Author: Nik Ranger

  • Black Ops Cold War camo challenges are making Dark Matter impossible – Dexerto

    Black Ops Cold War camo challenges are making Dark Matter impossible TreyarchA number of Black Ops Cold War players have called out Treyarch for some serious problems with the current crop of camo challenges that are in-game. [jwplayer 38QHhqzR] Being able to customize your weapons has always been a big thing for Call of Duty players, and it’s only gotten bigger and bigger over the years as developers have added more and more options. In Black Ops Cold War, Treyarch has taken the ball and ran with it, adding an incredible number of attachments for the majority of weapons. However, when it comes to throwing on different camos, players have run into some issues with certain weapons as they believe some of the challenges to unlock different camos have become almost impossible to complete. Reddit user Batsinvic888 pointed out that as they started their march to Dark Matter camo, they noticed that three challenges, in particular, had been causing headaches for players. These are the ‘Shoot and kill 50 enemies taking cover from you in Multiplayer’ with assault rifles, ‘Get 3 kills without dying 20 times’ with rocket launchers, and ‘Kill 75 enemies at point-blank range’ with SMGs. According to players, the first and third challenges have problems because the game has selective registering of which enemies are in cover and are close enough to count as point-blank. The rocket launcher challenge has an issue because, when using the Cigma 2 launcher, you only have two rockets to use and will likely die before a third kill. According to some players, you can rectify some of these issues by playing Zombies because the leveling carries over, but not everyone will want to do that. Others, including Batsinvic888, have suggested that Treyarch simply tweaks the tolerance on the launcher task so you only have to kill two enemies and not three. In addition to that, the devs could update the game so it registers enemies being in the required range for other tasks, but it remains to be seen if they’ll do so or if players will just soldier on with the challenges.

  • Black Ops Cold War bug removes grass on Cartel and players are loving it – Dexerto

    Black Ops Cold War bug removes grass on Cartel and players are loving it ActivisionEver since the beta, Black Ops Cold War players have been complaining about the grass on the map Cartel, claiming that it’s too high and can block visibility. Now, a bug is eliminating that grass and players are apparently loving it. [jwplayer Oq5drofm] When the Black Ops Cold War beta first launched and players had the opportunity to try out all the maps the prerelease version had to offer, one stood out among the rest because of its terrible visibility: Cartel. While the outskirts are fine and pretty open, the center is generally considered a nightmare because of incredibly tall grass that blocks sightlines. Ever since then, fans have been complaining about the visibility and when the game launched, nothing about the visibility was changed in any drastic way. Now, all of those complaints are being resolved in Black Ops Cold War – all thanks to a bug. According to a few Reddit posts, fans have been experiencing a bug on Cartel that essentially removes the extremely tall grass. As one can see from the pictures, the glitch gives the map a way more open feeling and allows players to see the center more easily than the normal version. Response to the no-grass version has been overwhelmingly positive, with some people calling the bug “beautiful” and “how Cartel should be.” User bobagolf pointed out in one of the more popular posts that it looked so nice that it “makes it look like the version with the bushes should be the bugged version.” To be clear, it’s unknown whether or not this glitch is new. Some players were reporting that they got it “early on” but considering at least three separate posts were added to Reddit talking about it in the span of 24 hours, it seems like, at the very least, it is now happening more frequently. Normally, it’s easy to hope for a quick fix from the developers, but considering most players seem to be in love with the version, it may be in everyone’s best interest if Treyarch just makes it a permanent feature of the map and removes the grass entirely. Only time will tell what they’ll end up doing.

  • Black Ops Cold War bug gives players easy wins with ‘thermal’ hack – Dexerto

    Black Ops Cold War bug gives players easy wins with ‘thermal’ hack ActivisionA bizarre Black Ops Cold War Gunship bug is handing out easy wins as players are given permanent thermal vision. It’s safe to say that killstreaks in BOCW haven’t been flawless in recent months. From random hand-outs to disappearing Care Packages and plenty more, the rewards aren’t without issues. When it comes to killstreaks in Treyarch’s latest release, none are more powerful than the Gunship. Requiring 10,000 score, they’re by far the hardest to acquire in any multiplayer mode. For players talented enough to secure them, however, you’d expect for the top streak in the game to work as intended. Unfortunately, that wasn’t the case for Reddit user ‘bryanhun64’. Upon activating their Gunship, the streak was immediately ripped away from them. While they couldn’t rain down fire from above, they weren’t left empty-handed either. Mere seconds after pulling out the laptop to control a Gunship in the sky, their character folded it away. In doing so, their screen changed for the rest of the match as a monochromatic effect took over. As though they were still in the aircraft, the game transformed into a black and white mode with some hilarious buffs. All enemy characters were highlighted in this unique thermal vision. Clearly an unfair advantage, they were able to secure some “easy kills through smokes” before rounding out the win on Nuketown. There’s no real telling how or why this bug came into effect, but the player certainly wasn’t complaining. If we had to guess, it could be due to engaging with back-to-back streaks. Having just emerged from one killstreak, the player might have called in their next Gunship a little too quickly. When airspace is full, crazy things can happen. Obviously, they weren’t to call in missile strikes or anything of the sort, but one powerful effect of the streak did carry over. Their radar flashed all enemy locations as though they were still sitting on the Gunship. Fortunately for the enemy team, it was all over with before long. But next time you hear a Gunship called in, there’s a good chance you might have to fend off a supersoldier on the ground instead.

  • Black Ops Cold War breakdown reveals far longer TTK than Modern Warfare – Dexerto

    Black Ops Cold War breakdown reveals far longer TTK than Modern Warfare TreyarchTime to kill (TTK) is always an important aspect of any Call of Duty title, and it appears Black Ops Cold War will be considerably longer than Modern Warfare, according to a new breakdown from the Alpha test. TTK in any FPS is always a major talking point. If players are dying too quickly, it can be a frustrating experience. The same can be said if players are absorbing far too much damage. With each annual release in the CoD franchise, the TTK is always in flux. Some games favor a quicker pace, while others have given out far more health than usual. With the recent Black Ops Cold War reveal, we got our first look at multiplayer footage. While a ton of new maps, modes, and features were on display, a more intricate breakdown has only just come to the surface. After going hands-on with an early Alpha playtest, popular YouTuber TheXclusiveAce touched on the subject of TTK. He uncovered the “rate of fire values of every gun in the Alpha build of the game.” With that, he was able to put together an accurate assessment of the game’s TTK. Here’s what we learned from the breakdown. Black Ops Cold War will reportedly be the second game in franchise history where players will have 150HP in total. This is a significant bump from the standard 100HP present in every title other than Black Ops 4. As a result, the TTK appears closer to the Black Ops 4 than anything else. With data coming from body shots in the Alpha, TheXclusiveAce determined the TTK for three weapon types. Assault Rifles, SMGs, and LMGs. Below is a breakdown of how each category stacks up against Black Ops 4 and Modern Warfare. As you can see, the average TTK is considerably longer than that in Modern Warfare. With most SMGs in the 2019 release, players can take down their enemies in 175 milliseconds. In Black Ops Cold War, however, it takes 275 milliseconds instead, just a slight decrease from Black Ops 4. “It leans towards Black Ops 4, but on average, it’s a little faster,” the popular content creator explained. Upon taking a closer look, there’s more than first meets the eye with TTK in the new release. With health bars back in the game, damage is presented in two ways. “For a standard body shot, you see a white chunk of health taken away. When it comes to headshots, we see a yellow chunk taken away.” This means that headshot multipliers are back in full effect. TheXclusiveAce equated this to roughly 1.4x damage increase for headshots. That came “with no additional attachments that boost headshot damage.” Overall, the upcoming game appears to strike a balance between Black Ops 4 and Modern Warfare. If you’re just landing body shots, you can expect a TTK similar to Treyarch’s last release. But if you’re able to mix body shots with headshots, the TTK jumps closer to 2019’s Modern Warfare. It is worth keeping in mind that these values are just from the early Alpha test. There’s a good chance things can change ahead of the upcoming beta and full release. If you missed anything from the major unveiling, be sure to catch up on our coverage of the Black Ops Cold War multiplayer showcase.

  • Black Ops Cold War beta update nerfs sliding & Milano: full patch notes – Dexerto

    Black Ops Cold War beta update nerfs sliding & Milano: full patch notes TreyarchThe October 15 Call of Duty: Black Ops Cold War patch introduces the crossplay open beta with a series of changes and adjustments to sliding and weapons, as well as some new maps, modes, and guns. [jwplayer KfbNyXWJ] Call of Duty enthusiasts will be thrilled to find out that Treyarch and Raven Software’s October 15 update explicitly addresses the sliding mechanics (particularly with the Duster Stock equipped) and the Milano 821 SMG. Both issues were considered problematic and broken by the competitive community especially, so they’re obvious highlights within a large patch — even amongst a variety of new weapons, adjustments, maps, and modes. If you don’t care about sliding though, you will be excited to find out that two new maps, Ruka and Alpine, are entering the fray alongside three modes that are new to the beta: Hardpoint, Control, and Fireteam: Dirty Bomb. The #BlackOpsColdWar Crossplay Open Beta begins today! NEW MAPS: • Ruka • AlpineNEW MODES: • Fireteam: Dirty Bomb • HardpointLEVEL CAP: 25 → 31 See all the new content and gameplay updates in Weekend 2 of the Beta: https://t.co/dpUPAdpT1o pic.twitter.com/fZCc7T30jz — Treyarch Studios (@Treyarch) October 15, 2020 As explained in the October 15 patch notes, the two new maps and three new modes are accompanied by a series of other additions. For weapons, the newest “tools of the trade” are the LW3 Tundra sniper rifle, QBZ-83 assault rifle, RPD light machine gun, RPG-7 launcher, Magnum pistol, and more. Among perks, the newcomers are Cold Blooded, Flak Jacket, Quartermaster, and Ninja. For scorestreaks, Napalm Strike, Air Patrol, and Chopper Gunner have all been added. For wildcards, Gunfighter and Perk Greed become available. And, finally, there is new equipment (Molotov, Decoy Grenade, Semtex) and a new field upgrade (Jammer) to play around with. All of these additions can be used at different levels of progression, with the open beta’s level cap opening up until 40 by October 17. Black Ops Cold War Beta Weekend 2 patch notes Movement Reduced the speed of the initial slide impulse and slightly shortened slide duration. During the PS4 Beta, we found players over-relying on sliding to traverse ground quickly or engage in close quarters, making it difficult to target players in the open. Our goal is for sliding to function as a smooth transition to cover, escape, or transition to a crouching stance. This weekend’s changes result in a snappier slide that better fit our goals for the mechanic. – – Significantly reduced slide speed with the Duster Stock attachment equipped. In Weekend 1, the Duster Stock attachment accounted for massive slide speed increases that didn’t fit into our more grounded combat loop. With this new change, Duster Stock now offers a modest improvement in slide speed that is more balanced with other attachment offerings. – – Weapons Milano 821 Reduced damage falloff range. This update causes the 4-hit kill range to turn to 5 hits at 12.8 meters, down from 19.2 meters during the PS4 Beta. – – – Reduced damage falloff range. – AK-47 Slightly reduced recoil. We’d like to see the AK-47 remain a top contender for assault rifle picks, and it was barely edged out by the XM4 and Krig 6 in the PS4 Beta. By reducing its recoil, we’re giving AK-47 users a better opportunity to compete. – – – Slightly reduced recoil. – M16 Increased time between bursts from .216s to .233s. This weapon’s high lethality and well-rounded attributes allowed it to over-perform even outside of its intended role during the PS4 Beta. This change keeps the M16’s power and accuracy while requiring more precision. – – – Increased time between bursts from .216s to .233s. – Type 63 Reduced recoil. Our new recoil system tuning made this weapon a bit too difficult to hit multiple shots on target. We’ve toned down the recoil to make it more effective as the precision weapon it was meant to be. – – – Reduced recoil. – RPD Slightly reduced hipfire spread. While the RPD can be effective at long range, we’ve improved its close-range reliability compared to the PS4 Beta. – – – Slightly reduced hipfire spread. – Gallo SA12 Adjusted medium-range damage to require three hits to kill instead of two at mid-range. This was an extremely effective secondary throughout the PS4 Beta. With this tuning update, it will still take two hits to eliminate an enemy within a short range, just not quite as far out. – – – Adjusted medium-range damage to require three hits to kill instead of two at mid-range. – Attachments Agency Suppressor Reduced some recoil bonuses. This attachment came with too many strengths without enough tradeoffs during the PS4 Beta, particularly with how much it reduced recoil. This update reduces some of those bonuses while still making them notably beneficial. – – – Reduced some recoil bonuses. – Field Upgrades Field Mic Reduced the range at the Field Mic can detect players who are crouching, ADS walking, or moving but not sprinting. During the PS4 Beta, this Field Upgrade did not incentivize counter-play as much as we were planning for. The Field Mic will now be less effective at detecting footstep noise from players who move more slowly. – – – Reduced the range at the Field Mic can detect players who are crouching, ADS walking, or moving but not sprinting. – Equipment Frag Grenade Reduced the damage on the outer half of the Frag Grenade’s splash damage radius. While we expect Frag Grenade usage to drop significantly in the Crossplay Open Beta as more Wildcard and lethal options open up, we also agree with the feedback that frags resulted in kills a little too often. – – – Reduced the damage on the outer half of the Frag Grenade’s splash damage radius. – Known PC Issues and Workarounds Mouse Wheel Input Delay defaults at 0, which is lower than intended. Workaround: The player can adjust the value for the mouse wheel delay input in Settings. Recommended default value is 80. – – When many audio devices are available, it is not possible to view or select the last one from the drop-down list. Workaround: These audio devices can be selected using the keyboard. – – Some players on AMD GPUs may experience frequent packet burst spikes during gameplay. Workaround: Lowering the Graphics Settings can alleviate the severity of this issue. – – As for some of the other changes, a new Combined Arms Moshpit playlist has been added alongside the more intriguing mode additions: Hardpoint, Control, and Fireteam: Dirty Bomb. The newest map, Ruka, is focused specifically on Fireteam, as a sandbox-style map that accommodates the mode’s 10-team, 40-player mayhem. Hardpoint will be playable on Cartel, Miami, Satellite, and Moscow this weekend, with a visual indicator added to show your team where the next hill will be. Further, Control will debut on October 17 and will be playable on Cartel, Miami, and Moscow. As for the other newest map, Alpine, it is sure to be a snowy, mountainside experience with both long sightlines and close-quarters combat. And it’s a reminder of Call of Duty’s mantra: Stay frosty.

  • Black Ops Cold War beta update nerfs sliding bug: full patch notes – Dexerto

    Black Ops Cold War beta update nerfs sliding bug: full patch notes TreyarchThe Call of Duty: Black Ops Cold War Open Beta has received its first set of patches in an October 11 update deployed by Treyarch focused on sliding, settings, and tunings. [jwplayer ulMZS35X] Call of Duty: Black Ops is no stranger to sliding exploits, as players will most prominently remember from the “g-slide” back in Black Ops III. And the CoD community, as a whole, is very familiar with slide-canceling mechanics, as they have been pivotal to competitive movement in Modern Warfare 2019 and Warzone. It should therefore be no surprise that, following a series of exploits discovered with slides in the Cold War Open Beta, Treyarch are prioritizing a major sliding bug as the first bud to be nipped. In a series of light updates, the developers have nerfed the Duster Stock’s impact on mobility, increase the Spy Plane’s cooldown, changed some game settings around, and deployed a crash fix. • Increased TDM score limit from 75 to 100. • Adjusted conditions for joining in progress to prevent players from joining matches that are about to end.• Fixed an additional crash that could occur during the Best Play in a VIP Escort match. (2/2) — Treyarch Studios (@Treyarch) October 11, 2020 It’s not exactly clear that the Duster Stock is the reason behind every single slide exploit discovered in Black Ops Cold War thus far, but it has been a major point of emphasis for those within the CoD community. In former Los Angeles Guerrillas pro player, Patrick ‘ACHES’ Price’s feedback, he singled out the attachment and said it needs a “complete overhaul.” Treyarch have listened to those critiques and responded by tuning the stock so that its sliding speed is no longer as deadly. With the cross-play beta opening up for a weekend on October 16, it will be interesting to see how the community reacts. Past the Duster Stock adjustments, Treyarch has also increased the Spy Plane’s cooldown so that there can’t be too many of them hanging overhead at one time. This is a light change, but likely a welcome one. Lastly, some settings changes were made, including to the TDM score limit and to the process of joining matches that are already in progress. Of course, they also tacked on a fix to a weird crash bug during Best Play after VIP Escort matches. Black Ops Cold War October 11 patch notes Adjusted tuning on the Duster stock attachment to prevent faster sliding than intended. – Increased the cooldown on the Spy Plane to help limit their numbers in the sky at one time. – Increased TDM score limit from 75 to 100. – Adjusted conditions for joining in progress to prevent players from joining matches that are about to end. – Fixed an additional crash that could occur during the Best Play in a VIP Escort match. –

  • Black Ops Cold War beta update adjusts scorestreaks: full patch notes – Dexerto

    Black Ops Cold War beta update adjusts scorestreaks: full patch notes TreyarchAn October 16 update to Call of Duty: Black Ops Cold War’s open beta adjusts controversial scorestreak tunings, fixes some stability issues, and deploys this weekend’s 2XP and 2X weapon XP bonuses. [jwplayer L7zZP3SQ] One of the biggest points of debate throughout the Black Ops Cold War alpha and beta periods has been its scorestreak system. In a departure from Infinity Ward’s Modern Warfare, the newest game in the franchise rewards player score more than it does kills for scorestreak accumulation. That appears to be changing, as Treyarch’s October 16 patch explicitly zeroes in on consistency across scorestreak costs and an attempt to reward players for kill-streaks anywhere between six and nine. Casual and professional players alike, including former Call of Duty League and Los Angeles Guerrillas pro, Patrick ‘ACHES’ Price, have complained of the current system. This update is part of an ongoing effort to adapt to that feedback and balance the upcoming Black Ops title. CoD players like to get kills and enjoy getting rewarded for those kills. In previous iterations of BOCW, players found themselves bereft of scorestreaks even after securing kills in the six-to-nine range. Treyarch has listened to feedback surrounding that issue and deployed a series of changes to score tuning and scorestreak costs to reflect that in their October 16 update. As an added bonus, this comes alongside the launch of 2XP weekend, which gives the community a great chance to enjoy points from their kills and scorestreaks while leveling up and unlocking new guns and attachments. Black Ops Cold War October 16 full patch notes SCORESTREAKS Score Tuning/Rewards Adjusted score tuning to deliver a more consistent earn rate across all game modes. We’ve noticed a disparity of Scorestreak earn potential across game modes. Domination saw a high volume of Scorestreaks, while TDM saw less. This new adjustment now sits between where Domination and TDM were during the PS4 Beta. – – Increased score rewards for streaks of 6, 7, 8, and 9 kills to better reward players. We agree with feedback that players who go on killstreaks in the 6-9 range were not rewarded enough by the Scorestreak system, and had to go on too high of a streak to earn powerful Scorestreaks compared to past games. This update increases those score values to better reward players for going on higher streaks. – – Scorestreak Costs Adjusted costs for all Beta Scorestreaks. The process of dialing in the exact Scorestreak earn rate that feels good for the majority of players will take a few rounds of feedback, and this is the next step. Our process here will allow us to better evaluate feedback after the Crossplay Open Beta to have Scorestreaks in a solid place for launch. – – Cooldowns Increased the cooldown on Spy Planes to help limit their numbers in the sky at one time. – STABILITY Fixed a crash that could occur when joining a match in progress where items were not properly spawned. – Fixed a crash on PC that could occur on boot if Windows was set to certain languages with the “DD.MM.YYYY” date format (for example, Finnish and German). – Additional general stability improvements on all platforms. – BUG FIXES Addressed an issue where a player could spawn outside of the map in Cartel at the start of a match. – 2XP + 2X WEAPON XP NOW LIVE Now through the rest of the Crossplay Open Beta, everyone gets 2XP and 2X Weapon XP to rank up and unlock weapon attachments twice as fast through the rest of the weekend.

  • Black Ops Cold War Beta patch notes: everything changed from the Alpha – Dexerto

    Black Ops Cold War Beta patch notes: everything changed from the Alpha ActivisionCall of Duty developers Treyarch have released the full patch notes detailing all of the changes they made in Black Ops Cold War between the Alpha and Beta. [jwplayer S757WrdH] Black Ops Cold War is all the talk right now in the Call of Duty community, and for good reason. Not only is the highly-anticipated title set to release soon, on November 13, but Activision are holding a massive two-week Beta testing period on PS4, Xbox One, and PC. Of course, this isn’t the first time players will get to try out the game pre-release; Activision surprised fans with a three-day Alpha during September that gave the developers a chance to assess everything they needed to work on. Now, with the Beta just a day away, the devs have revealed all of the changes that they’ve made since the Alpha, and there’s plenty to read about below. Most important changes since BOCW Alpha The patch notes below include a ton of information about what Treyarch focused on ahead of the Beta, so we’ve broken down some of the more important points for you. Weapons The AK-74u, which was considered the most powerful gun during the Alpha, has been nerfed in both its recoil and ADS time, while LMGs have been buffed in terms of ammo capacity. In fact, all recoil patterns have been “reworked and rebalanced.” The annoying hitch when throwing a Frag Grenade appears to have been removed and their throwing speeds adjusted. As for sniping, aim assist has been added for those using sniper rifles on controller, so as to balance cross-platform play. Last but not least, the Gunsmith feature has been upgraded to provide detailed stats for each attachment and how they affect the weapon’s overall stats. Movement Sliding was a big topic of conversation during the Alpha so the devs decided to reduce its speed slightly while also increasing the minimum amount of time a player must sprint before sliding to reach the max speed. As for sprinting, the acceleration when moving from a standstill has been slightly increased, allowing for faster takeoff speed. Ninja & movement audio Ninja, which is Black Ops Cold War’s iteration of Dead Silence, has been a hot topic of discussion since it was first announced during the multiplayer reveal and then demonstrated in the Alpha. As a result, Treyarch have made several major changes to the perk, and movement audio in general. For starters, crouch-walking now makes movement “near-silent,” with or without having Ninja equipped. Crouch-walking while ADS (aiming down sights) makes footsteps even quieter. However, for those who do have Ninja in their loadout, the volume of movement mechanics like sprinting, jogging, and walking has been reduced by “roughly 50%” since the Alpha. ADS walking with Ninja equipped provides and additional “significant stealth advantage.” Scorestreaks Treyarch decided to radically change up how scorestreaks work in Black Ops Cold War vs past Call of Duty titles, making it so streaks can be earned during the course of a whole match and not just in a single life. The Alpha didn’t do much to convince fans that it was the right decision, so the devs have made some adjustments to how the system is set up. For starters the objective score rewards in Domination, Kill Confirmed, and Hardpoint have been increased to better reward those who play the objective. Read More: How to pre-load the Black Ops Cold War Beta – Also, the scorestreak rewards have been adjusted to reduce spam and make them more rewarding to earn and use; players will now “need to go on higher streaks in a single life to earn top-tier scorestreaks.” Black Ops Cold War Beta patch notes In addition to the new maps, modes, and features we’re bringing to the Black Ops Cold War Beta – including VIP Escort, Combined Arms: Assault, Fireteam: Dirty Bomb, FOV slider on consoles, and more – we’re also delivering plenty of gameplay enhancements based on player feedback and internal data from the Alpha. From updates to core movement and visual fidelity improvements to weapon tuning and spawn adjustments, there’s a lot that’s changed over the past few weeks. We’d be remiss if we didn’t thank you for all of your feedback along the way. It has been invaluable to our team, and will ultimately help us continue to improve upon the overall gameplay experience as we approach the November 13 launch. Read on for the high-level list of updates since the Alpha: MOVEMENT We’ve made a large tuning pass on core movement with the goal of improving the responsiveness of player controls and actions. We’ve identified several key areas in our core movement set for improvements, largely focused on sprinting and sliding: Core Movement Integrated updated locomotion animations and systems for walking, jogging, and sprinting. – Slightly increased acceleration when moving from a standstill. – – Sprinting Reduced or removed several sprint penalties that could leave the player in a state of reduced sprint speed. This results in more opportunities to use the Sprint Takeoff feature for a quick burst of speed when initiating a sprint. – Increased the time it takes to ramp down from maximum to minimum sprint speed for a smoother change of speed. This also slightly increases the time at which a player sprints at a faster pace. – Slightly adjusted camera bob during sprint to better align with updated movement animations. – Disabled Field of View increase when sprinting. This should provide a smoother in-game view and prevent a “floating camera” feeling when sprinting. – – Sliding Slightly reduced slide speed. – Increased the minimum amount of time a player must sprint before sliding to better align with time to reach max sprint speed. This means a player cannot immediately trigger a slide from a near-standstill. – Addressed an issue that allowed players to cancel a slide without the appropriate slowdown. We will continue to monitor and investigate any slide-cancel exploits. – – WEAPONS / GUNSMITH We’ve refined our weapons tech and animations since the Alpha, completed numerous tuning and tweaking passes on our weapons, and added more details to attachment statistics in Gunsmith. We’ve also made several positive changes to how sniper rifles work based on Alpha data and feedback. Sniper rifles are a key component of Black Ops combat, and in some ways more relevant than ever in Black Ops Cold War. With support for large maps and game modes, as well as cross-platform play, sniping can be an effective and often extremely powerful play style. To balance out cross-play sniping, we’ve brought back aim assist for snipers on controllers – something we haven’t had in Black Ops Multiplayer since Black Ops 2. The data from our Alpha proved to us that even without cross-play or larger maps, sniper rifles were still dominant on smaller maps. As a result, we’ve made some adjustments to bring them back into balance for the Beta, and look forward to seeing what the community can do with these finely tuned precision weapons. Here’s the list of changes to weapons and Gunsmith statistics: Gunsmith Added a more detailed breakdown of statistics for each attachment, explaining in detail how each attachment influences its weapon’s stats. – Moved the Gunsmith UI button closer to the weapon for easier access. – – Recoil and Firing Animations Added new weapon recoil systems and firing animations with a comprehensive tuning pass for a revamped weapon firing feel on every weapon for both hip-fire and ADS. – Reworked and rebalanced all recoil patterns, impacting weapon balance and mastery across the board. – Full touch-up pass on animations across all weapons based on feedback. – – Aim Down Sights (ADS) Added new ADS weapon rendering technology for more realistic ADS perspective. – Smoothed out all ADS in/out transitions. – – General Weapon Tuning Made tuning changes to Alpha weapons that overperformed or underperformed, including increases to AK-74u recoil and ADS time, increasing LMG ammo capacity, and more. – – Attachment Tuning Full attachment balance pass to ensure all attachments stay relevant and balanced. – – Sniper Rifles Added aim assist on snipers for controller users for cross-platform balancing. – Several precision-aiming adjustments to help the sniping experience feel more fluid. – Sniper glint now displays more often and more reliably to help players understand when they are in danger. – Adjusted ADS time on sniper rifles. – Sniper rifles now requires higher hits on the body for one-hit eliminations (for example, upper chest instead of stomach, or upper arm instead of lower arm). – – Frag Grenades – VISUALS We’ve made several graphical improvements throughout the Beta, and we’ve responded to player feedback about low visibility in some areas of the Miami map. With our latest changes, players should be able to spot enemies more clearly on Miami. Graphics Improved graphical fidelity and performance across the board. – – Lighting / Visibility – AUDIO The audio team has made several crucial improvements to weapon sounds between the Alpha and Beta, and continues to work on further enhancements for launch. Footstep audio design and its interaction with the Ninja Perk have also been tuned significantly for players who like to keep it stealthy. Weapon Audio Added bass and punch to all weapon sounds by adjusting master EQ and compression output. – Added 3 presets to Audio Settings (Treyarch Mix, Bass Boost, and High Boost) to suit player preferences. – Redesigned several weapon audio layers, corrected audio decay playback, and added blending for interior/exterior sounds. – Polished reverb audio across all maps. – – Footsteps Crouch-walking now functions as a near-silent movement option available to all players, with or without the Ninja Perk. – ADS crouch-walking now makes the player’s footstep audio even quieter. Enemies should not hear the player when crouching outside of extreme close quarters. – While Ninja is equipped, core movements such as sprinting, jogging, and walking are now greatly reduced in volume and distance by roughly 50% compared to the Alpha. – ADS walking will also provide a significant stealth advantage when using Ninja. – – Hit Marker Audio Added new sounds for fatal and non-fatal hit markers. – – Scorestreak Audio General Polished audio for several Scorestreaks. – – Spy Plane Audio Reduced the volume of the Spy Plane’s locational pings. – For the first time in a Black Ops game, Spy Plane pings are directional and locational based on where an enemy is when they are swept by the radar, allowing for pinpoint accuracy. As this is a new mechanic, we will continue to monitor and adjust as necessary. – – – General – Bullet Crack – SCORESTREAK SYSTEM We’ve increased the score reward for a number of objective-based game modes and objective score events to further incentive playing the objective in the Beta. These changes are in service of rewarding players of all playstyles fairly, whether it’s the slayers out in the dunes of Satellite or the OBJ players holding down Hardpoints in the jungles of Cartel. Our philosophy acknowledges that players put themselves at considerable risk for playing the objective, and we don’t want the risk of losing a streak to disincentivize objective play. At the same time, we want to avoid allowing players to “game the system” by waiting for streaks to build up before capturing objectives, which is why objectives don’t count in streak multipliers. As we continue to gather data and feedback on the new Scorestreak system and kill-streaking mechanics, the changes below reward objective players and require slayers to stick to their role more carefully to ramp their score up. We recognize that there are hybrid styles that achieve both, and this system rewards players for the play style they gravitate to the most. Scorestreak System Objective score rewards have been increased in Domination, Kill Confirmed, and Hardpoint. These changes will reward any objective player and do not require or reward objective streaking. – Adjusted Scorestreak rewards to reduce Scorestreak spam and make Scorestreaks more rewarding. Players will need to go on higher streaks in a single life to earn top-tier Scorestreaks. The curve has been flattened out on the low end, and ramps up quickly as the player earns higher kill-streak numbers. – Reduced Scorestreak cooldowns to offset these changes and allow players to cycle through Scorestreaks more often. – – SPAWNS We heard from several players during the Alpha that they felt it took too long to get into the action in 6v6 game modes on Miami. To address this, the design team has adjusted the spawns and spawn logic across multiple modes to ensure a faster time to engagement on the map. Miami Full spawn pass for Team Deathmatch and Kill Confirmed modes on Miami with the goal of reducing the time to engagement and increasing the overall pace of 6v6 game modes. – Spawns at the ends of the map have been pulled in closer. – Added new spawns to get players back into the fight faster. – Adjusted the spawn logic to reduce the distance at which an enemy player will influence the enemy team’s spawn points. – – Moscow Added spawns across several modes to allow for more safe spawns in relation to enemy player locations at the time of a respawn. – – Armada Reduced how often players can be spawned at the rear of their home ship to reduce travel time back to engagements. – – Crossroads Adjusted Combined Arms: Domination spawn logic and spawn placement to keep players spawning closer to their owned objectives, reducing time to engagement and getting players back into the action faster. – – Satellite – VEHICLES Vehicle vs. infantry combat is a dynamic we work hard to balance out for both parties. We’ve made substantial adjustments for this combat loop in the Beta, and will continue to dial this in for launch. Vehicle Damage Tuning Reworked the bullet damage mitigation model for Tanks to provide a more consistent experience across weapon classes. This fixes issues where some guns seemed inordinately more powerful against vehicles than others. – Adjusted the “Cavalry Lancer” weapon attachment to be more consistent across weapons, especially on LMGs. We will continue to keep a close eye on tuning this for launch. – – Tanks – BUG FIXES Character Models Addressed an issue where a player disconnecting from the match during the loading sequence could result in that player’s character displaying an unnatural pose at the start of the game. – – AK-74u The AK-74u’s reload animations will no longer appear to skip. – – RC-XD Called in the Fun Police to address an issue that allowed players to ride around on a teammate’s RC-XD. Sorry. – – Gunboat and Wakerunner Fixed an issue where Wakerunners being deployed from a ship’s davits could cause the Gunboat to be flung into the ocean. – – Motion Blur Addressed an issue where the Motion Blur setting would not properly retain its settings. – – Moscow Window Addressed an issue where a player could become stuck when sliding through a window in Moscow. – – Mantling Tuned mantling at tall heights to ensure they are performed at a more natural speed. – Where necessary, map designs will be updated to restrict areas where mantling is not intended. – – Moving Before Match Start Addressed an issue that could allow players to begin moving before the match countdown timer had ended. – – “Invisible” Weapons Addressed an issue that could display an invisible third weapon when exiting a vehicle, preventing the player from being able to use any of their weapons. – – After Action Report Addressed an issue that would show incorrect Scoreboards in the After Action Report. – – Stability – ADDITIONAL UPDATES / FEATURES Ping System Added locational Ping system across all MP modes, allowing players to ping objectives, loot, locations, and enemies for teammates during a match using D-pad left on controllers or Z on keyboards by default. – Alternate button layouts, like Bumper Ping and Bumper Ping Tactical, can be selected in the Gameplay Settings menu. – – FOV Slider on All Platforms Added Field of View (FOV) slider on all platforms to define the height and width of the player’s view in Settings. – – HUD Visual Toggles Added the ability to toggle visuals for the compass, enemy and ally health bars, hit markers, crosshairs, player names, and button hints in Settings. – – Name Plates Adjusted the ruleset around when friendly player names would show to reduce instances where friendly name plates would appear over enemies in certain situations. – – Deadzones / Minimum Input Threshold Expanded the options to reduce minimum stick input threshold (or “deadzone”) to 0. – NOTE: Setting this to 0 is only recommended for advanced users. Depending on controller hardware, setting this to low values can cause “stick drift”, which can engage the stick even when no input is given. – – Kill Confirmed Score Limit Our data from Alpha showed that Kill Confirmed was ending on time limit too frequently in the Alpha, so we’ve reduced the score limit to 65 for the Beta. – – Start Spawn “Soft Freeze” We’ve enabled the ability for players to rotate their Operator, swap weapons, ADS, and changes stances during the pre-round timer. – – Progression We’ll be introducing a deep progression system synchronized across Multiplayer, Zombies, and Warzone that deserves its own time in the spotlight, and we’ll have more details in a dedicated blog as we get closer to launch. While players won’t see this full progression system in the Beta, you’ll be able to rank up to certain levels to unlock additional content throughout both Beta weekends. – – That’s it for now! We’ll see you online in the Beta, and we’re looking forward to collecting more community feedback to help us make Black Ops Cold War even better. You can pre-order here to get into the Beta as early as possible, and players with digital pre-orders can pre-load the Beta on PS4 right now. -Treyarch The Black Ops Cold War Beta kicks off on October 8 for PS4 players who pre-ordered the game digitally. It will be available to everyone on PS4 between October 10-12 before the Xbox One and PC Beta starts on October 15. For a full schedule, make sure to check out our Beta info page here.

  • Black Ops Cold War Beta Supply Drop “leak” debunked by Treyarch – Dexerto

    Black Ops Cold War Beta Supply Drop “leak” debunked by Treyarch ActivisionThe Black Ops Cold War beta has only just begun, though an early bug may have let slip a huge feature on the way: The return of the Supply Drop system last seen in WWII. [jwplayer S757WrdH] [UPDATE October 9, 2020: Treyarch Community Manager Josh Torres has confirmed via Reddit that the bug seen below is indeed leftover code, more specifically placeholder UI from Black Ops 4, and does not indicate the possible return of supply drops] When it comes to microtransactions in Call of Duty, we’ve seen a number of different systems over the years. Some games have opted for the loot box-style method, while others have gone with a mix of Battle Passes and individual bundles. We already know that Treyarch’s upcoming release will be sticking with Battle Passes, but could there be more microtransactions on the way too? If you’ve already been playing the Black Ops Cold War beta on PS4, you may not have noticed anything out of the ordinary on controller. However, if you happen to plug in a keyboard and mouse while playing on console, things get a little different. As a result, a brand-new bug appears to have slipped through the cracks, revealing mention of a Supply Drop system in Black Ops Cold War. On the #BlackOpsColdWarBeta , Reserves,Purchase Crate and many other options were found if you use a Keyboard and Mouse to check out the message of the day. pic.twitter.com/hkMEWyba4G — James (@NoobOfVerdansk) October 8, 2020 No different from many recent titles in the series, when booting up Black Ops Cold War, players are greeted with a message of the day. It’s here that ‘NoobOfVerdansk’ stumbled upon an eye-opening glitch. Instead of displaying the usual message along with a few standard tabs below, “many other options were found.” Reserves, Purchase Crate, and Crate Bundle were all options visible in the menu. While it is only a beta, and bugs are inevitable, it could be hinting at a return. Perhaps the old microtransaction model may appear alongside Battle Passes. Supply Drops, or Reserve Crates as they were called in Black Ops 4, have featured all sorts of items. Some games kept powerful guns in these randomized lootboxes while other games stuck to purely visual unlocks. These labels slipping through the cracks in the beta could be indicative of what’s to come, though it is worth taking this leak with a grain of salt. After all, it could just be leftover code from a system that’s since been scrapped in development. Only time will tell if the old system of in-game purchases replaces the specific bundle method of 2019’s Modern Warfare. Who knows, perhaps all three forms will be included: Supply Drops, Battle Passes, and bundles altogether. If you haven’t yet jumped into the beta, fear not. Check up on our full overview so you know when and how to dive in on every platform.

  • Black Ops Cold War April 7 patch notes: ZRG sniper, 2XP weekend, more – Dexerto

    Black Ops Cold War April 7 patch notes: ZRG sniper, 2XP weekend, more ActivisionTreyarch has released a new game settings update for Call of Duty: Black Ops Cold War, and it adds the ZRG sniper, launches a big Double XP weekend, closes off an exploit on the new Miami Strike map, and more. Season 2 continues to roll on in Black Ops Cold War as Treyarch have dished out another update for the game’s multiplayer, Zombies, and even campaign. The biggest addition in this update is the new ZRG 20mm sniper rifle, which can be unlocked for both MP and Warzone by completing a special in-game challenge that involves getting longshots. For those looking to level up faster in S2, there’s good news! Treyarch is launching a four-day Double XP weekend, starting on April 8 at 10AM PT / 1PM ET and ending at the same time on April 12. The rest of the patch includes plenty of fixes in Zombies as well as removing an out-of-bounds exploit on the new Miami Strike map, which was allowing players to gain access to a spot that was not within the boundaries. Here are the full patch notes: Black Ops Cold War April 7 update patch notes Weapons ZRG 20mm ZRG 20mm sniper rifle now available via in-game challenge or Store bundle. – – UI Addressed an issue with UI icon visuals for the “Oni” Reticle appearing too dark in the preview. – Maps Miami Strike Closed an out-of-bounds exploit area near the Parking Garage. – – Scorestreaks RC-XD Increased RC-XD damage to take down nearby enemies using Flak Jacket. – – Camo Progression Addressed an issue where the “Science” camo category for the RPG-7 wasn’t tracking properly. – Addressed an issue where the “Classic” camo category for the R1 Shadowhunter wasn’t tracking properly. – Stability Addressed a stability issue related to Ammo Mods. – Outbreak Stability Fixed crashes related to Objectives. – Addressed a stability issue related to the Krasny Soldat’s leap attack. – Addressed a stability issue related to the Dragon Relic. – Addressed a stability issue related to Wall Buys. – Addressed a stability issue related to the Secure Objective. – Added numerous stability fixes. – – Dead Ops Arcade 3 Gameplay Adjusted XP rewards. – Slightly adjusted some rewards for life donation. – Adjusted time allotments for Wave 3 in the Room of Justice. – Addressed an issue where the Bonus Room War Store not functioning as expected. – Addressed an issue where the War Store wasn’t granting vehicles or a random one. – Addressed a co-op issue where a player wouldn’t be warped into the Room of Fate if another player was dropping into the Room of Fate on a buggy or mech at the same time. – Addressed an issue where various shield type objects (Barrels, Boxing Gloves, Sawblades, Tesla Balls) were not working as expected. – Addressed an issue where the player’s shield was not affecting the Meatball or Spider enemies as expected. – Addressed an issue where the Tesla Ball wasn’t working against some enemies. – – Challenges Addressed an issue where the player wasn’t properly getting credited for kills while in vehicles for the “Damage Delivery” Challenge. – – Leaderboards Addressed an issue where leaderboards were not updated correctly at the end of match. – – Create-a-Class Addressed an issue that caused Optics to be automatically unlocked on the R1 Shadowhunter crossbow. – Onslaught (PS4/PS5) Gameplay Adjusted difficulty scaling for higher Surges. – Adjusted spawn rate and movement speed of enemies to match other modes. – Added super sprinter enemies to Onslaught. – – UI Addressed a UI error that could appear upon selecting Player Details when using keyboard and mouse. –

  • Black Ops Cold War April 23 patch notes: AK74u buff, slide cancel revert, attachment changes, 2XP – Dexerto

    Black Ops Cold War April 23 patch notes: AK74u buff, slide cancel revert, attachment changes, 2XP ActivisionTreyarch have rolled out the first update since the launch of Call of Duty: Black Ops Cold War Season 3, and it includes changes to weapons, attachments, and movement, along with the launch of a new Double XP weekend. Season 3 just went live in Black Ops Cold War but Treyarch aren’t waiting around to keep improving the game. Just a couple of days after the massive S3 patch, the devs are already applying further tuning to some weapons and attachments, including the AK-74u and QBZ-83. In addition, there is a new XP promo weekend active: Double XP and 2x Weapon XP are both live now in both Cold War and Warzone from April 23 to 26. Black Ops Cold War April 23 update patch notes GLOBAL Events 2XP + 2WXP Weekend (April 23-26) 2XP + 2WXP Weekend now live through 10AM PT April 23, featuring Double XP and Double Weapon XP in and – – Multiplayer & Outbreak Free Access (April 23-28) Multiplayer & Outbreak Free Access available through 10AM PT April 28. – Download from your platform store and jump into a selection of Multiplayer maps, modes, and the latest Outbreak content in Zombies. – – UI Addressed an issue where the player could see UI Error 95650 or 22241 when switching to the Weapons tab in the Multiplayer or Zombies menu while playing offline. – Addressed an issue where the player could see UI Error 61712 when entering the Campaign menu. – Addressed “Showcase Weapon” issues when equipping certain weapons. – Updated map description text for Yamantau and Diesel. – Create-a-Class Added “Delete” option for Custom Mods. – Stability Fixed a rare crash related to the destruction of vehicles. – MULTIPLAYER Weapons Submachine Guns AK-74u Increased base sprint speed to align with other SMG sprint speeds. – Increased shooting move speed and reload sprint speed. – – Attachments (All SMGs) Patrol Grip Underbarrel Slightly reduced sprint speed bonus for Patrol Grip Underbarrel for SMGs to match Pistol sprint speed. – – – Patrol Grip Underbarrel – – AK-74u – Assault Rifles QBZ-83 Attachments Patrol Grip Underbarrel Added a sprint to fire bonus for the Patrol Grip Underbarrel. – Slightly reduced the Patrol Grip sprint speed bonus. – – – Patrol Grip Underbarrel – – Attachments – – QBZ-83 – Attachments (Assault Rifles, Tactical Rifles, Sniper Rifles) Speedgrip Underbarrel Slightly reduced sprint speed bonus for the Speedgrip Underbarrel on Assault Rifles, Tactical Rifles, and Sniper Rifles to ensure SMGs maintain a faster sprint speed when using the same attachment. – – – Speedgrip Underbarrel – Movement Reduced the time that it takes to transition out of a slide to a standing position. – Made adjustments to the delay when transitioning between crouch and stand. – Modes Search & Destroy Reduced volume of the audio stingers when a player is eliminated. – – ZOMBIES Outbreak Gameplay Ammo Mod and Aether Tool item drops can now be discovered in Outbreak. – Launchers can now lock onto Special and Elite enemies. – Added a new enemy that can drop a Ray Gun when killed. Keep an eye out for the pink mohawk… – – Dead Ops Arcade 3 Gameplay Addressed an error where split-screen players could get a “Game Over” screen after defeating the Mamaback. – Addressed an issue where enemies not dying after a failed Room of Judgment event could cause unwanted player deaths or game-overs. – – Challenges Addressed an issue where the “Full Arsenal” Challenge could not be completed after fully upgrading all seven weapons in a single match. – – Stability Added a crash fix related to Exfil. – – Treyarch

  • Black Ops Cold War already set new Call of Duty player record in the Beta – Dexerto

    Black Ops Cold War already set new Call of Duty player record in the Beta ActivisionThe Call of Duty franchise is showing no signs of slowing down anytime soon as Treyarch’s recent Black Ops Cold War Beta went above expectations and shattered records. [jwplayer KfbNyXWJ] Ever since the release of the first CoD title in 2003, the franchise has only continued to grow. Year after year more players hop on board to see what the latest title has in store. Whether fans gravitate towards single-player campaigns, cooperative experiences, or classic multiplayer competition, there’s something for everyone. 2020 is shaping up to be no different as Treyarch is firing on all cylinders for the Black Ops Cold War release. Everything from Zombies to Warzone will be on offer and it’s already clear that the community is hungry for it all. After an impressive Alpha test on the PlayStation 4 that became the biggest in franchise history, that record has once again been broken. This time, by the Black Ops Cold War Beta that followed just weeks later. https://twitter.com/CallofDuty/status/1319375639305097217 Having kicked off exclusively for PS4 users on October 8 before jumping to all platforms on October 15, the Black Ops Cold War Beta was played by a staggering number of people. In fact, it was “the most downloaded [Beta] in Call of Duty history,” the developers revealed on October 23. No exact figures were revealed for the history Beta. Though it being publicly available across Xbox One, PS4, and PC over the final days was sure to have helped boost the figures. Not only is this a hugely positive sign before the launch of Black Ops Cold War, but it continues a trend from previous iterations. 2019’s Modern Warfare also broke records with its early access Beta period. Last year’s records also didn’t come with any specific numbers, though Activision assured the Modern Warfare Beta attracted more players than ever before. Also of note, those players logged more hours played than any Beta in franchise history. It’s now clear that Black Ops Cold War has been yet another step up in terms of early engagement. It’s obviously too early to tell just how this might indicate sales for the release come November 13. However, to get into the Beta early, a majority of players needed to preorder on their platform of choice. So that’s certainly a good sign just weeks out from launch. 2019’s Modern Warfare topped over $600 million in sales across its first three days on the market. That instantly made it the highest-selling CoD of the generation. Though Black Ops Cold War could be on track to go even further this year.

  • Black Ops Cold War alpha glitch lets players carry three or more guns – Dexerto

    Black Ops Cold War alpha glitch lets players carry three or more guns Activision[jwplayer br5AuoVJ] The Call of Duty: Black Ops Cold War Alpha is live for one weekend across PS4 and players have already discovered a glitch that is a particularly pleasant surprise, as it allows them to carry three or more weapons. Like the Overkill perk in Call of Duty: Modern Warfare, players can carry two primary weapons in Black Ops Cold War if they have the Law Breaker wildcard equipped. But it doesn’t stop there, as numbers of people who are trying out this weekend’s Alpha have reported being able to carry three or four guns during their matches. The experience harkens back to the days of the Mule Kick Perk-a-Cola, which enabled Black Ops players to equip three primary weapons in the Zombies and Cyborg Rising modes across many of the franchise’s titles. This glitch was brought to the forefront by Call of Duty pro player Justin ‘SiLLY’ Fargo-Palmer, who realized, in a moment of absolute bewilderment, that he had two primary weapons and a secondary to choose from: “I’m very confused … how do I carry three guns? I have three guns, bro, am I faded?” has anybody else had this 3 gun glitch? lol pic.twitter.com/SWcyjA1rul — justin fargo-p (@silly702) September 18, 2020 In this case, SiLLY found himself blessed with a Type 821, XM4, and Diamatti in his inventory. That’s a lot of bullets to let loose before you need to reload. But players have reported randomly getting to enjoy even more weapons at their fingertips, as another showed that they were essentially playing with two separate classes (for four guns total) at one point. Here, Keith ‘Trident’ Pecora is gallivanting around BOCW’s Miami map comfortably switching between an SMG, a sniper, and two pistols. It’s essentially two full classes, neither of which have Law Breaker equipped. I somehow had two full classes at the same time. I had 4 guns… 2 pistols, 1 sub & 1 sniper 😂😂 pic.twitter.com/4HTnlpcHXz — Keith ‘Trident’ Pecora (@Iam_Trident) September 19, 2020 Again, no one has any idea how this happened or what led to this glitch, only that players “somehow have two full classes at the same time.” It’s as bizarre as glitches get, not to mention overpowered. The bright side is that this popped up in the alpha, which means that the developers have more than plenty of time to sort it out before the beta kicks off in October, followed by the full release of Black Ops Cold War on November 13.

  • Black Ops Cold War age rating reveals more about Campaign & Zombies – Dexerto

    Black Ops Cold War age rating reveals more about Campaign & Zombies Treyarch[jwplayer br5AuoVJ]The official ESRB rating for Call of Duty: Black Ops Cold War has been revealed, and, while the ‘M’ for Mature grade was expected, the description for the game’s summary provided more information on the upcoming Campaign and Zombies modes. The meat and bones for every Call of Duty title has historically been the deep-combat system of multiplayer mode, and more recently a battle royale component. However, the single-player campaign and Zombies are also parts of the game a lot of players look forward to as well. According to the ESRB description for Cold War, the title will take players to “locations in Europe and Asia while engaging in combat/infiltration missions.” This would be par for the course in a story on America’s covert operatives during this time of political unrest. The story mode is described as having “realistic gunfire, blood-splatter effects, and cries of pain,” something that plenty of trailers have clued us in on so far. But there are gameplay bits that were noted that gives us more insight on what to expect from the campaign with the “ability to stab or pistol-whip enemies close-up, or use them as human shields.” Call of Duty is known for intense sequences of combat, especially in cut-scenes that move the story along with tragic or impactful beats that result in casualties of war. It’s unknown if ESRB was talking about the zombies or campaign mode when they detailed how some weapons make characters “explode into bloody chunks of flesh,” but it sounds like something Treyarch would include for their survival-horror game mode. But what’s more interesting is how the rating organization describes the game’s zombie mode, which will, of course, feature plenty of “decapitation and dismemberment” that fans come to expect. “Players use bladed weapons and guns to kill hordes of undead soldiers/creatures.” This sounds like Zombies will have plenty of familiar elements that the CoD fanbase will be able to indulge in. The full ESRB summary for Black Ops Cold War can be seen below, as players await the game’s release on November 13. ESRB summary for Call of Duty: Black Ops Cold War This is a first-person shooter, set during the Cold War, in which players explore locations in Europe and Asia while engaging in combat/infiltration missions. Players use pistols, machine guns, assault rifles, and explosives to kill hostile forces in frenetic combat. Battles are highlighted by realistic gunfire, blood-splatter effects, and cries of pain. In addition to ranged combat, players have the ability to stab or pistol-whip enemies close-up, or use them as human shields. Some weapons cause characters to explode into bloody chunks of flesh. A zombie mode also depicts decapitation and dismemberment, as players use bladed weapons and guns to kill hordes of undead soldiers/creatures. In one setting, flyers with the words “peep show” and “XXX” can be seen alongside pictures of women in lingerie; a red-light-district storefront is depicted with a neon sign that reads “XXX.” During one mission, players infiltrate a drug cartel—drug packages and piles of white powder can be seen in a warehouse. The words “f**k” and “sh*t” appear in the dialogue.

  • Tactical Nuke added to Black Ops Cold War multiplayer – Dexerto

    Tactical Nuke added to Black Ops Cold War multiplayer TreyarchMonths after Black Ops Cold War released, Treyarch has finally added a “Tactical Nuke” scorestreak to multiplayer as part of the Season 4 Reloaded update. Here’s everything there is to know about the destructive scorestreak. For many, “calling in a nuke” is the quintessential Call of Duty flex. First introduced as a secret power-up in Infinity Ward’s Modern Warfare, before officially being added in the sequel and later Modern Warfare 2019, the killstreak — earned via 25 straight eliminations without dying a single time — was the end-goal reward in any public lobby. Throughout Call of Duty history, several franchise developers have dropped their own spins on the iconic, game-wiping tactical bomb. In Modern Warfare 3, the Nuke became the “MOAB,” while Ghosts introduced the “K.E.M Strike”. Infinity War and Advanced Warfare had their own 30-kill variations, and Cod Mobile boasts a simple “nuke.” Now, Black Ops Cold War has finally joined the party. On May 20, a new Black Ops Cold War update — “Season 3 Reloaded” — went live, with no mention of a ‘Nuke’ in the notes. Players soon discovered, however, the secret all the same: the deadly bomb had quietly been added to the game. Originally, the new streak was only available as part of the Die Hardpoint game mode. Weeks later and that was finally changed thanks to the Season 4 Reloaded update. Read More: Black Ops Cold War Season 4 Reloaded update – Now, the Nuke streak is available across all game modes except League Play, Multi-team modes, Party Games, and Gunfight. How to get Tactical Nuke in Black Ops Cold War The surprise Black Ops Cold War scorestreak functions just the same as it did in previous CoD titles. To earn yourself a Tactical Nuke in Cold War, you must rack up 30 kills without dying. As far as Dexerto can tell, the weapon you use doesn’t have any bearing on the killstreak; you just have to mow down enemies. Once you have your hands on the killstreak, it will appear like any other power-up on the right side of your screen. It can be activated whenever you desire. Using the killstreak works the same as always; once you hit that button, there’s a countdown before the map is washed white, and everybody dies. Perhaps the biggest difference from the iconic Modern Warfare version, however, is this Tactical Nuke doesn’t end the match. Instead, once you activate the bomb you will kill everyone in the lobby. They will then all respawn, and the match continues on from that point.

  • Black Ops Cold War adds FOV slider on console & multiplayer Ping system – Dexerto

    Black Ops Cold War adds FOV slider on console & multiplayer Ping system TreyarchIn Call of Duty: Black Ops Cold War, PS4 and Xbox players will finally be able to try out Field of View sliders in CoD while all players should get to experiment with the game’s first Ping system in multiplayer. In an effort to make Black Ops Cold War as historic a CoD title as ever, Treyarch and Raven Software are adding a Ping system, akin to Warzone’s, in multiplayer and testing console limitations by introducing an FOV slider across all platforms. This marks a departure from Modern Warfare 2019, in which FOV control was limited to PC and pings were limited to Warzone. FOV slider across all platforms Historically, controlling FOV has been limited to PC games as consoles have struggled with maintaining their frames-per-second (FPS) at larger in-game views. Call of Duty has typically run at 60 FPS, so consoles have been limited to the highest FOV possible to maintain that rate. Now, starting with the Open Beta, Black Ops Cold War will allow console players to choose from the spectrum of FOV, joining the PC fanbase in finding their preferred visibility from 60 to 120. Treyarch have already warned that PS4 and Xbox users may experience framerate issues (likely unideal stuttering or tearing) at higher FOV, so players will need to be conscious of that when choosing their preferred level of visibility. One has to assume that BOCW is optimized enough to handle larger perspectives than usual on console, but this is overall a nod to the game’s future as a globally competitive cross-play title. It will also be interesting to monitor how much larger aspect ratios can go on the PS5 and Xbox Series X without encountering framerate drops. Multiplayer Ping system Following Apex Legends’ lead, Warzone deployed an expansive pinging system that allowed players to point out everything from enemies to locations and even warnings that enemies had gone through locations. While that mechanic has been a blessing to communication and teamwork in the battle royale, players were left solely dependent on their microphones for callouts in multiplayer. That’s changing in BOCW, as Treyarch have explained that MP competitors will now be able to “ping objectives, loot, locations, and enemies for your teammates during a match.” Like Warzone, players will be able to choose different button layouts to ping with their preferred mappings. “By default, Ping is mapped to D-pad left on controllers and bound to Z on keyboards. You’ll also find alternate Ping-prioritized button layouts, like Bumper Ping and Bumper Ping Tactical, in the Gameplay Settings menu. Coordinate with your team by pinging objectives, pointing out loot for your Fireteam, or warning your squad of nearby danger by double-tapping Ping (or the dedicated Danger Ping key on keyboards). And for those tired of asking the age-old question, “Can anyone take out that Spy Plane?” … you can even ping enemy Scorestreaks.” Overall, these changes should be welcome ones. While it’s unclear how FOV will perform for console players at the highest levels across different systems, adding that control and the ability to ping in multiplayer makes for a game that is thorough and consistent throughout every platform.

  • Black Ops Cold War adds anti-reverse boost feature to protect SBMM – Dexerto

    Black Ops Cold War adds anti-reverse boost feature to protect SBMM Activision[jwplayer ulMZS35X] The Call of Duty: Black Ops Cold War Beta is finally live on PlayStation 4 for those who pre-ordered digitally, and some people have been noticing that Treyarch sneakily implemented a feature meant to counter reverse boosting that wasn’t in the Alpha. According to Twitter user and CoD insider @_TomHenderson_ and verified by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. While the feature has yet to be given an official explanation, or even acknowledged by the devs, this was almost certainly done to combat reverse-boosting. For those that don’t know, Call of Duty games have skill-based matchmaking, which means that players of similar skill-levels are matched together in order to make a more balanced game. Unfortunately, many don’t like this option because it can make the game a bit tedious and annoying. https://twitter.com/_TomHenderson_/status/1314257419032244232?s=20 Because of this, players “reverse boost”, which basically means they’ll “kill themselves” intentionally immediately when they spawn so that they can trick the game into thinking they are lower-skilled, which then puts them in a lower-skilled lobbies. Now, fans will have to wait a few seconds in order to “kill themselves” after they respawn. While this won’t completely fix reverse boosting, it will make a bit more annoying for those who do it. If they are only carrying one piece of lethal equipment and they immediately attempt to kill themselves, they will have wasted it and will have to go into battle without one until they die and respawn. Simply waiting a few seconds will, of course, allow you to continue to reverse boost to your heart’s content. That being said, if Treyarch sees that reverse boosting is still rampant by the time the full game comes out, it wouldn’t be surprising if they end up implementing even more counter-measures in order to stop those players.

  • Black Ops Cold War actress stuns in “Handler” Helen Park cosplay – Dexerto

    Black Ops Cold War actress stuns in “Handler” Helen Park cosplay ActivisionThe actress for Black Ops Cold War’s character Helen Park, who became a fan-favorite after appearing in the game’s campaign, has cosplayed as the character herself – and, as you might expect, it’s just about as accurate as a cosplay could be to its original inspiration. When Black Ops Cold War first launched and players played through the game’s story, the character of Helen Park – the former M16 operative who helps Russel Adler and his team stop Perseus – quickly became a favorite among fans. Actress Lily Cowles, who plays the character, has shown her affinity for Park ever since she was announced to portray her back in August 2020. Now, it seems like she’s showing her love for role in a whole new way. Over on Instagram, Cowles posted a near-perfect cosplay of the character – and considering the actress’s own facial model was used for Park when Treyarch/Raven were making the game, it’s easy to understand why it looks so accurate. That being said, fans who only played Black Ops Cold War’s story might be a bit confused by the cosplay, as it’s not inspired by her standard look. Instead, the cosplay in question is inspired by the “Handler” Park skin, which was previously available to purchase within Black Ops Cold War’s item shop. It’s a bit of a different design compared to the standard Park outfit, featuring a tie, blonde hair, jeans, and a brown leather jacket. View this post on Instagram The cosplay itself was originally posted to the actress’s Instagram a few weeks back in February 2021, but a recent post on the Black Ops Cold War Reddit got over 800 upvotes, so it’s clear that many people hadn’t seen it yet. All in all, it’s pretty cool to see Cowles cosplay as Park, especially considering how easy it would have been. Here’s hoping more voice and video game actors do something similar in the future.

  • Black Ops Cold War 1.33 update details – Dexerto

    Black Ops Cold War 1.33 update details ActivisionBlack Ops Cold War has retained a healthy player base so long after its release, and even though there are more new Call of Duty games on the horizon, Treyarch has issued another update for Cold War to keep the content flowing. Treyarch is currently operating on several fronts when it comes to the Call of Duty franchise with commitments to Black Ops Cold War’s multiplayer and Zombies, as well as Zombies content for CoD Vanguard. Regardless, despite Call of Duty: Vanguard currently serving as the active mainline title, lots of players are still enjoying their time in the Cold War era. As a result, Treyarch has updated the game with new content and updates from time to time, and the 1.33 update is another example. Contents Black Ops Cold War 1.33 update release date – Black Ops Cold War 1.33 contents – Black Ops Cold War 1.33 size – Black Ops Cold War 1.33 update release date The 1.33 update for Black Ops Cold War is live right now and was made available to players on June 21, 2022, to download. Simply boot up Cold War and the latest Call of Duty update should be ready to install, if it hasn’t already if you have automatic updates switched on. Black Ops Cold War 1.33 contents The actual contents of the update remain a mystery as Treyarch hasn’t properly acknowledged the software improvement, however, it’s believed that the 1.33 update has made alterations behind the curtain to allow for future bundles to be implemented. A Reddit user detailed their findings: “Yesterday’s patch added files for next month’s store rotations, including: A bundle for Maxis. – A bundle for the Scythe, so that releases next season. – A Retooled Resnov bundle for Mason, (minus the Soviet iconography.) – Two bundles for Stone. – A cartoon themed cel-shaded bundle for Stitch. – A bundle for Wraith. – Most – but not all – of these bundles are Zombie-themed, so seemingly designed to coincide with Shi No Numa and the new Warzone Zombies LTE.” Black Ops Cold War 1.33 size Players looking to install the new 1.33 update will be grateful to know that the new update won’t be taken up much space on their PS5, Xbox Series X, PC, etc, as it will be 4 GB. This shouldn’t take up much time, or space, and will allow you to get back to Cold War’s online quite quickly!

  • Black Ops 6’s “Omnimovement” is CoD’s biggest movement rework in a decade – Dexerto

    Black Ops 6’s “Omnimovement” is CoD’s biggest movement rework in a decade ActivisionBlack Ops 6 will feature “Omnimovement”, a feature that’ll let players dive in any direction and take restrictions off of being prone in what’s the biggest change to Call of Duty’s movement since Advanced Warfare all the way back in 2014. And, while MW 2019’s new engine upgrade introduced slide canceling and some other small movement updates, none of it is at the scale of what’ll be in 2024’s Call of Duty release. Call of Duty‘s movement system has improved over time, with new entries adding neat details to make the experience feel unique. Black Ops 6 will continue to improve the experience, and per the reveal, there are a lot of changes inbound. Looking to introduce a “genre-defining movement” system, Black Ops 6 will let players live the ultimate Black Ops fantasy. Actions will be seamless and fluid, with everything impacting the world around players. Characters will go through doors shoulder first, while weapons will “corner slice” as you enter and exit a location, selling that elite operative fantasy. The most drastic introduction is the implementation of the Supine Prone. Much like Rainbow Six Siege, Supine Prone will let players lay on their backs while in the prone position. While in Supine Prone, players can fully rotate 360 degrees and even flip around. Supine Prone isn’t the only new addition, however, as players can also sprint and slide in any direction. Along with that, diving returns, but characters can dive in any direction a la Max Payne, with the delayed animation included. Face forward and dive backward, the choice is yours. To match the revamped movement, control schemes have been adjusted as well. New features let you move forward into an automatic sprint or vault over objects rather than having to press a button.

  • Black Ops 6’s new Sleeper Agent feature sparks backlash: “Dumbest idea ever” – Dexerto

    Black Ops 6’s new Sleeper Agent feature sparks backlash: “Dumbest idea ever” ActivisionA new feature in Black Ops 6, named Sleeper Agent, is causing serious concern for some players, as it allows enemies to appear friendly for a limited time. In a blog post detailing all the different weapon and loadout features included in the upcoming game, the new field upgrade, Sleeper Agent, drew immediate skepticism. As described in the post, this upgrade will allow players to “infiltrate the enemy team appearing as a friendly to them for a short duration.” When using Sleeper Agent, your time undercover will be extended for each kill you get; however, UAVs and other enemy intelligence devices will reveal your “true identity.” To make it even harder to discern who might be the rogue player, their name will appear blue, further tricking others into thinking they are a friendly face. After ModernWarzone shared a clip of this new feature in action on X/Twitterr, many were quick to slam the new addition. “What the hell are they smoking? This is the dumbest idea ever whoever came up with this should be fired and never allowed to make videogames again”, wrote one X user. Another Call of Duty player questioned why the devs habitually “add stuff to the games every year that NOBODY ever asks for?” Others noted that while this feature will likely cause extra chaos during multiplayer matches, though it may not be as effective as these initial perceptions are given that as the match goes on, players will be able to identify the Sleeper Agent by figuring out “the operator skin of the person using it.” There were some that defended it though. One player argued that the hate is simply due to fear of change, saying, “You just hate creativity and fun, that’s just a fun idea that has no need to be receiving hate, other than it’s a new function in the game and people will hate it out of the fear of change.” Another said, “The sleeper agent field upgrade in #BlackOps6 looks so fun, people will rage about it but please keep it lmao.” Black Ops 6 is set to shake up the Call of Duty franchise in a big way thanks to the new omnimovenent gameplay upgrades and some major changes to the Zombie experience. It’s expected there will be a bit of a learning curve for players who have long been fans of the series. Black Ops 6 will be released on October 25, 2024, but it will be available to play for a short time via the open beta, which will run from Friday, September 6, at 10 AM PT to Monday, September 9, at 10 AM PT.

  • Black Ops 6’s best map could be even better with simple change before launch – Dexerto

    Black Ops 6’s best map could be even better with simple change before launch ActivisionBlack Ops 6’s map pool in the beta left some players a little underwhelmed, but there is one map that is definitely better than the rest — and it could be even better with just a few simple tweaks. Skyline was one of the five maps available in the Black Ops 6 beta, alongside Scud, Derelict, Rewind, and, for Weekend 2, Babylon. With Treyarch’s focus on small and medium-sized maps for BO6, some players were left disappointed by the selection, though Skyline is almost unanimously agreed upon as the best of the bunch. However, there is one issue with it that brings it down a notch: the jacuzzi/pool side of the map, which becomes a cluttered mess when the match really gets going, making engagements feel random and difficult to navigate for the average player. This comes down to one key element: lines of sight across the pool. It can be seen from basically every angle with pretty much no cover, meaning that Hardpoint or Domination on Skyline can become a real pain when trying to play the objective. One player, though, came up with some very simple tweaks that could make that part of the map flow better and play nicer, and it comes down to just adding some extra walls to remove certain lines of sight. As you can see, player FlowKom has suggested adding some extra walls around the pool area, leaving plenty of spots from which you can attack the mid-map area, but giving players on the objective more of a chance to succeed. This won’t make the map perfect by any stretch — no Call of Duty map ever will be “perfect” — but it could certainly help improve the flow of that section and provide more fluid gameplay. It’s not impossible Treyarch make map adjustments ahead of the game’s launch on October 25. They’ve done so in the past, for example in Black Ops 3’s Evac, which previously had an entrance to the middle part of the map from the lower right-hand side, but was removed by launch day. While you wait for the full game to launch, be sure to get your settings in order to get max FPS, as well as play around with your Warzone controller settings so you’re ready to be the best omnimovement player in the game when the time comes.

  • Black Ops 6 Zombies removes pay-to-win requirement for GobbleGums – Dexerto

    Black Ops 6 Zombies removes pay-to-win requirement for GobbleGums ActivisionTreyarch listened to community feedback and removed the pay-to-win requirement for GobbleGum purchases in Black Ops 6. CoD Zombies first introduced GobbleGums in Black Ops 3. The single-use items provide special abilities and are permanently removed from your inventory once used. GobbleGums were controversial because purchasing them from the machine was expensive and forced players to spend in-game currency repeatedly until they got the ability they wanted. The in-game currency in BO3 could also be earned without spending money, but it did open the door for micro-transactions in BO6 with the feature returning. Treyarch dispelled those concerns by confirming that players won’t have to spend Essence to get GobbleGums. How do GobbleGums work in Black Ops 6? To get GobbleGums in Zombies, players need to acquire them from the Mr. Peeks machine, which will be in a random spot on the map each match. After locating a machine, players need to interact with it, and a GobbleGum is randomly dropped. The machine then cools down on a timer or will be immediately reset next round. Players can store up to three GobbleGums at once and can use as many as they want at once. Any unused GobbleGums are kept between matches, and you won’t lose them if you disconnect from a match. All unused items are stored in a pack that holds up to five. GobbleGums cannot be dropped or shared, but you can swap to a different pack anytime during a match using the in-game menu. Changing the pack will reset the randomized order of the new pack. There are five different rarities: Rare, Epic, Legendary, Ultra, and Whimsical. Abilities are more powerful for higher rarities. For example, Wonderbar is an Ultra rarity and makes the next Mystery Box weapon a Wonder Weapon. Treyarch did not reveal every GobbleGum that will be available for launch. But for more information about Zombies, check out our guide on the new save and quit feature.

  • Black Ops 6 Zombies map Terminus: Everything we know – Dexerto

    Black Ops 6 Zombies map Terminus: Everything we know ActivisionTerminus is one of the two launch maps for Black Ops 6 Zombies, so here is everything we know about it so far. Announced back at Call of Duty Direct, there’ll be two new Zombie maps coming at launch – Liberty Falls and Terminus – as BO6 looks to bring back the round-based Zombies that fans know and love. Between both maps, we already know more about Terminus than Liberty Falls, with a good look into what the map will bring and its unique setting. So, here’s the full rundown. Terminus map location and story details Terminus is set on a remote prison island in the Pacific Ocean in the Philippine Sea. Set on February 19, 1991, the story is a continuation of the Dark Aether timeline from Black Ops Cold War. It sees various members of The Office of Requiem; Grigori Weaver, Mac Carver, Dr. Elizabeth Grey, Stoney “Raptor one” Maddox, and Oskar Strauss locked up in Terminus Island for over five years since the events of Cold War. Dr. Peck and a newcomer, Maya Aguinaldo, break the prisoners out, however, find themselves in the middle of a zombie outbreak and have to fight through it. All characters on Terminus Below you can find all the characters set to appear on Terminus: Dr. William Peck – Maya Aguinaldo – Grigori Weaver – Mac Carver – Elizabeth Grey – Oskar Strauss – Stoney “Raptor One” Maddox – According to the CoD Direct Showcase, Aguinaldo, Weaver, Carver, and Grey are the playable characters, What will Terminus’ gameplay look like? In Terminus’ reveal, the devs did not give many details on what it will be like to play the new map. However, from what we know so far, it will herald the return of round-based Zombies in Black Ops 6. Another thing that is making a return is Gobblegums, which was quite a controversial feature back in Black Ops 3 as the machine was expensive to use and required a lot of grinding. Other than that, we don’t know much about Terminus’ gameplay, but on August 8 the devs will be giving us more insight. Is Terminus a remake of an old map? No, Terminus is a completely new map for Black Ops 6 Zombies. CoD does love their island maps, be it Mob of the Dead from Black Ops being set in Alcatraz Island or Rebirth Island in Warzone, but Terminus is looking to be a completely original map being set in the middle of the Pacific Ocean. So far, this is everything we know about Terminus, but as more details about Black Ops 6 come out at the Call of Duty Next event and the upcoming blog post on Zombies, we’ll update you here when we know more.

  • Black Ops 6 Zombies: GobbleGums explained – Rarities, effects, & how to get – Dexerto

    Black Ops 6 Zombies: GobbleGums explained – Rarities, effects, & how to get ActivisionWith Zombies returning once again in Black Ops 6, it’s reintroducing GobbleGums into Zombies once again, so here is everything you need to know about how it’ll work in BO6, all its rarities, effects, and how to get them. When introduced in Black Ops 3, GobbleGums was controversial as it was expensive, forcing players to spend in-game currency or grind for the desired effect. Now that it has been reintroduced and reworked, things will work out differently in Black Ops 6 since you won’t have to buy them, and they can be obtained for free. So here is everything you need to know about how GobbleGums will work in Black Ops 6. How do GobbleGums work? GobbleGums are candies that give you a power-up. You can get them from Mr.Peeks GobbleGum Machines scattered across Zombies maps. Before a match starts, you can equip five different types of GobbleGums in your loadout. When you come across a machine, you can use it to have a chance to get any of the five GobbleGums you chose. In a match, you can store up to three unique GobbleGums on you and select which Gum you want to use any time you want. Remember, these Gums are single-use, but you can always get more from a machine. After interacting with the machine and getting your Gum, it will be on a cooldown until you can get your next one. So if you are an older player from the days of Black Ops 3, rejoice as GobbleGums are no longer pay-to-win, as it’s now completely free. All confirmed GobbleGum rarities and effects With a full intel drop on Black Ops 6 Zombies, Treyarch provided details regarding what type of GobbleGums we can expect. Below are all the confirmed ones we know right now, but the devs may add more in the future. A note on the Whimsical GobbleGums, they are meant to give joke effects, so be aware before equiping it. How to unlock GobbleGums You’ll naturally unlock more GobbleGums by playing Black Ops 6 Zombies. You’ll earn a random GobbleGum every few rounds and know if you have gotten one before the start of a round with a notification. Additionally, purchasing the Vault Edition of Black Ops 6 will net you a GobbleGum Pack, which will give you a boost before entering a match.

  • Black Ops 6 Zombies finally adds feature players have been asking for since 2008 – Dexerto

    Black Ops 6 Zombies finally adds feature players have been asking for since 2008 ActivisionBlack Ops 6 eliminates the frustration caused by losing your progress from a Zombies run by introducing a new save and quit feature. For the first time in four years, Black Ops 6 marks the long-awaited return of round-based Zombies. This format challenges teams of up to four players to try and survive endless waves of zombies. BO6 features a main quest to complete, but players can keep fighting after finishing every objective. From there, it becomes a test of survival to see how many rounds your team can last while facing increasingly difficult opposition. With that in mind, some matches can last several hours. If you prefer to play solo, there is now a way to pause and finish a Zombies match later to keep your record-breaking run intact. How to save and quit a Black Ops 6 Zombies match During a Zombies match, players can pause their solo match. After a finite amount of time without activity, the match will automatically be saved. To continue, players can load to save file. You can save your match at any time, given that you are at full health, and aren’t downed, dead, or actively engaged in an exfil. If enough time passes when you are not active, the game will automatically save your game so you don’t lose any progress. If the BO6 servers go down or you lose internet connection, solo players can load up a save close to the time you disconnected and continue from that point. Meanwhile, if you disconnected from a squad match but the host is still active, you can rejoin and continue the match after a small period of spectating. For private matchmaking, players can join another friend’s game regardless of how far they are, as long as the host has room in the game and their party is in a joinable state. It’s important to note that an internet connection is required to play Zombies, even if you are solo. For more on Zombies, check out our guide on the map Terminus.

  • Black Ops 6 Zombies: Every main quest game mode explained – Dexerto

    Black Ops 6 Zombies: Every main quest game mode explained ActivisionCall of Duty Black Ops 6 Zombies Main Quest will feature two different game modes to explore catered towards a wide spectrum of players and filled with rewards. Call of Duty Black Ops 6 Zombies will have a Main Quest that players can complete. As always, the classic features of Zombies will all be available, thereby allowing veterans to enjoy it to the fullest. However, the developers are also introducing a new game mode for new players to help them get the hang of Zombies. Treyarch is also making an effort to raise the campaign difficulty compared to how it was in Call of Duty Cold War. If you are interested in learning about all the game modes in Call of Duty Black Ops 6 Zombies Main Quest, we have you covered. Every game mode in Black Ops 6 Zombies main quest Call of Duty Black Ops 6 Zombies’ main quest will be divided into two modes. They are as follows: Standard: This is the normal mode where the player is open to explore the maps on their own terms. This mode will allow veterans to explore the challenges of the Zombies maps through freedom and investigation. In this mode, side quests and exclusive Easter Eggs will be available to discover. – Guided mode: This mode will be added a bit after maps launch, and is aimed at players who are not familiar with Zombies. In this mode, the game will guide you with the progression, but side quests and Easter Eggs will be disabled. Additionally, the rounds of the Main Quest will be capped at certain stages. – As always, finishing the Main Quest will reward players with unique goodies. If you finish the Main Quest in the Standard mode, you will receive some additional rewards. Finally, you will also receive a Calling Card upon finishing the Main Quest before the Guided mode launches. This is all we know about the game modes for Call of Duty Black Ops 6 Zombies main quest. For more on the Black Ops 6 and other titles, check out our Call of Duty home page.

  • Activision denies rumors of massive Black Ops 6 file size – Dexerto

    Activision denies rumors of massive Black Ops 6 file size ActivisionBlack Ops 6’s worldwide reveal came with a ton of new information, and with preorders up, Activision have stepped out to deny rumors that the game’s file size will be by far its biggest yet, with a number that would take up more than half of a PS5’s storage capacity. The Xbox Games Showcase showed off highlights from the publisher’s portfolio, with looks at Perfect Dark, Avowed, and Gears of War. Yet all eyes were turned towards Call of Duty, as the iconic shooter now lies in the hands of Microsoft after the Activision merger. With Call of Duty a part of the showcase, Treyarch showed 25 minutes of highlights, which featured campaign snippets, the return of the classic Prestige Mode, and a look at Zombies. The hype is palpable for the CoD community. Yet, there was one thing that got players’ backs up when all the news started to spill out — with screenshots of the Black Ops 6 preorder page on the Xbox website showing it clocking in at almost 310GB. Black Ops 6 wouldn’t be the first CoD to boast a large install size, although if this number were accurate, it would take the cake for the biggest in CoD history if it’s accurate. Granted, players should be able to uninstall certain game files, like in previous entries, if they aren’t needed. Needless to say, fans weren’t exactly thrilled with the discovery. The top reply said: “The word ‘compressing files’ just doesn’t exist with Activision.” “Yeah GTA6 is the only game that’ll be acceptable at this size,” another said. Shortly after this caught traction, Activision confirmed that this file size accounts for the much-maligned Call of Duty HQ, meaning the 300GB file accounts for MW2, MW3, and Black Ops 6, as well as Warzone. The publisher also confirmed that the overall file size will be reduced at launch, which fans will see on October 25 when Black Ops 6 arrives.

  • Black Ops 6 will revert massive unlock change everyone hated – Dexerto

    Black Ops 6 will revert massive unlock change everyone hated ActivisionBlack Ops 6 is reverting the way that players unlock attachments in multiplayer to how it used to be, but they are keeping one type of universal unlock. Across the last few Call of Duty releases, there have been attempts to reinvent different features in multiplayer. Scorestreaks made killstreaks easier to access, we had Gunsmith introduced and we’ve also had changes to unlocks. The last of those, the attachment unlocks, have caused plenty of headaches. In the old days, you’d level up a weapon and just get the attachments for that gun. However, it had been changed so that you had to level up different guns and different weapon types in order to get universal add-ons. For some, that made a lot of sense. If you’re grinding the game all the way, you want to be rewarded. For others, they don’t want to level up a sniper in order to get rifle attachments. When it comes to Black Ops 6, we’ll be going back to how it used to be before Modern Warfare 2 (2022). You’ll now level up guns for their own attachments. However, some optics will be unlocked across different weapon types. They’ll be the only universal add-ons moving forward. That discovery, which came during the COD Next event, has delighted some long-time players. “Thank f**king god. The current system is so annoying,” one said. “Yay! Now I dont have a use a weapon that I would never use otherwise to unlock an attachment…ya love to see it,” another added. Some players suggested that, given we’re going back to the Black Ops series, Treyarch could bring back the in-game CoD cash so you could purchase the weapons and equipment you want to unlock. “Best system they have ever had in CoD. Could also purchase camos and stuff this way,” one commented.

  • Black Ops 6 will have one of slowest TTKs in Call of Duty history – Dexerto

    Black Ops 6 will have one of slowest TTKs in Call of Duty history ActivisionAnalysis of Black Ops 6 has revealed that the next Call of Duty game will have one of the slowest TTKs in franchise history, rivaling the likes of Black Ops Cold War and Black Ops 4. Time To Kill, often shortened to TTK, has been a hot debate in the CoD community for some time. It is a measurement of how fast players can kill one another, with TTKs varying greatly across games and newer installments typically being on the slower side. Looking ahead to Black Ops 6, there have been some questions asked about what kind of TTK Treyarch’s next game will have. Thanks to an early analysis by The XclusiveAce, it has been revealed that Call of Duty’s next entry will have one of the slowest TTKs yet. Using clips of the AMES 85 assault rifle in Black Ops 6’s reveal as a baseline, XclusiveAce concluded: “It does appear based on my very limited analysis that we will see a slightly slower style Time To Kill in this year’s Call of Duty game, roughly similar to Black Ops Cold War.” When comparing every Call of Duty multiplayer to one another, XclusiveAce found that Black Ops 6 is set to have the third-slowest average Time To Kill for an assault rifle at just over 300 ms. That’s almost identical to Black Ops Cold War and marginally slower than Modern Warfare 3. However, this value is still noticeably slower than Black Ops 4, which has by far the slowest average TTK in Call of Duty history. In that game, assault rifles take over 350 ms to secure a kill, almost three times that of the original Black Ops (2010). Interestingly, this rapid Time To Kill isn’t universal across all weapon types. Further analysis of the AR-10 LMG showed a potential TTK of just over 200 ms. This may seem very fast for a modern Call of Duty game, but it doesn’t account for the much slower handling and mobility typical of an LMG. Even so, it is still much faster than the LMGs in Modern Warfare 3, which function much like a slower-handling assault rifle with a big magazine. While they have seen plenty of use in the Warzone meta, LMGs are a rarity in multiplayer these days. Keep in mind that all of this testing is based on early gameplay footage and only a handful of weapons. While it is a good indicator of Black Ops 6’s Time To Kill, further analysis will be needed once the beta goes live to get a complete picture.

  • Black Ops 6 weapon tier list: Best guns & meta loadouts – Dexerto

    Black Ops 6 weapon tier list: Best guns & meta loadouts ActivisionWith the Black Ops 6 beta well underway, a meta has formed, with the best guns and loadouts taking over and dominating lobbies. Another year means another new Call of Duty title. Black Ops 6 is next up as Treyarch takes the helm once again. While the full release is still a ways off, we’ve already been pumping hours into the new game thanks to its early access beta. It may only be beta, but there’s no doubt that a meta has formed, with players heavily favoring certain weapons. What makes a gun meta varies, but the best options typically deal a lot of damage and are easy to use, typically outgunning weaker alternatives. Using off-meta weapons can be fun and has its place, but it’s not a good idea if you want to rack up score and win as many games as possible. For that, only the strongest will suffice, so here’s our tier list ranking every gun in Black Ops 6 from best to worst. Best Black Ops 6 guns ranked: Tier list Explaining our rankings S Tier: Leading the meta, these are the very best guns in the game today. – A Tier: While very strong picks on most maps and modes, these guns are just a cut below the very best. – B Tier: Good weapons that are viable but fail to stand out in a meaningful way. – C Tier: Weapons you should generally avoid unless grinding for camos. – S-Tier weapons & best loadouts Jackal PDW Muzzle: Compensator – Barrel: Long Barrel – Magazine: Extended Mag I – Rear Grip: CQB Grip – Optic: Merlin Reflex – The Jackal PDW has been by far the most dominant gun in the beta, with it taking over lobbies across all skill levels, modes, and maps. This is largely thanks to its incredible versatility, with the Jackal capable of slaying up close yet also being laser accurate at long range, even after its nerf. It’s no exaggeration to say that this meta weapon even outguns sniper rifles across entire maps, especially if you improve its recoil using attachments like the compensator. When you consider that it is an SMG that also has great mobility and handling, it begins to look like one of the most complete guns in Call of Duty history. Check out our Jackal PDW loadout to learn more about the dominant SMG. Tanto .22 Optic: Merlin Reflex – Muzzle: Suppressor – Barrel: Long Barrel – Underbarrel: Vertical Foregrip – Rear Grip: Quickdraw Grip – Introduced in Weekend 2, the Tanto .22 is one of the best guns in Black Ops 6. This versatile SMG has great damage, range, and recoil control, making it one of the most well-rounded guns in the game. If this weapon’s performance carries over to the full release, you can be sure the Tanto will remain a top-tier option. Despite its strengths, it isn’t perfect, as this unusual gun has a slow fire rate. This makes it harder to use up close, leaving the Jackal PDW as the slightly better option. Even so, it’s a close call, and this is still a fantastic gun when used properly. To get the most out of this meta SMG, you’ll want to use our Tanto .22 loadout. AMES 85 Optic: Accu-Spot Reflex – Muzzle: Ported Compensator – Barrel: Reinforced Barrel – Underbarrel: Ranger Foregrip – Rear Grip: Quickdraw Grip – Unlocked at level 20, the AMES 85 is one of the hardest guns to get and level up in the beta. However, the wait is worth it, as this assault rifle offers unrivaled accuracy. It serves a similar role to the MCW in Modern Warfare 3, which was by far the most used gun in Ranked Play and one of the most popular in multiplayer altogether. Much like its predecessor, the AMES 85 doesn’t have the fastest time to kill, but its super low recoil is perfect for precisely tracking and taking out enemies. This year’s game is extremely fast-paced, and missing shots can cost you dearly, so using a hyper-accurate gun like this makes a lot of sense. Our AMES 85 loadout makes it even better too, so be sure to update your class to match. A-Tier weapons & best loadouts C9 Optic: Accu-Spot Reflex – Muzzle: Ported Compensator – Barrel: Reinforced Barrel – Underbarrel: Ranger Foregrip – Rear Grip: Quickdraw Grip – A side effect of the Jackal PDW’s dominance is that a lot of other great guns have gone overlooked. That is especially true for the C9, Black Ops 6’s rendition of the iconic MP5. This underrated SMG has the fastest time to kill of any gun in the beta, with it able to outgun even the Jackal at close range. Those wanting a true submachine gun should look no further, as the C9 offers fantastic mobility, handling, and damage. It is the ideal weapon for run-and-gun playstyles, which complements this year’s fast-paced gameplay. However, it misses out on S-Tier solely because the Jackal PDW’s superior range makes it hard to justify using this instead. Even so, our C9 loadout is easily the game’s best close-range weapon. AK-74 Optic: Volzhskiy Reflex – Muzzle: Compensator – Barrel: Long Barrel – Underbarrel: Vertical Foregrip – Rear Grip: Quickdraw Grip – The AK-74 offers the exact opposite of the AMES 85, as it’s a hard-hitting weapon with high recoil. Naturally, this lends itself to higher-skill players who are capable of controlling its substantial kick, with their reward being the fastest-killing assault rifle in Black Ops 6. If past Call of Duty games have taught us anything, it’s that fast-killing ARs are always competitive, and this is no exception. For those with the mechanical skill to handle this heavy hitter, the AK-74 is one of the best guns in the game. However, it’s considerably trickier to use than both S-Tier weapons, especially given this year’s rapid movement that makes missing shots easier than ever. It’s still a great gun though, and it gets even better if you use our recommended AK-74 loadout. LR 7.62 Barrel: Gain-Twist Barrel – Underbarrel: Ranger Handguard – Rear Grip: Quickdraw Grip – Stock: Balanced Stock – Fire Mods: Rapid Fire – With Black Ops 6’s fast movement, you might expect snipers to struggle to keep up, but that’s not the case. The LR 7.62 is an excellent gun that has an extremely forgiving one-shot kill, with hit markers being a rarity. This high damage makes it terrifying in the hands of a skilled marksman, especially on larger maps like Scud, where it is easy to pick off targets at long range. While this sniper is undeniably strong, its shortcomings prevent it from being S-tier. Most notably, the LR 7.62 has fairly slow handling, which makes it a poor choice on smaller maps where the Jackal and C9 walk all over it. However, our optimized LR 7.62 loadout mitigates this issue by maximizing key stats like aim-down sight speed and movement speed, making the gun much more versatile. XMG Optic: Kepler Microflex – Muzzle: Ported Compensator – Magazine: Fast Mag II – Rear Grip: Quickdraw Grip – Fire Mods: Rapid Fire – Modern Warfare 3 had some of the weakest LMGs we’ve seen in a long time, with the TAQ Eradicator being the best option, but it was still outclassed by most assault rifles. Thankfully, Black Ops 6 looks to have fixed this, as the XMG is a tremendous gun that has gone overlooked despite its clear strengths. The two main reasons to use the XMG are its high damage and low recoil, which make it excellent at long range. In many ways, it feels similar to the AMES 85, but with a faster time to kill. This should make it an S-tier weapon, but its slow handling limits its usefulness up close, though this can be improved by using our optimized XMG loadout. B-Tier weapons & best loadouts XM4 Barrel: Long Barrel – Magazine: Extended Mag I – Rear Grip: Quickdraw Grip – Fire Mods: Rapid Fire – Optic: Otero Micro Dot – The XM4 is a jack of all trades assault rifle that doesn’t excel at much but isn’t particularly bad at anything. It’s the typical, reliable starter option that most players will use until they unlock something better, and there’s really nothing wrong with that. It’s accessible and easy to use, while also offering a good enough time to kill to remain viable. However, its range isn’t ideal, leaving it outgunned by the AK-74, and its not accurate enough to be laser accurate like the AMES 85 or XMG. Even worse, when compared to the Jackal PDW, it feels weak, more or less losing in every department. Even though it isn’t a top weapon, a well-built XM4 loadout like ours can still be an effective option – just never the best option. SVD Optic: Blandwell 7x Scope – Magazine: Fast Mag I – Comb: Quickdraw Riser – Stock: Heavy Stock – Fire Mods: Rapid Fire – The SVD is somewhat underrated by the community, with its relatively fast handling and good damage making it a solid enough sniper rifle. This is one of the best iterations of the iconic Dragunov that we’ve seen in Call of Duty. Admitedly, that’s not as impressive as it sounds, as most of them have been terrible, but it’s still a big plus for those who love this gun and its vast history across the franchise. Unfortunately, it is less forgiving than the LR 7.62. You have to hit shots high on the body to get one shot kills, which isn’t easy in a game like Black Ops 6. With everyone sliding and jumping around, you need great aim to make the most of this weapon. It’s still a good option that can dominate if you use the best SVD loadout possible, but most players will have an easier time using the beta’s other sniper. DM-10 Optic: Kepler Microflex – Muzzle: Compensator – Barrel: Long Barrel – Rear Grip: Quickdraw Grip – Stock: Heavy Stock – The DM-10 is the first semi-auto marksman rifle, and it’s a pretty solid one at that. Although unspectacular, it is a viable weapon when you use it right. Rather than focusing on precision and landing headshots, it’s best to maximize recoil control and spam fire to get the best time to kill possible. While it can definitely be an effective choice on the right map, the DM-10 is nothing special. It has fairly slow handling, suffers from substantial flinch, and is incapable of one shot kills, with that last drawback leaving it outgunned by all of the available assault rifles and LMGs. Regardless, there’s still plenty of fun to be had with this gun, especially if you use our DM-10 loadout. C-Tier weapons & best loadouts Marine SP Muzzle: Modified Choke – Barrel: Long Barrel – Stock: Combat Stock – Laser: Streklok Laser – Fire Mods: Rapid Fire – Early impressions of the Marine SP suggest that shotguns aren’t going to be good this year. This pump-action shotgun is extremely inconsistent to the point where getting hitmarkers at point blank range isn’t uncommon. It also has a very slow fire rate, so its two-shot TTK isn’t good, making those one-shot kills necessary to be even somewhat competitive. If this weapon has one saving grace, it’s that the fast movement in Black Ops 6 makes it easy enough to close the gap on enemies. This somewhat mitigates the gun’s obvious range limitations, but its unpredictable damage means it is still far worse than meta SMGs like the Jackal PDW. If you still want to try this shotgun, at least use our Marine SP loadout that makes the most of its few strengths. SWAT 5.56 Muzzle: Compensator or Suppressor – Underbarrel: Vertical Foregrip – Rear Grip: Quickdraw Grip – Fire Mods: Rapid Fire – Optic: Redwell Reflex – The SWAT 5.56 is the lone burst gun of the Black Ops 6 beta. This isn’t a problem, as burst guns have been strong in other Call of Duty games with slower TTKs. However, this won’t be joining that list anytime soon, as the SWAT 5.56 is terrible and easily the worst gun in the beta. While it can technically kill in one burst, this is a rarity. Good luck hitting all three necessary shots to the body against enemies flying around. It could still be decent if its two burst time to kill was competitive, but this gun has a very long burst delay, so you won’t live long enough to fire twice. While there’s no way to make this good, our SWAT 5.56 loadout does at least make it viable for those who love burst guns. That’s all for our tier list of all the weapons in Black Ops 6, but using meta guns is not the only way to optimize your gameplay. You will also want to use the best controller settings and PC & console settings available. Mastering this year’s mechanics is a must too, so be sure to read our guides on Tac Stance, body shields, and unlimited Tactical Sprint to become the best player possible.

  • Black Ops 6 & Warzone’s new dedicated melee weapon slot explained – Dexerto

    Black Ops 6 & Warzone’s new dedicated melee weapon slot explained ActivisionBlack Ops 6 and Warzone will now have a dedicated melee weapon slot, a first for the Call of Duty franchise, so here is everything you need to know. Call of Duty is shaking things up in a big way ahead of the official launch of Black Ops 6, including some major gameplay changes such as a new omnimovement system. Furthermore, the developers have confirmed that some of these new features will also be coming to Warzone, with one such change being the new dedicated melee weapon slot. However, Black Ops 6 and Warzone will introduce a new melee slot, allowing greater freedom to choose these types of weapons without sacrificing your Secondary slot in the process. As such, here is everything you need to know about the new melee weapon slot and how this will change up the Black Ops 6s and Warzone experience. How to use the melee weapon slot in Black Ops 6 & Warzone When creating your loadout in Black Ops 6 and Warzone, players can now access a melee slot to equip any of the close-quarters weapons included in each title. In recent Call of Duty entries, your melee weapon would take up the Secondary slot of your loadout, meaning you’d have to sacrifice a second gun if you wanted to go pedal to the metal with up-close and personal combat. Therefore, players will now once again be able to equip a Primary, Secondary, and Melee weapon all in one loadout. How to use your melee weapon To use your melee weapon during a match, simply hold down the melee button to access your weapon. This button can be activated at any time, meaning you can easily use your dedicated melee weapon, similar to your Primary and Secondary guns. This new feature will be included in Black Ops 6 from launch and added into Warzone when integrated with BO6 via the Season 1 update. Black Ops 6 will be released on October 25, 2024, but it will be available to play for a short time via the open beta, which will run from Friday, September 6, at 10 AM PT to Monday, September 9, at 10 AM PT.

  • Black Ops 6 Warzone fans slam decision to keep “unusable” weapons in battle royale – Dexerto

    Black Ops 6 Warzone fans slam decision to keep “unusable” weapons in battle royale ActivisionWarzone is set to include every weapon from MW2, MW3, and Black Ops 6, and fans fear that the devs won’t be able to balance the massive pool of options properly. The weapon count for each previous title was 76 for MW2 and 57 for MW3, and we already know that there will be 12 brand-new weapons in Black Ops 6, along with an ensemble of familiar favorites. This means there will be at least 150 guns in the BO6 iteration of Warzone. Raven Software will have its work cut out, finding the perfect harmony between every short and long-range meta option. Especially when players already have complaints about balancing with the current buff and nerf choices. CoD YouTuber JGOD called out “atrocious” weapon balancing in the current battle royale. He claimed seasonal updates have failed to improve guns that aren’t used at all. And, if this is already a problem with just the MW2 and MW3 weapons, public sentiment leans toward the issue only worsening in BO6. When CharlieIntel broke the news, a massive wave of negativity took over the comment section. “Why have so many guns if the MW2 and MW3 weapons are going to be unusable,” one player asked. “They can’t even balance the two sets of weapons we have now in Warzone. How are they going to balance three,” a second user posited. Anger and frustration even teetered on the verge of pity as players feel bad for the devs given the massive undertaking they have coming their way. “This weapon balance is about to be insane, I feel so bad for the devs,” a third commenter said. In saying all of this, there is at least one glimmer of hope that may help improve weapon balancing. Treyarch overhauled the gunsmith in Black Ops 6, so most attachments provide one or two positive benefits instead of also coming with a large host of negatives like seen in other titles. So, in theory, it should be easier to build loadouts as these attachments will help weaker weapons perform better. But, we won’t know for sure until we get our hands on the upcoming battle royale for ourselves. If players want to test everything out for themselves, check out our guide on signing up for the open beta.

  • Black Ops 6 unskippable winner’s circle animations blasted for being a “cringe fest” – Dexerto

    Black Ops 6 unskippable winner’s circle animations blasted for being a “cringe fest” ActivisionPlayers have blasted Black Ops 6’s unskippable winner’s circle animations for being a complete “cringe-fest.” The hotly anticipated Black Ops 6 beta has finally gone live and with it, players can now dive into the next Call of Duty title and finally test out all the new gameplay changes the devs have slowly revealed over the past few months. However, one aspect of Black Ops 6 that is already being called out for being “super goofy” and a “cringe fest” is the new winner’s circle animations. After each match ends, the triumphant team is given the spotlight via the winners’ circle, something that all Call of Duty instalments have featured in some capacity. However, the Black Ops 6 beta has been criticized for the “ridiculous” emote animations featured during the winner’s circle. Players have thus been sharing videos of Operators utilizing their emotes across multiple Reddit threads as well as other social media platforms. In particular, the fact that the game doesn’t lock animations in when selected has been called “extra goofy” and “jarring.” While other CoD games, such as Vanguard and Black Ops 3, have also included a similar feature, its presence in BO6 has baffled those who claim “nobody liked it” in these previous instalments either. “Why would I wanna see a dumbass dab on my screen? Just let me play the next match, ffs,” wrote a Reddit user. Another then suggested that the game “should at least lock player models in that specific emote animation once it started playing.” Other than the aesthetic issues players have with the feature, they also noted that the BO6 winner’s circle animations then “make it so it takes longer to get into matches” because it is currently unskippable. Given this, people are hopeful that when Black Ops 6 fully launches on October 25, 2024, the winner’s circle animations will be “optional on release.” However, the developers have yet to confirm whether the winner’s circle will be skippable when the game fully launches next month.

  • Black Ops 6 teasers have eagle eyes fans pointing to TranZit return – Dexerto

    Black Ops 6 teasers have eagle eyes fans pointing to TranZit return ActivisionThe first official teaser trailer for Black Ops 6 has finally dropped and with it, the CoD community is already predicting the 2024 release could mark the return of an old Zombies experience, TranZit. Black Ops 6 is now confirmed to be the next installment in the Call of Duty franchise, the official live-action reveal trailer already bringing in millions of views and plenty of buzz for the title. In light of this, fans have quickly begun speculating when and where the game will take place, as well as what types of maps players can expect to drop into when the game does arrive. Call of Duty YouTuber MrRoflWaffles was among the first to break down the footage in the new trailer, going frame by frame to try and dissect any Easter eggs or clues hidden throughout. During their search, the content creator highlighted multiple locations included throughout the trailer, including a power plant, churches, bridges, and more, drawing the conclusion and speculating that Black Ops 6 could include a TranZit-like Zombies map by the name of Liberty Falls. The TranZit campaign in Zombies allowed players to travel across multiple locations and maps in one instance, completing tasks such as restoring power and unlocking the hidden story behind the mode, all the while riding a beaten-down bus. TranZit was first introduced in 2012’s Black Ops 2 and is still one of the most popular and widely regarded Zombies maps throughout the franchise, with fans speculating its return all the way back in 2020. The YouTuber popped on their detective hat when analyzing the new Black Ops 6 trailer, zooming in on difficult-to-read text, weapon etchings, and even going one step further by cross-referencing his findings with real-world places and events, all to figure out when and where Black Ops 6 might take place. After sharing his thoughts, MrRoflWaffles asked viewers, “Am I crazy, or am I cooking?” Based on the replies, it appears that the larger CoD community is picking up what they’re putting down and agree that Black Ops 6 could indeed see the return of TranZit once again. Another CoD sleuth also pointed out on Reddit that the original TranZit map was set during 2025, meaning that its return in Black Ops 6, given the game is releasing in 2024 and continuing on into next year, could be another indication that it will be returning. “When also taking into account that next year is 2025, the year TranZit takes place, and the fact that we finally have powerful enough consoles to handle everything that Tranzit originally had planned but couldn’t handle, I feel like the devs would have no reason not to make a Tranzit remaster!”

  • Black Ops 6 teaser in Warzone confirms return of fan-favorite character – Dexerto

    Black Ops 6 teaser in Warzone confirms return of fan-favorite character ActivisionA Black Ops 6 teaser inserted into Warzone’s intro cutscene has confirmed the return of the fan-favorite Frank Woods character in CoD’s next installment. The hype for Black Ops 6 is building immensely and as we get closer to its release date, Activision has been slowly opening the floodgates as teasers and advertisements flow in for it. Alongside Activision’s marketing for the game, leakers have been uncovering many other details about BO6, and in one of the leaked pre-order bonuses, the return of Frank Woods was first teased. However, this possible return was unconfirmed until players spotted a teaser for Black Ops 6 quietly inserted into Warzone on June 3, one that all but confirmed Frank Woods’ appearance in the next installment. In Warzone’s intro cutscene upon loading into a game on Urzikstan, footage of Graves normally plays where he gives a quick brief of what players will be doing, a sequence that many Warzone players are very familiar with. Instead, now the cutscene glitches into a sequence of Frank Woods in a wheelchair giving a mission brief straight to the player. “We got intel there might be key information that might finally reveal that mole we’ve been hunting. Now get out there and get to work,” Woods can be heard saying in the hijacked cutscene. It’s unknown just how the cutscene will relate to BO6’s story, but it’s no surprise we’re seeing Frank Woods return in yet another Black Ops installment. Introduced in the first Black Ops game, he has been a mainstay in the franchise, and is a pivotal character throughout the Black Ops saga, appearing in every game so far. While it appears Woods will once again get a new playable Operator skin in Warzone and multiplayer, much like in previous years, there’s no word on if he’ll be playable in the Black Ops 6 campaign or not.

  • Black Ops 6 showcase confirms return of iconic map – Dexerto

    Black Ops 6 showcase confirms return of iconic map ActivisionThe Black Ops 6 reveal showed off a ton of promising content fans loved, and astute viewers have spotted Nuketown’s apparent return. The CoD Direct provided fans with the reveal of Black Ops 6, including a 25-minute deep dive into new features such as omnidirectional movement, the return of round-based Zombies, and how the Carry Forward system would work. There was a lot to take in, yet there was even more content to consume thanks to brief glimpses of what Treyarch wasn’t “ready” to share until a later date. This included quick looks into the multiplayer experience and the lobby UI. During one specific instance, players noticed that Nuketown was queued up, confirming the return of the iconic map. Much like Rust is to the Modern Warfare series, Nuketown has been the map synonymous with the Black Ops series since its debut in Black Ops 1. It’s seen many variations throughout its tenure, with Black Ops Cold War producing Nuketown ’84. While it was very unlikely Nuketown wouldn’t be in the game, its confirmation was enough to kick up excitement among the community. “LETS GOOOOO NUKETOWN” one eager CoD fan replied on social media. Another shared their hype for the inevitable Nuketown 24/7 playlist to hit Black Ops 6. Nuketown’s return spread like wildfire, and upon further inspection, fans discovered that the version displayed could be Nuketown 2025 from Black Ops 2. Hey @ModernWarzone, it’s not just ANY old Nuketown.. look at the background 😏 pic.twitter.com/ZxStMuVJgC — FE Ferny (@FernyOfficial) June 9, 2024 During the reveal, developers from Treyarch mentioned that 16 original maps will be hitting Black Ops 6 at launch. That means Nuketown may not be available right away but could return during an upcoming season, much like Nuketown ’84 did during Cold War’s life cycle. More information will come during Call of Duty NEXT. The in-person showcase features multiple content creators who will get to play Black Ops 6’s various modes on August 28.

  • Black Ops 6 set to overhaul CoD HQ and reduce download sizes – Dexerto

    Black Ops 6 set to overhaul CoD HQ and reduce download sizes ActivisionFor Black Ops 6, Activision revealed its plans to streamline menus, reduce download sizes, and overhaul CoD HQ. Modern Warfare 2 first introduced Call of Duty HQ in 2022, which serves as a central hub for the series. Players use one launcher menu and, from there, go into multiplayer, Warzone, or other CoD titles. The feature was designed to streamline menu navigation, but players argued it became more confusing than ever. And frustrations escalated, when players learned that the larger game file sizes were due to the launcher taking up space. Ahead of B06 launching on Oct. 23, CoD HQ Activision listened to community feedback and rolled out a roadmap to steadily overhaul CoD HQ. Everything culminates in mid-October with a new user interface. CharlieIntel shared a preview of the new UI in action. Players will no longer need to worry about scrolling through several vertical and horizontal menus, as the update puts everything on one simple landing page. As seen in the preview video, players can select Zombies, Black Ops 6, or Warzone and quickly jump into a match. In addition, there will be a section at the bottom with your most played game mode and other popular modes. In defense of this change, Activision argued, “This reduces the combined file size of multiple titles, promotes faster switching between games for players who play a variety of content, gives Call of Duty: Warzone a permanent home where it’s not tied to a single annual title, and allows you to share settings and social features across games.” Everything starts with the Season 5 Reloaded update on Aug. 21. The massive update starts the re-organizing process and removes Warzone as a mandatory download. Players with Call of Duty and the Season 5.5 update installed will automatically receive the Beta as an update to their existing install. And to compensate players for bearing the hefty download, Activision is gifting double XP tokens. We will get our first look at the new UI during the beta on Aug. 30.

  • All confirmed Scorestreaks in Black Ops 6 – Dexerto

    All confirmed Scorestreaks in Black Ops 6 Activision / DexertoCall of Duty Black Ops 6 features a full range of unique Scorestreaks you can use, including new and returning fan favorites. The highly anticipated Black Ops 6, the next entry in the longstanding Call of Duty franchise, is set to release on October 25, 2024. As expected, BO6 will once again include Killstreaks, now better known as Scorestreaks. These powerful tools are at times the only way to avoid meeting your fate during a tight multiplayer match. With the beta kicking off for the upcoming CoD title on August 30, the devs have given players the first taste of every Scorestreak you can use. Here is a complete list of all Scorestreaks in BO6 so far. Every Scorestreak In Black Ops 6, you can obtain eight Scorestreaks. These include five iconic Black Ops Scorestreaks that have made a comeback, along with three brand-new additions to the franchise. Here are all the Scorestreaks available in Black Ops 6, how much score is required to earn each of them, and whether they are new or returning streaks. Scout Pulse This Scorestreak has made its debut in Black Ops 6. Using a Scout Pulse will activate a radar ping that reveals nearby enemies on your minimap. RC-XD The Remote Controlled-Explosive Device, better known as the RC-XD, returns to Black Ops 6. While this may not be a surprise to fans who know it has appeared in all previous Black Ops games, its inclusion is still welcome. When activated, players can take control of the small but deadly vehicle, which has been ripped with enough explosives to take down enemies when detonated right at their feet. However, the RC-XD can be shot and destroyed before it finds its target, so be sure to choose your route and victim wisely. UAV The UAV is one of the most famous Scorestreaks in the CoD franchise. It reveals the static position of your enemies on the minimap every few seconds for you and your teammates. It lasts for a duration of 30 seconds. Counter UAV With players only needing a score of 675 to get a UAV, then they can be fairly constant during your multiplayer matches. By achieving just 25 more score, you can get yourself a Counter UAV, which does exactly as it states and scrambles your enemy’s minimap for 30 seconds. Watchdog Helo The Watchdog Helo Scorestreak deploys a helicopter on the map that attacks enemies and pings their locations to you and your team. Interceptors You will need to earn a sizeable 1250 Score to call in a fighter jet squadron that eliminates enemy air targets. This is another brand-new Scorestreak that has arrived in Black Ops 6 and will prove useful to take down troublesome Watch Dog Helos and even Chopper Gunners. Hellstorm Yet another returning Scorestreak, the Hellstorm allows players to call in a giant missile strike that deals huge damage to all enemies that find themselves caught within the damage area. This Scorestreak is especially useful when you want to take out multiple enemies in one go or for providing covering fire and support when you’re stuck in a tricky situation. Chopper Gunner The final Black Ops 6 Scorestreak is the classic Chopper Gunner. As the name suggests, this Scorestreak allows players to take control of a heavy-duty helicopter turret and hover slowly above the map. The turret has unlimited ammo, meaning players can rain fire on their enemies until the timer runs out or the Helicopter is destroyed. However, taking the Helicopter down is challenging. Please note that these Scorestreaks are subject to change when the full game launches on October 25, with more likely being made available at launch or through further updates. For Black Ops 6, you can see how to level up quickly and earn XP fast, what free rewards you can get from the beta, and the best loadouts for the Jackal PDW Submachine Gun and XM4 Assault Rifle.

  • Black Ops 6 quietly removed one of the most divisive features from Modern Warfare 3 – Dexerto

    Black Ops 6 quietly removed one of the most divisive features from Modern Warfare 3 TreyarchModern Warfare 3 introduced a weapon feature that split opinions among the playerbase, but Black Ops 6 appears to have secretly removed it from Call of Duty altogether, with Tactical Stance no longer a thing Tactical Stance allowed players to hip-fire their weapons with great accuracy, especially while sliding or running in combat. This offered a middle ground between hip-fire and aim-down sights (ADS). You could identify if your weapons were in the Tactical Stance when the gun would stay in a slanting position with a tighter crosshair. While Tactical Stance isn’t going to be in the upcoming Call of Duty installment on release, it can be replicated by using one specific attachment. If you are a Tactical Stance connoisseur and worried about its presence in Black Ops 6, we have a surprise for you in the following section. How to use Tactical Stance in Black Ops 6 You need to equip the Tactical Laser attachment if you want to use Tactical Stance. It’s similar to the Canted Laser attachment from Modern Warfare 3, but it also provides you with all the benefits of Tac Stance. The Tactical Laser attachment comes in handy, especially in close-range combat where aiming down sights can be problematic. When playing in smaller maps, Tactical Stance will make dueling easier, which in turn will help you to complete challenges. However, this attachment can be detrimental, as enemies will be able to pinpoint your location thanks to its visible laser. This is something you’ll need to be aware of, making sure to not recklessly give away your location where possible. Switching to the Tactical Laser is easy enough, as once the attachment is in place, you can press B on your keyboard (or B on Xbox/Circle on PS5 controllers) to enter Tac Stance. If you want to switch back, just press that button again. If you are interested in Black Ops 6 and looking to try out the Open Beta on September 6, 2024, check out our weapon tier list to stay ahead of your competition. Additionally, check out our best controller settings so that you can become a master of the omni-movement in the Black Ops 6 beta.

  • Black Ops 6 proves that CoD’s nostalgia act has run its course – Dexerto

    Black Ops 6 proves that CoD’s nostalgia act has run its course TreyarchNostalgia is a powerful tool in gaming, and Activision has used it to great success in Call of Duty, bringing back classic content such as weapons and maps to take fans back to the golden days of the franchise. After Black Ops 6’s CoD Next reveal, however, it seems gamers are more interested in looking forward than back. Call of Duty‘s annual showcase gives players their first real look at the next installment of the FPS behemoth, with September 28’s edition revealing the new Global Weapon Builds feature, Warzone quality-of-life changes, and widely popular changes to the prestige system, bringing it back in line with classic CoD. It’s no surprise, then, that fans are excited to get their hands on any information related to BO6. However, the sheer outpouring of interest has been staggering and proves that, despite the popularity of Modern Warfare 3, a game built on multiplayer maps from 2009’s MW2, CoD fans are ready to move on to fresh ideas. Nostalgia in Call of Duty was a huge success First, let’s be honest—focusing on nostalgia has been a huge win for Activision, and breathed new life into Call of Duty. While rebooting the Modern Warfare franchise in 2019 was controversial among long-time fans of the series, it proved to be a smash hit, selling over 30 million copies. Activision doubled down on that success, releasing Modern Warfare 2 in 2022, and then following that up a year later with Modern Warfare 3, which launched with remastered versions of the maps featured in 2009’s ultra-popular MW2. This has proved to be a masterstroke, with Activision telling Forbes that player engagement is up in 2024 compared to 2023. Black Ops 6 destroys MWIII’s reveal Despite the reverence that the original MW2 is held in, Call of Duty Next has proved that looking to the past is not what fans of the series want to see anymore. This is revealed in the viewership numbers that their respective reveals recorded. Take 2023’s CoD Next, which took place on October 5. On YouTube, the broadcast has amassed 662,000 views in 10 months. Compare that to the Black Ops 6 edition, which has pulled in over 1.5 million views in less than 24 hours, and you can see that the difference is staggering. That’s a 126% increase in audience in an incredibly short amount of time. According to original Dexerto data research, X, formerly Twitter, users mentioned Black Ops 6 7.2% more than MW3 during their respective CoD Next events, showing that not only were more fans watching the content, but an increased number engaged with it too. Black Ops 6 strikes a balance While Black Ops 6 moves away from nostalgia as its big selling point, that doesn’t mean that Activision is scrapping the notion completely. In Warzone, the return of the battle royale’s original map Verdansk has been met with widespread acclaim, and players are already desperate to jump back into the legendary location next spring. BO6 also sees the return of Call of Duty’s classic prestige system, which players have been begging for. Players will now reach Rank 55 and have the option to enter Prestige, where their level will reset back to one, earning you a special icon to show you’ve reached that milestone. This is a marked change from MW3’s system, where you continue to level up once you’ve surpassed Level 55. Verdict There’s always a place for nostalgia in Call of Duty. In fact, when you have over a decade of history and legacy to pull from, it would be almost negligent to ignore everything that came before you. The trick is finding a middle ground. As the statistics show, players may have loved the idea of classic maps returning in MW3, but that didn’t translate to eyeballs when it came to CoD Next. With Black Ops 6, there’s a feeling of freshness even though it’s set in the early 1990s. A belief that we’re going in a new direction while bringing back fan-favorite items and systems from the past—and that’s proven to be a hit with fans. We’ll just have to wait and see if that translates into copies sold come October.

  • Black Ops 6 Prestige Mode explained – Dexerto

    Black Ops 6 Prestige Mode explained DexertoBlack Ops 6’s Prestige system works differently than the seasonal model with Treyarch making a return to the franchise’s roots. Since Modern Warfare 2019, Call of Duty’s Prestige system has been reworked to match a live service appeal. New seasons would add new levels with this dip-fed design hoping to retain dedicated players. This redesign has been a popular complaint for years now. With new levels coming at a season’s launch, the progression system felt stale and bare-bones weeks into the title’s life cycle. Black Ops 6 will be ditching the revised system for the classic Prestige system, with Treyarch aiming to deliver the “most rewarding Call of Duty” to date. Black Ops 6 Prestige system explained As mentioned, the Prestige system has seen various tweaks since Modern Warfare 2019, with each new season introducing more progression to dive into. For example, Modern Warfare 3’s Season 4 introduced four new Prestiges. Black Ops 6 ditches that; all earnable Prestiges will be available at launch. That means on Day 1, players can go through and reach the max Prestige with no seasonal time gate stopping the fun. That said, the path to Prestige is still the same. Reach the max Military level of 55, and you’ll be given the option to enter Prestige Mode. During the reveal, Treyarch shared that it will function like it has in the past; once you Prestige, your gear will be re-locked. How many Prestige levels are in Black Ops 6? At launch, there will be 10 Prestige levels. Once you hit the max Prestige level, there will be an additional 1000 levels to grind through, boasting exclusive rewards for the most dedicated. At the moment, it’s unsure if future seasons will add more Prestige levels, but we’ll keep you updated as more information becomes present. With that, you’re all caught up on the return of the classic Prestige Mode. Check out our other Black Ops 6-related content, including all the maps, operators, and movement changes.

  • Black Ops 6 praised as a “return” to the very best of Call of Duty® Black Ops titles – Dexerto

    Black Ops 6 praised as a “return” to the very best of Call of Duty® Black Ops titles ActivisionCall of Duty content creator Espresso sat down with Dexerto and explained why long-time fans of the series should be especially excited about Black Ops 6. Ahead of the open beta, Espresso reacted to what the sixth entry in the legendary Black Ops series has to offer. Before you jump in for the first time yourself, we spoke to some of the experts to give you the low-down on both new and returning features. From Omnimovement to the traditional prestige system, the content creator highlighted his favorite parts of BO6, and what makes it worthy of the Black Ops name. Espresso What makes Call of Duty special? “It’s a game for basically anybody,” Espresso said. “You have your single player enthusiast, your Michael Bay storytelling, but then you also got the grind each year for various challenges, modes, weapons in multiplayer.” What were your first impressions of the BO6 gameplay? “It feels like they are taking the best of what has worked in the past for prior Black Ops games, and then mixing it with some new stuff. While putting it all into one title, I love that.” Which of the new Black Ops 6 features are you most excited about? “It felt like a return to Black Ops,” Espresso told us. “From the gameplay innovations that they showcased, but also the return of the classic systems like traditional prestige and theater mode.” What are your thoughts on the new movement system? “It felt like one of those things you didn’t really realize you needed until it was there. This might be the most in-depth and advanced movement that we’ve had since Infinite Warfare, Black Ops 3 and Advanced Warfare.” Black Ops 6’s headline feature for many is the “Omnimovement”, allowing players to run, jump, dive, go prone, and just about anything else you can think of, all while aiming across a full 360 degrees. The Black Ops series has innovated CoD movement before – think back to the original “dolphin dive” in the original game – but this year’s entry takes it to a whole new level. Stay tuned for our next expert insight, as we had a chance to talk with Swagg, who shared his own thoughts and first impressions too. If you’re as excited for Black Ops 6 as these guys are, you’ll want to preorder online from Gamestop, then head to your nearest Gamestop store for an exclusive steelbook case to add to your collection.

  • Black Ops 6 players rank beta maps and one seriously stands out – Dexerto

    Black Ops 6 players rank beta maps and one seriously stands out ActivisionAfter getting a chance to play four different Black Ops 6 maps during the opening beta weekend, players have given their first impressions, with a clear favorite emerging, and two maps picked out for most criticism. From August 30 to September 4, the Black Ops 6 beta features four traditional Core maps: Derelict, Rewind, Scud, and Skyline. In addition, two Strike maps, Pit and Gala, were added, which are smaller and more compact. This means players have already experienced 6 of the 16 total launch maps. Since players haven’t had long enough to play the Strike maps, it’s too soon to poll community members about them. However, when CharlieIntel asked for a top-four ranking of the Core maps, Scud and Derelict proved to be the two most divisive maps. Scud takes place on an abandoned military outpost that suffered a massive attack. Players can flank using trenches, take cover in surrounding buildings or post up in a satellite dish that overlooks the battlefield. Although it’s just one small sightline in the center of the satellite, complaints stemmed from the spot being unbalanced. “They gotta do something about the Satellite heady on Scud because it ruins the map,” CoD leaker TheGhostOfHope claimed. Streamer butters disagreed, putting Scud top of her list, adding “solid maps overall imo! Rewind just takes awhile to find people, lots of running. Professional CoD player Purjxng went one step further and argued, “Scud might be the worst map of all time.” Meanwhile, Derelict managed to make the top spot for some list, but fell far short of expectations for others. The traditional three-lane map takes place in a train graveyard in the Appalachian mountains. Although more colorful and vibrant than Scud, locating enemies has been an issue. “The map Derelict in Black Ops 6 is horrible,” Inside Gaming’s Tom Henderson said. “In almost every gunfight, I wish I went to Specsavers because I can’t see where the f**k I am being shot from.” Overall, Skyline featured at the top of many lists, emerging as an early fan favorite. One player said it reminded them of Hacienda from Black Ops 4, but not quite as good. The second beta weekend only adds one more Core map, so players will have to wait until launch before making a final conclusion on this title’s map pool.

  • Black Ops 6 players say new slide mechanic could dominate multiplayer – Dexerto

    Black Ops 6 players say new slide mechanic could dominate multiplayer ActivisionA Black Ops 6 leak revealed footage of a new slide, and players expect it to be one of the most used mechanics in multiplayer. Activision has advertised Omnimovement as a “genre-defining movement system.” For the first time in series history, players can sprint or slide in any direction and fire while diving. Call of Duty League player Kenny had the chance to play BO6 early and claimed that omnimovement will be one of the best additions in recent history. In saying that the OpTic Texas pro also fears that the ability to dive and shoot simultaneously at the same time is overpowered. ModernWarzone posted a clip proving that it’s possible to slide in the direction you jumped in when landing from a jump. Being able to shoot from the direction you jumped from while also getting a dive boost generated buzz, just like Kenny predicted. “This will be the fastest-paced CoD in years,” one user argued. “I’m looking forward to it.” Seasoned veterans pointed out that you could also pull off this maneuver in Black Ops 3. However, with the added benefit of 360 range of motion from omnimovement, players will have more control over their bodies as they escape a gunfight or round a corner. In Warzone and MW3, slide-cancelling is often regarded as the best mobility tool, allowing you to retain maximum movement speed after sliding. Players use it to out-maneuver enemies in gunfights and traverse distances quicker. The increased slide speed caused by jumping in Black Ops 6 will change how players move, and could potentially make slide cancelling less important. “This is going to be so overpowered,” a second player claimed. We won’t know for sure how powerful omnimovement is for sure until the beta starts on Aug. 30. But based on everything shown so far in leaks, the slide boost provided from jumping is sure to break a fair share of controllers.

  • Black Ops 6 players miss trash-talking after matches – Dexerto

    Black Ops 6 players miss trash-talking after matches ActivisionBlack Ops 6 players have loved taking advantage of the new body shield feature in the beta to humiliate their opponents, but adding back game chat after a match would be the cherry on top. New to Black Ops 6, when you’re behind an enemy at close quarters, you can use them as a body shield. While holding an opponent, all they can do is helplessly absorb bullets for you before eventually getting finished off. Adding insult to injury, the body shield feature enables voice chat between the attacker and their victim. This has already resulted in several funny encounters during the beta, as players have role-played when taking a hostage. In saying that, players still long for the days when they could also use voice chat with the other team between Search and Destroy rounds or after a match. Nothing is more satisfying than bragging about a performance after a big win, or highlight-reel play. However, the feature isn’t currently present in BO6, despite being in Modern Warfare 3. CoD content creator Wildcat responded, “I don’t know why the change has been made to not be able to talk to the enemy team after the match but it makes your game feel lifeless and empty. Might as well be playing bots.” Courage agreed and pleaded with Treyarch to turn back on post-game chat for the official launch date on Oct. 25. Some players didn’t realize the feature no longer existed and found out the hard way. “Wait… It’s not on? You mean to tell me I’ve been talking to myself after every game,” a commenter claimed. Treyarch has yet to comment on if the feature will be added back at a future date. Despite only being in beta, the development team has already made a few changes, including a minor update that addressed audio issues.

  • Black Ops 6 players furious as devs explain reason behind false bans in beta – Dexerto

    Black Ops 6 players furious as devs explain reason behind false bans in beta ActivisionMany Call of Duty: Black Ops 6 beta players claim that they’ve been banned despite doing nothing wrong, and the developers have confirmed that there are issues with their “proactive” ban strategy in the beta. Getting cheaters out of Call of Duty has been an ongoing battle, with their Ricochet anti-cheat system being created solely to try and weed these people out and keep them from ruining matches. And, to be clear, there are cheaters in the BO6 beta that the system has detected and banned. However, the process of correctly identifying and banning suspicious players is a difficult one to refine. With how many people there are playing CoD at any given time, monitoring everyone by hand is impossible. It has to be done with automation and through reports instead. So, the Black Ops 6 beta is testing a more “proactive” strategy with Ricochet, one that aims to get cheaters out of matches fast and ban wrongful players with more accuracy. But, players claimed they were caught in the crossfire. This prompted a response from the devs where they confirmed they’re experimenting with Ricochet. “During the Call of Duty: Black Ops 6 Beta, we are testing features and monitoring telemetry. TeamRICOCHET is being proactive with detections during the Beta to stamp out illicit and compromised accounts across all platforms. The tuning for these detections are also in test during the Beta. “The team will continue to make adjustments to reduce issues players have been experiencing while maintaining our commitment to remove cheaters,” their statement reads. While there surely are players who were banned as a result of actually cheating, creators and even pro players have been banned on stream while they were playing the game. Shotzzy got banned when he was popping off in a match on stream, with him getting booted before he could finish out his match. What’s more, these bans doled out in the Black Ops 6 beta apply to other Call of Duty games as well, meaning that the 30 day temp ban will lock them out of the second beta, and a month worth of MW3 multiplayer matches or Warzone games. “Yeah keep testing and giving players 30 day bans, even banning your own pros. We better get unbanned,” claimed one player. “Thanks for the update man maybe you can MONITOR THE TELEMETRY OF MY 30 DAY FALSE BAN AND REVERSE IT?” said another in retort. What’s more, Shotzzy’s ban got almost instantly reverted, proving that it was falsely administered. His stream barely saw an interruption outside of him quickly restarting the game and hopping back in, whereas many other players reporting the same issue are stuck with the ban and have to wait the full 30 days. It isn’t clear whether or not these bans are a result of players getting spam reported or being flagged by Ricochet for performing well in-game, but it is clear Black Ops 6’s implementation of anti-cheat has some issues to iron out.

  • Black Ops 6 players discover secret use for hidden door on Skyline – Dexerto

    Black Ops 6 players discover secret use for hidden door on Skyline ActivisionSkyline’s panic room provides the perfect route for a flank in the Black Ops 6 beta, but players also discovered that the entrance door can be used as a weapon. Black Ops 6’s first beta weekend included four of the 16 total maps, and players quickly labeled them as “horrible” in general. Poor visibility, unfair head glitch spots, and uninspiring designs stood out as the most common complaints. That said, Skyline received generally positive reviews. The 6v6 map takes place from the rooftop of a countryside luxury resort. Underneath the rooftop villa, there is a panic room that goes from one side of the map to the other. One of the entrances to the underground area is a secret bookshelf door that slides across to open. CoD YouTuber CouRage pulled off a nasty prank against TimTheTatman where he led him to the bookshelf door and eliminated him with it. To take advantage of the feature, all players have to do is press the interact button while in front of the bookshelf. If an enemy or teammate is in the doorway, they will get eliminated by the door. On PlayStation, the interact button is Square, and X for Xbox. This can also change depending on which control scheme you use. Players assumed this might have been a glitch, but Treyarch associate director Matt Scronce saw the clip and slyly commented, “He’s only got his shelf to blame for that.” In standard public matches, friendly fire is off, so this is the only way to pull a fast one on your friends intentionally. As players learn more about every Black Ops 6 map, there will surely be other Easter eggs like this one. If players want to learn more about every environment in the beta, check out our guide on every map and mode.

  • Black Ops 6 Perk list: All leaked perks – Dexerto

    Black Ops 6 Perk list: All leaked perks ActivisionBlack Ops 6 will include over 20 Perks for players to utilize, so here is everything you need to know about each. Black Ops 6 will be released on October 25, 2024, and marks the next installment in the longstanding and widely popular Call of Duty franchise. As expected, BO6 will feature new maps, an exciting new Tranzit-style Zombie experience, gameplay changes, and new characters. However, fans can also expect many longstanding franchise features to return. Call of Duty’s Perk System is one such returning experience. Due to the wave of major Activision leaks, the Perks list for Black Ops 6 has been revealed. When jumping into BO6’s multiplayer, players must select 3 Perks for their loadout, each providing different bonuses to help them gain an advantage over their opponents. Without further ado, here is the complete rundown of all Perks included in BO6, what they do, and what combat speciality they fall under. Black Ops 6: All Perks leaked so far It’s important to note that because this is a leak, the full list of perks could change. Black Ops 6 Perk Combat Speciality bonuses Black Ops 6 will reward players who choose to focus solely on one particular area of combat. Players will receive a special bonus if they choose all three Perks from the same Combat Speciality. Here are the different Combat Specialties that will be included in BO6, as well as the bonuses players receive for picking all the Perks from each. Enforcer Killing enemies grants a temporary buff to movement speed and health regen rate – Recon Enemies can be seen through walls for a short time after respawn, a HUD edge indicator flashes when an enemy is outside your view, leave no death skulls when killing enemies – Strategist Earn a score bonus for objectives and destroying enemy content through walls a short distance, deploy equipment and field upgrades faster – Be sure to check back in with this article as we keep it updated with all the latest Black Ops 6 Perk information.

  • Black Ops 6 PC system requirements revealed: Minimum & recommended specs – Dexerto

    Black Ops 6 PC system requirements revealed: Minimum & recommended specs ActivisionBlack Ops 6 system requirements have been revealed and we’ve got the full rundown on the minimum and recommended specs to get you ready for another year of CoD. Like clockwork, with each passing year comes a new entry in the CoD franchise. This time around, we’ve got Black Ops 6 coming into focus from Treyarch. While plenty has already been revealed about the game’s multiplayer offering and rebooted Zombies experience, a few details have remained hard to come by. As we edge closer to its release October 5 release, however, we’re being drip-fed new intel. The latest batch of information has locked in the game’s system requirements for those playing on PC. Here’s the full overview. Black Ops 6 PC system requirements Minimum specs OS: Windows 10 64 Bit (latest update) – Video: NVIDIA GeForce GTX 960 / GTX 1650 or AMD Radeon RX 470 – Storage: SSD with 149 GB available space at launch (78 GB if COD HQ and Warzone are already installed) – Processor: Intel Core i5-6600 or AMD Ryzen 5 1400 – Memory: 8 GB RAM – Internet: Broadband Internet connection – Recommended specs OS: Windows 10 64 Bit (latest update) – Video: NVIDIA GeForce GTX 1080Ti / RTX 3060 or AMD Radeon RX 6600XT, or Intel Arc A770 – Storage: SSD with 149 GB available space at launch (78 GB if COD HQ and Warzone are already installed) – Processor: Intel Core i7-6700K or AMD Ryzen 5 1600X – Memory: 16 GB RAM – Internet: Broadband Internet connection – How big is Black Op 6? File size confirmed Black Ops 6 comes in at a whopping 149GB in total, so you’re going to need plenty of free space to install this one. If you already have Warzone or CoD HQ installed though, you’ll save some time. With the main CoD launcher already on your system, you’ll only need a spare 78GB to download and install Black Ops 6. How do the PC specs compare to past CoD games? In comparison to last year’s Modern Warfare 3, Black Ops 6 requires identical specs. So if you were able to run MW3, you should have absolutely no hassles running this year’s new release. This is a bit of a jump from Modern Warfare 2 (2022) and all PC releases prior to that, so if you haven’t upgraded your rig in a few years, you might struggle a little. For more on Black Ops 6, be sure to brush up on our Beta guide as well as get the lowdown on all the various editions of the game.

  • Black Ops 6 modders break omnimovement feature with low gravity effect – Dexerto

    Black Ops 6 modders break omnimovement feature with low gravity effect ActivisionBlack Ops 6 modders added low gravity to multiplayer, allowing players to abuse omnimovement and fly across the map in wacky unconventional ways. As CharlieIntel confirmed, Activision accidentally uploaded a beta build of Black Ops 6 to the PSN database, which several PS4 players downloaded. Leakers posted footage of matches against bots and revealed new details, including maps, Perks, and game modes. In addition, we got our first look at the new omnimovement feature in action. For the first time in CoD history, operators can sprint, slide, and dive in any direction at the same speed. In addition, you can dive and shoot simultaneously, opening new doors of movement possibility. Community members expected the feature to be powerful, but not to the extent that a group of modders made it by adding low gravity. ModernWarzone shared a clip of a modded version of Black Ops 6 where players used ominmovement with low gravity to fly across the map and fire from impossible angles. In saying that, Call of Duty players noted that upon seeing low gravity in action, it inspired the thought of a limited-time game mode. “They should definitely test a low gravity game mode on a space or other planet type of map,” a second user added. Low gravity also reminded fans of Max Payne’s infamous Bullet Time, which made it possible to shoot while diving mid-air in different directions in slow-motion. “Max Payne remaster is needed badly,” a third player claimed. Knowing the Call of Duty community, players will find inventive uses for omnimovement, without the need for any cheats or exploits. The upcoming beta on August 30 will give players the first opportunity to test it out for themselves.

  • Black Ops 6 makes one simple change to make weapon camo grind easier – Dexerto

    Black Ops 6 makes one simple change to make weapon camo grind easier ActivisionBlack Ops 6 makes the weapon camo grind easier by removing tedious weapon-level requirements that previously bogged down the process. Treyarch’s design team pulled out all the stops for Black Ops 6, introducing 12 new mastery camos. And for the first time in the series’ history, Warzone will have an exclusive camo progression track alongside Multiplayer and Zombies. However, before unlocking mastery skins, players must complete all military and unique challenges for a specific weapon. We have yet to determine what these challenges entail, but the usual grind will be much easier and less tedious this year. ModernWarzone reported that BO6 will no longer have level requirements before you can start unlocking weapon camos. In Modern Warfare 3, for example, players must get the STG-44 to level 20 before 25 operator kills in tac stance, with the STG-44 count toward unlocking the white camo. In Black Ops 6, those 25 operator kills in tac stance would immediately count without reaching level 20 first. Players celebrated the helpful quality of life change. First, this shift no longer forces players to use a weapon longer than they would have otherwise. “The most shocking revert of artificially bosting play time that we’ve ever seen in a cod,” one user responded. In saying that it, Treyarch still found a way to make the grind challenging. “There is no level requirement, but you’ll have to go through 9 military camos for each gun with headshot milestones before starting the specific camos,” a second commenter added. “I’m guessing these military camos will still require a lot of grind and you won’t be able to start specific camos at level 0.” Despite that, community members look forward to seeing the change in action. “So, in other words, this year camo grinding will be actually enjoyable,” a third commenter claimed. Players won’t be able to start the mastery camo grind during the open beta, but they can at least get a good feel for which weapons they want to unlock everything first.

  • Black Ops 6 leaks reveal two fan-favorite modes finally returning after years – Dexerto

    Black Ops 6 leaks reveal two fan-favorite modes finally returning after years ActivisionA number of new Black Ops 6 leaks have pointed to the return of two fan-favorite multiplayer modes returning in the upcoming Call of Duty title, having been absent from the franchise for years. Black Ops 6 launches on October 25, 2024, and is the first game in COD history to have a four-year development cycle, so players are increasingly excited about how polished the game could be. Now, there’s something to be even more excited about, as leaks have hinted at the return of not one but two modes from past titles that have been forgotten in recent games. The first of those is Prop Hunt, where players take on the shape of a generic object on the map and have to hide from their opponents, a very simple hide-and-seek but one that can be fantastic fun. Prop Hunt was last in Call of Duty when it arrived in Season 1 of Black Ops Cold War, but hasn’t been in any of the games since. This mode was confirmed by ForwardLeaks on August 6. The next, though, is one that’s been out of the game for even longer, dating all the way back to the jetpack era of Call of Duty. That’s right, Uplink — which did get a slight (unsuccessful) rebrand as Gridiron in World War II — is rumored to be coming back to Call of Duty in BO6. The mode entailed grabbing an uplink drone, more colloquially known simply as ‘the ball’ and either throwing it or running it into the objective in the opposite team’s spawn. It was a huge fan-favorite in particular among fans of competitive COD, as one of the esports modes in each of Advanced Warfare, Black Ops 3, and Infinite Warfare. Its World War II return was trialled among pros but never made it to actual pro play, with Capture the Flag preferred, and since then the mode has faded into the background. Of course, this isn’t confirmed, but players might know more when the Black Ops 6 beta kicks off on August 30.

  • Black Ops 6 leak reveals return of Warzone’s most infuriating meta weapon ever – Dexerto

    Black Ops 6 leak reveals return of Warzone’s most infuriating meta weapon ever ActivisionA series of new Black Ops 6 leaks have pointed towards the return of one of the most powerful and infuriating weapons in Warzone history. Warzone has evolved through five different Call of Duty titles, bringing in new movement styles, new weapons, new maps, and more, as each year the latest game is integrated into the battle royale. With that comes a variety of different metas, but very few in over four years of Warzone have caused more frustrations than the DMR. Some players even dubbed the game ‘DMRZone’ when the semi-auto rifle ran riot in Verdansk, as they got downed in record time from all kinds of distances. It looks as though Treyarch are bringing the DMR back, though, for Black Ops 6, in a move that is sure to strike fear into the hearts of Warzone players. As evidenced in a leaked clip from August 4, the DM-10 looks like a reincarnation of the infamous Cold War weapon, and similarly as powerful to boot. The map being played on doesn’t appear to be a remake, however. Called Stakeout, it looks to be set in a house that players can traverse through, as opposed to the more open maps that Call of Duty players will be accustomed to. Obviously, a lot can change ahead of the game’s launch on October 25. Things can be added and removed, guns can be re-balanced, maps can be tweaked, and more. Not only that, but there has been very little said about what Warzone will look like after the Black Ops 6 integration, so they make take precautions to ensure we don’t get another ‘DMRZone’ situation. The BO6 beta starts on Tuesday, August 30, on all platforms, for those who preorder the game. Others have to wait another week, until September 6, to access the open beta. This will be your first chance to try out a limited version of Black Ops 6 including, possibly, the DM-10.

  • Black Ops 6 leak reveals hilarious ‘human meat shield’ feature – Dexerto

    Black Ops 6 leak reveals hilarious ‘human meat shield’ feature ActivisionCall of Duty players can finally use their enemies as human meat shields in Black Ops 6, as early leaks revealed the new feature in action. With each new entry in the CoD franchise comes new iterations in the tried and tested FPS formula. For 2024’s Black Ops 6, we already know a few ways in which Treyarch is looking to shake things up. Omnimovement tops the bill as players can now sprint and dive in all directions, keeping momentum around every turn. But alongside that, early leaks have now revealed our first look at a game-changing feature in multiplayer. While first teased back at the Summer Game Fest Showcase in June, we’re now able to see the hilarious ‘meat shield’ mechanic in action in the game’s multiplayer component. As hours of multiplayer footage spill out online ahead of the Beta, attention has been drawn to this game-changer of a feature. By getting the jump on an enemy, rather than simply triggering a flashy animation, you can now use the surprise to your advantage. Holding down the melee button to ‘execute’ your foe will instead grab hold of them. With your enemy in one hand and a pistol in the other, you can briefly move around and use them as a human shield. Those on the opposing team have to place their shots perfectly to avoid tagging their ally. Tap the execute button again at any point, however, and you finish off your target. While not everyone is sold on this first look, others are calling for one addition to make this feature complete. “Make it so when you do this, you can talk to the person you grabbed,” popular content creator Wildcat suggested. “I will pay absurd amounts.” “Imagine getting the guy to snitch out his team,” another player chimed in. “Hearing them scream for their life would be incredible,” one more echoed. For now, it’s unclear if this mechanic is prevalent across all game types in Black Ops 6, or just specific playlists. It’s also unclear if it will be enabled in competitive settings. We’re sure to find out plenty more in the coming weeks though, especially as the Open Beta gets underway soon.

  • Black Ops 6 is a totally new era for Call of Duty – and it couldn’t be more needed – Dexerto

    Black Ops 6 is a totally new era for Call of Duty – and it couldn’t be more needed ActivisionThe Black Ops 6 Direct took place on Sunday, June 9, showcasing a sneak peek of the upcoming title’s gameplay ahead of its launch in October 2024. So far, the player base’s excitement is proof that there could be something huge brewing, with Call of Duty entering a whole new era. For long-time COD players, it’s hard not to get excited when the marketing cycle for the next title begins each year, but more often than not in recent years, there’s a lingering sense of caution — a desire not to get burned on a game that you enjoy less than the last one. With Black Ops 6, though, it feels different. Just from the details we got on the game, without even seeing proper multiplayer gameplay, it’s evident that players have been listened to and innovation has come purely for improvement, and not merely for the sake of innovation. Just like how “eras” have shifted between Call of Duty titles, Black Ops 6 looks like it will be the first of a brand new era that could see the game return to its glory days. Omnimovement: Creativity & a new skill gap The new omnidirectional movement — with players able to sprint, dive, and slide in any direction — is perhaps one of the biggest changes Call of Duty has seen in years, if not the biggest change. Movement can completely change how COD is played — we had the jetpack era between Advanced Warfare and Infinite Warfare, followed by the slide cancel era that has loosely spanned from Black Ops 4 to Modern Warfare 3. With each bold movement change in the franchise, the ability for players to be creative with their movement expands, and it also expands the skill gap as some players master the system, while others struggle to keep up. After years of players accusing Call of Duty of purposefully minimizing the skill gap — and the famous “safe spaces” quote from Modern Warfare (2019) — this could really separate the wheat from the chaff. A return to COD roots While the movement looks to be more advanced than ever before in Call of Duty history, developers Treyarch have paired this with a return of classic Call of Duty features that long-time players love. Perhaps the biggest of these is the announcement that the traditional prestige system would be returning. Rather than the seasonal level cap and ongoing leveling progress of current COD titles, BO6 players will fight to hit Master Prestige, grinding levels 1-55 before entering Prestige and starting over again. Not only that, but the game will bring back Theatre Mode, round-based Zombies, and is expected to feature a much-longer Campaign, putting the memory of the poorly-reviewed MW3 campaign firmly in the past. Of course, it’s far too early to make any real judgments about the game. It may well be that everything about Black Ops 6 sounds fantastic, but it fails to capture that when the game comes out. That said, it’s very easy to buy into the hype right now, especially after the division of recent years. The Zombies community has been frustrated, Campaign enjoyers have felt forgotten, and old-school COD players have been annoyed with many facets of the game. Black Ops 6, with a full, proper, 4-year development cycle, looks to be the game to help steady the tide, and that’s before we even know anything about Warzone, beyond the leaked Verdansk return. If they can nail the battle royale elements of the franchise, too, BO6 may truly be the start of a whole new era for Call of Duty, exactly when players need it the most.

  • Black Ops 6: How to play the open beta – Dexerto

    Black Ops 6: How to play the open beta ActivisionEager to play Call of Duty Black Ops 6 early? Check out all you need to know about how to play in the game’s open beta. Call of Duty Black Ops 6 is looking to bring players a thrilling experience thanks to returning load-outs and features with a twist, classic round-based Zombies, and the biggest movement rework in a decade. Luckily, amidst all the hype for the franchise’s next installment, an open beta will be available for players eager to jump in the fun early. Here’s everything you need to know about how to get access and play the Call of Duty Black Ops 6 open beta. How to join the Call of Duty Black Ops 6 open beta Players can participate in the Call of Duty Black Ops 6 early access open beta by pre-ordering any version of the game. Regardless of the version you pre-ordered, you will receive a code that can later be redeemed via the Call of Duty site. Below, you’ll find more details regarding how to get early access for open beta from all editions: Digital editions: Those who pre-order the Digital edition directly from platform stores or the Call of Duty in-game store will automatically be registered for Early Access to the open beta without needing a code. Players can download the open beta immediately once it’s available. – Physical editions: As for those who pre-ordered a physical edition, the code to register for Early Access to the open beta can be found printed on the retail receipt or sent to you by email. – Game Pass subscribers: Players with active Game Pass subscriptions can join the open beta during early access without any code or registration. – As detailed in Blizzard’s blog post, while everyone can play the Call of Duty Black Ops 6 open beta for free, only pre-purchase customers will be able to get early access to the open beta. Additionally, the open beta period will be available on all supported platforms. The exact schedule of the open beta period has yet to be revealed, but players can expect “additional details and open beta dates” to be shared in the future. We’ll keep you in the loop once more information is available, so keep checking back.

  • Black Ops 6 has fans worried about brand-new field upgrade already – Dexerto

    Black Ops 6 has fans worried about brand-new field upgrade already ActivisionCall of Duty fans have already got one big worry when it comes to Black Ops 6 multiplayer, and it stems from a brand-new Field Upgrade. Over the years, Call of Duty has had plenty of equipment and Field Upgrades that have annoyed players. The decoy enemy in Modern Warfare (2019) will never be forgotten by the trolls. Now that COD Next has happened, we know what Black Ops 6 holds in store for us on that front. Of course, with it being a Black Ops game, the RC-XD will be returning. And there will even be a controllable throwing knife. However, there is one big thing that has gotten players a bit worried – and that is the Sleeper Agent Field Upgrade. If you missed it in action at the reveal, the Field Upgrade allows players to disguise themselves as friendly on the opposing team for a short time. However, killing enemies will extend that timer. “This seems like it could be terrible lol,” one player said after ModernWarzone showed the Field Upgrade working against him. “I can already tell this is gonna be the most annoying perk in the game,” another added. “This is the cheesiest cheese ever wow,” another baffled player said. “It’ll ruin nuke streaks and be annoying as f*ck. But this has been the new norm so just gotta expect the nonsense at this point,” commented another. There is a perk in-game that will help players counter the Sleeper Agent Field Upgrade, but you’ll also giveaway your position by firing your gun and acting like an enemy. The Field Upgrade will be available from Level 23 in the Black Ops 6 beta. So, players will have to grind a bit to test it out. If it does become too much, Treyarch will likely nerf it anyway. We’ll just wait and see on that front.

  • Black Ops 6 finally brings back classic round-based CoD zombies – Dexerto

    Black Ops 6 finally brings back classic round-based CoD zombies ActivisionCall of Duty: Black Ops 6 is bringing back the sort of CoD Zombies players have come to expect from Treyarch, and something that’s been noticeably missing from the series in the past few years. Vanguard and MW3’s zombies modes were a departure from the formula Treyarch came up with, and both iterations of the game type came with mixed reception. And, though MW3’s open world take has received consistent updates, CoD zombies fans are looking for something more traditional. So, Treyarch have answered with the type of experience that this mode became famous for. With two maps on launch that promise both a continuation of the zombies storyline and that that classic, round-based experience, there’s good reason to be excited for longtime fans. Some iconic characters are set to return, sure, but we’ve got a new set of zombie hunters to follow through these maps: Elizabeth Grey – Gigori Weaver – Mac Carver – Maya Aguinaldo – These characters have had a role in the CoD zombies storyline in the past, but this is the first time they’ll be playable. One map, Liberty Falls, takes place in West Virginia and has players investigating a zombie outbreak. Meanwhile, the second map, Terminus, takes place in a prison. Other details around the mode aren’t clear just yet, like which perks players will be able to pick up or whether or not the mainstay Pack-a-Punch mechanic will be getting any big shake-ups. Treyarch are the ones who came up with this mode, so it only makes sense that they’d be the ones returning it to its roots. CoD Zombies has been a franchise mainstay for almost 2 decades now since World at War did it first in 2008, and there’s a chance that Black Ops 6 could re-ignite the passion of fans who have felt a bit betrayed by recent iterations of the mode. That said, we do know of some weapons that’ll be in the final game.

  • Black Ops 6 finally brings back classic Prestige system – Dexerto

    Black Ops 6 finally brings back classic Prestige system ActivisionCall of Duty: Black Ops 6 will see the return of the classic Prestige system, as Treyarch finally ditches the seasonal system fans have been split on. Since Modern Warfare 2019, Call of Duty’s approach to seasonal Prestige has left fans devastated. Numerous pros and players have complained about the gate-keeping method of introducing new levels to grind along with new seasons. Black Ops 6 will flip that narrative on its head, as Treyarch will be reintroducing the classic Prestige system in the “most rewarding Call of Duty.” For the unaware, it works almost identically to the current Prestige model. Reach level 55, and you’ll be given the option to Prestige. However, what sets this system apart from the past few entries is that players are free to reach the highest Prestige level without having to wait for the new season to introduce new Prestige levels. For example, players can reach Prestige 10 within a month of launch. Adding on to that, once you reach the max Prestige level, players will be able to grind through 1000 additional levels. Exclusive rewards will be doled out during this grind, most likely camos, charms, or emblems. That said, the max level reward is currently unknown. Treyarch did confirm that the Prestige system will work similarly to how it has in the past. Some items will be lost upon Prestiging, although the full extent of the reset remains to be seen. While it was widely disliked, the seasonal model did introduce new levels to make the grind somewhat engaging. Will Black Ops 6 see a new Prestige, or will the level cap increase as time goes on? For now, at least longtime fans can be happy that the old-school Prestige system is making a return.

  • Black Ops 6 fans want devs to copy XDefiant after “disappointing” firing range leak – Dexerto

    Black Ops 6 fans want devs to copy XDefiant after “disappointing” firing range leak DexertoAfter getting a potential first look at the Black Ops 6 firing range from a leak, fans want Treyarch to return to the drawing board and take a page from XDefiant. Most BO6 leaks have generated excitement over what’s in store, but a few decisions raised eyebrows. Warzone fans fear Verdansk won’t return after a new battle royale map leak. Players are divided over a specialty perk that grants “wall hacks,” and Activision has no plans to remove skill-based matchmaking in future titles. Frustrations boiled over when a leaked image of the Black Ops 6 firing range showed a dark room with poor visibility and a lack of weapon information. CoD content creator IceManIsaac said, “Please upgrade the firing range! Most players are in here multiple times a day, and this looks even worse. This has been an underwhelming and sorely underdeveloped mechanic for years.” IceManIsaac pointed out that XDefiant has an informative firing range that provides details about time-to-kill, accuracy calculations, recoil plot comparison area, a spray chart, and targets at different ranges and elevations. In addition, XDefiant also has a separate obstacle course for players to practice their movement. In comparison, Modern Warfare 3’s firing range is a small single room with test dummies. “I’m sad to see this firing range” Warzone Loadout argued. “I was really hoping for an improvement, but it feels like we’ll get the same with just a reskin.” “They are telling you the firing range doesn’t matter anymore without having to say it,” a second user added. Based on that leaked image, it’s unclear if other rooms are in the firing range. However, based on the first look, players are disappointed and do want more. For those looking to get additional information about what’s coming to Black Ops 6, check out everything we know about Zombies GobbleGums and the save and quit feature.

  • Black Ops 6 fans fear Verdansk won’t return to Warzone after new map leak – Dexerto

    Black Ops 6 fans fear Verdansk won’t return to Warzone after new map leak ActivisionAfter a leak reportedly exposed the new Warzone map for Black Ops 6, fear has started to creep in that Verdansk won’t make its rumored return. On August 3, a massive leak revealed new information about BO6, including what some players suspect is the new Warzone map. Overall, first impressions were not positive, as complaints pointed out that there was too much water. However, that isn’t the only complaint players had. Initially, rumors suggested that Black Ops 6 would launch with the Verdansk as its primary battle royale environment. Still, on June 27, a new leak suggested that the iconic map would launch in the middle of the title’s lifecycle. Fans held out hope that the leak wouldn’t be accurate, and Activision instilled some faith back when Season 5 added a classic Verdansk POI to Urzikstan on July 24. Those dreams proved to be short-lived, as the most recent leaked clip of the new Warzone map showed multiple small islands separated by water, not reassembling Verdansk. JGOD made a case for why Black Ops 6 should add Verdansk. “Once Call of Duty has a taste of something specific, the majority of the community want the exact same thing over and over,” JGOD argued. The YouTuber used the example of Raven Software bringing back Rebirth Island and Fortune’s Keep for a second go in Modern Warfare 3’s iteration of Warzone. Even though both maps were previously used before, Rebirth Island remains one of the most popular maps. “I think Verdansk coming back would be awesome,” JGOD said. “I don’t know when it’s going to come out or if it’s going to come out now because of this leak.” Activision has not officially revealed any details about Warzone in Black Ops 6. For Modern Warfare 3, Raven Software gave fans a first look at the title’s battle royale during CoD Next. If Treyarch decides to go down the same route this time around, the event will be held on Aug. 28. The new Warzone map wasn’t the only BO6 leak from over the weekend. For more, check out our guide on the upcoming multiplayer maps.

  • Black Ops 6 fans fear Batman-inspired weapon will be OP in multiplayer – Dexerto

    Black Ops 6 fans fear Batman-inspired weapon will be OP in multiplayer ActivisionA homing throwing knife that resembles the remote control Batarang from the Batman franchise is featured in the Black Ops 6 campaign, and fans fear it will wreak havoc in multiplayer. At Gamescom Opening Night Live 2024, Raven Software shared a play-through of one of the Black Ops 6 campaign missions. During a gunfight in the trailer, an operator pulls out a homing knife, a steerable projectile that explodes on impact with the press of a button. CharlieIntel shared a clip of the new equipment item, which resembles the remote-controlled Batarang from several Batman games. Call of Duty’s homing throwing knife works the same: players have complete control of the knife and can maneuver around obstacles until reaching their target. Raven Software did not specify which game modes the equipment item will be in, but multiplayer fans aren’t sure if they should be excited or terrified by the prospect of it taking over matches. “Just please don’t bring this to multiplayer, and we’re all happy,” one commenter responded. If the homing throwing knife does make its way to multiplayer, it’s unclear if it will be a lethal equipment item that every operator has when they spawn or if it will be a killstreak that has to be earned. Making it a killstreak would limit the number of times they would be used per match. Treyarch could also make it a field upgrade, meaning there will be a cooldown timer between uses. “As a scorestreak would be fine,” a second user added. “Just imagine hitting a cross-map kill with this thing.” In saying that, the camera using slow motion effects in the campaign reveal leads others to believe it wouldn’t be possible to implement in multiplayer. “The camera where you control the knife in slow motion won’t be present for obvious reasons,” a third player argued. Treyarch plans to reveal more multiplayer information at CoD Next on Aug. 30.

  • Black Ops 6 fans divided over leaked Perk Specialty giving “wall hacks” – Dexerto

    Black Ops 6 fans divided over leaked Perk Specialty giving “wall hacks” ActivisionOne of the Black Ops 6 Specialty perks is rumored to allow players to see enemies through walls, and community members are unsure how to feel about this. If you equip all Perks of the same color in BO6, you will receive a Speciality. CharlieIntel shared a leak revealing the effects of each color. Killing an enemy with the red Perk Speciality grants a temporary movement speed and health regeneration buff. For Green, players earn a score bonus for objectives and deploy equipment and field upgrades charge faster. Lastly, the Blue Perk Specialty allows you to see enemies through walls for a short time after respawning, you don’t leave death skulls when killing enemies, and a HUD indicator flashes when an enemy is outside your view. Of the three options, users fear that the Blue Perk Specialty is too strong and questioned the need for this system. “I Don’t like the idea of having literal wall hacks. Even if it’s after you respawn shortly,” one player argued. In response, it was pointed out that Treyarch could offer a counterbalance by putting desirable Perks in other colors, so unlocking the Blue Specialty is less common. That being said, there are still doubts that this system will work properly. It’s unclear how many Perks players have to equip to get the bonus or which Perks are in what category. A second commenter said, “That’s a terrible system. You’re forced to pick perks of the same color; otherwise, you miss out on crutch abilities. Didn’t they think this through?” Despite the criticism, there is still cautious optimism about Treyarch’s ability to successfully implement the new Perk format. “This is actually a cool addition,” a third user claimed. Activision plans to reveal more information about multiplayer during Call of Duty: Next on Aug. 2. Two days later, players will get their first hands-on experience with the title as part of the Multiplayer beta.

  • Black Ops 6 fan slam decision to remove looping Scorestreaks – Dexerto

    Black Ops 6 fan slam decision to remove looping Scorestreaks ActivisionTreyarch confirmed that looping Scorestreaks would not be in Black Ops 6, enraging players who enjoyed the feature in previous CoD titles. In Season 4, which started on May 29, MW3 changed Killstreaks and Scorestreaks so they could loop. This means that players can earn multiple streaks in the same life. Some players enjoyed the modifier because it rewarded them for staying alive longer and racking up a long streak. However, the Black Ops 6 development team had a different view on this debate, and Treyarch associate director of design Matt Scronce explained why looping streaks won’t be returning. “Right now, Scorestreaks do not loop,” Scronce confirmed. “The goal here is to reward players in a single life fairly with high-end rewards or low-end rewards depending on their selection. We really want to avoid Scorestreak spam. That’s personally something I really don’t like, and I know a lot of players don’t like it either.” Call of Duty community members criticized the idea that this system rewards players fairly. CoD leaker TheGhostOfHope argued, “The amount of people who can actually loop their streaks in a single life is likely very small. It was a core part of why BO2 score streaks were so good.” Other commenters agreed and slammed the decision. “Players who are good enough to stay alive that long and keep getting kills DESERVE to keep earning their streaks. Let’s stop punishing good players, please.” Treyarch didn’t rule out adding looping streaks, with Scronce noting that “we’re airing on the side of less score streak spam for now, but like we said, we have the beta, so we will take all of the feedback and go from there.” Players can try all the new features and share their first impressions when the beta goes live on Aug. 30 for fans who pre-ordered the game or on Sept. 6 for the open beta portion.

  • Black Ops 6 editions & pre-order bonuses – Dexerto

    Black Ops 6 editions & pre-order bonuses ActivisionBlack Ops 6 is the next installment of the Call of Duty franchise coming in hot this year. Here is everything we know about the different editions and pre-order bonuses the game will include. Black Ops 6 is officially on the way, a brand new live-action reveal trailer giving players a small taste of what to expect from the upcoming Call of Duty title. Following the recent Black Ops 6 showcase, we now know what editions the game will release, as well as what each includes, and what pre-order bonuses players can earn. All Black Ops 6 editions There will be four different editions available to purchase for Black Ops 6, with each different version and their unique rewards listed down below. Black Ops 6 pre-order bonuses As stated in the recent Call of Duty blog post, in addition to the different editions on offer, Black Ops 6 will include the following bonuses for those who pre-order the upcoming title. After pre-ordering the game, Frank Woods will be included as an additional Operator with a Classic, Zombie, and Numbers variant for players to use in MW3 and Warzone. Furthermore, those who purchase the Vault Edition of the game will get access to these exclusive pre-order bonuses. Full Battle Pass, with access to over 100 rewards, such as functional weapons, Blueprints, Operator Skins, Vehicle Skins, and other stellar content to excite any Black Ops fan. – Obtain 1,100 COD Points unlocked instantly. – Get a head start with 20 Battle Pass Tier Skips with the potential to earn additional COD Points as part of your Battle Pass progression. – Instantly unlocked BlackCell-exclusive content. – Special BlackCell variants of Battle Pass Operator Skins, Weapon Blueprints, and more. – Mastercraft Weapon Collection The “Plague Doctor” Blueprint for the AMES 85 (Assault Rifle) – The “Mind’s Eye” Blueprint for the Combat Knife (Melee) – The “Scourge” Blueprint for the Jackal PDW (Submachine Gun) – The “Brainstorm” Blueprint for the LR 7.62 (Sniper Rifle) – The “Unrepentant” Blueprint for the Marine SP (Shotgun) – Exclusive skins Rogue Black Ops Operator Skins – Zombies Operator Skins – Operator Adler (“Umbra” Skin) – Operator Brutus (“Warden of Alcatraz” Skin) – Operator Klaus (“Reborn” Skin) – We’ll be sure to keep this article updated as more details surrounding Black Ops 6’s different release editions and pre-order bonuses are revealed.

  • Black Ops 6 devs want burst-fire rifle to be a meta weapon – Dexerto

    Black Ops 6 devs want burst-fire rifle to be a meta weapon ActivisionFormer professional Call of Duty player Crimsix sees potential in the SWAT 5.56 marksman rifle, and the Black Ops 6 devs agree. FPS players at the highest level can make any weapon look good, and that’s especially true for Crimsix, who has the most major CoD tournament wins in history. In saying that, players can’t decide if the SWAT 5.56 is too strong or needs a rework. The three-round-burst marksman rifle can one-shot enemies, and Crimsix put that on full display in an impressive highlight reel. Treyarch associate director Matt Scronce responded, “I challenged the team to get a burst fire back into the comp meta. How far off are we?” In response to how the weapon performs in the beta, Crimsix responded, “Incredibly difficult question here given how slow the gun feels (movement/ads/sprint to fire) yet how quick and easy it can one burst. It’s still difficult to land a one burst when people are on headies at distance, so my only advice would be to adjust that somehow.” Crimsix added that the weapon’s inconsistency is why pro players usually prefer fully-automatic weapons. The last time professional players used a burst weapon regularly was the M8A7 in 2015 during the Black Ops 3 season and fans in the comment section aren’t sure if the SWAT 5.56 will break that streak. “Unfortunately i don’t see the pros using a marksman rifle that one bursts more times then not,” one player responded. Another pointed out one key difference was that the M8A7 was a four-round burst weapon, while the SWAT 5.56 is a three round-burst. “To be a comp AR, it has to be a 4-shot burst instead of a 3-burst, and it can only 1-burst kill if you hit all 4 shots in a burst,” they argued. “I feel like a faster fire rate burst weapon with less damage per burst has a better chance,” a third said.

  • Black Ops 6 devs reveal ‘Sprint Assist’ setting that could completely change movement – Dexerto

    Black Ops 6 devs reveal ‘Sprint Assist’ setting that could completely change movement ActivisionBlack Ops 6 is going to feature a new ‘Sprint Assist’ setting that could give players way more customization over how they play — and may make the new omnimovement system even more drastically different from what they’re used to. Omnidirectional movement is already guaranteed to make Black Ops 6 a huge step away from what we’ve ever known in Call of Duty before, with players able to sprint, slide, and dive in whichever direction they choose. With that, developers Treyarch will also be adding in a setting called Sprint Assist, and spoke a little about it on the first episode of Activision’s ‘COD Pod’ podcast. “An example of the customizable aspect is Sprint Assist, which is the sprint aspect of intelligent movement,” said Matt Scronce, Associate Design Director at Treyarch. “By default, right now, it will have zero delay, so when you push forward you’ll start sprinting. But, we have a setting in there that lets you add a little bit of time.” He explains with a specific example, where a player may have auto-mantle on when they sprint into a ledge. With sprint assist, you can slightly change the delay time to prevent the auto-mantle from kicking in, and nudge up to the ledge instead and hold the position. Timestamp 36:28 Despite the explanation, it’s not completely clear how Sprint Assist will feel and play out when the actual game launches. We do know, though, that there are three different Sprint Assist settings from the multiplayer reveal. They are: Off: Sprint is activated manually with the Sprint button. – On: Full input movement will activate Sprint after the Sprint Assist Delay time. – Tactical Sprint Assist: Forward movement input will activate Tactical Sprint after the Sprint Assist Delay time. Sideways and Backward movement will activate Sprint after the Sprint Assist Delay time. – These settings sound similar to the current Auto-Sprint settings that have been in recent Call of Duty titles, but the settings tab shown at the reveal suggests Sprint Behavior will be its own thing once again. This may be something that needs some fine-tuning once the game launches for players to fully understand and get the most out of it.

  • Black Ops 6 devs make post-launch promise round-based Zombies fans will love – Dexerto

    Black Ops 6 devs make post-launch promise round-based Zombies fans will love ActivisionFor fans who fear that Treyarch will stop making new round-based Zombies maps in Black Ops 6, the development team shared positive news. Black Ops 6 launches with two Zombies maps. Terminus is set on an island in the Philippine Sea and is one of the biggest round-based maps Treyarch has ever made. Meanwhile, Liberty Falls takes place in an overrun West Virginian town. While we know a lot about Terminus, Treyarch plans to do a full reveal for the second Zombies maps at Call of Duty: Next on Aug. 28. Treyarch has no plans to stop at just two Zombies maps. CharlieIntel confirmed that BO6 will focus exclusively on round-based content and plans to to launch more maps throughout the live seasons. This has been a long time coming for Zombies fans. Treyarch opted to turn away from round-based gameplay in CoD Vanguard and instead focused on players completing objectives. The decision went down poorly with community members, so the development team backtracked and added round-based maps at the end of the title’s life cycle. As it turned out, those two maps were the last two round-based environments for four years. Though, it’s worth noting a segment of the player base enjoyed the objective-based Outbreak game mode in Black Ops: Cold War and hoped it would return in BO6. Unlike round-based gameplay, Outbreak provided an open-world environment for players to fight, explore, scavenge, loot, and complete objectives. “I was really hoping for an outbreak mode,” a player argued. “I’m not trying to take away Round Based from everyone, but why can’t we coexist? There can be two different modes.” Outbreak fans conceded defeat and look forward to seeing if the mode will return to CoD in 2025 after B06. “Dang, I was hoping for Outbreak to return, maybe on Verdansk or Avalon, a second user added. “But I’m very happy to see the classic zombies mode get so much love this year!” If players want to learn more about Zombies, check out our guide on the new save and quit feature.

  • Black Ops 6 devs deliver major fix to one of the beta’s biggest issues – Dexerto

    Black Ops 6 devs deliver major fix to one of the beta’s biggest issues ActivisionTreyarch released a minor update that fixes several audio issues that negatively impacted players’ ability to hear nearby enemies. Audio has always been a contentious issue. In September, 2023, ahead of Modern Warfare 3’s launch, fans claimed that audio had “never been worse.” Over a year later in March, 2024, public sentiment completely changed, and players praised the devs for making Warzone’s audio the “best it’s ever been.” In saying that, concerns still remained over the game prioritizing other sounds than enemy footsteps and other movement actions. Those issues extended to the Black Ops 6 beta, forcing Treyarch to respond accordingly. Here are the full patch notes from the most recent minor update. Increased footstep prioritization in sound mix playback – Increased enemy sliding audio – Reduced the impact sound when taking damage – The increased footstep prioritization and increased enemy sliding audio will make it easier to hear surrounding enemies. Previously, there were instances in the beta where it was had to exactly pinpoint where you were getting shot from. This comes after Treyarch “implemented new immersive audio tech in Black Ops 6 that allows players to hear gunfire and footsteps clearer than ever in a Black Ops game.” The development team added that this new system adjusts the echoes of sounds based on the environment around you and prioritizes teammate noises to reduce confusion and friendly fire. Given that we have only had the chance to experience audio changes in the beta, we will have to wait until the full release before jumping to any conclusions. Treyarch did not confirm if there will be any other changes in another update before the beta’s second weekend. For more on what players can expect ahead of launch, check out our guide on every map and mode coming to the beta.

  • Black Ops 6 devs confirms faster time-to-kill speed than MW3 and Black Ops Cold War – Dexerto

    Black Ops 6 devs confirms faster time-to-kill speed than MW3 and Black Ops Cold War ActivisionTreyarch revealed that Black Ops 6’s time-to-kill will be faster than that of Modern Warfare 3 and Black Ops Cold War, and the development team defended the decision. Time-to-kill refers to how long it takes to kill an enemy with a specific weapon. All weapons have different TTK figures, and the amount can also vary based on missed shots and which part of the body you hit. In Modern Warfare 2, operators had 100 health, contributing to a fast TTK speed. Players complained that it was too quick and celebrated when MW3 bumped health back to 150. As a result, the title had one of the slowest TTK speeds in CoD history. Black Ops 6 goes back to 100 health, which will raise some eyebrows. But before complaints get too loud, Treyarch explained why the change was made. How fast is the TTK in Black Ops 6? During the Call of Duty NEXT event, Treyarch developers confirmed that operator health has been reduced from 150 in MW3 to 100. The development team explained the reasoning behind this decision in the Black Ops 6 multiplayer blog. “Time to Kill is slightly faster than players may remember from Black Ops Cold War Multiplayer while still retaining the ability to react to incoming damage and have meaningful engagements, or disengagements if you prefer,” Treyarch said. “While your enemies won’t have visible health bars, a personal, contextual health bar when taking damage is one of the many bespoke features you’ll find on your own HUD.” In defense of this change, Treyarch argued that it was done to complement omnimovement system with an additional focus on weapon balance. During the beta, the development team will monitor feedback and potentially make changes based on what players want. If players want to access the Black Ops 6 beta and test the new TTK for themselves, check out our guide on how to do so.

  • Black Ops 6 devs confirm XP buffs for beta weekend 2 — but there’s a catch – Dexerto

    Black Ops 6 devs confirm XP buffs for beta weekend 2 — but there’s a catch Black Ops 6The first beta weekend has been a success, with players enjoying trying out Black Ops 6’s new features, such as Omnimovement. However, the leveling process has been slow, and devs have opted to adjust the speed of leveling for some progression systems. As it stands, leveling weapons in the Black Ops 6 beta takes a while. You could use one single gun for hours straight and still not get it to max level. For instance, the XM4 has 46 levels you have to climb through. While most of the best attachments are given to you by around level 20, those who want to try its higher-tier attachments will have to grind even higher. Weapons vary here, but most primary weapons will require you to climb 40 or more levels to try everything the gun has to offer. To put more attachments in people’s hands, Black Ops 6 dev Lawrence Metten has confirmed that weapon leveling is “slower than intended” and that they plan to buff it. However, he’s only referring to weapon XP here. As of now, the base leveling process will stay the same. Considering the best loadouts require level 19 to get Perk Greed, some grinding will be required in the beta to get your hands on meta loadouts even if you grind through weapon levels faster. It isn’t clear if the devs plan to keep an altered rate of weapon XP around, either, or if the base game will be closer to what beta weekend 1 has in place. Fortunately for those trying to stick to one weapon, you don’t have to jump around between guns to get new attachments like in some of the previous CoD titles. Outside of getting new optics for your guns, you’ll be able to get every attachment you need by hard-maining your favorite weapon. Beta weekend 2 starts on September 6, 2024, and it’ll be available to the general public, no pre-order required.

  • Black Ops 6 devs confirm weapon balancing & spawn tuning ahead of second beta – Dexerto

    Black Ops 6 devs confirm weapon balancing & spawn tuning ahead of second beta ActivisionIn between the first and second Black Ops 6 beta weekends, Treyarch plans on making balancing and audio changes. The first Black Ops 6 beta weekend for players who pre-ordered the title is complete. The next beta opens up from September 6 through 9 for everyone. In addition to the level cap raising from 20 to 30, two new maps get added to the mix, as well as Gunfight and Face Off Kill Order. With 10 new levels to progress through, players can unlock the DM-10 semi-auto DMR, Ninja Perk, Tanto. 22 SMG, and more. After one weekend of action, the Jackal PDW emerged as the clear-cut favorite for best weapon in the title. Treyarch didn’t tip its hand about what balancing changes are coming down the pipeline, but the meta is set to change. Based on community feedback, here is ever change coming. Level cap raised to 30 – Weapon balancing – Spawn tuning – Increased Weapon XP earn rate – Audio improvements – Bug fixes and more – Treyarch already made a few audio adjustments after player complaints circulated. The September 3 update increased footstep prioritization and enemy sliding audio to make it easier for players to better pinpoint where enemies are coming from. There were also concerns about how long it took to level up weapons and unlock attachments. The development team heard the criticism loud and clear and reacted accordingly. Based on previous precedent, the Jackal PDW may get nerfed. Because just like this SMG outperformed ARs at range, the Striker also over-performed during Modern Warfare 3’s first beta weekend. Sledgehammer Games responded by nerfing the Striker’s range. We will provide an update when the official patch notes go live. If you want to join in on the fun, make sure to check out our guide on how to download the BO6 beta.

  • Black Ops 6 devs confirm omnimovement will be added to Warzone – Dexerto

    Black Ops 6 devs confirm omnimovement will be added to Warzone ActivisionCall of Duty: Black Ops 6 developers Treyarch have confirmed that the omnidirectional movement system in the upcoming title will also be coming to Warzone, once the game is integrated following release. The new omnimovement system in Black Ops 6 is one of the most radical changes we’ve seen in Call of Duty for years, with it being arguably the biggest change since jetpacks were first introduced in 2014’s Advanced Warfare. It allows players to slide, sprint, and dive in any direction, go prone on your back rather than just on your front, and much more. However, in the Black Ops 6 gameplay reveal trailer, there was nothing said about how the new mechanic would impact Warzone. However, Treyarch has now confirmed in an interview with VentureBeat that movement will be consistent across both titles. “The goal always starts with being unified,” explained Yale Miller, senior director of production at Treyarch, when asked about tying the two games together. “We’ve said this a bunch. If we teach the player to do something, we want to teach them to do it once … That goes across all the modes. Zombies, Campaign. Movement and all those things, we’re trying to have unification.” Miller very specifically mentioned movement as intended to be unified across every mode in Black Ops 6, much like it was with Modern Warfare II (2022) and Modern Warfare 3 (2023). This should make the experience across all of Black Ops 6’s game modes as consistent as possible. This will no doubt be a huge step for Call of Duty — one that we’ve suggested could usher in a much-needed ‘new era’ for the franchise. The devs will be hoping that players love the new movement style, especially in Warzone where the community made their feelings very clear on the slower movement when MWII was integrated.

  • Black Ops 6 devs confirm major aim assist change – Dexerto

    Black Ops 6 devs confirm major aim assist change Treyarch StudiosBlack Ops 6 beta players have noticed that the game’s aim assist seems to be heavily reduced compared to other titles, and a developer at Treyarch has confirmed that things have changed. The existence of aim assist in Call of Duty, with the inclusion of cross-platform play between consoles and PC, has been an eternal debate between players. The conversation cropped up in the hours leading up to the Black Ops 6 beta release as Warzone players started to worry that aim assist in the new title will be more of the same, based on videos from the COD NEXT preview event. However, content creators have loaded into the beta and found that the assistance console players get for their aim in Black Ops 6 doesn’t seem as powerful as previous installments. Call of Duty streamer JGOD showcased the lack of aim assist in the beta at various ranges, and said on social media that the nerfs to aim assist in the game are real in this installment. Matt Scronce, the Associate Director of Design at Treyarch, confirmed the findings on social media, saying “tweaks have been made.” “Aim Assist Type removed so we can get everyone on a level playing field. We’ll share details soon,” Scronce said. Thanks to the insane movement players can pull off in this title, creators have pointed out that those on mouse and keyboard might be at a significant disadvantage compared to those using controllers thanks to aim assist. Tracking enemies flying around with the new Omnimovement mechanic should theoretically be easier if the game helps you follow the targets. With this change to aim assist coming through, the two ways to play the game might be on an equal playing field, at least for the beta. Whether these changes will carry over to the final release of Black Ops 6 remains to be seen. Regardless, players seem to be ecstatic that Call of Duty is making changes to aim assist with multiple replies praising the developer for the change.

  • Black Ops 6 CoD Zombies explained: Maps, characters, story & more – Dexerto

    Black Ops 6 CoD Zombies explained: Maps, characters, story & more Zombies makes its return in Black Ops 6, this time with a heavy focus on round-based action. Read on to learn everything about the mode. Since World at War, Zombies mode has become a key staple in CoD’s portfolio of modes, at least for Treyarch titles. However, MW3 was the first Modern Warfare title to feature the horde mode, albeit with a DMZ-inspired remix of the classic mode. That said, Black Ops 6 will see the mode return to its roots via the round-based structure fans have come to know and love. Black Ops 6 Zombies maps With Black Ops 6, two new maps will debut: Liberty Falls: An incident in West Virginia occurs, thus prompting the dispatch of an elite unit, who’s goal is to investigate what has happened. – Terminus: Set in Black Cite, Dr. Peck mounts a rescue operation and you have to escape the massive prison. – Per the Black Ops 6 blog post, players can expect “exciting maps and groundbreaking experiences” to come post-launch via the seasonal model fans have grown to love. It’s unknown if the Outbreak mode will return, but we’ll keep you updated should that change. Who are the characters in Black Ops 6 CoD zombies? Zombies will see the return of Requiem characters Gigori Weaver, Elizabeth Grey, Mac Carver, and Maya Aguinaldo. With the seasonal model CoD carries, new characters may be introduced somewhere down the line. We’ll keep you updated if that happens. Black Ops 6 Zombies storyline explained Black Ops 6’s Zombies mode will pick up the Dark Aether narrative set up in Black Ops Cold War. Set in 1991, Dr. Peck charters a boat to visit some old friends in Japan, who happen to be the stars of the current Zombies mode. Players can experience Zombies with their own Operators, but using the current characters will grant story progress and additional dialogue, per a briefing shared via IGN. It’s also likely the story will expand as new seasons debut. That’s everything you need to know about Black Ops 6’s Zombies mode. Be sure to check all the new features coming, such as the omnidirectional movement, loadout changes, and the return of the classic Prestige System.

  • Black Ops 6 Carry Forward explained: Warzone, MW2 & MW3 weapons – Dexerto

    Black Ops 6 Carry Forward explained: Warzone, MW2 & MW3 weapons ActivisionCall of Duty Black Ops 6 is launching in Fall 2024 and already players are anticipating getting to grips with the game, but one major question many have is whether their weapons will carry over to the new game. Here’s how the Carry Forward system will work in Black Ops 6. ‘Carry Forward’ was first introduced in Modern Warfare 3, as MW2 weapons were literally carried forward into the new title, and Warzone collated both sets of weapons, attachments, and more, so that they were all in together. There has been some concern over the bloat in the game, though, with so many attachments to scroll through, for example, leaving players frustrated. That’s raised the question of how Carry Forward will be handled in Black Ops 6, both in the regular multiplayer game as well as in Warzone battle royale. Here’s what we know. Will MW2 & MW3 weapons carry forward into Black Ops 6? No, Modern Warfare 2 and Modern Warfare 3 weapons will not be in Black Ops 6 multiplayer or Zombies. BO6 is a whole new chapter and new world of Call of Duty, in a completely different era to the rebooted Modern Warfare trilogy, and therefore there is no place for the weapons to carry over into the upcoming title. Will MW2 & MW3 weapons carry forward into BO6 Warzone? Yes, Modern Warfare 2 and Modern Warfare 3 weapons will still be in Warzone after the Black Ops 6 integration, despite not actually being in Black Ops 6 itself. The battle royale hit will carry content from all three titles, though players can expect more details on exactly what Black Ops 6 Warzone will look like as the game draws closer. It has been heavily rumored that Verdansk will return to Warzone with the Black Ops 6 integration, which will give players a lot to look forward to, though nothing has yet been confirmed by Activision or WZ developers Raven Software.

  • Black Ops 6 calling card updated after players claimed it was a 9/11 reference – Dexerto

    Black Ops 6 calling card updated after players claimed it was a 9/11 reference ActivisionA Calling Card found in Call of Duty: Black Ops 6 has had a quick change from developers Treyarch after players spotted what they believed to be a 9/11 reference in the graphic. After the Black Ops 6 beta went live on Friday, August 30, players noticed very quickly that the ‘Make History’ Calling Card — a small badge of sorts that players can emblazon to personalize their in-game profile — featured a small section that depicted a plane flying into a triangle shaped building. This was paired with a blurred image of President George W. Bush and a tape on which someone is writing what people believe to be ‘Clinton’, another former President. Through linking them together, players believed that the calling card was a reference to the September 11 attack in New York City that claimed the lives of almost 3000 people. By September 2, however, the Make History calling card had undergone some significant changes, using just the central imagery of the tape being written on. It had completely discarded both the right side, which depicted the plane, and the left side which featured the blurred image of George Bush. At the time of writing, neither developers Treyarch nor Activision themselves have commented on the assumptions from players or the changes made to the Calling Card. Because of that, it’s unclear on the exact reason that the cosmetic was changed. Some players obviously believe that the assertions with 9/11 were too below the belt, while others suggested that it could be due to it possibly spoiling other in-game content, such as campaign missions. There were rumors throughout the game’s development cycle that there would be a 9/11 mission, though Treyarch themselves debunked these rumors in June 2024. This isn’t the only complaint made by Black Ops 6 players so far, as a large number of players — including several notable current and former pros — have been banned during the beta.

  • Black Ops 6 brings back iconic CoD loadout features & perks with a twist – Dexerto

    Black Ops 6 brings back iconic CoD loadout features & perks with a twist ActivisionBlack Ops 6 is coming out swinging with their loadout options, bringing back Wildcards and some iconic perks to the series, but also putting a new twist on it that allows for a lot more flexibility. MW2 and MW3 were departures from CoD’s traditional perk system, and, though MW3’s was a bit closer to what you’d expect from the series, it was also restricted in many ways by being tied to a certain piece of kit. Ultimately, players settled into a select few sets of gloves, boots, and gear in the meta and ignored everything else. Black Ops 6 is looking to get back to broader perk selections and more impactful choices. Considering this CoD entry is adding more freedom of movement via the “Omnimovement” system, it should come as no surprise that this game’s focus seems to be freedom and flexibility. Perks will be divided up into 3 categories: Enforcer, Recon, and Strategist. Players will then get bonuses for taking a certain amount of perks in each tree call Combat Specialties. For example, three Enforcer perks will net you a speed increase with each kill you get, as well as increased health regen speed. While the perks themselves are more in line with older CoD games, the ways in which players are rewarded for which ones they take has changed substantially. Wild cards are also back. Weapons will still only take 5 attachments, but wildcards will give them 8. There are a number of ways that wild cards could affect player loadouts, though we don’t know the other ones just yet. Additionally, there’s one more big swap coming to the formula: Dedicated melee. Now, holding the melee button will bring out your dedicated melee weapon, letting players hold on to their secondary slot. This makes melee an option players have to actively choose rather than one they hit in panic, but it also gives everyone the potential to be a melee menace without losing their pistol.

  • Black Ops 6 beta slammed for being an “absolute mess” on PC – Dexerto

    Black Ops 6 beta slammed for being an “absolute mess” on PC ActivisionBlack Ops 6 is finally playable for the public via the game’s beta; however, gamers have slammed the title for being an “absolute mess” to play on PC. The hotly anticipated Black Ops 6 beta has has gone live, allowing players to dive into the next Call of Duty title and finally test out all the new gameplay changes the devs have slowly revealed over the past few months. Despite still being in the early days of the beta, PC players have already begun slamming the game amid major crashing issues and performance problems. Multiple PC users have reported that, when attempting to load up the Black Ops 6 beta, they have been required to restart the game multiple times after it kept crashing before they could even jump in. “CoD is an absolute mess on PC,” wrote a Reddit user after revealing they had to restart BO6 multiple times. The same user later added, “Jesus f***ing Christ. How does anyone think this is acceptable?” Other Black Ops 6 PC players were quick to comment on their own experiences, with many citing their attempts to load up the beta as “shocking” and “downright ridiculous.” “I got in after five restarts, then I got into the hotel/mansion map, and the game crashed,” revealed another Reddit user. Despite the game only being in beta, seasoned Call of Duty players are now extremely concerned about when the game does fully launch on PC on October 25, 2024. “I’ve played enough CoD betas to know this is exactly how it’s going to ship, too,” wrote one player, another claiming that “PC, in general, is becoming more and more of an afterthought to them, and it shows.” At the time of writing, the devs have yet to address the problems facing the PC version of Black Ops 6. However, we’ll keep you updated when and if they do.

  • Black Ops 6 beta patch notes: Jackal PDW nerf, movement speed buff, and spawn changes – Dexerto

    Black Ops 6 beta patch notes: Jackal PDW nerf, movement speed buff, and spawn changes ActivisionBlack Ops 6 made a few community-requested changes for the second beta weekend, including a Jackal PDW nerf, weapon swap and movement speed buffs, and spawn changes. Black Ops 6 first weekend beta impressions were strong, but players did call for a few updates. First and foremost, complaints called out the Jackal PDW for being too strong. The SMG easily outgunned ARs in medium-range engagements, so most players started using the weapon. 61% of active players used the weapon on the final day of the first beta weekend. To break that down into real numbers, six of every 10 players in a match chose the Jackal PDW. In addition, the BO6 devs committed to making a viable burst weapon for the game’s meta. The SWAT 5.56 performed well, but Treyarch followed through and made the weapon even stronger. Let’s jump right into what players can expect. Black Ops 6 beta Sept 6 full patch notes Here are the full patch notes from the most recent update. Weapons Weapon Swap Speeds We’ve seen the feedback about weapon swap speeds, and we agree. We’ll be reducing weapon drop times across the board for an overall increase to swap speeds. Players looking for an even quicker swap speed can try out the Fast Hands Strategist Perk in Week 2 of the Beta. Assault Rifle, SMG, Shotgun, LMG, Marksman Rifle, Pistol, and Launcher drop times reduced by 50ms – Sniper drop times reduced by 100ms – Movement Speeds We are making small adjustments to baseline movement speeds on all weapon classes to make sure they are sitting in a good spot relative to one another. We have mostly focused on Move Speeds and ADS Move Speeds, which come into play during combat engagements. Overall we are happy with the weapon class usage and performance we’ve seen in Beta Weekend 1, as well as the upper end of movement pacing offered by SMGs, so these adjustments keep SMGs the same and generally improve other classes. We are mindful of speeding the game up too much and will continue to monitor and assess game data and your feedback. The other notable change here is to Melee Sprint Speeds. We want players to feel incentivized to pull out their Dedicated Melee weapon as a means of map traversal. We also want to ensure that Melee users can catch up to other players who are sprinting with ranged weapons for those sneaky Body Shields and Finishing Moves. Assault Rifles Adjustments: ADS Crouch Speed increased from 1.75m/s -> 1.88m/s – Move Speed increased from 4.14m/s -> 4.29m/s – ADS Move Speed increased from 3.07m/s -> 3.23m/s – Weapon Category: SMGs Adjustments: Crouch Speed increased from 2.31m/s -> 2.77m/s – Weapon Category: Shotguns Adjustments: ADS Crouch Speed increased from 1.63m/s -> 1.75m/s – Move Speed increased from 4.14m/s -> 4.29m/s – ADS Move Speed increased from 3.07m/s -> 3.23m/s – Weapon Category: LMGs Adjustments: ADS Crouch Speed increased from 1.14m/s -> 1.3m/s – Move Speed increased from 3.71m/s -> 3.86m/s – ADS Move Speed increased from 2.31m/s -> 2.46m/s – Weapon Category: Marksman Rifles Adjustments: Crouch Speed increased from 2.41m/s -> 2.49m/s – ADS Crouch Speed increased from 1.37m/s -> 1.55m/s – Move Speed increased from 3.76m/s -> 3.99m/s – ADS Move Speed increased from 2.9m/s -> 3m/s – Weapon Category: Sniper Rifles Adjustments: Crouch Speed decreased from 2.41m/s -> 2.31m/s – Weapon Category: Pistols Adjustments: Crouch Speed decreased from 2.9m/s -> 2.84m/s – ADS Crouch Speed increased from 1.88m/s -> 2.24m/s – Move Speed increased from 4.47m/s -> 4.52m/s – ADS Move Speed decreased from 3.94m/s -> 3.81m/s – Weapon Category: Launchers Adjustments: Crouch Speed decreased from 2.44m/s -> 2.18m/s – Weapon Category: Melee Adjustments: Crouch Speed increased from 2.9m/s -> 2.95m/s – Jog Speed increased from 5.16m/s -> 5.31m/s – Sprint Speed increased from 6.93m/s -> 7.16m/s – Super Sprint Speed increased from 8.41m/s -> 8.66m/s – Move Speed increased from 4.47m/s -> 4.62 – Weapon adjustments Jackal PDW Adjustments: Decreased Maximum Damage from 29 -> 26 Decreased Maximum Damage range from 15.24m -> 14.61m – – Decreased Near-Medium Damage from 23 -> 22 Decreased Near-Medium Damage range from 22.86m -> 17.78m – – Decreased Medium Damage from 22 -> 18 Decreased Medium Damage range from 29.21m -> 26.04m – – Decreased Minimum Damage from 19 -> 15 – Small increase to view kick strength and view kick deviation. – CHF Barrel Headshot multiplier improved from 1.2 -> 1.4 – – The Jackal PDW ‘s intended strength is best in class handling and decent mobility, balanced by a slower rate of fire compared to many of the other automatic weapons in the game. It was overperforming at medium ranges, so we’ve increased the damage falloff and pulled the ranges closer along with a slight increase to recoil. Maximum damage and CHF Barrel headshot multiplier have been adjusted to maintain the same hit to kill numbers while using the attachment. C9 Increased medium damage range from 25.4m -> 27.31m – We feel that the C9 is in a good spot as a well-rounded Submachine Gun with a solid rate of fire. It has higher horizontal recoil compared to other Submachine Guns, so we’ve given a boost to its medium damage falloff range. SWAT 5.56 Disabled burst fire queuing, which was queuing an additional burst if the fire input was activated at any time during the previous burst or the burst cooldown. – This is a minor change to improve control with the Swat 5.56 (and any future burst weapons). Attachments The Rapid Fire attachment now correctly displays its recoil penalty con. The attachment description has also been updated to indicate the tradeoff. – Maps Adjusted general spawn logic to enable additional valid spawns under certain scenarios. – Adjusted spawn logic across several maps with the goal of reducing a high frequency of spawn flipping. – Our longstanding definition of a “bad spawn” is any time a player deals or receives damage within 3 seconds of spawning. This is the cornerstone of building the spawn system and does not change regardless of map size or game mode. We use this metric (among others) to track bad spawn rates for Black Ops 6, meaning that if you dealt or received damage within 3 seconds in Weekend 1 of the Beta, we saw it. As an example, our Core Moshpit entry with the highest bad spawn rate in Week 1 was Domination on Skyline with a 4.2% rate, which means 4.2 out of every 100 spawns saw someone give or receive damage within that 3 second window. While we are generally happy with our averages, we know that an average also consists of worst cases, and we’ll continue to assess throughout the lifetime of this game. We also recognize that we each have our own definition of what a good spawn or a bad spawn is, and that’s not always just about combat situations. For example, did I spawn out too far on Hardpoint? Or why am I spawning on the same side of the map as the enemy team? The overarching spawn system and the placement of spawns in a map are critical to the flow of the match. It is our goal with Black Ops 6, as it has been with every prior Black Ops game, to have a predictable spawn system that results in head-on engagements with your opponents while providing ample time from respawn for decision making. This includes accounting for time before getting into an engagement before you’re ready for it. For Weekend 2 of our Open Beta, we’ve adjusted general spawn logic and have targeted multiple maps with additional tuning changes with the goal of improving predictability and time to engagement. We know we have some work to do and will continue to process our data, evaluate your feedback, and play the game with you all to draw our own conclusions on how to continue making positive progress. Scorestreaks RC-XD – Improved handling and general usability. – Watchdog Helo – Increased base health. – Hellstorm – Increased Cluster Bomb damage radius. – Equipment Lethal Equiptment – Thermo Grenade – Reduced explosive ignition delay. – Movement Slight increase to the time to enter prone or supine during a slide. – Slight increase to all mantle speeds. – Slight decrease to time before movement is allowed after landing from a Dive to Prone. – Slight increase to Dive to Prone landing friction. – Progression Weapon XP – Increased awarded Weapon XP, which will decrease the amount of time needed to gain Weapon Levels. The Weapon XP speeds observed in Weekend 1 were slower than expected. – Daily Challenges – Fixed an issue that was causing the Daily Challenge countdown timer to display the incorrect reset time. – The “Get 50 Eliminations with the Recon Perk Specialty equipped” Daily Challenge will now track progress correctly. – General – Beta Rewards earned in a match will now appear in the After-Action Report. – Audio Increased player weapon firing audio volume. – Additional footstep audio adjustments. – Reduced audio levels for impact sounds when taking damage. – Resolved an issue where Shotguns could play more than the intended number of hit impact sounds. – Resolved an issue where explosion sounds would not play during normal gameplay. – Resolved an issue where some sounds were not playing during Best Play. – Reenabled a previously disabled audio occlusion system on PlayStation 5. – Best play Adjustments to underlying Best Play logic which will result in more varied and interesting Best Play selection. – UI Improved stability throughout various menus and HUD. – Addressed various localization issues. – Settings Users should no longer encounter issues when switching their ADS Transition Timing to ‘Instant’, when using keyboard and mouse. – General Increased the duration of the Lobby Vote before matches to give players a better opportunity to participate in the vote when returning to the lobby after a completed match. – Reduced the amount of camera motion in the Dynamic Deathcam. – Stability Improved stability in Skyline. – Improved stability in Training Course. – Improved general server-side stability. –

  • Call of Duty Black Ops 6 beta: Dates, early access, preorder, more – Dexerto

    Call of Duty Black Ops 6 beta: Dates, early access, preorder, more ActivisionCall of Duty: Black Ops 6 is coming out on October 25, 2024, but before that, players can get early access and a multiplayer beta to test the game and get their first taste of the upcoming COD installment. Each year, Call of Duty players can look forward to a multiplayer beta with a limited selection of maps and modes from the next title. This gives a first look at the game and allows players to gauge their initial interest in it, as well as let the devs — in this case, Treyarch — find any problems that need ironing out ahead of launch. Beta dates & platforms On July 15, 2024, Activision revealed the first details for the upcoming game beta in their official Call of Duty podcast. The Black Ops 6 beta dates are: Preorder Early Access (All platforms): August 30 – September 3 – Open Beta (All Platforms): September 6 – September 9 – As for the first week, it’s been confirmed the Early Access Beta for Black Ops 6 goes live at 10AM PT on Friday, August 30. How to get early access To get early access, all you have to do is preorder Black Ops 6. Once you’ve done that, you’re eligible to play the beta. If you preorder the game straight from your console or PC, you should be able to download the beta version of the game on the allotted dates. If you preorder a copy from a third party e.g. Amazon, you should be sent a code to redeem in order to gain access. For the Open Beta, you won’t need to do anything, as it will be free for everybody to hop in. Content in the Black Ops 6 Beta The Black Ops 6 Beta is set to feature eight maps across five game modes, they are as follows: Modes: Team Deathmatch: Use teamwork to eliminate enemy players and reach the score limit. – Domination: Capture and hold up to three zones to gain points for your team. – Hardpoint: Capture and hold the Hardpoint (a zone that shifts to several locations during the match) to earn points for your team. – Face off: The playlist involves either two players versus two players, one player versus one on small, tight maps, or three players versus three players. – Kill Order: Each team has a high-value target. All kills count, but teams get more points for killing a high-value target. The high-value target gets added armor and their screen pings when an enemy sees them. – Maps: Core: Scud, Babylon, Rewind, Skyline, Derelict – Strike: Gala, Pit, Stakeout – We also know more content is set to become available in the second week of the Beta, once it opens up. For the first week, the Level Cap is set to Level 20, however, in week two, it’s being raised to Level 30. This means more equipment, new weapons, killstreaks, and the like.

  • Black Ops 6 beta brought back one of CoD’s most notorious guns – Dexerto

    Black Ops 6 beta brought back one of CoD’s most notorious guns ActivisionWhile the Black Ops 6 beta has been generally well-received, there’s one gun combination that’s bringing back sour memories of a certain kind of LMG, one that became notorious in Black Ops 4 and CoD Ghosts for a reason. The Call of Duty series has had its fair share of overpowered guns over the years. From MW2’s Model 1887s and MW3’s Akimbo FMG-9s to dual Snakeshots in modern-day Warzone, every CoD will have one weapon that shines above them all. But those who experienced the Crossbar Hades in Black Ops 4, MW19’s FiNN, or the original Chainsaw in Ghosts, will get flashbacks to a time where they’d get sawed in half by a stream of bullets, no aiming required. The biggest perk of this weapon was the crossbar, an attachment that essentially removed the need to wait for ADS and allowed you to use a modified, much more accurate version of hipfire instead. It’s got all the benefits of the best Akimbo combos, but with the ability to fight at longer ranges and a mag that seemed to never run out. The Crossbar Hades was a menace. And, though the Hades isn’t in Black Ops 6, the crossbar is back and better than ever. This type of gun has a leg up on the competition in the latest CoD. While this iteration of the crossbar LMG isn’t nearly as busted as BO4’s, most of Black Ops 6’s maps are extremely small. Even if it’s a bit less accurate, that loss doesn’t matter when all the maps you’re fighting on are close-quarters, anyways. And, though Tac Stance exists with the right attachment on other guns, the crossbar’s ready time is on-par with an AR or SMG with a Tactical Laser. There’s pretty much no reason not to just run an LMG instead, making the XMG a top-tier gun. Combined with Black Ops 6’s Omnimovement, this gun is an absolute menace in the right hands. You’ll have to get the XMG all the way to weapon level 43 to give the crossbar a shot for yourself in the beta, but it’s worth it. It’s hard to say whether or not the XMG will be nerfed with this attachment once the beta’s over, but there’s a good chance Black Ops 6’s full release will have more LMGs. Will we see LMGs dominate the meta? It’s hard to say. For now, though, enjoy having the Black Ops 4 Hades back while you can.

  • Black Ops 6 beta already invaded by cheaters as players blame crossplay – Dexerto

    Black Ops 6 beta already invaded by cheaters as players blame crossplay ActivisionCall of Duty’s Black Ops 6 beta has been live for less than 24 hours and cheaters have already swarmed lobbies. Black Ops 6’s early access open beta kicked off on August 30 for players who pre-ordered any version of the game. This was the first time that Activision released a CoD beta across all available platforms simultaneously. However, just hours after starting, players were spotted using cheats in the beta. Many blamed the introduction of crossplay and claimed the lack of an anti-cheat system was ruining the beta experience. “BRO HOW!? It’s been less than 24 hours!?” One said. “Why are y’all surprised?? I’m surprised y’all are surprised,” another stated. “Yup, I’m afraid so. Two of my 18 games were also clearly walling,” a player claimed. Various players hit out at the devs for the lack of an anti-cheat system being implemented. “This is f**king pathetic that they won’t put a legit anti-cheat in,” a user responded. “This is why I stopped playing this franchise. They do not care about the actual players. They cater to cheaters,” another claimed. Meanwhile, several others have blamed crossplay being enabled across all platforms. “Yup. And it’ll only get worse. Time for Treyarch to give console players the ability to play against console-only players. Forced crossplay with PC is just awful,” a player called for. “I mean there’s PCs so of course it will have cheaters. They’ve ruined every game they’re allowed in.” Despite players questioning if their RICHOHET anti-cheat system was active during the beta before it launched for Black Ops 6, the devs issued the following statement: “During the Call of Duty: Black Ops 6 Beta, we will be testing features and monitoring telemetry. We know this work is ongoing and #TeamRICOCHET is focused on further advancing its systems to help prevent, capture, and remove cheaters from our games.” We look forward to the full force of the RICOCHET Anti-Cheat system for Black Ops 6 Day One at launch.” If you are unable to play the early-access beta for Black Ops 6, you will have another chance to play the game via the open beta from September 6, at 10 AM PT to Monday, September 9, at 10 AM PT. Black Ops 6 releases on October 25, 2024.

  • Black Ops 4’s v1.13 update Patch Notes – Operation Grand Heist, Weapon balancing, and more – Dexerto

    Black Ops 4’s v1.13 update Patch Notes – Operation Grand Heist, Weapon balancing, and more The next major Black Ops 4 update is finally here and looks to be the biggest one of 2019 by far. It’s been a few weeks since the v1.12 update dropped on January 29, but Treyarch looks to have more than made up for the wait with a ton of new features hitting the game in the v1.13 patch. Not only did a new Operation go live that, but a massive weapon balancing pass dropped simultaneously. If that wasn’t enough, League Play will also release at long last in the days following the patch. The v1.13 update will kick off Operation Grand Heist and give Black Ops player plenty to do. What features will the v1.13 patch contain? Multiplayer weapon balancing pass It’s been quite a while since Treyarch last released any significant weapon balancing updates to Black Ops 4, which has resulted in quite possibly the most extensive pass in the game’s four-month history. This particular pass features both adjustments for all platforms and some that will be PC only, with the platforms for all platforms being some of the most important of all. At the forefront are nerfs to the Maddox RFB and Saug 9mm, which have resulted in some backlash from the competitive community already. The full list of changes can be seen in the patch notes below. Blackout will be receiving a new location that will surely be a hotspot come the release of the v1.13 update. Blackout map updates and balancing changes Multiplayer won’t be the only mode to get some extensive changes – Blackout received some major love in the form of an updated map and some balancing changes of its own. Not only is Blackout receiving a new location called Ghost Town that’s a mash-up of the popular Outlaw Multiplayer map and Buried Zombies map, but new smaller areas have been added throughout the map. When it comes to balancing, Armor was again nerfed as Treyarch continues to strive for a perfect balance on that front. Additionally, a few Blackout-specific weapon balancing changes came along with the v1.13 patch. In addition to all this, Blackout also received a Prestige system, new game modes, new vehicles, new skins, and much, much more. Zombies fans will have a new Gauntlet to look forward to with the v1.13 update for Black Ops 4. New Zombies Gauntlet and Signature weapons Zombies won’t be left in the cold with the v1.13 update as there is plenty in store with the launch of Operation Grand Heist. At the top of the list is the ‘Death-Con Five’ Gauntlet, which gives players new challenges and secrets to uncover. Additionally, there are new weapons for players to get their hands on, as well as some more content that will be revealed once the update is released. League Play is finally on its way for Black Ops 4. League Play launches February 21 At long last, League Play is actually almost here and will kick off just two days after the v1.13 update drops. It’s been a long time coming for the competitive Black Ops 4 community, but it looks to be worth the wait as Treyarch have announced plenty of revamps and revision for the game mode. League Play in Black Ops 4 will feature events all throughout the week and have a brand-new ladder system that Treyarch hopes will be more rewarding for players. You can read the full v1.13 patch notes, courtesy of Treyarch, below: Feb. 19 Update: Operation Grand Heist Begins on PS4! Operation Grand Heist has begun today on PS4, and with it, we’re kicking off an entire season of content and events throughout February, March, and April. We’ve got something new to celebrate the event every day this week, and this is only the beginning. Check out our Operation roadmap detailing what’s on the horizon over the next couple of months: Yesterday, we covered everything we’re bringing to Black Ops 4 this season in our Operation Grand Heist overview blog, which you can read here. And in case you haven’t seen the new Gameplay Trailer… buckle up. Watch the Operation Grand Heist Gameplay Trailer Operation Grand Heist delivers new ways to play in every mode. In Multiplayer, Outrider joins the party as our newest Specialist, plus three new weapons for players to unlock, two new Black Ops Pass maps to run wild in, the return of Party Games with One in the Chamber, a massive gameplay tuning update across every weapon class. We’ve also made tuning updates to several Scorestreaks, Specialists, Perks, Gear, and Equipment to ensure a fresh new Multiplayer meta to enjoy all season long… and of course, League Play begins this Thursday with the launch of the World League Hub! Zombies fans can take on the new “Death-Con Five” Gauntlet on “Classified” with the help of the new Ethereal Razor Perk and Signature Weapons, now supported in the Zombies Armory. Players can also now earn a second Tier Skip each day for completing Daily Callings, and we’ve greatly improved the overall Zombies experience with a huge round of stability fixes and gameplay improvements. Our next new Zombies experience for Black Ops Pass holders, “Ancient Evil”, arrives in March during this Operation, with more new features and content planned for Zombies throughout the season. And in Blackout, drop into two new locations based on “Buried” and “Outlaw” in the southeast desert’s new Ghost Town destination, and rise through the ranks of Blackout’s new Prestige system with 10 Prestige levels and 1,000 Echelons. We’ve retooled Armor, made tuning passes on nearly every weapon class to shake up the meta, reworked the scoring system to create more opportunities to earn Merits, and added new quality-of-life improvements like the ability to instantly swap weapon attachments onto a gun on pickup. And on Friday, put the pedal to the metal in Hot Pursuit, our all-new respawn mode featuring a new fleet of police vehicles and Muscle Cars. Read on below for the patch notes on everything new with today’s update, and remember… this week is only the start of the full season to come. Here’s what’s new in Black Ops 4 with our latest update: Multiplayer – New Specialist: Outrider (PS4) – 3 new weapons earnable in the Black Market (PS4) – 2 new Multiplayer maps for Black Ops Pass holders: Lockup and Casino (PS4) – New Featured Playlist: One in the Chamber (PS4) – Map Pack Moshpit added to Featured category (PS4) – Arms Race Team Deathmatch added as Featured Playlist (Xbox One/PC) – Hardcore Endurance Moshpit, Pro Series Moshpit, and Mercenary Deathmatch Moshpit added to Featured category – Major gameplay tuning update (PS4/Xbox One) – Blackout New destination: Ghost Town (PS4) Two new locations inspired by fan-favorite maps, “Buried” and “Outlaw” (PS4) – – Prestige System with 10 Prestige levels and 1,000 Echelons (PS4) – Dozens of additional supporting structures throughout the map (PS4) – New Specialist: Outrider (PS4) – Cosmic Silverback character for Black Ops Pass holders (PS4) – Gameplay and Armor tuning (PS4/Xbox One) – – New destination: Ghost Town (PS4) – Zombies New “Death-Con Five” Gauntlet on “Classified” (PS4) – New Ethereal Razor Perk (PS4) – “Classified” available for standalone purchase (PS4) – Additional Tier Skip for completing Daily Callings – Signature Weapon support – Stability improvements and bug fixes – – Black Market New 100-Tier Contraband stream (PS4) – Revamped Black Market featuring the return of Blackjack (PS4) – – The following updates are live today on PS4, with other platforms to follow: Multiplayer New Specialist Outrider playable in Multiplayer after unlocking Tier 1 in the Black Market. – Special Issue Weapon: Sparrow Fire explosive-tipped arrows with deadly accuracy. – – Special Issue Equipment: Hawk Pilotable drone that can be parked at strategic overwatch positions. Automatically tags enemies in its view. – – – New Weapons Three new weapons now earnable in the Black Market to use in Multiplayer: Switchblade X9 folding SMG – Rampage full-auto shotgun – Cha-Ching! money bag melee weapon – – – Three new weapons now earnable in the Black Market to use in Multiplayer: – New Multiplayer Maps Lockup and Casino maps now available for Black Ops Pass holders. – Available in standard map rotation (Core and Hardcore) and in the new Map Pack Moshpit playlist. – – Featured Playlists One in the Chamber added as Featured Playlist. Players are given three lives and a pistol with one bullet. – Land a shot or melee enemies to gain another bullet and 100 points. – Keep an eye on the UAV sweep and earn the most points to win. – – Map Pack Moshpit added to Featured category. Moshpit playlist featuring Lockup and Casino. – – Hardcore Endurance Moshpit, Pro Series Moshpit, and Mercenary Deathmatch Moshpit added to Featured category. – – One in the Chamber added as Featured Playlist. – Blackout New Destination: Ghost Town Drop into a new Western-themed destination in the southeast desert featuring two new locations inspired by fan-favorite maps: “Outlaw” above ground and “Buried” below. – – Prestige System Prestige up to 10 times and conquer 1,000 Echelons on your way to Prestige Master. – Unlock unique Prestige icons, Calling Cards, Victory Coins, and Echelon Characters as you rise through the ranks. – – New Structures Dozens of new and supporting structures added throughout the map, including additional buildings and entirely new locations for more looting options. – – New Characters Outrider playable in Blackout after unlocking Tier 1 in the Black Market. – Cosmic Silverback now available for Black Ops Pass holders. – – Zombies New Gauntlet: “Death-Con Five” 30 rounds of challenges on “Classified” with unique rules for each round. – Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round. – Players are issued a Strike by failing a round, with the game ending after three Strikes. – All matches are timed for competitive speed-run support. – – New Perk: Ethereal Razor Provides health gain and greatly increased damage to melee attacks. – – General Black Market New 100-Tier Contraband stream including: 3 new earnable weapons – New Blackout character – New Mastercraft Weapon – New Reactive Camos – New Epic Outfits – New cosmetic Jump Pack item type + more – – Newly revamped Black Market featuring the return of Blackjack – – New 100-Tier Contraband stream including: – The following updates are live today on consoles, with PC to follow with additional platform-exclusive updates: Multiplayer Weapon Tuning Assault Rifles Rampart 17 Increased max damage range from 37.6 yards to 41.6 yards. – – KN-57 Increased max damage range from 15.2 yards to 17.3. – – VAPR-XKG Increased 5-hit kill range from 34.7 yards to 50 yards. – Improved ADS idle to sway less. – – Maddox RFB Reduced recoil stability in first 5 shots in bullet pattern. – Echo Fire Operator Mod: Improved recoil stability. – Quickdraw: Reduced ADS-in speed. – Quickdraw II: Reduced ADS-in speed. – Stock: Reduced ADS move speed. – ELO: Reduced recoil stability. – [Console only] Reduced max damage range from 23.6 yards to 20.8 yards. – – – Rampart 17 – Submachine Guns MX9 Increased 5-hit kill range from 5.5 yards to 7.6 yards. – Improved ADS-in speed. – – GKS Increased 5-hit kill range from 2.7 yards to 5.5 yards. – – Spitfire Reduced max damage range from 9.7 yards to 7.6 yards. – Stock: Reduced ADS move speed. – Extended Mags: Reduced magazine size. – Fast Mags: Reduced reload speed enhancement. – – Cordite Belt-Fed: Reduced overheat cooldown speed. – Grip: Reduced recoil stability. – – Saug 9mm Reduced sprint-out speed (now the same as most other SMGs). – Reduced base move speed (now the same as other SMGs). – Stock: Reduced ADS move speed. – Stock II: Reduced ADS move speed. – Grip: Reduced recoil stability. – [Console only] Dual Wield: Reduced hip-fire accuracy. – [Console only] Dual Wield: Reduced max damage range from 11.1 yards to 8.3 yards. – – Daemon 3XB Increased max damage range from 6.9 yards to 9 yards. – – – MX9 – Tactical Rifles Auger DMR Increased ADS move speed. – Increased firing speed. – Double Tap Operator Mod: Improved firing time between shots. – – ABR 223 Increased ADS move speed. – Improved sprint-out speed. – – Swordfish Increased ADS move speed. – Quickdraw II: Improved ADS-in speed. – – – Auger DMR – Light Machine Guns Titan Reduced max damage from 46 to 38. – Reduced flinch resistance when being hit. – Stock: Reduced ADS move speed. – – – Titan – Sniper Rifles Outlaw [Console only] Increased firing speed. – – Koshka Reduced ADS sway. – [Console only] Quickdraw 2: Improved ADS-in speed. – – – Outlaw – Pistols RK 7 Garrison Increased all damage ranges. – – – RK 7 Garrison – Shotguns MOG 12 Dragon’s Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases its one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel. – Increased max damage Range from 3.75 yards to 4.1 yards. – Quickdraw: Improved ADS-in speed. – [Console only] Barrel Choke: Improved accuracy, pellet damage, and max damage range. – – SG12 Strobe Light Operator Mod: Reduced luminosity on visual light effect. – – – MOG 12 – Specialists Prophet Seeker Greatly reduced Seeker’s hitpoints so it can be destroyed with 1 bullet. – Reduced detection range against enemies with Cold Blooded. – – – Seeker – Ajax 9-Bang Reduced visual opacity of screen flash when hit by 9-Bang. – Players will no longer raise their hand when flashed if they have Tactical Mask. – Players can now change stances while flashed. – – – 9-Bang – General Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously). – – Equipment Frag Grenade Increased damage. – – Concussion Grenade Players can now stun themselves with their own Concussion Grenade. – Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask. – – Gear Acoustic Sensor Reduced the ranges at which Acoustic Sensor can detect enemies. – Reduced the ranges at which enemies with Dead Silence are detected. – – Perks Tactical Mask Players equipped with Tactical Mask now recover faster after being hit by the Tempest. – Players will no longer raise their hand when flashed or concussed with Tactical Mask equipped. – No longer provides fire or radiation resistance. – – Flak Jacket Fire and radiation resistance moved from Tactical Mask to Flak Jacket. – Improved Flak Jacket resistance to radiation and burn. – – Cold Blooded Reduced the range at which an enemy Seeker can detect the player with this Perk. – – Scorestreaks Lightning Strike Reduced the delay between targeting locations and the jets arriving. – – Sentry Increased damage. – Increased the time that the Sentry will remember a target after losing line of sight. – Increased the range at which the Sentry will detect an enemy within a 360-degree radius. – – Drone Squad Increased damage. – – Sniper’s Nest Increased number of rockets required to destroy the Sniper’s Nest by 1. – – Mantis Increased explosive damage radius. – – Thresher Increased chain gun explosive radius and damage. – Increased health of vehicle to balance damage dealt from an enemy with FMJ II. – – Strike Team Increased awareness radius. – Increased health regeneration rate of Strike Team members. – – General Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled. – – Miscellaneous General Players can now change stances when flashed or concussed. – Fixed an issue that would restart a rechamber on some weapons when using a piece of Equipment. – Fixed an issue where first-person screen effects would not stop after the player died. – Fixed an issue that would let player names show through the Ice Pick when active. – Fixed an issue where hacked Equipment would sometimes not show the hacked effect. – Fixed an issue where Create-a-Class slots unlocked through Prestiging would have non-functional Equipment slots. – Fixed an exploit allowing players to throw multiple Seekers when interacting with a Care Package. – – Weapon Customization Fixed an issue where Reactive Camos could unwrap to a stage other than the starting stage. – Fixed an issue where the Clan Tag and Kill Counter could reset when restarting the game. – Fixed an issue with displaying Reactive Camo and Mastercrafts on secondary weapons during the Specialist Draft. – – Game Modes Heist Fixed an issue where buying max ammo for the Hellion Salvo launcher would not fill the player’s ammo. – – – Heist – Custom Games Fixed an issue where players were able to enter a match with another player’s Specialist Weapon and Equipment if Specialist Draft was disabled. – – Blackout Merit System Update Merit scoring has increased x10 from the previous model (for example, kills now award 100 Merits instead of 10), with progression also scaling x10 to match. – Merits are now awarded for a wider range of situations and final match placements, particularly in Solo and Duo matches. – This means that while players won’t necessarily rank up faster than before, there are now more opportunities to earn Merits without placing in the top 15 in Solos or top 10 in Duos. – Armor Tuning Increased Level 1 Armor damage mitigation to 25%. – Increased Level 2 Armor damage mitigation to 35%. – Increased Level 3 Armor melee damage mitigation to 50%. – Reduced number of Armor Plates to fully repair Level 3 Armor from 10 to 5. – Weapon Tuning Assault Rifles Maddox RFB Reduced idle sway. – – VAPR-XKG Reduced 1st and 2nd shot recoil. – Reduced idle sway. – – SWAT RFT Increased idle sway. – Reduced damage. – Increased 1st and 2nd shot recoil. – – – Maddox RFB – Submachine Guns Spitfire Reduced 6-hit kill range. – – Saug 9mm Reduced re-center speed. – Increased sprint-out time. – Reduced move speed (now the same as other SMGs). – – Daemon 3XB Increased idle sway. – Reduced 2-burst kill range. – – Cordite Reduced hip spread. – – GKS Reduced idle sway. – – MX9 Reduced ADS in time. – – – Spitfire – Tactical Rifles Auger DMR Increased re-center speed. – Reduced 1st shot recoil. – Slightly increased ADS move speed. – – ABR 223 Increased time between bursts. – Reduced re-center speed. – Slightly Increased ADS move speed. – – Swordfish Reduced recoil of 2nd, 3rd, and 4th shots. – Slightly Increased ADS move speed. – – Essex Increased rate of fire. – Increased re-center speed. – – – Auger DMR – Sniper Rifles Koshka Reduced idle sway. – – SDM Increased re-center speed. – Reduced re-center radius. – – Outlaw Increased idle sway. – Reduced ADS in and out times. – – – Koshka – Light Machine Guns General All LMGs now deal increased damage against vehicles and Equipment. – – Titan Increased re-center speed. – Reduced re-center radius. – Increased flinch when being hit. – – Hades Reduced idle sway. – Reduced hip spread. – Increased re-center speed. – Reduced re-center radius. – – VKM 750 Reduced re-center radius. – – Zweihander Reduced hip spread. – Reduced re-center radius. – – – General – Equipment Frag Grenade Increased damage. – – Gameplay Players can now swap weapons and attach all compatible weapon attachments on pickup with the “Swap and Attach” option. – Added the ability to immediately equip health/Equipment upon pickup. – Added the ability to swap health items and Equipment from the ground if the player’s inventory is full. – Duplicate items no longer show up in the Quick Equip menu. Instead, the total number of identical items is now displayed. Updated HUD to show total number of items equipped in that slot. – Added empty Armor Plate and Paint Can item representations to the player’s inventory to function more similarly to ammo. – Ammo will show up as grayed out in Stashes if the player has max ammo. – Reworked killed/downed UI elements. – Miscellaneous Fixed an issue where a player’s health and Equipment would not be updated when splitting items within inventory slots. – Fixed an issue where quickly equipping attachments could place attachments in the player’s inventory. – Fixed an issue where the bleed-out countdown would not stop when a player was being revived. – Fixed an issue that would prevent a player from being able to pick up an item from a Stash that they selected. – Armory’s Blackout tab now correctly shows when a player has the maximum number of Paint Cans. – Fixed an issue where the final stage of a Reactive Camo would be shown on the weapon on the ground, regardless of the stage it was actually on. – Fixed an issue where weapons with unwrapped Reactive Camos would show as wrapped on the ground. – Fixed an issue where Mastercrafts would always display the first visual stage, regardless of what stage it was on. – Fixed an issue where picking up a weapon with an unwrapped Reactive Camo out of a Death Stash would wrap the weapon again. – General 9mm ammo item amount increased to 50 on pickup. – 45 cal ammo item amount increased to 50 on pickup. – Zombies Additional Tier Skip Additional Tier Skip added as new reward for completing Daily Callings. – Players can now earn up to two Skips per day in Zombies. – – Signature Weapon Support Signature Weapons now available for customization in the Zombies Armory. – – Stability Global Addressed several high-round stability issues that could occur when playing with bots. – Fixed a crash that could occur when fast-forwarding a clip in Theater mode. – Fixed a crash that could occur when a player picked up a Nuke while having an active Special Weapon. – Addressed several stability issues that could occur when a player was spectating. – Fixed a UI error that could occur when sending an invitation from the social menu while in a match. – – Gauntlets Addressed an issue in “Veni, Vidi, Zombie!” that would cause framerate hitching during Round 10. – Addressed an error that could occur when a player viewed a Gauntlet in Theater mode. – Addressed an error that could occur when a player accepted an invite out of a Gauntlet match. – – – Global – Miscellaneous Global – Addressed issues where: Players were not able to see Elixir animations after using a level 3 Special Weapon. – The XP amount would be missing from the pause menu when a player reached max rank. – A Catalyst Zombie’s FX would trail to their new spawn location upon de-spawning. – The Blightfather’s weak points did not properly show their destroyed state when hit with a melee attack. – The Dying Wish cooldown meter would not be visible if the player acquired the Perk again with Perk Up or Secret Sauce. – The MX9 and VAPR-XKG would still play normal firing SFX after Pack-a-Punching the weapon. – The default weapon reticle would show instead of the one the player had selected. – Reactive Camos in Custom Mutations would still appear in their unwrapped state even after the unwrapping challenge was completed. – Attaching the Compact Scope on the Daemon 3XB would change the player’s ammo count. – Certain Special Weapon kills could award more points than intended. – The screen would flash and stay white for the entirety of the match for all players after collecting a Nuke in 4-player splitscreen Rush. – – Gauntlets (General) Addressed an issue in Gauntlets where the player would be unable to reload or swap weapons during rounds that restricted usage of bullet weapons. – Addressed an issue in Gauntlets where the player could lose all weapons and points if they acquired Mule Kick from the Perk Up Elixir. – – Gauntlets: “Veni, Vidi, Zombie!” Addressed an issue where players that were respawned by the Join the Party Elixir during the “…In The Room” round were not transported back to the Boss Arena. – Addressed an issue that could occur where the player would lose weapon functionality when using the Brazen Bull Firestorm as Round 7 transitioned. – Addressed an issue where players were able to hold Equipment between Rounds 2 and 3. – Addressed an issue where very few Tigers would spawn during “Easy, Tiger”, which was inconsistent with similar special enemy rounds. – Addressed an issue where the player was able to use Electric Burst on Round 8 without crouching. – Addressed a rare issue where players spawned on top of each other at the beginning of the match. – Closed an exploit where players could complete the “Perk-O-Late” round without all four base Perks active if the player was using Perk Up. – – IX Addressed an issue where the Stiletto & Bayonet attachments did not count toward knife kills for the banner challenges. – – Blood of the Dead Addressed a performance issue where the framerate would drop when players took the fast travel connecting the Warden’s House with the Showers. – – Classified Addressed an issue where the player could see their hand or gun while traveling through the teleporter. – Closed an exploit where players could use the Ragnarok DG-5 to jump up onto the table in the Panic Room. – – Dead of the Night Addressed an issue where subtitles were shown multiple times during the ending cinematic. – Addressed some streaming issues when creating the Prima Materia in the Greenhouse Laboratory. – Addressed an issue in Theater mode where a black screen could appear when attempting to spectate other players as they gazed into the crystal. – – – Global – Addressed issues where: – The following updates are live today on Xbox One and PC, with PC to follow with additional platform-exclusive updates: Multiplayer Featured Playlists Arms Race Team Deathmatch added as Featured Playlist. Score per EKIA increased from 100 to 150. – – Hardcore Endurance Moshpit, Pro Series Moshpit, Mercenary Deathmatch Moshpit, and Chaos Domination added to Featured category. – – Arms Race Team Deathmatch added as Featured Playlist. – -Treyarch

  • Black Ops 4’s new supply drop sniper is completely broken – Dexerto

    Black Ops 4’s new supply drop sniper is completely broken TreyarchCall of Duty players who decided to fork out on some new Black Ops 4 loot boxes might feel shortchanged if they found the new DLC sniper rifle inside. The Locus, along with the S6 Stingray tactical rifle, Peacekeeper assault rifle, Vendetta sniper rifle, and Ballistic Knife, were revealed as new purchasable content on June 5, with the Days of Summer patch notes. While that might sound like a whole load of new and exciting content on paper (albeit locked behind supply drops), it turns out that the Locus is hardly as good as it looks when used on the battlefield. Black Ops 4 players have come out in force on the game’s subreddit, claiming that the bolt-action sniper rifle is plagued with issues that make it almost unusable. Reddit user TheMildewMuncher has captured a number of screenshots and shared them with the community, showing obvious errors with the alignment of the weapon’s optics. “For those who were lucky (or rich) enough to obtain the Locus, none of the optics other than the default scope are functional. They are all misaligned, missing dots, or horribly zoomed out,” the user posted, clearly angered that the game’s developers have let this one slip through the net. This isn’t the first time that the Locus sniper has featured in a CoD game, as it was also available to use in Black Ops 3. But, its return certainly hasn’t lived up to expectations. Another baffled user posted: “Did they make this while they were drunk? I’ve never seen such offset reticles in my five years of playing CoD.” Whether or not Treyarch are aware of the problem yet is unknown, but with the furore about it online they should take notice – hopefully sooner rather than later.

  • Black Ops 4: Why Concussion Grenades may be ruining Blackout – Dexerto

    Black Ops 4: Why Concussion Grenades may be ruining Blackout As with virtually every battle royale game, Call of Duty: Black Ops 4’s Blackout mode has both positive and negative aspects to it in terms of in-game items, mechanics, weapons, and more. Since the game’s release on October 12, developers Treyarch have made a substantial amount of changes to Blackout mostly based on the feedback they’d received from the community. While there have been a lot of positive adjustments, additions, and subtractions, there is still one item in the game that is causing some discontent among the player-base – Concussion Grenades. Call of Duty expert YouTuber ‘Drift0r’ published a video on January 7 explaining why Concussion Grenades are “one of the last major problems left in Blackout” and why they should be removed. In order to back up his argument, Drif0r provides several reasons for his opinion, the first and main one of which is that counters for Concussions does not spawn enough. His second biggest contention is that the Concussion in Blackout is way too strong as it completely impairs players by distorting their vision and audio, inhibiting their movement, and turns them into a complete sitting duck. His point is that a single stun item causing all of these effects is not consistent with previous CoD titles and getting hit with one in Blackout almost guarantees death unless the enemy player is either too far away to push or is “just plain stupid.” His third and final argument is that having overpowered Concussions leads to the greater issue that utility items decide outcomes of matches a lot more than gunskill. He contends that too many lower skill players who would normally struggle at eliminated opponents are given a crutch with these unbalanced items that take very little skill to actually use but offer a great incentive. As for a solution to these issues, Dift0r proposes a multi-step plan that would improve Blackout and make it a lot more balanced: Make the Concussions Grenades more like a Flashbang or old school stun, but not both. This means that the effect of the item should be limited down to the impairment of vision or movement. – Spawn rates for Concussions should be decreased slightly along with a slight increase of the spawn rates of counters, such as the Reinforced Perk or Trophy Systems. – Spawn rates should be decreased for a lot of other throwables as well, such as Cluster Grenades, in order to make gunskill and tactical awareness the dominant deciders in match outcomes, not utilities. –

  • Black Ops 4: When does the Valentine’s Quad Feed Double XP event end? – Dexerto

    Black Ops 4: When does the Valentine’s Quad Feed Double XP event end? The latest Double XP event in Call of Duty: Black Ops 4, Valentine’s Day Quad Feed, is almost over and we’ve got all you need to know about the final day of the promotion right here. It’s only been a few weeks since the last 2XP event in Black Ops 4, but Treyarch have truly pulled out all the stops for their latest event. While some events only focus on Multiplayer or Zombies game modes, the Valentine’s Quad Feed event gives everyone something to look forward to by featuring 2XP promotions for Multiplayer, Zombies, and Blackout. The event kicked off at 10am PST / 1pm EST / 6pm GMT on February 14 and will come to an end on February 19 at the same time, allowing plenty of time to capitalize on all the event has to offer. Read More: Treyarch drop first teaser for updated Blackout map ahead of upcoming Black Ops 4 Operation – The most anticipated portion of this event is surely the Multiplayer side of things where players will get both 2XP to help with the Prestige grind and 2XP for Weapon XP to max out as many loadouts as possible. Happy #ValentinesDay! For all you XP lovers out there, it’s QUAD FEED time now through 10AM Tuesday in #BlackOps4: :orange_heart: 2XP in MP and Zombies :orange_heart: 2X Weapon XP in MP and Zombies :orange_heart: 2X Merits in Blackout :orange_heart: 2X Nebulium Plasma in ZombiesLove, Treyarch pic.twitter.com/u3o4E99w9Z— Treyarch Studios (@Treyarch) February 14, 2019 For the Blackout players out there, 2XP for Merits will also be live, perhaps giving people a reason to boot up Blackout after the release of Apex Legends on February 4. Finally, Zombies players will get a trio of new promos for the duration of the event. Not only will 2XP for Prestige levels and Weapon XP be live, but players will also receive 2X Nebulium Plasma to go along with it. The Quad Feed event isn’t the only thing for Black Ops 4 players to look forward to, either, as the next Operation, ‘Grand Heist,’ will kick off on February 19. It’s also expected that the v1.13 update will drop at the same time, bringing with it a host of new content for all three game modes.

  • Black Ops 4: When does Holiday 2XP event end for Multiplayer, Blackout, and Zombies? – Dexerto

    Black Ops 4: When does Holiday 2XP event end for Multiplayer, Blackout, and Zombies? With 2018 almost in the books, there isn’t much time left to take advantage of Black Ops 4’s Holiday 2XP event for Multiplayer, Blackout, and Zombies. The promo event will feature three different boosts – Double XP and Double Weapon XP in Multiplayer and Zombies and Double Merits in Blackout. This promo, done in honor of the holiday season, started on December 28 at 10 AM PT / 1 PM ET and will come to an end at 10 AM PT / 1 PM ET on January 1. The 2XP and 2X Weapon XP offered players a good opportunity to not only rack up XP points and level up in both Zombies and Multiplayer, but also to level up their weapons faster so to unlock attachments. As for Blackout, players will earn Merits at double the rate, allowing them to level up their Echelon ranks and unlock rewards faster, such as new playable characters. While this holiday addition to Zombies is only temporary, a new permanent Zombie spawn was added to the Farm location on the Blackout map. Furthermore, a new Map Pack Moshpit playlist was added to Multiplayer, allowing players to take on Hardpoint, Domination, Kill Confirmed, and Team Deathmatch on the two newest maps Madagascar and Elevation. Unfortunately, the two maps are still only available to those who have purchased the Black Ops Pass, so this playlist will not be accessible for anyone else. Those who are looking to purchase the Black Ops Pass can do so online for approximately $50, unlocking access to the two new maps as well as any other exclusive content that Treyarch release throughout the year.

  • Black Ops 4 weapons are appearing in Cold War, and no one knows why – Dexerto

    Black Ops 4 weapons are appearing in Cold War, and no one knows why TreyarchCoD: Black Ops Cold War is now in full flow with its full release on PS5 and Xbox Series X. The game has had a mixed reception thus far, but it now appears to be borrowing elements from a previous Call of Duty game. Elements of Black Ops 4 are appearing in Cold War, and no one is sure why. [jwplayer ElBaSB7r] Between glitches, bugs, and general errors that are dampening enjoyment, Black Ops Cold War hasn’t bolted from the gate just yet. The game is still being crippled by some notable issues including unbalanced weapons, a lack of content, and player complaints. But the latest discovery is a curious one. It seems that content featured in Call of Duty: Black Ops 4 has somehow made it into the game. Users have reported multiple instances of Black Ops 4 content being featured in their game at different points. What Black Ops 4 content are people seeing? It’s definitely a strange one, and it’s even more strange when you consider that there’s been a whole release since Black Ops 4 – two if you count Warzone. Either way, an image recently appeared on Reddit showing a weird inclusion in Cold War’s Zombies mode. A player finds themselves at the Mystery Box and opens it in the hope of landing a powerful Ray Gun. Instead, players are presented with an Ak-47…or what should appear to be an AK-47. However, this is only one example. People have reportedly seen other skins from Black Ops 4 in the game too. When players have certain weapons in Treyarch‘s Black Ops Cold War highlighted, it will actually show some of the firearms from the franchise’s first Battle Royale game. Sniper rifles and light machine guns have also been given the placeholder treatment and are stuck with the icons of yesteryear. But I didn’t prestige? Another bizarre bug has also appeared with one Reddit user being rewarded incorrectly. Lorenso0 found themselves on the receiving end of a BLOPS4 master prestige icon after finishing a game. They are obviously trying to fix multiple issues to make BOCW the best it can be. However, changing some random Black Ops 4 images in Cold War might be low on the priority list. For more news and guides on Treyarch’s CoD: Black Ops Cold War, check out our Call of Duty hub for all the latest information and help!

  • Black Ops 4: Weapon Camos coming soon to Blackout – here’s how to get them – Dexerto

    Black Ops 4: Weapon Camos coming soon to Blackout – here’s how to get them Call of Duty developers Treyarch have announced that Weapon Camos are coming soon to the Blackout battle royale mode of Black Ops 4. Weapon Camos are designed skins that apply to different weapons and change the way the surface looks. While they are for cosmetic purposes only, there are some Camos that are highly coveted for their top quality designs. Currently, Weapon Camos are only available in the Multiplayer and Zombies modes of Black Ops 4, either earned by leveling up through Tiers or purchasing from the Black Market shop. However, according to the patch notes released for the December 14 update, Weapon Camos will also be added soon to the Blackout mode, although no specific timetable is given for when that will happen. In addition to announcing the addition of Camos, Treyarch also provided a preliminary look at how players would be able to use them in-game. While the Camos will still only be able to be earned in Multiplayer and Zombies, or purchased in the Black Market, players will now be able to set up their preferred Camos in the new Armory menu that will appear prior to matches. Once loaded into the game, players will be able to see the Camos they selected in the Armory once they find and pick up those specific weapons in-game. In addition, support for Weapon Camos will be included when Custom Games finally launch in Blackout, which was also announced in the update and is expected to happen soon. As mentioned above, there is no set timetable announced for when Weapon Camos will appear in Blackout, but it may not happen as soon as most players would like. In the patch notes, Treyarch noted that “more details to come with our next update,” which could mean that we won’t be seeing the new feature in Blackout at that point just yet.

  • Black Ops 4: All weapon buffs and nerfs in v1.19 update – change to hitscan, SMG nerfs and more – Dexerto

    Black Ops 4: All weapon buffs and nerfs in v1.19 update – change to hitscan, SMG nerfs and more Several balancing adjustments have been made to weapons in Call of Duty: Black Ops 4 Multiplayer, and we’re here to make sure you’re caught up on all of the changes. The v1.19 game update for Black Ops 4 went live on June 25, adding new content and making some changes to Multiplayer, Zombies, and Blackout battle royale. Included in the update was weapon tuning for several of the guns in the game that Treyarch believed needed some adjustment to better improve their overall balance. Ballistic Profiles One of the biggest aspect of this update was that it changed the ballistic profiles on SMGs and pistols to hitscan, in order to “create consistency with other weapon classes in Multiplayer.” This means that bullets fired from SMGs and pistols will no longer take time to travel to their target, but rather will make impact immediately after being shot. The Saug 9mm, along with every other SMG and pistol, will now have a hitscan ballistic profile. SMG nerfs Two SMGs have been nerfed as part of this update – the Daemon 3XB and Switchblade X9, both of which were added after the game’s released and had to be unlocked via the Contraband stream. The Daemon will now require at list six bullets to finish off a target at full health, increased from five, but a third extra magazine has been added to balance that nerf. As for the Switchblade, the kill range for six, seven, and eight shots have each been reduced by 6 meters, making the gun considerably less viable at each range. The Switchblad X9 SMG has been heavily nerfed in the v1.19 update. In addition to the details on the weapon tuning, make sure to catch up on everything that was in today’s update by checking out the June 25 v1.19 Black Ops 4 Patch Notes. Weapons Ballistic Profiles Ballistic profiles on SMGs and pistols changed to hitscan to create consistency with other weapon classes in Multiplayer. – – MOG 12 Dragon Breath Operator Mod damage reduced to increase pellets required for a one-shot kill at long range. – – Daemon 3XB Now requires at least six bullets to finish off a target with full health (up from five). – Added a third extra magazine. – – Switchblade X9 Reduced 6-shot kill range from 19 meters to 13 meters. – Reduced 7-shot kill range from 25 meters to 19 meters. – Reduced 8-shot kill range from 31 meters to 25 meters. – – Ballistic Knife Addressed an issue preventing players from using Dual Wield and Extra Blades at the same time. – –

  • Black Ops 4: Walkthrough of the two new maps in Multiplayer – Elevation and Madagascar – Dexerto

    Black Ops 4: Walkthrough of the two new maps in Multiplayer – Elevation and Madagascar Two new maps have been released for Call of Duty: Black Ops 4’s Multiplayer mode, and they’re called Elevation and Madagascar. The two maps went live on December 11 as part of the first major content drop since the launch of Black Ops 4 on October 12, and are currently only available on PlayStation 4 for the first week. The maps, as well as everything else in the content drop, as exclusively available to those who own the Black Ops pass, so those who want to try out these maps will have to purchase the Pass. Elevation and Madagascar are the second and third maps to have been added to Multiplayer since Black Ops 4’s release, with Nuketown having been the first. Read More: Operation Absolute Zero is now live on PS4 – New Specialist, Hijacked in Blackout, and more – Below you can see a walkthrough of Elevation, which is a medium-sized map set in a cliffside town in the mountains of Nepal. Here’s a video showcasing a first look at the new Elevation MP map (via @ImHaydenBee) https://t.co/0iOBJ3oyBi pic.twitter.com/L0G2neGYJ7 — Call of Duty News • charlieINTEL.com (@charlieINTEL) December 10, 2018 As shown in the video, the map features winding streets that snake around vertical positions where players will battle it out through close-quarter interiors and tight alleyways. The authenticity factor is certainly there, as both the theme of the structures and area as well as the snowy weather both are very reminiscent of the country of Nepal. Moving on to Madagascar, here is a video walkthrough of the map set on a rural plateu in the country of Madagascar, located off of the southeastern coast of Africa. Madagascar is definitely the larger of the two maps, and it features a town that sits atop a hill where a medical-relief convoy has been ambushed and is surrounded by flanking routes with diverse, natural environments and powerful cover for players trying to dominate the hill. In terms of aesthetics, both maps feature strong and bright color schemes and the attention to detail is definitely high. How these maps will play in Multiplayer remains to be seen as the majority of the player-base will be getting a good feel for them in the coming days. The December 11 Black Ops Pass content drop in Black Ops 4 not only features the two maps shown above, but also a new ‘Dead of the Night’ Zombies experience as well as the addition of the Reaper Specialist from Black Ops 3 into the Blackout battle royale mode. Those who do not have the Pass can purchase it as a standalone item from the in-game store. Players on Xbox One and PC will have to wait an additional week to get this content as per Sony’s exclusivity agreement with Activision.

  • Black Ops 4 Design Director Vonderhaar responds to accusations that he lied over Blackout characters – Dexerto

    Black Ops 4 Design Director Vonderhaar responds to accusations that he lied over Blackout characters Treyarch Studio Design Director Black Ops 4 released. Players have been voicing their frustration with Treyarch since they introduced a form of loot box with Reserve Crates on February 20. Reddit user ‘lagmademedoit’ shared their ire against the company’s decision to have playable characters in Blackout unlocked through the crates. Vonderhaar’s response came after lagmademedoit called out Vonderhaar for an interview he did with Game Informer, where Vonderhaar specifically listed the ways Blackout characters would be unlocked: “missions for characters and progression of the game.” (Timestamp for mobile viewers 2:12) Vonderhaar gave a lengthy comment in which he posed his Game Informer answers as being honest based on the information he had at the time. “At the time this interview was conducted, which was previous to shipping the game, that’s precisely and exactly how it worked,” Vonderhaar said. “… but things change that I can not predict or I didn’t know about. Doubly true with the business side of things which have little insight into and even less control over.” While Vonderhaar’s answer addressed key points in the thread, many weren’t easily swayed. Some accused the Director of being dishonest in his reply, saying that his experience working with Activision should have lent some degree of foresight. Read more: Everything you need to know about League Play in Black Ops 4 – World League Hub, how it works, and more – “He’s working and BEEN working for this shit business, Activision, for years. So YES he knows damn well paid loot boxes will be added and the players also should have known,” one user said. Vonderhaar provided no further comment in the thread. While some people accepted the response, it left a vocal portion of community members with more questions than answers.

  • Black Ops 4 v1.17 patch notes – Multiplayer weapon balancing, Blackout map updates, and new weapons – Dexerto

    Black Ops 4 v1.17 patch notes – Multiplayer weapon balancing, Blackout map updates, and new weapons At long last the fourth event in Black Ops 4 has arrived with the April 30 update bringing Operation Spectre Rising to live servers on PlayStation 4. As a follow up to the Operation Grand Heist event, Treyarch is once again giving a healthy load of content to all the main pillars of the game including Multiplayer, Blackout and Zombies. Following suit with the April 29 reveal trailer, Black Ops 4 is getting everything from a new Specialist to long-awaited game modes finally being introduced to the current iteration for Call of Duty. Spectre arrives to Black Ops 4 PlayStation 4 users will be able to play as the “mysterious and deadly liquidator” as of the v1.17, and the assassin is bringing tons of new ways to dominate in Black Ops 4. Equipped with the Shado Blade, Spectre will be able to hack and slash through foes while rolling and backflipping away from enemy gunfire. When using the Shadow Blade, the player’s camera will change to a third-person point of view to get a better grasp of who will be the next victim. Spectre has a Special Issue Equipment in the form of a Smoke Grenade that will disable enemy aim-assist if caught within the smoke, while outlining them so Spectre could zero in on the targets. Operation Spectre Rising is here! Now live on PS4: • Spectre in MP/Blackout • Wetworks Map Update + Bounty Hunter in Blackout • New weapons • 3 Black Ops Pass MP maps • SMG & Specialist tuning • New Zombies Gauntlet + much moreDetails: https://t.co/h5FvugGVp5 pic.twitter.com/wnjb6KqpAJ — Treyarch Studios (@Treyarch) April 30, 2019 Blackout gets flooded in Wetworks The new update will also give PS4 users access to the new Wetworks map event in Blackout. Since the Hydro Dam exploded, various areas of the Blackout terrain has been flooded opening new dimensions of combat. Specific locations affected by Operation Storm Rising’s events are the Hydro Dam, Factory, Cargo Docks, Hijacked and the farm located next to Firing Range. Weapon balances and Scorestreak tweaks There have been a plethora of changes throughout popular weapons in Multiplayer like the Daemon, Saug and more, while some fixes are only coming to console versions of the game. Most weapon changes are going to increase the shot range as more bullets reign in, so players will definitely want to test out the updates before getting into a match. Some players might not like seeing the Saug getting nerfed again, but this time Treyarch has dialed down the ADS move speed on Stock II. Meanwhile, players will be happy to see that all their points to activate the UAV won’t go to waste anymore as the duration for the reward has been increased a full 30 seconds. Similarly the Counter-UAV duration has been changed to 30 seconds to reflect the UAV buff. New Game Modes Blackout will be welcoming Bounty Hunter, where players will be able track down Spectre Stashes that contain the Shadow Blade. Upon equipping the blade, they player will turn into Spectre. The new mode in Blackout is sure to rejuvenate the battle royale for some players, especially with Humiliations now in the game. Unfortunately, players will have to wait until the weekend on May 3 to try out the new Prop Hunt mode. Treyarch have pushed back the launch of the hide and seek mode just a bit to perfect it for when players get their hands on the mode. There’s a heap of content to sift through from the April 30 update so make sure to check the patch notes courtesy of Treyarch. Here’s the full list of what’s new this week in Operation Spectre Rising: MULTIPLAYER Weapons GKS Increased 5-shot range from 5 meters to 7.5 meters. – – MX-9 Increased 5-shot range from 7 meters to 7.5 meters. – Slightly increased 5-shot range damage. – – Daemon 3XB Created a 5-shot range out to 7.5 meters. – Increased 6-shot range from 11.5 meters to 19 meters. – Increased 7-shot range from 19 meters to 25 meters. – Increased 8-shot range from 25 meters to 32 meters. – – Switchblade X9 Increased 5-shot range from 2.5 meters to 7.5 meters. – Increased 6-shot range from 16.5 meters to 19 meters. – Increased 7-shot range from 19 meters to 25 meters. – Increased 8-shot range from 24 meters to 32 meters. – – Saug 9mm Stock II: Slightly reduced move speed during ADS. – – Cordite (consoles only) Increased 5-shot range from 4 meters to 7.5 meters. – Increased 6-shot range from 16.5 meters to 19 meters. – Increased 7-shot range from 22 meters to 25 meters. – Increased 8-shot range from 26.5 meters to 32 meters. – – Spitfire (consoles only) Increased 6-shot range from 7.5 meters to 8 meters. – – Miscellaneous Closed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing. – – – GKS – Specialists Nomad Increased cooldown time for Mesh Mine. – – Ajax Increased cooldown time for 9-Bang. – – Torque Increased cooldown time for Razor Wire. – – Ruin Grav Slam’s kills no longer feed its ability meter to be consistent with other Specialist Weapons. – – Firebreak Reactor Core kill notifications now take up less screen space. – – – Nomad – Scorestreaks UAV Duration increased to 30 seconds. – – Counter-UAV Duration increased to 30 seconds. – – Drone Squad Damage increased for lead and buddy drones. – Minimum and maximum burst fire times increased for lead and buddy drones. – Drone clip size increased. – – Mantis Reduced the amount of time the Mantis can be temporarily disabled. – Increased the damage threshold for temporarily disabling the Mantis. – – – UAV – Game Modes Search & Destroy Addressed an issue where players would see teammates as enemies if the last player died to a bomb detonation. – Addressed an issue where the briefcase bomb could reduce bullet damage. – – – Search & Destroy – WORLD LEAGUE HUB Match Leave Penalties Players will now be banned for a brief amount of time after leaving a League Play match. The more suspensions a player accrues, the longer their ban will be. – Players will also now lose more points when they quit League Play matches. – – Weapons Melee weapons have been restricted. – – Scorestreaks Attack Chopper Rockets required to destroy the Attack Chopper reduced to 2 including the flare. – – Gunship Rockets required to destroy the Gunship reduced to 2 including the flare. – – – Attack Chopper – Miscellaneous Addressed an issue that allowed 6 players in a 5-player party. – Addressed an issue in the Event End notification that displayed Top 10 when players finished in the Top 5. – – BLACKOUT Alcatraz Various environmental updates and mantling improvements added to aid player traversal. – Lighthouse foghorn sound effect added at the end of each wave spawn delay timer. – Addressed an exploitable area in the Alcatraz map. – – Weapons Mozu Increased close range damage. – Increased headshot multiplier. – – VKM 750 Reduced recoil. – Additional recoil reduction during the first 4 shots. – – Hades (Gold) Reduced hits to kill from 6 to 5. – Increased maximum damage range. – Replaced 4x Scope with 2x Scope. – – – Mozu – Equipment Mesh Mines Increased visibility of visual FX to make Mesh Mines easier to spot. – – – Mesh Mines – Personalization Character personalization and selection will now be shared between Blackout lobby and Blackout Custom Games. – – ZOMBIES Classic Elixir Restock Empty Elixir slots will now be filled with a randomly-chosen Classic Elixir during a match. – Classic Elixirs will be placed into any empty slots at the start of a match. – Team-friendly Elixirs like “Nowhere But There!” have a greater chance of being chosen when playing in co-op matches. – – Gameplay Dead of the Night Werewolves now spawn less frequently and take more damage when weak points are hit. – Adjusted the base health of the Nosferatu and reduced the maximum and minimum number of Nosferatu spawns per round. – The Crimson Nosferatu now spawns less frequently, summons reinforcements less frequently, and has lower base health. – Removed zombie speed increase that occurs when the Sentinel Key is acquired. – – Mystery Box Removed some of the Wall Buy weapons from the Mystery Box. – Prevented duplicates occurring in consecutive Mystery Box weapon pulls. – Reorganized Mystery Box probabilities by weapon tier. – – – Dead of the Night – Perks Winter’s Wail Now fully recharges with Max Ammo and at every round completion. – Will only proc if the player is not at full health in order to reduce the number of times it activates. – On Realistic difficulty, Winter’s Wail will still activate on contact since players will rarely survive more than one hit. – Players will now gain one charge every 60 seconds. – Increased base maximum charges to 3. Modifier charges increased to 4. – – – Winter’s Wail – Camo Requirements Halved Camo kill requirements for weapons only obtainable through the Mystery Box to make them more attainable. – – Server Pause Addressed an issue where, if a player left a match during a Server Pause, their character model would remain in-game for an extended time. – Addressed an issue where players could move during a Server Pause. – Addressed an issue where initiating Server Pause could cause players to lose connections to the host. – – Host Migration Addressed an issue where, if a Host Migration occurred at the beginning of a public match, the wave would unintentionally proceed after the migration ended. – Addressed an issue where, if the host used Quacknarok and left, the effect would remain after the Host Migration. – – After Action Report Addressed an issue where the Rewards section of the Custom Mutations After Action Report would show rewards earned from the previous public or private match. – Addressed an issue where incorrect information could display in the After Action Report after a player left after a Host Migration. – – Visuals Ancient Evil Addressed various visual issues that could occur during natural gameplay, the Main Quest, and the Outro Cutscene. – Pack-a-Punch Runes are now correctly aligned for the Wonder Weapon Pack-a-Punch Quest. – Addressed an issue where the Pegasus Strike did not appear correctly in third-person when the player was holding the Equipment button. – – – Ancient Evil – Custom Mutations Global Fixed multiple issues related to the Enhanced Only setting in Custom Mutations. – – Ancient Evil Addressed an issue where players could be prevented from progressing past the first round in Custom Mutations. – Addressed multiple issues related to the Equipment and Regen Speed settings in Custom Mutations. – – – Global – Weapons Saug 9mm Stock II: Slightly reduced move speed during ADS. – – – Saug 9mm – Stability Ancient Evil Fixed a crash that could occur if players killed a Blightfather during the initiation for a Wonder Weapon. – Fixed a crash that could occur after players destroyed the final statue while inside the Charon Charge Attack during the Main Quest. – Fixed a crash that could occur after players shoot all Chaos Crystals off of a tree during the Gaia Wonder Weapon Quest. – – Blood of the Dead Fixed a crash that could occur when firing the Spectral Key and changing targets. – – – Ancient Evil – Miscellaneous Global Addressed an issue where power-ups and special round Max Ammo could drop outside of the playable area. – Addressed an issue where using an Elixir while shooting the Shield’s Pistol could result in the Elixir’s ability not activating. – Addressed an issue that prevented Shields from receiving ammo from Max Ammo power-ups. – Addressed an issue where, if a player had Mule Kick from the Secret Sauce Perk and lost it, they could not get Mule Kick again unless it was in that same slot. – Addressed an issue where Perk descriptions would not update when hovering over Perks equipped to Altars in the Create-a-Class menu. – – Ancient Evil A prompt now lets the player know they are unable to pick up a Dormant Hand when already holding a Wonder Weapon. – Players can no longer accidentally cancel the Pegasus Strike when repeatedly pressing the Equipment button. – When fast-travelling with Bots, the Bots will no longer disrupt player movement. – Addressed various issues relating to voiceover being interrupted and incorrect subtitles being played. – Addressed an issue where, if a player died and entered spectate with a Tribute reward available, their progress could be reset upon returning. – Addressed an issue where, if a player used the charge attack with the Hand of Ouranos or Hand of Hemera, the channeling animation would play but nothing would happen. – Addressed an issue where a player could be in the Shadow’s Bank and get stuck by receiving help from other players. – – Classified Addressed an issue where zombies could get stuck pathing in Groom Lake. – – – Global – GLOBAL Weapons Bullets that travel underwater will now inflict reduced damage. – Fixed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing. – Selecting a weapon that has a Signature Weapon available will now display both the base and Signature Weapon to choose from. – – Black Market Gestures and Tags are no longer character-specific, and the UI has been updated to start with the Slot assignment. – Gestures, Tags and Jump Packs in Blackout can be now be accessed from the Extras menu in the Lobby. – – Personalization Gestures and Tags can be played in the Lobby in Multiplayer, World League Hub, and Blackout. – Outfit personalization can now be accessed from the Specialist button in the lobby in Multiplayer and World League Hub. – Outfit personalization will now be shared between Multiplayer and World League Hub in Custom Games in each mode. – – UI “Clear All Markers” has been moved to the right stick button on consoles. – Player Prestige Master level number is now Gold. – Tier Reward animations are faster in the After Action Report. – – -Treyarch

  • Black Ops 4 December 13 update brings v1.09 patch to PC – Patch notes – Dexerto

    Black Ops 4 December 13 update brings v1.09 patch to PC – Patch notes While console players have been enjoying the v1.09 patch for Black Ops 4 since December 10, the December 13 update brings the patch to PC players at long last. Black Ops 4 has received many updates and patches since its release on October 12, but none have been as large and expansive as the v1.09 update. PC players are now able to dive in and discover what’s new with the latest patch, while console players got a few new surprises with the December 13 update. With PC getting the newest update a few days after the console folk did, Treyarch was sure to include a message detailing why the PC patches tend to be delayed when major updates are released. Because we’ve made PC a priority this year with a dedicated studio team and more support for PC-exclusive options and features than ever before, we’re committed to taking the time to make sure each update is thoroughly tuned and tested before we release each update on PC. This will typically require a later release time for PC compared to its console counterparts, and we’ll always target a release window of within 24 hours of a console patch. The v1.09 patch notes for PC players were largely similar to the console notes, with PC players having the ability to bind their Armor Repair action in Blackout to a specific key. The new Winter Event Stream in the Black Market and Winter Calling event in Zombies also went live for PS4 players on December 13. Read More: KFC Gaming hilariously roasts Splyce’s coach for “throwing away” huge lead to OpTic Gaming at CWL Vegas – Xbox One and PC players will receive these features on December 20. You can read the full patch notes below: Dec. 13 Update: Holiday Event in Blackout / Winter Calling in Zombies / Winter Event Stream for MP and Blackout on PS4, PC 1.09 Update, Special Events this Weekend Happy holidays from Treyarch! Today, we’ve kicked off our Holiday Event in Blackout, our Winter Event stream in the Black Market, and the new Winter Calling in Zombies first on PS4 – and to celebrate, we’re giving players on all platforms 2XP in MP and Zombies and 2X Merits in Blackout all weekend long starting tomorrow, Dec. 14 at 10AM PT! We’re also happy to announce our newest limited-time mode in Blackout: Close Quarters Frenzy is coming to all platforms this weekend, Dec. 14-17 10AM PT! Fight to outlast a faster Collapse using close-quarters weapons – shotguns, SMGs, pistols, and melee are your only means of survival. Good luck out there. We’ve also launched our PC 1.09 update today, with full patch notes below including new PC-specific Blackout adjustments. A quick note on PC release schedules: Because we’ve made PC a priority this year with a dedicated studio team and more support for PC-exclusive options and features than ever before, we’re committed to taking the time to make sure each update is thoroughly tuned and tested before we release each update on PC. This will typically require a later release time for PC compared to its console counterparts, and we’ll always target a release window of within 24 hours of a console patch. In the case of bigger title updates, such as this week’s massive 1.09 update (as opposed to smaller game settings changes), it can take longer than 24 hours to thoroughly test and approve new PC content, especially when there are additional PC-exclusive changes included. Even one change specific to the PC version can introduce new bugs that often prove tricky to nail down and squash. This was the case in 1.09, and the driving factor behind this update going live on a Thursday. We hope this look behind the curtain provides more insight into the release process behind PC updates and (just some of) the reasons why updates will rarely release across all platforms at the exact same time. Thanks for your patience, PC players – 2019 is looking to be a stellar year for Black Ops 4 on PC. In case you missed it on Tuesday, we sat down with some special developer guests in our Operation Absolute Zero Studio Livestream to discuss some of the new features and content with our 1.09 update and the new Operation, as well as some details on our new MP maps and Zombies experience for Black Ops Pass holders and a sneak peek at our upcoming studio intel video series, DECLASSIFIED. Watch the full recording here to get all caught up. Finally, we’re aware of an in-game issue with some previously-acquired Warpaints not displaying in the Personalization menu, and are actively working on a fix for an upcoming update. Hang tight! Onto what’s new with today’s update: SUMMARY Blackout Holiday Event: Snowballs, festive lighting/decorations, and holiday-themed Supply Stashes (PS4) – Winter Event Stream in Black Market for MP and Blackout (PS4) – Winter Calling in Zombies (PS4) – PC 1.09 title update – Zombies stability/exploit fixes for Dead of the Night – MP stability improvements for Zero’s Ice Pick – Fixed stuck flare issue in Blackout – PS4 We’ve made the following updates today on PS4: General Event Limited-time Winter Event stream now live in the Black Market with new items to unlock for use in Multiplayer and Blackout. – – Blackout Event Holiday Event now live in Blackout, first on PS4. – Added Snowballs, holiday lighting & decorations, and holiday-themed Supply Stashes. – – Character Missions Addressed an issue with the Character Mission for the IX version of Shaw that prevented one of the mission requirements from registering. – – Zombies Event Limited-time Winter Calling event stream now live with new items to unlock in the Zombies Barracks. – – Dead of the Night Stability Fixed some crashes that could occur during the Pack-a-Punch Quest. – – Miscellaneous Closed an exploit where players could reach a safe area in the East Stairway. – Closed an exploit where players could reach a safe area in the Forest. – Close some exploits where players could get into safe areas using Nowhere But There. – – – Stability – Multiplayer Stability Fixed multiple crashes that could occur related to Zero’s Ice Pick. – – Gameplay Addressed an issue where targeting reticles would still be visible when controlling a Mantis that had been hit by an EMP Disruptor. – Addressed an issue where controlling a Mantis that was hit with an EMP Disruptor, exiting the Mantis, then re-entering the Mantis could cause it to lose functionality. – – ALL PLATFORMS Multiplayer Challenges Added a scrollbar and numbers to the Dark Ops Challenges screen to point out additional challenges off-screen. – Fixed a missing image for the Handling Master Challenge in the After Action Report. – – Miscellaneous Addressed an issue that prevented some Reactive Camos from progressing if attachments were equipped. – – Blackout Armor Repairs done on Armor will no longer disappear if that Armor had been previously worn by another player, then dropped after being repaired. – – Stability Fixed a potential crash that could occur while downed. – – Miscellaneous Addressed an issue that would cause a red flare and smoke to stay on players after they landed. – – General Personalization – Some previously-acquired Warpaints now properly display in the updated Character Customization menus (remaining Warpaints to come in an upcoming fix). – – Paintshop Addressed an issue that would cause UI Errors to appear when scrolling to Melee weapons in Paintshop. – – PC In additions to the changes in the “All Platforms” section above, we’ve made the following updates in the 1.09 PC title update: Multiplayer Featured Playlists Mercenary Capture Moshpit added as Featured Playlist. Game Modes: Domination, Control, Hardpoint – – Mercenary Deathmatch Moshpit added to Featured. Game Modes: Team Deathmatch, Kill Confirmed. – 6v6, no parties allowed. – – Deathmatch Moshpit added to Featured. Game Modes: Team Deathmatch, Kill Confirmed. – – Hardcore Free-For-All added to Featured. – Domination added to Featured. – – Mercenary Capture Moshpit added as Featured Playlist. – Weapons Melee Increased melee detection range for melee weapons, including the Bayonet and Stiletto Knife Operator Mods. – – Titan Reduced ADS flinch mitigation (also applies in Blackout and Zombies). – – – Melee – Specialists Prophet Reduced Tempest ammo count from 14 to 10. – Tempest now requires more accuracy to hit its target. – – Firebreak Purifier now more reliably connects with enemies. – – Seraph Increased Annihilator earn rate. – – – Prophet – Gameplay EKIA credit can now carry over after respawning when a player damages an enemy and dies before their teammate finishes that enemy off. – EKIA credit will now clear after 5 seconds from last damage dealt. – – Custom Games Added Nuketown to the Custom Games map list. – Added Gun Game to the Custom Games mode list. – Added Safeguard to the Custom Games mode list. – Addressed an issue in Search & Destroy Custom Games with higher round limits ending after the 4th round. – – Scorestreaks RC-XD Addressed an issue that prevented activating a second RC-XD after one was already used. – – Drone Squadron Start-of-round restriction timer is now applied to the Drone Squadron. – – Gunship Resolved an issue where some Gunship shots could impact the Gunship aircraft. – – – RC-XD – Challenges Not Outgunned Not Outgunned Challenge now properly tracks progress in Heist and Control. – – Ninja Ninja Challenge now properly tracks progress in Heist. – – Surf’s Up Surf’s Up Challenge now properly tracks progress in Domination around contested points. – – Threat Neutralized Threat Neutralized Challenge now properly tracks Lightning Strike kills in Domination. – Threat Neutralized Challenge now properly tracks progress in Control. – – – Not Outgunned – Weapon Camos Modified requirements for Diamond and Dark Matter active visual stages to transition every 5 kills (not only kills without dying) and not reset on death. – Modified Killathon Reactive Camo to activate visual stages every 5 kills (not only kills without dying) and not reset on death. – – Stability – Fixed crashes that could occur: When launching Custom Games with Custom Classes or Specialist Draft disabled. – When a player disconnected while escorting the Robot in Safeguard. – When attempting to attribute score to players that disconnected. – When a disconnected enemy caused damage to a player’s equipment in certain circumstances. – When the player’s Attack Helicopter was destroyed. – When attempting to destroy a vehicle when out of bounds. – – Miscellaneous Addressed an issue where players with Diamond Camo equipped could face a different direction in third person. – Addressed an issue where attempting to fire an empty weapon could leave the shot count at 1, preventing the use of the Mesh Mine. – Addressed an issue where the NVIR Optic could cause the Engineer Perk to malfunction if the player switched between classes. – Secondary weapons now show in the Specialist Draft if no primary weapon is equipped. – – Blackout Audio Occlusion Reduced situations that could make footsteps nearly inaudible. – Specific materials and buildings should now affect sound more realistically. – Terrain should now properly affect sounds. – Garage doors now affect properly when opening and closing them. – – Distances Rebalanced the distances at which players can hear first hear someone approaching. – Unified distances related to certain movement types – for example, sliding should now be heard about the same distance as other player movement sounds. – – Gameplay Modifiers Adjusted Awareness and Dead Silence Perks accordingly to reflect new distance settings for footstep audio. – – Directionality Lowered reverb on third-person footsteps, which helps with the player’s understanding of the overall location those footsteps are coming from. This is especially true when wearing headphones/playing in stereo and not in 5.1. – – First and Third Person Further lowered the first-person footstep volume that players hear themselves make. – Further lowered volume of teammates’ footsteps. – Decreased first-person weapon audio slightly to balance with third-person weapons heard by others. – Jumping into water no longer sounds louder than it should. – – Environment Lowered volume on the main ambient audio track (the overall sound made by the environment that players always hear), allowing subtler gameplay cues to be more audible more often, including footsteps. – Reduced volume and distance that garage doors can be heard from. – Modified volume and distances that opening Stashes can be heard from. – – – Occlusion – Armor Armor Plates Added Armor Plates to repair damaged Armor, which are applied from your Inventory. – It takes approximately two seconds to use an Armor Plate to repair a segment of damaged Armor. – One Armor Plate will repair a single Armor pip, regardless of Armor level. – PC players can assign the Armor Repair action in the Game Mode Specific section. New players or those who choose to reset keybinds will have Repair Armor bound to Q. – Armor Plates are located in enemy Death Stashes after destroying the Armor of an opponent, in Equipment Stashes, and more rarely, on the ground as a lootable item. – – Durability Armor durability has been increased, allowing Armor to last longer through an engagement. – Armor durability indicators have been updated to display individual pips of Armor. – – Damage Mitigation The percentage of damage that Armor mitigates has not been changed. As we monitor how these changes to Armor affect gameplay in Blackout, we will continue to evaluate damage mitigation values. – – – Armor Plates – Map Changes Overall Added seasonal changes to foliage and softer winter lighting across the entire map. – – Hydro Dam Added elevators to allow players to get up and down in alternative ways. – Provided additional cover on the rooftops of both major buildings. – Opened additional rooms between the generator buildings. – – Factory Opened previously sealed buildings to offer additional looting opportunities. – Added new pipes to allow players to navigate between structures in alternative ways. – Some previously closed train cars are now accessible. – Several new containers are now accessible. – – Nuketown Island Opened up some previously closed garages throughout Nuketown Island. – – Map Boundaries Expanded and improved upon boundaries on all sides of the map to be more consistent with the physical indicator of those boundaries seen inside the map, including the fence along the northern boundary of the map, power lines along the eastern side of the map, and pipeline along the southern border of the map. – The mini-map now reflects the location of these boundaries. – – – Overall – Weapon Balance SDM Reduced damage. – Increased ADS time in and out. – Increased recoil. – – Spitfire Reduced damage. – Increased recoil. – – – SDM – Gameplay Addressed an issue where the weapon scope would shake on Very High Anti-Aliasing. – – General Smoke Trails Added Smoke Trails to wingsuits during initial infiltration to give players a better sense of how many people are dropping near their location. – – Zombies in Blackout Zombies will now have a chance to drop ammo when killed. – – – Smoke Trails – Zombies Features Daily Callings Daily Callings added to the Barracks in Zombies. – Players can complete new Daily Callings challenges for bonus Zombies XP and Nebulium Plasma each day. – – Black Ops Authenticity Stamp Black Ops Authenticity Stamp feature added to the After Action Report after each match. – Players can enter their unique 4-word code generated in the After Action Report at http://callofduty.com/boas to share their accomplishments with the world. – – Daily Tier Skip Added Daily Tier Skip credit for completing 15 rounds in a game of Classic Zombies each day. – – – Daily Callings – Stability High Rounds Fixes for multiple memory leaks and other issues that could lead to crashes at high rounds in all maps. – – General – Fixed crashes that could occur: During respawn after the Join The Party Elixir or Charm of Impatience Talisman was used. – When every player disconnected before the match started. – When the player disconnected while certain audio played. – When sharing a Mystery Box weapon. – In rare cases when using the Scepter of Ra. – In rare cases when enemies transformed into Catalysts or Blightfathers. – In rare cases when taking damage to Armor. – In rare cases when a player disconnected after using a trap. – – Voyage of Despair – Fixed crashes that could occur: During steps 4 or 7 of the Main Quest. – When the player disconnected while using the Kraken. – When shocking a zombie with Kill-O-Watt while it was transforming into a Catalyst. – When a player disconnected while reviving another player. – In rare cases when using the Sentry or Ragnarok DG-5. – – IX – Fixed crashes that could occur: In rare cases while Perk statues randomly cycled. – In rare cases while using the Hammer of Valhalla. – In rare cases during special rounds in IX. – In rare cases when using Serpent’s Kiss on large group of Zombies. – – Blood of the Dead – Fixed crashes that could occur: When killing the Warden during the Michigan Avenue ghost escort due to a memory leak that could occur. – In certain cases during step 3 of Main Quest. – In rare cases when throwing the Hell’s Retriever at the bird during step 2 of the Main Quest. – In rare cases when using the Acid Trap in the Cafeteria. – In rare cases during the prison breakout step in the Main Quest. – In rare sound-related cases tied to the Spectral Shield. – In Theater Mode while spectating Richtofen when initiating the Magmagat quest. – – Classified – Fixed crashes that could occur: When entering codes during the Classified Wonder Weapon quest. – In rare cases when using teleporters. – – – High Rounds – Achievements Prestigious Award Now properly tracks progress for attaining max level or Prestige with 25 different weapons in Zombies. – – – Prestigious Award – General Character Customization Warpaints can now be equipped with outfits across different Themes on the same Specialist without having to own a corresponding outfit. – Character Personalization menu updated to separate Outfits from Warpaints, with larger display of items. – – Weapon Camos Camos (Multiplayer & Zombies) and Reactive Camos (Multiplayer) obtained through the Black Market can now be equipped in the Weapon Personalization menu via the Black Market tab. – – Weapon Reticles Reticles obtained through the Black Market can now be equipped in the Reticle Personalization menu via the Black Market tab. – – Options (Global) Added gamepad ADS Sensitivity Options for both high zoom optics and regular weapons. – – Specialist HQ Improved stability with Ajax’s Combat Training mission. – – -Treyarch Source – Reddit

  • Black Ops 4 v1.09 update has dropped on December 10 – Patch notes – Dexerto

    Black Ops 4 v1.09 update has dropped on December 10 – Patch notes Following from the hype of CWL Vegas over the weekend, a brand-new Black Ops 4 update has dropped and it’s a big one. Treyarch is gearing up for what will be the biggest weeks since the launch of Black Ops 4 with the release of a huge patch. The December 10 update is coming just a day before the start of the next major event, Operation Absolute Zero, and will include some major changes across all three modes. On the Multiplayer side of things, there were a number of updates across the board, including Specialist tuning, melee range increases and changes to how EKIA is registered by the game. For those looking to unlock the full potential of the Killathon Reactive, Diamond, and Dark Matter camos, the requirement of needing to reach each kill threshold without dying has been removed, making it much easier to see what these camos truly have to offer. For Zombies, there were a massive list of crash fixes introduced with the update to improve stability across all three maps. Blackout received the most overall changes by far, with not only widespread map changes, but a complete overhaul of the armor system. In an effort to make armor more worthwhile, durability was increased across the board, along with the introduction of the Armor Repair system. Additionally, the SDM and Spitfire both saw their overall damage reduced and their recoil increased to bring them in line with other weapons in the game. You can read the full patch notes below: 1.09 Title Update – Blackout Audio & Armor Updates, MP Melee and Specialist Changes, Zombies Updates, Nuketown Custom Games, ADS sensitivity + more On December 11, Operation Absolute Zero launches for free on PS4, including a new Specialist and weapons in MP and Blackout, the debut of Hijacked and the ARAV vehicle in Blackout, all-new features in Zombies, our revamped Black Market, and much more! To set the stage, we’ve begun rolling out our new 1.09 title update a little early this week starting on PS4, with other platforms to follow. First up, Multiplayer: We’ve added Nuketown Custom Games, improved melee and Purifier reliability, reduced Titan effectiveness, updated transition stages for Diamond and Dark Matter camos, improved stability, and made several other quality-of-life updates to the game. Read on below for the full list. We’ve also made fundamental design changes to the map, audio, and Armor in Blackout with this update, including adjustments to the SDM and Spitfire to better balance out the weapon classes, environmental changes to key destinations around the map, and more. See the Blackout section of our patch notes below and jump into the game to find out what’s new across the entire Blackout map, just in time for the holidays. Our 1.09 update marks the launch of the first of this week’s three new Zombies features with the addition of Daily Tier Skip credit for Zombies! With this update, Zombies players can now earn a bonus Black Market Tier skip by completing 15 rounds in one match of Classic Zombies. We’ve also implemented new high-round fixes in Zombies as we gear up for more new content coming this week, as well as fixes for specific crashes that could occur across each of our four current maps. This is our initial wave of fixes targeted at high-round play, and should result in a smoother Zombies experience for all players. Finally, a follow-up for our Blackout players in lower-population regions, including parts of South America, South Africa, and the Middle East: we’re currently directing players in these regions into rotating Featured playlists to optimize matchmaking and reduce time in lobbies. We’ve heard your feedback, and we’re continually evaluating performance closely to provide the best possible play experience in all regions. Here’s what’s new in our 1.09 update: SUMMARY Blackout map visual and environmental updates – Blackout audio and Armor design updates – Blackout weapon balancing (SDM and Spitfire) – Improved MP melee reliability – Updates to Prophet, Firebreak, and Seraph – Nuketown, Gun Game, and Safeguard added to Custom Games – Various MP Challenge fixes – Daily Tier Skips and high-round fixes in Zombies – Stability improvements in MP and Zombies – Character customization improvements – Options added: Global ADS sensitivity, tap to reload in Blackout – PS4 We’ve made the following changes on PS4 in our 1.09 update, with Xbox One and PC to follow: Multiplayer Weapons – Melee Increased melee detection range for melee weapons, including the Bayonet and Stiletto Knife Operator Mods. – – Titan Reduced ADS flinch mitigation (also applies in Blackout and Zombies). – – Specialists Prophet Reduced Tempest ammo count from 14 to 10. – Additional tuning to Tempest accuracy incoming soon. – – Firebreak Purifier now more reliably connects with enemies. – – Seraph Increased Annihilator earn rate. – – – Prophet – Gameplay EKIA credit can now carry over after respawn when a player damages an enemy and dies before their teammate finishes that enemy off. – EKIA credit will now clear after 5 seconds from last damage dealt. – – Custom Games Added Nuketown to the Custom Games map list. – Added Gun Game to the Custom Games mode list. – Added Safeguard to the Custom Games mode list. – Addressed an issue in Search & Destroy Custom Games with higher round limits ending after the 4th round. – – Scorestreaks RC-XD Addressed an issue that prevented activating a second RC-XD after one was already used. – – Drone Squadron Start-of-round restriction timer is now applied to the Drone Squadron. – – Gunship Resolved an issue where some Gunship shots could impact the Gunship aircraft. – – – RC-XD – Challenges Not Outgunned Not Outgunned Challenge now properly tracks progress in Heist and Control. – – Ninja Ninja Challenge now properly tracks progress in Heist. – – Surf’s Up Surf’s Up Challenge now properly tracks progress in Domination around contested points. – – Threat Neutralized Threat Neutralized Challenge now properly tracks Lightning Strike kills in Domination. – Threat Neutralized Challenge now properly tracks progress in Control. – – – Not Outgunned – Weapon Camos Modified requirements for Diamond and Dark Matter active visual stages to transition every 5 kills (not only kills without dying) and not reset on death. – Modified Killathon Reactive Camo to activate visual stages every 5 kills (not only kills without dying) and not reset on death. – – Stability – Fixed crashes that could occur: When launching Custom Games with Custom Classes or Specialist Draft disabled. – When a player disconnected while escorting the Robot in Safeguard. – When attempting to attribute score to players that disconnected. – When a disconnected enemy caused damage to a player’s equipment in certain circumstances. – When the player’s Attack Helicopter was destroyed. – When attempting to destroy a vehicle when out of bounds. – – Miscellaneous Addressed an issue where players with Diamond Camo equipped could face a different direction in third person. – Addressed an issue where attempting to fire an empty weapon could leave the shot count at 1, preventing the use of the Mesh Mine. – Addressed an issue where the NVIR Optic could cause the Engineer Perk to malfunction if the player switched between classes. – Secondary weapons now show in the Specialist Draft if no primary weapon is equipped. – – Blackout Audio We’ve made the changes below with the goal of creating more predictability around when a player can hear another player’s footsteps, as well as a pass on unrelated game audio that could significantly impact footsteps. We intend to perform additional tuning on unrelated gameplay audio that egregiously impacts the player’s ability to hear other players moving in the world. Details include: Occlusion When players don’t have line of sight to another player, some of the sounds those players make are occluded using an audio filter. This filter subtracts some of the lower frequencies (AKA “bass”) to help to create a distinction between players who are in very close proximity to other players, but not necessarily in the same structure. Changed occlusion levels to prevent situations that could make footsteps nearly inaudible. – Refactored occlusion code to properly occlude specific materials and buildings that were missing occlusion. – Terrain now occludes properly. – Fixed issues with garage doors that kept them from occluding properly when opening and closing them. – – – When players don’t have line of sight to another player, some of the sounds those players make are occluded using an audio filter. This filter subtracts some of the lower frequencies (AKA “bass”) to help to create a distinction between players who are in very close proximity to other players, but not necessarily in the same structure. – Distances Rebalanced the distances at which players can hear first hear someone approaching. – Unified distances related to certain movement types – for example, sliding should now be heard about the same distance as other player movement sounds. – – Gameplay Modifiers Awareness and Dead Silence Perks have been changed accordingly with the new distance settings for footstep audio. – – Directionality Lowered the reverb on third-person footsteps, which helps with the player’s understanding of the overall location those footsteps are coming from. This is especially true when wearing headphones/playing in stereo and not in 5.1. – – First and Third Person Further lowered the first-person footstep volume that players hear themselves make. – Further lowered volume of teammates’ footsteps. – Decreased first-person weapon audio slightly to balance with third-person weapons heard by others. – Addressed an issue with first-person splash audio where jumping into water sounded louder than it should. – – Environment Lowered volume on the main ambient blend track (the overall sound made by the environment that players always hear, varying by map location and elevation), allowing subtler gameplay cues to be more audible more often, including footsteps. – Reduced volume and distance that garage doors can be heard from. – Modified the volume and distances that opening Stashes can be heard from. – – Armor Redesign Armor has been completely overhauled in Blackout. Our goals for these changes are to allow Armor to survive multiple engagements, and to reward players for taking out an enemy and destroying the enemy’s Armor in the process. While coming out of an engagement on the winning side feels good, it doesn’t feel good to have your Armor destroyed with each engagement you find yourself in. As such, players can find and use Armor Plates to repair damaged Armor, which are applied from your Inventory on all platforms, and from both the Inventory or the Quick Equip menu on consoles. It takes approximately two seconds to use an Armor Plate to repair a segment of damaged Armor. One Armor Plate will repair a single Armor pip, regardless of Armor level. We will closely monitor the amount of available Armor Plates in the world and make adjustments quickly as needed. Details include: Armor Plate Locations In enemy Death Stashes after destroying the Armor of an opponent. – In Equipment Stashes. – More rarely, on the ground as a lootable item. – – Durability Armor durability has been increased, allowing Armor to last longer through an engagement. – Armor durability indicators have been updated to display individual pips of Armor. – – Damage Mitigation The percentage of damage that Armor mitigates has not been changed. As we monitor how these changes to Armor affect gameplay in Blackout, we will continue to evaluate damage mitigation values. – – Map Changes Overall Added seasonal changes to foliage and softer winter lighting across the entire map. – – Hydro Dam Added elevators to allow players to get up and down in alternative ways. – Provided additional cover on the rooftops of both major buildings. – Opened additional rooms between the generator buildings. – – Factory Opened 3 previously sealed buildings to offer additional looting opportunities. – Added 2 new pipes to allow players to navigate between structures in alternative ways. – 2 previously closed train cars are now accessible. – 13 containers are now accessible. – – Nuketown Island Opened up 4 previously closed garages throughout Nuketown Island. – – Map Boundaries Expanded and improved upon boundaries on all sides of the map to be more consistent with the physical indicator of those boundaries seen inside the map, including: Fence along the northern boundary of the map. – Power lines along the eastern side of the map. – Pipeline along the southern border of the map. – – The mini-map now reflects the location of these boundaries. – – Expanded and improved upon boundaries on all sides of the map to be more consistent with the physical indicator of those boundaries seen inside the map, including: – Weapon Balance SDM Reduced damage. – Increased ADS time in and out. – Increased recoil. – – Spitfire Reduced damage. – Increased recoil. – – General Smoke Trails Added Smoke Trails to wingsuits during initial infiltration to give players a better sense of how many people are dropping near their location. – – Reloading Added a new option in the Blackout Options menu to enable reloading by tapping the reload button, rather than releasing the reload button. – – Zombies in Blackout Zombies will now have a chance to drop ammo when killed. – – Zombies Tier Progression Added Daily Tier Skip credit for completing 15 rounds in a game of Classic Zombies each day. – – Stability High Rounds Fixes for multiple memory leaks and other issues that could lead to crashes at high rounds in all maps. – – General – Fixed crashes that could occur: During respawn after the Join The Party Elixir or Charm of Impatience Talisman was used. – When every player disconnected before the match started. – When the player disconnected while certain audio played. – When sharing a Mystery Box weapon. – In rare cases when using the Scepter of Ra. – In rare cases when enemies transformed into Catalysts or Blightfathers. – In rare cases when taking damage to Armor. – In rare cases when a player disconnected after using a trap. – – Voyage of Despair – Fixed crashes that could occur: During steps 4 or 7 of the Main Quest. – When the player disconnected while using the Kraken. – When shocking a zombie with Kill-O-Watt while it was transforming into a Catalyst. – When a player disconnected while reviving another player. – In rare cases when using the Sentry or Ragnarok DG-5. – – IX – Fixed crashes that could occur: In rare cases while Perk statues randomly cycled. – In rare cases while using the Hammer of Valhalla. – In rare cases during special rounds in IX. – In rare cases when using Serpent’s Kiss on large group of Zombies. – – Blood of the Dead – Fixed crashes that could occur: When killing the Warden during the Michigan Avenue ghost escort due to a memory leak that could occur. – In certain cases during step 3 of Main Quest. – In rare cases when throwing the Hell’s Retriever at the bird during step 2 of the Main Quest. – In rare cases when using the Acid Trap in the Cafeteria. – In rare cases during the prison breakout step in the Main Quest. – In rare sound-related cases tied to the Spectral Shield. – In Theater Mode while spectating Richtofen when initiating the Magmagat quest. – – Classified – Fixed crashes that could occur: When entering codes during the Classified Wonder Weapon quest. – In rare cases when using teleporters. – – – High Rounds – General Character Customization Warpaints can now be equipped with outfits across different Themes on the same Specialist without having to own a corresponding outfit. – Character Personalization menu updated to separate Outfits from Warpaints, with larger display of items. – – Weapon Camos Camos (Multiplayer & Zombies) and Reactive Camos (Multiplayer) obtained through the Black Market can now be equipped in the Weapon Personalization menu via the Black Market tab. – – Weapon Reticles Reticles obtained through the Black Market can now be equipped in the Reticle Personalization menu via the Black Market tab. – – Options (Global) Added ADS Sensitivity Options for both high zoom optics and regular weapons. – – Specialist HQ Improved stability with Ajax’s Combat Training mission. – – Don’t miss our Treyarch Studio Livestream at 12PM (noon) PT to discuss all the new content coming along with Operation Absolute Zero, as well as our new MP maps and Zombies experience for Black Ops Pass holders! Tune in tomorrow at YouTube.com/Treyarch to be the first to get all the intel. -Treyarch Source – Reddit

  • Black Ops 4 February 28 update patch notes: League Play, World League Hub, and Hot Pursuit Blackout mode – Dexerto

    Black Ops 4 February 28 update patch notes: League Play, World League Hub, and Hot Pursuit Blackout mode Treyarch released a February 28 update for Black Ops 4 which has finally brought major features that fans have been clamoring for to PC and Xbox One. The game’s new patch comes at the heels of the Playstation 4 update last week, which will now invite for the entire Call of Duty player base to indulge in new additions. The latest update will give the rest of the Call of Duty community access to League Play and the World League Hub which at long last brings competitive ranked Multiplayer to the live servers. In today’s #BlackOps4 update: • League Play now live on all platforms! • New weapon support in #Zombies on Xbox One/PC • Fix for hitching in Create-a-Class between matches • Hot Pursuit tomorrow in Blackout on Xbox One/PC + more!Details: https://t.co/aEd2VpS6Y2 pic.twitter.com/v9AJIULjd1 — Treyarch Studios (@Treyarch) February 28, 2019 In order to climb, players will have to accumulate Ladder Points by winning games. Finish every event as high as possible in your Division Ladder to push through the 20 ranks before Diamond. Read more: How to watch the Black Ops 4 CWL Pro League – streams, schedule, scores, standings, and more – As for Blackout, players will have to wait until March 1 to hop into the new Hot Pursuit limited-time mode, but will have plenty of content to hold them over until then. The update also brought the new Ghost Town location to Blackout. For Xbox One and PC players who don’t know, the new point of interest also holds some secrets that can provide extra gunfire if found. Read more: Everything you need to know about League Play in Black Ops 4 – World League Hub, how it works, and more – With every Black Ops 4 player now able to wet their feet in League Play, the servers should be filled with chaos over the weekend with players attempting to climb the ladder. Full patch notes for the latest February 28 update for Black Ops 4 on PC and Xbox One are below – League Play Now Live on All Platforms The World League Hub is now available on all platforms with today’s update on Xbox One and PC, bringing competitive ranked Multiplayer to Black Ops 4 with our all-new League Play event structure! Time to show us what you’re made of. The goal is simple: finish as high as possible in your Division Ladder by the end of each event to advance in rank. Win to earn Ladder Points. Lose, and you lose Ladder Points. There are 20 ranks to advance through on the road to Diamond, so bring your A-game. And if you haven’t already, get all the intel on League Play Divisions, Ladder Points, rank rewards, and more at our World League Rank System blog. League Play Updates Starting with today’s new event, League Play Events will now end at 12AM (midnight) Pacific time. We’re also investigating the implementation of punishments for quitters and intentional teamkillers in League Play matches, as well as stability fixes to ensure fewer crashes and fuller teams going into each match. We’re devoted to making the competitive experience even better with future updates throughout the season, so watch this space and keep climbing those Ladders. Treyarch Developer Update: Operation Grand Heist In case you missed it, we launched our new Treyarch Developer Update video yesterday featuring the studio’s own David Vonderhaar, Tony Flame, and Jason Blundell to discuss the design philosophy behind Black Ops 4’s newest content and what we’re working on for the future. Keep an eye out for the next installment in March, where we’ll be talking more about what’s coming to all three modes in the next big phase of Operation Grand Heist. Let us know what you think in the comments below! Hot Pursuit Arrives Tomorrow on Xbox One & PC Ready for our wildest Blackout mode yet? Hot Pursuit continues this week on PS4 and debuts on Xbox One and PC tomorrow, featuring the new SUV, PBR, and Muscle Car vehicles. What’s so different about Hot Pursuit? Glad you asked. Hot Pursuit features include: Police vehicle variants and three new vehicles: SUV, PBR, and Muscle Car. – Muscle Cars have the ability to spot Supply Stashes and Supply Drops throughout the map, marked with green light beacons. – Police vehicles have built-in Sensor Dart functionality when their police sirens are activated, plus the ability to detect enemy-occupied Muscle Cars via red light beacons. – Supply Stashes and Supply Drops occur far more frequently than in normal Blackout matches. – Similar to Down But Not Out, players respawn with each Collapse as long as one teammate is still alive when the next Collapse occurs. Respawns are disabled at the final Collapse, so plan accordingly! – The last team standing wins the game. Pro tip: There’s bound to be more than a few vehicles in the mix in the final circle, so bring an LMG to the fight if you’re looking to come out on top. – Here’s what’s new in Black Ops 4 with our latest update: World League Hub and League Play now live on all platforms – Additional weapon support now live in Zombies on Xbox One/PC – Addressed hitching issues in Create-a-Class during matchmaking – APB Reactive Camo for the Maddox RFB now properly unwraps. – Hot Pursuit launches tomorrow in Blackout on Xbox One/PC – Multiplayer Create-a-Class Addressed hitching issues in Create-a-Class during matchmaking. – – After Action Report Addressed an issue where a white square would show up in the After Action Report when Gold Camo was unlocked for the Switchblade X9, Rampage, or Cha-Ching. – – World League Hub League Play Create-a-Class League Play loadouts for first-time players are now reset to fit with the current ruleset. – – Ruleset Restricted Fast Lock and Max Load attachments in order to better match the updated CWL ruleset. – – Miscellaneous Addressed a UI error that could occur when selecting League Ladder after completing placement matches. – – – Create-a-Class – Blackout Reactive Camos APB Reactive Camo for the Maddox RFB now properly unwraps. – – UI Added “Apply to All” option to Jump Packs personalization menu. – Addressed a bug where “Cycle Health” could appear in the HUD when the player had no healing items. – – World League Hub League Play Competitive Multiplayer launches today on Xbox One and PC with the World League Hub. Play for rank all week long the week during League Play Events. – Compete against opponents in your skill range based on World League Hub’s unique skill-based matchmaking system. – Earn Ladder Points as you play. Points go up with wins and down with losses. – Finish as high as possible in your Division Ladder at the end of events to advance through 20 competitive ranks. – – – Competitive Multiplayer launches today on Xbox One and PC with the World League Hub. – Zombies Additional Weapon Support Mystery Box and Armory support added for new Operation Grand Heist weapons, including the Switchblade X9 SMG and Rampage shotgun. – – Blackout Ghost Town Experimental new weaponry has appeared underground for the first person to find it… – – -Treyarch

  • Black Ops 4 April 4 update patch notes – Combat Records, Barebones fix, and more – Dexerto

    Black Ops 4 April 4 update patch notes – Combat Records, Barebones fix, and more TreyarchThe latest Black Ops 4 patch on April 4 finally brought long awaited features that will make their way to the Call of Duty companion app while bringing a host of fixes to the game. Treyarch is finally bringing extensive Combat Records that’ll give players their in-game stats for Black Ops 4, while issuing some fixes for all modes including Blackout, Multiplayer and Zombies. As Treyarch is gearing up for their fourth Operation in late April, the company is polishing up the game while including immersive ways for players to interact with their Black Ops 4 achievements. In today’s #BlackOps4 update, we’ve got details on Combat Record, an update to healing in Barebones, improvements for Alcatraz and #AncientEvil, and more. Read on: https://t.co/wwcMsW6Vhe pic.twitter.com/bEuLpko7e8 — Treyarch Studios (@Treyarch) April 4, 2019 Combat Records Black Ops 4 players have been racking up everything from wins to kills, and now they’ll have all their stats available on mobile and web. In a collaboration between developer and publisher, Treyarch worked closely with Activision to bring a whole suite of stats for individual weapons, Specialist Weapons, Scorestreaks, and a whole lot more. For a full guide breaking down the new Combat Records in Black Ops 4, including how to access stats and what to look for, make sure to check out our Black Ops 4 Combat Records info hub. Barebones Players are loving the latest Barebones playlists but the largest gripe so far have been the lack of healing since the Stim Shot isn’t available in the mode. To bring a bit more survivability into the game, Treyarch has reduced the time it takes manually heal from 7.3 seconds down to just 5 seconds. Though it’s a subtle change, the extra two seconds could be the difference between healing up for another engagement or being easy pickings with low health. The devs are open to community feedback about the changes to see where improvements can be made in a future patch. Blackout Playstation 4 is getting a host of fixes to the latest Blackout map Alcatraz. The devs have found a solution to the bug that would show “the total number of players alive to be tabulated and displayed incorrectly.” Further, the glitched railing near Parade Grounds that would keep players stuck after mantling has been fixed. There’s a lot more to breakdown in the latest update to the game, check out the patch notes below for a full rundown of the latest changes. April 4th Update: New Mobile Combat Record / Barebones Healing Update / Improvements and Fixes in Alcatraz and “Ancient Evil” Since the launch of Operation Grand Heist, we’ve been focused on delivering some of our biggest content drops to date across Multiplayer, Zombies, Blackout, as well as League Play. As we ramp up for our fourth big Operation dropping later in April, we’re happy to announce a brand-new addition to the Call of Duty mobile companion app and on the web at CallOfDuty.com. Blackout Stability Fixed a rare stability issue on April 3rd that could occur when loading into Hot Pursuit. – –

  • Black Ops 4 update for November 1 fixes Blackout issues on Xbox One and more [UPDATED] – Dexerto

    Black Ops 4 update for November 1 fixes Blackout issues on Xbox One and more [UPDATED] For the third time in as many days, Treyarch has released another update for Black Ops 4. Treyarch has been hard at work perfecting Black Ops 4 since it was released on October 12 and this week has been no different with a parade of updates. Just two days removed from the massive v1.04 patch, Treyarch just dropped another update that focused on a couple major issues that fans have been wanting answers on. Treyarch initially provided the following update on just what changes would be coming with the November 1 update: Today’s game update should help to alleviate hitching in Blackout Quads on Xbox One. We’ve also deployed a fix to address an issue with Blackout victories ending in a draw — stay tuned for full patch notes. — Treyarch Studios (@Treyarch) November 1, 2018 Ever since the game launch, Xbox One players have been taking to social media saying that Blackout, the game’s popular battle royale mode, was almost unplayable due to various hitching issues. Those, along with the curious bug that caused Blackout games on all platforms to end in draws, have been fixed with this update. While Treyarch first announced the update on November 1, the patch notes for it didn’t actually drop until November 2. In addition to the above Xbox One fixes, the PC-specific weapon balancing patch was also released. You can read the full patch notes for the entire November 2 update below: Nov. 2 Update: Blackout Quads Stability, PC Weapon Tuning, Global Server Performance Our most recent game update has alleviated hitching in Blackout Quads on Xbox One – please drop a comment below if you’re still seeing this problem after applying the latest game update. Thanks for your patience as we continue to work to improve the overall Blackout experience. For our PC players, we’d like to clear up any confusion around the state of weapon balancing on PC vs. console. The first phase of weapon balancing changes exclusive to the PC build has rolled out in today’s PC game update, including changes to the Saug 9mm Operator Mod, the Koshka sniper rifle, and the MOG-12 shotgun, and more weapon tuning changes to the PC meta are coming in a future update. While many of the changes included in this week’s Multiplayer balancing update for consoles were applied to PC on Wednesday, others were already in place on PC before the patch. Please keep an eye out for separate PC-only updates from /u/TreyarchPC for everything you need to know. Finally, a note to our players experiencing low server populations in certain areas of the world, particularly South America and South Africa. Earlier this week, we rolled out an update to ensure Blackout matches always start up in these regions despite server population, and we’re constantly working to improve the online experience. We’ve also been rolling out network updates over the past two weeks to improve server performance around the globe. If you’re still experiencing problems with getting into a Blackout match in your region, let us know in the comments below. We’re always listening and working behind the scenes to make sure everyone in the Black Ops 4 community can have the best experience possible, regardless of where they live. We’ve made the following updates to the game (Global): Blackout Performance Resolved an issue that caused hitching when playing in Quads. – – Multiplayer Miscellaneous Added a message to the Defeat screen to clarify that losses are not (and have not been) counted when losing a game that was joined in progress. – Resolved an issue in Gun Game where the end-of-match screen would display “Top 3” even if the player was not in the Top 3. – Players who unlock the Marksman Mastery Challenge will now receive the XP Reward. – – Create-a-Class Resolved an exploit where Create-a-Class changes in Custom Games could be carried over into Public Matches. – – General Miscellaneous Added UI elements to help players find new items in their inventory. – Added new playlist images in the Lobby for various Hardcore game modes. – Resolved an issue where the game’s version number could overlap with the player name on various menu screens. – Resolved a UI error message that occurred when Black Ops Pass owners skipped the prompt to redeem their bonus. – – We’ve also made the following updates to the game on PC: Multiplayer Saug 9mm – The Dual Wield Saug 9mm was extremely popular on PC, and needed further tweaks in addition to its hip-fire accuracy reduction in the weapon balancing update earlier this week. Dual Wield Operator Mod Further increased the hip-fire spread. – Lowered the maximum damage falloff distance. – – – Dual Wield Operator Mod – Koshka – The Koshka was sitting at the bottom of the sniper leaderboard in terms of performance on PC, so we’re giving it an edge to help it be competitive against the Paladin and Outlaw. With this change, each bolt-action sniper rifle now has a different one-shot kill zone. Moved one-shot kill zone from “head only” to “head and upper chest”. – High Caliber – Now grants a one-shot kill from the chest-up. – – MOG-12 – While this weapon was already balanced differently for PC, we felt the Barrel Choke attachment still performed a bit too well outside of its intended range. Barrel Choke – Reduced one-hit kill range. – – Menus Zombies Resolved an issue causing UI elements to overlap in the Zombies menu. – – Create-a-Class Resolved a visual issue that caused icons to duplicate when attempting to navigate the Create-A-Class menu with “Q” and “E”. – – Let us know what you think of the improved Quads performance on Xbox One and new weapon balance on PC, and enjoy your weekend! Source – Reddit