Author: Nik Ranger

  • Best AK-24 Loadout Battlefield 2042: Attachments, secondary & stats – Dexerto

    Best AK-24 Loadout Battlefield 2042: Attachments, secondary & stats DICEThe AK-24 is a workhorse in Battlefield 2042 and, with the right attachments, it can carry you through almost any situation. There are a ton of different weapons in Battlefield 2042, and each is designed with a certain playstyle in mind. Assault rifles are an all-around option that can perform in practically any situation you can think of. Each kind of assault rifle brings its own strengths to the table and the AK-24 boasts the highest base Range stats of all the different models in the game. With the right loadout, this beast can be tamed to take out almost anything your enemies can throw at it. Best AK-24 attachments Attachments Sight: Maul Hybrid – Ammunition: High-Power Extended – Underbarrel: Cobra Grip – Barrel: Warhawk Compensator – With high-powered rounds you do gain a bit of recoil, but with the AK it’s definitely worth it. The Cobra Grip will also help deal with this, as it gives an accuracy boost while standing still. Using this setup though you will want to look out for close-range combat situations. You’ll definitely have the firepower to take anyone one, but a lot of enemies will be able to ADS quicker than you, so keep that in mind. So, just keep enemies at mid to long ranges, and you should have no problem showing them what the AK is really capable of. Best AK-24 secondary & loadout The best handgun to take into combat with this AK loadout is the MP28. Like the AK-27, it’s far and away the best gun in its category and helps make up for the assault rifle’s deficiencies at close ranges. Pair it with a frag grenade to really put a hurting on the other team, and an IBA armor plate to give yourself just a bit more HP in a fight. AK-24 loadout stats AK-24 Base stats Firepower: 52 – Accuracy: 46 – Range: 60 – Handling: 48 – Rate of Fire: 650 RPM – Magazine Size: 30 – Fire Modes: Single Fire | Burst | Full Auto – Zoom Level: 1.25 – Best AK-24 loadout stats Sight: Maul Hybrid 1.5-3x (+3 Range, -3 Handling) – Ammunition: High-Power Extended (+5 Firepower, +5 Accuracy, +5 Range, -5 Handling) – Underbarrel: Cobra Grip (+5 Accuracy, +2 Range) – Barrel: Warhawk Compensator (+2 Accuracy) – AK-24 loadout total stats Firepower: 57 (+5) – Accuracy: 58 (+12) – Range: 70 (+10) – Handling: 35 (-13) – Rate of Fire: 650 RPM – Magazine Size: 30 – Fire Modes: Single Fire | Burst | Full Auto – Zoom Level: 1.5 — 3.0 –

  • Battlefield’s battle royale mode significantly delayed – Dexerto

    Battlefield’s battle royale mode significantly delayed While Battlefield V is set to launch on November 20, anyone wanting to play the game’s battle royale mode has a much longer wait ahead. First announced at E3 back in June, Battlefield is the latest franchise to hop aboard the battle royale train with the inclusion of the mode, called ‘Firestorm,’ in the latest iteration of the game. While fans have been waiting to get their hands on the mode ever since it was announced, DICE announced a significant delay on October 24. In the latest developer’s update, DICE announced that Firestorm would not be arriving until the third chapter of ‘Tides of War,’ Battlefield’s live service, drops in March 2019. “Battle Royale comes to Battlefield with Firestorm and the war reaches Greece as the third Tides of War chapter is unleashed in the Spring,” DICE explains in the update. Firestorm will attempt to break the battle royale mode on release, featuring just 64 players instead of the normal 100-player modes that most other games feature. The mode will also feature an objective-based system that will allow players to do more than just fight to be the last player or squad standing. While fans will have to wait a lot longer to play Firestorm than originally thought, DICE also outlined the first two chapters of the TIdes of War that will hold players over until the Spring. Not only will Tides of War bring new maps and weapons, new single-player story chapters and even new game modes will become available starting in early December with the first chapter. Beyond the release of Firestorm in March, DICE promised fans that “even more experiences will come your way as the battlefields keep evolving.” Battlefield V is scheduled for release worldwide on November 20.

  • Battlefield V’s controversial ‘profanity filter’ will be changed for launch – Dexerto

    Battlefield V’s controversial ‘profanity filter’ will be changed for launch The controversial ‘profanity filter’ used in the Battlefield V beta, which would censor phrases such as ‘DLC’ and ‘White man’, will be made an optional feature in the full game. After the Battlefield V open beta, one of the main talking points wasn’t gameplay, new features or bugs – but rather the new ‘profanity filter’, which was intended to lessen toxicity in the in-game chat on PC. However, the filter was blocking some peculiar phrases, including ‘DLC’, ‘White man’, ‘Nazi’ and ‘Titanfall’, which was mocked by a lot of players online. Following the beta, DICE said regarding the profanity filter, they were “evaluating the Open Beta feedback and are making many adjustments for launch”. EA Community Manager, Jeff Braddock, explained that the filter was a “work in progress”, and that these words should not have been censored. Now though, it looks like the profanity filter will not be enforced when the full game releases on November 20, but will be an optional feature that can be turned on or off. NEWS: The #Battlefield V´s Chat Profanity Filter will have an option to turn it off. “”The database of words or phrases clearly needs to be fixed”

  • Battlefield V’s Battle Royale Mode is Called Firestorm and Supports 64 Players – Dexerto

    Battlefield V’s Battle Royale Mode is Called Firestorm and Supports 64 Players Battlefield V’s new battle royale mode finally has a name, Firestorm, and is confirmed to support a maximum of 64 players. Officially revealed in a new trailer that dropped on Tuesday, September 4, the battle royale mode will feature the biggest map ever released in Battlefield’s history. Featuring destructible buildings, and a wide range of offensive vehicles for players to put to use. The trailer confirms that there will be 64 players on the map at a time, as 16 teams of 4 battle it out to be the last team standing. Interestingly, that means there are no solo or duos game modes, which are prominent parts of other battle royale franchises. Also featured in the new trailer is multiplayer, which will launch with 8 game modes. Fan favorites Frontline and Conquest are returning, along with new modes like Grand Operations, which allows players to take part in battles inspired by historical events from World War 2. The single player campaign for Battlefield V also gets a mention, with 4 new War Stories coming to the game, taking players through the untold tales from the conflict. Fans eager to get their hands on the full game will have to be patient, after the release date was pushed back to allow DICE to continue work on improving ‘core gameplay’. The title now releases on November 20. Battlefield V’s closed beta officially began on Tuesday, September 4 for anyone who has pre-ordered the game ahead of release. The open beta begins on Thursday, September 6.

  • Battlefield V update – Release date rumors and more – Dexerto

    Battlefield V update – Release date rumors and more The last Battlefield V update came out on February 11 and included the new game mode, Combined Arms. It has now been revealed that the next Battlefield 5 patch is set to come out the week commencing February 25. When is the Battlefield V update coming out? In a community update by DICE, Battlefield’s community manager, Jeff Braddock, revealed that the next update is on its way. This update will be called Lightning Strikes Update #4 and was originally expected to come out on Tuesday, February 26. However, it would appear that it has been delayed until later as the Developers announced on February 25 that they’re still working on finishing the patch off. The patch notes should be revealed before they get implemented into the game, so Battlefield players will be waiting eagerly to see what they reveal. Battlefield’s last update was February 12 and it was substantial. It even included the release of the new game mode, Combined Arms. What’s New? Firestorm Battle Royale rumors Combined Arms seems to have been a bit of a disappointment since its release, leaving Battlefield V players pretty unsatisfied. With this in mind, the Battlefield devs might be relying on their new battle royale game mode in order to retain their player base. Firestorm, as the battle royale has been named, was initially delayed upon release. Battlefield fans are still awaiting news regarding Firestorm. With next Battlefield V update set to be released tomorrow, February 26, some fans are holding on to the hope that Firestorm will finally go live. However, DICE previously announced that Firestorm would not be ready until March, so it seems unlikely that we’ll be getting our hands on it just yet, even with February coming to an end this week. Battlefield V Patch Notes? Any further details regarding the update, including the patch notes when that are released, will be added here as soon as they are available. What are you expecting from Battlefield’s V next update? Will Battlefield need to implement a new battle royale game mode in order to be one of the best? Get in touch with us via twitter @bravoINTEL to check out these patch notes as soon as they’re released.

  • Battlefield V Release Date Delayed – Dexerto

    Battlefield V Release Date Delayed EA has announced that the release date for Battlefield V will be delayed, a month later than planned, on November 20. In a blog post on the EA website, DICE General manage Oskar Gabrielson revealed the news that the game’s release would be pushed back, citing a number of reasons. The main focus seems to be on improving ‘core gameplay’, and giving them more time to fine tune the game. It also gives them more time to make changes based on the open beta. However, some also speculate that they want to avoid the busy launch period surrounding Call of Duty: Black Ops 4 and Red Dead Redemption 2. Here is the full statement from DICE and EA on the delayed release: Today, we’re announcing that Battlefield V will have a new launch date – November 20, 2018. I wanted to give you a little bit of insight into how we arrived at this new date. Over the summer, we’ve had tens of thousands of players get their hands on the game during our Closed Alphas and at E3 and Gamescom – where we were honored to receive the awards for Best Multiplayer Game at both shows. You have told us that you are seeing an increased focus on squad play come through, you are also feeling the difference in our revamped player movement and we are getting a lot of positive feedback for our improved weapons handling. You’ve also spurred us to make some meaningful improvements to the core gameplay experience, including adjusting the gameplay tempo, improving soldier visibility and reducing player friction. You’ll see a lot of these reflected in our Open Beta that starts on September 6. We believe we have one of the best Battlefield games ever on our hands. A game that will deliver on an emotional journey through the return of unseen single player War Stories, a deep multiplayer experience, Battle Royale, along with our new live service, Tides of War – a journey across multiple theaters of WW2 and designed to keep our community together. With the Open Beta just around the corner, we are excited about the millions of you who will join us and experience the game. And we fully expect to see even more feedback coming our way. And that’s why we’re moving our launch date. We’re going to take the time to continue to make some final adjustments to core gameplay, and to ensure we really deliver on the potential of Tides of War. We know moving the launch date means that we all have to wait a little longer. But we’re going to take our time to make sure we get it right. Thank you for your continued passion and support. We can’t wait to see you on the battlefield in just a few days. The dates for the Open Beta have not changed, and will still go ahead on September 6. Fans of the Battlefield franchise may be happy with the change, because even if it is being done simply to avoid direct competition with CoD and Red Dead Redemption 2, it will give DICE more time to improve the game. The battle royale mode is also a significant undertaking, and that too will need a lot of work, to compete with the already established games in the genre, as well as the new competition coming from CoD specifically. Source: EA

  • Battlefield V players furious as DICE remove Duos from Firestorm, again – Dexerto

    Battlefield V players furious as DICE remove Duos from Firestorm, again EA DICEThe day a lot of Battlefield 5 Firestorm fans have been dreading has come as the game no longer has Duo matchmaking available – and players are fuming. Firestorm is Battlefield’s entry to the battle royale genre and fans of the legendary franchise have been loving the new spin on the classic BF formula. But, the latest update to the game is proving to be very unpopular for a ton of players. In a Reddit post, DICE Community Manager ‘PartWelsh’ updated the community as to why the Duo mode had been removed again, citing the limited time mode had been falling off in terms of popularity. Firestorm was tailored for a squad experience, but a huge portion of players have been loving the option of queuing up with just one friend. But, the people at DICE have been noticing a different trend which ultimately led to the switch. “When Duo was first removed, you told us that you wanted to see it come back and we were happy to support,” the post reads. “Since then, we’ve seen more folks jump back into Squads mode, with less preferring to Firestorm it up in Duo – so we’re going to get back to the original plan today and we’ve disabled it’s matchmaking.” Even though the mode had “received an overwhelmingly positive reaction at launch,” both developers and players knew that it was always going to be a limited time. But now that the mode has been axed again, the community is strongly insisting it return. When will Duo mode return to Battlefield 5 Firestorm? Since making the announcement, the community has been vehemently expressing their discontent with the move, while wondering when, or indeed if, the mode would return. “Is this a joke?” Reddit user ‘MoreDotsOkStopDots’ asked. “That’s the only reason I get on anymore, same with my buddy. All we play is Duo. This limited time stuff really needs to stop. The fact it arrived, then was removed, then came back and now being removed AGAIN with no foreseeable return is just, idek anymore.” Unfortunately, the DICE spokesperson was vague in when exactly Duos will be back, stating: “Genuinely, [Duos] will return. Whether we do that on certain weekends every month, or for a week to celebrate each of the future Firestorm updates – you will see Duo again.” Fans found it even more disappointing that the company is “not presently expecting it to return as a permanent addition,” but at least it won’t be the last time Firestorm players will be able to drop into Duos.

  • DICE announces new challenges in Battlefield V’s ’Armor on the Horizon’ Chapter Event – Dexerto

    DICE announces new challenges in Battlefield V’s ’Armor on the Horizon’ Chapter Event New challenges are set to be released in ‘Armor on the Horizon’ on Thursday, February 28. This is Battlefield V’s latest chapter event and includes 10 new challenges in week 2. Along with a new Battlefield V update due this week, DICE seem to be rolling out new content very frequently. The challenges in this new chapter will give players the chance to unlock new gear and rise in Chapter Rank. These new challenges come on the back of Battlefield V’s latest Grand Operation that started on February 21. You’ll be able to earn rewards from every one of the 10 new challenges and we will detail what they are below. Two of these rewards include the Archer tank destroyer and the Mk III bolt-action rifle to the interest of many. These are weekly challenges and they run from February 28 to March 7. Each completed task also earns you Chapter XP, which in turn gives you more rewards. ‘Tides of War’ was the last chapter event and if you want to complete the week 1 challenges, you’ll need to do so now. You can see all 10 upcoming challenges and their requirements below: Challenges in ‘Armor on the Horizon’ Chapter Event The Objective: Capture, arm, or disarm an objective. – Shoot for the Stars: Deal 400 damage to airplanes. – Mudwrestler: Kill three enemies with melee weapons or bayonets. – Eyes on the Prize: Score 3,500 objective points. – Toybox: Resupply teammates’ ammunition using Ammo Crates or use Ammo Crates 15 times. – Long Road Ahead: Score 2,000 points in Grand Operations. – One Man Army: Suppress or kill seven enemies in one life. – Grand Ambitions: Win two days in Grand Operations. – Second Wind: Capture, arm, or disarm two objectives in one life. – Primary Priority: Capture, arm, or disarm six objectives. –

  • Battlefield V: Every vehicle in Firestorm explained – Dexerto

    Battlefield V: Every vehicle in Firestorm explained In comparison to other battle royale games, Battlefield V Firestorm is adding extra emphasis to vehicles. Tanks, helicopters and even a tractor are just some of the ways to traverse the vast landscape of Halvoy. Firestorm Vehicles The vehicles, and how you use them, will play an important role in Firestorm. There are new vehicles which have been made specifically for Firestorm, while others will be familiar from the Battlefield V multiplayer game. Some vehicles, such as the sports car and tractor, are less effective at roaming Halvoy. They are more of a take if only necessary vehicle, or if you like the risk. The best vehicles such as powerful tanks will be found in vehicle lock ups. These can be accessed quicker while playing with a squad. While vehicles do give you an advantage, the mechanics have been carefully managed so they aren’t overpowered. Vehicles require fuel and towable weapons come with a limited ammo supply. Combat vehicles (tanks) The premium vehicles in Battlefield Firestorm are combat vehicles. They can also add a towable weapon in the form of a FlaK 38 and PaK 40. Churchill Mk VII – Only found in Vehicle Lockup Objectives, the British military used this tank’s weapons and armor to send the Axis scurrying. It also spits hot fire from the flamethrower built on the chassis. Fill the driver and three gunner seats to take advantage of this behemoth’s full arsenal. – Panzer 38(t) – A light tank that no one would call “light” to its face, this riveted armor hulk holds a crew of three: a driver and two gunners. It can only be found in Vehicle Lockups. – Panzer IV – A tank ubiquitous on the German WW2 frontlines and a soon-to-be Firestorm favorite, pack a full squad to do the most damage. There’s enough room for a driver and three gunners. You’ll find it in Vehicle Lockups and as a Reinforcement. – Staghound T17E1 – Compact and versatile, this vehicle is a great way to flush enemies out of buildings without having to go in. Filling the driver and three gunner seats brings the most impact. It can be found in Vehicle Lockups and as a Reinforcement. – Tiger I – A nearly indestructible colossus of a tank. Do some serious damage by packing the driver and three gunner seats. This beast will only be found in Vehicle Lockup Objectives. – Valentine Mk VIII – Strong, reliable, and powerful. This tank fits a driver and turret gunner for additional heat. It also is only found in Vehicle Lockup Objectives. – Armored vehicles Armored vehicles aren’t as strong as tanks but do offer increased mobility. All of the below provide some form of attack and because of their speed allow you to go from squad to squad if you’re the type to look for battles. Kubelwagen – A quick armored car with a mounted turret, which fits up to three, a driver, passenger, and rear machine gunner. – M3 Halftrack – The Kubelwagen’s older sibling, it packs in four: a driver and three gunners. – Sd. Kfz 251 Halftrack – The Kubelwagen’s other older sibling, but slimmer than the Halftrack. It can also bring four to a fight: a driver and three gunners. – Universal Carrier – A light armored track vehicle that’s cramped but can hold its own with a good machine gunner. This transport carries three soldiers and is only found scattered on Halvøy. – Firestorm-only transport These vehicles appear only in Firestorm. Some of these aren’t as effective as combat vehicles but do provide a means of transport. Sometimes it’s good to jump in a sports car or tractor in the middle of an intense battle too. Prototype Helicopter – Intelligence reports detailed sightings of a single-seat rotorcraft with room for three additional passengers. Soldiers have also been seen firing personal weapons from the vehicle. – Kettenkrad – One day, a motorcycle married a halftrack and gave birth to the Kettenkrad. It’s a deceptively sturdy machine with room for a driver and passenger, and can be found in the wild and as a Reinforcement. – Pickup Truck – These vehicles can pack a whole squad; they’re found throughout Halvøy and can be driven with no respect for traffic laws. – Schwimmwagen – Pile in a full squad, put a buddy on the gunner, and watch them squirm as you drive into the water with this amphibious vehicle. Commonly found near water, they are also available as a Reinforcement. – Sports Car – Sure it only fits two soldiers, but you’ll be two really fast soldiers. These are parked at random in Halvøy and available as a Reinforcement. – Staff Car – If you weren’t being chased by a fiery death, we’d advise you to garage this vehicle and sell it at auction one day. For now, put a full squad in it and drive it away or into enemies. Parked in the wild, it’s available as a Reinforcement. – Tractor – These modest vehicles are used for all types of agricultural work on Halvøy. There’s no reason why anyone in their right mind should use it for anything else. – Source: Firestorm vehicles More vehicles to come? While vehicles are useful, and perhaps even a necessity at times, to survive the Firestorm, it’s best not to become too dependent on them. Eventually, you are going to have to win fights on foot. It has also been guaranteed that Firestorm will expand after launch. That means we can look forward to more features and improvements in the coming weeks and months. It also keeps open the possibility of more vehicles to be added to the 17 available now.

  • Battlefield V devs give sneak peek into first Firestorm update – Dexerto

    Battlefield V devs give sneak peek into first Firestorm update The long awaited Battlefield V battle royale mode, Firestorm, was released to much excitement on March 25. Battlefield fans are already asking for a much needed update, however. Firestorm update An update for Battlefield Firestorm has been all but confirmed for this week. In a Reddit post from Dice, they discuss what’s upcoming in the schedule for Chapter 3 Trail by Fire. Within the sneak peak into next week section, beginning April 1, is the release of “Chapter 3 Trial by Fire Update #2”. Depending on certification, a process which EA should have few problems with, we should get both an announcement and the update itself this week. At the forefront of Firestorm’s weaknesses is looting. The process and ease of it has been criticized throughout social channels. The Battlefield Twitter account have shared the following video showing how they intend to improve it, at least in the short term. We’ve heard your feedback, and are working on some changes to how you loot in #Firestorm This is the beginning of that process, and it starts with our next update. pic.twitter.com/mGDfI2WPau — #Battlefield V (@Battlefield) March 29, 2019 Chapter 3: Trial by Fire – patch notes Without question, the main frustration put forward to the Battlefield V team is looting. Nobody has had anything good to say about it and it will almost certainly be the subject of some form of change. Specifically, the problem arises when looting multiple items in a small vicinity, i.e. after you kill someone. Items such as guns, ammo and gadgets fall on top of each other. This makes it either very awkward or not possible to pick them up. With the Firestorm on your back or an enemy nearby the inability to pick something up quickly can ruin your game. There are also concerns about the inventory management system but right now this takes a back seat to looting itself. When asked about an update to the looting system, John Stanley replied: “3.1 (Next patch) – There will be an increase in loot spread so that its easier to pick up (improve the issue of stacking). We will continue to investigate other designs to make the looting the best it can be.” Battlefield XP too low? Feedback suggests another issue Battlefield players have, especially those indulging in Firestorm, is with the XP generated from playing the battle royale mode. This is also something that may be addressed in the upcoming update. As the Tides of War Weekly Challenges are tied to Firestorm, what if someone doesn’t want to play Firestorm? Why isn’t there another path/option to get ToW XP? JS: This is our brand new royale mode and the challenges serve as a great way to introduce you to the mechanics of Firestorm. To complete the Week’s Challenges, there is a track which allows for minimal Firestorm play: Earn 1,500 – Earn 30,000 score in any game mode – Kill 30 enemies in any game mode – Heal yourself or your squad mates for 1000 health – – – JS: This is our brand new royale mode and the challenges serve as a great way to introduce you to the mechanics of Firestorm. To complete the Week’s Challenges, there is a track which allows for minimal Firestorm play: – Why is the XP so low for Firestorm? MH: We’ve heard your feedback and agree with you. We’re looking at balancing this in one of the upcoming updates. – – Other less pertinent questions were also asked about the Firestorm map and potential additional attachments being added in the near future. Would you ever make Firestorm a night map? MH: No plans right now, but that sounds like an awesome idea! – – Will you be adding scopes/attachments to the weapons? MH: This is something that we’re looking into right now, but we’re not ready to share timeline at the moment. – – It seems as if the developer is taking on plenty of feedback about the battle royale mode from fans but there is still plenty of work to be done if the game wants to catch its current set of rivals.

  • Battlefield V Firestorm release – How to download, FAQ, community reactions – Dexerto

    Battlefield V Firestorm release – How to download, FAQ, community reactions EA DiceThe long awaited Battlefield V Firestorm is finally available to download now on PS4, Xbox One and PC. Upon the Battlefield 5 release, the battle royal element of the game was delayed several months. Battlefield V Firestorm release time Battlefield 5’s Firestorm went live at 5am EDT, March 25. That’s 2am PDT and 9am GMT. In short, Firestorm can be downloaded alongside the normal Battlefield 5 game right now. 2:00 AM PDT – West coast – 5:00 AM EDT – East coast – 9:00 AM UTC – UK – 10:00 AM CET – Germany – 12:00 PM MSK – Moscow – 17:00 PM CST – Beijing – 18:00 PM JST – Tokyo. – How to download Firestorm? If you’re playing Battlefield V for the first time, simply download the game as normal (if digital) or pop the Battlefield disc into your console, which will prompt the download. Firestorm is accessible from the Battlefield V main menu. For those who have already experienced Battlefield V, the previously greyed out Firestorm option will now be available. Battlefield 5 Firestorm details – FAQ The most commonly asked question is whether Battlefield 5 Firestorm is free? No it is not, Battlefield’s battle royale mode is included within Battlefield 5 but the game does cost. It costs between 25$ and 30$. Here are the other Firestorm details you need to know: Battlefield’s first battle royale game – Played on the Halvoy map which is 10 times bigger than Hamada – Same concept as other battle royale games, parachute in, loot, survive, win – 64 players land in comparison to the more frequently seen 100 – Solos and squads available now, duos expected in the coming weeks – The Firestorm already covers part of the map from spawn – Being outside the Firestorm isn’t as harmful as it first appeared – Vehicles play a big part in Firestorm, there are 17 in total – Each primary weapon comes with common, rare and epic variants which provide additional perks – Battlefield V Twitter reactions The latest addition to to the battle royale genre has got the gaming community hyped. Firestorm gameplay, which was seen for the first time last week, has justifiably got many excited. First 3 rounds of Firestorm feedback: :yes: Audio is amazing :yes: Tense atmosphere :yes: Gunplay on point :yes: Got crushed by a Staghouse:thumbsdown: Looting in urgent need of a streamline Top meme so far.#BattlefieldV #Firestorm — :fire: Westie :tornado_cloud:️ (@MrProWestie) March 25, 2019 The feedback for Firestorm so far has generally been complimentary. Many are counting down the working hours so they can experience it for themselves. So jealous of everyone playing firestorm right now. Stuck in work till 5pm! Soon as i finish I’m sprinting home and getting set up! — The Angry Scot (@deeny94) March 25, 2019 Elsewhere, Dr Disrespect, despite having not played the game yet, questioned whether Battlefield V Firestorm would “fulfil” his appetite. Shroud, Twitch’s most subscribed to streamer, has also offered his thoughts on Firestorm. While he is “stoked” to play it, he also stated, “but I guarantee you it’s gonna suck.” It isn’t exactly clear what Shroud meant by this but it seems his thoughts are the concept of a Battlefield battle royale game should excel but may leave fans disappointed, the reasons why are unclear though. The most common complaint has been looting dead bodies. Consequently loot boxes are already a requested addition to the game. #firestorm was awesome. A few niggles, minimap needs a better way to sign locations, the ability to look straight down out of the planes would be great, death boxes for loot pls. But besides a few bugs we had fun. 7/10 for us. Good and fun but nowhere near perfect (yet) — Sean Lancaster (@MrSeanLancaster) March 25, 2019 Another Battlefield player had a rather more negative opinion on Firestorm, specifically relating to the feeling of winning a game. Furthermore in reference to the feeling of getting a kill, he said “It’s so tiny you don’t even notice it.” Hopefully other players don’t share the same sentiment. Out of all the Battle Royale games or fuck it, EVERY GAME IVE EVER PLAYED – winning in Firestorm feels the least rewarding When you win, it seemlesly transfers to an ending screen. Ou barely even notice it. It doesnt give you ANY sence of accomplishment#Firestorm #BattlefieldV — d3Nkmess :sparkles: (@d3Nkmess) March 25, 2019 It will be interesting to see how Firestorm is received as more players get the chance to compete in Halvoy.

  • Battlefield V: Everything you need to know about Firestorm’s Objectives and Reinforcements – Dexerto

    Battlefield V: Everything you need to know about Firestorm’s Objectives and Reinforcements EA DiceBattlefield V Firestorm released on March 25 and added new elements to the battle royale formula such as Objectives and Reinforcements that can massively change the tide of the game. Players looking for a boost in their match have loads of small objectives scattered across Halvøy that can reward the player with high tier loot, epic vehicles and more. Collecting a lot of these objectives will either leave a player open for attack or give away their position, so it’s best to do it with a squad but Solo players can also reap the rewards. Objectives Firestorm is filled with small objectives that includes Strongboxes, Safes, Re-supply points and a lot more. Though some of the objectives can be quickly gathered, others require a bit more daring in order to obtain. Strongboxes These are the secured wooden crates stashed around the map. Strongboxes can be a great source for weapons, gadgets and heals in the game. The boxes can have up to three items ranging from Common, Rare as well as Epic tier and can be found mostly around major landmarks. Safes The safes around Halvøy will require a player to hunker down for a moment in order to open them. While anyone can crack one open, it will keep a player vulnerable to attack if they don’t have someone covering them. Safes typically have high tier loot, which makes the risk payout more often than not. Supply Drops Similar to other battle royales, Firestorm incorporates Supply Drops throughout various points in a game. Players already know that these tend to be an immediate hotzone for action, but with a worthy reward going to the victor. Supply Drops routinely carry great loot, and let out a green smoke once it lands on the ground. Re-Supply Points These objectives act as a king of the kill within a battle royale. These objectives randomly activate throughout a match and alert everyone in the game to their existence. In order to capture it, players will have to stay within the contested area until it’s fully claimed. Throughout a game, more than 20 of these points can become active, but each one will give a great chance to nab Rare or Epic loot. Active Supply Points can still be captured even if it’s in the Firestorm, so a whole squad will want to stay on it to claim its prizes sooner. Vehicle Lockups The lockups hold everything from tanks, Epic loot and more, making them the prime Objectives in Firestorm to secure. As such, players will be hard-pressed to fight over them, especially since attempting to open one will let out a blaring alarm which signals to everyone around that a Lockup is being opened. To open them, a squad or Solo player will have to quickly complete the interaction with two mechanisms on either side of the large bunker door. When the dials begin to move a loud sound will come from the Lockups, but players can quiet the alarm at any time by stopping the process to open the door. Reinforcements Players can summon Reinforcements in the form of a Vehicle Drop, Artillery Strike, and more with the help of a flare gun. Squads and Solo players can have a chance at finding flare guns by taking any of the Objectives but will have better luck finding one from securing Re-supply Points. Specific flare guns can give access to a Supply Drop to unlock instant gear for one’s squad, a Vehicle Drop ranging from combat or transport machines, an Artillery Strike that bombards the surrounding area, and a V-1 Rocket that can be called down to a more specific point. Firestorm developers Criterion have included an insane amount of vehicles and armaments in Firestorm for players to utilize, and are looking to add more as the game evolves.

  • Battlefield V Firestorm battle royale gameplay revealed – Dexerto

    Battlefield V Firestorm battle royale gameplay revealed Battlefield V‘s battle royale mode, Firestorm, is just four days from release and we now have our first look at some official gameplay. Firestorm gameplay On March 7 we had a leaked video tutorial of Firestorm, which was followed by the official reveal trailer on March 14. One week later, suggesting the original leak may have been coordinated, and we now have official gameplay to analyze. The video shows what we can expect from Firestorm, including 17 vehicles, destructable environments, Battlefield’s signature gun play and the Firestorm itself. The video is a combination of game engine footage and actual gameplay. How big is the Battlefield V Firestorm map? Battlefield 5 players are still trying to figure out what the dynamic of their battle royale game will be. Once again, Halvoy, the Firestorm map, is boasted to be 10 times the size of the previous biggest Battlefield V map, Hamada. Read More: The Battlefield V Firestorm map is huge! How does it compare to other battle royale games? – The initial starting zone doesn’t include the whole map though, and will change each game. This will hopefully result in the game staying fresh as you will be forced to mix up drop points. How many players are there in Firestorm? It has been confirmed thay 64 players will enter Halvoy for each match. This raises questions about the pacing of the game, with the emphasis and choice provided on vehicles, it suggests they will play an important role in Firestorm. The Firestorm itself Minus Battlefield’s shooting mechanics, the Firestorm wall looks to be the most discernible feature of the battle royale mode. Previous battle royale games have utilized some form of force-field collapse. A great wall of fire certainly adds a unique concept to the playable area. Consequently, it will likely affect how games are played out. It was previously speculated the Firestorm wall might be fatal relatively quickly because buildings are destroyed rather easily. However, snippets of footage show you can survive in the Firestorm, and that the early circle collapses are more forgiving. While inside the Firestorm, vision is drastically impacted. This is even more true when you are right on the edge, as you can see nothing but the yellow flames which engulf your screen. Read More: Everything you need to know about Battlefield V Firestorm Interestingly, you can cannot see outside of it either. This means, unlike in other battle royale games, that you can’t use the circle to your advantage. The same applies when looking in from the outside.

  • When is Battlefield V Firestorm coming? BF5 Battle Royale trailer revealed, details and more – Dexerto

    When is Battlefield V Firestorm coming? BF5 Battle Royale trailer revealed, details and more Battlefield V’s Firestorm Battle Royale is still yet to be released by DICE, despite being announced some time ago. Here is everything we know about the mode so far – including a brand new trailer! DICE announced the mode at E3 2018 by simply stating the word ‘Royale’. One twist on the mode is that it is still Battlefield and the game operates completely different to any other title. racking up over 50 million players – showing the popularity of well-done battle royale games. Can Battlefield’s Firestorm mode carve out space for itself in an already hugely crowded market? This is everything we know about Firestorm, so far. When will Firestorm be released? Electronic Arts have revealed that the new battle royale game will finally launch on March 25, after having revealed a brand new trailer on March 14 – which can be seen below. What does the trailer look like? Battlefield V – Official Firestorm Reveal Trailer pic.twitter.com/M9ksBJFpX7 — Battlefield + EA Star Wars News (@bravoINTEL) March 14, 2019 How many players will be in one game? A leak on March 7 revealed that Firestorm will include solo, duos and squads. This means there will be a minimum of 16 teams in squads and 32 in duos. Prior to the leak, it had been previously speculated that Firestorm may only include squads due to the teamwork nature of the game. The news of at least three different player options will be welcomed by those who prefer to go it alone. How will the outside zone/circle work? While details for the mode are still limited, DICE has already given us a sneak peek about the circle. In the initial teaser trailer debuted at E3, the map was surrounded by a ring of fire – hence the name, Firestorm. The latest leaked footage shows how severe the circle, or the Firestorm, is. Buildings are quickly destroyed by the fire, therefore it’s reasonable to assume players won’t survive long either. This would be a different circle dynamic to previous battle royale games where the circle, especially in the early stages, is quite forgiving. The official trailer appears to go out of its way to show that players can in fact survive in the Firestorm. Whether this is for any significant amount of time remains unknown. Previous speculation was, given it is a huge storm of fire, that players would be killed very quickly. What is the map looking like? In traditional Battlefield style, the map is expected to be huge and there will be vehicles available to use. The aforementioned leaked footage shows the terrain is mountainous combining greenery with snow. It is hard to gauge the exact size of the map but it doesn’t look small. DICE has already revealed that Panzer tanks and other vehicles will spawn, and holding one will give you an advantage over your opponents – but it won’t lead to invincibility and easy wins. These vehicles will also lead you to be able to cause destruction to the map and it’s surroundings – changing the look and feel of each game you drop into. The official trailer has also revealed that there are vehicles capable of traversing both water and land. Footage shows a boat in a gun-fight with a helicopter, which then rides onto land and behaves as a normal car would. How will you enter a game of Firestorm? Players will drop right into the map from a plane, in a very similar fashion to other battle royale games . such as Fortnite, PUBG and others. What else is DICE bringing to the table? Battlefield will use aspects that are rarely seen in other BR games but are staples of previous Battlefield releases. There will be several types of objectives in a match – like those found in the Conquest multiplayer game type. With these, you’ll be able to secure better supplies, weapons and vehicles in a bid to picking up a victory. Another element DICE are bringing to the table is “opening safes”. Whether these are simple to open or not is unclear but they will give you rare loot.

  • Battlefield V developer hints at Dinosaur mode coming soon – Dexerto

    Battlefield V developer hints at Dinosaur mode coming soon Fans of Battlefield V, who are on the hunt for the possible inclusion of dinosaurs, might just finally be getting their wish as speculation continues to mount up. The Battlefield franchise has had a long-standing history with Dinosaurs in-game. While players haven’t had the chance to live out their dreams and fight on the back of a T-Rex, multiple easter eggs have been hidden in games from DICE. It all stemmed from an online meme about the lack of Dinosaur action in Call of Duty: Modern Warfare 3’s campaign mode – prompting jokes from the Battlefield side. Battlefield 3 made the first reference when the reveal for the gameplay started with a green T-Rex on-screen, and since then, has gone from strength-to-strength, with players even locking eyes with a Pterodactyl later in the game. However, Battlefield V, the newest release in the series, has had a distinct lack of Dinosaur sightings – with only dog tags and small easter eggs noting possible dinosaurs. Players have discovered a number of other easter eggs in-game but have been left wondering where the usual massive pre-historic creature reference is. The only sighting of a possible dinosaur came in the form of a promotional tweet for the game’s newest Shark easter egg on the Twisted Steel map. Developer Erik Astrand, who came up with the idea, dropped a tiny Pterodactyl into the photo – sending fans wild about a possible mode. To be clear, the small bonus (flying Pterodactylus) in the announcement that my easter egg is going live is NOT the actual thing and can NOT be found in the game. Just saying. 🙂 First to find it was @_hO0chie_ (pm) followed by @realMrHated (public). You are awesome! :starstruck: pic.twitter.com/2g6h0Vxtpk— Niklas Åstrand (@NiklasAstrand) March 21, 2019 The evidence has been mounting about a possible addition of dinosaurs, in one form of another, as players continued to note references to Jurassic Park being made by developers both in-game and on Twitter. DICE recently added the Fortress multiplayer mode, which has red flares dotted around the map – with the flares being a key component of the iconic movie franchise. The developers have also played up to the theory, responding to fan questions with gifs of the flares being used in the movies. It is not from me, but could be something else from someone else. What I did, will have to wait a bit. Summer time is vacation time… pic.twitter.com/tw7r6CKkkR — Niklas Åstrand (@NiklasAstrand) May 16, 2019 However, it’s not the only hint that has made towards Dinosaurs appearing in BF V. Prior to the release of the newest easter egg, Astrand ran a poll asking fans – for his own, personal curiosity – which creatures they would like to see “hunt” players down in-game in a special mode. The winner, of course, ended up being the dinosaur option – sparking increased speculation about their inclusion and, again, a possible multiplayer mode. Now, using that image as an inspiration to a poll – what would you enjoy being hunted by in a #Battlefield easter egg, special game mode, spinoff, … – Please note that this question is 100% my own and my personal curiousity!2/2 — Niklas Åstrand (@NiklasAstrand) March 10, 2019 It remains to be seen if DICE will follow through on their hints or if they’re, again, playing up to the speculation that has been built by fans across social media. Yet, considering their history with having dinosaur references littered throughout their games, mainly through easter eggs, it might not be too long before players hear some sort of primeval roar in-game.

  • Battlefield V Chapter 4: Defying the odds update – patch notes, release time, details – Dexerto

    Battlefield V Chapter 4: Defying the odds update – patch notes, release time, details EA/DICEEA DICE have announced a brand new Chapter 4: Defying the Odds update is coming soon to Battlefield V, with patch notes revealing some new content for Firestorm. The title’s battle royale game mode has been subject to many tweaks since it first launched on March 25, but a huge dome-like structure will soon be added to the Halvoy map. That’s just one of the changes too, with manual leaning finally making its way into Firestorm, changes to the weapon list, and a few bug issues have been resolved. Not to mention the plethora of other new content making its way to Battlefield V, with both Tides of War and Armory getting significant boosts with the update, but the game’s developer has outlined a clear focus to fix one select issue with this new patch. “The most noteworthy of our issue fixes are those addressing performance when firing or getting fired at, which in some cases could cause frame spikes,” the full patch notes from June 24 state. “We’re bringing tweaks to weapons, vehicles, and soldier behavior, too.” There will be three new weapons appearing in Firestorm for Chapter 4, with the Commando Carbine, VGO, and Lahti-Saloranta M/26 now being scattered around Halvoy – when the update goes live. The time it goes live, of course, will vary depending on not just the country you’re playing in, but platform as well. Dates and times can be found below. There will also be no downtime for the implementation of the patch, which is good news for gamers. When is Battlefield 5’s Chapter 4 update available? PC: Starting at 0800 UTC / 1AM PDT / 0900 BST / 1000 CEST / 6PM AEST – PS4: Starting at 0900 UTC / 2AM PDT / 1000 BST / 1100 CEST / 7PM AEST – Xbox One: Starting at 1000 UTC / 3AM PDT / 1100 BST / 1200 CEST / 8PM AEST – So, let’s take a look at the Chapter 4: Defying the Odds patch notes in-full. Battlefield V Chapter 4: Defying the Odds – patch notes VEHICLE FIXES Airplane engine sounds no longer play repeatedly during flybys. – Fixed an issue where the Churchill Crocodile turret could be disabled and was unable to be repaired. – The FlaK 38 no longer scores points from glancing blows against an unmanned Sd.kfz 251. – Fixed a bug that allowed players to spot enemies with stationary weapons. – Added the new cooking destruction animation to the Churchill Crocodile reinforcement tank. – Squad leaders are now able to give squad orders while in the bottom gunner seat in the JU-88 C as well as the flamethrower/front gunner seat in the Churchill Crocodile. – Fixed an issue with the visual dust effect on some moving tanks. – The Pak40 and QF 6-pounder anti-tank stationary weapons will no longer automatically reload while the player is in zoomed mode. – WEAPON, GADGET, AND SPECIALIZATION FIXES Changed the Boys AT rifle magazine to contain five (plus one) bullets. – A Boys AT rifle with a medium range scope now correctly shows scope glint. – Bipods now deploy and undeploy with better response. Previously, the game checked whether the bipod should deploy or undeploy every 0.3 seconds. That is now every 0.1 seconds. – Medical and Ammo Crates Players that have selected the Medical Crate or the Ammo Crate can now be seen holding it in one hand when viewed in third person. – Adjusted the Medical Crate’s healing radius to four meters when deployed and carried. – The Medical Crate owner is now awarded healing score when the crate’s aura heals friendly players. – When deployed or selected, the Ammo Crate now also resupplies your teammates’ primary and secondary ammo within a four-meter radius. It also gives score for it, similar to the Medical Crate. – The Ammo Crate owner earns resupply score when the crate’s aura resupplies friendly players. – Ammo and Medical Crates now collide with vehicles. This means the crates can be placed on top of vehicles and will remain in place when driving around (in other words: the heal-mobile has returned)! – AP Mines Explosion delay after activation has been increased to one second from 0.7 second. – Activation radius has been increased by 20%. – Blast radius size has been increased to seven meters from six meters to align with activation delay. – Max damage in blast radius has been increased to 1.5 meters from one meter to align with activation delay. – The explosion blast now occurs within an upwards facing half sphere that spawns 0.8 meters above the ground instead of a full radius. – Players can now avoid blast damage from the AP Mine if they manage to go prone in time. Going from sprinting to prone is less likely to allow the player to survive, as the transition is longer than a simple stand to prone transition. – Max amount of placeable AP Mines has been reduced to two from three. – Minimum distance between deployed AP Mines has been increased to 3.6 meters (from 0.7 meters). – Deployed AP Mines are now unspawned one second after the player dies and moves to the spawn screen or parrot cam. – Moving while prone or crouched (but not crouch-sprinting) will no longer trigger the AP Mine in some scenarios. – PIAT One-shot-kill radius against infantry has been reduced to 0.25 meters. – Splash damage now deals a minimum of 55 damage against infantry up to three meters. – Rifle Grenade Launcher Maximum blast damage reduced to 80 from 100. – Blast radius increased to five meters from four meters. – Quick-thinking players can now throw back the weapon’s grenade (similar to regular Frag Grenades). Good luck with that! – The grenade projectile is now also represented as a grenade icon on the battlefield, just like the Frag Grenade is. – AT Grenade Pistol The damage on impact against infantry has been lowered from 100 to 98. – Other Weapon Fixes The MG34 now applies skins properly on the magazine if the Double Drum Magazine Specialization is selected. – Improved the hitbox on Incendiary Grenades to better match the visual effect. – Fixed the missing reload animation for the Krag-Jörgensen. – Fixed an issue where the firing of the Flare Gun would be delayed after a reload. – SOLDIER FIXES Players are no longer able to enter a bleed out state when getting killed outside of the combat area. – Improved the behavior of exiting the gunner seat of a tank while the vehicle is upside down, reducing the risk of falling below the ground. – Adjusted how fast the explosion detection happens when moving to another stance. This should make for a more consistent experience relative to what is happening in first person. – Fixed issues where the detection of explosions and incendiary damage on soldiers would be larger than the size of the soldier in multiple stances. – Increased consistency on soldier accelerations. – Increased distance at which downed players can be notified of incoming Medics (that have confirmed that they’re en route) from 25 meters to 50 meters. 25 meters is still the max for nearby Medics. – Players can bleed out faster in the man down state: Bleed out timer speed multiplier has been increased from 2.67x to 3.2x. This means players can bleed out in 2.5 seconds instead of 3.5 seconds. – – Players can hold on for longer in the man down state: Hold-on timer speed multiplier has been increased from 2.67x to 3.2x. This means players can hold on for 25.6 seconds instead of 21.33 seconds. – – Manual leaning can now be used in Firestorm. – MAP AND MODE FIXES Fixed an issue which caused the “near end of round” music to play during the entire round. – Firestorm: Recently, the Excavation Site in the southwest mountains, previously deemed to be insignificant, has been the scene of feverish activity, and a large dome-like structure now covers the entire site. Large quantities of material and machinery continues to be transported to the site daily. Whatever is being built does not yet appear to be operational. – Firestorm: Fixed a bug that was causing graphical artifacts on the world geometry over longer distances while being in the airplane. – Firestorm: Fixed a bug that would enable spotting right after jumping out of an airplane. – Firestorm: Player-selected weapon skins are now applied to weapons found. – Firestorm: The Commando Carbine, VGO, and Lahti-Saloranta M/26 can now be found on Halvøy. – Firestorm: Ammo and health interaction icons at a distance have been added. – Squad Conquest on Fjell 652: Removed spawn points that were placed out of the combat area. – Squad Conquest on Fjell 652: Made the ladder on the British side indestructible. – Arras: A bunch of stationary MGs were unintentionally pre-built. This has been fixed. – Frontlines/Airborne/Rush: Arming and disarming the objectives correctly plays the animation again. – Frontlines/Airborne/Rush: Removed the falsely applied input restrictions while arming and disarming. This means the player can change stances while arming and disarming the bomb. – Frontlines/Airborne/Rush: Removed the fire barrels from the Mcom objectives. (Yeah, those weren’t cleverly placed.) – Frontlines/Rush: Adjusted the arm and disarm times so they reflect the settings from Battlefield™ 3. Decreased the arm time from four seconds to 2.5 seconds. – Set the disarm time to five seconds. Previously, the length varied between five and ten seconds. – – Frontlines/Rush: Adjusted the bomb fuse times so they reflect the settings from Battlefield 3. Decreased the fuse time from 30 seconds to 25 seconds. – – Frontlines/Rush: Adjusted the arm and disarm interaction radius to be appropriate for the objective size (big radius for the artillery cannon, small radius for the Mcom). This means the player can’t arm or disarm the Mcom from eight meters away anymore. – Rush: Removed the artillery call-in interactions for defenders from the Rush objectives, since artillery reinforcements are now present. – Team Deathmatch: Rebuilt the layout on Aerodrome, Devastation, and Fjell 652. – Team Deathmatch: Rebuilt the size of the layout on Narvik. – Frontlines: Changed the “locked objective” design a bit. It now shows the next flag immediately but with a lock icon above it that goes away when it’s available for capture. – Frontlines: Changed the flag capture times to promote more combat and less running and made them all more similar. Three-flag layout – Flag capture time increased from 60 seconds to 75 seconds. – Five-flag layout – Flag capture time increased from 45 seconds to 60 seconds. – Seven-flag layout – Flag capture time increased from 30 seconds to 50 seconds. – – Frontlines: The game mode timer doesn’t pause and un-pause during the round anymore. – TEAM DEATHMATCH FIXES After looking at Team Deathmatch, we’ve made the decision to change the layouts on a few maps. The goal is to increase intensity and give players a more consistent experience by reducing the size of combat areas and focusing on specific map locations. We’re very interested to hear your feedback on these changes and whether you prefer the new or old layouts. Aerodrome The first map we wanted to change in Team Deathmatch was Aerodrome. The old layout had interesting areas, but it was a bit unfocused and often ended up with players running back and forth, not finding fights. The new layout revolves more closely around the hangar. Devastation Devastation had the biggest Team Deathmatch layout. We’ve decided to reduce it as we want Devastation to embrace its close-quarter flavor. The new layout takes place in the run-down sections at the mall. This should mean fast-paced infantry mayhem! Fjell 652 With the new layout of this map, we center around the village. The old design saw much of the fighting happening in the open, between points of interest. With this new approach, the fights should become more interesting and fast-paced. Narvik This vista had a good Team Deathmatch design, but it was slightly too big and made some of the spawns frustrating. We have removed the southern part of this layout to create a more intense experience. FRONTLINES FIXES For this patch, we’ve also looked at Frontlines. It’s one of our more tactical medium-scale modes, bringing very interesting and dynamic rounds as teams shift between attacking and defending. Many of you have voiced concerns and feedback about the mode (you know who you are), which has been very helpful. We’ve gone over the mode and identified these areas that we wanted to improve with this patch: Round length – Objective “ping-pong” – Accessibility – Vehicle spawning – Let’s go over them in detail. Round Length Previously, the Frontlines game mode timer was paused during shifts between objectives. We’ve determined that the massive variance of average round timer (and how much you can trust the HUD’s timer) isn’t worth it, and the pause function has been removed. This was originally added to make sure the round wouldn’t end during a transition. Objective “Ping-Pong” Some maps have had quite large distances between flags. Combined with a relatively short capture timer, this has created scenarios where an advancing team isn’t able to get to the next objective before it’s been captured by the defenders. We’ve tried to reduce this by adjusting some layouts, by improving the accessibility, and by increasing and normalizing capture times. The latter used to vary a lot depending on how many flags the map had, but that has been toned down. Capture times have changed like this: Three flags: from 60 seconds to 75 seconds – Five flags: from 45 seconds to 60 seconds – Seven flags: from 30 seconds to 50 seconds – Accessibility Frontlines has had some problems with understandability. A lot of that is related to knowing where you should be at any given time – and that in turn is related to the “locked objective” mechanic. When a flag is captured in Frontlines, the next flag in order appears with a lock timer over it, and when it expires, the flag is activated. This mechanic is, however, unique to Frontlines and can be hard to understand for newbies. With this update, we’re changing the mechanic. When one flag is captured, the next is immediately activated and visible, and the lock icon appears next to it instead. You can go to the flag as usual, but you cannot start capturing it before the lock has disappeared. Hopefully, that will lead to new players advancing on the next objective even if they do not yet fully understand the rules of Frontlines. Vehicle Spawning On larger maps, spawning in a tank meant you set yourself up for a potentially very long drive. We’ve now added movable tank spawn positions, which means that you should spawn closer to where the infantry spawns. UI, HUD, OPTIONS, ASSIGNMENTS, AND OTHER FIXES Platoon emblems are now properly equipped to weapons when applied. – Corrected the requirements for the LS/26 Proficiency V and VI assignments. – Fixed a bug that stopped players from spawning in a land vehicle after having used the Staghound. – Improved the function of when a squad leader cancels a matchmaking instance. Previously, it wouldn’t always be applied to squad mates. – The Flakpanzer IV and Panzer 38T now show the correct number of seats on the “select vehicle” screen in the Company menu. – Fixed an issue that would render most of the screen as black, both on the deploy screen and when spawning at the start of a match. – The stationary MG on Combined Arms now shows the correct icon in the kill log. – Fixed an issue that would sometimes hinder a player from rejoining a server that they previously had gotten kicked from due to being idle. – Increased the distance at which downed players can be notified of incoming medics from 25 meters to 50 meters. – STABILITY FIXES Made improvements to fix sudden frame drops occurring when firing a stationary cannon, or when getting shot while playing Firestorm. – Made general stability improvements. – XBOX ONE-SPECIFIC FIXES Added a manual lean toggle/hold option. – PLAYSTATION® 4-SPECIFIC FIXES Added a manual lean toggle/hold option. –

  • Battlefield V Beta has Banned the Term ‘White man’ in Game Chat – EA Say Profanity Filter is a “work-in-progress” – Dexerto

    Battlefield V Beta has Banned the Term ‘White man’ in Game Chat – EA Say Profanity Filter is a “work-in-progress” YouTuber and streamer Joe “AngryJoe” Vargas discovered to his (hilarious) surprise that the phrase “White man” is not permitted in Battlefield V game chat, which is just the latest in a string of odd restricted chat terms. The Battlefield V open beta is available right now on PS4, Xbox and PC, and fans have already discovered that a number of peculiar words are restricted in the game chat – including ‘DLC’. And of course, the words and phrases you would expect are also banned (racial/homophobic slurs and other insults or trolling), but for some strange reason, the phrase ‘White man’ is also restricted. Phrases ‘Asian man’ or ‘Brown man’ are not banned, only White man, as AngryJoe tested it out during a recent livestream. As you can see in the clip, the chat box simply turns AngryJoe’s input (in the top left corner) into a series of asterisks – but doesn’t apply the same treatment to other terms. EA did respond to the community’s surprise that ‘DLC’ was a banned term, saying that the filtering system was not working exactly as intended. It’s unclear if this case of censoring ‘White man’ is also unintentional, but they do say that the filter is a ‘work in progress’. One of the new features we’re working on is a profanity filter in-game to reduce toxicity. That being said, we have heard some complaints that the filter is blocking words that aren’t profanity or shouldn’t be blocked, like “DLC”, etc. and isn’t blocking some words that should be (obviously, I will not be providing examples of these.) Please note: This is a work-in-progress and we will be taking this feedback to tweak the sensitivity of the filter and improve its usage without censoring relevant conversation. Healthy discussion is what drives improvement in our games, and we’d never want to impede that.Thanks for bringing your concerns to us regarding the current iteration of the profanity filter and we’ll keep working on it. Battlefield V is still in the beta stage, with the full game set for release on November 20 (delayed from initial release date of October 19), so there is time for any errors to be fixed before launch.

  • Battlefield V Addresses Concerns That Firestorm Will Only Be Available In Deluxe Editions – Dexerto

    Battlefield V Addresses Concerns That Firestorm Will Only Be Available In Deluxe Editions EA and DICE have moved to ease concerns that Battlefield V’s battle royale mode Firestorm would only be available in the Deluxe Edition of the game. In a table posted on the Battlefield V website, it seemed that Firestorm would be locked to anyone who had purchased the standard version of the game, and only open to those with the deluxe edition, or to those with Origin Access Premier. Fans of the Battlefield franchise immediately took to social media to angrily label the news ‘stupid’ and ‘wrong’, but EA have moved swiftly to clear up the confusion, as it appears that the table was nothing more than a mistake. Reddit, a community manager for EA confirmed that the information posted in the table was an error, and that Firestorm would be available to anyone who purchased the game, stating;“Firestorm will be available in all editions of the game. We are not restricting this from Standard Edition folks…. We’re keeping the Battlefield Community together in Battlefield V. No premium, no segregation.” New information about Firestorm was recently released in a video previewing the game named ‘This Is Battlefield V’. Battlefield’s answer to battle royale games such as Fortnite and PUBG features 16 teams of 4 going head to head on what DICE claim is the biggest ever Battlefield map, aiming to be the last squad standing. Battlefield V is currently in beta, but fans who want to try Firestorm will have to wait until the full game releases on November 20.

  • Battlefield V 1.16 update makes major changes to Firestorm map – Patch notes – Dexerto

    Battlefield V 1.16 update makes major changes to Firestorm map – Patch notes EA DICEExciting changes have been made to the Battlefield V Firestorm map, with brand new points of interest added in the game’s May update. But, that’s not all, as some major elements of gameplay have also been revamped. The popular battle royale game mode, Firestorm, was first released in March and its Norwegian Halvøy map has been left largely unchanged since that time. Well, until now. EA DICE have revealed that three new landmarks, Watchtowers, the Blue Forest, and an Excavation Site, have been introduced in order to give players not only some more locations to drop at, but to also increase the “strategic value” of the peninsula, according to the patch notes. While that might be a move that could see players who also dabble with other BR games come surging back to Firestorm, the announcement also includes one very interesting change to gameplay – manual leaning. This has been a feature of fellow battle royale game PUBG also and is considered to add an extra layer of skill to gun-fights. “Leaning is a feature that already exists in Battlefield V using the auto-leaning system,” the patch notes state. “With this update, we are introducing manual leaning which allows players to have more control over leaning and use this feature in more cases than what the auto-leaning systems allows.” More information about manual leaning, the changes to Firestorm, and a number of other tweaks made in the May update can be found in the patch notes below… BATTLEFIELD V FIRESTORM Three New Landmarks Fighting foes and fleeing from flames you may come across three Firestorm locations you haven’t seen before: Watchtowers, the Blue Forest, and the Excavation Site. The three tall concrete watchtowers have been constructed along the southwest coastline, between Baldr’s Point and Guderos. The significance of the towers is yet unknown, but it’s obvious that the strategic value of the peninsula has been re-evaluated. Blue Forest consists of a secluded forest area, suddenly in full blossom. It’s been speculated that the unusually early spring in the region is somehow related to the recent geological activity. Head to the west side of the dam and admire the bloom. Finally, Excavation Site contains a large area that unexpectedly appeared on Halvøy. You’ll find this in the mountainous terrain south east of the quarry. Use Gold Tier Weapons to Be the Last Squad Standing Even more powerful loot is coming, too. The Firestorm update contains the mode’s first weapon of the Gold Tier – the highest rarity level following Common, Rare, and Epic. Nicknamed the “elephant gun,” the Gold Tier weapon in question is the Boys AT Rifle. It has some serious stopping power and will give players the means to attack enemy vehicles. Look through safes, lockers, and supply drops and you may find it. Gameplay and Various Fixes We’ve made multiple fixes under the hood as well. These will slightly tweak some game rules and iron out technical wrinkles of various sizes. Clipping issues, floating objects, and other minor graphical artifacts have been fixed. As detailed in our Community Broadcast, we’ve adjusted the lighting of soldiers to make them a bit more visible when in dark areas. Some rare disconnects when deploying in the hangar in a Squad have been addressed, too. Previously, Artillery Strike shells were a bit too dangerous, hurting you despite that the mini-map’s threat area assured your safety. We’ve fixed this. Finally, you’ll now earn score when a squad mate downs, kills, or squad wipes enemies. On the same topic, we’ve increased the score earned when you survive long enough or emerge victorious in a Firestorm match. Battlefield V Vehicles Added the reloading icon which was missing when using the Churchill MK VII 95MM Howitzer specialization. – Fixed an issue which would cause players to fall slightly below the ground when going into the bleed out state after getting killed while in a plane. – Improved the turning rates for planes. Bombers should no longer be able to out-turn fighter planes. – Fixed a bug that would cause airplanes to not resupply under certain conditions. – Changed irreparable damage multiplier on rocket vs fighter from 1.8 to 0.18. This fixes the issue of rockets dealing a too high percentage of their damage as irreparable damage when damaging fighters. This change now brings rockets in line with other forms of damage, and players will be able to self-repair their fighter planes after getting hit by a rocket. – Fixed an issue that would randomly cause camera shakes and bumps when in a tank in first person view – While in a vehicle the splash damage indicators that appear when damage is taken from anti- tank weapons now show the correct direction. – Passengers that exit your tank no longer block your shots while playing the entry/exit animation state. – New visual dust effects have been added when tanks fire their main cannons. Fixed a bug that would enable the JU-88 A to automatically get resupplied without passing the resupply station. – Improved the animation when a player jumps out of the JU-88 A. The camera will now have smoother movement and less stutter when the exit animation plays. – Weapons, Gadgets, and Specializations Fixed an issue that was causing sight misalignment when using the Mint or Gold plated skins on the EMP. – Fixed a bug that would cause the weapon model to not show in third person if the player. – Fixed an issue with the MAS 44 which would make the magazine invisible in third person view if a certain combination of skins was used. – Gadget Tweaks In this update, we are bringing new changes to the Health and Ammo crates with the goal to make these gadgets more interesting choices in defensive scenarios. Crates now inherit from the soldier’s speed to increase the throw distance. Crates throw speed is now affected by the pitch angle to enable higher throwing arcs. Crates now attach to the terrain when landing to ensure that they always land upright. Medic crates: When selected, heals nearby friendlies in a 2m radius from the crate. This effect is interrupted for 2 seconds while taking damage and for 1.5 seconds while being suppressed. – When deployed, heals nearby friendlies in a 2m radius from the crate. This effect is interrupted for 2 seconds while taking damage and for 1.5 seconds while being suppressed. – When equipped in a gadget slot, friendly players can interact with friendly Medics to get health. – Ammo crates: When equipped in a gadget slot, friendly players can interact with friendly Supports to take ammo. Please consider these changes as a first iteration as we monitor and get your feedback. We will be looking at doing further changes as needed in the near future. – Weapon Tweaks P08 Carbine: Improved firing animation with iron sights to be less distracting. – Reduced recoil and sped up recoil decrease. – Can no longer be used while swimming. – Commando Carbine: We found the Commando Carbine was a bit lacking at medium range already, due to low damage and slow projectiles making landing shots hard. Increased two hit kill range to 50 m (was 30 m). – Increased distance at which one head and one body shot are lethal to 75 m (was 50 m). – Increased muzzle velocity to 350 m/s (was 300 m/s) and 400 m/s (was 330 m/s) when using High Velocity Bullets. – Decreased suppression per bullet, which was overly high. – M28 con Tromboncino: Decreased suppression per bullet, which was overly high. – Fixed grenade launcher dealing incorrect amounts of damage. – LS/26: Added resumable empty reload. – Slightly reduced the efficacy of the Ported Barrel specialization. – Tweaked the recoil pattern to make the weapon easier to use. – Assault Rifles and SMGs: Improved accuracy in aimed sustained fire from the second shot. – Sidearms: Improved accuracy in unaimed sustained fire from the second shot for all sidearms except the Mk VI Revolver. This means follow-up shots in hip fire will be much more accurate than before. – Mk VI Revolver: Increased deploy time to 0.7 s (was 0.65 s) and 0.65 s (was 0.6 s) when using Slings and Swivels. This means switching to the revolver takes longer, leaving it at a bigger disadvantage to the pistols when you need to switch to your sidearm fast. – Soldier Lighting: Improvements to the lighting on soldiers, this is a shader that makes third person soldiers a bit more visible when in dark areas. This change is only applied to Multiplayer and Firestorm. – Manual Leaning: Leaning is a feature that already exists in Battlefield V using the auto-leaning system. With this update, we are introducing manual leaning which allows players to have more control over leaning and use this feature in more cases than what the auto-leaning systems allows. Manual leaning is only available when aiming down sight. – Moving while leaning is 50% slower. – It is not possible to use a bipod while manual leaning. – Players can decide if leaning should be a toggle or a hold (OPTIONS / CONTROLS). – Key bindings There are two ways to use manual leaning: 1. ACTIVATE STRAFE TO LEAN WHILE ZOOMING: Zooming and using the “Activate Strafe to Lean While Zooming” key (PC Default “F”, Console Default “R3”). When this key is pressed, strafing becomes leaning. 2. LEAN RIGHT / LEAN LEFT WHILE ZOOMING: You can manually assign a key binding to both “Lean Left While Zooming” and “Lean Right While Zooming” (Not assigned by default). This is possible on console using a custom soldier mapping. Note that it is also recommended to unassign “Activate Strafe to Lean While Zooming” when using manual leaning. Using L3 and R3 is recommended on console. Other Soldier Changes Fixed a bug that would cause the player to be stuck in a death state. – Players can now also trigger landing rolls using the jump button when hitting the ground. – Landing roll is now timing based, players have to hold the button within 333ms before hitting the ground to trigger it. It was a little bit too easy when you just had to hold down the button. – Fixed an issue where players would get killed if they had switched seats in a vehicle, left the vehicle and then the vehicle ultimately getting destroyed. – Fixed a rare issue that was causing soldiers to be misaligned against ladders when climbing them. – Fixed an issue where in some cases a soldier standing still while looking around would not always be properly updated from the other players point of view. – Fixed a bug that in rare cases would enable a player to fire their weapon and use gadgets while in a bleed out state. – Improved soldier ragdoll behavior when they die in water at the same moment as they are vaulting over an object. – The interaction functionality now only affects the object that is usable and closest to the player, instead of triggering multiple objects close to the player at the same time. – Improved soldier stability on slopes, player will now slide less often when terrain becomes a bit steeper. – Maps and Modes Removed a placeholder box from the Practice Range. – Firestorm – Altered the map and added three new distinct locations: Watchtowers, Excavation Site, and Blue Forest. – Firestorm – Fixed multiple clipping issues, floating objects and other minor graphical artifacts. – Firestorm – Fixed an issue where players in some cases could get disconnected from the server when deploying in the hangar while in a Squad. – Firestorm: Artillery Strike shells will no longer land very close to the edge of the threat area. – Players outside of the minimap threat area were previously able to take damage from the strike despite the UI telling them they were safe. – Combined Arms – The Squad leader will no longer get stuck in the menu when attempting to repeat a mission if the squad members have left the game. – Combined Arms – The outro cinematic is no longer affected by bullets and explosions which would cause screen shake. – Aerodrome – Improved the capture area on Flag A when playing Conquest. – Aerodrome – Players will no longer be able to climb up on top of the hangar near Flag E when playing Conquest. – Arras – Added bullet penetration to the leaves and branches of the big tree close to flag A on Conquest. – Arras – Removed a magical ladder inside a house that would teleport players. That had to go. – Devastation – Players can no longer get stuck between the railing and the window canopy near objective A on Conquest. – Devastation – Players should no longer be able to catch fire through certain walls if there is a fire on the other side of them. – Narvik – Fix for a floating PAK 40 when playing the Breakthrough mode. – Hamada – Added bullet penetration to a certain bush that was previously bulletproof. – Hamada – Added more Tank supply stations on the outer points on Conquest. – Hamada – Players will no longer be able to hide below the ground near the D flag when playing Conquest. – Hamada – Players can no longer get stuck in the gap on the ruined wall near F flag. – Hamada – Added the missing collision on a small area of the bridge which could result in soldiers falling down. – Panzerstorm – The fuel tank near capture point D on Grand Operations – Airborne no longer clips with the ammo resupply station. – Rotterdam – The ammo supply station no longer clips with the boxes which made the station difficult to use. – Rotterdam – Fixed a few sandbags that would remain floating in mid-air if the object below it was destroyed. – Rotterdam – The destroyed artillery cannon no longer clips with the ammo resupply station near capture point B when playing Grand Operations. – War Stories – Players that have an eye for details might want to play the War Stories one more time. Coming in a future update. Stay tuned. – UI/HUD/Options/Assignments/Other changes Weapons earned through class progression are now properly unlocked even if the player leaves mid-round. – Fixed a bug with the scoring so that Enemy Hit is back to a maximum of 100 points. – Fixed missing descriptions on some items in the Armory. – Fixed the third person bleed out timer on the revive icon to properly show the bleed out rate. – Rush Dog Tags are now properly unlocked once earned. – The bronze Dog Tag for the P08 Carbine Pistol is now properly unlocked if earned. – The Kar98k now has an image and name when the default muzzle is selected in the customize weapons screen. – The “Play Firestorm” daily order now tracks progression properly. – Fixed an issue that would cause players to not see Combat Traits under the “Your Company” if the player had just played the Practice Range. – When players are directly looking at a visible enemy within 8m, the enemy name tag will be visible for that player only, similar to previous Battlefield titles. – The camera no longer goes under the ground for a second if the match ends while the player is on the deploy screen. – War Stories – The Last Tiger – Fixed a bug where in some cases the War Letters were not properly counted which would make it not possible to unlock the Tank skin reward. – Fixed a rare bug where the deploy timer would get stuck, making it not possible to spawn. – Finer mouse sensitivity (basic control options screen) adjustment – use the keyboard arrow buttons to adjust the mouse sensitivity for soldiers and vehicles by decimals. – Fixed the bug where clicking with the mouse on the numeric part of a slider widget would – cause the profile option to be reset to 0. – Firestorm – Added 3 scoring events to Firestorm, for when a squad mate downs, kills or squad wipes enemies. – Changed score for winning in Firestorm from 500/750/1000 to 1250/1250/1250 (Squad/Duo/Solo) – Tweaked scoring events for Final Position and Wins in Firestorm: from 50, 100, 150 and tweaked “Last 32/16/8” scoring event for Firestorm: from 50, 100, 150 to 200/500/1000. – A pizza baker was experimenting with new flavors, when he suddenly had an awful idea. He decided to use pineapple as topping. Having served it to his friend, the reaction was simply “Ha! Why?” – thus, the pizza was named Hawaii. – Stability Various crash fixes and improvements to stability. – Fixed a specific crash that was causing instability when using Spectator mode. – PC Specific Improvements Added compatibility between direct melee lean buttons and the melee/bayonet ones when using a gamepad on PC. – Firestorm – Improved visibility through aperture sights when running the game on low settings. – Made the left and right scroll arrows fit with the progression tiles on the Profile screen. – The Squad Reinforcements screen button indicators in the Squad widget now changes if the player uses custom button mappings. – Players can now equip items in the customization menu with the keyboard. – The future frame rendering is no longer automatically set to off if players choose another graphical preset besides automatic quality options which will turn this setting off. – Soldier and vehicle mouse sensitivity sliders (in the basic control options screen) can now be tuned at a finer step by using the left/right keys. –

  • Next Battlefield game’s story campaign possibly leaked in job listing – Dexerto

    Next Battlefield game’s story campaign possibly leaked in job listing Electronic ArtsA job posting for the new EA studio Battlefield Seattle indicates the next Battlefield entry will include a single-player campaign. The latest entry in EA’s flagship military shooter series, Battlefield 2042, launched without a story mode to the chagrin of long-time fans. And, as most are well aware, myriad other issues beset the title following its release. From matchmaking troubles and technical woes to a dearth of content and changes to the franchise’s core formula, Battlefield 2042 left a bad taste in the mouths of many. EA aims to right the course, though. For instance, series creator DICE recently underwent a few leadership changes, with Chief Executive Oscar Gabrielson retiring and former Ubisoft Annecy boss Rebeca Cootaz stepping up to bat. The publisher also established a new development house headed up by Halo Co-Creator Marcus Lehto, which will play an integral part in Battlefield’s future expansion. Next Battlefield may boast a single-player campaign Battlefield-dedicated Twitter page Battlefield Bulletin recently took notice of a job listing that opened up for the Lehto-led Battlefield Seattle group in February. The listing in question calls for a Design Director, someone capable of embracing the “core tenets of the Battlefield franchise.” Notably, the Design Director will assume the responsibility of ensuring these pillars are woven into a “masterfully designed single-player campaign.” It would seem, then, that Battlefield’s next installment will include a story mode, unlike the widely-panned 2021 entry. ICYMI: According to a job listing by EA, Marcus Lehto’s Seattle studio is looking for a Design Director to manage the design team & design vision of a “”new #Battlefield single player campaign experience”” while embracing “”the core tenets”” of the franchise https://t.co/iqKW84dpKQ. pic.twitter.com/UEZdHVVvaW — Battlefield Bulletin (@BFBulletin) June 27, 2022 Electronic Arts and its development studios remain silent about where the series will head next. At the very least, it appears the publisher recognizes the value of a Battlefield single-player campaign. While recent reports claim otherwise, EA and DICE insist Battlefield 2042 remains a top priority. Such a committment includes addressing player feedback and holding firm to the promise of extensive post-launch support.

  • Battlefield Producer suggests that a ‘Map-editor’ could be possible for future iterations – Dexerto

    Battlefield Producer suggests that a ‘Map-editor’ could be possible for future iterations David Sirland, Multiplayer producer for the battlefield series at DICE, responded to a fan’s comment on Twitter, where it was asked if the franchise’s well-loved map editor mode would make a return to the series. While they noted that the editor might not make a return straightaway, they wished to know if the mode’s return would be possible at all – or, at least, in future iterations of the Battlefield games. Sirland was quick to respond. He revealed that such an initiative wasn’t impossible, and could, in fact, see a return in the near future – provided that the series receives ‘complete service.’ “The closer we get to complete service for the franchise, things like these are no longer completely impossible,” he wrote. “Long term projects and gains are viable, and in some cases, preferred.” Sirland found the gif humorous and responded, “Now, I don’t know any more… I mean look at that bear. :)”

  • Everything we know about Battlefield Mobile: Gameplay details, leaks, more – Dexerto

    Everything we know about Battlefield Mobile: Gameplay details, leaks, more DICE / EAEA has announced that an exclusive Battlefield title is coming to mobile devices. It’s still early days, but some details about the game’s development and a release window have already been revealed. The insanely popular war shooter has reigned on consoles and PC for years now, from its 2002 debut through to the recent smash hit Battlefield 5. Now, it’s been revealed that a mobile title from Industrial Toys and franchise veteran DICE is in development. In a statement, DICE General Manager Oskar Gabrielson said it has “always been our vision to bring Battlefield to more platforms”, and after years of prototyping, they’re fulfilling that goal by bringing “all-out warfare” to mobile devices and tablets. Here’s everything we know about Battlefield Mobile so far, including a release schedule and what players can expect from the gameplay. Contents Does Battlefield Mobile have a release date? There’s no concrete release date just yet, but it has been announced that Battlefield Mobile is scheduled to arrive at some point in 2022 following “years” of prototyping. That might seem like a long time to wait, but a few regions are already getting in on early-access fun, so perhaps the full release isn’t too far off. We’ll have to wait and see what happens but check back often as we’ll keep you updated will all the latest release date rumors. How to pre-register for Battlefield Mobile While not everyone can get in on Battlefield Mobile’s early alpha tests, fans who pre-register have a chance to try the new game ahead of its full launch. For the time being, only those on Android devices in Indonesia and the Philippines can pre-register through the Google Play app store. More regions are set to be included in the Battlefield Mobile alpha as 2022 rolls on. Battlefield Mobile gameplay footage With Battlefield Mobile now in alpha testing in Indonesia and the Philippines, we’ve got our first glimpse at gameplay footage on Android devices. Check out footage of the classic Grand Bazaar map and Conquest mode combo running on mobile below. Battlefield Mobile gameplay details DICE has confirmed that Battlefield Mobile is a standalone entry in the franchise, and is “completely different” from Battlefield 2042, which is still currently in development for PC and next-gen consoles. “Make no mistake, this is a standalone game […] designed specifically for the mobile platform. It’s being built from the ground up by iToys to make Battlefield-on-the-go a reality and you can expect a fully-fledged, skill-based experience,” they explained in a statement. EA will be bringing its fan-favorite appetite for destruction, as Battlefield Mobile looks to keep awe-inspiring moments intact. With “large-scale” battles and destruction promised to arrive, players will no doubt be able to recreate console fun on the move in no time. Vehicles like tanks and ATVs will be making an appearance, with aircraft like helicopters unconfirmed but likely to appear. With the immense success of shooters on mobile over recent years, it’s also likely that Battlefield will implement some new and exciting features to keep up with existing games like PUBG Mobile and CoD Mobile. Is there a Battlefield Mobile trailer? No official footage has been revealed by the developers themselves just yet. But with more players getting their hands on the new title with each passing week, we’re sure to get a proper trailer in the near future. While there’s still no release date locked in, that doesn’t mean an early trailer isn’t around the corner. We could have our first official look at Battlefied Mobile in short order. Rest assured, we’ll keep this page updated as new information spills out so be sure to check back soon. Funky Friday codes | Roblox music codes | NBA 2K22 locker codes | Murder Mystery 2 codes | Call of Duty Mobile rank guide | My Hero Mania codes | Adopt Me! Pets list | Mobile Legends: Bang Bang codes | Geometry Dash Vault codes | Ro Ghoul codes | One Piece Millennium 3 codes | NBA 2K Mobile codes | Clash Royale creator codes | Cookie Run: Kingdom codes | Mobile Legends: Adventure codes

  • Battlefield Mobile first details revealed: Weapons, vehicles, modes – Dexerto

    Battlefield Mobile first details revealed: Weapons, vehicles, modes EA DiceBattlefield players are hyped up for October and the long-awaited release of Battlefield 2042, but Battlefield Mobile is also set to drop soon. Here’s what we know. The release of Battlefield 2042 is drawing closer by the day. Ushering in a hyper-stylized take on futuristic warfare, fans are excited for the franchise to return for the first time since 2018. Promising huge signature skirmishes and jaw-dropping spectacle, it’s a great time to be a Battlefield player. It isn’t just console players getting a slice of the action, though. Battlefield Mobile is now appearing on the Google Play store. Bringing the war to the mobile market, here’s what we know so far. Battlefield Mobile gameplay details While Battlefield Mobile isn’t available to download at the time of writing, we do have details on what to expect. Veering away from the compact experience of CoD Mobile, EA are looking to replicate their console success in a portable way. Touted to bring “large-scale battles” to mobile players, it is safe to say that we can expect classic modes like conquest to make an appearance. Players won’t be disappointed when it comes to destruction either, as EA will be including “large-scale destruction” in true Battlefield fashion. The map Grand Bazaar and “classic Battlefield game mode” , Conquest will be available during to start with. . EA will likely drop a mixture of new and familiar modes as development goes on. If you’re looking to buddy up too, you’re in luck. Battalion building and squads are rumored to return. Progress made in the Autumn play test will wiped at its conclusion. Weapons and customization The battle will change constantly, as new weapons are unlocked through ranked progression. From assault rifles to sidearms, Battlefield Mobile will offer flexible customization for every playstyle. Franchise classics such as the FN2000 (first seen in Battlefield 2) and the P226 (Battlefield 4) are part of the huge arsenal fans can explore. It wouldn’t be Battlefield without specific roles returning either. Whether it’s time to be a medic or try something new, roles will be included for Battlefield’s mobile debut. Fans looking to add their own touch to their operator can do so with changeable skins too. Vehicles in Battlefield Mobile Traversing the warzone of Battlefield can be risky, but luckily there are some awesome vehicles to choose from. Tanks will be wrecking the place, allowing for players to capture some classic Battlefield gameplay. Partnered with the destructive environments, using these armored mammoths is sure to be a blast. Players looking for something faster can hop onto ATVs, to make an agile getaway from dangerous foes. Aircraft like helicopters will surely make an appearance too. When is Battlefield Mobile releasing? Battlefield players looking for their first taste of mobile warfare can register for an Autumn playtest. Available on Android and iOS, the preview will initially be for fans in Indonesia and the Philippines. A wider release will follow in the months to come. Remember to keep checking back with us, as more Battlefield Mobile developments unfold.

  • Battlefield Mobile dev claims it was canceled due to 2042’s failure – Dexerto

    Battlefield Mobile dev claims it was canceled due to 2042’s failure EABungie co-founder and Battlefield Mobile lead Alex Seropian has claimed that Battlefield 2042’s failure to appeal to the community was a key reason why EA canceled Mobile. Originally announced in September 2021, Battlefield Mobile was expected to launch in late 2022. However, a delay pushing the shooter back to 2023 would follow. Battlefield Mobile would never see the light of day though as the project was canceled in February 2023 after EA shut down developer Industrial Toys. EA’s explanation for Battlefield Mobile being canceled was stated to be a reaction to how the “industry has evolved,” but lead developer Alex Seropian has spoken up offering a different perspective. Battlefield Mobile was canceled after 2042 was hated by fans Speaking to Mobilegamer.biz, Alex Seropian detailed why Battlefield Mobile was canceled believing that the community’s negative reception to 2042 was a major factor. Speaking on Battlefield Mobile’s fate, Seropian said: “In the course of the last year, a few things happened. Battlefield 2042 came out and the community reaction to 2042 was not good. That cascaded a bunch of introspection.” Seropian went on to acknowledge another reason Mobile didn’t survive: “Apple also changed the IDFA rules, and the long and short of it is that it’s made user acquisition a lot more expensive.” Finally, another EA Mobile title played a role in Battlefield’s cancelation: “And then Apex Mobile came out and I don’t know if EA has talked about why they canceled it, whether it was economics or whatever, but without me saying, you could fill in the blanks, I guess.” A combination of Battlefield 2042’s shortcomings, Apple’s IDFA changes, and Apex Mobile’s end all played a part in the eventual cancelation of Battlefield Mobile. Seropian implied that these factors made it difficult for EA to justify further funding it. Battlefield Mobile was an ambitious project that was built from the ground up in the Unreal Engine. It would have provided players with a mobile interpretation of fan favorite installments like Battlefield 3 and 4.

  • Battlefield games in release order: From BF 1942 to 2042 – Dexerto

    Battlefield games in release order: From BF 1942 to 2042 EA/DICEThe Battlefield series has been on quite the journey. In preparation for Battlefield 2042, here’s every major entry in the series in order of release Releasing on November 19, 2021, on PC, PS4, PS5, Xbox One, Xbox Series X/S, Battlefield 2042 returns in what is best described as post-modern warfare. But how did we get here? The Battlefield series has evolved significantly over the years. While some games have used major world conflicts like the First and Second World Wars, others have taken a more modern or futuristic approach. Ahead of our visit to the near future, here’s every mainline Battlefield entry in order of release. Contents Battlefield 1942 – Battlefield Vietnam – Battlefield 2 – Battlefield 2 Modern Combat – Battlefield 2142 – Battlefield Bad Company – Battlefield 1943 – Battlefield Bad Company 2 – Battlefield 3 – Battlefield 4 – Battlefield Hardline – Battlefield 1 – Battlefield V – Below, we’ve listed every major Battlefield release since the very beginning. However, we’ve omitted the various free-to-play games, as most of these just reused the assets from the major entries. We’ve also not included the many expansion packs, as if we had, you’d still be reading this list by the time Battlefield 7 arrives. Battlefield 1942 Battlefield 1942 arrived in 2002 and was the game that started it all. This World War Two-themed shooter emphasized multiplayer and opened a world of possibilities. Its popularity did not go unnoticed, as one year later, Activision released the original Call of Duty. This set the scene for a rivalry that is still ongoing nearly twenty years later – despite Call of Duty originally being intended as a “Medal of Honor” killer. Battlefield Vietnam Releasing in 2004, Battlefield Vietnam was not a full sequel, but it was much more than a stand-alone expansion. Leaving World War Two for Vietnam, the game’s combat was more modern and faster-paced, despite being set during a conflict that ended decades ago. While the game doesn’t hold up brilliantly today, it still managed to show off some of the more harrowing aspects of the conflict. Battlefield 2 Battlefield 2 is where the series started to refine itself and began morphing into the franchise we know today. Releasing in 2005 on PC, Battlefield 2 was set during a fictional conflict that pitted the United States and European powers against China and the Middle East. Offering the same large-scale conflicts of its predecessors but transporting things to a contemporary setting, it added attack helicopters and more more to the franchise. Battlefield 2 Modern Combat Also released in 2005 was Battlefield 2 Modern Combat, marking the series’ transition to consoles. While the game largely reused the assets from the PC version of Battlefield 2, it actually told a different story but was set within that same conflict. The best version of the game was released on Xbox 360 and paved the way for subsequent console entries. Battlefield 2142 Releasing in 2006, Battlefield 2142 was the series’ first foray into futuristic warfare. The game was set during a conflict between a militarized EU vs a Pan Asian Coalition, not unlike what was seen in Battlefield 2. Oh, and this all took place during an ice age after climate change plunged the world into chaos. Battlefield 2142 was the most ambitious game in the series so far, but sadly released at a time when only PCs could handle it. Battlefield Bad Company Bad Company was the first-ever console-only Battlefield game and was very different from what had come before. Releasing in 2008 on Xbox 360 and PlayStation 3, the game told a much more personal story while it followed a group of misfit soldiers in their hunt for treasure. Read More: Every Battlefield 2042 map & mode – For the first time in the Battlefield series, the game offered a poignant, exciting, and often funny single-player campaign with memorable characters. However, Bad Company also brought the series’ celebrated multiplayer to consoles, offering a much more substantial experience than Battlefield 2 Modern Combat. Battlefield 1943 In 2009, DICE created a sequel to Battlefield 1942 but only released it on PlayStation 3 and Xbox 360. The game didn’t feature a single-player campaign, but it was nice to see a more modern version of Battlefield 1942 finally arrive on consoles. While Battlefield 1943 was a completely new game, it captured much of what made its predecessor so thrilling. Battlefield Bad Company 2 After the success of the original Bad Company, a sequel followed in 2010. This expanded on the original in every way, telling another thrilling single-player story and refining Battlefield’s multiplayer even further. The game was also released on PC as well as consoles, unlike the first entry. Battlefield 3 Battlefield 3 was the first game to truly marry the series’ addictive multiplayer with a hard-hitting single-player campaign. It also represented a new beginning for the Battlefield franchise. In many ways, Battlefield 3 combined everything that worked well from the PC entries with the newer style offered by the Bad Company games. Releasing in 2011, on PC and consoles, Battlefield 3 was also now competing against a well-established Call of Duty series. The game borrowed from its rival, telling a story of modern warfare. In doing so, Battlefield 3 found a formula that the series still uses today. It also showed what the Frostbite 2.0 engine could really do when it came to destructive environments. Battlefield 4 Battlefield 4 took the baton from 3 and ran with it. The game was the first entry to arrive on PS4, Xbox One, and PC at the same time and in 2013, Battlefield had never looked so good – despite plenty of issues at launch. While the Call of Duty series was branching into sci-fi entries, each zanier than the last, Battlefield 4 delivered a tight, gritty, realistic war sim set during modern day. Many console players, fatigued with COD, discovered Battlefield for the first time with Battlefield 4, giving them an alternative. The game’s single-player mode was short and sweet, but its multiplayer mode arguably delivered the best online Battlefield experience yet. Battlefield Hardline In 2015, the Battlefield series entered uncharted territory with Battlefield Hardline. Developed by Visceral Games, Hardline swapped modern warfare for modern policing. The game’s emphasis was on making arrests and stealth rather than shooting anything that moved. While the game offered a fun (but short) single-player campaign and a fresh take on multiplayer, it suffered from somewhat of an identity crisis. All too often, players engaged their trigger finger instead of some of the game’s more nuanced or tactical approaches. While Hardline tried to do something original, its multiplayer battles between cops and robbers remain its defining trait. Battlefield 1 Releasing in 2016, Battlefield 1 went back to the First World War, its opening moments showing a harrowing reimagining of trench warfare. After that, the game’s single-player was split up into independent ‘War Stories’ each showing a different perspective of the conflict. The multiplayer was different from previous games, taking a slower, more methodical approach. Players could still pummel opponents with machine gun fire, but many online matches were focused on trench warfare with players taking pot-shots at the enemy from a distance. Battlefield V Battlefield V expanded on Battlefield 1’s concepts but moved the setting back to World War Two. War Stories returned instead of a single-player campaign, this time showing the origin of the British SAS as well as a few other lesser-known sides of the conflict. The multiplayer offered the grittiest and most realistic take on World War Two gameplay yet. Where Call of Duty WW2 took a more arcade-like approach with its gameplay, 2018’s Battlefield V offered a very different experience. This brings us right up to 2021 and Battlefield 2042, here’s everything we know about that game before it releases on November 19,

  • How does Battlefield V’s Firestorm battle royale map compare to Fortnite and Apex Legends? – Dexerto

    How does Battlefield V’s Firestorm battle royale map compare to Fortnite and Apex Legends? The size of the Battlefield V Firestorm map has been revealed. It won’t only be the biggest map in Battlefield history but will also be “10 times” the size of Battlefield 5’s biggest map, Hamada. Firestorm Halvoy The Firestorm map will be called Halvoy. While it is difficult to tell how it compares to Fortnite and Apex Legends visually, because the games play at a different pace, we can compare the sizes directly. One Reddit user, Milekill, has estimated Battlefield’s first battle royale map to be 12 km squared. The initial Firestorm circle only covers part of the map. This is because Halvoy is so big in comparison to the 64 players that using all of it would result in too slow gameplay. Firestorm map size comparison So if Halvoy is 10 times bigger than Hamada, just how big is it in comparison to other battle royale maps? The best comparisons are Blackout and Fortnite due to their enormous player base. The Call of Duty battle royale map is 7 km squared, while Fortnite is smaller at 5.5 km squared. Elsewhere, PUBG has a variety of maps ranging from 16 to 64 km squared. However, this is an overestimation as a lot of the PUBG maps are largely unplayable water areas. Consequently, Halvoy is probably somewhere between Vikendi and Sanhok given its speculated 12 km squared. This also means it is bigger than Blackout, Fortnite and the Apex Legends map. King’s Canyon, as battle royale maps go, is particularly small. Battlefield V hype The upcoming addition of Firestorm has reignited interest in the game again. Sales had been poor in comparison to expectations but there will likely be a spike when Firestorm is released. On March 25, we’ll get to see if Battlefield’s battle royale mode lives up to the hype.

  • Four urgent changes Battlefield V Firestorm already needs – Dexerto

    Four urgent changes Battlefield V Firestorm already needs Battlefield V‘s hugely anticipated entry into the battle royale genre is available to play now. While the general feedback for Firestorm has been positive, there are four changes EA need to make now. Inventory management Without question, the most complained about element of Battlefield V Firestorm is managing your inventory. It isn’t intuitive and has a steep learning process. Clunky Firstly, the inventory is accessed using the d-pad as opposed to through the menu. This is frustrating as it is different to other already established battle royale games. Navigating your inventory isn’t easy either. You can scroll through your gadgets, guns and ammo using the right analog stick but you’ll naturally find yourself using the left analog or d-pad. Ammo One incident, which others have been a victim of, resulted in trying to pick up ammo for your gun and not being able to do so – even though you don’t have any. This is because there was no space due to having other ammo. Unfortunately, this wasn’t clear and has taken players longer than necessary to figure out. A way to resolve this could to just allow a player to pick up as much ammo as they can. While not realistic it would resolve the issue rather easily but would also take away from one of Firestorm’s original selling points. Guns Another annoyance is having to load up the inventory to see the names of the guns you’re using. This won’t be a problem once the guns become familiar but right now is awkward. The console version of PUBG has a lot of bad points but perhaps the thing it does best is inventory management. It make take a little while to get used to but once it becomes second nature it is very efficient. Looting Separate from inventory management is looting. The problem with looting isn’t substantial but it is enough to lessen your enjoyment while playing Firestorm. The problem is two-fold. Firstly, picking up loot isn’t as responsive as other games. In Blackout, for example, if you’re so much as over the loot you can pick it up. Conversely, in Firestorm, you need to be looking at it directly. Secondly, which contradicts the first point somewhat, is picking up specific items, especially in a death stash, isn’t anywhere near precise enough. Both these points cause the looting process to take far longer than it should. Global Community Engagement Manager, F8RGE has confirmed that improvements to looting are on the way. Matchmaking Hopefully this is just teething issues but matchmaking is taking far longer than it should. We know the player base isn’t an issue as it has been just over a day since Firestorm released. Despite this matchmaking is taking excessively long. Five to ten minute wait times have been reported which suggests there is a flaw in the matchmaking system. These are three issues, that while not disastrous, do need addressing quickly. Fortunately, due to their nature that can all be fixed relatively quickly. First person spectator mode Battlefield Firestorm is rather finite, if you die that is it. This is in contrast to recent battle royale entrants Apex Legends and Blackout specific playlist, Hot Pursuit, where there are respawns. This means when you die you need to wait for your teammates to finish the game. Battle royale players have plenty experience of this but usually you can watch the action. Unfortunately in Firestorm you will only see your teammates in third person. This ruins the experience somewhat as you can’t fully tell what’s going on. It is unknown why the spectator mode isn’t in first person but hopefully it will be added soon.

  • Battlefield fans claim mobile version has better destruction than BF 2042 – Dexerto

    Battlefield 2042’s tall task to win over fans appears to be slightly more difficult as footage of the Battlefield Mobile beta has players thinking that the handheld version’s destruction is already better than 2042. Launching towards the end of 2021, EA’s Battlefield Mobile project entered its beta phase. Seen as a direct competitor to Activision’s mega-popular Call of Duty Mobile, Battlefield is aiming to bring death and destruction to handheld devices as well. Battlefield 2042 experienced a myriad of problems shortly after its launch, even leading to a mass signing of a refund petition. BF Mobile could restore some confidence in the franchise that loyalists have grown up loving, and if its destruction is anything to go by, the main console game’s future could be in even more trouble. Battlefield 2042 has failed to live up to expectations, even in its destructibility. “The destruction looks better than 2042,” was the bold statement made by one Reddit user in reference to seeing Battlefield Mobile’s destruction physics and opportunities. The beta has been ongoing for a few months now, and despite being quite a hard property to get into, we’ve seen plenty of its gameplay already. Redditor ‘the_pain__train‘ showed off a video of how the game’s destruction works and how interactive it is. Their example showed a tank plowing through the streets of the map and obliterating and pulverizing all buildings in sight with chunky bellows of the tank’s cannon. Each shot pounded gaping holes into buildings, leaving a trail of chaos the franchise has long been known for. Now, while the quality of the destruction isn’t quite of the same ilk as 2042, there does seem to be far more opportunities to destroy the environment around you. The video drew some hilarious responses from fans: “That’s because there is no destruction in 2042,” said deters in relation to the topic’s destruction statement, whereas another commenter replied: “Mate, the loading screens are even better than 2042.” If Battlefield Mobile follows in the footsteps of CoD Mobile to create a fully-fledged, all-encompassing game with maps and weapons from its franchise, then there’s every chance it could bring some praise from fans disappointed with BF2042. Sign up to Dexerto for free and receive: Fewer Ads|Dark Mode|Deals in Gaming, TV and Movies, and Tech

  • Battlefield Community Manager to feature on podcast to discuss Battlefield V and more – Dexerto

    Battlefield Community Manager to feature on podcast to discuss Battlefield V and more Community engagement manager at DICE, Dan Mitre, will be a guest on the Gamer Crossroads podcast on Sunday, September 17, discussing Battlefield V and answering questions from the community. Battlefield V’s recent open beta had a mixed reception, and after the release date delay, which pushed the launch to November 20 from October 19, EA shares plummeted. But Battlefield has a strong and loyal fanbase, which will be eagerly awaiting release, and despite the issues in the beta, there is still plenty to look forward to, both in multiplayer, campaign and of course the battle royale mode. More: Battlefield V Beta has Banned the Term ‘White man’ in Game Chat – EA Say Profanity Filter is a “work-in-progress” – Battlefield fans will get a chance to put some of their questions directly to Mitre on Sunday, and there will undoubtedly be a lot of questions to be asked, particularly coming off the beta. The beta was multiplayer only, and only featured two modes and two maps, which is a tiny segment of what is to come in the full release. Plenty of guns, vehicles and equipment was available however, and weapon customization was even available in the beta, something DICE are putting extra emphasis on this year. Casey Neistat Unveils New 368 Gaming Space with TSM Myth, TBNRFrags and TypicalGamer in Partnership with Battlefield VBecause it will be streamed on Twitch, the podcast will likely take questions from the chat. You can watch live on Sunday from Gamer Crossroad’s Twitch Channel.

  • Battlefield 6 reveal date hinted at by EA – Dexerto

    Battlefield 6 reveal date hinted at by EA EAIt has been a long time coming, but it appears EA is finally gearing up to reveal Battlefield 6 – and we could have a first look at the game in June! EA has been rather quiet in their development plans of Battlefield 6 in recent years. The successor to Battlefield V has been in development for a few years now, and on May 2, 2021 images surfaced that are supposedly leaked screenshots of the new title. Now, the developer has teased a possible date for when they are going to reveal the new Battlefield title, and fans of the series will not have to wait too long! Here’s all you need to know regarding the game’s potential reveal in June. New Battlefield tweet teases announcement On Twitter, the official Battlefield account posted a cryptic message which all but confirms they are planning on revealing Battlefield 6 is getting revealed in June. The main indicators of this reveal happening is the clever use of “Soon” and “June”; and hopefully, this reveal is actually going to happen next month, as players are growing anxious for news regarding the game. We know to some degree that Battlefield 6 is going to be one of the most ambitious titles that EA has released yet. As prominent games leaker Tom Henderson posted that the new Battlefield is going to feature drones, dogs and have a modern setting. As well, players will be able to jump into a brand new battle royale iteration within Battlefield 6, which should hopefully be an improvement of Firestorm. EA Play All signs point towards the game being revealed at some sort of EA Play held digitally in June. This is a format that EA has leaned towards the last couple of years, as they have not made an appearance at E3 since 2017. So, this time around expect some sort of formal conference held by executives at EA next month. Going off of last year’s conference, the middle weeks of June is our best guess into when the Battlefield 6 reveal is going to occur! In the meantime, be sure to head over to our dedicated Battlefield section, where you will be able to stay up to date with all news surrounding the new Battlefield.

  • Battlefield 6 leaks claim Warzone-like battle royale coming in 2021 – Dexerto

    Battlefield 6 leaks claim Warzone-like battle royale coming in 2021 EA / ActivisionA survey sent to the EA community and new insider leaks have revealed more information about Battlefield 6, suggesting that the highly anticipated battle royale mode set to compete with Warzone is coming in 2021. Prior to its release in March 2019, Battlefield fans had high expectations for the franchise’s first battle royale mode: Firestorm. After release, however, the game mode quickly fell into obscurity as players dealt with numerous bugs and simply gravitated back to more established BRs. As EA began releasing small tidbits of information on Battlefield 6, the first release in the franchise since 2018, fans were quick to speculate on whether or not the publisher, and developer DICE, would try their hand at another BR game mode or leave Firestorm in the past. Rumors have continued to circulate on whether or not the new game will include a BR mode. Now, a survey sent to some fans and new insider leaks have strongly hinted that EA is indeed planning to release a new free-to-play battle royale alongside Battlefield 6 in 2021. In a video posted to YouTube, content creator ‘Lossy’ shared new details on a survey sent to the EA community about the next Battlefield title, including several questions related to a free-to-play game mode, evolving maps, and a battle pass — all core components of the BR ecosystem. The survey specifically asked players about their level of interest in features like a free-to-play game mode, parts of existing map(s) changing over time, and a progression system to unlock cosmetic items via both free and paid options. Anyone familiar with the major players in the battle royale space — Warzone, Apex Legends, and Fortnite — will already see the similarities between game systems present in those titles, and what features the survey sent to EA fans proposed. A day after Lossy’s video released, a post was shared on the game’s subreddit that claimed an individual had been in contact with “someone on the inside [of the team working on Battlefield 6].” This leaker claimed that a free-to-play battle royale will launch alongside Battlefield 6. The user shared that the BR will include various game types supporting up to 128 players and three confirmed maps so far: Wake Island, Metro, and Locker. The post also confirmed that environmental destruction will be coming the BR in various small and large-scale formats. Another interesting detail revealed by the leaker revolved around the BR’s place in the larger Battlefield ecosystem. According to the post, the battle royale game mode will function as a hub for “most, if not all, previous Battlefield titles,” — similar to Warzone and Call of Duty. According to the Redditor, content from older Battlefield titles (going as far back as Battlefield 1942 and Battlefield 3) will not only be accessible through the BR mode, but can be combined to allow players the freedom to access weapons and items from multiple titles in a single match. While none of this has been officially confirmed by EA or DICE at the time of writing, a moderator from r/Battlefield6 said that the poster “provided proof” they had been in direct contact with someone who has insider knowledge of the game. “I cannot verify if the information in this post is legit,” the mod warned, “[but] I can verify that OP has had contact with someone close to the game.” As the information was vetted before being shared, these leaks do seem to reveal plenty of official information about the BR mode. As previously stated, Electronic Arts and DICE have not issued any official statements on Battlefield 6’s free-to-play game mode, or responded to these leaks at the time of writing. We will make sure to provide updates on their response, and any additional information that becomes available.

  • Battlefield 6 leaker suggests no campaign and faction-based multiplayer – Dexerto

    Battlefield 6 leaker suggests no campaign and faction-based multiplayer EA/DICEA new Battlefield 6 insider leak claims that the game will feature a faction-based system where players can choose which nation they fight for. The excitement surrounding Battlefield 6 is at an all-time high, as fans of the franchise are waiting for the arrival of the game’s official trailer. Although EA has not confirmed when any information will be released on their upcoming shooter, it’s widely speculated that a teaser for the title will drop in the near future. As with any highly anticipated title, leakers have been attempting to uncover any new information they can on the game. This has ranged from a potential Battlefield battle royale to the inclusion of extreme weather conditions on maps. Well, another leak from a reliable source has suggested that the game will feature a faction-based system in a war involving the USA and Russia. Battlefield 6 faction-based multiplayer When it comes to insider information on various upcoming games, Tom Henderson has a reliable track record. Regarding Battlefield 6, over the past few months, he’s revealed a number of key details on the title that have given fans a glimpse of what they can expect. Once again, he’s provided some more information on EA’s upcoming shooter. This time it revolves around the game’s central plot and how players will fit into it. According to Henderson, the central conflict in the title will be between the USA and Russia. Players will act as specialist units from fallen nations who will have to pick as a side to fight for. In theory, this suggests that all countries will be playable in some capacity. Yes – You pick whichever side you want. The plot is that both USA and Russia will hire anyone who is willing to fight for them – As long as they have the skills to do so. https://t.co/UaVVUAv40O — Tom Henderson (@_Tom_Henderson_) April 20, 2021 Of course, this means players will have to make a difficult decision in-game and weigh up the pro & cons of each of the nations. While this will certainly be a change from Battlefield’s typical format, it will make the title stand out within the shooter genre if the choices matter enough and change up the gameplay. It’s worth noting that this information on the plot likely only applies to the Battlefield 6 multiplayer. Henderson has voiced that he’s not heard anything about a campaign so it’s possible DICE has not included one in Battlefield 6. Although this would be disappointing to a lot of fans, it would make sense considering how much more popular multiplayer is compared to single-player experiences. I’ve not heard there’s a campaign. What I originally heard on it was actually the plot. https://t.co/rPgMKAGst8 — Tom Henderson (@_Tom_Henderson_) April 20, 2021 Keep in mind, it’s definitely possible that Battlefield 6 will include both multiplayer and campaign features at launch. However, as of yet, very little has been discovered about any single-player aspects of the title. For now, it’s just a waiting game until a teaser or trailer is released for the game. Fingers crossed that it arrives sooner rather than later and we can get a clear picture of what Battlefield 6 has to offer.

  • Battlefield 6 leaked screenshots reveal first look at modern setting – Dexerto

    Battlefield 6 leaked screenshots reveal first look at modern setting EA/DICEA couple of screenshots, apparently of Battlefield 6, have surfaced online and if the leaker’s claims are true, it’s going to be quite the departure from the recent historical-themed Battlefield games. The hype around the new Battlefield game has been growing for quite some time, given that there wasn’t a new installment to the franchise in 2020, as Dice were working on something for the next generation of gaming. We’re now quickly approaching that time of the year where developers and publishers start to reveal what they’ve been working on, giving up teasers, screenshots, and trailers over time. As a result, leaks usually start to ramp up as well, and that’s no different for Battlefield as the first look at a mission has apparently been shown off in new leaked screenshots. These two screenshots surfaced on May 1, with players quickly debating if they were real or a pretty sophisticated fake. One of the two images shows what appears to be a cutscene where players are being flown into a mission location alongside a raft of support helicopters, with a pretty nasty storm being shown above a beach. The second image has a bit more action to it. It shows a player being sat in, presumably, a helicopter, with them being aimed in on a SpaceX-like rocket before it takes off. Unlike the first image, the second one has features that resemble a HUD, with weapon selection in the bottom-right, and a lock-on target to a jet in the top-left. here I made them a bit cleaner and sharper. pic.twitter.com/7A1B2LvxAm — NinetySeven 🇹🇷🇵🇸 (@Sian92984059) May 1, 2021 As noted, players couldn’t decide if these were fake or not, but gaming leaker Tom ‘LongSensation’ Henderson said that they were, in fact, real and matched up with what he’d previously seen and described. Of course, while Henderson has been spot on with some leaks in the past, it’s always worth taking things with a pinch of salt until the developers reveal things themselves. Battlefield’s reveal trailer is slated to go live on May 7, so we don’t have to wait all that long to find out if they’re real or not. For more info on the new release, check out our dedicated hub here.

  • Battlefield 5 Update V1.09 | Combined Arms Patch Notes Leaked – Dexerto

    Battlefield 5 Update V1.09 | Combined Arms Patch Notes Leaked It has been revealed that Battlefield V has a new game mode coming out today, February 12, 2019. Along with this news, the most recent BF5 patch notes have been leaked early, which you can find below. BF5 Combined Arms is the latest game mode to be released by their developer DICE. This is a new co-op game mode where there are player-vs-enemy missions (PvE). This gives players a chance to play as part of a squad before jumping into the multiplayer game mode. This game mode is free DLC content. These patch notes were leaked, but according to community manager Jeff Braddock, these “aren’t final” with the next update set to go live today. Combined Arms allows you to play solo or as quads in eight PvE missions, with four different objectives across four maps. Battlefield 5 developer DICE revealed that they plan to bring ‘Rush’ back in March, which was a popular game mode in the past. The leaked patch notes contains weapon changes, NVIDIA DLSS support and map changes. “NVIDIA DLSS support employs deep learning to improve performance without compromising visual fidelity.” Although Apex Legends seems to be at the forefront right now, DICE aren’t giving up with these BF5 reveals and updates. Check out all the Battlefield 5 patch notes below. Battlefield 5 v1.09 Patch Notes Weapon balance Shotgun Slugs • Increased two-hit kill range to 30 m (was 25 m) and increased one headshot kill range to 50 m (was 35 m) when using the Solid Slug specialization. Slugs were a bit disappointing in terms of damage over distance, so we slowed down their damage drop-off. PIAT • Reduced reload time to 2.75 s (was 2.9 s) and increased reload threshold to 0.6 (was 0.5). The PIAT’s reload timer was slightly longer than the animation looked, and it was possible to skip parts of the reload time by doing a weapon swap. KE7 • Increased initial vertical recoil to 0.7 (was 0.65), decreasing to 0.52 (was 0.5) after four shots. • Increased horizontal recoil to 0.48 (was 0.45). • Changed recoil pattern. The KE7 was still slightly too controllable for its rate of fire, so we increased recoil across the board. Turner SMLE • Reduced maximum damage to 40 (was 45). M1944 • Reduced maximum damage to 40 (was 45). • Reduced range at which one head and one body shot is lethal to 30 m (was 35 m). Gewehr 1-5 • Reduced maximum damage to 36 (was 40). • Reduced range at which one head and one body shot is lethal to 10 m (was 30 m). These semi-autos had a very high chance to get a kill with only two hits on a wounded target, which seems unnecessary given their good base TTK. Additionally, the Gewehr 1-5 was extremely strong up to 30 meters whenever you landed one headshot, so we reduced this range to 10 meters. Zk-383 • Increased horizontal recoil to 0.765 (was 0.68) when using the Light Bolt Specialization. With the increased rate of fire, the Zk-383 was a bit too accurate compared to the M1928A1 considering the flexibility from being able to use the bipod. Bayonet • Removed damage reduction during bayonet charge, added a 1.3 sprint speed multiplier. This brings the behavior of bayonet charge in line with Battlefield 1. Maps and Modes • Frontlines – Fixed an issue where some maps had no constructible Fortifications. • Fjell 652 – Fixed an exploit where players could stand on the cliff face when they should have been out of the combat area. • Fjell 652 – Players can once again build all kinds of Fortifications when playing Frontlines. • Devastation – Fixed an issue where players could get stuck or fall through the ground in the library area. • Devastation – Fixed collision on multiple places to prevent players from using map exploits. • Devastation – Fixed an occluder that was sticking out. • Devastation – Fixed some collision to stop people from getting stuck. • Devastation – Added a ladder Fortification to the library. • Devastation – Moved a health station in the library to not clip with another asset. • Devastation – Added collision to allow people to easier access the second floor of the library. • Fjell 652 – Fixed a rock that was unvaultable near Flag E on Conquest. • Aerodrome – On Breakthrough, fixed an issue which resulted in players getting spawned outside of the combat area. • Panzerstorm – Fixed a floating stationary anti-air gun. • Panzerstorm – Improved the transitions between weather states. • Panzerstorm – Improved the borders on the deploy screen when playing Conquest to show neutral borders more accurately. • Panzerstorm – Fixed some floating Fortifications. • Panzerstorm – Borders on the deploy screen are now easier to see if the fog weather state is active. • Arras – Spawn Beacons placed by the church tower now properly get destroyed when the church tower gets destroyed. • Arras – The hedgerow collision has been tweaked to reduce the chance of projectiles incorrectly hitting invisible collision. • Narvik – Turrets and cannons can now be rebuilt and repaired on this map. • Hamada – Players are now able to control the free camera in spectator mode when switching between table top to free camera mode. • Rotterdam – Fixed an issue with a ladder where players were able to reach an unintended area below the water. • Rotterdam – Made it easier to climb out of the water near the B flag on Conquest. • Rotterdam – Players are no longer able to climb to the rooftop located near point D on Conquest. • Rotterdam – Fixed some issues with the combat area and its collision where previously you could drive through backdrop houses with a tank. • Rotterdam – Adjusted terrain a tiny bit to prevent players from glitching below it. • Rotterdam – Added collision to prevent people from climbing on houses around the D flag. • Practice Range – Decreased the explosion size of the skeets as they could block the view of the other skeets. • Aerodrome – Fixed a spawn point on Frontlines where players could deploy out of bounds in a tank when playing as Axis. • Aerodrome – Players will no longer jump high into the air when vaulting over bomb cart carrier after vaulting over the railing on the balcony just straight above it in the airplane hangar. • Practice range – Fixed a bug where it was not possible to switch to another weapon after using the M30 Drilling. • The Last Tiger War Story – Fixed an issue where players could end up in an infinite loading screen after the last cinematic in the story had ended. • The in-game chat has been disabled during the Final Stand game mode to hinder players from exposing the position of players. UI/HUD/Options/Assignments • The Frontlines tutorial video now plays when players go into the Frontlines menu for the first time. • Under advanced search, Frontlines no longer appears as “Frontlines Small” and is once again able to find matching servers. • Fixed the estimated times duration to be more accurate on the multiplayer mode selection screens. • Fixed an issue where the health pouch reminder indicator could be visible while the player was in a vehicle. • Fixed an issue when users managed to complete two Tides of War nodes within the same round which caused the Tides of War widget on the pause menu to not display the next nodes. • The indicator that shows when a player needs a health pack from a Medic will no longer show if the player already is in the process of healing up. • The background now properly updates when players go in and out of the “Progression” screens as well as the “Armory” screen. • Fixed an issue where the UI sounds would not play in the vehicle customization screen. • The Social menu now shows if your friends are playing on the Practice Range. • When a squad leader with a squad tries to join a full server and ends up in the server queue, the squad will now follow the squad leader if they choose to leave the queue and join another server. • Players will no longer get a Company Coin purchase confirmation screen in the Specialization screen for upgrades that they have yet not earned. • Fixed an issue in the Armory where some offers that were sets did not appear to be sets. • Fixed an issue where the Tides of War widget on the pause menu would not show when players transitioned between rounds. • The Tides of War in-game progression notifications are now shown more consistently. • The total weapons number shown in “Your Company” on the replace weapon button have been removed. • Fixed a bug where the time spent in vehicles was not tracking properly when spawning into them. • Fixed an issue with the Options screen where the page would auto scroll back to the last used option when changing any slider options. • Platoon tags now show up in the Profile section. • Changing characters will no longer change the equipped cosmetic items but will stay the same as the user has selected. • Soldiers and vehicles in the frontend should no longer show until all its assets are fully loaded in on first boot. • Fixed an issue which made it difficult to see some facepaints when applied in the Armory. • Added an auto focuser to Spectator Mode’s free cam and player view director modes. This can be found under the depth of field settings in the Camera tab. It can be set to either “Point” or “Player” mode. In point mode, the focus distance will be automatically adjusted to keep the selected point in focus. A point can be selected by clicking anywhere with the mouse cursor, or on consoles by aiming the camera and pressing A on the Xbox One or X on the PlayStation® 4. In player mode, the focus will be kept on the player who is currently selected. Stability • Multiple crash fixes and stability improvements. PC-Specific Improvements • This update includes further optimizations to DXR ray tracing performance and introduces • NVIDIA DLSS to Battlefield V, which uses deep learning to improve game performance while maintaining visual quality. • Rotterdam – The deploy screen has been improved when using a widescreen monitor, and no longer displays any low-resolution textures or unintended backdrop buildings. • Spectator mode – added key bindings for increasing and decreasing field of view in free cam and player view director modes. Defaults are PAGE UP and PAGE DOWN. Xbox One-Specific Improvements • Fixed an issue which would previously stop Battlefield V from properly resuming from an “instant on” state. PlayStation 4-Specific Improvements • Fixed an issue which would previously stop Battlefield V from properly resuming from the console “stand-by” state. We’ll update any changes made to these patch notes today. What do you think of these new releases in Battlefield 5? Will you be playing the new game mode Combined Arms from today? Get in touch with us via @Dexerto and let us know your thoughts.

  • Battlefield 5 developers reveal why the game’s battle royale mode was delayed – Dexerto

    Battlefield 5 developers reveal why the game’s battle royale mode was delayed Developers for the latest installment in the Battlefield franchise talked about why they’re holding off on releasing Battlefield V’s battle royale mode until after the game is released. After announcing that Battlefield V’s battle royale mode would be released after the game itself, DICE’s live service development director Ryan MacArthur gave some reasons why they made the decision in an interview with VG24/7. “We want to make sure that each introduction of new gameplay is able to stand on its own and is able to stand out from everything else in a way that makes players want to focus on it,” MacArthur explained in the interview. Battlefield V’s developers said they want to “drip-feed” content into the game, like new maps and modes, such as battle royale, for free, instead of in paid expansions or DLC. According to DICE, putting all this content into the game at once would be just like a paid expansion ““We want players to have this – here is the core Battlefield experience, and here’s a co-op experience built off that, and here’s a battle royale experience built off that,” MacArthur said. MacArthur finished by saying that if too many modes are introduced at once it can “fragment” the player community, “It sucks all the oxygen out of the room if you put to much in.” Read More: Call of Duty: Black Ops 4 beats Red Dead Redemption 2 for top selling PlayStation game in October – Battlefield V is set to release on November 15, but how long players will have to wait to try out the new battle royale mode remains to be seen.

  • Battlefield 3 Reality Mod finally gets an official release date – Dexerto

    Battlefield 3 Reality Mod finally gets an official release date Reality ModClassic Battlefield fans are finally receiving a long-anticipated gift, as the Battlefield 3 Reality Mod developers announced an official release date. Battlefield 2042 is heading in the right direction after successful 1.0 and 1.1 updates. Players are even flocking back onto Battlefield 2042 servers in a surprising turn of events. Battlefield 2042 introduced Portal, a brand new game mode that allows players to relive classic maps from Battlefield 1942, Battlefield: Bad Company 2, and Battlefield 3. Legendary Battlefield 3 maps Caspian Border and Noshar Canals were included at the launch of Battlefield 2042. Unfortunately, Portal never received any massive updates after its initial launch. Classic Battlefield fans had nowhere to go for new content, but they won’t have to wait much longer. Battlefield 3 Reality Mod release date Battlefield news account Battlefield Bulletin confirmed that Battlefield 3 Reality Mod releases on July 17. It is a completely reworked Battlefield 3 mod that was initially announced in 2021. The mod overhauls vanilla BF3 with the goal of providing a more tactical and realistic experience. Reality Mod will initially launch with five modified and expanded BF3 maps. The Reality Mod Developers said, “our fundamental goal is to create immersive gameplay and a more realistic experience. We are designing and developing all aspects of the game around this goal.” According to Battlefield Bulletin, Reality Mod will have completely reworked gameplay and user interface, 100-plus player servers, dynamic weather, and Frostbite engine physics and visual effects. Other key features include in-game VOIP, and custom game modes and maps. The developers posted a release trailer on YouTube. Reality Mod uses Venice Unleased, a free-to-use modding system that offers private dedicated servers and modding capabilities. Players will need to install the Venice Unleashed client and own a legit copy of Battlefield 3 on PC with all DLCs or Premium in order to play Reality Mod. This may be just what the doctor ordered for classic Battlefield fans not entirely satisfied with Battlefield 2042’s Portal.

  • Battlefield 2042’s robot dogs are actually real and they’re terrifying – Dexerto

    Battlefield 2042’s robot dogs are actually real and they’re terrifying DICEBattlefield 2042’s robot dogs; the Rangers, exist in real life. And they too can have all sorts of guns strapped to their metal K9 bodies. The Ranger in Battlefield 2042 is a robot dog that the player can summon during battle for support. Dogs have appeared in multiplayer shooters before, but not like this. Unlike previous dogs, these K9s are packing heat – and plenty of it. Battlefield 2042 is the series’ next foray into futuristic warfare, so robots were always likely to play a role. The Rangers have also been featured prominently in the game’s marketing materials, so it’s clear they will be an important part of Battlefield 2042’s gameplay. Yet the Rangers are far from fictitious, in fact, they are based on real advances in robotics, and they are indeed designed with the battlefield in mind. The above image is a real-life robot ‘dog’, known as a Vision 60 and built by a company called Ghost Robotics in partnership with munitions specialists Sword International. It’s equipped with a weapon known as a SPUR. This stands for “special purpose unmanned rifle”. Battlefield 2042 robot dogs in real life The Vision 60 unit is designed for long-distance and night warfare. It’s equipped with long-range thermal cameras for identifying targets in the dark and from far away. This is pretty scary when you think about the damage they could do, and before the enemy has any clue they’re being targeted. While it’s unclear if the US military is interested in using real-life robot dogs in actual combat zones, the manufacturers seen confident that their creations will enter real battlefields one day. Their website reads, “The SWORD Defense Systems SPUR is the future of unmanned weapon systems, and that future is now.” Who knows, perhaps these robot dogs will be in use a lot sooner than 2042. Although the knowledge that such inventions are real adds a whole new level of authenticity to Battlefield 2042. Battlefield 2042 will arrive on November 19, 2021. The game is coming to PS4, PS5, Xbox Series X|S, Xbox One, and PC.

  • Battlefield 2042: What is the level cap & how to level up faster – Dexerto

    Battlefield 2042: What is the level cap & how to level up faster Electronic ArtsBattlefield 2042 launched on November 19 and some players are already rising through the ranks with immense pace. However, it can be a grind to get to the top. Here’s everything you need to know about leveling up faster and reaching the level cap. Players around the world are duking it out in the landscapes of Hourglass and Manifest, as Battlefield 2042 welcomes in a new era for EA DICE. There are a plethora of challenges to blast through, but as the XP starts to roll in you may be wondering just how far you can take your specialist. Here’s how you can level up faster, to reach the level cap before your friends do. Contents What is the level cap in Battlefield 2042? – How to level up faster in Battlefield 2042 – How to level up faster in Battlefield 2042 Portal Mode – Alternative ways to level up faster in Battlefield 2042 – What is the level cap in Battlefield 2042? With no campaign included this time around, Battlefield 2042 is a purely multiplayer experience with up to 128 players fighting for victory. Unlike other FPS games like Call of Duty, the path to leveling up is far more merciless. It will take some time, but the current level cap for players sits at level 99. Conversely, the highest S-Level goes all the way up to S999. Read More: Best SVK Battlefield 2042 class setup – However, when it comes to S-Levels, this doesn’t currently unlock anything new or worthwhile in the game. So think of this as an extra flex on your rivals and squadmates alike. How to level up faster in Battlefield 2042 When it comes to leveling up faster in Battlefield 2042, patience is the key. XP doesn’t come in excessive amounts, but there are things you can do to get an extra push on your way to the level cap. Gaining XP can be done in any of the modes featured within Battlefield 2042. Typically most XP is acquired by completing challenges, but there are a few standard methods you can use to gain an additional boost: Killing enemy players – Getting assists on squadmates kills – Healing fellow players – Using EMP’s – Destroying enemy vehicles – Using the Recon Drone gadget to spot enemies and vehicles – Ranger Kills – Resupplying your allies with ammo – If you continue to repeat these actions, especially assists and healing, you’ll start to earn Ribbons which can supplement the total amount of XP earned. How to level up faster in Battlefield 2042 Portal Mode Another way to gain XP is by taking advantage of Battlefield 2042’s Portal mode, which has a growing amount of XP Farm servers. These servers work by trapping bots or enemy players into chokehold situations – with little HP so that they are virtually a one-shot kill. It should be stated that DICE has caught wind of these Portal Mode “XP server farms” and have begun patching it up. However, there are still many of them you can get into. There’s no telling how long these will last so jump in while you still can! Alternative ways to level up faster in Battlefield 2042 Hazard Zone can also grant more XP than a traditional Conquest match if you happen to land a decent amount of kills. Each kill is 200 XP each, which is further aided by the sizable amount gained by completing a match (especially if you successfully extract from the map). Lastly, similarly to EA DICE’s Star Wars: Battlefront 2, players can hop into Solo/Co-Op playlists on Conquest and Breakthrough that pit you against A.I. soldiers. You’ll be able to gain a great amount of XP from drilling down A.I. foes in quick succession. Now you’re all set to reach the level cap within Battlefield 2042. Make sure to check back incase anything changes. For more Battlefield 2042 guides, check these out: Level cap guide | Best PP-29 class setup | Cross-platform guide | All Specialists | All vehicles | Best K30 class setup | Best LCMG class setup | Best PBX-45 class setup | Best M5A3 class setup | Best AK-24 class setup | Best DM7 class setup

  • Battlefield 2042 weapons list so far – from Assault Rifles to SMGs – Dexerto

    Battlefield 2042 weapons list so far – from Assault Rifles to SMGs EA DICEBattlefield 2042 will bring a host of new weapons to try out at launch, as well as more in the form of post-launch content. Here, we have a complete list of every Battlefield 2042 weapon we know about so far. Although EA DICE have not announced a whole lot regarding weapons, the community has been hard at work inspecting the recent reveal and gameplay trailers to see which weapons will be available in 2042. Between Battlefield 2042, Warzone, Call of Duty Vanguard, and Apex Legends, it certainly looks like fans of first-person shooters will have a lot to play in late 2021. So, let’s dive right in and break down all the Battlefield 2042 weapons found so far – based on those confirmed by name, in screenshots, and trailers. Contents Battlefield 2042 weapon variations – Battlefield 2042 weapons list – Battlefield 2042 new ‘Plus System’ – Battlefield 2042 Portal Mode weapons – Battlefield 2042 DLC weapons – Weapon variations Battlefield 2042, as expected, will be set in the future. This means we are likely to see a lot of variations of current weapons used today. For example, the AK24 as seen in the trailer is a future model of the current AK12 assault rifle you may be familiar with from other games. This gives DICE an awesome opportunity to design some awesome weapon models, pulling inspiration from weapon manufacturers like Lockheed Martin And Remington. We may also see some concept weapon models and original designs that are exclusive to the Battlefield universe. Battlefield 2042 weapon list As mentioned before, DICE haven’t made an official announcement on the weapons that will appear in 2042, but from scanning through the trailers you’ll notice a few very popular weapons. Here’s a full list of the weapons we know of in 2042: Assault Rifles M5A3 – AK24 – 4v9 (DDM4V7) – SCAR-H – SMGs MP9 – K30 (Kriss Vector) – PP-19 Bizon – PBX-45 – Marksman Rifles DM7 – Chukavin SVCh – DSR-1 – TG-24 (Sako TRG) – Sniper Rifles SWS-10 – LMGs PKP Pecheneg – LCMG (KAC LAMG) – Shotguns MCS-880 – Remington 870 – Handguns G57 (Glock 19) – M44 (Taurus M44) – Launchers Carl Gustaf M4 – FN40GL – Battlefield 2042 Plus System and attachments Battlefield 2042 will use a similar attachment system from Battlefield 4. This will give players a lot of freedom when customizing their weapon. The new Plus system will also allow players to change attachments while on the battlefield, meaning you can always prepare for the next fight. Whether it’s a better scope or a suppressor you can prepare using DICE’s new innovation. Read More: Every Specialist in Battlefield 2042 – This system alongside the in-depth customization will give players real freedom when it comes to how they play Battlefield. At first, this may seem daunting, but as players get used to the changes, we may experience some awesome moments. Battlefield 2042 Portal Mode weapons In the new Battlefield 2042 Portal mode, DICE has given players the opportunity to experiment with weapons from previous Battlefield games. These games include Battlefield 3, Battlefield Bad Company 2 and Battlefield 1942. Battlefield 3 Portal Weapons: AN-94 – M16A3 – M416 – SCAR-H – G3A3 – A-91 – ACW-R – AS Val – P90 – PP-2000 – AKS-74u – M98B – M39 EMR – SVD – M240B – M60E4 – Type 88 LMG – DAO-12 – SPAS-12 – MP443 – M93R – M1911 – MP412 REX – Battlefield: Bad Company 2 Portal Weapons: AN-94 – M16A2 – XM8 Prototype – M416 – G3 – XM8 Compact – AKS-74u – Thompson – PP-2000 – T1 DMRs – M1 Garand – GOL Sniper Magnum – M24 Sniper – M60 – Type 88 LMG – XM8 LMG – SPAS-12 – M1911 – M93R – MP443 – MP412 REX – Tracer Dart Gun – Battlefield 1942 Portal Weapons: STG 44 – Bar 1918 – M1 Garand – K98 – Thompson – MP 40 – K98 Sniper – N04 Sniper – M1911 – P38 – Bazooka – Panzerschreck – Battlefield 2042 DLC weapons Although we currently only know of a few weapons that will be available, there will be many more to come when Battlefield fully releases. We also have Battlefield Portal to look forward too, which will contain hundreds of weapons from 1942, Bad Company 2, Battlefield 3 and 2042. We can’t wait to see how DICE have adapted the weapons to make them work with the updated engine. As well as this, DICE also plan to release a range of weapons over 2042’s lifetime with content releasing in a seasonal format. This will also include new maps and other cosmetics, similar to previous titles. Article written by Oscar Dobbins.

  • Battlefield 2042 vs CoD Vanguard: Features, trailers, weapons & leaks – Dexerto

    Battlefield 2042 vs CoD Vanguard: Features, trailers, weapons & leaks EA / ActivisionThe thirst for a new first-person shooter is real in 2021, with the likes of Warzone, Apex Legends, and others arguably in need of some competition. If you’re in that camp yourself, lucky for you Battlefield 2042 and Call of Duty: Vanguard are not far away. EA DICE have not released a game in their established shooter series since 2018, with Battlefield 5. Since that time, they’ve dabbled in the battle royale genre with Firestorm, though it ultimately did not meet the expectations set by other industry leaders – with slow looting and a lack of regular updates. Regular updates are something of a specialty for Activision in relation to Call of Duty, as seen with Warzone’s ever-changing weapon meta. Fans of the best-selling shooter franchise in history will be looking forward to seeing what’s in store this Holiday season, as the 2021 title – codenamed Vanguard – edges nearer. As time goes on and more details are revealed, we’re going to keep everything in one place so you can decide which of these two will be your go-to shooter later this year. Will it be Battlefield 2042 with a futuristic feel, or CoD Vanguard which may take us back into the past? Release dates Battlefield 2042 EA DICE confirmed during the Xbox E3 2021 press conference that Battlefield 2042 will be released on October 22, 2021. Early access Battlefield 2042 will be available in early access from October 15, 2021, for EA Play subscribers. Pre-orders will also come with beta access, for which dates are not yet set in stone. CoD Vanguard Activision have not yet confirmed when their Call of Duty 2021 game will be released, but it will likely come in November, 2021. Early access The CoD Vanguard alpha and beta will be made available later in 2021, ahead of that November launch. Prices In the absence of official pricing on CoD Vanguard, we have placed estimates below for just the standard edition. How much is Battlefield 2042? Prices in UK/US/EU Battlefield 2042 Standard Edition: $59.99 (PS4, Xbox One & PC) $69.99 (PS5 & Xbox Series X/S) – Battlefield 2042 Gold Edition: $89.99 (PC) $99.99 (Console) – Battlefield 2042 Ultimate Edition: $109.99 (PC) $119,99 (Console) – How much is CoD Vanguard? Prices in UK/US/EU UK: £59.99 – US: $59.99 – EU: €59.99 – Battlefield 2042 gameplay Battlefield 2042 reveal trailer The first time Battlefield 2042 was revealed was on June 9, 2021. Battlefield 2042 gameplay trailer Then, during the E3 press conference, EA revealed a second trailer, this time with gameplay. CoD Vanguard gameplay CoD Vanguard trailers and teasers Unfortunately – and this is likely due to the difference in release dates – Activision have not officially announced the name of their 2021 game. Therefore, we do not yet have any trailer footage of CoD Vanguard, putting Battlefield at an early advantage. Crossplay? At the time of writing, crossplay for Battlefield 2042 has not yet been confirmed. It’s safe to assume that Vanguard will, however, as the last two games have. Warzone has been a game that’s crossed boundaries for CoD before, so we would expect that to continue. It remains to be seen if EA will make a similar step. Battlefield 2042 maps Multiple maps have been confirmed for Battlefield 2042’s All-Out Warfare mode: Kaleidoscope – Set in Sogdo, South Korea, forces here will close to control a quantum-powered disinformation hub after an attack threatens the global network. – Manifest – Set in Brani Island, Singapore, players will see a strategic flashpoint emerge as global trade chokes this location which is vital for the American supply lines. – Orbital – Set in Kourou, French Guiana. the battle here is over a rocket launch site as a controversial space launch becomes a race against time. – Discarded – Set in Alang, India, here you see shipbreakers facing tidal extremes as factions fight to secure rogue nuclear assets. – Renewal – Set in the Eastern Desert, Egypt, players will fight for a groundbreaking agriculture technology center in the Egyptian Desert. – Hourglass – Set in Doha, Qatar, shifting sands and a lost shipping convoy tear a city center apart. – Breakaway – Set in Queen Maud Land, Antarctica, struggles over oil and gas pushes soldiers to the brink as industry clashes with nature and ice give way. – CoD Vanguard maps Call of Duty Vanguard is expected to take players back to World War 2, based on a handful of leaks. This could see the return of some fan-favorite WW2 maps as well as a selection of new places to play. Though, that setting hasn’t been rubbed stamped, so we will update this section once a trailer comes out. Will they have a battle royale mode? So far, a battle royale mode has not been confirmed for Battlefield 2042 – but the same can’t be said about CoD Vanguard. With the release of CoD Black Ops Cold War in 2020, Activision made the move to integrate their new multiplayer game into WZ, and have committed to doing similar in the future. During May’s financial call, Rob Kostich, President of Activision, said: “Now as we look ahead for Warzone later this year, there will be some other really fun integration with the great work that Sledgehammer Game is leading to this year, new premium release”. So, it looks like we can expect to see a new season packed with Vanguard weapons this holiday season. Battlefield 2042 leaks Battlefield players have the luxury of a game reveal and all the details that come with that, but there are still questions to be asked about the game. Not everything has been revealed yet, and clues could be found in leaks. Game name Previously, before official confirmation, the Battlefield 2042 game title was leaked – with internal discussions about a “near future” project. That has since turned out to be accurate. Unclear if this is real at this point, but this image is popping up on Reddit/Twitter. https://t.co/UI0md51wxy — Battlefield News (@bravoINTEL) June 5, 2021 A number of images were leaked before the game’s trailers were unveiled, too. Leaked screenshots Leaked Battlefield 2042 weapons Much of the official news we now know, following the game’s reveal and E3 2021, was actually included in a leak Reddit thread from 2020, posted by user FeyWatch. In that thread, they said: “In the early build were three weapons with names but no sounds. The first weapon was the M4. The second was an SP40 and the third was an LMG called the G8, looked a lot like a big MP5 with a drum magazine if you ask me.” Battlefield 2042 gameplay For gameplay, it sounds like some changes are also in the works. “First, it was huge. Like really, really huge. I counted 10 flags that were different numbered than before: A1, A2, B1, B2, C1, C2, D1, D2, E1, E2. The new thing about this is, if you cap A1 for example, A2 is faster to capture,” they added. “You also get more mission points if you cap both flags in a row rather than going all over the map without a clear frontline. The map itself looked like it is set on an island with the sea surrounding the island. The flag layout was interesting, each 1-flag was accessible on water while the 2-flag was more inside the island.” CoD Vanguard leaks In the absence of confirmed information on CoD Vanguard, fans have been left to scroll through endless leaks – and some sound more likely than others. CoD Vanguard WW2 theme One of the first leaks was from Victor_Z who claimed it would be a Sledgehammer Games project (now confirmed) and set in World War 2. On top that, reliable leaker TheMW2Ghost claimed that in unseen footage, the user spotted a number of newsworthy details. First of all, they confirmed soldiers were wearing WW2 uniforms, which follows a string of leaks about the game’s setting and era. CoD Vanguard map and weapons Alongside that, after allegedly seeing clips of gameplay on an African Palace map, they also spotted some weapons and items. Kar98 – WW2 Trench shotgun – Molotovs – On top of that, they also hinted at a World War 2-style Headquarters mode will be coming back in CoD 2021. The difference being that this WW2 version was a virtual multiplayer lobby where players could move around in third-person, so slightly different from usual. The more leaks that surface online regarding either Battlefield 2042 or CoD 2021, we’ll keep you updated. For more Battlefield news check out @BravoINTEL and for Call of Duty, both @DexertoIntel and @CharlieINTEL.

  • All Battlefield 2042 vehicles: How to unlock, gameplay, customization – Dexerto

    All Battlefield 2042 vehicles: How to unlock, gameplay, customization EA DICEBattlefield 2042 is set to bring a lot of changes to the franchise with vehicles to customize, but how do you unlock them? With new gameplay like vehicle drops, there are lots of cool features in the title to look forward to. EA DICE‘s Battlefield 2042 features bigger maps, larger lobbies, classes overhauls, new weapons, and a lot more destruction. As you may expect, there will be plenty of vehicles to get your hands on in 2042, but little is known regarding the customization and unlocks for specific vehicles. Here’s everything we know so far about all the Battlefield 2042 vehicles. Contents How to unlock vehicles in Battlefield 2042 – How to call in vehicles in Battlefield 2042 – Every Battlefield 2042 vehicle – Best Battlefield 2042 vehicles – Vehicle customization – New vehicle gameplay features – How to unlock vehicles in Battlefield 2042 Similar to most Battlefield games, we can expect players to have access to every vehicle when they first launch the game. Read More: Battlefield 2042 classes explained – It would seem odd to add an unlocking feature for vehicles, as this would mean that new players are unable to fully experience the full game without putting some amount of time into the game. Instead, the unlocks are much more likely to focus on the loadout of your vehicle rather than the vehicles themselves. How to call in Vehicles in Battlefield 2042 Calling in a vehicle in Battlefield 2042 is incredibly simple. For console users, press R1 on PlayStation and RB on Xbox to bring up the vehicle menu. For PC players, press B on your keyboard. Your team is only allowed to have a certain amount of vehicles on the map at any given time. So, depending on how many vehicles are in play, you might be unable to call one in. Once you’ve selected the vehicle of your choice, you then have to choose a drop point. Unless you’re inside a building, vehicles can drop almost anywhere on the map. However, while you wait for your vehicle to arrive, you will be vulnerable to enemy-fire — so stay alert! Every Battlefield 2042 vehicle So far, the currently confirmed vehicles featured in Battlefield 2042 are: AH640GX Apache Warchief Attack Helicopter – E6-JGR Recon – F-35E Panther Jet – Futuristic Three-Wheeled Auto Rickshaw – Hovercraft – M1A5 Tank – MD540 Nightbird Helicopter – MV38-Condor – Quad Bike/ ATV – SU-57 Elon Jet – T28 Tank – As more vehicles are announced, we’ll update you right here. Best Battlefield 2042 Vehicles In Battlefield 2042, vehicles are divided into three categories. These categories include US, RU & Personal. Here are the best vehicles for each team, as well as the most effective personal vehicles. Best US Battlefield 2042 vehicles: M1A5 tank – AH-64GX Apache Warchief – Best RU Battlefield 2042 vehicles: T28 tank – KA-520 Super Hokum – Best Personal Battlefield 2042 vehicles: Hovercraft – M5C Bolte – MD540 Nightbird – EBAA Wildcat – If you’ve been struggling to decide which Battlefield 2042 vehicle to use, then this list should be helpful. Also, even though DICE recently a balancing update that included nerfs to the Hovercraft personal vehicle, it can still be quite effective. Vehicle customization Although we have limited info on vehicles in 2042, we’ll likely see DICE return to a similar customization system seen in Battlefield 4. This would work well with rock-paper-scissors style trade-offs for each part you can customize. In previous games, some attachments felt a little too overpowered. However, with some balancing, this would be the best way for players to customize their vehicle to match both their play style and squad. Read More: Weapons list – from Assault Rifles to SMGs – While DICE may still bring back the specialization system from Battlefield V, this seems unlikely, as they’ve already showcased the new attachments and the ‘Plus System’. Instead, perhaps we’ll see a similar system integrated alongside the vehicles in Battlefield 2042? New vehicle gameplay features Battlefield 2042 will also bring in new gameplay to vehicles in 2042, with one of these being vehicle drops. This incredibly useful feature that’s been added is due to the increased map size and player count, allowing players and squads to call in their own vehicles from anywhere on the map. Read More: Every Battlefield 2042 map & mode – While some may think that this sounds a little hectic, DICE will do plenty of testing and balancing to ensure that this feature works well. For example, there will be a limit to each type of vehicle on the battlefield at one time, as this could otherwise abolish infantry combat. From what we’ve seen in the 2042 trailers, we’ll get our hands on some awesome concept vehicles as well as the latest military tech. So, there you have it. That’s everything you need to know about unlocking vehicles in Battlefield 2042, and all of the new features. Article written by Oscar Dobbins.

  • Battlefield 2042 update 4.1 patch notes: Breakthrough reduced to 64 players, gun changes, more – Dexerto

    Battlefield 2042 update 4.1 patch notes: Breakthrough reduced to 64 players, gun changes, more Electronic ArtsBattlefield 2042’s 4.1 update is locked in and we’ve got a full rundown on the latest patch notes. From the removal of Breakthrough’s 128-player mode to a range of weapon and Specialist tweaks, here’s all there is to know. A month removed from BF 2042’s 4.0 patch and yet another update is now upon us. Touted as the final set of changes ahead of Season 1 in June, the 4.1 update brings a range of balance adjustments along with some core playlist changes. There’s once again an extensive list of tweaks to wrap your head around so here’s a full rundown on everything in the 4.1 update for BF 2042. Battlefield 2042 update 4.1 release date & time DICE has confirmed that the 4.1 update for Battlefield 2042 is set to launch across all platforms at 6PM PT on Thursday, May 19. While no exact file size has been confirmed, it’s sure to be a hefty update. So expect a sizable download when the patch goes live. Battlefield 2042 removes Breakthrough 128 in update 4.1 Headlining the latest Battlefield 2042 update is the removal of Breakthrough’s 128-player mode across current-gen hardware. Instead, those on PC, PS5, and Xbox Series X | S will now have a 64-player lobby size moving forward. This change arrives due to the “reduced” impact of individuals in the larger playlist, devs explained. “Reducing our player count here helps to remove some of the chaos from the experience.” As a result of this shuffle, maps have also been adjusted in 2042. Discarded, Manifest, Orbital, and Kaleidoscope will continue forward with their full size intact. While Hourglass, Breakaway, and Renewal will be limited in scope to accommodate the 64-player lobby size. Full Battlefield 2042 update 4.1 patch notes Fixes, Changes, and Improvements General Vehicle Aim Sensitivity and Transport Vehicle Freelook Sensitivity Controller settings now always correctly apply their effects – Aim Assist has been improved while aiming at moving targets – Aim Assist should no longer incorrectly acquire targets through thin obstacles – When not ranking up, you should no longer see the “You have been promoted screen” during End of Round – Delivered improvements that help to reduce input lag – Adjusted Trigger Weight to ensure that inputs feel more responsive when applying successive inputs – Audio The Announcer Voice Over for Battlefield 1942 and Battlefield 3 experiences has been remastered, and now includes new radio sound effects – Battlefield Portal Specialists will now correctly display animations during the End of Round screen while in Battlefield Portal modes – Made the following changes to Hardcore Templates within the Battlefield Builder to align them with our Featured Experience offerings. Enabled HUD in Hardcore Templates – Disabled Mini-map and Compass in Hardcore Templates – – Gadgets Hitting enemies with EMP effects now correctly triggers Player Disrupted XP – Removed placement delay for deployable gadgets so they now appear instantly – Deployable gadgets are now easier to deploy – Insertion Beacon The size of the Insertion Beacon has been increased so it’s easier to see – The Insertion Beacon is now visible from further away – Modes Breakthrough 64 for PC, PlayStation 5 and Xbox Series X|S now have set map sizes for specific maps: Discarded, Manifest, Orbital, Kaleidoscope will play the 128 player version – Hourglass, Breakaway, Renewal will play the 64 player version – – Soldier The Compass now expands while in ADS to improve its readability – Specialists Angel Angel will no longer be able to grant Armor Plates via his Supply Bag – Boris Spotting via the SG-36 Sentry Gun now highlights spotted players via a red dot, and spotted enemies are now also visible for friendlies – The SG-36 Sentry Gun will no longer track players behind walls – Overall damage and health for the SG-36 Sentry Gun has been lowered RPM reduced from 450 -> 250 – Start Damage 16 -> 10 – End Damage 10 -> 7 – Fall Off Damage Range 50 -> 40 – Projectile Speed 960 m/s -> 500 m/s – Health 200 -> 150 – Lock-on time increased by 0.3 seconds – Target Forget Time 2 -> 1.5 seconds – Target lock-on range 65 -> 50m – Reload Speed 5.2 -> 4.2 seconds – – Dozer Bashing with the SOB-8 Ballistic Shield while inside smoke should now always deal damage – Irish Fortification System recharge rate reduced from 25 -> 20 seconds – Weapons Update 0.4.0 introduced an unintended change to the behavior of some weapons via incorrect values on their damage tables. In this update we’re restoring performance to its intended design and you should feel an overall improvement to weapon performance – The impact of recoil affecting attachments has been lowered, while base weapon recoil has been improved to compensate. This means weapons without attachments now handle better – Bolt Action Sniper breath control now lasts a max of 5 seconds, with an added 5 second penalty if used entirely – Underbarrel Attachments no longer affect weapon deploy speed – Overall horizontal recoil for DMR’s has been reduced – Sidearms are now faster to deploy – AC42 Increased the AC42 distance damage dropoff at higher ranges – AK24 Removed the AK24 Semi Auto fire mode – Increased AK-24 Burst Mode rate of fire to 900RPM – NTW-50 Improved the NTW-50 effectiveness against vehicles – Added an additional damage multiple versus tank tracks – PKP-BP Increased PKP-BP vertical recoil, and added a new horizontal recoil profile – SFAR-M GL Improved the SFAR-M GL damage at short to medium range Taking down an enemy now requires 5, instead of 4 bullets while at 20m – – Decreased the SFAR-GL distance damage dropoff – SVK Reduced SVK’s Horizontal recoil to make it easier to land follow-up shots – Increased the SVK distance damage dropoff past 40m – SVK’s High-Power Rounds damage lowered past 150m Taking down an enemy now requires 3, instead of 2 bullets – – Vehicles Fixed a bug for no XP being rewarded when capturing an objective in a vehicle that wasn’t spawned via the Deploy Menu – Following the release of Update 0.4.0, we’re continuing to make balance adjustments to vehicle gameplay by updating the total number of vehicles that can be active at any time across maps in Conquest and Breakthrough. Conquest 128: Kaleidoscope – Reduced each teams light ground vehicle allocation by 1 – Manifest – Reduced each teams light ground vehicle allocation by 1 – Breakthrough 64: Breakaway Adjusted Sector 4 to reduce the Attackers number of Transport Air Vehicles by 1, and reduced the number of Heavy Ground Vehicles for Attackers and Defenders to 1 – – Manifest Adjusted Sector 3 to remove the Defenders allocation of Transport Air Vehicles, and also reduced the number of Heavy Ground Vehicles for Attackers and Defenders by 1 – – Hourglass Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1, removed the Defending teams allocation of Transport and Combat Air Vehicles – – Renewal: Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1 – – Orbital Adjusted Sector 4 to reduce the Defenders allocation of Heavy Vehicles to 1 – – MAV The MAV is now part of the Transport vehicle category – M5C Bolte The M5C Bolte’s Missile Launcher no longer deals unintentional increased damage to air vehicles – The M5C Bolte is now part of the Armored vehicle category –

  • Battlefield 2042 update 4.0 patch notes preview: Voice chat, EOR leaderboard, Specialist changes – Dexerto

    Battlefield 2042 update 4.0 patch notes preview: Voice chat, EOR leaderboard, Specialist changes EA / DICEBattlefield 2042’s 4.0 update patch notes are shaping up to be the most significant for the game yet. Devs have already outed several major changes that it’s set to bring and we have all the latest details on it. The game’s poor design choices, cosmetic decisions, and many more problems are all symptomatic of Battlefield 2042’s dwindling player count. EA have already held their hands up and said that Battlefield 2042 hasn’t been all that they had hoped. DICE are still desperately trying to fix Battlefield 2042’s issues, update it, and turn it into something akin to the game’s early promise. The introduction of a leaderboard in the 3.3 update was an example of how the devs are listening to the fans. The 4.0 update is incoming and, hopefully, it can undo even more of the damage. Contents Battlefield 2042 update 4.0 release date & time – Battlefield 2042 4.0 update features: VoIP, EOR leaderboard, bug fixes – Battlefield 2042 update 4.0 patch notes – Battlefield 2042 update 4.0 release date & time EA and DICE have confirmed that the 4.0 update for Battlefield 2042 is set to go live from 08:00 UTC on April 19, 2022. It’s a ginormous update with tons of bug fixes and an array of various other features to improve the game. Update 4.0 for #Battlefield2042 goes live across all platforms tomorrow (19/4) at 08:00 UTC ✅ It’s a zero-downtime update so you’ll be good to jump in and play once you have it downloaded 🎮 Update Notes: https://t.co/d22PICnrOh pic.twitter.com/PlrUo1madD — Battlefield Comms (@BattlefieldComm) April 18, 2022 Battlefield 2042 4.0 update features: VoIP, EOR leaderboard, bug fixes The full extent of the patch notes are substantial, so here are a few of the key points cut down and condensed for you to absorb easier. End of round leaderboard Even though Battlefield 2042 now provides an in-game leaderboard for players to observe stats as a match unfolds, there is still no definitive leaderboard at the end of a match. That will be changing with the 4.0 update. Voice chat Another strange omission from the game is finally set to land as voice chat will be available for players to communicate from 4.0 onwards without the need of a private party. Specialist improvements The concept of the ‘Specialist’ has been a controversial change in Battlefield 2042, but players fond of Rao and Paik will be pleased to know that their Traits will be tweaked. Improved Ribbons and XP Ribbons are apparently going to be easier to earn, as well as support actions such as healing and general team play being rewarded with more XP. Bug fixes and QOL improvements Almost a given with every new update, but 4.0 is expected to drop an absolute ton of fixes to make the gameplay smoother and bug-free e.g improved vehicle handling and functionality. Battlefield 2042 update 4.0 patch notes The complete patch notes are expected to be revealed during the week of April 18, 2022, and when they are fully announced by EA and DICE, we’ll be quick to update this page and let you know! Update 0.4.0 Fixes, Changes, and Improvements VoIP VoIP (Voice over Internet Protocol) is now available in Battlefield 2042. There are two voice chat channels to choose between: Party and Squad. Settings for VoIP can be adjusted via Options > Sound/Voice > Chat while in-game. Scoreboard In Update 3.3 we released the UI refresh for the Scoreboard. Following this update this UI refresh will now also be available during the End of Round screens. Weapon Attachments With Update 4.0 we’ve overhauled the behavior of many weapon attachments to ensure that their impact when customizing your weapons is unique, and noticeable. Previously, some attachments had effects that were too similar from others, and it was unclear what the impact on your weapons would be when switching between them. We encourage you to experiment with the refreshed weapon attachments to see how they feel after the update, and you’ll be able to read the full set of changes further down the page. General Made several improvements to Kill Assists Damage Assists trigger from a lower damage threshold, improving consistency and clarity – EMP Grenades now trigger Assists more reliably – Assists can now trigger when a teammate kills an enemy and either of them were covered in smoke you deployed. – – Fixed EMP effects persisting on screen – Fixed a bug where equipping a weapon attachment from the item reveal menu would in some scenarios reset the full customization on that weapon back to defaults – Fixed a bug where the player’s saved customization would sometimes be reset to defaults after joining a server – Simplified keybinds for Chat and VoIP – Switch weapon for Gunner can now be properly bound in key bindings – Airplane and Helicopter sensitivity settings added to the Options menu – Matchmaking & Social Fixed a matchmaking error that could occur after quitting a Hazard Zone server – Matchmaking information is now visible in the Player Card screen – Fixed a bug where a user encounters a matchmaking loop and gets sent back to the lobby. – Disbanding a party before joining it no longer incorrectly shows the “Remove EA Friend” prompt – Progression and Unlocks Adjusted Ribbons to make them easier to unlock across all modes, especially in Rush – Further adjustments to specific Ribbons: Logistics – Progress earned from repairing friendly vehicles has been increased, and progress earned from healing and resupplying has been reduced – Objective – Kills or Assists while fighting for objectives in Breakthrough now also give progress – Intel – Progress for hitting enemy vehicles with EMP’s has been doubled – Combat – Destroying an enemy Ranger now rewards Ribbon progress – Combat & Wingman – Kills and Assists on enemy Players in Hazard Zone now give increased progress – – Mastery for the Mi-240 Super Hind, MV-38 Condor, and MAV now gets progress as intended when teammates spawn in on your vehicle – Cosmetics and weapon attachments are now correctly marked as New when unlocked – XP from support actions has been increased, while XP from objective actions has been decreased to compensate: Projectile Destroyed, with Irish’ APS-36 Shootdown Sentinel, from 5 -> 10 XP – Enemy Disrupted with EMP, from 10 -> 20 XP – Equipment Destroyed, from 5 -> 10 XP – Healing, from 5 -> 20 XP – Resupply, from 5 -> 20 XP – Repairing, from 5 -> 20 XP – Ranger Destroyed, from 25 -> 75 XP – Objective Neutralized, from 250 -> 200 XP – Objective Captured, form 375 -> 200 XP – Sector/Objective Defended, from 15 -> 10 XP. – – Added an XP event for killing a downed enemy in Hazard Zone – Repairing Ranger now correctly triggers the repairing XP event – Maps Breakaway Fixed players or AI Soldiers sometimes not spawning in the correct HQ area – – Hourglass Fixes a bug where players were still receiving damage from the Tornado while inside the Stadium – – Kaleidoscope Sprinklers are now active for 9, instead of 20 seconds – Sprinklers no longer deal damage – Sprinklers should no longer affect players outside the building – The freeze effect in the HUD is less intense – Fixed an issue where players could shoot through the tires of some trucks on Kaleidoscope – – Orbital Fire from the rocket explosion event is no longer invisible and will slowly dissipate – – Renewal Fixed a bug where soldiers and vehicles would be affected by the storm while inside buildings – – Reduced rubberbanding when key events such as the rocket launch get triggered – Bollards and ramps should no longer be triggered by deployed gadgets – Toxic barrels now continue dealing area damage if another nearby barrel gets destroyed shortly after – Fixed a bug/exploit where players were able to deploy gadgets or shields that would intersect with MCOMs, not allowing them to be disarmed – Fixed a bug where container doors were still presenting the interaction prompt after being destroyed – Updated destruction behavior for fences – Minor prop objects at distance now pop more slowly – Added support for traversal on objects linked to moving platforms – Enabled cover occlusion for player damage from explosions – Fixed a bug when elevator doors weren’t synced for players joining later during a match – Players can now sneak and open doors close to them while ADS – We’ve resolved multiple smaller issues across all maps that could negatively impact gameplay: Fixed some areas where players could get stuck – Fixed floating of items – Fixed some collision areas that caused players to fall through items/the map – Fixed areas where planes could go through terrain while out of bounds – Fixed being unable to interact with some objects – Fixed some areas where players were able to see through the map – Fixed behavior on some interactable objects such as doors – Fixed clipping of objects such as vegetation – – Battlefield Portal Made several improvements to the Portal Browser Name/Description is now autofilled when creating an Experience – Name/Description fields of preset Experiences are now empty by default – Browsing Experiences remembers your previous search query – Resolved instances where the Browse tabs didn’t function correctly when applying custom filters – – Made adjustments to the chase camera on a number of vehicles in Battlefield Portal – Fixed an issue which could cause a game crash when players were near a Kübelwagen – Players no longer remain in a stuck trigger animation after deploying C4 and immediately jumping into a vehicle – The Defibrillator can no longer be equipped while swimming – Stationary Machine Guns will now be destroyed alongside accompanying towers – Added new VO lines for destroying or capturing objectives – Added new VO line for tower collapse event on Caspian Border – The tower on Caspian Border will now have improved barrage & projectile VFX before its collapse – Players can now switch back to their secondary weapon on an Experience with all primary weapons disabled – The Cycle Primary Weapon key binding now properly cycles to the secondary weapon if the player doesn’t have a primary one – You should now always automatically have your last played loadout in the next round – Spawns on El-Alamein have been moved to prevent becoming stuck after deploying in FFA Mode – Battle of the Bulge – the screen now changes to sepia when going out of bounds near the tank battle vista area – Numerous fixes for floating rocks and cliff faces in Valparaiso, Arica Harbor, El-Alamein, and Caspian Border – You can now switch back to the Mortar Strike gadget while it’s recharging – You can now switch out from the Mortar Strike gadget using the inventory prev/next bindings (default mouse wheel) while it is recharging – Fixed an issue where weapon under barrel attachments would trigger on button press even if the weapon was not selected at the time – Rush – updated M-Com screens with arming/disarming progress bars and countdown timer – Audio Fixed the wrong VO playing when giving attacking orders as Dozer – Fixed issue where Falck’s gadget VO would trigger when hitting enemies – The healing sound will now always play when Falck heals herself with the S21 Syrette Pistol – Adjusted Wingsuit audio for Sundance so they are easier to hear for enemies – Added surface scrape sounds to vehicle with tracks when rotating stationary – Improved audio across amphibious vehicles – The MD540 Nightbird and AH-64GX Apache Warchief now have the correct audio cues when Air-to-Ground missiles are ready to be used – Destroying a gadget should no longer trigger vehicle destroyed voice over – Improved at range audio for the Recon Drone – Low health sound should no longer get stuck when going into a vehicle – Added audio VFX for turning on/off the Flashlight attachment – The Prox Sensor should no longer emit warning sounds if no enemies are within reach – Soldiers should no longer hear the opposite ping VO being triggered from a 3P view – Improved audio consistency for vehicle call-ins – Improving cockpit audio experience when driving enclosed Land Vehicles in first person – Tweaked the vaulting sound when climbing ladders – Added audio for birds on Renewal – Added audio for destroying screens in the Synseco laboratory lobby in Renewal – Improved audio for damage caused by storms – Improved audio for vehicle gear shifting – Fixed an issue where rapidly pressing fire on a Sniper Rifle would play an audio cue as if two shots were fired – Improved audio for the M5C Bolte, EBAA Wildcat and MD540 Nightbird when they pass by players – Modes Fixed air vehicles being able to spawn at the opponents HQ in start of the round – Successful missions should no longer be shown as failed – You can no longer use a Redeploy Call-in when all players in a squad are alive – Removed placement ranking stats from End of Round screen in Hazard Zone – Adjusted costs of several Hazard Zone weapons and gadgets – The roaming AI LATV’s should no longer fail to spawn, or spawn at the wrong times – Soldiers should no longer be stuck in a mandown state – Hazard Zone end of round now shows all kills, instead of just human player kills – Hazard Zone end of round now properly shows in round instead of lifetime respawns – A collected Data Drive will no longer be permanently marked on the minimap – Players can no longer move their character in Hazard Zone after dying or bleeding out – Fixed issues with Rush declaring the winning team prematurely and/or incorrectly – Deploying gadgets over Rush M-COMS should no longer prevent arming it – Adjusted spawn locations to prevent spawning out of bounds – AI Soldiers AI Soldiers will no longer appear lagging while entering a vehicle – AI Soldiers can now repair combat vehicles in All-Out Warfare – Improvements to AI Soldiers operating Helicopters – Improvements to AI Soldiers reviving human players – Soldier Fixed some issues where the player would be impossible to hit when entering an exposed vehicle seat – Fixed an issue where dead soldiers or friendly soldiers would block bullets – Fixed further instances of not being able to revive players when some of their body parts were clipping with assets/geometry – Fixed players not being able to place deployables in certain areas – Fixed an issue where the player would not be able to jump or vault after reviving someone – Fixed an issue where players would have 2 hands on a rifle while sprinting on a steep slope – Fixed losing input when jumping on/off the ladders – Fixed players appearing to fly after meleeing water – Fixed soldiers sometimes becoming invisible while downed – Fixed players sometimes going into downed state, instead of dying if killed in an out of bounds area – Fixed players entering a downed state after crashing with an air vehicle – Fixed players sometimes entering a downed state state while under water – Fixed players sometimes being thrown up in the air after getting revived – Fixed an issue where redeploying your soldier could cause dropped weapons to float – Fixed an issue where it wouldn’t be possible to crawl under certain obstacles while prone – Fixed an issue where the player’s camera could sometimes clip through the ground or objects when prone – Fixed an issue where the soldiers could fly when dropping down from steep areas – Fixed an issue where certain camera transitions would force the player’s FOV to be reset to the default FOV (55°) – Fixed an issue where it is possible to die when entering a vehicle right after performing a melee attack while in the air – FOV should no longer break after switching weapons on ladders – Improved traversal across moving objects – Updated animations for directional vaults – Soldiers will no longer die when swimming close to or under a water vehicle – Animations Fixed an issue which would cause broken weapon animations while sprinting into world objects such as a wall – Fixed an issue where reload animations would play incorrectly – Fixed an issue where aborting a revive caused first person animations to break – Resolved several corrupted eye animations – Improved the preview animations of deployable objects – Improved left arm animations while crawling with a MCS-880 – Improved left hand animations when using an under barrel attachment while sprinting – Sprinting out of water while swimming no longer puts you in a stuck sliding animation – Left hand animations should no longer break when entering and exiting vehicles – Players should no longer experience looping revive animations when downed – Gunners should no longer sometimes clip behind vehicles while driving – Made revive animations smoother – Switching weapons in a vehicle open seat will no longer result in a broken animation – Toned down weapon movement during initial ADS after deploy – Smoothed out the transition animations for camera and weapon movement when switching between stand/crouch – Jumping into water while reloading will no longer cause a broken reload animation – You can no longer see through your hands while using the SWS-10 or DXR-1 in prone position during reload – Polished idle animations for rifles – Specialists Fixed a bug where Angel’s Supply Bag won’t land when bouncing close to a vehicle – Fixed instances where Angel’s Supply Bag didn’t activate correctly – Fixed some occurrences that could cause the mesh of Angel’s Supply Bag to copy itself onto other thrown projectiles – Made all vehicle types able to smash through Irish’s Deployable Cover – Resolved instances where Irish’s Fortification System couldn’t be placed on angled terrain – Fixed a bug where the APS-36 Shootdown Sentinel would not always stop targets if blocked by a soldier standing on it – Fixed an issue where players could see the APS-36 Shootdown Sentinel in an infinite firing loop at an unidentified target – The SOB-8 Ballistic Shield and main weapon can no longer equipped at the same time when bashing or entering a vehicle – Dozer now becomes vulnerable for a short time when the SOB-8 Ballistic Shield is hit by heavy fire such as from tanks – Dying as Dozer while holding the SOB-8 Ballistic Shield will no longer cause you to be resurrected with the shield active – Reviving Dozer with the SOB-8 Ballistic Shield active no longer makes you float upwards – Repeatedly pressing the Prone and SOB-8 Ballistic Shield buttons as Dozer will no longer result in the player having the shield up while prone – Performing a takedown on Dozer with an active SOB-8 Ballistic Shield will now play the correct animation – Fixed a bug where Repair Tools caused the SOB-8 Ballistic Shield to deflect bullets – Fixed an issue where the SOB-8 Ballistic Shield could bash through thin walls – Rao’s Cyber Warfare Suite should now feel more responsive – Resolved bugs related to using the Cyber Warfare Suite ability without an active target – Once the Cyber Warfare Suite ability finishes, your target is now reset – Replaced Trojan Network with the Thread Perception Trait: When Rao takes damage from enemy fire, he will automatically spot the enemy for himself – – Replaced Threat Perception with the Eagle Eyed Trait: Players damaged by Paik are now spotted for everyone – – Updated Paik’s Mastery criteria to align with her new Trait – The OV-P Recon Drone can now be descend with Crouch toggle buttons – The rotors on the OV-P Recon Drone are now placed correctly – The spotting sound now plays correctly while using the OV-P Recon Drone – The OV-P Recon Drone now remembers it’s direction upon re-entry – Resolved wrong text displaying when OV-P Recon Drone – Fixed an issue that would sometimes prevent you from flying the OV-P Recon Drone upwards if you entered it while crouching – The SG-36 Sentry Gun should no longer clip outside elevators – A tank running over the SG-36 Sentry Gun will now destroy it – Fixed Anti-Armor Grenades that locked on to targets which were too far away Anti-Armor Grenades now filter by angle and distance in a more accurate way, and have the same priority for air/ground vehicles – – Anti-Armor Grenades no longer swap targets when already tracking a target and have reduced maximum range once unfolded and in flight – Anti-Armor Grenades now have different tracking radius for ground and air vehicles – Anti-Armor Grenades no longer target Irish’s Deployable Cover or APS-36 Shootdown Sentry – Anti-Armor Grenades track properly if left sleeping on the ground now, instead of simply exploding – Improved the speed when switching through Sundance’s Grenade Belt – Scatter Grenade detonation timings adjusted to let them explode quicker – Landing on rough terrain no longer causes Sundance to bounce up in the air – Fixed a rare issue where Sundance’s body could become detached from a vehicle upon entry while landing onto the vehicle from the wingsuit, causing Sundance to become invisible – Falck’s S21 Syrette Pistol can now be equipped while swimming – Fixed an issue in prologue where Falcks syringe did not spawn a pickup on the ground – Reduced the distance at which the S21 Syrette Pistol’s dart is visible – Made it easier for Mackay to grapple onto moving vehicles – Players can no longer take damage from the Grappling Hook while downed – Adjusted Mackay’s walk animation when aiming down sight, the sight should no longer misalign with where shots are fired – Resolved issues where smoke stopped the Grappling Hook from working – The Grappling Hook crosshair should now correctly pick up objects while in range – Looking as far left/right you can while grappling while pressing A/D no longer allows you to slow down or speed up – Fixed a rare occurrence where entering a vehicle after using the Grappling Hook could cause Mackay to become invisible – HUD / UI HUD – hints for Reload, Low ammo and No ammo will now blink a few seconds and then fade out. Switching weapons in these states will restart this animation – HUD – added critical (red) and out of bounds (gray) color to WorldInfo, SoldierInfo and SoldierCompass HUD widgets – HUD – centered soldier compass direction readout and added positioning arrow shape – HUD – added scaling options for the Mini-map/team, Personal Log, World Log, Player/Vehicle Info, Chat and Vehicle Passenger List – HUD – added critical state for vehicles – Added new options that allow players to scale the transparency of many different icons in the HUD (Friendly icons, Squad member icons, Enemy Icons, Revive Icons, Objective Icons and Ping Marker Icons). Each icon type can have a different transparency when zoomed or not zoomed. The option can be found under DISPLAY > HUD ICONS. – Added a Chat Log Visibility option to allow players to set the default visibility mode of the chat log (which allows it to be turned OFF on console where no key bindings exists to change visibility in-game) – Adjusted scaling of objective icons over distance, they will now start scaling at 50m (instead of 100m) and stop scaling at 500m instead (instead of 1000m) – Solved an issue where friendly icons were too enlarged – The “Need Healing” icon is no longer visible over friendlies while playing as Angel without a Medical Crate – The grenade indicator no longer remains after the grenade has already exploded – The killcard should now always update after being killed by AI Soldiers shortly after self healing – SG-36 Sentry Gun and OV-P Recon Drone are now shown/hidden depending on gadget availability – Fixed a bug where the minimap didn’t update when entering an air vehicle from the ground – Fixed a problem that caused hints to disappear on initial deploy into vehicles – Made animations for the Plus Menu smoother – Added 24 new options to control the opacity and size of HUD icons – Added missing Always Traversal Sprint option under CONTROLLER tab – Gadgets Fixed an issue that prevented equipping of the IBA Armor Plate if you were being healed at the same time – Using the IBA Armor Plate no longer causes the plate to flicker and reappear on screen after use – Fixed a bug where players were able to deploy items to clip ladders and ziplines which could block passage – Improved the positioning of the preview of deployed objects (such as Boris’s turret) to better reflect the surface the player is trying to place it on, instead of hovering in the air. – Gadgets should no longer be destroyed if a door opens or closes close to them – Fixed an issue where gadgets resupplied via the Loadout Crate caused the player to not be able to redeploy their chosen gadget later on during that life – EMP effect from grenades no longer extend past their visual explosion radius – Fixed an issue that allowed players to drop Ammo and Medical Crates through thin walls – CG Recoilless M5 / RPG / SMAW will now one shot Ranger if it’s a direct hit – The CG Recoilless M5 will no longer automatically reload while you are downed if you died after firing it – Fixed an issue causing empty reloads on the Recoilless M5 to be interrupted when vaulting – Fix for issue where users were able to detonate the C5 Explosive while being hacked – Fixed an issue where both soldier Anti-Tank Mine & the Bolte’s Anti-Tank Mine would despawn after a short while if the player died – The Repair Tool now turns off when a player dies – Made it easier to place the Insertion Beacon – You’ll now spawn in the same direction where the Insertion Beacons is facing when spawning on it – Fixed an issue that would allow players to shoot FXM-33 AA missiles while their target was in smoke – Fixed an issue where FXM-33 AA Missile did not become enabled again until the user switched to another weapon and back again after being affected by EMP – Fixing a issue where Smoke Grenades did not explode on moving cranes – Weapon Attachments The behavior of many weapon attachments has been overhauled to ensure that their impact when customizing your weapons is unique, and noticeable. Previously, some attachments had effects that were too similar from others, and it was unclear what the impact on your weapons would be when switching between them. Here’s an example of updated behavior while customizing the AC-42: A – Warhawk Compensator Update 3.3: improved horizontal recoil control, reduced vertical recoil control< - Update 4.0: improved recoil control, reduced weapon accuracy - - B – Rattlesnake Light Grip Update 3.3: improved accuracy while moving, reduced accuracy while static - Update 4.0: :increased hipfire accuracy, reduced accuracy while ADS - - C – Maul Hybrid 1.5X-3X ADS speed decreased in 4.0 - Zoom levels and Optics toggle options persist - - D – Subsonic Rounds Base recoil reduced in 4.0 - Reduced Muzzle Flash visibility - Decreased projectile velocity - - Further changes to Weapon Attachments: Factory and Extended Barrel descriptions now display the correct fire rate changes - Weapon modifiers are now correctly applied when swapping attachments while the bipod is equipped - Fixed an issue that would cause the 40mm Grenade Launcher attachment to hit an invisible wall when fired indoors - Fixed an issue which would grant unlimited ammo if magazine attachments were toggled in between firing the underbarrel attachment - Fixed some weapons displaying wrong ammo counts for specific magazines - Adding and removing attachments in the Plus Menu will now always correctly apply their statistic changes - Underbarrel activations such as flashlights and laser sights will no longer be reset after getting revived - Bipod attachments will no longer toggle on and off while reloading - The ADS time on the BKS 8X now matches that of other scope attachments - Adjusted the size of the DD Holo scope to bring it in line with other scopes - Reduced blur on the Ghost Hybrid scope - Some underbarrel attachments should no longer have a shared ammo pool - The Maul Hybrid and the Ghost Hybrid now correctly displays both scope zoom levels in the Collection screen - The Fusion Holo attachment no longer clips through the meshes on the following weapons: AK-24, LCMG, PP-29 and the SFAR-M GL - Fixed clipping issues with the camera when the Fusion Holo optic is equipped while ADS - Weapons The high powered magazine for the AK24 now shows the correct amount of bullets - Fixed an issue where players were unable to fire straight away after reloading the Grenade Launcher attachment on the M5A3 - Updated text descriptions for both the NTW-50 and DM7 - Fixed an issue which caused the extended magazine for the PBX-45 to have a slight delay before it fires after reload - Located a missing ‘R’ in the description of the PKP-BP - Increased PKP-BP Base Recoil - Fixed an issue that would cause weapon lag across scopes for the M44 - The missing bullet on the M44 has been located - The M44 now displays the correct reload animation while in prone - Fixed an issue with the M44 that caused the scope to move a lot more than intended when aiming around - Arcom Tactical Muzzle Brake no longer floats when equipped onto the MP9 - Increased the long range damage on SWS-10 light ammo from 35-40 over 75 meters - The Iron Sight will no longer be visible when the Fusion Holo is equipped to the PP-29 - Fixed an issue with the incorrect ammo pools to be set on the PP-29, which would show incorrect ammo quantities - Fixed the PP-29 medium and subsonic ammunition having inverted ammo pools - Fixed an issue which could cause underabarrels on the SFAR-M GL to unexpectedly run out of ammo - Recentered the iron sight on the DXR-1 - AC42 Bullet Damage dropoff increased - AC42 effective range has been lowered - Reduced scope shake when firing on the DM7 and VCAR - Fixed an issue where weapons would have inconsistent dispersion or recoil - Fixed an issue which prevented bullets from dealing the correct damage amount - Bolt Action Sniper rifles now correctly play their animation after opening the Plus Menu and firing - Reload prompt will no longer stop flashing when there are only a few bullets left in the magazine - Reloading while ADS will no longer reset the camera zoom - Fixed an issue which could cause weapons to become invisible while climbing a ladder - Fixed an issue which caused some players to be unable to shoot or ADS after exiting a vehicle - Toggle Scope is now affected by soldier controller schemes - Weapons in the collection screen will no longer compare to the weapon selected in deploy screen which caused incorrect comparisons - Improved the visual quality of the crosshairs and red dots within high powered scopes while on low/medium graphic settings - Removed some double spacing within text descriptions of multiple weapons - Reduced scope shake when firing on the DM7 and VCAR - Fixing broken arm when doing pump action while crawling with the MCS-880 - Improved weapon animation when deploying from a vehicle - Added a game hint for steady scope - Weapons should no longer slide over the floor when dropped - Made improvements to the position and drop timing for dropped weapons - Underbarrel shotgun crosshair does not disappear after zooming - Melee Animation fixes related to melee takedowns - Fixed an issue where the camera was misplaced during a takedown - Fix related to targets flying away when doing a takedown on a moving platform - Fix where melee hits didn’t register consistently on moving targets - Fixed a bug where the player could throw a grenade and melee at the same time - Fixed a bug where player could get stuck in melee animation - Fixed a bug where doing a melee attack in prone could make the knife stuck until another melee was initiated - Fixed an issue which would cause guns to instead play a knife animation - Vehicles As outlined in our recent Core Feedback, we are adjusting the number of active vehicles across maps and modes, and you’ll notice the first iteration of this change within this update. As an example of how that plays out on Breakthrough 64 for Kaleidoscope, here is how we adjusted total available vehicles in the match, per Sector: Sector 1 – 17 -> 13 – Sector 2 – 18 -> 17 – Sector 3 – 19 -> 17 – – Health for soldier and vehicle now show correct values for all seats in the vehicle – The radar will now appear correctly while redploying on a team/squad mate in the Mi-240 Super Hind or MV-38 Condor – Killing someone with a Tuk-Tuk would sometimes show the wrong vehicle icon the kill card – Destroying either the Tuk-Tuk or Polaris Sportsman in a tunnel will no longer cause floating debris to be present – Players can now ping while driving vehicles in 3rd person view – Fixed an issue that would cause reversing in a tank to be problematic – Fixed an issue that would allow players to skip the equipment cooldown timer while in a helicopter – Players will no longer find themselves in a floating state while exiting a fighter jet upside down – Fixed an issue which would cause vehicles to not be deployed when called-in, but still shown as ‘in-play’ – Fixed an issue that would allow players to shoot AT missiles while their target was in smoke – Adjusted text on the vehicle zoom options in order to make it clearer what the option does – Tornados should no longer throw a helicopter under the world, resulting in passengers ending up under water – Fixed an issue that would sometimes affect the visibility of flares – Exiting and re-entering a tank will no longer result in a misaligned camera – Fixed an issue that could allow helicopters to fly under the game world on Hourglass – Fixed an issue that would cause the AA missile launch to skip the yellow lock on phase, jumping straight to red – Fixed an issue that could sometimes cause helicopters to spawn on the ground – Fixed an issue that would sometimes cause players to fall through the world when deploying into a tank – Fixed an issue that would allow players to manually reload weapons on certain vehicles – Air radar should now correctly display enemies – System repair would sometimes only replenish a few health points, this has been corrected – It was possible for players to hurt themselves with some explosive vehicle weapons during the vehicle enter animations, this has been disabled – It’s no longer possible to shoot yourself for a short period of time when entering a vehicle – Vehicle hints will now show up on initial deployment – Vehicle “invert look” settings are no longer connected to flight controls – Fixed an issue that would allow players to instant lock onto a vehicle after flares have been used – Lights on air vehicles are now turned on when a player is in the cockpit. – Fixed an issue which would occasionally see the AH-64GX Apache Warchief or KA-520 Super Hokum Smart rockets ignore their target. – A specific concrete block was causing the T28 to become stuck. The T28 has overcome its fear and can now traverse over it – Invert vertical look is now working as expected on transport vehicles – Vehicle 3rd person camera no longer clips through the environment. – The ‘Hints for Controls’ option now displays for all intended vehicles. – Fixed an issue that would cause the bridge to clip while in 3rd person view in a T28 on Hourglass – Backpacks can no longer be seen sticking out of the side of the B17 Bomber. – Taking a Tuk-Tuk into an elevator will now display the correct health – Made tweaks to various VFX while in a helicopter and firing counter measures to reduce photosensitivity risks – Vehicles spawned through Deploy Screen will now be eventually abandoned if they are left – Fixed an issue which would cause animation issues when going from vehicle to downed state – Helicopter lights are no longer offset from their initial position while in the matchmaking countdown screen – Deploy animation will now only play once after the player has switched seats multiple times in a row within vehicles. – Tanks should no longer get stuck in the mud while in a storm on Orbital – Weathering effects are now applied more consistently to vehicles. – The soldiers physics representation now better matches the the actual animation pose when in a Tuk-Tuk or a Portal RHIB – Added a freelook 3rd person view crosshair to vehicles – Vehicle hud while in 1st person view now turns red when in a critical health state – Vehicles now show both soldier and vehicle health for all seats occupied by the player. – Updated the “Transport Look Behind” option to “Reset Camera View” – Tweaked camera pitch while in 1st person view within a helicopter to better reflect the direction of travel and increase visibility – Fixed spawning of vehicles in elevators – Vehicles should no longer incorrectly be slowed down when driving over certain platforms like bridges – The wing camera when firing rockets on the AH-64GX Apache Warchief is now more accurately aligned – The HUD will now be more visible when performing a nose dive in the AH-64GX Apache Warchief – Fixed text description on the EBAA Wildcat to more accurately reflects its weaponry – Fixed text description on the EBAA Wildcat and T28’s Smoke Launcher – The EBAA Wildcat can now climb hills with a bit more ease – Increased the handbrake strength on the EBAA Wildcat – While on Orbital the The EBAA Wildcat used to have trouble driving over low to average height rocks. This no longer occurs – The F35-E Panther will now take the intended damage when hitting specific buildings on Hourglass – Increased ejection force when at low speeds in the F-35E Panther – Added an ejector seat for the F-35E Panther when in Hover Mode – Afterburner VFX is no longer visible through the engine swivel nozzle in a F-35E Panther – Made tweaks to the KA-520 Super Hokum to better align its bullets to the crosshair – The KA-520 Super Hokum now correctly displays equipped attachments on its 3D model – While entering a LATV4 Recon after sprinting, players will now find themselves in the correct seat – Fixed an issue that would cause the LATV4 to sometimes fall through the floor on Hourglass – Better positioned the hitbox of the the gunners head and shoulders when in a LATV4 Recon – Player is no longer pushed out of bounds if revived under the LATV4 – The LATV4 Recon will no longer get stuck on a problematic rock on Discarded – Fixed an issue that would cause the LCAA Hovercraft to become stuck on the environment on Breakaway – LCAA Hovercraft collision around point G1 on Kaleidoscope has been fixed – The LCAA Hovercraft can no longer fly after hitting a ramp at high speeds – Tweaked the boost on the LCAA Hovercraft to avoid it going up vertical walls – Swimming close to a LCAA Hovercraft that is on water will no longer result in death – M5C Bolte Players are now able to shoot passengers within a M5C Bolte more easily – Fixed an issue that would cause the MC5 Bolte to fall through the world on Orbital after clipping tree trunks. – Fixed an issue that would cause the camera to break when revived from under a LATV4 Recon. – Fixed an issue that would prevent the MC5 Bolte from being visible after a call-in is requested – Fixed issue where the animation of the M5C Bolte’s main gun could become stuck in the firing animation. – MC5 Bolte Missile Launcher has been adjusted, and now also damage tanks Time to live 10 -> 3.2 – Engine strength 175 -> 70 – Damage 70 -> 45 – – Fixed an issue that caused the 40mm Volley Pod crosshair to not show up in the MAV – Improved text descriptions on the MAV – Switching seats in the MD540 Nightbird would sometimes alter the FOV. It should no longer do this – It’s now possible to shoot the pilot of an MD540 Nightbird through the upper part of the cockpit’s glass – The MV-38 Condor should no longer spin out of control when it gets destroyed – Fixed text description on the MV-38 Condor to more accurately reflects its weaponry – Fixed an issue where the camera positioning could sometimes become stuck after exiting a MV-38 Condor – 50mm Cannon Pod has been tweaked against other vehicles RWS 50mm mounted on Air vehicles Start and End Damage 60 -> 65 – ImpactImpulse 8000 -> 3000 – This change means it should now destroy the MD540 Nightbird in 2, instead of 3 shots – – RWS 50mm mounted on Land vehicles ImpactImpulse 4000 -> 2500 – StartDamage 85 -> 92 – EndDamage 60 -> 65 – Damage FalloffDistance start 180 -> 200 – Replenish Rate 2.3 -> 2.1 – – – RWS 50mm mounted on Air vehicles – Players should no longer fall through the game world while driving the Polaris Sportsman on Renewal – Made adjustments to the camera setup while driving the Polaris Sportsman, ensuring players retain visibility at all times – Players can no longer get stuck in cargo containers while driving the Polaris Sportsman on Breakaway in Hazard Zone – HEAT Shell Impact damage increased by 90 > 115 – Replenish time per shell increased from 6 > 6,8 seconds – –

  • Battlefield 2042 update 3.3 patch notes: Scoreboard added & more bug fixes – Dexerto

    Battlefield 2042 update 3.3 patch notes: Scoreboard added & more bug fixes EAIt’s been a while since the last major Battlefield 2042 update, but the 3.3 patch notes have been dropped by EA, with the standout feature being the addition of the long-awaited scoreboard. Between the highly publicized petition and countless reports of refunds, the perception of Battlefield 2042 hasn’t been wholly positive. A few months on from its release, very little has changed in terms of attitudes towards the game. EA have already tried making amends with the Battlefield 2042 3.1 and 3.2 updates. Now, the 3.3 update is here to try and further iron out bugs, glitches, and a variety of other lingering issues in the game. Contents Battlefield 2042 update 3.3 release date & time – Battlefield 2042 features: Scoreboard & fixes – Battlefield 2042 update 3.3 patch notes – Battlefield 2042 update 3.3 release date & time Battlefield 2042’s 3.3 update will be available on March 8, 2022, and players can expect to install this from 09:00 UTC. The whole of the 3.3 update is expected to be included on launch as EA tries to improve Battlefield 2042. Battlefield 2042 features: Scoreboard & fixes The main feature for Battlefield 2042 players to be excited about is the inclusion of a live, accessible scoreboard. Seen as a strange omission at the game’s launch, it’s been frustrating for players who have been unable to properly track the ongoing stats in a game. But that is now a thing of the past, and so should be the case for a few other bugs too. Included in the patch notes are details about general fixes for the game’s UI, gameplay, and other improvements. Not only that, but players that paid for certain Battlefield 2042 bundles will also be getting some of the promised content. Battlefield 2042 update 3.3 patch notes Scoreboard Back in January we revealed our plans for a Scoreboard UI refresh based on community input. Through your feedback, it was clear that more work and time was required to ensure that the first iteration of the refreshed Scoreboard lined up with your expectations. We’ve since collected and listened to your feedback and are now ready to deploy this refresh alongside this update. Match Overview has been improved and placed on the left of the screen; this still retains information about the match, objective progression and ticket counters as well as personal stats such as Kills, Assists and Deaths, alongside your current in-game ping. The Scoreboard now features a team vs team split look for certain team-based modes such as Conquest, Breakthrough, Rush and Team Deathmatch, alongside the inclusion of the deaths stat to the Scoreboard. While these changes were two of your most-requested missing pieces, this is the first version of the Scoreboard, and further improvements will be made to this in subsequent updates, based upon your continued feedback such as the Scoreboard being available during the End of Round screens. The Steadfast Exclusive Legendary Bundle All Battlefield 2042 Gold Edition, Ultimate Edition, Year 1 Pass, Year 1 Pass and Ultimate Pack upgrade owners*, and EA Play Pro subscribers* can now enjoy the Steadfast Exclusive Legendary Bundle* as a thank you for your loyalty from the entire Battlefield team. The bundle contains the following items: Zero Resistance Skin for Mackay – Grasshopper Weapon Skin for the K30 – Rapid Hammer Weapon Skin for the M44 – Iron Chariot Vehicle Skin for the M5C Bolte – Rib Tickler Melee Weapon Skin – Resolute Player Card Background – The Steadfast Player Card Icon – Players eligible for the Steadfast Exclusive Legendary Bundle can find all included items via the Collection and Playercard screens upon login in once Update #3.3 is live. General Fixed a game crash that could occur on Origin or Xbox One when signing in/out while using an Xbox One controller – Setting “Chat” Key Bindings no longer requires a game restart to take effect – Adjusted Aim Assist on console to ensure that the system is in effect when analogue sticks are at 100% of their range. Previously it was only active at ranges below 100% – Fixed a bug where takedowns would not result in a kill on Xbox One and PlayStation®4 – Established new location for our EU Data Centre as Frankfurt – Modes Conquest & Breakthrough – fixed a bug where the Securing Objective XP-event was triggered even after a Capture Point was already fully captured – Hazard Zone – fixed a visual bug displaying squad mates during the match found sequence – Hazard Zone – fixed a bug where the End of Round XP gains sometimes didn’t trigger –

  • Battlefield 2042 update 3.2 patch notes: Bug fixes and new roadmap revealed – Dexerto

    Battlefield 2042 update 3.2 patch notes: Bug fixes and new roadmap revealed EAAfter a long period without an update, EA have finally revealed details on Battlefield 2042’s 3.2 update with a number of key gameplay changes outlined in the latest patch notes. Battlefield 2042’s ongoing troubles have become quite damaging to the game’s hopes of longevity with many players actually reverting back to classics like Battlefield V, Battlefield 4, and Battlefield 1. With the 2042’s Season One content still in the pipeline, general gameplay isn’t cutting it for many with lots of buyers wanting refunds. EA is constantly in the process of trying to update the game, and now, we have full details on what’s included in the latest major update. Below is a full breakdown of everything you need to know about Battlefield 2042’s 3.2 update. Contents Battlefield 2042 update 3.2 release date & time – Future Battlefield 2042 updates: Scoreboard – Battlefield 2042 update 3.2 patch notes – Battlefield 2042 update 3.2 release date & time Battlefield 2042’s 3.2 update is set to go live on Thursday, January 20. However, no exact time has been provided for the patch. Given the 3.1 update arrived at 8AM UTC, it could be a safe bet to expect a similar time for this new patch. Future Battlefield 2042 updates: Scoreboard As well as everything included in the Battlefield 2042 3.2 update, EA also mentioned several other major changes on the way. This already includes plans for the 3.3 update and will include upgrades to the game’s performance and Portal and All-Out Warfare improvements. Not only that, but the much-requested scoreboard feature is finally in the works. We’ll keep an eye on further Battlefield 2042 updates to see when all of this could be due. Battlefield 2042 update 3.2 patch notes General Fixed an issue where leaving a party during matchmaking could make the game unresponsive – Fixed an issue where connecting to EA servers after signing up with a new account would not work on the first attempt – Updated behavior of the quit button during gameplay so it now returns you to the correct screen – Fixed an issue where the loading music would stop playing during level load – Soldier Fixed a rare occurrence where after landing with the Wingsuit, hits wouldn’t always register on some parts of Sundance’s hitbox – Fixed occurrences of rubberbanding when running behind friendly players – Fixed a rare issue that could cause you to be stuck in both an alive, and downed loop – Fixed a variety of issues with attaching to ladders that could cause you to get stuck in a state where you could fly away or lose control of your Specialist – Fixed an issue where soldier movement speed was impaired by nearby explosions that spawned craters – Fixed an issue where camera shake and audio for landing would unintentionally trigger when dropping from very small heights – Fixed an issue where weapons from a Loadout Crate would sometimes inherit ammo from the previously selected weapon – Fixed an issue where being spotted when firing a weapon would spot you for too long – Stability Added multiple fixes to improve overall game stability – Fixed a rendering related crash that could occur for AMD Radeon VII users while Sundance was visible on screen – Weapons Sniper and SOFLAM scope glints now show from a further distance – Vehicles Fixed an issue where passenger weapons would no longer be in sync whenever the driver’s turret would rotate, causing bullets to not register when firing at enemies – M1A5, T28 – improved the effective range and reduced spread on Canister Weapon Pod Reduced Bullet Spread from 1.6 -> 1.1 – Increased Damage Fall Off Distance from 35 -> 40 – – Battlefield Hazard Zone Fixed a black rectangle being present on screen during Hazard Zone end of round when hitting quit at the level progress screen – Battlefield Portal The Server Info tab now persists after hitting Refresh in the Portal Server Browser – Fixed an issue where text would overlap when joining a Team Deathmatch game during the end of round sequence – Rules Editor – the “IsInventorySlotActive” value now correctly handles melee weapons – Certain admin commands can no longer be spammed –

  • Battlefield 2042 update 2.1 patch notes: Renewal rework, new vehicles, weapons & more – Dexerto

    Battlefield 2042 update 2.1 patch notes: Renewal rework, new vehicles, weapons & more EAThe first update for Season 2 of Battlefield 2042 brings with it some overall improvements to the game, with update 2.1 also dropping a new vehicle. Here’s a rundown on all the latest changes in the full patch notes. Despite a rocky launch, Battlefield 2042 is slowly but surely bringing players back to the game. The launch of Season 2 on August 30, 2022 – the latest effort from devs EA to bring new life back into the game. The initial update that dropped with season 2 did fix up a lot of the performance issues that have been plaguing the game since launch. Now almost a month later, the brand new season is getting an update which includes some new content and even more performance fixes. Here’s a full look at everything in the Battlefield 2042 2.1 update patch notes. Major Improvements to new map Renewal The release of Battlefield 2042’s season 2 brought with it a brand new map. Much of this first update to season 2 involves ironing out the cracks of new map Renewal to make matches and gameplay a much smoother experience. Whole sections of Renewal have been taken out to reduce distance between objectives and promote close quarters combat in a greater capacity. Terrain and path’s have also been reworked to make it easier for vehicles to travel around. As well as these changes, additional walls and cover support have also been added in for greater protection from incoming bullets and attacks. Polaris RZR vehicle & new weapons The Polaris RZR – a brand new dune buggy style vehicle – has been introduced with this brand new update. The devs describe the RZR as “fast and fun”, with the two people buggy a new way to travel from one side of the map to the other quickly and efficiently. Update 2.1 is also bringing with it multiple new weapons that players will be able to unlock through the new assignment system. These weapons include the P90 from Battlefield 3, the GOL Sniper Magnum and the Bad Company 2 M1911 from Bad Company 2. The update also includes some quality of life improvements and additional tune ups. The complete patch notes can be found below. Full Battlefield 2042 2.1 update patch notes General Fixed an issue preventing the Weekly Missions list from being scrolled during End of Round – Collection – Fixed an issue where the wrong input icon is displayed when equipping vehicle customizations – Statistics – Fixed an issue that could cause the accuracy stat to reach a value above 100% – Fixed an alignment issue related to HUD notifications on wide screen monitors – Fixed a scaling issue related to HUD notifications – Fixes an issue that could cause a black screen after leaving a game that was close to the End of Round – Fixed an issue that could cause the Introduction Video to play when booting the title into fullscreen and directly pressing Alt + Enter to go into windowed mode – Resolved instances where visual artifacts could appear on screen while matchmaking into a new server on the Exodus Conquest playlist – Fixed instances where binding a secondary input to mouse buttons did not work – The sorting arrow is now pointed correctly for the Players section in the Battlefield Portal Browse tab – Battlefield Portal Multiple fixes and adjustments have been made to resolve issues with assets and collision across classic era maps – Rules Editor Added Crawford, Stranded, Season 2 Weapons, and Vehicles to Rules Editor selection lists – Added Audio Asset Library – Added World Icons Asset Library – Added RemovePlayerInventoryAtSlot block to Rules Editor – Added RemovePlayerInventory block to Rules Editor – Added EnableFastTicketBleed block to Rules Editor – Added OnPlayerExitCapturePoint block to Rules Editor – Added OnPlayerEnterCapturePoint block to Rules Editor – Added OnCapturePointNeutralizing block to Rules Editor – Added SetCapturePointOwnership to Rules Editor – Added EnableCaptureHQ block to Rules Editor – Added CapturePointCapturingTime to Rules Editor – Added CapturePointNeutralizationTime to Rules Editor – Added SetNeutralizationMultiplier block to Rules Editor – Improved error messages to clarify parameter type mismatches for some blocks – Modifiers Added Modifiers for Hiding Crosshair (also affects vehicles) – Gadgets Fixed Incorrect Zoom levels when using SOFLAM – Maps Breakaway Resolved silo damage effects stopping when the silo was queued for destruction – You’ll no longer see foot on snow VFX inside the heli during the insertion sequence – Discarded Fixed issue an issue where the terrain around the base of the walkway ship rail could be destroyed enough to make it float – Exposure Fixed bullet decals not looking realistic on a painting in the C3 sector – Fixed bullet tracers from the MD540 Nightbird’s Minigun that disappeared when firing on certain assets – Fixed a fire extinguisher that was floating after the wall was destroyed – Fixed a LOD (Level of Detail) issue on wall near stairs in sector E2 – Fixed an issue where players could enter unintended areas above the D1 flag room and shoot unaware enemies because of assets with missing collisions – Hourglass Fixed an audio issue where walking over the outdoor bins at the western side of B1 was inappropriately triggering dirt sound – Kaleidoscope Fixed an issue preventing AI from using the ladder between capture points B2 and D1 – Fixed a LOD issue present on the plaza foundation planters found across the map – Orbital Fixed an issue where the carports were shaking at the opening animation – Fixed an issue where the dumpster had audio material set to dirt – Fixed an issue where the rocket from rocket launchers would go through the map when shot beneath the soldier while standing on the ramp from crawlerway – Renewal Fixed an issue in the Research Facility where players would be able to clip platforms and see through the assets while the head would be visible to others on the other side – Fixed an issue where players would clip with the ceiling and see through parts of the building when climbing on the lab barrels placed in corners – Fixed issue where players would clip with the sewers ceiling and see through the building when placed on the propane tank – Fixed an issue causing player camera clipping while vaulting on top of the pump station – Fixed issue with grenades thrown near the wall of the small lab that could pass through the terrain – Fixed an issue where the Breakthrough insertion helicopter landed out of bounds on attacker side – Fixed an issue where terrain clipped through the concrete canal – Fixed issue where front desks inside the Synseco building had LOD issues – Fixed increased shadow issue on both sides of the stairs that leads to the Research Facility – Fixed LOD issues present on the warehouse shelves found inside the research facility building – Fixed LOD issues present for the material around the windows at the ground floor in the Research Facility – Fixed sharp black shadow present on the edge of the bridge leading to the Research Facility – Fixed uneven and sharp lighting on the walls inside the Research Facility – Fixed an issue where after destroying the vegetation on the vab foundation where the revealed terrain looked unnatural and stretched – Fixed LOD issue on concrete cover while in destroyed state – Fixed issue where shadows were too dark in multiple areas of the map – Fixed missing wall mesh in some locations – Fixed LOD issue present on the planters found across the level – Fixed flashing and disappearing lights and shadows on a wall in the Research Facility – Stranded Fixed issue where a LATV4 Recon partially caught in the hatch would take damage overtime – Fixed issue where vehicles would stutter on the hatches during opening – Fixed issue where players would stutter while standing on the rotating platform in the showroom – Fixed issue where an extended occluder was visible when the player is prone near the right margin on the front deck – Fixed an issue in sector C1 where an occluder was visible when the player is prone on the ship’s margin near the zipline going to B1 and looking towards the antenna – Fixed an issue on sector C2 where there was intense flashing in one of the marketplace corridors – Fixed issue with flickering visible in the backdrop from deploy screen – Fixed issue where G-84 TGM would get stuck when shot in to E1 control tower – Fixed issue with inconsistent metrics where the player could not walk through 12 out of the 36 gaps made between the metal beams and the containers on top of the ship – Fixed issue where player received damage until dead when jumping on top of a moving platform – Soldier Improved input polling to reduce aiming input latencyPlayers who previously observed mouse input lag during gameplay should feel an improvement with this game update. Please continue sharing your feedback about your experience with us once you’ve been able to play. – – Fixed an issue that caused Overexposed lights on Soldier uniforms (IFF) – Fixed an issue where Repair VFX is still present for a short time after the user enters the vehicle – Fixed an issue where the character stance did not reset when entering/exiting vehicles – Fixed an issue where there grenade cooking animation was missing – Fixed an issue with the Large Impact Sound incorrectly being played when attaching C5 to vehicles – Fixed issues animations missing when throwing any grenade – Fixed issues with inconsistent face wrinkles on several characters. A proper skincare routine is important to compliment the active lifestyle of being on the Battlefield – Fixed an issue where Soldiers were visible for a second before spawning on the Spawn Beacon – Grenade throw animation should now play correctly – Fixed issue with Incorrect world log messages when repairing an air vehicle from the passenger seat – The Combat Hammer has should now have a hit indicator when striking a target – Sundance’s landing animation with the Wingsuit has been improved. It’s no longer causes jumpy behavior – Fixed unintended behavior for Soldier physics animations while in deep terrain craters – Improved prone behavior in craters and on ledges – A temporary Soldier movement speed has been added when performing stance changes – A short cooldown has been added to prevent standing / prone stance change spam – Fixed a camera snapping issue when starting a slide – Improved hit detection from shots fired by soldiers while in moving and in open vehicle seats – A prone soldier is no longer able to push other prone soldiers around – Introduced new player collision behavior for friendly Soldiers to help prevent body blocking in tight spaces. Friendly Soldiers that are moving will now be able to move through other Soldiers but will be pushed away whenever they stop moving to prevent clipping – Specialists Boris Fixed an issue that caused the SG-36 Sentry Gun to sometimes shoot enemy players through smoke – Fixed an issue with the SG-36 Sentry Gun is floating after being deployed – Fixed an issue where the turret deploy sound is delayed when deploying SG-36 Sentry Gun with Boris – Casper Fixed an issue where the OV-P Recon Drone flies in circles after getting pushed by another player – Fixed a bug where Slow vehicles could not destroy the OV-P Recon Drone by ramming it or running over it – Fixed issues with Casper’s OV-P Recon Drone tooltips showing as unassigned when unbinding Crouch Hold Keybind – Crawford Fixed an issue where the Mounted Vulcan could be seen in the character hands when picking up the gadget – Fixed an issue with EMP VFX not being present on the Mounted Vulcan while under the EMP effect – Fixed an issue with Mounted Vulcan shield not being displayed correctly when destroyed – Irish Fixed an issue where APS-36 Shootdown Sentinel did not not block M320 LVG and M26 Mass Frag attachment grenades – The legs on the APS-36 Shootdown Sentinel now have proper shadows – Lis Fixed an issue Audio hit cue/indicator triggered on Lis’s rocket when hitting nothing – Fixed an issue G-84 TGM gets a hit marker but 0 damage is dealt to the enemy Soldier – Rao Fixed an issue where Rao signal hacker pulse was missing – Fixed an issue where Rao spotted any enemy that destroyed equipment nearby – Vehicles Fixed an issue that would prevent jets from visually updating when viewed from a distance. – Hands are now correctly aligned on the 4×4 Utility steering wheel as soon as you enter the vehicle. – Minor tweaks to make exhausts look less odd in vehicle elevators. They were very exhausting. – The audio SFX from Stealth Helicopter bombs no longer persist after being fired. – The countermeasure prompt for vehicles is now only visible for the driver/pilot – The Gunner VE has been removed during spawn, now only showing when you are in the gunner position. – Updated the Air-to-Ground Missile crosshairs on jets to display the lock on crosshair – You will no longer hear the “In Stealth” target blocked audio when looking at a Stealth Helicopter with active dual 30mm Cannon Pods – The HEAT Shell has been renamed to HE Shell to better reflect its intended use as anti-infantry – EBLC-RAM Aligned the EBLC-RAM Turret so it now sits snugly on the main body – The countermeasure prompt is now correctly displayed for the EBLC-RAM – Fixed an issue causing the EBLC-Ram Active Protection System ability to detonate Lis’ Guided missile from further away than intended – Fixed an issue that caused the crosshair to be shown when deploying the vehicle insertion beacon – Fixed an issue that caused the EBLC-Ram Active Protection System ability to appear to shoot down Lis’ Guided Missile in the wrong direction – Fixed issue that caused the EBLC-RAM Spawn Beacon to not attach correctly to moving objects – Placing the EBLC-RAM’s Team Insertion Beacon in an invalid area will no longer spawn the Beacon in the last location it was placed – The EBLC-RAM now has working lights within the Collection screens. – When exiting the EBLC-RAM with the Team Insertion Beacon Deploy ability active, you will now automatically switch back to the previously equipped weapon – Vehicles – 60mm Flak Weapon Pod The 60mm Flak Weapon Pod was underperforming against air vehicles so we have increased its effectiveness. Alongside that change we have also reduced its damage toward infantry to further solidify its purpose. Velocity has been increased from 150 -> 250 – Detonation delay decreased from 0.15 -> 0.02 – Vehicle detonation radius decreased from 10 -> 2 – Damage multiplier to infantry reduced 0.47 -> 0.05 – An issue has been resolved that caused the 60mm Flak Weapon Pod to unintentionally damage infantry when damaging vehicles – AH-64GX Apache Warchief and KA-520 Super Hokum We have observed that Stealth Helicopters have become the dominant Air Vehicle of choice since their introduction in Season 1. In Update 2.1, we are making several balance adjustments to the AH-64GX Apache Warchief and KA-520 Super Hokum to ensure all Helicopters have a dedicated purpose on the Battlefield. As a result, we’re increasing their anti-vehicle effectiveness. 127mm Anti-Vehicle Rocket Pack velocity has been increased – 127mm Anti-Vehicle Rocket Pack damage has been increased from 100 -> 130 – 127mm Anti-Vehicle Rocket Pack is now more accurately in shorter ranges – 127mm Anti-Vehicle Rocket Pack Replenish rate has been lowered 1.3 -> 2 – 30mm Cannon Gunner Rate of Fire has been lowered 350 -> 200 – 30mm Cannon Velocity has been increased – 30mm Cannon Gunner Damage Start Damage increased 18 -> 40 – 30mm Cannon Gunner Damage End Damage increased 8 -> 25 – 30mm Cannon Blast Damage increased from 18 -> 20 – 30mm Cannon Overheat has been increased – MD540 Nightbird – Mounted 7.62mm Miniguns We are updating the miniguns to ensure they remain powerful when actively managed, while reducing their effectiveness during continuous fire. Minigun Wind Up Time has been lowered – Minigun Wind Down Time has been increased – Overall Dispersion has been lowered – Overheat has been increased – MV38-Condor / Mi-240 Super Hind – 7.62mm Minigun Pod We have observed the Transport Helicopter 7.62mm Minigun Pod was mainly used for long range combat. We are making several balance adjustments to ensure its focus remains on intended defensive and close range use. It’s now more accurate, but with an overall decreased damage output and range while also overheating faster. Damage fall-Off Starting Distance has been lowered from 350 -> 150 – Damage Fall-Off End Distance has been lowered from 1000 -> 300 – Dispersion has been lowered – Wind Up Time has been lowered – Wind Down Time has been increased – Overheat has been increased – Weapons Fixed an issue that caused AM40 and Avancys bullets to be registered as SMG bullets – The AM40 Standard Issue Ammo now correctly displays the intended magazine count of 20 – The AM40 and Avancys can no longer be used underwater – Adjusted deploy delays for Vault Weapons to ensure a smoother experience – Fixed a bug where picking up the DM7 from the ground would show incorrect weapon icon – Fixed an issue that caused the M11 scope on the BSV-M to not have the correct display – Fixed an issue that was causing unwanted behavior on underbarrel ammo – Fixed an issue that would cause the Avancys to display the wrong LOD when another player zoomed in on you – Fixed an issue where the PF51 would shake when firing after switching from and to primary – Fixed the suppressor muzzle flash being visible in front of the BSV-M when using certain scopes – Missing hints for underbarrel attachments have been located – Reload no longer sometimes go missing on the the SWS-10 when low on ammo – SFX have been improved for Laser Sights – The Ghostmaker R10’s attachments are now displayed on Kill Cards – The PF51 now shows the correct Magazine size in the Collection screens – The Target 8T scope now has the correct icon on the Avancys –

  • Battlefield 2042 update 1.2 patch notes: Kaleidoscope rework, Specialist changes, more – Dexerto

    Battlefield 2042 update 1.2 patch notes: Kaleidoscope rework, Specialist changes, more Electronic ArtsBattlefield 2042’s 1.2 update has been revealed in full and there’s plenty to wrap your head around in the latest patch notes. From map reworks to fresh stats pages and a range of bug fixes, here’s all you need to know. Continuing the monthly cadence of major updates, the 1.2 patch is now locked in for Battlefield 2042. Marking the midway point of Season 1, a content drop that actually boosted the game’s player base amidst fears of abandonment, devs are now looking to keep the ball rolling. While no new content is bundled into the 1.2 patch per se, a number of drastic changes have been implemented in hopes of keeping original content fresh. So before you drop back into Battlefield 2042, brush up on all there is to know about the 1.2 update. Kaleidoscope map rework the first of many in Battlefield 2042 When Battlefield 2042 launched in November of 2021, it did so with seven maps in total. While some were better than others, DICE is now looking to rework a number of those that didn’t quite meet the mark. First up, Kaleidoscope. This vibrant South Korean map has been retooled from the ground up with everything from new flag positions and elevation tweaks to additional cover assets, devs have confirmed. Not only that, but entirely new areas have also been added around the map to keep players on their toes. Chipping away one rework at a time, Kaleidoscope kicks things off in the 1.2 patch and is set to be followed by Renewal at some stage in Season 2. Specialist & Profile changes in Battlefield 2042 New in Battlefield 2042 were Specialists, a range of unique characters with their own abilities and personalities. Admitting that their “style and tone” weren’t quite in line with the game’s overall direction, devs have now overhauled their base character models to better fit “the world of 2042.” Additionally, long-requested profile improvements have now arrived as players can check performance stats through the menu moving forward. From overall K/D ratio to total shots fired, players will have a better time keeping tabs on their impact in-game. Full Battlefield 2042 update 1.2 patch notes Content & Improvements Kaleidoscope – Map Improvement We have revised the playspace to add more cover, creating new flag positions, and improved the flow across the whole map. Cover has been added not only with the placement of new assets, but also in the raising of terrain to help break sightlines and let infantry move more purposefully around the map. Most importantly, these new assets bring more tactical destruction which help to ensure that the map evolves throughout the duration of each round, and provide both Attackers and Defenders with new options when playing in key areas. We have also introduced new areas onto the map, by adding a Forward Operating Base into the park, with a second command post added close to the Tower. The Data Center has similarly received multiple passes from the teams to help ensure that there are more cover points, and new war torn looks to certain areas that help make the map more faithful to 2042’s setting. Specialists – Style and Tone Updates In this update, we are revising our art direction to ensure Specialists meet your Style and Tone expectations for our world of 2042. You will notice updated Specialist character models to better reflect the intense situations they have experienced. Player Profile Your Profile shows your current in-game progress and your performance stats since launch. View information such as your current Rank, XP required towards the next Rank and the associated unlocks, your top Masteries and the unlocks you are next closest to completing. While on the Statistics screen, you can check out information such as your K/D Ratio, kills, deaths, assists, revives, accuracy, shots fired and much more. Changelog General Fixed an issue with Aim Assist that prevented Auto Tracking from working as intended for moving targets – A scroll menu has been added while viewing weapon attachments – Previewing skins while in a game will no longer show character feet clipping into the ground – Text in the Collection screen identifying Ranger’s category is now easier to read – The Hide UI button in the Battle Pass screen no longer hides Player Card backgrounds or Tags – Battlefield Portal Rush – corresponding era-specific MCOM’s have been added for all maps. The Bad Company 2 version also received visual improvements from its original look and feel – Fixed an issue where AI Soldiers driving tanks wouldn’t move in the El Alamein: Axis Airfield map layout – Modifiers Dozer will no longer regenerate explosive damage even when Soldier Health Regeneration is On – The call-in Vehicle Cooldown modifier now affects the window of time when a vehicle is destroyed and when it’s available for use again – The call-in tablet now correctly displays when vehicles are unavailable due to limits being reached – AI Soldiers are now able to fly planes – Vehicle Superiority will now respect the ticket multiplier modifier – Vehicle Superiority ticket progress bar will now update based on max tickets remaining – A new separate Modifier has been added for enabling AI passenger seats – Rules Editor Quad Bike vehicles placed in the map now respond to ModBuilder Blocks – Resolved a Rules Editor teleporting issue on Exposure – The “Equals” Rules Editor block now supports Capture Point type – Disabled Capture Points will no longer impact the game, such as still having ticket bleed – Teleport now works in vehicle superiority game modes – Several new Rules Editor blocks have been addedGetPreviousOwnerTeamId – GetOwnerProgressTeamId – GetCurrentOwnerTeamId – GetCaptureProgress – OnCaptured:CapturePoint – OnCapturing:CapturePoint – OnLost:CapturePoint – – Gadgets Picking up Ammo Pouches should now always register when collecting them in quick succession – An incorrect status is no longer displayed while using insta-lock projectiles such as Sundance’s Anti-Armor grenade – Fixed an issue where the player could use both IBA Armor Plates consecutively after placing Boris’s SG-36 Sentry Gun or Irish’s DCS Deployable Cover – Anti-Tank Mine The handle of the Anti-Tank Mine no longer floats while held when changing to it from the NTW-50 – C5 C5 no longer gets attached to the MV38-Condor when thrown from the passenger seat – Insertion Beacon The Insertion Beacon health bar and icon should now not be offset when it’s placed on uneven terrain – Repair Tool The Repair Tool now starts cooling down immediately when stopping a repair – There is no longer an incorrect delay before the overheat progress starts – Smoke Grenade Launcher The Smoke Grenade Launcher now shows the correct category tag in the Battle Pass – Hazard Zone There is now a chance for a powerful AI Tank to appear which guards a significant number of Data Drives. It’s marked on the map, so it’s up to you if you want to try and get the sweet loot… – In-world icons have been adjusted to make it easier to read how many Data Drives are at each location – You are now able to pick up Gadgets dropped by Players and AI Soldiers – An issue has been resolved that prevented Ranger and vehicle call-in items from being used after picking up the required Uplink – Soldier Auto deploying a parachute should no longer deploy too late or cause fall damage – The camera will no longer clip in transition from 1P to 3P view while performing a takedown – Soldiers sometimes did not drop their weapons when dying in a vehicle. This has been resolved – Made changes to areas where explosion damage would still reach out of range soldiers – Fixed an issue where melee attacks could cause physical issues on transition areas such as slopes – Fixed as bug where reviving and trying to melee didn’t cancel the revive – Soldiers no longer clip into each other during takedown animations – Fixed an issue where downed animations were not played correctly if the player died before others players spawned in – Fixed an issue reviving an ally inside the elevator on Renewal wasn’t possible – Added high quality animations for occluded soldier kill cams – Spawning on a player that is prone will ensure you are now also in prone stance – Prone behavior on steep slopes has been improved which should prevent instances of inaccurate dispersion while firing – You are now able to go prone while walking backwards – Player models would sometimes stick through walls while prone, which allowed them to be damaged. This should no longer happen – Stairs or slopes should no longer sometimes show vaulting animations – You should no longer sometimes see a stuttering animation when starting a slide – Visuals for soldiers and vehicles popping into player view after being hidden has been made smoother – Fixed an issue where the forward button had to be held for a short duration to enter ladders – Jumping should no longer get interrupted directly after vaulting – An issue has been resolved that prevented sliding immediately after climbing a ladder – Jumping during a slide should now always trigger correctly – Specialists Paik We felt that Paik’s EMG-X Scanner was not consistently worth using as an offensive tool as it caused her to become spotted, and thus vulnerable. We therefore removed this self-spotting effect, and slightly increased the spot duration of scanned enemies to make the Scanner more reliable for use. Increased the spot duration while using the EMG-X Scanner from 0.5 -> 0.85s – Paik is no longer spotted when using the EMG-X Scanner – Rao Rao’s Hack effect should no longer last when in the passenger seat of a vehicle – Rao’s hacking animation should no longer sometimes get stuck – Rao’s hacking now properly goes through some penetrable or see through objects, while before it didn’t always do that – Sundance Resolved discrepancies with Sundance Grenade Icons – Sundance’s Wingsuit audio should no longer continue playing when entering a vehicle – You should now be able to perform takedown while inside bushes – Angel Angel’s Loadout Crate should no longer block ladders – Casper The OV-P Recon Drone is now always destroyed when hit by air vehicles – Dozer Bashing with Dozer’s SOB-8 Ballistic Shield should now always follow the enemy soldier – The camera should no longer clip through structures when attacking with Dozer’s SOB-8 Ballistic Shield – Irish Ammo Crates and Medical Crates can no longer go through Irish’s DCS Deployable Cover – Lis Fixed an issue where hitting the back of a T90 MBT with Lis’ G-84 TGM would deal 1% damage – Fixed issues with aircraft HUD disappearing when shooting and reloading the G-84 TGM from a passenger seat – G-84 TGM camera missile visuals now properly interact with the sandstorm on Hourglass – Lis’s animations should no longer sometimes clip during End of Round – Reduced the brightness for Lis’s Armor Hunter trait – UI/HUD Added support for Aim Based Icons Opacity. This new feature allows the opacity of icons to be adjusted based on how close or how far they are from the center of the screen. Icons at the center of the screen will be more transparent, whereas icons at the edge of the screen will be more opaque.This feature aims to prevent icons from blocking the visibility of enemy targets that you are aiming at. It is active at all times with greater effect when zoomed (very low opacity when the icon is in the center). Enemy player icons’ opacity are not affected by this feature. – – Added options to customize the area of the screen where the opacity is affected as well as the transparency in the periphery of the area or at the center of the screen when zoomed and not zoomed. The option can be found under DIsplay > HUD Icons.” – Added a new HUD option called “Horizontal HUD Padding” which allows adjusting how far off the left and right side the HUD is positioned. When set to 0, elements such as the minimap and the inventory will be positioned at the edges of the screen. When set to 100, those elements will be close to the center. This option can be found under Display > HUD General – Improved readability of nearby grenade threats through an updated grenade warning indicator icon. Animation, size and opacity scaling over distances adjustments have been made to ensure it’s easier to see the warning when the grenade isn’t in the player’s view – In-world health bars, icons and names should now always be visible on unoccupied and friendly vehicles – Fixed issues with distance not being visible on location, danger and objective pings when these icons are sticking to edge of screen – Adjusted helicopter rotor transparency in 1P view to reduce potential photosensitivity risks. – Ammo counters and the actual replenish time are now fully synced properly on vehicle weapon pods. – Fixed an issue that was causing the MV38-Condor to not take off while in flight mode – Fixed an issue where the reload timer on missiles would stay on screen after switching weapons. – The spark element for miniguns has been adapted to light level so it doesn’t block player view while in low-light environments – A Minigun/20mm shell eject effect has been added for the MD540 Nightbird – Added 25mm shell eject effects for aircraft Anti-Aircraft weapon – Collision damage has been updated for light vs heavy air vehicles. This does not mean the vehicles are immediately destroyed while colliding, but they will take more damage than before – Ammo count reduced from 12 to 8 – Blast radius reduced from 5 -> 3.5m – Replenish time increased from 3.5 -> 6s – Anti-Aircraft Missiles – Damage increased from 130 -> 210. This means it’s now a 2-hit kill against the Nightbird and Jets, and will leave Attack Helicopters at critical HP. – Anti-Aircraft Missiles lock on range increased from 400 -> 600m – Dual 30mm AA Cannons minimum damage has been removed. It now always does the same damage at all ranges – Dual 30mm AA Cannons now do slightly more damage against Jets and all Helicopters – Increased overheat of the 30mm Cannon Pods on the RAH-68 Huron and YG-99 Hannibal – The wrong keybind is no longer being displayed for the Equipment Slot in the Gunner seat for RAH-68 Huron and YG-99 Hannibal – Adjusted entry icon position on the YG-99 Hannibal/ RAH-68 Huron – Fixed an issue where Shotguns were dealing damage up to 300m. They no longer deal damage above 200m. For those fired upon from distances with a shotgun, it means less instances of falsely giving you feedback that you might be in danger. For shotgun wielders, it should no longer mistakenly give you the indication that you could effectively eliminate your target from such distances – – The Incendiary Grenade launcher no longer one shots enemies – Reduced the peripheral blur around weapon scopes when zoomed in to aid with general visibility – M5A3 barrel is no longer visible through some scopes – BKS Scope no longer clips with camera in NTW-50 – Ghostmaker R10 barrel is no longer visible through certain scopes – A number of scopes have been updated to ensure a larger playable area is visible when Aiming Down Sights – Tweaked shell eject effects so that the shell casings aren’t visible when ADSing with the PSO-1 scope – Fixed an issue that was breaking scope visuals on the BKS 8X and SDB 10X when certain underbarrels were equipped – The Target 8T 1.25-4.5X scope is no longer missing its “Toggle Optic” label – Buckshot Shell’s default magazine now has the correct magazine size icon – The MP28 default red-dot sight is now using the correct icon – Fixed an issue that was causing incorrect visuals to be displayed through scopes with some skins – Full Auto mode on the BSV-M no longer provides Recoil Compensation and instead gives a 15% Dispersion Penalty – Adjusted the BSV-M High Power Magazine damage dropoff to begin at 50m instead of 100m – Fixed an issue where the BSV-M would not get reduced recoil while using the bipod – Fixed an issue where the BSV-M magazine size in the HUD did not match the one equipped on the weapon – Reduced K30 ammo type damage for Subsonic, Standard Issue and High-Power roundsSubsonic, 0-10m – 22 dmg > 18 dmg – Subsonic, 30-40m – 18 dmg > 15 dmg – Standard Issue, 0-10m – 22 dmg > 18 dmg – High-Power, 0-10m – 22 dmg > 18 dmg – – Reduced the M5A3 Close Combat rounds damage0-20m – 22 -> 18 damage – – Reduced the MP9 Close Combat rounds damage0-5m – 28 -> 22 damage – 30-40m – 22 -> 18 damage – – Reduced the size of the Masterkey’s attachment crosshairs – Players would take damage from the initial impact of the 40mm Incendiary launcher, but not the fire itself. Players will now burn as expected – Firing an underbarrel now also spots you on the minimap – Fixed a broken animation that would sometimes play when triggering an underbarrel attachment while being in the Plus Menu – An underbarrel icon will now be displayed while ADSing in Launcher/Masterkey mode – Added missing Default underbarrel to the Hazard Zone M5A3 – Fire Mode UI icon is now present while using underbarrel attachments – Fire Mode Key bind is no longer present while using underbarrel attachments – Vehicles 50mm Air Cannon Pod (Condor / Hind) We felt the offensive capabilities from the MV-38 Condor and Mi-240 Super Hind against infantry were still too strong. We are adjusting their 50mm Cannon to help further limit their impact on infantry, and to put more focus on these helicopters being intended as a means of transport. EBAA Wildcat We are adjusting the EBAA WILDCAT’s anti-air capabilities to ensure these weapons are more effective in their intended use of dealing with air vehicles. RAH-68 Huron / YG-99 Hannibal We felt the Stealth Helicopter 30mm Cannon Pods were too powerful against infantry because they could be fired for extended periods of time and leaving little opportunity for infantry to retaliate. We have therefore increased the overheat speed for these Cannons to limit their impact on infantry. Weapons BSV-M K30 M5A1 MP9 Underbarrels

  • Battlefield 2042 ‘unable to load persistence data’ error: How to fix – Dexerto

    Battlefield 2042 ‘unable to load persistence data’ error: How to fix EAOne of the most common bugs and errors that Battlefield 2042 players get is the ‘Unable to load persistence data’ error. Our quick guide will run you through what it is and how to fix it in EA’s newest war shooter. Battlefield 2042’s launch hasn’t been the smoothest in the franchise’s history with players frustrated at a large number of bugs and errors. The 15-7A error code and ‘sky swimming’ are just some of the unusual happenings in EA and DICE’s latest shooter. However, another rather troublesome error message regularly kicks players out of games and returns them to the menu. ‘Unable to load persistence data’ frequently pops up for players trying to enjoy some destructible madness. So we’ve put together a quick and easy guide to run through what we know about it – including all we know about how to fix it. Contents How to fix unable to load persistence data error – What is Battlefield 2042’s unable to load persistence error message – Battlefield 2042’s ‘unable to load persistence data’ and how to fix it The ‘unable to load persistence data’ error has been identified as a problem on EA’s end, meaning players can’t actually fix it. Resetting your router, turning your console on and off and all the usual methods of overcoming bugs like this will not be effective sadly. EA’s Battlefield Direct Communication Twitter page is doing its best to keep players updated with the error. “We’re aware that many of you are receiving an error message while attempting to load into a Server, and then being returned to the Main Menu Unable to Load Persistence Data is a connection issue on our side We’re on it, for now, you can hit Retry and attempt to join a server.” We’re aware that many of you are receiving an error message while attempting to load into a Server, and then being returned to the Main Menu ⚠ Unable to Load Persistence Data is a connection issue on our side We’re on it, for now you can hit Retry and attempt to join a server pic.twitter.com/bDDN3DaIME — Battlefield Comms (@BattlefieldComm) November 12, 2021 What is Battlefield 2042’s ‘unable to load persistence data’ error message? Quite simply, it’s a problem with EA, their servers, and connectivity issues. It’s affecting the games of many, with lots of players now cautious about committing to a game in case it happens again. Here is the message in full. “Unable to load persistence data. Game will return to start menu. Please check your internet connection, make sure the Platform Client is online and try again. Please see ea.com/unable-to-connect for more information.” As we already know, the solution offered doesn’t accomplish much, but EA has assured players that they are working on it. Throughout the day we’ve performed focused backend maintenance, targeted at reducing the number of times you see ‘Error: Persistence Data (2002G)’ ⏱ These changes are active now, and are being actively monitored We’re seeing significantly reduced errors, and will keep on it 👍 https://t.co/mbeo8VlXvU pic.twitter.com/f7AIXPpRiJ — Battlefield Comms (@BattlefieldComm) November 13, 2021 We’ll be sure to update this article if EA manages to implement an effective fix for the error message. For some more Battlefield 2042 guides and content, check these out below: How to earn skins for specialists and weapons | All Battlefield 2042 vehicles | Dynamic events & maps | What is the level cap & how to level up faster

  • Battlefield 2042: tips we learned from the Beta – Dexerto

    Battlefield 2042: tips we learned from the Beta Electronic ArtsDICE shared its first public taste of Battlefield 2042 in the limited-time Open Beta. There was plenty to uncover, so here are some general tips and what we learned from our experience. Battlefield 2042, the near-futuristic franchise revamp, is due to drop on November 19 across PlayStation 4/5, Xbox Series S/X, and PC. Giving the Call of Duty franchise a run for their money, the enormous first-person shooter debuted its initial taste of gameplay through the Open Beta. Pitting players in the much-loved Conquest mode, the battle took place on a gigantic warzone known as Orbital. To get you prepared for the November launch, here is what we learned about Battlefield 2042’s gameplay. The Grapple Hook is your friend This time around, it feels like EA DICE is taking a few tips out of the Respawn Entertainment playbook. Not only does Battlefield 2042 feel more agile when it comes to covering large distances by foot, but the ability to truly traverse the map with both style and practicality is more relevant than ever. Armed with a silky slide maneuver and a speedy tactical sprint, these can be paired with the addictive Grapple Hook. Available by choosing the MacKay operator before dropping into your desired spawn point, this robust tool is perfect for clearing spaces across the trenches and accessing otherwise inaccessible areas. Notably, players holding down the silo at the end of the tarmac should be keen to use it on the adjacent structure. Rather than sprinting up flights of stairs, the tactical advantage of a decent sniping area can be quickly set up by zipping to the top. If you’re feeling particularly inventive, you might even be able to bag a kill or two with the hook itself. Get creative with your loadouts The inclusion of traditional classes was absent in the Open Beta, but it is believed they will make a return in the full game this November. Instead, the name of the game here is creativity. Rather than opt for a pre-determined semblance of weaponry, DICE has opened up the floodgates to let players forge their own playstyles with ease. Want to be a Sniper than can also decimate aerial combatants or offer support outside of just long-range battles? It’s all possible and we encourage you to break out of your go-to weapons etc, as each and every gunfight is as chaotic as the last. Never underestimate the power of a healer Previous installments of Battlefield ensured that some players would have to operate as dedicated healers, fulfilling a much-needed role within any squad. Despite the importance of reviving your fallen allies, any Battlefield player knows that not everyone is acting to play within the group, opting to rack up kills on a solo vendetta instead. Thankfully, anyone can keep the squad alive in Battlefield 2042. Whether it is using the shock paddles (Bad Company 2 fans rejoice) or the frankly awesome syrette pistol that comes with the Falck operator, any playstyle can be adapted to revive your allies. Shooting the syrette pistol launches the syringe through the air, and if it misses, players can pick it up themselves to get their healing fix. Adapt your weapon on the fly It is always a pain when you need to rethink your weapon’s setup in the heat of battle, with countless times where we’ve selected the wrong configuration and have had to purposefully die to respawn with the correct loadout. Now, this era of stalling the gunfight has ended, because we can now change our weapon attachments on the fly. Using the nifty attachment switch feature, players can fine-tune their weapon for any distance or situation that requires a change of plan. High ground is king Perhaps one of the biggest staples in the franchise tactically, high ground will always remain king, no matter what the location. With Battlefield 2042 taking players across the globe, into wartorn cities and military bases, there will be plenty of tall structures to dominate with weapons and aerial vehicles. In the case of Orbital, we were getting obliterated by players holding the B1 capture point, which happened to be a towering skyscraper. With the ability to recalibrate loadouts on the fly and call in resources such as the Ranger (a devastating robot attack dog), it’s an exciting challenge to overthrow those attacking from above. Make sure to stay updated with our Battlefield 2042 coverage, as we’ve got you covered from everything between operators and the array of vehicles available to reign hellfire with.

  • Battlefield 2042 system requirements revealed: minimum & recommended PC specs – Dexerto

    Battlefield 2042 system requirements revealed: minimum & recommended PC specs Electronic ArtsBattlefield 2042’s minimum and recommended system requirements have been revealed. If you’re aiming to play on PC, here’s everything there is to know ahead of the November launch. With Battlefield 2042, EA is pushing the popular FPS franchise to new heights. Through bigger player counts and more expansive maps, technical ambition is through the roof. As a result, the upcoming BF title is set to launch on new-gen hardware. This is where players will really be able to push the game, while last-gen consoles will be restricted to smaller maps and lobby sizes. Meanwhile, for those on PC, the world is your oyster. Regardless of your build, a lengthy list of options allows you to fine-tune the experience to fit your gaming rig. Here’s what you need to know about the minimum and recommended specs. Battlefield 2042 minimum PC requirements Even if your PC is a little dated, you should still be able to run BF 2042 with lower graphic settings applied. You may not be cruising through the biggest maps with 120FPS+, but the minimum requirements should still allow for a fairly stable experience. Read More: Battlefield 2042 Portal explained – Battlefield 2042’s minimum PC requirements are as follows. Operating System: 64-bit Windows 10 – Processor (AMD): AMD Ryzen 5 3600 – Processor (Intel): Core i5 6600K – Memory: 8GB – Video Memory: 4GB – Graphics Card (AMD): AMD Radeon RX 560 – Graphics Card (NVIDIA): Nvidia GeForce GTX 1050 Ti – DirectX: 12 – Online Connection Requirements: 512 KBPS or faster – Battlefield 2042 recommended PC requirements For an optimal time playing BF 2042 on PC, you’ll want to ensure you meet or exceed the recommended specs. This should help avoid any gameplay flaws and keep your graphics looking sharp. Battlefield 2042’s recommended PC requirements are as follows. Operating System: 64-bit Windows 10 – Processor (AMD): AMD Ryzen 7 2700X – Processor (Intel): Intel Core i7 4790 – Memory: 16GB – Video Memory: 8GB – Graphics Card (AMD): AMD Radeon RX 5600 XT – Graphics Card (NVIDIA): Nvidia GeForce RTX 2060 – DirectX: 12 – Online Connection Requirements: 512 KBPS or faster – BF 2042’s PC specs appear to be locked for the time being. However, there’s still a slim chance things change in the lead-up to launch. Read More: Will Battlefield 2042 have Battle Royale? We’ll be sure to keep you updated here with all the latest right here at Dexerto.

  • Battlefield 2042 soars to all-time player count peak nearly 2 years after launch – Dexerto

    Battlefield 2042 soars to all-time player count peak nearly 2 years after launch EA/DICEBattlefield 2042 has seen a meteoric rise in its all-time player count nearly two years after launch thanks to limited-time free access and big discounts. When Battlefield 2042 released in November 2021, it came out to mixed reviews and a slew of harsh criticisms from long-time fans, largely due to its live service model and the pivot away from classic classes. The new installment in the legendary DICE FPS was met with mass refunds, low player counts from the get-go, and mixed Season updates which saw massive amounts of players drop the game for good. However, nearly two years after its release, Battlefield 2042 has now broken its all-time player count peak thanks to limited-time free access and some hefty discounts. As a promotional push for the new Season 6 of BF 2042, EA saw fit to allow players to check out the game for free from October 12 – 16 across all platforms. Additionally, they announced there would be a 70% discount on the game for those who enjoyed their first taste. The discount brought costs for the game down significantly, to as low as $9.59 USD depending on your platform. And it seems this promotional push has paid off as the game has seen a huge surge of interest. Battlefield 2042 spikes in all-time player count peak According to SteamCharts, on October 16, the last day of the free access, BF 2042’s player count peaked at 101,362 players for the PC. This beats its previous record from its release day of 100,000. However, it’s worth noting that now that the free access is almost finished, the player count has taken a dip to a low of 16,000 players as of writing.

  • Battlefield 2042 is shaping up to be a content creator’s dream – Dexerto

    Battlefield 2042 is shaping up to be a content creator’s dream Electronic ArtsWith the reveal of Battlefield 2042’s ambitious community toolset in Portal, DICE could be set to dominate the content creator space as the year begins to wind down. Here’s why the upcoming shooter might be primed for a takeover. When EA unveiled the next generation of Battlefield back in June, it did so with a familiar approach. Our first look gave us more of the standard action experience fans have grown accustomed to over the past 20 years, just ramped up with new-gen features and a considerable bump to a 128 player count. But, with the more recent reveal of Battlefield Portal, something clicked. There’s more here than just the traditional multiplayer offerings. In fact, there could even be more potential with this creative sandbox than both of 2042’s other modes combined. Letting the community run wild with assets from four separate Battlefield games may sound like a recipe for disaster at first – especially if the engine isn’t ready for some of the more outrageous ideas. But Portal might just be the perfect ploy at the best time possible to capture a bigger audience than ever before, and at just the right time, too. A blend of simple and complex tools for widespread appeal Rather than dumping all of Portal’s creative features into a single convoluted system, DICE has adopted two separate methods to appeal to a wider audience. Up first are the more common settings that your average player might want to mess around with. It’s in these simple tools that you can quickly mix and match assets from various games without being overwhelmed by options and information. Just want to disable a certain gun? You’ll be able to do that in a matter of seconds through Portal. Want to design a simple 1v1 tank mode? Shouldn’t be a hassle with the initial options on EA’s new web-based platform. For the more intricate designs, however, a much deeper system is also readily available for those willing to commit the time. This logic editor allows for advanced coders to really fine-tune the most minuscule details and craft their own ideal experiences. This is Battlefield Portal, Battlefield 2042’s third mode, developed by Ripple Effects. Portal is a creative toolset allowing players to build their own experiences using maps, weapons, vehicles, and more from BF1942, Bad Company 2, Battlefield 3, and BF2042.#BFPortal pic.twitter.com/iJVS5NTFJ7 — Battlefield News (@bravoINTEL) July 22, 2021 Whether you’re a beginner or an experienced game dev already, Battlefield Portal has a way of catering to your proficiency. Even for content creators that simply don’t have the time, if the idea is solid, there’s sure to be someone in the community that would iterate and bring the vision to life. Providing both levels of access could keep streamers coming back on a regular basis to create content around the next viral mode, and in turn, builders could be inspired to keep refining the biggest hits. For all we know, the first batch of these deeply considered modes might even be more enticing to the average gamer than Conquest or Breakthrough from 2042’s All-Out Warfare. Only time will tell but the potential of Portal certainly seems abundant. An evolving content pipeline to keep the creations flowing If the floodgates open and many of the world’s biggest personalities begin to collaborate in 2042, DICE could be in a great position to capitalize. The new Battlefield adopts a seasonal approach that’s already seen immense success in the likes of Fortnite and Warzone to name a few. The first 12 months are set to bring four seasons with new maps, weapons, and more along the way. While this steady stream of content can keep the regular multiplayer modes alive and well, it also opens a realm of possibilities for the other side of this equation. With Portal, almost 20 years of Battlefield history is now ripe for the picking. At launch, we’ll see assets from three classic titles revitalized for new-gen hardware. But if all goes according to plan, there’s nothing stopping this creative toolset from harkening back to any of the 11 previous games. From Battlefield 2 maps to Battlefield 2142 vehicles, it appears as though nothing is off-limits. This gives creators a fresh range of tools to play with as each passing update comes into focus. Read More: Every map and mode in Battlefield 2042 – With a seasonal structure in place, this constant influx of new and returning additions could keep the experience fresh for months or even years to come. Industry fatigue has creator’s desperate for the next big thing Over the past few years we’ve seen plenty of flashes in the pan and a smaller handful of titles that found a core audience. From the rapid success of Fall Guys to the longstanding Among Us craze, a number of games have broken the mold and gone on to find success in the content creator bubble. But it’s been too long since something fresh was added to the mix and really got everyone excited. Enter Battlefield 2042. A polished FPS on the surface with an expansive toolkit underneath to allow for just about any wild idea to flourish. Anything a popular streamer can dream up, it appears more than possible through Portal. From hide and seek videos with a lobby full of big names, to the ultimate 1v1 proving grounds, Portal might serve as a playground that appeals to everyone. Battlefield 2042 [Redacted] Mode *Officially* Revealed: Battlefield Portal. Watch the trailer now! pic.twitter.com/daQqUg8b4d — Battlefield News (@bravoINTEL) July 22, 2021 Tired of Warzone’s laundry list of bugs and frustrating lack of anticheat? There’s a good chance you can replicate a similar experience in Portal. Bored of the latest Among Us map? Battlefield players could recreate the same style of game across 13 different environments at launch. If the toolkit lives up to its potential, the sky could very well be the limit. In a year where new releases have been few and far between, and almost everyone is waiting for the next trend to emerge, Battlefield 2042 could well be primed to steal the spotlight, in a big way — as a content creator’s dream.

  • Battlefield 2042 Season 5: start date, new map, trailer, more – Dexerto

    Battlefield 2042 Season 5: start date, new map, trailer, more DICEBattlefield 2042 Season 5 marks the beginning of the Year 2 content. Here’s everything we know about the upcoming season, including a start day, details about the new map, and an explanation of the squad management system. They might not have believed you if you told a community member that Battlefield 2042 would receive a second year of content after a turbulent launch. Game-breaking bugs, key gameplay changes, and lackluster maps angered a passionate fan base of players. Battlefield 2042’s player count numbers haven’t come close to its all time-peak of over 100,000 players, hovering around 20,000, but DICE has made a concerted effort to revive the iconic FPS franchise. Map reworks and the re-introduction of classes highlight a return to the series’ roots. Season 5 pays homage to dedicated players that have stuck around by re-introducing a beloved environment and a few familiar weapons from previous games. When is Battlefield 2042 Season 5? Battlefield Season 5: New Dawn begins on June 7. Each update typically launches at around 1 AM PT / 4 AM ET / 9 AM GMT on the given day. We will update this section with more precise information once we get it. Battlefield 2042 Season 5 gameplay trailer Dice revealed a new gameplay trailer for Battlefield 2042 Season 5 on May 26. The trailer showed off the new map and every new weapon included in the update. Reclaimed brings fans back to Battlefield 4 Zavod is an iconic Battlefield 4 map set in an abandoned Cold War-era Soviet tank factory with a forest around it. The environment is widely regarded as one of the best BF maps of all time, and players regularly revisit it. Battlefield 2042 gives Zavod a fresh coat of paint and a new name, Reclaimed. The reimagined version introduces snow and a few additional POIs. Reclaimed introduces a fortified bunker built straight into the mountain and an abandoned turbine area for more combat options. Reclaimed looks to keep the same style as BF 2042 while also tapping into nostalgia. New weapons and grenades in Battlefield 2042 Season 5 Here is a full list of weapons and grenades coming in Season 5. GEW-46 (Assault Rifle) – BFP.50 aka Desert Eagle (Sidearm) – XCE Bar (Bolt-Action Rifle) – Centurion C-RAM (Stationary AA) – Spring Grenade: To clear out infantry. – Anti-Tank Grenade: To stop vehicles. – “Mini Grenade” – Squad management system DICE is adding a squad management system to BF 2042 in Season 5. Players will be able to create or join a new squad directly from the squad menu and spawn on their squadmates. The feature also allows squad members to give orders such as attack or defend objectives. Completing squad orders rewards more XP and gives players more control over how they want to play. That’s everything we know so far about Battlefield 2042 Season 5. We will provide an update when we learn more.

  • Everything in Battlefield 2042 Season 3: New Spearhead map, Specialist system rework, more – Dexerto

    Everything in Battlefield 2042 Season 3: New Spearhead map, Specialist system rework, more Electronic ArtsBattlefield 2042 Season 3: Escalation is next on the agenda and this major content drop marks one year since the game’s full release. To celebrate the occasion, players can expect a range of new equipment, another Specialist, and of course, a massive map to get familiar with. Here’s everything there is to know. Exactly one year on from Battlefield 2042’s release and EA is now gearing up for the third seasonal patch. Escalation is on the horizon as developers have revealed all-new content and quality-of-life improvements locked in for the update. From fresh content including the typical map, Specialist, and arsenal upgrades, to the first wave of a class system rework, there’s plenty for both newcomers and experienced players alike to wrap their heads around. So before you drop back into the action, be sure to brush up on everything coming in Battlefield 2042 Season 3. Contents Release date – New Spearhead map – New Assault Specialist – Three weapons & Throwing Knives – Tank with laser beams – Battlefield 2042: Season 3 release date Battlefield 2042 Season 3 is all set to go live on Tuesday, November 22. This comes just 10 days removed from the one-year anniversary of the game’s launch. While devs had initially planned to be well beyond the third season by this point, delays to the first big update pushed the rest of the schedule back. Rest assured, the Season 3 update is among the biggest thus far. New Spearhead map arrives in Season 3 Headlining the Season 3 drop is Spearhead, the very first Battlefield map set in Sweden. This location is similar in scope to Stranded, dropping players into a lush mountainside fit with two enormous facilities. These giant facilities are mostly autonomous, producing high-tech weaponry that comes into play through the rest of Season 3’s content. Teams will be fighting both indoors and outdoors with a wide range of vehicles all at your disposal, meaning on-ground and aerial combat is supported here. Also of note, Season 3 is set to implement reworks for two original maps. New versions of both Manifest and Breakaway are set to arrive throughout the season. Rasheed Zain debuts as new Assault Specialist As always, the dawn of a new season in Battlefield 2042 brings an entirely new Specialist to the mix. This time around it’s Egyptian Assault Specialist Rasheed Zain joining the fight. As a veteran of war, Zain knows combat all too well, having had both legs amputated due to an earlier incident. His spirited perseverance lends to quicker health regen, providing a burst of life on each kill. The new character also drops into battle with an Airburst Launcher, specifically designed to flush out enemies hiding behind cover. Also on the way in Season 3 is the first step in shifting Battlefield back to its roots with the class-based system. Once it’s ready later on in the update, players can expect to find Specialists sorted into classes, with each receiving specific equipment, gadgets, and weapon proficiencies too. Three new weapons & throwing knives return Arriving as part of the Season 3 update are three new high-tech weapons. Players will soon have access to the Rorsch MK4, a one-of-a-kind railgun, the NVK-S22, a double-barrelled shotgun, and the NVK-P125, a devastating pistol. Also included in the content drop are Throwing Knives, the lethal equipment that exploded in popularity throughout previous Battlefield titles. As you would expect, all of the above can be unlocked throughout the Season 3 Battle Pass among the free Tiers. A tank with laser beams Last but not least in Season 3 comes a devastating new vehicle. The EMKV80-TOR is yet another Tank in rotation but this one comes with a special rail gun equipped to leave your enemies reeling. At the press of a button those in command of the vehicle can swap between two modes. Mobility mode is available for swift movement while Siege mode provides a faster fire rate at the tradeoff of speed.

  • Battlefield 2042 Season 3.1 update: Manifest rework, new vault weapons, more – Dexerto

    Battlefield 2042 Season 3.1 update: Manifest rework, new vault weapons, more EAThe Battlefield Season 3.1 update reworks Manifest, adds three new vault weapons, and fixes gameplay and audio issues. Things are looking up for the Battlefield community. BF2042’s Season 3 update added a new map, specialist, weapons, and vehicle. Spearhead made a great first impression on community members, providing exhilarating close-quart combat. Running around with the NVP-P125 railgun has also provided a brand-new experience for players. EA kept the good news rolling, confirming Season 5 and hinting at a popular Battlefield 4 map coming back to the series. And finally, BF2042 is returning to its roots with a reworked class-based system in early 2023. Before fans set their eyes on exciting content coming down the pipeline, let’s look at everything included in the Season 3.1 update. Contents Release date – Manifest rework – Three new Vault weapons – Gameplay responsiveness and audio – Season 3.1 update patch notes – Release date The Battlefield 2042 Season 3.1 update is set to go live on Wednesday, December 7. EA also announced the next major update is scheduled towards the end of January. Manifest rework EA stated, “Our main focus with the rework of Manifest is to ensure it becomes more streamlined and offers up a tighter game space.” To accomplish that goal, the developers added life to previously underutilized locations. One of the biggest complaints with the original design of BF2042’s maps was too many wide open areas. The 3.1 update adds four new points of interest, and flag spaces to reduce travel lines, making it easier to move between objectives. Three new Vault weapons As was the case with other mid-season Battlefield 2042 updates, Season 3.1 introduces three new Vault weapons. The M416 was a fan-favorite AR in Battlefield 3, and the well-balanced weapon eviscerates enemies in medium-range combat. Longtime series veterans will be familiar with the M240B LMG. The powerful monster boasts great bullet velocity and damage output. Finally, the M93R is a burst pistol that is deadly at close range but suffers from accuracy problems with anything outside of the weapon’s comfort zone. Improved Gameplay responsiveness and audio The Season 3.1 update makes wide-sweeping gameplay and audio changes. EA stated, “We have updated several elements of our weapons to improve the overall ‘feel’ of them.” The update reworks reload animations to make them feel “a lot more snappier and responsive.” Players can now change the zoom radius on the minimap and improvements were made to weapon and solider animations. On the audio side, the developers made several voice-over improvements and fixed issues with weapons and vehicles. Season 3.1 update patch notes Here are the full Season 3.1 Update patch notes. GAMEPLAY IMPROVEMENTS You are now able to dynamically change the zoom radius of the minimap via keybind – Improved hit registration against soldiers on moving platforms or vehicles – Resolved an issue where a vault animation could play on top of a reload animation – Further improvements to improve responsiveness around weapon deploy and undeploy animations, aiming down sight, sprint traversal and reduced the time around enter soldier movement speeds these changes will be particularly felt on animation – Improved responsiveness on transition into movement from standing still – Fixed an issue where it was possible to skip the traversal sprint recovery time – Fixed animation not playing properly when entering vehicles though entrance that is high above the ground – Resolved an issue where the Character is stuck in downed state after dying during a takedown and then getting revived – Fix a rare issue that could make the player stuck in a limbo state after dying during a takedown – Making hit reactions more pronounced to improve the shooting experience – Fixed an issue where Sundance may have a more bouncy landing via their Wingsuit than anticipated – Fixed a bug where landing with the wingsuit on a fence shortly after activating could cause lethal fall damage – Fixed an issue with Blood Splatter not appearing correctly when shooting enemy soldiers – Fixed an issue causing blood spatter effects to appear in unintended places – Added blood mist elements to the regular body and head shot impacts on soldiers to better convey that you hit an enemy – Fixed a bug where you could attach to a rope through thin walls – Fix for left hand animations breaking after entering a vehicle from traversal sprint – Fixed a bug when traversal sprinting into water could make the swimming animation break – Fixed an issue where you could sometimes see floating weapon parts after throwing a smart grenade – MAPS Renewal Adjusted the Capture Zone for Sector A and B to encourage a smoother flow of gameplay as an Attacker. – Kaleidoscope Removed C1 and G1 Capture Points on Conquest Large, and merged the subsequent capture area into nearby Capture Points. The win rate was balanced towards one side unfairly with Kaleidoscope, and these changes should hopefully improve and encourage a more natural flow of play throughout – Stranded Tweaked ticket count for Conquest to encourage a slightly longer duration of match time – Adjusted the combat area and out of bounds limits on Breakthrough, for the last sector – Defender HQ has been moved closer to the flag on Breakthrough, for the last sector – Adjusted the HQ area and out of bounds limits for the first sector on Rush – The MCOM for the first sector has been relocated out of the hanger on Rush – Made improvements to other MCOM positions to improve attacking flow for Rush – Fixed an instance of flickering terrain when in low flying aircraft around D1 – Fixed the ability to hide in in-world stationary Tanks near the C1 Objective – Fixed level of detail issue on destroyed showroom screens – We’ve placed extra lubrication on the crane rails for the Shipping Container grabber inside the ship, this means it shall no longer be jittery in motion and should be much smoother! – Manifest Fixed a rare issue that allowed grenades to fall through the ground – Resolved a visual issue where flying close to the incoming storm on Manifest would result in a black vignette around the screen – A melee attack to a chair in the office suite will no longer destroy the entire desk, we have yet to invent Adamantium as part of your arsenal loadout – Fixed audio issue where metal scaffolding throughout the level did not sound correct to its material type – Improved lighting draw distance scenarios for the Toll Station at distance – Fixed issue in FFA where players got deployed under the map on small layout – Fixed issue where enemies could be seen deploying in the same spot – Fixed issue where the Spawn Beacon could be placed after crawling under containers – Fixed issue where the lighting poles on the map remained lit after being destroyed. – Fixed an instance of lighting draw distance inside the Storage Facility – Spearhead Further improvements to the initial spawning phase on Rush – Fixed some debris issues when the Landed Drone’s propeller was destroyed – Fixed an issue where at certain angles during the downed-state, some water sources could disappear – Fixed an issue where players were not taking damage from fire around the tire piles – Fixed issue where several entrances of the cube buildings were very darkly lit – Sealed the roof of the tunnel so rain no longer appears inside it – Fixed Printer Boxes issue where the robotic arm was still functional after the printer box got destroyed – Fixed issue where Deploy Point UI was missing from the Deploy screen on FFA – Fixed issue where a stack of four yellow tank containers were floating inside the E2 flag – Fixed issue where killcam transition to deploy screen showed the whole interior of the building when dying inside C2 & E1 buildings – Fixed some minor tree clipping issues around vents and containers – Fixed issue with movers where Ammo/Health crates would not get destroyed when a Mover passing over them – Fixed level of detail issues for base of robot arm after the yellow robots were destroyed – Fixed issue with unnatural stretched ground texture placed near the tunnel entrance – Fixed issue where it was possible to destroy the ruin state of Nordvik water tank – Fixed audio issue where the distant warfare on Spearhead was still present during end of round screen – AI Given each AI Soldier a navigation manual that should help them through the road between Sector D and E with more ease on Spearhead – With this navigation manual, we have also told them to look out for small objects and not to get confused by them on Spearhead – Fixed an issue where AI could get stuck navigating through the Ventilator Zone on C2 and E1 on Spearhead – Given driving instructions for AI driving larger vehicles for Rush on Spearhead – Fixed issues where AIs were unable to climb ladders on Spearhead’s Capture Point E2 – WEAPONS Toggle Optics should now be listed for the NVK-NXT 2X scope in the Rorsch Mk-4 collection menu – Fixed an issue that was causing the PKS-07 to clip through the camera when equipped on the A-91 – Fixed an issue that allowed the primary scope on the Rorsch Mk-4 to float slightly above the weapon on PlayStation 4 – Fixed an issue where flashlights or lasers would sometimes be visible on secondary weapons and gadgets – Fixed an issue where the HUD would sometimes fail to load after switching attachments on weapons – Fixed an issue that was causing laser beams to be misplaced at different FOV values – Ensured that the sound effects are aligned with the firing of the 12M Auto – Subsonic magazine no longer interferes with other magazines ammo capacity on the VCAR – Subsonic mesh is visible when swapping from other magazines on the VCAR – Fixed an issue that was causing a broken weapon position to be displayed on the M16A3 while prone and using the M26 underbarrel attachment. – MP412 Rex now has the intended rate of fire. – AKS-74u now has the intended rate of fire. – Fixed an issue where the MP9 shooting animation while ADS would break when exiting a vehicle. – Added several missing weapon attachments to Portal. – VCAR magazines now have the intended color. – Fixed orientation of the TV 2x Sight within the icon on the AK24. – Minor VFX tweaks to the PF51 – Improvements made to the Rorsch Mk-4 trail FX – An additional layer of Animation polish has been applied to the M16A3 – Updated textures on the Avancys iron sights while viewing them from view – We have updated several elements of our weapons to improve the overall ‘feel’ of them. This includes work across our Reload Animations which should make all weapons, across the entire game, feel a lot more snappier and responsive. – VEHICLES Call-in audio now plays when calling in the EMKV90-TOR – Updated the description of the Active Protection System to convey that it does not block close range projectiles – Fixed an issue where VFX was not displaying correctly when Active Protection Systems were firing – Fixed an issue where vehicles could have a repeating wet pattern on them – Fixed an issue that was preventing deployable gadgets such as the Spawn Beacon from being placed closed to either of the EBLC-RAM or EMKV90-TOR while Active Protection Systems were enabled – Fixed an issue where aiming within a tank could become problematic while looking at smoke – Parts of aircraft would sometimes animate in the wrong direction, we’ve turned them around so now they’ll be rotating on the correct axis – Fixed an issue that would allow drivers in the MAV to be able to ADS while in 1P view – Fixed an issue that was causing overheat circle to wrongly display while using the Howitzer cannon on the EBLC-RAM – Fixed an issue that was causing vehicles such as the LATV4 and LCAA Hovercraft from receiving too much damage when colliding with various objects around a map – Overheat and cooldown states are communicated with red in the crosshair HUD circle – We have lowered the ground pull effect and tweaked the force, may it be with you always – Fixed an issue when deploying into a vehicle that would cause the camera to briefly go inside the vehicle and look weird – Calling in a LCAA Hovercraft on top of a tank will propel the tank high in the sky or under the map. Physics are weird sometimes – The LATV4 has had its swole levels reduced and can no longer ram tanks (Thanks for the intel, Carpo!) – The “Unassigned” UI is no longer present in 1p view after repeatedly switching the seats on AAV-7A1 AMTRAC – Smoke Launcher VFX is now more accurately aligned across game clients – Active Protection Systems no longer block damage from C5 or AT Mines – Fixed an issue where the spotter seat on the MD540 Nightbird would only update the minimap and not provide the in-world spot – Improved behavior while flying the MD540 Nightbird with Helicopter control assists disabled – Improvements made to the VFX on fighter jets – Animated leading edge flaps on the F-35E Panther and SU-57 FELON – Updated and overhauled locking ranges and behavior of all locking weapons when laser designated – Tweaks to the vehicle HUD and crosshair, including updating alpha channels and ensuring decorative HUD elements are less visually impacting to players – SPECIALISTS & GADGETS Fixed an issue where weapon meshes could be seen breaking after throwing Sundance’s Smart grenade – Fixed an issue where the Throwing knife was visible floating on player when being headshot with throwing knife – Fixed FPS drops when ADSing with the XM370A on Stranded and Hourglass on previous generation systems – The XM370A now has SFX for when its projectile is traveling in the air – Fixed an issue where Ammo was present in empty magazine when reloading the XM370A – Fixed a bug with Falck Stim Pistol where it could get stuck in self heal animations – Fixed a bug where players were able to resupply from ammo bags while inside a vehicle – Fixed an issue where players who were manning the Mounted Vulcan in smokes would have their animations break – Added Missing Gadget descriptions for Lis and Zain in Hazard Zone screen – Fixed issues where Players were able to spot insertion beacons through the wall – Fixed an issue where Irish shield couldn’t be deployed in tight corridors – Fixed an issue where the camera would shake when using the Raos’ Cyber Warfare Suite after switching from main weapon – Fixed an issue with Broken Hit animations when hitting Dozer while he’s using the Ballistic Shield – Fixed a bug Hacked/EMP icon was missing on enemy gadgets – Fixed situations where Paik’s EMG-X Scanner overlay does not immediately disappear when entering a vehicle – Fixed an issue where the Insertion Beacons could be seen through the floor of the building near A2 on Kaleidoscope, Conquest – Fixed a bug where the Prox Sensor grenade in-world Icon was not displayed on the grenade – Fixed a bug where Angel’s Loadout Crate were not being fully absorbed by the player and would bounce away (Eyes in the sky, people >:)) – Fixed a bug where Dozer’s shield did not protect user against close range attacks – Fixed abusable behaviors where players could progress on missions by damaging and repairing their own gadget – Fixed a bug where when you would cancel self-heal with Med-Pen audio keeps playing – Fixed a bug where the player was unable to pick up Mounted Vulcan after dying/redeploying – Heal needed UI Icons are now visible for non support characters with the health create, without first having to deploy the health create – Fixed issues with Grenade throw animations not playing correctly – Fixed an issue where after fragmentation the grenades would get stuck into the ceilings – Open and character gadgets can now not be placed on top of bushes – Fixed a bug where Rocket Launchers would deal no damage on a user mid vault – World Log event messages for vehicle repair and Angels’ ammo resupply now informs who is doing the action – Fixed a bug where after exiting the OV-P Recon Drone, the Enter hint would remain displayed on the screen – Fixed an issue where Zain’s trait would trigger in vehicles with closed seats – AUDIO Fixed an issue where requesting orders from a dead squad leader would default to MacKay – Several Voice Over improvements have been included around ping reviving and canceling pings – Airstrike voice over lines have been added – Added Audio improvements for the XM370A, including new projectile sounds for the Airburst – Fixed an issue where audio keeps playing when you cancel self-heal with Med-Pen – Fixed an audio issue when reloading after an empty reload – Fixed an issue where sound effects were not triggering when reloading the DM7 while running/walking during the first part of the reload – Added hit reaction camera shake and bullet damage sound polish – Fixed an issue where no call-in audio is played when calling in the EMKV90-TOR – Fixed an issue where distant warfare sound effects were still present during EOR screen – PORTAL Added the S3 map, Spearhead, as an available map under the Custom Conquest Portal mode. – Added the S3 Battle Pass Weapon, Rorsch Mk-4, to the InventoryPrimaryWeapons block – Added the S3 Battle Pass Vehicle, EMKV90-TOR, to the Vehicles block – Added the S3 specialist, Zain, to the PlayerSoldiers block – Added Zain’s specialist Gadget, XM370A, to the InventoryCharacterSpecialties block – Added the S3 Battle Pass Weapon, NVK-P125, to the InventorySecondaryWeapons block – Added the S3 Battle Pass Throwable, Throwing Knife, to the InventoryThrowables block – Added the S3 Battle Pass Weapon, NVK-S22, to the InventoryPrimaryWeapons block – PROGRESSION & XP Reviving a teammate that has requested it will now reward you with Request Fulfilled XP – Increased the XP from “Match Reward” in Hazard Zone by 50% – Increased the XP from successfully destroying an MCOM in Rush from 150 to 300 – Solo & Co-Op XP Changes – Enabled all Ribbons, but at 40% XP value. – Doubled “Round Actions” XP cap, but each action gives 50% reduced XP. – In Rush, the Scoreboard now shows the correct objective icon for Attackers and Defenders – Fixed an issue with displaying the Player Levels correctly at the End of Round Progression screen – Fixed an issue where the unlock requirement progress for an already unlocked Player Card item would look like it had been reset – Fixed an issue where the wrong unlock requirement would be displayed on attachments – Fixed an issue where an item would show up as new even if you had previously unlocked it in a different way – Improved scenarios where people look like they are awarded 0 XP at end of the round –

  • Battlefield 2042 Season 2 update patch notes: Rush & Breakthrough changes, vehicle fixes, more – Dexerto

    Battlefield 2042 Season 2 update patch notes: Rush & Breakthrough changes, vehicle fixes, more Electronic ArtsSeason 2 of Battlefield 2042 is bringing with it a massive update that includes a bunch of fresh new content as well as major performance improvements, bug fixes and balancing changes. Here’s a rundown on the full patch notes. Developer EA is looking to bring even more players back to Battlefield 2042 when Season 2 finally drops on August 30, 12:00 UTC. Season 2 will be introducing a load of new content, so be sure to check out Dexerto’s coverage on the brand new Stranded map, Crawford specialist, and much more. Aside from the new content, however, the new 2.0 patch update will overhaul a lot of big bugs and glitches, some of which have been plaguing the game since its initial rocky launch back in November, 2021. Here are some of the biggest performance and design changes coming to Battlefield 2042 in the Season 2 update. Players will attack and defend each game in Rush and Breakthrough EA has listened to community feedback for Battlefield’s Season 2 update and will be now changing up the way Rush and Breakthrough operate, giving players the opportunity to attack and defend in a match before the map changes over. This swap over from offense to defense will be an automatic switch that will take place after EoR. Breakthrough will also be getting some updates that will improve text readability with additional text icons also being brought in to help with completing objectives such as “capture.” Changes and updates for all Specialists With the Battlefield 2042 Season 2 update introducing a new support specialist Charlie Crawford, EA has made sure that all existing specialists will also be getting a tune-up to kick off the new season. Angel’s ammo pouch will now be easier to throw toward teammates who need it. As well as this, their Supply Crate won’t intersect with other deployed objects anymore. Collision of Casper’s OV-P Recon Drone has been altered so that it won’t see through certain walls. As well as these changes and a few other alterations, most of the updates coming to specialists involve patching up bug fixes and issues with characters when it comes to deploying equipment. Vehicle and weapon changes also arriving in new update Specialists aren’t the only thing getting a tune-up in the new Battlefield Season 2 update. Vehicles will also be getting a major glow-up to improve performance and playability. For example, an issue resulting in silent vehicles has been fixed as well as fixing up the MAV so that it now has a working handbrake. Certain weapons have also had a bit of an overhaul, with damage being adjusted to improve balancing across the board. As well as the changes being made to old weapons, Battlefield 2042’s Season 2 update will also introduce a variety of new weapons for players to get their hands on. Included below is the full list of patch notes for Battlefield season 2’s update. Full Battlefield 2042 August 30 update patch notes General You told us that you want to experience Breakthrough and Rush as both an Attacker and Defender while playing. We have made a change where after EoR you now automatically switch teams and play the same map on the opposing side before switching maps – Improved text readability in the Breakthrough gamemode widget, and added text icons to help explain objectives, such as “Capture” – Fixed a bug when preview a rank locked weapon, Locked by Battlepass is displayed – New Player Card Backgrounds are available for Crawford, AM-40,Avancys, PF51, EBLC-Ram and Stranded – New Player Card Tags are now available to earn unlock and earn – New Assignments are available to unlock 2 Battlefield Portal Weapons in All-Out Warfare, to gain access to Season 1 content in case you missed it, and new weapons for use in Battlefield Portal – Enemy Disrupted event XP has been reduced from 20 -> 5 – In a future update we’re looking to split categories for disrupts between soldiers and vehicles, which allows us to further tweak the XP – Battlefield Portal All 1942 weapons now have optic attachment options – All Portal soldiers now have access to Smoke Grenades via Loadout -> Throwable – Custom Conquest has been added to the Battlefield Portal Builder as a new Conquest game mode with added customizable options for capture points and extra logic options for Battlefield Portal’s Rules Editor – Multiple improvements have been made across Classic Era maps, such as removing and moving props, and resolving collision and terrain issues – Players were sometimes unable to spawn on spawn beacons. It’s fixed now – Voice lines have been updated for 1942 British army non-squad soldiers, German army non-squad soldiers and US army non-squad soldiers – Visuals of weapon scopes within Portal have been improved by removing lens dirt on several scopes, and added edge tint to most lenses – Rules Editor Added EnableCapturePointDeploying block to Rules Editor – Added GetPlayersAtPoint block to Rules Editor – Added Lis, Mackay, and Paik to the Player Soldiers block in Rules Editor – Added Season 1 vehicles to Vehicle block in Rules Editor – Gadgets Fixed an issue where the Motion Sensor changed teams, but not Icon, when thrown back by an enemy – Fixed issues with Ammo Bags on top of vehicle wrecks not despawning after a wreck disappears – Incendiary fire can now damage both your own and enemy deployables – Smoke Grenades can now put out incendiary grenades – CG Recoilless M5 Fixed clipping issues when reloading with the CG Recoilless M5 – Fixed issues with CG Recoilless M5 status screen flickering – Smoke Grenade Launcher Fixed a bug where the Smoke Grenade Launcher did not drop on death in Hazard Zone – Maps Fixed an issue where interaction with the Metal doors around the Oil Rig would sometimes not trigger and were slow overall – Fixed an issue were players could trigger clipping through skyscraper on the Hourglass rooftops – Fixed an issue with an invisible wall near a ledge close to the B1 sector on Breakaway. – Fixed an issue where you encounter difficulties when traversing the last step of the stairs while prone on Exposure – Fixed an issue on Exposure where you would be deployed onto a different objective than what was selected – Fixed broken smoke VFX on Orbital – Fixed and issue where the thunder VFX on Manifest was too intense – Soldier Soldier “incidental” animations are now visible during gameplay. This for example means you’ll notice soldiers slip when running on snow or mud, sprint with high knees going through water, or they will put their hand up against the wall if they walk into it. We heard you when you asked for these animations to be developed for 2042, and we hope they’ll add to your immersion during gameplay. Fixed an issue that could make the hints for deploying parachute or Wingsuit remain stuck on screen – Fixed an issue with the animation being broken during tactical sprint with the Commando Knife – Soldier animations have been improved for upper body rotations – Camera positions have been improved for some soldier positions which should result in less camera jitter – Hitboxes have been improved for soldiers in prone position – Resolved instances where soldier models weren’t aligned during a Takedown inside moving elevators – Resolved several occurrences where soldiers could remain frozen after death – Fixed an issue where soldier hands would not stay planted on the ground while crawling – Fixed several animation issues related to transition between stances – The stance transitions between stand and crouch are now faster and have a more responsive camera curve – Resolved an issue where third person sprint animation transition sometimes wouldn’t look smooth – Fixed a rare issue where repeatedly tapping sprint to open a door could cause animations to stop working – AI Soldiers AI Soldier vehicles will now be able to use lock on weapons when they are equipped – AI Soldier vehicles will now switch between different weapons depending on the available weapons available target type – AI Soldiers are now better at navigating their way around all maps – General improvements are made to AI Soldiers driving land vehicles. You should notice less instances of them getting stuck against objects, or getting stuck in traffic jams – General improvements are made to collision avoidance for AI Soldiers piloting air vehicles – Players can now assign squad objective orders to their AI squad mates – Players can now ping AI squad mates in vehicle to request pickup – Players can now request a pickup from AI Soldiers – Players can now request Ammo from AI Soldiers – Players can now request Health from AI Soldiers – Specialists Angel Angel’s Ammo Pouch is now easier to throw towards friendlies that needs ammo – Angel’s Supply Crate should no longer intersect with other deployed objects – C5, AT Mines and the Spawn Beacon that were already spawned by a player will now be despawned if the player changes their Loadout through Angel’s Loadout Crate – Fixed issues with weathering effects not being consistent on Angel’s Loadout Crate – Casper Fixed a bug where takedown prompts could be shown while controlling the OV-P Recon Drone – Fixed a bug where the OV-P Recon Drone wouldn’t crash and explode when its owner died – Tweaked collision of the OV-P Recon Drone to not see through some walls – Dozer Fixed an issue where bullets ricochet via the SOB-8 Ballistic Shield did not damage the enemy players – Fixed an issue where shield bashing a fence wasn’t consistently breaking it – Fixed an issue with Dozers’ SOB-8 Ballistic Shield not blocking bullets – Increased visibility through Dozer’s SOB-8 Ballistic Shield when in 1P view. We also added missing rain effects on the shield’s glass – Irish Fixed an issue with 60mm Mortar Pod not being destroyed by APS-36 Shootdown Sentinel – Fixed an issue with Air-to-Ground missiles were not being destroyed by the APS-36 Shootdown Sentinel – Lis Fixed and issue with the G-84 TGM Missile not dealing damage to soldiers behind Deployable Covers or vehicles – Improved the explosion response time when Lis’s G-84 TGM goes into water or runs out of fuel – Mackay Fixed issues with glitchy transition from Grappling to Vaulting – Paik If Paik damages a soldier in an open vehicle seat, her Threat Perception will also spot the vehicle itself – Rao Hacking through see-through materials such glass, grid fences, vegetation has been smoothened – Sundance Fixed a bug where Deploy Wingsuit prompts remained stuck on the screen – Tweaked the Wingsuit entry and exit camera timings – Vehicles Fixed an issue that could result in silent vehicle engines – Fixed an issue that was stopping Aircraft from being spotted while in the spotter seat of a ground vehicle – Fixed an issue that would allow Aircraft Control Sensitivity to surpass the maximum allowed value – Fixed an issue where game mode icons were overlapping with the compass in vehicles. – Fixed an issue where the Spotter seat within the MAV had a different graphical overlay to other vehicles – Holding fire no longer stops replenishing single fire Vehicle weapons – Improved free look camera so it no longer clips vehicles while driving at high speed – Removed conflicting visual effects for vehicle weapon stations, spotters and drones – The MAV now has a working handbrake – Visuals for Tank cook-offs have been added – EBAA Wildcat Fixed an issue where you could sometimes see through the EBAA Wildcat while in 3rd person view – Tank Shell penetration damage has been increased against the EBAA Wildcat. It now takes 3 hits to be destroyed – Updated the range on the EBAA Wildcat ATG missiles from 400 -> 200. We’re making this change to ensure the main focus of the Wildcat remains on Anti Air – RAH-68 Huron and YG-99 Hannibal The 30mm cannon blast damage has been reduced from 24 ->16 – This change helps further reduce the pressure on infantry – Fixed an issue that was causing the Repair System to heal the Stealth Helicopters too much – This change brings their repair mechanic in line with other vehicles as it was unintentionally too strong – Armor of the Stealth Helicopters has been reduced to ensure it remains in line with their overall agility – This makes them less survivable overall by for example only needing one hit with Lis’s G-84 TGM missile to destroy them – MD540 Nightbird Fixed an issue where the MD540 Nightbird minigun wind up sound kept playing when switching to missiles while holding the fire input – Fixed an issue with the MD540 Nightbird where the drivers right hand was not holding the flightstick correctly – MV38-Condor and Mi-240 Super Hind A new damage zone has been added to the cockpit of the Condor and Hind. This new zone is the most vulnerable part of these vehicles and exactly where you want to aim if you want to take them out – Fixed an issue which would cause players to be placed back inside the MV-38 Condor upon exiting the vehicle – Fixed an issue that would sometimes prevent the FXM-33 AA Missile from locking onto a MV-38 Condor – Weapons Headshot Multiplier on Assault Rifles has been increased from 2x -> 2.15x – This change reflects that we want Assault Rifles to feel rewarding for increased accuracy – Headshot Multiplier on Submachine Guns has been decreased from 2 -> 1.25x – We feel this change reflects the role of SMG’s; they are not weapons that should reward accuracy versus other weapon types – A weapons reload animation is now present when continuously triggering the bipod while firing the weapon – Aim Down Sight scaling has been added for scopes with up to 4x zoom – Fixed an issue where the lines on the SDB 10x reticle were too thin while having the Rough Ruby skin equipped – Fixed an issue where the Low ammo indicator would sometimes appear at the wrong time – Fixed an issue where the Plus Menu could sometimes appear empty after exiting a vehicle seat – Fixed an issue which would sometimes cause the wrong crosshair to be displayed when using various Shotgun underbarrels – Fixed the weapon fire mode HUD indicator showing up for gadgets if the primary weapon has an underbarrel weapon attachment equipped – Overall responsiveness of the crosshair has been improved, and resolved scenarios where dispersion would be incorrectly represented when zooming out – The player no longer gets spotted while shooting with either Ghostmaker R10 or BSV-M – The PSO scope no longer incorrectly has x10 zoom while equipping a certain skin – AK-24 The rate of fire of the Masterkey attachment is now unaffected by the AK-24’s magazine attachments – BSV-M The BSV-M recoil modifier during Full-Auto mode has been increased from 0.9x -> 1.15x – Full-Auto capabilities of the BSV-M should be viable when transitioning into a close quarters situation, but should not outperform its Semi-Auto capabilities – BSV-M’s High Power and Close Combat ammo now have tracers – G57 Increased the Extended and Drum magazines capacity on G57 by 5 bullets – We’re increasing the impact of unlocking Extended and Drum attachments by further increasing the gap between the amount of bullets they unlock – Ghostmaker R10 Fixed an issue where the color of the Ghostmaker R10 crosshair would not update when changed – M44 Fixed an issue where audio would cut short when using the M44 while prone – The M44 Revolver 2-shot range has been increased to 100m – PKP-BP A minor improvement has been made to the PKP-BP’s recoil behavior – VCAR The VCAR Drum Magazine’s description now matches the fire mode of the weapon –

  • Battlefield 2042 season 2 map leaked and players are “disappointed” – Dexerto

    Battlefield 2042 season 2 map leaked and players are “disappointed” EABattlefield 2042 Season 1 signaled a possible redemption for the struggling title. However, Season 2’s map leak left a sour taste in players’ mouths. Battlefield 2042 Season 1 drew players back in, recording its steepest upward trend in the player count since the game’s release. DICE and EA had a small window of opportunity to recoup lost players. Finally, on August 1, DICE addressed the console aim assist issue, reworked Kaleidoscope, and revised specialists. Battlefield players appreciated the update’s quality of life and bug fix improvements. The community hoped Season 2 would make more significant wide-sweeping changes and continue the momentum. Unfortunately, a leak revealed that Battlefield 2042 only receives one new map in Season 2, and players are losing faith. Season 2 leak angers Battlefield 2042 players Reliable Battlefield leaker Temporyal leaked one map coming to Season 2 titled Stranded. The leaker claims “the map involves a clash over Gatun lake, an artificial lake in Panama.” Temporyal speculated POIs could include The Locks, the dam, or a stranded ship. One player stated, “Map? As in singular map? As in only one Map? As in no more than one Map in the second season, a year after the game launched? A second user added, “They are spreading the content as thin as possible, so they don’t have to invest more resources in it.” Battlefield 2042 players recently called for an EA boycott after a failed refund petition. Over 230,000 people signed the petition. However, it was no match for the law. Echoing other opinions, a Battlefield player argued, “Clearly, we’re only getting these seasons for a single year every major release; at least make those updates mean something.” The Battlefield community didn’t mince its words and made it clear that Battlefield 2042’s live service system is a failure.

  • Battlefield 2042 Season 1 early patch notes: Start time, balance changes, more – Dexerto

    Battlefield 2042 Season 1 early patch notes: Start time, balance changes, more DICEThe Battlefield 2042 Season 1: Zero Hour patch is almost here as DICE looks to get its game back up to speed with various gameplay changes and new content for players to explore. Battlefield 2042 has fallen into a slump since its launch in October 2021. The developers did promise to fix some of the game’s most pressing issues. However, concerns continued to pile up, and the player base steadily declined. Still, that hasn’t stopped DICE from trying to salvage things. They announced Battlefield 2042 Season 1 is on the way soon, and its launch will also include a mammoth-sized patch with a lot riding on its success Here’s everything you need to know about Season 1 and the accompanying patch, including when it will start, what’s going to change, and more. Battlefield 2042 Season 1 start time Battlefield 2042 Season 1 is set to launch sometime soon, with the reveal happening on Tuesday, June 7, along with the release of the much-anticipated patch. You can watch it live in the stream embedded below. Full Battlefield 2042 1.0 patch notes As mentioned above, the season launch will also coincide with a massive patch aimed to improve multiple facets of the game, including gameplay, weapons, events, and more. You can find a full list of the patch notes below, courtesy of Electronic Arts and DICE. General Voice Chat Channel is now greyed out in the Social Menu when Voice Chat is turned On, but you are unable to switch channels – Online IDs are now displayed in the rewards screen after End of Round when VoIP is enabled – Resolved instances where players could be Squad or Team switched outside of their Party – Quitting an ongoing match no longer automatically puts you back into the matchmaking queue – Resolved Mouse Raw Input Settings sometimes reverting – Resolved instances where switching to Fullscreen would cause the Borderless Window setting to not work on a second monitor – Added missing Voice indicators on Xbox Series X|S when unplugging/plugging in a headset to the controller – Closing the Pause menu no longer briefly shows the hangar lobby background – When disabling Social Communication options via Console, Text-to-speech and Speech-to-text options will now automatically be greyed out in-game – Resolved a flickering microphone indicator when clicking on the VoIP:Party button in the Social screen – Resolved instances where keyboard input was lost and the game window couldn’t be focused after alt+tabbing out of game – Resolved instances where in-game QR codes could not be scanned due to resolution issues – Resolved instances where players couldn’t be revived at the base of ziplines – Fixed an issue that caused Kill Cards to no longer display attachment names and icons after the first kill – Player nametags are no longer visible before the player models itself becomes visible to other players – Takedown kills now trigger an XP event – Claiming a control panel (ex. sliding doors) now triggers an XP event – Killing an enemy who recently wounded or killed a squadmate now triggers an XP event – Providing smoke cover in which teammates are healed or revived now triggers an XP event – Reviving, healing, repairing or resupplying a squadmate now provides more XP – Damaging an enemy vehicle now triggers an XP event – Providing smoke cover for squadmates who kill enemies or covering enemies who are killed now triggers an assist XP event – Getting a triple kill now triggers an XP event – When an enemy vehicle you recently damaged is destroyed by a teammate, and this kills occupants it will now trigger an assist XP event – Killing an enemy with a headshot now triggers an XP event – Always Traversal Sprint has been added as an option under the Controller tab – A Chat Log Visibility option has been added to allow setting the default visibility mode of the chat log (SHOW, WHEN ACTIVE or HIDE). This option is available under Display > Hud General – Battlefield Portal Resolved instances where users could become stuck in an infinite sliding animation after exiting a moving Quad Bike – Fixed instances where the ESC button failed to bring up the Pause menu – Resolved instances of crashes when joining an in-progress match in Battlefield Portal – Fixed an issue on Valparaiso where vehicles could spawn underground in the lower US HQ – Fixed an issue on Caspian Border where the T-90 at Capture Point E1 would repeatedly respawn – Fixed an issue on Caspian Border where the player spawned Out of Bounds when deploying in a tank at the US HQ – Fixed an issue on El-Alamein and Arica Harbor where it wasn’t possible to vault through certain windows – Resolved instances where AI-driven tanks were getting stuck on cover assets – We’ve fixed further locations across all Classic era maps where players could get stuck – We’ve fixed further instances of floating assets and misaligned rocks/cliffs across all Classic era maps – Fixed an issue that would cause vehicles to sometimes stutter on Arica Harbour while driving at high speeds – AI Soldiers Made further balance changes to AI difficulty and behavior – Fixed an issue where AI Soldiers only targeted the Recon Drone using the Recoilless M5 – Fixed an issue where AI Soldiers were shooting above the target when using the Recoilless M5 – Fixed an issue where AI using Barrage Missiles weapons from a vehicle are too accurate versus air vehicles – Fixed an issue where AI teams were sometimes uneven in Solo/Coop – Fixed an issue where AI got stuck in helicopters. AI will now bail out of helicopters when the vehicle gets stuck – Fixed an issue where AI soldiers were crouching too frequently – Added new AI Helicopter behaviors, including helicopter strafe runs – It’s now possible to be in a squad with AI in Solo/Coop – Fixed a mismatch for AI between their bullet traces and hit positions in high-rate shooting – Gadgets Pathing for thrown grenades has been improved – The EMP Grenade now affects the Insertion Beacon, SG-36 Sentry Gun and APS-36 Shootdown Sentinel – Fixed an issue with the Repair Tool where repair progress would disappear during repair – Resolved instances where the Med-Pen wasn’t available for use – Resolved a bug where a weapon would fire while equipping an IBA Armor Plate – Resolved rare instances where Ammo Crates didn’t provide ammo – Resolved the Prox Sensor floating after the vehicle it was thrown on moves away – The FXM-33 AA Missile’s lock-on timer is now consistent between maps – Smoke Grenade effects can no longer be negated by opening the Collections menu – Using the The SOFLAM Designator now gives Assist XP after a designated vehicle has been destroyed by a friendly – The SOFLAM Designator lock-on now correctly disappear after the vehicle is destroyed – Resolved instances where spotting enemy soldiers with the SOFLAM Designator wasn’t always working as intended – Instances where C5 couldn’t be detonated while in water will longer happen – Maps & Modes We have reduced the total number of Air Attack vehicles that can be active at any time to 1 per team This change applies to both Conquest and Breakthrough, and is not active in Battlefield Portal modes, nor on the Classic era or Breakaway maps – The MV-38 Condor and the Mi-240 Super Hind are also not impacted by this change – – In Conquest we have increased the number of in-world vehicles you’ll encounter across all maps – We’ve made countless smaller improvements across all maps such as updating lighting, improving audio and visual effects, and removing glitches – Fixed an issue on Breakaway where planes clip through terrain while Out of Bounds – Fixed an issue where a whiteout effect followed by terrain textures appearing low resolution on Breakaway while playing Conquest with 128 players – Fixed an issue on Breakaway where you could stay on the radar dome due to extended collision after using the Grappling Hook – Fixed an issue on Discarded where you could fall under the map after deploying for the first time – Fixed an invisible wall near E3 capture point on Hourglass – Using the Grappling Hook inside an elevator on Hourglass should no longer kill the player – Fixed an issue where projectiles could pass through trucks on Kaleidoscope – Fixed and issue across all maps where the first deploy could cause you to spawn out of bounds – Fixed an issue which allowed players to re-enter the deployment Condor – Proning or jumping while on the A2 platform in Orbital will no longer glitch the player – Resolved instances on Renewal where players couldn’t be revived if killed by an explosive in an elevator – Fixed an issue a Hazard Zone issue on Breakaway where it would be difficult to enter the helicopter for extraction – Fixed an issue where a Tuk Tuk was spawning on Discarded while playing Hazard Zone – Reduced the rate at which repeat Voice Over lines can occur during the last Sector in Breakthrough – Added a UI Widget for Breakthrough that informs defenders of being spotted when the last sector is lost – Hazard Zone Data Drives are now visible in the world by default. This removes the need to use the Data Drive Scanner – Soldier We’ve improved netcode for bullets hit detection on moving soldiers as well as when changing states or stance. This includes more consistent hit detection against Sundance when they are flying with the wingsuit. – Resolved a broken traversal sprint animation after spamming the jump button – Performing a takedown on another player performing a takedown will no longer result in a broken animation – Resolved an issue that could cause loss of input after traversing a ladder while using crouch and sprint at the same time – Resolved instances of missing character hands while in first person after deploy – Resolved bugged character movements when a player is prone inside a moving elevator – Resolved camera spinning when being downed on a moving LATV – Resolved instances of incorrect damage when falling from high distances – It’s now possible to jump off a ladder by crouching – Resolved glitchy movement in prone while in a crater which also prevented deploying gadgets – The Press Button animation no longer plays twice when pressed – Fixed an issue where movement penalty speed after jump landing didn’t trigger – The left hand no longer twitches while in first person when going from prone ADS, to standing ADS – Resolved a broken hand animation after sprinting into a wall while holding a grenade – Resolved instances of the camera clipping with the ground while inside a tornado – Resolved a stuttering animation when transitioning from petting Ranger back to soldier – Resolved a broken grenade throwing animation while vaulting – Fixed instances where parachutes didn’t deploy as intended – Switching to/from prone when having a grenade cooked no longer causes the grenade to be thrown – The throwing animation no longer loops when keeping the throw button pressed while in water – Resolved instances of being able to clip through objects after climbing a ladder – Resolved some instances where players were unable to ADS – Resolved choppy movements while crawling up slopes while downed – Resolved a misaligned camera when downed and looking at an attacking players – Resolved a misaligned camera after being revived – Resolved glitched ragdoll physics during death animations – Zipline travel is no longer interrupted by vehicles standing directly below it – Improved the melee bash animation and Added facial animation when performing a melee bash – You can no longer melee while throwing a grenade, which could cause visual glitching – Fixed an issue where a “No Ammo” visual message would appear while you still have ammo left – Players should no longer take explosion damage through walls – Resolved an issue where the player’s camera could sometimes clip through the ground or objects while prone – Resolved an issue where players didn’t get sent back to the deploy screen when getting killed when piloting a remotely controlled vehicle such as the EOD Bot – You will no longer sometimes get ejected from vehicles while driving through shallow water – You are now able to ADS directly after deploying a parachute – Being affected by a storm should no longer block ADS or Fire input – Dead or friendly soldiers will no longer sometimes block bullets – Sprinting to the side no longer causes a static first person while in third person it appears as no longer sprinting – It’s now possible to crawl while prone under obstacles which have enough space, such as some vehicles – Optimizations have been made to enable showing higher quality animations on soldiers – Specialists Angel Resolved a bug where a stuck Loadout Crate would kill players passing underneath it – The Loadout Crate no longer floats while deployed in smoke – The Armor icon is no longer visible for the Supply Bag – Armor is no longer mentioned in Angels Loadout Crate description – Boris The SG-36 Sentry Gun now gets destroyed during the Rocket Launch or Explosion events on Orbital – The SG-36 Sentry Gun no longer hovers in the air when the object it was placed on is destroyed – The SG-36 Sentry Gun now gets destroyed when the Colossal Wall event triggers on Discarded – The SG-36 Sentry Gun preview no longer shows as green when placing it in an enemy controlled Sector in Breakthrough – Resolved some instances where the SG-36 Sentry Gun couldn’t be deployed on smooth surfaces – The SG-36 Sentry Gun can no longer be deployed in elevators – Casper Buttons on the OV-P Recon Drone now correctly display on the first deploy – The OV-P Recon Drone HUD no longer overlaps with the Objective HUD – Dozer It’s no longer possible to float mid-air while crouching while having the SOB-8 Ballistic Shield deployed – Resolved instances where Dozer’s SOB-8 Ballistic Shield could block direct hits from tank shells – Falck The S21 Syrette Pistol can now correctly heal players in prone position – The S21 Syrette Pistol can no longer incorrectly heal enemies while in a smoke screen – The “Plus” hit indicator for the S21 Syrette Pistol no longer shows while at full health – Resolved an issue where sometimes a friendly Falck player would be listed in the Kill Feed when healing a friendly just before they are killed – Irish Deploying Irish’s Gadgets no longer makes them inaccurately show as at 50% cooldown in the inventory – The DCS Deployable Cover can no longer block elevator doors – Mackay You will no longer get stuck while grappling against the ship’s elevators on Discarded – The Grappling Hook now has the correct animation when attached to a moving vehicle – Resolved an issue where players could get stuck when grappling thin floors from below – Resolved an issue that prevented the Grappling Hook from being used inside bushes – Resolved a broken animation when jumping in water and using the Grappling Hook just before landing – Rao Rao’s hands no longer flicker when using the Cyber Warfare Suite while prone – Sundance The Smart Explosives cooldown no longer resets when switching between Explosives – Gliding and entering the MAV vehicle mid air no longer causes death when leaving the vehicle – Resolved instances of the Wingsuit showing visual twitching – Fixed an issue where Sundance did not take fall damage after hitting the ground from high altitudes – Sundance’s EMP Field Smart Explosive has been removed to simplify their Speciality – The Wingsuit has been adjusted so it’s easier to maneuver, while reducing the overall flight time Reduced initial velocity boost when deploying from low heights – Increased velocity when deploying from greater heights – Adjusted elevation gain when pulling up to prevent getting higher up than the original starting position – Adjusted pitch turn angles to make it easier to pull up easier when going at high speeds – The hitbox while Wingsuiting has been improved – – UI/HUD Gadget Hit and Kill markers are now properly present when damaging – Fixed a bug where soldier health visuals weren’t visible as a passenger in a vehicle – The nearby revivers widget now updates until the player is done being revived – The Nearby Medic Widget has been updated to improve accuracy – Resolved instances where Squad Made Icons didn’t shrink after deploy – Control Points now display in the correct color in the Commorose – Resolved Location and Danger pings not showing in the World Log – Fixed an issue which would cause an extra space to appear next to weapon names within the Kill Feed – Vehicles Fixed an issue that caused ping locations to be inaccurate when using the chase camera in aircraft – Fixed an issue that was causing excessive jitter when in cockpit view on jet planes – Repositioned the rearview camera alignment for aircraft – Fixed an issue where the camera would clip with aircraft while using ADS on the ground – Fixed an issue which prevented heavy ground vehicle weapon recoil from applying when firing low-impulse guns – Fixed an issue where the lock-on UI would sometimes not appear on enemy vehicles – Fixed an issue that was preventing players from entering the Polaris Sportsman from specific angles – Fixed an issue that was causing the cooldown on the vehicle deploy screen not display accurately – Made improvements to the landing of helicopters, who should not explode as easily when touching the ground at landing speeds – Fixed an issue that was causing the 3rd person ADS camera to break while piloting aircraft – Fixed an issue that would sometimes cause tank turrets and other parts to be invisible after exiting the vehicle. – Tanks would sometimes have the wrong equipment setup in some seats, this no longer happens – Fixed an issue causing strange helicopter behavior when flying in underground-type areas – On rare occasions vehicles would sometimes vanish from the collection screen. This has been fixed – The Crosshair dot for transport vehicles should now be visible – 40mm GL Projectiles should now be replenished while holding down fire – Fixed an issue where vehicle tooltips would not display on the first deployment – Exiting a vehicle that is in water should no longer sometimes cause players to fall through the map – Missiles from aircraft would sometimes loop around targets. They now head straight for them with unbridled rage – Fixed a tech hang that would sometimes occur when flying a helicopter upside down and exiting it moments before crashing – Fixed an issue which would sometimes cause the Plus Menu to not be openable while in a passenger seat of a vehicle – Fixed an issue where a weapon could be seen through the driver seat of the 4×4 Utility – Fixed an issue that caused vehicle weapons with near detonation such as the 60mm Flak Weapon Pod to detonate when getting close to certain gadgets – There was a unwanted muzzle explosion on Helicopter TOW Missile and Air-to-Ground Missiles that has been removed – Improved the visuals of the Polaris Sportsman suspension – AH-64GX Apache Warchief Fixed an issue that would cause the AH-64GX Apache Warchief’s missile pod to be invisible when landing and exiting the vehicle – EBAA Wildcat The Lock-on crosshair no longer enters a broken state while switching between the primary and secondary weapons in the EBAA Wildcat – Found an extra gear in the engine of the EBAA Wildcat, giving it an easier time driving uphill – Fixed an issue where the EBAA Wildcat’s 40mm Grenade Launcher would have misaligned projectiles – KA-520 Super Hokum Fixed an issue where the Rocket pods remained on the 3D model of the KA-520 Super Hokum after equipping the 30mm cannon – LATV4 Recon Fixed an issue where the LATV4 Recon turret does not move when another player is controlling it – Fixed an issue with the LATV4 Recon minigun which would sometimes lose its audio while spinning – Fixed an issue where you could continue to fire the LATV4 Recon minigun while in its overheat state during a lock-on – Fixed an issue which would cause soldiers to clip through the LATV4 Recon’s wheels. No more wheelies. – Fixed an issue which would cause the LATV4 Recon to question the laws of physics and lose gravitational force while exiting the vehicle when it’s upside down – LATV4 Recon Mastery should now always correctly track T1 Mastery progress – Fixed an issue where ping would sometimes not work in driver seats for vehicles with driver weapons – LCAA Hovercraft You can no longer swim through the LCAA hovercraft – MAV The headlights on the MAV would sometimes flicker, causing a little disco disco time. We have resolved the MAV lights going disco disco. – The Dot crosshair is no longer visible for passengers in the MAV – You no longer have to repeatedly hit E to exit the MAV – Fixed an issue that caused explosives to not benefit from the rear weakspot damage modifier on the EBAA Wildcat, T28 and the MAV – On Hourglass, the MAV could sometimes get stuck in a hole within sector B on Breakthrough, resulting in players unable to exit. This hole should no longer cause claustrophobic panic – The MAV now appears with the correct categorisation within the world log – The destroyed hulk of the MAV no longer appears as friendly vehicle on the minimap – Fixed an issue that would sometimes prevent you from exiting the MAV while it’s driving backwards – Mi-240 Super Hind Attempting to exit the Mi-240 Super Hind as a passenger was sometimes problematic. This should now be a much smoother experience – MV38-Condor Fixed an issue where tooltips would not always display while piloting the MV38-Condor – Weapons Projectile speeds for all DMR’s and LMG’s has been increased – Shotgun Cone spread has been adjusted to improve consistency of hits – Improved pellet dispersion for Shotguns – All Underbarrel Attachments, excluding the AK-24 and SFAR-M GL, now have reduced reload times from 3.8 -> 3 seconds – Shotgun Ammo for the Masterkey Attachment can now be replenished via Ammo Crates as expected – Bolt Action Rifles now have identical Aim Assist as other weapons, this excludes Snap Settings – Tracer effects for Bolt Action rifles are now thicker to increase their visibility at long range – Fixed an issue where the crosshair would sometimes vanish upon revive – Fixed an issue where the crosshair would sometimes disappear when swapping sights – Fixed an issue where the reload and the ammo count resets while switching magazines in the Plus Menu – Aim Assist is no longer present for Sniper Rifles in hip fire – The Hold Breath breath mechanic for Bolt Action Rifles has its duration extended – Fixed broken animations that could occur after shooting and immediately running with a Sniper Rifle – Attachments in the Plus Menu no longer display a 0 in their icon when depleting the last magazine on that weapon – You can now reload during vaults that don’t require both hands – Fixed an issue that could cause incorrect weapon movements while sprinting and reloading at the same time – Controller Trigger inputs are now more responsive when firing. This means you no longer need to fully release the trigger for a weapon to stop firing, or being able fire again. – Character hands should no longer clip through the M5A3 while using the ADS after the deploy animation – Underslung Shotgun and Grenade Launcher weapon sounds are no longer affected by other attachments on the primary weapons – AK-24 AK-24 Anti-Materiel Rounds now do correct damage at 20m – The Masterkey Underbarrel Attachment on the AK12 no longer incorrectly resets – M5A3 The projectile of the M5A3’s 40mm Incendiary attachment is now correctly visible during the reload animation – NTW-50 NTW-50 High Power Rounds now cause intended damage – Added missing shell ejection effects for the NTW-50 – PBX-45 Reload time for the PBX-45 has been decreased from 3.1 -> 2.3 seconds – PKP-BP Removed the unintended Single Fire mode on the PKP-BP – PP-29 The PP-29 now displays the correct ammo count for Subsonic Rounds – SWS-10 Resolved visual issues on the SWS-10 when using the Farstrike skin – Weapon Attachments The SFAR Warhawk Compensator now has the correct modifiers – Fixed a spelling error on the Type 4 Heavy Suppressor – Fixed an issue where the Laser Sight and Flashlight could sometimes end up in a broken state after entering vehicles – Fixed Type 4 Heavy Suppressor and PB Heavy Suppressor incorrect modifier values – Fixed an issue where the Ghost Hybrid 1.25-2.5X had the wrong zoom level within the Collection menu – Fixed an issue that would cause the Plus Menu to break when equipping the Masterkey attachment – Fixed an issue where the AC42 Iron Sights could be blurry – Champion Muzzle Brake is now attached properly to the PBX-45 – Warhawk Compensator is now properly attached to the MP9 icon on the deploy screen – Underbarrel Attachments no longer affect weapon Deploy / Undeploy times – Fixed an issue where some weapons would display incorrect reloading animations – The bipod on the DSR-1 should now properly visually attach to surfaces – Fixed some weapons displaying wrong ammo counts for specific magazines – Weapon names now appear in the Kill Log and Kill Cards when eliminating players while using an Underbarrel Attachments – Resolved a bug where the melee takedown sound wouldn’t play for the victim – Added unique impact sounds for melee Hatchets and Clubs – Performing a melee attack when switching to weapons/gadgets no longer incorrectly causes the weapon/gadgets art to display – Resolved a visual glitch when performing a takedown with the Survivalist’s Edge –

  • Battlefield 2042’s Season 1 update draws players back despite ongoing struggles – Dexerto

    Battlefield 2042’s Season 1 update draws players back despite ongoing struggles Electronic ArtsBattlefield 2042’s player count has grown as a result of the long-awaited Season 1 update, despite the game’s many well-documented struggles since its rocky November launch. However is it just a flash in the pan? It’s no secret that Battlefield 2042 launched in a less-than-ideal state, to put it lightly. From game-breaking errors and countless bugs to severe performance issues, widespread problems forced players away in droves. In the months that followed, the game was hit with a number of significant patches, fixing dozens of bugs and tidying up overall balance. Though all the while, fans were awaiting any form of new content to arrive in the long-delayed Season 1 update. Finally landing on June 7, seven months after launch, Season 1 brought a new map, one new Specialist, along with some new equipment. While many were underwhelmed by the size of said content drop, it nonetheless managed to drive up interest in the game once again, as Battlefield 2042’s player count rebounded to a degree over the course of the past month. When the latest Battlefield launched, it reached a peak of 100,950 active players in November, at least for those on PC according to SteamCharts. The game immediately suffered a 61% drop in December and has continued a gradual decline ever since, falling to an average of under just 2,000 daily players across May. With the launch of Season 1, however, despite the seven-month wait, Battlefield 2042 has seen its steepest upward trend since release. Climbing back to a peak player count of 14,989 on PC, the game recorded its fourth-best month thus far, a drastic improvement from its February-May stretch. Obviously, just shy of 15,000 is still a far cry from the competition. It even remains a significant chunk away from 2017’s Battlefield 5, which still holds over 30,000 average players on PC to this day. It’s nonetheless a slight win for 2042, as the title has finally bounced back to some degree rather than continuing its steady decline. Without a release date confirmed for Season 2 — estimates put it as launching in September — there’s no telling how the title may fair over the coming months without any further content. We could once again see a dip in the overall player base before a slight bump with the next big update. We’ll have to wait and see how it all plays out and whether Battlefield 2042 is truly able to find its footing after one of the roughest launch periods in recent gaming history.

  • Battlefield 2042 season 1 delay reignites refund demands for failing shooter – Dexerto

    Battlefield 2042 season 1 delay reignites refund demands for failing shooter EABattlefield 2042’s troubled launch hit a new low when developer DICE announced it would be delaying the long-awaited Season 1. The news sparked an angry backlash from the community, and players are once again asking for their money back. The release of Battlefield 2042 has been something of a disaster for EA and DICE. A negative critical and fan reception led to “disappointing” sales of the FPS sequel, with the player count hitting worrying lows not even three months after launch. After weeks of bugs and glitches, some fans began to wonder if the game could be saved at all. Season 1, for many, was the last hope to inject some into life into the shooter, and give them a reason to keep coming back. But the recent news that Battlefield 2042 Season 1 is being delayed until early summer appears to have been the final straw. Many players are now demanding refunds on the game they bought back in November. Following the announcement that Season 1 will be coming later than expected, fans wasted no time in expressing their anger. A Reddit thread kickstarted by Quantum_Force received over 4,500 replies, with plenty hitting out at DICE for the delay. “Early summer? Now I officially feel robbed,” said one reply. “Game is dead as hell already, it’s gonna be a graveyard by the time the first season finally drops.” The Season 1 Battle Pass had already been sold as part of the Year 1 Pass, available separately or as part of the Gold and Ultimate Editions of the game. However, the delay means players will have to wait to see any reward for their purchase. What an absolute disgrace this has been from EA and DICE. Utterly ruinous to the franchise,” said another reply. “How on Earth were they taking money from people for a game and year one season pass that was never going to be ready in time?” The disappointment of the delay has reignited calls for refunds on players’ copies of Battlefield 2042. Anyone who purchased at launch is well outside of the normal refund window, but fans are hoping to get their money back given the circumstances. “Nope, that’s the last straw. I will be contacting Microsoft today. I know it is significantly past launch but I still have less than 10 hours on this game and it’s already been barren. I pray I can get a refund cause this is simply inexcusable and insulting to long-time fans of the franchise.” Read More: Does Battlefield 2042 have voice chat? – “I am calling Sony on a daily basis until I get a refund for this pile of f*****g garbage,” said another reply. “I will never buy another EA game in my entire life.” DICE did confirm in the announcement they would be offering a free bundle to anyone who bought the Year 1 Pass, containing weapons, skins, and a player card. However, players clearly feel that more drastic action is needed to save Battlefield’s reputation.

  • Battlefield 2042 Season 1 Battle Pass: All Tiers & Rewards – Dexerto

    Battlefield 2042 Season 1 Battle Pass: All Tiers & Rewards Electronic ArtsSeven months after launch, Battlefield 2042 Season 1 is finally upon us, and coming as no surprise, the first content drop comes fit with its very own Battle Pass. With 100 Tiers of new rewards to unlock, including various weapons, vehicles, and even a Specialist, here’s a full breakdown of everything there is to know. After months of relative silence and a handful of delays, EA has finally lifted the lid on Battlefield 2042’s first proper season. While new playable content headlines the update, remaining players will be kept busy by the game’s first Battle Pass too. Fit with 100 tiers of both free and premium rewards, there’s plenty to unlock as the community progresses through the season. Not only is it the source behind this season’s Specialist, but players can also access new weapons directly through the Battle Pass as well. From a breakdown of the new system to a look at what’s included, here’s everything we know about the Battlefield 2042 Season 1 Battle Pass. Battlefield 2042 Season 1 Battle Pass Price No different from most other Battle Passes these days, BF 2042’s Season 1 offering comes with both free and premium offerings. While you can claim some rewards without spending a dime, a vast chunk of cosmetic content is locked behind the paywall. The premium track will run you 1,000 BFC (Battlefield Currency), roughly the equivalent of $10 USD. Battlefield 2042 Battle Pass Points explained Unique to BF 2042’s first-ever Battle Pass is a new system to unlock all the latest items. Rather than simply playing the game and progressing the Battle Pass as you might be accustomed to from other games, Battle Pass Points are required in order to advance through tiers. These Battle Pass Points can be earned in a number of ways. The main source appears to be a series of weekly missions. Completing these specific challenges should provide a number of Battle Pass Points to unlock select tiers each and every week. While it’s unclear for now just how many challenges there might be, along with how many points will be awarded, EA has clarified that points can also be obtained just by playing the game, though at a slower cadence. Battlefield 2042 Season 1 Battle Pass all tiers & rewards While the Season 1 Battle Pass isn’t yet live, we’ve got an early look at some of the biggest items included thanks to the latest trailer. From new weapons and vehicles to a wide range of skins, there’s plenty up for grabs across both free and premium tiers. Tier 0 – Angel ‘All-Seeing Eyes’ Specialist Skin (Premium) – Tier 0 – AC42 “Light Bringer” Weapon Skin (Premium) – Tier 4 – New Ewelina Lis Specialist (Free) – Tier 10 – YG-99 Hannibal Stealth Helicopter (Free) – Tier 11 – RAH-68 Huron Stealth Helicopter (Free) – Tier 17 – BSV-M New Weapon (Free) – Tier 23 – G-84 TGM Grenade Launcher (Free) – Tier 55 – K30 “Stinger” Weapon Skin (Premium) – Tier 67 – RAH-68 Huron “Iron Vulture” Vehicle Skin (Premium) – Tier 68 – SVK “Bloodhawk” Weapon Skin (Premium) – Tier 74 – VCAR “Springbok” Weapon Skin (Free) – Tier 76 – MI-240 “Super Hino Fire Swarm” Helicopter Skin (Premium) – Tier 78 – Sandbar Special Melee Takedown (Premium) – Tier 94 – Casper “Pretorian” Specialist Skin (Premium) – Tier 97 – NTW-50 “Star Defender” Weapon Skin (Premium) – Tier 100 – Lis “Skybreaker” Specialist Skin (Premium – We’ll be sure to update you here with the full Battle Pass breakdown as soon as the Season 1 update goes live on June 9.

  • When is Battlefield 2042 Season 1? Delayed, release date, new specialists, new locations, more – Dexerto

    When is Battlefield 2042 Season 1? Delayed, release date, new specialists, new locations, more DICEThe Battlefield 2042 Season 1 update has been confirmed by EA and DICE and we know all the features that will be coming to the delayed season. Just like previous titles in the series, Battlefield 2042 aims to keep players invested with a bunch of free content updates. First up is the Season 1 update, which introduces plenty of new additions to the futuristic FPS shooter. EA are desperately trying to make up for a lackluster launch that has seen players seeking refunds and fans turning against the game to play obvious intimations. The launch of Battlefield Season 1 has been delayed, and EA has completely outlined their intentions for it, including when we can expect its arrival. Contents When does Battlefield 2042 Season 1 start? – Battlefield 2042 Season 1 new map details: New Specialists and locations – Battlefield 2042 Season 1 leaks – When does Battlefield 2042 Season 1 start? EA and DICE have confirmed that Battlefield 2042 “Season One arrives in early Summer.” Early indications were that the Season 1 update was scheduled for March 2022. But it appears that the workload and mountain of proposed changes, fixes, and updates are proving to be greater than first thought. EA said: “This decision gives us the time to focus on improving the Battlefield 2042 experience while finalizing the development of our seasonal content to ensure that it all reaches our standard for quality.” Battlefield 2042 Season 1 details: New specialists and locations When Season 1 does launch, EA have promised that players can expect to see “Four new Specialists, and new locations along with more completely new content.” There’s no word yet on what these Operators could be, nor the locations, but we’re sure we’ll find out closer to Summer. It’s already been announced that before then, players will finally get the long-awaited Scoreboard that was surprisingly missing at release. Not only that, but Voice Chat will be introduced along with the ability to see and view your Player Profile. Battlefield 2042 Season 1 leaks It has long been rumored that Battlefield 2042 Season 1 will include a brand new map, which has been named “Exposure”. This could be part of the aforementioned ‘new locations’ mentioned, and leaker Temporyal notes that this map was previously datamined as “Ridge”, but has since changed names. The in-game description for the new Exposure map reads: “Seismic activity in British Columbia has damaged a Canadian-US research facility base. A landslide has exposed the interior and damaged the surrounding area. The Russians wrongly allege that this has revealed a military weapon and are deploying forces onto Canadian soil to secure it.” While no screenshots or in-game footage have leaked for Battlefield 2042’s new Exposure map, we’ll likely get more information closer to the official release date. Until then, that’s all the details we have. Today we’re sharing the latest #Battlefield 2042 details, our new player feedback loop, and a status update for Season One. Learn full details: https://t.co/6y8368gebO pic.twitter.com/WrueRz2ICm — Battlefield (@Battlefield) February 1, 2022 For more Battlefield 2042 news and content, we have more for you here: How to use Battlefield 2042’s Underbarrel Grenade Launcher attachment | Is Battlefield 2042 coming to Xbox Game Pass? | How many people play Battlefield 4? | How many people play Battlefield V? | How many people play Battlefield 2042? | Battlefield 2042 gets brilliantly roasted by new parody game ‘Clownfield 2042 | How to claim Battlefield 2042 Prime Gaming rewards

  • Battlefield 2042 sales “disappointing” as EA doubles down on live service commitment – Dexerto

    Battlefield 2042 sales “disappointing” as EA doubles down on live service commitment Electronic ArtsBattlefield 2042 did not “meet expectations,” Electronic Arts admitted during its Q3 2022 earnings call. Though “disappointing” sales haven’t stopped plans for a long-term commitment to “rebuilding” the latest release. Despite early warnings that BF 2042 was in a rough state, EA launched its latest entry in the popular FPS franchise on November 19 to an extreme wave of backlash. Not only was the title riddled with game-breaking flaws, but a number of key gameplay changes left an avid player base disgruntled. Weeks later and the community has rapidly dropped off with Steam even issuing refunds. Fully aware of 2042’s shortcomings, EA CEO Andrew Wilson labeled its launch as subpar in the company’s latest earnings call. “We did have a challenge in Q3 as the launch of Battlefield 2042 did not meet expectations,” he said. EA comments on Battlefield 2042’s “disappointing” launch While no exact figure was provided during the call, EA CFO Chris Suh confirmed that overall sales failed to reach their goals. “We sold less units than we thought we would,” he said. “Sales of Battlefield 2042 were disappointing.” Even with the low return, EA remained firm on its stance that 2042 was “ready” for launch. “Through our process of testing and preparation, we believed the experience was ready to be put in our players’ hands,” Wilson explained. “We launched with strong stability, however, as more players experienced the full game, it became clear there were unanticipated performance issues that we would need to address.” EA’s Quarterly Results Press Release and Earning Slides both have zero mentions of Battlefield 2042… Almost like it never happened… pic.twitter.com/veYHmYlsUt — BravoIntel (@bravoINTEL) February 1, 2022 Two main areas of concern were highlighted as factors behind 2042’s lackluster sales. First, EA stressed the difficulties of developing an ambitious game with employees all “working from home.” Next, Wilson touched on specific gameplay tweaks that failed to meet community expectations. Whether it was the new Specialists or Fortnite-style cosmetics, fans have been vocal about their displeasure with the change in direction. “Some of the design choices we made,” EA’s CEO continued, “did not resonate with everyone in our community.” EA still committed to Battlefield 2042’s long-term vision Despite the rough launch, EA remains on the same path forward. Rather than abandoning the title or even jumping right into a rumored free-to-play model, the devs are committed to a “bold live-service vision.” “We’re committed to turning Battlefield around and committed to building a long-term live service,” Wilson addressed. “Our focus now is really making sure that core experience lives up to fan expectations.” With Season 1 now delayed, EA is taking more time to correct early missteps before launching new content. “Our focus is to go back in and get that stuff right,” he added. “Rebuild at the core and re-engage the community. Players can expect meaningful updates to continue in the weeks ahead.” Exactly what the roadmap looks like, is unclear for now. Though 2042 certainly doesn’t appear to be going anywhere despite its launch. EA is “disappointed but still very excited for the future.”

  • Battlefield 2042 review – Portal delivers a massive win for the franchise – Dexerto

    Battlefield 2042 review – Portal delivers a massive win for the franchise Electronic ArtsThe Battlefield franchise is back with some new twists in 2042 and while certain parts fail to hit the mark and a number of core gameplay adjustments diminish what once made the series great, other unique additions push EA’s classic FPS into bold new territory with spectacular results. What began as a vibrant trip through a fictionalized South Korean cityscape soon turned bleak as sinister clouds flooded overhead and 128 awestruck players all turned their attention to the sky in unison. A monstrous whirlwind started to form as countless particle effects flooded the screen, buildings were left ravaged, vehicles raised from the ground, and before long, entire squads swept away. From a vantage point atop one of the many skyscrapers littered throughout the Kaleidoscope map, I did what any reasonable person would: jumped right off and soared towards danger with my wingsuit. Angling my flight just right had my Specialist spewed back out of a growing tornado with enough momentum to reach an opposing objective, though not before carefully sniping two unsuspecting foes on my descent. All of the above happened during just one rapid sequence in my first few hours spent with Battlefield 2042. That electrifying moment of unbelievable gameplay amidst larger-than-life action scenes perfectly encapsulates the revamped multiplayer experience on offer this time around. It’s just not something you’d see in any franchise other than Battlefield. If you’ve never been a fan of the series before, 2042’s core multiplayer will do little to hold your attention outside of these jaw-dropping, dynamic setpieces. But with Hazard Zone and Portal come two fresh attempts to capture a new audience. While the former is a hardcore twist on the formula that has limited appeal, Portal’s expansive toolset could be more than enough to warrant a purchase now, or anytime in the next few years. Battlefield 2042– Key details Price (Standard Edition): $59.99 (USD) | £49.99 (GBP) – Developer: EA DICE – Release date: November 19, 2021 – Platforms: PlayStation 4, PlayStation 5, Xbox Series X|S, Xbox One, & PC – Battlefield 2042 trailer All-Out Warfare is all-out fun The Battlefield franchise is best known for its enormous maps that make way for some of the biggest online engagements in the medium. No different from just about every entry before it, 2042 excels in that regard. Seven new maps are free for you to explore this time around, varying from sand-swept cities under siege to snowy locales that mark some of the largest areas in a Battlefield game to date. All of them are equally stunning and come with their own sights to see, intricate layouts to master, and dynamic events that flip the script at a moment’s notice. Scope has never been in question when it comes to EA’s popular FPS series and with many of these designs in 2042, the devs have doubled down on what sets Battlefield apart from everything else in the genre. Witnessing over a hundred players fighting tooth and nail either on foot or in a vehicle is always remarkable. Getting into the nitty-gritty of 2042’s gameplay, however, Specialists have been a big focal point for this release. After an immense wave of backlash from their first impression in the Beta, it’s safe to say these new Operator-esque figures won’t be pleasing the hardcore community anytime soon. Gone are the days where only certain classes could utilize certain equipment in Battlefield. Instead, 2042’s Specialists are able to drop into any given map with their own custom loadout and it’s purely their unique abilities and traits that vary across the 10 available at launch. Some are more inspired than others but generally speaking, Specialists do little to stand out amidst the chaos. There’s very little team play happening among squads as a result of 2042’s more fast-paced combat. Rarely will you see different characters come together and help one another with their unique kits. Rather, everyone is typically off going in their own directions and fighting their own battles. It’s not to say that Specialists outright ruin the new experience, far from it. It’s more just that this unnecessary swap tears down something that was already great and replaces it with something that’s just alright. 2042 is still an absolute blast to play across both Conquest and Breakthrough, and it’s a good thing then, there’s plenty to unlock along the way. A meaty progression system – one that’s thankfully unified across all three pillars for the game – will have you unlocking weapons, gadgets, Specialists, and the usual cosmetics. Overall account progression is a lengthy grind but honing in on specific challenges and upgrading your gear in a logical way within that system is all genuinely fun. Using a specific gun in a specific way to unlock a desired attachment is a neat method that more FPS titles should employ. Hazard Zone ramps up the difficulty with mixed results Hazard Zone is something entirely new with 2042’s release. Standing apart from the traditional Battlefield experience, this component ditches the large-scale warfare in favor of more punishing, tight-knit engagements. The premise is simple enough. Eight squads of four load into any given map in search of valuable Data Drives. These objectives aren’t marked at first, meaning your team has to manually plot a course, set out a strategy on the fly, and hope to retrieve the objectives with all players still alive and healthy. If you manage to do just that, there’s an opportunity to extract from the map at two preset intervals. There’s very little room on these extraction vehicles so all remaining players are fighting until the very last moments in order to make it out safely with their Data Drives. It’s a much slower pace to the usual high octane style of any given Battlefield mode, more reminiscent of Escape from Tarkov’s methodical structure. Without automatic respawns, every action has far greater ramifications for you and your allies. Every Specialist matters that much more and so too does your choice of equipment before even loading in. For some, this may all sound absolutely thrilling. But for my money, Hazard Zone just didn’t click. It’s not what I look to the Battlefield series for and the pacing just left me twiddling my thumbs more often than not. Spending a few minutes building the optimal team and selecting a well-balanced arsenal, cautiously plodding to nearby Data Drives for the next 15 minutes, all just to get shot in the back in a matter of seconds and have the effort go to waste, isn’t something I particularly enjoy in multiplayer games. It’s the same reason most battle royales just don’t do it for me. Higher stakes certainly add another layer of intensity to the typical Battlefield formula, gunfights all feel that little bit more exciting. But if you’re not winning round after round, Hazard Zone can be a lackluster affair more often than not due to its slower pacing. Rather than an ordinary progression system, Hazard Zone comes with its own unique form of currency which you earn by extracting Data Drives, not one that can be purchased with real money. So if you’re doing well, you can use this currency to buy boosts for your next round. Whether it’s a stronger weapon, more armor, or even redeploys for your fallen teammates. The more consecutive rounds you do well in, the more this system opens up to you. The rich get richer while those that can’t quite find their footing are left with scraps. At launch, this likely won’t be a huge issue. But a few weeks down the line, Hazard Zone could be an absolute nightmare for newcomers trying to get in on the fun. Experienced players that have stacked up mountains of this unique currency will be running rampant with their top-tier loadouts in every round, leaving little to no room for fresh players to make any headway. I’m sure the new component will find a small, dedicated player base that enjoys this flavor of FPS action over all else. But with its limited appeal, Hazard Zone is tough to recommend and doesn’t entirely come across as a third core pillar in a premium release. Portal emerges as Battlefield’s new top draw By and large, the biggest selling point of 2042 is Battlefield Portal. The potential for this new community toolset could be enough to see it thriving for years to come. With Portal, EA provides Battlefield fans an extensive list of options to craft their own unique modes through a new web-based app. On the surface level, simpler settings and easily digestible sliders can have anyone building their ideal playlists in just a few clicks. Whether you want to test how 2042’s Specialists hold up in a clash against Bad Company 2’s classes, or you want to set out a dogfight with planes and jets from all theaters of war, Portal effortlessly supports these ideas and then some. Diving deeper into the creative tools reveals a much greater power just waiting to be exploited. With a full scripting system in place, it genuinely seems as if the possibilities are near limitless. Restricting certain weapons, changing projectile speeds, forcing players to jump in order to reload, whatever wacky ideas you can think up, Portal provides a slick coding system to make it all happen. Hundreds of unique inputs and variables will be at the fingertips of the community’s most savvy creators and it’s only a matter of time before we see just how crazy things can get. But perhaps the best part of Portal, is that this unrivaled freedom to create is backed up by one of the most extensive libraries of content in the FPS genre. At launch, Portal mixes unique assets from Battlefield 1942, Bad Company 2, Battlefield 3, and of course, 2042’s new additions as well. All this classic content has been meticulously recreated to meet modern graphical and performance standards. Many of the best maps from previous entries look absolutely stunning once again, classic weapons, classes, and vehicles are all a treat to revisit, and you can even experience these old gems in all their glory with original control schemes and balancing if you so choose. That’s dozens of features across four massive titles for you to run wild with on day one. Though it’s barely scratching the surface of how Portal could be leveraged in the months and even years to come. Dating back to 2002, the Battlefield series has 11 full-fledged titles to siphon from. As seasonal updates come and go with 2042, Portal has the opportunity to keep fans engaged for the long run. Over time, it could become the ultimate platform for the entire franchise, letting players dive into just about any experience new or old. As a result, it’s tough to overstate the potential here with Portal. Not only is it likely that we’ll see hardcore Battlefield players buy into 2042 just to relive some classic memories through this creative toolset, but entirely new experiences can be whipped up in mere minutes to keep your party engaged for hours at a time. Portal already comes across as the biggest win for the Battlefield franchise in recent years and it wouldn’t be surprising if we see it branch out into its own platform that sticks around over the next decade. Performance issues still need to be ironed out Before we wrap things up, it’s worth mentioning that 2042 at launch is an extremely rough experience. If you happened to play the Beta, you’re well aware of how poorly optimized that build was. While improvements have certainly been made in time for the full release, the game is still in poor shape at the time of writing. Even with various players running the early access build on low settings with their 3080 GPUs, a solid frame rate was fairly hard to come by. Glitches are paramount, server issues are still frustrating, and hitreg is inexcusably bad for a premium release of this magnitude. Despite no early access to console versions of the game, testing over launch weekend revealed how 2042 surprisingly holds up better on PlayStation 5 than it does on PC. Overall, it’s a confusingly poor state of affairs given DICE’s track record. While the latest Battlefield clearly has its fair share of issues at launch, questionable changes betray the core community, and some new additions fail to meet the mark, the game still manages to be extraordinarily fun in spite of all that. When 2042 works as intended, it provides some of the most enjoyable times I’ve had with a Battlefield game since Bad Company 2. As seasonal updates come through, things are sure to be improved in all regards. From balancing to performance, it can only go up from here. Therefore, jumping into 2042 a few months after launch could be the best way to avoid early issues and enjoy a more well-rounded experience. For the launch of a premium release, however, there are too many glaring mistakes and painful setbacks to make it a necessary purchase on day one. Verdict 7.5/10 If you’re a longtime Battlefield fan or just seeking a new FPS to get lost in, there’s a great deal of fun to be had here. But in its current state, 2042 falls just short of being one of the best multiplayer titles in recent years. Reviewed on PC & PlayStation 5. Where to buy Battlefield 2042 You can purchase Battlefield 2042 by following these links to Amazon or Best Buy, but please note that if you click on a product link on this page, we may earn a small affiliate commission.

  • EA announces shock Battlefield 2042 release date delay – Dexerto

    EA announces shock Battlefield 2042 release date delay Electronic ArtsElectronic Arts have announced that Battlefield 2042 has been delayed into November 2021. The first-person shooter was previously expected to launch on October 22, 2021, but those plans have now been thrown out the window. In a statement regarding the Battlefield 2042 delay, EA said, “We’ve made the decision to shift the launch of Battlefield 2042.” Given the scale and scope of the game, we had hoped our teams would be back in our studios together as we move towards launch. With the ongoing conditions not allowing that to happen safely, and with all the hard work the teams are doing from home, we feel it is important to take the extra time to deliver on the vision of Battlefield 2042 for our players.” Oskar Gabrielson & the Battlefield 2042 development team finished by saying, “Your enthusiasm for the game has been very inspiring. We believe in the game we’re making, and we thank you for your patience as we put some finishing touches into the experience.” An update from the Battlefield team pic.twitter.com/K53VNM2tTz — Battlefield (@Battlefield) September 15, 2021 The delays mean that Battlefield 2042 will now release on November 19, 2021. These delays will also impact the game’s upcoming beta plans. Alongside Activision’s annual juggernaut Call of Duty, Battlefield remains one of the most popular FPS franchises ever released. The long-running series boasts a massive loyal fanbase, despite its irregular title releases over the years. Battlefield 2042 was first announced on June 9. EA lifted the lid on further game details at the E3 2021 convention, including the game’s futuristic setting — no surprise, it will be set in 2042 — as well as its three new flagship game modes, and its roster of new maps, many of which are designed to be played with 128 combatants on PC and next-gen consoles. Read More: Everything we know about Battlefield 2042 – As per usual in Battlefield games, the new 2042 title will have “an ever-changing battlefield” via destructible environments and weather. The new Battlefield 2042 game is also implementing a new roster of “Specialists,” each of which boasts their own Trait and Specialty they can use to turn the tide of any battle. These Specialists are all totally customizable. Perhaps the biggest selling point, however, is Battlefield’s new “Portal” mode. The new sandbox mode will allow players to make custom modes from scratch. Battlefield 2042 is now set to release on November 19, 2021. The long-awaited DICE sequel will be available on PC, PS4, PS5, Xbox One, and Xbox Series X. Get caught up on all the game’s new features right here on Dexerto.

  • Battlefield 2042 Portal explained: Breaking down Dice’s ambitious new sandbox mode – Dexerto

    Battlefield 2042 Portal explained: Breaking down Dice’s ambitious new sandbox mode Electronic ArtsBattlefield 2042 Portal is a brand new sandbox experience unlike anything before it in the franchise. With players able to craft their own custom modes from scratch, using assets from earlier Battlefield titles, there’s a ton to wrap your head around. Here’s a complete breakdown of how the new mode is set to work. Alongside 2042’s All-Out Warfare and Hazard Zone multiplayer components, a third mode is now locked in: known as Battlefield Portal, the innovative mode serves as a toolkit for players to craft experiences of their own design. Anything from a mode with specific attachments disabled, to a gun game mode that rotates through historical weapons, the door is wide open to create unique playlists with the tools on offer. All the while, creators have access to a vast range of weapons, vehicles, maps, and more from previous Battlefield titles. To help make sense of how the Portal experience works, here’s a complete rundown of everything there is to know. What is Battlefield 2042 Portal? In its simplest form, Battlefield’s new Portal component is a way for players to build their own experiences and share them with the community. Anyone across any platform can design their own unique game modes and bring their wildest ideas to life. From a unique boss battle that pits one buffed player against 127 enemies, to an RPG-only explosion-fest, the possibilities appear to be endless. Whatever you can think of, it’s a safe bet that the toolkit available in Battlefield Portal will allow you to create it. There is a range of simpler tools to allow for quick and casual-friendly creations. These allow you to toggle certain features and adjust some of the core settings such as player health or damage multipliers. However, a much deeper logic editor is also available for those looking to really dive through the nitty-gritty. With this complex visual scripting tool, advanced designers are able to fine-tune almost every aspect of their custom experience. All of these features are available for no extra cost to owners of Battlefield 2042. Moreover, the Portal toolkit can be accessed anywhere at any time thanks to an accompanying web-based platform. This means you can even design a new mode on your phone and have the experience ready to boot up on your console or PC once you’re home. Battlefield 2042 Portal returning content from previous games Within Battlefield’s new Portal mode, players will have access to a wide range of content than ever before. Not only will every map, weapon, vehicle, and asset from 2042 itself be available in Portal, but so too will elements from previous titles. Battlefield 1942, Battlefield Bad Company 2, and Battlefield 3 will all be revitalized to some degree through Battlefield Portal. While not every weapon or every vehicle from all of these titles will be making a return, a wide array of content will be available for players to build around. Battlefield 2042 Portal maps In total, 13 maps will be available to use in Battlefield Portal at launch. Seven of these maps are the previously announced 2042 additions coming to All-Out Warfare. Alongside them are six classics from the aforementioned titles. Six classic Battlefield maps set to return at launch include: Battle of the Bulge (BF 1942) – El Alamein (BF 1942) – Arica Harbor (Bad Company 2) – Valparaiso (Bad Company 2) – Caspian Border (Battlefield 3) – Noshahr Canals (Battlefield 3) – All six maps have been rebuilt for modern hardware, meaning they can run at 4K in 60FPS and even support the full 128 player count on new-gen consoles and PC. Players can even add new destructive elements to maps that never had it before. Furthermore, all future 2042 maps added through upcoming seasons will also be made available in Battlefield Portal. 40+ classic weapons returning in Battlefield Portal Through the Portal toolkit, players will also have access to more than 40 weapons from various points in Battlefield history. From 1942 classics such as the M1 Garand, Thompson, and STG 44, to Bad Company 2’s M60, AKS-74U, and Battlefield 3’s P90, Scar-H, and more. Dozens of weapons throughout the ages will be making a return thanks to Portal. Not only that, but each classic weapon will come with two distinct modes. DICE has gone to the trouble of rebalancing all returning guns to feel more in line with the 2042 experience. Though if you want the old feeling back in all its glory, historical settings will also be available to translate that original feeling without any contemporary changes. All of these classic weapons can be used in modes against or alongside near-future weaponry from 2042’s arsenal. 40+ vehicles returning in Battlefield Portal Bringing classic maps back into the mix wouldn’t feel quite the same without their accompanying vehicles. Thankfully, players will have access to a long list of familiar vehicles from all three titles. Read More: Every Battlefield 2042 map & mode – Your favorite tanks, quad bikes, helicopters, and more will all be at the ready for players to build unique experiences around in Portal. If you want to drop a tank from 1942 in a battle against a tank from 2042, well, you’ll be able to do just that. 30+ gadgets to be included in Battlefield Portal at launch While 2042’s Specialists all provide their own unique tools, powerful gadgets from these classic games will also be making a return. Everything from the reliable wrench in 1942 to the modern claymores found in Battlefield 3, the range of equipment has never been more extensive. Classic factions returning through Battlefield Portal In 2042’s All-Out Warfare experience, the traditional classes have been discarded in favor of brand new Specialists. However, Portal allows these old familiar roles to return no different from before. This means Battlefield 3’s Assault, Engineer, Support, and Recon roles will all be available. As will various armies from 1942 and Bad Company 2. All of which can be put to the test against one another or against 2042’s modern factions and Specialists. Theoretically, you could create a mode that pits full teams from different eras against one another. Who would win if a full 1942 team faced off against a full Bad Company 2 team? We can finally settle the score once Portal comes online. That’s everything we know about Battlefield 2042’s new Portal experience. Be sure to follow along @BravoINTEL to keep on top of all the latest news.

  • Battlefield 2042 players call for EA boycott after failed refund petition – Dexerto

    Battlefield 2042 players call for EA boycott after failed refund petition EABattlefield 2042 players have been demanding refunds since the title’s less-than-stellar release, enough to get over 230,000 signatures on a petition. However, EA has the law on their side. The petition in question claims that “Battlefield 2042 has cost consumers millions of dollars in damages and upset thousands of customers worldwide” due to being unfinished or borderline unplayable in some cases. When the Battlefield 2042 petition was posted, the conversation around the game’s launch state was heated. Not only did the game lack polish on a technical level, but players also didn’t like many of the changes to the Battlefield formula implemented in 2042. For the over 230,000 people who signed this petition to pursue a refund, it seems that there isn’t a legal avenue for them to get their money back. Shot down In an update posted on August 4, 2022, it’s been confirmed that there isn’t any realistic path toward demanding refunds through the legal system. Despite many players feeling cheated and deceived by the product they’ve been sold, EA is “very well protected” by the agreements required to play Battlefield 2042. So, the Battlefield 2042 petition’s organizer has called for a boycott against all of EA’s titles, not just Battlefield 2042. Their call to action reads as follows: “Starting on September 1st, we will boycott EA. Do not play any of their games. Do not purchase any of their games. This boycott should last indefinitely until we get a formal public apology and free EA access for a year.” Will this boycott do anything? Through the controversy, upset Battlefield fans have been flocking to older Battlefield games, with the player counts on Battlefield V, Battlefield 1, and even the almost decade-old Battlefield 4 at times eclipsing that of 2042. A boycott called #NoApexAugust recently started concerning players’ issues with EA’s Apex Legends. However, that boycott failed spectacularly, and player counts have only gone up since the beginning of August. If #NoApexAugust is anything to go off of, a boycott on all EA games will be an uphill battle.

  • Battlefield 2042 players slam EA over bizarre ‘product placement’ playercards – Dexerto

    Battlefield 2042 players slam EA over bizarre ‘product placement’ playercards Electronic ArtsBattlefield 2042 players are flaming publisher EA after they’ve noticed the addition of playercards with incredibly obvious (and borderline obnoxious) product placement. It’s fair to say that EA DICE’s latest addition to their flagship franchise, Battlefield 2042, has got off to a rocky start. Despite the advent of Season 1 on the horizon, the game has become so unpopular with players that they’ve decided to revisit older games. If that wasn’t enough to dissuade players from picking up 2042, the discovery of blatant product placement has others up in arms about the divisive game. Battlefield 2042 players slam EA’s approach Product placement isn’t an alien concept in modern media, but it can infringe on having a fun experience if done wrong. In the case of Battlefield 2042, EA has seemingly begun implementing adverts for brands such as Logitech. The Logitech playercard is part of a pack that includes “2 weapon skins and an EABB Wildcat skin”, according to user u/Arkonungr. It also takes up a substantial portion of the screen during a pre-game lobby. U/VagueSomething posited that Battlefield’s marketing at least ironically fits with the game’s nightmarish tone: “You’re paying to see this ad in-game but someone else likely paid to show you this ad on their profile. At least this part of the game’s atmosphere is a dystopian nightmare like the lore claims the world is.” “Wait until you start seeing FIFA card pack advertisements within the new maps! On buildings and all!” added fellow player u/PavlovDoes. This isn’t the first time that the franchise has displayed ads within the game either: “2142 had advertisement billboards as well. And that was a decade ago.” For player u/Ratdogkent, Battlefield 2042 seems to be the nail in the coffin for the franchise, as they commented that “this game is so sh** and it hurts to say that honestly. I love battlefield but f**k they have just wrecked it.” Hopefully, EA can set the game on a correcting path in the New Year, but it remains to be seen whether the disgruntled players will give it another chance.

  • Battlefield 2042 players slam DICE over “removed” features missing from the beta – Dexerto

    Battlefield 2042 players slam DICE over “removed” features missing from the beta EA / DICEAs the Battlefield 2042 beta winds down, players are airing out their concerns with the state of the game. These include a substantial list of features that, while present in older Battlefield titles, are missing from the 2021 installment. Battlefield 2042 is one of the most anticipated FPS titles of 2021, and fans got their first taste of the franchise’s next evolution when EA and DICE held the game’s lone beta session from October 6 through October 9. Players were excited to get hands-on with the game, but impressions quickly became muddled as they began noticing bugs, gameplay issues, and other problems that led some to believe the title should be delayed yet again, despite DICE’s commitment to releasing on-schedule. As feedback spread on social media, one thing that many veteran fans began to notice was a lack of features present in previous Battlefield titles — a complaint that quickly picked up steam across the wider community as the list of “removed” features continued to grow. On the final day of Battlefield 2042’s beta, a compilation video featuring a plethora of these “removed” features began making the rounds on Reddit, and quickly caught steam with the community. In their visual rundown, ‘u/GreenyMyMan’ provided numerous examples of gameplay mechanics from previous titles that were absent from 2042’s beta. The list showcased features such as crouch sprinting, leaning out from cover, setting up fortifications, score tracking, and various animations — all missing from BF2042, and all regarded as core components of the Battlefield gameplay experience. “Hopefully we see some of these features [come] back, like [the] ‘nearby medics’ [callout] and the score/damage feed,” the post read, seemingly hopeful that DICE would restore at least some of them before release. While the poster remained optimistic that some of these features might return, other members of the community had a much bleaker outlook on the situation. “All they needed to do was create a modern-day shooter with all of these features and the community would have been praising them from day one,” one of the top responses read. Another player shared a similar sentiment: “They’ve removed or reworked everything we loved and never asked [them] to change. It’s literally right in front of them, yet they remake it all into a s**ttier version.” “Everything first-person please,” read another sarcastic response that also slammed the devs over these changes: “BFV had this perfected, but they want to sells skins so f**k all the great things.” While players didn’t hold back with their criticisms, DICE previously stated that the beta build is “a few months old,” so it’s possible some of these features will be present upon release. Fans will just need to wait and see if any of these mechanics are reinstated into the final version of Battlefield 2042.

  • Battlefield 2042 players furious over ‘Fortnite-style’ Santa Claus skin – Dexerto

    Battlefield 2042 players furious over ‘Fortnite-style’ Santa Claus skin DICEWith the holiday season upon us, many games have started rolling out Christmas-themed content. Battlefield 2042 is the latest of these games, offering a new Santa Claus skin for players to unlock. However, fans have reacted angrily to its reveal. The launch of Battlefield 2042 has been notoriously shaky. After a three-year wait for the latest installment of the shooter series, fans have been critical of the bugs and lack of new content at launch. Devs have been hard at work ever since to make 2042 the game that the community had been waiting for, and unlockable skins are one of the ways they have tried to make good with the fans. However, one particular cosmetic that has been revealed early has sparked a furious reaction from players – a Christmas-themed Santa Claus skin. Preview of the upcoming weekly mission rewards! 👀 The #Battlefield2042 pre-season will last at least 8 weeks. pic.twitter.com/jRptlTrcD1 — Battlefield Bulletin (@BFBulletin) December 2, 2021 The December 2 patch seems to have accidentally shown off a handful of cosmetics that were due in the game later on in the month. One of these was the ‘Father Winter’ skin, DICE’s attempt at getting the community into the festive spirit. Despite previous calls for Battlefield 2042 to increase the rollout of content, many players took to social media to express their anger. Reddit user SoyUnGregorio started a thread, asking “DICE what are you doing with the game?” The general consensus was that the cosmetic is too similar to the type of skin that a game like Fortnite would include. It has been seen as a step too far away from the “mature,” gritty tone that Battlefield is known for. “They’re literally going after the Fortnite demographic; unbelievable,” said one angry user. “Just why? People are unhappy enough as is with the tone compared to the setting,” argued another. Others felt that this was DICE attempting to draw attention away from Battlefield 2042’s shortcomings with “goofy” content. “Put that manpower into fixing the game/generating content that is desperately needed.” In some cases, players actually thought the skin was a joke, before realizing it was a very real cosmetic coming to the game. “When people talked about EA/DICE introducing Santa Claus and clown skins to Battlefield I thought we were all just joking around,” commented one fan. Holiday content is nothing new in video games, and Battlefield 2042 certainly won’t be the last to incorporate festive cosmetics. But the community is clearly unhappy that this is the way their beloved military shooter has gone. It may not be as game-breaking as some of the other issues in Battlefield 2042, but many fans will no doubt be hoping that this isn’t a sign of things to come.

  • Battlefield 2042 players are demanding key feature to dig it out of a grave – Dexerto

    Battlefield 2042 players are demanding key feature to dig it out of a grave EABattlefield 2042’s Season 1 update drew players back, but some players believe a legacy feature could help recoup more lost fans. EA shot down claims of abandoning Battlefield 2042 in June. Dice backed up the claim by finally announcing an aim assist fix, rumored for August 2022. Aiming on console for the new Battlefield has had significant issues since launch. Battlefield 2042’s Community Manager, Strattford87, flagged the issue and confirmed a change is coming. Despite EA addressing community concerns, the lack of a sever browser is fracturing the Battlefield community in the opinion of some players. Battlefield 2042 players demand the return of server browsers In past Battlefield games, players can create and host private servers. Server hosts had the power to choose available weapons, maps, and game modes. Server browsers foster communities and bring Battlefield players together. Years after release, both titles still have flourishing servers, thanks partly to the strong server browser. 2042 did away with server browsers. Players can no longer choose the experiences they want to have and are restricted to just what EA offers. Reddit user Slayer2K asked, “Was there ever a reason given why Dice decided to do a complete 180 and move away from the server browser?” One user said, “I got the impression it was part of their efforts to destroy the player-made communities.” Another player added, “Clans, communication, and the community were really the best parts of the game. I loved playing but came back to hang out.” Battlefield players don’t feel that same community presence in Battlefield 2042. A third player noted, “Dice has ignored the value of ‘community’ in so many ways. They forgot the community is the number one thing that makes a game good or bad.” If EA wants to stand by not abandoning Battlefield 2042, “ignoring the value of community” only pushes players away.

  • Battlefield 2042 player stats overtake Halo Infinite after Season 1 update – Dexerto

    Battlefield 2042 player stats overtake Halo Infinite after Season 1 update EA / 343 IndustriesBattlefield 2042’s player count is now officially greater than Halo Infinite’s, despite the game’s reported struggles, and the size of the difference has surprised players — especially as Halo is free-to-play. The launch period for Battlefield 2042 and Halo Infinite couldn’t have been more opposite if they’ve tried. A lackluster and bug-filled beta already had Battlefield players increasingly worried about the game ahead of its debut, and it showed as its player count dropped off big-time. Whereas Halo Infinite’s free-to-play strategy initially worked wonders for 343 Industries’ sci-fi, multiplayer title. Things got so bad for EA and DICE that they admitted Halo’s success had seemingly had a negative impact on the game. In a massive turn of events though, it appears not only has Battlefield 2042 managed to steady the ship, but it’s managed to completely get the upper hand over one of its major competitors. Halo Infinite is now lagging behind Battlefield 2042 Industry insider Tom Henderson, who provided a lot of details ahead of both game launches, Tweeted out a startling statistical comparison between both games and how much their player count numbers have differed. Henderson said: “Battlefield 2042 has managed to retain a pretty decent player base since Season 1 launched and now has 3x the players on Steam than Halo Infinite MP which is free-to-play.” The evidence was there to see in the Steam Charts figures — which don’t represent both games on all their applicable formats but are useful for getting a rough idea. Battlefield 2042 has managed to retain a pretty decent player base since Season 1 launched and now has 3x the players on Steam than Halo Infinite MP which is free-to-play. pic.twitter.com/YjjiB3XKWo — Tom Henderson (@_Tom_Henderson_) July 5, 2022 There are two big things to note here, the first being that the surge in players for Battlefield 2042 will no doubt have been helped by its long-awaited Season 1: Zero Hour launch, and equally underwhelming opening of Halo Infinite Season 2. Secondly, it’s even more impressive when you consider that Battlefield 2042’s player count consists of paid players, and Halo’s free-to-play element is struggling to attract gamers. It will be fascinating to see if EA and DICE can retain players a few weeks from now, and how much of a swing we could potentially see when Halo Infinite’s new season has its time to shine.

  • Battlefield 2042 player goes viral on TikTok by sniping enemy with a recorder – Dexerto

    Battlefield 2042 player goes viral on TikTok by sniping enemy with a recorder Twitch/DeanoBeanoBattlefield 2042’s kill confirm sound was music to a player’s ears after he managed to secure a wicked snipe while using a recorder as a controller in a viral TikTok. Nowadays it’s not uncommon to see players use all sorts of bizarre controllers in video games and share their experiences online for the world to see. We’ve seen drums, guitars and now even recorders used to secure frags and for one player, their snipe with a musical instrument has to be seen to be believed. Battlefield 2042 player snipes with a recorder In the footage uploaded by TikTokker xdeanobeano, the Battlefield 2042 players used his recorder to aim with his sniper rifle and carefully adjust his crosshair to an enemy atop of a building in the distance. Battlefield 2042 takes bullet drop into account, so players need to carefully aim above their opponents in order to actually hit their shots. Read More: Is Battlefield 2042 cross-platform? – Despite taking some damage himself, the TikTokker and Twitch streamer kept his composure and was able to land a phenomenal headshot to win the sniper one-on-one. “Let’s go!” he roared, fist-pumping after confirming the kill. “Let’s go!” History of viral musical FPS snipes The TikTok soon spread like wildfire, accumulating over 1.1M views. It’s unclear if the victim in the clip has seen the video yet, but it’s doubtful they would feel good about knowing they died to a player using a recorder. But hey, at least they weren’t Dean’s first victim. This isn’t the first time xdeanobeano has captivated audiences with his musical gameplay either. Back in August 2020, the streamer dominated in Call of Duty by using a drum set of all things. With so much skill, in both video games and musical instruments, it’s anyone’s guess what he whips out next. Maybe he’ll conduct an orchestra and get them to the Call of Duty League? The sky is the limit.

  • Battlefield 2042 player count reaches critical level as players flock to indie demake – Dexerto

    Battlefield 2042 player count reaches critical level as players flock to indie demake EAMove over Battlefield 2042, another player has entered the game. EA and DICE’s big-budget, AAA shooter is currently being usurped by a low-budget, low-poly clone. It appears that Battlefield 2042 is being ridiculed by all corners now as following the success of Clownfield 2042, we now have Battle Bit Remastered. Make no mistake, this is a deliberate parody of Battlefield, but its style is clearly a hit with players. The game is even rougher around the edges than it appears as it’s in Early Access on Steam, but that hasn’t deterred gamers from seeking an alternative to the disappointing early months of Battlefield 2042. A battle of bits Battle Bit Remastered isn’t just a cheap knock-off with no appeal, there is clearly love and effort that has gone into making this game. You’d have to say that it’s in a win-win situation at present because any glitches that are discovered can be forgiven with the gaming being in Early Access. Also, its intentional downgrading of graphics and the use of minimal polygons are all part of the game’s aesthetic. Battle Bit features a “near-fully destructible map,” tons of vehicles, weapons, classes, and it supports lobbies of up to 240 players! It turns out that Battle Bit could actually be a viable alternative to Battlefield 2042 with Tom Henderson revealing some truly startling statistics about the game. If you’ve not played Battle Bit Remastered yet, give it a go – The Battlefield community seems to be loving it. It just passed more concurrent players than Battlefield 2042. pic.twitter.com/YuaQXGKLW4 — Tom Henderson (@_Tom_Henderson_) January 19, 2022 In the screenshot above, Henderson showed how more people were choosing to play Battle Bit Remastered over Battlefield 2042. This is probably not music to EA’s ears, but it will be to Battle Bit’s developers MrOkiDoki, BATTLEKOT, and TheLiquidHorse. Between in-game voice chat, the ability to blow holes in everything, reviving, teamwork, and a whole host of other stuff, Battle Bit Remastered could be more than just a flash in the pan. Battlefield 2042’s player count numbers continue to dwindle and even cheat companies are pulling hacks for it.

  • Battlefield 2042’s performance is so bad cheating sites are discontinuing hacks for it – Dexerto

    Battlefield 2042’s performance is so bad cheating sites are discontinuing hacks for it DICEBattlefield 2042’s cheating problem is being solved — but not in the way DICE would be hoping for. Cheat developers are discontinuing hacks for the franchise’s latest release because the game’s performance is too bad, and no one is playing the game. While Battlefield 2042 came out swinging with big promises to stop cheaters in their tracks (failing before the game even launched), they’ve managed to complete the task — somewhat. However, it’s not the best news for DICE and EA. Apparently Battlefield 2042’s in-game performance is so bad and riddled with bugs and glitches not even cheat developers can crack the code. Cheating sites are canceling hacks for the game for now — not just because of the scuffed code, but because no one is playing the game. “The reason for this decision is the ongoing performance issue of the game which affects the cheat, and that most people don’t use their subscription anymore since the game is dying,” one cheat developer told players on Discord. A #Battlefield2042 Cheat provider is suspending it’s services to the game… And no… It’s not because of Anti-cheat. It’s because the games performance makes the cheats not work properly 😂 pic.twitter.com/IuHMNSWMfe — Tom Henderson (@_Tom_Henderson_) January 12, 2022 This comes after a terrible couple of months for DICE following Battlefield 2042’s flop. The game was overtaken by its predecessor, Battlefield V, on Steam in terms of player count. Numerous developers have left the studio to pursue other projects after shipping the game, with the bugs racking up and few fixes in sight. Since the start of 2022, Battlefield 2042 is yet to crack 20,000 concurrent players on Steam. It is averaging around 9,000 a day with the player base dwindling. While DICE are continuously shipping updates to try and stem the bleeding, whether players will ever return to Battlefield 2042 remains to be seen. Steam has gone as far to offer players refunds no matter how much they’ve played the game. One thing is for sure though: if players do come back to the title, so will the cheats.

  • Battlefield 2042 Nov 25 update patch notes: Hovercraft nerfs, bloom fixes, more – Dexerto

    Battlefield 2042 Nov 25 update patch notes: Hovercraft nerfs, bloom fixes, more Electronic ArtsThe next major Battlefield 2042 update is locked in for November 25 as Electronic Arts look to fix weapon bloom, nerf Hovercrafts, and improve performance across the board. After a brief early access period, the full launch of Battlefield 2042 is now behind us. Just days into the release and the second patch has already been scheduled for November 25. While the first update targeted network issues and overall performance, the second update dives into key gameplay changes. From weapon balancing to vehicle changes and plenty more, here’s a complete overview of Battlefield 2042’s November 25 update. Contents Hovercraft nerfs in new Battlefield 2042 update – Bloom reduced in Battlefield 2042 – Early Battlefield 2042 update #2 improvements – Full Battlefield 2042 update #2 patch notes – Hovercraft nerfs in new Battlefield 2042 update It’s no secret that Hovercrafts have been the most powerful vehicles in Battlefield 2042 since early access kicked off. Just hours into the experience and top names like Shroud were already highlighting how “broken” they were. After teasing changes on the way, we now know exactly how the Hovercraft is being nerfed. Not only is the vehicle’s health being balanced, but so too is its weaponry, EA confirmed. While no specific values were outlined, we also know that similar nerfs are locked in for the MD540 Nightbird as well. We’ll keep you posted here if specific details emerge in the coming days. Bloom reduced in Battlefield 2042 Another key issue in Battlefield 2042 has been weapon bloom. Many players have already grown frustrated with the randomized accuracy mechanic as it can “reward bad players.” “We have observed that on many weapons, predominantly on Assault Rifles, that spread tends to be too high,” EA explained. “Weapons miss more often than they really should which makes for an unsatisfying experience and can feel unfair.” As a result, the devs have made a “series of adjustments to greatly reduce the impact of spread.” Moving forward, lining up a perfect shot should feel more rewarding. Early Battlefield 2042 Update #2 improvements Here are the early notes for Battlefield 2042 Update #2, but we’ve got the full notes below, too. Spawns We’re seeing that on rare occasions that you’re unable to spawn on the server with your intended loadout. We believe we’ve discovered the issue and it will be fixed in our Update #2 on November 25. – As a precaution, we have added a new safety feature in our next update which ensures you’ll always directly respawn after 30 seconds have elapsed. – Gunplay Reduced spread globally when zoomed and moving – Improved stationary zoomed accuracy for many weapons – Spread now decreases faster and earlier when pacing shots. This means more success with single-fire or short bursts. – Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range – Vehicles Vehicle Balancing for the LCAA Hovercraft and MD540 Nightbird – General gameplay Improved Soldier Revives, addressing ‘unable to revive when a Soldier dies close to an object, or wall.’ – A respawn protection system that will help to prevent any extraneous issues that can leave a player in a downed state for too long, and force a manual respawn when required. – Re-enabling our UAV-1 Interaction in Battlefield Portal, available on our Battlefield Bad Company 2 maps. It was overpowered, and we’ve made adjustments to account for that. – Full Battlefield 2042 update #2 patch notes EA have released the full Update #2 patch notes on their website. Here’s what’s been improved: General gameplay improvements Bullet spread has been reduced on all weapons except Shotguns. This should result in better accuracy during gameplay. – Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range. – Resolved an issue where players who were killed close to obstacles such as walls or water were unable to be revived. – Resolved instances where players were stuck in a downed state and unable to respawn. – We’ve also introduced a hidden timer that will activate after 30 seconds of being in a downed state that will force a redeploy should it be required – Blast radius/damage improvements MD540 Nightbird Mounted 20mm Cannons – we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage. – Reduced Blast Radius size from 3 to 2. – Reduced Inner Blast Radius damage from 1.5 to 0.75.KA-520 Super Hokum – 30mm Cannon (side mount) – we are reducing overall damage and range at which bullets do full damage, while increasing the overall bullet spread. – Reduced Blast Radius from 2 to 1.6. – Reduced Blast Damage from 20 to 14. – Reduced bullet damage before Damage Fall Off starts 18 to 15. – Reduced Damage Fall Off distance from 200 to 180. – Reduced bullet damage at max Fall Off distance from 8 to 6. – Increased bullet range and spread. – AH-64GX Apache Warchief and KA-520 Super Hokum – 30mm Cannon – we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage. – Reduced Blast Damage from 20 to 18. – Increased the Damage Fall Off for enemies that are further away from the bullet impact center. – More gameplay fixes We reduced the overall damage of the Minigun for all Land Vehicles, alongside bullet damage drop off now starting earlier. – Reduced bullet damage before Damage Fall Off starts from 18 to 13. – Reduced Damage Fall Off distance from 60 to 40. – Reduced bullet damage at max Fall Off distance to 6. – Equipped armor type for the LCAA Hovercraft has been adjusted which increases it’s vulnerability against different weapon types. – Battlefield Portal – UAV-1 fixes The UAV-1 has been re-enabled within Battlefield Portal. – Greatly reduced health regeneration delay and speed. – Increased missile damage against vehicles and infantry. – The drone is now able to roadkill enemies. – Breakthrough matches will now correctly end after the last sector has been captured. – Resolved an issue that caused players queued for a match in Battlefield Portal to be sent back to the menu, instead of joining the match when a slot became available. – Made general improvements to stability to prevent rare occurrences of game crashing. – For more Battlefield 2042 content check out our guides below: Level cap guide | Best SVK class setup | Cross-platform guide | All Specialists | All vehicles | Best K30 class setup | Best LCMG class setup | Best PBX-45 class setup | Best M5A3 class setup | Best AK-24 class setup | Best DM7 class setup

  • Battlefield 2042 Nov 18 update patch notes: Stuttering fixes, lag issues, more – Dexerto

    Battlefield 2042 Nov 18 update patch notes: Stuttering fixes, lag issues, more ActivisionJust hours out from the full launch of Battlefield 2042, Electronic Arts have detailed the first update in early access, fixing key bugs, improving performance, and ironing out some network issues. With Battlefield 2042’s early access period winding down, EA has just announced the first patch ahead of the game’s full release on November 19. While plenty have chimed in with their fair share of complaints on gameplay issues, this update hones in on performance instead. From stuttering to network problems, here’s a full rundown on all the biggest Battlefield 2042 changes in the November 18 update. What’s fixed? 🛠️ Fixes targeted at improving Server Stability and instances of Rubber Banding 💽 Fixes for Hazard Zone, including improvements to Specialist Selection on PC 🛡 Fixes helping to smooth out the experience ahead of World Wide Launch Notes: https://t.co/ltGg5QVZXn — Battlefield Direct Communication (@BattlefieldComm) November 17, 2021 Topping the first Battlefield 2042 patch are ‘server-side upgrades’ to mitigate rubber banding issues. Network issues have been quite prevalent in All-Out Warfare specifically, but these improvements should ‘reduce’ how often you notice them. Next up, performance should be smoother on the Breakaway map moving forward. The snowy map suffered from stuttering issues in early access, especially after Silo’s were destroyed. EA has addressed this issue in the new update. Furthermore, a handful of UI improvements have been implemented, Hazard Zone’s map should work as intended, and PC players are now able to lock in their Specialists with a simple click, rather than tapping the spacebar. EA has teased another two updates to follow in the next 30 days. We’ll be sure to keep you posted with all the latest changes as new updates are announced. This initial set of Battlefield changes will be live across all platforms at 1AM PT on November 18, following an hour of downtime. Full Battlefield 2042 November 17 patch notes Fixes, Changes, and Improvements Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes. – Significantly reduced instances of stuttering when playing on Breakaway. If the Silo’s are destroyed, it should no longer reduce performance on the server. – When looking at allies on your team, their names will now correctly display. – Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly. – Updated a skin earnable for Boris via Mastery Progression with a new name: Gator. – Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this. – Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset. – PC Only – Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar. – Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded. – Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted. – Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly. –

  • Battlefield 2042 devs reveal battle royale substitute & confirm old maps returning – Dexerto

    Battlefield 2042 devs reveal battle royale substitute & confirm old maps returning Battlefield YouTubeDICE LA, and the newly-branded Ripple Effect Studios, revealed more about what to expect in Battlefield 2042 during EA Play, confirming a new mode to rival battle royales and returning maps. Battlefield 2042 is months away from release, and the studio behind it has outlined more about the upcoming title in The Future of FPS EA PLAY Live 2021 Spotlight. DICE are experimenting with new ideas and honing inspiration from Apex and more. With the upcoming 128-player experience already generating a ton of hype, people are waiting for every new detail of the next iteration of the legendary franchise. We know that DICE is working on three core game modes for Battlefield, one of which is All Out Warfare, and the devs revealed a bit more of another pillar for the title. “Not your classic battle royale” While General Manager of DICE Oskar Gabrielson hesitated to fully call it a battle royale mode, he did say that Hazard Zone would be a “high stakes, squad-based game mode.” Gabrielson promised it would have a ton of tension, but likened it to a “contemporary mode” that could very well be DICE’s special take on the genre. DICE is known for implementing unique gameplay components into their projects, and the dev was excited to see the new mode lean into that tradition. “[Hazard Zone] is not your classic battle royale,” Gabrielson explained. “It’s really contemporary mode. It’s also something the team has been thinking about for many years… It has some really special components and it really kind of leans into the superpowers of Battlefield and DICE at the same time.” Timestamp at 7:53 for mobile viewers Classic maps returning to Battlefield 2042 We know about a few maps that are already set to launch in Battlefield 2042. Players can expect the typical procedural destruction to be a greater part in the new game, but we’re also going to be heading to classic locales from the franchise. Ripple Effect Studios and DICE LA have been working on new ideas that will have a major impact on Battlefield 2042. While General Manager of Ripple Effect Studios Christian Grass couldn’t go too in-depth, he did say that their classic Battlefield maps are definitely a part of the plan. He didn’t say what Battlefield games these maps would be coming from, so here’s hoping we see locales like Panama Canal from Bad Company 2, Grand Bazaar from Battlefield 3, Wake Island, and more. Leaks point towards classic maps Tom Henderson, one of the most reliable and notable leakers within the FPS community, has posted some tweets which indicate that classic maps are returning to this year’s game. The maps I’ve heard will be coming to the #BATTLEHUB: Metro Locker Wake Island Siege of Shanghai Arica Harbor Caspian Border#BATTLEFIELD2042— Tom Henderson (@_Tom_Henderson_) July 8, 2021 Among the maps included Wake Island and the Seige of Shanghai, with the former being a staple of Battlefield titles of the past. Whether or not these maps will be in the game is unknown as of now, but with the above statement from the devs regarding classic maps, it seems likely some of them will be added. The studio will be showing more from the game at the next EA Play Like on July 22, and you can follow Dexerto’s coverage on our @bravoINTEL page and our Battlefield 2042 hub.

  • Battlefield 2042 leak reveals list of ‘gadgets’ potentially for specialists – Dexerto

    Battlefield 2042 leak reveals list of ‘gadgets’ potentially for specialists EA DICEBattlefield 2042 is shaping up to be a monumental event for the franchise but the leaks don’t stop. Now, a list of potential gadgets has been uncovered and shared by players. The wait for a new Battlefield title has been painful. Time has passed slowly since the release of Battlefield V, with fans crying out for the next installment. After the painful launch that Battlefield V endured, a return to modern times has been highly celebrated following the reveal of EA’s next chapter. The passion for the notorious Call of Duty rival has never been higher. Bringing in a fresh, re-energized approach to proceedings, fans will be able to control a host of specialist characters. Each bringing new tricks and advantages to the table, the possibilities for tactical superiority are awe inspiring. To make it even better, a new leak has revealed what could make battles that extra bit more awesome. New dog, new tricks In mysterious fashion, reddit user jd0255 was allegedly sent the intriguing list via direct message. It appears the list has been retrieved via datamining, as the item names are portrayed with a coding appearance. Read More: Battlefield 2042 weapons list so far – Spanning from throwables to support items, this list is an enigmatic part of the Battlefield 2042 journey. Here’s what we can supposedly expect to arrive this October: icon_iwi_gadget_stimpistol – icon_iwi_gadget_recondrone – icon_iwi_gadget_deployablecover – icon_iwi_gadget_arscanner – icon_iwi_gadget_smartexplosive – icon_iwi_gadget_supplydrop – icon_iwi_gadget_signalhacker – icon_iwi_gadget_constructionkit – icon_iwi_gadget_supplythrowable – icon_iwi_gadget_grapplegun – icon_iwi_gadget_supplybag – icon_iwi_gadget_personalshield – icon_iwi_gadget_eidos – Icon_iwi_gadget_autoturret – While most of these items are self-explanatory, a few of them do raise curiosity. Specifically, the “eidos” item bears no previous resemblance to any other item in the franchise. Could this be a gadget beyond modern comprehension? Or something with a mundane purpose? Optimistically and comically, some fans are hoping this is an opportunity to revive developer Eidos Interactive, who eventually were sold to Square Enix in 2009. Unfortunately, those fans will have to leave that dream behind. That being said, others have made a link between the introduction of unique specialists and gadgets. Comment byu/jd0255 from discussion inbattlefieldleaks Everyone has a role to play within their squad. Differing from the run and gun stylings of CoD multiplayer, Battlefield relies on a strong team to fulfill the duties of their chosen specialist. We’d like to think items like the stim are focused on medical assistance, while the ARScanner could be a reconnaissance device. Whatever their final form may take, the Battlefield community will find an innovative way to defy their base purpose. Read More: Every Specialist in Battlefield 2042 – Battlefield 2042 releases this October across PlayStation, Xbox, and PC respectively. There is going to be plenty more to come as we get closer, so keep checking back for new developments.

  • Battlefield 2042 leak reveals first look at weapons, recoil and reloading – Dexerto

    Battlefield 2042 leak reveals first look at weapons, recoil and reloading Electronic ArtsA new Battlefield 2042 leak on Twitter claims to show some of the brand-new weapon animations coming to the game. On top of that it also gives us our first look at the recoil of various guns and what could be a taste of the game’s recoil camera shake. Battlefield 2042 is shaping up to be one of the most-hyped games of 2021, but one thing we still aren’t sure of is how the gunplay will feel. However, new leaks from @CODBF2042Leaks on Twitter might give us our first taste of how the game’s weapons will handle. As with all leaks it’s important to note we can’t tell if this is actually a legit look at Battlefield 2042 or not. It does look pretty good, but it’s probably wise to take these clips with a grain of salt, as we can’t confirm anything in them for sure just yet. https://twitter.com/CODBF2042Leaks/status/1432351831653560324?s=20 The first video was posted on August 30, and shows a variety of guns being fired from the hip, looking down the sights, and reloading. Notably, it seems players will be able to reload while looking down the sights as well. In the Aug. 30 clip we see some submachine guns, an LMG, and even a pump-action shotgun all being tested out. The weapons all have the appropriate recoil you’d expect, but it’s the camera shake that some players don’t seem too keen on. Recoil is something every player has to expect when playing a first person shooter, but camera shake can vary wildly from game to game. Just looking at these clips, it does seem like Battlefield 2042 will have more shake than say CoD, but we’ll have to actually play to find out for ourselves. https://twitter.com/CODBF2042Leaks/status/1432718195618627589?s=20 On August 31 another video was posted that was a continuation of the first, testing even more weapons. Interestingly at the end of this second clip they test out the Grapple Gun, something that’s been heavily teased in trailers so far. Like we mentioned, if you aren’t crazy about this gunplay leak for Battlefield 2042, keep in mind we have no way of verifying if this is legit or not. Things could very well look and play differently by the time the game comes out in October, so we’ll just have to wait and see.

  • Battlefield 2042 lead dev leaves after “blatantly unfinished” launch and terrible reviews – Dexerto

    Battlefield 2042 lead dev leaves after “blatantly unfinished” launch and terrible reviews EAFawzi Mesmar, head of design at DICE, is leaving the company following the release of Battlefield 2042’s botched launch. Fawzi Mesmar has served as head of design at DICE since 2019, working on projects such as Battlefield 2042, Battlefield V, and Star Wars Battlefront 2. In an email sent to DICE staff this week (via VGC), Mesmar revealed he will be leaving the company on November 26, 2021. The email claims that Mesmar was planning on leaving the company once Battlefield 2042 shipped, meaning the game’s botched release is not part of his motivation. Battlefield 2042’s release has been plagued by technical issues; this has led to the company scrambling to patch them in an attempt to salvage the launch. Mesmar’s departure follows a day after DICE releases a huge patch, intended to fix many of Battlefield 2042’s various bugs and problems. Mesmar’s email to Battlefield devs Fawzi Mesmar’s email reads, “It was an absolute pleasure to serve on the best design teams in the galaxy. The incredible design work that you do continues to inspire me every day. Thank you for putting some faith in me, I hope I didn’t disappoint.” “I have been made an offer I couldn’t refuse at another company that has been kind enough to wait for me until we have shipped. It was super important to me to be here with the team as we achieve this historical milestone.” “While Oskar [Gabrielson, DICE GM] and myself have been discussing my succession plans for some time – and it will be announced in due course – we opted to delay this communication till after launch to keep the focus – rightfully so – on the game we’ve been putting a monumental amount of effort on.” Battlefield 2042’s release issues The game currently has the worst user score of the year in Steam’s rankings with one reviewer saying, “Give this game 2 years to fix itself but by then you’d already forgotten this game existed and would have spent money on something actually deserving of your time.” Another described the game as “blatantly unfinished.” Read More: Battlefield 2042 review – Many players will be hoping the latest patch turns this around. 2042’s launch may have been rocky, but the second major patch arrives today, November 25. It aims to tackle many of the problems that have been reported. You can read the full patch notes here.

  • Battlefield 2042 is so unpopular, players are flocking back to Battlefield V – Dexerto

    Battlefield 2042 is so unpopular, players are flocking back to Battlefield V DICEPlayers are leaving Battlefield 2042 in droves, with DICE’s latest release falling so flat it’s being outclassed by the game’s predecessor Battlefield V. The 2018 release has more players on Steam than Battlefield 2042 as the issues with the new title keep racking up. Despite plenty of hype, Battlefield 2042 hasn’t been the Call of Duty killer it was made out to be. DICE’s latest release in the iconic franchise has been met with resounding community criticism at almost every detail. Aim assist, or lack thereof, has made the game impossible to play on consoles. There’s been plenty of glitches, and even cosmetics offered to players haven’t been loved. This is so much so that just weeks after the game’s full release, players are already heading back to Battlefield V in droves. According to data from Steam Charts, Battlefield V has had a consistently higher peak in concurrent players on Steam in December 2021 compared to Battlefield 2042. The 2018 release peaks at around 20,000 players daily — jumping to nearly 25,000 on weekends — while Battlefield 2042 has fallen to below a peak of 19,000 a day. Read More: When is Battlefield 2042 Season 1? – This is also reflected somewhat in the game’s streaming numbers on Twitch. In the last month, Battlefield has nearly fallen out of the top 50 games on Twitch, losing out to Call of Duty, Halo Infinite, and even titles like Path of Exile and World of Tanks. It comes after news a lead developer on Battlefield 2042, head of design Fawzi Mesmar, has left DICE in the wake of the game’s launch. They stated in an email they intended to leave after the sequel was shipped, with the botched release not part of his motivation to go. Battlefield V player numbers have now surpassed #Battlefield2042 on Steam. pic.twitter.com/wS35FnQ2k4 — Tom Henderson (@_Tom_Henderson_) December 24, 2021 While DICE are continually shipping updates to Battlefield 2042, it seems there’s still a long way to go in bringing players back to the new release.

  • Battlefield 2042 is ending support for one of its biggest modes just months after launch – Dexerto

    Battlefield 2042 is ending support for one of its biggest modes just months after launch DiceBattlefield 2042 devs have announced they are abandoning all future development for their take on a battle royale mode, called Hazard Zone. Dice’s Battlefield 2042 has, for better or worse, gone down in history as one of the most disappointing game launches ever. Devs are still working on the title, though, and on May 24 the team behind Battlefield 2042 came out with a video update on changes coming to to the game. In addition to updates fixes, and new features, it was also announced that Dice will be “winding down” future development for Hazard Zone — 2042’s take on a battle royale. Dice ends support for Battlefield 2042 Hazard Zone Content starts at 7:30 for mobile users. In the May Development update, devs said while hopes were high for Hazard Zone initially, it hadn’t “found the right home” in Battlefield 2042. “We haven’t gained the traction we wanted with this mode ” Lars Gustavsson, Creative Director at Dice explained. “You can still find it in the mode selection screen, but for the maps that are coming in the seasons, we won’t put it as a focus.” In a release along with the video, Dice said dropping Hazard Zone support would allow devs to focus on features and modes that are more popular with players. “We’ll benefit greatly from from letting our focus and energy stay on the modes we see you engaging most with,” Dice said in the release. “Beyond addressing critical errors and odd behaviors that may appear in the future, we’re no longer actively developing new experiences or content for the mode.” Despite being a massive disappointment for Battlefield fans, this update shows devs aren’t giving up on 2042, addressing many of the issues players have had with the title. Whether it will entice players to return to the game, or if it’s too little, too late, remains to be seen, no matter what changes end up being made.

  • Battlefield 2042 reportedly in “trouble” after trying to copy Modern Warfare – Dexerto

    Battlefield 2042 reportedly in “trouble” after trying to copy Modern Warfare Electronic Arts / ActivisionBattlefield 2042’s three-year development cycle has reportedly been troublesome as new reports suggest management at DICE sought to copy much of the blueprint 2019’s Call of Duty Modern Warfare laid out. With BF 2042’s Beta behind us, thousands of players have now had their first hands-on session with the future of EA’s immensely popular FPS franchise. While this public test had its fair share of bugs, design flaws, missing features, and optimization issues, developers at DICE assured the build was “months old.” Although these comments intended to alleviate some concern, new reports indicate they simply aren’t true. The controversial Beta build was in fact from “early-mid September,” an anonymous source told industry insider Tom Henderson in a report for GamingIntel. What was the main reason behind this sloppy showcase and the questionable stage of BF 2042 this close to launch? Problematic management is allegedly at the core of it all, as leadership figures at DICE sought to copy elements from Activision’s wildly successful Modern Warfare release in 2019. “Many of the game’s problems have stemmed from management,” sources disclosed to Henderson. Not only are these leaders supposedly “not committed to the project,” but they also appear to have ignored glaring issues throughout 2042’s development. Rather than striving to iterate on the beloved BF formula, management instead wanted to replicate Call of Duty’s more recent success. “Management loved some of Modern Warfare 2019’s aspects that much, that the studio was supposedly encouraged to create something similar.” One specific feature developers were made to copy over was Modern Warfare’s Operators, according to the anonymous employee at DICE. This contentious move wiped away BF’s trademark class system in favor of new Specialists. Read More: Every Battlefield 2042 map & mode – With a new seasonal structure to boot, existing Specialists will obviously receive their own cosmetics. On top of that, new Specialists will be introduced in future seasons. This would “incentivize purchases,” akin to Modern Warfare’s roadmap. It’s unclear what else was heavily inspired by the 2019 CoD release. However, after playing the Beta, it became clear that it was the least “BF feeling BF” in quite some time. Read More: Battlefield 2042 Beta swarmed by cheaters – With just five weeks to go before 2042’s November 19 release, the clock is ticking.

  • Battlefield 2042: How to earn skins for specialists and weapons – Dexerto

    Battlefield 2042: How to earn skins for specialists and weapons EA DICEBattlefield 2042 boasts cinematic quality action, but looking part is just as important emerging victorious. Whether you’re looking to kit out your specialist or your weapons, here is how you can earn cosmetics in EA DICE’s latest shooter. EA DICE has packed Battlefield 2042 with tons of action to get stuck into, be it the tense Hazard Mode or the creative Portal Mode. There is something for everyone in this futuristic entry, especially when it comes to choosing a specialist or the best weapon for the job. However, while dominating the scoreboard is impressive, you can take it to the next level with some seriously slick skins available in the game. Here’s how to earn cosmetics for your specialists and weapons in Battlefield 2042. How to earn cosmetics in Battlefield 2042 Just like leveling up within Battlefield 2042, the easiest to unlock cosmetics for your specialists and weapons – is by playing the game continuously. It may sound like an obvious task, but as the grind for XP isn’t as kind as other shooters, time is everything when it comes to progression. Every weapon in the game has a set of challenges to complete, which will unlock new attachments, as well as stylish makeovers. Cosmetics are split into the following rarities: Common (Grey) – Rare (Blue) – Epic (Purple) – Legendary (Gold) – Rare and epic cosmetics will allow basic forms of customization, while Legendary cosmetics are locked into their appearance. Specialist cosmetics revolve around head-gear and body slots, with plenty of options when it comes to looking fresh or tactically ready. Weapon cosmetics are designed slightly differently, as you’ll need to unlock various charms too. Don’t worry about the look of each attachment either, as your selected skin will be applied over your weapon fully. Mastering your weapons If earning some of the base cosmetics isn’t enough for you, then completing your weapon’s Mastery challenges is the next step. Mastery challenges also apply to vehicles and specialists too. Mastery badges remain exclusive to every piece of weaponry with the game. Not only can gain a nice XP boost from earning them, but they’ll also indicate to other players just how dedicated you are to grinding specific weapons. As you begin to take your Mastery level higher, the color will change to reflect your progress. Climbing to new Mastery levels, in turn, unlocks new cosmetics too, for the weapon you’ve spent time grinding for. Put your badges up on your player card to ensure the enemy knows what kind of threat you are. That’s all you need to know about earning cosmetics for specialists and weapons in Battlefield 2042. Be sure to check back in with us as new content drops into the game.

  • Battlefield 2042 update 3.1 patch notes: Hit registration, recoil & audio fixes – Dexerto

    Battlefield 2042 update 3.1 patch notes: Hit registration, recoil & audio fixes EAThe rocky launch for Battlefield 2042 continues as the most recent update caused as many issues as it fixed. Here are Battlefield 2042 update 3.1 patch notes. EA can’t catch a break with Battlefield 2042 it seems as its problems continue to mount. Between an invisibility glitch and players launching themselves high into the air, BF 2042 seems to be pretty buggy at present. This has resulted in several major updates for the game, with #3 being the latest one. However, as well as the game still being rife with issues, the recent update also seems to have caused new problems too. Luckily, DICE are already on the case and the developer is preparing a 3.1 patch. Battlefield 2042 update 3.1 release time and date The 3.1 update for Battlefield 2042 will arrive on December 9, at 8 AM UTC. Update #3.1 for #Battlefield2042 goes live tomorrow, December 9, across all platforms at 08:00 UTC! No downtime is expected. We’ll keep you updated during rollout🛠️ Update Notes: https://t.co/lHcRFcg4Gy pic.twitter.com/qalrLFOIJo — Battlefield Comms (@BattlefieldComm) December 8, 2021 Battlefield 2042 Update 3.1 Patch Notes DICE has shared the official patch notes, but here are the key issues to be fixed with 3.1. Improvements to bullets hit registration consistency. – Balance changes for bullet dispersion and recoil – Further balance changes to Ground Vehicle 30mm, 40mm, and 57mm Cannons to reduce their effectiveness against infantry – A fix for a rare bug where a player could appear invisible to enemies – Fixes for several bugs related to Grenades and Launchers – Improvements to the menu flow for Xbox players to make it easier to opt-out of Cross-Play – Multiple audio improvements to enhance your overall sound experience, focused on clarity, distance, and directional perception – The full notes, as you can imagine, are much longer. Battlefield 2042 Update 3.1 Patch Notes: Fixes, changes, and improvements General Players that are not the Party Leader can now cancel while waiting in a queue – Xbox – Cross-Play can now be enabled/disabled in the Options menu on Xbox – Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal Server Browser – Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection – Made improvements to ensure Aim Assist is more consistent during console gameplay – Ranger’s effective combat range and overall health has been decreased – Audio Made various tweaks to the overall audio experience to improve clarity, distance, and directional perception – Fixed an issue where soldiers would not always play indoor specific footsteps – Weapons Removed bounce from Underbarrel Grenades when firing at short distances – 40mm AP Grenades now properly damage vehicles – Fixed some weapons displaying wrong ammo counts for specific magazines – DXR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds – Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts – Adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire – Adjusted the recoil values to prevent over-aggressive recoil jumps for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29 – Improved hip-fire accuracy for all SMGs to make them better stand out from other automatic weapon archetypes – LMG dispersion and recoil lowered to improve performance in sustained fire – Additional improvements to recoil control for all weapons, more specifically automatic weapons. – Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells – Fixed a bug that caused bullets to be fired below the player’s aims for the SFAR-M GL and the K30 – Vehicles Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit – We’re reducing the Ground Vehicle 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at distance Rate of Fire 350 -> 330 – Heat Per Bullet 0.13 -> 0.14 – Heat Drop Per Second 0.5 -> 0.475 – Blast Damage 20 -> 18 – – LCAA Hovercraft – 40mm GPL Grenade Launcher Blast Damage lowered from 55 -> 35 – – The 40mm Utility Pod upwards firing angle is now easier to use – EBAA Wildcat – 57mm Cannon Removed dispersion – Ammo 12 -> 8 – Impact Damage 85 -> 75 – Blast Damage 70 -> 35 – – Gadgets Increased the time to detonate a Frag Grenade from 1.1s -> 1.4s after first bounce on a hard collision – Increased damage of Frag Grenades across game modes to deal 120 damage and guarantee a kill on armored players too – Reduced Frag & Incendiary Grenade max ammo account from 2 -> 1 – Lowered spotting radius from 30m -> 20m – Lowered uptime from 30s -> 14s – Lowered amount of Prox Sensor a player can carry and deploy from 2 -> 1 – Battlefield Hazard Zone Fixed an issue that caused the roaming Occupying Forces LATV4 Recon to spawn at the wrong times or not at all – Breakthrough Kaleidoscope – Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small – Orbital – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small – Hourglass – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds – Soldier Improvements on backpedaling into objects when being in prone position – Fixed a rare issue where players could turn invisible when spawning on a full/destroyed vehicle – That’s all for the Battlefield 2042 3.1 patch notes, but be sure to check out more of our Battlefield 2042 guides at Dexerto to make the most of your time in the game. Level cap guide | Best SVK class setup | Cross-platform guide | All Specialists | All vehicles | Best K30 class setup | Best LCMG class setup | Best PBX-45 class setup | Best M5A3 class setup | Best AK-24 class setup | Best DM7 class setup | Best DXR-1 loadout

  • Battlefield 2042 Hazard Zone explained: Phases, Tactical Upgrades, more – Dexerto

    Battlefield 2042 Hazard Zone explained: Phases, Tactical Upgrades, more Electronic ArtsBattlefield 2042 Hazard Zone has finally been revealed and we’ve got the full rundown on how the new squad-based mode works. From an explanation of each Phase to the full list of Tactical Upgrades, here’s everything there is to know. Hazard Zone has finally been revealed as the full Battlefield 2042 package is now in place. What started with All Out Warfare was soon followed up by Portal, and now, Hazard Zone is here to complete the trio of multiplayer modes available at launch. It’s a distinct experience just like the others, with unique objectives and gameplay mechanics. Hazard Zone is sure to push your squad to its limits, but we’ve got the early rundown to keep you ahead of the pack. Here’s a complete overview of how Hazard Zone works in Battlefield 2042. How Hazard Zone works in Battlefield 2042 At its core, Hazard Zone is all about retrieving Data Drives. Squads of four are dropping into a map and their top priority is to locate these Data Drives hidden throughout. Once you’ve collected your fill, your team then needs to extract from the map or else the Data Drives won’t count. It’s an intense mode where every action needs to be considered. With teams all battling for the same Data Drives and pushing the same extraction points, only a handful can come out on top. To keep things simple, Hazard Zone is best explained when broken down into five phases. Hazard Zone Phase 1 – ‘Strategize & Equip’ Before your squad drops into the map, first comes the planning phase in Hazard Zone. During this initial window, teams will have the chance to form their strategy, pick their Specialists, and purchase the right equipment. Depending on the map, your drop spot, and your overall intentions, you’ll be mixing up your tactics a great deal. This early phase gives you ample time to lock in the right equipment for the fight ahead. Dark Market Credits can be put to use during this phase. Currency you’ve earned from previous rounds can now be exchanged for various tools. Be it Tactical Upgrades for stat boosts or just different weapons and equipment, here’s where you can stock up before each round. Hazard Zone Phase 2 – ‘Insert’ Phase 2 is when the action really gets underway in Hazard Zone. Your team will be automatically be assigned a drop-off location, so it’s your job to scout the area and track down any hidden Data Drives. Given the scope of every map in Battlefield 2042, these drop spots should be spaced out so that you don’t encounter any teams right away. Instead, you’ll need to press forward closer together to come in contact with enemy squads. Hazard Zone Phase 3 – ‘Retrieval’ It’s absolutely essential that at least one player on your team has an Intel Scanner equipped. This piece of equipment is exclusive to Hazard Zone and all but mandator to help find Data Drives. This should be your top priority during the Retrieval phase. Have one player scanning the environment to find Data Drives, while all others protect them. Once you’ve found an objective, keep together and head in to collect it. Just keep in mind that various Data Drives will crash into the map throughout the round as well, so if you miss the initial drops, there will always be a chance to come back. Moreover, if a member of your team happens to go down, it’s not the end of the world. Players can be respawned in two ways during Hazard Zone. First via the Squad Reinforcement Tactical Upgrade, and second through Reinforcement Uplinks found around each map. Hazard Zone Phase 4 – ‘First Extraction’ With Data Drives now retrieved, your job changes. Now, all sights should be on extracting to actually claim the objectives. If you fail to extract, none of your Data Drives will count. There are two intervals in which your squad can extract during Hazard Zone. The first appears just a few minutes into the game at a random location. Secure the area, have your team hop onto the helicopter, and you’ll be well on your way to a successful run in Hazard Zone. Hazard Zone Phase 5 – ‘Last Extraction’ If you prefer to gamble, hoard even more Data Drives, and wait for the final extraction, you’ve got one last change towards the end of a match. The second helicopter swoops in between the 10-12 minute mark and serves as the only remaining escape. Missed the first extraction? This is now your only opportunity to escape with any of your Data Drives. Only one player from your team needs to make it out alive, but the more you can squeeze on, the better your odds will be of winning. What are Dark Market Credits in Battlefield 2042? So what are you actually competing for in Battlefield 2042 Hazard Zone? Dark Market Credits are what’s at stake. Retrieving Data Drives and extracting with them in hand will award your squad a good amount of Dark Market Credits. This is an exclusive currency only usable in Hazard Zone. Before your next match begins, this currency will be available for you and your team. In Phase 1, Dark Market Credits can be exchanged for a wide array of upgrades and equipment. This is where you purchase better weapons, gadgets, and even Tactical Upgrades (more on that below). So every successful run in Hazard Zone will have your team overflowing with Dark Market Credits to then use for upgrades in the next run. It’s an endless cycle as you push for wins and constantly upgrade your loadouts. Hazard Zone maps & lobby size Hazard Zone is confirmed to work with every All Out Warfare map already announced for Battlefield 2042. Though it is worth mentioning that Hazard Zone doesn’t play out on the full-sized layouts. Instead, each All Out Warfare map will be sectioned off slightly to accommodate a much smaller lobby size in Hazard Zone. With seven maps set to go at launch, this means every new map can be played across both All Out Warfare modes and Hazard Zone. If you’re on a PC, PS5, or Xbox Series S | X, you’ll be dropping into Hazard Zone with 32 players in the lobby. Meanwhile, if you happen to be on a PS4 or Xbox One, your lobby size will be limited to 24 players instead. Specialist restrictions in Hazard Zone Before you drop into Hazard Zone, it’s worth noting that restrictions are in place for Specialists. Unlike All Out Warfare and Portal, Hazard Zone only allows for one of each Specialist. This means all four players in your squad must fill a different role. You can’t have three of the same Support Specialist running around, for instance. As a result, building the composition of your team is extremely important. You’ll want to balance everything so that you have a good mix of both aggressive and defensive capabilities. Every Tactical Upgrade in Battlefield 2042’s Hazard Zone Tactical Upgrades are essential in Hazard Zone as they provide major boosts you can’t get anywhere else. These can be purchased during Phase 1 with Dark Market Credits your squad earned previously. Each provides a unique boost with some being far more powerful than others. Read More: Is Battlefield 2042 cross-platform? – Below is the full list of every Tactical Upgrade available in Hazard Zone at launch: Starting Armor: Start with +20 armor. – Negotiated Bounty 1: 50% additional credit for kills on Occupying Forces. – Squad Reinforcement: Reinforcement Uplink that can bring back killed squadmates. Can only be used once. – Quickdraw Holster: Switch weapons 15% faster. – Data Storage: Data Drive carry capacity increased by +2. – Loadout Insurance: Should you fall in battle, reimburses 50% of Loadout and Tactical Upgrade costs. – Biometric Scanning: Spot enemies for 50% longer. – Faster Healing I: Heal 20% faster. – Faster Healing II: Heal 50% faster. – Ammo Increase I: Additional +1 magazine for primary weapon. – Ammo Increase II: Additional +2 magazines for primary weapon. – Throwable Increase I: Increase carried Throwables by +1. – Throwable Increase II: Increase carried Throwables by +2. – Insider Information: Reveal Data Capsule drop locations 30 seconds before they land. – Table Deal: 100% additional credits rewards for extracted Data Drives. – So that’s all there is to know about Hazard Zone in Battlefield 2042. Read More: All Battlefield 2042 vehicles – Be sure to brush up on every mode available at launch before Battlefield 2042 arrives on November 19.

  • Battlefield 2042 Hazard Zone: everything we know so far – Dexerto

    Battlefield 2042 Hazard Zone: everything we know so far EA DICEBattlefield 2042 arrives this October with loads of brilliant features to boot. Hazard Zone is a key mode adding something fresh to the franchise. Here’s everything we know so far. EA are getting ready to lock and load with their next flagship Battlefield installment. Coming three years after the mixed response of Battlefield V, players around the world are patiently waiting for a new experience. The illusively titled Hazard Zone has piqued the interest of fans. Details have been scarce, but thanks to a wealth of data mining, we’ve got plenty to break down on the upcoming mode. What is Hazard Zone? Since the official reveal of Battlefield 2042, the developers have been tight lipped when it comes to what October’s arrival will entail. Among the continued secrets is a new mode called Hazard Zone. Though originally thought to be a revitalized version of Firestorm battle royale, the developers have gone on record to deter any comparisons. Read More: Every specialist class in Battlefield 2042 – Thanks to renowned Battlefield dataminer temporyal, we now have a better understanding of Hazard Mode’s features. Described as a mixture of Escape from Tarkov and The Hunt: Showdown, this comparison alone begs the question of whether EA are going from a mixture of PVE & PVP. Perhaps we’re in for some Rambo-style covert ops? Hazard Zone seems to be indeed a mix between Escape from Tarkov & Hunt Showdown. The 🚀 “”Orbital”” map in #Battlefield 2042 has built-in support for this game mode. Other known locations can’t be verified without additional data. No sign of a Hazard Zone exclusive map available. pic.twitter.com/C1imZe2Hdi — temporyal (@temporyal) August 13, 2021 Covert operations might just be the flavor of gameplay here, as players will be expected to excavate destroyed satellites for highly classified data. It is unclear whether collecting data will increase the threat within the world. However, with the mention of a tactical upgrade that ensures your loadout won’t be lost, it sounds like the locals won’t be pleased with your presence. Expect to collect intel from data drives & crashed satellites in Hazard Zone. After a briefing screen and insertion via Little Bird, it’s up to you to search the area. The danger of losing equipment can be countered with a “”Loadout Insurance”

  • Battlefield 2042 hacks are already available online 2 months before release – Dexerto

    Battlefield 2042 hacks are already available online 2 months before release EA/DICETwo months before Battlefield 2042’s official release date and somehow, there are already hacks and cheats for the new game for sale. Cheaters and hackers are one of the biggest problems facing online FPS games at the moment. Just ask anyone who plays enough Warzone or Apex Legends, and they’ll probably confirm that notion. However there did seem to be respite on the horizon in Battlefield 2042. As a new game players expected at least a few weeks or months without hackers running wild… right? Battlefield 2042 hacks & cheats already for sale Unfortunately, we have some bad news for you. A full two months before the game’s October 22, 2021 release date and there already seems to be a site selling various cheats to those willing to pay. Dexerto doesn’t encourage cheating in any form, so we won’t share the name of the site selling the cheats. That being said, various hacks are already listed for sale that will supposedly work during the upcoming Open Beta set for early September. There’s your classic aimbot cheat, along with cheat radar and ESP wallhacks to complete the set. Even if you’ve never used hacks before, there’s a good chance you’ve seen clips of them or even run into them. What’s really disheartening is the site advertises it’s cheats as “undetected”. This means they aren’t able to be caught by Battlefield’s anti-cheat in tests. Will Battlefield 2042 have a hacker problem from the start? It’s impossible to tell whether or not the new Battlefield will be plagued by cheaters from the start or not. It’s definitely not a good sign that cheat makers are already hawking their wares. But, as we mentioned, there are two full months at the time of writing until launch. DICE and EA could use the Open Beta time to beef up Battlefield 2042’s anti-cheat to maybe be better at detecting hacks before launch. Only time will tell though if that happens, or if we’re overrun with suspiciously accurate enemies day one.

  • Battlefield 2042 gets brilliantly roasted by new parody game ‘Clownfield 2042’ – Dexerto

    Battlefield 2042 gets brilliantly roasted by new parody game ‘Clownfield 2042’ Riverside SportsBattlefield 2042 has proved to be one of the most divisive titles in the franchise, with its reputation spawning a brilliant parody in the form of ‘Clownfield 2042’. EA DICE have a lot on their shoulders when it comes to winning players over with Battlefield 2042. With new content promised in the early stages of 2022, players are fleeing back to older games in the meantime. If you’re after a hilarious alternative to the critically mixed shooter, then developers Riverside Sports have got you covered. Clownfield 2042’s premise is excellent Battlefield 2042 set out to provide an edgy near-future experience for players, but Clownfield 2042’s premise is far more compelling: “After 2022 cryptocrash caused by NFT’s, majority of nations collapsed and a union of “No-Clowns” has been formed. You are one of them, arm up and get ready for war.” Featuring mechanics such as “mediocre weather” and one world event, “Tornado”, Clownfield 2042 asks players to “break the rules of gameplay and enjoy the broken and unoptimized experience ever.” Riverside Sports aren’t pulling any punches too, as they critique the broken balance of Battlefield 2042’s gameplay: “Why play the game like its meant to be played when you can hop into hovercraft and slay all your enemies?” Despite taking a lot of jabs at EA DICE’s latest shooter, Clownfield 2042 actually features a decent amount of content for the currently incredible price of £0.71 / $0.60 on Steam. For the exceptionally low price, you’ll be able to experience the following: Three Maps: War Island, Paradise City, and The Heat – Six Weapons: 2 Assault Rifles, 1 Handgun, 1 Sniper Rifle, 1 Rocket Launcher, and 1 Shotgun – Three Game Modes: All Out Clownfare, Free for All with AI, and Hovercraft Zone – If that wasn’t enough, then maybe the A.I system which is dubbed as “pretty basic but good enough for the moment” might do the trick. We’ll see you on the clownfield.

  • Battlefield 2042 devs warn FPS issues won’t be solved on game launch – Dexerto

    Battlefield 2042 devs warn FPS issues won’t be solved on game launch DICEBattlefield 2042 developers warned players that performance issues in the beta, which were also spotted in the official gameplay trailer, won’t be solved in time for the game’s launch. Battlefield 2042 players had mixed impressions about the beta. In our review, we cited performance issues as the biggest concern. Everyone in our playtest lobby had poor framerates throughout the session, regardless of their settings. Since it was a beta, though, most were willing to reserve judgment until launch. They assumed things would be improved at launch. However, the community was shocked to learn that the official gameplay trailer, which went live on November 1, still had poor frame rates. They voiced their concerns in the comments: “I like how at some point the performance drops to 30 frames per second,” wrote one fan. “It’s so badly optimized that they couldn’t even create a trailer without frame drops,” wrote another. Insider Tom Henderson reached out to the developers about the issue, asking whether they’d be resolved by launch day. However, the answer he got isn’t the one players were hoping for. Read More: Every Specialist in Battlefield 2042 – “I reached out to a few developers in regards to the Battlefield 2042 frame drop issues in the trailers, and the consensus was ‘It is what it is until after launch,’” he said. I reached out to a few developers in regards to the #BATTLEFIELD2042 frame drop issues in the trailers and the consensus was “”It is what it is until after launch””. pic.twitter.com/yAERTGteJS — Tom Henderson (@_Tom_Henderson_) November 2, 2021 On October 21, the developers confirmed they’re making a number of improvements to gameplay in time for launch. They’re refining the health system and user interface, which were both criticized in the beta. However, it seems like the game’s performance issues will remain – at least initially. We’ll have to wait and see during the early access trial, which kicks off on November 12, followed by the launch on November 19.

  • Battlefield 2042 refund petition hits 200,000 as disappointed fans claim “false advertising” – Dexerto

    Battlefield 2042 refund petition hits 200,000 as disappointed fans claim “false advertising” EAThe Battlefield 2042 story continues its downward spiral as a petition for refunds is gathering some unbelievable momentum. Signatories argue EA has made “a mockery of every customer who purchased this video game for $70 (USD) due to EA’s false advertising.” Three months after the game’s launch and it’s pretty clear what players and fans think of Battlefield 2042. Its player count has dropped off on Steam considerably, with most players demanding refunds. Despite needing to make amends for the game’s rocky launch, EA and DICE recently announced that Battlefield 2042’s Season 1 launch had been delayed significantly. This was in spite of EA’s quite clear and damning acknowledgment that sales and reception for Battlefield 2042 were not up to scratch. Fans made a final stand by starting a petition calling for refunds and a huge word of mouth surge has now seen the petition cross 200,000 signatures in a short space of time. Battlefield 2042 was an “unfinished release” The case for the defense noted in the petition is quite simple: “Battlefield 2042 has cost consumers millions of dollars in damages and upset thousands of customers worldwide.” This is the first of multiple scathing paragraphs slamming EA’s newest Battlefield release as “poorly made” and “unplayable.” It goes on to say that: “Even today, Battlefield 2042 has bugs that drastically change the in-game experience so much that it’s deemed an unfinished release by many community members. In fact, Battlefield 2042 was so poorly made that even Steam, a highly reputable provider of PC video games, allows customers to get a full refund.” The petition was started at the beginning of January 2022, and it took three weeks for it to reach 500 signatures. But, whispers started to creep through the grapevine, and in the blink of an eye, it had hit well over 50,000 signatures in its next week alone, with more coming in all the time. As of February 16, the petition has smashed through the next goal of 200,000 and is already beginning its climb to a quite incredible quarter of a million official signatures. It concludes by saying: “The gaming community should not tolerate this abuse and bullying from multi-billion dollar corporations who make unfinished games and false advertisements.” More and more names are being added to the petition by the hour, and eventually, someone will have to sit up and take notice.

  • Battlefield 2042 exclusive: Ripple Effect devs reveal “crazy power” of new Portal tools – Dexerto

    Battlefield 2042 exclusive: Ripple Effect devs reveal “crazy power” of new Portal tools Electronic ArtsBattlefield 2042’s new Portal experience lets players craft their own modes with an intricate set of tools unlike anything else the franchise has ever seen. To gain some insight on just how ambitious this new sandbox really is, Dexerto spoke with Ripple Effect to learn how it all came together. EA finally lifted the veil on Battlefield 2042’s mysterious third mode at the July 22 EA Play Live event. After much speculation, fans got their first look at Battlefield Portal, an expansive set of tools that allow community-crafted experiences to be shared around the world. Not only can players fine-tune settings and even spend hours learning to code through the advanced logic editor, but they’ll be able to do so while using assets from previous titles. From simpler modes you build with friends in mind, to more intricate playlists you can host competitions in, the possibilities seem to be wide open. To get a better understanding of how Portal works and what went into the ambitious undertaking, Dexerto spoke with Ripple Effect game developer Tompen Andersson, to learn more about the community-driven Battlefield sandbox. To start off, is there a single example that stands out as the craziest mode you’ve seen while Portal has been developed? “Right now, we’re in pre-Alpha. There’s plenty of crazy ideas. One of my favorites that I think we’re going to show at one point is…it’s like the ‘what if scenarios,’ one stupid idea feeding into another stupid idea. Would a Russian tank survive an onslaught of say 20 EOD Bots? Who would win in that fight? “It’s almost like kids sandbox-type stuff. You can settle those discussions within Portal. Would modern soldiers, the 2042 Specialists, be able to take on double their numbers against 1942 soldiers?” Is there a limit in place? Could you theoretically have 128 players all spawn in their own jets at the start of a game, or will Portal have restrictions? “So we do have tech limitations, especially when it comes to vehicles. There are budgets to adhere to. We control those numbers but it’s something we can revisit and look at, see what people want to create and see what we can open up. “We are a little bit careful with things we know is a huge burden on servers or performance. It’s always going to be possible to create experiences we haven’t thought of, but we want to minimize bad experiences. “So 128 jets for example, will not be possible. You can spawn maybe 40 vehicles, but not 128. “That’s the gamble. What do we want to make available to people and how crazy can they go with it? I still think we’re gonna be super surprised. It’s already crazy. Just having the tools, you can create crazy things so who knows what we’ll see. “I’ve seen infection modes that are completely nuts. There’s one guy stalking as the infected and slowly mutating the others. Having very different parameters in terms of speed, health, weaponry, that kind of stuff.” So you confirmed that playing Portal modes will award experience and Battle Pass progress along the way. Will you be forcing any limits on that end as well? Could a player technically create an AI farming simulator just to grind XP and instantly get through the latest Battle Pass? “So we do have behind the scenes restrictions on these things aside from strict monitoring on what’s happening. We want to be able to go in and control people who are creating farming. I don’t know if you know anything about LittleBigPlanet and the type of experiences people can put together. You know, those ‘join my achievement experience’ and all of a sudden you’re flung up in the air getting 100 achievements at the same time. So we want to restrict those. We want to make sure that people find value in playing Portal and playing each other’s experiences. So we want to be as open as possible but we’re monitoring and we’re putting in some restrictions, just to stifle people going overboard. Those would be limits you don’t normally hit playing All-Out Warfare for example.” You’ve also touched on the fact that classic weapons will be returning in 2042. They’ll be fine-tuned for the new experience but there’s also a setting to revert back to how they originally felt. Will that be the same moving forward with 2042? Say, for example, one weapon is maybe too powerful early on so you release a patch to nerf it. Could players just go into the Portal and essentially revert any balance updates if they wanted? “You cannot roll back patches. Not now, at least. “We’re gonna monitor and see what people want to create. I think knowing esports communities for example, the absolute control you want over tuning values, it’s not something we’re supporting off the bat. “Right now we’re supporting ‘blacklisting’ if you will. ‘These weapons are okay to use but I want a server without explosives.’ That’s something players can control themselves now. ‘We believe this weapon is overpowered so we’re gonna turn it off on [our] server’. “When it comes to the tweaks you were talking about, we have the historical tweaks and the 2042 tweaks. With the 2042 tweaks, it’s just to make sure that they’re normalized around the 2042 values. “If you played any Bad Company 2, the balance between weapons, infantry, and vehicles was very different to today. You felt like more of a superhero in a way. That’s something we want to get to with the historical tweaks. We want you to feel like you felt in Bad Company 2 if you chose the historical settings. “But it’s not a time machine. You can’t go back and pick the balance on patch 5.10 or whatever it may be.” Although we’re yet to see Hazard Zone, can you see a future where there’s potentially both sides of the esports equation? You’ve got Hazard Zone as the super-competitive side for 2042, but then players also making their own competitions through Portal. “I can easily see the community creating their own competitions. “Just the power of these tools, allowing them to curate that experience. Password protected servers to make sure only the players that are supposed to be there, are there. That’s what I think the true value of this is. Then we’ll see after launch, is there more we need to support to make sure the competitive players feel we’re listening to them and building the tools they need to have good competitions. “We’re doing everything we can to have as much functionality as possible in for them at launch. I think they can easily form up competitions in a way that they can’t even do in Battlefield 4.” So to kick things off when 2042 launches, there will essentially be content from four different games. How did you settle on those titles and those maps specifically from those titles? “I want to be clear that it’s 40+ weapons, 40+ vehicles, and 30+ gadgets from the three titles to start. It’s not a recreation of those titles when it comes to every piece of hardware in there. “The focus for us, I have a long, boring priority list for the team. I make sure we have as big a toy box as possible. 2042 has near-future, high-tech gear. So we know that people will want to go back and experience some of the stuff they’ve seen in Battlefield 3, Battlefield 4 already. But Battlefield 4 is a newer title than Battlefield 3, so that’s more recent. Some of this is data, some is anecdotal, looking at what players are screaming for. “People have been screaming for Bad Company 3, they’ve been talking about Battlefield 3 remakes, all that sort of stuff. This is really a love letter for them. We want to make sure they see that familiar content and bring that to new players that have never experienced this before. “For me at least, a lot of these things have very fond memories. Battlefield 1942, the game that started it all. Bad Company 2, the first time we went blockbuster on console. Battlefield 3, long-awaited since Battlefield 2, very cinematic experience. Every veteran longs to get back to some of those maps.” So say throughout the first year, the community demand is really there to see a particular map or weapon from a different game that’s not already featured in Portal, would that be something the team listens to? “It’s something we take very seriously at Ripple Effect. When we were doing live service in Battlefield 4 and all the way since, we love working with the community and listening to the community. “We haven’t picked these things just because they’re our favorites, even though some of my favorites are in there as well. We are definitely going to listen to what they want and see what we can do from a production standpoint to make these things become real. But we don’t have to be limited to the content of yesteryear. It’s all the content you get in 2042’s live service. “As an example, maybe you have areas in 2042 that play insanely well for close quarters. Maybe you want to set up a TDM space within one of those maps… Read more: How to access Battlefield 2042 Open Beta – “For launch, we actually have what we call ‘Mini Arenas.’ A TDM space for all the 2042 maps. We didn’t mention that in the runup to this, but there are some lovely areas you can play TDM in that rival the old greats.” Since Portal will be a big evolving project, how long can you really see there being support for it? Is this something that 3-5 years from now will still be this massive application or maybe when the next Battlefield comes out it’s different or not there in the same capacity? “Right now, we’re just focusing on the launch and the ambition to make it as open and complete as we can. We’ll see in the future. I hope we’ll see a lot more but that’s something we have to discuss further down the line.” Seeing how big Portal is and the ambition behind it, what went into the decision behind packaging it in with 2042 as opposed to having it be a separate experience in a separate launcher? “That’s a really good question. I think it’s just…we’ve been long talking about UGC (User Generated Content), basically paying homage to how we’ve seen people wanting to interact with Battlefield in the past. We’ve had custom games in BF1, BF5, we had a lot of customization on servers before. This is just a way for us to really play into that. “Custom games, it’s there at launch but you can do more than you’ve ever been able to since the beginning. It came from an ambition to really get this out into players hands and see what they wanted to create.” We recently got confirmation that crossplay is in the works for All-Out Warfare. How is that looking for Portal? Can I create a mode on PC and send that code to a friend on PS5 to play together? “I can’t remember the latest on how you share these things. But the way that we’re talking about it is for you to be able to build something… because it is web-based, you can build an experience on PC that people can use on the PS5 and Xbox Series X | S. But you’re never going to be able to create a 128 player experience that you can play on PS4 and Xbox One. “Other than that, we’ll do whatever we can to make sure as many people as possible can play in every experience.”

  • Battlefield 2042 EA Play: How to Watch, leaks, rumors & what to expect – Dexerto

    Battlefield 2042 EA Play: How to Watch, leaks, rumors & what to expect DICE/EAWith the rest of Battlefield 2042’s multiplayer scheduled to be revealed at EA Play 2021, it’s key you’re aware of when to tune in and what you can expect from DICE during the show. After releasing an incredible Battlefield 2042 reveal trailer on June 9, DICE announced that their blockbuster FPS title would be releasing on October 22, 2021. Although the devs unveiled various features including Specialists, weapon mechanics, and the title’s set of dynamic maps, they kept a few huge details under wraps. This included two of Battlefield 2042’s game modes, one called ‘Hazard Zone’ and another mystery multiplayer experience that DICE is saving for the EA Play showcase. So, the question is, what are these secret modes, and do the devs have any other surprises for fans at the July event? Battlefield 2042 EA Play event: How to watch & schedule If you’re tuning into EA Play for Battlefield 2042, there’s only two key dates and times you need to remember. These being the ‘The Future of First-Person Shooters’ show and the EA Play Live main presentation. You can check out the exact schedule for these events below: EA Play schedule for Battlefield 2042 July 8 at 10:00 am PT/ 1:00 pm ET: The Future of First-Person Shooters – July 22 at 10:00 am PT/ 1:00 pm ET: EA Play Live main presentation – How to watch The show will be streamed on EA’s YouTube and Twitch channel, so just make sure you tune in on time for all the Battlefield news. It’s likely EA will save their biggest reveal for the main presentation on July 22, so make sure you’ve marked your calendar so you don’t miss out! Battlefield 2042 EA Play: What to expect Although DICE has showcased their 128 player ‘All-Out Warfare’ mode, fans are still waiting for information on ‘Hazard Zone’ and ‘Redacted’. These two multiplayer experiences are expected to be the focus of the EA Play event. Battlefield 2042 leaks While no official information has been released about these mystery game modes, a set of leaks has given us some hints about what we can expect. Reliable gaming insider and leaker Tom Henderson has revealed he’s heard ‘Hazard Zone’ will not be a traditional battle royale, instead, it’ll be incredibly similar to Escape From Tarkov. This means it’ll still appeal to the BR players who love the intense and high-stakes gameplay of a single life mode. On top of this, ‘Hazard Zone’ will be Battlefield 2042’s free-to-play experience and will support up to 100 players in a single match. When it comes to ‘Redacted’, the devs have described it as “a love letter to our core fans… discover unexpected battles and enter the wide universe of Battlefield.” According to Henderson, his sources have suggested that ‘Redacted’ or the ‘Battlefield hub’ will be the ultimate sandbox experience. The mode will allow players to utilize various weapons and vehicles from past Battlefield titles against each other. Not only that, ‘Redacted’ will include remastered maps from the previous games, giving players a wide variety of locations to battle across. It’s worth noting, Henderson has reiterated that fans should take these leaks with a grain of salt, as very little has been information has been fully confirmed. So, there you have it, that’s everything we expect to hear about Battlefield 2042 at the upcoming EA Play event. Let’s hope the devs don’t disappoint and we finally get to find out what the other two multiplayer experiences have in store for us.

  • Battlefield 2042 Dynamic events & maps: Sandstorm, Tornado, more – Dexerto

    Battlefield 2042 Dynamic events & maps: Sandstorm, Tornado, more EA DICEBattlefield 2042 features incredible weather effects, presented through dynamic events. If you haven’t experienced them yet, here’s how you can get swept up in a tornado or sandstorm. Chaos and destruction have always been in the DNA of the Battlefield franchise, with impressive dynamic events enhancing the action. In Battlefield 2042, the developers have taken these cinematic moments to the next level. With maps ranging from harsh deserts to chilling Arctic landscapes, there is a chance to encounter devastating tornados and more. Here’s how you can see these dynamic effects for yourself in Battlefield 2042 and get into the middle of this glorious mayhem. Contents Tornado and storm dynamic events in Battlefield 2042 Previous entries in the franchise have used the Levolution mechanic to introduce destruction. While this only applies to environmental damage (debris, breakable walls, and terrain), Battlefield 2042 uses next-gen hardware to boost immersion through dynamic events. If you’re looking to capture footage of a tornado or storm yourself, here are the maps to keep an eye out for on rotation: Orbital – Manifest – Kaleidoscope – Discarded – Renewal – Players will no doubt be familiar with Orbital, as this map was featured in the divisive Battlefield 2042 beta. Manifest pits players against each other on a war-torn dock. Tornados and storms really come to life on Shanghai-based map Kaleidoscope, which features towering skyscrapers to engage in intense sniping battles. Shifting the skirmish to the beached wreckage of tankers, Discarded is a brilliant mix of Battlefield 2042’s new approach to large-scale maps. Renewal blends both desert and luscious grass terrain areas, to offer up a map that feels heavily inspired by the climax of Christopher Nolan’s Tenet. Sandstorm dynamic events in Battlefield 2042 While they may bear a striking resemblance to tornados, don’t let yourself get caught up in a sandstorm. Dealing out similar damage and gravity-defying effects, sandstorms can also reduce visibility while gradually chipping away at your health. Pilots should take extra caution hunting down their foes, especially as the increased wind speed will redirect your flight path. But if you fancy yourself to be a daredevil, you can witness true desert power on the Hourglass map. Read More: Best DXR-1 loadout in Battlefield 2042 – That’s right, in Battlefield 2042 there is only one map that will permit access to the grandiose nature of a sandstorm. Set in Doha, Qatar, Hourglass is a heavily desert-orientated map and will force players to navigate both high and low terrain in a bid to secure objectives. Whether you’re using your Wingsuit in a tornado or sprinting through a sandstorm, now you know which maps feature dynamic events in Battlefield 2042. To keep dominating your enemies, make sure to check out our guides: Level cap guide | Best SVK class setup | Cross-platform guide | All Specialists | All vehicles | Best K30 class setup | Best LCMG class setup | Best PBX-45 class setup | Best M5A3 class setup | Best AK-24 class setup | Best DM7 class setup | Best DXR-1 loadout

  • Battlefield 2042 devs respond to aim assist concerns after 3.1 patch update – Dexerto

    Battlefield 2042 devs respond to aim assist concerns after 3.1 patch update DICEA Battlefield 2042 lead developer addressed aim assist concerns after players noticed the 3.1 patch update did little to help those on console. DICE are targeting the biggest issues in BF 2042 now that players have had a chance to get a few weeks of gameplay under their belts. Among the first big adjustments came to loadouts that failed to load for players, Specialist balances, and a more consistent aim assist. DICE Lead Game Florian ‘DRUNKKZ3’ Le Bihan admitted the changes in the 3.1 update were small and that players might not notice but more improvements are in the works. “It has been slightly adjusted but it doesn’t really make aim assist work well so it might not really look like it ‘got better’ with this update,” he said. “We’re still working on that though.” It has been slightly adjusted but it doesn’t really make aim assist work well so it might not really look like it “”got better”” with this update. We’re still working on that though. — Florian – DRUNKKZ3 (@DRUNKKZ3) December 9, 2021 Battlefield 2042 aim assist fix issues Battlefield 2042 players were hoping for more noticeable changes since concerns described its controller assist as “nonexistent.” Despite the studio implementing improvements to help controller players, people haven’t felt much of a difference since the update. “[DRUNKKZ3], can you provide more info on how aim assist was improved in 3.1,” someone asked on Twitter. “Because I’m seeing very little difference. “Supposedly it was addressed in 3.1 according to the patch notes. I am noticing some assist but it’s very sporadic.” Considering how DICE described its progression on the feature in the patch notes, Battlefield 2042 players were hoping for a better state after the update: “Made improvements to ensure Aim Assist is more consistent during console gameplay.” The studio is working on a meaningful solution to fixing Battlefield 2042’s aim assist for console players which should come in a future update.

  • Battlefield 2042 devs poke fun at themselves with new Season 2 weapon charm – Dexerto

    Battlefield 2042 devs poke fun at themselves with new Season 2 weapon charm EAWith the release of Season 2, Battlefield 2042 devs included a new weapon charm for players in a fun nod to a common complaint that has been made throughout the community since the game launched. Season 2 of Battlefield 2042 has just arrived, bringing with it a new map, weapons, and major performance and bug fixes. However, one specific cosmetic item, a shipping container charm, has been getting attention online. One common criticism the game faced early on – and still does in some regard currently – is the overwhelming amount of shipping containers that can be found scattered across most of the Battlefield 2042 maps. One map in particular, Manifest, is almost completely made up of them. As a result, all across Reddit, the Battlefield community has been poking fun at developer DICE for the reliance on these shipping containers. In this recent Reddit thread dedicated to the topic, users have been roasting the use of these items and even suggesting how the devs can make them even more included for future maps. One Reddit user wrote that that game should be renamed to “Containerfield 2042, because there are 2042 containers in each map,” then also joking that “the next Specialist will be a container with the ability to camouflage perfectly with the environment.” It appears that the dev team have heard the comments loud and clear and as a little nod to the discourse, have brought in a new shipping container weapon charm called “Supply & Command.” For players who want to get their hands on the item, the charm can be unlocked at Tier 86 for free in the Season 2 Battle Pass. Battlefield 2042s new weapon charm was even tweeted about by DICE’s Community Manager Kevin Johnson. In the tweet, Johnson joked to his community that, “we heard you liked Shipping Containers in Battlefield 2042, so we put one on a keychain.”

  • Battlefield 2042 devs confirm class system finally returning – Dexerto

    Battlefield 2042 devs confirm class system finally returning EAEA shared a development update and finally acknowledged the “polarizing” Specialist system. DICE re-confirmed its commitment to working on Season 2, 3, and beyond. Season 1 sparked life back into BF2042 and helped draw back players. In a briefing, BF2042 developers called Season 1 a “special moment” for the team. They admitted to players being frustrated and are focused on “keeping the good times rolling.” Two new primary weapons, one sidearm, and two Vault weapons are coming to Season 2. Along with two more map remakes and one new map. For the cherry on top, DICE teased a “massive overhaul” to Specialists, coming in Season 3. Class system returns to Battlefield 2042 Classes have been a core Battlefield feature for years. Assault, Recon, Support, and Engineer, offer players different weapons, gadgets, and playstyles. Battlefield 2042 opted to remove classes and introduce Specialists. There are 11 specialists in BF2042, each with unique abilities and gadgets. For the first time in franchise history, players could use any weapon they wanted between Specialists. Battlefield 2042 development team member, Alexia Christofi, said, “the arrival of specialists in Battlefield 2042 has been polarizing, and we have heard you. So, in Season 3, we will be moving specialists into the classic and familiar class system.” DICE announced the class system is making a triumphant return, with the target timeline of update 3.2. Here are the official class divisions. Assault Webster Mackay – Santiago “Dozer”Espinoza – Emma “Sundance” Rosier – Recon Ji-soo Paik – Wikus “Casper” Van Daele – Navin Rao – Support Maria Falck – Constantin “Angel” Anghel – Engineer Kimble “Irish” Graves – Pyotr “Boris” Guskovsky – Ewena Lis – The update restricts gadgets within classes, but weapons will remain unrestricted. DICE said, “we continue to find that players prefer the freedom to choose the loadouts that best suit their playstyle.” There is no official release date for Season 2, so it may still be a while before we finally see classes back in BF2042.

  • Battlefield 2042 devs address biggest launch concerns: UI, progression, gunplay – Dexerto

    Battlefield 2042 devs address biggest launch concerns: UI, progression, gunplay Electronic ArtsBattlefield 2042 only just released out of its early access period a few days ago and Electronic Arts have already pinpointed dozens of key issues that are being addressed in future updates. From performance problems to overall balance, here’s everything the devs are working on. Battlefield 2042, the first entry in the series since 2018, is now out in the wild. Although fans are finally getting their hands on the new release, it hasn’t been the smoothest ride at launch. From game-breaking bugs to missing features and glaring performance issues, it’s been an uphill battle for the franchise in direct competition with Halo Infinite and CoD Vanguard. Already well aware of the game’s biggest points of concern, devs mapped out an enormous list of ‘fixes, changes and improvements’ currently in the pipeline. While some have already been locked in for a nearby patch, others are further down the line. Tackling every big talking point from weapon bloom to the user interface, here’s a rundown on everything the devs are working on as Battlefield 2042 moves forward. Battlefield 2042 performance & network issues It’s no secret that Battlefield 2042 hasn’t been running as well as many would have hoped after the uninspiring Beta. Both “server side and hardware-related issues” have been impacting the experience, EA acknowledged in a November 23 blog post. One particular issue is hit registration. When you fire your shots at a target, you expect them to connect. That hasn’t quite been “registering” correctly in some cases. “We’re actively working hard to identify what could be causing this issue,” the devs stressed. Moreover, players have also been unable to spawn into certain matches due to network issues at launch. This is another area the team quickly looked at and a fix should be going out with Update #2 on November 25. On the Hardware side, those experiencing mid-game console crashes on Xbox should see a drastic reduction moving forward. “A critical system update was rolled out to prevent instances of the system performing a power cycle during gameplay.” For those on PC, you’ll have to wait a little longer for specific improvements. While those with higher-end hardware haven’t been seeing the performance they would in other titles, EA can’t provide a concrete date on when optimization may be pushed out. “Identifying engine-level optimizations and developing solutions will require a lengthier response time so that it gets done right.” Battlefield 2042 gunplay & weapon balance At the core of any FPS are the shooting mechanics, as you would expect. Ever since early access kicked off in Battlefield 2042, players have noticed their shots missing more often than not. Weapon bloom has been in full effect since launch, adding a random element to accuracy. Even if your sights are perfectly aligned, there’s still a chance your shot misses purely due to this ‘bullet deviation.’ Naturally, many have grown tired of this feature and the devs hear the community loud and clear. “We have observed that on many weapons, predominantly on Assault Rifles like the AK-24, the spread tends to be too high,” they admitted. “Weapons miss more often than they really should which makes for an unsatisfying experience and can feel unfair when you have done all you could to nicely align your shots. “We have made a series of adjustments to many of the weapons that aim to greatly reduce the impact of spread on the shooting experience.” Not only that, but sensitivity should also feel more accurate in the coming days and weeks. If your aim has been feeling off, it’s likely due to an issue with “some settings not applying properly,” the devs confirmed. This should be ironed out in a future update before the year comes to an end. Full list of upcoming Battlefield 2042 changes Balance tweaks and stability improvements are barely scratching the surface of dozens of key issues the devs are working hard to fix already. Below is a complete rundown on every single fix, change, or improvement coming to Battlefield 2042 in the near future. User Interface: Improved the collection screens making them easier to use and clear as to what you’re interacting with – Improved the ways in which you’re able to manage your attachments via the collection screen to reduce the number of interactions you need to have when building your loadouts – Enhancements to our Player Card screen and End of Round (EOR) to provide additional polish – Added new markers to make your newly unlocked items easier to find – Improved screen transitions when entering and returning to the Main Menu – Improved Report a Player flows, specifically around toxicity and cheating reports – Matchmaking & Friends: Improved the experience between EOR and the Main Menu – Improved Matchmaking reliability and reduced instances of Matchmaking failed – Improved Crossplay invite flows – Fixed Rich presence update issues, ensuring that your friends are better able to track where you are in Game – Addressed servers getting stuck in unresponsive game states, where rounds fail to properly start – Fixes to Friend Invitations for players on PC – Progression and Unlocks: Introduction of weekly missions, providing set challenges that reward cosmetic unlocks. – Added 1st match bonus of 1000 HZC for HZ – Fixed an issue that was not properly awarding XP for Angel resupplies – Improved overall XP/Rank tracking and reliability – Improved Mastery rank tracking – Improved reliability of Player card tracking – Rendering: Addressed a variety of visual flickering and stuttering issues – Improvements to water rendering when Aiming Down Sight (ADS) – Addressed multiple graphical issues affecting water reflections – Fixed reflections in Kaleidoscope for late-joining players – Addressed issue with character rendering for late joiners – Improvements to artifacts affecting DLSS implementation – Maps: Over 150 individual fixes, small changes, and improvements across all of our Maps – Improved level geometry issues across all levels addressing issues such players getting snagged or trapped – Resolved multiple spawning issues – Visual glitches such as lens flare, visible seams in skydome – Resolved a large number of collision and placement issues – Addressed issues affecting local audio placement in multiple Maps – Battlefield Portal: Builder additions Rush game mode layouts for all 2042 All-Out Warfare maps (through Portal) – New official Vehicle Team Deathmatch template – New official Team & FFA Gun Master templates – New official Infection template – Rules Editor – Added the ability to detect what players were killed with in order to apply additional logic – – UX Improvements Added Server Info for the Pause screen – Added support for server admins to write periodic server messages – Added support for reporting a server from the pause menu – – A series of visual, audio, and gameplay improvements to weapons, vehicles, and gadgets – Battlefield Hazard Zone: Improvements to visual presentation of Hazard Zone currency system in Front End – Added an animation and audio cue when the player’s Remaining Balance changes in the Hazard Zone lobby – Modified Squad and Player Screen in Hazard Zone to only show your squad – Modified Scoreboard to no longer show players connected in Hazard Zone to elevate tension experienced – Improved extraction zone smoke visibility – Added additional flares to extraction point offering players better visibility of extraction area, as well as providing additional cover – Added variation in Hazard Zone to preplaced intel locations. Initial Data Capsules now have a chance to contain several data drives – Resolved an issue with persistent scoring in Hazard Zone – Improvements to the Intel Scanner’s accuracy and enemy identification – Resolved an issue where two teams could extract simultaneously in Hazard Zone – Resolved inconsistency in warning to alert players that they’re being scanned in Hazard Zone – Resolved capacity issues with intel collection in Hazard Zone – Made it easier to interact with intel pick-ups – Added distance read-out for next extraction point in Hazard Zone – Improved Hazard Zone end-of-round camera placement – Conquest: Tuned information spamming in Conquest, reducing the amount of messages that appear in the world log. In particular we reduced messages about flag state changes so that they’re not as distracting – Breakthrough: Tuned capture times for Breakthrough – Improved out of bounds defender spawning in Breakthrough to ensure that you’re able to more consistently spawn in safety – Improvements to Breakthrough’s UI to enable you to better track round progress in the form of a Game Mode Widget. – The Game Mode Widget is also visible inside the Scoreboard (displaying only when playing Breakthrough, and also on Rush) to put emphasis on sectors and attackers reinforcements – Elapsed time is now added and trackable in both the Scoreboard & Deploy Screen. – Added a pulsating effect on the Team 1 (attacker) score and progress bar when their tickets are =< 25% of their initial tickets. This is also present in the GMW in the HUD, Scoreboard and Deploy Screen for both Rush and Breakthrough – General: A fix for missing loadouts, sometimes seen when first loading into a server and seeing blank boxes on the deploy screen – Modified Recent Players screen to include everyone from previous match to allow for easier user reporting – Improved interaction point system. Switched the default “INTERACT” text on multiple interactions to reflect the action you are about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR” etc. – Kaleidoscope server room lighting issue resolved – Resolved an issue related to the velocity / trajectory while spawning in jets – Improved helicopter animation in level fly-bys during insertion – Improvements to address an issue where players killed in vehicles would fall beneath level geometry – Improvements to streaming assets in deploy screen presentation – Dynamic World Improvements: Addressed issues for VFX affecting late-joiners – Made improvements to correctly align the bridge behavior on Kaleidoscope for late joiners to the match – Made improvements to correctly align the destructive silos state for late joiners in Renewal and Orbital – Improved interaction of SG-36 Sentry Gun and elevators – Quality of Life fixes and improvements to interact prompts – Tornado and smoke visual effect improvements – Resolved a large number of collision issues with large scale animation events – Improved location-based sandstorm audio experience – Improvements to destruction audio – Adjusted the timing for automatic doors – Vehicles: Fixed issue where missile countermeasures sometimes didn’t work, causing missiles to not blow up and instead reacquire the same target – Made exit position from vehicles more consistent – Made improvements to controller vibration for vehicles – Fixed an issue where the Nightbird’s rockets hitting the ground can appear frozen – Fixed an issue where a player driving the Hovercraft can not be shot through the front window – Added an option to have vehicle boost as toggle or hold – Fixed an issue where vehicles took double damage when getting hit through glass – Improved TOW Missile Projectiles flying behavior – Balanced Nightbird minigun spread buildup and convergence – Removed blast impulse on Attack Helicopters Anti Vehicle Rocket which caused nudging of vehicles on hit – Fixed the F-35E Panther repair system ability missing from customisation – Fixed instances where vehicles sometimes would become stuck on world geometry – Gadgets no longer pause their cooldown when the player enters a vehicle – Fixed an issue when a player dies in a vehicle which allowed for the camera to go underground – Weapons: Reduced spread globally when zoomed and moving – Improved stationary zoomed accuracy for many weapons – Spread now decreases faster and earlier when pacing shots. This means more success with single-fire or short bursts – Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range – Fixed an issue where spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons – Reduced effectiveness of the NTW-50 against vehicles – Fixed the 8X Scope having a faster ADS time than the others – Fixed M44 revolver chambering an extra bullet – Fixed an issue where soldier is unable to shoot after getting hacked while in a vehicle – Reduced switch back to weapon delay after throwing grenade – HUD: Added a UI list that shows nearby players that can revive you within 50m when downed – Added a UI list that shows incoming revivers when downed and pinged by a player that intends to revive you – When low on ammo or health, nearby friendly players within 50m will now show a resource icon above their head indicating that they can provide you with health or ammo – Increased Big Map Resolution for improved navigation – Added health bars on enemy vehicles and enemy soldiers when looked at – All player world icons now scale over distance, making them smaller when far away in an effort to reduce icons cluttering the screen – Time before revive completion is now visible for the downed player when being revived – Fixed an issue where friendly player icons would sometimes not be hidden when behind walls causing a lot of icons to be constantly visible on screen. – Fixed an issue where friendly soldiers are missing their blue UI icons when a player is in a downed state – Fixed an issue where some player names don’t show when looking at multiple Soldiers/Vehicles that are next to each other – Changed the visibility behavior of the fire mode icon in the HUD. By default, the fire mode icon is now visible if it is currently possible to change fire-mode. The behavior can be changed to allow the fire mode icon to always be visible (even if it’s not possible to change fire mode) or turned off. The option is called “Fire Mode Indicator” under “HUD” Options – Added an option that allows for the disabling of the button prompts visible in the HUD – Added message about which player healed you when getting healed by other players – Added message about which player shared ammo when getting ammo from other players – Fixed an issue where IFF markers on Squad Members do not change with colorblind option – Improved visibility of IFF marks over distances – Fixed an issue where IFF markers would not be visible when using low video settings – Bots: Fixed issue where Bots sometimes didn’t revive players – Improved Bots helicopter handling – Improved Bots combat behaviors – Improved Bots gamemode behaviors – Audio: Improved reliability of various ability sounds when offscreen, such as reiving, SOB-8 Ballistic Shield, flares, wingsuit, vehicle smoke discharges and system repairs – Switched lock-on warning sound with incoming missile warning sound – Improved weapon mix for enemies firing at the player – Generally tweaked content and mix for distant weapons, improving audibility at range – Preventing warning sounds and transmission sounds from continuing when a vehicle has low health – Specialists Sundance: Grenade Belt Fixed an issue where the Sundance’s Anti-Armor grenade could get stuck circling in air after the targeted vehicle deploys counter-measures or attempt to target another vehicle instead – Adjusted the behavior of Sundance’s splitter fragment grenades to bounce once before detonating – Angel: Loadout Crate Players that require armor and can receive it now have a white outline around them to indicate that the magnetism will throw the armor to the outlined player. – When using the Loadout Crate, players can now scroll if more than 4 loadouts are available – Visual effects and polish on destruction and despawning of Loadout Crate – The cooldown for the resupply action on the Loadout Crate is now shared between Loadout Crates – Added a unique sound when picking up armor – Player can hold down the specialist ability button to self-apply armour – Loadout Crate can now no longer be called-in when underneath tall buildings – Added a hand gesture animation when placing the Loadout Crate – Irish: DCS Deployable Cover Fixed an issue where the DCS Deployable Cover Minimap Icon was not displayed correctly – Improved reliability of the DCS Deployable Cover’s deployable placement allowing placement on more angled surfaces – Dozer: SOB-8 Ballistic Shield Fixed an issue where the SOB-8 Ballistic Shield didn’t block bullets when inside an elevator. – Fixed an issue where Dozer would not be targeted by Boris’s SG-36 Sentry Gun and AI ignoring the user while having a SOB-8 Ballistic Shield equipped. – Fixed an issue where players couldn’t enter vehicles while the SOB-8 Ballistic Shield was equipped – Fixed an issue where reviving is hard to perform while having the SOB-8 Ballistic Shield equipped – Fixed an issue where killing a player with the SOB-8 Ballistic Shield would also take the victim’s dogtag. – Fixed an issue where players were flung up in the air after being melee’d by Dozers with his shield equipped – Rao: Cyber Warfare Suite Added a short grace period for Rao’s Cyber Warfare Suite when something occludes the target being hacked. This will help most frequently when trying to hack vehicles that may be driving in front of trees – Paik: EMG-X Scanner Added a sound effect for the victims being scanned by the EMG-X Scanner – The EMG-X Scanner should now be able to spot targets above or below Paik. – Disabled the usage of EMG-X Scanner while inside vehicles – Fixed the EMG-X Scanner’s “target found” audio effect not working for targets beyond 20m – Casper: OV-P Recon Drone Fixed an issue where user is unable to deploy the OV-P Recon Drone while in a prone position – Improved the visibility of Enemy Recon Drones; they now have lights making them easier to see – Players now switch back to their previous weapon after exiting the OV-P Recon Drone – Updated OV-P Recon Drone EMP hint message to clarify that firing requires a lock on – Increased the range of the EMP on the OV-P Recon Drone – Fixed an issue where Casper’s OV-P Recon Drone is sometimes unable to lock onto enemy targets – Increased the OV-P Recon Drone’s movement speed – Increased the OV-P Recon Drone’s hitbox size to make it easier to hit. – Adjusted the “near drone” spotting distance – Adjusted size of the spotting area when controlling the drone’s camera view. – Boris: SG-36 Sentry Gun The SG-36 Sentry Gun will now be destroyed when the owner dies instead of when the owner is downed – Fixed an issue where Boris’ SG-36 Sentry Gun would not be able to acquire targets that are near a vehicle – Sundance: Wingsuit Fixed an issue where the repair tool crosshair was visible in the wingsuit when you entered the wingsuit whilst having the repair tool equipped – Fixed an issue when undeploying and then deploying the Wingsuit can cause 1p view while flying – Falck: S21 Syrette Pistol Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a target is designated by the magnetism of the S21 Syrette Pistol – Players that require health and can receive it now have a white outline around them to indicate that the magnetism will fire at the outlined target. – Added healing VFX for when you’re being healed by the S21 Syrette Pistol – Added sound feedback for when being healed by the S21 Syrette Pistol – Mackay: Grappling Hook Fixed an issue where the Grappling Hook rope got misaligned in front of the gadget after changing FOV settings – Fixed the vault after the Grappling Hook animation where it could cause camera jerks or provide no animation at all – Gadgets CG Recoilless M5 Fixed a bug where the CG Recoilless M5 would not lose its lock on to enemy air vehicles when locked on via SOFLAM Designator and the target deployed countermeasures – C5 Explosive Fixed a bug where the C5 Explosive blast damage was sometimes inconsistent when trying to detonate the C5 Explosive on a moving vehicle – Fixed an issue where the C5 Explosive server and client positions were not correctly synced – Adjusted the deploy time of the C5 Explosive and reduced the delay before allowing it to be detonated to improve responsiveness. – SOFLAM Designator Fixed an issue where the visual SOFLAM Designator UI elements are still present on the screen when switching to other gadgets while zoomed – Fixed the SOFLAM Designator’s tooltip text being misaligned – Anti-Tank Mine Fixed an issue that caused Mines and other deployables to not trigger sound effects when deployed from inside a vehicle – Medical Crate and Supply Crate Fixed issue where the Medical Crate healing cooldown was triggered when at Full HP. – Adjusted Medical and Supply crates’ trajectory to align with the animation of the throw and address jitter – Improved responsiveness of Medical and Supply crates deployment. It is now possible to throw them a lot quicker after selecting them – Fixed an issue where the resupply animation would not play when resupplying gadgets from the Supply Crate – Smoke Grenade Changed the detonation behavior of the Smoke Grenade; it will now bounce once before detonating – Fixed an issue where Smoke Grenades could be destroyed by bullets or explosions – Fixed an issue where the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown – Frag Grenade Ensured that the grenade warning icon does not draw under certain elements of the HUD like the minimap – Repair Tool Fixed an issue where the Repair Tool can repair vehicles while not facing the vehicle. – Improved the Repair Tool so that it is quicker to equip and put away – Insertion Beacon Fixed an issue where picking up an Insertion Beacon would not make any sounds. – EMP now blocks spawning on Insertion Beacons – Reduced the delay before the Insertion Beacon is placed after throwing it – FXM-33 AA Missile The FXM-33 AA Missile reload sound effect will now appropriately fit the animation of reloading – Extended the animation of the FXM-33 AA Missile reload – Soldier Fixed an issue where attempting to traversal sprint while swimming resulted in a broken swimming animation. – Fixed missing weapon deploy animation when transitioning from water to land. – Adjusted soldier animations when swimming. – Various visual adjustments and fixes for Specialists – Fixed issues where the soldier would sometimes not properly follow the ground when sliding – Fixed an issue where jumping would be buffered if holding jump when trying to stand up from crouch or prone pose – Reduced occurrences where Specialists can be seen with low quality animations in the distance – Adjusted the pose of the legs when falling to avoid legs blocking the view – Addressed issues where players prone on thin surfaces could be seen floating in the air. They will now tend to fall if the surface is not large enough. – Fixed an issue where it is not possible to look up and down enough while prone on a slope – Fixed an issue where character hands were not in contact with ladders when FOV was higher than default – Fixed an issue where you could turn and see your own headless 1P body while on ladders – Fixed an issue where the user was able to gain velocity by hopping on and off a ladder and hit melee – Fixed an issue where setting the “Always Traversal Sprint” Option would sometimes not allow the player to traversal sprint with the intended speed – Melee Adjusted the timing of sound of takedowns on enemies being prone – Improved the speed in which the weapon switches when watching another player melee attack – Decreased the range in which you can melee a player – Fixed visual glitch when blending between ragdoll and settled state in a takedown animation – Fixed an issue where players sometimes got thrown up in the air while using melee – You can no longer perform a takedown on a soldier climbing a ladder – Added a fix that should allow the melee to nudge vehicles to get them to be unstuck. – Fix for takedowns on enemies lying prone not working from all angles – Fixed issue where the animation was misaligned while taking down an enemy that is prone on stairs – Fixed a camera bug for meleeing players while standing on a moving platform –

  • EA shoots down claims it’s abandoning Battlefield 2042 – Dexerto

    EA shoots down claims it’s abandoning Battlefield 2042 Electronic Arts recently issued a statement regarding claims that DICE has abandoned its Battlefield 2042 development efforts. Beset by a variety of issues since hitting store shelves late last year, Battlefield 2042 has finally received its long-delayed Season 1 content. The Battle Pass features up to 100 tiers for players to advance through, all in an effort to unlock new cosmetics, Specialists, and vehicles. Despite the fresh content release, many can’t help but wonder how long EA and DICE plan on supporting the beleaguered game, especially since Battlefield 2042’s player count has continuously dwindled throughout the year. EA’s committed to Battlefield 2042 development In an episode of Giant Bomb’s premium Grubb Snax show, Venture Beat journalist Jeff Grubb alleged that Battlefield 2042 development had entered “abandon ship” mode. Supposedly, only a “skeleton crew” remains on board to ensure DICE maintains its promise of additional seasons and content updates. Other “core” staff members, Grubb claimed, have begun pre-production on the next Battlefield entry. EA reached out to Jeff Grubb not too long after his statements made the rounds, telling the journalist in part: “There is a significant team across studios focused on evolving and improving the Battlefield 2042 experience for our players, and at the heart of that is our team at DICE.” On GrubbSnax today, I said that Battlefield is down to a skeleton crew that is trying to meet its DLC obligations. EA has reached out to say this is untrue. pic.twitter.com/Wpj79d9pMM — Grubb (@JeffGrubb) June 8, 2022 The company insists it remains invested in Battlefield 2042’s future and will continue to improve the experience in accordance with player feedback. In a follow-up tweet, Grubb noted that upon hearing two versions of a story, onlookers should find “the space where both things are true.” Only time will tell whether or not EA’s commitment to the ongoing development of Battlefield 2042 will last long-term. For now, though, players can only hope the shooter’s lingering troubles, such as the server issues that arrived alongside Season 1, receive a permanent fix in the near future.