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  • Why is Fallout 76 down? Major December 4 update goes live [Patch Notes] – Dexerto

    Why is Fallout 76 down? Major December 4 update goes live [Patch Notes] Downtime for the recently announced 1.0.2.0 Fallout 76 patch has gone live and players around the world will be unable to access the servers until it has been downloaded. It’s been a rocky few weeks for folks at Bethesda. The highly anticipated release of Fallout 76 failed to live up to expectations and the updates that followed have failed to rectify the majority of issues. With that in mind, the developers revealed that another major patch would be released on December 4 in an attempt to balance various aspects of the game and fix as many of the numerous bugs and glitches as possible. The most notable changes come in the form of weapon damage being increased by 20% across all weapon types and an update to bosses that makes the drop between two and four items depending on level/difficulty. Console issues like the infinite loading screen and the constant Xbox One crashes have also, supposedly, been addressed. However, players are likely to reserve judgement until the patch has been live for a while. The full patch notes, as released by Bethesda, can be found below. Fallout 76 1.0.2.0 Patch Notes GENERAL Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch. – Stability: The Fallout 76 game client and servers have received additional stability improvements. – C.A.M.P., CRAFTING, AND WORKSHOPS Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game. – BALANCE Enemies: XP rewards for killing high-level creatures have been reduced. – Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level. – Weapons: Automatic weapon damage has been increased by approximately 20% across the board. – PVP Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased. – BUG FIXES STABILITY AND PERFORMANCE Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76. – Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend. – GENERAL Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor. – Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week. – C.A.M.P., WORKSHOPS, AND CRAFTING C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab. – Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects. – Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed. – PERKS Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear. – SOCIAL Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters. – Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team. – SURVIVAL Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health. – USER INTERFACE AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked. – Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions. – Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view. – Localization: Subtitles will now appear correctly, and English voiceover will play, for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots. – Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces. – Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker. – Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world. –

  • Why it’s the perfect time to start playing Fallout 76 – Dexerto

    Why it’s the perfect time to start playing Fallout 76 BethesdaLike so many people, I never really considered playing Fallout 76. I’ll be honest: my reticence to pick up the game has been due to some personal biases. I like my Fallout games like I like my books. The story has to be gripping, the characters interesting, and the world colorful. While I did not doubt that 76’s world would be as vibrant as any Bethesda Fallout title, I doubted its potential story when it was first announced. After all, this was a multiplayer game. How could its narrative compare to its predecessors? To continue this tortured metaphor, if Fallout 3, New Vegas, and 4 had a story we might compare to the Lord of the Rings books, then it seemed to me like 76, with its emphasis on multiplayer and live service, was akin to a crossword. Sure, it would be diverting and entertaining for a while, but not capable of nourishing the soul in the same way a truly great story can. Then, when Fallout 76 was finally released, my biases were confirmed. I don’t want to set the world on fire… The game was ripped apart by critics like a hungry Yao Guai tearing through an unsuspecting wastelander. According to reviewers, the world was empty, broken, and boring, so I went about my life with some smug satisfaction about my own precognitive powers. However, in the intermittent years since Fallout 76’s release, I’ve heard from several friends that the game isn’t as bad as I heard and that a lot of work has been done to improve it since its botched release. Under this barrage of praise, I must admit my Geiger counter of interest sparked to life. Yet it wasn’t enough to convince me to pick up a controller. After all, I had New Vegas, the best Fallout game ever made, to play again, and again… and again (I just really like killing Caesar, okay). Everything changed when I sat down and watched the new Fallout TV series. With its quirky charm, that show gave me a hankering to return to the Wasteland. So I booted up New Vegas and tore through the Mojave once again like a ripper through a Fiend’s chest. It was fun, distracting, and completely failed to scratch my Fallout itch. I couldn’t work out what was different this time, but something was missing. As I trudged through New Vegas’s DLC, though, a friend kept texting me screenshots from Fallout 76, and I realized something. Old World Blues… Seeing them battle the Mothman and explore new locations, I understood what was missing from this New Vegas playthrough. I just knew the Mojave too well – I wasn’t really exploring. I was like a cyborg sent back to 2008, playing out the route I learned on my first New Vegas playthrough. Like an automaton, I visited each location, completed the quests, and moved on. There was no emergent storytelling or role play. I was treating the game like a to-do list. What inspired me to play the game again was MacLean’s adventures in the Wasteland and the shock she had at finding new and bizarre experiences. If I wanted to replicate that, I wouldn’t find it in the well-worn paths of New Vegas or Fallouts 3 and 4. My future lay in the unexplored Appalachian mountains. The future’s brighter than an atomic bomb I’d already decided that I was going to commit some time to Fallout 76, but then something incredible happened. At the 2024 Xbox Showcase, it was revealed that the new expansion of Skyline Valley would let you play as a Ghoul. Now, playing as a radioactive corpse might not excite everyone, but it’s a feature I’ve always wanted the games to introduce. That burning desire to play as a Ghoul’s only been enhanced since we saw Walton Goggin’s rotten badass shoot his way across California in pursuit of Lucy MacLean. I honestly can’t wait to set off on a new adventure as a Ghoul, and hopefully Bethesda will let us play as Ghouls (or even Super Mutants) in a hypothetical Fallout 5. If you love Fallout and want to know more about the Wasteland, why not, check out our guide to Fallout season 2? We’ve also got a list of the best Xbox games and the best video game characters for you to peruse at your leisure.

  • Who is Mr House in Fallout? – Dexerto

    Who is Mr House in Fallout? BethesdaMr. House is a villain in the Fallout universe, but what else do we know about the despotic ruler of New Vegas? Spoilers lurk below for the Fallout games and TV series! While he’s not the main villain of Fallout: New Vegas, Mr. House is a secondary antagonist, and the leader of one of the three joinable factions in the game. The character is also seen in a flashback in the final episode of the Fallout TV series, suggesting that he might play a role in Season 2. This suggests that the character may have survived the events of Fallout: New Vegas and could still be involved in the story. As the action of the Fallout TV series moves to the Mojave Wasteland, here’s everything there is to know about Mr. House, the ruler of New Vegas. Contents Who is Mr. House in Fallout: New Vegas? Mr. House is a figure from before the bombs dropped in Fallout and has managed to survive for over 200 years after by keeping his body in stasis and giving orders through his advanced robots. Nobody alive has physically seen Mr. House and some have started to believe he’s an AI. Sometime after the bombs dropped, Mr. House was able to secure Las Vegas using his robot army and eventually turned it into New Vegas, a place of vice and criminality, but somewhere many Wastelanders could come to have some sleazy fun. Those with lots of bottlecaps could do well in New Vegas, but only if they agreed to live under his iron fist. House would retain his grip on New Vegas for a long time, but would soon start to feel threatened by the advance of the New California Republic (NCR), which had overtaken the Brotherhood of Steel as the most dominant force in the Mojave Wasteland. The dictator was also concerned about the rise of Caesar’s Legion, a powerful and violent Roman-themed group of slavers whose armies would soon fall upon New Vegas if their conquest continued. Mr. House is the character who hires the Courier, the protagonist of Fallout: New Vegas, to deliver to him an object of immense value known as the Platinum Chip. With this Chip, Mr. House would be able to control a new army of robots he had been working on and planned on using them to defend New Vegas from the NCR and Caesar’s Legion. However, he also planned on allowing both armies to battle each other for control of Hoover Dam, then mop up the survives and take the water source for himself to expand his power base. The Fate of Mr. House Much of Fallout: New Vegas hinges on the player’s decisions, as does the fate of Mr. House. The player can choose to side with him, however, the AI of his robot army known as “Yes Man” will encourage the Courier to betray House and use the army to take over the Wasteland themselves. The player can agree to this or can pass the Platinum Chip back to House, allowing him to wipe out his enemies. Should the player choose to betray House, they can either kill him or leave him alive but cut off from his network, essentially dooming him to a terrible purgatory for his crimes against the people of the Wasteland. If the player sides with Caesar’s Legion or the NCR, they can do the same, but they can also use Yes Man and the robots to betray those factions too. Or they can use the robots to support those factions, securing their victory. The “Good” ending of Fallout: New Vegas involves siding with the NCR, destroying House and Caesar’s Legion while creating an alliance between the NCR and Brotherhood of Steel. It also involves encouraging groups like the Enclave Remnants, the Boomers, and the Great Khans to join the alliance, ridding the Mojave Wasteland of the Legion and Houses’ influence. Mr. House in the Fallout TV series The fact that LA’s chapter of the Brotherhood of Steel is thriving in the Fallout TV series may be evidence that the good ending of New Vegas is canon. However, Mr. House appears in a flashback and is revealed to be the former owner of Rob-Co – which is new information for Fallout fans. This might suggest the character is far from gone and may be involved in Season 2. This could be the TV show setting up Mr. House to be the next “Big Bad” and having him retroactively confirmed as the man behind Rob-Co also explains his connection to robotics, and how he was able to use them to take over Las Vegas. Mr. House may have survived the events of New Vegas by using his robots and could still be at large in the wider Fallout universe – especially if the Courier left him to rot. Lucy and her allies make their way to Shady Sands in the Fallout TV show and find that the NCR’s base of operations has been nuked, with the faction nowhere to be seen. Could it be that Mr. House took revenge on his old enemies? Looks like we’ll have to wait until Season 2 to find out more. 5 shows to watch if you love Fallout | Fallout just made a huge change to its lore | Fallout Season 2: Everything we know | Is the Fallout TV show connected to the games?

  • Todd Howard explains why Fallout 1 & 2 aren’t getting remakes or ports – Dexerto

    Todd Howard explains why Fallout 1 & 2 aren’t getting remakes or ports Bethesda SoftworksBethesda executive producer Todd Howard ruled out Fallout 1 and 2 remakes or ports, explaining his reasoning for leaving them as-is in an interview. Though Fallout has spiked in popularity recently thanks to the success of the Prime Video series, that doesn’t mean fans should expect Bethesda to rush out any new games or remakes. In an interview with YouTuber MrMattyPlays, Howard made it clear the developer has no intention of modernizing the first two Fallout games in the foreseeable future despite the multitude of references to them in the series. Discussion of Fallout 1 and 2 remakes starts at 20:03 While Howard did admit that Bethesda had considered revisiting the games, which were released in 1997 and 1998, he stated, “A main priority for us is to make sure they’re available and you can still play them on the PC… and making sure that they run OK.” He further explained his lack of interest in remaking the games, arguing “I think some of the charm of games from that era and the original Fallouts is a little bit of that age. I would never want to paste over some of that with, well we changed how this works so it’s more modern.” Howard summed up his thoughts by saying, “So as long as you can download it, as long as it loads up and runs, I’d like people to experience it the way it was.” When asked about the possibility of Fallout 1 and 2 coming to consoles, Howard was a bit less definitive: “Anything is possible.” However, the rest of his response indicates that fans shouldn’t expect console ports anytime soon. “You have to ask yourself, is that where we want to put our time right now? Or is it best played the way it was on a PC?” Howard pondered before making clear where he stands on the question. “Right now, if you ask me, the best way to play it is on a PC, mouse and keyboard, the way it was.”

  • Walton Goggins’ Fallout character may be connected to New Vegas robot – Dexerto

    Walton Goggins’ Fallout character may be connected to New Vegas robot Amazon StudiosThis Fallout: New Vegas character may be tied to Walton Goggins’ Cooper Howard role in the acclaimed TV series. (Beware: Spoilers for Amazon’s Fallout follow) Walton Goggins’ Ghoul character in the hit Amazon TV show isn’t as simple as he seems on the surface. Before the in-universe nuclear fallout, the monstrous-looking, radiated wanderer was an American hero and beloved actor named Cooper Howard. Howard starred in Western classics and eventually became a Vault-Tec spokesperson, as well as the inspiration for Vault Boy. Might Howard have yet another deep connection to the video game lore, though? One convincing fan theory posits as much, linking the cowboy to somewhat of an obscure Fallout: New Vegas personality. User cjf0673 has caused quite a stir in the Fallout subreddit, sharing a pair of images their cousin sent them over the weekend. One image depicts New Vegas‘ Securitron AI Victor, a RobCo security bot whose memory doesn’t recall anything prior to 2266 – 30 years before the show’s set. Notably, the face in the bot’s screen is that of a square-jawed cowboy. The second image shows Goggins’ Cooper Howard, decked out in his cowboy attire. Naturally, the theory is that Howard may have been the face model for Victor. It makes a certain amount of sense, even beyond the visual comparisons. As Walton Goggins’ Fallout character is piecing the Vault-Tec mystery together in flashbacks, the show reveals that several people pre-apocalypse sold their voices to RobCo. Howard’s professional relationship with such entities certainly leaves the door open for a RobCo to have thrown his likeness and voice into one of its creations. For now, this constitutes little more than a tenuous fan theory. However, series producer Todd Howard recently confirmed the events of New Vegas and the other games do tie into the TV Show. It’s possible this wishful thinking about Victor and Cooper Howard may be explored further down the line.

  • The most despicable vault experiments in Fallout history – Dexerto

    The most despicable vault experiments in Fallout history Bethesda EntertainmentWhen navigating the Fallout games, the bleak nature of the world leads players to some disturbing discoveries. Look a little deeper than simple skeletons on the ground, however, and it becomes clear the vaults are some of the most sinister locations in the games. There is a certain irony in the idea that the places designed to keep people safe in the event of nuclear annihilation quickly become some of the most dangerous to live in. Unfortunately, this is not a quirk of circumstance and is absolutely by design, according to the game’s lore. Vault-Tec, the company that built the vaults in the Fallout universe, is arguably one of the most nefarious organizations in any game. Entrusted with the future of humanity, they instead chose to use the vault system to perform a series of experiments on the inhabitants. These vary wildly, with some designed to study human behavior in extremis and others simply staging grounds for chemical and biological experiments. That said, some vaults are considerably worse than their immediate peers. The five worst vaults in Fallout games Vault 11 When entering Vault 11, very little appears to be wrong. All of the traditional vault features are present on first inspection, with Protectrons, Robobrains, and Sentry Bots still actively pursuing their duties. That changes when cycling through the entries on the terminals, however, all of which describe an experiment as devastating as it is pointless. Upon entering the vault, the new residents were told that if they did not sacrifice one person each year, then the computer running the show would kill everyone. This was totally untrue. As soon as the dwellers refused to do so, a Vault-Tec message would play, commending them on their morality and opening the vault. Unfortunately, they were unable to come to this realization before only five of the original group remained. Their fate remains largely unknown, though they likely headed out into the wastes. A cut character simply known as the Vault 11 Survivor has been found in the game files, suggesting at least one may have made a life for themselves. What remains of the vault is a monument to the tragic events that occurred within. Vault 75 There are few more immediately jarring concepts than human experimentation involving children. Unfortunately, that turned out to be Vault 75’s raison d’être. Built under Malden Middle School in Fallout 4, it was billed as a safe place for the children to go in the event of nuclear war. When the bombs dropped, the children were taken below and taught to fear the surface world that they would come to refer to as “Uptopland.” They were then educated and told that they would be trained so that one day they could return to the world above. In reality, the strongest and most intelligent children were hand-picked and “harvested.” The purpose of this was to further understand the human genome and the process of creating super soldiers. It remains one of the most morally reprehensible vaults in the entire Fallout canon. Vault 92 One of the most bizarre experiments in Fallout 3, Vault 92 was designed to serve one highly specific purpose. To the general public, it was designed to hold 245 of the world’s best musicians, in an effort to “preserve musical talent” when the nuclear war began. When the worst occurred, the musicians came to the vault, counting themselves among an extremely lucky few. Almost immediately, the vault’s true purpose was initiated as Overseer Richard Rubin implemented Vault-Tec Confidential Plan WNMSCE (White Noise Mind Suggestion Combat Experimentation). This was designed to find further applications in combat scenarios, but things quickly spiraled out of control. What followed was a rapid descent into insanity for the former prodigies, with half the vault becoming maddened by the sound. Many turned murderous and killed those who remained, leaving nothing but the overarching feeling of death in Vault 92. Vault 87 Located in Fallout 3’s Capital Wasteland, Vault 87 can be found northwest of Little Lamplight. It is arguably one of the most important vaults in the entire series, serving as the birthplace of Super Mutants in the ruins of D.C. After the vault’s original purpose was scrapped, the scientists and Overseer began to experiment heavily with the Forced Evolutionary Virus or FEV. In news that surprised nobody, the Super Mutants eventually escaped, kidnapping people from the wasteland and bringing them back to the vault for mutation. Eventually, the FEV began to run out, and the Super Mutants headed out across Washington in a fruitless endeavor to find more. For the hundreds of people experimented on here and the countless more killed by the Mutants, Vault 87 has been a hugely destructive force. Vault 68 Vault 68 is a bit of an outlier as it never featured in any Fallout game, but the impossibly dark nature of the site warrants its inclusion. The vault only appears in the Fallout Bible, a series of background documents for the original Fallout games, written by game designer Chris Avellone. The vault was designed to accommodate 999 men and one woman, the post-apocalyptic implications of which need no elaboration. Avellone mercifully expands very little upon the vault’s fate, which is likely considered a step too far, even for Fallout games. We do know that there is a reverse equivalent, Vault 69, in which 999 women were placed with one man. Its fate is similarly murky, a rare blessing in a harsh, nuclear-scarred world.

  • The protagonist of Fallout 4 is now canonically a war criminal – Dexerto

    The protagonist of Fallout 4 is now canonically a war criminal Interplay/BethesdaWar… War never changes… unless you’re the male protagonist of Fallout 4, apparently because he’s, by definition, a war criminal now. While you can customize your main character in Fallout 4, both characters have backstories. The woman, Nora, is a lawyer, and her husband is a soldier hardened by war, who’s oddly conveniently on leave when the bombs start falling during the game’s prologue. Canonically known as Nate, the male protagonist of Fallout 4 was officially confirmed to be one of the characters we can see in the opening cutscene of Fallout 1. In the scene where his fellow soldier executes someone, Nate laughs about it. It’s not a great look for this Sole Survivor. Bethesda Studio Design Director Emil Pagliarulo posted on X (formerly Twitter) what was planned to be a simple, fun fact to tie the Fallout timeline together a bit more. However, it also confirmed that Nate is complicit in a war crime, as he’s captured on video laughing as his colleague waves to the camera. Executing an unarmed prisoner of war is considered a war crime, and since Nate is present, that makes him complicit in the event and, therefore, a war criminal. If this were in the wasteland, all bets would be off, but this takes place before the world ended, so rules of engagement are still in effect. After fans pointed out that we actively play as a war criminal in Fallout 4, Emil followed with a three-post thread trying to defend the seemingly innocent tidbit of lore, though it inadvertently describes even further why Nate is, in fact, a war criminal. Since Nate’s personal code of ethics seems to serve him a little too well in the wasteland of The Commonwealth, maybe consider playing as the female protagonist, Nora, next time you play through Fallout 4.

  • The Fallout TV show proves Fallout 5 needs to return to California – Dexerto

    The Fallout TV show proves Fallout 5 needs to return to California Prime VideoThe Fallout TV show has proven to be an immense hit, with both new and old fans adoring its extensive scope and touching storyline – and it just goes to prove how badly Fallout 5 needs to be set in California. While Fallout 4 is likely the first game many will jump to when thinking of the franchise, it’s hard to forget the game’s roots. In fact, the first Fallout game was set in California, Fallout: New Vegas also stretched out across the Mojave Desert, and the new Fallout TV show is also set in a devastated Los Angeles. However, that almost serves to increase the desire for this backdrop, showing that a next-gen remaster isn’t what the fanbase needs. Instead, it’s a brand-new game that should be set back in the Golden State. It uses pre-established scope to invite all fans Whether you’ve binged the entirety of the Fallout TV show or only watched a few episodes, it’s pretty clear that the scope is immense. Sure, it’s all set inside one US state, but through glimpses of the Vaults, Santa Monica, Hollywood, the classic Red Rocket, and even an homage to the first game, we only get a small taste of what the Golden State can bring to an expansive game like Fallout. Using that scope, and the notion that the TV show has almost perfectly set up a world for Fallout 5, it’s clear that the entire setting would work fantastically to create a new experience for Fallout fans and those coming into the game after enjoying the series – providing a familiarity to both parties. Why Fallout 5 should be in California The scope of the TV show is a great place for Bethesda to host Fallout 5. The game wouldn’t have to be in the same timeline, or even start in Vault 33, but could instead form its own stance on the location and feature easter eggs from the show and the first Fallout throughout your adventures. If a more RPG-focused Fallout like its fifth iteration were to take place in California, players could explore LA, San Francisco, and even the likes of Yosemite, allowing a deeper dive into the wilderness rather than solely focusing on highly populated cities. On top of all the stunning places Bethesda could highlight, such a location and similarity would inspire those fans who’ve loved the show to give the games a go. Let’s also not forget the game’s rich lore, how has California fared since the Battle of Hoover Damn and the defeat of Caesar’s Legion? Did the New California Republic succeed in bringing democracy back to the Mojave Wasteland? If an alliance was built between the NCR and Brotherhood of Steel to protect Hoover Dam, has it lasted? Did the Enclave Remnants also help and earn the redemption their faction so desperately sought? We could also explore Super Mutant and human relations since the defeat of The Master. Or how have the events in Boston or the Capital Wasteland impacted life in the Mojave? After all, fresh water should have reached most of the devastated cities by now after the events of Fallout 3. The point is, there are so many stories to explore and so many of them begin in California – where Fallout began. Allowing those newer fans to explore a region that’s relatively familiar to them could be exactly what Bethesda needs to succeed. After all, they already have a foundation that can easily be built on. The lore could prove tricky to adapt Sure, the location would work well for Fallout 5, but the necessity has to be brought into question. We’ve already had a Fallout set in California, so why do we need another one? After all, if we did return to Cali, it would mean confirming which events were canon and which were not. As so much of Fallout hinges on player choice, would it simply be better to focus on a new region of the United States? How’s Alaska doing since Operation Anchorage? Or, has life returned to normal since the events of “The Pit”? Anyone who’s played the original Fallout knows it’s a world away from the RPG many know today since Bethesda purchased the franchise. As such, being able to explore the state through the eyes of your character with modern graphics would undoubtedly make the location feel iconic. On top of this, the discussion regarding Fallout leaving the US has to come to light. The Fallout London mod is garnering a considerable amount of support and hype from the community, so is it better to leave the USA behind and head to other countries in Fallout 5? Ultimately, it’s not that easy. Fallouts’ underlying themes often center around the USA and their society’s perspective towards both warfare and nuclear warfare, but as time progresses, more countries seem to be implying similar notions, perhaps suggesting that those themes could transfer over – but would it lose its signature charm by removing the locations, attitudes, and designs that it embodies? When answering these questions, it’s important to note that the distinct location a Fallout game takes place in isn’t usually the pivotal part. After all, unlike GTA, the cities are all mostly destroyed, removing most resemblances from the gameplay. That being said, the success of the TV show and the hype around Fallout London also proves the game could benefit from familiar locations, and could just be the upgrade many are looking for after the timeless nature of Fallout 4.

  • The Fallout TV series broke my heart – Dexerto

    The Fallout TV series broke my heart Prime VideoAs much as I loved the Fallout TV series, it taught me that “War, war never changes” is more than just an ominous tagline for the franchise. One of the best things about the Fallout games is how much each entry respects player choices. This creates a canonicity problem for the series in that every subsequent game needs to work hard so as not to reference the events of the last too much. Otherwise, it will confirm which decisions were canon and which were not. Lots of games have multiple endings, and it’s standard practice for one (or elements of several) to eventually be classed as canon. For example, it was Liu Kang who won the first four Mortal Kombat tournaments — regardless if you always chose to play as Scorpion. Chris, Jill, Barry, and Rebecca all escaped the Spencer Mansion in Resident Evil 1, even though no ending shows all four characters fleeing together. Fallout tries to avoid this by setting each game in a different region of the Wasteland, often against a new enemy, while chasing a different MacGuffin. Sure, factions who played a large role in the last few games will show up, but these are often different chapters of those factions, allowing the next game to tell a new story, free of the shackles of the last. Canon endings do exist in Fallout Over time, the various choices players make become less important. For example, does anybody still think the Master, king of all Super Mutants, won in Fallout 1? And we’re confident that the Lone Wanderer sided with the Brotherhood of Steel in Fallout 3, restored fresh water to the Capital Wasteland, and delivered a defeat to the Enclave that they likely never truly recovered from. We know this because the faction is a broken shell of its former glory in Fallout: New Vegas, and the Forced Evolution Virus (FEV) hasn’t consumed the whole Wasteland. However, Fallout: New Vegas and Fallout 4 changed this significantly, and multiple endings were possible, with various factions all able to win the day. But as the Fallout TV show takes place in Los Angeles and later the Mojave Wasteland, the same region as Fallout: New Vegas, this is the game I’m more concerned with. It also reveals what’s happened in this region since that game, which is why the TV show broke my heart. You see, in Fallout: New Vegas, there were three main factions: the well-meaning but far from perfect New California Republic (NCR), a group aiming to bring democracy back to the Wasteland; Caesar’s Legion, an authoritarian group of slavers who are terrorizing the Mojave with their brutality while cosplaying as Roman soldiers, then there’s Mr. House. Mr. House is the tyrannical ruler of New Vegas who seeks to consolidate his power using an army of robots. The Brotherhood of Steel and The Enclave Remnants also operate in the region, but both are far from the powerhouses they were in previous games. Building a united Wasteland In my first playthrough, I sided with the NCR as the other two main factions were clearly evil, and I was aiming for the “Good”, and most diplomatic, ending. With this goal in mind, I completed all the NCR and Brotherhood of Steel’s quests, then brokered a peace agreement between the two old rivals. I then arranged for Brotherhood Knights to reinforce NCR forces at Hoover Dam when Caesar’s Legion inevitably attacked. I then betrayed and usurped Mr. House, mercy-killing the pitiful creature he had become (at his request), and handed New Vegas to the NCR. Long live democracy. I opted against using the Platinum Chip (the game’s MacGuffin) to activate Mr House’s robot army, as their AI, “Yes Man,” was clearly psychotic and was encouraging me to become the next brutal dictator of the Wasteland. Finally, I hunted down the Enclave Remnants, and while these former villains were tempted to shoot me several times, I eventually convinced them that Caesar’s Legion was the sort of threat they always swore to fight and that they should join us in defending the Dam. This is exactly what they did, giving the former Enclave troopers a new purpose: defending the Wasteland from slavers. At the battle for Hoover Dam, the NCR, Brotherhood of Steel, Enclave, and others all fought side-by-side against their shared enemy. Caesar had been assassinated (by me) earlier in the playthrough, so I negotiated with his general, Legate Lanius, who, after refusing to surrender, was mowed down by an Enclave mini-gun. I then got an ending scene that told me everyone lived happily ever after, with factions like the Brotherhood and the NCR even sharing power and patroling the Wasteland together. This was an ending that took many hours to earn and gave me a real sense of pride and accomplishment. So much so, it stuck with me for years to come – but all this was undone by the Fallout TV series. Happily irradiated after Set in LA, and later the Mojave Wasteland, several years after Fallout: New Vegas, the Fallout TV series by Amazon effectively ruined my triumphant and happy ending for the setting. The peace deal I brokered between the Brotherhood and NCR? Shattered. The new purpose I gave the formally evil Enclave? They’re now throwing puppies into furnaces. Shady Sands, the former HQ of the NCR, is now a smoldering crater, and the Brotherhood of Steel is more zealous and unreasonable than ever before. The good news is that there’s been no mention of Caesar’s Legion, but the fact that the Brotherhood is now giving its aspirants Roman-themed names is rather worrying. While nobody ever said the diplomatic ending of Fallout: New Vegas was the canon one, elements of it were included in the TV show, such as the rise of the NCR before they were nuked. Still, it’s a shame that the hopeful future I set in motion didn’t come to fruition. My own head-canon had all the factions working together towards a brighter future, and even Fallout 4 didn’t get in the way of this fantasy. While I loved the Fallout TV show and eagerly await the second season, I can’t pretend that it didn’t break my heart. I knew the road would be difficult for the survivors of New Vegas, and they weren’t all going to start singing Kumbaya, but the triumph of our victory at Hoover Dam – and all the work it took to bring it about, was ultimately for nothing. I think this is why Fallout games try to respect player choice, leaving the canon ending a mystery. They want us to go away thinking that our ending came true. However, this can’t be sustained forever. Eventually, the narrative needs to move on, and the Fallout TV show brought the harsh reality of the Wasteland back into focus. Caesar’s Legion may have been defeated, but the battle for survival and supremacy between everyone else continues. While I feel like my own ending has been undermined, I accept the necessity of this, even if it is with a heavy heart. As other players rush to try Fallout: New Vegas, as they should, I find myself unable to return to it. In all honestly, I should have known that any return to a setting like Fallout’s was always going to be bleak. It’s a franchise based on the horrors of nuclear war, after all, and as we’ve learned, “War, war never changes.”

  • The Fallout show has a fully working Pip-Boy and it looks amazing – Dexerto

    The Fallout show has a fully working Pip-Boy and it looks amazing Bethesda EntertainmentThe Fallout television adaptation is set to release on Prime Video on April 10 at 6 pm PT, or on April 11 at 2 am for those in the UK. Ahead of its arrival, further details are now out in the wild, and it seems those behind the show have gone above and beyond for the sake of realism. As first reported by GamesRadar+, the props department created a working Pip-Boy to use in the show. Players of the Fallout games will immediately recognize the Pip-Boy as the iconic wrist-worn computer that their character picks up when leaving the vault. It may have been a fair assumption that the functionality of the Pip-Boy in the show would rely on CGI and post-production effects. Kyle MacLachlan, who plays Overseer Hank on the show, put that idea to bed in his interview with the site. “I love working with the little Pip-Boy. Taking that idea, an animated concept, and turning it into a real piece of working equipment, that was really fun. They actually did program some stuff in there that we could play with.” A lengthy trailer is available for people to reference, it seems as though Amazon have gone all in on their recreation of the worlds Bethesda created. Vaults, their associated suits and ghouls are all set to play a significant part, with the idea being that longtime players should immediately recognize many of the elements included in the show. Fallout, starring Ella Purnell, Aaron Moten, Kyle MacLachlan, and Walton Goggins, is available to stream on Prime Video from April 11.

  • The best weapons in Fallout 76 ranked – Dexerto

    The best weapons in Fallout 76 ranked Bethesda EntertainmentAs with the single-player games in the series, Fallout 76 offers many weapons for wasteland explorers to collect but some stand out above the competition, so here are the best weapons in Fallout 76. The wilds of the post-apocalyptic Appalachian mountains are a dangerous place and being armed to the teeth is the only way to come out on top. Fallout 76 features weapons for a ton of different playstyles, from close-quarters melee to long-range sniping. Within those categories, there are usually one or two standout options and we’ve collated the very best available here. Before we jump into the list, it’s important to note that the effectiveness of the weapons included is highly dependent on each player’s build. Not every weapon will work effectively for everyone, so make sure to pick one that feels like it suits your character and their chosen perks. The best weapons in Fallout 76 1. Cold Shoulder Damage: 115 (75 Cryo Damage) – Range: 72 – Accuracy: 53 – Fire Rate: 36 – Clip Size: 8 – Introduced in the Mutation Invasion update, Cold Shoulder is one of the most aesthetically pleasing weapons in Fallout 76. Thankfully, it also packs an impressive punch to back up its elaborate and unique design, dealing an additional 75 Cryo damage on top of the base damage. The Cryo mod slows enemies on impact, while the Paranormal mod deals an additional 50% damage against cryptids. Its last defining feature is that it’s the only gun in the game with quadruple ammo capacity, making it one of the most consistent and reliable weapons in Fallout 76. To get one, players simply need to craft it after purchasing the plan for 500 Stamps from Giuseppe Della Ripa in the Whitespring Refuge 2. Gauss Rifle Damage: 140 – Range: 204 – Accuracy: 60 – Fire Rate: 67 – Clip Size: 5 – The first Gauss weapon to appear on this list, the Gauss Rifle is marginally the better pick in Fallout 76. It’s one of the strangest guns in the game in terms of its makeup, classed as a Ballistic weapon with Riflemen perks that also uses 2mm EC cartridges, which count as Energy Ammo. The weapon is extremely powerful and suitably rare to find out in the wild, though the plans can be purchased from the Brotherhood of Steel. Shots can be charged up thanks to the Gauss Rifle’s unique mechanism for one of the highest single-shot damage counts in Fallout 76. The rifle can be found in the Abandoned Mineshaft 4 or the Watoga Underground. It’s also available to buy from the Military Wing Command Center in the Whitespring Bunker. 3. Handmade Rifle Damage: 45 – Range: 120 – Accuracy: 71 – Fire Rate: 40 – Clip Size: 20 – Don’t be fooled by its run-of-the-mill name and design, the Handmade Rifle has the potential to be one of the absolute pinnacle weapons in the game. Its main strength comes from the open customization available to players when crafting one, with every mod available to use on the gun. In terms of optimal setup, the forceful stock is a great choice, thanks to the additional durability and bash damage. The tweaked receiver is also a solid play with improved crit on top of the impressive base damage boost. It’s also available as a random drop, and getting a good Legendary roll is fairly critical for getting the most out of the weapon. Take advantage of the Commando perks and pair it with a Powerful Automatic Receiver, then watch enemies crumble under its immense force. 4. Flamer Damage: 36 – Range: 264 – Accuracy: 60 – Fire Rate: 91 – Clip Size: 100 – The Flamer will be familiar to anyone who has dipped into a Fallout game, and it’s just as effective in Fallout 76. Those who played Fallout 76 in its earlier years will know that the legacy weapon system often made this one of the most broken weapons in the game. It’s not quite at those levels now, but it’s still well worth getting your hands on. Obviously, it’s less effective at range, but up close, there are few weapons that can match its overall output. With high damage, you can easily set enemies ablaze all while significantly reducing incoming damage. Flamer’s can be found at the following locations: The basement of the Neapolitan Casino – Quarry X3 behind the yellow pump – Grafton Steel Underground in the first large room – 5. The Dragon Damage: 225 – Range: 228/419 – Accuracy: 68 – Fire Rate: 1 – Clip Size: 1 – The Dragon is a beautiful antique rifle with four barrels that takes advantage of stupidly powerful .50 caliber balls. The damage of the gun is divided evenly between each of its four projectiles, but, in spite of that, The Dragon has the highest single-shot damage of any ballistic rifle in Fallout 76. Most will have to source the weapon by securing it as a random drop or grabbing it from one of several locations across Appalachia. The guaranteed drop locations are as follows: Eastern Regional Penitentiary – Uncanny Caverns – Thunder Mountain Power Plant – Garrahan Mining Headquarters – Versions of the gun with an attached bayonet are considered by the game to be legacy content and the range on those is greatly increased, all the way up to 419. The major downside of The Dragon is the incredibly slow reload speed, but as a first-shot weapon, there are few better. 6. All Rise Damage: 85 – Range: N/A – Accuracy: N/A – Fire Rate: N/A – Clip Size: N/A – If the Black Diamond sword is all about finesse, pace, and precision in a melee weapon package, All Rise is the exact opposite. This mega hammer is a Super Sledge with a Legendary effect that makes it far more practical to carry around in your inventory for regular use – 90% reduced carry weight. The main drawback of a regular Super Sledge is the amount of carry weight it uses, and it quickly becomes an impractical choice for all but the most melee-focused characters. Added to that already enticing package is the Heavy Rocket mod, which gives a greatly increased chance to cripple limbs as well as dealing more damage in general. To get the weapon, complete the Mayor for a Day quest in Watoga. Make sure to be Level 50, as this is the only way to get the most effective, high-level version of it to drop, and there are no second chances. 7. Tesla Rifle Damage: 78 (65% of damage to next target in chain) – Range: 228 – Accuracy: 72 – Fire Rate: 20 – Clip Size: 15 – Weapons named after famed scientist Nikola Tesla have appeared in multiple Fallout games and all of them are impressive at what they do. Fallout 76’s Tesla Rifle is no exception, offering spectacular range and accuracy, as well as significant group damage when used correctly. The gun’s main mechanical feature is a chain lightning effect that bounces from one enemy to the next. Each chained attack does 35% less damage than the previous one, making it great for clearing out groups and earning more XP. The Automatic mod is a great option for further increasing its effectiveness, creating a perfect storm of chained lightning. The best way to secure a Tesla Rifle is simply to craft one after purchasing the plan, either from the Vendor Bot in the Super-Duper Mart in at Watoga Shopping Plaza or the Brotherhood Vendor in the Whitespring Mall. 8. The Fixer Damage: 48 – Range: 90 – Accuracy: 79 – Fire Rate: 33 – Clip Size: 20 – The Fixer is a little more situational than some of the other weapons on this list but, when in those situations, it’s simply peerless. Essentially, this is a souped-up version of a regular combat rifle, though its main strength comes from the huge bonuses stealth players are granted when wielding it. The boost to stealth you can receive from The Fixer is the equivalent of wearing three pieces of Shadowed modded armor. It also buffs movement speed by 20% when actively sneaking. Both of these combine to turn some of the most challenging areas in Fallout 76 into relatively easy pursuits. The weapon is craftable, but it’s also available as a guaranteed reward from the Wolf in Sheep’s Clothing side quest at the Garrahan Estate. 9. Auto Axe Damage: 26 (+5% per STR point) – Range: N/A – Accuracy: N/A – Fire Rate: N/A – Clip Size: N/A – The Auto Axe made its first appearance in Fallout 3’s The Pitt DLC before it was added to Fallout 76 as part of the Expedition to the same location. This weapon is essentially a huge circular saw that has been modded into three sections, and using it brings back fond memories of playing Gears of War over the years. It has a nice Strength bonus to add to its reasonably impressive base damage, but its real strength comes in the speed of its attacks as it shreds through enemies in an instant. Though it can drop from enemies in The Pitt, the plan can be purchased from Giuseppe Della Ripa for 500 stamps, and it’s well worth doing for those running melee builds or even players who want to have an option that isn’t ammo-dependent. 10. Gauss Minigun Damage: 49 – Range: 204 – Accuracy: 36 – Fire Rate: 91 – Clip Size: 500 – Experienced Fallout players will immediately recognize just how potent Gauss weapons can be, and this minigun is the second of two on this list. The Gauss Minigun is a level above its rotating-barreled peers, offering unparalleled range and damage output against single enemies and multiple targets. The main feature of the Gauss Minigun, beyond its ruthless DPS, is the scaling damage output, the longer it remains active. As players hold the trigger and continue to pump out bullets, charge begins to build in the gun. The longer this goes on, the more damage it deals per hit. The plan for the gun can be purchased from Mortimer at The Crater Core for 750 Gold Bullion. Players will need a Raider reputation of ally to do so. 11. Perfect Storm Damage: 34 – Range: 120 – Accuracy: 60 – Fire Rate: 91 – Clip Size: 30 – The Perfect Storm is an understated weapon that should serve as a staple in far more inventories than it currently does. It’s a Legendary SMG that uses 10mm rounds to quickly dispatch enemies by filling them with more ammo than anyone should ever have to deal with. It counts as a rifle, so perks like Commando build into the gun very well, furthering its potency in the process. As one of the most commonplace ammunitions in the game, it’s also by far the best way to make use of 10mm rounds when running low on other ammo. To get the gun in your own inventory, pick it up as a reward for completing the Cold Case quest given by Miss Annie at Wavy Willard’s Water Park. 12. Cremator Damage: 100 – Range: 204 – Accuracy: 63 – Fire Rate: 15 – Clip Size: 90 – The Flamer walks so the Cremator can run. It’s 100 damage is impressive in its own right but the burn effect it creates deals an additional 50 damage per second for six seconds. Add the Slow Burning mod to this, and that goes up to 80 damage per second for twelve seconds. Experienced Flamer users may not know what to make of the Cremator at first. The weapon feels very different, firing huge fiery slugs that make it feel more akin to a grenade launcher than a traditional fuel-based projectile weapon. The other thing to watch out for is its area of effect, which can easily set the player on fire, so be aware of that before using it in confined quarters. The only way to get the Cremator is by crafting it at a weapons workbench. 13. Daisycutter Damage: 145 area damage – Range: 117 – Accuracy: 64 – Fire Rate: 2 – Clip Size: 1 – The Fat Man is arguably the most infamous weapon in Fallout history, and the Daisycutter continues that legacy with aplomb. The weapon is a regular Fat Man equipped with a MIRV launcher mod that causes the initial projectile to split into four before falling straight downwards and detonating on impact or after 100 feet. It can be a little finicky to aim but the area of effect is so huge and the damage so brutal that it rarely makes much of a difference, regardless of enemy type. Excitingly, it’s also relatively easy to get. The Daisycutter is a guaranteed reward from side quest An Organic Solution, so just complete that to get your very own. 14. Pepper Shaker Damage: 60 – Range: 96 – Accuracy: 32 – Fire Rate: 41 – Clip Size: 50 – The Pepper Shaker is, technically speaking, a shotgun, though it puts the other guns in that category to shame. The damage output is spectacular, and it fires slugs remarkably accurately over great distances, contrary to the usual limitations of shotguns. It can be modified in a lot of ways, but one of the coolest things players can do is change the type of ammo it accepts from shotgun cartridges to fusion cells or plasma cartridges. Perk options like Skeet Shooter, Scattershot, or general options like Bloody Mess all elevate this gun further, leaving it as the only choice for shotgun enthusiasts. The Pepper Shaker is, unfortunately, quite a difficult weapon to get. The only way to do so is to first obtain the plan from Grahm’s Meat-Cook seasonal public event. It can then be crafted at the weapons workbench, purchased from The Purveyor, or found as a random drop. 15. Black Diamond Damage: 50 (+5% x STR) – Range: N/A – Accuracy: N/A – Fire Rate: N/A – Clip Size: N/A – Though it would arguably look much more at home in a Dead Island game than Fallout, Black Diamond is an exceptional weapon to pick up. It’s quick and deals significant damage to enemies that are stupid enough to move within range. It doesn’t have the highest base damage output for a melee weapon in the game but it deals an extra 5% multiplied by the player’s Strength stat and scales brilliantly. Black Diamond also adds a point to the Strength stat, increasing the player’s general prowess. It’s also the ideal choice for cramped environments where hitting with ranged weapons becomes difficult. Staple Strength perks like Gladiator work very well with this one-handed melee monster. The Black Diamond is available as a reward from the Flavors of Mayhem quest from Rose at the Top of the World. 10 best Fallout 4 mods | Fallout 4 console commands on PC | Fallout New Vegas console commands on PC | Is Fallout 76 going free-to-play? | Fallout 76 Nuke Codes

  • The complete Fallout chronology and canon timeline explained – Dexerto

    The complete Fallout chronology and canon timeline explained Amazon Studios / Bethesda SoftworksWith a history spanning over 25 years, the lore behind the Fallout games has become as deep as it is enthralling. As a result, it can be tricky to know exactly what’s happening and when it’s all taking place, so here’s everything we currently know about the Fallout timeline. The Fallout franchise covers 210 years after the dropping of the first nuclear bomb. That history has recently been extended further by the Prime Video series of the same name, which takes place beyond even the most chronologically recent game. Along the way, there are nefarious experiments, Lovecraftian horrors, and slim rays of hope that humanity may be able to recover after nuclear war brings it to the brink of extinction. There’s a lot to get through, so read on for our full breakdown of the Fallout timeline as it currently stands. The events before Fallout explained The Fallout universe and canon timeline are brought about thanks to a mysterious event known as The Divergence. Until the end of WW2, the events follow a very similar format to our own, with a few minor changes (including the founding of companies like Sunset Sarsparilla.) This all changed sometime between 1945 and 1961. The Fallout timeline essentially stays in a perpetual state of 1950s-style bliss. It’s likely that some later 20th-century wars and many countercultural movements and protests didn’t happen, leading to little self-reflection from the United States government and other world powers. This allowed them to pursue scientific endeavors that many in our own world would consider unacceptable or immoral, leading to rapid advancement in different areas. This resulted in significant changes in the mid-21st century that defined the Fallout universe for hundreds of years. In particular, many pioneering businesses leaned heavily into nuclear power and energy, using it to make everything from robots to cars. In 2042 RobCo Industries was founded by Robert House who eventually rules over New Vegas in the game of the same name. RobCo created many of the automatons players encounter across the games. The following year, Mass Fusion was founded, bringing nuclear power to the masses and irradiating quite a few in the process. Meanwhile, the question of energy became a huge issue for those at the top of the US government. In 2051, they sanctioned and then invaded Mexico to secure their oil and gas interests, before an energy crisis shook the country a year later. It’s in 2052 that things really began to spiral out of control worldwide. In April of that year, the Resource Wars begin, resulting in the invasion of the Middle East by a European Commonwealth with the express purpose of securing their oil fields. Just a month later, the United Nations collapses. In light of the spiraling events in Europe, the United States began Project Safehouse, a huge building project designed to protect the populace in the event of nuclear war. These structures would come to be known as Vaults. Limited exchanges of nuclear weapons occurred during this time. The Resource Wars ended in 2060 when the Middle East ran out of oil enterily. Both sides were left devastated, and a huge civil war broke out across Europe. By the mid-2060s, China also became desperate for energy and was aggressive in its relations with the United States. At the same time, both sides began testing spectacularly powerful new nuclear weapons, capable of destroying vast swathes of land. In 2066, China invaded Anchorage, Alaska to seize its oil reserves, resulting in a huge conflict with the United States. The two sides continue to sporadically engage each other until the United States invaded mainland China in 2074, marking the beginning of the end for what remains of civilization. On October 23rd, 2077 at 9.42 am, the first nuclear strikes landed in Pennsylvania and New York. Over the course of the next two hours, every nuclear power globally fired its weapons, quickly condemning the world to a bleak and uncertain future. These moments are briefly shown in the Fallout 4 prologue, as the protagonist and their family quickly head to their spot in Vault 111. Additionally, the new Prime Video series shows this moment, as actor Cooper Howard witnesses the first warheads land in Los Angeles. Fallout 76 The most recent Fallout game is also the earliest in the canonical timeline so far. The Vault, which gives Fallout 76 its name, opens, and the great door that separates it from the wastes slides free just 25 years after the bombs dropped, in 2102. Set in rural Appalachia, Fallout 76 is the only MMO in the series. Thanks to the freedom of player choice, it can be a little difficult to pick out the canonical events within its timeline. That said, most of the main narratives that players complete on their way to level cap are considered factual Fallout history. Vault 76 contains some of the best and brightest minds left in the country. The game starts as they leave the relative safety of their confines to begin rebuilding and repopulating West Virginia in an event known as The Reclamation. Standing in their way is a new class of mutated creatures known as The Scorched. Seemingly missing the warnings from very recent history, the Overseer tasks the player with tracking down nuclear weaponry to destroy this new threat. The story culminates in a fight with the Scorchbeast Queen, who eventually succumbs to the superior firepower of the residents of Vault 76. After successfully killing the Queen and ending the Scorched threat, life begins to return to Appalachia (via the Wastelanders DLC). This includes some major recognizable factions from the single-player games and the nefarious presence of raiders in West Virginia for the first time. The game also marks the earliest appearance of the Brotherhood of Steel, though we know they formed much earlier, in the immediate aftermath of the Great War in 2077. Beyond that, much of the game plays out in the way the player decides and deciphering an exact course of events becomes near-impossible. Fallout The events of the first game in the franchise take place in 2161, almost 100 years after the bombs dropped. Set in Southern California, it follows a character known simply as the Vault Dweller. From the relative safety of their home in Vault 13, they head out into the wastes to find a working water chip and restore the broken pumping and filtration system in the Vault. The character is canonically a male, and, thanks to the Vault Dweller’s memoirs, we have a fairly good idea of the game’s canon ending and the journey along the way. After successfully repairing the Vault’s systems, the protagonist learns that a mysterious figure known as the Master has been kidnapping humans and turning them into Super Mutants with the aim of establishing “unity” in the area. This quickly becomes the driving narrative of the game, and it’s up to the player to stop the mutations in their tracks and kill the Master in the process. The events from there unfold as follows: The Vault Dweller heads to the Children’s Cathedral, kills the Master, and sets off an explosion that destroys the building. – The former inhabitant of Vault 15 and now leader of the settlement Shady Sands, Aradesh, tasks the Vault Dweller with rescuing his daughter Tandi from a faction known as the Khans. Canonically, the Vault Dweller is successful in doing this, killing all of the faction’s members except one junior, Darion. – The Vault Dweller proceeds to the Mariposa Military Base to destroy the remaining vats of the mutant-creating Forced Evolutionary Virus. They are successful in doing this, but the original Dogmeat is unfortunately killed. – Aradesh and Tandi go on to found the New California Republic in 2186, becoming the organization’s first and second Presidents in the process. – Darion goes on to found a Phoenix faction known as the New Khans, who appear in the sequel. – Fallout 2 Fallout 2 is the most direct sequel in the Fallout series, offering major narrative threads drawn from the events of the original. This, alongside confirmations from supplementary materials and the events of later games, makes it relatively easy to pin down exactly what happened. The game takes place 80 years after the first, in 2241, following a direct descendant of the Vault Dweller known only as the Chosen One. Fallout 2 is once again set in California, with some sections of the game bringing the neighboring states of Oregon and Nevada into play. Following the events of the first game, the Vault Dweller was exiled from Vault 13 by the Overseer due to prolonged exposure to the wasteland. From there, they travelled North to Oregon and founded a primitive village known as Arroyo, before eventually disappearing after writing a complete memoir. The game’s story starts just as Arroyo is experiencing a terrible drought. The Chosen One is selected by the village elders to head out into the wasteland to secure a Garden of Eden Creation Kit or G.E.C.K, a tool capable of bringing life to the barren landscape. From there, the events of the game canonically unravel as follows: The Chosen One eventually manages to find Vault 13 and the G.E.C.K within it. Unfortunately, they find their entire village has been kidnapped by a mysterious organization known as The Enclave, who are eventually revealed as the remnants of the United States government. – They intend to test a devastating new biological agent on the villagers, designed to wipe out over 95% of the remaining population, leaving only those who have been specifically inoculated or who are protected from exposure (like Vault dwellers). – Using the PMV Valdez, an old tanker, the player is able to reach The Enclave’s base of operations, an oil rig in the Pacific Ocean. They manage to successfully free the citizens of Arroyo and the residents of Vault 13, before triggering a meltdown in the rig’s reactor core and destroying the entire site. – The release of New Vegas confirms exactly what happened after The Enclave were defeated in the West. The Chosen One uses the G.E.C.K to rebuild the settlement, now named New Arroyo, leading it through a new period of prosperity. – Fallout 3 Fallout 3 is the first game where verifying the exact canon becomes immensely tricky. Thankfully, later releases have shed further light on the player’s adventures in the Capital Wasteland. It has long been assumed that the morally good choices in the game are the ones that actually happened and that largely holds true here. The Lone Wanderer sets out from Vault 101 to look for their father James, after he disappears in 2277, exactly 200 years after the bombs dropped. The two major canonical events largely occur in the iconic town of Megaton. The first is the Lone Wanderer’s decision to disarm the nuclear bomb Megaton has been built around. The second is that the protagonist elects to help Moira Brown collect data for the Wasteland Survival guide, which itself becomes a significant document in the Fallout universe. The game features multiple endings and some of the canon is a little open to speculation, however the following events have been confirmed as canon: The Lone Wanderer repairs and starts the water purifier while the Brotherhood of Steel successfully eliminates The Enclave’s presence in D.C. – Fallout 4 also makes it known that Liberty Prime, the huge automaton weapon of the Brotherhood, is being rebuilt. This is confirmed in the Broken Steel expansion, in which The Enclave successfully brings the weapon down. – The Lone Wanderer and the Brotherhood also conquer Adams Air Force Base before the protagonist destroys the site with a hijacked orbital strike. The base later becomes the site of the construction of the monumental airship, The Prydwen, which appears in Fallout 4. – Fallout: New Vegas New Vegas is part of the main series in all but name, and its potential additions to the Fallout timeline are as wide-ranging as they are impactful. Unfortunately, it’s also one of the most difficult to pick apart, and finding confirmed events is like looking for a needle in a haystack. We know the events of New Vegas start in 2281, just four years after Fallout 3. It’s also a fairly safe assumption that everything involving Robert House, his intentions, and actions up until meeting the Courier are accurate. Before the events of the game begin, Caesar’s Legion and the New Californian Republic have been embroiled in a significant conflict. Much of this centers around control of the clean water supplied by the Hoover Dam, which the NCR narrowly managed to hold onto following an attack from the Legion. The second battle of Hoover Dam also happened; we just don’t know who came out victorious. Most believe the NCR won the day, thanks to several mentions of the faction in Fallout 4, but that could just as easily be a result of their extensive legacy before the events of New Vegas. Bethesda’s resistance to confirm a singular storyline could relate to the game being developed by Obsidian Entertainment, though Game Director Todd Howard has confirmed that there is a version of the events that have been agreed upon behind the scenes. Fallout 4 Fallout 4’s placement in the timeline is the most complex and convoluted game of them all. At the time of writing, understanding exactly what happens when the protagonist escapes Vault 111 and enters the Commonwealth is near-impossible. The game features no karma system, which can be a helpful method of ascertaining where the developers see the story heading into the main timeline. Additionally, the presence of several major factions and competing powers make the political situation complicated. What we do know is Fallout 4 takes place in 2287, six years after New Vegas. Shaun ends up at the Institute, and the Minutemen find their feet, just as the Brotherhood of Steel arrives in earnest to stamp their authority on Boston and the surrounding area. The game features four potential endings, which may have very recently been whittled down to just two. The writers behind the Prime Video adaptation of Fallout claim that the show should be considered canon, a claim backed up by Todd Howard and others at Bethesda. The TV show begins in 2296, a further nine years beyond the events of Fallout 4. It features the Brotherhood of Steel airship, The Prydwen, which is destroyed in two of the game’s endings. Assuming the writers are correct we can effectively rule out both of those conclusions. This leaves two options. In the first, the player chooses to side with The Minutemen, while the Brotherhood of Steel and The Railroad peacefully coexist after the Institute’s destruction. The other sees the protagonist side with the Brotherhood, destroying The Railroad. If pushed, the former seems more likely, but there is no evidence to fully refute either outcome. That brings us up to date in the games. If you haven’t seen the Fallout TV show yet, be warned, spoilers are ahead. Fallout (TV) The Fallout TV series has added much to the existing lore of the games. Viewers were able to see the bombs drop on Los Angeles for the first time before the show jumps forward more than 200 years. By the conclusion of season one, the timeline has been extended all the way to 2297, the furthest forward that we have yet been able to venture in the Fallout universe. Without breaking down the entire narrative, some events have major repercussions for events and places in the games. The clearest example is the fate of the Shady Sands settlement, which appears heavily in the first game before becoming the NCR capital. The final episode of the series shows the destruction of Shady Sands at the hands of Overseer Hank MacLean, himself a secret pre-war employee of Vault-Tec. When exactly this happens is unclear but Todd Howard recently confirmed it was very soon after the events of New Vegas in 2281. The show does not confirm the ultimate fate of the NCR though it appears the years since New Vegas have been particularly rough, despite their likely victory at Hoover Dam. The closing shot also shows the strip itself looking worse for wear, but what exactly has happened there is also unclear.

  • Some of Fallout 4’s best glitches have survived the next-gen update – Dexerto

    Some of Fallout 4’s best glitches have survived the next-gen update Bethesda SoftworksSome invaluable glitches that make the wasteland of The Commonwealth your playground have survived the Fallout 4 next-gen update. With the Fallout TV show being a massive success driving up sales of the game franchise, Fallout 4 has been the main push by Bethesda with its next-gen update promoting higher resolution and 60 fps support for PC, PS5, and Xbox Series X. While welcome, the Fallout 4 next-gen update has been disappointing for some fans. Although it has allowed the game to perform better, it’s lost a lot of third-party content, with deleted modded save files and achievements being broken on Xbox. However, several extremely helpful glitches must have been hidden away in a vault while Bethesda dropped the update bomb, because they’re still in the game after the changes. It’s a Bethesda game, glitches are considered charming for them. One such glitch is the Dogmeat Cryolator glitch in Vault 111. Bringing Dogmeat back into Vault 111 and telling him to fetch items in the area will cause the pupper to clip through the gun’s case. The Cryolator plus 200 ammo will go into his inventory, ready to trade for some great early-game firepower. While that’s helpful, it’s not exactly a thrilling glitch that will make you grossly overpowered and send enemies running for the hills. Thankfully, another glitch remains in the game that turns you from a sturdy wasteland survivor into a force of nature that even the Enclave cannot rival. Fans who want to try their hand at some real firepower will want to hear about the glitch that can turn virtually any weapon into a machine gun that fires mini-nukes. Usually, you’d need a Fat Man to deal out some nuclear pain in the wasteland. This specific glitch does require some investment, with some perks necessary, with “Gun Nut” and “Science!” perks both maxed out, and key timing to glitch out the crafting menu of the Weapon Station. In the weapon modification menu, make sure that the Fat Man and your weapon of choice are next to each other, with the former above the latter. Scrapping the Fat Man just before pushing the modify button on the second weapon, doing this exploit correctly will glitch the Fat Man modding menu onto the new gun, allowing Fat Man mods on normal weapons. Having the Mirv launcher mod for the Fat Man put on a weapon such as the Overseer’s Guardian, which shoots an additional projectile while firing, as seen in the clip above, gives you the power to cause a second nuclear apocalypse. Just don’t fire it indoors. These glitches have existed in the game since launch and have survived the fallout of the next-gen update like a Radroach so we don’t expect these to be patched any time soon.

  • Original Fallout creator has nothing but praise for TV show – Dexerto

    Original Fallout creator has nothing but praise for TV show Prime VideoFallout 1 creator Tim Cain has only good things to say about the TV show based on the games that have spawned from his work. The Fallout TV series has soared in the reviews, much to the surprise of fans. While other recent video games to live-action adaptations have been missing that certain something to make them great, Fallout has hit the nuclear nail on the head, so much so that it’s gained the attention of Fallout 1 lead programmer, creator, designer, and producer Tim Cain. While fans debate on which Fallout game is the best and Fallout: New Vegas fan debate whether the show is retconning their favorite game, the creator of the original game, Tim Cain is living it up with the live-action Fallout TV series, offering nothing but good thoughts on the adaptation. Fallout creator loves the live-action TV series Fallout 1 creator, lead programmer, and designer Tim Cain uploaded a video to his personal YouTube channel featuring his experiences going to the series premiere in Hollywood and thoughts on the recently released Fallout live-action TV series on Amazon Prime. “They showed us the first two [episodes] back to back, I liked it. I thought visually, it was really good. I thought that the humor was VERY good. They hit the vibe, also extremely well acted.” He continues, “I was impressed. This is really good; you kind of just fall into it.” It’s clear he’s loving the adaptation. Praising the humor and potential references, Tim says after talking with the showrunners, “A lot of people you see in the show were Fallout fans, and there was some improv.” He also gives some big props to the props and design department: “I was sitting there looking at the set, and it was so detailed, there were things that looked so good, the props – there’s one point where Lucy walks into a shop in Filly, and I was just looking at the props – I had not followed the dialogue at all because I was so engrossed in it visually.” Since acquiring the rights to the franchise, Bethesda has changed Fallout from an isometric role-playing game to a first-person shooter open-world experience. One would think that taking the series in such a drastically different direction may spawn differing opinions, but Tim Cain quells these rumors, “It was fun to talk to those guys; they’re really nice. Some of the stuff you guys say online is so off – I wish you could meet the people behind this.” The Fallout live-action series is available to watch now on Amazon Prime. Meanwhile back with the games from the wasteland, Fallout 76 is receiving a free update of gear from the TV show, and Fallout 4 is getting the next-gen treatment with a massive update coming very soon.

  • Microsoft reportedly “interested” in making Fallout New Vegas 2 – Dexerto

    Microsoft reportedly “interested” in making Fallout New Vegas 2 Wycc220Rumors have begun to swirl around the potential development of Fallout: New Vegas 2. There have reportedly been discussions around the beloved RPG’s sequel going into the early stages of development, with a release date still many years down the track. In the 12 years since Obsidian Entertainment released Fallout New Vegas, fans of OE’s magnum opus have been calling long and loud for a return to Nevada. Following a pass-the-parcel game the IP of the Fallout franchise has gone through, it’s been an exhausting effort for anyone trying to keep on top of the potential release of an NV sequel. Since November 2021, when OE and Bethesda were finally reunited under Microsoft’s roof, speculation has been rife about Fallout New Vegas 2. Now, following comments from Jeff Grubb in an episode of Giantbomb show Grubbsnax, a return to the apocalyptic desert might not be far away. Grubb commented: “This is very early, but people have begun to have talks and say these words in sentences, and these words are ‘Obsidian’ and ‘New Vegas 2′”. He went on to add “A lot of people at Microsoft think that this could work and there’s a lot of interest to make it happen.” This is news that is tickling the interest of fans of the series. https://twitter.com/TheDORIANGRAE/status/1497024491570057216 With the fickle nature of the gaming industry always at play, it’s highly worth keeping any hopes for this tempered, and to set your sights “years and years away” according to Grubb. The main takeaway from this is the awareness of “an interest and conversations happening about making something like that actually a reality.” If you’re a Fallout NV fan, have your fingers crossed.

  • Limmy finds Fallout 4 bug in record time while streaming on Twitch – Dexerto

    Limmy finds Fallout 4 bug in record time while streaming on Twitch Bethesda SoftworksBethesda-developed games and bugs go hand-in-hand, but Twitch streamer Limmy discovered one in record time during Fallout 4’s intro sequence. Players have become so accustomed to Bethesda’s glitch-filled titles that the company is often referred to as “Bugthesda.” And it seems to have gotten worse with the studio’s most recent releases, specifically when looking at Fallout 76. The online-centric RPG launched in a dismal state, with more than its fair share of game-breaking bugs in tow. While fans hope the long-awaited Starfield doesn’t arrive in a similar state, one Fallout 4 glitch is a reminder of how quickly things can go off the rails. Bethesda bug appears during Limmy’s Fallout 4 run in record time During a recent Fallout 4 broadcast, Twitch streamer Limmy encountered a weird bug much earlier than anyone would anticipate. The glitch in question is one of the audio variety and occurs just as the introductory sequence comes to a close. Interestingly, the narrator’s “War never changes” line plays as normal. However, something weird happens when the male protagonist delivers the line a few seconds later. The protagonist’s lips move as expected, but the actual voice-over doesn’t kick in until it’s too late. As seen in the clip below, Limmy is nothing short of confused by the bug. Limmy’s clip title jokes that this sets the world record for a “find a bug in a Bethesda game” speedrun. Though few would be surprised if a classic Bethesda bug just so happened to rear its head even earlier in Fallout 4. Again, here’s to hoping the studio’s track record will change once the spacefaring Starfield hits store shelves.

  • New Fallout fans are playing the wrong games – Dexerto

    New Fallout fans are playing the wrong games Bethesda Softworks/Obsidian EntertainmentThe Fallout TV series has created a surge of interest in the video games, but the new fans are playing the worst options available to them. Video game fans had a long time to wait long for good screen adaptations of their beloved franchises, but we finally have some. The Sonic and Mario movies were huge hits at the box office, as was The Last of Us TV series, proving that you can bring gaming to the screen in a respectful and entertaining way. The new Fallout series has garnered an incredible response from both fans of the original franchise and those who have never visited a Vault in their life. Naturally, this has prompted interest in the games, either from the new fans who want to see what the fuss is about or people inspired to don the blue & yellow jumpsuit once more. Steam Chart’s “Most Played” has revealed which Fallout games people are playing. Fallout 4 is currently #15, Fallout 76 is #40, and Fallout: New Vegas is #96. Fallout 3 failed to break the top 100 games. There’s a huge disparity here, most likely brought on by Fallout 4 and 76 being the more recent releases, as it’s the older titles that are the ones worth playing first. Fallout 4 isn’t a worthy successor to Fallout 3 or New Vegas Just to get it out of the way —- Fallout 4 is not a bad game. In fact, it’s a decent experience. It’s just not as good as its predecessors. However, Fallout 4 changed many things for the worse. The Skill system was gutted, the dialogue tree became far more generic and uninteresting, and the quests became bland. This is to say nothing of the story and setting being way too similar to Fallout 3 yet somehow being way less engaging. Also, the settlement building system was terrible. This was solely due to how poor the UI was, making every single action an unnecessary chore. There was also the fact that so much of the furnishings blended in with the color scheme of the backgrounds, making building not only a pain to complete, but leaving aesthetically unpleasing structures when you were done. Preston Garvey and his endless settlement help quest can go eat a Radroach. (Sorry, Preston, love the hat.) Fallout 4 is not a bad game, but Fallout 3 and New Vegas are superior in every way, save for graphics. The gameplay systems and stories in Fallout 3 and New Vegas are incredible and helped bring many new people to the series during the PS3/Xbox 360 era. Fallout 76 is its own thing It’s no secret that Fallout 76 launched in a rough state, one that would have condemned lesser games to oblivion. Bethesda and the other studios that worked on the game managed to pull a No Man’s Sky and turn things around, making Fallout 76 a game that people genuinely enjoy. Unfortunately, the game is still nowhere near as deep or engaging as its single-player counterparts. It’s essentially an MMO/survival simulation game with Fallout characters and visuals, but it doesn’t reflect the games that inspired its creation. Fallout 76 has the Starfield problem, where it’s all about the gameplay loop, without giving you a driving reason to play. I gathered allies, gear, and bottle caps in Fallout 3 and New Vegas because they were helping my higher goal of finding my father or saving New Vegas, not because I wanted to see numbers go up. That being said, if you want to play Fallout with friends, Fallout 76 is your best option. Just don’t expect a deep or fulfilling experience. If you just want to shoot bandits and irradiated animals with your pals, then this is the place to go. Fallout 3 and New Vegas are the best Fallout experiences Fallout 3 and New Vegas are vastly superior to their successors. Fallout 3 has a much better story and dialogue system than Fallout 4, with more options for tailoring your character and customizing individual weapons. The sidequests are a lot more entertaining and feel like they had much more time and care put into making them feel special. The world of Fallout 3 also has a much better atmosphere, helped by the roughness of its graphics. Fallout 4 has nicer visuals but lost something in the update process. The world of Fallout 3 is one of darkness, tinged with a ray of hope that things can be turned around. Its roughness makes it feel more like a post-apocalyptic world, while Fallout 4’s world makes it feel like a video game, as improving the visuals took away the grit and turned it into plastic.. While New Vegas is a notoriously glitchy game (even now), it has hands down the best factions and setting in the series. Obsidian Entertainment did an incredible job enticing you to explore the remains of Las Vegas and making you invested in deciding its fate. Even just talking about it now makes me want to reinstall it and join Caeser’s Legion again. Unfortunately, this request to play Fallout 3 and New Vegas first only applies to PC and Xbox fans, as they aren’t available on PS4, PS5, or Nintendo systems. There is a streaming option for PlayStation Plus Premium members, but that requires a pricey subscription and a fast Internet connection to run properly. It might be enticing to play Fallout 4 or 76 first because they’re the later entries and have more visual updates than their predecessors, but if you have the option, please play Fallout 3, New Vegas, or both first. They’re the reason why Fallout has such a huge fanbase that it received a TV show adaptation and why fans are hoping that the inevitable Fallout 5 returns to its roots.

  • Is Fallout 76 worth playing in 2024? – Dexerto

    Is Fallout 76 worth playing in 2024? Bethesda Softworks / DexertoIt’s no secret to anyone who followed the launch of Fallout 76 that the game had a very tricky start to life. That said, it has been a while since the game’s darkest days back in 2018, so is Fallout 76 worth playing after in 2024? The release of the Fallout series on Prime has viewers clamoring for new ways to delve deeper into the world created by Bethesda and Interplay. The obvious choice is to try out some of the games and, amongst those choices, Fallout 76 is a bit of an outlier. The first and most obvious difference is that it’s an MMO, allowing players to explore the wasteland together and eschewing the Lone Wanderer scenario so often found in the single-player games. Though that may immediately rule Fallout 76 out for some, there are still questions to answer for those considering giving it a go. So, is it worth giving Fallout 76 a go in 2024? In short, yes, it is. There’s a little more to it than that, though. Fallout 76 is a much more complete game now Fallout 76 has always had the inordinately large map associated with MMO games, but it suffered at launch. The entire region felt bland, uninteresting and, most egregiously, empty, with the relatively verdant West Virginia wastes not home to even a single NPC. That has since changed significantly after intense backlash forced Bethesda into a fairly rapid change of direction. Not everyone was happy to see the additional characters added to the game, but it’s difficult to deny that it feels a lot more like a Fallout game now. These significant additions extend to the game’s content more generally, and a series of major updates has improved things significantly. Many of these updates occupy an interesting space between patches and full expansions, bringing new characters, weapons, skills, activities and storylines for the player to explore. Some bring the Brotherhood of Steel to the fore, while others restore areas from the single-player games for players to explore, with Fallout 3’s The Pitt a particular highlight. The latter comes as part of one of the more intuitive ideas introduced since launch: Expeditions. These task players with conquering areas outside of Appalachia, and the most recent, Expeditions: Atlantic City, has been a real highlight. They are fully PvE activities that greatly expand on the game’s existing canon, while providing a fun and impressively deep experience rolled out over multiple updates. The mechanical & combat elements are also greatly improved At its core, combat in Fallout 76 is still very recognizable as part of the wider series. When the game first released, it felt like a clunky, chaotic and more confusing version of the standard system players got in Fallout 4. Though they may not be the most glamorous updates, steady and consistent changes to the way combat works have brought the system largely up to scratch. Improvements to reticles, more control over combat animations and an overhaul of many of the moddable items have been particular highlights, if not enough to make engagements outstanding at this point. The additional utilities and gameplay features on offer also work well, without being groundbreaking. Base building can be fun and rewarding, for those who are into that kind of thing, as well as practical in game, thanks to mechanical additions that allow players to produce goods and make in-game currency. Fallout 76 still needs development upgrades in a lot of areas Bearing in mind the genuine fun that can be had in the game, there are still a lot of areas that need improvement. The first, and most obvious, is that it doesn’t really reach the heights of the single-player games in terms of story and immersion. A lot of this comes as a consequence of the change in game type, where story elements are a small part of a wider tapestry. Unfortunately, Fallout fans arrive at the game expecting compelling narratives, and there are simply not enough of them at this juncture. Many of the game’s activities are fun to participate in, but again, there doesn’t feel like there’s enough there. When looking at some of the most established MMOs in the world, players have everything from immense storylines to timed activities to rare events and everything in between. Fallout 76 has been unable to achieve a landscape as broad as those in its lifespan, and, for those who play multiple games across the genre, it is very noticeable. The game can feel stuck in a limbo of sorts, stuck somewhere between other genre entries and the single-player series that spawned its world. The other elephant in the room is microtransactions. The game is notorious for locking a ton of items behind a real-world currency paywall, and little has changed in that respect. There is not a lot that can’t be achieved by grinding in-game but the whole practice still leaves a bad taste overall. Fallout 76: To buy or not to buy? Fallout 76 is very far from a perfect game, but there is still plenty of enjoyment to be had across the wastes. Is it the quintessential Fallout experience? Absolutely not, but it does bring some things to the party that the single-player games cannot deliver. The most obvious is the ability to play with friends. In spite of its issues, heading out and conquering one of the game’s storylines with a pal is great fun. Equally, ruining someone else’s day by killing them and stealing their stuff will remain rewarding, regardless of the game it takes place in. If you can forgive the rough edges and occasionally predatory marketplace practices, there is plenty to get into here.

  • Is Fallout 76 down? Bethesda confirms downtime for server maintenance on all platforms – December 5 [UPDATED] – Dexerto

    Is Fallout 76 down? Bethesda confirms downtime for server maintenance on all platforms – December 5 [UPDATED] UPDATE – December 5, 2018 8:55pm ET Bethesda has confirmed that Fallout 76 servers are now back online for all platforms. #Fallout76 Servers are now back online. Thank you for your patience. — Bethesda Support (@BethesdaSupport) December 6, 2018 Just a day after going down for scheduled maintenance for the December 4 Patch 1.0.2.0, Fallout 76 servers have once again been brought offline. Fallout 76 has had a bit of a rough road since the game released in November, as many players have spoken out about various issues both inside and outside the game. Betheasda has been hard at work trying to fix many of the grievances from the community, which has led to a number of extended maintenance sessions during the game’s short lifespan. On December 5, Bethesda confirmed on Twitter that Fallout 76 servers will be going down for maintenance for a period of two hours. #Fallout76 players: Servers will be going down on all platforms around 6:30 p.m. EST (23:30 UTC). Downtime will last around two hours. For more information, review the forum post here: https://t.co/7HFJvQBDWx — Bethesda Support (@BethesdaSupport) December 5, 2018 In a post on Bethesda’s website, the downtime was said to be for all platforms as the company aims to address an unexpected service issue. We’re planning to bring Fallout 76 offline for maintenance across all platforms around 6:30 p.m. EST (23:30 UTC) to apply a hotfix that will address a service issue. We currently expect downtime will last around two hours. This timeframe may shift depending on our needs during maintenance, but we’ll be sure to let you know if that happens. We’ll also update this thread as soon as downtime is complete. It might sound a bit odd for Bethesda to take the game offline just a day after the last major patch dropped, but it sounds as though there was an urgent issue they wanted to get taken care of as soon as possible. This won’t be the last time that the game will likely go offline in 2018, however, as Bethesda has already confirmed at least two more major patches set to drop on December 11 and 18. Both patches will follow in the vein of the December 4 patch as the game is undergoing a number of changes to respond to player feedback. After addressing many of the major server issues the game presented at launch, Bethesda has now been digging into the actual gameplay to balance things out for the player base heading into 2019.

  • Is Fallout 76 going free-to-play? Bethesda responds to rumor – Dexerto

    Is Fallout 76 going free-to-play? Bethesda responds to rumor Bethesda have addressed rumors that surfaced online suggesting that Fallout 76 would become free-to-play in the near future. The rumors began to circulate on Monday, January 21 when reports suggested that Bethesda had recalled physical copies of Fallout 76 from Australian retailer EB Games ahead of the supposed announcement. Fans also noted that Amazon had just over 20 copies of the game in stock when people attempted to order it from them, a surprisingly low amount for a game that released less than three months ago. The suggestion that Fallout 76 could become free-to-play was met with a mixed response from the gaming community, with those who purchased the title back in November enraged that a game they spent a lot of money on could be released for free so soon. With social media abuzz with the rumors, Bethesda have finally shot down any chance that Fallout 76 will become free-to-play in the near future. When a fan of the game tweeted at the developers asking for a straight answer to the reports, Bethesda’s response was short and sweet: “There is no truth to this rumor.” While Bethesda’s tweet ends any speculation about the game’s short-term future, it’s always possible that the game will become free-to-play in the future, as many other MMO titles have made a similar decision in the past. However, after a release that saw fans infuriated after a disappointing launch which featured a game full of bugs and an issue with the game’s $200 collector’s edition, it’s unlikely that Bethesda want to annoy fans any further.

  • Bethesda confirm downtime for massive November 19 update to Fallout 76 [Patch Notes] – Dexerto

    Bethesda confirm downtime for massive November 19 update to Fallout 76 [Patch Notes] A massive new update for Fallout 76 has been released by Bethesda in an attempt to fix a number of the game’s issues. As a result of the patch being released, anyone attempting to play the latest installment of the Fallout franchise on November 19 will find that logging in and playing are impossible until further notice. “We’ve brought #Fallout76 offline for scheduled maintenance,” announced the developers on Twitter. “During this time you will be unable to log into or play Fallout 76. Please stay tuned for updates!” We’ve brought #Fallout76 offline for scheduled maintenance. During this time you will be unable to log into or play Fallout 76. Please stay tuned for updates! — Fallout (@Fallout) November 19, 2018 When we say that the update is a big one, we mean it! On PC it appears to be 15 gigabytes but on Xbox One and PlayStation 4 it’s closer to 50, as one image from @SNights97 on Twitter shows: So what can we expect from the update? Well, Bethesda have made it clear that they will be making stability and performance improvements a priority for console and PC players, but very little else is known. There will also be some fixes applied to quests, the UI and more, but we’ll have to wait until the full patch notes go live before we know any more. Read More: How to unlock Black Ops ‘Icons’ characters in Blackout – Reznov, Mason, Woods, and Menendez – Fallout 76’s release has been a rocky one, with critics and fans slamming the game for various bugs and performance issues ever since its release on November 14. This November 19 patch will see the developers attempt to address the majority of those problems, but it remains to be seen whether or not they will be successful. FALLOUT 76 PATCH NOTES – NOVEMBER 19, 2018 Our latest patch for Fallout 76 brings additional performance and stability improvements and many bug fixes to the game. Read on for details about everything that’s coming to the game with today’s patch. PATCH VERSION: Xbox: 1.0.1.8 – PS4: 1.0.1.9 – PC: 1.0.1.14 – GENERAL Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues. – Stability: The Fallout 76 game client and servers have received additional stability improvements. – Xbox: Fixed an issue that could lead to instability on certain menus. – BUG FIXES ART AND GRAPHICS Ambient Occlusion: Placed items no longer leave behind shadow outlines after being picked up. – Camera: The game camera now pans more smoothly when the player enters furniture. – Graphics: The cover of Tesla Science magazine Issue 9 no longer appears solid red on pickup, or when inspected. – ENEMIES General: Fixed an issue in which some enemies could chase the player farther than intended. – Loot: Ghoul and Scorched Officers now correctly drop nuke code pieces upon being killed by a player. – C.A.M.P., WORKSHOPS, AND CRAFTING Blueprints: Fixed an issue that could cause Blueprints to break into smaller parts after logging out and back in to Fallout 76. – Plans: Paints applied to Power Armor during the Fallout 76 B.E.T.A. will now appear correctly on the items that were painted, and those paints can now correctly be applied to additional sets of Power Armor. – Repair: Fixed an issue that could cause an item to return to a broken state after being repaired. – QUESTS Bureau of Tourism: The Prickett’s Fort Token Dispenser can now be repaired, and players can no longer walk through it. – PVP Pacifist Mode: Players with Pacifist Mode enabled who engage in PVP by contesting a Workshop owned by another player will now correctly deal full damage to that player as long as they remain hostile. – Respawn: Choosing the “Respawn” option after dying during PVP combat will now correctly clear any active hostile status toward other players. – Seek Revenge: Cap rewards will now display correctly when choosing the “Seek Revenge” respawn option after being killed by another player. – Seek Revenge: When targeted by another player who is seeking revenge, the reward amount will now display the correct number of Caps that can be earned by killing that player. – USER INTERFACE Languages: Korean fonts will now be displayed correctly in game menus. – Hotkeys: The “Take Photo” hotkey can no longer be rebound and is now tied to the space bar on PC and the A button on controllers. – Hotkeys: Fixed an issue that could cause the “Take Snapshot” button in Photomode to display an incorrect hotkey. – Social: Fixed an issue that could cause players to disappear from each other’s social menus if two players each sent a friend invite to one another. – Social: Fixed an issue that prevented newly equipped Player Icons from displaying to other players in the Social Menu. –

  • Is Fallout 76 down? Bethesda confirms downtime for nuke silo hot fix – January 2 [UPDATE] – Dexerto

    Is Fallout 76 down? Bethesda confirms downtime for nuke silo hot fix – January 2 [UPDATE] UPDATE – January 2, 2019 (3:47pm EST) Bethesda has announced an end to the maintenance and have brought Fallout 76 back online for all users. #Fallout76 maintenance is complete and the game is accessible. Thank you for your patience. — Bethesda Support (@BethesdaSupport) January 2, 2019 Bethesda has taken Fallout 76 offline for an emergency maintenance period to fix an issue with nuclear silos in the game. While Bethesda continues to try and improve on Fallout 76 in the early days of 2019, they have been met with yet another major bug. At the start of the new year, Fallout 76 players quickly discovered that they were unable to use nuclear weapons, a major draw of the newest iteration of the game. In order to fix this issue, Bethesda has taken the game offline in order to nail down the problem and apply a hotfix. We’re planning to bring #Fallout76 offline at 2:30 p.m. EST today for a hotfix to correct the issue with the nuke silos. During this time Fallout 76 will be unavailable. Thank you for your patience. — Bethesda Support (@BethesdaSupport) January 2, 2019 Normally, nuclear codes are released into the wild each week, giving players the chance to track them down for their own use. This week, however, the codes found were the same as last week, making them completely unusable. After first making the silos themselves inaccessible, Bethesda has now taken the game offline to solve the issue. No time frame for the maintenance period was given, but we expect it to last a couple of hours based on previous Fallout 76 maintenance times. Be sure to follow us @Dexerto on Twitter for any updates on this unexpected maintenance downtime.

  • Does Fallout 76 have crossplay and cross-progression? – Dexerto

    Does Fallout 76 have crossplay and cross-progression? BethesdaFallout 76 has added a lot of new features since the game‘s original controversial launch, but you may still be wondering if crossplay is among those additions. Here’s everything we know. After getting off to a rocky start, Fallout 76 has a dedicated player base and has turned into a successful MMO experience on multiple platforms. However, many Fallout 76 players are still wondering if the game has crossplay features. So, here’s everything you need to know about whether or not Fallout 76 supports crossplay. Is Fallout 76 cross-platform? As of writing, Fallout 76 still does not support cross-platform play. This means that those playing on PC, PlayStation, and Xbox consoles will only be able to play with others on the same platforms. The Elder Scrolls Online, Bethesda’s older and more successful MMO, also doesn’t have crossplay features in the years it has been active. Does Fallout 76 have cross-progression? No, Fallout 76 does not have cross-progression either which means your progress in the game will be tied to the platform you’re playing on. Will Fallout 76 ever get crossplay and cross-progression? On April 29, 2024, Bethesda’s executive producer Todd Howard discussed Fallout 76 crossplay and cross-progression in an episode of Kinda Funny’s Gamecast. Howard says they understand the technological difficulties caused by the original Fallout 76 design which wasn’t made with crossplay and cross-progression in mind. These features would need a significant “technical lift,” and Bethesda is looking into potential solutions to implement these features. Howard also highlighted the distinction between the two, defining cross-progression as being more important than cross-play while also stating that all future Bethesda games will have cross-progression. So, there you have it – that’s everything you need to know whether or not Fallout 76 supports crossplay. Check out our other guides below: Is Fallout 76 worth playing in 2024? | Does Fallout 76 run on Steam Deck? | Best Fallout games ranked | Who is Mr House in Fallout? | All Fallout game Easter eggs in Prime series so far

  • How to get a full refund when returning Fallout 76 – Dexerto

    How to get a full refund when returning Fallout 76 Fallout 76 was a disappointment to some fans, and after Bethesda’s response to a fan’s complaint about a special edition of the game, it seemed like those looking for their money back were out of luck; now it seems there is a process for fans to try and get money back. Almost as soon as Fallout 76 was released, YouTube videos and reviews from unsatisfied customers started appearing, and Bethesda has already flip-flopped on returns, which are now closed for the game. Then, last week, a Reddit user who purchased the game’s Power Armor edition shared a response they got from Bethesda when they asked why the bag in the special edition was made of cheaper material than the one in the promotional image. Bethesda’s initial response was that the bags in the promo were too expensive to make, and they wouldn’t be replacing any; they did offer 500 Atoms (Fallout 76’s in-game currency) to players who were unsatisfied with the bag, but the damage had already been done. In a YouTube video copyright lawyer Leonard French explains how fans can attempt to go outside the regular return system to get their money back for Fallout 76. Read More: Overwatch pro has some strong feelings on Brigitte The process involves filing for arbitration over the game by sending a letter to ZeniMax’s legal department, which comes with the risk that they could just decide to actually start the arbitration procedure, which would cost players a lot more money as well. French made it clear that this process comes with some basic legal risks; but, after sending a few letters, and waiting a few weeks, Bethesda will have to decide whether to enter Arbitration with the complainant, which could cost thousands of dollars, or just refunding the cost of the game. Read More: Fallout 76: Bethesda promise major changes for upcoming 1.0.2.0 update – Full patch notes – The YouTube video by French goes into all the fine details of the process players have to follow to attempt to get their money back, and based on the amount of unfavorable reviews the game has gotten, that could be quite a few people.

  • Insane Fallout 4 mod lets you explore the entire New Vegas map – Dexerto

    Insane Fallout 4 mod lets you explore the entire New Vegas map Bethesda SoftworksA Dedicated Fallout modder has imported the entire map from New Vegas into Fallout 4, meaning the Mojave Wasteland is yours to survey. Bethesda games have long been a paradise for modders and Fallout 4 is no exception. Of course, the usual Bethesda fare involves cramming Thomas the Tank Engine into the likes of Skyrim. That’s not to say there aren’t some useful mods for the game’s of course. Some Fallout 4 mods will offer enhancements to the game world and even unlimited interaction with the game’s canine companion. Sure everyone loves dogs but players might have a new favourite Fallout 4 mod thanks to NexusMods user bololo11. Their FNV to FO4 mod allows players to explore the Mojave Wasteland of Fallout: New Vegas within the franchise’s most recent mainline entry. The mod actually grants Fallout 4 players access to the models and plugins for both Fallout: New Vegas and Fallout 3. They just need to own both of the games to take advantage of them. According to bololo11, the mod allows the conversion of Fallout: New Vegas’ “world-space and all cells, including the landscape and the placement of every single object”. Unfortunately, the mod is a little limited beyond exploration of the Mojave Wasteland. It doesn’t allow for the conversion of quests, scripts, NPCs, or creatures and while weapons and armor will appear, they can’t be equipped. Players do have something to be hopeful for though. Bololo11 says these aspects of Fallout: New Vegas are only “currently” unavailable suggesting that they may be able to add them in the future. PC players might have the potential to play through the much-loved Fallout: New Vegas with all the polish of Fallout 4. Console players will have to hope and pray for an unlikely remaster. For those wondering how to access the FNV to FO4 mod, our list of the 10 best mods for Fallout 4 also has an installation guide.

  • How to avoid new Fallout 4 update on Steam – Dexerto

    How to avoid new Fallout 4 update on Steam BethesdaThe big, new update to Fallout 4 is garnering plenty of criticism for its issues on PC, so if you are looking to play without it on Steam, we have you covered. The next gen update to Fallout 4 is garnering a lot of excitement – and plenty of criticisms. This is largely due to some issues with modded saves and trouble when playing on PC. Because of this, many people are looking to play Fallout 4 without updating the game. Fortunately, there is a way to do this, so here’s how to play Fallout 4 on Steam without the most recent update. How to play Fallout 4 without updating on Steam The issue with Steam is that the game is going to try and auto-update unless you have the proper setting. Here is how you need to have the game configured: Open Steam and go to your Library. – Right-click on Fallout 4, and select Properties. – Go to the Update section and check that your App ID is 377160. – To be safe, click on the Automatic Updates section and select “Only update this game when I launch it.” – Go to the Installed Files section and click on Browse to be taken where the game is installed on your computer. The default location will be: “C:\Program Files (x86)\Steam\steamapps\common\Fallout 4.” – Go back in the directory to: “C:\Program Files (x86)\Steam\steamapps.” – Here, look for “appmanifest_377160.acf.” – Right-click on that file, click on Properties, and then check the “Read-only” box. – This process will stop Fallout 4 from updating automatically so that your game will stay in its previous version. This will help you keep your mods intact and prevent Steam from downloading the new update. It’s also important to note that this for Steam only, and that players should still be careful when downloading the update on other platforms or on console.

  • How to build a strong early-game C.A.M.P. in Fallout 76 – Dexerto

    How to build a strong early-game C.A.M.P. in Fallout 76 BethesdaHome is where the heart is, but in Fallout 76, player’s C.A.M.P.s are also a key to survival. One of the first things that you can do in Fallout 76 is build yourself a C.A.M.P. and doing so as soon as possible is imperative to getting yourself started on the right foot. Once you place C.A.M.P.’s foundations, you’re able to build anything you have the supplies and plans for. Despite the large number of things that can be built, there are some items that are more important than others when it comes to starting your journey. Build Weapons/Armor Workbenches As a player’s home base, the C.A.M.P. should serve as a primary crafting hub, so the first things players need to build are the Armor and Weapons workbenches. This will allow players to modify and upgrade weapons and armor without searching Appalachia for the appropriate work station. Build a sleeping bag or bed Sleeping bags are great for starting out because they only cost 4 cloth to make, and the HP regeneration, along with the “rested” bonus all beds provide, is crucial for anyone who really wants to survive. There is a risk of contracting disease when using a sleeping bag since they’re automatically placed on the floor, but they’re cheap, and should work fine until a raised bed can be acquired. Turrets, plenty of Turrets Basic turrets in Fallout: 76 are pretty cheap, costing only one circuitry, two gear and two oil, and enough of them should be able to take down any intruder bold enough to attack a player’s C.A.M.P. For players who are looking to turn their C.A.M.P into a place to regenerate health quickly, a healthy amount of turrets keeping an eye out can never hurt. 600Don’t forget to eat Players will want to keep a steady supply of food coming from their C.A.M.P. so they don’t have to eat whatever they scavenge from the wasteland. Mutfruit, corn, grain and blackberries are widely available to players just starting out and can be grown at C.A.M.P. A cooking station is another must-have in order to produce HP-restoring food, but the good news is it’s relatively cheap to build, only requiring two wood and two steel.

  • How many vaults are there in Fallout? – Dexerto

    How many vaults are there in Fallout? Prime VideoJust how many vaults are there in the Fallout franchise? Here’s what we know about the total number across the games and the new Prime Video series. Vaults are at the core of the Fallout universe. They’re where we begin our adventures in most of the games, and serve as the central mystery tying the post-nuclear world to the past. Who created the vaults? Who designated the overseers? Why are the Vaults all different in their own ways? These questions and more slowly unravel throughout the course of the games, along with the new Prime Video series. And while much of the mystery is forever left for fans to ponder, some answers are provided. So if you’re curious as to just how many vaults were created before the bombs dropped, here’s what we know. Spoilers for both the Fallout video games and the Prime Video series to follow. How many vaults are there in the Fallout games? Although the exact number may vary depending on who you ask, it’s widely accepted that there are between 118 – 122 confirmed vaults in the Fallout series canon. Obviously, with a series constantly evolving, the number is always in flux. Depending on the direction of the story, developers can always choose to increase the number as the narrative heads in new directions. Though through four mainline games, a handful of spinoffs, and a bunch of DLC, we know for certain there are at least 118 vaults, and possibly up to 122. As an American company, Vault-Tec’s vaults span the United States. Though there’s no telling for certain copycats in other regions didn’t establish their own vaults too. So the number could be drastically larger than what we know today, we’ll just have to wait and see if the story ever heads in a new direction. How many vaults are there in the Fallout TV show? We know for certain there are “over a hundred vaults spread across America” in the Fallout TV show. This was confirmed in the Season 1 finale during a private Vault-Tec meeting with top American corporations. While there was plenty of pushback on the very concept of the vaults during this discussion, with some questioning how vault inhabitants will “survive better than animals on the surface,” Betty Pearson quickly quashed any concerns. “How do we design our vault societies so our children have that better future?” She proposed. “I suggest we hedge our bets.” It’s through this methodology Vault-Tec established “over a hundred” vaults, all in order to run dozens of unique experiments in hopes of producing the strongest results. AKA the most successful human society in a post-nuclear age. For starters, Vault-Tec established “three interconnected vaults,” of which we learn plenty throughout Season 1. Though beyond that, they “[needed] more ideas.” After all, “It was the spirit of competition that made our companies great. I propose we bring that same spirit of competition to our solution.” Each of the 100+ vaults plays out with its own rules, systems, and overall structure on “how to create the perfect conditions for humanity. “May the best idea win,” Betty said, rather ominously.

  • Here’s what Fallout Season 2 needs to make the most of a tremendous start – Dexerto

    Here’s what Fallout Season 2 needs to make the most of a tremendous start From giant robots to Deathclaws, here’s everything I want to see from the Fallout games to arrive in live-action for Fallout Season 2. The Fallout TV series has quickly become one of the most popular video game adaptations in recent memory, raking in reviews full of praise. However, long-time fans may see that, despite how accurate the show is, it’s missing some familiar faces from the games. While fans wait to see if a second Season is in the works, I have some suggestions for the production team behind the series regarding what to include in the follow-up to the Fallout show’s outstanding first Season. Fair warning: most of these have sharp teeth. The Ghoul and Lucy have joined forces to find her father Hank who, after its revealed that hes been working for Vault-Tec performing their expeirments in Vaults 31 and 32 for over 200 years, has retreated to New Vegas. Hank has vital information on the experiments conducted by Vault-Tec knows where Coopers’ family is, if they’re still alive. With the Brotherhood of Steel, Maximus is left behind after the firefight in the observatory, where the Brotherhood secures the cold fusion power source. His Squire Thaddeus is on the run since becoming a Ghoul after encountering the strange doctor and leaving the scene in the penultimate episode. The Brotherhood would most likely kill him on sight. Back in the Vault, Lucy’s brother Norm is trapped in Vault 31 by Bud Larkin, a Vault-Tech employee who’s since become a brain in a jar on wheels, to prevent him from revealing the damning secret experiments of Vaults 31-33 to his fellow dwellers. Bud recommends he take his father’s place on Reclamation Day and sleep for centuries in a cryogenic stasis pod. While each plotline seems likely to be addressed in Fallout Season 2, here are our suggestions for the frosting on the irradiated cake to ensure it doesn’t bomb harder than Shady Sands. More mutated monsters The first Season of Fallout primarily focused on other humans being the enemies of our hero, Lucy, rather than the terrifying forces of nuclear nature. Though we did see Yao Guai and Radroaches, the likes of Mole Rats and the crab mutant Mirelurks were outright missing. The second Season has an opportunity to branch out in terms of enemies. Super Mutants, one of the most iconic enemies of the franchise have also yet to appear in live action and fans see why one of the biggest crime the Fallout TV series has made is leaving out the most monstrous creature in the wasteland, the Deathclaw. Introduce more factions The Fallout TV series is the latest point in the Fallout timeline. It takes place in 2296 and primarily features the Brotherhood of Steel as its main faction, with the New California Republic (NCR) and Enclave both getting a mention. I’d love to see more factions from the Fallout games appear in Season 2; there are plenty to choose from: the radiation-worshipping Children of Atom, the noble Minutemen, the Railroad, and the list goes on. All may still exist at the point of the series, so there is room to expand the faction rota, much to Hank’s dismay. The Brotherhood of Steel and Liberty Prime In the Fallout TV series finale, Moldaver activates the cold fusion reactor, lighting up the nearby valley with power for the first time in 200 years before she passes away, seemingly leaving the limitless power source in the hands of the Brotherhood of Steel. The most powerful tool in the Brotherhood’s arsenal is Liberty Prime, a bomb-throwing giant robot with laser vision. It is a walking arsenal of deadly power, dealing it out all in the name of Democracy. I can imagine the Brotherhood being forced into a battle where they’ll have to bring out the big guns, using the cold fusion reactor to power Liberty Prime. Delve deeper into Cooper’s past Though most of his over 200-year life has been spent as a Ghoul trying to survive the wasteland when we last see Cooper as a human, he learns the terrible truth of Vault-Tec’s plan to cause the apocalypse, and what’s worse is that his wife’s on board with it all. We learn from the series’s opening that he and his wife eventually divorce, but what happens between and just after the bombs fall is what I want to see. How exactly did Cooper lose his family as the bombs dropped, his early days as a Ghoul, and changing to fit the brutal wasteland lifestyle? All this means is more Walton Goggins sans Ghoul makeup, and that’s always a lovely site. Show us more Vaults In the Season finale, we learn that Vault-Tec was responsible for starting the war that ended the world. We also learn that to make the Vaults possible; outside companies are brought in for funding and allowed to perform experiments of their own. We do see Vaults 31-33 and the well-meaning dwellers of Vault 4, but there are plenty of morally questionable experiments to choose from such as Vault 92 where a consistent white noise would make the dwellers go insane. Admittedly, this would be the most challenging to incorporate into the story because they are spread across the country. Fallout Season 2 has plenty of potential and, given how well the first Season was received, will likely garner more support for featuring more in-game elements for future episodes. If you thought A.I was bad; just wait until you see Synths.

  • Hilarious Fallout 4 glitch replaces your ammo with exclamation points – Dexerto

    Hilarious Fallout 4 glitch replaces your ammo with exclamation points BethesdaThe recent Fallout 4 next-gen update didn’t only break mods, but also introduced this particular glitch that makes you look like you’re shooting huge exclamation points. The Fallout 4 next-gen update has finally dropped, and while it introduced a bunch of new features and bug fixes, it’s not a secret that things haven’t been smooth since then. We’ve seen plenty of mods break, textures not loading correctly, and even the ultrawide support stretching the UI too far. The list goes on for so long that there’s now a mod that lets you roll back the next-gen update. Amidst these problems, one player encountered a glitch in-game, leaving them to shoot huge exclamation points from their weapon instead of their usual ammo. In a clip shared via a Reddit thread, the player was seen holding a Fat Man atop a building. But instead of seeing missiles launch from it, they were greeted by exclamation points that exploded upon impact. Granted, despite none of the new guns loading correctly according to the player, they actually found this glitch to be “pretty fun.” They explained, “Although I wish the other guns worked, I’m keeping this one as long as I can. I’ve already been in love with the Fat Man since I first picked one up and this just makes it 10 times better. Although finding the ammo is even more of a pain now…” In the comments, other players claimed that they were also experiencing the same issue, even without any mods installed, making this appear to be a generally common issue instead of mod-related. Nonetheless, while the game’s been experiencing bugs, some players couldn’t help but poke fun at this situation. “Imagine being a raider and you see ! in the air,” one person said. Fallout games have been receiving a surge in players lately thanks to the TV show’s hype and success, and hopefully, Bethesda will be quick to address these issues to give old and new players a smooth experience as soon as possible.

  • Gunnar reveals Fallout-themed glasses just in time for the TV show – Dexerto

    Gunnar reveals Fallout-themed glasses just in time for the TV show Gunnar OptikFans of the Fallout series will soon be able to grab a pair of officially licensed PC glasses from Gunnar that feature a special retro-futuristic flair. The Fallout series has become a classic in the realm of video games with many dedicated fans. As usual, when a media property reaches that level of popularity, there is plenty of merchandise associated with it for fans to collect. Now Gunnar Optiks have announced a very special set of spectacles inspired by Fallout. It helps that Fallout has such a unique visual style, which combines the iconography of the 1950s with characters such as Vault Boy with post-apocalyptic imagery and Art Deco style. Gunnar has sought to combine these elements into a stylish but functional pair of glasses. Glasses suitable for every Vault Dweller The Amazon Studios Fallout Vault 33 glasses are designed with a retro-futuristic square frame that features a stainless steel outer frame and built-in side shields to prevent light bleeding in. The hinges have a flexible spring for a more comfortable fit. Since these glasses are designed for both gaming and TV, the lenses block blue light and UV and come with a smudge-resistant and anti-reflective coating. This aims to prevent eye strain and make the gaming experience more comfortable. The glasses come along with a range of Fallout-themed accessories, including a collectors case, microfiber cleaning cloth, and microfiber pouch. Customers can also enjoy a 12-month warranty. Those interested in buying the Fallout Vault 33 glasses can choose from clear lenses, amber tints, or sunglasses. The Fallout Vault 33 glasses will be made available for order on April 3, 2024, and are planned to cost $99. Just in time for the launch of the Fallout TV show, which is planned to make its debut on April 12, 2024.

  • A heartfelt apology to all the NPCs I murdered in Fallout – Dexerto

    A heartfelt apology to all the NPCs I murdered in Fallout Bethesda/YouTubeA strange thing happened while watching the Fallout TV show: I felt empathy for the countless NPCs I’d murdered over the years. What follows is a confession and an apology. My first Fallout game was Fallout 3, and I remember wandering out of Vault 101, bleary-eyed but excited. The world, or what was left of it, was my oyster, and I was going to leave my mark on The Wasteland, taking down raiders and bad guys as I hunted down my deadbeat dad. Following the handy dandy signs, I quickly stumbled across the prosperous town of Megaton. I’d seen enough Star Wars to know the local bar would offer clues to Dad’s whereabouts, so I swallowed back my fear and made my way in, where I was immediately confronted by Lucas Simms, the local sheriff. Dressed in a cowboy hat and duster, he looked cooler than a winter in Antarctica, and I felt wholly inadequate next to him. Here I was in my bright blue Vault suit, gripping my puny 10mm pistol, not knowing one end of a Brahmin from another. Simms couldn’t have known it as he waffled on about keeping the peace and other nonsense, but something had changed in me. I didn’t want to set the world on fire…. I wanted his hat and coat, which would give me an aura of competency, and I was willing to do whatever it took to get them. What followed was a litany of crimes — I broke into the armory, agreed to blow up Megaton, and snuck into Simms’ house at night and shot him in the head — but I got what I wanted. Simms was gone, and I had a neat coat. As I watched Megaton turn to atoms from the safety of Tenpenny Towers, I knew there was no turning back. Being bad felt good, and (with the power of savescumming) no one could stop me. Tearing through the Capital Wasteland like a Tornado in a cowboy hat, I did whatever I wanted, murdering (and sometimes eating) anyone who got in my way. It was fun, and I enjoyed it. So, the pattern repeated itself in Fallout: New Vegas and Fallout 4. I was a murderous scumbag who lived a hedonistic life terrorizing the citizens of the Wasteland and stealing their clothes. It sounds odd when I write it out… I was like some Garment Grim Reaper. I quite like that. No. I’m sorry. It’s definitely not really fun to be bad in these games. Focus. Anyway, honestly, I’ve never felt any guilt over the countless digital lives I ended. They were just ones and zeroes; they didn’t matter. But while watching the brilliant Fallout TV show (read our full Fallout review here), something strange happened. Seeing the people of the Wasteland seeking out such meager existences in the irradiated dust of civilization, I began to muse on my rampages, and god help me I actually felt bad. Am I the bad guy? It’s strange, isn’t it, how art can unexpectedly evoke empathy from its audience? Until I saw live-action Wastelanders, I’d only ever seen them as digital mannequins for outfits I wanted, but now they were flesh and blood. Real, for lack of a better word, and the guilt set in. Who was I to snuff out Lucas Simms’ existence, real or not? He had a kid (who I guess I also killed when I blew up Megaton; sorry for that as well, I guess) and a life in Megaton walking his preprogrammed route. I took all that from him and countless others, most of whom I don’t remember anymore. So this is an apology to those countless dead NPCs I shot in the head, the shop workers I robbed, and the multiple corpses I greedily devoured (if it’s any consolation, the speed at which my character ate you suggests you were delicious). I didn’t see you as real until now, but the next time I load up Fallout, you can bet your last cap you’ll have no trouble from me… unless you’re Caesar, I have no regrets about turning your head to jam, and I’ll do it again! If you’re a fan of Fallout (Seek Shelter), then you should check out some of the brilliant content our team has been writing. We’ve got everything from guides explaining the best build for survival mode in Fallout 4 to a list of all the Fallout game easter eggs in the prime series. We’ve also argued that new fans are playing the wrong Fallout games, and we’ve got an article breaking down everything we know about Fallout season 2.

  • Gamestop store trashed by angry man attempting to return Fallout 76 – Dexerto

    Gamestop store trashed by angry man attempting to return Fallout 76 An unhappy customer who attempted to return his copy of Fallout 76 trashed a Gamestop store when he was told he couldn’t get his money back. The incident is believed to have taken place in a Gamestop store in North Carolina, when a customer who had previously purchased a copy of the game brought in back expecting receive a full refund. Instead, a Gamestop employee informed him he would only be able to receive in-store credit due to the company’s strict returns policy, but that he would be able to use it to purchase another game from the store. “There’s nothing I can do about it,” apologized the worker to the clearly frustrated customer. The customer is heard muttering to the Gamestop employee, clearly unhappy with his situation, before walking away off-screen. Just as the worker is heard greeting another customer to the store, a large bang is heard in the background, as the camera spins around to show the infuriated Fallout owner punch a pile of boxes down from on top of a stand. Read More: Is Fallout 76 down? Bethesda confirm downtime for massive November 19 update [Patch Notes] – The customer then slams down another stand covered in Xbox Live and PlayStation Network cards, before pushing over more shelves featuring games before storming out the door, past a gobsmacked man. The guy who filmed the entire event could only stammer “Uhh,” while the Gamestop employee answered the phone as if nothing had happened. Some people really don’t want their copy of Fallout 76 pic.twitter.com/a0yQBA3UYT — Geoff @ Holiday Matsuri (@GeoffLife) November 19, 2018 Fallout 76 was highly anticipated, but it’s release on November 14 hasn’t went as smoothly as Bethesda would have hoped. Critics and fans have both been frustrated by various bugs and performance issues that have plagued the game. Fans are hopeful that the massive 50GB update released on November 19 will help address these issues, although the patch appears to have come too late for the disgruntled Fallout fan in the video.

  • Fallout TV show blows other adaptations out of the water and Halo fans aren’t happy – Dexerto

    Fallout TV show blows other adaptations out of the water and Halo fans aren’t happy Fans of Halo are enraged and grabbing their Energy Swords after seeing how outstanding the Fallout TV series is in comparison. The Fallout TV series has hit the world harder than the bombs dropped on The Commonwealth with thrilling reviews, giving much hope for the future of video game adaptations. However, another TV series based on a iconic first-person shooter has been caught in the crossfire of criticism. The beloved pioneer of console gaming, the Halo franchise, received a live-action TV adaptation from Paramount in 2022. However, if you look around, you’ll soon find waves of abysmal reviews. The Halo TV series quickly received poor reviews and negativity from fans of the gaming franchise due to its poor take on the series and hesitation to double down on the source material. The first season of Halo received a 51% audience rating on Rotten Tomatoes versus Fallout’s amazing 89% rating. So, seeing another massive gaming title get a live-action TV show and be a gigantic success while the one for your favorite game’s adaptation is lackluster; can feel like catching a Plasma Grenade with your shield down. However, Halo’s second season is looking to be a welcome improvement. One fan said, referring to the Fallout praise, “You see this, Microsoft? Fallout got this score while giving a s**t about the source material, and is actually considered canon. This could’ve been the Halo TV show. Instead, we got Master Cheeks for people that don’t even care about Halo. Thanks. Thanks a lot.” For those blissfully unaware, “Master Cheeks” refers to the scene in the Halo TV series where Master Chief is involved in an intimate scene, and we see everything beneath the helmet if you take my meaning. “Even if the Fallout show wasn’t canon it would still be head and shoulders above the Halo show in every way. And that’s because actual care and effort went into making it a Fallout show, not a post-apocalyptic show with a thin veneer of Fallout.” another fan stated on Reddit. More viewers continued the tribute to Fallout’s attention to detail: “It’s actually wild how wholistically the Fallout show embraces the source material. Like even things like how when guns are being shot by the protagonists the sequence is filmed like a VATS kill cam.” Adding fuel to the fire, the production team of the Halo TV series has openly admitted to not playing any of the games or reading any books in preparation for the series. Not a good look when adaptating a beloved video game. Similarly, Walton Goggins, who plays Cooper the Ghoul, confessed to not playing Fallout in preparation for his role. However, if Goggins did, most of what he would find is mindless near-zombie folk roaming the wasteland, with few exceptions of sentient ghouls, very different from his character. Fans reiterate Paramount’s hesitation to engage with the lore and design of the source material as the Fallout TV series does but come up short to avoid alienating the audience that isn’t fans of the Halo games. While Halo’s third season has yet to be confirmed, the Fallout TV series has been confirmed for a second season from Amazon. So fans can expect much more post-apocalyptic wasteland wandering adventure but may miss out on more guns-blazing action from the Spartan.

  • Fallout x Sopranos fan-made series has resurfaced on YouTube and it’s too good – Dexerto

    Fallout x Sopranos fan-made series has resurfaced on YouTube and it’s too good The Sopranos blew us away with an outstanding dramatic story following Tony Soprano, head of the Soprano crime family, as he attempts to balance his family life & being a career criminal. But what would happen if he was in the Fallout universe? The Tony Soprano x Fallout crossover is one that seems a bit out there at first glance, but his actions in the show fit unnaturally well into the encounters players would have in the wasteland. Normally Tony would need to deal with some small family issue causing trouble in his home, or needing to deal with a snitch. Now he also needs to deal with radiation and Deathclaws as a fan puts poor Tony into Fallout: New Vegas. Created and originally posted by IGotSilver on YouTube, a video titled “Escaping a Deathclaw in Fallout New Vegas” features New Jersey gangster Tony Soprano, of The Sopranos, running for his life through from all the dangerous mutant creatures of the Mojave desert. The original clip brilliantly edited into Fallout: New Vegas is of Tony and Johnny “Sack” Sacrimoni awkwardly running away from the FBI, who’s closing in on them, appearing as surprisingly as the Deathclaw does. The episode’s form is called “All Due Respect,” which appears as a quest completion prompt in the video; fantastic. Woke up this morning, went to New Vegas. Mr. House always said you be the Courier. Things don’t go so well for Tony Soprano in the Fallout universe. Gabagool? More like Gaba-ghoul! Joking aside, it’s a bit uncanny how well Tony Soprano fits into Fallout. His reactions to the show are a surprisingly good fit for the dangers of traversing the Mojave. We all like to act like we can perform gracefully under pressure, but if a 10-foot-tall mutant lizard with razor-sharp claws were sprinting at you, you’d run away like an aging mobster with severe anxiety, too.

  • Fallout Season 2 happening “as fast as humanly possible” – Dexerto

    Fallout Season 2 happening “as fast as humanly possible” Prime VideoFans of the Fallout TV series won’t need to wait a nuclear winter for Season 2, as the showrunners have said it’s well underway while teasing what to expect. The Fallout TV series brought the post-apocalypse to the small screen in a fantastical fashion, putting other video game adaptations to shame. The only question on all fans’ minds is, “Where is the next season?” Thankfully, we may have a shorter wait than expected for Season 2 of the Fallout TV series as, in an interview with The Hollywood Reporter, showrunners Graham Wagner and Geneva Robertson-Dworet revealed the follow-up is right on track. Wagner credited the first season of Fallout with doing most of the work of setting up the following chapter. “We are going as fast as we possibly can, and we’ve got a lot of heavy lifting from Season 1 already done. We have sets, assets, and visual effects that are already done. We are hitting the ground running this season. We’re going to pedal to the metal to get Season 2 out as fast as humanly possible.” Robertson-Dworet followed up the excitement leading into the second season, notably stating that it will feature details that couldn’t quite fit into the first chapter of Fallout. “There are so many things we wanted to do in Season 1 where we were like, ‘That would be amazing, let’s do that in Season 2,’” he said. “So it feels like we’re so much farther along, and it’s honestly really exciting, and we’re just really grateful to have the opportunity to bring to the screen all the things that didn’t quite fit in Season 1.” “I feel like this is going to be relatively smooth sailing because we have so much great desert right here in California. We’re going to start scouting locations we literally can drive to from the writers’ room,” added Wagner, potentially confirming the teased New Vegas setting and hinting at the Mojave Desert. Wagner followed up with a light reveal of the plans for future seasons, stating, “Given the success of the show, five is suddenly feeling a little more appealing. But the industry is a temperamental thing, and we kind of have to go into each season being like, ‘This is our last.’” An exact release date for Fallout Season 2 has yet to be revealed. Still, while the incoming season has a lot to live up to, there’s also plenty of opportunity for using the irradiated world to its fullest potential. In the meantime, check out the new TV shows coming to streaming this month.

  • Fallout show creators say Season 2 will see how New Vegas changed since the games – Dexerto

    Fallout show creators say Season 2 will see how New Vegas changed since the games Prime VideoThe creators of the Fallout TV series have elaborated more on their plans for the second season, including how the iconic New Vegas will feature and the return of Mr House. The Fallout creators have spoken out more about their plans for the second season of the show. With the series teasing a return to New Vegas in the season finale, fans have been eager to find out how the iconic location will appear in the show. After all, the show sees Hank return to a city in the final shot of the finale which is likely to be New Vegas. This location refers to the Obsidian Studios-made Fallout: New Vegas, with the creators wanting to explore what happened to other parts of America after the original Fallout. “The idea that more stuff has happened, and that we’re not leaving worlds as we left them, was sort of the philosophy of approaching the first season being set in Los Angeles,” showrunner Graham Wagner explained in an interview with GQ. Wagner went on to hint that the show would be headed to New Vegas in the second season, as the showrunners wanted to continue exploring this idea that was “strongly implied by the finale of the first season.” Alongside the return to New Vegas, season one included a cameo of Mr. House, a key character from Fallout: New Vegas. Wagner wasn’t too hesitant to speak more about the return of the enigmatic character. “We certainly intend to expand on that,” he said. “That is an interesting moment to be double-clicked, as they say, in a future story.” The Fallout show has seen massive levels of success both critically and socially, with fans of the series now patiently awaiting to see what’s next in store for Lucy and her new found friends.

  • Full-size Fallout Power Armor statue discovered at estate sale for insane price – Dexerto

    Full-size Fallout Power Armor statue discovered at estate sale for insane price Bethesda SoftworksWhile browsing through an estate sale, a Fallout fan spotted a full-sized Power Armor statue that’s wildly overpriced. Fallout’s iconic Power Armor units have existed since the first game’s debut, where they served as a piece of endgame equipment. It’s appeared in every Fallout title since then, even popping up in the likes of Fallout Shelter and the oft-forgotten Fallout Tactics. As such, Bethesda has immortalized the famous armor design in myriad ways over the years. Busts of Power Armor helmets aren’t hard to come by, for example. And countless figurines of all sizes exist in the wild. Sometimes, though, Fallout faithful stumble across Power Armor memorabilia that simply isn’t worth the asking price. Overpriced Fallout Power Armor statue appears in estate sale Reddit user TheBigGalactis attended an estate sale that featured a life-sized Power Armor statue. The massive Fallout collectible wanted customers to pay a pretty penny for it, too. According to the Redditor, the Fallout statue ran for $5,000. It’s not just any piece of memorabilia, though; this particular collectible dates back to the Fallout 3 days evidenced by the logo attached to its base. Redditor EarlGray_Picard commented it’s probably a retail display model from the Fallout 3 launch in 2008. Apparently, their local Best Buy sold off a similar statue for $500 “to get rid of it.” TheBigGalactis noted the one pictured above must’ve come from GameStop, since other items in the estate sale were GameStop-branded preorder bonuses and advertising posters. Either way, $5,000 for a Fallout Power Armor statue is nothing if not egregiously expensive. While a new Fallout entry could be a decade or so out from release, Bethesda Softworks is hoping to sate fans with a television series. The Fallout TV show from Amazon is well into its production, though details about its release presently remain under lock and key.

  • Fallout player takes shots at Bethesda with duffle bag mod – Dexerto

    Fallout player takes shots at Bethesda with duffle bag mod Bethesda’s poor response to an unhappy fan who complained about the duffel bag they received with the special collector’s edition of Fallout 76 inspired one Fallout modder to create the bag in Fallout New Vegas. New Vegas came out in 2010, but it still has a large number of players and modders messing around in the game’s engine. With the recent disappointment following the release of Fallout 76, many players looked to New Vegas as an example of the kind of Fallout game they want Fallout 76 to be like. One modder, not satisfied with Bethesda’s peace offering of 500 Atoms of in-game Fallout 76 currency for unsatisfied customers, decided to take matters into their own hands and create the item in New Vegas. The mod, which is currently available for download, is “Brought to you in association with the Bait ‘n Switch Marketing Company,” according to the modders tongue-in-cheeck description. 600 The modder even included a disclaimer in the mod’s description that anyone who downloads the mod agrees to “not try and get a refund or do anything else annoying.” Bethesda would probably like to forget the last week ever happened PR-wise, but one thing’s for sure: fans aren’t forgetting any time soon.

  • Fallout players convinced this will be Starfield’s first Easter egg – Dexerto

    Fallout players convinced this will be Starfield’s first Easter egg BethesdaFallout fans believe they have found the first no-brainer Easter egg for Starfield in a potential crossover between the two Bethesda RPG franchises. Starfield is Bethesda Game Studios’ next massive new RPG title that was finally revealed in July’s Xbox and Bethesda’s Showcase. The Showcase revealed gameplay and an expansive character creation menu for the outer-space shooter, leaving fans chomping at the bit for info. Although the shooter isn’t slated to come out until 2023, players are already predicting what big Easter Eggs will be in the game from Fallout, and they may have discovered an obvious one. Fallout fans predict Starfield Easter Eggs A post on the Starfield subreddit gained traction for predicting what the game’s first Easter egg will be, and it may be an obvious one. User Menimex wrote, “It’s a vast galaxy. Would love to see this easter egg in Starfield,” with a picture of the Zetans ship UFO from Fallout attached. Since Starfield is going to have customizable ships and intergalactic travel, there’s potential for a UFO appearance that ties back to the Fallout franchise’s use of UFOs and aliens. Another user said of a potential Fallout UFO appearing in Starfield, “It would be really silly for them to miss this easter egg out. Even if it’s just a crashed UFO on some unknown planet waiting to be found.” The Fallout games are jam-packed with nods to other properties like 2001: A Space Odyssey, Star Wars, and The Elder Scrolls franchise. Users in the comment section continued to make predictions for what nods to Fallot will make it into Starfield. One wrote, “I’m just ready for sweet rolls,” a callback to Fallout 3’s Old Lady Palmer and her sweet rolls at the very beginning of the game. Whether it’s a UFO or just some sweet rolls, Fallout fans see a great opportunity for crossover content in Starfield.

  • Fallout fans “hyped” for TV series after trailer sticks the landing – Dexerto

    Fallout fans “hyped” for TV series after trailer sticks the landing AmazonThe first trailer for the upcoming Fallout TV series has dropped, and fans are hyped after the brief snippet of Bethesda’s apocalypse. Live-action adaptations are a tricky business — for every One Piece, Netflix’s well-received adaptation of the popular manga, there’s the Halo TV show, a harshly criticized adaptation. When news of the Fallout TV series broke three years ago, it felt right to be cautiously optimistic. The series is ripe for a media port since Bethesda spent years crafting it to near perfection, but it also felt like a disaster waiting to happen. Riding the wave of incredible images shown earlier this week, the first trailer has dropped. While expectations were mixed going in, fans are hyped for the upcoming Fallout TV series after seeing just how well the trailer captured the tone of the Fallout series. Fallout fans react to the TV series trailer The first trailer for Fallout shows off two minutes of nuclear wasteland exploration, insanity, and lighthearted jokes, very much in the spirit of the Fallout games. Brief snippets show the beginning of Ella Purnell’s outside journey, the iconic Power Armor, and a scenic shot of the end of the world featuring Walton Goggins as The Ghoul. Immediately, social media went abuzz with initial reactions to the trailer. Feedback has been through the roof, and provided the Fallout TV series delivers a cohesive plot, this could be Prime Video’s best work to date. That said, some fans were left hoping for more out of the reveal. One, in particular, is hoping for the “truly authentic experience” they know only Bethesda is capable of delivering. Time will tell how the upcoming adaptation plays out but with the latest wave of media revealing a promising setup, all signs point to this series being yet another example of a video game adaptation done right. The Fallout TV series will be opening the Vault doors for the very first time in its grand Prime Video debut on April 12, 2024.

  • Fallout fans declare the best casting choice from TV show – who’s a “good boy” – Dexerto

    Fallout fans declare the best casting choice from TV show – who’s a “good boy” Prime VideoThings may get ruff in the wasteland, but at least Fallout fans have figured out their pick for best actor from the TV series. Normally, an adaptation of an existing story, be it a book or game, to a film or series comes with controversy, typically with the casting. However, This is not the case for the Fallout TV show though, which has received praise for a faithful adaptation of the Fallout games. While the audience is still debating which character from the series is their favorite (our money’s on The Ghoul), everyone is already on the same page about which casting decision was the most nailed-on in the Fallout TV show. It may not be who you expect, but they still deserve a treat. The Fallout TV series is not without controversy, mainly because of the appearance of New Vegas in the series, which pulls its canon status into question in some fan’s eyes. The acting chops presented on all fronts cannot be questioned, but fans say good ol’ Dogmeat stole the show even if she is a different breed. “I’ve already seen someone upset they used a Mallinois instead of a German Shepard. I think she absolutely nailed it” says u/OdeeSS on Reddit. Continuing the praise is @Unos_Eyepatch with “MY only criticism of Fallout? Not enough Matt Berry and Dogmeat” on X (formerly Twitter). “Idk he could’ve been more convincing as a dog? He seemed a bit monotone like he just strolled on set and read the script. Hope they recast him next season. Maybe someone with experience.” criticizes u/throwawayaccount_usu on Reddit. I suppose you can’t please everybody. We can praise Walton Goggins for his embracing performance as Cooper The Ghoul, Aaron Marten’s great job portraying Maximus, and, of course, Ella Purnell’s fantastic showing as Lucy. However, the fans have spoken, and all pale in comparison to the excellent performance from the good boy that plays ‘CX404’, aka Dogmeat. Truly a perfect cast for the role of our faithful canine companion.

  • Fallout creator hits back at angry fans over TV show lore changes: “Lore drift is inevitable in big IPs” – Dexerto

    Fallout creator hits back at angry fans over TV show lore changes: “Lore drift is inevitable in big IPs” Bethesda“Every single Fallout game changed a little in the games that came before. It always happens, the lore has always drifted a little. Fallout 2 changed somethings from Fallout 1 – it happens.” When we last saw Tim Cain, he only had good things to say about the Fallout live-action TV series. Now that he’s sat down and watched Amazon’s Fallout Season One in its entirety, he’s sticking with Bethesda on what’s considered canon in the Fallout lore. We’ve seen a lot of contention in the Fallout community, mainly concerning the appearance of Sandy Shades and New Vegas in the TV series potentially changing the canon status of Fallout: New Vegas, developed by Obsidian Entertainment and considered by many to be the best game in the franchise. Fallout creator Tim Cain lightly addresses the negative comments towards the possibility that Bethesda is “messing with established canon lore” in his review on the Fallout TV show. Unlike other game-to-TV adaptations, Fallout manages to please the masses with an engaging story and series-accurate designs without sacrificing that “Fallout feel” to make a show that will appeal to a broader audience. “Everything feels like Fallout, and that’s hard to do.” Tim continues, “It’s easy to write post-apocalyptic stuff that doesn’t fit in the Fallout mold—but they didn’t.” A large complaint fans have is that the timeline the series is using may be inaccurate compared to what we know from the games. Tim Cain also notices this and comments, “There’s no master calendar you can refer to. Maybe they’re just unreliable narrators. Fallout has a history in a lot of the games of having people tell you something that isn’t true.” Another issue is what endings of each Fallout title are considered canon in the grand scheme of the franchise, as most games present multiple endings per your play style. Tim is also unaware of how the TV show will have it but is excited about the future, “I talk about how you have to pick a canonical ending when you do a sequel. Who knows what canonical ending they have in mind for these games that lead to this Fallout TV show timeline? I hope we find out.” While Tim praises the series’ story-building, “There’s no exposition. There was never a narrator,” he does address the difficulty for an audience member who hasn’t played the games trying to watch the Fallout show: “If you haven’t played the games, I think you’ve got a bit of a bump there to try to figure out everything that’s going on, but I believe it’s something you can figure it out.” In a final statement, Tim again assures fans that Bethesda has the final say on Fallout lore, not him, not fans, and not strictly older games. “I’m not in charge of this anymore; neither are you. Basically, anything Bethesda does from now on, that’s canon.”

  • Fallout devs shoot down New Vegas 2 rumors with cheeky message – Dexerto

    Fallout devs shoot down New Vegas 2 rumors with cheeky message Obsidian EntertainmentObsidian Entertainment, the developers behind 2010’s Fallout: New Vegas, shoot down rumors it is developing a sequel. October 2022 marks the 25th anniversary of the Fallout series, and Bethesda is planning to celebrate the milestone in various ways, including giveaways, sales, and more throughout the month. However, news on a new Fallout title has been very scarce, as Bethesda’s currently hard at work on both Starfield and the Elder Scrolls 6. Now, developer Obsidian, the creators behind the critically acclaimed Fallout: New Vegas have confirmed through a cheeky tweet that the team is not actively working on New Vegas 2. Obsidian confirms it’s not working on Fallout: New Vegas sequel The message came directly from Obsidian’s official Twitter account, which quote-retweeted Bethesda’s 25th-anniversary celebration video. The tweet wished a happy anniversary to the original Fallout and called it “A franchise whose roots helped form us and a world we truly love.” However, Obsidian ended the tweet with, “And before anyone asks, our plates are pretty full right now, so no.” To many Fallout fans, it was quite obvious that Obsidian was referring to one of two things: a sequel to Fallout: New Vegas or a New Vegas remake of some kind. Unfortunately for fans, it seems neither of those projects is in the cards — at least not from Obsidian. This likely comes as a major blow to fans of both Fallout and Obsidian, considering that earlier this year, Giant Bomb’s Jeff Grubb claimed to have insider info that there was “a lot of interest” between Microsoft and Obsidian partnering to make Fallout: New Vegas 2. Still, it’s undeniable that Obsidian has its plate full with the current projects the developer is working on. With Grounded still getting updates and three upcoming titles in the works in the form of Pentiment, Avowed, and The Outer Worlds 2, Obsidian is undoubtedly quite busy. Though Fallout: New Vegas lives on in spirit through The Outer Worlds, it doesn’t seem like Obsidian has plans to revisit the irradiated Mojave Desert anytime soon.

  • Fallout creator finally reveals how the world ended – Dexerto

    Fallout creator finally reveals how the world ended Bethesda EntertainmentThe creator of the lauded Fallout series has finally revealed the real reason that the world was bombed into a nuclear wasteland. The reason for the nuclear fallout that provides the title of the games and their setting has long been speculated on. Though the first game offered little explanation, it became clear in Fallout 2 that the conflict was primarily between the USA and China. In that game, Chinese characters explained that they were the descendants of members of the Chinese People’s Liberation Army who’d arrived on a submarine just as the bombs dropped. Though they play a part in the second game’s story, it’s not until Fallout 3 that the story of the original conflict comes to the fore. Signs of the activity of invading soldiers litter the Capital Wasteland, with the skeletons of commandos and their weapons found in multiple locations. In Fallout 4, this goes a step further, with players able to meet Captain. Zao, a Ghoul captain, is trapped on a submarine off the coast of the Commonwealth. Now, the creator of the Fallout series, Tim Cain, has revealed exactly what led up to the dropping of the first bomb and the destruction of the planet. China dropped the first bomb to stop America’s experiments In an interview with Fallout fan TKs-Mantis, Cain revealed that China was the first to drop the bomb, settling a debate that has raged for more than two decades among the community. To quote him directly, Cain explained: “The reason we got nuked is: bio-weapons were illegal, and somehow China found out we were doing FEV [Forced Evolutionary Virus], and they were like, ‘you have to stop it.’ And we went, ‘OK.’ And all we did was move it.” For those who don’t know, the Forced Evolutionary Virus is an artificially created virus that is used to rush phenotype and genotype changes in living hosts. The Master uses it to create Super Mutants, which is the crux of the Enclave’s plan for destroying many of the remaining members of humanity. Though Cain later rowed back on his comments slightly in a mild panic, fans are happy that they finally have an explanation for the setting of the Fallout series.

  • Fallout Amazon series: All trailer Easter eggs explained – Dexerto

    Fallout Amazon series: All trailer Easter eggs explained Prime VideoBefore you get ready to dive into every episode of Fallout on Prime Video, here’s a look at the various Easter eggs in the trailer and how they may tie the series into the games. The long-awaited Prime Video Fallout series is almost upon us. Inspired by the video game franchise, Fallout sees a well-meaning Vault Dweller exit the safe haven of Vault 33 to explore the deadly post-nuclear wasteland of Los Angeles. A new trailer has given us our best look at the game yet. The trailer highlights a lot of Fallout mainstays making the leap to the screen, including the post-apocalyptic world and atomic age stylings. Fallout has almost 30 years of history behind it, with several distinct eras to explore and a lot of things that fans know and love. With that in mind, the trailer had quite a few Easter eggs, which may have flown right past those unfamiliar with the games. Every Easter egg in Prime Video’s Fallout trailer Here’s a breakdown of every Easter egg from the games in the new Prime Video Fallout trailer. 0:03 – Vault-Tec salesman We catch our first glimpse of Walton Goggins’ character here as a Vault-Tec salesman. Players in the game rarely interact with Vault-Tec Salesmen, given that they’re long dead by the time the game starts. 0:14 – Vault Boy bobblehead The cherished Vault Boy bobblehead is seen here. A send-up of Bob’s Big Boy, Vault Boy is the joyful mascot of Vault-Tec and is plastered on everything. 0:36 – Pacific Wheel We see what appears to be Pacific Park (or rather what’s left of it) and the iconic Pacific Wheel. Prime Video’s Fallout is set primarily around Los Angeles, but exploring the greater world is always a trope of Fallout Games. 0:38 – Shady Sands public library Eagle-eyed fans will recognize Shady Sands from the original Fallout, released all the way back in 1997. Shady Sands is the first settlement the player character will encounter after leaving the vault, placed directly on their path in the search for a new Water Chip. 0:43 – The Vault Door opens It doesn’t seem like much in the context of the trailer, but the Vault Door opening is always a big moment in modern Fallout games. We also can spy a backpack, which is featured heavily in Fallout 76. 0:52 – Stim-Pack The display here includes a Stim-Pack, the ubiquitous healing item players have used in every Fallout game. There’s also another Vault Boy bobblehead on display. 1:01 – “You’re an actual Vault Dweller?” Ella Purnell’s Lucy is out and about in the world, introducing herself as a Vault Dweller, much to the surprise of shopkeeper Ma June, played by Dale Dickey. In Fallout lore, Vault Dwellers are well known but not terribly common, given most Vaults either never open or are found after the experiment was terminated. 1:08 – I Don’t Want To Set The World On Fire The song that kicks in here is “I Don’t Want to Set The World on Fire,” as performed by The Ink Spots. The Fallout series leans heavily on a ’60s-inspired retrofuturistic style, imagining a society where clean power reigned supreme after World War II and an idealistic atomic age set in. As a result, much of the music is from the ’50s and ’60s. 1:26 – Ghoul Sherriff We get a look at Walton Goggins’ The Ghoul encountering Lucy. He’s still alive because the radiation turned him into a nigh-immortal Ghoul. Fallout 4 introduced a similar character; a Vault-Tec salesman who would later become a settlement mainstay as a ghoul. 1:29 – Vault-Tec Plan Poison Lucy finds a mysterious Vault-Tec container which is clearly old and labeled with a poison warning, but it’s also labeled Econo Savings. Given Vault-Tec’s sinister experiments in the games, it’s possible this is part of something pretty nefarious. 1:31 – Mr. Gutsy The robot here is a Mr. Gutsy, a recurring model that appears throughout the series, starting with Fallout 3. Mr. Gutsy is often portrayed as an ally (such as Sole Survivor’s nanny robot, Codsworth), though there are more than a few who are either antagonistic or used for military purposes. 1:41 – The Pip-Boy Wearable Computer We get our first glimpse at a Pip-Boy, complete with its retro-styled green screen. Pip-Boys are wearable computers that ultimately function as the player’s interface, but in universe, they’re the device that gives Vault Dwellers the edge they need to survive the Wasteland. 1:46 – Brotherhood of Steel We get a look at the Brotherhood of Steel in formation here, with a smattering of soldiers at what appears to be a Brotherhood base. In Fallout, the Brotherhood is originally a band of fanatics who have been hoarding old-world technology under the guise of hoping to rebuild the world. Whether they are a terrifying force ruling the wasteland or a joke on the verge of collapse varies from game to game. 1:49 – Brotherhood of Steel airship and Vertibirds The Brotherhood has access to airships, which makes them somewhat unique in Fallout’s world. Here, we see a handful of Vertibirds as well as an Airship, which functions as mobile headquarters for the Brotherhood. The most notable of these is likely The Prydwyn, the Brotherhood’s airship from Fallout 4. 1:51 – Brotherhood Paladin in Power Armor carrying an assault rifle We get our best look at the Brotherhood of Steel power armor here. They’re also carrying an Assault Rifle modeled after the ones from Fallout 4 and Fallout 76, which is a bit unusual considering the Brotherhood traditionally favors energy weapons. 1:57 – Slocum Joe’s A Slocum Joe’s looms in the distance. These pre-war Donut Shops are often featured in destroyed cities throughout Fallout. We also see a wanderer with a dog, which is an optional sidekick in most Fallout games. 2:04 – A survivor settlement The showdown between Lucy and The Ghoul appears to take place in a survivor’s settlement. Throughout the games, there are several different types of settlements, from ramshackle shelters built out of spare parts to communities built in existing, surviving locations. 2:09 – Dart Gun Lucy appears to try to take down The Ghoul with a Dart Gun. These are fairly common Fallout weapons intended for stealth or no-kill runs, with Darts that can inflict status ailments on enemies to make them harmless or helpful. 2:21 – Vault 33 in chaos We see the inside of the vault and Kyle MacLachlan’s Overseer Hank here. Based on the panic and the shutdown lighting, it’s possible this is after a Vault-Tec experiment shutdown went into effect. Vault-Tec is known for conducting “experiments” on Vault Dwellers, which really amount to little more than prolonged physical and psychological torture. 2:24 – Laser Pistol We don’t know much about Sarita Choudhury’s character here, though she appears to be allied with the New California Republic soldiers. She’s also carrying a traditional Fallout laser pistol. The NCR soldiers are wearing a common type of medium armor from the game, also. 2:25 – NCR flag NCR soldiers and Brotherhood paladins are duking it out here. The NCR and Brotherhood of Steel are at odds in Fallout, the result of a long-simmering NCR-Brotherhood War. We can also spot the NCR flag being carried into battle by a soldier here. 2:27 – Radiation King TV The Ghoul is watching old westerns on a Radiation King TV. Radiation King is a major electronics manufacturer in pre-war Fallout. 2:30 – The day the bombs fell It looks like the Fallout series will, at least in some capacity, depict the day the bombs fell. In the games, the bombs fell on October 23, 2077, as depicted in Fallout 4’s opening. Who launched the bombs was a long debated plot point, though Fallout creator Tim Cain revealed in a 2023 interview with TKs-Mantis that it was China, who dropped the bombs upon learning of US-conducted FEV experiments. 2:34 – Paladin fighting a Yao guai We see a Brotherhood paladin going toe-to-toe with a terrifying Yao guai. These are the descendants of bears who were mutated by the radiation. 2:40 – Paladin fighting…a mutated catfish? A Paladin is in the water fighting some kind of weird mutated creature. It looks like something new, so far as I can tell, and may be based on the giant catfish that was mentioned but never seen in Fallout 3. There are plenty of water-based enemies in Fallout, though you never actually fight them in the water. 2:45 – Super Duper Mart We see Lucy and The Ghoul heading into a Super Duper Mart, which, based on other scenes with him, might be where The Ghoul lives. Super Duper Marts are key locations in Fallout. They are the remnants of a grocery chain that is often full of valuable supplies, weapons…and raiders. 2:52 – Radroaches We see Lucy stomping on a Radroach and, a few seconds later, get a better look at a living one. Radroaches are, obviously, mutated cockroaches and often serve as tutorial enemies in the Fallout games. 3:02 – Lucy wearing leather armor The final shot of Lucy in the trailer sees her much worse for wear, with her Vault Suit torn and a huge bleeding wound. However, we also see her wearing the classic Fallout leather armor, something players often get in the early hours of the games. All episodes of Fallout hit Prime Video on April 11.

  • Fallout Amazon series: Release date, cast, story & more – Dexerto

    Fallout Amazon series: Release date, cast, story & more Amazon Prime VideoThe Fallout series is one of gaming’s most beloved franchises, and fans are pining for a screen adaptation. Now that Bethesda’s RPG is in full development at Amazon, here’s everything we know so far. Despite the inconsistent hit rate that video game adaptations have in TV & movies, that doesn’t stop fans from campaigning to see their favorite IP get the live-action treatment. With shows like Arcane and The Last of Us being critical and commercial successes, the time for video game adaptations is now. Fallout fans are in luck! An Amazon TV series based on Bethesda’s Fallout games is in production – and we’ve put together all of the details we know so far. Contents Is there a Fallout series release date? – Fallout TV series story – Where to watch the Fallout TV series – Who’s working on the Fallout TV series? – Fallout TV series cast – Fallout TV series leaked set images – Is there a Fallout TV series release date? The Fallout series’ official Twitter account has confirmed the show will premiere on April 12, 2024. You can check out the announcement below: PLEASE REMAIN CALM. An Important Dated Message Brought to You By Your Friends at @PrimeVideo. pic.twitter.com/yyaFynVjAK — FALLOUT⚡️ (@falloutonprime) October 23, 2023 Fallout TV series story The Fallout games focus on the United States in the aftermath of a one-day nuclear war in 2077. Humanity has mostly collapsed, and people are forced to live in makeshift settlements while terrifying mutated creatures roam the wasteland. The games have touched on many different locations, from post-apocalyptic Washington D.C. to what remains of Las Vegas, Nevada. As we said earlier, the show is still in development, so the studios haven’t yet revealed which parts of the Fallout lore they will be drawing from. With four mainline games and even more spin-offs, there’s no shortage of material to use for inspiration. Most of the Fallout games begin with a character emerging from one of many Vaults scattered around the US to provide shelter from the nuclear bombs. The moment the Vault Dweller steps out of the comfort of the Vault and into the desolate world is a memorable part of each game, so we’d love to see it brought to life on-screen. Given that the games only hit true mainstream popularity from Fallout 3 onwards, it’s a safe bet to assume that it’s the latter-day material they will be most keen to adapt. With some easter eggs for OG fans, of course. We already know that locations such as the Super Dart Mart will appear too, as set photos exclusively revealed by Collider showcase the iconic grocery store. Amazon has also revealed that part of the series will take place in Vault 33, located in Los Angeles. Based on the short teaser they shared back in July, it does appear they will be staying faithful to Fallout’s signature aesthetic. The contrast of 1950s American optimism against the post-nuclear devastation seen in the world is what makes the games special, so let’s hope they double down on it with the show. However, the series won’t be a direct adaptation of the games. Todd Howard stated on a recent Podcast, “When people wanted to make it a movie, they wanted to tell the story of Fallout 3 or tell the story of Fallout 4.” “For this, it was ‘Let’s do something that exists in the world of Fallout.’ It’s not retelling a game’s story. It’s basically an area of the map and like, Let’s tell a story here that fits in the world we built and doesn’t break any of the rules. It can reference things in the games, but isn’t a retelling of the games. It exists in the same world, but it’s its own unique thing, so it adds to it.” Where to watch the Fallout TV series This new Fallout series is in development at Amazon Studios, meaning it’s most likely to drop on Amazon Prime Video when it finally launches. All you’ll need is a valid Prime subscription, and you can binge to your heart’s content. Who’s working on the Fallout TV series? Alongside the announcement teaser, Amazon confirmed that Kilter Films is heading up production on the live-action adaption. Meanwhile, Todd Howard for Bethesda Game Studios and James Altman for Bethesda Softworks, who helped deliver the main series of games, will serve as executive producers. Geneva Robertson-Dworet and Graham Wagner, best known for Captain Marvel and Silicon Valley respectively, have joined the project as showrunners. Athena Wickham, Lisa Joy, and Jonathan Nolan from Kilter Films are also working as executive producers. It was confirmed in January 2022 that Nolan will direct the debut episode of the series after he did the same on HBO’s Westworld. “Fallout is one of the greatest game series of all time,” Joy and Nolan said after the first reveal. “Each chapter of this insanely imaginative story has cost us countless hours we could have spent with family and friends. So we’re incredibly excited to partner with Todd Howard and the rest of the brilliant lunatics at Bethesda to bring this massive, subversive, and darkly funny universe to life with Amazon Studios.” Fallout TV series cast Stars of the Fallout series started being announced in February 2022, and there are some A-list names attached to the project. Walton Goggin and Ella Purnell will feature in lead roles, but we’re yet to have confirmation of the exact roles each actor will play. Check out all of the Fallout series cast members we know of so far below: Walton Goggins (Justified, Ant-Man and The Wasp) – Ella Purnell (Yellowjackets, Army of the Dead) – Kyle MacLachlan (Twin Peaks) – Xelia Mendes-Jones (Havoc) – Aaron Moten (Disjointed) – Fallout TV series trailer and leaked set images After filming commenced, a handful of set images leaked online. These appeared to show just how true the show will be to the game’s aesthetic, from the narrow Vault corridors to the series’ signature mascot plastered on posters. And now, a new trailer has dropped, as of December 2, 2023. Give it a watch below: Congratulations! You’re now watching the FALLOUT teaser trailer. Arriving April 12 on @primevideo. pic.twitter.com/WUIFiMMpFh — FALLOUT⚡️ (@falloutonprime) December 2, 2023 As well as this, the Fallout creators released behind-the-scenes videos, giving their audience a taste of what to expect from the series and how the development progress is coming along. The video can be viewed here: The video features the likes of Todd Howard – the director and executive producer at Bethesda and executive producer on the upcoming Prime Video series, Tim Cain – the co-creator of the Fallout franchise – and Istvan Pely – the art director at Bethesda. The three discuss how the timing of the show feels like the “right fit” for a Fallout adaptation and that they are excited for fans to see what they are creating. So there you have it, that was everything we know so far about the eagerly-awaited Fallout TV show. As more and more information is revealed, be sure to check back on this page for the latest updates. For more on video game adaptations, check out a few of our other upcoming hubs for other big titles: Sonic The Hedgehog 3 | Horizon 2074 | Halo | Assassin’s Creed Netflix | Arcane season 2

  • Fallout 76 Update 1.05 patch notes – item duplication glitch fix and performance improvements – Dexerto

    Fallout 76 Update 1.05 patch notes – item duplication glitch fix and performance improvements Bethesda have released the patch notes for the latest update to Fallout 76, which includes a fix for a glitch that was allowing players to duplicate items. Players were able to use the game’s Weapons Workbench in conjunction with containers found around the game’s world to create multiple copies of items, meaning it was extremely easy for players to progress through the game. This patch includes a fix that will hopefully stop this from happening, along with other bug fixes and performance improvements to help the game run as smoothly as possible. Bethesda have given Fallout 76 a great deal of support in the months following its release, regularly releasing patches for the game after a shaky start where players encountered a huge amount of bugs and glitches. The 1.05 update for Fallout 76 is live now on PC, and will be available to Xbox One and PlayStation 4 users next week. The update will be around 4GB for console players and 500MB for those on PC. You can read the full 1.05 patch notes below. Fallout 76 Update Version 1.05 (PS4) Patch Notes 1.0.4.13 (PC, Xbox One) GENERAL Power Armor: The Power Armor light has been made brighter. – Performance: Several improvements have been made to in-game performance. – Stability: The Fallout 76 game client and servers have received additional stability improvements. – BALANCE Charging Barrels mod: Increased the Gatling Laser’s damage bonus from the Charging Barrels mod. – Glowing Ones : Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones. – Crafting: Lowered chance of Power Generators of spawning fusion cores. – Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2. – Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001. – SOCIAL Teams: Players now receive a notification that “Players cannot form teams from within Vault 76” if an Invite is sent to a friend still in Vault 76. – SYSTEMS PvP: Opening Player-owned, locked containers will now be considered a PVP action as expected. – BUG FIXES STABILITY AND PERFORMANCE [Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop. – [PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC. – Crash: Fixed a crash that can occur when opening the Pip-Boy. – Performance: Improved client performance when a Nuke viewing a nuke explode. – Performance: Fixed an issue where reading a note would cause the background to freeze. – Performance: Increased performance in areas with a lot of scorched statues. – GENERAL Systems: Fixed an issue where items could be duplicated. – [PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable. – [PC] Controls: Fixed an issue when controls in the Settings menu aren’t updated when connecting/disconnecting a gamepad controller. – Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values. – Systems: Rads will no longer completely be removed when by dying repeatedly. – Systems: Address an issue where players could load into geometry after fast travel. – Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy’s inventory. – ART AND GRAPHICS Animations: Lever-Action rile now only reloads the correct number of ammo. – Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures. – C.A.M.P.S, WORKSHOPS, AND CRAFTING Crafting: Level 25 armor and above now requires anti-ballistic fiber to craft. – Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: – Repair costs scale with level, and there’s room to reduce costs at higher levels. – Crafting: Anti-ballistic Fiber becomes required for armor at level 25 instead of previously at level 20 – Crafting: Updated Bulk Acid crafting recipe to require 15 Acid. – Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide). – Crafting: “Hardened Mass” will no longer be scrapped when “Scrap All Junk” is selected. – Repairing: Overall repair costs have been lowered for both weapons and armor. – Crafting: Anti-ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20. – Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows. – Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed. – Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired. – C.A.M.P./Workshops: Placing Power Armor workbenches on foundation will no longer cause them to place on the floor/ceiling above. – C.A.M.P./Workshops: Fixed an issue that would cause a “not supported” error when attempting to place a tall or short post under a roof. – Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints. – Crafting: Fixed an issue where certain objects aren’t able to be scrapped through the stored tab. – Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can’t be placed again. – Crafting: Fixed a visual issue with scrapping items in Crafting Menus. – Crafting: Fixed an issue where mods cost less steel than what’s displayed in Crafting Menus. – Crafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting Menus. – CHALLENGES Daily Challenges: Fixed several daily challenges that were not being offered on some days. Dev Note: These include “Pick Wild Flowers”, “Harvest Mutfruit Plants”, and “Harvest Wild Plants and Fungi”. – Daily Challenge: Fixed an issue that prevented some wild flowers from incrementing in the “Pick Wild Flowers” Daily Challenge. – Weekly Challenge: Fixed an issue that caused the weekly challenge “Complete Quests and Events in a Group while at Night” to work during the day and only recognize events. It will now look for quests and events that are completed at night. – Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction. – Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected. – Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected. – Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly. – Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging out. – ENEMIES Robots: Fixed an issue that would cause robots to respawn too frequently in Whitesprings. – Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note: Wasteland Whisperer can no longer be used to pacify Scorched. – Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player. – Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly. – Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed. – ITEMS Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures. – Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor. – Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable. – Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle. – Ammo Vending Machines: Fixed an issue where some Ammo Vending Machines were only selling repair components. – Weapons: Legendary Hunting Rifles will now drop as loot. – Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft. – Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game. – Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor. – Magazine: Consuming Scouts’ Life 6 magazine now correctly depletes food and water stats at a slower rate. – Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun. – Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. They are now back to 8 cores/hr. – Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage. – Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs. – Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses. – Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time. – Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended. – Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts. – Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy’s inventory. – Armor: Fusion Cores will no longer replenish to full charge upon joining another world. – QUESTS AND EVENTS “Get the Supply Drop”: “Get the Supply Drop” Event now will remove holotape once used with supply crate belonging to the player that requested the Supply Drop. – Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day. – “Line in the Sand”: Fixed an issue with the quest, Line in the Sand where the Sonic Generator already being repaired prevented the player from completing the quest. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins. – “Recruitment Blues”: Fixed an issue with the objective, “find Junk Mail” that prevented players who switched worlds from completing the quest. – “Second Helpings”: The following location map markers are now available after finishing “Second Helpings”: Slocum’s Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport. – PERKS All Night Long: All Night Long now decreases hunger and thirst growth at night. – Overdrive: Fixed an issue where Overdrive was not increasing critical chance % properly. – Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players. – Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates (with and without mutations). – Refractor: Fixed an error where each rank of Refactor is doubling energy resistance instead of adding +20 as indicated on the Perk card description. – Fireproof: Fireproof now reduces explosion and flame attack damage by 15% per rank. – Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C.A.M.P. when the perk conditions are refreshed. – Butcher’s Bounty: Fixed an issue that allowed for the Butcher’s Bounty perk to trigger again on an already-searched creature. – Homebody: The Homebody perk now works as intended when at a claimed Public Workshop. – Party Boy/Girl: Party Boy/Girl now effects active alcohol effects on the player. – PVP Teams: Teamed players can no longer unfairly block an attacking player when that player attempts to overtake a workshop. Your teammate will enter PVP with the attacking player. – Turrets: Turrets at Workshops will now attack players the Workshop owner is engaged in PvP with. – SOCIAL Systems: Blocking a player now also mutes their proximity chat. – Trade: Fixed an issue where players could view another player’s inventory before they can respond to a trade invite. – Trade: We no longer let trades occur before the requested player has consented to trade. – Trade: Fixed an issue where the Stash transfer menu would appear empty after previously trading with another player. – Trade: Stimpaks with a price value set to zero will no longer prompt “use” in the Trade Menu instead of “accept”. – Trade: Fixed an exploit where the cap limit of 5000 in player-to-player trades could be removed. – SOUND Chat: Fixed an issue where voice chat would not always function properly upon exiting the Atomic Shop. – Atomic Shop: Fixed an issue where some Atomic Shop content was missing sound effects. – Atomic Shop: “Waving Santa” sound effect will now only play when in “on” state. – USER INTERFACE General: Players no longer will receive a pop-up for the Atomic Shop when Respawning for the first time. – [PC] Resolution: Perk Pack opening screen now extends to the edge on 21:9 monitors. – Atomic Shop: Players in the Atomic Shop when the Atomic Shop is taken offline will now be notified and taken back to the Main Menu. – [PC] FOV: Fixed an issue with scoped weapons zooming incorrectly when the default Field of View setting has been changed. – PvP: Fixed an issue where the PVP prompt would appear repeatedly while the same players engaged in combat with each other. –

  • Fallout 76’s new update promises storm-chasing action and electrifying Ghouls – Dexerto

    Fallout 76’s new update promises storm-chasing action and electrifying Ghouls Bethesda SoftworksSkyline Valley is the next Fallout 76 update, which will invite players to explore new areas and a mysterious vault inhabited by Ghouls. Bethesda Game Studios has announced new content for Fallout 76 in the form of Skyline Valley. The update will boast additional quests, locations inspired by the Shenandoah region, and another type of public event when it arrives on an unspecified date in June 2024. In a preview video, Creative Director Jon Rush noted that expanding the map southward allowed developers to integrate explorable real-world locales such as Mary’s Rock Tunnel and Skyline Drive, both set in the Blue Ridge Mountains of Virginia. The expansion further opened the door for severe weather conditions like electrical storms. Players who follow the storm to its epicenter will find Vault 63, a hidden vault populated by Ghouls and governed by Overseer Hugo Stoltz. Since he’s a Ghoul, Hugo’s electrifying personality may seem a bit strange but it’s no mistake. Fallout 76’s Skyline Valley update will add a “new electrified Ghoul type” to the mix known as The Lost. Rush described The Lost as beings who “dwell in their own skewed reality, unable to communicate outside to others.” Still, these Ghouls will prove fierce as they fight to defend themselves by any means. Hugo, however, represents an “outlier” because of reasons players will discover as they work to either betray or befriend the mysterious Vault 63 Overseer. Other new enemies include Storm Goliaths, three robo-brains created by Vault 63 dwellers for protection purposes. Finally, Fallout 76 players can also look forward to Skyline Valley’s new public event, Dangerous Pastimes. The event will place users in the role of storm chasers who must power a massive lightning rod to kickstart an electrical light show. Skyline Valley arrives this June, serving as Fallout 76’s 19th major update after the release of America’s Playground in March. The new update also comes on the heels of the Fallout franchise’s resurgence following its successful adaptation into an Amazon TV series.

  • What is Fallout 76 Survival Mode? Beta release date, how to play and more – Dexerto

    What is Fallout 76 Survival Mode? Beta release date, how to play and more BethesdaBethesda have officially announced the arrival of a brand new game mode for Fallout 76 on PC, Xbox One and PlayStation 4 named Survival Mode. Survival Mode will be released as a beta, and will be seperate from the main game, offering fans of the post-apocalyptic title a new, more aggressive way to play the action RPG. Bethesda officially announced Survival Mode as part of their ‘Inside the Vault’ series, which breaks down upcoming changes and new additions to the game, on Thursday, March 21, with rewards available to those who can compete the challenges inside the mode. What is Fallout 76 Survival Mode? Survival Mode is a new version of Fallout, where players can still loot, explore and complete quests as normal, but can also launch attacks on other players in the game. Players will drop all of their junk alongside a random amount of aid items, which the survivor can then take and use themselves. Players will also earn twice as many Caps in Survival Mode, and players can use their Caps to place a bounty on the head of those who take you out. There is no Seek Revenge respawn option though, so if you’re killed, you’ll have to hunt them down again to gain vengeance. The mode has also been tuned to provide better combat, with weapons buffed to make them even more powerful in the right hands. Players will be able to respawn, but only in their own C.A.M.P., at Vault 76 or at one of the game’s Train Stations, although fast track will be limited around the map. Lock and load! We’re gearing up to release the Survival Mode Beta next week for #Fallout76. Get more details in the latest Inside the Vault: https://t.co/4RzZYI8dhm pic.twitter.com/0xhMTulRwI — Fallout (@Fallout) March 21, 2019 When does Fallout 76 Survival Mode launch? Survival Mode will launch as a beta on Tuesday, March 26 on Xbox One, PlayStation 4 and PC. Bethesda have yet to announce how long the mode will be in beta. Will Fallout 76 Survival Mode have leaderboards? Yes, Fallout 76 Survival Mode will have leaderboards when it launches. These scoreboards will show players how long they have been able to stay alive in the Wasteland, alongside a number of different stats which will allow you to measure yourself against those who are also playing the game. While many will aim to be at the top of the leaderboard, you may want to avoid being there too long, as the three players in the lobby who have remained alive the longest will have an automatic bounty on their head. What rewards will Survival Mode players recieve? Survival Mode will have also include a number of weekly challenges for Fallout 76 players to complete, with each week granting a new legendary weapon as a reward for finishing the tasks. Players who complete the first week’s challenges will receive the ‘Crushing Blow’ M79 Grenade Launcher, which deals double damage to enemies who have full health, and also does an additional 50% damage to limbs. How do I play Fallout 76 Survival Mode? Survival Mode is only available to those who already own the full version of the game. When the game boots up, players will be taken to the main screen, where they can choose between the normal version of the game and Survival Mode. Fallout 76’s Survival Mode beta launches on March 26. Make sure to stay tuned to @Dexerto for all the latest news surrounding the new mode.

  • Fallout 76: Makers of ‘Nuka Dark Rum’ respond to community backlash – Dexerto

    Fallout 76: Makers of ‘Nuka Dark Rum’ respond to community backlash Given the incredibly shaky launch of Fallout 76, it should be no surprise to see that yet another debacle has cropped surrounding the controversial title. After weeks of mishaps, Fallout 76 once again became entangled with more controversy in the final days of 2018, albeit one not wholly concerned with the game itself. While Fallout 76 players were initially excited about the ‘Nuka Dark Rum’ collaboration between Bethesda and the Silver Screen Bottling Company, they were met with much disappointment upon the drink’s release. Many were fine with the taste but were less than pleased about the presentation given that it was housed in a plastic bottle rather than the glass bottles that the in-game ‘Nuka Cola’ comes in. After a few days of outrage from all corners of the internet, Ryan McElveen, COO of the Silver Screen Bottling Company, spoke out about the backlash in an attempt to run some damage control. In the lengthy statement, McElveen assures fans that much time an effort went into the creation of the bottles, citing “over 100 hours [spent] writing the code to create the 3D-printed prototype of the shells.” While some of the original prototypes were glass, the company felt that the “glass bottle alone would not have been dramatic enough for the look [they] wanted.” Overwatch: Former pro Reinforce details how to fix the gameThis doesn’t look to be the end of the issue, however, as McElveen’s response has been met with even more criticism, with one Reddit user even putting together a detailed response to the specific points made in the post. With 2019 on the horizon, Bethesda is no doubt hoping to put the many controversies of 2018 aside in the hopes of righting the ship on Fallout 76.

  • Fallout 76 players are being banned for a surprising reason – Dexerto

    Fallout 76 players are being banned for a surprising reason Modding is a huge part of the Fallout community, but now it looks like Bethesda is handing out bans to players who are using third-party mods in an attempt to make Fallout 76 more enjoyable. Previous Fallout games like New Vegas and Fallout 4 feature mods that can affect basically every aspect of gameplay and can end up turning the games into something completely unrecognizable. Now, it seems like Bethesda isn’t too keen on players using third-party mods just to improve the experience with Fallout 76, and have begun handing out bans to players using them. According to a new video by YouTuber JuiceHead, several redditors received the following email from Bethesda after using mods to simply improve graphics: “This account has violated the Code of Conduct and Terms of Service by cheating. This account was detected to be running a third-party application, which provides an unfair in-game advantage, while logged onto Fallout 76.” The good news is that Bethesda is letting players appeal the ban, by writing an essay on why using third-party apps to cheat is a bad thing. There were some users who were banned for ‘duping’ which is using mods to gain an advantage, but some of the users were only using a shader, which doesn’t seem like it would qualify for the ban. Read More: Fallout 76: Bethesda released new microtranscations and the community isn’t happy about it – Considering Bethesda’s previously open attitude towards the modding community, these bans could signal a dramatic change to that moving forward.

  • Fallout 76 December 11 patch brings major fixes to C.A.M.P. and progression systems – Patch notes – Dexerto

    Fallout 76 December 11 patch brings major fixes to C.A.M.P. and progression systems – Patch notes Bethesda has released another sizable patch for Fallout 76 that address some keys issues that the community has been asking for since release. Since the release of Fallout 76 on November 14, Bethesda has faced an uphill battle to get back into the good graces of the community, both inside and outside the game itself. While it might take awhile to get things completely back to normal, the December 11 patch – which was released for PC players on December 11 and console players on December 13 – is likely a good step in the right direction. The December 4 patch sought to make some widespread balancing changes, most notably increasing weapon damage by 20% across the board and increasing item drop rate from bosses. This latest patch, however, looks to make some major changes to C.A.M.P., one of the core concepts of the game. From construction improvements to placement improvements, this update will allow players to better navigate their homestead without any extra interference. That wasn’t the only major change to come with this update, however, as the ability to re-spec your SPECIAL points after level 51 was added in the December 11 patch. PC players also received a couple new features in the form of a push-to-talk hotkey and brand-new Field of View and Depth of Field sliders to further customize the game. Additionally, and perhaps most importantly to some, a incredibly long list of new bug fixes were included with the 5GB update (3GB on PC). You can read the full patch notes for the December 11 update below: FALLOUT 76 PATCH NOTES – DECEMBER 11, 2018 Our latest patch for Fallout 76 will bring major C.A.M.P. improvements, SPECIAL re-speccing, new display settings for PC, and many new bug fixes to the game. Read on for today’s complete patch notes. PATCH VERSION: Download sizes for this update will be approximately 5GB for consoles, and around 3GB for PC. PC: 1.0.3.10 – PS4: 1.0.3.10 – Xbox: 1.0.3.8 – As mentioned here, we’ve adjusted our schedule to allow for further testing on console versions of the game. PC maintenance is taking place on December 11, and we’re currently planning for console maintenance to begin on Thursday, December 13. HIGHLIGHTS: Here are a few of the major changes coming with today’s patch. Additional details further below. C.A.M.P. Construction Improvements: Small obstructions will now be automatically removed when you place objects on top of them, allowing you to more easily build where you want. – C.A.M.P. Placement Improvements: You will now be notified when you log into a world and your current C.A.M.P. location is occupied by another player. If you stay in that world, you can place your C.A.M.P. back down for free somewhere else. If you decide not to place your C.A.M.P. and join a new world where your space is unoccupied, it will be automatically placed in its original spot. – SPECIAL Re-speccing: Upon reaching level 51, and every level thereafter, you’ll be able to choose whether you want to unlock a new Perk Card or reallocate one SPECIAL point. – Push-to-Talk: We’ve implemented a push-to-talk hotkey for Voice Chat on PC so that you can decide when to speak up and when to remain silent. – New PC Settings: We’ve added Field of View and Depth of Field sliders so that you can further customize your view in-game. – 21:9 Resolution Support: On PC, you can catch an even wider view from those gorgeous Appalachian vistas, because Fallout 76 now supports monitors that use 21:9 aspect ratios. – GENERAL Performance: Several improvements have been made to in-game performance. – Stability: The Fallout 76 game client and servers have received additional stability improvements. – ART Lighting: Exposure values have been adjusted for exterior environments, allowing them to appear brighter in dark conditions. – BALANCE Loot: .308 Ammo dropped by creatures has been reduced. Players will now receive .308 Ammo in stacks of 1 – 5, rather than up to 12 for a single kill. – Loot: Super Mutants will now drop Gunpowder half as often, and the chance for additional loot has been reduced. Caps are guaranteed loot on Super Mutants until level 16. – Scorchbeast Queen: Will now land on the ground more often. – Workshops: Players no longer gain XP when crafting at a public Workshop. – C.A.M.P., CRAFTING, AND WORKSHOPS NEW – Automatically remove obstructions in C.A.M.P.s: Rocks, small trees, and other small objects no longer prevent players from building items in those locations. – These obstructions are now automatically removed upon constructing objects and structures in C.A.M.P., such as Foundations. – Placing an object to remove an obstruction and then removing that object, will cause that obstruction to reappear after some time or upon logging back in. – NEW – C.A.M.P. placement improvements: A notification will now be displayed to players upon logging into a world if their current C.A.M.P. location is occupied by someone else. – If they to choose remain in that world, they will be able to place their C.A.M.P. in a new location for free. – Alternatively, if the player decides not to place their C.A.M.P. in a new location, and instead joins a new world, their C.A.M.P. will be automatically placed back in its original location—provdided that spot is unoccupied. – Additional C.A.M.P., Crafting, and Workshop updates: C.A.M.P.: The percentage of a C.A.M.P.’s Budget that is being taken up by stored items and Blueprints will now appear in the Budget bar. – C.A.M.P.: While in build mode, players can now toggle the left joystick on controllers, or press “Q” on PC, to switch view between objects that can be built and those that cannot. – Windmill: The power produced by the Windmill has been increased from 3 to 12. – Workshops: Players can now purchase Atomic Shop items directly from the Workshop menu. – PROGRESSION NEW – SPECIAL Re-speccing: Every time a player levels-up after level 50, they can now choose whether to unlock a new Perk Card or transfer one previously allocated SPECIAL point from one category to another. This change is not retroactive for characters that have already progressed beyond level 50 but will apply to every level-up they achieve going forward. – If a player chooses to reallocate a SPECIAL point on leveling-up, they will be unable to select a new Perk Card for that level, and vice-versa. – Re-speccing details have also been added to the “Perks” section of the in-game Help menu. – – QUESTS Event Quests: A 15-minute cooldown timer has been added at the end of each Enclave Event Quest. – Event Quests: XP reward amounts have been reduced for the following Event Quests: Fertile Soil, Collision Course, Tea Time, Guided Meditation, Distinguished Guests, Battle Bots, Line in the Sand, Protest March, Grafton Day, Patrol Duty, Jailbreak, Back on the Beat, and Feed the People. – Additionally, the cooldown timer that begins after starting each of these Events has been increased from 48 minutes to 1 hour and 12 minutes. – – USER INTERFACE NEW – Push-to-Talk Setting (PC): A Push-to-Talk setting has been added for Voice Chat, and is set to the Caps Lock key by default. The “Toggle Always Run” hotkey, which used to be set on Caps Lock, has been moved to the “/” key by default. – Both the Caps Lock and “/” hotkeys can be rebound in the Controls Menu. – – NEW – Depth of Field Setting (PC): A Depth of Field slider has been added and can be adjusted in the game’s display settings menu. – NEW – Field of View Setting (PC): A Field of View slider has been added and can be adjusted in the game’s display settings menu. – The Field of View slider can be adjusted in increments of 5, to a maximum of 120, and a minimum of 70. – Note: Field of View will be automatically set to 70 while modifying a character’s appearance but can otherwise be set between the values mentioned above. – NEW – 21:9 Resolution Support (PC): The game client will now automatically detect and apply the correct display resolution for monitors that use 21:9 resolutions. – Additionally, various 21:9 resolutions can be selected in the game’s display settings menu. – Additional User Interface Updates: AFK Timer: The timer that disconnects players after a period of inactivity in-game has been increased from 10 to 30 minutes, and the warning prompt will now display 3 minutes, rather than 1 minute, prior to being disconnected. – Atomic Shop: Items that have recently been added to the Atomic Shop now display a “New” icon, and new items will now sort to the front of their associated subsections. – Atomic Shop: Item subtitles in the Atomic Shop have been moved to the top of item images. – Compass: Maximums have been implemented for each type of marker that can appear in the compass, and up to 60 markers in total can be visible at once: Up to 10 markers each for quests, locations, hostile players, and enemies. – Up to 8 markers each for neutral players and targeted enemies. – Up to 4 markers for teammates. – Players can still use their Pip-Boys to toggle tracking off for individual quests if they’d prefer to reduce them amount of quest markers in the compass, and on-screen. – – BUG FIXES STABILITY AND PERFORMANCE Performance: Fixed an issue that could cause the player to encounter an infinite loading screen when Fast Traveling. – Performance: Addressed hitching that could occur during combat in Nuke Silos. – Performance: Addressed an issue that could cause reduced performance and displayed a red-text error when viewing the Map, Map Menu, Perk Screen, or a Note. – Performance: Addressed an issue that could cause hitching on the Perk Menu when sharing a Perk Card or unequipping a shared Perk Card. – Performance: Addressed a performance issue on Xbox that could occur while traveling in The Mire. – Performance: Addressed an issue that could cause reduced performance after a Wendigo screams. – Stability: Addressed a crash that could occur when accessing the transfer menu after picking up a Power Armor Chassis. – Stability: Addressed a crash that could occur if a Team Invite was automatically declined after not being accepted or rejected. – GENERAL Achievements: Winning the Monster Mash event by collecting the most candy now correctly awards the associated Achievement/Trophy for console players. – Achievements: Killing the Scorchbeast Queen during the Scorched Earth event now correctly awards the associated Achievement/Trophy for console players. – Achievements: Completing the Breach and Clear event now correctly awards the associated Achievement/Trophy for console players. – ART AND GRAPHICS Animations: Ghouls in the Vault-Tec Agricultural Research Center’s basement no longer hitch while playing their movement animations. – Animations: Super Mutants inside the Eastern Regional Penitentiary no longer hitch or stall while playing their movement animations. – Animations: Fixed several issues causing Vertibots and other cargo bots to exhibit odd movement behavior when landing. – C.A.M.P.: On consoles, objects built by the player will no longer temporarily appear completely black upon joining a world. – Character Models: Other players’ character models will no longer display visual issues when a loading screen completes after exiting a building. – Graphics: Fixed a visual issue that could cause wooden objects and structures to display blurry graphic effects. – Graphics: On PS4, flames and fire effects now render correctly, and no longer only display smoke and embers. – Graphics: Fixed an issue on PS4 that could cause objects within building interiors to appear very dark. – Graphics: Fixed an issue that could cause shadows and lighting to flicker in some environments and inside certain buildings. – Graphics: Flamethrower Traps no longer display dark hexagonal objects while firing. – Graphics: Corrected a visual issue affecting smoke produced by the Cooling Towers at the Thunder Mountain Power Plant. – Paints: Modding Combat Armor after applying Paint no longer prevents the Paint from appearing. – Power Armor: On Xbox One, visual artifacts will no longer appear in the upper corners of the screen while wearing Power Armor in the rain. – Weather: Objects in the world will no longer appear to flicker while it is raining. – Weapons: The Minigun’s barrel no longer appears partially transparent while previewing it in the Inspect menu. – Weapons: Being attacked while using a Chainsaw no longer causes a “tunnel vision”-like graphic effect to appear on-screen. – Weapons: The Pitchfork Flamer mod no longer displays a blocky green texture when previewing it at a Weapons Workbench. – Weapons: An extra bolt no longer appears when previewing Crossbows in the Inspect, Trade, or Transfer Menus. – Weapons: Fire, Heated, and Electric visual effects now appear correctly when previewing weapons in the Modify and Inspect menus. – C.A.M.P., WORKSHOPS, AND CRAFTING Blueprints: Fixed an issue that could prevent a Blueprint from being placed and cause a “Cannot place item: Selected item is floating.” error to display, even if the placement preview showed the intended location was valid. – Blueprints: Fixed an issue that could prevent a Blueprint from being placed without displaying an error message, even if the placement preview showed the intended location as valid. – Blueprints: The placement preview for a Blueprint that contains floating objects will no longer occasionally display a green outline despite being unplaceable. – Blueprints: Attempting to place a Blueprint by snapping it to an existing structure will no longer appear acceptable, or allow placement, if it would cause objects to overlap. – Blueprints: Fixed an issue that could allow creation of a Blueprint that exceeded the Blueprint Budget. – Containers: Fixed an exploit that could enable unlimited item storage. – Doorways: Can now be correctly snapped to floors that are attached to Stairs. – Recent: The Recent tab in the Build Menu will now correctly display objects that have recently been built. – Scrapping: Fixed an issue that could allow a player to unintentionally scrap their Pip-Boy. – Stairs: Can no longer be placed in a way that causes them to clip through Roof objects. – Stored: Addressed an exploit that could cause items in the Stored tab to become duplicated. – Stored: Storing a variant of an object that the player has not yet learned how to build will now cause that item to be converted to a variant the player can build. If no variants have been learned, the stored item will be converted to its base version. – Wind Chimes: Can now correctly be attached to Walls in C.A.M.P.s. – Workbenches: The list of available crafting materials at the Power Armor Station now updates correctly upon modifying a suit of Power Armor. – Workshops: After Powering up a Power Plant, Power Boxes at the plant now correctly produce 400 Power, and Power Boxes at surrounding Workshops produce 100 Power. – Workshops: Car models no longer reappear after being removed by building an object on top of them. – ENEMIES General: Fixed an issue that could cause enemies to remain stationary while they were out of combat. – Bee Swarms: Are no longer invisible. – Honeybeast: No longer drop more Adhesive than intended, and now instead drop a stack of 1 – 2 Adhesive on death. – Mirelurk Queen: The Mirelurk Queen’s acid attack no longer deals more damage than intended. – Scorchbeast: The Scorchbeast in the Glassed Cavern can no longer fly through walls. – ITEMS Aid: Fixed an issue causing Bobbleheads and Magazines to spawn at a lower rate than intended. These items should now appear 16% more often. – Apparel: Buying Apparel from a Vendor will now correctly add that item to the player’s Inventory. – Armor: Fixed an exploit affecting certain armor types that could allow players to gain unlimited carry capacity during that play session. – Caps: Addressed several exploits that could allow players to gain Caps more quickly than intended. – Power Armor: Fixed an issue that could allow two players to simultaneously activate the same suit of unowned Power Armor. – Power Armor: It is no longer possible to transfer more than one Fusion Core into a suit of Power Armor. – Serums: Now correctly apply Mutations when consumed, and Mutations applied in this way now correctly appear in the Pip-Boy’s Effects tab. – Vendors: Items that do not have a Cap value can no longer be sold to Vendors. – Weapons: Applying a Precise Stock mod to the Pipe Bolt-Action Pistol no longer increases its rate of fire. – Weapons: Attacking another player with a Cryolator no longer drains their Action Points outside of mutual PVP. – Weapons: Fixed an issue that could prevent Plasma Pistols from dealing damage. – Weapons: Projectile weapons no longer fire at the player’s feet when aiming at a downward angle. – QUESTS Personal Matters: Fixed several issues that could prevent Evan from spawning correctly. – An Ounce of Prevention: The T-Type Fuse quest marker now correctly appears above the container that contains the fuse. Additionally, an optional new objective has ben added to help players find a way into Greg’s Mine Supply. – Chow Line: This Daily Quest can no longer be repeated multiple times per day. – Dropped Connection: Loot that is left behind by other players after completing this event is now correctly cleared when the event restarts. – Events: Players can now correctly join Event Quests after Fast Traveling to a nearby location and walking into an active Event area. – Feed the People: Fixed an issue in which completing the Feed the People Event Quest granted Canned Meat Stew to all players on the server, rather than only the quest’s participants. – The Missing Link: Collecting the Uplink now correctly clears the Retrieve the Uplink quest step. – Line in the Sand: Waves of Scorched no longer walk into the walls of Fort Defiance when attempting to reach the Sonic Generator. – Scorched Earth: Fixed an issue that could cause this event to be completed immediately after it began. – Scorched Earth: Players who damage the Scorchbeast Queen will now correctly receive 2 Military Commendations when she is killed, even if they did not land the killing blow. – PERKS Critical Savvy: No longer allows the player to use a Critical Strike if the Critical Meter is not completely filled. – Fix it Good: Bonus durability added to armor is no longer suddenly lost after being hit a few times. – Green Thumb: The double harvest benefit of this Perk no longer incorrectly applies to Mothman Eggs. – Heavy Gunner: No longer incorrectly benefits the Auto Grenade Launcher. – Shotgun Perks: No longer incorrectly benefit the M79 Grenade Launcher. – Strange in Numbers: Now correctly increases positive Mutation effects by 25%, rather than 50%, when on a team with a player who has Mutations that grant bonuses to SPECIAL stats. – Weapon Artisan: Bonus durability added to a weapon is no longer suddenly lost after using the weapon a few times. – PVP Weapon Damage: Addressed an issue that could prevent high-level weapons from dealing damage during PVP. – Team PVP: When attacked by a player who is on a team, the target will now correctly enter mutual PVP with the entire team upon returning fire to any of the aggressor’s teammates. If the target was also on a team, returning fire will begin mutual PVP between both teams. – Turrets: Will no longer fire on another player who is attacked by the owner of those Turrets outside of mutual PVP combat. – SOCIAL Friends: Friends who have been Blocked now remain visible in the Friends List. This should help players unblock a friend who they may have blocked accidentally. – Friends: Friends who have been Blocked or Ignored will now display a “(Blocked)” or “(Ignored)” tag next to their account name in Friends List. – Friends: Friend status in the Social Menu will now correctly update to Online, Offline, or Main Menu. – Social Menu: Players in the Social Menu are now correctly sorted first by those who are Online in the same world, Online in another world, at the Main Menu, Offline, Ignored, Blocked, and finally, by alphabetical order. – Social Menu: Players on PC who use controllers can now correctly access the search field found at the bottom of the Social Menu. – Social Menu: Players in the Recent Players list no longer display an Online, Offline, or Main Menu status. – Teams: Players will no longer be placed into a team alone if the player they previously invited disconnects from the game. – Teams: Attempting to accept a team invite after the team’s leader has left the team will no longer cause an error message to display. – Teams: Team members who exit the game will be removed from the team after logging back in. If the team leader disconnected in this way, another team member will become the leader. – Teams: Fixed an issue that could prevent Team Invites from being displayed to the player. – SOUND Game Volume: On Xbox, the game’s audio volume will no longer fluctuate when looking through a weapon’s scope. – Holotapes: Choosing “Play” upon finding a Holotape in the world while using the “Quick-Boy” version of the Pip-Boy no longer prevents its voiceover from playing. – Sound Effects: On PS4, wind sound effects at high altitudes now fade out rather than ending abruptly. – Radio: Playing a Holotape while listening to Appalachia Radio no longer causes a delay when the radio transitions to the next song. – USER INTERFACE Atomic Shop: On PC, clicking the “Back” button while viewing an item’s detailed description no longer causes that item’s details overlay to persist on-screen. – Atomic Shop: The clickable area on item buttons in the leftmost column in the Atomic Shop now correctly matches the size of the buttons. – Atomic Shop: Addressed an issue that could prevent items in the Atomic Shop from loading correctly for players on console. – Atomic Shop: Fixed an issue that could prevent fanfare from playing, or cause it to end early, after making a purchase. – Atomic Shop: Clicks will no longer fail to register along the bottom edge of the screen when attempting to purchase Atoms while running the game on PC with a 16:10 monitor resolution. – Challenges: The “Level Up” Daily Challenge no longer remains completed when Challenges reset on a new day. – Containers: Weight values no longer shift slightly to the left when viewing a container’s inventory. – Graphic Settings: Addressed an issue that could cause Graphic Settings to automatically default to Low for some graphics cards, despite being able to support higher settings. – Hotkeys: Rebinding Jump to a mouse button now correctly causes the “Search” and “Modify/Repair” prompts to display the updated hotkey. – Keypads: Attempting to access a keypad being used by another player will now correctly display an error message stating that the keypad is in use. – Localization: Carry weight and current Cap totals no longer appear truncated in the bottom-right corner of the Map in the Chinese game client. – Localization: Password characters are no longer missing from the note in the storage room in Camp Venture in the Polish version of the game client. – Localization: Fixed an issue that could cause text to disappear or appear misaligned in hackable Terminals in the Korean version of the game client. – Localization: Wall and Floor Décor section titles in the C.A.M.P.’s Build Menu no longer appear truncated in the Traditional Chinese game client. – Power Armor: Fast Traveling with Power Armor that was purchased in the Atomic Shop no longer removes the Atomic Shop logo. – Power Armor: While wearing Power Armor and playing in 21:9 aspect ratios on PC, raindrops and other visual effects now correctly extend to the edges of the screen. – Quest Tracker: Fixed an issue that could cause placeholder text to display to teammates in the quest tracker as the team leader progressed through a quest. – Respawn: Choosing to respawn at the nearest Map Marker no longer occasionally causes the player to encounter an infinite loading screen, a black screen, or an error message. – Settings: Fixed an issue on PC that could allow the game client’s visible area to extend beyond the bounds of the monitor. – VATS: Melee attacks will now correctly increase the Critical Meter. – Workshops: The notification that appears when a player is prompted to retake a previously owned Workshop no longer displays placeholder text. – Source – Bethesda

  • Fallout 76: How to get the Fallout Classic Collection for free – Dexerto

    Fallout 76: How to get the Fallout Classic Collection for free Given the incredibly shaky launch that Fallout 76 has had, players will no doubt be happy to hear that there is a bit of a good coming their way in 2019. While Fallout 76 was one of the most anticipated games of 2018, it has seen nothing but controversy after controversy since its release on November 14. As a bit of an olive branch to the community, though, Bethesda is offering players the Fallout Classic Collection on PC as a token of good fortune. Even though the PC version of the Collection is the only one set to be available, players on all platforms will be given the chance to download it. ANYONE who logged into the full release of #Fallout76 in 2018 will receive an entitlement for Fallout Classic Collection on PC. This applies to Xbox One and PS4 players, too. The entitlement is expected to go live in early January. pic.twitter.com/U8pJwrk0PV — Bethesda (@bethesda) December 22, 2018 To get your free copy, all you have to do is have logged into Fallout 76 at any point this year, which means there’s still a few days left to become eligible for the extra goodies for all players. Fallout 76 has had easily the rockiest launches of 2018 as Bethesda has been fighting a constant uphill battle to regain approval from the fan base. From a scandal involving the unexpected quality of Collector’s Edition goodies to the various bugs, the controversies have come frequently and in large number over the last month. Despite this, however, a number of patches have been released that have fixed some of the more glaring issues present at launch. As we head into 2019, Bethesda has even outlined future patches and detailed what they hope to achieve moving forward. This road map along with the free games could be a sign of great things ahead in the coming months.

  • Fallout 76: Bethesda upset fans again with their response to $200 collector’s edition issues – Dexerto

    Fallout 76: Bethesda upset fans again with their response to $200 collector’s edition issues Fallout 76 fans who purchased the special Power Armor edition of the game are upset with Bethesda for their way of apologizing after an item included in the pack didn’t match the original description. Art released by Bethesda showed a canvas West Tek duffel bag included in the special edition, alongside a wearable Power Armor helmet and other collectibles. However, when Fallout fans received their packages, it soon became clear that the bags weren’t canvas as originally shown, but rather had been made of a cheaper nylon material. Players were clearly unhappy about this, and began messaging Bethesda’s help desk hoping to find a resolution to the issue, but were shocked by the responses they received. One player with the Twitter handle AllGamesDelta received a message from Bethesda’s customer service team that stated the bag shown in media was a “prototype”, and that they weren’t “planning on doing anything about it.” The excuse that Bethesda gave was equally frustrating for fans. Apparently, the original bag was “too expensive to make.” Fallout 76 200$ Collector’s Edition Comes With Nylon Bag Instead of Canvas “”The bag shown in the media was a prototype and was too expensive to make. We aren’t planning on doing anything about it.”” pic.twitter.com/Mnf0IohQda — AllGamesDelta (@AllGamesDelta_) November 28, 2018 On Wednesday, November 28, Bethesda released a tweet that stated they: “understood and respected that there is disappointment with the bag in the Power Armor edition,” and instructed fans to contact Bethesda Support with their proof of purchase, when they would be granted 500 Atoms to their in-game account. However, this created more anger among the community, as 500 Atoms equates to just $5, while the special edition set cost $200. Many players who have ordered the Power Armor edition want refunds as the product they received isn’t the product they ordered, and they believe 500 Atoms isn’t close to being enough to make up for the problem. We understand and respect that there is disappointment with the bag in the Power Armor Edition. We are sorry. Please contact Bethesda Support to provide proof of your CE purchase. They will assist in granting your account 500 Atoms. Please visit: https://t.co/TJBMjYaph0 — Fallout (@Fallout) November 29, 2018 This is the latest in a long line of issues that Bethesda have had to face since the release of Fallout 76, a game which has been plagued by glitches and other problems. The developers were forced to release a massive patch just days after its November 14 release in an attempt to fix the problems. Bethesda are yet to respond to the outpouring of criticism they have received from Fallout fans over the 500 Atoms, but we’ll be sure to keep you updated as more information becomes available.

  • Fallout 76: Bethesda released new microtranscations and the community isn’t happy about it – Dexerto

    Fallout 76: Bethesda released new microtranscations and the community isn’t happy about it In the month since Fallout 76 was released, there has been issue after issue both inside and outside the game, with the latest seeing even more heavy backlash from the community. While Bethesda has been hard at work trying to improve Fallout 76 after an incredibly shaky launch, the problems just continue to mount and counteract any steps forward the company has made. Just in time for the holidays, Bethesda has released some holiday emotes and other items for sale in Fallout 76’s shop, but fans don’t seem to be feeling the holiday spirit. The holiday bundle was released at a “discounted” price of 1200 Atoms (roughly $12), which is said to be half off the full price of 2400 Atoms, despite never having been available at any other price point before, which rubbed many users the wrong way. cited a German Supreme Court case as evidence that Bethesda could actually be breaking certain laws by offering up items at a discount without ever having sold them at the higher, undiscounted price.Read More: Fortnite update v7.10 – 14 Days of Fortnite, challenges, Stormwing, map changes and patch notes for December 18 – Any potential and unfounded legal issues aside, fans are more simply upset at the quality of the bundle’s items, with many lamenting the fact that the items don’t come with animations of any kind and are essentially .png files that can be sent to friends in-game. If that wasn’t enough, even more fans were upset when a reused hairstyle from Fallout 4 was added to the game as a purchasable item. These are just a few instances of fan outrage, as Reddit has been flooded with even more examples of upset players looking for answers from Bethesda. There’s been no official response from the developers at the time of writing, but there is another patch planned for release on December 19. Patch notes for the update have not been released, but there is no doubt that the community will be anxiously awaiting some good news on potential adjustments to the game’s shop.

  • Fallout 76: Bethesda teases major updates coming soon – new quests, PvP, and more – Dexerto

    Fallout 76: Bethesda teases major updates coming soon – new quests, PvP, and more Bethesda SoftworksBethesda Softworks have announced a Fallout 76 update that will address many of the glitches reported by the community, as well as introducing a slate of new fixtures for players to look forward to. The reputation of the legendary studio has taken a hit with the launch of Fallout 76, but Bethesda have been retracing the many missteps made along the way, and will continue that trend with the upcoming patch to the post-apocalyptic shooter. In an ‘Inside the Vault’ blog post, Bethesda revealed what’s coming up, including more content for the game, new ways to interact with other, and a lot more. The time and date for the patch has yet to be confirmed, but fans can expect an update to the game in January 2019. When it comes, players can expect hours of content to bask in, with the addition of more quests and vaults, while new weekly in-game events will keep the game fresh for completionists. Bethesda is also expanding Fallout 76’s multiplayer offering with a new PvP mode and Player Vending that should give players a much better way of acquiring or disposing of items. The studio likened the upcoming patch to the December 11 update that fixed stability and performance issues, while introducing major changes to its C.A.M.P. feature. So, players can expect a number of changes when it finally comes through. Bethesda recognises that they have a bumpy road ahead of them to fix the many problems they have faced since Fallout 76’s launch, and will hopefully get on the right track in 2019 with this update.

  • Fallout 76: Bethesda outlines future for the game heading into 2019 – Dexerto

    Fallout 76: Bethesda outlines future for the game heading into 2019 Bethesda has shared plans for some major fixes to Fallout 76 starting in early 2019, and have also pledged to be more transparent with the community. Fallout 76 has been out a little over a month, but there’s already a laundry list of problems and issues with the game that fans have compiled. Despite complaints that Bethesda is turning a blind eye to these complaints, the company’s latest release seems to show they do intend to stick with Fallout 76 for the foreseeable future. In a release on December 19, Bethesda announced fixes coming to the Lever-Action Rifle animations, perk cards, and issues with crowd control to fix robots duplicating at Whitespring. Full patch notes for the fixes will be available at a later date. Read More: Fallout 76: Bethesda released new microtranscations and the community isn’t happy about it – Bethesda also announced that starting in 2019 patch notes for Fallout 76 would include thoughts from developers that are aimed at giving more context to the changes. It’s clear Bethesda is trying to improve it’s transparency with the Fallout community after the numerous controversies that plagued the game after launch. Read More: Fallout 76 December 11 patch brings major fixes to C.A.M.P. and progression systems – Patch notes – While the changes might be a good start, there will undoubtedly be those out there who say they don’t go far enough to address the game’s long list of issues. The full December 19 release can be read below: FALLOUT 76: INSIDE THE VAULT – DECEMBER 19, 2018 2018 is coming to a close, but we’re excited to share a little more with you about what you can expect in 2019. Today’s hotfix was the last planned update of the year, but we are still actively investigating and addressing issues and listening to your feedback. In January we’ll be back with more updates and news on what new content we’re excited to share with you. A LOOK AHEAD TO 2019 Our sights are set for future updates. In mid-January, we will be releasing another patch that contains many fixes, including fixes for the Lever-Action Rifle reload animation, some perk cards, and we’re dealing some crowd control at the Whitespring by implementing a fix for the robots duplicating on the resort grounds. Full patch notes will be available at a later date that covers all the fixes featured in this update. We understand that sometimes the patch notes themselves aren’t enough, and you want to know why we’re making certain balance changes or adjustment. Beginning in 2019, patch notes will include some brief thoughts from our developers that hopefully gives the community more insight into the changes we’re making and why. We’re also hard at work on a new mode where you can work together, or not, without PVP restrictions. We’re already having fun playing it at the office and we’re hopeful to roll it out to all of you sometime in the first quarter of the year. This is just the beginning of new content and continued updates. We’ll have a lot more to share throughout 2019. BACK TO THE HOLIDAYS Next week, our “Inside the Vault” falls on Christmas. To celebrate the holidays, we would love to share your best Fallout 76 holiday cheer. During your ventures through Appalachia, capture your favorite festive photos using photomode and send them our way using #Holiday76 on Twitter or Instagram. We will be sharing our favorite images in our feature next week. We welcome your feedback about the game and will continue to prioritize based on what you’re sharing. So please continue to share your feedback about the game with us. To all the explorers of Appalachia, we’re looking forward to growing with you. We’ll see you in the Wasteland!

  • Fallout 76: Bethesda promise major changes for upcoming 1.0.2.0 update – Full patch notes – Dexerto

    Fallout 76: Bethesda promise major changes for upcoming 1.0.2.0 update – Full patch notes Days ahead of release, Bethesda has outlined just what issues will be addressed with Fallout 76’s December 4 patch and the list is quite long. Ever since the release of Fallout 76 on November 14, fans have been in a near constant state of outrage over various issues both inside and outside the game. In the face of these many bumps in the road, Bethesda is now looking to improve on the in-game problems with a couple of patches set to hit in early December. In a lengthy blog post on November 27, Bethesda hinted at some big changes to come with two updates on December 4 and 11. Just a few days later on November 30, they fully let the cat out of the bag by posting the official patch notes for the first of the two updates. Read More: Fortnite: Rapper 2 Milly hires lawyers to sue Epic Games for using his ‘Milly Rock’ dance as an emote – Right out the gate, Bethesda assured fans that the future updates will be much smaller than the massive 50GB update released on November 19 just five days after release. As such, the December 4 update comes in at just 3GB on console and a mere 36MB on PC. Chief among the changes coming in the update are widespread stability improvements and a long list of bug fixes that will hopefully lead to a smoother experience across the board. Additionally, Bethesda has included a number of general gameplay and balancing changes to this update to round things out. There was no mention of any downtime in this initial release, but as soon as we know more about what time the patch will drop and whether there will be any downtime, we’ll update this post! You can read the full patch notes ahead of the update’s December 4 release below: UPCOMING FALLOUT 76 PATCH NOTES – DECEMBER 4, 2018 Our latest patch for Fallout 76 will bring an increase to maximum stash storage, additional performance and stability improvements, balance changes, and many bug fixes to the game. As mentioned in our recent Inside the Vault article, we’re also planning to release another patch on December 11 that will include C.A.M.P. improvements, SPECIAL respeccing, additional settings for PC, and more! In the meantime, please read on for details about everything that’s coming to Fallout 76 with our December 4 patch. PATCH VERSION: The size of this update will be significantly smaller across all three platforms than the patch we released on November 19. On consoles, the download size will be approximately 3GB, and around 36MB for PC. Xbox: 1.0.2.0 – PS4: 1.0.2.0 – PC: 1.0.2.0 – GENERAL Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch. – Stability: The Fallout 76 game client and servers have received additional stability improvements. – C.A.M.P., CRAFTING, AND WORKSHOPS Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game. – BALANCE Enemies: XP rewards for killing high-level creatures have been reduced. – Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level. – Weapons: Automatic weapon damage has been increased by approximately 20% across the board. – PVP Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased. – BUG FIXES STABILITY AND PERFORMANCE Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76. – Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend. – GENERAL Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor. – Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week. – C.A.M.P., WORKSHOPS, AND CRAFTING C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab. – Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects. – Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed. – PERKS Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear. – SOCIAL Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters. – Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team. – SURVIVAL Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health. – USER INTERFACE AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked. – Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions. – Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view. – Localization: Subtitles will now appear correctly, and English voiceover will play, for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots. – Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces. – Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker. – Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world. – Source – Bethesda.net

  • Fallout 5 rumor suggests game could launch earlier than everyone thinks – Dexerto

    Fallout 5 rumor suggests game could launch earlier than everyone thinks Bethesda SoftworksWindows Central reporter Jez Corden claims that Microsoft intends to release a Fallout 5 game much faster than fans anticipated. In a 2022 interview with IGN, Bethesda Game Studios producer Todd Howard revealed that Elder Scrolls 6 was already in pre-production. Fallout 5 will serve as the team’s next project after the Elder Scrolls adventure, Howard shared. FTC v. Microsoft case documents offered a bit more insight, thanks to a Microsoft chart that specifically noted the new Elder Scrolls isn’t expected until 2026 or later. The fifth mainline Fallout entry may not see the light of day until even later as a result. Amazon’s Fallout TV show has helped generate new interest in the post-nuclear RPG series, however. As such, it’s claimed that Microsoft intends to release another Fallout game earlier than anticipated. The claim comes courtesy of comments from Windows Central’s Jez Corden, who stated the following on episode 313 of the Xbox Two podcast: “They’re currently formulating plans on how to get the next Fallout here for us sooner rather than later, which I know is vague as hell, but like, we constantly talk about, ‘Will we even see Fallout this decade? No, we won’t.’ “And the answer is, I think we will. I think we will see Fallout. It’s a bit different here because they’ve already got the engine, the Starfield engine; they just got to kind of make assets for it. I’m suggesting someone else is going to build it. I think probably Obsidian. I just know that they know they can’t let this take that long. That’s the gist of the current plan. We’re not going to have to wait that long for it.” Corden’s uncorroborated claims suggest something like Fallout 5 will launch before the decade is out… But the Fallout-related rumblings don’t end there. Bethesda’s Todd Howard appeared on the April 29 episode of the Kinda Funny Gamescast, where he hinted that two Fallout projects may be in the works. In speaking loosely about future plans, Howard teased, “We look at what we are doing with the [Fallout] franchise and then we say, ‘Do we still feel good about — I can’t reveal it now — but here is our runway for Fallout as a franchise.’” He then spoke about the many Fallout projects, a couple of them seemingly unannounced, and how he wished the team’s efforts could instantly bear fruit. “When is Season 2 happening? What are we doing on mobile? What are we doing in [Fallout 76]? What are we doing with this thing? What are we doing with this other thing? And when are these landing? And again, if I could snap my fingers and have them all be out and ready, I would. But the main thing is how do we deliver these at a high-quality level. That is always most important.” Howard’s “this thing… and this other thing” comment appears to vaguely hint at two unrevealed Fallout-branded projects of some kind. The property has dabbled in multiple mediums and genres in the past, so if this does constitute a tease, there’s no guarantee fans should hold their breaths for Bethesda-style RPGs.

  • Fallout 5 needs to leave America behind if it wants to succeed – Dexerto

    Fallout 5 needs to leave America behind if it wants to succeed BethesdaThe Fallout franchise is closely associated with Americana, merging the Wild West and post-apocalyptic genres in an instantly recognizable way. However, the time has come for the series to leave the US behind and for Fallout 5 to explore new territory. Fallout 5 is inevitable, and the TV show’s success means that there’s an incentive to tread familiar ground, especially if its release happens to line up with a future series. While Bethesda hasn’t announced Fallout 5, the TV show has likely made it more of a priority. The problem is that the Fallout series is in dire need of a shake-up in its setting, as the Wasteland that was once the United States of America has already been done to death. What better way for the Fallout series to take a step forward than by leaving behind the familiar Wasteland that has appeared in every game? We’ve seen what happened to the US after the bombs fell, but what about all of the other countries? How were they changed after the last great war? Fallout 4 played it too safe with its setting Fallout 4 failed to push the series forward in the same way as its predecessors, especially when you factor in how big a jump there was from Fallout 2 to Fallout 3. The shift from the old isometric Fallout games to Fallout 3 was staggering. The small character sprites and turn-based combat were replaced with a massive 3D world and fast-paced battles broken up by the V.A.T.S. system. The jump was so massive that they felt like two different series. Fallout: New Vegas didn’t have the same jump in visuals, but what it did have was a massive city spread across multiple loading screens, as well as numerous factions that let the player experience a multitude of different stories, with more of a focus on choice than the previous game. One of Fallout 4’s biggest mistakes was playing it too safe. Not only was the story similar in tone to Fallout 3, but the setting had nothing interesting to distinguish itself. The Commonwealth and the Capital Wasteland felt interchangeable, save for a bump in visual quality. The enemies and weapons also felt overly familiar, with the same foes — Ghouls, Super Mutants, Deathclaws, and poorly dressed Raiders — and environmental hazards players had already spent countless hours battling in the previous games.. The similar world wasn’t helped by simplifying the skills and dialogue choices. A fresh setting might have eased the effect of these changes, but the world of Fallout 4 was so similar that the alterations made it feel like an inferior version of its predecessor. The time has come to see the rest of the Fallout world The Fallout series has focused entirely on the United States of America after the bombs were dropped, with the fate of the outside world being a huge mystery. The biggest way the next Fallout can shake things up is with an entry set in another country. Surely Vault-Tec had offices or competitors in other nations that prepared for the nuclear war, giving humanity a chance to survive in other countries? The FEV was also unique to the USA (barring any future revelations or retcons), so other countries could potentially have vastly different monsters. The next Fallout needs to shake up the setting and move away from the desert and the wasteland. A Fallout set in a cold region, like Canada, could have the environment be a much greater threat, with frost and exposure being just as deadly as the radiation and the mutants. I can picture a Pip-Boy with a built-in metal detector that acts as your compass, as you try to find structures buried beneath the snow while mutated animals that have adapted to the cold hunt you through the mist. Or how about a tropical setting? How would radiation affect a jungle ecosystem? Here, the plants could also be as deadly as the animals, with nature itself striking back against the humanity that tried to destroy their world. What about a Fallout set on the open sea? Humanity could have attempted to escape the fallout using boats, creating cities on the water, like Rivet City from Fallout 3. This game could focus on the horrors of the deep, threatening the floating cities as they encroach upon their territory. Even switching to another country and seeing how its culture evolved after the bombs would be interesting. How would the United Kingdom or France have been changed following the destruction of the existing power structures? Well, we’ll soon have an answer to one of those questions… Fallout: London will have to scratch the itch The upcoming Fallout: London total conversion mod for Fallout 4 will give us an unofficial look at the world’s wastelands. That is, if it’s ever released, as the next-gen update has prompted another delay for the mod. In Fallout: London, players will explore a world without Vault-Tec and the familiar creatures of the series. They will experience a whole new story with factions that aren’t connected to the existing games. The mod has also snagged some high-profile voice actors, including two Doctor Whos (Colin Baker and Sylvester McCoy) and Neil Newbon, best known for playing Astarion in Baldur’s Gate 3. Fallout: London won’t be canonical to the mainline games, as it’s a fanwork not produced by Bethesda or Xbox Game Studios. This leaves the door open for developers to explore the United Kingdom in a future game, but that could be years away if it happens at all. Does Fallout stop being Fallout when it’s not in the USA? This is a tough one to answer, as the series hasn’t broached that topic yet. Fallout definitely has a Wild West aesthetic, but that doesn’t mean all of the games have to follow that template. The franchise has a ton of scope to explore other settings and genres, as the world after the war is filled with storytelling possibilities that don’t all involve Deathclaws and bobbleheads. What the series needs most is a break from the familiar, with a game that shows a glimpse of the world outside the United States of America. It can always return in a future entry, possibly giving fans an exciting glimpse of post-war Wyoming or Deleware. After the overly-familiar landscapes of Fallout 4 and Fallout 76, it’s time to step out of a Vault and explore somewhere new.

  • Bethesda’s Todd Howard reveals timeline for Elder Scrolls 6 & Fallout 5 – Dexerto

    Bethesda’s Todd Howard reveals timeline for Elder Scrolls 6 & Fallout 5 Betheda Game Studios’ Todd Howard has clarified the release schedule for its future games, noting that Fallout 5 will launch after Elder Scrolls 6. Unbeknownst to the public until E3 2018, Bethesda Game Studios spent years slowly toiling away on an all-new IP, Starfield. That E3 2018 also saw the development tease share a teaser trailer for The Elder Scrolls 6, which presently remains a year out from its projected release. Of course, many still await word on what’s next for the Elder Scrolls series, given its massive popularity and impact a decade after release. The same can be said for the Fallout series, even though its most recent entries – Fallout 4 and Fallout 76 – didn’t exactly move the needle for franchise faithful. Todd Howard reveals Elder Scrolls and Fallout 5 release timeline Fortunately, Bethesda Game Studios Executive Producer Todd Howard has offered a rough timeline in terms of upcoming Elder Scrolls 6 and Fallout 5 releases. Speaking with IGN, Howard divulged that Fallout 5 will serve as the Bethesda team’s next project after it wraps up The Elder Scrolls 6. “Yes, Elder Scrolls 6 is in pre-production and, you know, we’re going to be doing Fallout 5 after that, so our slate’s pretty full going forward for a while. We have some other projects that we look at from time to time, as well.” When last he spoke to IGN about the future of Fallout, Howard could only say the studio had a “one-pager” ready for what it wanted to do with a potential Fallout 5. Bearing that in mind, what exactly the fifth mainline title may entail is anyone’s guess at present. As Howard reiterated in this most recent interview, The Elder Scrolls 6 remains in the pre-production phase of development, meaning the wait for another trek through that world will carry on for quite a while longer. It stands to reason, then, that fans could be looking forward to Fallout 5’s release for the next several years. And even Todd Howard dreads the long spans of time between games, telling IGN that while he wishes Bethesda’s games launched at a quicker pace, “[the developers] want them to be as best as they can be for everybody.”

  • Fallout 4’s next-gen update leaves PlayStation users angry and confused – Dexerto

    Fallout 4’s next-gen update leaves PlayStation users angry and confused Bethesda SoftworksFallout 4’s next-gen update is finally here, but players on PlayStation 5 were left confused and upset thanks to some odd restrictions surrounding upgrade paths. Fallout 4’s long-awaited next-gen update has finally been released and the reaction from fans has been a mixed bag out the gate. While PC players are upset due to the update breaking many modded save files, PS5 owners were left baffled by the confusing restrictions surrounding their upgrade path options. First noticed by IGN, players who own Fallout 4 through the PS Plus Extra tier, or those who owned it through the discontinued PS Plus Collection, could not upgrade the game for free. Naturally, this left many players frustrated these upgrade path issues were not present on other platforms. “I’ve owned Fallout 4 like 3 times since release – most recently through PS Plus due to owning a digital PS5 and having no way to keep my disk,” one fan explained. “Kindly make the PS Plus version updatable. I’m not paying another £16 for a game I’ve bought twice already.” @BethesdaStudios I’ve owned Fallout 4 like 3 times since release – most recently through PS Plus due to owning a digital PS5 and having no way to keep my disk. — Lightning McQueen (@TheWaykoKid) April 25, 2024 Kindly make the PS Plus version updatable. I’m not paying another £16 for a game I’ve bought twice already. Another Fallout 4 player claimed that they were locked out of the free upgrade on PS5 despite owning the PS4 Standard edition, due to mistakenly downloading the PS+ version of the game. Following fan backlash and confusion on social media, Bethesda’s official X account released a statement: “We’ve seen some confusion regarding the free Fallout 4 next-gen update for PlayStation Plus Extra members. The Fallout 4 next-gen update will be available to PlayStation Plus Extra members through the PlayStation Game Catalog. Your patience is appreciated while the teams work on this.” At the time of writing, it’s still unclear when this change will go into effect, and if it will affect those who own the game through the PS Plus Collection. It’s also worth noting that this statement leaves out any mention of of the Premium Tier on PS Plus, leaving a bit more room for confusion. Hopefully, Bethesda will be able to further clarify the situation shortly.

  • Fallout 5 may never come, but this Fallout London mod is the next best thing – Dexerto

    Fallout 5 may never come, but this Fallout London mod is the next best thing Flickr: Pedro Szekely, Fallout4LondonFallout London is a mod that homages the original Fallout franchise and pays tribute to its classic gameplay stylings. With no sign of Fallout 5 on the horizon, fans may want to take a look at this fanmade game and find out how they can get their hands on it. It seems that Bethesda’s plate is very full right now with Starfield in full production and hard work presumably going on behind the scenes with The Elder Scrolls VI. Not only that, but it’s been a few years since DOOM Eternal too, meaning another one could also be on the way. With all this in mind, and Fallout 76 still being supported, it leaves little time for Bethesda to focus on the next installment in the long-running Fallout franchise. So with Fallout 5 being some time away, a team of talented individuals have been working diligently on a Fallout London mod. Fallout London mod could fill the Fallout 5 void Some mods can take a huge amount of effort and time to complete properly, especially if the team is dedicated enough. There are already a ton of different Fallout 4 mods out in the open, but this one could be the best of the lot. When you have renowned talents in former Doctor Who leads Colin Baker and Sylvester McCoy attached to the project, then your mod means business. Fallout London has been worked on for some time and as its FAQ describes: “Fallout: London is an ambitious DLC-sized mod that brings the player into the nuclear apocalypse all the way to the doorsteps of Parliament.” Unlike the official Fallout games, the London mod is obviously a move away from America and as such will change a few things: no Super Mutants or Deathclaws (as they haven’t reached England yet), no Vault Boy, and different weapons. However, the attention to detail is one of the mod’s biggest pulls as anyone who’s been to London will feel at home. In the Tube Station, for example, the sound effects of the train itself to the tannoy announcement are scarily accurate. You can check out a full 18-minute gameplay video here below. In terms of a release date for the mod, the game’s official FAQ also says: “Fallout: London is in ongoing development that persists due to the sacrifice of the volunteer teams’ free time. This means that an official release date is difficult to pinpoint. The team has set internal deadlines, but a formal release date has not yet been set.” This should be an exciting concept for fans of Fallout or even just London! Watch Dogs Legion was praised for its capturing of the city’s essence, so it should be interesting to see how much of that vibe Fallout London is able to channel.

  • Fallout 4 update nukes game launcher on Steam Deck – Dexerto

    Fallout 4 update nukes game launcher on Steam Deck BethesdaThe newly verified status of Fallout 4 is being called into question, as the new update has removed access to change the game’s graphical settings on Steam Deck. After the success of the Fallout TV Show, Bethesda announced that a brand-new update was coming to Fallout 4. This update was to transform the iconic game with next-gen bells and whistles, with official Steam Deck verification. But, Steam Deck owners have discovered that the new update has removed the ability to adjust Fallout 4’s in-game graphics. Yesterday, April 25th marked the arrival of the the new Fallout 4 update for both console and PC owners of Fallout 4. When this “next-gen” update was announced, Bethesda insisted that the then-playable Fallout 4 would be “Steam Deck verified.” Yet, since the new update arrived on the Valve handheld, the game launcher has disappeared. When booting up Fallout 4, the Bethesda game launcher would appear, allowing Steam Deck owners to customize the in-game settings. The launcher has since been removed, resulting in the game running the Fallout 4 menu on start-up. Leaving players stuck to run Fallout 4 with the default settings on Steam Deck. Unlike the Bethesda game launcher, the Fallout 4 game menu doesn’t allow players to adjust the in-game graphics and is incredibly limiting. Only giving options to change the button layout, enable the use of the official Pip-Boy app, or adjust display options like dialogue and general subtitles. On r/Steam Deck, owners of Fallout 4 also reported other issues since the update. Reddit user WhoCares30 states that the update also has Fallout 4 “still running at half frame rates on OLED.” Unlike the LCD model, the Steam Deck OLED display has a 90 Hz screen. Fallout 4 was intended to run on a 60 Hz display, which could be behind the frame rate and performance issues. When playing the game on the Steam Deck, the Valve handheld’s performance settings will report an average of 90 FPS, but this reporting is incorrect, and the game actually runs at half the speed, meaning that users will max out at around 45 FPS in an ideal scenario. An existing workaround was shared on the Steam Deck subreddit, which would get Fallout 4 to report a correct framerate. However, the next-gen Fallout 4 update has patched this workaround out. Bethesda has yet to address any of the new Fallout 4 performance issues for Steam Deck owners. However, there is a quick fix to return the Bethesda game launcher. This allows players to continue to have the freedom of adjusting their Fallout 4 experience on the go.

  • Fallout 4’s new Quality mode is broken on Series X – Dexerto

    Fallout 4’s new Quality mode is broken on Series X BethesdaThe new next gen update for Fallout 4 isn’t working completely on Xbox Series X, keeping players from being able to use the new Quality mode. Fallout 4 just received a big, new update that is bringing the game to the newest generation of consoles, primarily through updating the graphics and performance. As is the common practice for games this generation, the update promises two new graphical modes that players can choose from: Quality and Performance. Quality mode favors higher graphics with a locked framerate of 30fps. Performance, meanwhile, favors achieving 40fps at the expense of some graphical detail. According to Bethesda, Quality mode has “Ultra” level settings, while the Performance mode is set to “Standard” settings. The issue is that for fans on Series X, Quality mode isn’t working; they are stuck using Performance mode. Reports of this problem began surfacing after the update released. Players began noticing that even when they chose Quality mode, the game would still be at 60fps. When they went back into the settings, the mode is still set to Performance. Of course, the inclusion of a 60fps mode is the main draw for this Fallout 4 update. But there are plenty of people who want to see what the Quality mode has to offer. This is not the only issue that this Fallout 4 next gen update has had since its launch, either. Players are reporting that their mods have been broken and PlayStation Plus Collection users are being asked to purchase the game again. These have led to many players looking for ways to play the game without updating it, or rolling back to previous versions entirely. However, the update did fix some well-known bugs that were causing issues with Fallout 4. In addition, players do seem to be happy with the enhanced performance with the game, as well.

  • Fallout 4 radiates more glitches than ever ahead of next-gen update – Dexerto

    Fallout 4 radiates more glitches than ever ahead of next-gen update As the Fallout 4 next-gen update approaches, the wasteland of The Commonwealth is covered with more purple texture glitches than radiation. While the odd glitch is fairly common in a Bethesda game and is often seen as charming and funny, Fallout 4 is plagued not only by Ghouls and Super Mutants, but also by many textures and some game-breaking glitches. Fallout 4 will soon receive a next-gen update, bringing performance enhancements and a small bundle of content based around the Enclave, including armor, weapons, and a new questline. An example of the purple texture glitch has been posted on the Fallout 4 subreddit, as well as reports of several glitches, including ones that cause the game to crash on startup. We know it’s an irradiated wasteland, but even the waters of Far Harbor don’t glow purple. Fallout 4 has experienced many glitches with the most recent update, as it awaits the upcoming next-gen update. Reported glitches have occurred on all systems. This has included the game crashing on startup if certain DLCs are installed, purple textures on certain effects and objects, broken light texture flickering in specific environments such as Diamond City, the character creator menu not appearing when starting a new game, and an issue persisting on Xbox systems; achievements not unlocking. It’s expected that the glitches will be patched in the upcoming Fallout 4 next-gen update on April 25, 2024. But, we’ll have to wait and see if the sizeable update brings more glitches with it.

  • Fallout 4 PC players release mod to roll back “next-gen” script-breaking update – Dexerto

    Fallout 4 PC players release mod to roll back “next-gen” script-breaking update Bethesda / NexusModsFallout 4 players on PC have been quick to release a mod, rolling back the game’s “next-gen” update which breaks compatibility with common mods, such as Fallout 4’s script-extender. Fallout 4 is all the rage in 2024, with players returning to the nine-year-old game in the wake of the TV show‘s release. A “next-gen” update has been released across all platforms, including PS5, Xbox and PC. But, some PC players and modders aren’t happy with the update. One prolific modder, Dean Carter, recently released a video discussing a modding team’s upcoming Fallout London mod, which was dubbed a “DLC-sized” mod, and was initially due for release on April 23. Following news of the next-gen patch, the release date for the mod has been pushed to an “indefinite” release date, as compatibility for tools such as the Fallout 4 Script Extender, a common backbone to many dedicated Fallout 4 mods, is no longer compatible with the latest version of the game. An excerpt from the Fallout 4 Script Extender page reads: “The 2024-04-25 Fallout 4 update (1.10.980 and later) has broken F4SE and the rest of the native code modding scene similarly to Skyrim’s “Anniversary Edition” patch. I am working on an update and cannot currently offer a timeline for its availability, nor whether there will be any critical technical issues that would block an update. “ This has left many dedicated Fallout 4 PC players disgruntled, as many common issues, such as crashing with RTX-equipped graphics cards when weapon debris is enabled, and crashing when the game runs above 60 FPS remain in place, even after the patch. In response, a Fallout 4 PC player has taken it upon themselves to roll back the update to maintain mod compatibility. Posted to NexusMods, a mod titled “Steam- Revert Next-gen Update” was published hours after the next-gen update dropped. But, it’s not actually a modification you make to any game files, but a way to revert a Steam installation of Fallout 4 to the previous build. The instructions, presented in a text file, instruct Steam to download the older version of the title, and replace various folder paths modified in the new update. While this remains a temporary fix for diehard Fallout fans who are running dozens of mods at once, it’s clearly going to take time for modders to update their fan creations with the new update, especially as Fallout 4 Script Extender remains out of action.

  • Is Fallout 4’s PS5 upgrade free for PS Plus subscribers? – Dexerto

    Is Fallout 4’s PS5 upgrade free for PS Plus subscribers? Bethesda SoftworksFallout 4’s next-gen upgrade is available now, but can PS5 users playing the game through PS Plus access it for free? Here’s everything you need to know. As promised, Bethesda Game Studios released Fallout 4’s next-gen upgrade on Thursday, April 25, 2024 for PC via Steam, PlayStation, and Xbox platforms. On PS5, existing owners will have to download a new client, specifically a native PS5 version that weighs in at 56.503GB. The game currently sits in the Game Catalog for PS Plus Extra and Premium subscribers. Thus, past precedent has many wondering if those who play the game through the service can access the new upgrade without an additional charge. Can PS Plus subscribers play Fallout 4’s PS5 upgrade for free? Yes, PS Plus users can now enjoy the Fallout 4 upgrade free of charge. There was initial confusion about which subscribers could unlock the next-gen upgrade, given that many people claimed the RPG through the PS Plus Collection. Players need not worry any longer. On April 29, Bethesda confirmed in a tweet that PS Plus subscribers and those who own the game via the PS Plus Collection can now jump into Fallout 4’s upgrade without issue. Such confusion isn’t uncommon. Greedfall and Final Fantasy 7 Remake similarly received PS5 upgrades that were free to all, except for people who’d downloaded the games via PS Plus. It’s worth noting, however, that FF7 Remake did eventually add the free upgrade to the PS Plus version. Fortunately, Fallout 4 users on the PlayStation 5 have already benefited from a similar change. What is Fallout 4’s next-gen upgrade? The update’s biggest highlight includes options for Performance and Quality Mode. Playing Fallout 4 in Performance Mode will unlock 60fps gameplay with 4K resolution (dynamic scaling). Meanwhile, the Quality version runs the title at 30fps at 4K without help from dynamic scaling. Bethesda has released the update two years after announcing it, though such a drop couldn’t have launched at a better time. Notably, the Fallout series is currently riding a high after the success of the acclaimed Amazon Studios TV show.

  • Fallout 4 next-gen update patch notes: New features, Creation Club content & more – Dexerto

    Fallout 4 next-gen update patch notes: New features, Creation Club content & more Bethesda SoftworksPatch notes for Fallout 4’s next-gen update have gone live, detailing bug fixes, new Creation Club content, and more. Two years after its initial announcement, Fallout 4’s next-gen update has officially arrived for PC, PlayStation, and Xbox platforms. PC, PS5, and Xbox Series X|S players can now take advantage of an upgrade that introduces Performance and Quality Modes. The Performance option allows for 60fps at 4K resolution via dynamic scaling. Playing in Quality Mode unlocks 30fps and 4K gameplay without dynamic scaling. But PS4 and Xbox One users can enjoy a few new changes as well, courtesy of Version 1.36. The update gives players across all platforms access to free Creation Club content, a new weapon pack, workshop, and much more. Here’s everything featured in the next-gen update for Fallout 4 (via Bethesda.net). Contents: Free Creation Club content – Makeshift Weapon Pack – Halloween Workshop – Creation Kit – New features and changes – Bug fixes – PC only – PlayStation only – Xbox only – Fallout 4 next-gen update patch notes Free Creation Club content Enclave Remnants brings the Pre-War cabal, The Enclave, into the Fallout 4 storyline. In this new quest, “Echoes of the Past,” can you stop The Enclave from spreading their dangerous ideology and gaining a foothold in the Commonwealth? Along with workshop items and the Enclave Colonel uniform, we are including the following previously released Creation Club content: Enclave Weapon Skins – Enclave Armor Skins – Tesla Cannon – Hellfire Power Armor – X-02 Power Armor – Heavy Incinerator – Makeshift Weapon Pack Whether it be grenades or piggy banks, there’s no shortage of objects you can transform into murderous projectiles with this collection of unique weapons. Included are two grenade launchers, a Nail Gun, Baseball Launcher, Saw Blade launcher, and piggy bank-based weaponry. (Quest “When Pigs Fly” starts at a merchant workshop northwest of Greenetech Genetics.) Halloween Workshop On the eve of the end, the New England Technocrat Society has thrown a spooky Halloween gala for anyone with the nerve to attend. Drop in on this fa-boo-lous pumpkin-lit soiree replete with witches, cauldrons, and ghouls, and unlock 38 new spine-tingling Halloween props to decorate your settlement! Includes new wearables, such as the iconic De-Capitalist helmet! (Quest “All Hallow’s Eve” starts by tuning into the Mysterious Signal on your Pip-Boy.) Creation Kit Removed non-functional “Hot Load” button. – Removed non-functional “Material Editor” button. – Editor IDs longer than 99 characters will no longer crash the editor. – Resolved crash that could occur while viewing a quest’s Objectives tab. – Resolved hang that could occur while adding a reference to a layer. – New features and changes Native PS5 and Xbox Series applications. Includes performance and quality mode options. – Performance mode: 60 FPS target, 4k resolution, standard settings, relying on dynamic resolution scaling. – Quality mode: 30 FPS*, 4k resolution, ultra settings, should not require dynamic resolution scaling. When connected to a 120Hz display, Quality mode will target 40 FPS. When connected to a 1440p display, the title will run at 1440p resolution at 60 FPS w/ ultra settings regardless of rendering mode. – – Bug fixes Resolved issues preventing Japanese and Chinese users from connecting to Bethesda.net (this restores access to Mods). – Resolved issue preventing save data from properly loading during the prologue. – Resolved issue that could prevent the Vault 111 Door from opening on new games. – Resolved issue that could prevent the quest “Go Home” from advancing. – Resolved issue that could result in Codsworth being broken on the ground after fast traveling. – Resolved issue with mipmaps in DLC. – Resolved issue that could result in a softlock when in dialogue with Prestson Garvey. – Resolved issue preventing autosaves while fast traveling in Power Armor. – Fixed issue where text would occasionally disappear in the Creation Club menu. – Resolved issues with text formatting in the credits in Japanese and Chinese. – Resolved issue causing the camera to fail when leaving furniture after an extended time. – Fixed issue that could misplace quest markers while the VR Workshop Creation was installed alongside Automatron. – Resolved issue with player movement in some underwater areas at Thicket Excavations. – Resolved issue that could cause corruption within the Settlement system resulting in wrong resource counts and/or destroyed settlements. – Resolved issue where the “Level Up” notification would display even if there was not a level up available. – Fixed some flickering in Vault 111. – Stability improvements. – PC only Resolved issue preventing saves being made under Windows Usernames with Cyrillic, Chinese, or Japanese characters. – PlayStation only Resolved issue that could keep the Pip-Boy light on when reading holotapes. – Resolved issue that could prompt users to free up 0kb worth of space when attempting to save even if space was available. – Fixed crash that could occur while loading a save that was made immediately before dying. – Resolved issue that would prevent Codsworth from checking on Shaun in the intro. – Xbox only Resolved issue where users would not always be returned to the main menu after signing out of their profile. – Resolved crash that could occur if the player had unlocked all perks. – Fixed lighting issue that could occur during Airship Down. – Encountering a BNET error will now return you to the main menu instead of asking you to log in again. – Resolved issue that could result in significant drop in frame rate when a Gas Canister is ignited by a Molotov Cocktail. – Addressed some visual artifacts that could occur when dynamic resolution was triggered. – Fallout 4’s next-gen update is available to download now.

  • Fallout 4 next gen update fixes Codsworth Creation Club softlock – Dexerto

    Fallout 4 next gen update fixes Codsworth Creation Club softlock BethesdaThe newest update to Fallout 4 has fixed a long-standing, Codsworth-related issue that causes players’ games to softlock right as their adventure begins. There has been a known issue with Fallout 4 that softlocks players out of one of the game’s earliest main quests. Previously, if a person downloaded all items from the Creation Club, a collection of new items and gear from Bethesda itself, it would cause Codsworth to freeze up when first speaking with him after exiting the Vault. This led to players being unable to investigate the neighborhood with him, thus making progress in that mission and subsequent quests impossible. Previously, to fix the issue, players had to uninstall all the Creation Club items from their game for Codsworth to work properly. This included having to restart their playthrough entirely. However, the bug appears to have been removed with the new next-gen update that has come to Fallout 4, which was not touted as one of the patch’s biggest fixes. The proof can be seen around social media, showing Codsworth performing as he should when players have all the Creation Club items in their inventory. This new update to Fallout 4 is receiving some mixed reviews, largely due to its issues with breaking mods on PC and some other bugs across all platforms. However, there are still plenty of bright spots that players are calling attention to, including this one. Bethesda is sure to continue tweaking this update and releasing smaller patches to help with any bugs that have come as a result.

  • Fallout 4 next-gen upgrade: Release date, new content, tech improvements, more – Dexerto

    Fallout 4 next-gen upgrade: Release date, new content, tech improvements, more Bethesda SoftworksBethesda has announced that Fallout 4’s long-awaited next-gen upgrade is launching soon. Here’s everything we know about the update. After some delays, Bethesda has finally revealed more information on Fallout 4‘s long-awaited next-gen upgrade, from new features to when players can jump in. All of this is coming at the perfect time, as the Fallout TV show has premiered to rave reviews, with Dexerto’s own calling the show “one of the most confident, impressive video game adaptations ever made.” A show like that is bound to get new and returning fans interested in the 2015 game, and Bethesda is giving players a great reason to revisit Fallout 4. Here is everything we know about Fallout 4‘s next-gen update. Table of Contents When does Fallout 4’s next-gen update release? – Fallout 4 next-gen update technical improvements – Fallout 4 next-gen update’s new content – What PC players can expect from Fallout 4’s update – When does Fallout 4’s next-gen update release? Fallout 4’s next-gen upgrade will release on April 25 as a free update on all platforms. While the bulk of the changes are obviously geared toward PC, PlayStation 5 and Xbox Series X|S, players still enjoying the game on PlayStation 4 and Xbox One will also receive an update with “stability improvements, login and quest fixes.” Fallout 4 next-gen update technical improvements As with other next-gen upgrades, Fallout 4 is getting technical improvements made possible by the PS5 and Xbox Series X|S’ superior hardware. Bethesda was light on specifics in its announcement, but players can expect the following: Performance mode and Quality mode settings – Stability improvements and fixes – Up to 60 FPS and increased resolutions – Fallout 4 next-gen update’s new content In addition to technical upgrades, Fallout 4’s free update will add new content to the game including Creation Club items. Enclave Remnants This will bring the pre-War organization The Enclave into Fallout 4’s story through a new quest called Echoes of the Past. It also adds the following: Enclave Colonel uniform – Enclave Weapon Skins – Enclave Armor Skins – Tesla Cannon – Hellfire Power Armor – X-02 Power Armor – Heavy Incinerator – Workshop items – Makeshift Weapon Pack This weapon pack allows players to use certain mundane items as threatening weapons in a pinch. Examples mentioned in the announcement are a baseball launcher, a nail gun and a piggy bank. Halloween Workshop For those who want to decorate for Halloween or wish it were Spooky Season all year long, Halloween Workshop adds seasonal decor for Fallout 4 settlements. Said to be from “an ill-fated Halloween party, thrown by the New England Technocrat Society,” it includes 38 decorations like witches, cauldrons and ghouls. What PC players can expect from Fallout 4’s update Fallout 4 on PC will also receive notable improvements to account for newer tech released in the 9 years since the game’s launch. Here’s what this entails: Widescreen and ultra-widescreen support – Fixes to Creation Kit – a variety of quest updates – Stability, mods and bug fixes – Bethesda.net login issues fixes for Japanese and Chinese language players – Additionally, Fallout 4 will be available on the Epic Games Store and, following the update, will be Steam Deck verified. That’s everything we know about Fallout 4’s next-gen upgrade so far! Check out our other Fallout guides below: All companions and how to recruit them | 10 best mods | All bobblehead locations | Best console commands on PC | Is the Fallout TV show connected to the games?

  • Fallout 4 next-gen update delivered on performance but failed on graphics – Dexerto

    Fallout 4 next-gen update delivered on performance but failed on graphics BethesdaThe Fallout 4 next-gen update has finally hit PlayStation and Xbox with the promise of improved graphics but players have noticed the game looks almost the same. Bethesda rolled out a massive update to Fallout 4 on all platforms on April 24 that promised to make the game more stable, increase resolution, and get it up to 60 FPS. Outside of slight improvements to FPS, the improved graphical features for Xbox Series X and PlayStation 5 are almost nonexistent. YouTuber GameXplain made a video showing the difference between the PlayStation 4 Pro, PS5 Performance mode, and PS5 quality mode. The two latter modes were recently introduced in the Fallout 4 update. As shown in the video, there is little difference between the PS4 (right) and PS5 (left) in terms of graphics. The picture quality is seemingly identical which was noticed by commenters beneath the video. However, the footage from the PS5 does seem to move more fluidly thanks to the increase to 60 FPS. Despite the seemingly non-existent graphical updates, players still celebrated the overall performance updates that came with the next-gen update. Two new modes were added to Fallout 4 on the next-gen release – performance and quality mode. Performance mode leans more into the increase to 60 FPS that can be achieved on a 120hz monitor. While the quality mode focuses on the “quality” of the image, which doesn’t seem any different from before the update. Fans of the Fallout franchise praised Bethesda for the highly-anticipated next-gen update to Fallout 4. But despite the increase in player count due to the release of Amazon Prime’s Fallout TV series, older titles like Fallout 3 and Fallout New Vegas haven’t received the same treatment.

  • Frustrated Fallout 4 players waited years for next-gen update and it’s broken – Dexerto

    Frustrated Fallout 4 players waited years for next-gen update and it’s broken Bethesda SoftworksFallout 4’s next-gen update has finally arrived roughly two years after its announcement, but Bethesda didn’t release it in the best state. The long-awaited next-gen upgrade for Fallout 4 landed on April 25, bringing many noteworthy changes. PC, PS5, and Xbox Series players will want to use the brand-new Performance and Quality modes. Not everything’s going smoothly with the game’s latest release, though. Players have reported broken mods, poorly implemented ultrawide, and framerate-related shortcomings. PC players, in particular, have encountered issues when loading previous modded saves. Broken mods represent another problem introduced in the new update. As a result, Reddit users have advised fellow players to redownload all Creation Club content, lest further troubles arise. Xbox players claim they’ve faced similar hiccups, with one person writing on Twitter: “Mods are clearly broken on Xbox.” Mod creators will need to issue updates to address the matter. YouTuber Tyler McVicker and several others pointed out that the addition of ultrawide support stretches the UI too far, so users should revert to fan-made patches for a solution. This hardly constitutes the end of Fallout 4’s next-gen update troubles. For one, anyone trying to play the RPG at over 60fps will still encounter problems, given that this version of the Creation Engine continues to lag behind. Meanwhile, others have stated that playing on the OLED Steam Deck does not guarantee any of the update’s promised FPS boosts. One such player on Twitter lamented, “Fallout 4 still runs at half the frame rate on the OLED Steam Deck even after the verified update lol.” Hopefully, modders can begin updating their mods at the earliest convenience to sort out some of these troubles. Bethesda has yet to issue a comment on when fixes will go live.

  • Fallout 4 Steam update mentions and quickly removes New Vegas 2 files – Dexerto

    Fallout 4 Steam update mentions and quickly removes New Vegas 2 files Bethesda SoftworksFiles designated as “New Vegas 2” recently appeared in a Fallout 4 Steam update, but Bethesda developers were quick to remove it. Fallout New Vegas has long been considered the series’ best entry. As such, fans continue to hold out hope for a remake, sequel, or both. Bethesda has yet to so much as hint that something of that nature is in the cards, though. Other Fallout entries receive the occasional update every so often. Fallout 76’s last major update, Mutation Invasion, launched earlier this year and brought a mutated spin on Public Events. Meanwhile, Fallout 4’s next-gen update will go live sometime this year. A recent Steam update indicates the next-gen build may introduce more than graphical and performance upgrades. Fallout 4 Steam update once hinted at New Vegas 2 content As PCGamesN notes, several Fallout 4 files were added to the Steam backend in late March, many written as “beta2.” Earlier this week on April 4, more file depots joined the mix with the following designation attached – “newvegas2.” The crew at Bethesda managed to remove these signifies a day late; however, as seen in the changelist screenshot below, Fallout 4’s SteamDB page remembers all: Of course, any mention of Fallout New Vegas 2 will send fans of the series into a frenzy. Unfortunately, there’s no official word on what the since-deleted files may have actually meant. The Steam updates could’ve amounted to an honest mistake or a bit of trolling on the part of developers. It may also serve as a hint that Fallout 4’s next-gen update will include New Vegas content of some kind. Regardless, Fallout faithful would do well to not get their hopes up just yet.

  • Fallout 4 next-gen patch coming in 2023 with performance mode, 4K and more – Dexerto

    Fallout 4 next-gen patch coming in 2023 with performance mode, 4K and more BethesdaFallout 4 is getting a free next-gen patch that will bring a performance mode, 4K resolution, bug fixes, and Creation Club content. Bethesda is celebrating Fallout’s 25th anniversary by releasing a completely free update for Fallout 4 on Xbox Series X/S, PlayStation 5, and PC. The update will aim to make Fallout 4 fit more comfortably on next-gen consoles, a game that was initially released all the way back in 2015. Fallout 4 has mostly been kept alive by its dedicated player base via community mods, but now, Bethesda themselves are pushing an update to improve the seven-year-old title. Below is a roundup of the updates coming to the game, and when we should expect to see the patch go live. When is Fallout 4 next-gen patch? Fallout 4’s next-gen patch will be released sometime in 2023. As of now, there is no specific date as to when next year the patch will go live. When it does go live, it will be completely free for all Fallout 4 players. The patch will bring performance mode features that will help deliver higher frame rates, 4K features for high-resolution gameplay, bug fixes, and bouns Creation Club content. Despite being released years ago, Fallout 4 is still hankered by tons of bugs that impede progress. Hopefully, when the patch eventually goes live, the bug fixes are able to make for a smoother experience for players who are exploring the wastelands of Fallout 4 for the very first time.

  • Fallout 4: Best builds for all playstyles – Dexerto

    Fallout 4: Best builds for all playstyles Bethesda SoftworksFrom high-stealth assassins to deadly snipers, here are our picks for the best builds across all playstyles in Fallout 4 to take into the next-gen update. Unlike Fallout 76‘s open-world multiplayer, Fallout 4 offers a purely single-player experience that allows you to immerse yourself in your character fully. However, you’ll still need to be able to defend yourself from the dangers of a post-apocalyptic world. Whether you’re a veteran wastelander or jumping into Fallout 4 for the first time, these builds and weapon recommendations will guarantee survival in the Commonwealth. We’ve ranked these on the basis of overall effectiveness and ease of use. Contents: The Wild Vault Overseer (Automatic Rifle Build) – Institute Courser (Stealth/Pistol Build) – V.A.T.S Veteran (V.A.T.S Build) – Mad Scientist (Energy Weapon build) – Brotherhood Knight (Heavy Weapons) – The Road Warrior (Shotgun Build) – Rocky Balboa (Fists Only Build) – The Mysterious Stranger (Revolver and Crits Build) – Demoman (Explosives Build) – The Silver Shroud (SMG Build) – Filthy Mutant (Endurance Build) – Chems Dealer (Chem Reliant Build) – The Smooth Talking Survivor (Charisma Build) – Oppenheimer (Mini-Nuke Mania) – Child of Atom (Radiation Build) – Minuteman (Sniper Build) – Brawler (Melee Only Build) – Scavenging Raider (Anything you can find) – Wasteland Doctor (Intelligence Build) – Settlement Leader (Base Building Build) – 1. The Wild Vault Overseer (Automatic Rifle Build) This is a build for those who want to stay true, and in blue, to the Vault-Tec values you would have been taught if that cryogenic experiment worked. A proper Overseer will need to take charge, be intelligent, and be able to lead by example. In terms of weapons, we recommend the “Overseer’s Guardian,” which is available for purchase in Vault 81, west of Diamond City. It’s one of the best guns in the game, though severely expensive, so save up those caps and sell whatever you don’t need to obtain. 2. Institute Courser (Stealth/Pistol Build) The Institute is the boogeyman of The Commonwealth in Fallout 4; if something goes wrong, everyone points the finger at them first. Following the Institute Synths, taking a role as a Courser will lead you to use a lot of stealth and have minimum charisma. This means you’ll want to stock up on stealth boys and get your hands on the Deliverer Pistol from helping Deacon with the “Tradecraft” quest. A stealth-pistol build can be rounded down to three essential perks: Gunslinger, Sneak, and Ninja. After unlocking these, you should focus on increasing your general health and endurance. 3. V.A.T.S Veteran (V.A.T.S Build) This is a build for the Fallout veterans who dream of the days of Fallout 1, 2, and Tactics, when Fallout was an isometric RPG. Overelying on V.A.T.S. means every hit needs to count, so add some Crit perks to your repertoire. We recommend using a hard-hitting rifle, like a sniper, to make the most of V.A.T.S. from any distance. 4. Mad Scientist (Energy Weapon Build) If you’ve had enough people questioning your genius intellect, why not ignore reason, double down, and go full Doc Brown on us? This build focuses on creating your own weapons and maximizing your Power Armor. You may want one of the best energy weapons in the game for this build, the Tesla Cannon, rewarded for completing the new “Echoes of the Past” quest introduced in the next-gen update. You’ll want to enroll some robots for a companion, not Synths. Cogsworth, Curie, or Ada, whom you’ll be able to partner with if you purchase the Fallout 4 “Automaton” DLC, are great picks for mechanical companions. 5. Brotherhood Knight (Heavy Weapons) The Brotherhood of Steel are tough, no-nonsense folk, so this build means you’ll need plenty of heavy weapons and a suit of power armor. You’ll be a walking tank with as much health as possible and the ability to gun down anyone who throws a dirty look your way, let alone a grenade. Just make sure to keep your armor in tip-top shape. 6. The Road Warrior (Shotgun Build) While Fallout has yet to venture outside of the United States of America, it’s likely the rest of the world faced a similar nuclear fate, including Australia where the Mad Max series is set. As a cunning wasteland survivor, you can set out alone with your ever-reliant double-barreled shotgun or a faithful canine companion by your side. In terms of weapons, you’ll want to get your hands on a Never-Ending double-barreled shotgun dropped by legendary enemies. This shotgun boasts an unlimited ammo capacity, from two shells to however many shells are in your pocket. 7. Rocky Balboa (Fists Only Build) While Rocky is set in Philidelphia, with a fists-only build, you’ll bring some of that Philly action to the Boston Commonwealth with your own two hands. As they violently pummel a poor raider into red paste. Be prepared to go at it alone; this isn’t a tag team match, after all. As you can imagine, punching your way out in a wasteland full of Power Armor may prove difficult and, most of the time, fatal. So performance-enhancing drugs like Buffout and Psycho and pumping as much into physical resistances and damage perks are your hope for a knockout before the bell rings. 8. The Mysterious Stranger (Revolver and Crits Build) The Mysterious Stranger is infamous in the wasteland for appearing out of the blue and assisting the Sole Survivor in moments of crisis, leaving as quickly as he appears without a trace. So, to pull off the Stranger’s build, we need some firepower. Find yourself a stylish yellow suit and a good revolver. Eddie’s Peace or Kellogg’s pistol are good choices, and focus on Luck to make the most out of your critical attacks. 9. Demoman (Explosives Build) The nukes aren’t the only things exploding in The Commonwealth. While large explosives like Mini-Nukes are rare in the wasteland, small-time explosives such as Molotov cocktails, grenades, and land mines litter the irradiated remains of Boston ripe for throwing. Since you’re susceptible to all explosive damage regardless of source, you’ll want to pack some points into defense to save your limbs since these can deal some impressive close-range damage at the risk of blowing up in your face. So grab yourself some Power Armor and we also recommend leaving a partner behind for this build; we want to avoid throwing a grenade at Dogmeat. 10. The Silver Shroud (SMG Build) In Goodneighbor, you can start a quest where you can work with a radio jockey to become the iconic hero of the past, “The Silver Shroud.” A vigilante with a quick mouth and a distaste for villains, the Silver Shroud has plenty of work to do in the wasteland. This tommy-gun-wielding agent of justice has no qualms about dishing out deadly punishment on evil-doers. While their coat is stylish and their hat is slick, you will want to pump as much as you can into that submachine gun. Consider bringing along a mysterious sidekick with you. 11. Filthy Mutant (Endurance Build) If you look at the vicious feral Ghouls and the dumb-as-bricks Super Mutants and think, “That looks fun,” this is the build for you. Endurance is the name of the game for the mutated beings surviving the wasteland by any means necessary. Weaponry is a personal preference in this build. The theme here is: “How well can you survive without a precious Stimpack or Radaway?” For your sake, we hope it’s a long time. This can provide a substantial challenge for Fallout 4’s Survival mode. 12. Chems Dealer (Chem Reliant Build) Putting up with the daily issues of wasteland life is extremely difficult, so it’s common for the average person to partake in a chem or two to ease the stresses of a post-apocalyptic lifestyle. They’re also extremely useful for trading and getting lots of caps – for more chems, of course. Weapons aren’t an issue here because you’ll be riding high on the effects of the wasteland’s many chems, whether it’s Jet slowing down time or diving headfirst into a fight with a hit of Psycho. The school of thought here relies on chems to create a glass cannon build. 13. The Smooth Talking Survivor (Charisma Build) Most encounters in the wasteland often end with several bodies on the ground, but it helps to have the gift of gab when the situation calls for it. You’ll work your way out of dangerous situations and get a great deal from most vendors. When it comes to actual survival though, you’ll find that picking your fights and confidence is vital. Play your perks right, and you’ll be able to stop fights before they start with a smolder and a wink. 14. Oppenheimer (Mini-Nuke Mania) This build is for those who want to set the world on fire and “become death, destroyer of worlds.” Getting your hands on the Fat Man variant, the “Big Boy,” and attaching the MIRV launcher mod will turn a single Mini Nuke into 12. However, if you use an infamous glitch with this build in mind, a hail of bullets could turn into a hail of nuclear death. Note that this intelligence-fueled build isn’t made for close-quarters combat, so put points into stats that up your defense and think twice before firing an atomic weapon inside a building. You’ll also want the extra defense V.A.T.S. and Power Armor can offer. 15. Child of Atom (Radiation Build) While a large health pool certainly helps with this radiation build, we recommend spreading out your stats to make the most of it. This mainly revolves around maxing out your relationship with the character Hancock to get a perk where radiation affects your damage. As for weapons, completing the The Secret of Cabot House quest line will reward you with Lorenzo’s Artifact gun. The Kiloton Radium rifle is also a fantastic radiation-based weapon that can be obtained via the Far Harbor DLC. 16. Minuteman (Sniper Build) Dedicated to restoring civility to The Commonwealth, becoming a Minuteman means caring for the common folk and securing settlements. You’d need to have a good eye for all of this, so naturally, a sniper build is best suited for this faction. Regarding weapons, the Overseer’s Guardian is a great choice. However, it’ll need some serious modification, including a long-range scope and a .308 ammo modifier, which changes the weapon from an automatic to a deadly sniper rifle. 17. Brawler (Melee Only Build) In a wasteland full of guns, a Melee-only build may seem like a fun challenge for some and a stick-swinging nightmare for others. So you’ll be relying on closing the distance and using V.A.T.S. to wail enemies to death. Be sure to pick up the Grognak Costume at Hubris Comics for bonus melee weapon damage. The name of the game for the best melee build in Fallout 4 is to pump as many points into Strength, Endurance, and Agility as you can to ensure you survive when rushing into the line of fire. The best weapons we can recommend for this build are the Grognak’s Axe, Deathclaw Gauntlet, or Shishkebab. 18. Scavenging Raider (Anything you can find) Being a raider in Fallout 4 means scavenging, looking for fights, winning by the skin of your teeth, and looting the rewards from whatever poor sucker dares to cross you. A Raider is far from a powerful build, but it makes for a great challenge to see how well you do without relying too heavily on towns and settlements. Having the Mysterious Stranger perk for extra help is also a good idea. 19. Wasteland Doctor (Intelligence Build) The Hippocratic Oath becomes a cautionary tale of pacifism in a post-apocalyptic Boston. As a doctor, you’ll want to naturally keep your intelligence high, your health up, and your kill count low. Find yourself the Syringer weapon that fires needles with unique effects. Ideally, pick the “Berserk” syringe so enemies attack one another. This is a reward for the “Hole in the Wall” quest in Vault 81, which will also grant you Curie as a companion. 20. Settlement Leader (Base Building Build) This build is for those not particularly interested in the main quest and would rather put Diamond City to shame by forging the ultimate home base in Fallout 4. Whether by yourself in Sanctuary or forming a caravan with other settlements, if there’s one thing you need to build your settlement, it’s junk. The most ambitious building projects can fall apart if you’re missing a single screw, so prepare to horde away everything you see. Venturing out to find that specific crafting item to build something can be risky, but the real risk comes from being over-encumbered, slowing you down on the way back to your settlement. If you’re after some extra protection in the wasteland. Get a good start to your Fallout 4 adventure with our best early game perk picks, or if you’re looking for some extra small arms firepower see the best pistols in Fallout 4.

  • All Fallout 4 companions ranked & how to recruit them – Dexerto

    All Fallout 4 companions ranked & how to recruit them Bethesda SoftworksFallout 4 allows you to choose between a plethora of companions who act as buddies in the game, lending a hand as you explore the vast wastelands of the Commonwealth but some are better than others. Fallout 4 offers a total of 13 companions to choose from in the base game with four others available as add-ons in a DLC. Each companion in the game offers a variety of perks, and you can even romance some characters. That being said, you can only have one by your side at a time. However, once you have recruited them all you can choose to switch between them but some are better than others. Here’s a full ranking of every companion in Fallout 4. Contents All companions in Fallout 4 ranked – Paladin Danse – Curie – Nick Valentine – Strong – Cait – Preston Garvey – Robert MacCready – Dogmeat – Piper Wright – X6-88 – Deacon – Porter Gage – Codsworth – John Hancock – Old Longfellow – Automatron – Ada – Fallout 4: All companions ranked & how to recruit 1. Paladin Danse If you’re looking for a companion who will have your back during combat, Paladin Danse is your best bet. Equipped with his power armor and laser rifle, he is one of the best companions to have if you value combat prowess. Danse’s perk, Know Your Enemy is damage based as well as it allows you to deal 20% more damage against feral ghouls, super mutants, and synths. You can recruit him by finding him and the rest of the brotherhood at Cambridge Police Station once you’ve progressed through the main story and completed the quests, Call to Arms, and Semper Invicta. You can even romance Paladin Danse if you so wish. 2. Curie Curie is one of the best companions to have in Fallout 4 owing to her high HP. While she isn’t as varied in ability as some of the game’s companions, she is highly reliable and useful in a fight. You can recruit her by completing the quest Hole In The Wall and Here Kitty Kitty within Vault 81. She is the only companion in the game who comes in two distinct forms. The first is as a Mr. Handy who scorches enemies with a flamethrower. The robot is surprisingly effective but not the best way to take advantage of Curie’s strengths. To do that you need to transfer her to a synth body which can only be done by finishing her personal quest. You can also romance Curie in Fallout 4. To be able to do this quest you need to gain some affinity with her. Her affinity perk, Combat Medic is quite useful as well as it gives you +100 HP if your health is below 10%. 3. Nick Valentine Nick Valentine is a companion you will encounter as you progress through the main story. You can recruit him by entering his office in Diamond City upon which you will have to rescue him. As well as being known for his dialogue, he’s got great prowess as a companion and is certainly one of the most interesting NPCs to bring along for the ride. His strong moral compass can be a little limiting depending on your playstyle but he is an effective operator who can breeze through terminals the player might struggle with. He fares well in combat with his handy revolver equipped. However, his affinity perk Close to Metal gives you one extra hacking attempt with 50% shorter lockouts from terminals which is another useful feature if you struggle with hacking. 4. Strong As you can see from his mutant looks, Strong is a bulky companion that will violently run toward enemies giving you more time to take down enemies from a distance. You can recruit him by completing the quest Curtain Call and finding him at the top of Trinity Tower. Strong is a bit of an enigma in a Super Mutant body, gaining affinity with the player when they show generosity or a propensity for violence. He usually uses either an assault rifle or a sledgehammer and his ability to cripple enemies with the latter is unparalleled. He can even pick up guns from random dead bodies to aid in combat. Apart from that, his affinity perk Berserk is combat-focused as well as it gives you a temporary +20% boost to melee damage when your HP drops below 25% of the total amount. 5. Cait Cait is a cage fighter making an income by living in the Combat Zone. You can recruit her by simply entering the Combat Zone and taking out all hostile raiders after which Cait’s companion will offer her to be your companion. While Cait isn’t that useful when it comes to combat, her lockpicking ability can come in clutch if you’re looking for valuable loot. Her Affinity Perk, Trigger Rush allows your character’s AP points to regenerate 50% faster when your health is below 25%. It’s also possible to romance Cait. 6. Preston Garvey Preston Garvey plays a huge role in the Minutemen questline and the resurrection of the organization in the Commonwealth. He is also pleasant and personable to be around if a little heavy on the constant requests for fledgling colonies. You can find him in Concord and recruit him by talking to him as he asks you to help him and his band of Minutemen. He will then ask you to help clear Concord and build settlements to help the Minutemen. He’s morally consistent and likes it when the player shows mercy and general good virtue. Preston can also be romanced by the player in Fallout 4. Armed with his Laser Musket, Preston Garvey fares well in combat. However, his affinity perk is quite unique as it gives players damage resistance against more than three opponents (which happens fairly well) and +20 % damage. 7. Robert MacCready Robert MacCready feels like the quintessential Fallout companion, perfectly suited to the morally questionable decisions the wasteland foists on the player. You can recruit MacCready by offering him 250 caps in Goodneighbor, at The Third Rail. You can even negotiate the amount down to 200 if you have good charisma. You’ll also have the option to romance Robert if you want too. He is armed with his sniper rifle and is perfectly suited for laying down early damage in combat. Once you reach high enough affinity with him, his perk, Killshot will increase your headshot accuracy in V.A.T.S. by 20%. It’s one of the most effective combat boosts in the game and MacCready is a solid choice for players who don’t want to be judged every five minutes. 8. Dogmeat The goodest boy in the entire commonwealth, Dogmeat is an excellent companion to have. While he’s not that good at outputting damage in combat, he is brilliant at pinning down enemies and making them a lot easier to hit, in VATS or otherwise. He can find loot for you with his adorable nose and is also one of the earliest companions you encounter in the game. You can recruit him right outside Red Rocket Truck Stop, simply by walking up to him and interacting. Apart from sniffing out loot for the player, his perk Attack Dog allows him to be stronger in combat. This is a special perk that you can unlock by leveling up and not by raising affinity. 9. Piper Wright Piper Wright is yet another companion you will encounter as you progress through the main quest. You can recruit her by meeting her at the entrance to Diamond City. You will then have to agree to give her an interview and complete her personal quest Story Of The Century. Wright is unimpressive in combat, but her affinity perk Gift Of Gab offers +100% XP for any successful charisma check and when finding new locations. This can be immensely useful while leveling in the earlier game and discovering new locations comes easily. You can romance Piper if you want in the game. She’s also easily one of the most fleshed-out characters in this list and acts as a good foil for characters who tend towards grey or dark-grey decision-making in the Commonwealth. Her relationship with her little sister is also quite a sweet dynamic to follow. 10. X6-88 Similar to Curie, X6-88 is a synth with little to no emotion. He is almost the exact opposite of Piper in terms of alignment, disliking acts of kindness and enjoying acts of selfishness. All in all, he’s fairly unpleasant to be around, but he is a great example of a Synth’s prowess in combat. You can recruit X6-88 only if you side with the Institute and complete the Mankind-Redefined quest by attending the Directorate meeting in the Institute. He is quite useful in combat as his Laser Rifle deals a significant amount of damage. His affinity perk on the other hand Shield Harmonics gives you +20 energy resistance which isn’t that useful but remains a nice thing to have in lieu of better benefits in this list. 11. Deacon Deacon’s ultimate purpose in the Commonwealth is a bit weirdly ambiguous, particularly when players notice that he had been following them around disguised in different outfits since the start of the game. You can recruit him by completing the quest Tradecraft and joining the Railroad. Deacon isn’t the best companion for combat, but his dripped-out look and witty charm will make you want to have him. That being said, if you’re going for a stealth build, his affinity perk, Cloak & Dagger, will be right up your alley. It provides a 40% boost in Stealth boys’ duration and a 20% boost in sneak attack damage. 12. Porter Gage Porter Gage is one of the most powerful companions added in the much-maligned Nuka World DLC. He was previously the lieutenant to a powerful raider Overboss and his background there makes him extremely tough to take down. His handmade rifle is particularly potent and he’s pretty accurate with it, proving a worthy ally in combat. His affinity perk Lessons In Blood gives you +5% XP per kill and a +10 boost to damage resistance. To recruit Porter Gage you have to complete the Taken for A Ride quest. However, remember to not attack any of the Nuka-World Raiders as this will then make Gage hostile. You’ll also be able to romance Porter if you like. 13. Codsworth Codsworth is one of the first companions you encounter in the game which is probably why he is one of the weakest. He’s the former butler to the player character, having tragically waited at the property since the bombs dropped for his family to return. You can find him by finishing the Out of Time quest, where he is waiting in Sanctuary Hills as you escape Vault 111. He has the usual Mr. Handy abilities that make him a nightmare for radroaches and mole rats, but foes beyond that often make short work of him. Codsworth’s Affinity Perk gives players +10 resistance to energy attacks from robots which is quite negligible as the game progresses. 14. John Hancock John Hancock is one of the weakest companions in the game. His standard shotgun weapon usually forces him to be at close range during combat, and his relatively low health pool means he doesn’t often last very long. If you still want to take him on and complete your collection, you can find him in Goodneighbor in the Old State House. Recruiting him is simply a case of completing some relatively easy tasks until he agrees to join the player on their adventures. It’s possible to romance John Hancock in the game. Hancock’s affinity perk Isodoped offers a temporary +20% boost to critical hit accumulation when your radiation damage is 250 or higher, making it too niche to be worth having. 15. Old Longfellow Both Old Longfellow and John Hancock above are relatively similar in combat. Old Longfellow probably has a slight edge in that department, thanks to being armed with his lever-action rifle. That said, his grumpy mariner stylings can wear thin quickly. Old Longfellow is a useful companion to have while you’re in Far Harbor. Longfellow’s affinity perk Hunter’s Wisdom permanently reduces the damage and energy resistance of animals and sea creatures by 25%. To recruit him, all you have to do is find him sitting around at the Last Plank and finish the quest Walk In The Park. Doing so will also give you access to his cabin outside of Far Harbor as a settlement. 16. Automatron As the name suggests, Automatron was part of the Automatron DLC. Unlike other companions, you can’t recruit an Automatron; instead, you have to build one by hand. Doing so is a real perk nightmare that requires players to have Robotics Expert, Science!, Armorer, and Gun Nut of at least rank 1. To get your own robot buddy, simply head to a robotics workstation in a settlement and start constructing one. If done correctly and armed to the teeth, it can be an impressively devastating force, but it never really feels like a true companion. It is also important to remember that Automatron has no affinity perk, but you can make him specialize in lockpicking or hacking. 17. Ada Ada is a unique companion who won’t judge you for your actions no matter what you do. However, her benefits seem to end there, as she is slow, ineffectual, and, above all else, immensely boring to be around once you get used to the charismatic stylings of some of the other entries on this list. Ada also doesn’t have an affinity perk, but after being upgraded she can specialize in lockpicking or hacking. She will even bring you useful junk from time to time. You can recruit her by going to Wattz Consumer Electronics and finishing the quest Mechanical Menace. For more Fallout content, check out our coverage below: Best MTG Fallout Commander decks | Where to find Power Armor in Fallout 4 | All bobblehead locations in Fallout 4 | Best Fallout 76 builds | 20 best Fallout 76 camp locations

  • Fallout 4’s new baseball launcher is OP with outrageous ragdoll effects – Dexerto

    Fallout 4’s new baseball launcher is OP with outrageous ragdoll effects Bethesda SoftworksThe next-gen update for Fallout 4 introduced a new baseball launcher weapon whose outrageous effects highlight the game’s ragdoll physics. On top of providing performance and graphics boosts for new-gen consoles and PC, Fallout 4’s latest update gave all platforms access to fresh content offerings. One such addition included the Makeshift Weapon Pack, which turns everyday items into deadly firearms. Thus, players can now wreak havoc in the wasteland while wielding destructive baseball launchers, nail guns, and piggy banks. A gameplay video shared by Fallout-dedicated content creator ItsJabo specifically highlights the chaos the baseball launcher can cause. As demonstrated, firing the baseball-powered weapon using VATS can send an enemy flying through the air on impact. Even more hilarious is that Fallout 4’s ragdoll physics resulted in the struck foe bouncing around the room at break-neck speeds. “This is the best patch ever… f**k explosives only, we’re doing the baseball run,” ItsJabo joked in the clip. It’s unclear if this is an example of Fallout 4’s new weapon working as intended. Though it fixed numerous bugs, the patch also launched with several issues in tow. The baseball launcher’s hilarious effects may or may not count among them. Bethesda has yet to address the matter either way. Notably, the update’s other new offerings introduced free Creation Club content and the Halloween Workshop. The Creation Club additions include Enclave Weapon skins, a Tesla Cannon, and much more. Meanwhile, the Halloween Workshop revolves around a spooky soiree filled with new props.

  • Fallout’s 25th anniversary: Fallout Shelter Update, Fallout 76 free play – Dexerto

    Fallout’s 25th anniversary: Fallout Shelter Update, Fallout 76 free play Bethesda SoftworksTo honor the Fallout franchise’s 25th anniversary, Bethesda announced a celebration that includes a new Fallout Shelter update and more. Created by Interplay Productions, the original Fallout launched on PC in October 1997. The series is best known for its first-person adventures, but initially made waves as an isometric RPG. Since its acquisition of Fallout’s IP rights in 2007, Bethesda has published two mainline entries in the series and a pair of spinoffs. The last of such projects, Fallout 76, hit store shelves in October 2018. While the property’s future remains a mystery, Bethesda has shared its plans for a monthlong anniversary celebration. Bethesda details what it has in store for Fallout’s 25th anniversary One way Bethesda chose to celebrate the milestone year comes in the form of new artwork, which is replete with references to the iconic franchise. The festivities don’t end there, however. Throughout October, Bethesda will treat fans to giveaways, sales, community-driven content, and special features. Notably, a new update for Fallout Shelter is in the works, Bethesda revealed in a blog post. As the first content update in more than four years, Shelter fans can expect to combat an alien threat across an all-new questline. The content will additionally boast new weapons, recruits, and celebration-themed Vault decorations. At the time of writing, this part of the Fallout 25th anniversary celebration lacks a release date, though it should launch “soon.” In addition, those who’ve yet to try Fallout 76 can join the fun in a free play week lasting from Tuesday, October 4 to Tuesday, October 11. Active Prime Gaming members can also explore the world of Appalachia for free until November 1 by accessing the game on PC or the Windows Store via Prime Gaming Rewards. Finally, Xbox Game Pass Ultimate subscribers can take advantage of a free month of Fallout 1st through Game Pass Perks. This particular offer ends on October 24, however.

  • Bethesda disappoints fans with Fallout 4 next-gen update delay – Dexerto

    Bethesda disappoints fans with Fallout 4 next-gen update delay Bethesda Game StudiosFallout 4’s next-gen update needs more time in the oven, with Bethesda announcing the return to the Commonwealth won’t arrive until next year. 2022 marked the 25th anniversary of Fallout, Bethesda’s post-apocalyptic, wasteland-exploring adventure. Since its initial arrival, the series has reached enormous heights, with a TV show launching in 2024 on Prime Video. It’ll certainly be some time before Fallout 5 releases, with Bethesda focused on Starfield and the upcoming Elder Scrolls game. To hold fans over, the team announced a next-gen update for Fallout 4 that was supposed to arrive in 2023. However, the developers have been silent on the update since the reveal. A new update shared by Bethesda sheds light on the situation, but not the kind many want to hear. Fallout 4’s next-gen update delayed until 2024 Despite being released in 2015, some aspects of Fallout 4, such as performance and bugs, have soured the experience for those playing on next-gen consoles. This update aims to alleviate those issues with a performance mode for higher frame rates, quality features for 4K resolution gameplay, and bug fixes. There’s also extra Creation Club content. Taking to Twitter/X, Bethesda announced Fallout’s next-gen update would be delayed until 2024 instead of arriving in 2023. The developers cited: “We need a bit more time and look forward to an exciting return to the Commonwealth in 2024.” Many fans took the news well, as delays are never fun, but it’s better to delay than to rush a product. “Take all the time you guys need to make a great game even greater,” one reply stated. On the other hand, many were disappointed, most notably since the studio has been quiet since announcing the update. One user said: “A time frame would be nice, you’ve kept us in the dark all year on this, some thought it would release early 2023.” With the Fallout show arriving in 2024, this could be Bethesda waiting to capitalize, much like The Last of Us Part I release before the show’s arrival. Stay tuned as more updates come forth from the Vault.

  • Bethesda is Finally doing something about the Fallout 76 Collector’s Edition bags – Dexerto

    Bethesda is Finally doing something about the Fallout 76 Collector’s Edition bags BethesdaThe fallout from fans over the bags included in Bethesda’s Fallout 76 Power Armor Edition continues, but now it looks like the company is changing its stance on the nylon bags. Fans who ordered the $200 Power Armor Edition of the game expected to receive a canvas duffle bag, like the one included in the promotional image, instead, fans received a much cheaper nylon carrying bag. After the switch, and Bethesda’s incredibly out-of-touch response saying the original bags were “too expensive to make”, Bethesda offered unhappy customers 500 Atoms ($5) of in-game Fallout 76 currency. We understand and respect that there is disappointment with the bag in the Power Armor Edition. We are sorry. Please contact Bethesda Support to provide proof of your CE purchase. They will assist in granting your account 500 Atoms. Please visit: https://t.co/TJBMjYaph0 — Fallout (@Fallout) November 29, 2018 Now, it seems like Bethesda has realized they messed up, and are trying to make it right by sending replacement canvas bags for users with the Power Armor Edition. Read More: Why is Fallout 76 down? Major December 4 update goes live [Patch Notes] Fans who purchased the Collector’s Edition have until January 31 to submit a ticket to Bethesda here to receive a replacement canvas duffle bag. We are finalizing manufacturing plans for replacement canvas bags for the Fallout 76: Power Armor Edition. If you purchased the CE, please visit https://t.co/S5ClEZuQrx and submit a ticket by Jan. 31, 2019. We’ll arrange to send you a replacement as soon as the bags are ready. — Bethesda Support (@BethesdaSupport) December 3, 2018 This is definitely a step in the right direction for the company, but while the bags have become a symbol of fans dissatisfaction with Bethesda, replacing them will not fix all of the problems Fallout 76 has. The Collector’s Edition description has been changed on Bethesda’s online store from including a ‘canvas’ bag to including the nylon one that fans actually received. But, at least fans who paid $200 for the Power Armor edition will finally be getting what they thought they paid for in the first place.

  • Best weapons in Fallout 4 & where to find them – Dexerto

    Best weapons in Fallout 4 & where to find them BethesdaFallout 4 allows players to choose from a plethora of weapons to be able to survive the vast wastelands of the Commonwealth. Here are some of the best weapons in the game. Like other RPGs, Fallout 4 allows you to tackle the game in a variety of ways. As you progress in the game, you unlock new weapons and choose the build that best suits you. However, it might be difficult to stick to one weapon especially when the game has such a diverse set to offer. With weapons ranging from throwables to literal alien blasters, there’s a lot to choose from so these are the very best weapons in the game. Contents Wounding Combat Shotgun – Overseer’s Guardian – Spray N’ Pray – Never-Ending Double-Barrel Shotgun – Kiloton Radium Rifle – Explosive Minigun – Deliverer – The Problem Solver – Kellogg’s Pistol – The Last Minute – Aeternus – Big Boy – Nuka-Nuke Launcher – Shishkebab – Atom’s Judgement – Righteous Authority – Final Judgment – Experiment 18-A – Le Fusil Terribles – Sergeant Ash – Splattercannon – Furious Power Fist – Admiral’s Friend – Kremvh’s Tooth – The Harvester – Cito’s Shiny Slugger – Cryolator – Lorenzo’s Artifact gun – Alien Blaster pistol – Grognak’s Axe – 1. Wounding Combat Shotgun Damage: 50 – Fire rate: 20 – Range: 47 – Accuracy: 23 – AP Cost: 35 – Bonus effect: Adds bleed damage with each hit The Wounding Combat Shotgun is one of the best shotguns in the game. While the weapon delivers a considerable amount of damage on its own, the wounding variant kicks it up a notch, adding bleed damage to every shot you take, which means every hit your target takes will keep stacking bleed damage to them, ultimately dealing a huge amount of damage. Location: There’s no sure way to get this weapon. Since it is a legendary weapon, you will have to take out legendary enemies for a chance to get this weapon. 2. Overseer’s Guardian Damage: 55 – Fire rate: 90 – Range: 119 – Accuracy: 70 – AP cost: 25 – Bonus effect: Shoots an additional projectile. The Overseer’s Guardian is a unique variant of the combat rifle that can be obtained pretty early on. The two-shot effect of the Guardian shoots an additional projectile with each shot you take, making the combat satisfying while also dealing a hefty amount of damage. Location: You can buy this gun from Alexis Combes in Vault 81 as indicated by the map above. 3. Spray N’ Pray Damage: 34 – Fire rate: 127 – Range: 77 – Accuracy: 69 – AP cost: 35 – Bonus effect: Bullets explode on impact doing +15 area of effect damage. The Spray N’ Pray is a legendary submachine gun that deals a hefty amount of damage and the cherry on top is the gun’s bullet-exploding effect which gives you additional damage for every shot you take. Location: This weapon can be acquired from Cricket the wandering merchant, who is hard to keep track of. However, you can wait at the entrance of the Diamond City Market as indicated on the map above. 4. Never-Ending Double-Barrel Shotgun Damage: 45 – Fire rate: 36 – Range: 47 – Accuracy: 16 – Bonus effect: Unlimited ammo capacity The Never-Ending Double-Barrel Shotgun is a legendary variant of the Double Barrel Shotgun that lets you channel your inner Doom Slayer. You can use this weapon to deal a huge amount of damage. Consider it a gun with the damage of a shotgun without its clumsy and time-consuming reload time. Location: There’s no sure-shot way to acquire this weapon, as the only way you can get legendary weaponry in the game is by taking down mini-bosses. 5. Kiloton Radium Rifle Damage: 42 + 50 (Radiation) – Fire rate: 40 – Range: 119 – Accuracy: 69 – AP Cost: 25 – Bonus effect: Bullets explode on impact doing 15 points area effect damage. The Kiloton Radium Rifle can be considered an enhanced version of the Spray N’ Pray. It deals a hefty amount of regular damage paired with radiation damage which can be increased even more with the perks Nuclear Physicist and Demolition. Location: You can buy this weapon from Brother Kane at The Nucleus 6. Explosive Minigun Damage: 8 – Fire rate: 272 – Range: 131 – Accuracy: 35 – AP Cost: 40 – Bonus effect: Bullets explode on impact doing 15 points area of effect damage. The Explosive Minigun is considered to be one of the most overpowered weapons in the game easily able to take out dangerous creatures such as Behemoths and Deathclaws. Having the last ranks of Demolition Expert and Heavy Gunner perks can make this weapon tank even more damage. Location: Explosive Minigun is a legendary weapon that can only be found by taking down legendary enemies. However, there is no sure-shot way to get this weapon. 7. Deliverer Damage: 25 – Fire rate: 66 – Range: 53 – Accuracy: 67 – AP cost: 26 – Bonus effect: Improved VATS hit chance, 25% less Action Point cost. The Deliverer is one of the best pistols in Fallout 4 with a suppressor attachment. You can also get rid of the attachment if you want, which adds recoil but also increases the weapon range. Paired with its improved VATS hit chance effect, this pistol is a fantastic addition for players who use the VATS effect. Location: The easiest way to get this weapon is to head to the Old North Church and make your way into the catacombs. You will then come across a bronze spinning letter plate with the words Boston, the Freedom Trail engraved on it. Interact with the puzzle to spell out the world, R-A-I-L-R-O-A-D. Doing so will open a door, allowing you to speak with Deacon and unlock a quest called the Tradecraft. Once you finish the quest, Deacon will give you the weapon. 8. The Problem Solver Damage: 57 – Fire rate: 59 – Range: 185 – Accuracy: 92 – Bonus effect: Increased damage after each consecutive hit on the same target. The Problem Solver is a rifle part of the Nuka World expansion. If you like emptying clips on enemies, this weapon will be your cup of tea. The damage for each hit keeps increasing by 15%, making it a good choice if you want to shoot your enemies down from a distance. Location: To get the Problem Solver, you need to start the Ambitious Plan quest given by Mason in Nuka-World. You will then need to pass a Charisma check with him and only choose aggressive and assertive dialogue choices when you speak with him. You can check the map for where to find Mason in Nuka World. 9. Kellogg’s Pistol Damage: 48 – Fire rate: 6 – Range: 119 – Accuracy: 70 – Bonus effect: Refills your AP on a Critical Hit Kellogg’s Pistol is a powerful handgun that packs a punch and if you have a Luck-focused character build, this weapon is the best to land critical hits. You can even use this with an Infiltrator build which is one of the strongest builds in the game focusing on Agility and Luck. Location: You can find Kellogg’s Pistol by killing Kellogg in Fort Hagen while doing the quest Reunions. This is a main story quest given to you by Nick Valentine. 10. The Last Minute Damage: 192 – Fire rate: 66 – Range: 203 – Accuracy: 112 – Bonus effect: +50% more limb damage The Last Minute is an Energy-based Gauss rifle with a massive amount of damage. Paired with its legendary bonus effect, the weapon is a good fit for players using V.A.T.S. While the ammo might be hard to come by, it’s good for taking down bulky enemies such as behemoths. Location: Complete the Old Guns Minutemen main quest at the Castle. Once this is done, head back to the Castle and purchase the weapon from Ronnie Shaw. 11. Aeternus Damage: 24 – Fire rate: 45 – Range: 251 – Accuracy: 63 – AP Cost: 30 – Bonus effect: Unlimited ammo capacity. Exclusive to the Nuka-World DLC, Aeternus is a unique Gatling laser with the Never Ending legendary effect similar to the Never-Ending Double-Barrel Shotgun. While it does use a small amount of your fusion core when you equip it for the first time, you basically get unlimited ammo after this without having to reload at all. You can even increase the damage up to 70 with mods. Location: Start the side quest Armoral Combat by talking to Fritsch in the Nuka-Cade. Keep repeating the quest until you end up with Rogue Knight as the challenger. Defeat him to acquire the weapon. 12. Big Boy Damage: (18+450 [Explosion])x2 (936 if both shots directly hit) – Fire rate: 1 – Range: 117 – Accuracy: 75 – Bonus effect: Shoots an additional projectile. The Big Boy is a unique variant of the Fat Man, which is quite an apt name for an explosive weapon that uses Mini Nukes as ammo. With so many rifles and SMGs on the list, this is an explosive weapon you need to have in your inventory. Additionally, you can add the MIRV Launcher mod to make the Big Boy shoot 12 mini-nukes while only consuming one, which can deal a lot of damage. Location: The Big Boy can be purchased from Arturo in the Diamond City Market from a shop with a yellow banner called the Commonwealth Weaponry. 13. Nuka-Nuke Launcher Damage: 18+675 – Fire rate: 1 – Range: 117 – Accuracy: 63 – AP cost: 75 – Bonus effect: No bonus effect Another weapon included with the Nuka World add-on, the Nuka-Nuke Launcher similar to the Big Boy is a Fat Man nuclear weapon. Not only is this one of the most powerful weapons in the game, but it shoots Nuka-Nuke which deals 50% more damage than its base variant. You can even upgrade its damage to go beyond 1000. While its reload time might prove to be a hassle, the Nuka-Nuke is perfect for taking down buffed-up enemies such as the Super Mutant Warlord. Location: You can find this weapon in a vault below John-Caleb Bradberton’s office in Nuka-Town. However, you need to complete the side quest Cappy in a Haystack siding with Bradberton over Sierra to obtain this weapon. 14. Shishkebab Damage: 13 (Attack) + 13 (Energy) – Speed: Medium – Range: 0.8 – AP cost: 35 – Bonus effect: No bonus effect The Shishkebab, similar to its fiery name is a flashy sword engulfed in flames. With a combination of normal attacks paired with energy attacks, Shishkebab is one of the best melee weapons in the game. You can even add the Extra flame jet mod to gain +10 fire damage. Location: To get this iconic sword, head to Saugus Ironworks as indicated on the map above and take out the leader of the Forged, Slag who will be wielding the weapon. You can loot the weapon off of him once he’s defeated. 15. Atom’s Judgement Damage: 40 + 100 (Radiation) – Fire rate: Slow – Range: Melee – AP Cost: 45 – Bonus effect: +100 radiation damage Added in the Far Harbor DLC, Atom’s Judgement is a unique super sledgehammer that deals a significant amount of damage paired with a hefty amount of radiation damage. The weapon leaves a smoky green trail of radiation whatever it hits, not only making it feel really cool but also adding a radiation effect that deals a ludicrous amount of damage. Location: You can get this weapon by completing the Children of Atom quest called The Heretic. Once the quest is finished you will then be rewarded with the weapon by Grand Zealot Richter. 16. Righteous Authority Damage: 26 – Fire rate: 50 – Range: 203 – Accuracy: 76 – AP cost: 21 – Bonus effect: Critical hits do double the damage. The critical meter fills 15% faster. Righteous Authority is a laser rifle that is a weapon beneficial for players using V.A.T.S. Paired with its bonus effect, the weapon even has a large magazine size perfect for mowing down enemies without worrying about reloading. Location: To obtain Righteous Authority, head to the location on the map and complete the Brotherhood of Steel quest Call to Arms after which Paladin Danse will reward you with the weapon. 17. Final Judgment Damage: 14 – Fire rate: 340 – Range: 203 – Accuracy: 48 – Bonus effect: 25% faster fire rate and 15% faster reload If the Big Boy or the Shishkebab doesn’t satisfy your over-the-top weapon needs, then you might need a Gatling laser gun. Not only does the weapon have an incredible fire rate, which when paired with its weapon effect increases further, but using it feels really cool as you get to tear your enemy to shreds with laser projectiles. Location: You can acquire the weapon by killing Arthur Maxson and looting his body during the quests Airship Down or the Railroad quest Precipice of War. When paired with strong Power Armor, the Final Judgment is perfect for a heavy build. 18. Experiment 18-A Damage: 24 (Attack) + 24 (Energy) – Fire rate: 136 – Range: 203 – Accuracy: 140 – Bonus effect: +25% faster fire rate and 15% faster reload. Experiment 18-A is a unique plasma rifle that shoots green plasma obliterating enemies. 18-A deals a whooping amount of damage which when paired with mods such as the Overcharged Capacitor or the Recoil Compensating Stock makes it even better. Location: You can buy this weapon from the Institute Requisition in The Institute as shown on the map above. 19. Le Fusil Terribles Damage: 62 – Fire rate: 20 – Range: 71 – Accuracy: 41 – AP Cost: 35 – Bonus effect: +25% damage and limb damage. Le Fusil Terribles is one of the best shotguns in the game. Compared to other shotguns which you need to reload after every shot, this weapon has a magazine size of 32 with a significant amount of damage which gets amplified even more with its bonus effect. Location: To find the Le Fusil Terribles, head to the location on the map above. The weapon will be inside Libertalia on top of a wooden crate in the Captain’s cabin. 20. Sergeant Ash Damage: 13 – Fire rate: 90 – Range: 47 – Accuracy: 53 – Bonus effect: 20% chance to cripple enemy’s leg. Sergeant Ash is a unique flamer part of the Far Harbor DLC. While a majority of flamers in Fallout 4 are quite underwhelming, Sergeant Ash paired with its unique effect is quite effective especially when dealing with hordes of enemies. While its base damage might seem to be less, the weapon shoots multiple projectiles which amplifies its damage. Location: You can buy this weapon from Dejen at Acadia. 21. Splattercannon Damage: 51 – Fire rate: 11 – Range: 89 – Accuracy: 108 – AP cost: 32 – Bonus effect: +15% increased damage after each hit on the same target. Added as a part of the Nuka-World DLC, the Splattercannon is a mid-range weapon similar to the Problem Solver. It does a significant amount of damage which paid with its legendary bonus effect gets amplified even more. Location: The Splattercannon can be bought from Aaron Corbett in the Nuka-Town Market as indicated on the map above. 22. Furious Power Fist Damage: 33 – Speed: Medium – AP cost: 35 – Bonus effect: Increased damage after each hit on the same target. The Furious Power Fist is a cool-looking weapon that amplifies the strength of your punches. You can use the weapon on enemies that need multiple hits to be taken down. While the weapon does a hefty amount of damage it is important to note that you can’t use this weapon with any Power Armor which you might end up using as you reach the end of the game. Location: Obtaining the Furious Power Fist is a bit hard as you have to take down the unique Behemoth, Swan in Swan’s Pond. Remember to equip yourself with enough weapons as this fight is quite difficult. 23. Admiral’s Friend Damage: 150 – Fire rate: 2 – Range: 14.3 – Accuracy: 63 – AP Cost: 40 – Bonus effect: Deals double the damage if the target is at full health. Added as part of the Far Harbor DLC, Admiral’s Friend is a harpoon gun with an intriguing legendary effect. This weapon is best for players going for a stealth approach as you can often take down enemies with one shot if they have full health. Location: You can buy this weapon from Allen Lee for 1,500 caps from the location highlighted on the map. 24. Kremvh’s Tooth Damage: 28 + 3 (Poison) – Speed: Medium – AP Cost: 30 – Bonus effect: No bonus effect Kremvh’s Tooth is a cool-looking melee weapon that looks like it’s pulled straight out of Elder Scrolls. The weapon has a unique mod called the Sacrificial blade which inflicts bleed and poison damage on enemies which makes it a good fit for players going for a melee build. You can even install this mod on any other legendary variant of the machete. Location: The location to find Kremvh’s Tooth is as spooky as the weapon itself as you have to head to Dunwich Borers which is essentially one of the scariest locations in the game. Once you’re there, head to the very bottom of the location where you will find an underwater tunnel leading up to an altar. You can find the Tooth on the altar. 25. The Harvester Damage: 9 – Speed: Very fast – AP cost: 40 – Bonus Effect: Chance to stagger on hit. The Harvester was added to the game as part of the Far Harbor DLC and is one of the most satisfying melee weapons to use. While it doesn’t deal much damage, its speed more than makes up for it allowing you to hit your target multiple times. You can even add the Extended Blade mod to target bleed and get exceptional damage. Location: To find this weapon, head to Echo Lake Lumber. Find the tallest building and go to its second floor. The weapon will be in a red chest. 26. Cito’s Shiny Slugger Damage: 123 – Speed: Slow – Range: 10 – AP cost: 35 – Bonus effect: Refills your AP on a Critical Hit. Found in the Nuka World DLC, this melee weapon is an incredible choice for players using V.A.T.S. as each critical hit refills your Action Points. On top of that, the weapon has a whooping base damage of 123. Location: To get Cito’s Shiny Slugger, complete the side-quest Safari Adventure and help Cito defeat the Gatorclaw. The player will then receive the weapon as a reward from Cito. 27. Cryolator Damage: 20 (Energy) – Fire rate: 90 – Range: 71 – Accuracy: 66 – AP Cost: 21 – Bonus effect: Can freeze enemies. Cryolator is a unique weapon that lets you freeze your enemies in a really satisfying way. While the enemies are only frozen for a short period, it gives you a lot of time to strategize and deal with hordes of foes. That being said, the Cryolator also exhausts ammo really quickly so use it wisely. Location: You can find this weapon inside Vault 111 which is the area you start the game in. It is locked in a display case in the overseer’s room behind a Master level lock. 28. Lorenzo’s Artifact gun Damage: 25 (Explosion) + 10 (Radiation) – Fire rate: 66 – Range: 203 – Accuracy: 69 – Bonus effect: Stuns/knocks enemies back into the area of effect Lorenzo’s Artifact gun deals radiation damage similar to Atom’s Judgment. However, unlike the Atom’s Judgment which deals radiation poisoning, this weapon deals radiation damage which might not be as effective as poisoning but does deal a significant amount of damage. Location: To get this weapon, you need to be employed by the Cabot family and complete The Secret of Cabot House quest. You will then have to side with Jack Cabot who will then reward you with Lorenzo’s Artifact gun. 29. Alien Blaster pistol Damage: 50 – Fire rate: 100 – Range: 119 – Accuracy: 79 – AP cost: 20 – Bonus effect: No bonus effect The post-apocalyptic wastelands of Fallout 4 aren’t just restricted to minuscule rifles and SMGs. You can go to a UFO crash site and loot this weapon off of an alien body. Shooting this weapon feels really cool as your character shoots blue energy rays that vaporize your opponent. The only drawback is that the ammo for this weapon is quite limited and its accuracy suffers in long-range combat. Location: To get this weapon, go to the cave to the north of the UFO crash site as seen on the map above. The crash site is east of Oberland Station. Look for the burning trees to find the broken-down UFO. Once there, follow the trail of blood into the cave and kill the alien to obtain the Alien Blaster. 30. Grognak’s Axe Damage: 27 – Speed: Medium – Range: 0.8 – AP cost: 20 – Bonus effect: No bonus effect Grognak’s Axe is yet another powerful melee weapon in the game that not only staggers your enemies but also deals bleed damage. While the time taken between each swing might be a bit much for some players, the damage it deals more than makes up for it: Location: To (axe)ess this weapon’s location, head to Hubris Comics in Central Boston as indicated on the map. You can find the axe in a locked display case behind the front desk located on the first floor. However, to be able to unlock the case, you will need to have advanced lockpicking skills or make Cait open it. Here is how to recruit her. Fallout 4 console commands | 10 best Fallout 4 mods | All Easter Eggs in Fallout series trailer | Fallout Amazon series: Everything we know

  • Bethesda announces another Fallout 4 update & players are apprehensive – Dexerto

    Bethesda announces another Fallout 4 update & players are apprehensive Bethesda SoftworksBethesda has revealed that they will be pushing out another update to Fallout 4 on May 13, and players are conflicted about the change. On May 10, Bethesda made the announcement that a follow-up update would be coming soon. This would address the issues that the first update experienced with the Quality and Performance modes, while also including new options for graphics and performance settings. However, after the last update’s issues, the Fallout 4 fanbase has expressed uncertainty about what this update might bring. “Will it finally stop crashing? Since the update, and about 20 hours or so, I am at 7 crashes now. The last one I was simply building a farm for a settlement and it crashed while planting corn. The game feels so unstable (still),” said one X user. After Amazon Prime Video released its Fallout series, the game received a large influx of players, which prompted Bethesda to push for a performance update. Despite what was promised in the patch notes, the changes made little positive change to the overall game. Players began posting side-by-side images of what the game looked like before and after the update, noting that there was barely a difference between the Quality and Performance modes and even less of a difference between what the older-gen build used to look like. This wasn’t the only issue, though. One of the biggest complaints about the Fallout 4 update was that it broke many players’ games. The update almost completely broke Fallout 4 mods, causing many players’ games to crash. “Oh great, I was hoping you’d break all my mods again,” said another X user after Bethesda’s announced the new update. It appears that Bethesda is aware of the problem at hand, which means there may still be hope for Fallout 4’s current state.

  • These are the best pistols in Fallout 4 and where you can find them – Dexerto

    These are the best pistols in Fallout 4 and where you can find them BethesdaFallout 4 has a plethora of Pistols to choose from so if you’re wondering which sidearm to go for, here’s a list of some of the best Pistols in the game. Fallout 4 has a huge arsenal of weapons for players to choose from, ranging from blazing swords to literal nuke launchers. There’s also a lot of Pistols on offer if you like to keep things simple or prefer a Gunslinger build. Don’t let the size of these guns fool you as some of them really pack a punch. These are the best Pistols you can find in Fallout 4. Contents Deliverer – Kellogg’s Pistol – Wastelander’s Friend – The Gainer – Western Revolver – Explosive 10mm pistol – Old Faithful – Eddie’s Peace – Lorenzo’s Artifact Gun – Hub’s Alien Blaster pistol – Plasma Pistol – Acid Soaker – Salvaged Assaultron Head – Survivor’s Special – Zeta Gun – 1. Deliverer Damage: 25 – Ammo: 10mm round – Magazine Size: 12 – Fire rate: 66 – Range: 53 – Accuracy: 67 – AP cost: 26 – Bonus effect: Improved VATS hit chance, 25% less Action Point cost. Recommended mods: Advanced Receiver, Extended Barrel, Sharpshooter’s Grip, Large Quick Eject Mag, Glow Sights, Suppressor If you have played Fallout 4 for a while you know how good the Deliverer is, not only is it the best pistol in the game, but it is also one of the best weapons overall. Paired with the suppressor attachment and reduced recoil, the Deliverer is best suited for stealth builds such as the Infiltrator build which heavily relies on the use of VATS. Location: To get the Deliverer go to the Old North Church and head down into the catacombs. You will then come across a bronze plate with Boston, the Freedom Trail written on it. Interact with the plate to spell out the world, R-A-I-L-R-O-A-D. Once this is done, a door will open to a secret passage beside the plate. Enter the room and speak with Deacon to unlock a quest called the Tradecraft. Once the quest is finished, you will then be rewarded with the Deliverer. 2. Kellogg’s Pistol Damage: 48 – Ammo: 10mm round – Magazine Size: 12 – Fire rate: 6 – Range: 119 – Accuracy: 70 – AP cost: 20 – Bonus effect: Refills your AP on a Critical Hit. Recommended mods: Advanced Receiver, Bull Barrel, Comfort Grip, Short Scope Kellogg’s Pistol is a weapon that thrives on its effect which refills your Action Points on every critical hit. You can pair this with an Overdrive chem to essentially get an unlimited amount of Action Points. All you have to do is pull of a critical hit to refill your Action Points, use the Points to get more VATS hits, fill the critical meter to get one more critical hit, and repeat the cycle. Location: To get the Kellogg’s Pistol, start the main story quest “Reunions” given Nick Valentine. You will then have to head to Fort Hagen and take down Kellogg to get it. 3. Wastelander’s Friend Damage: 18 – Ammo: 10mm round – Magazine Size: 24 – Fire rate: 46 – Range: 83 – Accuracy: 76 – Bonus effect: +50% limb damage. Recommended mods: Powerful Automatic Receiver, Muzzle Brake, Large Quick Eject Mag, Sharpshooter’s Grip, Long Light Ported Barrel Wastelander’s Friend is a unique 10mm pistol that paired a whopping 50% limb damage when it’s used with it’s bonus effect. Making it a great gun for immobilizing enemies. You can even increase the base damage from 18 to up to 60 using various perks. The 100mm ammo is also light in your pocket. Location: You can buy this weapon from Deb at Bunker’s Hill as shown on the map above. 4. The Gainer Damage: 48 – Ammo: .44 round – Magazine Size: 6 – Fire rate: 6 – Range: 119 – Accuracy: 74 – Bonus effect: Sets target on fire dealing 15 points of damage. Recommended mods: Advanced Receiver, Bull Barrel, Comfort Grip, Reflex Sight The Gainer is a unique .44 Pistol that is fairly easy to get while also dealing a significant amount of damage. While the ammo is quite hard to come by, it’s a great gun to use against fast-moving enemies. Using the Gainer also feels really cool as it sets your enemies on fire. Location: Head to Vitale Pumphouse as indicated on the map and walk through the open door, past the hallway to go down a pair of stairs. You will then come across a locked door beside a machine with buttons. Each button has to be pressed a certain number of times for the door to open. From left to right press each button the following amount of times: 10, 4, 5, 1. You can then walk into the room and pick up the Gainer lying beside a corpse. 5. Western Revolver Damage: 60 (Attack) – Ammo: .44 round – Magazine Size: 6 – Fire rate: 6 – Range: 179 – Accuracy: 66 – AP cost: 28 – Bonus effect: None Recommended mods: Advanced Receiver, Long Barrel, Sharpshooter’s Grip, Standard Sights If the Deliverer is too overpowered for you, Western Revolver is the perfect match if you’re looking for a weapon that lands a solid punch while keeping things interesting. It looks aesthetically pleasing staying true to its Western roots and and works really well with the Gunslinger perk. Location: To get the Western Revolver, head to the Eastern entrance to Dry Rock Gulch as shown on the above map and talk to Sheriff Eagle. After talking to him, head down the street to find a Blacksmith building. Once there, talk to One-Eyed Ike and accept to duel him upon which he will give you the Western Revolver. 6. Explosive 10mm pistol Damage: 105 – Ammo: 10mm – Magazine Size: 6 – Fire rate: 127 – Range: 89 – Accuracy: 76 – Bonus effect: Bullets explode on impact doing 15 points area of damage. Recommended mods: Powerful Automatic Receiver, Long Light Ported Barrel, Sharpshooter’s Grip, Large Quick Eject Mag, Recon Scope, Suppressor Explosive weapons are some of the most beloved in Fallout 4 and the same goes for the 10mm Explosive pistol. You can get the 10mm pistol quite early on, however, to find its legendary explosive variant you might need to do some farming. Location: There’s no sure-shot way to get this weapon. However, what you can do is go to Faneuil Hall, save your game outside the location and keep defeating Legendary Protectron Guardians. If you don’t get the weapon, simply reload your game until you’re finally able to loot the it from one of the Guardians. 7. Old Faithful Damage: 24 – Ammo: Fusion cell – Magazine Size: 30 – Fire rate: 50 – Range: 71 – Accuracy: 71 – Bonus effect: Does double damage if the target is at full health. Recommended mods: Overcharged Capacitor, Improved Sniper Barrel, Recoil Compensating Stock, Long Recon Scope, Fine-Tuned Beam Focuser Old Faithful is a laser pistol with a unique effect that does double the damage if your target is at full health. Additionally, it can be heavily modded to make it into a one-shot kill sniper rifle. Location: You can buy this weapon from Arturo from Commonwealth Weaponry at Diamond City Market. 8. Eddie’s Peace Damage: 48 – Ammo: .44 round – Magazine Size: 6 – Fire rate: 6 – Range: 83 – Accuracy: 81 – AP cost: 26.25 – Bonus effect: +50% more limb damage. Recommended mods: Standard Receiver, Snubnose Barrel, Comfort Grip, Short Scope Eddie’s Peace is a pistol that does a fair amount of damage which is extremely effective when paired with it’s bonus limb damage effect. That being said, the projectiles it shoots are quite slow and a more powerful alternative to this gun would be the Wastelander’s Friend which has the same effect but is a better overall weapon. Location: Head to Andrew Station and start the quest Long Time Coming quest and kill Eddie. You can then loot his body to get the Pistol. 9. Lorenzo’s Artifact Gun Damage: 25 (Explosion) + 10 (Radiation) – Ammo: Gamma round – Magazine size: 8 – Fire rate: 66 – Range: 203 – Accuracy: 69 – Bonus effect: Stuns/knocks enemies back into the area of effect. Recommended mods: Lorenzo’s Artifact, Sharpshooter’s Grip, Electric Signal Carrying Anetnnae Unlike other Pistols on this list, Lorenzo’s Artifact Gun is quite unique as it deals radiation damage while also stunning enemies. However, unlike other radiation weapons that deal radiation poisoning, this gun deals pure radiation damage, which might not make it seem that effective when compared to other radiation guns. However, it does hold its own among Pistols. Location: Head to Parsons State Insane Asylum as indicated on the map and start the side quest The Secret of Cabot House. You can then Kill Lorenzo to get the weapon off of him. 10. Hub’s Alien Blaster pistol Damage: 50 – Ammo: Alien blaster round/ Fusion cell (with mod) – Magazine size: 42 – Fire rate: 100 – Range: 149 – Accuracy: 76 – Bonus effect: Critical shots deal double damage and the critical meter fills 15% faster. Recommended mods: Long Barrel, Sharpshooter’s Grip, Fusion Mag, Standard Sights Hub’s Alien Pistol, included as part of the Nuka-World DLC is one of the strongest Pistols you can get in the game. It’s also much better compared to the base Alien Blaster which has no legendary effect. Acquiring it is also really fun as it involves doing a quest with one of the most satisfying endings in all of Fallout 4. Location: Head to Hubologist’s Camp on the Nuka-World map and interact with Dara to start the quest Trip To The Stars. As you progress through the quest, Dara will reward you with the Alien Blaster Pistol. 11. Plasma Pistol Damage: 24 (Attack) + 24 (Energy) – Ammo: Plasma cartridge – Magazine Size: 30 – Fire rate: 33 – Range: 119 – Accuracy: 142 – AP cost: 34 – Bonus effect: None Recommended mods: Overcharged Capacitor, Short Barrel, Comfort Grip, Reflex Sight The Plasma Pistol is another cool-looking gun like the Alien Blaster that shoots superheated bolts of plasma. It’s quite easy to get as all you need to do is purchase it from a merchant. Since it’s an energy-based weapon, it deals ballistic and energy damage which packs quite a punch. Location: This weapon can be purchased from a merchant (preferably Diamond City) once your character reaches level 16. 12. Acid Soaker Damage: 10 – Ammo: Acid concentrate – Magazine Size: 20 – Fire rate: 66 – Range: 35 – Accuracy: 89 – AP cost: 26 – Bonus effect: Inflicts ongoing acid damage and temporarily reduces damage resistance. Recommended mods: None Another gun included in the Nuka-World DLC, the Acid Soaker inflicts acid damage which makes it quite unique compared to other guns on the list. The biggest drawback of the Pistol however, is its ammo which requires you to have a bunch of items to be able to craft a single ammunition. Location: This weapon can be obtained from the Nuka-Cade Prize Terminal for 6250 tickets. 13. Salvaged Assaultron Head Damage: 35 – Ammo: Fusion cell – Magazine Size: Charged single shot – Fire rate: 11 – Range: 93 – Accuracy: 65 – Bonus effect: Irradiates the shooter by 50 rads per weapon discharge. Recommended mods: None Salvaged Assaultron Head is part of the Automatron DLC and is similar to a laser weapon but in the form of a Pistol. While it looks really cool, it doesn’t fire the laser beam the way the Assaultron’s head does. You’ll also need to charge it after each shot making it quite problematic to use in combat. Location: You can find this weapon south of the Tesla Rifle as indicated on the map, in a room with the 3 pillars, inside the Steamer Trunk. 14. Survivor’s Special Damage: 31 – Ammo: Fusion cell – Fire rate: 44 – Range: 71 – Accuracy: 42 – Bonus effect: Does more damage the lower your health is. Recommended mods: Photon Exciter, Automatic Barrel, Sharpshooter’s Grip, Reflex Sight, Beam Splitter While the Survivor’s Special has a unique bonus effect, that’s all there is to it. While it might be really useful to use in tight situations when you’re about to die, when you are at full health using it against Behemoths or other powerrful enemies, it doesn’t really make that much of a difference. Location: You can get this weapon by starting the The Lost Patrol quest or you can head to the same location and kill Paladin Brandis to loot the it from of him. 15. Zeta Gun Damage: 10 (radiation) – Ammo: Gamma round – Magazine Size: 8 – Fire rate: 66 – Range: 119 – Accuracy: 69 – Bonus effect: Area of effect, stuns enemies on hit. Recommended mods: Zeta Wave Barrel, Sharpshooter’s Grip, Electric Signal Carrying Anetnnae The Zeta gun shoots Zeta rays which deal radiation damage to your target. You can also add the Electric Signal Carrier Antenna to add an extra 40 base damage. While many players despise this weapon, some even calling it one of the worst in the game, it’s pretty good to have early on as it deals a decent amount of damage. Location: To get the Zeta Gun, head to the location on the map and start the side quest The Secret of Cabot House. You will then have to choose to free Lorenzo and kill Jack Cabot after which you can loot the gun from Jack’s body. Fallout 4 console commands | 10 best Fallout 4 mods | All bobblehead locations in Fallout 4 | All Fallout 4 companions ranked & how to recruit them

  • The best 20 melee weapons in Fallout 4 & where you can find them – Dexerto

    The best 20 melee weapons in Fallout 4 & where you can find them BETHESDAAs an RPG, Fallout 4 has an outstanding array of Melee weapons players can try while exploring The Commonwealth. To help you choose the one that fits your playstyle, here’s our ranking of the best Melee weapons in Bethesda’s game. There are over 50 Melee weapons in Fallout 4 and they are divided into two groups: Bladed and Blunt. While the first ones focus on dismembering the enemy, the latter ones are used to stagger opponents more frequently. To make things even more overwhelming for those who enjoy close-ranged combat, each weapon’s bonuses depend on their type, which can be Normal, Legendary, or Unique, and some of them can even have additional effects like bleeding or radiation. So, to narrow your choices, here are the best Melee weapons in Fallout 4 ranked from best to worst. Contents Kremvh’s Tooth – Shishkebab – General Chao’s Revenge – Pickman’s Blade – Ripper – Grognak’s Axe – Cito’s Shiny Slugger – 2076 World Series Baseball Bat – Shem Drowne Sword – Chinese Officer Sword – Pole Hook – Super Sledge – Assaultron Blade – The Harvester – Atom’s Judgement – Throatslicer – Sword of Wonders – Big Jim – Mr. Handy Buzz Blade – Disciples Blade – 1. Kremvh’s Tooth Damage: 28 + 3 (Poison) – Bonus effect: +3 points of Poison damage – Speed: Medium – AP cost: 30 – Weight: 2 – Value: 50 Caps – The ultimate Melee weapon in Fallout 4 is the Kremvh’s Tooth, made from a machete and a mod called ‘sacrificial blade’. This unique and strong weapon has serrated edges that allow players to deal Bleed damage, while already including Poison damage and a very high DPS. Location: At the bottom of Dunwich Borers. Damage Perks: Big Leagues / Bloody Mess 2. Shishkebab Damage: 13 + 13 (Energy) – Speed: Medium – Bonus effect: None – AP cost: 35 – Weight: 3 – Value: 200 Caps – The Shishkebab is a fan-favorite Melee weapon from Fallout 4 and the overall best sword. This very cool-looking blade is packed with some mounted nozzles that emit flames when swung, giving the sword a spectacular visual effect. It deals both physical damage and Energy damage, but if you have the Blacksmith 3 Perk, you can increase it by adding the Extra Flame Jets mod. Location: Obtained as a reward for defeating the leader of the Forged, Slug, during the Out of the Fire quest. A Legendary variation can be acquired when defeating a legendary enemy. Damage Perks: Big Leagues / Bloody Mess 3. General Chao’s Revenge Damage: 28 – Speed: Medium – Bonus effect: +50% damage to robots – AP cost: 35 – Weight: 3 – Value: 775 Caps – Another great sword in the game is General Chao’s Revenge, a stronger variant of the already great Chinese Officer’s Sword. Its special effect allows it to deal extra damage to robots, and if you add a mod such as the Serrated Blade or Electrified Blade, you can add Bleed and Energy damage, making it quite unstoppable against enemies with large health pools. Location: Bought from Trudy in the Drumlin Diner. You must resolve Wolfgang’s situation without Trudy dying, so she’ll become a merchant. Damage Perks: Big Leagues 4. Pickman’s Blade Damage: 15 + 35 (Bleed) – Speed: Fast – Bonus effect: +0.5x Sneak Attack damage – AP cost: 20 – Weight: 1 – Value: 143 Caps – Even though it looks small and harmless, the Pickman’s Blade is incredible and super fast. This weapon has two abilities, the Wounding effect, which causes Bleed damage, and its special bonus effect which deals an additional sneak attack damage multiplier and more Bleed damage. The Pickman’s Blade will allow you to bleed out any enemy that comes your way, including those with higher levels during the game’s second half. Location: Inside the Master-locked wall safe behind Pickman’s painting “Picnic for Stanley”. Damage Perks: Big Leagues / Bloody Mess / Bladed Bravado / Pack Alpha 5. Ripper Damage: 4 – Speed: Very Fast – Bonus effect: None – AP cost: 40 – Weight: 6 – Value: 50 Caps – Operating like a short-bladed chainsaw, the Ripper delivers ultra-rapid damage, making it ideal for shredding through enemies with low armor. Despite having a low damage per individual hit, it is so fast, that the DPS ends up scaling a lot. You can even add the Curved Blade or Extended Blade mods to increase damage and add some Bleeding. Location: Bought from multiple vendors such as Arturo Rodriguez, Cricket, or Tinker Tom. It can also be found inside a shack next to a yellow house in the West Everett Estates. Damage Perks: Big Leagues / Bloody Mess 6. Grognak’s Axe Damage: 25 + 10 (Bleed) – Speed: Medium – Bonus effect: +50% chance to Stagger – AP cost: 20 – Weight: 10 – Value: 100 Caps – This barbarian axe is another fan-favorite due to its high base damage, Bleed damage, and unique effect, which increases the chance of disarming an opponent. It can’t be upgraded, but it only requires 2 Strength for players to yield it, so it’s useful as a primary or even secondary weapon. Location: Inside an Advanced-locked display case behind the front desk of Hubris Comics. Damage Perks: Big Leagues / Bloody Mess 7. Cito’s Shiny Slugger Damage: 123 – Speed: Slow – Bonus effect: Refills AP on Critical hits – AP cost: 35 – Weight: 7.5 – Value: 175 Caps – This improved baseball bat is a powerful and unique weapon that offers players a very high damage output, improved durability, and a useful effect. With Cito’s Shiny Slugger, you’ll be able to deliver devastating blows while recovering AP with each Critical Hit, allowing you to keep hitting your enemy almost nonstop. Plus, plenty of mods can be used to add physical, Fire, Bleed, and even Energy damage. Location: Obtained as a reward from Cito after clearing out all gatorclaws in the Safari Adventure quest from the Nuka-World DLC. Damage Perks: Big Leagues / Bloody Mess 8. 2076 World Series Baseball Bat Damage: 16 – Speed: Slow – Bonus effect: 6% chance of sending targets flying – AP cost: 35 – Weight: 3 – Value: 325 Caps – The particularity of this baseball bat is its special effect, which can send enemies flying, making it not only a good but also a fun weapon. Despite being slow, it deals a good amount of damage per hit and as Cito’s Shiny Slugger, it can be modified to increase its physical damage or add Fire, Bleed, and Energy damage as well. Location: In the display on the right side of the ‘Treasures’ exhibit in Jamaica Plain Town Hall basement. Damage Perks: Big Leagues / Bloody Mess 9. Shem Drowne Sword Damage: 16 + 9 (Radiation) – Speed: Medium – Bonus effect: Targets are irradiated on hit – AP cost: 35 – Weight: 3 – Value: 250 Caps – The Shem Drowne Sword is one of the few Melee weapons that can deal Radiation damage, gradually draining the enemies’ health. Players can also add Energy damage and the chance to stun enemies by using the Electrified or Stun Pack mods. Location: Obtained as a reward in Shem Drowne’s grave after completing The Gilded Grasshopper side quest. Damage Perks: Big Leagues / Bloody Mess / Nuclear Physicist 10. Chinese Officer Sword Damage: 16 – Speed: Medium – Bonus effect: None – AP cost: 35 – Weight: 3 – Value: 50 Caps – The Chinese Officer Sword is a versatile, fast, and reliable melee weapon that can be used to take down enemies with heavier weapons. Players can use the Serrated Blade mod to add Bleed damage, the Electrified Blade mod to add Electrical damage, or mix both for a dual effect. Location: Sold by Arturo Rodriguez in Diamond City, found on a dresser on Yangtze-31, dropped by the watcher of Covenant (Swanson), and more. Damage Perks: Big Leagues / Bloody Mess 11. Pole Hook Damage: 30 – Speed: Slow – Bonus effect: None – AP cost: 40 – Weight: 7 – Value: 52 Caps – The Far Harbor DLC introduced a new set of weapons to Fallout 4, such as the Pole Hook, one of the strongest of them all. It has a very high base damage which can be increased with the Puncturing mod. This upgrade also adds the Piercing effect that allows players to pierce through the enemies’ armor, especially when heavily armored. Location: Sold by Allen Lee in Far Harbor. Damage Perks: Big Leagues / Bloody Mess 12. Super Sledge Damage: 40 – Speed: Slow – Bonus effect: None – AP cost: 45 – Weight: 20 – Value: 180 Caps – An iconic weapon in the Fallout series, the Super Sledge packs a punch with its massive damage and long reach, killing most common enemies in just two blows. Both Heating Coil and Stun Pack mods can add Energy damage to the already powerful Super Sledge. Location: Sold by Arturo Rodriguez in Diamond City, found on the body of Hammer in West Everett Estates, wielded by Super Mutants, and more. Damage Perks: Big Leagues / Bloody Mess / Pack Alpha 13. Assaultron Blade Damage: 17 – Speed: Medium – Bonus effect: None – AP cost: 35 – Weight: 3 – Value: 50 Caps – As the name implies, the Assaultron Blade is made from an Assaultron robot and was added with the Automatron DLC. It has decent damage and speed and can be upgraded using the Electrified mod, which boosts its DPS and adds Energy damage. Location: Inside a steamer trunk in the Fort Hagen Hangar during the Headhunting quest. Damage Perks: Big Leagues / Bloody Mess 14. The Harvester Damage: 9 – Speed: Very Fast – Bonus effect: Chance to stagger on hit – AP cost: 40 – Weight: 6 – Value: 250 Caps – The Harvester is a variant of the Ripper that can be found in the Far Harbor DLC. Even though it can’t be upgraded with mods, the combination of decent damage, plus very fast speed and the special effect to stagger on hit makes this a great weapon to wield in the wastelands. Location: Inside the red steamer trunk on the top floor of the largest building in Echo Lake Lumber. Damage Perks: Big Leagues 15. Atom’s Judgement Damage: 40 + 100 (Radiation) – Speed: Slow – Bonus effect: +100 Radiation damage – AP cost: 45 – Weight: 20 – Value: 900 Caps – A hammer with four fusion cores that deals outstanding physical and Radiation damage, making it very easy to get rid of any human enemy, as their health will be drained in seconds. Those looking to add even more power to Atom’s Judgement can use the Heating Coil or Stun Pack mods for Energy damage and the possibility to stun enemies. Location: Given to the Sole Survivor after completing the Children of Atom quest The Herectic for Grand Zealot Richter in the Nucleus. Damage Perks: Big Leagues / Bloody Mess / Nuclear Physicist / Pack Alpha 16. Throatslicer Damage: 20 – Speed: Fast – Bonus effect: +25 points of Bleeding damage – AP cost: – – Weight: 2 – Value: 3420 Caps – Another Nuka-World DLC addition, the Throatslicer is a variant of the Disciples Blade, offering high physical damage at a fast pace with the addition of Bleed damage thanks to the Wounding legendary effect. It can benefit from extra damage thanks to the Hacking Blade and Serrated Hacking Blade mods, or more Bleed damage when using the Knife Blade or Cutlass Blade mods. Location: Sold by Katelyn Alden at the Nuka-Town market. Damage Perks: Big Leagues / Bloody Mess / Bladed Bravado / Pack Alpha 17. Sword of Wonders Damage: 16 – Speed: Medium – Bonus effect: Ignores 30% of the target’s damage and energy resistance – AP cost: – – Weight: 3 – Value: 325 Caps – The Sword of Wonders was included in the Nuka-World DLC and packs a legendary effect that is unique to it, which ignores 30% of the enemies’ damage and energy resistances, opening the window for players to deal much more damage. It cannot be upgraded with mods, but its good damage and speed should be enough, as you’ll be using it mainly for its bonus effect. Location: Obtained by convincing Oswald to leave peacefully in A Magical Kingdom quest. If Oswald is killed, it can be looted off of his body. Damage Perks: – 18. Big Jim Damage: 13 – Speed: Medium – Bonus effect: 20% chance of crippling the target’s leg – AP cost: 35 – Weight: 2 – Value: 150 Caps – It might not look as much, but this pipe wrench has a very useful (and entertaining) bonus effect called the Kneecapper, which increases the chance of crippling your enemy’s leg, disabling them, and making it easier for you to attack without getting much damage. Location: On a metal table in the Walden Pond’s gift shop’s basement. Damage Perks: Big Leagues / Bloody Mess 19. Mr. Handy Buzz Blade Damage: 5 – Speed: Very Fast – Bonus effect: None – AP cost: 40 – Weight: 10 – Value: 50 Caps – A unique weapon from the Automatron DLC, the Mr. Handy Buzz Blade is a buzz saw arm from a Mr. Handy robot with an engine and shaft. This cool-looking weapon deals physical damage at an extremely fast pace, much like the Ripper, and can benefit from Energy damage if the Electrified mod is added. Location: Sold by Isabel Cruz after the Restoring Order quest or found in a trunk near the exit of Fort Hagen Hangar. Damage Perks: Big Leagues / Bloody Mess 20. Disciples Blade Damage: 20 – Speed: Fast – Bonus effect: None – AP cost: 20 – Weight: 1.5 – Value: 80 Caps – The Disciples Blade is a knife from the Nuka-World DLC with good damage and speed. This weapon is mainly carried by Disciples and is quite easy to find. It’s not an outstanding weapon like this, but once you add a mod, things change drastically. For example, the Serrated Hacking Blade mod increases the chance of crippling enemies, adds extra limb damage, as well as regular physical damage. Other useful mods include Hacking Blade, Knife Blade, and Cutlass Blade. Location: Can be stolen from Nisha’s inventory, sometimes dropped by Disciples and a legendary variation can be bought from Katelyn Alden in Nuka-Town Market. Damage Perks: Big Leagues / Bloody Mess / Bladed Bravado / Pack Alpha Those are the best Melee weapons in Fallout 4. For more game content, check the list below: Fallout 4 best pistols | 10 best Fallout 4 mods | All bobblehead locations in Fallout 4 | All Fallout 4 companions ranked & how to recruit them

  • Best Perks to unlock early in Fallout 4 – Dexerto

    Best Perks to unlock early in Fallout 4 BethesdaIn Fallout 4, using your SPECIAL attributes effectively is vital to unlocking specific perks for your build. While players might become engrossed in temptation, these are the 15 best early perks you should get for greater survival. The popularity of the Fallout franchise has reached an all-time high, owing to the Amazon Prime series, which is being touted as one of the best on-screen video game adaptations. Furthermore, the next-generation update to Fallout 4 has fueled enthusiasm since its recent release, allowing the game to operate at 4K 60 FPS on newer consoles and PCs. Aside from lifelong fans, numerous fresh players are joining in on the wasteland’s adventures by selecting their favorite Fallout game. However, if you’re one of them and choose Fallout 4, you’ll want to know the finest perks to obtain early on. Best perks to unlock early in Fallout 4 These are 15 of the best perks you should aim to unlock early on in Fallout 4. These perks work well with a variety of builds and playstyles and are sure to enhance your experience as you journey through the Wasteland. 1. Locksmith – Our best perk to unlock early in Fallout 4 👑 Locksmith is the best perk to unlock early in Fallout 4 as you’ll easily be able to pick locks across the Wasteland with no trouble. As you explore The Commonwealth, you’ll come across plenty of locked safes, lockers, chests, etc. that may provide valuable loot to aid your survival. Activating this Perception perk allows you to pick any level of lock in the game and protects your picks from breaking during the process. You can unlock the perk if you have 4 Perception points assigned to your character. Here’s how you can unlock all the levels of Locksmith in Fallout 4: 2. Fortune Finder Fortune Finder is a Luck perk that allows you to find and collect hidden Bottle Caps around the Wasteland as you explore it. Bottle Caps are Fallout 4’s core currency that you’ll use to purchase resources and weapons in the game. By unlocking this perk early, you’ll be able to find more Bottle Caps than usual in containers, trunks, dead enemies, and so on. Furthermore, once you’ve reached the highest rank, you’ll earn a 7% chance for the killing hit to explode an enemy into caps you can collect. Here’s how you can unlock all the levels of Fortune Finder in Fallout 4: 3. Cap Collector Since Bottle Caps are precious in Fallout 4, Cap Collector is a Charisma perk that comes in extremely handy if you unlock it early on. Once activated, you get a discount when purchasing products and a bonus when selling during bartering with merchants. Higher ranks double these abilities and allow you to deposit a total of 500 caps to boost the merchant’s buying capacity for caps permanently. You can unlock this perk if you’ve assigned 1 Charisma point to your character. Here’s how you can unlock all the levels of Cap Collector in Fallout 4: 4. Action Boy / Action Girl Depending upon your character’s gender, Action Boy / Action Girl is an Agility perk that helps increase the rate at which Action Points are regenerated in Fallout 4. In the V.A.T.S. system, Action Points are used to attack opponents. Each weapon has its own individual cost per usage. These points won’t accumulate at the end of a turn and instead are restored with time. Unlocking this perk early in the game helps you to sprint while using the V.A.T.S. system and perform a series of actions while attacking an enemy to stay ahead of them. You can unlock this perk if you’ve assigned 5 Agility points to your character. Here’s how you can unlock all the levels of Action Boy / Action Girl in Fallout 4: 5. Toughness Toughness is an Endurance perk in Fallout 4 that increases damage resistance independent of any bonuses from any armor you’re using during your gameplay. While there are understandably many clothing and armor options in the game you can resort to, spending just 1 Endurance point early on might help you greatly and grant you the benefits of this perk with a thick skin of armor on you at all times. Here’s how you can unlock all the levels of Toughness in Fallout 4: 6. Scrapper Scrapper is an Intelligence perk in Fallout 4 that helps you salvage components like screws, steel, etc. when scrapping weapons and armor in your inventory. In addition to the usual components you gain during the scrapping process in the workshop, you’ll also get rarer components if you’ve unlocked this perk. You can then use these components to craft complicated structures and more powerful weapons in the game. You need to have assigned at least 5 Intelligence perk points to your character if you want to access Scrapper. Here’s how you can unlock all the levels of Scrapper in Fallout 4: 7. Awareness If you seek info about your enemy’s weakness and want to select an appropriate weapon to defeat them with ease, then Awareness is the perk you need. This is a Perception perk in Fallout 4 that uses your V.A.T.S. combat interface to give you damage values across the enemy’s body as you use the weapons to eliminate them. You need to have assigned at least 3 Perception perk points to your character if you want to access Awareness. Here’s how you can unlock all the levels of Awareness in Fallout 4: 8. Life Giver Life Giver is an essential perk to unlock early in Fallout 4 as it increases your overall health in the game. It’s a great Endurance perk that increases max HP. It functions similarly to Toughness and is a great addition to any build. Higher ranks in this perk grant additional HP increases and the ability to slowly regenerate lost health. You need at least 3 Endurance points assigned to your character to unlock Life Giver. Here’s how you can unlock all the levels of Life Giver in Fallout 4: 9. Strong Back Scavenging across the Wasteland in Fallout 4 can get tiresome as you collect items on the move and store them in your inventory. During scavenging, one can easily lose track of their inventory space before it fills up completely. The more you carry, the slower you move, unless you have Strong Back perk unlocked. This perk helps you carry more weight on your back and needs at least 6 Strength points assigned to your character. The higher you level up, the more weight you can carry while roaming around The Commonwealth. Here’s how you can unlock all the levels of Strong Back in Fallout 4: 10. Scrounger Collecting Bottle Caps is crucial for players in Fallout 4, and so is scavenging Ammo from containers spread around the Wasteland. While Cap Collector allows you to maximize your chances of collecting caps, Scrounger does the same job for you but with Ammunition. Activating this perk early on allows you to keep the firepower going throughout your Fallout 4 playthrough. You’ll find more ammunition across The Commonwealth and always stay stocked when you need it the most for your survival. You need at least 2 Luck points allocated to your character to unlock Scrounger. Here’s how you can unlock all the levels of Scrounger in Fallout 4: 11. Bloody Mess When starting out your Fallout 4 adventure, you’ll wield some starter weapons that inflict lower damage. However, if you’ve got the Bloody Mess perk unlocked early on, you can increase the bonus damage of any weapon you’re wielding to eliminate those terrifying Wasteland creatures. Furthermore, increasing bonus damage also boosts the level of dismemberment visuals you’ll see during combat. At least 3 Luck points need to be allocated to your character before you can unlock the Bloody Mess perk. Here’s how you can unlock all the levels of Bloody Mess in Fallout 4: 12. Rifleman When it comes to Fallout 4, Rifles are by far the strongest weapon you can equip in your inventory to rain hell upon your enemies. The Rifleman perk increases the amount of damage your Rifles deal while ignoring the enemy’s armor. Gaining access to Rifles and unlocking this perk early on in the game can help you survive the toughest battles in the Wasteland. It’s a Perception perk that when used penetrates enemy armor and increases your chances of crippling a target’s limb. You need to allocate at least 2 Perception points to your character to unlock the Rifleman perk. Here’s how you can unlock all the levels of Rifleman in Fallout 4: 13. Chem Resistant The Wasteland of Fallout 4 is ridden with chemicals you can find that improve your abilities during gameplay, whether it’s slowing time or gaining an extra strength and endurance boost. However, overdosing on these chemicals can easily get you addicted and decrease your health if not consumed regularly. The Chem Resistant perk prevents you from being addicted to these chemicals and ultimately eliminates any chance of addiction. So if using a chemical boost is your thing during combat, then this is the perk you should unlock early on. You need to allocate at least 4 Endurance points to your character to unlock this perk. Here’s how you can unlock all the levels of Chem Resistant in Fallout 4: 14. Nuclear Physicist Radiation! Unlimited Radiation! In Fallout 4, radiation levels are high in the Wastelands and thanks to the inventions using atomic energy, Radiation weapons help players harness the power of atoms. You can come across radiation weapons in the game, and activating the Nuclear Physicist perk early on helps you increase the damage count inflicted by these weapons. You need to allocate at least 9 Intelligence points to your character to activate the perk. Here’s how you can unlock all the levels of Chem Resistant in Fallout 4: 15. Demolition Expert When it comes to Fallout 4’s gunplay, explosive weapons are extremely fun to use. If you like to blow things up, whether Ghouls or Raider bases are your target, then Demolition Expert is the right perk for you to unlock early on. This perk increases explosive damage and area affected by explosive weapons. You need to allocate a minimum of 5 Perception points to your character to unlock it. Here’s how you can unlock all the levels of Demolition Expert in Fallout 4: Check out more Fallout content: Fallout 4 console commands | 10 best Fallout 4 mods | Best Pistols in Fallout 4 | All Fallout 4 Vault locations | All Fallout 4 companions ranked & how to recruit them

  • Best Fallout games ranked – Dexerto

    Best Fallout games ranked Bethesda Entertainment/Obsidian Software/DexertoThe Fallout series launched in 1997 and has since become one of the most exciting franchises in gaming. The best Fallout games are defining genre entries, while the worst should be avoided at all costs. Whatever players may think of the individual games, the Fallout series is responsible for some of the most legendary and iconic RPG settings ever. Pair that with its unique, inimitable style, impressive wit and memorable characters, and it quickly becomes obvious why so many still choose to head out into post-nuclear apocalypse America today. Though the first-person shooter RPGs of more recent years have quickly become the flagship entries in the series, Fallout has a long and varied history that spans multiple genres. So, with that in mind, here are our picks for the Best Fallout games ever. N.B. Fallout Pinball is not included here as it was an individual mode within a wider Bethesda or Zen Pinball game. 9. Fallout: Brotherhood of Steel (2004) What it’s about: A linear action RPG that puts players in the combat boots of a Brotherhood of Steel Initiate. After a mission to track down missing Paladins goes awry, the player & their allies set out to take down a rogue Brotherhood cult and some particularly nefarious Super Mutants. What we think: The Brotherhood of Steel spin-off feels like it was doomed from the start. The game removes the open world of other Fallout titles and confines players to one location at a time, many of which are, frankly, boring. The game has several issues that make it torturous to play today. Dreadful, needlessly crass dialogue and highly repetitive gameplay make an already average experience impossible to recommend. Despite that, a sequel was ordered, and development began before the first was fully released. The development of the eventually doomed follow-up also ended Black Isle Studio’s development of Fallout 3. The game was so poorly received that Bethesda Game Studios Game Director Todd Howard later said, “Neither Fallout Tactics nor Fallout: Brotherhood of Steel happened.” Though he later softened his views on the former, his damning indictment of the Brotherhood of Steel remains just as valid today. 8. Fallout Tactics: Brotherhood of Steel (2001) What it’s about: A turn-based real-time tactical role-playing game in which players control a Brotherhood of Steel squad as they attempt to claim control over the wasteland across several states. What we think: Fallout Tactics: Brotherhood of Steel’s approach to gameplay feels like a logical choice for a series like Fallout, but the whole thing feels clunky and unusual. The mechanics are okay, though the game lacks the immersion and excitement that the first-person entries in the series have. It’s supposed to be a game that takes the player from the Brotherhood of Steel’s lowest ranks to its highest echelons. That interesting premise is let down by a lack of thrills and repetitive gameplay, all set in a world that’s difficult to care about. The decision to largely forego roleplaying elements and NPC interactions in this foray into a new genre is understandable, but Fallout Tactics really suffers because of it. For those who like games of this ilk, the XCOM series and Wasteland 2 are far more complete examples set in other universes. If you want to explore everything the Fallout universe has to offer, this isn’t the way to do it. 7. Fallout 2 (1998) What it’s about: An open-world RPG with similar graphics and gameplay choices to the original, Fallout 2 puts the player in control of The Chosen One as they set out to find a device capable of restoring life to the Wasteland. However, a shadowy organization known as The Enclave stands in their way. What we think: Fallout 2 is a solid sequel that carefully builds on the foundations of the first game without doing anything truly revolutionary. It further expands on the open world of New California, and there is plenty to discover, even if the trimetric perspective can be difficult to decipher. The combat system is relatively rudimentary, granting players a certain number of action points to move, shoot, or use aid. Unfortunately, the passage of time has left some combat situations feeling noticeably slow, and the game is actually at its best when the player is exploring and interacting with the RPG elements. If you’re desperate to play but the camera angle proves too much to deal with, there is a recently released version of the game that could provide a solution. The Fallout 2 Remake is an unbelievably impressive achievement that renders the entire game in first-person 3D, available to download for free from the developer’s Itch.io page. 6. Fallout Shelter (2015) What it’s about: A free-to-play management and colony sim in which players act as the Overseer to one of Fallout’s notorious vaults, guiding their citizens through the perils of a post-apocalyptic world. What we think: Have you ever wanted to control a Vault and everything that goes on within it? If so, Fallout Shelter is likely the game for you. The game has become a surprisingly absorbing simulation in the years since its release, carrying much of the wit and style that the main series has become known for. All of the usual Fallout rules apply, so expect problems with residents, interlopers, and everything in between as the realities of life underground quickly become abundantly clear. The gameplay is obviously a significant departure from any other title in the series, but it holds up well and feels like a natural part of the expansion of the Fallout universe. The management and economics will not be for everyone, but it is very approachable for anyone with even limited experience in the genre. 5. Fallout 76 (2018) What it’s about: Bethesda’s first and only attempt at a Fallout MMORPG takes place just 25 years after the bombs dropped. It thrusts players into the wilds of rural Appalachia as they navigate not only the threats of the wasteland but also other players with ill intentions. What we think: Fallout 76 arguably had one of the most notorious and difficult launches of any game in history. Happily, it has come a long way since then and there is genuine fun to be had in West Virginia, alone or with friends. As a live-service game, regular content updates have brought Fallout 76 closer to the community’s expectations. Story elements now make up a significant part of the gameplay experience, almost all of which can be completed solo. Though some of the old complaints remain, particularly around microtransactions, they are now entirely optional, and progress is actually markedly less grind-based than in many other MMOs. It also offers the opportunity to revisit iconic locations from the series, like The Pitt, as well as some genuinely impressive new ones, most notably the remnants of Atlantic City. Is it the best Fallout game? No. But it is good fun, generally speaking, particularly if you do your best to ignore the microtransactions. 4. Fallout 1 (1997) What it’s about: An open-world RPG that sets a vault dweller on a quest to recover a unique computer chip, which will allow the vault to continue providing fresh drinking water after the system fails. What we think: The game that started it all, Fallout lays the entire foundation for every game that followed. Most of the major areas and factions that would become staples in later games are introduced here, including the Brotherhood of Steel, Super Mutants, and the now notorious vaults. Fallout is a noticeably darker game than its many sequels, and most of the quests were made deliberately morally ambiguous. The choices on offer to players really drive home the desperation of those living in the wasteland, and the RPG elements are unbelievably deep, particularly considering it’s more than 25 years old. It’s packed with important lore that’s regularly referenced in later games, and it features plenty of intriguing characters whose legacies are felt across the series. On the harder difficulties, it is also spectacularly savage, so it may also appeal to those who like a challenge. As is to be expected, it can feel dated and clunky at times, particularly during the turn-based combat sections. Equally, the precedence placed on player choice is a remarkable thing to play through, but it’s a lot lighter on action than players of the later games may expect. 3. Fallout 3 (2008) What it’s about: After things go disastrously wrong in Vault 101 and their father goes missing, players wander the ruins of Washington D.C., in search of answers. What we think: It’s difficult to overestimate just how impressive Fallout 3 was when it was released. At the time, it was often hailed as the best Fallout game ever, successfully elevating the series to more mainstream popularity in the process. The game eschewed many of the design features of earlier entries in the franchise, changing the perspective to first-person and adding a lot more immersion to your wasteland adventure. Fallout 3 is also the most faithful to the original game in terms of its approach to narrative and player choice. The Megaton storyline and the final decision at the end of the game are hugely influential pieces of writing that players and developers still refer to today. In the years since release, invisible barriers, awkward hitboxes, and no aiming down sights have all been criticized. In spite of those, the gameplay holds up remarkably well, considering its age and approach to game design. With recent leaks suggesting a possible remaster on the way, this game is easy to recommend for those interested in the world the Fallout series has created. 2. Fallout 4 (2015) What it’s about: The latest game in the Fallout series is set in the nuclear ruins of Boston, a city greatly affected by the war. After their son is stolen from the vault they’re in, the player must venture out into the wastes to find out who took them and why. What we think: The most recent game in the series has a somewhat spotty past that, as time has progressed, feels increasingly undeserved. Fallout 4 contains all the hallmarks of the series while introducing believable new factions, locations, and storylines to add depth to the entire tapestry. Much of the criticism it faced was for a perceived lack of evolution over previous games in the series, and while there is some foundation to those accusations, it is still an exceptionally good game. The main storyline is an intriguing enough mystery that will keep players hooked, and it’s comfortably the biggest and most complete world that Bethesda has ever produced. Some of the Commonwealth’s buildings may be inaccessible, but that doesn’t take away from the fact that all of the ones that are carry their own story. The companion system has been significantly expanded, allowing players to bring along someone who complements their moral stances or approach to combat. While building settlements may seem like an afterthought to some, it’s all part of the game’s brilliant approach to making the player feel like a part of the story and someone who makes a difference. Many of the usual Bethesda bugs have now been patched out, and the thriving mod scene only adds further appeal to a game that expands on the existing offering brilliantly. With a next-gen update that brings new visuals and content to complete, it’s a good time to play Fallout 4. 1. Fallout: New Vegas (2010) What it’s about: The player takes on the dangerous mantle of a courier delivering parcels across the impossibly dangerous Mojave Desert. When a delivery involving a highly valuable item goes drastically wrong, it’s time to uncover its purpose and ultimately decide the fate of New Vegas and beyond. What we think: Stepping out into the vast deserts of the Mojave for the first time has become a rite of passage for many RPG fans, and Fallout: New Vegas deservedly sits at the top of the Fallout pecking order From the moment the first cutscene plays and the general premise of the game is laid out, New Vegas offers roleplaying and immersion like no other game on this list. Each location or small town feels unbelievably deliberate in design, and the world is littered with notes and lore that make the overall setting of the game feel equal parts exciting and bleak. New Vegas itself is easily the best hub ever featured in a Fallout game. It’s possible to spend hours simply sitting and gambling at one of the casino’s many tables. The cast of characters that inhabit it is also delightfully varied and immediately believable, with a standout performance from Matthew Perry a real highlight. Combat is relatively similar to the third game, with the big change being that players can now aim down sights. All of the mechanical elements are further refined compared to Fallout 3, with gun modding and crafting a welcome addition that has since become a staple. If you are yet to play a Fallout game and want to start with just one, then New Vegas is absolutely the way to go. Best Build for Survival Mode in Fallout 4 | Fallout New Vegas console commands | Best Fallout 4 mods 2024: PC, PlayStation & Xbox | All Fallout game Easter eggs in Prime series so far

  • Best Fallout New Vegas console commands on PC – Dexerto

    Best Fallout New Vegas console commands on PC BethesdaThe Fallout New Vegas console commands are incredibly useful. Here are the best ones you can use to enhance your wasteland wandering. The Fallout New Vegas console commands have helped maintain the longevity of the game, as despite coming out in 2010, it’s still extremely popular on PC. The game’s development was farmed out to Obsidian while Bethesda worked on projects like Skyrim. Yet the Courier’s adventure through the Mojave Wasteland remains one of the most celebrated Fallout experiences of all time. Console commands help players tailor the experience to their liking, serving as cheats in some cases and quick fixes in others. These are the very best console commands you can use on PC for Fallout New Vegas. Contents Best Fallout New Vegas console commands – Spawn in-game items/characters – Console commands to change the player – Fallout New Vegas faction reputation codes – Fallout New Vega NPC Console commands – Camera, display & miscellaneous useful codes – How to use console commands on PC – Best Fallout New Vegas console commands Here’s a breakdown of all the most useful console commands you can use and what each one does: Spawn in-game items/characters The Fallout New Vegas console commands can also be used to spawn enemies and items. The only complication is you need to know that item/enemy’s individual ID. The good news is all IDs can be found here. To use each code, bring up the console and type: player.additem followed by a space, the ID, another space then the quantity. It should look something like this: For example: player.additem 0013BF53 1 If you typed the above into the console, you’d be the proud owner of the villainous Caesar’s armor. By typing: player.removeitem If you’re in mood to spawn some weapons or armor, then these are the codes you need: These codes allow you to make changes to your playable character:Weapon codes Armor codes Console commands to change your character

  • Best Fallout 4 cheats & console commands on PC – Dexerto

    Best Fallout 4 cheats & console commands on PC BethesdaFallout 4 allows players to use console commands to enhance the classic game‘s experience and unlock new and fun features. Though these aren’t exactly the cheats of old, they basically allow the player to do anything they want. Fallout 4 is one of Bethesda’s most beloved games. Set in the same post-apocalyptic world as others in the franchise, you can put countless hours into exploring the Wasteland, and console commands and cheats can mix up your experience. While fans eagerly await a new entry in the main series, many have returned to play the classics after the release of the critically acclaimed Prime Video adaptation and they may want to shake things up. So, here are the best console commands & cheats you can enable in Fallout 4 on PC. Best Fallout 4 cheats & console commands – NPC manipulation console commands – Character manipulation console commands – Completing the game with cheats – Faction console commands – How to use cheats & console commands in Fallout 4 – Best Fallout 4 cheats & console commands The list below includes some great commands to start with when dabbling in console commands – and even flying around the map if that’s your thing.

  • Best Fallout 4 mods 2024: PC, PlayStation & Xbox – Dexerto

    Best Fallout 4 mods 2024: PC, PlayStation & Xbox BethesdaMods can help transform Fallout 4’s war-ravaged wasteland into the perfect post-apocalyptic playground allowing you to tweak the game to your liking. Here are the best mods in Fallout 4 on Xbox, PlayStation, and PC to download in 2024. Games by Bethesda often enable their modding community with titles like Skyrim and Fallout featuring lots of different mods to shake up the gameplay. Fallout 4 on Xbox, PlayStation, and PC combines first-person shooting, RPG elements, survival mechanics, and cinematic storytelling, making it sometimes feel like several different games in one. However, not every mechanic in Fallout 4 will appeal to all players — for example, some may prefer building and maintaining settlements, while others enjoy focusing on quests. As such, the game features a staggering number of mods to change how you approach the Wasteland, so these are the very best Fallout 4 mods you can download in 2024. Best Fallout 4 mods on PC Here are the best Fallout 4 mods you can download on PC, allowing you to overhaul settlers and settlements or even turn your character into a Synth. PC settlement mods Place Everywhere Though Fallout 4’s settlement system is a relatively simple achievement in its own right, some of the practical design features can quickly become annoying. One of those is being unable to place objects due to immovable obstructions or uneven ground. Step forward, Place Everywhere. As the name may suggest, it allows the player to place settlement objects anywhere within the boundaries of a settlement and sometimes beyond. These objects can be placed over or inside existing models or even free-floating in the air without support, making the construction of complex settlements much easier. [Download] Scrap Everything Working well in tandem with Place Everywhere, Scrap Everything is the tool every image-conscious settlement builder needs. It allows the player to scrap pretty much everything in sight, allowing for a truly blank canvas on which to start rebuilding the Commonwealth. From the corpses of raiders you just killed to frustrating debris littered across Sanctuary, the post-apocalyptic wastes have never looked so clean and presentable. [Download] Homemaker – Expanded Settlements Though the base settlement construction objects work just fine, building on multiple sites quickly becomes visually repetitive. That’s where Homemaker comes in, bringing with it a wealth of new options for players to truly make their settlements feel like home. The mod comes with over 1000 additional objects of all types, from basic structure models to the finest decorations. It’s also complete with functioning mechanics, allowing for new planters and other resource items to make sure your settlement stays healthy. [Download] Better Settlers Building settlements in Fallout 4 is fun and is a huge part of the game’s appeal. It’s satisfying to see your settlements grow, trade, and build alliances with others. It also gives you some nice places to send your NPC companions to make sure they’re safe. However, other than your companions, the standard settler NPCs in Fallout 4 are rather dull and lifeless. Their AI isn’t great and they wander around mindlessly, waiting to be attacked by radscorpions and other mutated monsters. This mod changes that, giving settler NPCs much more agency and improving their AI. They’ll be more likely to defend the settlement when an attack happens, and will have much more variety in terms of conversations and designs. Settlements Expanded Where Homemaker is the best settlement mod for adding raw variety to the equation, Settlements Expanded brings functionality in spades. Its main focus is to provide a greatly increased settlement budget, allowing players to construct settlements as big and complex as their PC hardware will allow. It also comes with several optional choices, including the ability to grant the perks required to construct specific items or add 1000 of each building material with the push of a button. Very useful for those who want to design with absolute freedom. [Download] Repairable Sanctuary Sanctuary is the first settlement players unlock after leaving Vault 111, and it’s arguably the one with the most potential. That said, the base version of the game doesn’t allow players to repair the existing structures or generally improve the appearance of the place. The Repairable Sanctuary mod makes the dream of a resurgent hometown an achievable reality. Structures, including the existing houses and rickety bridge, can all be restored to their former glory, quickly making Sanctuary the beacon of civilization in the Commonwealth. [Download] Settlement Management Software Though it may be a mod for the more fastidious leader, Settlement Management Software has a lot to like. It adds several quality-of-life features related to organizing and running your locations effectively. These include additional stats for each settlement and individual settler, as well as the ability to control settlements from any accessible terminal. It also allows easy management of supply routes and the options to root out covert synths before they become a problem. [Download] Sim Settlements 1 & 2 It’s all well and good having a burgeoning population of settlers in your locations, but the game really does not allow them to do very much. Sim Settlements changes that, turning your residents into contributing members of society. The systems on display here are impressively deep. The mod’s main function lets players designate areas as build zones. These zones can be set for specific purposes, from commercial to agricultural to residential, and settlers will pick up the slack and build suitable structures in those locations. It also adds more depth and character to the roster of potential residents. The sequel does more of the same with some added quality-of-life features. Depending on your priorities, both could be suitable additions to any playthrough. [Download] Longer Power Lines As the name makes abundantly clear, Longer Power Lines removes the game’s largely arbitrary restrictions on linking electricity throughout individual settlements. It’s a relatively simple premise that saves a ton of hassle when powering up devices in awkward spots. [Download] Weapons & Armor mods Armorsmith Extended Of all the mods on this list, few shift the fundamentals of an in-game system as much as Armorsmith Extended. It overhauls many of the restrictions placed on armor in Fallout 4, allowing players to do several things that the base game rules impossible. Chief among these is being able to equip any outfit underneath armor pieces. This saves a ton of annoying time switching to Charisma clothing for tough conversations. In addition, it adds a ton of crafting and workshop options that really help to build each character in an entirely unique way. [Download] Eli’s Armour Compendium Eli’s Armour Compendium adds some much-needed variety to the armor options available from the Commonwealth. It adds 80+ lore-friendly unisex armor sets to the game, as well as 30+ accessories and plenty of additional color options for each item. Most of these armor pieces are acquired by talking to a custom NPC, Ellie, and blueprints can be obtained to unlock crafting recipes for the new options. All in all, it’s an impressively executed mod that remains well-supported in 2024. [Download] K-9 Harness – Tactical Body Armor and Backpack for Dogmeat Dogmeat might be the goodest boy in the entirety of the Commonwealth but he remains vulnerable to the many dangers we face. As such, it’s high time he was afforded some form of protection, and that is where the K-9 Harness mod comes into the equation. Essentially, equipping your favorite canine companion with a fully moddable vest transforms him from a loyal pet to a fully kitted-out attack dog. Side pouches or a backpack can also be added, granting him +40 or +80 carry weight and ballistic weave is available for extra protection. [Download] Concealed Armors So you’ve just finished crafting that perfect trench coat outfit, an homage to Walton Goggins’ character in the new Fallout adaptation. Unfortunately, it doesn’t provide any protection, and all those raider armor pieces make your character look ridiculous. Well, worry about that no longer, as Concealed Armors allows you full control over your look without any of the negative effects of removing the armor piece. Fashion in the Commonwealth doesn’t have to be difficult, and this mod is the best way to seize control of your look. [Download] Wasteland Sniper by Hothtrooper44 Bearing in mind the effective options it can offer for staying out of trouble, surprisingly few seem to gravitate towards being a sniper in Fallout 4. For those who do want to get “all ghillied up,” Wasteland Sniper is the mod for you. Though it might not be the deepest mod on this list, it’s a very visually impressive homage to a specific character archetype. It offers fully craftable suits for both male and female characters, with a lack of clipping that’s genuinely impressive. It also comes in different colors, so that’s always nice. [Download] Weaponsmith Extended Rather than searching through NexusMods for individual weapons, why not let someone else bundle up all of the best ones into one convenient package? That’s where Weaponsmith Extended comes to the fore, bringing a huge range of new killing devices into the game. It can be a bit tricky to set up, with multiple mod dependencies to be aware of, but it is a lot easier than curating these modded weapons individually. [Download] Combined Arms – Modern Weapon Pack Though Weaponsmith is an extensive weapon pack with everything from the wonderful to the downright weird, Combined Arms has a much more significant focus on realism. The pack adds 14 famous real-world weapons with extremely detailed textures that put Call of Duty to shame. Though it does throw off the immersion somewhat, it is nice to get away from the shoddy pipe pistols occasionally, in favor of using a Barrett 50 cal to blow away a Super Mutant Behemoth. [Download] Remote Explosives – C4 with Detonators and More Adding to the above arsenal of realistic weapons is the Remote Explosives mod, adding some devastating options to a player’s arsenal. From C4 to more rudimentary improvised explosives, they come with significant attention paid to the explosion types in-game. Additionally, all of these can be detonated remotely, allowing for the creation of unique situations where players can destroy some of the game’s most powerful enemies simply by kiting them in the right direction. [Download] Gameplay mods Unofficial Fallout 4 Patch – UFO4P If you decide to download just one mod from this entire list, the Unofficial Fallout 4 Patch is the one to go for. Its effects on the game are far too numerous to name here, but it really brings the Fallout 4 experience to an entirely new level. The patch adds thousands of bug fixes for the base game and each DLC pack, making exploring the Commonwealth and beyond a remarkably smooth experience. [Download] Start Me Up – Alternate Start and Dialogue Overhaul In fairness to Fallout 4, the vanilla start sequence is perfectly fine. Unfortunately, after a few playthroughs, going to check on Shaun in his crib quickly becomes an annoying chore. The Start Me Up mod adds a ton of alternate starts for the player character. In addition, it allows the player to skip the start sequence entirely for those who want to jump right into the action. It also leaves the normal start on the table if revisiting it suddenly becomes appealing again. [Download] Campsite – Simple Wasteland Camping (and HD Sleeping Bags) Ever been out in the wastes and fancied a night under the stars, instead of in a recently liberated raider camp or a far-off settlement? Campsite makes that a reality, allowing players to roll out a sleeping bag and have a well-earned rest amidst the “beauty” of post-apocalyptic nature. It doesn’t stop there though. The mod comes complete with craftable camping kits, including tents, dog beds, campfires, and cooking pots to make survival while exploring a little less of a daunting prospect. Everything feels setting-appropriate and it’s fair to say that the mod adds richness to the base game’s offering. [Download] Survival Options For those who have been around the Commonwealth more than the average player, things can quickly become stale. The Survival Options mod aims to add control over many of the game’s elements for a truly custom experience that lives long in the memory. This mod can do everything from the smallest tweak to how saves work to an entire overhaul of the survival mechanics involved in managing the player character. Even if you just want to change one element that has been bothering you since the start, it remains well worth downloading. [Download] Everyone’s Best Friend The premise behind this mod is simple: Dogmeat will always have your back, even if you have a human companion. In earlier Fallout games, Dogmeat could accompany you even if you had a human companion. However, Fallout 4 limits the player to just one companion, regardless of their species. The Everyone’s Best Friend mod fixes this and allows you to always have your loyal German Shepard by your side. Dogmeat will aid you, and your human companions, in combat, making you a powerful trio. Fire Team Support Factions are a huge part of Fallout 4; you can join one or more factions and work to either unite them with others or lead them in crushing opposition. However, while you do a lot to help the factions in Fallout 4, they rarely do much to help you in return. This mod changes that by making it possible to call in support when you’re in a tricky situation. Pinned down by super-mutants? No problem, call in a Brotherhood of Steel Fire Team to help you level the playing field. The mod also works with every other major faction in Fallout 4, including the Railroad, The Minutemen, and the Institute. Another Life Those who have played Fallout 4 will know that Synths (synthetic humans, aka robots) play a massive role in the story. Much of Fallout 4 revolves around Synths fighting for freedom and equal rights in the Wasteland. This mod makes that struggle even more poignant — by making the playable character a Synth. This changes the game’s opening and narrative structure, as while you’re no longer searching the Wasteland for your son, you’re instead searching for your purpose. The Another Life mod lets you explore the game’s central theme from a brand new perspective. Will you liberate your kind, betray them, and side with your creators in bringing them to heel? Or will you bring peace and end the conflict? It’s up to you. Weightless Junk and Other Items Collecting junk while exploring is a major part of ensuring your settlements have the resources for building and the character has everything they need for crafting. As such, carry weight can quickly become an issue and junk items are often the first to be sacrificed. Weightless Junk and Other Items removes that headache and allows players to fill their inventories with seemingly useless nonsense until their hearts are content. It might not be the most realistic mod on this list but it really is one of the most useful. [Download] Easy Hacking The first time you successfully hack a terminal in a Fallout game is quite a rewarding experience. However, it doesn’t last particularly long, and it can quickly become one of life’s chores, as well as a barrier to progression in some cases. The Easy Hacking mod kicks in once players open a terminal for hacking. Instead of the usual word options to whittle down, only one remains on the screen. This is the correct password, and clicking it saves a lot of time over the course of an entire playthrough. Perhaps not one for the first run-through, but a welcome relief in later efforts. [Download] Achievements One of the major downsides to using mods in any game is that it usually disables achievements on Steam and other platforms. The simply named Achievements mod bypasses that, allowing players to collect their rewards for completing certain activities in-game. Is it the most morally pure of the available Fallout 4 mods? No. But in a single-player game, it’s a justifiable inclusion on this list, particularly when simply using console commands instead of mods is also compatible with achievements. [Download] Visual and system overhaul mods Darker Nights While writing this list, one of the things that quickly made the least sense was how bright the wasteland is at night. It could be a warming radioactive glow, but more likely, it’s just a design choice on the part of the developer. Darker Nights is the helpfully named mod that simply turns nights into a truly tense experience, in a world that operates largely without electricity. It might not be for those who struggle to see certain things in low light, but it’s a must-have for realism aficionados. [Download] Enhanced Lights and FX Working towards a similar goal to the mod above, only this time with light, Enhanced Lights and FX turn certain settings into beautiful places to occupy. The advanced lighting effects it adds are significantly more realistic than the base version and it actually works very well in tandem with Darker Nights, when moving from an exterior to an interior. [Download] Water Enhanced It might be a highly radioactive hellscape but there is a lot of water to look at across the Commonwealth. Bearing that in mind, we, as players, may as well make it as spectacular as possible while off on adventures. Players with older PCs might want to give this one a miss but for those whose hardware can handle it, it makes a lovely addition to a visual mod suite for Fallout 4. [Download] Fallout 4 Enhanced Color Correction There is nothing wrong, per se, with the way that Fallout 4 has been visually designed by Bethesda. That said, there are some surfaces, textures, and colors throughout the world that remain a little drab and uninspiring. Fallout 4 Enhanced Color Correction does a lot to update those and bring them closer to 2024 standards. Everything from huge structures to smaller surface visuals on individual items has been changed and the world looks all the better for it. [Download] LooksMenu The character creation screen in Fallout 4 is adequate at best and falls well short of the recent standards set by games like Baldur’s Gate 3 and Dragon’s Dogma 2. LooksMenu doesn’t manage to bring it up to that level, but it’s always nice to have more options. The mod adds a ton of different selections to each of the individual facial customization areas in the game, including some zany choices for those who are feeling particularly creative. It also allows players to save and load presets so characters can be easily replicated across multiple save games. [Download] Improved Map with Visible Roads The Pip-Boy map is a funny thing. On the one hand, it feels spectacularly lore-appropriate and fitting for the tiny wrist computer. On the other, it can be woefully difficult to read and navigate, particularly in interior settings. Improved Maps with Visual Roads make all of that a lot easier to understand. Discovered roads are now very pronounced and settlement types are clearer and easier to differentiate. A must-have for any wasteland wanderer. [Download] Best Fallout 4 mods on Xbox & PlayStation There are significantly fewer Fallout 4 available to download on console, but there are still some worthwhile pickups listed below. They allow you to simplify the lockpicking and hacking minigames, gain infinite weapon ammo, and more, hopefully making your trip to the Commonwealth a lot easier in the process. Visual and performance console mods Vivid Fallout Vivid Fallout is probably the best-looking and most comprehensive visual update available to console players. It updates many of the game’s base textures and adds HD remasters across the board, making the Commonwealth all the better for it. For those who like to build huge settlements, using this mod in conjunction with high-density areas can strain the hardware. Fortunately, in all of the basic locations on offer to players, the current generation of consoles handles the load impressively. Enhanced Blood Textures One of the Fallout series’ most iconic design choices is the explosive and gory nature of its combat. Unfortunately, some of that gore has started to look a little dated as Fallout 4 moves further and further away from its original release date. In better news, Enhanced Blood Textures exists and it makes the whole thing unsettlingly realistic. Not only have the visuals been updated, but blood physics too, allowing the substance to behave in a way more reminiscent of real life (upsettingly). Wasteland Creatures Redone Now that we know how to update the visuals of the game world on console, it only makes sense to do the same for the creatures. Wasteland Creatures Redone is the best option available for that, retexturing all of the Commonwealth’s deadly denizens. The Bloatfly pictured above is a great example of the depth added by the mod, and it’s an essential part of the wider tapestry of bringing the game’s visuals into the modern day. Seasons: Winter Whatever happened to Winter? At the very least players would have expected a nuclear winter at some point in the series. Unfortunately, the various developers are yet to deliver but there is a mod that can provide a fun blanket of snow. Seasons: Winter is an impressive weather conversion mod that turns the Commonwealth into an impressive wonderland. The snow settles on the roofs of existing structures, as well as grass, paving slabs, and other floor textures. Variety is the spice of life and this mod brings that in spades. Everyone’s Best Friend Dogmeat’s back! The beloved PC mod is now available on consoles, allowing players to bring their favorite canine pal on adventures alongside another human or robot companion. Not much more to say than that. It’s time to get Dogmeat out of their kennel again. Settlement mods OCDecorator This mod is an absolute must for those who enjoy building advanced settlements. Not only does it give you more freedom when placing items, but it also provides more items from the world of Fallout 4 to be added to your settlement. It essentially removes many of the restrictions that were added in the base game, letting you go to town on your settlements, and building some special and creative camps for your settlers to defend. All Settlements Extended This mod extends the perimeter area of every settlement you have, allowing you to take advantage of more terrain. Having a wider settlement area not only gives you more space for your settlement to grow but also gives you new options when it comes to defense. Settlements in Fallout 4 are constantly under attack, and it gets annoying. This mod gives you more space to set up defenses, meaning attacks from mutants are less likely to get close to anything valuable. Your settlers will also have more time to repel the attack, as invaders will be busy dealing with security turrets and robots. A Better World – Cabin Workshop Pack Bearing in mind the lack of resources available to those who live in the Commonwealth, it’s surprising how little they make use of the remaining wood sources in the world. The player character does not have to be one of those, however, and that’s where A Better World comes into play. The mod makes structures available, from single block items designed to be clipped together like traditional housing kits to entire prebuilt cabins. For those looking to add a little Red Dead flavor to their apocalyptic experience, this is the mod for you. Restoring the Castle The Castle has the potential to be one of the most impressive settlements in the entire game but making that a reality is tricky. Player structures are often stymied by the debris littered throughout and it can be a nightmare to navigate. The Restoring the Castle mod introduces a fun questline that culminates in the restoration of the fort to its former glory. Couple this with an asset mod for the interiors and it will quickly become the best place to be. Diamond City Mayor Diamond City is the greatest bastion of civilization in the entire Commonwealth, so it’s a little annoying that players can’t benevolently rule over it at some point in the base game. The Diamond City Mayor mod adds that functionality. The citizens will address the player as mayor and full workshop control is unlocked, allowing buildings to be constructed all the way up in the bleachers. It also allows for some rearranging of the slightly chaotic layout of the existing city. Sim Settlements 1 & 2 Sim Settlements 1 & 2 are now also available on console and it brings every bit of realism that the PC version adds to the vanilla game. All of the features present in the PC mod are available here and it really is one of the most mechanically deep mods on offer to settlement builders. Gameplay mods Quick Hack and Pick Those who play Fallout 4 on a console and aren’t interested in the game’s hacking and lock-picking mechanics should download this mod, as while these mini-games still exist even after downloading, they have been simplified and streamlined. You’ll no longer get stuck on a certain lock or terminal in Fallout 4 and will be able to breeze past it. Those who’ve played Fallout 4 will know that some locks and terminals act as gateways to progression in certain quests. So this mod will help you access more content faster. Companion Infinite Ammo There’s nothing more annoying in Fallout 4 than being in a heated firefight, only for your companion to run out of ammo. They’ll then scramble around the battlefield looking for it, putting themselves in harm’s way and generally becoming a nuisance. It’s also irritating to remember to keep your companion’s ammo supply stocked up constantly. This mod eliminates both issues. All you’ll need to do is give your partner a gun, and they’ll be able to use it without endlessly searching for ammo. This is especially useful in survival mode when ammo is scarce and best saved for you as the player. Take Cover On reflection, it does seem weird that a game with as much combat as Fallout 4 has no cover system. Obviously, it is possible to crouch behind things, but enemies have a funny knack for shooting the player anyway on higher difficulties. Take Cover is a remarkably polished addition to the game that allows players to cower behind anything from walls to small roadblocks. The cover very much feels like a natural part of the game’s design that Bethesda simply forgot to activate and that’s testament to the mod’s developers. Choose Your Own Perks Arguably one of the best Fallout 4 mods on console, this essentially allows you to test out any build you’d like before committing to it. The mod unlocks all perks from the start of the game, then lets you cherry-pick the ones you’d like to keep active. If you want, you can activate them all and enjoy every perk in a single playthrough. That being said, there are likely to be some that don’t suit your gameplay style, make the game too easy, or simply don’t interest you. However, it’s fun to experiment with different perks and see what fun builds you can come up with. Having access to all perks in Fallout 4 is also something most players don’t get to experience. True Storms The original True Storms mod was actually built for Bethesda’s other flagship project, Skyrim, but it has now made its way over to Fallout. It features a holotape that allows players full control over an entirely remastered weather system. There are far more weather options, including dust storms and heavy fog, many of which have a tangible effect on the game. It also has toggle-based Ghoul hordes and any mod that comes with that is worth adding to the arsenal. Plenty o’ Exploration One of the most frustrating things about Fallout 4 is the number of structures that are inaccessible, particularly in the center of Boston. Though this mod is no longer under active development, the sole mind behind it did an admirable job addressing that issue. It’s a long way from opening up every building in the game but it’s nice to have multitudes of new interiors to enjoy as a longtime player. Unofficial Fallout 4 Patch – UFO4P As compulsory as this mod is on PC, it may be even more so on console. Bethesda games are notorious for their bugs and the console versions of Fallout 4 are examples of that trend. UFO4P is the best mod to address the myriad bugs the base game suffers from. Cheat Terminal Last but not least for this section is the cheat terminal. Essentially it puts all of the options available to PC players via console commands onto the Pip-Boy. Whether you want more ammo, a new shiny gun, or just want to be invincible for a while, then this is the mod to go for. Weapon and armor mods The Attachment Pack The scale of The Attachment Pack mod is genuinely impressive. It adds more than 400 weapon attachments to the game, ranging from the hyper-functional to the entirely aesthetic. The range of sights in the base game is fairly limited, and there are players who choose the best of a bad bunch. That shouldn’t be an issue from here on out, with the mod boasting everything from ACOG sights to more accurate sniper scopes. It also updates Pipe Gun visuals, and is worth having just for that. Vanilla Reanimation Project Bundle There are a lot of weapons in Fallout 4 and many of them have been reanimated in individual mods. The Project Bundle is available on the mod store for both consoles and handily packages up a lot of these reanimations in one place. It adds a lot of variety and realism to the way guns are stowed and reloaded, allowing for immersion during combat that’s pretty unparalleled when used as part of a wider package. NCR Veteran Ranger Armor Unfortunately, the NCR Veteran Ranger armor mod is not available for PlayStation players due to some restrictions on custom assets. However, the mod is still worth its place here. Its simple purpose is to bring one of the most iconic outfits in franchise history into the most recent game. Thanks to this perfectly realized rendition, players will no longer have to head to the Mojave to attain their own NCR armor. Instead, they can become the sole representative of the faction in the Commonwealth. How to install Fallout 4 mods on PC The best method for downloading mods to the PC version of the game is to use NexusMods.com and its associated software, Vortex. The latter can be downloaded from the link here. Once that’s done, mods can be downloaded via the website by following the steps below: Find the mod you wish to download on the Nexus Mods website. – Click the Manual Download button in the top-right corner of the page. – Launch the mod from your downloads folder, and Vortex should automatically launch. – Wait for the mod to install and then launch the game via the play button on the game’s page in the Vortex launcher. – This should launch Fallout 4 with the mods activated. If any are disabled by default, they can be activated via the in-game mod menu. – You should now be able to use the mods you downloaded when you start the game. Remember, you can also add mods from the Bethesda.net site and select the Add to Library option. How to install Fallout 4 mods on Xbox & PlayStation? Bethesda is one of the few companies that make mods available to console players, and they’re also simple to use. To activate Fallout 4 mods on console, simply follow these steps: Select the ‘Mods’ option on the main menu, this will then bring up a list of mods you can download. – Download the mods you’d like to try. – Select and activate that mod once it has been downloaded. – Be aware, though, that Fallout 4 has a limited number of mods available on Xbox and PlayStation compared to PC. Some mods on consoles also don’t work well with others, so try not to use too many at once. If your game crashes or runs slowly when using a certain mod, try to avoid it in the future. It’s important to remember that while the list of Fallout 4 mods on console has been approved by Bethesda, they are not the creators and are not responsible for what they do. Mods are created by the community, so are not always completely stable when used together. For more Fallout content, check our coverage below: Best MTG Fallout Commander decks | Where to find Power Armor in Fallout 4 | All bobblehead locations in Fallout 4 | Best Fallout 76 builds | 20 best Fallout 76 camp locations

  • Best Build for Survival Mode in Fallout 4 – Dexerto

    Best Build for Survival Mode in Fallout 4 BethesdaSurvival Mode in Fallout 4 is the hardest difficulty level you can play the game on. If you’re jumping in, you need to be ready with the best character build. So, here is the best build you can use in Survival Mode. Fallout 4 in true RPG fashion allows players to experiment with a bunch of builds. The Infiltrator build is arguably one of the strongest builds in the game making heavy use of the gun Deliverer which also happens to be one of the best weapons in Fallout 4. The Infiltrator also relies heavily on VATS to take down enemies with an emphasis on stealth. That being said here’s how you can make the best build for Survival Mode in Fallout 4. Contents Best SPECIAL stats spread – Best perks to choose – The best equipment to use – Best bobbleheads to pick up – Best SPECIAL stats spread for a Survival Mode build Survival Mode will have you dealing with buffed-up enemies with increased attack strength and damage resistance so you need to plan your stats accordingly. Since this build has a heavy focus on V.A.T.S., put more emphasis on Agility, Luck, and Perception as all of them combined should give you a lot of value when using V.A.T.S. Strength: 3 – Perception: 4 – Endurance: 3 – Charisma: 1 – Intelligence: 3 – Agility: 8 – Luck: 6 – Best perks to choose for a Survival Mode build Now that you have allocated attribute points to each SPECIAL stat, the next step is to choose perks and level up accordingly. Here’s a breakdown of the perks you need to focus on throughout the game: All of these perks focus on V.A.T.S. kills and sneak attacks which is the essence of this build. Focus as much as you can on these perks. Penetrator, Concentrated Fire, and Gun Nut are some of the most important perks that you should unlock as soon as possible. These perks will work in tandem with the Deliverer which is a gun essential to this build. The best equipment to use for a Survival Mode build The Infiltrator build in Fallout 4 is highly dependent on strategic weapons and armor choices to maximize its effectiveness. Here’s the best equipment you can use for this build: Primary Weapon – Deliverer: The key weapon for the Infiltrator build is the Deliverer, obtained by joining the Railroad faction. To know the full process of obtaining it, click here. – The Deliverer has a unique special effect that reduces Action Points (AP) cost in VATS and increases VATS hit chance. – You can even add mods to the Deliverer for increased damage and VATS performance. Do not remove the suppressor as it is integral to maintaining stealth. – You can get Deliverer mods from Tinker Tom at Railroad HQ if you lack the crafting perks. – Backup Weapons: Look for backup weapons with VATS, accuracy, or AP-related bonuses. The Tinker Tom Special is a good example. – Avoid automatic weapons to retain the benefits of the Gunslinger perk unless you choose the Commando perk instead. – Always have the suppressor attachments with backup weapons to maintain stealth. – Armor Choices: Prioritize lightweight armor early on while your Sneak perk is low, but consider heavier armor as your Sneak improves. – Avoid using Power Armor as it does not suit the Infiltrator build’s playstyle. – Seek out Legendary armor pieces with bonuses for improved Sneak or better VATS performance. – Best bobbleheads to pick up for a Survival Mode build While collecting bobbleheads is not mandatory some bobbleheads will make the build better and stronger. So, here is a rundown of each bobblehead to collect and the effect they have: For a more in-depth guide on where exactly to find these bobbleheads, check out our guide here. Check out our other Fallout coverage below: Fallout 4 console commands | 10 best Fallout 4 mods | All Easter Eggs in Fallout series trailer | Fallout Amazon series: Everything we know

  • All Fallout game Easter eggs in Prime series so far – Dexerto

    All Fallout game Easter eggs in Prime series so far Bethesda SoftworksFallout has a wealth of source material to draw from. Here’s every Easter egg and reference to the video games we’ve found in the Fallout TV series. Spoilers lurk below! The Fallout TV series has received positive reviews from fans and critics with a lot of attention being given to its faithfulness to the games as source material. Of course, there was some panic that the series had made the beloved Fallout: New Vegas uncanon, but this was ultimately shown not to be the case. Instead, the Fallout TV show is a love letter to the game series and goes out of its way to reference it often and drop lots of Easter eggs designed to delight fans of the post-apocalyptic RPG. Here’s a breakdown of all the Easter eggs and references we’ve spotted in Amazon Prime’s Fallout so far. Dogmeat Most mainline Fallout games feature a K9 companion known as Dogmeat. While this is a different dog in every game (with even the breed changing over the years), Dogmeat is always the loyal companion of a Fallout protagonist, aiding them in battle and generally being the best boy/girl. In the TV show, Dr. Wilzig takes in Dogmeat, only revealing the pooche’s name later in the series. This is a direct reference to the games and something that many fans will be happy to see included. The Commonwealth The Commonwealth is a region of the Wasteland that covers the city of Boston and the rest of Massachusetts. It was also where Fallout 4 took place and saw several factions feuding with an underground organization known as the Institute. The region is mostly controlled by a group called the Minutemen who are trying to set up supply lines across the Wasteland to aid the people, but it also has a large Brotherhood of Steel presence. In episode one of the Fallout TV series, a cleric mentions they have been in communication with their chapter in the Commonwealth, suggesting that the Brotherhood of Steel is still active there and likely prevailed over the Institute in Fallout 4. Or it could mean that the Minutemen did and are co-existing with the Brotherhood, which was one of Fallout 4’s endings. The Brotherhood of Steel The Brotherhood of Steel features very prominently in the Fallout TV show. This makes sense as the faction is often front and center in the game’s marketing, and plays a role in nearly every game. They were founded by remnants of the US Military and have essentially become a quasi-religious group who are obsessed with technology. They’re usually keen on pursuing their own agenda but can often be convinced to aid the heroes in various Fallout games. The group was instrumental in defeating the Enclave, and depending on player choice, may also have played a role in defeating Caesar’s Legion and the shadowy Institute in later games. The series does a good job of displaying their best and worst characteristics, such as their desire to help others often being overshadowed by their zealotry. It also faithfully recreates their power armor, Vertibirds, Airships, and even reveals that their armor is fueled by power cores, just like in the game. The Enclave The old enemies of the Brotherhood of Steel, and pretty much everyone else, the Enclave are referenced in the Fallout TV show by their former scientist Dr. Siggi Wilzig. As the TV show takes place several years after Fallout 3, it can be assumed that the faction is mostly defeated and disbanded. In Fallout: New Vegas, a group of Enclave Remnants can be convinced to aid the player in fighting Caesar’s Legion – which means potentially working alongside the Brotherhood of Steel and NCR. If this turned out to be the canon ending, then the former Enclave members may have found a new purpose in the wasteland. However, there could also be a group of villainous Enclave members still out there, plotting a comeback. S.P.E.C.I.A.L Our introduction to Lucy sees her taking part in Vault-Tec’s S.P.E.C.I.A.L program, something designed to help vault-dwellers determine their skills and how they can best serve the community. This is also the game’s character creation system, allowing players to decide what sort of wasteland wanderer they want to be. Vault-Tec One of the biggest and most obvious things the TV show borrows from the games is the existence of Vault-Tec, the rather creepy, ethically dubious organization that makes the vaults to “protect humanity” from nuclear war – while profiting from it. Vault-Tec’s shady nature is also referenced in the TV show and is something that has been alluded to in the games many times without yet being paid off. The TV series also gives us a look at the origins of the famous Vault-Tec jumpsuit and how the colors of this garment became established. Pip-Boy All vault-dwellers are given one of these nifty little devices that’s attached to their arms. In the games, it serves as a HUD and has various other uses. The Pip-Boy is featured many times in the TV series and some characters are even seen playing its built-in retro game, Atomic Command! It’s almost as if Vault-Tec wanted there to be a nuclear war. Vault-Boy bobbleheads and lunchboxes Vault-Boy is Vault-Tec’s mascot and is a frequent sight in the games as he’s featured in the various logos and Pip-Boy animations. His bobbleheads can also be collected in most games to unlock certain features while Vault-Tec lunchboxes are another such collectable. These are also real-life items Fallout fans can collect, with a lunchbox and bobblehead being given away with the special edition of Fallout 3. In the TV show, Vault-Boy bobbleheads can be spotted in most episodes, some hiding in plain sight while others are featured heavily. A Vault-Tec lunchbox can be spotted when Lucy visits Ma’s Sundries. The item is open on the table and looks a lot like the ones you can get in real life. Robots There are a ton of robots from the games in the Fallout TV series, the most obvious being the creepy Mr. Handy who cheerfully tells Lucy it’s going to harvest her organs. However, the show goes even deeper than this, revealing the real-life Codsworth, a human who lent his voice to the robots in the games, TV show, and within the Fallout universe. We also spotted a dead and rusted Assultron in the desert and something that looked like a modified Robobrain. Chems (drugs) Chems and stims are items players can take in the games to recover their health and boost their stats. Players can also become addicted to these drugs and are advised to use them sparingly. In the TV show, Raiders can be seen taking the drug Jet before going into combat, and Lucy even uses a stimpack to heal herself after she scuffles with a Raider. Red Rocket Red Rocket is a garage that features heavily in Fallout 4 and can be used as an early base of operations for the player, as well as somewhere to store and modify their power armor. One such garage is also visited in the TV show and looks a lot like the one from Fallout 4. However, it’s likely to be a different one, with Fallout 4 being set in Boston rather than California. Thumbs-up Vault-Boy’s signature thumbs-up pose has always been a dark reference to nuclear war. It essentially means putting up your thumb to see if you’re in a nuke’s blast radius or not. However, as many people found out when the bombs dropped in the Fallout universe, this is duff information. The TV show also explains the origins of this pose, and how Vault-Tec took advantage of such propaganda to manipulate the population into either certain death or life in one of their vaults. Seeing it explained to a child makes this lie even more creepy. Please Stand By When things go south for Vault 33, as tends to happen to all vaults eventually, the projector screen goes haywire and a “Please Stand By” message appears. This is a nod to many Fallout loading screens. It also appears in many of Vault-Tec’s falsely upbeat propaganda videos. The FEV The Forced Evolution Virus (or FEV) is something the Enclave developed to try and help humanity survive the Wasteland. Instead, it gave rise to the Super Mutants, who under direction from The Master, served as the main antagonists of the first Fallout game. The Enclave would try to reverse their mistake in Fallout 2 and 3 with a nefarious plan to wipe out all mutation in the Wasteland, meaning nearly everything would die. Fortunately, they were stopped, by the combined efforts of the Fallout 3’s protagonist and the Brotherhood of Steel. In the TV series, a hulking green arm can be seen by Dr. Wilzig, with the implication being that this is a Super Mutant. It’s the only one we see in the show, but perhaps Season 2 will show more of these creatures. Some are even friendly and serve as companions to the various Fallout protagonists. Mutated animals While there are too many to list, the Fallout TV series does a great job of including some of the Wasteland fauna from the Fallout games such as Rad Roaches, the two-headed Brahmin, a Yao Guai, Gulpers, and even some Deathclaw skulls at the end. Fans of the games will be very familiar with these critters and it was fun to see them adapted to the show. The Deathclaw tease was especially creepy, so we look forward to seeing if these monstrous beasts make an appearance in the flesh in Season 2. In-universe product placement Those who’ve played any of the Fallout games will be familiar with the various products, brands, and references that have popped up over the years. Some of these are comic book characters that have become mythologized by the survivors of the wasteland, such as Grognak the Barbarian. Others are household items such as Abraxo cleaner, Nuka-Cola, and Sugar Bombs, while some are general everyday locations like the Super-Duper Mart or items like Radaway. This is something that brings down radiation levels in the game, but also exists in the TV show, likely in a similar capacity. The Fiends The Fiends are a small but deadly group of Raiders in the Fallout games who serve as minor antagonists but still manage to make their presence felt. This is also reflected in the TV series when the main characters are unfortunate enough to come across the Fiends, leading to a battle between the two groups. Shady Sands (The NCR) Shady Sands is well known to players of the Fallout games as it’s the main base of operations for the New California Republic (NCR). Located outside of Los Angeles, Shady Sands is a key location in Fallout: New Vegas and somewhere the player can spend a lot of time. By the time the TV series rolls around several years have passed since the events of New Vegas and Shady Sands has been nuked and destroyed by an unknown force. While the NCR likely still exists and will most probably be included in Season 2, it’ll be interesting to see what new threat they’re now up against. New Vegas New Vegas is, of course, the post-apocalyptic version of Las Vegas which even after the bombs dropped, remains the playground of the Wasteland. It’s also the titular location in Fallout: New Vegas, a game set between Fallout 3 and 4. In the games, the city is of key strategic importance to the forces of the NCR who are fighting against the vicious Caesar’s Legion for control of the Mojave Wasteland. However, the city is controlled by the tyrannical Mr. House, who has no intention of giving the city to either faction. New Vegas is alluded to several times throughout the TV series and is likely to serve as the main backdrop to Season 2. Various elements of Fallout: New Vegas are referenced in the show, so it will be interesting to see if the TV series gives us any concrete information on which ending of the game was canon, such as who won the battle of Hoover Dam? The final conflict between the NCR and the Legion. Mr. House Mr. House is the leader of New Vegas in the games and rules the city with an iron fist, supported by his army of goons and robots. House is attempting to create an even more powerful army of robots to secure his dictatorship and to take out his rivals, the NCR, Caesar’s Legion, and the Brotherhood of Steel. However, he loses the means to control the army through the Platinum Chip, the McGuffin of Fallout: New Vegas that kicks off the adventure. The player can side with Mr. House in the game, helping him achieve his ambitions, or they can betray him, killing him, or dooming him to a state of living death if they’re feeling particularly cruel. The player can also work against him from the start, he is, after all, an obvious villain. Mr. Robert House appears in the final episode of the TV series and is revealed to be the founder of Rob-Co. Will he return in Season 2, or will he have met his fate in Fallout: New Vegas? 5 shows to watch if you love Fallout | Fallout just made a huge change to its lore | Fallout Season 2: Everything we know | Is the Fallout TV show connected to the games?

  • All major factions in Fallout: Brotherhood of Steel, Enclave & more – Dexerto

    All major factions in Fallout: Brotherhood of Steel, Enclave & more BethesdaThe Fallout universe is home to some incredible factions, let’s look at the main movers and shakers of the Wasteland. With the Fallout TV show already exploring various aspects of the Fallout universe, and likely to introduce many more, here’s a rundown of all the major Fallout factions and their relationships to each other. For this list, we’ll be looking at factions in Fallout 1, 2, 3, 4, New Vegas, and 76, that the player can team up with or take down, depending on their choices. While there are some clear good guys and bad guys in Fallout, many factions are morally grey, having redeeming features as well as moments in their history that are pretty dark. Here’s every major faction in the Fallout universe. Naturally, spoilers for the Fallout games lurk below. The Brotherhood of Steel The Brotherhood of Steel is essentially a militaristic cult, obsessed with hoarding and controlling technology found across the Wasteland. The group was formed out of the remnants of the US Army and as a result, they often become embroiled in most conflicts eventually, either to help the people of the Wasteland or to pursue their own agenda. The Brotherhood hates synths and considers them an abomination, something which has led them into conflicts against both the shady Institute and the synth-protecting Railroad. Based on their bloody history, the Brotherhood of Steel considers the Enclave to be their oldest and most deadly enemy and often works to counteract that organization’s sinister plans. This came to a head in Fallout 3 when the Brotherhood assisted the protagonist in thwarting the Enclave’s plot to kill nearly all life in the Wasteland. So while the Brotherhood of Steel is often ruthless and zealous, they can usually be persuaded to do the right thing – as long as it serves their purposes. The Enclave The Enclave serves as the main antagonists of Fallout 2 and Fallout 3. They are the remnants of the woefully corrupt and inept government in the Fallout universe and seek to assert their control over the Wasteland even after the bombs drop through any means necessary. They are led by President Eden, who eventually turns out to be an AI who’s directing the Enclave down what it believes is the most logical path to save the human race. This involves wiping out all life in the Wasteland that’s irradiated, meaning 99% of people and animals are likely doomed if they get their way, forcing humanity to start again. After being defeated in Fallout 3, the Enclave Remnants return in Fallout: New Vegas in a redemptive story and can be recruited by the Allies to aid in the battle against Caesar’s Legion. The New Califonia Republic The NCR or New California Republic is a faction trying to bring democracy back to the Mojave Wasteland while also trying to rid it of the brutal slave trade being prosecuted by Caesar’s Legion. The group once wrestled control of the Hoover Damn from the Brotherhood of Steel, but now needs their help to defend it from the increasingly vicious Legion, while attempting to also unite the Wasteland against what they see as a common enemy. To this end, the player in Fallout: New Vegas visits several other factions with the NCR’s proposal and attempts to convince them to aid in the fight against Caesar’s Legion. If successful, the player can build an alliance between the Brotherhood and the NCR and even give the Enclave Remnants a new purpose. There are also lots of smaller factions who can join the battle and help in their own way. Caesar’s Legion Caesar’s Legion are the primary antagonists of Fallout: New Vegas and essentially cosplay as Roman soldiers under their brutal Emperor Caesar. In reality, Caesar’s Legion is nothing more than a well-organized group of slavers and thugs. Their promise to bring order to the Wasteland comes at the end of a blade and those who don’t bow to them are either murdered or enslaved. Should the player choose an evil path, they can join the legion and even usurp Caesar. While Caesar can be assassinated mid-way through Fallout: New Vegas, he’ll simply be replaced by the even more brutal Legate Lanius, meaning the march of the Legion will carry on until they’re defeated utterly. To this day, Caesar’s Legion is one of the most frightening villain factions in all of Fallout. Mr House My House may just be one man, but he has an army of goons and robots at his disposal to ensure his iron grip on the city of New Vegas is never challenged. Conscious of the NCR’s expansion, the threat of Caesar’s Legion, and the ever-tech-hungry Brotherhood of Steel, Mr House creates the Platinum Chip to secure his overlord status. This chip gives Mr House control over an army of powerful robots that he plans on sending into the Mojave Wasteland and laying waste to all who oppose him. However, the player learns about the Platinum Chip from the robot’s AI representative, known as Yes Man, and can either return the item to House or keep it to themselves. The player can usurp House, killing him – or forcing him to live in agony – and can then use the robot army to take over the wasteland, wiping out all other factions. Or players can use this power to make the Wasteland a better place and help the factions they deem most worthy. The Institute The Institute is a shadowy underground organization of scientists secretly working to save humanity and return it to its former glory. However, like the Enclave, their methods leave a lot to be desired. The group has become the boogeyman of the Wasteland, kidnapping people and replacing them with synths, robot people who look and act identical to the original. Many synths have escaped the clutches of the Institute and actively work to undermine them. Many people in the Wasteland view synths as a threat, but others see them as genuine living beings who have earned the right to live alongside humanity. However, the Institute views them as property and uses them to strike fear into the Wasteland to assert control. In Fallout 4, most factions can be recruited to take down the Institute, ending their clandestine reign of terror. As the Institute’s research does represent the best hope for humanity, once the organization falls, its scientists can be rehomed in other settlements across the Commonwealth. The Railroad The Railroad are a group of freedom fighters working in the shadows to take down the Institute and advocate for the synth rights. They’re also at odds with the Brotherhood of Steel who simply want to catalog and destroy synths. The Railroad works with the Minutemen to integrate synths into communities and protect them from persecution. The organization has been criticized in the past for prioritizing synth lives over human ones and for its overzealous tactics. However, the Railroad can be considered a force for good for the most part. In Fallout 4, they’ll seek to destroy the Institute and the Brotherhood, but should the player seek a more diplomatic solution, they’ll live alongside these factions in an uneasy peace – at least once the Institute has been defeated. The Minutemen Like the NCR, the Minutemen aim to restore stability and civility to the Wasteland, creating a network of settlements that can grow and rebuild society. While they are still mostly a military force, they aim to use their strength to protect settlements and keep supply lines open. The group is on friendly terms with the Railroad and while they aren’t enemies with the Brotherhood of Steel they are weary of them. However, the Minutemen see the Institute as the biggest threat to the Commonwealth and aim to unite the various factions against this shadowy enemy. Should the player ally with the Minutemen in Fallout 4, they’ll be able to bring about a peaceful ending, ensuring that the Brotherhood and Railroad also survive, although the player will be given the option to destroy the Brotherhood, should they choose. However, they’ll defeat the Institute with minimal violence, and help its members relocate under their watchful eye. The Master The original enemy in the first Fallout game, the Master aims to turn all humans in the Wasteland into Super Mutants and bring about a golden age of mutation. While not all Super Mutants are bad, the ones that follow the Master are ruthless and follow his despotic rule with cultlike devotion. The Master is eventually defeated in Fallout 1 and the player can use a range of allies to take him down, including the Brotherhood of Steel, who would go on to control that section of the Wasteland until the rise of the NCR. As the Master and his army of Super Mutants are based in California, they could be an enemy we’re destined to meet in the Fallout TV show, at least eventually. The show, as a prequel to the game series, could see the rise of The Master or reference him in some other way. Vault-Tec Vault-Tec is a very shady group that profited from the fallout of nuclear war by building bunkers that were designed to shield humanity from the blasts. However, in reality, Vault-Tec simply sought to control the survivors and create a new world order around their ideals once the war was over. Most vaults were in fact creepy human experiments with the survivors being unwitting lab rats – which is why so many people never emerged from their vaults. Vault-Tec still exists in the post-war era in some form, but their role in the games has often been overshadowed by other factions. However, whatever this malevolent organization is planning can’t be good, but we’re yet to see this play out in the Fallout games. Here’s hoping that forces like the Minutemen, NCR, and Brotherhood of Steel are ready for whatever their nefarious plans turn out to be. Fallout: New Vegas fans are angry at the TV series | 5 shows to watch if you love Fallout | Fallout just made a huge change to its lore | Fallout Season 2: Everything we know | Is the Fallout TV show connected to the games?

  • All bobblehead locations in Fallout 4 – Dexerto

    All bobblehead locations in Fallout 4 BethesdaIn Fallout 4, Bobbleheads are 20 special items spread across the vast open world. Each bobblehead in the game boosts specific stats and traits of the player and here is how you can find them all. Fallout 4 has a total of 20 bobbleheads in the form of the iconic vault boys in different poses and forms representing different stats such as strength or perception. While collecting these items is an adventure in itself, you also get different upgrades and perks with each bobblehead. So, if you’re wondering where to find each collectible in the game, here’s the exact location of every bobblehead in the game. Contents Strength Bobblehead – Perception Bobblehead – Endurance Bobblehead – Charisma Bobblehead – Intelligence Bobblehead – Agility Bobblehead – Luck Bobblehead – Barter Bobblehead – Big Guns Bobblehead – Energy Weapons Bobblehead – Explosives Bobblehead – Lock Picking Bobblehead – Medicine Bobblehead – Melee Bobblehead – Repair Bobblehead – Science Bobblehead – Small Guns Bobblehead – Sneak Bobblehead – Speech Bobblehead – Unarmed Bobblehead – Fallout 4: All bobblehead locations Strength Bobblehead – Mass Fusion Building The Strength Bobblehead can be found in one of the biggest landmarks in the Commonwealth, the Mass Fusion building. You can find it on the topmost floor on a metal wall sculpture right above the lobby desk. The Strength Bobblehead permanently increases your Strength by 1. Perception Bobblehead – Museum of Freedom The Perception Bobblehead can be found in the Museum of Freedom in a room where we meet Preston Garvey and his Minutemen for the first time. You can find it on a desk inside the room. The Perception Bobblehead permanently increases your Perception by 1. Endurance Bobblehead – Poseidon Energy The Endurance Bobblehead can be found on a metal desk inside the Poseidon Energy Building. Just head inside the building and walk down the catwalk to find the desk. The Endurance Bobblehead permanently increases your Endurance by 1. Charisma Bobblehead – Parsons State Insane Asylum You can find the Charisma Bobblehead inside the Parsons State Insane Asylum. However, you can’t enter the asylum unless you’ve finished The Secret of the Cabot House sidequest. Once, you have finished the sidequest just enter the asylum and head to Jack’s office in the administrative area where you will find the bobblehead placed on his desk. The Charisma Bobblehead permanently increases your Charisma by 1. Intelligence Bobblehead – Boston Public Library The Intelligence Bobblehead can be found in a mechanical room located inside the Boston Public Library. You can unlock the door to the main entrance to the Boston Public Library by passing an easy speech check with the intercom. You can also enter through the subway station which is located North of the library. Once you’re inside, head to the Northwest side of the library to find the bobblehead placed on top of a computer. The Intelligence Bobblehead permanently increases your Intelligence by 1. Agility Bobblehead – Wreck of the FMS Northern Star The Agility Bobblehead is found on the frontmost part of the wreck of the FMS Northern Star. Once you’re in the ship head to the bow of the ship to find the special item on the corner of a plank. The Agility Bobblehead permanently increases your Agility by 1. Luck Bobblehead – Spectacle Island You can find the Luck Bobblehead on Spectacle Island which is pretty close to the wreck of the Northern Star. To find it, look for a green boat and head to its second floor where you will find the item in a locker door. The Luck Bobblehead permanently increases your Luck by 1. Barter Bobblehead – Longneck Lukowski’s Cannery To find this bobblehead, head inside Longneck Lukowski’s Cannery and keep going up until you reach a metal shack with broken windows. You will find the Barter Bobblehead placed on top of a computer on a table. The Barter Bobblehead permanently. makes prices 5% better Big Guns Bobblehead – Vault 95 You can find the Big Guns Bobblehead in Vault 95 in the northern residential sector. You can find it in the northernmost bedroom on top of a radio. The Big Guns Bobblehead gives you a permanent +25% critical damage gain with heavy weapons. Energy Weapons Bobblehead – Fort Hagen You can find the Energy Weapons Bobblehead in the kitchen are of Fort Hagen. However, you will need to complete the Reunions quest to be able to access the area. Once you’re inside, go to the Command Center and keep heading southwest to find the kitchen where you will find the bobblehead on a table. The Energy Weapons Bobblehead gives you a permanent +25% critical damage gain with energy weapons. Explosives Bobblehead – Saugus Ironworks You can find the Explosives Bobblehead in a factory in the Commonwealth called the Saugus Ironworks. However, to be able to get the bobblehead you will need to defeat a bunch of raiders and their leader Slag. Once you have defeated them, head to the blast furnace room using the second-floor catwalk. You will then reach the Saucus blast furnace, head inside and take the catwalk up another level to find the bobblehead. The Explosives Bobblehead permanently increases damage dealt from explosives by 15%. Lock Picking Bobblehead – Pickman Gallery The Lock Picking Bobblehead can be found in the Pickman Gallery which is a large brick building located in Northern Boston. Once you’re inside, keep going down into the tunnels. You will find the bobblehead in the same room you will meet Pickman right next to a trash can. The Lock Picking Bobblehead permanently makes lockpicking easier. Medicine Bobblehead – Vault 81 To find the Medicine Bobblehead, head into Vault 81 in the Commonwealth. However, you will need to complete the Hole in the Wall quest to be able to access the location. Once you’re inside just go to the second floor on the Southern side and keep going up until you find Curie’s office. The bobblehead will be on a table next to a computer. The Medicine Bobblehead permanently increases Stimpak healing by 10%. Melee Bobblehead – Trinity Tower The Melee Bobblehead is located at the very top of the Trinity Tower. You can find the bobblehead in the very same room where Rex Goodman and Strong are being held captive. You can find it sitting on a workbench. The Melee Bobblehead gives you a permanent +25% critical damage gain with melee weapons. Repair Bobblehead – Corvega Assembly Plant The Repair Bobblehead is located on a walkway in the Corvega Assembly Plant. Once you’re inside, head to the highest catwalk outside of the building. You will find the bobblehead on a walkway around the blue sphere with the Corvega sign on it. The Repair Bobblehead permanently makes your fusion cores last 10% longer. Science Bobblehead – Malden Middle School You can find the Science Bobblhead in the Malden Middle School which also happens to be where Vault 75 is located. You can enter the vault through the basement, once you’re inside, keep going up until you reach level three of the basement. Enter the office opposite the training area to find the bobblehead on the table. The Science Bobblehead gives you one extra guess when hacking terminals. Small Guns Bobblehead – Gunners Plaza To find the Small Guns Bobblehead, head to the Gunners Plaza which is a radio building with TV towers and a huge core as a sculpture. You can find the item on the first floor in the broadcaster’s room sitting on top of a desk. The Small Guns Bobblehead gives you a permanent +25% critical damage gain with ballistic guns. Sneak Bobblehead – Dunwich Borers You can find the Sneak Bobblehead in a marble quarry called the Dunwich Borers. Just keep going in deep into the quarry to find the bobblehead under a “4” sign on a table. The Sneak Bobblehead permanently makes you 10% harder to detect. Speech Bobblehead – Park Street Station Fallout 4’s Speech Bobblehead is located in the Park Street Station which also serves as an entrance to Vault 114. Once you’re inside head into the Overseer’s Office which is also the location where Nick Valentine is held hostage. The special item will be on top of a table in the middle of the room. The Speech Bobblehead permanently gives vendors 100 more caps for bartering. Unarmed Bobblehead – Atom Cats Garage The Unarmed Bobblehead is quite easy to find. All you have to do is head to the Atom Cats Garage and look for the main garage where you will find an old rusted car. The bobblehead is on top of the car. The Unarmed Bobblehead gives you a permanent +25% critical damage gain with unarmed attacks. So, there you have it – that’s everything you need to know about companions in Fallout 4. Check out our other guides below: Fallout 4 console commands | 10 best Fallout 4 mods | All Easter Eggs in Fallout series trailer | Fallout Amazon series: Everything we know

  • All Fallout 4 Vault locations – Dexerto

    All Fallout 4 Vault locations Bethesda Entertainment / DexertoFrom bobbleheads to bottlecaps, there is plenty to love in Fallout 4, but nothing’s more iconic than Vaults. These are all the Vault locations in the game and what to expect when you get to them. Vaults in Fallout were originally designed to protect portions of humanity when the seemingly inevitable nuclear war finally arrived. Created by Vault-Tec, they can be found scattered all across the map in Fallout 4 and most of the other games in the series. As you travel through the Wasteland in Fallout 4, completing quests and meeting companions, discovering Vaults is one of the most exciting aspects of the game. This is where you can find them all. Contents Vault 111 location and history – Vault 81 location and history – Vault 75 location and history – Vault 95 location and history – Vault 114 location and history – Vault 88 location and history – Vault 118 location and history – Vault 111 Location in Fallout 4 Vault 111 is found in the far North-West of the map, just a short trip up the road from Sanctuary Hills. As the centerpiece Vault of Fallout 4, this is where the player character and their family go to take shelter when the bombs drop. The Vault itself plays a significant role in setting up the story, though it’s not as downright nefarious as many other Vault-Tec creations. Their propensity to mislead the inhabitants indirectly leads to the death of the player’s partner and the subsequent kidnapping of their child. After just making it inside before a nuclear strike levels the surrounding area, the player’s family is provided with Vault suits and told to step inside “decontamination pods”. The pods are actually cryogenic chambers designed to freeze the population until Vault-Tec deems the outside world safe and gives the all-clear (originally predicted to be 180 days). The signal never arrived, and there was an eventual mutiny by the security forces against the scientists. What happened in the end is unclear, but some certainly died in the skirmish. The big find to look out for once you wake up in the Vault is the Cryolator weapon in the Overseer’s office. Though behind a master lock, it is possible to get early in the game. Simply head over to the Red Rocket settlement and collect Dogmeat as a companion, then head back to the office and ask him to look for useful items. He can (somehow) get the gun out of the cabinet with no fuss. Vault 81 Location in Fallout 4 Vault 81 is located directly South of the Oberland Station settlement, nestled amongst a small cliff face. Look for the large cave-like opening and the Vault is just inside. It’s a bit of an anomaly in Fallout 4, as the last remaining functioning shelter that the game makes the player aware of. Vault-Tec devised Vault 81 as a location for human experimentation, with the express purpose of devising a cure for every ailment that can afflict the species. In a rare display of humanity, that’s not quite how it played out. Upon discovering its true purpose, the first Overseer, Dr. Olivette, decided to expose the company’s plans. When she found out that the government was well aware and had given its approval, she chose to temper its worst elements instead. She stopped her team from infecting the Vault’s inhabitants with all manner of illnesses but was still successful in developing the cure-all. She sealed the other three scientists in a secret part of the Vault with plentiful supplies, to prevent them from achieving Vault-Tec’s goals. In the present day, the Vault features a memorable questline in which a Mole Rat bite leads to one inhabitant becoming infected. This eventually culminates in the player having to decide between mercy and selfishness. Overall, it’s one of the most interesting and narratively rich places to visit in the Commonwealth. The robot companion Curie is found here, as well as plenty of collectibles and useful items. The secret vault also contains the Medicine bobblehead, for those looking to complete their collection. Vault 75 Location in Fallout 4 Vault 75 can be found underneath the partially destroyed Malden Middle School, just southwest of the Greentop Nursery Settlement. Most of the entrances to the school are blocked off, so head to the collapsed part of the wall and look to the left. A door to the basement provides a direct route to the Vault entrance. Of all the known Vaults in Fallout 4, Vault 75 is perhaps the most disturbing in nature. Deliberately built beneath a school, it was pitched to the public as a safe place for children in the area to shelter with their families when the seemingly inevitable nuclear war finally arrived. In actuality, it was designed to facilitate child experimentation. Entire families and the local school teachers arrived safely within the Vault but were immediately separated by security staff. The children were taken to the Atrium, while the adults were not so fortunate, and instead taken to a room and executed. From there, years of scientific tests designed to perfect the human genome began. The children were taught to fear the outside world and told they would be trained to make their situation more tenable once the Vault opened and they were allowed to leave. Unfortunately, this was a ruse, and the scientists had no intention of releasing anyone. The strongest and most intelligent children were “harvested” for their genetic codes on their 18th birthday, while the unremarkable were simply killed when they reached adulthood. Vault 95 Location in Fallout 4 Vault 95 is found almost directly South of the Edge of the Glowing Sea map marker. Simply follow the road down and look for the immense structure built into a huge concrete bunker. The Vault has a heavy Gunner presence, and there are plenty of Assaultrons around, so make sure to come prepared for a fight. Vault 95 was designed to house those actively suffering from chem addictions. A genuine recovery program was put in place, and residents were expected to follow and stay sober, which, for the most part, they did. Some five years in, Vault-Tec’s true plan was revealed. A representative of the company disguised as a resident waited for the others to go to sleep before revealing a hidden stash of drugs. Upon learning of this, many immediately returned to their old ways while others tried to stop them, which resulted in immense violence. Some even realized that this had been intentional, but, by that point, it was too late. The experiment is particularly sad as the Vault-Tec employee notes how successful the program was and how many were well-adjusted to life underground. The Big Guns bobblehead can be found here, on top of the radio in the living quarters. There is also a Stealth Boy in the storage room, behind the door with the Advanced lock. Vault 114 Location in Fallout 4 Vault 114 is found directly underneath Park Street Station, following a relatively short journey through the tunnels. The entire area is protected by mafia-style Triggermen, who will shoot on sight, though they are relatively easy to dispatch, even in the early game. Vault 114 was offered to the great and the good of Boston society as a safe and luxurious place to bring their families. Unfortunately for them, this affluence was exaggerated and most families lived in single-room apartments together. In a bizarre twist, Vault-Tec began searching for an Overseer with a significant anti-authority bias to rule over the formerly powerful. Eventually, they settled on a homeless man known as Soup Can Harry. Everyone who worked at the Vault was instructed to follow Harry’s instructions to the letter, even if it made them uncomfortable or caused direct issues with the residents. The idea was that Vault-Tec would observe how the previously wealthy and influential handled being bossed around by someone of Harry’s status. In the present day, the Vault has been taken over by Skinny Malone and his gang of well-dressed criminals with Tommy guns. In the main story, it is also the site where Nick Valentine is being held captive, just waiting for the player to rescue him. Vault 88 Location in Fallout 4 (Vault-Tec Workshop DLC) Vault 88 is located southeast of the flooded Hyde Park area that was added to the game as part of the Vault-Tec Workshop DLC. Access is limited to a small passage inside the Quincy Quarries, which is protected by some particularly hardy raiders. Kill them, go inside, then use the Pip-Boy to open the Vault. Vault 88 was still being built when the first bombs started to drop across the United States. The Vault was sealed to protect those who were inside. Its unfinished state was enough to protect them from explosive damage, but radiation soon began to leak in. Those trapped inside soon became Feral Ghouls aside from the Overseer, who, despite being Ghoulified, retained her mental faculties by focusing on Vault-Tec’s plans for the shelter. She was never saved but the player offers her a chance to start pursuing her goals. The original intention for Vault 88 was as a test bed for a variety of new devices. These would then be distributed to other Vaults once they were perfected. The Overseer is keen to attract new residents and begin tests on them, so it’s up to the player to decide how much they support this pursuit. Vault 118 Location in Fallout 4 (Far Harbor DLC) Vault 118 was added to Fallout 4 in the Far Harbor DLC, to gain access you need to head west from Far Harbor itself until you arrive at the Cliff’s Edge Hotel. After going through the main entrance, head right and work your way up to the very top of the hotel. From there, travel back across the width of the hotel and move down the stairs. Some strong Ghoul variants make the whole journey more difficult, so make sure you’ve got a good weapon on hand. Once you reach a corridor featuring a Glowing One and several other Ghouls, track down the only working elevator and head down to the lowest levels. Walk straight ahead, and you’ll arrive at the entrance to Vault 118. Like Vault 88, Vault 118 is unfinished and was offered to the public as an ultra-luxurious solution to life underground. This was to ensure that the residents they attracted were of particularly notable status, privilege, and wealth. This was because Vault-Tec had intended to divide the Vault into two wings. The first would cater to the whims of ten wealthy guests, while the second would provide cramped living quarters for 300 people from working-class areas. The purpose was to allow the wealthy to make the rules and decide punishments for infringements, with an army of robots programmed to carry out their collective will. This was never realized, however, as funding issues quickly stopped production after the first wing was completed. When the bombs eventually dropped, the Vault was sealed with only the Overseer inside. The Brain Dead quest naturally brings players to this vault in the game after Pearl or Maxwell contracts the Sole Survivor to investigate a recent murder. 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  • A Fallout 76 bug has made a player permanently invincible and they hate it – Dexerto

    A Fallout 76 bug has made a player permanently invincible and they hate it A Fallout 76 player has found a glitch that sends their character into a god-like state where they cannot die – and the player is pleading with Bethesda to put them out of their misery. Reddit user Brogadyn took to the Fallout subreddit to explain their situation, explaining that no matter what happens, their character will not die. “My character is currently unkillable, I mean really unkillable,” wrote Brogadyn. “She can even take a nuke blast to the face and be fine. There is literally zero ways she can die even if I wanted her to (which I very much do at this point).” Brogadyn states that the bug appeared suddenly, and while they refrained from revealing how it happened, believes they could reproduce the state again. The miserable Fallout player has attempted various methods of killing her character, including allowing their character to get mauled by a group of withered feral ghouls, and even went to the instant kill fissure south of Whitespring in an attempt to end their suffering. This glitch is seriously affecting Brogadyn’s enjoyment of the game, as the player is currently unable to progress through tasks as the game seems to identify them as a player with no health, but not actually dead. “What the heck am I supposed to do besides actually starting to make all content in the game trivial?” asked Brogadyn. “I’m really frustrated and I have no idea what I’m supposed to do. Brogadyn reached out to Bethesda on Friday, November 16, but failed to receive any communication back until Thursday, November 22. In response to a ticket, Bethesda told the user to check the status effects active on her character, a response that Brogadyn labelled: “a huge kick in the teeth.” It does appear that the developer will attempt to help Brogadyn with the issue eventually, as a Bethesda employee commented on the post asking for details of the glitch and how it happened. Fallout 76 has been plagued with issues since the game released on Wednesday, November 14. Bethesda have already released a massive patch to try and fix some of the problems, with more updates likely to come in the near future.

  • Where to find Power Armor in Fallout 76: locations, types, & more – Dexerto

    Where to find Power Armor in Fallout 76: locations, types, & more BethesdaPower Armor in Fallout 76 offers unparalleled protection against the perils of the wasteland. Here’s every Power Armor location in the game. Power Armor is always highly sought after in Fallout games and the same is true in Fallout 76. This bulky gear offers incredible protection from bullets and mutants, but it’s difficult to find and requires serious maintenance. In an online game like Fallout 76, having a working set of Power Armor can be a great way to gain an edge over players who are yet to find a full set. The good news is Power Armor can be round relatively quickly in the game. However, you’re unlikely to find a completed set in one or even two places. Therefore, you’ll need to visit various locations to complete your collection. It’s also worth pointing out that there are several different types of Power Armor, so you’ll want to first complete your chosen set, and then collect the rest. Here’s where you’ll need to look for Contents All Fallout 76 Power Armor locations – What is Power Armor in Fallout 76? – Power Armor level requirements – What is the best Power Armor in Fallout 76? – All Fallout 76 Power Armor locations Each chassis will usually have two or three bits of power armor attached, but you’ll never find a full set. Raider and T-Series armor are the most common when exploring the world. Remember, Fallout 76 is an MMO so other players will also be looking for the armor. If you get to a location and find the Power Armor chassis is missing, it’s likely been picked up by another player. In that case, simply save and reload, or come back later. The armor will respawn eventually. Here’s where you can find Power Armor chassis across the world of Fallout 76: Near Vault 76 West Central Forest East Central Forest Southwest Forest Southeast Forest Toxic Valley North Savage Divide Central Savage Divide South Savage Divide Far South Savage Divide West Ash Heap Central Ash Heap East Ash Heap North Mire South Mire North Cranberry Bog South Cranberry Bog What’s the best Power Armor in Fallout 76? The best Power Armor in Fallout 76 is a matter of opinion, especially when you consider your drip factor. From a stats point of view, the X-01 Power Armor is considered the best armor – and this is the case in most Fallout games, not just Fallout 76. This is the armor of the shadowy Enclave, the villains of Fallout 3, and some of the earlier titles. While the Enclave also appears in Fallout 76, the path to obtaining their armor is different from every other armor set. Unlike the armor above, you’ll need to craft an X-01 set. The terminal in The Whitespring Bunker contains the schematic for the armor. You’ll then be able to craft each individual piece at a power armor station. You’ll need to be at least level 40 to begin crafting this armor, and level 50 to craft the best X-01 gear. Fallout 76 already takes place in a nuclear wasteland. What is Power Armor in Fallout 76? Power Armor is strong armor that was originally used by the military and government before the bombs dropped in Fallout. In Fallout 76, the armor is scattered all over the world and is highly sought after by wasteland wanderers. Brotherhood of Steel soldiers are often found wearing a full T-60 set as standard issue, and the lesser-seen, former villains, the Enclave are associated with the highly prized X-01 Power Armour. There are also various other types found abandoned around the wasteland, and you can build a full set of each without joining either of the above organizations. First, you’ll need to equip a Power Armor chassis, then add parts to this as and when you find them. The chassis alone only provides moderate protection, but once all the limb, torso, and helmet pieces have been added, you’ll be much more formidable in combat. Power Armor level requirements While you can equip the Power Armor chassis at any level, you’ll need to reach certain points before you can equip most of the actual armor parts. Here’s a breakdown of at what level you can equip each Power Armor type: Raider Power Armor – level 15+ – T-45 Power Armor – level 25+ – T-51 Power Armor – level 30+ – T-60 Power Armor (Typically a Brotherhood of Steel set) – level 40+ – X-01 Power Armor – (Typically an Enclave set) level 50+ – If you’re looking for more Fallout content, make sure to check out our other guides Is Fallout 76 cross-platform? | 10 best Fallout 4 mods | Fallout 4 console commands on PC | Is Fallout 76 going free-to-play? | Everything we know about the Fallout Amazon show

  • Fallout – Dexerto

    Register Sign in Login to enable dark mode. Sign up for free to unlock exclusive perks: See fewer ads An Ad-lite experience on articles. Dark Mode Customize your Dexerto experience, choose between dark or light. Great deals with our monthly newsletter Recommendations for unmissable entertainment. Save money with the best online deals in Gaming, TV and Movies, and Tech. Already have a Dexerto Media Group account? Login Register Gaming Entertainment TV & Movies Esports Tech Connect With Us Twitter Twitch YouTube More Archive About Us Advertise With Us Sign up free now Sign in Gaming Entertainment TV & Movies Esports Tech Connect With Us More Gaming Fallout Fallout | All All Fallout 76 How Fallout 76’s Milepost Zero update takes base building to new heights Eleni Thomas Fallout 76 How Fallout 76’s Milepost Zero update takes base building to new heights Eleni Thomas Magic: The Gathering MTG Fallout Caesar deck is a Prime Day must-have for New Vegas fans Jack Bye Fallout Best Fallout 4 mods 2024: PC, PlayStation & Xbox Sam Smith Fallout 76 20 best Fallout 76 camp locations with resources, ranked Rishabh Sabarwal Fallout Todd Howard explains why Fallout 1 & 2 aren’t getting remakes or ports Noelle Corbett Articles Fallout Why it’s the perfect time to start playing Fallout 76 Tom Percival Fallout Fallout 4: Best builds for all playstyles Tristan Stringer Fallout Fallout Season 2 happening “as fast as humanly possible” Tristan Stringer Call of Duty Fallout skins leaked and coming soon to Warzone & Modern Warfare 3 Brianna Reeves Fortnite Fallout fans praise Fortnite for “genius” use of Wasteland currency Brianna Reeves TV & Movies Fallout: How did Moldaver live so long? Cameron Frew Fortnite Five things we want to see from the Fortnite x Fallout crossover Michelle Cornelia Gaming Fallout 4 May 13 patch notes: Frame rate targets, increased display settings & minor bug fixes Shane Black Fallout Bethesda announces another Fallout 4 update & players are apprehensive Daniel Appleford Fallout The best weapons in Fallout 76 ranked James Lynch 1 2 3 4 5 6 7 8 9 View Archive

  • How Fallout 76’s Milepost Zero update takes base building to new heights – Dexerto

    How Fallout 76’s Milepost Zero update takes base building to new heights YouTube: Bethesda SoftworksDexerto spoke to the Fallout 76 developers to discuss how base building will be better and more expansive than ever before thanks to the game’s newest update, Milepost Zero. When Fallout 76 first launched in October 2018, it was met with criticism from fans; however, the developers have refused to shy away from discussing the game’s initial launch struggles while working tirelessly to rebuild community support and elevate the game to greater heights. In 2023, the devs released a wide range of content via the Atlantic City update, which included a new area for players to explore. Fast-forward to September 3, 2024, and Fallout 76 released its twelfth major update, Milepost Zero. This new content adds the most versatile and advanced base and outpost-building gameplay the franchise has ever seen, which greatly expands on the initial formula from Fallout 4. Now, players can even manage their own caravan company and must not only deck it out but be prepared to defend it should the need arise. In an exclusive interview with Dexerto, Fallout 76 Creative Director Jonathan Rush and Lead Producer Bill LaCoste, broke down the development process for Milepost Zero and the importance they place on listening to their community and how this shaped the game’s new update Fallout 76 Milepost Zero update is a love letter to builders As the franchise’s first multiplayer title, Fallout 76 has slowly but surely found its footing as a fantastic addition to the award-winning RPG series. It maintains the essence of the Fallout experience while revitalizing it in a whole new format. The Fallout 76 dev team revealed they had been working on the Milepost Zero update “for the past seven months” before its September release. When asked why they picked Milepost Zero as the game’s next update, community wishes were the leading cause. Its updated building mechanic is the best example of how the developers have taken the controversial Fallout 4 building gameplay and made it fresh, new, and beloved. “There’s a road that goes around the entire Skyline Valley region. We thought this would make a great spot for players to run caravan routes along due to the uncertainty and dangers of the new map addition.” The devs further noted, “Since the Blueridge Caravan is such a popular faction within Fallout 76, the thought of giving them the chance to manage their own functioning caravan company was very appealing.” While the building has always been present in Fallout 76, Milepost Zero greatly expands on this feature. The devs add that “Builders make up a huge portion of our player base” and that they “wanted to add a feature that empowered them even more.” New Best Builds feature is a game-changer for the community In addition, players will also be able to share their hard work via the game’s new social feature, Best Builds. Best Builds allows players to submit, visit, and rate different C.A.M.P.s. (the in-game name for these bases) for all to see across Adventure Mode servers. The new social feature also has a “like” button so players can vote on the best builds each week. Furthermore, the devs confirmed that Best Builds will not include a comments section now or in the future to ensure feedback is “straightforward ” and to limit “opportunities for comments that may be offensive.” While LaCoste and Rush were tight-lipped about future competitions focused on celebrating the best builds in the game, they confirmed that the team had “definitely had discussions about that” and implored players to “stay tuned.” Finally, the devs revealed that they view Milepost Zero as “the first major step towards connecting our builders within Fallout 76” before adding that they’re “anxious to see how players interact with it, which will help shape future development.”