Fortnite War Effort: How to vote to unvault locked weapons in Season 8 Epic GamesThe War Effort will be a new feature in Fortnite Season 8 that allows players to vote as a community for which weapons they want to see unvaulted and reintroduced back into the game. With the invasion finally coming to a close, Fortnite Season 8 has begun and there’s a set of giant cubes causing havoc across the map. While players are enjoying the brand new skins & cosmetics as well as the Sideways Rifle & Minigun, it’s the War Effort feature that’s caught the attention of a lot of players. As with every major update in Fortnite, an array of weapons are vaulted and unvaulted to help change up the meta. Despite this, it’s Epic that usually decides which guns make a return to the game. However, Season 8 is changing this system and implementing a feature that allows the community to decide which weapons are unvaulted. Fortnite War Effort feature allows players to unvault weapons The beginning of a new season is always exciting in Fornite, especially when an array of new weapons are released from the vault. Luckily, in Season 8, Epic is taking it one step further and allowing players to vote for which guns they want to be unvaulted. However, before they can decide or vote on anything, players will need to work together as a community to build Turret Stations to decide which weapons to bring back and unlock from the vault. Read More: All map changes in Fortnite Season 8 – They can do this by donating Gold Bars to Construction Sites scattered around the map, there’s even a challenge to contribute, so it’s definitely worth getting it done. “To fight back against the cubes, the island’s survivors need your help… Work together with the entire community to build turret stations, to decide which weapons to bring back to the island.” For now, it looks like the voting will come later in the season, so it’s unclear how this system will work and how many options players will have to choose from. As it’s a community activity that aims to fight back against the cubes, it looks like it could span across the majority of the season or even become a permanent feature. In terms of how to vote, we’ll update this article as soon as any new information is revealed about the War Effort system.
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Fortnite leak hints at WandaVision crossover skins coming soon – Dexerto
Fortnite leak hints at WandaVision crossover skins coming soon Epic Games / DisneyA new leak has suggested that Fortnite could be about to get one of its biggest crossovers yet with a pair of WandaVision skins. Fortnite is known for its epic crossovers, and Season 5 is no different. So far, we’ve seen the likes of God of War’s Kratos, DC’s The Flash, 80s movie icon Predator, and of course The Mandalorian make appearances on The Island. Fans are always wondering who will be arriving next, and we may have just gotten a big clue, as many players are convinced that Marvel characters Vision and Wanda Maximoff (aka Scarlett Witch) will join the likes of Iron Man and Storm in the game. Is WandaVision coming to Fortnite? Following the Fortnite v15.40 patch update, two new hunter portals were discovered by leakers; One of them is referred to as Kepler, which will be a male skin, but the other, known as Skirmish, is expected to be a male and female set. Players are already trying to figure out who they could be, and many believe the male and female duo could be Wanda and Vision from Disney+ series WandaVision. Why? Well, there are a few reasons. According to leaker ShiinaBR, there are currently three encrypted skin and cosmetics sets with the codenames BikeCatch, ToneTrip, and AcutePanic. One of these will be the male/female pairing, and two in particular sound like they could fit WandaVision. ToneTrip could be referring to the change in tone that takes place in every episode of WandaVision, as the show recreates sitcoms from different decades. AcutePanic, meanwhile, could be referring to the panic Wanda experiences as people slowly discover her mind-bending reality is fake. https://twitter.com/EliLovesWanda/status/1361612253297078272 Interestingly, the theme of Fortnite Season 5 is also very similar to WandaVision’s plot. Wanda is using her powers to keep citizens of a town from escaping her perfect reality, while Agent Jonesy is bringing in the world’s best hunters to stop players escaping from The Island. Sounds like Wanda could definitely help with that… Chapter 2 Season 4 of Fortnite had a Marvel superhero theme, and Season 5 has featured appearances from Black Panther, Captain Marvel, and Taskmaster, so we’d expect more Marvel skins at some point. We’ll have to wait and see whether they’ll be Wanda and Vision, but it’s certainly a possibility given previous crossovers and the hints from these recent leaks. Following a lengthy break without any new Marvel Cinematic Universe content, WandaVision burst onto Disney+ this year and proceeded to win over both fans and critics, becoming one of the most-watched shows of the moment. With the final episode expected to air on March 5, 2021, it would make sense to launch the crossover now as a final boost of publicity for both WandaVision and Fortnite.
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Secret Fortnite voice lines tease huge Season 5 story event: “Here it comes…” – Dexerto
Secret Fortnite voice lines tease huge Season 5 story event: “Here it comes…” Epic GamesFortnite Season 5’s latest update added new voice lines that imply a huge story event is on the way, and whatever it is, it sounds like it will revolve around the Zero Point. [jwplayer Mx6o4MA0] Fortnite’s seasons typically end with a bang. Season 4 wrapped up with the Galactus Nexus War Finale Event, which brought an end to the Fortnite x Marvel crossover for the time being. However, it seems like Fortnite Season 5 will also conclude with a massive event. The latest update added new voice lines that imply something huge is on the way, and whatever it is, it involves the Zero Point. Fortnite NPCs, including Bunker Jonesy, Deadfire, and Mancake, received updates to their voice lines in the latest patch. Usually, it’s not that big of a deal. However, the new additions all refer to what sounds like a massive season-ending event. For example, if you approach Bunker Jonesy, he says, “Here it comes. Don’t say I didn’t warn you.” Similarly, Deadfire says, “Mysterious things have been happening ’round these parts.” But that’s not all. Mancake also says, “Was that thing always so… unstable?” Read More: Fortnite update 15.40: Patch notes – Interestingly, Mancake and Deadfire are both located near the Zero Point. Bunker Jonesy has also been linked to many theories related to Season 5’s story. He will — by all estimates — inevitably play a role in its conclusion. Nobody knows what these lines refer to. However, all the signs point towards a colossal event to conclude Fortnite Season 5. If we had to guess, we’d probably say the Zero Point will probably destabilize and take us to another dimension. But it’s all speculation for the time being. Fortnite Season 5 ends about a month from now. So, we’ll have to wait and see what Epic Games has in store for the big finale.
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Fortnite VR? Epic Games CEO Tim Sweeney responds to Meta Quest request – Dexerto
Fortnite VR? Epic Games CEO Tim Sweeney responds to Meta Quest request Epic GamesEpic Games CEO Tim Sweeney has no plans for Fortnite in VR right now. While he didn’t rule it out entirely, he believes one fundamental problem first needs to be solved. VR enthusiasts have long been hopeful that Fortnite would eventually make it to VR headsets such as the Meta Quest, but comments by Epic Games CEO Tim Sweeney suggest that fans might have a long wait ahead. Twitter/X user TheoryDecrypt messaged the CEO to ask if he had any comment on Fortnite potentially coming to Meta Quest in the future. “No plans currently,” Sweeney responded. “For it to be successful we’d need a lot of players across all platforms spending a lot of their time on islands whose locomotion mechanics wouldn’t have VR players barfing. “We’ve gone from 0 to 1 such popular mechanics but it’s not a critical mass yet.” This echoes comments he made during an interview with The Verge in 2022, where he said: “The thing that we do in Fortnite every day as gamers is run through an environment rapidly, and it’s the kind of experience that involves intense motion and doesn’t work as well in VR.” However, Sweeney may not be familiar with the current state of VR technology when it comes to comfort and locomotion options. These options can reduce or eliminate the ‘simulation sickness’ symptoms that were common for players in earlier modern VR games. The improvement in framerates, resolutions, and the addition of force feedback has also had an impact on the comfort of using VR. Sweeney has left the door open for Fortnite to head to VR in the future. Perhaps once he sees how far VR comfort has come with devices like the Quest 3 he will change his mind.
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Fortnite: Viral Moth meme creator is seeking legal advice due to new skin – Dexerto
Fortnite: Viral Moth meme creator is seeking legal advice due to new skin Epic GamesEpic Games have been enjoying the meteoric success of Fortnite, but some of the game’s contents have been the source of potential legal disputes toward the developer. Epic Games have previously landed in hot water as rapper 2 Milly has entered legal proceedings for Fortnite’s inclusion of the ‘Milly Rock’ dance known as the in-game ‘Swipe It’ emote. This time, the inquiry comes from the creator of the viral moth meme, whose photo was likely the inspiration to Fortnite’s addition of the Mothmando skin along with the accompanying pickaxe and glider. In a Reddit post to the ‘LegalAdvice’ forum, user ‘No_Reason27’ asked about the legalities of Epic Games creating their digital homage to his once-popular meme. The post has since been deleted, but no before archival bots on the website took a copy of the original text. “Hi, I’m the guy who posted the original message photo of the moth,” No_Reason27 said, “And I recently learned that Fortnite is making it into a character, and I was wondering, is that legal for them to do? And if so, what should I do to get compensated or them take it down? I already emailed them and I’m waiting on a response.” Read more: When does Fortnite Season 7 begin? Snow theme, leaked skins, vehicles, release time and more v7.0 patch news – Before deleting the post, a few users chimed in saying there was most likely no way to collect any royalties or expect Epic Games to take the skin down since owning the copyright to an image does not mean owning the copyright to an insect. According to his post, he had already contacted the developer but received no response at the time of posting. There is still no word on the outcome or if he has pursued other means of progressing with his complaint. From movie homages to dances, Fortnite’s Mothmando skin is but one of many examples of Epic Games integrating elements of popular culture into their game. Many more digital tie-ins to pop-culture are sure to be on their way as Fortnite gears up for the release of Season 7 on December 6.
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Fortnite: ‘Visit the furthest North, South, East, and West points of the island’ challenge guide – Dexerto
Fortnite: ‘Visit the furthest North, South, East, and West points of the island’ challenge guide Epic GamesThe Week 2 challenges for Fortnite Season 8 are really putting players through their paces, and one particular task will require you to travel to every corner of the map – here’s how to complete it. Most of the challenges this week are fairly self-explanatory, but that doesn’t mean they’re all quick and easy. If you’re someone who likes to keep up with the season-long ‘Discovery challenges’, you’ll need to complete all of the week 2 challenges too, and that means covering almost every yard of the map. Here’s the location of the furthest north, south east and west points on the map. Furthest North point on Fortnite map To reach the furthest northern point on the map, you will need to head to the cliffs just above Junk Junction, directly north of Pleasant Park. Furthest East point on Fortnite map Between Lonely Lodge and the start of Paradise Palms, you will find the most eastern point on the map. Furthest South point on Fortnite map Unsurprisingly, Lucky Landing is the most southern point of the battle royale island. Furthest West point on Fortnite map Finally, to go as far west as possible, you’ll need to head to Snobby Shores. Given the storm will be encroaching at all times, it’s unlikely that you’ll be able to reach more than two of these points in a single game. Remember to focus on the other week 2 challenges too – which you can find full guides for here. For the best chances, land at the location furthest from where the battle bus starts its entry to the map, that way, you will hopefully avoid a ‘hot drop’, and be able to scope out these locations in peace. Remember though, don’t leave the match early, or your progress for the challenge may not be saved.
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Fortnite: How to view your official Season 7 recap video and stats – Dexerto
Fortnite: How to view your official Season 7 recap video and stats With Fortnite Battle Royale now being several weeks into Season 8, developers Epic Games have finally sent out personalized Season 7 recap videos to players. On March 11, players began receiving emails from Epic Games containing a personalized video recapping their gameplay highlights and statistics from previous season. Each player’s video is slightly different, as it includes their own personal stats and facts from Season 7, such as whether or not they attended the live in-game Marshmello concert, the number of times they used a Sneaky Snowman, the Creator Code they used most often, and more. The full list of info that’s highlighted in the video includes, but is not limited to, the following: Amount of damage you dealt to the Ice Legion – Total number of Ice Legion spawners destroyed – Number of different Block locations you visited – Total number of eliminations at The Block – Favorite emote and total number of times used – Favorite Wrap – Favorite Pet and total number of games used in – Total time spent on Driftboard – Number of NFL Rumble matches played – And more! – The one catch with this recap video is that it is only available for players who both owned the Battle Pass at any point during Season 7 and completed at least 20 weekly challenges. Players who met both of these requirements automatically got their Season 7 recap video sent via email. If you have met both of these requirements and did not receive a video in your email inbox, you can still view it by visiting the designated web page and logging in with your Epic Games credentials. For an example of how these videos look, you can check out an actual one below, courtesy of YouTuber ‘ItsAshley.’ Although it hasn’t been confirmed, the requirements to get a Season 8 recap video will likely be similar to the ones for Season 7, so if you want one after the current season is over, make sure you own the Battle Pass and complete at least 20 weekly challenges.
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Fortnite Versus Battles: How to join & all Versus Board locations – Dexerto
Fortnite Versus Battles: How to join & all Versus Board locations Epic GamesFortnite’s Dragon Ball collaboration has begun and a brand new Versus Boards mechanic has been introduced to the battle royale mode. Here’s everything you need to know about this new feature. Fortnite update 21.40 is now live on the servers and it has introduced a brand new in-game mechanic called Versus Boards. Available across the island at various locations, these boards allow you to engage in direct combat with a random opponent where both your locations are revealed to each other. Whoever manages to knock down the opponent first will claim victory of the Versus Board and receive a reward for their efforts. While this feature can help you claim some much-required XP, it does come with the risk of revealing your location to an opponent. Keep reading to find out everything there is to know about the Versus Boards in Fortnite Chapter 3 Season 3. How to join a Versus Battle in Fortnite Versus Boards have now replaced Bounty Boards across the island, so the best way to locate a Versus Board is to head over to one of the known locations where you have previously interacted with a board. Once you have located one of the Versus Boards, all you need to do is interact with it to start the challenge. After activating the Versus Board, you will be presented with a five-minute timer within which you have to hunt down your enemy and defeat them to receive an XP boost. If you’re struggling to find a Versus Board, we have also attached an image of the Fortnite map featuring all the Versus Board locations across the island below. Where to find Versus Board locations in Fortnite Given that Versus Boards are replacing all the Bounty Boards in Fortnite, we have attached a map featuring all the Versus Board locations on the island: So there you have it, that’s everything you need to know about Versus Boards. Check out some more Fortnite guides below: All Exotic weapon locations | Split-screen guide | How to level up fast | How to get free V-Bucks | How to get free skins | How to complete all weekly challenges | Best weapons ranked | Best Deathrun map codes | How to Tactical Sprint
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Fortnite player learns hard lesson about victory dances after a kill – Dexerto
Fortnite player learns hard lesson about victory dances after a kill Epic GamesWhile playing Fortnite, one person learned the hard way that performing victory dances after a kill isn’t the best move. Fortnite boasts a wide range of emotes for players to employ at leisure. On some occasions, a user will activate an emote to greet a friend or fellow player. Other times, they’re used to mock opponents, especially those who’ve been taken out of commission. But timing is key when the heat of battle wages on. Many Fortnite players seem to learn this particular lesson the hard way, though. Fortnite teaches one player a tough lesson about victory dances Reddit user LocalGayKid posted a Fortnite gameplay video with a caption simply reading, “Lesson learned.” At first, all seems to be working in the player’s favor. Within a matter of seconds, they eliminate another user and pick up a few promising items. Trouble comes after the Redditor secures their victory, however. As opposed to moving on to the next fight, the Fortnite player hops over a barrier and performs the Savage victory dance. Things don’t end well. Being taken out by another player while mid-Savage emote is undoubtedly a rough way to go. At the very least, it appears the Redditor has learned their lesson. Some commenters in the thread poked fun at the clip, having a laugh at the player’s “two seconds of happiness.” Others were quick to offer advice, though, with one person noting that victory dances following a kill are best kept short by “canceling the emote.” Either way, Fortnite users would do well to carefully observe their surroundings, regardless of how well they’re performing in a match.
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Fortnite Venom & Eddie Brock skins leaked and coming soon – Dexerto
Fortnite Venom & Eddie Brock skins leaked and coming soon Epic GamesVenom: Let There Be Carnage is only a few weeks away, and now some players have found a new Venom skin in Fortnite’s game files. We’re examining the symbiote in all of its gross-looking glory. Season 8 of Fortnite arrived with a splash as Epic Games continue their tradition of shaking things up. Whether it’s through allowing fans to vote on changes to the game — or bringing in some pretty gruesome-looking skins to an otherwise cheerful game — things are certainly getting spicy in the beloved Battle Royale. When a Carnage skin and accessories set arrived in the Season 8 Battle Pass, many fans wondered if another Venom skin may be showing up soon as well. We didn’t have to wait long at all, as we now have a screenshot of the new skin. Discovered on September 23, this skin shows off both Venom and the human host Eddie Brock — and it’s rumored to come with some unique features. UPCOMING VENOM SKIN! CREDIT ME AND @InTheShadeYT pic.twitter.com/CqI2InwR6G — RatioFN (@RatioFN) September 23, 2021 Venom skin in Fortnite While there was already a Venom skin in Fortnite, this one opts to put the human side of the character at the forefront. While it seems that the skin will start out as a healthier-than-usual Eddie Brock, it will come with a built-in emote called ‘Venom Unleashed.’ As you might expect, this emote will see Eddie Brock bond with the alien symbiote and undergo the full transformation into Venom. This skin pairs perfectly with all of the Carnage cosmetics that arrived in the Season 8 Battle Pass. These Carnage items and the upgraded Carnage (Maximum) style bring the comic book villain’s style to life in stunning detail. If you haven’t already unlocked this set, you can check out our guide here where we break down everything you need to know. The release date for the skin hasn’t been confirmed, but the movie will be out on October 1, so it’s safe to say we won’t be waiting too long for it. While we should note that Venom: Let There Be Carnage is produced by Sony and not Marvel Studios, in the world of Fornite, this is just another Marvel Comics character succesfully arriving through the Zero Point.
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All Fortnite vehicles set for major changes before Fortnite World Cup – Dexerto
All Fortnite vehicles set for major changes before Fortnite World Cup Epic Games are planning significant adjustments to vehicles in Fortnite ahead of the upcoming $30 million World Cup tournament, which could cause further headaches for professional players. What is the Fortnite World Cup? The Fortnite World Cup is the biggest event that Epic has ever hosted, pitting the best solo and duo players from around the world against each other to earn their share of the largest prize pool ever offered for a gaming competition. Qualifiers for the biggest tournament in esport history are just around the corner, with the first event taking place on April 13. Qualifiers will end on June 13 with $1 million up for grabs every week until the grand finals in New York on July 26-28. What changes are coming to vehicles in Fortnite? According to FortniteNews, an anonymous source has received word that Epic will implement major changes to their vehicle mechanics in a future update – possibly the upcoming v8.30 patch, which is likely to be released on either April 9 or April 10. The update could see notable amendments to the way vehicles handle and are controlled which may have a massive impact on the World Cup event, given how vital mobility items are in lobbies containing mass amounts of professional players. Epic Games confirm changes (Updated April 8, 2019) An Epic Games engineer, who goes by the name of DanDaDaDanDan on Reddit, has responded to our original story and confirmed that changes to vehicles are on the way. However, it seems there will be a period of testing before changes are implemented in-game, based on their comment posted to the Fortnite Competitive subreddit. “We’re working on harmonizing controller input for vehicles,” they posted. “For example, exit is the same button for all vehicles and we’re working with Creative Mode content creators to create a test map to allow everyone to easily see whether they want to use a streamlined or the old scheme.” Will the Fortnite World Cup be affected? A lot of top players base their landing spot around vehicles and a massive change could send shockwaves through the Fortnite competitive community after Epic claimed that no game-changing updates would happen before major tournaments. Morale is already low due to the ban on stretched resolution and many professional players are also unhappy with the current points format of the in-game tournament which allows players to farm points by aggressively chasing kills. Now that it’s been confirmed that changes are set to take place, there’s still zero mention about when they are to be implemented. While the game’s developer has confirmed that major changes won’t take place before tournaments in the past, their reputation for constantly modifying the core mechanics of their game just ahead of competitive events will leave some players fearing the worst, still. Last updated on April 8, 2019.
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Fortnite Vending Machine locations: Where to purchase a weapon of Rare rarity – Dexerto
Fortnite Vending Machine locations: Where to purchase a weapon of Rare rarity Epic GamesVending Machines are back in Fortnite Chapter 3 Season 2, and you’ll need to visit one to complete the ‘purchase a weapon of Rare rarity or higher’ weekly challenge. Here are all of their locations. If you’re looking to get the upper hand with your loadout in Fortnite, Vending Machines can help. They’re located at various POIs around the island and allow players to purchase a selection of weapons in exchange for Gold Bars. You’ll also need to visit one of these Vending Machines to complete the ‘purchase a weapon of Rare rarity or higher’ quest, which is one of Chapter 3 Season 2’s weekly challenges, so we’ve got all of their locations below. Contents All Vending Machine locations in Fortnite Chapter 3 Here are all of the locations where you can find Vending Machines in Fortnite: Logjam Lumberyard – Sleepy Sound – Shifty Shafts – The Daily Bugle – Coney Crossroads – Camp Cuddle – Sanctuary – The Joneses – Rocky Reels – Greasy Grove – Condo Canyon – Chonker’s Speedway – Synapse Station – Pretty much every major POI has a Vending Machine or two located nearby, so you shouldn’t have too much trouble finding them, although sometimes they’re inside buildings or hidden behind them. You can see all of the Vending Machine locations marked on the map below: Where to ‘purchase a weapon of Rare rarity or higher’ in Fortnite To purchase a weapon of Rare rarity or higher for this weekly Fortnite challenge, simply visit a Vending Machine at one of the locations we’ve mentioned above and purchase a weapon in exchange for Gold Bars. Each Vending Machine around the island will offer different weapons at different rarities, so make sure you purchase one that’s Rare or higher – that’s Rare (Blue), Epic (Purple), or Legendary (Orange). Read More: Best landing spots in Fortnite Chapter 3 – Some random Vending Machines will actually be Malfunctioning Vending Machines, which have a red warning on the screen. These give out a random, unknown item, so it’s best to avoid them for this quest. If you’re running low on Gold Bars, you can earn more of them by completing Bounties, defeating other players, searching safes and shop tills, and destroying washing machines in the game. Now you know how to find Vending Machines, check out some of our other Fortnite guides below: All leaked skins and cosmetics | All Omni Chip locations | All Exotic weapon locations | Split-screen guide | How to level up fast | How to get free V-Bucks | How to get free skins | How to complete all weekly challenges | Best weapons ranked | Best Deathrun map codes | How to win Fortnite
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Fortnite vaults the Grappler and some fans are furious – Dexerto
Fortnite vaults the Grappler and some fans are furious Epic GamesEpic Games has announced that three items will be removed from Fortnite with the game’s latest v7.20 content update and some members of the online community can’t believe the Grappler is one of them. Players will also no longer be able to get their hands on a Port-A-Fortress or a Quad Rocket, as they have all been sent to the Epic’s mysterious vault. Fans tend to expect some items, more than others, to be removed sooner or later. However, this recent patch seems to have split people down the middle, with some players completely baffled about the removal of the mobility item. The Grappler’s removal comes just days after FaZe Clan’s Turner ‘Tfue’ Tenney called for action to be taken regarding the Grappler, having walked and talked his viewers through a terrible exploit that could be used with the item. “They need to fucking nerf it or just take the Grappler out, it’s stupid. It’s actually dumb. You can’t prevent it, like you’re getting the high ground 1000%. There’s nothing you can do” he explained. Was removing it the right choice? Members of the Fortnite community have had their say on the debate now that it’s officially gone. THE GRAPPLER HAS BEEN VAULTED ARE YOU INSANE… YOU ADD ZOMBIES BACK, MAKE NORMAL GAMES UNPLAYABLE BECAUSE OF MIST, AND THEN REMOVE GRAPPLERS. NICE MOVE @FortniteGame, VERY EPIC — Nevenuu :seedling: (@Nevenuu) January 22, 2019 Paying respects to the grappler being vaulted :/ RIP brother, hopefully you’ll be freed soon pic.twitter.com/jPqb2xwZHH — Dylan Hawk (@dylanhawk_) January 22, 2019 Pretty disappointed grappler was vaulted :sob: everything else looks really promising though :ok_hand: — yikes (@xjustadeafguy) January 22, 2019 One of the most op items in the game got vaulted, the grappler, and people are complaining? It literally was an item for people that can’t build to get high ground. So happy it’s gone — Nixcy (@ttv_Nixcy) January 22, 2019 While the Grappler looks to be the most polarizing removal from the v7.20 content update, the item did have its issues – as Tfue laid out. Read More: Fortnite v7.20 Content Update: Sneaky Snowman, vaulted items and patch notes for January 22 – It remains to be seen if another mobility item will be introduced in the future to take its place. One fan, though, thinks a future solution might also be found in the vault. Omg they actually vaulted the grappler! I hope they bring back impulses. They were a more risky and skill based for of mobility. — TheFlexDaddy (@TheFlexDaddy) January 22, 2019
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Fortnite vaults Icy Grappler after players discover game-crashing hyperspeed movement – Dexerto
Fortnite vaults Icy Grappler after players discover game-crashing hyperspeed movement FortniteFortnite took the Icy Grappler out of Fortnite after players began abusing it to slingshot themselves around the map. Fortnite’s Winterfest update brought daily gifts and holiday-themed updates around the map. This included the Icy Grappler, a take on the original Grappler released in Chapter 1 Season 5. Unlike the Grappler, the Icy Grappler puts ice on the player’s feet, giving them an added movement speed boost. Combined with the ability to propel themselves towards surfaces, this made for unpredictably fast movement. But that wasn’t enough for players, who soon realized that the movement speed could be increased even further when sprinting was added to the equation. While increased movement speed was the intention with the Icy Grappler, the speeds players could achieve were not quite what the developers had in mind. Fortnite thaws out Icy Grappler due to movement exploit A clip on Reddit surfaced shortly after the Icy Grappler was introduced to the game. The clip shows the player being able to launch themselves at inhuman speeds while sprinting using the Icy Grappler. “That’s insane,” said one commenter. “This is the closest I’ll get to a speed mythic. Hopefully they don’t patch it before I can try it myself.” After seeing the movement exploit, Fortnite opted to remove the Icy Grappler from the game. According to the original post, not only was the Icy Grappler causing players to move faster than intended, but it was also crashing matches. “More grappling news,” said Fortnite. “We’ve thawed out and unvaulted the regular Grappler to take the place of the recently vaulted Icy Grappler for the remainder of Winterfest!” The Grappler was reintroduced to Fortnite during Season OG and has now returned for the short duration of Winterfest. While fans won’t be able to slingshot around the map, they can enjoy the Grappler until it leaves on January 2.
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Fortnite vaults six items for Season 7 – Dexerto
Fortnite vaults six items for Season 7 EPIC GamesWhile Fortnite Battle Royale fans are in store for all new icy locations, weapon skins and a fighter jet in Season 7, they will lose six of the game’s previously active items. The new Fortnite update 7.0 is now live and it’s looking very festive, with snow falling on different parts of the map and the introduction of new locations such as Frosty Flights, Happy Hamlet and Polar Peak. Players will be able to slip and slide in icy areas of the map, but they won’t be trapped by Chillers any longer. This previous common item has been removed by Epic Games, for this season at least. The patch also includes some added optimizations for when players are building structures, however one thing that you won’t be able to build anymore in the Port-a-Fort as it’s also been vaulted by Epic Games. The other four items which have been vaulted by Season 7 are Shadow Stones, Clinger, Shockwave Grenade and the Double Barrel Shotgun. A statement in the patch notes said: “Each new season gives us an opportunity to evaluate the current item rotation. “Our goal is to have a reasonable number of items to learn, while avoiding duplicates or overlapping functionality.” Don’t be too downbeat because of the loss of these items, though, as a whole host of new features have been brought into the game – such as Wraps. You will be also able to zipline around Expedition Outposts and Iceberg, while shooting or using items at the same time. The same goes for Balloons too, which have been updated to allow aiming, shooting and the use of items. The minimap has been modified, new points of interest have been added with Season 7 Fortnite and, of course, let’s not forget about that Fortnite X-4 Stormwing fighter jet – giving players plenty of new content to explore in this new update.
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Fortnite Valentine’s Day event challenges and rewards leaked – Dexerto
Fortnite Valentine’s Day event challenges and rewards leaked Epic GamesLove is in the air for Fortnite in February, as a special Valentine’s Day event has been discovered in the game files following the v7.30 content update, with a new set of challenges. Fortnite developers Epic Games have been upping the frequency of these ‘events’, which come with unique challenges and rewards, such as the recent Showtime event and the 12 Days of Christmas challenges too. The Valentine’s Day event will presumably go live on Valentine’s Day (shocking), which of course is February 14. As part of the event, the ‘Love Ranger’ skin will be available in the item shop, according to the leak. As with other temporary events, there is also a set of challenges. These challenges are ‘daily’, according to the files in the leak. It appears that the daily challenges will reward players with items that compliment the main Dark Love Ranger skin. These challenges will apparently increase each day, according to leaker, u/Shwubblz: “It is a challenge bundle. with different sets. 4 daily challenges, 5 then 6 then 7 – so maybe a themed pickaxe or back bling with the challenges.” The full list of challenges will be expected to drop on February 14, and could replace the weekly challenges for the end of season 7, which was extended until February 28. It’s likely data miners will get their hands on the challenges ahead of their official release though.
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Fortnite Valentine’s Day Gifts 2024: Cards, Plushies & more – Dexerto
Fortnite Valentine’s Day Gifts 2024: Cards, Plushies & more Epic GamesValentine’s Day 2024 is right around the corner and we’ve compiled some of the best Fortnite cards, gifts, and more for you right here. Fortnite has transcended its gaming status and emerged as a significant entity in popular culture. Whether it be music, films, or TikToks, the game has garnered a substantial online presence and attracts players ranging from children to adults. Beyond in-game cosmetics, Fortnite enthusiasts are perpetually on the lookout for merchandise to display their devotion. Regardless of the season — Christmas or Halloween — the anticipation for these items remains constant so long as the game remains popular and continues to dominate statistics. As Valentine’s Day 2024 approaches, we have meticulously curated the ideal cards and gifts for Fortnite enthusiasts to share the occasion with their loved ones. Best Fortnite gifts for Valentine’s Day 2024 Be My Valentine, Fortnite Duo Valentine’s Sweatshirt Love playing Fortnite with your partner? Go for these matching sweatshirts to show your love and trust in them as your constant Fortnite Duo in a hilarious way. Grab the Sweatshirt which costs $35.95 and comes in 10 colors and six sizes, so you have plenty of room to make your choice. Funko VYNL: Fortnite – Cuddle Team Leader & Love Ranger If you and your partner love playing Fortnite together, or just enjoy adorable Funko Pop figurines, go for this cute Cuddle Team Leader + Love Ranger Funko Vynl set. Grab this duo Funko Pop Figurine set from Walmart at $14.48 and display it with all your love near your gaming system. Fortnite 7″ Llama Loot Plush Loot Llama is a classic Fortnite item that rewards you with ammo and consumables in the game. If your partner is one of those who rewards you with love, gift them this plushie to show your appreciation. Grab the Loot Llama 7″ plushie for $24.28 from Walmart and spread some love as the Llama spreads loot your way. Fortnite Duo Valentine’s Card Pack of 30 Express your love to your partner by giving them these attractive greeting cards on Valentine’s Day to let them know you’re always ready to run Duos with them in Fortnite. Grab a 30-pack of Fortnite Duos Valentine’s Cards for $12.99 from Walmart, and maybe even share it with your friends to spread the love. Hallmark Fortnite Valentine’s Day Cards Hallmark is known to be the ideal choice for gifting and cards for all occasions. Similarly, they’ve got this collection of four Fortnite greeting cards specifically designed for Valentine’s Day that are a perfect add-on for your gift to your partner. Grab the set of four cards for $9.99 from Amazon which features Durr Burger, Peely, Llama, and Cuddle Team Leader with themed envelopes. Fortnite Blue Llama Travel Blanket Have a plan to stay in and play Fortnite with your partner on Valentine’s Day? Then this comfortable Llama Travel Blanket is the best addition to get comfortable and enjoy some cuddles with your loved one as you play Fortnite. Grab this blanket which features a monotone of the Loot Llama for $22.96 from Amazon and enjoy a cosy evening of Fortnite with your loved one. Fortnite V-Bucks Gift Cards Don’t know what to go with to gift your Fortnite-loving partner on Valentine’s Day? Then go with V-Bucks Gift Cards to let them know you appreciate their love of the game and would rather have them buy an in-game cosmetic of their choice. While gifting merchandise and Fortnite-themed gifts add a personalized touch, surprising your partner with free V-Bucks is never a bad idea and always works just right. Check out more Fortnite guides right here: How to level up fast in Fortnite | How to get V-Bucks in Fortnite | Rarest skins in Fortnite | What are the best Fortnite skins ever? | How many people play Fortnite? | How to win in Fortnite | How to refer a friend in Fortnite | All Fortnite crossovers & collabs | Best guns in Fortnite | Best Fortnite landing spots | Fortnite dances list | Where to find all Exotic & Mythic weapons in Fortnite | Are there any free V-Bucks codes in Fortnite? | How to play Fortnite split-screen | How to get free Fortnite skins If you click on a product link on this page we may earn a small affiliate commission.
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Fortnite v9.30 release date and time announced – what to expect – Dexerto
Fortnite v9.30 release date and time announced – what to expect Epic Games announced the release date and time for the upcoming v9.30 update in Fortnite Battle Royale and here’s everything we know so far about the update. As we inch closer to the Fortnite World Cup, the team at Epic is preparing to drop another update that sounds like it’ll be introducing a new shield into the game. Unlike previous patches, we don’t have a good idea with what’s actually coming in this update, outside of Epic Games hinting at a “refreshing new beverage.” When does v9.30 go live? The v9.30 update in Fortnite will go live on Wednesday, April 17 at 1 AM PT / 4 AM ET / 9 AM GMT. Downtime will begin at that time as well so look for your matches to conclude roughly a half hour before. A refreshing new beverage arrives in the v9.30 update tomorrow, June 18. It’ll hit the spot! :ocean::beach_with_umbrella:️ Downtime begins at 4 AM ET (0800UTC). — Fortnite (@FortniteGame) June 17, 2019 v9.30 confirmed additions and changes As mentioned earlier, there’s surprisingly not a whole lot that we know of on the horizon for a change. There have been a couple of hints like we saw with the beverage, but there haven’t been any solid leaks giving us a look at what’s actually coming. For the first time in a while, this seems like a patch that will actually be a surprise. What to expect in v9.30 Epic Games debuted the trailer for a new Flare Gun which means that could potentially be coming with this update. The new beverage sounds like it’ll be a shield or healing item of some sort, as that’s what all of the drinks have been in Fortnite so far. Audio improvements could also be on the way with this patch as they were confirmed as being worked on, but no actual ETA has been given. As with most updates, minor map changes and cosmetics will likely be on the way.
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Fortnite v9.41 Content Update patch notes – Storm Scout Sniper Rifle, Birthday Presents, Cake item, and more – Dexerto
Fortnite v9.41 Content Update patch notes – Storm Scout Sniper Rifle, Birthday Presents, Cake item, and more Epic Games have released the final patch for their popular battle royale game before the Fortnite v9.41 Content Update gives the developers one final opportunity to make some last minute tweaks to the game ahead of the biggest tournament in the game’s history, which kicks off on Friday, July 26 boasting a $30 million prize pool. Players will get their hands on a brand new weapon with the v9.41 Content Update, alongside a number of special items to celebrate the game’s birthday. Storm Scout Sniper Rifle The headline addition to Fortnite in the v9.41 Content Update is the Storm Scout Sniper Rifle which comes in two different rarities, Epic and Legendary. The weapon includes a special scope that has yet to bee seen in the game, with a small minimap appearing in the bottom left corner of the screen when scoped in with the rifle, while also making players aware of the direction from which the storm is coming, so they won’t be caught out when trying to pick off opponents. The Epic version of the rifle will deal 81 damage-per-shot, while the Legendary versions packs a bigger punch with 85 damage handed out every time a bullet connects with an enemy. You can read the full patch notes for the Storm Scout Sniper Rifle below. Storm Scout Sniper Rifle The scope on this sniper rifle contains an embedded weather map that displays upcoming storm circles before they are revealed on the minimap. – Available at Epic and Legendary Rarities. – Damage: 81/85 Headshot: 202/212 – – 1.1 Rounds per second. – Uses Heavy Ammo. – Reload Speed: 2.84s/2.7s. – Birthday Cake and Presents Epic have also added a number of new items to celebrate the game’s second birthday, including Birthday Cakes and Presents, which will give you a helping hand as you search for victory royales. Presents will include loot that can be used to give you an advantage over your enemies, while Cake will grant five health and shield when consumed. These items won’t be included in Arena or Tournament playlists, and are only available in the game’s base modes. The patch notes for the Birthday Presents and Cake are as follows: Birthday Presents Available in Legendary Rarity. – Can be found from Floor loot, Chests, Vending Machines, Supply Drops, and Llamas. Not available in Arena and Tournament playlists. – – Presents have six possible packages of loot. – – Birthday Cake Found around various POIs. Not available in Arena and Tournament playlists. – – Grants 5 Health and 5 Shield. – – Found around various POIs. – You can read the rest of the Fortnite v9.41 Content Update patch notes below. Remaining Fortnite v9.41 Content Update patch notes BATTLE ROYALE GAMEPLAY Overtime Challenges Unlock rewards and gain XP with the Season 9 Overtime Challenges. Jump in-game now for more details! – – UI PiP (Picture-in-Picture) Streaming Drop into the Fortnite lobby to begin your viewing of the Fortnite World Cup Pro-Am and Finals… while playing the game! Get wins while you watch your favorite competitors do the same. For more information, check out our blog. – – CREATIVE WHAT’S NEW? Movie Set Prefabs Lights. Camera. Action! Set the scene for the next blockbuster using the Movie Set prefabs and galleries. GAMEPLAY Bug Fixes Players can now edit pre-built structures during a game. – Coins are no longer disappearing while in Create mode after finishing a game. – PREFABS & GALLERIES 4 New Movie Set Prefabs Movie Set Warehouse – Movie Set Helicopter Crash – Movie Set Docks – Movie Set Ceremony – – 3 New Galleries Movie Set Gallery – Movie Set Prop Gallery – Nature Tree Gallery B – – WEAPONS + ITEMS Storm Scout Sniper Rifle The scope on this sniper rifle contains an embedded weather map that displays upcoming storm circles before they are revealed on the minimap. – Available at Epic and Legendary Rarities. – Damage: 81/85 Headshot: 202/212 – – 1.1 Rounds per second. – Uses Heavy Ammo. – Reload Speed: 2.84s/2.7s. – –
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Fortnite v9.30 Content Update #3 release date and time announced – everything we know so far – Dexerto
Fortnite v9.30 Content Update #3 release date and time announced – everything we know so far The third Fortnite content update coming for v9.30 is arriving on July 9, and Epic Games revealed exactly what time we can expect it. Content updates have started to become just as anticipated as regular updates as Epic Games usually has something up its sleeve that will shake up the meta, for better or worse. We don’t have a lot of information about what items will be on the way this time around, so we’ll just have to wait and see what Epic has in store. When does the v9.30 Content Update go live? The v9.30 Content Update is set to go live on Tuesday, July 9 at 5 AM PT / 8 AM ET / 1 PM GMT. Read More: Fortnite streamer who attacked pregnant partner during Twitch broadcast pleads guilty to assault – Due to this being a Content Update and not a normal patch, there will not be any downtime so you won’t have to schedule your games around the update. Get ready for an explosive time when the v9.30 Content Update #3 lands tomorrow, July 9 at 8 AM ET! :collision: There will be no downtime. — Fortnite (@FortniteGame) July 8, 2019 What is confirmed for the v9.30 Content Update? Unlike patches in the past, we don’t have a ton of information about what is being included with this update. The Epic Games employees have been out of the office for a summer vacation which could play a role in why we don’t know what’s coming just yet. With the World Cup qualifiers over, it isn’t going to be a gigantic deal if something that shifts the meta significantly is introduced, as players still have plenty of time to grow accustomed to the changes. However, there is a Trios tournament coming up next week that could potentially be affected by what this patch introduces. Epic Games disabled items that conflicted with the competitive integrity in the closing weeks of the World Cup, so we might see something similar here too. We’ll have to wait and see what Epic Games have in store when update v9.30 hits. We’ll keep you updated!
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Fortnite v9.30 Update patch notes – Chug Splash, Boom Bow vault, bug fixes and more – Dexerto
Fortnite v9.30 Update patch notes – Chug Splash, Boom Bow vault, bug fixes and more Fortnite’s v9.30 Update for the popular battle royale game is now live, and available for download on Xbox One, PlayStation 4, PC, Nintendo Switch and mobile devices. Following the relatively minor v9.21 update which was released for the game last week, it’s expected that this new update will bring a host of changes, and a brand new consumable item for the first time since Season 7. You can read the patch notes for the v9.30 update below. What’s new in the Fortnite v9.30 patch notes? Chug Splash item A surprising addition to the title, Epic Games have added the Chug Splash item, a throwable consumable that splashes liquid in a small area. Any friendly players who are within the radius of the item when it is thrown will automatically receive 20 health points, or shields should their health bar be full. Players will also heal enemy players if they are hit by the rare item though, so be careful not to throw it in the heat of a close-quarters gunfight or you may be giving your opponents a boost. The Chug Splash will also work on knocked opponents, extending the time they remain knocked before they become eliminated. You can read the patch notes for the Chug Splash item below. Chug Splash Refresh yourself and allies with this tasty new beverage. On impact, this thrown item splashes liquid in a small area. All players within the splash radius will be instantly granted 20 Health/Shield. – Rare variant. – Drops in stacks of 2. – Max stack size: 6. – Can be found from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas. – Grants health unless you are full health, in which case it will grant Shield. – Chug Splash can heal allies, enemies, and can extend the duration of the ‘knocked’ state for knocked players. – Shotgun delay removed Epic have also confirmed that the swap delay for shotguns has been removed from the game entirely. This was originally introduced to limit the ability to swap between two pump shotguns with incredible speed, as this was making players incredibly lethal at short range. The developers state that this is a quality-of-life improvement to help players who don’t have two shotguns in their inventory, but that they will be keeping a close eye on the change with a view to further tweaks. The patch notes state: Shotgun Swap Delay Removed Shotgun cooldowns now only apply when the player is carrying multiple shotguns, regardless of Shotgun type. This is a Quality of Life change to prevent the swap delay system from interfering with players who do not have multiple shotguns in their inventory. As with all changes, we’ll be keeping a close eye on this and make adjustments if necessary. – – Boom Bow vaulted The controversial Boom Bow is exiting Fortnite, alongside Dual Pistols and Dynamite. The Boom Bows’ power made it particularly dangerous, with many players complaining that enemies were rewarded for not directly hitting their shots due to the explosive nature of the weapon. Epic have vaulted these items in an attempt to “adjust the availability of explosives, putting them more in line with where we think they should be.” The full list of vaulted items in the v9.30 update are: Vaulted Boom Bow – Dual Pistols – Dynamite – These Vaults are primarily targeted at adjusting the availability of explosives, putting them more in line with where we think they should be. – The v9.30 patch notes also include information on a new LTM that is coming soon, the official release of Prop Hunt in the game’s creative mode, and information on bug fixes and some balancing updates that have been made to the game. You can read them in full below. Remaining Fortnite v9.30 Update patch notes BATTLE ROYALE LIMITED TIME MODE ROTATION: Sniper Shootout Duos Sniper rifles only. May the best aim win! – – Trios Classic Battle Royale with Three-Person squads. – – Solid Gold Squads Fight to the finish using Legendary weapons. – – Reduced the Combat Shotgun’s long-range effectiveness Reduced damage at medium distances by 10% 2.44 tiles to 4.88 tiles – – Reduced damage at long distances by 20% 4.88 tiles to 9.76 tiles – – The Combat Shotgun’s accuracy uniquely enables players to hit shots from longer distances compared to other shotguns. However, the damage at those longer ranges was a little higher than desired.. – – Reduced damage at medium distances by 10% – Removed the ability to ride Proximity Grenade Launcher projectiles Due to the faster speed of this projectile, it was causing problems with level streaming. You can still ride rockets launched from Rocket Launchers. – – Added short delay to start damaging players from Storm Flip on entry, to mimic normal Storm gameplay – Added Storm Flip to Audio Visualizer when it is activated – Toys no longer will show up in the elimination feed on Starter Island – Bug Fixes and Adjustments Players could shoot immediately after using a Rift to Go. – Supply Drones would sometimes spawn underground in areas with water. – Adjusted the area of around the Reboot Van that players cannot build to prevent the placement of floors and traps under the Van. – The Proximity Grenade Launcher was auto reloading while aiming down sights. This is fix makes it consistent with Snipers and will reload once unscoping or after next attempt to fire. – – Adjusted the timing for the effects of consumables to help situations where players would switch away from the consumable before it finished activating. – Reboot Cards will no longer fall to the ground. They will remain where they spawn. – Reboot Cards were remaining available on the map even after the timer had expired. – Campfires could block explosion damage at specific angles. – The Shadow Bomb double jump ability could be activated while under the effect of a Boogie Bomb. – Boogie Bomb effects would continue playing on players while they were skydiving. – Empty Shadow Bombs could not be discarded correctly if eliminated while the effect was active while in respawn game modes. – Players that had a Rift to Go used on them at the same time they were being rebooted would sometimes not be put into the skydiving state. – Storm Flip would deal incorrect damage if two were overlapped on each other. – Storm Flip was able to stop a Supply Drop from falling – Weapons were showing while using emotes while on a Driftboard – GAMEPLAY Made the “Hold to Swap” feature an option. This defaults as OFF. With the option OFF, pickup is now back on the initial button press instead of button release. This should result in more responsive pickup behavior. – – Made the Fortbyte Pressure Plate Puzzle NW of The Block easier to complete. Once unlocked the Fortbyte will be available for up to 15 seconds. – Parking all vehicles on the pedestals will trigger them, except the Hoverboard. – – Slipstreams now fade out the visual effects and play audio cues to warn that they are shutting off before the collision and forces are disabled, to give players more advance warning. – Added Storm Flip color switch effects, depending on Storm intersection points. – Bug Fixes and Adjustments Skydiving from the bus toward a slipstream was not auto-deploying gliders at the correct height. – Storm Surge was not activating in Phase 8 – Player health could be improperly rounded when receiving damage. – The health bar for structures could disappear when hitting a wall and swapping to build mode. – Lava was dealing damage to players too quickly. – PERFORMANCE Rendering optimizations on player built walls to help end-game situations with thousands of building pieces. – Added general optimizations for audio visual indicators. – Bug Fixes and Adjustments Resolved an issue causing poor performance in the lobby on Mac when in a large party. – AUDIO Improvements to Grenade Launcher and Grenade fuse sounds Added a close-range fuse loop that is attenuated based on damage radius. – Sound ramps up as the projectile get close to exploding. If you hear this you’re going to take damage unless you block the explosion. – – Lowered the volume of vehicles in a Slipstream that doesn’t have a driver/passenger. – Increase the range for the enemy 1×1 pickaxe impact sound from 1 tile to 1.5 tiles – Bug Fixes and Adjustments Fixed an issue with audio device hot-swapping when switching between outputs. – One-shot sounds could re-trigger when walking into audio range. This was most noticeable with harvesting, explosion, and gunshot sounds. – – The Victory Royale sound no longer gets affected by the slow motion effect when a match is won. – The Combat Shotgun had the wrong fire sounds on Mobile/Switch. – The Baller suction sounds were playing 2d if someone piloted a baller that you’d previously dismounted. – Sounds for consumables would not play if approaching a player while they were already using them – Footstep audio for the “Take the Elf” emote wasn’t playing. – UI Hiding the vehicle health bar that appears above a vehicle if you are the player operating it to avoid two vehicle health bars from being displayed. The vehicle health bar that appears above a players health and shield will remain in the HUD. – – Bug Fixes and Adjustments The direction-to-safety vector lines were not appearing properly on the map when in game modes where respawn was enabled. – REPLAY Bug Fixes and Adjustments Scrubbing a replay could cause the unique font color on Golden points of interest to disappear. – MOBILE Increased the size of the auto-pickup radius for items – Bug Fixes and Adjustments Graphical Improvements: Lava textures were not appearing properly in the Floor of Lava Limited Time Mode on Android. – Resolved HLOD issues that were occurring at Loot Lake on Mobile. – Fixed the Quinjet Glider deploy animation on the Google Pixel 2. – The collar of the Instinct Outfit was clipping into the hood. – The Fiend Wrap and Turbulent Wraps were not displaying properly on certain Mobile devices. – The icon for the Wonder Outfit was displaying as pixels. – – The FPS counter was not being properly displayed in-game when enabled. – While the map was opened, pressing anywhere outside of it was making that press count as if it was the joystick. – The Cycle Weapons HUD Layouts weren’t visible after jumping from the Battle Bus – Fixed an issue where the “Require Access to Contacts” prompts was appearing for Mobile players. – Sound effects and music were not playing properly on the Moto Z2Force and HTC U11 devices. – Reloading a Shotgun was being impeded when Tap Anywhere was active. – Using a bluetooth controller was assigning players to the incorrect matchmaking bucket. – Player character models weren’t appearing after returning to the Lobby from the Item Shop. – The Controller UI was appearing on screens even when a controller wasn’t connected. – CREATIVE WHAT’S NEW? Prop-O-Matic Hide in plain sight… Transform into a prop and conceal yourself from opponents. Use this tool and new game settings to create your own Prop Hunt game! New Islands Build on two all-new islands! The Wasteland and Caldera Island are available now. Lighting + Fog Shadow your world in fog or bring brightness to it with new settings. ISLANDS Added the Wasteland Island. – Added the Caldera Island. – Added new Game Settings for configuring outdoor Lighting and Fog. Light Brightness: Controls the intensity of outdoor lighting from the sun or moon. Default: Uses the light brightness from the current time of day. – 0% – 100%: Sets a specific fixed light brightness. 0% is very dark, and 100% is very bright. – – Light Color: Controls the color of light from the sun or moon. Default: Uses the light color from the current time of day. – White, Red, Green, Blue, Yellow, Magenta, Cyan: Sets a specific color for the lighting. – – Fog Thickness: Controls the density of fog on the island. Default: Uses the fog settings from the current time of day. – 0% – 100%: Sets a specific fog thickness. 0% turns off the fog, and 100% will pull the fog in very close to the camera! – – Fog Color: Controls the color of the island’s overall fog. Default: Uses the fog color from the current time of day. – Black, White, Red, Green, Blue, Yellow, Magenta, Cyan: Sets a specific color for the fog. – – Note that lighting and fog graphics can look different depending on the platform. – – Light Brightness: Controls the intensity of outdoor lighting from the sun or moon. – GAMEPLAY Added a new setting “Building Can Destroy Environment” in the Game Settings. Yes: When players build during gameplay, certain props may be destroyed when built upon. This is the default setting. – No: Props are never destroyed when players build on top over them during gameplay. – – Added a new “Delete” option for “Keep Items When Eliminated” in the Game Settings. By default, players will drop their inventory items when eliminated. – When Delete is selected, inventory items will be removed from the game when the player is eliminated, and the player will respawn with default items. – – Added new settings to apply damage to players when they hit something. Damage Self On Hit Amount: How much damage to apply to the attacking player when they hit a target. 0 – 999 (Default: 0) – – Damage Self Requires Non-Zero Damage: Sets whether at least one point of damage is required before the attacking player will also be damaged. Yes, No (Default: Yes) – – Damage Self Target Filter: Optionally restricts self-damage to only apply to certain types of characters. Non-Players, Players, All (Default: All) – – Damage Self Weapon Filter: Optionally restricts self-damage to only apply when specific classes of weapons are used. Pickaxe Only, Ranged Only, Melee Only, All (Default: All) – – These settings can also be overridden for specific teams using the “Team Settings & Inventory” device. – – Damage Self On Hit Amount: How much damage to apply to the attacking player when they hit a target. – Added effects when respawning, as well as a golden flash effect to indicate how when a player is invincible after respawn. – Added a new option in the Game Settings to “Allow Manual Respawning” Yes, No (Default: Yes) – – Bug Fixes and Adjustments The Max Initial Team Size setting was not being enforced in some cases. – Players were spawning without their starting inventory. – A networking issue would occur with physics collision that was causing “jump fatigue” issues with certain props. – Explosive Device sound effects could be muted while the match start cue was playing. – Sound cues at the end and beginning of Rounds was not properly triggering. – The Capture Item Spawner was not displaying the related item name during interactions in the Activity Feed. – WEAPONS + ITEMS Added the Prop-o-Matic Transform into a prop to hide from your opponents! You can aim at nearby props and trigger the Prop-o-Matic to possess the appearance of the desired object. For best results, use with props found in the following galleries: Outdoor Residential Prop Gallery – Indoor Residential Prop Gallery – Container Prop Gallery – – When transformed, you can taunt other players by whistling. – Lock your location to stand completely still and blend in. You can rotate the camera without rotating your prop when locked. – – Note, you cannot transform into walls, structural elements, devices, or traps. – – For best results, use with props found in the following galleries: – Added UI that displays during games to indicate the number of players hiding. The UI element tracks the number of people with a Prop-o-Matic in their inventory. – The UI element is displayed automatically if someone starts a game with a Prop-o-Matic in their inventory. – – Added UI to indicate the duration of time between the “ping” sound effect when hiding as a prop. This UI element and the audio cue is only active while players with Prop-o-Matics are actively hiding as a prop. – – – Transform into a prop to hide from your opponents! You can aim at nearby props and trigger the Prop-o-Matic to possess the appearance of the desired object. – Flag item locations, when dropped or being carried, are now indicated on the minimap. – Bug Fixes and Adjustments A player’s health would drop to 50/100 after respawning in a game if the Infinity Blade was equipped. – The angle of the Stormwing camera would not change when switching between seats. – The time to equip a Sneaky Snowman was not matching the time displayed on the HUD, which is 3.5 seconds. – CREATIVE TOOLS + PHONE Bug Fixes and Adjustments The hover-over highlight was not appearing on certain props and building tiles. – Objects that were being held with the Phone were being saved outside the Island’s boundary. – The Phone would not delete objects that were touching the boundary of the Island. – Objects highlighted in red would paste when using multi-select. – PREFABS & GALLERIES Added the Mega Mall Prefab – Added 2 new Galleries: Mega Mall Gallery – Mega Mall Prop Gallery – – Added the Clocktower Trim and Ship It Trim to Neo Tilted Gallery A. – Added the Peely Walls to Neo Tilted Gallery B. – Added the tree in Mega Mall to the Nature Tree Gallery. – Added the bush in Mega Mall to the Nature Shrub Gallery. – Added the Volcano Throne and Red Dragon Egg to the Castle Prop Gallery. – Added Lava Bubbles Particle to the Particles Gallery. – Added Geyser Rocks to the Volcanic Rock Gallery. – Added Tent Color Variations to the Military Props Gallery. – Renamed the Challenge Gallery to the Collectible Gallery – Bug Fixes and Adjustments Placing the Lab Tunnel would destroy other props near it. – The size of the preview volume for the Block Party Prop Gallery was not properly fitting in the gallery. – The rug and sports poster from the No Collision Gallery was not showing up on Mobile platforms. – The Arctic Base Hangar Door would delete itself when copied and pasted. – The Basic Storm Controller would not glow green when marked for multi-select. – DEVICES Added new settings to Beacons. Enabled: Controls when the Beacon will be shown. Enabled (default) – On – Disabled – Off – Warm-Up Only – Appears during the warm-up phase – Gameplay Only – Appears when the game is active – – Beacon Style: Selects the visual style of the beacon. Beacon (default) – Badge Style – Both – – Hide HUD Icon At: Sets how far away the beacon’s icon will appear on the players Heads Up Display. (Badge Style only) 2M, 5M, 10M, 15M, 20M, 30M, 50M, 100M, 150M, 200M, 250M, 500M (Default: 20M) – – HUD Icon Identifier: Allows a specific alphabet letter to be displayed on the HUD Icon (Badge Style only) None, A, B, C, D, W, X, Y, Z (Default: None) – – Requires Line of Sight: Controls whether the HUD Icon is only visible when in plain sight. If disabled, the badge will be visible on the HUD even when visibility is obstructed. Yes, No (Default: Yes) – – Friendly Team: Controls whether this beacon appears as Friendly or Hostile for a given team. All Hostile, All Neutral, All Friendly, Any, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 (Default: All Neutral) – – Team Visibility: Limits visibility of this beacon to only certain teams (both Beacon and Badge). All Hostile, All Neutral, All Friendly, Any, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 (Default: Any) – – Enable When Receiving From: Shows the beacon when the specified channel is triggered, using the Trigger device. – Disable When Receiving From: Hides the beacon when the specified channel is triggered, using the Trigger device. – – Enabled: Controls when the Beacon will be shown. – Added new settings to Particle props: Enabled: Controls when the particles will be visible. Enabled, Warm-Up Only, Gameplay Only, Disabled (Default: Enabled) – – Enable When Receiving From: Shows the particle when the specified channel is triggered. – Disable When Receiving From: Hides the particle when the specified channel is triggered. – – Enabled: Controls when the particles will be visible. – Added new settings to the Objective Device: Added an additional health option, “Invulnerable”. When this is set, only triggers or an Explosive Device with the ‘Damage Indestructible Buildings’ option enabled can harm the device. – Added “Warning Notification Threshold” setting, controlling the remaining health percentage at which a damage warning notification will be shown. None, 35%, 50%, 75% (Default: None) – – Added “Critical Notification Threshold” setting, controlling the remaining health percentage at which a critical damage notification will be shown. None, 5%, 10%, 25% (Default: None) – – Added “Show Destroy Messages” setting. If enabled, show elimination feed messages when the objective is destroyed. On, Off (Default: Off) – – – Added a new setting to Capture Item Spawner device. Added “Show Capture Messages” setting. If enabled, show elimination feed messages whenever the capture item changes states (Captured, Taken, Dropped, etc). On, Off (Default: On) – – – Added “Show Capture Messages” setting. If enabled, show elimination feed messages whenever the capture item changes states (Captured, Taken, Dropped, etc). – Added new settings to Player Spawn device: Adding “Enabled during Phase” option. (Disabled, Enabled, Warm-Up Only, Gameplay Only. Default: Enabled). Allows you to designate if a Player Spawn pad is active between gameplay and pre-game phases. – – Color of Pad now changes to red when the Spawn is disabled (either manually disabled or no valid team). – Enable When Receiving From: Allows the use of this spawn device when the specified channel is triggered. – Disable When Receiving From: Disallows use of this spawn device when the specified channel is triggered. – – Adding “Enabled during Phase” option. (Disabled, Enabled, Warm-Up Only, Gameplay Only. Default: Enabled). – Renamed the Air Vent Device to Air Vent Gallery, because it now contains multiple props. – Added the Geyser to the Air Vent Gallery. The Geyser is a natural spring that launches players high up into the air and allows gliders to be activated. – – Added new settings to Air Vent device: Enabled: (Disabled, Enabled, Warm-up Only, Gameplay Only. Default: Gameplay Only) – Knockup Force: None, Low, Medium, High, Very High, Super High, Mega High (Default: Medium) – Added Gust Range: How far from the device the gust reaches (3m-15m in 1m increment adjustments. Default: 3m). – Min Knockup Percentage: 30%, 40%, 50%, 60%, 70%, 80%, 90%, and 100% (Default, 100%). How much knock up is applied if you step into the gust at maximum range. – Enable When Receiving From: Enables the vent force when the specified channel is triggered. – Disable When Receiving From: Disables the vent force when the specified channel is triggered. – Activate when Receiving From a Channel: Provides a 1-second gust before switching off. Useful to use as a trap. – – Added new settings to the Explosive Device: Adding New Health Option: Indestructible. – Adding additional values to Proximity Range (1/8th Tile, 1/4 Tile). – Health Bar Style. Switches between the default health bar, an objective style health bar, and an objective style health bar that only shows up when the barrel is damaged. (Default, Badge Style, Badge Style Damaged. Default: Default). – Hide HUD Icon At: Distance at which the icon is displayed, in meters (Badge Style Only) 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m. (Default: 20). – – HUD Icon Identifier: Displays a letter to show on the HUD Icon (Badge Style Only) None, A, B, C, D, W, X, Y, Z. Default: None – – Requires Line of Sight: Whether the HUD Icon only shows when you are within line of sight. (Badge Style Only). Yes, No. Default: Yes. – – – Added new setting to Team Settings & Inventory device. Initial Team Size Ratio: This allows you to set team size ratios. For example, if Team 1 has a Team Size Ratio of 3 and Team 2 has a Team Size Ratio of 1, then Team 1 will have three times as many players as Team 2. Don’t Override, 1 – 10 (Default: Don’t Override) – – – Initial Team Size Ratio: This allows you to set team size ratios. For example, if Team 1 has a Team Size Ratio of 3 and Team 2 has a Team Size Ratio of 1, then Team 1 will have three times as many players as Team 2. – Added new settings to Player Checkpoint Device: Added Enabled on Game Start: Whether or not the checkpoint will mark your save when you run over it Enabled, Disabled (Default: Enabled) – – Added Enable When Receiving From: Enable the checkpoint when receiving on this channel – Added Disable When Receiving From: Disable the checkpoint when receiving on this channel – Added When Activated for First Time Transmit On: The first time this checkpoint is activated we will transmit on this channel – Added When Activated for First Time Per Player Transmit On: The first time this checkpoint is activated for each player we will transmit on this channel – – Added Enabled on Game Start: Whether or not the checkpoint will mark your save when you run over it – Added new settings to Item Spawner device: Added new option to Time before first spawn: Instant, spawns the item at the start of the game – Added Enabled on game Start: Whether or not the item spawner will begin spawning items at the beginning of the game Enabled, Disabled (Default: Enabled) – – Added Enable When Receiving From: Begins spawning items from the item spawner when receiving on this channel – Added Disable When Receiving From: Destroys the item on the spawner and stops the spawner from spawning items when receiving on this channel – Added Spawn Item When Receiving From: Spawns the next item in the item spawner if there is not already an item on the item spawner when receiving on this channel – Added Cycle To Next Item When Receiving From: Destroys the current item on the item spawner and then spawns the next item on the item spawner when receiving on this channel – – Added new settings to Creature Spawner device: Enabled On Game Start: Whether the spawner will actively spawn at the start of a game or not. Enabled, Warm-Up Only, Gameplay Only, Disabled (Default: Enabled) – – Enable When Receiving From: Enable the spawner when receiving on this channel – Disable When Receiving From: Disable the spawner when receiving on this channel – – Enabled On Game Start: Whether the spawner will actively spawn at the start of a game or not. – Added new settings to Billboard device: Enabled: Whether text will show during the specified game state or not. – Set Text Visible When Receiving From: Show billboard text when receiving on this channel – Set Text Hidden When Receiving From: Hide billboard text when receiving on this channel – – Renamed the Collectible Gallery option, Only Visible to Collecting Team, to Visible to Opposing Team. Never, Always, or Until Fully Collected (Default: Never) – – Bug Fixes and Adjustments The Hover Platform was preventing players from building through it in some cases. – Fixed various issues with the Billboard and how text wrapped between lines. Reverted to the original font. – – The Item Spawner where Respawn Time of 3s would not be saved correctly. – Fixed an issue where the Barrier device would not scale visually based on changes made in the customization options. – The Flag was not appearing on the map or minimap. – The Storm was not appearing on the map or minimap. – Creative servers were ending when a game was completed after a Storm has finished closing. – The Flag despawn, pickup, and throw sound effects were projected from the Capture Area rather than where the actions took place. – Players were immune to Storm damage when the “Starting Circle” was set to 10 on the Basic Storm Controller device. – The Storm from the Basic Storm Controller was missing a timer when active during a game. – The Flag ambient flapping audio was too loud. – The ambient audio for the Basic Storm Controller would stop playing after a game. – The texture on the Color Changing Tile was stretching when placed vertically. – UI + SOCIAL End of round and end of game flow has changed. Added time dilation when the round and/or game finishes to break up gameplay before showing winners. – Winner screens now show before all scoreboards. Round Winners are shown if the game has multiple rounds Displaying Round numbers instead of team names – – Game Winners are shown at the end of the game Made it clearer if the player is on the winning team – – – Round Winners are shown if the game has multiple rounds – Scoreboards are shown afterward. Round scores are shown if the game has multiple rounds Timer shows time till next round or time till game scores are displayed – – Game scores are shown at the end of the game – – Round scores are shown if the game has multiple rounds – – “Eliminations to Win” was changed to “Eliminations to End” – “Creature Eliminations to Win” was changed to “Creature Eliminations to End” – “Objectives to Win” was changed to “Objectives to End” – “Collect Items to Win” was changed to “Collect Items to End” – “Score to Win” was changed to “Score to End” – “Scoreboard Stat” 1-4 has been renamed to “Scoreboard Tiebreaker” 1-4. – “Scoreboard Stat 5” has been removed from the UI Settings in My Island. – Bug Fixes and Adjustments Changed the help text for the Allow Manual Respawning game setting to be easier to understand. – Changed the Scoreboard settings help text to explain how the win condition for the round works. – Fixed settings for the Creature Spawner being called “True” or “False” instead of “Enabled” and “Disabled”. – Players could potentially get duplicate widgets during games. – Island description text could overlap the rift waypoint if the description was too long. – The Chest tab in the Creative Inventory was not displaying the number of stored items. –
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Fortnite v9.30 content update #3 patch notes: Air Strike, new LTM and more – Dexerto
Fortnite v9.30 content update #3 patch notes: Air Strike, new LTM and more Epic Games have revealed patch notes for a third v9.30 content update in Fortnite, with a brand new Air Strike item being added to the battle royale mode. Previous v9.30 patches have introduced a number of new items and weapons, with some even returning from the vault before the start of 14 Days of Summer, but this next update will mark the arrival of a feature that’s never been available in the past. A number of changes have been speculated on as we get ever nearer to the end of Season 9, so let’s take a look at what the free-to-play title will definitely have in store for us next. When will the patch go live? Epic Games have officially confirmed that there will be no downtime for the v9.30 #3 content update, which is always great news for players, and that it will kick into action on Tuesday, July 9 at 8 AM EST (1 PM BST). The developers initially hinted at a new “explosive” experience in-game, and judging by the patch notes, they’ve more than certainly delivered on that promise with the addition of a new Air Strike item. Get ready for an explosive time when the v9.30 Content Update #3 lands tomorrow, July 9 at 8 AM ET! :collision: There will be no downtime. — Fortnite (@FortniteGame) July 8, 2019 Fortnite v9.30 Content Update #3 patch notes WHAT’S NEW? Air Strike Throw this down to get help from above! LIMITED TIME MODE ROTATION: High Explosives Squads Battle Royale with Explosive weapons only! ‘Splode all of the enemies back to the lobby to earn the Victory Royale! – – Sneaky Silencers Solo Nighttime fighting with silenced weapons. – – Classic Squads Classic Battle Royale with only weapons and items from Seasons one and two. – – Solid Gold Duos Fight to the finish using Legendary weapons! – – Catch Squads In this mode, all guns have been removed. The only weapons are grenades and other items that can be thrown or tossed. – – Blitz Squads Drop into this fast-paced Limited Time Mode! You’d better keep moving because the Storm never does. – – WEAPONS + ITEMS Air Strike A thrown canister of colored smoke that calls in a flurry of missiles from above. – Once the canister comes to rest, missiles will spawn after a short delay. – Missiles spawn about 120 meters above the smoke canister. – Missiles aim for random points within a 9 meters radius of the thrown object. – A total of 20 missiles are spawned. – Each missile has an explosion radius of 3.5 meters. – Each missile deals 75 damage to players and 200 damage to structures. – Can be found from Floor Loot, Chests, Supply Drops, Vending Machines, and Llamas. – Drops in stacks of 1. – Max stack size of 2. – Legendary variant. – – MOBILE The amount of eliminations required for a Victory Royale in the Team Rumble Limited Time Mode has been lowered to 50 from 150 on Switch, Android, and iOS devices. – CREATIVE WHAT’S NEW? New Gallery Sport a new paint job and create off-road courses using Car Gallery B! PREFABS & GALLERIES Added 4 New Galleries: Car Gallery B – which has more car color variants – Snow & Mud Floor Gallery – Grass & Sand Floor Gallery – Lava Floor Gallery – – SAVE THE WORLD WHAT’S NEW? Double Trouble One Smasher.. Two Smasher.. Invulnerable Smasher…Modified Smasher De-Atomizer 9000 Don’t trust the Atoms! They make up everything! MISSIONS + SYSTEMS New Wargames simulation: Double Trouble – Take two Golden Smashers with cycling modifiers, make them indestructible, and set them loose on your fort. – If that doesn’t sound horrifying enough, their ill temperament switches between attacking Heroes and the fort. – A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Wargames Challenges. – WEAPONS + ITEMS De-Atomizer 9000 launches into the Weekly Store! Launches an energy projectile that explodes and shoots 15 sub-projectiles out in all directions. Decimates crowds of weak enemies… and buildings! – Available from July 10 at 8 PM Eastern Time until July 17 at 8 PM Eastern Time. – – (Source: Epic Games)
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Fortnite v9.30 Content Update patch notes – New revolver, 14 Days of Summer and more – Dexerto
Fortnite v9.30 Content Update patch notes – New revolver, 14 Days of Summer and more Epic GamesThe new Fortnite content update for June 25, v9.30, brings a new weapon to battle royale and kicked off the 14 Days of Summer event. The new content update, released June 25, adds the new revolver weapon, as well as kicking off the 14 Days of Summer event in the battle royale portion of the game. There’s also new content for Creative and Save the World too, with the beloved ‘Kevin the Cube’ prefabs added to creative mode. Weapons and items unvaulted… all at once? The 14 Days of Summer event is the main attraction for battle royale players, with a weapon or item being unvaulted each day, and lasting for 24 hours. However, a bug of some kind, or perhaps an error with the update, appears to have in fact unvaulted more than just one weapon. The weapons were meant to be unvaulted one at a time, and would be available for 24 hours, before being rotated out again. Some of the weapons which are being unvaulted have add nerfs made to them though, with significant damage reductions. There will also be new LTM’s each day, with a total 14, presumably one for each day. Fortnite 9.30 content update – patch notes Battle Royale WEAPONS + ITEMS Revolver Available in Epic and Legendary variants. – Fires Medium Ammo. – Holds 6 rounds. – 63 / 66 damage per shot. – Headshot multiplier of 2. – Available from Floor loot, Chests, Vending Machines, Supply Drops, and Loot Carriers. – – Vaulted Rare Tactical Assault Rifle With the unvaulting of the Suppressed Submachine Gun, we wanted to make sure loot distribution in this class of item was well distributed. – – Impulse Grenades – Rift-To-Go – Pirate Cannon – – Rare Tactical Assault Rifle – Unvaulted Uncommon and Rare Pump Shotgun Available in floor loot and Vending Machines – There’s been a lot of feedback around the Tactical Shotgun and Combat Shotgun effectiveness, and so we’re experimenting with a world where the Pump Shotgun joins the current shotgun lineup. – – Shockwave Grenade – Suppressed SMG We feel the Suppressed Submachine Gun can fill a complementary role to the Burst Submachine Gun as a viable alternative. – – Common, Uncommon, and Rare Revolver – – Uncommon and Rare Pump Shotgun – Tactical Shotgun Availability from floor loot reduced from 8.19% to 5.4% – Headshot Multiplier increased from 2 to 2.25 – – Burst SMG Availability adjustments Availability from floor loot reduced from 5.03% to 3.1% – Availability from chests reduced from 18.66% to 10.32% – – Balance adjustments Base accuracy increased by 13.6% – Jumping accuracy penalty reduced from 15% to 5% – Sprinting accuracy penalty reduced from 30% to 20% – Base damage increased from 23/24/25 to 24/25/26 – – The Burst SMG was dropping a bit too frequently for the role it was intended to fill. Additionally, it was underperforming when compared to similar items. – – Availability adjustments – SemiAuto Sniper Rifle Availability from floor loot reduced from 0.65% to 0.44% – Availability from chests reduced from 5.1% to 3.4% – – FlintKnock Pistol Availability from floor loot reduced from 1.97% to 1.32% – – Infantry Rifle Increased the Epic and Legendary Infantry Rifle clip size from 8 to 10 – – Minigun Increased player damage from 18/19 to 20/21 – – DrumGun Reduced clip size from 50 to 40 – Reduced fire rate from 9 to 8 – Since the unvaulting, the Drum Gun has outperformed in unintended areas. This adjustment should help create more counterplay in combat. – – Heavy Assault Rifle Increased damage from 36/38/40 to 38/40/42 – The Heavy Assault Rifle usage rates aren’t quite where we’d like. This adjustment to Damage is intended to offset some of the downsides of the weapon. – – Gameplay Supply Llama Increased the material count from 200 of each to 350 of each – Increased the total number of Llamas per match from 3 to 5 – – Creative Prefabs and Galleries Added 4 New Prefabs: Kevin Lake House Island – Kevin Destroyed Cube Island – Kevin Destroyed Dino Island – Kevin Destroyed House Island – – Added 11 New Galleries: Kevin Cube Gallery – Kevin Cube Shards Prop Gallery – Kevin Island – Kevin Destroyed Island – Kevin Particle Gallery – Lake House Roof & Wall Gallery – Lake House Floor & Stair Gallery – Lake House Island Prop Gallery – Rock & Root Nature Gallery – Note: We’re aware of an issue where some of these assets will delete themselves if placed in certain ways with the Phone. – – Save the World Missions + Systems 14 Days of Summer is here! Complete a new quest every day to help Homebase host a hot summer party! – Complete all 14 days to unlock a new weapon! – Complete quest to earn Summer Tickets – Check the X-ray store daily for free llamas! – The fun begins on June 25, 9 AM Eastern Time – – New Wargames Simulation: Shortcut Strange doors are appearing near the enemy spawners. When husks get near one of these doors they are teleported to one of the exit doors closer to your fort. – Some husks that travel through these doors gain elemental effects. – A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Wargames Challenges. – – WEAPONS + ITEMS Astro Bat 9000 swings into the Weekly Store A quick striking bat with high damage and low impact. – Energy Slam: Heavy attack that launches an explosive energy ball at enemies, dealing damage in an area. – Available from June 26 at 8 PM Eastern Time until July 3 at 8 PM Eastern Time. – –
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Fortnite v9.30 content update #2 patch notes – New Drum shotgun added – Dexerto
Fortnite v9.30 content update #2 patch notes – New Drum shotgun added Epic GamesEpic Games have released part two of the Fortnite v9.30 content update, bringing the new Drum Shotgun to the battle royale game mode, as well as some new prefabs for Creative and the Boom Bow arrives in Save the World. With the entirety of the development studio off for a well-deserved summer break, Epic have set some scheduled updates to go live to keep avid players entertained. There’s also the 14 Days of Summer event, which grants a new challenge and reward every day for players, so there is still plenty to do. In addition to unvaulting a new weapon every day, they have also added a brand new weapon into the mix for battle royale, and it’s yet another shotgun. This new weapon features a unique drum magazine design, hence its name, and will deal a hefty 45 / 47 / 50 points of damage per shot (depending on the rarity). Coming in three different rarities – common, uncommon and rare – it’s available as floor loot as well as from vending machines and Loot Carriers, finding the new weapon shouldn’t be too tricky. If you’re looking to take a break from the battle royale mode though, there’s also some content for Creative and Save the World. Another new set of prefabs and galleries will allow you to use the buildings seen in Paradise Palms in Creative mode, and four ‘festive heroes have returned to Save the World. Fortnite v9.30 content update #2 – patch notes BATTLE ROYALE WEAPONS + ITEMS Drum Shotgun Available in Common, Uncommon, and Rare variants. – Clip size of 12 – 45 / 47 / 50 damage per shot. – Available from Floor Loot, Vending Machines, and Loot Carriers – – CREATIVE WHAT’S NEW? Prefabs and Galleries Create your own paradise with these new prefabs and galleries! PREFABS & GALLERIES Added 7 New Prefabs: Paradise Palms Hotel – Paradise Palms Hotel Pool – Paradise Palms Computer Cafe – Paradise Palms House – Paradise Palms Car Dealership – Truck ‘N’ Oasis – Roadside Diner – – Added 5 New Galleries: Paradise Palms Gallery – Paradise Palms Prop Gallery – Truck ‘N’ Oasis Gallery – Roadside Diner Gallery – Sand & Grass Floor Gallery – – SAVE THE WORLD WHAT’S NEW? Stars and Stripes Jonesy Stars and Stripes Jonesy reports in for some summer fun! Boom Bow Make an explosive entrance and knock out the Husks! MISSIONS + SYSTEMS 14 Days of Summer The parade of daily quests and free X-Ray Llamas continues! – Complete the “Light’em Up” quest and earn Stars and Stripes Jonesy – Complete all 14 Days of Summer quests to earn the Boom Bow – 14 Days of Summer quests will be available until July 16 – – New Wargames simulation: Meltdown In this simulation, your Storm Shield has gone critical and is emitting a growing radiation field. – From what we hear, radiation is unpleasant and causes visibility issues while in direct contact. – A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Wargames Challenges. – – HEROES Four festive Heroes are returning for a limited time: Stars and Stripes Jonesy, reports in for summer fun! – Standard Perk: Assault Ammo Recovery Assault weapons have a 24% chance to refund ammo every shot. Commander Perk: Assault Ammo Recovery+ – – Assault weapons have a 48% chance to refund ammo every shot. Available from the 14 Days of Summer “Light’em Up” quest – – – Assault weapons have a 24% chance to refund ammo every shot. – – Star-Spangled Headhunter brightens the weekly store! Standard Perk: Spoils of War War Cry grants 25% chance for each shot to cost no ammo. – – Commander Perk: Spoils of War + War Cry grants 50% chance for each shot to cost no ammo. – – Available in the Weekly Store from July 3 at 8PM EST to July 10 – – Standard Perk: Spoils of War – Patriot Penny bull rushes into the weekly store! Standard Perk: Emergency Override When your shield depletes, reset Bull Rush Cooldown. Effect can occur once every 12 seconds. – – Commander Perk: Emergency Override + When your shield depletes, reset Bull Rush Cooldown. Next use of Bull Rush costs 0 Energy. Effect can occur once every 5 seconds. – – Available in the Weekly Store from July 3 at 8PM EST to July 10 – – Standard Perk: Emergency Override – Old Glory A.C, shifts into the weekly store! Standard Perk: Impossibility Matrix Spending a Charge Fragment reduces T.E.D.D.Y. and Shock Tower Cooldowns by an additional 10%. – – Commander Perk: Impossibility Matrix + Spending a Charge Fragment reduces T.E.D.D.Y. and Shock Tower Cooldowns by an additional 30%. – – Available in the Weekly Store from July 3 at 8 PM ET to July 10 at 8 PM ET. – – Standard Perk: Impossibility Matrix – WEAPONS + ITEMS The Boom Bow arrives in Save the World! Compound bow that fires arrows that explode on impact. – Hold down the fire button to increase range and velocity. – Considered a Sniper weapon which uses Shells & Slugs ammo. – Available from the 14 Days of Summer questline – –
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Fortnite v9.20 map changes: Greasy Grove, Polar Peak and more – Dexerto
Fortnite v9.20 map changes: Greasy Grove, Polar Peak and more New Fortnite Battle Royale leaks appear to show some major changes are coming to some of the game’s most popular locations. Epic Games revamped the map at the beginning of Season 7, which saw fan-favorite points-of-interest, such as Greasy Grove completely removed to make way for a new snow biome. It seems the icy area may not last much longer, as leaks suggest that even more changes are coming to Polar Peak and the surrounding area. These updates have been expected for some time, as players began to notice cracks in the iceberg following the May 22 update. There was also lots of speculation about a possible Godzilla crossover or for a dragon to be revealed from beneath the iceberg for the future in-game ‘Cattus’ event after fans found a giant eye peering through the ice. According to leaker FortTory, players may not have to wait much longer to find out what’s in store, as they revealed that the v9.20 update files include some changes coming to Polar Peak and the frozen Greasy Grove. The leaks indicate that the iceberg at Polar Peak will likely fall down, releasing the “Cattus” from beneath the ice, destroying the castle that sits on top. ”EVENLEAK” The Iceberg has fallen pic.twitter.com/5yzBmzUYjj — FortTory – Fortnite Leaks & News (@FortTory) June 6, 2019 ”EVENTLEAK” Also rip the Polar Peak castle.. pic.twitter.com/HbLj9Ctxvv — FortTory – Fortnite Leaks & News (@FortTory) June 6, 2019 It looks as if the Cattus creature, whatever it actually is, is headed for the former location of Greasy Grove, with a massive footprint expected to appear there during the event. It seems that the apparent monster will also be visible during the event, as the update files also indicated that there would be a location dedicated to the monster, named “CattusSpot.” New umap got added named: ”CattusSpot” pic.twitter.com/9ASHysWRqM — FortTory – Fortnite Leaks & News (@FortTory) June 6, 2019 ”EVENTLEAK” The footprint of the Cattus… its confirmed that the footprint at FrozenGreasy is from the Cattus! pic.twitter.com/1jDhZKwHXy — FortTory – Fortnite Leaks & News (@FortTory) June 6, 2019 It is also expected that Epic Games will release a new tutorial map for players alongside the next major patch, as files have also been found for a map titled as “Athena_Tutorial_Map_1.”. Fortnite added a Tutorial map. :thinking_face: pic.twitter.com/5uvVU96ZNC — FortTory – Fortnite Leaks & News (@FortTory) June 6, 2019 There have been many other changes implemented in-game with the v9.20 patch such as Storm Flip item, weapon vaults and more. As with all leaks, it’s possible that the information could be inaccurate, or that Epic Games may decide to change direction between now and the in-game “Cattus” event, although it does not seem like fans will not have to wait too much longer to find out.
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Fortnite v9.21 Update patch notes – Proximity Grenade Launcher, Storm Flip nerf and more – Dexerto
Fortnite v9.21 Update patch notes – Proximity Grenade Launcher, Storm Flip nerf and more Epic Games have released patch notes for Fortnite‘s v9.21 update, which goes live on Wednesday, June 12 on Xbox One, PlayStation 4, PC, Nintendo Switch and mobile devices. Following on from last week’s huge v9.20 update, Epic Games have released a much smaller patch in the form of the v9.21 update, but it looks set to have a major impact on the game and the current meta. This patch introduces a brand new explosive weapon for players to wield, alongside some significant changes to the controversial Storm Flip item and the rate that some loot drops across the map. What’s new in the Fortnite v9.21 update? Proximity Grenade Launcher The Proximity Grenade Launcher is the headline addition to Fortnite in the v9.21 update, a new explosive weapon that fires projectiles which trigger when they come close to a target. Available in Epic and Legendary rarities, the Proximity Grenade Launcher is a semi-automatic launcher which uses Explosives Rounds like other weapons in its class. However, unlike the others, its grenades don’t detonate based on time since fired, but instead use the distance between the round and the opposing player, erupting when they come within half a tile of an enemy or structures they have built. The patch notes for the Proximity Grenade Launcher are as follows: Proximity Grenade Launcher Fires an arcing, bouncing, explosive projectile that explodes when in proximity of an opponent. – Available in Epic and Legendary Rarities. – Found from Chests, Loot Carriers, Supply Drops, and Vending Machines. – Semi-Automatic. – Uses Rocket Ammo. – Holds 2 Explosive Rounds. – Rate of Fire: 0.65 shots per second. – Player Proximity Radius: 250 units (about half the width of a tile). – Explosion Radius: 300 units (about 60% of the width of a tile). – Explosion damage: Player: 67/70 – Environmental: 131/138 – – Reload Speed: 2.8s/3s – Projectiles explode automatically after 10s or if it has nearly come to a stop. – Epic Games nerfed the unpopular Storm Flip item in the v9.21 update. Storm Flip nerf Also included in the update are some major changes to the Storm Flip, as Epic Games try to balance the item amid complaints from fans and pro players that it is too powerful. The biggest adjustment has been made to how the Storm Flip deals damage. Previously, the item dealt the same amount of damage as the active Storm Phase in the game, which meant that it became more powerful as the match continued. This encouraged players to hold on to them for as long as possible and created what Epic Games has called an “undesirable effect.” To combat this, the developers have changed the item to deal a flat damage rate, with the item taking five health points from players who are hit by the item regardless of when it used. The full list of adjustments made to the Storm Flip item are: Adjusted Storm Flip to cause flat damage instead of being based on which Storm Phase is currently active. Causes 5 damage every second. – This change may not be immediately available at the time of release. It requires a server update and will become active at some point later in the day. – We noticed with scaling damage that players held onto their Storm Flip later into matches, creating undesirable effects. This change gives players more value in using it earlier in matches. – – Reduced the availability from Chests from 3.39% to 1.69% – Reduced the availability from Floor loot from 3.32% to 1.66% – Added back into the Arena and Tournament playlists. We have visual effect changes coming in v9.30 that will help improve readability. – – Drop rates for Shield Potions have increased in the new update. Weapon and Item balancing Epic Games have also made a number of balancing updates in the v9.21 patch, increasing the likelihood that players will find Shield and Small Shield Potions from chests, with the developers stating that the addition of a number of new items had affected their drop rates. Following complaints from players that Shotguns were too difficult to source, their drop rate has also been increased in floor loot, with Epic hoping that this will make “finding them in the early phases of the game easier.” Epic and Legendary Infantry Rifles should also be a little easier to locate, with their availability from floor loot and chests given a boost too. Read More: Fortnite: 15 new Fortbyte challenges leaked – While the Mounted Turret received a buff to the time it takes to overheat last week, the item will now be harder to come by, as it has been given a slight drop to its availablity rate. The balancing adjustments are: Shield Potion Increased the availability from Chest loot from 11.3% to 12.09% – – Small Shield Potion Increased the availability from Chest loot from 16.95% to 18.13% – With items being added and removed, we’ve noticed that Shield Potions and Small Shields have been less available in Chests. So we’ve increased the chance to find Shields from Chests to compensate for that. – – Shotguns Increased the overall chance to find from Floor loot from 8.50% to 9.77% – After seeing the community’s feedback about Shotgun availability, we’ve increased the Shotgun availability from Floor Loot to make finding them in the early phases of the game easier. – – Infantry Rifle Epic and Legendary variants Increased the availability from Floor loot from .067% to .105% – Increased the availability from Chest loot from .414% to .645% – – Heavy Assault Rifle Common variant Decreased the availability from Floor loot from 2.04% to 1.715% – Decreased the availability from Chest loot from 12.47% to 10.46% – – Mounted Turret Decreased the availability from floor loot from .59% to .46% – – The v9.21 update also includes information on Fortnite’s next Limited Time Mode (LTM) named Horse Rush, a bug fix for an issue that was causing audio to sound muffled, and new Prefabs for the game’s Creative mode. You can read the rest of the v9.20 patch notes in full below. Remaining v9.21 patch notes: Horde Rush (Coming Soon) A new 4-player Co-op Limited Time mode is just around the corner! Survive the Horde Rush on June 13. LIMITED TIME MODE ROTATION: One Shot Duos Low Gravity. Every player has 50 health. Sniper weapons are the only weapon, Bandages are the only healing item. Jump high and aim well! Horde Rush Fortnite Fiends are back on the island and angrier than ever! Fight alongside your teammates to rack up your score by finding hidden score multipliers, opening special loot chests, and eliminating as many monsters as you can. Traverse across the map, survive all of the Defend locations and take down the Final Boss to win! Mode Details Four player Squad mode divided up into multiple stages. – Prepare to defend an area by searching for weapons & items, scavenging materials, and building defenses. – Rack up points by fighting Fiends, collecting score multipliers, and destroying Fiend Spawners. – Recover from the battle and search for more equipment. – Travel across the map to the next defense point. – Respawning is enabled until the last stage when players have to destroy a Boss Fiend and his horde of minions. – Keep an eye out for special loot chests, which contain powerful weapons & provide a scoring bonus. – – WEAPONS + ITEMS Proximity Grenade Launcher Fires an arcing, bouncing, explosive projectile that explodes when in proximity of an opponent. – Available in Epic and Legendary Rarities. – Found from Chests, Loot Carriers, Supply Drops, and Vending Machines. – Semi-Automatic. – Uses Rocket Ammo. – Holds 2 Explosive Rounds. – Rate of Fire: 0.65 shots per second. – Player Proximity Radius: 250 units (about half the width of a tile). – Explosion Radius: 300 units (about 60% of the width of a tile). – Explosion damage: Player: 67/70 – Environmental: 131/138 – – Reload Speed: 2.8s/3s – Projectiles explode automatically after 10s or if it has nearly come to a stop. – – Shield Potion Increased the availability from Chest loot from 11.3% to 12.09% – – Small Shield Potion Increased the availability from Chest loot from 16.95% to 18.13% – With items being added and removed, we’ve noticed that Shield Potions and Small Shields have been less available in Chests. So we’ve increased the chance to find Shields from Chests to compensate for that. – – Shotguns Increased the overall chance to find from Floor loot from 8.50% to 9.77% – After seeing the community’s feedback about Shotgun availability, we’ve increased the Shotgun availability from Floor Loot to make finding them in the early phases of the game easier. – – Infantry Rifle Epic and Legendary variants Increased the availability from Floor loot from .067% to .105% – Increased the availability from Chest loot from .414% to .645% – – Heavy Assault Rifle Common variant Decreased the availability from Floor loot from 2.04% to 1.715% – Decreased the availability from Chest loot from 12.47% to 10.46% – – Mounted Turret Decreased the availability from floor loot from .59% to .46% – – Storm Flip Adjusted Storm Flip to cause flat damage instead of being based on which Storm Phase is currently active. Causes 5 damage every second. – This change may not be immediately available at the time of release. It requires a server update and will become active at some point later in the day. – We noticed with scaling damage that players held onto their Storm Flip later into matches, creating undesirable effects. This change gives players more value in using it earlier in matches. – – Reduced the availability from Chests from 3.39% to 1.69% – Reduced the availability from Floor loot from 3.32% to 1.66% – Added back into the Arena and Tournament playlists. We have visual effect changes coming in v9.30 that will help improve readability. – – – Adjusted Storm Flip to cause flat damage instead of being based on which Storm Phase is currently active. – AUDIO Bug Fixes Audio was sounding muffled due to a filter optimization issue. – CREATIVE What’s New? Proximity Grenade Launcher Imagine and create new maps to explore all the possibilities of this explosive new weapon! WEAPONS + ITEMS Proximity Grenade Launcher Fires an arcing, bouncing, explosive projectile that explodes when in proximity of an opponent. – Available in Epic and Legendary Rarities. – Semi-Automatic. – Uses Rocket Ammo. – Holds 2 Explosive Rounds. – Rate of Fire: 0.65 shots per second. – Player Proximity Radius: 250 units (about half the width of a tile). – Explosion Radius: 300 units (about 60% of the width of a tile). – Explosion damage: Player: 67/70 – Environmental: 131/138 – – Reload Speed: 2.8s/3s – Projectiles explode automatically after 10s or if it has nearly come to a stop. – – PREFABS Roadside Garage Gallery – Grass & Mud Floor Gallery – Forest & Grass Floor Gallery – Grass & Forest Floor Gallery – Sand & Rock Floor Gallery – Dinosaur Prop Gallery – DEVICES Bug Fixes Text placed on Billboards prior to the v9.20 release will no longer be misaligned. – When does the v9.21 update go live? v9.21 is set to be released on Wednesday, June 12 at 1 AM PT / 4 AM ET / 9 AM BST. There will be downtime required for it to install, which means that matchmaking should be disabled 20-25 minutes prior to its release. Watch your proximity! The v9.21 update lands tomorrow, June 12. Downtime begins at 4 AM ET(0800 UTC). — Fortnite (@FortniteGame) June 11, 2019 Proximity Grenade Launcher The biggest addition to the game is the Proximity Grenade Launcher, which fires explosive in a arc, with a bouncing projectile that explodes when it comes within half a tile of an opponent. Read More: Fortnite: 15 new Fortbyte challenges leaked – Available in Epic and Legendary rarities, the semi-automatic weapon holds two explosive rounds, and deals 67/70 damage to an opponent or 131/138 to environmental objects. Players shouldn’t be able to spam-fire the Proximity Grenade Launcher too quickly, with a 0.65 shots-per-second rate of fire, and a three second reload time. The Proximity Grenade Launcher arrived in the v9.21 Update. Storm Flip nerfed The Storm Flip item, which has been an unpopular addition to the game, has receieved a major nerf in the v9.21 update, changing the way the item deals damage when thrown at opposing players. Previously, the Storm Flip dealt damaged based on the current storm, so the longer players waited to throw it, the more punishment it inflicted on enemies. This meant that players were holding onto the item until the end, when it would deal as much as 10 damage when used in the final circle. In an attempt to combat this issue, Epic Games have changed the item so that it deals five base damage per second no matter when it’s thrown, meaning it won’t be as incredibly powerful in the endgame as it was previously. There will also be less Storm Flip items available on the map, with it’s drop rate halved by the developers. The Storm Flip’s damage is no longer determined by the current storm. Weapon and shield balancing Epic Games have been adjusting the drop rates for a number of weapons and items, with both Shield and Small Shield Potions going up from 11.3% and 16.95% to 12.09% and 18.13% respectively. Shotguns will also be easier to find, as well as Epic and Legendary variants of the Infantry Rifle. Players will be seeing less of the Heavy Assault Rifle though, as it has it’s drop rate reduced in both Floor and Chest loot. We could see further changes made to the map, having to do with this mysterious monster that’s been hiding in the ice. Fortnite v9.21 update patch notes Here are the early patch notes that have been confirmed by Epic Games ahead of the update’s release. The full and official patch notes will be added here once they are made available, which should be sometime close to when the downtime begins. Fixed issue causing audio sounds to be muted or muffles following the previous v9.20 update. – Fixed issue causing style challenges from previous seasons appearing even though they’ve already been completed. –
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Fortnite v8.40 release date and time announced – what to expect – Dexerto
Fortnite v8.40 release date and time announced – what to expect Epic Games have announced the release date and time for the v8.40 update in Fortnite Battle Royale, and we’re here to make sure you’re kept up-to-date on everything there is to know. With Season 8 of Fortnite around its halfway point, Epic are releasing what will be the fourth major game update of the season, expected to be filled with numerous changes and new content. Below you can find everything we know so far about the v8.40 update, including the release date and time, details on downtime, any confirmed info, and more. When does v8.40 go live? The v8.40 update in Fortnite will go live on Wednesday, April 17 at 2 AM PT / 5 AM ET / 10 AM GMT. Since this is an actual patch and not just a Content Update, there will be downtime for it, which means matchmaking should be disabled 20-25 minutes prior. Hit your mark! :dart: Downtime for the v8.40 update starts tomorrow, April 17 at 5AM ET(0900 UTC). — Fortnite (@FortniteGame) April 16, 2019 v8.40 confirmed additions and changes As is the case every week, we won’t know everything that’s coming in the v8.40 update until the patch notes are released, which usually happens around when the downtime begins. However, just hours before the update’s scheduled release, Epic revealed that brand new Epic and Legendary variants of the Infantry Rifle will be added to the game. Cosmetically, the weapon looks considerably different from the three variants that already exist in the game, and we will just have to wait and see how potent the weapons’ stats are. What to expect in v8.40 Even though pretty much nothing else about v8.40 has been revealed so far, that doesn’t mean we can’t speculate as to its contents. Below, you can find details about what we expect to see in this mysterious patch. “Hit your mark!” When Epic announce the release date and time for Fortnite updates, they usually include some sort of witty clue about a major aspect of that week’s patch. This week’s announcement tweet includes the line “Hit your mark” with the ‘direct hit’ emote, which is either about the new Infantry Rifle variants or perhaps some sort of substantial upgrade to the Boom Bow. Map changes One thing that players can most expect from the v8.40 update is that there will be some sort of noticeable changes made to the map. Over the past few weeks, mysterious digging and excavation sites have appeared near and in points-of-interest, most notably Dusty Divot and Loot Lake, so we could see more of that in this week’s update. New cosmetic items As has been the case for most weekly updates, the v8.40 patch should see some new outfit skins, back-blings, emotes, pickaxes, and other cosmetic items added to the game files for future release. If that does end up being the case, then data-miners will likely look for, find, and leak them shortly after the update goes live, so players should definitely be on the lookout for that. Make sure to check back here once the v8.,40 update goes live as we will provide the full patch notes, breakdown of any changes, all leaked content, and more.
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Fortnite v8.20 potential patch notes and release time revealed – Dexerto
Fortnite v8.20 potential patch notes and release time revealed Fortnite Season 8, and players can now have a look at what fixes might be coming up in the v8.20 patch. Community Coordinator at Epic Games MrPopoTFS published potential upgrades to come in the next patch for the battle royale after various glitches were found by players. Though some are minor performance upgrades, others bugs have been causing major headaches and some players will be glad to see that they’re finally being addressed. Weapons and Item changes in v8.20 patch Among other fixes, Epic Games are now working on the strange bug that lets Clingers inflict damage to players through walls even though it was stuck to another person. Similarly the Pirate Cannons are going to have a ton of bugs mended such as the frustrating glitch that sent players flying out of a different direction than intended, not being able to enter a Cannon when “close to other geometry,” and finally fine tuning the ability to aim side to side. However, bugs aside, there’s also some exciting news for players who like to use traps in Fortnite Battle Royale. A new Poison Trap, as seen below, has been previewed in the in-game news feed and will make its debut in the next patch. Full list of weapon and feature tweaks – v8.20 patch The full list of potential weapon changes, according to MrPopoTFS, are follows: Fixed an issue where Clingers were damaging players through walls when stuck to another player. – Fixed an issue preventing Glider item pickups from displaying their stack count. – Smoothed out the motion of grenade projectile trajectories, which were lagging behind by a tick. – Entering a vehicle no longer plays the release sound of balloons if you have no balloons. – The balloon rope will no longer remain on your back when you run out of balloons. – Fixed an issue where players were flying out of a Pirate Cannon in a different direction than expected. – Fixed an issue preventing the ability to enter a Pirate Cannon when close to other geometry. – Fixed the ability for players to finely tune Pirate Cannon’s ability to aim side to side. – Fixed an issue causing Buried Treasure to spawn loot on the Starting Island. – Gameplay fixes in Fortnite’s v8.20 patch The gameplay has been holding up after the 8.11 patch, but Epic Games is looking to correct the icy feet bug that makes it stay activated indefinitely after using an emote while having the effect. Though players have been torn on the Ballers as of late, it seems Epic is going to give drivers a bit more protection with a proposed change that will let Ballers take trap damage first before the player does. Further, the developers are targeting the bug that’s letting downed players become invulnerable in super rare instances. The potential gameplay patch notes are: Fixed an issue with the icy feet effect remaining on indefinitely while emoting. – Traps now do damage to The Baller vehicle first before damaging the driver. – Fixed issue causing some traps to be inside thicker structures, making them hard to see. – Fixed a rare occurrence of a player being invulnerable while DBNO. – Fixed the camera sometimes traveling too far when cycling to another player. – UI The biggest fix some players will be looking forward to will be a solution to the bug that changes a player’s Squad Fill preference to “Fill,” that can lead to queuing up with undesired players. Also, people playing on low settings will sometimes notice that scopes tend to not load the reticle lines used to gauge a shot from varying distances. Epic Games are now looking for a way to fix the bug that’s causing them to go missing. The UI changes listed in the potential patch notes are as follows: Fixed issue with Main Menu icons becoming off-center. – Fixed a bug that was causing a player’s Squad Fill preference to reset to “Fill”. – Fixed an issue where scopes would be missing reticle lines on low settings. – Release Time Epic Games have announced an official release time for the v8.20 patch using their official Fortnite Twitter account, with the update scheduled to land on March 27. Feel the burn in the v8.20 update, which is planned to release on Wednesday, March 27. :fire:Downtime starts at 5 AM ET(0900 UTC).:fire: — Fortnite (@FortniteGame) March 25, 2019 Though MrPopoTFS was quick to point out that not all of the planned changes would make their way to the 8.20 patch, the company will certainly be working to ship out the majority of promising fixes. The rest of the potential patch notes listed for Fortnite’s 8.20 update can be found below. Performance Fixed an issue where poor server performance could cause undesired effects on clients such as unnecessary movement corrections. – Added a fix for a rare server crash. – Made a small server performance improvement related to the Baller vehicle. – Updated animation budgets to be more performant on higher scalability settings. – Art + Animation Fixed a bug where the destruction effects were not playing on the Baller when it’s destroyed. – Audio Fixed an issue where some items didn’t have proper audio when dropping them from inventory. – Spectating Fixed an occasional awkward camera movement that would occur when switching to different view targets while spectating.. – Mobile Fixed field of view on 21:9 devices. – Fixed an issue with quickbar and extra buttons that made it possible to cause fire state to be stuck on a continuous loop. – Fixed an issue causing the camera to jump on initial touch input. – Fixed an issue causing incorrect building pieces to gain focus when editing. – Fixed missing outline effect for squad members. – Fixed minimap remaining on screen during Victory Royale sequence. – Fixed not being able to select building material while being a passenger in a vehicle. –
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Fortnite v8.30 patch completely breaks traps before World Cup qualifiers – Dexerto
Fortnite v8.30 patch completely breaks traps before World Cup qualifiers The latest Fortnite update intended to solve a number of bugs ahead of the online World Cup qualifiers – but instead it’s caused more issues, with spike and poison traps not working properly. Released on April 10, the latest patch, v8.30 was eagerly anticipated with plenty of Fortnite fans hoping to see Epic Games revert the controversial changes made in the v8.20 update, which saw the siphon mechanic removed from the default playlists. Pro players were also hoping for a number of bug fixes and performance issues to be addressed as well as adjustments to the Baller vehicle, with the Fortnite World Cup qualifiers fast approaching – however, Epic confirmed that a nerf has been delayed. Why are spike traps broken? The patch notes revealed a bug causing traps to be hidden underneath floor pieces had been fixed, but it turns out that the fix hasn’t actually worked, causing traps to be hidden by roof tiles instead. Spike traps are one of the deadliest items in the game, dealing 150 damage to players, and this new bug means players will be unaware of their placement in buildings which could have fatal consequences. Why are poison traps broken? Luminosity Gaming streamer, Ali ‘SypherPK’ Hassan, also highlighted that the poison trap item, which was introduced at the start of Season 8, also isn’t working as intended. After placing his enemy in a box, Sypher placed multiple traps on both the floor and wall and despite audio cues suggesting they had been activated, his opposing player was not dealt any damage. The discovery of these bugs is extremely concerning with the Fortnite World Cup qualifiers just around the corner – Epic Games have already been criticized by plenty of pro players who claim their current tournament format isn’t competitive. Hopefully, it should only be a matter of time before these issues are finally rectified.
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Fortnite v8.11 update patch notes: Flint-Knock Pistol, The Baller nerfs, Impulse Grenade and more – Dexerto
Fortnite v8.11 update patch notes: Flint-Knock Pistol, The Baller nerfs, Impulse Grenade and more Epic Games have the patch notes for Fortnite Battle Royale‘s v8.11 update, the third patch since the start of Season 8, which will go live on PC, Xbox One, PlayStation 4, Nintendo Switch and mobile devices. Unlike most Fortnite patches, very little was known as to what we could expect when the update went live on Wednesday, March 20, however we did have some clues regarding what we would see from Epic Games. The Flint-Knock Pistol was revealed to be coming to the game on Monday, March 18 when Epic Games updated the in-game news feed to include the new weapon. The developers also disabled The Baller vehicle on the same day, stating that they were “collecting data” about Fortnite’s newest vehicle. When does v8.11 go live? The v8.11 update officially went live on Wednesday, March 20 at 2 AM PT / 5 AM ET / 9 AM GMT. There was minimal downtime for this update, meaning that Fortnite fans were able to hop straight into the game and try out the new items. Ahoy, Mateys! The v8.11 update is setting sail tomorrow, March 20 at 5 AM ET(0900 UTC). — Fortnite (@FortniteGame) March 19, 2019 Flint-Knock Pistol Fortnite’s in-game news feed officially confirmed on March 18 that Fortnite fans would soon have a new weapon to wield in the popular battle royal title. The Flint-Knock can only be found as floor loot in Common and Uncommon rarities, and knocks back the shooter when fired. Players who fire the weapon can avoid being thrusted back by the power of the pistol if they crouch, while enemy opponents can also be blasted away if they are close enough to the weapon when it is fired. The weapon deals 86/90 damage in close range, with Epic Games stating there is “significant damage falloff” as players shoot from distance. Players will have to reload after every shot, and with a three second reload time, players will need to be accurate or they may find themselves back in the lobby. *Knock, knock* The Flint-Knock Pistol is here with v8.11! Hop into the action and try out Fortnite’s latest addition! Find all the details in this week’s Patch Notes: https://t.co/tazjQk0g0H pic.twitter.com/GynCZS8pIm — Fortnite (@FortniteGame) March 20, 2019 The Baller nerfed Fortnite’s The Baller has been one of the least popular additions to Season 8 so far, but it seems like we’ll be seeing a lot less of them around the map after the v8.11 update. After disabling The Baller on Monday, March 18 to collect data, the spawn rate of the vehicle has been sliced in half, meaning the item will be much harder to come by in the future. While many will be glad to see less of The Baller, some will likely feel that the nerfs didn’t do enough to limit the power of the item. Impulse Grenades unvaulted Epic Games have always stated that items placed into the vault are not gone for ever, and this is the case for one of Fortnite’s most popular items, the Impulse Grenade. Epic Games vaulted the Impulse Grenade back in September after the release of the Shockwave Grenade, which has since also been removed from the game. Read More: How to ride Fortnite’s Pirate Cannon balls – After a spell away, the item is back, and has seen it’s strength boosted by 344% when used against vehicles, meaning they are the perfect way to get rid of pesky enemies who are flying around you in Ballers. Fortnite v8.11 Update Patch Notes Battle Royale What’s New? Flint-Knock Pistol Knock, knock…who’s there? Flint-Knock, that’s who! Pick the perfect time and knock yourself or enemies back with this new weapon! Weapons + Items Flint-Knock Pistol Available in Common and Uncommon Rarities. – Found from Floor Loot. – Knocks back the shooter. Can also knock back the target if they’re close enough. The closer you are to the target, the farther they get knocked away. – The shooter can crouch to prevent the knockback. – – Close range damage: 86/90 Significant damage falloff. – – Must reload after each shot. 3 second reload time. – – Uses Heavy Ammo. – – Unvaulted the Impulse Grenade Impulse strength against vehicles has been increased by 344% – – Increased the impulse strength of explosive weapons against vehicles by 233% – Scoped Assault Rifle Increased base damage from 24/23 to 27/26 – – Reduced the spawn rate of the Baller from 100% to 50% – Limited Time Mode: One Shot Summary Low Gravity. Every player has 50 health. Snipers are the only weapon and Bandages are the only healing item. Jump high and aim well! Mode Details Gravity is set lower than normal. – The Storm wait time has been greatly reduced in all phases of the game. – The only weapons in this mode are Hunting Rifles and Sniper Rifles. – Semi-Auto Snipers and Bounce Pads have been removed from the Vault in this mode. – Players will spawn with 50 health, and can only heal if they find Bandages. – Events Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event Added two additional extended sessions, which will run 24 hours a day. 3/19/2019 00:00 UTC until 3/23/2019 00:00 UTC – 3/23/2019 00:00 UTC until 3/26/2019 00:00 UTC – – – Added two additional extended sessions, which will run 24 hours a day. – New Tournament: Blackheart Cup (March 23rd & 24th) [$100,000 in Cash Prizes!] Participation in this event requires players to have placed in the Top 3% (global) of any Gauntlet Test Event session prior to the start of the tournament. – The prize pool will be distributed across all server regions, with official rules and details released later this week. – Format: March 23rd – Round One: All Eligible Players – March 24th – Round Two: Top 3000 Players from Round One – – – Participation in this event requires players to have placed in the – Participating in tournaments and the Gauntlet Test now requires a minimum account level of 15. The requirement was previously at level 10. – Audio Bug Fixes Fixed an issue that caused The Baller’s tow-hook “release” sound to trigger twice each time. – UI Bug Fixes The new style for the Whiteout Outfit can now be selected. – Event leaderboards no longer display everyone as being at rank #0. – Art + Animation Adjusted lighting. Increased lighting contrast in areas of shadow. – Increased color vibrancy. – – Mobile Bug Fixes Fixed an issue where full-screen support was not working on Samsung S10 devices. – Fixed an issue preventing in-game surveys from appearing on mobile devices. These random surveys were added in the v8.10 update but were not appearing on mobile devices. Be sure to leave us your feedback if you receive one after a match. – – These random surveys were added in the v8.10 update but were not – Fixed various mobile stability related issues. We’ll be monitoring their impact and continue investigating any additional issues. Let us know what you’re experiencing on our social channels. – – We’ll be monitoring their impact and continue investigating any – Creative What’s New? Black Glass Island Reflect your creativity onto this brand new island! Islands Black Glass Island – Bug Fixes Fixed an issue where grenades were thrown from outside the save volume of islands, toward the island, would apply grenade effects (eg. knockback, chiller effects) to other players and vehicles. – Creative Tools + Phone Bug Fixes Fixed an issue where some objects had become un-targetable with the Phone, such as Llamas and Vehicles. Those now react correctly when targeted by the Phone. – Devices Bug Fixes Fixed an issue where a Sentry would occasionally not cause damage to players. – Performance Bug Fixes Made stability improvements around ending and leaving games in Creative Mode. – Save The World What’s New? Battle Hound Jonesy Need more Grenades? No problem! Battle Hound Jonesy’s Rucksack perk has you covered. Sir Lancelot Make the Husks… dis-a-spear! You won’t be dis-a-pointed with these new attack animations. Performance Greatly optimized bandwidth usage by eliminating transport of redundant information, particularly around inventory and ability updates.This should reduce networking-related hitching and de-sync issues, especially during combat. – – Heroes Battle Hound Jonesy (Returning) Standard Perk: Rucksack Increases Frag Grenade maximum charges by 1 – – Commander Perk: Rucksack+ Increases Frag Grenade maximum charges by 4. – – Available in the Weekly Store from March 20 at 8 PM Eastern Time to March 27 at 8 PM Eastern Time. – – Standard Perk: Rucksack – Bug Fixes Updated Hiro’s head model to the correct version We will be marking Hiro eligible for reset due to this change. – – Weapons + Items Sir Lancelot Spear will be available in the Weekly Store A spear using a new set of long-range, narrow thrusting attacks. Heavy Attack: Joust – Charge forward, damaging and knocking back smaller enemies in your way. – – Available in the Weekly Store from March 20 at 8 PM Eastern Time to March 27 at 8 PM Eastern Time. – – A spear using a new set of long-range, narrow thrusting attacks. – General Performance Fixed a performance issue when caching shaders on Mac, which should improve load times. – Gameplay Bug Fixes Fixed an issue that was preventing Xbox players from being able to accept party invites from friends. –
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Fortnite v8.20 Content Update release date and time announced – everything we know so far – Dexerto
Fortnite v8.20 Content Update release date and time announced – everything we know so far Epic Games have announced the release date and time for the release of the v8.20 Content Update in Fortnite Battle Royale, which is set to include the brand new Explosive Bow weapon! Following last week’s v8.20 game update, which will go down as one of the most controversial in the history of Fortnite, Epic Games are releasing the v8.,20 Content Update to supplement the game with new content and minor changes. We’re here to make sure you’re kept up-to-date on all of the information available for this update, including the release date and time, confirmed additions and changes, and what else to When does v8.20 Content Update go live? The v8.20 Content Update is set to go live on Tuesday, April 2 at 5 AM PT / 8 AM ET / 1 PM GMT. Because it is a Content Update and not a regular patch, there will be no downtime and no downloading required. Ready your bows! :collision::bow_and_arrow: The v8.20 Content Update arrives tomorrow, April 2 at 8AM ET(1200 UTC). No download or downtime required. — Fortnite (@FortniteGame) April 1, 2019 What is confirmed to be in the v8.20 Content Update? The full patch notes for the v8.20 Content Update won’t be made available until shortly before it goes live, so players will have to wait until then to see the entire contents of the new update. However, Epic have already confirmed that a brand new weapon called the Explosive Bow will be added via this update, and its in-game description reads: “Archery can be a blast.” While the exact nature of how this weapon will work has not yet been revealed, it seems pretty obvious that the arrows on this bow will be explosive, meaning that they will explode upon making contact with players, structures, and the environment. Additional information about the weapon, such as its rarity variants, ammo capacity, damage statistics and more, will be available once the Patch Notes get released. The Explosive Bow will likely feature arrows that explode upon contact. What else can we expect in the v8.20 Content Update Seeing as how this is a Content Update, it’s unlikely for it to include any major changes in terms of gameplay or mechanics. Thus, as disappointed as players may be to hear this, they should not expect it to revert the highly unpopular changes made in the v8.20 patch last week. What we may end up seeing in this update is a weapon or item getting vaulted, especially since the Explosive Bow is being added to the default weapon pool. Depends on how it actually functions, the Explosive Bow could be so similar to Clinger grenades that they may end up being vaulted so that there aren’t too many explosives in the game. Players could also see changes to the map be made via this Content Update, although the changes would likely be minor since any major change or addition would probably have been teased or leaked beforehand. Above, you can see some recently discovered leaks that point to there being “excavations” made in the Dusty Divot area of the map, which is definitely worth keep an eye on. It’s almost guaranteed for there to be new cosmetic items added to the game files for future release, most of which will likely be found and leaked by data-miners shortly following the update’s release. Make sure to follow us @Dexerto as we will have full details about this update when it goes live, including the patch notes, first look at the Explosive Bow, breakdown of any changes, and more.
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Fortnite v8.10 update release date and time announced – everything we know so far – Dexerto
Fortnite v8.10 update release date and time announced – everything we know so far Epic Games have announced the release date and time of the v8.10 update in Fortnite Battle Royale, the first major patch since the start of Season 8. Although the v8.01 update came out a week after the launch of Season 8, the v8.10 patch is expected to be the first full update of the season, full of new content and changes. We’re here to make sure you’re kept up-to-date on everything we know so far about the update, including the release date and time, confirmed additions and changes, and what else to expect. When does v8.10 go live? The v8.10 update is set to go live on March 12 at 2 AM PT / 5 AM ET / 9 AM GMT. This patch will require downtime, so matchmaking is expected to be disabled 20-25 minutes prior to the release time. The v8.10 update rolls out tomorrow, March 12! Downtime begins at 5 AM ET (0900 UTC). — Fortnite (@FortniteGame) March 11, 2019 Confirmed additions and changes in v8.10 With the v8.10 patch notes coming out right around when the downtime begins, players will have to wait to see what the full contents of the new update will be. However, Epic Games have already confirmed that a brand new vehicle called ‘The Baller’ will be added via this update. Although not much information has been revealed about The Baller, its appearance reveals that it is a single-occupancy rolling vehicle which includes a grapple-type device that players can use to go uphill and possibly even propel themselves into the air. adjustment made to the Axetec pickaxe, which was incorrectly labeled as an Uncommon cosmetic in the Item Shop when it was priced as a Rare.What else to expect in v8.10 Aside from the confirmed changes listed above, there are some additional things players can expect to see in this update. For one, Epic might add the new ‘undo purchase’ button to the Item Shop, in response to many complaints about the lack of a confirmation step on cosmetics purchases. We could also see some minor changes made to the map as Season 8 continues to progress, or Epic might decide to go all-out and add the new Sharky Shrubs location that was leaked several weeks ago. This may or may not include any changes made to the Infantry Rifle, which has received a lot of criticism lately, with some even calling it the worst Fortnite weapon ever. In fact, according to leaks, Epic and Legendary variants of the controversial weapon are already in development, and could be added as soon as this v8.10 patch. Make sure to follow us on Twitter @Dexerto and keep an eye on the Dexerto Fortnite page as we will post the full patch notes, changes and additions, any and all leaked content, and anything else having to do with the v8.10 update.
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Fortnite v8.30 release time announced by Epic Games – Dexerto
Fortnite v8.30 release time announced by Epic Games Fortnite’s update time for v8.30 has been by revealed by Epic Games. Here’s when players will be able to jump in. Coming off a highly controversial patch with v8.20, Fortnite arguably has nowhere to go but up with the next update. Epic Games announced the update time for v8.30 so here’s when players will be able to jump in and see what Fortnite has to offer with the next update. What time will the Fortnite v8.30 update be coming out? :battery: Batteries Charged :battery: Become the hero your team needs in the v8.30 update! Downtime begins tomorrow, April 10 at 5AM ET(0900 UTC). — Fortnite (@FortniteGame) April 9, 2019 Fortnite’s upcoming v8.30 patch is set to release on April 10 and Epic Games shared when players can expect that downtime to begin. Players can look forward to Fortnite going down for maintenance at 2am PT / 5am ET / 9am GMT as the patch is rolled out to all platforms. Downtime typically doesn’t last more than an hour so players should be able to jump into the action shortly after downtime begins. What’s coming with v8.30? There are a variety of changes coming with this update including changes to all vehicles and numerous bug fixes. One of the big changes coming in this update is the addition of Reboot Vans to Fortnite. The Reboot Vans will offer players a chance to bring back their fallen teammates if they manage to secure the Reboot Card that will be dropped upon elimination. Read More: Top 20 highest earning Fortnite pro players – This update will possibly be introducing changes to the way vehicles work as well. We’re introducing the Reboot Van in v8.30! Learn all about it in our latest Dev Update. :link:: https://t.co/U9ONMlJzjE — Fortnite (@FortniteGame) April 5, 2019 In what was a highly controversial move, Epic Games announced stretched resolution will not be allowed in the Fortnite World Cup which means players will all be stuck on native resolutions. Look for that change to come in this update. A nerf to the Baller was originally set to debut with this patch but Epic Games announced they were still working on a proper fix so that nerf has now been delayed. We don’t have an exact date for when that eventual nerf will be coming so stay tuned for that. We’re making technical improvements in v8.30, increasing the size of this update. Find the download sizes below: PC:6.93GB Mac:7.7GB PS4:3.9GB Xbox:4.06GB Switch:3.93GB iOS:1.14 – 1.76GB Android:1.56 – 2.98GB Mobile devices with >— Fortnite (@FortniteGame) April 9, 2019 If you’re interested in the size of the download, you can also check that out above.
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Fortnite v8.40 patch notes – Air Royale LTM, Infantry Rifles and more – Dexerto
Fortnite v8.40 patch notes – Air Royale LTM, Infantry Rifles and more Epic Games have officially released the Fortnite v8.40 patch notes, with the update now available for download on PC, Xbox One, PlayStation 4, Nintendo Switch and mobile devices, with new weapons for players to try out. The v8.40 update officially goes live at 2:00 AM PST / 5:00 AM EST / 10:00 AM BST on Wednesday, April 17, and will require downtime, which started around 20 minutes before the update went live. The v8.40 patch brings a host of changes and bug fixes to the game, with the headline addition from the update being the introduction of two new versions of the Infantry Rifle, with the weapons now coming in Epic and Legendary rarities. Epic and Legendary Infantry Rifles New versions of the Infantry Rifle have been sitting in the game’s files since February 2019, with fans of Fortnite eager to get their hands on the redesigned Epic and Legendary versions of the gun. Over two months later, Epic Games finally revealed that the Infantry Rifle’s new varaints were coming to Fortnite via the in-game news feed, which confirmed that they would be available as part of the v8.40 update. The new rarities in the Infantry Rifle will offer Fortnite players a more powerful version of the weapon which is already in the game, meaning players will be able to deal more damage-per-shot to enemies while attempting to earn a Victory Royale. Air Royale LTM Planes are back in the new Air Royale LTM mode. Players will fly around the map searching for enemy pilots, with each vehicle having three lives. Any players who touch the ground will be instantly eliminated, while parking the plane will cause it to explode after a few seconds. Deal damage to enemy planes and pilots, with the last duo standing declared the winner. Fortnite v8.40 update – Patch notes BATTLE ROYALE WHAT’S NEW? Air Royale Limited Time Mode Pilot the X-4 Stormwing in this Limited Time Mode as you fight to become the last plane flying! Complete free Challenges to unlock brand new Wraps as you rule the skies. Infantry Rifle New rarities for this precise, semi-automatic weapon are available now! Find and wield the Epic/Legendary variants and deliver accurate fire downrange. LIMITED TIME MODE: AIR ROYALE Summary Climb aboard a plane and take to the skies in this fast-paced mode where players fight to be the last one flying! Mode Details Air Royale is lifting off as a Duos-only mode. – Each plane has 3 lives, players will respawn until they lose their plane’s last life. – Touching the ground will instantly eliminate players. – Parking a plane on the ground for more than a few seconds will cause it to explode – stay airborne! – Hijacking another team’s plane will add that plane to your existing number of plane lives (and cost the team who lost the plane a life). – The storm has a ceiling that gradually lowers during the match. Be careful not to fly too high late in the match! – Loot chests of five different rarities will fall from the sky, allowing players to upgrade the guns they are carrying as well as boosting their plane’s weapons for a short time. To receive the contents of a Chest, simply fly through it. – – If players receive loot from a Chest containing a weapon they already have that’s of the same or worse quality, they’ll receive additional ammo. Chests with higher quality guns will automatically replace the lower quality weapon that’s being carried. – – Floating repair kits can also be found, these heal damaged planes and grant health & shields to players. – LIMITED TIME MODE: FOOD FIGHT – DEEP FRIED Summary Two teams on either side of the map. A huge barrier down the middle. Lava steadily rising up from below. Build a fort to protect your restaurant mascot. When the Barrier lowers, destroy the enemy’s mascot and then eliminate the remaining enemies to win the match! – Mode Details An impassable barrier will be spawned along the center of the map for the first several minutes. Lava starts rising from beneath the map a few minutes into the match. – Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team. – If the mascot head is destroyed, that team loses the ability to respawn when eliminated. – Players should use the time that the barrier is up to construct a defensive fortress around their restaurant. – As soon as the barrier lowers, fight to take out their mascot before they destroy yours! – Special red supply drops spawn at match start. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials. – Players will respawn when eliminated, keeping their inventory & dropping some ammo and resources. – 100 percent extra resources are gained from farming. – Building resources found on the ground increased from 30 to 50 per instance. – No explosive weapons or items are in this mode. – A small amount of free building materials are granted to each player every second. – The restaurants are now much higher, requiring players to build up to them. – May the best food win! – WEAPONS + ITEMS Egg Launcher Everyone’s favorite egg-themed Grenade Launcher skin is back! – This is a visual only change for the Grenade Launcher. – – Infantry Rifle Added Epic and Legendary Infantry Rifle variants. – Deals 42/44 damage. – Can be found from Floor Loot, Chests, Supply Drops and Vending Machines. – Uses Medium Ammo. – – GAMEPLAY You can now pet the dog… and other Pets! – The Battle Pass Friend XP Bonus has been upgraded! Instead of giving a small XP boost to each friend in your party, you now get a larger XP boost for partying with one or more friends. – The overall total XP Bonus remains the same (120%) and will now be much easier to keep active – In short, play any match with any number of friends and you’ll be getting the same amount of XP as someone who’s been playing with a full squad of Battle-Pass-owning friends. – – Bug Fixes Fixed an issue where the Season 8 trailer wouldn’t play in some cases. – Fixed an issue where the embers from environmental Campfires would linger if the floor they were attached to was destroyed. – Fixed issue where Coconuts could not be pinged. – Fixed an issue where turbo building could stop if you ran out of the current type of material you were using. – Fixed an issue with Traps being be placed inside walls, making them difficult to see. – Fixed an issue with Traps being placed inconsistently when auto-placed. – Fixed ‘Emotes’ not playing when bound to specific keys. – Fixed an issue when using ‘Replay Last Emote’ before using any other emote, so it now plays the emote in the default slot. – COMPETITIVE New Tournament – April 20 & 21: Fortnite World Cup Online Open Week 2 ($1,000,000 total prize pool!) Top performers in each server region will qualify to the Fortnite World Cup Finals in New York City. Full Fortnite World Cup details and official rules can be found here: https://www.epicgames.com/fortnite/competitive/events/world-cup – Duos Game Mode – Participation in this event requires both players to have reached Champion League in Arena. – Region Lock is in effect – players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the one the player will be locked into for that entire weekend. – Format: April 20 – Round One: All Eligible Players. – April 21 – Round Two: Top 1500 Teams from Round One. – – – Added Fortnite World Cup Qualifier slots onto the prize breakout for Online Open tournaments. – Visual improvements for Lobby panel during Online Open tournaments. – Updated how Anonymous Mode works in tournaments to provide an improved experience for stream viewers while still protecting streamers. When a player is eliminated, their name will be shown in the elimination feed. – When a player eliminates an opponent, their name will be shown to the eliminated player only. – – Maximum Screen Aspect Ratio can no longer be greater than 16:9. – PERFORMANCE Resolved a performance regression occurring on PCs with less than quad-core CPUs. If you’re still experiencing performance issues on PC, try manually adding the “NoRHIThread” to the Epic Games Launcher settings for Fortnite. – – ART + ANIMATION Increased the size and intensity of the Boom Bow explosion effects to better represent the damage radius. – AUDIO Adjusted the attenuation of the Reboot Van cooldown and Reboot Chip ambient looping audio, so that it’s not as loud. – Bug Fixes Fixed an issue that would cause the Shotgun equip sounds to occasionally not play. – UI Mimic! When bringing up your emote wheel there’s now an option that appears if you’re looking at another player doing an emote you own, to allow you to play the same emote. – When hiding HUD elements in the options, some of them now collapse to free up the space they were taking up – the minimap for example. – There’s now a HUD UI option to hide the vehicle control hints. – Bug Fixes The Limited Time Mode Victory screen is no longer pushed out of place on mobile/Switch. – REPLAY Bug Fixes Fixed an issue where drone speed was not saved when scrubbing – Fixed an issue where scrubbing a replay while in Drone Attach mode would result in the camera being left behind. – MOBILE Updated the Baller controls on default and custom HUDs. Baller controls are available to be adjusted in the HUD Layout Tool for custom HUD players. – – Audiovisual shot indicators will no longer display for players in the same vehicle. – Bug Fixes Fixed an issue with the Android app icon being incorrectly displayed. – Fixed an issue with Voice Chat while spectating Push-To-Talk button is also no longer hidden while spectating – – Fixed an issue where Auto-run would not activate in vehicles. – Fixed an issue where the Reboot Card description was missing. – Fixed an issue where the Arena overview panel was not displaying. – Fixed an issue with the FPS counter being shown twice. – Fixed an issue where the weapon icon would not display in inventory hot bar sometimes. – Fixed an issue where textures would appear stretched when on a Creative Island. – Fixed an issue that displayed a checkmark icon on certain commands of vehicles. – Fixed an issue where a second storm wall would appear in the desert biome during the first closing period. – Fixed an issue where some chests could not be opened. – Fixed issues where weak wifi halted gameplay and could cause some disconnects. – CREATIVE WHAT’S NEW? Explosive Device Destruction and demolition are made easy with The Explosive Device, now in Creative Mode. Scoreboard Customization Customize the in-game scoreboard in new ways! Open the “My Island” menu to discover the different possibilities. ISLANDS When on the Hub, Featured Island portals now appear as doorways to these featured games. – Simplified the text above the portals to show the Creator’s name and the Island’s name. Approaching the portal will cause a description for the game to animate into view. – – GAMEPLAY Bug Fixes Fixed an issue where the player’s character would face the wrong direction when starting a game. – Fixed an issue where games could be started simultaneously on different islands when initiated by a player in the same server. – Fixed an issue where players could damage each other after the scoreboard appears. – Fixed an issue where players who join a match that’s in progress would not see progressive Outfit changes on the Peely Outfit. – Fixed an issue where some players were unable to aim down sight when playing games. – Fixed an issue where players would be scored as “Knocked Down” while spawning into a game in progress. – Fixed an issue where Reboot Cards were incorrectly appearing in Creative games. – WEAPONS + ITEMS Infantry Rifle Epic and Legendary Infantry Rifle variants Deals 42, 44 damage – – – Epic and Legendary Infantry Rifle variants – CREATIVE TOOLS + PHONE Bug Fixes Fixed an issue where a bright blue light would appear while copying and pasting objects with the Phone. – Fixed an issue where players could not enter Build Mode when the Phone was equipped, while using a controller. – Known issue: Delete sound effect plays twice when deleting an object. – PREFABS Updated Car Gallery A with a Submarine, Arctic Submarine and Helicopter. – Updated the Jungle Temple Props Gallery with 3 different sized Moai Statues. – Bug Fixes Fixed an issue in the Military Behemoth where external wall vents could appear to be floating. – Fixed an issue in the Military Behemoth where players could unintentionally drop off some stairways. – Fixed an issue where Military Gallery B Blue had a couple of building pieces showing up as red. – Fixed an issue where the collision box was too large around some assets in the Ring Gallery. – DEVICES All new Explosive Device When damaged during a game, the device will explode and damage objects and players around it – Limited to 100 Explosive Devices per island – Modify the following options: Player Damage – The amount of damage inflicted on surrounding players (0, 2, 5, 10, 20, 25, 50, 75, 100, 150, 200, elimination) – Structure Damage – The amount of damage inflicted on surrounding structures (0, 5, 25, 50, 100, 500, 1000) – Damage Indestructible Buildings – Turning on this option will destroy buildings, even if “Building Damage In Game” is “Off”.. – Health – The health of the Explosive Device (1, 25, 50, 75, 100, 200, 300, 400, 500, 1000, 2000, 5000) – Blast Radius – How far the explosion will reach from the point of origin (0.25, 0.5, 1, 1.5, 2, 2.5, 3) – Knockback – How forceful the explosion will be at knocking back players (off, low, medium, high, very high, super high) – Ignore Team For Damage – Turn on to ignore a specified team when dealing damage (none, 1-16) – Explode on Proximity Range – Turn on to explode when a player is at a set distance from the device (off, 0.5, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10) – Ignore Team For Proximity – Turn on to ignore a specified team when entering designated proximity range (none, 1-16) – Time To Detonation From Game Start – Turn on to start a timer for automatic detonation when a game starts (off, 5 sec, 10 sec, 15 sec, 30 sec, 1 min, 2 min, 5 min, 10 min, 30 min, 1 hr) – – – Creature Spawner has been updated to visualize the spawn radius around the device. – Added a “Spawn Through Walls” option to the Creature Spawner. Turning this off will prevent creatures from being spawned on the other side of walls. – – Added “Preferred Spawn Location” option to the Creature Spawner with “At Max Distance” or “Random” options. “At Max Distance” will spawn creatures at the edge of the Max Spawn Distance. – “Random” will spawn them at random points within the spawn radius. – – For the following devices, turning “Visualization” off will hide the device immediately upon starting a game, instead of waiting for the game start countdown to finish. Barrier – Damage Volume – Player Checkpoint Plate – Player Spawn – Item Spawner – Radio – Music Sequencer – – Bug Fixes Fixed an issue where the Billboard had improper collision when reloading the Island or copying with the creative tool. – Fixed an issue where the Item Spawner “Time Before Initial Spawn” option was not functioning as intended. – Fixed an issue with the Shooting Gallery that would prevent players from hitting the bullseye on some targets. – Fixed an issue with the Shooting Gallery where you couldn’t hit the bullseye until you had started a game. – Fixed an issue with the Shooting Gallery that prevented sniper rifles from being able to register hits on the bullseye. – Clarified the units of time (eg. seconds, minutes) for related options on the Target Dummy Track in the Shooting Gallery. – Fixed an issue where the Target Dummy “Proximity Pop Up Range” setting only triggered at half the expected distance. – Fixed an issue where the Billboard was causing stretched textures to appear on player’s Islands when playing on mobile devices. – Fixed an issue where the player character’s head would appear floating over the Cannon when attempting to fly while inside. – Fixed an issue with the Capture Area device having inconsistent collision around the base. – Fixed an issue where the Creature Spawner destruction animation would trigger even though visibility was set to “Off”. – UI + SOCIAL + AUDIO “UI Settings” can be found in the “My Island” menu. Providing the ability to modify various user interfaces. Time – Choose whether the clock counts down or up – Score Display Time – The amount of time the scoreboard is displayed after a match (Don’t Show, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30 seconds) – Winner Display Time – The amount of time the Winner UI is displayed (Don’t Show, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30 seconds) – HUD Type – Choose the optimal heads-up-display for the type of game you created (Default, Creature Elimination, Score) – Scoreboard Stat 1-5 – Choose the statistics that are tracked and shown on up to 5 columns on the scoreboard at the end of the match (None, Eliminations, Assists, Knocked Down, Collect Items, Health, Creature Eliminations, Score, Objectives, Time) These statistics will serve as a tie-breaker (in sequential order) in the case that there is a tie under the primary rules of the game – – – The end of game Scoreboard has received a visual makeover to coincide with the new scoreboard options available for creators. – Winners are now prompted with new celebration animations, similar to the Victory Screen in Battle Royale. – Bug Fixes You should now be able to see team member names over their heads based on the My Island Options. – Fixed an issue where placed trap sounds overlap and were very loud when spawning into a game. – Fixed an issue where vehicle destruction sound effects would play loudly when spawning into a game. – Fixed an issue where favorite Island codes could not be removed from the Featured Island Code list when using a controller. – Fixed an issue where the Fly Up prompt shows ‘Unbound’ in the Tooltip when using a controller. – Fixed an issue where the ammo count wasn’t displaying as infinite on weapons when infinite ammo was enabled. – PERFORMANCE Bug Fixes Fixed various performance and stability issues. – SAVE THE WORLD WHAT’S NEW? Bunny Brawler Luna Make an egg-plosive entrance with this new Soldier! Dashing Hare Ken Poach the Husks with this new and egg-citing Ninja. MISSIONS + SYSTEMS Beta Storm Test the Limits returns! The number of race gates has increased from 4 to 6. – A cinematic has been added to clarify when the race begins. – Watch out for the Husks! Prevent them from destroying the gate or you won’t be able to earn a platinum badge during your race. This occurs after earning the Gold Medal. – – – Bug Fixes Fixed an issue which caused BluGlo Siphons to be mislabeled on the map in Refuel the Homebase missions. – UI The Hero Loadout picker panel now has a button callout for “Cancel”. – The Hero Loadout “Clear All” button is now available when only a gadget or team perk has been selected. – Bug Fixes Fixed an issue with Hero rewards showing Survivor related descriptions on the XP bar when in the Command tab. – Fixed an issue that caused the ‘Manage Player’ panel to show an incorrect banner and power level while in the lobby. – Fixed an issue that caused the item details panel to have incorrect information when fast switching between inventory screens. – Fixed an issue that caused the “reward icon” and “earned reward” screens to not update properly when players skip the animation. – Fixed an issue that caused the tiles on the mission select screen to not refocus when party members level-up or evolve Heroes and Survivors. – Fixed an issue that caused Hero names to flicker when using a controller in the Hero Loadout select screen. – Fixed an issue that caused the reset menu to lose functionality when switching to a different Hero while the reset menu is open. – Fixed an issue that caused the power level notification to not show up when a new player joins your party. – Fixed an issue that caused the player to not see the respawn button prompt when falling off the world. – Fixed an issue that caused the looted items notification to have large spaces in the text. – PERFORMANCE Bug Fixes Fixed an issue that caused players to hitch when accessing the boosts menu during gameplay. – Fixed an issue that caused players to hitch when opening the Armory tab. – HEROES Introducing Bunny Brawler Luna, a new Legendary Soldier! Standard Perk: Eggs-plosive Entrance Shockwave drops 3 egg bombs, which each deal 54 base damage to nearby enemies. – – Commander Perk: Eggs-plosive Entrance+ Shockwave drops 3 egg bombs, which each deal 162 base damage to nearby enemies. – – Available in the Event Store on April 17 at 8 PM Eastern Time. – – Standard Perk: Eggs-plosive Entrance – Introducing Dashing Hare Ken, a new Legendary Ninja! Standard Perk: Eggs-termination Kunai Storm throws 3 egg bombs, which each deal 37 base damage to nearby enemies. – – Commander Perk: Eggs-termination+ Kunai Storm throws 3 egg bombs, which each deal 111 base damage to nearby enemies. – – Available in the Event Store on April 17 at 8 PM Eastern Time. – – Standard Perk: Eggs-termination – The Legendary Soldier Rabbit Raider Jonesy Returns! Standard Perk: Sure Shot Increases Sniper Critical Damage by 75%. – – Commander Perk: Sure Shot+ Increases Sniper Critical Damage by 225%. – – Available in the Event Store on April 17 at 8 PM Eastern Time. – – Standard Perk: Sure Shot – Bug Fixes Fixed an issue where T.E.D.D.Y would not go on cooldown if the ability was interrupted mid-throw. WEAPONS + ITEMS Easter Egg Launcher Lobs egg mines that explode on contact with enemies. Maximum of 6 eggs active at a time. – Available in the Weekly Store from April 17 at 8 PM Eastern Time until April 24 at 8 PM Eastern Time. – – Bug Fixes Fixed an issue where the Broadside trap’s cannonballs weren’t being destroyed by the Super Shielder’s shield. – GAMEPLAY “Auto Equip Better Weapon” now equips based on Power Rating instead of Weapon DPS. – Bug Fixes The Cannonade Launcher has been reclassified as a cannonball weapon, allowing it to get damage buffs from the Avast Mateys perk. – ART + ANIMATION Storm Shield and mission loading screens are now biome based rather than mission based. – Bug Fixes Fixed a large gap that could be found in some Autumn Cities. – AUDIO Updated the audio when Med Bot revives a downed player. – Bug Fixes Fixed an issue that caused the in-game music to continue playing after skipping the victory and defeat cinematics. – Reduced volume on the Nailer weapon to be consistent with other weapons. – GENERAL UI Updated the Main Menu Party Bar in Battle Royale and Creative modes to simply be a list of players who are in your selected voice channel. Interacting with mouse or controller will perform a “Toggle Mute” on that player. – – The icon for your selected skin or hero loadout now appears in the top left of the Social Panel. – Bug Fixes Fixed an issue in Battle Royale and Creative that would sometimes cause your lobby character to not reappear on your pedestal. – SOCIAL Updated lists for Save the World, Battle Royale and in-game Social Panel to more logically identify Party Members before the game starts, and Team Members once in-game. We also display any Party Members that are not in-game with you when applicable. – – GAMEPLAY Bug Fixes Fixed emote hotkeys so they correctly play emotes. –
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Fortnite v8.30 patch notes – Reboot Van, Buccaneer’s Bounty event, and more – Dexerto
Fortnite v8.30 patch notes – Reboot Van, Buccaneer’s Bounty event, and more The Fortnite Battle Royale v8.30 update is here and available for download on PC, Xbox One, PlayStation 4, Nintendo Switch and mobile devices, with the patch notes now live including information on Reboot Vans and important changes. The highly anticipated v8.30 update in Fortnite went live on Wednesday, April 10 at 2 AM PT / 5 AM ET / 10 AM BST, and required downtime, with matchmaking disabled 20-25 minutes prior. The v8.30 patch introduced a brand new respawning system much like that seen in Apex Legends, alongside a number of fixes and improvements that aim to improve the quality of life of players who enjoy the popular battle royale game. Reboot Van and Cards Without a doubt, the biggest aspect of v8.30 is the introduction of Reboot Vans, which will allow players to respawn their teammates back into the map even after they’ve been fully eliminated. Read More: FaZe Cizzorz’s $25,000 ‘Fun Run’ Fortnite competition – access code, how to enter, prizes & rules, and more – When a player gets eliminated, the loot they drop will include a Reboot Card that teammates will have to retrieve and take to a Reboot Van to respawn them back in. Players who are brought back from the dead will spawn immediately on the roof of the van, although they will have no weapons or shields so they will likely need help if you don’t want to lose them again. Respawn Vans can only be used once, so if an enemy team has already revived a player, you’ll need to search for another one. Fortnite fans will be able to bring back fallen teammates with the Respawn Van. Baller vehicle nerfs delayed One of the reasons why so many players were eagerly waiting for the v8.30 update was because Epic Games had promised to implement a series of positive nerfs to the overpowered Baller vehicles. Unfortunately, Epic announced on April 9 that these changes will be delayed and thus not be included in v8.30, much to the dismay of the majority of the player-base. Fortnite fans are disappointed to not see nerfs to The Baller in the v8.30 update. Buccaneer’s Bounty Evemt Fortnite fans will have a brand new event to sink their teeth into, with the announcement of the Buccaneer’s Bounty event that is set to kick off following the v8.30 patch. The event follows one of the major plot lines for Season 8, as players hunt for their own pirate treasure in this special limited time event. Epic Games will release a brand new LTM every day thoughout the event, with players earning rewards for completing free challenges that are included in Buccaneer’s Bounty. What size is the Fortnite v8.30 update? Epic Games have confirmed that they are making a number of “technical improvements” to the game in the v8.30 update, making it a larger file size that normal. The patch will be 6.93 gigabytes on PC, 7.7GB on Mac, 3.9GB on PS4 and 4.06GB for Xbox One users. Mobile players with less that 6GB of space left on their device will have to uninstall and then re-download Fortnite to get their hands on this patch. We’re making technical improvements in v8.30, increasing the size of this update. Find the download sizes below: PC:6.93GB Mac:7.7GB PS4:3.9GB Xbox:4.06GB Switch:3.93GB iOS:1.14 – 1.76GB Android:1.56 – 2.98GB Mobile devices with >— Fortnite (@FortniteGame) April 9, 2019 Fortnite v8.30 Update Patch Notes BATTLE ROYALE WHAT’S NEW? Reboot Van Never give up, never surrender! Bring eliminated teammates back into battle with the Reboot Van. Drop in now and become the hero your team needs.Fortnite have introduced the Respawn Van in the v8.30 update. Buccaneer’s Bounty Event Avast ye mateys… Drop in and arm yourselves during the Buccaneer’s Bounty event! Test your skills in a fresh LTM every single day and collect your very own treasure in the form of in-game rewards by completing free Challenges.Fortnite fans will be able to earn rewards through the Buccaneer’s Bounty event. LIMITED TIME MODE: FLY EXPLOSIVES Summary This mode combines the explosive fun of the High Explosives LTM with the Jetpack. Take to the skies and blast everyone else back to the lobby!Mode Details Only explosive weapons can be found in this mode. – Floor Loot spawners will occasionally spawn Jetpacks. – Jetpacks are only available in this mode in Battle Royale. – Reduced storm wait times. – Rocket Ammunition capped at 120. – WEAPONS + ITEMS Reboot Van / Cards – Reboot Vans have now been added to the map at all major POIs. – When squad members are eliminated they now drop their Reboot Card, which can be collected by other squad members. – Reboot Vans / Cards are disabled in Solos, Big Team Limited Time Modes, and any modes with respawns enabled. – Reboot Cards remain in the world for 90s after they’ve been dropped. – Pickup Interaction time: 0.5 seconds. – Bringing Reboot Cards to Reboot Vans will bring each squad member whose card has been collected back into battle. – Collected Reboot Cards can be turned in by any squad member regardless of which member picked up the Card. – Interaction time: 10 seconds. – A Reboot Van goes on cooldown and cannot be activated again for 120 seconds after it’s used. – Rebooted squad members return with: – 100 Health – 1 Common Pistol – 36 Light Ammo – 100 Wood – Infantry Rifle – Damage decreased from 40/42 to 38/40. – Fall-off damage at maximum range increased from 26/28 to 32/34. – Poison Dart Trap damage ticks will no longer cause the camera to shake repeatedly. – Bug Fixes Fixed an issue that occasionally prevented weapon fire from queuing for shotguns after switching weapons without re-pressing the fire key. – Fixed an issue where if a Clinger is attached to a player and they entered a Baller that it wouldn’t deal damage. – Fixed sniper rifles playing fire animations twice per shot from the point of view of other players. – Fixed grenade projectile trajectories lagging behind slightly when moving and rotating. – Fixed Traps not activating if a player blocks line of sight with a structure but then the structure is destroyed. – Fixed Balloon sound effects occasionally playing when entering a vehicle without Balloons active. – Fixed an issue with single shot weapons not reloading properly while in targeting mode. – Fixed Peppers not granting movement speed while walking. – Fixed Minigun Rev Up/Down sound effects persisting after boosting on a Driftboard. – Fixed an issue with Ziplines after using a Launch Pad that could cause the player to jump higher. – Fixed an issue with players getting knocked backward when firing the Pirate Cannon upwards. – Fixed Pirate Cannons getting stuck in an indefinite horizontal rotation. – Fixed an issue with Boom Bow not showing up with the Visualize Sound Effects option. – Fixed an issue with vehicles shot by Boom Bow not playing hit notification sound effects. – Fixed an issue with the Boom Bow having longer than expected projectile trail effects. – Fixed an issue with Boom Bow projectile effects occasionally flying through enemies. – Fixed a spelling error in the elimination feed with Boom Bow. – GAMEPLAY Buccaneer’s Bounty Event – A different Limited Time Mode rotates in every day from April 10 – April 15. – Drop in and Complete free Challenges to earn in-game rewards. – Increased the spawn rate of Treasure Maps for the duration of this event: – Floor Loot: Increased availability from .25% to .5% – Chests: Increased availability from 1.55% to 3.05% – All aspect ratios will have the same vertical FOV on Mac and PC. – In the near future, ultrawide monitors will be limited to 16:9 in competitive game modes. – Added separate controller sensitivities for building and editing structures. – The Glider Redeploy item is now sorted to the right along with other consumables when “Auto sort consumables to the right” is enabled. – Added ability to cycle hotbar items while gliding. – Hit markers are now server authoritative. – We’ve heard the feedback that hit markers are sometimes seen for shots but don’t apply damage, so we’re going to delay showing them until the server has confirmed the hit. – Fixed sniper damage not causing damaged players to play a reaction animation. – Adjusted how Storm damage is applied so that players entering the Storm will have a set amount of time before damage is applied. – The initial instance of damage will start 1 second after entering the Storm. – Bug Fixes Fixed an issue where players would incorrectly edit structure behind them when backed up close to a player built wall. – Players dropping in warm-up will not award eliminations if another player caused them to receive fall damage. – Fixed Traps being hidden underneath certain floor pieces that don’t completely align with the grid. – COMPETITIVE New Tournament – April 13 & 14: Fortnite World Cup Online Open Week 1 ($1,000,000 total prize pool!) – Top performers in each server region will qualify to the Fortnite World Cup Finals in New York City. Full Fortnite World Cup details and official rules can be found here: https://www.epicgames.com/fortnite/competitive/events/world-cup – Solo Game Mode – Participation in this event requires players to have reached Champion League in Arena. – Region Lock is in effect – players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the one the player will be locked into for that entire weekend. – Format: – April 13 – Round One: All Eligible Players. – April 14 – Round Two: Top 3000 Players from Round One. – Tournament rewards can now be viewed directly in each tournament session. – Server Replays are now available in leaderboards for PC Players – Players can now view the active server replays of top leaderboard performers. This will be expanded to all platforms in the near future! – Bug Fixes Improved clarity of which regions tournament is currently being viewed. – PERFORMANCE Various level streaming performance optimizations for Switch and Xbox One to reduce cases where players see blurry buildings. – Improved texture streaming performance and memory overhead on Switch. – Improved performance for Traps. – Improved performance of the Challenges UI. – Bug Fixes Fixed a source of hitches due to spawning weapon drops. – Fixed a source of hitches due to replay recording. – Implemented a fix that should resolve cases of invisible characters after skydiving. – AUDIO New separate in-air audio tell for enemies. – More of an “incoming” audio tell that should give more awareness when an enemy drops in on you from above. – Reduced volume of building audio loops while being structures are being built. – This sound is now ducked by enemy footsteps and gunfire. – Prevents unnecessary noise when lots of buildings are placed in quick succession. – Slightly increased the volume of footsteps below the player. – Increased volume of the landing sounds of enemy footsteps. – Bug Fixes Fixed a bug where all offscreen enemy footsteps and weapon switches/reloads would be silent when more than 5 players were nearby. – Fixed a bug where the Boom Bow wasn’t playing the correct vehicle damage notification sound. – UI Vehicle controls can now be hidden in the HUD Options. – Added minimum and maximum values to the in-game FPS overlay and added the option to “Show FPS” on all supported platforms. – Push To Talk – Enabling the menu option for consoles – Defaulting the option to Off for consoles. – Wraps can now be applied to most types of weapons, everything that doesn’t fit elsewhere is now covered by a catch-all “Misc.” slot in the locker. – The health bar for vehicles has been adjusted to now display health values of vehicles. – Bug Fixes Fixed an issue with the friend list was always displaying a notification symbol in the frontend. – REPLAY Bug Fixes Fixed a rare crash that was occurring when loading effects when viewing a replay. – SPECTATING Bug Fixes Fixed certain items such as gliders not displaying their count properly for spectators. – MOBILE HUD elements such as the menu button will no longer be dragged off the entire screen in the HUD Layout Tool. – Bug Fixes Improved stability by fixing GPU crashes. – Fixed an issue that was allowing touch inputs while using a controller. – Fixed an issue that was preventing players from using emotes while in build/edit mode. – Fixed an issue causing items on the quickbar to be difficult to drag and drop. – Fixing an issue causing players to get stuck in edit mode when entering and confirming edits quickly. – Also fixed an issue where players could get stuck in edit mode when alternating between build/edit mode quickly. – Fixed trajectory line for throwable items always being visible when using a glider on mobile. – CREATIVE WHAT’S NEW? MultiSelect Grab the corner house or the whole block! The MultiSelect tool is here to make moves a piece of cake.Military Base Theme Reinforce your fort with sleek, new military style buildings. This is the first set of buildings that will premiere in Creative before Battle Royale!Capture Area Deposit an object into the area to score a point. Use this device to set up all sorts of capture the flag style games!Capture Areas are a new addition to Fortnite’s Creative Mode. ISLANDS Added new Tropical Island – Island is symmetrical in design for Team vs Team game modes. – Added new Rivers Edge Island – Redesigned version of the Tropical Island using the new Military set. – Bug Fixes Fixed a bug where players leaving islands while spectating would still be considered to be on the island. – Fixed an issue where Buried Treasure can be spawned on Creative Islands. – Fixed an issue where the storm does not damage the players once it is completely closed, at the end of session. – GAMEPLAY Players can no longer be eliminated in the Creative and Playground hubs. – Players can no longer respawn or change teams while a game is ongoing. – Infinite Resources setting is now only used during game. – During creation, resources are now always infinite if the player has permission to edit. – Added an option to the blocks to enable Lava Surface On/Off. – Known Issue: Scaling them too large causes the lava surface to stop working. – Added an option to modify the vehicle trick score during a game. – Allows games to use mixed score game modes. – Added an option to the game timer to choose whether it counts up or down. – Added new Type of Scoreboard options. – Score & Time: Score, Time – Score & Elimination: Score, Eliminations, Knocked Down, Assists – Bug Fixes Adjusted the lighting in Creative and Playgrounds to look more Battle Royale. – Fixed an issue where players would be invulnerable for the first 5 seconds after respawning. – Fixed the infinity symbol not appearing properly over weapon icons when Infinite Ammo was enabled. – Fixed an issue where the player character could be facing the wrong direction when starting a game. – Fixed a bug where players could be teleported to an invalid location when respawning as a game is restarting. – Fixed Storm Damage not affecting players. – Fix for issues were gameplay effects could persist when entering a new island, or across game restarts. – Reimplemented the resetting of gameplay effects in game reset. – Fixed a bug where players could be teleported to the wrong location at the end of a game. – Fixed an issue where health bars didn’t follow the actor properly. – Fixed a bug where a player who was eliminated when a game started might cause players to spawn at the wrong locations. – Fixed a bug where players could take falling damage during game startup. – Fixed Lava Tiles from being destroyed with player built structures. – Fixed Lava Tiles from being destroyed with the Infinity Blade. – Fixed an issue where the Sky Chest had a slower search speed than intended. – Fixed an issue where the player is able to do damage after respawning in games where players are set to be Invincible. – Fixed an issue where the players spawn in the sky upon entering pre-game when all player spawners are destroyed from the previous match. – Fixed an issue where the game stats screen fails to appear after ending the game in Creative game mode. – Fixed an issue where the player becomes immune to storm damage if entering the storm for the first time while in a vehicle. – Fixed an issue where the camera orientation is abruptly changed when skydiving into Creative Islands. – Fixed an issue where the player will spawn in the sky when starting a game in fly mode. – WEAPONS + ITEMS Jetpack added – Legendary Rarity. – The Jetpack is engaged by jumping while in mid-air, providing additional mobility. – While flying, there is a limited duration it can be used before it must charge again. – Recharge begins when the Jetpack is not in use. – You can not enter Targeting Mode while in the air. – On controller, using the Targeting Mode input will trigger the Jetpack. – Known Issue: Infinite ammo doesn’t apply to Jetpack fuel. – Bug Fixes Fixed a server crash that could occur when vehicles were spawned and destroyed over and over. – Fixed an issue where the Infinity Blade would destroy props while playing Elimination games. – CREATIVE TOOLS + PHONE Added new feature: Multi-Select! – This allows you to select multiple props and building tiles to move them all at once! – To toggle selection, press R on keyboard or D-Pad Right on controller. On mobile, a new button has been added to the HUD Layout page for Multi-Select. – Selected props and building tiles will be highlighted green. – You can also hold down the button to “paint” selection over multiple objects. – 20 props or building tiles can be selected at once. – After selecting one or more objects, you can aim at them and press Cut or Copy to start moving them. – Please note that all objects will always move together, so if building tiles are selected along with props, the props will snap to the building grid too. – Bug Fixes Fixed an issue where the glow effect would become too bright while editing with the phone. – Fixed an issue where props would desync between players if the editing player cancels cutting a prop. – Fixed an issue where players could return to the Hub with the Phone. – Fixed an issue where the player would occasionally lose the Phone’s help UI. – Fixed an issue where the Phone’s help UI disappears after being eliminated with a Bush equipped. – Fixed an issue with the Phone’s holographic preview effects on mobile platforms. – Fixed an issue the Phone’s help UI disappears when the players equip items from the Creative inventory. – PREFABS Added 6 Military Prefabs. – Added 8 Military Galleries that consist of Team Color variations. – Added the Military Numbers Gallery. – Added a standard Military Props Gallery. – Added a new Military Lights Gallery that allows the player to change light colors. – Known Issue: Military Lights will lose team color when the lights are turned off. – Bug Fixes Fixed an issue with the Cabins Gallery where multiple roof assets would break if only one was destroyed. – Fixed an issue with the Village Shop Prefab where some furniture props were floating in the air. – Fixed an issue where player built structures will destroy all Lava Tile Gallery assets. – Fixed an issue where assets from the “Castle Gallery” and “Nature Ice Cliff Gallery” spawn under and over the character when copied with the “Grid Snap” option. – Fixed an issue where the Block Chest from the “Chests and Ammo Gallery” is significantly slower than opening the normal chest. – Fixed an issue where the ‘Ring Gallery’ has invisible collision underneath it that is not destroyed with it. – Fixed an issue where the ‘Castle Gallery’ had an invisible collision when deployed above ground. – Fixed an issue where the ‘Village Clock’ Prefab contains an ammo box and items. – Fixed an issue where the “Stage_DJ_TurnTables_C” grants wood material instead of metal. – Fixed an issue where multiple objects can be seen clipping through the floor in the Village Shops prefab. – Fixed an issue where some assets are floating inside the “Village Shops” prefab. – Fixed an issue where multiple roof assets in the Cabins Gallery break when only one is destroyed. – Fixed an issue where Castle Prop Gallery is called “Castle Gallery” in Creative Inventory. – DEVICES Device settings now open instantly on interact button press. – Capture Area Device – During Edit Mode, drop an item from your inventory into the Capture Area to define the item to be captured. – During Play Mode, walk into the Capture Area to drop instances of the “item to be captured” from your inventory and it will be added to your score. – Set Capture Radius to change the size of the Capture Area with values ranging from 1/16 tile to 5 tiles. – Set Score Value to change the number of points scored per item captured with values ranging from 1 to 100. – Consumables Gallery – Hop Rocks – Gravity-defying jumps for a limited period of time. – Mushrooms – Instantly grant 5 shield when consumed. – Apples – Instantly grant 5 health when consumed. – Bananas – Instantly grant 5 health when consumed. – Peppers – When consumed, peppers instantly grant 5 health and also increase the player’s movement speed by 20% for 10 seconds. – Reduced Music Sequencer and Damage Volume sound effect volume by 50%. – Added an option to Shooting Gallery targets to set the health bar to hidden/not hidden. – Creature Spawner Updates – Spawn Radius from Center renamed to Max Spawn Distance. – Added 1 Tile and 1/2 Tile options for Max Spawn Distance. – Resolved crashes related to this device. – Bug Fixes Fixed player start plates not showing team assignments. – Fixed an issue where Creature Spawners could persist outside a game. – Fixed an issue where vehicles play a damage sound effect when sitting near the Music Sequencer. – Fixed an issue where Spawners and other devices aren’t hidden during the game start countdown. – Fixed an issue where health bars overlap the Shooting Targets when hopping. – Fixed an issue where Music Sequencer zone and wave is visible in Game, even when ‘Zone Visible in Game’ is set to Off. – Fixed an issue where ‘Add time on knockdown’ setting does not add additional time on Shooting Range Targets. – Fixed an issue where Creature Spawners continue spawning while in edit mode when placed on a ramp. – Fixed an issue where Creatures can pass through another player’s island boundary. – Fixed an issue where Team settings do not function for Player Spawn on Teams 3-16. – Fixed an issue where Health and Shield Settings on Team Settings Devices do not take effect until all players leave the match and return. – Fixed an issue where the player was unable to see the visual effects of projectile impacts on Shooting Targets. – Fixed an issue where deleting ‘Shooting Gallery’ assets removed more memory than the assets originally took up. – Fixed an issue where weapons are not granted to players in fly mode when the game starts via the Team Settings & Inventory device. – Fixed an issue where Item Spawner will spawn weapons instantly rather than the set spawn time. – Fixed an issue where Shooting Gallery moving targets would spawn in with a delay when placed as a copy. – Fixed an issue where Shooting Gallery moving targets would have an additional dummy briefly, after deselecting copy. – UI + SOCIAL Added a setting for Winner Display Time, which displays who won at the end of the game. – Added a setting for Score Display Time to set how long to display the scoreboard at the end of the game. – Score tracking UI now includes the top 3 scores in the game! – Bug Fixes Fixed an issue where buttons overlapping the NetDebug UI wouldn’t work. – Fixed an issue where mobile HUD stayed visible during game transitions. – Fixed an issue where games ending in a draw were not properly indicated in the UI. – Fixed an issue where the button to Leave Creative and Leave Playground was not properly displaying in all languages. – Fixed an issue where the Leave Creative and Leave Playground buttons was called Leave Match in other areas of the UI. – Fixed an issue where the build bar HUD often displays while skydiving after respawning. – Fixed an issue where HUD elements remained on screen during game loading screens. – SAVE THE WORLD WHAT’S NEW? Bombsquad Kyle Bolster your Hero’s armor with this new Legendary Constructor. This Hero is “The Bomb”.Lost in Transit Beta Storm Don’t get Lost.. in transit to this new Beta Storm. Locate the supply trucks and put them back on course!Save the World fans have a brand new Beta Storm to take on. MISSIONS + SYSTEMS Beta Storm: Lost in Transit – We’ve lost our supply trucks; Find them and put them back on course! – You have 15 minutes to rescue 5 trucks and update their GPS’s to send them on their way. Some will be surrounded by the enemy, others will be under attack or need refueling. – Most of the area is covered in a storm and the safe area is on the move! Rescue all the trucks and survive the storm until evacuation. – Eliminate and Collect is now in the normal mission rotation and no longer a Beta Storm. – Added 3 new possible bonus objectives. – Sniper Eliminations – Melee Eliminations – Trap Eliminations – Random encounters now start sooner and have less time between them. – Once the storm reaches its smallest point the encounters become much stronger. – Increased the required sample count objective: – Stonewood – Unchanged – Plankerton – From 15 to 20 – Canny Valley – From 15 to 25 – Twine Peaks – From 15 to 30 – Bug Fixes Fixed an issue that caused the bomb to desync in Deliver the Bomb missions. – Fixed an issue that prevented the Bomb from being interacted with if a player joined an in-progress Deliver the Bomb mission. – Fixed an issue that prevented Launch the Rocket mission controls from being interacted with if BluGlo was deposited before Ray’s dialog was complete. – UI Abilities with charges now display a radial cooldown meter around the ability showing how much time is left before the next charge is ready. – Abilities will now display the energy battery icon while unusable due to not having enough energy. – Bug Fixes Fixed an issue where the Reward Info could no longer be accessed with a gamepad on the Expedition Hero picker screen. – The “Craft Ammo” and “Set Minimum Value” for the slider buttons on the Summon Defender UI are no longer tied to the same gamepad button. – Fixed an issue that caused the Research button to get stuck in place. – The choice card packs from the Llama opening sequence will now show the appropriate color for Mythic Heroes. – Fixed an issue that caused gameplay objects to display a 0 damage marker when being destroyed without actually taking damage. – Fixed an issue that prevented the edit palette from being visible when editing a building piece. – Fixed an issue with the ambient storm effects turning off while on the mission select map and a popup menu was active. – Fixed an issue that prevented the crafting material count from properly updating during the tutorial. – The Defenders sub-tab UI icons will no longer overlap the other UI elements. – The launch button in the player lobby will appear disabled until a mission is ready for players to launch into it. – Fixed a navigation issue with the gamepad on the Loot opening summary screen. – Fixed an issue that caused players to have the incorrect banner and power level in the lobby and/or party manager. – Fixed an issue that caused the Respawn UI to not appear properly if a player goes down but not out while in the party invite menu. – Fixed an issue that caused the crafting tab to show incorrect crafting material quantities. – Fixed an issue that caused the “retire” option to be displayed on inspected weapons. – Fixed an issue that caused the Perk UI to be displayed when inspecting an unslotted collection book weapon. – Fixed an issue that was triggering the “insufficient XP” error while claiming collection book rewards. – Fixed an issue where the Commander Hero was missing from the Command tab screen after returning from a mission. – Removed Prioritize Favorites, Collection Book Indicator, and Reset Indicator options from the More menu on the Resources screen. – PERFORMANCE Bug Fixes Fixed an issue that caused a stutter when transitioning between abilities and melee attacks. – Fixed an issue that caused players to hitch when loading into an in-progress mission. – Fixed an issue that caused players to hitch when entering R.O.S.I.E. – HEROES Introducing Bombsquad Kyle, a new Legendary Constructor! – Standard Perk: Bomb Suit – Increases Armor by 22. – Commander Perk: Bomb Suit+ – Increases Armor by 66. – Available in the Event Store on April 10 at 8 PM Eastern Time. – Reorganized Blakebeard’s crew page in the Collection Book. – Added Bombsquad Kyle to the Stowaways section of the Collection Book. – Bug Fixes Fixed an issue where using Avast Mateys as a Commander Perk wasn’t being displayed as Avast Mateys+. – Fixed an issue where cannonballs fired from R.O.S.I.E. weren’t being teleported by the Teleporter Gadget. – Fixed an issue that allowed Boom Base to be damaged by Anti-material Charge and Bull Rush. – Fixed an issue that prevented the item details from properly updating when swapping Hero Loadouts. – Fixed an issue that prevented Commander Perks from being added into tooltip calculations. – The All Stats screen now correctly updates when the Tough Traps Hero Perk is removed – Fixed the ability description text getting cut off in the Hero inspect details panel. – Kunai Storm eliminations with Kunaihiliation now correctly contributes towards Kunai Collection. (That’s a lot of Kunai!) – Fixed an issue where Overbearing didn’t grant a damage increase and Overbearing+ didn’t grant additional range. – Fixed an issue with the tooltip for Goin’ Coconuts+ displaying the incorrect damage bonus value. – WEAPONS + ITEMS Double Boiler – Steampunk Shotgun – Fires two slugs with medium accuracy and range, but has a reduced ammo capacity and a longer reload time. – Available on the Weekly Store on April 10 at 8 PM Eastern Time until April 17 at 8 PM Eastern Time. – Bug Fixes Fixed an issue that caused the Teleporter to appear on the Victory screen if held by a player. – Added the missing reticle center dot to Cannonade and Jack’s Revenge. – Fixed a bug with the 6th perk of the Bundlebuss and Mercury LMG causing them to deal more damage than intended. – These weapons have been made eligible for a reset. – Fixed an issue that caused The Baron to not provide correct materials when recycled. – Fixed an issue that caused Sir Lancelot’s Joust to be able to carry minibosses. – Fixed an issue where Sir Lancelot’s Joust would bounce off enemy acid pools. – Fixed an issue that allowed Joust to go through T.E.D.D.Y. – Fixed an issue where the Steampunk Shrapnel perk failed to deal damage when the primary target was eliminated in the same shot. – Fixed an issue that sometimes caused Energy to spike up while using Steam Thrasher’s heavy attack: Maelstrom. – Fixed an issue where Steam Thrasher’s heavy attack: Maelstrom would not deal damage on first and last swing. – Fixed an issue that caused the level up UI to appear on a crafted Broadside Trap. – Fixed an issue where the Broadside trap cannonballs weren’t being blocked by a Super Shielder’s shield. – Fixed an issue where the Broadside traps cannonballs were being blocked by the player if they were playing a Constructor. – Fixed an issue where incorrect perks could be slotted into Jack’s Revenge 2nd and 5th perk slots. – Resources have been refunded to players who’ve had these slots cleared. – Fixed an issue that caused heavy attacks to not deal damage properly. – GAMEPLAY Added separate controller sensitivities for building and editing structures. – Bug Fixes Fixed an issue where players would have no Hero abilities when rejoining a mission in progress if the game was closed before exiting the zone. – The Autumn City zone no longer has missing walls and/or textures. – Fixed an issue that caused a level 1 pickaxe to be visible during the intro cinematic. – Fixed an issue that caused player clients to crash when traveling to the lobby after joining a friend’s party that is already in the zone. – ENEMIES Bug Fixes Fixed an issue that caused the Storm King’s weak point health bars to be visible when they could no longer be damaged. – AUDIO Updated the audio for Med Bot reviving player. – Bug Fixes Fixed an issue where sound effects were missing when picking up the same item type multiple times. – Fixed an issue that caused down but not out music to play longer than it should. – Fixed an issue that caused the end of day audio loop to be stuck on as player score increases. – Fixed an issue where the Ninja jump sound effects would not properly play from other player’s perspectives. – Reduced volume of ambient jungle music in the Pirate Cove. – GENERAL ACCESSIBILITY Xbox/Epic Account Linking Starting on April 11, once you link your Xbox account and Epic ID together, you’ll be unable to link a different account to that console. – You can unlink your accounts at any time but won’t be able to link a new account that device. – SOCIAL Need to take a break but want to stay in contact? Try the new Sit Out feature, available now in Battle Royale and coming soon to Save the World! – Use the menu at the top of the Social Panel to change your participation to “Sitting Out” to stay in the party without holding up ready checks or affecting game mode selection. For example, with three players in a party and one Sitting Out, the remaining two can select and queue for a Duos match. – After your friends launch into the match you’ll still be able to talk to them using the Party voice channel. – When they get back, switch your participation back over to “Playing” to get back in the action! – Team Members in Battle Royale and Save the World now have icons indicating which Outfit they’re wearing in the Social Panel and Voice Chat Indicators. These icons will likely be added to more places in the HUD, let us know what you think! – Added voice indicator widgets to more clearly call out party members that are speaking. – Added settings to control whether or not you automatically switch to the Game voice channel when a match starts. The Game voice channel contains only the people in your BR Squad, Creative chat, or STW team. – Reduced size and frequency of friend information updates when the Social Panel is hidden, should improve performance for people with a large number of players on their friend list. – Bug Fixes Fixed an issue that could cause the Add Friends dialog on consoles to appear on a schedule even after the user had previous clicked “Add”. – Fixed an issue that would cause a player to be removed from a Battle Royale match when kicked from the party. – GAMEPLAY Optimized the network traffic used by the building mechanic to request new structures. Turbo building will submit requests to build new structures every frame after the initial delay. – Added a new screen to communicate not being able to send a report. – FPS counter in the front end now has a better font and won’t overlap other UI elements. – Bug Fixes Monitors with aspect ratios below 16:9 will have the same vertical FOV as those with 16:9 and above on PC and Mac. – Fixed an issue preventing traps from triggering after a building blocking their triggering is edited or destroyed. – Fixed an issue where weapon charging audio would play incorrectly while boosting on a Driftboard. – Fixed an issue where launchpad animations would play incorrectly while on a Zipline. – Canvas rendering now uses MPC uniform buffers correctly. – Fixed local player’s mouth moving even while push to talk was not active. – UI Bug Fixes Fixed an issue with the bottom bar being missing/obscured on the player reporting screen. – PERFORMANCE Windows clients now support the RHI thread which improves the ability for CPU rendering work to happen in parallel and improves performance consistency in heavier scenes. – Rendering CPU improvements for all platforms (UE4.22 new rendering features). – Xbox One patching improvements to reduce download size while ensuring good I/O performance. – Bug Fixes Fixed some texture streaming related hitches on Xbox One. –
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Fortnite v8.20 update release date and time announced by Epic Games – Dexerto
Fortnite v8.20 update release date and time announced by Epic Games Epic Games has announced the update data and time for the upcoming Fortnite v8.20 patch. Fortnite has a rather large update on its hands with the upcoming v8.20 patch and now Epic Games has announced the date and time we can expect it. While we don’t know a whole lot about actual items being added to the game we do know that a long awaited and asked for mode will be on the way. Curiously, Epic Games announced the time for this patch a full two days before it releases, something it doesn’t typically do. What time will the Fortnite v8.20 update be coming out? Things are heating up! :thermometer:️ Downtime for the v8.20 update will start Wednesday, March 27 at 5 AM ET(0900 UTC) — Fortnite (@FortniteGame) March 26, 2019 Fortnite’s upcoming v8.20 patch is set to release on March 27 and Epic Games has now announced when the downtime for the patch will begin. Players can look forward to Fortnite going down for maintenance at 2am PDT / 5am EDT / 9am GMT as the patch is rolled out to all platforms. Downtime typically doesn’t last more than an hour so players should be able to jump into the action shortly after downtime begins. What features will the Fortnite v8.20 update contain? This is an important patch for players to look forward to as it finally sounds like Epic Games will be implementing a ranked playlist into Fortnite, leveling the playing field for all players. The new Arena Mode appears to be a permanent mode instead of just an LTM so players will be able to get a taste of ranked action on a larger scale than things like the Scallywag Cup which only lasts a few days. Outside of the new Arena Mode, we don’t have a clear idea of what to expect with new weapons, items, etc. Epic Games usually adds to the in-game news section when new items are on the way so it’s possible we could see that section updated on March 26, a day before the update is set to drop.
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Fortnite v8.20 update patch notes – Poison Trap, Ranked Arena Mode, bug fixes, and more – Dexerto
Fortnite v8.20 update patch notes – Poison Trap, Ranked Arena Mode, bug fixes, and more The March 27 Fortnite Battle Royale update has officially gone live on PC, Xbox One, PlayStation 4, Nintendo Switch and mobile devices, and we’ve got the full patch notes to make sure you know everything you will see in the v8.20 update. The v8.20 update officially went live at 2 AM PT / 5 PM ET / 9 AM GMT on Wednesday, March 27, and included downtime, with matchmaking disabled while Epic Games added the new patch to the game. While players had to wait until the downtime to see the full patch notes, Epic Games had already confirmed a number of additions and changes before the update went live, meaning Fortnite fans had a good idea as to what they could expect from the v8.20 patch. Poison Trap One of the confirmed additions that had already been revealed to be part of the v8.20 update was the brand new Poison Trap, which was announced on March 25 in the in-game announcement screen. The Uncommon rarity trap can be placed on walls, floors and ceilings, and is exclusively found from Floor Loot. The trap fires Poison Darts over a distance of three horizontal grid cells or four vertical grid cells, and deals 10 damage for eight ticks over a seven second period. This means the trap can deal a total damage of 80 in one full hit, with the poison bypassing shields and applying damage directly to a player’s health. The brand new Poison Trap is set to make its debut in Fortnite via the v8.20 update. Ranked Arena Mode Epic Games also confirmed that the v8.20 update would introduce a ranked playlist called Arena Mode, which will be always on and available for access. Through this Arena Mode, players can try and progress to the Champion League rank, and those who manage to climb to the top will unlock access to the Fortnite World Cup Online Open tournaments. As for the World Cup Qualifiers, the first two-day qualifying event will take place on April 13-14, during which players across the world will get their first chance to qualify for the biggest Fortnite tournament to date. Epic Games’ official announcement for the brand new ranked playlist known as Arena Mode. Potential v8.20 Battle Royale Bug Fixes: Weapons + Items Fixed an issue where Clingers were damaging players through walls when stuck to another player. – Fixed an issue preventing Glider item pickups from displaying their stack count. – Smoothed out the motion of grenade projectile trajectories, which were lagging behind by a tick. – Entering a vehicle no longer plays the release sound of balloons if you have no balloons. – The balloon rope will no longer remain on your back when you run out of balloons. – Fixed an issue where players were flying out of a Pirate Cannon in a different direction than expected. – Fixed an issue preventing the ability to enter a Pirate Cannon when close to other geometry. – Fixed the ability for players to finely tune Pirate Cannon’s ability to aim side to side. – Fixed an issue causing Buried Treasure to spawn loot on the Starting Island. – – Gameplay Fixed an issue with the icy feet effect remaining on indefinitely while emoting. – Traps now do damage to The Baller vehicle first before damaging the driver. – Fixed issue causing some traps to be inside thicker structures, making them hard to see. – Fixed a rare occurrence of a player being invulnerable while DBNO. – Fixed the camera sometimes traveling too far when cycling to another player. – – Performance Fixed an issue where poor server performance could cause undesired effects on clients such as unnecessary movement corrections. – Added a fix for a rare server crash. – Made a small server performance improvement related to the Baller vehicle. – Updated animation budgets to be more performant on higher scalability settings. – – Art + Animation Fixed a bug where the destruction effects were not playing on the Baller when it’s destroyed. – – Audio Fixed an issue where some items didn’t have proper audio when dropping them from inventory. – – UI Fixed issue with Main Menu icons becoming off-center. – Fixed a bug that was causing a player’s Squad Fill preference to reset to “Fill”. – Fixed an issue where scopes would be missing reticle lines on low settings. – – Spectating Fixed an occasional awkward camera movement that would occur when switching to different view targets while spectating.. – – Mobile Fixed field of view on 21:9 devices. – Fixed an issue with quickbar and extra buttons that made it possible to cause fire state to be stuck on a continuous loop. – Fixed an issue causing the camera to jump on initial touch input. – Fixed an issue causing incorrect building pieces to gain focus when editing. – Fixed missing outline effect for squad members. – Fixed minimap remaining on screen during Victory Royale sequence. – Fixed not being able to select building material while being a passenger in a vehicle. – – Foraged Items Previously unannounced by Epic Games, the developers have introduced Foraged Items to Fortnite. Taking the form of a banana, a pepper and a coconut, players will be able to use them to receive boosts or health regeneration, and can be found littered around the map, much like mushrooms and apples. The Banana will provide health regeneration, while the Coconut will give players either health or shields depends on what they require. The Pepper will also gave players a shot of health, and provides a speed boost to help you zoom around the map. Players will find Foraged Items scattered around the map. Bug Fixes Epic Games representative ‘MrPopoTFS’ also confirmed that v8.20 would implement numerous fixes for bugs that have been plaguing the game over the past few weeks. In a post on Reddit, MrPopoTFS broke down updates for items like the Clinger, which were damaging players through walls when they were stuck to another player, and the Pirate Cannon which was randomly firing players in different directions than the one that had selected. Fortnite v8.20 Update – Patch Notes BATTLE ROYALE WHAT’S NEW? Floor is Lava – Limited Time Mode The Volcano has sprung a leak…Drop, loot, RUN! Hold the high ground and be the last one standing in this spicy new LTM. Get ready to build, because the floor is covered in lava in Fortnite’s newest LTM! Poison Dart Trap It’s a Poison Trap! Catch your opponents off guard with this new addition. But remember, watch where you step… The Poison Dart Trap could be a dangerous new weapon in a Fortnite player’s arsenal. New Foraged Items It’s Bananas! Regenerate health and zoom around after taking a bite from a Pepper, heal up with a tasty Banana, or relax with a Coconut to gain health/shields. New consumable items will offer health, shield and speed boosts. LIMITED TIME MODE: FLOOR IS LAVA Summary Lava gradually rises from the lowest parts of the map, and it’s hot! Drop in and quickly loot and gather materials so you can be the first to reach the high ground. Mode Details A few minutes into the match, the lava will begin to rise. – The lava moves at a steady speed until the entire map is covered. – Touching the lava will apply damage directly to your health and bounce you up in the air. – You can build on the lava. – Players will be given a small number of materials every second, to help out in those “entire map is on fire” situations. – WEAPONS + ITEMS The Baller no longer applies damage to players on collision. The knockback/bounce effect will remain unchanged. – – Future Baller Iterations We’ve noticed a lot of discussion around the Baller, so here’s an update! – We’re not satisfied with the current use of Ballers, specifically in the late game. With the v8.30 update, we will release a change that will allow players to shoot through the glass of The Baller. Non-glass parts will still have collision and block damage from bullets. – – – Siphon/Material Changes In v7.40 we implemented a few Pop-up Cup settings as a test in core modes. After monitoring a combination of gameplay, data, and feedback, we’ve gathered necessary info to conclude this initial test. We feel it has resulted in an unhealthy level of aggressive play, diminishing other viable strategies. The following changes have been reverted in all core modes: 50 Health (or Shield) based on your health when the Elimination occurs. – 50/50/50 materials dropped on Elimination. – 500/500/500 Cap on materials. – Harvest rate increased by 40% – That said, these mechanics have proven to be positive in our competitive playlists. All changes above remain enabled in the new Arena Game Mode. – – – In v7.40 we implemented a few Pop-up Cup settings as a test in core modes. After monitoring a combination of gameplay, data, and feedback, we’ve gathered necessary info to conclude this initial test. We feel it has resulted in an unhealthy level of aggressive play, diminishing other viable strategies. The following changes have been reverted in all core modes: – Infantry Rifle Converted to hitscan, meaning this weapon no longer fires projectiles (snipers) and now fires the same as other Assault Rifles. – Base damage reduced from 45/42 to 42/40. – Uses the same damage fall off profile as existing assault rifles. – – Poison Dart Trap Available in Uncommon Rarity. – Can be placed on walls, floors, and ceilings. – Found from Floor Loot. – Can be triggered up to three grid cells away. – Fires Poison Dart projectiles a distance of three horizontal grid cells (four vertical grid cells). – Targets hit by darts will receive a damage-over-time effect that applies damage directly to health, bypassing any shields. 10 health damage per tick. – 8 total ticks over 7 seconds for a total damage of 80. – Subsequent hits will refresh the duration of the effect, but the amount of damage per tick does not change. – – – New Foraged Items Bananas Instantly grant 5 health when consumed. – Can be found in the tropical biome. – – Coconuts Foraged by damaging palm trees. – When consumed, Coconuts grant 5 points of effective health over a short time. That means it will replenish shields if the player is at max health. – Can be found in tropical and desert biomes. – – Peppers When consumed, peppers instantly grant 5 health and also increase the player’s movement speed by 20% for 10 seconds. – Can be found in the desert biome. – – – Bananas – The Buried Treasure directional indicator is now attached to the player and emanates from the area of the treasure map in order to improve visibility, especially while moving. The indicator will continue to pulse every 3 seconds while the item is equipped. – – Pirate Cannon adjustments Adjusted the collision of the Pirate Cannon to ensure the driver’s seat is always enterable without needing to nudge the cannon. – Moved the seat prompt locations for easier entry into the cannon. – Increased the radius of cannonballs and player land explosions from 200 units to 250 units. – Reduced cannon impulse/knockback when firing a cannonball while driving or when launching a player. This is unchanged when coasting. – – Adjusted the equip time of the Epic / Legendary Pump Shotgun to match the Uncommon / Rare versions. – Bug Fixes Fixed an issue where Clingers were damaging players through walls when stuck to another player. – Fixed an issue preventing Glider item pickups from displaying their stack count. – Smoothed out the motion of grenade projectile trajectories, which were lagging behind by a tick. – Balloon Fixes Entering a vehicle no longer plays the release sound of balloons if you have no balloons. – The balloon rope will no longer remain on your back when you run out of balloons. – – Pirate Cannon Fixes Fixed an issue where players were flying out of a Pirate Cannon in a different direction than expected. – Fixed an issue preventing the ability to enter a Pirate Cannon when close to other geometry. – Fixed the ability for players to finely tune Pirate Cannon’s ability to aim side to side. – – Fixed an issue causing Buried Treasure to spawn loot on the Starting Island. – GAMEPLAY Marker pings are now allowed while DBNO. – Added a unique elimination message when eliminated by a Lava surface. – Increased relevancy distance for players being able to see explosions. – That’s not all! Increased infinite dab from 13 hours to 14 hours in the lobby. – Bug Fixes Fixed an issue with the icy feet effect remaining on indefinitely while emoting. – Traps now do damage directly to The Baller vehicle instead of dealing damage to the driver. – Fixed issue causing some traps to be inside thicker structures, making them hard to see. – Fixed a rare occurrence of a player being invulnerable while DBNO. – Fixed the camera sometimes traveling too far when cycling to another player. – EVENTS New Feature: Arena Game Mode (Solo & Duos) Compete any time and gain ‘Hype’ to advance to higher leagues and unlock exclusive tournaments, such as the Fortnite World Cup Online Opens. – Each League is broken up into several Divisions, with players working their way from Open League to Contender League to Champion League. – Scoring will update from division to division, with an increasing amount of Bus Fare lost with each match at higher divisions. – Note: Matchmaking in Arena is based on players with similar Hype. As a result, players in higher divisions may experience longer than normal wait times before a match is found. – – New Tournament: Luxe Cup (March 30th & 31st) [$100,000 in Cash Prizes!] Duos Game Mode – Participation in this event requires players to have reached Contender League in Arena play prior to the start of the event. – The prize pool will be distributed across all server regions, with official rules and details released later this week. – Format: March 30th – Round One: All Eligible Players – March 31st – Round Two: Top 3000 Players from Round One – – – PERFORMANCE Fixed an issue where poor server performance could cause undesired effects on clients such as unnecessary movement corrections. – Added a fix for a rare server crash. – Made a small server performance improvement related to the Baller vehicle. – Updated animation budgets to be more performant on higher scalability settings. – Improved file I/O performance on PS4, this reduces the occurrence of late streaming buildings. – Improved file I/O performance when skydiving on all platforms by changing what data we prioritize loading first. – ART + ANIMATION Adjusted lighting in Battle Royale. Increased lighting contrast in areas with shadows. – Increased vibrancy in colors. – – Bug Fixes Fixed a bug where the destruction effects were not playing on the Baller when it’s destroyed. – AUDIO Re-scaled audio volume settings to avoid clipping artifacts. What used to be the 0.5 setting is now mapped to 1 (maximum loudness) – If your volume was previously above 0.5 you will need to adjust the volume on your television or whichever device you’re playing on to achieve the same level of loudness. – – Footsteps from spectated players’ teammates are now played at a reduced volume. – Bug Fixes Fixed an issue where some items didn’t have proper audio when dropping them from inventory. – UI Changes to the ping graph for the net debug HUD. Red vertical lines added that indicate packets were reported lost that frame. – – There’s now a setting to control if pinging while ADS/Targeting places a danger marker. – On the Battle Pass page, scrolling down on the mouse wheel moves the contents right and scrolling up on the mouse wheel moves the images left. – Bug Fixes Fixed issue with Main Menu icons becoming off-center. – Fixed a bug that was causing a player’s Squad Fill preference to reset to “Fill”. – Fixed an issue where scopes would be missing reticle lines on low settings. – SPECTATING Bug Fixes Fixed an occasional awkward camera movement that would occur when switching to different view targets while spectating. – MOBILE Dedicated use buttons now support hold to swap. – Voice Chat has been reactivated on iOS. – Emote button now supports hold to replay last emote. – Updated the Baller button icons. – Updated the battery icon to indicate the device is charging. Refreshes visibility every 2 seconds. – Cycle left button added to the HUD layout tool. – Added loot pickup stream UI. This is the part of the UI that tracks how many resources and ammo you’re picking up. – – Net Debug Stats is now movable in the HUD Layout Tool. – Enabled Squad Communication and Emote buttons while DBNO. – Bug Fixes Fixed field of view on 21:9 devices. – Fixed an issue with quickbar and extra buttons that made it possible to cause fire state to be stuck on a continuous loop. – Fixed an issue causing the camera to jump on initial touch input. This will also fix the issue where HUD control buttons are missing when starting a match on some Android devices. – – Fixed an issue causing incorrect building pieces to gain focus when editing. – Fixed missing outline effect for squad members. – Fixed minimap remaining on screen during Victory Royale sequence. – Fixed not being able to select building material while being a passenger in a vehicle. – CREATIVE WHAT’S NEW? Creature Spawner Ready to create some serious PvE challenges? Use the Creature Spawner to setup fiendish challenges for you and your friends. Players can now create PvE challenges using the Creative Spawner. Shooting Range Line up the targets and hone your skills using this new gallery available in Creative Mode! Practice your aim with the new Shooting Gallery. ISLANDS Portals added in the Creative Hub to access the Battle Royale Island. – Added a waterfall along the edges of the Playground Hub. – Bug Fixes Fixed an issue where spectating players would still be considered to be on the island, even after leaving. – Fixed an issue with creative replays not properly showing the correct time of day. – Fixed an issue where some trees and rocks were floating on the Volcano Island. – Fixed an issue where waterfalls didn’t have sound effects on the Volcano Island. – Fixed an issue where rocks were losing their material and defaulting to dark blue rocks on the Volcano Island. – Known Issues: If you’re unable to build on the Volcano Island, the island setting “Unlimited Material” need to be set to On. – – GAMEPLAY Added siphon settings to Creative Game Settings. Health Granted on Eliminations – Mix of values from 0 to 1000. – Wood/Stone/Metal Granted on Eliminations – Mix of values from 0 to 999. – – Added a new scoreboard for Creature Eliminations that tracks how many creatures you’ve eliminated. – Added a new win condition – Creature eliminations to win, with a mix of values from 1 to 1000. – Moved the Challenge gallery and Chest & Ammo gallery from the gallery tab to the devices tab in Creative inventory. The goal is for anything that is interactable to be in the devices tab. – – Organized the devices tab in the following order: Galleries, Traps, Vehicle Spawners, Spawners. – Organized the consumables tab – Resources, Ammo, Health, Shields, Grenades, fort throwables, and the rest. – Bug Fixes Improved Islands to restore faster after a game has ended. – Starting game now ensures all players have downloaded the key game data before starting. This fixes game start issues for players on slower connections. – Texture data should be reappearing on all buildings that lost their texture data. Griptape Obstacle Course is now fixed! – Fixed an issue where being eliminated and entering a vehicle at the same time would cause the player to lose most controls. – Fixed Game Settings resetting if “My Island” menu was opened before the island was ready to start a game. – Fixed an issue where the camera occasionally behaved oddly when starting and ending games. – Fixed an issue where the camera behaved oddly after respawning. – Fixed an issue where the spectator camera would occasionally get stuck in the sky when the spectated player respawns. – Fixed an issue where the camera would occasionally flip upside down for a brief moment after respawning in the sky. – Fixed an issue where players could get stuck in a strange state when respawning while the game ended. – Fixed an issue where players would start games in building mode instead of holding their pickaxe. – Fixed an issue where the Treasure Map could appear in Chests in Creative Mode. – WEAPONS + ITEMS Infinity Blade This Mythic melee weapon can be found in the Weapons Tab in Creative Inventory. – Primary Fire delivers a powerful sword slash. It deals big damage to enemies and destroys structures in one blow. – Alternate Fire allows the player to leap great distances, destroying objects in its path. Upon landing, it delivers damage and a knock-up to nearby players. – The wielder of the sword is also granted additional abilities: An increased pool of max Health and Shields (200 Health/200 Shields). – Regeneration of effective Health over time up to max Health and Shields (1 HP per second). – An instant burst of effective Health upon elimination of an enemy (50 HP). – Increased movement speed (130%). – – If a player picks up the Infinity Blade, all other inventory items aside from building materials will be dropped. – When the wielder of the Infinity Blade picks up an item (aside from building materials), the Infinity Blade will be dropped. – The Infinity Blade will be dropped when the wielder is knocked out or eliminated. – Blade in Stone will be included in the next major release. – – CREATIVE TOOLS + PHONE Coming to a future patch… Multi Select. With a button press you’ll be able to select multiple items with the phone to copy and place. This feature needed more to fix issues. – Bug Fixes Fixed a bug with the phone tool that made it difficult to see the object highlight when pointing at extremely bright objects. – Fixed a bug where music blocks would prevent you from selecting other props behind them, even if pointing above the blocks themselves. – PREFABS + GALLERIES Added New Dirt, Grass and Cobblestone Floor Galleries. Grass is a flat grassy texture. 3D Grass Floor tech is currently a work in progress for the next major update! – – – Grass is a flat grassy texture. – Added a New Tropical Rock Gallery. – Updated the Volcano Rock Gallery to include additional rocks. – Updated the Ring Gallery to include more lighted beams and a lighted grate. – Added new General Props Gallery A and Gallery B. – Known Issues Large rock in the Tropical Rock Gallery has lava rock textures. This will be addressed in a future patch. – Ice Cliff Gallery pieces, when selected with phone, are way up in the air, which makes placement difficult. We’re working on a solution for a future patch. – Ice Cliff Gallery pieces have jump collision issues. – Bug Fixes Particle props will now delete when resetting the Island. – Ice Cliff Gallery pieces will no longer be destroyed when building through them. – Fixed an issue where certain particle props would begin flickering when many particles were placed. The visual effects remained visible even after deleted or island restart. – Fixed an issue where the ‘Lava Tiles Gallery’ had invisible collision. – Fixed an issue where the spark particle visual effects flickered when walked through. – Fixed an issue where the collision bounds for Visualizer Gallery pieces are much higher than the pieces themselves. – Removed the consumable apples from the ‘Cozy Cabin’ prefab. They weren’t working correctly in Creative and will be added back once we’ve resolved the issues. – Fixed an issue where the Jungle Temple Gallery has no green inner corners. – Fixed an issue where the grass was clipping through some props or assets in the Mine Cart Gallery, Industrial Gallery A, Cabins Prop Gallery and General Gallery A. – Fixed an issue where the ‘Cabin Prop Gallery’ had an invisible collision when deployed above ground. – DEVICES Creature Spawner Spawn up to 20 creatures at a time on your island. – Select from 6 types of creatures, from a normal fiend, up to a Megabrute. – Set the number of creatures to spawn from 1 to 20. – Set the total available number to spawn from 1 to infinite. – Set how fast they should spawn with the wave timer from 1 second to 5 minutes. – Set how close the player needs to be for the spawner to activate from 1 tile to 15 tiles. – Set distance away from players for the creature(s) to despawn between 1-15 tiles. – Set various properties on the spawner: Visibility, Invincibility, Destroying pieces on spawn, and Spawn effects. – Set the number of tiles from the spawner the creatures should spawn from 2 to 6. Currently, this is limited to creatures spawning exactly that distance away from the spawner. A future update will allow creatures to spawn in more confined spaces. – Limited to having 32 spawners per island. – – Known Issues Creatures will sometimes get stuck on indestructible pieces. – Generating the AI navigation map can take a long time. Players may see long loading times on really complex islands. – Music Sequencer doesn’t always eliminate Creatures. – – Shooting Gallery Select from 14 different types of shooting targets with 12 options that can be set to create a different play. – Targets can be either stationary or on a moving rail. Moving rail targets are limited to 200 for performance. – Use the Total Score scoreboard type for building Shooting Gallery games. – Set the score per target from -20 to 20 for when it’s knocked down. – Set score multiplier for hitting the bullseye when knocking the target down. – Set which team receives a score for knocking down the target. – Set the amount of health a target has before it’s knocked down from 1 to 5000. – Set the amount of time it takes for a knocked down target to reset from, Never Reset, 2 to 600 seconds. – Set the maximum number of times a target will pop back up from infinite, 1 to 10. – Set a time delay to hide: Off, 1 second to 20 minutes. – Set the starting position up or down. – Set proximity from the player for a target to pop up. Once activated target will stay up unless a time to hide is set. – Set the hinge location base or center. – Set the bullseye to instantly knock down the target to on/off. – Make your targets move up and down with Hop Time: 0.5 seconds to 20 seconds. – Known Issues Targets spawned from the gallery will reset to the Standing target if they are not modified or copied with the phone when a player leaves and rejoins their island. – Hitting the bullseye will not cause critical damage multiplier on the Standing target and Round targets. – If a thrown device grenade reaches the maximum quantity limitation for the moving targets, the spawning targets will replace the earliest placed ones. – – – Added new options for the Team Settings & Inventory device. Spawn Location – Sky, Spawnpads – Spawns – Infinite, 1 to 10 – After Last Spawn Go To – Spectator, Team 1 – Team 16 – Drop Items on Death – On, Off – Health granted on elimination – Mix of values from 0 to 1000 – Wood / Stone/ Metal granted on elimination – Mix of values from 0 to 999 – Creature Eliminations To Win – Off, Mix of values from 1 to 1000 – Instant Reload – Weapons do not require reload animations upon depleting magazines. – – Poison Dart Trap Available in Uncommon Rarity – Can be placed on walls, floors, and ceilings – Can be triggered up to three grid cells away – Fires Poison Dart projectiles a distance of three horizontal grid cells (four vertical grid cells) – Targets hit by darts will receive a damage-over-time effect that applies damage directly to health, bypassing any shields. 10 health damage per tick – 8 total ticks over 7 seconds for a total damage of 80 – Subsequent hits will refresh the duration of the effect, but the amount of damage per tick does not change. – – – Added new material options for the barrier: Space Black, Gloss Black, Sky Blue, Red Forcefield, and Blue Forcefield. – Challenge Gallery and Treasure Gallery have been moved to the Devices Tab. – Bug Fixes Fixed an issue where damage Traps (ie. Spikes) would trigger on players and vehicles when a game was not active. – Fixed an issue where unmanned vehicles would trigger elimination audio cues when sitting in the Elimination Zone and Music Sequencer. – Fixed an issue where players who are unaffected by a damage volume device would trigger elimination audio cues. – Fixed an issue where Music Sequencer damage option was causing loud sound effects. – Fixed an issue where the Music Sequencer damage sound effect was triggered when the player was standing close to it. – Fixed an issue where the Sentry would trigger multiple hit sound effects from the Music Sequencer, when damage was turned on. – Fixed an issue where teams were able to destroy their own Objective Device while boosting with a Quadcrasher. – Fixed an issue where player-built wooden floors would clip through Player Spawn and Player Checkpoint Plate. – Fixed an issue where the Max Initial Team Size setting on the Team Settings & Inventory device wouldn’t apply as intended when set to Unlimited. – UI + SOCIAL Improved the loading experience when joining and leaving games. Allow games to start only after the Island has fully loaded. – Smoothed the transition of fade-in and fade-out of loading screens. – – Changed the “Leave Match” button to “Leave Playground” when in Playground mode. – HUD indicators for Devices/Traps placed on Islands are now hidden. – HUD elements are now hidden when transitioning into and out of games. – Improved transitioning to spectator mode when a game has “join in progress” disabled. – Bug Fixes Replaced the lighting bolt in triangle with an exclamation point in triangle for damage zones. – Fixed an issue where the mobile HUD stayed visible during game transitions. – Updated string in Creative Mutator to say “Return to Hub” instead of “Return to Creative Hub” as the menu option has changed names. – Fixed an issue where some game UI elements would sometimes not appear correctly. – Fixed an issue where players weren’t notified when they joined a game as a spectator. – Fixed an issue where Device tooltips appeared while playing a game in Playground. – Fixed an issue where rich presence wasn’t clarifying whether a player was in Playground or Creative when selecting a server. – Fixed an issue where the Hub was still being referred to as the “Creative Hub”. – Fixed a misspelling in the My Island menu. – Fixed an issue where the Sky spawn location was referred to as “air”. – Fixed an issue where players would occasionally remain on the “Restoring Island” screen after a game ends. – Fixed an issue where game settings would get set to defaults if the player open and closed the My Creative Island menu after entering their island. – PERFORMANCE + STABILITY Bug Fixes Fixed various stability issues. – SAVE THE WORLD WHAT’S NEW? Yarrr! Questline Pirates have invaded Homebase! Grab an eye-patch, and prepare for a swashbuckling, plundering, plank-walking adventure. Pirates have invaded Fortnite Save the World too! Beta Storm: Resupply Time is short! Collect the list of items and refill your backpack before the Storm closes in! Players will have to search for new items in Resupply. MISSIONS + SYSTEMS Yarrr! Event Quests Ahoy Mateys! Join our Heroes and complete the “Yarrr!” Questline to earn event themed rewards. – Rewards: More information in Weapons + Items Blakebeard the Blackhearted – Corsair Sword – Jack’s Revenge Pistol – – – X Marks the Spot! Once per zone, players can find a map that leads to treasure by opening chests and safes. – – Pirate Llama is now available May contain Pirate Heroes, Steampunk Weapon schematics, and Broadside Trap schematics – Cost: 500 Spring Tickets – – Beta Storm: Resupply Time is short! Run around the map destroying and collecting a list of items – The Storm closes in fast! The safe area doesn’t stay for long and will rotate around the map – – Bug Fixes Fixed bomb desync in Deliver the Bomb missions – UI HUD scale setting now also applies to HUD announcements. – The In-game Hero Loadout now has warning indicators if the perk is not being applied (similar to the ones in the frontend) – Bug Fixes Fixed an issue where the Xbox controller could lose input in the frontend after interacting with the event banner. – Fixed defender trap UI issues related to selecting a defender from a different pad. – Players should no longer lose navigation functionality when returned to the Quest Tab from the Quest log. – Consumable items that are currently hovered over in the Resource menu should no longer be consumed when selecting an option from the ‘More’ popup menu. – Fixed an issue that caused the “Transform” item dialog to not properly show up when inspecting the transformed item. – Fixed an issue that would cause items and people to become offset from the camera while being leveled up or evolved. – Fixed the ability description text getting cut off in Hero inspect details panel. – Fixed research point accumulation text to use the correct pluralization when a single point is earned. – Fixed an issue that caused the HUD vote indicator to not properly show when the pickup info setting is disabled. – Fixed the UI to correctly Save/Load the pinned schematics – The banner in the Manage Profile menu should now display correctly for players with really long account names. – Fixed an issue where players were unable to back out of the Modify Perks menu. – Fixed pick up messages to not stack on top of each other – Updated the Recycle confirmation panel so that the recycle item tiles show the quantity being recycled and not the quantity in the inventory – Fixed an issue that caused slotted collection book items to show the “you must unslot an item before it can be reset” error message. – Fixed an issue that caused the zones to not properly update when changing the privacy settings while on the map. – Updated the Expedition screen to properly update the Expedition list when first entering the screen. – Changed the padding on Zone name header to fix Korean language text getting cut off on the in-zone mission objectives screen – Placeholder text should no longer be visible when inspecting X-Ray Llamas. – Fixed Hero abilities appearing grayed out on the quickbar if another ability is used right as it is coming off cooldown. – Hero Loadout unlocks now appear in feature unlock screen as opposed to the quest reward screen. – PERFORMANCE Improved responsiveness of equipping items to quick bar slots. – Bug Fixes The full-screen minimap is now prepared in advance to fix a hitch on the first map display. – Fixed a hitch when another player loads into a match that’s already in progress. – Fixed a hitch when entering the Shadow Stance effect. – Updated the Expedition screen to increase performance when hovering over buttons. – HEROES We’ve added a new Hero to the Event store! Hybrid, a new Legendary Ninja! Standard Perk: Fire Of The Dragon Increases Affliction Duration by 34%. – – Commander Perk: Fire Of The Dragon+ Increases Affliction Duration by 67%. Dragon Slash applies Affliction, which deals 15 base Fire Damage per second for 3 seconds. – – Available in the Event Store March 27 at 8 PM Eastern Time – – Standard Perk: Fire Of The Dragon – – Hybrid, a new Legendary Ninja! – We’re introducing a new Hero with the “Yarrr!” quest line. Blakebeard the Blackhearted, a new Mythic Pirate Constructor Standard Perk: Avast Mateys Increases Cannonball Damage by 20%. – – Commander Perk: Avast Mateys+ Increases Cannonball Damage by 40%. Converts R.O.S.I.E to fire 25 cannonballs. – – Mythic Rarity – Obtainable through the “Yarrr!” Questline. – – Standard Perk: Avast Mateys – – Blakebeard the Blackhearted, a new Mythic Pirate Constructor – We’ve added 4 new Pirate Heroes that can be obtained in the Pirate Llama. Crossbones Barret, a new Pirate Outlander! Standard Perk: Goin’ Coconuts 20% chance to find Coconuts in containers. Coconuts restore health instantly and restore additional health over time. Increases damage by 16% while under the effects of a Coconut. – – Commander Perk: Goin’ Coconuts+ 30% chance to find Coconuts in containers. Coconuts restore health instantly and restore additional health over time. Increases damage by 36% while under the effects of a Coconut. – – Obtainable from Pirate Llamas – – Standard Perk: Goin’ Coconuts – Buccaneer Jonesy, a new Pirate Soldier! Standard Perk: Buckle Dealing Sword Damage Increases Pistol Damage by 22% for 6 seconds. – – Commander Perk: Buckle+ Dealing Sword Damage Increases Pistol Damage by 65% for 6 seconds. – – Obtainable from Pirate Llamas – – Standard Perk: Buckle – Swashbuckler Keelhaul, a new Pirate Ninja! Standard Perk: Swash Dealing Pistol Damage Increases Sword Damage by 22% for 6 seconds. – – Commander Perk: Swash+ Dealing Pistol Damage Increases Sword Damage by 65% for 6 seconds. – – Obtainable from Pirate Llamas – – Standard Perk: Swash – Privateer Hype, a new Pirate Constructor! Standard Perk: Swab The Deck Increases Club Damage by 17%. – – Commander Perk: Swab The Deck+ Increases Club Damage by 50%. – – Obtainable from Pirate Llamas – – Standard Perk: Swab The Deck – – Crossbones Barret, a new Pirate Outlander! – Acquiring Blakebeard will unlock a new Quest, which rewards a new Team Perk! Blakebeard’s Stash Eliminating enemies has a 5% chance of uncovering one of Blakebeard’s stashes which contains the following items: Peg Leg Club that deals extreme damage but breaks quickly – – Coconuts Restores health instantly and restores additional health over time – – Cannonballs: Can be thrown as grenades that fragment on impact, exploding multiple times – – Requirements Requires 3 Pirate Heroes in your loadout. – – – Peg Leg – – Eliminating enemies has a 5% chance of uncovering one of Blakebeard’s stashes which contains the following items: – – Blakebeard’s Stash – Constructor R.O.S.I.E. can now be auto placed, just like traps. – Overtaker Hiro is eligible for an item reset due to his head being changed in update v8.11. – Bug Fixes Free items that have been unslotted from the collection book will no longer be eligible for a reset if they have not been upgraded. – Fixed an issue that prevented Impossibility Matrix from correctly reducing the cooldown of Shock Tower. – Fixed an issue where Survivalist wouldn’t trigger if the player also had the Emergency Override+ commander perk. – Fixed an issue where Bass Solo extended Warcry by 1 or 2 seconds per elimination, instead of the intended duration of 0.4 or 0.9 seconds per elimination. – Steel Wool Carlos has been marked eligible for item reset. – Fixed an issue where Assassination+ was dealing the incorrect melee damage multipler – This was applying 13.5% instead of 18% – WEAPONS + ITEMS Steampunk Weapons Set – Available from the Pirate Llama The Baron A heavy hammer with slow, wide swings and a powerful smash attack. – – Steam Thrasher A mid-sized scythe with wide sweeping attacks and a new channeled spinning heavy attack. – – Steam Piston A versatile semi-automatic assault rifle that deals steady damage – – Steamroller A revolver with heavy recoil that shoots high impact musket balls – – Bon Voyage A fast and powerful semi-automatic sniper rifle – – – The Baron – New Flintlock weapons – Obtained from the “Yarrr!” Questline Corsair A deadly cutlass that combines a good mix of damage and impact with exceptional crit. Best when paired with pistols. – Quad Chop: A series of heavy attacks that deal increased damage and knockback. – – Jack’s Revenge Single shot piercing pistol with a powerful kick that deals heavy headshot damage and knocks back targets. – Most effective when used with a sword in close to mid-range combat. – – – Corsair – Increased the attack speed of Quad Chop heavy attack by 35%. Increased damage per second by 4.6%. Increased impact per second by 7%. – The Bowler and Jabberwocky are now classified as Cannons and gain benefits from perks affecting cannonball damage, such as Avast Mateys – Increased the hit area of Hydraulic Smash to better match the visual – Purchasing random schematics from the event store will now put the schematic directly in your inventory instead of granting a Llama to open. – Bug Fixes Fixed an issue with the teleporter floating after destroying the floor beneath – Fixed an issue that caused the teleporter to appear on the victory screen if held by a player – Added the heavy attack description to the Vacuum Tube Spear – Fixed an issue where the Yeoman sniper rifle could spawn extra projectile impact particles. – Changed Joel and Karolina Mythic survivors so that only one copy of each is allowed in the inventory at a time. – GAMEPLAY Removed the Skatepark that could load into Autumn Cities that was causing building issues. – Several quest requirements in Plankerton and Canny Valley have been adjusted. Required Objective Counts for some Quests have been reduced in Plankerton. – Increased the drop rate for some quest items in Canny Valley – – Enhanced Demolition updates Enhanced Demoltion has been re-enabled! – Trap resources go back to the trap owner if present when using Enhanced Demolition in a player’s Storm Shield Base. – Increased the number of resources gained when destroying tier 2 and 3 building pieces. – Players will now receive 100% of the resource amounts.(This is prorated by the health of the building piece) – – Show HUD messages when crafting materials are returned to a Player due to disassembling a trap in an SSD mission – Bug Fixes Fixed an issue that caused players to load into the game as one Hero while having the active abilities of another Hero. – Fixed an issue where players loaded into the game with their Hero missing and having to wait for a timer to count down to respawn. – Fixed an issue where defenders would keep previously equipped weapons if spawned on a second defender pad. – Fixed Deliver the Bomb in the Thunder Route 99 zone, where the Armory and Launcher would be reversed. – Campfire traps no longer heal players who are DBNO. – Fixed an issue where players were unable to place traps on floor pieces that are built over other level floor pieces, such as sidewalks. – Fixed an issue that caused players to load into a zone with a level 1 pickaxe. – Fixed an issue that caused weapons, Gadgets or Abilities to not appear on the quickbar. – Survivors no longer benefit from Bluglo Pylon buffs. – ENEMIES Bug Fixes Fixed an issue that allowed Husks to continue moving while frozen in a slow field. – AUDIO Added audio for new perks, ambient sounds, and items. – Bug Fixes Fixed an issue that caused music to be missing in certain areas. – Fixed an issue with missing audio in the onboarding cinematic. – Fixed an issue with missing sound on Banner placement. – Fixed an issue that caused the ground wave from Seismic Impact to have no sound. – Updated threat music so that is reserved for more significant threats during combat. – Fixed an issue that prevented the correct sounds from playing while picking up multiple items – Fixed an issue with DBNO music continuing after the player has been revived. – Fix an issue with music not playing for players joining the Test the Limits quest late. – GENERAL UI Quantity selector slider and settings slider will now accelerate over time when using a gamepad. – Bug Fixes Fixed some issues with being able to click survey answers with mouse buttons other than the primary (left) button. – Fixed an issue with the bottom bar being missing/obscured on the player reporting screen. – Updated the controller settings screen so the text for the header “Controller Configurations” can grow vertically as opposed to growing wider. This stops text from going behind the next column. – SOCIAL Added a “Joinable Parties” section to the Social Panel to provide a quick overview of the parties that your friend(s) are in with at least two members. Party Invite list is now merged into this list. In the case of an invite, the sender’s name will get highlighted in the party entry, and the entry itself will have a different background. – – The “Game” Voice Channel has been added and allows speaking to and hearing only the people in: Your Battle Royale Squad – Your Save the World Team – Your Creative Island’s Voice Chat – – New options have been added to the Social Panel when clicking on yourself. In addition to being able to set Online / Away, you can now Adjust your party’s Privacy settings – Change the Voice Channel you want to use during active gameplay. Choose “Party” to speak with everyone in your party, and “Game” to speak to the game-specific channel. – – – GAMEPLAY Bug Fixes Fixed a bug where traps could be hidden under the terrain. – Fix for switching to Save the World when joining a friend in Battle Royale’s party – Fixed launchpad transition animations triggering incorrectly if you immediately attached to a zip line – Fixed traps not triggering when inside their triggering range, but behind a building piece that gets destroyed – PERFORMANCE We’ve increased the bandwidth cap for all game modes. This should help with network performance issues across all platforms. – –
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Fortnite v8.20 Content Update patch notes – Boom Bow and more – Dexerto
Fortnite v8.20 Content Update patch notes – Boom Bow and more Epic GamesFortnite fans have a chance to try out the v8.20 Content Update as it is live on PC, Xbox One, PlayStation 4, Nintendo Switch, and mobile devices on Tuesday, April 2, bringing with it the new Explosive Bow weapon. First introduced during Fortnite Season 7, Content Updates are used by Epic Games to make a small number of changes to the game, usually introducing a new item or some cosmetic changes to the game. These generally don’t require downtime, as there is much less content included in the update compared to the regular, and much larger, Fortnite patches. The explosive bow was first spotted in the official Fortnite Season 8 promotional image. When is the Fortnite v8.20 Content Update release? Fortnite’s v8.20 Content Update officially went live on Tuesday, April 2, at 5 AM PT / 8AM ET / 1 PM GMT. The patch is available on Xbox One, PlayStation 4, PC, Nintendo Switch and mobile devices. There is no downtime for the v8.20 Content Update, so players will be able to download the patch and hop straight into the game. New Weapon – Explosive Bow Fortnite fans were already aware of the addition of the Explosive Bow, as Epic used the game’s built-in newsfeed to announce its arrival on Sunday, March 31, stating that “Archery can be a blast.” The weapon will fire explosive bolts that will deal damage to opponents and structures, although the range of which the bolts can be fired will be short that how far a player could fire an explosive from a Rocket Launcher. Here’s a first look at some footage of the Boom Bow in action, courtesy of @Dakotaz. Bug Fixes Following the Fortnite v8.20.1 update that released Friday, March 29, a number of new bugs were addressed, but new ones were also identified, which Epic have addressed in the new v8.20 content update. The new bug fixes were all related to the new Arena mode, with players sometimes being prevented from queuing up with lower level division players, problems ranking up and more. Fortnite v8.20 Content Update: Full Patch Notes BATTLE ROYALE Boom Bow Archery can be a blast! Nock enemies in a whole new way with this explosive new weapon. The new explosive bow is the main addition in the v8.20 content update. WEAPONS + ITEMS Boom Bow Fires Arrows with a Shotgun Shell tip, which explode on impact. – Uses Shotgun Ammo – The longer you hold the fire keybind down, the stronger the shot! This increases both projectile speed and direct impact damage. Explosive damage is consistent regardless of the power of the shot. – The Boom Bow will achieve maximum power after 1.6 seconds of charging. – – A direct hit will deal both the direct hit damage and the explosion damage to the enemy player it impacts. Direct hit Base damage 15 – Headshot Multiplier: 2x – – Explosion 100 damage – – – Direct hit – – Peppers Increased duration from 10 seconds to 20 seconds – Increased movement speed bonus from 20% to 40% – – LIMITED TIME MODE: SNIPER SHOOTOUT Summary In this limited time mode, players will do battle using sniper rifles. – May the best aim win! – Mode Details Only weapon drops are Sniper Rifles. – Floor Loot spawners reduced by 50% – Reviving “Down But Not Out” teammates in Duos & Squads is deactivated – be careful peeking! – EVENTS Bug Fixes Arena Fixed an issue that caused players to be unable to queue for Duos when the party leader was in a lower division. – Fixed an issue which caused players to not be promoted to the next division while playing in Duos with a player in a higher division. Note: Hype was still being earned correctly, this was a visual issue only. – – Fixed an issue where players in Duos were charged Bus Fare based on the party leaders division, rather than their own. – – Creative Mode WHAT’S NEW? Geometric Galleries Use this new set of Galleries to add even more unique shapes to your creations! WEAPONS + ITEMS Boom Bow Fires Arrows with a Shotgun Shell tip, which explode on impact. – Uses Shotgun Ammo – The longer you hold the fire keybind down, the stronger the shot! This increases both projectile speed and direct impact damage. Explosive damage is consistent regardless of the power of the shot. – The Boom Bow will achieve maximum power after 1.6 seconds of charging. – – A direct hit will cause both the direct hit damage and the explosion damage to the enemy player it impacts. Direct hit Base damage scales from 18 (minimum) to 54 (maximum) – Headshot Multiplier: 4x – – Explosion 54 base damage – – – Direct hit – – PREFABS Non-Right Square Pyramid Gallery Large – Non-Right Triangular Pyramid Gallery Large – Right Triangular Prism Gallery Large – Seven Point Cube Gallery Large – Square Pyramid Gallery Large – Triangular Prism Gallery Large – Upright Triangular Prism Gallery Large – SAVE THE WORLD Cannonade Launcher Loud Noises! Heroes and Husks will have a blast with this new Rapid Rocket Launcher WEAPONS + ITEMS Cannonade Launcher A chaotic, rapid-fire, automatic launcher that shoots small explosive rounds.Available in the Weekly Store from April 3 at 8 PM Eastern Time until April 10 at 8 PM Eastern Time. V8.20.1 RESOLVED ISSUES On March 29 we released a client update to fix some issues that appeared in the v8.20 update. Find all the details on which issues were resolved below! Battle Royale Fixed an issue where spectator numbers would not update, even after the spectator had left the game. – Fixed an issue that caused players to be unable to queue in the correct division level in the Arena game mode when the party leader was in a lower division. – Fixed an issue which caused the Poison Dart Trap to be hidden behind certain wall assets. – Fixed an issue where trap placement on walls would be blocked if a stair structure was attached to the wall. – Fixed an issue that prevented players from getting removed from the Baller when hit by a Boogie Bomb. – Fixed an issue preventing friend invites from displaying in the social panel. – Creative Fixed an issue where Creature Spawners wouldn’t activate within the correct range after it has been resized. – Fixed an issue where the Phone Tool would emit two beams rather than one after copying multiple times. – Fixed an issue that prevented non-damaging traps (Ice Block, Bouncers, etc) from functioning if the Game was not started. – Fixed an issue where any Baller vehicle that was placed on an Island prior to v8.20 could not use the boost. – Fixed an issue that prevented vehicles from being damaged by Music Sequencer when damage was turned on. – Save the World Re-enabled the X Marks the Spot sub-objective. – Fixed an issue where the X Marks the Spot objective was removing items from player inventories. – Fixed an issue that was causing B.A.S.E to incorrectly hover over player built structures. –
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Fortnite v8.01 update release date and time announced – everything we know so far – Dexerto
Fortnite v8.01 update release date and time announced – everything we know so far Epic Games have announced the release date and time for the v8.01 update in Fortnite Battle Royale, which will be the first update since the start of Season 8. Despite the fact that Season 8 of Fortnite kicked off just a week ago, Epic have already lined up a major update that will introduce more content and changes to the game. We’re here to make sure you know everything we do so far about the v8.01 update, including the release date and time, confirmed additions and changes, and what else to expect. When does v8.01 go live? The v8.01 update is set to go live on March 6 at 1 AM PT / 4 AM ET / 9 AM GMT. There will be downtime for this update, which means matchmaking will likely be disabled 20-25 minutes prior to the update’s release. X marks the spot! Downtime begins tomorrow, March 6th at 4 AM ET (0900 UTC). — Fortnite (@FortniteGame) March 5, 2019 Confirmed additions and changes in v8.01 While players will have to wait for the downtime to see the full patch notes, there has already been some information confirmed by Epic Games about this next update. For one, we will see the addition of a brand new item called Buried Treasure, which is a map that appears to point to some sort of hidden treasure. While Epic have not revealed any additional details about this new item, data-miners have found and leaked some key information about what it could be used for. There will also be a series of major audio changes implemented via this update, as we will see improvements made to the sounds of certain weapons, building mechanics, footsteps, and more. What else to expect Aside from the confirmed changes listed above, there are some additional things players can expect from this update. For one, it’s reasonable to expect that there will be some slight changes made to the map, and possibly even the addition of the new Sharky Shrubs location that was leaked prior to Season 8. There will also very likely be new cosmetic items that are added to game files for future release, which data-miners will probably find and leak very shortly after the update goes live. Make sure to follow us on Twitter @Dexerto and keep an eye on the Dexerto Fortnite page as we will post the full patch notes, changes and additions, any and all leaked content, and anything else having to do with the v8.01 update.
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Fortnite v8.10 update: The Baller, free Vending Machines and patch notes for March 12 – Dexerto
Fortnite v8.10 update: The Baller, free Vending Machines and patch notes for March 12 Forntite’s Season 8 is now well underway, and Epic Games have released a brand new patch for PC, PlayStation 4, Xbox One, Nintendo Switch and mobile devices on Tuesday, March 12. Here’s everything you need to know about the update, which includes the brand new Baller vehicle. While the v8.10 update is not officially live yet, Epic Games have released the patch notes, giving Fortnite fans a look at what they can expect when the update becomes available. When is the v8.10 update coming out? Fortnite fans are ready for the latest update, which officially releases on Tuesday, March 12. Downtime for the update begins at 09:00 GMT (04:00 EST, 01:00 PST) according to Epic Games, with the servers expected to go live once again around one hour later. What’s new? The Baller One thing Fortnite fans know for sure is that they will finally get their hands on a brand new vehicle with the official release of The Baller. The Baller is a single-seat vehicle in the shape of a ball, with a Grappler attached to the front so players can roll around the map. Players can use the Grappler to scale cliffs or swing through trees, and players will be protected by damage while inside it, although it can be destroyed by enemy players. Vending Machines Epic Games have also made a major change to the way Vending Machines work inside the game. Previously, players would pay for items out of the Vending Machine using materials they had collected around the map. Thanks to the v8.10 update, this is no longer the case, as Vending Machines will now drop items for free. There is a catch though, as Vending Machines will only drop one item, and as soon as it has been used, the machine will disappear. Weapon Balancing There are also some changes to weapon balancing and rarity, with the Common version of the Infantry Rifle removed from the game. Epic Games also adjusted the Heavy Assault Rifle, changing its rarity levels from Rare, Epic and Legendary to Common, Uncommon and Rare, while also lowering the maximum stack size for Clingers from 10 to 6. Patch Notes Weapons + Items Baller This single seat vehicle is found at Expedition Outposts and around pirate camp loot stashes – Use the attached Grappler and Boost functionality to pull yourself up cliffs or swing through the trees – The driver is protected from damage, but The Baller is vulnerable to enemy weapon fire. – 300 Health – – Infantry Rifle Removed Common rarity – – Heavy Assault Rifle Adjusted rarity from Rare/Epic/Legendary to Common/Uncommon/Rare – Base damage scaling for Common/Uncommon/Rare 36/38/40 – – Clingers Reduced max stack size from 10 to 6. – – Vending Machines Removed the material cost. – Each Vending Machine will be destroyed after claiming an item. – Common and Uncommon Vending Machines have been removed. – Removed Mounted Turret from Legendary Vending Machine – – Reduced availability of Treasure Maps from floor loot .53% to .27%. – Reduced availability of Treasure Maps from chest loot 3.25% to 1.65%. – Bug Fixes Fixed rocket smoke trails disappearing instantly on explosion. – Fixed an issue where the popping audio for Balloons would continue to play after using Balloons to get to max build height while using a vehicle. – Fixed an issue where Buried Treasure would not auto pickup when the Auto Pickup Weapons setting was enabled. – Fixed an issue where Buried Treasure chests could be placed on the Starting Island. – Fixed an issue where using an Impulse Grenade or a Shockwave Grenade while jumping on a Hoverboard causes the player to rapidly rotate. – Gameplay Battle Royale Crossplay Matchmaking Combined Xbox One and PS4 pools. This requires you to opt-in to cross-play. – Players opt-ing out are restricted to Creative Mode and Playgrounds. – – Combined Mobile and Switch pools. Before, Switch players were combined with Xbox One and PS4 cross-play parties. – We expect an on-average better per-game experience for both Mobile and Switch players. – – Motivating factor is unlocking optimization potential allowing us to run more playlists during more hours of the day while supporting more data center locations. Please provide us with feedback on your experience! – – Combined Xbox One and PS4 pools. – Reduced infinite dab duration from 12 hours to 11 hours in the front end – Just kidding, Increased Infinite dab duration from 12 hours to 13 hours in the front end – Elimination credit is now awarded to last damager in cases of logging out, self-elimination, and eliminations due to Storm damage. Current threshold timer is 15 seconds. – Added visual effects for the siphon on elimination. – Players can now build as soon as they impact anything after being launched by a Pirate Cannon – Players can dance while holding a balloon – Added Pirate Cannon’s audio visualizer HUD icon to be a cannon. – Players automatically enter the driver seat when entering an empty vehicle. – Added custom consume animations for the following items: Bandages – Medkit – Small Shield Potion – Shield Potion – Slurp Juice – Chug Jug – – Bug Fixes Fixed Pirate Cannon collision that would block bullets for a passenger inside of the cannon – Fixed Pirate Cannon not being able to shoot when moving backwards – Fixed an issue where a player may lose functionality when shooting themselves out of a Pirate Cannon. – Fixed Pirate Cannon player impact explosion effects sometimes being delayed – Fixed an issue where Pirate Cannons flipped onto their side, sliding across the ground for too long – Fixed Pirate Cannons dealing damage to itself if fired in close quarters – Fixed an issue where players wouldn’t break through structures when fired from Pirate Cannons at close range – Traps are no longer triggered by vehicles that are empty or carrying only friendly players. – Fixed an issue in extreme camera flicking situations that would cause an incorrect first shot when firing weapons. – Fixed an issue with the Conga emote not respecting environmental surfaces like Lava – Fixed an issue where a player may briefly stop their skydiving animation unexpectedly – Fixed an issue allowing emote-cancelling during door open/close animations. – Fixed players holding Buried Treasure map upside down – Fixed an issue where pressing Build and Edit buttons in quick succession would enter edit mode on the blueprint piece instead of build the structure. – Driftboards no longer explode when exiting one near a Mounted Turret. – Fixed PS4 players being unable to adjust mouse sensitivity. – Limited Time Mode: Summary Welcome to The Getaway! In this mode, players will race to find a Jewel and take it to a getaway van before everyone else to win the match! Mode Details Jewels can be found in special supply drop safes, located along the edge of the first storm circle. The safes take a long time to open, so make sure the area is clear before attempting to claim a Jewel! – Four Jewels will be in play on the map at all times. If a player escapes with a Jewel or one is lost in the Storm, a new Supply Drop will bring a replacement. – Four total getaway vans will be on the map, three that arrive early in the match and one more that shows up near the end. – The goal is to find or steal a Jewel and take it to one of the vans in order to secure a Victory Royale. – Once they arrive, Safe drops and getaway vans will be visible on the map at all times. – When a Jewel is picked up, it will be visible on the map to everyone for 30 seconds. – Carrying a Jewel will give players health & shields over time, but also slow them down by 10%. – Getaway vans float in mid-air, Jewel carriers must build up and then interact with them in order to complete a Getaway. – 10 red “Pursuit” supply drops land at the very beginning of the match. These carry a variety of longer-range weapons and other items, and are the only way to obtain the new Grappler in this mode. – Only Rare weapons or better will be found in this mode. – Rifts, Rift-to-Go and Launchpads have been removed to reduce mobility for healthier Getaway Van engagements. – Profile Stats (K/D & Wins) are tracked in this mode, but Umbrellas are not awarded for wins – The ATK has been temporarily brought back in this mode as it is the only 4 person ground vehicle. – Events Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event Added another extended session, which will run 24 hours a day and concludes on March 19th at 12 AM ET. – Matchmaking: Matchmaking will no longer wait create a match with closest scoring players available after 8 minutes, and will now require enough players with similar scores to start. – Adjusted matchmaking point expansion to increase likelihood for high scoring players to be matched against other high scoring players. – Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day. – – Matchmaking will no longer wait create a match with closest – Updated Scoring: Solo – +2 Points will now be awarded after reaching 15th Place (previously 10th Place). – – – Duo Increased Bus Fare from -2 Points to -3 Points. This is a temporary solution for the Duo event granting too many points to players due to eliminations, causing an inflation of points over the course of the event. – – This is a temporary solution for the Duo event granting too many – +2 Points will now be awarded after reaching 7th Place (previously 5th Place). – – Increased Bus Fare from -2 Points to -3 Points. – New Tournament: Scallywag Duos Cup (March 16th & 17th) [$100,000 in Cash Prizes!] As a test of our prize payment systems leading into the Fortnite World Cup, we’ll be holding a $100,000 Duos tournament on March 16th and 17th. The prize pool will be distributed across all server regions, with official rules and details released later this week. – Participation in this event requires players to be in the Top 3% (global) of either the Solo or Duo Gauntlet Test Event as of 12 AM ET on March 16th. – Format: Round One: All Eligible Players – Round Two: Top 3000 Players from Round One – – – As a test of our prize payment systems leading into the Fortnite – PERFORMANCE Fixed some instances of packet loss that could occur with certain ISPs that are prone to re-ordering UDP network packets. Find more context in the Reddit Post we made last week. – – Improved file I/O performance for Xbox One. This reduces the occurrence of late streaming meshes. – Fixed a regression in hitches on Switch due to GPU timing – Improved performance on Switch by reducing the likelihood of particles triggering when the day changes phases – Optimized the Ship Cannon – Optimized UI elements for large team modes – Improved performance for the Quick Bar – Fixed hitches that occur on the Match Stats screen due to synchronously loading assets – Audio Added new audio for Balloons while in-air. – Reduced volume of small prop destruction sounds (chairs, beds, fences, etc). – Removed reverb from pickaxe swings. – Removed outdoor ambient sounds when gliding. – Bug Fixes The Glider deploy sound no longer plays twice when using Glider Redeploy. – Fixed Glider land/open sounds ducking the Victory Royale music. – Improved music volume when previewing Gliders with music while in the lobby. – Pirate Cannon movement sound no longer stops after sprinting for over 10 seconds. – Fixed looping Balloon pop sound after going through a Rift. – UI Key Bindings – The keyboard bindings are now categorized to make finding actions you want to rebind a lot easier. – Marker System: Added hover details for in-world markers, actions a player may take on a marker will appear in these details. Marker details will appear when the reticule is placed over the marker. – You can now mark vehicles and found consumables such as apples. – Reworked display of Item markers to increase readability across all platforms. – Items will display as a large icon for a short time when first marked, and will reduce in size when a player aims near their location. – Markers are now sorted by distance. – Reduced screen size of squad waypoint markers to reduce view obstruction. – Minimap markers updated to match in-world markers. – On keyboards there is now a keybind option to specify a dedicated key for placing a danger marker. – Double-Clicking the ping button to place a danger marker, is no longer blocked by items on the ground. – You can now ping while riding in a vehicle reliably. – You can now Mark While Bush. – Please continue to let us know what improvements you would like to see for the marker system! – – Added hover details for in-world markers, actions a player may – Squad nameplates and team arrows now become more transparent when aiming down sights. – Restored the ability to view all of your current Challenges while in a match. – Wrap things up in a hurry! You can now apply a wrap to all slots by choosing “Apply To All” when picking a wrap in the Locker. – Enabled camera control on some reward types when viewing Challenges – Challenge Info panel in the lobby now defaults to Party Assist while you are in a Party. – Bug Fixes The Luxe bundle is now displayed in the Challenge Screen along with the Blackheart and Hybrid bundles. – Wraps are now previewed on the highest resolution version of the vehicle or weapon in the lobby. – Fixed an issue on consoles where you couldn’t select “Party Assist” for the last challenge in a bundle. – Fixed an issue where the next Stage of a Challenge was not automatically set to “Party Assist”. – Fixed an issue where the animation and sound effects would play twice when selecting Challenges on a controller. – Fixed an issue where scrolling with the mouse in the Challenge Screen would sometimes jump around unexpectedly. – Replay Added bus paths to the minimap. – Mobile Introduced an Auto Fire tuning feature to allow adjustments per weapon. This was done previously for other weapons, but we’ve now added this for pistols. – Added occlusion to footsteps on Android. – Improve the quality of some sound effects on Mobile/Switch. – Bug Fixes Fixed an issue with the shoot button getting stuck in a continuous fire loop or being unable to fire without being able to reset. – Fixed an issue that caused touch players to need a more specific crosshair location to interact with the Use button. – Fixed turbo build not starting when going from edit to build mode with the input held. – Fixed Left Trigger action getting stuck when using a Bluetooth controller – Fixed weapon stats on the inventory panel for mobile – Fixed autorun not fully sprinting if “Sprint by Default for Controller” is set to ‘OFF’ on mobile – Fixed build mode being exited if a build piece is selected before releasing the build/combat mode button – Fixed dragging an item off the hotbar triggering use actions on mobile. – Fixed Throwable items’ trajectory line persisting when a player is driving different vehicles on Mobile – Creative What’s New? New Islands & Theme Jump into two new exotic island locations! Build your best beach retreat with the new Wooden Lodge theme while enjoying a perfect, volcanic tropical view. New Game Options Offense or defense? We’ve added new game rule options that allow you to further customize team settings and setup advanced PvP games. Islands New Islands Sandbar Island 105 tiles square in size – – Volcano Island 105 tiles square in size – – – Sandbar Island – Reduced the number of player islands on a server from 16 to 8. Allows bigger islands – Improves server performance – Player loading after the first 8 players will not have access to their personal islands and instead have to start a new server. This will be fixed in a future update when the portal mechanic is updated. – – Removed the blocking collision from islands to allow for the new larger islands. – Bug Fixes Fixed an issue where objects were missing after loading into an island, reloading and island, or finishing a game. Removed a delete record system that was causing many bugs. – Fixed an issue where islands were unable to be restored after resetting them. – Fixed a bug where island settings would not get applied to players joining islands. – Fixed an issue where some Prefabs and Devices were unable to be placed on certain areas of the default island. – Fixed an issue where players would occasionally lose functionality when loading into a Creative Island and quickly returning to the Hub. – Gameplay Added Scoring Added Score to Win as an end condition. Specify the target score for players or teams to achieve to win the game. There are many score win conditions, ranging between 1 – 10,000,000 – – Added Total Score option to Type of Scoreboard. Adds a score total to the HUD and shows the total score for players and teams when the game ends. – Score comes from vehicle tricks and the Challenge Gallery items like Coins – – Added Score to Win as an end condition. Specify the target score for players or teams to achieve to win the game. – Added Objectives Added Objectives to Win as an end condition. Specify the number of objectives required to end the game. – Added Objectives option to Type of Scoreboard. When the game ends shows how many objectives were accomplished by each player or team. – – Coins props in the “Challenge Gallery” now have new visual effects to help make them more visible to players. – Moved the game start countdown to after the screen fade – Turned HUD off while starting a game on a featured island – Added holding players in place while in countdown to game start – Changed the countdown to 3 seconds from 6 seconds. – Added new Spawn Location type, Current Location, that keeps you where you are when the game starts. Useful for playtesting games. – Reordered Game tab options to make it easier to find options. – Added tooltip descriptions for Game options and Game Settings options. – Bug Fixes Fixed an issue where players who join a server in progress might not have their score properly reset. – Fixed an issue where attempting to swap teams could result in DBNO instead of respawn. – Fixed an issue where the player could not exit fly mode when the jump function is bound to the right thumbstick button on controllers. – Fixed an issue that caused the screen to fade in twice when a game is restarted. – Fixed an issue where the yellow triangle on the HUD warmup timer would disappear too quickly. – Fixed an issue where the HUD warmup timer would not animate out. – Fixed bug where players who were respawning when the game goes to warmup wouldn’t be put into stasis – Weapons + Items Bug Fixes Fixed Remote Explosives sticking to the player character when throwing them while disguised as a Bush. – Fixed an issue where players encountered instability when interacting with the cannon. – Fixed Drum Gun sound effect. The satisfying boom is back. – Creative Tools + Phone Sprays will now highlight when you aim at them with your Phone, indicating that they can be deleted. – The Phone can now interact with props and building tiles that are underneath the island’s terrain. They’ll highlight as you aim the crosshair over them. – While using the Phone to Grow or Shrink a prop with Grid Snap enabled, holding down the button will repeatedly Grow or Shrink the prop. – Bug Fixes Fixed holographic preview for props drawing through floors or characters on mobile platforms. – Fixed an issue where scale indicators are pulsing the wrong direction while scaling down. – Fixed an issue where certain player-built walls had a more expensive memory cost than expected. – Fixed an issue where the Phone stopped working after your player was launched from a cannon. – Fixed props temporarily changing to wrong size when using the Phone to Grow or Shrink when Grid Snap is enabled. – Fixed an issue where the Snap Center and Resize indicators were hard to see when a prop is either too large or far away. – Fixed an issue where the on-screen button for Terrain Collision On and Off looked the same on mobile platforms. – Prefabs Ambient Gallery Large – Wooden Cabin Galleries & Prefabs – Volcanic Rock & Lava Tile Galleries – Jungle Temple Wall Extended Gallery – Mine Cart Gallery – Lava Tiles have been added to the Elemental Cube Gallery Known issue: Lava tiles do not cause player damage – – New floors have been added to the Street Gallery B & Slant Gallery – Devices New Baller Spawn This single seat vehicle is found at Expedition Outposts and around pirate camp loot stashes – Use the attached Grappler and Boost functionality to pull yourself up cliffs or swing through the trees – The driver is protected from damage, but The Baller is vulnerable to enemy weapon fire. – 300 Health – – New Objective Device This device acts as a destroyable prop for new types of games – Choose from 7 different objective props – YES the Durr Burger mascot and Pizza Pit mascot are finally here. – Set amount of health from 1, 20, 50, 100, 200, 400, 500, 800, 1000, 2000, 3000, 5000, 10,000, 25,000 – Set which team the objective belongs too – Set an explosion radius for when the objective is destroyed. Destroys all tiles and props in the radius even if the environment is set to indestructible. – Set an optional beacon type to make them easy to find – Known issue vehicles don’t do damage to an Objective. – – Update Starting Inventory to Team Settings & Inventory Added ability to select settings per team – Bonus Ammo For Weapons – On, Off – Starting Health – 1%, Half, Full, Invincible – Max Health – 1, 25, 50, 75, 100, 200, 500, 1000, 2000, 10,000 – Starting Shields – Empty, Half, Full – Max Shields – No Shield, 25, 50, 75, 100, 200, 500, 1000, 2000, 10,000 – Infinite Ammo – On, Off – Infinite Resources – On, Off – Fall Damage – On, Off – Gravity – Very Low, Low, Normal, High, Very High – Jump Fatigue – On, Off – Player Flight – On, Off – Player Names and Locations – Always Show, Always Hide – Glider Redeploy – On, Off – Down but not out – On, Off – Block Building in Game – On (Players NOT allowed to build), Off (Players allowed to build if they have resources) – Respawn Time – 1-30 seconds – Max Initial Team Size – Unlimited, 1 to 16 – Use to make asymmetric teams when using teams game option. – Eliminations to Win – Off, 1 to 10 – Collect Items to Win – Off, All, 1 to 10 – Score to Win – Off, 1, 2, 5, 10, 20, 50, 100, 200, 500, 1000, 2000, 5000, 10,000, 20,000, 50,000, 100,000, 200,000, 500,000, 1,000,000, 2,000,000, 5,000,000 10,000,000 – Objectives to Win – Off, 1 to 10 – – Missing in previous patch notes in 8.00 – Added wall version of Speed Boost. Great for elevators. – Added Team Settings to Checkpoint device. – Added limiting billboards to 50 to fix memory and performance issues on mobile devices. We will continue to monitor to see if we can increase that limit. – Bug Fixes Fixed performance issues with the Music Sequencer device in islands with a large number of Music Blocks. – Fixed the Starting Inventory device granting duplicate items if the “Drop items when eliminated” setting was disabled. – Fixed the Player Start device selecting Any team when it was set to None. – Fixed an issue where Billboard background colors were not functioning correctly. – Fixed the holographic preview for the Pinball Flipper always being the default size when being moved with the Phone. – Fixed an issue where the Pinball Bumper would result in overlapping previews when copied after squashing or stretching it using the Phone. – Fixed an issue where some of the Music Blocks placed in a Sequencer would not play in some cases. – Fixed issues with using the Phone not being responsive while riding on the Driftboard. – Fixed an issue where Radios could play music after loading into an island that had a Radio with playback turned off. – Fixed an issue where players would be locked from their inventory after being shot from a cannon. – UI Added score to the HUD when Type of Scoreboard is set to Total Score – Bug Fixes Fixed an issue where HUD elements would sometimes not appear correctly. – Fixed an issue where the Start Game Panel would be present after returning to the HUB from a Featured Island. – Fixed various grammar and spelling mistakes in the Prefabs menu – Fixed an issue where the Start Game screen continues to display after leaving a Featured Island – Updated the description for “Joel’s” Prefab to be more accurate – Fixed an inconsistency between Creative and Playground when a single player attempted to access the ‘Team Select’ tab in the Hamburger Menu – Improved stability when accessing the “Support a Creator” button on the Start Game Screen – Fixed an issue where buttons icons were missing from the Start Game Screen on the Switch – Fixed a bug where pressing Apply when selecting a team without changing the team number would always swap the player to team 1/ – Playground Fixed an issue where options set for Playground would remain applied when entering a featured island even though they had different Game Settings – Players on a creative island should now be able to chat with each other prior to the start of the island game. During the game voice chat is determined by the game settings. – Creative island games should now continue until all players have left the island or the starting player chooses to end the game from the menu. Previously, the game would end if the starting player left the island. – Performance Bug Fixes Fixed performance issues when using the Music Sequencer. – Fixed performance issues on servers with maximum player count. – Save The World What’s New? Staredown Southie Get caught in the Bear Stare! Laser down the Husks with this returning Outlander. Beta Storms Speed is key! Take on the new Test the Limits Beta Storm. General Bug Fixes Fixed an issue that caused players to crash while in the Collection Book. – Fixed an issue that could cause the Winter Llama to pull from the wrong item set. This issue only impacted Winter Llamas that were converted from Snowflake tickets with the launch of v8.0 – All players have been granted a 2018 Winter Llama to compensate for this. Additionally, all players who received the incorrect Winter Llamas as part of the 8.0 conversion will be granted the same amount of the correct 2018 Winter Llamas in a future gift box. – Fixed an issue that caused players to continue earning Snowflake Tickets All remaining Snowflake tickets will be converted to 2018 Winter Llamas – – Fixed an issue with a wall being placed when picking a trap from the trap picker via mouse. – Fixed an issue with destroying/consuming the last item in the equipped weapon/trap stack, forcing a switch to an item in the next focusable quick bar slot, even if the item is replaced by a new weapon/trap. – Fixed an issue with the building outline appearing red after placing a trap on an existing structure. – Missions + Systems Beta Storms The return of Retrieve the Data Beta Storm – We listened to your feedback and this time around players can vote to shoot down the balloon early! No more waiting for it to land.Shooting down the balloon early causes the storm to rush in faster. – – The landing zone is now a 1 by 1 build area – The storm wall is easier to see through. – – New Beta Storm mission Test the Limits. Test the Limits is a mission about racing around through a series of checkpoints to see how many laps you can complete, the more laps the better the badge reward. There will be a preparation time to help you optimize the path from point to point then a timed race. Great way to test different hero loadouts. – – Test the Limits is a mission about racing around through a series – Beta Storm: Eliminate and Collect will be rotating out. We appreciate everyone who participated and provided feedback on this Beta Storm variant. – – UI The previous “Abilities” tab has been replaced with a “Loadout” tab, where players can view information about their active hero loadout while playing a mission. – Changed the controller input so that accessing Mission Details now requires you to hold the associated button down. Edit option for Hero Loadouts now requires only a tap of the associated button. – – Reduced the wordiness of tooltips for gadgets. – Respawn At Start now properly shows its associated keybind when in the Down But Not Out state. – Evolution and Rarity increases can now be done when inspecting an item that was received from a Transform Schematic. – Changed the “clear all” button in the Hero Loadout screen to also clear gadgets and team perks. – Added Toggle Descriptions button to Team Perk and Gadget selection panels in Hero Loadout. – Bug Fixes Fixed a bug where players using the Old School or Quick Builder Controller configurations would be unable to throw grenades slotted in the third ability slot. – Fixed issues with warnings about having another hero with the same perk in the loadout showing up in some cases when they should not.When a hero was being chosen for a slot that had the same perk, it will no longer erroneously warn that the perk is already in the loadout. This will make it easier to replace a hero with a higher rarity or higher Power Level hero with the same perk, since they will sort to the upper part of the list rather than sorting with the “warning” displays in the lower part of the list. – – When a hero was being chosen for a slot that had the same perk, it – Fixed the Hero picker details panel for Expeditions to show the correct Hero Loadout abilities. – Changed padding on Zone name header to fix Korean language text getting cut off at the bottom. – Fixed the ramp structure so that the trap picker UI works correctly. – Fixed an issue that caused the Voice Chat icon to not properly update when kicking a muted player – Fixed an issue that caused slottable item counts for Collection Book categories to not update after evolving slotted schematics. – Fixed an issue that caused loss of gamepad control in the Transform slot picker after opening and closing the friends list. – Fixed an issue with Hero name plate text scrolling with Hero names in all languages. – Fixed defender trap UI issues related to selecting a defender from a different pad. – Fixed an issue that caused players to partially lose navigation functionality when returned to the Quest Tab from the quest log. – Fixed a matchmaking error that would prevent players from matchmaking into zones properly if they tried to start a quest from the quest log while already in a lobby. – Fixed an issue with hero ability icons appearing grayed out in the quick bar when casting a hero ability right as another ability comes off cooldown. – Fixed expedition timer text overlapping with completion percentage. – Fixed an issue where the matching filter would only show the heroes that matched the team perk when the team perk was already active. It now shows all heroes since the team perk has been activated by other support heroes slotted. – Heroes Staredown Southie (Returning) Standard Perk: Bear Stare T.E.D.D.Y fires lasers every 2 seconds, dealing 26 base Energy Damage – – Commander Perk: Bear Stare+: T.E.D.D.Y fires lasers every 1.5 seconds, dealing 51 base Energy Damage – – Available in the Weekly Store on March 13 at 8 PM Eastern Time until March 20 at 8 PM Eastern Time. – – Standard Perk: Bear Stare – Four Leaf Wildcat (Returning) Standard Perk: Grenade Generation Every 45 eliminations, gain 1 Frag Grenade charge. – – Commander Perk: Grenade Generation+ Every 20 eliminations, gain 1 Frag Grenade charge. – – Available in the Weekly Store on March 13 at 8 PM Eastern Time until March 20 at 8 PM Eastern Time. – – Standard Perk: Grenade Generation – Constructor B.A.S.E can now be auto placed, just like traps. – Increased the base damage of Tail of the Dragon Standard Perk: Increased from 18 to 26 – Commander Perk: Increased from 45 to 64 – – All Heroes in inventory and Collection Book will be marked eligible for Item Reset. Items eligible for a free unslot from the Collection Book will also be eligible for an Item Reset after they are unslotted. – – Bug Fixes Fixed an issue which could cause Ninjas to have invisible collision with enemy Husks. – Fixed an issue where Bass Solo didn’t enforce its maximum elimination limit. – Fixed an issue where Make It Count+ displayed an incorrect tooltip value. – Fixed an issue where Tail of the Dragon was dealing more damage than intended Was previously dealing the damage of Dragon Slash in addition to the base damage with every tick. – We’ve increased the damage value on Tail of the Dragon (noted above) – We’ve marked Snuggle Specialist Sarah as eligible for reset due to this change – – Bass Solo now correctly shows a warning if used in a support slot for a Commander without Warcry – Fixed an issue where hotfixer was granting the incorrect amount of repair speed – Fixed an issue where Skull Ranger Ramirez and Fallen Love Ranger Jonesy played the wrong animation in the Hero Loadout screen – Fixed an issue where One-Two Punch never ended with some melee weapons – Fixed an issue where Impossibility Matrix would override the default Charge Fragment bonus – Fixed Bear Stare tooltips to display correct damage values. Bear Stare still deals the same amount of damage, but the tooltip value is now accurate. – – Fixed an issue where Seismic Smash was doing less damage than intended. This resulted in an increase of 11 base damage. – – Fixed an issue where Present…Arms! wasn’t granting the correct movement speed bonus as a Commander Perk – Parting Gift fireworks now have sound – Fixed an issue which could cause Keen Eyes to never turn off. – Fixed an issue which could cause Keen Eyes visual effects to double up – Fixed an issue where In The Zone hit counter never reset – Updated Assault Ammo Recovery’s tooltip to accurately reflect its functionality. – Fixed an issue which was incorrectly capping the number of targets that could be hit by Frag Grenade to 8 or 12. This should make “Bigger is Better” feel much more effective. – – Updated the tooltip for Doppler Effect to indicate that it reduces the cooldown, and not the energy cost, of Shockwave. – Fixed an issue with Phase Shift that was causing the speed bonus to not apply consistently or correctly at times. Phase Forward and Phase Shift run speed bonus should now stack with In the Zone properly – Phase Forward+ now correctly applies the bonus 10% run speed as intended. – – Fixed an issue where Anti-Material Charge with Strike Cost couldn’t be activated with less energy than the standard pickaxe heavy attack requires. – Fixed an issue where sometimes Anti-Material Charge wouldn’t hit enemies who were too close. – Fixed an issue where Outlanders could interrupt Anti-Material Charge and end up in a broken state. – Fixed an issue where T.E.D.D.Y. couldn’t spawn if any player was nearby. – Fixed an issue where BOOM B.A.S.E. buff was not being removed after B.A.S.E was destroyed. – Fixed an issue where Electrified floors was doing the same damage at commander and hero level – Fixed an issue where Endless Smoke was bigger than intended at commander and hero level Was previously making the radius of Smoke Bomb 380% bigger at hero and commander level instead of 186% – We’ve marked Infiltrator Ken as eligible for reset due to this change – – Weapons + Items Bug Fixes Fixed an issue that caused items to get put into overflow when you use the item reset feature. – Fixed an issue that could cause certain weapon tooltips to not display weapon-specific buffs correctly. This affects the Guardian’s Will, Lead Sled, Six Feet Under, Smasher Basher, Spectral Blade, and Walloper. – Fixed bug where Yeoman sniper rifle spawned extra projectile impact particles in some scenarios. – Fixed the Space Pistol dealing damage multiple times per shot to the Storm King – Gameplay Re-Implemented how Nature Husks function. No longer deals damage over time – No longer applies a 3 second effect removing 6 Energy every second, for a total of 18 Energy. – Now applies a 2 second effect which removes 6 Energy on hit, and 6 Energy per second for 2 seconds, for a total of 18 Energy. – Now applies standard Energy Regen Lockout for 2 seconds the same way abilities do. – Damage vs Metal structures has been unaffected – This should provide a more consistent experience when encountering Nature Husks. – – Improved Blaster headshot hitbox when shooting at him from the side. – Bug Fixes Proximity mines now have correct explosion upgrade radius. The Trigger radius now scales up with each explosion radius upgrade – – Fixed Missions that would load into Lakeside slightly rotated, causing building issues around them. – Storm Chest now drops both loot presents correctly. – Fixed an issue where Frozen Smashers were still being able to damage players while charging. – Fixed an issue where the Teleporter Gadget could appear invisible for players joining games in progress or reconnecting to a game. – Fixed an issue for Frenzied effects remaining on Beehive Husk helmets and Sploder tanks after the Frenzied effect wears off. – General UI New: UI – Added support for player surveys. – (I’m including this for completeness, but I’m not sure if this is a feature we want to advertise in the release notes, since it is something players cannot activate themselves, and only a select number of players will actually see it to begin with.) – Bug Fixes Deadzone Menu; Fixed an issue where the initial values on PS4 and Xbox didn’t match the circle size. – Fixed a stepping precision issue with the quantity selection slider that gets used when recycling/transferring/dropping multiple items for resources with large values. – Social When in a party or team your Team Members are now shown in the Social Panel! – Performance Scalability levels which disable Ambient Occlusion now reduce SkyLight intensity. This makes lighting contrast between shadowed and lit areas more consistent across scalability levels. – Stay tuned to @Dexerto on Twitter for full coverage of the v8.10 update.
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Fortnite V8.01 Update: Buried Treasure, vaulted items and PATCH NOTES for March 6 – Dexerto
Fortnite V8.01 Update: Buried Treasure, vaulted items and PATCH NOTES for March 6 Fortnite Season 8 is almost a week old, and the new V8.01 update for the popular battle royale title went officially live on all platforms on Wednesday, March 6. Here’s everything you need to know about the patch, including the new Buried Treasure Item and which items have been placed into the game’s vault! Epic Games have released the official patch notes for the update, giving fans a closer look at the Buried Teasure map, along with revealing a number of balancing updates that affect certain weapon’s spawn rates, audio changes and the vaulting of one of Forntite’s most recent additions. When is the v8.01 update coming out? The V8.01 patch for Fortnite is scheduled to go live at 09:00 GMT (04:00 EST, 01:00 PST). This update will require downtime, which is likely to last around an hour and a half. What’s new? Buried Treasure Item One item we definitely know we will see in the V8.01 update is the Buried Treasure Item, which was officially announced by Epic Games on Monday, March 4. The item will act like a treasure map used by pirates, directing players to the location of a buried chest, which can then be dug out and opened, granting players Legendary loot to help them on their quest for a Victory Royale. The buried chests must be dug up using a pickaxe, and players will only be able to hold one map at a time. Audio Changes Also expected to be included in the V8.01 update will be a host of audio improvements, after continuing complaints from Fortnite players about the quality of game sound. Weapons, building, footsteps and gliders will all receive major improvements in terms of audio quality according to a Reddit post by Epic Games. The V8.01 patch notes confirmed that changes have been made to the standard Assault Rifle to make it less overbearing, while also making significant improvements to the way players hear enemy footsteps. Weapon Balancing Epic Games have also toyed with the spawn rates of a couple of the game’s weapons, reducing the regularity of which items like the Infantry Rifle and the Clinger grenade will spawn around the map. Bottle Rockets Fortnite’s Bottle Rockets were only added to the game on February 5, but just one month later they have already been removed and placed inside the game’s vault. For Fortnite fans who enjoyed the item, there is always hope that it may reappear in the future, as Epic Games are always quick to state that any item taken out of the game is never removed permanently. Other Changes The V8.01 update brings a new Limited Time Mode named Slide Duos, which sees players attempting to play with ice blocks on their feet, while having a Grappler with infinite ammo in their Inventory. The update also introduced new Guantlet Solo and Duo Test tournaments, which will run continuously until 00:00 GMT (16:00 PST, 19:00 EST). Fortnite V8.01 patch notes Gameplay Increased the angle at which you can slide down terrain without taking damage from 65 degrees to 75 degrees. – Limited Time Mode: Slide Duos Summary Ice blocks on everyone’s feet, infinite ammo Grapplers in everyone’s inventory – a recipe for a slippery good time! Mode Details Friction greatly lowered. – Max run speed greatly raised. – Falling damage removed. – Infinite ammo Grapplers added to everyone’s inventory. – Weapons + Items Buried Treasure It’s a map that is used to track down buried chests on the map. Chests contain a trove of legendary loot. – X marks the spot! The chest must be dug up using a pickaxe. – – There is a limit of one map held at a time. – Legendary Rarity. – Can be found from Floor Loot and Chests. – – It’s a map that is used to track down buried chests on the map. – Reduced Infantry Rifle availability Reduced the chance of receiving an Infantry Rifle from Chests from 14.41% to 13.39% – Reduced the chance of receiving an Infantry Rifle from Floor Loot from 2.41% to 2.24% – – Reduced Clinger availability Reduced the chance of receiving Clinger’s from Chests from 9.42% to 5.52% – Reduced the chance of receiving Clinger’s from Floor Loot from 1.27% to 1.02% – – Vaulted Bottle Rockets – – Events New Tournament: Gauntlet Solo Test Event & Gauntlet Duo Test Event We are running a new type of tournament as a test of several format updates. – Extended Hours: This event consists of a single session which lasts until March 9th 00:00 GMT. Due to the extended hours for this event, Duo players will each have their own score that remains when changing partners. – Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day. – – Updated Scoring: Match Limit: None – Bus Fare: -2 Points Each match played will reduce your score by two points in the form of a ‘Bus Fare’ at the start of the match. – Tournament scores cannot go into the negatives – at the end of a match, if a player has a negative score for the tournament then their score will be reset to zero points. – – Victory Royale: +3 Points (+10 Total) – 2nd – 5th: +2 Points (+7 Total) – 6th – 10th: +2 Points (+5 Total) – 11th – 25th: +3 Points (+3 Total) – Each Elimination: +1 Point – – Matchmaking: Players are still matchmade against opponents with similar point totals. – Matchmaking will wait for up to 8 minutes before creating a match with the closest players available. – Matchmaking will search in a considerably wider points range after 4 minutes of searching. – – At the conclusion of the Gauntlet Test Event, the Top 5% of players based on their final score will unlock the ‘Gauntlet Finals’ tournament. – – New Tournament: Gauntlet Solo Finals & Gauntlet Duo Finals Scheduled 3-hour event, check tournament in-game for your local time. Note: NA East and NA West are now separate for scheduled tournaments, and no longer share a leaderboard. – – Scoring: Match Limit: 10 Games – Victory Royale: +3 Points (+10 Total) – 2nd – 5th: +2 Points (+7 Total) – 6th – 10th: +2 Points (+5 Total) – 11th – 25th: +3 Points (+3 Total) – Each Elimination: +1 Point – – Top 3000 players in each server region will advance to Round 2 on Sunday during same time block. – – Scheduled 3-hour event, check tournament in-game for your local time. – Audio Improvement to the standard AR sound so that it’s not overbearing on the shooter. – The sound made when a player destroys a structure is now louder when instigated by enemies. – Footstep audio blends in the above/below layers, rather than binarily switching between them. – Footstep occlusion traces from the head of enemies when they’re above or below. – Reduced the volume of the Season 8 Victory Umbrella. – The Season 8 Victory Umbrella now uses the correct sound on Mobile/Switch. – Mobile Bug Fixes Fixed an issue when pressing the fire button with 2 fingers causes fire action to continuously loop. – Creative What’s New? Saved Sprays Give your island even more personality using sprays! The limit of 3 per island is a thing of the past. Islands Sprays are now saved! Use your sprays to decorate. Removed the 3 spray limit, now each spray has a small cost on the memory thermometer. – – Gameplay Bug Fixes Fixed issue where Nintendo Switch Consoles can Desync with 16 players on a Creative Server. – Weapons + Items Added the Drum Gun – Added the Tactical Submachine Gun – Prefabs Added All New Elemental Cube Gallery – beginning with 4 variations of water. – Added new Bridge and Girder Galleries in a variety of colors. – Added new Obstacle Course Galleries in a variety of colors. – Added new Visualizer Gallery XL – now you can go big with your music! – Devices Bug Fixes Billboard Device will now update immediately when changes are made. – Billboard Device will no longer be able to bypass the Language Filter. – Player Spawn Pads will no longer be removed when destroying the supporting floor tile. – Save The World What’s New? Highland Warrior Wildcat There can only be one! Pull the Pin and snag this Soldier while it’s available in the Weekly Store. UI Bug Fixes Fixed hero loadout information sometimes showing placeholder data. – Fixed the collection book unslot button being unavailable if you have a free unslot but do not have enough currency to unslot like you would regularly. It never charged currency for free slots, but would not be accessible without having enough currency. – Heroes Bug Fixes Corrected an issue which caused Bulletstorm Jonesy’s abilities to be unlocked in the incorrect order. He should now gain Warcry at 1 star, Goin’ Commando at 2 stars, and Frag Grenade at 3 stars as intended. – Corrected an issue which reset the cooldown of Mantis Leap mid-air during certain weapon interactions. Staying airborne for minutes at time is fun, however, this was an unintended interaction. We want to make sure we’re responsible about how we implement vertical gameplay and after seeing such a strong positive response we’ll be looking for more ways to introduce this type of gameplay in the future. – – Staying airborne for minutes at time is fun, however, this was an – Fixed an issue where Keen Eyes created collision with some enemies – Gameplay Bug Fixes Fixed wall sometimes being built when using mouse to pick a trap from the trap picker. – General Bug Fixes When motion blur is turned on for consoles that support it (Xbox One X or the Playstation 4 Pro), it will now properly take effect. –
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Fortnite v7.40 patch will finally grant Nintendo Switch and mobile players access to stats – Dexerto
Fortnite v7.40 patch will finally grant Nintendo Switch and mobile players access to stats Epic Games has revealed that Fortnite‘s v7.40 patch will finally make in-game statistics available for players on Nintendo Switch and mobile platforms. The upcoming update, which the developer promises will also fix a number issues in Battle Royale, will also be a huge boost for those who are still unable to access their stats. The stats page has not been included on the aforementioned platforms since they were launched and Epic has finally answered their call. But, that’s not all. This is the stats page that Fortnite gamers on Nintendo Switch and mobile have never had access to. The news was announced by the developer in a blog post to the Fortnite community, called ‘Stats V2’, where it stated that players will have the ability to “track all of your play in one place and view it across all platform.” Statistics will now be broken up further, not just into game modes as they are now, but also for each of the Limited Time Modes (LTMs) which are often made active for events. Here is Epic’s latest blog post, regarding stats in Fortnite and changes coming in v7.40. The Fortnite v7.40 patch notes also revealed a number of other changes, such as the “triumphant return” of the crossbow, fixes to ziplines and the arrival of a brand new Infantry Rifle. Many competitive players have raised their concerns about Fortnite’s Hand Cannon in recent weeks, with some threatening to quit the game for Apex Legends, and it seems that the weapon won’t be sent to the vault, but instead nerfed. The v7.40 patch is set to go live on February 14.
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Fortnite v7.40 update: Infantry Rifle, Crossbow, free Season 8 Battle Pass and patch notes for February 14 – Dexerto
Fortnite v7.40 update: Infantry Rifle, Crossbow, free Season 8 Battle Pass and patch notes for February 14 The v7.40 update for Fortnite Battle Royale finally went live on PC, PlayStation 4, Xbox One, Nintendo Switch and mobile on February 14. Here’s everything we know about the Infantry Rifle, Crossbow, Zipline changes and all other tweaks in the latest patch! A good amount of information relating to the v7.40 update had already been revealed ahead of time thanks to some Reddit posts from Eric Williamson, the design lead for Fortnite. However, the highly anticipated v7.40 patch was delayed twice. It was first scheduled for release on February 12 before being delayed to February 13. Another unforeseen issue then meant the patch didn’t go live until February 14, Valentine’s day, at around 09:00 GMT (04:00 EST, 01:00 PST). What’s new? Infantry Rifle A new ‘Infantry Rifle’ was announced in-game on February 11 and finally went live on February 14. The old-fashioned looking rifle appears to be based on the famous M1 Garand, but we weren’t sure of its intended use until the notes went live. Here’s everything you need to know about the new weapon: Infantry Rifle Available in Common, Uncommon and Rare variants. Deals 41, 43, 45 damage. 2x headshot multiplier. – – Can be found from Floor Loot, Chests, and Vending Machines. – Uses Medium Ammo. – Fires quick-moving projectiles without damage falloff. – #SharetheLove Valentine’s Surprise The #SharetheLove event just got even better! Valentine’s Day is upon us, and the developers of Fortnite have an exciting gift for all players: “Everyone who completes 13 free Overtime Challenges by February 27 will receive the upcoming Season 8 Battle Pass for FREE! If you don’t have an outfit, now is your chance to get several for free. With the Battle Pass, you’ll receive two Season 8 Outfits instantly and you can earn up to five more. Save your V-Bucks, this one’s on us!” Here are the details we have so far: Overtime Challenges and rewards: Looking to earn a free Season 8 Battle Pass? Starting with the v7.40 release, complete 13 free Overtime Challenges by February 27 to receive the upcoming Season 8 Battle Pass for FREE! Additionally, unlock 5 new rewards including the Valentine Wrap and Vines Contrail for completing these Challenges. And for current Battle Pass owners, the Overtime Challenge rewards will include new unlockable styles for the Trog, Powder, and Onesie outfits. Ziplines Fortnite fans have been desperate to see some sort of prompt that gives them an option to use Ziplines, or not, while they’re navigating around the map. In a post on Reddit, Eric Williamson confirmed that this would soon be implemented, making the chance of automatically using one by accident significantly lower: “Zipline interact prompt added, and using a Zipline will grant fall damage immunity.” Here’s what the February 14 patch notes have to say: Changes to Ziplines Ziplines are now interact to engage. – Ziplines grant fall damage immunity. – Ziplines now have an audio visualizer icon. – Gifting – Limited Time According to the patch notes, gifting is back in Fortnite for a limited time. It will be available from today until February 22. For Valentine’s day, you can send the Heartspan Glider to your “special someone” for free until Friday, February 15. Crossbows While not TECHNICALLY brand new, Crossbows will be returning to the game in time for Valentine’s day on February 14. “Triumphant return,” read an in-game news message about the Crossbows. “Cupid’s Crossbow will be unvaulted for a limited time. Eliminate your opponents with stealth and precision.” Here’s everything you need to know: Cupid’s Crossbow – Limited Time Item Epic Rarity. – Infinite ammo. – Bodyshot Damage: 79. – Headshot Damage: 197. – Can be found in Floor Loot and Chests. – Does 1 environmental damage. – Hand Cannon After months of complaints about the power of Fortnite’s Hand Cannon from professional and casual players alike, it looks like the incredibly powerful pistols will finally be nerfed in the v7.40 patch – at least when it comes to the damage they do to structures. “Hand Cannon structure damage reduced from 150 to 100,” said Eric Williamson on Twitter. Below, you can find out everything that has changed: Hand Cannon Epic rarity Reduced environmental damage from 150 to 100. – – Rocket Launcher Eric Williamson also confirmed that Rocket Launchers would be receiving some major tweaks in the February 14 patch. For starters, the powerful explosives will now take significantly longer to reload (increasing from 2.52 seconds to 3.24 seconds). However, the bigger change comes in the form of them no longer being found in loot chests! Williamson said: “Also worth mentioning we’re making a change to move Rocket Launchers out of chests – though they’ll still be in Supply Drops (and a little more available there than they are now) and Vending Machines.” Here are the official notes: Rocket Launcher Shifted availability of Rocket Launchers out of Chests and into Supply Drops. Removed Rocket Launchers from Chests. – Increased the chance of receiving a Rocket Launcher from Supply Drops from 25% to 50%. – – Epic rarity Reload speed increased from 2.66 to 3.42. – Now only available from Vending Machines – – Legendary rarity Reload speed increased from 2.52 to 3.24. – – X-4 Stormwing The controversial Stormwing Planes once again get a minor nerf in the v7.40 update as they will no longer be able to fly through structures and smash them: Removed the ability for the X4 Stormwing to break through structures and large objects. – Small props will still be destroyed from direct hit from an X4 Stormwing. – Skins and cosmetics Other new content to look forward to, as always, will be skins and various other cosmetics. We’ll keep you updated with any leaks and information as it becomes available. Fortnite v7.40 patch notes The patch notes for the February 14 Fortnite update are pretty lengthy. Here’s everything that wasn’t discussed above: LIMITED TIME MODE ROTATIONS As mentioned last week, we’re continuing with rotate through LTMs at a faster pace throughout the week moving forward. The first mode is detailed below, check the in-game client on Thursdays and Saturdays to see what other modes are available! LIMITED TIME MODE: CATCH! Summary In this mode, all guns have been removed. The only weapons are grenades and other items that can be thrown or tossed. Get in there and throw the enemies back to the lobby! Available grenades/items: Smoke Grenades – Clingers – Remote Explosives – Port-a-Forts – Impulse Grenades – Shockwave Grenades – – Mode details: Chest spawns and Floor Spawns set to 100. – Can only get consumables out of Chests, Floor Loot, and Supply Drops. – Increase Supply Drops throughout the game. – Faster circle times. – Increased drop stack counts. – LIMITED TIME MODE: TEAM RUMBLE Summary Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins! What’s New? Reduced likelihood of Storm ending up near the center of the map. – WEAPONS + ITEMS Improvements to the Bush consumable. Now absorbs one instance of weapon damage before being removed from the owner. Fall damage will not remove the Bush. – Now translucent (for the Bush wearer only!) in order to allow for better visibility of surroundings. – Unvaulted – Clingers Vaulted Grenades – – Bug Fixes Fixed an issue causing projectile weapons to fire inaccurately when aiming at other players from very close range. – Fixed an issue that was causing explosive splash damage to be blocked when players didn’t actually have cover. – GAMEPLAY Added Pop-Up Cup settings to default playlists We’re introducing a few larger changes into the default Fortnite playlist as a test. We’ve seen these settings in pop-up cups result in more engaging fights and allowing players to gain more consistent rewards for the risk of engagement. – Based on the positive feedback we received during these specific Pop-Up cups, we’re implementing the following adjustments: 50 Health (or Shield) based on your health when the Elimination occurs. – 50/50/50 materials dropped on Elimination – 500/500/500 Cap on materials – Harvest rate increased by 40% – – We’ll be closely monitoring feedback on this change – play a couple matches and let us know what you think! – – Final Circle adjustments Increased the travel distance by 48%. – Shrink time has been increased from 45 seconds to 75 seconds. – – PC, Mac, and console players can now crouch while in Edit Mode. Gamepad players can assign this through custom gamepad controls. – Note: This functionality is coming to mobile soon. – – Turbo Building Reduced the initial timer for turbo building from 0.15 to 0.05. – – Added the ability to swap the item in the currently selected slot with a new item by holding interact instead of tapping. Added UI text to show players they’re able to use swap. – Not available on touch input. – – Floor traps will automatically build a floor piece for you if needed. You must have the required resources. – Logitech and Razer RGB peripherals will now react when doing emotes. – Sneaky Snowmen will be destroyed if they fall from a high distance. Stand on the head of a Sneaky Snowman to avoid fall damage. – – Removed HUD bar for the minigun overheating mechanic. – Adjusted the distance of the Bottle Rocket sound indicators so that they match the max distance of the sound effects. – Added a Bottle Rocket sound indicator for the explosion of rockets. – Bug Fixes Aim Assist “Snap-To” Adjustments We’ve added a compounding time delay to the aim assist “snap-to” feature when spamming the Aim Down Sight button. Each button press after the first will apply a time delay, up to 5 seconds, before the aim assist “snap-to” effect is applied. – We are making this change to prevent situations where players would spam the Aim Down Sight button on enemies, which caused the crosshair to stay locked on to targets indefinitely. This change should prevent the lock-on mechanic from being abused while retaining the same Aim Assist feel. We’ll be closely monitoring feedback about this change. – – – Fixed an issue where Bottle Rockets would not align to specific slope angles. – Cozy Campfire logs no longer block movement. – Prevent weapon auto-reload from canceling emotes. – Fixed an issue that allowed traps to trigger through lab tunnel walls in Dusty Divot. – Fixed auto pickup not occurring when landing from skydiving. – Fix issue where a player with no traps would switch to the build tool if they hit the button to equip traps. – Fixed an issue where glider items could be triggered right after teleporting with a Rift-to-Go which would block subsequent skydiving. – Fixed an issue that would block building beneath a mounted turret. – Fixed an issue where Snowmen placed on the map would appear invisible or under the map. – EVENTS New Tournament Series – ‘Share The Love Series’ (Solo & Duo) Available from February 14 until February 24. – Players will compete across any of four division tournaments: Open Division – Prospect Division – Contender Division – Champion Division – – Earning enough points during any nightly session to receive a pin will unlock the next highest division. – Earning a pin during a Champion Division session will advance to Round 2 – the Champion Division Finals! – ‘Share the Love Series’ Sprays will be granted based on the highest division achieved, including the Champion Division Finals. – All divisions run simultaneously and share the same tournament schedule. The full schedule for your server region can be viewed from the Events tab. – – New Tournament – ‘Trios One Day Cup’ Available on February 17 – Grab a couple of your best friends and join in for the Trios One Day Cup, going from a fully Open tournament to an intense final round with the best Trios in a single day. – The tournament takes place across three rounds – earn a pin during each round to advance. – The full schedule for your server region can be viewed within the Events tab. – – Tournaments can now take place across multiple rounds, with players needing to earn a pin in order to unlock the next round of the tournament. – Multiple tournaments are now able to be running at the same time. – Reduced the maximum matchmaking time for tournaments from 5 minutes to 4 minutes. This value limits the amount of time a player can wait for a match in a tournament before they create the best match possible at that time. – – Increased the minimum amount of players for tournament matches from 80 to 90. – Streamer Mode can now be used during tournament play. – In-game leaderboards are now fully available in all regions, for each tournament session. These can be accessed inside of the tournament page by clicking on any tournament session. – AUDIO Add audio when squadmates ready up in the lobby. – The following audio improvements have been made for Mobile/Switch platforms: Improve skydiving wind audio. – Add more variation to gunshot environment impacts. – – Bug Fixes Fixed the Air Horn emote only having 1 variation on Mobile/Switch. – UI Stats v2 The ability to track all of your play in one place and view it across all platforms. – This includes the ability for mobile and Switch players to view their stats in-game. – Breaks up stats by each individual Limited Time Mode. – – Players now receive a pop-up prompt informing them if a player they recently reported has had action taken against their account. – When eliminated by the Storm, instead of saying “You Eliminated Yourself”, the text now says “Eliminated by the Storm” – Improved look and implementation of Bad Network Indicator and updated Bad Connection Indicator UI to track bad vs severe ping. Yellow indicates poor status, red indicates severe status, flashing red indicates dropped signal – – Slash commands have been improved and re-enabled in chat windows. – Bug Fixes Fixed an issue where you could switch between different tabs in the background if you were in the Player Feedback menu. – Fixed missing Remove Marker map icon on Mac. – Fixed Battle Pass info not displaying properly in the lobby in certain cases. – Fixed an issue where elimination counts and names for teammates were not calculated properly in large team modes. – REPLAY Bug Fixes Fixed an issue causing weapon animations to sometimes play twice for each shot fired in replays. – SOCIAL Gifting returns for a Limited Time The Gifting feature is back for a limited time! You’ll be able to send or receive presents from friends until February 22. – – Bug Fixes Fixed an issue that would result in incorrect or duplicate party suggestion text bubbles to appear in the lobby. – MOBILE Adding an optional Targeted Edit button to allow you to edit without having to touch the screen. This allows the player to edit using their crosshairs, similar to other platforms. The Targeted Edit button can be found in the extra buttons section under the HUD Layout Tool. – – Edit and Edit Reset Buttons will now capture touches. No more editing through the edit button. – – Adding visual feedback to many mobile buttons to allow for better instant feedback and help us better diagnose issues seen in the community. – Now backing up the most recently saved hud layout to the player’s cloud save. – Bug Fixes Fixing an issue with the input blocked message appearing on mobile when leaving a game. – Fixed an issue causing some key-bind widgets to display incorrectly on mobile with controllers. – Quick switching from a weapon to a consumable no longer briefly fires the equipped weapon. – Fixed multiple issues with Turbo Building or weapon firing stopping when switching weapons or switching between Build, Edit, Combat mode. – Fixed an issue with touch input causing controllers to stop responding when scrolling. – Fixed multiple issues to support more controller hardware as well as fixed many issues related to parts of the UI that may not be properly navigable by controllers. –
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Fortnite v7.30 Content Update: Bottle Rockets, Campfire, vaulted items and patch notes for February 5 – Dexerto
Fortnite v7.30 Content Update: Bottle Rockets, Campfire, vaulted items and patch notes for February 5 The v7.30 Content Update for Fortnite Battle Royale went live on PC, PlayStation 4, Xbox One, Nintendo Switch and mobile on February 5. Here’s everything you need to know about the campfires, Bottle Rockets and everything else included in the latest patch! A good amount of information relating to the v7.30 Content Update had already been revealed prior to its release on February 5, but we didn’t know anything for certain until the patch notes went live on February 5 at of 13:00 GMT (08:00 EST, 05:00 PST). This update follows on directly from the major v7.30 patch that was released on January 29. Bug fixes and changes to the way that the game plays will take more of a back seat this week as the developers concentrate on new content and yet another vaulting! What’s new? Campfires One thing we were certain of was that an all-new campfire item would be added to the game in the v7.30 Content Update, as announced by Epic prior to release. The general consensus was that the new campfires would work differently to Cozy Campfires and be linked in some way to unlocking a stage of the Snowfall skin. The notes went live on February 5, which provided us with the following information: Environmental Campfires Campfire props in the world can now be lit by interacting with them. – Behaves like the Cozy Campfire, healing 2 health per second for 25 seconds to all nearby players. – Each campfire can only be used once per match. – You can tell if a campfire has been used by whether or not you can still see wood in it. – Bottle Rocket The v7.30 Content Update also introduces the all-new Bottle Rocket, along with the following description: “Fire and forget! Light the fuse and watch a stream of rockets barrage enemy locations with this new item.” With Chinese New Year being celebrated on February 5, we wouldn’t have been surprised if the firework-like appearance of it was linked in some way to the special day, but no mention is made of it in the patch notes. Vaulted weapons and items The v7.20 Content Update saw the Quad Launcher, Grappler and Port-a-Fortress vaulted. The v7.30 patch followed on from this by vaulting the Bolt-action Sniper Rifle, Burst Assault Rifle, Heavy Shotgun and SMG! After two weeks of vaulted items, we weren’t expecting to see any weapons or items removed from the game in the v7.30 Content Update. How wrong we were, as the BoomBox has now been vaulted! Skins and cosmetics Other new content to look forward to, as always, will be skins and various other cosmetics. We’ll keep you updated once we know more! v7.30 Content Update patch notes The remaining patch notes for the February 5 Content Update are as follows: LIMITED TIME MODE: WILD WEST DUOS Note: We’ve begun testing a new schedule for Limited Time Modes. Playlists will rotate every couple of days to allow a more diverse amount of modes to be available over the course of a week. Summary Fight for a Victory Royale using a limited set of weapons and items, such as Hunting Rifles, Shotguns, and Dynamite. This town ain’t big enough for the hundred of us! What’s New? Increased the chance for Slurp Juice to appear in Supply Drops. – Unvaulted the Revolver and the Double Barrel Shotgun for this mode. – WEAPONS + ITEMS Vaulted BoomBox – – Reduced the chance of receiving rocket ammo out of ammo boxes from 12% to 6%. – Increased the impulse strength of the Launchpad by X%. – Reduced the chance to receive Dynamite from Chests from X% to Y%. – Sneaky Snowman will no longer drop from Chests. – Chiller Grenade Lowered the volume of the beep. – – EVENTS Architect Pop-Up Cup Removed the ability to edit enemy structures. Thank you for your feedback! – – CREATIVE WHAT’S NEW? Disco Gallery B Every performer needs a stage! Build your dream venue with even more concert related props. You may experience long load times or other unexpected errors. PREFABS Disco Gallery B Added a second gallery of concert-related props. Stages – Lights – Speakers – – – Added a second gallery of concert-related props. – WEAPONS + ITEMS Bottle Rockets A thrown item that launches a barrage of bottle rockets to the toward the targeted direction. – –
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Fortnite v7.30 patch notes: Chiller Grenade added, Bolt-action Sniper and other weapons vaulted – Dexerto
Fortnite v7.30 patch notes: Chiller Grenade added, Bolt-action Sniper and other weapons vaulted The v7.30 update for Fortnite Battle Royale went live on PC, PlayStation 4, Xbox One, Nintendo Switch and mobile on January 29. Here’s what Epic Games has in store for you when the downtime ends and you install the latest patch. The Fortnite developers have been hard at work so far in 2019, already releasing a huge v7.10 Content Update followed by the v7.20 patch on January 15 and another Content Update just last week. Even before it went live, a good amount of information relating to the v7.30 update had already been revealed. In this article, you can find all of the important v7.30 information as well as the full patch notes. Now we can share the official patch notes for the Chiller Grenade that were released on January 29: Chiller Grenade The Chiller Grenade will knock players back, causing them to slide along the ground. – Allies, enemies, and vehicles hit with the Chiller Grenade will slip around with icy feet/wheels for a duration of 7 seconds. – Drops in stacks of 3. Max stack size of 6. – – Common rarity. – Can be found from Floor Loot and Vending Machines. – Vaulted weapons and items The v7.20 Content Update saw the Quad Launcher, Grappler and Port-a-Fortress vaulted. With so many items removed just a week ago, we were not expecting to see anything else removed in the v7.30 patch. Of course, this is Fortnite so anything is possible and we’re shocked to announce that the Bolt-action Sniper Rifle, Burst Rifle, Heavy Shotgun and SMG have ALL been vaulted! The suppressed SMG has been unvaulted. Vaulted Bolt-action Sniper Rifle – Burst Rifle – Heavy Shotgun – SMG Common, Uncommon, and Rare – – – Unvaulted Suppressed SMG Common, Uncommon, and Rare – – – Suppressed SMG – Ice Storm Challenges If you haven’t completed all of the Ice Storm challenges yet, you’re too late. The v7.30 update brings an end to the limited time event and it sounds like the Ice Legion will also be disabled. Skins and cosmetics Other new content to look forward to, as always, will be skins and various other cosmetics. You can check out our collection of all the leaked outfits, pickaxes, gliders and more from the v7.30 patch files for more information. Editing features One of the most popular changes, or attempted changes, in the initial v7.20 update was the addition of faster editing of builds without delay. Unfortunately, some unforeseen issues meant that the developers had to disable it shortly after and fans have been waiting to hear more ever since. Now, we can confirm that the new feature is back: Edit Delay Re-enabled client-side editing improvements. – These were turned off in 7.20 due to an input bug they were causing. – v7.30 Update patch notes The patch notes for the new Fortnite update, as is often the case, were released shortly before it went live in-game. The remaining notes that have not been discussed above are as follows: LIMITED TIME MODE: SOLID GOLD Summary All things that glitter are gold in this Limited Time Mode! All weapon spawns are Legendary with increased material gathering. Drop in now and earn that Victory Royale. Mode Details All weapon drops are Legendary. – Increased amount of materials received from gathering. – WEAPONS + ITEMS Cozy Campfire – Updated Visuals We’ve updated the visual effects of Cozy Campfires to more clearly indicate when a campfire is in use or burnt out. – – Bug Fixes Balloons no longer collide with vehicles. This resolves an issue where vehicles could be damaged when using Balloons while on a vehicle. – – GAMEPLAY Memory and networking optimization for Apples and Mushrooms. – Added unique vehicle specific messages in the feed when players are eliminated or downed. – Fixed Boogie Bombs not affecting players that are wearing the Sneaky Snowman when struck on exposed legs/feet. – Fixed Sneaky Snowman’s last charge breaking away right after applying if another Sneaky Snowman is present in a different inventory slot. – Fixed an issue where the glider would auto-deploy closer to the ground than expected when holding glider redeploy from the bus. – Fixed the X-4 Stormwing’s health bar occasionally not displaying. – Fixed an issue where players could get stuck in a Sneaky Snowman if it landed next to them. – Increased the amount of materials gained from looting Chests and Floor Loot from 20 to 30. – Increased the number of materials received from Supply Drops from 40 to 60. – Bug Fixes Aim assist now targets enemies on vehicles rather than the base of the vehicles they’re occupying. – Quickly switching to Traps then weapons on gamepads no longer causes players to shoot or swing pickaxes. – Supply Drop balloons now take environmental damage, including damage from explosives or biplanes gun. – Fixed instances of a free wall piece showing as placeable but not building. – Fixed player cameras from becoming distorted when another player enters a Zipline. – Fixed an issue where the magnet on the Zipline could be invisible on use. – Fixed an issue where boost visual effects could appear while operating a vehicle near a Zipline. – Players can now properly progress through and complete the Week 4 “Use an X-4 Stormwing plane in different matches” Challenge. – Screens no longer shake uncontrollably after after walking on icy surfaces. – Players will no longer lose the ability to turn the X-4 Stormwing after hitting terrain/structures. – PLAYGROUND The Guided Missile has been removed from Playgrounds. – Removed the Spiky Stadium Supply Drop. This will remove the ability to loot the Spiky Stadium as well as Impulse Grenades. – This was done due to an issue that was sending players back to the Lobby. – – EVENTS New Tournament Added: Architect Pop-Up Cup (Solo, Duo, and Squads) Settings from previous Pop-Up Cup tournaments still apply to this tournament. – Within this mode, player built structures can now be edited by any player, regardless of team status. This is an experiment that we’d like to try out in this testing environment, but aren’t quite sure of the full impact. We’d love to hear feedback from your experiences playing with this change. – – – Tournaments may now feature leaderboards for each event session, highlighting top performers. – Participating in tournaments now requires a minimum account level of 10. – PERFORMANCE Bug Fixes Smoothed out drops in framerate that could happen with large changes in view direction and rendered character counts. – AUDIO Added a fuse sound to the Grenade. – Bug Fixes Fixed emote music overlapping with lobby music depending on the way volume sliders were configured. – UI Show total party eliminations on the HUD if your team wins. – Added additional models to the “Cycle Models” list when viewing Wraps in the Battle Pass or Item Shop. – The party colors have been restored to Blue, Red, Purple, and Yellow. To distinguish players in LTMs like Food Fight. There are new icons for non-squad teammates and the opponent icons on the minimap. – – Rotating the camera on the Battle Bus no longer has an oscillating/swimming effect on the minimap. – Fixed an issue in the Net Debug UI that would cause it to show a ping value that was too high. – Bug Fixes Fixed issue where weapons were not equipping when double-clicking in the inventory after swapping their quickbar slots. – Fix an issue where teammates scores would not be displayed. – Fixed incorrect elimination count information occurring in large team modes. – Fixed player sorting order in the player reporting UI. – Fixed an issue where some of the leaderboard UI could sometimes blink repeatedly. – Fixed an issue where the ‘Spectator’ button in the Player Reporting menu would only select the first player you spectated. – Fixed an issue where the playlist selection screen could sometimes show an incorrect selection after leaving a party. – Fixed a display issue with the item pick-up prompt that would sometimes occur after opening an ammo box. – Fix lobby preview lengths of Pumpernickel, Running Man, Dance Therapy, and Hot Marat emotes. – ART + ANIMATION Celebrate Super Bowl LIII with new Los Angeles Rams and New England Patriots uniforms added to the Fourth Down Outfit set. Drop in and represent your favorite team! All players who previously purchased the Fourth Down set will be granted these variants. – – REPLAY Bug Fixes Fixed weapon animations playing twice for each shot fired in replays. – Fixed an issue where camera/lens settings could display incorrect initial values. – Fixed an issue where attempting to play an out of date replay selects another replay. – Fixed players appearing jittery while using Ziplines in replays. – Fixed Boombox music not playing when watching replays. – SOCIAL The Streamer Mode setting has been replaced with two separate settings: Anonymous Mode This will display your name as “Anonymous” to all players that are not in your squad. – Your account info will still be attached to reports submitted by other players using the Player Reporting feature. – – Hide Other Player Names This will display all other player names as “Player” unless they are in your squad. – – Neither of these settings will be functional when playing in a Tournament match. – – Anonymous Mode – Bug Fixes Party Invite Notifications will now appear when in the Game Mode select screen. Accepting the invite from the notification will take you to the proper game mode and join the party. – Fixed an issue that could cause some party members to fail to matchmake with a “Version Mismatch” error if a party member joined, readied up, and matchmaking was started in rapid succession. – MOBILE Mobile Controller support Android: most of Bluetooth controller adapters, such as Steelseries Stratus XL, Gamevice, XBox1, Razer Raiju, and Moto Gamepad. – iOS: MFi controllers, such as Steelseries Nimbus and Gamevice. – Disabled phone vibration if a gamepad attached. – – 60Hz on select Android models We are rolling out 60Hz support (to be enabled in settings) on select Android devices. We have been working with our partners on optimizations and are rolling this out initially on the following specific models. – Samsung Galaxy Note 9 (USA variant) – Huawei Honor View 20 – Huawei Mate 20 X – – Added audio visualization icons for vehicles and Balloons – Bug Fixes Fixed an issue causes players to be unable to build multiple structure types while simultaneously holding down the build button and changing build types. – Fixed Harvesting Tool button no longer swaps back to the previously selected weapon – Fixed Multiple simultaneous button presses on mobile can disable the fire button – Fixed No padlock icon appears on the directional pad when locking with auto-run on mobile. – Fixed Several UI buttons having lower resolution than the other buttons. – As always. keep an eye on @Dexerto on Twitter for everything Fortnite related.
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Fortnite update v7.20 – Scoped Revolver, Glider Redeploy item, One Shot LTM and patch notes for January 15 – Dexerto
Fortnite update v7.20 – Scoped Revolver, Glider Redeploy item, One Shot LTM and patch notes for January 15 The highly anticipated v7.20 patch update went live in Fortnite Battle Royale on January 15 and it looks like it’s one of the biggest since Season 7 started. The update was expected to bring some highly anticipated changes, fixes, and new additions to the game’s core modes, including things that the Fortnite community has been requesting for weeks and, in some cases, months. Luckily for fans that were expecting a lot, the game’s developers certainly delivered when the patch notes finally went live at and the downtime began. So, what are the major talking points for the v7.20 patch? The Scoped Revolver was announced via the in-game news section. Scoped Revolver The Scoped Revolver was originally announced in the in-game news section of Fortnite and described as a “six-shot pistol that packs a punch and provides perfect accuracy at long range.” Now, it has officially been added to the game and comes with the following information: Scoped Revolver Available in Epic and Legendary variants. – Fires Medium Ammo. – 42 / 44 damage per shot. – Available from floor loot, chests, Supply Drops, and Vending Machines. – Glider Redeploy Glider Redeploy is a game mechanic that various factions of the Fortnite have been locking horns over for months. Now it’s back in the game but Epic Games already announced that it will work differently. Now, you’ll need to actually find a Glider in order to use the mechanic, as explained here: Added Gliders, an item that grants Glider redeploy. This item takes up an inventory slot and can be found from normal loot sources. – Gliders do not need to be selected to deploy. Activate them by pressing your jump button while in mid-air. Rarity is Rare. – Gliders come with 10 charges. – Each deploy uses a charge. When all charges are used the item disappears. – Glider redeploy does not consume a charge when using a Launch Pad, Rifts-to-Go, or respawning in a Limited Time Mode. – Found from floor loot, chests, Vending Machines, and Supply Llamas. – – Glider Redeploy is BACK, but only if you’re willing to give up an item slot. One Shot LTM The One Shot LTM is now available to play and comes with the following explanation: “There’s low gravity and every player has 50 health. Snipers are the only weapon and Bandages the only healing item. Jump high and aim well!” Below you can find all of the notes and information for the Limited Time Mode: Gravity is set lower than normal. – The Storm wait time has been greatly reduced in all phases of the game. – The only weapons in this mode are Hunting Rifles and Sniper Rifles. – Semi-auto Snipers and Bounce Pads have been removed from the Vault in this mode. – Players will spawn with 50 health and can only heal if they find Bandages. – Bug Fixes Prior to the release of the official notes, Epic Games gave us a preview of some major bug fixes and quality of live improvements that would be coming in the v7.20 patch: The bug causing certain shots to not register, or “ghost,” after quickly switching from the building interface has been confirmed to be fixed – More Info – Mounted Turrets will now display golden hit-markers when shot at instead of white ones, which is currently being caused by a bug – More Info – Glider redeploy issue with the X-4 Stormwing planes has been fixed. – Bugs causing issues with Ziplines will be fixed and the issues resolved. – You can find out more details about these fixes in the full patch notes at the bottom of this article. New wall building mechanic Walls built on uneven surfaces or water will no longer be mostly submerged underground and will now feature an additional wall on top as previously announced. Players will not be penalized with expending any extra resources. More information on the new mechanic can be found below. The new building fix will put an end to one of the most infuriating issues in Fortnite. The remaining Fortnite Battle Royale patch notes for the January 15 v7.20 patch are as follows: WEAPONS + ITEMS Minigun adjustments Added an overheating mechanic. Overheat occurs after approximately 6 seconds of continuous fire. – Reduced the wind-up time by 37%. – Updated the audio for the Minigun. – – Rarity color adjustments Balloons changed from Epic to Rare. – Stink Bomb changed from Epic to Rare. – Scoped AR decreased from Rare/Epic to Uncommon/Rare. – – The following projectile-based weapons now have the same projectile trajectory as the Heavy Sniper Rifle: Bolt Action Sniper Rifle – Suppressed Sniper Rifle – Semi-Auto Sniper Rifle – Hunting Rifle – – Weapon first-shot accuracy now works with icy feet and while on ziplines. – The reticle center dot on Scoped Rifles has been reduced in size. This will mitigate situations where it appears you’re on your target but still miss the shot. – Trap drop chance adjustments Total drop chance of Traps from floor loot increased from 3.98% to 4.73%. – Cozy Campfire Drop chance from floor loot increased from 0.26% to 0.73%. – Drop chance from Loot Llamas increased from 6.63% to 15.47%. – – Launch Pad Drop chance from floor loot increased from 0.53% to 0.98%. – Drop chance from Loot Llamas increased from 13.25% to 20.77%. – – Mounted Turret Drop chance from floor loot decreased from 0.8% to 0.73%. – Drop chance from Loot Llamas decreased from 20.42% to 15.47%. – – – Small shields max stack size has been decreased from 10 to 6. – Bug Fixes Fixed a bug that could cause you to lose the ability to switch weapons if firing a Grappler while crashing a vehicle or interacting with an object during travel. – Fixed a bug where your ability to fire would be delayed after discarding a Grappler. – Removed the ability to ride or be pushed by a Grappler due to the ability for players to move fast enough to cause network issues. – Fixed Balloons not being popped by explosions. – Fixed issue causing odd dynamite size/scaling when picking it up and re-throwing. – When a player dies from Down-But-Not-Out bleed-out damage, the elimination distance is calculated from the original down location rather than the distance when they are fully eliminated. – Fixed an issue that could cause Scoped Rifles to have full accuracy earlier than intended. – Fixed an issue where the center dot of the reticle while scoped did not line up with the center dot while unscoped. – Fixed dynamite re-throw ability from being canceled by changing weapons or being a vehicle passenger. – Players will no longer receive credit for a “No Scope” in the elimination feed if they use a scope to eliminate a player. – GAMEPLAY Zipline improvements Added the ability to change direction via player movement input button. Just move in the direction you’d like to go while riding a zipline, no jumping required. – Rather than moving at max speed as soon as entering the zipline, players will now accelerate over time to reach that max speed. – Destruction effects have been turned back on while riding a zipline. Players will destroy the nearby player buildings before attaching to the zipline so their path becomes clear – – – Added a third decimal place for mouse/controller sensitivity to allow for more granular values. – To help with situations where walls are built mostly underground, we’ve added functionality where an extra piece will be built for free on top of that piece. This occurs when the wall piece is showing less than 30% above ground. – – Gamepad Sensitivity Building sensitivity change also applies to edit mode. – – Editing will no longer interrupt gun fire and pickaxe swings. – Corn stalks will no longer block gunfire. – Editing a structure will now begin without waiting for a response from the server. This should cut down on ghost shots before editing and make it a smoother experience. Confirming the edit will still require sending data to the server and be impacted by high ping or poor server performance. – – Vehicle impact damage to a player will now respect shields instead of directly applying to player health. – When a plane explodes due to any reason, it will now deal damage to both passengers and pilots. This damage no longer ignores shields. – Infinite dab is even more infinite…Dab for 11 hours instead of 10 hours in the lobby. – Adjusted map art to more accurately represent player & marker positions. – Textures of props used in emotes are now pre-streamed so scorecard and other emotes that use props will have less chance of using a low-resolution texture. – X-4 Stormwing passengers now have the same Hold to Exit functionality as pilots. – Bug Fixes Fixed instances of glider redeploy not deploying when exiting a Stormwing. – Fixed grenade throw animations not playing the follow-through when watching other players throw a grenade. – Fixed the preview length on many emotes in the lobby to hear the full music track. – Completing the “Play a match with a friend” Daily Challenge now correctly counts towards other quests that require completing daily challenges. – Fixed players not being able to destroy the Boombox from certain distances. – Fixed some issues with ziplines Players will no longer be flung across the map or get in broken animation states. – A cooldown has been added to ensure jump spamming will not allow players with mild network issues to fall through the zipline collision. – The zipline magnet will no longer remain over players heads. – Players no longer fall when colliding with enemy structures. – Players no longer dismount ziplines at steep angles when under bad network conditions. – – Fixed an issue where players would sometimes take 2 instances of impact damage from getting hit by the X-4 Stormwing. – Damage numbers when shooting Mounted Turrets now properly displays as vehicle damage instead of player damage. – Players who are emoting on the starter island will no longer continue emoting after jumping from the Battle Bus. – Gliders and Umbrellas will no longer appear sideways or misaligned when dropping from the Battle Bus. – EVENTS Tournament systems have been significantly updated to support upcoming features. We’ll be operating a series of small scale test events as we test these updates with more players. We will be testing in waves until we are confident in the new functionality. At that point, we will again begin running tournaments regularly for all players. – – Older tournaments will be removed from the Events tab on Switch & mobile devices for the time being. Data for those tournaments has been saved and will return to those platforms in a future release. – – Players will be automatically removed fthe rom match after 60 seconds of spectating after being eliminated. – AUDIO Fixed shield damage sound playing when shooting or getting hit by teammates. – Gliders that have music can now play their music in the lobby for previewing. – Reduced the volume of the X-4 Stormwing. – Reduce the volume of the Boombox. – Added unique bouncing sound to Dynamite. – Bug Fixes Fixed music cutting out on mobile/Switch platforms. – Fixed incorrect boost audio loop for Quad Crasher on mobile/Switch. – Fixed missing medium-distant Scoped AR gunshot sounds. – Fixed loud winter biome ambient audio on mobile/Switch. – UI Updated the ammo icons in the inventory to look more realistic. – Building resources of spectated players are now visible. – Bug Fixes Prevent pickup HUD interaction prompts from appearing while in a vehicle, since picking up is disabled while in a vehicle. – Fixed error displays when a friend request fails. – Prevented special preview actions (Play Again, Switch Model, Full Screen, etc…, shown when viewing a cosmetic item) from disappearing after opening and closing the chat window. – Fixed a red background showing up when the chat window is opened while doing a ‘Full Screen’ preview of a Loading Screen cosmetic. – Prevented unrelated loading screens from sometimes showing up instead of the selected Loading Screen while doing a ‘Full Screen’ preview. – SOCIAL Battle Royale players can now accept party invites from players in Save The World and join games in progress. – ART + ANIMATION Both Lynx and Zenith now have custom idle poses in the lobby. – Bug Fixes The size of the Red Knight shield and Raven Back Bling from the Frozen Bundle now matches their original versions. – Fixed a bug that was preventing the Deadfire Outfit from being reactive in game. – Improved quality of the Golf Clap emote on mobile and Switch. – REPLAY Bug Fixes Fixed a few replay loading issues that could cause a loading screen to appear when it was not necessary for one to be displayed. – MOBILE Bug Fixes Fixed a bug causing users to aim-down-sights when exiting vehicles. – Fixed turbo building while holding extra build buttons. – Fixed an issue where the Add Friend button for other party members in the Main Menu was not able to be clicked on mobile devices. – Added HUD button This HUD button shows when you enter the in-game settings as a separate section to turn on/off certain HUD aspects. – – CREATIVE WHAT’S NEW? Frosty Fortress A brand new arctic island debuts in Creative! Bundle up, drop in, and bring your vision to life. Farmstead Theme Roll up your sleeves and build your dream home in the country with the new Farmstead themed Prefabs. ISLANDS Frosty Fortress A new selectable arctic island with structures already placed on it. – This island is ready for games to be played right away! – – Preview images of islands are now displayed on top of Featured Islands in the Creative Hub. – Bug Fixes Fixed an issue which caused island portals to not appear when those islands contained many copies of certain types of building tiles or props. – Fixed an issue where players were able to exit their Island with the Phone tool by being inside Prefab structures. – Fixed an issue where players could take items out of an island to the Creative Hub. – Fixed an issue where Traps would remain floating in the air after the supporting wall was removed. – GAMEPLAY Added a new “Last Standing” option to allow creators to specify whether they want the game to end when there is only one player or team remaining. – Added a new “Spawns” option to allow players to specify how many times a player can spawn. – Added a new “Player Flight” option to allow flight during games or when the Phone is unavailable. – Added a new “Jump Fatigue” option for enabling/disabling jump height penalties that would normally get applied on rapid successive jumps. – Added new Gravity Options. High and Very High – – When Traps are equipped from the Creative Inventory, the new Trap will become selected on your quick bar. – Bug Fixes Fixed players blocked from loading into Creative with a network error. The first timing loading may take extra time while the server fixes the load issues with the player’s island. – – Fixed vehicles causing damage to structures when the world was indestructible or when players did not have permission to edit. – Fixed building animations becoming stuck when being moved with the Phone mid-animation. – Fixed an issue where player placed walls would show health bars more often than intended. – Fixed an issue where tiles would appear red during games. – Fixed an issue where multiple camera fades would occur on game start and game end. – CREATIVE TOOLS + PHONE Added Turbo Building to Creative You can now hold down the “Place” button to continuously add building tiles and props as you move and aim. – This feature requires “Turbo Building” to be enabled in your Game settings. – – Added Turbo Delete Holding down the Delete button will now continuously destroy building tiles and props. – Added a new “Turbo Delete In Creative Mode” option to Game settings. This is enabled by default. – – Added a new effect when utilizing Grid Snap to help visualize placement. – Bug Fixes Fixed the Phone being able to edit or delete objects even when island edit permissions were not granted. – Fixed an issue where other walls could vanish when copying a wall using the Phone. – Fixed an issue with the Phone remaining available after a player leaves the island while inside a recently-placed prefab. – Fixed an issue where the “Drops” UI was not displaying the proper value, – Fixed an issue where the Phone hologram could get stuck at a spot in the world after pasting a prop, with drops enabled. – Fixed an issue where after rotating certain walls while moving on Grid, those walls would not trigger as being allowed to have traps placed on them. – PREFABS Added 6 Farmstead prefabs and Farmstead Galleries – Added 3 Ice Cliff Galleries – Added Large Cube Gallery – DEVICES Added Random Spawn options on the Item Spawner: “Random” allows items to spawn in a random order from the spawn list. – “No Repeats” spawns items in a random order and will not repeat an item until everything in the list has spawned once. This only differs from “Random” if “Items Respawn” option is set to “On”. – – Renamed the “Gunner” Device to “Sentry”. – Added new Options to the Sentry. Added health and shield options. – Added respawn options. – Added accuracy and attack range options. – Added target style, line of sight, and proximity options. – Added adaptive aim option to determine whether or not the Sentry’s aim improves over time. – Added attack range visualization when players stand on the Sentry plate. – – New Elimination Zone Device. Allows the player to place an adjustable zone that will eliminate players if they come in contact with it during a game. – – Item Spawner now includes additional ammunition to weapons spawned. – Bug Fixes Fixed an issue where Traps wouldn’t be destroyed properly or trigger correctly. – Fixed an issue where parts of metal and wood floors would clip through the Item Spawner. – Item Spawner Fixes. Fixed an issue where some items in the Item Spawner wouldn’t display all of their materials in the preview cycle. – Fixed items not getting added to Item Spawner if they are added in rapid succession. – Fixed incorrect visual effects appearing on Item Spawners in-game. – Fixed an issue with the Item Spawner that resulted in all items in the spawner being the same rarity color after a game finished or the island is loaded. – Fixed an issue where some Item Spawner item holograms had jittery movement when near them. – – Fixed an issue causing Player Start devices to float after a mini-game finishes. – Player Spawner Fixes. Fixed graphical problems with the Player Spawner team assignment display on Android platforms. – Fixed players respawning in the Creative Hub when Player Spawner location is blocked. – Fixed players occasionally getting stuck in skydive when respawning on Player Spawner. – – WEAPONS + ITEMS Added Dual Pistols Available in Rare and Epic variants. – 41-43 base damage. – Uses Medium Ammo. – Shoots both pistols with one pull of the trigger. – Does not use first shot accuracy. – – Added Gliders, an item that grants Glider redeploy. – TEAMS Bug Fixes Fixed not being able to build on opposing team’s structures while editing a creative island. However, this is still not allowed while a game in progress. – UI Added a message to the HUD that displays how to start the match on an island when on a shared or featured island. – Bug Fixes Fixed “Memory Used” label not being centered over the memory budget indicator. – Fixed the Creative Inventory displaying Prefabs in some cases, even when edit permission was not available. – PERFORMANCE Reduced the time it takes to load into Creative and to switch between islands. Further improvements will be coming in future updates. – Improved performance for minigame spawners. – Improved performance and memory usage by culling more objects that are very far away from the player – Bug Fixes Fixed hitches when displaying tooltip text. – MOBILE Fixed creative button visibility while in vehicles. – As always, make sure to follow us @Dexerto and keep an eye on the Dexerto Fortnite page where we will bring a full breakdown of all changes, new items and more.
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Fortnite v7.10 Content Update #3 – Suppressed Sniper, Dual Pistols, vaulted weapons and full January 8 patch notes – Dexerto
Fortnite v7.10 Content Update #3 – Suppressed Sniper, Dual Pistols, vaulted weapons and full January 8 patch notes The third and final v7.10 Content Update for Fortnite Battle Royale went live on January 8, introducing a number of cool changes and new items like the Suppressed Sniper Rifle! A significant amount of information relating to the Content Update had already been revealed ahead of time, giving us a good idea of what to expect. Now that the patch notes have been released, we know even more! Below, you can find everything that you need to know, including the patch notes. Suppressed Sniper Rifle The game’s first silent sniper was originally announced in the in-game news section on January 7. The description for the Suppressed Sniper Rifle is as follows: “Trade power for stealth with the Suppressed Sniper Rifle. Drop in now and sneak up on your enemies!” Now that the notes are live, we can share all of the relevant statistics and information about the new weapon: Suppressed Sniper Rifle added. Available in Epic and Legendary variants. – Can be found from chests, floor loot, Vending Machines, and Supply Drops. – A single shot, scoped sniper rifle. – The suppressor makes for a quieter shot, trading stealth for power. Deals 100/105 base damage – – Dual Pistols Calling the Dual Pistols ‘new’ might be a stretch, as they were first introduced way back in Season 4 and were only removed during Season 6. However, the fact that Eric Williamson, the Design Lead for Fortnite, confirmed they were making a return made us think that they would have undergone some major adjustments. However, the patch notes simply refer to them being ‘unvaulted’. The Dual Pistols, while fun to use at times, never really found their niche and were rarely used. It will interesting to see if anything has changed that wasn’t included in the notes. Skins and cosmetics New skins and cosmetic items are a given with just about every Fortnite update, so don’t expect this one to be any different. We’ll keep you updated once we’ve had a chance to check everything out. X-4 Stormwing, Dynamite and Boom Box changes It’s usually hard to know exactly what to expect when it comes to balancing changes, but Eric Williamson gave us a pretty good idea on Twitter. “Balance adjustments coming with 7.10 content update: tweaks to Boom Box, X-4 Stormwing, and Dynamite,” he said. Now, we can confirm that Dynamite’s drop rate has been adjusted, as has the Boom Box’s. The Boom Box has also undergone some over minor changes, while the Stormwing has seen a number of balancing improvements. Check the full patch notes below for more information about the balancing adjustments. Vaulted Items Eric Williamson confirmed on Reddit that the Six Shooter would be vaulted soon, and the Fortnite team has delivered on that promise. Surprisingly, the Uncommon, Common and Rare variants of the Burst Assault Rifle have also been sent to the vault. With the Burst Assault Rifles being one some of the most utilised weapons in the game, it will be interesting to see how the community reacts to the loss of the three variants. v7.10 Content Update patch notes The full v7.10 Content Update patch notes can be found below: LIMITED TIME MODES 14 Days of Fortnite has been extended for a limited time! For the next week, drop in and complete any Challenges you may have missed out on to earn in-game rewards. We’ll also be featuring some of the most popular Limited Time Modes that have been available over the past two weeks. Log in each day to find out which modes are available to explore. WEAPONS + ITEMS Suppressed Sniper Rifle added. Available in Epic and Legendary variants. – Can be found from chests, floor loot, Vending Machines, and Supply Drops. – A single shot, scoped sniper rifle. – The suppressor makes for a quieter shot, trading stealth for power. Deals 100/105 base damage – – – Six Shooter has been vaulted. – The following variants of the Burst Assault Rifle have been vaulted: Uncommon, Common, Rare – – Dual Pistols have been unvaulted. – Dynamite drop rate reduced by 40%. – Boom Box adjustments: Drop rate reduced by 33%. – Health reduced from 600 to 400. – Duration reduced from 25 seconds to 18 seconds. – – GAMEPLAY X-4 Stormwing adjustments: The knockback a player receives after being hit by a Stormwing has been decreased by 70%. – Damage done to the Stormwing from colliding with structures has been increased by 50%. Impact damage reduction while boosting through structures reduced from 50% to 25% – – Increased the spread of the Stormwing machine gun by 75%. – Stormwing spawn chance has been decreased to 80% from 100%. – – Supply Drop health has been reduced to 250/500/750 (Solo/Duo/Squad). – Bug Fixes The X-4 Stormwing is no longer able to fly above the max build limit. – CREATIVE This is an early release so you may experience client crashes, loss of progress, or other unexpected errors. WEAPONS + ITEMS Suppressed Sniper Rifle added to Creative Inventory Weapons Available in Epic and Legendary variants. – A single shot, scoped sniper rifle. – The suppressor makes for a quieter shot, trading stealth for power. Deals 100/105 base damage – – – As always, you can follow @Dexerto on Twitter for everything Fortnite related.
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Fortnite v7.20 Content Update: Sneaky Snowman, vaulted items and patch notes for January 22 – Dexerto
Fortnite v7.20 Content Update: Sneaky Snowman, vaulted items and patch notes for January 22 The first v7.20 Content Update for Fortnite Battle Royale went live on PC, PlayStation 4, Xbox One and all other major platforms on January 22 and Epic Games had a lot in store for their players and fans! Here’s everything you need to know. Even before the Content Update went live, a huge amount of information relating to it had already been revealed. In this article, you can find all of the important v7.20 Content Update news as well as the full patch notes. What’s new? Sneaky Snowman One thing we were certain of is that an all-new Sneaky Snowman would be released as part of the patch. The item was officially announced via the in-game news section on January 21. The description for from the announcement said: “Become a master of disguise,” so the general consensus within the Fortnite community was that it would work a lot like the Bush and allow players to hide in plain sight on the snowy map. Now, the official description and notes from the January 22 patch should tell you everything you need to know: Sneaky Snowman Use Primary Fire to throw a projectile that creates a destructible snowman. – Use Secondary Fire to wear the Sneaky Snowman. – Sneaky Snowman has 100 Health and acts as a shield when worn by a player. – Sneaky Snowman is destroyed when its Health reaches zero or when the player wearing the snowman swaps to a different item or building mode. This means that a player wearing a Sneaky Snowman cannot build or use other items. Movement of all types is allowed. – – Available in Common variant. – Can be found from Floor Loot, Chests, and Supply Llamas. – Drops in stacks of 5. – Max stack size of 10. – Vaulted weapons and items Eric Williamson, Design Lead for Fortnite Battle Royale at Epic Games, revealed on Twitter that the v7.20 Content Update would feature: “a few more vaults…” The only weapon that we knew for certain would be included in that list was the Quad Launcher – Williamson confirmed as much on Twitter. According to the patch notes, though, the Quad Launcher will also be joined by the Grappler and Port-A-Fortress: Vaulted the following items: Quad Rocket Launcher – Port-A-fortress – Grappler – Tweaks to items and vehicles (Shields, Glider Redeploy and X-4 Stormwing) Eric Williamson also confirmed that there would be some small tweaks to the availability of shields, a “reduction of mobility,” and some adjustments to the spawn chance of certain items and vehicles. As you can see, there have been fairly significant changes to a variety of items: Swapped the drop chance of Shield Potions and Small Shield Potions. Shield Potion Reduced drop chance from Floor Loot from 16.53% to 13.22%. – Reduced drop chance from Chests from 14.26% to 9.51%. – – Small Shield Potion Increased drop chance from Floor Loot from 13.22% to 16.53%. – Increased drop chance from Chests from 9.51% to 14.26%. – – Reduced the drop chance of Gliders. Reduced drop chance from Chests from 11.89% to 4.43%. – – Reduced the drop chance of Balloons. Reduced drop chance from Chests from 7.58% to 3.24%. – – Reduced the spawn chance of Quad Crashers from 100% to 50%. – Reduced the spawn chance of X-4 Stormwings from 80% to 50%. – Fortnite Battle Royale v7.20 Content Update patch notes The rest of the patch notes for the v7.20 Content Update can be found below: The Block – Omega Pyramid The Block is now a Pyramid! Drop into this massive structure created by Directingpete to discover the secrets it holds inside. LIMITED TIME MODE: SNIPER SHOOTOUT Summary In this limited time mode, players will do battle using scoped weapons only. May the best aim win! What’s New? Suppressed Sniper Rifles have been added. – Legendary Scoped Pistols have been added to Supply Drops. – Mode Details Floor Loot spawners reduced by 50% – Reviving “Down But Not Out” teammates in Duos & Squads is deactivated – be careful peeking! – Profile Stats (K/D & Wins) are tracked in this mode – PERFORMANCE Fixed an issue where building would cause a major drop in FPS. – EVENTS Added additional dates for Explorer Pop-Up Cup. Updated additional materials gained on elimination to now drop with the eliminated player, rather than being granted immediately. – – CREATIVE WHAT’S NEW? This is an early release so you may experience client crashes, loss of progress, or other unexpected errors. WEAPONS + ITEMS Sneaky Snowman Use Primary Fire to throw a projectile that creates a destructible snowman. – Use Secondary Fire to wear the Sneaky Snowman. – Sneaky Snowman has 100 Health and acts as a shield when worn by a player. – Sneaky Snowman is destroyed when its Health reaches zero or when the player wearing the snowman swaps to a different item or building mode. This means that a player wearing a Sneaky Snowman cannot build or use other items. Movement of all types is allowed. – – Available in Common variant. – Can be found from Floor Loot, Chests, and Supply Llamas. – Drops in stacks of 5. – Max stack size of 10. – – Added to Creative Light Machine Gun – Suppressed Sub-Machine Gun – Revolver – Semi-Auto Sniper Rifle – Smoke Grenade – Remote Explosives – – As always, you can keep an eye on @Dexerto on Twitter for everything Fortnite related. We’ll be bringing you all of the v7.20 Content Update news and reactions from the community throughout the day. When did the v7.10 Content Update come out? The Fortnite developers have been hard at work ever since they came back from their Christmas break, already releasing a huge v7.10 Content Update on January 8 followed by the v7.20 patch on January 15. The first v7.20 Content Update was released on January 22 at 13:00 GMT (08:00 EST, 05:00 PST).
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Fortnite v7.01 Patch Notes: Infinity Blade sword, Creative Mode changes and Stormwing adjustments in December 11 update – Dexerto
Fortnite v7.01 Patch Notes: Infinity Blade sword, Creative Mode changes and Stormwing adjustments in December 11 update December 11 marks the release of the v7.01 update for Fortnite Battle Royale and players finally have an answer to the sword riddles as the ‘Infinity Blade’ has been added to the game. Epic Games confirmed that the patch would be released on Tuesday, December 11, at 2 AM PT / 5 AM ET / 10 AM GMT. The developers also teased a number of changes coming to the recently introduced X-4 Stormwing plane as well as some sort of new sword weapon or Limited Time Mode along with the caption: “Coming soon… a weapon fit for a King.” Finally, with the release of the v7.01 patch notes, we have an answer to that particular riddle as the all-new Infinity Blade, which is described as a mythic melee weapon, has been added to the game and can apparently be found at Polar Peak There have also been numerous changes to the recently introduced Creative Mode. For starters, Islands will be available for all players around the world on December 13. As for the Stormwing, the update means that all players inside the plane will now take 25 damage from the explosion when it is shot down. The full Fortnite Battle Royale patch notes for the December 11 update, including more information about the Infinity Blade, can be found below. GENERAL UI Players are no longer brought to the Battle Royale lobby when clicking “Creative” in the game mode select screen. – KNOWN ISSUES Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here. BATTLE ROYALE LIMITED TIME MODE: CLOSE ENCOUNTERS Summary Close quarters combat with Shotguns & Jetpacks! Mode Details The only weapons in this mode are Shotgun variants. Jetpacks & Heavy Shotguns can be found in chests & Supply Drops. – Other Shotgun variants are spawned as floor loot. – – The Storm moves in more quickly than normal at mid to late game. Typical match length is about 15 minutes. – – Stats are enabled for this mode. – WEAPONS + ITEMS Infinity Blade This Mythic melee weapon can be found on Polar Peak. – Primary Fire delivers a powerful sword slash. It deals big damage to enemies and destroys structures in one blow (75 damage to players). – Alternate Fire allows the player to leap great distances, destroying objects in its path. Upon landing, it delivers damage and a knock-up to nearby players (25 damage). – The wielder of the sword is also granted additional abilities: An increased pool of max Health and Shields (200 Health/200 Shields). – Regeneration of effective Health over time up to max Health and Shields (1 HP per second). – An instant burst of effective Health upon elimination of an enemy (50 HP). – Increased movement speed (130%). – – The first player to pull the Infinity Blade from its pedestal will be instantly healed to full Health and Shields. – If a player picks up the Infinity Blade, all other inventory items aside from building materials will be dropped. – When the wielder of the Infinity Blade picks up an item (aside from building materials), the Infinity Blade will be dropped. – The Infinity Blade will be dropped when the wielder is knocked out or eliminated. – Only one Infinity Blade will appear per match. – – GAMEPLAY X-4 Stormwing When a plane is shot down, the driver and all passengers of that plane will now take 25 damage from the explosion. – – Bug Fixes Speculative fix for players moving after being eliminated. – Fixed players being ejected from vehicles if they lost the icy feet effect. – ISLANDS The Block New 5th Island to build on. Provides the exact block that appears in Battle Royale where your creation could appear. – – Featured Islands Added 4 featured island Rifts. Featured islands will be changed over time as we feature the communities creations. Featured maps can be played the rules are set by the creator. Also, use the featured rifts to enter codes from other creators. – – Island Codes system Use codes to load creations that have been shared with the Island Code system. – Initially, only a limited number of players in the Support a Creator program will have access to this feature. – Over time we will expand the number of players that can publish islands as we polish this feature. – To use a code, go to a Feature Rift and select “Enter Code” and follow the instructions. – Post your creations to Reddit, Youtube, Twitch, or any of our other social channels! We may reach out and provide you the ability to publish your creation. – – Bug Fixes Fixed an issue where respawning on Creative Hub could cause your player to leave the Island. – Fixed various problems with Island Rifts not functioning correctly. – Fixed Island Rifts not showing the correct Island name and player count in some cases. – Fixed an issue that prevented player inventory from being reset when returning to Creative Hub. – Fixed players appearing to fall through the ground in Replays when teleporting between islands. – Fixed bug where the same friend’s server could appear multiple times in Creative server select. – Fixed an issue that prevented players from placing building tiles on certain islands. – Fixed an issue where players would not be able to spawn on your island when building tiles or props were in the way. – PREFABS 6 New Lucky Landing Prefabs – Obstacle Course The Obstacle Course gallery was split into four separate gallery Prefabs: Floors, Walls, Roofs & Stairs and Parts. – New props were added to the Parts gallery. Go check it out! – – Indestructible Gallery This gallery contains props that cannot be destroyed by weapons. – New indestructible props and building tiles were added to this gallery Prefab. – – A few other Prefabs were updated with new building tiles and props. – DEVICES New: Item Spawner – Drop any item on this device to have it spawn one item at a time during games. – New: Player Checkpoint Plate – Run across the checkpoint during a game and the next time you die you’ll respawn there. – Player Spawn device can now be customized to spawn only players on a specific team number. The team number is displayed on the plate (except when in the game is in progress.) – Player Spawn device can now be set to be an Island Start instead of a game start. This can be used to set where players arrive when they visit your island when not in Play mode. – Bug Fixes Fixed issues with multiple devices able to be placed on top of one another. – Fixed Damage Rails being able to be placed on top of themselves. – Fixed vehicles not being removed when their Vehicle Spawner is deleted. – Fixed a problem that could cause devices to malfunction after being saved and loaded. – Fixed certain devices becoming indestructible after loading your Island on a new server. – GAMEPLAY New settings in “My Island” menu: “Starting Health” can now be set to “Invincible”. This prevents players from taking any damage on your island. – – “Building Damage in Game” This can be disabled to prevent island structures from being damaged in game. – Has no effect on structures built by players during the game. – – “Block Building in Game” When enabled, players will not be able to use – – – “Starting Health” can now be set to “Invincible”. – When stopping a game, players are now returned to where they were before the game started. – Bug Fixes Player inventory is now reset when a game is started and also after it finishes. – Fixed games being called “Minigames” in the UI in some places. – Fixed eliminated players respawning on the same spawn pad in some cases. – Fixed the “Down But Not Out” game setting not functioning correctly. – Fixed players not being able to damage structures in game after editing privileges were revoked by the island owner. – Fixed a bug where disabling falling damage would not be remembered when loading your island. – CREATIVE TOOLS + PHONE Added Collision option Collision can now be turned on and off when moving props. – Toggle collision using V (Hold) on a desktop, or D-Pad Left (Hold) on a controller. – When collision is off, props can be freely moved through any other object (but not under terrain!) – – Grid Snap Snap now uses better settings for each individual prop. This allows props to align better to the Fortnite world grid. – – Renamed help text for certain actions to be more clear “Pick up” is now “Cut” – While holding something, “Copy” is now “Paste” – – Your phone’s settings are now remembered as you move between islands, respawn, or play games on islands. – Vehicles can no longer be deleted while players are using them. – Added some additional sound effects when toggling options on the phone. – Bug Fixes Fixed props and building tiles being able to be placed outside of the island’s saveable area. – Fixed props sometimes not placing exactly where the hologram preview shows it will when the Drops option was enabled. – Fixed an issue with grid snap where props would not actually align to the grid when placing them down quickly. – Fixed various problems when interacting with mirrored building tiles. – Fixed some issues with placement of props being denied unexpectedly. – Fixed an issue where props could vanish after you pick them up. – Fixed some props that were not able to be moved using the Phone. – Fixed hologram animations not playing on certain props when you pick them up. – FLY You can now switch to Fly while your Glider is deployed by double-tapping the Jump button. – Holding down the Jump button on will now consistently fly upwards, even on a keyboard. – Improved Fly animations, especially when using items or interacting. – Bug Fixes Fixed Bouncers being destroyed when flying on top of them. – Fixed certain Devices not affecting respawned players who were eliminated while flying. – TEAMS Players will now be on the same team (and voice channel) when entering a server. – Players who join a session in progress will now always be added to Team 1. – Players are now spread evenly between available team spawns when possible. – Players on the same team will now see team identifiers during a game. – Removed redundant Team Spawn Pads option. – Bug Fixes Fixed players not all starting on the same team when first entering an Island. – Fixed players not being on correct teams when starting a game. – Fixed players being able to switch teams while in the middle of a game. – Fixed players not being able to switch to specific teams in some cases. – WEAPONS + ITEMS Bug Fixes Fixed not being able to stack Port-a-Fortress grenades in Creative. – UI + SOCIAL Added a new tutorial pop-up to inform users about changing island permissions when another player joins the session. – Players can no longer join your session in progress when your party is set to private. – Bug Fixes Fixed wrong Creative server being selected in some cases when choosing a server using a controller. – Interacting with chests and Supply Llamas now takes the intended amount of time. – Fixed the Creative Inventory not being displayed while skydiving or gliding. – Fixed issue where wrong elimination counts could be displayed on game-ending scoreboard. – Fixed the wrong number of players showing next to names in the friend list. – Fixed friends’ servers showing on Creative server select after they become empty. – Fixed the post-game scoreboard not being able to accommodate 16 separate teams. – Fixed various issues with friend status in Creative and player counts. – Fixed being able to access Creative Inventory when in the Creative Hub in certain cases. – Fixed various problems with in-game tutorial pop-ups – PERFORMANCE Improved the load times of island content when first starting a server. – To improve server performance, the maximum number of Vehicle Spawners on an island has been limited to 32. – Reduced memory usage when switching between Islands on the same server. – Improved performance of particle systems with large numbers of placed traps. – MOBILE Added a new button that toggles Collision on the Phone. – Added new states to some creative buttons to make their actions more clear. – Bug Fixes Fixed the “Memory Used” bar being covered up by other mobile UI. –
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Fortnite V6.10 map changes – Tilted Towers demolition work, new race track, Pizza Pit and more – Dexerto
Fortnite V6.10 map changes – Tilted Towers demolition work, new race track, Pizza Pit and more @Sud4nymThe V6.10 update for Fortnite Battle Royale, which was released on October 16, appears to have also brought a number of interesting map changes. While the main focus of the patch will be on the new ‘Events’ tab and ‘Quadcrasher’ vehicle, the map changes are also important to anyone that follows the lore, or ‘story’, of the ever-changing land mass. The images below come courtesy of @Sud4nym on Twitter – an account dedicated to Fortnite related leaks and intel. First and foremost, it looks like the workers at Tilted Towers have completely given up on trying to constantly repair the damaged buildings that keep getting knocked down by random in-game events. Now, they’re concentrating their efforts on some sort of demolition project, wrecking ball and all! Our best guess is that they’ll flatten all of the buildings that were damaged by the cube before building something entirely new in their place. Elsewhere, near Junk Junction, construction of an all-new racing track has begun – we’re not entirely sure if it’s completed or not. The most obvious purpose of the track is that it will be something to do with the new Quadcrashers (perhaps for a future challenge) but this is all speculation for the time being. Moving over to Tomato Temple, it looks like the owner of the old Pizza joint is refusing to go away quietly and has now opened up a new store! The only difference is this new shop comes in the form of a ‘Pizza Pit’ food truck, situated just outside of Tomato Temple: Keep an eye out for more map changes as they are released.
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Fortnite v6.22 update introduces Heavy AR, NFL outfits, Team Terror LTM and more – November 6 patch notes – Dexerto
Fortnite v6.22 update introduces Heavy AR, NFL outfits, Team Terror LTM and more – November 6 patch notes November 6 marked the release of the v6.22 update for Fortnite and the introduction of the all-new ‘Heavy Assault Rifle’. Teased prior to the release of the patch, the Heavy Assault Rifle is described as a ‘Powerful Assault Rifle that is most useful when fired in short bursts’, but the real attraction comes in the fact that it looks identical to the iconic AK-47! The full patch notes, including an information about the Heavy AR, NFL outfits and new Team Terror LTM, can be found below. TAKE AIM, A brand new weapon and Limited Time Mode debut in Battle Royale! Fortnitemares has come to an end in Battle Royale but the storyline continues in Save the World. Jump in and explore Fortnitemares Part 2. Heavy AR (Battle Royale) This weapon packs a punch! Carry your team with the brand new Heavy Assault Rifle. Fortnitemares Part 2 (Save the World) Jump into the fight with two new Heroes and battle it out against Vlad with a brand new weapon, the Candy Corn LMG! KNOWN ISSUES Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here. BATTLE ROYALE LIMITED TIME EVENT: TEAM TERROR Summary Monsters have invaded the Battle Royale island! Two teams will battle it out as Cube Monsters monsters join the fight. Defeat the other team to earn a Victory Royale. Mode Details Two teams of 32 players. Eliminate the other team to win. – Monster spawners are scattered throughout the map and also appear each time the storm closes in to a new circle. – Monsters can drop weapons or ammo when destroyed. Gold monsters and monster spawners drop Legendary items when destroyed. – Farming resources increased 75% over default. – Increased floor loot spawn likelihood by 15%. – Floor loot spawns double ammo. – Ammo boxes spawn triple ammo. – Chests spawn double ammo & consumables. – Supply drops spawn double ammo, and an extra consumable, resource drop and trap. – LIMITED TIME EVENT: BLITZ! Summary Blitz is a faster-paced version of Battle Royale. The match begins with the storm moving towards the island, and the delay between each circle is shorter than normal, creating matches that are 15 minutes long or less. The map also has extra loot and resources. Profile Stats count in this mode, so fight hard for the Victory Royale! Mode Details The storm is already moving in at the beginning of the match, choose your landing spot carefully! – Wait time between storms is significantly shorter than usual; maximum match length is 15 minutes. – Increased chances of treasure chests spawning from 50-70% to 80-90%. – Increased chances of ammo boxes spawning from 65-80% to 85-95%. – Reduced empty floor loot spawn chance from 21.5% to 3.55% – Resource harvesting amounts increased by 50%. – Increased materials found on the ground from 30 to 60 per instance. – Increased number, spawn rate & the descent speed of Supply Drops. – Increased number of llamas spawned by 4x. – Removed shopping carts. – WEAPONS + ITEMS Heavy Assault Rifle Can be found in floor loot, chests, Vending Machines, and Supply Drops – Available in Rare, Epic and Legendary Variants Deals 44 / 46 / 48 damage – 3.75 Fire Rate – Has a magazine size of 25 – – – The Pumpkin Launcher has been reverted back to the standard Rocket Launcher. – We’ve reduced the spawn rate of Balloons from 12.2% to 2.3%. – GAMEPLAY Storm max damage cap changed back to 8 damage from 10 damage. – Bug Fixes Players hit by a Boogie Bomb while holding Balloons will no longer have physics issues. They will now properly drop the Balloons. – SAVE THE WORLD MISSIONS + SYSTEMS Fortnitemares Part 2 quests are now available! Complete the epic storyline of Hexsylvania. Now includes the Vlad miniboss and the final fight to put him to rest. – – – Complete the epic storyline of Hexsylvania. – Bug Fixes Fixed an issue where the quest Supply Run would improperly launch players into Hexslyvania resulting in quest items not spawning. – Fixed an issue where two survivors could possibly spawn next to each other in the same camp. – HEROES New Mythic Ninja – Werewolf Dire A wild Ninja that becomes more fearsome and energetic at night. – Available in the Event Store November 7th at 7 PM EST. – New Perks: Nightstalker – During Evening and Night, gain 25% bonus movement speed. – Midnight Stalker – Increases the movement speed bonus of Night Stalker by an additional 25%. Abilities cost 50% less energy during Evening and Night. – – – – New Legendary Outlander – Sanguine Dusk Uses Phase Shift to steal health from enemies. – Available as a quest reward from Fortnitemares Part 2. – New Perks: Phase Siphon – Phase Shifting through enemies deals 11 base damage and heals 6 base health. – Super Siphon – Increases the healing of Phase Siphon to 32 base health. – – – Bug Fixes Fixed an issue where glowing effects on Ninja characters would stop glowing after entering Shadow Stance. – UI Bug Fixes Fixed an issue that caused players to appear in your lobby even after they have left. This may have caused incorrect power level restrictions on missions. – – WEAPONS + ITEMS The Candy Corn LMG is now available as a quest reward from Fortnitemares Part 2. A heavy, festive weapon with a huge magazine full of candy shaped bullets. Most effective at mid-range engagements when aiming down sights from a fixed position. – Weapon Perk: Eliminating enemies with this weapon can spawn healing candy pickups. – – – GAMEPLAY Bug Fixes Reviving defenders will no longer leave them indestructible but unable to shoot or take any action. – Re-summoning a revived defender will no longer leave an invisible, indestructible copy of the defender behind. – AUDIO Added additional sounds for Vlad Taker and ambient sounds for his coffin. – Updated Atlas Victory sequence movie sound mix. – Bug Fixes Fixed multiple volume and missing sound issues with the Atlas. – Fixed mix issue with Lars music suppressing ambient music. – Fixed sound playback issues with the Flamegrill trap. – Fixed issues with Frontend reward music not playing consistently. – Fixed audio issues with active encampments not triggering. –
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What’s Changed in Fortnite? Update V5.40 Patch Notes – Grappler, High Stakes Event, Getaway LTM and More – Dexerto
What’s Changed in Fortnite? Update V5.40 Patch Notes – Grappler, High Stakes Event, Getaway LTM and More Epic Games have released the patch notes for the highly anticipated V5.40 update and High Stakes event. The delayed patch went live on September 6, introducing the all-new Grappler item, the Getaway LTM and the various High Stakes cosmetics. The full patch notes can be found below. SUIT UP, The stakes are higher in Battle Royale and the Horde brings another challenge to Save the World. High Stakes (Battle Royale) Welcome to the High Stakes event! Assemble your crew for the new Getaway LTM and complete challenge to get some free rewards. More info in our blog here. Grappler (Battle Royale) Make a daring escape or get into the action quickly! This new item attaches to anything you hit for quick traversal. Weekly Horde Challenge 5 (Save the World) With increased health and the ability to bat players away with strong knockbacks, these Husks are no joke. Gather your team and take them on now! Harvester Fiona (Save the World) Smoke bomb the field and jump into the action! A new Harvester Ninja joins the fight. GENERAL Bug Fixes Fixed an issue causing some unneeded assets to remain in memory when switching from Save the World to Battle Royale or vice-versa. – Fixed an issue that caused camera jitter when simultaneously canceling sprint while reloading and aiming down sights. – Fixed a rare server crash that could occur when a player edits a building. – Fixed an issue that prevented weapons from firing when holding the fire button during a weapon swap. – Fixed an issue causing the crosshair to drift if player rapidly presses aim down sights with sniper rifles. – Fixed some buildings’ destruction effects being played twice. – Fixed ammo quantity counts not updating properly on the inventory screen details panel. – Fixed broken antialiasing in handheld mode on Nintendo Switch. – KNOWN ISSUES Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here. BATTLE ROYALE LIMITED TIME MODE: THE GETAWAY Welcome to The Getaway! In this mode, players will race to find a Jewel and take it to a Getaway Van before everyone else to win the match! MODE DETAILS Jewels Jewels can be found in special supply drop safes, located along the edge of the first storm circle. The safes take a long time to open, so make sure the area is clear before attempting to claim a Jewel! – Four Jewels will be in play on the map AT ALL TIMES. If a player escapes with a Jewel or one is lost in the storm, a new supply drop will bring a replacement. – When a Jewel is picked up, it will be visible on the map to everyone for 30 seconds. – Carrying a Jewel will give players health & shields over time, but also slow them down by 10%. – – Getaway Vans Four TOTAL Getaway Vans will be in the map, three that arrive early in the match and one more that shows up near the end. – Getaway Vans float in mid-air, Jewel carriers must build up and then interact with them in order to complete a Getaway. – The goal is to find or steal a Jewel and take it to one of the vans in order to secure a Victory Royale. – Once they arrive, safe drops and Getaway Vans will be visible on the map at all times. – – 12 red “Pursuit” Supply Drops land at the very beginning of the match. These carry a variety of longer-range weapons and other items, and are the only way to obtain the new Grappler in this mode. – Resource harvesting amounts increased by 50%. – Only Rare weapons or higher will be found in this mode. – Rifts, Rift-To-Go and Launchpads have been removed to reduce mobility for Getaway Van engagements. – Profile Stats (K/D & Wins) are tracked in this mode, but Umbrellas are not awarded for wins. – WEAPONS + ITEMS Grappler added. Fire at a nearby object to pull yourself towards it. – Can be found in Vending Machines, floor loot, Treasure Chests, Supply Drops, and Supply Llamas. – Chain multiple shots together to travel great distances. – Has 15 charges. Discarded when charges are depleted. – Epic rarity. – – Vaulted Revolvers – Rarity color adjustments Some items have been removed or modified to better reflect their effectiveness. This only affects their colors and other characteristics are unchanged. – Removed Common Suppressed Submachine Gun – Removed Rare Rocket Launcher Availability of Epic and Legendary Rocket Launchers increased slightly to compensate. Increased Epic Rocket Launchers drop rate by 18.57% – Increased Legendary rocket launcher drop rate by 2.05% – – – Availability of Epic and Legendary Rocket Launchers increased slightly to compensate. – Removed Legendary Bolt-action Sniper Rifle – Removed Rare Pistol – Remote Explosives increased from Rare to Epic. – Port-a-Fort decreased from Epic to Rare. – Semi-Auto Sniper rifle decreased from Epic and Legendary to Uncommon and Rare. Increased the frequency that the Semi-Auto sniper rifles drop to align more with their rarity class. Increased Uncommon Semi-Auto sniper drop rate by 9.29% – Increased Rare Semi-Auto sniper drop rate by 9.29% – – – Increased the frequency that the Semi-Auto sniper rifles drop to align more with their rarity class. – Dual pistols decreased in rarity from Epic and Legendary to Rare and Epic. – Suppressed pistol decreased in rarity from Epic and Legendary to Rare and Epic. – – Burst Assault Rifle accuracy adjustments. When holding down the trigger, the first 2 bursts are more accurate. – Spread down sights benefit increased from 35% to 40%. – Crouch spread benefit reduced from 25% to 20%. – Jumping/Falling spread penalty reduced from 25% to 10%. – Sprinting spread penalty reduced from 50% to 30%. – – Increased drop stack count for Boogie Bomb from 1 to 2. – Increased maximum stack size for Stink Bomb from 5 to 6. – Increased maximum stack size for Shield Potions from 2 to 3. – Bug Fixes Fixed an issue that prevented audio and effects from playing on other players who are consuming a shield potion. – GAMEPLAY In the moving storm phases, when the storm reaches its destination, it will cause a surge of energy that destroys player-built structures located on the storm wall. – Motion controls now function uniformly across input types on Nintendo Switch and mobile. Options have been added to the settings to allow you to switch your motion turn axis. Motion deadzone has been removed. – – Bug Fixes Fixed an issue causing supply drop landing effects to play twice in some circumstances. – Fixed inconsistencies with auto-pickup when landing on pickups, and when pickups are first thrown from containers. – PERFORMANCE Improved loading performance on Nintendo Switch to reduce issues with buildings loading late (i.e. low-res buildings during skydiving). – Fixed a large performance regression related to effects. This was causing poor framerate in the 5.30 release (especially on Nintendo Switch). – AUDIO Boosted volume of the Remote Explosives placement sound. – Improve the quality of the sound played when dropping from the Bus on Mobile/Nintendo Switch platforms. – Improve spatialization of the chest open sound for other players nearby. – Bug Fixes Reduced the spam of item pickup “bounce” sounds when pickups are sliding down hills. – Fixed several UI sound issues. – UI Emote picker is now available in the lobby, no longer limited to just playing the first emote selected in your locker. – Fullscreen map now supports touch on Nintendo Switch. – Bug Fixes Item shop now shows the item description when inspecting. – Road Trip week 8 and 9 display the correct completion value now. – Fixed issue where challenge bundles did not display the correct number of stars from the challenge tab. – Fixed issue where style preview would sometimes not be centered in the view correctly. – Banner rewards from the Battle Pass no longer show an empty description box. – Fixed an issue wherein rerolling a daily quest in Battle Royale would not select the new quest. – Style gift boxes will now show the 3D preview of the character with the style applied. – Fixed an issue where navigating in the locker would cause some drop in performance. – Fixed an issue where changing away from the Challenges Tab would cause some information to get stuck on the screen. – Fix an issue where continuously clicking on the “Select Game Mode” page would prevent it from closing. – Fixed an issue where using touch to open/close the map would cause d-pad controls to become unresponsive. – Fixed an issue with the loading screen showing incorrect information for non-leader party members. – ART + ANIMATION Bug Fixes Fixed an issue that could cause player models to not appear while in game. – Fixed an issue with spray quality temporarily appearing pixelated for some sprays. – Fixed the Downshift Glider rear light trails from clipping with geometry. – REPLAY SYSTEM Bug Fixes Fixed duplicate elimination effects on the recording player. – MOBILE Added VOIP to Android. – Expanded device support to the Essential-PH, Motorola, HTC, Sony Xperia devices. – Major memory optimization on Android devices with Adreno GPUs. This addresses the performance degradation seen due to memory pressure. – Implemented a new Audio Mixer, which addresses issues with sound quality and consistency. – Items on the ground now have tooltips. – Custom HUD Layout Tool now has a more consistent apply/cancel flow. – The player healthbar and squad healthbars are now moveable in the Custom HUD Layout tool. – Dragging-and-dropping an item from the quickbar now drops the whole stack. To split a stack, drag-and-drop with the inventory window open. – Dragging-and-dropping an item from the quickbar no longer stops consumable use. – UI prompts now appear on vehicles for entering and switching seats. – Bug Fixes Corrected some issues with screen resolution in certain locales on Android. – The screen will no longer timeout without user input on iOS. – Adjusted steering sensitivity on vehicles. – Players are now able to thank the bus driver. – Gyro controls are now usable regardless of orientation on iOS. – Resolved an issue with turbo-building sometimes being stuck “on” when using the quickbar to turbo-build. – Fixed the challenges button to use large buttons on mobile. – Fixed an issue where toggling between pickaxe/weapons wouldn’t properly change weapons. – Exhaust problems with the Street Racer Bike Gliders for mobile have been repaired. The Bikes should run clean now. – No longer able to interact with UI behind the challenges screen. – Players who are experiencing issues with abruptly going to the Home Screen when pressing jump on certain Samsung Galaxy devices can do the following to fix the issue. Go to Settings > Display > Navigation > Hard Press Home Button > Turn the feature off – – SAVE THE WORLD MISSIONS + SYSTEMS Horde Weekly Challenge 5 is now available: This week, deploy your Fort against hordes of buff Husks! These enemies are hard to defeat, and bat players away with strong knockbacks! – Win 1500 Gold for the first-time completion. – This challenge is also repeatable for Event Tickets. – – New Mega Alerts now show up on all group missions. A Mega Alert combines Elemental Storms with Mutant Storm modifiers, and has a Miniboss too! – They may grant XP, evolution materials, perk materials, schematics or survivors. – The amounts granted are considerably higher than normal Mission Alerts – These rewards can be earned 3 times every 24 hours. – – Ride The Lightning and Launch The Rocket now use direction-based spawning. The direction the enemies approach from will change at each stage. – – Compensation for missing mission rewards Due to recent problems with missions failing to grant rewards upon completion we are doing a round of compensation for all players. – Players will receive hero/schematic/survivor XP, evolution materials, perk materials, and gold, with amounts scaled based on their account progression. – Additional resource grants will be rolled out to affected players shortly after update 5.40, scaled based on the number of missions, and difficulty of the missions, completed that failed to grant rewards. – Players will also receive a complimentary Smorgasbord Llama, which can be opened from the Loot tab. – – Increased Gold rewarded by Main Canny Valley Act 1 Quests from 100 to 150. – Many Canny Valley and Twine Peaks Quests that used to award rare Survivors, Schematics, Heroes, etc. have now been updated to instead award Gold, Perk Materials, and Evolution Materials. Players will receive these new rewards automatically if they have already completed these quests prior to this update. – – The difficulty of normal missions in Plankerton, Canny, and Twine have been reduced. The number of enemies spawned will be lower, and the encounters will be less likely to spawn more difficult types of enemies. – This affects these missions when set to 1, 2, or 3 player difficulty (via BluGlo) – Pacing for these missions has been adjusted to allow for more peaks and valleys during the encounter. – – Storm Shield Defense spawn difficulty also reduced, in Plankerton, Canny, and Twine. – Bug Fixes Fixed several issues related to missions failing to grant rewards – Underground Bunkers now appear on the player’s minimap when searching for them for the Canny Underground quest. – The initial encounter in Evacuate the Shelter missions will no longer be endless in cases where a player reached the shelter before Ray’s dialog was complete. – PERFORMANCE Applied a variety of optimizations to reduce a large hitch when another player joins a game in progress. – Made improvements to the Particle System and Sound performance when playing in a Death Burst modifier zone. – Optimized performance of the Shielder and Super Shielder, particularly related to collision processing and movement updates. – Made improvements to instant hit weapons performance, especially when they do impact damage and have a high rate of fire. – Added multiple optimizations for how missions track eliminating Husks to reduce performance impact when enemies take damage. – Smoothed server application of death effects over several frames to reduce hitches around a variety of area effects. – Optimized network traffic when Husks die around a Storm Chest, to avoid hitching. – Reworked how terrain and object draw distances are managed to improve framerate at each graphics setting without impacting scene quality. – Improved UI performance by removing obsolete checks and optimizing data lookups. – Updated Quest Screen to refresh its data only when visible. – Reduced performance cost of an expensive per-frame check on Xbox One. – Cleaned up logging spam to improve client performance. – Fixed a large performance regression related to effects since the 5.30 release. – Using many Hover Turrets no longer causes the enemies they are shooting to freeze/stutter. – Fixed issue which sometimes prevented Patrol destination rifts from going away. Too many rifts could eventually cause perf issues or possibly a crash in rare cases. – Removed hitch when equipping a weapon with visual elemental effect. – Fixed a hitch when viewing the map. – Reduced hitch when upgrading Survivors on accounts with many items. – Fixed hitches around processing inventory updates, especially for players with many Schematics. – Fixed some hitches related to loading assets when browsing schematics. – Fixed some hitches related to processing stats when generating tooltips for trap schematics. – Fixed periodic hitches near the end of timed missions like Rescue the Survivors. – Fixed a hitch when crafting ammo. – HEROES Harvester Fiona available in the Event Store. A new look for the Husk Harvester Ninja – – Bug Fixes Fixed an issue where Phased and Confused read “Charge” rather than “Charges”. – Kunai barrage tooltip now displays in-zone when the player has Kunai Collection. – Fixed an issue with Up The Voltage tooltip, value now correctly reads as a 33% damage increase. – Fixed issue with where Energized was not applying to Shock Tower. – Fixed issue with Static Cling where the damage type was dealing physical damage rather than energy damage. – Fixed issue with Static Cling where the effect was lasting longer than intended. – WEAPONS + ITEMS Increased the durability of the Grenade Launcher, Blooper, and Thumper by 65%. – Bug Fixes Fixed the Snowball Launcher and Easter Egg Launcher consuming more durability than intended. – Bundlebuss now correctly takes up backpack space. – When using the Bundlebuss, Mercury LMG or Dragon’s Fist the Hitstreak Explosion perk properly damages enemies when triggered. Increased its damage to 70%, up from 30%. – – Fixed an issue where Leap Attack wasn’t properly canceling hoverboard. – GAMEPLAY Bug Fixes Fixed issue that prevented some players from progressing past the tutorial cinematic. – Dropped items will no longer auto-pickup for the player who dropped them until 10 seconds have elapsed. They can still be picked up manually before 10 seconds have passed. – Shielders and Super Shielders no longer drop loot when they reach the end of a patrol and spawn out without being eliminated. – Fixed an issue that caused rockets to not do full damage to Super Shielder shields and the environment. – UI Added ability to slot higher starred version of Schematics in the Collection Book. – Bug Fixes Fixed a rare crash in the zone map menu. – Sold out items in the store will no longer show the sale banner. – Fixed quest page refreshing when navigating to current quest. – Fixed an issue where using the “Play Now” button while in the Quest Tab could cause a delay in the mission loading. – Fixed a rare video playback crash on Xbox One. – The Event Store item quantity now properly updates. – Fixed issue that was removing the button for increasing quantity of items to purchase in the Event Store. – Weapons in your backpack will now properly update ammo counts. – ART + ANIMATION Bug Fixes Fixed some loot containers appearing as placeholder assets at long range. – The sun is back out in full force in Canny Valley. – AUDIO Increased RAY’s dialog volume. – Bug Fixes Fixed issue with music in Ride the Lightning missions where looking away from the van lowered the battle music. – Fixed issue for timer and success sound cues playing during the Defeat sequence. – Fixed issue with game sounds playing over Victory sequence. – Fixed issue with the shelter module sound spamming. – Fixed issue with Smasher sounds not triggering consistently. – Fixed music issue during Homebase Outpost intro cinematic not playing the correct music. – Fixed several UI sound issues. – Fixed volume issues with the Atlas sounds. – Fixed issue with Anti-Material Charge impact volume. – Fixed several issues with music such as music retriggering during Smasher intro, multiple tracks playing in the Lobby and music not playing in the Main Menus. –
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Fortnite v17.10 patch notes: Secret Styles, new weapons, Summer event & more – Dexerto
Fortnite v17.10 patch notes: Secret Styles, new weapons, Summer event & more Epic GamesThe latest Fortnite v17.10 update has arrived, with Epic Games giving players a heads up of a reset to Arena Hype Points as well as other things we can expect in the next patch. With Season 7 in full swing, players are seeing what the Invasion update has in store. But the studio is following that up with a few “surprises” going into the new patch, including a look inside the Mothership. Players can also expect the new Cosmic Summer (14 Days of Summer) event to kick off shortly after the update arrives. This will bring with it new challenges, rewards, and items for everyone to enjoy. Take a look below at everything new in the popular battle royale following the v17.10 update, including when the Fortnite servers should be down before the next patch. Going inside the Mothership The next patch isn’t only going to mark the end of the competitive season, it’s also going to advance the current Invasion story in the game. Epic teased the next big development in the Alien storyline by giving people a way to possibly make their way through the ship. “A new surprise descends. A way inside the Mothership?” Epic hinted. The ship will likely be a big point of contention for players to explore and find clues to the next piece of story. As a reminder, marking the end of the competitive pre-season, Arena Hype Points will be reset with the release of v17.10. — Fortnite Status (@FortniteStatus) June 21, 2021 New weapons and items A new Mythic weapon has arrived with the v17.10 update. It’s called Zyg and Choppy’s Ray Gun, and seems to be a more powerful IO Tech weapon that you’ll get for beating a new Boss fight. Perhaps most interesting, though, is a new item known as the Inflate-A-Bull (or Cowinator). It seems this wearable suit gives you the ability to roll down hills, bounce of cliffs, and take no damage from fire. This Item’s Description: A suit that gives you cow-like properties, such as being able to roll down hills, bounce off cliffs, and be impervious to fire. You know, normal cow stuff. pic.twitter.com/SxVKMbdkiV — HYPEX (@HYPEX) June 22, 2021 Cosmic Summer event Epic Games have been teasing a ‘welcome party’ for the aliens, and it’s finally here. This coincides with the Cosmic Summer (14 Days of Summer) event, which begins Tuesday, June 22, at 9AM ET (2PM BST). While it’s been confirmed that this won’t be a live event, there will be free rewards, challenges, and items for players to enjoy. Summer-themed skins arrive To celebrate the Cosmic Summer event, Epic will be releasing a bunch of summer-themed skins in the Item Shop so players can feel that beach party fantasy. Perhaps most exciting is the arrival of a Summer Midas bundle. Midas has always been one of the most popular original Fortnite characters, so a new alternative skin is always welcome. You can check out all of the leaked v17.10 skins & cosmetics here. Summer Midas Bundles! via: @FortTory pic.twitter.com/wqOlKnGlll — Happy Power (@HappyPower) June 22, 2021 Super Styles are here Every season, the Battle Pass features three special styles that can be unlocked for each skin when players reach a certain level – usually well over 100. These three Super Styles are Silver, Golden, and Prismatic. Recon Scanner nerfed This is a small update, but one that players should definitely take note of: The Recon Scanner, one of the new IO Tech weapons that reveals nearby enemies and chests, has been nerfed. According to leaker HYPEX, the Recon Scanner will now reveal nearby enemies for 10 seconds instead of 15 seconds, and it will take 20 seconds to recharge instead of 15 seconds. The Recon Scanner marking duration has been reduced from 15 seconds to 10 seconds also it now recharges in 20 seconds instead of 15! — HYPEX (@HYPEX) June 22, 2021 Fortnite Arena Hype Points reset Now that we’re heading into the next season of competitive Fortnite, players should be aware that their Arena Hype Points will be reset. This change will affect everyone once the update arrives, so you’ll have to start from scratch. Fortnite patch v17.10 bug fixes There’s a few problems that the next Fortnite patch will address, seeing as Epic has made strides in repairing some of the burgeoning problems in the game. This week’s patch will have loads of fixes for both the main battle royale as well as their other modes. General Item Shop update notice not clearing – Battle Royale Taking damage through cars while in motion. – Ability to change loot pools in Battle Lab temporarily disabled. – Character Collection Book incompletable due to missing entries. – Saucers may become inoperable if a beamed-up object falls on it. – Bunnywolf and LLion Sets temporarily disabled. – One-handed Pickaxes continue to perform extra swings. – Creative Rounds not reporting correct placements. – Hud Controller Device join in progress – Images are cut off in the Discover tab. – Player can encounter infinite loading screen when flying out of Island. – Save the World Melee hits aren’t registering on Melee Weapons for PC. – Saurian Vigor perk stops working after respawn. – Mobile No indicator on mobile/Nintendo Switch for the Saucer boost cooldown and charges. – Nintendo Switch players unable to gift cosmetics, Bundles, or Battle Pass on controller. –
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Fortnite V5.10 Patch Notes – Compact SMG, Playground Mode, First Birthday and More – Dexerto
Fortnite V5.10 Patch Notes – Compact SMG, Playground Mode, First Birthday and More July 24 marks the release of Fortnite’s extensive V5.10 patch. which introduces the highly anticipated Compact SMG, Playground LTM, and a significant buff to Slurp Juice. The Compact SMG will be available in Epic and Legendary variants and deal 23-24 base damage. It uses Light Ammo and has a 50 round capacity. Playground Mode has also returned to Fortnite Battle Royale, meaning that the ability to practice and duel with friends is back on the cards for anyone looking to improve their skill. The immensely popular LTM will not go live until Wednesday, July 25, though. The V5.10 update marks the beginning of Fortnite’s first birthday celebration – each “Birthday Challenge” that you complete will unlock part of a special birthday cosmetic set. Read More: Leaked Names and Rarities of 29 Unreleased Fortnite v5.1.0 Skins, Cosmetic Items, and Emotes – The recently reported buff to Slurp Juice has been implemented, meaning that the consumable will now grant 2 points of health per second for a total of 75 points. If health is full, the points will be added to your shield at the same rate. The full V5.10 patch notes are as follows: HAPPY BIRTHDAY FORTNITE FANS! Celebrate #Fortnite1st with friends. Find birthday cake throughout the world and earn special cosmetics by completing challenges and quests in-game. Playground is back and better than before. Challenge your friends to a duel and build incredible structures on your own private island. Wield the new Legendary weapon in Battle Royale, the Compact SMG. The Save the World storyline continues in the Canny Valley campaign. Get in-game and complete the Fortnite Birthday questline to unlock a special birthday reward! #Fortnite1st Birthday We’ve got a birthday party planned for #Fortnite1st and you’re invited! Eat cake, party and bring your friends. Each Birthday Challenge you complete unlocks a slice of the birthday cosmetic set. Playground LTM (Battle Royale) Playground mode is back on Wednesday, July 25! New team select options let you and your squad set up team battles for practice and training. Race! Create, and share your screenshots and cinematics on social. Compact SMG (Battle Royale) Unwrap the newest weapon in Battle Royale. Engage in close quarters combat with the high capacity, fast firing Compact SMG. Canny Valley (Save the World) Adventure into the desert of Canny Valley and explore Thunder Route 99… Immerse yourself in the story, uncover its secrets, and explore the new Arid Biome with your friends. Save the World Celebration Celebrate #Fortnite1st with cake, loot, and a special in-game questline. Complete the questline to unlock Birthday Brigade Ramirez. While you’re partying, find and eat birthday cakes to earn event tickets which can be spent on the limited time Birthday Llama. GENERAL New default keybindings for new players. All keyboard layouts will continue to default to the QWERTY bindings for new players or those who reset their back to default. – – Changed countdown timers to display more useful information Shows hours left instead of days when under 72 hours. – Shows hours:minutes: seconds left when below 13 hours. – – Changed the background of the loading screen bullet points area to be partially translucent. – Removed the “static noise” when switching tabs. – The “Restore” button has been removed from the settings screen. Also, the “Reset Defaults” button has been renamed to “Reset”. Leaving the settings screen before applying changes will give the option to apply changes and exit or discard changes and exit. – – Double clicks now register as two clicks on a button, allowing for faster navigation through Next/Previous type buttons – Bug Fixes Items on the ground will properly have their stack counts updated if the stack size changes while the player is currently looking at them. – Fixed a frame delay on some text layouts, which would cause large blocks of text to reflow their wrapping one frame after seeing them. – Corrected text shadows that were appearing incorrectly in certain areas of the UI. – KNOWN ISSUES Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here. BATTLE ROYALE BIRTHDAY EVENT You can now find birthday cakes placed around the map with consumable slices next to them. Enjoy those tasty treats! Cake slices give +5 health and +5 shield instantly when consumed. – – Complete three birthday even challenges to unlock a new emote, spray, and Backbling. – The Battlebus and Supply Drops have been decorated to celebrate #Fortnite1st. – LIMITED TIME MODE: PLAYGROUND Summary Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. This mode returns with improvements for a limited time on Wednesday, July 25. Have fun! What’s New? Players can now switch teams in-game. Join the same team to work together creatively, join separate teams to practice fighting each other! Note: Voice chat will remain on across all teams, future iterations of the mode will offer more customization. – – Aim assist will work when using a gamepad against players on an opposing team. – Matches will no longer end if one player leaves the server. – Golf carts have been added and spawn 100% of the time. – Ammo cans spawn 10x the amount of ammo. – Removed grey vending machines, increased the chances of higher-tier machines spawning. – Increased launch & bounce pads spawn likelihood. – Lowered forced glider deploy height, so players can get back into the action more quickly. – Increased max rocket ammo cap to 60. – Increased rocket ammo drop rates. – Added 100 Supply Drops. – Chests now spawn 3 weapons and more ammo & consumables than normal. – Floor loot now spawns 3 items. – Increased Chug Jug and Slurp Juice spawn chances, decreased Bandages. – Added Chug Jugs to floor loot. – Respawn timer lowered from 10s to 3s. – Mode Details Drop into the Battle Royale map alone or with up to a full squad for an hour. – Players respawn immediately unless eliminated by the Storm. – The Storm doesn’t start closing in for 55 minutes and takes 5 minutes to close in. – Resources gained from harvesting increased by ten times the normal amount. – 100 Llamas will be spawned on the map. – Chests & ammo boxes spawn 100% of the time. – WEAPONS + ITEMS Compact SMG added. Available in Epic and Legendary variants. 23-24 base damage. – – Uses Light Ammo. – 50 round capacity. – Can be found from floor loot, chests, Supply Drops, and Vending Machines. – – Available in Epic and Legendary variants. – Slurp Juice now grants 1 health every 0.5 seconds, up to a total of 75. If health is full, shield will be granted instead. – Supply Drop loot rates adjusted. Weapons (drops 1) Assault Rifles to 25% from 14.2%. – Explosives to 25% from 28.5%. – Compact SMG 14.58%. – Sniper Rifles to 14.58% from 28.5%. – Heavy Shotgun to 10.42% from 7.1%. – Minigun to 10.42% from 14.2%. – Removed Hand Cannon, Dual Pistols, and Silenced Pistol. – – Traps (drops 2) Launch Pad to 44.44% from 9.6%. – Cozy Campfire to 33.33% from 7.5%. – Bouncer to 22.22% from 15%. – Removed Damage Traps. – – Consumables (drops 2) Shield Potion to 20% from 19.1% – Small Shield Potion to 17.50% from 12.7% – Med Kit to 13.75% from 6.3% – Slurp Juice to 11.25% from 5.11% – Clinger to 10% from 6.3% – Remote Explosives to 10% from 3.3% – Impulse Grenade to 10% from 4% – Chug Jug to 7.5% from 2.1% – Removed Boogie Bombs, Grenades, Bandages, Stink Bombs, Port-a-Forts, and Bush. – – Materials (drops 2) Wood to 33% from 47.6%. – Stone to 33% from 35.7%. – Metal to 33% from 16.6%. – – – Weapons (drops 1) – GAMEPLAY Changes to building materials. Wood wall starting health to 80 from 100. – Stone wall starting health to 80 from 90. – Wood wall max health to 150 from 200. – Metal wall max health to 500 from 400. – Metal build time to 25s from 20s. – – Storm Circle changes. Safezone 2 wait time to 120 from 150. – Safezone 2 shrink time to 120 from 90. – Safezone 4 wait time to 90 from 120. – Safezone 6 wait time to 60 from 90. – Safezone 7 wait time to 45 from 60. – Safezone 8 wait time to 30 from 60. – Safezone 9 wait time to 30 from 45. – Added moving circle to Safezone 6. – – Added “Sprint By Default” option, when enabled this makes sprint the default movement. The sprint key will now be used to transition into walking. – Newly-placed building pieces will now appear in a different color while players are still overlapping the structure. – Improved handling of collision when building pieces are placed right on top of a player. It’s much more likely for players to be moved outside of newly-placed structures. – Pickaxe damage against enemy and ally player built structures increased to 75 base damage and 150 critical damage. – The slow motion and confetti effects for a Victory Royale will now play for the winner regardless of how they win the game. – Changing the gyro motion of the Nintendo Switch to rotate around the roll instead of the yaw. This is intended to allow for the users to be able to hold the device in any situation and always have the motion react according to the screen direction instead of being in the Switch’s world space. – – Bug Fixes Fixed an issue causing bullets and projectiles to be blocked by invisible collision. This was being caused by player placed map markers – – Autorun can now be used while in vehicles. Fixed a logic issue in the autorun canceling code. This should also fix autorun canceling when releasing the stick while using a gamepad. – – Changed the button layout for Old School and Quick Builder configs so that the “change seat” action button is not the same as the “powerslide” button. – Sniper rifle bullets no longer incorrectly stop when passing through certain trigger volumes. – Eliminating players will now properly grant challenge progress. If the same player knocks out and eliminates an enemy with two different weapons, they will get elimination quest progress for both weapons. – – Players will no longer get stuck in the coasting state if they change seats while in a vehicle. – Pickaxes will no longer stretch and appear incorrectly if the slow-motion effect plays while players are riding in a vehicle. – Fixed an issue where a player would not have a weapon out if hitting a bounce pad into a jump pad under certain network conditions. – Players will no longer hold weapons while emoting if they’re riding in an All Terrain Kart. – Players will no longer fall through floor or pushed through walls when placing or editing structures. – Remote Explosives will now only show damage numbers when damage is done to players. – Vehicles can no longer be flipped while standing on top of them. This fixes the issue where players would sometimes become stuck or teleported if standing on a vehicle that flipped. – – Crouching is no longer allowed while emoting. – The Wave emote, emoticons, and sprays will now continue to play even if you’re moving. – PERFORMANCE Various server performance improvements focused on the 50v50 LTM. – Server performance improvements were made to the custom matches used during competitive events. – Significant All Terrain Kart (ATK) performance improvements. – AUDIO Added spatialization to the sound played when a marker is placed on the map. Now you will hear it coming from where the in-world marker was placed. – All Terrain Kart (ATK) audio improvements Improved All Terrain Kart (ATK) audio attenuation fall-off. – Added a unique sound when the All Terrain Kart (ATK) is destroyed. – Added sounds for when the All Terrain Kart (ATK) is in water. – – Improvements have been made to grenade bounce audio so they don’t sound as spammy under certain conditions. – Lowered the volume of the AC/DC pickaxe. – Added a unique sound for bouncing off a diving board. – Added a unique sound for destroying cacti. – Audio panning logic for Switch has been changed. Sources panning from one side to another will be more dramatic. – Bug Fixes Conquest glider’s open and close sounds no longer stack when spamming the action. – Twist emote music no longer overlaps with other emote music. – Re-added metal impact sounds when shooting or pickaxing Shopping Carts. – Weapon fire audio no longer cuts out when low on ammo for some weapons. – UI Adjusted lobby nameplate arrangement to better account for long player names. – Added the ability to combine stackable items in player inventory if the stack sizes aren’t already capped. – The Game Mode Select screen now sorts in the following order from left to right: Solo, Duo, Squads – – Bug Fixes Fixed an issue preventing players to select nothing as an Outfit and Backbling. Removed the ‘Save and Exit’ option for items without variants. – Double tap the accept hotkey/button to confirm your selection. – – Fixed an issue in the locker where the shuffle icon for randomized outfits was drawn slightly differently to other shuffle icons. – Removed an error message when trying to purchase the Battle Bundle while at tier 76 or above. – The correct actions are now shown on the HUD when you get into a Shopping Cart for the first time after being in an All Terrain Kart (ATK). – ART + ANIMATION Bug Fixes Prevented sprays from affecting the eyes of the Rainbow Smash pickaxe. – The Toilet Paper contrail animations now appear correctly. – REPLAY SYSTEM Changed the icon when a player has been downed to an exclamation mark. – Bug Fixes Battle Bus positioning now appears correctly in replays. – Fixed an issue with focus distance when changing cameras in replays. – Fixed issues with drone cameras when viewing players in vehicles during replays. – Fixed an issue where the camera controls would not display when toggling the HUD visibility. – MOBILE Downloading patches will now continue when you switch to a different app. When the download has completed, you’ll receive a notification. – Fire mode selection now has preview videos to better illustrate the functionality. – Added new placeable individual quick bar buttons to the HUD layout tool. Can be set to either locked Combat, locked Build, or Automatic mode to switch based on the player’s currently selected mode. – Tapping a currently selected build item from the quick bar will now build the item. – Bug Fixes Fixed texture streaming issues with the battle bus. – Audible pops will no longer occur on iOS during loading screens and gameplay. – SAVE THE WORLD MISSIONS + SYSTEMS New Canny Valley Campaign Quests are now available: These new quests continue the storyline into Canny Valley and will appear on the quest map. – All players with access to Canny Valley and Twine Peaks will be able to complete this new storyline. – Storm Shield Defense and Launch the Rocket quests are unchanged and are still required to unlock new difficulties within Canny Valley. – You can now advance directly from one Storm Shield Defense to the next, without doing every story quest in between. – The storyline includes new quests that ask you to complete the old Storm Shield Defense quests. These will give retroactive credit if the Storm Shield Defense has already been completed. – Old Canny Valley quests are still present and have been converted into a series of optional side quests. – – Dupe Prevention added to ALL Llamas! After the Llama has determined the rarity and type of drop (IE – an Epic shotgun, a Legendary event hero, etc) it will select an item from that category that is not already in your inventory or Collection Book. – This change applies to Epic, Legendary and Mythic schematics and heroes. – – Quest progression changes for Twine Peaks: You can now advance directly from one Storm Shield Defense to the next, unlocking new areas without doing the quests in between. – New quests have been inserted into the Twine Peaks main questline that require completion of the Storm Shield Defenses and give retroactive credit. – – Missions in Canny Valley and Twine Peaks have new Required Power Ratings: – The leader of your party must be at or above the Required Power Rating before your party can join a Mission of the listed recommended Power Rating. – This requirement applies to Mission Alerts as well as normal missions. It does not apply to Storm Shield Defenses. – New Fortnite Birthday quests! Find and eat Birthday Cakes to earn event tickets. – Eliminate Cake Sploders to earn a Birthday Hero. – – New Mission Control We’ve begun implementing a new system for mission activation and voting. For now, we’ve added it to Retrieve the Data and Ride the Lightning missions. This new system replaces the Difficulty Pylon in the world and allows for both mission start and difficulty increase at the mission location. – In games with more than one player, increasing difficulty requires a majority vote. – In Ride the Lightning games with more than one player, starting the mission before the mission ready timer has expired also requires a majority vote. The default time for mission ready is currently set to 10 minutes. – Ride the Lightning mission will now show the storm direction on locating Lars’s van instead of on depositing BluGlo. – – HEROES Birthday Brigade Ramirez, Legendary variant of Sergeant, is available from the limited-time birthday quest. – New Mythic Constructor: Steel Wool Syd, has been added to the Act 1 Canny Valley questline. New Subclass: Kinetic Beats – Steel Wool singer that uses hardware to drop kinetic beats. – New Perks: Software – Increases hardware heavy attack energy efficiency by 150%. – Lightweight – Increases hardware attack speed by 24%. – Maximum Overload – Increases damage of Kinetic Overload by 110%. – – – Urban Assault Sledgehammer Soldier is available in the Event Store Available July 25 at 8PM Eastern Time (July 26 at 0000 GMT). – – Collision has been removed on Plasma Pulse for other players. – Changed wording in Hammer specific abilities from “Blunt” to “Hammer” – The following heroes can now be recycled or collected, and consume inventory space: Rabbit Raider Jonesy – Wukong – Chromium Ramirez – Diecast Jonesy – Raven – 8-Bit Demo – Snuggle Specialist Sarah – Shamrock Reclaimer – Archaeolo-Jess – Note that all players will receive 25 free inventory spaces as a free Birthday gift, so this change should not cause overflow. – – Bug Fixes Fixed the following tooltips, using incorrect values: Base M.D. now heals for the correct amount. – The Base M.D. tooltip has been corrected to show “The Constructor’s BASE regenerates 30 health every 3 seconds while allies are inside.” – The Ain’t Done Yet tooltip has been corrected to show “Increases the duration of Goin’ Commando’s active effect by 5 seconds.” – The Combatants Might tooltip has been corrected to show “Reduces energy cost of War Cry to 20.” – The Phase shield tooltip has been corrected to show “Phase Shift forces the shield to regenerate for 2 seconds.” – The Tail of the Dragon tooltip has been corrected to show “Dragon Slash leaves a persistent trail of energy, damaging for 12% of Dragon Slash damage, every 0.5 seconds, and slowing enemies by 30% caught within the tail for 3 seconds.” – The tooltip for Corrosive Stars has been corrected to show “Throwing Stars Afflict their targets, doing 25% of Throwing Stars damage every second, for 6 seconds.” – The tooltip for Nice and Slow has been corrected to show “Kinetic Overload applies a 40% slow to affected targets, reducing their movement and attack speed for 5 seconds.” – – The trigger radius for the Constructor Supercharged Plasma perk has been corrected. – Beetle Jess’ stats now match the base Ranger subclass. – ENEMIES New Zapper Husk enemy added! The Zapper Husk is a ranged attack enemy who fires a single, moderately powered beam at players. – Damage and health for this husk put it midway between the Pitcher and the Blaster in difficulty. – The Zapper Husk will be able to spawn with elemental modifiers. – – WEAPONS + ITEMS Be sure to check the Store daily. You never know what may rotate in! – Birthday Llama Awards past event items from Llamas and Event Store, but not from Quest Rewards. – Collection book pages have been added for these items based on which event they originally were available. – Cost: 1,000 Road Trip tickets. – – Many freebies and special offers will appear in the Loot tab for the duration of the Birthday event. – Reduced Defender XP leveling costs by 50%. – Reduced the evolution cost of Defenders by 50%. – Upgrade Llamas are now limited to 50 quantity per day. – We’ve reduced the amount of Nuts & Bolts and Mineral Powder used on a variety of traps: Floor Launcher Uncommon crafting recipe changed from 4 Nuts & Bolts to 4 Rough Ore. – Rare crafting recipe changed from 5 Nuts & Bolts to 5 Rough Ore. – Epic crafting recipe changed from 5 Nuts & Bolts to 6 Rough Ore. – Legendary crafting recipe changed from 6 Nuts & Bolts to 7 Rough Ore. – – Flame Grill Rare crafting recipe changed from 9 Nuts & Bolts to 7 Rough Ore. – Epic crafting recipe changed from 10 Nuts & Bolts to 8 Rough Ore. – Legendary crafting recipe changed from 11 Nuts & Bolts to 9 Rough Ore. – – Freeze Trap Rare crafting recipe changed from 9 Nuts & Bolts to 7 Rough Ore. – Epic crafting recipe changed from 10 Nuts & Bolts to 8 Rough Ore. – Legendary crafting recipe changed from 11 Nuts & Bolts to 9 Rough Ore. – – Falling Ceiling Rare crafting recipe changed from 9 Nuts & Bolts to 7 Planks. – Epic crafting recipe changed from 10 Nuts & Bolts to 8 Planks. – Legendary crafting recipe changed from 11 Nuts & Bolts to 9 Planks. – – Wall Dynamo All recipes changed from 2 Mineral Powder to 2 Batteries. – No longer costs Rough Ore to craft. – All recipes now require 3 Mechanical Parts. – – Campfire Crafting recipes changed from 2 Mineral Powder at all rarities to 2 Twine at all rarities. – – Healing Pad Handmade No longer costs Nuts & Bolts to craft. – Reduced Flowers from 6 to 4. – – – Floor Launcher – Ranged weapon reticle changes: Several energy weapons which used a triangular 3-hash crosshair now use the standard 4-hash reticle. – Scoped snipers no longer have a reticle while not scoped. – Reticles now have a center dot. – – The following weapons can now be recycled or collected, and consume inventory space: Bobcat – Dragonfire – Dragon’s Fist – Easter Egg Launcher – HackSAW – Heartbreaker – Lynx – Mercury LMG – Neon Sniper Rifle – Noble Launcher – Obliterator – Quad Launcher – Ralphie’s Revenge – Tiger – Note that all players will receive 25 free inventory spaces as a free Birthday gift, so this change should not cause overflow. – – Bug Fixes Adjusted the rocket from the Tiny Instrument of Death to account for player movement and home in towards the player’s reticle more aggressively. – Replaced heavy attack efficiency perk tooltips with “energy” instead of “stamina”. – Lefty and Righty, Founder’s Revolt, Quickfire Pistol, Haywire, Haywire Storm, and Bobcat no longer snap up and down when shooting. – GAMEPLAY Gold reward doubled across all Horde reward tiers. – Perk Combobulator resource rewards increased +50% across all Horde reward tiers. – Greatly reduced camera shake for Air Strike Gadget and in world Rift Impacts. – Removed the “Loot Llama” quest. Homebase Storm Shield Defense 1 now grants Constructor Leadership. – Kyle Constructor and Hero XP quest rewards are now granted by Homebase Storm Shield Defense 1. – Updated Founders quests to require Homebase Storm Shield Defense 1 to be completed instead of Loot Llamas. Updated Quest text to reflect this update. – Removed Copper Knight Shotgun quest reward from Homebase Storm Shield Defense 1. – Updated the Stonewood quest map to reflect that the Loot Llamas quest has been removed. – Removed first Loot Llama quest requirement from Constructor Leadership node. – – Added cosmetic items for Battle Royale to all Founder’s Packs. All current and new founders have been granted the following: Warpaint Outfit – Warpaint Backbling – Rose Team Leader Outfit – Rose Team Leader Backbling – – Player input for jumping is now the same as Battle Royale. It is no longer needed to hold down spacebar while jumping to reach max jump height. – Bug Fixes Fixed an issue that could cause players to become stuck on the Loot Llama Tutorial quest. – Fixed issue with holding down O or B on a gamepad on the Horde Deployable Base would open the UI for the Base, instead of casting Hoverboard or editing any nearby walls. – Changed elemental enemy callouts before encounters to use the correct images. – Fixed issue with not taking fall damage when on the Hoverboard. – Fixed an issue where Banner could be left floating in the air if the building under it was edited before being destroyed. – Power 100 Horde Challenge Quest has been renamed to Power 76 Horde Challenge. This was purely a visual issue and the difficulty hasn’t been altered. – – Fixed the number of normal AI staying too low for the entire wave of Mini-Boss horde waves. – Fixed an issue where some Horde hexes were giving Horde Skill Points that were one tier lower than intended. – Fixed an issue that caused there to be one fewer Mission Alert on the Horde map than intended. – UI Bug Fixes The pop-up to select to open one or all unopened pinatas no longer appear if you only have one to open. – Fixed the issue where a Llama from your inventory queue could be opened rather than a purchased or claimed Llama you just obtained. – Moved the button to open unopened pinatas to be next to the unopened pinata count indicator. – Fixed Llama count displayed while opening Llamas to correctly show the number of unopened Llamas. – Fixed an issue where the menu music wouldn’t repeat after leaving a game lobby. – Fixed an issue where the unopened pinatas indicator was behind other UI elements. – Added keyboard key prompt for the Decline button of the recycle/retire dialog box. – Corrected the tooltips for Tactical Practiced in Combat and Tactical Assassination perks. – Updated the tooltip for Wild West Soldier Practiced. – Fixed issue with tooltips where weapons could show double the amount of damage they actually do. – ART + ANIMATION Bug Fixes Fixed an issue with certain areas not playing water visual effects while running or jumping in water. – AUDIO New ambient and combat music for Thunder Route 99. –
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Fortnite 16.50 update patch notes: Dual Pistols unvaulted, Drum Shotgun returns, XL Islands – Dexerto
Fortnite 16.50 update patch notes: Dual Pistols unvaulted, Drum Shotgun returns, XL Islands Epic GamesThe Fortnite v16.50 update has arrived, as Epic Games tease the return of a ‘fan-favorite’ vaulted weapon along with the next Wild Week and bug fixes expected to come through. As this is the final mid-season update before Season 6 draws to a close and Season 7 kicks off with (hopefully) a bang, players are expecting some exciting final changes to the Primal season. Players have two unvaulted weapons to enjoy following this update, as well as a bunch of leaked skins and cosmetics. Creative fans are well-covered too, as XL Islands have finally made their debut. There are also some teasers about alien abductions and the theme of Season 7… When is the Fortnite v16.50 patch coming? As previously announced by Epic Games in a tweet, downtime for the v16.50 update begins on Tuesday, May 25, at 4AM ET (9AM BST) with matchmaking being disabled shortly before then. v16.50 brings: 🔓 A fan favorite comes back out of the vault 🏝 Survey and oversee larger spaces in Creative 🛍 Spend your Bars BIG in the next Wild Week starting June 3! — Fortnite Status (@FortniteStatus) May 24, 2021 As usual, Fortnite players can expect downtime to last for around an hour in order to get the v16.50 patch live on the servers. Fortnite v16.50 update patch notes The Dual Pistols have been unvaulted When they announced the arrival of the v16.50 update, Epic Games also teased the return of a ‘fan-favorite’ weapon to the loot pool. It’s now been confirmed that this weapon is the Dual Pistols. This makes sense, as one of the leaked Week 11 challenges requires players to ‘deal damage with Dual Pistols’. Drum Shotgun also unvaulted As well as the Dual Pistols which were previously teased by Epic as the ‘fan-favorite’ weapon set to return, it seems that the Drum Shotgun has also been added back to the loot pool. Leaked skins & cosmetics As with every Fortnite update, there are plenty of exciting skins and cosmetics that have been discovered in the files by prominent leakers such as FunGamesLeaks. These new cosmetics include a Dizzie skin and a male version of the Spire Assassin. Most of these won’t be available right now, but they’re all set to arrive at some point over the next two weeks. All new cosmetics in #Fortnite 16.50 pic.twitter.com/v5iWtxhpoP — FunGames (@FunGamesLeaks) May 25, 2021 Is Loki coming to Fortnite? As well as the leaked skins and cosmetics, a new loading screen gives us a hint at who the next big crossover skin could be: Marvel’s Loki! The iconic character’s silhouette can be seen in the background of one of the loading screens. The timing certainly makes sense, as the anti-hero has his own Disney+ series coming in June. LOKI SPOTTED IN THE LOADING SCREEN! (via @gameshed_) pic.twitter.com/docls0JgmE — HYPEX (@HYPEX) May 25, 2021 Aliens teased for Fortnite Season 7 Following the Primal theme of Season 6, many fans have been wondering what the theme of Season 7 will be. Well, a new set of leaked files suggests it could be based around aliens. As well as a bunch of strange sounds and quest lines that hint at aliens, there’s a new animation of a player appearing to be abducted. Here’s the animation of when you get abducted by aliens? (via @gameshed_) pic.twitter.com/JvpbVjSPov — HYPEX (@HYPEX) May 25, 2021 XL Islands arrive in Creative Mode The previously announced XL Islands have arrived in Creative Mode, giving players around 16 times the space to build as the original Islands did. There are four XL Island templates to choose from. There’s also a new Spacial Thermometer system, which breaks an XL Island down into a grid of cells and relates to how much memory you have to place items on the map. Fortnite v16.50 bug fixes As always, Epic have shipped a bunch of bug fixes alongside the exciting new features in the v16.50 update. Here are all of the bug fixes in this update: Moving left in the inventory on controller skips the last weapon slot. – Unable to equip cape Back Blings on Rebirth Raven’s Rachel Roth Style. – Just-added friends wrongly appearing offline. – Player-built structures have reduced visuals in PC Performance Mode. – (Creative) “Recent Islands” list does not update. – (Creative) The ocean is invisible in the minimap. – (Creative) A game not starting if player is in a Phone Booth. – That’s it for the v16.50 update! As we mentioned before, this is the final mid-season update before Season 7 kicks off on June 8, so make the most of Season 6 while you still can.
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Fortnite v15.50 update: Leaked skins and cosmetics – Dexerto
Fortnite v15.50 update: Leaked skins and cosmetics Epic GamesFortnite’s v15.50 update has arrived and as always a range of unique skins and cosmetics have been added to the game. Here’s an early look at them all. It’s fair to say every single one of Fortnite’s updates, whether they’re big or small, create a lot of excitement in the community. Although a lot of players get excited about the new playable content added in each patch, for others, it’s all about the skins and cosmetics. Luckily for us, Epic never fails to deliver on that front and v15.50 is no different. From a brand new female Midas skin to various exciting new bundles, there’s plenty to check out in the latest update. Without further ado, let’s go over all of the leaked cosmetics this week – courtesy of VastBlast, Lucas7yoshi, and HYPEX. Leaked skins from Fortnite v15.50 Full Golden MariGold GoldenTouch Marigold Cyprus Nell Centurion skin Leaked skin bundles from Fortnite v15.50 MariGold ‘GoldenTouch’ Bundle After being teased by Epic a number of times, this female Midas bundle has finally been released and Fortnite fans everywhere will be looking to pick it up in-game. Dream and Whiteout Bundle New skin bundle All cosmetic from Fortnite v15.50 Courtesy of Lucas7yoshi, here’s a graphic of every single cosmetic and extra from the v15.50 update. That’s every single cosmetic that’s arrived in the Fortnite v15.50 update. There’s certainly no shortage of new skins to pick up and show off this week. So, don’t forget to jump into the game and pick up some of your favorites while they’re available in the store.
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How to get Mythic Recycler in Fortnite Season 6 – Dexerto
How to get Mythic Recycler in Fortnite Season 6 Epic GamesEpic Games have added a brand-new weapon called the Recycler aka the ‘Junk Gun’ to Fortnite Season 6, and if the name didn’t give it away already, the whole thing is made from rubbish. After being leaked within the game’s files and in the Season 6 trailer, the Recycler weapon was made available to players on April 6, 2021. While the launcher is a bit unusual compared to other weapons in the game or even in its same class, it’s still a bit interesting and can be found in one form or another around the map pretty consistently. Where to get the normal Recycler in Fortnite As of April 6, 2021, players began to notice that the Recycler gun was appearing on the Island, and fortunately, getting your hands on the new weapon is pretty easy. Unlike the Exotic weapons that need to be purchased from specific NPCs with Gold Bars or the Primal weapons that require crafting, the Recycler can simply be found as floor loot or in chests. The official description of the Recycler gun in Fortnite reads, “Harvest objects for Ammo, spit out densely packed projectiles of junk! Watch out for the Shrapnel!” How to get the Mythic Spire Assassin’s Recycler With the release of update 16.20, Epic have added a Mythic-rarity version of the weapon to the island. Unlike the Rare, Epic, and Legendary version of the Recycler, however, this one can only be found by taking down the Spire Assassin at the center of the map. This version isn’t that much different compared to its regular counterparts: it still has the same ammo capacity, the same reload speed, and the same ammo type. The only difference is that this version deals only three more damage compared to its Legendary counterpart. At the end of the day, this won’t make a ton of difference but it will allow you to kill enemies a tiny big faster compared to the counterparts. It’s also worth pointing out that this replaced the Spire Assassin’s Primal Shotgun, so that’s no longer available to find in-game. Is the Recycler any good in Fortnite? Time will tell if the Recycler is actually any good when compared to other powerful Fortnite weapons like the Primal Shotgun — which was recently nerfed — and the Mechanical Shockwave Bow, but it’s certainly a lot of fun to use. Players can “vacuum up” environmental elements like trees and scrap to create ammo for the gun. This is time-consuming and certainly isn’t ideal in the heat of battle, but it’s useful when you’ve run out of ammo for your other weapons. Read More: Every weapon in Fortnite Season 6 ranked – The Recycler can be found in three rarities: Rare, Epic, and Legendary. You’re far more likely to find a Legendary Recycler in a chest as opposed to floor loot, but remember you can also upgrade weapons by speaking to certain NPCs in Fortnite. Stats for the Recycler have been shared by HYPEX, and it seems pretty decent. The weapon has a magazine size of 3, has a reload time of 2.0 seconds, and does 83 damage per shot to opponents when in its Legendary rarity. It’s unclear whether the Recycler will stick around for the entirety of Season 6 or if it’s a limited-time weapon, but given the Primal theme of the season, it seems likely you’ll be able to use it for a while. Besides, with all those reinforcements popping up around POIs like Pleasant Park and Retail Row, there’s plenty of opportunities to gather ammo for the gun.
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Fortnite v15.40 update: Leaked skins and cosmetics – Dexerto
Fortnite v15.40 update: Leaked skins and cosmetics Vastblast / Epic GamesFortnite’s v15.40 update has dropped, and as expected it’s brought with it some exciting new skins and cosmetics for players to enjoy. Here’s a look at them all. The v15.40 patch update on Tuesday, February 16, 2021, added a bunch of new content to Epic Games’ hit battle royale, including the return of a popular vaulted weapon and NPCs having more exotics in stock. There’s also a series of bug fixes across battle royale, Save The World, and Creative modes that will hopefully improve the experience for everyone. Check out the patch notes for v15.40 here. As always, the update is also a chance for Epic to add new skins and cosmetics to Fortnite, and thanks to prominent Fortnite leakers like VastBlast, we’ve got a first look at the new additions coming your way. Leaked skins from Fortnite v15.40 There are three new skins arriving this update: Xander, Britestorm Bomber, and Sica. Both Britestorm Bomber and Sica have alternative styles, and Sica appears to be a female version of the gladiator Menace. The following skins aren’t all going to be in the Fortnite shop yet, but they’re all expected to be added before the next patch update drops, so we’ll likely see them in the next week or two. Xander Britestorm Bomber Sica Red Jade (Blue) The Red Jade skin in Fortnite is getting a new style option, which decks the character out in cool blue color, rather than the original red shade. Leaked skin bundles Two new Fortnite bundles have also been leaked, and they’re both based on the skins above. These come with a number of different cosmetics including back blings, gliders, and pickaxes. Sica bundle Britestorm Bomber bundle SypherPK’s locker bundle YouTuber and Fortnite superfan Ali-A has a bundle coming to Fortnite soon, and the contents have now been shared online. IO Guard music A new music pack has been added to the game, and it seems like it will be the ominous theme that plays when the IO Guards rise from the ground. That’s all of the leaked skins and cosmetics from the Fortnite v15.40 update so far, but we’ll keep this page updated with more as leakers discover them.
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Fortnite v15.40 update set to be “the most amazing thing ever” – Dexerto
Fortnite v15.40 update set to be “the most amazing thing ever” Epic GamesFortnite’s v15.40 patch is set to go live on February 16th and be the “most amazing thing ever” according to a Japanese content creator who knows what’s in store for the battle royale. When Epic Games’ Fortnite battle royale found success, the developers were constantly adding new things to the game through regular updates that came on a weekly or bi-weekly basis. Though, those updates haven’t been as regular as some fans would like in the last few months. Since switching to Fortnite Chapter 2, the battle royale has seen some of its longest seasons ever, and content creators have gone to other games due to it becoming a bit stagnant. However, the v15.40 update that is set to launch in the coming days has got plenty of hype around it, with one content creator calling it “the most amazing thing ever.” Fortnite v15.40 update release date That’s right if the regular hype around a long-awaited update wasn’t enough, it’s been bigged up even further by Urara – a Japanese creator with almost one million subscribers on YouTube. According to the YouTuber, the update is set to go live on Tuesday, February 16 – keeping in line with the Tuesday updates that have been regular throughout Chapter 2, Season 5 so far. The v15.40 update will apparently be released on Tuesday, according to @urara_123urara, a well-known Japanese content creator. They also described the update as a “real mess” & “the most amazing thing ever”.. 🤔 (Thanks to @FortniteJPNews who helped me verify some stuff here!) — ShiinaBR – Fortnite Leaks (@ShiinaBR) February 14, 2021
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Fortnite v15.21 update patch notes: Predator skin, Jungle Hunter Quests, new Mythic item – Dexerto
Fortnite v15.21 update patch notes: Predator skin, Jungle Hunter Quests, new Mythic item Epic GamesThe Fortnite v15.21 update patch has arrived, ushering in the next quests in the game as well as Predator skin, a Cloaking Device item, and more. Rumors and leaks have already dominated much of the v15.21 news cycle, and gave players a good indication of which new and exciting skin should be hitting the battle royale soon. Meanwhile, Epic Games are pumping some more content for players to sift through with an updated questline called the Jungler Hunter Quests, which should occupy players until the v15.30 update. The Fortnite community will also be anxiously awaiting to see if the devs bring in any extra surprises as they tend to do across the seasons. When is the Fortnite v15.21 patch coming? But before then, the Fortnite community should be aware that the v15.21 downtime is expected to come through on January 20 at 1 AM PST / 4 AM EST / 9:00 UTC. If Epic doesn’t find an issue with the rollout, it should be a run-of-the-mill download for most players that will have the Fortnite servers blaring at full-speed. Read more: How to get Man City Fortnite skin early – Any hiccups between now and then will surely be communicated by the developers, and we’ll update it here if there’s a change in plans. v15.21 brings: ✅ New Boss Character + Mythic Item ✅ Jungle Hunter Quests ✅ IO Guards removed from Arena— Fortnite Status (@FortniteStatus) January 19, 2021 Fortnite update v15.21 early patch notes New Predator Boss character and Mythic item The new update finally brings Predator to The Island. The iconic movie villain will be a Boss character at Stealthy Stronghold for players to take on, and eliminating him will bring with it a pretty sweet reward. After he’s taken down, he will drop the Predator’s Cloaking Device. This will allow players to go “nearly” invisible for up to 30 seconds at a time, with a 30 second cooldown time between use. The device’s effect will be removed if you change weapons or enter the water. Jungle Hunter Quests and new Predator cosmetics A few more Jungle Hunter Quests have been added to the Battle Pass. Completing these will unlock the long-awaited Predator skin as well as a number of cosmetics to match. There’s a Yautja Wristblades pickaxe, a Hunter’s Trophy back bling, a The Hunt loading screen, a Bio-Helmet Online emote, and a Hunter’s Arsenal weapon wrap to unlock. IO Guards removed from Arena The IO Guards, which relentlessly target players upon sight, will be removed from Arena gameplay following the new v15.21 update. They will remain in Battle Royale mode, though. Return of fan-favorite LTMs? Along the news of tomorrow’s update, we also got a peak into an old limited time mode (LTM) that could hit the live servers tomorrow. Fortnite dataminer ‘ShiinaBR’ found image assets for the ‘Floor is Lava’ mode back into the game’s API that could mean it’s “likely to return as a regular LTM in the next few days.” Of course, this remains to be seen, but it’s been a popular mode among fans so it would be ripped right out of Epic’s playbook to bring it back into the fold. This image for the “”Floor is Lava”” LTM has just been added to the API, indicating that the LTM will most likely return as a regular LTM in the next few days. pic.twitter.com/HEZaMUeHK2 — Shiina (@ShiinaBR) January 19, 2021 Are Teleport Booths and Henchmen coming back? While not included in the official patch notes provided by Epic Games, prominent Fortnite leaker HYPEX has tweeted that there could be more features returning in the v15.21 update. These are wide chests, which they explain could be returning specifically in Stealthy Stronghold; Teleport Booths; and some Henchmen, which are NPCs that attack the player similar to the IO Guards. https://twitter.com/HYPEX/status/1351826445144883200 Fortnite v15.21 bug fixes One of the biggest issues that Epic is going to try to sort out will be the glitch that makes some players receive damage mid-air when falling inside a car. In fact, there’s a couple of fixes going into the game that revolved around its vehicles including the “inconsistent camera behavior or stuttering after being near a Car [players] recently drove then exited.” There’s a few points that the studio is going to try and address, so hopefully the update goes without a hitch. General Top Issues When playing Fortnite, players cannot create system-level parties that include players on both PS5 and PS4. – The Jumpshot Outfit is missing its facial hair. – The Banner menu may be unresponsive to controller inputs, causing players to have difficulty editing their Banner with a controller or the Banner not updating properly. – We’re investigating an issue that is causing players to experience a long loading screen after completing a session on PlayStation and Xbox consoles. – The sound effect of certain actions, such as opening a Chest or hitting a Weak Point, may be delayed. – Battle Royale In competitive playlists, players do not have access to their persistent stash of Bars. Instead, they are granted a set amount at the beginning of each match. This is intended. However, your end total of Bars in competitive playlists may appear in the Lobby in place of your persistent stash. This is a visual issue only. – The weekly Legendary Quest to ‘Get Headshots’ is not always visible after completing the first stage of the quest. – Players may receive damage mid-air when falling inside a car. – Players and Spectators may notice inconsistent camera behavior or stuttering after being near a Car they recently drove then exited. – Total Bars appearing as 0 in a match. – Assets appearing invisible in Performance Mode alpha. – Game freezing when going to the Compete tab on PlayStation/Xbox. – Sand Tunneling temporarily disabled. – Save the World “Devices” and “Prefabs” tabs are swapped when viewing the Creative Inventory – Blank Billboards created prior to 15.10 will have “Sample Text” added to them in the 15.10 update. – Billboards that use channels to activate or hide text are not functioning properly. – Save The World Issues Eliminating Takers doesn’t count towards Ventures quest. – Crashing during Endurance. – Mobile Issues RT/LT Triggers on Xbox Elite controller on Android. –
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Fortnite v14.10 update map changes: Stark Industries POI – Dexerto
Fortnite v14.10 update map changes: Stark Industries POI Epic GamesFortnite has introduced another set of Marvel-themed changes to the Season 4 map with the v14.10 update, including a new Stark Industries point-of-interest. Here’s a look at all of the latest map changes. Fortnite has now released their first major update since the start of Season 4 and it has brought some massive map changes which align with their new Marvel theme. While Epic Games has previously added small POI’s such as the Panther Prowl monument or Collector’s Museum across the map, the v14.10 changes are by far the biggest, with the Stark Industries POI now available in-game. Following the September 10 update, players will notice a giant chunk of land has appeared towards the North-Eastern side of the map, taking up a huge portion of the Fortnite island. Stark Industries POI in Fortnite Season 4 This bizarre circle marks the new Stark Industries POI, which could tie into Iron Man’s storyline during their fight against Galactus in the Nexus War. Epic Games has also released a full trailer for the addition of the new POI, with a message of “discover your new powers” being shared with Fortnite fans. The lab of the brilliant Tony Stark arrives! Discover new powers and continue the fight in the #FortniteNexusWar Explore Iron Man’s Stark Industries on the Island now. Read more: https://t.co/ojVvVRQmDz pic.twitter.com/fbsPFYwVux — Fortnite (@FortniteGame) September 10, 2020 With leaks and rumors surrounding future Mythic Items and superpowers, Epic could be teasing even more changes and abilities to come in the next updates. The location itself is heavily guarded with “Stark Robot” Henchmen and even spawns a custom Iron Man car, outside of the front door, that doesn’t require any fuel to drive. https://twitter.com/FortniteFevers/status/1304003011446964224 Stark Industries also features a brand new vault that can be opened after defeating the Iron Man boss and collecting his keycard. Players can pick up Mythic weapons from the Superhero as well, with Iron Man’s Unibeam and Repulsor Gauntlets found in this new location. While this point-of-interest was the only major one to be added in v14.10 patch, we will be sure to update you with any new changes as players explore the latest update.
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Fortnite v14.50 map changes: New Galactus location, Winter Village leaked – Dexerto
Fortnite v14.50 map changes: New Galactus location, Winter Village leaked Epic GamesEpic Games have rolled out another update in Fortnite Battle Royale, patch v14.50, and it’s jam packed with new content following the Halloween Fortnitemares event. So, let’s take a look some of the new map changes. The game’s community should be well used to the regular updates by now, after all, it’s one of the biggest reasons the title ever reached mainstream popularity to begin with. Not many battle royale titles change as often as Fortnite does over time. Map changes is a huge part of that. New POIs and features dotted around the Fortnite island often feature in the refreshes, with this time being no different. So, let’s take a look at everything that’s changed. Fortnite 14.50 map changes Full map At first glance, you can see that much of the themed Halloween areas have now been removed from the game, so it would be a shock to see nothing replace those. Galactus has moved Now, in one of the more interesting changes – and this will be more important as the season goes on – Galactus has now moved right above the Ruins point of interest. This one was found by _fevers_ on Twitter. In the Fortnitemares event, Midas very much took over this location and it looks like another dark force will soon do the same. With it being in the middle of the map, it would be just fitting for the Marvel villain to start building a base there. Recently, we have seen Galactus very much in the distance high in the sky, but soon it looks like we’ll be seeing it land. https://twitter.com/_fevers_/status/1323562164679069696 Future Fortnite map changes: Winter village leak The same leaker also found evidence of a “winter village” mentioned in the game files, which suggests we may see a new POI spawn into the game just in time for the Holidays. https://twitter.com/_fevers_/status/1323564580090585088 In terms of confirmed Fortnite map changes for this patch, we’ll continue to update this page with more info as and when it’s made available. More to follow…
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Fortnite v12.61 leaks tease underwater swimming to finally be added soon – Dexerto
Fortnite v12.61 leaks tease underwater swimming to finally be added soon Epic GamesThe latest Fortnite update appears to have confirmed that underwater swimming will soon play a large role in the mega-popular battle royale. As Epic Games prepares Fortnite for its Season 3 update, the final weekly patch has let a few details slip. After leaked posters teased the theme of the upcoming season, it became clear that players were soon going to take a plunge. While there’s no telling just how the new underwater feature will come into effect – we can only assume that the Doomsday Device plays a role – here’s a rundown of the latest leaks. As Fortnite’s v12.61 patch was deployed on May 25, prominent dataminers took to unpacking the latest additions. New cosmetics and various Doomsday event teasers were uncovered. So too was the confirmation of underwater swimming. Read more: Fortnite v12.61 patch notes – “We’ll definitely be going underwater,” ‘FNBRHQ’ said alongside a picture of newly leaked categories in the game’s code. “Underwater swimming” is featured as a main category, with ‘NoWeapon’ and ‘DirectionalMovement’ further below. We’ll definitely be going underwater! #Fortnite | @FortniteGame pic.twitter.com/ZlY6qqV84z — Mikey (@MikeDulaimi) May 26, 2020 Underwater swimming was briefly possible throughout the recent Astronomical Travis Scott event. During one of the songs, players were dunked into the ocean as they swam around together. All-new animations point to the function being much more widespread as the battle royale evolves in Season 3, however. Brand new animations allow players to swim in all directions, rise to the surface, dive deeper, or simply float in place. One feature that appears to be missing is the ability to shoot while underwater. Updated/added animations for Underwater Swimming! #Fortnite | @FortniteGame pic.twitter.com/ZKkrTgl0E7 — Mikey (@MikeDulaimi) May 26, 2020 Season 3 of Fortnite is expected to kick off on June 4, but the seemingly world-altering Doomsday event will be the point of focus before then. A brand new Doomsday Clock is set to run out at 20:05 CEST on May 30. There’s no telling just how the map will change in Season 3. Though it’s safe to assume underwater Points of Interest will be sticking around for the long run.
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Fortnite 12.41 Update – Astronomical event, bug fixes, more – Dexerto
Fortnite 12.41 Update – Astronomical event, bug fixes, more Epic GamesEpic Games have released another new update for their popular battle royale title Fortnite, with the 12.41 patch now live on PC, Xbox One, PS4, Nintendo Switch, and mobile devices. From a massive Fortnite x Travis Scott crossover event to an impending ‘Infected’ LTM, and a host of new weapons coming, there’s plenty to look forward to in the battle royale in the next few weeks, with Epic Games confirming that they will be continuing to add new content throughout the remaining weeks of the now extended Chapter 2, Season 2. As always though, a number of bugs have appeared inside the game during the past week, and Epic Games have moved quickly to fix them as they prepare for a musical event unlike anything we’ve seen in Fortnite before thanks to Travis Scott. Trav is Scott’s Astronomical event Patch 12.41 may not be the biggest gamechanger, but there’s still plenty arriving in the April 21 update. First and foremost, there’s another crossover on the horizon for Epic’s title in the form of Travis Scott’s in-game track debut. Fortnite will combine with Cactus Jack in the Astronomical event, which is expected to be an “other-worldly experience” built from the ground up in-game. Unlike the similar Marshmello event, it will also have five showings. This mega-event will also boast a special skin depicting the Grammy-nominated rapper in the latest addition to the prestige Icon Series. Event-related rewards during the five shows between April 23-25 have also been confirmed. New “Arsenic” Limited-Time Mode The mega-popular game mode which transcends titles, often dubbed ‘Infection’ by devs and players, looks like it’s finally arriving in the Fortnite v12.41 patch. Inspired by classic Halo and Call of Duty playlists, it’s sure to be a fan favorite. Fortnite data miner FortTory has already revealed the new “Arsenic” playlist has been added to the game files. It also features new abilities not seen before in Fortnite, like “Growl,” which could be for zombies, and “Double Jump.” It is expected the new LTM will see infected players with unlimited lives and unique abilities — like the ones listed above — hunt down survivors. In these kinds of playlists, survivors are often armed with guns, while infected use melee attacks. While it has not been made active as of yet, players can expect to see it in the near future. Bug fixes As per usual, the Fortnite team have also added a number of bugs and issues to their official Trello board, with the developers confirming which issues have been solved by the 12.41 patch. General Midas’ Golden Touch appearing in low resolution on weapon Wraps. – UI disappears if cancelling Ready Up while spectating. – Double-clicking item in the Chest tab may cause the game to crash. – Loading into “My Island” in Creative mode may cause Fortnite to freeze. –
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Fortnite 12.50 Update patch notes: Aim assist & Heavy Sniper nerfs – Dexerto
Fortnite 12.50 Update patch notes: Aim assist & Heavy Sniper nerfs Epic GamesEpic Games have released a brand-new patch for popular battle royale title Fortnite, with the v12.50 Update released on PC, Xbox One, PS4, Nintendo Switch and mobile devices on Wednesday, April 29. With the incredible Travis Scott’s Astronomical event firmly in the rear-view mirror now, Fortnite fans now turn their attention back to the battle royale, and Epic have wasted little time in tweaking the current state of the game, fiddling with the meta just a week after releasing the v12.40 patch. While the 12.40 update was relatively small in terms of additions not linked to Travis Scott, Epic have made some sweeping changes that address a number of issues with the game, attempting to solve some of the major problems that some of the game’s biggest content creators have been complaining about throughout Chapter 2, Season 2. Aim Assist nerfed The biggest change in Fortnite 12.50 is a major adjustment to aim assist, something that pro players and content creators like Tfue and Ninja have been vocally upset by in recent weeks. For some time, controller has seemed to have the upper hand over keyboard and mouse, as aim assist helped them lock onto enemies and hit shots that would generally be extremely difficult to hit otherwise using a thumbstick. Now, Epic have made an adjustment, stating that the new patch includes a change that makes “240hz aim assist act like 60HZ,” something that say will directly “impact target acquisition.” At this time, investigations and tests are still ongoing, so we may see them continue to tweak it over the coming weeks. Watch: The Incredible Rise of Courage and Nadeshot Heavy Sniper nerfed That’s not the only nerf in the 12.50 Update though, as the Heavy Sniper has also had its power greatly reduced in an attempt to balance out the weapon pool. In recent weeks, the Heavy Sniper has become a must-have weapon, as not only does it deal incredibly high damage to enemy players, but it’s output also made it incredibly useful for breaking down enemy builds. While Epic have yet to reveal how exactly the weapon was altered, they have confirmed that “Ghost Aganets have tampered with Heavy Snipers to retune their effectiveness,” with early signs showing that it no longer kills enemies in one shot if they have full health and shields. Party Royale & Operation: Payload Epic also announced some brand-new modes, with Party Royale allowing players to leave their “weapons and materials behind,” and instead hang out and have fun on a specially-built island designed specifically for the new addition. What this new mode will include remains to be seen, but Epic have confirmed that they plan to run their first test on Friday, April 1 at 9PM EST, and invited players to take part. A new Spy mode also makes its debut known as Operation: Payload, which is extremely reminiscent of Overwatch’s escort mode. Players will be divided into two teams, with one escorting and defending the payload as it moves towards its final destination, while the other team does their best to stop the convoy in its tracks. Bug Fixes As always, Epic Games have introduced a number of bug fixes to the game, as they attempt to iron out issues and improve quality of life for players. You can view the full list taken from the game’s Community Trello below. General Framerate and resolution drops in v12.41 – Battle Royale Local Challenges not appearing when entering a new area – “Block damage with a Kingsman” Challenge not tracking progress – Save the World Surround Pound’s heavy attack may not deal damage to husks – Players may be swapped to their pickaxe when using an ability that’s on cooldown – Stormking Onslaught Projectiles are not functioning correctly – Players may become stuck in a previous Dungeons zone while their teammates are in the next one – Psylocke’s Pickaxe does not swing properly – Mobile Video playback disabled on Android – Extra Build buttons display Wall icons – Ping marker displays 0n –
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Fortnite v12.40 update patch notes: New Modes, bug fixes, more – Dexerto
Fortnite v12.40 update patch notes: New Modes, bug fixes, more Epic GamesThe Fortnite devs have released the v12.40 patch to the battle royale, and here’s everything we know was included in the update. Chapter 2 has seen a regular schedule of Fortnite updates which the devs have been happy to pack with additions to the island that slightly tweak the game. Following in that scheme, the devs are back with another downtime announcement for the next entry in Season 2’s story. Thew new update is now live on the servers after some very early downtime, and Epic has confirmed a number of fixes included in the patch. When is the downtime for v12.40 update? Players waiting with bated breaths for the Fortnite Status post about the downtime will be glad to hear that there were no fluctuations in scheduling for the announcement. The downtime for v12.40 is coming to all players on Wednesday, April 15 but will begin promptly at 2:00 AM EST / 11:00 PM PST / 0600 UTC. Hi, all! v12.40 is scheduled for Wednesday, April 15. Downtime begins at 2 AM ET (0600 UTC). pic.twitter.com/zbEVYzXdJg — Fortnite Status (@FortniteStatus) April 14, 2020 The time will allow for a lot of players to schedule when to drop into their last games before the servers get ready for the next installment of files for the upcoming patch. What’s in v12.40? Bug fixes As you’ll know by now, Epic doesn’t release official patch notes anymore, but we can piece them together ourselves. To start, there have been a slew of bug fixes that the game has desperately needed. Fortnite players have been reporting issues with controllers not vibrating while taking damage, temporarily disabled grenades, among other things. Doomsday Device Then there is the Doomsday Device. Numerous leaks pointed to an ominous Doomsday Device concealed at The Agency, but no evidence of it has yet to pop up in the game. The v12.40 patch could start to unfold the secrets of the device and what Midas could be planning for Season 2. New Modes Leaked It looks like Epic Games are preparing some new LTM’s, with leakers revealing an Infected LTM on the way soon. ”You’ve become Infected! Get out there and take care of those pesky humans” ”Just one human remains! Team up and take them down!” ”You’re human! If you want to stay that way, gear up, team up, and survive against the Infected.” — FortTory – Fortnite leaks & news (@FortTory) April 15, 2020 New weapons? And for the most exciting part, a weapon leak revealed details of a new Rocket Launcher rumored to appear in Fortnite. Codenamed the ‘MistyBop,’ it could be that players will have a chance to try out a new weapon equipped with missile battery munitions. It may not be immediately available after the update, but we expect some updates made to the game files to get ready for this and other new weapons. For now, you can drop in to the battle royale to check out everything that’s new. Fortnite 12.40 update: patch notes Bug Fixes Fixed controllers not vibrating when taking damage – Fixed Midas’ golden touch not changing items gold – Grenade reenabled – Proximity Mines temporarily disabled – Fixed being unable to interact with Ollie, preventing completion of Skye’s Adventure Challenge. – Fixed “Pull a player or Henchman with a Harpoon Gun” Challenge. – Fixed Visualized Audio pulsing icons instead of being solid. – In-game changes Midas’s room has been updated – Shark POI changed to a prison – New Tech in Spy Games: “Copycat your opponents, push through pain with Strong Resolve, or stock up mid-combat with Resupply. Unlock these new Tech upgrades and more by playing Spy Games today!” – – New Compass feature: Direction of enemy fire now shows on compass –
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Fortnite v12.30 Update patch notes: Kingsman Umbrella, Crash Pads, more – Dexerto
Fortnite v12.30 Update patch notes: Kingsman Umbrella, Crash Pads, more Epic GamesEpic Games have released the latest update for their popular battle royale title Fortnite, with the 12.30 patch now live on PC, Xbox One, PS4, Nintendo Switch, and mobile devices. While Chapter 2, Season 1 was the longest in the game’s history with updates dropping infrequently, Epic Games have returned to a weekly model for Season 2, as v12.30 marks the latest in weekly patches as the developers try to keep the game feeling fresh with new additions and changes. As has become customary for Season 2, Epic decided not to reveal what was coming in the latest update ahead of time, but that doesn’t mean they haven’t made significant changes, with a brand-new item the headline inclusion that will help players deflect bullets from enemies and negate fall damage should you use it properly. Kingsman Umbrella Fortnite has two new items following the March 31 update, as the Kingsman Umbrella joins the game, a melee weapon that can also deflect bullets and allow players to leap off tall buildings without taking fall damage. Players can hold the umbrella open to deflect shots from enemies, although they are unable to fire a weapon while doing so, and can use it to gracefully descend to the ground when they jump from heights that would normally see them take damage. Spinning the Kingsman builds up energy which players can then use to attack someone with, allowing them to leap across the ground and smack an opponent with it. You can take a look at the Kingsman in action below. The Kingsman umbrella is a better version of the Star Wars lightsaberhttps://t.co/Sz8UiEo3rr pic.twitter.com/xJMdkZwDTK — MatterCW23 (@MatterCW23) March 31, 2020 Crash Pads The other new item in v12.30 is the Crash Pad, which gives Fortnite players another way of avoiding fall damage. These items can be placed underneath your character when you fall from great heights, bouncing you to safety instead of allowing you to plummet to your demise and out of the match. The big inflatable item can simply be thrown towards the ground as you fall, and you can view them in action below. New Crash Pad Gameplay | #Fortnite pic.twitter.com/eSEFuSharY — LunakisLeaks – Fortnite Leaks (@LunakisLeaks) March 31, 2020 Bug fixes There are a number of bugs that have been flagged by members of the community and since recognized by Fortnite developers. The following list has been taken from Epic’s official Fortnite Trello board confirming known issues that have been addressed by the v12.30 Update. General Tournament scores are visually incorrect in Lobby and in-match – Battle Royale Unintentional Carry or Shakedown on controller – Spy Games: Stuck on “Select Tech” screen – Style selections for certain locker items not saving – Harpoon Gun not catching loot consistently – Auto Pick Up not functioning properly – Deadpool Plunger not visible on 4:3 aspect ratio – Creative Billboard Settings do not save when copied – Interactive UI not functioning properly when using the Quick Menu on mobile – Save the World Cosmetics may not load properly for players when joining a mission – Defender Eliminations do not count towards quest credit – Spawn rate for Love Lobbers is too high during encounters – Love Lobbers’ projectiles are able to damage player built structures – Mobile Shadows darker than expected – Black Bar displayed on Note 10+ –
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Fortnite v12.40 map changes: New Prison, The Agency, more – Dexerto
Fortnite v12.40 map changes: New Prison, The Agency, more HappyPower / Epic GamesEpic Games have introduced some new map changes to Fortnite following the v12.40 patch, with the update affecting The Shark, The Agency and more. After revealing that Fortnite’s Season 2 would be extended until June 4, Epic Games have started to pump out more content for the popular battle royale with new map changes in the latest update. In previous seasons, many of Epic Games’ updates would bring changes to the Fortnite map and, despite not releasing them as frequently in Chapter 2, Season 2, patch v12.40 has plenty for fans to discover. The Shark One of the biggest changes in the latest patch included some renovations to The Shark, which has been converted into a prison during the April 15 update. Although there used to be a prison in Fortnite, near Moisty Mire in Chapter 1, this point-of-interest is much more modern and seemingly bigger than the previous version. The Shark’s new prison is also marked with the Ghost faction’s logo throughout and could play a key part in the future of Chapter 2’s storyline. The Agency Despite only receiving a minor update, the map changes surrounding the Agency during the v12.40 patch are among the most interesting. All five of the underwater hatches that circle The Agency have now been lit up following the April 15 update, suggesting that something big could be on its way soon. Another change that has been made is that a new island was added to the map, close to The Shark’s prison, which features a small building with a cage of its own inside. There has been a lot of speculation around the new room already, with some suggesting that the cage might be used to imprison Midas at some point during the season. Who are they holding here….. Midas perhaps? pic.twitter.com/wlwPOCPcz6 — FortTory – Fortnite leaks & news (@FortTory) April 15, 2020 With more and more players downloading the new update and hopping into Fortnite, there could be more adjustments to the map that haven’t been uncovered just yet. However, the changes that have been made so far seem to have provided fans with even more clues on what they can expect from Season 2’s end on June 4.
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Fortnite 12.20 Update patch notes: Helicopters, Spy Games, more – Dexerto
Fortnite 12.20 Update patch notes: Helicopters, Spy Games, more Epic GamesEpic Games have officially released the Fortnite v12.20 update for their battle royale title, with the patch available to download on PC, Xbox One, PlayStation 4, Nintendo Switch, and mobile device. Since the beginning of Fortnite Chapter 2, Season 2, it doesn’t take an eagle eye to see that the island has been prepared for the arrival of a brand new flying vehicle – helicopters. The game has experimented with flying vehicles in the past, whether that be X-4 Stormwing planes or players driving Quadcrashers into the air using their boosts, none of which have managed to stick around for too long. After weeks of speculation, the Choppa has arrived and is set to shake up the game. Helicopters It’s no surprise that the introduction of helicopters is the headline addition to the game with the v12.20 Update. The new season kicked off with a helicopter spotted in the tailer, and ever since players have been expecting their arrival, as a number of the game’s new locations such as The Agency or The Grotto have helipads built into them. Now, players have a brand-new mode of transportation that will see them soaring high into the sky, and offer new ways to rotate around the island when the storm starts to gather and the play area shrinks. While some rumors suggested that the Choppa would only carry one player at the time, it will actually be able to take your whole squad to a new location, so is a perfect tool to visit and loot multiple areas, as long as you can get there without being shot down by an enemy. At the moment, Choppa’s are only available in core modes, and won’t be found in Arena for the foreseeable future. You can take a look at the new helicopter below. The Spy Games The secret agent theme continues in Fortnite Season 2 with the introduction of The Spy Games in v12.20, available by dropping into the Operation: Dropzone Limited Time Mode. Players who take part in this new LTM can use a new Tech system to unlock perks that will give them an advantage against their enemies in the Spy Games, and will also be able to test out some new Gadgets as well. The event also comes with three special challenges, with 80,000XP up for grabs for completing each of these tasks. Grappler and C4 nerfed Two items received nerfs in the latest update too, with the C4’s explosion delay receiving the biggest nerf jumping from 0.3 seconds to 0.5 seconds between each item. The Grappler also received a nerf, with a small delay added between shots to stop players from spamming it to reach places they theoretically shouldn’t be able to. Bug fixes It’s no secret that Epic Games have seen a number of different bugs reported since the last Fortnite weekly update, and as always, the developers have been hard at work ironing out some of these issues to improve quality of life for players. Thanks to the game’s official Trello board, we know which bug the developers have addressed in the v12.20 Update. Auto-Sprint not resuming once stopped. – Locker is missing the vault banner. – Low detail on buildings and structures in Fortnite. – Player markers not working as they should (placed too far away). – Players getting stuck inside Fortnite’s Porta Pottys. – Players unable to use the navigation buttons at the end of a match, such as returning to lobby, reporting players, or going to the Item Shop. – Unable to place traps when the icon hasn’t loaded up. – Some that haven’t been noted, though, include a motorboat problem which has been wiping out whole teams just by building in front of it, as well as broken footstep audio. There’s a good chance that this next update will put an end to at least a few of these.
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Fortnite v11.30 update patch notes & all map changes revealed – Dexerto
Fortnite v11.30 update patch notes & all map changes revealed Epic Games might have had a few quiet weeks in Fortnite, but a shed load of new content has been added to the game with patch v11.30. Here’s everything we know about the game’s latest major update. The game’s developers have set the standard in the battle royale market, keeping the experience fresh with weekly updates usually packed with map changes, new skins, challenges and more to keep people occupied. Compared to previous seasons, the stream of new content has been rather slow since the debut of Fortnite Chapter 2, but it appears that Epic were just saving themselves for the festive season. At least, everything included in the new patch seems to suggest that. New features aren’t the only thing included in the update, though, as a number of nagging issues and bugs that have been reported by the community have finally been put to rest. According to the game’s official blog post, four problems with the Battle Royale game mode have been addressed in the update, including Magma Wrap looking different to what was intended on certain weapons. A full list of fixes can be found below for general gameplay and the BR mode itself. Battle Royale Introducing Split Screen. Play Duos and Squads with a friend on the same PlayStation 4 or Xbox One. – This is an early release of Split Screen; we will continue to improve the feature. Please report bugs via the in-game Feedback tool. – – Preview what’s in the Item Shop using your mobile device. With Party Hub, you can now preview what’s new in the Item Shop before loading into the game. – To do this, open Party Hub, swipe right, and tap “Preview Items.” – – Increased the daily Item Shop gifting limit from 3 to 5. – Changed Ammo Indicator. Now a visual representation of remaining ammo number rather than a solid bar. – – You can now choose when to transition from the “Eliminated By” screen to the end-of-match XP screen. To transition to the end-of-match XP screen, press “Continue” on the “Eliminated By” screen. – – Made preparations for the Star Wars: The Rise of Skywalker live event at Risky Reels on December 14, 2 PM ET. – Fixes Resolved an issue involving the Safe Zone setting on Xbox One returning to 1.00 upon each login. – Resolved an issue involving some trees and metal fences in Arena not granting the correct material increase. – The Magma Wrap now appears correctly on the Bandage Bazooka and Pistol. – Resolved an issue involving the Bandolette Outfit appearing to have two hairstyles merged together. – Resolved an issue involving some items from the Twin Turntables set appearing grainy and pixelated. – The Social menu Friends List on mobile devices no longer auto-scrolls to the top when players try to scroll down. – Resolved an issue involving players’ Quick Bar being inadvertently defaulted off on mobile devices. – Now that we’ve got the fixes and tweaks out of the way, let’s talk about what’s changed in-game and there’s a lot to unpack. The update, which was 5.36GB in size, has brought a whole host What’s changed with the Fortnite v11.30 patch? The map is white! There had been leaked information which suggested a full map of snow is coming soon and while we might not have reached that point just yet, it’s certainly close to being fully covered. Now, we’re not sure how the weather works in the world of Fortnite, but it appears that large sections of the map are covered in the cold white stuff, while other areas have been left untouched for now. It only looks a matter of time. Sneaky Snowman has returned, with a spin The Sneaky Snowman item, which was first added to the game during last year’s holiday event, is now available to find once again in Fortnite Chapter 2. This time, though, it works just like other items around the island that you can hide in. You can drop the snowman on the ground and interact with it to hide, or knock it down to size and turn it into a snowball – as seen below. The snowball deals damage, too. New Shiver Inn landmark At the beginning of Fortnite Chapter 2 players were introduced to a whole lot of new landing spots, some of which will have probably become their favorites right now, but another one has been added to the mix. Don’t be surprised to see a brand new ice hotel in the southeast side of the map! The Shiver Inn has arrived. Further weapon and item changes These aren’t the only things to have been added to Fortnite Chapter 2, though, as a number of new weapon and item tweaks have also been made by Epic Games. The following have also been introduced in patch v11.30. Block of Coal – Hunting Rifle – Presents – Snowball Launcher – Tactical Assault Rifle – Ice Machines (similar to Vending Machines) – So, there you have it! Those are all of the changes we have found so far in the Fortnite v11.30 patch. If you would like to explore the map and see if you can find anything else, hurry up and take a jump from the Battle Bus yourself.
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Fortnite v11.31 Update patch notes: Winterfest and new content – Dexerto
Fortnite v11.31 Update patch notes: Winterfest and new content Fortnite is getting into the Christmas spirit, with Epic Games releasing the v11.31 Update on PC, Xbox One, PS4, Nintendo Switch and mobile devices on Wednesday, December 18, With the winter season very much in full swing, Epic are releasing the v11.31 patch for Fortnite, which brings a hefty helping of holiday flair to the popular battle royale title. While many may expect that due to its name, the v11.31 Update will only include small changes and additions, this patch is set to be one of the biggest to hit the game in Chapter 2, with a number of festive changes and updates headed to the game just in time for the holiday season. Among that will be the start of Winterfest, the highly-anticipated in-game event that will transform Fortnite into a winter wonderland, even covering the whole map in snow. You can find all of the details about the v11.31 update below, including all the major changes, and any patch notes we receieve from Epic Games themselves. Fortnite Winterfest 2019 Winterfest 2019 is finally here, and brings free gifts and challenges to players in honor of the holiday season. The festive event was expected to kick off on Tuesday, December 17, but the day came and went with no sign of Winterfest, leaving many confused and pondering what had happened. With the release of the v11.31 Update, the Christmas spectacular has finally arrived, giving players lots to do over the holiday season as they search for Victory Royales. Players can click on the snowflake tab on their main screen to go to the Winterfest Lodge, where every day they can unwrap a new present courtesy of Epic Games, with two outfits, two Gliders, two Pickaxes, two Wraps, an emote, an more all available to those who dilligently head back there every day. Read More: Every Winterfest present and reward leaked – On top of that, there are special Winterfest Challenges that can be found in the stockings at the Lodge, which offer rewards and XP, plus the special “Home for the Holidays” portion of the event, which sees some of players’ favorite weapons and Limited Time Modes return from December 18 to January 2. Snow map and new locations Fortnite players will have become accustomed to the map becoming covered in snow as winter takes hold, and things will be no different in Chapter 2, as the game’s new map gets a dusting of the white stuff to celebrate the start of Winterfest. Not only will the map be covered in snow, but Fortnite fans will also have some new buildings to explore, with a large Ice Hotel, a toy factory, and a ski building all set to sprout up on the island for players to search for loot as they hunt for the elusive Victory Royale. While some may be surprised to see the entire map covered in snow, with some areas already covered following the 11.30 Update, leaker HYPEX gave fans of Fortnite an early look at what they could expect back on December 12, showing off an aerial view of the completely covered island. As things stand, only parts of the map are covered, but more snow has appeared in the south-east and in the north of the island, signalling that we may see the map gradually change as the days go by. SNOW MAP SOON!! Via: me & @xKleinMikex pic.twitter.com/7rliiTWHLo — HYPEX (@HYPEX) December 12, 2019 Zone Wars LTM returns One of the big changes is the return of the Zone Wars LTMs, with a Solo and Party mode available for players to test their skills in a smaller space. There will be four maps for players to choose from, with Colosseum, Desert, Downhill River, and Vortex all back for players to enjoy. Fortnite v11.31 Update Patch Notes The following information was taken from the official Fortnite Trello page, which details all of the fixes that Epic will be implementing via each patch. BATTLE ROYALE Fixed issue causing the “Eliminations without aiming down sights” challenge to not track progress properly. – Fixed issue causing the “Join Party” option through “Joinable Parties” to not work properly when using a controller. – Players will no longer see the edit option on enemy walls. – Item Shop timer has been fixed to no longer be out of sync. – CREATIVE MODE Options within the Class Designer Device will not longer say “option” instead of the correct setting. – Fixed issue causing memory usage to be increased in creative maps following the v11.30 update. – Green Christmas Trees will emit light like they did before the v11.30 update. – MOBILE Fire/Build button will no longer disappear after jumping in modes with glider redeploy – Fixed issue causing players to be unable to exit HUD Layout Tool. – Mobile Tutorial playlist re-enabled. – SAVE THE WORLD Scoped snipers will no longer be missing their crosshairs. – Fixed issue causing heroes to not display in the lobby after playing consecutive missions. –
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Epic Games finally reveals patch notes for Fortnite v11.20 update – Dexerto
Epic Games finally reveals patch notes for Fortnite v11.20 update Epic Games have now rolled out their latest v11.20 update for Fortnite Chapter 2, bringing a selection of changes to the battle royale game mode. Unlike last week’s v11.11 update, many fans might have been expecting a bigger and bolder patch with the v11.20 update. The Bandage Bazooka was expected to make its return after spending a brief amount of time in the vault. It had previously been removed due to some recurring issues. While Epic are remaining tight-lipped on all the changes, they have released a small patch notes article describing some technical improvements and bug fixes. As for gameplay changes, we don’t really know all of the specific changes made right off the bat, so players will need to jump into the game to discover tweaks themselves. Let’s take a look at everything we know that has changed in the game following this patch’s release… Fortnite v11.20 update: What’s changed? After going live on Wednesday, November 10 at 1 AM PT / 4 AM ET / 9 AM GMT, the Fortnite v11.20 update has addressed a number of issues that fans had made aware to developers. The Bandage Bazooka is back and takes center-stage as possibly the biggest announcement from the update, allowing players to once again fire bandages across battlefields and heal up either themselves or teammates on the fly. There are actually several challenges in-game which require the use of this item as well, so players can now start grinding their way back through those. This isn’t the only change, though, so let’s take a look at the official (and unofficial) patch notes below – using information from Fortnite’s official Trello page. Fortnite v11.20 update: patch notes Epic has provided an overview of improvements and bug fixes in the v11.20 update. v11.20 includes enhancements to the Battle Royale experience: Daily Challenges are back and can be completed for XP! Up to three at a time are available, and once a day you can replace a Challenge for another. – – – In the Locker, you can now filter your items by the Season they were introduced in. To filter your items by Season, enter the Season name in the search bar. Use terms like “season 5,” “season x,” “chapter 2 season 1,” etc. – – – You can now adjust the UI contrast. To adjust the UI contrast, use the User Interface Contrast setting in the Graphics section of the Video settings. – – – Added a Tutorial playlist for the mobile version of Fortnite. – To use Microsoft DirectX 12, select it in the Advanced Graphics section of the Video settings. – – Adjusted the headshot multiplier of the Tactical Shotgun so it’s now in line with the headshot multiplier of the Pump Shotgun. – Increased the Effective Health (sum of Health + Shield) given from Slurp Tankers. – Bug fixes: Resolved syncing issues involving the Bandage Bazooka. (Because these have been resolved, the Bandage Bazooka has been re-enabled.) – Addressed reports of hitching on mobile devices. – Resolved the equipped item slot being the selection slot when players open the inventory. – Addressed reports of buildings sometimes appearing low-detailed on PlayStation 4 and Xbox One as players land on the map. – The hair of the Devastator Outfit now appears the intended color. – The John Wick Outfit’s Pistol no longer appears larger than intended. – The Magma Wrap now appears correctly on everything except the Bandage Bazooka and Pistol. It will appear correctly on these weapons in a future release. – – – Fortnite v11.20 unofficial patch notes: In addition to these official patch notes, here’s what else we know. BATTLE ROYALE Bandage Bazooka enabled again in the core, competitive, and Playground playlists. – Fixed issue causing low-detailed buildings on PlayStation 4 and Xbox One upon landing on the map. – The Magma wrap, which looks differently to what was intended, now appears correctly for most weapons in the game mode – except the Bandage Bazooka and Pistol. Further fixes will be announced in a future update. – The equipped item slot will be the selection slot when players open the inventory. This was previously not the case. (Even though this will be addressed in a future release, we plan to allow it as an option for players who prefer it.) – Devastator’s Outfit hair will now appear as the intended color. – The John Wick Outfit’s Pistol will no longer appear larger than intended. – CREATIVE MODE An unmodified newly-placed damage volume will now eliminate players in-game. – Fixed issue causing excessive jitter when loading onto an elevated spawn pad on high-memory islands. – MOBILE Fixed issue causing players to experience FPS drops and hitching, especially on lower to mid-end devices. – Tutorial Mode now enabled for iOS and Android users. – As these are the unofficial patch notes, assembled using some information from the developers posted to Trello, there’s a chance that some more interesting changes are to be found by diving off the Battle Bus. We’ll keep this article updated throughout the day with any more new content that’s found following the patch’s arrival!
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Fortnite v11.21 update – December 4 unofficial patch notes – Dexerto
Fortnite v11.21 update – December 4 unofficial patch notes Developers Epic Games released a new update in Fortnite Battle Royale on December 4 and we’ve got all of the details, including whatever patch notes were made available for it. As has been the case with almost every Fortnite update since the start of Chapter 2, the v11.21 patch was released with very little fanfare and no official patch notes. From what has been revealed about the update thus far, it seems to be a relatively minor one, mainly implementing fixes for several issues and bugs that were plaguing the game. The only noteworthy aspect of this patch was that it made some slight changes to the Risky Reels location on the map, which many believe is in preparation for the leaked upcoming ‘Galileo’ in-game event that will take place at that point of interest. A full breakdown of everything in v11.21 can be found below, including the details revealed on Fortnite’s official Trello page. Risky Reels map changes ahead of ‘Galileo’ in-game event Following the release of the v11.21 update, players noticed that Risky Reels had been slightly altered. While the changes aren’t major and can be hard to notice at first glance, Risky definitely doesn’t look like it did prior to the patch. According to leaks, this is only the start of what’s expected to be a flurry of changes to the location over the next few weeks, all leading up to an in-game event that’s been code-named Galileo. Read More: Risky Reels ‘Galileo’ in-game event leaked – What exactly will take place and when is not yet known, although dataminers believe it will involve something playing on the location’s big screen on January 1, 2020 in order to welcome the new year. Fortnite v11.21 update unofficial patch notes While no official patch notes were made available for the v11.21 update, there were some details about it included on the game’s official Trello page. Here is everything we know far about what was included: BATTLE ROYALE Show FPS option no longer missing – Fixed issue causing Refund Token count to not display correctly – CREATIVE Addressed controller input delay for certain actions (“We have addressed this issue in patch v11.21 and will address it further in our next release.”) – Fixed issue causing map marker rotation axis to offset when rotating with Phone tool. – Show FPS option no longer missing – MOBILE Addressed FPS drops and hitching – Fixed issues causing buildings to appear low-detailed on Nintendo Switch –
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Fortnite v11.11 Update: Unofficial patch notes – Dexerto
Fortnite v11.11 Update: Unofficial patch notes Fortnite’s v11.11 Update is now live, bringing updates to Save The World and bug fixes to Battle Royale for players on PC, Xbox One, PS4, Nintendo Switch, and mobile devices. After a one-day delay, the v11.11 update is finally here, although it’s a relatively small patch compared to previous Chapter 2 additions, with the main focus on Fortnite’s offline mode, Save The World. This update was actually expected to go live on November 11 but Epic postponed it just two hours after announcing it, and did not provide any reason for the delay. By now it’s no longer a secret that Epic have completely given up releasing patch notes, and there’s no indication that will be changing for this update. However, that said, there is still some information available as to what will be in v11.11, which you can find below along with any patch notes we were able to procure. Hi, everyone. We are postponing the release of v11.11. We’ll keep you updated regarding when it’s planned to release. pic.twitter.com/s18ryjQkWL — Fortnite Status (@FortniteStatus) November 11, 2019 What’s in Fortnite’s v11.11 update? Save the World Epic Games’ main focus in the v11.11 update was on Save the World, with a brand-new questline added to the game called ‘Match Maker.’ While Penny and Rarnold’s relationship didn’t last, this week opponents are new friends built out of “whatever happens to be lying around,” with the developers telling players to “get ready for some sciency abominations. “ARRLENE” IZZA It’s a perfect night for mystery and horror with Arrlene Izza! Standard Perk: Monster Smash Increase Life Leech with Melee attacks and Goin’ Constructor by up to 15% based on the percentage of your missing Health – – Commander Perk: Monster Smash+ Increase Life Leech with Melee attacks and Goin’ Constructor by up to 15% based on the percentage of your missing Health. Additionally, Melee and Goin’ Constructor eliminations have a 50% chance to conjure a Phantasm. – – Also included for Save the World is the new Black Blade, a large sword which deals moderate damage to enemies, which will be available in the Item Shop from November 13 – 20. Players will also be able to get their hands on The Master of Dark Skies, as the Raven character returns to the store. His ‘Bang and Pow’ standard perk increases Left and Righty Damage by 25%, while ‘Bang and Pow +’ causes explosions which deal 20 base Energy Damage within a .5 tile readius. Bandage Bazooka The Bandage Bazooka is one of the more powerful new items that Epic added at the start of Chapter 2, however it’s been disabled now for the past few days because it’s been reported to cause syncing issues. Read More: Fortnite pro Clix banned from Twitch – According to the official Fortnite Trello page, the developers are currently investigating the issue and putting together a fix, but unfortunately there’s no sign of the item’s return in the v11.11 update. Grenade stack size reduced Changes to Fortnite Battle Royale are few and far between, but Epic Games have moved to try and reduce the effectiveness of Grenades by reducing how many players can carry in a stack at one time. Previously, 10 was the maximum number of Grenades in a stack, giving players plenty of explosive weaponry to throw at their enemies. That’s now been drastically reduced, with players only allowed to carry six-per-inventory slot, which should reduce Grenade spam during battles. Updated Match Stats Screen Epic Games have also updated the statistics screen that appears at the end of matches, which now includes information on medals and accolades that were earned in the match. Fortnite v11.11 update early patch notes While it’s unlikely that Epic will provide patch notes for v11.11, they’ve still left a considerable amount of info online about some of what will be in the update, such as the bugs they will be fixing. Here are all of the confirmed early patch notes we were able to gather for this November 13 update: BATTLE ROYALE Fixed issue causing Kitbash Outfit’s head to appear floating – Fixed issue causing Magma Wrap to look different than intended – Gift wrap no longer missing for gifted Battle Passes – Grenades now carried in a maximum stack of 6 instead of 10. – New statistics screen at end of the match. – CREATIVE Fixed issue causing wireframe sphere to appear around some pet Back Blings – SAVE THE WORLD Rarity of the Nightfall Schematic can now be increased – Fixed issue involving locked missions appearing for some players in Hexsylvania. –
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Fortnite v11.01 update: Bug fixes, Save the World and more – Dexerto
Fortnite v11.01 update: Bug fixes, Save the World and more Fortnite v11.01 is arriving on October 22 and it will be targeting numerous bugs that have plagued the game since the launch of Chapter 2. With the arrival of Fortnite Chapter 2, players were introduced to a new map and mechanics, but they were also given a plethora of new bugs. Players have been complaining about things feeling off since the start of the season, with one major complaint being the frames-per-second stuttering all over the place, making the game feel choppy. Going into this patch, Epic posted on their Trello board with what is being worked on and made the FPS fixes a top priority. While we don’t know if those will be fixed for certain, we do have a good idea of what will be in this upcoming update thanks to the Trello. When does downtime begin? Downtime for patch v11.01 will take place on October 22 beginning at 4 AM EST / 1 AM PST / 9 AM BST. Whenever there is downtime, it usually takes a little while and players won’t be able to play in any matches while the patch is being applied. Hi, all. We have patch v11.01 planned for tomorrow. This patch includes new content for Save the World and addresses some known game issues. Downtime begins at 4 AM ET (0800 UTC). — Fortnite Status (@FortniteStatus) October 21, 2019 Numerous bug fixes This update will be focusing on game issues and we already know what the majority of those will be thanks to Trello. Here’s a look at everything that is confirmed to be getting a fix in the next update, so if any of these problems are nagging you, they will soon be fixed. Friends not appearing in Friends List – Unable to use swapped-to item when character is backed up against camera – “Ready Up!” button not appearing in Squads matches until entire part if eliminated – Issue with “Get an elimination from 50m or further” Open Water Challenge – Daily Punchard remaining on screen – Gift wrap missing for gifted Battle Passes – New Save the World content Before the battle royale mode took the world by storm, Fortnite was originally just a PvE game mode called Save the World. These players felt shafted with the release of Chapter 2 after it provided nothing new for them to experience. With this next update, it looks like Epic will be throwing them a bone with some new content, but we don’t yet know what that will be. Save the World was supposed to go free-to-play back in 2018 but there’s no telling when it’ll happen now. All signs are pointed towards 2020 at this point, but without official word from Epic, it’s anyone’s guess. This is everything we know about v11.01 so far! Stay tuned for the official patch notes once they go live after the update is deployed.
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Fortnite v11.10 Update patch notes: Fortnitemares, Storm King LTM, more – Dexerto
Fortnite v11.10 Update patch notes: Fortnitemares, Storm King LTM, more Epic Games have officially released the v11.10 update for Fortnite Battle Royale‘s Chapter 2: Season 1, with the patch available on PC, PS4, Xbox One, Nintendo Switch, and mobile devices. Here’s everything you need to know about the spooky Fortnitemares update. The v11.10 patch will be the third in Fortnite since the launch of Chapter 2, following 11.00.1 and 11.01, and is expected to be the biggest update to the game since the game rebooted on October 15. The headline addition to Fortnite in v11.10 is Fortnitemares, Epic Games’ annual spooky event which always bring Halloween-themed skins to the game, alongside some map changes and the return of the Pumpkin Rocket Launcher to help players celebrate the holiday. You can find everything there is to know about the update below, including the release time, what to expect, and a look at whatever patch notes that have been released so far. Bug Fixes As always, Epic Games are patching a host of bugs and glitches that have been affecting the game, including an issues that was causing Replay Mode to fail which stopped players from rewatching their matches or grabbing some awesome clips from their games. There are also fixes for a bug which stopped players from reviving teammates who were in cornfields, ensured that Missions are giving out the correct XP, and included a number of quality-of-life improvements for the game. Fortnite v11.10 update bug fixes GENERAL Fixed issue causing Replay Mode to be bugged and not work properly – BATTLE ROYALE Mission Challenges will no longer incorrectly display 14,000 XP when they actually give out 52,000 XP – Fixed issue causing controller input to not work properly for friends search – Fixed issue causing players who had “auto pick up weapon” enabled to automatically pick up the Bandage Bazooka even if only one inventory slot was available, causing an item from the inventory to be dropped to make room – Pickaxing player-built structures no longer falseley indicate that it gives materials – Fixed issue causing controller controls to lock when editing a style in the Locker after making an Item Shop purchase – Fixed issue causing down-but-not-out teammates to not be able to be revived and picked up when in contact with corn stalks – Explosive objects will now trigger a Visualized Sound Effect indicator when exploding – Gunk Ops Achievement will now reward the appropriate credit – CREATIVE MODE Storm will no longer appear to cover the entire map before its ‘Delay Time’ is over. – MOBILE Fixed issue causing edit build mode to appear when using a wireless controller – The Push-to-Talk icon will no longer disappear from players’ screens when their team is eliminated – Fixed issue with Dire Human Outfit hair – Fixed issue causing players in a 1×1 to edit the wall behind them when attempting to edit a floor or roof above them. – Fortnitemares event Fortnitemares is a Halloween-themed event held in Fortnite every year. While this is the third Halloween season since the game’s release, it will be the second event that will actually go by that name. The event officially goes live on Tuesday, October 29 at 6 AM PT / 9 AM ET / 1 PM GMT, so players will have to wait a bit after the update has finished. This year, Epic Games have revealed that some brand-new versions of the popular Soccer skin is arriving in the store, with the players turned into zombies just in time for Halloween. Players can also take part in a brand new limited-time mode titled the “Storm King LTM,” which sees a giant monster spawn on the island, intent on destroying it for good. Team up with your friends and take him down for a special reward in the form of a Fortnitemares umbrella. There’s also a special GunFright community-made game mode, which sees teams of two drop into a fast-paced gunfight where your skill and communication will be tested to the max. Return of the Ghoul Trooper? One thing that fans can be sure that Epic will add is a new set of themed cosmetic items for Fortnitemares. While any new item will undoubtedly garner a lot of attention, most of the anticipation seems to be surrounding the possible return of the ultra-rare Ghoul Trooper skin. The skin is considered to among the rarest in Fortnite because it last featured in the Item Shop on November 28, 2017. However, according to leaks from some prominent data-miners such as HYPEX, there are indications that the outfit could be brought back to the Shop for the first time in over 700 days. Of course, Epic have previously set a precedent for doing that, after releasing the similarly-rare Skull Trooper during last year’s Fortnitemares, after it hadn’t been featured in over a year. When does the v11.10 update go live? Epic have announced that the v11.10 update will be release on Tuesday, October 29 at 1 AM PT / 4 AM ET / 8 AM GMT. There will be downtime, so expect matchmaking to be disabled about 20-25 minutes before the patch goes live. Facing your fears is way more fun than fleeing them. The v11.10 update arrives tomorrow! Downtime will begin at 4 AM ET (0800 UTC). pic.twitter.com/lPSGCTa99q — Fortnite Status (@FortniteStatus) October 28, 2019 Post was updated at 4:54 AM EST on Tuesday, October 29, 2019.
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Fortnite v10.31 Update map changes: Tilted Town, Dusty Depot, more – Dexerto
Fortnite v10.31 Update map changes: Tilted Town, Dusty Depot, more Fortnite’s v10.31 Update has arrived, and brings with it a number of map changes to the island, including new updates for Dusty Depot and Tilted Town. Map changes are extremely important in a battle royale title like Fortnite, as where you land can make the difference between a Victory Royale, or heading back to the Battle Bus early. Throughout Season 10, Epic Games have been bringing back classic points-of-interest with strange twists, and in the v10.31 Update, the developers made some changes to two legendary locations that will have big ramifications on the popular battle royale title. With the patch now live on all platforms, here’s everything you need to know about the changes made to the landscape. Dusty Depot The Visitor has been hard at work over the last few weeks, building a strange scaffolding above one of the three warehouses that sit at the legendary location. Dusty has already been the home of the Rift Beacon construction project, with the metallic objects appearing at a number of points-of-interest throughout Season 10, just days before they were transformed into strange versions with bizarre rules. While The Visitor has sent out another Rift Beacon, he’s been hard at work inside the third building, and it looks like Fortnite is edging closer to a major in-game event. Leaks have suggested that a rocket is being constructed here, and following the v10.31 Update, the bottom portion of the impressive vehicle has appeared, with more of the rocket expected to be built over the next few weeks. Tilted Town The popular location in the west of the island has undergone some major transformations in its time, starting life as Tilted Towers, becoming a sprawling futuristic metropolis known as Neo Tilted, and traveling back in time to the wild west under the guise of Tilted Town. With Rift Beacons popping up in locations before a major update, Tilted Town looks like it’s going to become the first point-of-interest to undergo a second transformation, with another of the mechanical contraptions appearing in the old fashioned town. According to leaks, we can expect to see Gotham City from the legendary Batman franchise take its place, with data miners revealing that the Caped Crusader will be invading the popular battle royale game, likely in time to celebrate Batman Day on September 21 or to promote the upcoming Joker movie which releases on October 4. Cube Island Cube Island is on the move again, and has made its way back up to the northwest corner of the island. It has been floating above Greasy Grove for a week, but with the release of the v10.31 Update, it’s now close to Junk Junction, although it’s currently sitting out in the open, and not targeting a specific point-of-interest. More changes will be found around the Fortnite map throughout the day, so keep checking back as we’ll be constantly updating this article with new additions.
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Fortnite v10.40 Update patch notes – The Combine, Starry Suburbs, more – Dexerto
Fortnite v10.40 Update patch notes – The Combine, Starry Suburbs, more Fortnite‘s v10.40 Update is now live, with developers Epic Games releasing the patch on PC, Xbox One, PS4, Nintendo Switch, and mobile devices. The 10.40 Update is expected to be the last major update for the popular battle royale game in Season 10, with Season 11 expected to kick off in early October, amid rumblings that we’ll see a brand-new map unveiled as part of the leaked “The End” in-game event. The patch introduces a brand new location in the form of Starry Suburbs, significant changes to how aim assist works for players who use a controller, plus a host of bug fixes and quality of life improvements designed to help gameplay and remove any glitches that have been affecting players’ experiences. The Combine The headline addition in the v10.40 Patch is the introduction of The Combine, a brand-new game mode designed to test players as they race through the course as they race through the playlist. The playlist has been created to allow players the chance to “get familiar with the controlling settings improvements” included in this patch, although it can be played using keyboard and mouse too. The goal in the mode is to reach the end of the level as fast as possible while eliminating targets, with players able to compare their times against their friends using the leaderboards. The Combine Put your skill and muscle memory to the test! In this new playlist, your goal is to reach the end as fast as possible while eliminating all targets along the way. Compete against friends or other players for the fastest time on the leaderboard. Share your best time using #FortniteCombine! This new playlist is a great way to get familiar with the controller setting improvements mentioned above! Though The Combine is useful for this purpose, it can also be played using “Legacy” controls, mouse + keyboard, or touch. – – The goal in this playlist is to reach the end as fast as possible while eliminating all targets along the way. There are leaderboards that allow you to compete for the fastest time with friends or other players. Each leaderboard provides options to sort times by your preferred input device. – – – There are leaderboards that allow you to compete for the fastest time with friends or other players. – Starry Suburbs Fortnite fans have a brand new Point-of-Interest to explore, with Starry Suburbs popping up in the v10.40 update. The location can be found near Pleasant Park, and originally appeared on the map as a set of broken houses before they disappeared. Now, they’re back and have undergone significant repairs, with fans who played the early seasons of the battle royale title likely to remember the loot they could find here. Not only that, but shooting stars are falling out of the sky in the location, dropping powerful loot, and a “never-before-seen” weapon according to Epic Games. Starry Suburbs Have you ever wished upon a star for great loot? Come to this new Rift Zone to make your wishes come true — shooting stars with powerful loot are landing here! A Rift Zone has brought back the ruined neighborhood near Pleasant Park. However, the Rift Zone has given it a homeowners’ association — it’s a nice place to live now! The neighborhood is actually so nice that shooting stars make it their destination. Crush the stars to access powerful items, including a never-before-seen weapon! – – Aim assist changes Epic Games also made significant changes to the way that the game’s aiming system works, specifically for those who use controllers. Players who preferred the peripheral over keyboard and mouse, or who play exclusively on console, have long been able to repeatedly tap their ADS button, with aim assist pulling the crosshairs onto opponents. Starting with the v10.40 Update, this trick is no longer possible, with Epic claiming that by making improvements to the overall aim assist system meaning that the developers “no longer feel it’s necessary.” The crosshairs also received an update in this patch, as they will now turn red when on an enemy who is in “effective range,” meaning that no damage drop-off will be applied by the game to your bullet if it connects with them. The v10.40 patch also includes information on the new Zone Wars LTM, the return of the Bouncer from the game’s vault, and a host of bug fixes intended to improve the experience of playing Fortnite. You can view the remaining patch notes below. Remaining Fortnite Battle Royale v10.40 Update patch notes: LIMITED TIME MODES: ZONE WARS Team Type: Solo | Respawning: Off A simulation of the end-game scenario in Battle Royale — but with a condensed moving zone! Eliminate the competition as you avoid the Storm closing in. Randomized spawns and inventory items make each round unique. You can queue with up to 15 friends. Zone Wars: Colosseum Created by Jesgran. – Become the ultimate gladiator in a Colosseum-like island. This open-style island demands quick building. – – Zone Wars: Desert Created by JotaPeGame. – Make your way through a small desert town to the final circle. A diverse set of weapons and mobility allow for unique gameplay and lots of replayability. – – Zone Wars: Downhill River Created by Enigma. – Stay out of the storm as you move downhill through a river in this original-style Zone Wars island. Community launch pads and a consistent Storm path allow for familiarity after a few rounds. – – Zone Wars: Vortex Created by Zeroyahero. – This island puts a unique twist on Zone Wars with its mountainous terrain to traverse. The elevation change from zone to zone can be quite drastic! – – WEAPONS + ITEMS Explosive Batarang Added an audio visualizer icon for proximity beeping. – – Shield Bubble Shield Bubbles will bounce off other players when thrown at them. – – Unvaulted Bouncer Rare trap. – Drops in stacks of 3. – Found from Supply Drops, Vending Machines, Llamas, and Floor Loot. – Can be placed on floors, walls, or ramps/stairs. – Provides a jump boost in a direction perpendicular to its placement. – – – Bouncer – Enabled the Batman Grapnel Gun and Explosive Batarang in Arena and Tournament playlists. – Bug Fixes Resolved an issue in which the Health bars of vehicles would not display. – When a Junk Rift object hits a player wearing a Bush, it will no longer damage the player instead of the Bush. – Using a Grapnel Gun to enter a Rift Zone will no longer prevent players from moving around while skydiving. – Resolved an issue in which players could deploy a Glider while in prop form. – Being in prop form no longer prevents players from being affected by the Explosive Batarang’s homing. – Explosive Batarangs will no longer float in the air after the object they are on is destroyed. – Resolved an issue in which the Zapper Trap would not deploy at the location of the placement preview. – Shield Bubbles attached to a Supply Drop will no longer disappear after the Supply Drop is destroyed. – Shield Bubbles can no longer prevent fall damage. – Shield Bubbles can no longer become stuck in the air. – Resolved an issue in which Shield Bubbles would not attach to a vehicle when thrown by a player riding the vehicle. – GAMEPLAY Double XP Weekend! Make this weekend double the fun. From Friday, September 27 at 9 AM ET to Monday, September 30 at 9 AM ET, you’ll earn double the XP for the matches you play. – – Matchmaking We’ve introduced improved matchmaking logic to core modes. Players are now more likely to match with those of similar skill. – As players get better, so should their opponents. – We will slowly roll this out to core modes in all regions as we test and monitor how it performs. – Please see our blog post for more details. – – – We’ve introduced improved matchmaking logic to core modes. – New Sensitivity and Aim Assist settings on controllers. For the details of these settings, please refer to our blog post. – Note: When using these settings, crosshairs turn red while pointed at a target that is within effective range, which is anytime before damage drop-off is applied. – – Starry Suburbs A Rift Zone has brought back the ruined neighborhood near Pleasant Park. However, the Rift Zone has given it a homeowners’ association — it’s a nice place to live now! The neighborhood is actually so nice that shooting stars make it their destination. Crush the stars to access powerful items, including a never-before-seen weapon! – – – A Rift Zone has brought back the ruined neighborhood near Pleasant Park. However, the Rift Zone has given it a homeowners’ association — it’s a nice place to live now! – Moisty Palms Players can now use the crouch input to exit prop form. – – Hitmarkers no longer display on teammates. – Removed the Reset Camera control bind. – Bug Fixes Fixed an issue where players could use infinite sprays while in a Rift Zone. – The building piece choice no longer resets to the wall option when players using a controller have the Reset Building option turned off. – AUDIO Bug Fixes Resolved an issue in which the sound of a Chest would continue after a player opened the Chest. – The “Where is Matt” Emote music no longer restarts after every loop. – UI The Controls Help option, a menu option meant only for mobile platforms, is no longer present on other platforms. – The Building Edit option is now located in the Building section of the Input settings rather than the Misc section. – Bug Fixes Match stats no longer clip off-screen during a Victory Royale celebration. – REPLAY Bug Fixes The “You are in the Storm” warning no longer displays multiple times when switching spectated players. – The Shield Bubble’s sound effects no longer behave improperly when players scrub a replay. – MOBILE Added a 2x multiplier for the Edit/Building sensitivity settings. – Clarified Look Acceleration Strength tool tip. – Toggle Targeting is set to on by default. – Bug Fixes Fixed a crash when exiting the Battle Bus on lower-end iOS devices. – Fixed a crash when switching to Presets with Custom Fire selected in the Fire Mode selection screen. – The Fire Mode button in the Settings menu will reflect the currently selected Fire Mode. – Scoped Assault Rifle crosshair now loads on first ADS. – Players will be able to edit or destroy a floor piece when placed in a 1×1 pre-structured building. – Players won’t be shot through player-built stairs when crouched beneath them. – Friend Requests menu won’t display duplicate confirmations. – Players will now be able to lock in place as a prop in Moisty Palms without HUD Layout alteration. – Vending Machines will grant the currently displayed item using the dedicated button. – The Edit with Touch function will now reset when pressing Reset in the settings. – Push-to-Talk button won’t display a white square when pushed. – Blueprint will be visible when deploying a Prefab or Gallery with the Retro filter active. – Selecting Block and Report won’t result in a duplicate blocked user in the Blocked list. – We’ve made graphical improvements to the following: Bunnymoon Outfit – Axiom Outfit – Neo Versa Outfit – Infinity Outfit cape – Outfits with Jonesy as base model – Standard Issue Back Bling – Full Tilt Emote – Barrels in Dusty Divot – Floating Island – – RECAP From server on September 19 Improved Storm logic to better avoid Final Storm Circles occurring at the POIs specificed in the v10.31 Patch Notes. – – From hotfix on September 19 Reduced the dance duration of Taco Time by half. – – From server on September 20 Resolved an issue involving the “Deal combined damage with your squad or duo” Team Spirit objective not tracking progress in Team Rumble. – –
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Fortnite v10.31 Update patch notes – Party Hub, map changes, more – Dexerto
Fortnite v10.31 Update patch notes – Party Hub, map changes, more We’re now into the eighth week of Fortnite Battle Royale‘s Season 10, and that means there is a brand new patch coming in the form of the v10.31 Update for PC, Xbox One, PS4, Nintendo Switch, and mobile devices. A week after the massive v10.30 update in Fortnite, Epic are releasing what is expected to be a much more conservative patch for v10.31, although it still includes some important fixes and map changes that hint at the future of the popular battle royale title. For the second update in a row, there hasn’t been a new weapon, item, or vehicle announced in the in-game message screen, but that doesn’t mean there haven’t been significant changes made to the game. You can view the patch notes in full below. Party Hub The headline addition to Fortnite in the v10.31 Update is Party Hub, which Epic Games says is a brand-new way to “hang with your friends while you’re on the go so the party never stops.” Players can use the new feature to see when their friends are online, start a party so you can all hop into the battle bus together, and even voice chat before you launch into a game on any platform. Party Hub takes the form of a mobile app, with the main screen now divided into two sections, one which allows you to play a match on your iOS or Android device, while the bottom is now dedicated to the hub. Players who want to join up together on the Party Hub function can even transfer their group to a different platform to play matches, such as PC, Xbox or PS4, and can set their session to invite-only to make sure people can’t join during your search for a victory royale. Storm Changes Epic Games have also adjusted how the game’s Storm Circles will work, with the final locations no longer able to be one of Moisty Palms, Greasy Grove, Tilted Town or Retail Row. This is because these points-of-locations are currently in Rift Zones, which add unusual gameplay mechanics to the locations, and can make it difficult for the final moments of games to be fair and balanced. While players can still land here, you can at least know that you won’t be in a crucial showdown at Greasy Grove with tacos forcing you to dance instead of picking off an enemy. Storm Circles will no longer end at the following locations (in core and Arena modes): Moisty Palms – Greasy Grove – Tilted Town – Retail Row – Ziplines Ziplines have been reintroduced to the game in this update, with Fortnite fans once again able to zoom across the island. Epic were forced to disable them following an “issue” with the mode of transportation, although the developers refrained from revealing what problem was plaguing them. This has now been fixed though, meaning they are back and dotted around the map once again. Resolved an issue in which Ziplines could give players an unintended effect. Because this issue has been resolved, Ziplines have been re-enabled. – The v10.31 Update also brings a number of bug fixes, updates for mobile players, and improved Accessibility options. You can read the remaining patch notes below. Remaining Fortnite v10.31 Update patch notes BATTLE ROYALE WEAPONS + ITEMS Bug Fixes Resolved an issue involving the Star Wand and AC/DC Pickaxes not doing the intended amount of damage. Because this issue has been resolved, these Pickaxes have been re-enabled. – – GAMEPLAY Bug Fixes When a player is eliminated, their damage towards the Storm Surge threshold will no longer be removed from their remaining teammates’ total. – ACCESSIBILITY Support-a-Creator codes can now be used for real-money offers in-game. More information on this will be available in a blog post later this week. – Please note: For any Packs that contain V-Bucks, the revenue share will be applied to the Creator code that is entered when the V-Bucks from that pack are spent. – – MOBILE Party Hub Connect with Fortnite friends on the go so the party never stops. See who’s online, party up, and jump in-game together on any platform. (Or just voice chat!) – Want to hang with friends in-game while you’re out and about? Now you can take the party with you! For more information, check out our FAQ here. – – Multitasking This new feature allows you to use two apps at once on supported iPads! Supported iPad models include: iPad Pro – iPad (5th generation and later) – iPad Air 2 and later – iPad mini 4 and later – – By enabling Multitasking, all iPads will have the ability to rotate the screen orientation to enter Portrait Mode. If you don’t want to play in Portrait mode, enable Rotate Lock on your iPad. – – – This new feature allows you to use two apps at once on supported iPads! Supported iPad models include: – RECAP From server on September 13 Resolved an issue involving some Mission objectives not measuring progress. – – This article was updated at 4:49 AM EST on Wednesday, September 18. When does v10.31 go live? According to Epic’s announcement, which came a little later in the day than usual, the v10.31 patch will be going live on September 18 at 1 AM PT / 4 AM ET / 9 AM BST. Even though this isn’t a major update, there is still going to be downtime for it, which means that matchmaking will be disabled 20-25 minutes prior to the scheduled release time. It’s time to mobilize. The v10.31 update releases today. Downtime is expected to begin at 4 AM ET (0800 UTC). — Fortnite (@FortniteGame) September 18, 2019 Again, while nothing concrete has been announced in terms of new content, the tweet does include the line “It’s time to mobilize,” which is a pretty cryptic tease.
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Fortnite v10.40.1 Update patch notes – Out of Time event, weapon unvault, more – Dexerto
Fortnite v10.40.1 Update patch notes – Out of Time event, weapon unvault, more Epic Games have officially released the v10.40.1 update for Fortnite Battle Royale, with the patch available for download on PC, Xbox One, PS4, Nintendo Switch and mobile devices. Following the massive v10.40 update that was released during the week prior, Epic have pushed out a much more minor update, which isn’t expected to contain any major changes. That said, there are still some things worth noting about v10.40.1, and you can find the full patch notes below. Out of Time event Epic Games officially confirmed the Season 10 Overtime event, which will be called the ‘Out of Time Missions’, giving players some end-of-season rewards including XP to help bump up your ranks and earn stars for your Battle Pass, brand new cosmetics and a special loading screen to commemorate the popular battle royale title’s tenth season. The Out of Time Missions will be available from Tuesday, October 8 until Sunday, October 13, and while developers Epic Games refrained from revealing the challenges players will be asked to complete, data miners have already given us a sneak peek at what we can expect. Players can earn cosmetic rewards by completing the Out of Time Mission. Out of Time We’re heading into overtime… before we’re out of time. Complete the objectives in the Out of Time Overtime Mission for end-of-Season rewards that include XP, cosmetics, and a commemorative Loading Screen. Out of Time will begin on Tuesday, October 8. Season X’s Overtime Mission is coming soon! The Out of Time Mission will be available from Tuesday, October 8 at 9 AM ET until Sunday, October 13 at 2 PM ET. – Complete Out of Time’s objectives to earn end-of-Season rewards, including XP, cosmetics, and a Loading Screen that serves as a Season X memento. – Fortnite Season X extended With the Overtime challenges launching in what is now Week 11 of Fortnite’s Season 10, Epic Games have now confirmed that the season has been extended by one week, writing in the patch notes players “may be almost out of time, but we’re not out just yet.” Season 11 is now scheduled to kick off during the week beginning October 14, although the official release date has yet to be revealed. Flint-Knock Pistol unvaulted Fans of the popular battle royale game will be able to get their hands on a weapon that was previously removed from the game, with the developers reintroducing the Flint-Knock pistol to the loot pool in the v10.40.1 update. The Flint-Knock was originally added to Fortnite back in March 2019, and deals 86/90 damage to opponents from close range, although there is a “significant damage falloff” the further away you are from an enemy. The weapon knocks back the shooter when fired, and sends those who are hit with it flying if they are in close proximity to the gun when shot. You can crouch to avoid the affects of the pistol should you not want want go bouncing away when you fire it. The Flint-Knock Pistol returns in the v10.40.1 update. Unvaulted Flint-Knock Pistol – The Fortnite v10.40.1 update also brings changes to the Zone Wars LTM, bug fixes which should address issues with players trying to queue into The Combine, and have also re-enabled the mode for iOS and Android. You can read the remaining patch notes below. Remaining Fortnite v10.40.1 Update patch notes BATTLE ROYALE WHAT’S NEW? GAMEPLAY We may be almost out of time, but we’re not out just yet — Season X has been extended a week! Gotham City and the Batman Caped Crusader Pack will be available until the end of Season X. – – Zone Wars Zones Wars Desert, Vortex, Colosseum, and Downhill River LTMs have been consolidated into two LTM playlists. Queue into either playlist to play one of the four Zone Wars maps at random. Zone Wars: Party Queue with a party larger than one into a free-for-all experience. – – Zone Wars: Solo Queue by yourself into a free-for-all experience. – – – Zone Wars: Party – – Zones Wars Desert, Vortex, Colosseum, and Downhill River LTMs have been consolidated into two LTM playlists. Queue into either playlist to play one of the four Zone Wars maps at random. – Bug Fixes Resolved an issue involving some players having difficulty queuing into The Combine. Because this issue has been resolved, The Combine has been re-enabled on iOS and Android. – – PERFORMANCE Bug Fixes Resolved a level streaming issue that occurred with v10.40 causing an increase in players landing in low-detail environments on Nintendo Switch. Please note that this fix will result in a larger download for the system. – – Improved the performance of a cosmetic material to address hitches caused by the material. – ART + ANIMATION Bug Fixes The map now shows the correct aerial view for Gotham City. – MOBILE Party Hub Improved the search bar functionality to make it easier to search for friends. – – Bug Fixes Resolved a visual issue in which microphones would be displayed as on when players weren’t in voice chat. – RECAP From server on September 27 Resolved an issue involving some display names not being presented properly on The Combine’s leaderboards. – – CREATIVE WHAT’S NEW? Meteor Prop Gallery Add this doomsday dilemma to your games! Creative players can now use metero props. PREFABS & GALLERIES Added 1 New Prefab. Meteor – The Meteor Prefab consists of all the rocks and particles from the Meteor Galleries but grouped together in one giant package. – – Added 3 New Galleries. Meteor Prop Gallery – Meteor Core Gallery – Meteor Particle Gallery – – RECAP From server on September 27 Resolved an issue in which Alt-Tabbing would cause all props on a map to become destructible. – – What to expect from v10.40.1 update? With this patch seemingly being a minor one, all indications are that it won’t be adding anything big or making any significant changes to the battle royale title. There doesn’t appear to be a new weapon, item, or vehicle being introduced via this update, as the in-game message screen normally announces those types of things ahead of time. Epic have confirmed that the file size will be larger for the Nintendo Switch, which could mean that they’re implementing some fixes for FPS issues that were causing the game to be “unplayable” according to numerous player reports on social media. Please note that the patch size will be larger than usual on Nintendo Switch. — Fortnite (@FortniteGame) October 1, 2019 There is still a chance that some map changes could be implemented via this patch, although it probably won’t be something as big as a new Rift Zone. Instead, Epic could add stuff to the map having to do with the leaked ‘The End’ event in Fortnite, which is rumored to be the in-game spectacle that concludes Season 10 and launches 11. ‘The End’ event in Fortnite could be further hinted at with potential map changes in the v10.40.1 update.
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Fortnite v10.30 Update patch notes – Moisty Palms, Greasy Grove and more – Dexerto
Fortnite v10.30 Update patch notes – Moisty Palms, Greasy Grove and more The latest major patch for Fortnite is now live, with the v10.30 Update officially releasing on PC, Xbox One, PS4, Nintendo Switch, and mobile devices on Wednesday, September 11. Fans of the popular battle royale title have been made to wait a little longer than usual for this update, with Epic Games delaying the release by 24 hours following the surprise release of the v10.20.2 hotfix patch on September 4. The wait is finally over though, with the v10.30 Update officially live on all platforms, and bringing with it a brand new item, plus some major map changes thanks to Season 10’s Rift Beacons, which have been popping up across the island. Moisty Palms After the appearance of a Rift Beacon at Paradise Palms, many Fortnite fans speculated that the desert biome in the southeast corner of the map was not long for this world, likely to be replaced by Moisty Mire, a classic location that was a major part of the first few seasons of the battle royale title. Instead, Epic Games has decided to combine the two, creating Moisty Palms, a new version of the fan-favorite city which has now been overgrown by the large trees which once dominated the area. As with most Rift Zones, this new location has a catch. Unlike Tilted Town, where players are unable to build or destroy items, Moisty Palms directly affects your player, specifically how you look. Anyone who crouches in the area will immediately turn into a prop, although you won’t be able to pick what you turn into. Moisty Palms The Rift Beacon at Paradise Palms has created this new POI! In addition to its swampy nature, this Rift Zone is known for being a good place to keep a low profile. While in the Rift Zone, crouching will disguise players as a random prop. They can exit the prop state by using the Primary Fire button. Players are still able to take damage while in prop form. – – ADS lets players lock in place and look around for unsuspecting victims. – – While in the Rift Zone, crouching will disguise players as a random prop. They can exit the prop state by using the Primary Fire button. – Greasy Grove Fortnite fans will also be delighted to hear that Greasy Grove is back, but with a slight twist on the classic location. In previous iterations, Greasy Grove was home to Durrr Burger, but thanks to a new Rift Zone, tacos are the special of the day, and they will rain down from the sky periodically to get players in the location dancing, and also give them a 20 HP health boost. Spicy Tacos will also be lying around the location sporadically, and offer 10 HP and a temporary 40% speed bost for those who consume them. Greasy Grove A Rift Zone has brought back Greasy Grove! But this time, Durrr Burger is out, and Tacos are in! – Periodically, Spicy Tacos will rain down from the sky. Their smell is so overwhelmingly appetizing that players in the Zone can’t help but dance! While dancing, players are invulnerable to damage from others and will regenerate health at 20 HP per second. Dancing does not block Storm Damage or regenerate Health in the Storm. – – – While dancing, players are invulnerable to damage from others and will regenerate health at 20 HP per second. – Spicy Tacos can be consumed for 10 Effective Health (sum of a player’s Health + Shield) and a temporary increase in movement speed (40% increase for 20 seconds). The Spicy Tacos don’t last long — grab them before they expire! – – Item Shop Voting New to Fortnite with the v10.30 Update is Item Shop Voting, which allows players to choose which items they see come back to the in-game store. According to Epic Games, players can vote once a day “in support of an item you want to see return,” and are able to vote daily throughout the event in the hopes that your favorite item will come back. At the end of the Community Choice event, the votes will be tallied and the winner abailable to purchase, with the event starting on September 11. Item Shop Voting Community Choice Players will get to vote on what’s featured in the Item Shop! – The first community vote starts this week. For more information about Community Choice, check out our blog post. – The v10.30 update also includes a number of new Limited Time Modes, bug fixes, and new items for the game’s popular Creative Mode. You can view the rest of the patch notes below. Remaining Fortnite v10.30 Update patch notes LIMITED TIME MODES: KNOCK TOWN Team Type: Solo | Respawning: On Created by AlanShinohara. Knock Town was a top 3 contender for the LTM Creator Contest! Use the grappler to jump around and dodge shots as you one-tap enemies in the air with the Flint-Knock Pistol. The player with the most eliminations at the end of the match wins! WEAPONS + ITEMS Vaulted Burst SMG – – Unvaulted Tactical SMG (Also: now available in Playground!) – – Bug Fixes Players impulsed by a Shockwave Grenade will no longer destroy a nearby trap without first destroying the building piece it is attached to. – The Zapper Trap’s info card now shows the appropriate 4 stars (indicating Epic Rarity) rather than 2 (indicating Uncommon Rarity). – Resolved an issue in which the Zapper Trap would not build properly when thrown on slopes or uneven terrain. – B.R.U.T.E.s will now be launched away if they touch the Floating Island’s Cube. – The B.R.U.T.E.’s Stomp attacks now deal consistent damage to other vehicles. Previously, they would deal either double or triple damage to other vehicles. – – The color of the B.R.U.T.E.’s cooldown meter now updates properly to correspond with the cooldown value. – Bug Fixes POIs no longer load at different distances depending on the angle of approach. – Resolved an issue in which players would enter edit mode for a building piece that their reticle was not on. – Reviving a squadmate no longer causes the reviver to get disconnected. – PLAYGROUND Bug Fixes Resolved an issue in which players were able to damage each other on the Playground Hub. – PERFORMANCE Improved the performance of Shield Bubble collisions. – ART + ANIMATION When players’ characters are near a wall, they will lower their weapon while in their idle pose. This is to reduce instances in which the hands of players’ characters appear through walls. – – Bug Fixes Changed the lace color of the Jets 2019 – 2020 NFL Outfit from white to green to accurately match the real uniforms. – The Flowerprint wrap no longer appears incorrectly on assault and sniper rifles. – Damaging a tree no longer places a rock texture on its leaves or causes its wood texture to become transparent. – AUDIO Lowered the volume of the open and close sounds of teammates’ Gliders by 50%. – Bug Fixes Resolved an issue in which the Battle Bus’ audio would be silent for a short period of time. – UI Bug Fixes Sending feedback during a replay no longer causes players to get stuck in the Player Reporting or Feedback menu. – Eliminating another player using a Junk Rift Triceratops will now indicate that they were sent to the Cretaceous period in the elimination feed. Previously, the elimination feed would say that they were sent to the Jurassic period, but Triceratops only existed during the Cretaceous period. We apologize for this Tyrannosaurus Wreck of an oversight. – – REPLAY Resolved an issue in which mouse controls would not function properly in some replays. – Going near ammo no longer causes the “Can’t hold more of this item!” message to appear when this action is shown in replays. – MOBILE New Settings Building and Editing Players can now adjust the touch sensitivity settings for both building and editing. – – Toggle Targeting Sets targeting to be an on/off toggle or a hold. Turning this setting off will require players to hold the ADS to aim. The setting is turned on by default. – – – Turning this setting off will require players to hold the ADS to aim. – Toggle Aim setting now includes touch as well as controllers on mobile. – – Sets targeting to be an on/off toggle or a hold. – Edit Confirm On Release This setting will allow players to confirm an edit anytime they release their edit selection. – – Touch Acceleration multiplier A value of 1 will have full touch look acceleration, and a value of 0 will have no touch look acceleration. – This is is not synonymous with sensitivity. Lower values do not necessarily translate to slower look speeds. – – – Building and Editing – New Button Edit Select Reset button This button is located in the HUD Layout Tool. – This will reset the edit state of build pieces upon opening them for editing. – – – Edit Select Reset button – Added 60 FPS support to the iPhone X. – Updated autofire reticle to increase visibility when against high value surfaces. – Autofire adjustments to Drum and Tactical Shotgun. Reduced max autofire range to match effective range of projectiles. – – Bug Fixes Resolved an issue in which weapons would fire automatically after placing a trap. – Vending Machines no longer give the incorrect item when using touch input. Known issue: Players using the dedicated pickup button may still receive the wrong item. We are working to resolve this. – – Team Elimination count will show the accurate amount of eliminations. – Fixed an unopenable chest located northeast of the frozen lake in Greasy Grove. – Corrected mislabeled B.R.U.T.E. buttons on the HUD. – Emoting while driving a B.R.U.T.E. won’t mute all sounds and will not lead to a crash. – Closing the Settings menu while still scrolling won’t make it impossible to scroll again when reopening it. – Maximum Audio Volume achievable on Android is higher. – SFX will now play when shots are fired from the Storm Sniper, Green Assault Rifle, Silenced Pistol, and Hand Cannon. – Quick Heal button won’t persist after using the last healing item while in the Storm. It also won’t disappear upon entering the Storm. – Low-end devices can see the writing on World Cup trophies. – Fire Mode screen will not display pink tiles on Android. – In Team Rumble, quick slot input won’t be blocked by the Goal and Elimination counters. – We’ve made some graphical and audio improvements for the following: Battle Bus – Synapse Outfit – B.R.U.T.E. Navigator Outfit – Glow Stick Harvesting Tool – Renegade Roller Harvesting Tool – Axeroni Harvesting Tool – Sparkle Supreme Outfit – Laser Pick Harvesting Tool – Lollipopper Harvesting Tool – Star-Spangled Ranger Outfit – Freestyle Outfit during Emote animations – Rift Edge Harvesting Tool – Shifu Outfit – Dynamo Outfit – The AC/DC Harvesting Tool will play the proper SFX in the Locker. – Detonator Backbling will now show on players when equipped. – Mauler Pickaxe will show swing trail. – – RECAP From hotfix on September 5 Made some balance adjustments. The details of these adjustments can be found in our blog post. – – From hotfix on September 6 Teammates’ arrow markers will no longer disappear in large team modes when the teammates are still visible. – – From hotfix on September 6 Temporarily disabled Ziplines to resolve an issue. We plan to have this issue resolved in the next update. – – – Temporarily disabled Ziplines to resolve an issue. – CREATIVE WHAT’S NEW? Heroes & Villains Show off your allegiance to good or evil with four new Prefabs. Assemble a hero’s mansion or develop your diabolical villain lair. ISLANDS The My Island settings screen has been updated in terms of layout and visuals. The screen now appears as a tab in the main in-game menu but can also be accessed in the same way as it can be now. – Bug Fixes Fixed an issue where players would occasionally be disconnected when their island saved. – Fixed an issue where an island would be invisible and players would be left floating. – GAMEPLAY Added new options to My Island settings: Default Class Identifier: Sets the default Class assigned to players at the start of each round. None, 1-16 (Default: None). – – Revert Player Class To Default When: Determines when a player’s Class should be reverted to the default Class. Round Ended, Game Ended, Player Eliminated (Default: Game Ended). – – – Default Class Identifier: Sets the default Class assigned to players at the start of each round. – Bug Fixes Temporarily removed keybind blocking when Allow Building is set to Off since this was breaking trap placement on some existing islands. – Fixed an issue where the game would end immediately if Last Standing was set to On and one team had infinite spawns. – Fixed an issue where entering a vehicle that was on top of a rift could cause players to lose some movement functionality after teleporting. – Players will no longer get stuck respawning when returning to the hub after spectating in game. – Fixed an issue where players were unable to cancel their prop gun disguise if they tried to cancel while colliding with another object. – WEAPONS + ITEMS Added the Legendary Bolt-Action Sniper Rifle to the Creative Inventory. – Added the Rare Pistol to the Creative Inventory. – Added the Zapper Trap to the Creative Inventory. – Bug Fixes Flags will no longer remain in a player’s inventory after elimination. – PREFABS & GALLERIES Added 4 New Prefabs. Villain Lair – Decayed Villain Lair – Hero Mansion – Decayed Hero Mansion – – Added 6 New Galleries. Villain Lair Gallery – Decayed Villain Lair Gallery – Hero Mansion Gallery – Decayed Hero Mansion Gallery – Gray Cliff Grass Gallery – Hero/Villain Prop Gallery – – Added the Dark Purple Car to Car Gallery B. – Added a Bat Swarm Particle to Particles Gallery B. – Bug Fixes Changed some crates in the Container Complex Prefab to make them no longer searchable. – DEVICES Increased the number of available Trigger channels from 32 to 50 and the number of available Receivers from 40 to 50. – Added Class Designer device. This allows players to define custom player Classes. Each device configures the settings and starting inventory for a single Class. Drop inventory items onto the device to define the starting inventory for the Class. – Use in conjunction with the Class Selector device to use Classes during Play mode. – – Class Name: Specifies a display name for the corresponding Class to be used throughout the UI. – Class Identifier: Determines the Class this device’s settings will apply to. None, 1-16 (Default: None). – – Grant On Respawn: Sets whether the device grants its items to players when they respawn after elimination. On, Off (Default: Off). – – Visible During Games: On, Off (Default: Off). – Bonus Ammo For Weapons: On, Off (Default: On). – Starting Health: 1% Health, 50% Health, 100% Health, Invincible, Do Not Override (Default: Do Not Override). – Max Health: 1 Health, 25 Health, 75 Health, 100 Health, 200 Health, 500 Health, 1000 Health, 2000 Health, 10000 Health, Do Not Override (Default: Do Not Override). – Starting Shields: Empty Shields, 50% Shields, 100% Shields, Do Not Override (Default: Do Not Override). – Max Shields: No Shields, 25 Shields, 50 Shields, 75 Shields, 100 Shields, 200 Shields, 500 Shields, 1000 Shields, 2000 Shields, 10000 Shields, Do Not Override (Default: Do Not Override). – Instant Reload: On, Off, Do Not Override (Default: Do Not Override). – Infinite Ammo: On, Off, Do Not Override (Default: Do Not Override). – Infinite Resources: On, Off, Do Not Override (Default: Do Not Override). – Keep Items When Eliminated: Drop, Keep, Delete, Do Not Override (Default: Do Not Override). – Keep Resources When Eliminated: Drop, Keep, Delete, Do Not Override (Default: Do Not Override). – Fall Damage: On, Off, Do Not Override (Default: Do Not Override). – Gravity: Very Low, Low, Normal, High, Very High, Do Not Override (Default: Do Not Override). – Jump Fatigue: On, Off, Do Not Override (Default: Do Not Override). – Player Flight: On, Off, Do Not Override (Default: Do Not Override). – Player Names & Location: Always Show, Always Hide, Do Not Override (Default: Do Not Override). – Glider Redeploy: On, Off, Do Not Override (Default: Do Not Override). – Down But Not Out: Default, On, Off, Do Not Override (Default: Do Not Override). – Allow Building: On, Off, Do Not Override (Default: Do Not Override). – Respawn Time: 1-30 Seconds, Do Not Override (Default: Do Not Override). – Spawns: Infinite, 1-10, Do Not Override (Default: Do Not Override). – Health Granted on Elimination: 0, 10, 25, 50, 100, 250, 500, 1000, Do Not Override (Default: Do Not Override). – Wood Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override). – Stone Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override). – Metal Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override). – Maximum Building Resources: 0, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000, Do Not Override (Default: Do Not Override). – Allow Item Drop: Yes, No, Do Not Override (Default: Do Not Override). – Allow Item Pick Up: Yes, No, Do Not Override (Default: Do Not Override). – Harvest Rate: 0x, 0.1x, 0.5x, 1x, 2x, 3x, 4x, 5x, 10x, Do Not Override (Default: Do Not Override). – Spawn Immunity Time: 0 Seconds, 1 Second, 2 Seconds, 5 Seconds, 10 Seconds, 20 Seconds, 30 Seconds, 40 Seconds, 50 Seconds, 1 Minute, 2 Minutes, 5 Minutes, 10 Minutes, Do Not Override (Default: Do Not Override). – – This allows players to define custom player Classes. Each device configures the settings and starting inventory for a single Class. – Added Class Selector device. This creates a zone that switches players to a specific Class. – Class Identifier: Determines which Class players will switch to when they enter the zone. If set to None, players entering the zone will revert to having no Class. None, 1-16 (Default: None). – – Team: Determines which team can activate the device. Any, 1-16 (Default: Any). – – Time To Switch: Sets the time the player needs remain within the device’s zone before a Class switch will be applied to the player. Instant, 1 Second, 2 Seconds, 3 Seconds, 4 Seconds, 5 Seconds, 6 Seconds, 7 Seconds, 8 Seconds, 9 Seconds, 10 Seconds, 15 Seconds, 20 Seconds (Default: 3 Seconds). – – Respawn Player On Switch: Determines whether the device will force a respawn after setting the player to a new Class. On, Off (Default: Off). – – Size Of Volume: 0.5 Meters, 1 Meter, 2 Meters, 3 Meters, 4 Meters, 5 Meters, 10 Meters, 15 Meters, 20 Meters, 30 Meters, 40 Meters, 50 Meters (Default: 1 Meter). – Volume Visible In Game: Determines whether the device’s zone is visible during the game. On, Off (Default: On). – – Visible In Game: Determines whether the device is visible during the game. On, Off (Default: On). – – Accent Color: Team Color, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Silver, Aqua, Pink, Green (Default: Aqua). – Enabled: Will be enabled during these game phases. Disabled, Enabled, Pre-Game Only, Gameplay Only (Default: Gameplay Only). – – Transmitter Support: When Class Switched Transmit On: Transmits a signal on the selected channel when a player switches to a Class through this device. No Channel, 1-50 (Default: No Channel). – – – When Class Switched Transmit On: Transmits a signal on the selected channel when a player switches to a Class through this device. – Receiver Support: Enable When Receiving From: No Channel, 1-50 (Default: No Channel). – Disable When Receiving From: No Channel, 1-50 (Default: No Channel). – Change Player To Class when Receiving From: Changes the instigating player to the Class specified by this device on receiving a signal from the selected channel. No Channel, 1-50 (Default: No Channel). – – – – Added Custom Vending Machines. This allows players to place a Vending Machine and customize which items can be purchased based on material costs. – Drop Items next to the Vending Machine after placing it to add them to the device. Items will become accessible to players in the order they are added to the Vending Machine. – The first item registered will consume Wood resources from the player’s inventory to purchase, the second will consume Stone and the third will consume Metal. – Cost of First Item in Wood: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost). – Cost of Second Item in Stone: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost). – Cost of Third Item in Metal: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost). – Bonus Ammo for Weapons: On, Off (Default: On). – Enabled on Game Start: Enabled, Disabled (Default: Enabled). – Receiver Support. Enable When Receiving From: No Channel, 1-50 (Default: No Channel). – Disable When Receiving From: No Channel, 1-50 (Default: No Channel). – Spawn Item When Receiving From: No Channel, 1-50 (Default: No Channel). – Cycle to Next Item When Receiving From: No Channel, 1-50 (Default: No Channel). – – Transmitter Support. When Item Spawned Transmit On: No Channel, 1-50 (Default: No Channel). – – – Added Trigger & Receiver options to the Capture Item Spawner. Transmitter Support: When Item Dropped Transmit On: Transmits a signal on the selected channel when the Capture Item has been dropped. No Channel, 1-50 (Default: No Channel). – – When Item Captured Transmit On: Transmits a signal on the selected channel when the Capture Item is “captured” at a Capture Area. No Channel, 1-50 (Default: No Channel). – – – When Item Dropped Transmit On: Transmits a signal on the selected channel when the Capture Item has been dropped. – Receiver Support: Enable When Receiving From: No Channel, 1-50 (Default: No Channel). – Disable When Receiving From: No Channel, 1-50 (Default: No Channel). – – – Transmitter Support: – Added New HUD and Text options to the Ball Spawner device. This allows you to show players where the ball is via a Badge Icon, as well as giving the ability to add visible text depending on team assignments in game – HUD Icon: None, Badge Style (Default: None). – Friendly Team: All Neutral, Any, 1-16, All Hostile (Default: All Neutral). – Team Visibility: Any, 1-16, All Hostile, All Neutral, All Friendly (Default: Any). – HUD Icon Identifier: None, A-D, W-Z (Default: None). – Requires Line of Sight: Yes, No (Default: Yes). – Hide HUD Icon At: 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m (Default: 20m). – Hostile Icon Text Field: Specifies text to display to Hostile players. – Friendly Icon Text Field: Specifies text to display to Friendly players. – Neutral Icon Text Field: Specifies text to display to Neutral players. – HUD Text Size: 1x, 1.5x, 2x (Default: 1x). – Receiver Support Hide HUD On Received From: No Channel, 1-50 (Default: No Channel). – Show HUD On Received From: No Channel, 1-50 (Default: No Channel). – – – Added a new option to the Item Spawner device. Continuously Spawn Items: Allows additional items to keep spawning even if previously spawned items are still in play. On, Off (Default: Off). – – – Continuously Spawn Items: Allows additional items to keep spawning even if previously spawned items are still in play. – Added new option to the Team Settings & Inventory device. Default Class Identifier: Sets the default Class assigned to players on the selected Team at the start of each round. None, 1-16, Do Not Override (Default: Do Not Override). – – – Default Class Identifier: Sets the default Class assigned to players on the selected Team at the start of each round. – Added new option to Basic Storm Controller and Advanced Storm Controller devices. On Finish Behavior: Determines what should happen to the storm when it finishes its final phase. Stay, Destroy Instantly, Destroy in 5 Seconds, Destroy in 10 seconds, Destroy in 15 seconds, Destroy in 30 seconds, Destroy in 60 seconds, Destroy in 2 minutes, Destroy in 3 minutes, Destroy in 4 minutes, Destroy in 5 minutes (Default: Stay) – – – On Finish Behavior: Determines what should happen to the storm when it finishes its final phase. – Added a new option to the Creature Manager device. Movement Speed: Very Slow, Slow, Fast, Very Fast (Default: Fast). – – Added new values to the Time From Round Start option in the HUD Message Device. 6 minutes, 7 minutes, 8 minutes, 9 minutes, 10 minutes. – – Added new options to the Capture Area Device. Enabled on Phase: All, Pre-Game Only, Gameplay Only, None (Default: All) – Enable when Receiving From: No Channel, Channel 1 – 16 (Default: No Channel) – Disable when Receiving From: No Channel, Channel 1 – 16 (Default: No Channel) – Consume Item on Scoring: Yes, No (Default: Yes) – Consume Item when Dropped: Yes, No (Default: Yes) – – Bug Fixes Fixed an issue where consumables were not properly collected when spawned by the Item Spawner device with ‘Run over pickup’ enabled. – Allow Building Damage option in the Team Settings device now overrides the My Island settings correctly. – Disabled aim assist on Ball Spawner balls. – Players will no longer see a red box visible in game after placing a Random Number Generator device. – The Storm Circle from the Advanced Storm Controller will not return to being visible after fully closing in game. – Fixed an issue where Sentries would still be able to fire at players while inside a Weapon Free Zone. – Fixed an issue where the Warm-up Only setting on the Barrier Device would not work prior to game start. – Fixed an issue where the When Item Picked Up Transmit On transmitter on the Capture Item Spawner device wouldn’t transmit when the Capture Item in use was the Flag. – Item Spawner previews now accurately reflect the Set Item Scale option. – Fixed an issue with Explosive Device proximity being triggered when the game starts. – Fixed an issue where the Capture Area was not consuming items when it became enabled. – Fixed an issue where the Capture Area was pulsing but no score was being granted. – Fixed an issue where the Particles inside large Capture Areas became invisible when moving away from the center. – Fixed an issue with Team Visibility settings for the Explosive Barrel. – Fixed an issue where the Explosive Barrel could be destroyed while in the warmup phase. – Fixed an issue where damage particles were visible when hitting an invisible Objective Device. – UI + SOCIAL Added a second way to access the My Island settings menu from the Creative Inventory. You can now open the menu and start a game just as quick as you can select a device to place on your island. – Added a Clear Items button to the following devices to remove all inventory items previously dropped on the device: Capture Area, Capture Item Spawner, and Class Designer. This will be rolled out to more devices in future releases. – Bug Fixes The UI now displays a warning when a player has reached a device limit. – Players are able to remove an island with the same name as the currently loaded island. – The scrolling speed on certain inventory tabs is consistent. –
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All map changes in Fortnite patch v10.30: Moisty Palms, Greasy Grove, more – Dexerto
All map changes in Fortnite patch v10.30: Moisty Palms, Greasy Grove, more Epic GamesFortnite’s v10.30 Update has finally arrived, and brought with it some major changes to the landscape of the island on which the battle royale matches are played. Map changes were the headline addition to Fortnite with this patch, as Epic Games brought back to classic locations to the game with an epic twist that should breathe new life into the points-of-interest. Ice has been melting and trees have been shooting out of the ground at some legendary spots, so here’s everything you need to know about the map changes in the v10.30 Update. Moisty Palms For weeks, fans have been speculating that Paradise Palms would disappear, and become totally overgrown by the swamp that once covered the area called Moisty Mire. As things turned out, they were almost right, as the trees have sprouted at the popular drop location, but instead of completely overrunning the city, has instead mingled in with the architecture to create a hybrid location aptly titled Moisty Palms. As with all the Rift Zones, which have appeared through Season 10 thanks to the Rift Beacons, there’s a catch to this merger. Players who end up running through the streets of Moisty Palms and decide to crouch will instantly become a prop, taking the form of a random item that can be found somewhere around the map. This could prove to be an excellent way to hide from threats, or to create an ambush on some unsuspecting foes. Greasy Grove Greasy Grove has made its triumphant return to Fortnite after a spell frozen under a massive sheet of ice. Players have been able to see the legendary location for a while but thanks to the snowy tundra which took over the southwest corner of the map, nobody has been able to set foot in the Grove. That’s all changed with the v10.30 Update, with a massive circle of ice melting around the popular location, unleashing it to the world once again. There is one major change though – Durrr Burger is out, with tacos now the food item of choice for those who plan to drop here. Thanks to the Rift Zone, tacos will fall out of the sky periodically at this point-of-interest, granting players 20 HP, and making them dance for the duration of the shower. Spicy Tacos can also be found scattered around, which will give you 10 HP once consumed, and a 40% speed boost for 20 seconds. Prison returns Another classic Fortnite location the prison was a great place to gather loot and prepare for the battle ahead, and is back as part of the Moisty Palms Rift Zone. The jail now sits on a hill just overlooking the city, so should be easy to find. Dusty Depot Dusty Depot was the first of the formerly removed points-of-interest to reappear, and since then, the mysterious Visitor has been building Rift Beacons to bring back other legendary locations to the game. Now, it appears the Visitor is building something else, with scaffolding appearing above one of the buildings, although what they are planning to construct remains to be seen. Westworlds is back Pro player Turner ‘Tfue’ Tenney was furious when Epic Games took the popular ‘Westworlds’ location away in the v10.20 Update, choosing to replace it with a special Borderlands-themed Pandora location as part of their limited time partnership. Pandora is gone though, which means Westworlds is finally back, and Tfue can stop complaining that his favorite drop location was axed by the developers. If you’re wondering how these changes have affected the overall island, you can take a look at the v10.30 map in full below. More map changes are being discovered all the time, so make sure to check back as we continue to update this article. This article was updated at 6:54 AM EST on Wednesday, September 11.
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Fortnite v10.20 update map changes – Pandora Rift Zone and more – Dexerto
Fortnite v10.20 update map changes – Pandora Rift Zone and more Fortnite’s newest update for Season 10 – the v10.20 patch – is here and has given fans a brand new point of interest, as well as some other map changes. The v10.20 update was released on August 27, adding the brand-new Shield Bubble item to Fortnite Battle Royale, as Season X starts to ramp up even further. There was also the removal of the Storm Flip throwable, meaning that you can no longer inflict storm damage or create space with the threat of the storm circle. As with any Fortnite patch, Epic Games makes a few tweaks and changes to the battle royale island. Season 10 is a little different compared to previous seasons, however, with smaller twists being made to the map instead of sweeping changes. Yet, there are still plenty of new areas to dive right into. Pandora Rift Zone The biggest change to the map in the v10.20 update comes in the form of the Truck ‘n’ Oasis Truck Stop being destroyed by the Rift Beacon. It shouldn’t be a surprise, though, as the Rift Beacon was seen activating in the area on August 26. The long-time area has changed in the wake of a Fortnite and Borderlands crossover. The new Rift Zone now has a Pandora-inspired look from the Gearbox Software series, with players able to generate shield from being inside the newest Rift Zone. There are also pre-fabs from the newest Rift Zone in Fortnite Creative mode, meaning that you can, indeed, create your own Pandora-style area. Players will also have the chance to have their own Borderlands-inspired Block creation placed on the Battle Royale map. Dusty Depot Changes One of the smaller map changes in the v10.20 update has come at Dusty Depot as the Vistor appears to be waging war against the BRUTE Mechs. The small hideout has been set-up since Season X got underway, with the Rift Beacon first appearing there before heading around the map. Does this new change mean that tweaks, or even the long-awaited vaulting of the BRUTE Mechs is just around the corner? Only time will tell. More and more Fortnite map changes will appear as the in-game downtime lifts and players are, once again, able to cause mayhem on the battle royale island. We’ll continue to update this post as they become available, with pictures and videos to show what you can expect when you have the chance to dive into the new patch.
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Fortnite v10.20.2 patch notes: Combat Shotgun vaulted, BRUTE nerf and more – Dexerto
Fortnite v10.20.2 patch notes: Combat Shotgun vaulted, BRUTE nerf and more Fortnite hotfix v10.20.2 released on September 5 that brought several more BRUTE nerfs, but also surprisingly vaulted three weapons, including the beloved Combat Shotgun. A new patch has arrived in Fortnite that has vaulted the Combat Shotgun, Drum Shotgun, and Proximity Launcher, which is a major surprise to players. With these vaults, the shotguns in Fortnite are back to just the pump and tactical, like it was at launch. Epic wanted to introduce weapons that would cut down on the dominance of the pump shotgun but it looks like those efforts have failed. To go along with these weapon vaults, Epic brought two weapons out and back into the game. The Automatic Sniper Rifle is the big one and it received a buff to its damage since it was considered to be underperforming compared to the other snipers. Read More: Fortnite Darkfire bundle revealed – Also back is the Suppressed Assault Rifle, but no changes were made to the weapon. Another major change with this hotfix is even more BRUTE nerfs as the developers work on getting them into a good spot. Almost immediately at the start of Season 10, players complained about the mechs and after several attempts at retooling them, they never really felt at home in Fortnite. These changes focus on spawn rates and are designed to lower the impact the mechs have on the late-game scenarios. Despite having spawns changed in the past, many games still came down to what player had a mech which wasn’t always an enjoyable experience. Starting with storm phase three, the BRUTE now has a 33.3% chance to spawn and will get significantly slower as the storm closes, eventually blocking a spawn altogether. This won’t necessarily make them any less powerful but it does promise that you’ll be seeing fewer games being decided by them which is a step in the right direction. You can read the complete list of patch notes below. Complete v10.20.2 patch notes WEAPONS & ITEMS Vaulted Combat Shotgun – Drum Shotgun – Proximity Launcher – Unvaulted Suppressed Assault Rifle (Epic/Legendary) – Automatic Sniper The Automatic Sniper was underperforming relative to some of the other Sniper Rifles. This adjustment to damage should make it more desirable as an alternative long-range weapon. Increased damage from 31/33/35 to 40/42/44 – – – The Automatic Sniper was underperforming relative to some of the other Sniper Rifles. This adjustment to damage should make it more desirable as an alternative long-range weapon. – GAMEPLAY B.R.U.T.E Lowered the spawn rate of the B.R.U.T.E in Storm phases 3-6 in core modes. Arena spawn rates will remain unchanged. With this change, we’re hoping to reduce the impact of B.R.U.T.Es on late-game scenarios, while retaining their presence in the early game. Storm phase 3 New spawn rates 33.3% chance to spawn 0 – 33.3% chance to spawn 1 – 33.3% chance to spawn 2 – – Old spawn rates 25% chance to spawn 0 – 25% chance to spawn 1 – 25% chance to spawn 2 – 25% chance to spawn 3 – – – New spawn rates – Storm phase 4 New spawn rates 50% chance to spawn 0 – 50% chance to spawn 1 – – Old spawn rates 33.3% chance to spawn 0 – 33.3% chance to spawn 1 – 33.3% chance to spawn 2 – – – New spawn rates – Storm phase 5 New spawn rates 83.4% chance to spawn 0 – 16.6% chance to spawn 1 – – Old spawn rates 50% chance to spawn 0 – 50% chance to spawn 1 – – – New spawn rates – Storm phase 6 New spawn rates Will no longer spawn. – – Old spawn rates 90% chance to spawn 0 – 10% chance to spawn 1 – – – New spawn rates – – Storm phase 3 – Peppers Increased the duration of spiciness from Peppers to a 60-second duration from a 20-second duration. – Retail Row This POI is intended to be a high-risk, high-reward drop location, but we feel the reward has outweighed the risk. By reducing the availability of Obelisks, gathering rare loot will require a little more time investment. Reduced the maximum number of Spawn Obelisks from 7 to 5. – Increased the time before Spawn Obelisks respawn to a max of 30 seconds (previously a max of 5 seconds). The respawn timer for Spawn Obelisks is on a loop and time may vary between 1-30 seconds. – – Decreased the chance to drop Rocket Launchers from destroyed Spawn Obelisks from 18.46% to 10% – Decreased the chance to drop Jump Pads from destroyed Spawn Obelisks from 50% to 40% – – These adjustments are available now, so drop in and test them out!
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Fortnite v10.10 update map changes – Crater, Dusty Depot, Glitched Consumables and more – Dexerto
Fortnite v10.10 update map changes – Crater, Dusty Depot, Glitched Consumables and more Unexpected changes to the Fortnite Battle Royale have landed once again in Week 4 with the arrival of the v10.10 content update, following a massive explosion that has destroyed a fan-favorite location, and that’s not all. There’s no doubt that all eyes were on the Indoor Soccer Pitch point of interest before the new update went live on August 20, after a Rift Beacon was activated there days earlier. These Rift Beacons have already been used to create the new Tilted Town and the return of Retail Row, but it looks like things never exactly went to plan this time. So, let’s take a look at everything that’s changed. Fortnite v10.10 map changes The Crater has arrived! A huge crater, following an explosion at the Stadium/Indoor Soccer Pitch location, has been added to the Season 10 map. While it’s nowhere near as big as the crater that once occupied the Dusty Divot spot at the center of the map, now Dusty Depot, it’s certainly something that you won’t miss after jumping off of the Battle Bus – that’s for sure. Glitched Consumables! A number of glitched items have appeared at the crater, too, as well as a number of new chests and even a new vending machine. As seen in the images below, these include coconuts, apples, peppers and more. You might be thinking ‘how are they glitched?’ but it’s very simple. Basically, these forgeable items will randomly switch around. One moment it might look like you’re about the grab a banana and seconds later it’s a coconut! Dusty Depot The arrival of Dusty Depot in Fortnite Season 10 was very much down to the presence of Rift Beacons at the location, but they have been removed from the point of interest following the new content update. This would suggest that Epic Games are done working on the location for now and could also hint that it’s here to stay for the remainder of the season, although that’s far from guaranteed at this stage. Things are changing so fast! Meteor is changing! The meteor hanging over Dusty Depot has been moving closer and closer to the ground with every update and the v10.10 content update is no different, but the holes inside the huge piece of rock appear to be getting progressively bigger. Is it going to break at some point in the future? We’ll have to wait and see. So, there you have it! All of the map changes that we have found since the v10.10 content update went live. We’ll continue to update this story with more details if more map changes emerge. Until then, jump in and see the new features for yourself!
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Fortnite v10.10 content update patch notes – Junk Rift item, map changes and more – Dexerto
Fortnite v10.10 content update patch notes – Junk Rift item, map changes and more The v10.10 content update for Fortnite is finally here, bringing a host of map changes and new content to the battle royale mode. The v10.10 patch dropped on August 14 – a day after first scheduled – and delivered a number of changes to the map, including the return of Retail Row to replace the outgoing Mega Mall. For the content update, another map change has taken place, as the ‘Rifts’ which have been appearing all over take effect. Fortnite v10.10 content update release time The v10.10 content update is has gone live at 8am EST (1pm BST, 5am PT, 10pm AET) on August 20. Epic Games have confirmed that there will be zero downtime for this event, so once your update is finished you can hop right in. The v10.10 Content Update drops tomorrow, August 20 at 8 AM ET. Look up what’s new when the Patch Notes are available. No downtime required. — Fortnite (@FortniteGame) August 19, 2019 Fortnite v10.10 update map changes Thanks to the Rifts at the Indoor Soccer Pitch, the location has been transformed in the v10.10 update, leaving a giant crater. It’s the third change to be implemented since the start of Season X, with different locations expected to receive a makeover as the season progress. Moisty Palms Keep your eyes peeled for changes at the Paradise Palms location! There have been a whole host of hints at the return of Moisty Mire since the landmark tenth season began and we wouldn’t be surprised to see yet another development at the point of interest. So far, we have seen a number of trees sprouting on top of buildings, more grass growing around its perimeter, and even seen the Paradise Palms welcoming sign feature some swamp foliage in the background. There’s bound to be another change with the v10.10 content update. Compared to previous weeks, where developers have teased big changes, this has been a relatively quiet spell for Epic – aside from the change to the game’s news feed. So, they could have some surprises up their sleeve this time out. Fortnite v10.10 content update – patch notes BATTLE ROYALE Junk Rift Heads up! You can now deal with opponents by dropping heavy things on them. With the power of the Rift, summon anchors, cars, and more to fall from the sky. Glitched Consumables They say you are what you consume, but these consumables don’t even know what they are. A Rift Beacon has exploded, creating forageable items that keep turning into other forageable items — they’re glitched! WEAPONS + ITEMS Junk Rift A throwable item that breaks on contact and spawns a large object in the sky that plummets to the ground. The plummeting object: Damages players and destroys everything in its path. – Creates a small shockwave upon landing that damages players and destroys everything in its radius. – – Damage: Direct hit: 200 Direct hits slightly knock players back. – – Shockwave hit: 100 – Both hits immediately destroy vehicles and destructible objects on impact. – – Direct hit: 200 – – The plummeting object: – Drops in stacks of 2. – Max stack size: 4 – Epic Rarity. – Available from Floor Loot, Chests, Supply Drops, and Llamas. – – A throwable item that breaks on contact and spawns a large object in the sky that plummets to the ground. – Glitched Consumables Glitched Consumables are at the explosion site. These randomly switch between different forageable items from the past. Apples Grant 5 Health. – – Mushrooms Grant 5 Shield. – – Coconuts Grant 5 Effective Health (sum of a player’s Health + Shield). – – Peppers Increases player movement speed for a short duration. – – Hop Rocks Decreases player gravity for a short duration. – – Shadow Stone Turns players into a ghost for a short time, temporarily increasing their movement speed slightly and letting them dash through structures. – – – Apples – – Glitched Consumables are at the explosion site. These randomly switch between different forageable items from the past. – GAMEPLAY The map has changed! The Rift Beacon at the Rec Center malfunctioned, causing an explosion that left a giant crater and created the Glitched Consumables. Glitched Consumables can only be found at the crater. – – ART + ANIMATION The Green Toy Wrap has been updated. Because of this, owners of the Toy Soldiers Wraps bundle have been given the option to refund the bundle without the use of a Refund Token. NOTE: Players have 30 days from their next login to redeem this refund. – – – Because of this, owners of the Toy Soldiers Wraps bundle have been given the option to refund the bundle without the use of a Refund Token. – CREATIVE WHAT’S NEW? Prefabs and Galleries With these prefabs and galleries, celebrate the return of Dusty Depot or reminisce on Dusty Diner! UI Bug Fixes Mission details now correctly update when switching between different Missions with a controller. – Resolved an issue where objective information was not displayed for the current Mission. – Added some information that was missing from the Command and Armory tabs. – Fixed an issue where the map was not loading properly after changing tabs. – Game no longer crashes when launching a Mission through the “Play Now” button in the quest log. – The Record Dash quest no longer states to find five records instead of four when in a full party. – WEAPONS + ITEMS The V6 Launcher explodes into the Weekly Store! Shoots small, fast rockets. Launches up to 6 rockets before needing to reload. Does not consume ammo, but has very low durability. – Available in the Weekly Store from Wednesday, August 21st at 8 PM ET, until Wednesday, August 28th at 8 PM ET. – –
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Fortnite v10.00 Content Update patch notes – Automatic Sniper Rifle, Tilted Town and more – Dexerto
Fortnite v10.00 Content Update patch notes – Automatic Sniper Rifle, Tilted Town and more Epic Games have officially released the first patch of Fortnite Season 10 in the form of the v10.0 Content Update, available on PC, Xbox One, PS4, Nintendo Switch and mobile devices. As always, Season X kicked off a with a massive update to the game, introducing the new BRUTES mechs, and the return of one of the game’s most popular locations in Dusty Depots. Now, less than a week later, fans of the popular battle royale title are set to get their hands on a brand new weapon, plus we’ll see updates to the game’s map as the season’s overarching storyline continues to bring back some of the legendary points-of-interest that disappeared throughout the game’s 10 seasons. Automatic Sniper Rifle Fortnite fans will have a brand new weapon to wield thanks to the v10.0 Content Update, with the introduction of the Automatic Sniper Rifle to the popular battle royale title. The Automatic Sniper Rifle comes in Rare, Epic, and Legendary variants, with it’s bullets travelling faster than any other sniper, although it does come at the cost of a reduced zoom scope which should make hitting your targets a little trickier. The weapon will deal base damage of 31/33/35, with headshots set to take 66/66/70 health points off an opponent should you be able to find their head with the weapon. You can read the full patch notes for the Automatic Sniper Rifle below. Automatic Sniper Rifle Available in Rare, Epic, and Legendary variants. – Uses Medium Ammo. – Projectiles travel faster than other Sniper Rifles. – Damage: 31/33/35 Headshot: 62/66/70 – – 4 Rounds per second. – 16 Rounds per magazine. – Uses a reduced zoom scope. – Can be found from Floor, Chest, Vending Machines, Supply Drops, and Loot Carriers. – Tilted Town The update also brings a major map change to the game, with Neo Tilted disappearing following the activation of a Rift Beacon, and turning into Tilted Town, a wild-west themed location that includes special unvaulted weapons, and some rules that will alter how you play the game. While Fortnite is a game built around harvesting materials to use to build, Tilted Town is a no building zone, with players also unableto break any buildings in search of materials. Epic Games have released a special video to help you take a look at the game’s newest location Weapon Unvaults A host of weapon unvaults have also arrived in the v10.0 Content Update, with four weapons brought back from the game’s vault for use in Season 10, although their returns come with a catch. The Double Barrel Shotgun, Six Shooter, Hunting Rifle and Infantry Rifle are all back, but can only be found in Tilted Town, meaning if you want to get your hands on any of these weapons, you’ll need to hed to the wild-west settlement first. You can find the full details of the weapon unvaults below. Unvaulted weapons that only spawn in Tilted Town: Double Barrel Shotgun Epic and Legendary variants. – – Six Shooter Uncommon, Rare, and Epic variants. – – Hunting Rifle Uncommon and Rare variants. – – Infantry Rifle Common variant. – – The v10.0 Content Update patch notes also includes information about new Limited Time Modes (LTMS), and some changes that Epic Games have implemented to Creative Mode. You can view all the remaining patch notes below. Remaining Fortnite v10.0 Content Update patch notes BATTLE ROYALE LIMITED TIME MODE ROTATION: ARSENAL Coming Soon Team Type: Solos | Respawning: On Work your way through all of the weapons, starting with the higher rarities and ending with the lower rarities. The first player to get an elimination with the final weapon wins! Infinite ammo is on, and players will drop materials when they are eliminated. CREATIVE WHAT’S NEW? Sky Station Showdown LTM Battle other squads to capture zones and score points. Featured on the big stage at the Fortnite World Cup Creative Finals. – Junkyard Juke LTM Featured at the Fortnite Creative World Cup! It’s time to bring junk to the incinerator to receive points for your team. The bigger piece of junk, the more points! – Viking Village Prefabs It’s a Viking invasion! Put a Nordic twist on your island with the latest Prefab. – ISLANDS Bug Fixes The Save Volume size for the Volcano Island is restored. Note: the visuals will still look like you are out of bounds when trying to build and edit on the outer edges. – PREFABS & GALLERIES 7 New Viking Village Prefabs Viking Ship – Viking Longhouse – Viking Armoury – Viking Hut A – Viking Hut B – Viking Hut C – Viking Stables – – 3 New Galleries Viking Village Gallery – Viking Village Prop Gallery – Brown Cliff Snow Gallery – – DEVICES Bug Fixes Sentries that carry a rocket launcher will damage players now. –
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Fortnite v10.10 Update patch notes – Retail Row, Fiends, BRUTE mech changes, and more – Dexerto
Fortnite v10.10 Update patch notes – Retail Row, Fiends, BRUTE mech changes, and more Epic Games have officially released the patch notes for the Fortnite v10.10 update, which finally arrives on PC, PS4, Xbox One, Nintendo Switch on Wednesday, August 14 after a delay. The v10.10 patch was originally set to launch on Tuesday, August 13, until Epic Games were forced to announce that they had found an issue in the build, and would be pushing back its release until they were able to address it. Thankfully, the delay only lasted a day, with the patch finally launching on August 14, bringing with it the return of Retail Row, Fiends and some major changes to the BRUTE mechs. You can view the Fortnite v10.10 patch notes below. Retail Row returns The headline change in the v10.10 Update is the return of another popular location from the abyss, as Retail Row springs back to life in the location it formerly stood, with Mega Mall now gone completely. Fans of the popular battle royale game were expecting to see the shopping location return following the appearance of a Rift Beacon, which has been used to signal where the next major map change is scheduled to take place, with one popping up at Neo Tilted before it became the wild west-themed Tilted Town. Fiends invade Retail Row Not all is well in Retail Row though, as players who were hoping to see the return of the location with no strange twists set to be sorely disappointed, as Fiends have taken over the location entirely. The Fiends first appeared as part of the Ice Storm Challenges back in January, and are crazied zombie-like creatures that chase down players and deal damage if they manage to get thier hands on you. The creatures will drop weapons, consumables or ammo when they are eliminated, and the good news is that they can’t wander outside of Retail Row, so they should be easily avoidable should you decide that you don’t want to face off against a horde of the undead. Retail Row A Rift Zone has replaced the Mega Mall POI with Retail Row. Retail Row now spawns hordes of Fiends who charge at players. Fiends may drop a weapon, consumable, or ammo upon being eliminated. – Fiends cannot go outside the Retail Row Rift Zone. – – – Retail Row now spawns hordes of Fiends who charge at players. – BRUTE mech changes The BRUTE mechs have also undergone some serious changes in the v10.10 update, but fans who were hoping that the mechanical monstrosities would be out of the game for good will be sorely disappointed, as Epic Games have chosen not to vault the vehicles, but rather make some major readjustments. Epic Games have added a targeting laser to the robots, which the developers state should “help give clarity to all players on where a gunner is aiming their rockets before they’re fired,” and have also included a self-destruct initiative that will destroy mechs which have sat abandoned in the storm for 30 seconds. Bug fixes for inisible BRUTES, speed glitches and framerate issues with the turret have also been included in this update. B.R.U.T.E. updates: Added a targeting laser that appears as players load and fire missiles. In addition to the B.R.U.T.E.’s gunner, this laser is visible to opponents and teammates. – This is to help give clarity to all players on where a gunner is aiming their rockets before they’re fired. – – Improved visual and audio feedback during the self-destruct sequence. – B.R.U.T.E.s can now be entered directly from glider mode. – Updated B.R.U.T.E. spawn logic for large team respawn game modes. B.R.U.T.Es will now spawn intermittently throughout the match instead of waiting for Storm phases to end. – – B.R.U.T.E.s abandoned in the Storm will self-destruct after 30 seconds. – B.R.U.T.E.s will reappear on the minimap after 15 seconds if no player is in either seat. – – Added a targeting laser that appears as players load and fire missiles. – Bug Fixes Fixed an issue in which opponents’ B.R.U.T.E.s would sometimes not be visible. – B.R.U.T.E.s can no longer be used to traverse the map faster than intended. – The turn rate of B.R.U.T.E.’s turret is no longer framerate-dependent. – You can view the rest of Fortnite’s v10.10 Update patch notes below, including gameplay changes for Battle Royale, a new LTM and a host of updates for the game’s popular Creative Mode. Remaining Fortnite v10.10 Update patch notes BATTLE ROYALE WHAT’S NEW? Retail Row A Rift Zone has turned Mega Mall back into Retail Row, and prices have dropped significantly. These discounts come at the cost of increased danger — bargain-crazed Fiends are spawning in the Rift Zone, and they want the shopping center all to themselves. World Run LTM Dip, dodge, and duck through treacherous traps, lava pits, and more to become the world’s fastest lane runner. 16 players race to complete the course. The first team to collect 30 coins wins! Camera Filter Adds a post-processing effect to players’ screens while they play. ISLANDS Updated Island Select menu. Create up to 50 islands. – Islands available: Temperate, Meadow, Arctic, Frosty Fortress, Ice Lake, Canyon, Wasteland, Tropical, Rivers Edge, Volcano, Sandbar, Caldera, Kevin Floating, Black Glass, Grid and The Block. – – Updated the Island Select UI to improve usability. – Added a Deleted Islands tab: When islands are deleted they will appear in this area and can be recovered for a limited time. – Once you have 50 islands and 5 deleted islands, the oldest deleted islands will be permanently lost each time you create a new island. – – – Islands are still named in the Description tab of the My Island menu. Re-publishing an existing island will now update the original island code instead of creating a new one. – – The owner of a published code can lock their island code so players can only access the specified version of the published island by default by going to the code link on the Epic Games site and selecting the active version. – GAMEPLAY Added new options to the Game and Game Settings menus: Note: Everything below was added in v10.00 but was missing from the patch notes. – All Teams Must Finish: No, Yes (Default: No). – Win Condition: Most Rounds, Most Score (Default: Most Rounds). – Allow Aim Assist: Yes, No (Default: Yes). – PVP Pickaxe Damage: Default, None (Default: Default). – – Visit the World Cup Creative Finals Trophy in the Creative Hub. You can even see the winners names etched into it. – Bug Fixes Fixed a bug where games that switched players’ teams on death would not obey the maximum team size or team ratio settings. – Fixed a bug where a player joining a match in progress as a spectator would return to the Creative Hub when the game changed rounds. – Fixed an issue where players could bypass ‘Allow Out of Bounds’ settings when using Fly mode. – Fixed an issue where the Last Standing option did not end games upon final elimination. – WEAPONS & ITEMS Reduced the environmental damage value of the Infinity Blade from 10,000 to 600 to allow it to be used with Creature Spawners. – Bug Fixes Prop-O-Matic Fixed a bug where a player would enter a broken state when using the Prop-O-Matic at the same time as removing it from their inventory. – Fixed an issue where the Prop-O-Matic was incorrectly using the rocket ammo icon. – – CREATIVE TOOLS & PHONE Added a new option to the Game Settings menu: Camera Filter: Allows you to add post-processing effects to players’ screens while they’re on your map. Default, Sepia, Retro (Default: Default). – – – Camera Filter: Allows you to add post-processing effects to players’ screens while they’re on your map. – Bug Fixes Fixed an issue where rapidly selecting building pieces with Multi-select caused other building pieces to turn (and stay) green on islands. – PREFABS & GALLERIES Added the Pillar Gallery. be moved around like props. – Added the Particles Gallery B, which features butterfly and seagull particles. – Added additional pieces, with the same color on both sides, to Obstacle Course Galleries Black, Blue, Green, Grip Tape, Orange, Purple, Red & White. – Updated the Indoor Residential Prop Gallery with birthday props. – Updated the Truck ‘N’ Oasis Gallery with a telephone pole, highway sign and the camel. – Updated the Nature Ice Cliff Gallery with icy meteor rocks. – Bug Fixes The props in the Roadside Diner are no longer interactable. – The Viking Village Prop Gallery can now be rotated after being pasted. – Fixed an issue where the ice lake on Ice Lake Island would disappear with low visual settings. – Fixed an issue where the ‘Right Triangular Prism Gallery’ assets health bar would persist when using the “Phone Tool” to pick up. – DEVICES Increased the number of available Trigger channels from 24 to 32 and the number of available Receivers from 30 to 40. – Added a new version of the Item Spawner. The new Item Spawner is placed as an object rather than a trap and can be manipulated with the Phone tool. NOTE: The old trap-based Item Spawner will continue to be available for a while, it will eventually be removed from the inventory. This will not affect existing maps which use the old Item Spawner, it will simply remove the old version from the devices menu. Let us know what you think about this new Item Spawner on our social channels. – – Items Respawn: On, Off (Default: On). – Random Spawns: Off, Random, No Repeats (Default: Off). – Visible During Games: On, Off (Default: On). – Time Before First Spawn: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 10 seconds). – Time Between Spawns: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant). – Wood/Stone/Metal Cost of Item: The item can only be picked up if the player has the required amount of the specified material in their inventory. No Cost, 5, 10-200 (increments of 10), 200-500 (increments of 20), 500-700 (increments of 50), 800, 900, 1000 (Default: No Cost). – – Bonus Ammo for Weapons: On, Off (Default: On). – Run Over Pickup: Off, On (Default: Off). – Item Visibility: 1x, 2x, 3x, 4x, 5x (Default: 1x). – Enabled on Game Start: Enabled, Disabled (Default: Enabled). – Enable When Receiving From: No Channel, 1-32 (Default: No Channel). – Disable When Receiving From: No Channel, 1-32 (Default: No Channel). – Spawn Item When Receiving From: No Channel, 1-32 (Default: No Channel). – Cycle to Next Item When Receiving From: No Channel, 1-32 (Default: No Channel). – – The new Item Spawner is placed as an object rather than a trap and can be manipulated with the Phone tool. – Added B.R.U.T.E. Spawner. Spawner Settings Enabled: Disabled, Enabled, Warmup, Game Start (Default: Enabled). – Respawn Time: Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant). – Respawn Vehicle when Enabled: Yes, No, Only if Needed. (Default: Yes). – Destroy Vehicle when Disabled: Yes, No (Default: Yes). – Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel). – Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel). – Enable When Receiving From: No Channel, 1-32 (Default: No Channel). – Disable When Receiving From: No Channel, 1-32 (Default: No Channel). – – – Spawner Settings – Advanced Storm Controller (Added in v10.00) – Allows you to create a customized multi-phase Storm on your maps. Use it in conjunction with Advanced Storm Beacons to create highly customized Storm patterns. This device is still in development and may be changed in the future to provide an improved experience. Advanced Storm Controller Settings Generate Storm on Game Start: Should the Storm start as soon as the game begins? Yes, No (Default: Yes). – – Storm Phases: Should the Storm use standard Battle Royale phases or take instructions from Advanced Storm Beacons? Default, Custom (Default: Default) – NOTE: If you are using Custom Storm phases, it is strongly advised to have an Advanced Storm Beacon for each phase of your Storm, including phase 1, since with the current implementation, leaving phases undefined can lead to some unpredictable/undesired results. – – Phase One Radius: Sets the initial radius of the Storm at phase one. 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: 200m) – – Delay Time: How long after game start should the Storm appear? None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None). – – Starting Phase: At which phase should the Storm begins when it appears? 1-50 (Default: 1) – – Late Phases Move: Can the late phases of the Storm move outside the radius of the previous phase? Yes, No (Default: Yes). – NOTE: This only has an effect when using Default Storm phases. With Custom Storm phases, the Storm will take its movement rules from your Advanced Storm Beacons. – – Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel. No Channel, 1-32 (Default: No Channel). – – Destroy Storm When Receiving From: Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel. No Channel, 1-32 (Default: No Channel). – – When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase. No Channel, 1-32 (Default: No Channel). – – – Generate Storm on Game Start: Should the Storm start as soon as the game begins? – – Advanced Storm Controller Settings – Advanced Storm Beacon (Added in v10.00) – Can be used to override the default Battle Royale Storm behaviour, allowing you to create Storms that move and behave exactly the way you want them to. Use these in conjunction with the Advanced Storm Controller when it is set to use Custom Storm phases. Advanced Storm Beacon Settings Phase: Which Storm phase does the beacon control? 1-50 (Default: 1). – – End Radius: Sets the radius of the Storm at the end of the selected phase. Don’t Override, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override). – – Wait Time: How long should the Storm wait before beginning to resize? Don’t Override, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: Don’t Override). – – Resize Time: How long should the Storm take to reach its new radius? Don’t Override, 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: Don’t Override). – – Damage: How much damage should the Storm do each second to players caught in it? Don’t Override, None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: Don’t Override). – – Movement Behaviour: How should the Storm move? Don’t Override, Move Randomly, Move to Beacon, None (Default: Don’t Override). – – Move Distance Min: What is the minimum distance that the Storm should move? (Only works if Movement Behaviour is set to ‘Move Randomly’). Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override). – – Move Distance Max: What is the maximum distance that the Storm should move? (Only works if Movement Behaviour is set to ‘Move Randomly’). Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override). – – – Phase: Which Storm phase does the beacon control? – – Advanced Storm Beacon Settings – Added options to the Basic Storm Controller Generate Storm on Game Start: Should the Storm start as soon as the game begins? Yes, No (Default: Yes). – – Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel. No Channel, 1-32 (Default: No Channel). – – – Generate Storm on Game Start: Should the Storm start as soon as the game begins? – Destroy Storm When Receiving From: Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel. No Channel, 1-32 (Default: No Channel). – – When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase. No Channel, 1-32 (Default: No Channel). – – Added options to all Vehicle Spawner devices. Enabled: When can the spawner create vehicles?. Disabled, Enabled, Warmup, Game Start (Default: Enabled). – – Respawn Time: How long does the spawner wait after its vehicle is destroyed before it spawns a new one? (‘Never’ will allow vehicles to only ever be spawned via triggers). Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant). – – Respawn Vehicle when Enabled: When the spawner switches from a disabled to an enabled state, should it spawn a new vehicle? ‘Yes’ will cause the spawner to destroy any existing vehicle and create a new one immediately, while ‘Only if Needed’ will only create a new vehicle if one doesn’t already exist. Yes, No, Only if Needed. (Default: Yes). – – Destroy Vehicle when Disabled: Should the spawner destroy any existing vehicle when it is disabled? Yes, No (Default: Yes). – – Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel). – Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel). – Enable When Receiving From: No Channel, 1-32 (Default: No Channel). – Disable When Receiving From: No Channel, 1-32 (Default: No Channel). – – Enabled: When can the spawner create vehicles?. – Added new options to the Objective Device. Play Audio / VFX: On, Off (Default: On) – Collision During Games: On, Off, When Visible (Default: On). – Collide Against: All, Only Weapons (Default: All). – Score: 0, 1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000 (Default: 0). – Turn Visibility On when Receiving From: No Channel, 1-32 (Default: No Channel). – Turn Visibility Off when Receiving From: No Channel, 1-32 (Default: No Channel). – – Added new options to the Creature Spawner. Spawner Type: Sets the look of the spawner. Cube Spawner, Ice Spawner (Default: Cube Spawner). – – Added additional options to Creature Type: Cube Random, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute, Ice Random, Rush Random, All Random (Default: Cube Random). – – – Spawner Type: Sets the look of the spawner. – Added Cake to the Consumables Gallery Consuming Cake gives the player 5 Health or Shield. – – The following devices have updated/new preview holograms: B.R.U.T.E., Shopping Cart, ATK, QuadCrasher, X-4 Stormwing, Driftboard, Cannon, Baller, Timer, Scoreboard, Team Settings & Inventory. – – Bug Fixes Renamed “Last Standing” option in the game menu to “Last Standing to End” and made the tooltip more helpful. – Fixed some issues on the Trigger device: Trigger now correctly updates the visual channel number on copied triggers. – Trigger now correctly attributes the signal to a player when it’s activated from a vehicle. – Triggers will now only activate once per shot from a shotgun (rather than once per pellet). – – Updated the tooltip on the Complete Once option in the Timer device. – Fixed some issues with the Weapon-Free Zone device: Fixed an issue where players were able to swing and deal damage with a pickaxe inside the Weapon-Free Zone. – Fixed an issue where players could use weapons when transitioning out of one Weapon-Free Zone into another. – – Fixed an issue where the Advanced Storm Device would not move the Storm to the correct beacon during phases. – Fixed an issue where the Flag object would not display properly when placed into the Item Spawner and Team Settings & Inventory devices. – UI & SOCIAL Added the ability to show cumulative scores on the scoreboard HUD widget. – Bug Fixes Fixed an issue where inspecting the in-game Challenge menu for a second time while using a controller would cause it to close and no longer function. – Fixed an issue where the hide/show details button would display improperly when the island description panel was displayed. – Fixed an issue where the Creative inventory would stay on screen even after closing the menu. – Fixed an issue where a Party Leader would be unable to rejoin their active game if they left while in progress but were still a member of the party. – PERFORMANCE Further improved a source of hitching on PC – Optimized memory on iOS to improve stability – Resolved a number of sources of Switch hitches – MOBILE Bug Fixes Air Strike smoke visual effects can now be observed from a distance. – Text in My Island settings won’t overlap when scrolling through options. – Director’s Chair from the Movie Set Prop Gallery can now be highlighted with the Phone Tool. – What to expect from Fortnite patch v10.10 Mega Mall: It would be silly to start anywhere else, really. The Mega Mall location in Fortnite Battle Royale looks set for some major changes after a Rift Beacon not only appeared near the shopping centre, but has been activated as well. Epic Games have gone on record with promising players that no two days will be the same in Season 10 and they look set to deliver on that promise with the introduction of this new patch, with Mega Mall expected to change drastically – just like Tilted Town did in the v10.00 content update. NEO Tilted was scrapped, paving the way for the arrival of a new build-free location called Tilted Town, which has a very western movie feel to it. While there’s no guarantees that the Mall will suffer the same fate with this update, it certainly seems likely – especially with a number of previously removed points of interest reappearing in the game’s data files. An actual BRUTE nerf: The BRUTE mech suit vehicles were introduced at the beginning of the tenth season, on August 1, and haven’t just caused a stir in the community, sparking a viral Twitter campaign to have them removed from the game’s competitive modes. While many fans are calling for its head in general, history tells us that Epic Games tend to put out these types of fires with slow, progressive patches to control damage – as seen with the X-4 Stormwing planes, The Baller, and other vehicles from past seasons. The good money is on them to do just that with this new patch, introducing a proper nerf to its stomp damage and perhaps further cuts to spawn rates as well – as they have done already with competitive play. Return of an old location: As noted earlier, many dataminers have found evidence that would suggest that previously removed points of interest could soon be added back to Fortnite. While many will be looking closely at Mega Mall and the developments there, the v10.10 patch could deliver something much greater. Fans have longed for the return of Risky Reels, Anarchy Acres, Moisty Mire, Greasy Grove and others as season after season have passed them by, and after leakers found them in the game’s files, there’s a chance that they could reappear much sooner than people expect. There’s no way of being certain about their potential returns, or any other features, until the patch goes live. But, that won’t stop fans reading into the possibilities as they prepare themselves for the downtime and launch of this brand new update. Last updated on August 13, 2019 at 14:08 (EST). Patch v10.10 arrives soon! Downtime begins tomorrow, August 14 at 4 AM ET (0800 UTC). — Fortnite (@FortniteGame) August 13, 2019 Fortnite v.10.10 patch release time Epic have now confirmed that the patch is set to go live on August 14, with downtime beginning at 4am EST/9am BST/6pm AET/1am PT – following a previous delay. The update was initially planned to go live a day previous, but the developers announced that there were last minutes changes that needed to be made to the patch build, resulting in a delay.
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Fortnite uses cunning tactic to combat Apex Legends growth – Dexerto
Fortnite uses cunning tactic to combat Apex Legends growth Epic Games have turned to a peculiar tactic to fight against Apex Legends‘ explosive first-week growth, as the Respawn Entertainment title aims to topple Fortnite. Since its release on February 4, the free-to-play battle royale game has sparked plenty of praise and taken the gaming world by storm. On February 7, Respawn Entertainment announced that the game had crossed the 10 million players mark within the first 72 hours of its release. Players have already questioned Apex Legends’ chances of challenging a juggernaut like Fortnite, and it now it looks as if Epic Games are taking the challenge quite seriously. Users who perform a Google search for the phrase “Apex Legends” now have a chance of receiving an advert about Fortnite, at the very top of the search results, that will take them directly to the Epic Games website. As both titles are free-to-play battle royale games, there is plenty of crossover between keywords and resulting searches – meaning that the ads would fall under Google’s targeted advertising where companies can select a target audience at which to push their promotions. Whether or not Apex can be the game that fills the role as the ‘Fortnite killer’ remains to be seen. Even some of Fortnite’s biggest names have been given it a chance and having a good time in the process. Even Tyler ‘Ninja’ Blevins believes the game has a chance, but it’ll take an incredible amount of hard work from Respawn. Read More: Shroud takes hilarious shots at Dr Disrespect after “resident sleeper” win in Apex Legends – “I mean anything any game has a chance to go over Fortnite, but it’s going to be nearly impossible,” Ninja said on his February 8 stream. “But this game specifically? It’s anyone’s guess at this point. I think it’s going to be nearly impossible for anyone to do what Fortnite has done, and what they continue to do day in and day out and update their game.”
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Fortnite V-Bucks facing price increase in various regions – Dexerto
Fortnite V-Bucks facing price increase in various regions Epic GamesEpic Games plans to raise the price of Fortnite V-Bucks across several territories in October 2023, including in the United States. In select territories, V-Buck prices went up just a couple of months ago in July 2023. The affected countries included Canada, Mexico, and the United Kingdom. Epic cited inflation and currency fluctuations as the primary cause for the increase. Fortnite’s V-Bucks weren’t the only targets, either. The prices of certain content bundles were similarly impacted by the pricing alignment. As such, the Intrepid Engines Pack that previously cost $5.59 CAD rose to $5.99. The 5,000 V-Bucks bundle went from $42.79 CAD to $47.99 CAD. It was only a matter of time before even more regions sat on the receiving end of increased pricing. And that time has officially come. Fortnite’s V-Buck prices going up in places like the US and Japan A recent blog post from the Fortnite Team confirms that price increases will go live for a number of regions on October 27, 2023. The adjustments will target Fortnite V-Bucks and content packs sold in the following regions: the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the United States. Much like the pricing alignments in Canada, Mexico, and the UK, the latest changes are in response to “economic factors such as inflation and currency fluctuations.” Users in the U.S. can expect the following changes: 1,000 V-Bucks will go from $7.99 to $8.99, 2,800 V-Bucks from $19.99 to $22.99, 5,000 V-Bucks will rise from $31.99 to $36.99, and 13,500 V-Bucks will see an increase from $79.99 to $89.99. Meanwhile, the Extinction Code Pack will soon bear a $4.49 price tag (up from $3.99), with Untask’d Courier and Gifted Battle Pass costing $17.99 and $8.54, respectively. The blog post notes that the forthcoming V-Buck price increases won’t impact the cost of the Fortnite Crew subscription. However, future rotations of the following Packs will undergo an adjustment once they become available: The Final Reckoning Pack, Skull Squad Pack, Graveyard Drift Quest Pack, Saint Academy Quest Pack, and the Transformers Pack.
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Fortnite user leaks skins returning to Item Shop in October – Dexerto
Fortnite user leaks skins returning to Item Shop in October The Fortnite Item Shop for the rest of October has apparently been leaked, including the outfit skins to be released during Halloween. A Fortnite leaker, who goes by the name of ‘Fortrisen‘ on social media, posted an image several weeks ago of all the skins that would be returning to the Item Shop at some point. The image contained 10 different outfit skins, including the Rabbit Raider, Bunny Brawler, Ravage, Valkyrae, Chomp Sr., Tomatohead, Reef Ranger, Wreck Raider, Skull Trooper, and Ghoul Trooper. So far, as of October 9, the leak has proven to be correct, as six of the ten skins that the leaker claimed would return to the Item Shop have indeed been brought back. As the image shows, the Tomatohead, Ravage, Reef Ranger, and Easter skins have all featured in the Item Shop since the post, with the Chomp Sr. skin still in the shop at the time of this article’s writing. If the list continues to be correct, then that could mean that the ultra-rare Skull Trooper and Ghoul Trooper skins would be returning just in time for Halloween. While the prospect of Fortnite bringing back those two highly coveted skins is thrilling, this all should be considered with caution, since this leak has nothing substantiating it other than the fact that it has been consistently correct so far. It would be a very polarizing decision on the part of Epic Games to re-feature those skins in the Item Shop after all this time, although they would likely stand to make tremendous revenue. A lot of Fortnite players who do not own the skins would likely look to purchase them, while longtime users would be unhappy that that their prized possessions could essentially lose their status as a “rare” skin.
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Fortnite US players consider moving to Europe after game returns to iPhone in EU – Dexerto
Fortnite US players consider moving to Europe after game returns to iPhone in EU Epic Games/AppleFortnite players in the United States are considering a move to Europe after devs announced the game’s return to iPhone in the EU region. With the rejection of appeals by the Supreme Court earlier this month, the legal battle between Epic Games and Apple came to a close in the United States. On top of that, Apple demanded Epic pay them $73 million in compensation for civil damages. That being said, Fortnite’s Item Shop offered their savage response against the tech giant. Although Epic Games had previously prevailed in a legal dispute with Google, they were disappointed not to have achieved the same result with Apple. Less than a week following the US case ruling, Apple has amended its policies for the European market to meet DMA regulations, allowing third-party developers to sideload apps and external stores on iOS devices. Eager to seize the chance, Epic has just revealed that Fortnite will be returning to iOS devices in Europe in 2024 and asked users to stay tuned for more details. Now that Fortnite is almost back on iPhone and iPad in EU regions, players in the US are thinking about making a move to Europe. Fortnite’s EU return urges US players to “leave for Europe” Official Fortnite account posted on X that the game will return in Europe on iOS later this year through the Epic Games Store, in a similar way to how the game is available on Android devices. They further shouted out the DMA (Digital Markets Act) which is a new law in the EU market that has made sideloading possible on Apple devices. They ended their statement by firing back at Apple saying, “The world is watching” and attached a Peely gif doing a similar action. While European users are thrilled about Fortnite’s return on iPhones, US players are planning to make a move to Europe altogether to experience the same. One such user said, “Moving to the UK rn.” Another chimed in, “If VPN doesn’t work I’ll literally fly to England and buy an iPad LMAO.” A third user applied their critical thinking and asked, “If I ‘travel’ to Europe can we install and then play in the US?” Regardless, several users who are excited about the return also turned in their thoughts with one player saying, “Finally something useful for my 15 pro max.” Another player believes this is “the biggest W of the year” as this move will “help with player count.” While Fortnite might soon be available on the EU market, we’ve got you covered with the latest developments right here.
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Fortnite: Use a Volcano Vent, a Zipline and a Vehicle in the same match challenge guide – Week 5 – Dexerto
Fortnite: Use a Volcano Vent, a Zipline and a Vehicle in the same match challenge guide – Week 5 Players looking to complete the Week 5 challenges of Fortnite Season 8 will have to use various mobility items on the map – here’s how to complete this somewhat confusing task. The fifth batch of weekly challenges, released on March 28, require players to use different forms of travel in the same match in order to gain their battle stars. Players will need to use the volcano vents that were added in the Season 8 release as well as a zip line and one of the many vehicles that can be found scattered around the map. Use a volcano vent The recently added volcano vents propel players into the air before allowing them to glide to a new location similar to a rift or launchpad. Therefore, it makes sense to hit a vent first before travelling to complete the rest of the challenge. Vents are extremely common in the north side of the map near Sunny Steps so that’s where you’ll want to head before moving your character over the tunnel of air. Use a Zipline After hitting the volcano vent, travel towards the east side of the map towards Lonely Lodge where you will find a host of ziplines in the jungle. Simply walk up to zipline and hold the interact key to jump on and travel to the other side. The best strategy would be to use a zip line that ends at an expedition outpost where you will be able to finish the challenge. Use a vehicle There are plenty of vehicles scattered around the map but the newest addition, The Baller, will give you the best chance of completing the challenge using our strategy. After ziplining up to an expedition outpost, the balls regularly spawn on the charging points outside the main building. Simply hop in and you will receive your battle stars. Afterwards, you can start checking off the remainder of your Week 5, Season 8 challenges. Step-by-step guide to complete the ‘use volcano vent, zip line and vehicle in one game’ challenge Jump out the battlebus near the peak of the volcano and locate a vent – Use the vent to propel yourself in the air towards a zip line – Hop onto the zip line heading towards the expedition outpost situated on the hill above Lonely Lodge – Use the Baller vehicle that spawns on the charging point outside the red metal building – Ensure all steps are completed in one single match to complete the challenge –
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Fortnite Upgrade Bench locations: How to upgrade weapons & costs – Dexerto
Fortnite Upgrade Bench locations: How to upgrade weapons & costs Epic GamesThe Upgrade Bench is a useful tool for taking your weapons to the next level in Fortnite. They first appeared in Chapter 2 and may now be seen on the Chapter 4 Season 2 island. Here’s how you can find one and use it. The island in Fortnite contains a number of features designed to bring players one step closer to the coveted Victory Royale. Players have access to a broad variety of weaponry and may even improve their existing arsenals in this game. They always strive to acquire weapons of the highest rarity possible to deal the most damage possible to their opponents. Since they can’t always receive a rarer weapon through conventional loot means, they often have to pay a price to have their existing weapons improved. The quickest method to level up your weaponry in Fortnite is at one of the many Upgrade Benches spread across the island. One of the latest Fortnite Trials quest requires players to use an Upgrade bunch. Here’s where to look for one and how to use it. Contents How to use an Upgrade Bench in Fortnite Fortnite makes it easy to use an Upgrade Bench. Find one using the white arrow symbol on your mini-map and you’ll be good to go. When you locate it, you can upgrade your weapon by just approaching it while having it equipped. Upgrading your weapon will cost gold, so be sure you have plenty on hand before you make the move. You may then upgrade your weapon by spending the required number of bars after approaching the bench. To finalize your upgrade, you’ll need to spend enough bars to raise your weapon’s rarity, which you may do upon interacting with the bench in the game. Cost of Weapon Upgrades In Fortnite, players may choose from four distinct tiers of weapon upgrades when they visit an Upgrade Bench. These levels allow for a smooth progression from one rarity to the next, all the way up to legendary rarity, beyond which no more upgrades are possible. Here’s how much it costs to upgrade each weapon tier in Fortnite: You can’t use an Upgrade Bench to raise the stats of a Legendary, Mythic, Exotic, or Utility item. Locations of the Upgrade Bench The Upgrade Bench may be found at nearly all Season 2 island POIs. However, it is completely non-existent in the Snow Biome next to Brutal Bastion and Lonely Labs. You have the highest chance of quickly locating an Upgrade Bench on the island’s eastern and western sides. Above, you’ll find a comprehensive map created by Fortnite.GG that pinpoints all of the highlighted Upgrade Benches in the game at the moment in Chapter 4 Season 2. To upgrade your weapon, just collect Gold Bars, select a weapon, and proceed to the Upgrade Bench. That’s everything you need to know about how to use an Upgrade Bench in Fortnite! In the meantime, we’ve got plenty of tips and tricks available to help you out in the new season, so make sure to check out some of our other guide content: All leaked skins and cosmetics | All Exotic weapon locations | Reality Augments guide | Split-screen guide | How to level up fast | How to get free skins | Best weapons ranked | Best Deathrun map codes | Where to find all NPCs | Best Fortnite skins | Rarest skins in Fortnite | Find the Force Quests | All Chapter 4 Season 2 Weekly Challenges
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Fortnite update v7.20 – release date revealed and Drift Board expected – Dexerto
Fortnite update v7.20 – release date revealed and Drift Board expected The date for the next Fortnite patch has reportedly been revealed by the game’s executive producer, during discussions with FaZe Clan’s Cizzorz. Multiple sources suggest that the pair have been discussing the upcoming v7.20 update to the battle royale game, and it’s expected to drop between January 15 and January 16. With so many different bugs in the game right now – whether it’s gameplay issues, like those affecting X-4 Stormwing planes or Fortnite bugs affecting some skins in the game – it will be interesting to see what Epic Games changes in this next patch. Update V7.20 will be out on either Tuesday Or Wednesday #Confirmed — Fortnite News :snowflake:️ (@FNBRHQ) January 11, 2019 It is understood that any exchange between the pair is likely to have been about Fortnite’s new Creative mode. Reason being, Cizzorz is the creator of some very popular maps and it’s likely that he would have been expressing his concerns about the game mode as it is right now. The popular Twitch streamer revealed his latest creation, DeathRun 2.0 on January 12, along with a full run through of all 14 levels included in his new obstacle course. The contents of the new v7.20 patch has not yet been revealed by Epic Games and the confirmation of its rival has not been officially confirmed, but many players will be expecting a number of quality of life improvements, bug fixes and potentially even a new item. Epic Games has not only teased the arrival of Driftboards on Fortnite in the past, but the developer intended to include the new feature in the December 18 v7.10 update but decided to delay their introduction. Will they be included this time?
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Fortnite Update V7.20 to bring huge sensitivity changes for building and targeting – Dexerto
Fortnite Update V7.20 to bring huge sensitivity changes for building and targeting Fortnite fans are eagerly anticipating the V7.20 Update for the popular battle royal game, and Epic Community Coordinator Sean Hamilton has given fans a preview of the patch notes by announcing changes to the game’s sensitivity settings. Fortnite is one of the biggest games in the world, and one of the things that helps sets it apart from other battle royale titles is the ability to build your own cover, which can be especially handy when in battle against other opponents. With building being such a huge part of the game’s mechanics, Fortnite fans are constantly practising and improving their skills, and these changes should help players reach new heights with the construction technique. Hamilton, known to Fortnite fans as MrPopoTFS, tweeted on Monday, January 14 that the V7.20 update would bring new adjustments to how the games sensitivity works. The game’s sensitivity settings will be updated to allow for more “granular adjustments”, meaning players can now finetune their mouse or controller sensitivity with greater accuracy to help them find the perfect level for them Seperate targeting, scope and gamepad building sensitivity settings will also now be shared across Fortnite’s two gamemodes, Battle Royale and Save The World, meaning no matter what you’re playing, the game will always feel the same. Finally, players who adjust their building sensitivity will now also see the change applied when in Edit Mode, which means players can now complete edits at the same speed they would when building. Do your thing, Twitter… :sunglasses::megaphone: From v7.20 Patch Notes: 1) Building sensitivity change also applies to edit mode2) Separate targeting, scope, and gamepad building sensitivity settings are now shared between StW and BR 3) Sensitivity settings allow for more granular adjustments — Sean Hamilton (@MrPopoTFS) January 14, 2019 Fortnite’s V7.20 update will become officially available on either Tuesday, January 15 or Wednesday, January 15, although it’s currently unknown for sure which day it will be. It’s widely expected that fans will finally get their hands on the Drift Board, which was delayed early on in Season 7 due to issues with the item.
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Fortnite update v7.10 – 14 Days of Fortnite, challenges, Stormwing, map changes and patch notes for December 18 – Dexerto
Fortnite update v7.10 – 14 Days of Fortnite, challenges, Stormwing, map changes and patch notes for December 18 Fortnite’s v7.10 officially went live on December 18, introducing numerous quality of life changes and significant overhaul to the X-4 Stormwing plane. Here’s everything you need to know. It’s been an interesting couple of weeks for Fortnite fans since the release of the massive Season 7 update on December 6 and the plethora of changes it brought with it. The significantly smaller v7.01 update, which was released on December 11, tackled some of the early Season 7 complaints but added the mythic melee weapon known as the Infinity Blade – an item that was so controversial that it was vaulted in less than a week. With the Infinity Blade out of the way, all eyes were set on what was coming next – something that the release of the v7.10 patch notes answered. What’s changing in the v7.10 patch? The v7.10 patch introduces a number of major changes, including a new ’14 Days of Fortnite’ event for the Christmas period. “Explore new Challenges, play in new and old LTM’s, and unlock rewards in this seasonal event, starting December 19!” Here’s everything you need to know about the 14 Days of Fortnite event. Sean ‘MrPopoTFS’ Hamilton confirmed that this stat would be bumped up to 50 damage with the v7.10 patch.He followed up with a post on Reddit on December 17 where he outlined all of the changes that will be implemented. These include 50% more damage from hitting objects and more. The official patch notes for the Stormwing are as follows: Stormwings now take 50% more damage from hitting objects. Boosting now reduces the damage taken from impacts by 50%, previously boosting prevented all impact damage. – – Damage done to players that are in a Stormwing when it’s shot down has been increased from 25 to 50 Damage is dealt directly to health. – – Stormwings will now take more damage from destroying structures by running through them. – New Limited Time Modes A rotation of the Limited Time Modes has become expected from virtually every Fortnite update in recent seasons, but it looks like we’ll have even more for Week 3 of Season 7: “The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours. Starting December 19, log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!” Map Changes The most exciting map change to come out of the v7.10 patch is undoubtedly the Ice King’s castle at Polar Peak. The ice and snow covering the hill has continued to melt away, revealing yet more of the castle, inside and out. You can find images of the Polar Peak changes, including the awesome new throne room inside the castle, here. Data mining and leaks If you’re a fan of the numerous skins, items and other cosmetics that get leaked after every major update, you might be disappointed by v7.10 as Epic Games’ crackdown on data miners continues. On December 13, one of the most popular outlets for leaked Fortnite content, FNBRLeaks, announced that they would be shutting down all of their social media at the request of an Epic Games Attorney. This news seemed to explain why so many prolific data miners had gone to ground in recent months and seems to spell mark the end for most forms of Fortnite leaks going forward. Despite all of this, a number of skins and cosmetics have been leaked following the release of the patch, including some cool looking winter-themed outfits. What happened to the all-new Driftboard? We got our first tease at yet another new vehicle on December 17 when the Driftboard popped up on the in-game news feed. “Hop on board and boost past your competition with this new single player vehicle!” read the description. Unfortunately, an update shortly after revealed that we will have to wait a while longer to see it in-game as the developers will be concentrating on quality of life changes for the time being. Patch notes The full patch notes for the December 18 v7.10 update are as follows: WEAPONS + ITEMS Heavy Assault Rifle Changes: Reduced the effectiveness of the Heavy Assault Rifle while not aiming down sights; aiming down sight gameplay remains roughly the same Increased ADS accuracy bonus by 10% – Increased accuracy while standing still by 10% – Reduced vertical recoil by 6% – Base accuracy reduced by 30% – Reduced accuracy while jumping and falling by 60% – – – Reduced the effectiveness of the Heavy Assault Rifle while not aiming down sights; aiming down sight gameplay remains roughly the same – Improved Balloon controls While in the air, Balloons can be released by pressing the ‘Crouch’ keybind(formerly the ‘Jump’ keybind). – Players can again use Alt-Fire to release a Balloon when the Balloon item is selected. – – For modes it’s available in, the height at which glider redeploy is available has been decreased from 1000 units to 576 units. – Bug Fixes Fixed an issue where players were able to pick up live Dynamite through structures. – GAMEPLAY Ground vehicles now slide on icy surfaces. – Eliminations from “no-scoping” enemies with Sniper Rifles now shows up in the elimination feed. – Sticking a landing on all 4 wheels with a vehicle will no longer damage the player inside. – It’s now easier to pick up items dropped near a Mounted Turret. – Stormwings now take 50% more damage from hitting objects. Boosting now reduces the damage taken from impacts by 50%, previously boosting prevented all impact damage. – – Damage done to players that are in a Stormwing when it’s shot down has been increased from 25 to 50 Damage is dealt directly to health. – – Stormwings will now take more damage from destroying structures by running through them. – Bug Fixes Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding. – Mounted Turrets will no longer be briefly teleported under the map and then returned to their original location. – Various Zipline fixes Zipline animations no longer briefly play every time a player jumps after building underneath a Zipline. – Players should retain proper momentum when latching onto a Zipline. This will fix the issue where it appears a player is “jittery/rubberbanding” or receives a perceived speed boost immediately after latching onto the Zipline. – Players will no longer lose the ability to sprint if they emote while on a Zipline. – Fixed an issue that caused players to become detached from the Zipline right after seeing the animation above their head. – The Zipline pulley will no longer remain in the world after eliminating a player while they were riding on it. – Fixed an issue where players would get flung across the map. – Added sounds and effects when a ziplining player smashes through structures. – Improved attach collision around Ziplines. – – Fixed regressions with the “Auto Pick Up Weapons” option – EVENTS Added additional dates for Explorer Pop-Up Cups and Friday Night Fortnite – Explorer Pop-Up Cups Resource caps adjusted from 700/500/300 to 500/500/500 for wood/stone/metal. – Resource gains on eliminations adjusted from 100/50/50 to 50/50/50 for wood/stone/metal. – We’re continuing to make adjustments on these values in an attempt to find a healthy balance, please let us know your feedback! – – Bug Fixes Fixed an issue where Traps were not granting elimination rewards in Explorer Pop-Up Cup. – PLAYGROUND Bug Fixes Fixed an issue that would prevent time trial Challenges from recording player completion times. – Players should no longer see an occasional “Please Wait” message that blocks them from starting Challenge games in Playgrounds. – PERFORMANCE GPU performance improvements when view distances are far. This should improve resolution on consoles and in some cases, frame rate. – Minor improvements were made to performance for emote music playback. – Addressed movement corrections sometimes are seen when players jump – Improved the performance of some gliders – AUDIO Improved winter biome ambient audio. – Reduced the volume of Quad Crasher boost sounds. – Bug Fixes Fixed Victory Royale sound effects being different on mobile/Switch. – UI Players can now preview loading screen cosmetics in the front end by pushing the key bound to the “preview” action “Full Screen” – Added a vehicle health bar above the player shield bar. – Bug Fixes Fixed an issue where a short snippet of the currently equipped Music item could be heard when previewing a different Music item – Fixed an occasional crash when viewing event tiles on the consoles. – ART + ANIMATION Zenith has his own idle animation in the lobby. – Lynx has her own idle animation in the lobby. – Phone It In now plays for 15 seconds in the lobby – Dab for days with the new emoting power of the Infinite Dab in the lobby! Lasts 10 hours. – – MOBILE UI buttons updated. Made the HUD settings tab visible for mobile players. – Updated icons to be more visible in snow. – Moved the Exit Vehicle button to a new location – – 60 FPS option enabled for iPad Pro – second generation (10.5” & 12.9”) (select inside Settings). – Enabled support for Snapdragon 710 chipsets (such as; Samsung A8S, Xiaomi Mi 8SE, Nokia 8.1, Oppo R17 Pro). – Enabled support for Snapdragon 670 chipsets (such as Oppo R17, Vivo Z3). – Enabled support for Samsung A9. – Bug Fixes Added a warning when Accessibility settings for Zoom are enabled, which interfere with tapping the screen and cause missing actions. This caused players to experience unresponsive interactions. – – CREATIVE WHAT’S NEW? Winter Themed Islands A cold front brings in 4 new Winter themed Islands you can select from the player Rift on the starter island. Winter Village Prefabs Add seasonal touches to your Islands with 6 new Winter Village Prefabs. ISLANDS Added 4 new Winter Islands – Selectable from the player Rift on the starter island – – Players now have 2 total “The Block” Islands instead of 1. – Bug Fixes Fixed multiple issues with Island Rift Portals not behaving as expected. – Fixed an issue that could cause Featured Island Rift Portals not functioning when more than 8 players joined a server. – Fixed player animation issues occurring after the “Reset Island” feature is used. – Fixed an issue that allowed players to build above the height limit, causing them to become stuck. – Fixed an issue that could cause a visiting player to lose the ability to select a Rift location if they leave and return to a host’s server. – Fixed issues with editing structures and placing Traps on other player’s Islands. – Fixed an issue that could cause Switch players to be removed from a server when one or more players max out their available Island memory – GAMEPLAY Added new “Glider Redeploy” Island setting. Controls whether players can glide after falling. – Default: On – – Bug Fixes Explosives are no longer able to destroy structures when the “Building Damage in Game” setting is turned off. – Fixed players not sprinting after being in Fly Mode when both the “Auto Sprint” and “Toggle Sprint” settings were enabled. – Fixed an issue that would prevent a player’s health and shields from resetting when starting a game in Creative Mode. – Fixed an issue that could cause “Building Damage in Game” and “Block Building in Game” knobs to not function correctly. – Fixed issue that could sometimes cause repaired structures to revert back to their previously damaged state when a player leaves and comes back to their island. – Fixed a crash that occurred when selecting “My Island” from the in-game menus immediately after being eliminated. – Fixed players being spawned over the water when entering an Island in some cases. – Fixed an issue where players would be unable to jump after falling through the world. – CREATIVE TOOLS + PHONEBUG FIXES Bug Fixes Fixed issues where props could pass through the foundation structure of The Block Island. – Fixed rotated props becoming attached to the phone at strange angles when you interact with them. – Fixed props being unexpectedly dropped after carrying them far distances. – PREFABS Added 6 Winter Village prefabs. – Added Holiday prop packs. – Added new cube colors to the Cube Gallery prefab. – Added logs and stumps to the Nature Gallery. – Added Winter Nature Gallery. – Added additional ramps and floors to the Obstacle Gallery. – Bug Fixes The “Peg Hop” prefab no longer spawns with a blocked staircase that requires players to destroy/build around it. – DEVICES New Devices added: Gunner – Stands and shoots at any player within a 2 tile radius. Choose between Pistol, Shotgun, Assault Rifle, or Rocket Launcher. – – – Gunner – Stands and shoots at any player within a 2 tile radius. – Added new options to Player Spawners: Added an option to hide the Player Spawner during Game. – Added an option to prioritize which Player Spawn to use when there are multiple to choose from. – Modified Island Start option to allow spawning for both Island and Game. – – New Item Spawner settings: Added an option to hide the Item Spawner during Game. – Added an option to customize the rate that items are spawned. – – Bug Fixes Fixed players being unable to access Item Spawner options. – Fixed a visual issue that occurred if a player picked up a new trap while another was equipped. This issue would cause the UI to update with the new trap but would place the original trap instead. – – Fixed a visual issue causing the Ice Block to appear in-game as the Cozy Campfire model when looted from a chest. – WEAPONS + ITEMS Bug Fixes Fixed an issue where the Grappler was not respecting the Infinite Ammo Island Setting. – Fixed an issue with player created chests would spawn on top of a structure above the player rather than in front of the player. – Fixed issues with players not being able to loot chests on another player’s island while in Game. – Fixed chests and Llamas being openable even if you didn’t have edit permission on another player’s island. – SOCIAL Bug Fixes Fixed an issue that could prevent players from joining the party of a Switch player in an active Creative server. – PERFORMANCE Initial loading improvements. – Optimized performance when players throw Playset Grenades. – Optimized networking memory usage. – When did the v7.10 downtime begin?? While Epic Games initially announced that the update would be released on December 18, it was later delayed and then put back on schedule once again. Downtime for the update begins at 5am ET / 2am ET / 10am UTC. Success! The v7.10 update is once again set to release today, December 18. Downtime will begin at 5 AM ET(1000 UTC).:roller_coaster: — Fortnite (@FortniteGame) December 18, 2018
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Fortnite update v6.30 adds all-new Mounted Turret and Food Fight LTM, changes Glider Re-deploy – November 14 patch notes – Dexerto
Fortnite update v6.30 adds all-new Mounted Turret and Food Fight LTM, changes Glider Re-deploy – November 14 patch notes November 14 marks the release of update v6.30 for Fortnite Battle Royale, which adds the new Mounted Turret and Food Fight LTM and marks the end of Glider Re-deploy test in Solo, Duos and Squads playlists. FOOD FIGHT! Make a mess in a new Limited Time Mode and defend your structure with the Mounted Turret! Save the World gets a makeover with a full updated Skill Tree! Join the fight with the newest Hero, Airheart. Mounted Turret (Battle Royale) Hooooooold! Strap into the new Mounted Turret and keep your enemies at bay. Remember not to shoot for too long or you’ll overheat. Front End improvements (Save the World) Lots of improvements have been made to the UI and functionality to improve your experience. Let us know what you think of this revamp on our social channels! Find out even more about all of these changes in our blog. BATTLE ROYALE LIMITED TIME MODE: FOOD FIGHT Summary The battle of Durrr Burger versus Pizza Pit has begun. Two teams on either side of the map. A huge barrier runs down the middle. Build a fort to protect your restaurant mascot. When the Barrier lowers, destroy the enemy’s mascot to win the match! Mode Details An impassable barrier will be spawned along the center of the map for the first several minutes. – Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team. – If the mascot head is destroyed, that team loses the match. – Teams should use the time that the barrier is up to construct a defensive fortress around their restaurant. – As soon as the barrier lowers… fight to take out the enemy mascot before they destroy yours! – Special red Supply Drops spawn at the start of the match. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials. – Players will respawn after 7 seconds when eliminated, keeping their inventory. – Eliminated players spawn a percentage of their ammo upon elimination, as well as 30/30/60 wood/stone/metal materials. – 100% extra resources are gained from gathering. – Building resources found on the ground increased from 20 to 50 per instance. – No explosive weapons or items are in this mode. – PLAYGROUND Bug Fixes Port-a-Challenges no longer spawn below terrain. – WEAPONS + ITEMS Mounted Turret added (Legendary Trap) Found in Floor Loot, Supply Drops, Vending Machines, and Supply Llamas – Unlimited Ammo, but will overheat if fired too often. – Can only be placed on floors. – Damage the Mounted Turret by shooting it directly or by destroying structural support. The floor piece it is placed on is invulnerable. – – Once placed, can be used by any player regardless of team affiliation. – – When a vehicle passenger uses a Grappler, the movement has been smoothed out by retaining more vehicle momentum. – Pickaxe damage against players has been increased from 10 to 20. – Bug Fixes Adjusted Assault Rifle shell ejection settings to prevent the shells from obstructing reticle while firing while aiming down sights. – Balloons now have proper audio and visual effects if several are popped simultaneously. – Fixed an issue in which players could take damage when leaving a Quadcrasher while using Balloons. – Fixed Quadcrashers being movable by walking into them. – GAMEPLAY Quadcrashers spawn rate has been increased to 100% from 50%. – Gamepad Bindings; Changing the default gamepad config from Combat Pro to Builder Pro. Updating the default custom bindings to match Builder Pro instead of Combat Pro. – Emoting, bandaging, shield potion usage and other movement cancellable actions can now be used while affected by Chillers. – Damage numbers will now show up in the starting island. Players will take damage, but not go below 1 health. – Local damage effects like screen shake will not play. – No quest progress will be gained for damage done in the warmup lobby. – – Better handling of effects when players fire short bursts of fully automatic weapons like the Submachine Gun. Tracers and firing sounds will be more consistent. – – Added a new “Reset Camera” action on the Nintendo Switch that can be bound that brings the camera to the horizon. Unbound by default. – This gives players with motion controls an easy way to reset their camera location. – – The time a player is in the Down But Not Out state before being eliminated has been increased from 50 seconds to 60 seconds. – Glider Redeploy Glider Redeploy will now only activate the Glider. Skydiving will no longer be available when using Glider Redeploy. The Skydiving state will still be activated when jumping from the Battle Bus, using Launch Pads, or any type of Rifts. – If Skydiving from Launch Pads or Rifts, the forced Glider deploy height has been raised from 15.5 meters to 35 meters. – – – Skydiving will no longer be available when using Glider Redeploy. – Bug Fixes Fixed an issue where holding the Interact binding while skydiving would not automatically start opening chests upon landing. – Fixed an issue where players briefly continued to look like they were skydiving when landing. – Fixed issue where PS4 controller lighting could be the wrong color. – EVENTS New Tournament: ‘Scavenger Pop-Up Cup’ (Solo) Pop-Up Cups are tournaments testing temporary limited time modes. Scavenger will test several gameplay adjustments – reduced material limit, faster material harvesting, and earning health for eliminations. Material Cap: 500 Wood, 500 Brick, 500 Metal – Harvesting Rate has been increased by 40% – Players gain 50 health when eliminating an opponent. If health is full, players will receive shield. – – – – Pop-Up Cups are tournaments testing temporary limited time modes. Scavenger will test several gameplay adjustments – reduced material limit, faster material harvesting, and earning health for eliminations. – Players will no longer need to restart the game client to begin a tournament. – Scheduled times will now correctly reflect Daylight Savings Time. – Improved clarity for time until a tournament starts and time remaining in a tournament session. – Bug Fixes Fixed an issue in Tournaments where players were not being matchmade against opponents with similar scores. This will greatly increase the difficulty of matches as players earn points. Note that players with high scores during a session may experience longer matchmaking times as we search for suitable opponents. – After roughly 4 minutes of searching for opponents with similar scores, players will be placed in the best match available. – – Fixed an issue where tournament scoring would sometimes require restarting the client to update. – Fixed an issue where Victory Royale’s would incorrectly appear as regular Placement points in the score summary. – Fixed an issue where players would occasionally be granted a point incorrectly at the start of match, and it would disappear after the match. – Fixed an issue where teammates would sometimes fail to queue into a match together.Fixed an issue where matches would start with fewer than 80 players. – PERFORMANCE Improved lobby performance and memory usage on Switch. – Optimized animation performance. Animation now operates with a fixed time budget, and will dynamically adjust quality and update rate based on load. – AUDIO Glider and footstep audio for out of sight players is now more accurately spatialized. – Added hit notification audio when damaging vehicles from a distance. – Added ‘wind’ audio cue for players traveling through the air, including yourself. – Bug Fixes Fixed an issue where Cube Monster footsteps did not have a visual sound indicator. – Fixed an issue that would cause tire bounce sounds to trigger twice. – Fixed an issue where looping weapon sounds would occasionally be silent. – Fixed an issue where jumping and landing audio for other players could fail to play reliably. – UI Added an indication of already completed secrets to the Hunting Party Challenges. – Bug Fixes Fixed an issue where the jersey number could get reset when changing the style on a sports Outfit with selectable styles. – ART + ANIMATION Bug Fixes Updated unlock text for the pink variant of Scales to correctly state that it unlocks at Battle Pass tier 74 instead of tier 59. – Updated the “Herald’s Wand” harvesting tool to indicate that it is reactive. – REPLAY SYSTEM Bug Fixes Fixed an issue where spamming the Play button on the Replay Browser would cause an error. – Fixed an issue where the close button would become inactive when loading out of date replays. – Quad Launcher explosions no longer reset when scrubbing during replays. – SPECTATING The primary quick bar is now visible when spectating a player. – MOBILE Honk button added to extra buttons in the HUD Layout Tool for all your vehicular honking needs. – Elimination feed can now be relocated in the HUD Layout Tool. – The auto-pickup weapons and auto-open doors options will now be defaulted to off for new players. – App icon now fills to the edge on newer Android versions. – UI now accounts for the notches in the display of the Pixel 3 and Pixel 3 XL. – Enabled shader cache on the Pixel2XL to address memory issues. – Bug Fixes Fixed a bug where the crouch button would not be visible in build/edit modes. – Fixed a bug causing persistent movement input when dragging over the quick bar. – Fixed a bug causing sprint to not work on mobile for some players. – SAVE THE WORLD MISSIONS + SYSTEMS Front End interface has been reorganized into a more intuitive player experience. Find out even more information in our blog. Some of the menus are now associated with areas of your Home Base, and the cast of characters who work there, including several new faces! Quest – Campaign and Event quests where you can quickly launch into the game. – Map – Lets you pick specific missions to play and earn specific rewards. – Command – Manage Heroes, Survivors, Defenders, and Expeditions. You can also spend Upgrade and Research points here. Find more details below! – Armory – This is where you can find Schematics, Storage, the Collection Book, and Transformations – Item Shop – The Llama pinatas and Event Shop can be found here. – – New tutorials have been added to unlock and introduce new players to the new Front End menu. – – Some of the menus are now associated with areas of your Home Base, and the cast of characters who work there, including several new faces! – You will now receive FORT stats, Upgrade Points, Research Point Generation, Heroes, Schematics, or other items and resources every time your Account Level increases. Existing players will retroactively receive a Giftbox containing these rewards, based on their current Account Level. – – Previous Skill Trees have been replaced with the new Upgrades Page. All Skill Points earned previously have been removed and all existing players are awarded new Upgrade Points. The number of Upgrade Points awarded is based on their current Account Level. – Players can spend these new Upgrade Points to unlock improved pickaxes, Building Health, Gadgets, and other improvements in the new Upgrades Page. – The player’s Account Level defines when these Gadgets and other improvements can be acquired. – – Previous Research Trees have been replaced with the new Research Page. Players will be able to spend Research Points to increase FORT stats. – All currently acquired or spent Research Points have been refunded. – – Many of the feature unlocks that used to exist in the previous Skill Tree and Research Tree – like Transformation, Recycling, Evolution, and Expeditions – have become part of quest rewards. Any features that the player acquired previously will continue to be available upon migration. – – Adjusted quest and mission flow in Stonewood and Plankerton. Added, removed, and tweaked quests to account for Front End redesign. – These now grant many of the squad slots and feature unlocks that were previously found in the Skill Tree. Players who have already progressed past these quests will receive a Giftbox containing these new rewards. – – New characters, quests, narrative, and better pacing during the earlier portions of the game. – Added new Landmark Zones and Missions Build Off! – Plank Harbor – Steel Icarus – – Readjusted the combat length in the initial Stonewood Missions. – Added random storm lightning strikes/mini-encounters in most zones and missions. – – Plankerton Storm Shields can now be completed one after the other, without having to finish all of the linear story missions between them. The structure is similar to Canny Valley and Twine Peaks. – – Collection Book rewards have been extended to level 500 and reworked. The Collection Book rewards were updated to include new materials such as PERK-UP, RE-PERK, and Flux. – XP rewards have been increased. – Reward quantities for Evolution materials have been increased and tweaked to feel more consistent throughout. – Skill Points and V-bucks have been removed from the Collection Book. – Existing players will receive a Giftbox containing these new rewards, based on their current Collection Book level. – Players who were at the old max level will receive additional levels based on how much XP they have earned. – All items previously earned through the Collection Book will remain on your account. – – We’ve removed the “Mission Expires in” text from the Hex map. It will now only show “Time Remaining:” and the number associated with it. – New primary mission “Refuel the Homebase” replaces the “BluGlo Siphon” secondary mission. The ambient BluGlo density in Plankerton has been brought up to compensate for the removal of the Siphon secondary mission. – – Bug Fixes Fixed an issue causing Deliver the Bomb to show the final encounter timer in the objective list instead of at the top of the screen. – The Rift in the Deliver The Bomb Mission has a much smaller range that blocks the player from building near it. – Players should no longer get stuck waiting with no HUD after completing a mission. If experiencing a network error, the player should see “Waiting for rewards results…” in the rewards screen instead. – – Fixed Hexylvania Takers not giving credit for the Kill Mist Monsters repeatable quest – UI Quest dialog in the Main Menu will begin after the player has gone through the reward screens. – The outlines for special enemies with headpieces will now properly match their models. Such as Beehive and Pumpkinhead Husks. – – Bug Fixes Updated quest map ‘Play’ Button to stay visible at all times, even when disabled. – Fixed Quest Map to update screen mode details on mode change and not button click. – Fixed arrows on quest map. – Using arrow keys on the Quest Map no longer displays the last selected mission information. – Fixed a typo on the lobby matchmaking text for the hex map screen. – Changed the wording on the popup displayed when slotting items to the Collection Book. Text now reads “This will remove the item from your inventory and add it to your collection book.” – – Expedition Squads progression bar no longer shrinks when the seconds’ digits hit zero. – ‘Owned’ count added to item choice pack options. If you already own an item listed in the choices then a number will appear showing how many you already own. – – Updated markup of the Schematics help section. – Fixed the alteration options widget to properly scroll selections when the scroll box is active. – Fixed ‘Scroll Text’ button callout is observed to be active after the player is navigated to the reward screen after completing a mission. – Updated tutorial announcements to handle all current gamepad control schemes for keybinding callouts. – Incorrect message is no longer displayed when non-party leader opens permissions in a storm shield. Text reads “The storm shield belongs to someone else. You cannot grant yourself permissions.” – – Airstrike now properly displays its cooldown once it is given to the player during the tutorial sequence. – Event Store items now retain scroll positions for both Event and Weekly item views when backing out or switching to the other view. – Fixed a minor hitch in the Quest menu. – PERFORMANCE Major memory improvements have been made for all platforms. – Bug Fixes Fixed a hitch when opening the quest tab in-game. – Fixed an issue with Elemental Husk materials that could cause a client crash. This has a positive side effect of reducing memory usage. – – HEROES Added full voiceover for Calamity, Dusk, and Harper. – Bug Fixes Fixed issue where Anti-Material charge could destroy a building piece but leaves the attached trap floating in the air and active. This means players can no longer stack traps on top of each other. – – Fixed an issue where “Keen Eyes” wouldn’t deactivate once “In The Zone” has deactivated. – Fixed an issue where some sounds from Shockwave didn’t play for other players. – In-game text now shows T.E.D.D.Y instead of TEDDY. – In-game text now shows D.E.C.O.Y instead of DECOY. – In-game text now shows B.A.S.E instead of BASE. – WEAPONS + ITEMS Last Word Revolver added to the weekly store. Mid-range revolver with a limited magazine but excellent headshot damage. – Slow and precise when aiming down sights, or can be rapidly fired from the hip for a more damaging, less accurate spray of bullets. – Available Wednesday, November 14 at 7 PM EST until Wednesday, November 21 at 7 PM EST. – – Increased the drop rate of weapons and traps found in Treasure Chests in Stonewood. – Bug Fixes When shooting a piercing weapon through a series of environmental objects (trees, walls, etc), the damage number now shows the total damage done. – Neon Launcher sounds now play to all nearby players. – Added a couple of missing items back into the Llama Pinatas that were accidentally removed during the implementation of Dupe Protection. Legendary Sergeant Jonesy – Epic Equalizer Assault Rifle – – Fixed a bug that caused the Cozy Campfire trap to reduce durability incorrectly when using reload speed perks. – Players and defenders can now receive healing from up to 4 Cozy Campfires simultaneously. – Fixed the Shadowshard Candy Corn LMG having the wrong pickup mesh. – The preview for Sir Hootie will now zoom at the right rate when viewing the weapon. – Fixed the Wraith not getting the correct bullet spread at low framerates. – Fixed an issue that could cause controls to become unresponsive when using heavy melee attacks and repairing at the same time. – GAMEPLAY Defenders no longer need to be explicitly slotted. When summoning a Defender, players can now select any of their owned Defenders. The number of Defenders you can summon simultaneously is still limited by the number of Mission and Home Base Defender “slots” you have unlocked. – – ENEMIES Bug Fixes Fixed Hexylvania Takers not life stealing while weakened. – ART + ANIMATION Bug Fixes Fixed an issue where glowing effects on Ninja characters would stop glowing after entering Shadow Stance. – Fixed Riot Shield Husk’s shield not using the correct visual effects for bullet impact. – AUDIO Updated audio for the new UI and Front End. – Added sound to Storm Shield wall when players are close to it. – Bug Fixes Fixed Riot Shield Husk’s shield not using the correct sound effects for bullet impact. – Fixed an issue with Bee Hive Husk projectile playing for players when NPC is attacked. – Fixed an issue with Cinematic missing intro sound when transitioning to Ramirez. – Fixed an issue with reward music not playing proper music when starting. – Fixed an issue with tire bouncing audio playing twice. – The decision to add the Re-deploy feature split the opinions of the community from day one, but many of the top streamers and competitive players have become more vocal in their dislike for it over the last week. Epic Games announced the end of the test on November 13, saying: “Two weeks ago we began our Glider Re-deploy test in default modes. We did not live up to expectations of quickly iterating on the mechanic and communicating plans.We are disabling Glider Re-Deploy in all default modes starting in v6.30. It will remain in the larger team modes (e.g. Soaring 50s, Disco Domination etc.) and Playground to allow ongoing experimentation with this feature.”
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Fortnite update v6.31 adds Legendary Pump Shotgun, Team Rumble LTM and more – November 27 patch notes – Dexerto
Fortnite update v6.31 adds Legendary Pump Shotgun, Team Rumble LTM and more – November 27 patch notes November 27 marks the release of Fortnite’s v6.31 update and the introduction of the highly anticipated Epic and Legendary variations of the Pump Shotgun. Many players complained about the shotgun meta when it dominated Fortnite Battle Royale, but they soon found themselves missing it when the ‘spray and pray’ SMG meta replaced it. For quite some time, the game’s developers have been adding and removing items in an attempt to find a better balance, and the announcement of new, more powerful, versions of the Pump Shotgun appeared to be another step in that direction. “Additionally, ALL shotguns will have a minimum damage of 3 pellets (even if only 1 or 2 hit),” said Eric Williamson, design lead for Fortnite Battle Royale, earlier this week. These promises appear to have been fulfilled, as the patch notes confirm any shot where 1-2 pellets hit the target will deal the damage of three. The full v6.31 patch notes, which include information about the new ‘Team Rumble LTM’, can be found below: GET PUMPED! Drop into the fun in a brand new Limited Time Mode or pump it up with new rarities for the Pump Shotgun. Deploy R.O.S.I.E with the latest Constructor to make their debut and Canny Valley Act 2 arrives! Team Rumble LTM (Battle Royale) Are you ready to Rumble? Be the first team to eliminate 100 enemies to earn a Victory Royale in this Limited Time Mode. Six Feet Under Shovel (Save the World) Bury your fears and dig graves for your enemies with the newest melee weapon available! Even Husks deserve a proper burial. Canny Valley Act 2 (Save the World) Uncover treasures and explore mysteries in the long-awaited Canny Valley Act 2! Party up with your favorite Heroes and jump into the adventure now! GENERAL SOCIAL Bug Fixes Fixed an issue where controller input would become unresponsive when trying to send a whisper to a friend. – Fixed a crash on PS4 that happened when attempting to manually leave a party while in the process of joining another party. – KNOWN ISSUES Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here. BATTLE ROYALE LIMITED TIME MODE: TEAM RUMBLE Summary Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins! Mode Details Two teams of 20 players. – Players will respawn after 5 seconds when eliminated, keeping their inventory. – Eliminated players spawn a random type of ammo upon elimination, as well as a random stack of either 120 Wood, 90 Stone, or 60 Metal materials. – Only Uncommon weapons (or better) are available. – The first team to 100 eliminations wins. – WEAPONS + ITEMS New Epic and Legendary Pump Shotgun 105 / 110 maximum damage – Available from floor loot, chests, Supply Drops, and Vending Machines. – – Shotguns will now always apply at least 3 pellets worth of damage if only 1-2 pellets hit the target. NOTE: Bonus pellets can never be critical hits. – – Pump Shotgun maximum damage and fall-off changes. Pump Shotgun maximum damage increased from 80 / 85 to 95 / 100 Pump shotguns will do higher damage in shorter range buckets but damage falls off quicker. This means you’ll do more damage to closer targets but less damage to farther targets. – – – Pump Shotgun maximum damage increased from 80 / 85 to 95 / 100 – Added Stink Bombs to Supply Drops – Removed Double Barrel Shotguns from floor loot – Mounted Turret Adjusted Mounted Turret collision to make it easier to land shots against anyone occupying it. – Removed the ability to repair the Mounted Turret – Fixed players being able to clip into turret barrels and get stuck. – Supply drops will automatically open if landing on a Mounted Turret – Drop rate reduced from 1.719% to 0.915% – – Bug Fixes The Mounted Turret can no longer fire through its own floor. – Fixed an issue with players not having an audio cue while gliding after respawning. – Fixed an issue with Chiller effects not applying properly to players’ feet. – GAMEPLAY Reduced the in-air speed when using the Glider Redeploy feature in supported game modes. – Added functionality that allows the placement of map markers in the world without needing to go into the fullscreen map. You’ll be able to look at a position in the world and use the “Place Marker” keybind to place a map marker. This command will only be available by default while in Combat Mode. – This command is defaulted to Left on the D-pad for controllers and the Middle Mouse button for PC and Mac. – For Mobile players, this command will be bound to an optional button in the HUD Layout Tool. – – Added the ability to pick up and throw back Dynamite with a lit fuse. To throw the Dynamite with a lit fuse, get near it and use the interact key. – – Bug Fixes Increased the Dynamite explosion height against players from 192 units to 300 units. This was done to prevent players from being able to jump over the explosion area on flat ground without taking damage. – – EVENTS New Tournament: Alchemist Pop-Up Cup Pop-Up Cups are tournaments testing temporary, Limited Time Modes. Alchemist will continue our testing of several gameplay adjustments and may differ day to day. – Initial Mode Settings: A material cap of 500 Wood, 500 Stone, 500 Metal – Harvesting Rate Increased by 40% – +50 Health on Eliminations – Storm Surge If a certain amount of players are remaining by the time the Storm finishes closing, a Storm Surge will activate. This periodically deals damage to players who have the least amount of damage dealt during the match. Circle 1: 60 Players Remaining – Circle 2: 44 Players Remaining – Circle 3: 30 Players Remaining – Circle 4: 20 Players Remaining – Circle 5: 16 Players Remaining – Circle 6: 14 Players Remaining – Circle 7: 12 Players Remaining – Circle 8: 6 Players Remaining – Circle 9: 2 Players Remaining – Your highest score or pin during any event session will now be displayed on the tournament poster in the Events tab. – Pins will now reflect tournament colors on the Event Details screen. – – – If a certain amount of players are remaining by the time the Storm finishes closing, a Storm Surge will activate. This periodically deals damage to players who have the least amount of damage dealt during the match. – – – Bug Fixes Fixed an issue where players would receive points during warmup island which would be later removed. – PERFORMANCE Improvements to level streaming performance on Xbox One and Switch (improving building load times during skydiving) – AUDIO Player in-air falling audio cue volume has been increased. – The Mounted Turret overheat audio loop volume has been reduced. – Bug Fixes Fixed an issue where the Glider in-air audio cue wouldn’t play for players who glide in after respawning. – SOCIAL Bug Fixes Fixed a crash on Nintendo Switch that occasionally occurred when logging in for the first time. – ART + ANIMATION Bug Fixes Fixed an issue where player nameplates disappear after scrubbing a replay. – MOBILE Map Marker button added to the HUD Layout Tool – SAVE THE WORLD MISSIONS + SYSTEMS Canny Valley Act 2! New quests, new Ghost Town sub-biome, new story characters! 21 new quests and a new landmark mission tell the exciting new chapter of Canny Valley story – Ghost Town sub biome – visit old Wild West towns now turned ghost towns, converted to amusement parks or movie sets. See great canyons, old forts, R&R spas and much more! – Meet new story characters like the Global Storming Denier, Dr. Vinderman’s assistant Desiree or Carlos, the Steel Wool bass guitarist – – Experience the high-stakes story of fighting the Storm, reuniting Steel Wool and delving into Ray’s past! – – New quests, new Ghost Town sub-biome, new story characters! – Balance changes to mission and mission alert rewards: Tweaked the overall chance of Schematic/Survivor/Hero XP vs Crafting Ingredients vs Evolution Materials vs Perk Materials appearing as a mission reward, to better match what players need at different points in the progression. – Significantly reduced the chance for Crafting Materials to appear as a mission reward, especially at higher difficulties. – Made Epic and Legendary Perk-UP much more likely to appear at the top end of Twine Peaks by removing the chance of Uncommon and Rare Perk-UP. – – Bug Fixes Removed elemental modifiers from Mega Alert Missions near the beginning of Plankerton, as elemental enemies do not appear at those difficulty levels. – UI Bug Fixes Fixed issue where Lars might not appear in the Research Lab. – Adjusted the proportions of portraits in-game for consistency. – Fixed an issue where the player Account Level could incorrectly display as 0 in-zone. – Fixed an issue where selecting Sort with a controller in the Defender menu would choose a Defender instead of Sorting the list. – Fixed an issue where no gamepad icons appeared on the Upgrade preview arrows in the Upgrades screen. – Fixed an issue which resulted in controller input losing proper focus when using More Options on the Manage Schematics page. – Fixed weapon positions on the schematic board in the Armory. – HEROES Added Legendary Constructor – Airheart An Energetic tinkerer who fills the heart of the Storm with lead! – New Ability: R.O.S.I.E. Deploy the Rotating Omni-directional Sentry Integrated Exoskeleton on a friendly floor-piece! Once deployed, all allies can enter and fire R.O.S.I.E. – There’s no time limit to how long R.O.S.I.E. can be fired as long as she still has ammo! – Once out of ammo, or if the floor it is attached to is destroyed, R.O.S.I.E. goes on cooldown. – Available in the Event Store on November 28 at 7 PM Eastern Time until the release of v7.00. – – – Deploy the Rotating Omni-directional Sentry Integrated Exoskeleton on a friendly floor-piece! – New Perks: Campaign of the R.O.S.I.E. – Increases the damage that R.O.S.I.E. deals by 24%. – War of the R.O.S.I.E. – Increases the damage that R.O.S.I.E. deals by an extra 13%. Additionally, converts the damage type of R.O.S.I.E. to Energy. – – – Added Legendary Soldier – Steel Wool Carlos Legendary Variant of Shock Trooper – Added to the Act 2 Canny Valley questline. – – WEAPONS + ITEMS Six Feet Under shovel added to the Weekly Store. A creepy round-point shovel that looks like it has been used to dig up terrible secrets. The shovel handles like a lighter Sledgehammer, with better damage and less impact. – Up and Over: A two-strike heavy attack that deals significant damage and knockback. – Available Wednesday, November 28 at 7 PM EST until Wednesday, December 5 at 7 PM EST. – –
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Fortnite Update V6.20 patch notes: New Six Shooter weapon, Fortnitemares, Pumpkin Launcher and more – Dexerto
Fortnite Update V6.20 patch notes: New Six Shooter weapon, Fortnitemares, Pumpkin Launcher and more Epic Games have released the official patch notes for Fortnite update v6.20 and the highly anticipated Halloween event, Fortnitemares, is now live. First and foremost, an all-new western themed pistol called the ‘Six Shooter’ has gone live and the iconic Pumpkin Rocket Launcher weapon has been enabled for the first time since October 2017, replacing the standard Rocket Launcher. Read More: Leaked skins and cosmetics found in Fortnite V6.20 files – Zombie Jonesy and more as Halloween theme continues! – The previously announced ‘Glider Redeploy’ test has also gone live, meaning that you can now reuse your glider as often as you would in the Soaring Limited Time Modes. The Fortnitemares event includes numerous ‘tasty treats’ and more along with some special challenges. The Cube Fragments also spawn ‘Cube Monsters’ for you to fight, so stay vigilant! You can find out everything you need to know about the challenges, progressive Deadfire skin, Cube Monsters and more here. The full patch notes for v6.20 are as follows: TRICK OR TREAT, Come one and all, are you ready for some scares? Then join us this season during Fortnitemares! New weapons and Heroes are soon to arrive. Will they be enough to help you survive? Approaching now is a fun new sound, and all new surprises await in Playground. But that’s not all, there’s plenty more. So join us next week to see what v6.20 has in store! Fortnitemares (Battle Royale & Save the World) Explore all of the tasty treats, exciting appearances, and new looks! Read the Fortnitemares blog to watch the video and get details for both Battle Royale and Save the World. Six Shooter (Battle Royale) Do ya feel lucky, partner? Show off your gunslinger skills with the new Six Shooter. Glider Re-Deploy (Battle Royale) Glider Redeploy is currently available in all game modes! Help us test this feature and fly high above the competition. New Playground Items (Battle Royale) Man your stations! A new pirate ship minigame and other fun additions are now available in Playground as well as changes to the Spiky Stadium. New Mythic Soldier (Save the World) Quickdraw Calamity arrives to Save the World! Defeat Husks and rescue survivors with this brand new Hero! Save the World 50% Off Sale (Save the World) Level up with your friends and lead the world’s remaining Heroes in the fight to save humanity and take back the world. GENERAL SOCIAL The Social List has been completely redesigned. This is the first of many steps toward improving the social experience within Fortnite. Expect more frequent updates and improvements to this experience over the coming weeks. The main Social List has received new art, animations, and flow. – The Social List button has moved to the left side of the screen and can now be directly accessed with a controller. – Controller and Touch support has been improved. – Party Finder has been removed All previous Party Finder functionality has moved to the new Social List. – Places that used to open Party Finder now open the new Social List. – – KNOWN ISSUES The Fortnitemares cinematic video will not play on the Nintendo Switch platform. – Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here. BATTLE ROYALE LIMITED TIME EVENT: FORTNITEMARES Summary The Cube strikes back, bringing Fortnitemares to Battle Royale! Drop in and discover what the Cube has unleashed. What’s New? Cube Fragments spawn Cube Monsters! Drop in and discover the different types. Large Cube Fragments are found near corrupted areas of the island. – Small Cube Fragments are created randomly throughout the match. – – Cube Fiends, Brutes, and Fragments all have a chance to drop loot. – Defeating a Cube Fiend or Brute will grant a small amount of shield. – Fiend Hunter Crossbow added. Fortnitemare Limited time weapon. Available in Epic variant. 40 base damage – 1.8 shots per second. – 4x damage against Fiends – – Seven Arrow magazine size, unlimited ammo. – Can be found from floor loot, chests and Vending Machines. – – Available in Epic variant. – PLAYGROUND New Port-A grenades are now available in Vending Machines at the southern edge of Loot Lake. The Port-A-Challenge set includes the Building Challenge, Obstacle Course, and Firing Range minigames. There’s four of each type with varying difficulty. The Spiky Stadium makes a return with a brand new respawn system and Vending Machines to provide all the necessary grenades. Finally, there’s the Port-A-Pirateship mini-game. This grenade spawns a re-creation of the minigame shown off by SXVXN! Port-A-Challenge Obstacle Course Collect the tokens and avoid the obstacles while honing your building skills. – – Building Challenge Build the structure as fast as possible. – – Firing Range Take out as many dummies as you can within the time limit. – – – Obstacle Course – Spiky Stadium v2 Once inside the new Spiky Stadium, players will respawn at designated spawn points inside the playspace. – Vending machines provide grenades and Traps to allow you to customize your play. – – Port-A-Pirateship A re-creation of the minigame shown off by SXVXN. – Spawns two large wooden Pirate ships. – The minigame will split players into two teams, with the goal of destroying the other team’s ship. – – Port-A-Pirateship Ironclad Edition Spawns two large metal Pirate ships. – Grenades and Rockets are provided for maximum destruction – – New Vending Machines have been added across the map to provide more Traps and weapons. – A new respawn button has been added to the in-game player menu. – WEAPONS + ITEMS Six Shooter added. Available in Uncommon, Rare and Epic variants. 34 / 36 / 38 base damage. – Shoot from the hip for faster fire rate, or trade rate of fire for precision by aiming down the sight – – Uses Medium Ammo. – Can be found from floor loot, chests and Vending Machines. – – Available in Uncommon, Rare and Epic variants. – The Rocket Launcher is now the Pumpkin Rocket Launcher. This is a visual only change. – – Hand Cannon balance changes. Increased damage to structures. Epic – From 79 to 150 – Legendary – From 83 to 157 – – Increased minimum long-range body shot damage. Epic – From 30 to 50 – Legendary – From 31 to 52 – – Increased minimum long-range head shot damage. Epic – From 60 to 100 – Legendary – From 62 to 104 – – – Increased damage to structures. – Stink Bomb Increased chance to find from floor loot by 0.2% – Increased chance to find from Chests by 1.7% – – GAMEPLAY The Glider Redeploy functionality that’s available in the Soaring Limited Time Modes can now be used in all game modes. Help us test this feature and let us know what you think. When in mid-air and greater than 10m up, press Jump to deploy your glider. – – Weapons now reload upon respawn in modes that keep the player’s inventory. – Storm Changes Wait time for phase 3 has been reduced from 120 seconds to 90 seconds. – Wait time for phase 5 has been reduced from 70 seconds to 50 seconds. – Late game moving circles will now immediately begin traveling to a new location after it reaches its current destination. – Storm’s maximum damage has been reduced from 10 to 8. – – Players will now take 2 damage per second while in the Down But Not Out state instead of 2 damage every 2 seconds. Maximum time in the DBNO state reduced from 100 seconds to 50 seconds if no friendly player attempts to revive you. – – Bug Fixes Removing ability to rocket ride Quad Launcher rockets. Fixes streaming issues on low-end iOS devices. – – AUDIO Added unique sounds when cycling through Traps. – Removed the in-air audio cue for Gliders that belong to friendly teammates. – Reduced volume of Dark Viking glider. – UI Your name now always appears at the top of your squad list in-game. – Bug Fixes When a Challenge bundle is delayed, it will now display as “Coming Soon” rather than “Unlocking in 0 seconds.” – Chain quests in the Challenge bundles now show the current quest number in the chain over the total number of quests in the chain. Example: 1/2, 2/3, etc. – – ART + ANIMATION New variants added to the Musha and Hime Outfits that are part of the Bushido set. No Challenges are needed to unlock these variants. If you own the Outfits they will be automatically unlocked. – – Bug Fixes Pets no longer get stuck floating in the air after their owner drives a vehicle off a jump. – Fixed Quadcrasher Jump Trick animation displays. – Changes in other players’ aim and view directions are now smoother, both in-game and during replays. – MOBILE Better handling of larger memory Android devices (6 GB+) – Custom HUD Layout users can now toggle the visibility of buttons across Combat/Build modes. Red – Hidden – Green – Visible – Blue – Does not affect visibility – Buttons will only be shown when they are relevant to the player, even when set to “visible”. Example: Buttons shown while holding a weapon will only be shown on screen while a weapon is being held. – – – The Combat/Build quickbar is now resizeable within Custom HUD Layout. This includes extra buttons. – – Players can now edit structures while in combat mode while holding any weapon. – Bug Fixes The first weapon picked now properly equips automatically. – SAVE THE WORLD MISSIONS + SYSTEMS Fortnitemares Part 1 is now available! Venture into the creepy lands of Hexsylvania and experience the “Vlad Moon Rising” questline. Now upgraded with additional narrative content! – Earn Candy and spend it on Fortnitemare Llamas. Candy can be earned by playing missions in Hexslyvania or by defeating Miniboss mission alerts on the normal campaign missions. – – All of the Fortnitemares Heroes from the past can be found in the Fortnitemare Llama: Marine Corpse Ramirez – Skull Trooper Jonesy – Hazard the 13th – Catstructor Penny – Shuriken Master Llamurai – Sarah Hotep – Ranger Beetlejess – – The Llama also contains Fortnitemares Survivors. Collect the full set of survivors (in your Collection Book) to unlock the Legendary Pumpkin Launcher schematic! – – Miniboss Mission Alerts have been returned to their normal reward amounts, and once again grant Event Tickets (Candy) instead of Gold. – Removed the Shared Hero Damage modifier from Mutant Storm mission alerts. – Removed Power Rating requirement text from Deep Blu Somethings Quest Objectives. Activating the pylons quest can be done in any zone. – – Bug Fixes Survivors no longer suffer damage from the Exploding Deathburst modifier. – PERFORMANCE Bug Fixes Fixed a hitch when inserting BluGlo to create a bomb in the Deliver the Bomb mission. – HEROES Added Mythic Soldier – Quickdraw Calamity to the Event Store Gunslinger who only needs six shots to get the job done. – New Perk: Six Shooter – The first 6 rounds in pistol magazines deal 12% increased damage and 24% increased impact. – – Available on October 24 at 8 PM Eastern Time. – – Bloodfinder A.C. Outlander has returned and is available on the Event Store Available on October 24 at 8 PM Eastern Time. – – All Founders will receive a pair of new Heroes when they log in during the first few weeks of Fortnitemares: Skull Ranger Ramirez – Brainiac Jonesy – – Bug Fixes Fixed an issue where Goin’ Commando gained first shot accuracy. – Goin’ Commando now uses a camera more consistent with similar weapons. – WEAPONS + ITEMS A new set of Rat Rod weapons are available in the Fortnitemares Llama: Swan Fast-firing LMG with a large magazine size and a ramp-up time. – – Drifter A medium club with a good balance of damage and speed. – – Axle A light axe with a good balance of damage and impact. – – Two Step A 2-shot burst shotgun that decimates targets at mid-range. – – Crankshot A fast-firing automatic sniper rifle for combat at mid to long range. – – – Swan – Bug Fixes Weapons that trace through world objects, such as the Obliterator, will no longer cause issues with visual effects when near a Constructor Plasma Pulse Ability. – Fixed reload cycle not being interrupted when firing weapons that reload in stages. (e.g. one bullet at a time). This affects most shotguns as well as the Super Shredder. – GAMEPLAY Weak Spot will now show on Deliver the Bomb Rail Traps, if being struck by a player. – When aiming at an enemy, the crosshair/reticle will no longer change to red. – Bug Fixes Fixed the minimap from showing a yellow exclamation mark when it shouldn’t for discovery quests – Fixed players not respawning if they fall out of the world while downed during the respawn delay timer. – Collision for player built structures no longer persists after the structure is destroyed. This would happen when shooting a player built structure and an enemy with the same shot using certain weapons. Players are still unable to destroy player built structures by shooting them. – – – This would happen when shooting a player built structure and an enemy with the same shot using certain weapons. – Fixed an issue where shadows would occasionally flicker. – Fixed a graphical corruption issue on PS4. This could cause flashing lights and dark pixelation artifacts to appear in the fog that surrounds Husks as they spawn. – ENEMIES Vampiric Takers appear in Hexslyvania! These Mist Monsters drain your health to heal themselves when they attack and are weakened during the day. – Some of the Husks have got their heads stuck in Jack-o-Lanterns, making them look even more spooky than usual! – UI Updated the message shown when a player fails to join a mission due to a low power rating. – This will help communicate the reason for the failure. – Bug Fixes Fixed the layout of the Stats Mode panel to match that of the Main Mode panel in the Item Details. – Resource counts now update properly after a failed crafting attempt due to being eliminated. – Atlas health bar no longer remains visible on the results screen – Updated tutorial announcements to handle gamepad key bindings in the intro tutorial mission. – Added gamepad tutorial text for switching to pickaxe in tutorial mission. – Using Hoverboards no longer causes objective HUD indicators to disappear during Deliver the Bomb missions. – Players will now always receive a “low power rating” message when trying to load into a Storm Shield Defense while in a party with a player below the minimum power rating. – Fixed “Insufficient XP” error appearing sometimes after opening a Collection Book reward. – AUDIO Fortnitemares lobby, ambient and combat music updated. – Added new Victory music when completing selected missions before the final Victory event. – Bug Fixes The music system threat level no longer remains in the low threat state for too long. Smoothed out the transitions for medium and high threat states. – – Fixed an issue with in-game sounds playing over opening cinematics. – Fixed an issue with Shielder character voice triggering twice –