Final Fantasy 7 Rebirth: How to upgrade weapons Square EnixWondering how to upgrade weapons in Final Fantasy 7 Rebirth? Here’s everything you need to know about improving your gear in the second part of the Remake trilogy. After a lot of anticipation, Final Fantasy 7 Rebirth has finally launched on PS5. This is the second part of the Final Fantasy 7 Remake trilogy and the direct sequel to 2020’s Final Fantasy 7 Remake. Picking up from the first game’s cliffhanger, Rebirth gives fans the chance to reunite with Cloud and friends once again and embark on a journey that differs from the original game’s timeline. Throughout your time with the JRPG, you’ll be exploring an open world, taking part in plenty of minigames, experiencing an emotional narrative, and of course battling a lot of enemies. Before you head into combat in Rebirth, you’ll want to make sure you’re fully prepared which includes having your weapons as upgraded as possible. So, here’s exactly how you can upgrade weapons in Rebirth. How to upgrade weapons in Final Fantasy 7 Rebirth In Final Fantasy 7 Rebirth, your weapons will automatically upgrade when you’ve got enough Weapon SP in the game. Whenever you defeat enemies in Rebirth you’ll earn Weapon SP and your weapons will level up once you’ve acquired a certain amount of SP. To see how much more SP you need to upgrade a specific weapon, you can simply open the Weapon Upgrade menu, select the weapon you want to view stats for, and you’ll find the Weapon level and SP information at the bottom left of the page. Once your Weapon levels up you’ll unlock both passive stat boosts and Weapon Skills which can be manually equipped to the weapon each character is currently wielding. Can you manually upgrade weapons in Final Fantasy 7 Rebirth? No, you cannot manually upgrade weapons. The weapon upgrade system is strictly automatic in Rebirth in contrast to Final Fantasy 7 Remake where you could manually upgrade. For more Final Fantasy 7 Rebirth content, check out our guides below: How to complete all World Intel objectives | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses | How long is Final Fantasy 7 Rebirth?
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Final Fantasy 7 Rebirth: How to Pressure & Stagger enemies – Dexerto
Final Fantasy 7 Rebirth: How to Pressure & Stagger enemies Square EnixThe Pressure and Stagger system is an important part of Final Fantasy 7 Rebirth’s combat and you’ll have to master it if you want to succeed in battle. So, here’s exactly how to Pressure and Stagger enemies in the game. Final Fantasy 7 Rebirth has finally arrived and the second installment in the Final Fantasy 7 Remake trilogy gives fans a huge open world to explore, a cast of iconic characters to play as and meet, and a deep combat system to dive into. From each party member’s unique skills to new Synergy abilities, and all-powerful Summons there’s a lot you’ll need to get to grips with during combat in Rebirth, and one of the most fundamental aspects of this is knowing how to Pressure and Stagger your foes. So, here’s exactly how you can Pressure and Stagger enemies in Final Fantasy 7 Rebirth. How to Pressure enemies in Final Fantasy 7 Rebirth You can Pressure enemies by exploiting their weaknesses in Final Fantasy 7 Rebirth. Every enemy you encounter will have a unique weakness however so the process is different for most encounters. The easiest approach to pressuring foes in the game is by using the Assess Materia at the beginning of battle which will give you a rundown of enemy weaknesses that you can take advantage of to Pressure them. A pressured enemy will also be much easier to Stagger in the game. How to Stagger enemies To Stagger people or creatures in Final Fantasy 7 Rebirth, you’ll need to fill up the game’s stagger meter, which happens whenever you use an attack or ability that an enemy is weak against. When an enemy is staggered, they’ll take much more damage and will also be unable to attack for a short period of time. The Stagger window gives you a prime opportunity to end the battle quickly by using your most powerful abilities to maximize damage. While regular foes can typically be defeated after they’ve been Staggered, for stronger enemies including bosses you’ll likely need to repeat the process multiple times throughout the battle. For more Final Fantasy 7 Rebirth content, check out our guides below: How to complete all World Intel objectives | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses | How long is Final Fantasy 7 Rebirth?
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Final Fantasy 7 Rebirth: How to change Chocobo appearance – Dexerto
Final Fantasy 7 Rebirth: How to change Chocobo appearance Square EnixChocobo in Final Fantasy 7 Rebirth plays a crucial role in the overall gameplay loop. Here is how you can change their appearance in the game. The world of Final Fantasy 7 Rebirth is massive and travelling on foot can be daunting at times. Therefore, as a player you might want to get some help with that and Chocobo is your best friend in this regard in the game. However, you might want to change the appearance of your Chocobo at times to make it look a little different. As it happens, you can do it, though it will take some work. Here is what you need to do to change your Chocobo’s appearance in the game. How to change Chocobo appearance in Final Fantasy 7 Rebirth Changing a Chocobo’s appearance in the game requires an item called the Golden Plume. Here is a guide on how to get that item and use it: Before you can start earning Golden Plumes, you will need to unlock the Chocoboutique in the Grasslands region – You can find this quest from Bill’s Ranch after you make your way to Kalm following the Nibelheim Flashback – Finish all the side quests in Bill’s Ranch and you will get access to Golden Plumes – You can now use it to decorate your Chocobo – Each region has Chocobo stops that you can repair for one Golden Plume – Additionally, wrangling new Chocobos will reward you with two Golden Plumes, but you can do this only once – It is also important to mention here that if you are struggling to find out the Chocobo stops, you can follow a baby Chocobo and it will guide you to your designated location. Finally, in order to change the appearance you can visit the Chocoboutique of a particular region. However, you cannot use the Chocoboutique until you have completed all the side quests linked to a particular Chocobo Ranch. How to complete all World Intel objectives | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses | How long is Final Fantasy 7 Rebirth?
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Final Fantasy 7 Rebirth: How to complete all World Intel objectives – Dexerto
Final Fantasy 7 Rebirth: How to complete all World Intel objectives Square EnixFinal Fantasy 7 Rebirth features a lot of side content to do while out exploring the world. Here are all the World Intel tasks you’ll need to complete as you explore. The Final Fantasy 7 Remake introduced us to a character known as Chadley, a robotic former Shinra employee who tasked Cloud and the gang to gather battle intel for him. In return, Chadley would provide Materia and even help our summons grow more powerful. In Final Fantasy 7 Rebirth, Chadley is back in a big way – and so is his list of demands. This time, the little robot boy, and his new AI sidekick Mia, want to us explore the world and complete a variety of World Intel tasks for him. The good news is that most of these tasks are fairly straightforward and fun, rarely feeling like open-world busywork or outstaying their welcome. These tasks need to be completed in every region of the game and generally don’t take that long to complete. Each also helps build up the party’s level and individual stats without the need to grind. We found engaging in the World Intel content in each region kept our characters well-leveled and was a great way to explore. Each task also tended to flow into the next without much aimless wandering. Contents Activation Intel – Expedition Intel – Chocobo Intel – Excavation Intel – Fiend Intel – Classified Intel – Moogle Intel – Divine Intel – Phenomenal Intel – All world intel objectives in FF7 Rebirth Bear in mind, that you’ll need to complete these tasks in each of Final Fantasy 7’s main explorable regions, but luckily each is a bitesize task that only needs to be completed a few times per region: Activation Intel This is the classic “complete the tower to open up a section of the map” quest that we see in so many open-world games. The good news is these are all pretty simple to do, while they do get slightly harder as the game goes on, they’re never that taxing. Each region has around five or six of these towers to be activated. We recommend doing these first as then you’ll have a clearer idea of your surroundings. All you need to do is climb the tower, activate the console, and collect any items that may be stashed on the various levels. Doing so will activate several other areas of interest on your map including many of the below tasks. Towers are normally guarded by a few fiends, but these shouldn’t give you much trouble. Expedition Intel You’ll come across roughly five or six of these tasks per region and each one will open up more information about the area you’re exploring. They’ll each give you a nice horde of resources too so you’ll be able to transmute some new items. Each quest essentially involves scanning a crystal that’s grown out of the lifestream. To do so, you’ll just need to complete a very quick mini-game where you scan some rings and hit the button when the prompt encourages you to. It gets progressively harder as the game goes on but will never take you more than a couple of tries. You’ll also be guided to each crystal by an owl so be on the lookout for these guys flying around and hooting. Chocobo Intel You’ll need to complete a side quest in each region to unlock the region-specific chocobo for that part of the world. Every region has unique Chocobos who each have their own special skill. These skills will help you traverse the world, such as climbing rock faces or swim across a swamp. We’d recommend unlocking every region’s chocobo as soon as you can. You’ll also come across Chocobo Stops while out exploring the world. You’ll need to repair each one by raising the sign, and can then use them as fast-travel points. You can also use a cushion to rest at each stop, replenishing your HP and MP. You’ll sometimes come across a Chocobo chick out in the wild who’ll guide you to the nearest rest stop that needs to be repaired. Excavation Intel Once you’ve unlocked that region’s Chocobo, you’ll be able to take part in one or two excavation quests. This essentially involves using your Chocobo to sniff out essential upgrades for your transmutation chip, allowing you to craft more items. First, you’ll need to sniff out the item and follow the prompts until you get closer to the item. Once you find it, you’ll need to use the Chocobo to then dig it out of the ground. There are usually three separate items to be located per Excavation quest. Fiend Intel These tasks just involve killing some elite fiends somewhere on your map while Mia gives you a commentary about what they are and why we need to thin their numbers. These fiends are usually tougher than your average monsters so make sure you go into every fight at full health. There are usually about five of these mini-quests per region. Each Fiend Intel quest will come with some optional objectives such as needing to pressure, stagger, or kill the enemies within the time limit. You don’t need to do this to progress, but it will increase the reward you get at the end. You can even replay each fight to make sure you hit every goal, should you want to. Classified Intel The Classified Intel quest kicks in once you’ve completed all of the Fiend Intel quests in a region. This mostly involves killing a boss enemy that’s terrorizing the region while Mia explains the lore behind the encounter. These fights can be difficult be lead to some nice rewards. It was also fun to learn about the local legendary beasts – then to destroy them. There are also no optional objectives here, just slay the creatures. Moogle Intel There’s only one Moogle Intel quest per region, and once completed, you’ll get access to the Moogle store and be able to trade your Moogle Medals for unique and helpful upgrades/items. You’ll need to enter the Moogle’s mushroom home then round up the Mooglets into their pen. You can do this simply by running at them and herding the naughty Mooglets until they’ve been corralled in their pen. They will shoot random magic spells at you while you work to gather them, and you need to be careful not to be hit three times, as then you’ll need to start again. Rounding up the Mooglets gets harder by the region, but never caused us too much difficulty. Divine Intel You’ll find roughly four Divine Intel quests per region and each involves smashing some crystals to learn the lore of that region’s “Divine” or summonable diety. Once you’ve smashed one or two crystals, you’ll be led into a cave where you need to complete a mini-game. This involves memorizing the location of the prompts, and then hitting the same buttons when required. It sounds a lot harder than it is and the game gives some leeway if your timing is a little bit off. Completing each of these improves the power of your summons, making tough boss battles much easier. Each region corresponds to a different summon, so be sure to use the summons you’ve upgraded for the best results. Phenomenal Intel The Phenomenal Intel is different per region, each one offering a unique questline that’s specific to that area and where you are in the story. The first region, the Grasslands, involves you beating up some thugs you met in Midgar during the FF7 Remake, while the next region will see Cloud and the gang sucked into a boardgame for a Final Fantasy Tactics-style mini-game. Every region will mix it up with the Phenomenal Intel missions, so treat it as a unique quest line each time rather than part of the World Intel tasks. However, each one you complete will contribute to your World Intel for that region. 9 best Final Fantasy games ranked | Why Aerith needs to die again | Everything we know about FF7 Rebirth | Crisis Core: Reunion review | Final Fantasy 7 Rebirth hands-on | Final Fantasy 7 Rebirth: File size | FF7 Rebirth voice actors & cast | Is Final Fantasy 7 Rebirth open world? | Is Crisis Core: Reunion connected to FF7 Rebirth?
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Final Fantasy 7 Rebirth glitch makes Red XIII act like a typical cat – Dexerto
Final Fantasy 7 Rebirth glitch makes Red XIII act like a typical cat Square EnixA hilarious Final Fantasy 7 Rebirth glitch has put Red XIII in a comical situation similar to one a housecat would find themselves in. A user on the Final Fantasy Reddit has shared a video they took of Red XIII in the Gold Saucer. During their playthrough, Red XIII got his head stuck in a trolley and ended up dragging it around the area in a glitched state. “Cloud doesn’t seem to care what’s happening to his cute kitten, he’s always been a bitter Cloud,” one player lamented, while another joked, “I didn’t realize Bethesda made this game.” “Cats gonna cat,” one user commented, while another said, “I swear they left this sort of stuff in on purpose. At one point I turned around and Red was balancing a whole table on his head whilst innocently staring up at me.” The OP isn’t the only user who has encountered Final Fantasy 7 Rebirth glitches like this. “Every time I change my outfit at Costa del Sol, Red gets stuck in the floaty pool,” one user said, while another reported, “I did that with Cloud at the Gold Saucer with one of those inflated Chocobo. Was on my shoulders like it was the jockey.” Luckily, most of the bugs in Final Fantasy VII Rebirth are fairly benign, resulting from physics screw-ups rather than major problems that affect the gameplay. Considering the game’s ridiculous length and scope, this is quite an achievement on Square Enix’s part.
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Final Fantasy 7 Rebirth: How to beat the Mindflayer – Dexerto
Final Fantasy 7 Rebirth: How to beat the Mindflayer Square EnixThe depths of the Junon Region in Final Fantasy 7 Rebirth hide a formidable foe – the Mindflayer! This otherworldly creature throws a unique challenge at you, testing your ability to adapt and use new mechanics, so here’s how to defeat the Mindflayer in Final Fantasy 7 Rebirth. Think of the Mindflayer as a puzzle disguised as a ferocious boss in Final Fantasy 7 Rebirth. Traditional elemental attacks and straightforward brawling won’t work here. Instead, you’ll need to unlock the power of Synergy – coordinated team attacks that change the course of battle! Once prepared, initiate the encounter by completing all the Combat Assignments in the Junon Region. Upon confronting the Mindflayer in the game, be ready to face its menacing attacks and adapt your strategy accordingly. Defeating the Mindflayer isn’t just about survival; it’s also about unlocking its secrets and a powerful reward. Let’s get into the specifics of beating the Mindflayer in FF7 Rebirth. How to beat the Mindflayer in Final Fantasy 7 Rebirth Before you charge into battle, you should be aware that the Mindflayer has NO elemental weaknesses and a health pool of over 20,000. It also shrugs off many status effects. This means focusing on raw damage is less effective. Your key to victory lies in building up Synergy Attacks to “Pressure” the boss and open up moments of vulnerability. Gear Up & Strategize Party Picks: Cloud and Tifa are must-haves for their powerful Synergy Abilities. Your third party member is flexible – Aerith for range and healing, Barret for ranged attacks, or maybe Red XIII for agility and more Synergy options. – Materia Matters: Debuffs like Deprotect, Debrave, and Poison will chip away at the Mindflayer’s defenses. Healing and Time Materia are essential too, especially for its brutal late-game attack! – The Battle Plan Assess: Start by Assessing the Mindflayer – knowledge is power. Understand its strengths and weaknesses before you start swinging. – Debuffs: Weaken it early with debuffs like Deprotect, Debrave, and Poison. Softening up the Mindflayer makes its attacks less scary and boosts your damage output. – Synergy Charge: Focus on using ATB abilities with Cloud and Tifa to rapidly build that Synergy Gauge. Regular attacks help, but those team-up moves are your fast track to victory. – Pressure and Stagger: Unleash a Synergy Attack as soon as you can! This applies “Pressure,” making the Mindflayer vulnerable. Follow up with focused attacks from all party members to build that Stagger meter fast. – Damage Burst: The moment it’s Staggered, go all-out. Unleash Limit Breaks, your strongest abilities, and even summon Ifrit for a fiery beatdown. This is your chance to deal massive damage. – Be cautious: The Mindflayer has many devastating attacks including Sinister Seizure, Accursed Orb, and Astral Apprehension. You can hide behind boulders, maintain distance, or dodge at the perfect time to avoid getting hit by these deadly moves. – Repeat and Win: Keep cycling through debuffs, Synergy Attacks, and focused damage during Stagger. Don’t get complacent – even with smart play, this fight takes persistence. – Defeating the Mindflayer grants you the Mindflayer Crown, a key item for crafting, as well as Gil, EXP, and Junon Region Data Points in the game. Check out more Final Fantasy 7 Rebirth guides below: How to complete all World Intel objectives | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses | How long is Final Fantasy 7 Rebirth?
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Final Fantasy 7 Rebirth: Fort Condor Minigame Guide – Dexerto
Final Fantasy 7 Rebirth: Fort Condor Minigame Guide Square EnixAre you enjoying Final Fantasy 7 Rebirth’s Fort Condor minigame but want to get better at it? This classic mode offers a unique challenge within the main adventure with exciting rewards. Here’s how to beat Fort Condor in Final Fantasy 7 Rebirth. Fort Condor is a unique and engaging minigame within Final Fantasy 7 Rebirth, offering players an exciting diversion from the main storyline. Located in the expansive world of Rebirth, Fort Condor presents a formidable challenge that requires careful planning and quick thinking to overcome. From the basics of the battlefield to advanced tips, this guide will arm you with the knowledge you need to crush your opponents in the game. Think of it as your Fort Condor strategy playbook, designed to make you a minigame master. How to beat Fort Condor Minigame in Final Fantasy 7 Rebirth Fort Condor Game Explained Fort Condor is a real-time strategy minigame in Final Fantasy 7 Rebirth where you defend a base against waves of Shinra troops. It’s all about deploying the right units at the right time. You’ll pick from Vanguards (melee), Ranged (shooters), and Defense (barriers), each with strengths and weaknesses. The key resource is your ATB. This gauge fills over time, and each unit costs a certain amount to deploy. Balancing unit deployment with ATB management is crucial for success. Winning battles earns you rewards like valuable Materia, Protorelics and rare items – a massive boost for your main adventure. The better your performance, the sweeter the loot. Strategies to beat Fort Condor Know Your Enemy: Take a moment to analyze the enemy’s unit composition before the battle starts. This gives you vital tactical information. If they favor melee-heavy Vanguards, counter with Ranged units to damage them from afar. Or you can use lots of Rangers and ballistas if they rely on flying units. – Build a Strong Frontline: Focus your early ATB on Elite Vanguards and Elite Enforcers as they can soak up enemy damage while dishing out their own. Support them with Clerics to increase their lifespan significantly, letting these valuable troops stay in the fight longer. – Balance Offense and Defense: Clerics are crucial for healing wounded troops, while Defensive units like barricades or trebuchets protect your base from the enemy onslaught. Sprinkle these support units throughout your forces to create a well-rounded army. – Airborne Awareness: Flying enemies become a serious threat later on, capable of bypassing ground defenses. Prepare for this by investing in Rangers, whose long-range attacks can target airborne units, and defensive ballistas, which also specialize in taking them down. – Tips for Success in Fort Condor Minigame Easy Mode Helps: Don’t be afraid to lower the difficulty if needed. This fills your ATB gauge faster, giving you more flexibility to react to enemy unit deployment. – Watch the Lanes: Fort Condor has two lanes, and neglecting either one leads to disaster. Divide your forces – attack on one side, and set up defensive units on the other. – Hero Time: Heroes are most effective when they have multiple allies near them, powering up faster and granting bigger buffs. Pair heroes with units of the same type – Tifa with Vanguards, Barret with Ranged, etc. for maximum impact. – Late-Game Push: When you notice the enemy is running low on available units, it’s time for the knockout punch. Spend your remaining ATB aggressively, deploying as many units as possible to overwhelm their weakened defenses and crush them. – For more Final Fantasy content, check out our guides below: How to complete all World Intel objectives | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses | How long is Final Fantasy 7 Rebirth?
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Final Fantasy 7 Rebirth fans convinced infamous bosses will return after spotting trailer clue – Dexerto
Final Fantasy 7 Rebirth fans convinced infamous bosses will return after spotting trailer clue Square EnixTwo of the most infamous bosses in the Final Fantasy series could be set for a return, based on clues spotted in the Final Fantasy VII Rebirth State of Play trailer. Final Fantasy VII Remake was only the first part of a trilogy, which meant that a lot of the content featured in the original game has yet to be adapted as part of the new timeline. This means fans might wait years to see modern incarnations of all their favorite characters. One benefit of releasing the games as part of a series is that they get to hint at things to come. Final Fantasy VII Remake did this a few times. However, they weren’t always handled well, such as the baffling Cait Sith cameo that would make zero sense to anyone unfamiliar with the original game. As the release of Final Fantasy VII Rebirth is fast approaching, fans are sifting through the demo and the extended Sony State of Play trailer for more information. It seems they struck gold, or rather, struck emeralds and rubies, as they spotted two huge hints in Tifa’s room. Emerald & Ruby Weapon spotted in FF7 Rebirth trailer A user on the FFVII Remake Reddit has shared their altered improvements of two posters that are seen briefly in the Final Fantasy VII Rebirth demo. These posters seemingly depict Emerald Weapon and Ruby Weapon, two of the secret bosses from the original game. The posters seem to be generic tourist attraction pictures, but the artwork and titles clearly reference the Final Fantasy VII secret bosses. The Ruby Red poster has red hills in the shape of Ruby Weapon’s body, while the Emerald Sea has an island with gems that resemble Emerald Weapon’s form. Emerald Weapon and Ruby Weapon were the two most difficult bosses in Final Fantasy VII and are often the first things people think of when secret bosses are mentioned in games. You need specific load-outs to even think of taking them on, as well as being level 99 and possessing the best gear in the game. What’s interesting about the posters is that they could be hinting at the creatures returning in Final Fantasy VII Rebirth rather than the final game in the trilogy, which is what many fans expect. Perhaps Square Enix has new secret bosses lined up for the last entry in the remake trilogy. There are five Weapon monsters in Final Fantasy VII (Emerald, Ruby, Diamond, Sapphire, and Ultimate) and two more introduced in spin-offs (Jade and Omega), so there could be a chance to fight them all in the remake trilogy. Whatever the case, it seems Square Enix is preparing fans for the return of two of the most fearsome bosses in the franchise, though how they’re going to work in an action RPG is unclear, as they were originally fought in turn-based battles in Final Fantasy VII.
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Final Fantasy 7 Rebirth fixes devs’ biggest Tifa & Aerith ‘regret’ – Dexerto
Final Fantasy 7 Rebirth fixes devs’ biggest Tifa & Aerith ‘regret’ Square EnixOne of Final Fantasy 7’s writers revealed his regrets over how Tifa and Aerith’s relationship was portrayed in the original and how it impacted FF7 Rebirth’s development. Final Fantasy 7 Rebirth has released to largely positive reviews in part because of how it depicts its iconic cast of characters and their developing relationships. Setting aside the game’s romantic options – which further fuel the decades-old Cloud-Tifa-Aerith love triangle – Rebirth emphasizes the connections Cloud and his allies make on their journey to stop Sephiroth. A new Square Enix blog post gives new insight into why the developers chose “connectedness” as the core theme of Rebirth – and it has to do with the writers’ regrets over how Tifa and Aerith were portrayed in the original. FF7 Rebirth writer reveals origins of “connectedness” theme In the post, writer Kazushige Nojima told the story of how a comment from a programmer on the original 1997 game ultimately influenced Rebirth’s development. “Around the time that we finished making the original FINAL FANTASY VII, a senior Programmer turned to me and said, ‘It sure seems like Aerith and Tifa don’t like each other, don’t you think?’” Nojima shared. While the comment shocked him, Nojima realized he “wasn’t too confident” that the game portrayed the “close friendship” he’d intended. He goes on to say, “I regretted this for a long time.” This made conveying Tifa and Aerith’s friendship a personal challenge for Nojima – one that ultimately impacted Rebirth’s core theme. “As I undertook this challenge, the word ‘connectedness’ came to the fore as a key concept for the story. It’s because of this connectedness that the characters and the planet on which they live were born,” he explains. Nojima goes on to share how this revelation “is how the character of ‘The Planet’ … came to be portrayed.” Based on reactions to Rebirth since its release, it seemed Nojima succeeded in portraying Tifa and Aerith’s relationship. The two are a highlight of the game, feeling like genuine friends rather than mere traveling companions vying for the protagonist’s affection. Though Nojima doesn’t name the programmer, and we may never know who they are, it’s clear their comments from over 25 years ago have had a lasting impact on Final Fantasy 7 Rebirth.
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Final Fantasy 7 Rebirth ending explained & what could happen next – Dexerto
Final Fantasy 7 Rebirth ending explained & what could happen next Square EnixFinal Fantasy 7 Rebirth has finally arrived and are you curious or perhaps confused about what happens at the end of the game? We’ve got everything you need to know about the ending right here. Full spoiler warning ahead. Like the FF7 Remake before it, Final Fantasy 7 Rebirth covers another large chunk of the events from the original game but in much greater detail. This time, the story roughly covers Cloud and the gang’s escape from Midgar, after raiding Shinra HQ, to their fateful battle with Sephiroth at the Temple of the Ancients. While events play out similarly to the original, there are some key changes, and it’s safe to say that things are more complicated than ever as we hurtle towards the third and final chapter of the FF7 Remake trilogy. Here’s what goes down at the end of Final Fantasy 7 Rebirth and where it looks like things are heading next. All about Aerith As expected, Final Fantasy 7 Rebirth ends with the death of Aerith at the hands of Sephiroth and the gang’s next epic battle with the evil One-Winged Angel. Aerith goes to the Temple to pray to the planet because, as she’s a member of the Cetra race, Aerith can commune directly with the Lifestream and encourage the planet to heal itself and resist any negative influence. However, like in the original, Sephiroth interrupts her prayer with the pointy end of his sword. This time, Cloud nearly manages to save Aerith, but he’s delayed by the Whispers, and Aerith is killed in the remake timeline. The team fights off Sephiroth and defeats him – for now – but mourns the loss of their friend. Elsewhere, a still-alive Zack Fair joins forces with an also still-alive Biggs in the latter’s quest to keep battling Shinra. As he is unaware of the threat involving Sephiroth, as the character was supposed to have died during the Sector 7 Plate disaster, Biggs now believes he’s the sole member of Avalance and recruits Zack to his cause. Zack is, of course, more than happy to fight Shinra, but his priorities are stopping Sephiroth and reuniting with Cloud and Aerith. Multiversal Madness Once again, in Final Fantasy 7 Rebirth, Cloud (and, to some extent, Zack) is an unreliable narrator. Both Aerith’s death and the survival of Zack appear to be happening in multiple timelines, which are bleeding into one another. A timeline showing Aerith possibly avoiding Sephiroth’s attack is shown, suggesting that there is a way her death could be avoided or undone. Cloud is still able to communicate with an aspect of Aerith even after she’s been killed, as well as a rather trippy conversation with Zack, who suggests their timelines could be merged. Of course, this could all be in Cloud’s head; he is suffering from hallucinations after all, but we’re confident there’s much more to it than this. For starters, Zack is indeed alive in one new timeline and has interacted with Cloud; the only question is, is this the timeline we’re following? Or are we following multiple timelines that are potentially converging? At this stage, we don’t know, but as the message at the end of the game assures us, nothing is certain until the credits roll on the next and final chapter of the Final Fantasy 7 Remake series. As of right now, though, Aerith is dead, but we’d wager not gone from the story. It appears as though both Aerith, Zack, and characters like Biggs will have more of a role to play in the next game, so the story is far from over. It’s also worth mentioning that two rather large entities, likely weapons, one in Ruby and another in Emerald, come lumbering out of the sea, teasing future battles to come. How to complete all World Intel objectives | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses | How long is Final Fantasy 7 Rebirth?
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Final Fantasy 7 Rebirth dev announces side-quest fix to let players Platinum the game – Dexerto
Final Fantasy 7 Rebirth dev announces side-quest fix to let players Platinum the game Square EnixSquare Enix has announced the next Final Fantasy 7 Rebirth patch will fix the game’s frustrating Can’t Stop Won’t Stop bug. Final Fantasy 7 Rebirth developer Square Enix has acknowledged an issue with the side-quest Can’t Stop Won’t Stop and is promising a fix in the next update. In a tweet on the official Final Fantasy 7 Twitter account, they said, “We’re aware of an issue stopping progress in the ‘Can’t Stop Won’t Stop’ sidequest. This is scheduled to be fixed in the next patch. We sincerely apologize for the inconvenience this has caused.” For a while now, players have been reporting issues with the Corel region quest since the last patch, with the game not logging high scores on the G-Bike minigame. This makes it impossible to complete the Can’t Stop Won’t Stop, locking players out of several Final Fantasy 7 Rebirth trophies, including the highly coveted Platinum. Reddit user PlayGroundbreaking57 explained how serious the issue is and how its impact extends past trophies. In a post in the FFVIIRemake subreddit earlier this week, they said “not only is this quest in the way of the Plat blocking basically 3 trophies directly and a few more indirectly … the absolute best folios are locked behind party level 10, guess what are the last 10 points of the party level? That’s right, this glitched sidequest.” There is a workaround for those with physical copies of the game – just delete it and reinstall version 1.0 – but digital players will need to wait. Square Enix has not said when exactly the next patch will be released, but the fact that they are aware of and actively working to fix the quest bug should help reassure players.
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Final Fantasy 7 Rebirth disk blunder set to cause mass confusion on launch day – Dexerto
Final Fantasy 7 Rebirth disk blunder set to cause mass confusion on launch day Square EnixSquare Enix and Sony have had to warn fans about a printing error, which is likely to cause confusion when Final Fantasy VII Rebirth launches. When Final Fantasy VII Rebirth was first announced, Square Enix proudly promoted the fact that the game was so big that it was shipping on two discs. People who purchase the digital version better clear some room, as Final Fantasy VII Rebirth takes up nearly 150GB of space. The same thing happened with Final Fantasy VII Remake, which also shipped on two discs. The big difference was that Final Fantasy VII Remake was launched at the end of one console’s lifespan, while its sequel is being released while the PS5 is still in its heyday. Unfortunately, shipping on two whole discs has caused confusion in the production, as Square Enix has released a statement ahead of Final Fantasy VII Rebirth’s launch. Final Fantasy VII Rebirth’s discs are labeled incorrectly A post on the official Square Enix website has confirmed that the discs of the Japanese version of Final Fantasy VII Rebirth have been printed incorrectly. This has only been confirmed for the Japanese physical editions of the game, and we’ll update this story if a similar issue happens with the English release. Final Fantasy VII Rebirth ships on two discs, labeled “Data” and “Play.” You’re supposed to use the Data disc first to install most of the game’s content, and you use the Play disc for the rest of the content and keep it in the drive whenever you want to boot the game. Unfortunately, the labels have been switched. Instead, Japanese players will have to install the game with the Play disc and then play it with the Data disc. Square Enix mentions (via machine translation) that this issue was caused by Sony Interactive Entertainment and the company is looking at ways to rectify the issue. It’s possible that the game will be recalled in Japan. The original Final Fantasy VII was notorious for the errors in its translation, both by the localizers and in the FMV cutscenes. It seems that these accidental issues will continue to persist, even over twenty-five years later.
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Final Fantasy 7 Rebirth book reveals surprising character is easiest to date – Dexerto
Final Fantasy 7 Rebirth book reveals surprising character is easiest to date Square EnixNew information from Final Fantasy 7 Rebirth Ultimania reveals that the easiest character to bring on the Gold Saucer date isn’t Tifa or Aerith. One surprising Final Fantasy 7 Rebirth character is actually a bit easier to date than the others: Barret Wallace. The revelation comes from the book Final Fantasy 7 Rebirth Ultimania, which was released last week in Japan. Since then, new information from the book has been translated and shared on social media. This particular tidbit comes from Twitter user aitaikimochi, who breaks down how many opportunities players have to gain Affinity with each possible Gold Saucer date option and says, “Barret has the highest chances to get affinity based on dialogue, side quests, mini games, and battle mechanics.” Of the five possible Gold Saucer dates, Barret leads with 26 chances to gain Affinity. He’s followed by Yuffie and Red XIII, who each have 24 instances. Last but certainly not least are fan-favorites Aerith and Tifa, who trail slightly with 23 chances. Given how much Final Fantasy 7 – and over 25 years of fandom – focuses on Aerith and Tifa as potential love interests for Cloud, the fact that Barret is actually the easiest to date may come as a surprise. One fan even joked that “yup everyone is wrong. The real cannon love interest was Barret all along.” Note that these numbers don’t account for the specific amount of points you can earn during these moments. That depends on your dialogue choices and other game progress. Still, the increased amount of opportunities to gain Affinity certainly doesn’t hurt your chances of getting to know the passionate gun-armed man a little better.
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Final Fantasy 7 Rebirth cut some of the best enemies and players want then back – Dexerto
Final Fantasy 7 Rebirth cut some of the best enemies and players want then back Square EnixFinal Fantasy VII Rebirth fans are mourning the enemies from the original game that didn’t make the cut, hoping they’ll return in the final game in the trilogy. One of the daunting tasks that the developers of Final Fantasy VII Remake faced was updating the goofy monster designs from the original game and making them appear menacing on modern hardware, In the first game, the developers updated creatures like the Hell House and made them legitimate threats. This helped by making them part of the story and giving them more of a presence in the lore. Final Fantasy VII Rebirth also had to update the blocky 3D models from the original game and it mostly did an amazing job, including making an obscure glitch monster canon. Unfortunately, a few fan favorites were left on the cutting room floor. FF7 Rebirth fans mourn Heavy Tank being cut from the game A thread on the FFVIIRemake Reddit has been created to commemorate the absence of the Heavy Tank enemy from Final Fantasy VII, a mixture between a tank and a triceratops. The Heavy Tank was supposed to be faced in the Gongaga region and the Gold Saucer, but it doesn’t appear in Final Fantasy VII Rebirth. “Dude I was so sad Tankceratops didn’t make an appearance. I expected him as the final boss of the Gold Saucer segment in chapter 12, similar to how they handled Hell House in Remake,” one user wrote, while another said, “The only way to make this up to me is to make him the final boss of Part 3.” “D: NOOOO I have been looking forward to coming across him and wondering how they were going to do it.” another user lamented, ” I was expecting him to be a weird big boss similar to the Remake house.” Heavy Tank isn’t the only enemy fans mourn, as Ghirofelgo, a mixture between a human and a pendulum, also didn’t make the cut. “I miss him and the pendulum scythe guy from the manor!” one fan wrote, while another said, “Him and Ghirofelg, need to see my weird swinging axe homie.” All isn’t lost for Heavy Tank and Ghirofelg, as there’s still one more entry in the Final Fantasy VII Remake trilogy to go. It’s possible they could return in all of their glory in the final chapter of the trilogy. Alternatively, if Final Fantasy VII Rebirth gets DLC, like Final Fantasy VII Remake’s INTERmission chapters, then they could appear there. Maybe Cid and Vincent will get a chance to team up against these goofy foes? It’s a shame that memorable enemies didn’t make the cut, but there’s always hope that Square Enix is just saving them for future appearances, as the story of Final Fantasy VII Remake isn’t over yet.
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Final Fantasy 7 Rebirth: All difficulty settings explained – Dexerto
Final Fantasy 7 Rebirth: All difficulty settings explained Square EnixAre you looking to jump into Final Fantasy 7 Rebirth and want to learn about its difficulty settings? We have got you covered well in that regard. Final Fantasy 7 Rebirth is a story-rich game where you explore the massive world and experience the journey of Cloud, Tifa, Aerith, and other fan-favorite characters in the franchise. Apart from an enticing story, the game has a tempting combat too. If you want you can increase the difficulty level in case you are looking for a challenge. However, if you are a new player, and just want to enjoy the story, you can do that as well. Here is what you need to know about the difficulty settings of Final Fantasy 7 Rebirth. Every difficulty setting in Final Fantasy 7 Rebirth explained Final Fantasy 7 Rebirth has four different difficulty settings. The names alongside a brief description for each have been listed below: Easy This is the easiest setting to go for in Final Fantasy 7 Rebirth. This setting is catered towards players who are new to the game and just want to enjoy the story. While playing on Easy, you don’t have to worry about combat at all to the point where you might feel tired at times from fighting the AI that never hits back. Normal Normal is the most preferred and balanced setting you will come across in Final Fantasy 7 Rebirth. This difficulty setting allows you to enjoy the story as usual, but the combat will never feel boring as the AI is more active compared to the Easy mode. Hard Hard mode unlocks only after finishing the game once. However, it makes sense as the combat in this mode is the most unforgiving as you’ll face exceptionally hard challenges with restrictions such as the inability to use items. Therefore, you will have to be flawless in your combat to clear this mode. Dynamic This is a difficulty setting where the game will adjust its level based on how you play. This mode can be more challenging than the easy or normal modes depending on how good you are at combat. How to complete all World Intel objectives | Final Fantasy 7 Rebirth: Who is Zack Fair? | Can you play as Vincent Valentine in Final Fantasy 7 Rebirth? | Can you play as Cid Highwind in Final Fantasy 7 Rebirth? | How to complete all World Intel objectives | What are the Whispers? | How to unlock all save data bonuses | How long is Final Fantasy 7 Rebirth?
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Is Final Fantasy 7: Ever Crisis on PC? – Dexerto
Is Final Fantasy 7: Ever Crisis on PC? Square EnixCan you play Final Fantasy 7: Ever Crisis on PC? Well, our guide has everything you need to know about whether the new mobile game is officially playable on PC. Final Fantasy 7: Ever Core Crisis is the latest mobile game from Square Enix that aims to faithfully retell the most memorable moments from the beloved JRPG. Not only does it feature plenty of iconic characters like Cloud and Sephiroth, but it also features customizable weapons and gear. So, whether you’re a fan of Final Fantasy 7 or just want something to play until Final Fantasy 7 Rebirth is released, then the mobile game aims to keep you busy. However, many prospective players will be wondering whether Final Fantasy 7: Ever Crisis is available on PC. After all, being able to switch between devices is always going to be a popular choice for those who enjoy gaming on the go but also wish to enjoy the game on a bigger screen. So, here’s everything we currently know about whether you can play Final Fantasy 7: Ever Crisis on PC. Can you play Final Fantasy 7: Ever Crisis on PC? No, Final Fantasy 7: Ever Crisis is not currently available on PC. However, Square Enix confirmed a Steam version was in active development on Twitter. You can even share the data from your mobile version to the PC port. Despite the announcement, the PC version does not have a release date at the time of writing. For now, though, you’ll need to have a compatible smartphone/tablet that is capable of running the game or use a workaround to get Final Fantasy 7: Ever Crisis running on your PC. As always, we’ll be sure to update this article should further announcements be made, so be sure to bookmark this page and check back regularly.
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Final Fantasy 7: Ever Crisis trailer teases more details about Sephiroth’s backstory – Dexerto
Final Fantasy 7: Ever Crisis trailer teases more details about Sephiroth’s backstory Square EnixFinal Fantasy fans got a brief look at the mobile game Final Fantasy 7: Ever Crisis during the Summer Games Fest 2023 event, which will give more details surrounding Sephiroth’s origin story. Final Fantasy fans have a lot to look forward to, with Final Fantasy 16 on the horizon and Final Fantasy 7 Rebirth slated to release in early 2024. Final Fantasy 7 fans, specifically, also have a new mobile game called Final Fantasy 7: Ever Crisis to look forward to, which seems like it will provide a full retelling of the events surrounding FF7. The Summer Games Fest 2023 event offered up another extended look at Ever Crisis in action, which included new snippets of gameplay and some interesting teases surrounding Final Fantasy 7’s main villain, Sephiroth. Final Fantasy 7: Ever Crisis trailer and pre-registration details The trailer opened with Sephiroth standing in the rain surrounded by flaming monster corpses. The villain makes a cellphone call, pleading with the recipient to pick up. The recipient is revealed to be none other than Crisis Core’s own Genesis Rhapsodos. Before anymore of the call is shown, the words “We still don’t know Sephiroth” appear on screen. Next, fans can see snippets of gameplay which included scenes from FF7, Crisis Core, and Dirge of Cerberus. We also got a glimpse of the game’s Active Time Battles, as well as the menu UI that features Daily Quests, a Battle Tower, Dungeon options and much more. The trailer concludes with Sephiroth facing off against a hodded figure wielding an axe in the same spot he made his earlier call to Genesis. The hooded man calls himself a “hero” before pointing his axe at Sephiroth, to which Sephiroth answers that this makes him his enemy and charges up a Fire spell in retaliation. Alongside the ending logo, Square Enix revealed that pre-registration for Ever Crisis has started on iOS and Android devices. Final Fantasy 7 fans interested in pre-registering can do so soon using the link here. Those who pre-register for the game will be included in the closed beta starting sometime in June 2023.
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Final Fantasy 7 director responds to demand for FF6 remake – Dexerto
Final Fantasy 7 director responds to demand for FF6 remake Yoshitaka Amano/Square EnixFinal Fantasy VII director Yoshinori Kitase has addressed the demand for a 3D FF6 remake, but the project is likely too big to ever come to fruition. Square Enix originally announced Final Fantasy VII Remake at E3 2015 nearly a decade ago. We’re still waiting on the release of its sequel, Final Fantasy VII Rebirth, and another untitled game that will cap off the trilogy. This means that Square Enix will have spent over ten years remaking Final Fantasy VII, which is one of the company’s biggest games of all time. That’s not including any other potential sequels that could be released after the trilogy has ended. But what about other Final Fantasy remakes? A Final Fantasy IX remake has been rumored since the Nvidia leak, but there are other titles that require a fresh 3D coat of paint more than Zidane and his gang of thieves, such as the beloved FF6, which has only received 2D remakes to date. Final Fantasy 6 is much harder to remake than FF7 Final Fantasy VI & VII director Yoshinori Kitase is currently promoting Final Fantasy VII Rebirth, where he’s serving as a producer. In a recent interview with Julien Chieze on YouTube (translated by aitaikimochi on Twitter/X), he discussed the difficulties of remaking Final Fantasy VI in the same as its successor. According to Kitase, a Final Fantasy VI remake in the style of Final Fantasy VII Remake would likely require double the development time, due to the size of the case (as it has way more playable characters), and the sheer scope of its world & plot. It would be a massive endeavor to remake Final Fantasy VI and Kitase doesn’t believe it can be done right now, despite demand from both the fans and people within Square Enix, who want to see Terra and the rest of the Final Fantasy VI cast reborn on modern hardware. While Final Fantasy VI is considered one of the best RPGs on the Super Nintendo (facing stiff competition from the likes of Chrono Trigger and EarthBound), it never received the commercial success of the PlayStation-era Final Fantasy games. Square Enix might be willing to invest a lot of resources in remaking the adventures of the iconic Cloud Strife, but Final Fantasy VI doesn’t have the same pull with the audience. As such, we’re unlikely to see a remake of Final Fantasy VI on the same scale as Final Fantasy VII Remake.
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Final Fantasy 7 Ever Crisis banner: What is the current banner & who will be next? – Dexerto
Final Fantasy 7 Ever Crisis banner: What is the current banner & who will be next? Square EnixFinal Fantasy 7: Ever Crisis banners are constantly updated, bringing with them powerful 5-star weapons and gear. So, here are all the current and future Final Fantasy 7: Ever Crisis banners. The Final Fantasy 7: Ever Crisis current and future banners allow players to obtain new weapons and gear. As with other gacha games like Genshin Impact, FF7 Ever Crisis banners rotate on a regular basis and can have a significant impact on the game’s meta. From deadly 5-star weapons like Cloud’s Murasame to Tifa’s Lifeguard Wraps, there are plenty of items to unlock. So, whether you’re aiming to spend your Blue Crystals on landing that game-changing 5-star weapon or simply wish to get a limited-time summer outfit, here’s everything you need to know about the Final Fantasy 7: Ever Crisis banners. Contents Cloud & Barret featured weapon banner – Tifa & Red XIII featured weapon banner – Release Celebration banner – Next Final Fantasy 7: Ever Crisis banner – What is the current Final Fantasy 7: Ever Crisis banner? There are currently three Final Fantasy 7: Ever Crisis banners that feature weapons and gear for the game’s characters. We have listed them all below. Cloud & Barret featured weapon banner The Cloud & Barret banner features 5-star weapons and gear that aim to give both characters some extra damage when in combat. This banner includes the following weapon rate-ups: 5-Star weapons Murasame (Sword) – Heavy Hauser (Gun) – 5-Star gear Murasame Battle Garb (Cloud) – Scrap Armor (Barret) – It’s important to note that the current Final Fantasy 7: Ever Crises banner will end on September 14, 2023. This means you won’t have long to unlock Cloud and Barret’s signature items, so be sure to roll on this banner while it’s still available. Tifa & Red XIII featured weapon banner The next Final Fantasy 7: Ever Crisis banner includes some game-changing weapons and Gear for Tiifa and Red XIII. These are the following: 5-Star weapons Lifeguard Wraps – Seaside Collar – 5-Star gear Lifeguard Style – Seaside Aloha – The Tifa and Red XIII featured weapon banner will end on September 28, 2023. So, if you looking to add some lifesaving heals to Tifa’s or want to increase the damage of Red XIII’s attacks, then you may want to pull on this banner before it leaves the store. Release Celebration banner To celebrate the release of Final Fantasy 7: Ever Crisis, players can roll on the Release Celebration banner to unlock a guaranteed 5-star weapon. You can only roll on this banner 10 times, which means you’ll need to spend your Crystals on other banners once your pulls have been used. To coincide with the special launch banner, there is also the First Soldier Character banner, which also only allows players to draw on it 10 times for a guaranteed 5-star weapon. Both the Release Celebration banner and First Soldier Character banner end on October 6, 2023. Next Final Fantasy 7: Ever Crisis banner There is currently no news on what the next Final Fantasy: Ever Crisis banner will be. However, we’ll update this article as soon as the developers announce what characters will be receiving weapon and gear rate-ups. So, there you have it, that all the current Final Fantasy 7: Ever Crisis banners. Be sure to check out our Final Fantasy page for all the latest news and guides.
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Final Fantasy 7 crossdressing scene took the most work in Remake development – Dexerto
Final Fantasy 7 crossdressing scene took the most work in Remake development Square EnixPreparing the Final Fantasy 7 Remake’s crossdressing dance sequence was more trouble than first thought according to the game’s co-director who detailed the lengthy process. The Final Fantasy 7 Remake took many years of development and underwent many changes from the original to modernize it for current-day audiences and newcomers alike. Combat was given a big overhaul while the size and scope of the original title were expanded, leading to a three-part trilogy with Final Fantasy Rebirth up next. Given how much has changed in terms of culture and societal norms, there were question marks over whether or not Cloud Strife’s crossdressing quest would be scrapped, instead, the game’s co-director has revealed how much the team embraced it to the extent it ate up a ton of development time. Famous Final Fantasy 7 scene was given a bigger spotlight Motomu Toriyama, one of the remake’s several co-directors, recently outlined in a Square Enix post how much effort the team actually put into the Honeybee Inn part of the game, specifically, the dance routine. “We had decided to change the original FFVII’s Honeybee Inn episode from a gender free perspective right from the start of development. We remade the whole scene as a song and dance show, in order to make it the big stage for Cloud’s cross-dressing event and to give it a “maximum showbusiness” vibe as part of the Remake story,” Toriyama said. In the original game, Cloud needs to acquire women’s clothes and infiltrate Don Corneo’s mansion, but the FF7 Remake goes one step farther and makes a literal song and dance about the scenario. Toriyama also added: “We collected together references of dance shows and decided on an overall direction, then tentatively edited that footage together while adding music and lyrics, before going even further and setting down the choreography. I think that just that preparatory phase here took up the longest period in the whole development.” The game’s cutscene director Hidekazu Miyake also said: “We put together a concept video based on cabaret show reviews and then had the choreography worked up based on that reference and the music.” No time or expense was spared for the sequence, clearly, and it shows as the section of gameplay was widely praised and celebrated. Square Enix definitely added new touches and changed things up with the Part 1 remake, so all eyes are on Final Fantasy Rebirth, as well as Part 3, and maybe Crisis Core too.
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Final Fantasy 16’s PC port can fix the game’s biggest issue – Dexerto
Final Fantasy 16’s PC port can fix the game’s biggest issue Square EnixAfter spending time locked in PS5 exclusivity jail, Final Fantasy 16 is finally coming to PC. This means that modders can fix an issue that has plagued the game since launch, one that the developers never addressed. FF16 marked another step in the series’ shift to action RPGs, with battles focused on timing and movement. In many ways, the combat is similar to FF14, as effectively managing the cooldowns of your offensive & defensive powers is vital to victory. The Steam/Epic Game Store port of Final Fantasy 16 launches on September 17. PC players can purchase the DLC, but that’s centered around endgame content. The real excitement around the PC port is what modders can do to improve the game. FF16 is way too easy FF16 only lets you control a single character at a time, though you do have the occasional NPC ally helping you. Unlike games like Final Fantasy 7 Rebirth, this means you won’t have multiple party members ready with a Phoenix Down when a character is KO’d. To balance this out, the Normal difficulty of FF16 was made extremely easy. There are a few reasons for this, such as the negative status effects being stripped down or removed entirely, which also simplifies the battle system, as you don’t have to account for preventing/curring debuffs. The bigger reason that FF16 is too easy is due to the defensive options that the player has, along with some incredibly generous dodge/invulnerability windows. Powers like Flames of Rebirth (free healing), Rook’s Gambit (counter), Titanic Block (block and counter), Cold Snap (vastly increased mobility), and Rift Slip (instant recovery) trivialize combat. Those are just your special abilities that are unlocked throughout the game. Protagonist Clive Rosfield’ also has incredible agility, with a precision dodge that can avoid/alleviate most attacks. On top of that, you also have the healing items, which can be used at any time with a push of the D-Pad. While you can only bring a limited number into battle, the fact that you can use them at any time without any animation that can be interrupted means that it’s very hard to die, except in lengthy boss battles. Imagine an Estus Flask from Dark Souls that works the second you press the button, and you’ll know just how powerful that ability is. FF16 provides you with defensive options that make it difficult for the enemy to give you trouble. Indeed, when I played it, the only times I died were when I wasn’t paying attention. The combat became boring, the opposite of what fast-paced anime fights should be. If you beat Shadow of the Erdtree, then FF16 will be a cakewalk FF16 has items that make the game easier for new players, which is understandable, considering that many fans come from the turn-based era and might not be as skilled at action RPGs as others. The problem is that the developers didn’t accommodate fans who are more experienced with action games. If you’re a fan of Bayonetta, Devil May Cry, or most Soulslikes, then you’ll blitz through FF16 without any issues. Since the launch of FF16 on PS5, we’ve seen the release of Elden Ring’s Shadow of the Erdtree DLC, which has sharpened players’ skills even further. If you’ve faced the might of Messmer, Rellana, Romina, Bayle, or the final boss, then you won’t even break a sweat in FF16. In that sense, FF16 felt like it was developed in a bubble. It catered more to the old-school Final Fantasy fans, rather than appealing to the new players coming from contemporary titles. Making the game harder hasn’t been a priority since launch either, as no more options were added, despite FF16 receiving two expansions. Wait, doesn’t FF16 already have harder difficulty modes? Yes, but there’s a huge caveat. The “Final Fantasy” difficulty mode caps your level and increases the health and damage output of your foes. The problem is that this mode is only unlocked after you’ve completed the game once. It also carries over all of your abilities from the previous run, so it’s more of a post-game mode. FF16’s biggest flaw is not letting you activate Final Fantasy mode from the start, or at least letting you switch to it once you’re comfortable with its systems. If you’ve already annihilated the game once and seen everything it has to offer, then you have far less incentive to play it a second time, especially as it’s so story-focused. Personally, it takes years before I want to replay a lengthy game (well, except maybe Baldur’s Gate 3), so it would take a long time before I’d have the desire to experience the game that FF16 should be. How modders can fix FF16 The PS5 version of FF16 couldn’t be modded, but that will change with the PC port. The time has come for players to be able to unlock the Final Fantasy mode from the start, without needing to finish the game. But why stop there? This is a chance to up the difficulty without needing to dip into post-story progression. The FF16 modding community can drastically improve the game by shortening dodge/invulnerability windows, making the counter abilities less effective, and either reducing the number of healing items you can use even further or tying them to an action that can be interrupted. If possible, the enemies could also use some tweaks, such as higher damage and more aggressive attack patterns. The game needs to keep you on your toes so that when you do pull off a flashy move, it feels satisfying, rather than you just spamming another special attack and waiting for the cooldown timer to fill back up. Despite my complaints, FF16 is a great game. It just needed something a bit extra for the accomplished action game fans. The modding community can give the game that challenge we need to keep us engaged and feed us the sense of accomplishment we get from overcoming hard bosses.
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Final Fantasy 6 remake could happen but there’s two problems – Dexerto
Final Fantasy 6 remake could happen but there’s two problems Square EnixSquare Enix’s Final Fantasy team has outlined the next game in the series they want to remake, but their dreams may have been dashed by a higher-up in the FF chain. As the years pass by, games that were once new and shiny have become nostalgic trips down memory lane. This is why more remakes and remasters are being commissioned all the time. Final Fantasy VII has been a classic example of this treatment and Square Enix is taking its time on the project. Meanwhile, the Final Fantasy team is already eager to start work on a different remake. With so many memorable games in the series, it might be hard to isolate just one. They have though, but the execution of the idea could well prove to be too tricky to overcome. Square Enix wants Final Fantasy 6 remake In the translated words, thanks to Genki_JPN, of Final Fantasy Director and Producer Yoshinori Kitase: “There are many FF6 fans inside the company and they often ask me ‘When are we making 6?’” Kitase is referring to the potential of the company’s next remake project. With Final Fantasy VI regarded as an all-time great, Square Enix is eager to bring new life to this fabled title. It seems that Final Fantasy 6 is the dream project for the FF team, however, Kitase explained why it’s unlikely to happen anytime soon: “I think [the] FF6 Remake would be difficult. FF7 Remake is not yet finished so I am not able to think about it.” So, the immediate problem is twofold. One, we are still some time away from the release of Final Fantasy Rebirth, the second part of a three-part remake that could end up totaling nearly 10 years. On the other hand, Final Fantasy 6 is an old-school, pixel-based game and could be much harder to redo from the ground up. For the time being, it looks like we’ll have to see how the FF7 Remake goes. Not only that, but Final Fantasy XVI is occupying a lot of Square Enix’s time and effort.
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Final Fantasy 16’s Cid takes the throne as players’ all-time favorite – Dexerto
Final Fantasy 16’s Cid takes the throne as players’ all-time favorite Square EnixIn a resounding chorus of praise, players of Final Fantasy 16 have unanimously lauded the latest iteration of the beloved character Cid, proclaiming it as the definitive portrayal and an all-time favorite within the franchise’s storied history. Since its release, Final Fantasy 16 has been widely regarded as one of the series’ finest entries thanks to its compelling story, layered cast of characters, and visually gorgeous gameplay. However, the game has caused a divide in the fanbase, with both newcomers and series veterans holding differing opinions on the game’s commitment to the series and its fundamental gameplay principles. But the developers have also made an effort to include some fan-favorite references from earlier games in the Final Fantasy series. Among these is Cid, a mainstay of nearly every Final Fantasy story ever told and now a key character in this installment. Rather than being relegated to a supporting role like in previous games, Cidolfus Telamon (aka Cid), is given prominent screen time. Clive’s adventure would not be what it is without Cid, who acts as both guide and catalyst, making Clive to examine his own ideas, make tough decisions, and finally find his own identity in a world of chaos and revenge. However, in a series of social media threads, legacy Final Fantasy players crowned the newest iteration of Cid as their favorite of all time. Final Fantasy 16’s Cid hailed as the best iteration Final Fantasy 16 players and legacy fans have hailed Cid as one of the best iterations they have seen of the character in any game from the franchise. Fans of Final Fantasy games know that Cid characters usually have a set of defining characteristics as they are portrayed as engineers or inventors due to their focus on mechanical skills. In the most recent installment of Final Fantasy, however, this Cid is a Dominant and a great warrior, thanks to the power of Eikon Ramuh that propelled him through the ranks of the Royal Waloeder army. A longtime player of the series remarked, “I like how this game ends up treating Cid more like a title than a simple proper name,” praising the new entry for its focus on the series’ legacy character. Another one appreciated the voice actor behind Cid, as they went on to say, “Ralph Ineson really made Cid shine. My favorite was originally Hugo, but Cid really stole the show”. At the same time, numerous players who are Cid fans from Final Fantasy VII argued that the previous version of the character was superior to the current one. You have a point, the remake could bring CID (VII) back above, but Cid (XVI) has jumped him for now and set a decent bar. — Qenelder (@Qenelder) June 27, 2023 In response, a player of both games argued, “You have a point, the remake could bring CID (VII) back above, but Cid (XVI) has jumped him for now and set a decent bar,” demonstrating that the most recent iteration of the character is superior to all others. While there’s been a lot of chatter about Final Fantasy 16 in the gaming community, check out our page that offers the latest news and guides for the game.
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Final Fantasy 16 update 1.03 patch notes: Motion blur changes, control options, more – Dexerto
Final Fantasy 16 update 1.03 patch notes: Motion blur changes, control options, more Square EnixAlmost a month on from its release, a brand-new Final Fantasy 16 update is now upon us as the game enters its 1.03 build. From new motion blur settings in the menus to a number of additional controller options, here’s everything in the patch notes. Square Enix’s blockbuster RPG series has delivered another smash hit as FFXVI has already proven to be not only a critical darling but a commercial success to boot. With over three million copies sold in just its first few weeks, the title has certainly captivated the masses once again. Though not everyone has been dazzled by its immense production values and flashy combat. While broader debates rage on the very nature of the game itself, others have noted particular in-game issues, particularly on the subject of motion blur. Now, the 1.03 update has arrived to alleviate such problems, adding a Motion Blur Strength slider to the settings menu, letting players adjust the impact or even disable it entirely. Furthermore, the patch also adds a number of additional controller layouts and even a few bug fixes too. Full Final Fantasy 16 update 1.03 patch notes Below are the latest FF XVI patch notes, courtesy of Square Enix. Adds the following items to the System tab of the Main Menu: Motion Blur Strength Allows the player to adjust the strength of the motion blur effect when the character or camera is in motion. The default setting is the maximum of 5. This can be lowered to reduce the strength of the motion blur effect, or set to 0 to turn it off completely. – Player Follow (Movement) – Player Follow (Attack) Turning these settings off prevents the camera from automatically following the player while moving and attacking respectively. – – Motion Blur Strength – Changes the maximum setting of the Camera Sensitivity (Horizontal) and Camera Sensitivity (Vertical) items from 10 to 20. – Adds three new controller layouts: types D, E, and F. – Corrects an issue that affected the stability of some menus. – Corrects some text issues. – Adds the hashtag #FF16 when sharing screenshots or video clips on Twitter or YouTube. –
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Final Fantasy 16: What are hunt battles & how to find them – Dexerto
Final Fantasy 16: What are hunt battles & how to find them Square EnixThere’s a lot of action-packed content in Final Fantasy 16 but what exactly are hunt battles in the game? Here’s everything you need to know. Final Fantasy 16 is filled to the brim with exciting content for fans to enjoy, and whether you’re tackling the main story or picking up side quests, you’ll be involved in plenty of action-packed battles throughout your time in the game. There are a myriad of creatures Clive will face on his journey, and some are notably stronger than other enemies. For players looking for a real challenge in the game, engaging these enemies in hunt battles is a great way to test your combat skills. Here’s everything you need to know about hunt battles in Final Fantasy 16. What are hunt battles in Final Fantasy 16? Hunt battles are fights against Notorious Marks in Final Fantasy 16. These powerful beasts spawn in various areas throughout Valisthea and will provide you with a significant challenge. You can run into Notorious Marks while you’re exploring the world, but you can also access them as hunt battles which can be activated via the notice board in Cid’s hideaway. The hunt board will provide you with information on a specific Notorious Marks location, and assign it a rank from C – S with C being the least challenging. S rank Marks are some of the toughest content in the game, so before taking on any S rank enemies you’ll want to make sure you’re fully prepared. Furthermore, while the hunt board will give you location details, you’ll still need to find the creature yourself solely through navigating the area that’s been described on the board, so that in itself can be quite tricky! Completing hunt battles will reward Clive with exciting resources, and a solid amount of XP, and will increase your Renown which in turn will increase the number of donations you receive from NPCs. More hunt battles will become available as your progress through the game so be sure to check for new challenges often whenever you head back to Cid’s hideaway! That’s everything you need to know about hunt battles in Final Fantasy 16. For more content on the game, check out our guides below: Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16 teasers finally surface with new story info – Dexerto
Final Fantasy 16 teasers finally surface with new story info Square EnixIt’s been a whole month since the newest installment of the long-running Final Fantasy franchise was announced. Square Enix’s JRPG giant will return on next-gen with Final Fantasy 16 and its new website doesn’t just have new teasers and story details, but teases a “major announcement” coming sometime in 2021 as well. [jwplayer 6Cm3l1y9] Final Fantasy is a name that is pretty much synonymous with the JRPG genre. Furthermore, the series has now been active for an astonishing 33 years and shows no signs of stopping. Final Fantasy 15 was a huge success and has sold at least nine million copies worldwide. Meaning, with the wind firmly back in the franchise’s sails, there’s no reason why Final Fantasy 16 won’t be the same. So it makes sense for Square Enix to launch the game’s new website and fill it with lots of interesting new content. Additionally, it’ll drum up excitement from long-time fans of the series and newcomers alike. It contains incredible artwork from the games and provides lots of new information about the game. New main characters Something that remains consistent with every Final Fantasy release is that there’s never any continuity. Each new number in the series brings with it new characters and a new narrative. Final Fantasy 16 is no exception as it has introduced three brand new faces for audiences to memorize. The official Final Fantasy XVI teaser website provides official biographies for each new character. Clive Rosfield “There was a lot of speculation, but yes, the young knight and the tattooed man in the “Awakening” trailer are one and the same. His name is Clive Rosfield, and he’s the main protagonist of this game. The firstborn son of the Archduke of Rosaria, Clive is a Shield who protects his younger brother Joshua, the Dominant of the Phoenix. Joshua bestowed the Blessing of the Phoenix upon him, giving Clive the ability to wield a part of the Eikon’s fire. However, as the story unfolds, he is swept up into a great tragedy.” Joshua Rosfield “Joshua Rosfield is Clive’s younger brother and also the Dominant of the Phoenix—Eikon of Fire. Dominants are special beings who have the power of an Eikon residing within them. As a Dominant, Joshua transforms into the Phoenix and fights to protect his nation. Even though he was born into royalty, Joshua treats everyone with kindness, but he does have his childlike side, too, with a particular dislike of carrots.” Jill Warrick “The two brothers find a confidant in Jill Warrick, who was raised alongside them. At an early age, Jill was taken from her homeland in the Northern Territories—a nation that swore loyalty to the Grand Duchy of Rosaria—to become a ward of the duchy, securing peace between the two realms. She spends her childhood years with Clive and Joshua as a member of the Rosfield household.” The descriptions already give a sense of unity and the Rosfield’s obviously share a close bond. Unlike some entries e.g Final Fantasy 7, the narrative will be based around people already familiar and friendly with one another. Valisthea Valisthea is the epic setting for the world’s gameplay and story saga. An excerpt from the Final Fantasy 16 teasers and story website has this to say about the new area: “The land of Valisthea is studded with Mothercrystals—glittering mountains of crystal that tower over the realms around them, blessing them with aether. For generations, people have flocked to these beacons to take advantage of their blessing, using the aether to conjure magicks that let them live lives of comfort and plenty. Great powers have grown up around each Mothercrystal, and an uneasy peace has long reigned between them. Yet now the peace falters as the spread of the Blight threatens to destroy their dominions.” As usual, the game is seemingly going to favor a lot of supernatural elements and extreme narrative dissonance. Realms The game is going to be split up into several realms that will separate the world. Each realm is different and will have its own special Mothercrystal. The Grand Duchy of Rosaria – The Holy Empire of Sanbreque – The Kingdom of Waloed – The Dhalmekian Republic – The Iron Kingdom – The Crystalline Dominion – Final Fantasy 16 is expected to be released in 2021 and we will post new information about the game as we get it.
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Final Fantasy 16 Thanatos, Usher to the Underworld location and how to beat – Dexerto
Final Fantasy 16 Thanatos, Usher to the Underworld location and how to beat Square EnixOne of the strongest Hunt marks that you can fight in Final Fantasy 16 is Thanatos, Usher to the Underworld. Here is a guide on where to find the boss and how beat it in this game. One of the best ways to challenge yourself in Final Fantasy 16 is by fighting against Hunt marks. These are challenging bosses that you need to locate and defeat for lucrative rewards. One such boss that you will find on the Hunt board is Thanatos, Usher to the Underworld. This boss is quite difficult and will definitely pose to be a challenge, especially if you’re careless. So, here’s a handy guide on where to find this boss in Valisthea and how to defeat it in the game. How to find Thanatos, Usher to the Underworld in Final Fantasy 16? Thanatos, Usher to the Underworld is a level 42 A rank Hunt mark. In order for this boss to appear on the list, you’ll need to complete the Brotherhood main quest. Once you meet these pre-requisites, follow the steps below: Teleport to Kretov Obelisk. – Travel to Titan Wake. – Once you reach there, Thanatos will be waiting for you. The sequence will start with a cutscene followed by the fight. How to beat Thanatos, Usher to the Underworld in Final Fantasy 16? Thanatos being a difficult boss, you need to keep track of the following attacks to defeat it: Spirits Without: This is a highly destructive attack where Thanatos releases a powerful laser beam. You need to stay behind the boss when it uses this attack. However, the boss is vulnerable at this state which means you can launch your combos and deal a lot of damage. – Charged Punch: Thanatos will occasionally perform a charged punch which is followed by a huge explosion. Make sure you dodge it. – Destrudo: Thanatos will often jump in the air and create rings of energy. These rings will expand and also create mini explosions all around. Remember to dodge these rings as much as possible as they will hurt. – Once you are able to track these attacks and understand the timing windows, you will be able to launch counter-attacks and take down Thanatos in no time. This concludes our guide for Thanatos, Usher to the Underworld in Final Fantasy 16. If you found it informative, please look into some of our other guides at Dexerto. Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16 story: Do you need to play previous games? – Dexerto
Final Fantasy 16 story: Do you need to play previous games? Square EnixFinal Fantasy 16 has finally arrived, but do you need to play previous Final Fantasy games before you can start the game? Here’s everything you need to know. After much anticipation, Final Fantasy 16 is here – but players may be wondering if they need to play any of the previous entries in the franchise before they pick up the latest installment. Final Fantasy is a huge series, after all, one that has been around for over 30 years. With so many worlds, characters, and stories for fans to experience, it’s always a good idea to double-check whether or not you need to play a certain game before jumping head-first into another. Without further ado, here’s whether or not you need to play previous Final Fantasy games before Final Fantasy 16. Do you need to play previous Final Fantasy games before 16? No, you do not need to play any previous Final Fantasy games before picking up Final Fantasy 16. This means you’re free to jump straight into Clive Rosfield‘s story without any prior knowledge of the franchise. Final Fantasy 16 is a stand-alone story set in a completely new world for players to enjoy. If you’ve never played a Final Fantasy title before, 16 could be a great place to start thanks to the action-based combat system that may be more comfortable for players unfamiliar with the party-based systems found in most JRPGs. Despite the numbering system of the mainline titles, the majority of Final Fantasy games are stand-alone stories set in different worlds with a new group of characters and a unique journey to go on. There are of course exceptions to this rule when it comes to direct sequels, such as Final Fantasy X-2 and Final Fantasy XIII-2, but that’s not the case here. Recurring elements in Final Fantasy Though most mainline Final Fantasy games are not connected, most of them do have small recurring elements. For example, Chocobos – fluffy yellow bird-like animals that players can usually ride as mounts – appear in most entries. Summons are another recurring aspect of the franchise. These are powerful creatures that can be called upon in battle to deal devastating attacks. In Final Fantasy 16, however, these Summons are called Eikons and they are elemental beings that play a major role in the game’s overall narrative. That’s everything you need to know about whether or not you need to play previous Final Fantasy games before 16! For more content on the game, check out our guides below: Timely Accessories in Final Fantasy XVI | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI: Who is Clive Rosfield? | Final Fantasy XVI voice cast | Is Final Fantasy XVI coming to Xbox or PC? | Final Fantasy XVI Arcade Mode explained | Is Final Fantasy XVI coming to Steam Deck? | Does Final Fantasy XVI have a New Game Plus mode? | Is Final Fantasy XVI open world?
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Final Fantasy 16 has been banned in one country – Dexerto
Final Fantasy 16 has been banned in one country Square EnixSaudi Arabia has banned the release of Final Fantasy 16 in the Middle Eastern country. Unlike other entries in the Final Fantasy franchise, the upcoming game will have a mature rating. It’s undetermined what specific content deserved an M-rating by the ESRB, but violence and language likely played a factor. Previously, Saudi Arabia prohibited video games like the God of War series and Grand Theft Auto for their adult themes. Now, the highly-censored country has decided to ban Final Fantasy 16 before its launch on June 22, 2023. Saudi Arabia has prevented the release of Final Fantasy 16 On Twitter, CEO of Aitai Japan aitakimochi revealed that Saudi Arabia’s Public Authority for Audiovisual Media had prevented the release of Final Fantasy 16. The announcement explained the country had boycotted the game due to the publisher’s “unwillingness to make necessary changes.” One Twitter user suggested one of Final Fantasy 16’s characters was gay – which may have led to Saudi Arabia’s ban. Additionally, Super_HunTTer claimed Saudi Arabia had asked Square Enix to remove one or two short scenes – but the video game company refused. from what I read from people who are close to people who do the age ratings here, they only asked to remove 1 or 2 short scenes, but SE refused — Yula (@Super_HunTTer) May 3, 2023 like it was not something major that they asked for Despite Final Fantasy 16’s mature rating, producer Naoki Yoshida discussed changing the combat system for a younger audience. “For the past decade or so, I’ve seen quite a number of opinions saying, ‘I don’t understand the attraction of selecting commands in video games,’” Yoshida said. “This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.” Most Final Fantasy games feature a turn-based combat system. However, FFXVI has employed a more action-based strategy to remove the need for command systems. Ahead of Final Fantasy 16’s release date, scalpers have priced Collector’s Editions on eBay for up to $900. The cost is around three times the standard asking price. Would you really pay that much for a Collector’s Edition?
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Is Final Fantasy XVI coming to Steam Deck? – Dexerto
Is Final Fantasy XVI coming to Steam Deck? One of the most eagerly awaited games of the year is Final Fantasy XVI and Steam Deck fans want to know if the game will be making its way onto the portable console. Final Fantasy XVI is on the horizon and the latest installment is providing a fresh approach to the beloved franchise with an action-based combat system and a single main protagonist as opposed to the traditional party system of older titles. The excitement for the game is enormous, largely due to the director of Final Fantasy 14 helming production duties. The MMO‘s expansions in particular have delivered some of the best narrative content in the series so fans have high expectations for the next mainline game. Many players on Xbox, PC, and Steam Deck are wondering if they’ll be able to get their hands on the game, so here’s everything we know about whether or not it’s coming to the portable device. Is Final Fantasy XVI getting a Steam Deck and PC release? Final Fantasy XVI as of right now, is exclusive to the PS5 and won’t be coming to the Steam Deck or PC any time soon. These exclusivity deals between the two have in the past expired after about a year. With Final Fantasy VII Remake, it took nearly 18 months before it hit the PC, and even longer for it to hit Steam after the Epic Games deal prolonged its platform exclusivity. Final Fantasy 7 Remake, along with the rest of the series, all run quite well on the Steam Deck. This includes titles run through emulation. Final Fantasy XVI release date Final Fantasy XVI launches exclusively on the PS5 on June 22, 2023, and comes in a variety of editions, which we’ve detailed elsewhere. It’s expected that the PC release will happen in six months to a year afterward. If you click on a product link on this page we may earn a small affiliate commission. That’s everything you need to know about whether Final Fantasy XVI is coming to Steam Deck! For more content on the game, check out our guides below: Timely Accessories in Final Fantasy XVI | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI: Who is Clive Rosfield? | Final Fantasy XVI voice cast | Is Final Fantasy XVI coming to Xbox or PC? | Final Fantasy XVI Arcade Mode explained | Is Final Fantasy XVI coming to Steam Deck? | Does Final Fantasy XVI have a New Game Plus mode? | Is Final Fantasy XVI open world? | Final Fantasy XVI editions & pre-order bonuses
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Final Fantasy 16 review bombers claim game “completely betrays” fans – Dexerto
Final Fantasy 16 review bombers claim game “completely betrays” fans Square EnixFinal Fantasy 16 is being review bombed for its PlayStation 5 exclusivity and differences from other FF entries. Following its release on June 22, 2023, Final Fantasy 16 has nearly perfect reviews from major gaming websites. Critics praise the recent entry in the Square Enix franchise for taking a different yet impressive direction compared to other Final Fantasy titles. Nevertheless, some players are not impressed with how much the devs altered FF16 in comparison to other JRPGs. For example, the action-oriented combat system was a huge adjustment from Final Fantasy’s turn-based battles. Therefore, FF fans had to get accustomed to such a contrasting gameplay experience. However, some users don’t believe the title should be considered a Final Fantasy game, or even JRPG. Final Fantasy 16 reviews criticize game’s different approach At the time of writing, Final Fantasy 16 holds a 7.4/10 User Score compared to an 88 Metascore on Metacritic. Most reviews slam the installment for losing its identity and playing more like Devil May Cry than a Final Fantasy entry. However, some people have review bombed Final Fantasy 16 for being a PlayStation 5 exclusive. “The exclusivity of Final Fantasy XVI to the PlayStation platform has ignited a firestorm of controversy and dismay within the fan community, and understandably so,” one review read. “This work completely betrays players who like Final Fantasy. It is not an RPG at all, but an ACT work without depth, and it only learned the fur of DMC5,” a reviewer wrote. “In its attempt to evolve as an RPG franchise, FF16 completely loses its identity and consistency,” another player said. “At one point you feel like you’re playing a Devil May Cry wannabe game, which suddenly shifts to being a shallow MMO RPG with laughably dull and outdated side quest design.” Unfortunately, some console-exclusive games can cause division among gamers. Check out our article to learn more about a Starfield petition demanding the game launch on PlayStation.
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Final Fantasy 16 romance explained: Can you choose your partner? – Dexerto
Final Fantasy 16 romance explained: Can you choose your partner? Square EnixIn Final Fantasy 16, romance is in the air, alongside all the enormous battles of kaiju-level monsters. However, can you influence it and does Clive find someone to love in the game? Final Fantasy 16 is filled to the brim with insanely good-looking characters. Be it a man, woman, or a godlike being that is a manifestation of an element of reality, the game’s cast is very alluring. So much so, you may wonder how they maintain their appearance while facing the end of the world. Maybe best not to dwell on that though. However, with Final Fantasy 16 having RPG elements, you may wonder if you can romance any of the cast. Are there any sort of missions you can do to influence who Clive Rosfield ends up with or is it all pre-determined? We have the answer to all those questions and more, so don’t worry. Here’s everything you need to know about romance in the game. Word of warning, some story spoilers are lower down in this guide, so you may want to avoid that if you don’t want to know. Final Fantasy 16 romance: Can you choose who you end up with? No. You can not choose who you end up with. Square Enix has written a very linear story and Clive is set on a predetermined path. There is little you can do to change the critical journey throughout the game and that extends to romantic partners. One of the only times you do have agency is later in the game when you can choose between some of the companions in the Hideaway to accompany you on a mission. You may think choosing one person over another might influence who Clive ends up with, but sadly it does not. Final Fantasy 16 romance: Does Clive end up with someone? [Spoiler warning] Yes. Clive ends up with Jill. The two have a deep connection from their childhood, and FF16 does play up the ‘will they, won’t they’ angle. However, after being defeated by Barnabas in a later mission, the two find themselves stranded on a beach of Waloed, inexplicably naked. It’s there they confess their love for each other and… well, we’ll leave the rest up to your imagination. That’s everything you need to know about romance in Final Fantasy 16. However, we have a ton of other handy Final Fantasy 16 guides for you to consider if you’re looking for any more help: not being able to cast an ability. However, as more players get their hands on the game and create builds with this amazing combat system, we will be sure to update the article with the ones we think are best. Want some more help? We have a whole host of Final Fantasy 16 guides to help you with here: Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16 revealed as PS5 console exclusive – Dexerto
Final Fantasy 16 revealed as PS5 console exclusive YouTube: PlayStation / Square Enix[jwplayer hRlzg0BA]In a surprise announcement, Square Enix revealed Final Fantasy 16 at the PlayStation 5 showcase. The next installment of the RPG series will be exclusive to the PS5 on console, and is also coming to PC. Despite the FF7 remake releasing in 2019, many fans wondered when the RPG would get its next installment in the mainline series following 15’s release four years prior. On September 16, developer Square Enix shocked fans when they announced Final Fantasy XVI during the PS5 showcase. The future title will only be coming to the PlayStation console and PC – not Xbox Series X or Nintendo Switch. Final Fantasy 16 revealed as PS5 console exclusive While many may have expected it would be years until fans got their first glimpse at Final Fantasy XVI, the Japanese developer surprised fans with a lengthy trailer during Sony’s PS5 reveal digital conference. The “Awakening” trailer was captured on PC for the event, and showcased the RPG’s upcoming story and cast of characters. Excitingly, the RPG has a “fantasy” Witcher-like vibe to it. Although the series has always been rooted in the fantasy genre, in recent years the franchise is moved towards a more modern setting, making this a return to its origins. In a press release Square Enix explained: ” The legacy of the crystals has shaped our history for long enough… FINAL FANTASY XVI is the next all-new standalone single player action RPG from Square Enix, coming to PlayStation 5.” At the time of writing, the game hasn’t been given a release window, and the RPG developer has a history of taking years before finally getting a project out. However the reveal trailer surprisingly showed a lot, so it’s anyone’s guess as to how far along in development it actually is. The upcoming PS5 title will be franchises first mainline release since 15 in 2016. The RPG is exclusive to PC and PlayStation. More details are set to be revealed in 2021.
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Final Fantasy 16 producer tells PC users to ‘buy a PS5’ – Dexerto
Final Fantasy 16 producer tells PC users to ‘buy a PS5’ Square EnixIn response to speculation about when Final Fantasy 16 will hit PC, director and producer Naoki Yoshida suggested that fans “buy a PS5.” Square Enix unveiled Final Fantasy 16 during Sony’s PS5 Showcase in late 2020, offering a glimpse at the long-running franchise’s next chapter. The reveal trailer confirmed its PS5 exclusivity; even the video description on Final Fantasy’s YouTube channel only made mention of the Sony-branded console. However, the precedent set by FF7 Remake and Intergrade leads many to believe a PC version will arrive after a timed-exclusivity period. And because the Game Awards 2022 trailer notes it won’t hit “other platforms until December 31, 2023,” the assumption is that Sony and Square Enix inked a six-month deal. One prominent Final Fantasy producer has thrown a wrench in such speculation, though. Final Fantasy 16 developer rebuffs PC expectations During a recent mahjong stream, Final Fantasy 16 Director and Producer Naoki Yoshida, aka Yoshi-P, addressed the ongoing speculation about timed exclusivity. Twitter user Genki_JPN translated the developer’s comment, in which he stated that “nobody said a word about a PC version releasing.” Yoshida went on to debunk claims that FF16 will hit PC six months later, then advised fans of the series to simply “buy a PS5.” Since recent promos like the aforementioned Game Awards 2022 trailer have mentioned “other platforms,” it seems safe to assume Yoshida is having a laugh. Fortunately, the wait for the new Final Fantasy adventure will soon come to an end. Final Fantasy 16 hits PlayStation 5 on June 22 of this year, with a PC release possibly slated for approximately six months later.
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Final Fantasy 16 producer says it’s an “impossible” task to please everyone – Dexerto
Final Fantasy 16 producer says it’s an “impossible” task to please everyone Square EnixFinal Fantasy 16’s lead producer believes that it’s becoming more difficult to make the complete Final Fantasy game that all fans of the franchise can enjoy. It’s been a few years since Final Fantasy 16 was announced and details and footage of the game are probably taking a bit longer to emerge than die-hard fans would like. Logically, this is because Square Enix is ensuring that they can make the newest entry in the famed JRPG franchise the best it can be. Final Fantasy 15 was enjoyed by many but had some faults that frustrated players. Naoki Yoshida, director for Final Fantasy 14 and producer for Final Fantasy 16, has explained that the process of making the new game is very difficult now as trying to make everyone happy is a hard feat to achieve. Final Fantasy 16 producer believes “the series is currently struggling” In an interview with Inverse, Yoshida said: “In terms of whether Final Fantasy is successfully adapting to industry trends, I believe the series is currently struggling. We’re now at a point where we receive a wide variety of requests regarding the direction of our game design.” From the series’ early, basic turn-based combat and storytelling mechanics to the wild and over-the-top summons, set-piece battles, and adventurous narratives of the present day, it appears that finding the right balance is proving to be tricky. Yoshida also goes on to say: “It’d be impossible to satisfy all those requests with a single title. My current impression is that all we can really do is create multiple games, and continue creating the best that we can at any given time.” This statement is evident as Square Enix is currently working on Final Fantasy 16, Crisis Core: Final Fantasy VII Reunion, and Final Fantasy 7 Rebirth – the second part of the remake trilogy. There have already been serious questions asked about the format of Final Fantasy 16 from whether it’s going to be a true open-world experience, to its combat and if it will be continuing the recent trend of real-time combat in favor of the classic turn-based mechanics. Final Fantasy’s fanbase means the title is likely to come under scrutiny however Square Enix approaches it, so we’ll have to wait what its feedback is like when it releases in 2023.
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Final Fantasy 16 producer explains why they changed combat for younger audiences – Dexerto
Final Fantasy 16 producer explains why they changed combat for younger audiences Square EnixFinal Fantasy 16’s producer Naoki Yoshida opened up about why the game opted for action-combat rather than turn-based, citing the taste of younger generations of players. Final Fantasy 16 may still be a long way away from release, but details continue to emerge about the game’s development. The PlayStation 5 console exclusive has experienced delays, but could still be gunning for a release sometime in 2023. In an interview with Famitsu, then translated via VGC, legendary Final Fantasy producer Naoki Yoshida, shed light on why the upcoming FFXVI decided against having turn-based combat. Yoshi-P explains why Final Fantasy XVI opted for action combat Yoshida said that he grew up with turn-based RPGs, and appreciates how immersive they are. Despite that, it seems that younger players and broader gaming audiences prefer more action. “For the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games.’ This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.” The producer explained that the advancement of technology in gaming influenced role-playing games away from turn-based combat, removing the need for command systems. He also admitted he had sales in mind when choosing the style of combat for FF16, “I believe I know the fun of command system RPGs, and I want to continue developing them, but I thought about the expected sales of Final Fantasy XVI and the impact that we have to deliver.” Yoshi-P has served as lead producer for FFXIV, one of the most popular and successful MMOs of the last decade, so Final Fantasy fans are in good hands with FF16. Transcribed from the same interview, Yoshi also commented on why Final Fantasy 16 will not have an open world.
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Final Fantasy 16 producer denies any plans for DLC – Dexerto
Final Fantasy 16 producer denies any plans for DLC Square EnixFinal Fantasy 16 producer Naoki Yoshida revealed the development team has no DLC plans for the upcoming game. With Final Fantasy 16 just a few weeks away, fans of the Square Enix franchise are gearing up to explore the vast world of Valisthea. The upcoming JRPG marks the first mainline FF entry with a mature rating and features action-oriented combat instead of a turn-based system. Now, FF16 may also stray from the Final Fantasy series by potentially becoming the last numbered installment. Yoshida previously tossed around the idea of informing prospective players that they don’t need to play the Final Fantasy franchise in order. While the base game won’t launch until June 22, 2023, Yoshida has already addressed the possibility of future content. Fans might be disappointed to learn Square Enix has no plans for Final Fantasy 16 DLC. Final Fantasy 16 might be a ‘one-off game’ In an interview with Game Informer, Yoshida discussed why developers aren’t prioritizing creating FF 16 DLC. “It’s a one-off game,” Yoshida said. “We’re asking players to pay the full price for this experience, and so we want an experience that’s going to equal the amount of money that players are going to be paying and we want them to have satisfaction equal to what they paid or even more than that.” While no plans actively exist for Final Fantasy 16 DLC, Yoshida doesn’t entirely turn down the idea. “We have no idea if people are going to fall in love with Valisthea and fall in love with Clive’s story and want to see more of the world and more of its characters,” Yoshida remarked. “So while we always want to consider DLC or spinoffs or those types of things where you can learn more about the game, first we want to see if Valisthea and Clive are really things players around the world want to see more of and then make that decision.” Check out our guide on how to watch the May 2023 PlayStation Showcase to watch any potential Final Fantasy 16 content.
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Final Fantasy 16 producer explains why they avoided open world – Dexerto
Final Fantasy 16 producer explains why they avoided open world Square EnixFinal Fantasy 16 is shaping up to be another massive entry into the storied JRPG franchise and the game’s producer has revealed why it will not be a conventional open-world adventure. There’s so much Final Fantasy news at the moment that it’s hard to keep up. Between news of the Final Fantasy VII Remake Part II AKA Final Fantasy Rebirth, Final Crisis Core: Fantasy VII Reunion, and even rumors that FF7 Remake Part III is underway, there’s plenty in the pipeline for Square Enix. Final Fantasy 16 represents the next new, major entry in the JRPG series and news is finally starting to be unveiled. One of the most interesting details that has been discussed about the game is that, unlike Final Fantasy 15, the world will not be a free open-world design. Final Fantasy XVI to keep world simple In an interview with IGN, Final Fantasy 16 producer Naoki Yoshida has outlined a significant change that will be introduced in the upcoming title. “To bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open-world design that limits us to a single open-world space, and instead focus on an independent area-based game design that can give players a better feel of a truly ‘global’ scale.” One of the biggest criticisms of Final Fantasy 15 was the game’s disjointed map and its overall sense of emptiness in many parts. Previous Final Fantasy games found success through having multiple large areas that were broken down into towns and cities, but the games were never truly open world and it made the game feel more alive and full. Read More: Is Final Fantasy 16 coming to Xbox? – Yoshida has said that Final Fantasy 16 will “find inspiration from recent triple-A open-world RPGs” and this will surely mean a lot of side quests and exploration. 2023 is slated to be the release date for Square Enix’s hotly anticipated JRPG and we expect to learn a lot more about the game between now and then.
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Final Fantasy 16 Preview: Square Enix’s big gamble is paying off – Dexerto
Final Fantasy 16 Preview: Square Enix’s big gamble is paying off Candidly, I admit to not being a Final Fantasy lover. The franchise, along with most JRPGs, was just not a part of my childhood gaming diet. That long-felt reverence for Final Fantasy 7 or debating if 9 or 10 is better has always been alien to me. While I played about half of Final Fantasy 15 and enjoyed my time with it, while also having a lot of respect for the series, it’s just never really been for me. That’s why sending myself to go see five hours of Final Fantasy 16 at the Tower of London back in April might appear to be a strange decision. However, it was deliberate. By all accounts, Final Fantasy 16 is curving towards a different audience. This appears to be a big swing by the franchise in order to have its cake and eat it too, as it tries to appease both its traditional audience and bring in more Western players more familiar with the likes of The Witcher. I am the kind of player that Square Enix wants to convert. This approach is a risk by the development team. By trying to appease more people, it could end up catering to less. However, if Naoki Yoshida and his team pull it off, it also has the potential to propel the franchise even further. After spending a day with the game, I can say – I’m optimistic about its chances. This is most definitely a Final Fantasy game, but it’s also undeniably different from what I’ve experienced from the franchise. This feels like a creative gamble from the development team and from the early portions of the game I played, I can say, it feels like it is working. Game of tones While Final Fantasy has always taken inspiration from other sources, at its core, there’s been a familiarness that ties the franchise’s disparate numbered entries together. They were Final Fantasy games first, with a conceptual twist second. Final Fantasy 16 weights that identity very differently, and it’s not subtle. Within the hour, you’ll have a very good sense of just how heavily the game is pulling from recent Western, mature fantasy. This is a Final Fantasy game marinated in a rich soup of The Witcher and Game of Thrones. Perhaps the most jarring new flavor is that the characters now swear. Sadly though, Square Enix decided not to go with experimental new titling and call it ‘Final Fantasy, they drop F-bombs in it now’. Even as someone mostly familiar with the franchise through context clues, it’s still a little strange to hear cussing in this universe. There’s also more raunchiness to the title. In the vein of those modern Western fantasies, Final Fantasy 16 is not afraid to make pretty overt sexual suggestions about its characters. In one scene, one character straddles another as they talk all grossly about their ultimate, sexy plans of evil. None of this is bad. It gives Final Fantasy 16 a distinct flavor. Seeing a Japanese team so well-versed in prolific RPGs interpret these influences is something that works for the feel of the game. It’s jarring to begin with, but as you play through this world, it’s hard to not get swept up in the scope of what Square Enix is trying to execute here. Dead or a Clive In Final Fantasy 16, you play as Clive, which remains a hilariously blunt name for a protagonist in this series. Clive, the Final Fantasy protagonist, is the firstborn son of Elwin, the head of Rosaria’s ruling family. However, he’s not the next in succession. Within the family is a Pheonix ‘Dominant’ (these are essentially humans who can use magic, often manifesting in massive monstrous avatars), and that spirit decided to pass over Clive for his younger brother Joshua. Clive then finds himself in a complex role in the family, being the eldest born, looking after his sibling, and being conscripted to service for Rosaria, becoming one of the best soldiers in the Duchy. However, because he was shunned by the Pheonix, he’ll never take the throne, leaving him with a permanent aura of disappointment. In the opening hours of the game, you will learn a lot about this world, the characters, and the history. This comes in the form of cutscenes. A lot of cutscenes. In the opening act setting up the story, do not be surprised to see around 30-45 minutes of cutscenes. This isn’t terrible, but it can feel like a lot one after the other. There are also time skips back and forth to get your head around. These opening hours, which will be released as a demo, are dense with story and world-building. That said, within the two or so hours it takes to complete the opening which goes through Clive’s younger years, the stakes rise quickly, and very brutally. There’s no doubt about who Clive is, and why he’s motivated to go on his adventure once you finally take control of him later in his life. One thing to emphasise here though, is that this story and what the developers are building here is spectacular. It is a sight to behold, with many landscape-shattering battles between massive Dominants. It also makes way for that amazing quiet beauty the franchise is known for. This is a beautiful world full of interesting characters. And it’s one I’m eager to fall deeper into. Power Fantasy Final Fantasy 16 feels like the endpoint for a combat idea that the series has been exploring for the last few entries. We’re a long way from the old turn-based combat days, as Final Fantasy 16 is as action combat as you can get. First of all, feeding further into its Western influences, in Final Fantasy 16, you only control Clive. The pseudo-party control from 15 is gone, and while Clive can have companions, they’re only there for story reasons, and from what I played, do not remain consistent. They also do what they like in battle, almost purely acting as extra damage on the field. However, Final Fantasy’s combat doesn’t feel anything like what you might find in The Witcher or Assassin’s Creed. Instead, once you get into a brawl, the game oozes Devil May Cry. This is a combo-heavy game, and it’s blisteringly fast and fluid. There is a bewildering amount of upgrades to be had in the game, but more than that, there are various families of power you can switch between on the fly. While Clive is not the Phoenix Dominant, he is still touched by its magic and can wield Pheonix powers. However, he also has access to other Dominant abilities he gains through the game. This manifests in Clive having various trees of abilities he can swap between instantaneously to keep his combos flowing. Think of it almost like the new Lightsaber stances in Star Wars Jedi: Survivors. It creates this expansive, fluid system that is just a ton of fun to use. You’ll have a lot of time to figure out the best combos for damage too, because, through my playthrough, the majority of my fights were boss fights. While there were some with larger groups of enemies, Final Fantasy 16, at least in its early portions, is very interested in longer engagements with a single target. This creates this fun sense of attrition in fights, and as numbers fly up denoting damage during enemy stun phases, you can, in real-time, see how your combo work is coming together. It can be a bit frantic, but I’ve had a blast with the game’s combat thus far. From the early hours I’ve played, Final Fantasy 16 appears quite linear, but I’ve seen the promise of a wider world out there to explore. There is a central hub area that opens up as you get into the ‘present day’ Clive’s story and I’ve seen a more open pocket where you could explore off the critical path. It will be interesting to see how much the game allows you to explore if it opens up, and I’ve gotten whiffs that it will, however, from what I’ve played, it feels very on-rails for the most part. Landing the Pheonix As I opened, Final Fantasy 16 appears to be trying to expand its audience. Its influences are clear as day, with Square Enix clearly trying to allure The Witcher player or Game of Thrones watcher who may not otherwise pick up a Final Fantasy game. I will say, after the time I spent with it, the game is mostly succeeding, at least when it comes to me. There’s something is compelling here, but I’ve no idea how these changes will be welcomed by diehard fans. I loved the combat, I found myself drawn into the characters, and there are big old monsters laying into each other as the world trembles around them. There’s a lot to like here. However, despite all these influences, at its core, this is still a Final Fantasy game. It’s in its storytelling, its characters, creatures, and world design (and of course, the odd Chocobo running around) that you will feel the franchise’s DNA seeping through. Will that be too much for players previously turned off by the series, and will it be enough for those who have come to love these aspects? That’s the tightrope that this game is attempting to straddle. I can only really speak for myself here, but I left my time with the game wanting more. I’m not 100% sold all of this gels together into something entirely cohesive yet, however, there are enough story threads, spectacles, and dazzling execution that I’m eager to see the team to weave it together. This is an ambitious maneuver, and while there are small hints of turbulence when it comes to making it feel like a united whole, I want to see them attempt to land this hulking Boeing of a game.
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Final Fantasy XVI abilities preview video explains skill trees in the demo – Dexerto
Final Fantasy XVI abilities preview video explains skill trees in the demo Square EnixSquare Enix’s Final Fantasy XVI gives protagonist, Clive Rosfield, a whole heap of abilities and a full skill tree to plow through. While information is limited, here’s a look at the confirmed features ahead of the game’s release. Final Fantasy XVI is on track to become one of the biggest video game launches of 2023. Ahead of its June 22, 2023, debut on the PlayStation 5, Square Enix has teased several aspects of the JRPG. For example, a State of Play even announced the name of Clive’s Chocobo. In addition to the protagonist’s companion, Final Fantasy XVI has also informed prospective players how to unlock and upgrade Clive’s abilities. Here’s everything that Square Enix has covered so far about his abilities and the in-game skill tree. Every Final Fantasy XVI ability in skill tree so far Final Fantasy XVI’s official Twitter account posted a one-minute clip on May 7, 2023, featuring Clive’s Eikon-focused skill tree. For example, the Phoenix grants Clive the “Heatwave” skill – which launches a fire shockwave into an enemy for 120 ability points. The video also showed the difference in power between upgraded abilities. Specific attacks can also be unlearned if players are uninterested in the skill. The ability points will then be refunded to players – allowing them to try various Eikons. While we only know a relatively small handful of abilities in the grand scheme of things, here’s a look at some of the game abilities and what they do: Heatwave: Summon a projectile-dispelling wall of liquid flame before launching several deadly shockwaves. Wave force is amplified upon dispelling magic. – Rising Flames: Summon a fiery wing that deals damage and can launch lighter enemies into the air. – Unlike previous Final Fantasy entries, FFXVI will have an action-oriented battle system. In a past interview, producer Naoki Yoshida discussed changing the combat for a younger audience. “For the past decade or so, I’ve seen quite a number of opinions saying, ‘I don’t understand the attraction of selecting commands in video games,’” Yoshida said. “This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.” That’s everything we know about Final Fantasy XVI and its skills and abilities so far. For more on the game, check out some other guides we’ve whipped up: Timely Accessories in Final Fantasy XVI | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI: Who is Clive Rosfield? | Final Fantasy XVI voice cast | Is Final Fantasy XVI coming to Xbox or PC? | Final Fantasy XVI Arcade Mode explained | Is Final Fantasy XVI coming to Steam Deck? | Does Final Fantasy XVI have a New Game Plus mode? | Is Final Fantasy XVI open world? | Final Fantasy XVI editions & pre-order bonuses
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Final Fantasy 16 trailer at PlayStation Showcase reveals exhilarating combat – Dexerto
Final Fantasy 16 trailer at PlayStation Showcase reveals exhilarating combat Square EnixFinal Fantasy 16 continued to unveil more exciting combat sequences at the May 2023 PlayStation Showcase. Final Fantasy 16 is on track to be one of the biggest releases of 2023. The upcoming game puts a twist on previous FF installments with its action-oriented combat system instead of a turn-based strategy. The title also marks the first Final Fantasy game to receive a mature rating. Additionally, Final Fantasy 16’s world of Valisthea has lore so extensive that the developers couldn’t keep up. Ahead of its release, the Square Enix team has announced several aspects of JRPG – including the name of Clive’s Chocobo and his abilities and skill tree. Now, here’s what the May 2023 PlayStation Showcase revealed. Final Fantasy 16 debuted more alluring gameplay at PlayStation Showcase At the PlayStation Showcase, Square Enix featured several Final Fantasy 16 characters like Clive, Cidolfus, and Benedikta. The gaming company also included combat cutscenes that kept viewers on the edge of their seats. In April 2023, Final Fantasy 16 received its own PlayStation State of Play – where they showed off 20 minutes of gameplay. While prospective Final Fantasy 16 players haven’t yet played the base game, producer Naoki Yoshida has commented on the possibility of DLC. “We have no idea if people are going to fall in love with Valisthea and fall in love with Clive’s story and want to see more of the world and more of its characters,” Yoshida remarked. “So while we always want to consider DLC or spinoffs or those types of things where you can learn more about the game, first we want to see if Valisthea and Clive are really things players around the world want to see more of and then make that decision.” If you missed the May 2023 PlayStation Showcase, check out our article on how to watch the event.
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Final Fantasy 16 players discover Easter egg tribute to FF9 character – Dexerto
Final Fantasy 16 players discover Easter egg tribute to FF9 character Square EnixFinal Fantasy 16 players have noticed quite the heartbreaking tribute to one iconic FF9 character. Following its June 22 release date, Final Fantasy 16 has earned overwhelmingly positive reviews from major gaming websites. The sheer praise stems from its stunning visuals and excellent action-oriented combat system. However, some lifelong Final Fantasy fans aren’t impressed with the Square Enix franchise’s latest installment. Specifically, several reviewers explained how the game “completely betrays” Final Fantasy due to its many differences from previous entries. Therefore, some players felt slightly emotional when they noticed an FF9 Easter egg in Final Fantasy 16. Final Fantasy 16 includes dreary FF9 reference A Reddit user revealed who they came across on the Final Fantasy 16 subreddit. During the beginning hours of FF16’s main story, you can encounter a scarecrow chilling in a cornfield. However, the farm decoy resembles the black mage Vivi from Final Fantasy 9. “In this universe, he’s a lifeless scarecrow. In another, he’s a child wizard having an existential crisis,” one fan wrote. “The fact he’s beside a windmill is a really nice touch – IIRC Vivi was really excited to see a windmill in FFIX at Dali,” another player remarked. If you haven’t played Final Fantasy 9 – spoilers ahead – at the end of the game, Vivi dies after your team’s final battle against Necron. Therefore, the FF16 tribute was a little depressing but, at the same time, sentimental. On the other hand, some players speculated the Easter egg could be a teaser for the Final Fantasy 9 remake. Recently, an industry insider claimed the title was still “happening and real” almost two years after the Nvidia GeForce Now ordeal. In September 2021, the huge Nvidia GeForce Now leak featured unannounced games – some of which already have release dates. Examples include Tekken 8, Mortal Kombat 1, and Helldivers 2. At the time of writing, Square Enix has not confirmed the development of a Final Fantasy 9 remake.
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Final Fantasy 16 players praise devs for finally adding highly-requested feature – Dexerto
Final Fantasy 16 players praise devs for finally adding highly-requested feature Square EnixSquare Enix has included various accessibility features in Final Fantasy 16 and players are absolutely loving them and think that the developers did a great job including them. The ongoing discourse around the difficulty in games continues on. Most modern games are completely far gone from the abject difficulty of the NES and SNES era of gaming. Yet, developers such as Team Ninja and FromSoftware have ramped things up in the last decade or so. The latest game to experience the back-and-forth discussion of the community is Square Enix’s Final Fantasy 16. Like so many other titles, there has been some disparity between the critical acclaim of the title and the view of a portion of the game’s hardened fanbase. Some believe that Final Fantasy XVI “completely betrays” fans, whereas some are loving the game and its “genius story features.” One area that has been universally appreciated though is the addition of accessibility features tailored toward gameplay difficulty. Square Enix accessibility features appreciated by Final Fantasy 16 fans For players that either struggle with the more combat-heavy nature of Final Fantasy 16, certain accessories can be equipped to make Clive more capable in combat scenarios. The game’s “Timely” Rings provide players with generous timing windows. Not only that, but they can completely negate the need to do certain actions. For instance, the Ring of Timely Evasion will automatically dodge all attacks for the user. Reddit user Ra1882 said: “As a dad, old man gamer who’s lost a lot of twitch reaction and coordination over the years I gotta say I love the Ring of Timely Strikes. I can’t keep up a combo without it and I can still manually use abilities when needed. It was really eye-opening seeing the combos fire off when I equipped the ring about 5hrs into the game and realizing how much damage I was missing out on. Thanks for the option SE (Square Enix).” One player added: “I’m so glad the rings are able to help you enjoy the game! They were made exactly with that purpose in mind,” and another user sympathized: “Accessibility options are always a good thing, can’t believe anyone has a problem with them. My nephew had a stroke when he was a baby and it’s left him with severely decreased motor function in both of his hands. If it weren’t for accessories, he wouldn’t be able to play the game.” Whatever your thoughts on the actual game itself, it’s good to see the positivity surrounding the game’s easy mode features. For more on Final Fantasy 16, check out our complete walkthrough guide including information on the game’s best weapons, optimized settings, and more.
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Final Fantasy 16 party members: Can you play or control them? – Dexerto
Final Fantasy 16 party members: Can you play or control them? Square EnixThere are plenty of allies that Clive will meet throughout Final Fantasy 16 but are there party members that you can control in the game? Here’s everything you need to know about companions in Final Fantasy 16. While Clive Rosfield may be the main protagonist of Final Fantasy 16, there are a number of interesting characters you’ll spend time with and meet along the way. With Clive being the sole protagonist, however, many players may be wondering if there are traditional party members that you can play as and control in the game. With that in mind, here’s everything you to know about party members in Final Fantasy 16. To find out what we thought of Final Fantasy XVI, take a look at our review. Are there party members in Final Fantasy 16? Yes, there are party members in Final Fantasy 16. In fact, Clive is joined by a variety of party members throughout his adventure and is often seen with other characters more than he’s seen on his own, making battles pretty busy. However, you’d be forgiven for thinking these party members are either killable or usable in such a battle. They cannot die but you also cannot use them effectively in a boss battle. This is due to the fact that party members don’t attract the attention of bosses and deal a forgettable amount of damage. Such party members are only really there for the story. Can you control the party members in Final Fantasy 16? Unfortunately, the party members in Final Fantasy 16 can neither be played nor controlled. In fact, they’re actually controlled by the game’s AI, meaning you don’t need to worry about controlling Clive and the other characters. The only party member that you’ll have control over is Torgal, Clive’s adorable dog who will deal small damage and heal Clive a little when necessary. There you have it, that’s everything you need to know about party members in Final Fantasy 16 as well as whether you can control them. While preparing for your next tricky battle, take a look at some of our other handy Final Fantasy XVI guides and content: Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16 players criticize “worthless” swords & upgrade system – Dexerto
Final Fantasy 16 players criticize “worthless” swords & upgrade system Square EnixFinal Fantasy 16 players have expressed their displeasure at not being able to upgrade their favorite swords and criticized the lack of depth in the game’s item equipment system. Final Fantasy 16 is currently getting a lot of plaudits. The game has been released to acclaim, and while some are disappointed it has abandoned its roots, it’s still charming many. The title has pushed deeper into the action genre, preferring high-octane, combo-ridden combat, rather than deeper RPG systems and a more open experience. Final Fantasy 16 might be one of the best action games ever made, but it’s also betrayed some tenants fans held dear about the franchise. However, even for those enjoying the game, it’s clear that the title’s equipment and weapon system is lacking. There are only two meaningful stats on each item, and you generally toss old equipment aside for the ones with the bigger numbers. There just isn’t any reason to keep old weapons, even if you want to. Players want swords to feel more worthwhile Players have pointed this out with a harsh meme on the Final Fantasy subreddit, using a Gravity Falls template to call swords ‘worthless’. A thread asking for an upgrade system to offset this has garnered over 700 likes at the time of writing. After every major Eikon fight, the game generally rewards you with a new ‘rare’ sword. These are great-looking elemental swords based on the Eikons and are great to showcase of your achievements on your back. The issue is that as you progress through the story, the swords quickly become out-leveled stats-wise and there’s no reason to ever keep one around as it is worse in every way. One Redditor said: “is so frustrating to come to the base and your purple sword is already weak to a white or green sword.” Another said: “Crafting system is useless in this game. Just proceed through the main story, you’ll find a better sword eventually”, while another called the system an “afterthought.” It certainly would go a long way for players if they could keep their swords, if for no other reason than they liked the look. Perhaps Square Enix can add a Transmog system so players can choose the look of their sword, even if you change it for the stats bump. Hopefully, the team behind the game can find one way to expand this system over time.
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Is Final Fantasy XVI open world? – Dexerto
Is Final Fantasy XVI open world? Square EnixFinal Fantasy XVI is the next phase of Square Enix’s ever-growing universe. The series has certainly flirted with the idea of open-world content in the past, but will FFXVI go full-board open-world? In steps the sixteenth mainline entry into the legendary JRPG series Final Fantasy. The epic franchise has spanned several decades but comes back into the forefront again with a new setting, story, and set of characters. Final Fantasy XVI looks to build on some of the positive foundations and ideas laid down by FF15 and be a title to rival any in 2023. We knew a decent amount about the game prior to its release, including Clive and his Chocobo — but this barely scratches the surface of fans’ musings. The devs have already explained how they’ve changed the series’ core combat in recent times, but will Final Fantasy XVI be open world? Will Final Fantasy XVI be open world? In a 2022 interview, the game’s producer Naoki Yoshida made it clear that Final Fantasy XVI will not be open-world. When quizzed on the subject, here’s what the Final Fantasy dev stated with regards on XVI not being an open world game: “To bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open-world design that limits us to a single open-world space, and instead focus on an independent area-based game design that can give players a better feel of a truly ‘global’ scale.” We’d hazard a guess that its design will be closer to that of another 2023 title – Dead Island 2. Instead of a fully open-world playground, that game consisted of several rich interconnected areas accessible by fast travel or a short loading screen. As a result, the individual sums amounted to a fully detailed and varied full part. If you’re looking for more Final Fantasy XVI information and guides, be sure to check out some of our other content: Timely Accessories in Final Fantasy XVI | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI: Who is Clive Rosfield? | Final Fantasy XVI voice cast | Is Final Fantasy XVI coming to Xbox or PC? | Final Fantasy XVI Arcade Mode explained | Is Final Fantasy XVI coming to Steam Deck? | Does Final Fantasy XVI have a New Game Plus mode? | Is Final Fantasy XVI open world? | Final Fantasy XVI editions & pre-order bonuses
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Does Final Fantasy XVI have multiplayer? – Dexerto
Does Final Fantasy XVI have multiplayer? Square EnixSquare Enix’s Final Fantasy XVI represents the next giant chapter in the epic Final Fantasy saga. The series has touched upon single-player and multiplayer elements before, but will the new title include both forms of gameplay? For the most part, Final Fantasy has always been a single-player experience with an emphasis on a character(s) tale being played out during an intense campaign. But Square Enix has deviated from this ideology on occasion, and fans are asking questions about Final Fantasy XVI. Most notably, Final Fantasy XIV Online has garnered great success and sales as the franchise’s leading MMO. It showed just how interactive and compatible the series could be with multiplayer. Fast-forward to 2023, and with the release of Final Fantasy XVI, let’s see if you can enjoy the game with multiple players. Is Final Fantasy XVI going to have multiplayer? Final Fantasy XVI is not going to include a multiplayer component, as confirmed by Square Enix themselves. If you head on over to the official Square Enix Support Centre, this very query is addressed. Under a section concerning the game’s “Pricing, Compatibility, and Release date,” it confirms that the number of players is 1. So, on launch day, Final Fantasy XVI will not feature multiplayer. However, as we’ve seen in the past, the devs could always implement an update. Final Fantasy 15 hit shelves as a single-player title, and it eventually added the “Comrades” update for multiplayer support. In the same way that Final Fantasy games in the past have been timed exclusives and seen their original status change, stay tuned in case Square Enix does decide to exercise some kind of similar action with multiplayer in the game! For even more news and content regarding the new JRPG, here are a bunch of other guides for you to check out: Timely Accessories in Final Fantasy XVI | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI: Who is Clive Rosfield? | Final Fantasy XVI voice cast | Is Final Fantasy XVI coming to Xbox or PC? | Final Fantasy XVI Arcade Mode explained | Is Final Fantasy XVI coming to Steam Deck? | Does Final Fantasy XVI have a New Game Plus mode? | Is Final Fantasy XVI open world? | Final Fantasy XVI editions & pre-order bonuses
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Does Final Fantasy XVI have a New Game Plus mode? – Dexerto
Does Final Fantasy XVI have a New Game Plus mode? Square EnixFinal Fantasy XVI has almost arrived and there’s a lot of new content for fans to enjoy, but does the game have a New Game Plus mode to enjoy? New Game Plus has become an extremely popular game mode in recent years with many players loving the ability to carry over all their best gear and stats into a brand-new save file to replay content which will occasionally feature new designs and stronger enemies. With Final Fantasy XVI just around the corner now, one question on fans’ minds is if the game will include a New Game Plus mode at launch. Past games in the franchise have either not included the feature, or have had it added in years after release, so here’s what you need to know about if Final Fantasy XVI has a New Game Plus mode. Does Final Fantasy XVI have New Game Plus? Fans will be glad to know that Final Fantasy XVI does include New Game Plus as a feature. Director Hiroshi Takai said this about the feature prior to the game’s release: “There’s also New Game Plus, which carries over your play data, and you’re able to play the game again. And you can do that in story-focused mode or action-focused mode, but for New Game Plus we also have a third mode that we introduced called the Final Fantasy mode, which not only is more challenging, but also changes enemy placement and the enemies that you fight, so it’s a completely different experience.” Following this interview, an IGN first look at New Game Plus was shared on the publication’s YouTube channel. The video features Hiroshi Takai and combat director Ryota Suzuki demonstrating two examples of the New Game Plus experience. The first is an early area where Clive initially battles a mid-level Wyvern boss but in the NG+ playthrough, the fight is with a Chimera instead. In the second area, Clive has to battle an axe-wielding soldier in the base game but in New Game Plus this is replaced by the iconic Iron Giant. That’s everything you need to know about New Game Plus in Final Fantasy XVI! For more guidance with the game, check out our other guides: Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16 Medal of Valor: How to get the You’re Not The Boss of Me trophy – Dexerto
Final Fantasy 16 Medal of Valor: How to get the You’re Not The Boss of Me trophy In Final Fantasy 16, Medal of Valor are some of the hardest rewards to earn, but if you plan on getting the platinum trophy, you have to get them. Final Fantasy 16’s combat system is a deep and complex modular system that allows you to customize a lot of your experience. As you master the Eikon abilities, you’ll begin building out your dances of death. This allows you to make some exceptionally powerful builds and start taking down many of the game’s biggest bosses. The title features many epic boss battles that Clive has to best to save Valisthea. These fights are epic, but also long. Some can be fairly challening if you don’t understand your build or have a sound understanding of how combat works. That said, if you can wrap your head around it, you can become a force of destruction against your enemies. However, if you want the game’s Platinum, you’re going to need to show real mastery over these systems. This comes down to the Medal of Valors and the You’re Not The Boss Of Me trophy. How to get a Final Fantasy 16 Medal of Valor In Final Fantasy 16, Medal of Valors are some of the hardest things you can get in the game. That’s because to get one, you need to kill a boss without taking any damage. This is a pretty intense undertaking, and you will have to have expert-level knowledge of the combat system to complete it. Here is a list of bosses you can complete this challenge on: Midnight Raven (Greatwood) – Benedikta (Car Norvent) – Garuda (Eye of the Tempest – The Knight of the Dying Sun (Kingsfall) – Ifrit (Pheonix Gates Ruins) – Typhon (Drake’s Head) – War Panther (Kostnice) – Liquid Flame (Drake’s Breath) – Kupka (Rosalith) – Titan (Drake’s Fang) – Bahamut (Crystalline Dominion) – Sleipnir (The Free Cities of Kanver) – Barnabas (Reverie) – Behemoth (Drake’s Spine) – Ultima (Origin) – We think the easiest of these is likely Midnight Raven or the War Panther. You can try both by using the Stage Replay in the Arete Stone. Medal of Valor Rewards There is one major reason to get a Final Fantasy 16 Medal of Valor, and it’s to complete the Platinum, The Chronicler. In order to get that, you need to collect all the other trophies in the game. Where a Medal of Valor comes into play is you will need to achieve one to complete the You’re Not The Boss of Me. Besides beating the game on Final Fantasy mode, this is probably the hardest trophy you will have to get. Outside of this, sadly Medal of Valors for each boss are for show. However, you can impress your friends with a full collection, and that’s priceless. Now you know the challenge that lies ahead of you. Now it’s all on your to get out there and achieve it. If you need any further help, why not check out our other Final Fantasy 16 guides? Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16: Muddy Murder Location & How to defeat it – Dexerto
Final Fantasy 16: Muddy Murder Location & How to defeat it BlizzardFinal Fantasy 16 is filled with tricky battles, particularly with Muddy Murder. So, here’s how to find it in this popular game and take it down once and for all. Sure, the Final Fantasy 16 story is engrossing, its characters are fantastic, and its weapons are powerful, but few elements are as enjoyable as the hunts you can take part in. They’re ideal for mastering the art of combat and really putting your skills to the test. However, sometimes those battles are much harder than anticipated, meaning many players find themselves on the dying end of battle rather than coming out on top. This is entirely the case for Muddy Murder. So, to help with that, here’s how to find and defeat Muddy Murder in Final Fantasy 16. Where to find Muddy Murder in Final Fantasy 16 You’ll be able to find Muddy Murder by speaking to Nektar to view the Hunt Board in the Hideaway. Once there, Clive will be told to look in the Hawk’s Cry Cliff region of Rosaria. With that information simply follow these steps and you’ll be fighting Muddy Murder in no time: Travel to Hawk’s Cry Cliff. – Follow the main road north. – Look for a valley on the right and follow it as the path curves west. – Walk deeper into the valley until you see it. – The Muddy Murder may not be obvious as you first enter the valley, but keep walking and it’ll soon appear. How to defeat Muddy Murder in Final Fantasy 16 Fighting Muddy Murder when it first becomes available is a brave move, so we recommend waiting a while until you feel powerful enough. When you do, you’ll want to study its move and spell attacks, which can be pretty tricky with its ability to Dual-cast spells. So, to defeat Muddy Murder in Final Fantasy 16 you’ll want to watch for the delay between the spells casting time and the moment it hits Clive, keeping an eye out for where the spell will land, which will be shown through a marker on the ground. Dodge this or use the time to use quick abilities to deal damage. There’s no need to worry about staggers or punishing staggers, instead, focus on the damage and the staggers will come naturally. Then, when Muddy Murder is at lower health, it’ll come in with more melee attacks. These are tricky to dodge so we recommend using a hit-and-run strategy to stay out of the way of most of its attacks. That and using healing whenever possible. Keep doing this and you’ll fell the tricky monster. So, there you have it, that’s how to find and take down Muddy Murder in Final Fantasy 16. While traveling to this terrifying monster, take a look at some of our other handy Final Fantasy 16 guides and content Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16 may be last numbered installment – Dexerto
Final Fantasy 16 may be last numbered installment Square EnixAccording to Naoki Yoshida, Final Fantasy 16 might mark the last numbered entry in the Square Enix franchise. Introduced in 1987, the first Final Fantasy game launched on the Nintendo Entertainment System. Since then, the JRPG series has continued to release installments in sequential numbers despite a different storyline. Considering the Final Fantasy games are numbered, some prospective players assume they may have to play the series in order. However, that is not the case – gamers can start with whichever title they prefer. Before Final Fantasy 16 comes out on June 22, 2023, producer Yoshida revealed the Square Enix franchise might ditch numbering installments. Here’s why Yoshi-P voted in favor of the potential policy. Final Fantasy 16 may mark the end of an era In an interview with GQ, Yoshida discussed how not numbering might help bring a more enormous fanbase. The magazine conducted the interview in celebration of Final Fantasy’s 35th anniversary “That’s actually something that I’ve discussed with the higher-ups. Maybe it’s about time we removed the numbers from the title,” Yoshida said. “For example, you have Final Fantasy 14. You get a new player coming in and it’s like, ‘Wait a minute, why do I have to play Final Fantasy 14 if 16 is out?’ Why don’t we just call it Final Fantasy Online – just get rid of the number altogether, and that’ll make it easier to understand. Whether Final Fantasy 17 or Final Fantasy 18 should have a number or not – that’s going to be on whoever has to develop that game and whoever’s in charge of the branding, so that’s their problem, not ours!” Check out our article to find out how to pre-order Final Fantasy 16. There are several editions to choose from and various pre-order bonuses.
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Final Fantasy 16 is getting a 300 page official art book in 2024 – Dexerto
Final Fantasy 16 is getting a 300 page official art book in 2024 Square EnixSquare Enix has announced the release date for Final Fantasy 16‘s official art book, ‘The Art of Final Fantasy XVI,’ which includes over 300 pages of concept art and illustrations. Final Fantasy 16 released on June 22, 2023, and although early impressions caused a split among the fanbase, many reviews from critics were overwhelmingly positive — including our own. While the game’s action-RPG combat has some fans missing the turn-based roots the series was known for, most players agree that the world, characters, and story Square has crafted are quite impressive. Now, the developer is offering fans of Final Fantasy 16 a chance to get a clearer look at how the world of Valisthea came to be through the game’s official art book, which contains over 300 pages of concept art and illustrations. Final Fantasy 16 is getting a massive official art book The official Final Fantasy 16 Twitter account announced the art book will release in Spring 2024 — specifically on March 19, 2024. The art book’s cover art shows the protagonist Clive Rosfield sitting on a cliff alongside his companion Jill Warrick, rendered beautifully in watercolor. According to Square’s website, the art book will be a “collector’s quality, hardcover volume” that offers over 300 pages of color key art, concept sketches, illustrations, and more. Fans can expect concept art of the game’s Eikons, Dominants, and even the various nations and landscapes of Valisthea. Thankfully, the March 19, 2024 release date will give fans who haven’t had the chance to dive into FF16 and see everything it has to offer plenty of time to do so. Fans interested in preordering Final Fantasy 16’s official art book can do so through the links below: Amazon ($26.94 as of June 28, 2023) – Official Site ($39.99) – If you click on a product link on this page we may earn a small affiliate commission.
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Final Fantasy 16 level cap: What is the max level? – Dexerto
Final Fantasy 16 level cap: What is the max level? Square EnixLooking to make Clive the most powerful protagonist possible in Final Fantasy 16? You’ll want to reach the level cap. So, here’s the max level Clive can achieve in Final Fantasy XVI. Final Fantasy XVI is a thrilling RPG that features fantastic quests, fast-paced action, and tons to explore. However, to succeed in such action and not put poor Clive at risk, you need to be at the right level, meaning many will be wondering if there’s a level cap. So, here’s everything we know about how powerful Clive can get and whether there’s a level cap in the first place, along with what the max level is in this popular game. To find out what we thought of Final Fantasy XVI, take a look at our review. What is the max level in Final Fantasy 16? The maximum level Clive can reach in Final Fantasy 16 is 50. However, if you choose to play the New Game Plus Mode, then the level cap increases to 100. The cap of 50 is pretty useful given the final fight is also level 50, so you don’t need to worry about being underpowered, so long as you have the right weapons. Thankfully, there are multiple ways to level up fast in Final Fantasy 16 and you’ll be able to find tons of powerful weapons along your way, so don’t worry too much about getting to 50 by grinding through monsters. There you have it, that’s everything you need to know about the Final Fantasy 16 level cap. While working towards getting Clive to the max level, take a look at some of our other handy Final Fantasy XVI guides and content: Is Final Fantasy 16 a PS5 console exclusive? | 9 Best Final Fantasy games to play before FFXVI | Final Fantasy 16: Abilities and skill trees | Final Fantasy 16 editions & pre-order bonuses | Is Final Fantasy 16 open world? | Final Fantasy 16 Arcade Mode explained | Is Final Fantasy 16 coming to Steam Deck? | Does Final Fantasy 16 have a New Game Plus mode? | Is Final Fantasy 16 coming to Xbox or PC? | Final Fantasy 16: How to save your game | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained
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Final Fantasy 16 in a review-bomb tug-of-war as players fight to raise Metacritic score – Dexerto
Final Fantasy 16 in a review-bomb tug-of-war as players fight to raise Metacritic score Square EnixFinal Fantasy 16 players are trying to counter-review-bomb the game’s Metacritic user score after it had fallen. Final Fantasy 16 is proving to be a pretty controversial title, despite its wide critical acclaim. While many are enjoying what Creative Business Unit III has cooked up, others are less than happy. Much of this comes down to the game abandoning many of the RPG elements the franchise is known for in favor of a fast-paced, linear action game. You don’t have to go far to find people at loggerheads across Twitter and Reddit arguing if this new direction is good or bad. Since the game released last week that tension has been felt between the two camps. This manifested itself over the weekend when fans of ‘old’ Final Fantasy tried to come together to review-bomb the game on Metacritic, pushing the score to below 7.0. It also didn’t help that some review bombers were there because of the game’s PS5 platform exclusivity. However, that’s not the end of the story though. Like the many epic fights in the game itself, the Metacritic user score for the game appears to have devolved into a battleground. Final Fantasy 16 has seen a rise in it’s Metacritic user score It seems after going through a period of review bombing, players are now pushing back to counter-review bomb the game. After dropping harshly, the game has shot up and is now enjoying a user score of over 8.1. One user review stated: “Another game title plagued by Metacritic user review bombing.” Another added: “Another PlayStation masterpiece! Ignore the review bombing and get the game.” Some even mentioned they were inflating their scores to counteract those giving it bad scores. “Tbh it’s more like 8.5/10, not perfect but ultimately very good, but I’m giving it a 10 to spite review bombers.” Obviously, whether the game has a good user score on Metacritic isn’t exactly the most important thing happening in the world right now. Regardless, it appears for some players, this is a subject they are passionate about. Hopefully, in time, both sides of the argument can find some civility.
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Final Fantasy 16: How to save your game – Dexerto
Final Fantasy 16: How to save your game Square EnixFinal Fantasy 16 is a massive game and it is impossible to finish it in one sitting. Hence, you would want to save your game to ensure that you do not lose progress after finishing some tedious task or quest. Final Fantasy 16 is a game that takes more than 40 to 50 hours to complete. As a result, it is difficult to slot everything in a short period of time. Apart from that, there are long quests and tedious moments that take a lot of effort. Hence, you would always want to save the game to ensure that you do not have to repeat the boring and tedious sections of the game. Therefore, here is our guide on how to save your game in Final Fantasy 16. How to save your game in Final Fantasy 16? Saving the game is a very simple task in Final Fantasy 16. Here are the steps you need to follow in order to save your game at any point in time: Open the pause menu of Final Fantasy XVI – Navigate to the System tab by tapping R2 on your PS5 controller – The Save option will be present right at the top under the System tab – Tap Save and then on “Create Saved File Data” – As soon as you tap that, the game will be saved and it will show up with the name of the mission, your current character level, and the current date and time. You can access this save at a later point through the same Save menu under the System tab. Remember that the game also has an Autosave feature that triggers after you clear a particular checkpoint or finish a mission. Hence, all the Autosaves will also show up under the Save section alongside your manual saves. Hence, this completes our guide on how to save your game in Final Fantasy 16. If you found it informative, please look into some of our other guides at Dexerto. Is Final Fantasy 16 a PS5 console exclusive? | 9 Best Final Fantasy games to play before FFXVI | Final Fantasy 16: Abilities and skill trees | Final Fantasy 16 editions & pre-order bonuses | Is Final Fantasy 16 open world? | Final Fantasy 16 Arcade Mode explained | Is Final Fantasy 16 coming to Steam Deck? | Does Final Fantasy 16 have a New Game Plus mode? | Is Final Fantasy 16 coming to Xbox or PC?
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Final Fantasy 16: How to use Titan’s Titanic Block – Dexerto
Final Fantasy 16: How to use Titan’s Titanic Block Square EnixThe Titan’s Titanic Block is one of many powerful abilities in Final Fantasy 16 – but what is it and how do you use it? Let’s take a look and find out. Clive is a powerful fighter who will slowly learn Eikonic Feats as he levels and acquires the power of Eikons around Valisthea. Such feats can greatly impact the way you fight the monsters in Final Fantasy 16, as well as how you defend yourself. One such Eikonic Feat is the legendary defense ability – Titan’s Titanic Block. An element that can save the life of Clive even in the toughest of battles. So, what is the Titan’s Titanic Block in Final Fantasy XVI, and how do you use it? Here’s everything you need to know. What is Titan’s Titanic Block? The Titan’s Titanic Block is an ability Clive can use which essentially uses Titan’s huge fist to create a shield in front of Clive, therefore negating all damage, aside from powerful magical attacks which will stagger you. When used correctly, the Titan’s Titanic Block is one of the best defensive abilities in the game, so it’s important to not forget about this during a tricky boss fight. How to use Titan’s Titanic Block To use the Titan’s Titanic Block ability in Final Fantasy 16, all you need to do is spam the Square button after blocking, soon after Clive will use Titan’s fist to punch the enemy three times and block any incoming attacks. Since the Titan’s Titanic Block is used to block attacks as well as deal damage, you’ll need to use the ability during combat, just before the enemy attacks Clive. It’s also a great way to build up your limit gauge as mastering this ability will increase your limit break gauge whenever you use your Titanic Block. There you have it, that’s how to use the Titan’s Titanic Block in Final Fantasy 16. While working towards unlocking it, take a look at some of our other handy Final Fantasy 16 guides and content: Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16: How to get Scarletite – Dexerto
Final Fantasy 16: How to get Scarletite Square EnixScarletite is one of the hardest resources to find in Final Fantasy 16, but there are a few ways to guarantee its drop in this popular game. So, here’s how to get Scarletite in Final Fantasy XVI. Described as “one of the hardest metals known to man,” Scarletite is highly sought after by Clive, with its resource crafting powerful items such as Excalibur and the Drakeslayer’s Belt. However, it’s extremely tricky to find and is an incredibly limited resource. Thankfully, there are a few ways you can grab Scarletite in Final Fantasy 16, meaning, as long as you know where to look, you can become as powerful as possible. So, here’s how to get Scarletite in Final Fantasy XVI. How to get Scarletite in Final Fantasy 16 You can earn Scarletite by defeating certain Notorious Marks or completing the Hot Water side quest in Final Fantasy 16. So, depending on whether you prefer questing or hunting, you’ll still be able to get this extremely useful resource. Hunt certain Notorious Marks However, you can’t just defeat any Notorious Mark, rather you’ll need to find four different monsters to battle. Those are: Dozmare, The Griffin (Rank B, Level 28) – Fastitocalon (Rank B, Level 34) – The Ten of Clubs (Rank B, Level 35) – The Holy Trumpitour (Rank B, Level 36) – To find these hunts, simply head to the Hideaway and look at the Hunt Board. If you can’t find the board, you’ll likely need to complete the ‘Gathering Storm’ questline. Complete the Hot Water side quest If fighting isn’t really your thing, you can also get Scarletite by completing the ‘Hot Water’ side quest. To do so, simply follow these steps: Complete the ‘Follow the Crystal’ quest. – Head over to the Dhalmekian Republic’s Dalimil Inn. – Speak to a character called Xaver. – We won’t spoil the quest, but follow the story and you will find yourself with some handy Scarletite. There you have it, that’s how to get Scarletite in Final Fantasy 16. While completing the Hot Water side quest or battling the Notorious Marks, take a look at some of our other handy Final Fantasy 16 guides and content: Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16: How to fix PS5 overheating issue – Dexerto
Final Fantasy 16: How to fix PS5 overheating issue Square EnixFinal Fantasy 16 is a next-generation AAA title that has been released as a PS5 exclusive. Unfortunately, players are suffering from an overheating issue with the PlayStation console, and we have some solutions. The graphical fidelity of Final Fantasy 16 is second to none. The game makes the most out of the PS5 and incorporates all the modern enhancements expected from a next-generation title. However, this puts immense pressure on the PS5, especially during its spectacular boss fights. Hence, it is natural that some players are experiencing overheating issues when it comes to the console. Here are a few fixes that you can follow to reduce the overheating problems of your PS5. How to reduce PS5 overheating while playing Final Fantasy 16 There are no hard and fast methods available that can fix the overheating of the PS5 while playing Final Fantasy 16. However, these are some of the tips you can take into consideration. Switch to Frame Rate Mode Final Fantasy 16 allows the option to switch to Frame Rate mode from Graphics mode. This will put less pressure on the CPU and therefore help solve the overheating problem. Turn off HDR HDR enhances the graphical fidelity of the game quite significantly. However, it is resource intensive and draws in a lot of power from the PS5. Turning this off will reduce the power requirement, which in turn will help to reduce the overheating. Clean the PS5 There are times when the PS5 might accumulate a lot of dust which in turn will end up clogging the fans. Unscrew the PS5 and vacuum the dust out of it, which will definitely help reduce the overheating. Also, try to keep the PS5 at a cool place away from direct sunlight. These are some of the general solutions that you can follow in order to prevent your PS5 from overheating. As of now, it is unclear whether the game is responsible for the heating issues. However, if the game is indeed causing trouble then Square Enix will surely release some patch update to remedy this. In the meantime ensuring that the PS5 is in the best possible condition is the only known method to deal with the overheating issue. This concludes our guide to reducing PS5 overheating for Final Fantasy 16. If you found it informative, please look into some of our other guides at Dexerto: Is Final Fantasy 16 a PS5 console exclusive? | 9 Best Final Fantasy games to play before FFXVI | Final Fantasy 16: Abilities and skill trees | Final Fantasy 16 editions & pre-order bonuses | Is Final Fantasy 16 open world? | Final Fantasy 16 Arcade Mode explained | Is Final Fantasy 16 coming to Steam Deck? | Does Final Fantasy 16 have a New Game Plus mode? | Is Final Fantasy 16 coming to Xbox or PC?
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Final Fantasy 16 Griffin location: How to find Dozmare in hunt – Dexerto
Final Fantasy 16 Griffin location: How to find Dozmare in hunt The Griffin location in Final Fantasy 16 might prove to be a sticking point since it’s a bit hard to find. This comes during a pivotal side quest, so it’s understandable if you are feeling a little lost. Final Fantasy 16’s monster hunts are a fun distraction from the game’s story. They appear on Nektar the Moogle’s Hunt Board. As you level up throughout the game, more monsters are added to the board for you to track down and take out. Generally, the board is pretty vague with the locations of the monsters, which adds a fun ‘tracking down’ sense to your search for the monster. It’s a great excuse to go out into Valisthea and explore. However, it can be a little frustrating when it impedes mission progress. That’s the case for the Blacksmith Blues side quest. This quest is all about trying to cheer up Blackthorne, the Hidewaway’s resident blacksmith. He stubbornly refused to ask about a piece of leatherworking he admired. However, he has since regretted the decision to learn more about the craft. It’s your job to track down the leatherworker and get him to impart his knowledge to cheer your blacksmith up. This will lead you to discover that the leatherworker was tracking down a Griffin, meaning you too have to find it. You don’t have a lot of clues to go off from in-game, so if you’re wondering where that is, don’t worry. We have you covered. Final Fantasy 16 Griffin location: Where is Dozmare? If you are feeling a little lost with this quest, worry not. We too were scratching our heads about where to go. The only clue you get from the board is that it’s on the “trail from Lostwing to Caer Norvent.” This is a little misleading, as it’s the path to the side of Caer Norvent you want, rather than its main entrance. It’s likely you haven’t even been to the portion of the map yet through your playthrough, so again, it’s understandable that you’re lost. Instead of heading East as you might expect, you instead want to head South through the Norvent Valley. You will then come across the West wall of Caer Norvent. This is where the Griffin is located, nestled on top of the wall. Now all that’s left is fighting the monster, which shouldn’t be too difficult with the right build. Complete the quest and this will lead you to get the Drakeslayer’s Belt recipe, meaning you can craft the powerful armor. That’s everything you need to know about the Griffin location and the Blacksmith Blues side quest. However, if you want some more guides on Final Fantasy 16, here’s a collection to help you through: Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16 pre-order bonus: How to claim & edition differences – Dexerto
Final Fantasy 16 pre-order bonus: How to claim & edition differences Square EnixFinal Fantasy 16 is almost here, and there are a variety of editions of the game for fans to pre-order which all include unique bonuses. Here’s a full rundown of every edition of Final Fantasy 16 available to pre-order and how to claim bonuses from it. Like most AAA games nowadays, Square Enix has provided several versions of their upcoming JRPG to purchase. From the standard physical and digital copies to an extremely fancy Collector’s Edition, there’s an edition of Final Fantasy XVI to pre-order that will suit both diehard fans and newcomers alike. If you’re looking to pre-order the game and get your hands on some exciting bonuses, we’ve got you covered with a full rundown of every edition of Final Fantasy 16 you can get. Contents Final Fantasy 16 Standard Edition – Final Fantasy 16 Deluxe Edition – Final Fantasy 16 Collector’s Edition – Final Fantasy 16 pre-order bonuses – How to claim pre-order bonuses – Standard Edition ($69.99) If you’re after a physical copy of the Final Fantasy 16 Standard Edition, then it will predictably come with the barebones minimum expected from this selection – one copy of the game. Deluxe Edition ($84.99) For a slightly meatier experience, the Deluxe Edition comes sprinkled with a bit more magic and summons a few more goodies for you: A copy of Final Fantasy 16 – Special Clive Rosfield SteelBook Case – Cloth Map of Valisthea – For the digital format of the Deluxe Edition, here’s the extra content you’ll get along the way: Digital Mini Artbook – Digital Mini Soundtrack – Collector’s Edition ($349.99) Seasoned Final Fantasy fans and players just generally hyped for Final Fantasy 16 might fancy the full-on Collector’s Edition. If that is you, here’s what you’re in for: A copy of Final Fantasy 16 – Special Clive Rosfield SteelBook Case – Cloth Map of Valisthea – Premium Statue: Phoenix vs Ifrit – Metal Eikon Pin Collection – Blood Sword (DLC) – Digital Mini Artbook – Digital Mini Soundtrack – Final Fantasy 16 pre-order bonuses Pre-ordering Final Fantasy 16 will secure you a copy of the game, but it will also land you additional rewards that you can check out right here: Braveheart Sword: All editions – Cait Sith Charm: All editions – Scholar’s Spectacles: Standard Edition (Digital), Deluxe Edition (Digital), Collector’s Edition – How to claim pre-order bonuses in Final Fantasy 16 In order to claim your Final Fantasy 16 pre-order bonus, you need to first complete the ‘A Chance Encounter’ quest in the main campaign. This is the fourth main quest that comes right after the demo mission ends. As soon as you are done clearing this quest, click the options button on your controller to open the main menu. Click the L2 and R2 buttons to navigate to the System tab on the far right. Under the System option, click the L1 and R1 buttons to navigate to the end towards the Treasure Chest icon labeled as Redeemable Items. If you’ve pre-ordered the game, you will be able to see all the three rewards listed one after the other. Simply hover your cursor over them and press X to claim them. Then, click on Yes to complete the claiming process. Once you’ve claimed all the three rewards, you’ll be able to assign them to your character in the Gear & Eikons menu. That’s everything you need to know about the different editions and pre-order bonuses available and how to claim them for Final Fantasy 16. For more guides and content on the title, check out our other articles down below: Timely Accessories in Final Fantasy XVI | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI: Who is Clive Rosfield? | Final Fantasy XVI voice cast | Is Final Fantasy XVI coming to Xbox or PC? | Final Fantasy XVI Arcade Mode explained | Is Final Fantasy XVI coming to Steam Deck? | Does Final Fantasy XVI have a New Game Plus mode? | Is Final Fantasy XVI open world? If you click on a product link on this page we may earn a small affiliate commission.
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Final Fantasy 16: Every Essential side quest – Dexerto
Final Fantasy 16: Every Essential side quest Square EnixFinal Fantasy 16 is a massive RPG game and is filled with numerous side quests alongside the primary plot of the game. Therefore, here is a guide to every side quest that you must complete in this game. Side Quests are something that not all players enjoy completing. Fortunately, the side quests in Final Fantasy 16 are exceptional and they provide massive value for time spent. As such, there are a few side quests that you must do irrespective of whether you like it or not. These side quests are marked by a green cross and they offer valuable rewards that make the game a lot easier. Here is a list of all the side quests that you must complete in Final Fantasy 16. List of every essential side quest in Final Fantasy 16 The side-quests that you must complete in Final Fantasy 16 have been listed below: The White-Winged Wonder: Unlock Chocobo – Blacksmith’s Blues: Drakeslayer’s Belt Design Draft – Blacksmith’s Blues II: Excalibur Design Draft – Blacksmith’s Blues III: Ouroboros Design Draft – Blacksmith’s Blues IV: Gotterdammerung Design Draft – The Root of the Problem: Morganbeard Extract to increase Potion Efficiency – Weird Science: Treated Potion Satchel to increase Potion Limit – Even Weirder Science: Expanded Potion Satchel to increase Potion limit – Please Sir, Can I have Some Morbol: Invigorated Morganbeard Extract to increase Potion Efficiency – Hence, it is safe to say that each of these side quests is essential to ensure that the progression in the game does not halt. Apart from that, it is essential to note that in order to unlock the consecutive parts of the side quests, you need to finish the previous one. For instance, you cannot start Blacksmith’s Blues II without finishing Blacksmith’s Blues. Hence, it is recommended that you finish these quests whenever they are available while you are completing the main story of the game. This completes our guide to every side quest that you must complete in Final Fantasy 16. If you found it informative, please look into some of our other guides at Dexerto. Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16: Does the dog die? – Dexerto
Final Fantasy 16: Does the dog die? Square EnixMany players may be curious to know the fate of Torgal the dog in Final Fantasy 16, so in case you want to know whether or not the dog dies in the game, here’s all the information you need. Final Fantasy 16 has arrived, and this latest installment in the popular JRPG franchise has introduced a handful of firsts for the series, including a full action-based combat system, and the inclusion of a single protagonist in favor of the party-based system the games are known for. While you won’t have a party to control, protagonist Clive Rosfield will be joined by a handful of companions on his journey, and the most trusty of all is Torgal the dog. Players may understandably be apprehensive about the fate of Torgal heading into Final Fantasy 16, so if you want to know whether or not he survives, then we’ve got you covered. Note: the following article contains very mild spoilers for Final Fantasy 16. Does the dog die in Final Fantasy 16? Players will be pleased to know that Torgal the dog does not die in Final Fantasy 16. While your trusty hound does get roughed up in a few battles, he ultimately survives the events of the game and is alive and well at the end. This will likely be a big relief for players as Torgal is a big part of Final Fantasy 16 so knowing he survives may be very reassuring for those yet to dive into the game. As well as his happy fate, fans may be happy to know that you can pet Torgal and give him treats in Final Fantasy 16. Throughout the game, Torgal can assist Clive in battle by either acting on his own or following direct commands from the player. As well as helping in combat, Torgal can also aid you when you’re exploring the game’s environments, with a single press of a button, he will guide you to your next objective, telling you exactly where you need to go – what a helpful boy he is! Who is Torgal? If you want to know a bit more about Torgal before diving into Final Fantasy 16, here’s his official description according to the game’s website: “Another outcast from the Northern Territories taken in by House Rosfield, Torgal was found alone in a snowfield during one of Archduke Elwin’s expeditions to the freezing north, and gifted to his sons upon his return. After somehow surviving the disaster that nearly ended the Rosfield line, he was reunited with Clive over a decade later, and now serves his master with the same fierce loyalty he did when he was but a pup.” That’s everything you need to know about whether or not the dog dies in Final Fantasy 16. For more content on the game, check out our guides below: Timely Accessories in Final Fantasy XVI | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI: Who is Clive Rosfield? | Final Fantasy XVI voice cast | Is Final Fantasy XVI coming to Xbox or PC? | Final Fantasy XVI Arcade Mode explained | Is Final Fantasy XVI coming to Steam Deck? | Does Final Fantasy XVI have a New Game Plus mode? | Is Final Fantasy XVI open world?
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Final Fantasy 16 Echoes of the Fallen & The Rising Tide DLC revealed at The Game Awards 2023 – Dexerto
Final Fantasy 16 Echoes of the Fallen & The Rising Tide DLC revealed at The Game Awards 2023 Square EnixThe first Final Fantasy 16 DLC was just revealed in full during The Game Awards 2023 and fans don’t have to wait all too long to get their hands on it as one part is available right now. After years of anticipation, FFXVI launched earlier this year to critical acclaim and fanfare all around. In our review, we called it an “extraordinary achievement no one should ignore.” Elevating the storied franchise once again, the 2023 release set a new high bar on PlayStation 5 and is now looking to follow up the strong release with two major expansions. While expansions remain a mystery, the first bit of DLC has now been revealed, with one part already live to play right now. Echoes of The Fallen is available right now. Meanwhile, The Rising Tide DLC launches in Spring, 2024. This article is currently being updated with further information.
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Will Final Fantasy 16 get DLC? – Dexerto
Will Final Fantasy 16 get DLC? Square EnixWondering whether Final Fantasy 16 will have DLC? Well, our handy hub has everything you need to know. While Final Fantasy 16 features various pre-order bonuses and unique unlockables, many players will be wondering whether the game will feature any DLC and post-launch content. After all, when Clive’s adventure comes to an end, adventurers may wish to further extend their stay in the world of Valisthea. Whether it’s adding tougher content or story missions that further the story, there are plenty of ways Square Enix could expand upon Final Fantasy 16. So, without further ado, here’s what we know about Final Fantasy 16 DLC and the likelihood of any post-launch content launching in the future. Is Final Fantasy 16 getting DLC? No, there is currently no plan to release Final Fantasy 16 DLC after the game’s launch. This news was announced via Final Fantasy 16 producer, Naoki Yoshida, who revealed to Game Informer that the team is purely focused on delivering a great experience in the base game. “It’s a one-off game,” Yoshida explained. “We’re asking players to pay the full price for this experience, and so we want an experience that’s going to equal the amount of money that players are going to be paying and we want them to have satisfaction equal to what they paid or even more than that.” However, plans for Final Fantasy 16 DLC aren’t completely out of the question. Yoshida and his team are keen to see fan reactions before they commit to any future content updates. “We have no idea if people are going to fall in love with Valisthea and fall in love with Clive’s story and want to see more of the world and more of its characters,” the producer said. Well, if early demo impressions are anything to go off of, it looks as though Final Fantasy 16 could prove incredibly popular amongst series fans and newcomers alike. Yoshida did note that they “always want to consider DLC or spinoffs or those types of things where you can learn more about the game,” but for now, they’re focused on delivering on the base game. That’s everything we know about whether Final Fantasy 16 will receive DLC. Make sure you check out our Final Fantasy 16 page for all the latest news and updates. Timely Accessories in Final Fantasy XVI | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI: Who is Clive Rosfield? | Final Fantasy XVI voice cast | Is Final Fantasy XVI coming to Xbox or PC? | Final Fantasy XVI Arcade Mode explained | Is Final Fantasy XVI coming to Steam Deck? | Does Final Fantasy XVI have a New Game Plus mode? | Is Final Fantasy XVI open world?
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Final Fantasy 16 could land on Xbox soon according to rumors – Dexerto
Final Fantasy 16 could land on Xbox soon according to rumors Square EnixThe end of exclusivity could be here for Final Fantasy 16. As host of the XboxEra podcast, Shpeshal Nick reveals a source has told him a port of the game is on its way to Xbox. PlayStation and Final Fantasy are practically synonymous at this point as so many of the franchise titles have been exclusive to Sony’s console for years. While ports to PC often arrive eventually, Xbox players tend to miss out. Final Fantasy 13 is the notable exception. It was released on the Xbox 360 alongside the worldwide PlayStation release back in 2010. And Square Enix’s MMO, Final Fantasy 14, is set for an Xbox release in March of this year. But according to rumors from one of XboxEra’s hosts, Shpeshal Nick, Final Fantasy 16 could be landing on Xbox soon, too. Nick broke the news during the latest episode of Riskit4theBiskit. “I got the DM and they were like, if you want something for the rumor mill, Final Fantasy 16’s getting an Xbox port…” Shpeshal Nick said. He also revealed this information came from the same source who correctly revealed to him Visions of Mana would appear in the Xbox Developer Direct. Fellow XboxEra co-host, Jon Clarke is likely right that an Xbox port of the game would set “the internet on fire.” After all, FF 13’s release on Xbox generated so much internet rage it spawned an entire copypasta. It would be very big news if true, especially considering that many fans expected to see the Final Fantasy 7 remake on Xbox by now and it hasn’t happened. Phil Spencer, Head of Xbox, did hint last year that the game could be coming to Xbox. Still, there’s no official word yet from either Square Enix or Microsoft.
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Final Fantasy 16 devs worked on canceled game almost identical to Bloodborne – Dexerto
Final Fantasy 16 devs worked on canceled game almost identical to Bloodborne Square Enix / FromSoftwareSquare Enix developers working on the upcoming Final Fantasy 16 have revealed details of a long-since canceled game, which happened to be incredibly similar to FromSoftware’s Bloodborne. When FromSoftware released Bloodborne back in 2015, it made quite a splash with both Souls fans and casuals looking to try their hand at something more challenging. The memorable gothic setting and faster-paced combat made it one of the best games in its genre, and one of the PS4’s must-play titles. Seven years on, and with no sequel in sight, members of the Final Fantasy 16 team have revealed that they were working on a canceled project that looked identical, long-before Bloodborne hit shelves. As discovered by ResetEra, speaking to Japanese magazine Famitsu, FF16 producer Naoki Yoshida mentioned that he, along with Hiroshi Takai and Hiroshi Minagawa, worked on a game that was “basically Bloodborne.” This was said to have been sometime before Yoshida joined the development of Final Fantasy 14. Takai suggested that the unreleased IP was a “hardcore action game” that adopted a “gothic style,” and had similar weapons and guns that would later show up in Bloodborne. “When I first saw Bloodborne, I thought: ‘Where have I seen this before?’” said Yoshida. After over a year in development, the proposed IP was shelved before it saw the light of day. After seeing FromSoftware’s work years later, Minagawa was relieved of the cancellation, joking: “If we’d kept going and Bloodborne was released first, we’d probably be freaking out right now.” Although there were plenty of similarities between the two titles, Yoshida and co. did have some other ideas that didn’t reach Bloodborne in 2015. The unreleased game would’ve had a bigger multiplayer mode, which the trio compared to 2014’s Evolve. Much like Turtle Rock’s effort, a team of four would have to survive against another player, who would have strong abilities to call upon as they hunted down the squad. “It was basically Bloodborne plus that system,” said Yoshida. “If we’d kept going, I think we’d still be working on it right now.” “I really wonder how it would’ve turned out,” laughed Minagawa. While it would have been interesting to see how the unreleased IP would have faired, the runaway success of both Bloodborne, and later Elden Ring, means that we’ll probably never get to see what Yoshida and his team were working on.
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Final Fantasy 16 combat director calls game his “personal masterpiece” – Dexerto
Final Fantasy 16 combat director calls game his “personal masterpiece” Square EnixFinal Fantasy 16’s combat director, who previously worked on action titles like Devil May Cry, Dragon’s Dogma, and Monster Hunter, has called the game his “personal masterpiece.” The hype surrounding Square Enix’s next main installment in the Final Fantasy series — Final Fantasy 16 — is reaching its peak now that the full release is nearly here. Ahead of its release on June 22, 2023, fans have gotten a clear look at the game’s fast-paced action combat system, which looks to incorporate tons of different moves that can help players pull off some flashy combos. Now, Final Fantasy 16’s Combat Direct Ryota Suzuki has called the game his “personal masterpiece” despite his previous work on prolific action games like Devil May Cry 5 and Monster Hunter: World. FF16 combat director calls the game his “masterpiece” Suzuki appeared on a Japanese live stream for the game in which he said that in the course of his 25-year career designing action games, he believes Final Fantasy 16’s combat to be his own “personal masterpiece.” A handy translation from aitaikimochi shed a clearer light on Suzuki’s statement. The combat director said, “I’ve been making action games for the past 25 years in my career, and I truly think this game is my own personal masterpiece.” For those who may not know, Suzuki has credits on some titans of the action-adventure and action RPG genre, including Monster Hunter World and its Iceborne expansion, Devil May Cry 4 and 5, as well as Dragon’s Dogma and the Dark Arisen expansion. The Square Enix dev went on to explain that the team made it a priority to design “the game’s battle system to appeal to those who previously have not played or are not well-versed in action games.” This is clear in the FF16’s demo, which has a plethora of different options to help new action RPG players grapple with the many different systems at play during combat. Suzuki ended his statement with: “I hope this game will give you a chance to experience the allure that an action game can bring.” Clearly, Suzuki’s credentials speak for themselves, making it all the more impressive that he’s given the game such high praise. Fans interested in learning more about Final Fantasy 16 can check out our preview ahead of the game’s full release.
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Final Fantasy 16’s lore is so complicated the devs couldn’t keep track – Dexerto
Final Fantasy 16’s lore is so complicated the devs couldn’t keep track Square EnixFinal Fantasy lore has become so complicated that Final Fantasy 16 developers created a tool for added assistance. Square Enix’s Final Fantasy rests on the back of 35 years of lore spread across dozens upon dozens of games. Fortunately for lore hounds, not every entry in the series shares a connection, but certain elements and themes have become ubiquitous within the larger franchise. Sometimes, though, the stories, themes, and characters can feel increasingly convoluted, so much so that even the staunchest fans struggle to keep up. Apparently, this particular issue isn’t exclusive to Final Fantasy faithful. Even the development crew behind Final Fantasy 16 had a hard time keeping track of the story’s inner workings. Even Final Fantasy 16 devs had trouble following the lore FF16 will launch with a brand-new feature called Active Time Lore, which bears a lot in common with Prime Video’s X-Ray system. Active Time Lore allows players to pause the game at any moment and access information about the on-screen characters, locations, factions, and terms. Final Fantasy developers designed the feature out of necessity, given that they found themselves confused about the narrative’s happenings from time to time. The complexity stemmed from the team’s love of Game of Thrones. Like the hit HBO show, FF16 creators wanted to write a plot steeped in detailed world-building. Producer Naoki Yoshida told Polygon, “It was always our objective to tell this kind of story, this sweeping, grand, epic story, with this massive ensemble cast — something that was very complex and intertwined. And kind of throwing the players in that in the beginning sets you up for what’s going to come. Not necessarily overwhelming the player, but showing the player that we’re trying to tell this grand story very early on.” Yoshida noted, however, that during a script read in 2019 involving “main staff,” much of the team expressed confusion about what was actually going on – hence the creation of Active Time Lore. The producer explained,”…we realized all of a sudden that we needed some way to support players that were going to feel this way as well. Because if we as devs are feeling it, players are definitely going to.” In addition to Active Time Lore, Final Fantasy 16 features characters in the hero’s base of operations – Hideaway – that will keep players apprised of the in-game happenings. Loresman Harpocrates serves as one such character, thanks to their library of lore-related details. Players will also want to check in with political scholar Vivan Ninetales who harbors a wealth of information regarding the realm, persons of interests, character relationships, and ongoing military conflicts. Fans will have a chance to explore all of the above and more when Final Fantasy 16 hits PS5 on June 22.
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Final Fantasy 16 scalpers ask astronomical prices for Collector’s Editions – Dexerto
Final Fantasy 16 scalpers ask astronomical prices for Collector’s Editions Square EnixScalpers are asking insane prices for the Collector’s Edition of Final Fantasy 16 ahead of the game’s June 22 release date. On April 13, PlayStation held a State of Play dedicated to Final Fantasy 16. The presentation served as a 20-minute preview of the Square Enix title two months before it drops as a PlayStation 5 exclusive. Before the State of Play, Final Fantasy 16 revealed the name of Clive Rosfield’s Chocobo: Ambrosia. In addition to the Standard and Deluxe Editions, fans can purchase the Collector’s Edition of Final Fantasy 16 exclusively on the Square Enix website. For $349.99, purchasers gain access to the whole game and unique items like a Metal Eikon Pin Collection and a cloth map of Valisthea. However, scalpers have asked for much more on eBay. eBay scalpers list Final Fantasy 16 Collector’s Edition for $900 As reported by TheGamer, sellers have posted listings of FF16’s Collector’s Edition way above the retail cost. Considering the limited supply, eBay prices average around $500 to $700. One copy would set a player back $900 – almost three times the standard asking price. If gamers can’t afford the expensive Final Fantasy 16’s Collector’s Edition, the Deluxe Edition costs $99.99. The latter includes the base game, a Digital Mini Artbook, and a Digital Mini Soundtrack. Meanwhile, the Standard Edition goes for $69.99. Alongside the State of Play, Final Fantasy 16 also gave prospective players a first look at Valisthea’s environment. The region – located between the two continents of Ash and Storm – takes inspiration from medieval Europe. The short video highlighted Valisthea’s impressive landscapes while following Clive through jungles and deserts. At this time, Final Fantasy 16 is currently on track to be Square Enix’s most significant release of 2023. The highly anticipated JRPG arrives as a PlayStation 5 exclusive on June 22, 2023.
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Final Fantasy 16 reveals the name of Clive’s Chocobo ahead of State of Play – Dexerto
Final Fantasy 16 reveals the name of Clive’s Chocobo ahead of State of Play Square EnixFinal Fantasy 16 has revealed the name of the protagonist Clive’s Chocobo. The announcement comes a day before the game’s presentation during the PlayStation State of Play. The upcoming State of Play will be a dedicated 20-minute stream featuring Final Fantasy 16 gameplay. Those interested in watching can tune in on PlayStation’s official YouTube or Twitter accounts on April 13 at 2 PM PT | 5 PM ET. During the previews, fans expect more footage of the Square Enix title’s combat system and possibly additional information about its story. Before Final Fantasy 16 kicks off the State of Play, the game declared the name of Clive Rosfield’s Chocobo. A Chocobo is a recurring animal throughout the JRPG series, first appearing in Final Fantasy II. Here’s a quick preview of the protagonist’s bird companion. Final Fantasy 16 announces Clive’s Chocobo’s name for follower celebration On Twitter, Final Fantasy XVI announced the name of Clive’s white-feathered Chocobo: Ambrosia. The Square Enix game posted the reveal to celebrate its Twitter account reaching 100k followers. In addition to the Chocobo’s name, FFXVI included a four-second clip of Ambrosia flapping her wings. “I will protect him and Torgal with my life,” NightSkyPrince wrote. Torgal is the name of a gray wolf that Final Fantasy 16 players can pet. “If Ambrosia or Torgal dies, we hold Yoshi-P accountable,” Sir_Damned responded. If Ambrosia or Torgal dies we hold Yoshi-P accountable. pic.twitter.com/m05CmD9KgG — Sir Dammed (@Sir_Dammed) April 12, 2023 Previously, Square Enix gave players a first look at the world of Valisthea. The Final Fantasy 16 region – located between the two continents of Ash and Storm – takes inspiration from medieval Europe. The short video highlighted Valisthea’s impressive landscapes while following Clive through jungles and deserts. Currently, Final Fantasy 16 is on track to be Square Enix’s most significant release of 2023. While the JRPG utilizes action-oriented combat, unlike the series’ turn-based entries, Final Fantasy fans are eager to discover how FFXVI measures up to its worthy predecessor.
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Final Fantasy 16 producer says a Call of Duty-style FF spinoff could work – Dexerto
Final Fantasy 16 producer says a Call of Duty-style FF spinoff could work Activision, Square EnixIn a recent interview, Final Fantasy 16 Producer Naoki Yoshida said a shooter spinoff akin to Call of Duty isn’t too wild of an idea. Though primarily known for leaning heavily into role-playing territory, the Final Fantasy franchise has dipped its toes in several different genres. Fans have, thus, enjoyed their pick of the litter over the years. From strategy-based experiences like FF Tactics to rhthym games such as 2012’s Theatrhythm Final Fantasy, Square Enix never shies away from testing the waters with its premiere IP. But could a Final Fantasy adventure modeled after the likes of Call of Duty ever work? One series veteran seems to think so. Final Fantasy 16 dev doesn’t think COD-style spinoff is too farfetched On the eve of Final Fantasy 16’s release, Producer Naoki Yoshida spoke with Bloomberg (via Wccftech) about reinventing the brand. Given how much the new entry shakes up Final Fantasy’s status quo, Yoshida was asked if a game in the vein of a first-person shooter would be a step too far. The developer seems to believe Call of Duty and the long-running RPG series have more in common than many would think. Yoshida told the publication the following: “A great story, great game design, cutting-edge graphics, great music, and moogles and chocobos. If you have those things, I think you have a Final Fantasy. Call of Duty is using all this modern weaponry, but when you think about it, it’s this small group of people going around saving the world—that’s very Final Fantasy. All it would need is crystals.” Of course, Yoshida’s comment has no bearing on whether a Call of Duty-like Final Fantasy spinoff would ever come to fruition. But it does raise the question of what could be in store for the future. After all, who would’ve ever imagined a Final Fantasy-themed rhythm game? As things currently stand, though, longtime fans and newcomers are simply eager to get their hands on the acclaimed Final Fantasy 16, which exclusively hits PS5 on June 22, 2023.
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Final Fantasy 16 Berserker Ring: How to get & abilities – Dexerto
Final Fantasy 16 Berserker Ring: How to get & abilities Square EnixAs one of the better rings in Final Fantasy 16, the Berserker Ring is highly sought after by players looking for an edge in battle. So, here’s how to get hold of the Berserker Ring in Final Fantasy 16 as well as what it does in this popular game. Sure, exploring the world and enjoying the riveting story of Final Fantasy 16 is a lot of fun, but so is fighting, especially when there are so many amazing enemies to battle. However, as epic as most of the boss battles are, they can sometimes get pretty tricky, which is why kitting out Clive with the right equipment is so important. One such piece of equipment you should definitely think about getting is the Berserker Ring, which is arguably one of the better rings in Final Fantasy 16. So, here’s how to get hold of this amazing Berserker Ring and what it does. How to get the Berserker Ring in Final Fantasy 16 Thankfully, getting hold of the Berserker Ring is relatively easy in Final Fantasy 16. All you need to do is reach 85 Renown then head over to the Patron’s Whisper and complete the ‘Pillow Talk’ donation. Once you’ve completed the Pillow Talk donation, the Berserker Ring will be yours, it’s really that simple. Final Fantasy 16 Berserker Ring abilities Once you have the Berserker Ring in Final Fantasy 16, you’ll want to know what it does and how helpful it can be to Clive. Essentially, the Berserker Ring will temporarily increase Clive’s attack proficiency with each precision dodge, making it invaluable during a tricky fight. So, there you have it, that’s how to get hold of the legendary Berserker Ring in Final Fantasy 16 as well as what it can do. While trying to reach level 85 Renown, take a look at some of our other handy Final Fantasy XVI guides and content: Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16 campaign missions: How many main scenarios are there? – Dexerto
Final Fantasy 16 campaign missions: How many main scenarios are there? Final Fantasy XVI is finally here and you can jump into the shoes of Clive Rosfield, and go on his epic journey through the land of Valisthea. However, you might be wondering just how many missions there in the main campaign. For that, we have you covered. Final Fantasy XVI is an epic story, and sports a long campaign for you to sink your teeth into. Even if you mainline through the central path and don’t indulge in the many side quests and activities, you are still looking at around 40 hours before you see the credits. However, knowing how many missions there are, and importantly how far along you are in the story is always helpful. Especially if you go out of your way to indulge in some of the side activities, it can be easy to lose track of where you are on the critical path. For when you return though, we have you covered. Here’s every main scenario in the game you need to complete in the game in order to finish it. How many campaign quests are there in Final Fantasy 16? Final Fantasy 16 features 49 main campaign missions. However, it does get a little more complicated, as there are certain smaller scenarios you have to work through at various points before you can progress your story. There are 18 of these smaller quests. All in all, it should take you around 35-45 hours to complete, though that is only the main scenario. It would be easy to inflate that play time to 70+ hours if you decided to do every side quest in the game. Final Fantasy 16 campaign missions Here is the full list of Final Fantasy 16 main campaign quests. This list is in sequential order, so if you want to know how far along you are, just cross-reference with you current active story mission in the journal tab in the pause menu. A Flame Summoned – To Kill a Dominant – Pride – Sunrise, Sunset – Lost in a Fog – Flight of the Fledgling – A Chance Encounter – Hide, Hideaway – Fanning Embers – Louder than Words – The Dead of Night – Headwind – Wings of Change – Awakening – The Wages of Guilt – The Hunter and the Hunted – Homecoming – Holding On – Buried Memories – The Meaning of Life – Righting Wrongs – The Crystal’s Curse* – Cid the Outlaw – Home, Sweet Home – The Gathering Storm – Bloodlines – Black Light Burns – Here Be Monsters – Fire and Ice – After the Storm – Capital Punishment – Bolts from the Blue – Riddle of the Sands – Into the Darkness – Out of the Shadow – Onwards – Fire in the Sky – Things Fall Apart – Cloak and Dagger – Evenfall – A Song of Hope – Full Steam – Through the Maelstrom – Across the Narrow – Footfalls in Ash – The Last King – Brotherhood – Streets of Madness – Back to Their Origin – Final Fantasy 16 The Crystals’ Curse mission Here is a small note about the Final Fantasy 16 mission, The Crystals’ Curse. We won’t go into major spoilers here, but the state of the world changes after this mission. You will get a warning in-game, but before you take this mission on make sure you clean up any side quests you were passionate about getting done. That’s everything you need to know about tracking your progress through the Final Fantasy 16 campaign. However, we have a ton of other handy Final Fantasy 16 guides for you to consider if you’re looking for any more help: How to download Final Fantasy 16 demo | Final Fantasy XVI: Platforms, story, setting & everything we know | Timely Accessories in Final Fantasy XVI: How to make the game easier | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI voice cast: All characters and actors | Who is Clive Rosfield in Final Fantasy XVI? | 9 Best Final Fantasy games to play before FFXVI | Does Final Fantasy 16 have a New Game Plus mode? | How long is Final Fantasy 16? | All Final Fantasy 16 abilities and skill trees confirmed so far
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Final Fantasy XVI Arcade Mode explained – Dexerto
Final Fantasy XVI Arcade Mode explained Square EnixSquare Enix is making Final Fantasy XVI a massive project, and Arcade Mode is one piece of the ever-evolving puzzle. We’ve got all the latest details on the JRPG’s new mode including its ties to Devil May Cry. Gone are the days of the turn-based mechanics in Final Fantasy as Square Enix’s vision has changed in recent years. Final Fantasy XVI now adopts the real-time, action-based combat many know from 15. Not only that, but it seems that the devs are giving players a reason to excel in their combat. Arcade Mode is a brand new addition to the franchise and it’s actually inspired by the famous hack ‘n’ slash series – Devil May Cry. It’s set to add even more replayability to the lengthy title – so here’s the latest on Final Fantasy XVI’s new game mode content. What is Arcade Mode in Final Fantasy XVI? Final Fantasy XVI’s Arcade Mode is a score-based performance mode that rewards players for the efficiency and quality of their gameplay. Players will be graded after each encounter in a bid to set the highest score possible for a level. Again, this draws a direct comparison to Devil May Cry’s tried and tested formula that sees Dante and its various characters being graded after every combat scenario. Players will be able to use Arcade mode to replay various stages within the main game and try to set new best scores. Not only that but there will be online leaderboards where users will be able to test their performance against other players from around the world. How to unlock Arcade Mode in Final Fantasy XVI While it’s not confirmed just yet, it does appear that the main way to unlock Arcade Mode will be to complete the main game first. Once you’ve done that and also have access to New Game Plus, Final Fantasy XVI fans can then make use of Arcade Mode too. If you’re interested in even more Final Fantasy XVI content, we have many more guides and content for you to check out: Timely Accessories in Final Fantasy XVI | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI: Who is Clive Rosfield? | Final Fantasy XVI voice cast | Is Final Fantasy XVI coming to Xbox or PC? | Final Fantasy XVI Arcade Mode explained | Is Final Fantasy XVI coming to Steam Deck? | Does Final Fantasy XVI have a New Game Plus mode? | Is Final Fantasy XVI open world? | Final Fantasy XVI editions & pre-order bonuses
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Final Fantasy 16: All Hunts and their locations – Dexerto
Final Fantasy 16: All Hunts and their locations Square EnixFinal Fantasy 16’s Hunts are a fantastic element for fighters who are looking for a challenge. So, here are all the available Hunts in Final Fantasy 16 as well as where you can find them. Sure, following the storyline, enjoying Clive’s relationships with his party members, and exploring all the fantastic locations are undeniably enjoyable, but few elements beat a good fight in a game like Final Fantasy 16. After all, your awesome weapons have to be used somewhere! One set of fights that remains in most players’ minds is the Hunts, which are essentially challenging minibosses Clive can take part in, providing just the right amount of challenge, skill, and cinematic battle scenes. So, if you’re looking for all the Hunts in Final Fantasy 16, you’re in the right place. That being said, here’s all you need to know about the Hunts in Final Fantasy 16 and their locations. All Hunts in Final Fantasy 16 Overall there are 32 different Hunts to battle in Final Fantasy 16 with each offering a rather complicated battle. Every hunt in Final Fantasy 16 is listed below: Ahriman – The Angel of Death / Aruna – Belphegor – Dozmare – Sekhret – Severian – Muddy Murder / Flan Prince – A Hill to Die On / Fastitocalon – Soul Stingers – Grimalkin – The Nine of Knives – The Breaker of Worlds / Atlas – Bomb King – The Ten of Clubs – The Mageth Brothers – Ruin Reawakened / Svarog – The Pack – Dread Comet – Carrot – Pandemonium – The Tricephalic Terror / Gorgimera – Gobermouch – Bygul – Agni – Usher to the Underworld / Thanatos – The Blood Moon / Terminus – The Man in Black / Holy Trumpitour – Kuza Beast – The Grim Reaper / Prince of Death – The Wailing Banchee / Gizamaluk – Knight of the Splendent Heart – The Masterless Marauder – All Hunt locations in Final Fantasy 16 Knowing all the available Hunts is one thing but knowing where to find them is equally as important. So, here are all the Hunt locations in Final Fantasy 16. There you have it, those are all the Hunts in Final Fantasy 16 and where you can find them. While preparing for your next battle, take a look at some of our other handy Final Fantasy 16 guides and content: Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16: All map locations you can visit – Dexerto
Final Fantasy 16: All map locations you can visit Square EnixFinal Fantasy 16 isn’t truly an open-world experience. However, there are still many places to explore across the vast land of Valisthea. To help you get the most out of the game, we’ve compiled a complete list of all the locations you can visit on the map. Final Fantasy 16 launched to both positive and negative reception from fans and critics alike due to the series’ departure from its typical RPG-inspired gameplay features. While the game’s story and overall experience were praised by newcomers to the franchise, it was also criticized for its lack of classic JRPG elements, abandonment of its party system, and other issues by the die-hard fanbase. A popular misconception about the game is that it provides an open-world experience, but in reality, players can only explore a handful of locations in their adventure as the plot unfolds. So, here’s a list of all the locations you’ll be able to visit on the Final Fantasy 16 map. All map locations in Final Fantasy XVI you can visit Final Fantasy 16 is more focused on a linear narrative style single-player experience and has less open-world exploration since players only have access to a few selected regions that they unlock as part of the storyline. While the land of Valisthea is too vast to explore via Chocobo, the game’s remarkable Fast Travel system allows players to quickly cover great distances. Clive’s journey across Valisthea in the game takes him through six distinct realms, each with its own illustrious kingdom, Eikons, and Dominants. They consist of the following: The Grand Duchy of Rosaria – The Holy Empire of Sanbreque – The Kingdom of Waloed – The Dhalmekian Republic – The Iron Kingdom – The Crystalline Dominion – These six realms are accessible to players as they progress through the game’s main story and optional side quests. Hideaway, the seventh realm, serves as a respite for Clive between tasks, as well as a place for players to save their game and improve their gear and skills. Beyond these seven major realms, however, the Final Fantasy 16 map displays a number of other destinations accessible during your travels. Here’s a list of all the locations you can visit in the game: Port Isolde – The Auldhyl Docks – Martha’s Rest – Eastpool – The Dim – Hawk’s Cry Cliff – The Velkroy Desert – The Dalimil Inn – The Jaw – Dravozd – The Krozjit Echoes – The Hideaway – Three Reeds – The Gilded Path – Tabor – Laetny’s Cleft – Boklad – Orabelle Downs – Lostwing – Caer Norvent – Northreach – The Dragon’s Aery – Royal Meadows – The Shadow Coast – The Edge of Infinity – Eistla – Ravenwit Walls – Vidargraes – Origin – The Greatwood – The Eye of the Tempest – The Kingsfall – Phoenix Gate Ruins – Drake’s Head – Kostnice – Drake’s Breath – Rosalith – Drake’s Fang – The Crystalline Dominion – The Free Cities of Kanver – The Ironworks – The Naldia Narrow – Reverie – Drake’s Spine – Due to the narrative focus of Final Fantasy 16, access to the countries and their respective cities is related to Clive’s objectives and is unlocked in stages. While these levels are only accessible through the Arete Stone in the Hideaway, players are free to explore the rest of the game’s world whenever they choose. That’s everything you need to know about the map locations you can visit in Final Fantasy 16. Make sure to check out our other Final Fantasy 16 guides before you jump into your adventure in Valisthea: Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16 players say genius story feature should be an “industry standard” – Dexerto
Final Fantasy 16 players say genius story feature should be an “industry standard” Square EnixFinal Fantasy 16 players wish the game’s Active Time Lore system would appear in other story-heavy titles. The demo for Final Fantasy 16 has persuaded many players to pick up a copy of Square Enix’s next installment before its June 22 release date. The Final Fantasy entry may become one of the biggest launches of 2023 alongside Tears of the Kingdom. FFXVI takes the Square Enix series into unfamiliar territory with its mature rating and action-oriented combat system. In other FF games, players participated in turn-based battles – which the franchise became well-known for. In addition to the action-oriented transition, Final Fantasy 16 introduces a new feature where users can track storyline information. Here’s why RPG fans hope the Active Time Lore system is here to stay. Final Fantasy 16 players want story feature in more games A Reddit user praised Final Fantasy 16’s Active Time Lore feature on the game’s subreddit. The OP explained how they wished ATL would become the “industry standard” after its success in FF16. Active Time Lore allows you to pause a cutscene to learn details about the characters present. You can also activate the innovative tool during gameplay and combat sequences. “Definitely an incredible addition although pausing crucial story moments to read about the history of a sword in the background does ruin some of the dramatic effect,” one player wrote. “The important note about the ATL is that the entries will be readable later. It is more to be a helpful tool if you want more specifics on the characters and areas that aren’t necessary for the story,” another user added. Gamers claimed the Active Time Lore feature would have been incredibly useful in titles like Elden Ring and Metal Gear Solid due to the amount of content. For those evil enough to leak Final Fantasy 16 content, Square Enix has implemented a strict policy relating to the material.
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Final Fantasy 16 Accessibility Options: Timely Rings, Settings & more – Dexerto
Final Fantasy 16 Accessibility Options: Timely Rings, Settings & more Square EnixWhen playing Final Fantasy 16, players can take advantage of a wide variety of settings that contribute to a more immersive experience. On the flip side, gamers shouldn’t overlook its handy Accessibility Options. Here’s a breakdown of the game’s various accessibility features and settings. The next major installment in the Final Fantasy series, Final Fantasy 16 is a single-player RPG experience for aficionados of the genre. The land of the Mothercrystals, Valisthea, is under attack from the Blights, and players of this AAA title must save the world from imminent doom. Players control a skilled swordsman named Clive Rosfield, who is on a path of vengeance and discovering his true nature. While playing as Clive, players will learn numerous abilities and skills that will help them defeat ruthless foes in the game. However, before beginning your journey, it is prudent to familiarize yourself with the game’s configurations and the various accessibility options that are available to accommodate a wide range of players. Here are all of Final Fantasy 16’s accessibility features, such as Timely Rings and Visual Cues. Contents Timely Rings in Final Fantasy XVI and their usage – What are the Accessibility Options available in Final Fantasy XVI? – How many Difficulty Modes are there in Final Fantasy XVI – Controller Layout options in Final Fantasy XVI – Timely Rings in Final Fantasy XVI and their usage Timely Rings in Final Fantasy 16 are gear used during battle that can be used to adjust the game’s difficulty. Timely Rings were created with the intention of simplifying and streamlining the gaming experience for newcomers to the genre. Here are all the available Timely Rings in the game: Ring of Timely Evasion: This Timely Accessory removes the need for dodging in Final Fantasy XVI. This will ensure that Clive evades all enemy attacks on his own. – Ring of Timely Focus: This Timely Accessory slows down time for the player. Once activated a circular ring appears and you must press evade before it disappears. – Ring of Timely Strikes: This Timely Accessory is your auto combo system where Clive will be able to perform complex offensive moves with the single press of a button. – Ring of Timely Assistance: This Timely Accessory makes pet commands automated. You will not have to focus on Torgal and he will respond depending on your movements and decisions. – Ring of Timely Healing: This Timely Accessory ensures that you will heal automatically whenever your health goes down. Your healing potion management will become automated. – When they are activated under the Gear & Eikons menu, pressing the Square button and moving the left joystick will perform the automated actions. These rings will handle everything else for you in fight, including dodging, striking accurately, and even healing when your health is critically low. What are the Accessibility Options available in Final Fantasy XVI? Beginning with the language settings, players can customize their experience by adjusting the Subtitle Size, activating Hearing Impaired Subtitles, and turning on the Speaker Names if they have a habit of becoming confused between characters. All of these options are great visual texts on screen for individuals who need them the most. Moreover, the game features a variety of graphic options that players can adjust before diving into the medieval adventure. One such option is “Visual Alerts,” which shows the user the approximate location of in-game sounds. Like a stereo sound system, the Visual Alerts on either side of the screen convey audio information visually. This might help the player identify the source and nature of certain sounds. Each of the three available Visual Alert colors is associated with a distinct aural cue. Red represents music, green represents sound effects, and blue represents voices. How many Difficulty Modes are there in Final Fantasy XVI Final Fantasy 16 doesn’t have any traditional difficulty settings or modes, but players can still customize the experience to their liking. You can modify your chosen Gameplay setting by going to the Game Settings tab located under the System menu. You will have the option between two gaming modes, Action Focused and Story Focused. When playing in Story Focused mode, you can put more of an emphasis on Final Fantasy 16’s lore and less on battling vicious foes, while Action Focused mode features more challenging enemy battles and combat scenarios. However, those who want a more challenging gameplay can switch to the Final Fantasy mode when they replay the adventure in the hardest difficulty in a New Game+ mode. Controller Layout options in Final Fantasy XVI Final Fantasy 16 players can select from three different Wireless Controller Layouts in the System menu. These include the Type A, B, and C, each of which is best suited to a unique playstyle. Key binds can be customized by the player if they wish to do so, and the default controls can be restored by hitting the Triangle button on the controller inside the layout menu. That’s everything you need to know about Accessibility Options in Final Fantasy 16. Make sure to check out our other Final Fantasy 16 guides before you jump into your adventure in Valisthea: Final Fantasy XVI review | Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 16: Active Time Lore explained – Dexerto
Final Fantasy 16: Active Time Lore explained Square EnixActive Time Lore is a brand new feature in Final Fantasy 16 but what exactly is it and how does it work? Here’s everything you need to know about this addition to the game. Final Fantasy 16 has finally arrived and the latest installment in the beloved JRPG franchise brings a lot of firsts from a single playable protagonist to a full action-combat system, there are plenty of fresh features for fans to enjoy. One of the most interesting is the Active Time Lore system which aims to help players keep track of all the important information they gain throughout their journey as Clive Rosfield. Here’s everything you need to know about Active Time Lore in Final Fantasy 16. What is Active Time Lore in Final Fantasy 16? Active Time Lore is a mechanic in Final Fantasy 16 that will provide players with important information based on where they are in the game’s story. This can be done at any point including during cutscenes and in combat. Once you activate Active Time Lore a box will appear that details the most important information about certain characters, locations, and events that have happened in the story. As you progress further in the game, these entries will be automatically updated to reflect any changes in a character’s circumstances or notable actions they may have taken. Overall, the system will keep players updated will all the essential details about Final Fantasy 16’s characters, world, and plot points so if you’re ever feeling a bit lost in the lore make sure to take advantage of this handy mechanic. How to use Active Time Lore in Final Fantasy 16? There are 2 ways players can use Active Time Lore in the game, these are: Pause the game and press the touchpad on the DualSense controller – Hold the touchpad down at any time – Once you’ve done either of these you’ll see the Active Time Lore bios appear and be able to choose whichever one you want to read about. That’s everything you need to know about Active Time Lord in Final Fantasy 16! For more content on the game, check out our guides below: Timely Accessories in Final Fantasy XVI | Final Fantasy XVI: Who is Benedikta Harman? | Final Fantasy XVI: Who is Clive Rosfield? | Final Fantasy XVI voice cast | Is Final Fantasy XVI coming to Xbox or PC? | Final Fantasy XVI Arcade Mode explained | Is Final Fantasy XVI coming to Steam Deck? | Does Final Fantasy XVI have a New Game Plus mode? | Is Final Fantasy XVI open world?
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Final Fantasy 14’s director confirms Dawntrail won’t feature any LGBTQ characters – Dexerto
Final Fantasy 14’s director confirms Dawntrail won’t feature any LGBTQ characters Square EnixWhile recent Final Fantasy games have featured queer characters, the director of the upcoming Dawntrail expansion for Final Fantasy 14 has confirmed that it will not despite LGBTQ inclusion in previous titles. Final Fantasy 16 featured openly gay characters, with Dion and Sir Terence depicted as lovers. While the series has hinted at same-sex relationships in the past (most famously with Fang and Vanille in 13), it has rarely been as explicit as in Final Fantasy 16. Final Fantasy 14 is an odd example, as same-sex marriage is possible between players, but it’s not as clear among the NPCs. There are certainly lots of queer-coded characters and implied relationships (hello, Ryne and Gaia), as well as an easily missable couple in a sidequest, but nothing as explicit as in Final Fantasy 16. Dexerto recently interviewed Final Fantasy 14 director Naoki Yoshida (via a translator) during a preview for the upcoming Dawntrail expansion. Yoshida was also the producer of Final Fantasy 16, so we asked whether Dawntrail would feature LGBTQ characters in the same vein as Dion. “So, if the question is whether there is a character that is clearly expressed in that way as Dion,” Yoshida said, “Then the answer is no.” “But this time around, the Warriors of Light will be meeting many different races, many different tribes, many different peoples. The theme of the expansion is “diversity”, so in that sense, you can expect many different encounters.” “But of course, we’ve incorporated a sense of drama as a game. So, you will find certain characters might be narrow-minded and they have a narrow perspective of things. And then, on the other side of the spectrum, there could be characters who don’t think so much about old values but have wider horizons and are more focused on diversity, and I think you’ll really be able to feel that as you play.” “So, of course, we have been developing Final Fantasy 14, and we developed the characters, and we are the same team who developed Final Fantasy 16, so I think our players will understand just how much importance we place on diversity, and you can look forward to those aspects when you play the expansion. I think there will be new discoveries to be made.” Final Fantasy 14 is an ongoing story, unlike 16, which had a contained narrative, so big decisions (like canon romantic interests) for major established characters are rare. Dion and Sir Terence and characters from older Final Fantasy games, like Faris and Quina, show that the franchise isn’t afraid to feature people with different sexualities and gender identities. Maybe one day, Final Fantasy 14 will do the same amongst its core cast, perhaps in the post-launch updates that will occur after Dawntrail, or in the next expansion.
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Final Fantasy 16 abilities: Best Eikon attacks to learn – Dexerto
Final Fantasy 16 abilities: Best Eikon attacks to learn In Final Fantasy 16, abilities and other Eikon attacks Clive can do will make up your entire offense and defense. However, how many of these abilities are there for you to learn and juggle? The combat system in Final Fantasy 16 is one of the best things about the game. In our review, we called it “one of the best action combat systems ever committed to disk”, and it’s not hard to see why. With the modular nature of the game’s many abilities, and your ability to mix and match with near-limitless creativity, there’s a lot to try out. As you progress through the game, you begin to open all of the Eikon ability trees, each with its own style and strengths. As you begin to try out and master these abilities, you will come up with a lot of fun rotations you can combo together. It won’t be long until you’re tearing through enemies with intricate and fascinating combos. However, if you want a sneak peek into what all these abilities in the game are and which we think our best, read on! Final Fantasy 16 core abilities These are Clive‘s ‘core’ attacks. No matter which Eikon tree you are currently using, these abilities remain consistent. These are made up of basic attacks and combo tools that allow you to weave together your offense. We strongly suggest you buy all of these abilities early. They’re cheap, but almost all of them are key to how you fight. Magic – Aerial Attack – Melee Attack – Dodge – Jump – Precision dodge – Lunge – Downthrust – Burning Blade – Taunt – Swift Recovery – Stomp – Charged Magic – Magic Burst – Categorization From here on out, we will use three categories to classify abilities as they appear on the Eikonic trees. Intrinsic: This is an ability that is tied to the Eikon tree, and whenever you switch to the Eikon it will be the ability you do on the Circle button. – Basic: These are basic moves that should make the bread and butter of your combos. – Ultimate: These are huge, cinematic moves that can do a lot of damage and stagger but have very long cooldowns. – For the most part, with the exception of Ifrit, each Eikon comes with an Intrinsic ability, three Basic abilities, and an Ultimate ability. Pheonix Eikonic Abilities The Pheonix’s abilities are the first abilities you will have access to, and they remain strong throughout the game. Pheonix Shift is an exceptional mobility Intrinsic ability that we used during our whole playthrough. Rising Flames is a great damage dealer against single targets, that can also catch multiple enemies in one attack. Pheonix Shift (Intrinsic) – Rising Flames (Basic) – Scarlet Cyclone (Basic) – Heatwave (Basic) – Flames of Rebirth (Ultimate) – Garuda Eikonic Abilities Garuda is all about ferocity and speed. Her Intrinsic ability Deadly Embrace is excellent as it brings enemies to you and allows you to launch yourself into the air. Aerial Blast is a great Ultimate that can hurt and gather multiple enemies. Gouge also is a great way to add stagger to an enemy. Deadly Embrace (Intrinsic) – Gouge (Basic) – Wicked Wheel (Basic) – Rook’s Gambit (Basic) – Aerial Blast (Ultimate) – Ifrit Eikonic Abilities Ifrit is different from other Eikon trees, as he only has two real abilities to choose from. Limit Break is usable on all Eikon Trees, though it is very good at increasing your damage output. However, do not sleep on Ignition, which might be one of the best Basic abilities in the game. Limit Break (Intrinsic) – Ignition (Basic) – Will-o’-the-Wykes (Basic) – Ramuh Eikonic Abilities Ramuh is all about dealing damage and shocking enemies. Pile Drive is an excellent ability against multiple targets, and the Judgement Bolt Ultimate is exceptional for single-target damage. Blind Justice (Intrinsic) – Pile Drive (Basic) – Thunder Storm (Basic) – Lightning Rod (Basic) – Judgment Bolt (Ultimate) – Titan Eikonic Abilities Titan is one of the most damage-focused Eikon trees in the game. Windup is one of our favorite Basic single target abilities in the game. Upheaval is also an excellent multiple-target ability, especially if you’ve managed to collect enemies around you. Titanic Block (Intrinsic) – Windup (Basic) – Upheaval (Basic) – Raging Fists (Basic) – Earthen Fury (Ultimate) – Bahamut Eikonic Abilities Bahamut has some of the best abilities across all of the Eikons. He is ranged focused tree, that also does damage over time. Impulse and Satellite will both continue to do damage as you use other abilities, so are excellent options to use on cooldown. We also loved Gigaflare as our main Ultimate ability, with it being able to do extreme damage against targets. Wings of Light (Intrinsic) – Impulse (Basic) – Flare Breath (Basic) – Satellite (Basic) – Gigaflare (Ultimate) – Shiva Eikonic Abilities Shiva is about movement and crowd-controlling enemies. Her Cold Snap Intrinsic is one of the best in the game. It allows you to glide around the battlefield, but also attack during it to freeze enemies. We also loved Mesmerize as an opening move to pull in multiple enemies to us. Cold Snap (Intrinsic) – Ice Age (Basic) – Mesmerize Basic) – Rime (Basic) – Diamond Dust (Ultimate) – Odin Eikonic Abilities Odin is by far the most complex of the Eikon trees. This tree is all about using the Zantetsuken sword, and building a meter to use it and maximize damage. This requires some devotion to this tree and its abilities which might be a lot to ask. However, if you do, Gungir is an excellent move against both single and multiple targets. Rift Slip also has a ton of potential in the middle of a combo, but again, will require some mastery over the system. Arm of Darkness (Intrinsic) – Gungnir (Basic) – Heaven’s Cloud (Basic) – Rift Slip (Basic) – Dancing Steel (Ultimate) – Be sure to check out our guide if you would like further instructions on our favorite builds and rotations. However, we have a whole host of other guides for you to consider too: Final Fantasy XVI PS5 Trophies list | Final Fantasy 16 campaign missions: How many main scenarios are there? | Every Final Fantasy XVI enemy | How to get a Chocobo in Final Fantasy XVI | Best Final Fantasy 16 settings for PlayStation 5 | How to get Flametongue Sword in Final Fantasy 16 | How to get Stormcry Sword in Final Fantasy 16 | Final Fantasy 16 romance explained: Can you choose your partner? | Final Fantasy 16: How to save your game | Final Fantasy 16: Does the dog die? | How to unlock Fast Travel in Final Fantasy 16? | Final Fantasy 16 level cap: What is the max level?
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Final Fantasy 14 will fix character teeth changes because everyone hates them – Dexerto
Final Fantasy 14 will fix character teeth changes because everyone hates them Square EnixFinal Fantasy 14 Director Naoki Yoshida has revealed the changes to character teeth in the upcoming Dawntrail expansion, following negative fan feedback on the last benchmark. Character customization is a huge part of Final Fantasy 14, hence why people spend money on the in-game shop for exclusive gear and grind for hours for a slightly shinier sword. The upcoming Dawntrail expansion for Final Fantasy 14 is set to upgrade the graphics, this includes character models, which fans got a glimpse of in the April 2024 benchmark program. Unfortunately, there was a lot of negative feedback about the changes, mostly regarding character teeth. The prominent fangs of the Keepers of the Moon Miqo’te race were shortened, while Lalafell teeth had an unsettling shape. In the latest Final Fantasy XIV Letter from the Producer video on YouTube, the changes to teeth were addressed. According to Naoki Yoshida (via a translator), the negative feedback to the Miqo’te teeth was “global” and that they would be altered in the next benchmark, which is currently set to be released on May 30th. The Lalafell teeth will also be changed, as many fans pointed out that the shape in the benchmark didn’t match their skull. This will also be addressed before launch. Considering that Pokemon Go fans are currently fighting to get the unpopular avatar update rolled back, it’s refreshing to see the developers of Final Fantasy 14 responding to fan feedback and ensuring that they’re happy with the game. Final Fantasy 14 is all about the story of your Warrior of Light, so the character must match your image of them, especially if you’ve played them for a long time. Those who saw their protagonist altered in the benchmark won’t need to worry, as they should return to their familiar self in Dawntrail.
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Final Fantasy 14 players don’t want this quest type to return in Dawntrail – Dexerto
Final Fantasy 14 players don’t want this quest type to return in Dawntrail Square EnixFinal Fantasy 14 has hundreds of quests, but there some from Endwalker that threw in an unwelcome gameplay style and players really don’t want to experience them again in the Dawntrail expansion. MMOs are a huge time sink, and Final Fantasy 14 is no exception. You have to be ready to give up hundreds of hours of your life to the adventure, which sometimes involves tedious activities. The only thing worse than a boring quest is a frustrating one. For Final Fantasy 14 players, these can include the missions where you control an NPC, as they involve using abilities that they’re not familiar with, but at least the game lets you reduce the difficulty of these quests after you fail them. One mission type from Final Fantasy 14’s Endwalker expansion is despised by players, even though it only appeared a few times. As pointed out in a thread on the FFXIV Reddit, the stealth missions in Endwalker are the ones many players think are the most annoying in the game. The simple explanation is that Final Fantasy 14’s engine isn’t designed with stealth in mind. By the time you reach Endwalker, you’ve spent over 100 hours fighting battles and gathering resources, and you suddenly have to learn a new gameplay style. What makes these quests even worse is that failure means running back to the starting point rather than the game just warping you there. You also don’t have the option to tone down the difficulty, so if you’re bad at stealth games, you must follow an Endwalker walkthrough to the letter. Annoyingly, some of these quests are mandatory for the story, so you can’t skip them. One of them is also tied to an Aether Current, so if you want the ability to fly, you must endure some sneaking around. With the launch of Final Fantasy 14’s Dawntrail expansion just around the corner, fans are excited to explore a brand new continent and kick off a whole new story. What they don’t want to see return is more mandatory stealth sections, as we had too much of that already in the last expansion.
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Final Fantasy 14 pre-order bonuses hint at rumored FF9 Remake – Dexerto
Final Fantasy 14 pre-order bonuses hint at rumored FF9 Remake Square EnixThe pre-order bonuses for Final Fantasy 14’s Dawntrail expansion and comments from the game’s director hint that the leaked remake of Final Fantasy 9 is legit. Final Fantasy 14 Dawntrail director Naoki Yoshida recently discussed the new expansion’s pre-order bonuses, which include characters from Final Fantasy IX. These bonuses include an Ark Mount and Garnet Minion in the Digital Collector’s Edition and a Wind-Up Zidane Minion in retailer-specific pre-orders. A thread on the Gaming Leaks and Rumours Reddit has explained why these pre-order bonuses, along with Yoshida’s comments, are subtle confirmations of the leaked Final Fantasy 9 remake. During PAX East 2024, Yoshida said, “You may have noticed a lot of Final Fantasy IX references here… but the reason is a secret.” Fans think this refers to the remake, which was discovered during the NVIDIA GeForce Now leak but has yet to be officially confirmed by Square Enix. “There are more and more hints about Final Fantasy IX remake. When will Square Enix announce it?” one fan wrote, while another said, “There’s a IX anime that hasn’t been heard of in a good while. I mean, if Grubb is talking about a remake it is or at least was real at some point, but the anime seems like it should come out sooner.” Final Fantasy crossovers occurring within Final Fantasy 14 aren’t unusual. In fact, a Final Fantasy 16 crossover event will happen in 2024. The fact that Yoshida linked it to a “secret” is what’s igniting the fans’ imaginations. Adding classic Final Fantasy characters as pre-order incentives usually wouldn’t cause anyone to bat their eyes, but if it’s linked to something, then it’s most likely the remake. A Final Fantasy 9 animated series is in the works, but that was announced long ago, so there’s no secret involved. Another possibility is that Final Fantasy 9 content is planned for Dawntrail or its post-launch patches. We already know there will be a Final Fantasy 11-themed Alliance Raid in the expansion, so maybe there will be Final Fantasy 9 content, too? Whatever the case, it’s clear that Final Fantasy 9 fans will be eating well in the Dawntrail expansion, even if it only means having its protagonist follow you around on the new continent.
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Final Fantasy 14 graphical update: What locations have changed? – Dexerto
Final Fantasy 14 graphical update: What locations have changed? Square EnixFinal Fantasy 14’s Dawntrail expansion has added a much-needed graphical update, but where in the lands of Eorzea and beyond has benefited from these changes? Dawntrail involves the Warrior of Light and the Scions of the Seventh Dawn traveling to Tural, a continent to the west of Eorzea that has not been involved with the struggles of the previous expansions. This has given the developers a chance to tell a fresh story separate from Ascians and world-destroying gods. Final Fantasy 14’s 7.0 patch adds Tural, which has noticeably better graphics than the regions that came before. But what about the rest of the game world? The developers have promised that all of Eorzea will receive the graphical update, but what has changed so far? Tural is the first area to receive a full graphical update As Tural is the first major addition to the game, it has all the benefits of the graphical update. This means it has noticeably better textures than the other regions in the game. Check out our preview of Final Fantasy 14’s Dawntrail expansion to hear more about how beautiful the new zones are. Worldwide changes to Final Fantasy 14 While Tural is currently the only place with exclusively better visuals, the other regions in Final Fantasy 14 have received some benefits. Final Fantasy 14 has improved lighting, reflections, and shadows across the board. While some textures have been improved, they are not universal throughout the game. One example of the improvements is Aetheryte crystals, which have a gorgeous new texture that makes them look more glass-like and realistic. The other regions in Final Fantasy 14 will receive proper overhauls in future patches. We’ll update this article as each area is given its glow-up. Character changes in Final Fantasy 14 The most striking change in Final Fantasy 14’s graphical update is in the form of character models, specifically the Warrior of Light. The hair, skin, eyes, and teeth all look noticeably more detailed, which you can see more closely when using Fantasia. However, not all clothes have been updated yet. Some of the gear has received texture updates, drastically improving their quality, but others have not. Presumably, they’ll be updated in future patches. Are you heading into Final Fantasy 14’s Dawntrail expansion for the first time and looking to try out the new jobs? Check out our guides on how to unlock the magic paintbrush-wielding Pictomancer job and how to unlock the dual-sword master Viper job.
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Final Fantasy 14 player makes free company house based on old platformers – Dexerto
Final Fantasy 14 player makes free company house based on old platformers Square EnixA Final Fantasy 14 player made a free company house based on old platformers, with each room being a different jumping puzzle. If there’s anything Final Fantasy XIV is known for, it has to be its player base. Fans of the hit MMORPG are known to be some of the nicest out there, creating a welcoming environment for players of all interests to join in. This can be considered in far contrast to other MMO communities which can be far more hardcore and prejudiced. Part of the friendly community can be attributed to the game’s casual nature, where the endgame isn’t about the toughest battles, but instead the best fashion and housing. Many Final Fantasy XIV players don’t partake in extreme, savage, or ultimate battles. Instead, a good proportion of the player base prefers to perfect an outfit or build their dream home for their Warrior of Light. Player housing is easily one of the most complex and creative systems within Final Fantasy XIV. Crafting a beautiful house can take hours on end, with players needing to source their own furniture for their humble abode. Not only do they need to gather the furniture, but they’ll also have to find an aesthetically pleasing way of placing them. However, some have taken housing above and beyond just a house. Final Fantasy 14 player creates jumping puzzles based on retro platformers Final Fantasy XIV content creator ChilliFarmer stumbled across one of the most unique houses in all of Eorzea. A free company house dedicated purely to jumping puzzles based on old platformers. From Mario to PacMan, the FC house is stocked to the brim with jumping puzzles galore, all ready for players to take on. For those interested in visiting this mystical abode, you’ll need to be on the North American Aether Data Centre. This particular FC home can be found at Empyreum on Sargatanasm, Ward 17 Plot 2.
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Final Fantasy 14 director debunks popular Dawntrail job fan theory – Dexerto
Final Fantasy 14 director debunks popular Dawntrail job fan theory Square EnixFinal Fantasy 14 fans hoped that a recent Dawntrail trailer hinted at future job content, but director Naoki Yoshida debunked the theory in a recent interview with Dexerto. The upcoming Dawntrail expansion for Final Fantasy 14 marks the start of a fresh storyline for the series. Now that the long-running plotline involving the Ascians told from A Realm Reborn to Endwalker is over, the developers can start a whole new epic tale. The “Job Actions” trailer for Dawntrail on the official Final Fantasy XIV YouTube channel opened with the Warrior of Light opening a box containing stones with the job icons on them. Fans noticed that there were nine conspicuous empty slots, leading to theories that these were meant for planned jobs that would appear in future expansions. Dexerto recently interviewed Final Fantasy 14 director Naoki Yoshida at a hands-on preview event for Dawntrail. We asked about the nine job stones fan theory and Yoshida (via a translator) initially joked that it was a mistake, before debunking the theory. “Oh yeah, you’re talking about the opening of the Job Action trailer? So when it came to the time of checking off when I had to check the trailer, the schedule was quite tough and that was the one point I noticed. I was like ‘Why are there those nine slots there?’” “But if I said “We need to cut them out” that would make the shape of the box weird. So, I thought “Okay, fine, let’s just go and release it” but now that I’ve received this question, I think “Hmm, we really should have adjusted it back then.” “So, we’ll put the joke to one side. But when it comes to the question of if there is any meaning behind that, there isn’t really.” “But whenever it comes to an expansion release, we know that players are really excited about the new jobs, and so from all of us on the Final Fantasy 14 team, we want to implement as many jobs as we can. And so I think what you could see in the trailer is sort of represented those feelings that we have.” Final Fantasy 14 adds new jobs with each expansion and it wouldn’t be surprising to see nine or more added throughout the storyline that’s starting in Dawntrail. However, it doesn’t seem like the specifics of those jobs are planned out yet, especially as the team is still working on the Beastmaster, which is launching in one of Dawntrail’s upcoming patches.
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Final Fantasy 14 devs respond to character model issues with new Dawntrail benchmark – Dexerto
Final Fantasy 14 devs respond to character model issues with new Dawntrail benchmark Square EnixA new PC benchmark program for Final Fantasy XIV has been announced, one that will address issues fans raised regarding the changes to character models. The release of Final Fantasy 14’s Dawntrail is fast approaching and fans are preparing to explore a brand-new continent and uncover lost treasures. The world of Final Fantasy 14 is going to look very different in Dawntrail, thanks to a graphical update overhauling the visuals. This means the game will have beefier PC requirements than before, so longtime fans might need an upgrade. To this end, Square Enix released a benchmark program that gives players an indication of how Dawntrail’s upgrades will run on their systems. This included a character creator so players could see how their Warrior of Light would look using the new visuals. Unfortunately, not everyone was happy with the changes in Dawntrail’s benchmark, with many complaining about differences in teeth, hair, and eyes. These were cited as a downgrade from the current 3D models. A post on the official Final Fantasy XIV website by director Naoki Yoshida has announced that a new benchmark is planned for the week of May 23, though this date might not be set in stone. The changes will include tweaks to the character creator (especially involving lighting) to better match the visuals in Dawntrail at launch. Hopefully, these adjustments will address the concerns fans have about Dawntrail’s upgrades. After all, people spend a lot of time grinding cool-looking gear for their Warrior of Light, and the desire to earn it will be lessened if the character models don’t look as good as they previously did. Dawntrail launches on July 2, with some versions granting Early Access on June 28. This gives the developers plenty of time to fix the visuals ahead of launch, hopefully avoiding the same last-minute delay that affected Endwalker in 2021.
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Final Fantasy 14 director debunks Final Fantasy 9 remake rumor – Dexerto
Final Fantasy 14 director debunks Final Fantasy 9 remake rumor Square EnixFinal Fantasy 14 director Naoki Yoshida has addressed rumors that his staff is working on a remake of Final Fantasy 9, following mistranslations of interviews during the Dawntrail media tour. The Final Fantasy 9 remake is one of the industry’s worst-kept secrets. Originally mentioned during the Nvidia GeForce Now leak, different sources across the Internet have confirmed that it is real, even though it has yet to be officially announced. The upcoming Dawntrail expansion for Final Fantasy 14 has also hinted at the rumored remake. The pre-order bonuses for Dawntrail include Final Fantasy 9 characters and summons. Also, Dexerto recently previewed Dawntrail, which featured a boss called Apollyon, who is based on Abadon from Final Fantasy 9. It was during the Dawntrail media tour when news filtered out through interviews, that Yoshida’s team at Creative Studio 3 is working on multiple games. This led to speculation that one of them is the Final Fantasy 9 remake. On June 14, during a Letter from the Producer on the Final Fantasy XIV YouTube channel, Yoshida took the opportunity to put these rumors to rest and denied all involvement with any remakes. Yoshida’s translator said during the Live Letter, “Yoshida is not working on any sort of Final Fantasy 9 remake. It’s a wonderful, wonderful title, and a lot of us are fans of the original Final Fantasy 9. But it’s quite a hefty game. I think it has more volume than Final Fantasy 7, so the scale of it is much different.” He continued, “I think we’d have to be very careful and very mindful if we were to handle Final Fantasy 9.” While Yoshida and his team might not be responsible for the Final Fantasy 9 remake, it doesn’t mean the game is not in development. The references to Zidane and his friends in Dawntrail do feel as if they’re planning to cross-promote a remake that’s in the works. Square Enix’s Creative Studio 3 has been extremely busy over the past few years, working on Final Fantasy 16, Dawntrail, and the regular content updates for Final Fantasy 14. Squeezing a remake of Final Fantasy 9 might be too much, but plenty of other studios could be reworking that classic game for modern systems.
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Final Fantasy 14 confirms big Fantasia update coming in Dawntrail – Dexerto
Final Fantasy 14 confirms big Fantasia update coming in Dawntrail Square EnixFinal Fantasy 14 fans can expect some long-awaited changes to the Fantasia system alongside the release of the Dawntrail expansion. According to information released as part of FF14’s Live Letter 81, producer and director Naoki Yoshida confirmed that Dawntrail will include a free Phial of Fantasia for all players. Through patch 7.0, the game will feature a new early questline in Ul’dah, where an NPC will teach players about the Fantasia system. After progressing through the quest, the NPC will gift players one free Phial of Fantasia. For those who may not know, the Fantasia system is FF14’s character creator, which players can usually only tweak at the beginning of their adventure. If players are unhappy with their character’s physical appearance, they can purchase a Phial of Fantasia from the store for $10. Now, all players will gain access to one free appearance change following Dawntrail’s release. Additionally, this latest expansion will change some aspects of the in-game item. After the update, players will have 60 in-game minutes to customize their appearance after using the Phial. This means fans can close out the editor and walk around the world to see if they like their new appearance, or go back into the editor to tweak things until the timer ends. Previously, once one exited the Fantasia system, the changes were locked in. This Live Letter also confirmed the team was adjusting character appearance based on player feedback following the Dawntrail benchmark. Among those changes are adjustments to the teeth for Miqo’te and Lalafel after some fans took issue with their appearance in the benchmark. Additionally, the team will adjust the lighting settings in the Dawntrail benchmark before launch, as the previous settings gave the wrong impression of how certain NPCs were meant to look. Final Fantasy 14 community members will no doubt be looking forward to Dawntrail—especially if they want to try out the newly introduced female Hrothgar.
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Final Fantasy 14 Dawntrail Preview – A whole new world – Dexerto
Final Fantasy 14 Dawntrail Preview – A whole new world Square EnixFinal Fantasy 14’s upcoming Dawntrail expansion is treading new ground in multiple ways. Not only has the Warrior of Light arrived on the shores of a mysterious new continent, but players are embarking on a brand new storyline separate from the conflict with Garlemand and the machinations of the Ascians that ran across the previous expansions. Dawntrail is set on Tural, a continent inspired by South America, with its own cultures and peoples separate from Eorzea. The storyline involves the Warrior of Light and the Scions of the Seventh Dawn becoming embroiled in a succession war between rival heirs, which may drive a wedge between these loyal companions. Dexerto recently participated in a preview event for Dawntrail, where I had hands-on time with the expansion’s new content and got an early look at Tural, one of the early dungeons that will appear, and the two new jobs that will be introduced. Tural’s beauty perfectly fits Final Fantasy 14’s graphical update The Dawntrail preview was set in Tuliyollal, one of the new prominent zones players will visit, and its surrounding environs. Many of its NPCs were removed or given dummy dialogue to avoid spoilers, so I can’t say how active the zone will be when the expansion launches. What I can say is that Dawntrail looks incredible. Tural is a land of vibrant and varied plant life, with red and violet blooms dotted across the great green jungles, clear blue waters, and rolling sands. It’s truly a tropical paradise, with its fields of flowers standing out as some of the most visually striking landscapes seen in Final Fantasy 14. This isn’t to say that all of the cool-looking stuff belongs to nature, as Tuliyollal and the small settlements I visited were also gorgeous. The towns have a South American/Aztec aesthetic, with ancient buildings wrapped in colorful banners, evoking the expansion’s storyline of new leadership taking over from the old. While there weren’t many people around, the few present were all colorful characters belonging to a wide variety of races, some of which will be familiar to longtime Final Fantasy 14 fans (such as a tropical version of the Vanu Vanu race from Heavensward). There are plenty of new faces, all hanging around in bazaars and bars, adding to Dawntrail’s “Scions on holiday” theme. Outside of Tuliyollal, I also explored the volcanic mountainous region of Urqopacha and the jungles of Kozama’uka. Urqopacha had land scorched by magma, all wrapped around high cliffs and bodies of water, making it appear like many of the existing zones in Final Fantasy 14. By comparison, Kozama’uka was stunning, with waterfalls descending from rocky cliffs into different rivers, all holding back the ever-encroaching jungle and its monsters. What was interesting about exploring these locations was the strange murals found in hard-to-reach places. There are ancient carvings in caves depicting ancient cities and monstrous beings, with two warring figures shrouded in shadows, possibly hinting at Hydaelyn and Zodiark-like beings that will be important in the new storyline. The female Hrothgar is a great fit for the new environment Dawntrail introduces a new race to Final Fantasy 14, or rather, a new gender for an existing race, as female Hrothgar can now be chosen for your Warrior of Light. Like all races in Final Fantasy 14, your choice is more about aesthetics than gameplay, so female Hrothgar is intended for those who want to play a massive, muscle-bound catgirl. There are two variants of the female Hrothgar: Helions and The Lost. The default versions of Helions have a dark brown tone and fur, while The Lost have bluish-grey fur similar to certain domestic house cats. But that’s enough about Dawntrail’s new feline variant, as two brand new level 90 jobs are coming to the game: the Viper and Pictomancer. I had a chance to play as maximum-level versions of both jobs, experiencing all they had to offer. The Viper is about speed and piling on damage The Viper is a Melee DPS job focused on using two swords that can be combined into one weapon, similar to Zidane’s arsenal from Final Fantasy 9. In short, the Viper is a fast DPS class with several combos that buff your character or debuff enemies, depending on the order in which you cycle through moves. Like many Final Fantasy 14 jobs, the Viper has gauges that the player needs to keep track of: Vipersight and Serpent’s Ire. Vipersight has two blades in its gauge, which are used as a visual indicator corresponding to attacks on your hotbar, letting the player know what move to use next in a combo to ensure the best results. Certain skills will also light up three gems on Vipersight (called Rattling Coils) that are spent using an attack called Uncoiled Fury. The Serpent’s Ire gauge builds up when you use specific weapon skills and combos on enemies. Once the meter is built, you can use Reawaken to unlock Anguine Tributes on the gauge. These are then spent on a powerful combo chain that turns regular moves into First Generation through Fourth Generation. As you level up, these moves will upgrade to First Legacy through Fourth Legacy. Those are the basics of the Viper’s mechanics. You have several rotation options centered around the two gauges. But how does it play? Of the two new jobs, the Viper is easily the more accessible of the two, and its overall speed and movement are a great fit for the faster pace of combat we experienced in Dawntrail’s new dungeon. The rotations and combos are easy to learn, helped by Vipersight actively showing the player the most effective next move in the combo. If you’re looking for an easy job to master while playing through Dawntrail’s MSQ, Viper is a great choice, especially if you’re used to the other Melee DPS classes. The Pictomancer job is about flashy spells & artful buffs The Pictomancer is a Magical Ranged DPS job, where the player uses an arcane paintbrush and palette to cast spells that harm enemies and buff allies. Long-time Final Fantasy fans will recognize Pictomancer as the job used by Relm in Final Fantasy 6, though it works completely differently. Like the Viper, the Pictomancer has two gauges that need to be tracked: Canvases and the Palette Gauge. The Palette Gauge is the simplest of the two. The Pictomancer has Aetherhue DPS spell combos tied to colors (Fire in Red, Aero in Green, etc) that fill up the Palette Gauge. You can then spend Palette Gauge to use the Subtractive Palette ability, which powers up the Aetherhue spells. The Palette Gauge also has White Paint dots (with a maximum stack of five), which can be used to cast the powerful Holy in White spell, with later abilities unlocking Comet in Black. The Pictomancer has three Canvases: Creature, Weapon, and Landscape. The Creature Canvas lets you draw a Moogle for ranged attacks, the Weapon Canvas lets you strike with an oversized hammer, and the Landscape Canvas has spells that buff the party. You use abilities that fill out the Canvases, resulting in different spells. What’s interesting about the Canvases is that using them in different orders produces different effects. Indeed, the gradual rotation over the levels is all about using a combo that summons Madeen (another Final Fantasy 6 reference) for new attacks. It’s not obvious at first how you should go about this, and there is definite trial and error in mastering the Canvases, as it’s not apparent from visual cues how they’re supposed to work together, especially as specific Canvases get wiped if you use them in a certain order. Once you master Pictomancer, however, it’s a lot of fun to play. It’s more complicated than the Viper, but pulling off the artwork-based combos is visually stunning and satisfying. The fact that they can throw out party-wide buffs during these explosive spells is a bonus. It’s a shame that only two creatures are involved with the rotation (a Moogle and Madeen), as a wider variety of monsters would have been a welcome addition to the job’s already impressive aesthetic. That said, it feels like extra monsters will be saved for moves added in future expansions. It also bears mentioning that the Pictomancer is slower than the Viper, with longer cast times for its spells and a hammer that takes an eternity to swing. Luckily, players have one useful movement option: Smudge. This sends the caster flying toward the enemy using paint reminiscent of movement options in Splatoon. You just need to be extra careful about where you plant your feet when attacking. Diving into the Ihuykatumu dungeon During my Dawntrail preview, I had access to a single dungeon: Ihuykatumu, which is intended for level 91 characters, so it’s likely one of the first (if not the first) dungeons in the expansion. Ihuykatumu has an incredibly exciting start, as the Warrior of Light and members of the Scions are on board a massive airboat in pursuit of a similar vessel. That’s right; the game drops the Aztec imagery for a Florida swamp excursion in one of its first dungeons! The airboat is swiftly attacked by enemies, and the classic Final Fantasy 14 combat begins as winged monstrosities and massive fish swoop the deck. Unfortunately, this segment doesn’t have any exciting boss encounters, as the airboat is forced to land, and a more conventional dungeon begins as the Warrior of Light follows a path through the wilderness, tackling monsters along the way. Ihuykatumu has three boss monsters: Prime Punity, Drowsie, and Apex Predator Apollyon. Prime Punity is a massive manatee that can summon smaller manatees as part of attacks that involve sliding around the arena and crushing you under its bulk as they leap around. It’s not exactly the hardest boss fight in the world, but it’s an amusing and cute creature to start things off. Drowsie is equally as adorable, looking like a mixture between Sulley from Monster’s Inc. and an Ent from The Lord of the Rings. It poses a much bigger threat, however, playing a jungle drum beat that summons massive vines, which move around the arena and deal massive damage. He also summons strange blob-like creatures that transform into humanoids, which surround the party. Apollyon is a massive mantis that towers over the party. This bloated bug starts as a usual boss, but throughout the fight, other monsters appear in the arena and attack Apollyon, causing it to slay them and eat their bodies, allowing it to evolve in the process, growing wings and then scythes on its arms. The bosses in Ihuykatumu demonstrate a faster combat pace for Dawntrail’s dungeons, and Apollyon is the best example of this. In his final phase, it summons a cyclone that moves around the arena with damage indicators, showing when it’s about to fire off blasts of wind. Apollyon is also dashing around the arena, throwing out powerful slicing attacks. Apollyon took a fair few attempts for me to defeat, and I had a much easier time using the Viper, as the job’s added mobility made it easier to survive all of the attacks flying around in the final phase. Despite this, Apollyon never felt unfair or overpowered. The bosses in Ihuykatumu require more attention and reaction from the player, and if these are from an early dungeon, I can’t wait to see what the later areas have to offer! Welcome to Tural Dawntrail represents a step in a new direction for Final Fantasy 14, beginning with the first step you take in Tural. Everything feels fresh and new, like how a person feels when they go on vacation and leave their tedium behind. For now, Dawntrail feels familiar and different from what has come before. This is a whole new world that I can’t wait to explore, and the mysteries of this continent and its inhabitants make me even more excited to step off the boat and go on an adventure. This article is based on play of an in-development build of FINAL FANTASY XIV: Dawntrail, and content in the final version is subject to change.
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Final Fantasy 14 boss tells fans not to “attack” voice actors amid Dawntrail character backlash – Dexerto
Final Fantasy 14 boss tells fans not to “attack” voice actors amid Dawntrail character backlash Square EnixThe director of Final Fantasy 14 has asked fans not to make personal attacks against the voice actors or localization team of Dawntrail, specifically the ones who worked on Wuk Lamat. Final Fantasy 14’s Dawntrail expansion involved the player traveling to the continent of Tural, where they became embroiled in a succession war between different heirs. The Warrior of Light joins Wuk Lamat, a claimant to the throne of Tuliyollal, and helps them complete tasks to prove their worthiness. Wuk Lamat is easily the most prominent character in Dawntrail, including over fan favorites, such as the Scions of the Seventh Dawn, who are barely present in the story. The Warrior of Light themself also takes a backseat, with many quests involving their support for Wuk Lamat on their journey. This led to a backlash against Wuk Lamat from the fanbase, or more specifically, to her voice actor, Sena Bryer. In the past, Bryer has discussed receiving death threats and transphobic abuse on social media. This situation was commented on by Final Fantasy 14 director Naoki Yoshida in an interview with JP Games, where he directly addressed the fans about their response. Naoki Yoshida asks fans not to attack Wuk Lamat’s voice actors or localization team “But I would very much like to request something: I would really like to ask that people do not direct personal attacks to the voice actors involved in the development and also individual members of the localization team,” Yoshida said, “Because they are really doing their best to create something which is great for the creative process. “It is really not that they are trying to bring forward an argument about a certain movement or anything like that,” he continued, “It’s just that they are doing their best for the development so I would really like to ask that the players do not direct personal attacks against them.” When discussing why Wuk Lamat wasn’t well-received by some players, Yoshida had some theories. Part of this is due to Wuk Lamat’s inexperience, especially compared to the Warrior of Light and the Scions, and the frustration that comes with helping them with their confidence issues after you just saved the universe from blowing up. It’s a huge shift in scale, which some fans might not like. The other reason is Dawntrail’s relatively slow first half and how much of it is dominated by Wuk Lamat. If you didn’t like her when you first met her in the Endwalker patches, then you’re really not going to like her during long cutscenes and slow fetch quests. It’s fine to dislike a character. When it comes to Final Fantasy 14, I’ll be happy if I never see or hear Hien from Stormblood again, but that doesn’t give people the right to harass anyone involved with the production of a game, regardless of how they feel. It’s just a video game. It’s a shame that Yoshida had to comment on it publically, but this kind of awful behavior breeds like wildfire in large and passionate fanbases. Hopefully, he won’t need to address it again.
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Final Fantasy 14 10th Anniversary Edition is the ideal way to prep for Dawntrail – Dexerto
Final Fantasy 14 10th Anniversary Edition is the ideal way to prep for Dawntrail Square EnixSquare Enix has released a 10th Anniversary Edition of Final Fantasy 14, containing additional in-game items to prepare you for the upcoming Dawntrail expansion. Final Fantasy 14 10th Anniversary Edition’s name refers to a specific version of the game. Final Fantasy 14 actually launched in 2010, but the original version was so poorly received that it was completely retooled and launched as A Realm Reborn in 2013. That is the anniversary being celebrated. Eorzea might have had a rough start, but it has gone from strength to strength since, becoming the most profitable entry in the Final Fantasy series. It’s also producing some of the franchise’s most highly acclaimed games, such as the Award-winning Heavensward, or the decorated Shadowbringers. Those looking to enter the realm of Eorzea ahead of the new Dawntrail expansion (which you can read our preview of here) can now do so with a little extra help. The 10th Anniversary Edition available on the Square Enix website, comes with items that drastically hasten level progression. The 10th Anniversary Edition comes with a copy of the Starter Edition with a 30-day subscription voucher and a Final Fantasy 14 mouse pad. More importantly, however, it comes with 50 Buttery Mogbiscuits, which are in-game items that provide an experience point bonus when consumed. Luckily, you won’t need the biscuits immediately, as you can play up to level 70 for free. Once you’ve beaten the base game and the first two expansions, you’ll have the extra month and the experience point boosters to help you get through Shadowbringers and the Endwalker expansion. If you’re starting fresh, then you’ll have to get your boots on. Dawntrail launches on July 2, with early access on June 28. You’ll have to clock in tens if not hundreds of hours to catch up. That said, if you’re already making your way through the game, then the 10th Anniversary Edition will help you soar through the levels quicker.
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Final Fantasy 14 becomes way more immersive with this one setting disabled – Dexerto
Final Fantasy 14 becomes way more immersive with this one setting disabled Square EnixFinal Fantasy 14 players can drastically improve their experience and be more immersive by using a specific UI option in the Display settings. It’s common for Final Fantasy 14 players to drastically alter the UI during their playthrough. Fortunately, the game has extensive options for letting you tailor the menus and hotbars. Indeed, shrinking and moving the UI is pretty much essential if you want to play Final Fantasy 14 on the Steam Deck in portable mode, as you’re dealing with a much smaller screen. Many players are unaware of just how extensive the display options are in the game and go through the entire story without ever making it easier for themselves. This is due to how ostentatious Final Fantasy 14’s visuals can be. In a thread on the FFXIV Reddit, a user pointed out the option in Final Fantasy 14’s Display settings to shrink player names in the UI, showing the drastic difference it makes in busier areas, like the three starting cities. This is because the default name size is huge, especially when many people congregate in one location. As other users pointed out, it’s also possible to restrict the names you see in Final Fantasy 14’s UI on the overworld. This makes for a more immersive experience, as you’re not constantly being bombarded with reminders that you’re playing an MMO instead of exploring a fantasy world. (Toning down or removing the battle effects in Final Fantasy 14’s UI is also highly advised, as these can make it really difficult to follow combat in busier fights, especially when everyone starts firing off attacks and spells at the same time.) A surprising number of people in the thread were unaware of these UI options. This might be because Final Fantasy 14 launched during the PS3 generation and has gradually added a ton of QoL updates over time, so the early hours of the game don’t outline how much you can tweak the visuals to your liking.
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FFXIV’s mysterious live-action TV series is “dead” as production gets scrapped – Dexerto
FFXIV’s mysterious live-action TV series is “dead” as production gets scrapped YouTube: Final Fantasy XIVFinal Fantasy XIV’s live-action series has been officially considered “dead” with scale and the global crisis being the major killing factors. The world of Final Fantasy XIV is massive, expansive, and full of fantastical characters that players have come to adore over the years. From the rowdy and rough pirates of Limsa Lominsa to the gleaners of Old Sharlayan, the Warrior of Light and crew have met and interacted with people from all over Eorzea. With such amazing storytelling in-built into the MMO, it only made sense that a live-action version of the game would be in order. A way in which individuals could experience the world of Eorzea, without having to go through the grind that is A Realm Reborn. Unfortunately, it seems that the dream of the live-action has officially been considered “dead”, with production company Hivemind co-founder Dinesh Shamdasani explaining the reasons in a tweet. FFXIV live-action TV series announced “dead” due to scale and global crisis Shamdasani explained that the sheer scale of the show was proving to be a major risk when it came to production. “The size and scale needed to do it right proved too much for anyone to want to risk. Amazon came closest,” the co-founder noted. Writer Jake Thornton also pointed to the global crisis as a major reason behind the scrapping of production, as they had difficulties finding a studio to purchase the show after the pandemic landed. “It was a real result of [the crisis], unfortunately. We took it out just as studios began to zip up their purse strings.” This means we’ll never get to see an IRL Y’shtola, Thancred, or even the Leveilleur twins realized in-person form, which is unfortunate, to say the least. The show was set out to tell a completely original story, which was inspired by the events that occurred in the main game.
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FFXIV’s World First winners explain how Final Fantasy raids are more “accessible” than WoW – Dexerto
FFXIV’s World First winners explain how Final Fantasy raids are more “accessible” than WoW YouTube: Shalfu, DexertoFollowing their jaw-dropping Final Fantasy XIV Dragonsong’s Reprise Race to World First win, Neverland have broken down why FFXIV’s raiding scene is more accessible than rival title, World of Warcraft. 2021 marked the rebirth of the MMORPG. With New World and Lost Ark finally hitting our screens and Final Fantasy XIV growing exponentially following a mass exodus from World of Warcraft, swathes of players have flocked to these expansive universes in search of new adventures. In FFXIV’s case, interest around Race to World First events has also spiked. Following on from an insane WoW Shadowlands RWF, the Dragonsong’s Reprise competition saw record numbers tuning in to catch a glimpse of Neverland’s unexpected victory. Comparing the two games’ competitive raiding scene is hardly an easy task, but the Neverland squad broke down the fundamental differences for Dexerto – and also explained why this has led to an increase in interest around high-tier raiding. Neverland explain differences between FFXIV & WoW raids While parallels have been drawn between Square Enix and Blizzard’s MMORPGs, Neverland firmly believe that FFXIV’s raid system is far more accessible to players who can’t plow hours and hours into grinding. “I think [FFXIV’s raids] are created to be very accessible,” Zeppe told Dexerto. “WoW releases patches very rarely but it’s a very big one, so it’s a very long race but then the gaps between them are relatively long. In Final Fantasy, the events are usually shorter – Savage usually lasts about a day or two, and an Ultimate about a week on average – but you get an event around every three to four months instead. “I think this makes it more accessible for people because you can plan for it and the patch cycles are very reliable” he continues. “I can tell you right now when 6.2 is going to hit, when 6.3 is going to hit; I can make the plans for those now. “Also, the way gear works in Final Fantasy is very lenient. Every new Savage tier effectively resets the gear and every new player can craft their own gear. It’s very affordable, it doesn’t need a lot of Gil [FFXIV’s in-game currency], so that way they ensure that anyone who wants to raid can do so. It takes no effort.” Naarlocke is of a similar opinion, noting “World of Warcraft tends to demand a lot of your time with a lot of strong and very important consumables, as well as relying on you having a very large bank of gold and having multiple characters for World First. “The difference is, in Final Fantasy, there’s very little outside of the raid itself that you can do to prepare outside of just working on your skills. People can actually spend their time living their lives outside of the raid so it’s easier to prepare because they don’t have to revolve their free time around it.” As ex-WoW raiders flock to the emerald pastures of Eorzea, Neverland have noticed an exponential increase in players looking to get involved in the Savage and Ultimate universes. In the FC he worked with before Neverland, Shalfu notes “I was in charge of recruitment, and I had a lot of WoW players coming with Warcraft logs like ‘I killed this in World of Warcraft,’ and I’m like ‘sure, it’s not the same!’ I definitely felt like there’s been a sudden influx of WoW players coming and trying out. “It’s hard to start anew in a new game – I’ve been there,” he confesses. “But I hope they continue to grow in Final Fantasy and show their FFXIV achievements instead.” As FFXIV’s competitive sphere continues to skyrocket in popularity, it’ll be interesting to see where it ends up in the future. Until then, though, we’ll be trying out for a spot in Neverland – after all, they have proven dreams can come true, right?
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FFXIV’s Jonathan Bailey is “determined” not to step away from fan-favorite character – Dexerto
FFXIV’s Jonathan Bailey is “determined” not to step away from fan-favorite character Square EnixActor Jonathan Bailey has revealed how committed he is to playing G’raha Tia in Final Fantasy XIV and explained the reason why the character might sound a little different in recent patches. Actor Jonathan Bailey plays a diverse set of roles on stage and screen. But to one group of his fans, he’s the voice of FFXIV’s most popular cat boy — G’raha Tia, the Crystal Exarch. Bailey touched on his time with the character in a recent episode of BAFTA’s Roll Play. “I’m aware of how important this character is to so many people,” Bailey said when G’raha Tia’s face appeared on the dice. After praising the writing of Final Fantasy XIV, his next comments made it clear why the actor is such a firm favorite with the fan base. “I was so determined to not step away from this character,” Bailey said, speaking about his commitment to recording dialogue for the upcoming expansion, Dawntrail. The actor also explained why the Crystal Exarch might sound a bit different in the game’s recently released patches. Fans did pick up on the subtle difference in G’raha’s dialogue. Some even worried it might be a sign that Bailey was going to be replaced, considering the actor’s growing commitments to projects like Bridgerton and Wicked. But, on the contrary, and to the relief of fans, the slight difference was the result of Bailey going above and beyond. “When I was doing Company, I had to record this in the day for about a week,” he said, going on to explain juggling performances of Company and G’raha Tia’s lines had caused his tongue to inflame. He even went so far as to apologize to fans if he sounds “a little lispy” through some of the gameplay. FFXIV fans were over the moon hearing Bailey’s thoughts on G’raha, and his dedication to both the game and his craft. “This is all I’ve ever wanted,” one fan replied under a post of the video on X. “Him talking about G’raha.” “Well, this (thankfully) confirms he’s 100% dedicated to the role and isn’t inclined to step away from it amid his growing fame,” said another fan on Reddit. “So glad he’s as dedicated to the character as we are,” a third fan said expressing a similar sentiment on X. “FFXIV fans are spoiled with the best cast ever.”
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FFXIV dev Yoshida promises to revert recent PvP changes following backlash – Dexerto
FFXIV dev Yoshida promises to revert recent PvP changes following backlash Naoki Yoshida / Square EnixFinal Fantasy XIV’s Producer and Director, Naoki ‘Yoshi-P’ Yoshida, apologized and promised to roll back recent changes to PvP following negative player feedback to Black Mage class buffs. For those who may not be familiar with Yoshida, he has been at the forefront of both the development of Final Fantasy XIV Online and the game’s massive community. Yoshida is quick to address the various controversies and player feedback surrounding changes to the MMO, which has done much to increase FFXIV’s popularity as of late. Now, Yoshida has apologized to fans for the recent changes made to the game’s PvP mode, specifically surrounding major buffs to the Black Mage class. FFXIV’s Yoshida apologizes for recent PvP changes Yoshida made a post on the official FFXIV Lodestone blog addressing the strong player feedback the team recently received. “We have received a great deal of feedback regarding these changes, and in hindsight, I believe we went too far with our adjustments,” Yoshida said. “For this, I apologize.” Read More: Can you play FFXIV on Steam Deck? – FFXIV’s 6.11a update massively buffed the Black Mage class, essentially doubling the strength of casted spells and doubling the length of time spells last. When players read the patch notes, concerns immediately arose claiming these changes would make Black Mage entirely too strong in PvP. Additionally, other fans were worried this was a sign of favoritism on the developer’s side since Yoshida’s been known to be a Black Mage main. Yoshida assuaged these fears in the blog post, “I would like to emphasize that the Black Mage is experiencing no preferential treatment by being specially mentioned here; we evaluate action balance for all jobs with a similarly scrutinizing gaze.” After recognizing that the recent PvP changes were too much, Yoshida said a patch rolling out on Tuesday, June 7 would reverse the Black Mage adjustments. While many Black Mage players were likely pleased with the buffs the class received, the overall balance to FFXIV’s PvP mode should be in a much more stable place after patch 6.15.
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FFXIV’s graphical update has a terrifying surprise for Lalafell players – Dexerto
FFXIV’s graphical update has a terrifying surprise for Lalafell players Riot GamesFinal Fantasy XIV’s graphical update has a terrifying new surprise for Lalafell players, a new set of teeth that transform them into a Dolphin of nightmares. Final Fantasy XIV’s Dawntrail has a new graphical update that has players excited. The next expansion dropping on July 2, 2024, will bring a heap of new content to the game, including a refresh to the game’s looks. With a fresh coat of paint on the MMO, players are excited to see their Warriors of Light in a new setting, new expansion, and in a completely new style. The graphical update will also include changes to the game’s models and various locations. Recently the benchmark for Dawntrail was released to the hands of the excited player base, who were keen to jump in and see their WoL reimagined. This was a frightening experience for Lalafells though, who discovered their model had been changed a bit more than they originally thought. The graphical update for Dawntrail changed the way Lalafell’s teeth would appear. Instead of curving around the outside of their mouth, they curved inward, giving a terrifying new look that makes the little potatoes even more cursed. Now instead of a gaping black hole for a mouth, Lalafells have a weird space in between their teeth and their mouth, which ends up looking incredibly uncanny. The benchmark is not fully representative of the end result coming in Dawntrail and is simply a means for players to test their performance in the new expansion. This means that the new Lalafell teeth and other updated models may not make it to the final product, but it seemingly has players terrified of the little guys.
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FFXIV Yokai Watch event: start date, content, rewards, and more – Dexerto
FFXIV Yokai Watch event: start date, content, rewards, and more Square EnixYokai Watch is once again returning to the realms of Final Fantasy XIV in a crossover for the ages. Here’s what you need to know about the new event including its start date and more. Final Fantasy XIV is bringing back the Yokai Watch event once more in Endwalker. The crossover event brings a heap of minions, mounts, and weapons as rewards for grinding out the event. Looking to brush up on the newest event in FFXIV? We’ve got you covered. FFXIV Yokai Watch event start date The Yokai Watch event will start on April 24, 2024, and run until the launch of Dawntrail, which is currently slated to launch on July 4, 2024. This gives players about 3 months to grind out all the rewards required before the event leaves for another expansion. FFXIV Yokai Watch event quest starting location In order to start the Yokai Watch event, players will need to have completed the respective story quest to leave their home city. They must also be above level 15 before starting the quest line. Players can then head to Ul’dah and speak to the Poor-heeled Youth at X:9.2, and Y:9.1 to pick up the Yo-kai Watch and Yo-kai Medallium which lets you obtain Yo-kai Medals. FFXIV Yo-kai Watch content Collecting Medals Players will need to collect Yo-kai medals by participating in FATEs in ARR, Heavensward, and Stormblood zones, doing so will net you medals if you receive a Silver or higher ranking. Collecting Minions Collecting Minions is required to complete the Yo-kai Watch event, these can be gained by speaking to the Wandering Executive at the Gold Saucer (X:5.2, Y:6.9). This NPC will introduce you to Yo-kai which you can befriend as minions, provided you have enough Yo-kai medals. Minions in FATEs You then use the Yo-kai minions in FATEs to gather Legendary Yo-kai Medals, which can then be traded in for Yo-kai themed weapons for all classes except for Sage and Reaper. FFXIV Yo-kai Watch event rewards Outside of the minions and weapons, you’ll also be able to purchase a Framer’s Kit for the event from an NPC in the Golden Saucer. Collecting enough of the minions during the Yo-kai watch event will also give you access to various mounts, with the final mount requiring players to grab all of the themed weapons.