all of the standard content (weapons, attachments, equipment, etc.), but the Prestige path begins with Season Level 1. Once Military Rank 55 is hit, players walk into the season leveling system which marks the first Prestige level. All content remains unlocked, but the season levels progress differently and offer different rewards. Season Level 1: Prestige 1 – Season Level 50: Prestige 2 and Weapon Blueprint – Season Level 100: Prestige 3 – In December, the first Black Ops Cold War season begins, and along with it, season levels will reset but progress will continue from the highest Prestige achieved in the season (or preseason in this case) before. In every new season, players can earn four more Prestiges and a weapon blueprint. Season Level 50: New Prestige and Weapon Blueprint – Season Level 100: New Prestige – Season Level 150: New Prestige – Season Level 200: New Prestige – In total, you’ll be able to hit over 25 tiers of Prestige over cumulative seasons and the Prestige progress won’t ever be nullified once the Season Levels reset. Prestige Master and beyond Once you hit level 200, you get the coveted Prestige Master title. That gives you a new level color and, in an interesting first, the chance to personalize your Prestige Icon with “Legacy Prestige Icons” from earlier CoD titles. But hitting Prestige Master isn’t the end, as players will earn milestone rewards every 50 levels until they hit level 1,000 on a season. In total, this new system gives players a chance to continue leveling at all times, within seasons and outside of them, with some rewards coming from earlier CoD games. New Season Challenges Every season, Season Challenges will bring additional opportunities for rewards. Going up to level 200, players can earn 40 Calling Cards per season (20 in Multiplayer, 20 in Zombies), with unlocks and new challenges every 10 levels. Then, once every Calling Card has been unlocked, players will earn an animated Season Master Calling Card. Prestige Keys As aforementioned, you can unlock Legacy Prestige Icons in this new system. And the way to do so is by earning Prestige Keys, which are milestone rewards unlocked every 50 season levels. Once a key has been earned, players can hit the Prestige Shop, where they can buy and equip Legacy Prestige Icons from their favorite earlier titles (but only equipped if you’ve reached Prestige Master in that season). Since every season has 1,000 levels, players can receive up to 20 Prestige Keys per season. But some of those milestone rewards might also include Battle Pass Tier Skips, which will lend themselves directly to BOCW multiplayer and Warzone. Prestige Worldwide: Warzone integration Like the Battle Pass, which can be leveled across Warzone and Black Ops Cold War, players will be able to progress their Prestige levels when playing Warzone starting in Season 1. Unlike the Battle Pass, it doesn’t appear that they’ll be able to level up Prestige by playing Modern Warfare. Still, this level of integration is as historic and new to the franchise as the in-depth Seasonal Prestige model looks to be.
-
Black Ops Cold War guides: weapons, maps, streaks, perks, Warzone, more – Dexerto
Black Ops Cold War guides: weapons, maps, streaks, perks, Warzone, more Treyarch Call of Duty: Black Ops Cold War is finally nearly here, and to help you land on your feet once the game launches, we’ve put together numerous guides and informational articles on the game’s important areas. Black Ops Cold War might be the most intricately designed Call of Duty titles to date, filled with various ins and outs that players will have to figure out before they can truly master the game. But don’t let that intimidate you – we’re here to help! Below, you can find various guides and “how-to” articles walking you through all the important aspects of the game and preparing you to be the best BOCW player you can be. Jump to a section: Weapon guides & best loadouts – Map & Mode guides – Perks, streaks, Operators, etc – Guides for leveling up & challenges – Prestige & Progression – Warzone – Roadmaps & post-launch content – Zombies guides – Weapon Guides Every weapon in Black Ops Cold War & how to unlock them It comes as no surprise that Black Ops Cold War’s multiplayer is full of dozens of different weapons. Learn about each gun and all the stats, as well as the levels that they can be unlocked at. Fastest killing weapons in Black Ops Cold War: TTK & damage stats Time to kill is a very important stat in Call of Duty multiplayer, and Black Ops Cold War features a slightly slower TTK than Modern Warfare. Catch up on how long it takes for each weapon to eliminate an enemy as well as the relevant damage stats. How to get Hauer 77 shotgun blueprint for free Opting in to receiving emails from Call of Duty will earn you the Hauer 77 shotgun blueprint in BOCW, free of charge. Click the link above to find out what you need to do. How to unlock Gold, Diamond, & DM Ultra camos Mastery weapon camos like Gold, Diamond, and Dark Matter Ultra are all the rage when a new CoD comes out, so for those who want to grind and unlock them, we’ve got all the challenges for all the guns, all in one place. Fastest ways to level up weapons in Black Ops Cold War It’s no secret that leveling up guns in BOCW can be a bit of a drag, so to help you speed up that process, we’ve put together some tips on the best ways to gain Weapon XP. Best weapons to use in Black Ops Cold War Black Ops Cold War has a number of guns that prove incredibly popular amongst the competitive and casual community. Find out which ones to use here. “Broken” reticles you should avoid using in Black Ops Cold War Unlocking the best reticles for each gun is important, and a video by YouTuber ‘JGOD’ has exposed some huge issues with the game’s current reticle choices. Best loadouts 5 Best Ak-74u loadouts for Black Ops Cold War Whether you prefer to frag while running and gunning, or simply want to rack up time in the objective, we’ve got you covered with the best AK-74u loadouts for every playstyle in Black Ops Cold War. Best Hauer 77 loadout for Black Ops Cold War If you’re looking to one-shot enemies in Call of Duty: Black Ops Cold War with a shotgun, there’s an incredible Hauer 77 loadout that will help you dominate your Multiplayer matches in no time. Best Pellington 703 loadout for Black Ops Cold War The Pellington 703 is the perfect weapon for players looking to play aggressively with a sniper rifle in CoD Black Ops Cold War. 5 best MP5 loadouts in Black Ops Cold War for all playstyles Even after being nerfed, the MP5 is still the most popular submachine gun in Call of Duty: Black Ops Cold War, and no matter your playstyle there’s a great loadout just waiting to be used. Best Type 63 loadout for Call of Duty: Black Ops Cold War The Type 63 is capable of dishing out some incredible damage thanks to its methodical firing pattern and excellent precision. Here are all the attachments you should be using when running and gunning with the Type 63. Best Krig 6 loadout for Call of Duty: Black Ops Cold War The Krig 6 has slowly been creeping into the meta spotlight after the recent FFAR and M16 nerfs, so find out which attachments you should equip to increase this gun’s lethality. Best Gallo SA12 loadout for Call of Duty: Black Ops Cold War With the return of shotguns as secondary weapons, many Black Ops Cold War players have been bombarding their foes with deadly buckshot rounds. Here are the attachments you need to make the Gallo SA12 even more lethal. Best LW3 Tundra loadout for Call of Duty: Black Ops Cold War Despite not being everyone’s favorite sniper rifle in Black Ops Cold War, the LW3 Tundra is still a respectable choice because it packs a bigger punch than its fellow bolt-action rifle, the Pellington 703. Here’s what you need to build one of the best loadouts for the Tundra. Best M16 loadout for Black Ops Cold War The M16 is one of the most iconic weapons in all of Call of Duty and it makes yet another appearance in Black Ops Cold War. During the beta, the M16 proved to be one of the strongest guns in the game, and we nailed down a very strong loadout that maximizes the rifle’s potential. Best MP5 loadout for Black Ops Cold War Much like in Modern Warfare, the MP5 is once again one of the go-to guns and we’ve put together the best class to use in multiplayer featuring the powerful SMG. Best Bullfrog loadout for Call of Duty: Black Ops Cold War The Bullfrog is capable of unleashing plenty of highly-damaging rounds in a matter of seconds. A great SMG for run and gun play. Best Milano 821 loadout for Black Ops Cold War If you’re trying to be as quick as possible on the map, this speedy Milano setup is as good as it gets in BOCW. Best AUG loadout for Black Ops Cold War The AUG has proven itself to be a very strong Tactical Rifle in BOCW multiplayer; make sure to try out our loadout and see if you can shred with it as we did. Best FFAR 1 loadout for Black Ops Cold War Assault Rifles don’t come any faster than this in BOCW but we’ve got you covered with an optimal loadout to tame the FFAR 1. Best XM4 loadout for Black Ops Cold War You might overlook the starting weapons in BOCW, but the XM4 can hold its own against any AR with this ideal setup. Best quickscoping loadout for Black Ops Cold War If you’re all about snapping onto targets and making montages, we’ve got the absolute best sniper loadout designed just for quickscoping. Best RPD loadout for Call of Duty: Black Ops Cold War Despite not being an extremely popular weapon within Black Ops Cold War, the RPD light machine gun has incredible potential for a variant that has extremely low recoil but keeps its high rate of fire. 5 best M60 loadouts in Black Ops Cold War for all play-styles Light Machine Guns are far more versatile than you might think in Black Ops Cold War and we’ve got you covered with five of the best loadouts for every playstyle. Best Stoner 63 loadout in Call of Duty: Black Ops Cold War The Stoner 63 is one gun you’ll want to try giving a go. With the right attachments, it can be a real winner for you in Black Ops Cold War. Best M82 loadout in Black Ops Cold War: Attachments, Wildcard, more A gun that can drop your enemy in one or two shots, this is one to take note of. Best KSP 45 loadout Black Ops Cold War: Attachments, Wildcard, more This SMG shares the assault rifle’s burst pattern. Check out how to make the gun incredibly lethal. Best QBZ-83 loadout in Black Ops Cold War: Attachments, Wildcard, more The QBZ-83 is by no means as strong as the AK-47, but its superior mobility and handling make it a great pick. Map & Mode guides Every multiplayer map in Black Ops Cold War Maps are arguably the most important factor when it comes to how good a Call of Duty game’s multiplayer is. In BOCW, there’s plenty of maps to choose from, all of them themed after or tied in with the Cold War era of world history. Every multiplayer mode in Black Ops Cold War Alongside the abundance of maps, Black Ops Cold War also comes boasting a huge set of unique game modes. From classic deathmatch playlists to more honed in objective-based modes, there’s plenty to see and do. Make sure you’ve brushed up on how every mode works before diving in. Hardpoint rotations for every map in Black Ops Cold War Familiarize yourself with all of the Hardpoint locations and their order on every multiplayer map. Perks, streaks, Operators etc All scorestreaks in Call of Duty: Black Ops Cold War Scorestreaks and killstreaks can turn the tide of any Call of Duty multiplayer match, and Black Ops Cold War a brand new system filled with streaks that players can earn. Get to know each of them, as well as how the new system works, with our comprehensive info hub. Best Perks to use in Black Ops Cold War Familiarize yourself with all of the Perks that are available in multiplayer and which ones are worth equipping over others in your loadouts. All Field Upgrades in Black Ops Cold War and how to use them Having first been introduced in Modern Warfare, Field Upgrades are back in BOCW multiplayer, giving you yet another tool to shift the balance of gunfights in your favor. Learn all about this game’s set of Field Upgrades and how to best use each one. Black Ops Cold War trophies & achievements confirmed: full list While this may not be the biggest thing of note when it comes to BOCW, there are many out there who care about unlocking trophies and achievements. In this game, there are a whopping 44 in total, combined between Campaign, Multiplayer, and Zombies. How to unlock all Black Ops Cold War Operators A set of new operators will arrive with the release of Black Ops Cold War. To unlock them all, you’ll need to complete a set of challenges. This guide will show you exactly how to unlock each of them. Best scorestreaks to use in Black Ops Cold War multiplayer Black Ops Cold War provides players with a range of scorestreaks to utilize in multiplayer, but it can be difficult to choose which ones will aid you the most within your games. Well, here’s what we think are the best scorestreaks to run in Cold War multiplayer to rack up your kills. Guides for leveling up & completing challenges How to level up fast in Black Ops Cold War Without Double XP, leveling up in BOCW isn’t the easiest thing in the world, so we’ve put together some tips to help you maximize your earned XP. How to complete all Dark Ops challenges in BOCW Dark Ops is an area of multiplayer challenges that are actually kept hidden, at least in-game. The requirements to complete this secret set of challenges are never officially revealed, but we’ve got them here for you if you’re interested. Prestige & Progression Black Ops Cold War’s Seasonal Prestige system explained Due to popular demand, Treyarch is bringing back Prestige ranks in a brand new seasonal system for Black Ops Cold War. The details for this can be a little confusing, so make sure to view our guide on how all of this works. Black Ops Cold War, Warzone, Modern Warfare to share progression Acting on their promise to use Warzone as the tying bond between various CoD sub-franchises, it will share a progression system with both BOCW and Modern Warfare – the details of which can all be found in the link above. Warzone Warzone integration for Black Ops Cold War & Modern Warfare explained It’s already been announced that the Black Ops Cold War integration in Warzone won’t take place until the new game’s first season kicks off on December 10. Find out more about this whole process and what it means with our linked info page. 5 best loadouts in Call of Duty: Warzone If you’ve just unlocked the ability to edit classes but aren’t sure what guns, perks, and wildcards to pick, check out our top 5 recommendations to get you started. Best Black Ops Cold War weapons to use in Warzone Here are seven guns that you should be leveling up ahead of the cross-progression update. Roadmaps & post-launch content Black Ops Cold War: Nuketown ’84, Season 1 roadmap, more Some of the post-launch content for Black Ops Cold War has already been announced, so catch up on the next iteration of the iconic Nuketown map, everything coming in Season 1, and more. PlayStation-exclusive Black Ops Cold War content As per Sony’s ongoing exclusivity deal with Activison, BOCW features a plethora of content that will be exclusive to those on PS4 and PS5, so if that’s you, make sure to take advantage Zombies Guides How to build Pack-a-Punch in Die Maschine Zombies map Pack-a-Punch is back in Zombies although not everything about is the same as previous iterations. Catch up on how it works in BOCW as well as how to build it. Best perks to buy in Black Ops Cold War Zombies Choosing the right perks could be the difference between an early death, and completing Die Maschine. Use our BOCW guide to pick out the best ones. Best settings, download info, PC specs, Black Ops Cold War PC requirements: minimum & recommended specs For those getting BOCW on PC, Activision has announced exactly what specs players should have on their computer for the game to run on their preferred quality of graphics, from the minimum to Ultra with Ray-Tracing. Best settings to increase Black Ops Cold War PC FPS Getting high frames per second is crucial to your game looking good on PC, so we’ve got some of the best settings to use to max out your FPS How to uninstall Cold War modes on PlayStation, Xbox, and PC For those who are struggling to find space on their console or PC, you can uninstall parts of BOCW that you don’t play, like the Campaign and Zombies. How to upgrade BOCW from PS4 to PS5 There’s a lot of confusion out there on how to exactly upgrade your game from the PS4 version to its next-gen counterpart, and we’ve got all the details you need to know. How to upgrade BOCW from Xbox One to Xbox Series X/S Same exact concept as the one above, except for the current-gen and next-gen Xbox consoles How to change between PS4 & PS5 versions of BOCW on PS5 Not to be confused with the previous guide, this one helps you make sure you’re not accidentally running the PS4 version of BOCW on the PS5, which is a mistake a lot of players have been making. How to increase viability in BOCW: best settings A lot of BOCW players are struggling with visibility issues and seeing enemies on several of the maps. In order to help resolve this, we’ve put together some of the best settings you should use. Make sure to check back here regularly as we will be updating this hub with every new Black Ops Cold War guide and info post that we release. You can also follow us on Twitter, @DexertoINTEL, to receive all the latest news, updates, leaks, and more pertaining to BOCW and Call of Duty in general.
-
Black Ops Cold War grenade launcher easter egg discovered in Campaign – Dexerto
Black Ops Cold War grenade launcher easter egg discovered in Campaign ActivisionBlack Ops Cold War hasn’t even been out for 24 hours, but one Reddit user has already discovered a secret grenade launcher Easter egg in one of the game’s campaign missions, “Redlight, Greenlight.” Here’s how you can do it for yourself. [jwplayer 38QHhqzR] Easter eggs weapons are nothing new for Call of Duty campaigns. Between the hidden Ray Gun in World at War and the secret Thundergun in Black Ops 1, the CoD developers are known for sometimes throwing these weapons into the game, even when they don’t make sense for the story. For a while, it seemed like these special Easter eggs had stopped haven’t cropped up in these new stories, making it seem like the devs had forgotten about it. Now, it seems like the developers of Black Ops Cold War have hidden a similar Easter egg in the game’s single-player campaign, if a new Reddit post is to be believed. ‘Redlight, Greenlight’ secret grenade launcher According to Reddit user ‘dajokaman,’ in the single-player mission Redlight, Greenlight, players can find a secret grenade launcher simply by completing an Easter egg. The result, however, is worth it, as it gives you a free M79 grenade launcher. Old-school fans might remember this as the Thumper from Modern Warfare 2, and it operates in a very similar way. Unfortunately, you don’t get a lot of ammo – only three rounds, plus one extra in the chamber, so you should use it wisely. Still, it’s fun to watch enemies explode in hilarious fashion. How to get the M79 grenade launcher Getting this free grenade launcher is pretty simple and requires very little effort. That being said, it seems like it only appears in one spot, so it may be best to follow the simple guide below: In the mission “Redlight, Greenlight” find the Burger Town with the drive-thru. – On the side of the drive-thru callbox there is a giant button. Press it. – Keep pressing the button over and over again until the callbox runs out of lines. – The M79 launcher should pop out next to the callbox on the ground. – As one can see from the video above, the callbox, which is shaped like a man, seemingly “ejects” the grenade launcher out of his backside, which is both hilarious and a bit disturbing. All in all, this is a pretty fun Easter egg, especially since it gives you a free grenade launcher, so it’s probably worth doing if you want to have some fun.
-
Black Ops Cold War glitch reveals all Season 1 weapon blueprints – Dexerto
Black Ops Cold War glitch reveals all Season 1 weapon blueprints Treyarch/ActivisionA Black Ops Cold War glitch is allowing offline Xbox players to see upcoming Season 1 blueprints for every weapon in the game. A highly-anticipated aspect of any Call of Duty update is new content and changes for any of the game’s weapons. Of course, it’s no different for Black Ops Cold War’s upcoming Season 1 update. Amongst the addition of new operators, maps, and modes, Call of Duty fans are expecting a range of new blueprints for their favorite weapons. Well, a glitch discovered by an offline Xbox player has revealed exactly what blueprints Treyarch has been working on for the upcoming Season 1 update. Glitch players to see Season 1 Cold War blueprints A thread posted to the Black Ops Cold War subreddit has revealed a glitch that allows players to see unreleased Season 1 blueprints for every weapon in-game. Read More: Black Ops Cold War Season 1 Warzone details – According to the thread, the player attempted to play Zombies after their Xbox Live had run out. Normally, this would mean a player would be unable to access any online mode. However, for whatever reason, the game allowed the player to enter Gunsmith and view each of the weapons. It was there that they realized that every weapon had been given a new blueprint. These blueprints range in theme and have some interesting names including “Maneater” and “Monstrous Envy”. It’s obvious Treyarch have put a lot of effort into the blueprints’ appearance as each of them look incredible. Although the blueprints look great, there’s no doubt the majority of these will be paid cosmetic content in Season 1. We’ll have to keep our fingers crossed Treyarch gives us the opportunity to earn some of them through in-game challenges. It’s difficult to tell why and how this player gained access to the blueprints before the Season 1 update. However, it is common for developers to add content into the game files before it is due to release. Either way, it’s another reason to get excited about the Season 1 update and gives us a taster of what blueprints we can look to pick up after it goes live.
-
Black Ops Cold War glitch makes VTOL scorestreak freeze in mid-air – Dexerto
Black Ops Cold War glitch makes VTOL scorestreak freeze in mid-air TreyarchBlack Ops Cold War has been riddled with glitches and bugs since launch, but one that freezes the VTOL scorestreak in mid-air is becoming a hot topic after a player shared a video of it happening to him. It’s always a special moment when a Black Ops Cold War player earns a VTOL scorestreak. After all, it’s not easy to rack up the 7,000 points required to make it happen. It takes time and effort and lots of kills and objectives. But with a bit of luck, you can find them in care packages too. Either way, if you manage to get one, you can rain down the chaos on your opponents and potentially secure a win. But imagine if you hopped in and were ready to rock and roll, only to find that you cannot control the jet. That’s what happened to a player named Colin_0w. Colin_0w was fortunate enough to find a VTOL scorestreak in a care package. But unfortunately, when he found a secure place to go prone and fire it up, he was in for an unpleasant surprise. “Got a VTOL from a care package and was excited to try it out on Raid, but this sh*t happened,” he said. It quickly became apparent that he couldn’t move the jet. It was fixed in one place, and although he could still move, it made him a sitting duck. It’s incredibly frustrating since VTOL scorestreaks are a prized possession. Plus, they can often make or break a game. So, a bug that makes them significantly less effective is worrying. Interestingly, he wasn’t the only one it happened to, either. “The same thing happened to me yesterday,” said another user in the comments. “Pretty curious because I’ve used the VTOL like 50 times, and this never happened before.” It hasn’t been widely reported until now, so the bug may be happening more often now compared to before. “I’ve noticed issues with controlled streaks happen when you call them in a while being close to the outer bounds of the map,” wrote another. Colin_0w did initiate the VTOL scorestreak on the edge of the map, so it’s possible that it spawned on the outside of an invisible wall. In the end, though, it’s still a frustrating and worrisome glitch that needs to be addressed. Until that happens, frozen VTOL jets don’t stand a chance against a flurry of rockets, and their effectiveness is weakened.
-
Black Ops Cold War glitch is giving players wallhacks in multiplayer – Dexerto
Black Ops Cold War glitch is giving players wallhacks in multiplayer Activision / TreyarchReports from Black Ops Cold War players have surfaced on social media showing off footage of a new game-breaking glitch in multiplayer that accidentally gives players wallhacks. Since the game’s launch in November 2020, Black Ops Cold War has provided CoD fans with new content across its campaign, multiplayer, zombies mode, and even Warzone via its integration with the hit battle royale. Despite its popularity, the latest Treyarch title has been hit with plenty of bugs and glitches since release. These issues have ranged from smaller problems with League Play, to more frustrating bugs like camo progress resets and even players being locked out of the game. Fans have now started reporting a bug in the game’s multiplayer modes — new to Cold War, but a familiar occurrence across the franchise’s last few games — that’s giving players in-game wallhacks, and allowing them to dominate the competition without even trying. Posts about this issue began appearing on the Black Ops Cold War subreddit on March 19, only a day after developer Treyarch pushed out a new patch for the game, which some players quickly pointed to as the culprit for this glitch. People shared footage of multiplayer matches where they could see an enemy’s nameplate at all times, across the entire map, and even through cover. The first clip was taken from a game of S&D where an enemy’s nameplate popped up the player’s screen as soon as the match began. As the user rushed across the map, the enemy’s name — and more importantly their position — was revealed the entire time. They proceeded to make their way across The Pines and finally found their enemy, who was quickly gunned down by the player and one of his teammates. In another clip shared by a different user, a nearly identical situation unfolded. During a game of Control, the player could see an enemy’s nameplate across the map, and proceeded to gun them down from afar while tracking them (by following their visible name) the entire time. The bug does not appear to be limited to a specific game mode, with users reporting the problem in Fireteam Dirty Bomb and Domination as well. The issue wasn’t listed on the official Cold War Trello board at the time of writing, but it’s only a matter of time until Treyarch catches wind of the problem. While Cold War has faced its fair share of issues since launch, this is not the first time CoD fans have encountered this particular problem. Reports of the exact same glitch were shared by players in both Modern Warfare multiplayer and Warzone battle royale matches. If the issue occurring in Black Ops Cold War is similar to those encountered in other CoD titles, Treyarch will hopefully be able to push out a quick fix and make sure some players don’t have a random advantage over their opponents during multiplayer matches.
-
Black Ops Cold War reportedly set to get new “open world” Zombies Outbreak mode – Dexerto
Black Ops Cold War reportedly set to get new “open world” Zombies Outbreak mode TreyarchTreyarch is reportedly set to add a new “open-world style” Zombies mode — apparently titled ‘Outbreak’ — to Black Ops Cold War in the near future, according to Call of Duty leaks on Twitter and Reddit. [jwplayer bjQdhi3F] The new Black Ops Cold War leak was first posted by Call of Duty insider ‘Okami,’ before being shared around Twitter and Reddit on February 10. According to the leaker, this new mode would be an “open-world style” Zombies mode, added to Black Ops Cold War in a coming season. The upcoming playlist — apparently totally “co-op” — will be played on a yet-to-be-released “large-scale Fireteam map.” The playlist will reportedly be a “Treyarch-style” PVE mode. There have been limited details beyond early reports, but Dexerto believes any new Zombies mode in Black Ops Cold War will continue the series’ rebooted story. In other COD news – there’s a new mode called Outbreak coming soon. Don’t know all the details but it’s supposed to be Treyarch style, co-op zombies on a large scale Fireteam map. I’ve heard it described as “”open world zombies,”” so take that for what you will. — KAMI (@Okami13_) February 10, 2021 If the new “Outbreak” rumors prove true, this won’t be the first time Treyarch has added Zombies to a mega-sized map in Call of Duty — early Warzone predecessor “Blackout” had small pockets of undead AI randomly spawn throughout its Black Ops 4 battle royale matches. Black Ops 2 also had a semi-open Zombies map, TranZit. The transport-based mode saw players battle across a huge battlefield via robot-controlled bus. Read More: Best Warzone landing spots in Season 1 – The report from Okami also mentions “Outbreak” would be hosted on a Fireteam map, though it’s not clear if this would be a new release. If it’s an already-existing option, this may include Alpine, Ruka, or even Sanatorium from Season 1. Dexerto has yet to hear any official confirmation from Activision either way on these “Outbreak” rumors, so take any Zombies news with a grain of salt until then. If the rumored mode is added to Black Ops Cold War soon, it likely won’t be until after Season 2’s big content drop. The 2021 title’s second season is penned in for the last week of February, which coincides with the end of the current battle pass. For now, Zombies fans will have to stick to playing the new map, “Firebase Z,” which was released on February 4 after an extended teaser campaign.
-
Black Ops Cold War gameplay leaks reveal brand-new game mode – Dexerto
Black Ops Cold War gameplay leaks reveal brand-new game mode ActivisionBrand new Black Ops Cold War multiplayer gameplay has leaked online ahead of the September 9 reveal, showcasing an entirely new Call of Duty mode. Treyarch is set to formally unveil the first Black Ops Cold War multiplayer footage on September 9. However, before we get to their highly anticipated reveal, a chunk of gameplay from a recent test has slipped through the cracks. A handful of popular Call of Duty content creators were reportedly invited to a secret gameplay demo on September 3. During this behind closed doors showcase, one streamer accidentally went live on Twitch. While the mistake was quickly covered up, screenshots and brief snippets of Cold War gameplay soon spread. Much of the footage is of an extremely poor quality, though plenty of details can still be made out. From map design to an all-new game mode in action, here’s what we can take away from the multiplayer leak. Black Ops Cold War multiplayer leak reveals new mode Right out of the gate, it’s clear that testers were invited to try out a brand new Call of Duty mode. ‘VIP Escort’ flashes on the screen at the beginning of the first round. It appears as though one team has to get a VIP target to an extraction point on the map. All while the opposing squad is trying to stop them. While we can’t tell what the VIP actually is – an object or a human target, perhaps – we do know that it can take damage. “VIP is taking fire,” a voiceover came through early into the round. “Keep the package safe.” Through other leaked screenshots, we can also make out that it’s a round-based mode. Similar to Search and Destroy, a tracker can be seen on the HUD that indicates how many players are left alive on both teams. What begins as a 6v6 mode can soon dwindle down to 1v1 fights as players compete near the VIP target. There’s also a timer that ticks down, forcing teams to act urgently. VIP Escort appears similar to a mode that was originally planned for Infinity Ward’s Modern Warfare 2. However, this version never saw the light of day as it was cut prior to release. Additionally, there are two separate extraction points across one of the maps played during the test. A night-time landscape is lit up by bright neon lights in what looks to be a Miami-inspired setting. Players can fight in the streets or inside one of many open buildings. Beyond the new mode, a few key tidbits can be taken away from the leaked footage. A circular radar is back in the top left corner of the HUD. Player health bars can be seen at all times. And there’s room for three unique items in the bottom right corner. Presumably a lethal grenade, a tactical grenade, along with another feature that charges over time. Perhaps a Field Upgrade similar to Modern Warfare. As for weapons on display, it appeared as though the tester was sticking with a basic Assault Rifle. No particular attachments stood out as they jumped in the game with a regular iron sight equipped. Activision is sure to be striking down any leaks of this Black Ops Cold War gameplay. So expect it to be removed across the board over the next few days. At the timing of writing, however, the clip is still active and can be seen here. Anxious fans won’t have to wait long to see a proper reveal, however. Treyarch will be lifting the lid on the highly-anticipated multiplayer component on Sep. 9.
-
Black Ops Cold War Feb 5 patch notes: bunny hop nerf, CDL classes, more – Dexerto
Black Ops Cold War Feb 5 patch notes: bunny hop nerf, CDL classes, more ActivisionTreyarch has released a brand new update for Black Ops Cold War, which adds in a movement penalty after jumping, new CDL classes/settings, and fixes a variety of different bugs in both the multiplayer and zombies modes. Less than two days after the last major update was released for Black Ops Cold War, which added in a brand new Zombies and Multiplayer map, Treyarch has already made some more changes to the first-person shooter. The February 5 update is certainly not as substantial as the other updates, but it still adds some new content and fixes a few bugs. After this update, fans will also be able to take advantage of Double XP across all platforms, which is a welcome addition to be sure. Most important updates in Black Ops Cold War Feb 5 update Beyond the Double XP weekend, easily the biggest change is the movement penalty that was added. Now, after a player lands from a jump, they’ll be slightly restricted. This was done more than likely to inhibit bunny hopping, as well as jump shots, which some players viewed as annoying. It’s important to note that, while they made this change, Treyarch also clarified that it would be monitoring everything to make sure that these changes are balanced, so it could be the case that this doesn’t stay exactly the same. We also got confirmation that CDL presets and custom game settings were also added to the game, ahead of League Play’s launch in a few days time, including CDL Pro Hardpoint, Search and Destroy, and Control. In today’s #BlackOpsColdWar update: https://t.co/NNkuuMJ2Aw • “Firebase Z” main EE quest unlocked at 10AM PT • Zombies updates • Movement tuning • Custom Game updates • New Prestige Shop content • Stability & bug fixes • H.A.R.P. fixes • Double XP Weekend Feb. 5-8! pic.twitter.com/kWuS7nlbvV— Treyarch Studios (@Treyarch) February 5, 2021 Finally, numerous bugs got squashed and some weapons were adjusted. The H.A.R.P. scorestreak will no longer require a friendly UAV for the mini-map to display properly in the base multiplayer, while the RAI K-84 wonder weapon in Zombies got a few changes, as well. A workaround in Firebase Z also got fixed up too, as players will no longer be allowed to jump and skip the first buy door after this new patch. While that’s not a huge deal, it did allow players to get to the second area in the map without having to spend any money, so it’s an understandable fix. It should be obvious, but it’s worth pointing out that there are no Warzone fixes or adjustments in todays update, as one was already released last night. Treyarch’s full patch notes follow: Double XP Weekend Double XP active in Black Ops Cold War and Warzone 10AM PT Feb. 5-8. – Prestige Shop Added new Prestige Icons from previous Call of Duty titles to the Prestige Shop, including Prestige Icons from Black Ops 3 Zombies, Black Ops 4 Zombies, and Blackout. – Movement Added a small speed penalty and jump height penalty after landing from a jump. We will continue to monitor this change in the live environment and make further tuning changes as needed. – – Custom Games CDL Pro Added CDL Pro Hardpoint, Search & Destroy, and Control modes featuring preset CDL classes and CDL competitive settings. – – Gunfight Enabled Gunfight in Custom Games. – – General Addressed a UI Error issue that could prevent players from saving custom settings in Custom Games. – – Scorestreaks H.A.R.P. Mini-map will now properly display when a friendly H.A.R.P. is active, regardless of a UAV being active or not. – Addressed an issue where the Jammer Field Upgrade could cause players to disappear from the mini-map when a friendly H.A.R.P. was active. – – Stability Fixed a crash that could occur when joining Express in Split Screen. – Fixed a crash that could occur as the train exited the map on Express. – Main Quest Enabled the main Easter Egg quest at 10AM PT Friday, Feb. 5th. – Stability Added crash fixes related to Tombstone Soda, Napalm Strike, Artillery, and Exfil. – Enemies Reduced the number of Manglers in earlier rounds. – Reduced the number of possible Mimic traps spawns around the map to reduce the frequency of encountering hidden Mimics. – Addressed an issue where a Mimic trap could spawn that didn’t actually have a Mimic in it, resulting in an item on the ground that could not be interacted with. – Addressed an issue where the Mimic could throw the player out of gameplay space. – Addressed an issue where zombies would fail to path in the Motor Pool when only the Weapons Lab was opened. – Wonder Weapon Reduced the number of shots required to trigger the Vortex explosion. – Addressed an issue with the RAI K-84 Vortex explosion damage being multiplied incorrectly. – Addressed an issue where a prompt would remain on Dr. Dimitri Kuhlklay during the Wonder Weapon quest. – Assault Rounds Tuned Orda health values based on high rounds. – Decreased equipment damage against the Orda. – Gameplay Addressed an issue where a player could bypass the buy door in the Village starting spawn area. –
-
Black Ops Cold War Feb 4 patch notes: Express, Firebase Z, new modes & playlists, more – Dexerto
Black Ops Cold War Feb 4 patch notes: Express, Firebase Z, new modes & playlists, more TreyarchTreyarch have released the full patch notes for another Season 1 update coming to Call of Duty: Black Ops Cold War on February 4, and it includes both new content and some changes to the game’s multiplayer and Zombies. Season One continues to roll on in Black Ops Cold War and Treyarch aren’t stopping the influx of new content. Despite having already released a mid-season “Reloaded” update, the developers have sent out another patch with even more new stuff for players to enjoy. Headlining this update for multiplayer is Express, a popular Black Ops 2 map that’s been remastered for BOCW. As for Zombies, a brand new map called Firebase Z is set to make its highly anticipated debut along with the Tombstone Soda perk. Everything you need to know about the Feb 4 update can be found below, including the full patch notes. When is the next Black Ops Cold War update? Global release times This update went live overnight between February 3 and 4, depending on where you are in the world. Here are the global release times: February 3 11:00 PM PT – – February 4 1:00 AM CT – 2:00 AM ET – 7:00 AM GMT (UK) – 8:00 AM CEST (EU) – 6:00 PM AEDT (Australia) – – What’s new in the Black Ops Cold War Feb 4 update? Multiplayer There’s plenty of new multiplayer content added in this update, starting off with the brand new Express map – a remastered version of the iconic map from Black Ops 2. Despite the game being set during the Cold War era, the futuristic nature of the map has not been touched, so it should look all too familiar for longtime CoD players. Along with Express comes a 24/7 playlist so that everyone can enjoy it nonstop. There’s also a new 40-player Endurance mode, in which 10 squads of four drop into Sanatorium, Ruka, and Alpine to collect uranium and detonate bombs. The big change in this mode is that once one bomb explodes, there’s always another one instantly turned online, meaning there are always five active ones in play. Also, the score limit has been doubled from 500 to 1,000, so there’s plenty of opportunities to earn tons of XP. Read More: When is League Play in Black Ops Cold War? – Four new maps have been added to the Prop Hunt rotation (Express, Raid, Crossroads Strike, and Armada Strike), while Nuketown ’84 was added to the Gunfight rotation, along with both 2v2 and 3v3 Gunfight variants now available in Custom Games. Here are the new rotation of featured playlists: Express 24/7 [NEW] – Endurance FTDB (40 Players) [NEW] – Gunfight Blueprints (including Nuketown ’84) – Prop Hunt (4 maps added to rotation) – 3v3 Gunfight Snipers Only – Face Off (3v3) – Nuketown 24/7 – Zombies As with Express in multiplayer, Zombies has gotten a brand new map as well: Firebase Z. There’s been a lot of hype surrounding Firebase Z, so it’s expected to be the talk of the town among Zombies fans for the next few weeks minimum. A few other things have been added as well, including the Tombstone Perk, which is available in both Firebase Z and Die Maschine. Along with that come two new support items: Napalm Strike and Artillery. Here are the available Zombies playlists: Firebase Z Endless [NEW] – Firebase Z Round 20 [NEW] – Dead Ops Arcade Solo Advanced Start [NEW] – Onslaught Express [NEW] (PS4/PS5) – It’s also worth noting that there’s a lot of weapon balancing changes in this patch, including blanket adjustments to all assault rifles and SMGs, as well as a buff to the Streetsweeper shotgun. Assault Rifles Increased critical hit damage on all assault rifles. – Increased max ammo stock on all assault rifles. – – Submachine Guns Increased critical hit damage on all SMGs. – Increased max ammo stock on all SMGs. – – Shotguns Increased base damage on the Streetsweeper shotgun. – Increased range of the Streetsweeper shotgun. – – Here are the full patch notes: Black Ops Cold War February 4 update patch notes GLOBAL Addressed an issue that led to choppy Voice Chat in some circumstances. – MULTIPLAYER Maps Express [NEW] Express now available in map rotation in Core and Hardcore modes. – Express 24/7 playlist now available. – – General Addressed an issue with uneven map distribution in non-map voting playlists. – – Modes Endurance (40 Players) [NEW] New high-player count mode available on Sanatorium, Ruka, and Alpine. – After one bomb detonates, a new one comes online to take its place, so five bombs are always available instead of an initial set that gets reduced to a single bomb before the next wave. – Score limit doubled from 500 to 1,000. – – Prop Hunt Added new maps to Prop Hunt rotation: Express – Raid – Crossroads Strike – Armada Strike – – – Added new maps to Prop Hunt rotation: – Gunfight Added Nuketown ’84 to Gunfight map rotation. – 2v2 and 3v3 Gunfight now available in Custom Games. – – Hardpoint Updated Hardpoint Owned score event to increase in score the longer a player controls the Hardpoint. This score modifier will reset upon leaving the Hardpoint. – Reduced Hardpoint Secured score event from 50 to 25 score. – – Dropkick Reduced how late players can join a match in progress. – – Control Additional defender spawn points added and logic updated for the B capture point on Raid. – – CDL Custom Game Modes Increased player count to allow for two Spectators in CDL Hardpoint, CDL Search & Destroy, and CDL Control. – – Featured Playlists Express 24/7 [NEW] – Endurance FTDB (40 Players) [NEW] – Gunfight Blueprints (including Nuketown ’84) – Prop Hunt (4 maps added to rotation) – 3v3 Gunfight Snipers Only – Face Off (3v3) – Nuketown 24/7 – Weapons Launchers Increased minimum damage for the two Launcher class weapons. – – Equipment Addressed an issue where players inside smoke from a Smoke Grenade would gain aim assist against players outside the smoke. – Decreased hip-fire accuracy when priming a grenade while sprinting. – Music Player Original Treyarch music unlocked via War Tracks can now be played in the Music Player in the Barracks, including “Pentagon,” “Rooftops,” “115,” and “Damned.” – ZOMBIES Maps Firebase Z [NEW] New “Firebase Z” map now available via Endless and Round 20 playlists for all players. – – Die Maschine Players can now complete the full Omega Intel collection in “Die Maschine.” – Addressed an issue on “Die Maschine” that rarely positioned players outside of the map when teleporting from the Dark Aether. – – Express (Onslaught – PS4/PS5) Express now available in Onslaught on PlayStation. – – Featured Playlists Firebase Z Endless [NEW] – Firebase Z Round 20 [NEW] – Dead Ops Arcade Solo Advanced Start [NEW] – Onslaught Express [NEW] (PS4/PS5) – Perks Tombstone Soda [NEW] Tombstone Soda Perk now available in “Firebase Z” and via Der Wunderfizz in “Die Maschine.” – – Quick Revive Addressed an issue that prevented Quick Revive from reducing the time it takes to regenerate to full health. – – Support Napalm Strike [NEW] Napalm Strike now available as Support in Zombies. – – Artillery [NEW] Artillery now available as Support in Zombies. – – Self-Revive The Self-Revive will now only drop if a player in the game can equip it. – Capped the maximum amount of Self-Revives that can drop in a game to the total number of players in the game. – – Sentry Turret Addressed an issue that allowed duplicating the Sentry Turret support item. – – Weapons Assault Rifles Increased critical hit damage on all assault rifles. – Increased max ammo stock on all assault rifles. – – Submachine Guns Increased critical hit damage on all SMGs. – Increased max ammo stock on all SMGs. – – Shotguns Increased base damage on the Streetsweeper shotgun. – Increased range of the Streetsweeper shotgun. – – Blueprints Addressed an issue that prevented attachments from appearing on the “Western Justice” Weapon Blueprint. – – Armor Level 1 Armor will now replace the first Armor Shard drop in a game when no players have Armor. – Ammo Mods Cryofreeze Reduced Cryofreeze cooldown from 3 seconds to 1 second to make it a more dependable method of slowing enemies. – – Challenges Added new “Requiem Advancement” category of Challenges for future additions. – Added first set of six new Requiem Advancement Challenges: “Firebase Z Report.” – Added new Dark Ops Challenge for “Firebase Z.” – Dead Ops Arcade 3 Solo Advanced Start [NEW] New private playlist available for Solo players. – Allows players to start at their highest arena checkpoint reached in Solo mode. No stats or challenges are recorded, but achievements can be completed, including “Reunited with Fidolina.” – – Gameplay Added new pickup item: Divine Shield Potion – Grants player Divine Shield buff that allows player to absorb one damage event (30 min. expiration). – Added new key spawn locations: Added to the high road tunnel route. – Added a 1.5-second damage shield on player while in First Person when damage occurs. – Made slight adjustment to multiplier progression. – Auto-life donation now begins automatically after Round 64. The player with the highest lives to spare will now donate to downed teammates with a cooldown of 120 seconds. – Addressed an issue where the player’s shield was active even though effect was not visible. – Addressed an issue that prevented extra lives from being awarded at expected score thresholds. – Various gameplay bug fixes related to Fated Chicken disappearance, control bindings when exiting vehicles, unwanted deaths associated with traps, invisible electrical poles, missile turrets killing players, etc. – – Enemies and Friendly AI Greatly reduced Spider melee range. – Removed Skeleton boss from arena spawning. – Removed Demons from arena spawning. – Reduced Megaton melee distance. – Reduced Megaton arena spawn rate after Round 64. – Reduced Megaton health in arena. – Megaton Orb weapon is no longer a one-hit kill in arena. – After Round 64, enemy target selection behavior is now weighted entirely toward proximity. – Increased friendly skeleton horde health, enemy quantity, time duration, and weapon damage. – Addressed an issue where melee damage caused by a friendly skeleton guardian was not registering against enemies. – Addressed an issue where zombies could speed up while under the clock time slowdown effect. – Addressed an issue where explosive damage vs. Spider / Meatball enemies did not register correctly. – Addressed an issue where Spider enemies would not show up on radar. – Addressed an issue that allowed the Gladiator “Marauder” enemy to melee kill the player when it wasn’t facing the appropriate direction. – Addressed an issue where the Margwa was not dropping loot when killed. – – Fates Divine Chalice fated players now earn extra life 37.5% faster than standard players at every 125,000 points. – Divine Chalice fated users now respawn with temporary vitality buff. – Divine Shield fated players now respawn with Divine Shield buff. – After Round 64, when a Divine Shield fated player picks up a nuke drop, all players will now be granted a nuke. – Friendship fated player chickens now last 25% longer. – The Golden Chicken associated with Friendship Fate now periodically produces eggs in arena. – After Round 64, the Golden Chicken associated with Friendship Fate will now have permanently upgraded weaponry. – Addressed an issue that could prevent players from collecting a Fate in the Room of Fate when the room timed out (i.e. grabbing a Fate Rock with less than 4 seconds before the room expired). – – Visuals Added lighting in the Room of Fate above Fate Rock pedestals five and six. – Addressed an issue with various particle effects having visibility issues. – Addressed an issue that could prevent the player’s selected character skin from showing up correctly. – Weapons – Addressed an issue with the shotgun pickup that could cause it to initially begin firing slowly before speeding up. – – Stability Added various crash fixes. – – General Added various exploit fixes. – Added new camera mode: Extra High. – Addressed an issue where the player was not able to use the flashlight in First Person. – Addressed an issue with some collision in the Water Temple arena. – Addressed an issue in splitscreen mode where players would enter The Wild in shared viewport mode. – – Onslaught (PS4/PS5) Onslaught Express playlist now available on PlayStation. [NEW] – Spaced out special enemy spawns. – Added additional enemies to the mode from “Firebase Z.” – Stability Added various crash fixes. – General Party Leader is no longer required to have Dead Ops Arcade 3 installed for their party to join for other Zombies game modes. – Addressed an issue that caused zombies to maintain a slowdown debuff forever if it ended while they were mantling. – From Beenox: PC Stability Added various crash fixes. – Fixed a crash that could occur when watching a replay in Theater. – Fixed a crash that could prevent the game from starting under some conditions on Windows 7. – General Addressed an issue that could result in loss of keyboard/mouse functionality when opening and closing the Windows key + G capture menu. – Addressed an issue where players could get stuck in the pause menu under certain circumstances during a game. – – Treyarch and Beenox
-
Black Ops Cold War Feb 26 update: Ray Gun, MP fixes, full patch notes – Dexerto
Black Ops Cold War Feb 26 update: Ray Gun, MP fixes, full patch notes TreyarchA new, February 26 Call of Duty: Black Ops Cold War update launches 2XP Weekend, fixes a variety of issues across the Multiplayer and Outbreak modes and makes a slight change to the iconic Ray Gun. Just days after Black Ops Cold War: Season 2 debuted across Cold War and Warzone, Treyarch have dropped a new update gifting the community a double-XP weekend and making some fixes to their multiplayer offerings. Centered predominantly on League Play and the new Zombies Outbreak mode, the developers also honed in on, and fixed, a few weird issues on the game’s Raid and Checkmate maps. And, speaking of weirdness, they also brought back a Prop Hunt playlist. Overall, the update should make the experience smoother for players who are invested in League Play and Outbreak, while also bringing on some other adjustments that help users across the board. The new patch brings a chance for Black Ops Cold War and Warzone players to level up their guns more quickly, but also an opportunity to address some bugs. On Raid, there was a notable unintended spot near the basketball court where someone could shoot enemies, but not get shot back. That has been addressed. Overall, though, most of the update’s changes address quality-of-life issues with Outbreak and League Play, while also offering one universal performance fix for framerate issues. The full patch notes can be seen below. Feb 26 Patch Notes LEAGUE PLAY ZOMBIES
-
Black Ops Cold War Feb 13 update makes more League Play changes: patch notes – Dexerto
Black Ops Cold War Feb 13 update makes more League Play changes: patch notes TreyarchTreyarch have deployed a new update for Call of Duty: Black Ops Cold War, aimed specifically at ironing out some issues with their League Play and Zombies experiences — but also touching Express in Multiplayer. Having already implemented changes to combat leavers in League Play matches, Treyarch are continuing to iterate upon the competitive mode. After the highly anticipated launch, fans and players have had mixed reactions, with many asking for changes to be made. One such change was the removal of a “leave game” option, in order to curtail a dissatisfactory amount of people who were ruining matches by leaving halfway through. Now, in the February 13 patch, the devs have taken aim at another group of griefing players: those who aim to teamkill. As the latest patch decrees, “ricochet” has been implemented so that, upon a second teamkill, damage is returned to the attacker (followed by subsequent penalties). Further, the RC-XD scorestreak has been added to the restricted list. In Multiplayer, Express has been tuned so that a bugged Hardpoint can no longer be captured while outside of its zone. In Zombies, a teleportation bug and unintended Crafting Table perch have both been dealt with, along with fixes for several issues. Black Ops Cold War Feb 13 Patch Notes UI Addressed an issue with the League Play button showing up in Combat Record in the Barracks. – Addressed an issue where all non-Master Calling Cards were displaying negative values in the Challenges menus. – Maps Express Addressed an issue where it was possible to capture a Hardpoint outside of a zone in Express Hardpoint. – – Scorestreaks RC-XD is now restricted. – Friendly Fire Friendly fire will now convert to ricochet damage after the 2nd teamkill and return damage to the attacker. Players will be kicked after 2 additional attempted teamkills after that. – UI Added “Results Processing” display. – Improved visuals on “Processing Ladder Result” display. – Addressed an issue that could incorrectly display details from the previous League Play Event. – Addressed an issue where the player was unable to scroll up and down the League Ladder. – Gameplay Addressed an issue that could cause a player to be teleported out of the map when other players interacted with the teleporter in the Village area. – Closed an exploit allowing the player to stand on the Crafting Table. – UI Addressed an issue where the upgrade icon was grayed out when the player had enough to upgrade at the Arsenal. – Added “Seasons” icon for “Firebase Z” Challenges in the Challenges menu. –
-
Black Ops Cold War features new VIP mode: gameplay & details – Dexerto
Black Ops Cold War features new VIP mode: gameplay & details TreyarchDuring the Black Ops Cold War multiplayer reveal, fans got a look at a brand new mode coming to the franchise called VIP Escort, which is a version of classic escort gameplay. Here’s what you need to know. Every Call of Duty game has its namestays when it comes to modes. When a new entry gets announced, you can pretty much expect that classic modes like Team Deathmatch, Domination, Search and Destroy, and others will all make an appearance. That being said, every COD game pretty tries something new when it comes to playlists, for better or for worse. Black Ops 4, for example, introduced Control, while Modern Warfare introduced new iterations on Ground War. Black Ops Cold War is no different in this regard. One of the brand new modes debuting in Black Ops Cold War is called VIP Escort. The mode itself is pretty simple, however, despite that simplicity, it’s sure to intrigue fans when they get their hands on it. The mode is a version of classic “escort” game modes with a bit of a twist. One team of attackers is tasked with escorting a VIP, which is a random player every round, to a zone, while the other team is tasked with taking out the VIP. If they do, the round will immediately end. The first team that clutches four rounds, wins the game. If that all sounds a bit confusing, not to worry, as there’s gameplay from the mode in order to give players a good look at everything it has to offer. NEW VIDEO: Black Ops Cold War MP Gameplay New mode VIP on “Miami” https://t.co/JVi77agEY8 | #BlackOpsColdWar pic.twitter.com/9fMsHTuv7a — CharlieIntel (@charlieINTEL) September 9, 2020 As expected, teams will rotate between attackers and defenders, so the match isn’t one-sided. On top of that, scorestreaks will be completely disabled for normal team members, so won’t have to worry about large streaks ruining the experience. In addition, when players get shot, they won’t immediately die. Instead, you’ll go “down” similarly to going knocked in Warzone. Players can then, of course, be revived by teammates. Custom classes are allowed in this mode for normal players. If you’re the VIP, you won’t have such luxuries. Instead, you’ll be forced to use a pistol, smoke grenades, frags, and a Spy Plane, so you may want to brush up on your hangun skills if you want to play this mode. All in all, it seems like a fun mode and it’ll be interesting to see how fans react to it.
-
Black Ops Cold War devs respond to console-bricking Xbox Series X issues – Dexerto
Black Ops Cold War devs respond to console-bricking Xbox Series X issues Microsoft / ActivisionDespite the Xbox Series X console just launching, Black Ops Cold War players have reportedly encountered a number of game-breaking bugs already, some that have even supposedly ‘bricked’ the hardware completely. [jwplayer JnVNWndD] The new generation of gaming consoles have certainly been hard to come by. However, certain players that were able to get their hands on the Xbox Series X at launch haven’t all been feeling lucky. Black Ops Cold War launched on the new system, alongside five other platforms. With plenty of unique hardware to account for, it’s no surprise that the release has been accompanied by some critical bugs. While some pull players from the game momentarily, others appear to be far more damaging. If you’re playing on the Xbox Series X and notice a few crashes, it might be time to put the controller down for a little while. Gamers that have tried to play through certain issues have reported their brand new Xbox Series X consoles outright breaking and refusing to turn back on. “My Cold War had been crashing my Series X a bunch over the weekend,” Reddit user ‘Junesfoshiz’ said. While it wasn’t a major deal at first, things soon became much worse. “I’d just reboot and move on,” they explained. “Well, when it happened this morning, it was for good. Xbox will not boot back up.” With their console no longer functioning, they advised others with the same crashing issues to “play something else until there’s a patch.” Treyarch already investigating Xbox issues Treyarch is well aware of these devastating issues already. In fact, it’s the top problem on the official Trello board, with developers investigating it at this very moment. “We’re investigating all crashes and across the game,” Treyarch community manager Josh ‘FoxhoundFPS’ Torres added on Reddit. “My immediate recommendations are to make sure that you’re using the correct version for your platform,” the community manager wrote. Similar to those playing on the PS5, you can still access the PS4 version by mistake. This can seemingly lead to all sorts of unique problems. Double-check that you’re running the proper version of the game if your Xbox Series X has been crashing while playing Cold War. Last but not least, “players have also shared that disabling Ray Tracing on XSX has helped.” While you won’t be using the flashy new hardware to its full potential with Ray Tracing disabled, it should prevent some devastating crashes. An incoming patch should help mitigate a good number of these problems on the Xbox hardware, including those that brick the Series X console. However, there’s currently no ETA on when this patch will arrive.
-
Black Ops Cold War devs discussing changes to “overpowered” Flak Jacket – Dexerto
Black Ops Cold War devs discussing changes to “overpowered” Flak Jacket ActivisionEver since launch, Black Ops Cold War fans have been complaining about how overpowered the Flak Jacket perk is. Now, after tons of fans have posted videos of them surviving things that they should not have, Treyarch appear to be discussing adjustments. Flak Jacket, which provides resistance to explosive damage, has been in Call of Duty games for a while now. While the perk has been around since the World at War days, it always provided a marginal resistance to explosive damage, in order to make sure that the game is properly balanced. Now, with Black Ops Cold War, that seems to be very different as players are casually surviving serious explosive damage. Gamers have been reporting for a while now that the Flak Jacket perk in the game is just too powerful and that it provides too much resistance. With the complaints mounting, it seems like the developers might finally do something about it, as evidenced by a comment on Reddit. In a post detailing a change that someone would like made to Flak Jacket, Treyarch Community Manager Josh Torres said that “there was actually a discussion about this yesterday.” Although he didn’t elaborate further, it appears that the team is aware of the issue even if they don’t have a timeline for any changes yet. This comes after a week of videos from fans detailing just how absurd the perk is. Some of the videos are tame enough, with some people spraying explosives to no avail, while others are more surprising, showing direct impacts on players with RPG’s with negligible impact. Another video, which is appropriately titled “I think Flak Jacket might be a little too strong,” even shows a player with Flak Jacket getting hit by a Cruise Missile (yes, the scorestreak) and surviving, seemingly because of the perk. Granted, it took out most of his health, but the fact that a scorestreak which is supposed to take out a few players at a time didn’t even take out one with a near-direct hit is borderline shocking. Most fans agree that the perk is broken, with one person on Reddit flat out saying that it is “overpowered.” Another commenter in a different post called it “the most OP perk in COD history,” which is a bold claim to make considering the controversial One Man Army perk existed back in the day. Regardless, it seems like the community is hoping for a major overhaul of the perk. It’s hard to defend being able to survive a direct impact from an RPG, so Treyarch appear to be looking for solutions.
-
Black Ops Cold War devs confirm LC10 SMG will be nerfed in Season 5 – Dexerto
Black Ops Cold War devs confirm LC10 SMG will be nerfed in Season 5 TreyarchCall of Duty devs have confirmed that Black Ops Cold War’s LC10 SMG will be receiving nerfs in Season 5, which drops in Warzone and Treyarch’s title on August 12. Since dropping in Season Two of Black Ops Cold War, the LC10 SMG has been one of the most popular close-range weapons in the game. Its clean iron sights, modest recoil, and impressive power have made it a solid choice in casual matches and League Play. However, as is the case when a weapon proves itself very strong and popular, some have been calling for nerfs to its strengths, particularly its close-range damage which can drop enemies in just a few accurate shots. While full patch notes are not yet available, we have a very good idea of what we can expect thanks to Season Five announcements from Treyarch. On the LC10, the dev team said: “We’ve also got a new round of weapon tuning coming for a selection of assault rifles and SMGs, including some new tweaks for the LC10.” Although they did not divulge further, we can expect these to constitute nerfs – we can only imagine the uproar if they buff the already very powerful submachine gun. Another aspect of the tweaks that remains unclear is the form they will take. We expect to see them nerf either the LC10’s damage ranges (meaning it will likely take more shots to kill) or its recoil (which at the moment is barely noticeable). Even if you’re an LC10 main and you’re disappointed with the news, there’s plenty to look forward to, including the TEC-9 SMG which could yet dominate Cold War in a similar fashion. Barring any last-minute delays, Season Five will drop in Cold War and Warzone on Thursday, August 12.
-
Black Ops Cold War devs address Mastery camo bug & confirm other fixes – Dexerto
Black Ops Cold War devs address Mastery camo bug & confirm other fixes TreyarchMastery camos in Black Ops Cold War will soon be looking better than ever, Treyarch has confirmed, with an assortment of camo-related fixes on the way in a nearby update. [jwplayer NOdtwdVj] If you’ve already been hard at work grinding the latest Call of Duty, unlocking the very best camos has likely kept you busy. Reaching that elite Dark Matter cosmetic is always a huge effort, though many players have already hit it just weeks after launch. Unfortunately, the flashy Mastery Camos haven’t quite lived up to the hype in many regards. Some weapons barely display the unique visual. Small areas of the guns are given the new design while a majority of the weapon stays the same. The community was naturally disappointed at first, but it turns out these actually aren’t working as intended. Fixes are on the way very soon, as Treyarch has confirmed the top priorities for the next major update. First and foremost, we now have confirmation that “unintentional changes to Mastery Camos” will be addressed in the next update. “After our most recent update, some weapons began to display certain Mastery Camo differently,” devs addressed on the official Treyarch Trello board. While an exact date isn’t quite set in stone for the next update just yet, rest assured it won’t be long. “We are looking to release a fix for this in our next major update,” they confirmed. So if these issues had you holding back on the Dark Matter grind, there’s no reason not to get back on the hustle. In a matter of days, the camos will be displaying properly and you’ll be able to flex your early accomplishments. Next up, there are six other major problems that Treyarch is looking into. Some are more vague, such as various console crashes and bugged animations. However, others are more specific. Prestige leveling should be a bit smoother in the weeks to come. If your level hasn’t been displaying properly, a fix for this is currently in the works. While no specific changes are on the way just yet, the balance team has also “had discussions” surrounding the power of Flak Jacket. A potential nerf could be on the way given how common the perk has become since launch. The most recent patch only just went out on November 25, so we likely won’t see anything for a few days at a minimum. At least now have a solid idea of what to expect when the next updates roll around.
-
Black Ops Cold War dev reveals sniper changes coming before launch – Dexerto
Black Ops Cold War dev reveals sniper changes coming before launch TreyarchTony Flame, developer at Treyarch working on Call of Duty: Black Ops Cold War, has confirmed that sniper changes will be made after the ongoing Alpha, as the weapon class continues to cause discussion. The hugely anticipated Call of Duty: Black Ops Cold War stunned fans on September 16, confirming that an open Alpha would drop for the weekend and be completely free for all Playstation players. Despite being less than a weekend old, opinions have swirled about the relative strength of sniper rifles, with some suggesting they are too strong. There are only two sniper rifles available in the Alpha, both bolt-actions and both one-hit kills to the upper body and head. Regardless, the speed of scope ins and mobility while using snipers has been discussed, with many suggesting they are slightly too powerful. However, Treyarch developer Tony Flame was on hand to communicate why they may feel strong in the Alpha, and confirmed that they will be toned down for the subsequent Beta and full game release. “Ok let’s talk sniping in Cold War. Crossplay is coming, but we knew it wouldn’t be in Alpha,” he explained on Twitter. “We buffed Snipers to evaluate their performance in this Alpha specifically. Sniper Rifles WILL have balance changes for the upcoming Beta based on our analytics data this weekend.” Ok let’s talk Sniping in Cold War. Crossplay is coming, but we knew it wouldn’t be in Alpha. We buffed Snipers to evaluate their performance in this Alpha specifically. Sniper Rifles WILL have balance changes for the upcoming Beta based on our analytics data this weekend. — Tony Flame (@Tony_Flame) September 18, 2020 In short, Treyarch intentionally made snipers stronger for the ongoing Alpha so they could better understand how controller players will deal with the mechanics. They will be adjusted before the closed Beta drops in October, and the full game releases in November. How they will end up fitting into the game’s wider meta remains to be seen, but many have commented on their power in the current build of Black Ops Cold War. They will undoubtedly be relieved, though, to find that this strengthening was intentional, and for research purposes. The full game is set to release on November 13.
-
Black Ops Cold War dev reveals new scorestreaks coming in Season 1 – Dexerto
Black Ops Cold War dev reveals new scorestreaks coming in Season 1 TreyarchTreyarch Lead Game Designer, Tony Flame, has confirmed that new scorestreaks are coming to Black Ops Cold War in Season 1, which could include several that had been leaked but not released when the game first launched. Black Ops Cold War’s scorestreaks, specifically the system with which they’re awarded to players, has been a hot topic of debate among Call of Duty fans since the game’s release. While that’s a discussion for another time, there is one good news on the matter: new streaks are coming to multiplayer when Season 1 kicks off on December 16. Tony Flame, one of the faces of Treyarch when it comes to community engagement, recently announced that the highly anticipated S1 will include new scorestreaks, among all of the other content that’s being added. Cold War guns and Attachments in Warzone? Oh yes. The best of both worlds come together in Season 1, with cross-game progression to boot. Expect new Weapons, Scorestreaks, maps (Raid!!!), Game modes, Blueprints, Operators, and more. https://t.co/PbeIyboMoa — Tony Flame (@Tony_Flame) December 5, 2020 While Flame didn’t go as far as to reveal what exact streaks are going to be added, we could get a really good idea by looking at all the ones that were leaked prior to the game’s release. From that list, there are five that weren’t included in the day-one version: Flamethrower – Death Machine – Hand Cannon – Strafe Run – H.A.R.P. – The question then becomes whether all of these will be introduced at once, and if not, which one(s) has Treyarch picked out for Season 1? Read More: New C4 Drone streak spotted in Warzone – There’s also the chance that none of these actually are among the Season 1 streaks, as prominent data-miner ‘TheGhostofMW2’ did tweet out in November that all five were “removed for the final build.” https://twitter.com/TheGhostOfMW2/status/1326236488825188362 Only time will tell what happens, of course, but it’ll be interesting to keep an eye on – it’s not every year that new streaks get added post-launch. Black Ops Cold War Season 1: What else is coming? As Flame indicated in his tweet, scorestreaks are certainly not the only new content coming to BOCW in Season 1. There’s going to be tons of stuff for players to enjoy in both multiplayer and Zombies on December 16: New weapons, maps, modes, including the return of BO2’s Raid – 2v2 Gunfight – New Zombies mode – More Prestige ranks & Prestige Master – 1,000 levels – There’s also, of course, a lot arriving in Warzone as well for S1, including the integration of all the BOCW weapons in the battle royale to be used alongside Modern Warfare loadouts. For more details, make sure to check out our Warzone Season 1 info page here.
-
Black Ops Cold War dev reveals major changes to flinch in multiplayer – Dexerto
Black Ops Cold War dev reveals major changes to flinch in multiplayer Activision[jwplayer br5AuoVJ] Damage flinch has been a controversial aspect in many Call of Duty multiplayers and Treyarch appears acutely aware of that, as the developers have revealed that the mechanic is redesigned in Black Ops Cold War. Many Call of Duty titles in the past, including 2019’s Modern Warfare, have featured a mechanic called flinching, which causes a player’s aim to be impacted while taking damage. The effect essentially causes players’ crosshairs to bump upward when being hit with bullets, but it appears that the impact of that flinch has been greatly reduced for Black Ops Cold War. The flinch initially seems like a detriment to the person impacted, as one could aim for a headshot, only to be shot and have their crosshair bump upward, entirely missing their enemy. But it also leads to “flinch headshots,” where someone aiming at the chest would stutter into a deadly headshot. Damage Flinch has been redesigned in Black Ops Cold War. Flinch is now primarily a feedback mechanism to help you understand you’re taking damage, without affecting the aim position of your weapon. Your weapon will move with your screen to stay on target. No more flinch headshots — Tony Flame (@Tony_Flame) September 12, 2020 Tony Flame, one of the game designers who worked on Black Ops Cold War, revealed that, following the redesign, “flinch is now primarily a feedback mechanism to help you understand you’re taking damage.” As a consequence, your crosshairs should remain where you intended them to be and there should be “no more flinch headshots.” The reactions to his tweet are fairly unanimous, with professional players like Dillon ‘Attach’ Price, Anthony ‘Methodz’ Zinni, and Doug ‘Censor’ Martin responding very enthusiastically. Former CoD World Champion Christopher ‘Parasite’ Duarte said, “thank you. Finally, toughness is built-in … Visual clarity seems like it took a huge step forward this title.” Demonstrating the redesigned flinch mechanic, content creator ‘Xclusive Ace,’ who got to play the game’s alpha build, showed in slow motion that, despite taking damage, a player’s crosshair barely moves outside of its normal recoil. This means that your ability to shoot enemies is dictated solely by your aim and not any other factor. Lots of people have expressed concern (rightfully so) about how high the Headshot multiplier is in Cold War due to flinch but it turns out there’s little to no flinch when shot as far as I can tell. The deeper I look, the more I’m seeing a really solid gameplay foundation pic.twitter.com/IGQvKVdotm — Xclusive Ace (@TheXclusiveAce) September 11, 2020 At the moment, it’s unclear whether or not the mechanic impacts various guns differently, a question many have with regards to snipers. Similarly, people will be curious to find out if Warzone’s mechanics will be adjusted as well when the new multiplayer title releases. As Black Ops Cold War nears its October 8 PS4 Open Beta and November 13 release date, more specific details are sure to be revealed.
-
Black Ops Cold War dev explains how they decide weapon buffs & nerfs – Dexerto
Black Ops Cold War dev explains how they decide weapon buffs & nerfs TreyarchTony Flame, Lead Game Designer at Treyarch, has revealed the process that goes into balancing weapons in Call of Duty: Black Ops Cold War, revealing how TTK is the key indicator of a weapon needing a buff or nerf. Despite Black Ops Cold War being less than a fortnight old, Treyarch have already been hard at work balancing the weapons, scorestreaks and more. First to be nerfed was the MP5 SMG, which established itself as an early favorite among competitive and casual players. Then came the November 20 update which gave significant nerfs to the FFAR 1, AUG and M16, as well as adjusting many of the game’s scorestreaks. While Treyarch have hinted that the M82 sniper rifle will be next to receive a significant buff, November 21 saw Lead Game Designer Tony Flame explain just how they identify the weapons that require specific adjustment. “A little insight into the core of “Buff” or “Nerf” decisions,” he said. “Time-To-Kill (TTK) is king, it’s paramount to preserve the best TTK experience across weapons over time. When a weapon far exceeds that baseline, we must nerf it to respect the TTK, and likewise buff to get it there.” In short, the majority of Treyarch’s weapon balancing is based on how fast a weapon can eliminate someone in core game modes. A little insight into the core of “”Buff”” or “”Nerf”” decisions. Time-To-Kill (TTK) is king, it’s paramount to preserve the best TTK experience across weapons over time. When a weapon far exceeds that baseline, we must nerf it to respect the TTK, and likewise buff to get it there. — Tony Flame (@Tony_Flame) November 21, 2020 Of course there is more to balancing weapons than TTK, but Flame’s explanation clearly shows how that is the most important factor when deciding whether to strengthen or weaken a weapon. The next course of action for Treyarch is deciding how to buff or nerf a weapon. For example, should the handling or reload be adjusted or should its damage profile be targeted? It goes to show just how difficult effective weapon balancing is, and how much data analysis and thought goes into it on Treyarch’s behalf. Hopefully it pays off over the remainder of Black Ops Cold War’s life cycle.
-
Black Ops Cold War dev explains how Call of Duty’s SBMM is “tunable” – Dexerto
Black Ops Cold War dev explains how Call of Duty’s SBMM is “tunable” ActivisionA Treyarch developer has explained that every Call of Duty game has “tunable” SBMM of some degree amid controversy surrounding Black Ops Cold War’s matchmaking during the Alpha weekend. Treyarch’s highly anticipated Black Ops Cold War has Call of Duty fans itching to get their hands on the latest iteration to come from the studio. The Cold War multiplayer reveal left fans eager to hop into the server — a wish that was granted for PlayStation players, who have enjoyed early access throughout the Alpha weekend. But there has been one topic that has stirred the pot and has been the prevalent discussion point throughout the Alpha — skill-based matchmaking (SBMM). Essentially, the inclusion of SBMM ensures that players of equal skill are pitted against each other, to avoid landslide victories. While this appears logical on the surface, many argue that SBMM should only be present in a dedicated Ranked playlist to ensure casual matchmaking remains, well, casual. Naturally, this has sparked debate, with several Call of Duty pros weighing in with their opinion against the inclusion of SBMM. Treyarch dev breaks the ice Treyarch dev, Martin Donlon, says that he was the developer responsible for writing Black Ops 2’s SBMM implementation. With that in mind, he responded to a fan’s Tweet, which explained that: “If you make the game good in the first place, it doesn’t need SBMM.” The fan also claimed that some of the most memorable Call of Duty titles of all-time didn’t include SBMM, which Donlon immediately stated otherwise. https://twitter.com/wickerwaka/status/1307152882089693185 After detailing that every Call of Duty has a degree of SBMM embedded, Donlon then explained how SBMM is one of a plethora of “tunable” parameters that creates a functioning matchmaking system. “Perfectly valid viewpoint to have. SBMM is one of many many tunable parameters in a matchmaking system. It’s funny watching people talk about it like it’s a big switch that can only be turned on or off,” he tweeted. https://twitter.com/wickerwaka/status/1307159472725348352 While this Tweet doesn’t indicate whether Treyarch are investigating to make changes to SBMM, it does highlight that the developers are aware of the backlash and have the power to dial it back if necessary. While having the option to go head-to-head with an opposite number who is equally as skilled, some prefer the appeal of being able to load into a server and play on a much more casual basis. Only time will tell whether Treyarch decides to dial SBMM back before the Beta becomes available in October.
-
Black Ops Cold War dev confirms weapon & streak balancing coming soon – Dexerto
Black Ops Cold War dev confirms weapon & streak balancing coming soon TreyarchTony Flame, Treyarch’s lead designer, has confirmed that the CoD developers are planning to roll out some changes to weapons and scorestreaks, perhaps even before the start of Black Ops Cold War Season 1. [jwplayer 38QHhqzR] Even though the Black Ops Cold War year has barely gotten rolling, players – both casual and professional – have already been discussing changes. The attention has, for the most part, centered around the ongoing skill-based matchmaking debate with players like Nadeshot pleading with the devs to dial back the SBMM for the time being. Others, though, have focused on trying to get the devs to make changes to certain weapons as well as the scorestreaks system that has been criticized since the beta period. Well, it appears as if they’ll get this wish in the near future as Tony Flame confirmed that Treyarch are looking to make some changes. “There WILL be Weapon, Scorestreak, and more balance changes coming in with Season 1, if not sooner,” the Treyarch designer tweeted on November 15. “Already seeing some interesting trends in the analytics, but it’s too soon for conclusions.” The dev also noted that they are taking community feedback on-board too. “If you’re giving feedback, know that we see it and are taking it into consideration,” he added. There WILL be Weapon, Scorestreak, and more balance changes coming in with Season 1, if not sooner. Already seeing some interesting trends in the analytics, but it’s too soon for conclusions. If you’re giving feedback, know that we see it and are taking it into consideration. — Tony Flame (@Tony_Flame) November 15, 2020 Weapons like the MP5, Krig, and XM4 have jumped out ahead of the pack as some of the game’s most powerful, and fans would certainly like to see them being tweaked prior to Season 1, which is currently slated to begin on December 10. At the end of the day, though, the final decisions lay with Treyarch and as noted, changes could come beforehand. They are the ones with all the data, and while they’ll certainly take player feedback onboard, changes will only happen if they make sense on all fronts and don’t ruin the multiplayer experience.
-
Black Ops Cold War December 9 update: full patch notes – Dexerto
Black Ops Cold War December 9 update: full patch notes TreyarchCall of Duty developers Treyarch have released another Black Ops Cold War patch update, adding Nuketown ‘84 back into the Zombies Onslaught playlist, restoring map voting after it was “accidentally disabled,” and more. [jwplayer HWYgaLCR] The Black Ops Cold War developers confirmed the surprise Dec 9 update was to “address a few issues” created by the first patch they deployed this week. “We’ve addressed a few issues that managed to slip through the cracks following yesterday’s quality-of-life update,” they wrote in the Black Ops Cold War blog post. These issues mainly related to multiplayer and zombies. Treyarch returned Nuketown ‘84 to the Onslaught playlist, and re-added map voting. The selection feature was accidentally disabled, they revealed, in yesterday’s Dec 8 update. Cleaning up Tuesday’s patch wasn’t the only thing included in the latest Black Ops Cold War update, however. Treyarch also added 12v12 Miami to Combined Arms, and loaded up more Pack-a-Punch Ray Gun camos for Zombies. There were also a number of pressing “stability improvements” shipped on Dec. 9, as well as several long-awaited UI fixes. The December 9 update is now live on all consoles, including PlayStation 5 and Xbox Series X, as well as on PC. Check out the full patch notes below. Black Ops Cold War update: December 9 patch notes Multiplayer General Restored map voting in playlists where it was unintentionally disabled. – Game Modes Combined Arms Added Miami to Combined Arms map rotation. – – Stability Fixed a rare crash that could occur when the Field Mic was in use. – Fixed a rare crash that could occur in Search and Destroy. – Zombies Stability Added general stability fixes. – Die Maschine Weapons Added Pack-a-Punch camos for the Ray Gun. – – Gameplay Addressed an issue where zombies could ignore the player after leaving the Dark Aether during certain side quests. – – Onslaught (PS4/PS5) Maps Added Nuketown ’84 back to the Onslaught map list. – – UI General Addressed issues: Breadcrumbs could appear on locked items. – Menu breadcrumbs could return after going to Campaign. – Red artifacting could appear under the rewards in the After Action Report. – White placeholder boxes could appear in place of the player’s Calling Card and Emblem during player inspection. – – Gunsmith The Hunter icon will no longer appear distorted in the Weapon Mastery tab of the Gunsmith for the M79. –
-
Black Ops Cold War Dec 8 patch notes: Season 1 prep, weapon changes, more – Dexerto
Black Ops Cold War Dec 8 patch notes: Season 1 prep, weapon changes, more TreyarchCall of Duty developers Treyarch have released another patch update for Black Ops Cold War, implementing fixes and changes for a variety of the game’s content while also preparing for the launch of Season One. Season One is fast approaching in Black Ops Cold War, but before all that gets going, Treyarch have revealed a fairly large update full of changes, tweaks, and fixes. Things in multiplayer affected by this patch include weapons, progression, modes, scorestreaks, maps, vehicles, and much more. In terms of new content, the devs released a new playlist called Motherland Moshpit, which features modes like Team Deathmatch, Domination, Kill Confirmed, and Hardpoint on Moscow and Crossroads Strike. There’s going to be another XP promo as well – Double XP and Double Weapon XP – starting Dec. 12 and up the launch of S1 on Dec. 16. Nuketown 24/7 has also been confirmed to be returning “with a special twist in Season One,” which could be a reference to the Christmas-themed version of the Nuketown ’84 that was recently leaked. When did the latest Black Ops Cold War update go live? This patch officially hit live servers late in the evening on December 7 or early on December 8, depending on where you are in the world: December 7 11:00 PM PT – – December 8 2:00 AM ET – 7:00 AM GMT (UK) – 8:00 AM CET (Europe) – 6:00 PM AEDT (Australia) – – Of course, this is actually the first of three major Call of Duty updates scheduled to go live over the next week or so; the next one, on December 15, will add all of the new Season One content in BOCW before another patch on December 16 will do the same in Warzone and officially kick-start the new season. Check out the full patch notes below. BOCW December 8 update patch notes It’s almost here! In preparation for Season One’s arrival in Black Ops Cold War and Warzone on December 16th, today’s incoming Black Ops Cold War update will include several quality-of-life improvements, stability and bug fixes, game mode updates, weapon and Scorestreak adjustments, and plenty more. As a reminder, you can also check out some of the issues we’re currently tracking at our Trello board. This is our first major game update in the lead-up period before Season One drops. You can expect additional gameplay improvements, bug fixes, and more in our next major update in Black Ops Cold War on Dec. 15th, and in Warzone on Dec. 16th when Season One launches for all players. In addition to a host of gameplay improvements and fixes in Zombies, this update also adds new Season One Intel to “Die Maschine” and Onslaught as a sneak peek of what’s to come for Zombies players. Happy hunting! Free Bundles Available Dec. 8th To thank everyone for their patience as we make the final preparations for Season One, we’re gifting free personalization items to all Black Ops Cold War players in one Pre-Season offer! Simply log in between 10AM PT Dec. 8th and the start of Season One to claim your items, including: 1 Epic Operator Skin (Park) – 1 Epic SMG Weapon Blueprint – 1 Epic Reticle – 1 Epic Calling Card – 1 Rare Weapon Charm – 1 Epic Operator Skin (Garcia) – 1 Rare Assault Rifle Weapon Blueprint – 1 Epic Reticle – 1 Epic Weapon Charm – Motherland Moshpit and 2XP + 2WXP Weekend Incoming As part of this update, we’re introducing our new Motherland Moshpit playlist featuring TDM, Domination, Kill Confirmed, and Hardpoint on Moscow and Crossroads Strike. Hardcore Motherland Moshpit will also be available in Quick Play, featuring Hardcore TDM, Domination, and Kill Confirmed. Jump in starting tomorrow – and no worries, Nuketown fans: Nuketown ’84 is still available in Core and Hardcore map lists, and the Nuketown 24/7 playlist will return with a special twist in Season One. We’re also bringing an extended 2XP + 2WXP Weekend to everyone in MP and Zombies this Saturday, Dec. 12 until the start of Season One! Here’s your last chance to reach Prestige 3 and earn those Prestige Keys before Season One begins. Here’s what to expect when this update goes live at approximately 11PM PT tonight, Dec. 7th: GLOBAL Stability Added crash fixes related to ray tracing on next-gen consoles. – General stability improvements. – Progression Addressed an issue where Prestige Levels and Prestige Icons could display inaccurately in lobby menus. – Addressed an issue where the Prestige 1 icon could display in place of the Commander rank icon in the After Action Report. – UI Addressed multiple issues for breadcrumbs appearing incorrectly throughout lobby menus. – Addressed an issue where the reward animation could sometimes appear corrupted in the After Action Report. – MULTIPLAYER Playlists Motherland Moshpit TDM, Domination, Kill Confirmed, and Hardpoint on Moscow and Crossroads Strike. – Hardcore Motherland Moshpit also available in Quick Play (TDM, Domination, Kill Confirmed). – Available Dec. 8 until the launch of Season One. – – Progression Camos Addressed an issue where Mastery camos were not progressing properly for some players, despite being earned. – Reduced the number of kills without dying from 3 to 2 for launcher and M79 camo Challenges. – – Game Modes Hardpoint Checkmate Adjusted spawns for zones 1, 3, and 4. – Resolved an issue where the Hardpoint could be captured behind a crate on zone 4. – – Garrison Zone 1 adjusted to provide more balanced cover for both teams. – Adjusted spawns for zones 2 and 3. – – Crossroads Strike Adjusted spawns for all Hardpoint zones. – Moved zone 4 to the adjacent tents to provide more opportunities for the attacking team. – – Moscow Removed spawns near back statue for zone 3. – – – Checkmate – Control Moscow Adjusted attacker spawns to reduce travel time to objectives. – Additional attacker spawns added closer to mid-map when B has been captured. – – Miami Adjusted attacker spawns to reduce travel time to objectives. – – Checkmate Adjusted attacker spawns to reduce travel time to objectives. – – – Moscow – Fireteam: Dirty Bomb Gameplay Reduced spawn protection time to reduce frequency of protection nullifying explosives (e.g. War Machine) for extended periods of time. – Addressed an issue where players could collide when redeploying from a Squad Wipe. – Addressed an issue where players could land on each other and die if they waited until they were auto-deployed during Infil. – Addressed an issue where players could get stuck by mantling in certain spots on Alpine. – Addressed an issue where Containers could spawn inside objects. – – Scorestreaks Reduced spawn rates of the Gunship, Chopper Gunner, and VTOL Escort. – Addressed an issue where the Cruise Missile HUD effects could be seen in the Redeploy menu. – – Vehicles Addressed an issue where the Hind could exit the playable space in Alpine. – – HUD Addressed an issue where dust and threat perception effects could display on the overhead camera. – – Party Invites Addressed an issue with Party invites in Fireteam: Dirty Bomb. – – – Gameplay – Combined Arms Adjusted the interact radius on mounted turrets to be easier to get onto. – – Custom Games Added options in Custom Games Scorestreaks settings for Score Reset On Death and Scorestreak Death Penalty, allowing players to set the percentage of score lost on death from 0% (Disabled) to 100% (all score lost on death). – – Round-Based Modes Addressed an issue where players could be kicked for inactivity while spectating in round-based modes. – – Weapons Visuals Added polish to visual kickback when hip-firing weapons. – – Hauer 77 Addressed an animation issue with the Hauer 77 when firing the last shot while aiming down sights. – – Launchers Addressed an issue where launchers could lock onto Stationary Turrets in Combined Arms. – – Optics Addressed an issue that could prevent thermal scopes from showing a thermal overlay when riding a vehicle. – – Scorestreaks Care Package Care Package explosion will no longer damage teammates in Hardcore. – Addressed an issue that could cause the Care Package to go through the roof in Checkmate. – – Combat Bow Addressed an issue where the Tactical Mask icon would incorrectly display when damaging enemies with the Combat Bow. – – Cruise Missile Addressed an issue where damaging a Cruise Missile would not display a hit marker. – – VTOL Escort Addressed an issue with the VTOL Escort camera when it would be destroyed from going out of bounds. – – Chopper Gunner The Chopper Gunner will now follow its correct shorter path on Crossroads Strike instead of its wider path from Combined Arms. – – Maps Crossroads Parachutes can now be activated where applicable in all modes in Crossroads. – Added a unique 6v6 intermission camera on Crossroads Strike. – – Armada Parachutes can now be activated where applicable in all modes in Armada. – – Garrison Addressed an issue where one of the explosive barrels would never detonate in Garrison. – – Field Upgrades Trophy System The Trophy System will now destroy incoming Trophy Systems. – Addressed an issue where the Trophy System occasionally would not destroy incoming projectiles. – Addressed an issue where shooting your own Trophy System could show enemy infantry hit markers. – – Assault Pack The Assault Pack will now be destroyed if an enemy uses it. – – Field Mic Addressed an issue where a player could earn double score events if two Field Mics were overlapping. – – Vehicles General Added a new Helicopter Aiming Mode option. – Addressed an issue where the camera could clip through the player’s head when switching from driver to passenger while aiming down sights in a vehicle. – Addressed an issue where players could spawn with corrupted animations if they squad-spawned onto a Dirt Bike as a passenger. – – General Stability Fixed a rare crash that could occur when a player was dismembered by an explosive. – – Finishing Moves General clean-up and bug fixes for Finishing Moves. – Addressed an issue where performing Finishing Moves on enemies while being downed would not count toward the Stone Operator unlock challenge. – – Gestures Added voiceover to first-person Gestures. – – Mouse and Keyboard Addressed an issue when Jump and Mantle were bound to the Mouse Wheel. – Addressed an issue with mouse navigation in Theater. – Addressed an issue with mic status icon not displaying properly in the Party tab. – Addressed an issue with Voice Chat Volume setting functionality. – Improved mouse rotation controls for Weapon Inspect. – – Audio Addressed an issue where a character’s exert audio for a weapon melee could be delayed. – – Miscellaneous – ZOMBIES General Progression Addressed an issue causing progress on the Trapper Challenge to get stuck at 255. – Addressed an issue that caused incorrect Mastery camo progression information to display. – Addressed an issue where incorrect Prestige Icons could display in Zombies menus. – Addressed an issue that sometimes caused the player’s primary weapon camo to appear on a Knife equipped as a secondary weapon. – – Combat Record Addressed an issue with incorrect Engagement Range data for some weapons for Zombies. – Killing Blows will now register properly for Zombies in Combat Record. – Elite Eliminations will now register properly for Zombies in Combat Record. – – UI Addressed issues with text overlapping or extending outside the panel in the Intel menus. – Addressed issues with 3D models not properly orienting in Intel menus. – Addressed an issue where additional Create-a-Class slots were not appearing in the Zombies lobby on PlayStation platforms. – – Die Maschine Stability Added various stability fixes. – – Intel Added new Season One Intel to discover in “Die Maschine”. – – Gameplay Closed various exploit areas. – Addressed an issue that sometimes caused zombies to get stuck inside a spawn location. – Addressed an issue that caused zombies to incorrectly use their ranged attack in specific locations. – Addressed an issue that caused zombies to path incorrectly when Decoys were used in specific locations. – Addressed an issue that caused the incorrect floor of the mini-map from appearing after spectating. – Addressed an issue that caused shadows to appear incorrectly on a quest character when viewed with the flashlight. – – Weapons Addressed an issue that caused ammo to be incorrectly deducted from the D.I.E. Electrobolt while using Aether Shroud. – Addressed an issue that caused the incorrect weapon rarity to appear for the player’s weapon after respawning. – Addressed an issue that caused the duplication of weapons using the Arsenal under specific circumstances. – – Trials Addressed an issue that caused the Take Damage and Recover Health Trial from granting progress when recovering the bonus health granted by Jugger-Nog. – Addressed an issue that prevented a specific Trial from granting a reward. – – Mystery Box Addressed an issue that prevented some weapons from appearing in the cycle animation when using the Mystery Box. – – Main Quest Addressed a rare issue that could cause the Main Quest to stop progressing at the Decontamination step. – – Ping Addressed an issue that caused incorrect icons to display when pinging certain weapons. – – Audio Addressed an issue that could prevent certain voiceover lines from playing. – – UI Addressed an issue that could occur where the Pause menu couldn’t be closed when interacting with the Arsenal. – Addressed an issue that caused a mix of visual effects from different Ammo Mods to display when navigating the Skills menu. – – Dead Ops Arcade Stability Added various stability fixes. – – Gameplay Added Room of Judgment event. – Added various enemy AI tuning changes. – Added various weapon tuning changes. – – General Added Host Migration to Dead Ops Arcade. – Added options to turn off various UI elements and features. – – Onslaught (PS4/PS5) Intel Added new Season One Intel to discover in Onslaught. – – Gameplay – PC Stability Added various stability fixes. – – General Addressed an issue with text wrapping in Windowed mode. – Addressed an issue that could cause a blurry screen with NVIDIA Ansel when using a sniper scope. – – -Treyarch
-
Black Ops Cold War Dec 16 patch: Zed 398 & invisibility glitch fixes – Dexerto
Black Ops Cold War Dec 16 patch: Zed 398 & invisibility glitch fixes ActivisionOn December 16, Treyarch released yet another update for Call of Duty: Black Ops Cold War, this one being the first one since Season 1 originally went live. This patch makes a number of different fixes and adjustments, including fixes for the PC-exclusive Zed 398 error, Warzone invisibility glitch, and more. Earlier in the day, Treyarch released a brand-new update for Black Ops Cold War, the first one since Season 1 went live. This wasn’t unusual, but there were no accompanying patch notes, leaving fans confused. The only thing we did know was that a major PC error was fixed, as well as some PS5 stuttering problems, but that’s hardly the whole story. Now, we finally have an answer and luckily there’s been a lot. Adjustments were made to a bunch of aspects in the game, including Nuketown spawns, changes to Prop Hunt, and more. Here’s everything you need to know about the December 16, 2020 update. We’ve released a new update this morning to fix the “Zed 398 Swift Clover” error on PC and an occasional hitching issue on PS5. We’ll continue to monitor; in the meantime, grab the download if you haven’t already and jump into Season One! — Treyarch Studios (@Treyarch) December 16, 2020 December 16 update biggest changes Easily the biggest fix is that of the Zed 398 Swift Clover error, which was exclusively affecting PC players. According to many who were attempting to log in on that platform, they ended up getting locked out of Season 1 maps, which must have been…annoying to say the least, especially on the first day of the new content. Beyond that, however, it’s more of a standard update. On the Multiplayer side of things, a number of different crashes have been fixed, including those associated with scorestreaks, voicelines, and more. Nuketown 84’s spawn logic has also been fixed in both the original version and the holiday version. What that exactly means is unclear, however, it more than likely means that players won’t have to deal with spawning so close to enemies. In our latest updates since Season One launch: • Nuketown ’84 spawn tuning • Adjusted requirements for “Behind Cover” Weapon Camos • Stability fixes in MP and Zombies • No more Prop health regen in Prop Hunt • UI improvements + morePatch notes: https://t.co/cuQPD5P6xi pic.twitter.com/jbXcpvS8S4 — Treyarch Studios (@Treyarch) December 17, 2020 Prop Hunt also got some tweaks, as Props will no longer have health regeneration. The developers also removed the Steel Chair from the rotation on Checkmate, giving the understandable reasoning of “Steel Chair OP.” Like always with Black Ops Cold War, Zombies also got some love. The biggest change here is that instability during the Plaguehound rounds has been improved, after a number of crashes were associated with the round since the Season 1 update. Warzone also got a slight tweak with the removal of the new Attack Helicopter. This was done in order to help stop an invisibility exploit that’s been affecting the game. The developers are currently working on a more permanent fix. All in all, it seems like yet another major update for the game. Given Treyarch’s consistency on this matter, it should be only a matter of time before a new one is released. Treyarch’s official notes follow: Resolved “Zed 398 Swift Clover” error that temporarily prevented PC players from loading into Season One maps at the start of the season. – Resolved an issue with occasional hitching during gameplay on PS5. – Stability Scorestreaks Fixed a rare crash related to the Sentry Turret. – Fixed a rare crash related to the Spy Plane. – – Field Upgrades Fixed a rare crash related to the SAM Turret. – – General Fixed a crash related to Woods voiceover audio. – Fixed a crash related to Score Events. – – Maps Nuketown ’84 / Nuketown ’84 Holiday Adjusted spawn logic. – – Raid Addressed an issue where players could capture the first Hardpoint zone outside of the intended boundary. – – Modes Prop Hunt Disabled automatic health regen for Props. – Removed the Steel Chair from the Prop list on Checkmate. Steel Chair OP. – – Combined Arms: Assault 20 seconds will now be added to the game clock when a zone is captured to reduce the frequency of a game ending in a Draw due to lack of time when transitioning to a new zone. – – Challenges “Behind Cover” Weapon Camo Challenge Increased the distance check. – Removed the requirement for the victim to face a certain direction. – – Stability Addressed an issue that could cause instability during Plaguehound rounds. – Added various stability fixes. – Die Maschine Addressed a rare issue that could cause interact prompts to incorrectly appear around the map. – UI Improved breadcrumb (green dot) user experience when unlocking attachments. – Addressed an issue that could cause long wait times going into the After Action Report. – Vehicles Temporarily removed the Attack Helicopter from Verdansk and Rebirth Island maps to resolve an issue that could cause players to appear invisible. –
-
Black Ops Cold War day 1 patch notes: weapon balancing, movement, more – Dexerto
Black Ops Cold War day 1 patch notes: weapon balancing, movement, more ActivisionTreyarch has unveiled all the official content added to Black Ops Cold War for its full launch, as well as a slew of changes that have been made since the game’s beta version in October. Here’s what you need to know. [jwplayer xZgT64z1] Ahead of Black Ops Cold War’s worldwide release on November 13, Treyarch have announced all of the changes made between the game’s pre-release beta all the way up to the day-one version. As expected, the launch update has added a plethora of new content compared to the beta, including several new maps, modes, weapons, features, and more. On top of the new additions, the update has also made numerous adjustments to BOCW’s various aspects and mechanics, including weapon balancing, sliding and movement, scorestreaks, and more. All of the details about these changes, including the official patch notes, can be found below. Most important changes in BOCW’s launch update One of the biggest changes between the beta and the full version has to do with the sliding. In the final build, sliding has been greatly nerfed, now having both a shorter length and speed. A number of different guns have been tweaked in a variety of different ways, as the weapon tuning has affected almost every category, some receiving buffs, some nerfs, and the rest, a mix of both. Scorestreaks have also been tweaked slightly from the beta. Not only have more streaks been added – like the Combat Bow, Care Package, and Gunship – but the actual point costs for some have been changed, in response to some of the feedback received during the testing period. In addition to all the new stuff that’s been added, Treyarch also enabled a lot of extra features that weren’t available in the beta. This includes the Combat Record, Theater mode, unlockable weapon camos, weapon inspect animations, finishing moves, and more. Last but not least, the devs further teased the next phase of Warzone in the FAQ section of the update blog post: “We’re also bringing a classified experience to Verdansk starting in Season One, along with some other surprises… and that’s just the beginning.” Find out all of the changes and additions for Black Ops Cold War’s in the day-one patch notes below: Black Ops Cold War launch update patch notes Modes Additional Modes Added modes since Beta: Search & Destroy – Free-For-All – Hardcore Team Deathmatch – Hardcore Domination – Hardcore Kill Confirmed – Hardcore Search & Destroy – Hardcore Free-For-All – – – Added modes since Beta: – Fireteam: Dirty Bomb Gameplay Added Ammo Caches to Ruka and Alpine. – Added rappel lines to Alpine. – Players can now continue sprinting while equipping Armor Plates. – Players will now automatically be air deployed after 15 seconds in the overhead spawn view. – Both the downed player and player reviving will be locked in place during a revive to avoid the revive from failing. – Added the ability to Call for Help while downed. – Added support for bashing a door when beginning to sprint next to a door. – Added support for configurable squad wipe respawn delays based on squad size (squads of 1 have no additional squad wipe respawn delay). – Made adjustments to objective placements. – – Dirty Bombs/Radiation Arming progress will now display on the charge when arming a dirty bomb. – When arming the dirty bomb, lights on the charge will now show how many teammates are assisting in arming. – Improvements made to radiation visuals when in the overhead spawn view. – The line to safety while inside of a radiation zone will no longer point players toward out of bounds. – – Loot Radiation Vest item added to loot pool. This vest will prevent the wearer from taking radiation damage inside of the radiation zones. – Combat Bow, VTOL Escort, Cruise Missile, and Gunship added to loot pool. – Adjusted item spawn rates to reduce higher end Scorestreak frequency. – – Vehicles Reduced frequency of Hind spawn. – Adjusted vehicle drop timing to reduce the frequency of Hind, Tank, and FAV spawns. – Directional damage indicators now point toward the vehicle when taking explosive damage from a Hind or Chopper Gunner. – – Ping Added the ability to Ping while downed. – Added the ability to Ping from vehicles. – Added the ability to Ping downed teammates. – Added the ability to Ping Field Upgrades and thrown C4 explosives. – Added a center dot while freefalling and parachuting for more accurate pinging. – – Miscellaneous Made adjustments to the fireteam intro scene to better highlight the fireteam. – Added an in-game outro scene that highlights the winning fireteam. – Killcams and Best Plays will now prioritize downs instead of clean-ups. – – Bug Fixes Addressed an issue that would prevent objective waypoints from displaying in the overhead spawn view. – Addressed an issue where players could be killed as soon as they deployed via air. – Addressed a number of issues that would cause a player to spawn away from their intended teammate on the ground from the overhead spawn view. – Addressed an issue where players could not deposit Uranium into a dirty bomb. – Addressed an issue where the player could be considered out of bounds when deploying from the infil plane. – – – Gameplay – VIP Escort Players can now quick-deploy parachute in Crossroads and Armada in VIP Escort. – The VIP is now taken into the helicopter by a winch operator upon exfil completion. – The exfil notification is now triggered when the VIP gets near an exfil helicopter in order to give the defending team more time to react. Upon getting near the exfil site, the helicopter will begin lowering the fast rope, and all players in the match will be notified that the exfil process has begun. – Once the fast rope is lowered, the VIP can interact with the rope to hook up for exfil. – – – Combined Arms Players can now quick-deploy parachute in Combined Arms game modes (where applicable). – – Weapons / Gunsmith New Weapons Added new weapons in multiple categories: FFAR 1 assault rifle – Bullfrog SMG – M60 LMG – DMR 14 tactical rifle – M79 special launcher – + more – – – Added new weapons in multiple categories: – Weapon Balance Assault Rifles Tuned general assault rifle performance closer to Krig 6 and XM4 Beta performance for better balance across the class. – Increased AK-47 recoil. – – Submachine Guns Reduced SMG effectiveness at longer ranges to counter the dominance of the class seen in the Beta. – – Light Machine Guns Increased LMG damage output to improve the effectiveness of the class. – Increased LMG ADS times. – – Sniper Rifles Adjusted aim assist to feel smoother yet require more skill and precision. – Slightly increased sniper rifle ADS times. – Sniper scope glint will now display more regularly. – – Pistols Decreased burst-fire pistol hip-fire accuracy. – Reduced burst-fire pistol max damage range. – – Shotguns Reduced semi-auto shotgun fire rate. – – Launchers Slightly increased inner damage of launcher rockets to allow for lethal damage when placed precisely. – – Melee Slightly reduced sprinting speed with the Knife equipped. – – – Assault Rifles – Recoil and Sight Alignment Cleaned up issues with bullet direction and recoil to feel more intuitive and responsive. In the Beta, the location of the player’s bullet was always based on the direction of their weapon, which could have a slight deviation to their eye-view perspective through the sights. These should now line up better across all iron sights and optics, providing more precision when ADS-firing. – – – Cleaned up issues with bullet direction and recoil to feel more intuitive and responsive. – Aim Assist Tuning Adjusted a number of aim assist parameters to provide a more expected feel across weapon classes. – – Aiming Down Sights (ADS) Adjusted ADS transitions to make them smoother and more fluid. – Adjusted ADS sway to provide more dramatic feel while reducing weapon rotation. – Adjusted weapon pushback when firing in ADS to address cases where optic models could get too close to the player camera. – – Attachments Additional Attachments Added more attachments to equip in the Gunsmith. – – Attachment Balance Updated balance for roughly half of the attachments across all weapons to increase viability across the board. – Reworked bonuses and penalties on Barrel attachments to better reflect relationship between ranges, muzzle velocities, and barrel length. – There are now Barrel attachments that offer shorter Barrel length for increased strafe speed movement, either when hip-firing or ADS-firing. This provides players with greater options for leaning into movement as a kit option. – Increased enemy reveal range when using the mounted light attachment. – – Attachment Descriptions Updated names, descriptions, and statistics categories for weapons to provide a clearer picture of functionality and authenticity. – – – Additional Attachments – Dual Wield Added the ability to dual-wield pistols. – – Weapon Levels Increased primary weapon levels from 40 to 55. – – Stationary Turrets Increased use radius of stationary turrets. – – Movement Sliding Shortened slide length. – Reduced slide speed. Sliding is intended as an escape mechanic or quick entrance into crouch or cover. It’s not intended to be over-used during engagements, or to be too advantageous in close quarters. We’ve shortened the slide length and reduced its speed to address these goals. – – Ending a sprint to fire is now faster than sliding to fire. In the Beta, it was faster to fire your weapon from a sprint by sliding than by simply ending your sprint to fire. This has been fixed so that ending a sprint to fire is the faster way to get your gun up, and sliding to fire is no longer faster. – – – Mantling Increased speeds for all mantles. – – Scorestreaks Additional Scorestreaks Added new Scorestreaks since Beta: Combat Bow – Armor – Care Package – Cruise Missile – VTOL Escort – Gunship – – – Added new Scorestreaks since Beta: – Earn Rate Improved score event tuning and Scorestreak earn potential across all modes. – Increased score bonus thresholds at 10-kill and 15-kill streaks to make high streaks feel more rewarding, and to help boost score to higher-end Scorestreaks. In the Beta, Scorestreaks were being earned more often than intended in several game modes, so we’ve made tuning adjustments to bring the overall earn rate down. On the other hand, because even top players were having a hard time getting to the highest Scorestreaks, we’ve increased the score bonus thresholds for higher kill streaks. – – – Scorestreak Tuning Attack Helicopter Increased Attack Helicopter damage from 5-hit kill to 3-hit kill. – – Chopper Gunner Slightly reduced Chopper Gunner duration and damage. – – – Attack Helicopter – Costs Balance adjustment to all Scorestreak costs. – – UI Added a numerical display showing remaining score required to earn your equipped Scorestreaks, which appears briefly on respawn and after closing the Scoreboard. – Improved Scorestreak tablet cursor speed. – Improved visibility of Scorestreak tablet red dots for indoor enemies. – – Cooldowns Added variation to Scorestreak cooldowns to allow for more interesting player choices and strategy, while also reducing low-end Scorestreak spam. – – Miscellaneous Updated default Scorestreak selection. – Updated Scorestreak descriptions with more detail on new functionality. – Improved rumble/camera shake on Scorestreak events. – – Spawns General spawn adjustments across all modes. – Enemies in Gunboats will now properly cancel spawns within their line of sight. – Perks Flak Jacket Flak Jacket damage reduction reduced by 5%. – – Paranoia Updated the sound for when an enemy is aiming at you with Paranoia equipped. – – Equipment Frag Improved Frag throwback speed. – – Stim Shot Cooldown increased from 8 seconds to 11 seconds. – – Decoy Duration reduced from 20 seconds to 15 seconds. – Decoy will now play a static sound effect every few seconds, so attentive players can discern fake footsteps from real ones. – – Field Upgrades Field Mic Field Mic listening radius reduced by 10%. – Field Mic cooldown increased to from 3:00 to 3:30. – – Features Added Military Ranks up to 55 in standard player progression. – Added Seasonal Prestige player progression system, beginning at launch after completing Military Rank 55. – Added Challenges for Campaign, Multiplayer, and Zombies. – Added unlockable Weapon Camos. – Player and weapon customization now available. – Added Combat Record. – Added Theater support. – Added Multiplayer bot support. – Added Finishing Move support. – Added Weapon Inspect support. – Game Audio General Polished volumes and sound falloffs for weapons, foley audio, ambient systems, and map transitions. – Additional map sound design improvements. – – Gameplay Audio Improved weapon and footstep sounds. – Improved hit marker sounds. – Improved player damage feedback sounds. – – Acoustics Polished acoustics systems that simulate how sounds travel through/around geometry. Since the Beta, we’ve created new reverbs for multiple areas, polished filter values so full occlusion now sounds more natural, and tweaked the way interior and exterior sounds blend as you move through spaces. – – Tuned acoustics of every map. This affects how the map geometry influences every sound, from reverb (how sounds bounce and echo) to occlusion (how objects block sound waves). Map acoustics are based on physical simulations of sound waves travelling through the map. As a result, all sounds should feel even more immersive and realistic, with a high level of fidelity. – – – Polished acoustics systems that simulate how sounds travel through/around geometry. – Music Player Added Music Player, allowing players to listen to music tracks unlocked by playing the game. – Players can select tracks as their menu music or in-game music. – – Audio Presets Added multiple audio mix presets. – –
-
Black Ops Cold War countdown trailer teases multiplayer maps & locations – Dexerto
Black Ops Cold War countdown trailer teases multiplayer maps & locations Activision[jwplayer EM7ByTrZ] A new teaser trailer released for Call of Duty: Black Ops Cold War has teased some of the locations where the game’s multiplayer maps will be based. The hype for Black Ops Cold War is at an all-time high as the September 9 multiplayer reveal is just days away and the game’s full release not too long after. In the lead-up to the multiplayer reveal event, Activision have been putting out teaser images and short videos to get the player-base even more excited, and their latest one on September 6 actually may include some valuable intel as well. The video, which is only a few seconds long, repeatedly shows several points on the world, either with red dots or a radar scan, which are highly likely to be where some of the MP maps are set. 🚨 New #BlackOpsColdWar teaser trailer ahead of the Sep 9 multiplayer reveal!https://t.co/j3H4gFUVtP — Dexerto Esports (@DexertoEsports) September 6, 2020 The first one shown is in south Florida, most likely Miami, which we already know is where one of the maps will be located, based on the recently leaked gameplay from the BOCW alpha. Next, the video shifts to some sort of radar that’s centered right on the border between Brazil and Peru. This one’s a bit interesting since there are no major cities of historical Cold War significance in that area, but the scanner could definitely be hinting that there’s something noteworthy about the immediate region. There are a couple more red dots shown in the clip, one of which is in Nicaragua, which, of course, definitely has historical prominence when it comes to that era. The Nicaraguan Revolution kicked off in 1978 and was a big part of the Cold War’s presence in Latin America, so it’s not surprising that BOCW will have an MP map set there. There’s also a couple of markers set somewhere in the open sea – one directly southwest of Mexico and the other in the mid-Atlantic. This seems to confirm previous leaks that one of the MP maps would actually be out in the water, featuring no actual land but three ships connected with ziplines that players can use. Of course, whatever this teaser trailer appears to reveal leaves a lot more to be desired, a hunger that will only be satisfied with the full multiplayer reveal event on September 9. The livestream is scheduled to kick off at 10 AM PT / 1 PM ET, so make sure to follow us on Twitter @DexertoINTEL for all the latest news, updates, leaks, and more.
-
Black Ops Cold War cosplayer prepares to fight undead as Helen Park – Dexerto
Black Ops Cold War cosplayer prepares to fight undead as Helen Park Activision/Reddit, NukeyNuke2311Helen Park was one of the more memorable characters from Black Ops Cold War, and now, a cosplayer has shown off a pretty accurate representation of the character that’s sure to leave fans impressed. The Black Ops Cold War campaign was a bit of a mixed bag. While some criticized the story, others found the characters engaging and memorable for the most part. One of the more recognizable characters was Helen Park, a former M16 operator who helps the gang and the main character, Bell, throughout the campaign to try and stop Perseus. She even makes an appearance as an Operator in Multiplayer, Zombies, and Warzone, and fans seem to have taken a liking to her. In a Reddit post that’s garnered 3,500 upvotes, user NukeyNuke2311 has brought the character to life in a remarkable manner. The outfit the user based the cosplay on is Park’s standard Operator outfit in both the Multiplayer and Zombies modes – and it seems to be pretty accurate, overall. When comparing the outfits side-by-side, it’s easy to notice the similarities. Between the snow cap, the gloves, and the overall gear, it looks like it was ripped right out of the game. Even though the jacket might be a lighter color than the one seen in-game, it’s still a pretty accurate representation of the MP and Zombies Operator. The Reddit user even finished off the cosplay with a pretty accurate Ray Gun prop, making it clear that she had Zombies on the mind when she was making the outfit. It’s unclear whether or not she made the prop herself, as she hasn’t yet answered the question after it was posed by several fans, but it’s still a great addition. This isn’t the first time she’s cosplayed as Park either; a few days back, she posted a cosplay based on the outfit seen in the game’s story, mode and it’s also a pretty accurate rendition – although this new one takes the cake. Here’s hoping that she continues with the Call of Duty cosplays in the future, as it seems like she certainly has a knack for them.
-
Black Ops Cold War CODE Bowl announced: how to watch & participants – Dexerto
Black Ops Cold War CODE Bowl announced: how to watch & participants ActivisionActivision has announced the second iteration of the CODE Bowl, which brings together high-profile esports players and members of the US and UK military esports teams to help raise money for the Call of Duty Endowment. Here’s what you need to know. The Call of Duty Endowment has been raising money for veterans for a while now. The company, which was started in 2009, helps veterans find jobs after their deployment. In 2019, the owner of the company, Activision, held the first Modern Warfare CODE Bowl, which brought together major streamers and members of the US Army esports team. Fast forward to December 2020 and Activision is continuing this tradition with two major changes: Black Ops Cold War is the name of the game this time around, and members of the UK military will also be participating. Here’s everything you need to know about how to watch the tournament. Who’s participating? Like last year’s tournament, the 2020 CODE Bowl will feature teams made up of famous streamers/pro-players, including Courage, LEGIQN, Huskerrs, Swagg, TeeP, Espresso, Vikkstar, Tommey, C9Emz, and Spratt. According to Activision, more will be announced in the near future. We’re thrilled to announce our 2nd annual C.O.D.E. Bowl, brought to you by @USAA. This year, we’ve expanded our teams to include 8 US & UK military branches in the competition. 🙌 Catch all the action on @CallofDuty’s Twitch/YouTube on 12/11 @ 10am PST.#CODEBowl2020 pic.twitter.com/oTWSNNbtJf — Call of Duty Endowment (@CODE4Vets) December 3, 2020 Beyond that, however, those players will be joined by members of the US Air Force, Army, Navy, Marines, and Space Force, as well as members of the UK British Army, Royal Navy, and Royal Air Force. In addition, each team will be coached by a “Call of Duty League professional” but the exact list of those people has yet to be announced. Currently, it’s unknown how the teams will be split, but all in all, it should make for a pretty interesting dynamic. How can I watch the 2020 CODE Bowl? According to Activision, the 2020 CODE Bowl is set to take place on December 11, 2020, at 6:00 PM GMT. If you’re unsure about what time that is in your area, we’ve broken it down for you below: 1 PM EST – 10 AM PST – 3 AM JST (Saturday, December 12, 2020) – 5 AM AEDT (Saturday, December 12, 2020) – In addition, the event will be streamed entirely on Call of Duty’s YouTube and Twitch channels. It’s currently unknown if the event is going to be streamed on the above players’ respective accounts, but one would imagine they would be. Embeds for each stream will be added once they become available.
-
Black Ops Cold War cheaters are already ruining multiplayer – in a beta – Dexerto
Black Ops Cold War cheaters are already ruining multiplayer – in a beta TreyarchBlack Ops Cold War fans have been left frustrated after it has become clear that some players have been cheating and aimbotting – in the game’s ongoing beta. Community issues with cheating in Call of Duty have risen exponentially in the last year or so, with many complaining that cheaters in Warzone have led t0 some online matches being unplayable. While Activision have released multiple statements and lawsuits to combat cheaters and sites selling exploits, many players have called on them to do more. What is worrying even more players, though, is that a minority appear to be cheating in the ongoing Black Ops Cold War Beta. That’s right, a beta. While earlier weekends in the beta have been strictly limited to those who have pre-ordered and PS4 players, October 17 sees it opened to all players, regardless of platform or pre-orders. Xbox, PC and PS4 players can now all play Treyarch’s latest instalment, but that has seemingly led to some issues. Redditor ‘madzuk‘ shared footage of one Cartel match, which shows an opponent quite clearly aimbotting. Their XM4 spins around the map, locking onto opponent after opponent, and meant they racked up an incredible 94 kills in the completed game. For the Redditor and their teammates, it simply meant confirmation of what they feared – that people are hacking in the Beta of an upcoming title. The frustration of many players then turned to Activision, asking how the major publisher is failing to prevent cheating in a Beta. “We’re literally a week into the beta and the games ruined by cheaters and SBMM already,” one fan replied. “I can’t believe the series I love and played daily for over a decade has turned into this.” The Reddit user’s post has already garnered over 1,200 upvotes, as players strive to draw attention the cheater. Hopefully we don’t see many more posts like this one.
-
Black Ops Cold War CDL Pack trailer hints at return of classic CoD game mode – Dexerto
Black Ops Cold War CDL Pack trailer hints at return of classic CoD game mode ActivisionDuring the trailer for the Black Ops Cold War CDL Team Pack, which was just released today, fans spotted an interesting hint that the classic fan-favorite mode Capture the Flag might be coming to the game at some point in the near future. If you’ve been hoping to play Capture the Flag in Black Ops Cold War, then your wait might finally be over, if a new hint is to be believed. On February 5, 2021, Activision and Treyarch released a slew of Black Ops Cold War CDL Team Packs, which included skins based on – you guessed it – Call of Duty League teams. To coincide with its release, the developers also released a trailer to go alongside it and show off everything each one has to offer. #CDL2021 team packs are available now! Which team are you representing in #BlackOpsColdWar? https://t.co/VRRIWuFmkd — Dexerto Esports (@DexertoEsports) February 5, 2021 In the middle of the trailer, however, they seem to have hinted at that fact that Capture the Flag may be coming back to the game at some point soon. At the 22-second mark in the trailer, there appears to be a quick shot of a player running with a flag attached to their back, a notable indicator of the fan-favorite mode. Of course, this isn’t a full blown confirmation that the mode is coming, let alone soon – but the shot clearly seems to be from something similar to it, at the very least. The CDL Team packs trailer showcases….CTF? pic.twitter.com/GJvoBHYe2d — CharlieIntel (@charlieINTEL) February 5, 2021 Capture the Flag has been a staple post-launch mode for years in the CoD franchise, with appearances in almost every single game in the series. The premise is simple: Players have to grab a flag and bring it back to their base as quickly as possible and then repeat the process multiple times in order to win the round. Unfortunately, there’s no details about how the game mode will work in Black Ops Cold War, although chances are it’ll be similar to how it worked in previous games. Only time will tell how the mode will operate and when it’ll actually be added to the game, but hopefully it’s soon.
-
Black Ops Cold War campaign details: create-a-character & missions – Dexerto
Black Ops Cold War campaign details: create-a-character & missions ActivisionActivision have rolled out a shed load of new Call of Duty: Black Ops Cold War details, and it looks set to deliver one of the most creative Campaign modes we’ve seen in recent times. The game’s huge online community has been waiting for more details on the next installment of the Black Ops franchise for weeks, following the rollout of multiple teasers in Modern Warfare and Warzone. On August 26, though, they dived a little deeper into what to expect and made some big things public. The game is set to be released on November 13, so let’s run through what is coming up in campaign. Raven Software, who worked with Treyarch in developing the single-player mode, have confirmed that the Black Ops Cold War story will be a direct sequel to Black Ops 1, essentially taking place between the events of BO1 and BO2. Call of Duty: Black Ops Cold War campaign trailer Black Ops Cold War Campaign info Create-a-character For the first time ever, you’re going to be able to create your very own character to jump into Campaign mode. Usually, we have taken up the roles of other figures, as seen with previous titles, but Activision have confirmed this year’s game will be the dawning of a new era for single-player Call of Duty. This time, we will be able to change our character’s gender, name, identity, back story, and other details. You will even get the chance to create a CIA dossier on yourself, which could prove to be an interesting way of personalizing the experience. The choices made here will impact dialogue, but will not lead to any in-game advantages. It’s a purely cosmetic function. As soon as the Campaign menu loads up, you will jump into character creation. So, there’s a lot to look forward to. New cast of characters Players generally like to see some old faces rear their head in the Campaign, mostly for nostalgia. Of course, they will again this time. Frank Woods, Hudson, and Mason have all been confirmed to be included by Activision. Raven Software have been selected to shape the sequel for the original Black Ops title, and with that comes some changes to the cast. There’s four new characters coming in Call of Duty: Black Ops Cold War: Russell Adler, played by Bruce Thomas – Helen Park, played by Lily Cowles – Lazar Azoulay, played by Damon Dayoub – Lawerence Sims, played by Reggie Watkins – Aside from those, also worth noting that Navid Negahban – who starred in Homeland from Showtime – has been picked as the main villain. Russel Adler, from the CIA, will work with player throughout the Campaign and has been described as “America’s monster”. Missions and Multiple endings Three missions included in Black Ops Cold War have been announced. The first three, to be exact. These are called: Ukraine, Moscow, and Laos. Traditionally Campaigns used to have one, max two, endings for Campaign. However, this is changing in BO: Cold War, with multiple possible endings, as well as side missions. That being said, customization has very much been a focus this time around and the way you shape your character will determine their fate as you progress. There will be a certain roleplaying element to the game that will decide what happens to the character as they progress. Each ending will be “special” according to the developers, Raven, which should make the mode a little more replayable than it has been in recent times.