Author: Nik Ranger

  • Black Ops 4 February 14 update features teases for upcoming content and “major updates” – Patch notes – Dexerto

    Black Ops 4 February 14 update features teases for upcoming content and “major updates” – Patch notes Patch notes for the next batch of content coming to update on their next Operation. The Chase Awaits. #BlackOps4 pic.twitter.com/yMZpo81Zrn — PlayStation (@PlayStation) February 14, 2019 New modes are going to make their way into the game, such as Arms Team Deathmatch and a limited timed mode for Blackout called Close Quarter Frenzy for Playstation 4. While Endurance Chaos Moshpit, Mercenary Deathmatch Moshpit, and Mercenary Chaos Moshpit have been added to the Xbox and PC Featured Playlists. To celebrate the holidays, Treyarch is showing some love to its players by announcing a special Valentine’s Quad Feed Weekend which will give players a chance to earn loads of XP in various game modes. Playstation Multiplayer fans who love a bit of chaos will be thrilled to play Arms Race Team Deathmatch, which raises the the points earned per EKIA from 100 to 150. Meaning there’s going to be a lot more killstreaks and XP to earn throughout a single game. Meanwhile, players on all platforms will see a noticeable change to Team Deathmatch from here on, as Treyarch bumped up the standard score limit to 100. The higher limit will be a permanent feature for the mode since the company decided to change it based off of incredibly positive feedback. Xbox and PC players will now be able to jump into the Endurance Chaos Moshpit. Ambush will still be available for another week, while Playstation players will see the return of Close Quarter Frenzy. Treyarch also announced that the first Solo variants to these limited-time modes will come February 15, giving players a new way to experience the game types. You can read the full February 14 patch notes below: Valentine’s Quad Feed Weekend Begins! It’s a big week as we set the stage for our next Operation, and we’re getting a head start with our Valentine’s Quad Feed Weekend celebration, now live through 10AM Tuesday, Feb. 19! Enjoy five days of 2XP in MP and Zombies, 2X Weapon XP in MP and Zombies, 2X Nebulium Plasma in Zombies, and 2X Merits in Blackout on us. We’re starting this one a day early and ending an extra day later than usual, just in case we’re butting into anyone’s Valentine’s Day plans. Then again, nothing says “I choose you” like staying in all night to rank up with your favorite Duo partner. Right? And for those Blackout warriors who’ve already dominated their way to Echelon 80… we’ll just leave this here for now. Introducing Arms Race Team Deathmatch This week, we’re spicing things up with new and fan-favorite game modes as we prep for next week’s new Operation. Looking to level up faster, call in more Strike Teams, or finally take on the Gunship Challenge? Introducing the brand new Arms Race Team Deathmatch MP playlist on PS4, where every EKIA earns 150 points instead of the usual 100. This means more points, more XP, and more Scorestreaks, so be sure to bring a rocket launcher to the gun fight. TDM 100 is Here to Stay After thoroughly playtesting different point values and listening to community feedback on TDM pacing, we’ve raised the standard score limit for Team Deathmatch from 75 to 100, and for Kill Confirmed from 60 to 80. Yes, TDM 100 is now the new standard! Let us know what you think of this change in the comments below. Close Quarters Frenzy is Back Close Quarters Frenzy has returned to PS4 by popular demand as Ambush continues its second week on Xbox One and PC! We’ve heard your requests to bring CQF back to Blackout, so now’s your chance to get in on the action using only close-range weapons against a faster Collapse before our third Operation kicks into gear. And tomorrow, we’re launching our first Solo variants of these limited-time modes, starting at 10AM PT Friday, Feb. 15. Our Next Operation Begins February 19 Black Ops 4 gets even bigger starting on Tuesday, Feb. 19. Our upcoming third Operation will deliver a constant stream of new content with several major updates dropping throughout February, March, and April, and we can’t wait to show you what we’ve got in store. Some very special trailers are just around the corner to tell you everything you need to know. Keep an eye on our Twitter, Facebook, and Instagram channels for some previews of what’s to come… Onto what’s new in Black Ops 4 with our latest update this week: Summary Valentine’s Quad Feed Weekend now live with 2XP in MP and Zombies, 2X Weapon XP in MP and Zombies, 2X Merits in Blackout, and 2X Nebulium Plasma in Zombies through 10AM PT Tuesday, Feb. 19. – Arms Race Team Deathmatch added as Featured Playlist in MP on PS4. Endurance Chaos Moshpit, Chaos Control, and Mercenary Deathmatch Moshpit added to Featured category in MP on PS4. – – Endurance Chaos Moshpit added as Featured Playlist on Xbox One and PC. Chaos Control, Mercenary Deathmatch Moshpit, and Mercenary Chaos Moshpit added to Featured category in MP on Xbox One and PC. – – Close Quarters Frenzy limited-time mode now live in Blackout on PS4. – Ambush continues as Featured Playlist in Blackout on Xbox One and PC. – Score limit for Team Deathmatch raised to 100. – Score limit for Kill Confirmed raised to 80. – Pro Series Moshpit playlist continues on all platforms using the latest CWL competitive ruleset. – Our next Operation begins on February 19 with a full season of all-new features and content in Multiplayer, Blackout, and Zombies. – PS4 Multiplayer Featured Playlists Arms Race Team Deathmatch added as Featured Playlist. Earn 150 points per EKIA instead of the standard 100 point value. – – Endurance Chaos Moshpit, Chaos Control, and Mercenary Deathmatch Moshpit added to Featured category. – Pro Series Moshpit continues using the latest CWL competitive ruleset. – – Arms Race Team Deathmatch added as Featured Playlist. – Blackout Limited-Time Mode Close Quarters Frenzy Weapons limited to SMGs, shotguns, pistols, melee attacks, and launchers only. – Survive as the last squad standing against an even faster Collapse. – – – Close Quarters Frenzy – Xbox One and PC Multiplayer Featured Playlists Endurance Chaos Moshpit added as Featured Playlist. – Chaos Control, Mercenary Deathmatch Moshpit, and Mercenary Chaos Moshpit added to Featured category. – Pro Series Moshpit continues using the latest CWL competitive ruleset. – – Blackout Limited-Time Mode Ambush Weapons limited to sniper rifles, melee attacks, and launchers only. – Circle constantly advances with no delays between collapses. – – – Ambush – All Platforms Multiplayer Game Modes Team Deathmatch Score limit raised from 75 to 100. – – Kill Confirmed Score limit raised from 60 to 80. – – – Team Deathmatch – – Source

  • Black Ops 4 update 1.03 drops – October 19 patch notes and file size – Dexerto

    Black Ops 4 update 1.03 drops – October 19 patch notes and file size When Treyarch promise something, they usually deliver. That point was hammered home on October 19 when they dropped the ‘substantial update’ that was teased the day before. Call of Duty Black Ops 4 was released on October 12 as one of the most anticipated games in the history of the franchise, and although there was an abundance of praise, it was clear that there were a number of issues that needed to be addressed. Thankfully we’re in the age where patches can be downloaded over the internet, and developers Treyarch have been working behind the scenes all week to make changes. Read More: What can you unlock in the new “Operation: First Strike” in Black Ops 4’s Black Market? – full details – This major update has addressed a variety of aspects of the game’s three major modes – Multiplayer, Zombies, and Blackout. For the Multiplayer, the spawns, perks, and scorestreaks have been adjusted, and certain Specialists have been nerfed or buffed, depending on their respective issues Major issues with stability in Zombies, as well as weapon camos and custom mutations, have also been addressed. For Blackout, some of the performance issues have been fixed and the Awareness perk has been modified. – The full patch notes have finally been released and can be viewed below. The massive update comes in at a whopping 11.5GB on Xbox One and 8.9GB on PS4, while on PC it’s only 4GB. It’s here. Our biggest update to Black Ops 4 since launch is now live, as well as our first 2XP weekend event! There’s a lot to celebrate with this update, so let’s jump straight into what’s new. First, we’ve made a ton of improvements and tweaks across all modes with today’s update. This includes several changes that were informed through community feedback, as well as an abundance of gameplay improvements and bug fixes that we’d been targeting since launch. Your input and reports have been integral to the impact of this and future game updates, so please keep your feedback (and patience while we work on the next one) coming. See below for the full list of changes. Community Update – Operation: First Strike, 2XP/2X Nebulium, and Free Halloween Event Starting today for PS4 players, the Black Market is back! In Black Ops 4, we’re giving players more choices than ever before with the Contraband progression path to earn free cosmetic items as you play, including new Tags, Gestures, Outfits, Calling Cards, Stickers, Blackout characters, Signature Weapons, and more. As you unlock these cosmetics by playing the game, you’ll earn more ways to express yourself than ever in both Multiplayer and Blackout. Operation: First Strike kicks off the first season of Contraband content in the Black Market on PS4 today. Also, starting tomorrow on PS4, players will get access to a free Halloween-themed Special Event stream with even more seasonal gear to earn! Both the first season of Contraband content in the Black Market and the Halloween Event will begin on other platforms one week later. Note: While start and end dates may vary by platform, limited-time Special Events like the Halloween Event will all run for the same duration for all platforms – this will allow all players the same amount of time to experience the content. Timing on updates to the game including bug fixes and other improvements will not be affected. Get more details on what the Black Market includes and how it works at the blog here. We’re also starting the weekend right with our first 2XP event, giving players on all platforms 2XP in Multiplayer and 2X Nebulium Plasma in Zombies through 10AM PT on Monday, October 22nd. Hope you’ve cleared your calendar. Now, let’s get into the details. We’ve made the following updates to the game today (Global): General Leaderboards are now available for Multiplayer, Blackout, and Zombies. For Multiplayer and Blackout, players will start ranking on Leaderboards after playing 25 games. – Addressed an issue where player-created paintjobs may appear corrupted or stretched when placed on weapons. Previously created paintjobs may appear shifted or skewed as a result and may need to be readjusted. – As a result of significant architectural changes between updates, previous Theater files can no longer be viewed. While this is an unfortunate side effect of live game development, we will make every effort to keep instances of incompatibility to an absolute minimum. – General stability improvements across Multiplayer, Blackout, and Zombies. – – Multiplayer General Improved spawn points on various maps in Free For All and Domination. – Added “Sprint Cancels Reload” to Options in the Controls category. When enabled, this allows players to cancel their weapon reload by starting a sprint. This will not prevent sprinting or reloading if players are already sprinting and perform a reload. – Addressed several issues with mantling and other first-person combat animations. – – Specialists Fixed an exploit where a player could use Crash’s TAK-5 for the duration of the match. – Addressed an issue where Ruin’s Grapple Gun would appear to float from the player’s hand. – Addressed an issue where Nomad’s Vision Pulse visuals would remain on enemies after respawning and during Best Play. – Improved pathfinding for Prophet’s Seeker on various maps. – Corrected an issue with voiceover lines occasionally playing at incorrect times. – – Weapons & Attachments Addressed issues with weapon Camos appearing on unintended portions of weapons. – Addressed an issue where some Reactive Camos were not displaying correctly. – Addressed an issue where friendly Players, Equipment, and Scorestreaks would display thermal visuals in the NVIR Optic. – – Maps Militia – Additional spawns added for various game modes. – Payload – Extended the silo catwalk Control zone into the missile area to provide additional cover when attacking and defending. – – Perks Addressed an issue with Engineer that allowed highlighted Equipment to occasionally obscure enemy players. – – Scorestreaks Addressed an issue where the Gunship’s thermal visuals could remain on enemy Players. – Addressed an issue where the Mantis could not be controlled after calling in a Strike Team. – – Equipment Team kills with the Sensor Dart in Hardcore no longer count toward Scorestreak progress. – – – General – Zombies General: We’ve improved stability in Easter Egg quests and high-round play, and are currently working on addressing more crashes. – Addressed an issue where in-game XP notifications were appearing in Zombies. The XP earn rate across all Zombies modes has been verified and is unchanged. – Improved pathing for enemy Zombies. – Addressed instances of Zombies Challenges displaying incorrect completion requirements. – Addressed an issue causing a delay before players could activate consecutive Special Weapon melee attacks. – Addressed an issue causing a slight delay before players could pick up a Power-Up. – – Weapon Camos Addressed issues with Camos not properly applying to weapons. – Addressed issues with several Camo Challenges not displaying the correct unlock requirements. – Addressed instances of Pack-a-Punch Camos not appearing on specific weapons. – – IX Addressed an issue where the second part of the boss battle occasionally wouldn’t trigger properly. – Addressed multiple issues with overlapping voiceover lines. – – Custom Mutations: Addressed an issue where players were not earning Nebulium Plasma in Custom Mutations. – Addressed several stability issues when using different Custom Mutation options. – – Inspection: Addressed an issue where Zombies characters were displaying incorrectly in the Inspection menu. – – – General: – Blackout General: Addressed issues with Splitscreen stability in the Staging Area. – – Challenges: Addressed an issue with Challenges incorrectly tracking wins in Duos and Quads. – – Awareness Perk: Maximum player footstep volume while active has been lowered. – Material sounds are now more audible over larger distances while active. – – – General: – We’ve also made the following additional updates specific to PC: General Fixed a crash related to equipping a Hellion Salvo with any Camo and the Fast Lock Attachment. – Addressed an issue where right-clicking in the Scoreboard could prevent mouse functionality. – Addressed an issue in the Paintshop where the paintjob preview wasn’t rendering properly. – General stability improvements. – – Performance Fixed an issue that should improve performance for players reporting stuttering. The Beenox team will continue to monitor performance closely for future updates. – Improved network connection stability when using voice chat. – – Zombies Fixed an occasional crash during higher rounds on IX. – – Blackout Players can now report other users after viewing the Killcam. – Addressed an issue where FOV didn’t properly reset after using a Gesture. – – As always, please follow /u/TreyarchPC additional PC updates not listed here. We’re also currently tracking the following recent topics to address in future updates: International Lobby Populations To our players experiencing trouble starting full Blackout and MP matches in certain areas at specific times of the day (parts of South America, South Africa, Australia, Asia, and the Middle East): we hear you. We are investigating multiple options to give everyone the best possible experience by connecting players to the closest well-populated server with without negatively impacting other players on that server. Please stay tuned as we roll out updates to help alleviate this issue. – – Zombies Weapon Camos Gold, Diamond, and Dark Matter camos will be coming to Zombies in a future update. We hear you loud and clear. – – Hosts Exiting Zombies We are aware of players’ games ending when the host exits. We’re working on a solution and will update you with further details soon. – – Remember… we’re just getting started. Time to grind!

  • Stats show Black Ops 4 Twitch viewership doesn’t affect Call of Duty popularity – Dexerto

    Stats show Black Ops 4 Twitch viewership doesn’t affect Call of Duty popularity Twitch / ActivisionCall of Duty: Black Ops 4 was the first title in the franchise to feature a battle royale mode, something that boosted it on Twitch, but the big streamers still moved on. However, that doesn’t mean Black Ops 4 is a dead game. Coming into the launch there was a lot of excitement for Black Ops 4 due to the inclusion of the Blackout battle royale mode and a return to the Black Ops era in general. However, that excitement has waned for many of the top Twitch streamers but the overall player base still remains high. Most big streamers have abandoned Black Ops 4 When Black Ops 4 first launch it was buoyed by the likes of shroud, Dr Disrespect and Summit1G, just to name a few, but they have since moved on to other games, leaving the diehard Call of Duty players to shoulder the load on Twitch. While the numbers are much, much lower than they were at launch, they are still respectable enough and do see boosts when new content arrives. Statistics from The Esports Observer back this up by showing Black Ops 4’s viewership steadily declining from its launch going into 2019. Twitch viewership doesn’t matter to Call of Duty Call of Duty as a series has never really had a huge Twitch presence outside of major tournaments going on. Black Ops 4 is quite possibly the best the series has done on Twitch in a long time and even then it hasn’t really challenged the juggernauts of Fortnite, League of Legends or even PUBG. It’s interesting to point out that Black Ops 4 still remains consistent with its viewers, usually coming in between 5,000 and 10,000 without the presence of bigger streamers. However, the player base remains as healthy as ever as evidenced by the excitement following new updates and how Call of Duty is consistently in the top selling games of the year installment after installment. Is Call of Duty dying? Gamers are always quick to say Call of Duty’s demise is on the horizon but the numbers don’t ever back that up. Even Infinite Warfare, a much-maligned entry among fans, managed to sell 13.6 million copies according to Statista, despite the negative word of mouth among fans. The same statistics show Call of Duty: WWII topping Infinite Warfare’s sales, proving whatever bad blood was spilled with that installment did not carry over to the next.

  • Next Black Ops 4 Twitch Prime loot has been leaked, and players are hating it – Dexerto

    Next Black Ops 4 Twitch Prime loot has been leaked, and players are hating it TreyarchThe upcoming Twitch Prime loot for Black Ops 4 has leaked and players are already hating what the next bundle of free content has in store. The streaming platform typically partners with game developers to hand out exclusive loot through a special collaboration which gives players free in-game items as long as they have a Twitch Prime account. These bundles are usually a welcomed add-on for players to enjoy, but it seems that the upcoming leak wasn’t to the liking for a lot of Black Ops 4 fans. What’s in the Black Ops 4 Twitch Prime bundle? In a Reddit post, user ‘Vag7’ showed an image that they had “found in the files” which contains cosmetics for everything ranging from face paints to weapon. If the leak turns out to be real, Black Ops 4 players with Twitch Prime can expect to get what seems to look like a blue and gold face paint job. The design isn’t the most appealing creation to come to Black Ops, but will give a certain variety for niche fans. Meanwhile, it looks like Twitch is putting their colors into a lot of Blackout items with a new parachute, wingsuit, and more. The next Twitch Prime pack will also be adding a custom reticule that has Treyarch’s famous logo in the center. A similar reticule previously released way back in the first entry to the Black Ops series. Black Ops 4 fans not thrilled about Twitch Prime loot Though the next Black Ops 4 Twitch drop is coming with a bevy of items for players to get their hands on, some players think aren’t too keen about the upcoming releases. “Does that face paint look good to anyone,” Reddit user ‘dude_is_melting’ said. “Like, literally 90% of items in this game look a damn mess. This COD really shit the bed on cosmetics, and not just in their monetizing.” Similarly, there were those that thought the face paint was “horrendous,” while some joked that the bundle would be “worth at least $20.” It’s unknown if the leak is for Twitch’s May or June customization pack for Black Ops 4, but it might not be met with the most enthusiastic reception upon release.

  • Black Ops 4: Treyarch’s Vonderhaar reveals first look at brand new stash looting system in Blackout – Dexerto

    Black Ops 4: Treyarch’s Vonderhaar reveals first look at brand new stash looting system in Blackout Major changes are on the way for Call of Duty: Black Ops 4’s Blackout battle royale mode, one of which will be a new user interface for stashes. Treyarch’s Studio Design Lead, David Vonderhaar, tweeted out the first look at the new stash UI that the development team is working on while also giving some insight as to how it will all work. In Blackout, stash is referred to any group of items placed together in a single container, such as crates or loot dropped by eliminated players. The current system requires looting players to scroll through the stash items individually, which many console players feel is a cumbersome process. However, that will all change once the new UI is implemented that will display each stash’s contents in groups rather than individually, allowing players to pick and choose what they want to loot much more efficiently. “New Stash UX is in dev builds, being playtested, actually tested by QA, and we are bug fixing,” Vonderhaar tweeted. “Current design debate is two rows of five or three rows of five. Three rows means less tabbing in a death stash, but that uses more screen.” In his tweets, he also explained why these changes are being made and the benefits that would stem from this new UI once it’s added to the game. The main change from the [paper] design is that this now anchors are the bottom of your screen the same way Quick Equip does. I like this change a lot. You can still look around and understand how to look at blocked areas of your screen as a result. Even when it’s 3 rows. — Lord Vonderhaar (@DavidVonderhaar) January 5, 2019 Of course this change would benefit console players much more than those on PC as the latter already have a easier management system for looting stashes thanks to the versatility of the mouse and keyboard. However, for those using a controller, individually tabbing through items in a stash is not only tedious, it also can take a long time and lead to untimely death because of it. As for when this new UI will be implemented, Vonderhaar did not comment on a potential timetable, although this change has been hinted at since the early days of Black Ops 4’s release.

  • Black Ops 4: Treyarch’s David Vonderhaar details upcoming Blackout updates for camos and armor – Dexerto

    Black Ops 4: Treyarch’s David Vonderhaar details upcoming Blackout updates for camos and armor TreyarchTreyarch’s battle royale Blackout has seen constant updates to its features that range from cosmetics to crucial loot systems, but details on important future updates to armor and camos have come to light. Black Ops 4 released on October 2018 and was packaged with three equally ambitious modes including Blackout. Since the extensive king of the hill mode was released, fans have basked in the deep combat systems Call of Duty is known for, but not everything is made perfect. Treyarch Design Director David Vonderhaar has addressed growing concerns with the insane amounts of protection Level 3 Armor gives in Blackout, while updating fans on Blackout’s camo integration. After a fan expressed his concern with the state of Level 3 Armor, Vonderhaar replied with the many ideas that are being humored at Treyarch. “We aren’t done tweaking the Armor meta. Protection amounts, spawn frequency, and maybe even durability are still on the table…,” Vonderhaar said. Proper changes would be a welcomed sight for many players as repeated instances of favorable engagements are thwarted simply because the other player seems near unkillable due to Level 3 Armor. We aren’t done tweaking the Armor meta. Protection amounts, spawn frequency, and maybe even durability are still on the table. I meet with yüng @MaTtKs about it today to review latest proposal. https://t.co/p4b6jF0wUg — Lord Vonderhaar (@DavidVonderhaar) January 18, 2019 Meanwhile, it seems players hoping to equip camos to their favorite guns will have to wait a bit longer for the feature. Even though the Vonderhaar confirmed the first playtest with camos in Blackout happened, he also said there’s still “some work to do before [camos are] ready.” Fans of Blackout will be eagerly waiting for more updates on those fronts as Treyarch is sure to be working on releasing them as fast as possible. First playtest of the game system for Blackout camos happened. We’ve got some work to do before this is ready. I like it because it requires you to engage in the level and not “”just”” the UI in the frontend. — Lord Vonderhaar (@DavidVonderhaar) January 18, 2019

  • Black Ops 4: Treyarch tease Alcatraz Prison and night map coming to Blackout in Operation Grand Heist – Dexerto

    Black Ops 4: Treyarch tease Alcatraz Prison and night map coming to Blackout in Operation Grand Heist Call of Duty developers Treyarch have offered players a slight glimpse at what could be potentially coming soon to Black Ops 4’s Battle Royale mode. On February 18, Treyarch officially announced Operation Grand Heist, the next major content stream in Black Ops 4 that will bring a slew of new content for the game’s three core modes – Blackout, Multiplayer, and Zombies. The announcement included a trailer which summarizes everything that players can expect from this Operation, but many are focusing on a very short teaser offered towards the end of the video. There is a slight moment near the end where the video cuts to a scene that shows a bunch of players gliding down in the dark towards an ominous looking structure. Read More: When will Black Ops 4’s v1.13 update release? – Operation Grand Heist, Weapon balancing, and more – Despite the very short nature of the teaser, there is no mistaking that it’s for Blackout because of the immediately recognizable wing-suits that all of the characters are using to glide down. Since the game’s release, the Blackout map has only featured a singular weather, time of day, and lighting, and there hasn’t really been much talk about a night map up to this point. However, there is no mistaking that the video clearly hints at some sort of nighttime version of the map coming at some point, although it’s not clear as to whether it will be featured in a limited time mode or the game’s core default modes. Despite being out of operation now for a long time, Alcatraz Prison is arguable the United States’ most well-known prison, located on the treacherous Alcatraz Island in San Francisco Bay, California. At close glance, the building and its accompanying watchtower shown in the teaser closely resemble the infamous penitentiary, so the theory definitely has some sense to it. @davidvonderhaar ‘s latest cryptic tweet could be a major hint for Call of Duty: Blackout … ⠀ ⠀ ⠀ #cod #callofduty #blackout #cwl #ranking #codblackout For more information about all of the content coming to Black Ops 4, make sure to visit our Operation Grand Heist info articles for Blackout and Multiplayer. The Operation is set to go live on February 19 on PlayStation 4 and will be available on Xbox One and PC a week later on February 26.

  • Black Ops 4: Treyarch reverse Maddox nerf following pro player feedback – February 20 patch notes – Dexerto

    Black Ops 4: Treyarch reverse Maddox nerf following pro player feedback – February 20 patch notes Treyarch have hotfixed a nerf that was applied to Black Ops 4‘s Maddox on February 19. The move comes after the community and pro players pointed out that the changes had ruined the weapon’s viability in competitive play. Many buffs and nerfs were applied to some of Black Ops 4’s more popular weapons as part of the Operation Grand Heist update. However, it didn’t take long for players to realise that the adjustments to the Maddox RFB had made the gun unusable. Now, Treyarch have confirmed that they are changing the weapon again with a hotfix that has been announced just 24 hours after the initial update. The Maddox was the target of heavy nerfs that included a reduced recoil stability for the first five shots, decreased ADS movement across the board, and more. Read more: How to watch the Black Ops 4 CWL Pro League – streams, schedule, scores, standings, and more – But following negative feedback, the company took back some of the changes that were introduced for the popular Assault Rifle. Treyarch posted the following statement on Reddit: “Effective immediately with today’s update on consoles, we’ve reworked the Maddox’s first five shots in its recoil pattern. “This will make the 1st, 4th, and 5th shots feel more like the original recoil prior to this week’s update, while the recoil on the 2nd and 3rd shots are increased slightly from their original value, yet remain controllable.” The company acknowledged that after the initial nerfs, the Maddox was actually more in line with the rest of the weapons in its class. However, due to the surge of protests in regards to the gun’s recoil, the changes had to be taken back. The update will be coming to PC on February 21 along with “a long list of PC-exclusive weapon tuning changes.” Check out the full patch notes below. Operation Grand Heist Continues Yesterday’s launch of our new Operation is just the beginning. We’ve made some fixes and improvements behind the scenes today, and there’s more to celebrate this week in all three modes, including the launch of League Play with the World League Hub tomorrow! Here’s the schedule: Thursday, Feb. 21 (PS4): Multiplayer League Play launches in the World League Hub with our first League Play Event. – – Zombies Support for new Black Market weapons in the Armory. – – Friday, Feb. 22 (PS4): Blackout New Hot Pursuit game mode featuring the debut of three new vehicles: the SUV, PBR, and Muscle Car. – – We’ve also got a welcome update for all you Maddox fans out there… Maddox RFB Recoil Tuning After yesterday’s Multiplayer weapon tuning changes went live, we saw the Maddox RFB begin to fall more in line with the rest of the weapons in its class, with the exception of one change… which we certainly heard the community voice its opinion on. You guessed it: recoil. Effective immediately with today’s update on consoles, we’ve reworked the Maddox’s first five shots in its recoil pattern. This will make the 1st, 4th, and 5th shots feel more like the original recoil prior to this week’s update, while the recoil on the 2nd and 3rd shots are increased slightly from their original value, yet remain controllable. This update is also planned to go live on PC tomorrow along with a long list of PC-exclusive weapon tuning changes. The Replacer Returns Oh, in case you didn’t hear… we’ve invited an old friend back to welcome in the new Operation. Here’s what’s new in Black Ops 4 with our latest update: PS4 and Xbox One The following updates are live today on consoles, with PC to follow with additional platform-exclusive updates: Multiplayer Weapon Tuning Maddox RFB Reduced recoil on 1st, 4th, and 5th shots to more closely match pre-patch recoil stability – Slight recoil increase on 2nd and 3rd shots compared to pre-patch – – – Maddox RFB – Zombies Miscellaneous Addressed an error players could receive when invited into an ongoing match during a public Gauntlet playlist. – Addressed an issue that caused players to lose ammo when using the Alchemical Antithesis on King and Country. – – Blackout Featured Playlist Featured Playlist set to Quads. – – Gameplay Vertical stacking is now the default in the Quick Equip menu. – – Prestige Addressed an issue where players couldn’t properly Prestige if they had content filters applied in Options. – – General Stability Various crash fixes in all modes. – – PS4 The following updates are live today on PS4, with other platforms to follow: Multiplayer Specialists Outrider Fixed a formatting issue with Outrider’s Hawk when playing in splitscreen. – – – Outrider – Maps Lockup Barricade will no longer disappear between round transitions. – – Casino Updated Heist dropoff locations. – – – Lockup –

  • Black Ops 4: Treyarch responds to Blackout freezing issues for Xbox One X players – Dexerto

    Black Ops 4: Treyarch responds to Blackout freezing issues for Xbox One X players After first being spotted on December 22, Treyarch has announced an upcoming fix for a game-breaking Blackout glitch. While Blackout has been many players favorite part of Black Ops 4 over the last couple of months, that hasn’t kept the mode safe from various issues. One such issue that is causing Xbox One X players to experience crashes in Blackout following the December 18 update to Black Ops 4 has finally be addressed by Treyarch. In a Tweet posted on December 27, Treyarch acknowledged the existence of the nasty glitch and said that a fix will be on the way as soon as a resolution is found. We are aware that Xbox One X players are experiencing an intermittent freeze during late-game play in Blackout. We are actively investigating and will deploy an update as soon as we have a resolution to the issue. We will update you once that happens. — Treyarch Studios (@Treyarch) December 27, 2018 No information in regards to a time frame was given with the update, but given the speed at which Treyarch has issued previous patches, there should be too long of a wait. According to multiple posts on Reddit prior to the Christmas holiday, many Xbox One users were experiencing crashes when matches had 15 or less players remaining. It was happening to many players on a consistent basis, too, meaning it was a far from an isolated incident, which no doubt led to Treyarch’s announcement on the matter. In the meantime, Xbox One X players might want to be cautious when playing Blackout since those precious wins might be hard to come by with the crucial glitch around. Read More: Black Ops 4: Dates and times announced for Holiday 2XP event in Multiplayer, Blackout, and Zombies – Be sure to follow us on @DexertoIntel on Twitter to know as soon as this update is released so that you can get right back on track in Blackout.

  • Black Ops 4: Treyarch release trailer for Operation Absolute Zero ahead of December 11 launch – Dexerto

    Black Ops 4: Treyarch release trailer for Operation Absolute Zero ahead of December 11 launch With Operation Absoluter Zero set to release on December 11, Treyarch has released a brand-new trailer detailing the many new features that will come with the major update. Ahead of what is shaping up to be one the biggest weeks in Black Ops 4’s short history, Treyarch is keeping the hype train rolling by teasing what’s to come in the next round of updates. Operation Absolute Zero is the next major update for Black Ops 4 and it will contain some important changes and updates to the popular game. A new trailer was released on December 10 and it goes through a long list of things that fans will no doubt be chomping at the bit to dig into when Operation Absolute Zero drops on December 11. For the Multiplayer fans out there, the all-new Specialist, Zero, will be introduced into the game along with her unique kit. Her Specialist Equipment is called ‘Disruptor,’ which is an EMP pulse that is shown disabling a sentry turret in the trailer. Her ability was also debuted in the trailer and is called ‘Icepick.’ From the looks of it, the ability will be able to hack the enemy team to shut down equipment and the players themselves, possibly preventing them from using their own abilities. OpTic Gaming crowned CWL Vegas champions after dominating eUnited in Grand FinalTreyarch is calling this their biggest Black Ops 4 update ever, and from the looks of it, they’re spot on.

  • Black Ops 4: Treyarch release patch to fix major issue on Xbox One X – Dexerto

    Black Ops 4: Treyarch release patch to fix major issue on Xbox One X After first addressing the issue on December 27, Treyarch has now released a patch to fix the crucial problem that Xbox One X players were facing in Black Ops 4. While Treyarch has released regular updates throughout the lifespan of Black Ops 4 to address the many issues that have plagued the game, one major issue had gone unchecked for a couple of weeks. Xbox One X players were experiencing game-breaking crashes in Blackout that have finally been fixed at long last with the latest hotfix. Announced on January 3, the patch will be exclusive to Xbox One X players and looks to only contain fixes for the intermittent crashes players were experiencing. We’ve released a patch on Xbox One to address intermittent freezing issues during late-game play in Blackout on Xbox One X. Thanks for your patience! — Treyarch Studios (@Treyarch) January 3, 2019 First reported following the release of the December 18 update, players on Xbox One X were unable to finish out most Blackout games due to untimely crashes. It didn’t seem to matter how many players were left in the game as the crashes simply tended to happen as the game neared the final few circles. While an issue of this magnitude typically would have been dealt with fairly quickly, it seems as though things were a bit delayed due to the Christmas Holiday. With Treyarch back in the offices here in the new year, Xbox One X players can now feel safe playing Blackout once more. There’s been no official announcement pointing towards the next major update for Black Ops 4 on all platforms, but we expect the game to get back to its consistent update schedule soon. As always, be sure to follow us @DexertoIntel on Twitter for all the latest updates regarding everything Call of Duty related.

  • Black Ops 4: Treyarch previews new content for Multiplayer, Blackout, and Zombies in upcoming v1.11 patch – Dexerto

    Black Ops 4: Treyarch previews new content for Multiplayer, Blackout, and Zombies in upcoming v1.11 patch Treyarch is gearing up to drop the first major patch of 2019 and have shared a few details on what fans can expect once the update goes live next week. While Black Ops 4 received plenty of updates in the weeks following its release in October, there hasn’t been a major patch since December 21’s Game Settings Update. All that looks to change come next week as Treyarch have officially detailed what looks to be a massive update on the way very soon. The v1.11 patch looks to have a bit of something for everyone, with all three modes receiving some much-needed attention after the holidays. One of the biggest focuses of the update is the 115 Celebration event for Zombies, which will include three different XP bonuses starting on January 15. Treyarch also gave plenty of details about the new Gauntlets mode, confirming the leak that circulated earlier in the week. It was also confirmed that the much-anticipated looting interface update for Blackout on consoles will indeed be included with the v1.11 patch. Blackout players will also get to experience brand-new limited-time modes that will be detailed once the patch drops next Tuesday. Finally, Black Ops Pass holders will be able to experience the full map rotation now that Elevation and Madagascar are being added to regular rotations. You can take a look at what’s in store with Treyarch’s full blog post below: Jan. 11 Update: A Preview of Next Week’s 1.11 Update and 115 Day Black Ops 4 gets even bigger next week with our 1.11 update, including new Zombies content and 2XP promos for our 115 Day Celebration Event on 1/15! Here’s a preview of what’s coming in all three modes, with full patch notes to follow early next week: Zombies: 115 Day Celebration Event, Gauntlets and New Epic Elixirs on PS4, Elixir Balancing Updates + More January 15 is 115 Day, and this year’s Zombies celebration is bigger than ever. We’re kicking off our 115 Day Celebration Event with 2XP, 2X Weapon XP, and 2X Nebulium Plasma in Zombies starting 10AM PT Jan. 15 through Jan. 18 on all platforms, along with the debut of Gauntlets and three new Epic Elixirs on PS4 and Elixir balancing updates! We’ll also be testing out some new Concoctions in the Laboratory over the coming weeks, so keep an eye out for additional bundles for your newly-earned Nebulium Plasma. But that’s just the beginning. On Tuesday, we’ll have news detailing several features and new content coming to Zombies over the next few months, including a preview of what’s already in the works for our 1.12 update for late January. Zombies Director Jason Blundell will also be in attendance later in the day, so mark your calendar and clear your schedule. Now, to address the 800-pound zombie gorilla in the room… what are Gauntlets and how do they add to the overall Zombies experience? Glad you asked. Gauntlets in Black Ops 4 Zombies are curated 30-round challenges with unique rules for each round, kicking off with “Unsinkable” in Voyage of Despair. Players will receive Bronze, Silver, and Gold medals and special tier-based rewards upon completing rounds 10, 20, and 30, as well as a unique reward (and bragging rights) for completing round 30 without failing a round. Players will also earn bonus Nebulium Plasma rewards when reaching each new milestone for the first time, so it pays to give every Gauntlet run your best shot. Rules can vary wildly round-to-round, ranging from weapon restrictions and time limitations to area defense challenges with dangerous enemy modifiers, and everything in-between. If you and your crew fail to complete a round as instructed, you’ll earn a Strike. If you receive three Strikes, it’s game over and you’ll have to start from round 1 again. While getting to round 10 will prove challenging for casual players, completing all 30 rounds will test even the most seasoned Zombies veterans… and only the best of the best will emerge victorious with no downs or Strikes. Because we’ve also designed Gauntlets to be endlessly replayable in a competitive setting, the rules for each of the 30 rounds are permanently set and all Gauntlet matches are timed, so we expect to see some incredible speed runs from the community long after you’ve achieved your first Gold medal! “Unsinkable” in Voyage of Despair is just the first of many Gauntlets to come in 2019, each with their own set of all-new challenges to master. Let us know what you think when this new feature launches next week on PS4. We’ll also have more details to share on our three new Epic Elixirs, existing Elixir balance updates, and some additional surprises on 115 Day. Blackout: Improved Looting Interface on Consoles, New Limited-Time Modes This update also delivers our new looting interface to Blackout on consoles, allowing players to scroll through a multi-row grid, loot the items they’re looking for, and get back to the action as quickly as possible. This should also alleviate some other interface issues that console players have experienced in the past, and we’re excited to hear what you think when the update drops next week. We’ve also got two new limited-time modes coming soon to Blackout starting next week! We’ll have all the details on what each of these new modes brings to the game in an upcoming update, plus the reveal of more Blackout news coming soon. Multiplayer: Black Ops Pass Maps in Full Rotation, Featured Playlist Updates, Setting the Stage for League Play With the upcoming 1.11 update, Elevation and Madagascar will be added to full map rotation for Black Ops Pass holders, including Hardcore playlists. Moving forward, we’ll add new MP maps into full rotation as they’re released. Speaking of playlist updates, we’ll have a fresh batch of rotating Featured Playlists coming into MP with 1.11, along with additional stability fixes and other quality-of-life improvements. Stay tuned for next week’s patch notes for all the details. This update will also help to set the stage for League Play’s launch by the end of January, which we announced in our community update on January 8. Watch for more details on League Play as we get closer to launching the World League Hub, and tune into the CWL Pro League Qualifiers on Jan. 16-20 to watch all the action unfold as 28 teams compete to secure their place in the Black Ops 4 Pro League at twitch.tv/callofduty. That’s just a glimpse of what we’re cooking up for now! See you next week. -Treyarch Source – Reddit

  • Black Ops 4: Treyarch preview Multiplayer balancing update for weapons, Specialists, perks, and scorestreaks – Dexerto

    Black Ops 4: Treyarch preview Multiplayer balancing update for weapons, Specialists, perks, and scorestreaks Call of Duty developers Teyarch have shared all of the tuning adjustments and balancing changes they plan on making to several key aspects of Black Ops 4 Multiplayer. The next major game update in Black Ops 4 has been highly anticipated for quite a while now, as Treyach had previously teased that it would contain a slew of new content and major changes to various things of Multiplayer, Zombies, and Blackout. On February 15, Treyarch shared a post on Reddit in which they previewed all the adjustments they will be making to certain weapons, Specialists, perks, scorestreaks, and more. There’s quite a lot of information provided in the post as it appears that the developers have been quite thorough in terms of what they plan on adjusting. For the weapons, all eyes will be on the changes coming to the Maddox RFB assault rifle and SAUG 9mm SMG, both of which are considered meta weapons in both competitive and casual matches. Both weapons will be significantly nerfed in various ways, particularly in terms of the effectiveness of some of their more powerful attachments. As for Specialists, both the Prophet’s Seeker drone and Ajax’s 9-Bang stun will also be greatly nerfed due to both being widely considered by the community to be way too overpowered. In terms of scorestreaks, a total of seven will be given a boost in effectiveness, and a new change will be introduced that no longer counts teamkills by scorestreaks as part of the teamkill kick limit in modes where friendly fire is enabled. It’s also worth noting that not all of these changes listed below will be universally applied in Multiplayer; some will only apply to PC and others solely to the PlayStation 4 and Xbox One consoles. With that said, here are all of the balancing changes and tuning adjustments that will be implemented in the next Black Ops 4 update: Weapons Assault Rifles ICR-7 [PC only] Improved ADS sway. – [PC only] Improved hip-fire accuracy. – – Rampart 17 Improved max damage range from 37.6 yards to 41.6 yards. – [PC only] Improved ADS sway – [PC only] Improved hip-fire accuracy. – – KN-57 Improved max damage range from 15.2 yards to 17.3. – [PC only] Improved ADS sway. – [PC only] Improved hip-fire accuracy. – – VAPR-XKG Improved 5-hit kill range from 34.7 yards to 50 yards. – Improved ADS idle to sway less. – – Maddox RFB Reduced recoil stability in first 5 shots in bullet pattern. – Echo Fire Operator Mod: Improved recoil stability. – Quickdraw: Reduced ADS-in speed. – Quickdraw II: Reduced ADS-in speed. – Stock: Reduced ADS move speed. – ELO: Reduced recoil stability. – [Console only] Reduced max damage range from 23.6 yards to 20.8 yards. – [PC only] Improved ADS sway. – [PC only] Improved hip-fire accuracy. – – – ICR-7 – Submachine Guns MX9 Improved 5 hit kill range from 5.5 yards to 7.6 yards. – Improved ADS-in speed. – [PC only] Improved damage by adding 5-hit kill range out to 7.6 yards. – – GKS Improved 5-hit kill range from 2.7 yards to 5.5 yards. – [PC only] Improved damage by adding 5-hit kill range out to 5.5 yards. – – Spitfire Reduced max damage Range from 9.7 yards to 7.6 yards. – Stock: Reduced ADS move speed. – Extended Mags: Reduced magazine size. – Fast Mags: Reduced reload speed enhancement. – [PC only] Reduced hip-fire accuracy. – – Cordite Belt-Fed Operator Mod: Reduced overheat cooldown speed. – Grip: Reduced recoil stability. – [PC only] Reduced hip-fire accuracy. – – Saug 9mm Reduced sprint-out speed (now the same as most other SMGs). – Reduced base move speed (now the same as other SMGs). – Stock: Reduced ADS move speed. – Stock II: Reduced ADS move speed. – Grip: Reduced recoil stability. – [PC only] Reduced hip-fire accuracy. – [Console only] Dual Wield Operator Mod: Reduced hip-fire accuracy. – [Console only] Dual Wield Operator Mod: Reduced max damage range from 11.1 yards to 8.3 yards. – – Daemon 3XB Improved max damage range from 6.9 yards to 9 yards. – [PC only] Improved hip-fire accuracy. – – – MX9 – Tactical Rifles Auger DMR Improved ADS move speed. – Improved firing speed. – Double Tap Operator Mod: Improved firing time between shots. – – ABR 223 Improved ADS move speed. – Improved sprint-out speed. – – Swordfish Improved ADS move speed. – Quickdraw II: Improved ADS-in speed. – [PC only] Improved burst delay, allowing for faster sustained fire rate. – – – Auger DMR – Light Machine Guns Titan Reduced flinch resistance when being hit. – Reduced max damage from 46 to 38. – Stock: Reduced ADS move speed. – – Hades [PC only] Cross Bar Operator Mod: Reduced spread accuracy. – – – Titan – Sniper Rifles Paladin HB50 [PC only] Improved rechamber speed (same as console). – – Outlaw [Console only] Improved firing speed. – [PC only] Quickdraw: Improved ADS-in speed. – [PC only] Bolt Cylinder Operator Mod: Reduced fire rate. – [PC only] Fixed a bug that allowed extra damage to the neck when using the Recon Optic. – – Koshka Improved ADS sway. – [Console only] Quickdraw II: Improved ADS-in speed. – [PC only] Improved rechamber speed (same as console). – – – Paladin HB50 – Pistols RK 7 Garrison Improved all damage ranges. – – – RK 7 Garrison – Shotguns MOG 12 Dragon’s Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases it’s one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel. – Improved max damage Range from 3.75 yards to 4.1 yards. – Quickdraw: Improved ADS-in speed. – [Console only] Barrel Choke: Improved accuracy, pellet damage, and max damage range. – – SG12 Strobe Light Operator Mod: Reduced luminosity on visual light effect. – – – MOG 12 – Specialists Prophet Seeker Greatly reduced Seeker’s hitpoints, it can now be destroyed with 1 bullet. – Reduced detection range against enemies with Cold Blooded. – – – Seeker – Ajax 9-Bang Reduced visual opacity of screen flash when hit by 9-Bang. – Players will no longer raise their hand when flashed if they have Tactical Mask. – Players can now change stances while flashed. – – – 9-Bang – General Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously). – – Equipment Frag Grenade Increased damage. – – Concussion Grenade Players can now stun themselves with their own Concussion Grenade. – Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask. – – Gear Acoustic Sensor Reduced the ranges at which Acoustic Sensor can detect enemies. – Reduced the ranges at which enemies with Dead Silence are detected. – – Perks Tactical Mask Player now recovers faster after being hit by Tempest. – Players will no longer raise their hand when flashed by the 9-Bang. – No longer provides fire or radiation resistance. – – Flak Jacket Fire and radiation resistance moved from Tactical Mask to Flak Jacket. – Improved Flak Jacket resistance to radiation and burn. – – Cold Blooded Reduced the range at which an enemy Seeker can detect the player with this Perk. – – Scorestreaks Lightning Strike Reduced the delay between targeting locations and the jets arriving. – – Sentry Improved damage. – Improved the time that the Sentry will remember a target after losing line of sight. – Improved the range at which the Sentry will detect an enemy within a 360-degree radius. – – Drone Squad Improved damage. – – Sniper’s Nest Increased number of rockets required to destroy the Sniper’s Nest by 1. – – Mantis Improved explosive damage radius. – – Thresher Improved chain gun explosive radius and damage. – Improved health of vehicle to balance damage dealt from an enemy with FMJ II. – – Strike Team Improved awareness radius. – Improved health regeneration rate of Strike Team members. – – General Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled. – – The changes listed above are not the only massive news that Treyarch delivered on February 15 as they also revealed the released date for the long-awaited League Play mode in Multiplayer. Make sure to follow us @DexertoINTEL as well as monitor our Call of Duty page as we will post any additional information about the upcoming massive update as it’s announced.

  • Black Ops 4: Treyarch drops teaser and release date for updated Blackout map – Dexerto

    Black Ops 4: Treyarch drops teaser and release date for updated Blackout map Following hints from the v1.08 patch notes, Treyarch is gearing up for a major update to the Blackout map on December 11. Blackout has been highly successful and popular ever since the release of Black Ops 4 on October 12, but the map has yet to receive any updates of any kind. It looks like fans wanting some major changes won’t have long to wait, however, as a huge hint has now been revealed for incoming updates. A short teaser was posted to the official Call of Duty Twitter account on December 4 with a cryptic message of “Incoming” along with a date of when the updated map will hit. i̸̗͒ͅn̴̨̞̮̰̔c̷̛̤͉͙̫̗̈̄̀͌͜͠ǫ̴̩̠̪̞̦̿̆̾̃m̸̤̻̚i̷̧̯̟̪̊ǹ̶̬̲̰͍̠̽̅̽ͅg̴̤̣̏͋̂̇ pic.twitter.com/6g9GMSKdLV — Call of Duty (@CallofDuty) December 4, 2018 In the video, a small blip on the radar can be seen off the western coast of the map, which hints at the possibility of Hijacked being added to the game. The popular Black Ops 2 map is set on a hijacked cruise ship, which would fit right along with the blip seen out in the water during the short clip. possible leak spotted in a video posted soccer star Neymar Jr. on December 3.The updated map, as is the case with all Black Ops 4 content, will come to PlayStation 4 first on December 11, with Xbox One and PC to follow seven days later. For all the up-to-date info on updates coming to the Blackout map, be sure to follow us on @DexertoIntel.

  • Black Ops 4: Treyarch drops hints towards new Blackout holiday event – Dexerto

    Black Ops 4: Treyarch drops hints towards new Blackout holiday event TreyarchTreyarch has been on a tear this holiday with giving its players content release after another, and if a cryptic tweet is to be believed the studio isn’t done giving Blackout fans treats for the festive season. Call of Duty entered the battle royale craze October 2018 with its critically acclaimed Blackout mode within Black Ops 4. Blackout combines traditional Black Ops gameplay elements with the chaos of a large scale free-for-all, with added twists every now and then. In a vague tweet from Treyarch, the studio noted the eerie absence of zombies from the Blackout landscape while hinting to a possible reemergence just in time for the holidays. Zombies used to be sporadically found across the battle royale, but have since gone missing. Now the developers are teasing that the dead might rise, again. “It’s cold out there in the world of Blackout… where did all the Zombies go? Are they dead again? Or are they planning something for the holidays…?” read a Tweet from the studio. Treyarch have made whimsical changes to Blackout during the season of joy like adding a layer of snow to the map, incorporating Snowballs as a throwable item, and even put up holiday decorations throughout the game’s buildings, but now it looks like a bigger change is afoot. It’s cold out there in the world of Blackout… where did all the Zombies go? Are they dead again? Or are they planning something for the holidays…? — Treyarch Studios (@Treyarch) December 21, 2018 The ambiguity of the tweet incited speculation from some pointing to simple holiday-adorned Zombies making an appearance, while others were let down that there wasn’t anything teased for the actual Zombies mode in the game. Either way the feature should be expected to release in the coming days as the holiday season is nearly at its end.

  • Black Ops 4: Treyarch drops another teaser for new Multiplayer Specialist – Dexerto

    Black Ops 4: Treyarch drops another teaser for new Multiplayer Specialist Treyarch is continuing to tease the upcoming release of a new Specialist in the December 11 update with yet another video showing hints at the character. The slow drip of teasers for the December 11 update began on December 4 when it was hinted that Hijacked would be added to the Blackout map. The focus then switched to Multiplayer with the release of another teaser with the caption “The Disruption is coming,” which heavily hinted at the Specialist involving some sort of EMP device. As expected, another teaser dropped on December 6, with this one giving a quick glimpse of what the Specialist might look like. Multiplayer. Zombies. Blackout. 12.11.18 Who’s ready? #BlackOps4 https://t.co/cXM6H4MwQm— Treyarch Studios (@Treyarch) December 6, 2018 v> The character can be seen moving through a battle and reloading weapons, but not much else was shown besides that. It does look as though the character is female, which lends credence to some of the rumors that have been floating around ever since the first teaser was released. With ‘Outrider’ not making the jump from Black Ops 3 to Black Ops 4, it could be that these teasers are pointing at her inclusion in the newest title. Top Open Bracket team pull out of CWL Vegas last minute due to travel issuesWhatever this Specialist ends up being, it’s likely that we’ll get another teaser on December 7, with the release coming on December 11 along with the major title update. Treyarch also confirmed that new Zombies content will be dropping with the update alongside Multiplayer and Blackout content, meaning that there will be a little bit of something for everyone sink their teeth into.

  • Black Ops 4: Treyarch dev confirms Prophet nerfs in future patch [UPDATE] – Dexerto

    Black Ops 4: Treyarch dev confirms Prophet nerfs in future patch [UPDATE] With Treyarch now having almost two months of data to pull from, it looks as though they’re starting to dig into the Specialists with one, in particular, set to a receive a crucial nerf. Specialists made their return from Black Ops 3 to the latest entrant in the series and along with it, added a new wrinkle to the game in the form of their Specialist abilities. Prophet, a Specialist that remained largely the same from Black Ops 3, will see his Tempest ability tweaked in an upcoming update. In response to a user on Reddit who was voicing concern about the hitbox o the Tempest, Treyarch dev ‘TFlamez’ confirmed that a change was on the way. In the video that started the discussion, a comparison between Prophet’s Tempest and Seraph’s Annihilator showed that the Tempest has a much wider hitbox, making it easier to land shots with the weapon. Read More: Black Ops 4: Treyarch release trailer for Operation Absolute Zero ahead of December 11 launch – The confirmed change will narrow that hitbox and make it more consistent with some of the other power weapons in the game. UPDATE: In addition to the changes discussed above, the v1.09 update for Black Ops 4 reduced the Tempest ammo count from 14 to 10. There’s no word yet on when the hitbox adjustment will take place. Prophet and his Tempest have been at the forefront of conversation in the wake of OpTic Gaming’s Brandon ‘Dashy’ Otell‘s dominating performance with the Specialist at CWL Vegas where he won the MVP award. Those looking to get in some time with Prophet in his current state to recreate some of the magic that Dashy displayed in Las Vegas better hop online soon before the Specialist is nerfed.

  • Black Ops 4: Treyarch details the expansion of League Play, announce launch window – Dexerto

    Black Ops 4: Treyarch details the expansion of League Play, announce launch window With much of the Call of Duty community awaiting news on League Play, Treyarch have finally given players a detailed breakdown of what’s in store. While Treyarch still has yet to provide a specific date for the launch of League Play in Black Ops 4, they have now stated that it will be coming to PlayStation 4 in mid-February. Treyarch says that League Play in Black Ops 4 will follow a similar pattern to that of Black Ops 2, which should certainly be great news for competitive fans. While Treyarch did state that they wanted to look at Black Ops 2 as the basis for what they would do for League Play in Black Ops 4, they acknowledged some of the problems that were featured in that iteration of the popular mode. Read More: Black Ops 4 v1.12 patch notes – Blackout balancing, Blackjack’s Gun Game in Multiplayer, and more – One of the biggest ones centered around the length of seasons, with many players feeling they were too long and featured ladder groupings that were too large. As such, Treyarch will be shortening the seasons for League Play in Black Ops 4 along with revamping the ladder system to make things a bit more rewarding. Following Treyarch’s initial breakdown of League Play in Black Ops 4, one of the biggest complaints was that it would only be available for three days. Treyarch heard the outcry and have also announced that League Play will include events throughout the entire week. For those looking to get a taste of competitive action ahead of the official launch of League Play, a “Pro Series Moshpit” playlist will be added that features the full CWL ruleset, including the updates also announced on January 29. You can read the full announcement on League Play below: New Details on the Black Ops 4 CWL Season and League Play After wrapping up the recent CWL Pro League Qualifiers in Columbus and taking in additional Call of Duty World League feedback regarding the upcoming launch of League Play, we’re updating our game plan to make the Black Ops 4 competitive experience even better. Our goal has always been to help make the CWL as exciting as possible, and we’re adapting some core gameplay mechanics to set the stage for an incredible 2019 season for players and fans alike. In the following sections, we’ll get into the details on our plans with the CWL and World League Hub across the board for Black Ops 4, and what to expect as League Play and additional competitive features roll out. First, we’ve huddled with the Call of Duty World League team as well as pro players and some members of team management to evolve the CWL ruleset. Our goal is to more closely match how the pros play, while embracing the diverse toolset of Black Ops 4 that allows for those big, exciting plays that make the game so damn fun to watch. We believe these carefully-considered updates will improve the future of competitive play for the pros on stage, and more widely, for our ranked players at home. This updated CWL ruleset will go live in Black Ops 4 later this week, and includes the following new restrictions (with all previous restrictions listed here still in place, including the full restriction of Nomad): Ajax Fully restricted – – Torque Fully restricted – – Prophet Seeker – – Firebreak Reactor Core – – Seraph Tac-Deploy – – Scorestreaks Dart – RC-XD – – Additionally, Zero’s Ice Pick and EMP Disruptor, and any new Specialist content that we release in the future, will remain out of competitive play by default until or unless deemed viable through the CWL organization. With these new restrictions in place, players who choose Prophet, Firebreak, or Seraph will still be able to equip the Trophy System, Combat Axe, Frag, Molotov, or Concussion in their Equipment slot. These changes are a direct result of feedback and coordination with the competitive community, and we can’t wait to see how it all plays out in ranked play and at future CWL 2019 events. Aside from the new CWL ruleset, we’re also making fundamental changes to how we’re approaching League Play and the World League Hub based on feedback from the competitive community – particularly the ranked fans at home who gave us detailed responses on what they enjoyed about previous iterations of League Play, and how Black Ops 4’s competitive offering could change for the better. We know many of our competitive players loved League Play in Black Ops 2, and some still consider it to be the gold standard. We’re big fans, too. However, we’re also aware of the problems that were inherent in the design of our very first in-game competitive feature set that launched back in 2012: At roughly one-month intervals, League Play seasons were too long, resulting in a high volume of inactive players and “dead ladders”, watering down the feeling of competition. – Players who missed out on significant portions of seasons felt like there was no way for them to catch up to other players in their ladders, leading many to stop playing and thus exacerbating the “dead ladder” problem. – League Play is a lower-population playlist relative to the rest of Multiplayer, and it’s the only portion of Multiplayer that relies on skill-based matchmaking. As such, time to find matches can be lengthy with the League Play population subdivided by skill ranges. – Ladder groupings were too large, leaving many participants feeling disconnected from most of the players they were competing with for position. – League Play Division ranks were directly tied to each player’s skill rating under the hood, which meant that most players “settled” into a rank early on, and it was frustrating not being able to change that skill rating over time. – With every new design of a system, we start by identifying the problems to solve from previous iterations, and the League Play system in Black Ops 4 has been designed to avoid these shortcomings and accomplish some new key goals: Running League Play events more frequently and in shorter duration makes ladders feel like meaningful competitions with constant movement against a smaller pool of competitors. – Events are condensed and timed to drive the highest player counts and achieve healthy matchmaking with faster time to find matches. – Shorter-duration events more closely match how pros compete in weekend tournaments, like 2Ks. Our intent is for events in the World League Hub to feel closer to how the pros compete. – Ladder competition will feel familiar – climb the ladder by winning ladder points, but lose ladder points and you may drop position. The goal with each League Play event is always to end as high on the ladder as possible. – We’re also introducing a new progressive rank system that persists across all individual League Play and other World League Hub events. Here’s how it will work: Over the course of your competitive career, you’ll advance a permanent rank that reflects your performance across all events. Performing better in events and participating more often will result in faster rank progression. – Final placement in ladders determines how you advance your overall rank, giving ladder events a competitive tournament feel with the most credit given for reaching 1st Place and winning a League Play event. – Place 1st in a League Play event, and your rank will be upgraded to permanently reflect your victory. Further upgrades are possible for multiple 1st Place finishes over time, and a streak indicator that is displayed when you place 1st in back-to-back events. – Matchmaking in the World League Hub will always be prioritized by skill, so competitors will always feel competitive at their skill level. – Against this backdrop, we want our fans to know that we’ve heard them loud and clear on the desire to have ranked play available all the time, as opposed to having 3-4 day events with downtime in between. This is a good time to mention that the intervals between League Play events were designed to be filled with a different type of ranked play called World League Gauntlets, a feature which will not be ready to launch alongside the World League Hub, hence the reason for the initial announcement of a “Scrims” period of downtime during these breaks to fill the gaps. Due to popular demand, League Play at launch will now include events that span across the full week, removing Scrimsfrom the ranked schedule until we’re ready to go live with World League Gauntlets, which will also allow you to contribute to rank by completing a longer series of wins before striking out with three losses. You’ll also earn Multiplayer XP and Black Market Tier progression as you play ranked matches, so there’s never a moment lost as you compete for rank. Support for Teams and Clans will also follow later in the 2019 season as feature additions to the World League Hub. Because we’re investing the additional time and development into making Black Ops 4 competitive play as robust as possible, the World League Hub will serve as the fourth pillar of Black Ops 4’s core gameplay offerings going forward. This means you’ll see a new main menu when you boot up the game, with “World League” as its own showcased mode between Multiplayer and Blackout when it launches. We’re also moving CWL Custom Games over from Multiplayer to the World League Hub, so that players won’t need to go into Multiplayer Custom Games and change settings to play with the new official ruleset. This means competitive games will be faster and easier to play, and it consolidates all Pro Series competitive gameplay into one location. This feature will go live alongside the launch of World League Hub. Given these changes to the League Play structure, we’re taking a few extra weeks to implement and test the new changes, and the launch of the World League Hub and League Play is now slated for our next major game update planned for mid-February, first on PS4. Because this is a part of a larger game update with a lot of moving pieces between developer, publisher, and first-party platforms, the specific day of the release is still being finalized with all parties in the release process and will be announced as we get closer to it. League Play will be an even better experience for ranked play and pro players with the new competitive ruleset, the addition of CWL Custom Games, and ranked play progression for every day of the week. To get everyone prepped for League Play until then, we’re planning to launch a limited-time Pro Series Moshpit public match playlist later this week, where all players use the updated competitive ruleset. Restrictions on Specialists, maps, modes, weapons, Equipment, Attachments, Perks, Scorestreaks, Wildcards, and Gear will reflect the rules governing League Play, so this is the perfect time to set up your favorite new competitive classes before our first League Play event kicks off. Because this is a playlist for public matches and not a part of the World League Hub, it will use public matchmaking rules: it will be unranked, will not support skill-based matchmaking, and will allow players to join matches in progress. With the CWL Pro League Qualifiers just behind us and a full year of pro events ahead in 2019, there’s never been a more exciting time for competitive Call of Duty fans. The CWL Pro League begins on February 4, and be sure to join us at the second open event of the 2019 season on March 15-17 at CWL Fort Worth to watch teams compete with the newest CWL ruleset in play, and watch in-game on PS4 and online on Twitch at twitch.tv/callofduty. Source – Treyarch

  • Black Ops 4: Treyarch details major Blackout changes on the way in December 10 update – Dexerto

    Black Ops 4: Treyarch details major Blackout changes on the way in December 10 update New details have been unveiled for the upcoming content drop starting December 10 and it’s gearing up to be a big one for Blackout players. All week, Treyarch has been teasing the upcoming Black Ops 4 update that was set to bring some big changes to all three modes in the game. While the addition of Hijacked was first teased on December 4, it looks like that was only the tip of the iceberg in terms of what’s set to come with the update. Even before Hijacked is added on December 11, Treyarch will be adding a long list of things to the mode, including a “new Armor repair system, audio improvements, SDM and Spitfire weapon balancing, and season changes across the entire map.” The minute players load up after the update, they’ll be met with updated visuals that feature changes to the foliage and “softer winter lighting.” There will be even more environmental updates coming to Nuketown Island, Hydro Dam, and Factory, as well. That’s not all, however, as a new ARAV armored vehicle and even more Specialist and Zombies Character Missions are on the way to give players even more to sink their teeth into on December 11. Treyarch ends by giving an idea of what’s left to come in the future beyond the December 10 and 11 content drops, promising custom games, weapon camos, Stash interface updates on consoles and holiday festivities. You can read the full post on the Blackout updates below: Next up: Blackout. Everything changes next week with Operation Absolute Zero. On December 10, we’re setting the stage with several hotly-anticipated updates to the core Blackout experience for all platforms, including our new Armor repair system, audio improvements, SDM and Spitfire weapon balancing, and seasonal changes across the entire map. Players will immediately notice the map’s new visual updates as soon as they jump out of the helicopter, from seasonal changes in foliage and softer winter lighting, to new smoke trails to better indicate where everyone is dropping. Subtle environmental improvements are also coming to Nuketown Island, Hydro Dam, and Factory – see if you can spot what’s new on Monday, and watch for our patch notes with more details on these updates next week. Then, we turn things up a notch on December 11 when Hijacked debuts on PS4 as our newest Blackout destination, located on the peaceful waters of the map’s northwest quadrant. Inspired by the classic Treyarch Multiplayer map, our favorite luxury yacht becomes everyone’s new favorite hot drop in Blackout. Once you make it to dry land, hop into the new ARAV armored vehicle with a friend and light up your foes with its turret-mounted machine gun. Players can also drop in as Zero after unlocking her, or as one of the four zombie-killing gladiators from IX after finding and completing the brand-new set of Blackout Zombies Character Missions. We’re also amping up our collection of personalization items that can be used in Blackout in the new and improved Black Market, including new unlockable Blackout characters, new Epic Specialist Outfits, shared Warpaints, and more personalization items to use in the world of Blackout. Players will also find new weapons throughout Blackout starting December 11 on PS4 – try dropping into Firing Range next week to get your hands on the new hardware before anyone else does. On top of the free content kicking off next week, there’s even more coming to Blackout soon with the addition of Custom Games, Weapon Camos, Stash interface updates on consoles, holiday map decorations, throwable Snowballs, new seasonal Special Event Tiers, in-game promos, gameplay improvements, and more.

  • Black Ops 4: Treyarch announce several upcoming nerfs to the new ‘Zero’ Specialist – Dexerto

    Black Ops 4: Treyarch announce several upcoming nerfs to the new ‘Zero’ Specialist Call of Duty developers Treyarch have announced that they have changes in store for the new ‘Zero’ Specialist in Black Ops 4 Multiplayer. According to a Reddit post, Treyarch will be nerfing Zero by doubling the amount of time it takes for her to hack all Scorestreaks and quadruple it for the Gunship specifically. These balancing changes will be rolled out in the next game update in Black Ops 4, which is scheduled to go live on December 17. The post also mentions “other tweaks” will be made to Zero, although they did not go into specifics, but it does seem that the increase of hack time is the main nerf that is being implemented. Treyarch’s announcement came in response to a user on Reddit complaining about the fact that Zero was very overpowered and her ability to quickly steal streaks was a “get out of jail free card” for lesser players. Her Disruptor item is an EMP grenade that can be thrown at any piece of enemy equipment to render it useless, while the Icepick ability is a tool used to hack the HUDs of enemy players as well as take over any active scorestreaks. Just as Treyarch have proven so far with this title, they are willing to listen to community feedback and make corresponding adjustments, which is good news for all those who were getting frustrated by Zero’s dominance. Of course, only players on the PlayStation 4 have gotten the chance to play as or against Zero, as Operation Absolute Zero will be launching on the Xbox One and PC on December 18.

  • Black Ops 4: Top five specialists to use in objective modes in Multiplayer – Dexerto

    Black Ops 4: Top five specialists to use in objective modes in Multiplayer Objective modes have formed the backbone of Call of Duty Multiplayer for a very long time, and Black Ops 4 has proved to be no exception. Performing well in objective modes requires skill that goes beyond just getting a massive amount of eliminations against the opposing team. While that certainly helps, knowing the spawns, when to rotate, hot zones, and other nuances can often be the difference between winning and losing. In Black Ops 4, as in some previous CoD titles, there are Specialists in play, which completely changes the dynamic of how players approach these objective modes. Each Specialist has a main ability and piece of equipment, both of which can be lethal or non-lethal, and they play a huge role in the outcome of pretty much every Multiplayer match, particularly the ones that have an objective. Keeping that in mind, CoD expert and YouTuber ‘TheXclusiveAce’ has published a video in which he lists the best five Specialists he feels are more worth using in objective modes.

  • Black Ops 4: Top 10 important tips for beginners or those just trying to improve in Multiplayer – Dexerto

    Black Ops 4: Top 10 important tips for beginners or those just trying to improve in Multiplayer With each annual release of a new Call of Duty title, more and more people worldwide jump on the hype train and try their hand at the popular first person shooter series, especially during the holiday season. While CoD has its share of experienced and veteran players who can single-handedly dominate a public match lobby, there are also many beginner level players, such as “Christmas noobs,” who are just getting used to the mechanics, weapons, maps, and nuances of the game. Keeping that in mind, CoD expert YouTuber ‘TheXclusiveAce‘ has released 10 important tips that players have to keep in mind when playing Black Ops 4. While his 10 pieces of advice will certainly help beginners drastically improve over a short period of time, they can also be of use to the vast majority of the player-base who aren’t top level elite players and always have room for improvement. Read More: Black Ops 4 player creates ultimate damage guide for EVERY weapon in Blackout – range, TTK, armor, head/body shots, and more – The tips he provides are rudimentary and not advanced or complex, and they are not in any particular order as each has its own importance and value. Buddy Up – Always keep a teammate nearby because the time to kill in Black Ops 4 is considerably longer than in previous CoD titles, so having someone to help out in gunfights can make a difference, especially since there is no “kill stealing” as kills and assists are combined into EKIA. – Try not to use Body Armor – Body Armor is a strong Gear but it can only help a player out once per life., while other Gear like Stim Shot and Acoustic Sensor can be used more than once and be more effective. – Attachments > Perks – Attachments are a lot more powerful than perks in Black Ops 4, so it’s usually better to use class points for attachments and keeping perks to a just the necessary ones. – Use Gung-Ho – Speaking of perks, Gung-Ho is a powerful tier-2 perk that offers a lot value, including the ability to fire your weapon while sprinting, recover from spring faster, and move at full speed when reloading. – Don’t use Ghost – Unlike previous CoD games, Ghost in Black Ops 4 is pretty much useless because it only activates when you are in full sprint. This means that any time you stop sprinting to reload or heal, the enemy’s UAV will track you. – Don’t forget to heal – This may seem like a very basic tip, because it is. However, many who are playing Black Ops 4 for the first time may forget to manually heal since they are so used to the auto-regen featured in every CoD title previous. – Use cover – An important tip for any FPS game, especially CoD, is to use objects and structures on the map for cover from enemy fire. You should always use cover when engaging in a gunfight, moving from one area or another, or standing stationary. – Find your perfect sensitivity – Sensitivity is a very important setting in every CoD game, and BO4 introduced two new options called ADS and High Zoom, so playing around with those to find the perfect sensitivity will help you win a lot more gunfights. For help in finding your best sens for vertical, horizontal, ADS, and High Zoom, visit our sens tutorial article HERE. – Use a launcher (if possible) – Launchers can play a big role during the course of a public match, so equipping one on at least a few of your classes can help your help yourself and your team by shooting down lethal and recon scorestreaks. – Learn from mistakes – Whenever you make a poor decision in Black Ops 4 that results in a death, think about what you did wrong make sure to learn from it so that you can come out on top when similar scenarios take place in the future. – You can view TheXclusiveAce’s full video about the ten important tips in Black Ops 4 below:

  • Black Ops 4: This could be the perfect way to fix Blackout’s Armor and Concussion problems – Dexerto

    Black Ops 4: This could be the perfect way to fix Blackout’s Armor and Concussion problems Most players will agree that the Concussion grenade and Level 3 Armor are two of the most powerful items in Call of Duty: Black Ops 4’s Blackout battle royale mode. Despite the removal of the 9-Bang, Concussions continue to reign terror in Blackout and players who get hit by one virtually always get helplessly eliminated, Similarly, Level 3 Armor offers players a lot of protection and often makes a huge difference in gunfights between someone who has it equipped and one who doesn’t. Clearly incensed by these issues, eUnited’s Clayster tweeted out an idea that someone had shared with him which would essentially help balance the effectiveness of both items. Read More: First look at the brand new Kap-45 pistol in Black Ops 4 – attachments, how to unlock, gameplay clips, and more – “Someone gave me a good idea that Level 1 Armor would have stun resist and Level 3 Armor wouldn’t,” he tweeted. “So it would give a tactical choice between the two.” Stun grenades need to go in Blackout, it’s actually ridiculous. Someone gave me a good idea that Lvl 1 armor would have stun resist and Lvl 3 wouldn’t, so it would give a tactical choice between the two. If someone stuns you, you’re literally dead 99% of the team lmfao. — eU Clayster (@Clayster) January 22, 2019 This idea is quite brilliant in that it would really help quell the overpowered nature of both items by significantly cutting their combined presence on the map. Players who want to have a built-in resistance to the effects of Concussions will have to choose for lower protection, while those who have Level 3 will be forced to deal with the risk of getting stunned. Read More: Black Ops 4 January 22 Game Settings Update features new Multiplayer Playlists and more! – Patch notes – In a gunfight between someone who has Level 3 Armor and one who doesn’t, the player who has lesser Armor will be less protected but will have the ability to stun the opponent without being at risk of getting stunned back. On the flip side, the player with Level 3 Armor will likely be able to out-gun the opponent if there are no stuns involved in the fight. These complaints about Concussion grenades have not fallen to deaf ears as Treyarch’s Studio Design Lead David Vonderhaar has confirmed that the developers are looking at possible solutions. While the options they are considering are not yet clear, one thing that is confirmed is that Concussions will not be removed from the game despite all of the negative feedback.

  • Black Ops 4: There’s a major problem with how overtime works in competitive S&D and Control – Dexerto

    Black Ops 4: There’s a major problem with how overtime works in competitive S&D and Control Reddit users have found a major problem with how the Search and Destroy and Control modes work in Call of Duty: Black Ops 4, especially when playing competitive matches. The issue that most have with the modes is how the overtime period works. Overtime periods occur when both teams are within one round of the total number of rounds needed to win the match (5-5 for S&D and 3-3 for Control). The way that overtime currently works in both modes is that the side that the team starts the match on is the same side that the team will play if the maximum number of rounds is reached. For example, if a team starts an S&D or Control on offense, they will have to play on offense if the match reaches the final round, regardless of what the player and team statistics are for the other rounds. This is very different from how S&D has normally been in previous CoD titles, where the team that had the most collective amount of kills in the previous 10 rounds would get defense in the final round. If the teams were tied on kills, the following tiebreaker would go to bomb plants. While most on Reddit agree that this current OT system should be changed, some are proposing reforms to it that would go beyond how overtime has usually worked in the past. One user suggested that instead of counting total eliminations for the primary tiebreaker, the game should instead consider bombs planted, then bombs defused, objective kills, overall kills, and the last score as the proper succession of tiebreakers. Some are proposing that whatever the tiebreaker is, it shouldn’t force the team that owns it to play the defensive side, as there are certain maps which have an offensive side that is more favorable and advantageous than defense. It’s not clear as to why Treyarch did not code the traditional tiebreakers into this year’s game, and players will have to deal with the way things are for the time being.

  • Black Ops 4 teasers spotted in Blackout for new locations and upcoming Operation – Dexerto

    Black Ops 4 teasers spotted in Blackout for new locations and upcoming Operation It appears the developers Treyarch have begun teasing the next Operation content stream in Call of Duty: Black Ops 4. The next Operation in Black Ops 4 is slated to go live February 19 on PlayStation 4 and February 26 on the Xbox One and PC, and is expected to introduce a slew of new content and changes to the game’s three core modes – Multiplayer, Blackout, and Zombies. Treyarch’s David Vonderhaar has already confirmed that one of the main changes to Blackout will be the addition of at least one new major location on the map. Although no other information has yet been disclosed, several new markers have appeared on the map, one of which seems to be the most likely point where the new location will be added. The marker, which is located in the southeast section of the desert area of the map, is a metal door in the ground that looks as though it could be an entrance to some underground bunker or area. Players have also spotted wooden stakes at various points on the map, which Reddit users were quick to point out resembled surveying stakes that contractors use to control the alignment and grade during construction. What’s even more interesting is that Treyarch actually saw the Reddit post and commented a single word: “Interesting…” Vonderhaar left the door open to the possibility of their being multiple new locations added, and these teasers could very well reveal the points on the map where these new locations will be constructed.Unforunately, players will just have to wait until the next Operation drops, which is also set to include some major weapon balancing changes, League Play for Multiplayer, and more.

  • New Black Ops 4 teaser hints at the return of fan-favorite Black Ops 3 Specialist – Dexerto

    New Black Ops 4 teaser hints at the return of fan-favorite Black Ops 3 Specialist TreyarchBlack Ops 4 is coming out with a slew of content for its next operation, and it seems that a fan-favorite Specialist from a previous iteration of the franchise will soon make their debut. Treyarch have been adding various elements to Black Ops 4 to keep the combat fresh and engaging, such as bringing back classic characters to the mix. In a tweet, the studio released a new teaser showing someone running through a dense forest with a bow in hand. CoD fans could instantly recognize the teased character as Black Ops 3’s Brazilian specialist, Outrider. Although no release was given, the tease comes just a week before Operation Grand Heist takes over the servers from the last Operation Absolute Zero. The series isn’t shy about giving new life to aspects from previous games. A popular gun from Black Ops 2 was brought back to Black Ops 4 to great success. Now it seems Treyarch is going to continue that trend with Outrider, who would be a great addition to latest entry in the franchise. Although fans were hyped at the possibility of Outrider making her return, others were grieving that her bow will also be accompanying her. The Sparrow was as synonymous to Outrider as it was infamous, as the weapon’s instakill potential made it a pain to deal with. It will be interesting to see if her Vision Pulse will also come back, or if Treyarch decide to tweak her ability for Black Ops 4. More information on the next specialist should come soon as the next Operation is set to go live on February 19.

  • Black Ops 4 teaser hints at possible Blackout expansion, new Multiplayer maps – Dexerto

    Black Ops 4 teaser hints at possible Blackout expansion, new Multiplayer maps TreyarchTreyarch released a teaser video on April 26 showing a slew of cryptic screencaps from Black Ops 4 as the company is ramping up to the fourth Operation for the game. After the insane ride that was Operation Hot Pursuit, the Black Ops 4 devs are already looking to the next major event for the title. So far there have been three teasers ramping up to the next Operation, with the latest possibly hinting to a new Blackout map. In a Twitter post the team behind Call of Duty released a brief but explosive teaser offering glimpses a future battle grounds that some have taken to be a new icy location or map to the battle royale mode. Latest Black Ops 4 teaser At the beginning of the teaser, viewers are greeted with a laptop and mug both sitting atop a table located in what seems to be a tent. Then images start to appear on the laptop’s screen, which are throwing fans into a loop trying to figure out what they mean. The first seems to be the fiery aftermath of an explosion, but fans are given barely enough time to discern what the images are before the teaser switches to a more imposing figure. The audio and visuals change from a crackling fire to the muted high winds of what seems to be a mountainous region that holds a majestic statue of Odin. Holding an ax and what appears to be a spear, the statue can be seen with gold trim on its helmet and equipped weapons. The next image surely woke up a fan or two, since the stillness of the previous shot is interrupted by an exploding building. It looks about the same configuration as an oil miner, but its definitely seen better days, as its obliterated by an unknown force. Previous Call of Duty games could hold clues for the teaser Clues from previous Call of Duty games could help pinpoint some of the inspirations that went into the teaser. A previous map in Black Ops 3 named Berserk, which was a part of the Descent DLC, features a lot of the same imagery and inspiration like we see in the teaser. The map released back in 2016, but it looks like Treyarch might repurpose the Norse inspired location situated in a high altitude, snowy terrain for their next batch of content for either Blackout or Multiplayer. Call of Duty’s upcoming Operation is scheduled to release on April 30 for PlayStation 4 users, and the following week for PC and Xbox One.

  • Black Ops 4 Specialist revealed to be gay after CoD YouTuber explores comic book backstories – Dexerto

    Black Ops 4 Specialist revealed to be gay after CoD YouTuber explores comic book backstories Is there a gay Specialist in Call of Duty: Black Ops 4? As it turns out, there may very well be, and this character has been a part of the Black Ops series for quite a while. There are currently 10 Specialists in Black Ops 4, all of whom have backstories full of memories and moments that shape their lives and determine how they became superhuman military assets. These stories are told in the 10 comic books that CoD developers Treyarch published prior to the release of Black Ops 4, with there being one comic for each Specialist. Going through these comics, CoD YouTuber ‘Drift0r’ came across information that points to one of the Specialist being gay, and it’s not one that most would guess. Read More: Black Ops 4 pro players are not happy with the League Play announcement – ft. Scump, ACHES, Parasite, and more – Some may guess that it’s Battery, a female who, as Drift0r notes, has a manly attitude and tendencies and wears her hear short, or Spectre, about whom there is very little information in terms of actual identity, gender, sexual preference, or really anything outside of its great appetite for killing. However, it turns out that the gay Specialist is neither Battery nor Spectre and is actually Prophet, the black character named David Wilkes who received heavy cybernetic augmentations in order to turn into a cyborg. The official comic book about Prophet reveals that he had a friend who may have been his boyfriend prior to him joining the military and becoming part man and part machine. The comic shows Prophet returning to his “old friend” Sam and asking for his assistance, which ultimately leads them to battle against the mechanical robot Reaper, another Specialist from the Black Ops lore. During the battle, Reaper mortally wounds Sam and the ensuing scenes show he and Prophet sharing some intimate moments which strongly hints at the true nature of their relationship. While the scenes do not directly and explicitly confirm that the characters had a relationship that went beyond friendship, Drift0r made it clear in his video that he “did my homework” to confirm that they’re gay, stating that it’s “not just my speculation.” Interestingly enough, Prophet has been an established part of the Black Ops lore since Black Ops 3, which was released over three years ago. This means that Treyarch has had a gay character in their games for a while now, despite not receiving any attention or credit for it. This is important to note because Soldier: 76, a prominent character in Overwatch, was also recently revealed to be gay, which caused a lot of fanfare and discussion among Overwatch fans and members of the online gaming community in general. You can watch Drift0r’s video about Prophet’s sexuality in its entirety below. The full comic book about Prophet is available for free on the Call of Duty website, which you can view by clicking HERE.

  • Black Ops 4: Special Winter Event Stream live for Multiplayer and Blackout across all platforms – Dexerto

    Black Ops 4: Special Winter Event Stream live for Multiplayer and Blackout across all platforms Treyarch has added a few new bells and whistles to the entirety of Black Ops 4 to celebrate the holiday season, and the new offerings include a load of timed exclusive features for players to get their hands on. Black Ops 4 released on October 12 and has since been met with critical and fan acclaim, and the studio behind the game wants to cap off the season with a bit of holiday cheer for its fans. Treyarch has released the Winter Event Stream for Xbox and PC players along with a winter makeover for Blackout that befits the Yuletide season. Get online and wreck the halls with us this holiday season. From our family at Treyarch to yours, #HappyHolidays! pic.twitter.com/X46l6YT42c — Treyarch Studios (@Treyarch) December 20, 2018 The Winter Event Stream released December 13 for PS4 users, but the offerings have now been unleashed to all Black Ops 4 players. The stream consists of 35 tiers with unlockables to earn at certain levels. There is also a new Triple Play Bundle that comes with the Great Lion Mastercraft, the Slay Bell Melee weapon, and a 10-tier boost for 2000 Call of Duty Points. Blackout received a snowy face-lift on all platforms complete with holiday fixtures dispersed throughout the map. Coming this week in #BlackOps4: • Balance tuning for Zero • Custom Games in Blackout • Half Off Heist Featured Playlist • Operation Absolute Zero (Xbox One/PC) • Holiday Event in Blackout (Xbox One/PC) • Winter Calling in Zombies (Xbox One/PC) + more in tomorrow’s update! pic.twitter.com/XoA4g6sga6— Treyarch Studios (@Treyarch) December 17, 2018 In good winter cheer, the developers have added Snowballs as an in-game pickup to Blackout. Now the lobby full of blood-thirsty players can kill each other with softness throughout the map. The limited timed Winter features and offerings have been made available to all, but will be gone on December 27.

  • Black Ops 4 servers have been improved after update – but there’s a catch – Dexerto

    Black Ops 4 servers have been improved after update – but there’s a catch Following the October 23 game update for Call of Duty: Black Ops 4, it appears the server send rate has been increased, but it’s still not what it was in the multiplayer beta. Back when the multiplayer beta took place in August, fans praised it for its fast, fluid and responsive gameplay, which felt tight and crisp. However, upon the game’s full release, players quickly began to notice that the responsiveness wasn’t quite the same, as bullets would slide off enemies, corner peeking advantage was rife, and there was increased kill trading. After some investigation, fans discovered that the server send rate (the rate at which updates are sent from the server to the client) were down to only 20Hz from around 60 in the beta. Unsurprisingly, this infuriated many players, who took to social media, YouTube and Reddit to slam Treyarch for the poor networking, but the developers responded by saying it was done to ensure a smooth launch period. On October 23, Treyarch released a new update with what they said was the “first phase of planned changes to network configuration in targeted locations.” After some tests, it appears this is an increase to 30Hz server send rate. This data specifically comes from a Reddit user on the East Coast of the USA, and since Treyarch have said they are rolling it out in “targeted locations”, it may not be the same all across the globe. It is certainly a step in the right direction, but fans will hope to see the send rate increased further still as the we move further away from the launch period. But, for those hoping that there will be a sudden jump to 60Hz, you can pretty much rule that out, as Treyarch said in their update: “It’s important that we roll out updates in a carefully staged process, as changes to networking infrastructure can potentially produce both positive and negative effects, and we need to monitor every update closely.” They have been updating the game every few days so far since launch, with numerous bug fixes, the addition of the Black Market, new game modes and more.

  • Black Ops 4 Seeker mine stuns teammate to lose crucial 5-5 Search and Destroy round – Dexerto

    Black Ops 4 Seeker mine stuns teammate to lose crucial 5-5 Search and Destroy round A Call of Duty: Black Ops 4 player was stunned one of his teammates got stunned by a Seeker mine during an intense final round of a Search and Destroy map. The video, uploaded to Twitter by ‘RyanMurderr’, shows a member of his team push towards the B bombsite on Arsenal, run down the stairs to challenge an enemy who was hiding behind the bomb, only to get stunned by the Seeker mine and eliminated by the opponent. While this doesn’t sound crazy, the problem is that the Seeker mine was thrown down by one of his own teammates, and shouldn’t have locked onto a friendly player. This incident seems to have taken place due to a glitch where the game fails to identify players on your team correctly, whether at the start of a respawn game mode, or mainly during Search and Destroy maps like this. Instead of highlighting your members of your squad with their name in blue to signify a friendly player, Black Ops 4 sometimes labels them in the red colour used to label enemies, and sometimes provides players with no name above their head at all. This can make it almost impossible for players to know whether an a player you spot on the map is a friendly or not, and now seems to be affecting items that target enemy players. Is this real life????https://t.co/uiFHD4S2OV pic.twitter.com/DPRx0lyPtv — Murderr (@RyanMurderr) November 8, 2018 This issue is the latest in a string of problems that are affecting custom games in Black Ops 4, and making it difficult for pro players and members of the competitive community to practice their craft. Recently, OpTic Gaming star Ian ‘Crimsix’ Porter posted a tweet calling for Treyarch to fix three of the major bugs in custom games, including this glitch regarding players appearing on the wrong team. Players can avoid running into this glitch buy turning off the ‘Best Play’ feature in Black Ops 4, which highlights what the game believes to be the best moment from the game or round. Best Play has officially been disabled in the ruleset for the upcoming CWL 2K tournament, with streaks reinstated to Search and Destroy. Fans are hopeful that these will be fixed in an upcoming patch, but Treyarch have yet to publicly address the problems.

  • Black Ops 4 reward concept would make the Black Ops Pass way better – Dexerto

    Black Ops 4 reward concept would make the Black Ops Pass way better Owning a $50 Call of Duty: Black Ops 4 season pass doesn’t seem to be providing players with the value they hoped. Activision could change this, though, with the introduction of a new reward system. Players who own the Black Ops pass will have paid around $60 for the game and $50 for the pass. Many Black Ops 4 players have compared the game to free-to-play titles like Apex Legends and Fortnite, and have asked how their content can be on par with a game like Call of Duty. One fan on Reddit believes that Black Ops pass owners should get a daily tier skip or reserve case, since there isn’t an in-game currency in Black Ops 4. This method could reward pass owners like in previous Black Ops games, however. ‘Illini_Jack’ said: “Since there isn’t any in game currency, it would be nice if Pass owners got some kind of daily reward for owning the pass like in previous games. This would be a small but a welcomed addition.” Another Reddit user said that they had switched to Blackout at launch, and that they have only been rewarded with a few new skins. ‘Chriscase4578’ said: “I played very little MP switched over to blackout my first BR and fell in love and haven’t played MP sense the day after launch & have no plans to. I think all I’ve really gotten from the pass was a top hat skin a robot skin and a monkey skin.” This frustration is understandable when you realise that some skins in the store are 8$ each. Activision could even reward pass owners with CoD points every five tiers or so, which is similar to what free-to-play games do for owners of a Battle Pass. Treyarch could be missing out on a huge opportunity to incentivize players to buy their season pass if the lack of content provided isn’t addressed. “It’s the biggest waste of money,” said Reddit user ‘waterisgoodforyou10’ when discussing the current Black Ops Pass. “Hopefully you get something more than just a monkey in blackout and shitty maps that never show up.” A revamped season pass would also encourage players to play Black Ops 4 more. What do you think about the content provided with the $50 season pass? Get in touch with us via twitter @DexertoINTEL to let us know your thoughts.

  • Spending $100 on Black Ops 4 reserves doesn’t get you much – Dexerto

    Spending $100 on Black Ops 4 reserves doesn’t get you much CharlieINTEL spent $100 on reserve crates in Call of Duty: Black Ops 4 and the result was far from desirable. Source: CharlieIntel Black Ops 4 Market The Black Ops 4 marketplace, called Black Market, is where players can go for cosmetic content. This includes Blackout characters, weapon skins, specialist outfits, tags and gestures. Within the Black Market, there are reserves. These come in two formats: Reserve Cases and Reserve Crates. The Reserve Cases can be earned by accumulating points by playing either Multiplayer or Blackout. Conversely, Reserve Crates can only be purchased using real money. The real value of $100 on Reserve Crates So how much value can one get of spending $100 of hard-earned cash on Call of Duty cosmetics? As Charlie Intel found out, not as much as you’d hope. Firstly, $100 on Reserve Crates will proportionally get you more crates to open than lesser amounts would. This is because the cost of COD points (the in-game currency used to but them) are discounted when spending $100 on them. Therefore, spending this amount should garner the best value. Within a Reserve Crate is three items which means $100 worth of COD points will get you 195 items (65 crates). Duplicate items Perhaps the most disappointing element of spending real money on Black Ops 4 cosmetics was the frequency of duplicates. In this case, 62 of 195 items were duplicates. However, every third duplicate allows a re-roll for an item of equal or better rarity. Consequently, only 41 of the 195 items were pure duplicates. Even so, this doesn’t make for good reading as 21% of the money ($21) was completely wasted. Rarity of the items Call of Duty players spend real money in an attempt to get ultra rare items. Items in the Black Market are divided into rarity categories: common, rare, legendary, epic and ultra. Players spending $100 would be forgiven for expecting more than a few ultra items. Once again, the results don’t encourage others to go and spend their money. Just over 10% of items fell in the epic or ultra category. Interestingly 57% of items were considered rare, the category after common. Furthermore, of the 195 items only one of them was a signature weapon, although this was ultra-rare. Meaning of the results While the results put buying Call of Duty cosmetics in a bid light, the subjectively poor returns could just be down to chance. Without purchasing a large number of Reserve Crates, i.e. more than 1,000, it is hard to draw an accurate conclusion. Otherwise, the results can simply be put down to variance.

  • Black Ops 4: Release date and time announced for ‘Operation Absolute Zero’ – new Specialist, Blackout map update, and more – Dexerto

    Black Ops 4: Release date and time announced for ‘Operation Absolute Zero’ – new Specialist, Blackout map update, and more TreyarchThe release date and time has been announced for ‘Operation Absolute Zero,’ the next major content drop in Call of Duty: Black Ops 4. According to an in-game announcement screen, Operation Absolute Zero will launch on Tuesday, December 11 at 10 AM PT / 1 PM PT on PlayStation 4. As usual, PS4 will be getting this content drop a week earlier than the Xbox One and PC platforms, as per the exclusivity agreement that Sony has with Activision. According to the message included with the announcement, Operation Absolute Zero will bring a new Specialist, an update to the Blackout map, and new weapons to Black Ops 4. This will be the first time that new weapons will be introduced into the game since its launch on October 12, as the Daemon 3XB SMG, SWAT RFT Assault Rifle, and Secret Santa melee weapon will all be available via Contraband tiers in the Multiplayer Black Market. These weapons will come in addition to new weapon camos, reactive camos, reticles, and other holiday themed seasonal items that will be added in the coming days. Players will be able to unlock this new Specialist by completing Tier 1 in the Black Market, which will be revamped with the launch of Absolute Zero. i̸̗͒ͅn̴̨̞̮̰̔c̷̛̤͉͙̫̗̈̄̀͌͜͠ǫ̴̩̠̪̞̦̿̆̾̃m̸̤̻̚i̷̧̯̟̪̊ǹ̶̬̲̰͍̠̽̅̽ͅg̴̤̣̏͋̂̇ pic.twitter.com/6g9GMSKdLV — Call of Duty (@CallofDuty) December 4, 2018 The launch of Operation Absolute Zero also means that the end of Operation First Strike is near, and Treyarch have confirmed that it will end on December 11. This gives players a maximum of four days left to try and level up their content stream as much as possible, and with First Strike having 200 total tiers, it’s likely that many will miss out on the top rank. Source – Treyarch

  • Black Ops 4: Reddit user shares brilliant idea to re-balance Armor Repair system in Blackout – Dexerto

    Black Ops 4: Reddit user shares brilliant idea to re-balance Armor Repair system in Blackout Treyarch introduced a new Armor Repair system to Blackout with the v1.09 update, but it seems as though not everyone is happy about the change. Prior to the v1.09 update to Black Ops 4, armor in Blackout had a finite durability that, once depleted, would destroy the armor completely. The new system, however, allows players to collect armor repair pieces to keep their armor’s durability in tip-top shape. Since the update released on December 10, some players feel that armor is too powerful now as players can continually keep their armor repaired and consistently make it into the final stages of a match with their level 3 armor intact. Read More: How to watch Dr DisRespect’s December 14 Code Red Blackout tournament ft. Scump, Clayster, Dashy, ACHES and more – Streams, Bracket, Format – This has led Reddit user ‘Cynnthetic’ to come up with an idea for a way to change armor to make things a bit more balance, saying that it should act more like the Trauma Kit healing item. This would bring armor more in line with other items in the game and prevent players from becoming walking tanks on a regular basis. The comments section of the post is filled with many stories of players dealing thousands (yes, thousands) of points of damage to enemies with copious amounts of repair items who out-repair the damage, leading many to agree with Cynnthetic’s proposed change. The concept still allows the new armor system to stay in place, however, since players would still be able to repair their armor as the match continues, allowing Treyarch’s overall aim with the system to remain intact. Treyarch has been closely listening to feedback from the community ever since Blackout’s beta phase, especially when it comes to armor, and have made many changes already, meaning it’s possible to see a change to this system in the near future.

  • Black Ops 4: Realistic fan-made trailer gives Zombies its own Blackout mode – Dexerto

    Black Ops 4: Realistic fan-made trailer gives Zombies its own Blackout mode Reddit is a great place to find concepts and ideas for Call of Duty: Black Ops 4, and one user has done something that’s caught a lot of people’s attention. YouTuber ‘FlickyTuts‘ has created a very realistic trailer for what would be a special Blackout battle royale mode dedicated to just Zombies. The trailer is very similar to the video that Treyarch played when they first officially revealed Blackout to the public for the first time, featuring slow panning around digitized environments, vehicles, and players and a lot of fly-over shots. However, instead of showing the characters and locations of the regular Blackout mode, this trailer includes a montage of classic Zombies heroes and enemies such as Samantha and Panzersoldat. The creator revealed that he was trying to go a lot more above and beyond with the video, including motion tracking footage of previous maps and things like vehicles and more props and characters from Zombies lore, but some of his idea proved to be too ambitious. Despite the high quality of its productions, the trailer is missing one major thing – how the Blackout Zombies mode would actually work. Reddit users filled the comments section of this post with their own ideas, one of which was to have a map full of Zombies attacking the 100 players who load into the match, and the game ending when the final player or team is left standings. This would be an issue however, considering that the game would have to render thousands of Zombies to fill up the map, which would likely be impossible to do on console. While it is awesome to watch the fake trailer and revel in how well the YouTuber edited it together, Zombies fans will have to make to with what they currently have in Blackout, which is still a decent amount of content, considering how many classic weapons, locations, and playable characters that have been added in the mode.

  • Black Ops 4 pro players are not happy with the League Play announcement – ft. Scump, ACHES, Parasite, and more – Dexerto

    Black Ops 4 pro players are not happy with the League Play announcement – ft. Scump, ACHES, Parasite, and more The Call of Duty community was sent abuzz on January 8 with the announcement of League Play coming soon to Black Ops 4 Multiplayer, but not everybody is happy with the actual format. After weeks of complaining from the majority of the Black Ops 4 player-base, Treyarch finally confirmed that the long awaited game mode would make its debut at the end of January. The developers revealed that League Play will be made up of two significant components – events and scrims. The events will be designed to emulate the tournaments that pro players play, in that they will be intense and frequent but shorter in their duration, normally enabled over weekends of three-day periods. In between those events there will be scrims, which will essentially be an unranked Multiplayer playlist limited to the same official ruleset used by the CWL. The purpose of these scrims will be for players to get competitive practice and hone their skills ahead of the events, which will be ranked. While the news of League Play finally being implemented has been greeted with extreme excitement by most, the positive reaction has not been as universal for some in the competitive community, especially pro players. Many have questioned Treyarch’s decision not to use a ranked system for the scrims and have voiced their concerns and apprehensions about the scrims having the potential to be non-competitive, which would be counterproductive to the whole premise of League Play. Furthermore, seeing as this system is not exactly what the pros were looking for, the fact that it’s being released four-plus months into the game’s lifespan has them further incensed, especially since the actual ranked mode will almost only take place during weekends. That being said, here are some of the best reactions on Twitter from pro player who explain why they are not to keen on this type of League Play. League play by the end of the month! THANK YOU @Treyarch — Seth Abner (@OpTic_Scumper) January 8, 2019 All I wanted was a playlist with a decent ranking system that I could grind. Smh for the millionth time. — Seth Abner (@OpTic_Scumper) January 8, 2019 wow i hope this is changed ASAP. This format STINKS. https://t.co/I7fwFd8XyV — Patrick Price (@ACHES) January 8, 2019 Not a fan of the league play format. League play events? Everything else is unranked? Hello? — Christopher Duarte (@Parasite) January 8, 2019 Well see how it looks when it’s released. But if I have no reason to grind it outside of the “weekend” events it’s gonna be lame. I’m still gonna play it cuz I’d rather play a comp playlist but damn… — Christopher Duarte (@Parasite) January 8, 2019 League play will be there 24/7 it doesn’t mean it’ll only be there for a short time on and off the ranking system will be on or off tho https://t.co/eNK7qTDXrD — Christopher Duarte (@Parasite) January 8, 2019 Black Ops 2 but with a better point system for wins/losses. Crazy thought — Jordan Kaplan (@JKap415) January 8, 2019 after 19 intense meetings they decided on adding Endurance Chaos Moshpit instead of League Play — nels (@BNellyNelson) January 8, 2019 When you read that #BO4 League Play is only on weekends https://t.co/nEUI4Q6CmM — eUnited (@eUnitedgg) January 8, 2019 Ranked play only on weekends… mindblown. You had one job Treyarch — eU aBeZy (@aBeZy) January 8, 2019 League play should be permanent and there should be a special 3 day event every weekend where you receive an in-game item or cod points if you dont get smoked — Casey Romano (@CaseyPandur) January 8, 2019 So we are getting fifa type weekend leagues? Not sure if I love it, hopefully there are some great rewards. Sounds stressfulhttps://t.co/A3OrqGOrUt — MerK (@JoeDeLuca) January 8, 2019 In addition to the tweets above, you can click here to view the reactions of hundreds of non-pro players who have been complaining about the League Play format on Twitter

  • How to get free Black Ops 4 Weapon Crate following March 26 update – Dexerto

    How to get free Black Ops 4 Weapon Crate following March 26 update Epic GamesCall of Duty developers Treyarch have decided to dish out some free content to their player-base, awarding players with a free Weapon Crate on Black Ops 4. Following the release of the massive Black Ops 4 update on March 26, players began reporting that they were receiving a free Weapon Crate after logging onto the game. Treyarch have now confirmed that the Weapon Crate is guaranteed to contain a MKII weapon variants and two other Reserve items, both of which have the chance of being duplicates since neither are dupe-protected. MKII variants are signature versions of existing weapons in the game that have a unique cosmetic design and offer the user a 25% XP bonus per kill. Read More: New Barebones ‘no Specialists’ playlist coming soon to Black Ops 4 – everything we know so far – There are currently numerous MKII variants in the game, including one for the Daemon 3XB SMG, SWAT RFT assault rifle, ICR assault rifle, Swordfish tactical rifle, and more. Since the patch notes came several hours after the update first went live, there was a lot of confusion as to why there were free Weapon Crates being awarded to players, with some theorizing that it may have been only for owners of the Black Ops Pass. However, Treyarch have confirmed that the crate is available to all, and players simply just have to visit the Black Market to claim their crate after installing the new update. As of now, these Weapon Crates are only being given on the PlayStation 4, as per Sony’s exclusivity agreement with Activision, but they should also become available on the Xbox One and PC on April 2, which is when the update will go live on those platforms. The March 26 update, which went live at 10 AM PT / 1 PM ET, is one of the largest updates Black Ops 4 has received, including major additions and changes to Multiplayer, Blackout, Zombies, and League Play. The full patch notes for this update is available in our March 26 Black Ops 4 update information page, as well as a breakdown of all the new content and changes. This article will be updated with more information as it becomes available, so make sure to check back later!

  • Black Ops 4 players discover creative new way to avoid Nomad’s Attack Dog – Dexerto

    Black Ops 4 players discover creative new way to avoid Nomad’s Attack Dog Call Of Duty: Black Ops 4 players have found a new, creative way to avoid taking damage from Nomad’s Attack Dog. The specialist is one of the more annoying abilities in the game due to its powerful nature, especially on smaller maps. Once Nomad sends his Attack Dog on its merry way, there’s little to stop enemies from falling into its jaws and needing a respawn. However, there have been a few glitches that have helped players. Back in December, Reddit users discovered a glitch that showed how the dog could not deal damage to players who were performing an emote. Now, they may have found another way to escape the dog’s deadly clutches. In a post to the Black Ops 4 subreddit, user Valyntine_ showed off the interesting new method for players – which may or may not be a glitch in the game. Playing on Firing Range, the player simply went prone to the ground as the Attack Dog was ready to pounce. However, with the enemy being on the floor, the specialist ability was unable to claim its regular kill – instead, locked in the animation of attacking but not doing anything. The dog eventually gave in and stopped trying to attack Valyntine_. This issue may not appear as game-breaking as others in the past, but it does have a negative impact on the use of Nomad’s ability – once again. The Attack Dog had been criticized for being one of the most overpowered abilities in Black Ops 4 due to the way it had been able to jump to crazy heights to claim kills in games.

  • Black Ops 4 player uncovers new Blackout glitch affecting Trauma Kits – Dexerto

    Black Ops 4 player uncovers new Blackout glitch affecting Trauma Kits TreyarchCall of Duty’s Blackout was met with great receptions from players and critics alike, but in the game’s short history, strange to sometimes game breaking bugs have cropped up in numerous instances. Black Ops 4 released in October 2018 and brought with it a first for the historic franchise when it announced Blackout, but since launch, the game has experienced a number of post-launch glitches that have left some fans clamoring. In a post, Reddit user Lacis_Gaming shows a bug that affects the player’s health after walking through a Molotov’s fire and subsequently healing up after using a Trauma Kit. The video starts with Lacis_Gaming at 150 health, and after walking through the fire, being burned to 78 health. When applying the Trauma Kit he gets boosted to 200 health, only to be met with the sound queue of a burn moments later that drops him down to 150 health. Although Lacis_Gaming is in a practice session with friends, they say that the glitch had happened in a couple instances in an actual Blackout match. A popular theory for the burn directs to leftover code from the multiplayer mode of the game that was possibly applied to Blackout. “There is some kind of lingering after effect maybe [it’s leftover] code from [Multiplayer] where you can’t heal when you are burned,” Reddit user rechid83 said. “It obviously is applying a status that you can see flash on your screen when your health goes down. Why it defaults to 150 is beyond me but I suspect this is an easy fix from yet another oversight of a rushed game.” The bug could be an unfortunate surprise for players in the midst of battle who find themselves in a similar situation, and will surely warrant a look by Treyarch unless the effect was meant to be intentional.

  • Black Ops 4 player showcases unique way of using Nomad’s Mesh Mine – Dexerto

    Black Ops 4 player showcases unique way of using Nomad’s Mesh Mine While most pieces of equipment in Black Ops 4 have pretty clear uses, it looks like players are starting to discover alternate ways of using certain ones. Specialists made their return to Black Ops 4 and each one has a unique piece of Equipment that can be used to give their team an advantage each match. Mesh Mines are one such piece of Equipment that comes with Nomad and are usually used as trip mines hidden around corners to take out unsuspecting opponents. Reddit user ‘R4geMe’ has flipped the script, however, and shown off a very different way to use the Equipment. Rather than place the Mesh Mines on the ground as most players do, R4geMe uses them as a slingshot and shoots the mines at his opponents individually. Clearly, R4geMe’s opponents weren’t expecting such tricks to be used on them, as they manage to take out two enemies in quick succession with relative ease. While R4geMe was playing in Hardcore mode during this video, players in the comments of the post have confirmed that this is indeed possible in normal modes, as well. Most players were simply astonished that such a move was even possible, while others were horrified at the thought of this post giving ideas to more people in the community, commenting “What have you done…” and “Delete this nephew.” As was pointed out in other comments, though, this move isn’t easy to pull off, meaning it’ll take some practice until you’re slinging mines around like R4geMe. With Black Ops 4 having been out for a month and a half at this point, it’ll surely only be a matter of time before more inventive uses of Equipment start to pop up.

  • Dr DisRespect’s teammate shows incredible power of melee in Code Red Blackout tournament – Dexerto

    Dr DisRespect’s teammate shows incredible power of melee in Code Red Blackout tournament Dr DisRespect sat back and enjoyed a melee masterclass from his own teammate during the Call of Duty ‘Code Red’ Blackout tournament. LyndonFPS made an incredible impression during the second round of the winners bracket, after wiping out an entire squad by just striking enemies down with his weapon. The popular streamer was the sole survivor at this stage of the competition and picked up the victory for The Doc’s squad. Their team finished in second place across the whole tournament, losing out to Team Liquid’s Casper and Flanker for the $10,000 cash prize. However, this was definitely one of the most eye catching moments from the event. The first kill came more from desperation than anything, as Dr DisRespect’s teammate had fired a full round towards his opponent to no avail – opting then to attack with a melee. But, the others looked very much planned out. Read More: Dr DisRespect compares Epic Games to Daybreak after hilarious, rage-induced Fortnite death Once he had knocked one player, others started to rush into the small bunker he was hiding in. Little did they know that Lyndon was waiting right by the entrances, ready to pick them off one by one in a play which left The Doc laughing in the background: “Cool game, uh?” he said. Liquid’s Casper and Flanker claimed their second consecutive Code Red tournament on PC platform by eliminating Dr DisRespect and LyndonFPS in the Grand Final, securing a $6,000 first place cash prize. Lyndon tweeted after the event, revealing that he had won $1,500 for his squad’s runners up effort.

  • Black Ops 4 player runs into incredible visual glitch in Blackout – Dexerto

    Black Ops 4 player runs into incredible visual glitch in Blackout Experiencing glitches in games is often not an enjoyable experience, however some bugs can actually cause incredible things to happen. This was the case for Reddit user ‘lewievilleslugr,’ who came across an incredible visual glitch in Call of Duty: Black Ops 4’s Blackout battle royale mode. The player was exploring a central area of the map when he came across one of the standard two-story houses that are scattered throughout. However, this house was different from any other house that any other player has ever found in Blackout because it was covered in vibrant colors of the rainbow the glowed and emanated from the front porch, doorway, and upstairs window. The player posted a video of his experience on Reddit, and this definitely has to go under the “you have to see it to believe it” category. The visual effect of the glitch is quite spectacular, and many will likely check to see if the video was muted because they’d expect there to be some sort of party music playing from the house. The bright neon colors are more vibrant than anything else found on the Blackout map and it causes the house to stick out like a sore thumb in the middle of the more appropriately colored scenery that surrounds it. Many also noticed that the color scheme was very similar to the way diamond weapon camos begin to flash rainbow colors after a player has gotten a certain number of kills. As expected, the comments section of the post is filled with some sharp and funny remarks about the glitch, and we’ve listed some of the better comments down below: “Damn. House is further unlocking reactive camos than I am.” – BreadstickBandit912 – “Legend has it that’s where all of the Dia De Los Muertos Specialists go to hang out and smoke crack.” – blue-leeder. – “Kill 10 people inside the house to activate the reactive camo.” – nicolas187 –

  • Black Ops 4 player makes incredible infographic showing which Assault Rifles are most effective in Blackout – Dexerto

    Black Ops 4 player makes incredible infographic showing which Assault Rifles are most effective in Blackout With so many weapon options to choose from in Call of Duty: Black Ops 4’s Blackout battle royale mode, it may sometimes be hard to pick the best combination of weapons for your inventory. Arguable the most important class of weapons in Blackout is the Assault Rifle class, which features the ICR-7, Maddox RFB, VAPR-XKG, SWAT RFT, KN-57, and Rampart 17. Each of these ARs is powerful in its own way and different players with different playstyles may prefer a particular one or two over the rest. In order to help his fellow players get a better understanding of each AR in Blackout, Reddit user ‘SonnyBeVapin’ has created an infographic that details the damage profile of each weapon in the class. The graphic shows how much damage each of the six ARs can inflict upon an enemy player at various ranges, and the stats are measured with no barrel attachments or body armor in play. However, in terms of which guns deal the highest amount of damage, that distinction goes to the KN-57 and Rampart 17, which both deal 37 points of damage at their peak, albeit the first distance at which that drops off is a lot closer than the other weapons. The weapon that has the most amount of drop offs is the new SWAT RFT, which has a different damage rating at seven different distances. The weakest weapon of the lot seems to be the Maddox, which has a low peak damage of 27, but even that drops off fairly quickly. Upon analyzing this infographic, players will be armed with the information needed to come up with their own conclusions as to which ARs they prefer to use in Blackout. As for those wondering how this information was obtained, the creator had this to say in the comments section, while also hinting at similar graphics coming for other weapon classes in Blackout.

  • Black Ops 4 player discovers the perfect counter to new Specialist, Zero – Dexerto

    Black Ops 4 player discovers the perfect counter to new Specialist, Zero ActivisionBlack Ops 4 has a deep slate of specialists that all bring their own unique spin or effects to a multiplayer match, but the latest operative to join the fray has been a nuisance for many to counter until now. Treyarch released its long-teased major update to Black Ops 4, Operation Absolute Zero to PS4 on December 11 that brought along a new specialist, Zero. However, her inclusion have left many in the community without an answer to her specialized kit of abilities, until one player finally found a way to get sweet revenge on the new character. Reddit user Pilgore1 shared a video showing exactly how to counter Zero’s increasingly annoying Icepick ability with an easily acquired killstreak that needs a bit of maneuvering to successfully pick off the specialist. The video is a compilation of instances in which the player gets the notification that someone is trying to hack into their systems, which immediately signals to the player getting hacked to throw out a Dart. Read more: How to watch Dr DisRespect’s December 14 Code Red Blackout tournament ft. Scump, Clayster, Dashy, ACHES and more – Streams, Bracket, Format – When in the drone’s point-of-view, it seems that a hacking Zero has a large target over her head, making her easy pray since she’s too busy looking at her tablet. The counterplay is relatively safe to use, since the Dart drone is one of the cheapest killstreaks to earn. As for it being hacked by Zero, Reddit users noted that her Icepick only seems to deactivate the drone’s ability to boost. The newly found reprisal is sure to bring delight to players that have been on the receiving end of Zero’s disrupting abilities.

  • Black Ops 4 player discovers possible new exploit that makes players move incredibly fast – Dexerto

    Black Ops 4 player discovers possible new exploit that makes players move incredibly fast TreyarchA Black Ops 4 player has discovered what is apparently a new exploit in multiplayer that greatly increases the player’s move speed. The latest Call of Duty features Zombies, Blackout, and several other multiplayer modes that have been in the series before, like Domination or Team Deathmatch. The exploit appears to have happened in Domination, and from the looks of things is definitely an advantage to the player using it. The clip of the exploit was posted to /r/Blackops4 by user noahjk, who said “this guy was running around like a dog. Looked like a horror movie.” Once you watch the entire clip, you might be inclined to agree with noahjk because the player does run around just like a dog and it is pretty disturbing. Besides looking wrong, it also allows the player to move around extremely fast and rack up an insane amount of kills against players who would have a hard time hitting his crazy hitbox. But, some users in the comments claimed it wasn’t hacking or a cheat, but simply the player spamming prone with the Dexterity perk. However, if the player was using software or some kind of script to help them spam the controls, that would violate Activision’s EULA, which forbids “automation software (bots)” to gain an unfair advantage. Even if it is just an exploit that’s accessible through in-game mechanics, it wouldn’t be surprising to see it patched out, just because of the potential for abuse.

  • Black Ops 4 player demonstrates new game-changing sensitivity settings – Dexerto

    Black Ops 4 player demonstrates new game-changing sensitivity settings For over a decade, Call of Duty has provided for some of the most heart-pounding action that demanded lightning quick reflexes to keep up, and now with the addition of a new sensitivity option players can look forward to keeping the action in the middle of their sights. Treyarch added Black Ops 4 to its long series of online shooters on October 12, and the title has given players a multitude of ways to revamp the action. Now its been discovered that Black Ops 4 will finally give players a long-awaited feature that should help to survey the battlefield. Black Ops 4 is now providing a simple but long overdue option of adjusting the sensitivity when aiming down the sight (ADS) which would go a long way with helping players reposition their crosshair in numerous situations. The feature does not sound game-changing on the surface, but Twitter user TheRealRon1224 put it best in a post he made about the change. “It took 10+ years but they finally gave us an ADS sensitivity option,” he said. “The accuracy and overall ease of use that you can get [with] high sensitivity now almost brings a tear to my eye.” Welp, I think #BlackOps4 just soared into my t3 favorite CoDs of all time. It took 10+ years but they finally gave us an ADS sensitivity option. The accuracy and overall ease of use that you can get w/ high sensitivity now almost brings a tear to my eye :sob: pic.twitter.com/RuxadCXg80 — Ron (@TheRealRon1224) December 12, 2018 In the same post he uploaded a video of himself practicing against bots but with an increased ADS sensitivity. The fluidity and pace with which the gun wisps by target-to-target is astonishing, credit to his dexterity but it is the lack of ADS slow down before the final placement of the gun that fans of the shooter have clamored to fix in past installments of the series. The change will no doubt be experimented with players from casual to pro status and will hopefully create a more comfortable experience in the game.

  • Black Ops 4 player comes up with a perfect way to fix Blackout looting on console – Dexerto

    Black Ops 4 player comes up with a perfect way to fix Blackout looting on console TreyarchBlackout has been one of the most fast-paced, high-octane battle royales to come out since it released in October 2018 and almost every aspect of the game contributes to its intense action, except fot its loot system. Blackout is Call of Duty’s response to the battle royale craze and has been receiving acclaim from fans and critics alike. One of the biggest headaches to players has been the clunky interface presented when trying to loot a dead foe, but a clever fan might have found a simple fix for it. The suggestion comes by Reddit user d0tn3t1 who took the current Death Stash layout and spruced it up a bit, but with organization at the forefront for the revamped configuration. User d0tn3t1 put simple tabs at the left of where loot would be displayed that have straightforward categories such as Ammunition, Healing, Weapons, and so on. The current layout has caused a lot of grief for users who find themselves in the middle of a battle looking to make quick pickups. “If you want an item, you’ll always know where it is without even looking. ‘Oh god, I’m low on health,’” d0tn3t1 explained. “Open any death stash, press down once, repeatedly tap Square and hoover it all and run away.” The tabbed categories would be scrollable using Up/Down buttons, leaving the Left/Right buttons exclusively to sift through the items in those categories. The user admits that his mock-up is a general concept that can be built upon, but keeping the user’s base design would far and away improve the current layout of the Death Stash.

  • New Black Ops 4 launch day update released – full patch notes – Dexerto

    New Black Ops 4 launch day update released – full patch notes Treyarch has released an update for Black Ops 4 that addresses everything from PC FPS for Blackout to various UI improvements. While this first major update addresses many issues, the biggest change for a lot of people centers around the PC FPS cap for Blackout. While the FPS was initially capped at 120 at launch, Treyarch have raised that to 160 on Friday afternoon and plan to uncap the framerate completely in the coming days. PC wasn’t the only platform to get an update, though, as Treyarch has also released some minor fixes to all platforms here on launch day. In addition to various menu and UI improvements, issues with stat tracking in Blackout and some XP issues for multiplayer have also been tweaked. For Zombies fans, easter eggs for the mode have also been enabled now that all regions around the world have gotten a chance to play the game. You can find the full patch notes below: Welcome to Launch Day! After three years, two Betas, and an incredible amount of feedback from the Call of Duty community, we’re finally able to celebrate the official launch of Black Ops 4 with you all! This only the beginning… You can expect regular updates and frequent communication from us going forward, just like during our MP and Blackout Betas. The big difference today: October 12th marks the beginning of a living, breathing game that we’re fully committed to over the long haul. There’s going to be a lot to talk about, starting with today’s game update. First off: we’re currently tracking everything you’ve been sharing with us here on the subreddit and across our social channels. We’ll have a more detailed update coming tomorrow, so please keep your feedback coming in the comments below in the meantime. We see you. Also, a hugely important piece of news for our Zombies players: we’ve enabled Easter Eggs worldwide in Voyage of Despair, IX, Blood of the Dead, and Classified! Good hunting out there. We’ve made the following updates to the game today (Global): General Made many stability and UI improvements based on early tracking of live issues prior to official launch. – – Multiplayer Fixed an issue where Free-for-All players could sometimes appear on a team together. – Players are now granted bonus XP for unlocking Reactive and Mastercraft camos. – Corrected some inaccurate Challenge descriptions. – – Zombies Turned on Easter Eggs for all Zombies levels. – – Blackout Addressed some issues with Merits and stat tracking. – – We’ve also made the following additional fixes specific to PC: Framerate Framerate cap increased to 160 FPS; uncapped framerate planned in the coming days. – – Menus Fixed an issue causing a UI error to appear when right-clicking characters in the Personalization menu. – Fixed an issue that caused UI elements to persist on screen when opening the Player menu at the same time as a match starting. – Fixed an issue causing the Social and Settings menus to be inaccessible when spectating in Blackout. – – And of course, there are many other improvements in the works based on reporting from the community. Here are just a handful of the big topics that we’re working on for future updates: We’re aware that players have been able to use Gestures (often referred to by the community as “Emotes”) to peek around corners in modes where that can create an unfair advantage. We’re currently working on an update that creates two systems for Gestures – the default system that is in the game now, and a competitive version that disables free look and applies different camera settings to prevent using it to see around corners. The default system will be used in parts of the game where corner peeking won’t affect gameplay balance (like the staging area of Blackout), and the competitive version will be used in modes where a more restrictive camera system is needed. We want players to always have fun with Gestures as intended, but never at the expense of fair gameplay! – There have been reports of sub-optimal spawning in Domination. We’re aware and working to improve that immediately. – Razor Wire should never trigger “team kill” detection in Hardcore modes. This is unintentional and will be fixed. – These and many other improvements are in progress, so stay tuned to this subreddit for future updates. This post is just the first of many. Remember to tag your craziest clips with #CODTopPlays on Twitter, stay hydrated out there, and enjoy everything all three modes have to offer! We’ll see you online. -Treyarch

  • Black Ops 4 PC game settings update for November 2 features major weapon balancing pass – Full patch notes – Dexerto

    Black Ops 4 PC game settings update for November 2 features major weapon balancing pass – Full patch notes Treyarch has released the long-awaited PC-specific weapon balancing update for Black Ops 4. As promised, PC players of Black Ops 4 have just received a specific patch to address some of the weapon imbalance issues that had plagued the platform since launch. Given that those on PC have a much easier time aiming with a mouse and keyboard compared to a controller, certain weapons were performing much better than intended on the platform. Chief among these was the Saug 9mm SMG, with the Dual Wield Operator Mod allowing the gun to shred through enemies with ease. As such, Treyarch increased the hip fire spread and lowered the maximum damage falloff distance to bring it in line with other weapons. The MOG-12 shotgun and Koshka sniper rifle also saw some changes to their one-shot kill potential, with the MOG receiving a nerf and the Koshka receiving a buff. You can find the full patch notes for the November 2 update below: Call of Duty: Black Ops 4 PC updates Nov 2 Hey–here are a few of the tweaks and updates that are live right now, courtesy of the ongoing work Beenox is doing to listen to feedback and ensure the best possible PC experience. General Changes (PC) Multiplayer Weapons Saug 9mm Operator Mod : Further increased the hip fire spread. Lowered the maximum damage falloff distance. The dual Saug was extremely popular and efficient on PC and it needed additional attention from what had been done for console. – – Operator Mod : Further increased the hip fire spread. Lowered the maximum damage falloff distance. – MOG-12 Choked Barrel : Reduced one-hit kill range. While we already had a different balancing for this weapon on PC, we felt that this attachment was still performing a bit too well outside of its intended range. – – Choked Barrel : Reduced one-hit kill range. – Koshka Moved one-shot kill zone from “head only” to “head and upper chest”. Using High Caliber it will grant a one-shot kill from the chest up. The Koshka was sitting at the bottom of the sniper leaderboard in terms of performance, so we are giving it a little edge to help it to compete against the Paladin and Outlaw. With this change, each bolt action sniper now has a different OSK zone. – – Moved one-shot kill zone from “head only” to “head and upper chest”. Using High Caliber it will grant a one-shot kill from the chest up. – Menus Fixed an issue causing UI elements to overlap in the Zombies menu. – Fixed a visual issue that caused icons to duplicate when attempting to navigate the Create-A-Class menu with “Q” and “E”. – Source – Reddit

  • Black Ops 4 v1.08 update dropped on December 3 – Full patch notes – Dexerto

    Black Ops 4 v1.08 update dropped on December 3 – Full patch notes For the first time in almost a week, a brand-new Black Ops 4 patch has been released. Treyarch has been putting out multiple updates during the first couple of months since the release of Black Ops 4, but the last major update came on November 27. On December 3, a huge update was released for PlayStation 4 and Xbox One users. The patch weighs in at just over 14GB on PS4 and 22GB on Xbox One. One of the biggest focuses of this update was gameplay and stability improvements in all three game modes. As such, a long list of improvements for Multiplayer, Zombies, and Blackout were included that should allow players to breath easy once again. Specific to Multiplayer, spawn adjustments have been made to Hardpoint, which has drawn the ire of various pro players with CWL Vegas just days away. You can read the full patch notes for December 3’s v1.08 update below: Dec. 3 Update: 1.08 Title Update – MP and Zombies Stability, Spawn and Scorestreak Adjustments, Challenge Fixes, CWL Custom Game Adjustments, Blackout HUD Updates + more Today’s 1.08 title update is all about gameplay and stability improvements across all three modes, as we set the stage for an even bigger update next week. Stay tuned for the intel on everything new coming soon to Multiplayer, Zombies, and Blackout. In Multiplayer, we’ve implemented a round of stability updates for a smoother online experience, including fixes for crashes related to specific modes, Scorestreaks, and Specialists that could affect players at various points in MP matches. We’ve also adjusted Hardpoint spawns, tweaked the Care Package and Hellstorm Scorestreaks, updated CWL Custom Game rules, addressed various Challenge issues, and more. See below for the full patch notes for all the new details. We’ve added a host of stability improvements in Zombies to prepare for next week’s big update, including new crash fixes specific to each map and additional fixes across the board. Stay tuned for more information on what’s in store for the Black Ops 4 Zombies experience starting next week. For our Blackout players: prepare for big changes coming to the game. We’ve got an extensive set of features, events, and more surprises planned for the future of Blackout, and we’re excited to share more details on everything coming in our next update in a dedicated post later this week. In the meantime, we’ve added enemy Calling Card, Emblem, and Echelon information to the player HUD and Killcams in today’s update, and we’re bringing the Zombies Origins Character Missions and the Blightfather event to our Xbox One and PC players tomorrow! Here’s what’s new in this week’s 1.08 update: SUMMARY Multiplayer Stability improvements – Hardpoint Spawn adjustments – Care Package and Hellstorm adjustments – Player identity HUD updates – Challenge fixes – CWL Custom Game updates – Misc. gameplay fixes – – Zombies Stability improvements across all maps – Dark Ops Challenge adjustment – – Blackout Killcam and HUD identity updates – – PS4 AND XBOX ONE We’ve made the following updates to the game on PS4 and Xbox One, with PC to follow tomorrow with PC-exclusive changes: MULTIPLAYER Spawns Spawn adjustments made for Hardpoint. – – Gameplay Added Calling Card and Emblem for killed enemies to the player HUD. – – Stability – Fixed crashes that could occur: When a UAV was active while another player was joining the match. – When a player disconnected during a Hellstorm strike. – When a Seeker attacked a player in certain situations. – When Firebreak’s Reactor Core killed a player that was disconnecting. – In Kill Confirmed when collecting the tag of a disconnected player. – In Safeguard when the Robot was shut down in certain situations. – During the Specialist Draft when another player disconnected. – – Scorestreaks Care Package Improved Care Package landing physics. – Addressed issues with the Care Package getting stuck and being flung off the map. – – Hellstorm Addressed an issue that would allow the Hellstorm to lock onto targets that were under roofs and not reachable by the missile. – – – Care Package – Challenges 100 Percenter 100 Percenter Calling Card now properly unlocks in the Calling Cards menu once earned. – – Bring the Pain Kills with the Dual Wield Saug 9mm now properly track toward this Challenge. – – Got Rocks Vehicle destructions now properly track toward this Challenge. – – – 100 Percenter – CWL Custom Games Sensor Dart is no longer restricted. – Hellion Salvo launcher is no longer restricted. – Torque is no longer restricted. – Select Spawn is now disabled. – Players will now spectate other players instead of their own death position in CWL Hardpoint. – – Gear Stim Shot will now be fully charged on respawn. – – Miscellaneous Addressed an issue where the player’s class could change mid-game if the Create-a-Class menu was not closed prior to spawning. – Addressed an issue where Gestures would get stuck in a loop and could not be interrupted by the player. – – ZOMBIES Stability General – Fixed crashes that could occur: In multiple situations when a player disconnected from the game. – Occasionally when calculating stats at the end of a round. – When disconnecting the controller during the loading screen could lead to multiple “reconnect controller” messages. – When using Deadshot Dealer. – In rare instances when triggering Winter’s Wail. – In rare instances when triggering alternative ammo type FX. – In rare instances when hint text displayed in Rush. – In rare instances when a Stoker died. – In rare instances while disconnecting while downed. – In rare instances when a player disconnected while using the Viper and Dragon or Ragnarok DG-5. – – Voyage of Despair – Fixed crashes that could occur: When the Blightfather used his tongue attack. – While activating the Sentinel Artifact. – While using fast travel. – During the Wonder Weapon quest. – – Blood of the Dead – Fixed crashes that could occur: During the third step of the Main Quest. – When a Hellhound died after falling too far outside the map. – In rare instances while running the unfinished Magmagat across the map. – In rare instances when a Hellhound was killed. – – Classified – Fixed crashes that could occur: When a player disconnected while interacting with the door to the room containing McNamara in the Main Offices. – When triggering Nova Crawler spawn FX. – When Nova Crawlers used the teleporter. – In rare instances when a player disconnected while teleporting. – – IX Fixed a crash that could occur when the Blightfather’s projectiles fired. – – – General – Fixed crashes that could occur: – Miscellaneous Moved one of the Dark Ops Master Calling Cards to the correct tab. – – BLACKOUT Gameplay Added Calling Card, Emblem, and Echelon for killed enemies to the player HUD. – Added enemy Calling Card, Emblem, and Echelon to Killcam. – – GENERAL Stability Fixed a crash that could occur during Torque’s Combat Training in Specialist HQ when an enemy was entangled in the Razor Wire. – Fixed a crash that could occur during Ajax’s Combat Training in Specialist HQ when killing an enemy in certain situations. – – Check back tomorrow when we deploy our 1.08 update on PC and this week’s new rotation of Featured playlists! See you then. -Treyarch Source – Reddit

  • Black Ops 4 Patch 1.04 is now live – patch notes and file sizes – Dexerto

    Black Ops 4 Patch 1.04 is now live – patch notes and file sizes Treyarch has released the first massive update for Black Ops 4, including weapon balancing and much more. Along with the October 24 update for Black Ops 4, Treyarch stated that they would be releasing a major update in the upcoming week to address weapon balancing, among other improvements. No date was given during that update, but it looks like the update has just hit consoles on October 30. Patch 1.04 went live on both the Xbox One and PS4, with Treyarch confirming on Twitter that the PC update won’t drop until October 31. The Xbox update is 12.36GB while the update weighs in at 11GB on PS4. Most notable in the update was a massive weapon balancing pass that features a host of major changes. Assault rifles saw some significant nerfs while SMGs received some buffs that brought the two weapon classes on a more level playing field. Treyarch also made plenty of changes to weapon attachments, specialists, gear, and perks with different items receiving buffs and nerfs to balance out Multiplayer as a whole. Blackout and Zombies also saw some minor improvements to round out what is easily the biggest update in the short history of Black Ops 4. v1.04 Patch Notes PC SPECIFIC NOTES Stability Improvements · Resolved crashes during the first seconds after launching the game. · Resolved crashes when exiting the game. · Resolved crashes when dropping from a match. · Resolved crashes when changing the graphics settings. · Resolved crashes in the Battle.net checkout page. · Resolved rendering issues with some special effects when playing with a wide FOV. · Resolved rendering issues with “missing” grass in Blackout. General · Enabled Timeline Editor in Theater. · Resolved an issue that triggered a UI error when editing an Emblem. ALL CHANGES Multiplayer Playlist Updates Featured Playlists “Gun Game” playlist added to Featured Playlist (no parties allowed). – “Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed). – “Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6). – – Hardcore TDM / Hardcore Kill Confirmed Player count increased to 6v6. – 2 Specialist limit per team. – – – Featured Playlists – Assault Rifles We’re dialing back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move. – Slight reduction to ADS move speed for all Assault Rifles. – Slight reduction to ADS-in transition speed for all Assault Rifles. – ICR-7 Reduced headshot damage. – Slight reduction to reload speed. – – VAPR-XKG Reduced close-range headshot damage. – Damage now falls off sooner. – High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill. – – – Submachine Guns Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs. – MX9 Extended all damage ranges. – High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill. – – Cordite Extended all damage ranges. – Belt-Feed Operator Mod: Increased overheat rate. – – GKS Quad Shot Operator Mod: Slight time increase in between bursts. – – Saug 9mm Dual Wield Operator Mod: Reduced hip-fire accuracy. – – – Tactical Rifles We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well. – ABR 223 Extended maximum damage range. – Repeater Operator Mod: Now takes longer to accelerate fire rate. – Stock: Slight reduction in movement speed bonus. – Laser Sight & Laser Sight II: Improved hip-fire accuracy. – – Swordfish High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill. – Penta Burst Operator Mod: Reduced extra granted clip-size. – – – Sniper Rifles The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently. – Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centered when turning. – Paladin HB50 High Caliber II: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill. – FMJ II: Improved damage against Scorestreaks. – Stabilizer II: Player can now hold breath sooner after the previous hold breath. – – Outlaw Improved base damage from 110 to 130. – Reduced idle sway. – Increased base movement speed. – Stock: Slight increase in ADS movement speed bonus. – – SDM Increased clip size from 10 to 12. – Reduced idle sway. – – Koshka Improved Damage from 120 to 140. – Stock: Slight increase in ADS movement speed bonus. – – – Light Machine Guns Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs. – Titan Reduced headshot damage. – Reduced hip-fire accuracy. – Stock: Reduced ADS movement speed bonus. – – VKM 750 Reduced movement speed while firing. – Reduced damage slightly. – Fat Barrel Operator Mod: Reduced bullet tracer size. – – Hades Cross Bar Operator Mod: Reduced movement speed and accuracy. – Steady Grip: Improved recoil mitigation. – – – Pistols Slight reduction to ADS-in transition speed for all Pistols. – RK 7 Garrison Slight increase to the time between bursts. – Slight reduction to reload speed. – – – Shotguns This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them. – MOG 12 Choked Barrel: 1-hit-kill range reduced. – Dragon’s Breath Operator Mod: Resolved an issue where the Dragon’s Breath occasionally triggered incorrect visual and sound FX on targets. – – SG12 Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death. – Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim. – – – Attachments (All Weapons) Grip II Reduced ADS flinch mitigation. – – Suppressor Reduced damage falloff ranges. – – Holographic Sight Optic Reduced ADS recoil. – – Dual Zoom Optic Reduced ADS recoil. – – Recon Optic Reduced ADS recoil. – – ELO Optic Slightly increased ADS recoil. – – – Grip II – Specialists Ajax We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game. – Explosives now apply partial damage to the front of a deployed Ballistic Shield user. – Ballistic Shield now takes longer to earn. – – Nomad We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness. – Reduced K9-Unit health by 10%. – – Crash While we’re happy that our Support Specialist is so popular, he was a bit too effective as a Scorestreak farmer. – Reduced “Teammate Used Pack” score event from +50 to +25. – – Firebreak Purifier has been restored to its former glory. – Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped. – – Recon Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources. – Reduced Sensor Dart duration. – Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed. – – Torque Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions. – Increased earn rate for Barricade. – Increased hit points for Barricade. – Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage. – – Prophet Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists. – Greatly increased Tempest projectile speed. – Slightly increased Tempest chain distance. – Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing. – – – Ajax – Spawns Team Deathmatch Tuned spawn logic around how enemies impact where the game chooses to respawn the player. – Spawn adjustments made for Slums, Summit, Militia, and Firing Range. – – Domination Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range. – – Hardpoint Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint. – Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint. – Spawn adjustments made for Frequency and Seaside. – – Free For All Spawn adjustments made for Slums, Summit, Militia, and Firing Range. – – Control Spawn adjustments made for Slums, Summit, Militia, and Firing Range. – – – Team Deathmatch – Gear Stim Shot Increased time to fully heal the player. – – Armor Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber II. – – Acoustic Sensor Reduced the range at which sprinting enemies are detected. – – – Stim Shot – Perks Dead Silence Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances. – – Engineer Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk. – – – Dead Silence – Scorestreaks Mantis Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map. – – Dart Increased explosion radius and damage. – Players can now use a second Dart when earning two Dart Scorestreaks. – – Strike Team Prevented Strike Team kills from contributing towards owner’s kills without dying medals. – – – Mantis – Gameplay Reduced ranges required for Longshot Medals for Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns. – Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300. – Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion. – Resolved an issue where destroying friendly Scorestreaks would award score. – Players can no longer crouch or go prone while performing a Gesture. – – Game Modes Increased XP earn rate in Heist. – Increased amount of XP earned per kill in Free For All. – Resolved an issue where Hardcore wins were not counted toward Challenges. – Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score. – Silent Plant option in Custom Games should now make planting and defusing bombs completely silent. – – Maps Icebreaker Adjusted cover pieces to discourage players from spawn-camping. – Added cover to the lower respawn side. – – Slums Adjusted cover pieces to discourage players from spawn-camping. – – Miscellaneous Several map fixes to address exploits that allowed players to leave the intended play space. – – – Icebreaker – Theater Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum. – Added a watermark in the HUD that only displays when in Theater mode. Why this change? We often see players posting videos recorded from Theater as a demonstration of “poor hit detection” or other issues that appear to be incorrect. While Theater represents what happened in a match in a general sense, it does not reflect with 100% accuracy all of the details as they were experienced live. Live recorded gameplay footage is the more accurate method for reporting behavior in the game that is not performing as expected. With this change, we can better identify Theater clips when reviewing community videos and therefore filter them out for the more accurate live recorded clips. – – – Audio Resolved issues that caused footsteps to sound muffled when they shouldn’t be. – – Blackout Playlists 100-Player Solos added to Featured playlist. – Maximum player count set to 88 for Duos and Quads. – – Audio Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps. – Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information. – Resolved an issue that occasionally caused footsteps to be silent. – Resolved issues that caused footsteps to become muffled when they shouldn’t be. – – Armor Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor. – – Character Missions Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph) – – “Item Found” Notifications To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team. – Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel. – Increased duration that Items tagged using “Item Found” are displayed in the world to your team. – – Calling Cards and Challenges Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card. – Resolved an issue where certain Challenges rewarded the same Calling Card. – – UI Resolved an issue where the Altimeter could disappear during Infiltration. – Resolved an issue where incorrect Inventory items could be shown while spectating another player. – – Miscellaneous Resolved an issue that allowed players to shoot through certain rocks. – Improved visual quality of the grass. – Resolved an issue where the After Action Report would show double damage when in Squads. – Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank. – – Zombies Gameplay Increased XP earn rate for Hardcore and Realistic difficulties. – – Blood of the Dead Addressed an issue where the New Industries portal ghost remained visible from the start of the step. – Fixed lever animation on the Power House ghoul in the Main Easter Egg Quest. – – IX Resolved an issue where players could be tossed outside the intended play space of the Boss Battle Arena. – Resolved an issue where earning Mule Kick could take away all player weapons and money. – – Miscellaneous Resolved an issue preventing players from applying their Clan Tag or using the Kill Counter after weapon Prestige. – Resolved an issue where the SG12 lost all attachments when Pack-A-Punched. – Fixed multiple exploit spots in the maps. – Fixed several stability issues associated with entering and exiting the Alchemy Lab at specific times. – Earning additional Perks will now be displayed on the player’s HUD. – Resolved issues with Prestige Master not functioning correctly. – Resolved several issues with Custom Mutation options not working correctly. – Resolved an issue where the wrong Camo could be displayed on a weapon. – Resolved an issue where players were not getting revived when the DG-5 Power Plant ability had been enabled. – Resolved several instances of Anywhere But Here not working when activated on a moving platform, like the gondola in Blood of the Dead. – Fixed an exploit where players could keep their Special Weapon out indefinitely. – – General Social Players can now invite players who are online, but not in the game, to their in-game party. – – Miscellaneous Resolved an issue where particular weapon Camos would overlap weapon Optics. – Resolved multiple issues with Paintjobs not showing up in-game. – Resolved an issue where your Gun Rack would show up when inspecting other players. – Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu. – General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies. – –

  • New Black Ops 4 Operation details unveiled before release – Name, release date, and more – Dexerto

    New Black Ops 4 Operation details unveiled before release – Name, release date, and more A Black Ops 4 2XP Playstation event description on February 14 unveiled Operation Grand Heist. Soon after, Playstation tweeted a short clip that showed off a bit more information for the next event. Black Ops 4 will wrap up Operation Absolute Zero on February 18 and will immediately transition to its next batch of content for the new event. The Black Ops 4’s Operation Grand Heist was revealed ahead of its February 19 release and early details of the new event looks like it will be heavily themed after an old-fashioned game of cops and robbers. The five-second clip showed police vehicles in hot pursuit of a black sports car that, if the name of the operation is any indication, stole some goods. Black Ops 4 has dabbled in a Heist mode on numerous occasions, first appearing back in August 2018 during the beta. The mode tasked both teams to locate a bag of cash and bring it to their designated helicopter pickup. The Chase Awaits. #BlackOps4 pic.twitter.com/yMZpo81Zrn — PlayStation (@PlayStation) February 14, 2019 Operation Grand Heist could follow a similar theme since Playstation’s tweet also wrote “the chase awaits.” The small clip showed a helicopter, two people riding in an ATV, two police SUVs and the aforementioned getaway car. The two rumored maps coming to Black Ops 4 seems to follow the same motif of cops versus bandits, as one seems to be centralized around a casino and another in a police station. No further information was released, but with the new operation coming very soon, fans are sure to get more details leading up to its release.

  • Black Ops 4 Operation Apocalypse Z revealed: leaked weapons and zombies in multiplayer – Dexerto

    Black Ops 4 Operation Apocalypse Z revealed: leaked weapons and zombies in multiplayer TreyarchA data mined leak has revealed a host of new weapons which were added to the Black Ops 4 game files, expected to be released with the fifth operation – Apocalypse Z, which will also see Zombies “take over” multiplayer. With each new ‘operation’ in Black Ops 4, new content is added for the three modes; multiplayer, Blackout and Zombies – as well as new weapons. Previous operations have seen the likes of the Daemon 3XB SMG added, and the recent Days of Summer update bringing a host of new guns – although Treyarch sparked controversy after locking them in supply drops. The next operation is set to begin on July 9 for PlayStation 4, and July 16 for PC and Xbox players, but thanks to a data mined leak, we already know what we can expect to (potentially) be added. Treyarch themselves have confirmed “the undead take over Multiplayer, Zombies, and Blackout in Operation Apocalypse Z.” Data miner u/Senescallo has been digging through the game files, and spotted a number of assets that were all added within the last couple of months, but are yet to appear in-game. It’s not confirmed that they will all be added with the new operation, but these are some of the weapons which you can expect to get your hands on. M16 (Tactical Rifle) Lethal melee weapon. The diseased and yet oddly resilient arm of some unfortunate soul. Internal Name: – Previous Name: Zombie Arm – Added to game files: May 1 – Of course, just because these weapons were added to the game files doesn’t guarantee that they will be added to the game proper, but we know that Treyarch have been working on them in the build-up to the next operation.

  • Black Ops 4: Operation Absolute Zero is now live on PS4 – New Specialist, Hijacked in Blackout, and more – Dexerto

    Black Ops 4: Operation Absolute Zero is now live on PS4 – New Specialist, Hijacked in Blackout, and more After a full week of teasers and plenty of hype, Black Ops 4’s major event, Operation Absolute Zero, is finally live. In what Treyarch has called their biggest Black Ops 4 update so far, Operation Absolute Zero is bringing loads of new content into the fold. Every single game mode is receiving huge updates and new content that will give players plenty to do for the rest of the year. Absolute Zero is currently live on PS4 and will come to Xbox One and PC players on December 18. On the Multiplayer side of things, the new Specialist, Zero, is leading the way in terms of new content. Containing an EMP grenade called ‘Disruptor’ and an ability called ‘Icepick’ that allows her hack enemy equipment and players, Zero will certainly create a whole new level of strategy. In addition to Zero, new weapons, including the Daemon 3XB that might be named after OpTic Gaming pro Damon ‘Karma’ Barlow, are being added to the game as well. A new featured playlist called Blackjack’s Gun Game was also added with this huge update. Blackout is also receiving some big updates in the form of a new location for Hijacked and a new ARAV armored vehicle. A completely redesigned armor system hit Blackout with the v1.09 update on December 10 and stands to make armor even more important and durable in the game mode. All the Zombies players out there have a new Winter Calling event to look forward to starting on December 13, along with new Daily Callings and the Black Ops Authenticity stamp. Perhaps some of the deepest changes are coming to the Black Market, as Treyarch has revamped the entire store in hopes of streamlining things. Not only will there be new content to unlock, but they’ve unlocked the ability to mix and match weapons to give players the ability to customize their characters however they want. You take a look at the full list of those changes below: 100 Clearly Defined Tiers: We’ve streamlined the progression experience by reducing the initial Tier showcase from 200 to 100. Every reward for the first 100 Tiers can be previewed in the Black Market right off the bat, so you can always track your progress toward your next favorite new item. – New Earnable Weapons: We’re introducing our first batch of new earnable weapons in the Operation Contraband stream to deploy in your Multiplayer loadouts, including the Daemon 3XB SMG, SWAT RFT assault rifle, and Secret Santa melee weapon. – New Specialist Unlock: Operation Absolute Zero begins in the Black Market with our new Specialist, Zero, unlockable at Tier 1 for use in Multiplayer and Blackout. – New Item Categories and More Diverse Content: Weapon Camos, Reactive Camos, Reticles, shared Warpaints and new Mastercraft cosmetic weapon variants have been added to the Black Market by popular demand! Each Reactive Camo unlocked in the Black Market is uniquely designed for its designated weapon, while new Weapon Camos can be equipped across multiple weapons. – New Mastercrafts: Players can now earn new Mastercraft weapon variants in the Black Market, including new ABR 223 Mastercraft for tactical rifle fans. – New Blackout characters: Our Ultimis Zombies heroes are coming to Blackout in the Black Market! Keep an eye out for old-school Nikolai, unlockable at Tier 45. – New Shared Warpaints: To give players more freedom to personalize their Black Ops 4 experience, Warpaints can now be equipped with outfits across different Themes on the same Specialist. – Reserves Now Start at Tier 101: Players will earn cosmetic Reserve content after unlocking the first 100 Tiers of Black Market content, including all-new personalization items and a new Mastercraft. And if you haven’t completed the collection of Reserve items from Operation First Strike, don’t worry – they’re still included in Reserves for Operation Absolute Zero. – Content Changes: While we’re also introducing new Gestures, Calling Cards, and additional personalization items along with the new content mentioned above, we aren’t adding any new Decals for Specialist Outfits to the loot pool to ensure every item earned can be immediately equipped and enjoyed in the game. As with the rest of the game, we’ll continue to refine the Black Market experience as the Operation continues. – Daily Tier Skip for Zombies: As we mentioned above, all Zombies players can earn a bonus Daily Tier Skip in the Black Market by completing 15 rounds in a game of Classic Zombies each day. – Source – Treyarch

  • OpTic’s Crimsix confirms ‘Daemon 3XB’ weapon is named after Karma – Dexerto

    OpTic’s Crimsix confirms ‘Daemon 3XB’ weapon is named after Karma OpTic Gaming Call of Duty player Ian ‘Crimsix’ Porter has seemingly confirmed a rumor regarding the name of one of Black Ops 4’s newest submachine guns, the Daemon 3XB. Ever since the gun was introduced to Black Ops 4 on December 11, Call of Duty esports fans have wondered whether the weapon was a nod to Crimsix’s OpTic Gaming teammate, Damon ‘Karma’ Barlow. The name of the weapon is strikingly similar to Karma’s forename Damon, while some believed that ‘3XB’ portion of the name referred to Barlow’s three Call of Duty Championship victories. While neither Activision or Treyarch have never confirmed the meaning behind the weapon’s name, Crimsix has revealed that the weapon is in fact named after Barlow. While streaming on Tuesday, January 1, Crimsix was asked about the submachine gun by one of his viewers, and stated: “Yeah, the Daemon 3XB is named after him.” Porter went on to reveal that it was Treyarch Studio Design Director David Vonderhaar who informed of this, saying: “100% named after him. I actually got confirmation from Vonderhaar, it was totally named after him.” Naming the submachine gun after Barlow was likely a homage to the OpTic Gaming star’s incredibly successful career in esports, which has made him the highest earning console esports player in the world. After a disappointing CoD: WWII season that saw him dropped from OpTic’s starting lineup, Karma returned to competition at CWL Las Vegas, where he and his teammates claimed victory in the first Black Ops 4 tournament of the season.

  • Black Ops 4 October 25 update adds new Zombies playlists, PC Blackout fixes and more – full patch notes – Dexerto

    Black Ops 4 October 25 update adds new Zombies playlists, PC Blackout fixes and more – full patch notes TreyarchTreyarch has kept the update train rolling with yet another game settings update for Black Ops 4. Ever since Black Ops 4 was released on October 12, Treyarch has been hard at work releasing regular updates to the game in order to provide players with the best experience possible. The latest game settings update brings a few new additions for PC and Xbox One players while fixing a couple glitches that has been dividing the PC Blackout community. Most notably, the October 25 update will set up the release of the Black Market on all platforms. The feature was first released exclusively to the PlayStation 4 last week but starting October 26, PC and Xbox One players will have a chance to start earning new rewards. In addition to the Black Market, PC and Xbox players will also gain access to the free Halloween event item on October 27. Treyarch was sure to remind players that even though they have gotten the event a week later than PlayStation players, everyone will have access to it for the same length of time. The other major change coming with the October 25 update deals with a glitch that allowed PC players to activate the Wingsuit at any time by using the Number Pad 3 key. PC players will now only be able to activate the suit by sprinting and jumping from a significant height, which is Treyarch’s intended method of using the suit. In addition to that fix, Treyarch also patched out the ability to shoot through certain rocks, which was causing many players to lose gunfights despite being fully behind cover. You can read the full update below: Oct. 25 Update: New Zombies Playlists, PC Fixes, Black Market Tomorrow for All Platforms Today’s quick update brings welcome news for Zombies players: the Aether playlist has been replaced with unique Public playlists for Classified and Blood of the Dead! Jump in there and play the map you want, when you want. We’ve also made some requested updates to PC – see below for the notes. As always, please follow /u/TreyarchPC and @TreyarchPC on Twitter to stay up-to-date on all PC-specific Black Ops 4 game updates and news. Tomorrow, the Black Market will be live across all platforms, with Operation: First Strike delivering a stream of free cosmetic content to unlock in Multiplayer and Blackout, including new Signature Weapons, Gestures, customizable Outfits, Calling Cards, Tags, Stickers, Blackout characters, and more. And on Saturday, our free Halloween Event content stream will be live across all platforms, with plenty of spooky seasonal cosmetics to earn! As a reminder, though start and end dates may vary by platform, limited-time Special Events will run for the same duration for all platforms, giving all players the same amount of time to earn event content. Now, onto what’s new today… We’ve made the following updates to the game today (Global): General Miscellaneous Added some missing translations for Black Market and Playlist tiles. – – – Miscellaneous – Zombies Playlists Created two new Public playlists: Classified and Blood of the Dead. – Removed Aether Playlist. – – – Playlists – We’ve also made the following updates specific to PC: Blackout Resolved an exploit that allowed players to activate the Wingsuit frequently using a key from the numerical keypad. – Resolved an issue that allowed bullets to pass through certain rocks. – – Multiplayer Resolved an issue that caused a crash when changing weapon Decals in Paintshop. – – Source – Reddit

  • Black Ops 4 November 6 game settings update removes 9-Bang from Blackout along with other major changes – Full patch notes – Dexerto

    Black Ops 4 November 6 game settings update removes 9-Bang from Blackout along with other major changes – Full patch notes Treyarch has just a released a Black Ops 4 update that includes a major balancing pass for Blackout, including the removal of the infamous 9-Bang. Continuing with the trend of releasing regular updates for Black Ops 4, another update has hit the game and this one is quite the doozy. Chief among the changes are a major balancing update for Blackout that includes everything from weapon changes to a brand-new Zombie boss. After trying to balance the 9-Bang from Day 1 of the game, Treyarch has now opted to just remove the item from the game completely while they try and evaluate its place in the game. There’s no word yet on when, if ever, it will be put back into the game. That wasn’t the only major change to come to Blackout, though, as Treyarch also included a major weapon balance pass specific to Blackout. Light Machine Guns received some hefty buffs across the board to bring the class in line with other classes, while guns like the Rampart 17 and Swordfish also got some nice buffs to increase their usability. Outside of pure weapon and equipment changes, the November 6 update also brought the Blightfather from the IX Zombies mode into Blackout for those players who want a bit of a challenge added to their loot gathering. For a limited time, the fearsome Blightfather has been transported from IX to haunt the Graveyard just south of the Asylum. Those of you who took him on during the Blackout Beta know he won’t go down without a fight – and the victors will be handsomely rewarded this time around. This event is now live in all Blackout playlists on all platforms, so keep an eye out for the red pillar of light for a chance to slay the Blightfather…or pick off those who dare try. It’s also time to hunt for more characters as the Zombies character skins were added to Blackout with this update. You can find the full guide on how to unlock those HERE. Multiplayer fans also got some love with this update, as new Playlists were introduced into the game to add a bit of variety into the equation. In Multiplayer, new playlists have arrived in the Featured category, including the debut of Team Tactical Moshpit, Mercenary Chaos Moshpit, and Mercenary Hardcore Moshpit. Read below for all the details on these new playlists and let us know what you think. As a reminder, playlists will be rotating into the Featured category on a weekly basis, so keep an eye out for fresh new game types and the return of fan-favorites each week. Zombies players weren’t left out either, as some key bugs and crashes were addressed to make things a bit more stable when playing on the various maps. You can read the full November 6 patch notes below: Nov. 6 Update: Blackout Tuning, Blightfather Event, Chaos Character Missions, New MP Playlists, Black Market Progression Following last week’s Multiplayer weapon tuning, we’ve introduced extensive new Blackout-specific tuning in today’s update, including various tweaks across several weapon classes, the removal of the 9-Bang from Blackout, and more. Read on for the full list of changes in the patch notes below. For a limited time, the fearsome Blightfather has been transported from IX to haunt the Graveyard just south of the Asylum. Those of you who took him on during the Blackout Beta know he won’t go down without a fight – and the victors will be handsomely rewarded this time around. This event is now live in all Blackout playlists on all platforms, so keep an eye out for the red pillar of light for a chance to slay the Blightfather… or pick off those who dare try. We’ve also unlocked the Blackout Character Missions for our Black Ops 4 Chaos Storyline crew and increased Character Mission quest item spawn rates, so get out there and complete those hidden challenges to drop in as Bruno, Diego, Scarlett, and Shaw. In Multiplayer, new playlists have arrived in the Featured category, including the debut of Team Tactical Moshpit, Mercenary Chaos Moshpit, and Mercenary Hardcore Moshpit. Read below for all the details on these new playlists and let us know what you think. As a reminder, playlists will be rotating into the Featured category on a weekly basis, so keep an eye out for fresh new game types and the return of fan-favorites each week. We’re also kicking off our first 2X Tier Boost Weekend in Multiplayer and Blackout starting on Friday, along with 2X Nebulium Plasma in Zombies on all platforms from 10AM PT Friday, Nov. 9 through 10AM PT Monday, Nov. 12! Players will earn Contraband Tier progression twice as fast during this event, and we’ve got new ways to boost your Contraband Tier progression coming very soon. Stay tuned. For our Zombies players: game stability has remained our #1 priority, and while we’ve implemented additional crash fixes listed below in today’s update, we know we’ve still got more to deliver for the Zombies community. To that end, we will have more shortly from the Zombies team that will address current development, as well as how we’re prioritizing stability and gameplay improvements. And now, onto what’s new in the game: We’ve made the following updates to the game (Global) since Friday’s update: Blackout Playlist Updates Blightfather added to all playlists. – 100-Player Quads added to the Featured playlist. – Maximum players in Solo and Duos playlists changed to 88. – Character Missions Zombies Chaos Storyline Character Missions now available (Bruno, Diego, Scarlett, and Shaw). – Increased drop rates of Character Mission items. – Weapons (Blackout Only) Submachine Guns Increased muzzle velocity on all SMGs. This should provide more consistent gunfights when in SMG range, along with ensuring that SMGs perform as expected in their intended power band when compared to Assault Rifles in Blackout. – Spitfire Reduced recoil. – – – Increased – Assault Rifles Rampart 17 Reduced ADS sway. – Reduced recoil. – – – Rampart 17 – Tactical Rifles Auger DMR Increased re-center speed. We slowed down the re-center due to high performance in our Blackout beta, but have seen the AUGER slightly underperform since release. – Slightly increased muzzle velocity. This should make for more predictable shots when firing at a moving target within the Auger’s intended ranges. – – Increased – – Auger DMR – Swordfish Tightened the spread pattern. This should allow more shots to land on target at range. – – Light Machine Guns While some players have found success with the LMGs in Blackout, they’re still being passed over by the large majority of players. These changes should help make LMGs more manageable when providing cover fire or engaging targets at range. – Titan Increased re-center speed. – Reduced re-center pattern offsets for more predictable recoil. – – VKM 750 Increased re-center speed. – Reduced re-center pattern offsets. – – Hades Increased re-center speed. – Reduced re-center pattern offsets. – – – While – Equipment (Blackout Only) 9-Bang Removed the 9-Bang from Blackout while we evaluate its place in the gameplay loop. – – Concussion Grenade Increased throw distance. – Increased stack count to 2. – – Multiplayer Playlist Updates Added Team Tactical Moshpit to Featured Playlist (3v3 TDM, Kill Confirmed, and Search & Destroy). – Added Mercenary Chaos Moshpit to Featured category (6v6 TDM, Domination, Kill Confirmed, and Hardpoint, no parties allowed). – Added Mercenary Hardcore Moshpit to Featured category (Hardcore TDM, Domination, and Kill Confirmed, no parties allowed). – Gun Game and Control now in Featured category. – – Gameplay Resolved an exploit in Search & Destroy where players could change classes after the start of a round to regain Scorestreak progress from the previous round before death. – Resolved an issue in Heist where navigating the Buy Menu with the d-pad could display the description for the previously highlighted item. – Resolved an issue where meleeing friendly Razor Wire in Hardcore game modes would damage players, potentially causing the player who placed the Razor Wire to be kicked for friendly fire. – – Resolved – Miscellaneous Corrected the description for “Fast Reflexes” Challenge to inform players of requirement to get 5 EKIA in a game shortly after switching weapons with Dexterity, Overkill, and Laser Sight. – – Corrected – Zombies Stability Resolved 2 specific crashes in the IX Main Quest. – Resolved a crash related to banner challenges in IX. – Resolved a crash that occurred when the Shield broke while the player had the Victorious Tortoise Perk active. – – Gameplay Resolved an issue where players could end up in a permanently downed state if they are revived as a self-revive is being completed. – Resolved an issue where picking up the Max Ammo power-up while Bandolier is active did not give additional ammo if the weapon was at its normal Max Ammo capacity. – – Resolved – Miscellaneous Resolved UI issues caused by opening the Paintshop after personalizing a weapon in the Armory. – Resolved an issue where players could equip Talismans in Local Play. – Changed Aftertaste Elixir description to reflect its 5-minute duration. – Changed Arsenal Accelerator Elixir description to reflect its 2-minute duration. – – General Challenges Resolved an issue where level-restricted Challenges could be locked again after Prestiging. – – We’ve also made the following changes to PC since Friday’s update, in addition to the ones listed above: General Added Audio Presets to Options. – Resolved an issue where the rotation icon would appear when highlighting any items in the Black Market. – – Zombies Resolved an issue where players would be forcefully defeated when using the Fast Travel from Transverse Tunnel to reach the Cafeteria before opening its door in Blood of the Dead. – Resolved an issue where Warpaints could not be removed after being applied. – – Resolved – Jump in and let us know what you think of the new Blackout weapon tuning, Blightfather event, new MP playlists, and everything else that’s new in today’s update! Source –Reddit

  • Black Ops 4: New Winter content event has gone live, features Holiday themed variants and items – Dexerto

    Black Ops 4: New Winter content event has gone live, features Holiday themed variants and items Treyarch have added a brand new content stream in Call of Duty: Black Ops 4 called ‘Winter,’ which features a variety of Holiday themed weapon variants and cosmetic items. The Winter event stream went live in-game on December 13 and will be available in-game for only 13 days, which means that it will go offline December 26, the day after Christmas. The stream can be found under the Contraband tab of the Black Market, the same section where Operation Absolute Zero and the Valkyrae set are also currently located. As per Sony’s exclusivity agreement with Activision, Winter will first be available on the PlayStation 4 for seven days before going live on the Xbox One and PC platforms, There are a total of 35 Tiers featured in this content stream, and unlike Operation Absolute Zero, new items are only available in select Tiers and not each one. Tier 16: Ready Up Sticker – Tier 18: Snow Day Gesture – Tier 20: Candy Cane Warpaint – Tier 22: Missle Tow Gesture – Tier 24: Nutcracker Warpaint – Tier 26: Lampy Gesture – Tier 28: Frost Warpaint – Tier 31: Snow Joy Gesture – Tier 33: Grump Sticker – Tier 35: Reindeer Warpaint – In addition to the content stream itself, a brand new Triple Play option has also been added to the Black Market, which features the Great Lion Mastercraft weapon variant, Slay Bell melee weapon, and a ten tiers boost. The Triple Play is available for purchase at a price of 2,000 CoD Points, which is roughly under a $20 value. This is not the only Winter and Holiday themed content that Treyarch have dropped in Black Ops 4; the new Secret Santa melee weapon is now available in both the Multiplayer and Blackout modes, and snow and snowballs have also been added to the Blackout map.

  • Black Ops 4: New leak hints at possible return of classic Multiplayer game mode – Dexerto

    Black Ops 4: New leak hints at possible return of classic Multiplayer game mode A new leak has surfaced online that points to the possible return of a classic Multiplayer game mode to Call of Duty: Black Ops 4. On December 28, Twitter user ‘_6foot6short’ tweeted out a screenshot from the Call of Duty app which includes a clear mention of Capture The Flag as a mode in Multiplayer. The screenshot came from the Intel section of the app, which provides customized feedback to each player based on their recent in-game performances and play-styles. “Assist Machine – Seems like you’re a defensive player who racks up a lot of assists,” the message reads. “Have you tried out Capture The Flag? Seems right up your alley.” Unless the image below has been doctored, the fact that it comes from the official CoD app pretty much confirms that CTF is on its way back into Multiplayer and will feature in the near future. Interestingly enough, the message is worded in a way that makes it sound like CTF is already an existing mode despite the fact that it’s not, which means that the message was likely coded into the app in advance and has gone live too early. Prior to this leak, there hadn’t even been any mentions, rumors, or speculation that the classic mode would be making a return, especially since it wasn’t included as part of the release-day version of the game. Many were caught by surprise at the fact that CTF was not brought back for Black Ops 4, especially considering the fact that it had featured in the Multiplayer of almost ever single title since Call of Duty 3. However, the mode has certainly lost most of its luster and popularity in recent years, especially among the competitive community, and the number of players who were actively playing the mode had been dwindling over the past few titles.

  • Black Ops 4: New feature added in Blackout allows players to repair their Armor – Dexerto

    Black Ops 4: New feature added in Blackout allows players to repair their Armor @PrestigeIsKeyA new feature has gone live in the Blackout battle royale mode of Call of Duty: Black Ops 4 that players have been looking forward to for weeks. Players are now able to repair their own existing Armor in Blackout by 100 durability by finding and picking up Armor parts from the map. This means that players whose Armor gets damaged from a gunfight can now scavenge the loot dropped by enemy players and teammates for parts, which they can then use to fix their own. The process is quite simple – once a player finds an Armor part, they can then store it in a new, specially designated section of their inventory called ‘Armor Plates.’ Once the player’s Armor has taken damage, they can then point their cursor of the Armor Plate in their inventory and initiate the repair process, which looks to take approximately two seconds to complete. Armor Plates can now be scavenged and it will repair your armor by 100 durability. I scavenged 2 then killed this guy for his tier 3 and repaired it by 200. It takes a hot minute to repair but seems like an awesome change! #Blackout pic.twitter.com/pLT2iaMKQF — Ryan B. (@PrestigeIsKey) December 11, 2018 As the video above shows, the Armor Plate the player picked up had a total of two uses, which allowed him to increase his Level 3 Armor’s durability by 200 points. While the process is not done immediately, it is fast enough for players to do while hiding in a secluded area and away from enemy fire. When Treyarch Studio Design Lead David Vonderhaar first mentioned the Armor repair system for Blackout, many became excited because the concept allows players to make up the damage their Armor takes during gunfights. Many were critical of the fact that they were essentially being punished for engaging in and winning gunfights since they would come out of it with severe Armor damage and no way to fix it. This new feature went live on December 10, as part of the massive new Black Ops 4 update that has gone live on the PlayStation 4. Aside from adding the repair system, the update has introduced a fall theme across the map, added new playable characters, new weapons, and environmental changes to certain locations. Make sure to follow us@DexertoINTEL and keep an eye on the Dexerto Call of Duty page for any new information and details about the update, including full patch notes, breakdown of all additions and changes, and more.

  • Black Ops 4 Multiplayer will feature dances, gestures, and sprays – Dexerto

    Black Ops 4 Multiplayer will feature dances, gestures, and sprays New information leaked about the upcoming Call of Duty: Black Ops 4 title suggests that the game will include an emoting and sprays system. A user on Reddit has posted a video of pre-launch Black Ops 4 gameplay, in which he shows the new system that allows players to perform dances and gestures. At any point during a MP match, players will be able to bring up a wheel of gestures and sprays and scroll through it to select a specific one. Once a gesture or spray is chosen, according to the posted video, the view will go from first-person to third-person and the on-screen character will begin performing the chosen action. Since servers for Black Ops 4 multiplayer have not yet been enabled, it’s not 100% certain that this option will be available online. But if it is, it would be historic, as it would be the first of its kind to appear in the long series of Call of Duty titles. Additionally, logic would dictate that this feature would also be translated into the Blackout battle royale mode of Black Ops 4. Traditionally, most battle royale games have featured some sort of emoting system, and Treyarch have already confirmed that in-game gestures will be available in Blackout. Read More: When can you start downloading Black Ops 4? – international release times, console pre-load info, and download file size – However, users who commented on the video posted on Reddit pointed out a possible flaw in having this new addition in Black Ops 4 multiplayer – the ability for players to abuse gestures to third-person peek around corners. If this feature is enabled for competitive matches such as in League Play or official CoD events, it could be exploited by players, creating a major issue. [The video has not been included in this article due to DMCA/copyright. The video can be viewed on Reddit by clicking here.]

  • Black Ops 4 multiplayer servers appear to have been improved massively – Dexerto

    Black Ops 4 multiplayer servers appear to have been improved massively According to new data, the multiplayer servers for Call of Duty: Black Ops 4 have been improved significantly since launch, and are running at over 60Hz as of October 27. During the launch week of Black Ops 4, players were vocally disappointed to discover that the game was running at only 20Hz (sending 20 updates per second from the server to the client). Beta testing had shown previously that it was running at 60Hz in the multiplayer beta, so it was a significant downgrade, leaving players feeling somewhat cheated. Treyarch quickly made clear that they had optimized the servers specifically for the launch period, where they expected a high player count, and would continue to improve as time went on. After a few days, some early tests indicated that multiplayer servers were running at 30Hz, and now it appears they have been improved further. According to reddit user u/soja92, tests conducted on both PC and PS4 indicate an improvement to 62Hz in regular multiplayer matches, tested in TDM and Control. Blackout, which was 20Hz in the beta also, is still running at 20Hz, which could remain like this for the foreseeable future, as the higher player count in Blackout matches puts added strain on the servers. Finally, custom games are running at 20Hz client send rate, much lower than public matches. This is typical for custom games, similar to previous CoD titles. The Reddit user who posted the data, u/soja92, does explain that this could be limited to their specific region, Northeast USA, but even if it is not worldwide, it at least shows what Treyarch is aiming for. “Decided to run some tests today while I was playing, and I was pleasantly surprised to see the servers were running at 62Hz! I tested blackout, but nothing has changed there. It is still running 20Hz. This may still be a testing region, or even a delayed rollout so I can’t say for sure if your region has 6(2)Hz yet but it’s here at least for the Northeast region of the US!” Treyarch has been keeping Black Ops 4 and Blackout fresh with new updates every day, and it appears that constant server improvements are being made, as promised by the studio.

  • When is Blackout’s Ambush mode returning? Treyarch offer further details about April 2 Black Ops 4 update – Dexerto

    When is Blackout’s Ambush mode returning? Treyarch offer further details about April 2 Black Ops 4 update Treyarch have shared further details of the latest Call of Duty: Operation Grand Heist update. Changes to Black Ops 4 multiplayer and Blackout have also been detailed with a sneak peak of what else is coming soon. Black Ops 4 barebones A barebones mode has finally be added to Black Ops 4 multiplayer. The popular barebones mode has been a regular feature in previous Call of Duty titles. Specifically, the barebones mode will remove specialists and special issue weaponry and equipment. The intention is to bring a “classic Black Ops” feel to the game. Furthermore, gear and operator mods have been removed. Select spawns are another feature to be removed. Weapons, perks, scorestreaks and general equipment such as frag grenades will remain in the Black Ops 4 barebones mode. The mode is available in team deathmatch and domination. A hardcore barebones playlist was also confirmed. A new infected mode and changes to friendly-fire have also been implemented. They are fully discussed in the video below along with all other aspects of the Black Ops 4 update. Blackout update The biggest change to Blackout has been the introduction of the new Alcatraz map. The brand new location hosts 40 players (10 squads of 4) in a close-quarters combat setting that allows up to five respawns. David Vonderhaar, Studio Design Director at Treyarch, has also confirmed that they are eager to experiment with other configurations of player counts and squad sizes. This means we could see alterations made to Alcatraz and even new modes added to it. Core Blackout changes Vonderhaar also addressed the increasingly popular healing outside the collapse for victory “bug”. Doing so has become more prevalent as Blackout has matured. As a result, they have adjusted the collapse damage – especially in the later stages. The consequence of this is you won’t be able to survive outside of the collapse, even while healing. Ambush mode to return? It has been confirmed that the Blackout Ambush mode will be returning soon. The current target for Ambush’s return is April 9. Changes to the mode are also coming along with its re-release. Certain vehicles are being removed in order to encourage gun fighting as opposed to running people over. Additionally, the speed of the collapse has been slowed down. The intention here is to make other players the primary enemy rather than the collapse itself. Moreover, the SDM has been removed along with concussion and cluster grenades.

  • Black Ops 4 May 7 update patch notes – Operation Spectre Rising available on Xbox One and PC – Dexerto

    Black Ops 4 May 7 update patch notes – Operation Spectre Rising available on Xbox One and PC The May 7 Call of Duty: Black Ops 4 update brings Operation Spectre Rising to the Xbox One and PC. A new and improved Alcatraz also returns for all platforms. Big update for Xbox and PC Due to the PS4’s exclusivity period on new Black Ops 4 content, Operation Spectre Rising has yet to hit the Xbox or PC. The May 7 update will bring all platforms the same content. Spectre returns The latest operation adds, as the name suggests, Spectre as a specialist to multiplayer. His specialist weapon and ability, the Shadow Blade and Smoke, will add an additional element to Black Ops 4 multiplayer gameplay. Spectre will also be available as a Blackout character but unlike multiplayer, won’t provide any discernible benefit. Blackout does get a brand new Spectre based mode, however. The Bounty Hunter Quads playlist centres around assassin first seen in Black Ops 3. The new mode has divided opinion though, with a lot of Call of Duty players frustrated Hot Pursuit has been removed as a result. Wetworks Elsewhere, the Blackout map has got its biggest change to date. Due to an explosion at Hydro Dam, large areas of the map have been flooded. This has caused areas such as Hydro Dam itself, Rivertown, Factory and to a greater extent Cargo Docks to become immerse under water. A lot of these flooded areas aren’t deep enough to swim in but they do change the routes you can take. New zombies mode Zombies hasn’t been left either, with an entirely new mode being added. The new gauntlet for “Dead of the Night” launches with 30 deadly new challenges in the mansion of Alistair Rhodes. Prop hunt The unique prop hunt mode in Call of Duty multiplayer is available on Black Ops 4 on PS4 now. It will come to Xbox One and PC on May 10. Prop Hunt is back, and everyone at @Treyarch has been practicing. pic.twitter.com/W5lUMraVRO — Call of Duty (@CallofDuty) May 3, 2019 Blackout mode returns Despite there being contrasting opinions on Blackout’s second map, Alcatraz, its removal from the game on April 30 was met with widespread disappointment. Of course the new map offers a different take to battle royale than the traditional Blackout map, focusing on super fast-paced action and close quarters combat. The dubbed improvements are expected to include altered final circle speed, the ability to “take the cowards way out” when bleeding out and potentially a change to the death box UX. The poorly designed final circle had previously caused a lot of Alcatraz games to finish with heal offs. This was because the speed of the final circle didn’t allow players on different levels to fight. Instead, players would have a better chance of winning the game by simply finding the center of the circle and healing. This change, along with a few others, might even win over some Blackout players who weren’t initially impressed with the map. May 7 patch notes The full patch notes for the Black Ops 4 May 7 update are available now. Below are the changes which affect all platforms. GLOBAL Events 2XP in Featured Playlists Now live through 10PM PT Friday, May 10 on all platforms. – 2XP in Multiplayer in Map Pack Moshpit. – 2XP in Super Blood Wolf Moon in Zombies. – 2X Merits in Blackout in Bounty Hunter mode. – – – 2XP in Featured Playlists – MULTIPLAYER Weapons Swordfish Addressed an issue where the NVIR scope was misaligned on the Swordfish when used underwater. – – – Swordfish – Miscellaneous Addressed an issue where players joining a match in progress were able to change their class indefinitely without respawning. – – Stability General stability improvements. – – WORLD LEAGUE HUB Weapons Restricted the Tigershark LMG in World League matches. – – Miscellaneous Updated the category names for the Victory Flames tiers to more clearly distinguish between tiers. – – BLACKOUT Game Modes Bounty Hunter Decreased Spectre’s roll speed. – Increased the cooldown between Spectre’s rolls. – – – Bounty Hunter – Custom Games “Wetworks” map update is now available in Blackout Custom Games. – – Miscellaneous Addressed an issue that caused players to die while being revived if the revive was started at the end of their bleed-out. – Addressed an issue where players could sometimes deploy in third-person and not properly take damage. – – ZOMBIES Mystery Box Addressed an issue where players were unable to obtain the Tigershark LMG from the Mystery Box. – – Stability General stability improvements. – – Last updated 20:55 ET, May 7, 2019

  • Black Ops 4 May 24 update patch notes – map rotation change, new Barebones mode, and more – Dexerto

    Black Ops 4 May 24 update patch notes – map rotation change, new Barebones mode, and more TreyarchCall of Duty developers Treyarch have released another update for Black Ops 4, and we’re here to make sure you’re caught up on everything there is to know. The May 24 update for Black Ops 4 includes new content to the game, such as the start of the Quad Feed 2XP + Nuketown 24/7 promo event for the Memorial Day weekend. The update also includes adjustments made to Multiplayer and announcements of more content coming soon, a breakdown of which can be viewed below, along with the full patch notes. Bolt Action Barebones mode In this update, Treyarch have unveiled a brand new mode coming soon to Multiplayer called Bolt Action Barebones, which will be part of the Barebones playlist that is devoid of Specialists, Operator Mods, and other aspects that are new to CoD. Read More: Call of Duty 2019 reveal date leaked? – The mode, which will make its debut in Multiplayer on May 28, will follow this format: 6v6 TDM and Domination – Bolt-action sniper rifles only (no SDM) – No Specialist Weapons, Special Issue Equipment, Gear, or Operator Mods allowed – Single-use Equipment with a full charge on respawn – Select Spawn disabled – Map rotation update In this update, Treyarch have adjusted the frequency with which the Arsenal Sandstorm map will show up in the rotaion, based on “map voting and player feedback.” The map, of course, is an alternate live version of Arsenal that features an active sandstorm in the exterior parts of the map. While most of these alternative maps have been positively received, Arsenal Sandstorm has been subjected to major criticism from most players due to its dynamic aspects severely limiting vision throughout the map. Here are the full patch notes for the May 24 update in Black Ops 4: Quad Feed + Nuketown Playlist Now Live We’re kicking off the long holiday weekend with our Memorial Day Weekend Quad Feed through 10AM PT Tuesday, featuring: 2XP in Multiplayer, League Play, and Zombies – 2X Weapon XP in Multiplayer, League Play, and Zombies – 2X Nebulium Plasma in Zombies – 2X Merits in Blackout – We’ve also turned on a special Nuketown playlist in Multiplayer to coincide with the Quad Feed, so party up and enjoy the 2X goodness all weekend long! Bolt Action Barebones Arrives May 28th For all you sharpshooters looking for a snipers-only mode with a classic twist, get ready. We’re introducing Bolt Action Barebones on Tuesday alongside Barebones Deathmatch Moshpit! The rules are simple: 6v6 TDM and Domination – Bolt-action sniper rifles only (no SDM) – No Specialist Weapons, Special Issue Equipment, Gear, or Operator Mods allowed – Single-use Equipment with a full charge on respawn – Select Spawn disabled – Get in there on Tuesday and give it your best shot. We’re also bringing Close Quarters Frenzy back for a limited time in Blackout on the 28th for all-out chaos with SMGs, shotguns, pistols, melee weapons, and an even faster Collapse. Map Rotation Update In today’s update, we’ve made some adjustments to how frequently Arsenal Sandstorm will show up in rotation based on map voting data and player feedback. It was our intent to push the boundaries with this alternative map and see how players would react in a live environment. From playing in the wild with all of you, and armed with the data we’ve received, we’ve made adjustments and will take these learnings into account for future maps. Summer is Coming… Our Days of Summer seasonal game update kicks off on June 4th on PS4, and we’ve got a brand-new collection of weapons, outfits, camos, and new game content on the way during the second half of Operation Spectre Rising. Hope you brought SPF 5000! Here’s what’s new in today’s update: GLOBAL Quad Feed (May 24-28) 2XP in Multiplayer, League Play, and Zombies – 2X Weapon XP in Multiplayer, League Play, and Zombies – 2X Nebulium Plasma in Zombies – 2X Merits in Blackout – – Black Ops Pass Bonus 2X Tiers for Black Ops Pass owners and their party members continues through May 28 – – MULTIPLAYER Featured Playlists (May 24-28) PS4/Xbox One Nuketown – Prop Hunt – Barebones Deathmatch Moshpit – Infected – Mercenary Deathmatch Moshpit – – – PS4/Xbox One – PC Nuketown – Prop Hunt – Barebones Deathmatch Moshpit – – Maps Arsenal Sandstorm Reduced chances of Arsenal Sandstorm appearing in map rotation based on map voting data and player feedback. – – – Arsenal Sandstorm – BLACKOUT Featured Playlists (May 21-28) PS4/Xbox One Hot Pursuit – Alcatraz – Solo – Duos – Quads – – – PS4/Xbox One – PC Hot Pursuit – Alcatraz – Solo – – -Treyarch

  • Black Ops 4 May 21 update patch notes – Hot Pursuit, new rewards, and more – Dexerto

    Black Ops 4 May 21 update patch notes – Hot Pursuit, new rewards, and more Call of Duty developers Treyarch have released a new update for Black Ops 4, and we’re here to make sure you’re caught up on everything there is to know. Although the May 21 update in Black Ops 4 wasn’t a major patch by any means, it still including noteworthy changes and additions, especially to the Black Ops Pass. Below, you can find a breakdown of all of the major aspects of this update, including the full official patch notes, as provided by Treyarch. Black Ops Pass changes + new rewards As part of this update, all those who own the Black Ops Pass season pass will now be able to instantly grant access to all of the exclusive Multiplayer maps to their squadmates, while they’re all playing in a party. Furthermore, all pass-holders will receive five bonus Reserve Crates, which is a total of 15 Reserve items, as well as 2X Tiers boost for themselves and squadmates through May 28. Hot Pursuit returns This update saw the return of the fan-favorite Hot Pursuit mode in Blackout battle royale. Players will now be able to enjoy chasing around each other in police vehicles and muscle cars in this awesome and unique mode. In addition, Treyarch also revealed that they plan on making further changes to the Ambush mode, and that the highly-anticipated Ground War will soon be making its debut in Blackout. Black Ops 4 May 21 patch notes Party Up With Black Ops Pass + New Rewards for Pass Holders Today, we’re excited to announce new rewards for Black Ops Pass owners (and their friends) as we prepare to kick off the second half of Operation Spectre Rising in early June, which will deliver new ways for all Black Ops 4 players to earn in-game rewards. Starting today, Black Ops Pass holders instantly grant access to all Black Ops Pass MP maps to their squadmates while playing in a party. Pass holders also now receive a bonus of 5 Reserve Crates (containing 15 Reserve items), plus a one-week bonus of 2X Tiers for themselves and their party members now through May 28th! With these new rewards, Black Ops Pass holders now get access to: 12 Multiplayer maps – 5 Zombies experiences – 4 unique Blackout characters – 5 Reserve Crates (one-time bonus) – 1,000 COD Points (one-time bonus) – 300 Nebulium Plasma (one-time bonus) – Access to all Black Ops Pass MP maps for party members – 2X Tier Boost for owners and their party members through May 28th – Check out the official trailer for details, and watch for more intel later this week on what’s in store for our next major update for all Black Ops 4 players. Hot Pursuit Returns to Blackout Hot Pursuit is back in Blackout this week on all platforms! Time to squad up and drop in again… and again and again. If you’re enjoying Hot Pursuit, let us know what you like most about the mode in the comments below – we’re always working on ways we can improve with the next revision. Speaking of which, we’ve heard your feedback on the inclusion of shotguns in our latest version of Ambush, and we’ll be making some changes behind the scenes for its next release. While we heard from plenty of players who enjoyed getting the jump on their enemies with their favorite 12-gauge, we can definitely appreciate the beauty of snipers-and-knives gameplay. Watch out for the return of Ambush later this summer after Ground War makes its debut during the second half of Operation Spectre Rising. Featured Playlist Updates and Improvements We’ve also extended Prop Hunt’s placement in the Featured Playlist category as it quickly became our 2nd-most played MP game mode as of May 16th on PS4. Finally, we’ve included some improvements in Blackout and MP since our last update, including a fix for exploitable areas in Blackout’s main map and paintjobs showing up unexpectedly on weapons, as well as improvements for Prop Hunt and Control. Here’s what’s new: GLOBAL Black Ops Pass Black Ops Pass holders now grant access to all Black Ops Pass Multiplayer maps to their squadmates while playing in a party. – Black Ops Pass holders now receive a one-time bonus of 5 Reserve Crates (15 Reserve items). – 2X Tiers now live for Black Ops Pass holders and their party members through 10AM PT Tuesday, May 28. – – MULTIPLAYER Featured Playlists (May 17-24) PS4/Xbox One Barebones Deathmatch Moshpit – Prop Hunt – Infected – Deathmatch Domination – Mercenary Deathmatch Moshpit – – PC Barebones Deathmatch Moshpit – Prop Hunt – Deathmatch Domination – – – PS4/Xbox One – Game Modes Prop Hunt Improved HUD visuals during Best Play. – – Controls Removed an unnecessary delay at the end of Control rounds. – – – Prop Hunt – BLACKOUT Featured Playlists (May 21-28) PS4/Xbox One Hot Pursuit – Alcatraz – Solo – Duos – Quads – – PC Hot Pursuit – Alcatraz – Solo – – – PS4/Xbox One – Miscellaneous Addressed a bug that allowed paintjobs to erroneously appear on weapons in Blackout. – Closed some exploitable locations in the main map. – – -Treyarch

  • Black Ops 4 May 14 update patch notes – changes to Ambush, return date for Hot Pursuit, and more – Dexerto

    Black Ops 4 May 14 update patch notes – changes to Ambush, return date for Hot Pursuit, and more Treyarch is bringing tons of ways to play Black Ops 4 with the May 14 patch that’ll be updating some fan-favorite modes in the game while also hyping up the awaited return of Hot Pursuit to the Blackout arena. The entire Call of Duty community can immediately descend onto the game’s latest playlists with the patch landing on PlayStation 4, Xbox One, and PC. But it seems like everyone will have to wait a little while longer to get into the Barbones Deathmatch Moshpit, as Treyarch confirmed it will releasing soon but not with the May 14 patch. New and improved Ambush coming to Blackout While Call of Duty players are sure to be excited about Ambush coming back to Blackout, they should be aware that it won’t be the same mode they’ve seen before. Players won’t have access to equipment like the Cluster or Concussion Grenades anymore, while SDM has also been removed. Similarly, the ATV and ARAV won’t be available in Ambush so no quick getaways. This time around Ambush is going to feature Snipers, Shotguns and Bowie Knives only, giving players the change to compete at both extremes on the spectrum: up close or far away. Ambush is back in #Blackout this week with new rules: • Sniper Rifles, Shotguns, and Bowie Knife only • Final circle always ends in an open location • SDM removed • Concussion Grenade and Cluster Grenade removed • ATV and ARAV removedDetails: https://t.co/6EKjgicHlU pic.twitter.com/ARjQ60G8JT — Treyarch Studios (@Treyarch) May 14, 2019 Barebones Deathmatch Moshpit release date It’s no secret that Barebones would be a hit in Black Ops 4. Since controversial Specialists Weapons and the like have been roaming around the game, players have been loving the straightforward chaos that Barebones provides. With that in mind, Kill Confirm and Team Deathmatch will be joining the ranks of previous modes that have been given the Barebones treatment. The new Barebones variants will be landing on the Black Ops 4 servers on Friday, May 17 at 10 am PST for players to enjoy. Hot Pursuit is coming back to Blackout Even though Operation Grand Heist has come and gone, Treyarch has heard its players’ call to have Hot Pursuit rejoin the Blackout playlists. The company has yet to outline when they’re going to be releasing the mode once again but didn’t go into specifics saying the mode will “make its way back into rotation later this month.” This is incredible news for players who’ve been missing the dynamic action unique to the mode, and will have another chance to get into the game mode. This weeks going to be giving players tons of ways to frag out in Black Ops 4 while mixing with tried and true formulas to shake things up a bit. While a lot of the update’s contents are dropping immediately, some will take a bit longer to land on the servers. Take a look at everything that’s coming to Black Ops 4 in the May 14 update and beyond in the patch notes below, courtesy of Treyarch. May 14th Update: Ambush Returns to Blackout / Barebones Deathmatch Moshpit Launches May 17 Sniper Rifles, Shotguns, and Bowie Knife only. – Final Collapse will always end in an open location. – SDM removed. – Concussion Grenade and Cluster Grenade removed. – ATV and ARAV removed. – We’re excited to bring back this sniper-friendly mode for Operation Spectre Rising before Hot Pursuitmakes its way back into rotation later this month, so let us know what you think of the new Ambush throughout the week! Barebones Deathmatch Moshpit Begins May 17 The community’s response to our Barebones game mode has been fantastic since it launched with TDM and DOM, and starting this Friday, we’re expanding on the old-school formula with Barebones Deathmatch Moshpit to introduce Kill Confirmed into the mix along with TDM. The same rules apply: no Specialist Weapons, no Special Issue Equipment, no Gear, and no Operator Mods allowed. Watch for this new Barebones variant in Multiplayer on Friday the 17th at 10AM PT. We’ve also added time frames for our playlist rotations in Multiplayer and Blackout below for all platforms, to give a clearer view of when to expect playlist updates. As a reminder, playlist refreshes typically occur on Tuesdays and/or Fridays. Read on to see what’s new with today’s update: BLACKOUT Ambush Ambush returns to Blackout for a limited time with updated rules: Sniper Rifles, Shotguns, and Bowie Knife only. – Final Collapse will always end in an open location. – SDM removed. – Concussion Grenade removed. – Cluster Grenade removed. – ATV removed. – ARAV removed. – – – Ambush returns to Blackout for a limited time with updated rules: – Featured Playlists (May 14-17) PS4/Xbox One Ambush – Alcatraz – Solo – Duos – Quads – – PC Ambush – Bounty Hunter – Duos – – – PS4/Xbox One – MULTIPLAYER Featured Playlists (May 10-17) PS4/Xbox One Prop Hunt – Deathmatch Domination – Barebones Moshpit – Infected – Mercenary Deathmatch Moshpit – – PC Prop Hunt – Deathmatch Domination – Barebones Moshpit – – – PS4/Xbox One – -Treyarch

  • Black Ops 4 May 10 update patch notes – Prop Hunt changes, revamped Ambush mode, and more – Dexerto

    Black Ops 4 May 10 update patch notes – Prop Hunt changes, revamped Ambush mode, and more TreyarchCall of Duty developers Treyarch have released an update for Black Ops 4 on May 10, and it includes new content and changes for both Multiplayer and the Blackout battle royale mode. It has been a busy week for Treyarch, who have now released two updates within a span of three days, both focusing on new content for the Xbox One and PC platforms. Below, you can find everything you need to know about the May 10 update, including the full patch notes as provided by Treyarch. Changes made to Prop Hunt + added on Xbox One and PC After having been exclusively available for a week on the PlayStation 4 thanks to Sony’s exclusivity agreement with Activision, Prop Hunt has now been added on both Xbox One and PC. In addition, Treyarch have also made some changes to mode, such as Hunters now spawning in with rotation loadouts that include SMGs and Assault Rifles. These changes come in addition to the several ones that were already made in the May 7 update. Prop Hunt is back, and everyone at @Treyarch has been practicing. pic.twitter.com/W5lUMraVRO — Call of Duty (@CallofDuty) May 3, 2019 Ambush mode returning to Blackout, but with major changes Teyarch have announced that the fan-favorite Ambush mode will be returning to Blackout, and it’s been updated for Operation Spectre Rising. As part of the revamp, the mode will now give players access to all Sniper Rifles, except for the SDM, as well as Shotguns and the Bowie Knife. Players will no longer have access to Concussion Grenades, Cluster Grenades, ATVs, and ARAV vehicles, so that they can “focus the action on pure gunplay this time around.” You can check out the full patch notes for the May 10 update below: Prop Hunt Now Live on All Platforms With today’s launch of Prop Hunt on Xbox One and PC, everyone’s favorite hide-and-seek mode is now live in the Featured category on all platforms. We’ve made some updates to Prop Hunt today, including new rotating loadouts for Hunters, improvements to Best Play at the end of the round, and additional stability fixes. The hunt is on! Ambush is Coming Back to Blackout It’s almost that time again, Blackout snipers. We’ve updated Ambush for Operation Spectre Rising, and it’s coming back to all platforms later this month with a new ruleset. Players will now have access to all Sniper Rifles (with the exception of the SDM) plus Shotguns and the Bowie Knife, and we’re removing Concussion Grenades, Cluster Grenades, ATVs, and ARAV vehicles to focus the action on pure gunplay this time around. Jump in, get some matches under your belt, and let us know what you think of the new revisions once it’s live. We’ve also implemented a fix for a recent issue that could cause lag/hitching when a match with over 10 players was joined in progress, as well as improvements to the Alcatraz map in Blackout. Here’s the full list of what’s new: All Platforms MULTIPLAYER Game Modes Prop Hunt Now live on all platforms in the Featured category. – Hunters now spawn with rotating loadouts (SMGs or Assault Rifles). – Addressed an issue where players’ abilities were not displaying their proper values when being spectated. – Made general improvements to Best Play at the end of the round. – – – Prop Hunt – Infected Addressed join-in-progress issues in Infected matches. – – Featured Playlists Prop Hunt, Barebones Moshpit, Deathmatch Domination, Infected (consoles), and Mercenary Deathmatch Moshpit (consoles) added to the Featured category. – – Stability Resolved an issue that sometimes caused lag/hitching when a match with more than 10 players was joined in progress. – Additional general stability improvements. – – BLACKOUT Alcatraz Addressed an issue where players were able to get to unintended areas of the map using the Grapple Gun. – Closed some exploitable areas on the map. – – WORLD LEAGUE HUB Visuals Addressed visual bugs that could be experienced upon entering World League Hub for the first time. – – -Treyarch Some improvements have already been made to Prop Hunt mode earlier this week as laid out below. These changes were made on Playstation 4 as part of the May 7th game update: Addressed an issue where players were able to replenish their Decoys when destroyed. – Enabled drowning damage for underwater Props. – Various stability fixes, including a fix for instances where the player could be kicked back to the main menu with a “game session no longer available” error. –

  • Black Ops 4 May 1 update patch notes – Operation Spectre Rising stability fixes, Combat record, and more – Dexerto

    Black Ops 4 May 1 update patch notes – Operation Spectre Rising stability fixes, Combat record, and more An immediate follow up patch for Black Ops 4 dropped on May 1 which will look to bring tons of stability improvements for new content that dropped alongside Operation Spectre Rising. The next major event for Call of Duty launched on April 30 for PlayStation 4 but the company is already acting on some of the earlier problems that have been cropping up throughout its fourth operation. Even though Treyarch fixed a lot of problems with connectivity issues the day of Spectre Rising’s release, the company is right back on the job as they’re introducing quick amends to bugged Care Packages and its new Bounty Hunter mode. Big fixes to Bounty Hunter While tons of players have already hopped into the Bounty Hunter game type for Blackout, a ton of people reported connection issues plaguing the new mode. With the new update, Treyarch thinks they have a handle on the situation and will undoubtedly keep a close watch to see if the fix completely remedied the problem. Similarly, the May 1 patch has addressed the issue that was misaligning the camera when players were getting revived as Spectre. In today’s #BlackOps4 update: • Bounty Hunter improvements • Care Package fixes on Masquerade and WMD • Bug/stability fixes in Multiplayer and Blackout • Blackout stats and Loadout Editor added to the Call of Duty mobile app and websiteDetails: https://t.co/ipxZMKh7bX pic.twitter.com/GBKTukSvml — Treyarch Studios (@Treyarch) May 1, 2019 Blackout Combat Stats Alongside the patch coming to consoles, the mobile app will also get an update that will finally bring combat stats from the battle royale wherever you go. The mobile app will brign comprehensive stats for the specific weapons rangning from Assault Rifles to Submachine Guns and even Bare Hands. Although most players won’t want to face facts, the mobile app will also let players check on stats like “Killed by” and Accuracy. Loadout Editor on the mobile app The minds behind the mobile Call of Duty app are introducing a new Loadout Editor, available in the Create-a-Class menu on the application. The new tool will let users make tweaks to their loadouts “during a match, between games, or on-the-go.” Read more: Major buffs made to weapons in Black Ops 4 Multiplayer and Blackout – v1.17 weapon tuning patch notes – Players can get a ton of use from the new addition to the app in case they wanted make small adjustments before their next match, or theory-craft an entire new loadout with friends on the go. There’s a lot to go over so make sure to check out the patch notes courtesy of Treyarch. May 1st Update: Gameplay Improvements & Bug Fixes / Blackout Stats and Loadout Editor Now Live in Mobile App Gameplay Improvements & Bug Fixes Yesterday, we issued some quick fixes to alleviate a connection issue with the new Bounty Hunter mode in Blackout, and an issue some players were having with selecting Sarah Hall as a Blackout character after unlocking her. In today’s update, we’ve issued a handful of new improvements and fixes for a smoother experience. Check out the patch notes below for the details. Blackout Stats and Loadout Editor now in the mobile app Starting today, players can now access a wealth of Blackout stats in the Combat Record tab of the Call of Duty mobile app and online at my.callofduty.com, including player data for: Weapons Assault Rifles – Submachine Guns – Tactical Rifles – Light Machine Guns – Sniper Rifles – Pistols – Shotguns – Launchers – Melee weapons – Bare Hands – – Main stats EKIA/Death – EKIA – Headshots – Deaths – – Additional stats Accuracy – Shots Fired – Shots Landed – Killed By – Total Damage inflicted – – Learn more about these updates to the Call of Duty mobile app at the Activision Games Blog, and download the app today for iOS and Android. Here’s what’s new since yesterday’s update: MULTIPLAYER Stability Fixed a potential crash that could occur on Hacienda. – – WORLD LEAGUE HUB Stability Temporarily removed momentary bans for players who leave matches to prevent related stability issues. – – BLACKOUT Weapons Hellion Salvo Limited the maximum number of Rockets a Blackout player can carry to 10. – – – Hellion Salvo – Armor Players can now properly continue to repair Armor in Blackout with multiple Armor Plates by holding the Interact button. – – -Treyarch

  • Black Ops 4 March 29 update makes changes to Rampart and Saug – patch notes – Dexerto

    Black Ops 4 March 29 update makes changes to Rampart and Saug – patch notes Treyarch have released a new update for Call of Duty: Black Ops 4 on March 29, making some changes to the Multiplayer, Zombies, and Blackout battle royale. Treyarch caught everyone by surprise with their March 29 update for Black Ops 4, considering the magnitude of some of its changes as well as the fact that it came seemingly out of the blue. That being said, we’ve put together a breakdown of all the major changes below, after which you can find the full patch notes for the update as posted by Treyarch. Changes to Black Ops 4 Multiplayer Arguably the most important aspect of the March 29 update was the weapon tuning it delivered to the Rampart assault rifle and Saug 9mm submachine gun. After analyzing community feedback, Treyarch have nerfed the “overperforming Rampart,” adjusting its damage per shot from 46 to 40, slightly reducing its ADS-in speed, and having the High Caliber I and II shots deal 70 damage when hitting parts of the body affecting the attachment. The Saug, on the other hand, has been buffed yet again, with its six-shot range having been slightly increased. This comes after the Saug’s sprint-out speed was increased in a recent weapon tuning. Changes to Black Ops 4 Blackout This update didn’t really do much for Blackout, as its changes included fixing the Quick Equip Meny scroll, adding game type information to the map loading screen, changing up the featured playlists, and implementing stability fixes. Changes to Black Ops 4 Zombies This update included two separate sections for Zombies – changes made to all platforms and changes made to just the PlayStation 4. For the PS4 changes, the Hand of Gala’s charged shot in the Ancient Evil map now always kills zombies in one shot. Other than that, the rest of the Zombies update was pretty much just bug fixes and stability enhancements. Full patch notes for March 29 Black Ops 4 update General 2XP Weekend Now live through 10AM PT Monday, April 1: 2XP in Multiplayer – 2XP in Zombies – 2XP in League Play – 2X Merits in Blackout – – – Now live through 10AM PT Monday, April 1: – Multiplayer Weapons – The Rampart has been slightly overperforming in its weapon class lately, so we’ve got some tuning changes in this update. Damage per shot has been reduced a bit from 46 to 40, High Caliber shots do 70 damage per hit to parts of the body affected by High Caliber, and ADS-in speed has been slightly reduced to better balance the Rampart against the rest of the assault rifles in the current meta. We’ve also slightly increased the 6-shot range on the Saug 9mm SMG, and for those OCD players running the Daemon 3XB with iron sights, we’ve realigned a couple of pixels to make it 100% dead-center. Yeah, it was bothering us too. Rampart Adjusted damage per shot from 46 to 40. – High Caliber I-II shots deal 70 damage when hitting parts of the body affected by High Caliber. – Slightly reduced ADS-in speed. – – Saug 9mm Slightly increased 6-shot range. – – Daemon 3XB Iron sights are now properly centered. – – Scorestreaks Dart Addressed an issue where the Dart could self-destruct when maneuvering quickly around the map. – – – Dart – Reactive Camos Addressed an issue that would show an unwrapped Reactive Camos as wrapped in Custom Games. – – Barebones After Action Report now properly appears after Hardcore Barebones matches. – – Friendly Fire 20-second respawn penalty now occurs after a 5th teamkill in Hardcore and League Play matches. – – Stability Fixed various potential crashes. – – Blackout Quick Equip Menu Quick Equip Menu scroll behavior now works as intended when using alternate button layout settings. – – UI Added game type information to the map loading screen. – – Low-Population Playlists Featured Playlist set to Hardcore. – Rotating playlist set to Solos. – – Stability Fixed a crash that could occur when the host quits a Custom Match after deployment after having been in a previous Custom Match that was played to completion. – – Zombies Perks Added individual sound FX when equipping Perks. – Addressed an issue where Stone Cold Stronghold prevented the player from acquiring an armor buff from Special Weapons. – – Zombies Stability Fixed a potential crash that could occur when using the Zombshell Perk. – – Ancient Evil Wonder Weapons Hand of Gaia’s charged shot now always kills zombies in one shot. – – Miscellaneous Addressed an issue where zombies would cease to spawn if a player started the “Light” step during the Main Quest. – Addressed an issue where players were able to Fast Travel during defense in Rush Mode. – Addressed an issue where the Objective Marker would remain visible during the defend moment. – Addressed an error that could occur when both the player and a bot were downed during the Sentinel Artifact event. – Addressed an issue where being revived during the Boss Fight with “Join the Party” caused players to lose functionality. – – Stability Fixed a crash that could occur when interacting with the statues during the Main Quest. – Fixed a crash that could occur while playing as Shaw during “Blood” step of the Main Quest. – Fixed a crash that could occur when a player disconnected while auto-reviving. – Fixed a crash that could occur when a player disconnected during the Wonder Weapon upgrade quest. – Fixed a potential crash caused by Wonder Weapon FX impact. – – – Wonder Weapons –

  • Black Ops 4 March 27 update patch notes – Gameplay improvements to Blackout, Multiplayer, and more – Dexerto

    Black Ops 4 March 27 update patch notes – Gameplay improvements to Blackout, Multiplayer, and more Call of Duty Black Ops 4 pushed through a patch that brings fixes to gameplay, stability and more. Treyarch has released a patch designed to bring numerous fixes to Black Ops 4 gameplay, stability and much more. The patch released on March 27 and also addresses low-population Blackout servers. The patch singles out regions in South Africa and South America, making it sound like that’s the place where the issues occurred the most. The new patch is not huge by any means but players might be interested in some of the changes, especially Blackout players having trouble finding lobbies. This update is available on all platforms so next time you fire up Black Ops 4 you’ll have to do a download. Low-Population Region Blackout Update As mentioned before this will be a big update to those looking to play Blackout in lesser populated parts of the world. Here’s what Treyarch wrote about the Blackout update. For our players in regions with lower player populations including parts of South Africa and South America, we’re also happy to announce that we’ve expanded your available Blackout playlists on consoles to include a second rotating playlist that is planned to cycle each week, in addition to the current global Featured Playlist and. We hope this provides more ways to enjoy Blackout while still keeping match wait times low and matchmaking quality high in these regions. Free MKII Weapon Crate Coming to PS4 owners first and then other platforms in a week, players will be able to get their hands on a new weapon box. Here’s what Treyarch wrote about it. Live this week on PS4 with other platforms to follow: Get your free Weapon Crate at the Black Market for a guaranteed MKII Weapon that grants +25% bonus XP per kill, plus two additional free Reserve items. This is a limited-time offer, so redeem yours before it’s gone. March 27 Black Ops 4 Patch Notes Summary Bug fixes and gameplay improvements in Multiplayer, Blackout, and Zombies. – Added a second rotating playlist for lower player population regions in addition to the global Featured Playlist option on consoles in Blackout. – Redeploying multiple times in Hot Pursuit now provides players with progressive loadouts in Blackout. – Nomad’s K9-Unit kills will now properly track toward the “Special Weapon Kills” Challenge in Multiplayer. – Gameplay improvements and stability fixes for “Ancient Evil” in Zombies (PS4). – Stability fix for new Zombshell Perk in Zombies (PS4). – PS4 The following updates are live on PS4, with other platforms to follow: ZOMBIES Ancient Evil Gaia Wonder Weapon can no longer insta-kill zombies at high rounds. – Addressed an issue with characters speaking over the Pegasus cut scene. – Addressed visual issues that could occur when a player was downed while the “Do Not Take Damage” Tribute was active. – Addressed a streaming issue with the Giant Drakaina on the dark side of the map. – Addressed a rare issue where enemies could become un-targetable by wonder weapons during Main Quest Amphitheater step. – – Stability Ancient Evil Fixed a crash that could occur during the Redeemed Hand of Gaia Quest. – – Zombshell Perk Fixed a crash that could occur when a player was downed while the Zombshell Perk’s area effect was active. – – – Ancient Evil – PS4 and Xbox The following updates are live on PS4 and Xbox One, with PC to follow: MULTIPLAYER Equipment Thrown Equipment will now damage the correct enemy if the player changes teams while the Equipment is still active. – – Challenges Nomad’s K9-Unit kills will now properly track toward the “Special Weapon Kills” Challenge. – – Lobby Addressed an issue where lobbies could occasionally become non-joinable. – – BLACKOUT Game Modes Hot Pursuit Redeploying multiple times in Hot Pursuit now provides players with progressive loadouts, up to a final loadout stage including an MX9 and Armor. – – – Hot Pursuit – Playlist Update Added a second rotating playlist for lower player population regions in addition to the global Featured Playlist option. Currently set at Duos. – – UI Cleaned up overlapping text that sometimes appeared on the Eliminated screen. – – ZOMBIES Host Migration Addressed an issue where Scarlett would always appear in the After Action Report after a host migration. – – Stability Fixed a crash that could occur when the non-host of a 2-player private game disconnected from the match. – –

  • Black Ops 4 March 26 update patch notes – League Play, Blackout, Barebones, weapons tuning, and more – Dexerto

    Black Ops 4 March 26 update patch notes – League Play, Blackout, Barebones, weapons tuning, and more The next major update for Call of Duty: Black Ops 4 has arrived on March 26, and we’re here to make sure you’re up-to-date on everything there is to know. The v1.16 update for Black Ops 4 is currently live on PlayStation 4, with the update weighing in at 11.8GB. There’s no word on when the Xbox One or PC updates will go live. Treyarch have revealed that the update will include major additions and changes to all four pillars of Black Ops 4 – Multiplayer, Blackout, Zombies, and League Play – the details of which can be found below. League Play As far as League Play is concerned, this upcoming update includes two major things of note – new Ranks and improvements to friendly fire. For full details on both of these changes, make sure to visit our March 26 League Play update information article, which also includes news on what else players can expect in the coming weeks, such as changes to Specialist earn rates and matchmaking improvements. https://www.dexerto.com/call-of-duty/major-changes-coming-league-play-march-26-black-ops-4-update-488104Multiplayer Barebones Playlist The March 26 update has introduced the brand new and highly anticipated Barebones playlist to Black Ops 4 Multiplayer. This playlist has several restrictions placed on key aspects of gameplay, most notable of which is that players will not be able to use Specialist equipment or abilities. For full details on the Barebones playlist, including the full list of restrictions, modes that are available, and more, make sure to check out our Black Ops 4 Barebones info article. https://www.dexerto.com/admin/entries/articles/NewBarebones’noSpecialists’playlistcomingsoontoBlackOps4-everythingweknowsofarWeapons Tuning Here is all of the news regarding the March 26 weapons tuning that was shared during Treyarch’s Studio Livestream on March 25: SMGs will receive a slight, across-the-board buff in order to bump up their effectiveness closer to assault rifles and tactical rifles. – Pistols will also be receiving a collective buff as players are simply “not having success” when picking them. – The KN-44 and ABR will be improved according to feedback from Call of Duty World League pro players, in order to improve the current meta. – The Palladin sniper rifle will see its clip size increase by a single bullet and will now hold six rounds, although the reload speed will be slightly decreased. – Hit detection will be improved, especially when going to and from ADS. – Free Weapon Crate After the update went live, Treyarch began awarding players a free Weapons Crate that includes a MKII signature weapon and two Reserve cosmetic items. For full details on the contents of this crate, and how to redeem yours, check out our Black Ops 4 free Weapons Crate info article. Blackout The March 26 update has introduced several new additions and changes to the Blackout battle royale mode, including the Zero Specialist’s EMP grenade, the Outrider Specialist’s Sparrow weapon, and the brand new DemoHammer melee weapon. As far as changes go, the Collapse will now inflict more damage to players to stay in the storm longer, which will patch and exploit that was allowing players to stay outside of the safe zone for a long period of time. For more information about these new additions and changes, including in-game images and details, make sure to visit our March 26 Blackout update information article. https://www.dexerto.com/call-of-duty/blackout-changes-additions-revealed-march-26-black-ops-4-update-487380Zombies The March 26 update has kicked off the release of the brand new Ancient Evil Zombies map, which is, chronologically, the fourth map in the Chaos story. The map, which is located in the ancient city of Delphi, Greece, features the new High Priest of Chaos, four wonder weapons inspired by Greek gods, four gauntlets (Earth, Wind, Light, and Death), the new “Zombshell” perk, new Elixirs and Talismans, and much more. Black Ops 4 March 26 Update Patch Notes General Weapon tuning pass in Multiplayer, Blackout, and Zombies. – Reactive Camos now available on all guns (Gold camo no longer required). – Reduced potential max amount of flinch while not aiming down sights. – Fixes and improvements for Theater, Paintshop, and IU issues. – Stability and bug fixes in Multiplayer, World League Hub, and Zombies. – Free Weapon Crate with guaranteed MKII Signature Weapon now available in the Black Market (PS4). – – Multiplayer Barebones game modes now live in Core and Hardcore in Multiplayer (PS4). – Ricochet Friendly Fire rules added to all Hardcore modes. – XP rewards increased for several medal events. – Increased score for collecting an enemy dog tag in Kill Confirmed to 100. – Gameplay improvements for various Specialists, Care Package, and Tactical Mask. – – Zombies “Ancient Evil” now live for Black Ops Pass holders (PS4). – New Perk available: Zombshell (PS4). – New Elixirs available: Suit Up, Dividend Yield, Talkin’ Bout Regeneration, Bullet Boost, and Quacknarok (PS4). – New Talismans available: Glowing Phylactery and Battered Dragon Scale (PS4). – – Blackout Sparrow and EMP Disruptor added. – Escalating Collapse damage added to counter out-healing others in the final circle. – Added co-pilot support for the Little Bird and the Cargo Truck. – Reduced glare in the Blackout map when looking toward the sun. – Home Wrecker melee weapon now available in Contraband Stashes (PS4). – – World League Hub Added ranks 21-30. – Ricochet Friendly Fire rules added for all League Play matches. – UI and Create-a-Class improvements. – – The following updates are live on PS4, with other platforms to follow: MULTIPLAYER Game Modes Barebones Barebones added as Featured Playlist on PS4. – 6v6 with no Specialist Weapons, Special Issue Equipment, Gear, or Operator Mods allowed. – Equipment is now single-use with no cooldowns. Equipment is fully charged on each respawn. – Spawn Select disabled. – Both playlists include Team Deathmatch and Domination. – Core and Hardcore playlists available in Featured category. – – – Barebones – ZOMBIES Maps Ancient Evil New “Ancient Evil” map added for Black Ops Pass holders. – – – Ancient Evil – New Perk Zombshell Basic zombies have a chance to explode when killed, leaving behind a contamination field that slows enemies and increases damage dealt to them. – Modifier: Players with the modifier are ignored by zombies while standing in the contamination field. Weapon reload speed is increased. – – – Zombshell – New Elixirs Suit Up (Epic) Player and nearby teammates get full Armor, which lasts until destroyed. – Instant activation. – – Dividend Yield (Legendary) Some of the points earned create additional bonus points for all players. – Instant activation. Lasts 5 minutes. – – Talkin’ Bout Regeneration (Rare) The player’s health constantly regenerates while moving. – Instant activation. Lasts 4 minutes. – – Bullet Boost (Common) Applies or re-rolls an alternate ammo type to the player’s current weapon (if supported). Weapon damage is not affected. – Instant activation. – – Quacknarok (Classic Whimsical) Zombies now wear a duck float with hilarious results. – Instant activation. Lasts 5 minutes. – – NOTE: Quacknarok is a durable Elixir rather than a consumable Elixir. – – Suit Up (Epic) – New Talismans Glowing Phylactery (Epic) Start the match with an extra self-revive. – – Battered Dragon Scale (Legendary) Activating your Special Weapon gives increased armor, which lasts until destroyed. – – – Glowing Phylactery (Epic) – Stability Resolved an issue that rarely caused instability when signing out and back in on PS4 during a game. – – BLACKOUT Contraband Stashes Home Wrecker melee weapon now available in Contraband Stashes. – – GENERAL Stability Fixed a crash related to signing in and out of accounts on PS4. – Addressed an issue where players could get in a stuck state after switching accounts on the title screen. – – The following updates are live on PS4 and Xbox One, with PC to follow: MULTIPLAYER Weapon Tuning Submachine Guns Cordite Increased sprint-out speed. – Extended 5-shot range from 2.5 meters 4 meters. [Console only] – – Daemon 3XB Extended 6-shot range from 8 meters to 11.5 meters. – – MX9 Increased ADS-out speed. – Increased sprint-out speed. – – Spitfire Extended 6-shot range from 7 meters to 7.5 meters. [Console only] – – Saug 9mm Increased sprint-out speed. – – Switchblade X9 Increased magazine size from 26 to 30. – Players now spawn with 3 extra magazines instead of 2. – – – Cordite – Assault Rifles KN-57 Extended 4-shot range from 16 meters to 17 meters. – Extended 5-shot range from 46 meters to 57 meters. – – – KN-57 – Tactical Rifles ABR 223 Increased ADS-in speed. – Ammo increased from 30 to 36. – Extended 4-shot range from 32 meters to 38 meters. – – – ABR 223 – Sniper Rifles Paladin HB50 Increased magazine size from 5 to 6. – Reduced reload speed. – – SDM Increased fire rate. – – – Paladin HB50 – Pistols RK 7 Garrison Increased damage. Now takes 1 less bullet to kill at all ranges. – – Mozu Extended 3-shot range from 19 meters to 24 meters. – Extended 4-shot range from 25 meters to 32 meters. – Extended 5-shot range from 32 meters to 38 meters. – – Strife Increased fire rate. – – – RK 7 Garrison – Friendly Fire New Friendly Fire system added to all World League and Hardcore game modes: Ricochet Friendly Fire is now enabled for the first 15 seconds of a match or round. – After the first 15 seconds, the first 3 teamkills will be true friendly fire, where the victim will take full damage. – After the first 3 teamkills, any subsequent damage dealt to a teammate will ricochet back to the attacker instead of damaging the teammate. – Once transitioned to the Ricochet system, further Ricochet teamkills will incur an escalating respawn delay penalty. – The player will then be allowed 3 Ricochet teamkills before being removed from the match. – Damaging a teammate who is planting or defusing a bomb will ricochet damage back to the attacking teammate in World League. – – XP Increased XP earned for all Scorestreak kills to 100 XP. – Increased XP awarded for killing the K9-Unit to 100 XP. – Increased XP awarded for Ice Pick Shutdown to 100 XP. – Increased XP awarded for destroying an RC-XD to 100 XP. – Increased XP awarded for killing a Swat Team unit to 250 XP. – Increased XP for the Forward Position Medal to 250 XP. – Game Modes Kill Confirmed Increased score for collecting an enemy dog tag in Kill Confirmed to 100. – – Search and Destroy Addressed an issue where spectating in Search and Destroy could cause team colors to display incorrectly on the scoreboard. – – Heist Addressed an issue where the end of the round pips could be on the wrong team. – – Specialists Nomad Added pathing and spawning improvements for Nomad’s K9-Unit. – K9-Unit now properly takes damage from Razor Wire. – – Outrider Players hit by a fully-charged Sparrow shot will now properly hear the impact sound of the bolt. – – Perks Tactical Mask Players with Tactical Mask who have been downed by an enemy Tempest no longer chain to teammates after the Tempest status effect wears off. – – Scorestreaks Care Package Addressed an issue where being killed while claiming a Care Package could cause issues with controllable Scorestreaks. – Addressed an issue where the Care Package would not drop from the helicopter if a player called it in along the water in Madagascar. – – Custom Games Addressed an issue where the Bonus Maps tab was not appearing in Offline Local Games. – Fixed a crash in Custom Games related to turning the Specialist Draft off. – WORLD LEAGUE HUB New Ranks Added Ranks 21-30 to League Play. – – UI Players will now get a notification that they’ve received a Calling Card when they reach ranks that award them. – Rank up animations will now start at the player’s current rank instead of their final rank. – Players in the Top 5 will be labeled as “Top 5” instead of “Top 10” in their League Play Event results screen. – – Create-a-Class Addressed an issue with restricted items appearing in Custom Classes. – Addressed an issue where restricted Scorestreaks could appear as selected. – – BLACKOUT Weapon Tuning Submachine Guns Cordite Increased sprint-out speed. – – MX9 Increased ADS-out speed. – Increased sprint-out speed. – – Saug 9mm Increased sprint-out speed. – – Switchblade X9 Increased magazine size from 26 to 30. – – – Cordite – Sniper Rifles SDM Increased fire rate. – – – SDM – Pistols RK 7 Garrison Increased damage. Now takes 1 less bullet to kill at all ranges. – – Strife Increased fire rate. – – – RK 7 Garrison – Map Reduced glare intensity when looking toward the sun in the Blackout map. – Weapons Outrider’s Sparrow can now be found in Supply Stashes. – Equipment Zero’s EMP Disruptor grenade can now be found in the Blackout map. – Vehicles Added co-pilot support for the Little Bird and the Cargo Truck. – Made improvements to Muscle Car collision to fix instances where a Muscle Car driver was unable to kill enemies. – Customization Addressed an issue with various camos not appearing properly on the MX9 Tactical. – Stability Fixed a rare crash that could occur when swapping and equipping an item. – Miscellaneous Re-enabled the ability to hold the Use button continuously to use multiple Armor Plates and activate Perks without needing to release the input. – Removed blur from the Victory Screen. – Addressed instances where characters’ lobby animations could become corrupted. – Addressed an issue that prevented mode-specific loading screen tips from being properly displayed. – Addressed an issue where users could find Seraph’s Annihilator inside of a Supply Stash. – ZOMBIES Weapon Tuning Submachine Guns Cordite Increased sprint-out speed. – – MX9 Increased ADS-out speed. – Increased sprint-out speed. – – Saug 9mm Increased sprint-out speed. – – – Cordite – Tactical Rifles ABR 223 Increased ADS-in speed. – – – ABR 223 – Sniper Rifles Paladin HB50 Reduced reload speed. – – SDM Increased fire rate. – – – Paladin HB50 – Pistols Strife Increased fire rate. – – – Strife – Global High-Round Stability Fixed a rare crash that could occur when displaying certain text strings, particularly during high-round matches. – – Perks Closed a Mule Kick exploit that allowed players to acquire more than one Wonder Weapon on several maps. – Improved the clarity of the description for the Stamin-Up Perk. – – Special Weapons Addressed an issue that sometimes caused the XP bar to display an inaccurate value while charging up a weapon. – – Armory Addressed an issue causing the Cordite Zero G Mastercraft menu to display incorrect visual stage information for the weapon. – – Create-A-Class Addressed an issue that prevented the model preview from updating appropriately when switching between tabs in the Talisman and Elixir Menus. – – Lobby Addressed an issue that prevented the Solo button from functioning until the selection was unselected and back to the button after backing out of a match. – – UI Addressed an issue that caused the self-revive prompt to remain visible in the Options menu. – Addressed an issue that sometimes prevented a player’s name from being displayed properly while reviving. – Addressed an issue where Prestige Master icons remained locked after reaching the appropriate level. – – Host Migration Addressed an issue that would rarely cause host migration to fail, resulting in the match ending. – Addressed an issue that prevented being able to join an applicable game in progress after the match had migrated hosts. – Addressed an issue that caused Perk icons on the HUD granted by the Perk Up Elixir to disappear after migrating hosts. – Addressed a rare issue that caused certain lights to turn off after migrating hosts. – – Custom Games Stability Fixed a crash that could occur when acquiring a Perk reward with all Perks disabled. – – Custom Rules Addressed issues that caused several custom rules for the Enhanced AI category to function incorrectly. – Addressed an issue that caused the Headshots Only custom rule for basic zombies to apply to all enemy types. – Added better descriptions that detail which enemy types are affected by option groups in the Enemies Menu. – – Miscellaneous Gauntlets Addressed an issue that prevented rewards from being granted when players disconnected before the end of the match. – Addressed an issue that prevented weapons with the Kill Counter or Clan Tag attached from counting as a weapon without attachments on “Hellcatraz”. – Addressed an issue that rarely prevented Pack-A-Punch sound FX from playing while upgrading a weapon on “Hellcatraz”. – Added a HUD indicator to inform users that they cannot fire while aiming down sights with the Brazen Bull during the “Shoot From The Hip” round on “Veni, Vidi, Zombie!” – – Rush Addressed an issue that caused zombies to stop spawning during the third defense location if the user was downed before the timer ran out. – – Blood of the Dead Closed multiple exploits in locations that could be exploited to avoid danger from zombies. – Addressed an issue that caused visual FX on the Warden’s Key to stop appearing when switching targets. – Addressed an issue that caused loss of functionality when spawning a Spoon while the Ragnarok DG-5 was equipped. – Addressed an issue that caused certain boards to become unrepairable. – – Dead of the Night Fixed a crash that could occur when hitting a Bat with the Ethereal Razor equipped. – – Voyage of Despair Addressed an issue that prevented progression of the Portal Pass side quest when using alternate ammo types during the vent step. – Addressed an issue that prevented progression of the Skeleton Rider side quest if the Shields Up Elixir had been used. – – Tutorial Rearranged columns on the scoreboard for consistency compared to other game modes. – – GENERAL Flinch Reduced the maximum amount of flinch a player can exhibit while not aiming down sights. – – Reactive Camos Reactive Camos are now available on all guns, not only on those with Gold camo unlocked. – Reactive Camo starts wrapped on all guns. – Any weapon can be used to complete the unwrap requirement. – – Theater Fixed a crash that could occur when skipping through playback of Blackout matches. – Fixed various crashes related to playing back Zombie Gauntlet footage. – Addressed an issue where facial animations could stop during playback and rewind. – HUD elements should no longer appear when playing back Hardcore Blackout footage. – – Mesh Mines Increased the height of the Mesh Mine trace in Multiplayer and Blackout for more consistent detonations. – – Paintshop Addressed an issue where the scroll indicators were cut off if the player had more than 10 paintjobs. – – UI Addressed an issue in the Social menu where player Emblems and ranks weren’t displaying correctly. – –

  • Black Ops 4 March 19 update patch notes – Shamrock & Awe live on all platforms, Blackout PC updates, and more – Dexerto

    Black Ops 4 March 19 update patch notes – Shamrock & Awe live on all platforms, Blackout PC updates, and more The latest Black Ops 4 patch is finally bringing the Shamrock & Awe seasonal event to PC and Xbox One players while introducing a new Gauntlet and Blackout mode to the rest of the community. The new update will usher in the latest playlists for Multiplayer that will bring loads of new ways to mix up the Call of Duty formula as well as bring notable fixes to the popular shooter. Most of the new content in the update is going to impact PC and Xbox players, but Playstation 4 players will be getting a couple of new additions in the form Stockpile and Domination being added to the Featured Playlists. In today’s #BlackOps4 update: • Stockpile in MP on all platforms • Hardcore Blackout (Xbox One/PC) • Hellcatraz Gauntlet (Xbox One/PC) • Shamrock & Awe Event (Xbox One/PC) • Blackout updates (Xbox One/PC) • New playlist updates (PC) + moreDetails: https://t.co/DsXbJZTwg1 pic.twitter.com/nF4dsgudEs — Treyarch Studios (@Treyarch) March 19, 2019 Cha-Ching and Secret Santa fixes All platforms will be getting a fix to the Cha-Ching and Secret Santa weapons to make their melee ranges more similar to the Combat Knife. As well as rectifying a few bugs that have been cropping up in Blackout’s Shamrock & Awe Easter Egg. Now that the seasonal event is live for PC and Xbox One, players can claim the St. Patrick’s Day Gesture and Calling Card for free in the Black Market. Stockpile mode in Multiplayer Additionally, Multiplayer has received the St. Patrick’s Stockpile mode that gives the traditional game a festive twist. The event is also affecting Zombies and Blackout by adding green-eyed undead along with an Easter Egg in the Classic Chaos maps, while bringing a fresh take to the battle royale map for the changing season. Though the fun and games is going to get a lot more intense now that Hardcore Blackout has made its way to PC and Xbox that takes away a ton of HUD help and brings a fresh new take of notifying where the zone will end up. New Zombies content Zombies players will be squaring off in Blood of the Dead for the new Hellcatraz Gauntlet which will have varying challenges for 30 grueling rounds. Additionally, Treyarch confirmed that the next Zombies story, entitled ‘Ancient Evil,’ will arrive on March 26 with the next major Black Ops 4 update. For the whole breakdown of the March 19 update, read the full patch notes, courtesy of Treyarch, below: March 19 Update: “Ancient Evil” Arrives March 26 on PS4 in Zombies / Shamrock & Awe Now Live on Xbox One & PC / Playlist & Blackout Updates on PC “Ancient Evil” Arrives March 26 on PS4 The chilling next chapter of the Black Ops 4 Zombies saga unfolds next week on PS4 with “Ancient Evil”, the final Chaos story experience of the current Zombies season. We’ve got much more to share over the next week, with the world premiere of the gameplay trailer just around the corner. And just in case you missed this morning’s teaser… Delphi awaits. Shamrock & Awe Event (Xbox One/PC) Shamrock & Awe continues on PS4 and arrives today on Xbox One and PC, bringing free seasonal content to Multiplayer, Blackout, and Zombies! These limited-time updates include St. Patrick’s Stockpile in Multiplayer, Hardcore Mode along with the Homunculus Leprechauns and his Pot-o-Gold in Blackout, green-eyed zombies that come with their own new seasonal Easter Egg in Zombies, and free personalization items for logging in during the event. Enjoy these seasonal in-game goodies during the month of March as we prepare for our next major game update on March 26, including all-new experiences in Multiplayer, Blackout, and Zombies. Playlist & Blackout Updates on PC We’ve also made some updates across all modes today on PC as a result of player feedback: Multiplayer: We’ve heard the PC community’s feedback on the new Deathmatch Moshpit playlist, and we’ve split it back out into separate Team Deathmatch and Kill Confirmed playlists with today’s Game Settings update. – Blackout: We’ve reduced the number of players required to auto-start Quads, Duos, and Solo matches from 100 to 80 for faster match start times. – Zombies: As we prepare for the upcoming release of “Ancient Evil”, we’ve temporarily removed the “New Map” playlist on PC, which was previously for “Dead of the Night”. This map will still be playable in the “Chaos” playlist moving forward. – Read on below for today’s updates: General Shamrock & Awe Event now live in Multiplayer, Blackout, and Zombies (Xbox & PC) – Cha-Ching and Secret Santa melee range adjustments – Pause/play fix in Theater Mode – – Multiplayer St. Patrick’s Stockpile added as Featured Playlist (Xbox One/PC) – Stockpile added as Featured Playlist (PS4) – Mercenary Objective Moshpit, Hardcore Moshpit, One in the Chamber, and Domination added to the Featured category (consoles) – Mercenary Objective Moshpit, Hardcore Moshpit, One in the Chamber, and Objective Moshpit added to the Featured category (PC) – Deathmatch Moshpit playlist split into separate TDM and Kill Confirmed playlists on PC – – Blackout Hardcore Mode added as Featured Playlist (Xbox One/PC) – Homunculus Leprechaun, Pot-o-Gold, and seasonal Easter Egg added (Xbox One/PC) – Contraband Stashes featuring KAP 45, Rampage, and Switchblade X9 (Xbox One/PC) – Muscle Car and SUV added to Solos, Duos, and Quads (Xbox One/PC) – Reduced the number of players required to auto-start Quads, Duos, and Solo matches on PC from 100 to 80 for faster match start times – Hot Pursuit continues on all platforms – – Zombies “Hellcatraz” Gauntlet added (Xbox One/PC) – Green-eyed zombies and new seasonal Easter Egg added (Xbox One/PC) – Temporarily removed the “New Map” playlist on PC to prepare for the release of “Ancient Evil” – Stability fix for “Dead of the Night” – – General Weapons Melee range for Cha-Ching and Secret Santa weapons adjusted to match the range of the Combat Knife. – – Theater Reinstated proper pause/play functionality in Theater. – – Multiplayer Game Modes Featured category updated: Mercenary Objective Moshpit – Hardcore Moshpit – One in the Chamber – Domination (Xbox One/PS4), Objective Moshpit (PC) – – – Featured category updated: – Blackout Shamrock & Awe Addressed an issue that allowed players to activate the Shamrock & Awe Easter Egg multiple times in a match. – Addressed an issue that prevented the rainbow from appearing when the Shamrock & Awe Easter Egg is available in an area. – – Game Modes Hot Pursuit continues on all platforms. – – Zombies Stability Dead of the Night Fixed a crash that could occur during the Stake Knife Quest. – – – Dead of the Night – General Events Shamrock & Awe Event now live in Multiplayer, Blackout, and Zombies. – Players can visit the Black Market to collect their free St. Patrick’s Day Gesture & Calling Card. – – Multiplayer Shamrock & Awe Event St. Patrick’s Stockpile Carry your banked enemy shamrocks to the nearest pot of gold to score points and claim victory for your team in this limited-time game mode. – – – St. Patrick’s Stockpile – Blackout Game Modes Hardcore added as Featured Playlist. – Quads version of Blackout with no HUD, armor, vehicles, or zombies. – No mini-map, player information, team information, compass, player count, or killfeed. – Quick Equip Menu disabled. – Med Kits are the only available healing items (no Trauma Kits or Bandages). – A fleet of helicopters drops flares overhead to inform players of each new circle location. – – Weapons Contraband Stashes – Contraband Stashes allow access to the latest weapons: Rampage shotgun, Switchblade X9 SMG, and KAP 45 auto-pistol. – – Vehicles Muscle Car & SUV – Muscle Car and SUV now available in Solos, Duos, and Quads, without their special abilities exclusive to Hot Pursuit. – – Shamrock & Awe Event St. Patrick’s-themed map updates, including additional loot available in Pot-o-Gold Stashes, Homunculus Leprechaun hoards, and in Mystery Boxes at the end of the rainbow. – – Zombies Gauntlets Hellcatraz Take on 30 rounds of new challenges as the Primis crew in “Blood of the Dead” for rewards at Tiers 10, 20, and 30. – – – Hellcatraz – Shamrock & Awe Event Green-eyed zombies and a new seasonal Easter Egg now live in Classic Chaos story maps. – – Multiplayer Featured Playlists Split the Deathmatch Moshpit back out into separate Team Deathmatch and Kill Confirmed playlists. – Objective Moshpit added to Featured category this week. – – Blackout General Reduced the number of players required to auto-start Blackout Quads, Duos, and Solo matches from 100 to 80 for faster match start times. – – Zombies “New Map” Playlist Temporarily removed the “New Map” playlist for Zombies, which was previously “Dead of the Night”. – This playlist will return on PC once “Ancient Evil” has been released for Black Ops Pass holders. – “Dead of the Night” can still be played in the “Chaos” playlist. – – -Treyarch

  • Black Ops 4 March 14 update patch notes – Adjustments to Outrider, League Play and more – Dexerto

    Black Ops 4 March 14 update patch notes – Adjustments to Outrider, League Play and more The latest update to Black Ops 4 on March 14 is bringing much needed stability to many facets of the game including tweaks to the latest Specialist Outrider, One in the Chamber, and more. Though Black Ops 4’s Shamrock and Awe is well underway on Playstation 4, those on Xbox One and PC still have a bit of waiting before they can indulge in the seasonal event. Xbox players will be seeing a lot of the updates in this patch along with PS4 users, while it will be coming to PC at a later date. Outrider was just added to the game, but it seems that players have been finding some issues with her kit that’s been causing some problems. The patch will look to fix an issue with the Hawk that is preventing Stim Shot to be used after, among other problems. In today’s #BlackOps4 update: • Gameplay improvements & stability fixes: Outrider, One in the Chamber, Hellcatraz + more • MP DLC Free Access Weekend • 2XP/2X Merits/2X Tiers begins tomorrow • CWL Fort Worth incoming!Details: https://t.co/K4gMwvZj20 pic.twitter.com/HqmfBnRmvs — Treyarch Studios (@Treyarch) March 14, 2019 The new patch will look to improve the gameplay especially in League Play. The update has added a match quit penalty notification to the competitive mode. Meanwhile, One in the Chamber disabled the “downlinking enemy date” voiceover that was causing major headaches in longer game sessions. Zombies had problems with its Host Migration addressed, mainly resolving the issues with the active timer after a migration happened in a Gauntlet match. Playstation 4 players should notice tons of fixes on Hellcatraz that will address problems with zombies not spawning. Further, players might see UI improvements when attempting to shoot before reloading during the “Load of Nonsense” and “Jump Shot” challenges. Further, Treyarch is aiming to fix the player collision problems seen throughout Blackout in a future update. Though fans will have to wait for a bit longer, it seems like the company is making it a priority for an upcoming patch. Fans are also getting a whole weekend of double XP and free content across all platforms, so players are going to want to make some room in their schedule for the weekend grind. There’s a lot to unpack including extensive fixes to Zombies, Blackout and Multiplayer, so be sure to read the full patch notes below MP DLC Free Access Weekend + 2XP/2X Merits/2X Tiers Starts Tomorrow Starting at 10AM PT tomorrow through 10AM PT Monday, March 18, all Black Ops 4 players get free accessto all four current Black Ops Pass Multiplayer maps: Elevation, Madagascar, Casino, and Lockup! To celebrate, we’re also turning on 2XP in Multiplayer, 2XP in Zombies, 2X Merits in Blackout, and 2X Tier Progression for players on all platforms this weekend. Grab your friends, jump in, and rank up. Gameplay Improvements and Stability Fixes In today’s game settings update, we’ve addressed various issues that could occur when using Outrider’s Hawk, disabled the UAV sweep voiceover in One in the Chamber (it was getting a little too spammy after long sessions), added match quit penalty notifications to League Play, made various stability improvements to Multiplayer and Blackout, implemented gameplay improvements for our new “Hellcatraz” Gauntlet in Zombies on PS4, and more. In Blackout, we’ve reduced the damage and range of the Purifier, and reduced the amount of fire resistance provided by the Reinforced Perk. We’re also aware of an issue with increased friendly player collision in Multiplayer and are working on a fix as we speak. Stay tuned for further updates. Shamrock & Awe Details Our Shamrock & Awe seasonal event continues in Multiplayer, Blackout, and Zombies on PS4 and kicks off on Xbox One and PC next week, running through the month of March. This year’s Shamrock & Awe event delivers fun new thematic in-game experiences across all modes, including: Multiplayer: St. Patrick’s Stockpile This event brings a new game mode with Stockpile, inspired by Black Ops 3’s Fracture with a St. Patrick’s Day twist. Bank enemy shamrocks and deposit them at the nearest pot of gold to claim victory. – – Contraband Hurricane We’re always looking to deliver fun new takes on our MP maps as we ramp up to the next Operation’s drop of new DLC maps, and Contraband Hurricane offers a distinct stormy weather variant of one of our favorite maps. Contraband Hurricane is available free to all players with this update. – – – St. Patrick’s Stockpile – Blackout: Seasonal Map Makeover A new springtime update has arrived in Blackout, including all-new lighting, upgraded dynamic grass, green-colored smoke, and other St. Patrick’s Day-themed changes. – – Pot-o-Gold Stashes Treasures await those who find the Pot-o-Gold stashes hidden throughout Blackout during the event. If you spot one, it’s your lucky day! – – Homunculus Leprechaun Hoards If you’re clever enough to track down one of these little guys dancing a jig out there, attack him and swipe his loot! As the old saying goes, leprechauns love tactical weapons with maxed-out attachments. – – – Seasonal Map Makeover – Zombies: Green-Eyed Zombies Those fancy eyes aren’t just for show. Look for these special zombies in Classic Chaos story maps during the event to uncover a special reward… – – New Seasonal Easter Egg Follow the rainbow to unlock a St. Patrick’s Day surprise. – – – Green-Eyed Zombies – Free Personalization Items: “Precious” Gesture All players unlock a new St. Patrick’s Day-themed Gesture by logging in during Shamrock & Awe. – – “Shamrock & Awe” Animated Calling Card Get your free seasonal animated Calling Card when you log in while the event is active. – – – “Precious” Gesture – Let us know your thoughts on St. Patrick’s Stockpile, Contraband Hurricane, our newest seasonal Blackout updates, and your latest adventures in Zombies! Our next major game update is just around the corner when Shamrock & Awe wraps up, including our next Black Ops 4 Zombies map, new MP game modes, an all-new Blackout experience, and much more. CWL Fort Worth Kicks Off Tomorrow Tune into CWL Fort Worth this weekend to watch 16 Pro League teams + up to 256 amateur teams compete at our second CWL open event of the 2019 season. The numbers are in, and CWL Fort Worth is already projected to be one of the highest-attended CWL events of all time! Watch the action unfold all weekend long: twitch.tv/callofduty Read on below for the patch notes on what’s new since our last update: The following updates are now live on PS4, with other platforms to follow: Multiplayer Game Modes Stockpile Fixed a rare crash that could occur when leaving a Stockpile match that is in progress. – Resolved an issue that caused the drop-off location to appear as a black square on 4k displays. – – – Stockpile – Blackout Game Modes Hardcore Adjusted text on the Elimination Screen to indicate the proper game type. – – – Hardcore – Zombies Hellcatraz Addressed an issue causing zombies to rarely not spawn in appropriately on Round 12. – Addressed an issue causing zombies to rarely stop spawning if the player moved quickly through the Catwalk zone. – Added additional UI feedback on the HUD when players attempt to shoot without reloading first during the “Load of Nonsense” challenge. – Added additional UI feedback on the HUD when players attempt to shoot without jumping during the “Jump Shot” challenge. – – General Black Market Free “Shamrock & Awe Calling Card” will no longer become unequipped after restarting the game. – – -Treyarch

  • Black Ops 4 March 12 update patch notes – Shamrock & Awe event, League Play updates, and more – Dexerto

    Black Ops 4 March 12 update patch notes – Shamrock & Awe event, League Play updates, and more TreyarchBlack Ops 4 has just received new event and loads of content for the week, as Treyarch dropped a new patch for hit Xbox One, Playstation 4 and PC players on March 12. Treyarch has officially launched this month’s St. Patrick’s Day festivities in game with the Shamrock and Awe event, while dishing out the long-awaited features like Host Migrations to Zombies as well as the first variant to existing maps. In anticipation for the event, Treyarch released a fresh new trailer that goes over everything players can expect with the latest update. Though Treyarch was tight-lipped about what was coming in the Shamrock and Awe event, players can expect a possible new Contraband Stream in the Black Market. Meanwhile numerous modes in the game will have special features specially made for the event. Multiplayer The new update brings Stockpile to the list of Multiplayer modes on Playstation 4. The mode was previously a Black Ops 3 favorite called Fracture, and will get new life in the coming update with a few special surprises just in time for St. Patrick’s Day, according to Treyarch. In addition to the new mode, Treyarch released some new features for the World League Hub and League Play for all platforms. Not only has a match quite penalty been added, but new rewards have been added for the Top 5 placements and 1st place. Blackout The popular battle royale mode has gotten a big of a facelift to reflect the changing of the seasons with the Spring Map Update. Like the winter update before, the spring update brings a fresh coat of colors throughout the map. With the Shamrock & Awe event, Blackout players will be able to discover more loot in the form of Pot-o-Gold Stashes, Homunculus Leprechauns hoards, and Mystery Boxes at the end of rainbows. Meanwhile, Hardcore mode also found its way into Blackout, making the battle royale even deadlier than it was before. Zombies A new gauntlet is on the horizon for Zombies fans as the new mode will see players surviving through perilous challenges in Hellcatraz. Meanwhile Host Migration will finally make their way into Zombies. If all goes well, the feature should alleviate the frustrations of a great match going to waste if the host randomly drops out of the game. You can read the full patch notes for the March 12 update, courtesy of Treyarch, below: March 12 Update: Operation Grand Heist’s Next Major Update and our FREE Shamrock & Awe Event Have Begun! General Free Shamrock & Awe Event now live in Multiplayer, Blackout, and Zombies (PS4) – – Multiplayer Stockpile added as Featured Playlist (PS4) – Contraband Hurricane map added to rotation – Scorestreak tuning for the Thresher and Dart – Casino now available in Hardpoint and Custom Games – Prestige Master fix for Level 999 – – World League Hub Match quit penalty added to League Play – Daily Bonus points now roll over day-to-day and reduced to 100 – 12 Custom Classes now available to all players – New 4-Gem reward added for Top 5 placements – New 5-Gem reward added for 1st Place – – Blackout Spring seasonal map update – Hardcore Mode added as Featured Playlist (PS4) – Contraband Stashes featuring KAP 45, Rampage, and Switchblade X9 (PS4) – Muscle Car and SUV added to Solos, Duos, and Quads (PS4) – Operator Weapons and Purifier added – Weapon Inspect feature added – Gestures and Callouts added to Victory screen – LTM stat filter added to Barracks – – Zombies “Hellcatraz” Gauntlet in “Blood of the Dead” (PS4) – Host Migration added – Prestige Master fixes added – Stability and gameplay improvements – – The following updates are live today on PS4, with other platforms to follow: General Events Shamrock & Awe Event now live on PS4 in Multiplayer, Blackout, and Zombies. Players can visit the Black Market to collect their free St. Patrick’s Day Gesture & Calling Card. – – – Shamrock & Awe Event now live on PS4 in Multiplayer, Blackout, and Zombies. – Multiplayer Game Modes Stockpile added as Featured Playlist. Kill enemies and collect their tags. Carry your banked tags to the nearest deposit point to score points for your team. – – – Stockpile added as Featured Playlist. – Shamrock & Awe Event St. Patrick’s Stockpile variant live during Shamrock & Awe Event: carry your banked enemy shamrocks to the nearest pot of gold to score points for your team. – – Blackout Game Modes Hardcore added as Featured Playlist. Quads version of Blackout with no HUD, armor, vehicles, or zombies. – No mini-map, player information, team information, compass, player count, or killfeed. – Quick Equip Menu disabled. – Med Kits are the only available healing items (no Trauma Kits or Bandages). – A fleet of helicopters drops flares overhead to inform players of each new circle location. – – – Hardcore added as Featured Playlist. – Weapons Contraband Stashes Contraband Stashes allow access to the latest weapons: Rampage shotgun, Switchblade X9 SMG, and KAP 45 auto-pistol. – – – Contraband Stashes – Vehicles Muscle Car & SUV Muscle Car and SUV now available in Solos, Duos, and Quads, without their special abilities exclusive to Hot Pursuit. – – – Muscle Car & SUV – Shamrock & Awe Event St. Patrick’s Day-themed map updates, plus additional loot available in Pot-o-Gold Stashes, Homunculus Leprechauns hoards, and in Mystery Boxes at the end of the rainbow. – – Zombies Gauntlets Hellcatraz Take on 30 rounds of new challenges as the Primis crew in Blood of the Dead for rewards at Tiers 10, 20, and 30. – – Shamrock & Awe Event Green-eyed zombies and a new seasonal Easter Egg now live in Classic Chaos story maps. – – The following updates are live today on consoles, with PC to follow: Multiplayer General Added the ability to change Class when joining a match in progress. – – Maps Contraband Hurricane New stormy variant of Contraband added to rotation, free for all players. – – Casino Casino is now available in Hardpoint playlists and in Custom Games for Black Ops Pass holders. – Addressed an issue where the Sniper’s Nest could occasionally remain in the playspace after expiring in Casino. – – – Contraband Hurricane – Prestige Addressed an issue where some users could not progress beyond Prestige Master Level 999. – Addressed an issue where Create-a-Class slots unlocked through Prestige could have empty Equipment slots. – – Scorestreaks The Thresher will no longer damage friendly players in modes with Friendly Fire enabled. – The Dart will no longer count toward team kill penalties in modes with Friendly Fire enabled. – – Equipment Addressed various instances where the Seeker could fall through the map. – Addressed an animation hitch when standing from crouch while holding a Trophy System. – – Specialists Outrider Addressed an animation issue with Outrider’s Hawk tablet while a pistol was equipped. – – – Outrider – Game Modes Heist Improvements made to the revive UI to match the revive UI in Blackout. – – – Heist – Customization Mastercraft camos will now display on weapons in the Gun Rack. – Warpaint can now be seen through Seraph’s “The Professional” mask. – – World League Hub General Players that leave a match early will now receive an increased match quit penalty. – Unlocked all 12 Custom Classes for players to use in World League Hub. – Prestige Master players now properly earn XP in League Play matches. – Multiplayer Challenges now properly track while playing in League Play Events. – Prestige icons now properly appear when leveling up in League Play Events. – – Ladders and Rewards Added a Top 5 Ladder Reward tier that awards 4 Gems. – 1st Place Ladder Reward now awards 5 Gems. – League Ladder Tile in the World League Hub now properly updates after a League Play Event ends. – Addressed an issue where players were able to roll over their Ladder Points between Events. – – Daily Bonus Daily Bonuses will now roll over day-to-day for the duration of the current event. – Reduced the Daily Bonus point value from 200 to 100. – – Miscellaneous Addressed an issue where Match Bonus was rewarding fewer XP than intended. – Addressed an issue with inconsistent XP being awarded to players in Search and Destroy League Play matches. – Addressed an issue with Specialist Stats displaying Public Match Stats instead of World League Hub Stats. – Addressed an issue with the Previous League Play Results screen appearing before a player had completed their Skill Evaluation matches. – Addressed an issue with the League Play Career tile in the Barracks not properly updating. – Addressed an issue with Streak Flames not appearing in some cases. – – Blackout Spring Map Update Added updated lighting, new and improved greenery, and springtime trees in full bloom throughout the map. – – Weapons Operator Weapons Operator Weapons added to Supply Drops and Stashes. – Weapons come with Operator Mods pre-attached, which cannot be stripped. – Operator Weapons glow purple for easy identification. – – Purifier Firebreak’s Purifier flamethrower can now be found in Supply Drops. – – – Operator Weapons – General Players can now mute team members via the Team Scoreboard. – Improved visibility of items on the ground when wingsuiting and parachuting into the map. – Enabled prioritizing ammo pickups over weapon pickups in Blackout Options. – Weapon Inspect can now be activated with left on the d-pad on consoles. – Gestures and Callouts can now be activated during the Victory screen. – Added new Limited-Time Modes stats filter in Barracks. – All Limited-Time Modes now feed stats directly to the Limited Time Modes filter, including previous Hot Pursuit stats. – – Miscellaneous Addressed an issue where the wrong Calling Card was displayed when a player spectated or viewed the Killcam. – Addressed an issue where the player character was missing when joining another player in the lobby. – – Zombies Host Migration Public matches will now automatically continue with a new host if the current host drops out mid-game. – – Stability Global Fixed a crash that could occur when a Catalyst zombie performed its special attack. – Fixed a crash that could occur when navigating from the Black Market to a Zombies lobby and back. – – IX Fixed a crash that could occur when a player started a Custom Mutations IX match where starting points had been adjusted in “Edit Game Rules”. – Fixed a crash that could occur when the player queued for a public Classic IX match. – – Blood of the Dead Fixed a crash that could occur if the player rapidly switched tabs while spectating. – – Classified Fixed an issue during the “Death-Con Five” Gauntlet where the player could be disconnected from the server and moved to the main menu when transitioning from Round 10 to Round 11. – – Theater Fixed a crash that could occur when viewing a clip made during the previous patch in Theater. – Fixed a potential freeze and/or crash that could occur in Theater when fast-forwarding a clip from Dead of the Night. – – – Global – Miscellaneous Global – Addressed issues where: The Welling could be permanently unlocked with a Permanent Unlock Token, despite it being the starting pistol. – Pack-a-Punching the Swordfish while it was equipped with the Holographic and Long Barrel attachments caused the weapon to have improper animations. – If the player left any party lobby hosted by a player, then accepted an invite into a custom Zombies game from a second player, it would result in the player losing functionality during the First Time User Experience screen. – The Ethereal Razor could be seen constantly even if the player was not using the knife. – The player put their only weapon into the Pack-a-Punch, effectively giving them fists in first-person, but a knife would be seen in their hand in third-person. – After killing the Blightfather, the 25% XP boost did not give out the appropriate value with a “MKII” weapon. – – Prestige Master – Addressed issues where: A Prestige Master Level 1000 player could still see an XP bar in the After Action Report after every match, despite there being no XP left to earn. – Earning XP at Prestige Master Level 322 could become corrupted. – The Options menu during a game would display the incorrect level and amount of XP for a Prestige Master player, and would be inconsistent with the After Action Report. – A Master Prestige player changed their Prestige icon and other players would see the default icon in the Social menu. – – “Death-Con Five” Gauntlet – Addressed issues where: Players may lose their sprinting animation after sliding and shooting during “Slippery” in Round 2. – Players were able to use Elixirs while not sliding, which was inconsistent with the round description during “Slippery” in Round 2. – If the player rapid-fired a semi-auto weapon while sliding, they could rapid-fire the remainder of the clip after stopping during “Slippery” in Round 2. – Damage would persist on players while standing still during Round 5. – The player would lose points when they run, walk, slide, crouch, or go prone in Nova 6 Gas, despite the description only mentioning when “standing” during the “High Gas Prices” Round. – – “Veni, Vidi, Zombie!” Gauntlet Addressed an issue in Round 26 in which players could briefly see their Equipment in their hands as their weapon changed. – Addressed an issue in Round 26 in which the revival animation would not play when the player was reviving another player. – – Classified Addressed a visual issue near the Mystery Box in the War Room Upper Level. – Addressed an issue where activating the Nova Crawlers by annoying McNamara during a round transition change would cause all spawns going forward to be Nova Crawlers. – Closed an exploit where the player could use the Ragnarok DG-5 to jump onto a filing cabinet in Central Filing. – – IX Addressed an issue where players were unable to repair barricades in the Ra Altar room. – Addressed an issue where the player may notice a misaligned Challenge text box in the UI after cutting a Challenge Banner rope. – – Blood of the Dead Addressed a rare issue where the player’s Shield Key could get jammed in a door while aiming down sights. – Addressed an issue that could occur where the Warden that spawns on the roof could path to the Infirmary and then get stuck. – Addressed an issue that could occur where random barricades would become unrepairable after Round 6. – – Dead of the Night Addressed an issue where the light FX for Alistair’s Annihilator could persist on the screen when grabbed by the Crimson Nosferatu. – Addressed various visual issues in the Cemetery. – – Perk Up Elixir Addressed an issue where the player would only receive two Perks from the Perk Up Elixir after failing a round in any Gauntlet match by not completing the objective. – Addressed an issue where, if a player used the Perk Up Elixir in a Gauntlet to obtain extra Perks and then proceeded to get damaged down to 50 health, then used In Plain Sight while being attacked at 50 health, the round failed and the Perk Up Perks remained active when the player respawned in the next round. – – – Global – Addressed issues where: – General Friendly Fire Unique Friendly Fire hitmarkers will now appear when damaging friendlies in any game mode with friendly fire enabled, including Hardcore modes, Blackout, and League Play. – – There’s plenty more to come during this Operation, including our upcoming “Ancient Evil” Zombies map, an entirely new Blackout experience, Barebones and Infected modes in Multiplayer, and so much more. Get out there and let us know what you think in the comments! -Treyarch

  • Black Ops 4 March 1 update patch notes: Saug tuning, Annihilator nerf, and more – Dexerto

    Black Ops 4 March 1 update patch notes: Saug tuning, Annihilator nerf, and more Treyarch has brought all of its Black Ops 4 community up to date with the March 1 patch that holds all the fine tuning and content for the game’s Operation Grand Heist. The new update brings a host of changes to both League Play and Multiplayer, while also finally introducing Hot Pursuit to Xbox One and PC players. Treyarch updated its CWL ruleset as Zero has been added to the list of Specialist after tons of feedback from World League players. However Scorestreaks like Drone Squad, Sniper’s Nest, and Strike Team have are now restricted per the CWL rules. Live today in #BlackOps4: • Hot Pursuit in Blackout on all platforms • Saug 9mm & Annihilator tuning • League Play & CWL ruleset updates • New “MKII” weapon support in Zombies on Xbox One/PC • Tactical Cap in Blackout on Xbox One/PC + moreDetails: https://t.co/d5yLskRfFq pic.twitter.com/73JzffmPQq — Treyarch Studios (@Treyarch) March 1, 2019 Further, players will notice a slight buff to the Saug, while Seraph’s Annihilator received a sizable nerf that will hopefully keep her tame in Multiplayer. The Saug got its ADS move speed when using the Stock attachment bumped up which will hopefully make the weapon for fluid while using. However the Annihilator received the bulk of the changes as its fire rate and earn rate got reduced to prevent Seraphs from suffocating the battlefield. Treyarch wasn’t shy about making some quick changes to the Saug as the CWL Fort Worth tourney is fast approaching. The company said they felt SMG players needed something more reliable to stand up to assault rifles, and the changes will look to level out the course. Similarly, Multiplayer users have been reeling from the Annihilator for quite some time, and it seems like Treyarch hopes the patch will keep the Specialist weapon at bay. “We’ve seen Seraph’s Annihilator shut down entire teams too efficiently in the right hands during competitive play,” Treyarch said. “As of today’s update, we’ve made a balancing pass to reduce the Annihilator’s firing rate and earn rate to bring it more in line with the rest of the Specialist Weapons…” Blackout players on PC and Xbox One can now get into the latest operation’s main limited timed mode Hot Pursuit. The goal here is to either collect stashes with the game’s new Muscle Car, or prevent players from getting them by chasing them down in police SUVs. To read the full notes of the March 1 update read below Hot Pursuit Now Live on All Platforms Our most intense Blackout game mode yet is now live on all platforms with today’s update on Xbox One and PC! Hot Pursuit shifts Blackout into overdrive with 3 new vehicles equipped with their own special abilities, tons of additional loot to find, our “Down But Not Out” respawn system with an MX9 & Armor on each respawn, and even crazier final circles. It’s a totally different beast from the standard Blackout gameplay rules, and we’ve been having a blast playing with you all. If you’re just dropping in for the first time today, a bit of advice: find your squad some Muscle Cars and floor it to the nearest green light beacon to load up on premium loot. You’re going to need it for the final Collapse, where it’s all-out mayhem thanks to the boosted loot count and new police vehicles with Sensor Dart functionality. Weapon Tuning Changes: Saug 9mm and Annihilator As we set the stage for CWL Fort Worth on March 15-17, we wanted to make sure the Saug 9mm could help the SMG class stand up against assault rifles in competitive play. With today’s update, we’re increasing the Saug 9mm’s ADS move speed when using the Stock attachment back to pre-1.13 patch levels. Similarly, we’ve seen Seraph’s Annihilator shut down entire teams too efficiently in the right hands during competitive play. As of today’s update, we’ve made a balancing pass to reduce the Annihilator’s firing rate and earn rate to bring it more in line with the rest of the Specialist Weapons included in the latest CWL ruleset. These updates take effect in Multiplayer and League Play on all platforms starting today. CWL and League Play Ruleset Updates We’ve also gathered feedback from players across the COD World League and have decided to add Zero to the playable Specialist list in the CWL ruleset, starting with today’s update. Zero’s EMP and Ice Pick deliver a new layer of strategy to competitive play as a counter to some of the more powerful Scorestreaks and Equipment on the battlefield, and we’re excited to see how her tools come into play at CWL Fort Worth. We’ve also added the Drone Squad, Sniper’s Nest, and Strike Team to the list of restricted Scorestreaks in the CWL ruleset based on additional player feedback regarding AI-controlled Scorestreaks. Zero will have fewer chances to hack Scorestreaks in competitive play as a result, with more of the action focusing on pure gunplay. Lastly, we’ve heard the community’s requests for punishments against teamkillers in League Play with today’s update, as players will now be kicked from the game after multiple intentional teamkills. Play nice or go back to pubs, folks. To summarize, the following changes will be reflected in competitive play starting today and at CWL Fort Worth on March 15-17: Saug 9mm ASD move speed increased when using the Stock attachment – Annihilator fire rate and earn rate reduced – Zero added as playable Specialist – Drone Squad, Sniper’s Nest, and Strike Team Scorestreaks now restricted – Players will now be kicked for repeated intentional teamkilling in League Play – Here’s what’s new in Black Ops 4 with our latest update: Hot Pursuit now live in Blackout on all platforms – Saug 9mm tuning changes in Multiplayer – Annihilator tuning changes in Multiplayer and Blackout – Zero added as playable Specialist to in competitive play – Drone Squad, Sniper’s Nest, and Strike Team Scorestreaks now restricted in competitive play – Players are now kicked for intentional teamkilling in League Play Events – Outrider’s Outfit Unlock mission now available in Blackout on Xbox One and PC – Additional support for new “MKII” weapons added to Zombies on Xbox One and PC – Multiplayer Weapon Tuning Saug 9mm Stock: Increased ADS move speed to pre-1.13 patch values. – – – Saug 9mm – Specialists Seraph Reduced Annihilator fire rate. – Reduced Annihilator earn rate. – Increased Tac-Deploy insertion score from +15 to +30 points. – – – Seraph – World League Hub League Play CWL Ruleset Updates Zero added to playable Specialist list in CWL ruleset. – Drone Squad, Sniper’s Nest, and Strike Team Scorestreaks are now restricted in CWL ruleset. – Players are now kicked for intentional teamkilling in League Play. – – – CWL Ruleset Updates – Blackout Weapon Tuning Annihilator Reduced fire rate. – – – Annihilator – Zombies Miscellaneous Addressed a visual issue with weapons equipped with Gold Master Camo that have been acquired from the Mystery Box. – – Blackout Hot Pursuit Hot Pursuit added as the Featured Playlist. – 3 new vehicles added: SUV, PBR, and Muscle Car, as well as police variants of the helicopter and ATV. – New vehicles have special abilities to give players a competitive advantage at the risk of greater exposure. Muscle Cars have the ability to spot nearby Supply Stashes and Supply Drops. – Police vehicles have built-in Sensor Dart functionality when their police sirens are activated, as well as the ability to detect enemy-occupied Muscle Cars. – – Supply Stashes and Supply Drops occur more frequently than normal. – Players respawn with each circle collapse as long as one teammate is still alive when the next Collapse occurs. Respawns are disabled at the final Collapse. – Players respawn with an MX9 and Armor. – Last team standing wins the game. – – Outfit Unlock Missions Outrider “The Numbers” Outfit Unlock mission now available by finding the Tactical Cap and completing the mission requirements. – – – Outrider – Zombies Additional “MKII” Weapon Support Added support for new “MKII” weapons in Zombies (Swat RFT, Daemon 3XB, KAP 45). – –

  • Black Ops 4: Major change made to Specialists in CWL and League Play – Dexerto

    Black Ops 4: Major change made to Specialists in CWL and League Play TreyarchCall of Duty developers Treyarch have implemented a major change to how Specialists work in the competitive landscape of Black Ops 4. Just as in all of the previous CoD titles that have featured Specialists, the powerful characters play a major role in Black Ops 4, whether it be in standard public matches or competitive modes. This is especially true for this year’s game since players have the luxury of using both the Equipment and main Ability/Weapon of the Specialist they choose to play as in each match. Changes made to Specialist Weapon/Ability cooldown On April 9, Treyarch released an update for Black Ops 4 which included a change to how Specialist Weapon/Ability cooldowns work in both the official CWL ruleset and League Play. Now, the progress bar to unlocking a Specialist’s main Weapon or Ability during a match is only filled up based on score and not time spent alive during a match. Previously, this Specialist cooldown was affected by both score and time, with each specific Ability or Weapon having a different earn rate. Today’s update changes how Specialist Weapon cooldowns work in League Play & CWL. They will now fill up ONLY based on score, not time. OH and Skill Divisions are live, using your tracked Skill rating. Where did you place? I guess I shouldn’t be surprised with mine.. pic.twitter.com/TpcArMUvDF — Tony Flame (@Tony_Flame) April 9, 2019 It’s important to highlight that this change was only done to the Specialist Abilties/Weapons and not their Equipment, which will continue being earned solely based on time, and that this will only affect the CWL and League Play, not standard Multiplayer playlists. Since the update’s release, the new Specialist score earn rates have been revealed, and many are predicting that it will drastically affect the Search and Destroy meta. Why did Treyarch make this change? Treyarch finally decided to implement this change after facing month of negative feedback on the matter from the competitive community, most notably professional players in the CWL Pro League. Many resented the fact that players were able to earn gamechanging Specialist Weapons and Abilities by performing poorly during matches and simply relying on the fact that they spent enough time alive to fill up the cooldown bar. Read More: CoDBurner leaks new intel on OpTic, FaZe’s future, Fero, and others as RosterMania kicks off – This was further thrust into the spotlight when League Play finally dropped in February, and Treyarch eventually had no choice but to make the change and help balance out the competitive aspects of the game. Why wasn’t the Specialist cooldown like this in the first place? One of Treyarch’s major objectives with this game was to ensure that its entire player-base had fun, no matter how good or how bad each individual player was. As a result, they made Specialist cooldowns for the main Weapons and Abilities based on both score and time so that even the lowest tier players could partake in the fun of using them during matches. However, what they may have failed to realize, was that this mechanic was simply not competitive enough to belong in the CWL, which is what led to all of the negative feedback right from the get-go. This is why Treyarch have opted to not implement changes to the cooldowns in standard Multiplayer playlists, as they still want casual players to be able to enjoy Specialists.

  • Black Ops 4 in-game leak reveals Modern Warfare’s Captain Price coming to Blackout [UPDATED] – Dexerto

    Black Ops 4 in-game leak reveals Modern Warfare’s Captain Price coming to Blackout [UPDATED] Treyarch / Infinity WardThe Call of Duty franchise introduced classic character Captain Price to Black Ops 4: Blackout giving a bit of a Modern Warfare flair to the critically acclaimed battle royale mode. Players can now pre-order any version of the upcoming Modern Warfare title to unlock Captain Price in Blackout. Those who preordered through a participating retailer need to simply go back to the store and show their proof of purchase then request a redeem code for Captain Price. The character is already available on PlayStation 4 systems, but Blackout players on other platforms are going to have a short wait before picking up the classic version of Captain Price. While Blackout players already have an army of characters to choose from before jumping into a match in the battle royale, but Treyarch wasn’t done adding to the list as a new CoD title lies on the horizon. Though it shouldn’t surprise the fanbase that the release of a new Modern Warfare title would eventually have ripple effects for Treyarch’s latest turn in the series. Captain Price Blackout skin leaked before official announcement In a July 9 tweet, user Alex ‘ImDiabetus’ Hill showed what proved to be an early peek on Xbox for an upcoming offering that will give players a “Classic Captain Price” skin for pre-ordering Modern Warfare. While Infinity Ward is handling the next title in the series, it seems like Activision is going to ramp up the hype train with a bit of help from Treyarch’s popular mode. If Pre-Order Modern Warfare on the Black Ops 4 store you can get a Captain Price skin for Blackout. As of now you can’t actually use the skin. pic.twitter.com/9Cm4UsfilW — Alex Hill (@ImDiabetus) July 9, 2019 The pre-order will also get players access to a fair bit of Prestige Tokens along with one of the most iconic characters in Call of Duty history. Speculation has also arisen if the name for the “Classic Captain Price” skin means that fans will get an updated Captain Price in a future release. What’s coming with Modern Warfare? Modern Warfare’s Captain Price pre-order bonus isn’t the only reason to be amped for the upcoming title. Infinity Ward have previously detailed how their game will change up mechanics with weapons and more, giving the fan base more to be excited about. There’s also been a fair bit of leaks that have given players a look into the multitude of perks that they’ll be able to choose from when the full game releases. While there’s plenty to be excited about with the upcoming Call of Duty title, nostalgic players have something to quell their hype as they’ll able to suit up as Captain Price before Modern Warfare’s October 25 release.

  • Black Ops 4 leak details upcoming Gauntlet mode for Zombies – Dexerto

    Black Ops 4 leak details upcoming Gauntlet mode for Zombies TreyarchA leak for Black Ops 4 gives new information for the latest game mode to be introduced to Zombies that will find players in a more objective-based environment against the undead as opposed to the traditional Survival mode. Treyarch released an update on January 8 that details what would be in store for Zombies in 2019, including a new Gauntlets mode and more maps as part of the Black Ops Pass. Following this announcement, data miner Cashmint unearthed previously uncovered files that give a bit more detail on what fans of the Zombies mode can expect soon. A new game mode to Zombies would be a welcomed twist to the classic survival mode. In a dump file, the data miner uncovered text that looks to be the official description of the Gauntlets game mode that the company has teased. If the leaked file ends up being correct, Gauntlets will feature 30 rounds of increasing difficulty that give players the chance to earn special rewards. The mode would also contain a three-strike system to make things even more interesting. Gather your Crew and face the GAUNTLET! Based on Classic Mode, each Gauntlet features 30 ROUNDS of challenges with DIFFERENT RULES EACH ROUND. MEDALS and SPECIAL REWARDS are earned at ROUNDS 10, 20, and 30. If your Crew fails to complete a round as instructed, you will get a STRIKE. Three Strikes and it’s GAME OVER! New Gauntlets will be released periodically with all-new challenges, and ALL GAUNTLET MATCHES ARE TIMED, so get out there and set some records! The medals previously uncovered since the game’s beta. Cashmint went on to speculate that unused zombie-laden medals that have been in the game’s files since the Beta might finally be put to use in the new mode. The developers teased that more info would come on next week’s “very Zombies specific date,” so players can expect more news on January 15.

  • Black Ops 4 launch weekend patch notes: October 13 – Dexerto

    Black Ops 4 launch weekend patch notes: October 13 More changes, fixes and balances are on the way for Call of Duty: Black Ops 4. Treyarch has revealed another set of patch notes on October 13 for their new release, Black Ops 4. You can check out the previous patch notes from October 12 to see the other launch weekend fixes. The October 13 update features Torque fixes in Hardcore, as well as spawn balancing in Domination. Torque was causing issues in Hardcore modes because his Razor Wire ability would damage teammates, causing Torque players to get kicked from the match for friendly fire violations. Torque’s wire does not damage teammates in Core modes, leading to confusion. The new update will remove friendly damage from Torque’s Razor Wire in Hardcore. The rest of the patch notes are available to read below. General Resolved an issue where new players sometimes didn’t have a default Calling Card on initial boot. – Improved an animation in the player’s health bar when taking damage. – Resolved an issue where Prestiging a weapon wouldn’t remove its attachments. – Fixed overhead names and rank for bots in the lobby. – General stability fixes. – Multiplayer Domination Improved spawn balancing in Domination, which should alleviate some of the issues people have reported. The system has some new capabilities to reduce the frequency of spawn flipping (also a commonly requested change), and that comes with new challenges in striking the right balance between less flipping and less trapping. This is a first step, and we expect it to take a few iterations to achieve the right balance. Equipment Torque’s Razor Wire will no longer deal damage to the player or teammates in Hardcore. No more getting kicked for inadvertent team kills. Create-a-Class Resolved an issue that allowed players to utilize an extra Attachment slot. – We’ve also made the following additional update specific to PC: – Framerate is now uncapped in all modes – As always, we’re tracking a host of topics from the community, and we’re working behind the scenes on several updates slated for the next week. Some of these include: Zombies Gameplay Balancing Pass Those of you who tuned into the #CODNation Challenge AMA with Jason Blundell and Fred “Nikolai” Tatasciore yesterday know the team is hard at work on our first post-launch balancing pass for Zombies, including nerfs to Hellhounds and Tigers. Look for a detailed update on this tomorrow! Playlists We’ve combined Blood of the Dead and Classified into one “Aether Story” playlist to ensure players will be given the best matchmaking experience possible across those two maps. These playlists will change over time, and we may decide to offer a Blood of the Dead-only playlist depending on community demand. Let us know what you’d like to see. Treyarch Authenticity Stamp Related to Leaderboards, the Treyarch Authenticity Stamp is a feature that we’re excited to implement for our hardcore Zombies players who’d like to prove their prowess to the world. There’s a lot of data behind this system, so we’re taking the time we need to ensure 100% accurate reporting and a streamlined process to share your achievements. Stay tuned for more info soon. Leaderboards As we mentioned on Twitter yesterday, we’re working to enable Leaderboards in both MP and Zombies next week. Stats are being recorded for Leaderboards, just not displayed yet. Thanks for your patience. Combat Record As with Leaderboards, we’re planning on bringing Combat Record online in an update next week. We’re still tracking your stats behind the scenes, so no worries there. Ranked/League Play We’ve seen questions about when Ranked and League Play are coming to Black Ops 4. For more info, check out our blog post previewing our new World League Hub and the upcoming competitive season. Search and Destroy Custom Games We’ve seen reports of custom Search and Destroy matches ending after round 7, and players sometimes getting stuck spectating teammates instead of spawning in. The team is currently investigating. Xbox One Deluxe Edition Content Some players had trouble accessing the Shadowman Blackout character or the Classified Zombies experience because they didn’t auto-download the content. If this is still affecting you, please follow these steps to access this content. PC Updates As always, follow /u/TreyarchPC for separate PC-specific posts with all the details on the latest updates and what we’re tracking on the PC front. Keep your feedback coming here and across our social channels, and we’ll keep improving the game as a result. Get out there and make us proud. -Treyarch Source: Treyarch Reddit

  • Black Ops 4 June 28 update patch notes – ‘Fourth of July’ event, PC weapon tuning, and more – Dexerto

    An Ultra Weapon Bribe is a reward bundle that includes a new ranged Black Market weapon and two Reserve Cases. In the case of players earning weapons they already own, the Bribe will instead give them additional weapon variants. The Fourth of July special event in Black Ops 4 will give players a chance to earn an Ultra Weapon Bribe. Grav Assault Rifle update Following the June 28 update, the Grav Assault Rifle is now available on the Xbox One and PC, after having been released exclusively on the PlayStation 4 for a week. Contrary to previous DLC weapons, the Grav AR was made available to all players after the player-base completed the 15 million matches played Community Challenge. The weapon featured nine different attachments, and is unlocked in competitive modes, meaning that it can be used in League Play matches. The Grav Assault Rifle is now available across all platforms. PC 1.18 update – ft. Quickplay and weapon tuning The massive Black Ops 4 update that was released on June 26 has now been made available on PC, in addition to an exclusive new feature called Quickplay. Quickplay will place players into any lobby that is closest to being full, in an effort to reduce wait times on PC for Multiplayer and Blackout playlists. The update also includes a full weapon tuning, Contracts, the Hacienda Twighlight map, Medals in Blackout, and more. (Full patch notes below). BLACK OPS 4 JUNE 28 UPDATE – PATCH NOTES The Aether Story Continues in Zombies on July 9th The next chapter in the Black Ops 4 Zombies saga launches alongside our fifth Operation with “Alpha Omega” starting July 9th on PS4. Watch the new story trailer and get ready to rejoin Nikolai, Richtofen, Dempsey, and Takeo as the Aether story returns. “Fourth of July” Special Event Starts Tuesday We’re kicking off our “Fourth of July” limited-time special event in the Contraband stream on Tuesday for all platforms, featuring a new earnable Ultra Weapon Bribe. As a reminder, Ultra Weapon Bribes will reward players with a new ranged Black Market weapon and two Reserve Cases. If you already own a variant of all Black Market weapons, Ultra Weapon Bribes will award an additional weapon variant. PC 1.18 Update Featuring Quickplay Our 1.18 update went live on PC yesterday, featuring Contracts, Hacienda Twilight, Medals and Humiliations in Blackout, PC-specific weapon tuning, and the new Quickplay playlist option in Multiplayer and Blackout. Get all the details below. Grav Assault Rifle on All Platforms Today With Xbox One and PC players on track to collectively complete the 15 million match Community Challenge, the Grav assault rifle will be available in MP on all platforms starting today! This classic weapon can be customized in new ways for Black Ops 4 with nine available attachments, all unrestricted in the CWL ruleset for League Play as well. Head into Create-a-Class and craft your perfect build today. We’ve also implemented a fix to correct the damage ranges for the Daemon 3XB in Blackout today, as well as miscellaneous bug fixes for Contracts, Weapon Charms, and more. See below for details. Here’s what new since our last update: Subscribe to our newsletter for the latest updates on Esports, Gaming and more.

  • Black Ops 4 June 21 update patch notes – Fun in the Sun live, Grav Rifle added to League Play, and more – Dexerto

    Black Ops 4 June 21 update patch notes – Fun in the Sun live, Grav Rifle added to League Play, and more TreyarchTreyarch released a new Black Ops 4 patch on June 21 that kicks off the Fun in the Sun weekend with double XP in all modes. The Fun in the Sun event gives players double XP and free map access until the event ends on Tuesday, June 25. A ton of new content arrived in the patch, including the new Grav Assault Rifle, which some players reported was available in-game before the patch even went live. Have some fun this weekend Players will have the chance to earn double XP all weekend in Multiplayer, League Play, Zombies and Blackout during the Fun in the Sun event. Treyarch is also giving users Free Black Ops Pass MP Map access for all players in all Featured, Core, and Hardcore playlists, Map Pack Moshpit playlist featuring Masquerade, Artifact, and WMD and 50 percent off Tiers during the event as well. Read More: How to watch Take No Prisoners Blackout Tournament – Date and time, rules, details and more – Fun in the Sun ends on Tuesday, June 25 at 10 AM and Treyarch will be putting out even more new Black Ops 4 content then, including the launch of Contracts, new medals, equipment and humiliations in Blackout and more. As if that wasn’t enough the Grav Assault Rifle has been unlocked for PS4 players after they completed more than 15 million matches during the Community Challenge. Xbox and PC users still don’t have access to the weapon, but according to Treyarch both communities are well on their way. When’s the next Black Ops 4 Update? The next major Black Ops 4 update will happen on Tuesday, June 25 and will bring a ton of new content including contracts and a new map variation for Hacienda. With double XP and free maps all weekend, Black Ops players have plenty of reason to log on and get some games in this weekend. The full notes for the June 21 Black Ops patch can be read below. Fun in the Sun Weekend is Here It’s officially the first day of summer… who’s ready for some 2XP and free map access all weekend long? Better yet, why not all the way through Tuesday? Our Fun in the Sun Weekend kicks off today in Black Ops 4, featuring: 2XP in Multiplayer – 2XP in Zombies – 2XP in League Play – 2X Merits in Blackout – Free Black Ops Pass MP Map access for all players in all Featured, Core, and Hardcore playlists – Map Pack Moshpit playlist featuring Masquerade, Artifact, and WMD – 50% Off Tiers – This event runs through 10AM Tuesday, when we’ll be dropping more new content in Multiplayer, Blackout, and Zombies. Speaking of which… New Content Arrives Tuesday with Contracts, Hacienda Twilight, Blackout Updates + More Our next major update is coming on June 25th, including: The launch of Contracts on all platforms, kicking off with a rotating selection of up to 28 Contracts to complete each day across all four modes (up to 196 Contracts per week!) – Our newest alternative lighting map in Multiplayer, Hacienda Twilight – More maps added to rotation for Prop Hunt and Capture the Flag – New Medals, Equipment, and Humiliations in Blackout – The introduction of Hard Mode Gauntlets in Zombies – Weapon tuning for the Daemon 3XB, Switchblade X9, and MOG 12 + more – In case you missed it, head over to our Contracts Blog for all the info on how Contracts work in Black Ops 4, as well as intel on the new Ultra Weapon Bribe that we’ll be introducing the following week as part of a new special event. We also have some highly-requested bug fixes lined up for Tuesday that couldn’t be hotfixed before this next major game update. An issue with leveling up MKII Weapons is planned to be fixed in this update, as well as a remaining exploit on Grind. Thanks as always for the reports, and we appreciate your patience while we’ve nailed down these issues. Grav Assault Rifle Unlocked on PS4 With 15 million matches completed during our Community Challenge on PS4, the Grav assault rifle has now been unlocked for PS4 players in Multiplayer! Xbox One and PC players are already well past the 50% mark with their combined efforts, and will unlock the Grav in MP once the Community Challenge has been achieved across all platforms. Almost there! On the competitive side, we’ve made a conscious decision to include the Grav in League Play. The Grav was designed with competitive play in mind, built with a set of attachments that are all unrestricted in the CWL ruleset. The release of the Grav gave us an opportunity to keep the competitive meta fresh with a new weapon available to everyone, and offers an alternative to the KN-57 or ICR-7 for mid-to-long range position play. We’ll be keeping a close eye on the performance and community/pro feedback for this weapon as we evaluate its place in the future of League Play. Featured Playlist Updates We’ve added Map Pack Moshpit to the MP Featured Playlists with free access to Masquerade, Artifact, and WMD for all platforms, and for Zombies players on PC, we’ve replaced the Chaos and Aether Moshpits with individual playlists for each Zombies map. Enjoy the 2XP in all modes through Tuesday, and we’ll see you online. Here’s what’s new in today’s update: GLOBAL Fun in the Sun Weekend Event (10AM June 21-25) 2XP in Multiplayer – 2XP in Zombies – 2XP in League Play – 2X Merits in Blackout – Free Black Ops Pass MP Map access for all players in all Featured, Core, and Hardcore playlists – Map Pack Moshpit playlist featuring Masquerade, Artifact, and WMD – 50% Off Tiers – – MULTIPLAYER Weapons S6 Stingray Spectrum Camo progress can now be properly earned in Hardcore modes. – – – S6 Stingray – Featured Playlists (June 21-25) PS4/Xbox One Map Pack Moshpit – Capture the Flag – Barebones Deathmatch Moshpit – Prop Hunt – Mercenary Deathmatch Moshpit – – PC Map Pack Moshpit – Capture the Flag – Barebones Deathmatch Moshpit – – – PS4/Xbox One – BLACKOUT Featured Playlists PS4/Xbox One (June 18-25) Ground War – Alcatraz Quads – Solo – Duos – Quads – – PC (June 21-25) Ground War – Alcatraz Quads – Solo – – – PS4/Xbox One (June 18-25) – ZOMBIES Playlists Chaos and Aether Moshpits have been replaced with individual playlists for each map. – –

  • Black Ops 4 June 18 update patch notes – Ground war improvements, Playlist updates, and more – Dexerto

    Black Ops 4 June 18 update patch notes – Ground war improvements, Playlist updates, and more Treyarch released another Black Ops 4 patch on June 18 that brought fan-favorite Alcatraz to Xbox One and PC along with a variety of other changes to game modes. With the new Black Ops 4 patch we’ve received some changes to both Ground War and Zombies. The Ground War changes come as a result of player feedback and it gives the game mode a wider starting zone and a shorter period of time before the first zone collapse. A bug that allowed players to fall through the ground has also been fixed. The Zombies changes fix a health regen bug on Round 21 in “Hellcatraz” that was reported to Treyarch by the community. Released on PS4 earlier, Alcatraz has finally returned to Blackout on both Xbox One and PC. This close-quarters map also comes with the new Submarine and Shipwreck destinations located on opposite sides of the island. Updates to the main Cellhouse building have also been made so be sure to give those a look the next time you drop into Alcatraz. While we are more than halfway through the month of June, the new Twitch Prime loot drop is now available beginning today. This drop comes with a Sour Cherry weapon camo, Firebreakin’ gesture, Target Locked sticker, 100 Nebulium Plasma, and five reserve cases. This bundle is available for free for all Twitch Prime members so be sure to claim it before it disappears. Also announced with the new update is the fact June 21 will mark the start of the next double XP weekend so players will be able to soak up a lot of extra experience for a few days. For the complete list of patch notes for the June 18 update, continue reading on below. Full June 18 Black Ops 4 patch notes below BLACKOUT Ground War Increased radius of initial Collapse. – Reduced initial delay on first Collapse. – Increased distance between flight paths. – Loadout upon redeploy will now be an MX9, ammo, and bandages. – Addressed issues where players could fall through the ground upon infiltration. – – Featured Playlists (June 18-25) PS4/Xbox One Ground War – Alcatraz – Solo – Duos – Quads – – PC Ground War – Alcatraz Duos – Solo – – – PS4/Xbox One – MULTIPLAYER Featured Playlists (June 18-21) PS4/Xbox One Capture the Flag – Barebones Deathmatch Moshpit – Prop Hunt – Mercenary Deathmatch Moshpit – Mercenary Hardcore Moshpit – – PC Capture the Flag – Bolt-Action Barebones – Hardcore Free-for-All – – – PS4/Xbox One – ZOMBIES Miscellaneous Addressed an issue that could prevent players from regenerating health after Round 21 in the “Hellcatraz” Gauntlet. – – Stability General stability improvements. – – GLOBAL Twitch Prime June Twitch Prime loot drop now available on all platforms: Sour Cherry weapon camo – Firebreakin’ gesture – Target Locked sticker – 100 Nebulium Plasma – 5 Reserve Cases – – – June Twitch Prime loot drop now available on all platforms: – BLACKOUT Alcatraz Submarine and Shipwreck destinations added to the map. – The roof has been removed from the center of the main Cellhouse building with new strategic landing and grappling opportunities. – –

  • Black Ops 4 June 14 update patch notes – Weapon tuning, playlist update and more – Dexerto

    Black Ops 4 June 14 update patch notes – Weapon tuning, playlist update and more Treyarch launched their June 14 update that’s going to bring crucial weapon tuning to Black Ops 4, while introducing a swarm of modes to the games playlist for players to grind through on all platforms. The Days of Summer event is in full swing for Black Ops 4 players, and it’s bringing loads of new modes for fans to put in their hours online. With that in mind, the developers are introducing the Grind Playlists, bringing a new local to all players that’ll give some people a rush of nostalgia. The latest patch is mainly centered around bringing players the Grind Playlists to PlayStation 4, Xbox One, and PC, and brings new live to the classic Black Ops 2 map. Playlist changes and Blackout modes The featured playlists for PlayStation 4 and Xbox One will have the added modes in Bolt-Action Barebones, Moshpit, and Prop Hunt – which will run from June 14-18. Looking towards Blackout, there’s going to be a bit of a disparity in what fans will be able to play based on their platform of choice. Treyarch is giving Xbox One players the high-octane Hot Pursuit through June 18, while PlayStation 4 users will have Alcatraz to jump into – also until June 18. The developers are also bringing “general stability improvements” to Blackout on all platforms, but they didn’t go into further detail Weapon Tuning Furthermore, Black Ops 4 has been seeing a rise in problematic instances mainly with the Operator Mod on the S6 Stingray, and the developers think they found a suitable nerf that will hopefully make it more balanced to the game’s arsenal. The devs are going to going to increase the burst delay between firing while using the Operator Mod on the Stingray since it “proved too strong with its original rate of fire.” Treyarch is hoping the change will give players ample time to get cover and retaliate against the Stingray instead of getting instantly deleted. Similarly, the popular Peacekeeper is getting a nerf that will reduce the damage ranges to “ensure better balance against other assault rifles.” There’s quite a bit to unpack, so check out the patch notes below for a full break down of the June 14 patch. June 14th Update: New Weapon Tuning / Grind Weekend Playlist on All Platforms / CWL Anaheim Begins Today New Weapon Tuning On Tuesday, we tuned the Ballistic Knife and S6 Stingray to better match their performance with the rest of the game’s arsenal. In today’s update, we’ve reduced the damage ranges on the Peacekeeper to ensure better balance against other assault rifles, and we agreed with many of you that the Operator Mod on the S6 Stingray proved too strong with its original rate of fire. As a result, we’ve increased the burst delay between shots, giving players more time to evade the Stingray’s projectiles and reducing potential damage per burst with the Operator Mod. Whether it’s brand new or a returning favorite, we design each weapon to feature a unique gameplay profile that feels fun to use while remaining balanced against other weapons. When that balance doesn’t seem quite right for any particular weapon, we’ll make tuning changes using a combination of back-end data and community feedback to keep the meta competitive and fresh for every weapon class. This is a design philosophy that we’ve upheld since the beginning of the series and will continue to maintain to ensure every play style can thrive. Grind Weekend Playlist Now Live on All Platforms Our Grind playlist is now live through 10AM PT Tuesday for all players, so get out there and get some wins in our new free MP map. We’re happy to bring this Black Ops II classic back for a new generation and we’re excited to see what you can do in it in Black Ops 4. CWL Anaheim Begins Today It’s finally here… the most iconic CWL event of the season kicks off today at 2PM PT with CWL Anaheim! This event is expected to surpass CWL Fort Worth as the most-attended open event in CWL history, with 16 Pro League teams competing in the Pro tournament and over 100 amateur teams fighting it out in the Open Bracket. Tune into twitch.tv/callofduty and cheer for your favorite teams all weekend long, including OpTic Gaming, FaZe Clan, eUnited, and CWL London 2019 champs 100 Thieves. Who’s taking the trophy? Much More to Come Watch for our Treyarch Blog next week with full details on Black Ops 4’s upcoming Contracts system, including specifics on contract types, challenges, and rewards. As we mentioned earlier this week, we’re expanding the system to offer more contracts to choose from each day compared to previous games. We’ve heard your requests for a wider variety of maps in Prop Hunt, and we’re planning to expand the map selection for both Prop Hunt and Capture the Flag in the near future. We’re also tracking an issue preventing MKII Weapons from leveling up properly, and we’re investigating a fix for an upcoming update. This update also fixes a Buy menu exploit in Heist and a recent issue with optics displaying properly on the Locus. Thanks as always for your reports and patience while we tackle new bugs as they come in. Here’s what’s new with today’s update: MULTIPLAYER Weapons Peacekeeper Reduced damage ranges. – – S6 Stingray Increased burst delay while using the Operator Mod. – – Locus Addressed an issue that caused the reticles of some optics to be misaligned. – – – Peacekeeper – Game Modes Heist Closed an exploit where players could use Equipment during the Buy phase. – – Capture the Flag Matches can no longer end in a draw if no team captures the flag in round 3. – – – Heist – Specialists Outrider Hawk can now target enemies even after the controlling player has died. – – Seraph Closed an exploit where Seraph could get infinite respawns on a Tac-Deploy beacon. – – – Outrider – Featured Playlists (June 14-18) PS4/Xbox One Grind – Capture the Flag – Bolt-Action Barebones Moshpit – Barebones Objective Moshpit – Prop Hunt – – PC Grind – Capture the Flag – Barebones Objective Moshpit – – – PS4/Xbox One – BLACKOUT Featured Playlists (June 14-18) PS4 (June 11-18) Ground War – Alcatraz – Solo – Duos – Quads – – Xbox One (June 11-18) Ground War – Hot Pursuit – Solo – Duos – Quads – – PC Ground War – Hot Pursuit – Duos – – – PS4 (June 11-18) – Miscellaneous General stability improvements. – – -Treyarch

  • Black Ops 4 June 11 update patch notes – Alcatraz returns to Blackout and more – Dexerto

    Black Ops 4 June 11 update patch notes – Alcatraz returns to Blackout and more ActivisionTreyarch, one of the development teams for Call of Duty, have released another Black Ops 4 update which most notably includes the return of Alcatraz to Blackout. This updates follows last week’s introduction to the Days of Summer update, officially numbered 1.18. While there aren’t as many changes as the main update, there is still a lot of noteworthy content to highlight. The highlight of the update for many will surely be the return of Alcatraz, but there’s plenty of other content in the new update for fans of the other game modes as well. Following a negative reaction among players with how weapons are unlocked, the team at Treyarch is actively planning a way for players to earn weapons by just playing the game in any mode. These options include Community Challenges, rotating daily challenge, a path to earning more Reserves in all game modes, including Zombies, Multiplayer, Blackout, and League Play, and duplicate-protected Weapon Bribes that will be coming in the future. It sounds like this is a complete pivot away from having to rely on random drops and will surely be well-received by the playerbase who have grown increasingly frustrated with the current monetization model. Treyarch says they are always listening to fan feedback which is likely how this change came to be. They encourage players to remain open and honest about their thoughts as it will help make Black Ops 4 the best it can be. On top of fixing bugs, Treyarch confirms they are also banning cheaters and griefers as they are revealed to them and the team is always working on the next set of free content coming to the game. For all of the information about the June 11 patch, you can read the complete patch notes below. Days of Summer game content now live in Multiplayer, Blackout, and Zombies on all platforms: Global: Community Challenge to unlock the free Grav assault rifle. – Multiplayer: Free Grind map, Capture the Flag, Barebones Objective Moshpit. – Blackout: Summer map updates, post-flood map update, Ground War, Attack Helicopter, Hawk. – Zombies: “Labours of Hercules” Gauntlet, new Epic Elixirs, Gauntlet Leaderboards, new weapon support, Grav assault rifle attachment support, new Mastercraft support, new MKII Weapon support. – – Submarine and Shipwreck destinations added to Alcatraz in Blackout (PS4). – Hot Pursuit returns to Blackout on Xbox One and PC. – Barebones Objective Moshpit added on all platforms in Multiplayer. – Closed exploitable areas in Grind and Arsenal. – Improvements to Best Play and Killcam in Capture the Flag. – Restricted the Vendetta sniper rifle in Bolt-Action Barebones. – Headshots with the Vendetta are now one-shot kills. – Enabled Mastery Camos on the Locus. – Adjusted the Operator Mod damage on the S6 Stingray. – Lowered the camo unlock requirements for the Ballistic Knife. – Various performance improvements for Ground War in Blackout. – Gameplay improvements for “Labours of Hercules” Gauntlet in Zombies. – BLACKOUT Alcatraz Submarine and Shipwreck destinations added to the map. – The roof has been removed from the center of the main Cellhouse building with new strategic landing and grappling opportunities. – – Featured Playlists (June 11-18) Ground War – Alcatraz – Solo – Duos – Quads – – MULTIPLAYER Featured Playlists (June 11-14) Barebones Objective Moshpit – Capture the Flag – Bolt-Action Barebones – Prop Hunt – Infected – – GLOBAL Community Challenge Grav assault rifle available to all players in Multiplayer after the Community Challenge of completing 15 million public matches has been achieved. – – MULTIPLAYER Free Map Grind The classic Black Ops 2 skatepark map is now in rotation, free for all players. – – – Grind – Game Modes Capture the Flag Capture the Flag now live as Featured Playlist. – First team to capture 3 flags in a round, or the team that has the most captures at the end of a round, wins the round. – First team to win 2 rounds wins the match. – In Overtime, the first team to capture the enemy’s flag will set the time to beat, and sides will switch. The opposing team must capture the flag faster to win. – – – Capture the Flag – New Weapons Multiplayer support added for new weapons: Grav assault rifle – Peacekeeper assault rifle – Vendetta sniper rifle – Locus sniper rifle – S6 Stingray tactical rifle – Ballistic Knife special weapon – – – Multiplayer support added for new weapons: – Featured Playlists (June 11-14) Xbox One Capture the Flag – Barebones Objective Moshpit – Bolt-Action Barebones – Prop Hunt – Infected – – PC Capture the Flag – Barebones Objective Moshpit – Prop Hunt – – – Xbox One – BLACKOUT Summer Map Updates New summer foliage and lighting added to main map. – Coolers added throughout the map containing Paint Can bundle rewards. – Throwable Water Balloons added throughout the map. – BBQ-themed parties, balloons, yard flamingos, flags, and pool floats added to various locations throughout the map. – – Post-Flood Map Updates Flood water has receded. – Hydro Dam now under reconstruction. – Factory now under repair. – Cargo Docks now restored with new layout changes. – Hijacked relocated to Nuketown Island cove. – – Game Modes Ground War Massive battle with two teams of up to 50 players on each side. – Each team has an opposing flight path. Choose to jump with your team, or try to get behind enemy lines early on. – Each match starts with a collapsed play space to get into the action faster. – More loot spawns throughout the map and ammo drops are doubled. – “Down But Not Out” redeploys enabled. – Escalating redeploy loadouts enabled. – Players can revive downed players in their squad and teammates not in their immediate squad. – Friendly fire disabled. – – – Ground War – Vehicles Attack Helicopter Helicopter equipped with two heavy turrets designed for combat added to the main map. – – – Attack Helicopter – Equipment Hawk Outrider’s Hawk now available to scout for enemies. Cannot be parked in mid-air. – – – Hawk – Weapons Support added for Grav assault rifle attachments. – – Coward’s Way Out Players can now you can hold the USE button to reduce the time spent downed in redeploy modes. – – Featured Playlists Xbox One (June 11-18) Ground War – Hot Pursuit – Solo – Duos – Quads – – PC (June 11-14) Ground War – Hot Pursuit – Solo – – – Xbox One (June 11-18) – ZOMBIES Gauntlets “Labours of Hercules” New Gauntlet now available for “Ancient Evil” featuring 30 unique challenges. – – – “Labours of Hercules” – New Elixirs Perkaholic Receive all Loadout Perks and six random extra Perks that are not in your loadout. Cannot stack with itself. – Activates immediately. – – Near Death Experience Revive or be revived, simply by being near other players. Revived players keep all Loadout Perks after being revived. – Activates immediately (lasts 10 minutes or 5 revives). – – Reign Drops Spawns one of each of the nine core power-ups. – Instant activation. – – Shopping Free All purchases are free. – Activates immediately (lasts 1 minute). – – – Perkaholic – Weapons Support added for S6 Stingray, Peacekeeper, Vendetta, Locus, and Ballistic Knife. – Support added for Grav assault rifle attachments. – Support added for new Mastercraft weapons. – – MULTIPLAYER Game Modes Barebones Objective Moshpit Barebones game mode featuring Domination, Control, Hardpoint, Safeguard, and Search and Destroy, now live on all platforms. – – Capture the Flag Made improvements to Best Play and Killcam. – – Bolt-Action Barebones Restricted the Vendetta sniper rifle. – – – Barebones Objective Moshpit – Heist Closed an exploit during the Buy phase. – – Maps Grind Closed missing collision in the circular stairwell. – – Arsenal Closed an exploit that could allow players to get under the map. – – – Grind – Weapons S6 Stingray Lowered damage from the S6 Stingray Operator Mod, particularly against the Safeguard robot. – – Ballistic Knife Slowed projectile velocity. – Added pronounced ballistic arc. – Adjusted Gas Powered attachment. – – Vendetta Headshots with the Vendetta are now one-shot kills. – – – S6 Stingray – Create-a-Class Resolved a UI error that occurred when attaching optics. – MX9 attachments are now visible in the front end and can be taken in-game. – Enabled Mastery Camos for the Locus once unlocked. – Lowered the camo unlock requirements for the Ballistic Knife. – “Crown” and “Anchors Away” reticles can now be used in-game. – – BLACKOUT Ground War Wins are now properly counted in the Barracks. – Various performance and stability improvements. – – Equipment Hawk Players can no longer deploy the Hawk while prone. – – Barricade Barricades will no longer disappear after 60 seconds. – – – Hawk – Coward’s Way Out Coward’s Way Out HUD will no longer persist into the end-game flow. – Players can no longer take the Coward’s Way Out when being downed while reviving another player. – – ZOMBIES Gauntlets “Labours of Hercules” Resolved an issue that could lock players out of the Pack-a-Punch. – Various stability fixes. – – – “Labours of Hercules” – Camos Addressed an issue that could allow the Plasma Drive Reactive Camo to revert to its base camo form. – – UI Addressed a UI error that could sometimes occur in the Select Reticle menu. – – -Treyarch

  • Black Ops 4 July 9 update patch notes – Operation Apocalypse Z, new Blackout modes, Reaper and more – Dexerto

    Black Ops 4 July 9 update patch notes – Operation Apocalypse Z, new Blackout modes, Reaper and more TreyarchOperation Apocalypse Z is live in Call of Duty: Black Ops 4 now – the update brings Alcatraz Nightfall, a new specialist called Reaper and a new Blackout update “The Haunting Fog”. Details of Operation Apocalypse Z were revealed last week on July 2 which follows the Operation Rising Spectre. New operations have been occurring quarterly and bring a lot of exciting changes to Black Ops 4. These changes come across all three modes: Multiplayer, Zombies and Blackout. New weapons and specialists are also added and this Operation is no exception with Reaper being the latest addition. Multiplayer will see a new mode added called Sticks and Stones and Zombies will bring the new Alpha Omega map. Blackout has received the most changes though with the lights going out in the already gloomy Alcatraz and fog engrossing the core Blackout map. Call of Duty players have been eagerly anticipating the return of Alcatraz after it was removed from the playlists last week. Welcome to Camp Edward. Play as both the Primis and Ultimis crews for the first time in Zombies history in #AlphaOmega, available now on PS4 with the Black Ops Pass. pic.twitter.com/TA2DHr633B — Treyarch Studios (@Treyarch) July 9, 2019 An overview of what’s available in Operation Apocalypse Z can be found here: Updated core Blackout map – heavy fog – New Quad Fog Mode in Blackout – Dark Twist to Alcatraz map in Blackout – Nightfall – New Alcatraz Horde Mode LTM – New Specialist: Reaper available in MP – New modes coming to Multiplayer and Blackout – Motorcycle coming to Blackout – New Multiplayer mode: Sticks and Stones – New Zombies Map and 3 Multiplayer maps in Black Ops Pass Content – New Weapons in Black Market – Patch notes Multiplayer Reaper now playable in Multiplayer, earnable at Tier 1 in the Contraband stream (PS4). – 3 Black Ops Pass maps added to rotation: Der Schatten, Remnant, and Havana (PS4). – Sticks and Stones game mode now in Featured Playlists (PS4). – Map Pack Moshpit added to Featured Playlists, including Der Schatten, Remnant, and Havana (PS4). – New weapon tuning for the Daemon 3XB. – Featured playlist updates on all platforms. – – Zombies “Alpha Omega” Zombies experience now available for Black Ops Pass holders (PS4). – New Perk: Blood Wolf Bite (PS4). – 2 Epic Elixirs added: Phoenix Up and Head Drama (PS4). – New Black Ops 4 version of “Damned” music now plays in the lobby (PS4). – Support added for new Black Market weapons and new MKII Weapons (PS4). – – Blackout “The Haunting Fog” and “Alcatraz: Nightfall” map updates (PS4). – Quads Fog and Alcatraz Horde limited-time modes (PS4). – Zombies Wonder Weapons now available in the Mystery Box (PS4). – Outfit Mission added to unlock “The Numbers” Outfit for Reaper (PS4). – Zombies-themed music now plays during infiltration (PS4). – New Humiliations now available (PS4). – Featured playlist updates on all platforms. – – Global New Contraband stream added to the Black Market, including “Wundergewehr 115” Koshka Mastercraft at Tier 20 and earnable Ultra Weapon Bribe at Tier 40 (PS4). – Reaver C86 auto-crossbow and Argus shotgun now available in Reserves (PS4). – New weapon camos, MKII Weapons, Zombies-themed outfits and more now available in the Black Market (PS4). – Various fixes for Contracts in Multiplayer and Zombies. – – MULTIPLAYER Specialists Reaper Reaper now available in Multiplayer after being unlocked at Tier 1 in Contraband. – Weapon: Scythe – High-damage machine gun with a fast fire rate and suppressing status effect. – Equipment: Radar Shroud – Deployable jamming device that conceals an area from enemies’ mini-maps. – – – Reaper – Black Ops Pass Maps Der Schatten, Remnant, and Havana added to rotation for Black Ops Pass holders. – – Game Modes Sticks and Stones Now live in Featured Playlists. – Free-for-all mode where players only use crossbows, Ballistic Knives, and Combat Axes. – Score varying points by getting kills with crossbows and Ballistic Knives. – Reset your enemy’s score to zero with a successful Combat Axe kill. – UAV periodically sweeps, marking the score leader with a gold dot on the mini-map. – – – Sticks and Stones – Weapons Reaver C86 Added Create-a-Class support for the Reaver C86 auto-crossbow. – – Argus Added Create-a-Class support for the Argus shotgun. – – – Reaver C86 – ZOMBIES “Alpha Omega” New Zombies experience now available for Black Ops Pass owners. – The Aether story continues in a new experience taking place in an overrun Broken Arrow testing facility in Nevada, where both the Primis and Ultimis characters are playable for the first time. – – Perks Blood Wolf Bite New Perk now available in Chaos and Aether maps. – Spawns a wolf companion to fight alongside you. – Modifier: Wolf attacks have the chance to spawn a mini-Power-up. – – – Blood Wolf Bite – New Epic Elixirs Phoenix Up Revives all teammates and allows them to keep their Perks. – – Head Drama While active, any bullet that hits a zombie counts as a headshot. – – – Phoenix Up – Weapon Support Support added for Reaver C86 auto-crossbow, Argus shotgun, and new MKII Weapons. – – BLACKOUT Map Updates “The Haunting Fog” An eerie fog has covered the map, bringing with it blood-red waters, dead vegetation, new Wall Buys at the Asylum, signs of a violent apocalypse throughout the map, and more. – Applies to Quads, Duos, and Solo matches; heavier fog theme is exclusive to the Quads Fog limited-time mode. – – “Alcatraz: Nightfall” Night has fallen across the entire island, along with a brooding storm in the distance. – – – “The Haunting Fog” – Limited-Time Modes Quads Fog Tactical limited-time mode featuring a thicker fog than the standard map. – – Alcatraz Horde Alcatraz limited-time mode featuring an increased horde of zombies over the entire island, along with new Hellhound and Brutus enemy types. – – – Quads Fog – Wonder Weapons Various Zombies Wonder Weapons can now be rewarded from Chaos Mystery Boxes and Zombies mini-bosses. – – Infiltration Zombies-themed music now plays during infiltration in Blackout. – – Zombies AI Zombies can now destroy doors and attack player Equipment, including the Sentry and Barricade. – – Outfit Mission Reaper’s Outfit Mission now available to unlock “The Numbers” Specialist camo. – – GLOBAL Black Market New personalization items added to the Black Market: weapon camos, MKII Weapons, Daemon 3XB Mastercraft, Zombies-themed outfits, Weapon Charms, Death Effects, Gestures, Jump Pack, and more. – Reaver C86 auto-crossbow and Argus shotgun now available in Reserves. – – MULTIPLAYER Weapon Tuning Daemon 3XB Reduced 6-hit kill range by 5 meters. – Reduced 7-hit kill range by 6 meters. – – – Daemon 3XB – Featured Playlists (July 9-16) PS4 Sticks and Stones – Map Pack Moshpit (featuring Der Schatten, Remnant, and Havana) – Prop Hunt – Bolt-Action Barebones – Barebones Deathmatch Moshpit – – Xbox One Stockpile – Prop Hunt – Bolt-Action Barebones – Barebones Deathmatch Moshpit – Endurance Chaos Moshpit – – – PS4 – BLACKOUT Featured Playlists (July 9-16) PS4 Alcatraz Horde – Quads Fog – Quads – Duos – Solo – – Xbox One Alcatraz – Hot Pursuit – Quads – Duos – Solo – – – PS4 – GLOBAL Contracts Addressed an issue where Contracts could shift slots, making it difficult to select new Contracts. – Addressed an issue where Barebones playlists weren’t properly tracking progress toward the “Challenger” Contract in Multiplayer. – Addressed an issue where the “Ticket to Ride” Contract in Zombies would not properly track the use of telepads. – Addressed an issue where players would have to get a direct hit in order to progress the “Shotgun Kills” Contract in Zombies. – Addressed an issue where Perks and bonus point Power-ups that spawn from the Reign Drops Elixir did not count toward the “Power Master” Contract in Zombies. – Closed an exploit where players could complete the “Hoarder” Contract in Zombies by dropping and picking up weapons multiple times. – – MULTIPLAYER Featured Playlists (July 9-11) Quickplay – Stockpile – Bolt-Action Barebones – Prop Hunt – – BLACKOUT Featured Playlists (July 9-16) Quickplay – Alcatraz Duos – Hot Pursuit – Solo – –

  • Black Ops 4 July 30 update patch notes – Prop Hunt and Ground War, new modes coming soon, and more – Dexerto

    Black Ops 4 July 30 update patch notes – Prop Hunt and Ground War, new modes coming soon, and more TreyarchCall of Duty developers Treyarch have released another update in Black Ops 4, and we’re here to make sure you’re caught up on all of the details. Another week, another update released for Black Ops 4, and the latest one put out on July 30 includes changes, new content, and announcements for Multiplayer, Zombies, and Blackout battle royale. Below, you can find everything there is to know about the update, the full list what’s to come in the near future, and the patch notes. Ground War and Prop Hunt return This update has reintroduced Prop Hunt and Ground War into Multiplayer and Blackout respectively. Ground War is making its first appearance in the battle royale ever since the main map was change to a post-apocalyptic theme. Both modes are available for a limited time only, and all indications are that they could be taken out of the rotation after this week. New content and modes coming soon While the update did not do much in the way of adding any major new content or modes, Treyarch did use the occasion to announce that there is a lot to look forward to in Black Ops 4. Coming on August 6 will be the next phase in currently ongoing Operation: Apocalypse Z, including a new mode called Pandemic, the return of Infection but with a twist, updates to Blackout, a new competitive Gauntlet in ‘Alpha Omega’ called ‘Duck and Cover,’ and more. Keep in mind that this new content will only be available on the PlayStation 4 at launch, as Xbox One and PC players will have to wait seven days before its made available on their platforms. Here are the full patch notes for the July 30 update, as provided by Treyarch on Reddit: July 30 Update: New Content Dropping August 6th on PS4 / Prop Hunt and Ground War Return / Upcoming Improvements & Fixes New Content Incoming Next Week on PS4 The next phase of Operation Apocalypse Z kicks off August 6th on PS4, delivering even more new content to all modes in Black Ops 4. Here’s a preview of what’s to come: Pandemic – Imagine an 80-player game of Infected on the biggest Call of Duty map ever made. We’re cranking that idea to 11 and making it a reality in Blackout, where the rules have changed from “last squad standing” to “last survivors on Earth against an endless swarm of undead at the end of the world”. Get ready to run. – Infected: Final Stand – The fan-favorite party game rises again in Multiplayer with new game-changing twists to keep both teams fighting for survival until the very end. – Blackout Updates – We’re adding the new sidecar-equipped Motorcycle to Blackout, along with more Zombies-inspired Easter eggs, Wonder Weapons, wall buys, and enemy types. – “Alpha Omega” Gauntlet – Take on 30 new rounds of challenges at Camp Edward in our latest competitive Gauntlet for Zombies fans, “Duck and Cover”. – More Contract Rewards – We’re increasing the potential Contract reward rate in every mode by guaranteeing at least one Normal Contract with a Reserve Case reward each day. – New Black Market Content – New Contraband rewards are coming, including an Ultra Weapon Bribe, new Epic Outfits, Gestures, Reactive Camo, Jump Pack, Calling Cards, and more. – Look for all the details in next week’s patch notes, plus some sneak peeks coming soon… Prop Hunt and Ground War Are Back! Today’s Featured Playlist update brings Prop Hunt back to MP, and Ground War comes to Blackout’s post-apocalyptic main map for the first time. Both are limited time modes, so you’ll want to jump in now while they’re featured this week. Barebones Moshpit also comes to MP on PS4 and Xbox One, combining Barebones Deathmatch Moshpit with Barebones Objective Moshpit for a more diverse back-to-basics experience. Known Issues and Incoming Improvements This update fixes a recent issue in Zombies where players were unable to pick up the Shield piece that could appear on the bookshelf in the Library in “Dead of the Night” – thanks to the community for the reports. We’re also tracking several issues and improvements for the future, including (not limited to): Previously saved Paintjobs currently appearing hidden – Daemon 3XB Mastercraft not leveling up properly if the base version isn’t owned – Improved pathing for the K9-Unit to prevent Juneau from jumping up onto the tower in Summit – Damage tuning for the Reaver C86, Argus, and Locus in Zombies – Crashes that can occur when Pack-a-Punching the Ballistic Knife in Zombies – Various fixes and improvements for “Alpha Omega” in Zombies – Please continue to report any bugs you encounter with as much information included as possible (platform you’re playing on, map/weapon/attachment being used, etc.) and we’ll bring them to the team’s attention for investigation. The more info you can provide about the bug, the faster we can track down the cause. A Note from the Team As a reminder, please be civil in your communications on this subreddit and on social media about individual team members. It’s fair game to criticize the studio or the game, but targeting an individual is crossing the line, especially when comments reflect unverified or inaccurate information. We often have members of the dev team speak in public as representatives of the game and studio, but no one should confuse that with them being in charge of, or wholly responsible for, overarching decisions about the game – and under no circumstances should any individual be called out or attacked for any reason. Please keep it clean and respectful when talking about individual team members, and keep the conversation constructive. Here’s what’s new today: MULTIPLAYER Featured Playlists (July 30-August 6) PS4/Xbox One Prop Hunt – Sticks and Stones – Barebones Moshpit – Mercenary Deathmatch Moshpit – Bolt-Action Barebones – – PC Quickplay – Deathmatch Domination – Barebones Deathmatch Moshpit – Sticks and Stones – – – PS4/Xbox One – BLACKOUT Featured Playlists (July 30-August 6) PS4/Xbox One Alcatraz Horde – Ground War – Quads – Duos – Solo – – PC Quickplay – Alcatraz Horde – Ground War – Solo – – – PS4/Xbox One – ZOMBIES Maps Dead of the Night Addressed an issue where players were unable to pick up the Shield piece that could appear on the bookshelf in the Library. – – – Dead of the Night –

  • Black Ops 4 July 23 update patch notes – Reaver crossbow nerf, Hot Pursuit update and more – Dexerto

    Black Ops 4 July 23 update patch notes – Reaver crossbow nerf, Hot Pursuit update and more TreyarchA new update has gone live on July 23 for Call of Duty: Black Ops 4, and we’re here to make sure you’re caught up on all of the details. Treyarch’s latest update for Black Ops 4 is now live, and it includes some new content, changes, and maintenance for Multiplayer, Zombies, and Blackout battle royale. Below, you can find a full breakdown for everything that’s in this update, including the full patch notes. Multiplayer The new Reaver C86 DLC weapon, commonly referred to as the crossbow, now inflicts less damage against non-players, after footage began surfacing showing the gun destroying scorestreaks and the robot in Safeguard mode in just a few bullets. Additionally, an issue causing the Recon’s Vision Pulse to end early when enemy players spawned in has now been fixed. Blackout battle royale The biggest news for Blackout is that the fan-favorite Hot Pursuit Limited Time Mode has returned, after recently being rotated out of the available playlists. The popular LTM features Police Vehicles and Muscle Cars, both of which have special abilities that give players an advantage, but also an increased risk of being spotted on the map. The July 23 update also updated the Reaper’s Outfit Mission unlock screen to include corrected text. Zombies The July 23 update did not include much for the Zombies mode, as it implemented fixes for a couple of crashes, as well as some general stability improvements. You can catch up on the entire patch notes for Black Ops 4’s July 23 update below: Today’s maintenance update delivers the return of Hot Pursuit to Blackout on all platforms, as well as fixes and adjustments in all modes. We’ve reduced the Reaver C86’s damage against non-players (we see you, Safeguardians), implemented a fix for Vision Pulse occasionally ending prematurely when enemy players spawned in during the pulse, and closed an exploit where players could pick up their weapon after quickly respawning with a different class in Multiplayer. Deathmatch Domination also returns on consoles and Arms Race Team Deathmatch comes to PC in MP with today’s Featured Playlist updates, along with the debut of Hot Pursuit on Blackout’s post-apocalyptic main map this week. See below for all the details in what’s new in all modes: MULTIPLAYER Weapons Reaver C86 Reaver C86 now inflicts less damage against non-players. – – – Reaver C86 – Specialists Recon Addressed an issue that could sometimes cause Recon’s Vision Pulse to end prematurely when enemy players spawned in. – – – Recon – Miscellaneous Closed an exploit that allowed players to pick up their gun after spawning with a new Specialist or dying by suicide. – – Featured Playlists (July 23-30) PS4/Xbox One Bolt-Action Barebones – Sticks and Stones – Barebones Deathmatch Moshpit – Mercenary Objective Moshpit – Deathmatch Domination – – PC Quickplay – Barebones Deathmatch Moshpit – Sticks and Stones – Arms Race Team Deathmatch – – – PS4/Xbox One – BLACKOUT Miscellaneous Addressed an issue that could sometimes cause players to be locked out of Stashes. – Updated Reaper’s Outfit Mission unlock screen with corrected text. – – Featured Playlists (July 23-30) PS4/Xbox One Alcatraz Horde – Hot Pursuit – Quads – Duos – Solo – – PC Quickplay – Alcatraz Horde – Hot Pursuit – Quads – – – PS4/Xbox One – ZOMBIES Stability “Alpha Omega” Fixed a crash that could occur when melee attacking a mannequin with the Ray Gun MKII-V equipped. – Fixed a crash that could occur when entering Insanity Mode with Ray Gun MKII variants equipped. – General stability improvements. – – – “Alpha Omega” –

  • Black Ops 4 July 16 update patch notes – Blackout map changes, Reaper fixes, and more – Dexerto

    Black Ops 4 July 16 update patch notes – Blackout map changes, Reaper fixes, and more Treyarch have rolled out another update for Call of Duty: Black Ops 4 on July 16, and we’re here to make sure you’re caught up on all of the details. The v1.21 update in Black Ops 4 varies in size based on the platform, as it includes a lot of new content and major changes for the game on Xbox One and PC. You can find the full details and patch notes for this update below, including changes to the Blackout map, Reaper fixes, launch of Operation Apocalypse Z one select platforms and more. Operation Apocalypse Z now live on all platforms The latest Operation content stream launched for the PlayStation 4 last week, and due to Sony’s exclusivity agreement with Activision, Xbox One and PC players have now received it a week later. Operation Apocalypse Z includes the addition of Reaper as a Specialist in Multiplayer, the return of the fan-favorite Sticks and Stones mode, three new Black Ops Pass maps, the new Alpha Omega Zombies story, major changes to the Blackout map, and more. You can check out the full contents of this new content stream by visiting our Operation Apocalypse Z patch notes. Light breaks in on the Blackout map The Blackout map recently underwent changes that brought mist and fog to the landscape, severely limiting players’ ability to see into the distance. Following the July 16 update, daylight has started to trickle through the fog, improving visibility and lighting to the core default modes (Quads, Duos, and Solos) This does not affect the Quads Fog Limited Time Mode and Alcatraz, both of which will continue to have the same levels of visibility as before. Reaper fixes in Blackout The Reaper was recently removed as a playable character in Blackout because of issues that were causing its footstep audio to not play properly. Thankfully, those issues have now been resolved in the v1.21 update, and the Reaper has been added back for players to be able to choose again. The full patch notes for the July 16 v1.21 update in Black Ops 4 are available below, as provided by Treyarch on Reddit. Light Breaks In and Reaper Deploys in Blackout Daylight has begun to trickle in through the fog in Blackout’s main map, bringing higher visibility and improved lighting to core Quads, Duos, and Solo matches. While a light mist still remains, you’ll have an easier time tracking your prey in the main map with today’s update. Quads Fog and Alcatraz matches will retain their current lighting conditions to keep things interesting, no matter which Blackout mode you’re into. Reaper also returns to Blackout on all platforms along with Reaper’s Outfit Mission for “The Numbers” camo on Xbox One and PC, plus gameplay improvements for Alcatraz and various bug fixes across all modes. See below for the patch notes on what’s new since our last update: Summary Operation Apocalypse Z content now live on Xbox One and PC. – Improved lighting and visibility in core Quads, Duos, and Solo matches in Blackout. – Reaper now playable in Blackout on all platforms. – Alcatraz gameplay improvements in Blackout. – Fixed an issue in Blackout that would sometimes display negative Merits. – Enabled parties of up to 4 players in Sticks and Stones in Multiplayer. – Addressed issues with Reaver C86 Purple Hex camo, Crash’s “The Snitch” outfit, and certain Contracts in the After Action Report in Multiplayer. – Various stability improvements for Zombies in “Alpha Omega”. – Corrected FX on certain Death Effects. – Featured Playlist updates on all platforms. – MULTIPLAYER Game Modes Sticks and Stones Enabled parties of up to four players in Sticks and Stones. – – – Sticks and Stones – Create-a-Class Purple Hex camo for the Reaver C86 now requires 5 Revenge kills to unlock. – – Contracts Addressed an issue with some Contracts not showing up properly in the After Action Report. – – Outfits Crash’s “The Snitch” outfit will now properly display full heatmap in NVIR scopes. – – Stability Fixed a crash that could occur when switching from the Reaver C86 to any weapon with a Mastercraft on Xbox One. – – Featured Playlists (July 16-23) PS4 Bolt-Action Barebones – Sticks and Stones – Barebones Objective Moshpit – Mercenary Objective Moshpit – Deathmatch Domination – – Xbox One Sticks and Stones – Map Pack Moshpit – Prop Hunt – Mercenary Objective Moshpit – Barebones Objective Moshpit – – PC Quickplay – Sticks and Stones – Bolt-Action Barebones – Deathmatch Domination – – – PS4 – BLACKOUT Maps Main Map Daylight has begun to break through the mist on the main Blackout map, brightening the environment and increasing visibility in Quads, Duos, and Solos matches (Quads Fog LTM and Alcatraz not affected). – – Alcatraz The Warden will now drop Trauma Kits and Med Kits more consistently. – Added collision to a rock near the Shipwreck on Alcatraz. – – – Main Map – Characters Reaper Reaper now playable in Blackout on all platforms with corrected footstep audio. – – Merits Addressed an issue that would sometimes display a negative Merit value. – – – Reaper – Featured Playlists (July 16-23) PS4/Xbox One Alcatraz Horde – Quads Fog – Quads (improved lighting) – Duos (improved lighting) – Solo (improved lighting) – – PC Quickplay – Alcatraz Horde – Quads Fog – Duos (improved lighting) – – – PS4/Xbox One – ZOMBIES Stability “Alpha Omega” Fixed an issue where Pack-a-Punching a Saug 9mm with Clan Tag and Dual Wield could cause a crash. – Fixed a crash that could occur by when a player entered “Clear” as the first input in the Rushmore keypad. – Fixed a crash that could occur when other players joined the match while a player used a telepad. – Fixed a crash that could occur when players progressed Easter Egg quests during certain Rushmore VO. – Fixed a crash that could occur when multiple players interacted with the power switch simultaneously. – Various general stability improvements. – – – “Alpha Omega” – GLOBAL Death Effects Added proper FX to Magma and Black Hole Death Effects. – –

  • Black Ops 4 July 10 update patch notes – Blackout changes, new League Play restrictions, and more – Dexerto

    Black Ops 4 July 10 update patch notes – Blackout changes, new League Play restrictions, and more TreyarchCall of Duty developers Treyarch have released another update for Black Ops 4 on July 10, and we’re here to make sure you’re caught up on the details. With Operation Apocalypse Z finally launching in Black Ops 4, at least on the PlayStation 4, Treyarch have followed it up with a game settings update addressing some of the minor aspects of the game. Although not nearly as big as the update the went live a day before, the July 10 patch still implemented some changes in Multiplayer, Zombies, and Blackout battle royale, the full details of which can be seen below. Changes in Blackout Today’s update disabled the Reaper as a playable character in Blackout, citing an issue that was “preventing Reaper’s footstep audio from playing properly.” The Reaper will be made available when next week’s update goes live, which is set to include a fix. In addition, several issues were fixed in the Alcatraz mode, as well as making Alistair’s Folly available in Mystery Boxes and preventing the Hawk from being used to block the Warden’s movements. We’ve temporarily removed Reaper from Blackout on PS4 due to an issue preventing Reaper’s footstep audio from playing properly. A fix is in the works for an update next week – thanks for your patience. — Treyarch Studios (@Treyarch) July 10, 2019 New League Play restrictions The launch of Operation Apocalypse Z introduced two new weapons in Multiplayer – the Reaver C86 crossbow and Backhander melee weapon. The July 10 patch has now restricted both weapons from the World League Hub, meaning that they can no longer be used in League Play matches. ‘Alpha Omega’ Zombies map fixes The launch of the highly-anticipated Alpha Omega Zombies map did not come without its fair share of issues and bugs. A large chunk of the major issues were addressed in the July 10 update, including crashes that would occur as players reached specific points in the story-line. The full patch notes for the July 10 game settings update is available below, as provided by Treyarch on Reddit. Keep in mind that this update is only available on the PS4, since Apocalypse Z won’t be launching on the Xbox One and PC until next week. BLACKOUT Characters Temporarily suspended Reaper from character selection due to an issue preventing footstep audio from playing properly. – David Mason will now be available to players who unlocked him previously. – – Alcatraz Alistair’s Folly can now be found in Mystery Boxes. – Hawk can no longer be used to block the Warden’s movements. – – Weapons Brought the sway on the Locus in line with other sniper rifles. – – ZOMBIES “Alpha Omega” Gameplay Addressed an issue that prevented users from entering codes for Rushmore. – – Stability Fixed a crash that could occur when players triggered the Main Quest boss fight when a Side Quest was still active. – Fixed a crash that could occur while fighting Nova Bombers that had recently teleported. – Fixed a crash that could occur when a player disconnected as the Trophy for surviving 20 rounds popped up. – Fixed a crash that could occur when a player died or disconnected immediately after activating Blood Wolf Bite. – Additional general stability fixes. – – Miscellaneous Added missing image for Vendetta MKII in the Armory. – – – Gameplay – MULTIPLAYER Game Modes Bolt-Action Barebones Restricted new non-sniper rifle weapons from gameplay. – – Create-a-Class Added missing images to the Argus Diamond Camo unlock notification. – – – Bolt-Action Barebones – WORLD LEAGUE HUB Weapons Restricted the Reaver C86 from World League matches. – – GLOBAL Personalization Added animated Master Calling Cards for Operation Apocalypse Z. – Resolved an issue that could cause a crash after unwrapping the Weaponized 115 Reactive Camo in-game. – – Black Market Addressed an issue that caused some images in the Black Market to appear stretched. – –

  • Black Ops 4 January 8 update provides major information on League Play – Full Patch notes – Dexerto

    Black Ops 4 January 8 update provides major information on League Play – Full Patch notes Now that 2019 is in full swing, Treyarch is back at it and have released the first Black Ops 4 patch of the new year. While a special patch was released on Xbox One to fix intermittent freezing issues on January 3, the last patch for all platforms came with the December 21 Game Settings Update. As such, there was much anticipation for the next big patch and while this doesn’t contain much in terms of gameplay changes, it has a few major updates on some of the game’s most anticipated features. By the biggest information released in the update pertains to League Play, which has been confirmed to be on its way by the end of January. As we mentioned back in our Operation Absolute Zero announcement blog, the Black Ops 4 competitive season is a core focus for us heading into 2019. Now that we’ve built the foundation for our competitive feature set with the launches of CWL Custom Games, CODCaster, and Live Event Viewer, we’re dedicated to rolling out continuing World League Hub features over the coming months. This all kicks off with the launch of League Play by the end of January, which we know many of you are eagerly anticipating. League Play will operate a little differently this time around. The system is designed to emulate a schedule more like the pros play, where League Play events will be intense and frequent but shorter duration, generally spanning weekends or 3-day periods. More information on what’s in store for League Play can be found in the patch notes down below. In addition to the crucial information on League Play in Black Ops 4, Treyarch has confirmed that the improved looting system for Blackout on consoles will be released in the v1.11 update next week. While the latest patch might not have included much in terms of full game updates, it sounds like next week’s update should hold players over until the release of League Play at the end of the month. You can read the full patch notes for the January 8 update below: Jan. 8 Update: New Featured Playlists, Details on Mastery Camos in Zombies & Blackout / Upcoming Zombies Features / Blackout Looting Improvements / League Play Happy New Year from everyone here at the studio – we hope you’re all rested up and ready for an incredible year of Black Ops 4 content! Today’s update is all about what’s coming soon in 2019. First up: we’ve updated our post-holiday MP playlists into an all-out Moshpit bonanza on all platforms, including Endurance Chaos Moshpit in this week’s Featured Playlist showcase, along with Mercenary Capture Moshpit, Mercenary Hardcore Moshpit, Deathmatch Moshpit, and Map Pack Moshpit in the Featured category. We’ve also made stability improvements in MP and Zombies in today’s patch as we prepare for what’s in store later this month… see below for details. With Black Ops 4’s launch window behind us and Operation Absolute Zero in full swing on all platforms, we’re hard at work on upcoming features and new content across all three modes. As we gear up for 2019, we’re kicking off our first community update of the year with details on some of our most anticipated upcoming features: Mastery Camos in Zombies and Blackout – Upcoming Features in Zombies – Improved Looting in Blackout on consoles – League Play in Ranked Multiplayer – Mastery Camos in Zombies and Blackout Many of you have been asking about bringing Gold, Diamond, and Dark Matter camos over from Multiplayer into Zombies and Blackout, particularly after the recent launch of Weapon Camo support in Blackout. We hear you, and we have a feature incoming that will support equipping these camos in all modes while preserving what those camos represent. There is a reason these specific types of weapon progression camo are not shared across modes: they are designed to represent that players have completed a mode-specific challenge progression. Gameplay is very different across Multiplayer, Zombies, and Blackout, and we want the bragging rights that go with these camos to mean something in the modes where they’re shown off. As such, we’re building out Mastery Camo progression systems in both Zombies and Blackout that have unique, custom-tailored challenges that will represent that players have completed challenges designed for the modes where they are equipped. We’re planning to deliver Mastery Camos in both modes in late January as our teams continue to work on the next round of new features, content, and events coming to Black Ops 4 this year. Stay tuned to these community updates to be the first to know more. Upcoming Zombies Features With five Zombies experiences now available following Dead of the Night’s release on all platforms, the team is laser-focused on developing new features and challenges for the Zombies community to sink their teeth into in 2019, in addition to more Zombies experiences coming throughout the year for Black Ops Pass holders. Next week, we’re introducing the first series of this year’s new Zombies features and content with Gauntlets launching first in Voyage of Despair and the addition of three new Elixirs on PS4, plus new balancing changes to existing Elixirs! And as luck would have it, there’s a very Zombies-specific date coming up next week when we’ll have more details to share about these features and more for Zombies coming in 2019. See you then. Improved Looting in Blackout on Consoles After additional testing and iteration, we’re excited to announce that we’ll be rolling out a much-improved interface for looting in Blackout on consoles in next week’s 1.11 update! This includes an easier-to-navigate interface that allows console players to quickly scroll through a multi-row grid, loot the items they want, and get back into the fight even faster. Thanks for all of your feedback on the current Blackout experience, and watch for more details on our updated interface next week. League Play As we mentioned back in our Operation Absolute Zero announcement blog, the Black Ops 4 competitive season is a core focus for us heading into 2019. Now that we’ve built the foundation for our competitive feature set with the launches of CWL Custom Games, CODCaster, and Live Event Viewer, we’re dedicated to rolling out continuing World League Hub features over the coming months. This all kicks off with the launch of League Play by the end of January, which we know many of you are eagerly anticipating. League Play will operate a little differently this time around. The system is designed to emulate a schedule more like the pros play, where League Play events will be intense and frequent but shorter duration, generally spanning weekends or 3-day periods. In between those events, Scrims will be run as an unranked playlist using CWL rules so that players and teams can sharpen their skills before a competition. Both League Play events and Scrims will use skill-based matchmaking, where focus has been applied to making sure skill matches are as accurate as possible without resulting in empty lobbies or long wait times. League ladders will be built around 50-player groupings to ensure the most intense competition for these shorter-duration events. We’ll provide more around how the ranking system works along with other details as we approach the launch date. Our planned schedule is to release the World League Hub and first League Play event by the end of January. That said, we want to make sure that we’ve spent enough time play-testing and incorporating feedback before it launches, so this date is subject to change. We love ranked play as much as you do, and that’s why we’re taking the time required to give League Play the attention it deserves. From there, we’ll continue to release new World League Hub features, including Teams and Clans for our competitive-focused players. Timing on all of the above features is subject to change based on development, and we’ll keep everyone informed with more precise info as we get closer to launching these new features. Onto what’s new in the game since our last update: Endurance Chaos Moshpit added as Featured Playlist in MP – Mercenary Capture Moshpit, Mercenary Hardcore Moshpit, Deathmatch Moshpit, and Map Pack Moshpit added to Featured category in MP – Stability improvements in MP – Dead of the Night/IX improvements in Zombies – 1.11 update arrives next week! – Multiplayer Featured Playlists – Added Endurance Chaos Moshpit as Featured Playlist. 6v6 with higher score limits. – Team Deathmatch with 150 score limit, 15 minute time limit. – Domination with 200 score round limit, 400 score match limit. – Hardpoint with 500 score limit, 10 minute time limit. – Kill Confirmed with 150 score limit, 15 minute time limit. – – Added Mercenary Capture Moshpit, Mercenary Hardcore Moshpit, Deathmatch Moshpit, and Map Pack Moshpit to Featured category. – Stability Improved stability with Torque’s Barricade and its effects on enemy players. – Improved stability with the Mantis Scorestreak, particularly when firing rockets. – Improved stability when killing Strike Team members as they rappel out of the helicopter. – – Zombies Miscellaneous Dead of the Night Addressed an issue that occasionally prevented a gravestone marker from appearing during the Main Quest. – Addressed an issue that could prevent progression of the Stake Knife quest. – Addressed an issue where players were able to pick up the Savage Impaler while their Special Weapon was in use. – Addressed a rare stability issue involving the clock step in the Pack-A-Punch Quest. – – IX Addressed an issue that could prevent progression of the bull head portion of the Main Quest. – – – Dead of the Night – Stability Improved stability when multiple Sentries are active. – – -Treyarch

  • Black Ops 4 January 31 Games Settings Update brings Pro Series, Blackout camo progression, and more – Patch Notes – Dexerto

    Black Ops 4 January 31 Games Settings Update brings Pro Series, Blackout camo progression, and more – Patch Notes Treyarch have released a new game settings update for Call of Duty: Black Ops 4, and while it’s not as massive as the v1.12 patch, it still contains some new content that players will be happy to see. This latest update brings new content for all three of the major game modes – Multiplayer, Blackout, and Zombies – while also fixing some bugs and ironing out kinks. For Multiplayer, the biggest addition is the brand new Pro Series Moshpit playlist, which adds a competitive twist to the public game modes. All matches played in this playlist will be restricted to the competitive map pools, game modes, and official ruleset used by the Call of Duty World League. This means that there are a lot of restrictions in place for Specialists, weapons, attachments, perks, scorestreaks, wildcards, gear and more, all of which are detailed in the patch notes below. 2X Merits have also been turned on for all platforms, meaning players can greatly boost up their Merit rank by grinding the game this weekend. Check out the full patch notes for this January 31 update below: MULTIPLAYER For our competitive players – and for those who want to try MP with fewer Specialists in the mix – we’re launching our Pro Series Moshpit playlist today in the MP Featured category on all platforms. Now’s your chance to get a feel for how the pros play with new limitations set on Specialists, Scorestreaks, weapons, and more. Check the patch notes below for the full list of restrictions, and get those competitive loadouts ready for primetime. ZOMBIES We’ve added Mastery Camos (Gold, Diamond, Dark Matter) to Zombies on all platforms, as well as support for Mastercrafts, Reactive Camos, and Black Market camos. You’ll be able to track your progress as you complete challenges in the Armory on your way to earning Mastery Camos. Zombies players can also now unlock additional reticles by completing Reticle Challenges in the Armory, as well as customize their colors for more visual options in-game. BLACKOUT Blackout’s unique camo progression system arrives today on PS4, featuring a completely unique game mechanic to unlock new weapon camo variations on the path to Gold, Diamond, and Dark Matter. This new mechanic is uniquely designed to reward players for exploration, looting, and survival in Blackout, without having to complete headshot challenges on every weapon. In this new progression system, players collect Paint Cans throughout the world in each match, and bank them to unlock weapon camos in the order of their choice between matches. Paint Cans are a new resource in the world of Blackout, and you keep what you find even after you die… just be sure to watch your back while you’re looting. Because the open world of Blackout is so mechanically different from Multiplayer and Zombies, we wanted this system to incentivize exploration during the cat-and-mouse game of battle royale. So drop in, bank those cans, unlock some camos, and let us know what you think of the new progression system. Down But Not Out is also today’s Featured Playlist on Xbox One and PC, and will run through 10AM PT Tuesday, when Ambush takes the Featured Playlist slot on Xbox One and PC. We’re also turning on 2X Merits in Blackout all weekend long on all platforms – enjoy the grind! PC Our 1.12 update goes live on PC today, along with platform-specific improvements including new sensitivity and audio options, Diamond Camo fix, and more. Check this week’s 1.12 update patch notes for the full list of changes, as well as the new updates in the notes below. Here’s what’s new in today’s update: Pro Series Moshpit added to the Featured category in Multiplayer. – Mastery Camo support added to Zombies. – Support for Mastercrafts, Reactive Camos, and Black Market camos added to Zombies. – Gameplay improvements in “Veni, Vidi, Zombie!” Gauntlet in Zombies (PS4). – New camo progression system (including path to Mastery Camos) added to Blackout (PS4). – Zero Outfit Unlock mission added to Blackout (PS4). – PC 1.12 update live today. – 2X Merits coming to Blackout 10AM PT Friday, Jan. 31 through 10AM PT Monday, Feb. 4. – Multiplayer Featured Playlists Pro Series Moshpit added to Featured category. Public match playlist featuring the latest competitive ruleset. – Maps: Arsenal, Frequency, Gridlock, Hacienda, Seaside, Payload. – Modes: Hardpoint, Control, Search and Destroy. – Restricted Specialists: Ajax, Nomad, Torque, Zero. – Restricted Specialist Equipment: Seeker, Reactor Core, Tac-Deploy. – Restricted Weapons: Titan, Hades, VKM 750, MOG 12, SG12, SWAT RFT, Daemon 3XB, KAP 45. – Restricted Attachments: High Caliber, Rapid Fire, Steady Grip, Laser Sight II, Max Load, Rocket Cache, High Explosive, Fast Lock. – Restricted Perks: Gung-Ho, Skulker, Team Link, Tracker. – Restricted Scorestreaks: Dart, RC-XD, UAV, Care Package, Counter-UAV, Sentry, Mantis. – Restricted Wildcards: Overkill, Primary & Secondary Operator Mod. – Restricted Gear: Acoustic Sensor. – – – Pro Series Moshpit added to Featured category. – Zombies Stability Improved stability with the Scepter of Ra during gameplay. – – Miscellaneous Addressed issues that could occur when players received a Pack-a-Punched weapon. – – Blackout Miscellaneous Addressed an issue where players could still take bleed-out damage while being revived. – – The following updates are live today first on PS4: Blackout Camo Progression System Paint Can resource system and full weapon camo progression added to Blackout. – Players collect Paint Cans throughout the world in each match, bank them, and cash them in to unlock weapon camos. – Weapon camo variations added to Blackout. – Mastery Camo (Gold, Diamond, Dark Matter) support added to Blackout. – – Zero Outfit Unlock Mission Find and complete to unlock “The Numbers” outfit for Zero in MP and Blackout. – – Zombies Gauntlet: “Veni, Vidi, Zombie!” Miscellaneous – Addressed issues where: Players were still able to melee with Shield, Stiletto, and Bayonet attachments equipped during Round 3. – Players were able to still use Equipment during Round 8. – Players were still able to aim down sights during Round 11. – Players would not receive Mule Kick via the “Perk Up” Elixir after completing Round 14. – Players could lose their weapons and points during Round 26. – Special Weapon area-of-effect damage could cause additional Zombies to spawn. – Players encountered problems when using the “Join the Party” Elixir during Gauntlet challenges. – – – Miscellaneous – Addressed issues where: – The following updates are live today on Xbox One and PC: Blackout Featured Playlist Down But Not Out Continues on Xbox One and PC through 10AM PT Tuesday, Feb. 5. – Redeploy with each new Collapse as long as one of your teammates survives, until the final Collapse begins. – – – Down But Not Out – In addition to this week’s 1.12 update changes listed here under “PS4 and Xbox One”, the following is also live today on PC: General Gameplay Added 4 new Gameplay options to tweak ADS Mouse Sensitivity for Low and High-zoom scopes. Horizontal and Vertical sensitivities can now be set on both zoom options. – – – Added 4 new Gameplay options to tweak ADS Mouse Sensitivity for Low and High-zoom scopes. – Miscellaneous Added 2 new Audio options to temporarily reduce the game’s sound whenever someone speaks in the Voice Chat channel. Attenuation can now be adjusted. – – Resolved an issue where Diamond Camo would flicker with black squares on certain hardware. – Resolved multiple Aspect Ratio issues. – – Added 2 new Audio options to temporarily reduce the game’s sound whenever someone speaks in the Voice Chat channel. – Zombies Miscellaneous Resolved an issue where pressing the key to take out the Shield would sometimes not work properly. – – SOURCE: Treyarch

  • Black Ops 4 January 22 Game Settings Update features the return of the Kap-45 and new Multiplayer Playlists – Patch notes – Dexerto

    Black Ops 4 January 22 Game Settings Update features the return of the Kap-45 and new Multiplayer Playlists – Patch notes Treyarch has released a new Call of Duty: Black Ops 4 update and while it’s not as expansive as last week’s v1.11 update, it contains a few additions that fans will be happy to see. Black Ops 4 has receieved fairly regular updates ever since its release in October 2018 and it looks like this week is no different with the January 22 Game Settings Update. At the forefront of this update is the release of a brand-new Special Event Stream for PlayStation 4 owners that features the return of an infamous weapon from Black Ops 2. First leaked through game files in the PC version of Black Ops 4, the Kap-45 is now official and available to PS4 players with the Barbarian Special Event Stream. Automatic action. Unlock the full automatic pistol, the Kap-45, in the new Barbarian Special Event Stream, available now on PS4. #BlackOps4 pic.twitter.com/T97SPfg4er — Call of Duty (@CallofDuty) January 22, 2019 The fully automatic pistol will surely be one that players will try and obtain as quickly as possible in order to find out if it’s anything like its predecessor, the Kap-40 from Black Ops 2. This wasn’t all that the new update brought, however, as there is a brand-new featured playlist for Multiplayer, Chaos Domination. Chaos Domination is the new featured playlist in Black Ops 4. Chaos Domination will give players a new way to experience the popular mode with a new ruleset: Capture time per objective reduced to 3 seconds – Score limit per round increased to 150 – Score win limit increased to 300 – Last, but certainly not least, Treyarch also added the Black Ops Pass maps to all playlists after having to remove them last week due to an issue that was discovered. You can read the full patch notes for the January 22 update below: Jan. 22 Update: Barbarians Special Event (PS4), Gauntlets and New Elixirs in Zombies (Xbox One/PC), Down But Not Out Tomorrow (Xbox One/PC), Blackout Looting Fixes (PS4/Xbox One) We’re stacking up the loot with a new four-week Special Event stream in the Black Market! Launching today on PS4, the Barbarians Event adds 25 new loot Tiers below the existing Operation Absolute Zero stream, so players can earn twice as much loot per Tier as usual. Unlockable rewards include new Outfits, Gestures, Calling Cards, a new Reactive Camo for the Hades LMG, and our newest earnable weapon, the KAP 45 full-auto pistol. Our MP Featured Playlist selection is refreshed today with Chaos Domination taking the top spot, along with Team Tactical Moshpit, Mercenary Deathmatch Moshpit, Mercenary Hardcore Moshpit, and Mercenary Capture Moshpit in the Featured category. We’ve also added Elevation and Madagascar back to rotation for Black Ops Pass holders in standard and Hardcore playlists. In Zombies, Gauntlets and new Epic Elixirs arrive on Xbox One and PC today! Players can take on 30 timed rounds of insane challenges in “Unsinkable”, and last even longer against the undead with the new Perk Up, Refresh Mint, and Conflagration Liquidation Elixirs. As a reminder, we’ll also be testing out some fresh Concoction bundles in the Zombies Laboratory over the coming weeks – keep an eye out for new combinations and let us know what you think. And as our Blackout Free Trial continues on all platforms, Down But Not Out kicks off on Xbox One and PC tomorrow at 10AM PT! Get ready to jump in as a squad and redeploy with each new Collapse as long as one of your teammates survives. We’ve also implemented new fixes for the looting interface on consoles to help players to tab through Stashes and prevent the d-pad from getting stuck while scrolling through Stashes. Here’s what’s new since our last update: Barbarians Special Event stream in the Black Market including KAP 45 full-auto pistol (PS4). – Gauntlets and new Epic Elixirs in Zombies (Xbox One/PC). – Chaos Domination added as MP Featured Playlist. – Team Tactical Moshpit, Mercenary Deathmatch Moshpit, Mercenary Hardcore Moshpit, and Mercenary Capture Moshpit added to MP Featured category. – Elevation and Madagascar back in MP map rotation for Black Ops Pass holders. – Stash looting interface fixes in Blackout (consoles). – Various gameplay improvements and crash fixes in MP, Blackout, and Zombies. – The following updates are live today on PS4, Xbox One, and PC: Multiplayer Featured Playlists Chaos Domination added as Featured Playlist. 3-second zone capture time. – Round score limit increased from 100 to 150. – Game score limit increased from 200 to 300. – 6v6 (up to 12 players). – – Team Tactical Moshpit, Mercenary Deathmatch Moshpit, Mercenary Hardcore Moshpit, and Mercenary Capture Moshpit added to Featured category. – – Chaos Domination added as Featured Playlist. – Maps Elevation and Madagascar added back to regular Core and Hardcore map rotation for Black Ops Pass holders. – – Specialists Crash Resolved an issue with players being unable to obtain ammo from Crash’s Assault Pack after dying. – – – Crash – Stability Implemented various crash fixes. – – Miscellaneous Closed an exploit that allowed players to get a full Equipment charge by switching classes. – – Zombies Stability Fixed a crash that could occur when the player had Mule Kick from using the Perk Up Elixir when completing round 14 in “Unsinkable”. – – Miscellaneous Classified Closed exploits that allowed players to jump into various exploitable areas. – – – Classified – The following updates are live first on PS4: General Special Event Barbarians Special Event added to the Black Market. – 25 new Tiers of loot to earn, available in the Special Event stream below the existing Operation Absolute Zerostream. – Rewards include new Outfits, Gestures, Calling Cards, Reactive Camo, and KAP 45 full-auto pistol. – – The following updates are now live on Xbox One and PC: Zombies Gauntlets “Unsinkable” Gauntlet live in Voyage of Despair. – 30 rounds of challenges with unique rules for each round. – Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as an additional reward for completing round 30 without failing a round. – Players are issued a Strike by failing a round, with the game ending after three Strikes. – All matches are timed for competitive speed-run support. – – New Elixirs Perk Up (Epic): Gain 4 additional random Perks that are not in your loadout. – Refresh Mint (Epic): Refreshes the cooldowns for Equipment, Perks, and Special Weapons for your entire team. – Conflagration Liquidation (Epic): Spawn a Bonfire Sale power-up. – – The following updates are now live on consoles: Blackout Looting Interface (consoles) Addressed issues where players could lose the ability to use the directional pad to scroll to items until closing and re-opening a Stash. – Addressed issues where players could lose the ability to change tabs after picking up items from a Stash. – – Stability Fixed rare crashes that could occur when interacting with items and Stashes. – – -Treyarch Source – Reddit

  • Black Ops 4 January 17 update brings v1.11 to PC along with important stability fixes – Patch notes – Dexerto

    Black Ops 4 January 17 update brings v1.11 to PC along with important stability fixes – Patch notes Treyarch has released a new Call of Duty: Black Ops 4 update that brings the v1.11 update to PC along with other updates to all three game modes. While not as large as January 15’s massive v1.11 update on PlayStation 4 and Xbox One, the latest Black Ops 4 update includes some important changes that should please all players. Along with the Blackout free trail going live on all platforms, both Zombies and Multiplayer game modes have seen some key improvements to smooth out gameplay. What will likely end up as the most anticipated improvement with this patch is perhaps also the smallest. There will now be a “Clear all New item markers” to clear out the “New” notification in the Personalization menu of the game. Fans have been asking for this feature almost from Day 1, meaning players will no doubt be thrilled to see its inclusion. Zombies Gauntlet received a few key improvements that will surely help iron out some of the kinks present in gameplay at launch. Issues including players not being able to purchase wall-buys and losing weapons in certain rounds have been fully resolved with the January 17 update. Finally, Multiplayer fans on PC got a bit of specific love to improve a couple of small issues with Classes and the Zero Specialist. You can read the full patch notes for the January 17 update below: Jan. 17 Update: Blackout Free Trial, PC 1.11 Update, “Down But Not Out” Limited-Time Mode in Blackout on PS4 Our Blackout Free Trial is now live for everyone on PS4, Xbox One, and PC! We’ve also launched our newest limited-time mode in Blackout on PS4 with Down But Not Out, and our PC 1.11 update arrives today with PC-specific improvements. Here’s the rundown: Blackout Free Trial (PS4, Xbox One, PC) For those who still haven’t experienced the thrill of the hunt in Blackout, our Free Trial is now live and runs through 10AM PT Jan. 24 on PS4, Xbox One, and PC! Grab your friends (and enemies) and jump in for free – it’s going to be a wild ride. After downloading and installing the Blackout Free Trial from your platform’s store, you’ll be able to party up with players who have the Free Trial and with friends who already own Black Ops 4, so everyone in the Call of Duty community can play together. Free Trial players will also earn Echelon progression and unlock Black Market Tiers and loot during the trial period, with no limits on playtime or player progression. Xbox One players will need an Xbox Live account to play in the Free Trial, and PC players will require a Battle.net account. PS Plus is not required for PlayStation 4 players to play in the trial. Here’s how to download the Blackout Free Trial: All Platforms: Register for a free My Call of Duty account if you haven’t already. – PS4 and Xbox One: In the console store, search for and download the Blackout Free Trial. When the download completes, start up the game and jump in. – PC: Go to Battle.net and log in with your account, or register if you haven’t already. Find “Call of Duty®: Black Ops 4”, and click the “Try For Free” button. Once the download is complete, click “Play” to launch the game. – 1.11 Update (PC) Our PC 1.11 update is live today with several PC-specific improvements listed below, in addition to the details laid out in our console 1.11 patch notes. Our PC team is also investigating community feedback regarding shotguns in Blackout and sniper rifle performance in Multiplayer. As always, thanks for your feedback while we examine the data – the team is dedicated to maintaining weapon balance on PC for fair and consistent gunplay, especially as new weapons are added to the game. Down But Not Out – Blackout (PS4) To celebrate the launch of the Blackout Free Trial, we’ve introduced Down But Not Out this week in Blackout on PS4! In our newest limited-time mode, fallen teammates redeploy with each new Collapse as long as one player in the squad remains alive. This new gameplay mechanic completely changes the tactical approach of the game – if you’re the last surviving member of your squad, you’ll need to make damn sure you can stay in the fight until your teammates redeploy, and plot a new course of action with your reunited squad to take on the other survivors. Remember, other squads will be parachuting in with you through the match, as well. Players redeploy with a pistol, a handful of ammo, and five bandages, so you won’t be left empty-handed when you drop back in for revenge against the squad that took you out. Players can no longer redeploy once the countdown to the final Collapse begins, so strategize accordingly if you want to be the last squad standing. By the way, Collapses also happen more frequently this time around. If this all sounds like a recipe for an insane final circle, you’d be correct – be prepared for some of the craziest game-ending fights you’ve seen in Blackout to date. Jump into the new mode on PS4 and let us know what you think in the comments! We’re planning to run Down But Not Out for two weeks on each platform, so everyone will have plenty of time to drop in and try it out. 11AM PT UPDATE: Added new updates across all three modes on PS4 and Xbox One, with PC update to follow. See “PS4 and Xbox One” section below for additional patch notes. 12:30PM PT UPDATE: “Clear all New item markers” button now clears “New” notifications in Personalization menu on all platforms. Here’s what’s new in the game since Tuesday’s update: Blackout Free Trial now live on PS4, Xbox One, and PC. – PC 1.11 update now live. – Down But Not Out limited-time mode live in Blackout (PS4). – Improvements to looting interface and ARAV passenger hit detection in Blackout (PS4 and Xbox One). (Updated 11AM PT). – Improvements to Zombies Gauntlets (PS4). – “Clear all New item markers” button now clears “New” notifications in Personalization menu. – Fix for Gunship camera resetting when switching ammo types. – Misc. stability and bug fixes in Multiplayer and Blackout. – The following updates are live today on PS4, Xbox One, and PC: Blackout Blackout Free Trial Play Blackout for free through 10AM PT Jan. 24 on PS4, Xbox One, and PC. – Free Trial players earn Echelon progression and unlock Tiers and loot through the Black Market, with no limit on playtime or player progression. – Download and install the Blackout Free Trial from the store on PS4/Xbox One, and from Battle.net on PC. – – Stability Fixed crashes that could occur in certain cases when joining a lobby and during infiltration at the start of a match. – – Multiplayer Scorestreaks Gunship Resolved an issue with the Gunship camera resetting when switching ammo types. – – – Gunship – Black Market Fixed a UI error tied to purchasing items in Blackjack’s Shop. – – Stability Fixed a crash that could occur when a Zero player hacked Torque’s Barricade. – Fixed a crash that could occur when using Prophet’s Tempest. – – Miscellaneous Resolved an issue where a red triangle would appear on the Armory button after leaving a CWL Custom Game. – – General UI “Clear all New item markers” button now clears “New” notifications in Personalization menu. – – The following updates are live first on PS4: Blackout Limited-Time Mode Down But Not Out – Playlist now live in Blackout on PS4 through Jan. 30. – Fallen teammates redeploy with each new Collapse as long as one player in the squad is still alive. – Players redeploy with a pistol, limited ammo, and 5x First Aid bandages. – Players can no longer redeploy once the final Collapse begins. – Collapses occur more frequently than in standard Blackout game modes. – Play in squads up to 4 players with a maximum total of 100 players per match. – – Zombies Gauntlets Resolved an issue with players not being able to purchase wall-buys in certain situations. – Resolved an issue where the player would not have their Mule Kick weapon returned to them after round 14, if Mule Kick was acquired via the Perk Up elixir. – Updated the weapon descriptions in the rules for three rounds. – Replaced a thumbnail in local play to properly display “Unsinkable” for the new Gauntlet. – – Stability Fixed a crash that could occur when players were downed during Gauntlets. – – In addition to the details listed under “PS4 and Xbox One” across all three modes in our 1.11 patch notes, the following PC-specific updates are included in today’s PC 1.11 update: Blackout Gameplay Added a new Gameplay option to allow using “Repair Armor” as a toggle instead of a hold. – Added Gamepad option that allows tweaking Reload behavior in Blackout. – – Miscellaneous Resolved an issue where the weapon slot could change between Primary and Secondary when picking up attachments. – – Multiplayer Miscellaneous Improved prompt visibility on Zero’s Ice Pick. – Resolved an issue where the player could not use “Change Class” shortcuts while the Change Class panel was opened. – – General Gameplay Added “Change Class” keybind shortcuts for slots 7 to 12. – Added “Steady Aim (Toggle)” keybind. – “Center View” keybind will no longer instantly snap the camera to center position. – – Miscellaneous Resolved an issue where the player could not swim up with the “Jump Button Also Mantles” option set to “Off”. – – The following updates are now live on consoles as of 11AM PT Jan. 17, coming soon to PC: Blackout Gameplay Resolved an issue in the looting interface with Stash items being reordered when the player looted items from a Stash. – Resolved an issue with hit detection on ARAV passengers hanging out of the window. – – Multiplayer Game Modes Heist Resolved an issue that resulted in items being purchased multiple times automatically. – – – Heist – Specialists Seraph Tac-Deploy now properly expires after intended duration in the field. – – Zero Replaced missing voiceover lines for Zero. – – – Seraph – Perks Tactical Mask Using an EMP Disruptor on an enemy with Tactical Mask equipped will now display the Tactical Mask icon on-screen. – – – Tactical Mask – Zombies Blood of the Dead Closed an exploit where the player could use the Ragnarok DG-5 to reach an exploitable area on the Docks Bridge. – – Stability Fixed a crash that could occur when a player disconnected before a Wonder Weapon charged shot was cleared. – – -Treyarch Source – Reddit

  • Black Ops 4 January 16 update introduces new Blackout mode while addressing notable bugs – Dexerto

    Black Ops 4 January 16 update introduces new Blackout mode while addressing notable bugs TreyarchBlack Ops 4 is got a new update January 16 that added a new mode to the game’s Playstation 4 selection and provided a hotfix for issues that many players have been experiencing. Treyarch is always keen on providing its players a healthy load of continuous content to keep their shooter fresh and entertaining, and quick updates like these give players new ways to compete on the fly. Following the massive v1.11 update released on January 15, the latest Game Settings Update gave PS4 players the Down But Not Out limited timed mode (LTM) for Blackout, while patching up a MP bug with the game’s Gunship on all systems. The new LTM is introducing a more fluid pace to Blackout by eliminating the need to revive teammates who fall in battle. Full details about this new mode, including a demonstration of how it works, can be seen in our Down But Not Out info article. Further, a strange bug that’s been preventing players from properly using the Gunship Scorestreak has seemingly been addressed. The bug was forcing players who earned it to fully rotate the view 270 degrees before being able to lineup a shot. The glitch was a thorn in many players side by wasting precious time with realigning the sights after switching across guns on the aircraft. Treyarch will look to put out more fires in their popular game in the near future as many players have noticed the yellow indicator that denotes players who have yet to purchase the Black Ops Pass appearing in Public Lobbies. This update broke the gunship, have to turn 270 degrees each time you switch the gun @davidvonderhaar #PS4share pic.twitter.com/qQqFk7tv6u — Thoros (@Thoros__) January 16, 2019 The indicator was meant to be in premade Parties in order to show why some maps weren’t available to play, but it’s now spreading to other parts of the game. Read more: KFC Gaming reveal content creators for upcoming Black Ops 4 Blackout tournament ft. Syndicate, Vikkstar123, and more – Although no patch notes were given, the developer will look to fix all burgeoning problems as the game’s competitive scene has taken off and numerous players looking to get some games in following the holiday season.

  • Black Ops 4: Huge changes made to Armor (Levels 1-3), Concussions, and Cluster Grenades in Blackout – Dexerto

    Black Ops 4: Huge changes made to Armor (Levels 1-3), Concussions, and Cluster Grenades in Blackout The January 29 release of the v1.12 update in Call of Duty: Black Ops 4 has brought major changes to some of the more controversial items in the Blackout battle royale mode. The combined total of 14 changes have specifically targeted all three levels of Armor, Concussions, and Cluster Grenades, aimed at reducing all three equipments’ effectiveness in-game. For Armor, all three levels have seen the amount of damage protection they provide reduced by 15%, with Level 1 going from 30% to 15%, Level 2 from 40% to 25%, and Level 3 from 50% to 35%. Level 3 Armor has been specifically targeted in this update as it now offers no explosive damage resistance or melee weapon damage reduction. Furthermore, it will not take double the Armor Plates to repair Level 3 Armor as the amount of Plates required to repair a single durability pip has been increased from one to two, while the other levels of Armor remain as is. Similarly, Concussion Grenades have also been heavily nerfed after being widely considered to be too overpowered by the majority of the player-base. The status effect duration, area of effect radius, throw distance, and opacity of the white flash when initially concussed have all been reduced. Additionally, players will now be able to use Equipment, continue holding Equipment, perform melee attacks, and switch weapons while concusses, and the hip-fire spread of firing when stunned has also been reduced. To view everything that has been added, changed, adjusted, or removed in Blackout, Multiplayer, and Zombies, check out the full Patch Notes for the v1.12 Black Ops 4 Update.

  • Black Ops 4: How to use markings on weapon scopes to have near-perfect aim in Blackout – Dexerto

    Black Ops 4: How to use markings on weapon scopes to have near-perfect aim in Blackout The nature of how the ballistics work in Call of Duty: Black Ops 4’s Blackout battle royale mode can make shooting targets hard when they’re at a distance. Unlike the traditional hitscan mechanics of Multiplayer, Blackout uses a ballistics mode called projectile, which means bullets take actual time to travel to their target so players have to compensate for that by leading their shots. This can make shooting moving targets a lot more difficult the farther they are since bullet drop then comes into play as well, meaning absolutely perfect calculations are needed to hit shots from great distances. However, one thing that many players are not aware of is that the markings that appear on so many of the ranged weapon scopes in the game can be used to making long-range shooting a lot easier. The longer range scopes, such as the 2x, 3x, 4x, or Sniper Scopes, offer different ways to measure the distance of targets, such as the horizontal bars which can greatly help determine where to aim to hit targets at different distances. The way this works is that these hash marks appear smaller and smaller on the scope the farther down they go, and the farther the target, the smaller the hash mark that fits the shoulder width. This means that finding the perfectly sized hash mark for that target aligns the weapon in such a way that already calculates the bullet drop at that distance and also centers the reticle to aim where it should to perfectly hit that target. More information about how ballistics and bullet drops works in Blackout can be seen in the latest episode of Treyarch’s DECLASSIFIED series down below.

  • Call of Duty: How to unlock Spectre specialist in Black Ops 4 – Dexerto

    Call of Duty: How to unlock Spectre specialist in Black Ops 4 TreyarchCall of Duty Black Ops 4’s new operation, Spectre Rising, is available on PS4 now, centered around the return of the ‘Spectre’ specialist – here’s how to unlock him. Iconic specialist The specialist from Call of Duty Black Ops III has made his way into Black Ops 4. Spectre was one of the most popular specialists from BO3 due to his lethal specialist weapon and ability. Read More: Black Ops 4 v1.17 patch notes – Multiplayer weapon balancing, Blackout map updates, and new weapons – The ‘Ripper’, a mono-edged twin blade was perfect for a super-close range encounters providing a one-hit kill. The active camo specialist ability Spectre yielded was also an effective tool. It allowed you to become very close to invisible and was especially effective at long-range. Spectre changes for Black Ops 4 Spectre’s specialist weapon and ability have changed for Black Ops 4 though – his specialist weapon is now called the Shadow Blade, which, unsurprisingly, is very similar to the Ripper. In order to make sure no specialist ability is overpowered, Spectre’s ability has been altered somewhat for BO4 multiplayer. Instead of near invisibility, the ability has changed to a smoke grenade which Spectre can see through. This will prove a very useful ability in choke points. Elsewhere, in the core Blackout mode, Spectre is only available as a character skin. This of course aligns with other characters who also don’t provide any discernible benefit. How to unlock Spectre in Black Ops 4 Unlocking Spectre as part of the Spectre Rising operation isn’t a complicated process, in fact it’s actually very simple. Each Black Ops 4 operation introduces new tiers and to unlock Spectre, you just need to complete Tier 1. This can be achieved in the following ways: Earn a merit in Blackout – Win a multiplayer game – Reach round 15 in a classic Zombies game – For players with little to no patience, there is the alternative of actually purchasing the first tier for 100 COD points.

  • Black Ops 4: How to unlock Specialists in Blackout – Dexerto

    Black Ops 4: How to unlock Specialists in Blackout This guide will show you how to unlock Specialists in Black Ops 4’s Blackout. Your favorite multiplayer characters are available as skins in Blackout, however you will need to unlock them by completing secret missions first. Only a few missions are available at a time, so not every Specialist can be earned at once, but Dexerto’s guide will update as more Specialist missions are discovered. You can see what Specialists are available for unlock by going to the Character select screen and hovering over the Specialists, text that indicates their mission is live will appear under the character’s thumbnail. Read on to learn how to unlock Black Ops 4’s multiplayer Specialists in Blackout. Ajax You can unlock Ajax in Blackout by defeating enemies who are wearing armor pieces. This specialist mission will start when you find the “Broken Armor Plating” item, which can be found on eliminated players. Once you have the item, you will need to knockout more players who are wearing armor, putting the broken armor in your inventory after the kill. Ajax will be unlocked in Blackout if you finish the match with three broken armor pieces in your inventory. Torque The mission to unlock Torque in Blackout will activate when you find the “Note from Torque” item in a Supply Drop. Once you find the Note from Torque, you will have to deploy two Razor Wires, use a Barricade and then finish in the top 7. Razor Wires and Barricades can be found as items on the ground. It is not necessary to wait to use the items until you find the note, however the note will have to be in your inventory at the end of the match to unlock Torque in Blackout. Recon Good news for Recon fans, he has one of the easier missions in Black Ops 4. To unlock Recon in Blackout, you will need to find an item called Ching Coins. Ching Coins can be found in Supply Drops and crates, you will need to finish the match with Ching Coins in your inventory. In addition to the coins, you will have to finish in the top 7 and avoid taking circle damage for the entire match. Crash To unlock Crash in Blackout you will have to find the Poker Chips item, equip 15 healing items and finish a match in the top 3. It is important that you finish the match with the 15 healing items in your inventory, ones you use will not count. Battery Battery’s Specialist Weapon, the War Machine, is the key to unlocking Battery in Blackout. You will have to find the War Machine and eliminate players with it, then finish in the top 15 of a match. Firebreak You can unlock Firebreak in Blackout by finding the “Burned Doll” item in Supply Drops and crates. Killing enemies with fire damage is the next step, which can be with a Molotov item or Firebreak’s Specialist Weapon. If you got a fire kill and you end a match with the Burned Doll item in your inventory, Firebreak will be available in Blackout. Seraph The secret to unlocking the Seraph is either landing at or going to the Firing Range location and finding a Mozu. There are six targets behind the structure with the green tarp that the player will need to shoot at with the Mozu, after which the Seraph’s Annihilator appears in a nearby box. Players will then need to complete a set of challenges with the Annihilator, after which the Seraph will be unlocked as a playable character. Prophet The trick to unlocking Prophet is perks. First, players need to find the “Ocular Prosthetic” item from a Supply Drop. Players must then activate three perks, and win the match with the prosthetic in their inventory. Ruin To get your hands on Ruin in Blackout, you must first get your hands on the “Punching Mitts”, which are located randomly around the map. You will then need to kill an enemy in close-quarters combat, then simply keep the Punching Mitts in their inventory until the end of the game. Nomad To unlock Nomad in Blackout, you will need to search through Supply Caches to find “Jeneau’s Tags”, and add them to their inventory. Players then need to kill three enemy specialists, finishing the game with the tags still in their inventory.