Black Ops 4: How to unlock IX Characters in Blackout – Diego, Scarlett, Shaw, Bruno TreyarchThe December 10 update to Black Ops 4 added new characters to unlock in Blackout, with the newest additions being the the IX iterations of Zombies mode characters, giving players more incentive to hunt and complete challenges in Blackout. Black Ops 4 released on October 12 with a flurry of modes, each providing the depth and meticulousness that comes with a Treyarch title. However new mode to the series is Blackout, a battle royale that has since given the studio creative freedom unlike any mode has before. Read more: Black Ops 4: Everything you need to know about the new ‘Zero’ Specialist in Multiplayer and Blackout – Along with the full offerings Treyarch has released on December 11, the missions for the characters from one of the newer Zombies maps, IX, have been added. So far Blackout has included Specialists found in the Multiplayer mode and some Zombies characters from maps prior to IX. The challenges to unlocking the IX models range from finishing in top positions in Blackout to using a specific method of finishing an enemy. Read more: Black Ops 4: Full breakdown of the THREE new weapons added to Multiplayer and Blackout – Daemon 3XB, SWAT RFT, and Secret Santa – The full list of requirements are down below. IX Diego Unlocking IX Diego requires players to scavenge Equipment Stashes until they can locate the mission item Mayan Crest. After that the player needs to kill or finish off a player with a Bowie Knife, and end the game with the mission item in the inventory. IX Scarlett To unlock IX Scarlett a player would need to farm up Zombies until one of them drops the Steel Brace mission item. Once located, the player simply needs to open a Supply Drop and finish the game with the mission item still in the inventory. IX Shaw Just like with IX Scarlett, for IX Shaw, the player needs to harass Zombies until one of them drops the Ritual Bowl item. After acquiring the item, the player would then need to use five perks in the game while finishing in top seven in Quads, top 15 in Duos, or top 30 in Solos with the Ritual Bowl in the inventory. IX Bruno To unlock IX Bruno, you might find the Lion Pauldron item from a Mystery Boxto activate the quest. At that point, you’ll need to kill an enemy with a Combat Axe. Once that’s done, all you have to do is finish the match with the Pauldron in your inventory and IX Bruno is yours.
Author: Nik Ranger
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Black Ops 4: How to unlock Gold, Diamond, and Dark Matter weapon camos in Zombies mode – Dexerto
Black Ops 4: How to unlock Gold, Diamond, and Dark Matter weapon camos in Zombies mode TreyarchTreyarch have finally added the illustrious Gold, Diamond and Dark Matter weapon camos to the Zombies portion of Call of Duty: Black Ops 4. Treyarch is expanding its customizable feature to the entire Black Ops 4 ecosystem, as the company added the same feature January 31 to their Blackout battle royale mode, with Zombies fans now being able to unlock the prestigious camos. In a new Game Settings Update, Treyarch has brought camo progressions for the highest tier of skins to Zombies for players to show off while mowing down hordes of the undead. First things players might notice is that the camos don’t transfer over from Multiplayer. The company has been steady on their resolve that these skins “are designed to represent that players have completed a mode-specific challenge progression. ” To get the Gold skins, players will need to have unlocked the previous camos for that specific gun. Then the challenge thickens for the Diamond camo that requires players to get the Gold on all of the guns in that weapon’s class. As for unlocking the Dark Matter skin, players will have to pull through the drudgery of unlocking all Gold camos for every weapon in the game. The Diamond and Black Matter camo also feature a reactive design once the user hits 250, 500, 750, 1000, 1500, and 2000 kills throughout the game and 50, 100, 200, 300, 400, and 500 headshots, respectively. Players that acquire the skins will be in for another pleasant surprise as all of the Mastery Camos come with changing parts. The Gold skin becomes animated if Pack-a-Punch’d once, while acquiring an added electrical effect if completely Pack-a-Punch’d. Players will find that unlocking the skins won’t be too hard, but it will definitely ask them to put some meaningful time into the Zombies mode.
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Black Ops 4: How to stop enemies from hearing you move on Blackout – Dexerto
Black Ops 4: How to stop enemies from hearing you move on Blackout Call of Duty’s Blackout is a gamemode designed to test your all of your skills, and one of the most important tools in a winner’s arsenal is the ability to remain undetected. Call of Duty has ventured into the world of battle royales, but the genre is already one of the most popular in the world, with other battle royale titles like Fortnite and PUBG dominating the gaming industry. While the key to victory is eliminating your opponents, arguably even more important is not getting eliminated yourself, and making sure that enemy players can’t hear you coming is the perfect way to avoid detection. The Dead Silence perk is the easiest way to remain silent in Blackout. This can be found around the map, and when activated makes your footsteps completely silent for a two minute period. Unfortunately, Dead Silence can be hard to find, so YouTuber and Call of Duty expert TheXclusiveAce has taken an in-depth look at how footsteps can be heard in Blackout, and players will be surprised to hear that the Armor you’re wearing can make a significant difference to how loud you are. While enemies wearing armor can’t be heard from greater distances, the higher the level of the armor is, the louder the player sounds as they get close, so a player wearing Level 3 Armor will sound louder at shorter distances than one wearing Level 1. Armor can significantly alter the sounds of footsteps in Blackout. Of course, players who are using Dead Silence will be exempt from these issues, but using Awareness can give players a better chance of hearing players who are using Dead Silence, and will let you hear those not using it much easier. You can watch TheXclusiveAce’s full breakdown in the video below.
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Black Ops 4: How to get to the best jump spots in Blackout and dominate gunfights – Dexerto
Black Ops 4: How to get to the best jump spots in Blackout and dominate gunfights ActivisionHaving good position of the major keys to having success in Call of Duty: Black Ops 4‘s Blackout mode, just as with almost every other battle royale. The Blackout map is full of different structures and buildings that can offer players a huge advantage if they can find a way to get onto the roof or highest point. For example, instead of engaging in a 50/50 that may go either way, players can instantly boost their chances by using a higher landing to get a better angle on the enemy player. In order to help players learn the best jump spots in Blackout, CoD expert YouTuber ‘TheXclusiveAce‘ has published a video detailing not only the best spots but also how to most efficiently reach them. Keep in mind that all of the spots discussed in this article and his video are ones that do not require a Grapple Gun to access, as there are some areas on the map that can only be accessed by using that item. Using this technique is the key to accessing some of the best positions in Firing Range, such as the white trailer, tin building, and the roofing around the sniper’s nest, which may be the strongest point in the location. He uses this method effectively in Array to reveal some of the strongest positions players can hold while mitigating the danger of shot back.
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Black Ops 4: How to find your best sensitivity settings after latest update – ADS and High Zoom – Dexerto
Black Ops 4: How to find your best sensitivity settings after latest update – ADS and High Zoom The major game update that went live on December 12 for Call of Duty: Black Ops 4 added a variety of new features and content in the game, including brand new options for controller sensitivity settings. The two new sensitivity settings are ADS and High Zoom sensitivity, both of which can be found in the Controls section of the Settings menu. The ADS Sens option allows players to adjust their sensitivity while aiming down sights, but it does not apply to zoom levels over 4X. That is reserved for the second option, High Zoom sens, which allows for adjusting sensitivity while aiming down sights when using 4X zoom optics or sniper scopes. With the addition of these new settings begs the question of how to determine the best sensitivities to use with each of the two options. Thankfully, Call of Duty expert YouTuber ‘TheXclusiveAce’ has released a video in which he goes over an in-depth process players can use to nail down their best sensitivities. His best recommendation is to load into custom lobbies and shoot against AI Bots, all while continuously tweaking and adjusting the sensitivities to find the perfect balance. This will allows players to turn around and react faster when simply walking around or hip-firing, while not compromising and sacrificing the steadiness of their aim when aiming down sights. As for the settings he currently uses, has has increased both the Horizontal and Vertical Look senses to 8 while reducing both the ADS and High Zoom to 0.75x He wraps up the video by adding his two cents about what players should use for their regular Horizontal and Vertical sense settings, which he says should be between three and 10. Any lower than three and the player is just way too slow in turning and reacting, and any higher than 10 and there is no added benefit while the loss in precision becomes a lot more noticeable.
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Black Ops 4: How to dominate the Hacienda Multiplayer map – lines of sight, spawns, and hot zones – Dexerto
Black Ops 4: How to dominate the Hacienda Multiplayer map – lines of sight, spawns, and hot zones TheXclusiveAceCall of Duty: Black Ops 4’s Multiplayer features a variety of maps full of interesting and exquisitely designed locations, one of which is Hacienda. Hacienda is one of the eleven new maps that have featured in the Multiplayer from the launch day of Black Ops 4, a total that has now climbed to thirteen after the addition of Madagascar and Elevation. According to its official in-game description, the map is based on a “a lavish vineyard estate situated on a quiet lake in the Spanish countryside, home to a high-ranking crime syndicate boss.” In addition to being an oft-player map in public matches, Hacienda is also featured in the official map rotations for competitive Hardpoint and Search and Destroy, both in the Call of Duty World League and most other competitive rule-sets. To help players get better at playing Hacienda, and even dominating the map, YouTuber and CoD expert TheXclusiveAce has release a video breaking down the various aspects of the map, including its spawns, important lines of sight, and hot zones. TheXclusiveAce then points out some viable lines of sight players can use against opponents who might be unaware of these power positions. One such position is the ledge to the right of the SUV that is parked on the driveway leading from the A-side spawn to the garage. This position offers a line of sight over the parked sports car and to the head-glitch on the patio with the rock sculpture. Similarly, jumping on top of the SUV will reveal another line of sight straight to the right of the rock sculpture where there is another head-glitch that players like to sit on. (Image 2 below). Another relatively unknown yet powerful spot to aim from is the flower vase that’s located under the archway where the C-side interior meets the fountain courtyard in the middle. While most players will use the vase as a head-glitch, a better use of it is to crouch and look through the small space between the vase and the wall, which offers a direct line of sight to the opposing side’s upstairs windows. One final line of sight of note is located at the middle of the garden side of the map, where jumping one a specific flower pot that lines the wooden fence allows the player to hard-aim at the connecting archway while using the fence as a head-glitch. This is a powerful position since the archway is the only way from the A-side gardens to the middle gardens and this line of sight offers an easy way to control that choke-point. As for spawns, the YouTuber provides a graphic that shows all of the points that players can spawn into the map, which can be very useful to learn for objective game modes. The green dots shown on the graphic below are the primary spawns, and the red dots are for secondary spawns that generate if there is a lot of pressure being put on the primary ones. For a full and in-depth breakdown of the map, including some aspects that were not detailed in this article, you can watch TheXclusiveAce’s full video below:
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Black Ops 4: How to dominate the Frequency Multiplayer map – lines of sight, spawns, and hot zones – Dexerto
Black Ops 4: How to dominate the Frequency Multiplayer map – lines of sight, spawns, and hot zones TheXclusiveAceThe Multiplayer of Call of Duty: Black Ops 4 features an extensive map pool full of interesting and well-designed locations, one of which is Frequency. Frequency is one of the eleven brand new Multiplayer maps introduced in the release-day day edition of Black Ops 4, which has now climbed to thirteen after the addition of Elevation and Madagascar. According to the in-game description, Frequency is “a covert listening station deep in the mountainous region of the Hunan Province that is is being used to track strategic targets across the globe.” In addition to being a popular choice for public matches, it is also one of the few maps that is featured in the map rotations for all three competitive modes that are played in this season of the CoD World League – Hardpoint, Search and Destroy, and Control. To help players get better at playing on Frequency, YouTuber and CoD expert TheXclusiveAce has released an in-depth breakdown of the map, including its spawns, important lines of sight, and hot zones. The YouTuber then highlights some relatively unknown spots on the map that players can use to their advantage, one of which is the railing deep in the back of the C spawn. This railing allows those using a sniper rifle to see the edge of the rounded walkway and snipe unsuspecting opponents. This spot also has a nice angle for a potential wall-bang attempt against those who may be sitting on the head-glitch and hard aiming the walkway leading to the spawn. Another piece of advice that the YouTuber offers is to position yourself on the railing that lines the edge of the lower landing area of the map, which opens up a clear line of sight to the opposite side’s top window that overlooks the middle of the map. Since the map is symmetrical, players can similarly view the other side’s window simply by positioning themselves on the other side of the same railing. Finally, the spawns, which are important to familiarize yourself with for objective game modes. Spawns are especially crucial for competitive game modes because knowing the locations can help you better defend the objective and prepare for offensive pushes from the enemy team. The entirety of TheXclusiveAce’s YouTube video breaking down Frequency can be seen below:
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Black Ops 4: How to dominate Slums Multiplayer map – lines of sight, spawns, and hot zones – Dexerto
Black Ops 4: How to dominate Slums Multiplayer map – lines of sight, spawns, and hot zones Call of Duty: Black Ops 4 Multiplayer has several maps that have been taken from past Black Ops titles and remastered to look as amazing as possible. Of the 18 total Multiplayer maps, there are five of these remastered throwbacks, one of which is Slums, arguably the most iconic and recognizable map from Black Ops 2. According to its in-game description, Slums is a “run down section of Panama” that features areas for great close quarters engagements and tough choke points to fight over. To help players learn how to better play on Slums, and eventually start dominating, CoD expert YouTuber ‘TheXclusiveAce‘ has published a video breaking down some of the important aspects of the map. Read More: Treyarch detail what’s to come in v1.12 Black Ops 4 update – League Play, Blackout balancing, new Zombies content, and more – His video includes an in-depth look at the hot zones, powerful lines of sight and power positions, as well as all of the primary and secondary spawn points. These hot zones include: the small courtyards that face each other across the middle of the map, the two head-glitch areas facing each other across the middle as well, and the small area in between those head-glitches that’s located towards the middle and against the top border. The first can be seen by standing on top of the C-side vehicles located towards the bottom of the map, which opens up a line of sight that extends over the broken wall and into the opposing side’s mid-courtyard. It’s important to note that this does not work when trying to look into the C-side as there is a giant wall that blocks the view from the mid-statue.
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Black Ops 4: How to dominate Seaside Multiplayer map – lines of sight, spawns, and hot zones – Dexerto
Black Ops 4: How to dominate Seaside Multiplayer map – lines of sight, spawns, and hot zones TheXclusiveAceOne of the more polarizing Multiplayer maps in Call of Duty: Black Ops 4 is Seaside, which has its fair share of both fans and naysayers. Seaside is one of the 11 new Multiplayer maps that were available in the day one version of Black Ops 4, a total which has now risen to 13 with the addition of Elevation and Madagascar. According to the in-game description, Seaside is a “quaint” coastal Spanish town that was shut down by the military due after an anti-government protest grew out of control. In addition to being a map featured in public playlists, Seaside is also one of the few maps that is in the Call of Duty World League’s official map rotations for both the Hardpoint and Control competitive modes. To help players learn how to play better on Seaside, and even start dominating the map, YouTuber and CoD expert ‘TheXclusiveAce’ has published a video breaking down important lines of sight, spawns, and hot zones. These areas, shown on the map below, include the the pool hall/bar room, the area in front of it, the small courtyard that leads into the wine cellar from the A-side, the connector between the middle of the map and the lower patio, the area in front of the church, the front end of the church, and the broken balcony atop the church. TheXclusiveAce goes on to point out some powerful lines of sight on the map, some of which are located around the lower patio side of the map. Here there is the nice head glitch that overlooks the patio from the roof shingles on the A-side of the area. Another strong spot are the two blocks of stone that hold up lampposts on the patio itself, which offer a good and unexpected spot to shoot at enemies who are running to the patio from either side. For the middle area of the map, one of the more interesting and high potential spots is right behind the tank, which offers players a clean line of sight to the yellow pool hall window while using the tank and its surround rubble as cover. There are a couple of strong spots in the C-side spawn as well, including a position on top of the tank inside the church that gives a strong line of sight to the driveway that leads out of the spawn. As for spawns, here is a full graphic of every possible point on the map that players can spawn in. The green dots indicate the primary/standard spawns, and the red dots indicate where these spawns shift to if the opposing team is pressuring the primary ones. For a more full and in-depth breakdown of Seaside, including some lines of sight, power positions, and nade spots that were not detailed in this article, you can watch TheXclusiveAce’s full video below:
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Black Ops 4: How to dominate Gridlock Multiplayer map – lines of sight, spawns, and hot zones – Dexerto
Black Ops 4: How to dominate Gridlock Multiplayer map – lines of sight, spawns, and hot zones Call of Duty: Black Ops 4 Multiplayer is full of well-designed maps that are based off some very interesting locations, and one of those is Gridlock. Gridlock is one of the 11 new maps that were introduced in the day-one version of Black Ops 4, with the other four being remastered versions from previous Black Ops titles. According to its in-game description, Gridlock is “a Japanese metropolis whose city center has been jammed up by a bank heist gone wrong.” There is a lot of attention given to this map because it is one of the very few that are used by the CoD World League all three of the competitive modes in Black Ops 4 – Hardpoint, Search and Destroy, and Control. Read More: Black Ops 4 February 5 update brings new Multiplayer playlists and Blackout LTM – Patch notes – To help casual and competitive players get better at playing on Gridlock, YouTuber and CoD expert TheXclusiveAce has released a video breaking down the ins and outs of the map, including its spawns, important lines of sight, and hot zones. The first powerful line of sight that the YouTuber highlights is in the middle of the map and facing the top level of the balcony where players like to stand and shoot down at the map. There are several ways to counter that power position, and one that enemies might not expect is the line of sight opened up when standing on top of the small white car and using the flipped truck as a head-glitch. This spot offers a clean aim to the balcony, and players can simply crouch to use the flipped truck as protection from counter-fire. For dealing with the other side of the map, especially the top of the broken bridge where players like to camp, one strong spot is the top corner of the blue armored vehicle located across. When positioned right on the corner, players can get a clean line of sight to that top bridge area, and can crouch to, once again, use the giant flipped truck for cover. Last but not least, the spawns, which are important for players to familiarize themselves with in objective based game modes and especially in competitive play. The green points shown in the map below are the primary spawns, and the red dots are for the secondary spawns, which only open up whenever the primary ones are being pressured too much. For a more full and in-depth breakdown of Gridlock, including more power positions and lines of sight, you can watch TheXclusiveAce’s video in its entirety down below.
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Black Ops 4: How to claim July Twitch Prime bundle for free – Dexerto
Black Ops 4: How to claim July Twitch Prime bundle for free Twitch / ActivisionThe fourth set of cosmetic items for Call of Duty: Black Ops 4 has been released by Twitch Prime, and you can actually get it for free by following these steps. Activision and Twitch teamed up to offer a variety of exclusive Twitch Prime loot and the fourth wave of that content is now available. Six exclusive items are up for grabs here and all you have to do is be a Twitch Prime member. However, there might be a way for you to get this bundle without actually paying for a membership. This July bundle includes the following items: 5 Reserve cases – 100 Nebulium Plasma – “Killabyte” Outfit – “Chomp” Weapon Charm – “Steam Soldier” Calling Card – “Bird of Prey” Jump Kit – These exclusive items will only be available for a limited time so make sure to jump on them before this loot expires next month. How to redeem the July Black Ops 4 Twitch Prime bundle Having an active Twitch Prime subscription is required in order to redeem this new bundle. If you are currently subscribed, all you have to do is head to the Twitch Prime Black Ops 4 webpage and follow these steps: Click the ‘Claim Now’ button over the images of the new Black Ops 4 loot – Log in with your Twitch credentials once prompted – Link your Call of Duty and Twitch accounts – Once all of these steps are completed, the loot will be added to the Call of Duty account that you linked, and it will appear in your game the next time you load it up on PlayStation 4, with Xbox One and PC coming in the future. Who’s ready for more Call of Duty: Black Ops 4 loot? :heavy_check_mark:️ 5 Reserve cases :heavy_check_mark:️ 100 Nebulium Plasma :heavy_check_mark:️ “”Killabyte”” Outfit :heavy_check_mark:️ “”Chomp”” Weapon Charm :heavy_check_mark:️ “”Steam Soldier”” Calling Card :heavy_check_mark:️ “”Bird of Prey”” Jump KitClaim now: https://t.co/DuFDePp0dk pic.twitter.com/msQFCaBPY9 — Twitch Prime (@TwitchPrime) July 18, 2019 How to get Twitch Prime for free If you do not have an active Twitch Prime subscription, you can still redeem the July loot for free, by signing up for a 30-day free trial of Amazon Prime, which includes a Twitch Prime subscription. This will only be an option if you haven’t previously exhausted your trial in the past. To sign up for this free trial, you have to visit the promo page and scroll down to the information section on Twitch Prime, where you can click a light blue button labeled ‘Start your free trial.’ Once you have your free trial set up, head back to the promotional page and follow the steps that were listed above. If you follow these steps, you’ll be the proud owner of the July Twitch Prime Black Ops 4 bundle in no time.
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Black Ops 4: How to build Silver Bullets and Ballistic Shield in new Zombies map Dead of the Night – Dexerto
Black Ops 4: How to build Silver Bullets and Ballistic Shield in new Zombies map Dead of the Night ActivisionThe latest Zombies experience for Black Ops 4, Dead of the Night, has classic, easily killed zombies and undead hordes, but also features some ghoulish monstrosities that task players to complete quests in order to obtain a bit more firepower to push back against. The first pack of content in the Black Ops Pass released on December 11 and brought a new Zombies map that has players poking and prodding for every last quest item that are traditionally littered in Zombies campaigns. Two of the most prominent items in Dead of the Night are the Silver Bullets and Ballstic Shields, and YouTuber Glitch has walked through exactly where and how to craft these important items. To get Silver Bullets, the player would need to find three metal objects apart from materials to craft the gunpowder. These objects too have multiple spawns varying every game. The metal objects consist of– The Candle Holder on the Table in the Entrance Hall – Floor in the Billiards Room – The alter in the Main Hall in front of a big vase – The Silver Vase in the Dining Room on the table in a sitting area – Dining Room on the edge of the main table – West Hallway floor next to the couch – The Silver Plate is in the Wine Cellar on the Shelf in between two wine racks – Pillar wall to the right of the circular rug – Table with the noose on the chair – After collecting the silver, head to the Cellar to melt them down. For the gunpowder locate the– Charcoal at the foot of the fireplace in the Main Hall – Billiards Room – Master Bedroom – Poop at the cemetery on the Ground in front of the staircase with a single light on – Far right side of the Cemetery near a mausoleum and a staircase – Floor near the staircase leading to a mausoleum, on the right corner – Sulfur in the Greenhouse Laboratory on the Study desk to the right of the entrance under the lamp with a green head – Workbench to to the right of the entrance – Study desk at the back of the rom with two lamps – After collecting all the parts head to the Library workbench to craft Silver Bullets. To craft the Ballistic Shield find– The Handle Piece which can be located at the: East Balcony in between the pillars to the left of the Saug buy – Grand Staircase pillar – floor at the end of the West Balcony. – The Window Piece can be located in the Study next to the doorway – on the broken shelf at the far wall of the Library – on the white couch in the Library – The Counter Piece spawns in the East Hallway on the far chair – under the lamp in the Dining Room – to the left of the Green House Terrace exit – After you acquire all three pieces head over to the Smoking Room workbench to craft the Ballistic Shield.
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Black Ops 4: How does bullet drop work for all weapons in Blackout? – Dexerto
Black Ops 4: How does bullet drop work for all weapons in Blackout? Bullet drop is an important aspect of any battle royale title and Black Ops 4’s Blackout is no different, as different weapons have various bullet drop patterns that players have to be aware of. While it’s easy to tell just by playing the game that weapons have different bullet drop values, it’s been a bit hard to test each one under different conditions in the game. Now that Custom Games have been released, though, the conditions are finally perfect to get an in-depth look at just how bullet drop works in Blackout. Call of Duty expert TheXclusiveAce has dug into all the stats for every single gun in the game and has come to some surprising conclusions. To test bullet drop, TheXclusiveAce takes each weapon to a specific spot on the map to shoot a turbine with the same aiming location for each shot. The first thing he finds is that bullet travel time is directly correlated to bullet drop, meaning the more bullet drop you have, the slower the bullets will travel. Read More: Black Ops 4 player discovers possible new exploit that makes players move incredibly fast – While it was expected that each weapon class would have similar bullet drop, TheXclusiveAce finds that certain SMGs have varying bullet drops while all sniper rifles and assault rifles have identical bullet drop. TheXclusiveAce also took a look at the Extended Barrel and Suppressor attachment to make a couple new discoveries. While he expected Suppressors to reduce the range more than one would like, he finds that they don’t have much of a negative effect at all, as they only slightly reduce the range. When it comes to Extended Barrels, it turns out they actually do reduce the bullet drop enough to be noticeable while also extending the range slightly. In addition to the findings of TheXclusiveAce, Treyarch themselves have released a detailed breakdown of how bullet drop works and even gave some tips on how to improve your aim in Blackout.
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Black Ops 4: How to claim June Twitch Prime bundle for free – Dexerto
Black Ops 4: How to claim June Twitch Prime bundle for free Twitch Prime / TreyarchThe third set of cosmetic items for Call of Duty: Black Ops 4 has been released by Twitch Prime, and we’re here to show you how to to claim it for free. Earlier in 2019, Activision and Twitch announced that they would be continuing their partnership and bringing Black Ops 4 players new cosmetic items, exclusive to those who have a Twitch Prime subscription. With the bundle for May now expired and no longer redeemable, Twitch have release a new set for June, which can now be redeemed for free. The June set includes three brand new items – a metallic outfit skin for the Firebreak Specialist, a green and red ‘Sour Cherry’ weapon camo for the ICR-7 assault rifle, a Target Locked sticker, 100 Nebelium Plasma, and five Reserve Cases. How to redeem the June Black Ops 4 Twitch Prime bundle An active Twitch Prime subscription is required in order to redeem this new bundle. If you are currently subscribed, you simply have to visit the Twitch Prime Black Ops 4 webpage and follow these steps: Click the ‘Claim Now’ button over the images of the new Black Ops 4 loot – Log in with your Twitch credentials once prompted – Link your Call of Duty and Twitch accounts – Once all of these steps are completed, the loot will be added to the Call of Duty account that you linked, and it will appear in your game the next time you load it up on PlayStation 4. How to get Twitch Prime for free If you do not have an active Twitch Prime subscription, you can still redeem the June loot for free, by signing up for a 30-day free trial of Amazon Prime, which includes a Twitch Prime subscription. To sign up for this free trial, you have to visit the promo page and scroll down to the information section on Twitch Prime, where you can click a light blue button labeled ‘Start your free trial.’ Once you have your free trial set up, navigate back to the promo page and then follow the instructions listed in the previous section of this article. Keep in mind that the June loot is currently only available on the PS4, as per Sony’s exclusivity agreement with Activision, and it’s unclear when it will be made available on Xbox One and PC.
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Black Ops 4 has the best rating and reviews (so far) of any CoD game since Modern Warfare 2 – Dexerto
Black Ops 4 has the best rating and reviews (so far) of any CoD game since Modern Warfare 2 The Call of Duty community seems to be none but thrilled with the newly released Black Ops 4 title, and the game’s ratings so far reflect that. Metacritic, a a website that compiles reviews for games, movies, and other media, has officially placed a Metascore rating of 87/100 for Black Ops 4. According to the official Metascore chart, this rating puts the game in upper edges of the “generally favorable reviews” category, for which the ratings are 75-89 for video games. The 87 rating has been determined after aggregating reviews from 12 critics. While that number is not that high at the moment, it still represents official game review websites and critics, such as GameInformer, IGN, and such. Considering how early it is in the Black Ops 4 lifespan, the rating is likely to change and balance out as time passes by and changes are made to the game. In fact, according to the Metacritic official website, the 87 rating for Black Ops 4 is the highest since Modern Warfare 2, which received a 94 rating for both its PS3 and Xbox 360 versions.
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New Black Ops 4 graphic ranks OpTic players from best to worst in Hardpoint – Dexerto
New Black Ops 4 graphic ranks OpTic players from best to worst in Hardpoint A new graphic created by stats trackers for the Call of Duty World League has ranked OpTic Gaming‘s pro players from best to worst based on their performances in competitive Hardpoint matches. It is no secret that the OpTic players are considered to be the best of the best within Call of Duty esports, but how they stack up against each other is a question that hasn’t yet been answered. While there may not be an absolute way to rank the players from best to worst overall, we can at least see how they rank in Hardpoint, thanks to a graphic produced by the CoDStats.gg website. How the player ratings have been calculated Each of the five OpTic players has been given a Hardpoint rating, which is based off how they’ve performed percentile-wise in five key areas of the game mode: score, damage, deaths, engagements, and hill time. For the purposes of this specific graphic, only that stats from the CWL Pro League and CWL Fort Worth have been considered, so CWL Vegas and the Pro League Qualifier stats have not been counted. OpTic player ratings Based on those parameters, CoDStats.gg has determined Dashy to be OpTic’s best Hardpoint player, earning a whopping rating of 1.58, with Crimsix being considered the “worst,” with a rating of 0.85. Dashy – 1.58 – Scump – 1.14 – TJHaLy – 0.93 – Karma – 0.92 – Crimsix – 0.85 – What does this actually mean? The fact that Dashy tops this list has probably not come as a shock to fans of competitive CoD, as most would agree that he’s by-far been their most dominant player so far this season. However, these ratings should be taken with a grain of salt, since in-game roles and strategies require players to play in a certain way that may not reflect well on their stats. That is why many always say that, while stats in CoD esports are important, they are just one of several factors considered when evaluating a overall player performances
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Black Ops 4 stat ranks 100 Thieves players from best to worst in Hardpoint – Dexerto
Black Ops 4 stat ranks 100 Thieves players from best to worst in Hardpoint 100 ThievesA graphic created by stat trackers for the Call of Duty World League has ranked 100 Thieves’ pro players from best to worst based on their performances in competitive Hardpoint matches. 100 Thieves’ Call of Duty team has started the Black Ops 4 season turbulently, placing a disappointing 9-12th at CWL Las Vegas, and then 4th at CWL Fort Worth. Despite showing signs of improvement, they are yet to reach the heights their undeniable individual talents suggests they are capable of. Now though, thanks to a graphic produced by CoDStats.gg, it is easier to determine which individual team members have been performing best when it comes to competitive hardpoint. 600How have the 100 Thieves player stats been calculated? Each of the 100 Thieves players has been given a Hardpoint rating, based off how they’ve performed percentile-wise in five key areas of the game mode: score, damage, deaths, engagements, and hill time. For the purposes of this specific graphic, only stats from the CWL Pro League and CWL Fort Worth have been considered, so CWL Las Vegas and the Pro League Qualifier stats have not been counted. 600100 Thieves player ratings Based on those parameters, CoDStats.gg has determined that Sam ‘Octane’ Larew, main AR for 100 Thieves, is the best Hardpoint player by a considerable margin, with a seriously impressive rating of 1.65. Ian ‘Enable’ Wyatt, the team’s SMG support, ranks worst, with an overall rating of 1.01. Samuel ‘Octane’ Larew (AR) – 1.65 – Austin ‘SlasheR’ Liddicoat (AR) – 1.29 – Preston ‘Priestahh’ Greiner (SMG) – 1.22 – Kenny ‘Kenny’ Williams (Flex) – 1.04 – Ian ‘Enable’ Wyatt (SMG) – 1.01 – How does 100 Thieves compare to OpTic Gaming? A similar graphic relating to OpTic Gaming’s Call of Duty team was released on April 23, showing the stand-out performances of Brandon ‘Dashy’ Otell. Dashy received an overall rating of 1.58, slightly less than Octane. OpTic Gaming’s worst rating was also lower than 100 Thieves, with Ian ‘Crimsix’ Porter coming in at 0.85, compared to Enable’s 1.01. It is impressive that 100 Thieves did not have a single player come in at less than a 1.0 overall, especially considering that rivals OpTic Gaming had three players under that threshold. This is highlighted in the mean score of each team, with OpTic’s being a respectable 1.08. 100 Thieves, however, are well in front with an average of 1.24. This reflects OpTic Gaming’s struggles since CWL Las Vegas, as they placed 9-12th at CWL Fort Worth. This contrasts to 100 Thieves, who have demonstrated significant improvements since Las Vegas.
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Black Ops 4 glitch stops players taking damage from Nomad’s Attack Dog – Dexerto
Black Ops 4 glitch stops players taking damage from Nomad’s Attack Dog Call of DutyA new Call Of Duty: Black Ops 4 glitch enables players to avoid taking damage from Nomad’s specialist Attack Dog ability as long as they are performing an emote. Since Black Ops 4 was released in October, there have been many glitches across both the Blackout and Multiplayer modes to the annoyance of fans and professional players alike. However, Treyarch have been doing their best to fix these errors by updating the game every few days. However, they will have to add a new glitch to their list of upcoming fixes after players discovered that Nomad’s dog is rendered useless if an enemy performs an emote. In a post on the Black Ops 4 subreddit, user Mathishian29 showed just how players can avoid taking damage from Nomad’s incredibly powerful dog ability by performing a sitting down emote in the laboratory area of the map Arsenal. While the dog was able to scale the table that Mathishian was sat on, it was unable to attack them. Instead. It bounces up and down in its animation like it would if it was attacking a player whilst being unable to recognize that the player was sat down. After failing to kill Mathishian, the dog scurried away, disappearing through a wall. The glitch may not appear as game-breaking as some others, but it does clearly nerf the use of Nomad. That may not be a terrible thing for everybody involved as the Attack Dog has been criticized for being one of the most overpowered abilities in Black Ops 4. However, it is certainly a negative for any players who use the specialist as their main character. It is currently uncertain whether all emotes have the same effect.
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Black Ops 4 glitch allows Prophet players to use unlimited Seeker Shock Mines – Dexerto
Black Ops 4 glitch allows Prophet players to use unlimited Seeker Shock Mines noble_nandaA Black Ops 4’s player has discovered a strange new glitch with the Prophet specialist that allows you to use unlimited Seeker Shock Mines. The Seeker Mine is Prophet’s Specialist Equipment item. It’s a tactical item that hunts down enemy players when deployed. Once it finds an opponent, it will shock them and cause temporary paralysis. Some community members have already expressed concerns that the item is overpowered and earned too quickly, but those concerns will treble when they see the bug shared by ‘noble_nanda’ on Reddit. In a post titled “Huge Prophet Glitch – Unlimited Seeker Mines (Help Get Treyarch’s Attention!)” noble_nanda can be seen playing in the water at the boat house in Hacienda and throwing Seeker Mine after Seeker Mine with no cooldown period: While there is some concern from other Reddit users that sharing the glitch could result in more players using it, the general consensus is that giving it more publicity will make it more likely that Treyarch notice it. The developers have teased a major update coming later today, October 19, so players might not have to wait long for a fix to be implemented. Read More: Treyarch developer gives incredibly detailed reply to user who thought they died to a glitch – One thing that’s for certain is the update will be coming with a double XP weekend for all multiplayer and Zombies fans, so there should be something for everyone! We have not tested this glitch on other maps and will not be posting any information on how to recreate it.
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Black Ops 4 gentleman’s agreements change following March 29 update – Dexerto
Black Ops 4 gentleman’s agreements change following March 29 update The extensive list of ‘gentleman’s agreements in Call of Duty: Black Ops 4 has apparently shortened following the weapon balancing update on March 29. According to veteran pro Chris ‘Parasite’ Duarte, the debate over the Rampart-17 assault rifle has been quashed, as Treyarch gave the weapon some serious attention. The Rampart first attracted attention when Classic’s impressive performance at CWL Fort Worth using the assault rifle helped Call of Duty players had decided to ban the gun from use unofficially, despite Luminosity Gaming’s arguments otherwise. Luminosity Gaming were then apparently blacklisted from scrimming other pro league teams for wanting to use the gun and had trouble getting practice after returning from CWL Fort Worth. During a match of League Play on Black ops 4, Michael ‘Swarley’ Carter asked Parasite if the gun was “un-GA’d” (no longer part of the gentlemans’ agreement), to which Parasite simply replied, “Yeah”, hinting that it was once again usable among the pro players. Parasite followed on to say that the gun is seen as a much more situational weapon now than it used to be after the March 29 changes, saying that, “running and gunning with it is a lot less viable than it was before.” He also shared that he feels like one Maddox RFB player from every team might have to switch to a Rampart, “I think this will take one of your Maddox’s place’s on a map.” This should come as good news to Luminosity who have shown how well they can perform with the Rampart and they also shouldn’t have as much problem finding practice now that the gun is being used again by pro players. As for other teams, it will be interesting to see who can adapt best. OpTic Gaming’s Ian ‘Crimsix’ Porter previously stated that he thinks his team would benefit from using the gun, despite supporting the GA prior to the update. Other teams that have excelled with two or even three Maddox players may now have to choose who will run the Rampart-17 on some or even all maps, creating a new dynamic.
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Black Ops 4 game settings update for October 31 – Black Market updates and PC improvements – Dexerto
Black Ops 4 game settings update for October 31 – Black Market updates and PC improvements Treyarch has released the latest game settings update for Black Ops 4 and it includes major updates to the Black Market as well as PC fixes. Following the massive v1.04 patch that dropped on October 30, Treyarch has released another round of updates to Black Ops 4 with the October 31 game settings update. PlayStation 4 and PC players were at the forefront of this update, with each platform receiving plenty of new updates for players to dig into. Leading the way for this update is the big updates on the way to the Black Market for PlayStation 4 players (for now). In addition to COD Points going live, Treyarch also added a new feature called Special Orders that will bring even more cosmetic items to Black Ops 4. Special Orders can be bought with COD Points and allow players to stack each Black Market tier with multiple rewards to unlock at once. Special Orders provide a new content stream to unlock in the Black Market with their own set of cosmetic items. With Special Orders, players can stack each tier with multiple items to unlock at once, allowing everyone to maximize item unlocks with two items per Tier at all times and up to three items per Tier when Special Events are live (like the Halloween event live right now!). Players can choose when to acquire and start progressing through Special Orders, and only one can be active at a time. Though Special Orders will rotate on a regular basis, they will stay in your inventory once acquired until they’re completed, and you can switch between active Special Orders at any time. Once a Special Order is activated, you’ll see the new content drop in starting on the Black Market Tier you’re currently on. While the above features are only for PS4 players for a week until they release for Xbox One and PC, Treyarch also dropped the v1.04 patch for PC along with some additional bug fixes. It should be noted, however, that PC will receive a separate balancing patch as certain weapons perform differently on PC than on consoles. No word yet on when that will drop, but Treyarch confirmed it’s in the works. You can read the full update below: Oct. 31 Update: Black Market Updates on PS4, PC Stability Improvements + More Happy Halloween from all of us here at Treyarch! Keep an eye on @Treyarch on Twitter today as we share some of our favorite Halloween-themed content from the Call of Duty community. Tag us with your spookiest cosplay, artwork, and clips showcasing your new Halloween Event cosmetics, and you might find yourself featured in front of millions of Black Ops fans. No pressure. Today’s update brings new Black Market content for PS4 players with the introduction of Special Orders, plus a new bonus for Black Ops Pass owners on all platforms, a host of stability improvements on PC, and more. Read on below for the full list of updates. COD Points are also now live on PS4, with availability on other platforms to follow next week. COD Points can be used to acquire additional Nebulium Plasma in Zombies, advance through cosmetic Black Market Tiers, and access new Special Orders in the Black Market. Note: COD Points availability will be rolling out globally throughout the day on PS4. Special Orders provide a new content stream to unlock in the Black Market with their own set of cosmetic items. With Special Orders, players can stack each tier with multiple items to unlock at once, allowing everyone to maximize item unlocks with two items per Tier at all times and up to three items per Tier when Special Events are live (like the Halloween event live right now!). Players can choose when to acquire and start progressing through Special Orders, and only one can be active at a time. Though Special Orders will rotate on a regular basis, they will stay in your inventory once acquired until they’re completed, and you can switch between active Special Orders at any time. Once a Special Order is activated, you’ll see the new content drop in starting on the Black Market Tier you’re currently on. Now, onto everything that’s new today: We’ve made the following updates to the game today (Global): General Black Ops Pass owners now receive a one-time bonus of 1,000 COD Points and 300 Nebulium Plasma. – COD Points can now be used to advance Black Market Tiers, access Special Orders in the Black Market, and acquire Nebulium Plasma in Zombies on PS4 (other platforms to follow next week). – Special Orders now available in Black Market on PS4 (other platforms to follow next week). – Multiplayer Create-a-Class Resolved an error associated with equipping a Signature Weapon, equipping an attachment, then re-equipping the same Signature Weapon. – Resolved an error associated with removing a Signature Weapon with any attachment equipped. – – Miscellaneous Full parties of 6 can now play in Chaos Domination. – Zombies Miscellaneous Resolved an issue where Camos did not apply properly to weapons. – Resolved an issue where the incorrect Pack-a-Punch Camo was applied to a weapon with attachments equipped. – – We’ve also made the following update specific to PC: General Incorporated changes detailed in yesterday’s console game update. – Enabled Timeline Editor in Theater. – Resolved an issue that triggered a UI error when editing an Emblem. – – Stability Improvements Resolved crashes during the first seconds after launching the game. – Resolved crashes when exiting the game. – Resolved crashes when dropping from a match. – Resolved crashes when changing the graphics settings. – Resolved crashes in the Battle.net checkout page. – Resolved rendering issues with some special effects when playing with a wide FOV. – Resolved rendering issues with “missing” grass in Blackout. – – Weapon Balancing Additional PC-specific weapon balancing is in the works, as some weapons have performed differently in the PC meta compared to consoles. Please keep an eye on /u/TreyarchPC for full PC update details. – – Source – Reddit
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Black Ops 4 game settings update for Multiplayer, Zombies, Blackout – Full Patch Notes – October 14 – Dexerto
Black Ops 4 game settings update for Multiplayer, Zombies, Blackout – Full Patch Notes – October 14 The first major game update for Call of Duty: Black Ops 4 was rolled out by Treyarch on October 14, addressing issues in multiplayer, Zombies and Blackout. With only two days passed since launch on October 12, Treyarch has been keeping a keen eye on all bugs, glitches and other gameplay frustrations from the community. The game settings update released on October 14 has addressed the bulk of these issues, while there are still some more possible changes being considered by the development team. The headline change here is good news for Zombies fans, as they have rolled out a balancing pass update. For multiplayer, only a couple of main adjustments have been made, with a fix to a camo bug and camo unlock requirements for some weapons, as well a scorestreak bug. However, no mention of the glitch causing private matches to end after only 7 rounds. More: Shroud gives his opinion on Blackout vs PUBG For Blackout, you should no longer have a problem selecting the Ajax character, and the pesky trauma kit glitch on PC (where it just wouldn’t work), has been addressed too. If there is an issue you expected to be addressed but isn’t Treyarch does insert that this is not an ‘exhaustive’ list and that they are tracking everything across social channels. Full details of all changes can be found below Black Ops 4 Full Patch Notes – October 14 Launch Weekend continues! As promised, we’ve included our first big Zombies balancing pass in today’s update, as well as some additional improvements across all modes. Take a look below. We’ve made the following changes to the game today (Global): General General stability and crash fixes across all modes. – – Zombies Gameplay Balancing Increased player health in Casual, Normal, and Hardcore Difficulty in Classic mode by 50 points. – Balance adjustment to rate at which players earn points. – Balance adjustment to Tiger attacks. – Balance adjustment to Hellhounds (spawn radius, speed, and frequency). – Balance adjustment to Hellfire Special Weapon. – Reduced cost of shield repair and replacement. – Resolved an issue where some players experienced a crash in the Laboratory. – – – Gameplay Balancing – Multiplayer Create-a-Class Mastercraft camos can now be properly unlocked. – Adjusted unlock requirements for the active camo on various Signature Weapons (MX9, GKS, ICR-7, Strife, SG12). – – Gameplay Prevented Scorestreak kills from counting toward progress in certain Challenges. – – – Create-a-Class – Blackout Characters Addressed an issue that occasionally prevented players from unlocking Ajax. – – – Characters – We’ve also made the following additional update specific to PC: Blackout Fixed an issue where Trauma Kits would occasionally not work properly. – – Here are some of the hot topics we’re currently tracking and/or working on for a future update: PC Crashes We’re tracking a number of these across several different configurations, and the team at Beenox is working to identify and fix these as they come up. Watch /u/TreyarchPC and @TreyarchPC on Twitter for PC-specific Black Ops 4 updates, and please be as descriptive as possible when reporting crashes (for example, “error code Negative 345 Sky Wolf”) and what was happening in the game at the time of your crash. Every bit of info helps the team track and squash these issues. – – Map Spawns We adjusted spawns in Domination in yesterday’s update, and have seen reports of map spawn issues across other MP modes. We’re investigating these now and will address as necessary in upcoming updates. – – Progression Issues We’re investigating reported issues where some users have experienced a temporary loss in some progression stats, while others have reported Hardcore wins not counting toward Challenge progression, and/or losing a match already in progress counting as a loss. Our teams are on it. – – Weapon Camo Issues We’ve seen reports of instances where certain camos can cover up the Optic on your weapon. This is on the list for a fix in the near future. – – Please note that the list above isn’t exhaustive, and that we’re tracking everything across this subreddit and the rest of our social channels to ensure we’re constantly prioritizing our focus. Keep your feedback coming, and please let us know what you think about today’s Zombies balancing pass! We’re just getting started.
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Black Ops 4 game setting update for October 17 – Zombies – Dexerto
Black Ops 4 game setting update for October 17 – Zombies Treyarch have released yet another game setting update for their newly released Call of Duty: Black Ops 4 title. This new update, which went on October 17, addresses some major stability issues in the game’s Zombies mode. Many players had been reporting that their game was crashing while they were in a middle of an Easter Egg hunt, and this update is meant to reduce the crashes across all of the Zombies maps. The update has gone live on the Playstation 4 and Xbox One consoles, with the PC update coming shortly, according to a tweet put out by Treyarch. In addition, the update also fixes some of the issues in Easter Egg quests, which was causing players to get a blue screen and lose their progress. We’ve just updated #BlackOps4 on PS4 and Xbox One with significant stability improvements across all Zombies maps, including fixes to the Easter Egg quests. PC update coming shortly. Thanks again for your patience! — Treyarch Studios (@Treyarch) October 17, 2018 A good example of the type of crashes that were occurring can be seen in one of popular YouTuber Noahj456’s latest streams. Right before he and his squad were going to engage in a massive boss fight on the IX Zombies map, his game crashed and his progress was lost, causing him to break his controller out of anger. This new update had been hinted at as one of the things Treyarch were monitoring, along with several other issues, in a list put out on October 16. In addition, a large game update had been rolled earlier the same day, with the full patch notes available here.
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Black Ops 4 game file leak from PC beta gives a big hint towards 5v5 in the CWL – Dexerto
Black Ops 4 game file leak from PC beta gives a big hint towards 5v5 in the CWL An apparently leaked game file discovered in the PC files of the beta appears to show a game lobby – possibly for league play – which is set out for 5v5 teams. The image cannot be verified, but according to the leaker, it comes directly from the game files in the PC beta, which is on going until Monday September 17. The image is a dark warehouse type space, with a stage set up, emblazoned with the Black Ops 4 logo and banners for the Call of Duty World League, and, most importantly, setups for five players per team. When is the Call of Duty Black Ops 4 esports reveal event? – Full DetailsAbove the setups are large overhanging images with silhouettes of various specialists from Black Ops 4 multiplayer. Although it appears somewhat legitimate, and the evidence is now stacking up that 5v5 is imminent, the image is not confirmation, and again, could simply be the creation of the supposed ‘leaker’. A brightened and contrasted version of the image shows the area in more detail. will be a 5v5 format, confirmed to Dexerto by tournament organizers.The reveal livestream for the 2019 CWL Season is set for September 19, live from Treyarch studios, where it is now expected an official announcement for 5v5 will be made. Call of Duty esports has been played 4v4 since it’s inception, but with Treyarch and Activision’s desire to close the gap between casual and competitive, it is expected a shift to 5v5 for both public matches as well as the CWL will be the next move.
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Black Ops 4: Full stats and best class setups for GKS and MX9 SMG weapons in Multiplayer – Dexerto
Black Ops 4: Full stats and best class setups for GKS and MX9 SMG weapons in Multiplayer As with every Call of Duty title, Submachine Guns are a very important class of weapons in the Black Ops 4 Multiplayer mode, and the first two SMGs available are the MX9 and GKS. Both the GKS and MX9 are prominent SMGs in BO4, and have gotten substantially stronger since when the game first released in October. Recent weapon balancing and tuning updates have buffed the two SMGs to the point where they have become a lot more relevant in recent weeks. Call of Duty expert YouTuber ‘TheXclusiveAce’ has posted a video which takes an in-depth look at each’s weapon’s stats and how well they perform in-game. In addition, he also breaks down the best class setups for the two wSMGs. and the Perks and Attachments that compliment each weapon the best. For the GKS, these are the most relevant specifications in terms of damage profile, shots to kill, rate of fire, and the time to kill in milliseconds. For some categories, the YouTube has provided four stats based on the range from which the weapon is being fired. In his preferred class, he uses no optic, the Rapid Fire, Hybrid Mags, and Laser Sight attachments, the Hellion Salvo launcher, Stim Shot gear, Scavenger, Gung-Ho, and Dead Silence perks, and Primary Gunfighter I wildcard.
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Black Ops 4: Full details on the brand new ARAV, the first ever combat vehicle in Blackout – Dexerto
Black Ops 4: Full details on the brand new ARAV, the first ever combat vehicle in Blackout The new Operation Absolute Zero content drop in Call of Duty: Black Ops 4 has introduced several new additions to the game’s three main modes. One of the biggest additions is the brand new ARAV, which is the first ever combat-centric vehicle in the Blackout battle royale mode. ARAV is a three-player off-road monstrosity that is the second fastest land vehicle in Blackout, behind the ATV in terms of pure speed, and is the second toughest, with the Cargo Truck being the first. The ARAV offers three distinct positions that players can occupy while riding – the driver, passenger, and turret gunner. The driver’s role is self explanatory, but there are a few noteworthy aspects about the passenger’s seat. As the passenger, player’s have the option of either staying seated or leaning out the window. Both positions have their pros and cons; staying seated allows the player to be safe inside the vehicle, but all weapons and equipment are unavailable for use other than healing items. Leaning out the window allows a player to take full advantage of their inventory and shoot at enemies, but there is no cover so the player is left exposed to return fire. The switching process is simple – pressing the ADS, Fire, or Use Equipment buttons will cause the player to lean out the window, and re-entering requires just the press of the Re-enter of Switch Seat button. The turret has two main mechanics – overheat, which occurs when the turret has been fired for an extended period of time and needs to cool down, and durability, which causes the turret to become permanently disabled over time. Smoke pouring out is a sign that the turret’s durability is running low, and it will ultimately catch on fire when the durability hits zero, after which it can no longer be used. Operation Absolute Zero is the second Operation content stream released in Black Ops 4, the first being First Strike. For more information it, including all new additions and changes in Multiplayer, Blackout, and Zombies, visit our information page here.
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Black Ops 4: Full breakdown of THREE new weapons added in Operation Grand Heist – Switchblade X9, Rampage, Cha-Ching – Dexerto
Black Ops 4: Full breakdown of THREE new weapons added in Operation Grand Heist – Switchblade X9, Rampage, Cha-Ching ChainFeedsOperation Grand Heist is now live in Call of Duty: Black Ops 4 and it’s added a slew of new content for Multiplayer and Blackout, including three brand new weapons that player can unlock. The three new weapons are the Switchblade X9 submachine gun, Rampage shotgun, and Cha-Chingl melee weapon, all of which are currently available in-game. The Switchblade X9 is a fully automatic SMG that, according to its in-game description, is a “folding gun with superior handling and a smaller ammo pool.” The list of attachments that are compatible with it includes: Quickdraw I and II, Rapid Fire I and II, Stablizier, Stock, Hybrid Mags, Grip, Laser Sight, and FMJ. There is no Operator Mod for the Switchblade X9. As for its damage profile, it has medium damage with very low range, an extremely high fire rate, and medium level accuracy. As for the Rampage, it is a shotgun that is fully automatic as well, and its compatible attachments include: Stock I and II, Quickdraw I and II, Grip I and II, Hybrid Mags, and Max Load. The third and final weapon added in Operation Grand Heist is the Cha-Chingl melee weapon which, as its name would suggest, is a noisy bag full of coins. “A heavy sack of coins is an excellent improvised weapon,” reads its in-game description. The gameplay video below shows all three of the new weapons in action, courtesy of YouTube Inkslasher. As for obtaining these weapons, they’re all available via the Operation Grand Heist content stream, but they’ll each take a different amount of time or money to unlock, depending on which route you choose to go with. The Cha-Chingl melee weapon can be unlocked by reaching Tier 25 of the stream, the Rampage shotgun is available at Tier 50, and the Switchblade X-9 at Tier 100. If you don’t feel like grinding the game to reach those Tiers, you always have the choice of purchasing them, and each Tier costs 100 CoD points, or $1 USD. For more information about Operation Grand Heist, you can check out the full patch notes for the massive v1.13 Black Ops 4 update that went live on February 19, as well as all of the weapon buffs and nerfs that it implemented. Keep in mind that these weapons are currently only available on the PlayStation 4, as per Sony’s exclusivity agreement with Activision, and will be available on the Xbox One and PC when Operation Grand Heist goes live on February 26.
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Black Ops 4: Full breakdown of the THREE new weapons added to Multiplayer and Blackout – Daemon 3XB, SWAT RFT, and Secret Santa – Dexerto
Black Ops 4: Full breakdown of the THREE new weapons added to Multiplayer and Blackout – Daemon 3XB, SWAT RFT, and Secret Santa The second Operation of Call of Duty: Black Ops 4 – Operation Absolute Zero – has gone and live and added a lot of new content to the game. Part of that new content are the three new weapons that have been added to the Multiplayer and Blackout battle royale modes. The new weapons are the Daemon 3XB Submachine Gun, SWAT RFT Assault Rifle, and Secret Santa melee weapon, all of which are currently available in-game. The Daemon 3XB is a high powered SMG that offers relatively low damage, range, and accuracy, but a very high fire rate, making it the perfect weapon for close quarters engagements. The SWAT RFT also looks to be a powerful addition for closer range gunfights, as it features high damage, fire rate, and accuracy, and not the typical range offered by assault rifles. The Daemon 3XB is available once Tier 50 in the Operation Absolute Zero is reached, and the SWAT RFT can be unlocked at Tier 100. The Secret Santa is available right off the bat in the melee weapons section. Those who want to try out these weapons without having to grind to reach those Tiers can purchase all the way up to Tier 100 using CoD Points. Here is a video showcasing both the Daemon 3XB and SWAT RFT in Blackout, courtesy of YouTuber ‘thewalkthroughking.’ More information about Operation Absolute Zero, including details about other new additions and changes to Multiplayer, Blackout, and Zombies, is available by visiting our information page here.
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Black Ops 4: Full breakdown of Contraband Multiplayer map – lines of sight, spawns, and hotspots – Dexerto
Black Ops 4: Full breakdown of Contraband Multiplayer map – lines of sight, spawns, and hotspots Call of Duty: Black Ops 4 has a Multiplayer map pool that is full of interesting and eccentric locations, one of which is Contraband. Contraband is one of the eleven brand new Multiplayer maps introduced in the release-day edition of Black Ops 4. According to the in-game description, it is a shipping hub on a remote, uncharted island off the coast of Colombia uncovered by the surveillance of an international arms smuggling operation. Although it’s available for all Multiplayer playlists and game modes, it is not currently in the map rotations for any of the three competitive modes to be played in this year’s Call of Duty World League. To help players get better at playing on Contraband, CoD expert and YouTuber TheXclusiveAce has released an in-depth breakdown of the map, including its spawns, lines of sight, and hot zones. According to the YouTuber, there are six hot spots on the map that players typically like to position themselves, two on each side of the three main lanes. The primary one is the middle lane, with the two ends of the bridge constituting the biggest hot zones. The swamp jungle lane as well as the beach and ship lane are also good spots for players to sit on a head glitch and look across. If you’re looking for gunfights, players can almost always be found in these hot zones on Contraband. In terms of lines of sight and jump spots, Ace has a few tips and tricks that will help players gain an advantage over their opponents. One is located at the ship corner of the map, where players always try to use the ladder to climb on top. However, the YouTube suggests that instead of using the ladder, it’s better to climb on top of the orange container and jump across the water to the near side of the ship, which can catch enemies off guard. The orange container also doubles as a good head glitch to watch the castle side of the map, which can be done effectively by sitting on the red container that’s deeper in the corner. Using this orange container to jump to the right side of the ship can be a useful tactic to catch enemies off guard. Another quality line of sight to hold on that side of the map is the short broken wall near the A zone of Domination. This wall offers a nice head glitch and lines of sight to both the zone itself and the entire left sand side of the map, in case someone is trying to be sneaky on the flank. The YouTuber also highlights a spot on the jungle swamp side of the map, where there is corner that covered by leaves through which the landing across the water is visible. This corner on the jungle side of the map offers good lines of site to the water and the landing across. Finally, the spawns, which are important to familiarize yourself with, especially if you like playing objective based game modes. These are all of the spawns that can be found on Contraband. Knowing the spawns on Contraband can help win objective based game modes. The entirety of TheXclusiveAce’s YouTube video breaking down Contraband can be seen below:
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Black Ops 4: First batch of Black Ops Pass content has officially dropped – Dexerto
Black Ops 4: First batch of Black Ops Pass content has officially dropped ActivisionThe first offerings of the Black Ops 4 Pass are live and brings with it more maps, experiences and an old character who’s making its Black Ops 4 debut. Black Ops 4 released in October, and has since provided players with tons of hours of gameplay with the title’s classic multiplayer madness, the Blackout battle royale, and Zombies, but is now releasing its first load of content from the season pass. The release will see the addition of two new multiplayer maps, a new Zombies experience complete with an “all-star cast,” and the return of the fan-favorite character, Reaper, from Black Ops 3. The new maps added to multiplayer are Madagascar and Elevation. Both maps were previously leaked, but are now confirmed and playable to all. The new Zombies theater is called Dead of the Night and features Helena Bonham Carter, Brian Blessed, Charles Dance, and Kiefer Sutherland playing the psychic, the brigadier, the butler and the gunslinger, respectively. Read more: Black Ops 4: Operation Absolute Zero is now live on PS4 – New Specialist, Hijacked in Blackout, and more – The mode has the four party-goers fending off hordes of the undead as a mysterious magic turns the guests into flesh-eating Zombies in a classic horror movie scenario. Bring even more mayhem to Call of Duty: Black Ops 4 with Black Ops Pass. :world_map:️ Two new multiplayer maps :robot_face: Reaper Returns to Blackout :zombie: An all-new Zombies experiencePlay the all new Black Ops Pass content on December 11th, available first on PS4 with other platforms to follow. pic.twitter.com/zcPREcYnpP — Call of Duty (@CallofDuty) December 11, 2018 Making its return to Black Ops for the second title in a row is the mechanized character Reaper. Reaper was a favorite among players for his specialist weapon, Scythe, that turns his arm into a three-barreled machine gun. Reaper is the second of four characters that will be exclusively available through the Black Ops Pass. The Black Ops Pass is immediately available on the PlayStation 4, while PC and Xbox will have to wait for its release on December 18.
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Black Ops 4 finally features on Twitch as game launches in New Zealand – Dexerto
Black Ops 4 finally features on Twitch as game launches in New Zealand The global launch of Call of Duty: Black Ops 4 has begun, as players in New Zealand have now officially hit midnight on October 12, and the streaming embargo has now lifted. Even if you are unable to play the game in your location currently, you can still keep up with all the action, as players will undoubtedly begin streaming their first experience on Twitch and YouTube. Be on the lookout for some of the popular streamers and pro players turning on their streams soon, as the international embargo has lifted. For the moment, only console will be playable as the global launch for the PC version is streamlined so that every location in the world gets it at the same time (Midnight Eastern US). More: Blackout will feature major changes at launch – Level 3 Armor, audio fixes, player counts, and more – But, for console the servers actually went live earlier on October 11, allowing players with early copies the chance to play. For players just getting their hands on it though, they will need to wait until they have done the installation and a large update. Check out some of the first Twitch streams as Black Ops 4 goes live: Watch live video from JoshOG on www.twitch.tvWatch live video from Karma on www.twitch.tvWatch live video from Dashy on www.twitch.tvWatch live video from Attach on www.twitch.tvMany stores selling physical copies worldwide are allowing sales of the game early, on the evening of October 11, to allow for install and download times. More: Major changes made to Black Ops 4 Multiplayer after Beta feedback – new weapons, scorestreaks, and more – GAME UK has confirmed that all its UK stores will be open at 6pm BST on October 11 for Black Ops 4, and stores in Australia too. For players with digital copies on console, you will need to wait until the clock strikes midnight before you can access the game, but you can preload it beforehand, avoiding any wait times.
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Black Ops 4 February 5 update brings new Multiplayer playlists and Blackout LTM – Patch notes – Dexerto
Black Ops 4 February 5 update brings new Multiplayer playlists and Blackout LTM – Patch notes Following the v1.12 update that dropped on January 29, Treyarch have released a new game settings update that will bring some new content Call of Duty: Black Ops 4. The latest Black Ops 4 update follows the now usual routine of bi-weekly major patches followed by smaller game updates. As such, the February 5 update doesn’t have any massive, game-changing new changes, but does bring some new modes and features for players on all platforms. This week in #BlackOps4: TUESDAY • MP: Hardcore Nuketown • MP: Mercenary Nuketown • Zombies: IX Gauntlet (Xbox One/PC) • Blackout: Ambush limited-time mode (Xbox One/PC)THURSDAY • Blackout: New camo progression system and Zero Outfit Unlock mission (Xbox One/PC) pic.twitter.com/m7IzjRerhB— Treyarch Studios (@Treyarch) February 4, 2019 Multiplayer fans should be happy to see that two new playlists for Nuketwon have been added to Black Ops 4. There will now be a Hardcore Nuketown and Mercenary Nuketown for those looking for a change of pace in their multiplayer carnage. Additionally, the IX Gauntlet for Zombies and Ambush limited-time mode for Blackout will now be available for Xbox One and PC players. Both of these new modes went live on PlayStation 4 last week, but now everyone can take part in what they bring to the table. Treyarch have also released some key stability and gameplay improvements for all three game modes, including some tricky exploits that were present in Zombies. Lastly, Treyarch dropped another tease for the “next big Operation and v1.13 game update,” saying that an announcement will be coming next week along with a full breakdown of what’s coming soon. You can read the full February 5 patch notes, courtesy of Treyarch, below: Feb. 5 Update: Mercenary & Hardcore Nuketown Featured Playlists, New IX Gauntlet and Ambush LTM now live on all platforms, Pro Series Playlist continues We’re dropping two Nuketown Featured Playlists today in MP, and our new IX Zombies Gauntlet and Ambush limited-time mode in Blackout are now live on all platforms! Mercenary Capture Moshpit and Endurance Chaos Moshpit also round out the Featured category in MP with this update, and our Pro Series Moshpit playlist continues on all platforms with the latest CWL ruleset. We’ve also made a handful of gameplay improvements as we prepare for our next big Operation and 1.13 game update. Watch this space next week for an announcement and a full breakdown of all the details… Here’s what’s new in Black Ops 4 today: Mercenary Nuketown added as Featured Playlist in MP. – Hardcore Nuketown, Mercenary Capture Moshpit, and Endurance Chaos Moshpit added to Featured category rotation in MP. – Pro Series Moshpit playlist continues in MP on all platforms. – “Veni, Vidi, Zombie!” Gauntlet in Zombies now live on all platforms. – Ambush limited-time mode now available in Blackout on all platforms. – Stability improvements in Multiplayer and Blackout. – Miscellaneous gameplay improvements in Zombies. – Multiplayer Featured Playlists Mercenary Nuketown added as Featured Playlist. – Hardcore Nuketown, Mercenary Capture Moshpit, Endurance Chaos Moshpit, and Pro Series Moshpit added to Featured category. – – Game Modes Heist Resolved an issue that caused the 9-Bang to be used more than once per round in Heist. – – – Heist – Stability Fixed a CODcaster crash with maximum players in Search & Destroy. – – Zombies Miscellaneous Resolved an issue related to the Daemon 3XB where players could lose their weapons and points when taking a weapon from the Mystery Box. – Closed an exploit where players could use the Electric Burst and a charged melee attack to stop enemies from pathing to players. – Closed an exploit where players were able to keep the effects of the Ragnarok DG-5 if they were holding a Monkey Bomb or Claymore while the Special Weapon timed out. – Closed an exploit where players could recreate the shockwave of the Special Weapon by switching between Equipment and Special Weapon. – – Blackout Miscellaneous Helicopters now properly begin to malfunction when flying outside of the circle in Ambush. – – General Black Market Fixed an issue with Crash’s Warlock outfit that prevented players from receiving the corresponding Warpaint. – – The following updates are live today on Xbox One and PC: Blackout Limited-Time Mode Ambush Weapons limited to sniper rifles, melee attacks, and launchers only. – Circle constantly advances with no delays between collapses. – – – Ambush – Zombies Gauntlets “Veni, Vidi, Zombie!” (IX) 30 rounds of challenges with unique rules for each round. – Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round. – Players are issued a Strike by failing a round, with the game ending after three Strikes. – All matches are timed for competitive speed-run support. – – – “Veni, Vidi, Zombie!” (IX) – -Treyarch
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Black Ops 4 February 26 update patch notes: Upgraded Blackout interface, Multiplayer balancing, and more – Dexerto
Black Ops 4 February 26 update patch notes: Upgraded Blackout interface, Multiplayer balancing, and more With the release of the latest Black Ops 4 update, players on all platforms can now explore everything that the game’s new Operation Grand Heist has to offer. The operation was previously released on February 19 for Playstation 4 users, but a long week of waiting will now reward the rest of the Call of Duty community with loads of new content. In a February 26 update, Treyarch released everything from the new Multiplayer Specialist Outrider to the latest Blackout location called Ghost Town to the PC and Xbox One communities. In today’s #BlackOps4 update: • Operation Grand Heist now live on all platforms! • One in the Chamber returns with the Annihilator • Hot Pursuit continues on PS4 in #Blackout • Blackout Quick Equip 2.0 • Engineer Perk fix + moreDetails: https://t.co/sEtQLIRANm pic.twitter.com/mrUs3rQl5c — Treyarch Studios (@Treyarch) February 26, 2019 Although features such as League Play, the World League Hub and the new Hot Pursuit limited-time mode will come soon after the update, players can immediately dive into a plethora of new content. Call of Duty fans can expect to dive into League Play and the World League Hub on February 28, while the explosive LTM Hot Pursuit will make its way to Xbox One and PC on March 1. The update also brought a nerf to the Swordfish burst-rifle that will see the ADS movement speed slowed a bit. Treyarch will definitely be monitoring how the change effect the popular weapon and could change the discussion around the current Gentleman’s Agreement in the CWL. Blackout fans will be able to try out two new features in the battle royale with Ghost Town being included into the game as well as the long awaited Blackout Quick Equip 2.0. Read more: How to watch Call of Duty: Blackout Twitch Rivals Challenge – Schedule, stream, format and more – The revamped layout to Blackout’s loot interface will look to make equipment easier to access while reducing the clutter that previous layouts were infamous for. Zombies fans are getting the new Death-Con Five Gauntlet on Classified, while Multiplayer gets two new maps in Casino and Lockup. For full notes on the latest Black Ops 4 update for Xbox One and PC read below: Operation Grand Heist Now Live on All Platforms With today’s updates on Xbox One and PC, Operation Grand Heist has now arrived on all platforms, delivering the initial wave of a full season of content across all modes! New content for Xbox One and PC includes: New Specialist in MP and Blackout: Outrider – New Party Game MP mode: One in the Chamber – 2 new Multiplayer maps for Black Ops Pass holders: Lockup and Casino – New Blackout destination: Ghost Town – Blackout Prestige System with 10 Prestige levels and 1,000 Echelons – Cosmic Silverback character in Blackout for Black Ops Pass holders – New “Death-Con Five” Gauntlet in Zombies – New Ethereal Razor Perk in Zombies – New Contraband stream with 3 new earnable weapons, new Blackout character, Mastercraft Weapon, Reactive Camos, Epic Outfits, new Jump Pack item type, and more – Revamped Black Market featuring the return of Blackjack – League Play and the World League Hub will launch this Thursday on Xbox One and PC, with our new Hot Pursuit game mode rolling out on Friday in Blackout on those platforms. One in the Chamber, League Play, and Hot Pursuit continue this week on PS4, along with the additions of Hardcore Map Pack Moshpit and Mercenary Objective Moshpit to the MP Featured Playlist category on all platforms. We’ve also implemented some bug fixes and quality-of-life improvements, including… Blackout Quick Equip 2.0 Live today in Blackout, we’ve upgraded the Quick Equip interface to stack items of similar types vertically for easier access and less clutter. For example, healing items will appear in a single stack that allows players to quickly scroll through First Aid, Med Kits, and Trauma Kits in one column when the Quick Equip menu is open. Players can toggle this new setting in the Controls section of the Options menu. Give it a shot and let us know what you think after a few matches! PC Curated Playlists As we mentioned yesterday from /u/TreyarchPC, we’ve updated the PC playlists in Multiplayer and Zombies to provide faster matchmaking across all game mode types. Check out the PC patch notes below for all the details on our new-and-improved curated playlists. Here’s what’s new today in Black Ops 4: Multiplayer New Specialist: Outrider (Xbox One/PC) – 3 new weapons earnable in the Black Market (Xbox One/PC) – 2 new Multiplayer maps for Black Ops Pass holders: Lockup and Casino (Xbox One/PC) – Featured Playlist: One in the Chamber (Xbox One/PC) – Map Pack Moshpit, Hardcore Map Pack Moshpit, Pro Series Moshpit, and Mercenary Objective Moshpit added to Featured category (Xbox One/PC) – – Blackout Quality of life improvements to Quick Equip menu – New destination: Ghost Town (Xbox One/PC) – Two new locations inspired by fan-favorite maps, “Buried” and “Outlaw” (Xbox One/PC) – Prestige System with 10 Prestige levels and 1,000 Echelons (Xbox One/PC) – New Specialist: Outrider (Xbox One/PC) – Cosmic Silverback character for Black Ops Pass holders (Xbox One/PC) – – Zombies New “Death-Con Five” Gauntlet on “Classified” (Xbox One/PC) – New Ethereal Razor Perk (Xbox One/PC) – – Black Market New 100-Tier Contraband stream (Xbox One/PC) – Revamped Black Market featuring the return of Blackjack (Xbox One/PC) – – PC curated playlist updates – Multiplayer Game Modes One in the Chamber now live as the Featured Playlist. Players are given three lives and a pistol with one bullet. – Land a shot or melee enemies to gain another bullet and 100 points. – Keep an eye on the UAV sweep and earn the most points to win. – – Map Pack Moshpit, Hardcore Map Pack Moshpit, Pro Series Moshpit, and Mercenary Objective Moshpit added to Featured category. – – One in the Chamber now live as the Featured Playlist. – Weapon Tuning Swordfish Reduced ADS move speed slightly. – – – Swordfish – Perks Engineer Players now properly see K9-Unit and Strike Team Scorestreaks through walls with the Engineer Perk equipped. – – – Engineer – Specialists Outrider Addressed an issue where Outrider would not respawn until her Hawk was destroyed, if she was killed during the last frame of her deploy animation. – – – Outrider – World League Hub Fixed a crash that could occur while trying to load into a Search and Destroy match. – – Blackout Gameplay Quick Equip 2.0 Items of similar types are now stacked vertically in the Quick Equip menu for quick cycling and less clutter. – Players can toggle this new setting in the Controls section of the Options menu. – – – Quick Equip 2.0 – Prestige Prestige icon now displays in the After Action Report after Blackout matches. – – Multiplayer New Specialist Outrider playable in Multiplayer after unlocking Tier 1 in the Black Market. – Special Issue Weapon: Sparrow Fire explosive-tipped arrows with deadly accuracy. – – Special Issue Equipment: Hawk Pilotable drone that can be parked at strategic overwatch positions. Automatically tags enemies in its view. – – – New Weapons Three new weapons now earnable in the Black Market to use in Multiplayer: Switchblade X9 folding SMG – Rampage full-auto shotgun – Cha-Ching! money bag melee weapon – – – Three new weapons now earnable in the Black Market to use in Multiplayer: – New Multiplayer Maps Lockup and Casino maps now available for Black Ops Pass holders. – Available in standard map rotation (Core and Hardcore) and in the Map Pack Moshpit playlist. – – Blackout New Destination: Ghost Town Drop into a new Western-themed destination in the southeast desert featuring two new locations inspired by fan-favorite maps: “Outlaw” above ground and “Buried” below. – – Prestige System Prestige up to 10 times on your way to Prestige Master and conquer 1,000 Echelons. – Unlock unique Prestige icons, Calling Cards, Victory Coins, and Echelon Characters as you rise through the ranks. – – New Characters Outrider playable in Blackout after unlocking Tier 1 in the Black Market. Outrider’s Outfit Unlock mission now available to find and complete. – – Cosmic Silverback now available for Black Ops Pass holders. – – Outrider playable in Blackout after unlocking Tier 1 in the Black Market. – Zombies New Gauntlet: “Death-Con Five” 30 rounds of challenges on “Classified” with unique rules for each round. – Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round. – Players are issued a Strike by failing a round, with the game ending after three Strikes. – All matches are timed for competitive speed-run support. – – New Perk: Ethereal Razor Provides health gain and greatly increased damage to melee attacks. – – Black Market Contraband Stream New 100-Tier Contraband stream including: 3 new earnable weapons – New Blackout character – New Mastercraft Weapon – New Reactive Camos – New Epic Outfits – New cosmetic Jump Pack item type + more – – Newly revamped Black Market featuring the return of Blackjack. – – New 100-Tier Contraband stream including: – Progression System Updates Reserve Cases earnable at every Tier after 100 in the Contraband stream. – Daily Tier Skips apply to Tiers after the 100-Tier mark through play in all modes. – Players earn new Cases in addition to unlocking Contraband Tiers through gameplay time. – – Multiplayer New Core Playlists Deathmatch Moshpit Team Deathmatch – Kill Confirmed – – Objective Moshpit Domination – Hardpoint – Safeguard – – Limited Lives Moshpit Control – Search & Destroy – Heist – – Free-for-All – – Deathmatch Moshpit – New Hardcore Playlists Hardcore Deathmatch Moshpit Hardcore Team Deathmatch – Hardcore Kill Confirmed – – Hardcore Objective Moshpit Hardcore Domination – Hardcore Search & Destroy – – – Hardcore Deathmatch Moshpit – Zombies New Public Playlists Featured Gauntlet – Latest Released Map – Chaos Maps – Aether Maps – Rush – – -Treyarch
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Black Ops 4 February 21 update adds popular feature to Blackout inventory – Full Patch notes – Dexerto
Black Ops 4 February 21 update adds popular feature to Blackout inventory – Full Patch notes A new Black Ops 4 patch has landed and brought with it many features fans have been clamoring for, while introducing tons of updates and fixes to the PC version of the game. With players already exploring everything Operation Grand Heist has to offer, Treyarch released another patch that will look integrate more hyped up features while mending various bugs that have appeared in the game. Treyarch posted their full patch notes on Reddit, revealing extensive fixes for Black Ops 4, as well as the introduction of League Play and crucial Blackout features fans have been waiting for. Now live in today’s #BlackOps4 update: • World League Hub and League Play (PS4) • Additional weapon support in Zombies Armory (PS4) • PC 1.13 update • Gameplay improvements and fixes in all modesDetails: https://t.co/3H3P5C5e1N pic.twitter.com/K1u6ZbplRD — Treyarch Studios (@Treyarch) February 21, 2019 Treyarch is excited to finally introduce League Play to Playstation 4 users this week, as players have been eagerly anticipating the ranked mode for the shooter. Read more: Black Ops 4 Design Director Vonderhaar responds to accusations that he lied over Blackout characters – Blackout also got a feature the community has been asking for a while, as the Inventory Management Update will now let players see both of their weapons on the inventory screen. The feature will hopefully do away with the numerous reports of frustrating instances that players have encountered with the previous inventory management system. The PC version of the game also features numerous weapon tuning in almost all weapon classes for the Multiplayer mode. Read more: How to watch the Black Ops 4 CWL Pro League – streams, schedule, scores, standings, and more – Zombies also received extensive stability enhancements that will hopefully remedy the numerous crashes some have experienced whether inside a match or in Theater mode. Treyarch gave Blackout players a little tease, suggesting that there are new weapons to discover in the recently added Ghost Town location in the battle royale. The update also reminded players of the impending Hot Pursuit limited-time mode coming to PS4 on February 22. You can see the patch notes for all of the changes made to weapons in all the modes down below, and more information about the update can be seen in the full February 21 update. League Play is Here! (PS4) Your home for competitive Multiplayer in Black Ops 4 arrives today on PS4 with the debut of the World League Hub on PS4! World League is now the new fourth pillar of the game, which you’ll see between Multiplayer and Blackout on the main menu. Now that you’ve had time to test out your competitive loadouts in the Pro Series Playlist in pubs, it’s time for the real deal. Jump into our inaugural League Play Event to start playing for rank all week long. You’ll be competing against opponents matched at your skill level to earn Ladder Points and take top position in your Division Ladder. Win matches to earn Ladder Points – lose matches, and your Ladder Points go down. Finish as high as possible in your Division Ladder by the end of the event to advance through 20 ranks on your way to Diamond. League Play is governed by the same CWL ruleset that the pros play by, and it’s the only mode in Multiplayer that utilizes skill-based matchmaking. Be sure to read our upcoming World League Rank System blog for the full details on our new ranking system, League Play Divisions, Ladder Points, Daily Bonuses, rank rewards, and more! PC 1.13 Update + New Blackout Inventory System Our 1.13 update is live on PC today, including the console updates detailed on Tuesday under the “PS4 and Xbox One” section, as well as several PC-exclusive updates and improvements. These include PC-specific MP weapon tuning updates across nearly every weapon class, such as faster rechamber speeds for bolt-action sniper rifles and improved ADS handling for assault rifles. Also new to Blackout on PC: our updated inventory system now shows both weapons simultaneously, making it possible to view and manage attachments on both weapons in your inventory at once. Give it a shot in-game and let us know what you think! Additional Weapon Support in Zombies (PS4) The Zombies arsenal gets even bigger today on PS4 with added support for some of our newest weapons in the Zombies Armory, including the Switchblade X9 folding SMG and Rampage full-auto shotgun. A New Secret Has Been Buried… Speaking of which, we’ve heard reports of some experimental weaponry in the underground caverns of Ghost Town waiting for those who look closely enough… Hot Pursuit Arrives Tomorrow on PS4 Get ready to start your engines… our all-new Hot Pursuit limited-time mode arrives tomorrow in Blackout on PS4, introducing three new vehicles into the mix with the SUV, PBR, and Muscle Car! Each vehicle has its own strategic advantage, so choose wisely. Here’s what’s new in Black Ops 4 with our latest update: All Platforms Multiplayer Scorestreaks Reduced Drone Squad damage to match previous stats prior to this week’s update. – – Miscellaneous Addressed an issue where weapons would appear to be missing icons within the Create-a-Class menu. – Addressed an occasional issue where the player’s auto-drafted Specialist was inconsistent when viewing the Specialist menu in-game. – Various stability fixes. – – Blackout Gameplay Addressed an issue where some players were unable to repair Armor from the Quick Equip menu. – – Armory SWAT RFT and Daemon 3XB now appear in the Armory for customization for players who did not unlock them in the previous Operation. – – Miscellaneous Various stability and streaming performance improvements. – – PS4 The following updates are live today on PS4, with other platforms to follow: Multiplayer World League Hub / League Play Competitive Multiplayer launches today on PS4 with the World League Hub, kicking off with the first League Play Event. Play for rank throughout the week during League Play Events. – Compete against opponents in your skill range based on World League Hub’s unique skill-based matchmaking system. – Earn Ladder Points as you play. Points go up with wins and down with losses. – Finish as high as possible in your Division Ladder at the end of events to advance through 20 competitive ranks. – – – Competitive Multiplayer launches today on PS4 with the World League Hub, kicking off with the first League Play Event. – One in the Chamber Players are now unable to change Specialists while alive while playing One in the Chamber. – – Zombies Additional Weapon Support Armory support added for new Operation Grand Heist weapons, including the Switchblade X9 SMG and Rampage shotgun. – – Blackout Ghost Town Experimental new weaponry has appeared underground for the first person to find it… – – PC The following updates are live today in PC with our 1.13 update: Multiplayer Weapons Assault Rifles ICR-7 [PC only] Improved ADS sway. – [PC only] Improved hip-fire accuracy. – – Rampart 17 [PC only] Improved ADS sway. – [PC only] Improved hip-fire accuracy. – Increased max damage range from 37.6 yards to 41.6 yards. – – KN-57 [PC only] Improved ADS sway. – [PC only] Improved hip-fire accuracy. – Increased max damage range from 15.2 yards to 17.3. – – VAPR-XKG Increased 5-hit kill range from 34.7 yards to 50 yards. – Increased ADS idle to sway less. – – Maddox RFB [PC only] Improved ADS sway. – [PC only] Improved hip-fire accuracy. – Adjusted recoil stability in first 5 shots in bullet pattern. – Echo Fire Operator Mod: Improved recoil stability. – Quickdraw: Reduced ADS-in speed. – Quickdraw II: Reduced ADS-in speed. – Stock: Reduced ADS move speed. – ELO: Reduced recoil stability. – – – ICR-7 – Submachine Guns MX9 [PC only] Improved damage by adding 5-hit kill range out to 7.6 yards. – Increased 5-hit kill range from 5.5 yards to 7.6 yards. – Improved ADS-in speed. – – GKS [PC only] Improved damage by adding 5-hit kill range out to 5.5 yards. – – Spitfire [PC only] Reduced hip-fire accuracy. – Reduced max damage Range from 9.7 yards to 7.6 yards. – Stock: Reduced ADS move speed. – Extended Mags: Reduced magazine size. – Fast Mags: Reduced reload speed enhancement. – – Cordite [PC only] Reduced hip-fire accuracy. – Belt-Fed Operator Mod: Reduced overheat cooldown speed. – Grip: Reduced recoil stability. – – Saug 9mm [PC only] Reduced hip-fire accuracy. – Reduced sprint-out speed (now the same as most other SMGs). – Reduced base move speed (now the same as other SMGs). – Stock: Reduced ADS move speed. – Stock II: Reduced ADS move speed. – Grip: Reduced recoil stability. – – Daemon 3XB [PC only] Improved hip-fire accuracy. – Increased max damage range from 6.9 yards to 9 yards. – – – MX9 – Tactical Rifles Auger DMR Improved ADS move speed. – Increased firing speed. – Double Tap Operator Mod: Improved firing time between shots. – – ABR 223 Improved ADS move speed. – Improved sprint-out speed. – – Swordfish [PC only] Improved burst delay, allowing for faster sustained fire rate. – Improved ADS move speed. – Quickdraw II: Improved ADS-in speed. – – – Auger DMR – Light Machine Guns Titan Reduced flinch resistance when being hit. – Reduced max damage from 46 to 38. – Stock: Reduced ADS move speed. – – Hades [PC only] Cross Bar Operator Mod: Reduced hip-fire spread accuracy. – – – Titan – Sniper Rifles Paladin HB50 [PC only] Improved rechamber speed (same as console). – – Outlaw [PC only] Quickdraw: Improved ADS-in speed. – [PC only] Bolt Cylinder Operator Mod: Reduced fire rate. – [PC only] Fixed a bug that allowed extra damage to the neck when using the Recon Optic. – – Koshka [PC only] Improved rechamber speed (same as console). – Improved ADS sway. – – – Paladin HB50 – Pistols RK 7 Garrison Improved all damage ranges. – – – RK 7 Garrison – Shotguns MOG 12 Dragon’s Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases its one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel. – Increased max damage range from 3.75 yards to 4.1 yards. – Quickdraw: Improved ADS-in speed. – – SG12 Strobe Light Operator Mod: Reduced luminosity on visual light effect. – – – MOG 12 – Specialists Seraph [PC only] Improved responsiveness in the respawn menu when Tac-Deploy is available. – – Prophet Seeker Greatly reduced Seeker’s hitpoints, it can now be destroyed with 1 bullet. – Reduced detection range against enemies with Cold Blooded. – – – Seeker – Ajax 9-Bang Reduced visual opacity of screen flash when hit by 9-Bang. – Players will no longer raise their hand when flashed if they have Tactical Mask. – Players can now change stances while flashed. – – – 9-Bang – General Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously). – – Equipment Frag Grenade Increased damage. – – Concussion Grenade Players can now stun themselves with their own Concussion Grenade. – Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask. – – Gear Acoustic Sensor Reduced the ranges at which Acoustic Sensor can detect enemies. – Reduced the ranges at which enemies with Dead Silence are detected. – – Perks Tactical Mask Player now recovers faster after being hit by Tempest. – Players will no longer raise their hand when flashed by the 9-Bang. – No longer provides fire or radiation resistance. – – Flak Jacket Fire and radiation resistance moved from Tactical Mask to Flak Jacket. – Improved Flak Jacket resistance to radiation and burn. – – Cold Blooded Reduced the range at which an enemy Seeker can detect the player with this Perk. – – Scorestreaks Dart Improved mobility when using the Dart’s boost. – – Lightning Strike Reduced the delay between targeting locations and the jets arriving. – – Sentry Increased damage. – Increased the time that the Sentry will remember a target after losing line of sight. – Increased the range at which the Sentry will detect an enemy within a 360-degree radius. – – Drone Squad Increased damage. – – Sniper’s Nest Increased number of rockets required to destroy the Sniper’s Nest by 1. – – Mantis Increased explosive damage radius. – – Thresher Increased chain gun explosive radius and damage. – Increased health of vehicle to balance damage dealt from an enemy with FMJ II. – – Strike Team Increased awareness radius. – Increased health regeneration rate of Strike Team members. – – General Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled. – – Miscellaneous General Players can now change stances when flashed or concussed. – Addressed an issue that would restart a rechamber on some weapons when using a piece of Equipment. – Addressed an issue where first-person screen effects would not stop after the player died. – Addressed an issue that would let player names show through the Ice Pick when active. – Addressed an issue where hacked Equipment would sometimes not show the hacked effect. – Addressed an issue where Create-a-Class slots unlocked through Prestiging would have non-functional Equipment slots. – Closed an exploit allowing players to throw multiple Seekers when interacting with a Care Package. – – Weapon Customization Addressed an issue where Reactive Camos could unwrap to a stage other than the starting stage. – Addressed an issue where the Clan Tag and Kill Counter could reset when restarting the game. – Addressed an issue with displaying Reactive Camos and Mastercrafts on secondary weapons during the Specialist Draft. – – Game Modes Heist Addressed an issue where buying max ammo for the Hellion Salvo launcher would not fill the player’s ammo. – – – Heist – Custom Games Addressed an issue where players were able to enter a match with another player’s Specialist Weapon and Equipment if Specialist Draft was disabled. – – Blackout Inventory Management Update Inventory system now shows both weapons simultaneously. – Players can now view and manage attachments on both weapons in the inventory at once for faster and more convenient weapon management on the fly. – Merit System Update Merit scoring has increased x10 from the previous model (for example, kills now award 100 Merits instead of 10), with progression also scaling x10 to match. – Merits are now awarded for a wider range of situations and final match placements, particularly in Solo and Duo matches. – This means that while players won’t necessarily rank up faster than before, there are now more opportunities to earn Merits without placing in the top 15 in Solos or top 10 in Duos. – Armor Tuning Increased Level 1 Armor damage mitigation to 25%. – Increased Level 2 Armor damage mitigation to 35%. – Increased Level 3 Armor melee damage mitigation to 50%. – Reduced number of Armor Plates to fully repair Level 3 Armor from 10 to 5. – Gameplay Swap and Attach Players can now swap weapons and attach all compatible weapon attachments on pickup with the “Swap and Attach” option. – – Inventory Added the ability to immediately equip health/Equipment upon pickup. – Added the ability to swap health items and Equipment from the ground if the player’s inventory is full. – Added empty Armor Plate and Paint Can item representations to the player’s inventory to function more similarly to ammo. – Ammo will show up as grayed out in Stashes if the player has max ammo. – – Quick Equip Menu Duplicate items no longer show up in the Quick Equip menu. Instead, the total number of identical items is now displayed. Updated HUD to show total number of items equipped in that slot. – – Armory Armory’s Blackout tab now correctly shows when a player has the maximum number of Paint Cans. – – Miscellaneous Reworked killed/downed UI elements. – Bleed-out countdown now properly stops when a player is being revived. – 9mm ammo item amount increased to 50 on pickup. – 45 cal. ammo item amount increased to 50 on pickup. – – Weapon Tuning Assault Rifles Maddox RFB Reduced idle sway. – – VAPR-XKG Reduced 1st and 2nd shot recoil. – Reduced idle sway. – – SWAT RFT Increased idle sway. – Reduced damage. – Increased 1st and 2nd shot recoil. – – – Maddox RFB – Submachine Guns Spitfire Reduced 6-hit kill range. – – Saug 9mm Reduced re-center speed. – Increased sprint-out time. – Reduced move speed (now the same as other SMGs). – – Daemon 3XB Increased idle sway. – Reduced 2-burst kill range. – – Cordite Reduced hip spread. – – GKS Reduced idle sway. – – MX9 Reduced ADS in time. – – – Spitfire – Tactical Rifles Auger DMR Increased re-center speed. – Reduced 1st shot recoil. – Slightly increased ADS move speed. – – ABR 223 Increased time between bursts. – Reduced re-center speed. – Slightly Increased ADS move speed. – – Swordfish Reduced recoil of 2nd, 3rd, and 4th shots. – Slightly Increased ADS move speed. – – Essex Increased rate of fire. – Increased re-center speed. – – – Auger DMR – Sniper Rifles Koshka Reduced idle sway. – – SDM Increased re-center speed. – Reduced re-center radius. – – Outlaw Increased idle sway. – Reduced ADS in and out times. – – – Koshka – Light Machine Guns General All LMGs now deal increased damage against vehicles and Equipment. – – Titan Increased re-center speed. – Reduced re-center radius. – Increased flinch when being hit. – – Hades Reduced idle sway. – Reduced hip spread. – Increased re-center speed. – Reduced re-center radius. – – VKM 750 Reduced re-center radius. – – Zweihander Reduced hip spread. – Reduced re-center radius. – – – General – Equipment Frag Grenade Increased damage. – – Miscellaneous Scoreboard Added new keybinds to allow quickly opening the Scoreboard while keeping control of your character. Bound to Backspace by default; can be changed at any time. – – – Added new keybinds to allow quickly opening the Scoreboard while keeping control of your character. – Inventory Addressed an issue where a player’s health and Equipment would not be updated when splitting items within inventory slots. – Addressed an issue where quickly equipping attachments could place attachments in the player’s inventory. – Addressed an issue that would prevent a player from being able to pick up an item from a Stash that they selected. – – Weapon Customization Addressed an issue where the final stage of a Reactive Camo would be shown on the weapon on the ground, regardless of the stage it was actually on. – Addressed an issue where weapons with unwrapped Reactive Camos would show as wrapped on the ground. – Addressed an issue where Mastercrafts would always display the first visual stage, regardless of what stage it was on. – Addressed an issue where picking up a weapon with an unwrapped Reactive Camo out of a Death Stash would wrap the weapon again. – – Mantling Addressed issues with multiple locations where mantling functionality was not working properly. – – Looting Addressed an issue where the prompt to open a Stash could disappear when the player manually closed it. – – Zombies Additional Tier Skip Additional Tier Skip added as new reward for completing Daily Callings. – Players can now earn up to two Tier Skips per day in Zombies. – – Signature Weapon Support Signature Weapons now available for customization in the Zombies Armory. – – Stability Global Addressed several high-round stability issues that could occur when playing with bots. – Fixed a crash that could occur when fast-forwarding a clip in Theater mode. – Fixed a crash that could occur when a player picked up a Nuke while having an active Special Weapon. – Addressed several stability issues that could occur when a player was spectating. – Fixed a UI error that could occur when sending an invitation from the social menu while in a match. – – Gauntlets Addressed an issue in “Veni, Vidi, Zombie!” that would cause framerate hitching during Round 10. – Addressed an error that could occur when a player viewed a Gauntlet in Theater mode. – Addressed an error that could occur when a player accepted an invite out of a Gauntlet match. – – – Global – Miscellaneous Global – Addressed issues where: Players were not able to see Elixir animations after using a level 3 Special Weapon. – The XP amount would be missing from the pause menu when a player reached max rank. – A Catalyst Zombie’s FX would trail to their new spawn location upon de-spawning. – The Blightfather’s weak points did not properly show their destroyed state when hit with a melee attack. – The Dying Wish cooldown meter would not be visible if the player acquired the Perk again with Perk Up or Secret Sauce. – The MX9 and VAPR-XKG would still play normal firing SFX after Pack-a-Punching the weapon. – The default weapon reticle would show instead of the one the player had selected. – Reactive Camos in Custom Mutations would still appear in their unwrapped state even after the unwrapping challenge was completed. – Attaching the Compact Scope on the Daemon 3XB would change the player’s ammo count. – Certain Special Weapon kills could award more points than intended. – The screen would flash and stay white for the entirety of the match for all players after collecting a Nuke in 4-player splitscreen Rush. – – Gauntlets (General) Addressed an issue in Gauntlets where the player would be unable to reload or swap weapons during rounds that restricted usage of bullet weapons. – Addressed an issue in Gauntlets where the player could lose all weapons and points if they acquired Mule Kick from the Perk Up Elixir. – – Gauntlets: “Veni, Vidi, Zombie!” Addressed an issue where players that were respawned by the Join the Party Elixir during the “…In The Room” round were not transported back to the Boss Arena. – Addressed an issue that could occur where the player would lose weapon functionality when using the Brazen Bull Firestorm as Round 7 transitioned. – Addressed an issue where players were able to hold Equipment between Rounds 2 and 3. – Addressed an issue where very few Tigers would spawn during “Easy, Tiger”, which was inconsistent with similar special enemy rounds. – Addressed an issue where the player was able to use Electric Burst on Round 8 without crouching. – Addressed a rare issue where players spawned on top of each other at the beginning of the match. – Closed an exploit where players could complete the “Perk-O-Late” round without all four base Perks active if the player was using Perk Up. – – IX Addressed an issue where the Stiletto & Bayonet attachments did not count toward knife kills for the banner challenges. – – Blood of the Dead Addressed a performance issue where the framerate would drop when players took the fast travel connecting the Warden’s House with the Showers. – – Classified Addressed an issue where the player could see their hand or gun while traveling through the teleporter. – Closed an exploit where players could use the Ragnarok DG-5 to jump up onto the table in the Panic Room. – – Dead of the Night Addressed an issue where subtitles were shown multiple times during the ending cinematic. – Addressed some streaming issues when creating the Prima Materia in the Greenhouse Laboratory. – Addressed an issue in Theater mode where a black screen could appear when attempting to spectate other players as they gazed into the crystal. – – – Global – Addressed issues where: – General Menus All menu shortcuts that were previously bound to F11 and F12 are now bound to the F and G keys by default respectively. Players can now customize these “Contextual Menu Action” shortcuts in the Keybinds settings. – – Usability improvements made to the Create-a-Class and Armory menus. – – All menu shortcuts that were previously bound to F11 and F12 are now bound to the F and G keys by default respectively. – -Treyarch
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Black Ops 4: Fastest and most efficient ways to destroy streaks in Multiplayer – Dexerto
Black Ops 4: Fastest and most efficient ways to destroy streaks in Multiplayer As with every Call of Duty title, scorestreaks are a fundamental aspect of the Multiplayer of Black Ops 4, and some can be very annoying and difficult to deal with. Most good public match players will know how to set up their classes and adjust their gameplay in various situations so that they earn the most streaks they can during every match. With how overpowered certain streaks can be in this game, and how well they stack on each other, matches can get one-sided in a hurry. Luckily, CoD expert YouTuber ‘TheXclusiveAce’ has come up tutorial video that breaks down and determines the best ways to go about destroying streaks in Black Ops 4. Read More: Nov. 27 update adds Firing Range Night and Seaside Sunset maps, plus two new modes – Patch Notes – The first thing he looks at is the Hellion Salvo launcher, which takes one rocket to destroy a UAV, CUAV, Drone Squad drone, Care Package chopper, two rockets to destroy a Sentry, three to destroy a Sniper’s Nest and Attack Chopper, four for the Mantis, and five for the Strike Team deploy chopper and Gunship. The launcher also has several attachments, such as Fast Lock, Rocket Cache, Fast Loader, and High Explosive, which only affects shooting at players and not streaks. FMJ II can only currently be equipped on the Strife pistol, Cordite SMG, Rampart 17 AR, AUG DMR Tactical Rifle, Titan LMG, and Paladin sniper rifle. Out of all of those weapons, Ace makes it clear that the Paladin sniper rifle is the most powerful weapon against streaks with FMJ II, but it is not as versatile as the Titan when getting back into the regular combat of the game. The final topic he covers is Attack Chopper streak, since it is very powerful and commonly achieved during matches. Read More: How to unlock classic Black Ops Zombies characters in Blackout – Dempsey, Nikolai, Richtofen, and Takeo – He timed how long each of the weapons above take to destroy the chopper, and the fastest option was the Annihilator, which took just over four seconds. Second came the Titan LMG at just under seven second, third was the Paladin at eight second, and the fourth was the Hellion Salvo at nine seconds.
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Black Ops 4: Fans call for changes to how Recon’s Vision Pulse works – Dexerto
Black Ops 4: Fans call for changes to how Recon’s Vision Pulse works One of the most popular specialists in the history of Call of Duty has been Vision Pulse, first introduced to the franchise in Treyarch’s Black Ops 3. In the latest addition to the Call of Duty series, Recon comes with a Sensor Dart, which can be fired to provide a UAV effect in a small area, while bringing back Recon’s specialist from Black Ops 3, Vision Pulse. However, the new version of Vision Pulse doesn’t work in the same way as it did in Black Ops 3, and some fans on the /r/BlackOps4 subreddit are calling for this to change. In Black Ops 4, Recon uses a pair of goggles to see enemies, and instead of the player being consistently highlighted throughout the duration of the specialist, they are only shown briefly for a few seconds at a time as the goggles continuously pulse to highlight enemies. Players state that when the Vision Pulse isn’t flashing and their screen is just grey, it can be incredibly difficult to see opponents. This could be putting players at a huge disadvantage if an enemy appears on their screen while they are not highlighted. To remedy this, Reddit user HypeFolk has suggested that the pulsing effect remains, but instead of the screen turning grey it remains colorful, like it does for Recon’s teammates, meaning players can still see while they’re using the specialist. When Recon used their Vision Pulse in Black Ops 3, a pulse would flash out from the player, turning their screen grey but highlighting enemies in red even if they were behind walls or cover, allowing the player to see them for the duration of the specialist, whether they moved or not. While fans would like to see this change, Treyarch have yet to comment on whether they are going to make any tweaks to the specialist, so Black Ops 4 players will have to keep an eye on future patch notes to see if any adjustments are made.
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Black Ops 4: Everything you need to know about the new ‘Zero’ Specialist in Multiplayer and Blackout – Dexerto
Black Ops 4: Everything you need to know about the new ‘Zero’ Specialist in Multiplayer and Blackout The new Operation Absolute Zero has gone live in Call of Duty: Black Ops 4, and it’s added a lot of new content to the game’s three main modes. One of the major new additions is the brand new Specialist called ‘Zero,’ which is currently playable in both the Multiplayer and Blackout modes. As with all of the Specialists in Multiplayer, Zero has two main features that players will be interested in – the Disruptor and Icepick abilities. The Disruptor is an EMP grenade, the first of its kind in Black Ops 4, which can be thrown at any enemy equipment to render it useless. The Icepick is a hacker ability that allows any player using Zero to hack into enemy scorestreaks and take control over them, a similar but faster version of the Black Hat equipment from Black Ops 3. You can check out the new Zero Specialist in action by watching the video below, courtesy of YouTuber ‘Acez Gaming.’ As you can see, the effect of the hacker ability does take some time to go through, since it essentially hacks all of the players on the enemy team to see if they have any scorestreaks enabled. But Icepick does seem like a handy Specialist ability to have on your team, especially since it can turn the tide on some of those ridiculously overpowered scorestreaks such as the Attack Chopper or Sniper’s Nest. Read More: Full breakdown of the THREE new weapons added to Multiplayer and Blackout – Daemon 3XB, SWAT RFT, and Secret Santa – As for unlocking Zero, it’s actually a very quick and easy process. The Specialist can be unlocked simply by reaching Tier 1 of the new Operation Absolute Zero content stream in the Black Market, which should take no more than one or two games to do. This also unlocks Zero as a playable character in Blackout, so battle royale players can dive in as the new Specialist almost immediately, albeit without any of the special abilities. Speaking of the Black Market, there is already a Epic level custom outfit called the Sultana released for the Zero, which can be purchased for 800 CoD Points. our information page here.
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Concerns raised over Black Ops 4 emotes putting players into third person – Dexerto
Concerns raised over Black Ops 4 emotes putting players into third person Black Ops 4 is strictly first person shoot, whether in multiplayer, Zombies or Blackout – except you will now be able to view your character in third person at any time, thanks to the new emote system. Dances, sprays and taunts are will all be featured in multiplayer, but unlike Black Ops III, these emotes can be used mid game, rather than only at the end of a match. A user with an early copy of the game showed exactly how the system works, using a selector wheel similar to that in Fortnite’s battle royale mode, or a weapon wheel from GTA games. Once you have selected the emote, dance or taunt, the camera will then pan to third person, letting you see the action in all its glory, plus a full view of your character. This is significant for a number of reasons, but mainly because it seriously elevates the importance of character skins and outfits. In Black Ops III, there was a wide array of outfits for each specialist character, but they were only viewable by the player using them in the lobby or in the ‘winners circle’. Now players will be able to see their outfits fully, at any point during a match, which makes much more sense and should increase players’ interest in cosmetics generally. But, the ability to see in third person is more than just an aesthetic improvement – it’s a viable game mechanic. Players will be able to use emotes to see around corners without exposing their character, and use the free cam to pan round. It throws up a serious problem for competitive play, where this kind of visual advantage is potentially game breaking for both Search and Destroy and Capture the Flag. It remains to be seen if this feature will be adjusted, or will have to be removed for competitive. Treyarch have expressed that they have lots and lots of post launch content planned, and with the new emotes and sprays, they have exponentially more options for character customizations. More: Blackout will feature major changes at launch – Level 3 Armor, audio fixes, player counts, and more – The system of supply drops or direct purchases for cosmetic items and DLC weapons isn’t entirely set out yet, but should become clear over the coming months, as Treyarch release more content.
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Black Ops 4 Double XP weekend announced – Dates, Fun in the Sun details, and more – Dexerto
Black Ops 4 Double XP weekend announced – Dates, Fun in the Sun details, and more Black Ops 4 players are going to be enjoying a ton of indoors time as Treyarch announced when they can reap the rewards of the Fun in the Sun Double XP event coming to PlayStation 4, Xbox One and PC. Treyarch has been on a role with giving their player base tons of ways to level up their accounts and in-game item collection this Summer, and the future is only getting brighter with the latest offering from the devs. In another round of Double XP, the Black Ops 4 team are continuing the Days of Summer offerings by giving players the ability to earn tons of levels in Multiplayer, Zombies and League play. In a June 20 Tweet, Treyarch outlined what’s to come for the Black Ops 4 community when the Fun in the Sun event runs through June 21 at 10 a.m. PST to June 25 10 a.m. PST. #BlackOps4’s Fun in the Sun Weekend starts tomorrow! • 2XP in MP, Zombies, and League Play • 2X Merits in #Blackout • Black Ops Pass MP map access for everyone • New Map Pack MoshpitSee you there. pic.twitter.com/VtSbkRFG1i — Treyarch Studios (@Treyarch) June 20, 2019 It looks like no corner of Black Ops 4 will be left untouched by the seasonal event, as Multiplayer and Zombies players will get double the XP for their efforts as well as League Play. Meanwhile, those who prefer to dive into the Blackout game mode will be able to net themselves twice the Merits during Fun in the Sun. The new event will definitely be the signal for Black Ops 4 players to jump back into the fray again, especially since Contracts will directly follow the conclusion of the incoming XP event. What else is coming during the Fun in the Sun Weekend? The company behind Black Ops 4 didn’t think double XP was enough as they’re also throwing in a few extra incentives to get people back onto the servers. Treyarch will also be giving a lot of players a chance to experience a new way to play Call of Duty by announcing that they will give “Black Ops Pass Multiplayer map access” to everyone. Along with the access, there will also be a new Map Pack Moshpit to really make the battlefields more chaotic through the weekend. The Fun in the Sun weekend looks like it’ll have something for everyone to explore with its wide variety of incentives throughout Black Ops 4.
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Black Ops 4 devs respond to pro players over sliding bug ahead of CWL Champs – Dexerto
Black Ops 4 devs respond to pro players over sliding bug ahead of CWL Champs TreyarchProfessional players have made their voices heard after a new patch in Call of Duty: Black Ops 4 has altered the slide mechanic, and now the developers have responded, with less than a week for the 2019 CWL Championship begins. The latest Black Ops 4 update went live on Tuesday, August 6, and shortly after some players found that the sliding mechanic appeared to have been changed, perhaps unintentionally. The new slide movement gives players a boost when entering the animation, sending them much farther, much faster, than before the update. With the $2 million World Championship fast approaching on August 14, pro players were understandably concerned that this major mechanic change could negatively affect preparation – and the tournament itself – if not remedied. Read More: When is the CWL Championship 2019? – Speaking out on Twitter, many pros where worried that there wouldn’t be time for a fix, but thankfully the developers have been quick to respond. After Splyce coach Mark ‘MarkyB’ Bryceland asked for an ETA on a fix for the sliding bug, Senior Game Designer Matt Scronce confirmed they were aware of the problem. Hey Mark – we’re digging into what’s going on with the slide. Any slide changes you guys are seeing are not intended. Hope to have an update to share soon. — Matt Scronce (@MaTtKs) August 7, 2019 eUnited pro James ‘Clayster‘ Eubanks weighed in, explaining more details about the issue, pointing out that it could be related to the perk Dexterity, perhaps being implemented in a new way. Not sure how much feedback you’ve gotten, but it seems like it has something to do with dexterity? It’s almost as if the Dexterity perk wasn’t working as intended before, and it now is. — eU Clayster (@Clayster) August 7, 2019 Whatever the root cause of the sliding bug, one of Treyarch’s lead multiplayer developers, Tony Flame, has confirmed they have identified the source of the issue. Flame doesn’t give an exact date for when the fix will be rolled out, but presumably they will work to have it out before champs begins. Sliding has been a little faster than intended since our update yesterday. We’ve identified the source of the issue and are working on a fix. — Tony Flame (@Tony_Flame) August 8, 2019 Champs competitors will no doubt be happy with the news, but the issue has still hampered practice in the week leading up to the event; a crucial time for all rosters. Read More: Karma reveals new OpTic Gaming role – Teams will be flying out early in the week ahead of the event starting on Wednesday, August 14, aiming to secure their piece of the $2 million prize pool.
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Black Ops 4 developer Vonderhaar teases new locations and changes coming soon to Blackout – Dexerto
Black Ops 4 developer Vonderhaar teases new locations and changes coming soon to Blackout More new locations and further changes are in store for Call of Duty: Black Ops 4’s Blackout battle royale mode, according to Treyarch’s David Vonderhaar. The Studio Design Lead took to social media on February 1 to confirm that an upcoming major update in Blackout will be adding new destinations to the already expansive map. This came in a response to someone on Twitter who was begging the developer to add new areas to the map, to which Vonderhaar replied: “Working on it. Season 3 is coming.” Although exactly when this will happen remains unknown, it will more than likely come as part of the next Operation in Black Ops 4, which is set to kick off on February 19, the day after the current Operation: Absolute Zero is scheduled to conclude. These dates are, of course, for the PlayStation 4 only, as the console gets content seven days earlier than the Xbox One and PC thanks to Sony’s exclusivity agreement with Activision. So far, only one new location has been added to the Blackout map since the game’s release – the yacht themed after the iconic Black Ops 2 Multiplayer map Hijacked. Aside from that, the remaining changes to the map have been solely aesthetic, such as the color changes made to the landscape and trees to better reflect the season. New locations are not the only changes coming to Blackout in the near future; Vonderhaar also confirmed that the developers are working on adding more echelon levels for players. Currently, players are limited to only 80 echelons, and with no option to prestige, some have lost the motivation to continue playing as there are no more goals or objectives to grind for. “Yes. I’ve said repeatedly we are working on it. Aggressively,” Vondy said, again in response to a player on Twitter. Yes. I’ve said repeatedly we are working on it. Aggressively. — Lord Vonderhaar (@DavidVonderhaar) February 1, 2019 With this flurry of news coming from Vonderhaar all at once, it will make keeping an eye on Blackout in the coming weeks very much worth it, as who knows what else could be revealed to be coming soon to the popular battle royale title.
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Black Ops 4 dev explains why they don’t always act on professional players opinions – Dexerto
Black Ops 4 dev explains why they don’t always act on professional players opinions The ruleset for competitive Call of Duty always seems to be a battle between the wants of the developers and the professional players, and Treyarch senior designer Matt Scronce has explained why the process isn’t always straightforward. With a new title released each year, competitive Call of Duty players must adapt to a new game come every November, and after a few weeks, an initial ruleset is put in place. The ruleset attempts to turn an otherwise casual shooter into more competitive experience, by limiting the amount of ‘cheap’, overpowered or generally less skill-based elements of the game. In the past, this has included certain scorestreaks, perks, weapons, attachments like rapid fire or high caliber, and of course maps, with maps which are deemed less ‘competitive’ in their structure or balance, removed from the pool. For Black Ops 4, the ruleset has been a particular point of contention, largely due to the new specialists and their abilities. Ajax for example, was a major concern, due to his Riot Shield ultimate, which has since been restricted in the competitive rules. But often, professional players will highlight issues with the ruleset, and go as far as to ‘GA’ (gentleman’s agreement) those items, but these changes are not always reflected in the official ruleset – at least not right away. Scronce explained in a Reddit post why they do not simply make changes immediately, as soon as pro players and the community voice a concern. There has already been a number of updates to the initial ruleset, most of which is based on feedback from professional players and the competitive community at large. More: Black Ops 4: Treyarch reverse Maddox nerf following pro player feedback – February 20 patch notes – The complaint is often that it can either take too long for these changes to be put in place, or that changes are made at inconvenient times – right before a major event for example – not giving teams time to adjust. For example, during the CoD: WWII season, pro players made a gentleman’s agreement not to use the M1 Garand, but it was some months before the weapon was finally added to the official list of restrictions. Treyarch just released a major balancing update to Black Ops 4 on February 19, along with the Grand Heist operation, which made major adjustments to various weapons, just as Division B of the CWL Pro League begins. Thankfully, they quickly reversed the changes to the Maddox RFB, which pro players quickly noticed had been overly-nerfed – so it’s a sign that the developers are still listening, and are becoming more responsive.
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Black Ops 4: Details on the first Zombies DLC map have been leaked – Dexerto
Black Ops 4: Details on the first Zombies DLC map have been leaked As we enter the final month of 2018, Treyarch is gearing up for the release of tons of new content for Black Ops 4, but it looks like one new piece of content has leaked ahead of schedule. It’s been previously confirmed that the first DLC for Black Ops 4 will include a new Zombies map, but there has been no official confirmation of when it will drop or what the map will contain. Despite this, however, the one eagle-eyed ‘pizza963’ has managed to uncover the title and official description of the brand-new map far ahead of schedule. According to the listing discovered and posted to Reddit, the map will be called ‘Night of the Dead’ and feature characters battling Zombies in England during the early 1900s. Treyarch has yet to give any indication as to when this DLC will drop, but given that details are starting to pop up, the release could be imminent. The next major update for Black Ops 4 will come on December 11, with new Multiplayer and Blackout content having been revealed already. Given that teasers have been posted on consecutive days, it could be that another teaser for Zombies could be on the way on December 6. Stay tuned for any new information on the Zombies leaks by following @DexertoIntel on Twitter.
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Black Ops 4: December 5 game settings update has been released – Full patch notes – Dexerto
Black Ops 4: December 5 game settings update has been released – Full patch notes In preparation for CWL Vegas starting December 6 and the December 11 major title update, Treyarch has released a minor game update for all platforms. Black Ops 4 has been receiving a parade of new updates ever since the game launched on October 12, and this week has been no different. Following in the footsteps of the December 3 update, the newest update seeks to fix a number of minor issues to pave the way for what’s to come. For all the Multiplayer fans out there, both the RC-XD and Dart Scorestreaks received a change so that the targeting diamond only displays for enemies in line of sight. This is undoubtedly a bit of a nerf to the Scorestreaks, but shouldn’t cause them to be too ineffective since they’re still good for scouting. Further, CWL Custom Games had a couple bugs patches, with the most important being an exploit that allowed players to spectate the enemy team while playing CWL Control. PC players received a few specific improvements for the Zombies game mode as Treyarch continues to try and iron out all the kinks that have been bothering players since launch. In the short update, Treyarch also teased the upcoming December 11 update that will bring a host of new features to the game. Two teasers have dropped thus far, with one pointing to the introduction of the classic Black Ops 2 map Hijacked to Blackout while the other hinted at a new Specialist for Multiplayer. While there are still a few days left until that update will drop, these updates will have to hold players over until the major update hits. You can read the full patch notes below: Dec. 5 Update: Challenge and Zombies Fixes, K9-Unit and Scorestreak Updates, Stability and CWL Custom Game Fixes Minor game settings updates and fixes today as we prep for CWL Vegas this weekend and next week’s big title update on December 11! Here’s what’s new today on all platforms, plus additional Zombies fixes on PC: SUMMARY K9-Unit pathing improvement – RC-XD and Dart targeting update – Zombies update for Aim Assist and Deadshot Dealer – CWL Custom Game fixes – Challenge fixes for “Got Rocks” and “Bring the Pain” – Stability fixes in MP, Zombies, and Specialist HQ – Zombies fixes for cutscene skipping and Bowie Knife Prestige on PC – ALL PLATFORMS Multiplayer Specialists Updated Nomad’s K9-Unit AI to address an issue that prevented Juneau from pathing to enemies under certain circumstances. – – Scorestreaks RC-XD Targeting diamond now only displays for enemies in line of sight. – – Dart Targeting diamond now only displays for enemies in line of sight. – – – RC-XD – Challenges “Bring the Pain” Challenge now properly only tracks EKIAs with Operator Mods on the Saug 9mm, MOG 12, Mozu, and VKM 750. – – CWL Custom Games Fixed an issue with displaying friendly name and health UI after the player died in the first round of CWL Search and Destroy. – Closed an exploit that could allow players to spectate the enemy team while playing CWL Control. – – Stability Fixed a crash that could occur when loading a Custom Game with Bots and Custom Classes disabled. – – Zombies Gameplay Addressed an issue where Aim Assist and Deadshot Dealer were not functioning properly for players who were not the host. – – Stability Fixed a crash that could occur when activating DEFCON switches in Classified. – – General Global Challenges “Got Rocks” Challenge now properly tracks launcher kills in Blackout and Zombies, and should restore lost progress since this week’s 1.08 update. – – Specialist HQ Fixed a crash that could occur during Ajax’s Combat Training. – – PC In addition to the changes above, we’ve also made the following changes on PC in version 265.45(57).16.0.33.0.24825: Zombies Miscellaneous Restored the ability to skip Zombies cutscenes. – Players can now Prestige the Bowie Knife in Zombies. – – -Treyarch Source – Reddit
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Black Ops 4: December 4 update brings v1.08 patch to PC along with Multiplayer updates – Full Patch notes – Dexerto
Black Ops 4: December 4 update brings v1.08 patch to PC along with Multiplayer updates – Full Patch notes PC players will now be able to experience all that the v1.08 patch has to offer, while Multiplayer Featured Playlists have been updated for all platforms. Patch v1.08 brought a host of new changes to Black Ops 4 on December 3, but those changes only went live for PlayStation and Xbox One players. With the December 4 update, PC players will now get the v1.08 update, along with the long-awaited auto mantle toggle option. Both Xbox One and PC players will also be gaining access to Safeguard, the new Multiplayer mode, along with new features for Blackout. Not only will the Zombies Origins Character Missions unlock, but players will also be able to participate in the Blightfather event in Blackout, as well. Treyarch also confirms that they’re aware of an issue with Aim Assist and Deadshot Dealer not working as intended in Zombies and Death Stashes being bugged in Blackout. Both issues are being worked on and fixes will come in future updates. Treyarch is currently gearing up for a major Blackout update on December 11. You can read the full patch notes below: Dec. 4 Update: PC 1.08 Title Update, TDM 85, Chaos Domination, Safeguard on all platforms, Origins Character Missions and Blightfather in Blackout on Xbox One/PC Today’s update delivers our PC 1.08 title update featuring PC-exclusive changes, as well as the debut of TDM 85 in the MP Featured category, Zombies Origins Character Missions and the return of the Blightfather event in Blackout on Xbox One and PC, and additional bug fixes. Though we originally planned to introduce Chaos Control in the Featured category this week, we’ve made the call to swap it out for Chaos Domination while we make some final tweaks. See below for the Chaos Dom rules in the patch notes. We’re aware of an issue with Aim Assist and Deadshot Dealer not working as intended in Zombies, and we’re continuing to work on a solution for issues players are reporting with Blackout Death Stashes. We will release a fix for both issues once we’ve tested them thoroughly – thanks for your patience. Here’s what’s new for today: SUMMARY PC 1.08 title update including new Mantle option – TDM 85, Chaos Domination, and Safeguard on all platforms in Featured – Zombies Origins Character Missions in Blackout on Xbox One/PC – Blightfather event in Blackout on Xbox One/PC – Misc. bug fixes in MP, Zombies, and Blackout – ALL PLATFORMS Multiplayer Featured Playlists TDM 85 added to Featured. Team Deathmatch with a score limit of 85. – – Safeguard added as Featured Playlist (Xbox One/PC); remains in Featured category on PS4. Escort the robot into enemy territory to secure the win. – – Chaos Domination added to Featured category. Zone capture time reduced to 3 seconds. – Round score limit increased to 150. – Match score limit increased to 300. – – Hardcore Kill Confirmed added to Featured category. – Control added to Featured category. – – TDM 85 added to Featured. – Miscellaneous Addressed an issue where the game could freeze when a player inspected their Player Card immediately after entering a lobby. – – Zombies Miscellaneous Addressed an issue that prevented players from equipping Warpaints. – – Blackout Miscellaneous Addressed an issue that could cause players to receive an error after pressing the Deploy button in the Blackout lobby. – – General Stability Fixed a crash that could occur if the player lost internet connection or disconnected. – – XBOX ONE/PC Blackout Character Missions Zombies Origins Character Missions (Dempsey, Nikolai, Takeo, Richtofen) available to find and complete. – – Event Blightfather event enabled in all playlists. – Reduced the health of the Blightfather in Solo and Duo playlists. – – PC The following updates are live in the game on PC today, including the changes above and in this week’s global 1.08 update, in version 265.44(57).12.0.x.0.24825 : General Mantle Added an option to change Jump/Mantle keybind to only mantle on Second Press. – – Create-a-Class Addressed an issue that caused the left navigation arrow to be missing for Custom Classes. – – Miscellaneous Fixed a graphical issue that would cause black or white squares to display. – Fixed an issue where the wrong static reflection could cause some surfaces to appear with improper lighting. – – Multiplayer Maps Temporarily replaced Seaside Sunset and Firing Range Night with standard daytime versions in map rotation to accommodate playlist updates. These night map variants will be re-introduced in a future update. – – -Treyarch
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Black Ops 4 December 21 update contains Blackout changes to looting and Level 3 Armor – Patch notes – Dexerto
Black Ops 4 December 21 update contains Blackout changes to looting and Level 3 Armor – Patch notes Treyarch has released another update for Black Ops 4 during what has to be the busiest week in the game’s short history. The Black Ops 4 update train has continued with the fourth update in as many days as Treyarch continues improving every game mode over time. The December 21 update contains a few more important fixes for Blackout, including looting glitches and the overabundance of Level 3 Armor in the loot tables. Treyarch’s efforts to balance Armor in Blackout continues with the latest update as Level 3 Armor has been removed from Zombies Stashes in certain locations on the map to further decrease the likelihood of finding the coveted item. Keeping with Blackout, Treyarch also dropped another tease at something special coming to the mode by mentioning the curious absence of zombies in Blackout for the second time in the span of a few hours. Outside of these changes, the December 21 update also contains a number of important stability and bug fixes in all three game modes. While this is another smaller patch than players are no doubt used to, Treyarch continues to point towards something bigger coming next week that could give players even more to look forward to as we head towards the end of 2018. You can read the full December 21 patch notes below: Dec. 21 Update: Armor and Zombies Updates in Blackout, Stash Looting Fixes, Other Minor Changes/Fixes We’ve released a minor update today as we head into the holidays, with changes to Armor and zombies in Blackout, plus fixes for the Paladin Valkyrie Mastercraft and “The Numbers” outfit in MP, exploit fixes in Zombies, and more. As we continue to monitor Armor’s performance in Blackout, we’ve reduced the abundance of Level 3 Armor in the game by removing it from Zombies Stashes (AKA Mystery Boxes) in Zombies-themed locations. And speaking of the zombies in Blackout, where did they all go…? Are they planning something for the holidays? We’ve also addressed an issue with death stashes in Blackout, where the looting navigation UI would often dismiss when taking items out of a Stash. Another update is incoming later today which addresses the remaining issue of Death Stash icons sometimes flickering, along with a couple of additional stability improvements. Thanks for your patience! See below for the full list of changes, and play nice out there this holiday season… we might have some goodies in our sleigh for next week! Here’s what’s new in today’s game update: Removed Level 3 Armor from Zombies Stashes in Blackout – Zombies mysteriously missing in Blackout… – Fix for optics on the Paladin Valkyrie Mastercraft – Additional crash fixes for Zero’s Ice Pick – Map exploit fixes for Morocco in MP and Dead of the Night in Zombies – Fix for “The Numbers” outfits not showing up in MP (PS4) – Slay Bell and camo fixes (PC) – Blackout Stash looting fixes incoming – Blackout Armor Removed Level 3 Armor from Zombies Stashes (AKA Mystery Boxes). – – Stashes Addressed some previous issues with looting Stashes; additional fixes incoming later today. – – Zombies Zombies in Blackout have mysteriously vanished… – – Miscellaneous Addressed an issue with the Paladin weapon model when using the Sniper Scope. – – Multiplayer Miscellaneous Addressed an issue with optics on the Paladin Valkyrie Mastercraft. – Addressed an issue that prevented “The Numbers” outfits from being used in MP (PS4). – Fixed additional crashes related to Zero’s Ice Pick. – – Maps Morocco Closed an exploit where players could grapple on top of a rooftop in the southern corner of the map. – – – Morocco – Zombies Gameplay Closed an exploit that allowed players to use Mule Kick to equip multiple Wonder Weapons. – – Dead of the Night Closed an exploit that caused the Stake Knife to deal too much damage. – Closed an exploit in the Music Room that allowed players to avoid damage. – – In addition to the updates above, we’ve also made the following updates to PC: Multiplayer Addressed an issue where the Slay Bell melee weapon’s lights could be seen through walls. – General Addressed an issue where the player could not properly unequip a camo. – -Treyarch Source – Reddit
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Black Ops 4 December 20 game settings update kicks off Holiday events and bring camo fixes in Blackout – Patch Notes – Dexerto
Black Ops 4 December 20 game settings update kicks off Holiday events and bring camo fixes in Blackout – Patch Notes For the third time in as many days, Treyarch has released an update for Black Ops 4 that introduces some new content for Xbox One and PC players. With the holiday season in high gear by this point, Black Ops 4 isn’t being left behind and has kicked off a few different holiday-themed activities for players to dig into. These holiday events went live on PlayStation 4 last week, but are now available to all players with the December 20 update. In addition to both the Holiday Event Stream, Blackout Holiday Event, and Zombies Winter Calling the December 20 update contains a few important fixes to other aspects of the game for all players. The most prominent of the fixes comes in the form of the addressing of an issue that prevented certain Reactive Camos from displaying as completed and would also show up as wrapped on the ground. With these fixes, the newly-enable camos in Blackout should once again be working as intended. You can read the full December 20 patch notes below: Dec. 20 Update: Holiday Event in Blackout / Winter Calling in Zombies / Winter Event Stream on Xbox One and PC, Reactive Camo Fixes in Blackout Happy holidays! With today’s update, players on all platforms can enjoy new content in all three modes with our Holiday Event in Blackout, Winter Event stream in the Black Market, and Winter Calling in Zombies! Details below: Blackout Holiday Event For a limited time, Blackout players get access to tactical Snowballs, festive lighting and decorations throughout the map, and holiday-themed Supply Stashes in time for the holidays. Jump into a match to see if you can secure the Victory with a final Snowball kill. We’ll be watching. Winter Event Stream Unlock new Warpaints and Gestures to use in Multiplayer and Blackout through our new free Winter Event loot stream in the Black Market! These new tiers will appear in the Contraband section of the Black Market, and you’ll unlock new content as you complete each new tier along with your current Operation Absolute Zero progress and any active Special Order tiers simultaneously. Zombies Winter Calling Complete unique challenges in Zombies to unlock a new round of exclusive personalization items to use in Zombies for a limited time! Check the Barracks to find these challenges, which can be progressed simultaneously with your current Daily Calling challenges to double up on Zombies rewards. Here’s what’s new in today’s game update: Blackout Holiday Event: Snowballs, festive lighting/decorations, and holiday-themed Supply Stashes now live (Xbox One/PC) – Winter Event Stream in Black Market for MP and Blackout now live (Xbox One/PC) – Winter Calling in Zombies now live (Xbox One/PC) – Reactive Camo display issue fixes in Blackout – Enemy HUD fix for Killcam in Blackout – Dead of the Night added as Featured Playlist in Zombies – Misc. fixes in MP and Zombies – General Event Limited-time Winter Event stream now live in the Black Market with new items to unlock for use in Multiplayer and Blackout. – – Blackout Event Holiday Event now live in Blackout. – Added Snowballs, holiday lighting & decorations, and holiday-themed Supply Stashes. – – Zombies Event Limited-time Winter Calling event stream now live with new personalization items to unlock in the Zombies Barracks. – – Blackout Reactive Camos Addressed an issue that prevented unwrapped Reactive Camos from displaying as completed in the After Action Report. – Addressed an issue where unwrapped Reactive Camos would appear wrapped on the ground. – – Outfit Unlocks Addressed an issue with the unlock condition for “The Numbers” outfit for Seraph (PS4). – – Miscellaneous Contraband Stashes will now properly spawn on all platforms. – Addressed an issue that prevented the enemy HUD from appearing during the Killcam. – – Multiplayer General Addressed an issue where “hacked” UI showed up for the rest of the match for players who watched the Killcam after being killed by a Gunship that was being hacked. – – Zombies Featured Playlist Dead of the Night is now the Featured Playlist. – – Gameplay Closed an exploit that would allow specific uses of the Scepter of Ra to break enemy pathing. – – -Treyarch Source – Reddit
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Black Ops 4 December 19 update features v1.10 patch for PC players and Blackout armor tuning – Patch Notes – Dexerto
Black Ops 4 December 19 update features v1.10 patch for PC players and Blackout armor tuning – Patch Notes Following the release of the v1.10 patch for Black Ops 4 on December 18, the latest update features a couple more changes for fans to dig into. The v1.10 patch released for PS4 and Xbox One players on December 18 and brought with it some major changes to every game mode. The December 19 update, while not as large as the previous one, still contains a few meaningful changes. Notably, the durability of armor has been majorly tweaked, with Level 2 and Level 3 armor seeing their durability reduced to match that of Level 1 armor. Specifically with the new Armor Repair system, the number of Armor Plates that one player can carry has been reduced from 10 to 5, making it less likely people will become walking tanks in the late game. Further, the time required to use the Armor Plates has been increased and the damage received from the Paladin sniper has been increased as well. That wasn’t it for Blackout updates, though, as the December 19 update brought weapon camos to the battle royale mode to match the other two game modes. Additionally, the December 19 update has brought the v1.10 update to PC players, meaning it’s now live on all platforms. You can read the full patch notes below: Dec. 19 Update: PC 1.10 Title Update, Armor Tuning and Weapon Camos in Blackout + more Today’s update delivers our PC 1.10 title update for Black Ops 4, as well as two highly-anticipated items in Blackout: Armor durability/repair tuning and Weapon Camo support! See below for all the details: Blackout Armor Tuning Thanks to everyone for the feedback on our Armor redesign and Armor repair system that we rolled out last week in Blackout. Now that we’ve all had some time with the new system, we’re making a few tuning updates that will directly affect Armor durability and how players use Armor Plates. With these changes, we’ve better balanced the long-term effectiveness of Level 2 and Level 3 Armor, and reduced how frequently Armor can be repaired. These updates include: Level 2 and Level 3 Armor durability has been reduced to match Level 1 Armor durability. – Reduced the maximum amount of Armor Plates that can be stacked from 10 Armor Plates to 5. – Increased time required to use an Armor Plate from 2 seconds to 3. – Slightly increased Paladin damage against Armor to reduce the number of shots needed to take down enemies wearing Level 3 Armor. – Notes from the dev team: While we’re pleased to see Armor lasting through more than one gunfight with this redesign, we agreed that Level 2 and Level 3 Armor was a bit too durable. With the durability dialed back on these, players should be able to destroy their enemies’ Armor more frequently. We’ve reduced how frequently Armor can be repaired by increasing the time required to repair Armor, which will be most noticeable in active gunfights. In a game where an extra second can make all the difference, this change gives aggressors more opportunities to close the distance on enemies as they repair their Armor more slowly than before. As we mentioned last week when we initially rolled out the first Armor redesign, we’ll continue to gather data and monitor your feedback as we evaluate Armor’s performance in Blackout. Keep it coming! Blackout Weapon Camos With today’s update, Weapon Camos earned in Multiplayer, Zombies, and the Black Market can now be applied to weapons in Blackout, including Reactive Camos and Mastercrafts! To equip your Weapon Camos, visit the new Armory menu in Blackout prior to a match. Once equipped, players will see their selected camos on their corresponding weapons when they’re picked up in the game. Reactive Camos will have their own Blackout-specific requirements to “unwrap” and progress stages of the camo. And yes, Weapon Camo support is also applied to Blackout Custom Games. Enjoy! Note: There is a known issue with Reactive Camos on certain weapons that will appear to be “wrapped” in the Armory and on the ground even after they’ve been unwrapped. These weapons will display their Reactive Camos as expected once you pick them up in the game, and a fix for this cosmetic issue is coming soon. PC 1.10 Title Update Our PC 1.10 title update is live today, delivering the updates from yesterday’s 1.10 patch notes and additional PC-specific changes listed below. Blackout Armor tuning and Weapon Camo updates are planned for the next PC update, currently scheduled for tomorrow. As we mentioned in our Dec. 13 update, we typically target a PC patch release window of within 24 hours of its corresponding console version to ensure each update is thoroughly tuned and tested before release. And in case you missed it in yesterday’s update… as a special “thank you” to our players, fully-unlocked Reactive Camoscan now be applied to any gun that you’ve unlocked Gold Camo for in Multiplayer! We’ve also made this clearer in the in-game menus with today’s update. Get out there and grind, and look good doing it. Here’s what’s new across all platforms with today’s update: PC 1.10 title update now live. – Armor tuning applied in Blackout. – Weapon Camo support added to Blackout. – ARAV spawns added to Blackout Custom Games. – Fixed IX Shaw Character Mission unlock in Blackout. – MP stability fixes for Zero and the Mantis. – Zombies fixes for Dead of the Night and weapon personalization. – Blackout Armor Tuning Reduced Level 2 Armor durability to match Level 1 Armor durability. – Reduced Level 3 Armor durability to match Level 1 Armor durability. – Reduced the amount of Armor Plates that can be carried at once from 10 to 5. – Increased time required to use an Armor Plate from 2 seconds to 3. – Slightly increased Paladin damage against Armor. Reduced minimum number of Paladin shots required to down an enemy with Level 3 Armor and 150 health from 3 shots to 2. – Players with 200 health from a Trauma Kit and Level 3 Armor will still require a third shot to down. – Players with 200 health from a Trauma Kit and Level 3 Armor can be downed with 2 consecutive headshots. – – – Weapon Camos Weapon Camo support added to Blackout. Camos earned in Multiplayer, Zombies, and the Black Market can be applied, including Reactive Camos and Mastercrafts on their designated weapons. – New Armory menu added to allow players to set up their Weapon Camos prior to a match. – Players will see their selected camos on corresponding weapons when picked up in-game. – Reactive Camos have Blackout-specific requirements to “unwrap” and progress stages of the camo in Blackout. – Weapon Camo support included for Blackout Custom Games. – – – Weapon Camo support added to Blackout. – Character Unlocks Addressed an issue that could occasionally prevent the IX version of Shaw from unlocking properly. – – Custom Games ARAV now spawns in Custom Game matches. – – Multiplayer Featured Playlists Added Safeguard to Mercenary Objective Moshpit. – – Stability Fixed a crash that could occur when using the Ice Pick on a Gunship. – Fixed an occasional crash that could occur while the Mantis is active. – – Zombies Create-a-Class Addressed an issue where personalizing weapons could cause a UI Error. – – Stability Dead of the Night – Fixed crashes that could occur: During the fourth step of the Main Quest. – During ghost appearances in the Main Quest and Pack-a-Punch quest. – When the final cutscene plays after the Boss Battle. – During the jumpscare when there are multiple players. – – – Dead of the Night – Fixed crashes that could occur: – Miscellaneous Addressed an issue where players who were downed at the end of the round were not automatically revived. – – General Black Market Clarified the descriptions of Reactive Camos to inform players that earning Gold Camo on a gun will allow you to apply the Reactive Camo. – Ajax’s Centurion tag is now properly assigned to Ajax once unlocked. – – In addition to the long list of items included in yesterday’s 1.10 patch notes (Blackout Custom Games and audio improvements, balance tuning for Zero, Reactive Camos for weapons with Gold Camo unlocked in MP, Auto Sprint option, etc.), the following PC-specific updates are also live on PC today in version 270.70(68).14.0.36.0.39078: General Addressed an issue where the player could not change their reticle color. – Addressed an issue where a console prompt would be displayed in the tutorial screen when opening the Create-A-Class menu for the first time. – -Treyarch Source – Reddit
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Black Ops 4 December 11 update brings Prophet nerfs in Multiplayer and more – Patch notes – Dexerto
Black Ops 4 December 11 update brings Prophet nerfs in Multiplayer and more – Patch notes Following the release of Operation Absolute Zero, Treyarch has released a lengthy game settings update to flesh out all the new content. Operation Absolute Zero launched for Black Ops 4 on December 11 and brought along with it tons of new features for players to dig into. With a new Multiplayer Specialist, Hijacked in Blackout, and new Zombies features, there was a bit of something for everyone. For all the Prophet mains out there, we’ll get this one out the way first thing. The Specialist has been nerfed, with it now requiring more accuracy to land consistent shots. Additionally, Dark Matter has received a hotfix to prevent players from being able to select it, with the new Specialist, Zero, also seeing a quick fix to prevent any issues in selecting her. In Blackout, not only was Hijacked added to the map with the Operation Absolute Zero update, but the new ARAV armored vehicle should add some new wrinkles for players looking to change things up in the battle royale mode. Black Ops 3 fans got a treat in this update, as well, with he addition of Reaper as an unlockable character to use in Blackout. Full breakdown of the THREE new weapons added to Multiplayer and Blackout – Daemon 3XB, SWAT RFT, and Secret SantaThat wasn’t it, however, as Daily Callings, the Black Ops Authenticity Stamp, and Daily Tier Skips all went live on December 11 with the update. You can find the full patch notes for the December 11 update below: Dec. 11 Update: Operation Absolute Zero Now Live on PS4 + New Zombies Features, Dark Matter Fix, and more on PS4/Xbox One Operation Absolute Zero is now live first on PS4! This huge new Operation delivers tons of new content across all modes: Multiplayer: Meet Zero, our newest Specialist armed with devastating hacking abilities, including the new EMP Disruptor grenade. – Blackout: Black Ops 2’s Hijacked has been added as Blackout’s newest destination, along with the new ARAV armored vehicle and new IX Zombies Character Missions to find and complete. – Zombies: Three new Zombies features are now live – Daily Callings, the Black Ops Authenticity Stamp system, and Daily Tier Skips for Zombies on all platforms (PC coming soon). – Black Market: A revamped 100-Tier system for simpler and more rewarding progression is here, featuring new earnable Blackout characters, Mastercrafts, Epic Outfits, Reactive Camos, Weapon Camos, and new Multiplayer weapons: the Daemon 3XB SMG, SWAT RFT assault rifle, and Secret Santa melee weapon. – And for Black Ops Pass holders, we’ve launched our first drop of content, including two new Multiplayer Maps, a new Zombies experience, and the newest exclusive Blackout character first on PS4: Multiplayer Maps: Elevation and Madagascar join the map rotation, now playable in our new Map Pack Moshpit this week on PS4. – Dead of the Night: Party up to take on a chilling new Zombies adventure set in 1912 England, featuring a full celebrity cast (Kiefer Sutherland, Helena Bonham Carter, Brian Blessed, and Charles Dance) and a host of deadly new enemies, traps, special weapons, Easter Eggs, and much more to discover. – Reaper Arrives in Blackout: “Safety protocols disengaged.” Everyone’s favorite experimental war robot from Black Ops 3 drops into Blackout to murder everything. – New MP playlists have arrived today as well, including Blackjack’s Gun Game on PS4 featuring the new Daemon 3XB SMG and SWAT RFT assault rifle, as well as Map Pack Moshpit for Black Ops Pass holders who want to grind the latest MP maps. We’ve also heard our Mercenary players loud and clear, and we’re adding at least one Mercenary playlist to the Featured category each week for the foreseeable future. Mercenary Deathmatch Moshpit joins the fray this week, including TDM 85 and Kill Confirmed 75 with no parties allowed. You can find all the details on Operation Absolute Zero at last week’s official Treyarch Blog. Here’s what’s new in today’s update: SUMMARY Zero added for use in MP and Blackout (PS4) – Hijacked, ARAV, new weapons, and IX Zombies Character Missions added in Blackout (PS4) – Revamped Black Market with 100 Tiers, including new weapons (PS4) – Daily Callings, Black Ops Authenticity Stamp, Daily Tier Skips added to Zombies (PS4/Xbox One) – MP Featured Playlists updated (PS4/Xbox One) – Prophet’s Tempest now requires more accuracy to hit targets (PS4/Xbox One) – Fixes for Dark Matter bug and Zero-related crashes in MP (PS4/Xbox One) – Prestigious Award fix in Zombies (PS4/Xbox One) – Black Ops Pass content added: 2 new MP Maps, new Zombies experience, Reaper in Blackout (PS4) – PS4 We’ve made the following updates on PS4 with Operation Absolute Zero: Multiplayer Specialists Zero Zero added as a playable character unlocked at Tier 1 in the Black Market. – Fixed crashes related to Zero’s Equipment. [updated 4PM PT] – – – Zero – Black Ops Pass Content Madagascar and Elevation playable for Black Ops Pass holders. – – Blackout ARAV Introducing the ARAV, Blackout’s first combat-centric vehicle. The ARAV is a three-player vehicle featuring three positions: Driver The ARAV is the second-fastest land vehicle behind the ATV in pure speed, and is the 2nd-toughest vehicle after the Cargo Truck. While it can shrug off a few bullets, ARAV drivers still need to be mindful of explosives and rockets headed their direction. – – Passenger As the passenger, players have the option of staying seated within the safety of the cabin, or leaning out the window to initiate combat with scavenged weapons and equipment. Players enter the Passenger Seat with weapons lowered and equipment unavailable. – To change from sitting in the seat to leaning out the window, press Aim Down Sights (ADS), Fire, or Use Equipment buttons. – To re-enter the vehicle when leaning out, press the Re-enter or Switch Seat button. – Players can heal from within the confines of the ARAV passenger seat without transitioning to leaning out. While leaning out, players still have full use of their weapons and equipment. – – Turret Gunner In the Turret position, players are placed on a mounted machine gun with 360-degree aim, perfect for providing suppressing fire or firing on enemy vehicles. – Turret firing is metered by two mechanics: Overheat and Durability. Overheat: Extended firing will cause the turret to overheat and be temporarily disabled. The turret will be usable again after it has cooled down. – Durability: The turret will become permanently disabled over time. Keep an eye on the turret itself, as it will begin to pour smoke and ultimately catch fire when its durability is reduced to zero and can no longer be used. – – – Hijacked Hijacked has been added to the map, docked just outside of the Construction Site. – This “well-known” luxury yacht has received some much-needed improvements, featuring a helipad as a possible helicopter spawn point, as well as a possible vehicle spawn. – Made improvements to mantling in Hijacked location [updated 4PM PT] – Characters Zero added as a playable character once unlocked at Tier 1 in the Black Market (no Character Mission required). – IX Zombies Character Missions now available to find and complete to play as Gladiator versions of Scarlett, Diego, Bruno, and Shaw. – New Weapons For 24 hours, Firing Range contains an over-abundance of new weapons. – New ranged weapons also come in “gold” variants, fully loaded with attachments. – Once the 24-hour time-period is up, new ranged weapons will be found in the world at the normal item spawn frequency. – Black Ops Pass Content Reaper added as a playable character for Black Ops Pass holders. – Zombies Black Ops Pass Content Dead of the Night now live for Black Ops Pass holders. – – Black Market Black Market Revamp 100 clearly-defined Tiers for streamlined progression. – New item categories and more diverse content, including new weapons, Reactive Camos, Weapon Camos, Reticles, Mastercrafts, and more. – Reserves now start at Tier 101. – New shared Warpaints that can be equipped with different outfits across different Themes on the same Specialist. – New Zero Specialist unlocked at Tier 1. – – New Weapons Daemon 3XB 3-round burst, 0.45 cal. submachine gun. – Fast cyclical rate of fire with improved hip fire accuracy. – – SWAT RFT 5.56 assault rifle. – Moderate recoil and a fast rate of fire. – – Secret Santa A festive melee weapon for the holiday season. – – – Daemon 3XB – PS4 AND XBOX ONE In addition to the changes in our new 1.09 title update, the following changes are also now live on PS4 and Xbox One, with PC to follow: Multiplayer Featured Playlists Blackjack’s Gun Game added as Featured Playlist (PS4). Gun Game with 3 new Operation Absolute Zero weapons added to rotation. – – Map Pack Moshpit added to Featured for Black Ops Pass holders (PS4). Maps: Elevation, Madagascar. – Game Modes: Team Deathmatch, Domination, Kill Confirmed, Hardpoint. – – Mercenary Capture Moshpit added as Featured Playlist (Xbox One). Game Modes: Domination, Control, Hardpoint – – Mercenary Deathmatch Moshpit added to Featured. Game Modes: Team Deathmatch, Kill Confirmed. – 6v6, no parties allowed. – Deathmatch Moshpit added to Featured. – Game Modes: Team Deathmatch, Kill Confirmed. – – – Blackjack’s Gun Game added as Featured Playlist (PS4). – Specialists Prophet Tempest now requires more accuracy to hit its target. – – – Prophet – Dark Matter Addressed an issue players experienced with keeping Dark Matter equipped from match to match. [updated 4PM PT] – – Zombies Daily Callings Daily Callings added to the Barracks in Zombies. – Players can complete new Daily Callings challenges for bonus Zombies XP and Nebulium Plasma each day. – – Black Ops Authenticity Stamp Black Ops Authenticity Stamp feature added to the After Action Report after each match. – Players can enter their unique 4-word code generated in the After Action Report at http://callofduty.com/boasto share their accomplishments with the world. – Stats tracked include: Number of kills, deaths, downs, revives, headshots, and rounds survived. – Map selection, game type, numbers of players, and difficulty attempted. – Special Weapons, Equipment, and Talismans used. – Perks and Elixirs equipped. – Number of Elixirs consumed. – Match duration, score spent, final score, and more. – – – Daily Tier Skip Added Daily Tier Skip credit for reaching Round 15 in a game of Classic Zombies each day (now live on both consoles). – – Stability Fixed a crash that occurred when upgrading the Blundergat to the Magmagat. – – Trophies/Achievements Prestigious Award Now properly tracks progress for attaining max level or Prestige with 25 different weapons in Zombies. – – – Prestigious Award – Let us know what you think of all the new Operation Absolute Zero content in the content below, and as always, keep your feedback coming! We’ve got more in-game content coming later this month and can’t wait to share more details. See you online. -Treyarch Source – Reddit
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Black Ops 4 Days of Summer update 1.18 – Patch notes: New sniper, Ground War and more – Dexerto
Black Ops 4 Days of Summer update 1.18 – Patch notes: New sniper, Ground War and more The Days of Summer event is finally live in Call of Duty: Black Ops 4 on June 4, bringing new weapons, cosmetics, game modes and more. Days of Summer marks the second half of Operation Spectre rising, leading up to the next major operation, starting in July. That means there isn’t a new specialist (that will be saved for the next operation), but there’s still a lot of new Black Ops 4 features and content added in the update for June 4. Treyarch confirmed new content for all three modes (multiplayer, Blackout and Zombies), with a new game mode for each, and more. Multiplayer Capture the Flag finally makes its debut with Days of Summer, a classic game type in Call of Duty, which has been rather conspicuous in its absence from Black Ops 4 thus far. Also added for multiplayer are new weapons – at least two – which are described as both new and “fan-favorite”. We knew beforehand that one of these new weapons will be a sniper rifle, thanks to a Tweet from the official Treyarch account. Blackout Blackout’s new mode is Ground War – a familiar name to fans of previous Call of Duty multiplayer in the Black Ops series. In multiplayer, Ground War was a 9v9 mode (up from the standard 6v6). For Blackout’s version of Ground War, it’s a 50v50 game mode, which is by far the biggest team based mode we’ve ever had in Call of Duty history, and should make for some action packed gameplay. Along with this massive battle royale experience, the Blackout map has been updated as well for the Days of Summer event, and a new attack helicopter has been added to the arsenal. Zombies For Zombies fans, you’ve not been ignored in the June 4 update, which is perhaps thanks to Treyarch hearing complaints of a lack of new content. There’s a new Gauntlet called ‘Labours of Hercules’, as well as four new elixirs, including Perkaholic. Admittedly, it’s not quite as much as we’ve seen added to other modes, but there’s still plenty for Zombies players to sink your teeth into, until the next operation. Black Ops 4 Days of Summer update (June 4) – patch notes Multiplayer Free Grind map (PS4). – Capture the Flag (PS4). – Support added for new weapons: Grav, Peacekeeper, Vendetta, Locus, S6 Stingray, and Ballistic Knife (PS4). – Gameplay tuning for weapons and Specialists. – Launchers and Equipment now restricted in Bolt-Action Barebones. – Featured Playlists updated on all platforms. – Blackout Summer map updates and post-flood map update (PS4). – Ground War limited-time mode (PS4). – Attack Helicopter added (PS4). – Hawk now available (PS4). – Support added for Grav assault rifle attachments. (PS4) – Coward’s Way Out feature added (PS4). – Featured Playlists updated on all platforms. – Zombies “Labours of Hercules” Gauntlet (PS4). – New Epic Elixirs available in the Laboratory: Perkaholic, Near Death Experience, Reign Drops, and Shopping Free (PS4). – Support added for S6 Stingray, Peacekeeper, Vendetta, Locus, and Ballistic Knife (PS4). – Support added for Grav assault rifle attachments (PS4). – Support added for new Mastercrafts (PS4). – Support added for new MKII Weapons. – Gauntlet Leaderboards added on all platforms. – “Perk Up” rarity changed from Epic to Legendary. – Various gameplay improvements and bug fixes. – World League Hub Reinstated escalating temporary bans for players who leave League Play matches. – Global Community Challenge now live to unlock the Grav assault rifle (PS4). – Weapon Bribe now earnable at Tier 25 in Contraband (PS4). – Vendetta sniper rifle now earnable at Tier 50 in Contraband (PS4). – S6 Stingray, Locus, Peacekeeper, and Ballistic Knife now available in the Black Market and unlockable through the Weapon Bribe (PS4). – New MKII Weapons, Weapon Camos, Outfits, Weapon Charms, Death Effects, Jump Packs, Gestures, and more now available in the Black Market. – PS4 The following updates are available first on PS4, with other platforms to follow: MULTIPLAYER Free Map Grind The classic Black Ops 2 skatepark map is now in rotation, free for all players. – – – Grind – Game Modes Capture the Flag Capture the Flag now live as Featured Playlist on PS4. – First team to capture 3 flags in a round, or the team that has the most captures at the end of a round, wins the round. – First team to win 2 rounds wins the match. – In Overtime, the first team to capture the enemy’s flag will set the time to beat, and sides will switch. The opposing team must capture the flag faster to win. – – – Capture the Flag – New Weapons Multiplayer support added for new weapons available in the Black Market: Grav assault rifle – Peacekeeper assault rifle – Vendetta sniper rifle – Locus sniper rifle – S6 Stingray tactical rifle – Ballistic Knife special weapon – – – Multiplayer support added for new weapons available in the Black Market: – BLACKOUT Summer Map Updates New summer foliage and lighting added to main map. – Coolers added throughout the map containing Paint Can bundle rewards. – Throwable Water Balloons added throughout the map. – BBQ-themed parties, balloons, yard flamingos, flags, and pool floats added to various locations throughout the map. – – Post-Flood Map Updates Flood water has receded. – Hydro Dam now under reconstruction. – Factory now under repair. – Cargo Docks now restored with new layout changes. – Hijacked relocated to Nuketown Island cove. – – Game Modes Ground War Massive battle with two teams of up to 50 players on each side. – Each team has an opposing flight path. Choose to jump with your team, or try to get behind enemy lines early on. – Each match starts with a collapsed play space to get into the action faster. – More loot spawns throughout the map and ammo drops are doubled. – “Down But Not Out” redeploys enabled. – Escalating redeploy loadouts enabled. – Players can revive downed players in their squad and teammates not in their immediate squad. – Friendly fire disabled. – – – Ground War – Vehicles Attack Helicopter Helicopter equipped with two heavy turrets designed for combat added to the main map. – – – Attack Helicopter – Equipment Hawk Outrider’s Hawk now available to scout for enemies. Cannot be parked in mid-air. – – – Hawk – Weapons Support added for Grav assault rifle attachments. – – Coward’s Way Out Players can now you can hold the USE button to reduce the time spent downed in redeploy modes. – – ZOMBIES Gauntlets “Labours of Hercules” Gauntlet New Gauntlet now available for “Ancient Evil” featuring 30 unique challenges. – – – “Labours of Hercules” Gauntlet – New Elixirs Perkaholic Receive all Loadout Perks and six random extra Perks that are not in your loadout. Cannot stack with itself. – Activates immediately. – – Near Death Experience Revive or be revived, simply by being near other players. Revived players keep all Loadout Perks after being revived. – Activates immediately (lasts 10 minutes or 5 revives). – – Reign Drops Spawns one of each of the nine core power-ups. – Instant activation. – – Shopping Free All purchases are free. – Activates immediately (lasts 1 minute). – – – Perkaholic – Weapons Support added for S6 Stingray, Peacekeeper, Vendetta, Locus, and Ballistic Knife. – Support added for Grav assault rifle attachments. – Support added for new Mastercraft weapons. – – GLOBAL Community Challenge Grav assault rifle available to all players after the Community Challenge of completing 15 million public matches has been achieved. – – Black Market Weapon Bribe now earnable at Tier 25 in Contraband. – Vendetta sniper rifle now earnable at Tier 50 in Contraband. – S6 Stingray, Locus, Peacekeeper, and Ballistic Knife now available in the Black Market and unlockable through the Weapon Bribe at Tier 25 in Contraband. – New MKII Weapons, Weapon Camos, Outfits, Weapon Charms, Death Effects, Jump Packs, Gestures, and more now available in the Black Market. – – PS4 and Xbox One MULTIPLAYER Weapon Tuning Increased starting ammo capacity from 3 magazines to 4 for MX9, GKS, Cordite, and Saug 9mm. – Increased bullet penetration through player characters for assault rifles, SMGs, tactical rifles, and pistols. – SG-12 Strobe Light Operator Mod no longer affects aim-assist for players with Tactical Mask equipped. – – Specialists Spectre Increased Shadow Blade cooldown. – Improved Shadow Blade attack camera rotation against enemies behind the player. – Shadow Blade can now be destroyed by Trophy System. – – – Spectre – Nomad Lowered K9-Unit health. – – Ajax 9-Banging an enemy with Tactical Mask equipped no longer earns the “Flashed Enemy” score event. – – Game Modes Bolt-Action Barebones Launchers and Equipment are now restricted (as of April 30th). – – – Bolt-Action Barebones – Featured Playlists PS4 (June 4-7) Capture the Flag – Bolt-Action Barebones (updated rules) – Barebones Deathmatch Moshpit – Prop Hunt – Infected – – Xbox One (June 4-11) Bolt-Action Barebones – Prop Hunt – Infected – Barebones Deathmatch Moshpit – Endurance Moshpit – – – PS4 (June 4-7) – BLACKOUT Game Modes Ambush Solo Snipers, Bowie Knife, and Launchers only – SDM removed – Concussion and Cluster Grenades removed – ATV and ARAV removed – Increased time for final collapse – – – Ambush Solo – Map Improvements Various bug fixes and improvements across the main Blackout map. – – Featured Playlists (June 4-11) PS4 Ground War – Solo – Duos – Quads – – Xbox One Ambush Solo – Hot Pursuit – Solo – Duos – Quads – – – PS4 – ZOMBIES Gauntlet Leaderboards Players can now track their Gauntlet standings against friends and manually-added players in Gauntlet Leaderboards. – Stats tracked include: Highest Round – Best Gold – Best Silver – Best Bronze – Kills – – – Weapons Support added for new MKII Weapons: Rampage, Switchblade X9, Vapr-XKG, and Spitfire. – – Elixirs Perk Up rarity changed from Epic to Legendary. – – Miscellaneous General Direct hits from grenades and projectile weapons to the head now count as headshots. – Addressed an issue that allowed Special Weapon revives to convert Secret Sauce Perks into extra Perks. – Addressed an issue causing the Secret Sauce icon to display incorrectly after Host Migration. – Resolved various streaming issues in IX, Dead of the Night, and Ancient Evil. – – Ancient Evil Addressed an issue that could result in granting unlimited ammo for the Hand of Hemera Wonder Weapon. – Addressed an issue where players were unable to interact with the Obol near the Center of the World. – Closed an invulnerability exploit that could occur in the Center of the World. – – Dead of the Night Fixed various crashes that could occur when downed after Host Migration in Dead of the Night – Closed an exploit where players were able to get outside of the map using Nowhere But There. – Addressed a visual issue with trees in the outro cutscene. – Prevented charged weapon audio from playing while entering the boss fight. – – – General – WORLD LEAGUE HUB Match Leave Penalty Reinstated escalating temporary bans for players who leave a League Play match. – – UI Visual pass on Barracks and cleanup on League Play Career and Medals UI. – Replaced material names in Social and Inspection menus with Rank. – Added restricted icons and text to Specialist selection screen. – – GLOBAL UI Updated Create-a-Class to allow for quicker selection of Mastercraft and MKII Weapons. – Lobby navigation and performance improvements. – – PC MULTIPLAYER Game Modes Bolt-Action Barebones Launchers and Equipment are now restricted (as of April 30th). – – – Bolt-Action Barebones – Featured Playlists (June 4-11) Bolt-Action Barebones – Prop Hunt – Barebones Deathmatch Moshpit – – BLACKOUT Game Modes Ambush Solo Snipers, Bowie Knife, and Launchers only – SDM removed – Concussion and Cluster Grenades removed – ATV and ARAV removed – Increased time for final collapse – – – Ambush Solo – Featured Playlists (June 4-11) Ambush Solo – Hot Pursuit – Duos – – Last updated 1:16pm EST, June 4.
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Treyarch finally respond to Combat Record complaints in Black Ops 4 – Dexerto
Treyarch finally respond to Combat Record complaints in Black Ops 4 ActivisionDirector of Game Design at Treyarch, David Vonderhaar, has responded to complaints regarding Call of Duty: Black Ops 4’s in-game Combat Record system, after months of mystery. Combat Records have been a staple of more or less every Call of Duty game, particularly in recent years. The in-game stat-tracker allows you to study, in depth, a player’s statistics, including KDR, scorestreak usage and medals earned. While not all Call of Duty games have it featured at launch, Black Ops 4 was released on October 12 2018, and, over 5 months into its cycle, still does not have the heavily requested feature – despite Treyarch alluding to them coming only a week after release. This has led to disapproval from the Call of Duty community, who want to see it added so they no longer rely on third party stat trackers to review theirs or other players statistics. This is typified in a Reddit post from user ‘kris9512’, who doesn’t understand why it has not been implemented into Black Ops 4 yet, stating that all previous Black Ops titles have had Combat Record systems in which other players’ stats can be viewed. Furthermore, they are frustrated at Treyarch’s lack of an explanation for its delay, finishing with: “If it’s not coming at all, all I ask is for an explanation as to why.” The Reddit post is from a few months ago, but it prompted a reply from David Vonderhaar on Twitter on March 15, after a user sent him a screenshot of it. Vonderhaar, ever-amicable on social media, was happy to respond. “Great points,” Vonderhaar replied. “We have an answer coming. I am not in the position to talk about it until we lock some things down.” The Treyarch Director goes on to acknowledge it’s a “valid question” and an answer will be provided as soon as possible. Great points. We have an answer coming. I am not in the position to talk about it until we lock some things down. It’s a valid question with a incoming answer ASAP. It’s not quite as simple as people think —but that’s an excuse to come short of your expectations. — David J. Vonderhaar (@DavidVonderhaar) March 15, 2019 This follows previous criticism of Treyarch, when they allegedly made it harder to track players’ stats, preventing certain third party sites from accessing the data. It’s clear that Vonderhaar takes community feedback seriously, highlighted in his response here, as well as his generally friendly online nature, even in the face of fierce, sometimes explicit criticism.
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Black Ops 4: David Vonderhaar explains simpler looting interface in Blackout – Dexerto
Black Ops 4: David Vonderhaar explains simpler looting interface in Blackout The developers at Treyarch are actively working on a new Stash interface for their battle royale Blackout. Despite the success of Blackout since Black Ops 4 launched on October 12, many players have voiced frustrations over the looting interface in the battle royale mode. Responding to the concerns of a player on Reddit, Studio Design Director David Vonderhaar took the time to address key changes they are looking to make. In a video posted to Reddit on December 5, user ‘SGT-ISA’ is seen having the most difficult time going through a dead body’s loot stash in what was supposed to be an already updated format to the game. The baffled ‘SGT-ISA’ sounds both frustrated and disappointed as he shows the repetitiveness of the “better” loot design. Vonderhaar replied to his video expressing the same frustrations and giving explicitly detailed improvements that Treyarch hopes will translate into a better user experience. “I hear and feel your aggravation,” Vonderhaar went on to explain. “I’ve seen the replacement version. It’s a grid with tabs, when it needs them, but is no bigger than it needs to be while also staying the same size for everyone. It doesn’t ‘auto re-size’ or you’d have the same problem as the current Stash.” Vonderhaar suggested that the new Stash players see will be anchored to the bottom of the screen, hopefully getting rid of the unpredictably “bouncing” menus players have been experiencing. A big point of emphasis for Vonderhaar was the upcoming fix to items “sliding into place when a teammate is also using the menu.” Instead, the slide mechanic will be replaced by grid boxes where every item will have a designation. Moreover, Treyarch is experimenting with stacked items on the new loot interface that would make help with condensing the amount of screen is used up. You can read Vonderhaar’s full statements below: I hear and feel your aggravation. Quite honestly, the STASH UX aggravates me as well. I’ve seen the replacement version. It’s a grid with tabs (when it needs them) but is no bigger than it needs to be while also staying the same size for everyone. It doesn’t “auto re-size” or you’d have the same problem as the current Stash. It’s anchored to the bottom of the screen. No more of the menu bouncing around on the screen on you in an unpredictable way. No more having a new item sliding into the place when a teammate is also using the menu. For example, picking up a gun on accident. That’s the worse. Every item has its own container. If the Item disappears when you have it selected, it’s very clear what happened. Someone took it. The grid block will be blank. *knock on wood* Items of the same named type will stack up even if they don’t stack in the Inventory. Eg., if you down a guy with 2 weapons, each with a Suppressor, that will use 1 grid block and not 2. This reduces the overall size requirement, while still allowing you to see “a lot” of the contents of a Stash at once without using a ton of screen real-estate. This one I have not seen working yet -but it’s on the plans. That’s why I am knocking on wood. It may not work out for reasons I can not currently predict. Nothing is ever really done until it is, no matter how good the plan is. It still needs user testing and extensive playtesting. If you do any combat action (ADS and shoot) or back away from it, you will close the menu -but you can still change stance and strafe around (as long as you don’t move too far away). You can not Heal or use Equipment when it is open because R1/RB and L1/LB are used to tab to other pages. I wish I could just show you it, instead of trying to explain it. I can not. However, several of us are working on getting the necessary folks comfortable with the idea of showing you things that are in development. At least for the “top 5” level stuff like this one. In summary, it’s super aggravating. We know it. We are doing something about it. -V In reply to a user referring to the planned changes as “perfect”: I appreciate your kind words. No system design (or the UX for it) is ever perfect as you are always making compromises at some level and working with constraints. The major constraint here is a console controller. Your second note is exactly why we can’t speed this up. In a development environment, everything is done in a test map. In the real game, death stashes are stacked near each other, can be under-water, with other things lying around them that you can interact with (doors, other Stashes, vehicles). You can die and spawn a death stash in a vehicle or to the circle. This can happen on a roof, in mid-air, while sliding… And… and… and… The list goes on. Many variables to account for. These are called “Use Cases”. It simply takes (a lot of) time to find, test, fix the bugs, and (re)design if needed, any feature that can occur at any point in time during the game like this one. We have all agreed that it is better to give this one enough time so we don’t take something that is aggravating and replace it with something that is aggravating in a different way.
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Black Ops 4: Dates and times announced for Quad Feed 2XP + Nuketown 24/7 event – Dexerto
Black Ops 4: Dates and times announced for Quad Feed 2XP + Nuketown 24/7 event TreyarchCall of Duty developers Treyarch have announced a promotional event in Black Ops 4, and we’re here to make sure you’re caught up on all of the details. On May 23, Treyarch announced that there will be a Quad Feed promo event in all four major modes of Black Ops 4 – Multiplayer, League Play, Zombies, and Blackout battle royale. As the name suggests, there will be four boosts available throughout this promo: 2XP in MP/League Play/Zombies – 2X Weapon XP in MP/League Play/Zombies – 2X Merits in Blackout – 2X Nebulium Plasma in Zombies – This event will kick off on Friday, May 24 at 10 AM PT / 1 PM ET / 6 PM BST, and conclude on Tueday, May 28 at 10 AM PT / 1 PM ET / 6 PM BST. Normally, these types of XP promo weekends last until Monday, but because May 27 is Memorial Day in the U.S., Treyarch have added an extra day for players to grind. Ready for a long weekend? Good. Because it’s #QuadFeed time tomorrow through 10AM PT May 28, featuring: • 2XP in MP/League Play/Zombies • 2X Weapon XP in MP/League Play/Zombies • 2X Merits in Blackout • 2X Nebulium Plasma in Zombies • Nuketown playlist in MPSee you there. pic.twitter.com/VzkMaVTfSh — Treyarch Studios (@Treyarch) May 23, 2019 In addition to the four boosts that will be available as part of the Quad Feed promo, Treyarch will also be enabling a Nuketown playlist that will run non-stop from the start of the promo until the end. This will likely be positively received by most players, since they will no longer have to wait until Nuketown pops up as a map option in Multiplayer in order to play the fan-favorite map. Overall, this promo weekend will present a great opportunity to rank up their overall levels in multiple modes, tiers in the Operation Spectre Rising content stream, weapon levels in Multiplayer, all while playing Nuketown whenever they please. What’s new in Black Ops 4? Although there haven’t been any major updates released recently in Black Ops 4, some minor patches have introduced new content to Multiplayer and Blackout. The May 21 update implemented numerous changes to the Black Ops Pass, while also adding a lot of new rewards to those who own the season pass. As for Blackout, the fan-favorite Hot Pursuit mode was brought back, with confirmation that the highly anticipated Ground War will be making its debut soon in the battle royale.
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Black Ops 4: Dates and times announced for ‘Double-Double’ 2XP event – Dexerto
Black Ops 4: Dates and times announced for ‘Double-Double’ 2XP event TreyarchTreyarch have announced a new promotional event in Call of Duty: Black Ops 4, and we’re here to make sure you’re caught up on everything there is to know. On July 15, Treyarch announced that there will be a new promo event called ‘Double-Double,’ which will give players the chance to earn boosted XP in all four major game modes – Multiplayer, Zombies, League Play, and Blackout battle royale. Double XP and Double Weapon XP will be enabled for all four modes, while Blackout will additionally feature Double Merits for players to enjoy. The event, which will be available on all platforms, will kick off on Friday, July 19 at 10 AM PT / 1 PM ET / 6 PM BST and run through the weekend, coming to an end on Monday, July 22 at 10 AM PT / 1 PM ET / 6 PM BST. This Double-Double promo weekend comes as part of a busy week in Black Ops 4, as Treyarch will be releasing a lot of new content, primarily for the Xbox One and PC. The two platforms will finally get Operation Apocalypse Z on July 16, a week after it was released for PlayStation 4, as well as the latest Zombies map Alpha Omega. The July 16 update will also re-enable the Reaper as a playable character in Blackout, several days after it was removed due to audio issues. What’s new in Operation Apocalypse Z? Xbox One and PC players will soon finally be able to enjoy all of the new content included in Operation Apocalypse Z, the fifth Operation content stream in Black Ops 4. It features the return of the fan-favorite Sticks and Stones Multiplayer mode, three new Black Ops Pass-exclusive maps, updates to the Blackout map, the addition of Reaper as a Specialist in Multiplayer, and more. All that, along with a Double-Double XP promo event, should make this weekend a busy one in Black Ops 4.
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Black Ops 4: Dates and times announced for 2XP and free DLC maps weekend – Dexerto
Black Ops 4: Dates and times announced for 2XP and free DLC maps weekend Call of Duty developers Treyarch have announced an upcoming promotional weekend that will include free access to Black Ops Pass maps and several forms of double XP in Multiplayer, Blackout, and Zombies. The promo event will feature four different XP boots – double XP in Multiplayer, double XP in Zombies, double Merits in Blackout, and double Tier progression. This promo, which will be available across all platforms, will start on Friday, March 15 at 10 AM PT / 1 PM ET and end on Monday, March 18 at 10 AM PT / 1 PM PT. The 2XP in Multiplayer and Tier progression will give players a very good opportunity to unlock new content in the currently ongoing Operation Grand Heist content stream. Meanwhile, with the addition of so many new Echelon ranks in Blackout, players can use the 2X Merits boost to rank up at a much faster pace. Furthermore, Treyarch are making all four Black Ops Pass exclusive Multiplayer maps available for access by everyone during that same weekend. This means that players who don’t own the season pass will be able to try out Madagascar, Elevation, Lockup, and Casino for the first time completely free. Madagascar and Elevation were first added at the start of the Operation Absolute Zero event in December, while Lockup and Casino are a lot more recent additions, coming at the start of Operation Grand Heist in mid-February. Clear your plans this weekend :video_game: This weekend, dive into the four Black Ops Pass multiplayer maps for free from 3/15 – 3/18 on all platforms. #BlackOps4 pic.twitter.com/D78b5tCind — Call of Duty (@CallofDuty) March 14, 2019 Unfortunately, these maps will stop being available to everyone once this promotional weekend ends on March 18, but players who are on the fence about buying the Black Ops Pass will at least get the chance to test out the maps for free. To continue accessing these maps past this trial period, players will need to purchase the Black Ops Pass, which will grant them three Blackout characters, three Zombies experiences, and a lot more exclusive content down the line.
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Black Ops 4: Dates and times announced for upcoming 2XP weekend – Dexerto
Black Ops 4: Dates and times announced for upcoming 2XP weekend Call of Duty players are going to want to clear their calendar because Treyarch just announced a new Double XP event that’ll look to close out January with a bang. Black Ops 4 is set for a new Double XP weekend starting January 25 at 10 AM PT / 1 PM ET and will last until January 28 at 10 AM PT / 1 PM ET for Playstation 4, Xbox and PC systems. This time around Black Ops will be offering both Double XP and Double Weapon XP in MP throughout the event, giving players an express route to leveling up their arsenal. Ready for some 2XP and 2X Weapon XP in Multiplayer this weekend in #BlackOps4? We are. pic.twitter.com/46GrX0JwX1 — Treyarch Studios (@Treyarch) January 24, 2019 Treyarch announced the new promo on their Twitter, with fans already eagerly anticipating the hordes of players that’ll reap chaos unto the battlefield. Double XP in MP has been a long time coming, and will definitely see an increase of bloodshed throughout the servers. The promo will be a blessing for players looking to hit their Prestige goals, cutting down the climb in half if players can capitalize on the 72 hour event. Double XP for weapons will be the saving grace for those looking to climb, giving players a faster way to unlock all the attachments for their favorite guns. As you’re leveling up your ranks and weapons, you’ll want to also make sure that you’re using the best setups possible to maximize your time. It’s not known when Treyarch will do a Double XP promo for MP again, so Black Ops 4 players will want to hop on the promo as soon it goes live.
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Black Ops 4: Dates and times announced for next 2XP event and brand new ‘Close Quarters Frenzy’ mode in Blackout – Dexerto
Black Ops 4: Dates and times announced for next 2XP event and brand new ‘Close Quarters Frenzy’ mode in Blackout Call of Duty developers Treyarch have announced a new Double XP promo event coming to Black Ops 4, as well as a brand new game mode coming to the Blackout battle royale mode. The Double XP will go live starting December 14 at 10 AM PT / 1 PM ET and last until December 17 at 10 AM PT / 1 PM ET, and will be available on the PlayStation 4, Xbox One, and PC platforms. The 2XP promo will be activated in both the Multiplayer and Zombies modes, giving players a solid opportunity to rack up their XP points and level up. The promo will also offer a 2X boost to Merits in Blackout, which are essentially experience points needed to level up the Echelon ranks and unlock rewards, such as new playable characters. News of this 2XP and 2X Merits promo was announced last-minute on December 13 via a post on the official Treyarch Studios Twitter page. Surprise! Starting tomorrow at 10AM PT, we’re kicking off the holiday season right all weekend long in #BlackOps4: • 2XP in MP and Zombies • 2X Merits in Blackout • Close Quarters Frenzy in Blackout!— Treyarch Studios (@Treyarch) December 13, 2018 As for the new game mode in Blackout, it will be called ‘Close Quarters Frenzy’ and be very similar to the mode with the same name that was enabled during the beta testing phase of the battle royale in September. For those who did not play the beta, or do not remember the mode, Close Quarters Frenzy features a faster moving Collapse (gas) and the only weapons available are SMGs, shotguns, handguns, and fists. This speeds up the game considerably, and forces players to engage each other much more closely, rather than the usual long distance encounters in the regular modes. Regardless, with these promos and all of the other new winter and holiday themed content that has been recently added, it’s set to be an action-packed weekend for all three modes in Black Ops 4.
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Black Ops 4: Custom games are coming to Blackout – Everything we know so far – Dexerto
Black Ops 4: Custom games are coming to Blackout – Everything we know so far One of the most requested features in Black Ops 4 is finally going to come to fruition, as Treyarch has announced that custom games are coming for Blackout. When Black Ops 4 launched on October 12, many were more excited for the battle royale mode, Blackout, than anything else, with more than a few people also excited about the tournament potential of the mode. Blackout launched without a feature for custom games, however, making it tough to do any sort of tournament outside the ‘Friday Fortnite’ style using public matches. At long last, however, Treyarch has officially announced that custom games are coming to Blackout, albeit in a very limited capacity at first. Read More: How to watch Dr DisRespect’s December 14 Code Red Blackout tournament ft. Scump, Clayster, Dashy, ACHES and more – Streams, Bracket, Format – Announced in the December 14 update, custom games will be coming with the game’s next update, the release date of which was not announced in the post. Blackout Custom Games will allow players to drop into their own private match to explore the map, visit destinations at their own pace, and practice Black Ops 4’s battle royale experience with teams of friends. As a starting point, Custom Games in Blackout will be introduced with a maximum player count of 12. As with all features in Black Ops 4, this will evolve over time as we evaluate how players are engaging with the system, and that includes increasing player count and expanding feature support. Treyarch further confirmed that Solos, Duos, and Quads would all be available at launch, allowing players to tailor the experience to whatever game mode they choose. Of special note, however, these custom games will require an online connection “to ensure each Custom Game is up-to-date.” Custom games aren’t all that’s coming for Blackout players in the next update, however, as Treyarch also announced the addition of weapon camos for Blackout. Any camos earned in Multiplayer, Zombies, or the Black Market can be used in Blackout. This will be especially great news to Team Liquid who has hopes of kickstarting the Blackout esports scene, making it all the more likely that they can get something going in earnest in the near future. You can read the full update on custom games below: Blackout Custom Games will allow players to drop into their own private match to explore the map, visit destinations at their own pace, and practice Black Ops 4’s battle royale experience with teams of friends. As a starting point, Custom Games in Blackout will be introduced with a maximum player count of 12. As with all features in Black Ops 4, this will evolve over time as we evaluate how players are engaging with the system, and that includes increasing player count and expanding feature support. At launch next week, Blackout Custom Games will support: Up to 12 players per match – Solos, Duos, or Quads – Weapon Camo support – Full character customization support – Online only to ensure each Custom Game is up-to-date – We’re eager to see what you do when you’ve got the freedom to explore every nook and cranny of the Blackout world. Who knows how many secrets are still out there to discover? Source – Reddit
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Black Ops 4: Could the return of Cryptokeys help players rank up in the Black Market? – Dexerto
Black Ops 4: Could the return of Cryptokeys help players rank up in the Black Market? An avid fan of Call of Duty: Black Ops 4 is calling for the return of Cryptokeys as a way to level up their Black Market pass quicker. Since the introduction of the Black Market, players have felt that it takes too long to unlock new tiers, and have been calling for a way to gain access to new items and skins. A Reddit user named ‘Logjamz’ agrees with the sentiment, and believes Treyarch have already created the answer – the return of the in-game currency first seen in Black Ops 3. Cryptokeys were free currency earned by Call of Duty fans every time they played a match on Black Ops 3. Logjamz suggests that if the currency return to the franchise in Black Ops 4, players could use them to purchase new tiers in the Black Market, in the same way that CoD Points can be used now. Cryptokeys could also be used in other exciting ways, with Logjamz suggesting that Treyarch could bring back Wager Matches, and could even be used to allow players to place bets on where they would place in a Blackout match. As it stands, the only way to level up tiers on the Black Market is playing earning XP in games, or buy spending CoD Points to obtain the next available level. It would cost around $200 to unlock all 200 tiers, but there are ways to unlock every item available in the Black Market without spending a cent. Unfortunately, there is currently no official plan to bring Cryptokeys back to the Call of Duty franchise, so fans will need to keep grinding if they hope to unlock all the items that come with the Black Market.
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Treyarch respond to Black Ops 4 ‘cosmetic’ which gives a big advantage – Dexerto
Treyarch respond to Black Ops 4 ‘cosmetic’ which gives a big advantage Call of DutyTreyarch are under fire from the Call of Duty: Black Ops 4 community following the release of a cosmetic item that actually provides an in-game benefit. The cosmetic in question is Crash’s “The Snitch” outfit which causes an issue with the thermal scope. When the outfit is equipped, players aiming at you while using a thermal scope will only have your arms and head highlighted. This may not be a game-breaking advantage but it certainly provides an in-game benefit. There will be scenarios where the inability to detect a player’s body on the thermal scope will prevent a kill or at the very least make it harder. Black Ops 4 has previously come under fire for poor balancing as some guns, specialists and particular attachments provide a major advantage in comparison to others. This is not ideal as it makes some guns, specialists and attachments redundant, causing the meta to be predictable, essentially ruining the variation of the game. Naturally cosmetic items are supposed to be just that, cosmetic. Therefore, when one does provide some form of benefit, players are more than justified to moan about it. It is very unlikely that this was intentional though and is likely nothing more than an oversight. Naturally anything that is added to the game will need to go through a testing procedure but it is understandable that a test team may have forgot to check the functionality of a thermal scope on a particular outfit. A Communications Coordinator at Treyarch commented on the Reddit thread, saying: “Saw this thread and I’ve passed it along to our team.” Somebody else also commented claiming that the new “Vampire Hunter” outfit for Torque behaves in the same way. Interestingly, a lot of comments highlighted the use of a thermal scope on the Titan. It appears more players were more disgusted by the thermal scope on such an unpopular gun than the broken cosmetic It seems Treyarch will provide a fix in due course although there has been no reveal as to when this could take place.
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Black Ops 4 CoD Caster Mode Footage Leaked From Fan Expo – Dexerto
Black Ops 4 CoD Caster Mode Footage Leaked From Fan Expo First footage of the new ‘CoD Caster’ perspective in Black Ops 4 has been leaked online via a video from a Fan Expo in Canada, where players can get hands on with the upcoming game. CoD Caster is the perspective used to observe matches, used extensively for Call of Duty esports and the Call of Duty World League. This gives the perspective to viewers, showing the scores and ratios of all players involved in a match. Of biggest note, is that the perspective seems to suggest a 5v5 design, with the player’s names and specialists etc. fitting in perfectly on the screen. Video courtesy of @DOMINATORxMYQx. Whether Black Ops 4 goes 5v5 for competitive play or not is still unknown, and most players and fans were leaning towards 4v4, especially considering how close it now is to release, on October 12. However, this leaked CoD Caster view certainly hints strongly towards 5v5, given its precise layout. It must be taken with some scepticism though, because the game mode being played is Kill Confirmed, which of course is not a competitive mode. The screen layout, with the five players on either team, could also just have one player less showing for competitive, while public match spectating has five per team. The only slight point of confusion, is that Black Ops 4 did feature ‘chaos’ playlists in the beta, and these modes were 6v6. It is unclear how this CoD Caster layout would be adjusted, if at all, for a 6v6 match.
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Clayster left in disbelief after trade kill loss in CMG ProDown – Dexerto
Clayster left in disbelief after trade kill loss in CMG ProDown Clayster, TwitchJames ‘Clayster’ Eubanks couldn’t believe what he was seeing on Black Ops 4 when a trade kill resulted in a loss during the CMG ProDown tournament. The veteran Call of Duty player landed the first shot on his opponent during a tense gunfight and after both players were eliminated at the same time, he was shocked to discover that his team had lost the round. His team went on to lose this map 6-5 and the series 4-3 to Enigma6, but did beat them in a losers bracket rematch. Clearly bemused by the death and its impact on his team, it’s fair to say that Clay didn’t hold back during a fiery outburst aimed at the game. “We traded… What? I don’t win that” he said. “Bro, this game is fucking trash. What the fuck, man? I don’t get the fucking win for that?” Read More: Black Ops 4: Best class setups and attachments to use for the Saug 9mm SMG in Multiplayer – Clayster might have put his point across in strong terms, but he did appear to not only land the first shot but continue to hit the player from the other team – who was using the exact same weapon as him, the Saug 9mm submachine gun. For those who are not aware, kill trading is when both players kill each other at the same time and are both handed a trade medal. Clayster and his team argued that in this instance both players should have died, which would have ended in a draw between the two – not a win for the other team – hence, his frustration. To counter that, though, Reddit user EightBitNacho posted: “In this clip, eU were on offense, so their objective was to plant the bomb and then protect it until it explodes. “The bomb wasn’t planted and no-one was alive to do so, so they lost. It doesn’t matter that the defense was all dead because their objective was to stop the bomb from being planted, and they did.” Clayster is a contracted AR player for eUnited and will remain with the team until 2020, after announcing that he had put putting pen to paper on a contract extension in October of last year.
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Black Ops 4 cheaters are abusing an infuriating Skulker glitch, as pro player KiLLa found out – Dexerto
Black Ops 4 cheaters are abusing an infuriating Skulker glitch, as pro player KiLLa found out MLG | ActivisionIt’s generally accepted that cheating in video games on a modern console is virtually impossible due to the numerous restrictions on things like third-party software. However, when an in-game exploit is discovered there is very little that can be done to stop individuals from abusing it until the developers of said game are able to patch it. Unfortunately, such an exploit has been discovered in Call of Duty: Black Ops 4 and it totally ruins the game for anyone playing against the person that decides to abuse it. The movement glitch, which is linked to the Skulker perk, allows players to slide around in a crouched position at an alarming speed, making them virtually impossible to hit or play against. Former Call of Duty world champion Adam ‘KiLLa’ Sloss fell foul of a handful of the players using the glitch during a recent Twitch stream and was clearly gobsmacked by what he was witnessing: Unfortunately, it didn’t end there for KiLLa as the players in question continued to abuse the infuriating glitch in the following game. “There is no way this kid is serious!” the veteran player fumed as he died to one of the cheaters yet again. Although not ‘hacking’ per se, it seems unlikely that players abusing such a clear exploit will escape the wrath of Treyarch, the game’s developers. The issue has also been raised on the Black Ops 4 subreddit, with users claiming that it can only be done with the help of a teammate and reminding players that encounter people using the glitch to report them through the Black Ops 4 menu. We will not be sharing information on how to repeat this exploit and advise everyone not use it. Doing so could result in a game ban. While Treyarch have not yet commented on the matter officially, it seems likely that the issue will be fixed in the game’s next update.
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Black Ops 4 broke the digital unit sale record for console – Dexerto
Black Ops 4 broke the digital unit sale record for console Not only has Black Ops 4 proven to be a critical success with great reception from the community but it has also broken some records along the way. Despite some being hesitant about the game’s lack of a single-player campaign, Black Ops 4 released on October 12 to acclaim from the community as players quickly began to discover all the game had to offer. Given the newest sales reports released by SuperData Research, a record-breaking number of people picked up the game during the month of October. In October alone, the Black Ops 4 sold a whopping 4.2 million units digitally, which is a new record for digital sales in a single month. Call of Duty: Black Ops 4 sets a new high mark for console digital units. We estimate Black Ops 4 sold an estimated 4.2 million units in October on consoles, a new single month record for digital console sales. SuperData also noted that the PC version of the game grew significantly compared to WWII’s release in 2017, but concluded that it was still a minority of the overall user base. Black Ops 4’s main competition was Red Dead Redemption 2, which was released on October 26. While it didn’t manage to break the monthly sales record given that it released near the end of the month, SuperData did confirm that it sold four million digital units in its first seven days of availability. Nonetheless, SuperData reported that the video game industry had its best October ever, which is a good sign for video games in general.
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Black Ops 4: Blackout set to receive major updates with Operation Grand Heist – new locations, vehicles, Prestige system, and more – Dexerto
Black Ops 4: Blackout set to receive major updates with Operation Grand Heist – new locations, vehicles, Prestige system, and more The upcoming Operation Grand Heist content stream in Call of Duty: Black Ops 4 is set to introduce a massive slew of new content for the Blackout battle royale mode. The content stream will be adding a brand new location to the map, along with several new vehicles, new playable structures, gameplay and Armor tuning updates, the all-new Prestige system, several cosmetic items and characters, a brand new game mode, and much more. Most of this content will be coming when Operation Grand Heist goes live on February 19 for the PlayStation 4, although some of it will be released in the days following. Ghost Town location Maybe the biggest addition to Blackout in Operation Grand Heist is the brand new Ghost Town, which will feature a combination of two popular and well-known maps from previous Black Ops titles. The map features two levels, with the the Outlaw Multiplayer map from Black Ops 3 located above the Buried Zombies map that’s buried in a cave underneath. Although not much is yet known about One in the Chamber, Hot Pursuit has been revealed to be a respawn-enabled mode that will involve players searching for cash and across the entire map and deposit at certain locations. Here is the official in-game description: Locate the cash and deposit at safes across the map in this new, respawn-enabled game mode. The team with the most money wins. While these three vehicles will certainly feature in the game mode, it’s not yet clear whether they will be available yet in the core default modes of Blackout, although that does certainly seem to be the case in all likelihood. However, there will be plenty of new characters and cosmetics to use after Grand Heist goes live, some of which can be seen below: Operation Grand Heist info page. Remember that the Operation will be available first on the PlayStation 4 only when it goes live on February 19 and will be available on the Xbox One and PC a week later on February 26.
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Black Ops 4 ‘Blackout’ Private Beta Update Now Live on PS4 and Xbox One and It Includes a Mysterious Video – Dexerto
Black Ops 4 ‘Blackout’ Private Beta Update Now Live on PS4 and Xbox One and It Includes a Mysterious Video A new 14GB patch update has gone live for the Call of Duty: Black Ops 4 Private Beta file on both the Playstation 4 and Xbox One consoles. The update has converted the Private Beta file from the Multiplayer mode to the ‘Blackout’ battle royale mode, with now just three days remaining before the beta goes live on PS4. This update is be available to all players who had the Private Beta file already installed on their console, as they will now have access to the Blackout beta via the same file. Once the update is installed, no new program or additional codes will be needed to access the Blackout Private Beta. There is also a brand new Coming Soon screen, displaying the following message: “The Blackout Beta begins Monday, September 10th at 10a PST, and runs until Monday, September 17th at 10a PST. Please come back later.” This message is clearly being displayed on a PS4, as the Xbox One message would have September 14 at the startup date. visit our information hub here.
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Fan favorite Hot Pursuit mode returns to Call of Duty: Blackout, but where did Duos go? – Dexerto
Fan favorite Hot Pursuit mode returns to Call of Duty: Blackout, but where did Duos go? Treyarch have listened to the feedback of Call of Duty fans and re-added Hot Pursuit to Blackout. Alcatraz added to Black Ops 4 Black Ops 4 players were hyped with the announcement of an entirely new map coming to Blackout. Since its release in October 2019, there had been only one map to play on. While the map was sizeable and had been reguarly updated, CoD players needed something to freshen up the game. The new Blackout map Alcatraz provides a new experience, with frantic action and the majority of gunfights taking place at close quarters. However, with Alcatraz being such a high-paced mode, it has divided opinion among Blackout players. Some love the frequent respawns and never-ending gunfights, while others prefer the more tactical and long-range fighting of the first Blackout map. Furthermore, many players were bitterly disappointed when they realized the introduction of Alcatraz meant the removal of the incredibly popular Hot Pursuit mode. Hot Pursuit returns Black Ops 4 fans weren’t shy about letting Treyarch know their disappointment that Hot Pursuit had been removed. Comments varied from, “Where the hell is the Hot Pursuit mode for Blackout?!” to a more reasoned, “It would be awesome to have hot pursuit as a permanent blackout mode. I feel like it’s a good medium in reference to Alcatraz and standard quads.” Read More: What is Blackout’s Hot Pursuit mode? – The developers behind Call of Duty: Black Ops 4 have listened though and to the delight of many have re-added Hot Pursuit. Whether it remains a permanent fixture (it should) is currently unclear. Duos removed When one mode is added, apparently another is removed. Much like Alcatraz and Hot Pursuit, the same has happened to Hot Pursuit and duos, as the latter has been removed. FYI: Duos was removed from #Blackout to encourage gameplay in other playlists. For those asking for the return of Duos, note that the current plan is to restore it tomorrow on PS4/XboxOne. Stay tuned for an update on the PC front… thank you! — Treyarch Studios (@Treyarch) April 9, 2019 The Treyarch Twitter account hinted that this was an intentional move “to encourage gameplay in other playlists”. However, this was also met with criticizm and as a result Treyarch have confirmed that duos will be returning at some point on April 11. This means there will five different Blackout playlists which could turn into six if the tentatively scheduled Ambush is to also return.
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Black Ops 4 Blackout free trial is now live on all platforms – Full info – Dexerto
Black Ops 4 Blackout free trial is now live on all platforms – Full info TreyarchBlackout, Call of Duty’s popular new battle royale mode, will be available to play free of charge for one week, starting on January 17. While there has been talk of making Blackout free to play for quite some time, it seemed like the best that fans were going to get was the Black Ops 4: Battle Edition that features the Multiplayer and Blackout modes as a standalone package. That all change on January 15, however, as Call of Duty announced a special limited-time free trial for the popular battle royale title. For the first time since the closed beta, Blackout will be free for players on all platforms (PlayStation 4, Xbox One, and PC) from January 17 to 24. Bring your friends — the Blackout Free Trial is coming. Play #BlackOps4’s Blackout Battle Royale for free from January 17th to the 24th on PlayStation 4, Xbox One and PC. pic.twitter.com/jfOw2diCV9 — Call of Duty (@CallofDuty) January 15, 2019 The move comes at a perfect time as Treyarch just dropped the v1.11 update on January 15 that brings some huge changes to the mode. Read More: Black Ops 4 v1.11 patch brings Multiplayer balancing, Blackout looting improvements, and more – January 15 Patch Notes – Players on console will get to experience the new and improved looting interface while everyone will get to play the game without having to worry as much about Concussion Grenades after their stack count was reduced to 1. It’s also likely that the limit-time modes that Treyarch teased on January 11 will also go live with this new free trial, giving everyone the chance to try out the new modes. With this being the first major promotion for Blackout since Black Ops 4’s release on October 12, you can bet that there will be plenty of action to drop into come January 17.
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Black Ops 4 Black Market set to receive major revamp with huge December 11 update – Dexerto
Black Ops 4 Black Market set to receive major revamp with huge December 11 update The Black Market of the Multiplayer of Call of Duty: Black Ops 4 will be receiving some considerable changes in the very near future. With Treyarch’s announcement of ‘Operation Absolute Zero,’ the next major content drop in Black Ops 4 coming December 11, the Black Market will be revamped to include new ways to unlock the new content that is coming to the game. Starting December 11, which is when Absolute Zero kicks off on PlayStation 4, the Black Market will have a simpler and more rewarding Tier progression system, and will feature new content that has been commonly requested by the community, such as mixing and matching Warpaints with different outfits. The new Black Market will feature 100 clearly defined Tiers, rather than the 200 in Operation First Strike, and each Tier can be previewed off the bat. It will be progressing through these Tiers that will earn players the three new unlockable weapons in Multiplayer, including the Daemon 3XB SMG, SWAT RFT Assault Rifle, and the Secret Santa melee weapon. The Black Market is also how players will be able to unlock the brand new Specialist Zero, who will be unlockable by reaching Tier 1 in Multiplayer and Blackout. Treyarch are also promising new item categories and more diverse content, including Weapon Camos, Reactive Camos, Reticles, shared Warpaints, and new Mastercraft cosmetic weapon variants, such as the ABR 223 Mastercraft. There will also be new Blackout characters from the Ultimis Zombies heroes coming to the Black Market, as the old-school Nikolai will be unlockable at Tier 45. One major change being introduced to the Black Market is that cosmetic Reserves will now be available after reaching Tier 100, which means that players will know what they will be getting in each tier right from the start. The full notes for all of what’s coming to the Black Market can be seen below in their entirety, as provided by Treyarch in their latest blog post: The Black Market has been newly revamped for the launch of Operation Absolute Zero to streamline the system, make Tier progression simpler and more rewarding, and add new types of content that have been commonly requested from the community. Players have also asked for the ability to mix and match Warpaints with different outfits, and gain access to Warpaints without having to own a corresponding outfit. Here’s what’s new in the Black Market with Operation Absolute Zero: 100 Clearly Defined Tiers: We’ve streamlined the progression experience by reducing the initial Tier showcase from 200 to 100. Every reward for the first 100 Tiers can be previewed in the Black Market right off the bat, so you can always track your progress toward your next favorite new item. – New Earnable Weapons: We’re introducing our first batch of new earnable weapons in the Operation Contraband stream to deploy in your Multiplayer loadouts, including the Daemon 3XB SMG, SWAT RFT assault rifle, and Secret Santa melee weapon. – New Specialist Unlock: Operation Absolute Zero begins in the Black Market with our new Specialist, Zero, unlockable at Tier 1 for use in Multiplayer and Blackout. – New Item Categories and More Diverse Content: Weapon Camos, Reactive Camos, Reticles, shared Warpaints and new Mastercraft cosmetic weapon variants have been added to the Black Market by popular demand! Each Reactive Camo unlocked in the Black Market is uniquely designed for its designated weapon, while new Weapon Camos can be equipped across multiple weapons. – New Mastercrafts: Players can now earn new Mastercraft weapon variants in the Black Market, including new ABR 223 Mastercraft for tactical rifle fans. – New Blackout characters: Our Ultimis Zombies heroes are coming to Blackout in the Black Market! Keep an eye out for old-school Nikolai, unlockable at Tier 45. – New Shared Warpaints: To give players more freedom to personalize their Black Ops 4 experience, Warpaints can now be equipped with outfits across different Themes on the same Specialist. – Reserves Now Start at Tier 101: Players will earn cosmetic Reserve content after unlocking the first 100 Tiers of Black Market content, including all-new personalization items and a new Mastercraft. And if you haven’t completed the collection of Reserve items from Operation First Strike, don’t worry – they’re still included in Reserves for Operation Absolute Zero. – Content Changes: While we’re also introducing new Gestures, Calling Cards, and additional personalization items along with the new content mentioned above, we aren’t adding any new Decals for Specialist Outfits to the loot pool to ensure every item earned can be immediately equipped and enjoyed in the game. As with the rest of the game, we’ll continue to refine the Black Market experience as the Operation continues. – Daily Tier Skip for Zombies: As we mentioned above, all Zombies players can earn a bonus Daily Tier Skip in the Black Market by completing 15 rounds in a game of Classic Zombies each day. –
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Black Ops 4: Best weapons and attachments to use in Blackout – Dexerto
Black Ops 4: Best weapons and attachments to use in Blackout PCGamesNCall of Duty: Black Ops 4’s Blackout battle royale mode is full of different weapons and attachments, so it can sometimes be hard to know which are the best to use in certain situations. In terms of ballistic guns, there is a total of 27 different options to choose from, including six assault rifles, six submachine guns, three tactical rifles, three light machine guns, four sniper rifles, three pistols, and two shotguns. In order to help players narrow down this list of choices to the best of the best, Call of Duty YouTuber and expert ‘TheXclusiveAce‘ has published a video in which he breaks down which are the best weapon-attachment combinations in the game. He breaks down the weapon pool into three tiers – high, medium, and low – and he characterizes items from each tier as having priority in his inventory over items over lower tiers. He describes high tier items as ones players should always strive to have, medium tier items as ones that get the job done but fall short against stronger opposition, and lower tier items as being way too situational and limited in their use. In the top tier, he includes the ABR 223 tactical rifle, the KN-57, Maddox, SWAT RFT, ICR-7 assault rifles, Paladin and Koshka sniper rifles, and the Spitfire and Saug 9mm SMGs, although he does note that he likes to use SMGs as secondary weapons in compliment to the others. His mid-tier choices are the Rampart 17 and VAPR-XKG assault rifles, Outlaw and SDM sniper rifles, MX-9, Cordite, and GKS SMG secondaries, the MOG-12 shotgun, and the Zweihander, VKM 750, and Hades light machine guns. He then moves on to the lowest tier of weapons, or ones that he recommends players to generally avoid and not pick them up unless it’s the beginning of the game and they need a weapon. This list includes the Swordfish and Auger tactical rifles, Essex Zombies assault rifle, Titan LMG, SG-12 shotgun, and all of the pistols. He then goes into the attachments, which he categorizes into the high and medium tiers based on their effectiveness and usability. His top tier of attachments includes: extended barrel, foregrip, stock, extended mag, reflex, elo, 2x sight, and sniper scope. The remaining attachments then make up the middle tier: suppressor, grip, laser sight, and fast/hybrid mag. He doesn’t have a lower tier of attachments since equipping any to a weapon only improves the gun and does not have any drawback or negative effect.
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Black Ops 4: Best Class setups for brand-new SWAT RFT assault rifle – Dexerto
Black Ops 4: Best Class setups for brand-new SWAT RFT assault rifle stopreadingthisnowokCall of Duty developers over at Treyarch Studios often add new weapons to the game to keep things fresh, and their latest offering in Black Ops 4 is no exception. First released on PlayStation 4 in the Operation Zero update on Tuesday, December 11, the SWAT RFT is a brand new assault rifle added to the game alongside the Daemon 3XB submachine gun and the Secret Santa melee weapon. Players need to complete 100 Contraband tiers in Black Ops 4’s Black Market to unlock the SWAT RFT, but if they can get their hands on it, they’ll be controlling one of the most powerful assault rifles in the game. Call of Duty expert and YouTuber TheXclusiveAce has uploaded a video highlighting the SWAT RFT, and advising players on what class setups they should be using to get the most of of the weapon. The SWAT RFT is a five to six shot kill in core Black Ops 4 game modes, while it will take down opponents in one to two shots in hardcore. The weapon does have one of the slowest rates of fire in its class, and unfortunately doesn’t have a rapid fire attachment to help speed things up. TheXclusiveAce has two classes that he likes to use, with each serving a different purpose. The first is best used in close quarters combat, and requires you to stack up on attachments. Quickdraw will let you aim quicker, while Stock will help you aim while you strafe in gunfights. Using High Caliber will help you kill enemy players one shot quicker, and Extended Mags will mean you don’t need to reload as often. Ace’s second class prioritizes sitting back and playing for streaks, with Stock and Extended Mags switched out for Long Barrel and a Reflex sight, allowing you to be more precise when taking down targets from a long distance. In addition to discussing his favorite class setups for the weapon, TheXclusiveAce also provides an in-depth look at the weapon’s damage stats such as damage profile, time to kill and the distances at which the weapon is most effective. You can watch his full video below.
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Black Ops 4: Best class setups and important stats for the brand new Daemon 3XB SMG – Dexerto
Black Ops 4: Best class setups and important stats for the brand new Daemon 3XB SMG For the first time since the release of Call of Duty: Black Ops 4. brand new weapons have been added to the game’s Multiplayer and Blackout modes. A total of three weapons were added as part of the Operation Absolute Zero content drop that went live on December 11, one of which is the Daemon 3XB. The Daemon 3XB is a three-round burst submachine gun, the first burst SMG to appear in Black Ops 4. According to the in-game description, it has a “fast cyclic rate of fire with improved hip fire accuracy.” The one catch with this weapon, however, is that it can only be unlocked after reaching Tier 50 of Operation Absolute Zero, either by leveling up or purchasing Tiers, which is why very few players currently have the weapon in Multiplayer. For those who have unlocked the weapon, or eventually will, YouTuber and Call of Duty expert TheXclusiveAce has come up with the best class setups to use with the new SMG. The first, and best class that the YouTuber recommends is equipping the Daemon 3XB with a Reflex optic sight, Hybrid Mags and both High Caliber I and II attachments, Stim Shot gear, Scavenger, Gung-Ho, and Dead Silence perks, and the Primary Gunfighter I Wildcard. He points out that having the two High Caliber attachments helps with reducing the time-to-kill, which is considerably longer in this year’s CoD title. All of that information is presented in his video below, in addition to physical in-game demonstrations with how to best go about using the new weapon.
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Black Ops 4: Best class setups and attachments to use for the Saug 9mm SMG in Multiplayer – Dexerto
Black Ops 4: Best class setups and attachments to use for the Saug 9mm SMG in Multiplayer Call of Duty: Black Ops 4 officially released on Friday, October 12, and the Saug 9mm submachine gun has quickly became a fan favorite. The Saug 9mm comes with four optic attachments and seven other attachments, while the weapon’s Operator Mod named Dual Wield allows players to utilize two of these incredibly powerful weapons at one time, although your aim may take a hit as you’re be unable to aim down the sights. While the game offers a number of other submachine guns, such as the Cordite or the MX9, the Saug 9mm’s high rate of fire sets it apart from the rest, with an incredible 909 rounds-per-minute. The weapon’s high rate of fire makes up for it’s low damage profile, though, with players needing to fire 6-9 shots in core game modes to eliminate an opponent. Popular YouTuber and Call of Duty expert ‘TheXclusiveAce’ has released a video that gives Black Ops 4 players an in-depth look at the weapon, and also suggests some of his favorite class setups for the submachine gun. The first class that XclusiveAce recommends using is a balanced class that will help you play objectives while getting kills. Quickdraw will allow players to aim down their sights quickly, while Stock will help you aim while you move. Fast Mags is useful on a weapon with such a high rate of fire, as you’ll need to reload fairly quickly in action. XclusiveAce suggests using a Hellion Salvo launcher to help down enemy scorestreaks, while the Scavenger perk will keep you stocked up on ammo. Gung-Ho will help you play aggressively, while Dead Silence will make it harder for your enemies to hear you coming. The second class involves the Saug 9mm’s Dual Wield Operator Mod, coupled with Fast Mags and a Suppressor, as the weapons high rate of fire makes up for the loss of range when you’re trying to stay off enemy minimaps. XclusiveAce suggests using the same perks, and highlights that Scavenger is especially important on this class when you’re firing two weapons instead of one. You can watch TheXclusiveAce’s full video, including class setups and weapon statistics below.
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Black Ops 4: Best class setups and attachments to use for the Cordite SMG in Multiplayer – Dexerto
Black Ops 4: Best class setups and attachments to use for the Cordite SMG in Multiplayer TreyarchThe Cordite is one of the fastest firing and more powerful submachine gun options offered in Call of Duty: Black Ops 4 Multiplayer. Available as the fourth unlockable weapon in the SMG class, the Cordite has four different optic sights available to it as well as 11 general attachments. Perhaps the most overpowered aspect about the Cordite is its Belt Feed Operator Mod, which adds an extreme amount of ammo that is continuously fed into the weapon and the only thing that can stop if from firing is overheating. However, despite appearing as a very powerful weapon on paper, the Cordite is not often seen in matches as it tends to take a backseat to other SMGs, such as the Saug 9mm, MX9, and the brand new Daemon 3XB. Popular YouTuber and CoD expert ‘TheXclusiveAce’ has released a video detailing which class setups and combination of attachments are best suited for the Cordite, which may result in an increased effectiveness for players when using it in public matches. Gung-Ho is especially important to use for the Cordite and the Engineer-Hellion Salvo combination is an added bonus to quickly and effectively take out scorestreaks. Rounding out the class is the Stim Shot gear, Tac Mask, Gung-Ho, and Dead Silence for the attachments, and the Operator Mod I wildcard.
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Black Ops 4: Best class setup for turning Mozu pistol into an unstoppable weapon in Multiplayer – Dexerto
Black Ops 4: Best class setup for turning Mozu pistol into an unstoppable weapon in Multiplayer Out of the three pistols available in Call of Duty: Black Ops 4 Multiplayer, there is widespread agreement the Mozu is clearly the strongest option. Not only is the Mozu the strongest pistol, with the right attachments it could be turned into a viable and very useful primary weapon, eliminating the need to spend pick-10 points on an actual primary and its attachments. So what set of attachments make the Mozu that powerful? CoD expert and YouTuber Drift0r explored this in a video he published about the popular revolver. “The Mozu is easily the best secondary in Black Ops 4, even without attachments,” Drift0r claims. “With attachments, it becomes a godly primary weapon that should be feared.” Read More: Treyarch previews new content for Multiplayer, Blackout, and Zombies in upcoming v1.11 patch – His video takes an in-depth look at the weapon, exploring its base stats and the boosts that it receives from certain attachments, and reveals which class setup would best maximize the Mozu’s potential. Taking a look at some of the important specifications of the Mozu, its damage profile is 62-46-29, which translates to 3-6 shots to kill. This can be reduced to two shots with the High Caliber attachment or even a single shot insta-kill with the Headsplitter Operator Mod. The ADS time is 150 milliseconds but can be decreased to 100 with Quickdraw, although Drift0r does not recomment wasting a pick-10 slot on that. He also does not recommend using the Stabilizer attachment, as it does not offer much difference for closer range gunfights anyway. The attachment he does highly recommend is the Speed Reloader, which reduces the reload time from 4.05 seconds down to 1.2, a huge difference that is definitely worth taking advantage of. This combination allows for accuracy at long range, quick recovery when reloading, devastating damage potential, and weapon agility when sprinting around. The remaining class points can be used on personally preferred perks and gear that would further complement the class, such as Dead Silence, Scavenger, and Stim Shot.
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Black Ops 4 Battle Edition announced for PC – Dexerto
Black Ops 4 Battle Edition announced for PC TreyarchActivision has announced a new, cheaper edition of Black Ops 4 that will be exclusive to Battle.net users. Black Ops 4 was met with critical success at launch and now a new price-point that should intrigue PC players looking to join in on the fun has been introduced. Activision released Black Ops 4: Battle Edition on December 6, a bundle that only includes online multiplayer and Blackout, the game’s battle royale mode, with an introductory price of $29.99 which will increase after the holidays. Rob Schonfeld, Senior Vice President of Global Digital and Mobile Commerce at Activision noted the increased support from the PC community and wanted to provide new players a more accessible way to hop into the fray. “Since launch, the response on Black Ops 4 from the PC community has been fantastic, and the game has continued to drive strong engagement with players,” Schonfeld said. “The Black Ops 4 Battle Edition is a great way to bring even more new players into the game and allow them to jump into the incredibly fun Multiplayer and Blackout modes which fans have loved so much since day one.” The Battle Edition does not include the popular Zombies mode, instead sticking to the competitive modes to go along with the ‘Battle Edition’ title. The Black Ops 4 Battle Edition will hold its limited time price point until January 6, 2019, after which it’ll increase to its $39.99 permanent price point.
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Black Ops 4 Barebones playlist will feature “no Specialists and classic gameplay” – Dexerto
Black Ops 4 Barebones playlist will feature “no Specialists and classic gameplay” A brand new Multiplayer playlist has been announced for Call of Duty: Black Ops 4, which will come as part of the Operation Grand Heist content event. Called Barebones, the new playlist will have two significant aspects that will make it unique to any other playlist we’ve seen so far in Black Ops 4. The first, and perhaps the most important, is that Specialists will be disabled in this mode, which means players will not be able to use the powerful abilities or equipment of the Specialists they choose to play as. The second, which is far more ambiguous, is that the playlist will feature “classic gameplay rules,” although what these rules will be has yet to be announced. If this means a reversion of some gameplay aspects back to their classical roots, we could see things like scorestreaks get changed back to killstreaks, or score limits of certain game modes be lowered. This new Backbones playlist was officially announced by Treyarch on February 27, as part of the latest episode of their Developer Update. As for when the playlist will go live, those details have not been revealed yet, although it’s expected to release at some point during the currently ongoing Operation Grand Heist, which is expected to last for a couple of months. With Operation Grand Heist now live on all platforms, learn about the design philosophy behind #BlackOps4’s newest content from the dev team in our Treyarch Developer Update video. pic.twitter.com/1bTeM7czvp — Treyarch Studios (@Treyarch) February 27, 2019 What is clear is that this playlist was created in response to overwhelming feedback from the community, as many players have begged Treyarch to add a Multiplayer mode with no Specialists. This comes as no surprise, since Specialists have been long considered to be controversial additions to the Black Ops subseries, especially because players don’t really need to perform well in-game to be able to use the unique abilities and equipment.
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Black Ops 4 August 9 update fixes broken sliding, but with a catch – patch notes – Dexerto
Black Ops 4 August 9 update fixes broken sliding, but with a catch – patch notes TreyarchCall of Duty developers Treyarch have released another update in Black Ops 4, one targeted at fixing a major sliding issue that recently popped up in multiplayer. Many Call of Duty players, casual and competitive alike, were thrown off and frustrated by a broken slide mechanic that appeared in Black Ops 4 following the update released on August 6. The new movement saw players given a boost when entering the sliding animation, suddenly allowing them to go much farther and fast than ever before. Thankfully, after a couple of days of complaints from the player-base, Treyarch released a patch on August 9 that has worked to address the issue, at least to a certain extent, by restoring the original slide velocity for all Specialists. Read More: Black Ops 4 August 8 update patch notes – However, only the corrections made to the Battery, Crash, Firebreak, Prophet, Recon, Ruin, Zero, Torque, Nomad, and Spectre are now live. The adjustments for Seraph, Ajax, Outride, and Reaper will be made in next week’s update, due to “technical limitations.” Addressing the sliding issue wasn’t the only purpose of the August 9 patch, which also included changes to both Zombies and Blackout battle royale. In Zombies, the Vapr-XKG, Swordfish, and new Havelina AA50 Sniper Rifle all received increased headshot damage when fully Pack-a-Punched with High Caliber is equipped. The buff to the Havelina was implemented on the PlayStation 4 only, since Xbox One and PC have not yet received the new weapon, which will be available sometime next week. As for Blackout, the update implemented several adjustments to the new Pandemic mode, in which players who get eliminated turn into zombies with super-human abilities. Changes include a reduced zombie respawn timer, increased range of zombie melee attacks, reduced chances for zombies to spawn outside of the circle, and more. The full patch notes for the August 9 update can be viewed below, as provided by Treyarch on Reddit. Pandemic Updates, Sliding Adjustments, and Zombies Weapon Tuning In today’s maintenance update, we’ve made new adjustments to Pandemic thanks in part to community feedback and internal data. Zombies will now respawn faster and have more of a fighting chance against the living, and all surviving squads will now properly see the Victory screen if they make it to the end of the match. In MP, we’ve begun rolling out updates to restore the original slide velocity for all Specialists, with corrections for Battery, Crash, Firebreak, Prophet, Recon, Ruin, Zero, Torque, Nomad, and Spectre now live. Due to technical limitations, adjustments for Seraph, Ajax, Outrider, and Reaper will be incoming in an update next week. In Zombies, we’ve increased the headshot damage for fully Pack-a-Punched versions of the Vapr-XKG, Swordfish, and Havelina AA50 with High Caliber equipped. See below for the full list of changes. CWL Champs is Almost Here! The biggest Call of Duty World League event of the year kicks off on August 14, with the world’s best pro teams battling it out for the 2019 season championship in Los Angeles. Watch all the action in the in-game live event viewer on PS4 and at Twitch.tv/CallofDuty. Here’s what’s new today: MULTIPLAYER Gameplay Corrected slide velocity values for Battery, Crash, Firebreak, Prophet, Recon, Ruin, Zero, Torque, Nomad, and Spectre. – Sliding corrections for Ajax, Outrider, Reaper, and Seraph incoming in a future update. – – ZOMBIES Weapons Vapr-XKG Increased headshot damage when fully Pack-a-Punched with High Caliber equipped. – – Swordfish Increased headshot damage when fully Pack-a-Punched with High Caliber equipped. – – – Vapr-XKG – Stability Fixed a rare crash that could occur when loading into the lobby or Armory. – – -Treyarch
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Black Ops 4 August 6 update patch notes – M16 & AA50 sniper, new Blackout vehicle and more – Dexerto
Black Ops 4 August 6 update patch notes – M16 & AA50 sniper, new Blackout vehicle and more Call of Duty developers Treyarch have released another update in Black Ops 4 on August 6, and we’ve got everything you need to know. The v1.22 patch update in Black Ops 4 includes a flurry of new content for the game’s three core modes – multiplayer, Zombies, and Blackout battle royale. Below, you can find the full details about the update, including two new weapons, new modes, the debut of a new vehicle in Blackout and more. Multiplayer The August 6 update has added two new weapons in multiplayer – the M16 Tactical Rifle whose appearance and function is based of the iconic weapon from previous Call of Duty titles, and the Havelina AA50 sniper rifle. In addition, the fan-favorite Infected mode has also been brought back in multiplayer, albeit with a slight twist. Called Infected: Final Stand, the remixed version of the classic Survivors vs Zombies party game now gives Survivors the chance to get revived if they are attacked. On the flip side, Zombies now have a limited number of combined lives to try and hunt down Survivors. The two new weapons and Infected: Last Stand are currently only available on the PlayStation 4, so Xbox One and PC players will have to wait the customary seven days before they can enjoy the content. Blackout Just as with multiplayer, the v1.22 update has introduced a lot of new content in Blackout, including the brand new Tactical Bike vehicle – a motorcycle that has support for both a drive and a second player in the sidecar. Additionally, the brand new Pandemic mode is now also available in the battle royale. The 80-player mode starts off like any other Blackout match, but players who get eliminated turn into Zombies, which have super abilities such as faster speed, higher jumping, breathing longer underwater, tracking of footsteps and more. Again, due to Sony’s exclusivity agreement with Activision, this new Blackout content is currently only available on the PS4, and will be added to Xbox One and PC in a week’s time. The full patch notes for the v1.22 update released in Black Ops 4 on August 6 can be found below, as provided by Treyarch on Reddit. August 6th Update: Operation Apocalypse Z: Survivors Now Live on PS4 + New Content in All Modes Operation Apocalypse Z: Survivors Now Live on PS4 Operation Apocalypse Z: Survivors kicks off today on PS4 with 60 new Tiers of Contraband rewards, new game content in all modes, weapon tuning, gameplay improvements, and more. Let’s get into everything included in our mid-season update: MULTIPLAYER – Infected: Final Stand, S6 Stingray Operator Mod Tuning, New Weapon Support, Daemon 3XB Mastercraft Fix, Featured Playlist Updates Everyone’s favorite undead party game returns today on PS4 with an entirely new set of game-changing twists as the zombie apocalypse continues. In Infected: Final Stand, players start on designated teams of Survivors vs. Zombies. Survivors have one life but can be revived, while Zombies have a limited pool of lives as they hunt down the Survivors within the time limit. Teams alternate each round, with victory going to the first team to win four rounds. Survivors win the round by surviving until the time limit, or by eliminating the Zombies team. Zombies win by eliminating all Survivors before the time limit. Work together, adopt new strategies, and keep moving if you want to win. On the weapons front, we’ve added Create-a-Class support for the M16 tactical rifle and Havelina AA50 sniper rifle, made new tuning changes to the S6 Stingray’s Operator Mod, and addressed an issue where the Daemon 3XB “Imaginator” Mastercraft wasn’t leveling up properly – see the patch notes below for all the details. Featured Playlists also get an update today, bringing Infected: Final Stand and Endurance Moshpit to PS4, Chaos Domination and Endurance Moshpit to Xbox One, and Half-Off Heist and Endurance Moshpit to PC. BLACKOUT – Pandemic LTM, Tactical Bike, Ray Gun MKII Variants, New Wall Buys and Easter Eggs The infection spreads to Blackout in our new Pandemic limited-time mode, where up to 80 players compete to survive the apocalypse or join the ever-growing horde. At the start of the match, your squad will drop in and fight to stay alive against the competition… and if you’re eliminated, it’s time to get revenge as a flesh-eating zombie. Zombie players have super speed, can jump higher, stay underwater longer, don’t take fall damage, track survivors’ footsteps, see pulses of enemies on the map, and hunt their prey with two Hell’s Retriever axes. Zombies respawn in waves every 15 seconds, and their ranks grow with every survivor eliminated. The result: an epic showdown in the final circle between the best-equipped survivors and dozens of super-charged zombies hunting them down at the end of the world. The team has had an absolute blast designing and playtesting Pandemic, and we’re truly excited to bring the spirit of Infected to the biggest Call of Duty map in existence. Check it out this week on PS4 and let us know what you think. The new Tactical Bike vehicle also makes its Blackout debut today, with support for a driver and an optional partner in the sidecar. Take one for a spin over to one of the Zombies-themed locations on the map, where we’ve added the chance to find three new Ray Gun MKII variants in Mystery Boxes, along with wall buy weapons in all Zombies locations to help you loot up. We’ve also created some new Zombies-inspired Easter Eggsfor both Blackout maps… sorry, no spoilers. ZOMBIES – “Duck and Cover” Gauntlet, Weapon Tuning, Ray Gun MKII in Aether Mystery Boxes, Gameplay Improvements, New Weapon Support Take on 30 new rounds of challenges at Camp Edward in “Duck and Cover” on PS4, our new Zombies Gauntlet for “Alpha Omega” with new Nebulium Plasma and Calling Card rewards at rounds 10, 20, and 30. Think you can get a perfect run on your first try? Aether story fans will now be able to find the Ray Gun MKII in Mystery Boxes on “Blood of the Dead” and “Classified”, and we’ve added penetration to standard Ray Gun MKII blasts to help you mow down the hordes more efficiently. This update also brings plenty of weapon tuning to Zombies, including significantly increased damage for the Reaver C86, Argus, and Locus, as well as a fix for a crash that could occur when Pack-a-Punching the Ballistic Knife with Dual Wield and either Clan Tag or Kill Counter equipped. We’ve also implemented gameplay improvements and fixes for “Alpha Omega”, “Blood of the Dead”, and the Blood Wolf Bite Perk. Read on below for the full list of patch notes to see what’s changed. GLOBAL – New Contraband Rewards, Ultra Weapon Bribe, M16 and Havelina AA50, Improved Contract Rewards New Contraband rewards have arrived on PS4, including an Ultra Weapon Bribe, new Epic Outfits, Gestures, Reactive Camo, Jump Pack, Calling Cards, and more. The classic burst-fire M16 tactical rifle and new Havelina AA50 sniper rifle are also now earnable via Ultra Weapon Bribes and Reserves, with an additional earnable Ultra Weapon Bribe planned for a special event later in this Operation. We’ve also increased the Contract reward rate by guaranteeing at least one normal Contract with a Reserve Case reward in addition to the two Hard Contracts in Multiplayer, World League, and Blackout. In Zombies, players will always earn bonus Nebulium Plasma and XP from completing any normal Contracts that don’t already offer a Reserve Case and XP. Onto the full list of what’s new with today’s update:
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Black Ops 4 August 30 patch notes – Heatwave event, Hot Pursuit, 2XP Nuketown and more – Dexerto
Black Ops 4 August 30 patch notes – Heatwave event, Hot Pursuit, 2XP Nuketown and more TreyarchCall of Duty developers Treyarch have released another update for Black Ops 4 on August 30, and we’ve got everything you need to know. The August 30 update in Black Ops 4 has introduced some new content in Multiplayer, Zombies, and Blackout battle royale, in addition to more details about the currently ongoing Heatwave Contraband event. You can find the full details about this latest patch below, including the entirety of the patch notes as posted by Treyarch. Heatwave Contraband stream The Heatwave Contraband stream is another way for players to earn more rewards from the Black Market, in addition to the content stream for Operation Apocalypse Z: Survivors. Not only does advancing each tier unlock a new Reserve Crate, those who make it all the way to Tier 15 will earn an Ultra Weapon Bribe. The event is scheduled to run through the long weekend, culminating at 10 AM PT / 1 PM ET on Tuesday, September 3. Hot Pursuit back in Blackout The August 30 update has added the fan-favorite Hot Pursuit limited time mode back in Blackout. The mode will be featured alongside Alcatraz for the weekend, which is another LTM that many players have taken a strong liking to since it was released. 2XP Nuketown weekend With so many players getting to stay home for the long weekend, Treyarch have enabled a double-XP Nuketown playlist in Multiplayer, which will be a great way for many to speed up their leveling process. Read More: How aim assist options work in MW – The playlist is now live, and will be until 10 AM PT / 1 PM ET on September 3. The full patch notes for the August 30 update can be found below, as provided by Treyarch on Reddit. 2XP Nuketown Weekend is Here! You didn’t think we’d let you head into the long holiday weekend without some sweet 2XP and a dedicated Nuketown playlist, did you? Maybe you did. That’s fair. Well, buckle up because we’re activating our 2XP Nuketown playlist in Multiplayer, starting now through 10AM PT Tuesday, Sept. 3rd! Hot Pursuit Returns on All Platforms We’re also bringing Hot Pursuit back to Blackout on all platforms today so you can slay all weekend long with your friends… and we’re not stopping next week, either. Special birthday shout-out to COD partymaster u/h0b0_shanker on this one… we got you. We know just how much people love to play Hot Pursuit and Alcatraz, and while we try to keep them both featured as often as possible, we also have a ton of players who can’t get enough of Blackout’s other LTMs as well, including Ambush and Pandemic. In the interest of keeping matchmaking times low and player counts high, we’ll continue to swap in new and returning LTMs from time to time in the Featured Playlist slot. After all, keeping things fresh and interesting is why we run limited-time modes. We’re happy to run Hot Pursuit and Alcatraz simultaneously this week so everyone can party up and get wild during the long weekend, so get out there and show us what you’ve got. “Heatwave” Event Continues Through Sept. 3 As an added bonus, you’ll unlock additional rewards as our new “Heatwave” Contraband event continues through 10AM PT Tuesday, culminating in an earnable Ultra Weapon Bribe at Tier 15. Remember to jump into Zombies every day for that extra Daily Tier Skip! And while we’re on the topic of Zombies… The Final Chapter in the Aether Story Approaches We know our Zombies community has been collectively counting the days, minutes, and seconds until the first hints of our final Aether story experience in Black Ops 4, and it’s almost time. As we near the end of the 2019 DLC season, the team has been 100% laser-focused on making this final map the best experience possible for long-time Zombies fans. We also know the community has been looking forward to tying up all the loose ends from over a decade of storytelling, and we can’t wait to share the secrets and surprises to come. In the meantime, we’ll have the first details and teasers for DLC 4 coming early next week… so enjoy the long weekend, and we’ll see you when you get back. See below for this weekend’s Featured Playlist updates: MULTIPLAYER Featured Playlists (Aug. 30 – Sept. 3) PS4/Xbox One 2XP Nuketown – Party Game Moshpit – Mercenary Deathmatch Moshpit – Barebones Moshpit – Bolt-Action Barebones Moshpit – – PC 2XP Nuketown – Barebones Moshpit – Party Game Moshpit – – – PS4/Xbox One – BLACKOUT Featured Playlists (Aug. 30 – Sept. 3) PS4/Xbox One Hot Pursuit – Alcatraz Portals – Quads – Duos – Solo – – PC Hot Pursuit – Alcatraz Portals – Quads – – – PS4/Xbox One –
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Black Ops 4 August 13 update patch notes – Pandemic changes, new content on Xbox One/PC and more – Dexerto
Black Ops 4 August 13 update patch notes – Pandemic changes, new content on Xbox One/PC and more Call of Duty developers Treyarch have released an update in Black Ops 4 on August 13, introducing new content and changes in multiplayer, Zombies, and Blackout battle royale. Below, you can find everything there is to know about the patch, including new content on Xbox One and PC, changes to Blackout’s Pandemic mode, more fixes for the sliding issue, and the full patch notes. New content on Xbox One and PC A week after being released on PlayStation 4, Operation Apocalypse Z: Survivors has finally made its way to the Xbox One and PC, due to Sony’s seven-day exclusivity agreement with Activision. Included in this new content are three new modes – Infected: Final Stand in multiplayer, Pandemic in Blackout, and ‘Duck and Cover’ Gauntlet in Zombies Additionally, the M16 tactical rifle and Havelina AA50 sniper rifle are now both available in multiplayer, and the new Tactical Bike vehicle in Blackout. Major changes to Pandemic Speaking of Pandemic in Blackout, Treyarch have implemented a series of major changes to the new mode in the v1.23 update. Now, those infected have an increased sprint speed, melee lunge range, resistance to Barricade and fire damage, and climb speed, while the final Collapse delay has been reduced from 30 seconds to 10, and the time from 90 seconds to 75. It appears that Pandemic is still very much a work in progress, as this is the second set of adjustments that the developers have made in as many updates. More sliding fixes The August 13 update has corrected the slide velocities for the Ajax, Outrider, Reaper, and Seraph Specialists, after an issue that popped up in the v1.22 patch was causing players to slide much faster and farther than before. On August 9, Treyarch released a small update that fixed this sliding issue for many of the Specialists, however were unable to include the four listed above due to “technical limitations.” The full patch notes for Black Ops 4’s v1.23 update is available in its entirety below, as provided by Treyarch on Reddit. Operation Apocalypse Z: Survivors Now Live on Xbox One and PC Operation Apocalypse Z: Survivors arrives today on Xbox One and PC with all-new Contraband rewards and new game content in all modes, including Infected: Final Stand in Multiplayer, Pandemic in Blackout, and the new “Duck and Cover” Gauntlet in Zombies. Our PC 1.21 update is also live today, delivering new weapon tuning and gameplay improvements across the board. Today’s update delivers new zombie-friendly tuning changes to Pandemic, and restores the original slide velocity values for Ajax, Seraph, Outrider, and Reaper in Multiplayer. Check out the full patch notes below to see what’s new today. Pandemic Tuning Changes We’ve had a ton of fun playing Pandemic both here at the studio and online with all of you, and we’ve made some new tuning changes based on community feedback and game data to help out the infected team’s chances of victory. These changes include: Increased infected sprint speed. – Increased infected ladder climb speed. – Increased infected melee lunge range. – Increased infected player resistance to Barricades and fire damage. – Reduced final Collapse delay from 30 seconds to 10 seconds. – Reduced final Collapse time from 90 seconds to 75 seconds. – This will allow the infected team to get to their targets faster, hit them sooner, and live longer against well-fortified survivors. We’re also slightly speeding up the action in the last Collapse to get everyone to the final showdown a bit faster. These updates should result in a more balanced ratio of victories between the two teams – jump in and let us know what you think! Gorod Krovi Patch Incoming Almost there, Black Ops 3 Zombies fans… our fix for the “Gorod Krovi” main quest outro cutscene is currently planned to deploy on consoles as early as Thursday, August 15th. Keep an eye on Twitter to be the first to know when the patch is live, and thanks for your patience while we get this one over the finish line. CWL Champs Begins Tomorrow! The 2019 Call of Duty World League season comes to an epic finale this week in Black Ops 4 at CWL Champs in Los Angeles! It all begins tomorrow at 10AM PT with two days of pool play between the best teams in the world, and then the main event kicks off at 10AM PT Friday, August 16th to determine which team comes out on top as the 2019 CWL World Champions. Tune in to watch Call of Duty history in the making at Twitch.tv/CallofDuty and in the PS4 in-game live event viewer all week long. Onto what’s new today: MULTIPLAYER Weapons S6 Stingray Slowed Operator Mod fire rate. – Slightly reduced Operator Mod explosive damage. – Reduced Operator Mod 2-hit kill range from 32 meters to 22 meters. – – Daemon 3XB “Imaginator” Mastercraft now levels up properly. – – Rampart 17 Removed a white square that sometimes appeared with the Reflex optic equipped. – – UI Addressed an issue that sometimes caused Spectre’s Operator outfit to disappear in the menu. – – – S6 Stingray – BLACKOUT Weapons Added Ray Gun MKII variants as potential drops in Mystery Boxes. – Added wall buy weapons to Zombies-related locations in the main map. – Reduced the number of rockets required to destroy vehicles. – – ZOMBIES Weapons Ray Gun MKII Added the Ray Gun MKII to the Mystery Box in “Blood of the Dead” and “Classified”. – Added penetration to standard Ray Gun MKII blasts. – – Reaver C86 Significantly increased damage. – Addressed an issue where the Compact Scope reticle could appear missing. – – Argus Significantly increased damage. – – Locus Significantly increased damage. – – Ballistic Knife Fixed a crash that could occur when Pack-a-Punching the Ballistic Knife with Dual Wield and either Clan Tag or Kill Counter equipped. – – – Ray Gun MKII – Perks Blood Wolf Bite Addressed an issue where picking up ammo drops from Luna would reduce Shield weapon ammo to zero. – – – Blood Wolf Bite – Miscellaneous “Alpha Omega” Addressed an issue where players could get stuck between A.D.A.M. and a wall. – Addressed a rare progression break when a player disconnected while holding a Main Quest part. – Addressed a visual issue with the Primis Richtofen character model. – Closed an exploit where players were able to activate the generator event and leave the room before the doors dropped. – Closed an exploit spot in the Green House Backyard area. – – “Blood of the Dead” Addressed an issue where Hellhounds could flip upside down at the Docks. – Closed an exploit where players could get under the floor using a Special Weapon. – – – “Alpha Omega” – GLOBAL Contracts Normal Contracts will now include at least one Contract with a Reserve Case reward in Multiplayer, World League, and Blackout each day, in addition to Hard Contracts that reward Reserve Cases. Normal Contracts in Zombies will always earn Nebulium Plasma or Reserve Cases in addition to bonus XP. – – Paintjobs Restored previously created Paintjobs that appeared missing due to a visual bug. – – -Treyarch
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Treyarch reveals release date for Arsenal Sandstorm and Deathmatch Domination – Dexerto
Treyarch reveals release date for Arsenal Sandstorm and Deathmatch Domination An update to the fan-favorite map Arsenal and a brand-new Deathmatch Domination mode received a release date for Call of Duty: Black Ops 4. We’ve known about the new Arsenal Sandstorm variant map and Deathmatch Domination mode were coming to Black Ops 4 for quite some time now, but Treyarch finally revealed an official release date for these two things. Most Black Ops 4 updates (including new maps) hit PlayStation 4 first and then come to Xbox One and PC a week later, but Treyarch looks to be mixing things up a bit with this release. When do Arsenal Sandstorm and Deathmatch Domination come out in Black Ops 4? This week in #BlackOps4: • Free Arsenal Sandstorm map on all platforms • Deathmatch Domination (PS4) • Infected (Xbox One/PC) + more pic.twitter.com/PUpgnQme0J— Treyarch Studios (@Treyarch) April 15, 2019 The new map, Arsenal Sandstorm, drops on all platforms on April 16. This means PS4, Xbox One and PC players will all be able to hop into the action at the same time, something you don’t see happen a whole lot in Black Ops 4. However, the new Deathmatch Domination mode drops on April 16 for PS4 but will only be available on that platform for a week. On the bright side, Xbox One and PC players get access to the Infected multiplayer mode on April 16. What is Arsenal Sandstorm? Arsenal Sandstorm is a new weather variant of a map currently in Black Ops 4, known simply as Arsenal currently. Black Ops 4 has shown a tendency to release new weather variants as this will bring the total up to four in the game. What is Deathmatch Domination? Unlike Arsenal Sandstorm, Deathmatch Domination is a brand-new mode being introduced into Black Ops 4 and it will be a mixture of two familiar Call of Duty game modes. Those two modes are Deathmatch and Domination, hence the name, and will require players to gain score for their team by getting kills and holding objectives.
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Black Ops 4 April 9 update patch notes – Infected Multiplayer, League Play updates, and more – Dexerto
Black Ops 4 April 9 update patch notes – Infected Multiplayer, League Play updates, and more The Game Settings update for Black Ops 4 landed on April 9 and is giving players access to a trove of new content featuring a new Multiplayer mode, Skill Divisions, a new Blackout map and much needed fixes to the game. Treyarch has loaded their latest patch to revitalize every mode in the game including the Blackout battle royale, Multiplayer and Zombies, giving players tons to do throughout the week. As usual, Playstation 4 will get the bulk of new content while Xbox One and PC players will get to try out previous releases like Alcatraz that will finally make its way to the entire CoD community. Infected Multiplayer Infected has arrived in #BlackOps4! Get ready to run. pic.twitter.com/rxUhnEPyaf — Treyarch Studios (@Treyarch) April 9, 2019 The popular variant to Multiplayer is making its way back to Call of Duty playlists on Playstation 4. Long time fans of the franchise will recognize the mode that splits teams into teams of Infected and Survivors. Survivors win by having at least one player alive when time runs out while the Infected will do their best to stop that from happening. The mode will have preset classes for the Survivors to choose from, including Scrapper, Impaler, Lead Spitter, Perforator, Meat Bagger, and Headhunter. To put up with the various classes, the Infected will have an infinite amount of spawns in a match. The game’s timer will reset every time a Survivor becomes an Infected either by elimination or suicide. League Play Today’s update changes how Specialist Weapon cooldowns work in League Play & CWL. They will now fill up ONLY based on score, not time. OH and Skill Divisions are live, using your tracked Skill rating. Where did you place? I guess I shouldn’t be surprised with mine.. pic.twitter.com/TpcArMUvDF — Tony Flame (@Tony_Flame) April 9, 2019 The latest patch is coming with a few notable changes to the competitive Black Ops 4 platform with the introduction of Skill Divisions and a major change to how Specialist abilities work. Additionally, Players will now be split into Competitor, Advanced, Expert, Elite and Master tiers which will divvy up players’ skill rating “based on the overall competitive player population.” The divisions are landing immediately on all consoles so that every CoD player can see how they stack up against each other. Alcatraz available on all platforms The newest map for the battle royale is now out for all consoles, but the developers have also made a few tweaks that should improve the overall experience. The map will now let players deploy using portals to get into the close-quarter action on the island way sooner. Meanwhile, different points of interests around Alcatraz have been given new names, including the Warden’s House, Docks, New Industries, and Cellhouse. A couple of Zombie elements are making their way into Alcatraz. Primarily with a new “Zombie-themed” armament in the Mystery Box as well as Wall Buy weapons that disappear after picking them up. Catch up on Treyarch’s full slate of releases for the April 9 update with the patch notes below. April 9th Update: Infected Arrives on PS4 / Skill Divisions Now Live in League Play / Alcatraz Available in Blackout on All Platforms Infected Makes its Black Ops 4 Debut on PS4 Black Ops 4’s latest Party Game is here! Infected pits a team of Survivors against an ever-growing horde of Infected, starting with a randomly-selected patient zero. Survivors will have to outlast the onslaught until the timer runs out, while the Infected claim victory by spreading their disease to every Survivor in the map. This time around, Infected has a zombie-themed twist – every member of the Infected team is entirely zombified, with a full zombie character model and sound effects to match! Check out Infected today on PS4 and let us know what you think. Skill Divisions Now Live in League Play Starting today on all platforms, the World League Hub’s new Skill Divisions now reflect each player’s skill level within the World League Rank system based on their standing in the overall competitive population, in addition to League Play’s existing progressive rank system. Players will be placed into specific Skill Divisions based on their current skill rating, starting with 50% of the population in Competitor Division and culminating with the top 2% in Master Division. Time to climb! Alcatraz Map Available on All Platforms in Blackout Blackout’s new Alcatraz map is now available on all platforms starting today, as Blackout’s Free Accessperiod continues on PS4, Xbox One, and PC through April 30th! Grab your friends and drop into the new zombie-infested prison island and hit the ground running in an insane close-quarters fight for survival. Pro-tip: if you find yourself surrounded by a pack of zombies, take the time to wipe them out if you want to get your hands on a devastating new Wonder Weapon… Here’s what’s new since our last community update: MULTIPLAYER Infected Infected added as Featured Playlist on PS4. – Players are divided into two teams: Survivors vs. Infected, with one player randomly selected as the first Infected. – Infected players hunt down the Survivors and attack them to spread their disease, converting their victims into members of the Infected team. – Survivors choose from preset classes and kill/avoid the Infected throughout the match. – Survivors win by having at least one surviving member when the timer runs out. Infected team wins by infecting every Survivor in the map before time runs out. – Infected team can respawn an infinite number of times. Survivors have one life before they become Infected. – Timer resets every time a Survivor falls victim to the Infected team, or when a Survivor becomes Infected via suicide. – Preset classes for Survivors include: Scrapper Primary Weapon: Cordite w/ Laser Sight and Extended Mags – Secondary Weapon: Mozu w/ High Caliber – Equipment: Concussion – Perks: Gung-Ho, Lightweight, Dexterity – Wildcard: Perk 2 Gluttony – – Impaler Primary Weapon: VAPR-XKG w/ ELO and Bayonet – Secondary Weapon: Strife – Equipment: Molotov – Perks: Scavenger, Dexterity, Dead Silence – Wildcard: Primary Operator Mod – – Lead Spitter Primary Weapon: Titan w/ Reflex, Stock, and Quickdraw – Secondary Weapon: RK 7 Garrison – Equipment: Frag – Perks: Skulker, Dexterity, and Team Link – Wildcard: Perk 2 Greed – – Perforator Primary Weapon: ABR 223 w/ Suppressor, Quickdraw, and Extended Mags – Secondary Weapon: Strife – Equipment: Molotov – Perks: Scavenger, Skulker, and Dead Silence – Wildcard: Primary Gunfighter 1 – – Meat Bagger Primary Weapon: Mozu w/ Speed Loader and Quickdraw – Secondary Weapon: MOG 12 w/ Quickdraw – Equipment: Concussion – Perks: Scavenger, Dexterity, and Team Link – Wildcard: Underkill – – Headhunter Primary Weapon: Paladin HB50 w/ High Caliber and Stabilizer – Secondary Weapon: MOG 12 w/ Long Barrel and Barrel Choke – Equipment: None – Perks: Dexterity, Skulker, and Tracker – Wildcard: Perk 2 Greed – – – Scrapper – -Treyarch
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Black Ops 4 April 23 update patch notes – new Operation info, Specialist nerfs, and more – Dexerto
Black Ops 4 April 23 update patch notes – new Operation info, Specialist nerfs, and more Treyarch has launched its April 23 update for Black Ops 4 on Xbox One, PC and PlayStation 4 which will be bringing back Hot Pursuit to Blackout, a big nerf to a popular Specialist and much more. As the the last big event in Black Ops 4 dies down, Treyarch will be looking to add a ton more content in the coming weeks in anticipation for their next yet-to-be-announced Operation. The latest update for the game will be reintroducing a popular playlist for Blackout after tons of backlash from across the community forced Treyarch’s hand into bringing it back. In today’s #BlackOps4 update: • Hot Pursuit returns! • Deathmatch Domination now on all platforms and 6v6 • Infected map rotation increased • MP Cluster Grenade tuning • Final week of #Blackout Free Access • New Operation begins April 30thDetails: https://t.co/CAADrGCCVG pic.twitter.com/mQtQxKJeLd — Treyarch Studios (@Treyarch) April 23, 2019 A New Operation is coming soon The Black Ops developers are keeping details close to the vest, but they did announce when fans can expect to dive into the next Operation for the title. Players will want to mark their calendars for April 30 which will bring the release of the next main event throughout the Black Ops 4 ecosystem. Though details are scarce fans can expect a host of content upon release for all major modes including Multiplayer, Blackout and Zombies. Specialist balances The April 23 update is going to tone down Battery’s Cluster Grenades by nerfing both cooldowns and effectiveness of the item. Treyarch is hoping to bring some balance to the Cluster Grenade by increasing its cooldown time in between uses. The cooldown increase will be accompanied by a reduction in damage that the mine grenade can deal as another measure to level out the Specialist armament. When is Prop Hunter and Misty going live? In a follow up message to their player base, Treyarch gave key updates to their planned release for character Misty and the long-awaited return for the Prop Hunter game mode. The studio is planning on releasing both slates of content at the same time. Although there wasn’t a set date for release, Treyarch seems to be striving to get them out with the release of their next Operation. The April 23 patch has a lot to unpack, so check out the patch notes below courtesy of Treyarch April 23rd Update: Black Ops 4’s New Operation Begins April 30th / Deathmatch Domination Live on All Platforms / Final Week of Blackout Free Access And for all those Prop Hunt fans out there… see you next week. Deathmatch Domination Now Live on All Platforms Our newest Multiplayer game mode is now available in the Featured category on all platforms as we near the final days of Operation Grand Heist! In Deathmatch Domination, whether you’re capturing objectives, going in for the kill, or a little of Column A and Column B, you’re always playing for the team. Jump in this week and get your hands on this new hybrid of classic game modes, now with support for up to 12 players in 6v6 battles. Final Week of Blackout Free Access There’s just one week left of Blackout Free Access on PS4, Xbox One, and PC, ending at 10AM Tuesday, April 30th! We’re kicking off the final week with the return of Hot Pursuit and one last weekend of 2X Merits before our massive new Blackout update with the next Operation’s launch. Drop in for free with your friends, rank up, and stack those Alcatraz wins. MULTIPLAYER Featured Playlists Infected – Deathmatch Domination – Barebones Moshpit – – BLACKOUT Blackout Playlists Hot Pursuit – Alcatraz Portal – Solo – Duos – –
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Black Ops 4 April 2 update patch notes – Blackout changes, League Play updates, and more – Dexerto
Black Ops 4 April 2 update patch notes – Blackout changes, League Play updates, and more Call of Duty developers Treyarch have released another update for Black Ops 4, and we’re here to make sure you’re up-to-date on everything there is to know. As usual, the update includes changes and new content for the game’s “four pillars” of modes – Blackout battle royale, Zombies, Multiplayer, and League Play. With this update, a lot of the content that PlayStation 4 players had exclusively received a week ago has gone live on the Xbox One and PC, including but not limited to the Barebones playlist, Ancient Evil Zombies map, and more. Blackout changes and additions The April 2 update was full of new content for Blackout battle royale, including the release of the brand new Alcatraz map on the PS4, with Xbox One and PC set to receive it a week later thanks to Sony’s exclusivity agreement with Activision. Speaking of the Xbox One and PC, the new Homewrecker weapon is now available on both platform via Contraband Stashes. Read More: New Call of Duty Blackout map Alcatraz – number of players, respawns and other details revealed – The After Action Report has also been updated, providing additional information after each match, including new Challenge progression. Last but not least, Blackout is now free to access on all three platforms through April 30. League Play updates The April 2 update made several changes to the World League Hub and how League Play works in Black Ops 4. For one, all League Play Events now span the course of the entire week. The bonus pool for events is now spread out through the entirety of the event rather than offering daily bonuses with rollovers. In addition, players who intentionally team-kill in League Play matches will now be hit with increased penalties. PC weapon tuning The massive weapon tuning and balancing adjustments that were implemented with the v1.16 patch on the PS4 and Xbox One have now been released on PC, for both Multiplayer and Blackout. This tuning saw submachine guns receive boosts across the board, including an increase in the sprint-out speed of the Saug 9mm. This update also added the new Friendly Fire system to World League matches and Hardcore game modes, which now includes ricochet damage to players who shoot at their own teammates. You can find the full patch notes for the April 2 Black Ops 4 update below, as psoted by Treyarch on Reddit. Black Ops 4 April 2 update patch notes: April is absolutely packed with new Black Ops 4 content for all platforms, and we’re kicking the month off with a bang in every mode. Whether you play MP, Blackout, Zombies, League Play, or everything in-between, it’s a damn good time to jump in. Let’s get into it. BLACKOUT: New Alcatraz Map Arrives on PS4 + Free Access All Month Long That’s right… Blackout’s got a brand-new map today on PS4, and it’s all-out close-quarters chaos on the prison island of Alcatraz. If you haven’t seen the trailer yet, do yourself a favor. This is Blackout at its most frenetic, with close-up engagements in an all-new environment filled with deadly surprises around every corner. Ten squads of four drop in through portals above the island to fight for control, with up to five redeployments per player until the final circle… as long as one teammate survives. A completely new map means new destinations, new strategies, and new ways to dominate the opposition. Snipers can pick off their enemies from two opposing towers and wingsuit over to nearby locations when things get too hot. Barricades, Razor Wire, and EMPs are more important than ever with tight corridors and narrow pathways to cover as the final circle closes in… and you might be interested in what the zombies are guarding in certain areas of the map. Zombies fans familiar with “Mob of the Dead” and “Blood of the Dead” will want to explore the entirety of Alcatraz, now completely open with all-new areas to discover. You’ll also find plenty of Zombies-themed additions scattered throughout the map, including Wall Buys, jailed zombies sporting “Mob”-style prison uniforms, and a powerful Wonder Weapon new to Blackout lurking within the Mystery Box. Who knows what sorts of secrets are waiting to be uncovered? Want to jump into Blackout for free? We’ve got you covered with Blackout’s new Free Access period on PS4, Xbox One, and PC today through April 30th! Get the team together, drop in, and loot up in Alcatraz and the main Blackout map all month long. MULTIPLAYER: Barebones Now Live on All Platforms + Infected Next Week, Plus Arsenal Sandstorm and 3 New Black Ops Pass Maps in April Barebones continues on PS4 and launch today on Xbox One and PC! Barebones brings an old-school feel to Black Ops 4, featuring 6v6 TDM/Domination playlists with no Specialist Weapons, Special Issue Equipment, Gear, or Operator Mods allowed. Equipment is also single-use and fully charges with each respawn, and we’ve disabled Spawn Select to get you into back into the match faster now that Tac-Deploy is restricted. Barebones has proven extremely popular in its first week, and we’re excited to see what players on all platforms think of this new way to play. Next up, we’re planning to debut another fan-favorite Party Game: Infected! We’ve been having a blast with internal testing and currently plan to launch Infected during the week of April 9th for PS4 players. After that, we’re rolling out our free new Arsenal Sandstorm map as we prepare for the launch of three more new MP maps with our next Operation later this month. As a reminder, Black Ops Pass holders will receive a total of 12 new MP maps alongside our free alternate weather maps for all players, including Firing Range Night, Seaside Sunset, Contraband Hurricane, and Arsenal Sandstorm, with more to come. LEAGUE PLAY: Weekly Events and Bonus Pools Now Live, Skill Divisions Up Next Starting today on all platforms, League Play Events will transition from twice-weekly to single events that span the entirety of the week. This gives players more time to compete in each event and earn their bonuses before the next event starts. Speaking of which, the Bonus Pool has also moved over from the Daily Bonus to a week-long bonus pool. This allows players to earn their bonus points from a single pool during each event at their own pace, rather than trying to earn it all right up until the end of the event. We’ve also added an additional penalty for intentional teamkilling in today’s update. Now, players who kill teammates 6 times will now be kicked from League Play matches. Play nice or pay the price. Next week, we’re planning on rolling out Skill Divisions to reflect every player’s skill level within the World League Rank system. That’s right – the climb to Master Division is almost here. Stay tuned! ZOMBIES: “Ancient Evil” + Server Pause & Splitscreen Pause The latest chapter of the Chaos story has arrived with “Ancient Evil” in Zombies, now available on all platforms! Fight off new undead terrors and Greek mythical enemies as Scarlett, Diego, Bruno, and Shaw in the underground depths of Delphi. Our team has pulled out all the stops on every little twist and turn awaiting Scarlett and the crew in our latest episode, so please enjoy the new map and its secrets, and let us know what you think. The community’s reaction has been incredible throughout the first week, and we can’t wait to see what else the community can discover. For the first time in Treyarch Zombies to date, Server Pause is now live on all platforms in Black Ops 4, allowing the host of any online private match to pause the game for all players simultaneously! This is a game-changer for those all-nighters where someone in the party inevitably needs a bathroom break at Round 49. Go forth and slay with full bladders! You’re in a safe place now. Splitscreen Pause is also now live for local splitscreen players on consoles who need to take a breather. The new Zombshell Perk is also now available on all platforms, which offers a chance for zombies to explode when killed, leaving behind a contamination field that slows enemies and increases damage dealt to them. Five new Elixirs and two new Talismans have arrived in the Laboratory as well, including Suit Up, Dividend Yield, Talkin’ Bout Regeneration, Bullet Boost, Quacknarok, Glowing Phylactery, and Battered Dragon Scale. Check out the patch notes below to see what they can do. Here’s what’s new in today’s update: Blackout New Alcatraz map now live on PS4. – Blackout Free Access now available on all platforms through April 30. – After Action Report updated to provide additional info after each match, including new Challenge progression. – Homewrecker melee weapon now available in Contraband Stashes on Xbox One and PC. – – Zombies “Ancient Evil” now live for Black Ops Pass holders on all platforms. – Server Pause now available for online private match hosts on consoles. – Splitscreen Pause now available for local splitscreen matches on consoles. – New Zombshell Perk now available on Xbox One and PC. – New Elixirs now available on Xbox One and PC: Suit Up, Dividend Yield, Talkin’ Bout Regeneration, Bullet Boost, and Quacknarok. – New Talismans now available on Xbox One and PC: Glowing Phylactery and Battered Dragon Scale. – – Multiplayer Barebones game mode now live on all platforms. – Barebones Moshpit continues as Featured Playlist on PS4 and added as Featured Playlist on Xbox One and PC. – Hardcore Barebones Moshpit, Stockpile, Mercenary Deathmatch Moshpit, and One in the Chamber (Strife with Stiletto Operator Mod) added to Featured category on all platforms. – Various stability improvements. – – World League Hub League Play Events now span the course of the entire week. – Bonus pool is now spread out through the entirety of an event (no longer daily bonuses with rollovers). – Increased penalty for intentional teamkilling in League Play matches. – – General Free Weapon Crate with guaranteed free MKII Signature Weapon now available in the Black Market on Xbox One and PC. – Voice calibration setting added to PC. – – BLACKOUT Free Access Access to Blackout is free for a limited time for all players on PS4, Xbox One, and PC through April 30. – – MULTIPLAYER Game Modes Featured category updated to include: Barebones Moshpit – Hardcore Barebones Moshpit – Stockpile – Mercenary Deathmatch Moshpit – One in the Chamber (Strife with Stiletto Operator Mod) – – – Featured category updated to include: – The following updates are live on PS4, with other platforms to follow: BLACKOUT New Map: Alcatraz Alcatraz map now available in Blackout on PS4, added as Featured Playlist. Quads with 40 maximum players per match. – Up to 5 total redeployments per player before the final circle, as long as one member of the squad remains alive at the time of each redeploy. – Deploy via portals into close-quarters combat on Alcatraz island. – New named destinations, including the Warden’s House, Docks, New Industries, and Cellhouse. – Players can pick up Wall Buy weapons throughout the map that disappear after pickup. – New Zombies-themed weapon available in the Mystery Box. – – – Alcatraz map now available in Blackout on PS4, added as Featured Playlist. – The following updates are now live on consoles, with PC to follow: BLACKOUT After Action Report AAR now provides additional info after each match, including Challenge progression. – – Weapons Purifier Increased Purifier damage against zombies. – – – Purifier – MULTIPLAYER Game Modes Barebones – Added new health regen UI. – Resolved an issue where the After Action Report would show Defeat even if the player was on the winning team. – – – Game Modes – Maps Gridlock Improved collision near the western spawn. – – – Gridlock – Stability Various stability improvements. – – WORLD LEAGUE HUB Weekly League Play Events Each League Play Event now spans the course of the entire week. – – Bonus Pool Bonus pool is now spread out through the entirety of an event — no longer daily bonuses that rollover day-to-day. – – Teamkill Penalty Players who kill teammates 6 times will now be kicked from League Play matches. – – ZOMBIES Server Pause Hosts of online private matches can now pause the game mid-match for all players. – – Splitscreen Pause Players in local splitscreen matches can now pause the game mid-match on consoles. – – Ancient Evil Addressed various issues that could sometimes cause the Wonder Weapon to become unusable. – – Miscellaneous Addressed an issue that caused duplicated character icons to appear in the End Game screen. – – Stability Various stability improvements. – – MULTIPLAYER Game Modes Barebones Barebones added as Featured Playlist. – 6v6 with no Specialist Weapons, Special Issue Equipment, Gear, or Operator Mods allowed. – Equipment is now single-use with no cooldowns. Equipment is fully charged on each respawn. – Spawn Select disabled. – Playlists include Team Deathmatch and Domination. – – – Barebones – ZOMBIES Maps Ancient Evil New “Ancient Evil” map added for Black Ops Pass holders. – – – Ancient Evil – New Perk Zombshell Basic zombies have a chance to explode when killed, leaving behind a contamination field that slows enemies and increases damage dealt to them. – Modifier: Players with the modifier are ignored by zombies while standing in the contamination field. Weapon reload speed is increased. – – – Zombshell – New Elixirs Suit Up (Epic) Player and nearby teammates get full Armor, which lasts until destroyed. – Instant activation. – – Dividend Yield (Legendary) Some of the points earned create additional bonus points for all players. – Instant activation. Lasts 5 minutes. – – Talkin’ Bout Regeneration (Rare) The player’s health constantly regenerates while moving. – Instant activation. Lasts 4 minutes. – – Bullet Boost (Common) Applies or re-rolls an alternate ammo type to the player’s current weapon (if supported). Weapon damage is not affected. – Instant activation. – – Quacknarok (Classic Whimsical) Zombies now wear a duck float with hilarious results. – Instant activation. Lasts 5 minutes. – NOTE: Quacknarok is a durable Elixir rather than a consumable Elixir. – – – Suit Up (Epic) – New Talismans Glowing Phylactery (Epic) Start the match with an extra self-revive. – – Battered Dragon Scale (Legendary) Activating your Special Weapon gives increased armor, which lasts until destroyed. – – – Glowing Phylactery (Epic) – BLACKOUT Contraband Stashes Homewrecker melee weapon now available in Contraband Stashes. – – MULTIPLAYER Weapon Tuning Submachine Guns Cordite Increased sprint-out speed. – – Daemon 3XB Extended 6-shot range from 8 meters to 11.5 meters. – – MX9 Increased ADS-out speed. – Increased sprint-out speed. – – Saug 9mm Increased sprint-out speed. – – Switchblade X9 Increased magazine size from 26 to 30. – Players now spawn with 3 extra magazines instead of 2. – – – Cordite – Assault Rifles KN-57 Extended 4-shot range from 16 meters to 17 meters. – Extended 5-shot range from 46 meters to 57 meters. – – – KN-57 – Tactical Rifles ABR 223 Increased ADS-in speed. – Ammo increased from 30 to 36. – Extended 4-shot range from 32 meters to 38 meters. – – – ABR 223 – Sniper Rifles Paladin HB50 Increased magazine size from 5 to 6. – Reduced reload speed. – – SDM Increased fire rate. – – – Paladin HB50 – Pistols RK 7 Garrison Increased damage. Now takes 1 less bullet to kill at all ranges. – – Mozu Extended 3-shot range from 19 meters to 24 meters. – Extended 4-shot range from 25 meters to 32 meters. – Extended 5-shot range from 32 meters to 38 meters. – – Strife Increased fire rate. – – – RK 7 Garrison – Friendly Fire New Friendly Fire system added to all World League and Hardcore game modes: Ricochet Friendly Fire is now enabled for the first 15 seconds of a match or round. – After the first 15 seconds, the first 3 teamkills will be true friendly fire, where the victim will take full damage. – After the first 3 teamkills, any subsequent damage dealt to a teammate will ricochet back to the attacker instead of damaging the teammate. – Once transitioned to the Ricochet system, further Ricochet teamkills will incur an escalating respawn delay penalty. – The player will then be allowed 3 Ricochet teamkills before being removed from the match. – Damaging a teammate who is planting or defusing a bomb will ricochet damage back to the attacking teammate in World League. – – XP Increased XP earned for all Scorestreak kills to 100 XP. – Increased XP awarded for killing the K9-Unit to 100 XP. – Increased XP awarded for Ice Pick Shutdown to 100 XP. – Increased XP awarded for destroying an RC-XD to 100 XP. – Increased XP awarded for killing a Swat Team unit to 250 XP. – Increased XP for the Forward Position Medal to 250 XP. – Game Modes Kill Confirmed Increased score for collecting an enemy dog tag in Kill Confirmed to 100. – – Search and Destroy Addressed an issue where spectating in Search and Destroy could cause team colors to display incorrectly on the scoreboard. – – Heist Addressed an issue where the end of the round pips could be on the wrong team. – – Specialists Nomad Added pathing and spawning improvements for Nomad’s K9-Unit. – K9-Unit now properly takes damage from Razor Wire. – – Outrider Players hit by a fully-charged Sparrow shot will now properly hear the impact sound of the bolt. – – Perks Tactical Mask Players with Tactical Mask who have been downed by an enemy Tempest no longer chain to teammates after the Tempest status effect wears off. – – Scorestreaks Care Package Addressed an issue where being killed while claiming a Care Package could cause issues with controllable Scorestreaks. – Addressed an issue where the Care Package would not drop from the helicopter if a player called it in along the water in Madagascar. – – Custom Games Addressed an issue where the Bonus Maps tab was not appearing in Offline Local Games. – Fixed a crash in Custom Games related to turning the Specialist Draft off. – WORLD LEAGUE HUB New Ranks Added Ranks 21-30 to League Play. – – UI Players will now get a notification that they’ve received a Calling Card when they reach ranks that award them. – Rank up animations will now start at the player’s current rank instead of their final rank. – Players in the Top 5 will be labeled as “Top 5” instead of “Top 10” in their League Play Event results screen. – – Create-a-Class Addressed an issue with restricted items appearing in Custom Classes. – Addressed an issue where restricted Scorestreaks could appear as selected. – – BLACKOUT Weapon Tuning Submachine Guns Cordite Increased sprint-out speed. – – MX9 Increased ADS-out speed. – Increased sprint-out speed. – – Saug 9mm Increased sprint-out speed. – – Switchblade X9 Increased magazine size from 26 to 30. – – – Cordite – Sniper Rifles SDM Increased fire rate. – – – SDM – Pistols RK 7 Garrison Increased damage. Now takes 1 less bullet to kill at all ranges. – – Strife Increased fire rate. – – – RK 7 Garrison – Map Reduced glare intensity when looking toward the sun in the original Blackout map. – Weapons Outrider’s Sparrow can now be found in Supply Stashes. – Equipment Zero’s EMP Disruptor grenade can now be found in the Blackout map. – Vehicles Added co-pilot support for the Little Bird and the Cargo Truck. – Made improvements to Muscle Car collision to fix instances where a Muscle Car driver was unable to kill enemies. – Low-Population Regions Added Australia and New Zealand to low player population group with consolidated playlists for faster match start times and better matchmaking. – Customization Addressed an issue with various camos not appearing properly on the MX9 Tactical. – Stability Fixed a rare crash that could occur when swapping and equipping an item. – Miscellaneous Re-enabled the ability to hold the Use button continuously to use multiple Armor Plates and activate Perks without needing to release the input. – Removed blur from the Victory Screen. – Addressed instances where characters’ lobby animations could become corrupted. – Addressed an issue that prevented mode-specific loading screen tips from being properly displayed. – Addressed an issue where users could find Seraph’s Annihilator inside of a Supply Stash. – ZOMBIES Weapon Tuning Submachine Guns Cordite Increased sprint-out speed. – – MX9 Increased ADS-out speed. – Increased sprint-out speed. – – Saug 9mm Increased sprint-out speed. – – – Cordite – Tactical Rifles ABR 223 Increased ADS-in speed. – – – ABR 223 – Sniper Rifles Paladin HB50 Reduced reload speed. – – SDM Increased fire rate. – – – Paladin HB50 – Pistols Strife Increased fire rate. – – – Strife – Global High-Round Stability Fixed a rare crash that could occur when displaying certain text strings, particularly during high-round matches. – – Perks Closed a Mule Kick exploit that allowed players to acquire more than one Wonder Weapon on several maps. – Improved the clarity of the description for the Stamin-Up Perk. – – Special Weapons Addressed an issue that sometimes caused the XP bar to display an inaccurate value while charging up a weapon. – – Armory Addressed an issue causing the Cordite Zero G Mastercraft menu to display incorrect visual stage information for the weapon. – – Create-A-Class Addressed an issue that prevented the model preview from updating appropriately when switching between tabs in the Talisman and Elixir Menus. – – Lobby Addressed an issue that prevented the Solo button from functioning until the selection was unselected and back to the button after backing out of a match. – – UI Addressed an issue that caused the self-revive prompt to remain visible in the Options menu. – Addressed an issue that sometimes prevented a player’s name from being displayed properly while reviving. – Addressed an issue where Prestige Master icons remained locked after reaching the appropriate level. – – Host Migration Addressed an issue that would rarely cause host migration to fail, resulting in the match ending. – Addressed an issue that prevented being able to join an applicable game in progress after the match had migrated hosts. – Addressed an issue that caused Perk icons on the HUD granted by the Perk Up Elixir to disappear after migrating hosts. – Addressed a rare issue that caused certain lights to turn off after migrating hosts. – – Custom Games Stability Fixed a crash that could occur when acquiring a Perk reward with all Perks disabled. – – Custom Rules Addressed issues that caused several custom rules for the Enhanced AI category to function incorrectly. – Addressed an issue that caused the Headshots Only custom rule for basic zombies to apply to all enemy types. – Added better descriptions that detail which enemy types are affected by option groups in the Enemies Menu. – – Miscellaneous Gauntlets Addressed an issue that prevented rewards from being granted when players disconnected before the end of the match. – Addressed an issue that prevented weapons with the Kill Counter or Clan Tag attached from counting as a weapon without attachments on “Hellcatraz”. – Addressed an issue that rarely prevented Pack-A-Punch sound FX from playing while upgrading a weapon on “Hellcatraz”. – Added a HUD indicator to inform users that they cannot fire while aiming down sights with the Brazen Bull during the “Shoot From The Hip” round on “Veni, Vidi, Zombie!” – – Rush Addressed an issue that caused zombies to stop spawning during the third defense location if the user was downed before the timer ran out. – – Blood of the Dead Closed multiple exploits in locations that could be exploited to avoid danger from zombies. – Addressed an issue that caused visual FX on the Warden’s Key to stop appearing when switching targets. – Addressed an issue that caused loss of functionality when spawning a Spoon while the Ragnarok DG-5 was equipped.Addressed an issue that caused certain boards to become unrepairable. – – Dead of the Night Fixed a crash that could occur when hitting a Bat with the Ethereal Razor equipped. – – Voyage of Despair Addressed an issue that prevented progression of the Portal Pass side quest when using alternate ammo types during the vent step. – Addressed an issue that prevented progression of the Skeleton Rider side quest if the Shields Up Elixir had been used. – – Tutorial Rearranged columns on the scoreboard for consistency compared to other game modes. – – GENERAL Voice Calibration Added a Voice Calibration feature in the Audio settings. Players can press the record button to hear their voice alongside a volume indicator to adjust their chat volume to their preference. – – Flinch Reduced the maximum amount of flinch a player can exhibit while not aiming down sights. – – Reactive Camos Reactive Camos are now available on all guns, not only on those with Gold camo unlocked. – Reactive Camo starts wrapped on all guns. – Any weapon can be used to complete the unwrap requirement. – – Theater Fixed a crash that could occur when skipping through playback of Blackout matches. – Fixed various crashes related to playing back Zombie Gauntlet footage. – Addressed an issue where facial animations could stop during playback and rewind. – HUD elements should no longer appear when playing back Hardcore Blackout footage. – – Mesh Mines Increased the height of the Mesh Mine trace in Multiplayer and Blackout for more consistent detonations. – – Paintshop Addressed an issue where the scroll indicators were cut off if the player had more than 10 paintjobs. – – UI Addressed an issue in the Social menu where player Emblems and ranks weren’t displaying correctly. – – -Treyarch
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Black Ops 4: All weapon buffs and nerfs in February 19 v1.13 update – Patch Notes – Dexerto
Black Ops 4: All weapon buffs and nerfs in February 19 v1.13 update – Patch Notes MunchieThe latest major update in Call of Duty: Black Ops 4 has implemented some massive changes to the balancing of several weapons in Multiplayer and Blackout. In the v1.13 update, which went live on February 19, developers Treyarch have adjusted the effectiveness of some weapons based on the feedback received from players as well as their own analysis of how those weapons perform in-game. Not all of the changes have been applied universally, however, as some have been implemented only on the PlayStation 4 and Xbox One consoles. As expected, the lesser used weapons have received buffs to make them more viable while the guns that were considered to be too powerful have been given slight nerfs. In the Multiplayer, the two main weapons all eyes are on are the Maddox RBF assault rifle and Saug 9mm submachine gun, as both are considered the meta of their respective classes in both competitive and casual modes. The Maddox has seen its recoil stability reduced in the first five shots, while the Quickdraw I and II attachments have been nerfed in terms of ADS-in speed. Both the Stock and ELO for the Maddox have also been nerfed, with the Stock offering less ADS move speed and the ELO less recoil stability. There has been one console-exclusive change made to the Maddox and that is the reduction of max damage range from 23.6 yards to 20.8. The Saug 9mm has also seen some significant nerfs, as the sprint-out and base move speeds have been reduced to match most other SMGs. The controversial Stock I and II attachments now offer a reduced ADS move speed, while the Grip attachment provides less recoil stability. Two console-only changes have been made to the Saug’s Dual Wield mode, one being a reduced hip-fire accuracy and other other a reduced max damage from 11.1 yards to 8.3. As for Blackout, there haven’t been too many changes that are catching players’ attention, except perhaps the universal increase of damage that all Light Machine Guns deal against vehicles and Equipment. You can see the patch notes for all of the changes made to weapons in both Multiplayer and Blackout down below, and more information about the update can be seen in the full v1.13 patch notes. Multiplayer Weapon Tuning Assault Rifles Rampart 17 Increased max damage range from 37.6 yards to 41.6 yards. – – KN-57 Increased max damage range from 15.2 yards to 17.3. – – VAPR-XKG Increased 5-hit kill range from 34.7 yards to 50 yards. – Improved ADS idle to sway less. – – Maddox RFB Reduced recoil stability in first 5 shots in bullet pattern. – Echo Fire Operator Mod: Improved recoil stability. – Quickdraw: Reduced ADS-in speed. – Quickdraw II: Reduced ADS-in speed. – Stock: Reduced ADS move speed. – ELO: Reduced recoil stability. – [Console only] Reduced max damage range from 23.6 yards to 20.8 yards. – – – Rampart 17 – Submachine Guns MX9 Increased 5-hit kill range from 5.5 yards to 7.6 yards. – Improved ADS-in speed. – – GKS Increased 5-hit kill range from 2.7 yards to 5.5 yards. – – Spitfire Reduced max damage range from 9.7 yards to 7.6 yards. – Stock: Reduced ADS move speed. – Extended Mags: Reduced magazine size. – Fast Mags: Reduced reload speed enhancement. – – Cordite Belt-Fed: Reduced overheat cooldown speed. – Grip: Reduced recoil stability. – – Saug 9mm Reduced sprint-out speed (now the same as most other SMGs). – Reduced base move speed (now the same as other SMGs). – Stock: Reduced ADS move speed. – Stock II: Reduced ADS move speed. – Grip: Reduced recoil stability. – [Console only] Dual Wield: Reduced hip-fire accuracy. – [Console only] Dual Wield: Reduced max damage range from 11.1 yards to 8.3 yards. – – Daemon 3XB Increased max damage range from 6.9 yards to 9 yards. – – – MX9 – Tactical Rifles Auger DMR Increased ADS move speed. – Increased firing speed. – Double Tap Operator Mod: Improved firing time between shots. – – ABR 223 Increased ADS move speed. – Improved sprint-out speed. – – Swordfish Increased ADS move speed. – Quickdraw II: Improved ADS-in speed. – – – Auger DMR – Light Machine Guns Titan Reduced max damage from 46 to 38. – Reduced flinch resistance when being hit. – Stock: Reduced ADS move speed. – – – Titan – Sniper Rifles Outlaw [Console only] Increased firing speed. – – Koshka Reduced ADS sway. – [Console only] Quickdraw 2: Improved ADS-in speed. – – – Outlaw – Pistols RK 7 Garrison Increased all damage ranges. – – – RK 7 Garrison – Shotguns MOG 12 Dragon’s Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases its one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel. – Increased max damage Range from 3.75 yards to 4.1 yards. – Quickdraw: Improved ADS-in speed. – [Console only] Barrel Choke: Improved accuracy, pellet damage, and max damage range. – – SG12 Strobe Light Operator Mod: Reduced luminosity on visual light effect. – – – MOG 12 – Blackout Merit System Update Merit scoring has increased x10 from the previous model (for example, kills now award 100 Merits instead of 10), with progression also scaling x10 to match. – Merits are now awarded for a wider range of situations and final match placements, particularly in Solo and Duo matches. – This means that while players won’t necessarily rank up faster than before, there are now more opportunities to earn Merits without placing in the top 15 in Solos or top 10 in Duos. – Armor Tuning Increased Level 1 Armor damage mitigation to 25%. – Increased Level 2 Armor damage mitigation to 35%. – Increased Level 3 Armor melee damage mitigation to 50%. – Reduced number of Armor Plates to fully repair Level 3 Armor from 10 to 5. – Weapon Tuning Assault Rifles Maddox RFB Reduced idle sway. – – VAPR-XKG Reduced 1st and 2nd shot recoil. – Reduced idle sway. – – SWAT RFT Increased idle sway. – Reduced damage. – Increased 1st and 2nd shot recoil. – – – Maddox RFB – Submachine Guns Spitfire Reduced 6-hit kill range. – – Saug 9mm Reduced re-center speed. – Increased sprint-out time. – Reduced move speed (now the same as other SMGs). – – Daemon 3XB Increased idle sway. – Reduced 2-burst kill range. – – Cordite Reduced hip spread. – – GKS Reduced idle sway. – – MX9 Reduced ADS in time. – – – Spitfire – Tactical Rifles Auger DMR Increased re-center speed. – Reduced 1st shot recoil. – Slightly increased ADS move speed. – – ABR 223 Increased time between bursts. – Reduced re-center speed. – Slightly Increased ADS move speed. – – Swordfish Reduced recoil of 2nd, 3rd, and 4th shots. – Slightly Increased ADS move speed. – – Essex Increased rate of fire. – Increased re-center speed. – – – Auger DMR – Sniper Rifles Koshka Reduced idle sway. – – SDM Increased re-center speed. – Reduced re-center radius. – – Outlaw Increased idle sway. – Reduced ADS in and out times. – – – Koshka – Light Machine Guns General All LMGs now deal increased damage against vehicles and Equipment. – – Titan Increased re-center speed. – Reduced re-center radius. – Increased flinch when being hit. – – Hades Reduced idle sway. – Reduced hip spread. – Increased re-center speed. – Reduced re-center radius. – – VKM 750 Reduced re-center radius. – – Zweihander Reduced hip spread. – Reduced re-center radius. – – – General – Keep in mind that these changes have only been made on the PlayStation 4, as per Sony’s exclusivity agreement with Activision, and will be implemented on the Xbox One and PC when the v1.13 update goes live on February 26.
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Black Ops 4: All weapon buffs in March 26 v1.16 update – patch notes – Dexerto
Black Ops 4: All weapon buffs in March 26 v1.16 update – patch notes The latest major game update has gone live in Call of Duty: Black Ops 4 and it’s implemented some balancing adjustments to weapons in both Multiplayer and Blackout battle royale. In the v1.16 update, which went live on March 26, the developers at Treyarch have given boosts to several weapons based on the feedback they had been receiving from both the casual and competitive player-base, including pro players. Surprisingly, unlike previous updates, the weapon tuning in v1.16 only buffed certain guns and did not nerf any, so it will be interesting to monitor the weapon balancing after this update. SMG Buffs In Treyarch’s Black Ops 4 Studio Livestream on March 25, the developers talked about improving SMGs so that they can better rival assault rifles and tactical rifles. As a result, the Cordite, Daemon 3XB, MX9, Spitfire, Saug 9mm, and Switchblade X9 have all been buffed in a variety of ways. Being the most meta out of all of the SMGs, all eyes were on the changes implemented to the Saug, which has seen its sprint-out speed increased. Assault and Tactical Rifle Buffs The v1.16 update has buffed one weapon apiece from the assault rifle and tactical rifle weapon classes – the KN-57 and ABR 223 respectively. The KN’s four and five-shot ranges have both been extended, while the ABR’s ADS-in speed, clip size, and four-shot range have all been increased. During the March 25 Studio Livestream, the devs revealed that their intentions with buffing the KN was to make it a move viable option in competitive matches and the CoD World League. Sniper Rifle Buffs As far as sniper rifles go, two weapons were buffed in the v.1.16 update – the Paladin HB50 and SDM. After overwhelming community feedback, the Paladin’s magazine size was increased from five to six, while its reload speed has been reduced to balance that change. As for the SDM, which has largely been in an ineffective weapon in Black Ops 4, the fire rate has been increased as part an effort to make it a more attractive weapon to players. Pistol Buffs Last but note least – pistols. According to the developers, players have been shying away from using pistols in public matches because they simply are not strong enough to stand up to weapons from other classes. As a result, the RK 7 Garrison, Mozu, and Strife have all been buffed, with the Mozu getting a multitude of extensions on its three, four, and five-shot ranges. You can check out the patch notes for the weapon tuning down below for both Multiplayer and Blackout. Make sure to check out our March 26 Black Ops 4 v1.16 update article for the full patch notes. MULTIPLAYER Submachine Guns Cordite Increased sprint-out speed. – Extended 5-shot range from 2.5 meters 4 meters. [Console only] – – Daemon 3XB Extended 6-shot range from 8 meters to 11.5 meters. – – MX9 Increased ADS-out speed. – Increased sprint-out speed. – – Spitfire Extended 6-shot range from 7 meters to 7.5 meters. [Console only] – – Saug 9mm Increased sprint-out speed. – – Switchblade X9 Increased magazine size from 26 to 30. – Players now spawn with 3 extra magazines instead of 2. – – – Cordite – Assault Rifles KN-57 Extended 4-shot range from 16 meters to 17 meters. – Extended 5-shot range from 46 meters to 57 meters. – – – KN-57 – Tactical Rifles ABR 223 Increased ADS-in speed. – Ammo increased from 30 to 36. – Extended 4-shot range from 32 meters to 38 meters. – – – ABR 223 – Sniper Rifles Paladin HB50 Increased magazine size from 5 to 6. – Reduced reload speed. – – SDM Increased fire rate. – – – Paladin HB50 – Pistols RK 7 Garrison Increased damage. Now takes 1 less bullet to kill at all ranges. – – Mozu Extended 3-shot range from 19 meters to 24 meters. – Extended 4-shot range from 25 meters to 32 meters. – Extended 5-shot range from 32 meters to 38 meters. – – Strife Increased fire rate. – – – RK 7 Garrison – BLACKOUT Submachine Guns Cordite Increased sprint-out speed. – – MX9 Increased ADS-out speed. – Increased sprint-out speed. – – Saug 9mm Increased sprint-out speed. – – Switchblade X9 Increased magazine size from 26 to 30. – – – Cordite – Sniper Rifles SDM Increased fire rate. – – – SDM – Pistols RK 7 Garrison Increased damage. Now takes 1 less bullet to kill at all ranges. – – Strife Increased fire rate. – – – RK 7 Garrison –
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Black Ops 3 specialist weapon randomly appears in Black Ops 4 – Dexerto
Black Ops 3 specialist weapon randomly appears in Black Ops 4 TreyarchA Call of Duty: Black Ops III specialist weapon has made a bizarre appearance in Black Ops 4 after a player was knocked in a game of Heist, leaving them in utter disbelief. Call of Duty: Black Ops 4 is the second Treyarch game in a row to feature specialist characters, despite a mixed reception on their first inclusion in Black Ops III. While a host of new specialists were added for Black Ops 4, such as Leni ‘Zero’ Vogel and Kerk ‘Ajax’ Roussow, many remain from Black Ops III, like David ‘Prophet’ Wilkes. However, Prophet’s weapon, the Tempest, had a reskin for Black Ops 4. It also saw some of its abilities changed. Black Ops 4’s Tempest is now a two-hit kill on players, with the first shot rendering them incapacitated, and easy targets for a fatal second shot. However, players noticed a peculiar glitch in Black Ops 4 after a player was knocked in Heist mode. Heist was a brand new mode for Black Ops 4 in which players try to steal a bag of cash and return it to the extraction point, and features a CS:GO inspired economy system. The player was downed by enemies, and then hilariously, and unexpectedly, their character pulled out an exact replica of Black Ops III’s Tempest while in a down-but-not-out state. The player was unable to fire the weapon, but the bizarre moments suggests an issue with the game files. As one Reddit user put it “they (Treyarch) must’ve put the model in there for reference and forgot to take it out”. According to one Reddit user, in Black Ops 4’s Alpha stage, the Tempest model used was that of the Black Ops III weapon, but changes were made prior to the release of the beta. Black Ops 4’s version of the Tempest may have been reduced to a two-hit kill, but does not have the charge time that was used as a balancing factor in Black Ops III. Similarly, it can still ‘chain’ between enemies and down multiple at a time. It is one of the most popular specialists in use at the ongoing CWL Championships, and is formidable when in the right hands. The reasons behind the appearance of the Black Ops III version are undoubtedly unintentional, but it provided a strange, nostalgic moment for the players involved.
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Black Market live for Black Ops 4 players on all platforms – Dexerto
Black Market live for Black Ops 4 players on all platforms After releasing on the PlayStation 4 on October 19, the Black Market is now available on all platforms. The Black Market is one of the many additions that Treyarch have added to Black Ops since the game was released on October 12. After its exclusive release on PS4 last week, much to the chagrin of Xbox and PC players, everyone now has the chance to earn new rewards with Black Market’s release on all platforms on October 26. Black Market was first introduced to the Call of Duty franchise in Black Ops III and allowed players to earn exclusive in-game gear. Read More: Black Ops 4 October 25 update adds new Zombies playlists, PC Blackout fixes and more – full patch notes – For the Black Ops 4 edition, players will have a chance to acquire new characters for Blackout, signature weapons, new sprays, and gestures, as well as new outfits for specialists in Multiplayer. In addition to the Black Market, Treyarch have added in a tier-based progression system called Contraband that is very similar to Fortnite’s Battle Pass. Xbox and PC users will also have the benefit of getting their hands on the Black Market after Treyarch have already made adjustments to the rate at which players level up in each Contraband tier. While the Black Market alone is a welcome addition for Xbox and PC players, they will also gain access to the Halloween special event starting on October 27. Read More: How to watch Doritos Bowl Blackout TwitchCon tournament ft Ninja, Shroud, CouRage, DrLupo – schedule, format, teams, and more – Despite getting access to this event a week after PS4 players, Treyarch have previously confirmed that the event will last the same amount of time for players on all platforms.
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Bizzare Modern Warfare 2 gun glitch sends players “to the shadow realm” – Dexerto
Bizzare Modern Warfare 2 gun glitch sends players “to the shadow realm” ActivisionModern Warfare 2 players are reporting an insane visual glitch that makes it look like they’ve been transported to a different dimension. Now that Modern Warfare 2 has finally arrived, millions of players are dropping into the multiplayer shooter to get back on the grind. While many fans have praised MW2’s new features and gameplay, others have been more critical of Infinity Ward’s latest effort. This is partly down to a number of bugs that have been plaguing the game since launch, from disbanding parties to issues with the new ping system. The latest glitch that is ruining Modern Warfare 2 matches is causing players’ screens to be temporarily consumed by darkness. Twitter user PastorDubb shared a video of the bug in action, seemingly caused when he was hit with a flashbang. “Y’all… I got flashed so hard my monitor went out in MWII,” he said in the tweet. As you can see from the clip, as soon as the player was flashed his screen turned black and white, making it impossible to see what was going on in the match. Luckily, there were no enemies around to take advantage of the situation. The same issue was also shared by the streamer Hutch, although this time it wasn’t clear exactly what caused the glitch. “Modern Warfare 2 saw me using a thermal sniper and banished me to the shadow realm,” the streamer joked. These are just a couple of examples, but many other players have said they experiencing the same problem in MW2 matches. The problem isn’t too different from the infamous demon gun glitch that affected Warzone after the release of CoD Vanguard, which saw players’ guns transform into an indecipherable that blocked most of the screen. However, this time, it seems to be affecting all of the textures around the player rather than just the weapon they are holding. Infinity Ward will be releasing regular updates for Modern Warfare 2 as we gear up for Season 1, so hopefully, this crazy glitch will be fixed before it becomes a more widespread problem.
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Bizzare Call of Duty: Blackout glitch is sucking players under the map – Dexerto
Bizzare Call of Duty: Blackout glitch is sucking players under the map TreyarchCall of Duty: Blackout players have stumbled onto a shocking new bug that can end games before they have even begun. Call of Duty’s Apex Legends and Fortnite in the fight for Battle Royale supremacy, but that doesn’t mean players have completely abandoned the game mode that had been highly anticipated with the release of Black Ops 4. A loyal fanbase has stuck around and been rewarded with additional content like the Hot Pursuit mode in the recent Grand Heist update. Yet, like other battle royales titles, the game still has its flaws – and players have uncovered a new game-breaking error when deploying into matches. One fan, Reddit user Microwavedonut, posted a video of their misfortune to the Black Ops 4 subreddit, showcasing how they had landed in a completely new place – which just so happened to be under the map. While sliding down a slope, the player was handed an MX9 – without looting – and proceeded to fire shots into a number of other players who also had the unfortunate luck of landing in the bizarre location. However, before they could claim a kill, the player was sent sliding down towards the ground and greeted with a “mistakes were made” death message in the in-game feed. Treyarch only recently released an update for the game on March 18, which fixed a number of issues in Blackout – but it seems they have missed this one. Whether or not the bug is fixed anytime soon remains to be seen – but we suspect that the developers may nip this one in the bud in the near future.
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Bizarre Warzone sentry gun glitch is making trucks unusable – Dexerto
Bizarre Warzone sentry gun glitch is making trucks unusable ActivisionWarzone’s Season Four Reloaded update introduced the Sentry Gun to Verdansk. This is one of Multiplayer’s most iconic killstreak and players have been finding out different ways to use the turret – but this newly discovered tactic might be game-breaking. Warzone continues to integrate new content into the game with every update, and with its latest, the devs added Sentry Guns. These turrets are stationary killing machines but some players have been taking it on the road with them as they roam Verdansk. To access the one you’ll need to find a Red Door and hope luck is on your side. Not only are these turrets a big part of Season Four, but cargo trucks are also a big part of Warzone generally. They allow you to get around the map, carry your full squad, and have a lot of health, making them hard to destroy. So this has players thinking, what could possibly go wrong when you combine a sentry with a truck? Sentry Gun bugs out on Bertha Having armed trucks in Warzone sounds like a lot of fun and definitely could be helpful to pick up some wins in Verdansk. However, the cargo truck, better known as ‘Big Bertha’ doesn’t want an upgrade anytime soon. As seen in this Reddit clip posted by ‘AdamMarsdenUK’, the player deploys their sentry on top of the Bertha and gets in the truck. All of a sudden, Bertha starts to freak out and spin uncontrollably making it completely unusable. Luckily for the player, they were able to get out of the truck before it exploded. We’d recommend avoiding this strat, because even if you manage to escape the truck in time too, your transport will certainly be gone. However, we have seen players were putting the sentry gun in the bed of the truck and it would shoot players if the driver was moving very slow. It is unclear why this happens when placed on the roof of the car, but it could be deliberate, as it’s likely a tactic that the dev team did not want players to use.
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Bizarre Warzone parachute bug sends players flying upwards – Dexerto
Bizarre Warzone parachute bug sends players flying upwards ActivisionWarzone players have become increasingly frustrated with a strange bug that is sending them upwards when they deploy their parachute, rather than helping them descend into Verdansk. There are a handful of bugs and issues on Infinity Ward’s radar for Warzone, from simple glitches, to overpowered weapons or even just an abundance of camping. This parachute issue might just take the cake though, with players unable to even touch ground on Verdansk, let alone find issue with the gameplay itself. As evidenced in a Reddit post from LS7H, the Warzone parachute doesn’t always work as intended – in fact, quite the opposite. After jumping out of the plane to fly drop in to Verdansk, rather than follow his teammates, LS7H just kept going upwards, suggesting while 11,000 metres in the air that he might just have to fly out of the map so he can die and try his luck in the Gulag. As usually happens, pulling out the parachute made him fly slower, but neither deploying or cutting his parachute seemed to fix the issue, leaving him little options but to fly out and accept his fate or simply restart the game. This looks similar to a bug discovered shortly after Warzone’s launch, whereby respawning from the Gulag sent some players, downed, flying into the sky after winning their 1v1 matchup. It’s not entirely clear whether the two bugs are related, in some way, but it seems to be two different bugs offering the same result, and it’s possible that something in particular is causing both to occur. Regardless, Infinity Ward will want to look into this and fix the issue shortly, especially with Modern Warfare and Warzone Season 4 on the horizon.
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Bizarre Warzone graphic bug is making the Gulag invisible – Dexerto
Bizarre Warzone graphic bug is making the Gulag invisible ActivisionA strange graphical bug in Warzone is causing huge issues with certain textures in the game — including making the Gulag completely invisible. Warzone has never been completely free of bugs and glitches, ranging from the seemingly ever-present demon gun glitch to annoying wallbreach cheaters ruining games. Many players have experienced some kind of graphical error at some point in the game, with textures not loading fully or even the weird invisible gun glitch that some have had to fight through. The situation has got even worse, though, as now after you’re killed in Caldera, sometimes the gulag won’t even load in. Multiple players have reported that they’re having issues with the Gulag simply not loading in, and it seems to mostly be affecting console players on both previous and current gen consoles. As shown in the image below from RoyalMannequin, they were killed in Caldera and, when loaded into the Gulag, things looked a little different to usual. While they could still see the bodies of former victims of the Gulag, RoyalMannequin could also see their opponent as there were literally no walls or obstacles, simply a blue sky surrounding them. Fortunately, some players have found a way to fix these graphical issues. How to fix Warzone graphic loading bugs on console As this appears to be most common on Xbox and PlayStation consoles, rather than PC, the fix is a fairly simple one and just requires you to delete some unneeded files. Here’s what you have to do: Hover over Warzone. – Press ‘Start’ button and Manage Add-Ons. – Scroll down to find ‘Reserved Space’ for Modern Warfare. – Delete this file. – This should hopefully fix performance and graphical issues for Warzone players on console while fans patiently await upgraded Xbox Series X|S and PS5 versions of the game.
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Bizarre Warzone glitch steals Riot Shields from players mid-game – Dexerto
Bizarre Warzone glitch steals Riot Shields from players mid-game ActivisionAn annoying Warzone bug is making a critical weapon vanish from players’ inventories and there’s only one way to stop it until the devs fix it themselves. The Riot Shield can be an important tool in some players’ arsenals. While not flashy by any means, it can provide a tactical advantage to anyone proficient with it and can even come up clutch when dealing with hackers. However, it can also randomly disappear in the most annoying of ways. As detailed by YouTuber Rito Rhymes, if you have the Riot Shield equipped or in your inventory and you get downed while in a vehicle, after you get revived, it’s gone. Instead, you’ll be left with a “no weapon” icon and, to make matters worse, the bug is extremely consistent. According to Rhymes, it doesn’t matter if you self-revive or a teammate revives you, your Riot Shield will vanish. It also doesn’t matter if your vehicle explodes or you get shot out of it or what your other weapon is with just one exception. How to fix vanishing Riot Shield bug The only way to guarantee your Riot Shield doesn’t vanish is to have a shotgun equipped or in your inventory. For some reason, if you do this, then your Riot Shield will be fine. Any other weapon, however, will just keep causing the Riot Shield to disappear out of thin air, leaving you in quite a vulnerable state. “The exception persists if you swap a shotgun for another weapon then get downed in a vehicle, so long as the shotgun was the last weapon you had before swapping,” Rito noted. “However, the bug will reactivate after you get downed and revived once, you’ll lose your Riot Shield if you get downed and revived a second time, unless you pick up another shotgun.” Basically, as Rito put it, if you’re going to get into a vehicle with the Riot Shield equipped, you should ride shotgun… literally.
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Bizarre Warzone glitch reveals possible new bandage healing item – Dexerto
Bizarre Warzone glitch reveals possible new bandage healing item Infinity WardA new healing item may have just glitched into Warzone, with Call of Duty players accidentally stumbling upon a random new bandage animation in the Modern Warfare battle royale. Infinity Ward could be set to introduce a new healing item in a nearby Warzone update, if the new random bandages being handed out through a new battle royale glitch are to be believed. Instead of regenerating health as per usual in the Modern Warfare battle royale, perhaps a drastic shakeup is on the way that forces you to heal with items. In the midst of a May 26 game of Plunder, Reddit user ‘regnilsemaj’ noticed something out of the ordinary. Instead of filling out their last piece of armor to reach maximum health, their character pulled out a roll of gauze bandages. They continued wrapping it around their left arm though no extra health was provided. They then went on to question the new glitched feature that had appeared mid-match: “Uhh, what is happening with my screen?” There’s no quite telling what incurred the random animation, though it might have something to do with ladders across Verdansk. The moment they looked to insert their third Armor Plate, they interacted with the ladder and it vanished. Upon reaching the top, the player suddenly had bandages at their disposal. While this could have let slip a new source of healing – perhaps coming in the major Season 4 patch – there’s a chance this is simply an old feature. Read more: Modern Warfare suicide stats suggest reverse boosting still a major issue for battle royale – In early Warzone development, healing could have been manual similar to how bandages function in Fortnite. Bandages to heal up and Armor Plates to buff your maximum health. There’s no quite telling without official word from the devs. Warzone’s fourth season is set to kick off on June 4. Perhaps this glitched feature will be properly introduced with the new update, or maybe it’ll stay under wraps… pun completely intended. Keep your eyes peeled too, as you may randomly stumble upon this glitched animation in your next Warzone session as you look to replenish your armor.
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Bizarre Warzone glitch makes players invincible for free wins – Dexerto
Bizarre Warzone glitch makes players invincible for free wins ActivisionA bizarre Warzone glitch is making players outright invincible in the downed state, allowing them to survive through the final zone and outlive all other foes for an easy win. We’ve seen plenty of frustrating Warzone bugs over the years giving out unfair advantages. From the infamous gas mask exploit era to Loadout Drop glitches, players have found multiple ways to effectively break the battle royale. While devs barrel towards the next big content drop, with Warzone Pacific Season 3 looming, a critical bug has just appeared that could soon take a hold of the conversation. If you happen to be downed in any given playlist on either Caldera or Rebirth, there’s a chance it’ll actually help you in the long run, thanks to the latest Warzone glitch. After being knocked off their feet in an April 16 game, one particular player on Reddit went to use their Self-Revive. As usual, this clutch ability can often get you right back in the right for a chance at revenge. This time around, however, that wasn’t quite the case. Midway through activating their Self-Revive, the player was struck by a nearby Combat Bow explosive. In the blink of an eye, their revive progress was halted and they were unable to charge it back up again. Similarly, their health bar also stopped in its tracks, preventing them from bleeding out. For a full 10 minutes, this player found themselves stuck out in the gas while the game continued on. Completely immune to not only this toxic gas but also every other form of damage, they soon found themselves in the Warzone victory cutscene as they’d outlived every other player. While the bug appears to be repeatable, it’s obviously quite difficult to set up. Not only do you need to have Self Revive at the ready, but nearby opponents have to be wielding the Combat Bow. So although it can lead to an outright win, there’s a good chance you don’t see this bug in action all too often. That said, we recommend staying away from the Bow in the coming weeks to avoid any painful losses.
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Bizarre Warzone glitch lets you get inside the Stadium – Dexerto
Bizarre Warzone glitch lets you get inside the Stadium Infinity WardWarzone players have uncovered a strange glitch that allows you to climb inside the Stadium point of interest in Verdansk. Call of Duty: Warzone’s map, Verdansk, has remained mostly unchanged since it first released in March, although the addition of new bunkers and items to the game has continued to keep it fresh. However, many fans have been calling on Infinity Ward to make changes such as opening up the ‘Stadium’ point-of-interest, which is currently inaccessible in the center of the map and requires players to circle around it to collect loot. While the Stadium is not usually as popular as locations such as Super Store or Hospital, it does often see some action in the late-game and can make for some intense fights if the final circles lead there. Despite the Stadium remaining closed, Warzone players have now seemingly uncovered their own ways to get inside the giant venue with a new glitch that lets you simply climb inside. Call of Duty YouTuber Acez Gaming shared that, with the help of a couple of vehicles, there is a hole at the North East entrances that players can simply jump through to make their way in. The exploit requires players to make use of both a Cargo Truck and Tactical Rover, angling them in a certain way, to climb up the to the ceiling before crouch-jumping up top. Acez also revealed that, once you make it above the entrance, you simply need to drop down through a nearby wall and you will be free to roam around. While it has been rumored to receive some changes in Warzone’s Season 5, the interior of the stadium has not yet been rendered in, leaving little to be found. However, as you can spot, and even shoot at, other players circling the stadium during the glitch, it is quite likely that it will be patched in one of the game’s later updates.
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Bizarre Warzone glitch is stealing camos from DLC weapons – Dexerto
Bizarre Warzone glitch is stealing camos from DLC weapons ActivisionWarzone is no stranger when it comes to glitches, and camos have been a constant source of problems for players. Now, in one of the more bizarre bugs we’ve seen, camos on DLC on weapons are gradually disappearing for no reason. Despite the relatively positive reception to Warzone Season 3, the CoD battle royale is still falling victim to frustrating, and sometimes weird, bugs and glitches that are hindering players’ experience. We even reported recently on a game-breaking issue that was seeing users spawn outside the combat area after winning in the Gulag. Camos, in particular, have been a constant headache for the devs, after glitches that remove cosmetics from the Armaguerra 43 and Modern Warfare guns have been uncovered in recent months. Warzone players are reporting another camo issue in Season 3. This time, one that appears to be stealing their hard-earned cosmetics for the new weapons in the arsenal. The problem was reported by Reddit user VolturnusPrime, who claimed their camos for the new weapons in each season were disappearing gradually. “Every day I lose camos on the DLC guns,” they posted. “Can anyone on Earth explain this anomaly?” Their Reddit post came with screenshots, showing that the Mastery camos for most of the newly-added guns have been locked, despite them insisting that they had unlocked them in Vanguard multiplayer. Pictures show that five weapons, including the Welgun, Armaguerra 43, and Whitley LMG had had their camos removed. Each of these has come as part of the Battle Pass in a season after Vanguard’s launch. In the comments, VolturnusPrime added that the vanishing began following the Season 2 Reloaded update, and new camos seem to be removed “every other day.” Others responded claiming they were experiencing a similar issue. Thankfully, this glitch only seems to take effect in Warzone. In the Vanguard menus, players still have access to any Gold, Diamond, or Atomic camos they have unlocked. Some players theorized that the glitch is actually the developer’s response to unlock tooling, but the poster insisted they had earned them “legitimately.” Although Warzone is still playable without the camos, it’s no doubt frustrating to not be able to customize your weapons with the cosmetics you worked for. Raven are yet to address this issue, but hopefully, a fix will come in a later update. Players will hope that the long-awaited transition to Warzone 2 will help the devs prevent as many glitches slipping through the net going forward.
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Bizarre Warzone glitch is making enemies invisible again – Dexerto
Bizarre Warzone glitch is making enemies invisible again ActivisionEver since the launch of Caldera in Warzone, the game has been suffering from endless bugs and glitches. The latest, and possibly most game-breaking, is making enemies completely disappear when players aim down their sights. Much to the frustration of the community, bugs have become commonplace in Warzone ever since the transition to Caldera. Some of which have completely broken the game for many players. The infamous Buy Station freezing bug was thankfully patched in the latest update, but bizarre graphical issues are still causing problems. All of this is spoiling what should be an exciting time for fans, with Warzone Pacific Season 2 on the way very soon. Most recently, players have reported another glitch that fundamentally breaks the game for them. Enemies are completely vanishing while aiming down sights in certain locations, rendering the game “unplayable.” The issue was raised by Reddit user stumline, who posted a clip revealing the glitch. The player and their teammate notice an enemy in the window of a hut in the distance. However, when they aim in to take their shots the enemy mysteriously vanishes, causing confusion in the ranks. But although they can no longer be seen, they haven’t disappeared altogether, as shots coming from seemingly nowhere take out their teammate. Not only that, other parts of the environment seemed to break when the player aimed. The wooden fence they were using as cover became temporarily invisible, while even the gun they were holding went AFK, leaving just the reticle on-screen. Their only real option was to abandon the fight, and their teammate, and run away. Other Warzone players responded to the clip, claiming that they had faced similar issues, both on console and PC. “Had this last night. Same issue at Peak. Xbox Series X user,” said one fan. “I have this every game, multiple times per game, and I’ve lost so many engagements through it,” said another reply. “This game is pretty unplayable.” Players noted that this issue seems to keep popping up at similar places around Caldera. Village, Peak, Beach, and Mines seemed to be the main culprits, but we’ll have to wait and see if the bug affects other locations. There’s no doubt this is a major issue that is clearly costing players dearly in key gunfights. Hopefully, we see a fix very soon and this doesn’t become a recurring issue like the notorious invisible skins.