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  • FFXIV Valentione’s Day 2024: event dates, starting location, rewards, more – Dexerto

    FFXIV Valentione’s Day 2024: event dates, starting location, rewards, more Square EnixLove is in the air in Final Fantasy XIV. Here’s everything you need to know about Valentione’s Day 2024, including dates, starting location, rewards, and more. The holiday of love is just around the corner in the real world, and Eorzea is looking to celebrate too. Valentione’s Day 2024 in Final Fantasy XIV will bring a new event to the table, including a new questline and an exclusive reward for players who participate in the endearing season. Want to know more about the adoring event? We’ve got you covered with event dates, starting locations, rewards, and more. FFXIV Valentione’s Day 2024 event dates The Valentione’s Day 2024 event will run from February 7 at 12 AM PST until February 21 at 6:59 AM PST. This gives players two weeks to complete the quest line and grab the reward before it’s too late. The questline itself shouldn’t be too long, however, and with the free login campaign currently ongoing, it’s the perfect time to hop back in and partake in the event. FFXIV Valentione’s Day 2024 starting location The lovely event will start in the city of Old Gridania, one of the three starting cities. The NPC handing out the quest is named Astrid and can be found at Mih Khetto’s Amphitheatre located at X: 10.2, Y: 9.4 on the map. FFXIV Valentione’s Day 2024 rewards Valentione’s Day 2024 will be handing players a completely new emote in the form of Love Heart. This will be accompanied by a cute love heart chair, which players can use as furnishing for their FC and player houses. Square Enix sometimes places these emotes into the paid online store after the event finishes, so it’s worth grabbing now so you don’t need to spend money on it later. It’s also worth mentioning that certain items from previous iterations of the event will be available for sale from the House Valentione maid. This is perfect if you happen to miss out on any of the rewards from the years prior.

  • FFXIV Winter Event 2021: Starlight Celebration quest & rewards – Dexerto

    FFXIV Winter Event 2021: Starlight Celebration quest & rewards Square EnixFinal Fantasy XIV Online’s 2021 iteration of the Starlight Celebration is finally here, so here’s everything you need to know about FFXIV’s winter rewards. As if Endwalker wasn’t enough to keep avid Final Fantasy XIV Online fans on their toes, Square Enix have gone one step further and brought back FFXIV’s annual Christmas event, Starlight Celebration. Featuring two new adorable minions and some snazzy new gear for your home away from home, get ready for a festive fiesta like no other! So gear up, Warriors of Light, and get ready for your fun-filled adventure with our rundown of FFXIV’s 2021 Winter event, Starlight Celebration. Contents FFXIV Starlight Celebration start & end date FFXIV’s Starlight Celebration is set to begin on 16 December, 2021 at 2AM PST / 5AM EST / 8AM GMT / 9AM CEST, and will run until 31 December, 2021 at 6:59AM PST / 9:59AM EST / 2:59PM GMT / 3:59PM CEST. Importantly, the quest cannot be completed outside of these dates, so if you want those rewards you need to be sure to log in and complete the mission while the event is running. FFXIV Starlight Celebration quest Entitled “The Little Yeti that Could,” your heartwarming story will begin amid the emerald forests of Old Gridania. You can only start the quest if you are Level 15, so be sure to obtain this first. From here, you’ll have to: Travel to Old Gridania – Head to Mih Khetto’s Amphitheatre (there’s an Aetherite conveniently placed just next to it) – Speak to Amh Garanjy (a pink-haired Miqo’te) – Accept the “A Very Yeti Starlight” quest – FFXIV Starlight Celebration rewards 2021 Upon completing Amh Garanjy’s “special task,” you’ll be able to collect three different rewards: Wind-up Rudy minion: An adorable little yeti sporting a reindeer-inspired hood and a bright red present (far left in the image below) – Squirrel Emperor minion: Sure, he might be cute, but this little furry fiend will have your head off in an instant if you don’t give him some nuts (middle) – Starlight Mobile: A festive wall hanging that moves with the wind, featuring a reindeer, bells and a Christmas tree (far right) – So that’s everything you need to know about FFXIV’s 2021 iteration of Starlight Celebration! Scooped up all those festive goodies and looking to dive into Endwalker? Here’s some guides to help you out: How to access FFXIV Online | How to level up fast in FFXIV Online | How to unlock Dancer | How to unlock the Red Mage in FFXIV Online | FFXIV Online Eureka Guide | FFXIV Glamour Guide | FFXIV Online hairstyles guide | FFXIV Northern Herring Guide | FFXIV Giant Aetherlouse Guide

  • FFXIV update 6.3 Gods Revels, Lands Tremble patch notes: New quests, raids & more – Dexerto

    FFXIV update 6.3 Gods Revels, Lands Tremble patch notes: New quests, raids & more Square EnixFinal Fantasy XIV’s 6.3 update, Gods Revels, Lands Tremble has arrived. Here’s everything new that’s come with update 6.3. FFXIV’s 6.3 update will be called ‘Gods Revels, Lands Tremble’ and will continue the story that began in Buried Memory, post Final Fantasy XIV Endwalker. The sizable update will add new quests, raids, Island Sanctuary updates, and various other improvements. Below, we’ve listed the Final Fantasy update 6.3 patch notes from the Loadstone so you can see exactly what’s changed as we head into a new era of FFXIV – one where Gods Revel and Lands Tremble. All Final Fantasy XIV update 6.3 patch notes Here are all the changes to FFXIV after update 6.3 with the Gods Revels, Lands Tremble patch notes. New story content Main Story: Gods Revel, Lands Tremble (9 new quests) – Side Story: Somehow Further Hildibrand Adventures (?? new quests) – Side Story: Tataru’s Grand Endeavor (1 new quest) – Side Story: Tales of Newfound Adventure (1 new quest) – Alliance Raid: Alliance Raid Euphrosyne, the second part of the Myths of the Realm story and raid series (4 new quests) – Ultimate raid: Ultimate Raid The Omega Protocol (Ultimate) – Dungeon: Dungeon Lapis Manalis – Trials: Trial Mount Ordeals, Trial Mount Ordeals (Extreme) – Faux Hollows: Trial Containment Bay P1T6 (Unreal) – Treasure Hunt: Treasure Hunt The Shifting Gymnasion Agonon – Accessed the new Ophiotauroskin Treasure Map specific to Elpis – PvP: Player versus Player The Clockwork Castletown (Crystalline Conflict arena) – The Player versus Player Cloud Nine (PvP) CC arena will appear less in update 6.3 – Tribal Quests and Reputation: Loporrits – For Disciples of the Hand – Custom Delivery (map icon).png Custom Deliveries: Anden (3 new quests) – New Deep Dungeon – Deep Dungeon Eureka Orthos – System updates and changes Main Scenario quest improvements: Duty Support for Dungeon The Great Gubal Library, Dungeon The Aetherochemical Research Facility, Dungeon The Antitower, Dungeon Sohr Khai, Dungeon Xelphatol, and Dungeon Baelsar’s Wall. – Many bosses in the above dungeons have been adjusted, including Byblos, the Everliving Bibliotaph, Regula van Hydrus, Lahabrea / Igeyorhm, Ascian Prime, Ziggy, Calcabrina, Chieftain Moglin, Poqhiraj, Hraesvelgr, Nuzal Hueloc, Dotoli Ciloc, and the Griffin. – Gold Saucer: New GATELeap of Faith course: Sylphstep – Manderville Weapons second stage – DoH/DoL Splendorous Tools (Relic Tools) – Housing: Wards 25-30 added to all residential districts. – New spearfishing and diving location in Upper La Noscea – Miscellaneous updates PvP Series 2 will come to an end with the launch of update 6.3. – Season 5 of ranked Crystalline Conflict will begin in update 6.3 – Island Sanctuary updates – Various UI Updates – If you’re looking for more FFXIV content check out some of our guides below: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform?

  • FFXIV update 6.35 patch notes: New deep dungeon, relic items, Loporrit Tribal Quests – Dexerto

    FFXIV update 6.35 patch notes: New deep dungeon, relic items, Loporrit Tribal Quests Square EnixPatch 6.35 of FFXIV is coming, with a new deep dungeon, relic items, and the Loporrit tribal quests to keep players entertained while devs work on the next major update. Final Fantasy XIV is currently in its after patches of Endwalker. This means that occasionally players are blessed with smaller, more frequent updates from the developers, as they slowly pad out the game. Alongside this, the after patches for Final Fantasy XIV often slowly culminate and work towards the major ones. Square Enix has announced that Patch 6.35 is on the way, and with it, some new content for players to enjoy. Here’s what to expect from the update. Contents When is Patch 6.35 of FFXIV? – FFXIV Patch 6.35 Content – When is Patch 6.35 of FFXIV? Final Fantasy XIV has announced on Twitter that Patch 6.35 will be hitting the live servers on March 7th, 2023. Square Enix has confirmed the timing of the patch, as well as when the servers will be down for maintenance. GMT: 6am – 10am – PST: March 6th 10pm – March 7th 2am – AEDT: 5pm – 9pm – EST: 1am – 5am – The completion time of the maintenance is subject to change, however, won’t be released before the scheduled end time. FFXIV Patch 6.35 Content Deep Dungeon: Eureka Orthos The next Deep Dungeon will be released in Patch 6.35 of FFXIV. Deep Dungeons are dungeons that players can enter solo or with a group, and is all about exploration and venturing further in. Deep Dungeons offer players a randomly generated floor that they’ll need to traverse through, eventually needing to defeat a boss to complete each major floor. Eureka Orthos is the second Deep Dungeon to be released and will see players venture into an Allagan Laboratory underneath the Crystal Tower. Somehow Further Hildibrand Adventures Hildibrand Quests are back on the menu in Patch 6.35. The Hildibrand Questline has always been a bit fantastical and more on the lighter side. Players will need to have completed the original questline that originated in A Realm Reborn. The overall questline can take some time, however, so if players are interested in partaking in the quest, they’ll need to go through the original game’s quest. Relic Questlines Relics are fancy pieces of equipment that players can grind for. Relic items are generally used for glamour or transmogrification purposes but can offer a powerful alternative to other weapons if players want to grind for them. The relics for Endwalker are related to Manderville, and require the completion of the questline in order to start them. Loporitt Tribal Quests The Loporitts will be receiving their tribal quests in Patch 6.35. Tribal Quests allow players to invest more into a tribe, going through a questline and learning more about them. The Loporitts are the next tribe to receive their tribal quests, after the Omicrons in patch 6.25. As the player’s level up further with the Loporitts, they’ll be able to exchange a currency they receive from completing quests for various rewards such as mounts and other cosmetic items. Be sure to check back here soon as we’ll keep you updated with the full patch notes as further details arise.

  • FFXIV update 6.28 patch notes: Job changes, Crystalline Conflict, & new Data Center – Dexerto

    FFXIV update 6.28 patch notes: Job changes, Crystalline Conflict, & new Data Center Square EnixFinal Fantasy XIV 6.28 patch is now live and adds a brand-new Data Center as well as various bug fixes and balancing. The Final Fantasy XIV Online 6.28 patch mostly fixes some bugs and balances out gameplay with some nice job adjustments for Buried Memory. However, it also adds a brand-new Data Center called Dynamis to the game now that it’s easier for players to switch servers. Below, we’ll cover them all in the 6.28 patch notes in detail, courtesy of Final Fantasy’s own Loadstone website. Final Fantasy XIV patch 6.28 notes The story of Buried Memory continues in Final Fantasy XIV’s latest update. Here are all the FFXIV 2.28 patch notes in full: Battle System The following jobs have been adjusted: WarriorFell Cleave: Potency increased from 470 to 490 – Upheaval: Potency increased from 360 to 370 – – ReaperLemure’s Slice: Potency increased from 200 to 220 – Plentiful Harvest: Potency changed from 520-800 to 720-1,000 – Communion: Potency increased from 1,000 to 1,100 – – BardEmpyreal Arrow: Potency increased from 200 to 230 – – MachinistHeat Blast: Potency increased from 180 to 200 – Drill: Potency increased from 580 to 600 – Air Anchor: Potency increased from 580 to 600 – Wildfire: Potency for each weaponskill landed increased from 220 to 240 – Chain Saw: Potency increased from 580 to 600 – – Black MageFoul: Potency increased from 560 to 600 – Xenoglossy: Potency increased from 760 to 800 – Enochian: Magic damage increase changed from 20% to 21% – – Arcanist/SummonerFester: Potency increased from 300 to 340 – Inferno: Potency increased from 700 to 750 – Earthen Fury: Potency increased from 700 to 750 – Aerial Blast: Potency increased from 700 to 750 – – Red MageEnchanted Riposte: Potency increased from 220 to 280 – Enchanted Zwerchhau: Potency increased from 100 to 150, while combo potency increased from 280 to 340 – Enchanted Redoublement: Potency increased from 100 to 130, while combo potency increased from 470 to 500 – Red Magic Mastery III: Increases the potency of Enchanted Riposte, Enchanted Zwercchau, and Enchanted Redoublement. – – SagePhlegma III: Potency increased from 510 to 600 – – PvP The following adjustments have been made to PvP actions: Dark KnightEventide: Time required to fill the limit gauge increased. Potency changed from 10,000-20,000 to 6,000-24,000 – – GunbreakerDraw and Junction: While under the effect of Junction Healer, targets in the area of effect of certain actions will still be healed even if obstructed by objects on the field. – Nebula: Potency of reflected damage increased from 3,000 to 4,000 – Aurora: Regen potency increased from 3,000 to 4,000 – Relentless Rush: Relentless Shrapnel effect now reduces target’s damage by 4% – – MonkSnap Punch: Potency increased from 5,000 to 6,000 – Demolish: Potency increased from 5,000 to 6,000 – Riddle of Earth: Recast time reduced from 30 seconds to 25 seconds – – NinjaShukuchi: Hidden effect duration reduced from 5 seconds to 4 seconds – Huton: Movement speed effect reduced – – BardPowerful Shot: Movement speed while casting increased – – MachinistBlast Charge: Movement speed while casting increased – Bishop Autoturret: Ground targeting radius increased from 1m to 5m to improve the clarity of targeted area of effect – Aether Mortar: Duration of effect that increases the damage a target takes increased from 5 seconds to 7 seconds. Barrier effect duration also increased from 5 seconds to 7 seconds – – DancerHoning Dance: Damage reduction effect increased from 20% to 25% – – Black MageSoul Resonance: Apocatastasis effect removed – – SummonerRuin III: Potency increased from 4,000 to 5,000 – Astral Impulse: Potency increased from 6,000 to 7,500 – Fountain of Fire: Potency increased from 4,000 to 5,000 – Megaflare: Targets in the area of effect now take damage even if obstructed by objects on the field – – Red MageMagick Barrier: HP recovered via healing actions reduced from 20% to 10%. Effect duration decreased from 10 seconds to 8 seconds. – Frazzle: Reduced HP recovery effect via healing actions decreased from 20% to 10%. Effect duration decreased from 10 seconds to 8 seconds. Targets in the area of effect will be affected even when obstructed by objects in the field. – – White MageAfflatus Misery: Range reduced from 30 yalms to 25 yalms – Miracle of nature: Range reduced from 15 yalms to 10 yalms – – AstrologianThe Balance: Primary target and nearby party members in the area of effect will be affected even when obstructed by objects in the field. – The Bole: Primary target and nearby party members in the area of effect will be affected even when obstructed by objects in the field. – The Arrow: Primary target and nearby party members in the area of effect will be affected even when obstructed by objects in the field. – – Crystalline Conflict When Season 3 ends, the top 100 ranking players from each data center will receive vouchers via the moogle delivery service. Players finishing in Bronze tier or higher can claim rewards by speaking with the Feast Quartermaster at the Wolves’ Den Pier (X:4.9 Y:5.7). Learn more about rewards. Tier rewards for Season Three must be claimed before the end of Season Four. – At the start of Season Four, all competitors will be placed five risers below where they finished Season Three, with zero Rising Stars. Items The following items are now dyeable: Valerian Terror Knight’s Barbut – Valerian Terror Knight’s Plate Mail – Valerian Terror Knight’s Gauntlets – Valerian Terror Knight’s Trousers – Valerian Terror Knight’s Sollerets – Valerian Dragoon’s Barbut – Valerian Dragoon’s Mail – Valerian Dragoon’s Gauntlets – Valerian Dragoon’s Trousers – Valerian Dragoon’s Sollerets – Valerian Smuggler’s Bandana – Valerian Smuggler’s Gilet – Valerian Smuggler’s Halfgloves – Valerian Smuggler’s Gaskins – Valerian Smuggler’s Highboots – Valerian Fusilier’s Pot Helm – Valerian Fusilier’s Gambison – Valerian Fusilier’s Halfgloves – Valerian Fusilier’s Sarouel – Valerian Fusilier’s Boots – Valerian Rogue’s Bandana – Valerian Rogue’s Gilet – Valerian Rogue’s Halfgloves – Valerian Rogue’s Gaskins – Valerian Rogue’s Highboots – Valerian Shaman’s Temple Chain – Valerian Shaman’s Chasuble – Valerian Shaman’s Dress Gloves – Valerian Shaman’s Smalls – Valerian Shaman’s Boots – Valerian Wizard’s Hat – Valerian Wizard’s Robe – Valerian Wizard’s Fingerless Halfgloves – Valerian Wizard’s Longkilt – Valerian Wizard’s Pattens – Xenobian Hood – Xenobian Surcoat – Xenobian Gauntlets – Xenobian Breeches – Xenobian Sollerets – Valerian Rune Fencer’s Wings – Valerian Rune Fencer’s Mail – Valerian Rune Fencer’s Gauntlets – Valerian Rune Fencer’s Breeches – Valerian Rune Fencer’s Thighboots – Valerian Brawler’s Hat – Valerian Brawler’s Acton – Valerian Brawler’s Gloves – Valerian Brawler’s Bottoms – Valerian Brawler’s Thighboots – Valerian Archer’s Hat – Valerian Archer’s Acton – Valerian Archer’s Gloves – Valerian Archer’s Bottoms – Valerian Archer’s Boots – Valerian Vedette’s Hat – Valerian Vedette’s Acton – Valerian Vedette’s Gloves – Valerian Vedette’s Bottoms – Valerian Vedette’s Thighboots – Valerian Priest’s Hat – Valerian Priest’s Top – Valerian Priest’s Gloves – Valerian Priest’s Bottoms – Valerian Priest’s Boots – Valerian Dark Priest’s Hat – Valerian Dark Priest’s Top – Valerian Dark Priest’s Gloves – Valerian Dark Priest’s Bottoms – Valerian Dark Priest’s Boots – System A new logical data center and Worlds have been added for the North American region: New Logical Data Center Dynamis – Newly Established Worlds Halicarnassus – Maduin – Marilith – Seraph – Resolved Issues The following issues have been addressed: An issue when undertaking the Omicron daily quests “Well Below Standard,” “A Fertile Blend,” and “Using Their Heads” wherein the icon next to quest objectives in the Duty List appeared green even when they were not completed. – An issue in the Sil’dihn Subterrane variant dungeon wherein ground-targeted actions did not function properly when targeting certain locations during boss battles. – An issue in PvP wherein players under the effect of Meteodrive inflicted by the monk action Meteodrive could still execute the action Purify. – An issue in PvP wherein players under the effect of Hysteria inflicted by the reaper action Tenebrae Lemurum could still execute the action Purify. – An issue in PvP wherein the Excogitation effect granted by the scholar action Seraph Flight was not immediately applied to party members. – An issue in PvP wherein the Excogitation effect granted by the scholar action Seraph Flight did not immediately trigger when its requirements were met. – An issue wherein players under the effect of Kardia or Kardion granted by the sage action Kardia could not be healed by the sage actions Eukrasian Dosis, Eukrasian Dosis II, and Eukrasian Dosis III. – An issue on island sanctuary wherein players can reattempt to capture certain animals after failing under certain conditions. – An issue wherein the graphics of the Practical Ponytail hairstyle did not display correctly when playing as a female Viera under certain conditions. – An issue wherein the graphics of the Tall Tails hairstyle did not display properly when riding certain mounts. – An issue when equipping the Manderville Axe wherein the graphics of the action Heavy Swing did not display properly in PvE or PvP under certain conditions. – An issue on island sanctuary wherein gathering multiples of a single item would only count once toward the “Agri-culture” and “Mine Now” achievements. – Other minor text issues have also been addressed. – So, that’s everything you need to know about Final Fantasy XIV patch 6.28. If you’re looking for more FFXIV content check out some of our guides below: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform? |

  • FFXIV: Top 10 rarest mounts & how to get them – Dexerto

    FFXIV: Top 10 rarest mounts & how to get them Square EnixMounts in Final Fantasy XIV allow Warriors of Light to move from one place to another quickly. But it’s also for completionists and achievement hunters, so here’s every rare mount and how to get them. Final Fantasy XIV has a wealth of mounts, minions, and other items to collect. With the huge MMORPG being over 10 years old, completionists and achievement hunters have their work cut out for them. Fortunately, we’ve got a list for you to help lighten the load, here’s the rarest mounts in Final Fantasy XIV, and how to get them. 10. Gilded Mikoshi The Gold Mikoshi is for some of the richest players in Final Fantasy XIV. Highlighting the Namazu from the Stormblood expansion, the mount can only be purchased for 50 million gil at a vendor in Mor Dhona. With a hefty price tag attached, it’s no wonder a mount like this is so rare, but for those who can afford it, it’s no doubt you’ll be able to flex your Gillionaire status on others. 9. Apocryphal Bahamut The Apocryphal Bahamut mount is gained by those willing to grind out the extreme trials for the Endwalker expansion. The devs include a special combined mount for every expansion, that can only be unlocked if the player has gathered every other mount from the extreme trials. From there they can unlock a quest that’ll eventually net them an extremely rare and flashy mount. Since Endwalker’s final trial was only released a short while ago, it makes sense as to why not many players would have it. But it’s likely that this mount will become less rare as time goes on, with many Warriors of Light farming the extreme trials for the mounts. 8. Pinky This mount is for all the treasure seekers in Final Fantasy XIV. Pinky can only be obtained via completing treasure maps and can be cashed in for three Exciting Tonics. These tonics are indeed exciting, as they’re a pretty rare drop from treasure map portals that are worth a fair chunk of Gil. You can choose to sell these tonics to other players so that they can complete their collection, or hold onto it so you can grab Pinky for yourself when you collect three. 7. Magitek Avenger G1 This is another mount for those Gillionaires who like strutting their stuff. Like the Golden Mikoshi, the Magitek Avenger G1 is for only the wealthiest Warriors of Light. Cough up 50 million gil to Edelina in Mor Dhona, and you can pick up this sweet-looking golden gorilla machine, who’ll hold you in his paw and make all your friends jealous. 6. Centurio Tiger The Centurio Tiger can only be obtained via the achievement “You Got Game”. This means no amount of Gil can save you from grinding out the Hunts related to this mount. In order to grab this ferocious feline, you’ll need to defeat 3,000 A-rank hunt marks and 2,000 S-rank hunt marks. There’s no restriction on where these marks need to be defeated, however, meaning it’s a little more accessible than some of the other mounts on this list. 5. Wivre The Wivre is easily one of the toughest mounts to obtain in all of Final Fantasy XIV. Purchased for 500 Bicolour Gemstone Vouchers, it takes ages to grind it out. Not only do you need to hit the maximum Shared Fate reputation in all of the Endwalker zones by completing FATEs, but you then have to trade in 100 Bicolour Gemstones for just 1 Bicolour Gemstone voucher. Grab 500 of those and you’ve got yourself a sick mount. You can purchase Bicolour Gemstone Vouchers from other players if you want but expect a hefty fee due to the time investment. Otherwise, get ready to complete around 360 FATEs. 4. Astrope The Astrope is one of the oldest mounts in Final Fantasy XIV. Collected by completing 2,000 Duty Roulette: Mentor activities, it’s reasonable to see why the gilded unicorn is just so rare. In order to unlock Mentor roulette, you’ll need to have completed all of the MSQ, completed 1,000 instanced duties, and received 1,500 player commendations, meaning there’s a grind before the actual mount grind. Then completing 2,000 Duty Roulette: Mentor activities are bound to take plenty of time, as you can get anything as simple as a guildhest, all the way up to extreme trials. 3. Pteranodon This mount is for all those gatherers and crafters out there. Grabbing the Pteranodon is no joke when it comes to testing your Disciple of Hand and Land skills. You’ll need to grab 500,000 points toward your Skyward Score for every gathered and crafter job in the Ishgard Restoration. With eight different crafter and gatherer jobs in Final Fantasy XIV, a whopping four million points are needed across the board. Estimates suggest that it could take upwards of a week of real time just to earn the mount, making it truly a privilege reserve for the most talented Warriors of Light. 2. Triceratops Another Hunt-related mount in FFXIV, the Triceratops is only for those dedicated to taking down the most notorious open-world monsters. Obtained by completing the “Nuts for Nutsy” achievement, players have to take down 2,000 A-rank Hunt Marks and 1,000 S-rank Hunt Marks in Shadowbringers regions to achieve this mount. With only a limited amount of A-rank and S-rank Hunt Marks in the Shadowbringers zones, it’ll take a fair amount of grinding and patience to pick up the mount, but those who endure are rewarded with this neat new mount. 1. Victor Like the Triceratops, Victor is a mount that can only be earned by completing hunts in Final Fantasy XIV. By completing the “Endgame Hunter” achievement, Warriors of Light can get their hands on this fancy Garlean-inspired puppy. This requires 2,000 A-rank Hunt Marks and 1,000 S-rank Hunt Marks in Endwalker zones. It makes sense why this precocious pup would take the top slot on our list, as Endwalker is the most recent expansion, giving players the least amount of time to take down those notorious hunt marks.

  • FFXIV update 6.25 patch notes: Manderville weapons, Omicron tribal quests, & more – Dexerto

    FFXIV update 6.25 patch notes: Manderville weapons, Omicron tribal quests, & more Square EnixFinal Fantasy XIV 6.25 patch is now live and adds some new Omicron tribal quests as well as various bug fixes and balancing. The Final Fantasy XIV Online 6.25 patch is quite a basic update, it mostly fixes some bugs and balances out gameplay changes that were added in the last major update for Buried Memory. It also adds Manderville weapons to the game as well as some more Omicron tribal quests. But mostly, the FFXIV 6.25 update brings a range of changes that are mostly designed to make life easier. Below, we’ll cover them all in the 6.25 patch notes. Contents Final Fantasy XIV patch 6.25 Patch 6.25 brings lots of bug fixes and refinements to the game, including the introduction of Manderville weapons, Omicron tribal quests, as well as the all-new variant, and criterion dungeons. There are new quests but no major content changes as there were when Buried Memory went live. Full 6.25 patch notes Here are the full FFXIV update 6.25 patch notes, courtesy of the Loadstone: 2.X: These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward. 4.X: These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood. 5.X: These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers. 6.X: These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker. 2.X, 4.X, 5.X, 6.X: These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above. Playable content 6.X – NEW SIDE STORY QUESTS HAVE BEEN ADDED: Somehow Further Hildibrand Adventures Lunar Conspiracy Disciple of War or Magic level 90 Radz-at-Han (X:11.8 Y:11.2) Nashu MhakaraccaP layers must first complete the quest “A Soulful Reunion.” The Imperfect Gentleman Disciple of War or Magic level 90 ??? ??? Players must first complete the quest “Lunar Conspiracy.” Manderville Weapons Make it a Manderville Disciple of War or Magic level 90 ??? ??? Players must first complete the quest “The Imperfect Gentleman.” Unknown quest Disciple of War or Magic level 90 ??? ??? Players must first complete the quest “Make It a Manderville.” Variant Dungeons A Key to the Past Disciple of War or Magic level 90 Old Sharlayan (X:12.0 Y:13.3) Shallow Moor Players must first complete the main scenario quest “Endwalker,” and have also spoken with the NPC Osmon in Old Sharlayan (X:11.9 Y:13.3). Unknown quest Disciple of War or Magic level 90 ??? ??? Players must first complete the quest “A Key to the Past,” and have also met certain requirements within the Sil’dihn Subterrane. 6.X – OMICRON TRIBAL QUESTS HAVE BEEN ADDED QUEST SYNC The Omicron tribal main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty to the player’s current class level. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, certain quests will not allow players to proceed with a class that is different than when they accepted them. Tribal Main Quests The Cafe at the end of the Universe Disciple of the Land level 80 Ultima Thule (X:25.4 Y:26.3) Jammingway Players must first complete the quest “Where No Loporrit Has Gone Before.” Unknown quest Disciple of the Land level 80 ??? ??? Players must first complete the tribal quest “The Café at the End of the Universe.” Unknown quest Disciple of the Land level 80 ??? ??? Players must first complete the tribal quest “???” Unknown quest Disciple of the Land level 80 ??? ??? Players must first complete the tribal quest “???” Unknown quest Disciple of the Land level 80 ??? ??? Players must first complete the tribal quest “???” Unknown quest Disciple of the Land level 80 ??? ??? Players must first complete the tribal quest “???” Tribal daily quests To unlock Omicron daily quests, players must first complete the tribal quest “The Café at the End of the Universe.” Requested materials can only be collected while undertaking each quest. Furthermore, these materials will not be listed in the Gathering or Fishing Log, but will appear in the Duty List. Tribal Currency Players can earn Omicron Omnitokens by completing Omicron daily quests. The number of Omicron Omnitokens currently held is displayed in the Currency window. Tribal vendors The vendor for the Omicrons will be unlocked upon completing the tribal quest “The Café at the End of the Universe.” Ultima Thule (X:27.7 Y:24.7) 6.X – NEW CHAPTERS HAVE BEEN ADDED TO NEW GAME+. Side story quests The Sil’dihn Subterrane HOUSING – FINAL FANTASY XIV ONLINE UPDATE 6.25 PATCH NOTES 2.X/6.X – FURNISHINGS FROM THE FFXIV FURNISHING DESIGN CONTEST HAVE BEEN ADDED. Learn more about the FFXIV Furnishing Design Contest 2019. 2.X/6.X – NEW FURNISHINGS HAVE BEEN ADDED. 2.X/6.X – NEW ORCHESTRION ROLLS HAVE BEEN ADDED. THE MANDERVILLE GOLD SAUCER 6.X – NEW TRIPLE TRIAD CARDS HAVE BEEN ADDED. New cards have been added.New NPC opponents for Triple Triad have been added. MISCELLANEOUS 2.X/6.X – A LOG MESSAGE WILL NOW BE DISPLAYED WHEN TRYING TO LEAVE THE ISLAND SANCTUARY WHILE USING THE DUTY FINDER. 2.X/6.X – NEW EMOTES HAVE BEEN ADDED. BATTLE SYSTEM 6.X – THE STRENGTH OF THE ECHO GRANTED IN PANDÆMONIUM: ASPHODELOS (SAVAGE) HAS BEEN INCREASED. The Echo will take effect upon entering Pandæmonium: Asphodelos (Savage), increasing players’ maximum HP, damage dealt, and healing magic potency by 15%. Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated. – AFTER COMPLETING ABYSSOS: THE SEVENTH CIRCLE AND ABYSSOS: THE SEVENTH CIRCLE (SAVAGE), THE APPEARANCE OF THE AREA WILL BE CHANGED. 6.X – THE VARIANT DUNGEON, THE SIL’DIHN SUBTERRANE, HAS BEEN ADDED. In this first variant dungeon, players will follow several story threads as they explore various routes in the underground waterways of Sil’dih with a certain someone. Players may enter alone, or in a party of up to four, with difficulty scaling according to party size. Level Requirement: Disciple of War or Magic level 90 Item Level Requirement: Average item level 575 or above Item Level Sync: 635 Party Size: Four players Time Limit: 90 Minutes REQUIREMENTS A KEY TO THE PAST Disciple of War or Magic level 90Old Sharlayan (X:12.0 Y:13.3)Shallow MoorPlayers must first complete the main scenario quest “Endwalker,” and have also spoken with the NPC Osmon in Old Sharlayan (X:11.9 Y:13.3). ENTERING VARIANT DUNGEONS Players can register to enter variant dungeons via the V&C Dungeon Finder, found under Duty in the main menu. ENTERING SOLO OR IN A PRE-MADE PARTY (UP TO FOUR PLAYERS) Make certain the box “Enable party matching.” is unchecked, then select “Register for Duty” to enter. Party matching is disabled by default. – ENTERING VIA MATCHMAKING Make certain the box “Enable party matching.” is checked, then select “Register for Duty” to be matched with a party. ROLE REQUIREMENTS When matching with a party, there are no role requirements or restrictions for parties. Moreover, players can freely change to any job or class that has reached level 90. Players can only change their class or job outside of combat. – VARIANT ACTIONS AND ATTRIBUTE ADJUSTMENTS To allow for greater freedom of role choices, variant dungeons grant players the use of special variant actions. These actions mimic existing abilities such as Cure or Rampart. Moreover, certain attributes will also be adjusted to compensate for the disparity of strength between certain roles, alleviating the need for dedicated tanks, DPS, or healers. SETTING VARIANT ACTIONS Variant actions can be selected from the V&C Dungeon Finder window. Players may have up to two variant actions at any given time, and are free to change them at any time, even after entering the dungeon. Available variant actions will differ according to your role. – ITEM EXCHANGE By speaking with Trisassant in Old Sharlayan (X:11.9 Y:13.3), players can exchange tokens obtained from completing criterion dungeons for various goods. 6.X – THE CRITERION DUNGEON, ANOTHER SIL’DIHN SUBTERRANE, HAS BEEN ADDED. Whereas variant dungeons are more casual, story-based experiences, criterion dungeons are more challenging duties that require a party comprised of 1 tank, 1 healer, and 2 DPS. Level Requirement: One or more jobs at level 90 or above Item Level Requirement: Average item level 610 or above Item Level Sync: 635 Party Size: Four players Time Limit: 90 Minutes REQUIREMENTS After completing the quest “A Key to the Past,” speak with Osmon in Old Sharlayan (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic. ENTERING CRITERION DUNGEONS Players can register to enter criterion dungeons via the V&C Dungeon Finder, found under Duty in the main menu. Players will be matched into parties comprised of the following roles: 1 Tank 1 Healer 1 Melee DPS 1 Physical Ranged or Magical Ranged DPS Item level restrictions and role requirements do not apply when registering with four players. – PARTY COMPOSITION BONUS Upon entering Another Sil’dihn Subterrane, party members will gain a bonus to damage dealt according to the composition of their party. The bonus increases with the number of jobs in your party that rely on actions that affect the entire party. This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases. The effectiveness of the damage bonus will differ between roles. – This bonus will only be applied to jobs and has no effect on classes. – VARIANT ACTIONS When undertaking Another Sil’dihn Subterrane, all party members will be equipped with the action Variant Raise II. No other variant actions can be set. Variant Raise II may only be used once per party member. However, there will be opportunities to replenish charges of this action. ADDITIONAL RULES The following additional rule will be applied to Another Sil’dihn Subterrane: RESURRECTION RESTRICTIONS While undertaking this duty, players will be subjected to a status effect that prevents resurrection by certain means. Raise effects granted via Variant Raise II are exempt from this restriction. ITEM EXCHANGE By speaking with Trisassant in Old Sharlayan (X:11.9 Y:13.3), players can exchange tokens obtained from completing criterion dungeons for various goods. 6.X – THE CRITERION DUNGEON, ANOTHER SIL’DIHN SUBTERRANE (SAVAGE), HAS BEEN ADDED. Another Sil’dihn Subterrane (Savage) is a high-difficulty version of the previously introduced criterion dungeon. Level Requirement: One or more jobs at level 90 or above Item Level Requirement: – Item Level Sync: 635 Party Size: Four players Time Limit: 120 Minutes REQUIREMENTS After completing Another Sil’dihn Subterrane, speak with Osmon in Old Sharlayan (X:11.9 Y:13.3) as a level 90 Disciple of War or Magic. ENTERING CRITERION (SAVAGE) DUNGEONS Players can register to enter criterion (savage) dungeons via the V&C Dungeon Finder, found under Duty in the main menu. Please note that a party of four players is required to register. PARTY COMPOSITION BONUS Upon entering Another Sil’dihn Subterrane (Savage), party members will gain a bonus to damage dealt according to the composition of their party. The bonus increases with the number of jobs in your party that rely on actions that affect the entire party. This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases. The effectiveness of the damage bonus will differ between roles. – This bonus will only be applied to jobs and has no effect on classes. – The bonus applied in Another Sil’dihn Subterrane (Savage) is the same as that in Another Sil’dihn Subterrane. – VARIANT ACTIONS Variant actions cannot be used while undertaking Another Sil’dihn Subterrane (Savage). ADDITIONAL RULES The following additional rules will be applied to Another Sil’dihn Subterrane (Savage): RESURRECTION RESTRICTIONS While undertaking this duty, players will be subjected to a status effect that prevents resurrection. RESPAWN POINT RESTRICTIONS Unlike normal dungeons, players will be unable to return to the criterion dungeon’s starting point once incapacitated. RESET AFTER PARTY KO In the event all party members are incapacitated, all progress will be reset and the party must begin from the start of the instance. SEWER-DWELLER After a certain amount of time has passed since first engaging enemies in the criterion dungeon, all enemies will be granted the Sewer-dweller effect, greatly increasing their damage dealt while also reducing their damage taken. The time until Sewer-dweller is applied to enemies will be reset should all party members be incapacitated. – INCAPACITATION AFTER LOGOUT Party members who log out of the game while in combat will be returned in an incapacitated state. ITEM EXCHANGE By speaking with Trisassant in Old Sharlayan (X:11.9 Y:13.3), players can exchange tokens obtained from completing criterion dungeons for various goods. PVP 2.X – In certain PvP duties, it was possible for players to interact with and take control of certain devices with little risk via the effect of Guardian used by a paladin. As this was an unintended use of the action, Guardian will no longer have an effect on targets interacting with an object. 2.X – A log message will now be displayed when registration for Crystalline Conflict is canceled due to arena changes. ITEMS 2.X/6.X – NEW ITEMS HAVE BEEN ADDED. Items added in Patch 6.25 will be listed at a later date. – 6.X – NEW RECIPES HAVE BEEN ADDED. Recipes added in Patch 6.25 will be listed at a later date. – 6.X – NEW MINER AND BOTANIST GATHERING POINTS HAVE BEEN ADDED. 6.X – NEW ITEMS HAVE BEEN ADDED TO GATHERING POINTS. 6.X – NEW FISHING HOLES HAVE BEEN ADDED. 6.X – NEW FISH HAVE BEEN ADDED. 6.X – THE NAME OF THE FOLLOWING FISHING HOLE HAS BEEN CHANGED: ULTIMA THULE Before: Elegeia – After: Abode of the Ea THE FOLLOWING ADJUSTMENTS HAVE BEEN MADE TO THE WELLSPRING OF REGRET AND ABODE OF THE EA FISHING HOLES IN ULTIMA THULE: The level of these fishing holes has been reduced from 90 to 84. Timeworn Kumbhiraskin Maps can no longer be obtained from these fishing holes. 2.X/6.X – NEW MOUNTS HAVE BEEN ADDED. 2.X/6.X – NEW MINIONS HAVE BEEN ADDED. 2.X/6.X – NEW FASHION ACCESSORIES HAVE BEEN ADDED. SYSTEM 2.X/6.X – NEW ACHIEVEMENTS AND TITLES HAVE BEEN ADDED. 2.X – NEW ADVENTURER PLATE AND PORTRAIT ELEMENTS HAVE BEEN ADDED. 2.X – THE V&C DUNGEON FINDER CATEGORY HAS BEEN ADDED TO THE PARTY FINDER WINDOW. 2.X – V&C DUNGEON FINDER HAS BEEN ADDED UNDER DUTY IN THE MAIN MENU. 2.X – THE FOLLOWING OPTION HAS BEEN ADDED TO THE KEYBIND MENU: SHORTCUTS V&C Dungeon Finder 2.X – THE FOLLOWING TEXT COMMAND HAS BEEN ADDED: /wow USAGE: /wow [subcommand] →Sparkle with amazement. Subcommands: motion Perform motion only. Both text and motion will be displayed when no subcommand is specified. 2.X – A log message will now be displayed if you have used the World Visit or Data Center Travel systems, and do not log into your Home World for a prolonged period of time. This message was added to serve as a reminder for free company masters to periodically log in on their Home Worlds, as free company ownership will be automatically transferred to another free company member in the event the owner does not log in on their Home World for 35 days. Players who have yet to log in on their Home World since the release of Patch 6.25 will also receive this message. As such, players are encouraged to visit their Home Worlds. – 6.X – NEW TROPHIES HAVE BEEN ADDED. (PLAYSTATION®5) 2.X/6.X – NEW MUSIC AND SOUND EFFECTS HAVE BEEN ADDED. RESOLVED ISSUES The following issues have been addressed: An issue when undertaking the quest “Seeking Sanctuary” wherein the Recommendations window only displays the quest icon under certain conditions. – An issue in the duty Alexander – The Heart of the Creator wherein the damage of certain attacks was not downscaled. – An issue when using the dark knight PvP action Eventide wherein the Undead Redemption status effect granted by this action prohibited movement under certain conditions. – An issue when using the white mage PvE action Liturgy of the Bell wherein the effect duration listed in the help text after placing a healing blossom at a designated location was incorrect. This issue did not affect the functionality of this action. – An issue during Crystalline Conflict ranked matches wherein players received streak bonuses even without meeting their requirements. – An issue wherein players did not accumulate rested bonus when logging out on the island sanctuary. – An issue when on the island sanctuary wherein players could not dismount from their mounts under certain conditions. – An issue when releasing minions on the island sanctuary wherein the positioning of minion effects and dialogue bubbles was incorrect. – An issue when attempting to visit other island sanctuaries wherein certain islands did not appear in the list of available locations even when meeting requirements to visit them. – An issue wherein the graphics of the Practical Ponytail hairstyle did not display correctly when playing as a female Roegadyn or female Au Ra under certain conditions. – An issue when using the glamour dresser wherein the icon for gear placed in the dresser did not display correctly under certain conditions. – An issue wherein the graphics of Fat Cat Loungewear did not display correctly when equipped under certain conditions. – An issue wherein jobs other than paladin could select Need when lotting on certain coffer manifests containing sets of gladiator’s arms and shields. – Other minor text issues have also been addressed. – Other various issues have also been addressed. – KNOWN ISSUES An issue wherein the sound effects played when entering or leaving the variant dungeon the Sil’dihn Subterrane are incorrect. – An issue wherein players are able to enter the variant dungeon the Sil’dihn Subterrane without meeting the item level requirements under certain conditions. – An issue wherein certain graphics do not display correctly in the variant dungeon the Sil’dihn Subterrane, the criterion dungeon Another Sil’dihn Subterrane, and the criterion dungeon Another Sil’dihn Subterrane (Savage). – An issue when selecting Another Sil’dihn Subterrane or Another Sil’dihn Subterrane (Savage) in the V&C Dungeon Finder wherein the requirements for Duty Complete under Matching Requirements do not display. – The Duty Complete option can only be selected if players have previously completed the duty. – An issue when viewing the V&C Dungeon Finder Help window wherein there is no text indicating that variant actions cannot be set during combat or while variant actions are on cooldown. An issue when viewing the V&C Dungeon Finder wherein the tooltip for rewards continues to display erroneously under certain conditions. – An issue related to Omicron tribal quests wherein the map opened via coordinates sent from other players does not display correctly under certain conditions. – An issue related to Omicron tribal quests wherein entering Elysion from another area causes the map to display incorrectly under certain conditions. – The map displays correctly when opened via the duty list or journal. An issue in the quest “The Imperfect Gentleman” wherein certain text is incorrect. – So, that’s everything you need to know about Final Fantasy XIV patch 6.25. If you’re looking for more FFXIV content check out some of our guides below: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform? |

  • FFXIV The Greatest Story Never Told quest: Riddle answers & locations – Dexerto

    FFXIV The Greatest Story Never Told quest: Riddle answers & locations Square EnixThe extremely popular Final Fantasy XVI (FFXIV) has a massive amount of quests players can take on but The Greatest Story Never Told is regarded as one of the most difficult in the game. Here’s exactly how you can complete the quest and solve all its riddles. Final Fantasy XVI Online is undoubtedly one of the most beloved MMOs of all time now, thanks to its expansive story, lovable cast of characters, and unique single-player accessible approach to the online gaming experience. There are a lot of quests you can take on in the game now but The Greatest Story Never Told is perhaps the most frustrating. This riddle-filled adventure sees your character traveling across Eozea to complete a series of word and number-based puzzles, and it’s pretty difficult to solve every problem. So, if you’re struggling with this one, we’ve got you covered right here with our full quest guide for The Greatest Story Never Told in FFXIV. Contents Starting location – The Greatest Story Never Told: Riddle answers & locations – FFXIV The Greatest Story Never Told: Start location This mind-boggling adventure begins in Western Thanalan (coordinates 18,17) at the behest of Valiant Hart. While it is a Level 1 quest, you will need to have completed The Ultimate Weapon in order to undertake it, so if you’re looking around and can’t quite find it; that’s why! FFXIV The Greatest Story Never Told: Riddles & locations The Greatest Story Never Told is a mission characterized by its secrecy. Tasking players to solve a collection of particularly nasty brain teasers, you’ll be sent back and forth across Eorzea’s vast expanses in search of a multitude of long-lost secrets. It’s important to remember that there are no location markers for this quest; you will have to work out the locations by completing the riddles and ciphers. Additionally, there are multiple different riddle/cipher combinations, but players only receive one. Don’t worry, we’ve got them all below for you in different steps. Step 1 Upon chatting to Valiant Hart, he will send you outside to have a look at The Silent King statue, where there are some seemingly random words engraved. These are Winebaud’s Message. Interact with the text It will be random scrambled letters (in the form a / b / c / d / e / f), followed by FIRE / LIGHTNING / WATER / EARTH / ICE / WIND. You must remember the order of the elements. – – Return to Valiant Hart, who will direct you to Yayaroku in Ul’dah – Meet Yayaroku outside of the Thaumaturge’s guild – Yayaroku will state that the elements are from Essences and Permutations but the sequence is wrong; it should be LIGHTNING / FIRE / EARTH / ICE / WATER / WIND – Rearrange the scrambled letters to this to receive the first waypoint (see table below) – Speak to the Novice Explorer at whichever location you have received – Return to Valiant Hart to start phase two – Step 2 Your next adventure begins back at The Silent King statue once more, where you’ll be given another riddle to solve. Again, there is a selection of three, so you’ll only get one. Return to The Silent King statue and interact once more – You will be given one of the following clues: “Memenugu knows the steps” (literacy puzzle) – “Jahelle knows her sums” (numeracy puzzle) – “Isouda knows the truth” (riddle) – – Memenugu (Fesca’s Wash, Central Thanalan) Memenugu’s puzzle is a literacy one, where you’ll need to use the next letter (so ‘A’ translates to ‘B’) in order to solve the cipher. Jahelle (Fallgourd Float, North Shroud) Jahelle’s is probably the most difficult code to crack. In order to do so, every two numbers equal one letter (’01’ is ‘A’, or ’12’ is ‘L’). Isouda (Candlekeep Quay, Lower La Noscea) In order to solve this riddle, you’ll be given more scrambled letters and have to switch them around to make sense. Don’t worry, though; we’ve done it for you. Head to these locations are interact with the ‘???’ to obtain the next clue. Step 3 Don’t worry! You’re almost there, we promise. As per usual, head back to The Silent King to receive the third piece of this perplexing puzzle. Your next clue reads “the members of the Marauders’ Guild understand the importance of etiquette,” with some letters capitalized. – Head to the Marauders’ Guild in Limsa Lominsa Upper Decks – Interact with the ‘???‘ to obtain another phrase with capitalized letters – From the phrase, you can then determine the emote to use, and where to use it (see below) – Once you’ve done this, runes will appear in the air signaling you have completed this segment of the quest – As per usual, return to Valiant Hart – Step 4 Did we say you were nearly done? Really, we mean it, we’re getting there. This is the last step on your seemingly endless journey and, of course, it begins with The Silent King. Return to The Silent King for your next clue – The clue reads “If SWORD + SWORD=DAGGER, then return to me with ? of ?. The master of the markets has my list.” The ‘?’ and ‘?’ will be two different letters; note these down – – Go to your home nation’s respective market and speak to the merchant in question Gridania – Parsemontret (Old Gridania) – Limsa Lominsa – Swozblaet (Lower Decks) – Ul’dah – Seseroga (Steps of Thal) – – They will give you Winebaud’s list, which you can then use to solve the riddle A full breakdown of the mathematical side is here, but the answer is SWORD + SWORD = DAGGER; 78321 + 78321 = 156642 – – From here, using the letters you noted down and the equation, you know what item to equip (see below) – Return to the statue with the item equipped – Speak to Valiant Hart – He will read you the 6 lines of poetry from the riddles, with the first letters of each line spelling ‘Copper,’ and the last ‘Gorget.’ – Equip a Copper Gorget and check the ‘???’ on the statue next to Hard to finally complete the quest – So that’s how to complete FFXIV’s most convoluted quest: The Greatest Story Never Told. Looking to etch your name into Eorzea’s history (after that you’ve earned it)? Check out our other FFXIV guides. Is FFXIV coming to Xbox? | All FFXIV Expansions | FFXIV Adventurer’s Plate: How to create & customize | Reaper Guide | Sage Guide | FFXIV Endwalker Giant Aetherlouse guide | FFXIV Endwalker Northern Herring guide | Berkanan Sap guide | Ovibos Milk guide | FFXIV Eureka guide | How to level up fast in FFXIV | How to access Final Fantasy XIV Online | How to get all hairstyles | What time are the FFXIV daily & weekly resets?

  • FFXIV: Top 10 rarest battle achievements & how to get them – Dexerto

    FFXIV: Top 10 rarest battle achievements & how to get them Square EnixFinal Fantasy XIV holds a bunch of content for players to engage with, all of which are tied to achievements that players can hunt for. Here’s a list of the top 10 rarest and how to get them for yourself. Square Enix’s wildly popular MMO Final Fantasy XIV has a wealth of content for players to run around and explore. From raids to dungeons, fishing to treasure hunts, there are tonnes of different achievements tied to the multitude of activities you can do within the game. However, not all achievements are made equal, with some being more rare than others. That being said, here’s a list of the top 10 rarest battle achievements in Final Fantasy XIV and how to achieve them according to Lalachievements. 10. Bring Your A Game V Bring Your A Game VI requires the Warrior of Light to take down 10,000 A Rank Elite Marks. The reason for this being such a rare achievement is due to the high number of marks required to achieve it. Not only are A Rank mobs pretty rare, but they can spawn anywhere on the map, making it difficult to find them. However, grabbing this achievement will net you the “Of the Endless Hunt” title, making it well worth the investment. 9. The Deepest End IV The Deepest End IV is one of the tougher achievements on this list. Requiring you to complete the final invocation in the Shifting Altairs of Uznair 20 times makes it a pretty hefty time sink. To reach the final invocation you need to first decipher a map and gain a portal. Once inside, you need to continuously spin the wheel over and over again, avoiding being kicked out of the dungeon. Getting kicked out isn’t uncommon, so completing the final invocation is a pretty tough time. Completing this achievement grants you the “Invoker of Gods” title. 8. Bring Your S Game VI Like Bring Your A Game, Bring Your S Game VI requires you to eliminate 5,000 S rank elite marks. Obviously, 5,000 elite marks are nothing to scoff at, and these rare mobs have an even lower spawn rate than their A-rank counterparts. Completing this achievement will grab you the “Ultimate Thrillseeker” title. 7. Away with the Fae IV Away with the Fae IV is another achievement tied to treasure maps. This time the Warrior of Light must open the final portal in the Shifting Oubliettes of Lyhe Ghiah 20 times. This is a slightly different version of treasure maps as this requires players to select one of two doors, with one allowing them entry into the next room and the other kicking them out. Again, you’ll need to get to the final portal 20 times, which is an equally challenging task that only those who are willing to grind will ever achieve. This achievement gives you “Gaolbreaker” title, so you can flex to other players about your insane levels of luck. 6. The Deeper End II The Deeper End II is yet another achievement that’s tied to treasure maps. This requires you to run the Hidden Canals of Uznair and raid the deepest sluice in the Hidden Canals of Uznair, which is another map that asks you to choose between two of the doors. This map was released with Stormblood and has barely been achieved by the player base. This achievement unfortunately does not grant you any titles. 5. For the Hoard IV For the Hoard IV needs players to discover at least 5,000 pieces of the Accursed Hoard. This is an achievement tied to the deep dungeons system, which has players slowly progress through floors of a dungeon, clearing out mobs, gaining loot, and eventually taking down bosses. Accursed Hoards can be found throughout these floors, but are not a common occurrence, making this achievement particularly challenging. 4. The Deeper End III The Deeper End III is a more difficult version of The Deeper End II, making it a rarer achievement on the list. This achievement needs you to raid the deepest sluice of the Hidden Canals of Uznair 10 times, making it twice as hard as the previous one. Once again this achievement does not grant you any titles but does work its way toward the final achievement. 3. For the Hoard V Like For the Hoard IV, the fifth version of this achievement requires you to discover 10,000 pieces of the Accursed Hoard. Again, you’ll need to venture into the various deep dungeons on offer in the game, scavenging parts of the Accursed Hoard. This achievement is twice as difficult as the previous one, which makes it an even more difficult grind. However, you are rewarded with the title “Hoarder”. 2. The Deeper End IV The final achievement for The Deeper End requires you to get to the deepest sluice in the Hidden Canals of Uznair 20 times. This is the most difficult achievement tied to treasure maps, as it requires you to get to the end of the map a heaping of times which is not an easy task. The Deeper End IV does reward you with “The Luckiest of Ladies” which has to be one of the rarest titles in all of Final Fantasy XIV. 1. For the Hoard VI The last achievement of For the Hoard is two times as difficult as the one before it. You’ll need to discover 20,000 pieces of the Accursed Hoards in deep dungeons, making it a tough grind to finish. However, you will get the title “The Accursed” which will leave everyone around you in awe of your sheer dedication and luck to grab this elusive achievement.

  • FFXIV suspends in-game housing demolition in Japan after major earthquakes – Dexerto

    FFXIV suspends in-game housing demolition in Japan after major earthquakes Square EnixFinal Fantasy XIV has suspended player housing demolitions across the Japanese servers, following a major earthquake in the Noto Peninsula. Just a few days into the new year, Japan has already suffered a major 7.5 magnitude earthquake in the Noto Peninsula, which has left thousands of civilians stranded without proper food or shelter. Whilst the severity of the disaster is not fully known just yet, many news outlets have confirmed upwards of 62 deaths, with more potentially coming as search and rescue efforts proceed. In light of the disaster, the Final Fantasy XIV devs have released a statement for those affected, offering their well wishes to players and announcing a temporary suspension of in-game housing demolition until further notice. FFXIV devs issue temporary housing demolition disable after Japan earthquakes “From all of us on the FFXIV development and management team, our hearts go out to those who were affected by the massive earthquake that occurred in Noto Peninsula on January 1st, Monday.” All worlds on the Elemental Data Centre will now have their housing demolition suspended until the developers see fit. Generally speaking, player housing in Final Fantasy XIV requires players to visit the interior of the house every so often. This is to prevent players who aren’t playing the game from taking up real estate from other players. Those who haven’t visited their houses in 45 days will receive a demolition notice, and their houses will eventually be removed. With this announcement, players on the Japanese servers will not need to enter their houses to prevent demolition, which assists anyone who is unable to access their Final Fantasy XIV account at this time. “It is our sincere hope that recovery is swift, and those of you who were affected will be able to rejoin us in FFXIV soon.”

  • FFXIV streamer slams devs for “awful” rewards in new Criterion Dungeon Savage – Dexerto

    FFXIV streamer slams devs for “awful” rewards in new Criterion Dungeon Savage Square EnixAn FFXIV streamer has slammed the new rewards for the Savage difficulty of the Criterion Dungeon Aloalo Island introduced in Patch 6.51. The newest patch for Final Fantasy XIV just arrived. Patch 6.51 brought a minor amount of content to FFXIV including new Splendorous Tools, a new PvP map, the Fall Guys crossover event, and finally the next Variant Dungeon Aloalo Island. Alongside the Variant difficulty of Aloalo Island came the more challenging Another Aloalo Island. Another Aloalo Island is the Criterion difficulty of the dungeon, offering a more challenging experience to players who seek it out. The Criterion dungeon also offers more rewards to players who complete it, including an exclusive mount. Finally, there’s the Savage difficulty of the Criterion Dungeon, which was promised to provide an alternative way to gear characters by the developers. Unfortunately, the new rewards have not gone over well with the player base, who have complained that the difficulty is too high for what the dungeon provides. FFXIV players frustrated at new Savage Criterion rewards Many players including FFXIV streamer XenosysVex have begun complaining about the rewards granted from the Savage version of Another Aloalo Island. The dungeon grants players an upgrade material that boost the tombstone weapon’s item level from 660 to 665. Community members have argued that this is not enough of a reward to compensate for the difficulty of the dungeon. Alongside this, players have argued that the dungeon’s requirements are too high for players who have not already fully geared their class. “Right now to get the reward for Criterion Savage, you must farm tomes/get the savage token, and get the Savage upgrade mats. It’s too much to ask. this is a step in the right direction but nowhere near sufficient.” one player commented. With this being the first time the devs have introduced these new rewards, it’s likely this is still a work in progress. However, with Aloalo Island being the last Variant introduced in Endwalker, the developers will have plenty of time to rethink the future of these dungeons.

  • FFXIV streamer wows community by finishing dungeons using nothing but their voice – Dexerto

    FFXIV streamer wows community by finishing dungeons using nothing but their voice Square EnixA Final Fantasy XIV streamer has wowed the community by completing two dungeons while only using their voice, never touching their keyboard or mouse. Final Fantasy XIV can be quite a complex and challenging game. With plenty of buttons to press and pretty visual effects flying all over the place, there can be a lot going on in just a regular dungeon pull. This often means players need to memorize their control layout in order to not get caught up in the moment. Fortunately, both the keyboard and controller scheme for the title is fantastic, making it significantly easier to pilot your character. Some players have even gone beyond the regular keyboard and controller, instead opting to immerse themselves with custom-made weapon controllers. One FFXIV content creator went even further than mere controllers, however, instead attempting to use their voice as the input device. FFXIV content creator Just Jordy set out to challenge his Warrior of Light Desmond Doomfist. With a party behind them and no keyboard or mouse in hand, they hopped into two dungeons as a dark knight. Jordy was able to control their character purely with voice commands, stating commands like “Right, Left, Unmend”. Obviously, with a game as complex as FFXIV, there were growing pains in learning how to collect all the mob’s aggro as the tank. However, Jordy was able to get a hang of it eventually allowing them to progress, albeit at a slower pace than usual. Issues did arise when moving out of the many bosses’ AOE abilities, which would indicate on the floor before going off. Unfortunately due to the slight delay and unwieldy nature of the voice commands, Jordy wasn’t able to dodge all of them. Luckily they were playing Dark Knight, which naturally gains tank stats. Using only voice commands, Jordy and their party were able to clear both Halitali and the Aurum Vale. This is an applaudable effort considering one is notoriously difficult for an early-game dungeon.

  • FFXIV Starlight Celebration event: Start date, missions, rewards, more – Dexerto

    FFXIV Starlight Celebration event: Start date, missions, rewards, more Square EnixFinal Fantasy XIV’s Starlight Celebration is returning for 2023, here’s all the information you need including start date, rewards, and more. Square Enix’s hit MMORPG Final Fantasy XIV has had a pretty good year so far. With the celebration of its 10th anniversary, as well as the announcement of the next expansion Dawntrail, and new class Viper, players are keen to see what’s coming next. Fortunately to tie players over for the next expansion, the devs have put out a new Christmas event for everyone to enjoy. Looking to get the low down on the new event coming to Final Fantasy XIV? FFXIV Starlight Celebration start date The Starlight Celebration in Final Fantasy XIV will begin on Friday, December 15, 2023, at 12 AM PST. The event will run for about 2 weeks and end on Sunday, December 31, 2023, at 6.59 AM PST. FFXIV Starlight Celebration missions Not much is known about what the missions for the Starlight Celebration in 2023 will be. However, it’s likely players will engage in a story that will have something to do with a Christmas-themed celebration. It’s unlikely that the quest will require much of players, as the devs want everyone to partake in the festivities. FFXIV Starlight Celebration rewards In terms of rewards, the Starlight Celebration will grant 2 different rewards to players who partake. Firstly you’ll get a Santa-inspired Unorthodox Saint’s Outfit, with a red Santa hat, beard, and all. Secondly, a new house furnishings item will be up for grabs during the event, with an Illuminated Topiary Chocobo that players can throw down onto their lawn to spread Christmas cheer. FFXIV Starlight Celebration start location The Starlight Celebration in FFXIV will start in Old Gridania, players can speak to the Bearded Lady at X: 10.2, and Y: 9.4 to begin the questline.

  • FFXIV Second Hunt for Genesis Moogle Treasure Trove: Dates, rewards, activities, more – Dexerto

    FFXIV Second Hunt for Genesis Moogle Treasure Trove: Dates, rewards, activities, more Square EnixThe Moogles have returned to Final Fantasy XIV once more, offering players fantastical rewards for completing various duties. Here’s what you need to know including the event dates, rewards, and what activities you should complete. The Second Hunt for Genesis Moogle Treasure Trove is making a return to Final Fantasy XIV. The event sees players complete various duties in exchange for Tomestones, which can be traded into the Moogles for fantastical rewards. Like the previous iteration of the event, the Moogle Treasure Trove will once again feature certain objectives that will grant bonus Tomes. This is to help alleviate pressure from players to run the Praetorium over and over again to farm. The rewards this time around are no joke, so here’s everything you need to know to make the best of the event. FFXIV Second Hunt for Genesis Moogle Treasure Trove date The Moogle Treasure Trove: Second Hunt for Genesis will run from Tuesday 14th of May all the way until Monday, June 24th. This gives players just over a month to complete and clear out any activities they want in order to grab all the goodies on offer. FFXIV Second Hunt for Genesis Moogle Treasure Trove rewards The Moogles have prepared some pretty sweet goodies for us this time around, with a swanky Carbuncle Earring as the premier reward. Of course, there are plenty of other great items on offer including guaranteed portal maps, the Ufiti mount, and the Cheerful Checkered Parasol fashion accessory. Here’s a list of every item and their cost. FFXIV Second Hunt for Genesis Moogle Treasure Trove activities Like the previous iteration of the event, players won’t have to run the Praetorium or Crystal Tower raids to farm Tomestones. Now there are objectives that players can complete to gain bonuses, which are far more effective in offering the currency needed. Weekly Objectives While it’s definitely still an option, Weekly Objectives and Minimog Challenges will offer Irregular Tomestones when completing the relevant weekly objectives. These will task the player with some tasks to complete throughout the week, granting bonus Tomestones if they manage to complete them. Minimog Challenges Minimog Challenges offers players different options when it comes to farming for Tomestones. Available once per week, players can partake in Hunts, Fishing, Triple Triad, Treasure Maps, and more in order to grab their Irregular Tomestones. Ultimog Challenges Last but not least we have Ultimog Challenges, these can only be completed once per event period. The previous Moogle Treasure Trove event had players from all over complete Ocean Fishing, so it’s anyone’s guess what the devs want us to do this time around.

  • FFXIV server status: Are Final Fantasy XIV servers down? – Dexerto

    FFXIV server status: Are Final Fantasy XIV servers down? Square EnixFFXIV is a live-service game, which means that, occasionally, a server’s status will go down for a short period of time. We’ve got full details on the current status of Final Fantasy XIV’s servers. Square Enix’s live-service title, Final Fantasy XIV, maintains a loyal base of players by providing fresh content drops through updates. Endwalker recently introduced another chapter to the ongoing storyline, while the upcoming Patch 6.2 will add even more content. However, to successfully implement these features, the servers sometimes need to go down. Additionally, general maintenance or server connectivity issues can all leave players scratching their heads and wondering what’s going on. This is why we’ve put together this handy guide which we will update when the server status of the game changes. Contents FFXIV server status As of August 22, 2022, the Final Fantasy XIV servers are online. However, if you find that you can’t connect, this is probably down to the scheduled release of Patch 6.2 on August 23, 2022. Maintenance will take place on all Worlds at the time below, during which FFXIV will be unavailable: August 23, 2022 from 2AM to 10AM (GMT) – August 23, 2022 from 3AM to 11AM (BST) – August 23, 2022 from 12PM to 8PM (AEST) – According to the official FFXIV website, the completion time of this maintenance is subject to change, so there’s always a possibility that it could overrun past the times listed above. If there are any changes in the server status either officially or unofficially then we’ll be on the case and update this page. Additional FFXIV server maintenance resources If there are any changes in the server status either officially or unofficially then we’ll be on the case and will update this page, especially as the new patch rolls out. However, if you want an additional source to keep an eye on just in case, then @FFXIV_NEWS_EN also provides updates on upcoming maintenance which could give you insight ahead of time. Hopefully, this has helped you with any questions you had regarding FFXIVs server status, and we have more guides for the game: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform?

  • FFXIV Race to World First winners Neverland “mindblown” at community response – Dexerto

    FFXIV Race to World First winners Neverland “mindblown” at community response Twitter: ElshalfuIn a Final Fantasy XIV Race to World First characterized by upsets, Neverland walked away from Dragonsong’s Reprise with the title in hand. As the curtain falls, the FC has opened up on the FFXIV’s community reception to their victory. Having only formed a month prior to Final Fantasy XIV’s Dragonsong’s Reprise Race to World First, Neverland were the dark horse that no one saw coming. A ragtag band formed of two splinter groups and close friend, Skylar (who subbed in for the team with a mere 10 days notice), their victory has proven that anyone has a chance at pulling the rug out from some of Eorzea’s finest (specifically Thoughts per Second, or TPS). As they took a moment to rest and recuperate, the squad was greeted by floods of ecstatic onlookers in the capital of Limsa Lominsa, where players from every realm congregated to celebrate the occasion. As the dust settles, FFXIV’s newest stars sat down with Dexerto to explain just how wild the community’s reaction has been post-RWF. Neverland stunned by FFXIV community reactions As FFXIV’s player base continues to expand in the wake of the mass exodus from rival title, World of Warcraft, the community came out in full force this time around to congratulate Neverland in style. Reminiscing about moments post-RWF, Shalfu recalls “it felt amazing. I remember we went to a bench in Limsa Lominsa and we started to talk between ourselves and weren’t even looking at the game. When I tabbed back in I saw so many people around me. I was like ‘what the f**k is that!’ It’s really heartwarming feeling this support from the community. It makes you shed a few tears.” “We are all players here, we don’t see ourselves as something special or unique,’ continues Zeppe. “The reaction and feedback to this has been blowing my mind; it’s really, really insane.” This is echoed by Narrlocke, who comments “I was really surprised by the feedback, too. A lot of the guys in this group have been doing this for a while, they’ve all been up there before. This is my first time, and it was crazy to see how, after we cleared, it was like, five minutes, and everyone knew my name. Generally, because of the way the game is marketed, most people don’t follow this kind of stuff, so it was crazy to see pervasive and thorough the news of this stuff had gotten.” The community was so excited that they even crashed Zeppe and Shalfu’s respective Twitter accounts with their well-wishes; but Reimi, who doesn’t use a lot of social media, received different responses. “I had people who hadn’t talked to me in years message me on Steam, or on Twitch. It’s weird how people remember you, and you remember them just like that.” As FFXIV’s competitive sphere continues to blossom into something truly magical, we can’t wait to see whether or not Neverland remain on top, or if they’ll relinquish their crown to a new challenger. Until then, though, if you catch them in Limsa give them a congrats – they’ve earned it!

  • FFXIV savage static under fire for “No LGBTQ+” recruitment post – Dexerto

    FFXIV savage static under fire for “No LGBTQ+” recruitment post Square EnixA Final Fantasy XIV savage static has caught massive flack from the community after they specifically requested “No LGBT. No gays. No transgenders,” in their recruitment post. Like most MMORPGs, Final Fantasy XIV attempts to draw players into its world, and really let them see themselves as their character. Players are able to carefully customize their characters, ensuring they can immerse themselves in a world beyond their own. Dedicated players can essentially live out their lives in the game, building houses, getting married, and more. Not all end-game players like to participate in those activities though, with some preferring to take part in the high-level raids for the best possible gear. The savage difficulty raids are some of the hardest fights within Final Fantasy XIV and often require coordination, teamwork, and skill to complete correctly. As such, most players form teams to tackle these fights, meaning they can work together and develop strategies as a group. These teams are called statics and this is the term used by most of the community for these raid groups. Statics can be formed in many different ways, with one of them being recruitment through third-party applications like Discord. Players write up posts to show what they’re looking for, including their expectations and requirements. One static however has been reprimanded by the community, for excluding players who are LGBTQ+. FFXIV static receives backlash after homophobic recruitment post As shown on the FFXIV Struggle Tweets post above, the static was looking to recruit players to complete the raid tier. Listing schedule, their current jobs, and requirements, the community was infuriated by the final requirement. “No LGBT. No gays, transgenders, etc.” the post stated. Many players were not happy with this requirement, with comments stating that much of the FFXIV community also identifies as LGBTQ+. “Imagine trying to find a straight phys ranged player? Objectively the queerest class, a bunch of cowboys and then people who sing and dance to motivate others,” one user exclaimed. Since that time, the post has been modified after the amount of flack received. Now instead of mentioning LGBTQ+ players, the post simply states “No drama queens.” It’s uncertain what happened to this static. But it’s clear that the FFXIV community wants no part in a group that is prejudiced against the LGBTQ+ community.

  • FFXIV Race to World First winner crowned after tight Pandaemonium Asphodelos race – Dexerto

    FFXIV Race to World First winner crowned after tight Pandaemonium Asphodelos race Square EnixFFXIV squad Thoughts Per Second (TPS) have defeated the Pandaemonium Asphodelos Savage raid and claimed the title of Final Fantasy XIV’s next Race to World First champion. For MMORPG fans, the Race to World First is one of the biggest events on their calendar. With World of Warcraft and Final Fantasy XIV Online both hosting their own versions of the classic tournament, a whole host of guilds compete to prove their dominance. The release of the Pandaemonium Asphodelos Savage Raid in FFXIV Patch 6.05 provided a whole new arena for some of the biggest guilds to duke it out for the title of Race to World First champion. That title was scooped up by Thoughts Per Second, a North American guild who shattered expectations by defeating FFXIV’s must difficult content to date. Thoughts Per Second win FFXIV Race to World First For those unsure of how the FFXIV (and wider MMORPG) esports circuit works, guilds are tasked with taking down new raid content in the lowest possible time. The squad that defeats all of the bosses the fastest is then dubbed ‘World First.’ Thoughts Per Second cleared Asphodelos in 24 hours, with the team crossing the finish line at 4:47 PM PST (7:47PM EST / 12:47AM GMT) on January 4. Seen as the ‘ones to watch,’ their defeat of the third stage propelled them into the lead despite Entropy matching them throughout the first couple of rounds. Second and third place went to Aether Group 3 and Entropy respectively, who completed the raid a couple of hours later. The World First clear of #FFXIV Pandæmonium: Asphodelos (Savage) has been confirmed! 🥇 Thoughts per Second (Jan. 4, 4:47 p.m. PST) 🥈 Aether Group 3 (Jan. 4, 6:33 p.m. PST) 🥉 Entropy (Jan. 4, 7:24 p.m. PST)Congratulations once again, Thoughts per Second! 🥳 pic.twitter.com/0GMSiskaHS — FINAL FANTASY XIV (@FF_XIV_EN) January 5, 2022 Additionally, the official Race for World First stream raised a colossal $28,108.29 for ExtraLife4Kids according to organizer, Frosty. That’s a wrap! Completely unbelievable turnout and support. We were able to raise $27,420 for @ExtraLife4Kids, way past our original goal. We will be adding an extra $688.29 from stream revenue for a total of $28,108.29. Also a quick run down of all the people who made it happen: — Frosty a.k.a. ”World Race Guy”, ”MogTalk dude” (@FrostyTVstream) January 5, 2022 As Endwalker continues to expand and further raid content drops, it’ll be exciting to see if TPS can fight off the competition and retain their seat on the FFXIV Race to World First throne. After all, who wouldn’t want another thumbs up from Naoki ‘Yoshi-P’ Yoshida? And the trophy, of course.

  • FFXIV producer hints at plans for Dawntrail Relic Weapons – Dexerto

    FFXIV producer hints at plans for Dawntrail Relic Weapons Square EnixFinal Fantasy XIV producer, Naoki Yoshida, has revealed a tidbit about what players can expect from the new Relic Weapons in Dawntrail. Final Fantasy XIV’s next expansion, Dawntrail, is set to drop sometime this summer. The next installment of the MMO brings with it an increased level cap, a new playable race, and a whole new continent to explore. Along with all the fresh content, Dawntrail will also bring about the return of many core features from FFXIV’s gameplay, including the game’s Relic Weapon quests. Relic Weapons have been around since A Real Reborn, they’re weapons unique to each expansion that can be upgraded to provide valuable stat boosts in endgame content. They also have their own series of special side quests built around them. In a recent interview with UK’s Play Magazine, Yoshida spoke about the team’s plans for Relic Weapons in Dawntrail, providing a little insight into their development process, and dropping a small hint about what players can expect to see when Relic Weapons arrive in the upcoming expansion. “I do appreciate that some people do say that it’s too easy in Endwalker,” he said, addressing player feedback about the Relic Weapon quest and upgrade method in the current expansion. Some players have complained about Endwalker’s Relic Weapons, with many feeling the requirements to unlock them are too easily obtainable. Yoshida said he recognized why some older players hold those feelings about the current Manderville Relic Weapon quest line, acknowledging that it’s great for veteran players to “reminisce” about the difficulty involved in completing past Relic Weapons It seems Yoshida has taken this feedback from the community on board. “I’m not going to make it exactly the same as it was originally,” he told Play. “But I do appreciate that it gives a sense of reward to the players” He went on to add that the team was proceeding with the planning stages, but Relic Weapons “will have various routes in place in terms of the methods to enhance the weapons.”

  • FFXIV producer Yoshi P reveals change of strategy for 6.x story patches – Dexerto

    FFXIV producer Yoshi P reveals change of strategy for 6.x story patches Square-EnixFinal Fantasy XIV producer Yoshi-P has dropped some rather exciting bombshells when it comes to the future of FFXIV’s 6.x story updates. Naoki Yoshida, or as he’s affectionately known in the Final Fantasy XIV community; Yoshi-P, has been interviewed by Japanese gaming magazine Famitsu where he provided some rather surprising news regarding the game’s post-Endwalker content. As translated by Reddit user MKillerby, according to Yoshi P, the current story being told in Final Fantasy XIV, which started in update 6.0, will end after patch 6.5. This means the whole arc will run through the entirety of 6.x, only concluding when that does. Typically, every expansion in FFXIV tells a story that builds to a crescendo and concludes in the patch x.3 of any given numbered update. For example, update 5.0 started a story that concluded by update 5.3, with 5.4 building to a new story that would hint towards the next expansion. This time, however, the story will run through until 6.5, allowing 7.0 to start a new chapter of Final Fantasy XIV’s overarching narrative. FFXIV 6.2 Buried Memory story direction It’s confusing for non-players or those new to the celebrated MMO, but for those who’ve played the game for a while, or since Endwalker, it’s sure to be exciting. The game’s next update, Buried Memory is only patch 6.2, meaning there’s a lot more story content to come in this arc. Fans of Final Fantasy IV will be especially excited, as the MMO has been leaning into concepts and characters from that entry since its Endwalker expansion, and according to Yoshi P, there’s more coming. In the Famitsu interview, Yoshi teases that we’ll see the weakest of the four fiends from FFIV – which suggests the more powerful next three won’t be far behind. We’re not 100% sure who the weakest of the fiends is at this stage, but our money is on Scarmaglione showing up as the big bad of update 6.2 Buried Memory. The only question is, will the Black Knight help the Heroes of Light or hinder them in their new quest? We’ll likely learn more during the Letter from the Producer event for Final Fantasy XIV Buried Memory on Friday, 12 August 2022. If you’re looking for more Final Fantasy XIV content check out some of our guides below: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform?

  • FFXIV players are using new dance poles in the weirdest possible ways – Dexerto

    FFXIV players are using new dance poles in the weirdest possible ways Twitter: HaruHissatsuFinal Fantasy XIV Online’s latest Endwalker update, patch 6.05, added the dance pole to FFXIV, but players are using them in the weirdest ways possible. Despite the excitement involved in traversing the war-torn plains of Endwalker‘s Eorzea, a lot of Final Fantasy XIV Online players prefer to use the game as a place to chill out with friends and fellow guild members. Integral to this is the property system, which lets solo players and Free Companies (FC) purchase plots of land and construct the house of their dreams. Accompanying the new Pandaemonium Asphodelos (Savage) raid and the Excitatron 6000 in FFXIV’s 6.05 patch are a whole host of new items to add to your home away from home. One of these is the ‘dance pole,’ acquired via the Gold Saucer, and it has become a hit with Eorzea’s inhabitants – but not in the way you might think. The FFXIV dance pole is a hit… kind of While you may assume that the new dance poles have become popular for, y’know, dancing, it turns out that they cannot be interacted with, and are therefore simply decorative. This has led to FFXIV players using them in weird and wonderful ways. Read More: Where to find Ovibos Milk in FFXIV – One player notes that they “found a practical use” for the coveted item. Having turned it into a pipe for their toilet, another fan comments “you have indoor plumbing at your house? How fancy.” Another has positioned adorable fan-favorite chocobo Alpha (or possibly Boco) behind the pole, with his extended wing and leg making it look like he’s ready to take a spin. “I do love a good chicken strip,” jokes one player, which is followed up with “not what I expected when the sign said ‘Chicks Dancing.’” While the pole has absolutely no practical use, at least it has brought smiles to the faces of Eorzea’s heroes. With several comments hinting at Square Enix to add a custom animation, we’ll have to wait and see if the devs choose to let players go for a whirl in the future. Until then, though, get creative. After all, you need to max out your Dancer job, right?

  • FFXIV praised for being able to “pleasantly surprise” MMO veteran – Dexerto

    FFXIV praised for being able to “pleasantly surprise” MMO veteran Square EnixFinal Fantasy XIV was praised by an MMO veteran who was pleasantly surprised at the game’s ability to pull something completely unexpected on them. Final Fantasy XIV has seen a massive resurgence in recent years. From originally failing right at its release, all the way to its meteoric rise through several expansions. Now in Endwalker, players have been hopping onto the hype train, experiencing the fantastical MMORPG for themselves. This includes MMO veterans who may have taken a break from other titles like WoW, in hopes of a new adventure in far lands. Recently an MMO veteran complimented Final Fantasy XIV, sharing their experience and surprise at something completely unexpected. The Reddit user explained how their adventure with treasure maps had led to something far more than they initially thought. They explained how they were new to FFXIV but had tried before to no avail. When they did return however, they tried treasure maps for the first time, grabbing some loot in the process. Eventually, they tried a multi-man map, normally requiring 8 people to complete. Fortunately, they were lucky enough to get a portal, which opened them up to a whole new dungeon for even greater loot and glory. The pair was able to get through most of the map, only being booted at right near the end. “After getting booted out and returned to where we were I was amazed that this game had somehow managed to pull something entirely unexpected on me. I have been playing MMOs for over 20 years at this point and was under the (admittedly bitter) impression that I had seen it all. I am pleasantly surprised that I was wrong.” The experience truly made the game for the player, who went on to compliment it in kind. “This game really is something special.”

  • FFXIV players slam “outrageous” GrubHub offer as Endwalker Pizza emotes are denied – Dexerto

    FFXIV players slam “outrageous” GrubHub offer as Endwalker Pizza emotes are denied YouTube: Alhena FFXIV, Square EnixFinal Fantasy XIV teamed up with GrubHub to provide players with a Pizza emote coming into FFXIV Endwalker. However, multiple players have now claimed that GrubHub is not giving them the emote despite meeting the offer requirements, due to lack of inventory. When you’re battling through legions of hardened warriors in FFXIV Endwalker, your Warrior of Light no doubt works up quite the appetite. Enter the Final Fantasy XIV GrubHub Pizza emote: an adorable in-game pose that could only be obtained after ordering from the food delivery behemoth. Not only is it perfect for sating your character’s hunger, but its limited-edition nature also made it quite the collector’s item. However, some players claim they haven’t received the emote, despite paying for $15 worth of food, with GrubHub apparently telling them it’s because the promotion was never designed to give everyone a code. FFXIV players miss out on GrubHub emote Those who met the order requirements during the event were supposed to receive an email to the address associated with their GrubHub on December 17. This code was then entered via FFXIV’s MogStation and the emote was added to the linked account. “GrubHub doesn’t plan on giving out emote codes,” one player claimed. “I just called GrubHub customer service about not getting my /eatpizza emote code, and they said that there were a ‘limited number’ of emotes that they could give out on a first come first serve basis, so they just aren’t planning on giving other people their missing emotes. “I find this outrageous because the promotion didn’t state that there were a limited number of emotes,(only that the free delivery was limited to 20,000 people,)” they continued, concluding that “Grubhub is cashing in on a lie, and I personally won’t be ordering from them again. Apart from that, I’m not really sure what to do.” Indeed, GrubHub does state on the event’s FAQ that “there was no limit to the number of customers who could receive the Eat Pizza emote during the promo period,” and that they “did not use a lottery system to select promo code recipients.” Unfortunately, it isn’t just this player that’s missing out on their slice of Italian goodness. “It’s chaos,” reads one comment. “One rep told me it was a lottery and no one was guaranteed to get anything, one rep told me there was no record the code was ever used on my order, one rep told me to be patient, and one told me it was first come, first serve, and they ran out day one.” “Imagine having a limited supply of a digital emote that is only obtainable via this promotion,” writes another. Whether or not GrubHub will grant players’ wishes and finally make the emote accessible to everyone who qualified remains to be seen, but until then it looks like we’re stuck with marmot steak and boiled eggs…

  • FFXIV players just unearthed secret easter egg hiding in plain sight for 10 years – Dexerto

    FFXIV players just unearthed secret easter egg hiding in plain sight for 10 years Square EnixFinal Fantasy XIV players have unearthed a secret easter egg within the game’s systems that has been hidden in plain sight for 10 years. Final Fantasy XIV is a pretty huge game. Being an MMO that’s currently celebrating its 10th birthday, the developers have had a full decade to implement various systems into the game that have made it more complex. One such system has remained relatively the same since its launch, however, and that’s the ability to message other players. The “Tell” feature allows players to send private messages to one another in the game, allowing for personal communication even in public cities like Limsa Lominsa or Ul’Dah. Despite this chat feature being in the game since launch, many may not have noticed the hidden easter egg in the tell notification. One investigative player did and shared their findings via Twitter. FFXIV players discover easter egg in chat system Originally shown by Korean player FF14_Cherry on Twitter, another user by the name of protractions translated the tweet. “If you slow down the FFXIV in-game Tell notif (sound effect 1), it actually plays the Final Fantasy main theme!” the post reads. The tweet also shows off a slowed-down version of the Tell notification noise, which clearly has a musical motif that many fans of Final Fantasy should be familiar with. Veteran Final Fantasy players pointed out that this motif is actually titled “The Prelude”, which serves as a secondary theme for the longstanding franchise. Players of FFXIV also noted a similar easter egg that involves their Chocobo companion, which plays the Chocobo theme if you quickly string stance changes together. This is just another example of the intricate audio design that flows throughout FFXIV, which often reprises themes and motifs in almost all aspects of the game.

  • FFXIV players request new commendation feature to award players even after leaving – Dexerto

    FFXIV players request new commendation feature to award players even after leaving Square EnixFinal Fantasy XIV players are requesting the game add a new feature to allow them to commend others even after they’ve left an instance. Arguably one of the best parts of the big world of Final Fantasy XIV is the players that inhabit it. The game has been praised for having one of the best communities out there, with fans loving the game’s story and characters. This can be compared to other MMOs where certain communities can be less than welcoming. One such way players can show appreciation for their fellow allies is through the commendation system. The commendation system allows players to highlight players they’ve enjoyed playing with, giving them a bonus. These commendations are linked to various rewards players can attain through achievements, making them valuable for the astute collector. Players can only commend at the end of an activity, however, if a player leaves the activity others will not be able to commend them. This can often lead to players missing out on commendations, which many would like to see fixed. FFXIV players request the ability to commend players who’ve left Final Fantasy XIV players are requesting a feature that enables them to commend others who have left the instance. “When doing a dungeon, we can commend a player for good behavior/skill/whatever at the end. However, once they leave the dungeon, you are not allowed to give him that commendation. Yes, there are other players that I can give it to, but if a player has done such a fine job that I want to commend them anyway, it doesn’t feel right commending a random other person, or just not commending at all. IMO, we should be able to commend a player even after they’ve left the dungeon,” a popular post on the community subreddit states. Others have agreed with the sentiment, complaining about how annoying it can be to try and commend someone who leaves quickly. “Yes, that is annoying. I get them because they may be hurrying to some other important business and whatnot and don’t want to wait and “fish” for commendations. I don’t understand why can’t it just stay even when they’re gone,” one user commented. However, some veteran players have pointed out that they may have already finished receiving the rewards for commendations, and would prefer to give it to others instead. “Some people are already maxed out on all the comms they can get rewards for, especially if you play healers it doesn’t take all that long,” another player agreed. It’s uncertain if this may be a change placed in the future of the game but with 7.0 around the corner, it could be we see it sooner rather than later.

  • FFXIV players host Annual Walk in honor of Rare Disease Awareness Day – Dexerto

    FFXIV players host Annual Walk in honor of Rare Disease Awareness Day Square EnixFinal Fantasy XIV players have hosted their 3rd Annual Walk across Eorzea in honor of Rare Disease Awareness Day. Square Enix’s ever-popular MMO Final Fantasy XIV is a game that has appeal to almost all gamers. With an amazing story and plenty of engaging side content, no matter what sort of gamer you are, there’s bound to be stuff for you to do in the game. It makes sense why so many layers have fallen in love with the MMO, spending countless hours with their Warrior of Light, really becoming synonymous with their character. This has created a friendly and positive community, one that really supports and helps out one another. This includes hosting community events and celebrating the shared love for the game. However, a recent event went above and beyond Eorzea, in honor of Rare Disease Awareness Day. Free Company Misfits of Nobility hosted an event that saw players role-play walk across A Realm Reborn zones. This was all done in honor of Rare Disease Awareness Month and provided a charity fundraiser for the Acute Flaccid Myelitis Association. The event, which was streamed on Twitch saw plenty of players stroll across the zones of A Realm Reborn, handing out prizes to those who walked with them in the process. This included mounts and minions from the FFXIV store and more. You can watch the full VOD of the event on Twitch here, and donate via their SpotFund page here.

  • FFXIV players in uproar after comparing figurines with Honkai Star Rail – Dexerto

    FFXIV players in uproar after comparing figurines with Honkai Star Rail Square EnixFinal Fantasy XIV players have lashed out at Square Enix by comparing figurine quality and price to Honkai Star Rail’s Tingyun figure. There’s no game quite like Final Fantasy XIV. From the fantastic world to the lovable cast of characters, players absolutely fall head over heels for the MMO. Players can spend hours upon hours in the MMO, leveling up, doing dungeons or even just chilling out with their friends. Of course with many players being such fans of the franchise, there are plenty of ways to show your appreciation for the MMO. That includes the annual fan festivals Square Enix holds, visiting the FFXIV cafe in Japan, and grabbing pieces of merch for your favorite character. Unfortunately, one avenue of merchandise has rubbed fans the wrong way, with figurines from FFXIV being thrashed by the player base, especially after Honkai Star Rail released one. FFXIV players are not too happy with the quality and the pricing of figurines being sold by Square Enix. One player compared a recently released Honkai Star Rail figurine of Tingyun, which retailed at $30, with the Emet Selch figurine released by Square Enix. “One of these figures is $85 and the other is $30,” the fan argued. “SE really needs to license their stuff. Their quality is garbage” another agreed. The user went on to compare this figurine with the more expensive $400 Zodiark and Hydaelyn figurine, arguing that it still looked better. “SE’s figures are an embarrassment. It’s insane how low quality literally everything they pump out is.” one user complained. Players have requested that Square Enix outsource their figurines, which would hopefully raise their quality. “That’s what happens when you don’t outsource… I swear to god, I have no idea why they refuse to do it in the first place.”

  • FFXIV players have had enough of long queue times: “Feels like a bad dream” – Dexerto

    FFXIV players have had enough of long queue times: “Feels like a bad dream” Square EnixFFXIV Online players have had to deal with massive queue times since the release of expansion Endwalker and it’s reached the point where they’re completely fed up. FFXIV’s latest expansion Endwalker was released on December 7. It has become so popular that new sales of the game, as well as the free trial, have been halted entirely. Lead FFXIV dev Yoshi-P addressed fan concerns saying the team is trying to “expedite” the log-in process and fix the issue for its enormous amount of players trying to access Endwalker’s new content. The popularity of the game has overloaded servers, which has led to the queue times and one angry player base. FFXIV Endwalker player frustrations The popular MMO’s long queue time has freed up time for its player base to make memes about the whole situation, with one parodying the loading screen. The home screen now reads, “Play Something Else, F**k Outta Here, We Are Full.” Another FFXIV fan commented venting their irritation: “I’m still trying to process how a game can be so popular that the team behind it had to actually pull back on selling the game for the most part, and to sacrifice free trial players. Feels like some kind of bad dream.” There’s currently no word as to when the queue times will be fixed, so stay tuned for updates. Resolving the issue would also allow for new fans to be able to purchase the game, as well as restore the free trial.

  • FFXIV players distraught after learning KFC collab is exclusive to Japan – Dexerto

    FFXIV players distraught after learning KFC collab is exclusive to Japan Square EnixFFXIV players were distraught after learning that the new in-game collaboration with fast food chain KFC would only be available on Japanese servers. Final Fantasy XIV is no stranger when it comes to collaboration. The game has seen many partnerships both benefiting the companies and players alike. Whether it be hosting a new Fall Guys-inspired Leap of Faith map, or sharing pizza with the citizens of Eorzea, FFXIV truly gets the best of both worlds when they do collide. A recent teaser trailer depicting Colonel Sanders had the entire FFXIV community hyped up and ready to go. The iconic white suit and hair had players theorizing what could possibly be in store for the brand-new KFC collaboration. Thanks to the recent Live Letter held at the Tokyo Game Show, we’ve learned that the new collaboration will be a Japanese server exclusive, leaving many non-Japanese players disappointed. FFXIV players from all over the world have expressed their sadness in not being invited to join in on the exclusive promotion. The deal would grant players the amazing Eat Chicken emote, in which their character would well, eat chicken. Unfortunately, this emote will be specific to Japan, leaving the rest of the world without it. “Not available in Kentucky,” one player joked. Another user was saddened after they had missed both the Butterfingers and Pizza collaborations before it. “Never did get the Butterfinger mount or the Eat Pizza emote in EU… sob,” they cried. An Australian user wasn’t too deterred, however, as they had gotten accustomed to being forgotten when it came to these sorts of collabs. With no plans to bring the Eat Chicken emote over to other servers, players outside of Japan might just have to wait until Square Enix graces our Warrior of Light with some juicy fried chicken.

  • FFXIV players frustrated at “ridiculous” wait times for Anabaseios savage tier unlock – Dexerto

    FFXIV players frustrated at “ridiculous” wait times for Anabaseios savage tier unlock Square EnixFinal Fantasy XIV players have expressed their frustration at the “ridiculous” wait times for the recent Anabaseios’ savage tier to unlock. Final Fantasy XIV is getting ready to head into its next major expansion. With the story of Endwalker all but wrapped up, the Warrior of Light and friends are prepping to head into Dawntrail. This has included defeating Athena in the halls of Pandaemonium, which was the raid storyline for Endwalker. This also included defeating her on Savage difficulty, truly a feat only the most competent of players could achieve. Savage difficult raids in FFXIV feature tight DPS checks, new mechanics, and a coordinated team to complete successfully. Alongside this, players would have to complete all the previous fights of the tier each week before unlocking the next one. That means the final fight of each tier can be a pretty grueling grind for some, especially those who don’t have a static or are less experienced. This is why unlocking the raid tier is so helpful for players, as it allows them to still try and complete the content without the grind. The newest patch has done exactly that, but players are still finding the whole ordeal frustrating. FFXIV players vent frustration at slow Savage tier unlock FFXIV players are frustrated that it took so long for the developers to unlock the Anabaseios savage tier. Patch 6.57 in Final Fantasy XIV brought two major quality-of-life improvements to the game. Anabaseios was now unlocked for all players, meaning you wouldn’t need to complete the prior fights each week. Despite this, players were still not pleased with the amount of time it took for the tier to be unlocked.* “There it is, tier finally unlocked and tome cap doubled. Only took 258 days (week 37) since savage release,” well-known raider Eksu Plosion tweeted. The final tier of raids in FFXIV normally takes some time to unlock, but Anabaseios was particularly bad, with Shadowbringers being almost 10 weeks earlier. “Was 197 days / 28 weeks for Shadowbringers Patch 5.4 > Patch 5.57” Eksu explained. Many players are hoping that the devs have taken the constructive feedback from players and implement it in the future, speaking about how ridiculous the long wait times are. “I really hope in the future they take constructive feedback about how ridiculous it is waiting this long for this stuff. This was the longest wait yet and it should’ve been unlocked at the beginning of 6.5 or during 6.55 at the latest.” With Dawntrail brimming on the horizon, there’ll be plenty more raids to come, so hopefully Square Enix answers player’s prayers.

  • FFXIV players discover strategy to bypass difficult mechanic in P10S – Dexerto

    FFXIV players discover strategy to bypass difficult mechanic in P10S Square EnixFinal Fantasy XIV players have discovered a new method to completely bypass a mechanic in one of the game’s more recent difficult raids. Final Fantasy XIV’s raiding requires a lot from the player. Not only do you need to work together with 7 other players to defeat a difficult boss. But you need to do that whilst solving complex mechanics, completing your rotation, and meeting DPS checks along the way. That’s why many players can spend time out of the game just studying certain mechanics and how to complete them before heading into the actual game. This is the case for the savage and ultimate difficulty fights, which are the hardest content available for high-end raiders. When players fail mechanics in this difficulty most of the time it results in an entire team wipe, with the group respawning back at the start of the fight. The most recent savage tier, Pandaemonium: Anabaseios is no different to these rules as well, with P10S (Pandaemonium 10: Savage) being one of the harder fights of the tier. P10S sees players take on Pandaemonium themself and has many mechanics involving stacks, spreads, and a web-breaking mechanic. One of the more difficult mechanics of P10S is Harrowing Hells, which requires players to build a web at the back of the arena using the spreads beforehand, creating a barrier to be knocked back into. Failing to do so will result in all party members being knocked off the map, resulting in a team wipe. That was until a team discovered a way to bypass the mechanic with some ingenuity. Final Fantasy 14 players discover way to bypass Harrowing Hells in P10S YouTuber Hayclonic demonstrated a strategy that involved using the healer ability Rescue. This ability would pull any ally to the healer and would also stop the pulled player’s momentum. When Hayclonic’s party failed to create the barrier at the back of the arena, the two healers used rescue on one another when being knocked back, pulling them away from the edge. Whilst the rest of the party ends up being knocked off the map by the attack, the healers can then use Limit Break 3, which will bring back all party members from the dead with no death penalty. The downside to this strategy is that using healer LB means you won’t have a tank LB for Harrowing Hell or a DPS LB in order to meet the DPS check of the fight. So despite being a fantastic way to bypass the mechanic, might not always be the best option in every situation.

  • FFXIV players disappointed with lack of Relic Weapon grind in Patch 6.35 – Dexerto

    FFXIV players disappointed with lack of Relic Weapon grind in Patch 6.35 Square EnixFinal Fantasy XIV players have expressed disappointment in Square Enix due to the lack of grinding required for the newest Manderville Relic Weapons introduced in Patch 6.35. Final Fantasy XIV is currently in its post-patches for Endwalker, with the game slowly adding new content in the lead-up to the next major expansion. So far players have seen a wealth of content, including new story quests, dungeons, raids, ultimate fights, and more. With the recent release of Patch 6.35, there are plenty of things to achieve whilst in the downtime between major patches. One of these big achievements is acquiring the Relic Weapons. Relic Weapons are fancy weapons for each combat job. These weapons come with their own VFX and shiny particles surrounding them, often making them desirable for the players who are willing to grab them. Relic Weapons provide an alternative for players who want clean cosmetics without needing to complete an ultimate or craft them. However, Relic Weapons would take a decent amount of grind, requiring players to complete several quest steps in order to gain the weapon. This is known by the community as the infamous Relic Weapon grind and can take several days to complete. The reward is well worth it, however, and the grind keeps players engaged whilst working on the weapon. The next tier of Relic Weapons was released in Patch 6.35, being the second step of the Manderville weapons. Whilst the weapons are looking clean, players are not too satisfied with the lack of a grind that comes with them. The second tier of Manderville weapons requires the players to farm 1500 Tomestones of Astronomy. Tomestones of Astronomy can be gained in most activities within Final Fantasy XIV, from daily roulettes to end-game story activities. This is in direct contrast to previous tiers of Relic Weapons, which had players complete multiple dungeons multiple times to gather the materials. Players express disappointment due to lack of incentive for relic grind in FFXIV Players were able to grab the next step of the Manderville weapon instantly on the release of Patch 6.35, provided they had the Tomestones saved up. As such, the community has expressed their disappointment at the lack of the grind, wishing to experience the satisfaction of receiving the weapon after the long trek. This has also resulted in a bit less content for players to look forward to, as the grind for a Relic Weapon incentivized players to continuously hop online day after day. This allowed for more development time on major expansions as players are satisfied with something to aim for in the game. It’s uncertain if Final Fantasy XIV will continue to reduce the requirements for Relic Weapons. However, these are only the first two steps of the Relic Weapon questline for Endwalker, meaning there are still plenty of steps to go. This gives Square Enix the opportunity to add the grind back into the game if they wish to do so.

  • FFXIV players discover deadly Squid Game in Eorzea & it’s amazing – Dexerto

    FFXIV players discover deadly Squid Game in Eorzea & it’s amazing Reddit: u/lumpybreadSquid Game has now made its way to Eorzea, with Final Fantasy 14 players duking it out to survive in a fan-made version of the murderous Netflix show. The series has been a huge hit since its release in September 2021. Despite being a Korean show, viewers worldwide have been captivated by its thrilling plotline of death and desperation, so much so that it’s even crossed over to the video game world with recreations of its childhood games in Roblox, Overwatch, and Genshin Impact, just to name a few. Now, even Final Fantasy XIV players are getting involved in the deadly competition, with fans creating games like the infamous Red Light, Green Light and Honeycomb in Eorzea. And they’re even dressing the part too, for the true Squid Game experience. Squid Game comes to FFXIV Twitter user ‘ChiliFarmer_’ went viral on the social media platform on October 26 when they expressed their excitement over finding an ongoing round of Squid Game games in the Square Enix MMORPG. Read More: FFXIV Online hairstyles guide – “I STUMBLED UPON A SQUID GAME!” he tweeted alongside a screenshot of the shenanigans which showed a very chaotic round of Red Light, Green Light going on, complete with “dead” players strewn around on the floor. From there, Chili went on to discover multiple activities from the show, with creators pulling out all the stops to make them as accurate as possible. we’re now playing honeycomb AHHHHHHHH pic.twitter.com/O52kZAPIpc — Chili (@ChiliFarmer_) October 27, 2021 According to the user, the gamemasters used random dice rolls to decide the fate of the Honeycomb game as a way to get around the limit of using a needle and candy to play. And in another hilarious screenshot, the glass bridge game was recreated using glitches, Moogle furniture, and some rather scary-looking Morbol screens. SQUID GAME BRIDGE GAME WTF!?!?!?!? pic.twitter.com/LiUd6rs8UC — Chili (@ChiliFarmer_) October 27, 2021 Unfortunately for Chili, he didn’t survive the games and go on to claim victory. “I did not [win], but it was SO fun to watch,” he said. Read More: Everything we know about Final Fantasy 16 – The evil mastermind behind the epic Squid Game recreation is the Free Company DGen in Malboro, so if you share the same world, keep an eye out – you may just be able to join in for yourself.

  • FFXIV players disappointed after Fall Guys event soured by cheaters – Dexerto

    FFXIV players disappointed after Fall Guys event soured by cheaters Riot GamesThe Final Fantasy XIV Fall Guys crossover event has disappointed much the community after players were found cheating in the limited-time mode. The FFXIV x Fall Guys event is finally here, bringing a bunch of new content for players of both games to enjoy. In Final Fantasy XIV, this came in the form of a new limited-time game mode, new cosmetics, housing items, and more. The limited-time game mode perfectly replicates Fall Guys in FFXIV. Players spend rounds progressing through stages of obstacles with players being eliminated for failing to qualify. Progress to the final round and face off against each other to climb the mountain and reach the crown to win. This game mode is for the most part entirely for fun. All rewards from the event can be earned despite never winning the mode. The game can be a bit janky at times due to the netcode, but it’s all part of the fun. However, players have discovered that certain users have been running cheats to help them better dodge the obstacles, ruining the fun for everyone. FFXIV players disappointed after cheaters sour Fall Guys game mode Players have discovered footage of cheaters using hacks to display the size of the dodgeable AOEs. On top of that, the hack automatically chooses the best path for you, and will automatically take the path, essentially guaranteeing a free victory for the hacker. Not only is this in bad taste for the event, but certain players who are chasing the 100-win achievement are constantly doubting whether or not others are playing fair. “Basically a slap in the face for everyone trying to earn these wins. I have played like 40 games ish and got a single win from that. And I am happy with it so far,” a player commented. “The content is really fun to do in the current content lul so I hate that there even has to be doubt in the back of my mind when running it,” one user reported. With these cheats readily available, it’s unlikely the developers can do much to stop these cheats from being spread around the community, meaning FFXIV players will just have to be cautious whilst being a Fall Guy.

  • FFXIV players clear ‘impossible’ Golden God UCOB challenge and no one can believe it – Dexerto

    FFXIV players clear ‘impossible’ Golden God UCOB challenge and no one can believe it Square EnixFinal Fantasy XIV players have cleared a previously impossible challenge in the Unending Coil of Bahamut Ultimate by defeating the enraged final boss. Final Fantasy XIV is a game that lets everyone play. The MMORPG offers a riveting story that spans multiple expansions. Alongside this, players can partake in lifestyle activities like housing, the Golden Saucer, and the Island Sanctuary, making it a perfect MMO for the more casual player. On the other hand, high-end players also have their fair share of content in the form of Savage and Ultimate raids. The latter provides the highest form of challenge, requiring perfect levels of coordination and play with your 8-man team. Particularly in the older ultimates, many Final Fantasy XIV raiders attempt challenges to really test the limit of their skill. Now a team has been successful in completing a previously impossible challenge in the Unending Coil of Bahamut. A team of raiders cleared the Unending Coil of Bahamut (UCoB) while Golden Bahamut was enraged. In normal clears of UCoB, players must bring Bahamut below a certain health threshold during the third phase, this prevents Bahamut from receiving a 5x damage up buff when he reaches his final phase. Generally speaking, this would result in an immediate wipe of the party. However, with the lineup of 5 tanks, 2 shield healers, and a Summoner, the group was able to mitigate whilst dealing enough damage to take the final boss down. This was previously thought impossible, as most team compositions wouldn’t have the damage required. The achievement has caused some questioning around the community, as while most were impressed, some believed it may call for some of the older ultimates to be updated. “This is an amazing achievement, and I hope everyone involved is incredibly proud of themselves! But, I’m not too sure if I would agree with this being an indicator that the old ultimates should be updated.” After all, the game has experienced a significant amount of power creep since its release.

  • FFXIV players celebrate MMO’s 10th anniversary by sharing their fondest memories – Dexerto

    FFXIV players celebrate MMO’s 10th anniversary by sharing their fondest memories Square EnixFinal Fantasy XIV players have come together to celebrate the MMO’s 10th anniversary by sharing their fondest memories and stories about their time spent in and out of the game. Square Enix’s hit MMO Final Fantasy XIV has reached its 10th birthday. Originally released rather unsuccessfully, the game director literally made an in-game event that nuked the entire in-game world, allowing for new stories to be written. Since that time the MMO has seen huge amounts of success, with the most recent Endwalker expansion completing the story started back in the base game. It’s wild to think that players have now spent a full decade in Eorzea, making friends, beating baddies, and creating connections that transcend even the in-game world. In order to celebrate the occasion, players from the ANZ region have shared some of their fondest memories, showcasing the power the game has in changing their lives for the better. Many players who started back in all the way back in a Realm Reborn reflected on how their life changed outside of the game. “I’ve been playing since Final Fantasy XIV A Realm Reborn Beta (2013) and during this time, completed two degrees and made and lost many friends along the way as we all go through life,” Tam recounted in speaking with local PR reps. And yet, the memories made within the game have stuck with them, especially with how deeply the themes of the story reflected on their life and the world in general. “Memories of Eorzea (the continent FFXIV is set on) have made me chuckle and laugh, or made me break down and cry. The themes of the overall story have made me reflect heavily not only on my own life, but on the world in general. I’ve been diagnosed with a disability during this time and the close friends I’ve met and spent the time I have in Eorzea has literally saved me. This game just holds so much importance to so many people, and it shows in the people I meet in the community.” Another player recounted their memories via expansion, explaining how their life had changed each time a new DLC was released. “I started playing Final Fantasy XIV Online A Realm Reborn when I was doing my Master’s degree. I would play the game at home and in between classes on my laptop in uni. Then the Heavensward expansion was released (in 2015) during the final exam week before my Master’s graduation. I remember doing the infamous Moogle chain quest in churning mist at midnight a day before my final exam in the university 24-hour study room in between my studies. “Fast forward to the Stormblood expansion (2017) where I was busy grinding through my full-time job and starting a new role in a new company. Fast forward to Shadowbringers (2019) where I was having my destination wedding. I brought my laptop along with me and played through Shadowbringers in between my holiday and wedding preparations. “Lastly, my daughter was born during the Endwalker expansion (2021). I remember doing The Dead Ends while having my daughter sleeping in my arms,” Christofer narrated. Final Fantasy XIV also helped players with tangible skills that they’ve been able to bring outside of the game, assisting them in the workplace. “This game has helped me improve and develop my leadership skills which I now use at my workplace. Learning how to lead a group in savage raids (difficult end-game content) and run a Free Company (a large player-lead community in FFXIV Online) has helped me become an effective team leader at the Intensive care unit at the hospital I work in,” Harry explained to the same PR team down under. Of course, with such a love for the game, certain players who adore a certain catgirl are consistently recognized when they’re out and about in New Zealand. “I’ve met more people in New Zealand that play FFXIV Online through my Yshtola-wrapped car! They recognize her and ask about it,” John proudly reported. There are a wealth of examples of what Final Fantasy XIV has achieved for players, which just goes to show you the sheer impact the game has had on the lives of many. With the game continuing on with its Dawntrail expansion, here’s to looking forward to another 10 years in Eorzea, with more stories and memories to create!

  • FFXIV players call for item-level sync to return as old challenges are made easy – Dexerto

    FFXIV players call for item-level sync to return as old challenges are made easy Square EnixFinal Fantasy XIV players are calling for item-level sync to return to older content as previously challenging fights have now become too easy with skippable mechanics. Final Fantasy XIV has come a very long way since its humble beginnings. Originally being completely reworked from the ground up, the over 10-year-old game has made a comeback none could’ve predicted. From a Realm Reborn all the way to Endwalker, FFXIV has truly seen a transformation like none other. Since Final Fantasy XIV sees players team or group up with others online, the game utilizes a system that drops higher-level players to the highest possible power for the content. This prevents players from coming in and immediately killing the enemies, ensuring players experience the content as if it were brand new. There is a stronger version of this system called item-level sync, which drops players even further to ensure everyone is on a level playing field. Now players are calling for this system to return to more content, as older fights have become trivial thanks to our newfound power. Final Fantasy XIV players call for stronger item-level sync Final Fantasy XIV players are now calling for a stricter item-level sync, one that reduces the player’s power further. In Endwalker, players have become so strong that even when dropped to the highest power level, they’re still able to massacre enemies, skipping mechanics that are key to a fight’s identity. One of the largest examples of this was pointed out by the players. “Nowadays, we don’t even get to see the coolest mechanic in Thaleia’s (EDIT: I meant Agalaia) final boss, or the final speech of Hades,” they explained. “We’re not only skipping Balance now, we’re skipping the phase where Nald’Thal skips around the arena doing AOEs or pushbacks. TWO phases skipped on the final battle in an endgame raid,” another highlighted. The devs have introduced item-level sync to the fight The Final Day, which had issues where players were skipping the final part of the fight. This means we could potentially see more changes being added in the future, but only time will tell.

  • FFXIV players called out for “uncouth” and “lewd” behavior involving squishy grapes – Dexerto

    FFXIV players called out for “uncouth” and “lewd” behavior involving squishy grapes Twitter: FF_XIV_ENFinal Fantasy XIV players have been called out for “uncouth” and suspicious behavior involving the recently gifted squishy grapes at the Las Vegas FanFest. Final Fantasy XIV has one of the most active communities an MMORPG can offer. An incredibly passionate player base that adores the characters, locations, and stories the game has in store. This shared love for the title has brought together a community that supports one another and is the perfect ground to make friends. Many players have made lifelong friends within the MMO, even transcending past the limits of the virtual game. One of the best opportunities for players to meet their online friends is through the various FanFests held around the world. These conventions are all about Final Fantasy XIV and players hail from all over to attend. FFXIV developers Square Enix are more than prepared to welcome their players with goodies and memorabilia from the game as well. One such item recently given to players was the iconic low poly grapes found in the Endwalker expansion. These were given as a form of squishy stress toy, perfect for those who can’t contain their excitement for the new Dawntrail expansion. However certain players have found other uses for these toys, in manners far less wholesome than intended. FFXIV attendee finds suspicious sign about FanFest grapes A FFXIV Fan Fest attendee spotted this notice on one of the bathroom stall doors. The sign reminds the attendees of the convention that the gifts given are purely for observational purposes. “Due to recent reports of incidents in which patrons engaged in uncouth behavior with the low-res grape plush memorabilia around the public restrooms, we feel it is our duty to remind our guests that these gifts are for observing and admiring, not fornicating,” the sign reads. Many were uncertain if the sign was made by the event hosts or by a fan, but that uncertainty was more than telling for much of the FFXIV community. However, now that FanFest 2023 has finally finished, players are free to take their many gifts home and use them however they please.

  • FFXIV players bewildered as new currency makes Xbox “the worst place to play” – Dexerto

    FFXIV players bewildered as new currency makes Xbox “the worst place to play” Square EnixFinal Fantasy XIV players expressed their confusion at the new currency implemented for Xbox players, making it one of the “worst” places to play the MMO. Final Fantasy XIV is one of the most popular MMOs available at the moment. With a fantastical story, friendly community, and tons of content both casual and hardcore to complete, it’s struck a chord with millions of gamers. That is if you can even get into the game in the first place. With a pretty lengthy and confusing process to register and create an account, it’s easily one of the biggest bars to entry for Square Enix’s renowned MMO. With the recent opening of the Xbox beta players were hoping that this process would be more simplified, but, that’s not the case, with a new currency that has left players scratching their heads. In order to pay for service fees and optional items on Xbox’s version of FFXIV, players will need to have FFXIV Coins. Therefore if users want to renew their subscription they’ll need to transfer their real-life money into this new currency, further complicating the already lengthy process. “It’s so funny that we’ve been begging SE to make account management and billing more simplified for 10 years and instead of doing that they made it even more complicated for no reason” one user stated. Players theorized this is Microsoft’s way of getting “their cut”, now with the MMO on their consoles as well. “The issue with FF14 not being on Xbox before was due to them wanting their own servers or having users pay for Live while also paying for their subscription to 14.” Some went so far as to say that this makes Xbox the “worst” console to play on. “Let’s not forget- you NEED Xbox Live to play online, but not for PlayStation… Xbox is the WORST place to play FFXIV,” they claimed. With the Xbox launch going ahead on March 21st, 2024, only time will tell how this new currency will affect the growing console player base.

  • FFXIV players bewildered by Japanese server’s party finder loot distribution system – Dexerto

    FFXIV players bewildered by Japanese server’s party finder loot distribution system Square EnixFinal Fantasy XIV players have been blown away by the recent reveal of Japan’s party finder loot system, in which all players receive equal chances of loot. Square Enix’s hit MMO Final Fantasy XIV has seen a tonne of success in recent years. With the release of the Endwalker expansion, the game saw the conclusion of its several-year-long story. Alongside this, we also received the raid for the expansion titled Pandaemonium, which saw the Warrior of Light explore a research facility in Elpis. Pandaemonium, like the other raids before it saw 12 fights in total, with four releasing occasionally in the after-patches of the main expansion launch. These fights would offer a new story to discover, as well as the savage difficulty which granted players some of the highest-level items available. These items could be rolled for by the eight players who completed the fight, with the highest roll winning out on the loot. Not all classes need certain items from the raid, meaning players could potentially yoink an item another player might need. This is even more so in EU and NA party finders, where players can join other players’ parties to run the content. The Japanese servers however do things a little differently, impressing many players on EU and NA. Final Fantasy XIV players bemused by fair loot distribution system Japanese FFXIV content creator yabi yabi explained in their video how the L > R or “Take from Left” system works. The system, which is used mainly in Japan and sometimes OCE servers see players roll for one piece of gear at a time. If the player ends up gaining the highest roll and receiving the loot, they leave the arena so that others may have the chance for loot. This means that out of the eight players in the party, at least four will walk away with one piece of gear, alongside the book they receive for clearing. This is in stark contrast to NA and EU party finder, where free for all remains king. Free For All means players can roll on all pieces of loot, even the ones they didn’t need. This could result in one player gaining all four pieces of loot and the rest of the party leaving empty-handed. Many players were blown away by the incredibly fair system, complimenting the approach. “Thank you for the revelation, I never imagined that this is how things worked in JP. I really like the community-based approach to problems like this in online games,” a user chimed in. Some also pointed out that it made sense from a community point of view, as the player base would all become stronger, helping the public party finder immensely. “In the bigger picture, it makes sense: a more equal distribution of loot means the entire player base gets stronger and makes the content easier in later weeks. The way NA handles it means potentially only a few people get stronger while a lot of other people don’t. That can have a large impact on future PFs in later weeks.” Whilst the system seems absolutely fantastic, some were disheartened knowing it wouldn’t work on NA or EU, stating the player base was too greedy. “That’s so fair! I’m amazed people actually stick to that rule, it’s amazing. It would never work on EU or NA though unfortunately. People are way too greedy,” one player commented. Only time will tell if other servers adopt this more fair approach to loot distribution, similar to the way OCE has already.

  • FFXIV players beg Square Enix to rethink NFT plan: “They’re a scam” – Dexerto

    FFXIV players beg Square Enix to rethink NFT plan: “They’re a scam” Square EnixFinal Fantasy XIV players have shared their skepticism of Square Enix’s plans to prioritize “decentralized gaming” and the incorporation of NFTs moving into 2022. FFXIV Online enjoyed an incredible year in 2021. The MMO exploded in popularity with the release of the newest expansion Endwalker, so much so that they had to actually stop selling copies of the game. On January 1, developer Square Enix announced the company’s plans to focus on the Metaverse and NFTs. “I see 2021 not only as “Metaverse: Year One,” but also as “NFTs: Year One,” said the company’s President Yosuke Matsuda in the statement. Now, FFXIV players have shared their skepticism of potentially including NFTs in the game. FFXIV players skeptical of NFTs In a Reddit post on January 2, one FFXIV fan was worried about what the introduction of NFTs would look like in the MMO. Redditor Chance_Engineering94 said, “After reading about the NFT and watching hours of video to understand, what it is I got one answer: NFT are scam. I feel like Square Enix are more going with “cool” than thinking.” A bevy of confused fans voiced their concerns in the comment section of the post. One user noted, “The backlash is going to be hard. This announcement is beyond confusing.” Another voiced a message of empowerment and said that the power to stop this from happening is in the hands of the players. “Good thing Square Enix has a group of people that tell them to f**k off and deny them their money when they f**k up. Us. If they try any NFT bulls**t, don’t be f**king addicts and play the game anyways. Cancel your subscription and play something else.” One of the biggest FFXIV streamers, Asmongold, also shared his apprehension about the announcement and said: “People don’t give a f**k” about NFTs.”

  • FFXIV players are captivated by “adorable” new Garland mount – Dexerto

    FFXIV players are captivated by “adorable” new Garland mount Square EnixFinal Fantasy XIV players have been absolutely captivated by the newest Garlond GL-IS mount, featuring the “adorable” Alpha. Final Fantasy XIV has some of the best characters in an MMO. The story-focused title allows players to really connect with the characters in the world and the slower-paced storytelling allows for bigger payoffs in the end. It’s not uncommon for players to have emotional reactions to the game’s many twists and turns. With players growing so attached to the world and characters in FFXIV, Square Enix is quick to give players memorabilia in the form of in-game items. Whether that be mounts, fashion items, or furniture, players love to remember the challenges and triumphs of the game’s lengthy story. The newest mount added to Final Fantasy XIV has players absolutely captivated. The Garlond GL-IS mount features one of the community’s favorite characters Alpha, which players are already loving. The two-seater mount is available for purchase on the Mogstation, Final Fantasy XIV’s online store. Despite the price, players seem more than willing to grab the new mount due to its adorable nature. “I can’t wait for this to drop” one player commented. “So adorable,” another added. However, not everyone is particularly happy about this mount, mainly due to it being only available in the store. “Another cash grab that should have been obtainable through playing the game,” a user disappointedly stated. The mount costs around $33 USD on the Mogstation, which is typical of mounts, especially those that can carry more than one player. The Garland GL-IS does also have the added benefit of moving slightly faster in zones players have not fully unlocked. Despite the bit of controversy surrounding the mount at launch, it’s no doubt it’ll be a welcomed addition to the game for most players.

  • FFXIV players are demanding a big inventory system change in light of one overwhelming item – Dexerto

    FFXIV players are demanding a big inventory system change in light of one overwhelming item Square EnixFinal Fantasy XIV players have begged the developers to implement a big inventory system change in order to counteract one overwhelming set of items. Square Enix’s popular MMO Final Fantasy XIV basically lets you engage in a form of second life. The MMORPG allows players to do a bunch of different things, allowing them to pursue whatever they want. Whether that be fighting bosses in a raid environment or kicking it back by purchasing and decorating your own home. Of course, that all comes alongside making your character look the best they possibly can. Developers Square Enix have implemented a fantastic transmogrification system allowing players to take armor pieces and clothes from all over and combine them for their most desired look. Alongside this, armor pieces can often be dyed, altering their color so that players can create a more cohesive color scheme when mixing and matching outfits. However, that has also led to one of the biggest problems of the MMO, which is the amount of dye players need to hold in their limited inventory space. FFXIV players plead devs to add dye pouch to save inventory space This issue has become so problematic that players are requesting the developers introduce some form of dye bag to contain all their dyes. With only 140 slots available in the player’s inventory, with another small amount in their Chocobo Saddlebag, players are squeezed for space. Each individual dye takes at least one slot in a player’s inventory, and with the sheer amount of dye variants in the game, they can easily take up half of the available space. Many other players agreed that FFXIV is in dire need of a crafting bag or other form of on-person storage system that can house the many items in the game. This can include dyes but also miscellaneous items for gatherer and crafter jobs which can fill up the inventory. With the arrival of Dawntrail in FFXIV we are receiving an update to the dye system, so hopefully the developers hear the player’s plea and introduce something to ease the pain of a full inventory.

  • FFXIV players are awfully suspicious of new “wholesome” pajama mask – Dexerto

    FFXIV players are awfully suspicious of new “wholesome” pajama mask Twitter: AvyCatteFFXIV players have discovered a cute new pajama mask in Patch 6.4, which most will definitely only use for “wholesome” purposes. Final Fantasy XIV is a game where you can practically live your second life. Embodying your Warrior of Light as they take on treacherous foes to save the star from all evils. Of course, there’s more than just the story within the huge MMO. You’ve got the ability to craft, buy houses, join free companies, and even race Chocobos at the Golden Saucer. And for the more hardcore, challenging boss battles in the form of extreme, savage, and ultimate raids await those most daring. However, there is one type of Final Fantasy player that may forgo all of this, to enjoy the nightlife and clubbing experience. Many free company houses in Final Fantasy XIV are turned into nightclubs, where players can attend, socialize with others, and just generally chill out. There is a slightly also a slightly darker aspect to these nightclubs, with players utilizing private rooms to have more intimate interactions. These sorts of players would almost definitely find a usage for the new “Pajama Eye Mask” glamour item, to better help them sleep after a big night out. Final Fantasy XIV content creator AvyCatte shared the same thought, inquiring what wonderful usage the new item would see. “What a cool new item. I wonder what the ffxiv player base will use it for.” the post reads. Of course, the incredibly positive and wholesome community of Final Fantasy XIV contemplated alongside her. “Only wholesome things,” a user agreed. The Plain Pajama Eye Mask is currently craftable in-game, and will surely see a good amount of usage by the more creative side of the FFXIV community.

  • FFXIV player showcases custom made Dragoon Lance controller that reacts to movement – Dexerto

    FFXIV player showcases custom made Dragoon Lance controller that reacts to movement Square EnixA Final Fantasy XIV player has showcased their custom-made Dragoon Lance controller, which can cast abilities in the game based on the motions the user does in real life. Final Fantasy XIV hosts an array of jobs for players to choose from. The ever-popular MMO contains the typical golden trio of roles, with tanks, healers, and DPS classes to fulfill the various tasks the game requires. The 20 jobs all require a fair amount of skill to use, with a bunch of buttons, combos, and action skills that need to be understood to play well. Due to the demanding nature of each job, players need multiple hotbars to ensure they can fit all of the actions needed for their role. However this isn’t quite the immersive experience that some players are longing for, so they decided to take matters into their own hands and create their very own controllers. Meet SuperLouis_64, Final Fantasy XIV player and controller extraordinaire. SuperLouis creates controllers and has done so for FFXIV, with their most recent invention immersing themselves as a true Dragoon. FFXIV player creates custom Dragoon Lance controller The controller connoisseur went above and beyond making just a regular stick for their build, however, and instead created an entire Dragoon spear based on the ones found in the game. The controller, as shown on their Twitter, allows Louis to control their character with just their motion alone. Louis is able to perform the Dragoon rotation just by piercing their spear and using motion inputs. Not only that, but Louis can input the Dragoon’s iconic dive by jumping slightly on the spot, staying specifically true to the class’ fantasy. Louis states that the motion tracking is working, but the movements are mapped to the wrong abilities. This will be fixed after Fan Fest 2023, which Louis is likely attending.

  • FFXIV player strikes back to reclaim world record just 24 hours after it was broken – Dexerto

    FFXIV player strikes back to reclaim world record just 24 hours after it was broken Square EnixA Final Fantasy XIV player has struck back against the YouTuber Pint, reclaiming their title for the fastest Kugane Tower speedrun just 24 hours after they beat it. Final Fantasy XIV hosts a wealth of content for players to explore and complete. Not only is there a ridiculously lengthy main scenario questline for players to finish (and cry through), the game has so much more to keep players coming back. This includes casual content like gambling for MGP at the Golden Saucer, creating your very own Island Sanctuary or even becoming a homeowner. On the opposite end, there’s hardcore raiding that will challenge players’ strategy, mind, and teamwork in order to grab the best-looking loot around. There is one form of content that is often overlooked by the player base, however, and that’s the game’s most difficult jumping puzzle. Kugane Tower was released back in the Stormblood expansion. The dock of the main city Kugane holds a tower of massive proportion, with jumps that can easily lead to your downfall if you’re not careful. This makes players who attempt to speed run the tower even more insane, as YouTuber Pint discovered. Pint made it their mission to speed run the tower in the fastest time possible and uncovered the player Emo_0ticon, whose original record they managed to beat after months and months of practice. Unfortunately for Pint, Emo_0ticon was one to lose their title sitting down, and quite literally claimed it back only one day after it was broken. Final Fantasy XIV speed runner reclaims world record for Kugane Tower Emo_0ticon came sprinting back with a 38-second speed run of the Kugane tower, absolutely demolishing Pint’s 43-second run. The video has since gathered over 61 thousand views, with players all over the world tuning in to see Emo_0ticon’s triumph. Funnily enough, Pint actually discovered that Emo was originally named Pydoyks or Shaeden, and was a legendary speedrunner of both Super Mario Odyssey and Zelda: Ocarina of Time before mysteriously vanishing. Pint wasn’t too upset about their defeat, however, complimenting Emo for their ungodly talents at speedrunning the tower. As of the time of writing, Emo’s run has yet to be beaten, but it’ll only take time for a new gamer to take on the challenge.

  • FFXIV player cosplays as healer with pins for almost every possible debuff imaginable – Dexerto

    FFXIV player cosplays as healer with pins for almost every possible debuff imaginable Square EnixA Final Fantasy XIV player has shown off their healer cosplay, including pins for almost every single debuff you can receive in the game. Final Fantasy XIV is easily one of the most popular MMOs available at the moment. The game saw a surge in popularity and has maintained its spot as a go-to MMO for fans of the genre. Now in the after patches of its Endwalker expansion, fans are eagerly awaiting the news to hear of what’s next to come. We don’t know too much about the next expansion. However, with the fan fest occurring in Las Vegas over the weekend, it may be possible we get some juicy details soon. FFXIV’s Fan Fest is an event that allows fans of the title to come together and celebrate. This often involves cosplay, fan art, panels, and more, all to show their love for the game. A recent Final Fantasy XIV cosplay on Reddit is exactly the type of cosplay you’d see at the convention. Not necessarily for the reasons you might think, however. FFXIV player collects them all with cosplay showcasing debuff pins Reddit user Onions4Knight showcased their marvelous cosplay to the Final Fantasy XIV subreddit. Whilst the general outfit of Onion’s cosplay wasn’t anything to stand out, their various pins were definitely the stand out of their showcase. Onion created pins for almost every single debuff a player can gain in Final Fantasy XIV, truly showcasing their ability to collect them all. This included debuffs Silenced, Brink of Death, Slow, Stunned, and many, many more. All of which represent different status afflictions you can pick up in the game. Arguably the most iconic debuff was missing from Onion’s cosplay, however, and that is the vulnerability up debuff. This debuff is given to players who are hit by abilities or fail a mechanic, making the next failure that much more lethal. The cosplayer did answer in a comment that they had already made a vulnerability up pin, and decided against using it this time.

  • FFXIV player makes history after a decade of grinding for all 2,500+ achievements – Dexerto

    FFXIV player makes history after a decade of grinding for all 2,500+ achievements Square EnixA Japanese Final Fantasy XIV player has become the first ever to complete the game’s 2,751 achievements after 10 years of playing. For most, playing games is generally a form of leisure and entertainment. This normally means enjoying the story and world a game has created and not much more. However, there is a select section of gamers that go far beyond just the main story, wanting to complete everything the game has to offer. Completing everything is no easy task, with many achievements taking hours or even months to attain. This is even worse in MMORPGs, which are designed to whisk players away into another world entirely. That didn’t stop one FFXIV player though, with their 10-year quest finally reaching its conclusion. After playing the MMO for an entire decade, they were able to collect all 2,751 achievements. FFXIV player completes all 2,751 achievements A player on the Japanese Garuda server has successfully attained all 2,751 achievements. Not only is the sheer amount of achievements the most of any player, but many of them like the Pal-less Palace III require players to solo some of the game’s hardest content. Alongside this, the player would’ve needed to complete every single ultimate and savage fight available in the game. Ultimate fights take at least 20 minutes of perfect gameplay, and many more hours to slowly progress through and learn. Not only does one have to be skilled with a weapon to achieve this monumental task, but players will have to pick up achievements in fishing, Mahjong, and other areas, completing everything the 10-year-old MMO has to offer. With the oncoming release of FFXIV’s 7.0 expansion Dawntrail, there’s no doubt Square Enix will continue to introduce more achievements for players to hunt for, but until that point, there’s at least one player who can safely say they’ve completed the game.

  • FFXIV player becomes a mentor before completing the main story questline – Dexerto

    FFXIV player becomes a mentor before completing the main story questline Square EnixA Final Fantasy XIV player has somehow become a Trade Mentor before they’ve even completed the game’s main story questline. As an MMORPG, Final Fantasy XIV can be a pretty tough game to get into. Not only are there a bunch of things to do, jobs to level, and stories to experience, but players have the option to do whatever they really want. Because of the complex systems available in the game, the devs have implemented a mentor system, designed to help new members in the community. Many veterans of FFXIV know that the mentor system can be a bit of a meme, with players joking that mentors are often the first ones to mess up mechanics. However, the road to becoming a mentor takes plenty of time and requires players to fulfill specific requirements to unlock their Burger King crown. Though now, one player is turning heads after they managed to become a Trade mentor before they even completed the main story questline. FFXIV player becomes a trade mentor before finishing main story Trade mentors are supposed to be knowledgeable about all things crafting and gathering. In order to qualify as a Trade Mentor, players must reach level 90 in a Disciple of Hand and Land class, create 100 collectibles, and gather 300 other collectibles. These can all be completed completely separately from the main scenario questline. This means you could potentially become a Trade mentor despite never completing the base game of A Realm Reborn, which is quite a goofy prospect. Reddit User AnotherBoredTenno was able to qualify as a Trade mentor, but they haven’t even touched the recent Endwalker expansion. Taken aback, they created an apt meme to sheepishly express their surprise at their recent promotion to Trade Mentor. “How do you do, fellow Mentors?” the meme reads. Now Tenno will be able to reap all the benefits of being a Mentor, without needing to finish the main scenario questline.

  • FFXIV plans to “strongly differentiate” jobs in expansion after Dawntrail – Dexerto

    FFXIV plans to “strongly differentiate” jobs in expansion after Dawntrail Square EnixThe director of Final Fantasy XIV has shared plans on how the devs want to “strongly differentiate” jobs in the expansions following Dawntrail. Final Fantasy XIV’s Dawntrail is arriving with two brand new jobs in the form of melee DPS Viper and magic DPS Pictomancer. The pair will both join the roster as new options for players to select in the game’s various battle content, offering more variety in the MMORPG’s gameplay. However, many players have argued that the game’s jobs have become too similar in recent expansions and that their overall complexity is being reduced too much. The devs have addressed this player feedback by sharing news that they plan to “strongly differentiate” jobs in the expansions that followDawntrail, with their main focus of the upcoming one being battle content. Yoshida explained to the Italian outlet Multiplayer that the team often received feedback about job mechanics from players who were unhappy that one had a skill while the other didn’t. The most obvious solution was to implement similar skills for each job, but that ran the risk of jobs becoming too alike across the board. The director explained the ideal would be to create a situation in which each job is equipped with its own skills and can shine in its own unique way, giving players pride in playing. However, with such a monumental task of reworking jobs, the devs want to wait until the expansion after Dawntrail before implementing these changes. “By strongly differentiating the Jobs, we will be able to reach the goal we have set ourselves. This is why we would like to take a step back and put things back to how they were before.” Yoshida also addressed the 120-second window meta, which he believes has made “Job rotations extremely similar”. He explained that the current content in the game is strongly interconnected, so they would like to first work on revamping battle content before moving on to job mechanics.

  • FFXIV patch brings major quality of life upgrade that has veterans joking – Dexerto

    FFXIV patch brings major quality of life upgrade that has veterans joking Square EnixPatch 6.57 for Final Fantasy XIV has brought a major quality of life upgrade to the MSQ, allowing new players to pray return to the Waking Sands more often. Final Fantasy XIV is an amazing game. The MMO has easily one of the best stories ever told, transpiring across multiple different expansions that touches on several themes and emotions. Of course, due to the story being told across so many expansions, to complete the entirety of it is a trek within itself. Alongside this, players have to get through the rather lackluster story of A Realm Reborn (ARR), where the game was really finding its feet in terms of plot. Much of ARR involves menial tasks going from place to place and doesn’t quite hit the way the expansions afterward do. Fortunately, the new patch in FFXIV brought a quality of life change that allows players to pray return to the Waking Sands more often than before. Veteran FFXIV players are more than familiar with the phrase “Pray return to the waking sands”. Throughout their time in A Realm Reborn, players would constantly need to return to the zone, which unfortunately had nearby teleports. This was such a painful experience, that it became an infamous meme among the community. The devs alleviated this problem by introducing teleport tickets that would allow players to TP into the zone, reducing the hassle of needing to constantly return. Now in Patch 6.57, the devs have increased the amount of tickets players get from completing the quests, causing older players to reminisce with memes. Fortunately, with these buffs, new players will not need to feel the pain many felt before them.

  • FFXIV Patch 7.0 early notes: New MSQ, jobs, areas, more – Dexerto

    FFXIV Patch 7.0 early notes: New MSQ, jobs, areas, more Square EnixFinal Fantasy XIV’s Dawntrail is coming to the live servers very on June 28, and with it, patch 7.0 will bring a tonne of new content to the MMO including a new main scenario questline, new jobs, new areas, and much more. Dawntrail marks the start of a brand new adventure in Final Fantasy XIV. With a new MSQ, jobs, areas, and more, there’s so much to discover with patch 7.0. When does FFXIV Patch 7.0 go live? Patch 7.0 for Final Fantasy XIV will go live on July 2nd, 2024 at 2 AM PT or 11 AM CET. Those who have purchased early access will be able to hop onto the servers on June 28, 2024, once maintenance finishes at 2 AM PT or 11 AM CET. Maintenance may go on for longer, which can change the times at which players will be able to access Dawntrail. But at the earliest players should be able to hop on at the times mentioned above. As with any major expansion, it’s likely that there’ll be a fair amount of queues beforehand, meaning that you’ll need to take some time to queue up before hopping in. What’s coming in FFXIV Patch 7.0? New Main Scenario Questline Like other major expansions in Final Fantasy XIV, Patch 7.0 will bring the main scenario questline for Dawntrail. Players wanting to experience the new story for themselves will need to ensure they’ve completed all of the quests before it, up until the end of Patch 6.5. New Jobs Patch 7.0 is introducing the Viper and Pictomancer jobs to Final Fantasy XIV. It’s worth noting that you don’t need to be doing the Dawntrail story to pick these classes up, but you do need to own the Dawntrail expansion if you want to pick them up. You’ll be able to find Viper’s starting quest in Ul’Dah and Pictomancer’s in Old Gridania. FFXIV Patch 7.0 early notes Areas New Cities and Areas New cities and areas have been added. Tuliyollal – Solution Nine – Urqopacha – Kozama’uka – Yak T’el – Shaaloani – Heritage Found – Endwalker Aether Currents The number of aether currents in all Endwalker areas has been reduced. – Quests Main Scenario Quests New main scenario quests have been added. – Side Story Quests New side story quests have been added. Bottled Fantasy – – Role Quests Role quests have been added. – Uncouth Customers The Narwhal Beckons (Tank) – The Hunter and the Hunted (Melee DPS) – To Steal a Steelhog (Ranged DPS) – Power Forgotten (Magical DPS) – In the Sting of Things (Healer) – – Job Quests Viper Enter the Viper – – Pictomancer The Joy of Pictomancy – – Wachumeqimeqi Deliveries Wachumeqimeqi Deliveries have been added. – These are custom deliveries for crafters and gatherers. – Wrought in Wachumeqimeqi Your Friendly Neighborhood Metalworker (Blacksmith / Armorer / Goldsmith) – Pameka, the Scrivener (Carpenter / Leatherworker / Weaver) – Blame It on My Juice (Alchemist / Culinarian) – Hands for Hire (Miner / Botanist) – Fishmonger Blues (Fisher) – – Hide Players Option Players can now temporarily hide the display of nearby player characters when interacting with quest-related NPCs or objects. – Quest Objectives Quest objectives that require following an NPC will now utilize visual indicators to help players avoid detection. – Players can now select icons in the Duty List to carry out quest objectives such as using emotes or opening the Crafting Log. – Tribal Quests The categorization of certain allied society quests has been adjusted. Tribal Quests >>> Allied Society Quests – Misc Players may now adjust text auto-advance settings to apply only to voiced dialogue. – To help alleviate issues with misinputs when completing quest objectives that require entering phrases with the chat mode in Say, certain half-width and full-width characters will now be treated as the same character when typing. – Certain quest battles can no longer be undertaken using limited jobs. – Leves New tradecraft and fieldcraft leves have been added. – Experience points rewarded when using a class at level 90 or above to complete a leve with a level requirement below 90 have been capped at 1,000. – FATEs New FATEs have been added. Players will receive bicolor gemstones upon completing FATEs in 7.0 areas. This currency can be exchanged with Gemstone Trader NPCs for various goods. – Furthermore, as you continue to complete FATEs in these new areas, Gemstone Traders will offer a wider selection of items. – Bicolor Gemstones The maximum store of bicolor gemstones has been increased from 1,000 to 1,500. – Misc The game client will now respond more quickly when opening the Shared FATE window or changing between categories. – Large-scale FATEs that take place at fixed locations will now also appear on the map like regular FATEs. The Head, the Tail, the Whole Damned Thing – A Finale Most Formidable – Devout Pilgrims vs. Daivadipa – Omicron Recall: Killing Order – – Treasure Hunts The following additions and adjustments have been made to treasure maps: Loboskin Treasure Maps and Br’aaxskin Treasure Maps have been added. – Rewards for Saigaskin Treasure Maps, Kumbhiraskin Treasure Maps, and Ophiotauroskin Treasure Maps have been adjusted. – Allagan tomestones rewarded for completion of Saigaskin Treasure Maps, Kumbhiraskin Treasure Maps, and Ophiotauroskin Treasure Maps have been changed from Allagan tomestones of causality and Allagan tomestones of comedy to Allagan tomestones of poetics. – The Excitatron 6000 and the Shifting Gymnasion Agonon will now be level synced, adjusting player levels to 90. Grand and Free Companies Additional items will now be accepted for supply and provisioning missions. – Viper and Pictomancer symbol options have been added to the Charge category of the Company Crest editor. – New craftable items have been added to the company workshop. – The following additions and adjustments have been made to subaquatic voyages: New areas have been added. – New items have been added. – Maximum submersible rank has been increased from 115 to 120. – Housing Ward Classification Ward classifications have been adjusted for residential districts on certain Worlds. All Worlds in the Dynamis Data Center / Phantom / Sagittarius / Alpha / Raiden Wards 1-6: Free Companies – Wards 7-20: Free Companies or Private Buyers – Wards 21-24: Private Buyers – Ward 26-29: Free Companies or Private Buyers – Ward 30: Private Buyers – Changes will go into effect on Saturday, June 29, 2024 at 8:00 a.m. (PDT) / 15:00 (GMT) / June 30, 2024 at 1:00 a.m. (AEST) Estate Holder Rights Players can now eject characters from their estate hall or garden, and bar characters from entering their property. Estate Lottery After entering the lottery for an estate, viewing the placard for a different plot before confirming the results of your entry will now remind you of the estate address of the plot you bid on. Furnishing Furnishings from the FFXIV Furnishing Design Contest have been added and new furnishings have been added. – Crafting facility furnishings can now be used by crafting classes up to level 90. – Misc In accordance with the increased character level cap, level 100 striking dummies have been added. – New orchestrion rolls have been added. – New aquarium fish have been added. – A new seed for flowerpots has been added. – Manderville Golden Saucer Prizes New prizes are available for purchase using MGP. – Triple Triad The following additions have been made to Triple Triad: New cards have been added. – New NPC opponents for Triple Triad have been added. – Players can now engage in Triple Triad matches in new areas. – Card numbers have been added to the item description of all Triple Triad cards. – Miscellaneous Female Hrothgar Players can now select female Hrothgar when creating a character. – Regardless of your progression in the main scenario, female Hrothgar will be selectable when creating new characters, editing your character’s appearance using Fantasia, or hiring a retainer. – Hairstyles A winning entry from the FFXIV Hairstyle Design Contest is now available. – New hairstyles have been added. – Trust System Krile has been added as a new avatar NPC. She will become available after progressing to a certain point in the main scenario. – – In accordance with the increased character level cap, the level cap for avatar NPCs has also been increased. By progressing through the main scenario, avatar NPCs can reach a maximum level of 100. – – New glamours will be unlocked for avatar NPCs that reach level 100. – The Dawntrail category has been added to Duty Support. Wondrous Tails Prizes available in exchange for Khloe’s Gold Certificate of Commendation, Khloe’s Silver Certificate of Commendation, and Khloe’s Bronze Certificate of Commendation have been adjusted. – The following duties have been added as objectives for Wondrous Tails: The addition of these duties will not affect a Wondrous Tails in your possession prior to reaching level 100 with at least one Disciple of War or Magic. – The Minstrel’s Ballad: Endsinger’s Aria – Storm’s Crown (Extreme) – Mount Ordeals (Extreme) – The Voidcast Dais (Extreme) – The Abyssal Fracture (Extreme) – Level 91-99 Dungeons – Level 100 Dungeons – – The following raids and alliance raids have been grouped together into raid series categories: The addition of these duties will not affect a Wondrous Tails in your possession prior to reaching level 100 with at least one Disciple of War or Magic. Completing any duty from a series will be counted toward objectives, granting a seal. – All Eden Raids have been separated via their tier – Alliance Raids are now based on the expansion they were released in – – Sightseeing Log Dawntrail entries have been added to the sightseeing log. – Skywatchers Skywatcher NPCs in 6.0 and previous areas will also be able to offer weather forecasts for 7.0 areas. However, special requirements must be met for certain locations. – Island Sanctuary When selecting the plus button on the Isleworks Agenda interface, players can now choose whether Set Agenda or Supply & Demand is the default window that opens. From the Islekeep’s Index, select Sanctuary Settings, then Default Agenda Settings under the Workshop tab. – – The Sanctuary Gathering Log can now be opened via the Material Allocation window. – The Material Allocation window will now save sorting settings. – When selling materials in bulk via the enterprising exporter, the quantity set may now be saved for future transactions. – Battle System Level Cap The level cap for all Disciples of War and Magic has been raised to 100. – Viper and Pictomancer The viper and pictomancer jobs have been added. – Viper and pictomancer’s arms are now available from the following deep dungeon vendors: South Shroud (X:25.0 Y:20.6) – E-Una-Kotor – Ruby Sea (X:21.2 Y:9.3) – Confederate Custodian – Mor Dhona (X:34.9 Y:19.0) – Synthesis Node – – New Job Actions and Traits Actions and traits have been adjusted. – Blue Magic Spellbook The layout of the Blue Magic Spellbook interface has been adjusted. – Limit Break Monks will no longer change position when executing Final Heaven. – Dragoons will no longer change position when executing Dragonsong Dive. – Status Effects Certain status effects granted by class and job actions will now be removed when changing areas or entering an instanced duty. – Misc The effects of certain monster and NPC actions have been adjusted. – The armoury bonus granted below level 90 has been increased from 50% to 100%. – In accordance with the increased level cap, New World and Preferred World character bonuses now apply to all jobs at level 89 or below. – In accordance with the increased level cap, players can now gain experience from level 90 dungeons, trials, and 6.x alliance raid dungeons. – Unreal trials have been temporarily disabled. – The weekly restriction on receiving Cracked Anthoclusters upon clearing Thaleia has been removed. – Enemies New enemies have been added. – Dungeons New dungeons have been added. – Trials New trials have been added. – The Echo Players will now receive the power of the Echo in the event all party members are incapacitated during the following trials: The Abyssal Fracture – The Gilded Araya – The Abyssal Fracture (Extreme) – – The strength of the Echo granted in Pandæmonium: Anabaseios (Savage) has been increased. – Spire of Trial The Spire of Trial, an expansion of Stone, Sky, Sea, has been added. – Elite Marks New elite marks have been added. – Players can now hunt regular and elite marks in the new areas. – Tomestones Allagan tomestones of aesthetics have been added. – All Causality, Astronomy and Comedy Tomestones can be exchanged for Allagan tomestones of Poetics. – Duty Finder The following additions and adjustments have been made to the Duty Finder: Category names and the duties listed within each have been reorganized. – 6.x duties can now be undertaken using the Unrestricted Party option. – When undertaking duties using the Unrestricted Party option, players can now elect to leave a duty even during combat. – – New duties for Dawntrail have been added to Duty Roulette: Expert, Duty Roulette: Leveling, and Duty Roulette: Trials. – Duty Roulette: Level 50/60/70/80 Dungeons and Duty Roulette: Level 90 Dungeons have been combined into Duty Roulette: High-level Dungeons. – The type and number of Allagan tomestones received from each Duty Roulette category has been adjusted. – The requirements to register for Duty Roulette: Alliance Raids have been changed. – Raid Finder The Raid Finder now only lists trials and duties introduced with Patch 7.0. – PvP PvP actions for viper and pictomancer have been added. – The following additions and adjustments have been made to the Wolves’ Den Pier: New items are available in exchange for Trophy Crystals. – New items are available in exchange for Wolf Marks. – – Series 5 will end and Series 6 will begin. – Season Eleven of Crystalline Conflict will end and a pre-season will begin. – Items New items have been added. – New recipes have been added. – Facewear Facewear, a new form of accessories for the head, separate from other equippable accessories, has been added. – The following fashion accessories have been converted into facewear: False Oval Spectacles – False Shaded Spectacles – False Classic Spectacles – Rose-colored Spectacles – – Fantasia The item icons for phials of Fantasia and Retainer Fantasia will now include a marker to better distinguish them from one another. – Misc Certain items can now be sold, desynthesized, or submitted for expert delivery missions. – Grade 8 Dark Matter can be used to repair level 91 to 100 gear. – Viper and pictomancer have been added as required jobs for certain gear. – The layout of gear exchange menus has been unified. – Verdant Scepter and Warlock’s Buckler will no longer drop separately in the Aurum Vale, and instead drop together as Black Mage’s Verdant Arms (Level 47). – The time until actions may be used after consuming certain medicinal items has been reduced. – New Tomes of Regional Folklore have been added. – New items that can be used for aetherial reduction have been added. – Dyes The following additions and adjustments have been made to dyes: Up to two dyes can now be used on a single piece of gear. – Undo Color Selection and Redo Color Selection buttons have been added to the Item Dyeing window. – After selecting a color, it can now be set as a favored dye. – An option to preview preferred color schemes using favored dyes has been added. – An option to preview a previously applied color scheme has been added. – An option to invert colors selected as dye 1 and dye 2 has been added. – A marker indicating no dyes have been applied to an item has been added. – When previewing your character’s appearance while using a gamepad, players can now press R1 (RB) to switch between color categories. – – Furnishing Dyes The furnishing Sealing Wax & Letter Set is now dyeable. – Gender Restricted Items The following items can now be equipped regardless of gender: Faerie Tale Prince’s Circlet – Faerie Tale Prince’s Gloves – Faerie Tale Prince’s Boots – Faerie Tale Princess’s Dress – Faerie Tale Princess’s Long Skirt – Faerie Tale Prince’s Vest – Faerie Tale Prince’s Slops – Faerie Tale Princess’s Tiara – Faerie Tale Princess’s Gloves – Faerie Tale Princess’s Heels – Sundry Splendors Sundry Splendors, a one-stop shop for gear and items purchased in exchange for Allagan tomestones and scrips, has been added to Old Sharlayan. – Tomestone gear exchange The following adjustments have been made to gear exchanges for Allagan tomestones of astronomy, causality, and comedy: Gear that required the exchange of a base item and upgrade material can now be obtained directly in exchange for Allagan tomestones of poetics. – The base items and upgrade materials for such gear can no longer be obtained from shops, dungeons, or retainer ventures. – Players who possess the base item for such gear may upgrade them in exchange for 100 Allagan tomestones of poetics. – – Calamity Salvagers New items have been added to the inventory of Calamity salvagers. – New items are available from Calamity salvagers in exchange for Silver Chocobo Feathers. – A Realm Reborn Allied Societies New items are available in exchange for societal currency from allied societies in 2.0 areas. – Manual Buffs After using the following items to grant a boost to experience points earned from synthesis, a system message will now be displayed when their effect expires: Company-issue Engineering Manual – Company-issue Survival Manual – Company-issue Engineering Manual II – Company-issue Survival Manual II – Commercial Engineering Manual – Commercial Survival Manual – Revised Survival Manual – Revised Engineering Manual – – Disciple of Hand and Land Level Cap The level cap for Disciples of the Hand and Land has been increased to level 100. – Disciple of Hand and Land Actions and Traits New actions and traits have been added for Disciples of the Hand. – New actions and traits have been added for Disciples of the Land. – Crafters and Gatherers Scrip Orange crafters’ scrip and orange gatherers’ scrip currencies have been added for Disciples of the Hand and Disciples of the Land that are level 100. – The following additions and adjustments have been made to crafters’ and gatherers’ scrips: Purple Scrips will still be valid to use during Patch 7.0, with White and Yellow scrips being exchanged or removed. – – The amount and type of crafters’ and gatherers’ scrips received from custom deliveries have been adjusted. – Collectibles The amount and type of crafters’ and gatherers’ scrips received from custom deliveries have been adjusted. The experience points rewarded when delivering collectables will be standardized per item, the amount received no longer being reduced at lower levels. – Experience points rewarded when using a class at level 90 or above to deliver collectables that are level 90 or below have been capped at 1,000. – – Crafting Log The categories under Special Recipes in the Crafting Log have been adjusted. – Miner and Botanist The following miner and botanist actions can no longer be used when a gathering point is at maximum integrity: Miner Solid Reason – Wise to the World – – Botanist Ageless Words – Wise to the World – – – Miner – New miner and botanist gathering points have been added. – New items have been added to gathering points. – Gathering Window The Gathering window will now display the integrity of a gathering point. – Fishing New fishing holes have been added. – New teeming waters have been added. – The Bait & Tackle window will now also display swimbait, a new form of bait obtained using the level 91 fisher action Spareful Hand. – The Fish Guide will now indicate whether a fish requires Precision Hookset or Powerful Hookset to catch. – Following the increase in level cap, the following adjustments have been made to rewards obtained while ocean fishing: Level 1-49 Experience points – – Level 50-99 Experience points – Purple Gatherers’ Scrips – – Level 100 Purple Gatherers’ Scrips – Orange Gatherers’ Scrips (certain conditions must be met to obtain this reward) – – – Level 1-49 – Players will now receive a bonus to spiritbonding when landing a big fish or legendary fish. – GP GP will no longer be reduced to 0 when players are incapacitated as a non-gathering class. – Spiritbonding Spiritbond gained when gathering will now be based on gear’s equipping level rather than it’s item level. – Desynthesis The following changes have been made to desynthesis: The level cap for desynthesis has been increased from 650 to 710. – When using quick desynthesis, canceling will now close the window if all items have been desynthesized. – After checking the “Desynthesize entire stack” box in the Desynthesis window, this option will remain checked even after desynthesizing unstackable or single items. – – Mounts and Minions New mounts have been added. – New minions have been added. – Chocobo Barding and Fashion Accessories New chocobo barding has been added. – New fashion accessories have been added. – Graphical Update A number of features have been implemented following our first graphical update. The following graphical details have been added: Improved movement of certain weapons, tools, and gear. – Character tilting when turning on certain mounts. – Certain environmental effects such as water splashing and smoke will now appear darker in the shadow of nearby objects. – Wavering distortion effect when underwater. – Subtle eye movements for player characters and certain NPCs. – – As part of our first graphical update, the following details have been improved: Character hair and face textures. – The appearance of skin on player characters, animals, monsters, etc. – The appearance of hair on player characters, animals, monsters, etc. – Subtle hair movements. – The appearance of lenses in glasses and other glass objects. – The appearance of metallic material on certain gear. – The appearance of characters and objects that are wet. – The appearance of fog. – The appearance of water and waves. – The appearance of textures of distant terrain when riding a mount. – Soft shadows (PlayStation®5, Xbox Series X, Windows®, Mac). – Shadows used in backgrounds and in certain cutscenes. – Changes in lighting due to the passage of time. – – The number of light sources used for shadows has been increased. – The following updates have been made to grass: Improved textures. – Increased density. – Color spotting. – Motion from wind and character interactions – – Movement from wind will appear more consistent at high frame rates. – Upscaling via AMD FSR 1.0 and Nvidia DLSS 2.0 has been added. (DLSS is only available on Windows®) – Anti-aliasing via TSCMAA has been added. (Windows®, Mac) – SSAO via GTAO has been added. (Windows®, Mac) – System The following additions and adjustments have been made to character creation: A new lighting option has been added to the aetherial background. – Character combat voice lines can now be sampled. – Class selection is now grouped by roles. – Fantasia When editing character appearance by way of Fantasia, players will have 60 minutes of in-game playtime from the initial usage to re-edit their appearance as many times as they desire. – Market Board A new market board has been added to Tuliyollal. – Retainers The following additions and adjustments have been made to retainers: Retainers can now be registered to the Tuliyollal market. – You may now create female Hrothgar retainers. – The retainer level cap has been raised to 100. – Retainers can now be assigned viper and pictomancer jobs. – Achievements and Titles New achievements and titles have been added. – Map The following adjustments have been made to maps: On the map for Limsa Lominsa Lower Decks, the positions of the red arrows indicating area boundaries have been adjusted. – All maps will now display at high resolution quality. – With the addition of new areas, the world map has been updated. – Misc Elite marks will now be displayed in the Recommendations list. – The gil cost for using Teleport has been adjusted. – When editing Search Info, the size of the online status pulldown menu has been increased. – The following additions have been made to the Player Search menu: Viper and pictomancer have been added. – 7.0 areas have been added under Custom. – – Descriptions in the help menu of the Emotes window have been adjusted. – When viewing a repair request, the item details will now include information pertaining to dyes and affixed material. – When viewing items attached to a mog letter, the item details will now include information pertaining to dyes and affixed materia. – The bonus to experience points earned when a mentor forms a party with a new adventurer or returner will now apply until level 90. – Mentor requirements now include the level 100 role quests. – A log message will now be displayed when newly created characters on New or Preferred Worlds meet the requirements to receive a gil bonus. – Target Information The following adjustments have been made to Target Information: When a target’s remaining HP is set to be displayed as a percentage, decimal values will now always be shown. – When the setting “Display only detrimental effects you inflict” is enabled, it will only be applied to enemy targets. – Actions and Traits The following additions and adjustments have been made to the Actions & Traits window: The default view of the Actions tab will now separate actions that can and cannot be assigned to the hotbar. – A new option has been added, allowing players to choose whether certain actions will be replaced by another on the hotbar when executed. – A new option has been added to enable a recast timer to prevent erroneous inputs of actions that replace others on the hotbar upon execution. – Job Gauges The following additions and adjustments have been made to job gauges: Gauges for certain jobs have been added or adjusted. – The display of job gauges can now be disabled via the HUD Layout menu. – The parameters used for the text command /jobhudmode have been adjusted according to the order in which job HUD elements are unlocked. – Glamour Guide A glamour guide has been added to the following windows, explaining the usage of various fashion-related features such as dyes and glamour: The guide can be accessed at any time via the question mark icon in each window. Item Dyeing – Cast Glamour – Glamour Dresser – Glamour Plates – Armoire – Facewear – – New Adventurer Status The requirements to keep the New Adventurer status have been adjusted as follows: Have played less than 300 hours – Have not completed the main scenario quest “Death Unto Dawn” – To: Have played less than 300 hours – Have not completed the main scenario quest “The Coming Dawn” – Adventurer Plates The following additions have been made to adventurer plates: New accents have been added. – The color of lettering on the base plate for the Twelvefold Blessings Framer’s Kit has been changed to black. – Portraits The following additions and adjustments have been made to portraits: New accents have been added. – New poses have been added. – When viewing the Edit Portrait interface, new filters are available for background, frame, and accent lists. – When hiding the display of headgear, this setting will apply to instant portraits even after changing headgear. – Group Pose The following changes have been made to group pose: New stickers have been added. – The Patch Logo frame has been updated with a Patch 7.0 logo. –

  • FFXIV patch 7.01 notes: The Arcadion release & class balance changes – Dexerto

    FFXIV patch 7.01 notes: The Arcadion release & class balance changes Square EnixFinal Fantasy XIV patch 7.01 just dropped, bringing the first fresh content drop since the release of Dawntrail earlier this month. Here’s everything that changed in the patch. Final Fantasy XIV’s Dawntrail add-on has only just begun. The new expansion brought a tonne of content to the MMORPG, including a new story, new jobs, and much more. Patch 7.01 introduces a bunch of job changes as well as the new Arcadion raid series to the game, which includes a new story and four grueling boss fights. Looking to know what changed in Patch 7.01 of Final Fantasy XIV? Here’s everything you need to know. What’s new in Final Fantasy XIV Patch 7.01? The Arcadion The Arcadion Raid series has been released into Final Fantasy XIV. The new raid series brings four new fights inspired by wrestling matches, where the Warrior of Light must overcome all challengers and rise up in the ring. Class balance changes The first set of balance changes for Final Fantasy XIV has arrived in Patch 7.01. Several classes received buffs and or changes to their kit, especially with the many changes that came with the initial patch of Dawntrail. This includes some hefty Monk changes that see their kit have numbers increased across the board and huge Astrologian buffs. New gear for Savage With the first four fights of the Arcadion dropping, we also received some new gear that’s item level 710. This is the highest possible item level we can get at the moment, making it ideal for those preparing for Savage raids later in Patch 7.05. Final Fantasy XIV Patch 7.01 notes The Arcadion Released in this patch, you can pick up the quest for it by speaking to the Stylish Stranger in Solution Nine (X: 19.1, Y:18.8) – Jobs Gladiator/ Paladin Increased enmity effect added to Total Eclipse and Prominence – Marauder/ Warrior Increased enmity effect added to Overpower and Mythril Tempest – Primal Rend Ready effect duration has been reduced to 20 seconds from 30 – Primal Ruination potency increased to 780 from 740 – Dark Knight Increased enmity effect added to Unleash, Stalwart Soul and Shadowstride – Gunbreaker Increased enmity effect added to Demon Slice, Demon Slaughter and Trajectory – Monk True Strike potency increased to 300 from 290 – Raptor Punch potency increased to 500 from 440 – Snap Punch potency increased to 300 from 270 – Snap Punch flank potency reduced to 330 from 360 – Couerl’s Fury potency increased to 420 from 400 – Couerl’s Fury flank potency increased to 480 from 460 – Twin Snakes potency increased to 420 from 380 – Increased potency from Raptor’s Fury has been changed to 200 from 150 – Arm of the Destroyer potency increased to 110 from 100 – Arm of the Destroyer Opo-Opo form potency increased to 120 from 110 – Demolish potency increased to 360 from 340 – Demolish rear potency increased to 420 from 400 – Increased potency effect of Coeurl’s Fury changed to 150 from 100 – Rockbreaker potency increased to 150 from 130 – Four-point Fury potency increased to 140 from 120 – Stacks of Opo-opo’s Fury are now only granted while in Opo-opo Form for Dragon Kick – Tornado Kick potency increased to 1200 from 850 – Celestial Revoltuion potency increased from 600 to 450 – Flint Strike potency increased to 800 from 600 – Enlightenment potency increased to 200 from 170 – Shadow of the Destroyer potency increased to 120 from 110 – Rising Raptor potency increased to 340 from 330 – Raptor’s Fury potency increased to 540 from 480 – Pouncing Coeurl potency reduced to 310 from 340 – Pouncing Coeurl flank potency reduced to 370 from 400 – Couerl’s Fury potency increased to 460 from 440 – Flank Coeurl’s Fury potency increased to 520 from 500 – Maximum stacks of Raptor’s Fury reduced to 1 from 2 – Maximum stacks of Coeurl’s Fury reduced to 2 from 3 – Samurai Tendo Setsugekka recast time reduced to 3.2 seconds from 3.5 seconds – Tendo Kaeshi Setsugekka recast time reduced to 3.2 seconds from 3.5 seconds – Viper Death Rattle, Twinfang Bite, Twinblood Bite, First Generation, Second Generation, Third Generation and Fourth Generation range increased to 5 yalms from 3 yalms – Black Mage Now learns Umbral Soul at level 35 – Red Mage Manafication effect duration increased to 30 seconds from 15 – Astrologian Lightspeed now has two charges on a 60 seconds recast timer – Astral and Umbral Draw recast time reduced to 55 seconds from 60 – Macrocosmos potency increased to 270 from 250 – New enemy status effect A new status effect has been added to enemies to indicate that melee DPS no longer need to hit them with positionals. –

  • FFXIV patch 6.4 Live Letter stream: Start time & How to watch – Dexerto

    FFXIV patch 6.4 Live Letter stream: Start time & How to watch Square EnixSquare Enix will be releasing a new Letter from the Producer to address the details of the FFXIV patch 6.4 update. Here’s everything you need to know. Final Fantasy XIV‘s 6.4 patch will be arriving on May 23, 2023, and more details on what the update will entail will be addressed in an upcoming Letter from the Producer who will likely update us on what changes are coming to the game. The update will likely add new story content, raids, some bug fixes, and balance updates to improve the player experience. Here’s everything we know about the patch 6.4 Live Letter stream. Letter from the Producer date You can tune into the Letter from the Producer for FFXIV Patch 6.4 on Friday, May 12 at 4:00 a.m. (PDT) / 11:00 (GMT) / 21:00 (AEST) For a full breakdown of what’s expected to be added to the game in update 6.4, check out our detailed guide right here. How to watch the Live Letter You can watch the latest update for the long-running MMO on Square-Enix’s YouTube and Twitch pages. Japanese viewers can also watch on the company’s Niconico channel. So, that’s everything you need to know about FFXIV’s next Letter from the Producer. If you’re looking for even more FFXIV content check out some of our guides below: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform?

  • FFXIV patch 6.21 notes: Raids, bug fixes, & boss nerfs – Dexerto

    FFXIV patch 6.21 notes: Raids, bug fixes, & boss nerfs Square EnixFinal Fantasy’s next patch is here, fixing some bugs and nerfing some very difficult boss and raid encounters. Here’s everything you need to know about FFXIV patch 6.21. After FFXIV Endwalker ended, the saga of Final Fantasy XIV Online continued following the next major update; Final Fantasy 6.2 Buried Memory. Now that this has been live for a few weeks, the FFXIV patch 6.21 has been released to smooth over the rough edges. The game’s next patch aims to nerf some difficult bosses and make some of the Savage raids easier. Especially, after it was reported that Square Enix’s staff were so good at the game, they didn’t realize how hard some raids and bosses were to other players. FFXIV patch 6.21 should solve these issues, here are the full notes. FFXIV update 6.21 full patch notes Below are the full patch notes for Final Fantasy XIV update 6.21: Resolved issues The following issues have been addressed: An issue when playing as dragoon wherein the effect of Right Eye granted by Dragon Sight is removed when the target party member under the effect of Left Eye is incapacitated. – An issue on the island sanctuary wherein certain animals did not appear despite meeting the requirements to find them. – An issue on the island sanctuary wherein grazing animals were placed outside the pasture. – An issue on the island sanctuary wherein the workshop and granary did not function as intended under certain conditions. – An issue wherein the islekeep’s index could be accessed outside of the island sanctuary under certain conditions. – An issue on the island sanctuary wherein name plates erroneously displayed in situations where they should not. – An issue wherein players who entered an instanced duty or logged out of the game while on an island sanctuary would return to the island at a different location under certain conditions. – An issue on the island sanctuary wherein certain achievements could not be earned despite meeting their requirements. – An issue on the island sanctuary wherein online status would not automatically change between “Online” and “Away from Keyboard.” – An issue when using the glamour dresser wherein executing the /isearch command with a large number of items in the dresser and Armoire forcibly closed the game client. – An issue wherein the Rowena’s representative NPC in Foundation would not allow the exchange of certain materia. – An issue wherein equipping Isle Farmhand’s Boots together with certain other gear caused their graphics to display incorrectly. – An issue wherein the music played using the Stigma Orchestrion Roll and Toll of the Bells Orchestrion Roll were erroneously switched. – An issue wherein a blank confirmation prompt would appear when requesting gear repairs under certain conditions. – An issue wherein the cost of teleporting from the Stygian Insenescence Cells was incorrect. – An issue when using group pose wherein characters using certain emotes would not stop moving when paused under certain conditions. – An issue when portraits linked to multiple gear sets were transferred from the beta version to the official version wherein any edits made to said portraits were applied to all linked gear sets. – An issue wherein the Dynamic Resolution function (β version) was not achieving the expected effect even with the setting enabled. (Windows version) – Other various issues have also been addressed. – Housing The illumination of the Pendant Wall Light furnishing has been adjusted. – Battle System Actions and traits have been adjusted as follows: (Each action and trait is listed as it appears at level 90. Further explanations of action changes and adjustments can be found in the job guide.) Paladin: Action Adjustments Holy Spirit Potency has been increased from 280 to 300. – Requiescat potency has been increased from 560 to 600. – Confiteor Potency has been increased from 900 to 1,000. – Expiacion Potency has been increased from 340 to 420. – Blade of Faith Potency has been increased from 460 to 480. – Blade of Truth Potency has been increased from 540 to 560. – Marauder / Warrior: Action Adjustment Storm’s Path Potency has been increased from 130 to 150. – Combo potency has been increased from 410 to 430. – Storm’s Eye Potency has been increased from 130 to 150. – Combo potency has been increased from 410 to 430. – Fell Cleave Potency has been increased from 460 to 470. – Upheaval Potency has been increased from 350 to 360. – The HP of Hephaistos in Abyssos: The Eighth Circle (Savage) has been reduced. This adjustment applies to both phases of the battle. Reasoning for HP Adjustment (of raid boss, Hephaistos) In our endeavor to create an encounter more challenging than Asphodelos: The Fourth Circle (Savage), the team responsible for final adjustments spent a great deal more time than usual working on balance for this raid battle. Under normal circumstances, the DPS of this team serves as a base for determining a boss HP value that results in clears as close to the time limit as possible. However, as extra time was dedicated to testing this battle, the team’s overall performance proved to be higher than usual. As a result, the base values used for adjustments were too high, with final values roughly 1% higher than intended. We have reduced the boss’s HP to bring the battle in line with our initial balance projections. We apologize for any inconvenience caused. Players will now receive the power of the Echo in Pandæmonium: Asphodelos (Savage). The Echo will take effect upon entering Pandæmonium: Asphodelos (Savage), increasing players’ maximum HP, damage dealt, and healing potency by 10%. Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated. So, that’s everything you need to know about FFXIV 6.2 patch. If you’re looking for more FFXIV content check out some of our guides below: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform?

  • FFXIV Patch 6.38 Notes: NA Server Upgrades, speculative changes – Dexerto

    FFXIV Patch 6.38 Notes: NA Server Upgrades, speculative changes Square EnixFinal Fantasy XIV is releasing a new minor update to the game, including maintenance on the infrastructure for the North America Data Centre and smaller system changes. A new patch is on the horizon for Square Enix’s ever-popular MMO. Patch 6.38 is a minor patch for the title, likely being one of the final ones before they release the larger 6.4 in the coming months. Despite being a small patch, however, the game’s servers will be going down for quite some time as they work on maintaining the North American Data Centre. Contents When is Patch 6.38 releasing in FFXIV? – What to expect from Patch FFXIV 6.38 – When is Patch 6.38 releasing in FFXIV? Final Fantasy XIV has announced on Lodestone that Patch 6.38 will arrive on Live Servers on April 4th, 2023. As per usual there will be maintenance involved with the servers, this one lasting 24 hours in total. Here are the key timings: GMT: April 3rd 10am – April 4th 10am – BST: April 3rd 11am – April 4th 11am – AEDT: April 3rd 9pm – April 4th 9pm – PDT: April 3rd 3am – April 4th 3am – The reason behind this longer time is due to the maintenance Square Enix will be performing on the North American Data Centre Infrastructure, and as such, all servers will be down during this time. What can we expect in FFXIV Patch 6.38? Square Enix has yet to officially announce the contents of Patch 6.38, but it’s likely to be nothing major. As we only recently received Patch 6.35 a short while ago, it doesn’t seem like we’ll be getting anything game-breaking. However, players have speculated that Patch 6.38 will bring about minor changes to the way in which they can receive best in slot/ high item level gear. We’ll have to keep our eyes peeled for details on such changes in the coming weeks. Please note that this information is currently speculative, we will be updating this piece with more information as soon as it becomes available. Savage Loot Lockout Removed Easily one of the biggest pain points for Final Fantasy XIV raiders is the loot lockout system for the current tier. Each week players are able to partake once in each of the four fights to gather loot and rewards for each completion. However, the loot that drops from clearing the fight is bid on by all players, meaning some unlucky Warriors of Light may only receive a token. Players are still able to participate in the fights of the current savage tier after their weekly clear, but parties with higher cleared players will have diminished loot pools. Patch 6.38 is predicted to remove this feature, similar to how Patch 6.18 did with the previous tier. This means players can farm for BiS as much as they’d like. Patch 6.38 should also allow players to enter any fight of their choosing, despite not clearing the one before it. Tomestone Weapon Upgrades Aside from savage tier raiding, players are able to equip themselves with higher item-level gear by just playing the game. Players can receive Tomestones by completing certain activities and be traded in for high-item level gear. This gear can then be upgraded further by participating in Alliance Raids, granting players the ability to upgrade one piece each week. The only exception to this was the Tomestone weapon, which did not have an upgrade path outside of savage raiding. Patch 6.38 will likely bring the ability to trade Alliance Raid rewards for the higher-level tomestone weapon. Tomestone Limit Doubled Another change that may come with Patch 6.38 is the doubling of the current highest tombstone limit. Tomestones of Causality are currently capped at 450 per week, restricting players from gaining any more until the weekly reset. This has slowed down player progression and has been a frustration shared by many in the FFXIV community. Patch 6.38 may double the weekly cap for Tomestones of Causality to 900 per week, giving players a bit more wiggle room and speeding up their progression. Be sure to check back soon as we’ll update you here with official details on Patch 6.38 as further news comes to the surface.

  • FFXIV update 6.18 patch notes: Data center travel, Asphodelos Savage changes & PvP balancing – Dexerto

    FFXIV update 6.18 patch notes: Data center travel, Asphodelos Savage changes & PvP balancing Square EnixFinal Fantasy XIV 6.18 patch is now live and will change the way players swap servers through FFXIV’s data centers. Final Fantasy XIV Online 6.18 patch will now allow you to switch data centers at will, something that will let you play with friends on far more other than was possible before. Be aware, you can only visit servers that are for your region. However, the patch still opens up a world of possibilities for friends who’ve always wanted to play together, but have been locked into a set data center within the game. The FFXIV 6.18 update brings a range of changes, below, we’ll cover them all in the patch notes. Contents Final Fantasy XIV patch 6.18 Remember that Final Fantasy XIV’s 6.18 patch is not to be confused with patch 6.2 Buried Memory. This is a different update that goes live in August and is more geared around post-Endwalker content. The 6.18 patch is for the data center update, however, it will add a lot of other things to the game once the maintenance has finished. The patch notes for #FFXIV Patch 6.18 are now available! ➡️ https://t.co/zsFqzEnR6S Take a look at what’s new while we wait for maintenance to end! ⏳ pic.twitter.com/B9Cr50kopA — FINAL FANTASY XIV (@FF_XIV_EN) July 4, 2022 Full patch notes for 6.18 You can check out the full notes for Final Fantasy XIV patch 6.18 below: Battle System The weekly restriction on receiving Unsung Blades of Asphodelos from Asphodelos: The Fourth Circle has been removed. – The following adjustments have been made to Pandæmonium: Asphodelos (Savage): – Two treasure coffers will now always appear. Furthermore, the weekly restriction on rewards obtained from coffers has been removed. – The weekly entrance restriction on all areas of Pandæmonium: Asphodelos (Savage) has been removed. – Players may now proceed directly to any circle of Pandæmonium: Asphodelos (Savage). – The item required to enhance weapons purchased with Allagan tomestones of astronomy, Radiant Roborant, can be purchased from the following vendor: Nesvaaz, Radz-at-Han (X:10.6 Y:10.0) – Item Required: Aglaia Coin – After acquiring the items to enhance your equipment from J’lakshai, Wilmetta, or Nesvaaz, speak with Khaldeen in Radz-at-Han (X:10.9 Y:10.4) and exchange them for augmented gear of your choice. – PvP The following adjustments have been made to PvP actions: Paladin Holy Sheltron: Damage reduction of the Knight’s Resolve effect has been reduced from 20% to 15%. – Marauder / Warrior Onslaught: Base potency has been increased from 400 to 500. Maximum potency has been increased from 4,000 to 5,000. – Orogeny: Base potency has been increased from 800 to 1,000. Maximum potency has been increased from 8,000 to 10,000. – Dark Knight Bloodspiller: Base potency has been increased from 4,000 to 6,000. The threshold for reaching maximum potency has been changed from HP below 20% to HP below 25%. – Eventide: Base potency has been increased from 1 to 10,000. – Gunbreaker Burst Strike: Potency has been increased from 6,000 to 7,000. – Hypervelocity: Potency has been increased from 2,000 to 3,000. Barrier potency of the Junction Tank bonus has been increased from 5,000 to 6,000. Potency increase of the Junction DPS bonus has been changed from 4,000 to 5,000. Cure potency of the Junction Healer bonus has been increased from 3,000 to 4,000. – Ninja Seiton Tenchu: Duration of the Unsealed Seiton Tenchu effect has been reduced from 10 to 8 seconds. – Machinist Blast Charge: Now grants a movement speed increase when Overheated. – Aether Mortar: Potency has been increased from 4,000 to 6,000. Barrier potency has been increased from 4,000 to 6,000. – Dancer Honing Dance: Potency has been increased from 3,000 to 4,000. – Reverse Cascade: Potency has been increased from 5,000 to 6,000. – Fountainfall: Potency has been increased from 7,000 to 8,000. – Saber Dance: Damage bonus has been increased from 5% to 10%. – Black Mage Burst: Barrier potency has been reduced from 16,000 to 12,000. – Superflare: Enemies under the effect of Umbral Freeze will now be afflicted with a status ailment commensurate with the number of stacks accumulated. 1 stack: Heavy – 2 stacks: Bind – 3 stacks: Deep Freeze – Duration: 2s – – Summoner Fester: Base potency has been increased from 3,000 to 4,000. Maximum potency has been increased from 6,000 to 8,000. – Astrologian Gravity II: Heavy effect is now only applied to the first target. – Gravity II (When executed after Double Cast): Bind effect is now only applied to the first target. – Crystalline Conflict When the season ends, the top 100 ranking players from each data center will receive vouchers via the moogle delivery service. – Players finishing in bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves’ Den Pier (X:4.9 Y:5.7). – Tier rewards for Season One must be claimed before the end of Season Two. – Frontline We are planning a number of adjustments for Patch 6.2, including further changes to the rate at which the limit gauge fills for each job, as well as damage modifiers. The combat rank bonus for the limit gauge has been adjusted as follows: Before: 1st: none – 2nd: Fills 1.25 times faster – 3rd: Fills 1.5 times faster – After: 1st: Fills 0.75 times slower – 2nd: none – 3rd: Fills 1.25 times faster – Damage modifiers based on the job have been adjusted as follows: Damage taken for tank and melee DPS has been changed from -40% to -60%. – Damage taken for physical ranged DPS, magical ranged DPS, and healer have been changed from -20% to -30%. – Damage dealt for summoner, scholar, and white mage, has been changed from 0% to -10%. – System A new data center, Meteor, has been added to the Japanese region. New Worlds have been added to the European data centers. Chaos Data Center: Sagittarius – Phantom – Light Data Center: Alpha – Raiden – The Data Center Travel system has been implemented: From the Character Selection screen, choose a character and select Visit Another Data Center from the subcommand menu. – Select the data center and World to which you wish to travel. – On the final confirmation screen, select Proceed to return to the title screen and begin the data center traveling process. – Once Data Center Travel has been successfully completed, you may select the appropriate data center and World to log in. – Players visiting other data centers will have the “Traveler” title displayed on their nameplate. Certain features are unavailable or restricted when visiting another data center: Disciples of the Land – Retainers – Free Companies – Linkshells – Cross-world Linkshell – Fellowships – Housing – Eternal Bonding – Gold Saucer – Deep Dungeons – PvP – Moogle Delivery Service – Teleport – New and Preferred World Bonuses – Resolved Issues An issue wherein contradictory dialogue appeared when speaking with F’lhaminn in Mor Dhona after completing the Ameliance custom delivery quests. An issue wherein contradictory dialogue appeared when speaking with Jesse in Rhalgr’s Reach after completing the quest “Goodbye, ε̆│\̆│Δ.” An issue when participating in Frontline campaigns wherein players under the effect of the white mage action Miracle of Nature were no longer affected by PvP damage modifiers. Other minor text issues have also been addressed. Known Issues An issue wherein the numbering of cross-world linkshells reverts to the order in which they were joined after using the Data Center Travel system and returning to your Home Data Center. So, that’s everything you need to know about Final Fantasy XIV patch 6.18. If you’re looking for more FFXIV content check out some of our guides below: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform? |

  • FFXIV 6.2 Buried Memory: Live Letter stream start time & how to watch – Dexerto

    FFXIV 6.2 Buried Memory: Live Letter stream start time & how to watch Square-EnixSquare-Enix will be releasing a new Letter from the Producer to address the details of the FFXIV Buried Memory update. Here’s everything you need to know. Final Fantasy XIV’s Buried Memory update will be arriving in late August 2022. The patch is now live, but we’ll need to wait until the official content release date to take advantage of the changes – many of which are still unknown. However, the upcoming Letter from the Producer will likely fill us in on the details and how it will change the game. The patch notes have already been released, but Buried Memory will likely include much more than gameplay tweaks and bug fixes. Especially if the ending to FFXIV Endwalker is to mean anything. Here’s everything you need to know about the FFXIV Buried Memory update. Contents Letter from the Producer date You can tune into the Letter from the Producer for FFXIV Buried Memory on Friday, 12 August 2022 at at 4am PT, 7am ET, 12pm BST, 9pm AEST. How to watch the Live Letter You can watch the latest update for the long-running MMO on Square-Enix’s YouTube and Twitch pages. Japanese viewers can also watch on the company’s Niconico channel. What to expect in the Live Letter Long-time Final Fantasy fans will be excited to see where the Black Knight storyline will lead, however, there’s no guarantee that Buried Memory will address this. Instead, we may get a brand new story that not only connects to the wider FFXIV story but follows on from Endwalker. The devs are teasing more story content (see below tweet) but we’ll need to wait until the Letter from the Producer to learn more. So, that’s everything you need to know about the FFXIV Buried Memory Letter from the Producer. If you’re looking for more FFXIV content check out some of our guides below: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform?

  • FFXIV Online player decimates dungeons using Yu-Gi-Oh Duel Disk as a controller – Dexerto

    FFXIV Online player decimates dungeons using Yu-Gi-Oh Duel Disk as a controller Square EnixWhile Final Fantasy XIV Online encourages players to embrace their creative side, one FFXIV player has taken it a step further by using a modded Yu-Gi-Oh Duel Disk as a controller. Final Fantasy XIV’s Eorzea is a land full to the brim with creativity. From stunning glamours to perfectly constructed fan-made houses, FFXIV truly lets your imagination run wild. This boundless ingenuity transcends Eorzea’s virtual plains, though. In the real world we’ve seen stunning cosplays of characters like Y’shtola and Minfila, but it turns out one fan has gone the extra mile to really embody his Warrior of Light. Transforming his old Yu-Gi-Oh Duel Disk into an elaborate controller, this player is completing dungeons and taking names in style. FFXIV player stuns with Yu-Gi-Oh Duel Disk controller Electing to take on a healing role as the card slinging Astrologian, SuperLouis64 couldn’t have chosen a better job to test out his Duel Disk controller with. Every time he draws a card, placing it in the right position on the Duel Disk will grant the ally teammate a buff. Shown using Alisaie as an example, the controller functions perfectly! Redrawing a card using the disk means that his character also redraws in-game. Not only is this an amazing mod to show off to your friends, he also goes on to prove that it can be used to execute flawless healing combinations during your boss battles. As the post continues to climb on Reddit, players from all across Eorzea have chimed in with their feedback. “I want to try this out, my Duel Disk has been collecting dust for too long,” reminisces one, while another calls it “the future of gaming.” Others have taken a more light-hearted approach. “You’re doing it wrong,” jokes one. “You’re supposed to draw with your eyes closed and then smirk when you realized you just top-decked.” So if you’re feeling adventurous this may your next project, but until then best be wary if you go up against SuperLouis64 in a fight. Who knows if he’s got a Blue Eyes White Dragon tucked away in his deck?

  • FFXIV Online Eureka Guide: How to unlock, Magia Board, dungeon, mount – Dexerto

    FFXIV Online Eureka Guide: How to unlock, Magia Board, dungeon, mount Square EnixOf all Final Fantasy XIV Online’s secrets, Eureka, the Forbidden Land, has become one of FFXIV’s most popular destinations. As the Final Fantasy XIV Online universe continues to expand with the upcoming release of Endwalker, players old and new are flocking to the plains of Eorza to uncover FFXIV’s hidden treasures. One of these is Eureka, the Forbidden Land. An island thought lost during the events of the Calamity, it represents a whole new adventure for hungry players. Hoping to channel your inner Indiana Jones and take a peek into the island’s secrets? Here’s a full guide to unlocking and exploring FFXIV’s Eureka. Contents What is Eureka in FFXIV? Eureka is a series of localized instances in FFXIV, an ‘instance’ being a small area which only a certain number of players can populate in order to ensure server stability. 144 players can head out to Eureka at one time, with players having the ability to take to its aether-filled plains solo instead of with a group. Your item level will also be synced to Level 300. However, as there is no set path you’ll need to work together with your fellow explorers to locate the area’s fearsome enemies. Thankfully, you’ll spawn at a settlement with a collection of other players, so you won’t be running around looking for them! You only have a set time to do this, but you’re free to jump back in once the timer runs out. How to unlock Eureka in FFXIV In order to visit the vistas of this ancient isle, you’ll need to complete a few prerequisites first. Importantly, you must be over Level 70, and you’ll also have to have completed the main Stormblood story quests. From here, follow these steps: Speak to Galiena at the Chakra Falls in Rhalgr’s Reach, and obtain the quest “And We Shall Call it Eureka.” – Next, meet Krile at Kugane. This will cue a cutscene. – – From here, head down to pier #1 and speak to the Craftsman. Then you’ll be able to travel to Eureka! To venture forth to Eureka, speak to Expedition Ferryman Rodney – If you are playing as a party of eight, all eight players must be in Kugane before departure. – – The Magia Board In order to journey through this elemental paradise and make it out unscathed, you’ll need to make use of the Magia Board. As the monsters of the island are elemental based, players will level up via the Element Levelling system that is unique to Eureka. Players will be able to control six different elements (water, ice, fire, earth, wind, lightning) which can be upgraded with different points. You can only redistribute these five times, though, before the board runs out of charge. It can be recharged via the settlement’s Magia Meddler or, if you’re feeling a little more adventurous, by slaying monsters. Be careful how you distribute your elemental points, though, as each monster is attuned to a certain element. So, you can either wield nature to your advantage, or use it to increase your defense. Increased defense: If you go up against an enemy and attune yourself to the same element as it, you increase your defense. For example: running a Water build into a Water enemy will increase your defense. – – Elemental buffs: Each element will give its wielder some all important buffs, so make sure you take a look at which ones best fit your playstyle in order to maximise your chances of success. – FFXIV Eureka Dungeon: Baldesion Arsenal Once you’ve completed everything that Eureka has to offer, you’ll be able to take part in a 56-man public dungeon called Baldesion Arsenal. To take part, you must,: Be Elemental Level 60. – Complete the Hydatos main quests. – Complete the FATE “I don’t want to believe.” This only spawns during Umbral Turbulence weather in the presence of a Level 60. – – The dungeon is accessible via Hydatos, and completion of the dungeon grants you the weird yet wonderful Demi-Ozma mount. So that’s it for FFXIV’s Eureka! If you’re new to the world of Ezorea and fancy getting a head start, here’s all of our guides to FFXIV Online: How to access FFXIV Online | How to level up fast in FFXIV Online | How to unlock the Red Mage in FFXIV Online | How to Glamour in FFXIV Online | How to unlock Dancer

  • FFXIV All Saint’s Wake 2022: Halloween quest & rewards – Dexerto

    FFXIV All Saint’s Wake 2022: Halloween quest & rewards Square EnixFinal Fantasy XIV Online’s Halloween event, All Saints’ Wake, is set to return in 2022, so here’s its release date, as well as how to start the quest in FFXIV and obtain your rewards. In recent months we’ve seen FFXIV’s fan favorite Christmas event, Starlight Celebration, add some festive minions to your inventory, as well as the Lunar New Year-inspired Heavensturn which focuses on all things feline. What we didn’t see was the iconic Halloween event, All Saints Wake, whose absence left players all across Eorzea lamenting the lack of all things spooky. However, Square Enix have heard our desperate pleas and will be bringing the event back for the latter half of January 2022. So, here’s a rundown of the FFXIV All Saints’ Wake Halloween event, including its release date, rewards, and how to start the event’s quest. Contents FFXIV All Saints’ Wake start & end dates FFXIV All Saints’ Wake will make its triumphant return to Eorzea on January 20 at 12:00AM PST / 3AM EST / 8AM GMT / 9AM CEST, and will conclude on February 2 at 6:59AM PST / 9:59AM EST / 2:59PM GMT / 3:59PM CEST. Read More: How to get the Cape of Happiness in FFXIV – In order to take part in this mischievous mission and snag yourself some terrifying treasures, you will need to complete the quest within this date range. Once the event is over, these items will vanish back behind the veil, so if you want them be sure to log in! FFXIV All Saint’s Wake quest This year’s event is entitled ‘Death and Dining at the Phantom’s Feast,’ and seems to focus around one of the scariest creatures in both the real-life and virtual planes: clowns. In order to partake in this peculiar series of events, you’ll have to have obtained Level 15 and completed the Realm Reborn story quest ‘It’s Probably Pirates.’ If you’ve done all of that, then head to Old Gridania to begin your adventure. From here: Travel to Old Gridania – Take the Aethernet to Mih Khetto’s Amphitheatre – Speak to the Adventure’s Guild Investigator (a tall, purple-haired Elezen in a black cloak) – Accept the ‘All Clowns’ Wake‘ quest. – FFXIVAll Saints’ Wake rewards Upon completing this clown-infested horror story, you’ll be able to scoop up a whole host of rewards – including a creepy garment that gives us the shivers. Clown’s Outfit: A ringmaster-inspired outfit that will send shivers down your spine. Comprised of: Clown’s Hat, Clown’s Top, Clown’s Shortgloves, Clown’s Bottoms & Clown’s Boots. – – Haunted Pumpkin Set: A collection of various sized outdoor pumpkins to keep you feeling festive all year round. – Pumpkin Flower Vase: An adorable tabletop vase featuring a large pumpkin and tiny little ghost. – Modern Cosmetics – Clowning Around: “The realm’s premier publication on cosmetics ─as well as dating advice and, for some reason, politics,” will allow you to unlock spooky clown facepaint at the aesthetician. – So that’s everything we know about FFXIV’s All Saints’ Wake Halloween event. Looking to become the greatest Warrior of Light Eorzea has ever seen? Be sure to check out our other guides: How to access FFXIV Online | How to level up fast in FFXIV Online | How to unlock Dancer | How to unlock the Red Mage in FFXIV Online | FFXIV Online Eureka Guide | FFXIV Glamour Guide | How to get all hairstyles in FFXIV

  • FFXIV Online dev responds to concerns about NFTs coming to MMO – Dexerto

    FFXIV Online dev responds to concerns about NFTs coming to MMO Square Enix, PixabaySquare Enix producer and designer Naoki Yoshida has given skeptical players more clarification on whether NFTs will appear in the long-running Final Fantasy franchise. It’s not an understatement to say the Final Fantasy franchise is extremely beloved across the world. Square Enix has given the long-running series star treatment in the last few years, with polished next-gen remakes breathing new life into classic titles. However, players have raised a few eyebrows with Square Enix’s plans to incorporate NFTs into future titles, especially with how it could affect the immensely popular FFXIV. Now, Square Enix’s own Naoki Yoshida has stepped in to field these mounting concerns. Naoki Yoshida talks about “NFT element” in FFXIV During the pre-broadcast for the Final Fantasy XIV Live Letter stream, players were able to watch producer and designer Naoki Yoshida discuss the prospect of blockchain-based gaming. Translated by Square Enix’s Aimi Tokutake, Yoshida said “based on how Final Fantasy XIV is designed, we don’t intend on incorporating any sort of NFT element in the game at this point. If anybody is worried or concerned about it, I can clearly state at this time that we do not have any intentions to incorporate that into the game.” While Yoshida may have put Final Fantasy players at ease, the producer didn’t necessarily shut down the appearance of NFTs in future Square Enix projects: “I would love if there is an opportunity to speak to the subject of NFTs in an interview that is completely unrelated to FFXIV, because it is an opportunity for a new business model.” Timestamp of 45:00 The designed continued: “I do believe the vehicle itself could potentially be something that makes the concept of a video game a little bit more interesting. That being said, we would need a specific game design that would accommodate for the concept of NFTs.” Where NFTs will pop up next in Square Enix’s library remains to be seen, as it seems the backlash they caught back in January hasn’t deterred them from their plans.

  • FFXIV Online dev Yoshi-P addresses Endwalker server issues backlash – Dexerto

    FFXIV Online dev Yoshi-P addresses Endwalker server issues backlash Square EnixFinal Fantasy developer Yoshi-P has shed some light on what Square Enix are doing amid backlash about the queues and server issues around the Endwalker release. After months of waiting, Final Fantasy XIV Online players finally got the chance to experience the Endwalker expansion – traveling to the plains of Eorzea for a heated confrontation with the Garlean Empire and Zenos. However, the launch of the new DLC has presented a few headaches for players. With servers being overcrowded, there are huge wait times just to get into the MMO, which has become the source of frustration for players. Many players have called on Square Enix to make changes, mainly to eliminate the monster queue times, but also to address some of the crashing issues like Error 2002 and Error 3001 that they’ve run into at times. Now, Naoki Yoshida, more commonly known as Yoshi-P to Final Fantasy fans, has addressed some of the concerns and revealed what they’re planning to do to change things. “We apologize for the huge inconvenience caused to players by the extremely high levels of congestion in each World since Early Access and the official launch of Endwalker,” he said in a blog post on December 11. Yoshi-P noted that the devs are trying to “expedite” the log-in process so players can get in faster, but they’ve got things ironed out just yet. “We are steadily making progress toward adding logical data centers for all regions and the addition of multiple new Worlds, with the cooperation of our vendors in each country,” the dev added. The addition of new Worlds and servers has proven difficult due to a shortage, according to Yoshi-P, but changes appear to be in the pipeline. It remains to be seen as to exactly when things will be ironed out, but it appears as if it won’t be much longer.

  • FFXIV Online community disappointed with Job Quests snub in Endwalker – Dexerto

    FFXIV Online community disappointed with Job Quests snub in Endwalker Square EnixThe Final Fantasy XIV Online community is “disappointed” with Square Enix’s decision to not include more Job Quests past Level 80 in Endwalker, venting about it on social media. Final Fantasy XIV Online’s Director and Producer, Naoki Yoshida, dove into everything coming in Endwalker during a presentation on November 6. He talked about new quests, trials, dungeons, a new PvP mode, and more. The community was thrilled, for the most part. But one thing that stuck out like a sore thumb was the confirmation that there would be no Level 90 Job Quests — giving players a bit more end-game content for their favorite classes. FFXIV players expressed their disappointment on social media following the reveal. “No more job quests is disappointing. It does make sense given that the endings were pretty conclusive, but I wanted to see some of those characters again,” wrote one player. “I’m sad there are no job story quests. Felt like some of them still had some stuff they could do. Maybe they’ll add them in a future patch that will fit the story better, though,” wrote another. A third player described the omission as a “bummer.” They explained that the job quests were a “good source of lore particular to our disciplines and the world history.” It wasn’t all doom and gloom, though. Some players were more optimistic about the decision. “I hope this just means that some of the side characters in the Job quests will show up in the new Role quests,” wrote one player. Read More: FFXIV players discover Squid Game in Eorzea – “Job quests ending at 80 makes sense,” wrote another. They explained that Scholar and Dark Knight had “fantastic” conclusions. Other players added that most jobs ended well, although admitting some were left “open-ended.” Final Fantasy XIV Endwalker was originally supposed to release on November 23. However, Yoshida decided to push it back until December 7, claiming he wanted to improve quality and stability ahead of launch. The community was disappointed about that, too. However, the consensus was that its “better functional than punctual.”

  • FFXIV Ninja player gets reported mid-dungeon for… jumping – Dexerto

    FFXIV Ninja player gets reported mid-dungeon for… jumping Square EnixFinal Fantasy XIV Online’s dungeons require fans to work in teams to take down the enemies that lie within, but this Ninja quickly realized that, for some FFXIV players, teamwork doesn’t come naturally. With the release of Final Fantasy XIV Online’s latest expansion, Endwalker, comes a slew of new dungeons and raids for players to sink their teeth into. From the spectacular vistas of Ktisis Hyperboreia to the bizarre and unsettling world of Smileton, your Warrior of Light will have to endure these gruelling trials in order to finally bring peace to Eorzea. It turns out, though, that some players are much more suited to the solo leveling life, as one unfortunate Ninja was reported for jumping during their FFXIV dungeon roulette. FFXIV player reported for… jumping One of the main reasons players are attracted to the Ninja job is its reliance on stealth, speed, and assassin-style attacks. With the ability to flip around the battlefield and bamboozle your enemies, the melee DPS is one of the game’s most enticing classes. Read More: FFXIV Endwalker Reaper class guide – For one specific White Mage, the novelty wore thin pretty quickly. “Was with a White Mage and not even two pulls in he is already asking me to stop doing it [jumping],” writes Eastern_Inside_6708, who notes that they “just absolutely love the backflip jump the class has.” “I just ignore him and keep going,” they continue. “Eventually my other two party members join in and start jumping around as well. The healer [White Mage] goes ‘Great’ in chat. After one more pull, he just stops entirely, stands there doing nothing, tells us he just filled a report for harassment to the three of us and to enjoy our bans, and just leaves the dungeon entirely.” Concluding that “I don’t know about you but seems like someone woke up at the wrong side of the bed,” the story has captured the imaginations of FFXIV players across Eorzea. “He probably doesn’t know you can target people by clicking on the party list, and was probably physically clicking on your character models,” deduces one player, noting that “that’s the only thing I could think of causing the healer actual irritation.” “Remember when people got mad because jumping wasn’t in the game?” recalls another, joking that “we’ve come full circle.” Was this White Mage simply having a bad day at the guild? Possibly so, but it’s worth bearing in mind that there’s no ‘I’ in ‘team,’ even in the chaotic world of FFXIV.

  • FFXIV NPC tries to murder new player by luring them into an elite mob – Dexerto

    FFXIV NPC tries to murder new player by luring them into an elite mob Square EnixFinal Fantasy XIV’s Thancred has attempted to murder a new player by luring them into an elite mob with a shiny main scenario quest. Final Fantasy XIV’s story is arguably one of the most captivating narratives available in an RPG. Spanning across multiple expansions, the main story questline can take hundreds of hours to complete. Throughout your journey, you’ll make friends and enemies, lose companions, and even befriend nemeses along the way. This all starts back in A Realm Reborn, where you’ll meet the crew you become very familiar with. One face you’ll come to know is the thuggish rogue Thancred. The main story questline requires players to meet Thancred on the outskirts of Ul’dah, which unfortunately made it nigh impossible for one new player. FFXIV’s Thancred tries to murder a new player by luring them into elite mob Reddit user ethman14 was starting out their journey in Final Fantasy XIV. They had selected the Warrior class and were happily progressing through the story. However, they seemed to hit a hitch in their tracks, as the player was asked to meet Thancred right next to a level 50 elite mob. Elite Mobs are powerful enemies in FFXIV which are scattered throughout the open world. These mobs can require multiple players to defeat and aren’t to be taken lightly, especially by a player who’s new to the game. The elite mob named Maahes is level 50, which was the level cap for completing A Realm Reborn. Because of this high-level mob barring the way between them and Thancred, ethman would’ve been unable to progress the story unless they asked a higher-level player to eliminate it. Another user shared that a similar case had happened during the opening of the game’s Korean servers, where a GM was brought in to help out. Fortunately, with the friendly community that FFXIV fosters, it’s likely players would’ve been more than willing to help progress a new player’s journey.

  • FFXIV nerfs raid boss because the devs were too good at it – Dexerto

    FFXIV nerfs raid boss because the devs were too good at it Square EnixThe Final Fantasy XIV developers have needed to nerf one of the hardest raids from update 6.2 Buried Memory after fans struggled to complete it. FFXIV Buried Memory added a collection of new raids to the game, post-Endwalker which included Abyssos: The Eighth Circle (Savage), an ultra-hard raid that encouraged players to work together to overcome. However, it soon became apparent that the raid was too hard for even the most experienced players, forcing Square-Enix to nerf it. Most of the difficulty was in regard to the vast amount of HP given to the raid boss, Hephaistos. The dev team played the raid themselves and although they found it difficult, they didn’t think it was too hard for the players. Although they underestimated their own skills when it came to FFXIV, and didn’t realize that as the game’s developers, they were also the best players. Now that update 6.21 is live, the new patch notes state that Abyssos: The Eighth Circle (Savage) has now been nerfed and that essentially, the devs didn’t realize they were as good as they are. They said: “Under normal circumstances, the DPS of this team serves as a base for determining a boss HP value that results in clears as close to the time limit as possible.” “However, as extra time was dedicated to testing this battle, the team’s overall performance proved to be higher than usual. As a result, the base values used for adjustments were too high, with final values roughly 1% higher than intended.” The team wanted to create a raid that challenged veteran players and then went on to apologize for the inconvenience caused by their ambitious goal. Players have actually found the whole episode funny though, as the devs have essentially apologized for being too good at their game.

  • FFXIV Myths of the Realm Agalia: Release date & requirements for 6.1 Alliance Raid – Dexerto

    FFXIV Myths of the Realm Agalia: Release date & requirements for 6.1 Alliance Raid Square Enix, DexertoFinal Fantasy XIV Online is filled to bursting with raids and dungeons, but Endwalker’s Myths of the Realm Agalia Alliance Raid has snatched players’ attention. Here’s everything we know about the content: from release date to entry requirements. As the ashes settle and peace prevails in the wake of Final Fantasy XIV Endwalker, all eyes are on what the future holds for our Warrior of Light and the Scions of the Seventh Dawn. One thing we know for certain is coming, though, is the Myths of the Realm Alliance Raid. The first of its kind, the gates to this mysterious location are ready to be flung open, inviting players to test their mettle against some of Eorzea’s most fearsome foes. Looking forward to FFXIV’s Myths of the Realm Alliance Raid? Here’s everything you need to know about it. Contents FFXIV Myths of the Realm Alliance Raid: Release date FFXIV’s Myths of the Realm Alliance Raid is set to debut alongside Patch 6.1 on April 12. Read More: FFXIV Endwalker Patch 6.1 notes – Patch 6.1, aptly entitled Newfound Adventure, sets the foundations for a new storyline featuring our dashing heroes and heroines, as well as adding a new Trial, dungeon, and much, much more. What is FFXIV Myths of the Realm Agalia? Myths of the Realm is a level 90 24-man Raid that will be split across multiple different parts, with the first entitled ‘Agalia.’ Our next adventure centers around a spectacular marble tower, whose stairwells are lined with huge statues of gryphons, as well as a colossal recreation of Rhalgr. Don’t let its stunning vistas fool you, however, as Final Fantasy XIV’s producer, Naoki Yoshida (more commonly known as Yoshi-P) warns “yes, you can and will fall down.” He goes on to clarify “it’s not all about the beauty of the instance… We will touch on the Twelve, what are they, do they even exist, all those questions;” perfectly interweaving with the imagery of the Twelve that can be seen throughout the Raid. FFXIV Endwalker Myths of the Realm Agalia requirements In order to challenge the creatures that lurk within this long-forgotten realm, you’ll need to fulfill the following requirements: Achieve Level 90 – Have an average item level of 565 or above – Complete the Chronicles of a New Era quest ‘A Mission in Mor Dhona.’ – So that’s everything we know about FFXIV’s Myths of the Realm Alliance Raid; from its release date to what to expect. Looking to hone your skills and become the greatest warrior Eorzea has ever known? Be sure to check out our FFXIV guides: The Tower of Zot dungeon guide | The Tower of Babil dungeon guide | Smileton dungeon guide | Reaper Guide | Sage Guide | FFXIV Endwalker Giant Aetherlouse guide | FFXIV Endwalker Northern Herring guide | Berkanan Sap guide | Ovibos Milk guide

  • FFXIV NA Community stream: How to watch & what to expect – Dexerto

    FFXIV NA Community stream: How to watch & what to expect Square EnixA new Final Fantasy XIV North American Community stream is coming, so here’s when it starts, how to tune in, and what to expect from the MMO’s next broadcast. The next episode of Final Fantasy XIV‘s Duty Commenced, the North American Community team’s live show, is coming. The team, along with special guest Curiousjoi, will be paying a visit to Mount Ordeals where they plan to battle the Extreme version of Rubicante. The show will also display the latest entries for Community Commendations and give fans the chance to win prizes. The FFXIV 6.3 Gods Revel, Lands Tremble update is now underway and we imagine we’ll learn some tantalizing new secrets about this latest adventure in the world of Final Fantasy XIV. Here’s how you can take part and tune into the Duty Commenced NA livestream. When is the Duty Commenced livestream? The Community livestream will take place on Friday, February 17, 2023, at 3 PM (PST) / 6 PM (EST). How to watch the NA Community stream To watch the livestream you’ll need to head over to the official Final Fantasy XIV Twitch Channel. There’s been no word on if the show will also be streamed on YouTube as of yet. However, it’s likely to be uploaded after the show ends. If you’re looking for more FFXIV content check out some of our guides below: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform?

  • FFXIV Make It Rain Campaign 2024: dates, rewards and more – Dexerto

    FFXIV Make It Rain Campaign 2024: dates, rewards and more Square EnixFinal Fantasy XIV has returned with its Make It Rain Campaign. This special event sees a big boost to MGP gains, a new outfit, and more. Here’s what you need to know about the upcoming event. The Make It Rain Campaign is returning to Final Fantasy XIV once more in 2024. The event sees Warriors of Lights gaining massive amounts of Manderville Game Points which can be spent at the Gold Saucer. Alongside that, there’s a new terrific glamor set players can pick up once they complete the quests. Want to know how to participate? We’ve got all the info right here. FFXIV Make It Rain Campaign start date The Make It Rain Campaign will begin on Wednesday, May 15, 2024, at 1 AM PDT. The event will run for about 2 weeks, finishing on Friday, May 31, 2024, at 7:59 AM PDT. Two weeks is plenty of time to complete the questline for the event and make use of the bonus MGP to grab mounts, minions, and more from The Golden Saucer. FFXIV Make It Rain Campaign quest and content Once the event rolls around, you’ll be able to pick up a quest from Quevain in the Steps of Nald in Ul’Dah, located at X: 9.4, Y: 9.2. The quest will mostly involve a story of some sort and shouldn’t take too much time to complete, meaning you can complete it in one sitting. Alongside the quest, MGP rewards will be increased by 50% from the Gold Saucer, which is a currency that can be exchanged for items like mounts and minions. FFXIV Make It Rain rewards Completing the Make It Rain Campaign quest will award the Warrior of Light with a rather impish glamor set, alongside two exclusive housing items. It’s also worth noting that players can purchase the rewards from previous Make It Rain events from the campaign attendant.

  • FFXIV Moonfire Faire 2021: Polar bear mount, start & end dates – Dexerto

    FFXIV Moonfire Faire 2021: Polar bear mount, start & end dates Square EnixFinal Fantasy XIV Online is hosting a new event titled the FFXIV Moonfire Faire 2021, which includes an exclusive polar bear mount. With FFXIV’s newest expansion Endwalker fast approaching, players are eagerly awaiting all of the new content that will be coming with it. The world of Eorzea has recently seen a huge influx of new players, meaning that Endwalker could be the most popular expansion for the game yet. In the meantime, there is a new event coming to Eorzea for a brief time that has some festive goodies in it. Here’s a full guide on where the event is taking place, and what contents await you. FFXIV Moonfire Faire Event start/end times The Moonfire Faire begins on Friday, August 13 at 1AM PST/ 4AM EST / 9AM BST / 10AM CEST , and ends on Thursday, August 26 7:59 PST / 10:59 EST / 2:59AM BST / 3:59 AM CEST. How to get FFXIV Polar Bear Mount The event takes place in the Upper Decks of Limsa Lominsa. Head there and speak to Mayaru Moyaru after the event begins. The event requires your character to be at or above level 30, so make sure that you are before speaking to Mayaru. They will have the quest Unseasonable Chills, which you can accept and upon completion, will receive the Polar Bear Horn, which will summon the mount. You will also get the items Moonfaire Mask Stall , Costa del Hielo, and Grilled Corn. The Mask Stall furniture item shaped like a red stall that provides a colorful mask display. The two consumables provide combat boosts and EXP bonuses. The Costa del Hielo and Grilled Corn both provide long-lasting food buffs which are perfect for helping you out during Dungeons and Raids. Plus, they look delicious! Make sure to log in during the event times to get your free polar bear mount and event items. In the mean time, though, check out our dedicated Final Fantasy main page for more news on Square Enix’s MMO.

  • FFXIV Little Ladies’ Day & Hatching Tide event: start date, rewards, more – Dexerto

    FFXIV Little Ladies’ Day & Hatching Tide event: start date, rewards, more Square EnixFinal Fantasy XIV is bringing back two events in the form of Little Ladies’ Day and Hatching Tide, here’s what you need to know including start date and more. Final Fantasy XIV will be bringing back two events soon in the form of Little Ladies’ Day and Hatching Tide. With new rewards and stories to partake in, here’s everything we know about the new events coming to Square Enix’s popular MMO. Little Ladies’ Day & Hatching Tide start date Both Little Ladies and Hatching Tide will coincide with each other this year, running them both simultaneously. According to the special site for the events, they will run from Thursday, March 14, 2024, until Monday, April 1, 2024. This gives players just over two weeks to grab all the goodies from these two events. Little Ladies Day & Hatching Tide starting location It seems that for both events there is only one quest available to players. The quest called The Princesses and The Eggs will begin from Mih Khetto’s Amphitheatre in New Gridania at coordinates X: 10.2 and Y: 9.4. As for what the quest entails we don’t know as of writing. However, with previous event questlines it’s likely we’ll see the Warrior of Light assist citizens, participate in FATEs, and more. Little Ladies Day & Hatching Tide decorations Due to Little Ladies’ Day and Hatching Tide occurring at the same time, the decorations will be spread across different cities. Ul’Dah will have Little Ladies decorations, whilst Gridania will showcase the Hatching Tide decorations. Limsa Lominsa and housing districts will alternate between the two. Little Ladies Day & Hatching Tide rewards. Like the quest, the two events will have a combined reward of a new mount for players. The mount called Peatie is a massive pink goobbue, fit with a pink flower laurel.

  • FFXIV lead dev Yoshi-P agrees with Asmongold’s viral “Redditor” take on Alphinaud – Dexerto

    FFXIV lead dev Yoshi-P agrees with Asmongold’s viral “Redditor” take on Alphinaud Square EnixFinal Fantasy XIV Online’s Director and Producer Naoki Yoshida, better known as Yoshi-P, has agreed with Twitch star Asmongold that FFXIV’s Alphinaud is, in fact, a Redditor. There are few devs that have attracted such a cult following as Square Enix’s Naoki Yoshida. Affectionately known as Yoshi-P, Final Fantasy XIV Online’s Director and Producer has won the hearts of FFXIV fans all across Eorzea. Just as popular is Twitch sensation Asmongold, who has also become a household name for fans of the title. Stunning skeptics far and wide with his insane FFXIV Twitch stats, he has cemented himself as one of the game’s most prominent streamers. Alphinaud, the Warrior of Light’s Scion companion, hasn’t exactly been Asmon’s favorite character throughout his playthrough, though, with the OTK owner constantly referring to him as a “Redditor.” It turns out that Yoshi-P happens to be on the same page. FFXIV’s Yoshi-P calls Alphinaud a “Redditor” In an October 13 interview with For The Win, Yoshi-P did a deep dive into the title’s newest expansion, Endwalker. As the current story arc comes to a close, it seems pretty logical that we’ll lose some of the Scions along the way. For Yoshi-P, though, Alphinaud will always have a place in his heart. “I don’t have any siblings,” he states, “so Alphinaud is like a younger brother to me. He’s studious, great at his studies, but he’s also passionate about bringing peace to the world.” “Alphinaud talks so much. He’d be like that kid that posts on Reddit about his ideals,” he continues. ““He would absolutely be a Redditor. He’d be on [Reddit] shouting about how the world should be. Once he made it to Ishgard, however, he moved on from being a Redditor. Though I think he still lurks to see what everyone else is saying.” This sentiment mirrors Asmongold’s, who, upon meeting him for the first time in-game, deduced that “this guy posts on Reddit. This guy 100% has a Reddit account… This is a Redditor.” Turns out that the name has stuck! While one might argue that great minds think alike, poor Alphinaud probably wouldn’t be jumping in to agree this time around. One thing’s clear, though: while he may etch himself into the history books because of his devotion to the Scions, he’ll always be FFXIV’s resident Redditor at heart.

  • How to level up fast in FFXIV: Leveling guide for Final Fantasy 14 – Dexerto

    How to level up fast in FFXIV: Leveling guide for Final Fantasy 14 Square Enix (via Twitter: Espressolala)Leveling up is one of the most important things you can do in FFXIV. It allows you to improve your character so that you can take on new quests, start new jobs, unlock dungeons, and more. However, in later levels especially, grinding up to the next can feel like a massive chore. Here are the best ways to level up fast in Final Fantasy XIV. It’s a common problem in FFXIV, you go to start the next story quest and it’s locked because you’re not at the right level yet. Or worse, you start the quest only to fall at the first hurdle because your character isn’t powerful enough to tackle its enemies yet. Time to grind! Thankfully, there are multiple ways to gain Experience Points in the game, and many are easier and less time-consuming than you’d think. Here’s our detailed FFXIV leveling guide to help you level up fast in Square Enix’s MMO masterpiece. Contents How to level up fast in FFXIV – – How to level up fast in FFXIV There are 13 main ways to level up quickly in Final Fantasy XIV and you can use a combination of all of them to boost your leveling frequency and be on the path to greatness in no time. You can also start most of these from level 1, so it doesn’t matter whether you’re a new player or a seasoned veteran looking to boost their subclass – you can employ these tactics whenever you need to. Main Scenario story quests Always remember that main story missions are an EXP goldmine. Working through these can be an effective way to rise up the ranks. So, if you’ve been exploring the world and have hit a bit of a leveling wall, go and progress the story a bit for a nice experience boost. These quests are especially important in the early stages of FFXI and they’ll also help teach you the game’s mechanics. Don’t forget to talk to everyone and accept every quest you see, you’ll complete many of them passively by just by progressing through the game and talking to others – this too means lots of easy EXP. Class & Job Quests Every class in FFXIV has Class Quests every few levels. Not only do they unlock new moves every now and then, but they also net you a good chunk of Experience Points. After around level 30, you can start your Job Quests which are basically the same thing, and they award a hefty chunk of EXP too. If you’re not progressing fast enough, complete a few of these to rank up a few levels. FFXIV Duty Roulette The Duty Roulette is a seasoned Final Fantasy XIV player’s best friend. It’s essentially this game’s version of daily quests. The Duty Roulette selects a quest at random, whether that’s a previously completed dungeon, Raid, Frontline, or a boss fight and lets you tackle this either solo or as part of a team. Finishing these daily quests provides EXP, Gil, Grand Company Seals, and more, meaning it’s a great way to earn a few levels up if you need them. FATEs FATEs are one of the most enjoyable ways to level up. They appear at random on the map and consist of an activity that must be completed, whether that’s a boss fight, a mission, or another event. The reward depends on how well you perform the task, so it would be wise to bring a friend along to help get the most out of it. Or jump in and help a group of players complete whatever the goal may be. Guildleves Guildleves are a quick and easy way to gain levels. These are quick quests that reward a decent amount of EXP upon completion. They can be done repeatedly, provided you have enough Levequest Allowances. You can get six Allowances per day, with three given to you every 12 hours. You can accept these from NPCs in settlements, as well as members of your Grand Company. Learn to take advantage of these when you can to bump yourself up a level or two. Guildhests Guildhests are unlocked after completing a Guildleve for the first time. Guildhests are group quests that involve boss fights and dungeons. They are a tutorial of sorts, as they focus on teaching players about a certain action or skill. While this may sound tedious, they also appear in the Duty Roulette, meaning you’ll get extra Experience Points for finishing them. So don’t just run away from them, embrace them, learn the skills and enjoy the EXP. FFXIV Hunting Log The Hunting Log is a sure-fire way to level up fast, and those who’ve played FFXII or FFXV will feel right at home with these monster hunting quests. The Log lists enemies that you must hunt down and slay which then awards you with EXP once the task is done. It shows you their location and the recommended level you should be before taking them on. After you’ve finished a page and moved up to the next rank, you’ll get a huge amount of Experience Points so make sure you do it. Not only is this a fantastic way to level up, but it’s also one of the most fun parts of FFXIV, either solo or in co-op. FFXIV Challenge Log Similar to the Hunting Log, the Challenge Log asks you to perform certain objectives, whether that’s finishing dungeons or Guildhests, or participating in PVP fights. It isn’t available straight away, though – it is unlocked after beating the level 15 quest, Rising to the Challenge. After that, you can pick these up anytime to help you level up fast in FFXIV. Food Possibly the most overlooked and easy way of them all, consuming food should be something you do often. Almost all food items give the same EXP bonus so make sure you’re stocked up. Eat some before you go out questing and when the effects wear off, be ready to eat another. This way you’ll always be maximizing your EXP gains. Orange Juice is a popular item as it’s also cheap, selling for just 1 Gil. Buy a bunch of them in bulk and keep them on hand at all times. Drink some every time you begin a quest, especially when you tackle one of the Main Scenario quests or the Hunting Log. Join a FFXIV Free Company Free Companies in Final Fantasy XIV are basically clubs that you and other players can belong to, similar to Guilds in World of Warcraft. They are a great way of making friends and finding people to run through dungeons with. A Free Company can also offer a buff to all its members that provides an EXP boost, so it’s worth being in one even if you’re a lone wolf. Even if you have no intention of questing in that Free Company, join them for the buff alone. This could make a major difference and help you level up fast. Item buffs Item buffs are a fantastic way of gaining an EXP bonus because all you have to do is wear it and you’ll automatically feel the benefit. Unfortunately, many of them are preorder bonuses for expansions so you may be out of luck. However, you can always keep an eye open for the next expansion and the items on offer. Moogle Cap: +20% experience up to level 10 (A Realm Reborn preorder) – Helm of Light: +20% experience up to level 10 (A Realm Reborn collector’s edition preorder) – Friendship Circlet: +20% experience up to level 26 (recruit a friend to FFXIV or be recruited and stay subscribed for 30 days) – Brand-new Ring: +30% experience up to level 31 (complete Hall of the Novice) – Ala Mhigan Earrings: +30% experience up to level 51 (Stormblood preorder) – Aetheryte Earring: +30% experience up to level 71 (Shadowbringers preorder) – Menphina’s Earring: +30% experience up to level 80 (Endwalker preorder) – FFXIV Rested Bonus The easiest way to gain lots of EXP is to log out when you’re in a Sanctuary. This will give you a stored bar of Experience Points which are awarded to you as a 50% bonus the next time you log in. So, there you have it! By following this guide, you should level up in no time. Interested in FFXIV? Check out everything you need to know before you start and these other guides: How to access FFXIV Online | How to level up fast in FFXIV Online | How to unlock Dancer | How to unlock the Red Mage | Eureka Guide | Glamour Guide | Hairstyles guide | Is FFXIV cross-platform? | FFXIV server status: Are Final Fantasy XIV servers down?

  • FFXIV introduces new table-top role-playing game for 10th Anniversary – Dexerto

    FFXIV introduces new table-top role-playing game for 10th Anniversary Square EnixFinal Fantasy XIV has announced a brand new table-top role-playing game for the 10th Anniversary of A Realm Reborn. Final Fantasy XIV has come a very long way since its messy beginnings. Originally being panned as one of the worst launches of the modern era, the game world was literally nuked so that the universe could be reborn once more. Aptly titled A Realm Reborn, the expansion signified the start of a new journey for the MMORPG. Now fast forward 10 years to the present and the game has grown into something players from all over the world treasure. We’ve concluded the first story arc that started all the way back in A Realm Reborn with Endwalker. To celebrate the 10th Anniversary of A Realm Reborn, the FFXIV team has put together a bunch of events in and out of the game, and now, the team has just announced a TTRPG for FFXIV. FFXIV introduces TTRPG game in celebration of 10th Anniversary A TTRPG or tabletop role-playing game involves a group of players who create and act as their own characters in an ever-changing story. Many would be familiar with the popular TTRPG Dungeons and Dragons. According to the FFXIV website, this TTRPG will be the first of its genre for the Final Fantasy series. “Newcomers will be well-equipped with this starter set, which includes scenarios supervised by the FFXIV Development team and original dice, all carefully crafted to provide an engaging experience for fans of FFXIV and tabletop RPGs.” the description reads. The teaser website also lists a starter set which will include several components to help players get started, these include: A Player Book – A Gamemaster Book – Premade Character Sheets – A Rules Summary and Strategy Guide – Dice – An Encounter Map – Character Tokens – Ability Markers – Unfortunately, there isn’t a set date for release as of just yet, so players will have to wait a bit longer before they can experience Eorzea on their own tables.

  • FFXIV is going back on sale and will finally be accepting new players – Dexerto

    FFXIV is going back on sale and will finally be accepting new players Square EnixFFXIV director Naoki Yoshida announced plans to put the MMO and its newest expansion Endwalker back on sale, as well as a host of changes including the addition of new data centers to allow for new players. On December 16, just nine days after FFXIV’s latest expansion Endwalker dropped, Square Enix suspended sales of the game. Endwalker was so popular that the game’s servers couldn’t handle the influx of players, forcing the company to shut down sales entirely. One month later, FFXIV’s visionary Yoshi-P addressed the future of the game and the company’s plan to put it back on the market soon. When is FFXIV Endwalker back on sale? The blog post from Yoshi-P, posted on January 13, announced the game would go back on sale on January 25. The MMO and its newest expansion going back on sale wasn’t the only important part of the blog post, as there were a handful of other notable announcements. FFXIV plans to bolster data centers Square Enix pulled FFXIV because of the spike in population from the onset of Endwalker. To alleviate this concern, the company is expanding its data centers to support a lot more players after the update. “Therefore, from a long-term perspective, we are looking to add one more logical data center and lower the volume of Worlds per logical data center,” Yoshi-P said. “Thereby significantly increasing the maximum number of concurrent logins possible by several thousand per World.” Capacity-wise, this means overall possible simultaneous logins encompassing all Worlds will increase by 50,000 or more. Yoshi-P also revealed the plan for a two-phase major server expansion for North America, with the first phase to be implemented roughly in August 2022 and the second phase to follow in the spring or summer of 2023. Europe will be getting a similar server expansion, slated for July 2022, and a second one around the following summer. The Oceania data center will open on January 25, two weeks before its original planned date, and will have five new Worlds available. Director and Producer Naoki Yoshida finished the announcement off with an apology to fans over the server problems which led to crazy queue times and pulling digital sales of the game. “Once again, I wish to apologize for the delays to server expansion caused by the global semiconductor shortage,” he said. “The necessity for communities to separate due to the regrouping of Worlds is another inconvenience that may prove unavoidable for some players, and we ask for your understanding as we work to alleviate this issue.”

  • FFXIV: How to unlock Pandaemonium Abyssos Raid in 6.2 – Dexerto

    FFXIV: How to unlock Pandaemonium Abyssos Raid in 6.2 Square-EnixFinal Fantasy XIV update 6.2 Buried Memory is now live, here’s how to access the latest raid, the Pandaemonium Abyssos. The Pandaemonium Abyssos is an eight-player raid that was added to the game in the Final Fantasy XIV 6.2 Buried Memory update. The raid was teased at the end of Asphodelos, but now, players can experience the mysteries of the Abyssos for themselves. However, you won’t be able to dive right into the Pandaemonium Abyssos straight away, as there are some things you’ll need to do before you can tackle this epic raid. Below, we’ll cover everything you need to know about unlocking the Pandaemonium Abyssos, the rewards you’ll receive for completing it, and where to go from there in FFXIV‘s 6.2 update. Contents How to Unlock Pandaemonium Abyssos Before you can access the Pandaemonium Abyssos, you’ll first need to have cleared the first four Asphodelos raids. This includes the last quest in the series called Who Wards the Warders? You’ll also need to have cleared the Endwalker expansion before you can start this questline. Once you’ve cleared Endwalker and the Asphodelos raids, go and speak to Claudien in Labyrinthos and accept his latest quest, An Unwelcome Visitor. We’d also recommend chatting with Themis and Erichthonios for some story progression. Remember, you’ll need to be at least level 90 before you can enter the Pandaemonium Abyssos and have some gear that’s at least level 585. So, if you’re not there yet, do a bit of questing or grinding to gain some levels. Once you’re ready, the Circle of Abyssos quest will be available in your Duty Finder and it’ll be time to explore the depths of the Abyssos. Be aware that there are seven Circles of the Abyssos, so get ready to go deep into this raid. Pandaemonium Abyssos rewards Once you’ve cleared the seven Circles of the Abyssos, you’ll be awarded some tokens that you can give to Mylene in Labyrinthos or Djole in Radz-at-Han to trade them for some snazzy new gear called the Unsung set of the Abyssos. You’ll be able to pick up just one token from each circle of the Abyssos each week until you have the whole set. Be warned though, most items in the set require multiple tokens, so the whole set will take a total of 15 weeks to unlock. Here’s a breakdown of each piece in the set and how many tokens it will take to unlock: Completing the raid will also unlock the Blade of the Abyssos. These can also be collected and traded with Mylene and Djole. Once you have four Blades of the Abyssos, you can trade these for one Ultralight Tomestone. You can then trade your Ultralight Tomestone and 500 Allegan Tomesetones of Causality with Cihanti (located in Radz-at-Han) for any weapon they have available. Savage Pandaemonium Abyssos As with all the best raids in Final Fantasy XIV, the Pandaemonium Abyssos will have a Savage variant. This will release on Tuesday, August 30 at 1:00 AM PDT, 4:00 AM EDT, and 9:00 AM BST. To access the savage Pandaemonium Abyssos, chat with Nemjiji in Labyrinthos once you’ve completed the standard seven circles. He’ll instruct you on what to do next. So that’s how you unlock the Pandaemonium Abyssos Raid in FFXIV. For more on Final Fantasy XIV, check out some of our guides below: How to access FFXIV Online | How to level up fast in FFXIV Online | How to unlock Dancer | How to unlock the Red Mage | Eureka Guide | Glamour Guide | Hairstyles guide | Is FFXIV cross-platform? | FFXIV server status: Are Final Fantasy XIV servers down?

  • FFXIV First Hunt for Genesis Moogle Treasure Trove: Dates, rewards, activities, more – Dexerto

    FFXIV First Hunt for Genesis Moogle Treasure Trove: Dates, rewards, activities, more Square EnixFinal Fantasy XIV is bringing back the Moogle Treasure Trove event for the first time in 2024, here’s the dates, rewards, activities, and more. The Moogle have returned with their Treasure Trove event in Final Fantasy XIV once more. Like in previous years, players can collect Irregular Tomestones by completing activities and trading them in for various goodies like Orchestrion Rolls, Mounts, and more. The return of the Treasure Trove is slightly different this year, however, with the devs introducing some changes to help alleviate players’ pain of running the Praetorium over and over again. Luckily we’ve got all the changes covered for you right here. FFXIV First Hunt for Genesis Moogle Treasure Trove date The Moogle Treasure Trove: First Hunt for Genesis will run from Tuesday 30th of January all the way until Monday 11th of March. This gives players just over a month to complete and clear out any activities they want in order to gain all the goodies available on offer. FFXIV First Hunt for Genesis Moogle Treasure Trove rewards Of course, all of this activity completion would be for naught if the Moogles weren’t offering some sick rewards. From mounts to minions, hairstyles to horns, Orchestrion Rolls to housing items, there’s plenty on offer from the Moogles. Here’s a list of every item available and their cost: FFXIV First Hunt for Genesis Moogle Treasure Trove activities This Treasure Trove event introduces different objectives and challenges that will reward players with more Irregular Tomestones. This means no more spamming the Nier Alliance Raids or Praetorium for their sweet rewards. Weekly Objectives While it’s definitely still an option, Weekly Objectives and Minimog Challenges will offer Irregular Tomestones when completing the relevant weekly objectives. It’s likely these will task the player with some tasks to complete throughout the week, granting bonus Tomestones if they manage to complete them. Minimog Challenges Minimog Challenges offers players different options when it comes to farming for Tomestones. Available once per week, players can partake in Hunts, Fishing, Triple Triad, Treasure Maps, and more in order to grab their Irregular Tomestones. This offers a fair amount of gameplay variety, which should hopefully prevent players from burning out while on the grind. Ultimog Challenges Last but not least we have Ultimog Challenges, these can only be completed once per event period. However, according to the event website, they’ll offer a “sizable tomestome reward” for those who are able to complete it. What this means is anyone’s guess, could the devs want the players to complete one of the fabled ultimates or something more? We’ll just have to wait and find out.

  • FFXIV Heavensturn 2022: Lunar New Year quest & rewards – Dexerto

    FFXIV Heavensturn 2022: Lunar New Year quest & rewards Square EnixFFXIV Heavensturn 2022 is finally upon us, so here’s everything you need to know about the Lunar New Year event; from the starting quest location to the rewards on offer. In the wake of the ever-popular Starlight Celebration event for 2021, Final Fantasy XIV fans will be able to sink their teeth into yet another fun-filled mini adventure: FFXIV Heavensturn 2022. Inspired by the Lunar New Year calendar, this iteration of the event gifts players some free tiger-themed loot to celebrate the season with. From headgear to homewear, you’ll be able to deck your Warrior of Light out in some awesome items. Excited for FFXIV Heavensturn 2022? Here’s everything you’ll need to start your adventure, including the location of the base quest, and what rewards are up for grabs. Contents FFXIV Heavensturn 2022 start & end dates FFXIV’s Heavensturn 2022 event began on January 5, 2022, at 12AM PST / 3AM EST / 8AM GMT / 9AM CEST, and will conclude on January 19, 2022, at 6:59AM PST / 9:59AM EST / 2:59PM GMT / 3:59PM CEST. The event was postponed slightly due to Endwalker‘s release being delayed, but decorations have been up in-game since December 31, 2021. FFXIV Heavensturn quest This year’s quest is entitled “Eye of the Tiger, Thrill of Adventure,” and appears to feature around a certain NPC’s undying love for all things furry and feline. In order to take part, you need to be Level 15, and must complete the quest within the timeframe stated above. From here: Travel to Limsa Lominsa‘s main Aetheryte – Take the Aethernet to the Aftcastle – Speak to Tora Bugyo in the central circle (see below) – Accept the “Tangle with a Tora” quest. – FFXIV Heavensturn 2022 rewards Upon helping out your friendly neighborhood feline fanatic, you’ll be gifted with three different rewards – just remember to activate them once they’re in your inventory! Golden Tora Kabuto Armor (Helmet): A gold tiger-themed traditional helmet offering 8 Defense and 14 Magic Defense. – Silver Tora Kabuto Armor (Helmet): A silver tiger-themed traditional helmet offering 8 Defense and 14 Magic Defense. – The White Tiger: An Eastern inspired tapestry of a prowling white tiger that can be used to decorate your home. – So that’s everything you need to know about the FFXIV Heavensturn 2022 event! Looking to become the greatest Warrior of Light Eorzea has ever seen? Be sure to check out our dedicated guides: The Tower of Zot dungeon guide | The Tower of Babil dungeon guide | Smileton dungeon guide | All FFXIV Expansions | Reaper Guide | Sage Guide | FFXIV Endwalker Giant Aetherlouse guide | FFXIV Endwalker Northern Herring guide | Berkanan Sap guide | FFXIV Eureka guide | How to level up fast in FFXIV | How to access Final Fantasy XIV Online | How to get all hairstyles | Is Final Fantasy XIV free to play?

  • FFXIV Final Fantasy XVI collab event: Release date, rewards, more – Dexerto

    FFXIV Final Fantasy XVI collab event: Release date, rewards, more Square EnixFinal Fantasy XIV is launching a collaboration event with FFXVI soon, with new content and rewards on offer. Here’s what we know so far. Final Fantasy XVI will be joining the world of FFXIV in an upcoming collaboration event. With new rewards and story content on offer, here’s everything we know about what will be coming to the MMO with the event’s arrival. FFXIV Final Fantasy XVI event release window Thanks to the recent Panel at PAX East 2024, we know that the FFXVI event will be arriving at FFXIV on April 2nd, 2024. The event will run for about one month, ending on May 8th, 2024. This should give players enough time to hop in, do the story quests, and grind out the MGP required for some of the rewards. FFXIV Final Fantasy XVI event trailer FFXIV Final Fantasy XVI event: New content The FFXVI event will see FFXVI protagonist Clive Rosfield enter the land of Eorzea. According to the trailer, it seems like the Warrior of Light and Clive will be taking on FFXVI’s version of Ifrit in a solo instance. Of course, there’ll be a story to accompany the event, but what that exactly entails is still up in the air for now. FFXIV Final Fantasy XVI event rewards Thanks to recent data mines, we have an early idea of what rewards are waiting in store for the crossover event. The recent 6.58 patch brought in a bunch of items including a mount and minion resembling the best boy Torgal, and an outfit similar to Clive’s. Alongside these rewards, Orchestrion Rolls and Hairstyles will be available to purchase for MGP at the Golden Saucer. Each Orchestrion Roll will cost 20,000 MGP, with the hairstyle costing 200,000, meaning players will need 400,000 MGP in total to reap all the rewards.

  • FFXIV finally releases Endwalker soundtrack to streaming services after 2 year wait – Dexerto

    FFXIV finally releases Endwalker soundtrack to streaming services after 2 year wait Square EnixFinal Fantasy XIV has finally released the Endwalker soundtrack to music streaming services after a lengthy 2-year wait. Square Enix’s massively popular MMO Final Fantasy XIV is in a bit of a down period at the moment. The MMO is in its final after-patch before its next main expansion of Dawntrail. With most of the content delivered for Endwalker, players are holding out until the new expansion drops. Endwalker gave FFXIV players the conclusion to the 10-year-long story, with the Warrior of Light going through their final trial to stand against despair. On top of that, Endwalker also provided the community with some of the best music the game has seen, traversing through multiple genres and motifs to provide a fantastic emotional backdrop to the story. Fortunately for FFXIV players, the developers have finally released the soundtrack for the expansion to streaming services like Spotify and Apple Music. With the expansion being launched back in 2021, players have been biding their time for the soundtrack to be released to streaming platforms. Now Square Enix has finally given the players what they want, with the community singing praises. The soundtrack features 62 tracks from the base Endwalker expansion. This includes hefty emotional pieces like Answers and Flow, with hype upbeat bangers like Footfalls and Hic Svnt Leones from the Pandaemonium raid series. It’s worth noting that the soundtrack currently only contains music up to Patch 6.01, meaning any songs contained in the after patches are not available as of writing. Unfortunately tunes like Dedicated to Moonlight and Zeromus’s Theme “The Final Battle” will likely arrive at a later date. Regardless, the community is more than elated to finally see some of their favorite songs from Endwalker reach streaming services, with many more to come in the future.

  • FFXIV Fan Festivals announced for 2023 & 2024: Dates, locations, & more – Dexerto

    FFXIV Fan Festivals announced for 2023 & 2024: Dates, locations, & more Square Enix (via Twitter: Espressolala)Square Enix has announced a Final Fantasy XIV Fan Festival for 2023 and another for 2024. Here’s everything you need to know about the FFXIV fan event. To mark the milestone of reaching 27 million registered players, two special Final Fantasy XIV-themed events are set to be held by Square Enix in the next two years. Each will be set in a different country and will feature a variety of FFXIV celebrations. As well as being the fourteenth entry in the long-running Final Fantasy series, FFXIV is one of the best MMOs of all time and sees its player base continue to grow year after year. Here’s everything you need to know about both upcoming Final Fantasy XIV Fan Festival events. Contents FFXIV Fan Festival 2023 The first Final Fantasy XIV Fan Festival will take place in London, UK, at The ExCel Centre on October 21 and October 22, 2023. The second Fan Festival will take place in Las Vegas, Nevada at the Las Vegas Convention Center on July 28 and July 29, 2023. FFXIV Fan Festival 2024 The third Final Fantasy XIV Fan Festival will take place in early 2024 in Japan. However, no dates or venues have been confirmed as of yet. We’ll be sure to add them here when they are. What can we expect? The news of the events was shared during the 73rd Letter from the Producer LIVE stream (as part of the 8th 14th-hour broadcast) during which FFXIV Online Producer and Director Naoki Yoshida revealed the game now has more than 27 million registered players across the world. The FFXIV Fan Festivals will mark the first time in recent years that Final Fantasy fans will be able to gather in person at a live event, as previous ones have been held digitally. Each show will feature live guest appearances from the developers and voice actors as well as some live music concerts. That’s all we know about the events for now, but until then, check out the teaser trailer for all three events below: Final Fantasy XIV is currently in the middle of its 6.2 update known as Buried Memory and has seen some characters cross the FFXIV multiverse to battle the Heroes of Light – or potentially aid them. If you’re looking for more FFXIV content check out some of our guides below: How to access FFXIV Online | Is FFXIV Online free to play? | Can you play FFXIV on Steam Deck? | How to level up fast in FFXIV Online | FFXIV Online: How to get Vinegaron mount | How to create and customize your Adventurer’s Plate in FFXIV Online | FFXIV Online: How to unlock Dancer | FFXIV Online: How to unlock the Red Mage | FFXIV Online Eureka Guide | FFXIV Online Glamour Guide | FFXIV Online Hairstyles guide | Is FFXIV cross-platform?

  • FFXIV Endwalker Reaper class guide: How to unlock, all actions & traits – Dexerto

    FFXIV Endwalker Reaper class guide: How to unlock, all actions & traits Square EnixFinal Fantasy XIV Endwalker has added a new DPS class, the Reaper. Here’s how to unlock the FFXIV Reaper, as well as how to make the most out of it. Final Fantasy XIV Endwalker introduces several changes to its combat system, new Actions and Traits for your character, and even whole new Classes; Reaper and Sage. The new Reaper class takes a new twist as a Melee DPS presenting several movement tools and efficient close combat techniques. Keep reading to learn more about this aggressive class, including how to become a Reaper and all of the available skills and traits. Contents FFXIV Endwalker: How to unlock Reaper To unlock Reaper, you must start the following quest: The Killer Instinct Quest Giver: Flustered Attendant – Requirement: Endwalker expansion purchased – Location: Ul’dah – Steps of Nald (13, 9) – Level: 70 – FFXIV Endwalker: Reaper class overview & basic tips Since this class will start at level 70, you will have a basic understanding of the job from the very first moment. However, you should spend some time on Roulettes or other activities, and try to get comfortable with how the class develops in combat. The Reaper is a Melee DPS class, and similarly to the Dragoon class, it has some positional skills and movement resources to help with repositioning if needed. This class hits really hard so you must keep your focus on building up the Soul Gauge with the following basic combos: Slice – Waxing Slice – Infernal Slice – Spinning Scythe – Nightmare Slice (if you’re focusing on a group of enemies instead of a boss battle) – Keep in mind to use these combos in the appropriate situation, and once your Soul Gauge reaches 50 points, you can use either Blood Stalk or Grim Swathe depending on the number of enemies you’re facing. Doing this will grant you access to the Soul Reaver state. When you’re in the Soul Reaver mode, the FFXIV Reaper will be able to use the positional skills Gibbet and Gallows, and the multi-attack Guillotine. Gibbet and Gallows will hit better from different specific angles, and it’s right then when Hell’s Ingress or Egress become useful to quickly move around. Last but not least, Guillotine is a multi-attack that works better with large groups of enemies. On later levels, you will get even stronger offensive techniques and a new Shroud Gauge, but the principle is the same. The basic combos will still be the main buildup to unlocking the Soul Reaver mode, then those skills will accumulate Shrouds, allowing you to use the most powerful Reaper skills, like Communio or Void Reaping. Once you’re out of Soul Reaver or Shroud attacks, you must go back to the basic combos, alternating with any support skill or mitigation when necessary. Final Fantasy XIV Endwalker: Reaper class actions Check out all of the available abilities for the FFXIV Reaper below. Slice Level: 1 Cooldown: 2.5 Seconds Effect: Delivers an attack with a potency of 300. Increases Soul Gauge by 10. Waxing Slice Level: 5 Cooldown: 2.5 Seconds Combo Move: After Slice Effect: Delivers an attack with a potency of 140. Increases Soul Gauge by 10. Shadow of Death Level: 10 Cooldown: 2.5 Seconds Effect: Delivers an attack with a potency of 300. Harpe Level: 15 Cooldown: 2.5 Seconds Effect: Deals unaspected damage with a potency of 300. Hell’s Ingress Level: 20 Cooldown: 20 Seconds (Shared with Hell’s Egress). Effect: Quickly dash 15 yalms forward. Hell’s Egress Level: 20 Cooldown: 20 Seconds (Shared with Hell’s Ingress). Effect: Quickly dash 15 yalms backward. Spinning Scythe Level: 25 Cooldown: 2.5 Seconds Effect: Delivers an attack with a potency of 140 to all nearby enemies. Increases Soul Gauge by 10. Infernal Slice Level: 30 Cooldown: 2.5 Seconds Combo Move: After Waxing Slice Effect: Delivers an attack with a potency of 140. Increases Soul Gauge by 10. Whorl of Death Level: 35 Cooldown: 2.5 Seconds Effect: Delivers an attack with a potency of 100 to all nearby enemies. Arcane Crest Level: 40 Cooldown: 30 Seconds Effect: Grants Arcane Crest to self, creating a barrier that nullifies damage totaling up to 10% of maximum HP. Nightmare Scythe Level: 45 Cooldown: 2.5 Seconds Combo Move: After Spinning Slice Effect: Delivers an attack with a potency of 120 to all nearby enemies. Increases Soul Gauge by 10. Blood Stalk Level: 50 Cooldown: 1 Second Effect: Summon your avatar to deliver an attack with a potency of 400. Soul Gauge Cost: 50 Grim Swathe Level: 55 Cooldown: 1 Second Effect: Summon your avatar to deliver an attack with a potency of 140 to all enemies in a cone before you. Soul Gauge Cost: 50 Soul Slice Level: 60 Cooldown: 30 Seconds Effect: Delivers an attack with a potency of 460. Increases Soul Gauge by 50. Soul Scythe Level: 65 Cooldown: 30 Seconds Effect: Delivers an attack with a potency of 180 to all nearby enemies. Increases Soul Gauge by 50. Gibbet Level: 70 Cooldown: 2.5 Seconds Effect: Delivers an attack with a potency of 400. 460 when executed from a target’s flank. Increases Shroud Gauge by 10 Gallows Level: 70 Cooldown: 2.5 Seconds Effect: Delivers an attack with a potency of 400. 460 when executed from a target’s rear. Increases Shroud Gauge by 10 Guillotine Level: 70 Cooldown: 2.5 Seconds Effect: Delivers an attack with a potency of 200 to all enemies in a cone before you. Increases Shroud Gauge by 10 Unveiled Gibbet Level: 70 Cooldown: 1 Second Effect: Summon your avatar to deliver an attack with a potency of 400. Soul Gauge Cost: 50 Unveiled Gallows Level: 70 Cooldown: 1 Second Effect: Summon your avatar to deliver an attack with a potency of 400. Soul Gauge Cost: 50 Arcane Circle Level: 72 Cooldown: 120 Seconds Effect: Increases damage dealt by self and nearby party members by 3%. Regress Level: 74 Cooldown: 10 Seconds Effect: Move instantly to the Hellsgate left behind by you. Gluttony Level: 76 Cooldown: 60 Seconds Effect: Summon your avatar to deal unaspected damage to target and all enemies nearby it with a potency of 500 for the first enemy, and 25% less for all remaining enemies. Soul Gauge Cost: 50 Enshroud Level: 80, obtained at the end of the Job quest “The Killing Art”. Cooldown: 15 Seconds Effect: Offer your flesh as a vessel to your avatar, gaining maximum stacks of Lemure Shroud. Shroud Gauge Cost: 50 Void Reaping Level: 80 Cooldown: 1.5 Seconds Effect: Delivers an attack with a potency of 460. Lemure Shroud Cost: 1 Cross Reaping Level: 80 Cooldown: 1.5 Seconds Effect: Delivers an attack with a potency of 460. Lemure Shroud Cost: 1 Grim Reaping Level: 80 Cooldown: 1.5 Seconds Effect: Delivers an attack with a potency of 200 to all enemies in a cone before you. Lemure Shroud Cost: 1 Soulsow Level: 82 Cooldown: 2.5 Seconds Effect: Grants Soulsow to self, changing the action to Harvest Moon. Harvest Moon Level: 82 Cooldown: 2.5 Seconds Effect: Deals unaspected damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Lemure’s Slice Level: 86 Cooldown: 1 Second Effect: Delivers an attack with a potency of 200. Void Shroud Cost: 2 Lemure’s Scythe Level: 86 Cooldown: 1 Second Effect: Delivers an attack with a potency of 100 to all enemies in a cone before you. Void Shroud Cost: 2 Plentiful Harvest Level: 88 Cooldown: 2.5 Seconds Effect: Delivers an attack to all enemies in a straight line before you with a potency of 520 for the first enemy, and 60% less for all remaining enemies. Communio Level: 90 Cooldown: 2.5 Seconds Effect: Deals unaspected damage to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 60% less for all remaining enemies. Final Fantasy XIV Endwalker – Reaper Class Traits Check out all of the available traits for the FFXIV Reaper below. Soul Gauge Level: 50 Effect: Allows for Soul Gauge accumulation upon the landing of certain actions, or defeating enemies under the effect of Death’s Design. Death Scythe Mastery Level: 60 Effect: Increases the potency of Slice to 300 – Increases the potency of Waxing Slice to 140 – Increases the potency of Shadow of Death to 300 – Increases the potency of Harpe to 300 – Increases the potency of Spinning Scythe to 140 – Increases the potency of Infernal Slice to 140 – Increases the potency of Whorl of Death to 100 – Increases the potency of Nightmare Scythe to 120 – Enhanced Avatar Level: 70 Effect: Grants the effect of Soul Reaver upon successfully landing Blood Stalk or Grim Swathe. Hellsgate Level: 74 Effect: Upon executing Hell’s Ingress or Hell’s Egress, leave behind a Hellsgate and grant Threshold to self. Read more: Dead Ends dungeon guide – Tempered Soul Level: 78 Effect: Allows the accumulation of charges for consecutive uses of Soul Slice and Soul Scythe. Shroud Gauge Level: 80 Effect: Allows for Shroud Gauge accumulation upon the landing of Gibbet, Gallows, or Guillotine. Enhanced Arcane Crest Level: 84 Effect: Grants Crest of Time Returned to self and nearby party members, gradually restoring HP over time. This effect is only granted when the Crest of Time Borrowed barrier is completely absorbed. Enhanced Shroud Level: 86 Effect: Grants Void Shroud upon landing Void Reaping, Cross Reaping, or Grim Reaping. Enhanced Arcane Circle Level: 88 Effect: Grants Circle of Sacrifice to you and nearby party members upon executing Arcane Circle, for 5 seconds. – When you or party members under this effect successfully land a weapon skill or cast a spell, you may gain a stack of Immortal Sacrifice, up to a maximum of 8, for 30 seconds. – Also grants Bloodsown Circle to self, allowing you to receive stacks of Immortal Sacrifice from party members under the effect of your Circle of Sacrifice, for 6 seconds. – This article was written by Santi Leguiza. That’s everything you need to know about the FFXIV Reaper. For more on Final Fantasy XIV, be sure to check out more of our content at Dexerto. The Tower of Zot dungeon guide | The Tower of Babil dungeon guide | Smileton dungeon guide | All FFXIV Expansions | FFXIV Winter Event 2021 | FFXIV Endwalker Giant Aetherlouse guide | FFXIV Endwalker Northern Herring guide | FFXIV Eureka guide | How to level up fast in FFXIV | How to access Final Fantasy XIV Online | How to get all hairstyles | Is Final Fantasy XIV free to play?

  • FFXIV Endwalker server queues are so bad they’ve stopped selling the game – Dexerto

    FFXIV Endwalker server queues are so bad they’ve stopped selling the game Square EnixDue to ongoing server issues, Final Fantasy XIV’s sales have been suspended, days after the release of the Endwalker expansion. After several days of server issues and an influx of new Final Fantasy XIV players, the game’s sales pages have been suspended while Square-Enix gets the situation under control. It’s believed that the popularity of the game, and the successful launch of the FFXIV Endwalker DLC is partly responsible for the server trouble. Final Fantasy XIV Endwalker was released on December 7, 2021, to much critical acclaim. Since the release of the expansion, FFXIV’s player base is now reportedly over 24 million users, with the servers buckling under the weight of such a high volume of new players. Square-Enix have temporarily suspended sales of the game until they can accommodate the increase in traffic. Who has been affected by FFXIV’s sales being suspended? The good news is, existing players will be unaffected by Square-Enix’s decision to suspend Final Fantasy XIV’s sales, as they already own the title. However, those looking to purchase the game, its expansions, or take part in the free trial will be unable to do so until the servers return to normal. https://twitter.com/Nibellion/status/1471428284617572355 When will FFXIV’s servers return to normal? Square-Enix have confirmed that while the increase in traffic has triggered the server problems, the root cause was a bug in the software that’s been present since version 1.0 of Final Fantasy XIV. The devs will be releasing an update on December 21, 2021, that will resolve the issue and allow sales of the game to resume. Another patch will be released on January 4, 2022. This one will aim to make sure that the issue doesn’t happen again, and the servers can accommodate the increasing number of players. FFXIV extends free trial time Square-Enix will also be extending the free trial by an additional 14 days to make sure those impacted by the issue can still take advantage of the free game time. Those who’ve created an active subscription before the patch is released will be able to take advantage of this, getting 21 full days of the free trial. Read More: Is Final Fantasy XIV free to play? – Of course, existing players will not be able to take part, as their free trial has already expired, as they wouldn’t have been impacted. The extension is for those who signed up to Final Fantasy XIV only to find that server issues prevented them from playing.

  • FFXIV Endwalker Northern Herring guide: Locations & how to farm them – Dexerto

    FFXIV Endwalker Northern Herring guide: Locations & how to farm them Square Enix, DexertoFinal Fantasy XIV Online’s Northern Herring are a hot commodity coming into FFXIV Endwalker, so here’s where to find them and some handy farming tips. In the wake of Final Fantasy XIV Online’s Endwalker expansion finally hitting our screens, FFXIV players have been tearing through the new story content and hurtling themselves towards armageddon. For those who enjoy the quiet life, though, the Fisherman’s Guild in Limsa Lominsa has players scouring the seas of Eorzea for some new, scaly friends. One of these is the Northern Herring, an elusive little aquatic creature that appears to be outwitting even the greatest fishermen and women. Wondering where to find Northern Herring in FFXIV and, in turn, farm them? Here’s a run down of everything you need to know about these fishy foes. Contents FFXIV Northern Herring: Locations If you’ve been running around the map avidly searching for these sneaky little creatures, then don’t worry, we’ve got you covered. Firstly, you’ll need to have the new FFXIV Endwalker expansion, otherwise you won’t be able to reach this location and the Northern Herring will not be available to you. If you’ve bought your ticket to the end of all days, though, you’ll want to take the Aetherite to the spectacular Old Sharlayan. From here: Run straight South from the main plaza Aetherite to the harbor. – Continue down to where the boats are. – Fish away using a Shrimp Ball bait (bought from the Material Supplier in Old Sharlayan.) Some players have noticed that you have a higher chance of catching Northern Herrings in normal, sunny weather. Cloudy weather appears to decrease your chances. – – If you see a “!,” catch it! – How to farm Northern Herring in FFXIV It’s no good just getting one Northern Herring though – we want ALL the Northern Herrings! After all, you’ll need them if you’re planning on trying out some of Endwalker’s new culinary delights. In order to efficiently farm Northern Herrings in FFXIV: Make use of Veteran Trade. This means that, if you’re constantly catching the same fish, you can cast this spell to make it disappear and, in turn, increase your chances of a Northern Herring. – Use Surface Slap to make sure you don’t hook the same unwanted fish you just hooked. – Don’t waste time catching fish that do not hook with the “!” emote, as the Northern Herring is only a one exclamation mark fish. – Use your double (or Level 90 triple) hook to increase how many fish you catch per cast, increasing the probability of getting a Northern Herring. – Once you find a Northern Herring, be sure to use Identical Cast to guarantee you get another one. – So that’s where to catch Northern Herring in FFXIV Online’s Endwalker expansion! Looking to become Eorzea’s greatest Warrior of Light? Be sure to check out our handy guides: How to access FFXIV Online | How to level up fast in FFXIV Online | How to unlock Dancer | How to unlock the Red Mage in FFXIV Online | FFXIV Online Eureka Guide | FFXIV Glamour Guide | FFXIV Online hairstyles guide

  • FFXIV Endwalker Patch notes: New Sage & Reaper jobs, zones, PvP changes – Dexerto

    FFXIV Endwalker Patch notes: New Sage & Reaper jobs, zones, PvP changes Square EnixFinal Fantasy XIV Online’s Endwalker expansion is finally upon us, so here’s a rundown of FFXIV’s 6.0 patch notes, including information on the new cities and PvP changes. After a two year wait, Final Fantasy XIV’s first chapter will slam shut with the battle for Eorzea. Entitled ‘FFXIV Endwalker,’ the Scions of the Seventh dawn will be pitted against their most fearsome foes yet in a battle that will conclude the current main storyline. Accompanying all of the new content are some new cities to explore, as well as the new Sage and Reaper job specializations. As if that wasn’t enough, there’s a whole new season around the corner for PvP players to sink their teeth (or scythes) into. Excited to dive into FFXIV’s Endwalker expansion? Here’s a rundown of all the most important changes. Contents FFXIV Endwalker locations As if Eorzea couldn’t get any bigger, Square Enix have added an extra six zones to FFXIV’s universe. From the spectacular canal-style city of Old Sharlayan to the colorful streets of Radz-at-Han, players are in for a treat. Four different field zones have also been discovered, and they look absolutely beautiful. Labyrinthos is a stony city illuminated by a chandelier-like structure nestled high in the sky, while the Mare Lamentorum observatory looks like something out of a great science fiction film. FFXIV Endwalker Sage and Reaper jobs Sure, these stunning vistas look amazing, but what’s even better is that Endwalker will allow you to traverse these hallowed plains as both the Sage and Reaper. With the first falling into the Healer category, and Reaper stylized as a melee DPS, you’ll be able to try them both as either a Disciple of War or Magic without having to play as any specific class. PvP changes Coming into Endwalker, Season 20 will come to a close and the game will enter a pre-season state. Players who have reached Bronze will be able to claim their rewards from the Feast quartermaster at the Wolves’ Den Pier. Those at the top of the leaderboard will have their reward sent out by Moogle Delivery Service, but these will be sent out on Patch 6.1. FFXIV Endwalker Patch 6.0 Patch Notes Below we’ve included the major changes that are accompanying patch 6.0. If you want to get the lowdown on even the smallest updates, be sure to check out Square Enix’s official website. Playable Content New Cities Sharlayan – Radz-At-Han – New Field Zones Labyrinthos – Thavnair – Garlemalde – Mare Lamentorum – Quests Patch 6.0 introduces myriad quests in addition to the main scenario. As such, there may be cases where the patch notes only cite the initial quest in a series, or omit quests entirely to prevent spoilers. We encourage players to explore and discover what new stories and adventures await. So that all players are able to enjoy the expansion, we kindly ask everyone to please be considerate and do their best to avoid posting spoiler-related content on the official forums, Lodestone, social media, or in videos as there are those players who may start at the official launch or play at their own pace. MSQ: The Next Ship to Sai – Side story quests added in Patch 6.0 will employ an automatic level adjust system known as Quest Sync. Quests using this system will have their difficulty and EXP rewards adjusted to match your current level. – The physical DPS role quests added in Patch 6.0 have been divided into two categories: melee DPS and physical ranged DPS – New FATES – PvP PvP actions for Reaper and Sage have been added. – Season Twenty will end and a pre-season will begin. The top combatants will receive special rewards via the moogle delivery service. – * To avoid delays due to congestion at the release of Patch 6.0, vouchers are scheduled to be delivered after Patch 6.01. We apologize for any inconvenience this may cause, and thank you for your understanding. – Players finishing in Bronze tier or higher can claim rewards by speaking with the Feast quartermaster at the Wolves’ Den Pier (X:4.9 Y:5.7). – – * Tier rewards for Season Twenty must be claimed before the release of Patch 6.1. –

  • FFXIV Endwalker: How to get Vinegaroon mount in patch 6.1 – Dexerto

    FFXIV Endwalker: How to get Vinegaroon mount in patch 6.1 YouTube: SnowdropRaccoon, Square EnixFinal Fantasy XIV is filled to bursting with awesome-looking mounts, and FFXIV patch 6.1 has added even more – including the fearsome Vinegaroon – to the fray. Here’s how to grab one for yourself. In the wake of FFXIV’s highly anticipated content patch, 6.1, avid Final Fantasy XIV enthusiasts can splash the cash on a collection of new rideable mounts. If you’ve already secured the highly coveted Black Pegasus and Eureka’s Demi-Ozma cosmetics, you may be looking to add some of 6.1’s new creatures to your in-game menagerie. Enter the Vinegaroon, Eorzea’s equivalent of the classic T-Rex (but much more ferocious, of course). Finally available in mount form, here’s how to get your own Vinegaroon in FFXIV. Contents How to unlock FFXIV Endwalker Hunts While on the surface getting your very own Vinegaroon appears pretty simple, there are a few prerequisites you’ll need to complete in order to tame this volatile creature. The Vinegaroon is only obtainable by doing Endwalker hunts, but in order to unlock these you’ll need to complete a series of different quests in A Realm Reborn and Heavensward respectively. In order to participate in Endwalker hunts: Get to Level 50 and obtain Second Lieutenant with your Grand Company (Immortal Flames, Maelstrom, or Twin Adder) – Undertake the Grand Company quest series ‘Let the Hunt Begin‘ – Once these are complete, you’ll need to reach Level 53 – Speak to Aytienne at Cloud Nine and accept the ‘Let the Clan Hunt Begin‘ questline The closest Atheryte is The Forgotten Knight – – Complete the last quest, ‘Elite and Dangerous‘ at Level 60 to unlock the Endwalker hunts – How to get Vinegaroon mount in FFXIV patch 6.1 The Vinegaroon mount can only be obtained using Sacks of Nuts, a currency obtained by completing Hunts and killing Elite Marks. You’ll need 3,200 to purchase the Vinegaroon Horn, so get ready to grind. As we mentioned previously, you’ll need to have unlocked Endwalker’s hunts in order to claim your prize, so if you haven’t follow the outline above to ensure you don’t waste your time If you’ve done all of that already, here’s how to get the Vinegaroon mount in FFXIV: Speak to the Diminutive Gleaner at The Nymphaeum in Old Sharlyan The closest Aetheryte is The Rostra – – Obtain ‘The Hunt for Specimens‘ quest – Head to the Scholar’s Harbor aetheryte – Speak to Northola – You will unlock Junior Guildship Mark Bills and the ability to undertake Guildship Hunts – From here, simply slay enough beasts to score 3,200 Sacks of Nuts, then exchange them with J’lakshai (whose store is located right next to the Guildship Hunts board) to earn your prize. Interact with the horn in your Inventory to summon your very own Vinegaroon and add it to your mount collection. So that’s how to get the Vinegaroon mount in FFXIV. Looking to etch yourself into Eorzea’s extensive history books? Be sure to check out our other Final Fantasy XIV guides: All FFXIV Expansions | FFXIV Adventurer’s Plate: How to create & customize | Reaper Guide | Sage Guide | FFXIV Endwalker Giant Aetherlouse guide | FFXIV Endwalker Northern Herring guide | Berkanan Sap guide | Ovibos Milk guide | FFXIV Eureka guide | How to level up fast in FFXIV | How to access Final Fantasy XIV Online | How to get all hairstyles | What time are the FFXIV daily & weekly resets?

  • FFXIV Endwalker expansion delayed: Square Enix gives reasoning behind setback – Dexerto

    FFXIV Endwalker expansion delayed: Square Enix gives reasoning behind setback Square EnixSquare Enix has announced Final Fantasy XIV (FFXIV) Online’s much-anticipated upcoming expansion, Endwalker, which was set to release in November, has been delayed by two weeks. Final Fantasy XIV Online is one of the most popular MMORPGs on the market. Not only does it have more active players than World of Warcraft and New World, but its expansive world spans three expansions worth of content. The fourth expansion, Endwalker, is going to add even more features, including new jobs, races, dungeons, raids, and more. Players have been eagerly awaiting its arrival. However, they’re going to wait a little longer. Director Naoki Yoshida made an “important announcement” regarding its planned November 23 release date on November 5, with the expansion launch being delayed by two weeks. We have an important announcement regarding the release date of FINAL FANTASY XIV: Endwalker. Details: https://t.co/THqwKa0Dpd pic.twitter.com/vdsgUulv7E — FINAL FANTASY XIV (@FF_XIV_EN) November 6, 2021 “There are several reasons for the postponement, but as I’m the one overseeing all aspects of the title as the head of the project, the responsibility falls solely on me. Allow me to convey my sincerest apologies to our players,” he said. He listed a number of reasons. First, he mentioned the sheer enormity of the expansion means it’s a massive task. Then, he referred to his ‘selfish’ desire to improve quality and stability by adjusting small nuances to refine the overall experience. “There was a bigger risk of us reaching the release date without ensuring stability as one form of quality, and for that reason, I have decided to postpone the release,” Yoshida said. FFXIV Endwalker’s new release date As a result, Final Fantasy XIV Endwalker’s official release date has been moved to December 7, 2021. Read More: FFXIV Online hairstyles guide – The early access will happen a few days earlier on December 3, 2021. It will be followed by two patches on December 21 and January 4. In the meantime, Yoshida assured fans that his team will be investing “every ounce of their strength” into the game’s development and operations. He’s confident it will be the most immersive expansion to date.

  • FFXIV Endwalker Giant Aetherlouse guide: Locations & how to farm them – Dexerto

    FFXIV Endwalker Giant Aetherlouse guide: Locations & how to farm them Square EnixFinal Fantasy XIV Online players will need to pick up some Giant Aetherlouse to complete tasks ahead of FFXIV Endwalker. Here’s everything you need to know to get some for yourself. There’s a ton of content coming to FFXIV in the Endwalker expansion, including new regions to explore and items to collect. Fisherman’s Guild members will eventually be asked to collect Giant Aetherlouse (spelled ‘Giant Aetherlice’ in the Journal) which hang out near FFXIV’s Thavnair aether currents. It’s not difficult to fish these critters, but there is a bit of know-how when it comes to finding where they spawn and making sure you have the most efficient bait to get them. For people looking to farm Giant Aetherlouse in FFXIV, here’s everything you’ll need to quickly locate your objective and reap the rewards. Contents FFXIV Giant Aetherlouse: Locations The hardest part about fishing for Giant Aetherlouse in Final Fantasy XIV is knowing where to find them in the first place. After that, it’s a streamlined process to ensure you get a proper haul every time. Of course, you can’t access the necessary parts of the map without first buying into the FFXIV Endwalker expansion. Then, you’ll want to travel to Old Sharlayan, where it’s a quick trip to the crustacean’s watering hole. From there: Head West across The Outer Circuit – Stop at the Upper Acrinthos banks (near Labyrnthos) – Use the ‘Gold Salmon Roe’ to fish – Lift your rod once you a single ‘!’ – You’ll know you’re at the right spot if the text box reads ‘You cast your line at Unmoved Source Alpha.’ How to farm Giant Aetherlouse in FFXIV For players looking to hoard Giant Aetherlouse, you’re going to want to keep a few things in mind. Doing these things will make sure you can farm Giant Aetherlouse in FFXIV: Look for single ‘!’ bites – If you’re fishing for more than 20 seconds, reset your rod – Cast ‘Patience II’ to help catch better fish – Use ‘Surface Slap’ to scare away common fish you want to avoid – Stock up on Gold Salmon Roe bait (about 69p each) at the Stadium Merchant shop – That’s everything you’ll need to stock up on Giant Aetherlouse in FFXIV Endwalker to complete your quests or trade them among players. How to access FFXIV Online | How to level up fast in FFXIV Online | How to unlock Dancer | How to unlock the Red Mage in FFXIV Online | FFXIV Online Eureka Guide | FFXIV Glamour Guide | FFXIV Online hairstyles guide

  • FFXIV director reveals why scrapped Time Mage job was never released – Dexerto

    FFXIV director reveals why scrapped Time Mage job was never released Square EnixFinal Fantasy XIV director Naoki Yoshida revealed that the game originally included plans for a Time Mage job which was eventually scrapped. Final Fantasy XIV’s roster of jobs only continues to grow with the upcoming release of Dawntrail. The introduction of magic DPS Pictomancer and flashy melee Viper show that the options for players to choose from are constantly expanding. With each expansion, the devs look to offer two new jobs to the players as the team spends hours upon hours coming up with new ideas and finding ways to explore how they’d work in an MMO environment. But one such class that never made it into the live servers was the Time Mage, which director Naoki Yoshida revealed was scrapped due to balancing fears and technical challenges. When speaking to TheGamer, Yoshi-P revealed that the team had plans to implement a mage that could manipulate or play around with the idea of time. This notion has been explored before in the Final Fantasy series, making it an apt addition to the MMO. However, a Time Mage in FFXIV was never meant to be, as working time-related spells into an MMORPG was a nigh impossible task. Slowing down or speeding up time for all players would “overpower the job”, and make balancing even more challenging. “In an MMORPG, we can’t stop time, and another aspect is that it would overpower the job. What would be the point of a Time Mage that couldn’t manipulate time?” the director explained. He went on to say that the amount of recognizable jobs from the Final Fantasy IP has been slowly decreasing, particularly as ideas for new weapons have become a tough issue to tackle. Nonetheless, Yoshi-P says that the team will be looking at more original jobs specific to Final Fantasy XIV going into the future.

  • FFXIV director teases more “stressful” content on the way to restore game’s challenge – Dexerto

    FFXIV director teases more “stressful” content on the way to restore game’s challenge Square EnixThe Final Fantasy XIV director Naoki Yoshida has expressed regret over making the game “more comfortable” in a recent interview with Japanese Video Game magazine Famitsu. Final Fantasy XIV is for an MMO a relatively open experience. There aren’t too many convoluted systems that hold the player back, the combat is somewhat simple and the game doesn’t require the player to complete difficult tasks in order to progress. On top of that, the game offers plenty of casual content for the less experienced and laid-back gamers. Lifestyle content like Island Sanctuary, gathering and crafting jobs and player housing lets players spend time in FFXIV without stressing too much. However, it seems that this may be changing sometime soon, as the director of FFXIV Naoki Yoshida has revealed regrets that the game is too “comfortable”. In a recent interview with Japanese outlet Famitsu, Yoshi-P expressed regrets over making FFXIV “less stressful”. “That reminds me of something I regret… as we’ve continued to operate FF14, we’ve made the game more comfortable, a game you can play without stress. But looking back on the last 10 years, I’m thinking we’ve overdone that a bit,” the director explained. When asked to explain, Yoshi-P spoke about how stress in video games can make the experience more enjoyable, using side-scrolling platformers as an example. “In a side-scrolling game, if there aren’t any holes you can drop down into if you miss a jump, of course, the game would lose its stress, but it would also lose its fun. “Speaking of FF14, I would like to restore that part a little bit. If we do that, we can give everyone a better challenge, in a good way, than ever before.” What exactly this may mean isn’t yet certain, but it could potentially lead to the general difficulty of FFXIV’s quests going up, meaning harder combat encounters in trials and dungeons in Dawntrail.

  • FFXIV Director reveals major job changes just days after Dawntrail release – Dexerto

    FFXIV Director reveals major job changes just days after Dawntrail release Square EnixFinal Fantasy XIV director Naoki Yoshida has revealed plans to make major changes to several jobs in Patch 7.01 and 7.05, just days after the release of Dawntrail. Dawntrail has been on the live servers of Final Fantasy XIV for a couple of days now. Alongside the introduction of the new jobs Pictomancer and Viper, plenty of other jobs received changes or reworks, especially with the level cap being raised from 90 to 100. With the sheer amount of alterations taking place in Patch 7.0, the devs have been paying close attention to the feedback provided from players, and have come forth to say that they’ll be making adjustments to several jobs in a future patch. Patch 7.01 and 7.05 will house multiple improvements to jobs like Astrologian, Monk, Samurai, and Black Mage, all of whom will be receiving some nice quality of life or numerical buffs. With a slew of balance changes in the upcoming patches, it’s sure to shake up how certain jobs feel and play. This is just in time for the release of the first tier of the Dawntrail raid; the Arcadion, which releases in Patch 7.01. More so, the Savage difficulty of these fights will be released in Patch 7.05, making it vital the devs implement these changes. All job changes coming to Final Fantasy XIV Dawntrail Monk (Patch 7.01) Several potencies will be adjusted – A bugfix to their Fury mechanic – Minor adjustments to the job HUD – Astrologian (Patch 7.01) Macrocosmos potency adjusted – Umbral and Astral draw recast times reduced – Lightspeed will now have charges – Viper (Patch 7.05) Reducing the business of the class by easing the directional requirements – Making changes to the effects of several actions – Black Mage (Patch 7.01) Changes to mana recovery before learning action Umbral Soul – Action potencies will be changed in Patch 7.05 – Tanks (Patch 7.01) Increased enmity effects from tanks area of effect attacks – Increased enmity effects from tank movement abilities – Samurai (Patch 7.01) Reducing the recast time for Tendo Setsugekka and Tendo Kaeshi Setsugekka – Red Mage (Patch 7.01) Extended the effect duration of Manafication – Pictomancer (Patch 7.01) Bugfix that prevents players from being able to manually disable the effects of Subtractice Pallette, Aetherhues, and Aetherhues II. –

  • FFXIV director has been secretly playing with the community using an alt account – Dexerto

    FFXIV director has been secretly playing with the community using an alt account Square EnixThe director of Final Fantasy XIV Naoki Yoshida has admitted that he owns a secret alt account, which he’s been playing on to engage with the community. If there’s anyone that Final Fantasy XIV players know about, it has to be director Naoki Yoshida. The beloved game dev is adored by fans from all over the world, renowned for turning the game around from its less-than-desirable beginnings. With all his time constantly tuning and working on the game, it’s hard to tell if the dev gets much time to enjoy Eorzea himself. Particularly with the upcoming release of Dawntrail, it’s all hands on deck to ensure that the new expansion is the best it can be for players. However, Yoshida has revealed that he does indeed have an alt character, one that he uses to play with the community, but he feels sad that he isn’t able to communicate or interact with them on a deeper level. In an interview with TheGamer, Yoshi-P revealed that around “85-90%” of the team are actually Warriors of Light who are hiding their true identity. This includes Yoshi-P himself, who has claimed that he often makes friends and joins in group activities with his alt characters. Yoshida explained that this let him enjoy the community “outside of the intended schemes and mechanics.” “A lot of people have been playing together with me and they don’t even realize it. I might even be on their friend’s list and they don’t know about it.” Unfortunately, since he is such a renowned member of the Final Fantasy XIV community, he has to distance himself from his party members. This is the side of anonymity that always makes the devs pretty sad, as he has to turn down dinner invitations or voice chats to prevent giving away his identity. “I have so many friends in-game, but when they all say, ‘Oh, let’s go for dinner’, I cannot join them, and that makes me sad. I can’t even voice chat with them.”

  • FFXIV director reveals FFVII crossover is being held back on one condition – Dexerto

    FFXIV director reveals FFVII crossover is being held back on one condition Square EnixThe Final Fantasy XIV director has revealed that a crossover with FFVII is being held back due to the ongoing remakes. Final Fantasy XIV is no stranger to collaboration. The game is filled to the brim with references to pop culture, gaming, and other titles from the series. That’s not to mention the heap of other crossover events with games like Fall Guys, Final Fantasy XI, and Final Fantasy XV. FFXIV players know that we have one more collab event along the way, with the recent Hatchingtide and Little Ladies’ Day events being combined to make space. FFXVI will be coming to MMO, featuring a new mount, a new minion, and much more. This has players wondering if we’ll ever see the potential of an FFVII crossover. Fortunately, Naoki Yoshida has revealed they’re on the same page, but they’re waiting for the game’s remakes to be completed. “Simply put, my personal wish is to approach [Final Fantasy 7] in earnest, but with the FF7 Remake series in development, I don’t want to get in their way,” the dev revealed in an interview with PCGamer. “I would be very happy if we could do something together after the Remake series is completed, and I’d like to ask players to support the FF7 Remake series as well so that this can happen as soon as possible!” This means there’s definitely potential down the line for collaboration, especially with the Dawntrail alliance raid series Echos of Vana’diel being a direct reference to Final Fantasy XI. However with how far in advance the team is working on content in Final Fantasy XIV, even when the remakes for FFVII finish, we probably won’t see any of it for quite some time.

  • FFXIV director explains why players shouldn’t skip optional story before Patch 6.5 – Dexerto

    FFXIV director explains why players shouldn’t skip optional story before Patch 6.5 Square EnixFinal Fantasy XIV director Naoki Yoshida has explained why players shouldn’t skip the optional story questlines before we hit Patch 6.5, Growing Light. Final Fantasy XIV is hurtling its way towards the end of the Endwalker after patches. Patch 6.5, aka Growing Light, will be dropping on October 3, 2023, and will bring a bunch of new content for players to enjoy. This includes the brand new alliance raid Thaleia, the new dungeon The Lunar Subterrane, and the new trial The Abyssal Fracture. On top of all this Patch 6.5 will also introduce new story quests leading up to the launch of the 7.0 expansion Dawntrail. As detailed in the recent live letter held at the Tokyo Game Show, it was revealed that we’d be returning to the First in Patch 6.5. Director of FFXIV Naoki Yoshida has revealed in a recent interview with Japanese website Dengeki Online that certain optional stories will become more relevant in Patch 6.5, as certain familiar faces will return and feature in the main story. FFXIV director recommends completing optional content before Patch 6.5 Those who have completed the optional stories of either The Warring Triad or the Eden Raid series will have their dialogue adjusted in a “very detailed way” which will change the content for those who have and have not played the quests. “We’ve adjusted the dialogue in a very detailed way, changing the content slightly for those who played their quests and those who have not. We are doing that again this time, and I think those who have played the side story about them will feel a connection.” the director said. “It is a little more in-depth than usual, and the cutscenes and dialogue change as you complete them, including the Eden story. This story is easier to get into now that the “New Game+” allows you to experience it. If you are interested in this, we recommend that you complete the side stories of “The Warring Triad” and “Eden” before the release of Patch 6.5.” Players are able to access the Warring Triad quests once they complete Heavensward, and are able to partake in the Eden raid series after finishing Shadowbringers.

  • FFXIV director addresses free-to-play rumors with definitive stance – Dexerto

    FFXIV director addresses free-to-play rumors with definitive stance Square EnixFinal Fantasy XIV director Naoki Yoshida has addressed the rumors about whether the hit MMO would ever go free to play, stating they have “no plans” to do so at the moment. Final Fantasy XIV has been on a roll for the past couple of years. The MMORPG has soared in popularity, particularly during the end of Shadowbringers and towards Endwalker. Now with Dawntrail coming next year, players are waiting to see what new adventure awaits them. One of the reasons why Final Fantasy XIV has seen such fantastic growth has been due in part to its non-restrictive free trial, which allows players unlimited playtime, the base game of A Realm Reborn, and the first expansion Heavensward. With the coming release of Dawntrail, it was revealed that the free trial too would have another expansion up its sleeve. Stormblood, the second expansion would join the free trial during Patch 6.5, allowing players to reach level 70. However, that’s left the question of if the game would ever go free to play completely, which Game Director Naoki Yoshida has answered. FFXIV director states they have no plans of making game free to play At the recent Fan Fest at Las Vegas, Yoshi-P had this to say: “I believe the free trial will continue to be expanded, but we have no plans of making the client itself free at the moment,” the developer explained. He explained that the revenue made from the subscriptions paid by players helps the developers continue to make high-quality expansions. “Since a huge amount of time and money has been invested in the expansion packages, the revenue from sales of the expansion package itself is still very important in order to continue to make expansions on this scale.” Yoshida, who is incredibly passionate about the MMORPG wants to continue aiming for the best on the business side so that the devs can continue to make a lot of content for players. “We would like to constantly aim for the best on the business side as well to continue making a lot of content to be enjoyed.”

  • FFXIV director explains one key lesson from Endwalker expansion ahead of Dawntrail – Dexerto

    FFXIV director explains one key lesson from Endwalker expansion ahead of Dawntrail Square EnixThe Final Fantasy XIV director has explained one key lesson that they took away from Endwalker’s expansion launch ahead of Dawntrail. Final Fantasy XIV’s Japanese fan fest has given players a bunch of new details about the upcoming Dawntrail expansion. From the reveal of the new class Pictomancer to the new playable race female Hrothgar, there’s plenty to look forward to when the expansion drops sometime later this year. The Japanese fan fest also revealed a new limited job, new lifestyle content, and more information about the 8-man, alliance, and ultimate raid that will be joining the game in 7.0. Game director Naoki Yoshida also referred to the previous expansion Endwalker in their keynote, particularly in regard to the release date of Dawntrail. Naoki Yoshida (commonly known as Yoshi-P) mentioned during their keynote that they would not be revealing the date of Dawntrail’s launch. This is due to issues the team faced during Endwalker’s release, which was delayed by 2 weeks due to the pandemic and the meticulous checks that Yoshida undertook. As to not promise a release date until they’re completely sure, the FFXIV team has revealed that they do have an internal release date, but are choosing to withhold it until they are completely sure. “If you’re wondering why, well it’s because as you know for Endwalker for the very first time in my career we had to delay the release. We don’t want that to happen again even if it’s just a few weeks, so we are taking great care to make sure our schedule is on track before announcing. But we will get you that info as soon as we can.”

  • FFXIV director addresses controversial story skip feature in Dawntrail – Dexerto

    FFXIV director addresses controversial story skip feature in Dawntrail Square EnixThe Final Fantasy XIV director has addressed the controversial free story skip feature in the upcoming Dawntrail expansion later this year. Final Fantasy XIV has finally finished its 10-year story. Starting all the way back with the original game launch, the MMORPG has come a long way in terms of story, characters, and general gameplay across its multitude of expansions. The final of which was Endwalker, which acted as the conclusion of its first story arc. Scheduled to release later this year, Dawntrail will be the start of a whole new journey for the Warrior of Light. With new friends to meet, new foes to face, and a new adventure to be a part of. This in theory means players should be able to jump into the story without too much trouble, as most of it should be wrapped up from before. There was definitely talk around the community about the potential for a story skip feature to arrive in Dawntrail, assisting new players to get into relevant content. This means they could skip the 300-400-hour story beforehand, letting them get right into the Dawntrail story as soon as they get into the game. However, the director has addressed this feature, and the outlook isn’t great. Final Fantasy XIV won’t be offering a free story skip just yet In a recent interview with PCGamer, Naoki Yoshida (Yoshi-P) was hesitant to add a feature that skipped the story. “For the story, we are not currently planning any kind of new skip feature,” the dev explained. “This is something I’m constantly torn about, and we have already finished implementing a feature that allows players to learn about the story, setting, and characters even when they skip the story.” This mainly came from the concern that the option to skip would diminish the experience of the game. “I’m concerned that if the globally acclaimed storyline can be skipped through a function, the value of the FF14 game itself will be diminished.” With that being said, Yoshi-P is still thinking about implementing this feature, saying that he would “think about it some more,” meaning there may be an option for it down the line.

  • FFXIV devs will address Dawntrail server congestion with new auto logout feature – Dexerto

    FFXIV devs will address Dawntrail server congestion with new auto logout feature Square EnixFinal Fantasy XIV developers have announced plans to address server congestion at the start of Dawntrail’s launch with an automatic logout feature so that only active users can be logged in. Final Fantasy XIV’s Dawntrail is arriving soon on the live servers and with it brings a tonne of new content to the MMORPG. This includes new dungeons, a new MSQ, new jobs, and a new raid tier all for players to enjoy. As per usual with every new expansion comes a tonne of players either returning or just players keen to jump in, resulting in a tonne of server congestion and issues on the release of the expansion. While the devs try their hardest to accommodate everyone and let them try the new content, in reality, that’s never quite the case. That’s why the Final Fantasy XIV devs are implementing a new feature that will automatically log people out if they stay AFK for too long. This will hopefully prevent players from staying logged in while being AFK to avoid the lengthy queue times that will be prevalent at launch. According to a developer blog posted on June 18, the devs have revealed that anyone AFK for more than 30 minutes in Dawntrail will automatically be logged out. While this may seem punishing on the surface, the devs want to prioritize players actively engaging with the game, so they can reduce the queue times. “As we would like to give priority to those who would like to actively play the game, we apologize for the inconvenience, but we ask for you to log out when you are not actively playing.” The devs have not stated how long this feature will be active, but it will likely be removed at some point later down the line. Dawntrail launches on July 2nd, 2024, with early access being released a week earlier on June 28, 2024.

  • FFXIV devs rush to fix exploit with Dawntrail’s second extreme trial – Dexerto

    FFXIV devs rush to fix exploit with Dawntrail’s second extreme trial Square EnixThe devs of Final Fantasy XIV have stated they’re working on a fix for Dawntrail’s second extreme trial after a bug was found that allowed people to cheese the encounter. Final Fantasy XIV’s Dawntrail has been out for a couple of days now, with many players finishing up with the main story questline and moving on to other content. One such content for many higher-end players is the extreme trials that become available after you clear the story. These extreme trials are a step up from the normal level of content in the game, being completely optional and awarding players with gear and the chance at a fancy new mount. As the most difficult content in the game currently, many players are hopping in to give it a go, and others are looking to gear up for the savage tier dropping later down the line. However, an exploit has been discovered for the second extreme, which the devs are rushing to fix. As detailed in a notice on July 3, the devs are identifying the cause of the issue, and are “working to correct it with the highest priority.” The issue relates to the game’s second extreme trial, where a debuff granted to players is disappearing without activating, allowing players to cheese the mechanic, bypassing it completely. “During one of the Trials added in Patch 7.0, the debuff that is supposed to be granted when the boss uses the action “Projection of Turmoil” disappears without activating properly when the effect time ends.” This cheese strategy has swiftly become one of the go-to ways of clearing the fight, as it’s far easier than solving the actual mechanic itself. However, with the implementation of a fix later down the line, it’s likely players will need to correctly solve all mechanics if they want a chance to grab their loot.