How to complete the Vanaspati dungeon in FFXIV Endwalker: All encounters, bosses, & how to start Square EnixHere’s all you need to start and beat the Vanaspati dungeon in Final Fantasy XIV’s latest Endwalker expansion. Final Fantasy XIV Endwalker is here, marking the climax of the current story arc, which began in A Realm Reborn, and narrating the adventures of the Warrior of Light through the Final Days. After this apocalyptic event begins, you must rush to the “Vanaspati” dungeon to aid the people dealing with demonic forces that seem unstoppable. Luckily, we’ve got all you need to know about Vanaspati. Contents FFXIV Endwalker: How to unlock the Vanaspati Dungeon To unlock this dungeon, you must complete the following Main Scenario Quest: Skies Aflame Quest Giver: Tataru – Location: Old Sharlayan (9.1, 11.3) – Level: 85 – FFXIV Endwalker: Vanaspati dungeon objectives Arrive at Trnakiya – Clear Trnakiya – Arrive at Insight – Clear Insight – Arrive at Devatagara – Defeat Svarbhanu – Vanaspati presents three areas called “Trnakiya,” “Insight,” and “Devatagara”. These will feature several minor enemies that you will have to kill on your way through them, and at the end of each zone, a boss battle will happen. Read more: Is Final Fantasy XIV free to play? – Keep in mind that failing any mechanic will result in whoever failed them receiving a two-minute stacking Vulnerability Up debuff. Vanaspati guide Vanaspati Fight #1 – Terminus Snatcher As you arrive at the end of Trnakiya, the Terminus Snatcher will be waiting for you in its fighting arena. The movements it will use in this fight are the following: Last Gasp: This is a Tankbuster attack, which means it’ll target the Tank of the party and they must take it alone, as any other Role Class near will likely die. – Note of Despair: A room-wide AoE, you just can mitigate and heal through it, since there is no way to avoid it. – Mouth Off: The Terminus Snatcher will spawn five mouths on the ground around the arena, which will spawn an AoE on themselves after a while. Two of the mouths are closed and will be safe zones, so you must stand on or either of them to successfully avoid the attack. – What Is Left/Right: This is an AoE attack that covers a side of the arena, and you can identify which attack is coming by paying attention to which arm the Terminus Snatcher is raising. – Lost Hope: The party group gets debuffed with Temporary Misdirection, looking like a spinning hand over their heads. When you move, the hand stops spinning and you can only move in the direction the hand points to. – Wallow: Each party member will receive a point-blank AoE with a red arrow marker over their head, which requires all of you to spread out to avoid overlapping. – Vanaspati Fight #2 – Terminus Wrecker As you arrive at the end of Insight, the Terminus Wrecker will be waiting for you in its fighting arena. Ten seconds after the fight starts, the edge of the arena will be covered in fire, dealing damage over time and a 30-second Burns debuff. The movements it will use in this fight are the following: Total Wreck: This is a Tankbuster attack, which means it’ll target the Tank of the party and they must take it alone, as any other Role Class near will likely die. – Meaningless Destruction: A room-wide AoE, you just can mitigate and heal through it, since there is no way to avoid it. – Poison Heart: One of the party members will receive a stack marker and you must group together to mitigate damage when it drops. – Unholy Water: Terminus Wrecker spawns six Water Orbs around the arena. Running into an orb will make it absorb your character, debuffing it with Fetters and Water Resistance Down, but making you immune to fire damage. Then it will cast Aether Siphon. – Aether Siphon: Terminus Wrecker absorbs aether from either the burning buildings or the lake, which will determine the variant of Aether Spray, Fire, or Water. The first usage of Aether Siphon will be randomized, and then it will alternate between the two types. – Aether Spray – Fire: Room-wide fire AoE that can only be avoided if you get absorbed by a water orb before the Terminus Wrecker finishes casting. If you fail to do this, you will receive a 20-second Burns debuff. – Aether Spray – Water: A knockback marker appears in the center of the arena, and you can stand at the center or use a knockback resistance skill, to avoid being knocked into the outer edge. – Vanaspati Boss Battle – Blasphemy: Svarbhanu As you arrive at the end of Devatagara, Svarbhanu will be waiting for you in its fighting arena. Ten seconds after the fight starts, the edge of the arena will be covered in an AoE that deals damage over time and a 30-second Bleed debuff. The movements it will use in this fight are the following: Gnashing of Teeth: This is a Tankbuster attack, which means it’ll target the Tank of the party and they must take it alone, as any other Role Class near will likely die. – Flames of Decay: A room-wide AoE, you just can mitigate and heal through it, since there is no way to avoid it. – Aetherial Disruption: Svarbhanu spawns four-wide line AoEs will divide the arena into quadrants. Two of them will be red, and the other two blue. Each party member will be shown either a red circle or a blue triangle indicating which one will explode, and you must move to the opposite AoEs to successfully avoid it. – Crumbling Sky: Right after Aetherial Disruption is cast, one or both of the following effects will be triggered: – Radial knockback: Each party member will be knocked back. – Circular AoE: Each party member will be marked with point-blank AoEs, and you must spread out to avoid overlapping. – Meteor phase Svarbhanu moves outside the arena and casts another version of Crumbling Sky. This attack will begin firing sets of three meteors while circular AoEs spawn randomly at the arena. These will be in line with the squares on the floor, creating an AoE that hits across the whole column of tiles as it lands. If you’re hit by any of the meteors, you will get a Vulnerability Up and a knockback debuff. Svarbhanu will shoot three sets of meteors and resume the fight, repeating mechanics until it dies. This article was written by Santi Leguiza. For more on Final Fantasy XIV, be sure to check out more of our content at Dexerto. The Tower of Zot dungeon guide | The Tower of Babil dungeon guide | Smileton dungeon guide | All FFXIV Expansions | FFXIV Winter Event 2021 | FFXIV Endwalker Giant Aetherlouse guide | FFXIV Endwalker Northern Herring guide | FFXIV Eureka guide | How to level up fast in FFXIV | How to access Final Fantasy XIV Online | How to get all hairstyles | Is Final Fantasy XIV free to play?
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How to complete the Tower of Babil dungeon in FFXIV Endwalker: All encounters, bosses, & how to start – Dexerto
How to complete the Tower of Babil dungeon in FFXIV Endwalker: All encounters, bosses, & how to start Square EnixWondering how to complete the Tower of Babil in FFXIV Endwalker? Here’s a walkthrough of how to unlock it, as well as how to turn the tides of every encounter and boss. Final Fantasy XIV Endwalker narrates the adventures of the Warrior of Light through the apocalyptic event known as The Final Days, the conclusion of a story arc that began in A Realm Reborn. As you progress through Garlemald and witness the consequences of war, you must infiltrate inside a Dungeon known as “The Tower of Babil,” and we’re here to help guide you through this dangerous place. Contents How to unlock Tower of Babil – Tower of Babil Objectives – Tower of Babil Guide – FFXIV Endwalker: How To Unlock Tower of Babil Dungeon To unlock this dungeon, you must complete the following Main Scenario Quest: Gateway of the Gods Quest Giver: Lucia – Location: Camp Broken Glass (14.0, 29.5) – Level: 83 – FFXIV Endwalker: Tower of Babil Dungeon Objectives Once you’ve entered the dungeon, you’ll be presented with these six objectives to clear along the way: Arrive at Magitek Servicing – Clear Magitek Servicing – Arrive at Martial Conditioning – Clear Martial Conditioning – Arrive at the Iron Womb – Defeat Anima – The Tower of Babil presents three areas called “Magitek Servicing,” “Martial Conditioning,” and “Iron Womb.” These will feature several minor enemies that you will have to defeat on your way through, and at the end of each zone, a boss battle will ensue. FFXIV Endwalker: Tower of Babil Guide The Tower of Babil Fight #1 – Barnabas As you arrive at the end of Magitek Servicing, Barnabas will be waiting for you in its fighting arena. The movements he will use in this fight are the following: Ground and Pound: This attack is a line AoE with a delayed marker that will target a random party member. – Dynamic Pound: Barnabas moves to the north side of the arena, after which a line AoE will spawn across it, displaying a polarity in it while giving a polarity to each party member. If your Polarity matches the one on the AoE, you have to move as far as you can from it. If they oppose, you must move as close to the edge of the AoE as you can. When the attack finishes casting, players will be stunned, while also being pushed/pulled towards the AoE, which will trigger shortly after. – Shocking Force: This is a stack marker assigned to a random player, and the entire party must group up together to mitigate the damage. – Dynamic Scrapline: Barnabas and the party members receive a Polarity and are tethered together. When the attack finishes casting, players will be stunned, while also being pushed/pulled towards the AoE in relation to their Polarity and Barnabas. He will also use a point-blank AoE that inflicts heavy damage and knocks you back, so failing this mechanic has dire consequences. – Thundercall: Barnabas spawns three electric orbs around the arena and summons a point-blank AoE. You must stand inside any of the safe spaces away from him and between the orbs before they explode, or you will be inflicted with heavy damage and knocked back. – The Tower of Babil Fight #2 – Lugae As you arrive at the end of Martial Conditioning, Lugae will be waiting for you in its fighting arena. The movements he will use in this fight are the following: Thermal Suppression: A room-wide AoE, you just can mitigate and heal through it, since there is no way to avoid it. – Magitek Missle: Two party members are targeted for AoEs, and they must move out of the way to successfully avoid them. – Magitek Ray: Lugae shoots a line AoE in the direction of a random party member. He will then move back to the center of the arena and the two plates will become active, and he will use one of two abilities at random (during both of these possible attacks, Lugae will shoot various AoE attacks that you must avoid by moving around the arena): Magitek Chakram: Several Chakrams will spawn outside the arena. You have to step on the purple plate to debuff yourself with Minimum, so the chakrams just pass over you without hitting. – Downpour: The arena will fill with water, and you will be debuffed with Heavy and Breathless, which will stack and kill you after eight stacks. To avoid this, you have to step on the green plate, which will turn you into a Toad. – – Magitek Explosion: Three huge-sized bombs will drop on the arena after this attack is cast, and will explode after a while in cross-line AoEs that will extend across the arena. Keep your eyes on where they land and quickly move to a safe zone before they do. – The Tower of Babil Boss Battle – Eikon of Eikons: Anima As you arrive at the end of the Iron Womb, Anima will be waiting for you in its fighting arena. The movements he will use in this fight are the following: Lunar Nail: Several Lunar Nails will drop on the edges and center of the arena, and will tether to one another. Any quadrant that has tethers on all four sides will be filled by an AoE, and you must move any of the safe, uncompleted quadrants to avoid. – Phantom Pain: This is the name of the attack that Animal will cast to trigger the AoE from Lunar Nail. – Mega Graviton: A room-wide AoE, you just can mitigate and heal through it, since there is no way to avoid it. This will spawn a Mega-Graviton in each corner of the room. – Pater Patriae: This is a line AoE attack down the center of the room. – Aetherial Pull: Each Mega-Graviton that spawns will tether to a different party member, and you must run to the opposite side of the arena until the tether changes its shape. Pater Patriae will be triggered, and players will be pulled towards their Mega-Graviton. If you don’t move far enough, this attack sequence will inflict heavy damage and give you a Vulnerability Up stack. – Boundless Pain: Once Anima finishes casting this attack, all the party members will be pulled into the center of the arena, and an AoE will spawn, continuously hitting players and expanding in size. You must quickly run to the corners of the arena to escape, using Sprint if necessary, since this AoE deals heavy damage per second. – Imperatum: The party will be pulled into the floor, to face the lower half of Anima. A Chaos gauge will then start to fill, and if the group fails to defeat the lower half before it fills, Oblivion will later cause a party wipe. – Obliviating Claw: Two groups of shadowy claws will pop up on the east and west sides of the arena, and then move across the arena dealing heavy damage. You must keep in mind which side is spawning first and then stand in the gap between claws, quickly running out of the way before the second set of claws moves across the arena. – Erupting Pain: Two random party members will be marked with Following AoEs. Whoever gets these markers should place them on the east and west sides of the arena, and start running to opposite sides without crossing over each other. – Oblivion: If the group defeats the lower half of Anima before the Chaos gauge fills, this attack will inflict little to no damage and take the party back to the upper half, where Anima will loop its attacks until it’s defeated. If you failed to defeat the lower half in time, the party will be wiped here. – This article was written by Santi Leguiza. So that’s our rundown of how to topple the Tower of Babil in FFXIV. Looking to become the greatest Warrior of Light Eorzea has ever seen? Be sure to check out FFXIV Endwalker guides: How to access FFXIV Online | How to level up fast in FFXIV Online | How to unlock Dancer | How to unlock the Red Mage in FFXIV Online | FFXIV Online Eureka Guide | FFXIV Glamour Guide | FFXIV Online hairstyles guide | FFXIV Northern Herring Guide | FFXIV Giant Aetherlouse Guide
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How to complete The Tower of Zot dungeon in FFXIV Endwalker: All encounters, bosses, & how to start – Dexerto
How to complete The Tower of Zot dungeon in FFXIV Endwalker: All encounters, bosses, & how to start Square EnixHere’s all you need to start and beat The Tower of Zot dungeon in Final Fantasy XIV’s latest Endwalker expansion. Final Fantasy XIV Endwalker is here, and with the arrival of The Final Days, the Warrior of Light embarks on a journey that marks the climax of the current story arc, which began in A Realm Reborn. One of the many adventures players can undertake in this expansion is exploring the Dungeon “The Tower of Zot”, and we’re here to help guide you through this dangerous place. Contents How to unlock The Tower of Zot – Tower of Zot Objectives – Tower of Zot guide: – FFXIV Endwalker: How To Unlock Tower of Zot Dungeon To unlock this dungeon, you must complete the following Main Scenario Quest: In the Dark of the Tower Quest Giver: Krile – Location: Old Sharlayan – Main Hall – Level: 81 – FFXIV Endwalker: Tower of Zot Dungeon Objectives Arrive at Ingenuity’s Ingress – Clear Ingenuity’s Ingress – Arrive at Prosperity’s Promise – Clear Prosperity’s Promise – Arrive at Wisdom’s Ward – Defeat the Magus Sisters – The Tower of Zot presents three areas called “Ingenuity’s Ingress”, “Prosperity’s Promise”, and “Wisdom’s Ward”. These will feature several minor enemies that you will have to kill on your way through them, and at the end of each zone, a boss battle will happen. Read more: Is Final Fantasy XIV free to play? – Tower of Zot guide The Tower of Zot Fight #1 – Minduruva As you arrive at the end of Ingenuity’s Ingress, Minduruva will be waiting for you in its fighting arena. The movements she will use in this fight are the following: Manusya Bio: This is a Tankbuster attack, which means it’ll target the Tank of the party and they must take it alone, as any other Role Class near will likely die. It will inflict a high damage-over-time poison and should be removed immediately by the Healer. – Manusya Blizzard III: Minduruva will shoot twelve conal AoE attacks from the center of her position, all across the arena. You must stand between the AoEs to successfully avoid this attack. – Manusya Fire III: This is a “donut” AoE that can only be avoided by positioning yourself at a close distance from the boss. – Manusya Thunder III: Minduruva will spawn several AoE attacks on the frontal, back, right and left sides of its position. These will move across the arena right to the edge, so move away or position yourself in an inter-cardinal point relative to Minduruva until the attack ends. – Manusya Bio III: The boss will shoot an AoE that covers the entire arena, except a space between Minduruva and one of the arena walls. You must move quickly to the safe space to avoid being hit. – Minduruva will alternate between normal and singular versions of all these elemental spells, with the latter being aimed specifically at the Tank of the party. She will also use Transmute versions of her spells, which consist of marking a location and firing an orb at it. Once the orb reaches its destination, it will trigger the spell. Dhrupad: This attack will target all the non-Tank players, inflicting damage-over-time, and it’ll be used after every Transmute spell cast, after which Minduruva will also cast various spells and Transmuted spells in quick succession. Keep close attention to which spell is being Transmuted to re-position yourself accordingly. This process will repeat until Minduruva is defeated. – The Tower of Zot Fight #2 – Sanduruva As you arrive at the end of Prosperity’s Promise, Sanduruva will be waiting for you in its fighting arena. The movements she will use in this fight are the following: Isitva Siddhi: This is a tankbuster attack, so be sure to distance yourself if you’re the Tank, or move away from the Tank if you’re not. – Prapti Siddhi: Sanduruva shoots a line AoE at each player, one at a time, so be sure to move out of the marker to successfully avoid it. – Manusya Berserk: Sanduruva will cast five orbs across the arena, and once she’s done casting they will explode in large AoEs. There will be an empty space in the arena for you to move in and avoid the AoEs, and you must be fast at reaching it. Keep in mind that, if any party member gets hit by this attack, they will take great damage and be inflicted with the Berserk debuff, which makes the character lose control and attack the boss continuously, potentially being hit by the next attack due to the player’s inability to move. – Prakamya Siddhi: A heavy damaging AoE, move out to successfully avoid it. – Manusya Stop: Sanduruva will teleport back to the center of the arena to use this move. This attack will freeze all the party members, one and a time, only for her to cast Prapti Siddhi right then, after which players will be unfrozen. To avoid wiping out under this attack sequence you must spread out around Sanduruva to not stack damage, and the Healer has to mitigate and heal after each hit. – Manusya Confuse: Sanduruva will teleport out of the arena, and then spawn five orbs, which will be transformed into Sanduruva clones. These will explode after a set time, inflicting Berserk on any player hit, and to find a safe zone you must identify the real Sanduruva, which will be the one not performing an Emote. Once you identified the real one, run to the wall behind her and you will be safe. – All these mechanics will repeat until Sanduruva is defeated. The Tower of Zot Boss Battle – Harbingers Elect: Cinduruva/The Magus Sisters As you arrive at the end of Wisdom’s Ward, Cinduruva will be waiting for you in her fighting arena. The movements she will use in this fight are the following: Samsara: A room-wide AoE, you just can mitigate and heal through it, since there is no way to avoid it. After this attack, both Minduruva and Sanduruva will join shortly after and use Delta Attack. – Delta Attack: Minduruva is the one casting it, Sanduruva will boost it and cause line AoEs to spawn, and Cinduruva makes the spell spawn from the position of all the three sisters. This spell has three variants that can be determined by the text box that shows up: “Glacial ice, entomb our foes!” – Blizzard III: Various cone AoEs that you must avoid, moving fast between them while also keeping your eye on possible proximity markers that will drop glaciers across the arena. – “Thunderous tempest, smite our foes!” – Thunder III: Each sister will shoot a cross-shaped Thunder AoE that can vary in size. One of the party members will receive a stack marker and you must group together to mitigate damage when it drops. – “Insatiable flame, consume our foes!” – Fire III: Two donut AoEs will appear in succession across the arena, along with large line AoEs. The first donut AoE will be always at the center, but it’ll be covered by a line AoE shortly after the attack, so you must be fast and move out to successfully avoid it. All of the party members will also be marked with AoEs that will explode after the second donut AoE, so you must group up in the safe zone but spread out quickly to avoid stacking damage. – Between each Delta Attack, the Magus Sisters will employ their skills on the players. Be sure to mitigate, heal, and move quickly to avoid high amounts of damage. It is recommended to focus on the three sisters one by one, since attacking them aimlessly will only make the fight last longer. After you defeat each one, the dungeon will be finished! This article was written by Santi Leguiza. For more on Final Fantasy XIV, be sure to check out more of our content at Dexerto. All FFXIV Expansions | FFXIV Winter Event 2021 | FFXIV Endwalker Giant Aetherlouse guide | FFXIV Endwalker Northern Herring guide
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How to complete The Mothercrystal Trial in FFXIV Endwalker: All encounters, bosses, & how to start – Dexerto
How to complete The Mothercrystal Trial in FFXIV Endwalker: All encounters, bosses, & how to start Square EnixFFXIV’s trials will test even veteran players. Here’s how to complete the Mothercrystal Trial in Final Fantasy 14’s Endwalker expansion. Final Fantasy XIV Endwalker is already here, and as the adventures of the Warrior of Light head towards a conclusion, the game presents the most dangerous zones you must explore yet if you want to stop the Final Days. With new knowledge of what transpired in Elpis, you meet your old friend Venat, now Hydaelyn. She must test you to see the extent of your powers and the Scion’s abilities, and you have to succeed if your plan is to save the world. Here’s how to complete the Mothercrystal Trial in Final Fantasy XIV Endwalker. Contents FFXIV The Mothercrystal: How to unlock To unlock this dungeon, you must complete the following Main Scenario Quest: Her Children, One and All Quest Giver: Fourchenault – Location: Labyrinthos (13.3, 27.5) – Level: 89 – FFXIV Mothercrystal Trial Fight – Divine Light: Hydaelyn As a general note, the outer border of the arena will instantly kill you if you step on it, so try to stay as much close to the center as you can. Read more: Is Final Fantasy XIV free to play? – Phase 1 Hydaelyn will use the following moves in battle: Heroes’ Radiance: A Raid-wide AoE, you can mitigate and heal through it. – Dawn Mantle: Hydaelyn will change her weapon and a mechanic will happen depending on what she chooses: Dancer Chakrams (Red icon): A large donut AoE, you must stand inside under Hydaelyn to successfully avoid. – Dragoon Lance (Green icon): A large circle AoE under her, you must move far away to successfully avoid. – Paladin Sword & Shield (Blue icon): A cross-shaped AoE that always points in cardinal directions. You must position yourself in an intercardinal direction and stay away from melee distance to successfully avoid it. – – Mousa’s Scorn: This is a Tankbuster attack that must be shared by both tanks, which means it’ll target one Tank of the party and the other Tank will group with him to mitigate damage. – Magos’s Radiance: Another raid-wide AoE, you just can mitigate and heal through it. – Right after Hydaelyn says “Crystals of Light, to me!”, the arena will change into a circular area with 6 huge crystals around it, and the Add Phase will begin. Add Phase After this phase begins, a bar will begin filling, and you must destroy the six crystals before it does, or players will suffer instant death. The following attacks will be cast while you do this: Hydaelyn’s Ray: An orange line AoE will appear across the center of the platform, you must stand close to the border of the arena as far as you can from the line, to take the least damage when it hits. – Crystalline Stone III: One of the party members will receive a stack marker and you must group together to mitigate damage when it drops. – Crystalline Blizzard III: All the party members will receive AoEs, spread out to avoid overlapping. – Exodus: Raid-wide AoE, you just can mitigate and heal through it, after which the phase will end. – Phase 2 Once the arena goes back to its normal appearance, Hydaelyn will resume using the Phase 1 attacks, adding the following ones: Crystallize: Will either spawn AoE circles on each player or a stack marker. While Hydaelyn will cast this early, the effects of this attack won’t show up for a bit, usually until the next cast of Dawn Mantle appears. Depending on the type of AoE or marker you get, spread or group together to successfully avoid. – Parhelion: Hydaelyn will shoot out three sets of line AoEs originating from her position, which will explode in the order they spawn. Move into the safe zones between each one to successfully avoid. – Subparhelion: Immediately after Parhelion, another set of line AoEs will be shot through the center of the arena. They will also explode in the order they spawn, so you must go to the safe zone after the first one explodes to successfully avoid. – Parhelic Circle: This attack will show up as a green symbol on the ground, which will then spawn AoEs at the tip of the lines in the symbol. Do not stand in the middle and position yourself outside the smaller lines, where the safe zones will be. – Heroes’ Sundering: This is a cone Tankbuster attack, which means it’ll target the Tank of the party and they must take it alone, as any other Role Class near will likely die. – Radiant Halo: A Raid-wide AoE, you can mitigate and heal through it. – Lightwave: Hydaelyn spawns four waves of light from the arena borders, and these will move slowly across it. Two waves will move first and then the other two so they will be de-synchronized, and you can use this to move accordingly and successfully avoid the attack. – Echoes: This attack is a stack marker that hits multiple times, you must stay grouped together until it finishes. Hydaelyn usually casts this right after Lightwave. – This article was written by Santi Leguiza. So that’s how to complete the Mothercrystal Trial in FFXIV. Looking to become the best Warrior of Light Eorzea has ever seen? Be sure to check out our Final Fantasy guides: The Tower of Zot dungeon guide | The Tower of Babil dungeon guide | Smileton dungeon guide | All FFXIV Expansions | FFXIV Winter Event 2021 | FFXIV Endwalker Giant Aetherlouse guide | FFXIV Endwalker Northern Herring guide | FFXIV Eureka guide | How to level up fast in FFXIV | How to access Final Fantasy XIV Online | How to get all hairstyles | Is Final Fantasy XIV free to play?
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How to complete the Stigma Dreamscape dungeon in FFXIV Endwalker: All encounters, bosses, & how to start – Dexerto
How to complete the Stigma Dreamscape dungeon in FFXIV Endwalker: All encounters, bosses, & how to start Square EnixFFXIV Endwalker’s Stigma Dreamscape dungeon can prove quite the challenge, so here’s a rundown of how to start and complete it, alongside all encounters and bosses that you’ll need to defeat. Final Fantasy XIV Endwalker serves as the game’s climax for the Warrior of Light, as they progress through time traveling, an impending apocalypse, and multiple fights against powerful foes. After you stop the Final Days, you must help the Loporrit Jammingway with several endeavors, one of which involves a Dungeon related to the Ultima Thule region, called “The Stigma Dreamscape.” Contents How to unlock Stigma Dreamscape in FFXIV – Stigma Dreamscape Objectives – Stigma Dreamscape Guide – FFXIV Endwalker: How To Unlock Stigma Dreamscape To unlock this dungeon, you must complete the following Quest: Where No Loporrit Has Gone Before Quest Giver: Jammingway – Location: Old Sharlayan (11, 13.8) – Level: 90 – FFXIV Endwalker: The Stigma Dreamscape Objectives Upon entering the dungeon, players will be given six different objectives to grind through: Arrive at A-4 Command – Clear A-4 Command – Arrive at A-4 Conquest – Clear A-4 Conquest – Arrive at A-4 Headquarters – Defeat Stigma-4 – The Stigma Dreamscape presents three areas called “A-4 Command”, “A-4 Conquest”, and “A-4 Headquarters”. These will feature several minor enemies that you will have to kill on your way through them, and at the end of each zone, a boss battle will happen. Read More: FFXIV Online Eureka Guide – Keep in mind that failing any mechanic will result in whoever failed them receiving a two-minute stacking Vulnerability Up debuff. FFXIV: Stigma Dreamscape guide The Stigma Dreamscape Fight #1 – Proto-Omega As you arrive at the end of the A-4 Command, Proto-Omega will be waiting for you in its fighting arena. After Proto-Omega does its first attack, the arena borders will be covered in an AoE that inflicts damage over time and a Bleeding debuff until you step out of it. The abilities it will use in this fight are the following: Side Cannons: Proto-Omega will attack either the left or right side of the arena from his position. This is easily recognizable by the Arrows pointing out from his body, and you’ll need to move to the opposite side to successfully avoid it. – Rear Interceptors: An AoE that covers the entire arena. Move to the front of Proto-Omega to successfully avoid it. – Chemical Missile: Every party member except for the Tank will be marked with point-blank AoEs, requiring them to spread out to avoid overlap. Then, lava puddles will drop, inflicting a Burning debuff until you step out of them. – Electric Slide: A random party member will receive a mark for a radial knockback from their position. Proto-Omega will jump onto that player, knocking everyone back. You can either move in or use a knockback resistance skill to successfully avoid. – Guided Missile: Some party members will be tethered to missiles that will move towards them until they explode, leaving lava puddles in its wake. – Mustard Bomb: A heavy-hitting Tankbuster attack that targets the Tank of the party. This damage must be taken alone, as any other Role Class near will likely die. – The Stigma Dreamscape Fight #2 – Arch-Lambda As you arrive at the end of the A-4 Conquest, Arch-Lambda will be waiting for you in its fighting arena. The abilities it will use in this fight are the following: Wheel: A Tankbuster attack that targets the Tank of the party. This damage must be taken alone, as any other Role Class near will likely die. – Atomic Flame: A room-wide AoE which can be mitigated and healed through. – Auto-mobile Assault Cannon: Arch-Lambda will move back to the center of the arena and indicate where it will dash to, up to four times. To avoid being hit, move to a space where it won’t charge through. – Wave Cannon: When Arch-Lambda finishes using Auto-mobile Assault Cannon, it will turn and attack, shooting an AoE from the front half of its hitbox. Move behind it to avoid the attack. – Auto-mobile Sniper Cannon: Arch-Lambda will move back to the north wall and shoot a line AoE across the center of the arena. Different orbs will appear in the area and over party members’ heads. When Arch-Lambda reaches each spot with orbs in it, it will shoot a laser attack at the corresponding player. To avoid hitting their teammates, each party member must move next to the matching number of orbs. – The Stigma Dreamscape Boss Battle – Siege Matrix: Stigma-4 As you arrive at the end of the A-4 Headquarters, Stigma-4 will be waiting for you in its fighting arena. After Proto-Omega does its first attack, the arena borders will be covered in an AoE that inflicts damage over time and a Bleeding debuff until you step out of it. The abilities it will use in this fight are the following: AI Takeover: Stigma-4 summons one of three possible adds: Omega Frame: This add will use Proto-wave Cannon, attacking half of its hitbox, and Self-Destruct, dealing heavy damage if it isn’t killed before it finishes casting. – Hybrid Dragon: This add uses Firebreath, a conical AoE, and Self-Destruct, dealing heavy damage if it isn’t killed before it finishes casting. – Proto-Rocket Punch: Six adds will pop up on the arena borders and cast Rush, flying across the arena after they finish casting it. To successfully avoid, find the safe gap between adds. – – Transformation: Stigma-4 will also transform periodically into one of two shapes: Double Helix Spiral: This shape casts a point-blank AoE, and you’ll need to get out of range to successfully avoid it. – Circle: Casts a donut-shaped AoE, and you must move inside it to successfully avoid it. – – Mindhack: After the cast finishes, all party members will receive a Face Direction debuff, forcing them to run in the direction listed for a few seconds. Be prepared and pay attention to which shape Stigma-4 takes before moving. – Atomic Ray: A room-wide AoE which can be mitigated and healed through. – Multi-AI Takeover: Stigma-4 summons two of the three different adds from AI Takeover. – This article was written by Santi Leguiza. So, there you have it – everything you ned to know about completing FFXIV Endwalker’s Stigma Dreamscape dungeon! Looking to triumph during the Final Days? Be sure to check out our FFXIV guides: The Tower of Zot dungeon guide | The Tower of Babil dungeon guide | Vanaspati dungeon guide | All FFXIV Expansions | FFXIV Winter Event 2021 | FFXIV Endwalker Giant Aetherlouse guide | FFXIV Endwalker Northern Herring guide | FFXIV Eureka guide | How to level up fast in FFXIV | How to access Final Fantasy XIV Online | How to get all hairstyles | Is Final Fantasy XIV free to play? | Smileton dungeon guide
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How to complete the Dead Ends dungeon in FFXIV Endwalker: All encounters, bosses, & how to start – Dexerto
How to complete the Dead Ends dungeon in FFXIV Endwalker: All encounters, bosses, & how to start Square EnixHere’s all you need to start and beat The Dead Ends dungeon in Final Fantasy XIV’s latest Endwalker expansion. Final Fantasy XIV Endwalker tells the latest tale about the Warrior of Light, and their adventures through an apocalyptic event they must stop at all costs – the Final Days. As you reach the climax of this adventure, you will find yourself traversing the last dungeon on the Ultima Thule region, a place in outer space known as “The Dead Ends”. We’re here to help guide you through this dangerous place. Contents How to unlock The Dead Ends – The Dead Ends Objectives – The Dead Ends guide: – FFXIV Endwalker: How to unlock the Dead Ends Dungeon To unlock this dungeon, you must complete the following Main Scenario Quest: Endwalker Quest Giver: Alphinaud – Location: Ultima Thule (21.5, 21.5) – Level: 90 – FFXIV Endwalker: The Dead Ends dungeon objectives Meet the Sixth End – Leave the Sixth End behind – Meet the Eighth End – Leave the Eighth End behind – Meet the Seventeenth End – Leave the Seventeenth End behind – The Dead Ends presents three areas called “Sixth End”, “Eighth End”, and “Seventeenth End”. These will feature several minor enemies that you will have to kill on your way through them, and at the end of each zone, a boss battle will happen. Read more: Is Final Fantasy XIV free to play? – Keep in mind that failing any mechanic will result in whoever failed them receiving a two-minute stacking Vulnerability Up debuff. The Dead Ends guide The Dead Ends Fight #1 – Caustic Grebuloff As you arrive at the end of the Sixth End, Caustic Grebuloff will be waiting for you in its fighting arena. Keep in mind that stepping inside a puddle on the ground in the Pestilent Sands or the Greuloff Pillars will debuff you with a damage over time debuff called Toxicosis, which inflicts heavy damage per second. The movements it will use in this fight are the following: Miasmata: Caustic Grebuloff will spawn a room-wide AoE and also AoE circles around the arena. These will move through the arena in the direction of the wind, so keep close attention to that and position yourself to successfully avoid. If you fail you will get a Necrosis debuff, which will kill you if you don’t get it removed by a healer. – Cough Up: Drops 3 sets of AoEs on each player, spread apart to avoid overlapping. After the AoE circles, players will receive a red arrow above their head. Stack together to resolve the mechanic. – Wave of Nausea: This is a donut AoE that will spawn around Caustic Grebuloff. Move inside its hitbox to successfully avoid. – Pox Flail: This is a Tankbuster attack, which means it’ll target the Tank of the party and they must take it alone, as any other Role Class near will likely die. – Blighted Water: One of the party members will receive a stack marker and you must group together to mitigate damage when it drops. – Befoulment: Caustic Grebuloff will cast targeted AoE circles, and you must spread to avoid overlapping. – The Dead Ends Fight #2 – Peacekeeper As you arrive at the end of the Eighth End, Peacekeeper will be waiting for you in its fighting arena. The movements it will use in this fight are the following: Decimation: Raid-wide AoE that also covers the borders of the arena with fire. – Electromagnetic Repellant: Peacekeeper spawns an electromagnetic field on its position that can debuff you with Electrocution and inflicts continuous damage until you move out. – Order To Fire: Peacekeeper spawns turrets around itself that will shoot line AoEs outward. Move into any of the safe zones between the lines and the border of the arena to successfully avoid, but keep in mind any other extra mechanic and try to not overlap with the rest of your party. – No Future: Peacekeeper spawns targeting circles that will hit every area of the arena at some point, so move accordingly to areas that don’t have targeting circles yet, or wherever a circle already exploded. Ra-la will summon two sets of circles on the first cast and three sets from the second cast onwards. – Peacefire: Peacekeeper spawns rotating AoEs around itself, always accompanying Electromagnetic Repellant or other techniques like Order To Fire. To successfully avoid, rotate following these AoEs. – Eclipsing Exhaust: Peacekeeper spawns AoE circles around the borders of the arena, then triggers a knockback attack from the center. Position yourself in any gap between the circles to successfully avoid. – Elimination: This is a Tankbuster attack, which means it’ll target the Tank of the party and they must take it alone, as any other Role Class near will likely die. – The Dead Ends Boss Battle – The Last Mercy: Ra-Ia As you arrive at the end of the Seventeenth End, Ra-la will be waiting for you in its fighting arena. The movements it will use in this fight are the following: Warm Glow: A Raid-wide AoE, you can mitigate and heal through it. – Pity: This is a Tankbuster attack, which means it’ll target the Tank of the party and they must take it alone, as any other Role Class near will likely die. – Prance: Ra-la will jump four times, spawning golden circles that will grow in size and explode after a while, in the order that they spawned. Move into the later circles and go back to the first ones after they explode to successfully avoid damage. – Lifesbreath: Ra-la will jump outside the arena and then shoot an AoE line through its middle. After that, a line of butterflies will pop up in the same location, each one facing different sides. After a bit, they will shoot forward in the direction they’re facing, so you must keep close attention and position yourself behind a butterfly to successfully avoid it. If you fail, you will get a Doom debuff, which will kill you unless you get back to full HP. – Benevolence: One of the party members will receive a stack marker and you must group together to mitigate damage when it drops. – Loving Embrace: Ra-la will raise one of its wings, summoning an AoE that will hit the corresponding side of the arena. Move to the opposite side to successfully avoid. – Still Embrace: Targeted AoE circles, spread to avoid overlapping. – This article was written by Santi Leguiza. For more on Final Fantasy XIV, be sure to check out more of our content at Dexerto. The Tower of Zot dungeon guide | The Tower of Babil dungeon guide | Vanaspati dungeon guide | The Aitiascope dungeon guide | All FFXIV Expansions | FFXIV Winter Event 2021 | FFXIV Endwalker Giant Aetherlouse guide | FFXIV Endwalker Northern Herring guide
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How to complete the Aitiascope dungeon in FFXIV Endwalker: Encounters, bosses, & how to start – Dexerto
How to complete the Aitiascope dungeon in FFXIV Endwalker: Encounters, bosses, & how to start Square EnixFFXIV Endwalker’s Aitiascope dungeon is sure to provide you with a bit of a challenge, so here’s everything to know about how to start and complete it, alongside all the encounters and bosses you’ll have to fight there. Final Fantasy XIV Endwalker is here, and as the adventures of the Warrior of Light reach an end, the game presents the most dangerous zones you’ll have faced yet if you want to stop the Final Days. As you reach your impending confrontation with Hydaelyn in FFXIV, you must explore the Dungeon known as “The Aitiascope,” a place that will force you to revisit past fights, long-forgotten enemies, and lost loved ones. Contents How to unlock The Aitiascope in FFXIV – Aitiascope Objectives – Aitiascope guide: – How to unlock the Aitiascope Dungeon in FFXIV Endwalker To unlock this dungeon, you must complete the following Main Scenario Quest: Her Children, One and All Quest Giver: Fourchenault – Location: Labyrinthos (13.3, 27.5) – Level: 89 – FFXIV Endwalker: Aitiascope dungeon objectives Arrive at the Central Observatory – Clear the Central Observatory – Arrive at the Saltcrystal Strings – Clear the Saltcrystal Strings – Arrive at Midnight Downwell – Defeat Amon the Undying – The Aitiascope dungeon in FFXIV presents three areas called “Central Observatory,” “Saltcrystal Strings,” and “Midnight Downwell.” These will feature several minor enemies that you will have to defeat on your way through them, and at the end of each zone, a boss battle will happen. Read more: Is Final Fantasy XIV free to play? – Keep in mind that failing any mechanic will result in whoever failed them receiving a two-minute stacking Vulnerability Up debuff. The Aitiascope guide Aitiascope Fight #1 – Livia the Undeterred As you arrive at the end of Central Observatory, Livia will be waiting for you in its fighting arena. The abilities it will use in this fight are the following: Aglaea Bite: A Tankbuster attack that targets the Tank of the party. This damage must be taken alone, as any other Role Class near will likely die. – Frustration: A room-wide AoE that needs to be mitigated and healed through, since there is no way to avoid it. – Odi Et Amo: Two circle AoEs spawn under two party members. Avoid these, and shortly after, one of the party members will receive a stack marker which you’ll need to group together to mitigate the damage of. – Disparagement: A conal AoE will be cast, pointing to the party member who had the stack marker. Quickly move out of reach after it drops. – Aglaea Climb: Livia will spread its arms in different directions, dropping an AoE that covers two quadrants of the arena, indicated by glowing arms. Look for the arms that aren’t glowing, and stand on any of those quadrants to avoid it. – Aglaea Shot: Livia will shoot 8 line AoE attacks from her position around the arena, with safe zones between each of them. Once they reach the borders of the arena, they will stop for 10 seconds and shoot back to the center. – Aitiascope Fight #2 – Rhitahtyn the Unshakable As you arrive at the end of Saltcrystal Strings in FFXIV’s Aitiascope dungeon, Rhitahtyn will be waiting for you in its fighting arena. The abilities it will use in this fight are the following: Anvil of Tartarus: A Tankbuster attack that targets the Tank of the party. This damage must be taken alone, as any other Role Class near will likely die. – Tartarean Impact: A room-wide AoE that needs to be mitigated and healed through, since there is no way to avoid it. – Tartarean Spark: This is a line AoE attack, targeted at random. – Shrapnel Shell: Fires mortar shots into the air, spawning two targeting circles that move out from under the boss towards two corners of the room. Spawns a number of additional targeting markers which will be hit by the mortar shots, roughly filling that quadrant of the room. – Vexillatio: Marks the outer thirds of the arena with an AOE marker that summons walls, restricting movement to the center third. Party members hit by this are knocked back a short distance and receive a Vulnerability Up debuff. – Shield Skewer: Rhitahtyn will begin to absorb Aether from four crystals. Each one shows a meter that will shatter when they’re depleted. When the cast finishes, it will charge, knocking players back. Gives the Vulnerability Up debuffs, and inflicts heavy damage. Pay attention to which crystal depletes first, then move into the safe zone to successfully avoid damage. – Aitiascope Boss Battle – Sundered Soul: Amon the Undying As you arrive at the end of Devatagara, Svarbhanu will be waiting for you in its fighting arena. Ten seconds after the fight starts, the edge of the arena will be covered in an AoE that deals damage over time and a 30-second Bleed debuff. The abilities it uses in this fight are: Dark Forte: A Tankbuster attack that targets the Tank of the party. This damage must be taken alone, as any other Role Class near will likely die. – Entr’acte: A room-wide AoE that needs to be mitigated and healed through, since there is no way to avoid it. – Eruption Forte: Amon will place two circle AoEs under random party members, which explode after a short time. Move out to successfully avoid. – Thundaga Forte: Amon summons a proximity AoE in the middle of the arena, so move to the borders to avoid being hit. The arena will then be divided into various sections, with each being covered with electricity. Check the speed at which each section begins to get covered, and position yourself on the slowest one. Once a faster one has exploded, move there. – Strophe: Amon spawns circular discs from the ground, before then casting Antistrophe. – Antistrophe: After casting Strophe, it’ll summon a column AoE that shoots from the faces of the discs. Keep in mind where the discs are facing, and move accordingly to successfully avoid being hurt. – Left/Right Firaga Forte: Amon will spawn a fire AoE on the right or left side of the arena, so pay attention and move to the other area. – Curtain Call: While this attack is being cast, two circular AoEs will spawn. Shiva will then summon an ice crystal in the middle of the room. Hide behind the crystal or you will be instantly killed. – This article was written by Santi Leguiza. So, there you have it – that’s everything you need to know about The Aitiascope dungeon in FFXIV. For more on Final Fantasy XIV, be sure to check out more of our content at Dexerto. The Tower of Zot dungeon guide | The Tower of Babil dungeon guide | Vanaspati dungeon guide | All FFXIV Expansions | FFXIV Winter Event 2021 | FFXIV Endwalker Giant Aetherlouse guide | FFXIV Endwalker Northern Herring guide
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How to complete The Dark Inside Trial in FFXIV Endwalker: All encounters, bosses, & how to start – Dexerto
How to complete The Dark Inside Trial in FFXIV Endwalker: All encounters, bosses, & how to start Square EnixFFXIV’s trials will test even veteran players. Here’s how to complete the Dark Inside Trial in Final Fantasy 14’s Endwalker expansion. Final Fantasy XIV Endwalker follows the adventures of the Warrior of Light through the apocalyptic event known as The Final Days, the conclusion of a story arc that began in A Realm Reborn. After arriving on the moon and failing to contain Zodiark, Fandaniel jumps into the cage of the unholy Primal, fusing with him and taking the form of the Eternal Darkness. Now it’s in your hands to defeat this vicious creature, and we’re here to help you with that. Here’s how to complete the Dark Inside trial in Final Fantasy XIV Endwalker. Contents FFXIV The Dark Inside: How To Unlock To unlock this dungeon, you must complete the following Main Scenario Quest: The Martyr Quest Giver: Lustrous Dog – Location: Mare Lamentorum (25.2, 30.8) – Level: 83 – The Dark Inside Trial Fight – Eternal Darkness: Zodiark As a general note, any party member can fall off the arena where this fight happens, so try to stay as much close to the center as you can. Read more: Is Final Fantasy XIV free to play? – Phase 1 Zodiark will use the following moves in battle: Kokytos: Zodiark will use this attack first taking the HP of the entire party down to 1, so healers need to be fast at recovering the whole party HP. – Exoterikos: Zodiark shoots a beam at the side of the arena, where a triangle or square will soon appear. When the triangle shows up, a cone AoE will be shot through the arena, and you must move to the sides to avoid. If the square appears instead, half the arena will be hit by this attack, so move to the opposite side to successfully avoid. – Ania: This is a Tankbuster attack, which means it’ll target the Tank of the party and they must take it alone, as any other Role Class near will likely die. – Styx: One of the party members will receive a stack marker and you must group together to mitigate damage when it drops. However, in this case, there are several differences from any other stack marker. First, the marker will continuously explode inflicting very heavy damage. Not only the entire group must stack and remain like that for as long as the stack explodes, but also the healers must maintain healing and regen skills, and everyone else should mitigate damage using any mitigation tool their class possesses. – Paradeigma: Summons one of two creatures, either Behemoths or Snakes. – Behemoths: These creatures spawn in pairs, and they summon an AoE circle that covers a quadrant in the arena. Move to the safe zones to successfully avoid it. – Snakes: These creatures will spawn a pair of line AoEs across the arena, each taking up a quadrant. You must move to the safe zone on either side of the snakes. – Adikia: Two huge fists will hit the lateral sides of the arena, spawning two circle AoEs that meet in the center. Move to either north or south of the arena to successfully avoid. – Phlegeton: Three waves of AoEs will spawn under the party members, so keep moving to successfully avoid them. – Complete Control: Zodiark will transform, which starts the next phase. – Phase 2 Be sure to read our list of possible attacks before rushing in.During this Phase, Zodiark will use attacks from Phase 1, and the following new moves: Astral Flow: This attack will be used usually after Paradeigma, but it’ll finish casting before those AoEs explode. When the cast finishes, the entire arena will turn 90 degrees either left or right, indicated by arrows. However, party members will be held in place, so you need to quickly move before the stage rotates. – Triple Esoteric Ray: Three lasers will spawn and immediately shoot in succession across the field, either the left and right ones first and then the center laser fires, or vice versa. To successfully avoid, quickly move to the safe zones after the first laser shoots. – Algedon: Zodiark makes a wide attack across the arena, pushing anyone hit to instant death. To successfully avoid, pay close attention to Zodiark’s movements, and when you see him going to a corner, move out of its line of attack. – Astral Eclipse: Zodiark will move in a counter-clockwise direction outside the arena, after which it will summon meteors to hit. To successfully avoid, pay attention to the pattern of stars in the sky above the arena, which will indicate where the meteors will hit. – Trimorphos Exoterikos: Zodiark will spawn 3 Exoterikos attacks in sequence, one on each of the 3 sides of the platform at random. To successfully avoid, move fast into a safe zone after the first attack hits. – This article was written by Santi Leguiza. So that’s how to complete the Dark Inside Trial in FFXIV. Looking to become the best Warrior of Light Eorzea has ever seen? Be sure to check out our Final Fantasy guides: The Tower of Zot dungeon guide | The Tower of Babil dungeon guide | Smileton dungeon guide | All FFXIV Expansions | FFXIV Winter Event 2021 | FFXIV Endwalker Giant Aetherlouse guide | FFXIV Endwalker Northern Herring guide | FFXIV Eureka guide | How to level up fast in FFXIV | How to access Final Fantasy XIV Online | How to get all hairstyles | Is Final Fantasy XIV free to play?
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How to complete Smileton dungeon in FFXIV Endwalker: All encounters, bosses, & how to start – Dexerto
How to complete Smileton dungeon in FFXIV Endwalker: All encounters, bosses, & how to start Square EnixFFXIV Endwalker’s Smileton dungeon has likely left you frowning, so here’s a rundown of how to start and complete it, alongside all encounters and bosses that lurk within. Final Fantasy XIV Endwalker serves as the game’s climax for the Warrior of Light, as they progress through time traveling, an impending apocalypse, and multiple fights against powerful foes. After you stop the Final Days, you must help the panic-stricken Loporrit Buildingway with a mysterious task that involves a Dungeon at the center of the Moon, “Smileton,” where a hilarious yet terrifying invention lies in wait for a worthy challenger. Contents FFXIV Endwalker: How To Unlock Smileton Dungeon To unlock this dungeon, you must complete the following Quest: Cutting the Cheese Quest Giver: Panic-stricken Loporrit – Location: Old Sharlayan (11.8, 11.4) – Level: 90 – FFXIV Endwalker: Smileton Dungeon: Objectives Upon your arrival at the ominous Smileport, you’ll be given six different objectives: Arrive at Smileport – Clear Smileport – Arrive at the Welcome Wheel – Clear the Welcome Wheel – Arrive at the Frame – Defeat the Big Cheese – Smileton has three different areas: “Smileport,” “Welcome Wheel,” and “The Frame.” These will feature several minor enemies that you will have to defeat on your way through them, and at the end of each zone, a boss battle will occur. Read More: FFXIV Endwalker Northern Herring guide – Keep in mind that failing any mechanic will result in whoever failed it receiving a two-minute stacking Vulnerability Up debuff. FFXIV Smileton guide Smileton Fight #1 – Face As you arrive at the end of the Smileport, Face will be waiting for you in its fighting arena. The abilities it will use in this fight are the following: Lines of Fire: Face will tether to the face statues present outside the arena, and then some line AoEs will pop up. This forces the party members to align with one of the statues to avoid getting hit by the line AoEs, which will always result in automatic death if you fail. After the beams hit, you will get a debuff depending on the color of the statue, either Blue or Red. You must alternate between those debuffs, since getting two stacks will inflict heavy damage, and three stacks will kill you. – Off My Lawn: This knockback attack is usually combined with an AoE targeted to every party member, so make sure to spread out to avoid overlapping. – Temper’s Flare: A Raid-wide AoE which can be mitigated and healed through. – Upside Down: Causes the faces outside the arena to turn upside down so that their color switches. – Heart On Fire IV: A Tankbuster attack that targets the Tank of the party. This damage must be taken alone, as any other Role Class near will likely die. – Smileton Fight #2 – Frameworker As you arrive at the end of the Welcome Wheel, Frameworker will be waiting for you in its fighting arena. The abilities it will use in this fight are the following: Circular Saw: A Raid-wide AoE which can be mitigated and healed through. – Leap Forward: The Frameworker will jump in the direction that it’s facing and spawn a large AoE. Move to the opposite wall to successfully avoid it. – Print Workers: The Frameworker will instruct the two adds to do a Leap Forward. – Omnidimensional Onslaught: A conal AoE that will first point to cardinal and then intercardinal directions. To successfully avoid, move into the safe spot that will be left after the cardinal AoEs explode. – Steel Beam: A Tankbuster attack that targets the Tank of the party. This damage must be taken alone, as any other Role Class near will likely die. – Smileton Boss Battle – Smilemaker: The Big Cheese As you arrive at the end of the Frame, The Big Cheese will be waiting for you in its fighting arena. The abilities it will use in this fight are the following: Explosives Distribution: The Big Cheese will spawn two tanks outside the arena on top of conveyor belts. Arrows will then show up, indicating how far these will move (one arrow for the top quadrant, two arrows for the bottom quadrant). Move to a safe zone to successfully avoid. – Piercing Missile: A Tankbuster attack that targets the Tank of the party. This damage must be taken alone, as any other Role Class near will likely die. – Dispense Explosives: The Big Cheese spawns two bombs in different quadrants. These will explode if you get too close, so avoid closing your distance. – Explosive Power: Triggers the bombs that have been previously set up in the arena. – Right Disassembler: The Big Cheese will attack, covering the entire right side of the arena. – Left Disassembler: The Big Cheese will attack, covering the entire left side of the arena. – Electric Arc: One of the party members will receive a stack marker, and you must group together to mitigate damage when it drops. – Levelling Missile: This attack is a targeted AoE on each party member. – Violent Discharge: A Raid-wide AoE which can be mitigated and healed through. – This article was written by Santi Leguiza. So, there you have it – everything you need to know about how to bring down the Big Cheese in FFXIV Endwalker’s Smileton dungeon! Looking to secure Eorzea’s safety? Be sure to check out our Final Fantasy XIV guides: The Tower of Zot dungeon guide | The Tower of Babil dungeon guide | Vanaspati dungeon guide | All FFXIV Expansions | FFXIV Winter Event 2021 | FFXIV Endwalker Giant Aetherlouse guide | FFXIV Endwalker Northern Herring guide | FFXIV Eureka guide | How to level up fast in FFXIV | How to access Final Fantasy XIV Online | How to get all hairstyles | Is Final Fantasy XIV free to play?
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How to access FFXIV Online: one-time password, free trial version – Dexerto
How to access FFXIV Online: one-time password, free trial version Square EnixSquare Enix’s MMO Final Fantasy XIV Online has been steadily growing in popularity, so if you want see the sights of Eorzea for yourself here’s how to get the free FFXIV trial version, as well as bypass that one-time password. It’s safe to say that the Final Fantasy franchise has etched itself into gaming history. With stunning anime-style graphics and an intense yet intriguing plotline, gamers everywhere have fallen in love with what the title has to offer. That excitement doesn’t just relate to the game’s dedicated fanbase, though. Twitch behemoths such as Asmongold and Jaryd ‘summit1g’ Lazar have brought the game back to prominence in the streaming community, reeling in hundreds of thousands of viewers. If you’ve been chatting with friends or checking out some of these streams, you likely want to jump into the world of Final Fantasy XIV yourself. However, turns out it isn’t as easy as it seems. Contents How to download Final Fantasy XIV Online: Free Trial – Final Fantasy XIV Online: One-Time Password – Final Fantasy XIV Online: Registration Code – FFXIV Online Free Trial For new players, Square Enix are offering a free 30-day trial to blossoming adventurers. With the ability to level your character all the way up to level 60, it’s the best way to delve into the Final Fantasy universe without committing too much money up front. You can download the free trial both on Square Enix’s official website, and via Steam. Square Enix’s Website: you will have to open a Square Enix account in order to register. – Steam: Once downloaded, you can link your Steam and Square Enix accounts together in order to play. – FFXIV Online One-Time Password Once you’ve downloaded the client, you’ll be asked to sign in with your designated Square Enix account and password. However, you will also be informed that you require a “One-Time Password.” From here, you’ll likely be redirected to some very confusing jargon about buying a $12 password or using an app. It’s here that things get ragequit level of annoying. The answer is simple: leave it blank and log in anyway. The one time password is simply to offer you a more secure account. It does come with the added benefit of allowing you to designate an aetheryte of your choice as a free destination in-game, meaning you don’t incur a gil fee for transport. If this is something you want, you can get two different options: Physical: bought via Square Enix’s website for $12. – App: You can download the Square Enix Software Token phone app and receive a token for free. – Final Fantasy XIV Online registration code If you’ve downloaded the Free Trial using Steam, you may run into issues on the in-game client asking for a registration code. These are given out when someone purchases a full copy of the game, so why are you getting asked for one for your trial period? You must ensure you’ve downloaded the Free Trial client, linked here. You will not require a registration code to sign in here. If you’ve got the full version and are having issues logging in using the code, you need to ensure that your game is registered to your Square Enix account first. To do this: Visit the official Square Enix website and log in. – Click ‘Collection.’ – Then choose ‘Redeem Code‘ – Type in your registration code (Steam will inform you of it in a pop up, and for physical copies it’s included with the game.) – Go back to the client. – Type in your registration code. – Log in and you’re ready to play! – You can also do this directly using the ‘MogStation‘ and entering your redemption code. So that’s it for navigating the treacherous world of logging into Final Fantasy XIV Online as a new player! Looking to become the best Warrior of Light? Check out our guides: How to level up fast in FFXIV Online | How to Glamour in FFXIV Online | How to unlock the Red Mage in FFXIV Online | How to unlock Dancer | FFXIV Online Eureka Guide
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How to complete Pictomancer job quests in Final Fantasy 14 Dawntrail – Dexerto
How to complete Pictomancer job quests in Final Fantasy 14 Dawntrail Square Enix/DexertoThe Pictomancer job in Final Fantasy XIV’s Dawntrail expansion has its own series of quests, where you uncover secrets about using magical paint to create new life. The Pictomancer is a new Magical Ranged DPS class introduced in Dawntrail. Once you purchase the expansion, all you need to do is have a Disciple of War or Disciple of Magic job at level 80 to start pursuing the path of the Pictomancer. You can also complete Pictomancer-specific missions that exist outside of the MSQ, though these are solo affairs. Here’s everything you need to know about the Pictomancer’s quests in Dawntrail: All Pictomancer job quests in Final Fantasy 14 The Joy of Pictomancy To unlock The Joy of Pictomancy, you must have a Disciple of War or Disciple of Magic job at level 80. Then, go to Old Gridania, visit coordinates X:8.0 Y:10.3, and speak to the NPC called “Cheerless Hearer.” This quest involves speaking to a Moogle called Kupoko in New Gridania, who is a major character in the Pictomancer quest. You’ll have to complete an interview (the answers don’t matter), and you’ll be given the Pictomancer job. Just switch out whatever weapon you’re using for a paintbrush to turn into a Pictomancer. Mind Over Manor To start the quest, switch to the Pictomancer job (which starts at level 80) and speak to the Cheerless Hearer in New Gridania at coordinates X: 8.0 Y: 10.2 The solo Duty acts as a tutorial for the Pictomancer’s powers. Talk to Kupoko again to finish the quest. Perspectives Over Pursuit To unlock Perspectives Over Pursuit, you must reach Level 83 as a Pictomancer. Speak to Kupopo near Black Boat Gate in New Gridania at co-ordinates X: 11.7 Y: 4.4 Once you’ve spoken to Kupopo, teleport to Camp Dragonhead and speak to the “Bright-Eyed Knight” NPC at coordinates X: 26.0 Y: 15.6. Then, head to Providence Point and survey the three marked locations on the map. You’ll then be prompted to head northwest to a red circle on the map near The Weeping Saint. Once you arrive, you’ll have to kill a hartebeast and take its horn. Just keep your distance and use Smudge and Tempara Coat to reduce its damage. Then, return to Camp Dragonhead and give the monster’s horn to the Cheerless Hearer. The Crate Beyond To unlock The Crate Beyond you must reach Level 85 as a Pictomancer. Speak to Kupopo at Camp Dragonhead at coordinates X:25.8, Y:16.4.2. Teleport to Kugane from the Stormblood expansion and use the Kupopo-sized sack at coordinates X: 13.3 Y: 9.7. Then, teleport to Tamamizu and head south to Sakazaki. Speak to the Cheery Confederate in the center of the island. Two red circles will appear outside of Sakazaki. They contain three glowing purple icons labeled “Crab-worthy Crag.” Use ogre crab bait at each location and kill the enemies that spawn. Return to the Cheey Confederate Return to Kugane and speak to Aidless Trader at coordinates X: 13.3 Y: 9.7 to complete the quest. Beruru’s Clues To unlock Beruru’s Clues you must reach Level 88 as a Pictomancer. Speak to Kupopo in Kugane at coordinates X: 13.3 Y: 9.7. Teleport to the Aetheryte Plaza at the Steps of Ul’dah and use the Kupopo-sized bag on the location marked on the map just outside of the crystal chamber. Then, go to coordinates X: 8.1 Y: 12.1 and speak to the Ordained Nald’thal Priest. Teleport to Black Brush Station and head to the red circle marked on the map. You’ll have to defeat several waves of Rampaging Zombies, but these are incredibly easy to defeat. Just make sure to have all of your Canvases prepped as you enter the battle and use the Hammer Pictomancer job abilities to make the most of the enemy’s packed line-up. Return to the Ordained Nald’thal Priest in Ul’dah to see a cutscene, then talk to Kupopo to end the quest. Somewhere Only She Knows To unlock Somewhere Only She Knows you must reach Level 90 as a Pictomancer. Go to The Black Shroud and speak to Kupopo at coordinates X: 21.7 Y: 18.7 to start the quest. Once you speak to Kupopo, you’ll be thrown into a Solo Duty within a painting world. This involves fighting several easy mobs (especially if you have the Pictomancer’s rotations down), leading to a much harder boss fight against Janquetilaque’s Portrait (detailed below). Once you’ve beaten the boss, you’ll return to the same spot in the overworld, where you can talk to Beruru to finish the Pictomancer’s job quest line. Janquetilaque’s Portrait boss guide As Janquetilaque’s Portrait is a solo Duty, you won’t have access to Limit Breaks. You also can’t rely on your Tank and Healer friends to bail you out when you’re in trouble. Fortunately, the Pictomancer job gives you all of the tools you need to complete this quest. You must make use of your defensive options in this battle Smudge will let you dash in a single direction, which is essential for getting out of the boss’ bigger AoE attacks, while Tempera Grassa and Coat can absord damage. Janquetilaque’s Portrait will summon a plant creature with an AoE attack that fills the room except where it’s standing. When it’s summoned, immediately dash or Smudge your way over to the creature to escape the attack. Janquetilaque’s Portrait can summon a golem-like creature made of earth. This has three tiers of AoE effects for its attack. However, it doesn’t cover the whole field, so run or Smudge in the opposite direction from it to avoid the effect. If Janquetilaque’s Portrait summons a blue line with arrows in the center of the field, the next attack will be a wave of lines that come out of the middle of the room. Simply get close to a line and run through the moment the attack ends to get to safety. Along with regular ranged spell attacks, Janquetilaque’s Portrait has a fiery wave that hits the whole field and an AoE with a gap near his body. The first hit can’t be avoided (but it’s low damage) and the second one only involves running close to him to avoid the effect, and then running to the side to avoid the second hit. Throughout the battle, keep kiting Janquetilaque’s Portrait and switching between your standard Canvas and spell rotations. Just keep hitting him, absorbing damage via Tempera Grassa, and avoiding the AoE effects. Are you visiting Tural for the first time? Check out our Dawntrail preview to see what Dexerto thought about the new Final Fantasy 14 expansion.
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How many Final Fantasy games are there? Numbered entries, sequels & more – Dexerto
How many Final Fantasy games are there? Numbered entries, sequels & more Square EnixFinal Fantasy is one of the most iconic JRPG franchises of all time but exactly how many games in the series are there? Our handy hub has the answer. The JRPG genre has delivered some of the best games of all time, and Final Fantasy is no exception. For over three decades now Square Enix has been providing fans with captivating stories and ever-evolving gameplay but just how many Final Fantasy games are there? It may seem like a simple question given the game’s numbered entries but the universe Square has crafted around this beloved series goes far beyond just the mainline games. If you’re wondering exactly how many Final Fantasy games there are to enjoy, here’s everything you need to know including numbered entries, sequels, and remakes. How many Final Fantasy games are there? According to the popular community website, The Final Fantasy, there are currently 126 games under the Final Fantasy umbrella. While this list was last updated in August 2022, it does include the upcoming Final Fantasy XVI and Final Fantasy VII Rebirth titles which are currently the latest known entries in the franchise. Below we’ve provided a rundown of the most major games in the series, including the numbered entries, sequels, and remakes. Numbered entries There are currently 16 mainline games in the Final Fantasy franchise. This began when the original Final Fantasy was released for the NES in 1987, and the series has since spawned 15 more titles, including the latest title Final Fantasy XVI. Sequels & Prequels Several of the mainline games in the series have received direct sequels that continue their stories and revisit the settings and characters of the original titles. Final Fantasy X-2 follows the events of Final Fantasy X, and Final Fantasy XIII-2 continues the story of Final Fantasy XIII, with Lightning Returns completing the FFXIII trilogy. Final Fantasy XII also received a sequel on the Nintendo DS, although, we’re unsure if Revenant Wings is considered canon. The world of Ivalice also features in some other Square-Enix games, such as Vagrant Story. FFIV also received a sequel known as The After Years, a story that saw the villain of FFVI, Golbez, go on a search for redemption. This character would also make his presence known in Final Fantasy XIV, a story that is still ongoing at the time of writing. The original Final Fantasy VII has received various sequels and prequels, most notably, Crisis Core, Dirge of Cerberus, and the animated Advent Children. Crisis Core itself was recently remade on modern systems under the title Crisis Core: Reunion. An alternative universe prequel to the original Final Fantasy called Final Fantasy Origin: Stranger of Paradise was released in 2022. Remakes Due to its popularity, Final Fantasy VII received a ground-up remake which was released in 2020 entitled Final Fantasy VII: Remake. This current-gen version of the game introduced an iconic set of characters to a brand-new generation when it was released in 2020. However, though it is labeled a Remake, the deviations from the original story and the confirmation of its sequels, Final Fantasy VII: Rebirth, and the currently unnamed third entry has led many to consider the game more of a reimagining. In fact, the remake has implied that the events of the original FFVII have already happened and that Rebirth is set in a parallel world where history is repeating itself – but may not be set in stone, which is an exciting prospect for long-time fans. While the first six Final Fantasy games have all been remastered and re-released multiple times (as have the PS1 and PS2 era games), Final Fantasy III, and IV both received a from-the-ground-up remake on the Nintendo DS in the style of Final Fantasy IX. The DS game Final Fantasy: 4 Warriors of Light can be considered a remake of sorts of the original Final Fantasy game. Spin-offs There have been a lot of Final Fantasy spin-offs released over the years that have spanned just about every genre imaginable from turn-based strategy titles, to dungeon crawlers and even rhythm games there’s certainly a spin-off about there for any kind of player to enjoy. Though there are too many spin-offs to list, we’ve provided a rundown of the most notable ones below: Final Fantasy Tactics – a tactical game set in the Final Fantasy universe. – Dissidia series – a series of 3D fighting games featuring characters from the mainline series. – Kingdom of Hearts – a series of games that artfully blends Final Fantasy with Disney characters. – There you have it! That’s everything you need to know about how many Final Fantasy games there are! For more content, check out our Final Fantasy XVI guides below: Timely Accessories in Final Fantasy XVI | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI: Who is Clive Rosfield? | Final Fantasy XVI voice cast | Is Final Fantasy XVI coming to Xbox or PC? | Final Fantasy XVI Arcade Mode explained | Is Final Fantasy XVI coming to Steam Deck? | Does Final Fantasy XVI have a New Game Plus mode? | Is Final Fantasy XVI open world? | Final Fantasy XVI editions & pre-order bonuses
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How many people play FFXIV? Player count in 2024 – Dexerto
How many people play FFXIV? Player count in 2024 Square EnixFinal Fantasy XIV is one of the biggest MMOs out there at the moment after seeing a surge in players in recent years. But curious just how many people currently play FFXIV in 2024? We’ve got you covered. Square Enix’s Final Fantasy XIV has seen a massive surge in popularity in recent years, bringing it up to one of the most played MMOs currently out there. The game continues to thrive even after the release of the Endwalker expansion, slowly progressing to its major 7.0 update. Before diving into the Final Fantasy XIV player count it’s worth noting that there’s no definitive amount for the number of players in the game as the developers don’t release that information. But that’s not to say we don’t still have a ballpark figure. How many people play FFXIV? It’s hard to say just how many people play FFXIV with a real degree of certainty, as players can use the Square Enix Launcher or Steam, making data unreliable. According to websites such as mmo-population.com, however, Final Fantasy XIV has an estimated daily player count of 493,667, with a total population of just over 51.1 million players. Steam shows a healthy amount of players as well, with the website Steam Charts listing the average number of daily players as of March 2024 as over 20,014. The future of FFXIV Final Fantasy XIV seems to show no signs of stopping as an MMO. With a strong community and player base, the game should see spikes in popularity and population during its major launch cycles. In between that time however, it’s likely we’ll see the player base drop off a bit as people move to other games whilst waiting for new content to be released. So, there you have it – that’s everything you need to know about Final Fantasy XIV’s player count in 2024. Make sure to check back for all of the latest updates. For more player count guides, make sure to check out our list below: How many people play Warzone? | How many people play Fortnite? | How many people play Overwatch? | How many people play Valorant? | How many people play Apex Legends? | How many people play New World? | How many people play Guild Wars 2 | How many people play Roblox?
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How many copies has Final Fantasy 16 sold? – Dexerto
How many copies has Final Fantasy 16 sold? Square EnixFinal Fantasy 16, the newest standalone installment in the renowned series, is garnering widespread acclaim as one of the most exceptional games within the franchise. Today, we delve into the sales figures of the Square Enix title, seeking to uncover the number of copies it has sold thus far. If you’re looking for a Final Fantasy game that breaks away from the series’ usual RPG formula, go no further than Final Fantasy 16. This has caused a rift between new and veteran players of the game, as Square Enix aimed to draw in a large number of newcomers to the franchise with this release. Fans of the series have been thrilled not just by the game’s story and gameplay mechanics, but also by the references to earlier Final Fantasy titles and the return of fan-favorite characters like Cid. However, sales across several channels are just as important as the reviews players give a game to determine its success. It’s understandable to assume that not many people will shell out $69.99 for the AAA title, given that Square Enix and Creative Business Unit III released it only on PlayStation 5. Despite this, the game held its worth in our flawless review and was purchased by a sizable number of PS5 owners. How many copies has Final Fantasy 16 sold so far? Square Enix’s Creative Business Unit III took to Twitter to unveil the staggering first-week sales figures for their highly anticipated game. In a recent report, it has come to light that an impressive three million copies of Final Fantasy 16 have been sold for the PlayStation 5 platform. These sales figures encompass both physical disc purchases and digital downloads, showcasing the immense popularity and demand for this latest installment in the beloved franchise. In a remarkable display of public acclaim, the game has garnered widespread recognition as one of the finest entries in the franchise, despite its exclusivity to the PlayStation 5 consoles. The massive number of copies sold serves as a testament to Final Fantasy 16’s undeniable appeal and solidifies its position as a standout title in the gaming industry. Compared to its predecessors, Final Fantasy XV sold over 700,000 copies in its first week, whereas the critically praised Final Fantasy VII remake sold over 3 million copies on the first day itself, although it was for a PS4 release, and most players at the time had access to that system. Nonetheless, Final Fantasy 16 is a commercial triumph, with sales putting it among the best-selling PS5 games yet. A timeline of Final Fantasy XVI’s total sales As Final Fantasy XVI continues to navigate its early stages of existence, the trajectory of its sales will closely mirror its current sales statistics, as stated above. However, as time progresses, we will diligently provide you with updates regarding any noteworthy changes in its sales figures, while closely observing the game’s performance in the upcoming months and years. If you’re looking to know more about Final Fantasy 16, check out our coverage and guides on the game below. Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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How long is Final Fantasy XVI? Main story length & completionist run – Dexerto
How long is Final Fantasy XVI? Main story length & completionist run Square EnixThe highly anticipated Final Fantasy XVI is just around the corner but exactly how long is the game? Here’s everything you need to know about the overall length of the game, including its main story and side content. Square Enix has become a powerhouse for JRPGs over the decades, proving to be extremely proficient when it comes to the genre. Final Fantasy XVI is the latest installment in the Final Fantasy series, following on from the recent Final Fantasy 7 and Crisis Core remakes. The game will deliver fans a dark story full of interesting lore, and in a franchise first, it will feature a full action-based combat system. Players will likely sink a lot of time into the game, but exactly how long is it? Here’s just how much time you can expect to spend as Clive Rosfield in the world of Valisthea. How long is Final Fantasy XVI? According to a translated interview with developers, via @aitaikimochi, it’s expected that a total of 35 hours will be required for players to complete the game while exploring here and there. This is only for a basic run of the game though. For those completionist players who want to see and do everything, then you’re going to be looking at a rather more sizable 70-80 hours to see what the world of Valisthea has in store for you. Final Fantasy games have always been known for having a litany of adventurous side quests and mini-games propping up the heavyweight nature of the game’s central narrative. With time to go until the full game releases, don’t be surprised if the final calculation ends up being bigger than current approximations. That’s everything you need to know about how much time you can spend in Final Fantasy XVI! For more content on the game check out more of our guides below: Timely Accessories in Final Fantasy XVI | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI: Who is Clive Rosfield? | Final Fantasy XVI voice cast | Is Final Fantasy XVI coming to Xbox or PC? | Final Fantasy XVI Arcade Mode explained | Is Final Fantasy XVI coming to Steam Deck? | Does Final Fantasy XVI have a New Game Plus mode? | Is Final Fantasy XVI open world? | Final Fantasy XVI editions & pre-order bonuses
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How long is Final Fantasy 7 Rebirth? Main story length & completionist run – Dexerto
How long is Final Fantasy 7 Rebirth? Main story length & completionist run Square EnixThe highly anticipated Final Fantasy 7 Rebirth has finally launched on PS5, but how long is the game? Here’s how much time you can expect to spend in part 2 of the Remake trilogy. With the Final Fantasy 7 Remake ending on a very pivotal and tragic moment from the original, Final Fantasy 7 Rebirth was always destined to take Cloud and the gang out of the Sector 7 slums and into the wider world of Gaia. Like in the original FF7, this is where the story really begins, and the game truly opens up. As a result, FF7 Rebirth is far more of an open-world RPG than its predecessor, so expect it to take much longer to complete. Below, we’ll detail how long Final Fantasy 7 Rebirth is, its main story, side quests, and any other additional content that’s been added to the second game in the FF7 remake series. Rebirth is a vast game, even dwarfing the original and Remake in scope, and don’t forget, it’s also only part two in a trilogy of games that reimagine the events of Final Fantasy 7. How long is Final Fantasy 7 Rebirth? The main story of Final Fantasy 7 Rebirth will take roughly 40 hours to complete. However, many of the side quests will take an additional 10 hours. Should you explore every single inch of Gaia and engage in all the game’s content, you could be looking at over 60 hours until you complete everything in FF7 Rebirth. This is easily over 20 hours longer than the Final Fantasy 7 Remake. Also, bear in mind, that this is only based on what we know so far, FF7 Rebirth may have even more content and end up being even longer than we know. For more Final Fantasy content, check out our guides below: How to skip the Nibelheim mission | How to complete all World Intel objectives | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses
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How item shortcuts work in Final Fantasy 16 – Dexerto
How item shortcuts work in Final Fantasy 16 Square EnixIn Final Fantasy 16, using item shortcuts might be a lifesaver during those tight moments when every second counts. While the PlayStation 5 Dual Sense controller itself proves a great input method for the game, players can win combat bouts by assigning shortcuts to the available buttons. Here’s how they work in the game. In Final Fantasy 16, the latest entry of the series, players are transported to the legendary kingdom of Valisthea, which is in imminent danger of being overrun by the evil Blight. In this game, you’ll take on the role of Clive Rosfield, a great warrior and skilled swordsman who is on a quest of his own. Instead of emphasizing the series’ signature turn-based RPG mechanics, the current entry’s combat gameplay shines, making the game’s single-player experience that much more rewarding. As battles progress in difficulty, players can switch between a variety of intriguing builds and weaponry. However, item shortcuts can help you triumph most enemies as they act as hotkeys for a quick action you would like to perform on the go. Here’s how they work in Final Fantasy 16. How to assign items to shortcuts in Final Fantasy XVI During a battle in Final Fantasy 16, the player can press a predetermined Item Shortcut to activate a specific item. Up, Down, and Right on the PS5’s controller D-Pad can each be programmed to use a unique item. Items can be assigned and used with a single tap of the button associated with that action. This is an effective method of reducing downtime in battle by eliminating the need to access menus to use items. However, when you take on more formidable enemies, you should consider assigning consumable items with these shortcuts so that you may quickly replenish your health and power on the go. Here’s how you can assign items to shortcuts in Final Fantasy 16: Press the Options button on your PlayStation controller to open the Menu. – Head to the Items tab by pressing either the L2 or R2 buttons. – Further below Items, use the L1 or R1 buttons to head to the Consumables category. – There, you will come across all items you can assign to the three buttons on your D-Pad. – Select healing items and other buffs that you’d like and place them in the slots next to the list. – You’ve now assigned items to your shortcuts. – You can use simple health potions at the onset and eventually progress to more potent elixirs as your staple consumable item. Once you’ve programmed them into your shortcuts, you can use the PS5 controller’s D-pad to immediately employ them in a pinch. That’s everything you need to know about Final Fantasy 16’s Item Shortcuts. Make sure to check out our other Final Fantasy 16 guides before you jump into your adventure in Valisthea: Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Hands-on with Final Fantasy 7 Rebirth: An RPG tour de force – Dexerto
Hands-on with Final Fantasy 7 Rebirth: An RPG tour de force Square EnixHow exactly do you build upon one of the most beloved video games of all time? That’s the question facing Final Fantasy 7 Rebirth, and I got a taste of that answer during a preview session last month. In a world dominated by remakes and remasters, no project may have been as daunting as Square’s decision to return to the beloved world of Final Fantasy 7 back in 2020. Living up to the legacy of the classic was a formidable task for the Remake, but Square Enix was more than capable of following through with a beautiful ‘requel’ that expanded on the original while becoming its own unique project. Following up the already triumphant Final Fantasy 7 Remake is its next installment in the planned trilogy: FF7 Rebirth. I got to spend four hours with the game, and I’m just as excited as ever to fully experience 2024’s most anticipated game. A rejuvenated sequel If you played FF7 Remake (If you haven’t, what are you doing reading this? I’m serious. Go play it, it’s awesome.) then you’ll find yourself in very familiar territory. That’s not exactly a bad thing. Everything I loved about the previous game’s story elements, soundtrack, and cinematic direction continues with the obvious improvements that come with this game being built for the PS5. Rebirth is just as beautiful as Remake was, but at a glance, it may be difficult to distinguish between the two. Honestly, that may just be because of how good Remake was and how high it set the bar. The music remains just as phenomenal and I may even have heard a new rendition of One Winged Angel. The combat remains polished with a significant amount of depth. The use of abilities, summons, switching between allies, casting spells, etc – it’s all back with some upgrades that build upon the already proven formula. It expands upon and refines the wheel, rather than reinventing it by adding more emphasis on teamwork. I’ve always found the idea of teamwork in video games compelling, but there’s something unique with single-player “team” experiences compared to multiplayer modes. Titles like Star Fox 64 and GTA 5 are exceptional examples of this in practice, and Rebirth is no exception – albeit with far more character swapping. Nothing showcases this more than the large-scale boss fights. The preview session ended with a battle against the immense serpent Midgardsormr, which required me to frantically switch between allies to eventually take it down by capitalizing on the monster’s weakness and hitting it with a combo from Cloud and Aerith. Where’s the party at? Although familiar, combat does have new tricks up its sleeve. One of the big additions in Rebirth comes in the form of powerful team-up attacks known as Synergy Abilities. By selecting these abilities, you can do anything from buffing your squad to unleashing powerful magic projectiles. For a game that is already so focused on teamwork, this adds another layer on top of it. These new abilities also play into another new mechanic in the form of an affinity system that can change Cloud’s relationship with members of the party. Your relationship with the likes of Tifa and Aerith will be altered depending on your dialogue choices and even performing Synergy Abilities. This creates a symbiotic relationship with the narrative and combat that is rare in most RPGs. While I didn’t get to see the long-term effects of this system, it will undoubtedly create unique opportunities for special cutscenes. FF7’s cast is one of its greatest strengths, so leaning into the relationship dynamic between the characters is something I’m excited about. Speaking of the cast, there are some new playable characters. My preview session included Red XIII and Sephiroth, but there are plenty more confirmed such as Zack, who may or may not be able to join the party at some point. Go big or go Buster Sword The devs are more than willing to just expand on what works. That’s a tricky proposition for Final Fantasy 7 as so many have sacred memories of the original. If it ain’t broke, don’t fix it is typically a good policy, but when it comes to games, it can often lead to criticism of just lazily rehashing an existing formula. And to some extent, yes, Rebirth feels familiar; I was able to jump in right away without missing a beat from where Remake left off. In a way, it’s almost like a gasp “expansion” of sorts gameplay-wise, but with the promise of a story that will last tens of hours. This is not a yearly-released sports game with the same gameplay and an updated roster, though. It feels like a second season of an anime that I’ve been waiting forever to finally watch. Rebirth adds so much more to the table that I could only just scratch the surface of. Wandering around the Grasslands, I encountered a ton of side quests and mini-game opportunities. One mini-game in particular that I’m looking forward to digging deeper into is Queen’s Blood, a strategic card game that I had to force myself to stop playing after several rounds. Building decks is going to be yet another way to spend hours immersed in this game, and I’m all for it. There was so much to do already and no way I could complete half of them in the time I had. But I want to. And I will. So far, Final Fantasy 7 Rebirth has doubled down on everything I loved about Remake, and I just want to play more.
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How big is Final Fantasy 7 Rebirth? File size for PS5 – Dexerto
How big is Final Fantasy 7 Rebirth? File size for PS5 Square EnixThe latest Final Fantasy game has just been released but how big is Final Fantasy 7 Rebirth’s file size on PS5? Here’s how much free space you’ll need on the console for part 2 of the Remake trilogy. The highly anticipated Final Fantasy 7 Rebirth has finally arrived and fans are no doubt eager to jump into the latest adventure with Cloud and Co. With a vast open world to explore, an iconic cast of characters to play as and meet, and a story to uncover that differs from the original Final Fantasy 7, part 2 of this new trilogy has a lot for both old and new fans to dive into. The game is out now exclusively for PS5 but before you jump in it’s important to make sure you’ve got enough free space on your console storage. So, we’ve got everything you need to know about how big Final Fantasy 7 Rebirth is right here. Final Fantasy 7 Rebirth file size for PS5 Final Fantasy 7 Rebirth comes in at a staggering 150GB on PS5. This prompted Square Enix to split the physical release across two discs, the first containing 100GB and the second containing 50GB. You’ll definitely want to clear some space on your SSD for this one. Final Fantasy 7 Rebirth has launched as a timed PlayStation console exclusive and will remain that way for “at least three months”, according to developers. At present, the size of the game for Xbox consoles and PC is yet to be revealed. Rest assured, we’ll be sure to update you when that information emerges. For more Final Fantasy content, check out our guides below: How to skip the Nibelheim mission | How to complete all World Intel objectives | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses | How long is Final Fantasy 7 Rebirth?
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Final Fantasy XVI: Who is Benedikta Harman? – Dexerto
Final Fantasy XVI: Who is Benedikta Harman? Square EnixBenedikta Harman is one of the most influential characters in Final Fantasy XVI. Even though the information is scarce, we got to know a little bit about Benedikta from the demo version of the game. The Final Fantasy XVI demo introduces a plethora of characters in the few hours that you get to play the game. Amongst these, Clive Rosfield, Joshua, Archduke of Rosaria, and a few other characters light up the center stage. However, alongside these characters, Benedikta Harman is one who also manages to draw the attention of the players. She is shown as a strong and power-hungry woman who has her own agenda when it comes to the battle for the balance of power within Final Fantasy XVI. Here is what we know about Benedikta from the Final Fantasy XVI demo. Note: The following section contains spoilers from the Final Fantasy XVI Demo. Who is Benedikta Harman in Final Fantasy XVI? Benedikta Harman is an intelligencer for the nation of Waloed in Final Fantasy XVI. Waloed is a nation that boasts the most advanced military across all nations within the game and is ruled by the Dominant of Odin. Benedikta herself is the Dominant of Garuda and is exceptionally strong and cunning. In the opening section of the demo, we see Benedikta in a board meeting in the Zirnitra Stronghold. The context behind this meeting was not provided in the demo. However, it was clear that another nation was asking for support from Waloed in the fight. In that fight, Benedikta suggests that Waloed will not be able to help in any shape or form as they will get in the way of the Dominant of the nation. Soon after it is shown that Benedikta follows a man named Hugo Kupka who is the Dominant of Titan. It seems she has a romantic interest in this person, though nothing else is provided on how she knows this man or how their relationship began. After this point, Benedikta disappears from the story completely and reappears once again at a time when Clive and Cid infiltrate Caer Norvent. The Waloed elite party stationed at this place was commanded by Benedikta and they had the Second Eikon of Fire, Ifrit in their possession. Once again, the demo does not provide any context on how Benedikta came across Ifrit. However, she catches wind of Clive and Cid’s arrival and they get into a fight where Benedikta is defeated. The demo ends here without providing anything else on Benedikta. It seems that Benedikta has a lot going on surrounding her. In fact, she also knows Cid, though it is not mentioned how. It is understandable that she has contacts on account of being a spy. However, we will surely get more context on her once the game is officially out. In any case, this completes our guide for Benedikta Harman in Final Fantasy XVI. We will update this space with more information in the future. While you’re waiting for the game’s full release, check out our Final Fantasy page for the latest news.
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Final Fantasy XVI: Who is Clive Rosfield? – Dexerto
Final Fantasy XVI: Who is Clive Rosfield? Square EnixClive Rosfield is the main protagonist of Final Fantasy XVI. However, you might be interested to learn a bit about the backstory of the character and get some idea behind his motivations within the game. The Final Fantasy XVI demo dropped on June 12, 2023. Even though the demo has barely a few hours worth of content, it does give knowledge regarding some of the key players of the game. One such key player is Clive Rosfield, the main protagonist of Final Fantasy XVI. The opening mission of the demo provides quite a lot of backstory on Clive and develops his character. This information is probably inconclusive as once the full game is out, we should get more on Clive. However, here is what we know about Clive Rosfield so far in Final Fantasy XVI. Note: The following article contains full spoilers for the Final Fantasy XVI demo. Who is Clive Rosfield in Final Fantasy XVI? Clive Rosfield is the firstborn son of the Archduke of Rosaria. In case you are wondering, Rosaria is a nation in Final Fantasy XVI and has the symbol of Phoenix with the Archduke being its Dominant. In any case, despite being the first son, Clive did not inherit the power of the Phoenix from his father. This resulted in Clive never getting respect from his mother and being deemed worthless. The power was instead passed on to his brother Joshua. Hence, Clive decided to become the First Shield of Rosaria and the sworn protector of his brother Joshua. He also received the blessing of the Phoenix and was partly able to use its power. Unfortunately, things did not work out. One night, tragedy ensued in the nation of Rosaria, and the Archduke was murdered. This led to Joshua losing control and the power of the Phoenix being released in full force. Clive wanted to help Joshua, but he was stopped in his tracks by a sudden headache. He collapsed on the ground and out of nowhere arose the Second Eikon of Fire, Ifrit. As it happens, Ifrit and Phoenix got engaged in a terrible fight and eventually, the latter was defeated. In the morning, the Captain of the Guards found Clive lying senselessly on the ground. He asked the Queen who happened to arrive at the scene of the disaster what to do with Clive. In the beginning, the Queen asked the Captain to kill Clive but then changed her mind. She suggested that Clive would make an excellent soldier on the front lines. After the events of that fateful night, 13 years pass by and the demo tells that Clive managed to earn his freedom in the hands of a man named Cid. Clive wanted revenge and thus he began his journey after escaping from the Imperial Guards to find the people responsible for the death of his father and his brother. The demo seems to skip content from the time Clive gets captured all the way to his escape. We should get more context on the missing section post-release. How old is Clive in Final Fantasy XVI? Clive makes his appearance in two different parts within the Final Fantasy XVI demo. In the Prologue, Clive was 15 years old at the time when he was still the First Shield of Rosaria. However, after the events of that fateful night and post-timeskip, Clive was 28 years old when he set out to seek vengeance for the death of his family. This is all we know about Clive Rosfield as now in Final Fantasy XVI. However, we will update this article with further information once the full game is released. While you’re waiting for the game’s full release, check out our Final Fantasy page for the latest news.
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Final Fantasy XVI: What is a Dominant? All confirmed Dominants – Dexerto
Final Fantasy XVI: What is a Dominant? All confirmed Dominants Square EnixWondering what a Dominant is in Final Fantasy XVI? Here’s everything you need to know about this interesting piece of lore in the game. The highly anticipated Final Fantasy XVI has almost arrived, and the game’s recent demo has given fans a taste of its characters, combat, and the world of Valisthea. The game is set to have plenty of interesting lore for players to get immersed in and one of the most important parts of the story will be the Dominants. If you’re wondering exactly what the Dominants are in the game, then we’ve got you covered with everything we know so far about this central part of Final Fantasy XVI’s story. What is a Dominant in Final Fantasy XVI? A Dominant in the world of Final Fantasy XVI is a person born with the ability to wield the power of powerful beings known as Eikons. These humans host Eikons and can use their unique elemental abilities in combat, and they can even transform into the deadly creatures. In some nations in Valisthea, Dominants are greatly admired and treated as royalty, however in others, they are feared and forced to serve as weapons of war. All Dominants in Final Fantasy XVI So far, there have been 7 confirmed Dominants who will be appearing throughout the story of Final Fantasy XVI, however, we expect there will be more revealed once the game is released. Here is every confirmed Dominant in the game so far: Clive Rosfield – Ifrit Clive Rosfield is the main protagonist of Final Fantasy XVI and he is the second Dominant of Fire for the Eikon Ifit. Joshua Rosfield – Phoenix Joshua is Clive’s younger brother and the second son of the Archduke of Rosaria. Though Clive was expected to inherit the power of the Phoenix Eikon, it was Joshua who awoke as the Dominant shortly after his birth. Jill Warrick – Shiva Jill is a childhood friend of Clive and Joshua who grew up alongside the brothers. She awakened to the power of the Eikon Shiva after the three of them were torn apart due to a series of tragic events. Cidolfus Telamon – Ramuh Cidolfus is Final Fantasy XVI’s take on Cid, he’s a former soldier turned outlaw who aims to create a place where Dominants can die on their own terms. He is the Dominant of the Eikon Ramuh. Beneditka Harman – Garuda Beneditka is an intelligencer from the land Waloed. She has a talent for swordplay and subterfuge that has helped her become a great commander and is the Dominant of the Eikon Garuda. Hugo Kupka – Titan Hugo was once a nameless soldier in the Dhalmekian Republican Army but after he awakened as the Dominant of the Eikon Titan, he was able to swiftly raise through the political ranks and now works as the Republics’ economic advisor. Dion Lesage – Bahamut Dion Lesage is the Crown Prince of the Holy Empire as Sanbreque and the leader of the Dragoon order of Knights. He is the Dominant of the Eikon Bahamut. Barnabus Tharmr – Odin Barnabus originally arrived on the shores of Ash as a titleless and landless wanderer, however, his talent with a blade eventually won him an entire kingdom. He is the Dominant of the Eikon Odin. There you have it, that’s everything you need to know about Dominants in Final Fantasy XVI, including every confirmed Dominant in the game so far. We’ll be sure to update this page once more are revealed, in the meantime make sure to check out more of our guides below: Timely Accessories in Final Fantasy XVI | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI: Who is Clive Rosfield? | Final Fantasy XVI voice cast | Is Final Fantasy 16 coming to Xbox or PC? | Final Fantasy 16 Arcade Mode explained | Is Final Fantasy 16 coming to Steam Deck? | Does Final Fantasy 16 have a New Game Plus mode? | Is Final Fantasy 16 open world? | Final Fantasy 16 editions & pre-order bonuses
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Final Fantasy XVI voice cast: All characters and actors – Dexerto
Final Fantasy XVI voice cast: All characters and actors Square EnixThere are a lot of talented voice actors in Final Fantasy XVI who bring a variety of interesting characters to life. If you’re wondering exactly who voices your favorite new character, here’s a rundown of all the main actors in the game. Final Fantasy has provided gamers with some incredibly iconic heroes and villains throughout the years, including Tidus, Cloud, and Vivi, and the latest installment in the franchise will surely result in new fan-favorite characters. Final Fantasy XVI has finally arrived and players can meet a wide array of fresh faces who are brought to life by a talented group of voice actors. Without further ado, here’s every main character and voice actor in Final Fantasy 16. Contents Clive Rosfield – Ben Starr – Joshua Rosfield – Logan Hannan – Jill Warwick – Charlotte McBurney / Susannah Fielding – Cidolfus Telamon – Ralph Ineson – Benedikta Harman – Nina Yndis – Hugo Kupka – Alex Lanipekun – Dion Lesage – Stewert Clarke – Barnabas Tharmr – David Menkin – Clive Rosfield – Ben Starr Clive Rosfield is the main protagonist of Final Fantasy XVI and is voiced by the actor, Ben Starr. Throughout the game players will get to experience Clive’s life at various stages, starting in his adolescent teen years up to his early thirties. Prior to his work on the game, Starr has previously appeared in A Way Out and Quantum Break, however, he is most well known for starring in the British drama series Jamestown. Joshua Rosfield – Logan Hannan Joshua is Clive’s younger brother in Final Fantasy XVI and the second son of the Archduke of Rosaria. He is also the Dominant of the Pheonix who awakened to the Eikon’s power at an early age. He is brought to life by young actor Logan Hannan, who video game fans may recognize for his role as Hugo in the Plague Tale series. Jill Warrick – Charlotte Mcburney / Susannah Fielding Jill Warrick is a childhood friend of Clive and Joshua who grew up alongside them in Northern Rosaria. She is voiced by two different actors in the game, Charlotte McBurney voices the younger version of Jill seen during flashback gameplay sequences, while Susannah Feilding brings adult Jill to life. McBurney starred as Amica, alongside Logan Hannan in the Plague Tale series, and Fielding portrayed Amy Simpson in the Forza Horizon games. Cidolfus Telamon – Ralph Ineson Cidolfus Telamon in Final Fantasy XVI’s take on Cid. He’s a soldier turned outlaw who aims to create a safe haven for magic users and other outcasts. Ralph Ineson is the voice actor behind Cidolfus in the game. He’s had a seasoned career, appearing in many iconic franchises like Harry Potter and Game of Thrones, and has lent his voice talents to video games in the past, playing Charles Vane in Assassin’s Creed: Black Flag. Benedikta Harman – Nina Yndis Benedikta Harman is an intelligencer from the Kingdom of Waloed. She is brought to life in Final Fantasy XVI by the voice actor Nina Nydis. Nydis has appeared in a number of theatre and TV roles, such as the hit British drama Peaky Blinders. She has also provided voice work for the Final Fantasy XIV: Shadowbringers expansion, so fans of the franchise may already recognize her. Hugo Kupka – Alex Lanipekun Hugo Kupka is an economic advisor from the Dhalmekian Republic in Final Fantasy XVI. He is brought to life by voice actor, Alex Lanipekun. Lanipekun’s most recognizable video game performance prior to Hugo was in the Horizon franchise, where he appeared as the character Nil in both Horizon Zero Dawn, and its sequel Horizon Forbidden West. Dion Lesage – Stewart Clarke Dion Lesage is The Crown Prince of the Holy Empire of Sanbreque and the leader of the Dragoon Knight Order in Final Fantasy XVI. This powerful warrior is voiced by Stewart Clarke, an actor who has featured in a number of video games including Horizon: Forbidden West, CrossfireX, and Valkyrie Elysium. Barnabas Tharmr – David Menkin Barnabas Tharmr is one of the most mysterious characters in Final Fantasy 16, arriving on the shores of Ash as a titleless and landless wanderer. Veteran voice actor David Menkin voices Barnabas in the game. The actor has had an expansive career across TV and games and has most recently featured in Valorant and Lego Star Wars: The Skywalker Saga. That’s everything you need to know about the voice actors in Final Fantasy XVI! For more content on the game, check out our guides below: Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy XVI: What are the Mothercrystals – Dexerto
Final Fantasy XVI: What are the Mothercrystals Square EnixThe world of Final Fantasy XVI is filled with mysteries and Mothercrystals are probably the biggest one amongst them. Here is what we know about Mothercrystals in Final Fantasy XVI. Final Fantasy XVI is a massive game and at every point, you will come across mysteries that you will struggle to understand. As such, one of the mysteries you will encounter in your journey through this game is the Mothercrystals. These are powerful objects that serve a very important purpose in the world-building of Final Fantasy XVI. Even though the game has just been released, we have some conclusive answers on what these objects are. A brief account and the importance of these Mothercrystals have been discussed in the following section. What are Mothercrystals in Final Fantasy XVI? Mothercrystals are primordial objects in the world of Final Fantasy XVI. These are giant crystals that can be found in Valisthea and they bless the inhabitants of this world with the power of aether. If you are wondering, aether is the object that allows you to perform magic in Final Fantasy XVI. All kinds of magic, no matter how big or small, is dependent on aether and it is obtained from the Mothercrystals. These Mothercrystals are spread all across Valisthea and can be found in the eastern continent of Ash and the western continent of Storm. The 6 nations namely Rosaria, Iron Kingdom, Sanbreque, Dhalmekian Republic, Crystalline Dominion, and Waoled have all developed around the Mothercrystals. As the website of the game states, all the nations lived in peace for a while harnessing the power of the Mothercrystals. However, that peace seems to be faltering and war has started to engulf Valisthea. This concludes our guide for Mothercrystals in Final Fantasy XVI. If you found it informative, please look into some of our other Final Fantasy XVI guides at Dexerto. Is Final Fantasy 16 a PS5 console exclusive? | 9 Best Final Fantasy games to play before FFXVI | Final Fantasy 16: Abilities and skill trees | Final Fantasy 16 editions & pre-order bonuses | Is Final Fantasy 16 open world? | Final Fantasy 16 Arcade Mode explained | Is Final Fantasy 16 coming to Steam Deck? | Does Final Fantasy 16 have a New Game Plus mode? | Is Final Fantasy 16 coming to Xbox or PC?
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Final Fantasy XVI trailer shows off gameplay, story, and huge monsters – Dexerto
Final Fantasy XVI trailer shows off gameplay, story, and huge monsters Square EnixSquare Enix has released a new trailer for Final Fantasy XVI showing more of the game’s world, enemies, and details of the story. Here’s everything on display. The ‘Ambition’ trailer for FFXVI has given us a much clearer understanding of what the world will look like in the next Final Fantasy adventure from Square Enix, as well as some of the lands we’ll be visiting in our quest. The trailer provides some backstory, regarding the realm of Valisthea, where most of FFXVI will be set along with cast of characters we’ll encounter in the game. This includes the Dominants – a group of men and women who are blessed with the ability to call upon a dread power, which is unlike anything ever seen in the series. The power appears to be drawn from the crystals, which look as though they are a governing force in the world and allow those blessed with dread to call on immense powers. These powers let people transform and summon huge beasts like Ifrit and Titan, who are both regular summons in the Final Fantasy multiverse. These summons are referred to as Eikons in FFXVI. This time it seems as if summons will possess a character, rather than fighting alongside them like in other FF games. Take a look at the dread power in action in the trailer below: FFXVI Combat The new Final Fantasy XVI trailer also shows off some of the game’s combat and we’re getting a distinctly Devil May Cry vibe that seems a far cry from the combat of FFXV and FFXIV. Battles seem to be much more frantic and dare we say, stylish than previous Final Fantasy entries which should please fans of games like DMC and Bayonetta. The arcade-like style may put off some Final Fantasy purists, who prefer the more methodical approach to battle, however, FFXVI needs to find ways to evolve if the series is to move forward in the crowded JRPG market. Final Fantasy XVI is scheduled to release in the Summer of 2023, but a full release date has yet to be revealed.
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Final Fantasy XVI update 1.10 patch notes: DLCs & PC version unveiled – Dexerto
Final Fantasy XVI update 1.10 patch notes: DLCs & PC version unveiled Square EnixSquare Enix unveiled a free game update for Final Fantasy XVI at PAX West 2023, as well as announcing that two paid DLCs and a PC version are in the pipeline. Square Enix continues to fuel the excitement around Final Fantasy XVI, managing to surprise fans at PAX West 2023 with a series of major announcements. The game’s English voice actors were present at a special panel, where producer Naoki Yoshida revealed that a free update for the game is available today. But that’s not all — Yoshida also confirmed the development of two paid DLCs and a PC version of the game with more information on the way about both. The free update, available for download immediately, introduces two exciting new features. The first part of the free update is a weapon skin feature. This allows players to change the appearance of Clive’s weapon to any other blade they own, without affecting the stats of the currently equipped weapon. The second part of the update brings alternate outfits for characters Clive, Jill, Torgal, Ambrosia, and Joshua. Players can toggle between the default and additional outfits with ease, offering a fresh look while journeying through Valisthea. Yoshida’s message also touched upon the development of two paid DLCs. Not much was revealed about the paid DLCs other than a mission to expand the world of Valisthea and its story in response to the community’s desire for more content. And there was great news for fans wanting to play Final Fantasy XVI on PC, as well. Yoshida announced that development for a PC version of Final Fantasy XVI is in progress, with more information expected to be released before the end of the year. Final Fantasy XVI update 1.10 patch notes Final Fantasy XVI players can find the full 1.10 patch notes below. Final Fantasy XVI is showing no signs of slowing down, with Square Enix committed to delivering exciting new features for the community.
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Final Fantasy XVI teaser gives closer look at world of Valisthea – Dexerto
Final Fantasy XVI teaser gives closer look at world of Valisthea Square EnixAhead of Final Fantasy XVI’s June 22 release date, Square Enix graced players with another short teaser of the visually beautiful world of Valisthea. Announced in 2020, Final Fantasy XVI takes place in Valisthea, a location in the middle of the two continents, Ash and Storm. Developers took inspiration from medieval Europe to create the upcoming game’s setting. Square Enix added to the hype surrounding the RPG by displaying Final Fantasy XVI’s various environments, including cliffs and waterfalls. If players weren’t convinced before to buy the next FF installment, the recent preview might have changed their minds. Square Enix hyped Final Fantasy XVI’s imminent launch date The official Twitter account for Final Fantasy XVI posted the two-minute video featuring many of the game’s spectacular towns and landscapes. The clip included protagonist Clive Rosfield traveling through different areas like jungles and deserts. In reaction to the gorgeous teaser, many users praised Final Fantasy XVI’s visuals. Video game composer alex_moukala wrote, “Freaking incredible from every point of view.” On the contrary, ParadigmCityy shared a clip of Mugman maniacally laughing in The Cuphead Show! “You’re really going to make me buy a PS5 for one video game?” they asked. Initially, fans assumed they would receive a PC version of Final Fantasy XVI after six months of PlayStation 5 exclusivity. As revealed by Naoki Yoshida’s comments, that appeared to be no longer the case. Despite the ongoing challenge of purchasing the console, the RPG’s director and producer had a simple suggestion. Yoshida encouraged players to “buy a PlayStation 5” instead of waiting for a nonexistent FFXVI PC port. You’re really going to make me buy a PS5 for one video game? pic.twitter.com/PIr5MKYcyy — Paradigm City (@ParadigmCityy) March 25, 2023 Apart from the jaw-dropping graphics, Square Enix introduced an action-oriented combat system. This differed from the series’ previous turn-based strategies. On the topic of the sudden transition, Yoshi-P revealed the combat change was a financial decision to better gear toward younger audience members. Final Fantasy XVI launches on the PlayStation 5 on June 22, 2023, and players can’t wait to see how the game measures up to its worthy predecessor.
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Final Fantasy XVI Demo: Can you skip cutscenes? – Dexerto
Final Fantasy XVI Demo: Can you skip cutscenes? Square EnixFinal Fantasy XVI is the latest entry into the franchise but can you skip cutscenes in the game? Our handy guide answers that. Final Fantasy XVI is one of the major game releases this year, and the demo is already available for players to get a taste of the bigger picture. Our Final Fantasy 16 preview dwells into Square Enix’s big gamble this time around. One thing that comprises a major portion of the game is the cutscenes. While they do give a better insight into its story and lore, many might want to skip them and head straight to the gameplay. But the burning question is – can you skip cutscenes in the game? Luckily, our guide has all the answers you need to know. Can you skip cutscenes in Final Fantasy XVI Demo? Fortunately, yes, you can skip cutscenes in Final Fantasy XVI Demo. When a major chunk of the game is cutscenes, this feature comes in handy when you want to finish the game as soon as possible. Good for players who are into speedrunning. How to skip cutscenes in Final Fantasy XVI Demo? Skipping cutscenes in Final Fantasy XVI Demo is really simple. However, if you can’t figure out the way, just follow this simple set of steps: When a cutscene appears, press the Pause button on your PS5 controller. – In the bottom right corner, you will find a Triangle symbol saying ‘Skip‘. – Hold the Triangle for two seconds and you’ll skip the cutscene. – So, there you have it – that’s everything you need to know about cutscenes in Final Fantasy XVI. While you’re waiting for the game’s full release, check out our Final Fantasy page for the latest news. How to download Final Fantasy 16 demo | Final Fantasy XVI: Platforms, story, setting & everything we know | Timely Accessories in Final Fantasy XVI: How to make the game easier | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI voice cast: All characters and actors | Who is Clive Rosfield in Final Fantasy XVI? | 9 Best Final Fantasy games to play before FFXVI | Does Final Fantasy 16 have a New Game Plus mode? | How long is Final Fantasy 16? | All Final Fantasy 16 abilities and skill trees confirmed so far
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Final Fantasy XVI sword to be displayed at the Tower of London – Dexerto
Final Fantasy XVI sword to be displayed at the Tower of London Square Enix EuropeA replica of Clive’s sword from the upcoming Final Fantasy XVI is now on display at the Tower of London. Growing anticipation surrounds Square Enix’s Final Fantasy XVI, which is set to launch this week on June 22nd for the PS5. Set in the fantastical land of Valisthea, the latest installment follows the six nations vying for control with the help of mystical crystals and their respective Dominants, human beings who serve as hosts for their own Eikon. As the Blight slowly destroys the world’s land, tensions between nations only rise. The player assumes the role of Clive Rosfield, guardian to his younger brother Joshua, who is quickly set out on a journey for vengeance against the evil Eikon Ifrit. Together with the Royal Armouries, Square Enix will showcase a replica of Clive’s sword at the Tower of London as part of a marketing push for the game. Final Fantasy XVI sword on display at Royal Armouries exhibition in the Tower of London At the Royal Armouries Exhibition in the Tower of London, fans of the Final Fantasy series will have a unique opportunity to see a real-life replica of a weapon from the next FFXVI title. The INVICTUS sword that Clive uses in Final Fantasy XVI is on display in the White Tower, the most infamous castle keep in the world, in the core of the Tower of London, until July 19, 2023. During this time, everyone with a valid ticket to the Tower of London will be able to see the sword up close and personal. Over the course of several months, master swordsman Tod Todeschini painstakingly replicated every last feature of Clive Rosfield’s sword using a wide range of metalworking techniques to make it look exactly like it is in the game. Each of the sword’s three pieces were forged from a unique combination of materials utilizing a combination of time-honored methods and cutting-edge technology. On the launch, the Keeper of Tower Armouries Emma Mawdsley commented, “It’s thrilling to see the historic art form of sword crafting continue to thrive in the videogame space, and what better way to celebrate this than by displaying this exclusive sword from Final Fantasy XVI alongside the Royal Armouries collection of arms and armour”.
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Final Fantasy XVI PS5 Trophies list – Dexerto
Final Fantasy XVI PS5 Trophies list Square EnixFinal Fantasy XVI players seeking an extra challenge will be interested in the game’s Trophies. Sit back and check out the complete FF 16 list on PlayStation 5 to see what else you’ll need to do in the JRPG. Whether you’re a fan of Trophies or not, you’ll likely acquire some during your time with Final Fantasy XVI. This is why we’ve whipped up a quick and easy guide showing you every additional task that Clive users will need to endure and complete in the game’s land of Valisthea. Final Fantasy XVI’s PlayStation Trophies will definitely have players scrapping and clawing though. The complete list is substantial, and to acquire them all, they’ll certainly require a hefty amount of effort. Let’s dive in. How many Trophies are in Final Fantasy XVI? Final Fantasy XVI PlayStation owners have 50 Trophies in all to try and add to their overall collection. Technically, there are only 49 Trophies, but as always, PlayStation owners get a shiny Platinum trophy for ticking off every optional objective. Final Fantasy XVI: All Trophies on PlayStation 5 Here’s the complete rundown of the Trophy list for Square Enix’s Final Fantasy XVI on PlayStation 5. The Chronicler: And thus did our journey end… – Awoken: Rise from your reverie. – With Great Power: Inherit a power unknown. – Acceptance: Accept your fate. – Lawless: Defy your fate. – Legacy: Turn the corner. – Twilight Rose: Revisit the past. – From Stone to Sand: Exact revenge. – Twin Flames: Unite the flames. – The Promise: Become one. – A Vessel Complete: Collect the final piece. – Ashes to Ashes: Escape the Darkness. – Falling Star: Fulfill a legacy. – Punisher: Punish 10 enemies (excluding battles in the Hall of Virtue). – You’re Not the Boss of Me: Defeat a boss without taking damage. – Made to Be Broken: Defeat 20 enemies while semi-primed (excluding battles in the Hall of Virtue). – It’s Over 50,000: Deal an enemy 50,000 damage while it is staggered (excluding battles in the Hall of Virtue and while fully primed as Ifrit). – Sheeeeeeeeeeeeeeeift: Land 15 Shift Strikes or Shift Shots combined (excluding battles in Hall of Virtue). – Packing Heat: Execute and land 2 Heatwave Counters in a single battle (excluding those in Hall of Virtue). – Fatal Attraction: Defeat 5 enemies in the air after using Deadly Embrace (excluding battles in Hall of Virtue). – Never Coming Down: Land Gouge, Wicked Wheel, and Rook’s Gambit in midair before landing (excluding battles in the Hall of Virtue). – I Am the Thunder: Discharge 50 Blind Justice lightning balls (excluding battles in the Hall of Virtue). – Road to Redemption: Lure an enemy into striking a Lightning Rod 3 times before it dissipates (excluding battles in Hall of Virtue). – Untouchable: Land Titanic Block to defend off 10 enemy attacks (excluding battles in Hall of Virtue). – Beat Rocking Blocks: Land the third punch of a Titanic Counter twice in a single battle (excluding battles in Hall of Virtue). – 100 Mfps: Land 100 total hits with Lv. 2 or higher Megaflare (excluding battles in Hall of Virtue). – Such Dodge, So Mega: Execute a Precision Dodge 3 times while charging a single Megaflare (excluding battles in Hall of Virtue). – Oh, Snap!: Inflict Permafrost on 10 enemies by perfectly dodging attacks with Cold Snap (excluding battles in Hall of Virtue). – Cold-blooded: Simultaneously defeat three or more enemies frozen using Frostbite, Permafrost, or Diamond Dust (excluding battles in Hall of Virtue). – Every Damn Sinew: Land a Lv. 2 or higher Zantetsuken five times (excluding battles in Hall of Virtue). – Fistful of Steel: Execute 3 Steel Counters in a single battle (excluding battles in Hall of Virtue). – Yes, Eikon: Master all of a single Eikon’s abilities and feats. – Masterclass: Upgrade all feats and abilities to their maximum. – With Two Ds: Upgrade consumable potency and inventory slots to their maximum. – And They Opened Up My Mind: Collect six signboards. – Think, Mark!: Defeat 10 notorious marks. – Hunter, Hunted: Clear the Hunt Board. – Trial Run: Complete a chronolith trial. – For the Hoard: Obtain all curiosities. – Dressed to the Fives: Craft or upgrade 5 pieces of gear. – Half Past Twilight: Craft the legendary sword Gotterdammerung. – The Pen is Mightier: Open 10 letters at the reading table. – The More You Know: Help Harpocrates attain a knowledge level of 5. – Careful Whisper: Obtain all available items from your patrons. – You Can Pet the Dog: Pet Torgal 5 times. – A Fine Hound: Execute and land 5 Precision Sics (excluding battles in Hall of Virtue). – When You Ride Alone: Ride Ambrosia for the first time. – Here Be Rosfields: Visit all areas on the world and local maps. – Eureka: Spend 36,000 gil at the Tub & Crown. – Fantasy, Finally: Complete the game on “Final Fantasy” mode. – We said it wouldn’t be easy, and we said the list was plentiful. Now that you know the full extent of Final Fantasy XVI’s Trophy list, check out even more guides below: How to download Final Fantasy 16 demo | Final Fantasy XVI: Platforms, story, setting & everything we know | Timely Accessories in Final Fantasy XVI: How to make the game easier | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI voice cast: All characters and actors | 9 Best Final Fantasy games to play before FFXVI | Does Final Fantasy 16 have a New Game Plus mode? | How long is Final Fantasy 16? | All Final Fantasy 16 abilities and skill trees confirmed so far | Does Final Fantasy XVI have a photo mode?
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Final Fantasy XVI review: An extraordinary achievement no one should ignore – Dexerto
Final Fantasy XVI review: An extraordinary achievement no one should ignore Our Final Fantasy XVI review is here, and after years of anticipation, we are ready to have our say on if it lives up to the franchise name. However, does it also draw in new players to the franchise? I’ve never played a Final Fantasy. Okay, that’s not technically true. I played about eight hours of Final Fantasy XV, but that’s it. Ostensibly, I’ve never played a Final Fantasy. Despite being a newcomer to the franchise, one thing is clear: Final Fantasy XVI is breaking a lot of the molds of its predecessors. This is not a party-focused RPG, but rather an action game with RPG elements that follows one character. It also seemingly sheds a lot of the ‘feel’ of the series, instead chasing a pseudo-European-inspired impetus much more akin to Game of Thrones or The Witcher. Both from these changes and the messaging from its developer, Creative Business Unit III, this is a Final Fantasy meant to appeal to players who have not yet jumped onto the series. Final Fantasy XVI has the difficult job of balancing its appeal to new players, while also attempting to avoid alienating its core audience which has made the franchise one of the most beloved in gaming. That’s the position I came from as I jumped into Final Fantasy XVI. I was almost entirely devoid of the sentiment of what a Final Fantasy should be, and instead, I was just there to be convinced that I could enjoy a game in the franchise. Final Fantasy XVI is a good game. In fact, it’s downright triumphant. This is one of the best action RPGs ever made. If you can disavow yourself of preconceived notions about the series, you’ll find a game that’s more than worth your time to invest in. Final Fantasy XVI – Key Details Price: $69.99 (USD) – Developer: Square Enix – Release Date: June 22, 2023 – Platforms: PS5 – Final Fantasy XVI trailer A-Clive and Kicking Final Fantasy XVI has you taking on the role of Clive Rosfield. He’s the firstborn son of the Archduke of Rosaria, one of the six nations of the broader land, Valisthea. However, despite being firstborn, he’s passed over to be the heir to the nation because his brother, Joshua, is a Dominant chosen by the Eikon of the Pheonix. This being a Final Fantasy, there are a lot of highfalutin terms like this. Each nation of Valisthea has a Dominant, a human who acts as a vessel for an Eikon, kaiju-like creatures which look after an element of reality. However, our hero Clive does have elemental powers, thanks to being “touched” by the Phoenix, his brother. This allows him to control a sliver of the Phoenix’s powers through magic. However, as you can imagine, this status quo does not hold for long. In fact, (and if you’ve played the demo, you’ll know this), the game raises the stakes in a brutal, heart-wrenching fashion pretty quickly. This sets Clive on a journey of revenge, but also self-discovery. But, this is just the setup, and without veering into spoiler territory, it’s only one of Final Fantasy XVI’s many narrative phases. Its introductory hours are just one example. Throughout your journey, your goals and allegiances change, as the game takes place through over a decade of Clive’s life. This allows Final Fantasy XVI to ratchet up the stakes and explores the growth and development of its cast over a significant amount of time. If you’ve played the demo, you may think you know where the game is headed, but there’s so much more that subvert those expectations, leading up to its finale. Valis in Wonderland The scope of challenges that face Clive and his friends escalate to gargantuan levels. However, importantly, Final Fantasy XVI never loses sight of its most important aspect – the world and its characters. At the beginning, it can feel like being thrown into season 5 of Game of Thrones having not seen any of the show previously. This feeling will likely persist for the first fifteen hours or so, but the game does eventually coral you into understanding who all these nations are, why they are fighting, and the threats they face. This is a well-constructed world and one the developers rightfully trust you will eventually get your bearings in. However, what makes it and the story’s themes sing are the cast of characters that inhabit it. You’ll get to know the inhabitants of Valisthea, some allies, and many enemies. As you begin to gather a crew together, you’ll spend a lot of time with them becoming involved in their lives, giving you something to fight for. By the end of my playthrough, I found myself emotionally invested in almost all of them. On the flip side, the game sports a surprisingly deep and compelling list of antagonists that are equally fun to invest in going up against. While it takes a while to fully unveil all the players and the ultimate menace, the game ramps up the threat and, in turn, your emotional connection with your allies in a very compelling way. Some may be put off by the tens of hours of cutscenes, but investing in this story is well worth it. While it spins its wheels in its early hours, the longer it goes on, the more the title’s central story sings. You have to get past a meandering beginning, but you’ll be rewarded with an incredibly strong latter half, which is one for the ages. RPGlee Now, that’s a lot of platitudes about what the game is about, but how does it actually play from moment to moment? Final Fantasy XVI is structured around exploring new areas in Valisthea. Once you unlock one, you’ll find yourself getting missions to help the denizens of the locale, while also advancing your own goals. This all builds up to a larger “showcase” mission of sorts. In between all of this, a lot of your time will be spent watching cutscenes. That is an oversimplification, but it gives you an idea of the loop of progression through the story. Final Fantasy 16 is not an open world, it’s important to note. Instead, it’s made up of a collection of hubs that you can travel to. They’re all reasonably sized, and through your playthrough, you shouldn’t be want of new places to explore. What you shouldn’t be expecting is a deep, branching RPG though. The central path is very narrow, and you’ll be pushed along it in a fairly linear fashion. There’s minimal player choice along that path, so you won’t be out there making decisions like in Skyrim or The Witcher, but instead, will find an adventure that is much closer to God of War in nature. There are sidequests you can complete, but these often feel quite superfluous, and are rarely too interesting, at least from the smattering I played. There are also things like Hunts you can go on to slay larger, more dangerous beasts as well are a way to replay old missions. That said, I did find the side activities you might expect from a game with deep RPG roots to be stronger. Fight fire with fire One of the areas that’s bound to be controversial is the game’s combat, which certainly feels far closer to Devil May Cry than anything else from the series previously. That makes sense, as veteran combat designer Ryota Suzuki was in charge of the way that moment-to-moment combat works. Suzuki’s credits include hits like Devil May Cry 5 and Dragon’s Dogma, so the swing to fast-paced action is not only expected, but it’s of a quality and depth you rarely see in AAA titles. Final Fantasy XVI has some of the best combat I’ve ever played in a third-person game. Like much other aspects, it’s slow going in the early portions. Even if you’ve played the demo, you’ve only seen a glimpse of what this system can do. As you play through the story, without getting into specifics, you gain access to the power of various Eikons, each with its own ability tree. Each time you unlock a new path, you get access to a latent ability, three normal abilities, and an ultimate which you can buy with ability points you earn. In real-time, you’re able to switch between three Eikons on the fly and store up to two abilities on its track. You’re then able to flip between these styles instantly using all these elements, creating a complex, yet parsable dance of particle effects and death. However, it goes one deeper too. If you invest in an ability enough to master it, you can then take it from one Eikon ability track and place it into another. This allows you to concoct your own brew of cross-Eikon abilities, which is especially useful if you only like one single ability from a particular Eikon. This modular approach allows you to customize your playstyle in a mind-boggling number of ways. Coming up with combat rotations that work for you is exhilarating, and is full to the brim with ways to express yourself. The only real issue is this system only comes into its own in the latter half of the game. I was into my last ten or so hours before I had a style that I would consider ‘complete’. Thankfully, you do have opportunities to express that mastery even past completing the game. You open a New Game Plus as soon as you finish, on top of an ultra-hard mode called Final Fantasy Mode. You can also replay levels through ‘Arete Stone’, allowing yourself to be graded on performance as well as climb global leaderboards. Eikonic Of course, that combat system only comes into play when you are playing as Clive Rosfield. That’s the majority of the fights, but I’d be remiss if I didn’t talk about the Eikon fights. Every once in a while, the game will task you with taking over one of the gargantuan beasts of magic and clashing you with another similarly sized monstrosity. While these sections are not as complex mechanically, and only allow you to tap into a smaller pool of moves, their appeal lies in their sheer scale and absurdity. These are pure spectacle showpieces of the development team flexing both their wildest ideas and equally chaotic execution. While the first few are eye-catching, the ones toward the back half of the game are each more ridiculous than the last and they all feel deliciously different from one another. These fights are indulgent, overblown, are not particularly hard, and rely a lot on cutscenes and quick-time events. However, they’re pulled off with such an exhilarating flair and enthusiasm it’s impossible to not be swept up in their grandiose. Especially as you get to know the characters and stakes involved better, these are always perfectly placed as emotional blowouts for the broader story. If you’re not gaming to see big Godzilla-like creatures using Dragon Ball Z-esque moves on one another, then I don’t know what to tell you. Final Fantastic If you’d asked me how I felt about Final Fantasy XVI about halfway through the game’s 40-hour runtime, I’d have been a bit down on it. The story meanders for long periods after the initial opening and the combat has not yet given you enough tools to truly embrace the buildcrafting nature it excels at. Final Fantasy XVI isn’t always excellent, especially in the early running, but it gets there with one of the most memorable second halves of a game that I can remember. Of course, there are some who’ll be annoyed that this franchise, once beloved for its turn-based combat and RPG-heavy systems, has all but turned its back on the old to court the new. That might be an impossible hurdle for some, which is understandable. However, as someone removed from those preconceptions, I can say the destination is well worth the journey and the soaring highs the game eventually reaches. The Verdict – 5/5 If you meet this game on its terms and embrace Final Fantasy XVI, it will embrace you right back with its huge heart. That kind of game is rare, and it deserves to be cherished. With a cast of characters that are easy to invest in, a story that pays off the promise of its impossible scale, and one of the best action combat systems ever committed to disk, Final Fantasy XVI is a game that you owe it to yourself to indulge in.
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Final Fantasy XVI player showcases killer combat skills ahead of release – Dexerto
Final Fantasy XVI player showcases killer combat skills ahead of release Square EnixFinal Fantasy XVI’s demo version was made available on June 12 with the full game being only a week away from release. However, a certain player in the community has showcased some impressive combat skills by making the most out of what is available in the demo. Final Fantasy XVI has a brand-new combat system that completely revamps the style of its predecessors. The brand-new Final Fantasy game does not have turn-based combat, instead, it is free-flowing similar to other RPG games. Hence, the potential you have is enhanced significantly and players have started to realize it already. Here is what we saw from the community when it comes to the combat of Final Fantasy XVI. Final Fantasy XVI players left impressed by the potential of its combat system The discussion regarding the combat of Final Fantasy XVI was started by a Reddit user named No_Cricket_2824. This user posted footage from another player who was showcasing the combat system of Final Fantasy XVI. The footage left every other player stunned as they witnessed how brilliant it looks. The video showcased Clive using his Phoenix style where the player used both ground as well as air combos to take down the enemies. The player was finishing off one enemy and dashing into another one instantly and also using their pet within the combo strings. Overall, it was so impressive that other players are simply left wondering what the full game will offer. One such player commented that “I need to see someone do an Odin Eikon combo mad video” while discussing the full potential of the game as well as praising the user from the clip. Another player mentioned that “I can’t wait to play the full game and practice on stuff that won’t die in a few hits” while showing their excitement about the game. There were players who also praised the improvements that Final Fantasy XVI is bringing to the table. One such player commented that “this game is going to be phenomenally better than for what everyone is already praising it for” while discussing everything that Final Fantasy XVI is doing right. Hence, it looks like players are finally realizing that even though it is not turn-based, this new combat system has its own positives that are worth diving into. There is no doubt that once the game releases, the entire community will dive into this brand-new combat system and put their maximum effort to bring forth the best that it has to offer.
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Final Fantasy XVI dev sheds light on new Leviathan DLC: The Rising Tide – Dexerto
Final Fantasy XVI dev sheds light on new Leviathan DLC: The Rising Tide Square EnixThe director of Final Fantasy XVI’s upcoming Leviathan DLC offered players some hints about what to expect from the story of The Rising Tide. Final Fantasy XVI left its main story at a bit of a low point for the world of Valisthea. But, those who were worried about what would happen next can take heart. According to the devs, there’s a “bright future” in store for Valisthea. In a recent interview with Famitsu, members from FFXVI’s development team sat down to talk about what players can expect from the recently announced Leviathan DLC, The Rising Tide. According to Takeo Kujiraoka, director of The Rising Tide, development began “with the idea of wanting to adventure in a brighter world.” Valisthea’s new hope Kujiraoka said his aim was to “expand the player experience” by incorporating everything that makes up the world of Valisthea. Including it’s locations, side quests and dramatic combat. “Above all, I wanted to create and show the part where a new story begins, in a new field, under a blue sky.” Although he also warns players the new DLC won’t pick up directly after the ending of FFXVI’s main story. “But the story is designed to give you a sense of hope,” he says. “Even if the crystal disappears from Valisthea, its people will surely be able to recover.” The Rising Tide also includes a fun Easter egg for long-time fans of the Final Fantasy franchise. The newly added area, Mysidia, is a “tribute” to the mage settlements in Final Fantasy II and Final Fantasy IV. The new DLC’s estimated to run at about 10 hours of new content for players to enjoy. The Rising Tide releases on April 18 for PlayStation 5.
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Final Fantasy XVI devs claim they won’t have boring side quests everyone hates – Dexerto
Final Fantasy XVI devs claim they won’t have boring side quests everyone hates Square EnixSquare Enix’s Final Fantasy XVI will feature a ton of main story content, but the devs have opened up on Final Fantasy 16’s side quests and how they will “have a lot of variety.” A topic that has come more to the fore in recent years is the idea of side quests in games. Open-world games, in particular, are renowned for incorporating a copious amount of additional missions to help flesh out their world. Final Fantasy XVI will also be embracing this concept and it’s had fans talking. The Final Fantasy VII Remake came in for slight criticism with feedback directed toward the game’s apparent padding. It’s an issue that’s been brought up ahead of Final Fantasy Rebirth too. In a positive move, the game’s devs have discussed the influence of side quests in the game and how they will be implemented differently this time around. Final Fantasy XVI to avoid “unnecessary” side quests Final Fantasy XVI Creative Director Kazutoyo Maehiro and Director Hiroshi Takai recently sat down with IGN to discuss a large number of components in the game. The subject of side quests though was very intriguing. While Takai claims that FFXVI “has a lot of side quests,” he discussed how the team has handled them differently. “I believe we have a lot of variety in our side quests. That being said, while there are a lot of them, we didn’t want any of them to feel unnecessary.” Maehiro then chimed in and explained further: “We didn’t want to have something like an NPC telling you ‘Go and slay three monsters…Thanks!’ We have grown tired of such side quests, so we wanted a good reason for each side quest that was implemented. We wanted them to tell the player more about the game’s world and characters. I’m confident that players won’t be bored by them.” As an example, the Final Fantasy VII Remake became notorious for a side quest in which Cloud had to run around the Slums finding cats, amongst others. With a hefty runtime expected for the game, players will have to wait and see how side quests will play out from June 22, 2023.
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Final Fantasy XIV’s new Beastmaster limited job explained – Dexerto
Final Fantasy XIV’s new Beastmaster limited job explained Square EnixFinal Fantasy XIV’s new limited job, Beastmaster, was officially unveiled at Tokyo Fan Fest this weekend. Here’s a deeper look at just what the new job will feature. Final Fantasy XIV is often praised by its fans for incorporating a lot of unique community features into an MMO. From deep dungeon crawls to large-scale crafting content, there’s a style of play for everyone in FFXIV. Now with Dawntrail on the horizon, one of the game’s popular features, the limited job system, will be getting an upgrade in the form of a new job for players to sink their teeth into. Announced at Fan Fest Tokyo, the new limited job, Beastmaster, will arrive during the Dawntrail post-patch cycles. Giving players the chance to live out their Pokémon dreams on Hydaelyn. Unlike the main jobs in FFXIV, limited jobs don’t reach the game’s level cap. Instead, they cap out 10 levels below max. The game’s current limited job, Blue Mage, usually receives a level boost in an expansion’s post-patches. With the Endwalker post-patches bringing its level cap up to 80. According to the game’s producer, Naoki Yoshida, fans can expect to see Beastmaster later in the Dawntrail 7.X patch cycle, rather than on the expansion’s launch. Judging from the teasers, it looks like the new job shares notable similarities with the Beastmaster class from Final Fantasy V and XI, but just how they’ll capture and control the game’s mobs to use them in combat is anyone’s guess right now. Still, we do know some things thanks to its status as a “limited job”. FXXIV’s current limited job, Blue Mage, is one of the game’s most powerful jobs. Its gimmick is much like the abilities of the Blue Mage in other Final Fantasy titles learning and using spells from the game’s monsters — including bosses. With such a high power level to account for, players running Blue Mage are subject to some restrictions, to ensure gameplay remains balanced for everyone. As a limited job, we can expect Beastmaster to face the same restrictions. Meaning players will be unable to use the job for any Main Scenario Quests, to queue for Duty Roulettes. Limited jobs can’t be played in PvP or deep dungeons either. However, players can go into dungeons or trials with pre-made groups, as well as with unrestricted parties — that’s groups that are usually considered too small to queue for the content. Over the years since its release, FFXIV players have used the Blue Mage limited job to achieve some pretty impressive feats. Like solo-clearing some of the game’s toughest content and making millions of in-game currency in a matter of hours. So, while Beastmaster won’t be a main job, it’s sure to provide plenty of fun.
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Final Fantasy XIV YouTuber JoCat retiring in light of ‘distressing’ harassment – Dexerto
Final Fantasy XIV YouTuber JoCat retiring in light of ‘distressing’ harassment JoCatAfter allegedly enduring harassment since 2021, the popular YouTuber and FFXIV content creator, JoCat, has announced he’ll be retiring from life in the public spotlight. Even without knowing the creator by name, most Final Fantasy XIV fans are bound to have seen one of JoCat’s popular meme videos, which have been widely shared amongst the community. But behind the scenes, the creator says he’s faced harassment which has led him to make the decision to step away from content creation entirely. According to JoCat, the harassment stems from one of his videos, a parody of the song “Boys” by Lizzo titled “I Like Girls”. He says it’s progressed from online threats to suspicious packages sent to his family home. “I’ve always kept quiet about it because speaking out about it publicly, defending myself, any reaction to it would just encourage more… But if that’s the tradeoff to do something like share the things I make that I’m proud of on the internet… it’s probably an indicator that I’m just not cut out for it,” he said in his statement. Many in the community were sad to see the creator forced to leave: “Of all people, they went for the most harmless one…” said one user on Reddit, while another expressed frustration “someone as good and creative as Jocat be hounded from the platform”. JoCat started out posting his popular “a crap guide to series” — which went on to include guides for everything from D&D to trans rights — today his YouTube channel has 1.14 million subscribers. The creator had also used his platform previously to raise money for charities, and he says he intends to wrap up all his charity projects before his official retirement.
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Final Fantasy XIV’s Arcadion raid race ends in jaw-dropping photo finish – Dexerto
Final Fantasy XIV’s Arcadion raid race ends in jaw-dropping photo finish Square EnixThe raid race for the first tier of the Arcadion in Final Fantasy XIV has ended in a photo finish, with the first team beating the final boss mere seconds before their competitors. The savage raids have finally been released into Final Fantasy XIV. Patch 7.05 saw the introduction of the new difficulty for the first four fights of the Arcadion, with Black Cat, Honey B. Lovely, Brute Bomber, and Wicked Thunder stepping up to face the Warriors of Light. As per usual with new content, a race to see who can complete all the fights took place. Many of the teams competing were streaming on Twitch, with channel Mogtalk hosting a show so that players could follow along with the race. And what a race it was, with a nail-biting photo finish that saw raid team Grind take down Wicked Thunder just seconds before competitor Serenity. Mogtalk host Frosty announced that using Eorzean time, “Grind is world first, they got the Eorzean time of 3:14, Serenity is world second with the Eorzean time of 3:21.” A minute in Eorzea translates to roughly three seconds in real life, making the gap between first and second only 21 seconds in total. With each fight being around 10 minutes or so, this just goes to show how neck and neck the two teams were. Neither of these two teams happened to be streaming their point of view, meaning we don’t get to see their excited reactions to their clears. According to the MogTalk website, the raid tier as a whole was cleared relatively quickly, with plenty of teams making it over the line 9-10 hours after the servers came back online. This is pretty expected for the first tier of a raid series, which is generally the easiest of the expansion. Grind was able to clear all four fights in just under nine hours, a truly monumental achievement that has the Final Fantasy XIV community heralding their praise.
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How to watch Final Fantasy XIV 14-hour Live Letter: Date, stream, guests & gameplay – Dexerto
How to watch Final Fantasy XIV 14-hour Live Letter: Date, stream, guests & gameplay Square-EnixFFXIV developers will be hosting another 14-hour stream of the game. Here’s everything we know about the event. Fans of Final Fantasy XIV will know that the developers sometimes hold special 14-hour long streams during times of celebration or change in the long-running MMORPG. The team will now be hosting the eighth FFXIV stream and have confirmed that this will also be 14 hours long. The broadcast will feature conversations and gameplay with the development team as well as many of the voice actors from FFXIV. There will also be a “cast of special guests” so we’re likely to see some surprise appearances. The event will also feature a quiz show with members of the dev team, as well as a Q&A segment where the team will answer players’ questions in real-time. Contents When is the FFXIV 14-hour broadcast? – Where can I watch the FFXIV 14-hour broadcast? – What else can we expect to see? – When is the FFXIV 14-hour broadcast? The 8th 14-Hour FFXIV Broadcast will take place at 8 pm PT / 11 pm ET on Friday, October 7 and October 8, 2022 at 4:00 am (BST) and 14:00 (AEDT). The Letter From the Producer segment will take place at 9:30 pm PT and 12:30 am ET. Where can I watch the FFXIV 14-hour broadcast? You’ll be able to stream the event on the official Final Fantasy XIV YouTube channel, Twitch, and Niconico Live. What else can we expect to see? According to the Loadstone, this broadcast will reflect on patch 6.2, Buried Memory, and give us an insight into what may be coming our way in update 6.25. A scenario-focused segment, involving the game’s lead writers Natsuko Ishikawa, Banri Oda, and Daichi Hiroi will also take place during the 14-hour steam. We’ll also get to hear from producer Yoshi-P before the final segment of the show begins. The show will then transition into the secondary broadcast which will be hosted by the How Do You Like Hydaelyn? team who will then tackle the Zodiac Weapon Challenge For a full breakdown of the schedule, check out the official page here. So, that’s everything you need to know about the next FFXIV 14-hour live stream. If you’re looking for more FFXIV content check out some of our guides below: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform?
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FFXIV update 6.3 Gods Revels, Lands Tremble: Everything we know so far – Dexerto
FFXIV update 6.3 Gods Revels, Lands Tremble: Everything we know so far Square EnixFinal Fantasy XIV’s 6.3 update, Gods Revels, Lands Tremble was revealed during the 74 Letter from the Producer Live broadcast. Here’s everything we know. After 6.2 Buried Memory, FFXIV’s 6.3 update will be called ‘Gods Revels, Lands Tremble’ and will continue the story from 6.2 and bring with it a whole host of new activities for players to get involved in including job balance changes, additions to the housing system, new quests, and more. Additionally, updates scheduled for Patch 6.35 were also revealed during the Producer Live broadcast, including additions to Island Sanctuary, a new series of daily tribal quests, and the next stage in the fan-favorite Hildibrand story saga. Here’s a full breakdown of what was revealed. Contents Does FFXIV update 6.3 have a release date? Yes, FFXIV will release on January 10, 2023. Maintenance for the FFXIV 6.3 patch will start at 6 PM, PDT, 9 PM EST, on January 9, 2023. It will also release at 2 AM GMT on January 10 for UK players. Update 6.3 trailer Check out the trailer for the latest update below: Update 6.3 content FFXIV producer and director Naoki Yoshida outlined a variety of additions and changes that will arrive with update 6.3, including: New Main Scenario Quests – The next chapter in the story of the Warrior of Light. – New Side Story Quests – Continue Tartaru’s Grand Endeavour. – New 8-Player Trial – A new challenge at both Normal and Extreme difficulties. – New Unreal Trial – Battle Sophia in Containment Bay P1T6 (Unreal). – New 24-Player Alliance Raid – Myths of the Realm: Euphrosyne. – New Ultimate Raid – Challenge a fearsome enemy in the latest in the Ultimate series. – New Dungeon – New challenges await in Lapis Manalis. – Duty Support System – Support for the remaining Heavensward main scenario dungeons so they can be completed alongside a party of NPC allies. – Gold Saucer Updates – New Leap of Faith map added. – Miscellaneous Updates – A new treasure hunt dungeon, various retainer adjustments, a new Crystalline Conflict map, the introduction of new custom deliveries, and more. – Yoshi-P also confirmed the addition of new housing wards to existing districts, giving more players the chance to purchase a home for themselves or their Free Company. Patch 6.35 content Yoshi-P also discussed Patch 6.35 and what this update would include: Island Sanctuary Updates – A number of quality of life improvements, new ranks, crops, animals and more… – New Tribal Quests: Loporrits – New daily quests for Disciples of the Hand. – New Deep Dungeon: Eureka Orthos – The highly anticipated successor to Palace of the Dead and Heaven-on-High. – Somehow Further Hildibrand Adventures. – Manderville Weapons Update. – We imagine we’ll learn much more about Gods Revels, Lands Tremble in the near future, and as the story being told in Buried Memory draws to a close. So, that’s everything you need to know about the FFXIV 6.3 update. If you’re looking for more FFXIV content check out some of our guides below: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform?
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Final Fantasy XIV tests cross-region travel ahead of Dawntrail launch – Dexerto
Final Fantasy XIV tests cross-region travel ahead of Dawntrail launch Square EnixFinal Fantasy XIV players will be able to experiment with cross-regional travel starting on March 25. Players from NA, EU, and Japanese data centers will be able to visit the Oceanic data center and play with friends in that region. Final Fantasy XIV players have been enjoying cross-world travel now for quite some time. Launched in 2022, the world visit system opened the ability for players on different world servers within their region to play together. FFXIV’s servers are structured in a three-tier system. The world visit system connected players on different worlds, so long as they were still playing from the same region. For example, if two players in Europe had created characters on different world servers, the world visit system allows them to travel between each other’s worlds to play together. However, Square Enix has always maintained they had plans to implement a truly cross-regional travel experience eventually… and it looks like that time is approaching. From March 25 until the launch of Dawntrail, players from Japan, Europe, and North American data centers will be able to travel to the Oceanic data center. According to the Lodestone announcement, in a bid to deal with queues and player congestion when Dawntrail drops, players from the larger regional data centers will be able to visit the Oceanic data center to avoid waiting times. The Oceanic data center, Materia, serves as a main hub for players in the Southern Hemisphere, and it is considerably smaller than the other regional data centers. So, it should provide an effective solution for those who want to skip the long queues on launch day. Testing of the system is beginning early, to ensure everything runs smoothly when the expansion drops. However, the cross-regional travel system is only going to be available temporarily as Square Enix is “still evaluating” the functionality of cross-regional travel in the long term. According to the announcement, “differences in market economy and social norms between data centers,” explained why the cross-regional system would only be temporary for now. They also assured players they’d be taking community feedback into consideration when deciding whether to implement cross-regional travel permanently. But so far, the community seems warm to the idea. “Please let this go well. I am desperate to play with my friends in NA,” said one Reddit user in response to the news. “Hopefully this will lead to full cross-region DC travel being unlocked at some point during Dawntrail’s release & patch cycle,” agreed another.
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Final Fantasy XIV producer describes Dawntrail as a “second rebirth” for hit MMO – Dexerto
Final Fantasy XIV producer describes Dawntrail as a “second rebirth” for hit MMO Square EnixFinal Fantasy XIV’s executive producer, Naoki Yoshida, spoke with Famitsu about what fans can expect from the new expansion, referring to Dawntrail as a “second rebirth”. Final Fantasy XIV just celebrated the last of its community events, Fan Fest Tokyo, width a slew of exciting features and content announced for the game’s next expansion, Dawntrail. Following Fan Fest, FFXIV executive producer, Naoki Yoshida, spoke with Famitsu (translated from Japanese) about what the team has learned over the past 10 years since launching ARR. “This time we are taking on the challenge as if it were a second rebirth,” he told journalists. Yoshida was the man behind the first rebirth for Final Fantasy XIV too. Jumping behind the wheel to steer the game back on course after the disastrous reception of the game’s 1.0 build, going on to launch its new version, A Realm Reborn, to critical success. Discussing the development team’s outlook ahead of the release of the next expansion, he went on to say he believed “we can deliver a game experience that is three or four times more solid” than previous expansions. Ending his comments of course with a phrase now iconic amongst XIV fans: “Please look forward to it.” Yoshida also spoke about his personal feelings as the person in charge of the game’s overall vision and narrative arcs. “There are still many Japanese developers, especially the core generation of our development team, who grew up playing home game consoles rather than MMOs.” He explains “I think that if I had started making FFXIV thinking that it was an MMORPG, I might have run out of ideas.” adding he feels “really fortunate that it’s a Final Fantasy game.” He went on to explain that being able to ask questions like ‘What would we do if this was a FF instead of an online game?’ is a large part of his “secret to not running out of ideas,” for new and fun features for Final Fantasy XIV. Yoshida was quite candid about lessons learned during the development process at Fan Fest Tokyo, he also spoke about wanting to plan and prepare better to avoid delays in release, such as those Endwalker faced. Final Fantasy XIV Dawntrail is set for release later this year.
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Final Fantasy XIV Rising 2024 event: Start date, rewards, more – Dexerto
Final Fantasy XIV Rising 2024 event: Start date, rewards, more Square EnixFinal Fantasy XIV is bringing back the Rising event to Eorzea once more for 2024, this includes a new questline, new rewards, and much more. Here’s what you need to know about the event. The Rising is returning to Eorzea once more in Final Fantasy XIV. The event is bringing some new content to the MMORPG, including a new questline, new rewards, and new stories for players to experience. As per usual this event is only available for a limited time, meaning you’ll want to hop in and reap the rewards before it’s gone. Here’s what you need to know. Final Fantasy XIV Rising 2024 start date The Rising will start in Final Fantasy XIV on Tuesday, 27 August 2024 at 7:00 AM GMT or 5 PM AEST. The event will run until Wednesday, 11 September 2024, giving players just two weeks to hop in and complete it before it’s gone. It’s worth noting that you will need an active Final Fantasy XIV subscription if you wish to participate in the event, but players on the free trial are allowed to join in on the festivities as well. Final Fantasy XIV Rising 2024 rewards There are two new rewards for joining in the Rising celebrations for 2024, one of which is an adorable Brushed Up Krile minion, to celebrate her part in the MSQ. This sees a miniature Krile wielding her signature Pictomancer brush, the newest job released in Dawntrail. Housing fanatics aren’t missing out either, as the new Rising Table Lamp is a perfect addition to any home, and can be picked up by completing this year’s event. Similarly, you’ll be able to purchase previous event rewards from the event vendors, letting you stock up on anything you might’ve missed in the years prior. Final Fantasy XIV Rising 2024 start location You can start the Rising 2024 event by picking up the quest “Rising to the Call” in the Upper Decks of Limsa Lominsa. Here you can speak to the Wandering Minstrel and he’ll give you the quest needed to participate in the event. There is a level requirement of 15 for picking up the quest, so make sure you’re high enough level before traveling over.
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Final Fantasy XIV patch removes automatic log out feature – Dexerto
Final Fantasy XIV patch removes automatic log out feature Square EnixA new Final Fantasy XIV update has removed the game’s automatic log-out feature, which could be a sign the servers are no longer overloaded. FFXIV Online is massively popular, so much so that Square Enix suspended sales of the game back in December of 2021 due to a massive influx of players overloading servers following the Endwalker expansion. New players and sales were accepted again in January 2022, but long queues to log in persisted. In an attempt to combat this, devs introduced a feature that logged players out after being inactive for 30 minutes. Following Patch 6.11a though, it seems Square Enix doesn’t think the feature’s needed anymore. Final Fantasy XIV patch removes auto log out The notes for #FFXIV Patch 6.11a include details on adjustments to PvP actions and several resolved issues. Read the patch notes 📜 https://t.co/mJZVK32BQE pic.twitter.com/e2ETmt6Due — FINAL FANTASY XIV (@FF_XIV_EN) May 24, 2022 According to the 6.11a patch notes, “Players will no longer be logged out automatically after 30 minutes of inactivity.” Just because the auto logout has been removed though doesn’t mean FFXIV is losing popularity. Instead, it’s a sign that Square Enix has taken steps to upgrade their servers so massive amounts of players don’t pose the problems they did in 2021. This is undoubtedly good news for players both new and old, an anyone who’s been interested in starting the game for themselves. Read More: Can you play FFXIV on Steam Deck? – Not only will you be able to buy the game and make an account, but logging in should be less of an odyssey than it was at the beginning of the year.
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Final Fantasy XIV players are going crazy over Ameliance after patch 6.15 – Dexerto
Final Fantasy XIV players are going crazy over Ameliance after patch 6.15 Square EnixFinal Fantasy XIV players are head over heels for Ameliance Leveilleur following the 6.15 update that lets players customize her outfit. Square Enix has slowly but surely been updating Final Fantasy XIV Online since the massive Endwalker expansion launched late last year. FFXIV’s 6.1 patch added all-new story content with ‘Newfound Adventure,’ as well as a slew of new quests, trials, dungeons, and Alliance Raids for players to explore. Now, FF XIV’s 6.15 patch has added new ‘Custom Delivery’ quests for Ameliance Leveilleur and players are obsessed with the new content surrounding House Leveilleur’s matron. Final Fantasy XIV fans go crazy for Ameliance Following the 6.15 patch, ‘custom deliveries’ allowed players to receive gil, experience points, crafters’ scrips, or gatherers’ scrips from Ameliance. However, fans have become much more interested in the second part of the custom delivery questline where “players can gain the ability to cast glamours on Ameliance by raising her satisfaction level to the maximum,” according to the 6.15 official patch notes. Essentially, casting glamour is the ability to dress up Ameliance with any gear of the player’s choosing provided her satisfaction level is maxed and players have enough glamour prisms. It didn’t take long for fans to realize what this meant, considering FF XIV’s extensive player wardrobe coupled with many unique outfits thanks to collaborations with other development studios. “”Ameliance Leveilleur, at your service.”” /bow Just two more days until new Custom Deliveries unlock! 📦 https://t.co/BlkvLDNLhX pic.twitter.com/0x5jCgkDNJ — FINAL FANTASY XIV (@FF_XIV_EN) June 5, 2022 As a result, many are putting Ameliance in all sorts of outfits, ranging from Butler Attire to more scantily clad outfits like 2B’s outfit from Nier Automata. The official FF XIV Twitter account tweeted out the new custom delivery questline and the replies quickly filled with players making all sorts of jokes about Ameliance’s new wardrobe potential. Many are making memes poking fun at Ameliance’s glamour, like Twitter user DrForester who tweeted out a fake image for a quest with the description “Alphinaud and Alisaie want to know why you have their mother wearing 2B panties and a bunny waitress top.” Who knows if FF XIV’s director Naoki Yoshida will keep this ability in the game, but one thing is certain: players are very happy with this new custom delivery questline.
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Final Fantasy XIV Patch 6.58: PvP changes, quests, rewards, & bugfixes – Dexerto
Final Fantasy XIV Patch 6.58: PvP changes, quests, rewards, & bugfixes Xbox/TwitterSquare Enix has outlined all the changes coming in Final Fantasy XIV Patch 6.58 ahead of the game’s cross-data center travel experiment. This will hopefully prevent issues with the launch of the next expansion. Final Fantasy XIV is gearing up for the launch of the Dawntrail expansion, which is set to arrive in the summer of 2024. While there are unlikely to be any major content updates before Dawntrail, big things are still happening with Final Fantasy XIV. The Xbox Series X/S version is finally here, though its new microtransactions have already caused a stir with players. Square Enix has released the Final Fantasy XIV Patch 6.58 notes, which have outlined the changes made to the gameplay and quests and the test for a new mechanic that might ease congestion when Dawntrail launches. Final Fantasy XIV Patch 6.58 playable content changes Trust NPCs will get more experience points from the following quests: The Tower of Zot – The Tower of Babil – Vanaspati – Ktisis Hyperboreia – The Aitiascope – The number of Allagan tomestones of causality available as a reward for completing two rows in Wondrous Tails has been increased from 500 to 1,000. The Abyssal Fracture (Extreme) has been moved from the Raid Finder to the Duty Finder. The drop rate for the Lynx of the Abyssal Grief Flute in the Abyssal Fracture (Extreme) has been increased. The weekly restriction on receiving Unsung Blades of Anabaseios from Anabaseios: The Twelfth Circle has been removed. The strength of the Echo granted in Pandæmonium: Anabaseios (Savage) has been increased. The Echo will take effect upon entering Pandæmonium: Anabaseios (Savage) raids, increasing players’ maximum HP, damage dealt, and healing potency by 15%. In Thaleia, the weekly limit on rewards from treasure coffers and Thaleia coins has been removed. The item required to enhance equipment purchase with Allagan tomesones of Comedy, Divine Solvent, can be purchased from Nesvaaz at Radz-at-Han for Aglaia Coin, Euphrosyne Coin, or Thaleia Coin. Final Fantasy XIV Patch 6.58 PvP changes The following changes have been made to the Paladin job: The following changes have been made to the Dancer job: Final Fantasy XIV Patch 6.58 Crystalline Conflict changes Season ten is set to end, with season eleven on the way. When the season ends, the top 100 ranking players from each data center will receive vouchers via the moogle delivery service. Players finishing in the Bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves’ Den Pier (X:4.9 Y:5.7). Players will begin Season Eleven five risers lower than the rank at which they finished Season Ten. Rising Stars will be reset to zero. Final Fantasy XIV Patch 6.58 data center travel changes In accordance with the end of the stress test, the cloud data center has been removed from the list of options on the Data Center Selection screen. All Worlds on the Oceanian data center are now available as destinations in the Data Center Travel menu. The Oceanian data center will be open for travel starting Sunday, March 24 around 8:00 p.m. (PDT). Final Fantasy XIV Patch 6.58 resolved issues An issue during the main scenario quest “The Satrap of Radz-at-Han” wherein Estinien would not be present in the main hall of the Baldesion Annex under certain conditions. An issue during the duty Alexander – The Burden of the Son (Savage) wherein the damage of the enemy action Height Error was not downscaled. An issue during the duty of Alexander – The Burden of the Son (Savage) wherein certain actions did not function properly when targeting enemies. An issue in Crystalline Conflict wherein the Crystalline Conflict Map would continue to display even after unchecking “Display Element” in the HUD Layout menu. An issue after completing the seasonal quest “Breaking Brick Mountains” wherein players were unable to repurchase the item Thug’s Mug from the recompense officer. Final Fantasy XIV Patch 6.58 known issues An issue wherein the description of the paladin PvP action Holy Sheltron does not reflect the adjustments made in Patch 6.58. This is an issue only in the description. The action functions as intended.
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Final Fantasy XIV Patch 6.4: new MSQ, trial, savage tier and more – Dexerto
Final Fantasy XIV Patch 6.4: new MSQ, trial, savage tier and more Square EnixFinal Fantasy XIV’s next patch has been detailed in their recent live letter, so here’s all the new content that’ll be coming with the next major Patch 6.4, The Dark Throne. The most recent live letter for Final Fantasy XIV gave fans a look at the next major patch coming to the hit MMO. Patch 6.4, The Dark Throne was revealed as the title of the new patch, which will bring about new MSQ quests, trials and the long-awaited next savage tier. This will likely be the second last major patch before 7.0, which will introduce a new major expansion. Contents When will Patch 6.4 hit live servers? – Final Fantasy XIV Patch 6.4 content – Final Fantasy XIV Patch 6.45 content – Final Fantasy XIV Patch 6.4: When will it hit live servers? Whilst there is no exact confirmed date for Patch 6.4, the live letter has stated the patch is slated for a late May release. FFXIV YouTuber Mrhappy1227 has theorized that May 23rd will be the day of release for Patch 6.4, in accordance with the usual predictions of 19 weeks between the larger patches. Final Fantasy XIV Patch 6.4 Content New MSQ Story/ Quests As per all major patches, the story will continue in Patch 6.4, giving us more content and leadup to the next chapter of the game dropping in 7.0. This will likely give us about 9-10 quests, furthering the story about the Voidsent and Golbez. New Trial: The Voidcast Dais Alongside the MSQ, we’ll be receiving a new trial as a part of the story. This trial is called The Voidcast Dais and will see players face off against Golbez finally. There will also be an extreme version of this trial available in the game, which will reward players with bonus gear if they’re able to complete it. This is likely to be a weapon, similar to that of the post-patch trials before it. New Dungeon: The Aetherfront The Aetherfront will be the dungeon included in Patch 6.4. It’s uncertain whether or not this will be part of the MSQ, but it is highly likely considering the recent trends of previous patches. The Aetherfront’s location seems to be outside of the Void, potentially somewhere near Sharlayan. The dungeon will also include polar bears. New Raid Dungeons: Pandaemonium – Anabaseios Pandaemonium: Anabaseios will be the third and final tier of the Pandaemonium raid series. This tier will be included in Patch 6.4 and include 4 new fights and the completion of the raid series story overall. Alongside this, the savage difficulty of the raid tier will be released one week after the patch drops, likely on 30 May, 2023. This gives players a small amount of time to prepare. The savage tier will grant players the highest item-level loot, so many raiders will be looking to complete this tier. Continuation of Tataru’s Grand Endeavor Questline Tataru is continuing her Grand Endeavor in Patch 6.4. The new quests in this sidequest chain will require players to complete the Sorrows of Werlyt questline/ trial series to continue the quests that are releasing in 6.4. New Unreal Trial: Containment Bay Z1T9 (Zurvan) Like previous patches, the next Unreal difficulty trial will be released in the form of Containment Bay Z1T9. This follows after the previous two Containment Bays had their Unreal released. Zurvan will replace Sophia as the Unreal trial come Patch 6.4 and will be the fight players need to complete for Faux Hollows. New High End Gear and Tomestones High-end crafted combat gear and new Tomestone gear will be released in Patch 6.4. These sets will likely be what players use before completing the current savage tier and will be a good source of income for talented crafter players. Alongside this, Tomestones of Causality will be removed for Tomestones of Comedy. Tomestones of Causality will have their weekly cap removed, and Tomestones of Astronomy will be removed as an earnable currency. Players can exchange their Tomestones of Astronomy for a small amount of Causality tomestones. New Ocean Fishing Route Another highlight for Crafter/ Gatherer players will be a new Ocean Fishing route opening up to Kugane. Players will be able to fish near the lovely city of Kugane, and potentially catch new fish whilst there. Patch 6.45 Content Information about the mid patch of Patch 6.4 was also released during the live letter, giving us some more information about relics, Blue Mage and a new dungeon. Blue Mage Updates The limited class Blue Mage will be receiving an update in Patch 6.45. The Blue Mage class cannot be played like most other combat jobs and involves stealing skills from enemies that you slay. Blue Mage will have its level cap increased to level 80, with new spells and Blue Mage exclusive gear being added. Alongside this, the Blue Mage exclusive Masked Carnivale will have additional enemies added. New Variant/ Criterion Dungeon: Mount Rokkon The second Variant/ Criterion Dungeon will also be released in Patch 6.45. Variant Dungeons are content that players can run through multiple times, giving different endings based on the path players choose. Criterion dungeons are the more difficult version of Variant dungeons and offer greater challenges for players up to the task. Relic Weapons/ Tools Relic Weapons/ Tools will be receiving their next tier in Patch 6.45. These weapons generally involve completing a long grind of content, all in exchange for a shiny new piece of gear. Continuation of Hildibrand Adventures Hildibrand’s questline will also be updated in Patch 6.45. This update will bring a few more quests into the chain and will likely need to be completed for players to unlock the next tier of Manderville relic weapons. Island Sanctuary Updates The Island Sanctuary will also be receiving some major upgrades in Patch 6.45, with new ranks and visions being added. Alongside this, the patch will feature a new gathering area and construction plots for your Hideaway, bringing it one step closer to that Island Paradise. Island Sanctuary will have new rewards released in the mid-patch, rewarding players who put in the effort with the system.
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Final Fantasy XIV Patch 6.57: Xbox Series X/S Beta, quest changes, rewards, & bugfixes – Dexerto
Final Fantasy XIV Patch 6.57: Xbox Series X/S Beta, quest changes, rewards, & bugfixes Square Enix/Yusuke MogiSquare Enix has outlined all the changes coming in Final Fantasy XIV Patch 6.57, ahead of the game’s open beta on Xbox Series X/S. As the arrival of Dawntrail draws ever closer, Final Fantasy XIV continues to receive patches that fix ongoing issues and add new content to the game, such as the Valentine’s Day event that started on February 7. In the case of the newest patch, the game has much to celebrate, as Final Fantasy XIV is finally coming to Xbox Series X/S. Once its upcoming open beta has concluded, players can enter Eorzea using Xbox systems. But what about the rest of the game? While Final Fantasy XIV is adding Xbox-specific content in the new patch, changes are coming to other aspects of the game. Final Fantasy XIV Patch 6.57 changes The following Main Scenario Quests have had their rewards changed: The Scions of the Seventh Dawn – Vesper Bay Aetheryte Ticket x12 > Vesper Bay Aetheryte Ticket x40 – Back from the Wood – Vesper Bay Aetheryte Ticket x10 > Vesper Bay Aetheryte Ticket x33 – The Black Wolf’s Ultimatum – Vesper Bay Aetheryte Ticket x8 > Vesper Bay Aetheryte Ticket x26 – The following adjustments have been made to the Fields of Glory (Shatter): The amount of data required to win has been decreased from 2,000 to 1,600. – The amount of data gained from defeating a member of an opposing team has been increased from 5 to 8. – The following changes have been implemented in the Endwalker expansion: When certain visions are in progress in the island sanctuary, players will now be able to speak with the felicitous furball to receive hints about how they may be realized. – The number of Allagan tomestones of comedy offered for completing one line of Khloe’s Wondrous Tails has been increased from 50 to 300. – Thaleia has been added to Duty Roulette: Alliance Raids. – The weekly limit for Allagan tomestones of comedy has been increased from 450 to 900. – The additional instances implemented to prevent congestion in Old Sharlayan, Radz-at-Han, and Thavnair have been removed. – The following adjustments have been made to Pandæmonium: Anabaseios (Savage): Treasure coffers will now always appear, with no reduction of rewards, regardless of whether any party members have previously cleared the circle. – The weekly restriction on rewards obtained from treasure coffers has been removed. – The weekly entrance restriction has been removed.Players may now proceed directly to any circle. – Players will now receive the power of the Echo.The effect will be granted at the start of the battle, increasing maximum HP, damage dealt, and healing potency by 10%. – Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated. – The following issues have been resolved in Final Fantasy XIV: An issue during a cutscene in the main scenario quest “Stars in the Dark” wherein Temulun’s animation did not display correctly. – An issue regarding Moogle Treasure Trove: The First Hunt for Genesis wherein The Borderland Ruins (Secure) was erroneously listed in the Mogpendium. – An issue wherein Japanese kanji conversion stops working during text input after disabling Live Conversion (Mac version only). – Other minor text issues. – While these issues are still a problem in Final Fantasy XIV: An issue wherein certain graphics do not display correctly (Xbox Series X|S version only). – An issue wherein the player’s chat mode toggle keybind stops working after the first use (Xbox Series X|S version only). – An issue wherein the sound of footsteps does not play correctly under certain circumstances while the Listening Position slider is set toward Character in the sound settings (Xbox Series X|S version only). – An issue wherein the keyboard enter key does not function correctly within the launcher (Xbox Series X|S version only). Should you encounter this issue, a mouse or controller can be used instead. – An issue wherein the controller’s directional pad and/or the keyboard arrow keys do not function correctly within the launcher (Xbox Series X|S version only). Should you encounter this issue, a mouse or control stick can be used instead. – Final Fantasy XIV Patch 6.57 Xbox Series X/S Final Fantasy XIV Patch 6.57 also adds new content as part of the upcoming Xbox Series X/S open beta, which begins on Wednesday, 21 February at 8:00 (GMT) / 19:00 (AEDT). This includes: Launcher The Xbox Series X|S version utilizes single sign-on (SSO) authentication. Once Square Enix accounts and Xbox (Microsoft) accounts are linked, players can skip the login process and launch the game directly. – Additionally, the Xbox Series X|S version launcher will display the player’s Xbox gamertag. – Resolution Xbox Series X supports three resolution options: 4K (2160p), WQHD (1440p), and Full HD (1080p). * The default setting is WQHD. – Xbox Series S supports two resolution options: WQHD (1440p) and Full HD (1080p). * The default setting is Full HD. – Mouse and Keyboard Controls Like other platforms, Xbox Series X|S players now have the option to use mouse and keyboard controls. – Xbox Gamertag and Icon The player’s Xbox gamertag and icon will be displayed to fellow Xbox Series X|S players across the following UI windows: – Xbox Gamertag Character – Examine – Examine (Deep Dungeons) – Doman Mahjong opponent list – Triple Triad tournament opponent list – Xbox Icon Friends List (online players only) – Contact List – Recent Players When joining a party with members also playing the Xbox Series X|S version, said members will be displayed under the “Recently played with” section of the Xbox Series X|S friends list. – Achievements The Xbox Series X|S version features Xbox achievements that will be unlocked when their conditions are met. Additional achievements will be added in future patches. – Final Fantasy XIV Patch 6.57 isn’t filled with new content for most of the audience, but it’s a huge deal for people looking to play the game on a new system, as Xbox fans will finally get to see what the fuss is all about.
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Final Fantasy XIV patch 6.3 Gods Revel, Lands Tremble trailer revealed – Dexerto
Final Fantasy XIV patch 6.3 Gods Revel, Lands Tremble trailer revealed Square EnixThe trailer for Final Fantasy patch 6.3 Gods Revel, Lands Tremble has dropped and it shows some tantalizing gameplay, giving us an idea of what’s to come. It was revealed during the Final Fantasy XIV patch 6.3 Live Letter with the game‘s director Yoshi-P. The trailer is very gameplay and story-heavy, showing off a range of characters both old and new. The update will go live on January 10, 2023, and promises a lot of new content following on from Buried Memory. One character featured prominently is Golbez, the main antagonist of FFIV who’s turned up in FFXIV to end “this purgatory of death and rebirth forever” and establish a “glorious Kingdom of Light, where all may know death’s sweet embrace.” Check out the trailer for Gods Revel, Lands Tremble below: The trailer shows the character Zero as well as teasing new Raids for players to do together. Patch 6.3 will also add new quests to the Main Scenario, furthering the overall story of FFXIV as well as adding new sidequests such as Tataru’s Grand Endeavor, Tales of Newfound Adventure, and new Hildibrand adventures. We also know we’ll be getting brand new Manderville Weapons and Loporrits Tribal Quests, as well as a shiny new dungeon, Trial, and Unreal Trial. The team has also revealed that the Alliance Raid Euphrosyne and the Ultimate Duty 5 Omega Protocol Ultimate will be arriving sometime after the 6.3 patch.
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Final Fantasy XIV: How to get the Regalia Type-G mount – Dexerto
Final Fantasy XIV: How to get the Regalia Type-G mount Square EnixPrince Noctis’ ride is returning to Final Fantasy XIV for a limited time, giving you another shot at driving around Eorzea in a royal vehicle. Here’s how to unlock the Regalia Type-G in Final Fantasy XIV. Final Fantasy XIV has no shortage of exotic mounts for Warriors of Light to ride around on, but in Final Fantasy XV, there was just the Regalia. This black car was used to ferry Noctis and his party members around the world, helping to establish the game’s road trip vibe. The Regalia received some upgrades through unlockable quests and post-launch patches. These included the Regalia-D, which turned it into an off-road vehicle, and the Regalia-F, allowing it to turn into a flying vehicle, in the same vein as the classic Final Fantasy airships. The Final Fantasy XV crossover event is coming back to Final Fantasy XIV, giving fans the chance to unlock gear from that game. This includes the Regalia Type-G, which can be driven by the Warrior of Light and their companions. How to get the Regalia Type-G mount in Final Fantasy XIV The Regalia Type-G is only available as part of the “A Nocturne for Heroes” collaboration event. The next time this event will run from Wednesday, 28 February, 2024 at 8:00 (GMT) & 19:00 (AEDT) to Wednesday, 13 March, 2024 at 14:59 (GMT) / 14 March at 1:59 (AEDT). You don’t actually need to do any of Noctis’ quests to unlock the Regalia Type-G, as it can be purchased from the Ironworks Vendor in the Gold Saucer for 200,000 Manderville Gold Saucer Points. The event only lasts a few weeks, so you won’t have much time to gather the needed currency. You can win MGP by completing minigames, like the Mini and Jumbo Cactpot and Triple Triad. There’s also the Fashion Report, GATEs, and the Gold Saucer Challenge Log. It’s possible to win lots of MGP by completing the weekly Wondrous Tails quests, which Khloe Aliapoh gives in Idyllshire. Completing rows of objectives can earn you MGP Platinum Cards worth 50,000 MGP each. Once unlocked, the Regalia Type-G can be used as a mount for your Warrior of Light, and you can bring along three companions, allowing the four of you to drive and fly around like Noctis’ crew from Final Fantasy XIV. So, that’s everything you need to know about unlocking the Regalia Type-G. If you’re looking for more FFXIV content, check out some of our guides below: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform?
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Final Fantasy XIV Moonfire Faire 2024 event: Dates, rewards, and more – Dexerto
Final Fantasy XIV Moonfire Faire 2024 event: Dates, rewards, and more Square EnixFinal Fantasy XIV has only just released Dawntrail, but we’re getting geared up for the next annual Moonfire Faire. Here’s what you need to know including release dates, rewards, and more. The Moonfire Faire is returning to Square Enix’s MMORPG once more. Final Fantasy XIV players are going to be delighted to have the event brought back to Eorzea once again, with plenty of new rewards and goodies up for grabs. As per usual, this annual event should see a jumping puzzle, a small sidequest storyline, and, of course, new things to pick up and celebrate the custom. Looking to get the know on what’s happening for Final Fantasy XIV’s Moonfire Faire? We’ve got you covered. Final Fantasy XIV Moonfire Faire 2024 dates The Moonfire Faire will run from Thursday, 8 August 2024 until Monday, 26 August 2024. This gives players just over two weeks to hop into Eorzea, participate in the event, and grab their loot. It’s worth noting that you will need an active Final Fantasy XIV subscription if you want to participate in the event, however, those on the free trial will be able to hop in and give it a go without needing to pay. Final Fantasy XIV Moonfire Faire 2024 starting location You’ll need to pick up the quest ‘Fire Red, Beast Green’ from Mayaru Moyaru located at X: 11.5, Y:13.8 of the Upper Decks of Limsa Lominsa. From there, you’ll need to complete the various quest steps the Lalafell gives you in order to reap your rewards. Final Fantasy XIV Moonfire Faire 2024 rewards The Moonfire Faire 2024 event is offering two rewards this time around. This includes the fantastical Uchiwasshoi emote, perfect for showing off to your Eorzean companions. Warriors of Light looking for new furniture will also be getting the Bouncing Bomb Balloon housing item to throw down in their place of residence. It’s not yet known how to get these items, but completing the quests associated with the event will likely reward you with them. We’ll be sure to update this section once more information is available.
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Final Fantasy XIV fans relieved with latest graphical update in Fan Fest sneak peek – Dexerto
Final Fantasy XIV fans relieved with latest graphical update in Fan Fest sneak peek Square EnixFinal Fantasy XIV fans caught a glimpse of what to expect with the game’s new graphical update, with the new face models for all races shown off at Tokyo Fan Fest. Final Fantasy XIV celebrated the tenth anniversary of its relaunch, A Realm Reborn, last year, but the original game saw its release back in September of 2010. Making many aspects of its engine and graphics, well over a decade old. While Square Enix has overhauled the game’s graphics in the past the most notable overhaul happened with the transition from 1.0 to ARR. The devs have stated their intentions to keep the popular MMO viable for another decade. So, it’s no surprise their new graphical update is well underway. Fans had already caught a sneak peek of the game’s new face models back at Fan Fest Vegas last year, however, the reception was mixed. After Vegas, many players expressed concern about how the limited examples showing how changes would affect characters with darker skin tones. And players with Au Ra characters also expressed concerns about potential texture changes to the race’s scales and horns. Thankfully, Square Enix and the dev team were listening to players’ feedback on the forums, and the reveal of the new face models at Tokyo Fan Fest was much more well-received by the community. “The Roegadyn look so much better,” Commented one user in the discussion thread on Reddit. “Between the elezen improvements and the dark skin improvements… I’m genuinely looking forward to it now,” agreed another. But not all players were happy with the preview of the new race models. “Where did Viera girls bunny nose go?” Said one player, commenting on a clear difference between the old and new models. “Still no eyebrows for male highlanders?” Asked another. Although it will be difficult to please everyone, it does seem like the graphical update will please the majority of FFXIV’s fans.
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Final Fantasy XIV fans spot new reference in Sims 4 DLC – Dexerto
Final Fantasy XIV fans spot new reference in Sims 4 DLC Square EnixFinal Fantasy XIV fans have noticed that the latest DLC for The Sims 4 features a subtle nod to the Shadowbringers expansion. Final Fantasy XIV is filled with references to other franchises, and we don’t mean the many crossovers it has with other Final Fantasy titles and different video game series. The most recent of which was a divisive Fall Guys crossover. As Final Fantasy XIV has so many quest names, NPCs, items, and many books worth of dialogue, the localization team has been given free rein to fill the MMO with as many references as they can, covering all of pop culture. The popularity of Final Fantasy XIV is such that other video games have referenced it as well, one of which is The Sims 4. It’s clear some developers are massive fans of Eorzea and love to fit in as many references as possible. Sims 4 DLC has added an FF14 Shadowbringers reference A user on the FFXIV subreddit shared an image of an item added in the latest DLC pack for The Sims 4. Players can purchase a Spire-Shaped Gemstone, described as a “mini crystal tower that an exarch would be proud of.” It’s a reference to the Crystal Tower and the Exarch from Final Fantasy XIV’s Shadowbringers expansion. “There’s quite a few Shadowbringer cameos in Werewolves pack alone, and some scattered along other releases ever since,” one fan wrote. Another said, “Someone on their team must be a really big XIV fan seeing the amount of references in the comments alone.” “Oh god what was the other reference from awhile back. I can’t remember what it was. Someone on the dev team is a huge FF14 fan,” one fan pointed out. Someone else added, “In Growing Together a child sim can draw a starbird on a drawing table. Also I think there’s some joke about Miqo’te on a cat tree.” Much like Final Fantasy XIV, The Sims franchise has its fair share of text, considering the sheer number of items you can buy and use, more of which are added with each expansion. As such, there’s plenty of room to slide in references to Eorzea, and hopefully, more will be added in the future.
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Final Fantasy XIV fans hold in-game tribute for Dragon Ball creator Akira Toriyama – Dexerto
Final Fantasy XIV fans hold in-game tribute for Dragon Ball creator Akira Toriyama Square EnixFinal Fantasy XIV players are gathering in cities to pay tribute to Akira Toriyama, the beloved creator of the Dragon Ball franchise. Akira Toriyama is best known as the creator of Dragon Ball, but to Final Fantasy fans, he is also a key figure behind some of the greatest RPGs ever made. Not only was Toriyama the character designer on Chrono Trigger, one of the greatest games ever made, but he also designed many of the iconic monsters in the Dragon Quest series. On March 8, 2024, it was announced that Akira Toriyama passed away at 68. Famous manga creators have paid tribute to Toriyama and his influential work, while fans have returned to Eorzea in droves to honor the man’s work in other ways. FF14 fans are holding an in-game vigil for Toriyama A user on the FFXIV Reddit shared an image of a vigil held for Toriyama in Ul’dah, with fans using the Wanderer’s Campfire Minion in front of them while standing in a line. A video on the JamiBoy YouTube channel shows a tribute at ground level, showing a huge line of people paying tribute in Ul’dah, lighting a row of campfires for Toriyama. This isn’t the first time that Final Fantasy XIV fans have held a tribute to a famous manga author. In 2021, the streets of Ul’dah were lined with Dark Knights when news broke that Kentaro Miura, the creator of Berserk, had passed away. While Toriyama was far more closely associated with Dragon Quest than Final Fantasy, the two series crossed over several times. This includes Final Fantasy XIV, which has featured Dragon Quest monsters and items in the past. Toriyama’s legacy in the world of manga and video games cannot be understated. Dragon Ball was massively influential in helping anime find an audience outside of Japan and inspiring many of the prominent Shonen authors of today and likely in the future. Toriyama may be gone, but his legacy lives on, with countless Warriors of Light going home to share their grief on the streets of Eorzea.
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Final Fantasy XIV dev Yoshi-P reveals “positive” talks over Xbox port – Dexerto
Final Fantasy XIV dev Yoshi-P reveals “positive” talks over Xbox port Square EnixFFXIV for Xbox Series X|S is still a possibility according to game director Naoki Yoshida, with talks with Microsoft ‘positive’. Naoki Yoshida, also known as Yoshi-P, is still confident that FFXIV could come to Xbox consoles in the future, reporting that his talks with Microsoft have been “positive”. FFXIV has been available on PlayStation consoles since a Realm Reborn released on PS3 and PC in 2013. Many Xbox owners have hoped the MMO would be available on their consoles one day. But talks between Microsoft and FFXIV devs Square-Enix have been stop-start since the days of the Xbox 360. However, the success of the MMO and the Xbox Series X|S consoles has renewed fans’ hope. Yoshi-P reveals ‘positive’ discussions with Microsoft over FFXIV Xbox port In an interview with Easy Allies, Yoshi P said, “we are still in discussions with Microsoft, and I feel like our discussions are going in a positive-like tone. I don’t want to say we do not have an Xbox version, but I’m hoping that the timing will be very soon that I will have some kind of update to the players.” This is especially positive news for those who’ve waited for FFXIV for three separate console generations. Final Fantasy XIV is also experiencing a huge resurgence and boasts over 24 million players worldwide. Square Enix has also confirmed that the MMO is the most profitable title in the whole Final Fantasy series and the company is likely to want to keep that momentum going. Releasing to a new audience on Xbox consoles would be a great way to achieve this. Switch owners are also hopeful that the game will eventually come to Nintendo’s handheld hybrid. This is also something Yoshi-P is hopeful of but didn’t shed any light on this during his interview. Final Fantasy XIV’s latest expansion, Endwalker releases on November 23, 2001.
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Final Fantasy XIV Endwalker update 6.5 patch notes: Growing Light quests, new dungeons, more – Dexerto
Final Fantasy XIV Endwalker update 6.5 patch notes: Growing Light quests, new dungeons, more Square EnixThe latest 6.5 patch for Final Fantasy XIV Endwalker has arrived, bringing with it a wealth of new content as players prepare for the upcoming Growing Light expansion next month. This update introduces new challenges, dungeons, and the first part of the forthcoming DLC quests in order to keep fans excited until that content is released. Here are the patch notes. The cherished MMORPG Final Fantasy XIV, created by Square Enix, has captivated players around the world with its enchanting worlds, epic storytelling, and immersive gameplay. The game has continued to evolve and push the boundaries of online RPG games with each expansion. Now, as fans eagerly await the next chapter in this epic voyage, Final Fantasy XIV: Growing Light, the ongoing Endwalker expansion remains strong as yet another update arrives with a vast amount of new content. Patch 6.5 introduces new quests, significant game adjustments, and the first part of Growing Light Quests prior to the expansion’s official release in October 2023. Here are all of the patch notes for update 6.5 of Final Fantasy XIV Endwalker. Final Fantasy XIV Endwalker update 6.5 patch notes The new 6.5 patch brings the first part of Growing Light expansion quests as the DLC itself is set to open up new areas and regions within the realm of Eorzea, allowing players to explore uncharted territories and uncover hidden secrets. However, the current update adds new dungeons, trials as well as some new content for users of free trial. We’ve compiled the patch notes below as they are listed in the official blog. Growing Light Part 1 Quests The Warrior of Light’s victory over Golbez proved hollow, for it did nothing to stop the awakening of Zeromus. Its strength was beyond reckoning, clad in Darkness nigh-impenetrable. Indeed, naught save resplendent Light could pierce such a tenebrous veil, and so the Warrior of Light seeks aid from their allies in the First. New Challenges Alliance Raid Dungeon – Myths of the Realm, Part 3: Thaleia It was out of their undying love for mankind that the Twelve constructed the monument at the heart of the Omphalos, that they might never lose sight of their purpose. To answer that love, you must sally forth into their sanctum one last time to grant them their heart’s desire. New Dungeon – The Lunar Subterrane Long has Golbez guarded the location of his domain, a solemn sanctuary wherein he conspired to break the barrier between worlds. It is there, within the recesses of the Thirteenth’s moon, Zeromus bides its time, gathering the strength that will see Golbez’s plan to fruition. But what else could he be guarding in this subterranean labyrinth? What secrets might be laid bare by those willing to brave its abyssal depths? Trials – The Abyssal Fracture The dread voidsent Zeromus, driven by Azdaja’s longing to return home, is now poised to break the barrier between worlds. And so the Warrior of Light stands fast against the Darkness, a flickering beacon of hope. But should they fail, the Thirteenth’s deliverance will prove the Source’s destruction. New Unreal Trial – The Singularity Reactor (Unreal) In the hopes of sating the faux commander’s appetite for harrowing tales of valor, you dig deep within your memory to recall your battle against the primal King Thordan and the sworn brothers of the Heavens’ Ward. Their visage in your mind’s eye is frightfully clear, and so you steel yourself to once more endure their righteous fury. New Systems Additional Duty Support The Duty Support system has been expanded to include three additional dungeons from Stormblood. With NPC companions now available in main scenario dungeons all the way through Endwalker, this is the perfect time to begin your adventure in Eorzea! The duties newly added to the Duty Support system are as follows: the Drowned City of Skalla, the Burn, and the Ghimlyt Dark. Free Trial and Starter Edition Expansion Did you know the critically acclaimed MMORPG FINAL FANTASY XIV’s starter edition and free trial now include the entirety of A Realm Reborn, the award-winning Heavensward, and its second major expansion Stormblood? A grand adventure awaits, now up to level 70! Rundown of fixes and additions in patch 6.5 Main Scenario Quests – Growing Light – New Alliance Raid Dungeon – Myths of the Realm, Part 3: Thaleia – New Dungeon – The Lunar Subterrane – New Trial – The Abyssal Fracture – New Variant Dungeon – Aloalo Island (Patch 6.51) – New Criterion Dungeon – Another Aloalo Island/Another Aloalo Island (Savage) (Patch 6.51) – New Unreal Trial – The Singularity Reactor (Unreal) – Additional Duty Support – Tataru’s Grand Endeavor (Patch 6.55) – Somehow Further Hildibrand Adventures (Patch 6.55) – Weapon Enhancement Quests – Manderville Weapons (Patch 6.55) – Tool Enhancement Quests – Splendorous Tools (Patch 6.51) – Endwalker Tribal Alliance Quests (Patch 6.55) – New Custom Deliveries – Margrat – FFXIV & Fall Guys Collaboration (Patch 6.5x) – Xbox Version Open Beta Testing – Expanded Free Trial/Starter Edition – Island Sanctuary Updates – Crystalline Conflict – New Arena (Patch 6.51) – New PvP Gear – New Mounts, Minions, and Emotes – New Fashion Accessories – That’s all you need to know about the latest 6.5 patch for Final Fantasy XIV Endwalker. For more Final Fantasy content, check out our page.
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Final Fantasy XIV Dawntrail Tomestones of Aesthetics explained – Dexerto
Final Fantasy XIV Dawntrail Tomestones of Aesthetics explained Square EnixDawntrail has arrived in Final Fantasy XIV bringing a new currency, the Tomestones of Aesthetics are the newest currency that can be exchanged for the highest-level items currently. The newest expansion in Final Fantasy XIV is introducing more forms of currency to accommodate for the increase in level and items. The new Tomestones of Aesthetics allow players to purchase items with a high item level, letting them participate in high-level activities. Looking to get the low down on the new Tomestones of Aesthetics? We’ve got you covered. What are Tomestones of Aesthetics in FFXIV? Tomestones of Aesthetics are the new Tomestone that replaces Tomestones of Causality and Tomestones of Comedy. Like the ones before it, Tomestones of Aesthetics can be exchanged for item level 700 gear, which is some of the highest gear you can obtain without participating in the Extreme difficulty trials. They can be exchanged at the vendor in Solution Nine, letting you bump up your item level and increase your damage, tankiness, and healing. This will no doubt be of great use if you’re looking to tackle higher-end content like Extremes and Savages. You’ll need a fair amount of these Tomestones, especially if you want to gear up multiple classes because fully gearing a class using this currency will cost over 2000 of them. It’s also worth noting that while the gear you receive may be high item level, it might not be the stats your class wants. How to get Tomestones of Aesthetics in Final Fantasy XIV Tomestones of Aesthetics can be gained by completing certain activities on classes at level 100. By far the best way to obtain these Tomestones is by completing roulettes like Leveling or Expert, which will give you around 80-120. Alternatively, completing any level 100 activity will also reward a smaller amount of Tomestones.
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Final Fantasy XIV Dawntrail role quests explained: How to unlock, rewards, more – Dexerto
Final Fantasy XIV Dawntrail role quests explained: How to unlock, rewards, more Square EnixDawntrail has brought a tonne of new content to Final Fantasy XIV. This includes new role quests for players to complete, offering fresh rewards and dyeable artifact gear. Here’s how to unlock them and much more. Final Fantasy XIV’s newest expansion has arrived with a new series of role quests that focus on each of the respective gameplay classifications. This comes in the form of tank, healer, melee DPS, physical ranged DPS, and magical DPS. These unique quests usually offer a bit more lore relating to the expansion, as well as a self-contained story that hones in on what your role does well. Dawntrail is no different, introducing five different role quests that you can undertake to reap the rewards. How to unlock role quests in Final Fantasy XIV Dawntrail Role quests only unlock in Final Fantasy XIV after you’ve completed enough of the main scenario questline. Specifically, you’ll want to have completed The Feat of Pots quest. After you return to Tulliyollal NPC Br’uk Evu will mention he needs some help, and that you should come visit him when you can. From there you’re able to visit him, starting off the quest called Uncouth Customers. Once completed, you’ll have access to five branching options, one for each role in Final Fantasy XIV. You can only accept the quest while being in that particular role, meaning you can’t run into the tank quests as a healer. Each role quest then branches off, following its own storyline. The level requirements for the quest get progressively higher as you go, with a new one every two levels. As such, if you want to complete them all in one go, it’s a good idea to be level 100 when you pick them up. The quests do give experience, however, so you could potentially complete them while leveling up to 100. Role quest rewards in Final Fantasy XIV Dawntrail Aside from the experience and Gil earned from the quests themselves, once you complete all the quests for the respective role, you’ll unlock a dyeable version of the artifact gear for the classes in that role. For example, completing the healer questline will allow you to pick up the dyeable Scholar, Astrologian, White Mage, and Sage artifact gear, which you can customize as much as you’d like. These can be picked up from the vendor in Tulliyollal located at X:12.4 and Y:12.8.
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Final Fantasy XIV Dawntrail story and ending explained – Dexerto
Final Fantasy XIV Dawntrail story and ending explained Square EnixDawntrail is the newest expansion for Final Fantasy XIV. Offering a massive story for players to experience that spans six zones, ten new levels, and much more, the roughly 40-50 hour undertaking sees much change for the Warrior of Light and friends as they venture into the new world of Tural, meeting new allies and making enemies along the way. Looking to get a rundown of what happens in Final Fantasy XIV’s Dawntrail? We’ve got you covered. This guide discusses most of the main points in the plot of Dawntrail but will skip out on some specifics to save you time. Spoiler warning for the MSQ of Final Fantasy XIV’s Dawntrail ahead. The Rite of Ascension The story begins with the Warrior of Light accompanying Wuk Lamat and Erenville to the new world of Tural. There Wuk Lamat plans on participating in the Rite of Ascension, a competition held by her father Gulool Ja Ja. While there, we meet the other contestants in the Rite of Ascension, Koana, a Miqo’te, brother to Wuk Lamat. He plans on advancing Tural through technology found throughout his time in Sharlayan. Wuk Lamat’s other brother Zarool Ja is much the opposite, however, planning on showing the folly of war to instill fear in other nations. The newcomer of the bunch is Bakool Ja Ja, who was selected by his people to represent them in the competition. Once gathered, Gulool Ja Ja tasks everyone with finding the door to the mysterious Golden City. Opening the door to it would require them to collect seven keystones, each being held by the various people of Tural. This involves retracing the same steps that he took when uniting the nation. Once they arrive, an elector would provide them with a challenge they must complete in order to gain the keystones. Wuk Lamat’s Victory Wuk Lamat is able to collect the seven keystones, with Koana giving up his keystones to assist her in the final trial. Bakool Ja Ja’s attempts at stealing Wuk Lamat’s keystones eventually ended in defeat, with Wuk Lamat able to overpower the Mamool Ja. Similarly, Zarool Ja attempted to forcefully take one of the keystones from an elector, resulting in his disqualification from the competition. Wuk Lamat uses her keystones to open the door, finding the entrance to the Golden City, winning the Rite of Ascension, and being crowned Dawnservant. She invites Koana to share in the role of Dawnservant together and he accepts. Disgruntled by his loss, Zarool Ja steals some keystones, alongside a mysterious artifact, and is able to open the gate to the Golden City. He makes contact with an unknown character. The attack on Tulliyollal Sometime later, the Warrior of Light and Erenville discover a massive purple sphere appearing in Tural. However, they don’t have time to explore it, as they’re called back to Tulliyollal, which is currently under attack by mysterious forces. We discover that Zarool Ja is the leader of the attack, and with the help of his newfound technology, he’s able to take down Gulool Ja Ja. Zarool Ja has a strange circular object attached to his head, which gives him the power to revive after being fatally wounded. With Gulool Ja Ja dead, Wuk Lamat vows to take revenge for her father and for her people. So they plan to infiltrate the purple sphere by brute forcing their way through Zarool Ja’s defenses. Heritage Found Once inside the purple sphere, we discover Heritage Found. A mix of Tural with the unknown city of Alexandria. It is learned that Heritage Found is actually a part of another reflection, and time passes differently there. It’s revealed that over 30 years have passed for those inside Heritage Found, despite it being mere hours on the other side. As such Zarool Ja has had a child, named Gulool Ja, and has also been crowned king of Alexandria. We also meet Sphene, the queen of Alexandria, who like Wuk Lamat would do anything to protect the people of Alexandria. Regulators We learn from the people of Alexandria that the circular discs on their heads are called Regulators, and are capable of bringing people back to life through the transferal of souls and memory. This is what Zarool Ja did when killing his father Gulool Ja Ja. However, each time a person comes back to life via this method, they use up a human soul, which in essence is someone else who had died before them. Similarly, the Regulators can also contain beast souls, which grant the user ridiculous amounts of power depending on what beast’s soul they’ve devoured. This does come with a caveat, as devouring too many beast souls can cause one to lose track of their humanity, turning them into something else completely. It’s discovered that the attack of Tulliyollal was not only orchestrated by Zarool Ja, but was agreed upon by Sphene, who wanted to harvest the souls of the people there for their Regulators. The Endless Similarly to the Regulators, we become familiar with the term the Endless. These Endless are people who have passed away but have had their memory transferred over to a robotic body, essentially becoming a facsimile of who the person once was. We learn that Sphene is one of these Endless, and she is able to take over any of the robotic Alexandrian soldiers at any time. However, because Endless aren’t able to produce souls, they come at a massive cost to the soul economy. Taking down Zarool Ja Eventually, the Warrior of Light and Wuk Lamat formulate a plan to take down Zarool Ja. We head through the massive spire called Everkeep, where we finally come across Zarool Ja sitting on his throne. Engorged on massive amounts of souls, Zarool Ja takes on the Warrior of Light and friends, eventually falling. Sphene then appears, saying she won’t stop protecting her people, and would give up all else if she needed to in order to preserve the people she loved. Living Memory Sphene steals the artifact from Zarool Ja’s corpse and plans to use it as a way to open up more reflections and harvest the souls from there too. She disappears into a new zone, titled Living Memory. Living Memory is the recreation of four wonderful almost theme park-like zones, where the Endless can eventually come back and enjoy the time without death. Before she leaves, she mentions to the Warrior of Light that she’ll stop at nothing, even completely removing the original Sphene’s memory so that she can complete her objective of protecting her people. While trying to stop Sphene, we enter into the Living Memory and try to wipe the main memory tower there. Unfortunately, Sphene stops us in the process, so instead we focus on taking down the four memory towers located around the zone. There we meet a bunch of various Endless, including Wuk Lamat’s caretaker Namikka, Krile’s parents, and Erenville’s mother Cahciua. We speak more to the Endless and learn about their past, and what they yearn for. Eventually, we wipe each memory tower in the zones, releasing the memories of the Endless and causing them to disappear. This means saying goodbye to the memories of many characters close to the party, resulting in a tearful departure. The final memory tower Without being able to wipe the main memory tower, we instead infiltrate it, going through Sphene’s memory of what happened to her beloved city, and their efforts to preserve it. However, we’re a bit too late, as Sphene’s memory has been wiped, and all that remains is the primary objective of preserving and protecting the people of Alexandria. There we have a final showdown against Sphene, with Wuk Lamat, Krile, and Graha’Tia being forcefully removed. Wuk Lamat is able to break through, coming in to reason with Sphene in the midst of the battle. There we eventually take down Sphene and are able to have a conversation with her memory partially restored. She explains that she herself will disappear with the final memory tower, so she is nearing her end. Sphene apologizes to the Wuk Lamat for the pain she’s caused. Wuk Lamat shares that even though their nations are worlds apart, she holds similar ideals to one another. Sphene says that, even though their time together was brief, she treasures their time together, even if it will disappear alongside her. Sphene asks Wuk Lamat to take care of her people, with Wuk Lamat promising to take good care of them and to never forget the Endless. And with a final thanks, Sphene restores the artifact, handing it over to the Warrior of Light. But before we’re able to make our final remarks and say goodbye, she ejects us from the tower, saying her final goodbyes to her beloved Alexandria. Dawntrail With the grand adventure coming to an end, we learn more about what happened to Tural and Tulliyollal. With the nations coming together to celebrate their differences and diversity, and Wuk Lamat and Koana serving together as Dawnservant. The Warrior of Light keeps the mysterious artifact, which may potentially lead to our next journey.
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Final Fantasy XIV Dawntrail Hunts explained: New zones, rewards, more – Dexerto
Final Fantasy XIV Dawntrail Hunts explained: New zones, rewards, more Square EnixDawntrail introduced a bunch of new Hunts to take part in Final Fantasy XIV, here’s what you need to know about the events, including rewards, currency, and much more. Final Fantasy XIV’s Dawntrail has finally arrived on the live servers. The new expansion brings a tonne of new content to the MMO, including a new MSQ, new zones, new classes, and much more. Like the expansions before it, Dawntrail has also brought in updates to older systems, like Hunts, which have new rewards, as well as new monsters and elite marks to chase after. Looking to get more information about the new Hunt content in Dawntrail? We’ve got you covered. What are Hunts in Final Fantasy XIV? Hunts are a system in Final Fantasy XIV that allows players to hunt for unique and rare monster spawns throughout the zones. These mobs are stronger than usual and can require a party to take down at times. Doing so will reward you with experience and currency, which can then be exchanged for various rewards and items at vendors. Dawntrail Hunt changes in FFXIV Dawntrail introduces six new zones for players to explore, as such there are a bunch of new monsters and elite marks to hunt down. As usual, these come in the form of beginner, intermediate, advanced, and elite Dawn Hunt bills. These can be accepted from the Hunt Board in Tulliyollal. How to unlock Hunts in FFXIV Dawntrail Unlocking Hunts in Dawntrail requires you to complete the quests given by Bol Ogaw in Tulliyollal. These quests will help you slowly unlock more and more difficult hunts, meaning you’ll need to level alongside the quests to gain access to the higher-level hunts. FFXIV Dawntrail Hunt currency and rewards Slaying marks in Dawntrail areas will award players with Sacks of Nuts, which can be spent at the Dawn Hunt Vendor in Tulliyollal. This vendor sells a variety of rewards including the Bluecoat Cat minion, the Automatoise mount, and a new Barding. FFXIV Dawntrail Hunt trains explained For the more difficult hunt marks, many FFXIV players use what is called a Hunt train. This is a player-made event where someone scouts out hunts across all of an expansion, and eventually leads a group of players around to slay them all. This way everyone can participate and also reap the rewards. Hunt trains can often be found in Party Finder, or alternatively, Discord servers like Faloop.
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Final Fantasy XIV Dawntrail review: The start of something new – Dexerto
Final Fantasy XIV Dawntrail review: The start of something new Final Fantasy XIV’s Dawntrail brings a fresh new start to the MMORPG, and while it doesn’t quite live up to the emotional highs of Endwalker, still provides a solid basis that the developers can continue building upon into the future. Dawntrail is the latest expansion to hit Final Fantasy XIV. It sets out to forge a new beginning, introducing several new characters, and a more relaxed story while still hitting the same emotional beats that players have come to love about the MMORPG. With equivalent offerings to the expansion before it, Dawntrail stands as a fine addition to Final Fantasy XIV, and a good basis for the devs to continue to build upon. An adventure in a new world It’s no secret that Dawntrail’s story is a bit controversial among the FFXIV community. With a very different pace from Endwalker, this expansion takes a more relaxed approach when it comes to the story and its pacing. Dawntrail is clearly split into two main story arcs, with the latter being far more climactic and emotional than the former. One of the main differences between Dawntrail and the stories told beforehand is that we’re finally given the freedom to go from place to place at our own leisure. There’s no longer the need to rush to the next destinations to assist people as the Scions of the Seventh Dawn; we’re simply in Tural as guests to assist Wuk Lamat. This can definitely make the earlier parts of the story a lot less interesting, as much of it involves visiting the various people who call Tural home. Depending on who you are as a player, you might find immersing yourself in their culture less exciting than what Endwalker offered the player. This is catalyzed by the fact that most of the story is delivered through cutscenes or by going over to X spot and interacting with an item. While this is what players have come to expect of the genre, it’s understandable why some can see this as more menial labor than an exciting and thrilling story. Easily the weakest part of Dawntrail is the middle section of the story, where once we finish the first accomplishment of the expansion, we end up meandering a bit aimlessly. There’s still a story there, but it ends up feeling like we’re waiting for the next big event to happen, and the next story arc to rock up. The second part of Dawntrail’s story kicks things into overdrive, paying off all of the character-building done in the first half. Not only that but the events themselves feel far more monumental, actually pushing the narrative forward to its conclusion. The expansion also does an excellent job of investing more into characters that were yet to receive much development. Krile, Erenville, and Wuk Lamat all take center stage in this expansion and we learn far more about their backstory, family, and past. This all culminates into a fantastic bittersweet and heartbreaking ending that can easily cause a few tears to be shed. However, while many characters were invested in the new expansion, some of the Scions being there felt like a bit of a waste. For example, the rivalry set up between the Warrior of Light’s group with Wuk Lamat, Urianger, Thancred, and Koana is never really explored. This would’ve been the perfect expansion to have some playful banter between the group and would’ve gone down extremely well with the community. Similarly, other Scions like Graha’Tia and Yshtola felt pretty underutilized and didn’t necessarily need to be there. Fortunately, the time not spent on the Scions makes much more space for Wuk Lamat to shine as the star of the expansion. As the character who invites us to their home, she serves as the main character and grows over the story, culminating in an emotional climax with Sphene. Without spoiling too much, Dawntrail still provides players with that emotional and devastating storytelling that we’ve come to know from the game. Despite some minor flaws, it’s certainly one of the better stories told in Final Fantasy XIV and sets up for the post-patches and other expansions looking into the future. Daunting dungeons and terrific trials Dawntrail was the first content we had gotten after director Naoki Yoshida said he wanted to make the game more stressful. This difficulty bump is immediately seen in the first few dungeons of Dawntrail, which involve mechanics that are a bit more complex than what is usually demanded. The increase in challenge, while a bit of a system shock at first is rather refreshing, as you actually need to pay attention while going through normal level content. This means you’ll constantly be on your toes, trying to solve what the various tells are of each boss. Dawntrail comes with six story dungeons, three trials, and two optional dungeons after you complete the story. All of these can take a fair amount of time to complete, but each offers enough variation in locale and visuals to make them distinct. All the trials in Dawntrail are absolutely superb in terms of design. Not only are their mechanics incredibly satisfying to solve, but they serve as a true spectacle, with each boss wildly shifting and changing the arena to demonstrate their awe-inspiring power. This helps cement them as some of the toughest enemies the Warrior of Light has faced yet, giving us even more satisfaction when we finally take them down. Painting the Viper Not only did we see the introduction of Viper and Pictomancer in Dawntrail, but all jobs had their maximum level cap increased to level 100. This includes new heavy-hitting and flashy spells to go alongside them, letting us live up to our title as the Warrior of Light. Viper and Pictomancer are both welcome additions to the job roster in Dawntrail, each fulfilling their niche and fantasies well with the Viper’s fast strikes and the Picto’s colorful casts. There has been a bit of a balancing issue with Pictomancer massively outshining other casters like Black Mage with their damage, but the dev team is constantly checking in and is happy to make adjustments when necessary. Some of the jobs like healers and tanks still feel the same, and really only received another big button to hit during their burst window. While job homogenization is definitely an issue in Final Fantasy XIV, it’s one that the devs have planned to address going into the future. Bangers across the great blue In terms of music, Dawntrail once again hits it out of the park. The leitmotifs, the soundtracks, the battle music, and so much more are just fantastic. This is typically the case for Final Fantasy XIV, with sound director Masayoshi Soken well-known by the community for releasing absolute bangers for the MMORPG. Highlights include the theme that plays in the city of Tulliyollal, using a far more upbeat and almost tropical sound to accommodate the summer vacation themes the expansion goes with. Much sadder and somber tones are used during the latter part of the expansion, perfectly accentuating what goes on in the story and reinforcing its emotional beats. There really isn’t much more that can be said about the music in Final Fantasy XIV, as it’s been good throughout the game’s entire lifespan. Dawntrail is no different, with more of the iconic soundtracks that the players have come to love from the team. Visuals better than before One of the big selling points of Dawntrail was the graphical update that comes with the expansion. This brings some pretty major changes to lighting, models, and more, which Dawntrail utilized to the absolute maximum. The land of Tural has never looked more stunning in Final Fantasy XIV, and the latter zones of Solution Nine and Heritage Found would been severely downgraded had this graphical update not been released. While obviously, the game isn’t quite on the standards of triple-A titles released, it still stands that the graphical update itself was a welcome addition that has really only improved the experience of the new expansion. Building the foundations Dawntrail is very clearly the start of a new story in Final Fantasy XIV. Coming off the back of Endwalker, it spends a lot of time introducing us to new characters and making us care about them while also revisiting familiar faces to set them up for the stories ahead. While Dawntrail doesn’t quite hit the stakes that expansions like Endwalker and Shadowbringers had, it still fulfilled the heartfelt emotional beats that players absolutely adore. System updates like the graphics, or the change in philosophy for battle design sets us up to continue on a new path going forward, one that the devs can continue to iterate on and only make better for the players. Verdict: 4 out of 5 Final Fantasy XIV’s Dawntrail may not have been the best expansion the series has ever seen, but it does a damn good job of doing what it set out to do. With updates to the game’s battle content, graphics, and much more, the expansion will propel the MMO into its planned future. Similarly, the story and investment into several characters both old and new allows the devs to continue setting up threads that are bound to have payoffs in the future. There may have been some qualms with the delivery of the plot, but it still manages to pull off a compelling and touching story within the latter parts. Dawntrail will still stand out as one of the better Final Fantasy XIV expansions ever released and it looks like it’s only the beginning of a new adventure for the Warrior of Light and friends.
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Final Fantasy XIV cast – All actors & characters in Dawntrail – Dexerto
Final Fantasy XIV cast – All actors & characters in Dawntrail Square EnixDawntrail has just released for Final Fantasy XIV, with a huge sprawling story across 50+ hours, you may have wondered who the voices are behind the characters, fortunately, we have you covered. Final Fantasy XIV’s Dawntrail has finally launched, offering a ridiculously lengthy main story questline that features many of the characters we’ve come to love along the way. This includes newcomer Wuk Lamat, who is present as a primary character throughout the expansion, being helped by the Warrior of Light on her journey to become the Dawnservant. Ever wondered who’s part of the talented cast in Final Fantasy XIV Dawntrail? Here’s everyone you need to know. Wuk Lamat – Sena Bryer Sena Bryer plays Wuk Lamat in Dawntrail. A pivotal character who we meet in patch 6.5, we agree to assist her on her journey to becoming Dawnservant. As such, much of this expansion actually follows her story, with Wuk Lamat easily having a majority of the voiced lines. Bryer has voice-acted in video games before, with roles in Unicorn Overlord, Sand Land, and Need for Speed Unbound. Krile Baldesion – Gemma Lawrence Krile finally gets her time in the spotlight in Dawntrail. Originally introduced back in Heavensward, she’s been a background character for much of this time, occasionally appearing but never being too heavily involved in the Warrior of Lights’ antics. Dawntrail changes this completely though, as not only is she critical in the story, but she receives plenty of character growth and even gets to be the first Pictomancer we meet. Lawrence has voiced Krile since her introduction, but she’s been acting in television and other video game series. Erenville – Ari Oskarsson Erenville meets the Warrior of Light back in Endwalker, and is one of the main reasons for them visiting Tural. Erenville also receives a bunch of character development and backstory in this expansion, becoming the narrator for what would become a momentous and emotional journey. Oskarsson is no stranger to video game franchises as well, as he’s appeared in games like Assassin’s Creed: Valhalla. Gulool Ja Ja – Ulises Cuadra Gulool Ja Ja, the king and current Dawnservant of Tulliyollal is instantly one of the most likable characters around. He’s incredibly supportive, kind, devoted, and well-loved by much of his family like Wuk Lamat and Koana. Cuadra has plenty of experience acting for TV and video games, with notable performances in the Resident Evil franchise, and appearing on shows like CSI. Koana – Luis Bermudez One of the other contenders for the throne, Koana is one of the other key characters in Dawntrail. Vying for the role of Dawnservant, he wants to expand Tulliyollal and Tural through means of technology, being able to better improve life for his people. He’s concise, straightforward, and even hot-headed at times. Koana is played by Luis Bermudez, who has such games as Fallout 76 and Final Fantasy VII: Rebirth under his belt. Bakool Ja Ja – Javier Prusky Bakool Ja Ja is one of the less likable contenders for Dawnservant. Bolstering two heads and being the chosen of the Mamool Ja, his cockiness is immediately apparent. Prusky offers a level of boisterousness and obnoxiousness that makes the character almost Disney-villain levels of nefarious. Prusky has had plenty of experience in voice acting for both TV and video games, having roles in Ready or Not and Fallout 76. Zarool Ja – Spencer Ortega The final contender for the throne is Zarool Ja, voiced by Spencer Ortega. As the only flesh and blood of Gulool Ja Ja, Zarool Ja is talented, measured, and ruthlessly wicked. His wanting to show the world the folly of war clearly indicates him as a dangerous character, one whose capability makes him even more intimidating. Sphene – Sara Ovens Last but not least has to be Sphene. Introduced later on in the story, Sphene becomes one of the most pivotal and also emotionally resonant characters in the story. She quickly becomes someone we immensely care about and empathize with, but understand that she’s misguided, even if she has the right intentions. Ovens has also had plenty of time in roles for movies, TV, and video games, having roles in Arknights and more.
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Final Fantasy VIII needs a remake more than IX – Dexerto
Final Fantasy VIII needs a remake more than IX Square Enix/Team NinjaRumors about a Final Fantasy IX remake are circulating the Internet, but Final Fantasy VIII is in far greater need of being reborn in the modern era. The idea of Final Fantasy IX receiving a remake while Square Enix is still working on the Final Fantasy VII Remake trilogy seemed laughable. After all, it made much more sense for Square Enix to finish Cloud Strife’s return before moving on to other remakes. Things changed in 2021 when the Nvidia GeForce Now leak occurred. Dataminers uncovered a list of upcoming titles in development, many of which hadn’t been announced yet. The list of games had many Square Enix titles, including Kingdom Hearts 4 and remakes/remasters of Chrono Cross and Tactics Ogre. Shockingly, a remake of Final Fantasy IX was also on the list, though it still hasn’t been announced. Fans were surprised that Final Fantasy IX was receiving a remake ahead of Final Fantasy VIII, with the most likely answer being as a promotional tie-in to the upcoming Final Fantasy IX animated series. Final Fantasy VIII is in far greater need of a remake than its successor, even though it already has a high-quality remaster on modern platforms. Final Fantasy VIII’s story needs updating The biggest issue that a Final Fantasy VIII remake can fix involves the story. Final Fantasy VIII is notorious for how utterly bizarre some of its story beats are and how key characters are underdeveloped. Final Fantasy VIII is the game that introduces a ridiculous magic-induced amnesia plot halfway through the story, and things only get more nonsensical from there. What starts as a military-themed story about mercenaries quickly becomes unrecognizable by the end, especially as so many of its fantastical elements are left unexplained and unexplored. There’s also the time travel plot involving Laguna, which makes a lot more sense on a second playthrough but is likely to leave first-timers baffled as they go through lengthy gameplay sections with new characters seemingly unrelated to the story. There’s also the issue of the game’s villain, Ultimecia, an extremely flat character with the most generic evil villain motives. She’s a major disappointment when compared to her predecessor, Sephiroth, and her successor, Kuja, who both had way more character development and presence in the story. A Final Fantasy VIII remake can flesh out Ultimecia and make her a villain worth fighting rather than just an obstacle that must be overcome before you can see the credits. A Final Fantasy VIII remake doesn’t have to go the whole multiverse/timelines route that the Final Fantasy VII Remake used, but it can use the opportunity to clean up the story, remove/trim the sillier elements (like the amnesia), and flesh out some of the characters who were underdeveloped in the original. By comparison, Final Fantasy IX doesn’t need as much work (if any) done on its story. While it has some ridiculous guide problems (mentioned below), like Final Fantasy VIII, the story is a lot more solid. It doesn’t need changes, except for maybe using Kuja as the final villain instead of a new character introduced in the game’s final hour. Fixing Final Fantasy VIII’s gameplay The Final Fantasy series is known for its experimental shifts between games, and few exemplify this better than Final Fantasy VIII. To this day, Final Fantasy VIII has one of the most unique gameplay systems in any RPG, with characters needing to steal magic from enemies and apply it to their stats, giving you countless options for customizing your characters. The problem with this system is twofold. Firstly, it’s explained poorly in the original game and can be difficult for newcomers to get their heads around, especially people unfamiliar with RPGs. As such, players can go through the game not utilizing the system properly, leaving them underpowered when fighting enemies. Secondly, Final Fantasy VIII’s combat & stat system is notoriously easy to abuse, especially as the game matches the enemy’s level to that of the party. It’s possible to game the system in Final Fantasy VIII so that your party becomes unstoppable, all within the first few hours of gameplay. A part of this involves the Card Mod ability, which lets you turn Triple Triad cards into end-game items, allowing you to trivialize the rest of the game. In fact, the director of Final Fantasy VIII agrees with this assessment. Yoshinori Kitase told IGN that he would rework both the level scaling and the Junction system if given the chance to remake the game. Also, it probably goes without saying, but the Guardian Forces need to be changed. Their ridiculously long summon sequences were the source of mockery in the PS1 era. They need their cutscenes trimmed considerably if they come back as powerful attacks (rather than the summonable allies like in Final Fantasy VII Remake). Final Fantasy IX doesn’t have this problem, as its gameplay system is straightforward and is far more difficult to cheese than its predecessor. The base game’s only issue was that its combat system was so slow, and this was addressed with the fast-forward option in its remaster on modern consoles. Final Fantasy VIII’s remaster retains all of the issues of the base game, all of which could be addressed with a remake. Square Enix would likely go for a more action RPG approach, as it has done with its recent games, but the Draw system could still be included. The game just needs to get rid of level-scaling, scrap the Card Mod ability, and tinker with the Junction/Draw system to it can’t be used to make overpowered heroes. Final Fantasy VIII’s secrets are relics of a bygone era Final Fantasy VIII also struggles with hiding its biggest secrets behind obscure clues, such as how you get the ingredients to craft the best weapons, find the best Guardian Forces, and acquire all the Triple Triad cards, some of which would take forever to discover on your own. These overly well-hidden secrets result from Final Fantasy VIII coming out during the era of the original PlayStation when guidebooks and game rentals were a big deal. This means there was an incentive to hide some of the best stuff behind methods that no one would stumble upon by accident. Nowadays, video game guides are just a click away, meaning that people playing the remastered version of Final Fantasy VIII can discover the answers to all the secrets immediately. A Final Fantasy VIII remake has the chance to get rid of these obnoxious secrets forever, leaving more sensible solutions to finding the best gear. To be fair, Final Fantasy IX also has this issue, but not to the same degree as Final Fantasy VIII. It also helps that some of Final Fantasy IX’s most infamous secrets are well known, such as rushing to find Excalibur II or the Nero family trip, so fans are better prepared if they want to tackle them. Squall needs a debut outside of Cloud’s shadow Final Fantasy VIII launched in the shadow of Final Fantasy VII, a genre-defining game that helped establish JRPGs outside of Japan and contributed to building the PlayStation brand. Cloud’s story is the backbone of one of the most important video games ever made. Squall’s story launched in the shadow of Final Fantasy VII, where it had to contend with people who were angry that Cloud’s story wasn’t continuing, disliked Squall’s appearance, or just turned their noses up at a JRPG with romance & love as a central theme. The original PlayStation era was long ago, and while the Final Fantasy VII Remake trilogy is loved, they’re not as important to the industry as their source material. This means that a Final Fantasy VIII remake can leave a mark with a whole new fanbase, one that won’t judge it out of the gate with unfair comparisons to its predecessor.
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Final Fantasy XIV Arcadion raid story explained – Dexerto
Final Fantasy XIV Arcadion raid story explained Square EnixDawntrail’s raid series for Final Fantasy XIV has finally been released to the excited player base. Here’s what happens in the story for the first four fights, and what we know so far. Final Fantasy XIV’s Dawntrail expansion has been out for quite some time now, with hardcore fans of the title finishing up the main story questline, picking up the new jobs and even tackling the extreme trials. The newest patch introduced the Arcadion, the raid series for Dawntrail. Patch 7.01 included the first four fights of the raid series, introducing us to many new faces and giving us new challenges to overcome. Want the ‘too long, didn’t watch’ on what happens in the Arcadion? We’ve got you covered. The Arena Reopens After you complete the main scenario of Dawntrail, we get a teaser of what’s to come. That’s the reopening of the Arcadion arena in Solution Nine. That’s where we come face to face with a mysterious Lalafell, who wishes to reopen the Arcadion to lift the spirits of the people of Alexandria. There the fans of the Arcadion begin spinning once more, with the lights ready and rearing to go. Excitement is swiftly being built to see the fighting recommence, building up hype for the upcoming raid series. A new challenger Cut to Patch 7.01, where our character is walking casually through Solution Nine. That’s where we meet Metem, the Lalafell shown in the original teaser. He implores us to join the Arcadion’s roster as the fabled hero who had defeated Zarool Ja, and we’re enticed to take a look inside. He explains that the competition within the Arcadion is called the Ascension Arcadia Championship. There we meet three contestants, a pink-haired Mi’qote, a blonde Hyur, and a red-haired Hyur. Each of them says their piece and states how keen they are to fight you in the arena. Metem explains that the Arcadion is divided into three tiers, light-heavyweight, cruiserweight, and heavyweight. These will be the various raid tiers that will be released throughout Dawntrail’s post-patches. Metem says that as a rookie, we have to face off against the other three contestants to rise up through the ranks. The Lalafell explains that the Arcadion has a repository of feral souls that the fighters utilize in battle. Hence we won’t be fighting them in their human forms, but rather their altered form that massively increases their combat capabilities. To counteract this, since we don’t use regulators like the other fighters, we’re instead allowed to call upon the souls of seven other previous champions. This is the explanation as to why we have eight players in a party. The Black Cat With the explanation out of the way, we face off against our first opponent, the Black Cat; the pink-haired Mi’qote from earlier. Metem explains that each arena will complement the opponent we fight. After a grueling battle, we take down the Black Cat. Metem then explains to us the history of the Ascension Arcadia Championship, saying that the competition existed well before any of the Turali people arrived in Alexandria. Then Black Cat herself comes in, frustrated that she had lost to you. She explains however that she wishes to learn more about your strength, and asks to stick with you so she can observe your progress throughout the contest. Honey B. Lovely Our second opponent is Honey B. Lovely, the blonde Hyur woman who utilizes the power of bees to attract and slay her opponents. Like the Black Cat, we’re able to take her down. With just the top fighter of the light-heavyweight remaining, Metem suggests we find ourselves a “second”, someone who can back us up. Black Cat steps up to the opportunity and invites you to her gym so you can rest up before the next match. She also reveals that her real name is Yaana. Inside the Gym Yaana introduces us to Neyuni, her younger sister. The pair explain that both their parents were hunters who had died during an expedition, so their eldest sister Eutrope had taken care of her. Eutrope had joined the Arcadion and eventually rose to one of the top slots, but mysteriously disappeared right before she was immortalized. Immortalized fighters are given a priority home in the best housing of Solution Nine, allowing them to retire peacefully. The Brute Bomber We’re finally introduced to the Brute Bomber, king of the light-heavyweight tier. Yaana warns us that he likes to play dirty, and will use any tactic he possibly can to take you down. Regardless, we’re still able to defeat him. Frustrated at his loss, he storms back into the Arena, right as we’re about to receive our championship belt. He uses his regulator to power himself back up, but right before he leaps he is struck down by a mysterious lightning, who we discover is Eutrope returning. Eutrope immediately challenges us to a battle, which Metem cannot adhere to, as it breaks the rules of the Ascension Arcadia Championship. However, at that moment, the President of the tournament’s voice rings out over the arena, sanctioning the match and allowing it to proceed. Wicked Thunder We now are faced with our toughest opponent yet. Eutrope, better known as Wicked Thunder. And while Yaana is conflicted with the new challenger, she amidst that she is still your second, and continues to help us prepare for the battle. Despite Wicked Thunder’s sheer strength, we defeat her, truly claiming victory at the top of the light-heavyweight tier. A dark mystery Once completed, we return to Yaana’s gym, where we surprisingly run into Eutrope. She speaks to both Yaana and Neyuni, who are no doubt confused as to why she has reappeared after her sudden departure. Eutrope says that she’ll explain everything in time, but warns Yaana to not partake in any more fights at the Arcadion. She explains that when you repeatedly transfigure your flesh with a feral soul, you’ll develop a disease called psychonekrosis, in which your own soul degrades. Eutrope reveals she herself has contracted this illness, and the only thing she can do now is wait for her death. Yaana, confused, asks about being immortalized, saying that she thought that they were immortalized so they could get out before the disease fully took effect. But Eutrope tells her that the immortalization process is a lie that’s used to exploit the champions and cover up their deaths. Eutrope explains that the people of Alexandria can still remember the past champions because they have their regulators removed, meaning their memories cannot be erased from the citizens. That is why she suddenly disappeared after discovering the truth, and she began to search for a way to cure her illness. Eutrope explains that there is one cure, and it involves taking another person’s soul, but the soul has to be surpassingly dense, like our own, hence why she wanted to fight us. Eutrope says that we’re her only hope of survival and that she will have our soul. Yaana disagrees, saying that it’s not right to take the soul of another, even if it is to save yourself. Suddenly Metem enters Yaana’s gym, forcing Eutrope to retreat into another room. Metem explains that he also didn’t know, despite his position in the Arcadion. Yaana pleads to Metem to stop the fights but he is powerless against the president. Metem implores us to rise up in the ranks of the Arcadion, as the reigning champion has access to all the souls in their repository, meaning that we would be at liberty to release them. Getting rid of all the feral souls would mean the fighters are no longer at risk, meaning the Arcadion would be far safer for those involved. From there Yaana, Neyuni, and yourself devise a plan to rise up in the ranks of the Arcadion, and also search for a cure for Eutrope’s psychonekrosis. With the plan settled, now all we can do is wait for the next tier of the raids to be opened to us.
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Final Fantasy VII Remake trilogy confirmed as PlayStation exclusives – Dexerto
Final Fantasy VII Remake trilogy confirmed as PlayStation exclusives Square EnixSony has finally confirmed that Final Fantasy VII Remake, Final Fantasy VII Rebirth, and the unnamed third game in the trilogy are all PlayStation console exclusives. Final Fantasy VII Remake was one of the biggest console exclusives on PlayStation 4. A huge announcement during E3 2015 had fans salivating at the thought of returning to Midgar. It’s just a shame they had to wait until 2020 to play it. Square Enix always presented Final Fantasy VII Remake and its sequel as timed exclusives, but they’ve only ever been released on PlayStation and PC platforms. This led to speculation that Sony inked a deal with Square Enix to keep them on PlayStation systems. Fans who want Final Fantasy VII Remake and Final Fantasy VII Rebirth ports on the Xbox Series X/S and the Nintendo Switch’s successor will be waiting a long time, as Cloud Strife’s new adventures will be restricted to the PlayStation platform for consoles. FF7 Remake trilogy are all PlayStation console exclusives It is now confirmed that all three entries in the Final Fantasy VII Remake trilogy will be PlayStation exclusive. This comes from Christian Svensson, vice president of second and third-party content ventures and strategic initiatives at Sony Interactive Entertainment, via the Washington Post. “Securing the ‘Final Fantasy VII’ trilogy as a console exclusive is a feather in the PlayStation cap. It’s part of recognizing the original game’s importance as a defining game for the PlayStation experience.” Svensson’s comments seem to have put the speculation about Final Fantasy VII Remake games on Switch or Xbox to rest. Those who want to play Cloud Strife’s new journey will either need a PS5 or a decent enough PC to run it. Whil this will be disappointing for players not on the PlayStation platform, it makes sense that Sony would want to secure these exclusives, considering Final Fantasy VII’s history with the original PlayStation. At least fans on other platforms know not to hold their breath for the Final Fantasy VII Remake trilogy. Sony was clearly willing to pay for a killer line-up of Square Enix exclusives, offering a huge incentive for RPG fans to pick up their consoles.
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Final Fantasy VII Remake surprise patch adds more clothes to Tifa – Dexerto
Final Fantasy VII Remake surprise patch adds more clothes to Tifa Square EnixFinal Fantasy VII Remake Intergrade has received a patch ahead of its sequel’s launch, which adds more clothes to Tifa during certain scenes. Final Fantasy VII Remake only covers a small portion of the storyline from the original game, ending as the party leaves Midgar. This means that the developers didn’t need all the designs planned out for characters & locations appearing in future installments. One area planned for a future game did appear in Final Fantasy VII Remake, but only in brief scenes. Cloud has flashbacks to the Nibelheim Incident, where Sephiroth goes on a rampage and destroys his hometown. The Nibelheim flashback is featured prominently in Final Fantasy VII Rebirth and its demo. This has resulted in a design change made for Final Fantasy VII Rebirth being retroactively applied to Final Fantasy VII Remake. Final Fantasy VII Remake patch changes Tifa’s flashback outfit According to the game’s Steam page, a surprise patch has been released for Final Fantasy VII Remake Intergade. According to users on the game’s community page, the main change involves Tifa’s outfit during the Nibelheim flashback. In Final Fantasy VII Remake, the younger version of Tifa wearing a cowboy outfit was seen in brief flashbacks. In Final Fantasy VII Rebirth, her design was altered to give her a black undershirt, covering her cleavage. It bears mentioning that Tifa was around 15 during the Nibelheim flashback, so it’s unsurprising that Square Enix would extend her outfit in Final Fantasy VII Rebirth. The younger version of Tifa was only seen briefly in Final Fantasy VII Remake, but she has a much bigger role in the sequel, so more consideration was given to her design. The patch not only changes Tifa’s outfit in all of the flashback scenes but also changes the end credits, likely to add the names of those responsible for the edit. While some are undoubtedly referring to this change as censorship, it’s simply bringing Tifa’s appearance in line with the finalized design in Final Fantasy VII Rebirth. However, PC players can at least be annoyed by changes made to accommodate a sequel that still doesn’t have a release date on their platform.
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Final Fantasy VII Rebirth’s demo gets Performance Mode update to fix underwhelming visuals – Dexerto
Final Fantasy VII Rebirth’s demo gets Performance Mode update to fix underwhelming visuals Square EnixIn a rare move, Square Enix is releasing a patch for the Final Fantasy VII Rebirth demo, improving the visuals in the game’s Performance Mode, which have been criticized by fans worldwide. Final Fantasy VII Rebirth has a demo that’s being released across two updates. The first update is available now, and it features the infamous Nibelheim portion of the story, where Sephiroth learns the truth about his origins and begins his descent into darkness. The second update is expected to arrive before the launch of Final Fantasy VII Rebirth on February 29. This update is set in the Junon region and will allow players to experience the game’s open-world element, with its associated quests and monsters. Not everyone is happy with the Final Fantasy VII Rebirth demo, as the game has been promoted as a graphical and performance powerhouse for the PlayStation 5, yet some were overwhelmed by the game’s appearance in the demo. Final Fantasy VII Rebirth’s demo is getting patched The official Final Fantasy VII Twitter/X account has announced that a patch will be released for the Final Fantasy VII Rebirth demo on February 21 to improve the visuals of the Performance Mode. These same changes will be active in the full release of the game. “Game looked so bad they had to update the demo damn lol,” one user commented, while another said, “Good. I was almost going to go have my eyes checked because everyone was saying it looked “amazing” and I was seeing a blurry mess.” “I played it on graphics mode and couldn’t understand why people were saying it looked so bad,” another user wrote, “then I watched someone’s playthrough who switched to performance mode and yep now I know what they meant lol.” The consensus is that the Performance Mode looks far worse than the Graphics Mode with low-res textures and poorer lighting. The trade-off is for the better frame rate, which will be more important to some fans than others. Hopefully, the demo patch will address the fans’ concerns and add the Junon section of the game. Final Fantasy VII Rebirth promises to be one of the biggest games of 2024, and it would be a shame if muddy textures diminish the game in the eyes of fans.
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Final Fantasy VII Rebirth: Why Aerith needs to die again – Dexerto
Final Fantasy VII Rebirth: Why Aerith needs to die again Square EnixWith Final Fantasy VII Rebirth on the horizon, we make the case for why Aerith needs to die again in the remake and why sparing her would be a huge mistake. Aerith’s death in the original Final Fantasy VII is one of the most shocking and tragic deaths in all of gaming, perhaps one of the most impactful deaths in all of fiction too. This lovely flower seller not only didn’t deserve her fate – being brutally stabbed through the back by Sephiroth – we as the player, plus the other characters in the game had grown to love her. Not only that, many of us had spent hours leveling Aerith and making her an essential member of our party. All that was taken away in one cutscene, traumatizing us as the player, and the heroes of Midgar in one swoop. Surely, there’d be a way to bring her back later or some path to saving her in another playthrough? Nope. Aerith was dead, and there was absolutely nothing you could do about it. Even over twenty years later, fans of the original FFVII still debate Aerith’s death as it had such a profound impact on them, but this is what makes it so special. It was a masterclass in storytelling, something that made us experience an emotional response in a way that no other game had ever done before. There have been other tragic and earth-shattering deaths in video games since, but none have come close to the cultural influence that Aerith’s demise had – and this is why it needs to happen again. Aerith’s death was not a mistake While it could go down in the third chapter of the Final Fantasy VII remake trilogy, some fans suspect Aerith’s fateful encounter with Sephiroth will take place in FFVII Rebirth, the second game in the series. Many of us are preparing to relive this event, knowing it’ll be tough, but fully understanding why it’s necessary. However, there’s a contingent of the original FFVII fans who are begging Square Enix to spare Aerith this time around, or at least, to provide a path for them to rescue her. These are the fans who found the death of Aerith especially hard when they first played FFVII and see the remake series as an opportunity for a do-over, for Square Enix to correct what some of these fans have always viewed as a mistake. Over the years, we recall various encounters with such fans from the playground to online message boards. Back when the original Final Fantasy VII was released, some of them told us of their determination to save Aerith in future playthroughs. Some believed there was a secret way to save her, while others even claimed to know it. Even years later, some of these FFVII players would still passionately argue that Aerith could be saved, even though the Internet had ushered in an age of game guides and wikis, with no such solution ever being discovered. One or two console generations would pass, but still, they argued their case. Maybe a solution is hidden in the code? Perhaps just in the Japanese version? We recall countless message boards dedicated to this search, with players refusing to give up on Aerith’s survival. However, this denial would eventually turn to anger, then finally, acceptance. At least, that was the case until the Final Fantasy VII Remake arrived and brought fresh hope. Now that other important characters have escaped death in the remake series, such as Zack, those who once dreamed that Aerith’s demise could be prevented have reemerged. Some are even demanding that Square Enix retroactively vindicate them, and finally allow them to be right. You see, the remakes take place in an alternate timeline, one that exists alongside the original FFVII events. However, shadowy forces are working to correct the timeline, and this should worry the would-be saviors of Aerith. We’re of the view that Square Enix must not cave to the demands of fans who wish to save Aerith from death. We’d go as far as to say that they owe it to these fans not to. We believe that the devs already know this and have a plan in place – one which will delight, and then traumatize FFVII players all over again. We predict that Aerith will survive her encounter with the murderous Sephiroth, blowing everyone’s minds, only for her to die later in the story. We suspect Cloud, like the players, will desperately try to save her, but time and time again, Aerith will die. Correcting the FFVII timeline Cloud will soon learn the truth about the events that are unfolding around him, and that they’ve happened before. He’ll learn that there’s no saving Aerith in any universe, as it’s her death that galvanizes him into becoming the hero he needs to be. Ultimately, Aerith needs to die for the world to be saved and her death is the motivating force Cloud needs to save it, just like he did in the original game. If we’re being honest, we’re also a little worried for Zack and even Biggs, both of whom are alive in the remake series, but dead in the original timeline. This way, the remakes can do something new but also still find a way to honor the past. The story involving the shadowy entities is clearly going somewhere, and we think it has everything to do with correcting the timeline. Zack’s death is also a vital part of Cloud’s story, but we suspect his survival is likely to be a cruel red herring designed to give us hope that Aerith can also survive. Fans don’t have the emotional connection to Zack that they have to Aerith and Square Enix knows this, and could exploit it in a savage act of storytelling genius. In reality, the death of Aerith back in 1997 was never a mistake so it doesn’t need to be fixed. For many fans, this may have been their first emotional connection to a fictional character or at least the first one they made to a videogame. Many of these fans legitimately mourned Aerith, and this is what continues to impact them all these years later. We sympathize, but this connection is now what’s motivating some to demand Aerith survives in the FFVII remakes. What they don’t get is that if the character hadn’t died then their connection to her wouldn’t be what it is today. Aerith’s survival, then or now, would cheapen everything about the story of Final Fantasy VII and what made it so memorable and emotionally charged. If players are still fighting to save her over twenty years later, then this says it all. Let’s not deprive a new generation of something that turned us into the gamers we are today. Aerith’s death was a deliberate moment, artfully designed to pull at our heartstrings, and it succeeded – it also needs to happen again. While a happy ending where everyone survives would make us all feel warm and fuzzy, the best stories have triumphs from tragedy. Yes, we know it’s coming this time, but Aerith’s death has now entered a new phase and Square Enix will be aiming to make it even more memorable. So prepare yourselves for an even bigger gut punch than last time. A gut punch that will last for another twenty years. And do you know what? This time we welcome it. 9 best Final Fantasy games ranked | Why Aerith needs to die again | Everything we know about FF7 Rebirth | Crisis Core: Reunion review | Final Fantasy 7 Rebirth hands-on | Final Fantasy 7 Rebirth: File size
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Final Fantasy VII Rebirth will be more violent than Remake – Dexerto
Final Fantasy VII Rebirth will be more violent than Remake Final Fantasy VII Rebirth is confirmed to feature blood, which Final Fantasy VII Remake never had at launch, despite the rest of the violence and adult content in the game. The original Final Fantasy VII on the PlayStation was a massive step forward for the series regarding adult content, partly due to how strict Nintendo’s content guidelines were with the older games. This is why blood appeared all over the Shinra building, as well as in the final battle with Sephiroth. When Final Fantasy VII Remake was released, it removed all the blood. While the game still featured death scenes caused by guns, bombs, swords, magic, and monsters, they were all done without a drop of red liquid appearing on screen. The INTERmission expansion for Final Fantasy VII Remake Intergrade added a small amount of blood in Yuffie’s story chapter, but it was brief and nowhere near on the same level as the amount that appeared in the original Final Fantasy VII. Final Fantasy VII Rebirth is confirmed to feature blood Final Fantasy VII Rebirth launches in 2024, and Square Enix announced a promotion with Butterfingers candy bars. One of the adverts for this promotion featured an ESRB rating for the game, which has been posted on the Final Fantasy VII Remake Reddit page. The rating confirms that Final Fantasy VII Rebirth will feature blood. While Final Fantasy VII Rebirth features blood, alcohol, violence, bad language, and suggestive themes, it still landed a Teen rating by the ESRB. This means there likely won’t be an abundance of graphic violence in the game, but there will be moments of bloodshed. Assuming Final Fantasy VII Rebirth follows the storyline of Final Fantasy VII, the blood will likely appear in the Gold Saucer section of the game. There’s a storyline involving a mass murderer, which the Avalanche members get caught up in, as it involves someone from their past. There is also the famous Nibelheim scene, which could also feature blood as a way of demonstrating that Sephiroth has descended into darkness. Also, there’s a much more famous death scene from Final Fantasy VII that could happen, which was bloodless in the original game, but that might change this time around. The decision to remove blood in Final Fantasy VII Remake was likely a way of keeping the rating down, as small amounts are fine for a Teen rating. This means that Final Fantasy VII Rebirth won’t be a bloodbath, but a moment in the game will be more violent than anything in Final Fantasy VII Remake’s main story.
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Final Fantasy VII Rebirth players slam “disappointing” pre-order skin – Dexerto
Final Fantasy VII Rebirth players slam “disappointing” pre-order skin Square EnixAmazon has revealed its pre-order exclusive DualSense skin for the upcoming Final Fantasy VII Rebirth, and its design has left fans underwhelmed. The original Final Fantasy VII existed long before DLC was a thing, so it was spared from the onslaught of pre-order bonuses that its remake would receive over twenty years later. Final Fantasy VII Remake was big on digital pre-order bonuses, with precious Summon Materia offered to those who put money down early. There were also weapons and items available for characters to deck themselves out for their initial Mako Reactor mission. The launch of Final Fantasy VII Rebirth is fast-approaching, and different retailers have their own incentives for purchasing the game with them. This includes Amazon, including a physical item that makes the most of the game’s PS5 exclusivity. Final Fantasy VII Rebirth’s Amazon pre-order controller skin is underwhelming A user on the FFVIIRemake Reddit created a thread complaining about the Amazon-exclusive controller skin that comes with Final Fantasy VII Rebirth, which consists of three stickers depicting Cloud, Sephiroth, and the game’s logo. Other users were quick to complain about the controller skin. “I would’ve much preferred an actual custom controller, with maybe the iconic meteor logo on the touchpad,” one user wrote, “Maybe have the rest of the controller in black with green designs on it to symbolize the Lifestream. But this? I’ll pass.” “All controller skins are lack luster imo. Your hands cover the controller most of the time.” Another user wrote, “Even appreciatively, how you gonna stare at your controllers resting on the shelf?” “They’re really dumb imo, just like that preorder lanyard that came with some FFVII Remake order. Remember that? Bizarre. A lanyard.” While another stated, “All the pre-orders are disappointing. I went with the hat because I can at least decorate it with patches and pins.” Unlike proper controller shells made of gel-like plastic, controller skins tend to get dirty and wear off over time. As such, the ugly Final Fantasy VII Rebirth controller skin is only going to get worse over time, making it an easy skip for people looking to pre-order the game.
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Final Fantasy VII Rebirth players spot hidden lore detail in demo – Dexerto
Final Fantasy VII Rebirth players spot hidden lore detail in demo Square EnixThe first part of the Final Fantasy VII Rebirth demo has a subtle secret that hints at a huge revelation that happens in the full version of the game. Final Fantasy VII Rebirth is the second part of a planned trilogy, which means the Final Fantasy VII secrets that were once available in one package are now being spread across different games sold years apart. One benefit of the remake trilogy is that it can include elements that were introduced in later games, such as giving Cissnei from Crisis Core a role in the main story or featuring the more dangerous version of Avalanche from Before Crisis as a legitimate threat to the Shinra company in Midgar. The remake trilogy can also include subtle hints of story beats that might not be revealed until the final game. People who played the Final Fantasy VII Rebirth demo have discovered one such reference, even though it was tricky to spot. Spoilers for Final Fantasy VII Rebirth, its untitled sequel, and the original Final Fantasy VII are below the image. The Shinra Mansion has a secret in Final Fantasy VII Rebirth’s demo A user on the FFVII Remake Reddit has shared an image they took in the Final Fantasy VII Rebirth demo inside Shinra Mansion using the game’s Photo mode. It turns out that one of the pictures in the manor depicts Hojo and Lucrecia, which is a major hint at a future story revelation. In the lore of Final Fantasy VII, Hojo and Lucrecia are Sephiroth’s biological parents, who injected their child with Jenova cells as part of an experiment while he was in the womb, which is how he gained his powers. The irony in their portrait being in the Shinra Mansion is this is where Sephiroth discovers the secret of his birth – that he was created as part of an experiment using Jenova cells, which is where he comes to believe that Jenova is his mother, and causing the rampage in Nibelheim seen in the demo. The details regarding Hojo and Lucrecia are touched upon in Final Fantasy VII, but they were expanded further in its sequel, Dirge of Cerberus, where the origins of Vincent Valentine are also explored. It’s unclear if the revelation about Sephiroth’s parentage will come up in Final Fantasy VII Rebirth, especially as Vincent isn’t playable, so his encounter with Lucrecia will likely be saved for the third installment. If it’s not, fans will have to look for more clues and, hopefully, new info about Sephiroth’s origins.
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Final Fantasy VII Rebirth makes an obscure glitch from FF7 canon – Dexerto
Final Fantasy VII Rebirth makes an obscure glitch from FF7 canon Square EnixFinal Fantasy VII Rebirth has made an obscure glitch from the original game into a canon part of the remake trilogy’s storyline. Old-school Final Fantasy fans remember waiting longer than usual for the titles to be localized. Back in the day, it could take months or even years for the new Final Fantasy games to be released outside of Japan. One benefit of waiting was that the developers had the chance to fix any bugs that slipped through the cracks in the original release and add new content for the international audience, such as the Weapon monsters in Final Fantasy VII. There was one glitch that Japanese Final Fantasy VII fans are familiar with, but it never made its way overseas, as the developers fixed it before the English release. Now, that glitch has returned in Final Fantasy VII Rebirth as part of a reference that will go over a lot of fans’ heads. Test 0 was a Japan-exclusive Final Fantasy VII glitch monster In the very first version of Final Fantasy VII released in Japan, there was a slim chance of encountering a creature called Test 0 in Corel Prison. Test 0 looks like a black panther, and it appears on a forest background, despite Corel Prison being in a desert region. Fans quickly realized Test 0 was a remnant of the game’s testing phase. Not only were the name and location a dead giveaway, but Test 0 didn’t act in battle, had a ridiculous amount of hit points, and offered a ton of experience points, AP, and Gil when defeated. The only reason most international fans are even aware of Test 0 is thanks to a magazine called The Completely Unauthorized Final Fantasy VII Ultimate Guide. In this magazine, the method for meeting Test 0 is explained, but a note was added explaining that Test 0 was removed from the English version of the game. Final Fantasy VII Rebirth makes Test 0 Canon In Final Fantasy VII Rebirth, when the player visits Corel Prison, Cloud can participate in battles against monsters. One of these enemies is called Test 0, a black panther, like the monster from Final Fantasy VII. The quest description glitches out when describing the monster, further hinting at the creature’s origins. If you use the Assess Ability on Test 0, its description refers to it as a being that escaped Shinra due to a developer oversight. This is another reference to Test 0 being a glitch that the original developers of Final Fantasy VII missed. It’s hilarious that the developers of Final Fantasy VII Rebirth included Test 0 in the game, officially canonizing it as part of the lore and poking fun at an error that happened decades earlier. This would be like if Game Freak made MissingNo canon in Pokemon, turning a mistake into an official part of the series.
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Final Fantasy VII Rebirth fans overjoyed at surprise Crisis Core character return – Dexerto
Final Fantasy VII Rebirth fans overjoyed at surprise Crisis Core character return Square EnixThe recent Final Fantasy VII Rebirth trailer featured the surprise return of an old character and fans are ecstatic to see what role she plays in the new story. Final Fantasy VII Rebirth players shouldn’t go in blind, as the game is a direct sequel to Final Fantasy VII Remake. If you haven’t played the first game in the trilogy, you’ll have to rely on online resources to get caught up on the Final Fantasy VII timeline and its characters. It’s not just Final Fantasy VII Remake that fans need to be concerned with, as Final Fantasy VII Rebirth also features characters from the spin-off novels and several characters from Crisis Core, which can be played on modern systems through its Reunion remaster. It will be much harder to ignore Crisis Core than fans originally realized, as the latest trailer has revealed that Cissnei, a prominent NPC, will be making her main storyline debut in Final Fantasy VII Rebirth. Final Fantasy VII Rebirth fans love Cissnei A thread on the Final Fantasy VII Remake Reddit is celebrating Cissnei’s surprise return, along with her new outfit, as she has dropped the Turk suit aesthetic for something more casual. “I’ve always been 99% sure she was returning, bringing back Cissnei is just a slam dunk,” one user wrote, “She was well liked in Crisis Core, it makes sense that she would be traveling around somewhere, and she’s a connection to Zack. “God I love her I’m happy, definitely feels like a continuation of the series in general and not a remake of the OG game and I’m happy about that,” one user said, while another wrote, “I loved Cissnei in Crisis Core! I always loved her banter with Zack. Great to have her back in Rebirth.” Cissnei’s appearance in Final Fantasy VII Rebirth raises many questions, as she wasn’t present in the original Final Fantasy VII story. Without going into spoilers, Cissnei knows a lot of details about the events surrounding Final Fantasy VII’s big story twist, so she has the potential to derail events even further. Cissnei could also introduce elements from Before Crisis, a Japan-exclusive prequel being partially remade in Ever Crisis. Cissnei was a major character in Before Crisis and could bring in the other members of the Turks and the original incarnation of Avalanche who appeared in that game. Whatever the case, Final Fantasy VII Rebirth fans are overjoyed that Cissnei is returning and has the potential to become a major player in the story again, especially for the many people who were only introduced to her recently through Crisis Core Reunion.
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Final Fantasy VII Rebirth fans split over Valentine’s Day cards – Dexerto
Final Fantasy VII Rebirth fans split over Valentine’s Day cards Square EnixSquare Enix has released Final Fantasy VII Rebirth Valentine’s Day cards, splitting fans over which one they think is best and which character they want to romance the most. Final Fantasy VII was by no means the originator of shipping wars, but it was certainly one of the most popular examples among gamers in the late ’90s, especially thanks to the love triangle between Cloud, Aerith, and Tifa. The debate over who is the best prospective romantic partner in the Final Fantasy VII universe has been rekindled, thanks to the new interpretations of the characters present in Final Fantasy VII Remake and the upcoming Final Fantasy VII Rebirth. As Final Fantasy VII Rebirth is launching in the same month as Valentine’s Day and is set to feature the famous Gold Saucer date scene, Square Enix has released Valentine’s Day cards depicting characters from the game. Final Fantasy VII Rebirth Valentine’s Day cards are causing divisions A user on the FFVIIRemake Reddit has shared the Final Fantasy VII Rebirth Valentine’s Day cards, causing fans to quickly declare their love for each character, deciding which is the best of the bunch. “Vincent is the true Valentine, no contest,” one fan chose, while another agreed, “There’s only one Valentine in this list, so it’s obviously Vincent.” It helped that Vincent’s surname is actually Valentine, giving him a huge leg up in the contest. While he may be a mass murderer with the goal of destroying the planet, that doesn’t stop Sephiroth supporters. “That ‘Defy destiny’ line was one of several lines Sephiroth had in this game where I was like, ok, Square Enix definitely knows EXACTLY what they’re doing.” “Let us defy destiny together – I like that, it’s motivational. I feel that with Sephiroth, I’m going to be going places and do crazy stuff,” another Sephiroth lover said, while another agreed, “Sephiroth wins this round lol it’s perfect.” Cloud had a lot of supporters, even though you’ll be able to ditch him in Final Fantasy VII Rebirth, as did the ladies of the game. “I’m picking Cloud or Tifa lol,” one fan wrote, while another said, “I’m a simp so definitely Tifa.” The fact that Final Fantasy VII Remake created a new timeline means that the canon relationships from the original game no longer matter. This has caused all new shipping wars to spring up, allowing fans disappointed in the ’90s to finally hope for their ship to set sail.
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Final Fantasy VII Rebirth fans ecstatic as you can finally ditch Cloud – Dexerto
Final Fantasy VII Rebirth fans ecstatic as you can finally ditch Cloud Square EnixFinal Fantasy VII Rebirth fans are happy about the reveal that you can remove Cloud Strife from your party, allowing you to mix and match the characters to a greater degree than before. There’s no denying that Cloud Strife is among the most popular Final Fantasy characters of all time, if not the most popular, as he was the face of the game that pushed the series to mainstream success outside of Japan. The people who played Final Fantasy VII Remake had to get used to seeing Cloud’s face, as he was present throughout most of the game. Sure, there were segments where you got to play as the other characters, and the DLC was just about Yuffie, but Cloud was in your part most of the time . Final Fantasy VII Rebirth features new playable characters and a fresh Team Synergy combat mechanic, yet those options going to be stimied by Cloud’s presence in the party. Luckily, players will have options this time around. FF7 Rebirth lets you remove Cloud from party A user on the FFVIIRemake Reddit has shared an update from Final Fantasy VII Rebirth director Naoki Hamaguchi, who said that players will be able to take Cloud out of their party, but there’s a catch, as they must complete a Chapter first before being able to remove him. “Ngl, I definitely look forward to that. While I like Cloud‘s gameplay, it is kinda limiting for variation when a team of three always has one fixed character,” one user wrote, while another said, “It’s a nice addition. Complete the game, play it in hard mode, and then customize your own party to suit.” “Now that’s dope. I always don’t mind having cloud, but when I change party leader, I’d like to control that character. And I plan on controlling Red, any time I can,” another user claimed, while another says, “One of my fav features in this game tbh.. it might sound like it’s nothing to some but man…having the ability to control diff members as your party leader is HUGE. Cloud’s such a big part of the story in Final Fantasy VII Rebirth that it makes sense to force his presence during an initial playthrough. The ability to switch him out will be better for Hard Mode, where players will have more options for dealing with the more difficult fights. Assuming Cloud isn’t killed off in Final Fantasy VII Rebirth, he will return as the team leader in the third game in the Final Fantasy VII Remake trilogy. This should adapt a much more open part of the original game, so the day may come when players have the option to bench Cloud for good.
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Final Fantasy VII Battle Royale game to join Babylon’s Fall on Square Enix scrapheap – Dexerto
Final Fantasy VII Battle Royale game to join Babylon’s Fall on Square Enix scrapheap Square EnixSquare Enix has confirmed that FFVII The First Soldier, a Final Fantasy VII Battle Royal game, will be closing its servers – just like Babylon’s Fall. In a tweet, the official FFVII The First Soldier account has revealed that the game will be wrapping up early next year, shutting off its servers on January 11, 2023. The title is a Final Fantasy Battle Royal game set in the FFVII universe and sees players select a character and battle it out against other players’ avatars. As a free-to-play mobile game, FFVII The First Soldier wasn’t released on major consoles and was only released in November 2021, meaning the game will be just over a year old when support for it ends. This isn’t the first massively multiplayer game from Square Enix to end prematurely, with Babylon’s Fall also announcing its servers will close in February 2023. Babylon’s Fall was critically panned upon release while the Final Fantasy Battle Royal game received mixed reviews but has struggled to keep players engaged since releasing in November 2021. Speaking about ending support for the game, Square Enix said on Twitter: “Despite all our efforts to bring you regular updates with fresh and exciting content, we haven’t been able to deliver the experience that we were hoping to, and that you all deserve, so we have made the extremely tough decision to end service for Final Fantasy 7 The First Soldier.” Servers will remain active until January 2023, but we wouldn’t expect the game to receive much (if any) support in the remaining months.
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Final Fantasy VII boss named as the “scariest moment” in series – Dexerto
Final Fantasy VII boss named as the “scariest moment” in series Square EnixFinal Fantasy fans cite the appearance of a boss from Final Fantasy VII as the scariest moment in the franchise despite it making no sound. While the Final Fantasy series consists of games set in fantasy and sci-fi worlds, it has its fair share of scary moments. Many of these include the strange and horrifying designs of the boss monsters, such as Safer-Sephiroth from Final Fantasy VII or Ozma from Final Fantasy IX. Final Fantasy VII is a prime source of scary moments, partly due to its basic 3D designs and backdrops that leave much to the imagination. It helps that the game was notorious for many urban legends and creepypastas at launch due to the mysteries tied to its unused content. Final Fantasy VII Rebirth is finally out, prompting fans to revisit one of the most terrifying encounters from the original game, which cannot be recreated on modern consoles. Emerald Weapon has the scariest Final Fantasy moment A user on the Final Fantasy Reddit created a thread asking fans what the scariest Final Fantasy moment is, alongside an image of Emerald Weapon from Final Fantasy VII beneath the waves. Several users agreed with this sentiment, citing Emerald Weapon as their most feared foe. “Emerald for sure, I can’t wait for pt 3 of remake…he’s going to be huge,” one user wrote, while another said, “Emerald. Already not a big fan of large bodies of water IRL, and Emerald made sure I didn’t like them in video games either.” “That one is definitely up there,” one user said, “Emerald weapon made me very wary of the ocean for a long time after that in games. Especially since I submerged right on top of him the first time as a kid it scared me bad. Hadn’t saved in like an hour and he wrecked me.” “Emerald weapon is the only thing in games that actually gives me anxiety,” another user wrote, “I was a child when I played Final Fantasy VII and just seeing it appear in front of me when you go underwater made me scream lol. Now I’m an adult and I hate the underwater sections for this reason.” Emerald Weapon is so scary because of how alien and threatening it is. When you reach the underwater section of Final Fantasy VII, it just silently glides through the water, chasing you. Then, if it catches you, it will almost certainly destroy you, as it’s one of the hardest bosses in the series. If you don’t go into that battle with the best loadout, it will swiftly annihilate you. And even if it doesn’t, you need the special Underwater Materia. Otherwise, your characters will drown. Final Fantasy VII Rebirth hinted at Emerald Weapon in its early trailers, and while fans are still scared of it, they can’t wait to see what it looks like in the third entry of the remake trilogy.
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Final Fantasy Rebirth: The story so far – Dexerto
Final Fantasy Rebirth: The story so far Square EnixIf it has been a while since you played Final Fantasy VII Remake, you might have forgotten some details about what happened. We break down the events of the previous games to help you follow the story of Rebirth Final Fantasy games tend to have vast, sprawling stories and Final Fantasy VII Rebirth is no different. Since the full story is spread out over several games, it can get a little hard to follow. Not to worry, we have you covered with this guide that will cover the major story beats of previous games so you can go into FFVII: Rebirth armed with all the knowledge you need. Below we’ll summarize the story of The First Soldier, Before Crisis, Crisis Core, and the Final Fantasy 7 remake. We’ll also point out how it’s different to the original game. Final Fantasy VII: The First Soldier – 30 years before FFVII The First Soldier had a short life as a free-to-play Battle Royale mobile game, but more importantly, the events of the game were set 30 years before the events of Final Fantasy VII (original or Remake) This period covers the establishment of SOLDIER. This elite fighting force of enhanced super soldiers was created by the Shinra Electric Power Company to further cement its power over the planet, protect the Mako Reactors, and eliminate its enemies. The establishment and early years of Midgar are set during this period. Before Crisis – 7 Years before FFVII The mobile RPG Ever Crisis encompasses the content originally available in the Japan-online cellphone game Before Crisis. This story concerns the Turks – the spies, assassins, and fixers of Shinra. A group of ‘Planetologists’ of Cosmo Canyon have grown increasingly concerned about the damage being done to the planet by Shinra’s use of Mako Reactors. They set up a pressure group to try and put a stop to them. Shinra sends in the Turks to deal with the group, who have now assumed the name of Avalanche. The events of the game follow the Turks as they are pitted against Avalanche’s eco-warriors, but they uncover several terrible conspiracies within Shinra as the story unfolds. At the end of the game, many of the Turks escape from Shinra to live in hiding or assume new identities. The attempt on President Shinra’s life by Avalanche happens during this period. Crisis Core – 6 Years before FFVII Many of the early parts of Crisis Core overlap with the events of Before Crisis. Shinra’s SOLDIERs have been engaged in an ongoing war against the nation of Wutai, Zack Fair, a young 2 Class SOLDIER is sent on a mission to Wutai in place of a 1 Class SOLDIER called Genesis Rhapsodos. He discovers that this is due to a mass desertion of many high-ranked SOLDIERs, including Genesis. As the Wutai War ends, Zack is promoted to 1 Class and discovers that his mentor and friend, Angeal Hewley, has also deserted. He sets out to discover why Angeal would do this, and in the process runs into many familiar faces, including the Turk Tseng, Aerith Gainsborough, Sephiroth, and even Cloud Strife. Ultimately, Zack is forced to confront and fight Angeal and Genesis, learning that they are undergoing some form of ‘degeneration’ as a result of the enhancement process that made them into the powerful SOLDIERS they are. The most visible sign of this is the sprouting of a single wing. Zack manages to defeat Angeal, ending his life and inheriting his iconic Buster Sword. Genesis is knocked into the lifestream, something usually thought to be fatal. Depressed by the outcome, Zack, Sephiroth, and Cloud along with other Infantry troops are dispatched to Cloud’s home town Nibelheim to investigate a malfunctioning reactor located in the mountains. The townspeople have reported strange aggressive monsters nearby which they believe is being caused by the reactor. Tifa Lockheart, Cloud’s childhood friend, volunteers to guide them up the mountain to the reactor. It is here where things start to go wrong. Sephiroth is confronted with the dreadful reality of how he was made to be a super soldier, using cells from an ancient being called Jenova that was found in a geological stratum. Locating books and journals on his creation hidden within the Shinra Mansion in Nibelheim, Sephiroth becomes increasingly unstable, finally snapping and burning the town to the ground. Zack attempts to confront Sephiroth at the reactor where he is trying to find his ‘Mother’, Jenova. They fight, but Zack only manages to knock him into the Mako pool beneath the reactor but is gravely wounded in the process. Professor Hojo of Shinra, who was responsible for Sephiroth’s creation, finds Cloud and Zack in the ruins of the town and begins to experiment on them. Zack manages to escape and takes the semi-comatose and mako-poisoned Cloud with him. Zack almost succeeds in escaping, but just before they reach Midgar he is confronted by an army of Shinra troops. He fights valiantly but is ultimately gunned down. Waking from his comatose state, Cloud takes up Zack’s sword. Final Fantasy VII: Remake Cloud Strife takes up a career as a mercenary in Midgar. Tifa offers him his first job, assisting Barret Wallace’s branch of Avalanche with bombing Mako reactor one. They’re successful, but the explosion is far bigger than expected since Shinra set off other bombs to pin the blame for the loss of life on Avalanche. On the way back to the Avalanche hideout in the Sector 7 slums, Cloud runs into Aerith. She is being haunted by strange, grey-cloaked ghostlike beings referred to as Whispers. Cloud helps her fend them off. These entities are essentially caused by a tear in spacetime and exist to fix timelines that have deviated from their predestined course. Attempting to make a name for himself as a mercenary, Cloud takes on various jobs around the slums. Cloud keeps having flashbacks and strange visions of Sephiroth. A Whisper creatures show up several times and they attempt to force events to play out in a specific way, such as ensuring Cloud is sent on the next mission. Another bombing mission results in Cloud falling off the plate into the slums below. He lands in the abandoned church in the Sector 5 slums where Aerith tends to a flower garden. After running some more errands, Cloud attempts to return to the Avalanche headquarters but finds that Tifa has been investigating Don Corneo, the ruler of Wall Market. After shenanigans involving dancing, Aerith pulling off professional wrestling moves, and Cloud cross-dressing Tifa, Aerith and Cloud find out from Don Corneo that Shinra plans to drop the Midgar plate onto the Sector 7 slums in order to finish off Avalanche. Cloud, Tifa, and Aerith are dumped into the sewers by Don Corneo. Desperate to stop the plat from being dropped, the trio fight through the sewers and a haunted train graveyard and make it to the plate support pillar. Here they see that Barret and the other members of Avalanche, Biggs, Wedge, and Jessie are engaged in a firefight with Shinra. Aerith sets to evacuate the Sector 7 slums as Tifa and Cloud join Barret in fighting the Turks Reno and Rude who try and stop them from pressing the button. Sadly, they fail and the plate falls, crushing the Sector 7 shanty town – and everyone who’s still in it On the plate above, Cait Sith is seen angrily mourning the scene of devastation. (Note: In the original game, Cait Sith was not seen or alluded to until much later). As Aerith attempts to get Barret’s daughter Marlene out of the sector, she is captured by Tseng and taken to the Shinra building. Marlene is left with Aerith’s mother, Elmyra. Though mourning for his allies, Barret is told that Aerith managed to save Marlene. They visit Elmyra, who tells them that Shinra wants to get hold of Aerith because she is the last ‘Ancient’. The only descendant of a mysterious people called the Cetra who had powers that let them communicate with the planet. Shinra wants Aerith to help them find the mythical ‘Promised Land’. In a deviation from the original game, Cloud, Tifa, and Barret find a strange underground Shinra lab located under the now-ruined Sector 7 slums. Here they find Wedge, who unlike in the original game, is still alive. An attempt to explore the lab further is thwarted by the Whispers, who are reacting to the survival of characters who died in the other timeline. The trio decides to attempt to rescue Aerith from where she is being held in the labs of the Shinra Building. After a visit to Don Corneos’s mansion for more clues (and more sidequests) they ascend to the plate. With the help of Mayor Domino, they manage to infiltrate the highest levels of the Shinra building, getting into the air vents to spy on an executive meeting. Palmer, head of the Space Program, tries to warn President Shinra that Sephiroth is here, but he is dismissed. Aerith is discussed, and the group follows Professor Hojo to his labs, where they find Red XIII and Aerith. Hojo recognizes Cloud and says he is not a SOLDIER, but the Whispers prevent him from saying anything further. Cloud has a vision of a test pod containing what looks like a headless woman. The entire group is captured and placed in cells. Red XIII identifies the Whispers as ’Arbiters of Fate’ that represent the planet itself. Meanwhile, Wedge has gathered what support he can – including Mayor Domino and is trying to bust them out. The group escapes up to the 68 floor where they find the JENOVA sample. Sephiroth appears again, and this time he isn’t a hallucination, because everyone else can see him as well. He explains that Jenova is “the cataclysm that came from the stars.” Things really start to go off the rails compared to the original plotline from here. The team finds that the JENOVA pod is broken open, and a trail of purple liquid leads to the President’s office. They find President Shinra dangling from the roof. Barret rescues him, demanding he issue a pardon for Avalanche as his price. President Shinra instead threatens Barret with a gun until Sephiroth appears and stabs the president, and then also kills Barrett. The Whispers manifest once more and revive Barret as he wasn’t supposed to die in their ideal timeline. Sephiroth turns into a form of JENOVA that wasn’t in the original game known as JENOVA Dreamweaver. After defeating the JENOVA form and Vice President Rufus Shinra, the group escapes in vehicles. As they are about the consider leaving Midgar, Sephiroth descends from the sky and opens and portal to a place called Destiny’s Crossroads. Aerith asks Cloud to help her defeat the Whispers and thus break the forces of destiny that hold them to their fate. After a grueling series of battles against the powers of fate, they succeed. Sephiroth, however, gloats that he now has another chance to succeed where he once failed – seemingly aware that events have played out before. In the following scenes, Biggs wakes up in a bed in the slums, badly injured but alive. Jessie is also implied to possibly still be alive. A shocking flashback also then shows that Zack Fair somehow survived his fight against the Shinra army in this universe, retconning the ending of Crisis Core – and with it, Cloud’s entire identity. Continuity is broken, and the only way to know the rest of the story is to play Final Fantasy VII: Rebirth. 9 best Final Fantasy games ranked | Why Aerith needs to die again | Everything we know about FF7 Rebirth | Crisis Core: Reunion review | Final Fantasy 7 Rebirth hands-on | Final Fantasy 7 Rebirth: File size | FF7 Rebirth voice actors & cast | Is Final Fantasy 7 Rebirth open world? | Is Crisis Core: Reunion connected to FF7 Rebirth?
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Final Fantasy Tactics remake rumors spread after producer’s vague comment – Dexerto
Final Fantasy Tactics remake rumors spread after producer’s vague comment Square EnixVague comments from the producer behind Theatrhythm Final Bar Line have sparked speculation that Square Enix is working on a Final Fantasy Tactics remake. As its title suggests, Final Fantasy Tactics offered players a tactical role-playing experience upon launching in 1997. Square Enix shipped a few similar releases in subsequent years, such as FF Tactics Advance and FF Tactics A2, yet none were direct sequels to what came before. As such, Final Fantasy diehards have long held out hope for a proper sequel or console remake. Now an ambiguous hint from one Square Enix developer has some fans thinking their dreams may finally come true. Is Square Enix developing a Final Fantasy Tactics remake? While interviewing Theatrhythm Final Bar Line producer Ichiro Hazama, Finaland asked why core characters from Final Fantasy Tactics have yet to be confirmed for the upcoming rhythm action game. Hazama explained that when exploring characters from various sectors of the brand, the crew behind Theatrhythm prefers to engage staff responsible for individual titles. If exploring FF7-related content, for example, developers would first check in with director Tetsuya Nomura – a necessity when determining a character’s abilities, behaviors, etc. The same thought process applies to FF Tactics. And, interestingly, Hazama told Finaland, “The Tactics team is incredibly busy at the moment, they have other things to do. They are heavily involved in another project at the moment, so we just don’t have time to talk to them.” As previously noted, this one line has some fans thinking Square Enix is secretly producing a much-coveted Final Fantasy Tactics remake. Since Square Enix launched a re-release of FF Tactics’ spiritual predecessor, Tactics Ogre, to much acclaim in 2022, it’s not hard to imagine that a remake of yet another strategy RPG could be in the works. That presently remains nothing but a dream for fans, however.
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Final Fantasy players frustrated as Intergrade DLC breaks for PS Plus members – Dexerto
Final Fantasy players frustrated as Intergrade DLC breaks for PS Plus members Square EnixFinal Fantasy VII Remake’s Intergrade DLC is now supposed to be downloadable on PS Plus Extra and Premium subscribers, but an issue seems to be preventing this. PlayStation Plus underwent big changes in 2022 with the basic subscription model being merged into PS Now to create a new super-duper service with multiple tiers to subscribe to. The PS Plus Extra and PS Plus Premium tiers add hundreds of extra games for players to download and play, and this includes major AAA releases such as the Final Fantasy VII Remake. The 2020 hit eventually got new DLC titled ‘Intermission,’ and now PS Plus members on the more expensive tiers can download the whole package, Final Fantasy VII Remake Intergrade, only, there seems to be a problem. Final Fantasy VII Intergrade DLC not working on PS Plus? According to a huge number of players, if you’ve previously downloaded the Final Fantasy VII Remake digitally to your console, then the complete Intergrade package will be unavailable to you. In the words of one Reddit user: “I’ve tried to claim it from all devices, checked all SKUs, restored licenses…Nada. For clarity, my region is Singapore, and the game might not be out yet for those in the West. I think they should just add the Yuffie episode in the catalog to fix this. Big issue since most of us claimed FF7 REMAKE from PS Plus last year.” The user made sure to continue their chase and see what was happening by sending an email to Square Enix’s customer support team. They duly replied saying: “We appreciate your feedback. We apologize that the product/service you are referring to does not meet your expectations. At this time the Yuffie DLC is not available with the Final Fantasy VII Remake Intergrade version from PS Plus. Your feedback will be forwarded to the appropriate party. We do cherish the support and opinion from our customers and look forward to hearing your remarks regarding our upcoming games.” It was definitely not just this user that was affected though, with many others offering similar sentiments based on their personal experience. “At the moment our team is working on the issue to claim the item through PS Plus during this month. We kindly ask you to wait and try later on,” one user was told by PSNsupport. There is an air of frustration for players with one player saying: “Not just the PS plus version, if you bought the base game in the past, you can’t access the Intergrade version in PS plus extra, either. Sony’s game library license system is a mess, hope they can fix this swiftly.” With a quick follow-up comment adding: “Yep came here to say this, pretty disappointed.” It definitely seems to be a universal issue affecting tons of players that just want to download the game. But it’s good to know that the issue is already being worked on to allow players to get caught up before Final Fantasy Rebirth.
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Final Fantasy Pixel Remasters coming to PS4 & Nintendo Switch – Dexerto
Final Fantasy Pixel Remasters coming to PS4 & Nintendo Switch Square EnixSquare Enix has announced that the Final Fantasy Pixel Remasters will be coming to PS4 and Nintendo Switch in Spring 2023. The Final Fantasy Pixel Remaster series was only available on Steam and mobile platforms previously, but come Spring 2023, PlayStation and Nintendo Switch will be able to indulge in some pixelated JRPG nostalgia too. The Pixel Remaster series includes Final Fantasy 1 to 6 before the series went 3D with FFVII on PS1, each of the original six Final Fantasy titles will be available along with quality-of-life upgrades that were added to each remaster. Final Fantasy Pixel Remaster collection Each game can be purchased individually or as a bundle. There’s also a limited quantity physical edition FF35th Anniversary Edition collection, available exclusively through Square Enix’s website, that includes: Final Fantasy I-VI. – Anniversary Edition Goods Box. – A bonus lenticular sleeve for the game package. – A vinyl record set featuring newly arranged game music on 2 records with exclusive cover artwork by Kazuko Shibuya. – An exclusive artbook showcasing Final Fantasy character pixel art. – Eight stylized pixel art character figures in window packaging. – The first five Final Fantasy games all focus on the Heroes of Light on a quest to save the world and usually to restore a crystal that’s important to the world’s balance. However, the sixth game in the series took Final Fantasy in a new direction featuring a distinct sci-fi steampunk aesthetic for the first time. The series has flitted between high fantasy and science fiction ever since. While the collection is coming to Nintendo and PlayStation, there’s been no word on Xbox release as of yet.
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Final Fantasy Pixel Remaster review: Classic JRPG collection delivers nostalgic fun – Dexerto
Final Fantasy Pixel Remaster review: Classic JRPG collection delivers nostalgic fun Final Fantasy Pixel Remaster bundles FF1 to VI and updates them while still retaining what made the original six games special. Here’s what we thought of each Final Fantasy Pixel Remaster. The first six Final Fantasy games seem destined to be remade, remastered, and re-released until the end of time. This is okay because technology advances and new generations of RPG fans will want to experience the series’ origins on their chosen hardware, and Square Enix has really nailed it with the Pixel Remasters. Each game is one of the original six Final Fantasy games in all their pixelated glory but spliced with some of the modern trappings from previous remasters, such as the ones released on iOS, Game Boy Advance, and more. Here’s what we thought after spending some time with each on the Nintendo Switch. Final Fantasy Pixel Remaster key details Price: £54.54/$74.99 (£12-8.99 – $17.99 individually) – Developer: Square Enix – Release Date: April 19, 2023 – Platforms: PS4, Nintendo Switch, PC – Final Fantasy Pixel Remaster trailer Final Fantasy 1-VI: Pixelated Nostalgia Those who’ve played any of the first six Final Fantasy games will be instantly at home when they start playing one of the Pixel Remasters. Each game has been lovingly recreated in its original Super Famicom or SNES style, hence the name, ‘Pixel Remasters’. The remasters have been designed with these fans in mind, those who want to lose themselves in the nostalgia of an early Final Fantasy game and really feel like they’re playing a retro classic on a modern console. Seeing each of the first six games beautifully rendered in their original styles, but looking fresh while borrowing some of the updates each title has gathered over the years is a joy to behold. To long-time fans who love and appreciate the classic Final Fantasy feel, the Pixel Remasters may represent the very best version of them yet. Playing the PS4 versions through a PS5 made them look like they belonged on a widescreen TV for the first time, rather than feeling stretched out and dated as other versions have. Playing each game on the Nintendo Switch was also a huge improvement over the Game Boy Advance versions. Each game offered a new level of immersion with updated visuals and features that we honestly feel cement the Switch as the best place to experience retro Final Fantasy while on the go. Remakes vs. Remasters However, each game in the Pixel Remaster collection is going to inevitably be compared to the iOS and Nintendo DS versions of certain titles. For example, both Final Fantasy III and IV received full from-the-ground-up 3D remakes on the Nintendo DS. Think Bravely Default only without many of the bells and whistles that make that series what it is on the 3DS. To many, these versions of FFIII and IV will always be the preferred versions to play, especially if you’re a fan of the Final Fantasy XI style that these two remakes emulated. It’s important to point out that the Pixel Remasters are updated versions of the original FFIII and IV, not the DS remakes. Final Fantasy V and VI also received rather stunning versions on iOS that offer a smooth, not-so-pixelated remaster of each game. While admittedly gorgeous with its redesigned art, cutscenes, and character models, these versions didn’t quite capture the nostalgia factor that the Pixel Remasters nail. Instead, their aim was to adapt each game to match 2010’s Final Fantasy Dimensions. The good news is, the Pixel Remasters retain many of these game’s improvements while opting for a more retro and authentic feel. One complete retro package Each game has various updates that were associated with other past re-releases, such as battle speed options, retro filters, the ability to move diagonally, and quality-of-life changes that make each game easier and less buggy to enjoy. They are mostly the same games you remember, just tweaked to make the experience fun and less frustrating. For example, you’ll be able to skip each game’s lengthy cutscenes. We find Final Fantasy 6’s opening march to Narshe as iconic as any cutscene, but we don’t want to sit through it every time. The same can be said for many other moments we’ve experienced lots of times in over thirty years of enjoying these games and we welcome the new functions. Be warned though, the battle speed options can also be viewed as a differently-labeled difficulty slider. Enemies will often feel the benefit of a faster battle speed more than you, attacking more frequently and allowing their status effects to take hold sooner. So, while it may be tempting to switch to the very fast speed in order to blitz through the game quickly, you’ll effectively be making tough enemies even tougher, which could slow you down in the long run. Although, it’s still helpful when grinding levels. We’d also like to draw attention to the score of each game which has never sounded better. Each track has been individually updated to not only sound reminiscent of the original score, but modernized into something that would have been well beyond the capabilities of the Super Famicom or SNES. If you enjoy the music of early Final Fantasy games, you’re going to be in retro RPG heaven. Chaos and Crystals The story of each game is relatively simple and is similar to how Final Fantasy games function today in lots of ways. The first five games see several Heroes of Light thrown together by circumstance before embarking on a quest to save the world, defeat an aggressive evil entity, and overcome their own personal struggles. Each is set in a fantasy world that borrows from medieval Europe and world mythology. So there are swords, shields, magic spells, and dragons aplenty. Final Fantasy VI is the first to be set in a darker, grittier, more futuristic steam-punk setting, something which Square Enix has expanded on in later titles, or attempted to blend with more classic Final Fantasy. Terra’s mission to destroy the maniacal killer clown Kefka is still one of the most iconic stories ever told in a Final Fantasy game, and the Pixel Remster of Final Fantasy VI might be the best version of this yet. Verdict 4/5 There’s a lot to love in the Final Fantasy Pixel Remasters package, while not perfect, each remaster is absolutely going to be considered the best version of each game yet – especially by fans of the series looking to play an updated version of an experience they treasure. However, those who don’t feel or benefit from the massive dose of nostalgia these remasters offer may struggle to see what all the fuss is about, especially when the iOS remasters and remakes also exist, offering a less pixelated package. Although, these remasters are primarily for long-time Final Fantasy players who want to fall in love with these stories all over again. Reviewed on Nintendo Switch Looking for more game reviews? Check out some of these below: Fire Emblem Warriors: Three Hopes review | The Sims 4 Werewolves Game Pack review | Monster Hunter Rise Sunbreak review | As Dusk Falls | Steelrising | Vertigo | Saturnalia | Pentiment | Dead Space | Octopath Traveler 2 | Wo Long Fallen Dynasty | Scars Above | Atomic Heart | Resident Evil 4
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Final Fantasy 7: The First Soldier mobile battle royale: trailer, gameplay & more – Dexerto
Final Fantasy 7: The First Soldier mobile battle royale: trailer, gameplay & more Square EnixSquare Enix has announced a new battle royale for their legendary franchise called Final Fantasy VII: The First Soldier for iOS and Android. The new game will be set in Midgar, decades before the setting of the main story. In fact, the game will subtly play on the story of how Shinra amassed their army with the SOLDIER project, the “experimental corps of enhanced fighters.” Like most battle royales, people will hunt for loot consisting of weapons and abilities, move around a huge map consisting of different landscapes, and team up with other players to be the last in the game. There’s going to be a ton of hype for the FFVII: The First Soldier release, so read on below for everything including a launch window and a glimpse of the first teaser. Final Fantasy VII: The First Soldier release date There isn’t a concrete release date for Final Fantasy VII: The First Soldier, but the battle royale is set for a worldwide launch sometime in 2021. Everyone with an iOS or Android device will be able to download the game for free and jump into this new look for Midgar. Final Fantasy VII: The First Soldier trailer Though brief, the teaser trailer did a lot to showcase what players can expect when Final Fantasy VII: The First Soldier launches later in the year. Everything from transportation to different weapons were shown. Take a look at Square Enix’s first trailer for their upcoming battle royale below. Final Fantasy VII: The First Soldier gameplay The trailer for FF VII: The First Soldier gave a preview for a ton of gameplay elements that players will get familiar with as they explore Midgar’s landscape. Other than having a primary/secondary weapon, kits will also include three abilities with what appears to be a dedicated slot for an evasive/defensive option. Read more: Final Fantasy VII Remake Intergrade update – Of course, with abilities comes an MP bar that can be seen next to an HP bar. Abilities look like they can be upgraded up to level three. Final Fantasy VII: The First Soldier will also have melee animations, summons, PvE elements, micro-transactions, and more. It’s unclear how many players will be able to drop into Midgar, but more information will be release as we get closer to the release.
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Final Fantasy 9 remake rumors resurface long after Nvidia leak – Dexerto
Final Fantasy 9 remake rumors resurface long after Nvidia leak Square EnixNearly two years after the Nvidia leak, rumors about a supposed Final Fantasy 9 remake have resurfaced from an industry insider. In September 2021, someone managed to crack open the Nvidia GeForce Now’s database and access information referencing then-unannounced games. Much of the information has since proven accurate, with the likes of Tekken 8, Mortal Kombat 12, Helldivers 2, and a fourth Cyrsis game all receiving announcements after the leak. A Final Fantasy 9 re-release featured on the list of leaked titles, too. While Square Enix remains silent about the project’s supposed existence, details from a trusted industry insider suggest the Nvidia leak will eventually be proven right yet again. Insider claims Final Fantasy 9 remake is “real and happening” During the June 5 episode of Giant Bomb’s Game Mess Mornings show, journalist Jeff Grubb claimed that the Final Fantasy 9 mention in the Nvidia leak wasn’t a mistake. Grubb stated the following, “I will say I heard very recently, once again, Final Fantasy 9 remake is real. That is real and happening.” Talk about Final Fantasy 9 begins around the 30:30 mark in the video below: Co-host Lex Luddy asked Grubb if he thinks the remake project will adopt FF7 Remake‘s mixture of real-time and strategic combat. The journalist said he wasn’t sure but noted that it’s probably the “right move.” He added, “I also think there’s a chance that the Final Fantasy 9 remake almost certainly isn’t as ambitious as the Final Fantasy remake stuff, but maybe somewhere between the Crisis Core and Final Fantasy 7 remake stuff.” Per usual, rumors and leaks should be taken with a grain of salt. But if even an FF9 remake isn’t in the works, there’s still plenty of Final Fantasy on the horizon for fans of the long-running series. After all, Final Fantasy 16 hits PS5 on June 22.
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Final Fantasy 7 Remake director drops huge hint on Remake Part 2 – Dexerto
Final Fantasy 7 Remake director drops huge hint on Remake Part 2 Square EnixFinal Fantasy 7 Remake director Tetsuya Nomura made a brief appearance on a Japanese live stream, confirming that information surrounding Final Fantasy 7 will be shared in June. During a promotional stream for the mobile battle royale title Final Fantasy 7 The First Soldier, Nomura commented on Square Enix’s upcoming plans for Final Fantasy 7’s 25th anniversary. Though the director’s statement was brief, he all but confirmed the upcoming announcements would involve Final Fantasy 7, which likely means Final Fantasy 7 Remake Part 2 news is on the horizon. Tetsuya Nomura teases Final Fantasy VII Remake Part 2 news Thanks to a translation provided by RPGSite, fans got a clearer idea of what exactly Nomura meant during the live broadcast. Reportedly, Nomura said: “Next month we’re planning to publish information related to 7’s 25th anniversary. “I wonder how far I’m allowed to share about it [right now.] Next month we will publish various things.” Nomura naturally kept his comments vague to not spoil or give away too much information too early. However, it’s at least clear that this information will relate to Final Fantasy 7 directly. Considering fans know that Remake Part 2 is planned to be revealed this year, as reported by VGC, it’s incredibly likely that at least some news surrounding the game will be shared during the event. Additionally, with Final Fantasy 7 Remake Intergrade released in 2021 and versions of the original Final Fantasy 7 available on virtually every modern platform, Remake Part 2 is the most likely candidate that we know of. It is important to remember that Square Enix is usually working on a variety of titles behind the scenes, so there is always a chance that Nomura was teasing something else. For example, fans still have very little information regarding Final Fantasy 7: Ever Crisis, which is the mobile RPG scheduled to release sometime in 2022. Given the context and the way Nomura teased the news, it would make sense that Nomura was speaking about Remake Part 2. Regardless, it won’t be too much longer until we find out what Square Enix has in store for Final Fantasy 7 fans.
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Final Fantasy 7 Rebirth director claims Zack Fair will play “important role” in game – Dexerto
Final Fantasy 7 Rebirth director claims Zack Fair will play “important role” in game Square EnixFinal Fantasy 7 Rebirth director Naoki Hamaguchi has explained that Zack Fair will play an “important role” in the upcoming game. Former First Class SOLDIER Zack Fair was a mentor to Final Fantasy 7 protagonist Cloud Strife. Before his death, Zack gave the Buster Sword to Cloud in an effort to continue his legacy. While Zack merely appeared in flashbacks in FF7, he received his own spinoff prequel titled Crisis Core: Final Fantasy 7 in 2008. Square Enix later remastered the game for modern consoles in December 2022. Viewers were shocked after watching a trailer for Final Fantasy 7 Rebirth, which surprisingly featured Zack Fair alive and well. Now, the game’s director has claimed the First Class SOLDIER will actually appear as a “major character.” Zack will be “major character” in Final Fantasy 7 Rebirth In an interview with One More Game, Hamaguchi discussed what fans can expect from Zack in the second entry of the Final Fantasy 7 remake trilogy. “Zack will play an important role as a major character,” he said. Additionally, they should look forward to “what will the world be, how will the world move, and what will the players encounter.” Regarding Zack’s involvement, Hamaguchi declined to speak about the matter and if any fan theories correctly predicted his role. One Reddit fan theory suggested Zack could act as the antagonist in Final Fantasy 7 Rebirth. Another speculated there could be two timelines within the game. However, the director explained how they “always check the pulse of the players regarding feedback for the game.” They previously added Red XIII riding a Chocobo, which fans were surprised to see. Hamaguchi also hinted at another “surprise” surrounding a certain character’s death at the hands of Sephiroth. It’s unclear how Rebirth will handle the memorable scene, but hopefully, it will fare well with dedicated fans.
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Do you need to play Final Fantasy 7 Remake before Rebirth? – Dexerto
Do you need to play Final Fantasy 7 Remake before Rebirth? Square EnixThe newest Final Fantasy installment, Final Fantasy 7 Rebirth has just arrived but do you need to play Remake before Rebirth? We’ve got everything you need to know right here. The second entry in the Final Fantasy 7 Remake trilogy, Final Fantasy 7 Rebirth has just launched to much excitement from fans. This PS5 exclusive expands on Cloud and Friends story with a big open world to explore, and a timeline that differs from the original 1997 game. Do you have to play Final Fantasy 7 Remake before or can you jump into Rebirth? We’ve got the answer to that question right here, including co-director Motomu Toriyama’s stance on whether new players can pick up the second game in the trilogy right away. Do you need to play the Final Fantasy 7 Remake first? In 2023, co-director Toriyama clarified whether Final Fantasy fans need to play Remake before Rebirth. He said: “No, we have made preparations so that players who did not get a chance to play the first game can fully enjoy Final Fantasy 7 Rebirth.” This also suggests gamers may not have to play Crisis Core Final Fantasy 7 Reunion, either. It turns out that, FF7 Rebirth features a prologue section that recaps the events of the FF7 Remake, elements of Crisis Core, and also gives players some further insight into who both Cloud and Sephiroth are. Therefore, Toriyama was correct when he said players wouldn’t need to play Remake before Rebirth. However, as helpful and in-depth as the prologue recap is, it’s certainly no true substitute for playing the Final Fantasy 7 Remake, as this will give players far more context for what’s happened so far in that universe. It also pays to play Crisis Core and the Episode INTERmission DLC, if time permits. Although, it’s up to every individual player what they want to do. For more Final Fantasy content, check out our guides below: How to skip the Nibelheim mission | How to complete all World Intel objectives | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses | How long is Final Fantasy 7 Rebirth?
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Final Fantasy 7 Rebirth: Where to find Quetzalcoatl Talon – Dexerto
Final Fantasy 7 Rebirth: Where to find Quetzalcoatl Talon Square EnixThe Quetzalcoatl Talon is an essential item for a side quest in the opening few hours of Final Fantasy 7 Rebirth. Here’s where to find the elusive beast and gain Quetzalcoatl’s Talon. When you flee Kalm and arrive in the Grasslands during Chapter 2 of Final Fantasy 7 Rebirth, you’ll soon become acquainted with a nearby farming community and be asked to complete some side quests for them. You should do these quests, as each one helps teach you about the game’s mechanics and will give your party some essential skills and gear to continue your journey. However, you’ll soon hit a stumbling block during the quest ‘Where the Wind Blows’ when it comes to obtaining the Quetzalcoatl Talon item. Below, we’ll explain how to get your hands on one, and spoiler warning, it involves slaying a mighty Quetzalcoatl to snag one of the coveted Talons. The beast also isn’t going to go down without a fight, and you’ll need to complete a range of tasks before it emerges. How to get a Quetzalcoatl Talon Before you can begin the ‘Where the Wind Blows’ quest in Chapter 2 of the Grasslands region of FF7 Rebirth, first you’ll need to have spoken to Chadley and begun his World Intel quests. You’ll also need to have obtained the Transmuter Chip item and have access to a Chocobo. After a little while of doing quests and World Intel objectives in the Grasslands, you’ll learn that Shinra has pulled its troops away from Kalm, so you’re free to go back and explore the town in safety. You’ll need to do a little coming and going between the friendly Inn Owner and the Ranch as you complete side quests, but you’ll soon be directed toward the Windmill and the quest giver, Mildred. You’ll need to find some ingredients to transmute the components to fix the Windmill. Most of these, like Iron Ore and Lea Titaniumare, are easy to find lying around and Beast Bones be farmed by killing Elphadunks. But for a Quetzalcoatl Talon, we’re going to need to activate some Lifestream Crystals. There are four in total that will need to be scanned and you can find their locations by activating the Towers for them to show on your map, then following the owl that appears and guides you to them when you’re nearby. Once all four Lifestream Crystals have been activated, you’ll be invited to hunt and battle the Quetzalcoatl by Chadley. This will trigger the ‘Classified Intel: Winged Lacertilian of Yore’ quest, which will see you travel to the location marked on your map, then press Triangle to start the battle with Quetzalcoatl. How to defeat Quetzalcoatl Quetzalcoatl will be level 22 when the battle begins, so aim to be somewhere similar for a chance at beating the creature. As Quetzalcoatl is a flying enemy, consider bringing characters with ranged attacks like Barret and Aerith for this battle, then way the enemy can’t fly out of reach. We also recommend having your party summon Shiva as soon as you can, as Quetzalcoatl is weak against Ice magic. You can also pelt the creature with Blizzard to stun and pressure it, buying you time to stagger it and perform Limit Breaks when available. Once the beast falls, you’ll be awarded with a Quetzalcoatl Talon. Now use this to craft the Windmill Parts and return them to Mildred. You’ll then need to return to the Inn Keeper in Kalm to finish the quest. You’ll also get an opportunity to deepen your friendship with Red XIII here and learn a little bit more about Shinra’s horrific SOLDIER program. How to complete all World Intel objectives | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses | How long is Final Fantasy 7 Rebirth?
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Final Fantasy 7 Rebirth: Who is Zack Fair? – Dexerto
Final Fantasy 7 Rebirth: Who is Zack Fair? Square EnixZack Fair was revealed to be still alive at the end of the FF7 Remake, but who is this character and why is he back in Final Fantasy 7 Rebirth? Spoilers below. Fans of the original FF7 will remember Zack as a pivotal figure in the life of protagonist Cloud Strife. Before Final Fantasy 7 Rebirth and the earlier FF7 Remake, Zack was mostly just a figure from the series‘ back story. However, he was also the protagonist of Crisis Core: FF7, a prequel to the original PS1 game that explained his connection to Cloud, Aerith, and Sephiroth. A shock twist at the end of the Final Fantasy 7 Remake showed that Zack was still alive in this parallel universe and the character is even more important in FF7 Rebirth. So here’s everything you need to know about Zack heading into Rebirth, charting the character’s story from Crisis Core and beyond. Crisis Core: Who is Zack Fair? Like Cloud, Zack Fair was a SOLDIER, a genetically enhanced warrior in the employ of the Shinra organization. While we won’t fully go over the whole story of Crisis Core here, we will say that Zack is placed into a unit with his mentor, Sephiroth, and the more fresh-faced Cloud Strife. The team goes on various missions for Shinra and Zack also becomes romantically involved with Aerith during this time. During the story though, Zack, Cloud, and Sephiroth begin to uncover the truth about Shinra’s secret experiments on Jenova and each begins to turn against the company. However, they’re also needed to eliminate other threats, not only to Shinra, but the whole planet. Sephiroth goes insane from these revelations and commits mass murder in Nibelheim with Cloud’s mother and Tifa’s father counted among his victims. Cloud defeats Sephiroth, seemingly killing him, but is heavily injured in the attempt. Shinra orders the death of all three to eliminate any blowback on them from the incident. Zack and Cloud are attacked and heavily outnumbered by a Shinra kill team and Cloud is too injured to fight. Zack defends Cloud and fights off the Shinra army singlehandedly but is fatally wounded while doing so, dying in Cloud’s arms. Following these events, Cloud adopts aspects of Zack’s persona into his own, including wielding his buster sword, and becomes a mercenary for hire. He also suppresses his trauma including everything that happened with Nibelheim, Jenova, Sephiroth, and Zack until he’s forced to remember during Final Fantasy 7. Remake continuity In the Final Fantasy 7 Remake, everything that happened in Crisis Core is still canon but with one key difference – Zack survived his battle against Shinra and is still alive during the Remake’s events. This is revealed at the end of the FF7 Remake, significantly changing the timeline. Where Zack was during the events of Remake will be explained during FF7 Rebirth as Zack is an important figure in the game’s story. The sequel also explains how this impacts the series moving forward and what it means for characters like Cloud and Aerith, who both have a deep and complicated relationship with Zack. It’s also likely to cause a problem for the Whispers, or the Arbiters of Fate, who have committed themselves to ensuring that everyone who died in the original timeline also dies in this one. 9 best Final Fantasy games ranked | Why Aerith needs to die again | Everything we know about FF7 Rebirth | Crisis Core: Reunion review | Final Fantasy 7 Rebirth hands-on | Final Fantasy 7 Rebirth: File size | FF7 Rebirth voice actors & cast | Is Final Fantasy 7 Rebirth open world? | Is Crisis Core: Reunion connected to FF7 Rebirth?
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Final Fantasy 7 Rebirth: What is Party Level & how to raise it? – Dexerto
Final Fantasy 7 Rebirth: What is Party Level & how to raise it? Square EnixWondering what Party Level is in Final Fantasy 7 Rebirth? Here’s everything you need to know about this new mechanic in the game, including what it is and how you can raise your Party Level. After a lot of anticipation, Final Fantasy 7 Rebirth has finally arrived and it gives fans the chance to reunite with Cloud and co. as they embark on a new adventure that differs from the original Final Fantasy 7 timeline. As the direct sequel to Final Fantasy 7 Remake, Rebirth gives you a vast open world to explore. As well as an emphasis on exploration, there are a handful of new systems introduced in Rebirth, including Party Level which is a leveling mechanic separate from individual character progression. Here’s everything you need to know about Party Level in the game, and how you can raise it. What is Party Level in Final Fantasy 7 Rebirth? Party Level is an EXP bar that represents the level of your entire party in the game. This is entirely separate from individual character levels, however, increasing your Party Level does unlock new Folios in Final Fantasy 7 Rebirth, which are where you can obtain new skills for different characters. Folios will unlock for all characters simultaneously whenever your Party Level is increased. How to raise your Party Level You won’t be able to raise your Party Level just by defeating enemies in combat, instead, you’ll have to complete various tasks and activities in the game. These are: Progress the main story – As you complete milestones in Final Fantasy 7 Rebirth’s campaign you’ll be rewarded with Party Level EXP but these milestones are often far apart and will take a lot of time to reach so make sure to take on other methods as well. – Complete side quests – You’ll gain a portion of Party EXP whenever you complete a side quest in the game. – Finish Chadley’s World Intel Objectives – Completing the World Intel Objectives that Chadley assigns to Cloud and the gang in Rebirth will reward you with Party EXP. – For more Final Fantasy 7 Rebirth content, check out our guides below: Final Fantasy 7 Rebirth: How to Pressure & Stagger enemies | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses | How long is Final Fantasy 7 Rebirth?
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Final Fantasy 7 Rebirth voice actors & cast list – Dexerto
Final Fantasy 7 Rebirth voice actors & cast list Square EnixThe long-awaited Final Fantasy 7 Rebirth has just been released and it’s full of iconic characters who are brought to life by a talented cast of voice actors. Here’s a full rundown of the core cast of Rebirth and all the voices you can expect to hear in the game. After a long wait, Final Fantasy 7 Rebirth has finally arrived on PS5 and it gives fans the chance to once again reunite with Cloud and his friends as they embark on a new journey that’s different from the original Final Fantasy 7 timeline. There’s a big open world to explore, plenty of minigames to enjoy, and of course a lot of memorable faces to meet from important NPCs to playable characters. Behind all of the iconic characters are a number of talented cast members whose performances help shape the game‘s narrative. So, here are all the voice actors you’ll be hearing as you play Final Fantasy 7 Rebirth. Final Fantasy 7 Rebirth Voice Actors & Cast List Here’s the comprehensive list of voice actors and cast of Final Fantasy 7 Rebirth. Cloud Strife – Cody Christian – Tifa Lockhart – Britt Baron – Aerith Gainsborough – Briana White – Barret Wallace – John Eric Bentley – Red XIII – Max Mittelman – Yuffie Kisaragi – Suzie Yeung – Cait Sith – Paul Tinto – Vincent Valentine – Matthew Mercer – Cid Highwind – J. Michael Tatum – Dyne – Dave B. Mitchell – Dio – Ian James Corlett – Doctor Sheiran – Lloyd Sherr – Biggs – Gideon Emery – Chadley – Sean-Ryan Petersen – Broden – Mick Lauer – Rhonda – GK Bowes – Priscilla – Reese Warren – Billy – Paul Castro Jr. – Chloe – Trinity Bliss – Solemn Gus – Jonah Scott – Captain Titov – Jonathan Lipow – Cissnei – Kayli Mills – Bugenhagen – Frank Todaro – Zangan – Jamieson Price – Johnny – Yuri Lowenthal – Roche – Austin Lee Matthews – Reno – Arnie Pantoja – Rude – William C. Stephens – Tseng – Vic Chao – Elena – Piper Reese – Professor Hojo – James Sie – Rufus Shinra – Josh Bowman – Gilgamesh – (Voice actor not specified) – Zack Fair – Caleb Pierce – Sephiroth – Tyler Hoechlin – This comprehensive list of voice actors represents the diverse talent set to bring the Final Fantasy 7 Rebirth world to vibrant life. With the game promising an open-world exploration and deep character interactions, the performances of these actors are more crucial than ever in creating an engaging and memorable experience for players. For more Final Fantasy 7 Rebirth content, check out our guides below: How to skip the Nibelheim mission | How to complete all World Intel objectives | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses | How long is Final Fantasy 7 Rebirth?
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Final Fantasy 7 Rebirth: What are the Whispers? – Dexerto
Final Fantasy 7 Rebirth: What are the Whispers? Square EnixThe Whispers were a mysterious new addition to Final Fantasy 7 Remake who make a return in Final Fantasy 7 Rebirth, but what exactly are they and how do they impact the game’s narrative? Anyone who’s played the Final Fantasy 7 Remake will be familiar with the ghostly figures that appear in different scenes known as the Whispers. This was rather shocking when it first happened, as there were no Whispers in the original Final Fantasy 7, causing fans to speculate on what they were and what they meant for the Remake series. The Whispers are also known as the arbiters of fate, which gave players a significant clue as to their purpose but not their origins. By the end of the Final Fantasy 7 Remake, we had a clear idea as to what the Whispers were, but lots of questions still remain. As the Whispers are set to return in Final Fantasy 7 Rebirth, here’s what you need to know about these ghostly figures. Who are the Whispers in FF7? As the Final Fantasy 7 Remake series, including FF7 Rebirth, is set in an alternate reality to the original FF7, the Whispers exist to try and ensure the timeline doesn’t deviate from its pre-determined course. In other words, the Whispers are trying to make sure the Remake universe plays out the same way as the original Final Fantasy 7 – meaning characters like Aerith would once again need to die. The issue the Whispers have is that the Remake timeline has already deviated from the original FF7. Characters like Biggs and Zack Fair are alive in this parallel universe, and that means anything could change. The Whispers are particularly drawn to Aerith in the FF7 Remake, suggesting they are aware of her fate and are attempting to steer her towards it. Of course, characters like Aerith and Sephiroth seem to have already figured out that the events they’re involved in have played out before. This knowledge alone could alter the timeline, with them actively hindering the Whispers – or Sephiroth could try and make history repeat itself. However, this will also involve ensuring his own defeat. Whether the Whispers are ultimately successful in preserving the timeline or changing it back to its correct course remains to be seen. Who’s to say that the original Final Fantasy 7 was even the correct timeline to begin with? However, the Whispers’ mission should worry the characters who have already cheated death – or those who still could. How to skip the Nibelheim mission | How to complete all World Intel objectives | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses | How long is Final Fantasy 7 Rebirth?
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Final Fantasy 7 Rebirth review: A fantastic game that will put you on Cloud Nine – Dexerto
Final Fantasy 7 Rebirth review: A fantastic game that will put you on Cloud Nine Final Fantasy 7 Rebirth just might be the biggest game of 2024, but does it live up to the four-year wait of the previous entry? We were provided a copy of Final Fantasy 7 Rebirth ahead of its release date for review purposes. As a lifelong fan of the Final Fantasy franchise, the remake of Final Fantasy 7 has been an enticing prospect since its initial announcement in 2015. Final Fantasy 7 is admittedly my second favorite installment of the series, trailing closely behind Final Fantasy 10. I first got into the franchise after getting a copy of Final Fantasy 10 at a thrift store simply because the cover art was alluring. Ever since, the series has remained special. In 7’s case, too, being second-best in a franchise as storied as this is no condemnation of how good it really is. Despite being a sucker for the turn-based era of the franchise, I was still drawn into Final Fantasy 7 Remake by its stunning visuals and the urge to revisit the 1997 game’s original story. Considering the massive success that was the first entry in this remake trilogy, there is understandable apprehension over whether Square Enix can get it right again. Especially as the story seems to be veering from the original, are the new creative directions going to land like they need to with such beloved material? Well, it’s a pleasure to say that Square Enix has knocked it out of the park with Rebirth, a triumph that succeeds in all its glory. Final Fantasy 7 Rebirth – Key Details Price: $69.99 – Developer: Square Enix – Release Date: February 29, 2024 – Platforms: PS5 – Final Fantasy 7 Rebirth trailer Sephiroth? More like Sephi-WRATH To refresh people’s memory about where the Remake storyline left off, we get a series of flashbacks surrounding the Nibelheim Incident at the beginning of Rebirth. Once a decorated hero of SOLDIER, Sephiroth went insane after discovering he was the product of a Shinra experiment. As featured in the FF7 Rebirth demo, Sephiroth is back again with his mommy issues in tow, which ultimately caused him to burn down Nibelheim. Rebirth revisits the catastrophe unfolding as Cloud recounts his version of the events to Barrett, Tifa, Aerith, and Red XIII. During the flashback, you get to play as Sephiroth as he and Cloud make their way through a Shinra facility. While Rebirth is not a replica of the original game’s events, it still perfectly retold the story, albeit in a different way. The beautiful storytelling had my eyes glued to the screen, complete with a few tears and laughter. It just never gets old when Barret tries to sing the Victory Fanfare after winning a battle, a lot like Promto would in FF15. Synergy Abilities are a great new touch to combat After finding and defeating an early boss, you’ll be introduced to Synergy Abilities. These are an effective new combat strategy introduced in Rebirth. Synergy Gauges are filled up each time a character uses a Unique Skill in battle. Once charged up, you can perform a powerful attack delivered by two characters. To unlock more Synergy Ability combinations, you’ll have to develop a deep relationship with your party by either specific situations or selecting certain dialogue options. This brings a special marriage between story and gameplay, creating a feeling of cohesiveness around the action and these characters. You’re incentivized to get to know them for rewards in-game, humanizing the abilities you can unlock. As a replacement for the Core-based weapon upgrades in Remake, Rebirth uses Folios to give each character their own skill tree. In this skill tree, you can unlock different traits, like casting Fire without using MP or Synergy Abilities with other party members. While the combat system is the focus in the game’s introduction, you’re swiftly ushered into FF7 Rebirth’s beautiful visuals after entering the Grasslands area. I half-expected a Machine from Horizon Forbidden West to pop out of nowhere, but alas, I only found cows and sage. In addition to the Grasslands, these mesmerizing visuals extend to the Labyrinth, especially since you alter gravity to walk on different paths where treasure may be located in a mind-bending sequence. Needless to say, it’s games like FF7 Rebirth that remind you of the PS5’s visual prowess, and Square Enix has taken full advantage of that potential. While exploring the Grassland region, you can pick up different resources to use in the Item Transmutor. By creating items, you can increase your craftmanship level to make more powerful armor and more potent potions. What a Chad Chadley has returned once again, and he wants you to collect World Intel. The CHAD Module – yes, that’s its actual name – allows you to gather the resource by activating towers, finding chests in certain areas, and other activities. You can also find Chadley to participate in combat simulations and unlock Summon Materia by defeating enemies such as Odin in battle. I not only enjoyed collecting World Intel but the other side activities helped build out the world in a meaningful way. Queen’s Blood is a new strategic card game that allows you to compete against opponents found throughout the environment. You can also collect cards by either defeating players or buying them in shops. I had a good time building different Queen’s Blood decks, even after consistently losing to some opponents. It’s a great side activity that some fans could spend hours getting lost in, bringing to mind The Witcher 3’s Gwent. Queen’s Blood only scratches the surface of the available minigames in FF7 Rebirth, too. One example includes riding around Costa del Sol on a wheelie. A wheelie, otherwise known as a segway, is one of the many vehicles you can use to get around. You can also ride on a dolphin, minecart, and the legendary Tiny Bronco, both in the air and on the high seas. Flying in the Tiny Bronco allows you to utilize motion sensor functions and enjoy the view of Cosmo Canyon at the same time. The minigames continue after you reach the Golden Saucer portion of the storyline, too. There, you can participate in Chocobo races, visit a Haunted Hotel, and several other activities. The helicopter foreshadows doom Nothing good ever seems to happen after you hear the looming sounds of a helicopter above you in FF7. It usually means that you’re about to be driven into a massive boss fight. Therefore, you better prepare yourselves at a nearby rest stop. The way to restore your HP and MP is a great touch in how the game alters the benches and vending machines to match your surroundings. You can not only heal yourselves at these rest stops but also buy items and upgrade abilities. Once you are finally geared up though, you can take on these showcase boss fights. I admit that I got stuck on a couple of bosses on normal difficulty. However, despite that, I’m curious to find out what boss fights would be like in higher-difficulty settings. Switching between party members is a joy in combat and in particular, Yuffie and Cait Sith stand out in this installment. In the next entry, we will hopefully be able to play as Vincent Valentine and Cid Highwind, which is a tantalizing proposition. Do I have to wait another 4 years? Admittedly, I was late playing Remake, so I didn’t have to wait as long for its sequel. But now that I’ve played Rebirth, I dread knowing that I could have to wait four years for the next installment. That’s a testament to the quality of Final Fantasy 7 Rebirth. It’s a strong next chapter in this ongoing remake and one that will leave you wanting for the next installment. While it was not entirely faithful to the original game, Rebirth beautifully makes the story its own. Even if you’re devoted to the 1997 title, I believe you’ll still enjoy playing Rebirth. The changes that Rebirth makes – like the battle mechanics – are an improvement to its previous installments. Alterations present in Rebirth’s combat system, including the introduction of Synergy Abilities, give this sequel new life. That opportunity to talk to your party members to strengthen their friendship with Cloud is essential to humanizing this story in between main story quests, and all come together to make a special entry. Even if you haven’t played the original Final Fantasy 7 before, I still suggest you try out Rebirth. The developers featured a prologue section, so you really don’t even have to play Remake before this one. Still, I recommend picking up the original and Remake whenever you have a chance too. The Verdict – 5/5 Final Fantasy 7 Rebirth is ultimately worth the four-year-long wait, leaving you wanting for the next installment. This is Game of the Year material and an exceptional follow-up to a revered first entry. It handles the beloved material with care while still establishing its own new voice, making for a stellar sequel. If you click on a product link on this page we may earn a small affiliate commission
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Final Fantasy 7 Rebirth preview: A stunning follow-up with more exploration & Sephiroth – Dexerto
Final Fantasy 7 Rebirth preview: A stunning follow-up with more exploration & Sephiroth Square EnixFinal Fantasy 7 Rebirth takes the FF7 remake project out of Midgar and into a vaster world. Here’s Dexerto’s preview, which showed us the joys of exploration and the power of Sephiroth. Since the 2020 release of Final Fantasy 7 Remake, fans have been eagerly awaiting the next chapter of the trilogy. That long wait is nearing its end, as Final Fantasy 7 Rebirth is set to release early next year. I was able to go hands-on with the game during an event with developer Square Enix, which was attended by the game’s director, Naoki Hamaguchi. While my time with Rebirth was relatively short given the scope of the full game, it’s gotten me even more excited to jump into this reimagining of Final Fantasy 7. There’s a wide world outside Midgar Unlike its predecessor, which took place entirely in Midgar, Final Fantasy 7 Rebirth takes Cloud and company outside the city to continue their journey. This means there’s a much vaster, more open world to explore. Of course, Rebirth isn’t a true open-world game, but it does feel like one at times, especially in comparison to the fairly linear Midgar. Though the demo did place some limits on how far I could go, what I did see was gorgeous. It’s hard to overstate just how good this game looks running on PlayStation 5. Remake was already pretty visually impressive, but clearly the developers have gotten comfortable with the next tech, as everything is crisper and more vibrant here. In this section, Cloud and his friends are able to ride on chocobos to quickly traverse the world. Each character gets their own, which creates a funny image of the wolf-like beast Red XIII riding his own bird. While I’m not always crazy about using mounts and vehicles in games like this, I did really like how the chocobos felt to ride. They can even swim, opening the door for even more discovery and hidden secrets. It’s a nice little bonus, too, that, while riding, pressing the button to grab collectible materials grabs all materials in the immediate area. This is especially helpful since materials in Rebirth tend to appear in bunches of three or four that, while on foot, need to be collected individually. Fighting with friends For those who played Final Fantasy 7 Remake, Rebirth’s combat will feel pretty familiar. It brings back that mix of real-time action combat and the original’s Active Time Battle system that blends old and new into something fresh. Like in Remake, each character plays a little differently, and it’s easy to switch between characters in battle or between party members outside battle when desired. Certain ones are definitely better for taking on different foes. Outside of Cloud, I personally preferred playing as Tifa and Barret. Tifa’s attacks really pack a punch (pun intended), and Barret’s guns offer the strongest range damage option that was perfect for flying enemies. New to Rebirth are synergy abilities in which two characters can combine their powers to unleash powerful attacks on enemies. These are a thrill to use for both their usefulness in combat and the sheer excitement of getting to watch characters like Cloud and Barret or Tifa and Aerith work together. Perhaps the most epic is that of Cloud and Sephiroth (more on him later). “Double Helix” shows the two working together as Cloud tries to follow Sephiroth’s elegant lead. Again, not much has changed with Rebirth in terms of the battle system, but those paired attacks really are a nice way to see these characters work together in new and exciting ways. The power of Sephiroth In addition to exploration, the demo included a short story-centric section that even allowed players to take control of Sephiroth in battle. Set in a flashback featuring a younger Cloud working with Sephiroth and being guided through Mt. Nibel by Tifa, this section was more linear but arguably more exciting. Players got a taste of Sephiroth’s skills in battle during a climactic fight in Final Fantasy 7 Remake, but Rebirth lets you use the villain’s strength to take on the area’s foes. This part of the demo culminates in a boss fight against the Materia Guardian, which really let me test out Sephiroth’s abilities. Unsurprisingly, the character feels really great to control. As a fellow swordfighter, his attacks are broadly similar to Cloud’s, though with the range and finesse of Masamune rather than the Buster Sword’s brute strength and heft. Obviously, he’s only a party member for a short time, but wielding Sephiroth’s power in this section is more than just exciting in the moment; it’s a great reminder of the threat Sephiroth poses when he’s an opponent rather than an ally. This demo build only provided a small slice of Final Fantasy 7 Rebirth, but it’s a promising indication of what’s to come when the game releases on Feb 29, 2024. If you enjoyed that, check out the rest of our Final Fantasy coverage, which includes the latest news, guides, and more for games like Final Fantasy 7 Rebirth, Final Fantasy 14, and Final Fantasy 16.
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Final Fantasy 7 Rebirth producer reveals when fans can expect Part 3 – Dexerto
Final Fantasy 7 Rebirth producer reveals when fans can expect Part 3 Square EnixThe newly-released Final Fantasy 7 Rebirth Ultimania provides the first hint regarding when Part 3 of the FF7 Remake trilogy will release. Final Fantasy 7 fans will have to wait a while for the third and final part of the Remake trilogy, though perhaps not quite as long as they did for Rebirth. In the book Final Fantasy 7 Rebirth Ultimania, which just released in Japan, Square Enix executive and original Final Fantasy 7 director Yoshinori Kitase discussed Rebirth’s development. According to a translation shared by aitaikimochi on Twitter, the game was “actually done within 3 years” after the developers spent a year on FF7 Remake’s DLC. Kitase said “he hopes to be able to stick with that schedule for Part 3 too,” giving fans the first indication of when they can expect Part 3. Final Fantasy 7 Remake released in April 2020, with the PS5 upgrade and expansion titled Intergrade releasing a year later. Part 3 following that schedule would place its release date somewhere in early 2027 at the soonest, or 2028 if Rebirth gets Intermission-like DLC. In Ultimania, Kitase also credits staff retention to Rebirth’s “efficient development period” and says Part 3 “will also have the same team,” which should help things run just as smoothly. As for progress on Part 3, Final Fantasy 7 Remake director and Rebirth creative director Tetsuya Nomura says in Ultimania that main story is complete and voice recording could start “in the near future.”
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Final Fantasy 7 Rebirth players slam “cursed” Moogle redesign – Dexerto
Final Fantasy 7 Rebirth players slam “cursed” Moogle redesign Square EnixThe redesigned Moogle featured in Final Fantasy 7 Rebirth isn’t sitting too well with fans, who are calling the updated character “cursed.” With the release of Final Fantasy VII Rebirth, fans are experiencing a reimagined version of the RPG classic. The story, focused on Cloud Strife and his allies’ quest to find Sephiroth before he can destroy the world, is a much richer, deeper experience than ever before. However, it’s not without its changes. Some of these are pretty significant, with the entire combat system being overhauled and some plot points being changed to accommodate an updated narrative. Final Fantasy 7 Rebirth fans call updated Moogle designs cursed One such element that was changed drastically was the Mog House. The original played a small part in Final Fantasy VII, but it got significantly overhauled for Rebirth. The updated Moogle design isn’t sitting too well with fans, though. Many have pointed out the update feels wrong, calling the design “cursed.” “I follow both Japanese and American ppl here, and I love how both cultures agree that Rebirth moogle looks cursed af” Twitch streamer Celina pointed out. “FF7 Rebirth Moogle has been trending in Japan with users saying it looks super creepy!” Japanese video game account Genki_JPN shared. “Some users are comparing it to the FF16 Moogle and saying it’s like the one in the online profile picture vs the one in real life!” Moogles, however, are a recurring Final Fantasy race that first appeared in Final Fantasy III and has appeared in nearly every game since. While their appearances often vary, this would be the first instance of a Moogle being redesigned for an existing game. The overhaul is fairly significant, too. Boundary Break host Shesez shared to Twitter a breakdown of the changes, showing just how different it is. “Every conceivable feature to the Mog House moogle was seemingly changed,” Shesez points out. “Eye shape, head shape, ear shape, foot shape, body shape, wing shape, arm length, fur hue, and wing color.” In the original game, the Moogle House was a simple mini-game at the Golden Saucer. For Rebirth, it’s been retooled to be a full-fledged item store and series of mini-games. While it’s one of the many prominent Final Fantasy 7 Rebirth mini-games, for better or for worse, fans should at least rest easy knowing it likely won’t be the last time we see Moogles. With the third installment of the Remake trilogy on the horizon and the inevitable Final Fantasy XVII, it won’t be long before fans get a brand-new Moogle to stress about.
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Final Fantasy 7 Rebirth players want to be able to shut up certain characters – Dexerto
Final Fantasy 7 Rebirth players want to be able to shut up certain characters Square EnixFinal Fantasy VII Rebirth fans want the option to be able to quieten some of the characters, as they never shut up while the player is exploring the overworld. There are several candidates for the most annoying video game character of all time, with Navi from The Legend of Zelda: Ocarina of Time and Preston Garvey from Fallout 4 being popular candidates. The Final Fantasy series is no stranger to annoying characters, with fans sharing their disdain for Vaan from Final Fantasy XII and Wakka from Final Fantasy X. This is to say nothing of Final Fantasy VII’s Cait Sith, who drew the ire of the fans for his awful appearances in Advent Children and Dirge of Cerberus. Cait Sith is back in Final Fantasy VII Rebirth, but his position as the most annoying character has been usurped, not by one person, but two. Final Fantasy VII Rebirth fans want Chadley & MAI to shut up A user on the Final Fantasy Reddit has created a thread with a makeshift method for shutting up Chadley and MAI. These two characters constantly talk during your quests, most noticeably during Battle missions. This method involves muting your controller, but fans want the ability to turn their dialogue off. “Don’t you just love when a battle has a unique task to do, so you may have to restart, and Mai just doesn’t shut up?” one player complained, “I wouldn’t mind if she talked after the battle as in riding away, but I’m not paying attention during the battle.” “I have no idea why someone thought it was a good idea to have MAI talk through a battle. It is supremely annoying. Absolutely no one is listening,” one player wrote, while another said, “Yeah what’s the deal with video games having just nonstop talking/ quips from the characters lately like shut up bruh it’s annoying.” MAI is a brand-new character, so there’s a reason why the developers misjudged how much she talks. Chadley, however, appeared in Final Fantasy VII Rebirth as a useful ally and was generally liked by the fanbase, so it’s unclear why he was turned into a chatterbox in the sequel. While turning down the PS5 mic is an option, it means constantly messing with the console’s options for a single game. Hopefully, a future Final Fantasy VII Rebirth patch will allow players to disable all non-relevant dialogue from Chadley and MAI rather than need to mute them.
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Final Fantasy 7 Rebirth players discover original FF7 timeline may exist in remake – Dexerto
Final Fantasy 7 Rebirth players discover original FF7 timeline may exist in remake Final Fantasy 7 RebirthFinal Fantasy 7 Rebirth fans have discovered a possible connection between that and the universe of the original game, with it being possible the OG FF7’s story takes place in an alternate universe alongside the remake titles. For those who have played through Final Fantasy 7 Remake and Rebirth, it’s become abundantly clear that this is not the exact same story as the original. And it’s not about some minor changes, either. In addition to new character details, FF7 Remake and Rebirth include some massive plot revelations. A fan went back to the original Final Fantasy 7 and noticed something that may tie the original game to the Remake trilogy. Light story spoilers for Final Fantasy 7 Rebirth ahead. Final Fantasy 7 Rebirth may prove FF7 is an alternate timeline The end of Final Fantasy 7 Remake confirmed that alternate dimensions exist in this story, setting the Remake Trilogy’s storyline firmly apart from the original. Final Fantasy 7 Rebirth, meanwhile, opens with Zack Fair still being alive alongside Cloud and Aerith, a huge departure from the original FF7’s storyline. As it turns out, this Zack is only alive because he’s from an alternate timeline. Along came a Final Fantasy 7 fan who discovered a tie between the original Final Fantasy 7 and the way in which Zack’s alternate timeline was represented. The tear in the sky in the lifestream looks nearly identical to the tear in the sky in Zack’s timeline from Final Fantasy 7 Rebirth. While it’s all speculation at this point, there’s a good chance the original Final Fantasy 7’s storyline took place in a timeline, one of the theoretically infinite amount of timelines contained within this universe that Rebirth’s story is contained in. That also makes it entirely possible that the original FF7’s characters could be encountered in the third game of the trilogy. It also increases the likelihood that the story’s main characters may have an entirely different fate by the time this trilogy wraps up. Alternatively, if we’re going off of a variety of cheeky nods to other entries in the series, there’s a possibility that every Final Fantasy game could be inherently connected. This was sort of a known quantity considering that summons carry over from game to game, but also makes it possible for characters from other Final Fantasy games to show up. Who knows what they could be planning next?
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Final Fantasy 7 Rebirth: Is Advent Children still canon? – Dexerto
Final Fantasy 7 Rebirth: Is Advent Children still canon? Square EnixWith Final Fantasy Rebirth and the wider Remake series making changes to the FF7 story, is the original game’s sequel, Advent Children, still considered canon? Spoilers for all Final Fantasy 7 games are below. Final Fantasy 7 Rebirth and the earlier Remake are set in a parallel universe from the original FF7, one where the timeline has already deviated from the story told in the PS1 game. At the end of the Final Fantasy 7 Remake, there are characters alive in the story who are dead during the events of Advent Children, an animated movie sequel to the original game that released in 2005. Advent Children and other stories set after the events of FF7, such as Dirge of Cerberus, run the risk of being retconned by the new universe. Of course, they still exist as canon in the original Final Fantasy timeline, but the remake series, including Rebirth and whatever comes next, is doing its own thing. Here’s what we know about Final Fantasy 7: Advent Children still being canon in the FF7 Remake and Rebirth timeline. Will Advent Children be canon to FF7 Rebirth? The answer to this is a complicated maybe, as it all depends on what happens in Final Fantasy Rebirth and the upcoming third and final chapter of the FF7 Remake series, especially regarding the fates of the characters. In Advent Children, characters like Aerith and Zack (as well as Biggs, Wedge, and Jessie) are all dead. Not only that, the movie shows that Aerith and Zack were reunited in the afterlife. A conversation between the two at the end implies they are still watching over Cloud and the gang, and are seemingly helping them from beyond the veil. As these characters are presently alive in the new timeline, this would suggest that Advent Children won’t be canon with the Remake series. However, there are two full games to go and a lot could happen between now and then. There’s every possibility that Aerith and Zack will die by the end of the Remake series, making Advent Children canon with both timelines. Ultimately, we’ll need to wait and see. Let’s not forget, that the Whispers or “Arbiters of Fate” are working to ensure that the Remake timeline sticks to the events of the original, but none of us are convinced they’re going to achieve this fully are we? However, when it comes to characters like Aerith and Zack, their survival may not be guaranteed in any universe. Is Dirge of Cerberus still canon? Dirge of Cerberus: Final Fantasy 7 was a spin-off sequel staring Vincent Valentine that was released on the PS2 in 2006, a year after Advent Children. Like that movie, this game was also set in the original timeline where Zack, Aerith and others are dead. Therefore, the same thing applies here. In order for Dirge of Cerberus to be canon, certain characters will need to die in FF7 Rebirth and the third chapter. As it stands, Dirge of Cerberus is not canon with the Remake series, but once again this could all change by the time the story ends. Stories like Advent Children and Dirge of Cerberus could also end up being updated and remade themselves. They could even be included in the third and final Final Fantasy 7 Remake game in some form, with the events being similar but factoring characters like Aerith and Zack – should they still be alive. Once again, we’ll need to wait and see what happens in Final Fantasy 7 Rebirth and beyond. 9 best Final Fantasy games ranked | Why Aerith needs to die again | Everything we know about FF7 Rebirth | Crisis Core: Reunion review | Final Fantasy 7 Rebirth hands-on | Final Fantasy 7 Rebirth: File size | FF7 Rebirth voice actors & cast | Is Final Fantasy 7 Rebirth open world? | Is Crisis Core: Reunion connected to FF7 Rebirth?
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Final Fantasy 7 Rebirth players call out “busted” party members – Dexerto
Final Fantasy 7 Rebirth players call out “busted” party members Square EnixSome Final Fantasy 7 Rebirth fans have come to believe that Yuffie, Tifa, and Aerith are all incredibly OP characters, to the point of breaking the game. Final Fantasy 7 Rebirth offers a lot of unique characters that players can move in and out of their party to experiment with. While fans have slowly begun to find the combinations that work best for them, there are a few characters who have begun to stand out from the rest. These characters are Yuffie, Tifa, and Aerith, who many in the player base claim to be so overpowered, that they break the game completely. Final Fantasy VII Rebirth fans believe the female characters are “broken” The issue can be seen on the Final Fantasy 7 Rebirth subreddit, where one post simply claims: “Yuffie is OP.” The poster even explains how Yuffie is so powerful of a character that they almost avoid using her to make the game more of a challenge. However, they’re not always successful. “She is always gonna be my leader now. Does anybody else feel this way?” Another post on the Final Fantasy 7 Rebirth subreddit takes it even further, claiming that in addition to Yuffie, Tifa, and Aerith are also very powerful when used in the game. “Ok so I’m feeling like Aerith, Yuffie, and Tifa are a busted team core.” Largely, the community is in agreement with this, though many of them don’t see it as a bad thing: “I found them all unique and fun to play, but I appreciated that the girls were so good.” When talking about Yuffie, another user says they will only use her in combat challenges, unless “restricted by the game.” Some fans don’t even use some of these female characters in the right way, but they’re still putting in the work for the party: “I don’t use her right, but she’s still doing a lot of work. I just throw the shuriken and spam whatever element ninjutsu the monster is weak to and am able to stagger the monsters super easy from it. She’s not doing the most damage, but she attacks so fast it makes up for it.” In general, the Final Fantasy 7 Rebirth community views the various ways that people are using these characters as a good thing: “I feel like the fact so many of us have different suggestions on what they think the best teammate combos are, really reflects on how good a job SE did with the combat system. I’m constantly switching teams up and having a blast.” It seems that Final Fantasy 7 Rebirth is continuing to sit well with fans as they continue to uncover everything it has to offer.
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Final Fantasy 7 Rebirth: How to unlock all save data bonuses – Dexerto
Final Fantasy 7 Rebirth: How to unlock all save data bonuses Square EnixYou can get some bonuses in Final Fantasy 7 Rebirth by having existing save data on your PS5 hard drive from other Final Fantasy releases. Here’s exactly what you can get in the game, and how to unlock all the save data bonuses. When you start a new campaign in Final Fantasy 7 Rebirth the game will offer to scan your hard drive for save data from other titles in the FF7 universe. Should you find it, you’ll be able to unlock some exclusive items and other helpful goodies in Rebirth. The rewards are designed as a thank you from Square Enix and will make the earlier portions of the game easier. Some rewards, such as the summons you’re given will still be helpful in the endgame of FF7 Rebirth. You’ll be able to do the hard drive scan before you start a New Game if you like, all you need to do is scroll down to Bonuses on the main menu and follow the simple instructions. The game will give you a reward if you have save data from the Final Fantasy 7 Remake, the Intermission DLC, and the FF7 Rebirth Demo. You’ll also only need to have the save date, you won’t need to have completed any of these games/DLCs/demos to unlock the rewards. Final Fantasy 7 Rebirth rewards Here’s what you can unlock if you scan your hard drive save data from the following FF7 games: Final Fantasy 7 Rebirth demo: Kupo Charm & Survival Set (You can the Nibelheim segment in the main game to save you from doing it twice) – Final Fantasy 7 Remake (PS4/PS5): Leviathan Summoning Materia – Final Fantasy 7: Episode Intermission (PS5): Ramuh Summoning Materia – Simply having the save data is enough, so if you want the items and have these games in your library, download them and make some save data from some free bonuses. The demo is also free, so you could always just download it, save game, then unlock Ramuh even if you don’t play it. Interestingly, the original FF7 and Crisis Core Reunion aren’t included in the list of games/content that offers some free rewards, so don’t worry about downloading those titles to your hard drive ahead of Final Fantasy Rebirth. How to complete all World Intel objectives | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses | How long is Final Fantasy 7 Rebirth?