Category: Uncategorized

  • Outriders Anomaly Power: How to get, armor upgrades & weapon mods – Dexerto

    Outriders Anomaly Power: How to get, armor upgrades & weapon mods Square EnixSquare Enix’s newest third-person looter shooter, Outriders, sends players to the planet of Enoch. There, you’ll need to be well equipped with knowledge of Anomaly Power to know how to make the most out of the game’s statuses, mods, and skills. The Anomaly itself is shrouded in mystery in the game’s lore, and whether you’re building your character in-game to be one of the most powerful Tricksters, Pyromancers, Devastators, or Technomancers, you’ll need to know what’s what. Our handy guide below will get you on your way to World Tier 15 in a breeze as we fill you in on what Outriders’s bonus attribute, Anomaly Power, does in the game. A Bonus Attribute Put plainly, Anomaly Power is a bonus attribute. Alongside others such as Amor Pierce and Max Health, it serves to increase the damage that’s dealt by your melee attacks and special abilities. Read More: Best Outriders Legendary weapons, ranked – So, the higher you spec into Anomaly Power, the higher your damage bonus will be. Pyromancers also receive a 10% bonus over the other classes. How do you get Anomaly Power? Increasing your Outriders Anomaly Power is, thankfully, relatively easy to achieve. You can do this in a few ways: Armor mods such as Move Groove, Aura of Force, and Power Assimilation can increase your power depending on circumstances. These range from the number of Elites on a Battlefield, to boosts being applied after critical shots. – All armor looted in-game has the chance to drop with an Anomaly Power attribute. These bonuses stack, too, so utilize them carefully to maximize your output. – Utilizing your class’ skill tree nodes. As an example, some of the skills to boost AP for each class are: Trickster – Reaver: Concentration – Increase your Anomaly Power by 6%. – Technomancer – Pestilence: Grand Amplification – Increase your Anomaly Power by 4% for each unlocked Br/8 Impact Amplifier class node. – Pyromancer – Tempest: Archmage – Each node increases your Anomaly Power by 6%. – Devastator – Seismic Shifter: Anomaly Reservoir – Increase your Anomaly Power by 6%. – – The armor mods that will increase your Outriders Anomaly Power are: So, there you have it. All you need to know on Outriders’s Anomaly Power attribute. Make sure to check out our dedicated main page for all Outriders guides and news, or check out our thoughts in our review.

  • Outrageous Overwatch skin idea turns Roadhog into a beer-bellied brawler – Dexerto

    Outrageous Overwatch skin idea turns Roadhog into a beer-bellied brawler Blizzard EntertainmentOne Overwatch fan has come up with an idea for a redneck Roadhog skin that would be absolutely perfect for the can-crushing, beer-bellied hero. It’s no secret that fans of Blizzard’s popular 5v5 shooter are some of the most creative out there, and once again the community has outdone itself with this new idea for a Roadhog skin. Hog is a favorite pick for Tank players who no longer feel like playing as a Tank, and he’s quite the accomplished outdoorsman, based on some previous skins, like his ice-fishing one. Now, hog has once again turned in his meathook for a fishing hook in the “Backwoods Roadhog” concept created by artist ‘Reinwald.’ The Aussie definitely looks like he’s spent a bit of time in the Outback with this skin idea. Most jarringly, instead of a gas mask, he has an actual mouth and face, although with a giant beard and sunglasses to cover most of it up. With no mask, refreshing his health with filters wouldn’t make much sense. Luckily, he has a sixer of what looks like Pabst Blue Ribbon locked and loaded over one shoulder. Along with some appropriately filthy overalls (this is Roadhog after all) his hook is now a giant fishing lure, with a fresh catch still attached, which would look hilarious as it flies right at you. For this sketch though, the little details really make it a great one. The little pig on his trucker hat, the farmer’s tan, and the crossed double-barrel shotguns appearing in the tattoo on his belly. With this skin, Roadhog and Mountain Man McCree could team up and have a grand old time hunting, fishing, and living off the land. It’s such a good idea that we wouldn’t be surprised to see Overwatch come up with something similar somewhere down the road. For now, we do have the Winter Wonderland event to look forward to for new hero skins, which usually starts in early December. Hog already has two cosmetics for the event, so the chances of him getting another could be fairly slim to wrap up 2020.

  • OTK is making a video game: Project Honor details, RPG gameplay, artwork, more – Dexerto

    OTK is making a video game: Project Honor details, RPG gameplay, artwork, more Notorious StudiosNotorious Studios, backed by OTK, has announced its first online RPG game and while details are scarce for the time being, here’s an early look ahead at what to expect from the popular streaming group. Named after their World of Warcraft guild, Notorious Studios was founded in 2022 by a pair of ex-WoW developers, Chris Kaleki and Douglas Frazer. The studio partnered with OTK, the content powerhouse, to create a video game. OTK partnering up with a game studio is not new. With 100 Thieves’ Project X and Midnight Society’s Deadrop both announcing video games in the works as well. In a new first-look video by Notorious Studios, we now have our first ideas of what their new RPG, Project Honor, will look like. Content Project Honor RPG Gameplay – Artwork for Project Honor – Game Engine used for Project Honor – Does Project Honor have a release date? – Project Honor RPG Gameplay According to Notorious Studios, Project Honor will be “a class-based, online action RPG where you can go on adventures solo or with friends to get loot and resources.” It wouldn’t be too far of a stretch to compare it to WoW, the online RPG game both co-founders worked on before starting up their own studio. On their website, they teased some of the classes we have come to expect in any RPG game. Mage, Warrior, and Priest, each with their own unique class-specific gameplay. Gameplay wise, it will be a third person game with melee combat, spells, and abilities made for PvPvE. There will be both dungeons and an open-world area for players to explore. Notorious Studios says their vision for Project Honor is “World PvP: The Game.” No gameplay footage has been publicly released yet, but they announced that an initial playtest is going to commence sometime this year, and anyone can sign up for it on their website here. Artwork for Project Honor In Notorious Studio’s latest Tweets, they revealed splash art for Project Honor, depicting one of the main classes, Warrior. But before the first look, the studio also released an assortment of early concept art for the game which you can find below. Game engine used for Project Honor Notorious Studios says on their website the game will be using Unreal Engine 5, Epic Game’s recent iteration of the legendary game engine. Project Honor will be part of a new crop of games, such as The Witcher 4, Tomb Raider, and Layers of Fear, to utilize the game engine. Other content org video games in development, such as 100 Thieves’ Project X are also being developed in Unreal Engine 5. The accessibility of Unreal Engine 5 is making it a popular choice for smaller and indie developers who want to create high-fidelity games which were previously unachievable without big budgets. Does Project Honor have a release date? As of right now, no, Project Honor does not have a release date. In the first look announcement, they mention the game is still in the very early stages of development and they can’t show anything just yet. But with playtesting commencing sometime this year, we can estimate it should be out in one or two years’ time in some form of early access.

  • Outcast: A New Beginning – Platforms, gameplay, trailers, more – Dexerto

    Outcast: A New Beginning – Platforms, gameplay, trailers, more Appeal StudiosA sequel 25 years in the making, Outcast: A New Beginning is an adventurous open-world RPG. It incorporates some eye-catching mechanics, so let’s give you all the latest on this intriguing-looking 3rd-person title. First announced all the way back in 2021, THQ Nordic’s project is actually a sequel to the 1999 original – Outcast. Now, the follow-up is so far gone from the OG title in almost every way. Many generations have come and gone in between the two games and Outcast: A New Beginning certainly feels like its name. Incorporating a lot of modern-day, open-world tropes, Outcast 2 feels expansive, mysterious, and jaw-droppingly beautiful. One of the game’s main selling points looks to be its traveling mechanics with an emphasis on Anthem-style traversal. With all this being said, let’s take a quick look at Outcast: A New Beginning. Contents Does Outcast: A New Beginning have a release date yet? No, unfortunately for any fans of Outcast: A New Beginning there doesn’t seem to be a release date. However, we know that the game is nearing its beta phase of production, so, presumably, there will be an update soon rather than later. Platforms Outcast: A New Beginning is currently scheduled to release on the following major platforms: PlayStation 5, Xbox Series X|S, and PC. At the moment, there doesn’t seem to be a release for either last-gen hardware or the Nintendo Switch. If this changes, we’ll refresh this section with up-to-date information. Trailers THQ Nordic and Appeal Studios have already released a handful of trailers to get players interested. The first of which was the announcement trailer. We got a greater look at the game’s open-world design and features in another 2021 look. After some more time in development, ‘Legend of the Ulukaï (Part 1)’ introduces players to some of the story and characters. Gameplay Quite simply, Outcast 2 is a big boisterous loud, open-world, third-person game with innovative movement. Its quirky and eye-catching design looks to be complemented by its fluid gameplay movement. Players can get an instant wingsuit and Jetpack around the map at great speed. Those engrossed in the world will get to explore eight, fully realized villages and embrace traditional RPG elements such as skill trees, and upgrades. A handheld portable shield and an array of creative weapons will fuel the game’s longevity. While we’ll still continue to follow Outcast: A New Beginning, make sure you take a look at every other release hub we have for all the biggest upcoming games: Baldur’s Gate 3 | Armored Core 6 Fires of Rubicon | Starfield | Hollow Knight Silksong | Mortal Kombat 1 | Cyberpunk 2077: Phantom Liberty | Spider-Man 2 | Wolverine | The Lords of the Fallen | Detective Pikachu Returns | Death Stranding 2 | Alan Wake 2 | The Crew Motorfest | Payday 3 | Metal Gear Solid 3 Remake

  • OTK Media expands with new indie publishing venture Mad Mushroom – Dexerto

    OTK Media expands with new indie publishing venture Mad Mushroom OTKThe company behind OTK Games Expo is spreading its wings by establishing Mad Mushroom, a new indie publishing firm. Media company One True King (OTK) hosted its second annual OTK Games Expo on Saturday, June 10. Those not in attendance were able to stream the festivities live on Asmongold’s Twitch channel. Content creators Asmongold, Emiru, Esfand, Mizkif, Nmplol, Sodapoppin, and Tips Out founded the company in 2020. Notably, 2022 marked its first expo and this year’s event placed 30-plus indie titles center stage. The crew at OTK has its sights squared on new endeavors, too, one of them being the establishment of a games publishing house. OTK announces Mad Mushroom, an indie publishing company During the Games Expo, OTK announced its latest endeavor, Mad Mushroom – a next-gen indie game publisher “positioned to revolutionize the gaming industry.” With the benefit of influencers and media platforms on its side, the publishing group aims to provide indie developers with “unparalleled game visibility, marketing, and distribution.” The involvement of OTK owners and influencers Asmongold, Emiru, Esfand, Extra Emily, and Sodapoppin further facilitates such a feat. According to a press release, several industry veterans also joined Mad Mushroom to foster smooth operations. Lead Advisor Mike Sibowitz, a nearly 20-year veteran whose resume includes Activision and Square Enix, serves as one such individual. Ultimately, gamers can expect Mad Mushroom to produce a variety of quality indie titles from all manner of genres. To do so, Sibowitz and the OTK crew plan to assist small teams in steering clear of predatory publishing deals, provide game testing and reviews, and offer access to content creators and influencer marketing. Sibowitz said in a statement, “What sets us apart is our unprecedented exposure through the extensive influencer talent and creators within the OTK Network. By harnessing their power, we can amplify the reach and visibility of indie games, revolutionizing the industry and helping them thrive.”

  • OSRS player becomes first-ever to max all four different Ironman accounts – Dexerto

    OSRS player becomes first-ever to max all four different Ironman accounts Jagex/Dedicated Old School Runescape YouTuber DeviousOSRS has become the first ever player to max all four different types of Ironman accounts after over 8 years of grinding. As an MMORPG, OSRS gives players the freedom to choose their own path through the world of Gielinor, reaching personal goals and achievements as they level up their character. While the majority of the community chooses to make a standard account with no restrictions, some opt for the Ironman mode which offers a completely different experience. Unable to trade or exchange items with other adventurers, Ironman accounts must be self-sufficient and gain everything on their own or in their Ironman group. For the majority of players, just one of these accounts is enough of a task, but DeviousOSRS has taken it to the next level, maxing an Ironman, Hardcore Ironman, Ultimate Ironman, and a Hardcore Group Ironman. Dedicated OSRS player maxes every type of Ironman account OSRS YouTuber DeviousOSRS is the first ever player to max every single type of Ironman account in the game. With a total playtime of over 19,000 hours, the impressive goal took him over eight and a half years and required a tremendous amount of dedication. A lot of players were surprised to see that the standard Ironman account took the longest, but this does make sense given this mode was released back in 2014 when training methods were significantly less efficient. In his YouTube video covering the achievement, Devious revealed his plans for the future after finally maxing out all four accounts. While he was considering maxing his main, he decided he needs a break from grinding skills and is instead going to be working towards a collection log competition on his Ultimate Ironman.

  • OTK Games Expo 2023: Every game shown at the event – Dexerto

    OTK Games Expo 2023: Every game shown at the event The 2023 OTK Games Expo showcased dozens of new and upcoming indie video games. Here’s a list of everything the show included alongside their respective trailers. On June 10, 2023, OTK streamed its second annual Games Expo. The event featured dozens of video game trailers from indie companies. OTK’s Asmongold, Emiru, and Esfand acted as panelists commented on the games as they were showcased. With the cancellation of E3, many video game studios have held their own showcases. Recently, Summer Game Fest began – with multiple company streams still to come. At OTK Games Expo, the group discussed many indie games in addition to their publishing company Mad Mushroom. Keep reading to find out if you want to add any of these titles to your wishlist. How to watch OTK Games Expo 2023 The OTK Games Expo was streamed on multiple platforms like YouTube, Twitch, Twitter, Steam, TikTok, and Facebook. Check out the OTK YouTube channel to watch the full VoD for the event. OTK Games Expo 2023 trailers Here are the gameplay trailers for the titles featured at the 2023 OTK Games Expo: New game announcements While there were many titles showcased during the OTK Games Expo, not all of them were brand new titles. First up are the new games that were shown at the 2023 OTK Games Expo. All of these titles either premiered at the event or were announced a short time before it. Atomic Picnic Toxic Crusaders Gangs of Sherwood Slave Zero X Alien Hominid Invasion The Spirit of the Samurai Reka The Soulwalkers Esophaguys Airborne Empire The Precinct My Little Universe Odinfall Ready, Steady, Ship! Knight Foretold Unrooted Unrooted is a platformer funded by Mizkif, making it a standout at the event. Development updates and showcase titles Not every game shown was a new title. All the games below were revealed prior, but many of these had significant updates on their development or a big update aimed at bringing new players in. We Who are About to Die Turnip Boy Robs a Bank Brotato Saturnalia Creature Keeper Stars in the Trash Scorchlands Project Haven Kadomon: Hyper Auto Battlers These Doomed Isles Tevi Boti: Byteland Overclocked Ugly Towers of Thana Agent 64: Spies Never Die Wandering Village King of the Hat Slopecrashers Robobeat Exocide Dorfromantik The Enjenir Innchanted Mall Craze Checkmate Showdown Demon Spore Whisker Squadron: Survivor Lost Twins 2 Patrick’s Parabox Wayfinder First Dwarf Elements Evercore Heroes 20 Minutes Till Dawn Mob Factory Deceit 2 Riftbound Robocraft 2 Minishoot’ Adventures Bullet Casters Aloft Resistance 204X Don’t Die in the West Tollan Worlds That’s everything that the 2023 OTK Games Expo featured. Check out the video games below before these indie titles launch. Marvel’s Spider-Man 2 | Final Fantasy 16 | Assassin’s Creed Mirage | The Elder Scrolls 6 | GTA 6 | | Wolverine | KOTR Remake | Wonder Woman | DokeV | Dragon Age 4 | Avatar Frontiers of Pandora | Metal Gear Solid 3 Remake | Counter-Strike 2 | Mortal Kombat 1 | AEW: Fight Forever | Crash Team Rumble | Starfield | EA Sports FC | Alan Wake 2

  • Original Fire Emblem revealed for Nintendo Switch – everything we know – Dexerto

    Original Fire Emblem revealed for Nintendo Switch – everything we know NintendoThe Fire Emblem franchise officially turns 30 in 2020, and to celebrate, Nintendo is re-releasing the first-ever game in the series for the Switch on December 4. [jwplayer ghtn855A] If you haven’t ever heard of or played the original Fire Emblem game, you aren’t alone. It’s the title that Marth from Super Smash Bros. is originally from. It was only ever released in Japan. Now, you will have a chance to play the entry that started it all. The original features the hero Marth, who must save the world by defeating the Shadow Dragon. It’s is a fantasy turned-based strategy game where you get stronger by winning battles and leveling up your characters. Veteran fans will be pleased to know that the re-release will not be remastered or changed. The graphics and story will also be as true to the original version as it was in 1990. 30 years ago, the first #FireEmblem introduced beloved characters like Marth, and the series’ signature strategic gameplay. Fire Emblem: Shadow Dragon & the Blade of Light comes to #NintendoSwitch, fully localized for the first time! Available 12/4.https://t.co/UUSjOSgyPu pic.twitter.com/B0vW1jIYCE — Nintendo of America (@NintendoAmerica) October 22, 2020 The history of Fire Emblem The franchise started back in Japan in 1990. It first appeared around the world on the Game Boy Advance with Fire Emblem: Blazing Blade and then The Sacred Stones. It didn’t have too much success with these titles, but it really blew up when it came to the Nintendo 3DS with Awakening in 2012. The game sold over 180,000 units, and lead to the development of more games. After this, Fates came out for the 3DS, which offered players two different games (with a third coming later) in the same world. In June 2019, Three Houses came out for the Nintendo Switch. It was wildly successful, selling over two million units, and winning the Strategy Game of the Year award. There hasn’t been any word on a possible new installment to the series, but there is bound to be another game coming eventually. In the meantime, re-releasing the original is a great way to help modern players experience the origin of the series. It should be exciting to see how it has has changed over the years. The franchise has evolved a lot since 1990, but if you want to see where it all began, you can pre-order the game from the Nintendo eShop right now for $5.99. This will make sure you’re ready for its release on December 4.

  • Oreo’s Mario collab finally includes Princess Peach – but there’s a catch – Dexerto

    Oreo’s Mario collab finally includes Princess Peach – but there’s a catch Nintendo, OreoAfter being excluded from the original set of Super Mario Oreos, Princess Peach is finally getting cookies of her own – via a sweepstakes. Given the success of the Super Mario Bros. Movie earlier this year and the announcement of new Mario games coming to Switch in the fall, it’s no surprise Nintendo chose to promote its iconic plumber by crossing over with well-known brands. Earlier this year, Oreo released a set of limited-edition Super Mario-themed cookies featuring 16 designs, including Mario, Luigi, Bowser, Toad, and Yoshi. However, Princess Peach was noticeably absent to the disappointment of fans. Now, the ruler of the Mushroom Kingdom is getting the royal treatment from Oreo with a special box set of cookies that’s only available through a contest on the company’s website. Princess Peach Oreos are exclusive to a sweepstakes Unlike the previous Oreo collaboration, fans won’t be able to simply buy Princess Peach Oreos in stores. Instead, 5,000 lucky winners will receive a package of these limited-edition cookies. To enter, fans should go to this website. The contest is only available to residents of the United States, including D.C. and Puerto Rico who are 18 years and older. From now until August 23, fans can enter each day for a chance to win. The drawing itself will take place on August 24, and winners will be notified via email. As for the cookies themselves, they are part of the OREOiD line of customizable treats. Rather than standard Oreos, these are white fudge-dipped cookies with pink, yellow, and blue sprinkles surrounding four different Peach-themed designs. Princess Peach is in the midst of a renaissance. The Super Mario Bros. Movie portrayed her as a strong leader and mentor for Mario, a far cry from her damsel-in-distress origins. The latest Nintendo Direct also revealed the princess will star in a new game releasing in 2024. This marks her first turn as a game protagonist since 2005’s Super Princess Peach. While some fans may be disappointed that they won’t be able to find Princess Peach Oreos at their local store, this sweepstakes does feel like a fitting tribute to this regal and distinguished character.

  • Open Roads review: A valiant short story attempt – Dexerto

    Open Roads review: A valiant short story attempt Open Roads, the debut of the team sharing the very same name, may not be the most ambitious game out there, but it attempts something most studios wouldn’t, earnestly creating a video game short story. Video game narratives for the most part are sprawling tales with extensive lore. The medium almost can’t help but be such a way as ever since its inception, adding to the depth is all we’ve known. Even a relatively small game with a small budget like Return of The Obra Dinn has a narrative that one could talk about for hours. Yet, despite the many novel-sized narratives in video games, it’s rare to get an earnest short story in the medium. Why so? Perhaps because our medium is wholly unfit for it. Or perhaps, it’s because the general player base isn’t as receptive to a short story as they are to a sprawling one. There’s always the economic realities to consider as well, given the ever-ballooning budgets of video games. This is where Open Roads Team’s Open Roads comes in. Although as a video game it may not wow most, I can’t help but commend its valiant attempt at an intimate human story in this medium. Open Roads: Key Details Price: TBD – Developer: Open Roads Team – Release Date: March 28, 2024 – Platforms: PC, PS5, PS4, Nintendo Switch, Xbox Series X|S, Xbox One – A clash between 2D and 3D in Midwest suburbia Open Roads’ visuals are distinctly suburbian, to be specific, the American flavor of Midwestern suburbia that is all too frequently reflected in the artistic world from Todd Hido to Alec Soth. And Open Roads makes no qualms about hiding the fact the story is in what most would call the boring parts of suburbia, embracing the same-y-ness of two-storied houses or the fact a good part of the story is told while the characters are in cars. Very rarely does a game dare to set its story in a setting most would feel out of place or most consider too familiar, or even dull for a video game, yet the devs embrace it with open arms. And they do it with some flair as well. In the game, we frequently cut between exploring a first-person fully realized 3D environment and seeing our characters, Tess, and Opal talk to each other in a hand-animated style. Admittedly, it is jarring to constantly switch between the intricately crafted animations and 3D environments, especially when the 2D animations are laid over the 3D animations. However, its saving grace is its ambiance. Everything from the lighting of each of the environments and areas we get to explore, to the mise en place of it all. Is Open Roads walking simulator or a visual novel? Although the term ‘Walking Simulator’ has become a general descriptor of a genre of games, its origins as a derogatory insult to projects whose entire core gameplay loop was just simulating something as boring as walking can’t be overlooked. Gaming has since innovated, with titles like Firewatch, The Stanley Parable, and Journey all showing what a mechanic as simple as walking can do. Somehow, more than a decade into the genre’s heyday, Open Roads seems to still miss the mark. Open Roads’ core gameplay loop is simple. You are put into an environment, in which you find key objects to find and interact with. Upon interacting as Tess, you’ll start a dialogue with her mum, Opal, which slowly pushes along the story. Though many are optional, meaning you don’t really have to interact all too much with said environment. Although a touch more interactive than your average visual novel, it is at its core still primarily a visual novel, even if its creators may have not set out to make it as such. Not only because of its gameplay but the story it has attached itself to. Now, that is not inherently a bad thing, however, its execution leaves more to be desired as its gameplay at many moments felt like it was just there as an obligation so the story could be told, rather than gameplay which fully interacts with the story. A short, intimate affair I played Open Roads on a Sunday afternoon. By the end of the game, a mere 80 minutes later, I was left with more questions than answers as I couldn’t figure out the intention behind it. Why was the game so short? Why write about a relatively mundane story? Why set it in a place that most would roll their eyes at? It was only after playing it when I went to re-read Raymond Carver’s short story collection What We Talk When We Talk About Love, when Open Roads’ story clicked for me. Although it never compares itself to it, I couldn’t help but realize the game seemed to have intentionally strayed away from video games’ tendencies of fantastical depictions of the world. Rather, Open Roads chooses to tell a humanistic story about a single mother and her daughter in as intimate a fashion as possible. Harkening to the works of Carver or Alice Munro, it chooses to tell it through a short story, as only in a short medium could its succinct narrative be conveyed. In Open Roads, we play as Tess, a 16-year-old, who is packing up after her grandma dies which results in her and her mother, Opal, getting kicked out of their grandma’s house. Whilst packing up, Tess and Opal find a hidden luggage that contains secret letters. Tess and Opal go on to embark on a road trip to discover the secret, but also build up their relationship as mother and daughter. Although an extremely tame premise for a video game, I can’t help but compliment its creators for attempting a game this concise. The idea of short stories in other mediums of storytelling is widespread. Literature, cinema, theatre, and even music regularly tell stories in short form, so why can’t video games? Must every single narrative-heavy video game take more than a dozen hours just to complete? Can’t we create stories in video games that are short and precise, and perfect it from there? Must our obsession with playtime length hamper the innovation of the short form? Open Roads’ story may be tame, and perhaps work better as a novella instead of a video game, though you certainly can’t help but commend its devs for trying to tell a humanistic story through a game. Verdict 3/5 Open Roads’ gameplay may not stun and its visuals are not exactly the most groundbreaking. However, it at least dares to bring something new to the canon of video games by telling a humanistic story in the gaming medium, a brief tale historically conveyed through literature. Perhaps Open Roads would’ve worked better if it was part of an anthology of short games with the same theme, but somehow despite its flaws, it still remains a valiant attempt at telling a short story through a game.

  • OpTic Gaming raise over $10,000 for charity in just 4 hours – Dexerto

    OpTic Gaming raise over $10,000 for charity in just 4 hours Over ten thousand dollars was quickly raised by legendary esports and content powerhouse ‘OpTic Gaming’ in a matter of hours following a charity live stream event named ‘Summer Streamathon’. OpTic was founded in 2006 and has since been known as one of the oldest and most successful esports organisations in the world. The ‘GREENWALL’ as their fans have been known, have always been their core focus, presenting a unique family culture across all their content and esports teams. They have competed in various game titles such as Apex Legends, CSGO, Valorant, Halo and famously Call of Duty, which the organization was built on. The genius backbone behind the organization which has gained millions of fans across the globe, such as 3.2 million followers on Twitter, is down to their CEO and founder Hector ‘H3CZ’ Rodriquez, having achieved 1 million followers respectively. Hector grew OpTic by recognizing the potential of content creation, becoming an industry leader since their introduction. This inevitability created household names such as Seth ‘Scump’ Abner, Call of Duty Legend and Matthew ’Nadeshot’ Haag, founder of 100 Thieves. Having an enormous fanbase attracts large sponsorship and partnership deals, whereby the team is currently partnered with giants Mountain Dew, Wingstop and Oakley to name a few. OpTic recently agreed a three-year deal in 2021 with the charity Children’s Health, raising $15,096.00 last year through an annual event named the ‘Summer Streamathon’. This year on July 28, the Streamathon returned again, this time with a bigger production. How did they raise over $10,000? Eight creators participated in this year’s event which was live-streamed on Twitch via the main OpTic channel, as well as the creator’s own streams. Fan favorites Scump and Shottzy were key, as the two faces of OpTic lead teams of four competing against each other in games including: Minecraft, Mini Golf and Jenga. Team Scump: Scump – Maniac – Retals – Hitch – Team Shottzy: In-stream donation incentives were key, including $1-500 for Minecraft which allowed donators to directly impact the game live, $100 handicap for one of the teams and $50 for Shottzy to take a Geography test. In under 20 minutes, $2000 had already been raised, whereby fans were able to donate as part of either team with a running total. By the end of the stream Team Scump was crowned the winner with a total of $5,297.69 compared to Team Shottzy raising $5,135.19. Ultimately combining the two team’s totals and donations after the broadcast it was later announced that OpTic had raised all together $13,367 for the Children’s Health charity in just four hours. For more information regarding OpTic Gaming as an organization and its recent full rebranding follow the attached link.

  • ‘OP’ Suicide Squad: Kill the Justice League build set for major nerf – Dexerto

    ‘OP’ Suicide Squad: Kill the Justice League build set for major nerf RocksteadyAn ‘overpowered’ endgame build for Suicide Squad: Kill the Justice League is on the chopping block. Devs confirmed a nerf is coming in the next patch. Suicide Squad: Kill the Justice League pits the titular team against the most powerful heroes in the DC Comics universe. Players take control of one of the four Suicide Squad members and team up in co-op with friends to… well… Kill the Justice League. If you’re going to take on the likes of Superman, you’re going to need a strong build for any of Suicide Squad: Kill the Justice League’s four playable characters. Whether you prefer King Shark, Captain Boomerang, Deadshot, or Harley Quinn, there are plenty of options for how to play. While diversity of playstyle is baked into the game, early metas have begun to spring up around a particular exploit. Suicide Squad: Kill the Justice League’s Community Manager Darroch Brown took to X to announce an incoming nerf for a particular elemental damaged type. “We are aware of an issue with damage dealt from the Burning affliction, where it is not correctly affected by scaling at high Mastery levels – making it too powerful relative to other strategies,” Brown revealed. “We are working to verify a fix for this and we’re hoping to release it soon.” It might seem like a bit of an odd play for a co-op shooter with no PVP to limit player power. In saying that, Brown did make it clear that the power on offer is the result of a system not working as intended and there’s a decent justification for the health of the game. “This should open up the diversity of builds at the high Mastery levels,” Brown explained. “There’s still a few builds we’ve found at the studio we’re yet to see discovered.” Hopefully with the incoming change, more intrepid Suicide Squad: Kill the Justice League will explore some other options. Player reception to the change looks to be largely positive which is a big plus. Brown also clarified that the incoming Suicide Squad: Kill the Justice League patch would address some other critical issues that players have put to the devs. These include a bug that locks players to a certain Mastery Level as well as server and performance issues. Official notes are apparently in the works and you can expect an update as soon as the pertinent information drops.

  • Will Only Up come to console? PlayStation, Xbox, and Nintendo players desperate to play PC hit – Dexerto

    Will Only Up come to console? PlayStation, Xbox, and Nintendo players desperate to play PC hit SCKR GamesOnly Up is one of 2023’s biggest gaming sensations and sees players scramble to climb a seemingly never-ending Everest of obstacles. The game is available on PC, but will PlayStation, Xbox, and Nintendo players be able to experience it too? Thanks to developers SCKR Games, players have a new rage-inducing climbing game to play – Only Up! Using the same core principles as its inspiration – Gettin Over It with Bennett Foddy – players need to negotiate precariously walkways, jump across impossible-looking gaps, and keep ascending until the game ends. The devious gameplay loop of Only Up is that if you fall, you will lose progress. Depending on the circumstances, it’s entirely possible for you to fall all the way back to the beginning of the game and lose hours of progress. As a result, the game has been played by some of the world’s leading steamers such as Dr Disrespect and xQc. If you’re eager to grab a slice of the action on PS4, PS5, Xbox One, Xbox Series X|S, or Nintendo Switch, then here’s all the latest we know. Is Only Up coming to console? Unfortunately, SCKR Games have yet to address the future of Only Up, and as of right now, it will remain a Steam-only title until they provide some clarity on the topic. It’s no surprise that the devs are happy sitting back and watching their title enjoy the spotlight. With it being the first release for the team, it’s understandable that they might want to focus on making sure it stays completely operational on PC before delving into any other platforms. Especially as speedruns are consuming the community. One streamer managed to complete the game in an astounding 33 seconds, which has led to other players desperately trying to match, and/or beat it. In the meantime, we’ll keep you updated on any updates regarding Only Up coming to console. Don’t forget to check out our Gaming section here at Dexerto for all the latest news on the industry’s biggest titles!

  • Only Up gets removed from the Steam store over potential “stolen assets” – Dexerto

    Only Up gets removed from the Steam store over potential “stolen assets” YouTube: Distortion2After spiking in popularity on Twitch, the simple but frustrating climbing game Only Up! has been removed from Steam. Sometimes, it’s the simplest games that manage to take over Twitch, and Only Up! is the latest viral craze on the platform. From IShowSpeed to xQc and even non-Twitch streamers like DrDisRespect, some of the most popular gamers have taken to the latest craze of climbing up a series of random objects until you reach outer space. Many viewers, who are just learning about the game, will be disappointed to find that it won’t be available for purchase on Steam. Only Up! removed from Steam for stolen assets Players who logged into Steam hoping to try Only Up! for the first time were left puzzled as the game no longer appears in the store. But one Redditor cleared up the confusion, showing that the game had been removed from the Steam store that day. This means that no new purchases of the game can be made, but Steam users who already bought a copy of Only Up! appear to still have access to and can play the game. According to one user in the comments, “[y]esterday the game was updated to swap out the section with the giant girl was removed and replaced with a statue of Atlas holding the earth. The word at the time is that the giant girl was a stolen asset.” The user and others went on to speculate that there could be even more stolen assets in the game, which is what led to it’s delisting. Steam itself has not commented on Only Up! being removed from the store. The Steamworks Distribution Program prohibits developers from publishing any content on Steam that “you don’t own or have adequate rights to.” So the inclusion of stolen game assets would fall under that clause absent any fair use arguments. Until this issue is resolved, would-be players will have to settle for watching their favorite streamers play the game. We will update this space as more information becomes available.

  • Only Up speedrun records: Fastest completion, Any% glitchless, unrestricted, more – Dexerto

    Only Up speedrun records: Fastest completion, Any% glitchless, unrestricted, more SCKR GamesOnly Up speedrunning is already off to a quick start just one month into the game’s release, as speedrunners beat the challenging platformer at breakneck paces. Here is a current look at the latest Only Up speedrun records. Inspired by Bennett Foddy’s ever-challenging Getting Over It, Only Up has seen a surge of interest in the platform climbing game as many of the internet’s most popular streamers join the fun. Despite being an incredibly challenging game, which will most likely see you fall all the way down again and again, titles like Only Up never seem to stop the speedrunning community from putting their best, or fastest, foot forward. So here is all you need to know about the current world record holders of Only Up speedruns. Only Up speedrun categories There are mainly three types of Only Up speedruns, Any%, Bedless, and All Collectibles. Any% is the most popular one, with two categories found under this label, glitchless and unrestricted. In bedless, there are two categories, unrestricted and No Major Skips. We will be mainly covering the Any% category of Only Up speedruns. Only Up speedrun records Below are all the latest Only Up speedrun records for both Any% Glitchless and Unrestricted: Only Up Any% Glitchless Only Up Any% Unrestricted Only Up Any% Glitchless Currently, QEIYO holds the world record for the Any% Glitchless run, at 15 minutes and 44 seconds. This time is significantly faster by a few seconds from the second-place runner, FeiJiWen. Many of the strats for the Glitchless speedrun came from Distortion2, who is a widely known speedrunner who has broken records in games Elden Ring and Seikiro. His fastest run was 16 minutes and 58 seconds, which should give you an idea of just how optimized Only Up’s speedruns have become. Only Up Any% Unrestricted Then we have the Any% speedruns, which, as the name implies, is unrestricted, allowing players to use whatever method they would like to use to complete the game. Glitches and all. Currently, the world record for the Any% Unrestricted speedrun is moistsocks at 4 seconds and 283 milliseconds. To give you context of how much this category has evolved, a Kick streamer beat the game in 33 seconds, which was the world record for a time. However, the start for the category has evolved in that using a glitch, you can fly into the air upon spawning and finish the game within five seconds. However, as Only Up gains more popularity, there is no doubt that the world record will change hands as more players attempt to finish the game in as little time as possible. So check back here for updates when it is beaten once again.

  • Only Up creator reveals they are removing the game on Steam due to “stress” – Dexerto

    Only Up creator reveals they are removing the game on Steam due to “stress” SCKR GamesThe hit sensation Only Up is no longer available on Steam after the developer had the game delisted from the Steam store and cited “stress” as the reason for its removal. Every now and again a game will explode out of the blue. It will become a complete haven for streamers and content creators as they give it all the attention under the sun. It happened with Among Us, and in 2023 it happened with Only Up. Created by SCKR Games – a studio operated by a single user – Only Up is a platformer that encourages players to ascend a seemingly never-ending series of obstacles that get progressively harder. At times you will make unbelievable progress, but the caveat is that one false move can send you hurtling back down – conceivably to the beginning of the game. While streamers were sinking hours of gameplay, and rage, into Only Up, the metaphorical weight of the game has taken its toll on its creator. Only Up delisted from Steam game store In place of Only Up’s Steam page, there is now pretty much only a statement from the creator explaining why they have had the game removed. “I’m a solo developer and this game is my first experience in Gamedev, a game I did for creativity, to test myself, and where I made a lot of mistakes. The game has kept me under a lot of stress all these months. Now I want to put the game behind me. And yes. The game won’t be available in the Steam store soon, that’s what I decided myself.” They continued: “What I need now is peace of mind and healing. I plan to take a pause, and continue my education in game design and further with new experience and knowledge to direct my energies to my next game with the working title “Kith” – it will be a new experience and a new concept with realism, a completely different genre and setting, and the emphasis is on cinematography. This time I hope the project will be created by a small team. This is a challenging project on which I want to significantly improve my skills in game design. Thank you for your understanding.” While it may come as a shock to many to see such a popular product suddenly removed, it appears to be for the betterment of the creator’s own health and general well-being. The game was temporarily removed for a short while due to copyright claims against some of the game’s “stolen assets”. Many players and fans of Only Up will likely be disappointed with this news. However, it will be encouraging to know that the dev is already working on a new game. Also, check out the game that inspired Only Up – Getting Over It with Bennett Foddy – which is still available to play on Steam.

  • One Piece Film: Red’s Uta joins Pirate Warriors 4 as DLC character – Dexerto

    One Piece Film: Red’s Uta joins Pirate Warriors 4 as DLC character Bandai Namco EntertainmentUta from One Piece Film: Red is coming to One Piece: Pirate Warriors 4 as part of the game’s fifth wave of DLC, along with two unannounced characters. One Piece: Pirate Warriors 4 was released in 2020, with three waves of DLC launching that same year. Fans were surprised in 2023 when a brand-new character pass was announced, consisting of three DLC waves, adding nine characters to the game. The first wave in the second character pass brought Gear 5 Luffy, Kaido, and Yamato. The final wave of DLC also has a character shown in silhouette, who appears to be a young version of Gol D. Roger from Oden’s flashback, suggesting older characters are coming to the game. The reason the game is getting DLC this late is likely due to One Piece’s Wano arc running so long. The slower release schedule of the manga means that the story hasn’t progressed much, so it makes sense to release DLC for an existing game rather than to make a brand-new one with limited material to work from. Uta is coming to One Piece: Pirate Warriors 4 in 5th wave of DLC The official Bandai Namco Entertainment YouTube channel has announced that Uta from One Piece Film: Red is the next DLC character to come to One Piece: Pirate Warriors 4. A release date for their inclusion has yet to be given. Uta’s Devil Fruit ability allows her to transport people’s minds into a dimension called “Uta World,” but it’s unclear how this will work in the game. She will almost certainly possess a move that knocks enemies unconscious with her singing, as she does in the movie. While Uta isn’t shown fighting in the trailer, she is seen sporting the armor, lance, and jet pack she uses in Uta World, so they might form the basis of her combat style. Not only is One Piece: Pirate Warriors 4 adding Uta as a playable fighter, but seven songs from One Piece Film: Red will also be added as optional background music for stages. These have so far only been confirmed for the Japanese version of the game. The success of One Piece Film: Red at the box office meant that Uta was a natural inclusion for One Piece: Pirate Warriors 4. It also cements Uta’s status as a character who is likely to appear in future One Piece video games, along with songs from the film.

  • One Piece Odyssey: Release date, platforms, story, trailer & more – Dexerto

    One Piece Odyssey: Release date, platforms, story, trailer & more Bandai NamcoOne Piece is receiving the full JRPG treatment in the form of One Piece Odyssey, as part of the historic anime and manga’s 25th-anniversary celebrations. Here’s everything we know about the upcoming title, from the story it’s telling to the platforms fans can play on. The world’s best-selling manga, One Piece, is celebrating its 25th-anniversary in 2022 and fans are being treated to the best possible birthday present. Bandai Namco and ILCA, Inc have announced a fully-fledged JRPG starring Luffy and The Straw Hat Pirates. One Piece has had plenty of video games in the past, but the opportunity to take control of the colorful characters in a vast open-world will be a dream come true for long-time fans. Here’s everything we know so far about One Piece Odyssey, including story and gameplay details. Contents Is there a One Piece Odyssey release date yet? One Piece Odyssey will be released in the West on January 13, 2022, as announced at the Tokyo Games Show 2022. The game will be available on PlayStation 4, PlayStation 5, Xbox Series S/X, and PC via Steam. The game will arrive in Japan a day earlier on January 12, 2022. Originally, One Piece Odyssey was set for a 2022 release, but producer Katsuaki Tsuzuki explained the delay in a statement: “Before, we were planning to launch this by the end of 2022. However, in order to create an adventure where users can ‘touch the world of One Piece,’ we decided to have more time to make further developments.” One Piece Odyssey trailers A few of trailers have been released for the game so far with the most recent one being a trailer revisiting Water 7 fittingly on November 7. A release date trailer debuted at Tokyo Games Show on September 15, 2022. Bandai Namco dropped the first announcement trailer on March 28, 2022, giving fans their first look at what the adventure has in store for them. A second trailer was released at Summer Games Fest that showed off another look at the game’s set of iconic characters: Check out all of the trailers below: One Piece Odyssey story One Piece Odyssey will be a totally original story not yet seen in the franchise’s manga or anime, with series creator Eiichiro Oda playing an advisory role. From the trailer, we can see that the gang is stranded and separated on a mysterious island after the Thousand Sunny is destroyed, and Luffy is missing his trademark straw hat. A mysterious girl named Lim takes away each of the Strawhats abilities, and it is up to them to regain their powers. The overarching narrative will see the Straw Hats reunite and try to escape the island, but we’re sure it won’t all be smooth sailing along the way. The latest trailer shows the Straw Hits revisiting Water 7 through the memories of a flashback. One Piece Odyssey gameplay One Piece Odyssey will see players take control of series protagonist Luffy, as well as Zoro, Nami, Usopp, Sanji, Chopper, Robin, Frankie, and Brook. Combat is turn-based, so expect each character to have a unique set of skills and playstyle. The game is being described as a “full-blown RPG,” meaning each character will have a host of abilities to unlock as you progress through the story. It isn’t clear yet if it’s possible to choose a party of characters to use in battle, or if these a predetermined based on the encounter. Exploring the island as Luffy will make up a large portion of the game. The trailer showed the captain running climbing across a gorgeous map, with plenty of dungeons to conquer and treasure to find. We now know that other islands such as Water 7 are included in the game as well. There you have it! That was everything we know so far about One Piece Odyssey. We’ll update this page with all of the latest information as and when it’s announced, so be sure to check back here regularly. For more on the biggest upcoming games, take a look at our other release hubs: Hogwarts Legacy | Forspoken | Elden Ring | Assassin’s Creed Infinity | Hollow Knight Silksong | Sonic Frontiers | Evil Dead: The Game | God of War Ragnarok | Gotham Knights | Wolverine | Final Fantasy 16 | BioShock 4

  • One Piece Card Game: Where to buy & prices – Dexerto

    One Piece Card Game: Where to buy & prices Eiichiro OdaWe’ll show you the best places to buy the One Piece Card Game so you can crack some packs and dig for treasure. The One Piece Card Game has finally sailed the length of the treacherous Grand Line and made it to international shores. Arriving just as Luffy’s Gear 5 takes the anime to its peak of popularity, there couldn’t be a better time to get into the One Piece Card Game than right now! We’ll show you how you can get your hands on the One Piece Card Game, as well as which sites are offering the best prices. One Piece Card Game – Why you should start playing The One Piece Card Game allows players to assemble decks representing events and characters from the globally beloved One Piece franchise. Pirates and naval forces alike do battle with blades, cannons, and incredible Devil Fruit powers. While it could be said to still be finding its footing compared to established and entrenched TCGs like Magic: The Gathering and Pokemon, the One Piece Card Game has gained impressive traction in the year since its release. And while they remain affordable now, cards from early sets can often appreciate in value further down the road. So, whether you prefer to construct and clash with decks, or simply want to start building up a collection early, now’s the time to start. Where to buy the One Piece Card Game Your best bet for getting hold of the One Piece Card Game right now is either Amazon or TCGplayer. Thankfully, the game’s earliest products are still available without needing to pay too exorbitant a price, and stock should remain stable for a while yet. Amazon TCGPlayer One Piece Card Game upcoming products The One Piece Card Game has already built up a substantial number of sets and starter decks to buy. But, like any good pirate, it pays to keep one eye fixed on the horizon. Kingdoms of Intrigue is the One Piece Card Game’s next major set, releasing in the US on September 18th. If you’re looking to catch up on the least meta decks, or simply want as much One Piece as you can get your hands on, be sure to pre-order Kingdoms of Intrigue as soon as it becomes available. Please note that if you click on a product link on this page, we may earn a small affiliate commission.

  • One Piece Card Game: Can you play online? – Dexerto

    One Piece Card Game: Can you play online? Want to jump into the One Piece Card Game without playing in person? We’ll let you know what your options are for playing online. TCGs aren’t just for the kitchen table anymore! For many card gamers, online is their preferred avenue for collecting and battling. Magic Arena set the bar, but following the unexpected runaway success of Yu-Gi-Oh! Master Duel, many of the most popular TCGs around now feature some component of online play. The One Piece Card Game is a relatively fresh face in TCG circles, but with the manga’s global dominance – and Gear 5 bringing in huge numbers – its popularity is all set to skyrocket. For a franchise with such enduring global appeal, it would be beneficial for players to be able to jump in and connect to matches with other One Piece fans worldwide. One Piece Card Game tutorial app teaches you the basics Prospective players will be pleased to learn that the One Piece Card Game does come with an official companion app, but it may be more limited than expected. The One Piece Card Game tutorial app is designed to teach players the basics of the game, allowing them to pilot decks and get to grips with mechanics. It does not aim to fully replicate the One Piece Card Game experience but exists as more of a teaching tool. However, it’s only available via Android. While it might not be the full online experience fans are hoping for, the tutorial app does a good job of getting you up to speed with the game’s rules and allows players to get a feel for the One Piece Card Game without spending too much money on physical packs. How to play One Piece Card Game online unofficially: OPTCGSim While no officially licensed online simulators currently exist for the One Piece Card Game, fans have been hard at work to develop a solution. OPTCGSim is a fan-made project that allows players to build or import decks, then battle against other players worldwide. Unlike One Piece itself, there’s no piracy to be found here. The OPTCGSim does not use official assets of the One Piece Card Game and is completely free to use. OPTCGSim is a boon for players looking to expand their options for playing the One Piece Card Game and is the current best method for playing the game online. To download OPTCGSim for Windows, Mac, Linux, or Android, head to the OPTCGSim Discord. Will an official One Piece Card Game online app be released in the future? Still being relatively early in the game’s lifespan, it’s hard to say whether the One Piece Card Game will have enough long-term popularity to warrant a full online conversion. But, given that Bandai has already gone to the trouble of releasing the tutorial app, it’s likely that we could see a more substantial official online experience for the One Piece Card Game soon. Please note that if you click on a product link on this page, we may earn a small affiliate commission.

  • One Piece Card Game booster box drops 36% to incredible price – Dexerto

    One Piece Card Game booster box drops 36% to incredible price BandaiNow’s your chance to claim this valuable treasure and get a head-start in a card game that is quickly growing in popularity. The One Piece Card Game has made a much bigger splash internationally than initially expected, thanks in part to the peak in popularity experienced by the anime’s Wano arc and the live-action Netflix adaptation. For players looking to make a start with this up-and-coming TCG, the Mighty Enemies booster box is on sale right now, and can allow seasoned players and newbies alike to build up a powerful deck from scratch. Dropping a colossal 36%, this is a saving worth taking advantage of. While not quite the lowest price this set has been offered on Amazon, it’s enough of a dip from the average price for us to wholeheartedly recommend it. One Piece TCG booster box hits all-time-low price The Mighty Enemies boosters are the third expansion to focus on One Piece’s East Blue saga, as well as threats from across the whole of One Piece. These cards feature some of the greatest challenges Luffy and the Straw Hats faced early on in their journey, as they began to see just how dangerous their voyage on the seas could be. Starring beloved villains like Rob Lucci and later rivals such as Charlotte Katakuri, these cards will spice up any One Piece deck and provide a significant boost in power. Containing 24 Booster packs of 6 cards each, this Mighty Enemies booster box will make an excellent start to – or continuation of – a One Piece Card Game collection. If you click on a product link on this page we may earn a small affiliate commission.

  • One of XDefiant’s best features is sticking around for Season 1 – Dexerto

    One of XDefiant’s best features is sticking around for Season 1 UbisoftOne of XDefiant’s best mechanics is its movement, which allows players to rely on more than just their aim to win a fight. Now, a developer has confirmed that the feature is not going away anytime soon. XDefiant has only been out for a few weeks and players have been very vocal about what they do – and do not – enjoy about the Ubisoft title. The game’s developers have also been communicative about what feedback they are taking to heart and the changes planned for the first season of content. XDefiant’s Executive Producer Mark Rubin took to social media on June 3 to help clear up what is getting updated and to shut down any false rumors. One rumor Rubin was quick to dispel was that mid-air movement would be removed and bunnyhopping would be heavily nerfed. “I’m pretty sure that’s not true. And I know a guy on the inside,” he told a user who shared a claim that the game’s movement was changing in Season 1. Bunny hopping has been a point of contention with the XDefiant player base. While the movement in-game can be incredibly satisfying, it is easy to abuse the lack of aim disruption when repeatedly jumping and sliding. While players have praised the developers for recreating some of the better movement elements from other popular FPS titles, they don’t exactly enjoy dying to players jumping around corners repeatedly. The developers have responded to player outcry on the issue, saying they will address bunny hopping but don’t want to remove the mechanic altogether. “There’s a sweet spot between intended use and spam and we want to get that right,” XDefiant developer Patrick Price said to concerned players. With that in mind, XDefiant players can expect some kind of change in regards to bunny hopping, such as a potential aim penalty. However, no extreme alterations to XDefiant’s satisfying movement and gunplay are planned for Season 1.

  • One of Deadlock’s most popular characters also has the lowest win rate – Dexerto

    One of Deadlock’s most popular characters also has the lowest win rate ValveDeadlock stats have revealed that one of the highest pick rate characters also has the game’s lowest win rate, with her struggling to win matches. But is this because she’s bad? Valve’s new MOBA shooter isn’t even fully available yet, but Deadlock already has a sizeable and dedicated player base. Those lucky enough to have access have largely positive feedback, praising its gameplay, characters, and more. One of the most popular characters so far is Vindicta, a long-range specialist whose backstory ties her to the Salem Witch Trials and the supernatural. According to Tracklock, Vindicta currently has the third-highest pick rate at 85.64%, putting her behind only Seven (91.38%) and Haze (87.44%). However, players have discovered that she also has the lowest win rate of all heroes in the game right now. While this certainly looks bad for Vindicta, commenters responding to the Reddit post can explain why she appears to be struggling. “Vindicta is just a victim of being very popular,” said one commenter, adding “good players with good aim absolutely dominate with her.” Given that Vindicta’s abilities are so reliant on the player’s skill level – our own tier list even says “Vindicta would be in C-Tier if it weren’t for one thing: Her ultimate” – it makes sense that her high pick rate would work against her in such a major way. She’s marked as an easy character, but Vindicta is anything but. The way her ultimate works is, when Vindicta gets a kill with her sniper, she gets bonus Souls. And, when you max that ability out early, she gets 850 souls per Assassinate kill. If you snowball early, she can roll through games, but playing this way is a huge gamble and requires pinpoint accuracy. On top of that, another user added that she’s “the squishiest character in the game so it’s very easy to farm inexperienced vindicta players.” This is far from the first time this has happened to a popular character in a competitive game. Other commenters compared Vindicta’s situation to that of Dota 2‘s Shadow Fiend or League of Legends‘ Yasuo. Fortunately for Vindicta fans, it’s still early days for Deadlock. The devs are already introducing balancing adjustments in updates like the August 29 patch, so future changes could make her more powerful or easier to use.

  • One D&D Playtest 6 changes: Classes altered & more – Dexerto

    One D&D Playtest 6 changes: Classes altered & more Wizards of The CoastOne D&D’s Playtest 6 is here, potentially bringing some dramatic changes to some of the famous TTRPGs classes. Here’s everything altered in the One D&D Playtest 6. For most of 2023, Wizards of the Coast has been undergoing a series of changes. Naturally, some of those changes have been well-received by fans, and some have not been, such as the OGL drama in January which brought on mass D&D Beyond unsubscriptions. Shortly after, WoTC revealed a new way to approach their fans, promoting Playtests for their upcoming One D&D edition, designed to accumulate all the best bits of 3.5 and 5e into one complete TTRPG system that can be changed when required. These Playtests have seen dramatic changes to the Druid, perhaps inspired by the hit D&D movie, and so much more. Now, with the One D&D Playtest 6 released, seven classes face similar changes. So, what’s changed in the One D&D Playtest 6? Here’s everything you need to know. What’s changed in the One D&D Playtest 6? Most of the changes made in the One D&D Playtest 6 have been surrounding classes, with alterations being made for seven different classes. For ease, we’ve listed all the major changes below: Bard Choose from spell list at first level – New College of Dance subclass – Bardic Inspiration lasts 1 hour – Using Words of Creations: Power Word Heal and Power Word Kill are always prepared – Cleric Trickery Domain has been smoothed out, along with Life, Light, and War Domains – Divine Intervention allows you to cast a Divine spell of 5th level or lower without using a spell slot – Greater Divine Intervention allows you to cast wish – Specialize at first level with Divine Order and at 7th level with Blessed Strikes – Druid Wild Shape is a bonus action, requires prepared forms, and allows you to speak – You can convert Wild Shape uses into spells slots, and spell slots into Wild Shape uses – New Circle of the Sea subclass – An update to Circle of the Moon: spells, temporary hitpoints, and casting while in Wild Shape. – Monk Now deal more damage for Martial Arts – You can now catch and deflect ranges spell attacks – Alterations to class features: Step of the Wind combines Dash and Disengage, Empowered Strikes deals more force damage – Paladin Divine Smite is a spell – Lay on Hands is now a bonus action – All smite spells are paladin-exclusive and are free casts – Ranger Added the Deft Explorer feature – Hunters Mark is ranger exclusive and deals more damage but only triggers once per turn – Conjure Barrage is a ranger-exclusive spell – Rogue You can expend a sneak attack die to cause an enemy to go prone, poison them, and more – As an Assassin, you get advantage on Initiative and can deal sneak attack damage if you act before them, but it’s no longer a critical – Can use magic items as a bonus action – These changes are purely part of the playtest and are not set in stone. They are subject to change upon each playtest and before the release of One D&D. While waiting for One D&D or for your next Dungeons & Dragons session, take a look at some of our other handy D&D content: How to play Dungeons & Dragons | The best tabletop RPG games in 2023 | All D&D 5e books | Best Jackbox games | Best Dungeons & Dragons gifts

  • One DnD Playtest 7: Changes to classes, features, and more – Dexerto

    One DnD Playtest 7: Changes to classes, features, and more Wizards of the CoastOne D&D Playtest 7 brings changes, new materials and revisions to try out ahead of the final launch. Here’s all the changes in One D&D Playtest 7. As One DnD gets closer to its 2024 launch, Wizards of the Coasts’ playtest material is getting closer to the form it will take in the final release. Player feedback has been taken on board from previous rounds, and now Playtest 7 comes with revised versions of multiple classes, weapons and spells. Some playtest material has proven controversial in prior releases, and fans of classes like the Warlock will be happy to see the new versions hewing closer to their 5e selves. Whether it’s large-scale alterations or minor balance tweaks, we’ll walk you through all the changes coming in One D&D Playtest 7. What are the changes in One DnD Playtest 7? The majority of the changes in Playtest seven revolve around five classes. These classes have seen alterations, balance changes and new material. Additionally, some weapons and spells have been tweaked. The changes have been listed and summarised below: Barbarian New Subclass: Path of the World Tree, defense and utility focus. – Reckless Attacks feature lasts for a whole round (now applies to Opportunity Attacks.) – Totem Warrior subclass renamed to Wild Heart. – New and revised subclass features for Wild Heart and Zealot. – Improved damage on Brutal Critical feature. – Fighter New Subclass: Brawler, improvised weapon focus. – New core features: Tactical Mind, Tactical Shift, and Studied Attacks. – Out-of-combat utility increased, Second Wind can be used to activate Tactical Mind and add a d10 to a failed ability check. – Battle Master Subclass and Maneuvers reworked, Know your enemy feature now reveals target Immunities, Resistances and Vulnerabilities. – Eldritch Knight subclass reworked, less restrictions on chosen spells and more flexibility when casting and attacking. – Sorcerer Innate Sorcery feature provides a boost to spell attack rolls and spell save DC for up to one minute. – Sorcery Incarnate feature allows two Metamagic options to be used on the same spell. – Twinned spell Metamagic revised, allows targeting two creatures with a limited selection of spells. – New Capstone feature: Arcane Apotheosis grants a free use of Metamagic every turn. – Wild Magic and Draconic Bloodline subclasses revised – Warlock Return to 5e Warlock style, Pact Magic is back in place of Spellcasting. – Magical Cunning allows limited spell slots to be regained without a short rest – Mystic Arcanum returns to being a class feature. – Pact Boons are now Invocations. – Eldritch Invocations revised, now available from level 1 instead of 2. – Subclass spells are always prepared, do not count against the number of spells you can learn. – Archfey, Fiend, Celestial, and Great Old One subclasses all revised and updated. – Wizard Memorise Spell has become a class feature, Modify Spell and Create Spell have been removed. – One Cantrip can be swapped out at the end of every long rest. – Abjurer, Illusionist, Diviner, and Evoker Subclasses have been updated. – One D&D Playtest 7 Spellcasting Changes Previous playtests broke with 5e’s individual Class spell lists, instead breaking spells down into Arcane, Divine and Primal. Following feedback, Arcane, Divine and Primal have been scrapped, and Class spell lists will see a return from Playtest 7 onwards. Spell Updates Arcane Eruption changed from a Constitution save to a Dexterity save. – Counterspell altered, now requires a Constitution save from the target, rather than an ability check from the caster. – Eldritch Blast and Hex reverted to 5e versions. – Jump uses a Bonus Action and can be upcast. – Sorcerous Burst’s damage dice increased to a d8. – One D&D Playtest weapon changes Continuing from previous playtests, Weapon Mastery has been updated. Now each weapon comes with both regular properties like Light or Versatile, and an individual Mastery property such as Topple, Sap or Cleave. These Mastery properties are only active if the wielder has the Weapon Mastery feature or an equivalent ability. These changes are part of the One playtest and are not finalised material. All new features are subject to change upon each playtest and before the release of One D&D. We have plenty of other D&D content to tide you over while waiting for the launch of One D&D, take a look below: How to play Dungeons & Dragons | The best tabletop RPG games in 2023 | D&D Beyond adds Critical Role Sourcebook | D&D 5E Multiclass Guide | Best Dungeons & Dragons gifts

  • One D&D Druid and Paladin Playtest: What’s changed for the classes – Dexerto

    One D&D Druid and Paladin Playtest: What’s changed for the classes Wizards of The CoastA new Playtest has arrived for One D&D and brings in major changes for the Druid and Paladin classes. Here’s everything that’s changed for each class. After an extensive delay thanks to the uproar regarding the OGL license, Wizards of the Coast have revealed their new Playtest for the equally as controversial One D&D, a new edition striving to make the game more accessible and combine all the best bits of previous editions. This new Playtest has made dramatic changes to both the Druid and Paladin classes, with many vital elements altering for each. So, with that in mind, here’s everything changing for each class in the new One D&D Playtest. What’s changed for the Druid in the One D&D Playtest The changes made to the Druid in One D&D were relatively substantial, despite the class being one of the rarer to appear in adventures. The most notable change is the alteration of Wild Shape, one of the Druids’ most powerful abilities. Now, when changing into a beast you will take on a modification of your existing stats rather than taking on the beast’s stats as before. This means you’ll keep your own hit points and many modifiers. On top of this, the Druid will no longer be proficient with medium armor and they will be able to choose their subclass at level three rather than level two. Then, the addition of Nature’s Aid at level two will introduce Wild Companions and Healing Blossoms. Wild Companions will summon a nature spirit to aid you and Healing Blossoms is an AoE healing spell. What’s changed for the Paladin in the One D&D Playtest The Paladin has had considerably fewer changes made in the One D&D playtest, prioritizing their Divine Smite and the addition of a few elements. Divine Smite will now be available on any weapon attack as opposed to just melee but will only occur once per turn and when they don’t cast a spell. On top of this, Paladins will now get access to spellcasting at level one rather than level two, making them a more heavy magic class from the beginning. Lastly, an ability called Faithful Steed will allow the Paladin access to the Find Steed spell, granting them an otherworldly steed when they so desire. This ability will be made available at level five. These changes are purely part of the playtest and are not set in stone. They are subject to change upon each playtest and before the release of One D&D.

  • One consumable is essential for fighting Guangmou in Black Myth: Wukong – Dexerto

    One consumable is essential for fighting Guangmou in Black Myth: Wukong DexertoOne of the first Chapter’s toughest enemies in Black Myth: Wukong is Guangmou, and you’ll find the fight difficult without one particular potion. This Chinese-published action RPG puts you up against some incredibly dangerous foes, and early on you’ll have to beat Guangmou in the Bamboo Grove. This Yaoguai Chief will summon snakes and throw energy blasts at you relentlessly. He isn’t the only arduous boss fight during Chapter One, as players have also found the Wandering Wight to be utterly frustrating. While you can bypass this boss to get to the next area, Guangmou is someone you must beat to continue the story. If you’re having trouble getting past the Yaoguai Chief boss in Black Myth: Wukong, you can get this one consumable to make the fight a bit easier. How to defeat Guangmou The best consumable to use during the Guangmou fight is Antimiasma Powder, which is a type of medicine you can consume to remove the Poisoned State and increase your Poison Resistance. You can purchase this consumable from the Shrine Shop. This boss’s spectral snake summons that show up halfway through the fight are not to be toiled with, as they will all simultaneously throw poison blasts at you. It drains your health in an instant, and you’ll fail the fight. Instead, as soon as you get hit with even one blast, consume Antimiasma Powder. Even better, you should use one of these medicines before the fight starts to build up that resistance. Then you can consume another to remove the Poisoned State if it comes to pass. When these spectral snakes appear, your best move is to remove them altogether. Brute forcing it won’t work, as their poison blasts are tough to dodge. They’ll fall with one hit, so take your focus off of Guangmou just until all the snakes perish, or Guangmou makes them disappear. Otherwise, on his own, this boss isn’t too difficult to contend with. He’ll occasionally summon gusts of wind, but you have plenty of time to get out of the radius, allowing you to lay some hits on him. Guangmou can also disappear and reappear throughout the fighting arena, getting close enough to spray poison in your face. Again, this is very easy to dodge and this shouldn’t give you trouble. One last thing to note is Guangmou’s spectral blasts of whiteish-blue energy. These motes will appear and hone in on you. They’re more dangerous than you think, so wait for them to get close before dodging to the left or right. After you finally take this boss down, you’ll be rewarded with the Guangmou Spirit which will allow you to summon those snakes to help you during a fight. You’ll also get Blood of the Iron Bull which can be used to upgrade Spirits. Now that you’ve bested Guangmou in Black Myth: Wukong, you should check out your skill tree to see if you should change anything or add new skills. Better yet, you can learn about the variety of combat Stances.

  • Once Human weapons tier list: Best guns ranked – Dexerto

    Once Human weapons tier list: Best guns ranked NetEase Games/DexertoOnce Human requires you to choose the right weapon to aid your survival and there are many to choose from. Luckily we’ve prepared a tier list that ranks the best guns you should craft and use in the game to defeat Deviants. Once Human‘s post-apocalyptic world is full of items and resources that you can scavenge and collect to craft your own equipment and weapons. The game is full of detailed recipes and blueprints players need to craft the right tools for survival. As important as it is to build a base with lots of facilities, it’s equally vital to arm yourselves with the right weapons to help you survive the alien entities. There are nine types of weapons in Once Human: Melee, Heavy weapons, Bows and Crossbows, LMGs, Sniper Rifles, Rifles, SMGs, Shotguns, and Pistols. Since most early weapons aren’t as effective at the beginning of your journey, explosive weapons come out on top in the current meta, still there are some standouts in other categories. While you’ll only be running around with a bow and a melee weapon, to begin with, there are some great weapons you will come across that can make a major difference to your survival. Here’s our full Once Human weapons tier list. Once Human weapons tier list Best weapon in Once Human (July 2024 meta) Compound Bow and KVD – Boom! Boom! LMG are the two best weapons in the current meta. Both weapons deal heavy damage to the entities and are even effective in the Deviant Rift Battles. The weapon blueprints for both can be obtained from the Wish Machine and can be crafted at your Crafting Bench. Since you’ll require weapons in your backpack that deal heavy damage with less ammo used, the above two are the ideal choice. Once Human Weapon tiers explained Our tier list follows a simple system that divides weapons based on their overall efficacy in combat: S: The best weapons in the game – A: Very good weapons offering an alternative to other options – B: There might be situations where these weapons can perform well – C: Best to avoid unless you really want to give the weapon a try – S-Tier weapons in Once Human Compound Bow Stats Damage – 310 – Fire Rate – 125 – Mag Size – 1 – Crit Rate – 2% – Weakspot Damage – 70% – Crit Damage – 28% – Compound Bow is the most powerful weapon in Once Human. When you need to eliminate enemies using stealth, this is the perfect weapon for you. You can use a single arrow shot to eliminate the deadliest of Deviants roaming around in the world. Additionally, the more enemies you eliminate using Compound Bow, the more powerful the weapon gets, as you’ll gain a significant Damage Buff for the next few shots. You can obtain the blueprint for the bow by opening weapon crates around the world. KVD – Boom! Boom! Stats Damage – 44 – Fire Rate – 500 – Mag Size – 100 – Crit Rate – 10% – Weakspot Damage – 40% – Crit Damage – 30% – KVD Boom! Boom! is a juggernaut of a weapon in Once Human that can cause total destruction. It has an 18% chance of triggering the Burn element while firing at enemies, which can literally light an enemy on fire. Shooting an on-fire enemy with this gun triggers an area-of-effect explosion that deals blaze damage to nearby enemies. The weapon is a lifesaver in missions where you have swarms of enemies coming your way and you need to clear the area faster. However, when using the KVD, carry a faster secondary weapon, as the LMG’s reload time is quite slow. To keep the action going, equip an SMG or Pistol in the next slot. You can win the KVD blueprint from the Wish Machine across the world. A-Tier weapons in Once Human AWS.338 – Bingo Stats Damage – 316 – Fire Rate – 40 – Mag Size – 5 – Crit Rate – 2% – Weakspot damage – 95% – Crit damage – 26% – For players who prefer a more planned approach to clear out an area from afar, the AWS.338 – Bingo Sniper Rifle is the perfect companion. The gun has a distant scope that is perfect for long-range shots in case you’d like to engage with bosses or hoards of enemies from a distance. The weapon’s best feature is that it triggers a Bull’s Eye effect when you switch the weapon, which increases weakspot damage by 15%, adding another 15% damage if the shot is fired accurately. The sniper is ideal for those players who like to scavenge buildings and would rather head into an empty POI by clearing out enemies first than go in guns blazing. Consider yourself extremely lucky if you get the blueprint from the Wish Machine since it’s one of the rare ones out there. KAM – Abyss Glance Stats Damage – 39 – Fire Rate – 600 – Mag Size – 50 – Crit Rate – 6% – Weakspot damage – 55% – Crit damage – 30% – Looking for a reliable Assault Rifle that mimics your classic AK? Well, KAM – Abyss Glance does the job. It’s a fully automatic rifle that is best for both close encounters with swarms of enemies or going for a full DPS play with bosses. However, one of the weapon’s best features is that hitting enemies 20 times triggers a Frost Vortex that damages enemies an additional 30%. The closer the enemy is to the center of the vortex, the more damage they’ll take, maxing out at 200%. Similar to the AWS, you’ll also be able to find the KAM in a Wish Machine and you’d be lucky if you get one towards the beginning since it’s the perfect primary gun for your loadout in the journey ahead. DB12 – Raining Cash Stats Damage – 55×5 – Fire Rate – 105 – Mag Size – 12 – Crit Rate – 8% – Weakspot damage – 20% – Crit damage – 28% – Want a trusty shotgun for your loadout? Then pick the DB12 – Raining Cash. When using this shotgun, you can get closer to your enemies and kill them with a single blow. The Fortress Warfare ability keeps the momentum of the gameplay going as reloading the DB12 can increase attack damage by up to 40%, crit rate by 30%, and give you damage resistance by 30%. It’s a great weapon to use against enemies that use ranged attacks rather than the melee ones. You can get yourself a DB12 blueprint from a Wish Machine, though you’ll need some luck to obtain it. B-Tier weapons in Once Human R500 – Memento Stats Damage – 170 – Fire Rate – 145 – Mag Size – 5 – Crit Rate – 4% – Weakspot damage – 65% – Crit damage – 25% – The R500 – Memento pistol is the best sidearm you can equip in your inventory in Once Human. It’s a powerful pistol that packs enough punch to eliminate enemies using fewer shots. One of its best features is that whenever you hit a weakspot on an enemy, the weapon reloads faster and boosts damage by a whopping 80%. The pistol is a great secondary weapon in case you’d like to swap to something while your primary is on reload. You can obtain the blueprint for the R500 from the Wish Machine. KV-SBR – Little Jaws Stats Damage – 29 – Fire Rate – 1000 – Mag Size – 30 – Crit Rate – 10% – Weakspot damage – 45% – Crit damage – 30% – When it comes to full DPS spray-and-pray gameplay, the KV-SBR – Little Jaws is a lethal weapon in Once Human. If equipped, you can easily shoot your way through multiple enemies in a single mag. If you hit an enemy 15 times, it triggers an Unstable Bomber explosive effect. While the effect is active, it deals 10% more damage to enemies, which doubles if you hit weakspots. It’s a great gun to have as your secondary weapon if you love some automatic fire gameplay. However, using a pistol or an AK is advisable since the damage output on SMGs is significantly low in the game. You can obtain the weapon blueprint for Little Jaws from a Wish Machine. MGL Stats Damage – 277 – Fire Rate – 140 – Mag Size – 6 – Crit Rate – 4% – Weakspot damage – 35% – Crit damage – 30% – It’s great to have explosive weapons handy that deal area-of-effect damage in survival games. The MGL Launcher is the ideal Grenade Launcher in Once Human that deals massive damage to a group of enemies if you’re stuck in a tough spot. If you get 6 consecutive hits in a single mag, it triggers the Fortress Warfare effect which refills the grenades every 1 second. While the weapon serves purely a singular purpose, it fails against bosses with melee or stomp damage where rifles are more useful since you need to aim for the weakspots. You can obtain the MGL from a Wish Machine in the game. C-Tier weapons in Once Human Stun Baton Stats Damage – 182 – Attack Speed – Middle – Attack Range – Middle – Crit Rate – 5% – Weakspot damage – 20% – Crit damage – 25% – Stun Baton is the only melee weapon worth using in the later stage of Once Human when you’re facing more powerful bosses. The baton has a Power Surge ability when you damage enemies consistently using light strikes, which gives you an additional 50% damage using heavy strikes. If you like smashing some brains and getting up close and personal with your enemy, there’s no better weapon than Stun Baton which assures a satisfying elimination. You can obtain the weapon blueprint from Mystical Treasures discovered from exploring the Chalk Peak. That’s the complete weapons tier list in Once Human. Make sure to check out the best way to farm Acid, change worlds, and fast travel. To stay in the loop on the game’s server status, we’ve got the latest updates in our server status hub.

  • Once Human’s ‘no access to Rift Anchor’ issue explained – Dexerto

    Once Human’s ‘no access to Rift Anchor’ issue explained Starry StudioFor Once Human players who find themselves stuck behind the ‘no access to Rift Anchor’ message, here is how to fix the issue. Once Human is a brand new multiplayer survival game that has amassed an impressive player base despite only releasing on PC on July 9, 2024, the game’s peak concurrent player count cracking the 230,000 player count mark. Since its release, the open-world title has let players traverse luscious landscapes. But beneath the beauty lies an evil alien creature that poses a massive threat. While Once Human typically allows you to travel and explore wherever you please, some players have been blocked from certain regions. When trying to activate the Rift Anchor for the new region, a “no access to Rift Anchor” message will occur. For those eager to know what this message means and how to fix it, continue reading for the full breakdown below. How to fix ‘no access to Rift Anchor’ in Once Human There are two main reasons why the ‘no access to Rift Anchor’ message will appear on your screen and all tasks and major boss fights in that region will be unavailable. Complete more main story quests The first reason is directly linked and related to how far along in the game’s story players are. If a player has not completed enough story quests to activate a particular Rift Anchor, the message will appear to prevent access to tasks and battles that are too far ahead of their current quests. To find the main story quest missions you must complete, look for them on the map or in the quest section of the tasks tab. Defeat the boss from the previous Monolith you discovered The second reason you might be getting blocked from accessing a new Rift Anchor is that the boss from the previous region’s Monolith had not been defeated yet. If this is the case, simply make sure to go back and complete the boss fight before returning to what should now be an accessible Rift Anchor.

  • How to get all Once Human Twitch drops – Dexerto

    How to get all Once Human Twitch drops Starry StudioOnce Human Twitch drops enable players to get free cosmetics and a weapon charm, so here’s how you can add them to your game. To celebrate the release of Once Human players, Starry Studio has teamed up with Twitch to give the community free items. During the promotional event, players can get their hands on the Autumn Splendor outfit amongst other in-game cosmetics. So, if you’re looking to play through the post-apocalyptic survival game in style, then you’ll want to know how you can add these exclusive rewards to your inventory. How to claim Once Human Twitch drops? To claim Once Human Twitch drops, players will need to follow these simple instructions: Head over to the official Once Human website. – Create or sign into your Once Human account. – Link your Once Human account to your Twitch account. – Head over to Twitch. – Watch streams in the Once Human category that have drops enabled. – Once you’ve earned a Twitch Drop, go to your Inventory page and click ‘Claim Now‘ to add it to your game. – Return to Once Human and you’ll find your new items in your inventory. – It’s important to note, that you need to watch Once Human streams for eight hours in total to claim all the rewards. The rewards will then be sent to your account in 24 hours. Once Human Twitch drops duration The Once Human Twitch drops kicked off on July 9, 2024, and will end on August 5, 2024. Make sure you watch any Once Human streams with Twitch drops enabled during this time to claim your in-game rewards. All Once Human Twitch drops There are five Once Human Twitch drops that can be claimed during the event, with a weapon charm and cosmetics up for grabs. We’ve listed all the items and the time required to unlock them below: Watch 1 hour: Weapon Charm Thumb Up – Watch 2 hours: Autumn Splendor Shoes – Watch 4 hours: Mayfly Cap – Watch 6 hours: Autumn Splendor Bottoms – Watch 8 hours: Autumn Splendor Tops – As always, we’ll be sure to update this article as and when new Once Human Twitch drops are added. For now, though, be sure to check out the streams to claim these items and add them to your account. If you’re struggling to log into the MMO, then head over to our Once Human Server status hub to see if the servers are down. You can also check out our ultimate Once Human weapon tier list to check out a ranking of the best guns.

  • Once Human Securement Silo Alpha: How to activate all Power Equipment – Dexerto

    Once Human Securement Silo Alpha: How to activate all Power Equipment Starry StudioHere’s how to activate all Power Equipment modules inside the Securement Silo Alpha dungeon in Once Human. While clearing the Securement Silo Alpha in Once Human, players can access a secret dungeon that rewards players with some rare loot if all the quests are completed. The silo is located just northwest of Greelake Hill, on top of the mountain next to the water. After you have accessed the secret red room with a keycard, you will be tasked with activating all of the Power Equipment towers. This has proved tricky, so here’s everything you need to know. How to activate all Power Equipment in Once Human To activate all five Power Equipment modules in Once Human, you must hit them with a Stun Baton or Vortex Grenades. Using either of these weapons will surge an electrical current through each Power Equipment module and instantly turn them on. The five Power Equipment modules are located in a circle formation surrounding the Securement Silo Alpha’s stage room. We would recommend using the Stun Baton for the task, but if you are yet to obtain the weapon, five Vortex Grenades will do the job just fine, despite it being a waste. However, after activating every Power Equipment unit, several Deviants and a secret boss will spawn on top of the stage. Eliminate these and you will then be rewarded with rare loot Drops for your troubles and will have fully completed the secret dungeon section of the Securement Silo. How to get Stun Baton weapon in Once Human To get the Stun Baton in Once Human, you will need to unlock the Crafting blueprint from the Memetics skill tree and then craft the weapon at a Gear Workbench with Stun Baton fragments. These fragments can be found by opening a particular Mystical Crate located inside the Holt Town building at Chalk Peak. Enter the building through the west side, which features a glass roof, and then use the elevator to reach the second floor. Pick up the Rosetta V2 Access card and then simply use this to open the nearby locked door. Here is where you will find a Mystical Crate, which contains 60 Stun Baton fragments. How to get Vortex Grenades in Once Human To get Vortex Grenades in Once Human, you must unlock the Crafting blueprint from the Memetics skill tree and then craft them at a Synthesis Bench. These Vortex Grenades can be thrown at enemies, which will create a mini-vortex that draws enemies to them and deals damage when nearby. To use the grenades to activate all five Power Equipment modules at Securement Silo Alpha, it will require five Vortex Grenades as each of them are not close enough to each other. For Once Human, we have provided guides on how to find Gold Ore and fuel, as well as every Acid location and the best techniques to acquire the resource.

  • How to solve Telephone Booth puzzle in Once Human – Dexerto

    How to solve Telephone Booth puzzle in Once Human Starry Studio / DexertoSolving the Telephone Booth Puzzle is crucial for story progression in Once Human. However, you can do it only during a certain time of the day and we’ve listed all the details below. Apart from slaying enemies, puzzles also play an essential part in Once Human’s survival journey. While roaming around Brookham (which is also one of the best places to farm Acid), you might have come across an old phone booth, near the settlements. After answering it, the Telephone Booth puzzle will start where you must locate three other phone booths. After completing it, several rewards will be waiting for you to claim. Telephone Booth puzzle solution in Once Human To solve the Telephone Booth puzzle in Once Human, follow the steps in the correct order below: Head over to Dayton Wetlands in Brookham. Its coordinates are 6689, – 4655. – Reach there between 7 pm to 6 am. – Head over to the locations (marked in red in the image above) and answer them one by one. – The sound of ringing phones will be your cue. The closer you get to a booth, the louder the sound gets. Answer them and wait for the dialogue to finish. – After answering all four phone booths, head over to the center of these four locations and open the Phone Booth Reward Chest that emits a purple light. – Press F to loot the crate. – Opening it will complete the Telephone Booth puzzle. – Rewards These are all the rewards you get after opening the Phone Booth Reward Chest: 200x Energy Link – 4x Stellar Planula – 30x Stardust Source – 2x Controller – Speaking of puzzles, check our completing Unfinished Expedition and escaping Dayton Hospital guides in Once Human if you’re stuck. You can also check out how to fast travel or how to get Starchrom using the Stardust Resonant Filter in the game.

  • Once Human: Ripple in Spacetime Detected explained – Dexerto

    Once Human: Ripple in Spacetime Detected explained Starry StudioIf you’re exploring Once Human, you may come across a notification reading “Ripple in Spacetime Detected” – but what does that mean? Here’s all you need to know. Once Human’s open-world, looter-shooter experience has united a vibrant community of gamers over the past month. While players have been quick to figure out the in-game puzzles, navigate the different regions, and find some exciting weapons to further themselves in the game, there are particular experiences that many are still working out. During players’ adventures, the Ripple in Spacetime Detected notification has become a major talking point, and can be a mystery to many. You’re in luck, however, as we’ve got all the answers. So, here’s everything you need to know about the Ripple in Spacetime Detected notification. Once Human: Ripple in Spacetime Detected meaning The Ripple in Spacetime Detected notification is the game’s way of telling players there is a point of interest nearby that is worth exploring. In a game like Once Human, missing key items or points of interest can be easy when traveling through new areas and terrain. Still, thankfully, this notification informs players to thoroughly search the area to ensure they don’t miss anything important. What can you find in the ‘Ripple in Spacetime Detected’? There are three different reasons for the notification, and players can find some ideal opportunities hidden around them: Loot: Once Human often utilizes this notification to reveal there is some loot stashed nearby and can be particularly useful when hunting for a Mystical Crate, objects that offer up the rarest loot in the game – Player Messages: Like Elden Ring, Once Human allows players to leave messages for fellow gamers. While these messages can be helpful, they can also be intentionally misleading, so proceed cautiously. – Deviants: Last but not least, the Ripple of Spacetime Detected notification can indicate that Deviants are nearby, which players can then capture or add to their base. – And there you have it, folks! Everything you need to know about the Ripple of Spacetime Detected notification in Once Human. While searching for one, be sure to check out our tier list for the best weapons, or our guide on how to find all the game’s Ores.

  • Once Human players demand changes to improve “horrible” co-op experience – Dexerto

    Once Human players demand changes to improve “horrible” co-op experience Starry StudioOnce human players demand that the developers make playing with friends easier amid progression loss and server issue concerns. Once Human continues to maintain its status as one of the hottest new looter-shooter titles of 2024. Despite users reporting some in-game bugs, Once Human has maintained a steady player count that shows no signs of dropping off anytime soon. However, even as a multiplayer game by nature, players have found linking up with their friends a frustrating task, so much so that some have labeled the process a “horrible experience.” Across Reddit, players have been sharing just how tricky it can be to connect with their friends when playing Once Human, noting how they are forced to jump across multiple servers to get everyone together, in turn recreating their character as many as four times. “I think one of the biggest things a new game can do is to give the players a fun experience with friends. That’s how games stay relevant and gain more players,” wrote one agitated player. Another Once Human player commented in the same thread, “My friends and I largely just play on our own, and yeah, it kinda sucks. We’re really enjoying the game, but there’s no real reason to run around the open world together. We’re still talking in Discord; we’re just not playing co-op. Other than monoliths, silos, that kind of stuff.” Server-jumping is particularly frustrating for players because each time they move to a different server, all their progress is lost. Therefore, those wanting to team up with their friends do so knowing that any progress they have made, any hours they’ve already poured into their playthrough, will be lost entirely. Players have proposed that the devs add a “shared quests” feature to encourage playing with friends. At the time of writing, developer Starry Studio has yet to address the backlash surrounding the lack of access. Once Human includes those wanting to jump onto servers with their friends, we’ll keep you updated if any changes are made.

  • Once Human hailed as “least pay to win” game by community – Dexerto

    Once Human hailed as “least pay to win” game by community Once HumanThe current free-to-play gaming landscape is shifting toward a pay-to-win scheme, but players believe Once Human should be receiving more attention for its healthy monetization practices. Once Human has piqued the interest of players tired of wallet-walloping schemes. Since its release, the game has garnered acclaim, with streamers like Cohh Carnage singing its praises. During a recent stream, Cohh hailed Once Human as a “99% not pay-to-win game”, with the only paid functionality being a base building mechanic. As he puts it, “Everything else is cosmetic.” The Once Human player community has echoed Cohh’s sentiment, heralding Starry Studios’ latest as the least pay-to-win free game in recent memory. Players have lauded Once Human’s fair approach to in-game purchases on Reddit. “This is the least pay to win game release I’ve seen in years for a free to play game and it’s not being talked enough,” remarked one. With a modest subscription model and an unobtrusive shop interface, Once Human makes spending feel optional rather than obligatory. Fans in the comments went as far as to say that they had to “hunt through to find the shop on a free game” or that they “didn’t even know there was a shop.” This approach to monetization is even encouraging some players to spend money. As one player puts it, “My wallet spoke for me, I already spent 100€ in this game.” The numbers speak volumes too. According to recent stats, Once Human hit a peak of 231,668 concurrent players on July 14, 2024, with a strong average of nearly 118,837 players over the last month. As of July 16, 2024, the game boasts a thriving player base of over 200,000 people. Recently, the devs have also taken extra steps to reduce the number of cheaters, making it a more enjoyable experience for those who jump in.

  • Once Human: How to get Platinum Crystals – Dexerto

    Once Human: How to get Platinum Crystals Starry StudioPlatinum Crystals are a rare and useful material in Once Human, so here is everything you need to know about finding them. The Once Human journey throws players into the game, either with friends or solo, with minimal resources and tools. The further you progress, the greater the chance of stumbling across rare loot, mining resources, and shelter, just to name a few. The game includes multiple advanced materials, such as Platinum Crystals, that can be used to craft important blueprints for powerful weapons and armor, which greatly aid in facing down the various enemies featured throughout the world of Once Human. For those struggling to find Platinum Crystals during their Once Human playthroughs, here is everything you need to know about getting your hands on them. How to get Platinum Crystals in Once Human First things first, Platinum Crystals are only accessible to players who have already managed to battle through the early stages of the game. The resource can only be obtained between levels 41 and 50 in the endgame zones. Once players have reached these deadly areas of the game, there are two main ways to get Platinum Crystals, as explained below. Loot Crates Loot Crates play a big role in Once Human; these boxes offer resources, weapons, and more. However, snagging a Platinum Crystal or two from loot crates is no easy feat, as they will only be found in boxes containing valuable loot. Loot Crates in Once Human do respawn over time, meaning there is a chance to farm Platinum Crystal from crates that do drop valuable items. For the best chance at getting a Platinum Crystal from Loot Crates, explore the strongholds in the Blackfell Region, in particular the Oil Fields and the Securement Silo: Theta facility in Red Sands. Activate Rift Anchors Activating Rift Achors across the Red Sands region will always reward players with four Platinum Crystals. Therefore, activating as many as possible guarantees finding and earning Platinum Crystals. However, it’s important to note that attempting to activate Rift Anchors summons dangerous enemies, so be sure to prepare for battle before venturing into these areas. And there you have it folks! Everything you need to know about finding Platinum Crystals in Once Human.

  • Once Human devs publicly shame cheaters caught in latest ban wave – Dexerto

    Once Human devs publicly shame cheaters caught in latest ban wave Starry StudioOnce Human’s developers have named and shamed cheaters for exploiting a bug that allowed access to restricted areas and for using hacks that resulted in a massive ban wave. The new free-to-play open-world multiplayer survival game has garnered quite the audience since its sneaky launch, racking up a sizable 231,000 peak player count in its first week and stabilizing around the six-figure mark. However, with such a large player base comes a fair share of individuals looking to use whatever exploits they can to get further ahead. Early into its release, Starry Studio had already issued a warning to players exploiting a known bug that allowed them to access and occupy Engagement Zones in restricted areas, among other cheats. Now after a massive ban wave, Once Humans devs are naming and shaming players who have exploited the bug and used unauthorized third-party software. Publishing a length list of player nicknames, IDs, and the reasons for their bans is sure to leave a mark. “We have recently noticed that some players have been exploiting bugs for unfair advantages,” devs said on Once Human’s website. “Which not only undermines the fairness of the game but also detracts from the overall experience.” In the announcement, they listed off all the players who exploited the bug, all of them either getting a seven or 30-day ban. Alongside the duration, we were also given their censored in-game name, ID, and the region they were from. In addition to the exploit bans, Once Human’s devs also gave a very lengthy list of players who were banned for using third-party software, with everyone named being banned for 3,600 days, or nine years and 10 months. Starry Studio urged players to use the in-game report or to directly report in their Discord channel to keep the game clean from cheaters. This isn’t the first time game devs have named and shamed cheaters, with Escape From Tarkov putting banned cheaters in the spotlight in March 2023, but they decided to not censor out names, publicly humiliating them.

  • Is Once Human cross-platform? Crossplay for PC & mobile explained – Dexerto

    Is Once Human cross-platform? Crossplay for PC & mobile explained Starry StudioOnce Human will be available on both PC and mobile devices, so ensuring the game supports crossplay and cross-platform is vital. Once Human pits players against monstrous enemies in a post-apocalyptic setting. Players can work together to craft weapons, build defensive bases, and survive against hellish hordes of enemies. However, does this mean you can play with players across different platforms? So, here’s what you need to know about whether or not Once Human supports crossplay and cross-progression between PC, iOS, and Android. Does Once Human have crossplay? Yes, Once Human will support crossplay between PC and mobile. This means you’ll be able to team up with players regardless of your chosen platform. However, it’s important to note, that Once Human is currently not available on iOS and Android. While no release date has been set for the Android release, the official App Store does indicate a September 26, 2024 release date. So, if you plan to play Once Human, you’ll need to install it on PC or wait patiently for the mobile launch. Does Once Human have cross-platform progression? Yes, Once Human supports cross-progression across all versions of the game. As noted in the game’s FAQs, Once Human accounts will enable you to access your character profile regardless of platform. This means you’ll be able to play on your desktop to take down more intensive enemies, before switching to mobile to take care of any farming. Playing Once Human on the go is also a massive bonus for anyone looking to continue their progress when you’re away from your desktop. With Once Human being free to play, you’ll be able to download the game and try it out on PC and mobile. So, be sure to give the mobile version a go once it is released later this year. If you’re aiming to play Once Human and want to get some free cosmetics, then head over to our Twitch drops hub to find out how you can get the Autumn Splendor set. You can also check out the Once Human player count to see how many people are still playing the game.

  • Once Human dev confirms new PvE and PvP scenarios on the way – Dexerto

    Once Human dev confirms new PvE and PvP scenarios on the way Once Human has taken the world of open-world survival games by storm, accruing more than 230,000 peak concurrent players on Steam at the time of writing. Now, the developer has confirmed several major additional features launching with an update in September. Almost two weeks since Once Human’s initial release, developer Starry Studio has shared a press release thanking the community for its support and promising a major update. In that update, new PvE and PvP gameplay features will roll out, giving players an expanded offering on the current ways to play. The first is a new PvP gameplay scenario that directly pits the two main camps in the game, the Mayflies and Rosetta, against one another. The new PvE scenario remains somewhat mysterious, though it will be significant in the scale of changes it offers. Taking place in a new mountainous northern region of the map, it will also feature entirely new monsters and challenges for players to conquer. All of that will arrive in September, though the developer has yet to give a more specific release date for exactly when the patch will roll out. Since its release, Starry Studio has been rolling out regular patches and hotfixes designed to improve the overall player experience. Overall reception to the game has been remarkable, with the community praising the gameplay and the lack of pay-to-win features for a multiplayer release. The developer also built up plenty of goodwill in Once Human’s earliest throes, after it elected to publicly humiliate cheaters by naming and shaming them online. Once Human currently sits in fifth position on Steam’s most-played charts and at number seven in the best sellers. The game is currently only available on PC, though the developer has said that it will consider a future console launch if player feedback remains positive.

  • Once Human codes (July 2024) – Dexerto

    Once Human codes (July 2024) STARRY STUDIOOnce Human codes are perfect for any player looking to grab a few free rewards, from new vehicle skins, Energy Links, Activators, and so much more. Few things are as useful in a game as their codes. These handy elements can give new or veteran players a simple boost to get them further in the game, or just save their lives when their character gets into trouble. However, just like Twitch Drops these codes are usually pretty coveted and don’t always last long. So, with that in mind, here are all the currently active, and expired Once Human codes, as well as how to redeem them. All active Once Human codes & rewards Currently, as of July 24, 2024, there are 6 codes available to redeem in Once Human, all have been verified and checked in-game to ensure they’re active. There’s no word regarding when these codes will expire, but when they do, we’ll move them over to expired and update accordingly. It’s also worth noting that the last set of codes are creator codes, meaning you can only choose one to get the reward. However, they all give players the same reward, so they’re all equal in their value and uses. How to redeem codes Thankfully, redeeming codes in Once Human is relatively simple, and players don’t have to be a certain level or reach a specific quest to unlock the ability. To redeem codes in Once Human, follow these steps: Head to the Shop Event tab by pressing ESC. – Select ‘Events‘. – Click on Redeem Code. – Paste in the currently active codes. – It’s worth remembering that codes are case-sensitive, so be sure to copy and paste them into your game, to avoid any mistypes or problems. List of expired codes Currently, there aren’t any expired Once Human codes, but when they do expire, we’ll be listing them here. So be sure to redeem your rewards soon to avoid any disappointment or lost loot. What are Once Human codes used for? Codes are extremely useful in Once Human, as they grant you free Energy Links, Activators, Adrenaline Shots, or even a new skin for your vehicles. Energy Links are a vital resource for fast traveling, unlocking Memetics, and so much more, while Adrenaline acts as your primary healing resource when you go down. Then, Activators serve as your main healing resource and work perfectly when increasing your HP recovery. Those are all the currently active codes in Once Human, once you’ve redeemed your codes and grabbed all the loot, be sure to check out how to find all Ores in the apocalyptic game or how to get Fireproof Plastic and Refined Parts.

  • Omega Strikers Ranks explained: How to unlock & rank up fast – Dexerto

    Omega Strikers Ranks explained: How to unlock & rank up fast Odyssey InteractiveOmega Strikers is a competitive 3v3 experience with fast-paced Ranked battles at its forefront. Here’s how to get into the Ranking system and how it actually works. The Ranking system in Omega Strikers is extensive and can be a little complicated at a first glance. Thankfully, it has a simpler foundation that will allow any player to rise in the ranks and quickly become a force to be reckoned with. We’ve compiled everything you need to know about Omega Strikers’ Ranking system as well as how you can unlock the option and quickly get on top of the leaderboard. Contents Omega Strikers Ranking system explained – How to increase your Ranking fast in Omega Strikers – How to unlock Ranked play – Omega Strikers Ranking system explained The Omega Strikers ranking system is relatively extensive but has a simple foundation. When you first get into Ranked matches you will originally start on the Rookie tier, then you will progress up the tiers as you play and win. Overall, the game has eight tiers: Rookie – Bronze – Silver – Gold – Platinum – Diamond – Challenger – Omega – However, within those tiers, there are also divisions like mid Bronze or high Bronze. Your ranking will place you in more challenging matches and allow you to play against equal opponents. When you earn enough League Points, or LP, you will progress to the next tier. How to increase your Ranking fast in Omega Strikers Increasing your ranking in Omega Strikers can be achieved by playing and winning Ranked matches. Each win will grant you anywhere between 20 and 35 points per win. It’s worth mentioning that if your team does get a loss, then it will deduct points. Although that’s usually only around seven to nine per loss. The best way to increase your Rank fast in Omega Strikers is to win matches. Play tactically and find a team you work well with. That will increase your wins and get you well on the way to the Omega Rank. How to unlock Ranked play You can unlock Ranked play in Omega Strikers by completing the original missions you get when starting the game. Each set will unlock different elements within the game, the first will be the store and eventually, one reward will unlock Ranked play. That’s all you need to know about Ranked matches in Omega Strikers. While working to increase your rank, take a look at some of our other Omega Strikers guides: Omega Strikers: tier list | All characters in Omega Strikers & how to unlock | Omega strikers gameplay | All Omega Strikers voice actors | Best Kai builds

  • Is Omega Strikers cross-platform? Crossplay for PC, Mobile and Console – Dexerto

    Is Omega Strikers cross-platform? Crossplay for PC, Mobile and Console Odyssey InteractiveOmega Strikers is an exciting sports title that’s currently out on consoles, mobile, and PC but does the game have crossplay and cross-progression? Our guide has everything you need to know about whether or not Omega Strikers has these handy features. After a long beta period, Omega Strikers has finally launched and it’s available for players on mobile, PC, and consoles including Nintendo Switch and PS5. Many players will likely want to know if the game has crossplay and cross-progression features between platforms, it’s extremely helpful to carry your progress over after all. If you’ve been sinking a lot of time into Omega Strikers on a particular device and are wondering if crossplay and cross-progression is available for the game, here’s everything you need to know. Does Omega Strikers have crossplay and cross-progression? Yes, Omega Strikers features crossplay and cross-progression between PC, mobile, and console. According to the official Omega Strikers Twitter account, players can team up and face opponents from both devices. Cross-progression is also supported, which means that you’re able to unlock characters, cosmetics, and other in-game items and use them across multiple platforms. Being able to take your progression on the go is a great thing, particularly for those that wish to take the goal-scoring action on the go. This is great for players as Omega Strikers is available on so many platforms, and will be coming to PS4 and Xbox at a later date. So, there you have it, that’s everything you need to know about whether Omega Srtikers supports crossplay and cross-progression. For more content on the game, check out our guides below: Omega Strikers Ranks explained | All characters in Omega Strikers & how to unlock | Omega strikers gameplay | All Omega Strikers voice actors | Best Kai builds

  • Omega Strikers: Gameplay, trailer, platforms & more – Dexerto

    Omega Strikers: Gameplay, trailer, platforms & more Odyssey InteractiveA new free-to-play 3v3 knockout striker has been announced and it looks to be filled with unbridled chaos. Here’s everything we know about Omega Strikers. Released by ex-Riot Games developers, Odyssey Interactive, Omega Strikers is a 3v3 knockout striker where your team’s main aim is to score goals using your character’s unique abilities and some dirty tactics to get the other team out of the way. With the release of a gameplay trailer, we have a great insight into what each match will look like along with the characters available to play as. With that information and more, here’s everything we know about the upcoming game, Omega Strikers. Does Omega Strikers have a release date? Currently, Omega Strikers does not have a confirmed release date. The game is currently in closed beta for PC but states it aims to “transition to open beta shortly after”. Odyssey Interactive are also aiming for a full release across all major consoles in 2023 and mobile at the end of 2022. If you want to enjoy Omega Strikers now, there is a closed beta on Steam. To find out how to join, keep an eye out on Play Omega’s Twitter page. Gameplay Trailer Along with the announcement of Omega Strikers came a brand new Gameplay Reveal Trailer. It depicts a chaotic soccer match with some unique characters. The gameplay Thanks to the Gameplay Reveal Trailer, we get a good insight into what Omega Strikers’ gameplay will look like. This free-to-play experience currently contains ten unique characters each with their own abilities. That combined with the floating pitch insinuates an interesting combination of player battles, soccer matches, and goal scoring. What platforms can you play Omega Strikers on? Currently, Omega Strikers is only available to experience on PC. However, the game is projected to be available on mobile at the end of 2022 and on all major platforms in 2023. Will Omega Strikers be cross-platform? When the game is available on multiple platforms it will contain both cross-platform gameplay, and cross-progression, meaning you can enjoy chaotic battles with friends no matter their console of choice. That’s all we know about Omega Strikers at the moment. However, we will be updating this whenever new information is released so check back regularly. In the meantime, take a look at some other upcoming titles: The Elder Scrolls 6 | GTA 6 | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | Pokemon Violet & Scarlet | Wonder Woman | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age 4 | Legend of Zelda: Breath of The Wild sequel | The Witcher 3 next-gen patch | Avatar Frontiers of Pandora | Haunted Chocolatier | Hogwarts Legacy | The Expanse: A Telltale Series

  • Omega Rugal joins King of Fighters 15: Everything you need to know about the iconic character – Dexerto

    Omega Rugal joins King of Fighters 15: Everything you need to know about the iconic character SNK CorporationOmega Rugal is one of the most iconic bosses in King of Fighters history, and he’s making his long-awaited return to the battlefield in King of Fighters 15. Since its inception in 1994, SNK‘s fighting game celebration has boasted many characters that players have fallen in love with. But, with an ungodly number of characters, there were some fighters who occasionally fell by the wayside. Through DLC, SNK is bringing back these long-forgotten characters, with the iconic Team Garou being the first batch of DLC for King of Fighters 15. The next DLC character is another icon and is none other than Omega Rugal. Who is Omega Rugal? First appearing in The King of Fighters 95, Rugal played his role as the game’s final boss battle. So why is he now iconic? Well, the proper word may be infamous and its because SNK had a thing about making their boss battles incredibly difficult (arcades required quarters to play, and you kept losing, well, you get it), and Rugal was one of if not the most challenging fights you had to endure. So with the implementation of patch 1.20, Rugal makes his grand return to the series. Donning his powered-up variation, the big bad makes his first appearance in over twenty years. How to get Omega Rugal in King of Fighters 15 Omega Rugal will be available to players as free DLC on April 14, 2022, as a part of the newly released patch 1.20. Along with the character’s inclusion in the game as a playable character, fans will also be able to relive their frustrating KOF 95 days through the newly added Boss Challenge mode. Boss Challenge puts you face-to-face with Omega Rugal in all his cheap glory as you attempt to beat the “CPU from Hell”. In beating this boss mode, fans will be rewarded with the Strange Plateau Stage and Rugal’s Omega Armor costume. You can join the ballistic fighting game as King of Fighters 15 is now available on PC, Playstation 4|5, and Xbox X|S.

  • Old School RuneScape’s new weapon is what Ironman accounts have needed for years – Dexerto

    Old School RuneScape’s new weapon is what Ironman accounts have needed for years Old School RuneScape’s latest quest has introduced a new weapon that is set to change Ironman mode forever. For the longest time, Old School RuneScape remained faithful to its name by maintaining and delivering a traditional RuneScape experience based on the 2007 version of the popular MMORPG. However, in recent years this has changed with OSRS players opening up to more ambitious content that strays further from the game’s original vision, including a whole new skill, pets, and several reworked minigames. Now another big change has arrived greatly impacting the Ironman accounts as the game mode’s melee progression meta has undergone a huge shift. New OSRS axe will change the Ironman meta forever As part of the February 21 update that introduced the Defender of Varrock quest, Old School RuneScape also saw a new weapon added, the Zombie Axe. The Zombie Axe is a 5-tick weapon that requires 65 Attack to equip with its broken variant being a rare drop from Armoured Zombies, a new enemy that can be fought after completing Defender of Varrock. After receiving a Broken Zombie Axe, players can repair it with 70 Smithing to create the wieldable version. Furthermore, Defender of Varrock itself requires the completion of several quests, 55 Smithing, and 52 Hunter. These are the key stats for the Zombie Axe: Slash Bonus: +105 – Crush Bonus: +90 – Strength Bonus: +107 – Attack Speed: 5 – Even after accounting for its slower Attack Speed, the Zombie Axe’s performance and average DPS almost match the Abyssal Whip, an extremely popular melee weapon that requires 85 Slayer to obtain on an Ironman. However, the Zombie Axe is much easier to get and only just loses out to the Slayer-exclusive drop in most situations. More importantly, it is a huge upgrade to the Dragon Scimitar which Ironman accounts were previously stuck using, often for hundreds of hours during their lengthy Slayer grind. Those excited to try out the Zombie Axe and have the opportunity to use a larger variety of weapons should also look forward to Project Rebalance. The ambitious project will feature a complete overhaul to PvE combat that should see OSRS have more viable weapons than ever before.

  • Old School RuneScape’s upcoming Herblore update offers incredible rewards – Dexerto

    Old School RuneScape’s upcoming Herblore update offers incredible rewards JagexAn upcoming update to Varlamore has been revealed with Old School RuneScape’s latest continent set to receive a new Herblore activity that offers some incredible rewards. Both for regular and Ironman accounts, Herblore training has remained largely untouched in OSRS. However, that is now set to change with a new activity in the works. A blog post detailing the activity revealed what you can expect. The proposed Herblore activity will see players use their herbs to create concoctions at the Herb Mill based on a given order. These orders will request a base impacted by which herbs are used and a modifier impacted by the method used to process the potion. For example, a Concentrated Mason’s Tonic (Aga, Aga, Mox) could be created using x1 Dwarf Weed (2 Aga) and x1 Marrentill (1 Mox) as these have the required components. The exact herbs needed will vary based on the order but what remains consistent is that you’ll never need to use secondary ingredients. The activity is interesting enough but what’s got the community talking is the rewards. In the blog post, Jagex proposes the new Herblore activity will offer the following rewards: Alchemist’s Set – Skilling outfit that provides up to a 10% chance to save secondary ingredients when mixing potions. – Amulet of Chemistry (i) – An upgraded version of the existing amulet that has more charges and an enhanced 15% chance of creating 4-dose potions. – Potion Packs – Three packs containing potions based on the herbs used to gain those points. – Potion Storage – A dedicated interface where potions can be stored without using bank space. – Pre-pot Device – A potion cocktail that allows up to five different potions to be consumed at once but can only be used at banks. – Reagents Pouch – Carryable item storage for up to 28 secondary ingredients. – The standouts here are the Reagents Pouch which will let you craft twice as many potions per inventory as was confirmed by Mod Sarnie and the Potion Storage which will be an incredible bank cleanser. Keep in mind that while this activity is coming to OSRS, this is just a proposal for the time being. Old School RuneScape players should be aware that the specifics of this Herblore method may change in the future based on community feedback.

  • Old School RuneScape’s “most unbalanced” skill desperately needs a rework – Dexerto

    Old School RuneScape’s “most unbalanced” skill desperately needs a rework Old School RuneScape players are calling for Jagex to rework Smithing believing that the skill’s content has aged poorly with mid-tier gear requiring too high a level to create. Highlighting the Artisan skill’s biggest flaw, Old School RuneScape players want developer Jagex to rework Smithing and address its troublesome status as the “most unbalanced skill,” in the game. One such user questioned why the level assigned to different gear is so arbitrary in a Reddit post that went on to receive over 3,800 upvotes. In this post, they provided several examples where the required Smithing levels do not align with the item’s power level. This included the Adamant 2h Sword requiring 84 Smithing compared to a far superior God Sword only needing 80 while a Rune Full Helm requires 92 Smithing despite the best in slot Torva Full Helm being creatable at just 90 Smithing. These inconsistent requirements are a result of OSRS’s age with the classic MMO’s earliest content being implemented over twenty years ago and needing to be fixed as a result. This is true of Smithing with the skill being added in 2001 alongside the game’s first-ever beta when Rune armor was the strongest available. This problem was already addressed in Old School RuneScape’s sister game – RuneScape – in 2019. Rather than 99 Smithing letting you create Rune Armor, RuneScape players can instead make Trimmed Masterwork, one of the strongest Melee armor sets obtainable. Meanwhile, lower-tier armor like Rune and Adamant can be created with 50 and 40 Smithing respectively. A rework of this nature has proven popular amongst OSRS players, with one upvoted reply stating, “I like what they did in RS3. A rune platebody requires 50 smithing which is also what the defence requirement is nowadays. It took some nostalgia value out of rune gear but I think it was a very much needed update.” Though the majority supported a potential rework, not everyone was convinced with some players questioning how it would impact the Alchemy value of Rune items, enemy drop tables, and if it would even change how they interacted with or trained Smithing. Regardless, for an update of this scale to be implemented it would have to pass Old School RuneScape’s polling system. While some big updates have been rejected by the community, others such as the upcoming Sailing skill have passed proving that OSRS players are more open to change than they were several years ago.

  • Old School Runescape Konar guide: Slayer Master map location & Brimstone Keys in OSRS – Dexerto

    Old School Runescape Konar guide: Slayer Master map location & Brimstone Keys in OSRS JagexKonar is one of the nine Slayer Masters in Old School Runescape, but where are they located, what rewards do they offer, and how many points do you receive from completing their tasks? Slayer is one of the most fun and profitable skills in Old School Runescape as it requires players to travel across Gielinor and kill a set amount of a specific monster. In order to be assigned a task, players need to visit one of the nine Slayer Masters scattered across the game world. Although there’s a specific master dependent on your combat level, there are a few that offer unique rewards, and one of them is Konar. Instead of just assigning a monster to kill, Konar requires players to go to a specific location to do so, in return they’ll have a chance at getting their hands on Brimstone Keys. So, without further ado, let’s check out exactly where Konar is located and how you can get your hands on some Brimstone Keys. Contents How to get to Konar in OSRS – Konar requirements in OSRS – What are Brimstone Keys in OSRS? – Konar OSRS points per task – How to get to Konar in OSRS As marked on the map above, Konar quo Maten is located in the North-West area of the Zeah region in the Kahlith settlement on the summit of Mount Karuulm. They’re marked on the world map with a pale skull as an indication of their role as a Slayer Master can be found standing next to a chest. Read More: How much does a RuneScape Membership cost? – The quickest way to reach this area of the map is with the Rada’s Blessing 3 or 4 teleport. If you do not have access to this, then consider using the fairy ring code c-i-r or rubbing a Skills Necklace and selecting the Farming Guild teleport. Konar requirements in OSRS The requirements for receiving a slayer task from Konar are a minimum combat level of 75 and you’ll need to be a member to access the Zeah continent. Keep in mind, it’s worth noting that you can pay for membership through bonds by earning coins in-game. So, if you’re looking for money-making methods to pay for your membership or to buy yourself some new gear, consider checking out our dedicated guide. What are Brimstone Keys in OSRS? Unlike other Slayer Masters, Konar’s tasks require players to go to a specific location to slay monsters. As a result, players have the chance to receive a Brimstone Key throughout their task as a drop. The drop rate on these keys is dependent on the combat level of the monster that’s being killed but it ranges between 1/50 and 1/100. Brimstone Keys can then be taken to a chest located next to Konar where players will receive rewards that boost their profit. The average key is worth around 103,000 gold, so it’s definitely worth cashing in after your task. Konar OSRS points per task In terms of Slayer points per task, Konar offers quite a few so building up a streak with them could be worth it long-term if you enjoy collecting Brimstone Keys for the extra profit. Check out the exact point rewards below: So, there you have it, that’s everything you need to know about Konar in Old School Runescape. Good luck obtaining those Brimstone Keys and stacking up your Slayer points!

  • Old School RuneScape players grieve loss of “busted” Slayer monster after huge nerf – Dexerto

    Old School RuneScape players grieve loss of “busted” Slayer monster after huge nerf JagexOne of the strongest Slayer monsters in Old School RuneScape has been nerfed just two weeks after they were initially buffed, leaving the community to grieve the loss of such an easy money-making method. On May 8, 2024, OSRS developer Jagex gave Fever Spiders a massive buff to their drop table. Before the update, the low-level Slayer monster had been practically useless. After the buffs though, killing them became one of the best money-makers in the game, especially for Ironman accounts. The surprise buff saw several valuable items added to the Fever Spider drop table. This included loot that could be Alchemised for coins like Rune Battleaxes, Rune Medium Helms, and Water Battlestaves. Using a Dwarf Cannon at maximum efficiency, it was possible to earn 2.5 million profit per hour, more than some end-game bosses like Corporeal Beast, K’ril Tsutsaroth, and The Nightmare. However, this drop table was heavily nerfed on May 23, 2024. The Rune Medium Helms and Rune Battleaxes were changed to Adamant, while Water Battlestaves were switched out for Limpwurt Roots. This nerf cut profits by a staggering 72%, with maximum efficiency players now earning just 700,000 profit per hour instead. Old School RuneScape players have been grieving the loss of this money-making method, with one highly upvoted thread on Reddit expressing, “You Will Be Missed,” while one of the top replies said, “Probably best for the game but I will miss it lol.” Others thought the drop table was unbalanced, and were happy it was nerfed, commenting, “Their new loot table was so ridiculous that I started suspecting someone at Jagex to be making content for bots,” and, “It was insanely busted.” Now that Fever Spiders have been nerfed, OSRS players must return to other AFK methods to make money. Some popular methods to make low-effort money include killing Gargoyles or Zombie Pirates and fishing Infernal Eels.

  • Old School RuneScape is fixing its worst skill in huge rebalance update – Dexerto

    Old School RuneScape is fixing its worst skill in huge rebalance update As part of Project Rebalance, Jagex has unveiled plans to fix Agility and make what many players consider to be the MMORPG’s worst skill more fun to train. While Old School RuneScape updates have historically been focused on delivering end-game content like new raids and boss pets, that’s not the case for the year ahead. Developer Jagex is putting more focus on both the early and mid-game with the introduction of the Zombie Axe being one such example. However, this pales in comparison to Project Rebalance, a huge update that addresses many of the game’s biggest problems, especially for new players. In addition to a Run Energy rework, core changes to combat, and practically endless tweaks to skilling, Project Rebalance is also fixing Agility in an attempt to make Old School RuneScape’s worst skill more enjoyable. OSRS Agility rework coming with Project Rebalance As revealed in a developer blog post on March 13, a huge update to Agility is coming with several core aspects of the skill being reworked including XP rates, course variety, and the usefulness of shortcuts. The biggest change coming is the adjustments to XP rates which aim to improve course variety and encourage players to move to new courses as they level up. Several Agility courses are receiving adjustments with these being the highlights: Draynor Village Rooftop Course: Changed from Level 10 to Level 1 – Gnome Stronghold Agility Course: Changed from Level 1 to Level 10 – Al Kharid Rooftop Course: 12,000 XP per hour, up from 9,360 – Barbarian Outpost Agility Course: Additional 5,000 Strength XP per hour – Falador Rooftop Course: 35,000 XP per hour, up from 27,200 – Seers’ Village Rooftop Course: 42,000 XP per hour, down from 45,600 – Ardougne Rooftop Course: 70,000 XP per hour, up from 62,300 – These course-wide adjustments will also see every Agility course reward Marks of Grace and several failable obstacles removed to improve consistency when training, like the infamous jump near the end of the Canifis Agility Course. The Brimhaven Agility Arena is also receiving some big changes that will see Karamja’s legacy training spot become more desirable. This includes various quality-of-life improvements, XP rate buffs, and dedicated worlds where players can train together and earn additional rewards. Last but not least, several Agility shortcuts are being made more relevant by having their requirements reduced significantly. Be it lower Agility level requirements or the removal of Achievement Diary requirements, shortcuts will be more accessible to early and mid-game players. These Agility-specific changes are being made alongside wider proposals to make Run Energy more forgiving. The specifics on how Run Energy is being changed and will interact with Agility will feature in an upcoming blog.

  • Old School Runescape fan gives The Legends’ Guild new life in Unreal Engine 5 – Dexerto

    Old School Runescape fan gives The Legends’ Guild new life in Unreal Engine 5 YouTube: ZantRunescape was a viral phenomenon in the early 2000s and the classic version of the game has held onto a good number of fans even twenty-years after it first debuted. Now, one dedicated artist has helped one of the game’s most iconic locations make the jump to 3D in a stunning Unreal Engine 5 demo. The age of Runescape has passed for the most of the part but that doesn’t mean that there aren’t superfans still out there doing amazing things with the game. From getting petitions concerning the health of the game to go viral to making unbelievable showcases, like this one from Zant, the passion is as high as ever. For all the things the classic MMORPG did right, the graphics have always been a bit of a turn-off for players who can’t stomach the pixelated palette of yesteryear, but this fresh take on a classic location shows what the game could look like if it was taken to the opposite end of the visual spectrum. Runescape’s Legends’ Guild is unrecognizable in Unreal Engine 5 The Legends’ Guild was an exclusive location only available to those who had completed a good chunk of the late-game content making it one of the most elusive places a player could visit in all of Gielinor. It was impressive even in pixelated-form with the pristine manor dominating much of the area past East Ardougne, but the scale hits much harder when showcased in such elaborate detail. This recreation has it all. The perfectly manicured lawn, complete with obnoxiously nice fountain, is a surreal sight for those players (myself included) who spent so many hours working their way up to those high halls. Even the surrounding hillside has been rendered in great detail, making the entire experience feel more akin to something out of the next Elder Scrolls entry than anything found in the original title. The heyday of the original free-to-play gaming giant might be long behind it, but who knows how a modern-day makeover might open up new lanes for the all-time classic. It’s not likely to happen, but that doesn’t mean fans can’t dream.

  • Old School Runescape briefly taken offline as players abuse game-crashing exploit – Dexerto

    Old School Runescape briefly taken offline as players abuse game-crashing exploit JagexOld School Runescape was temporarily taken offline after players abused an exploit that crashed the game for others in the lobby. On July 19, Old School Runescape received an update with some relatively small changes to bugs and a handful of backend adjustments to smooth things over. However, just hours after this patch went live, players discovered a new game-crashing exploit that could ruin the experience for other players in their lobby. If a player saw rainbow text through the in-game chat, their application would crash. This affected anyone and everyone who could see the message, leaving players to mass-crash entire lobbies. And because of this, the game was swiftly taken offline. “We’ll be taking Old School [Runescape] offline imminently to address a serious player-affecting issue,” OSRS’s Twitter account said before the servers went down on July 19. The devs initially address the matter on their Game Statues Information Centre, stating that there was a “report of one player being disconnected due to a crash during the Zebak fight,” however, the crashing problems extended to anyone using the Java OSRS client. For a few hours, players could not access the game as the devs rushed in to fix the problem. Fortunately though, it didn’t take all too long to get back on track. When servers went back online later that day, the devs confirmed that it was an issue with the chat which caused the crashing bug. “We’ve fixed an issue with chat that was causing some players to crash on Java clients,” the devs wrote of the bug. Surprisingly, this was not the first time there was a game-crashing exploit that was caused by the chat. On February 25, 2009, an infamous bug named “µ” would crash the game for anyone who saw it typed in the chat – including the sender – which made the devs lock off PvP areas and advise players to turn off their public chat.

  • Old School RuneScape devs ask players to stop targeting individuals after unpopular update – Dexerto

    Old School RuneScape devs ask players to stop targeting individuals after unpopular update JagexOld School RuneScape developer Jagex released a statement asking players to stop targeting individual employees after a content update proved immensely unpopular with the community. Jagex added the While Guthix Sleeps quest to OSRS on July 10, after it originally served as one of the most iconic quests in RuneScape 3. The big feature that this quest unlocked is Tormented Demons, particularly challenging enemies that players were looking to farm for powerful loot. However, when they arrived in-game, the community was disappointed with the loot table on offer. As is unfortunately often the way, this led to some players targeting individual developers with angry messages and even threats. In response to this, Jagex released a full statement, acknowledging that it had been overly cautious, but reiterating that this was no excuse for personal attacks: “While we’re here though, a request! Please stop targeting or singling out individual developers while providing your feedback. In many cases, the developers being targeted aren’t heavily involved with the content that you’re criticizing.” “In all cases, loot mechanics and tables are passed around the team and reviewed – we succeed as a team and we fail as a team. We’re more than happy for you to be critical of our work as a team, but the repeated targeting of individual team members needs to stop.” A planned Q&A has also been postponed in anticipation of the overall atmosphere being unhelpful, with no replacement date scheduled at the time of writing. The developer also confirmed that significant work will be done to bring loot tables in line with expectations, though were unable to give a time frame. With plenty of other content on the way, the developer undoubtedly has its hands full. Whether it will be able to address the major issues before fans cool on the new quest remains to be seen.

  • Old School RuneScape Blast Furnace guide: Requirements & how to use it in OSRS – Dexerto

    Old School RuneScape Blast Furnace guide: Requirements & how to use it in OSRS JagexOld School RuneScape has a wealth of smithing techniques to discover, but using the Blast Furnace is undoubtedly one of the best methods for using up your coal. Runescape continues to thrive all these years later, and Old School Runescape is no exception to the game’s continued success. OSRS provides players with that unique nostalgia hit only Jagex can deliver, with the original Runescape experience perfectly preserved to explore. You’ll likely need to get smithing as you upgrade your armaments and we’ve got you covered with one of the most efficient ways to do so. Contents What are the Blast Furnace requirements in OSRS? – How to get to the Blast Furnace in OSRS – How to use the Blast Furnace in OSRS – Experience and Profit per hour – What are the Blast Furnace requirements in OSRS? Getting the most of the Blast Furnace is vital for your armaments but it does require a few tasks to be completed beforehand. Make sure you’re stocked up on GP because the following tasks won’t be cheap: Start ‘The Giant Dwarf’ quest to gain access to Keldagrim – You’ll need at least 60 smithing (with no boosts) or alternatively, pay 2,500 to the Blast Furnace foreman to smelt bars for 10 minutes – Every hour at the Blast Furnace will use 80,000 GP, so be prepared – To reduce your entrance fee, with recommend gaining the Ring of Charos (a). However, avoid using the ‘pay’ option with the Blast Furnace foreman as it will void the effects of the ring. You can gain this ring during The Creature of Fenkenstrain questline. Bringing Ice Gloves to the Blast Furnace will help when you’re using the bar dispenser, as it will cool them off quickly for you to pick up. This will save time, instead of getting buckets of water repeatedly to cool your bars (and it’ll save inventory space too). How to get to the Blast Furnace in OSRS Before you get started on your journey to the Blast Furnace itself, it is worth noting that it’s only available in the following worlds: 352, 355, 358, 386, and 387. Once you’ve spoken the Giant Dwarf and proceeded into Keldagrim, you need to: Head north and make your way across the bridge – Once you’ve crossed it, keep going south until you see the Blast Furnace icon on the map – Go inside the marked building, walk downstairs and you’ll find the furnace itself – After you’ve done this, it’ll be far easier to go there in the future. You can make use of the Grand Exchange shortcut on the northwest wall, take a trip in the minecart through Ice Mountain dwarven mines or use the minigame group finder to appear outside the building. How to use the Blast Furnace in OSRS It takes a little getting used to at first, but the minigame for the Blast Furnace is a breeze. To use the furnace, follow these steps: Deposit your ore onto the conveyor belt – Run down the ramp prepared with a bucket of water or ice gloves – Cooldown your bars and bank them – Speed is essential here, so make sure to wear weight-reducing gear as your traverse the Blast Furnace. For players below 60 smithing, you’ll need a stamina potion and 25 ore, while also paying your fee every 10 minutes. Experience and Profit per hour This is a brilliant chance for OSRS players to level up and make a tidy profit in the process too. If you’re not sure about how much you’ll be gaining from using the Blast Furnace, this is what you can expect for experience: Bronze bars – 16-19K EXP per hour – Iron bars – 70-75K EXP per hour – Steel bars – 90-95K EXP per hour – Silver bars – 75-80K EXP per hour – Gold bars (with goldsmith gauntlets) – 320-340K EXP per hour – Gold bars (without goldsmith gauntlets) – 125-130K EXP per hour – Mithril bars – 99-105K EXP per hour – Adamantite bars – 90-100K EXP per hour – Runite bars – 92-105K EXP per hour – In regards to making yourself some incredible profit, the Blast Furnace grants the following rewards: Iron bars – 103-105K per hour – Steel bars – 930K per hour – Mithril bars – 620K per hour – Adamantite bars – 1.4M per hour – Runite bars – 1.8M per hour – And that’s all there is to the Blast Furnace is Old School Runescape. In the meantime, don’t forget to check out our other guides: How much does a RuneScape Membership cost? Subscription & benefits explained

  • Official Gameboy Advance emulator leaked for Nintendo Switch – Dexerto

    Official Gameboy Advance emulator leaked for Nintendo Switch NintendoNewly leaked images purportedly reveal Nintendo’s official Game Boy Advance emulator coming to the Switch very soon. For years, Nintendo fans have wanted to to see a Game Boy Advance emulator for the Switch. As one of the most popular handheld consoles of all time, the GBA has plenty of fans looking for its games to play once again. We could be getting our chance to do just that very soon, as images of a supposed GBA emulator from Nintendo themselves have reportedly been leaked. Game Boy Advance emulator for Nintendo Switch leaked The images of the GBA emulator were posted to Twitter by user @Trashbandatcoot, who pulled them from 4chan. It’s always wise to take any leak from 4chan with a grain of salt, though, as it’s infamous for fakes. But, that being said, these images do seem very promising. So Nintendo’s official Game Boy Advance emulator for the Nintendo Switch just leaked. Now it’s just a matter of waiting for NSO to add GBA. pic.twitter.com/mEJcKrRtzL — MaxiBash (@trashbandatcoot) April 18, 2022 Games on the emulator include Pokemon Pinball: Ruby & Sapphire, Mario Kart, Mario Bros, Golden Sun, and more. Considering there were thousands of games released for the GBA, this could be a very small sample size of all that will be on offer. A native GBA emulator on the Switch is a big deal on its own, but what this leak doesn’t tell us when we could see it become available. However, if we take a look at upcoming scheduled maintenance for Nintendo Switch Online, we see that there is indeed something set to be added on April 26. [Maintenance Scheduled] Maintenance has been scheduled for “”Nintendo Switch Online Services”” on 26 Apr from 04:30 UTC to 06:30 UTC.#Maintenance #NintendoSwitch pic.twitter.com/DoGXS2rjFk — NinStatusBot (@NinStatusBot) April 15, 2022 Now, this date could be for Nintendo Switch Sports, which is set to come out just a few days later on April 29, but it could also be when the GBA emulator gets added as well. Only time will tell though, but the good news is we don’t have long to wait to find out what it is.

  • Old School RuneScape: All pets and how to get them in OSRS – Dexerto

    Old School RuneScape: All pets and how to get them in OSRS JagexIn Old School RuneScape pets are a big part of the game, but getting specific creatures can take a lot of time and effort. So, here’s everything you need to know about how to get all the pets in OSRS. Pets in Old School RuneScape are great companions to have by your side as you travel across the land, despite the fact they can’t assist you in combat situations. Before you can start bonding with your new furry friend, however, you need to obtain and insure a pet first. A lot of pets are dropped by bosses in the game so having a certain creature by your side is an indication that you’ve overcome some of the toughest battles in Old School RuneScape. If you want to show off your most recent achievements in the game, setting a pet as your follower is a great way to do so. So, here’s a full list of all the pets in OSRS and how you can get them. Contents How to get pets in OSRS – All Pets in OSRS – How to insure your pet’s life in OSRS – What is the role of pets in OSRS – How to get pets in OSRS There are three possible methods of getting pets in the game. However, each specific method has the chance of rewarding you with a different pet. Therefore, it is very important for you to know which pets can be obtained by which method. The three methods available for getting pets in OSRS are: Defeating specific bosses. – Upgrading your skills or unlocking specific achievements. – Monster drops and pet drops. – Having said that, let’s check out all the pets in OSRS as well as how you can get each of them. All pets in OSRS Boss pets These pets can be unlocked by defeating specific bosses in the game. Here’s a table listing all of them along with the bosses who drop them: Skilling Pets These pets can be claimed by performing specific tasks that upgrade your in-game character’s skills. The list of pets along with the skills you need to upgrade for them are: Other Pets The pets listed below can only be obtained by either completing specific quests or by specific other means. How to insure your pet’s life in OSRS It is very important for you to insure your pet’s life. This is because, unless your pet is insured, you will lose any active followers or pets that are in your inventory whenever you die in OSRS. However, if your pet is insured or protected on death, you will be able to reclaim your lost pet for a sum of 1,000,000 coins from Probita. Nevertheless, you can only reclaim a lost pet if they were insured before. In order to insure your pet’s survival, head over to Probita and pay her a sum of 500,000 coins to ensure that you can reclaim your pet even if you die in the field of battle. What is the role of pets in OSRS? Most pets that are featured in OSRS are purely for the sake of visual pleasure. Although most pets are designed with the same mechanic, some of them do feature unique traits that can inherently serve as perks in various scenarios. For example, the Nexling has a much faster walking pace in comparison to other pets in the game. So, there you have it. That’s everything you need to know about pets in Old School RuneScape.In the meantime, don’t forget to check out our other guides: Old School RuneScape Blast Furnace guide: Requirements & how to use it in OSRS | What is the max level in Runescape? | Old School RuneScape Wintertodt guide | What is the max level in Runescape? | What is the best non-degradable armor in Runescape? | How to increase your combat level in Runescape

  • Off The Grid battle royale: Neill Blomkamp, trailer, more – Dexerto

    Off The Grid battle royale: Neill Blomkamp, trailer, more Gunzilla gamesThe battle royale genre shows no signs of slowing down as Off The Grid looks to enter the race for supremacy. The project is a dystopian shooter being led by District 9 director Neill Blomkamp and we’ve got all the latest information on the game. With the likes of Apex, Fortnite, and Warzone continuing to occupy the time of millions of gamers both on Twitch and in-game, there’s clear evidence that battle royale is as hot as ever. Ubisoft are attempting another crack at the genre and there’s even word that 343 Industries are bringing BR to Halo Infinite too. Now, Off The Grid is a new take on the format from Gunzilla Games. The cyberpunk project is still relatively fresh and not too much is known about it, but the devs have pulled back the curtain and given us some insight as to what to expect. Contents Does Off The Grid have a release date? – Off The Grid gameplay – Who’s working on Off The Grid battle royale? – Off The Grid trailer – Does Off The Grid have a release date? Gunzilla Games haven’t outlined a date or anything specific for Off The Grid’s release, however, on the debut trailer for the game, Gunzilla Games have told players to: “Tool up for 2023.” So, the project is obviously in its primitive stages and it could be some time before we learn more about the game. At least by saying 2023, Gunzilla Games have given themselves a hefty amount of time to ensure the title is released when they are satisfied. Off The Grid gameplay The only footage we’ve seen of the game so far is of a soldier that looks like they had their body cybernetically augmented and are getting ready to enter a location. In terms of verbal details on the game, Gunzilla Games have said: “A Battle Royale like no other, in OTG, 150 players fight each other in PvP (Player Vs Player) skirmishes, as well as PvE (Player Vs Environment) storyline missions using the same map inhabited by other players in real-time.” They continued: “Players have the freedom to control how the hard-boiled story unfolds, with each decision made directly impacting everyone’s gameplay. Core to the experience and deep narrative structure is the unique way in which players can craft, customize, and trade their in-game items with each other. In OTG, the lines between hero and villain become blurred as players fight to survive the covert corporate battles of the future.” Who’s working on Off The Grid battle royale? Gunzilla Games are the devs for Off The Grid, but one of the most intriguing elements of the project is the inclusion of Hollywood director Neill Blomkamp. The South African has masterminded several noteworthy pictures including District 9, Elysium, Chappie, and Demonic. Neill himself has commented on his involvement in the upcoming game: “With OTG, our ambition is not only to create the Battle Royale 2.0 by adding deep player progression, but to build an evolving world designed to take on a life of its own, changing in unexpected ways each time a player rejoins the game. With an innovative approach to the Battle Royale core session flow and a deep narrative experience, we add purpose to each element of the game, allowing players to revisit the OTG world repeatedly where there is always something new to find and explore, and for us to expand upon.” Off The Grid trailer A 38-second teaser trailer is all we have for Off The Grid for the time being, but you can already get the sense of the cyberpunk themes from the character in the shot, the music, and the style of the fonts used. Here’s the trailer in full for you to view. There are plenty more games on the radar to look forward to and you can check them out here: The Elder Scrolls 6 | GTA 6 | Overwatch 2 | Assassin’s Creed Infinity | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | KOTR Remake | Wonder Woman | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age 4 | Legend of Zelda: Breath of The Wild sequel | The Witcher 3 next-gen patch | Avatar Frontiers of Pandora | Haunted Chocolatier

  • How Odyssey found their home in the VTuber community with Omega Strikers – Dexerto

    How Odyssey found their home in the VTuber community with Omega Strikers Odyssey InteractiveInfluencer marketing is everywhere nowadays as streamers promote the biggest games on the market. Odyssey Interactive took a different approach with Omega Strikers though, going all in on VTubing to build their future alongside the growing medium. When Odyssey Interactive first started work on Omega Strikers, there were a smattering of ideas. The developer, made up of former Riot Games members, had the arduous task of mind mapping dozens of concepts and honing in on something new and exciting. The 3v3 Rocket League-meets-anime game, with MOBA elements added on top, was eventually what they settled on. But it wasn’t enough to launch this game into the wild and hope for the best, especially when competing with big developers and other indie titles. That’s where VTubing came into the picture, according to Odyssey Interactive President Dax Andrus, as they tried to drum up hype and build their community. “When we were thinking about all the things we could do as an indie developer and get our game out there into the world, VTubing seemed like one of those spaces everyone was sleeping on,” Andrus told Dexerto. “A lot of developers take a weird approach of viewing it as some weird anime thing. For us, at the core of the game is this anime aesthetic so there’s this natural connectivity with VTubers even from the beginning.” Developers are always looking for ways to market their game, especially at launch. VTubing is this ever-expanding form of content to tap into with a hyperactive fandom. It ties into the anime feel Omega Strikers was leaning towards. The thing about the animated streaming medium is, from an outsider’s perspective, it’s hard to understand. An inauthentic campaign will capture headlines and raise some eyebrows, but wouldn’t necessarily keep Omega Strikers in players’ consciousness. Enter Cloud9’s cosmic dragon and VTuber herself: Vienna. She had always wanted to work in game development — while she was a Zoology major at college, Vienna had a massive interest in the data and science behind game design. Her love of League of Legends drove her to apply to work at Riot, but she fell short at the final hurdle. “At Riot I was interviewing to be on their Gameplay Analysis Team, which is the high elo team where they play the game, giving feedback on how to improve it competitively with balance changes,” she told Dexerto. “I spoke to some friends, and they let me know a Rioter was leaving to create a studio in Canada. I was super interested and I contacted Richard [Henkel, another Odyssey founder] if he had any positions opening [at Odyssey] for that in the future. “A year later he actually sent me an inbox and said ‘hey, we’ve got this position opening but it’s a complicated one as a jack-of-all-trades with a lot of focus on marketing, community, general gap-filling.’” Omega Strikers didn’t appeal to Vienna on paper, she admitted. The MOBA-style aspects appealed to the inner League of Legends fanatic, but Rocket League? Soccer? That wasn’t her jam. But she could have never been more wrong. “I hopped in for a playtest before I accepted the position, and when I tried the game, it was one of the most fun things I ever played. It looked like sh*t at that point, it was the most janky thing, but it was incredibly fun. That’s when I said I’d work with the studio.” Things weren’t 100% set in stone there, but this chain of events led to Omega Strikers fortifying itself into the consciousness of the VTuber community. Now with a live open beta, Odyssey have revealed a VTuber of their own, Sonii, and hosted an invitational tournament to highlight the space. They also integrated those virtual content creators with their ‘flesh’ counterparts with the Creator VS event, giving crossovers between the mediums and also engaging communities in a new way. Creating a virtual face for a game studio Odyssey and Omega Strikers’ integration of VTubers is not a ground-breaking concept. Other companies have virtual characters to promote their products and services. Hime, Crunchyroll’s mascot, even streams on Twitch and collaborates with other stars in the space with anime watch parties and general gaming sessions. Applying that to a game studio was something new though. Vienna’s role at Omega Strikers was primarily working on community engagement and marketing, and this all coincided with her own VTuber debut. She was organizing playtests and helping grow a presence for Odyssey. She had the background as an influencer, and also had this new and exciting thing going in the VTubing space. The success of that got the gears turning on how it could help Omega Strikers. “Whatever I could think of that would help the company, I was allowed to do,” she explained. “Before they hired me, they knew I was planning my VTuber debut. I went into it telling them ‘I have this big thing coming up I’ve been planning for a while, it won’t affect my work but I’ll be doing this on the side’. “I was living two separate lives — working for Odyssey while pumping out TikToks, doing my projects for my VTuber debut, and streaming every day. When they saw I had a proficiency in that, having amassed a large following on TikTok, that’s when they were like ‘we should be thinking about that stuff.’ That fleeting idea, more than one year ago, eventually turned into Sonii, the “energetic and loveable bat who works very hard at her new job for Odyssey.” The path to getting to Sonii, however, wasn’t as straightforward as just commissioning an artist and rigger and getting the model together. It required a lot of teaching and learning, and experimentation within the game itself. “From the very beginning I was trying to bring VTuber culture in,” Vienna said. “There’s a character, Ai-Mi. Originally she was named Eleven but I pitched it’d be cool if we explored a character similar to Ninomae Ina’nis from Hololive — a really beautiful, sexy octopus girl — and that was the first time they heard about VTuber stuff. I was like this could fit for this type of character. “It was funny to hear some of the older people at the studio be like ‘what the heck’, but Dax was the one person I think that is why Odyssey has ever done anything different. He doesn’t know VTubers perfectly, but he knows VTubers are important. He’s engrossed in anime style, and from the beginning, he wanted to create something that felt authentic to youth and not pretending to make things they’d like. “A couple of months into it, I was thinking about how no one else has a VTuber and we should do one. I thought we could transform one of our characters, or do one that was separate, and one of the projects I worked on was moodboarding it, figuring out the role they’d fulfill.” Odyssey collaborated with Live2D group Iron Vertex to bring the project into fruition. Led by Vienna, they explored what a VTuber to represent the company would look like. They would have a work uniform, obviously, and be “kind of nerdy”. However, there was a real drive to make her feel tangible within the Omega Strikers universe, without actually being in the game. Over time that idea got finessed. They gave Sonii some animal elements inspired by bats, one of Vienna’s favorite animals, because “in my research of VTubers, a lot of the most successful VTubers have an animal counterpart or part of them,” she stated. They didn’t want Sonii to just be a character though. Sonii was as much a part of Odyssey Interactive as any of the developers. Not only that, but the developers could see little bits of themselves in her. “That thing about how having a VTuber model can mitigate some of the downsides of always having to be on camera, or feeling like you have to present yourself in a specific way to your community all the time, that also exists as a developer,” Andrus said. “None of us at Odyssey are the type who wants to get in front of a camera and be like ‘Hi! Here’s the patch update!’ and talk you through all these things. “We had to do it a little bit at Riot, and for all of us who did it it was like ‘oh you know players are going to slam you with all these memes.’ When I did one for TFT, I had been working a lot so I was super tired and I was almost falling asleep in the thing. The meme was like ‘they’re locking Dax in the dungeon to give us the best player experience possible and he’s so tired he can’t stay awake.’ “For us we thought a much more interesting way to create a face for the studio and then handle things like event updates would be through a VTuber which feels more aesthetically tied to the game and the world we’re building, and you can get the opportunity to do tie-ins with the character and the game, but then also as a developer take a bit of pressure off of putting everyone in front of a camera all the time.” It also gives Odyssey the chance to grow alongside a medium which is thriving: “VShojo, NIJISANJI, Hololive — the whole ecosystem is going to grow and we want to be there alongside it.” Treating VTubers like every other streamer Odyssey’s commitment to the VTuber space doesn’t stop with just creating their own mascot. They want to help elevate existing creators. The support came very early on. Due to Vienna’s ties to the VTuber community, naturally playtests were full of virtual creators. The anime-inspired art tied nicely into it all thematically. But it wasn’t just the big Twitch and YouTube stars getting in early, it was creators of all shapes and sizes. “I pushed to invite players, and while a lot of them weren’t on our influencer radar, I made sure they were added because I was managing a lot of that,” Vienna said. “We had someone on the inside who knew the VTuber community and knew all the people in it — even the smaller ones. “If you think about it, the only VTuber exclusive thing in [our marketing plan] was Sonii and the VTuber Invitational, and those happened well after release. Before that, there wasn’t anything VTuber-y but they were excited about it, and that’s from integrating them pre-release in the community and trying the game.” What they did do was give them the chance to shine alongside their fleshy streamer counterparts. The Creator VS event on the open beta launch had a smattering of content creators from all backgrounds. It allowed streamers to harness their fan bases to play for them. A win in Omega Strikers counted as a point, with the top three at the end of it all earning a skin in-game. “If it’s a leaderboard where I’m telling my fans to go out there and play games on my behalf, that’s fun,” Andrus said. “You can see that with creators like MoistCr1TiKal where the reaction from his community was like ‘this is the closest I’ll ever get to playing for Moist Esports so get me in there.’ “By getting everyone involved in that kind of way, you can create these much more interesting and engaging stories. It makes it much more fun to be a part of the community rather than watching and consuming content.” There was Sykkuno and MoistCr1TiKal, but then there was also Onigiri, a VTuber known for her cooking content. The fact it wasn’t just a “Twitch Rivals competition of sorts” and something she could engage her community, Onimart, in was interesting. She saw first-hand how the integration in-game brought her closer to her fans, and vice versa. “I was actually really touched that my Discord community held a few game nights for the event,” she told Dexerto. “I played on stream once, and held a community game night where I played with everyone and I think they enjoyed the bonding time and just having fun with everybody. “It’s a known fact I’m not much of a gamer, so I totally understand if it’s hard to rally a community behind a content creator that’s not in that space, so that’s why it felt especially special when we placed eighth in the whole tourney. “I liked this creative approach to not just find content creators to push this new game, but also to get their own respective communities involved like it was a big group event.” Having those VTubers brush shoulders with regular streamers does help break down the barriers though, and it’s something Odyssey wants to continue doing. “We don’t see the VTuber creators as fundamentally different to the other creators that were in the event,” Andrus said. “They’re creating content, they have communities who love them and their content. There are some differences in terms of them having to set up a model and rig and sit in front of a phone to do all the capture, but it’s a relationship that exists between a creator and their community, and we didn’t see that as fundamentally different to someone like Moist.” This then led to things like the aforementioned VTuber Invitational, with eight teams of VTubers getting together in a competitive setting and duking it out. It’s nothing special — it’s just a tournament and VTubers just happen to be the players — but it’s a significant moment for the space to be recognized in that capacity. It had some iconic moments too. When you have Selen Tatsuki and Finana Ryugu piloting their teams of NIJISANJI talents against each other, the trash talk is immaculate. But it also gave a chance for the community to interact with each other, with Omega Strikers facilitating that connection. “We didn’t just get the top end of the VTuber ecosystem,” Andrus said. “We tried to get some indies who have been a core part of our community for a while, pulled people who are up and coming stars, and put them alongside the bigger organizations to really show we’re interested in building this community for the long run “When the NIJISANJI teams played each other that’s one thing, but then you’ve got Zentreya playing against Vienna — they have a relationship so you have interesting back and forth “I wish the community could have seen the Discord chat where we were facilitating the tournament and all the crazy sh*t talk.” The response to the event was surprising too: “One of the interesting things we have found is the communities behind VTubers are some of the most dedicated, engaged communities you see in the whole gaming space. The fandom that exists for specific VTubers is wild,” Andrus said. “It’s funny because I’ve seen from developers a whole gamut of different reactions to VTubing generally. You get the developers like us who are super excited about it and see it as an awesome new avenue for the content creator space to take that we want to explore. Then there’s the far other end of ‘what’s this weird anime stuff going on?’ “The distribution of that is shifting more over time, even in the developer space, in seeing the value and being supportive of VTubers.” That’s the future power in VTubing creators want developers to see, and something Odyssey will continue to highlight. VTubers are just streamers at the end of the day, just virtual ones. There might be some resistance from a minority who aren’t 100% accepting of this new style, but that doesn’t invalidate their existence, Vienna says. “I was on the LCS broadcast twice, and a lot of people were averse to it and thought it was weird and creepy. Doublelift was co-streaming and he said something like ‘even though this isn’t something I’m personally interested in, you guys are sounding like boomers. You guys are like the people your grandparents were who look at something and hate it because they don’t understand it. This is the future, this is going to happen, and you can either try to understand it or you can continue acting like this.’ “I was thinking of that when I was working at Odyssey — it doesn’t matter if some people are turned off by this, they can just not participate in that one small aspect of it if they don’t want to, but the positive aspect of doing this is we get to appreciate and capture a market no one else seems to understand or try to cater to.” It’s a growing space, and there’s plenty of potential. There just needs to be an understanding of that, and a way to get the foot in the door, to make it beneficial to all parties. “I think this was a great direction to take especially when the VTuber community is slowly growing, and slowly becoming more commonplace and ‘mainstream,’” Onigiri added. “It’s nice to see we’re not just a niche, and it was fun to see other streamers’ stickers pop up during games, and have all the different chats and communities mingle while being brought together over a fun game. “This kind of style of combining fleshtubers and VTubers together is a really great way of introducing new content creators in general to more people; as opposed to viewers who only watch fleshtubers because that’s all they know, or VTuber watchers who only like anime waifus. “I have high hopes that eventually our communities will be able to mingle and we can collaborate with whomever we want. Anybody can be a vtuber, anybody can be a fleshtuber, and there are no hidden boundaries between anybody.” Omega Strikers is a case study of that potential: an authentic way of integrating VTubing into a game’s community, breaking down the barriers between streaming mediums, and just seeing it as another form of content creation. It’s not an easy realm to understand, but they’re committed for the long term. “If you’re a developer and you do not work normally in the VTuber community, you should find someone to help you navigate it and do something that feels authentic,” Andrus explained. “If we had done this on our own without the advice or guidance of a lot of members in the community, Sonii would not be as awesome as Sonii is. The collaboration we had with Iron Vertex may not have happened. “We wanted to put our best foot forward, go out there, and say we’re serious about supporting the VTuber community for Omega Strikers.”

  • Oddworld creator gives update on next game and hints at Abe TV show spinoff – Dexerto

    Oddworld creator gives update on next game and hints at Abe TV show spinoff Oddworld InhabitantsAfter the launch of Oddworld Soulstorm, we spoke to creator Lorne Lanning about the difficult journey of creating the game, what fans can expect from Abe’s next adventure, and the potential for an Oddworld animated TV series. Almost two decades after the original Abe’s Oddysee put Oddworld on the map for gamers everywhere, a remake called New ‘n’ Tasty was released in 2014 to huge acclaim – so much so that Lorne and his team were given the go-ahead to create the sequel they’d always dreamed of making. Enter Oddworld Soulstorm, an entirely new experience that managed to capture what fans have always loved about the franchise, while bringing it firmly into the next generation with incredible graphics, solid gameplay, and mysteries to discover (check out our review if you’re not convinced). A few launch-day bugs aside, fans were generally pleased with the arrival of Soulstorm, and being a free PlayStation Plus title for PS5 meant Abe was able to reach a whole new audience. But creating the game wasn’t easy, with creator Lorne Lanning describing it as an “incredibly challenging” experience. Why did Oddworld Soulstorm take so long to come out? Soulstorm was first announced in 2015, but it would be another six years until the game eventually dropped. Aside from the obvious major world events, there were a number of other reasons why development took so long. Unlike the straight remake New ‘n’ Tasty, Soulstorm was pretty much a whole new game, meaning it required far more resources. Then, the boom in free-to-play titles like Fortnite made it harder to find the talent required. “The industry kind of blew up in a glorious financial way with free-to-play and the monetization of mobile gaming, and that put a tremendous demand on the workforce,” Lorne tells Dexerto. “Big studios were willing to give contractors sweet deals, and we’re just the little guys, so it became more challenging to secure our needs. That caused us to fragment more around the planet, firstly finding talent that was skilled in unity – which is challenging – and secondly finding people that can actually do it. So as a creative project around the world, I would say it was really difficult.” Despite the lengthy production time, there were still some interesting features that the dev team weren’t able to get into Soulstorm. One big idea on the Oddworld creator’s wishlist was to have more end bosses. A tiered ‘panic’ system was once in the works that would see more and more enemies unleashed on Abe until, in the final round, giant Slig Mama robots would be summoned. Sadly, these ideas ended up on the cutting room floor, or played a smaller part in the final game. “What I would say in general with games, is that you start out with the game you want to make, but then you deliver the game that you can make – and they’re almost never the same,” explains Lorne. “I have a lot of fun conceptualizing games, I have a lot of fun directing story, and I have a lot of fun writing, but when it comes to the process – and this is something I tell film directors when they move to games – it’s not about being a genius auteur, it’s really about being a master of compromise.” Munch and Stranger could return to Oddworld Fortunately, Lorne isn’t opposed to having some of these missed Soulstorm features show up in the next Oddworld installment, which fans have been eagerly awaiting information on. “Right now, no other game has been financed, so until that happens, I can’t say the next one’s coming,” he explains, joking that he knows better than to promise anything to the fans before it is confirmed. He does have “a lot of ideas” about where the third game will go, though, and there might even be some familiar faces from Munch’s Oddysee and Stranger’s Wrath showing up. “Soulstorm really gave us the capability to start telling the Oddworld story with more depth, more mystery, and more power, and people have noticed that,” Lorne continues. “Those emotional hooks are sinking in better, the story went deeper into Oddworld in a way, and I think it sets the stage well for what comes next and for bringing other characters into it. Stranger should play a role in the [new] quintology, for sure. Munch as well, but he won’t be as dominant as he was before. I’m always surprised at how many people want more Munch.” Is Abe about to get his own TV series? Arguably the standout feature of Oddworld Soulstorm is the cinematics. There are around 48 minutes of these stunning CG animations in the game, all of which add a whole new level of emotion to the story. It also meant that Abe could finally appear as production designer Steven Olds intended when he first drew the unlikely hero over two decades ago. “When we went into this project, we were able to get [Abe] looking more like those original 1995 drawings: more expressive, more empathetically driven, bigger eye sockets,” says Lorne. “We over-invested in the cinematics so we could finally take them to the next level.” In fact, the cinematics in Soulstorm were so good that conversations have started about a potential animated series or movie. Bennie Terry III, an executive producer on Soulstorm, told us that the prospect of expanding the Oddworld franchise beyond video games was one of the main reasons they were able to sign off on the high cost and time involved with creating the impressive visuals. Read More: The ultimate Oddworld Soulstorm guide – “Whether the textures were 8k or 4k, whether we had characters who were expressive or hyper-expressive, that wasn’t necessarily going to change the story-telling and the gameplay. From a budget standpoint, it didn’t make sense,” he says. “But what it did do was build a deeper emotional connection for everyone who sees those cinematics, to the point where they ask, ‘Should it be a movie? Should it be a series?’ I don’t want to talk too much about possibilities, but those are the kind of conversations we imagined and hoped would happen, and those are the kind of conversations that continue to happen.” As with the next game in the Oddworld quintology, Lorne is hesitant to say too much about a potential movie or TV series in case it doesn’t come to fruition, but he does hope to be able to expand the franchise’s universe and make Abe a more developed character in the future. “I really hope to be able to go deeper into the story of Abe, because I think his story so far has been kind of superficial,” explains Lorne. “We’ve been talking about doing an animated series, and I’d like to keep that first season right in Rupture Farms, just looking at these lives and see what we could do if we were just focusing on telling the story.” Oddworld’s social commentary still resonates today Oddworld has always been a game with a message. Beyond the fiendish puzzles and dark humor lies commentary on both human and animal rights violations, as well as the side-effects of corporate greed. Lorne says the objective with Oddworld has always been to “transcend the climate of contemporary politics” and instead focus on philosophy at large, doing for a modern audience what classic authors like George Orwell and Aldous Huxley did for him. “When I was conceiving the first episode, Abe’s Oddyssey, and shaping it into a game with others, I was kind of amazed with the lack of awareness on fast food policies in terms of raising cheap meat and what it was doing to rainforests and native cultures,” he recalls. “There was this astounding level of cluelessness that existed even with people I knew who were really smart … and I remember thinking that the gaming industry was just ripe for that deeper storytelling.” Read More: New Pokemon Snap review – Many of Oddworld’s messages are just as relevant today as they were back when Abe’s Oddysee first released on PlayStation in 1997. Creating what he describes as “content with an aftertaste” is what’s most important to Lorne, and that will continue with whatever comes next – whether that’s the third game in the planned quintology, or an entirely new venture into the world of TV and movies. “The story I want to tell, of course, is Abe changing the world,” he teases. “But it’s a little dangerous to talk too much about where you’re going, because the audience is always disappointed if they’re waiting on what you say. So I think that’s the best answer I can give [about the future] right now.” Oddworld Soulstorm is out now on PS4, PS5, and Windows (via the Epic Games Store).

  • What happens when you find all of Odin’s Ravens in God of War Ragnarok? – Dexerto

    What happens when you find all of Odin’s Ravens in God of War Ragnarok? SonyWith dozens of Odin’s Ravens spread across the realms in God of War Ragnarok, tracking them all down is quite the task. So what can you expect to happen once you’ve filled The Raven Tree? Here’s what you need to know. Just like in the 2018 reboot, God of War Ragnarok hides a number of collectibles across many vast realms. However none are more plentiful than Odin’s Ravens. With a few dozen to find throughout your journey, hunting down each and every one of the bright green birds can be quite challenging. It’s one of the more time-consuming feats in the game, so is it all worthwhile? What happens when you complete the goal and hunt down every single one of these creatures? Well before we get into spoiler territory, let’s just say it’s well worth your time once again. Here’s what you can expect. SPOILER WARNING From this point on we’ll be entering spoiler territory and discussing many of the biggest surprises throughout God of War Ragnarok. We highly recommend you experience the story for yourself before reading any further, as many twists and turns are best discovered in your own playthrough. But if you’re still here, continue down the page at your own risk. Contents Final reward: The Finger of Ruin (Draupnir Spir Heavy Runic Attack) First up, you’ll be able to claim the final chest reward once all Ravens are back on their tree. This final chest contains The Finger of Ruin, a Heavy Runic Attack for the Draupnir Spear. In triggering this ability, Kratos summons a massive tornado that sends enemies tumbling in its path. This reward is certainly powerful in its own right, making the collectible hunt worthwhile already. But opening this chest is just the start of what’s to come after tracking down all of Odin’s Ravens. The Raven Keeper boss fight Upon opening the final chest, The Raven Keeper appears and makes their presence known. Agitated you’ve ‘freed’ all of their indoctrinated birds, this new character isn’t all too pleased with Kratos. Naturally, a boss fight ensues. By the time you’ve tracked down every Raven, you should be quite well-equipped, so this section of the fight shouldn’t prove much of a challenge. While The Raven Keeper summons a few smaller enemies in multiple phases, it’s nothing too overwhelming, allowing Kratos to focus them and dwindle their health away with relative ease. The Pale One Boss fight Before you can fully deplete The Raven Keeper’s health bar, however, they call on some assistance from the final dragon in Ragnarok. The Pale One looms overhead, sweeping across the skies and occasionally dropping in for some close-range attacks. While it’s definitely intimidating, you’ll no doubt be familiar with how dragon boss fights go at this stage. Activating your Runic attacks, calling in your summon abilities, and spamming combos will see this boss fight wrapped up in no time at all. With the dragon defeated, it’s time for a final attack on The Raven Keeper, who quickly meets their end. Hilt of Forsbrandr reward For finding every one of Odin’s Ravens and then wiping out The Raven Keeper, you’ll unlock the Hilt of Forsbranr. This unique piece of equipment pushes enemies back with force and provides a protective aura for Kratos in the process. It comes with a brief 87-second cooldown and upgrades help increase its duration, allowing you to basically negate multiple enemy attacks with it. If you still have various other endgame content to wrap up, whether it’s the Berserker fights or Muspelheim challenges, having the Hilt of Forsbranr will certainly help out.

  • Oddworld Soulstorm devs lock in long-awaited Xbox console release date – Dexerto

    Oddworld Soulstorm devs lock in long-awaited Xbox console release date Oddworld InhabitantsThe latest release in the Oddworld series is heading to Xbox as developers have confirmed a new Oddworld Soulstorm port is in the works. More than 20 years after its release, Abe’s Exodus was reimagined in 2021’s Soulstorm. After a few extra months of waiting, gamers in the Xbox camp will soon be able to get their hands on the latest Oddworld title. Soulstorm originally launched on April 6, 2021 across PC, PlayStation 5, and PlayStation 4. It stood out as one of our favorite games of the year thus far, proving to be much more than just a simple remake. Now, the devs over at Oddworld Inhabitants have confirmed more players will able to experience the new title, with Soulstorm is locked in for an Xbox port. The popular side-scrolling title featured all the challenging elements fans have grown to love over the years. From head-scratching puzzles to action-packed sequences and of course, the many elusive bonus levels. While this content was all crammed into the initial version of Soulstorm, Xbox fans could be in store for all that and more. Players across Xbox Series X | S and Xbox One hardware will have access to all the latest patches, ensuring they get the optimal experience on day one. With many of the most problematic bugs at launch now a thing of the past, the Xbox playthrough should be smoother than ever. Read More: Nakara Bladepoint review – No release date is currently locked in, though it’s expected to arrive at some stage in 2021. We’ll be sure to keep you updated as Soulstorm makes the jump to Xbox. Moreover, new content also appears to be in the works for all platforms. There’s no telling what this fresh add-on may look like. Though we already know Oddworld creator Lorne Lanning has some big plans in store. Read More: Best Oddworld games ranked by Lorne Lanning – From a television show to the next game in the series, there’s plenty for Oddworld fans to be excited about.

  • Oddballers: Release date, trailer, platforms & more – Dexerto

    Oddballers: Release date, trailer, platforms & more UbisoftOddballers is Ubisoft’s newest party game where players challenge each other in a variety of chaotic dodgeball-inspired minigames. Here’s everything we know about the upcoming party-game Oddballers. Published by Ubisoft, Oddballers is a bombastic multiplayer party-game experience heavily inspired by the classic game of Dodgeball. Only this time it’s filled with multiple mini-games, unique arenas, and a plethora of wacky weapons to throw. This multiplayer game has been on players’ radar since it was announced in September 2022 and now there is a confirmed release date. So, we’ve compiled everything you need to know about the upcoming Oddballers as well as when it will come to your favorite console. Contents Oddballers release date While it was originally scheduled to release in early 2023, Ubisoft has now confirmed that Oddballers will be released on January 26, 2023. This means that players will not need to wait long to experience the unbridled chaos of this hilarious dodgeball-inspired experience. Oddballers trailer Oddballers was showcased in its first trailer during Nintendo Direct 2022. It was shown to be filled with hilarious multiplayer minigames and so much more. You can watch the trailer below. Oddballers gameplay Oddballers is the kind of game best played with friends or family. It’s filled with unique minigames and intense arena battles, all inspired by a classic game of Dodgeball. All you need to do is pick up whatever is around you to throw at your opponent, either hitting them off the arena or causing them to lose. However, each match has different rules and each player is able to customize their design. Oddballers combines creativity with chaos to create a series of fast-paced minigames you can enjoy with up to four friends, or six if you’re on the Nintendo Switch. What platforms can you play Oddballers on? When it’s released, you can play Oddballers on your PC, Nintendo Switch, PlayStation 4 & 5, and the Xbox One and Xbox Series X|S. No matter your preferred console, you and your friends will be able to partake in the chaos with ease. That’s all we know about the rather chaotic upcoming title, OddBallers. While waiting for the game to come out on your favorite platform, take a look at some of the other upcoming games: The Elder Scrolls 6 | GTA 6 | Overwatch 2 | Assassin’s Creed Infinity | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | KOTR Remake | Wonder Woman | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age 4 | Legend of Zelda: Breath of The Wild sequel | The Witcher 3 next-gen patch | Avatar Frontiers of Pandora | Haunted Chocolatier | Hogwarts Legacy | Perfect Dark

  • Best Oddworld games ranked by creator Lorne Lanning – Dexerto

    Best Oddworld games ranked by creator Lorne Lanning Oddworld InhabitantsOddworld is one of the most iconic video game franchises of all time, and with several games in the series, there’s nobody better placed to rank them than Lorne Lanning himself. When Oddworld: Abe’s Oddysee debuted back in 1997, it became an instant hit destined for cult classic status. With multiple sequels like Munch’s Oddysee and Stranger’s Wrath, as well as a recent reboot of the franchise, there are now almost three decades of Oddworld games to enjoy – from PlayStation 1 to PS5. Like any popular gaming collection, though, players have strong opinions about which title is the best. Some are faithful to the originals, while others have been swept away by the latest entry in unlikely hero Abe’s story, the brilliant Soulstorm. We wanted to know what Oddworld’s creator, Lorne Lanning, thinks is the best game in the series – so we asked him. Here, he ranks every single Oddworld game ever released and shares insights into the development of each title, even revealing some features that never made it into the final cut. The following rankings and insights were given by Lorne Lanning during an exclusive interview with Dexerto. 6. Oddworld: Munch’s Oddysee Munch was a really hard production for a lot of reasons, a lot of business reasons, but also because it was only half of the character we wanted it to be. It was supposed to be a Jekyll & Hyde scenario. In that game, Abe could slap Munch, but the reason he could do that was so he could get him angry, and then he would transform into this mega Mr Hyde Munch, and then it would be this terrifying thing for a certain amount of seconds before reverting back to that little thing. It was inspired by that Looney Tunes cartoon with Tweety Bird turning into a monster. With complications on that project, it just didn’t happen. The story really had to change from what I thought we were telling to what we could actually tell, because of technology and real-time capability. We were having challenges that stopped us from getting to that level. They definitely live in the same universe, but I wouldn’t consider it part three in the quintology. Munch was such a challenge to me and I can’t say I was that happy with the end result, but I am surprised at how many people really loved it and want more Munch. 5. Oddworld: Abe’s Exoddus I think the team did an amazing job on Abe’s Exoddus, but it was a challenge with the time crisis of it. We did amazingly in getting it done, but it didn’t happen in the marketplace for other reasons, so it was kind of devastating. And let me say that the shortcomings in the marketplace had more to do with publishers going out of business than it had to do with our effort. So that particularly hurts. If you screw up and it’s your own fault, then it’s your own fault, eat it. But if something else screws up that’s beyond your control, it really hits hard because of how much you cared about it. 4. Oddworld: Abe’s Oddysee Next would probably be Abe’s Oddysee, and the reason is that we had a lot to learn. We delivered a game that was really hard, we were on a really scrappy engine, it was kind of terrible to deliver. Then at release, we found out there were some bugs in the game. Those bugs had been fixed, but someone made the decision to go to gold master with an A-class bug, and we couldn’t avoid it. That really hurt in your psyche, because you had it fixed but then you’re getting hammered for it – and this was at retail, so you didn’t have the ability to patch it like you would today. That hit us hard. 3. Oddworld: New ‘n’ Tasty New ‘n’ Tasty, I thought, was a really good remake, and we were complimented for it because we tried to do something that the industry wasn’t doing well, which was really giving authenticity to a remake and not just throwing a platinum label and a couple of high-res texture maps onto it, where you’re kind of milking the audience a little heavily. So when we went into production on New ‘n’ Tasty, we said, ‘Let’s just do it right’, and I feel like we did. It had its challenges. It was one of the first major productions we went into as distributed development, which was challenging, but we learned a lot from it. 2. Oddworld: Stranger’s Wrath At number two, I would say Stranger’s Wrath, because even though there were a number of things I would’ve liked to have achieved, it’s still my favorite game in a lot of ways. It was a lot smoother, we were able to have our end bosses, and there was some great technology under the hood. It had its challenges like they always do, but I think that was the game that wound up as the cleanest, most concise-playing game from idea to manifestation. It was challenging, but it came together as it was envisioned, whereas almost all the other games had to be scaled back from our vision. 1. Oddworld: Soulstorm Soulstorm allowed that epic scale of the world to shine through, and it allowed us to finally get into this position where we had camera choreography. When you’re playing, you’re constantly changing perspective and distance from the character, and a lot of that is because we really wanted to build the vulnerability of the small characters against the big world. It was really beautiful, and I think when we transcend our short-term bug issues, we’re going to make sure it lives a good life as a classic. Read More: The ultimate Oddworld Soulstorm guide – I have to put it at the top because it gave us that capability to start telling the story deeper, more mysteriously, and more powerfully, and people have noticed that. Those emotional hooks are sinking in better, the story went deeper into Oddworld in a way, and I think it sets the stage well for what comes next and bringing other characters into it. Stranger should play a role in the quintology, for sure. Munch as well, but not as dominant as it was before. So that’s how I would stack them. I’d put Soulstorm at the top. So there you have it: a definitive ranking of all the Oddworld games according to creator Lorne Lanning! If you’re already looking ahead to the next game in the Oddworld series, we asked Lorne what we can expect from Abe in the future, and he had some interesting teasers about a potential TV series.

  • Odablock claims he was “targeted” in sweeping OSRS ban amid Kick controversy – Dexerto

    Odablock claims he was “targeted” in sweeping OSRS ban amid Kick controversy Twitch: OdablockOdablock has claimed he was “targeted” in a sweeping ban of all his old school Runescape accounts amid his controversial statements on Kick. Odablock, one of Runescape’s most popular streamers today, has been embroiled in controversy since his move to Kick from Twitch. The move, he says, was because Twitch treated him like “s***.” And since his transition to the rival platform, he has been seen making transphobic comments, some of which he even admits would not normally fly on Twitch under their terms of service. This resulted in the clan he was in, with other OSRS streamers, deciding to leave after his controversial comments were spread around. He claimed that his transphobia was valid as he is a practicing Muslim and could not support it. Now days after the clan’s breakdown, he revealed that all of his old school Runescap accounts have now been banned. In a recent stream, he spent the better part of the hour-long broadcast explaining the supposed reasoning for his widespread ban. He first claimed that his account was banned because it was getting “serviced”, which is a term in OSRS for when an account is being shared between players. Odablock claims it is not bannable, but it is in OSRS’s guidelines. “They are saying that I spent 400 hours of my accounts being serviced, and that’s why it’s not a temporary ban.” He added, “also, they are claiming this information is from a year or two ago, that’s so f***ing weird.” He went on to claim that Jagex, the developers of OSRS, targeted him with the ban amid the string of controversy. “It just goes to show you, that they’re trying to shovel anything just to put me to the ground.” He continued, “It’s obviously a targeted ban, let’s get that out of the way, it’s 100% targeted.” In conclusion, he added that a recent player who had been promoted as a Senior Anti-Cheating Specialist, Mod Trident, allegedly “dug dirt” on him to find a reason to ban him. Claiming that he was banned because of his recent controversial outbursts.

  • Oculus founder “blown away” by PS VR2 in first hands-on test with Sony’s new rig – Dexerto

    Oculus founder “blown away” by PS VR2 in first hands-on test with Sony’s new rig SonyPalmer Luckey knows a thing or two about virtual reality as the founder of Oculus, yet even he was admittedly “blown away” when trying out Sony’s new PS VR2 unit for the first time. When the gaming industry took its first steps into the realm of virtual reality, Oculus Rift was there as one of the very first pieces of consumer technology in 2016. In the years since, we’ve obviously seen new competitors enter the space and technological leaps aplenty, but up next is a unit generating a special type of buzz even among the experts. Sony’s highly anticipated PS VR2 kit is just weeks out from its February 22 launch. Before it hits store shelves though, a number of enthusiasts got an early chance to go hands-on with a Horizon Call of the Mountain demo at CES 2023. Early impressions are all but unanimously positive, with many praising the overall quality of the headset itself and the experience on display. Ironically enough, one such verdict came from the Palmer Luckey himself, the founder of Oculus and one of the original innovators in the VR space. Though Luckey’s first test of Sony’s new model, the Oculus founder was “blown away,” he admitted on Twitter. Not only that, but he’s bullish on the model’s long-term success given its performance in this brief tech demo. “The first PS VR was arguably the biggest success of the generation,” he said. “This version will do even better.” Pushing VR forward in new ways, the new PlayStation unit comes with upgraded controllers utilizing DualSense features along with a revamped 4K HDR display. Not only do the advanced controllers provide haptic feedback, allowing a greater sense of immersion as you touch and feel various objects, but so too does the headset, providing vibrations to further engage players. It’s through these technical improvements that Luckey was left stunned at the PS VR2 demo on the CES show floor. Fortunately, fans anxiously awaiting this revelation of their own won’t have to wait much longer. PS VR2 releases on February 22 and you can brush up on the full range of launch titles right here.

  • Obsidian’s Pentiment: Platforms, trailer, plot & everything we know – Dexerto

    Obsidian’s Pentiment: Platforms, trailer, plot & everything we know ObsidianPentiment is a new medieval narrative game from Obsidian, the team behind The Outer Worlds. Here’s everything you need to know about it. Pentiment is a new murder mystery game set in 16th century Germany revealed during Xbox and Bethesda’s June 2022 event. The game’s trailer shows Pentiment to be a narrative adventure taking place within the pages of an old book, and it will also feature RPG elements with player choice influencing outcomes and the flow of the story. As the pages turn, the narrative will play out based on previous events. The art style of the game is inspired by medieval art similar to the Bayeux Tapestry. However, in truth, the art is based on a combination of styles from various centuries, giving the game its own unique look. Here’s everything we know about Pentiment. Contents Does Pentiment have a release date? Pentiment will release on November 15 2022, as announced on the Xbox Booth at Gamescom 2022. Platforms As the game is being developed by Xbox’s Obsidian Entertainment, Pentiment is only slated to release on Xbox Series X|S, and PC. PlayStation and Nintendo platforms are unlikely to be included. Pentiment will release on day one on Steam and Xbox Game Pass. Pentiment Trailers We’ll keep track of all of the Pentiment trailers below: Announcement Trailer Gameplay and setting Players will take on the role of Andreas Maler, a traveler, and artist working in Kiersau Abbey during a time of great social upheaval. However, players will be able to make up their own back-story for Andreas upon arrival. The game has been described as a “narrative adventure with RPG elements” rather than a full RPG like many of Obsidian’s prior works. Upon arrival, Andreas will become embroiled in a murder mystery and must survive the story’s twists and turns while also building a life for himself in a medieval town – all while completing his masterpiece. Every decision the player makes will impact the ending and story of the game, including the fate of Andreas and the characters he interacts with on his journey. If Andreas misses an appointment with an NPC in order to complete another task or meet another, this could have ramifications later on. The game is set in 1518 in a town called Tassing in Upper Bavaria (East Germany). While the town and Abbey are both fictional, they are inspired by real places from the region during the same time period. Much of the game will be spent exploring the town, talking to NPCs, and gathering clues to piece together the story and solve the murder. The events will also take place over many years, with time jumps splitting the action. The aim of the game is to solve the murder and clear the name of Andreas’ mentor and friend. The protagonist will need to gather as much evidence as possible and make their case. However, the developers have revealed that the true murderer may never be fully revealed and that it’s up to the player to reach this conclusion. Andreas will sometimes find himself in tense and dangerous situations, this is when certain skills, developed in his past will come in handy, be it solving a problem or talking his way out of trouble. So, that’s everything we know so far about Pentiment. For more on the biggest upcoming releases, check out our pages on some of the most-anticipated games that have been announced: The Elder Scrolls 6 | GTA 6 | Overwatch 2 | Assassin’s Creed Infinity | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | KOTR Remake | Wonder Woman

  • Octopath Traveller II: Release date, trailer, platforms & everything we know – Dexerto

    Octopath Traveller II: Release date, trailer, platforms & everything we know Square EnixSquare Enix’s Octopath Traveler II is the long-awaited follow-up to the original, so here’s everything you need to know about the sequel. 2018’s Octopath Traveler was another RPG hit for Square Enix, adding yet another glittering title to the company’s already ginormous catalog of games in the genre. Thanks to the September 13, 2022, edition of the Nintendo Direct presentation, we know that Octopath Traveller II is being worked on, and Square Enix has pulled back the curtain on some of its details. Contents Octopath Traveler II release date – Octopath Traveler II story – Octopath Traveler II trailers – Octopath Traveler II platforms – Octopath Traveler II release date It’s been announced that not only is Octopath Traveler II in development, but Square Enix has issued a release date for the game too — February 24, 2022. Octopath Traveler II story “Eight new travelers journey through the land of Solistia, each with their own story to tell,” is how Nintendo described the events of the game on its debut. The game looks to carry on the original’s art design and feisty, magical gameplay by presenting players with a fresh set of characters: The Warrior – Hiraki, The Dancer – Agnea, The Merchant – Partitio, The Scholar – Osvald, The Thief – Throne, The Cleric – Temenos, The Hunter – Ochette, and The Apothecary – Castti. These new faces make up the untold narrative and they will escort players on a wonderful journey across Solistia. Octopath Traveler II trailers So far, we’ve just had the official reveal trailer that introduced us to the newest adventure and its new band of heroes we’ll get to know. Octopath Traveler II platforms So far, we know for sure that Octopath Traveler II will be hitting shelves for the PlayStation 4, PlayStation 5, Nintendo Switch, and Steam. There has been no word yet as to whether or not the game will release on Xbox One and Xbox Series X|S, but this could always change. For more release hubs on upcoming games in 2022 and 2023, check out all these below: The Elder Scrolls 6 | GTA 6 | Wolverine | Spider-Man 2 | Forspoken | KOTR Remake | Wonder Woman | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age 4 | Legend of Zelda: Breath of The Wild sequel | The Witcher 3 next-gen patch | God of War Ragnarok | Star Wars Jedi: Survivor

  • Avowed: Platforms, trailers, and gameplay details – Dexerto

    Avowed: Platforms, trailers, and gameplay details Obsidian EntertainmentObsidian Entertainment’s next first-person RPG looks set to rival Skyrim. Here’s everything we know about Avowed, including its confirmed release window. Microsoft has been acquiring studios for a few years, and Obsidian Entertainment might be one of the most exciting. The legendary RPG studio has worked on everything from South Park: The Stick of Truth, Star Wars: Knights of the Old Republic II, and its own Pillars of Eternity franchise. Perhaps best known for Fallout: New Vegas and The Outer Worlds, though, the team is once again returning to first-person RPGs with Avowed. Originally unveiled in July of 2020, here’s everything we know about Avowed so far. Contents Does Avowed have a set release date? Avowed has a current release window of Fall 2024. Avowed platforms Microsoft’s official site for the game says that Avowed will come to Xbox Series S and Xbox Series X consoles, as well as Windows 10|11 PCs via Steam. If you’re on PS4 or PS5, though, bad luck – the game is an Xbox exclusive. Avowed trailer Check out the pre-rendered announcement trailer below: Xbox Developer Direct trailer Avowed Extended Gameplay Breakdown with Obsidian Avowed Xbox Game Showcase 2024 Trailer Avowed gameplay details Avowed is set in the same universe as the Pillars of Eternity franchise. In Avowed, players assume the role of an envoy of the Aedyr Empire who must investigate a mysterious plague. Much like the studio’s previous work, players can expect an enthralling and colorful first-person, RPG experience. In Avowed, players will wield magic and weapons such as guns and shields to defeat their foes. Each weapon has a unique feel to it, furthering the immersion of the game. There will also be a loadout system in place, letting players create custom loadouts for any situation. Much like Obsidian’s previous works, expect a robust dialogue system, with a world full of consequences depending on the paths players take. Players can also recruit companions to their parties. That’s everything we know about Avowed so far. For more upcoming releases, be sure to check out our release hubs: The Elder Scrolls 6 | GTA 6 | Death Stranding 2 | Assassin’s Creed Infinity | Wolverine | KOTR Remake | Wonder Woman | Hades 2 | DokeV | NBA 2K24 | Haunted Chocolatier | South Park: Snow Day | Persona 3 Reload | Suicide Squad: Kill The Justice League | Tekken 8 | Final Fantasy 7 Rebirth | Dragon’s Dogma 2 | Alone in the Dark reboot | Marvel’s Blade

  • Oblivion being added to Skyrim with ultimate Elder Scrolls mod – Dexerto

    Oblivion being added to Skyrim with ultimate Elder Scrolls mod BethesdaSkyrim mods are some of the strangest and most prolific across the gaming community and apparently some fans have decided to add Oblivion, the predecessor to Skyrim, into the game. At this point in time, it’s pretty much a fact that Skyrim has one of the most passionate fanbases of all time. Between the millions and millions of copies sold (and of course the multiple remasters and ports of the game that Bethesda has released), it’s amazing that the game has survived this long. One of the reasons its survived this long is because of the modding community. At this point, you name it, there’s probably a mod for it in Skyrim. Even characters from Fall Guys, a very recent game that has absolutely nothing to do with Skyrim, was added to the game via mods. One group of fans has been working on a major mod for the game for a while now. Called Skyblivion, this mod combines Elder Scrolls IV: Oblivion with Skyrim, which is a massive undertaking to say the least. The mod itself isn’t anything new. It’s been in development for a few years now by a large team of volunteers and it’s shaping up fairly well. According to the official site, the mod is set to bring all content from Oblivion into Skyrim so that a “new generation” of fans have the opportunity to experience that game, possibly for the first time. Currently, the mod doesn’t have a release date. While 2020 was previously reported by some as a possible release date, it doesn’t seem like that’s going to happen, especially with the state of the world right now. According to the team, while the mod will require a ton of content already installed, including full copies of both Oblivion and Skyrim, the mod itself will be free to charge if players meet the requirements.

  • NVIDIA reveals limited-edition Cyberpunk 2077 GPU – Dexerto

    NVIDIA reveals limited-edition Cyberpunk 2077 GPU L: CD Projekt RED R: NVIDIAGPU manufacturer NVIDIA revealed a special collaboration with Cyberpunk 2077 ahead of its launch in September. Cyberpunk may have been delayed from April, but that doesn’t mean the hype has to die down. In fact, one could argue that it has even ramped up as fans wait patiently for CD Projekt RED’s first major release since The Witcher 3. The game will be available across all the current-gen consoles, with the exception of the Nintendo Switch for now, but many players will be picking up Cyberpunk on PC so they can tinker with all of the graphical options available and get the best version of the game possible. Perhaps as a way to capitalize on this, NVIDIA teased a potential special edition GPU with Cyberpunk in a back-and-forth with the upcoming title on Twitter. “Hey @NvidiaGeforce, what do you think about making a limited edition Cyberpunk 2077 GPU,” asked Cyberpunk’s official Twitter page. NVIDIA told fans to stay tuned and posted a blurry image of what could potentially be the graphics card in question. New GPUs created just for the launch of a game don’t happen very often, so this is something worth keeping an eye on. This new GPU skin is a redesign of the RTX 2080 Ti, but it won’t be available for purchase. Instead, NVIDIA will be hosting a giveaway where fans have a chance to get their hands on the GPU, free of charge. The full list of contest rules can be read here. If you’re in the market for an upgrade before the highly anticipated title launches, this might be one worth keeping an eye on. We’re sure the 2080 Ti will be more than capable of showing off the beautiful graphics seen in the world of Cyberpunk. The official release date is now set as September 17, and barring any more last-second delays, this will be the date players will be able to mark down on their calendars.

  • Nostalgia-fueled X-Men ’97 arcade clip has fans begging for full game – Dexerto

    Nostalgia-fueled X-Men ’97 arcade clip has fans begging for full game DisneyA clip from an upcoming episode of X-Men ’97 has fans begging Disney to make a new arcade beat ’em up starring Marvel’s uncanny mutants The classic X-Men roster from the ’90s animated series has returned to X-Men ’97, and the writers have filled the show with fan service from all aspects of the franchise. A clip from an upcoming episode of X-Men ’97 on Marvel Entertainment’s YouTube channel shows Jubilee and Sunspot trapped in the Mojoverse, where they fight Sentinels in a pixelated recreation of the classic X-Men arcade game. Fans are salivating in the clip’s comment section, asking Marvel/Disney to turn this clip into a full game. “Kind of wish this was a real game. (A TMNT Shredder’s Revenge style revival of the X-Men Arcade game, with added characters from X-Men ’97 as playable? Yes, please!)” one fan wrote, while another said, “I would buy this immediately.” “Oh i love this!! The X-Men arcade game was sick!! We need this version too! Please,” another fan commented, while another wrote, “NOW WE NEED A NEW BEAT EM UP XMEN GAME.” There’s certainly room for another X-Men arcade game, considering the popularity of the TMNT remasters/sequels, as well as the new Streets of Rage and Double Dragon games. There’s also a distinct lack of new X-Men games in general, to say nothing of how many of their classic games cannot be played on modern systems, like X-Men vs. Street Fighter and X-Men Legends. A sequel to the X-Men arcade game with characters from X-Men ’97 would be amazing, the kind of thing longtime fans have dreamed of for decades. The clip of Jubilee’s arcade game got a quarter of a million views in under a day, so fans are clearly want to welcome to die against the Master of Magnet once more.

  • No Rest for the Wicked: Weapons & gear system explained – Dexerto

    No Rest for the Wicked: Weapons & gear system explained Moon StudiosNo Rest for the Wicked has a complex weapons and gear system. So, here’s everything you need to know about the gear and combat system, rarities, weapon types, and how to craft, upgrade, or repair your items. Exploration, adventure, and visuals are certainly key parts of No Rest for the Wicked, but its combat still right supreme as the most extensive aspect of the game. However, it can be a little complicated to understand and perfect. So, with that in mind, you’ll need to understand the No Rest for the Wicked combat and gear system, from its rarities, weapon types, crafting, repairing, and so much more. Contents How does the No Rest for the Wicked gear system work? – Rarities explained – Weapon types – How to craft, upgrade, and repair weapons and gear – Combat system explained – How does the No Rest for the Wicked gear system work? Weapons will have different movesets to use during combat, essentially changing up the system for each item. As for the armor, you’ll have access to light, medium, and heavy armor. Light will use minimal stamina but won’t have much protection, medium will grant you a dodge roll but will harder on the stamina use, and heavy will provide a slow dodge but will grant you more protection. No Rest for the Wicked rarities explained There are four rarities in No Rest for the Wicked, but they don’t exactly hone in on the traditional rarity design many other games inhabit, instead, they all come with their bonuses. Below you can find all the rarities in No Rest for the Wicked as well as what they’ll get you: It’s likely players will start off with Common and end their game with Unique, but it’s always worth experimenting with the likes of Cursed and Rare, after all, you may just find the perfect tool for your build. Weapon types in No Rest for the Wicked There are 22 weapons to choose from in No Rest for the Wicked, and each are either one-handed or two-handed. Naturally, one-handed weapons allow a shield but will do less damage, while two-handed weapons will leave your character open, but should deal more damage. All weapons in No Rest for the Wicked are listed below: One-handed weapons Axe – Bow – Club – Curved Sword – Dagger – Hammer – Katana – Mace – Rapier – Shield – Spear – Straight Sword – Wand – Two-handed weapons Curved Great Sword – Double Dagger – Great Axe – Great Club – Great Hammer – Great Sword – Halberd – Scythe – Stave – How to craft, upgrade, and repair weapons and gear Thankfully, repairing, crafting, upgrading, and even selling weapons and gear is all done in the same place, with Fillmore in Sacrament. To gain access to the features, follow these steps: Find and speak to the blacksmith in Sacrament. – Complete his quest to gain access to his services. – Speak to him again and select the option you need. – Alternatively, you can use a Repair Powder consumable to repair, or a Weapon Shard / Armor Shard to upgrade your items, but those are loot drops and are never guaranteed. No Rest for the Wicked combat system explained No Rest for the Wicked’s combat system is a top-down design with controller or WASD controls, meaning you can move your character quickly and precisely all while dodging, rolling, and timing your strikes. On top of this, your weapon weight, timing, and spacing will all play a vital role in combat, with each weapon coming with its own movesets to master. Does No Rest for the Wicked have co-op and multiplayer? | Can you play No Rest for the Wicked offline? | Best action RPGs like No Rest for the Wicked | How to get No Rest for the Wicked Twitch drops

  • No Rest for the Wicked: How to fast travel – Dexerto

    No Rest for the Wicked: How to fast travel Moon StudiosNo Rest for the Wicked has a pretty extensive map to explore. Luckily you can fast travel to speed up your adventure – but the process can be a little confusing. So, here’s how to fast travel and how the feature works in No Rest for the Wicked. Most RPGs have some form of fast travel. After all, it’s important to give the player the chance to explore the map with ease – as not many want to travel along a road for hours on end. Thankfully, fast travel allows for speedy exploration and more of a focus on certain boss fights, weapons, and quests. However, when it comes to No Rest for the Wicked, fast travel can be a little confusing. So, with that in mind, we’ve explained how to unlock fast travel, how to use the feature and everything you need to know about its conditions. Contents How to unlock fast travel in No Rest for the Wicked To unlock fast travel in No Rest for the Wicked you’ll need to complete the prologue, then head into Sacrament and defeat the first major boss battle against Warrick the Torn. When you’ve done this, head into Sacrament and you’ll see a small message explaining that fast travel has been unlocked. Once you see that, head to the east side of the city and look for the Whisper Point (blue tendrils of light). Once you find it, simply interact with the Whisper and unlock fast travel. How to fast travel in No Rest for the Wicked Once you’ve unlocked fast travel, you’ll be able to get around the map a little easier, even though there are a few unusual conditions, which have been detailed below. Nevertheless, to fast travel in No Rest for the Wicked, all you need to do is head to the Whisper and select the fast travel option, making your travel extremely simple. How does fast travel work in No Rest for the Wicked? While fast traveling is pretty easy in No Rest for the Wicked, its conditions can make it a lot more tactical than similar RPGs. Essentially, you only have two fast travel points, Sacrament and your last unlocked Whisper. So, if you’re in Sacrament it’ll teleport you to your most recently unlocked Whisper, if you’re at your most recently unlocked Whisper, it’ll teleport you to Sacrament. As such, it’s important to be careful when unlocking certain Whispers, especially if you intend to return to a previous location. However, you can always attempt to walk there as exploring without teleporting isn’t impossible. Does No Rest for the Wicked have co-op and multiplayer? | Can you play No Rest for the Wicked offline? | Best action RPGs like No Rest for the Wicked | How to get No Rest for the Wicked Twitch drops | No Rest for the Wicked: Weapons & gear system explained | Best stats to level up first

  • How to get No Rest for the Wicked Twitch drops: Armor Shard, Fallen Ember & more – Dexerto

    How to get No Rest for the Wicked Twitch drops: Armor Shard, Fallen Ember & more Private DivisionNo Rest for the Wicked has been released in early access and you can now claim a bunch of drops by watching livestreams on Twitch. Here’s how to do that with all the rewards listed. Twitch has a system called drops which are a great way for players to earn special rewards for free. These rewards are all in-game items and are only available for a limited time. All you need to do is watch livestreams on the platform for a particular period of time and that’s about it. With that said, here are all the Twitch drops you can earn for No Rest for the Wicked along with the entire event duration, and how to claim. Contents No Rest for the Wicked Twitch drops event duration No Rest for the Wicked Twitch drops event started on April 18 and will end on May 6, 2024, at 9 am PDT. The campaign will run for 18 days in total, which means you should have enough time to claim all the rewards. How to claim No Rest for the Wicked Twitch drops To claim the No Rest for the Wicked drops, all you need to do is: Hop on to any drop-enabled livestream. – Watch it for a total of 4 hours. – Head over to Twitch’s Inventory page to claim all the rewards you’ve earned. – Now, link your Twitch account with No Rest for the Wicked official website. – Once you’ve done that, wait for the game’s prologue to end. – Then, head over to Captain Randolph in Sacrament, speak to him, and choose “Entitlements”. – All No Rest for the Wicked Twitch drops You can earn a total of four drops from Twitch during this event and here’s a list of all of them: Watch for 1 hour to get Armor Shard. – Watch for 2 hours to get Weapon Shard. – Watch for 3 hours to get Fallen Ember x2. – Watch for 4 hours to get the “Flex” Emote. – Armor Shard is a crafting ingredient and you can use it to craft or upgrade different types of armor. Weapon Shards will help you craft or upgrade weapons in No Rest for the Wicked, which can go a long way in surviving while taking damage from powerful enemies. Fallen Embers are consumables that you can either use to trade or enter the Cerim’s Crucible dungeon. For more on No Rest for the Wicked, check our other guides below: No Rest for the Wicked hub | Does No Rest for the Wicked have co-op and multiplayer? | Can you play No Rest for the Wicked offline?

  • No Rest for the Wicked: Best stats to level up first – Dexerto

    No Rest for the Wicked: Best stats to level up first Moon StudiosStats play a huge role in your No Rest for the Wicked character, so you’ll need to use them wisely. Here are the ones you need to level up in order to survive. No Rest for the Wicked features challenging battles throughout, and you need to be at your best if you intend to conquer the beasts and baddies you’ll meet. While that can be done with excellent weapons and gear, a lot of your power will rely on your character’s stats. You will need an excellent marriage of both in order to take on the ARPG’s biggest challenges. To maximize your power, it’s vital to know what you should level up first and what each stat actually grants your character. Here’s everything you need to know. How do stats work in No Rest for the Wicked? Interestingly, No Rest for the Wicked’s stats are a little more unique than the likes of Baldur’s Gate 3 or other stat-heavy games. So, to help you out, here’s a brief description of all the stats in No Rest for the Wicked: Best stats to level up first in No Rest for the Wicked Naturally, the best stats will depend on the build and design you want to use, but there are a few you have to focus on initially. Health and Stamina should be your first choice as they’re the most used stats in No Rest for the Wicked. After all, Health keeps you alive and Stamina allows you to attack, block, and dodge. After you’ve invested a few points into Health and Stamina, you’ll want to put a few points into Focus, to allow for your Rune attacks to wipe out an enemy. The order of priority we recommend is: 1. Health Health is the most important stat in No Rest for the Wicked. It controls your maximum health and will be the primary reason you stay alive during what can be pretty tough combat. It’s especially vital while you master the dodging and parry mechanics. On top of this, at the beginning of the game, you’ll be unlikely to find a weapon you truly want to invest in, making the likes of Dexterity, Intelligence, and more feel rather redundant. 2. Stamina In a similar way to Health, you’ll be using Stamina much more than most other stats at the beginning of the game. Stamina essentially grants you attacks, and lets you dodge, roll, and almost everything else in a battle, making it just as important as Health. However, it’s not quite as important as Health since you can adjust your fighting style to account for a lower Stamina, while you can’t take more hits without higher Health. 3. Focus If you manage to land yourself a weapon with Rune powers, then Focus should be the next thing you look to upgrade. It’ll give you more power, force some deadly hits onto the enemy, and increase your power as a whole. With the added Health for survivability, Stamina for protection, and Focus for damage, you’ll be creating a perfectly balanced character for the beginning of the game. 4. Equip Load As the first part of No Rest for the Wicked develops, you’ll likely be picking up a variety of resources, from food to weapons to geat and everything in between. As such, it’s always useful to increase your Equip Loat to stop your character from getting encumbered. While it’s not as important as some of the other stats, it’s always one to keep in mind, especially if you’re a bit of a collector in games like these. 4. Your primary weapon stat Your primary weapon stat includes Strength, Dexterity, Intelligence, and Faith and should be one of the last elements you look to increase at the start of your game. They’ll essentially grant you more damage to your attacks. Ultimately, it won’t be until later on in No Rest for the Wicked that you even find a weapon you’ll fall in love with. As such, it’s likely your weapon’s primary stat will change regularly, meaning if you invest heavily in one, you could have wasted all those points in a useless stat. Naturally, the stat priority for No Rest For the Wicked depends on you and your playstyle, but this is a surefire way to increase your survivability and allow for more experimental weapons. Does No Rest for the Wicked have co-op and multiplayer? | Can you play No Rest for the Wicked offline? | Best action RPGs like No Rest for the Wicked | How to get No Rest for the Wicked Twitch drops | No Rest for the Wicked: Weapons & gear system explained

  • No Man’s Sky dev revives old iOS title after touching fan-request – Dexerto

    No Man’s Sky dev revives old iOS title after touching fan-request Cameron G GoFundMe / Hello GamesNo Man’s Sky dev Sean Murray revived one of Hello Games’ first-ever titles after a heartwarming request brought Joe Danger back onto the iOS App Store. Murray revealed a last-ditch effort from a parent to somehow get ‘Joe Danger Infinity’ in working order since years without an update made it literally unplayable with iOS’s modern version. As Hello Games worked to create the massive galaxies in NMS, Murray admitted that Joe Danger Infinity didn’t get the attention it needed to live on. “A secret shame of ours is that the success of No Man’s Sky left our first game Joe Danger unloved,” he said. “Sadly since iOS culled older games it no longer worked on latest Apple devices.” A secret shame of ours is that the success of No Man’s Sky left our first game Joe Danger unloved. Sadly since iOS culled older games it no longer worked on latest Apple devices 😭 This mail broke our hearts and made us want to set things right 💔 pic.twitter.com/Oz2yTjMUK5 — Sean Murray (@NoMansSky) January 27, 2022 But the father’s plea on behalf of his son, who has Autism and clings to good ol’ Joe, was too much for Murray to ignore. “As you probably know, children with autism deal with a great many struggles, chief among them are great difficulty with social interactions,” the parent said. “However, one of the things that have enabled Jack and me to bond is our shared love of video games, specifically Joe Danger.” So the Hello Games founder rebuilt Joe Danger Infinity for a special relaunch in 2022. “It’s been a hobby project bringing Joe Danger back to life. Slowly rebuilding it piece by piece through eight years of technology changes. “It’s sad that games slowly rot and many disappear. Hopefully, this gives Joe the happy life he deserves. We owe him that and more.” The 2014 sequel was a successor of Hello Games’ first project, Joe Danger. Two years after that, the studio released No Man’s Sky, which had a turbulent launch that eventually became one of the most successful turnarounds in gaming. On the other side of No Man’s Sky, the call to remaster Joe Danger Infinity made it to Murray who brought back the auto-runner title to the modern-day

  • No Man’s Sky World Part I patch notes: Community Expedition & ship customization – Dexerto

    No Man’s Sky World Part I patch notes: Community Expedition & ship customization Hello GamesNo Man’s Sky’s journey from a universally panned launch title to a beloved space simulator has been remarkable. Developer Hello Games’ latest update looks set to continue that trend in earnest, adding many features and visual changes for players to explore. The Worlds Part I update, or Update 5.0, is the first portion of a significant content update largely centered on improving the game’s visuals. Adding to that already appealing package is a new suite of content, including another Community Expedition to embark upon. If you’re worried about frame rate but running NVIDIA, this update also includes support for DLSS3, increasing performance by up to 4x compared to normal rendering methods. No Man’s Sky 5.0 Update developer patch notes The full patch notes for the 5.0 Update are as follows: SKY AND CLOUD RENDERING The atmospheric and volumetric cloud rendering system has been completely rewritten for vastly increased detail and definition. – Planets now exhibit a greater range of cloud coverage: over time; from planet-to-planet; and in response to weather conditions. – Planets with rain will no longer use the ambient rain effect when cloud coverage is insufficient. – Daytime sky colours are now significantly more varied. – Night-time ambient lighting is no longer always blue, and can vary according to the planet’s natural environment. – Night-time darkness levels now vary as the night progresses. – Night-time darkness now varies from planet-to-planet, with some being significantly darker than others. – WATER RENDERING Water rendering has been completely overhauled, and now uses a mesh-based system that allows for true wave and foam generation. – Water conditions vary over time in response to both local weather and the depth of the water at any particular location, producing effects from stormy seas and huge ocean swells to tranquil still ponds. – Water now reflects the sun and features ambient planetary reflections for dramatically increased visual quality. – Water colour variety has been significantly increased. – Base parts with glass now accurately render the water conditions outside. – Sealed underwater base parts will no longer “leak” water into the base. – Ships now leave splashes and trails in the water when flying low. – Underwater jetpack effects have been significantly improved. – Swimming effects have been significantly improved. – Starships can now be fitted with aquatic landing jets, allowing them to land or be summoned just above the surface of the ocean. – A biological equivalent of this technology has been added for living ships. – GENERAL ENGINE IMPROVEMENTS The shadow-rendering system has been reworked to take advantage of screenspace shadowing techniques, resulting in more richly lit planets and more accurate and more detailed shadows. – The rendering of planetary objects such as trees, rocks, and grass has been rewritten and moved to a more modern GPU-based system, allowing for more objects at a better performance. – Distant planetary objects now look significantly more detailed and realistic. – Terrain generation has been rewritten to incorporate dual marching cubes voxel meshing, which reduces vertex count, increases terrain generation speed, improves framerate and saves significant amounts of memory. – The component system has been reworked for increased speed and improved memory usage. – Networking systems have been improved for reduced bandwidth usage. – Significant memory and performance optimisations have been made across the entire game, particularly in metadata usage, texture streaming, LOD generation and procedural mesh generation. – DLSS3 Deep Learning Super Sampling (DLSS) is an NVIDIA technology, available to – PC players with compatible RTX cards, which uses a deep learning neural network to boost frame rates and generate beautiful, sharp images. – Support for the latest iteration, DLSS3, has been added to No Man’s Sky. – DLSS3 multiplies performance by up to 4X compared to traditional rendering, while retaining great image quality. Learn more on the NVIDIA site. – PLANETARY VARIETY Planetary variety and diversity has been increased all across the universe. – New frozen, lush, desert, scorched, radioactive and toxic worlds await discovery and exploration. – Underlying terrain shapes have not been reset and existing planetary bases will not be moved. – The chance of a world having ancient bones or salvageable scrap has been increased. – Worlds with salvageable scrap occasionally feature additional rusted remnants to collect. – ENVIRONMENTAL EFFECTS The wind simulation has been reworked to bring planets to life and provide a consistent effect across each world, moving trees and leaves, smoke effects, rain, fog, and snow all in a unified system. – Fogging and particle systems have been improved for increased fidelity and better performance. – All ambient planetary environment effects have been totally reworked. – Storm effects have been completely overhauled. – Planets can now have a range of additional atmospheric effects that match their ambient weather and hazard conditions. – The visual effects for the jetpack have been overhauled. – The visual effects for storm crystals have been reworked and improved. – Footstep effect colouring has been improved. – Fixed an issue that caused starship contrails to display a low speed. – CREATURES A new type of procedurally-generated arthropod-style creature has been added and may appear on any world. – New types of procedurally-generated plant/animal hybrids have been added and may appear on any world. – New types of procedurally-generated synthetic constructs can now be found on selected worlds… – A new type of hostile creature has been added – the Brood Mother. – Some worlds have become infested with the Vile Brood. On such worlds, players can now find juicy grubs. Structurally harming these grubs will summon the Brood – Mother to project their young… – A new multiplayer mission has been added to the Nexus to find and destroy the vile brood. – Players who defeat brood mothers in combat may earn a variety of new titles and insectoid-themed helmet customisation options. – Over 40 new cooking recipes have been added, making use of products harvested from new creatures. – Biological horrors now drop cookable meat when killed. – When under AI pilot control, the Minotaur will now target and exterminate biological horrors. – The camera shake generated by the footsteps of colossal creatures has been reduced. – The “boss battle” style UI used when fighting capital ships is now also used when fighting Sentinel Walkers and the Vessel of Many Mouths, giving extra details about their health and status. – The Vessel of Many Mouths has been given additional ranged attacks, increasing the challenge of their encounter. – Fixed an issue that prevented the acquisition of worm-cult story documents from the titan worm’s vile spawn. – LIQUIDATORS EXPEDITION Expedition Fourteen, Liquidators, will begin shortly and run for approximately six weeks. – This expedition invites players to join the force of the Liquidator Vanguard as they seek to purge the universe of biological horrors old and new, including the infestations of the vile brood… – Rewards include new posters; custom bug-hunting trophies; a unique arthropod-themed jetpack and full set of matching armour. – All those who do their part and contribute to the community-wide efforts to exterminate the vile brood will earn pieces of the new Liquidator Heavy Exomech Hybrid, a set of heavy-duty armour for the Minotaur. – Among the enhancements available to the Liquidator Mech is a bespoke flamethrower unit, perfect for heavy damage at close range. – As the community makes progress in the expedition, the Liquidator Mech will become available at the Quicksilver Synthesis Companion for those unable to take part. – TWITCH CAMPAIGN A new package of Twitch drops will begin shortly. Sign up and link your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more. – SOLAR SHIP CUSTOMISATION The space station’s Starship Fabricator has been expanded to include the ability to craft Solar-class starships. – BASE PARTS A set of slanted skylight-style roof parts have been added for the timber, alloy, and stone construction sets. – Fixed an issue that could cause base parts to pop in just after loading or warping. – BUG FIXES Fixed an issue that caused the Blaze Javelin to always aim at the floor when shooting at Sentinel Quads. – Fixed an issue that caused the Quicksilver Synthesis Companion to chatter constantly whilst being interacted with. – Fixed a rare issue that could cause player ships to fly extremely slowly while attempting to dock with the Space Anomaly. – Fixed a number of visual issues with the origin point of the player torch that could cause the Multi-Tool or parts of the player to be lit up inappropriately. – Fixed an issue that prevented the inventory page from correctly re-opening on your last selected inventory if that inventory was the freighter or any exocraft. – Fixed a rare issue that could cause bad characters to be written into the user settings data, potentially leading to unexpected behaviour. – Fixed an issue that caused the player to collide with harvested oxygen-rich plants. – Fixed an issue that could cause volcanoes to block the ship or player start location when starting a new game on a volcanic world. – Fixed an issue that could prevent NPCs from spawning on freighters. – Fixed an issue that prevented New Beginnings entries from appearing in the Stories catalogue. – Fixed an issue that caused the Gamma option to appear on PC or Mac while using an OS-level graphics configuration that prevented it from doing anything. – Fixed an issue that could cause the Assembled Construct aboard the Space Anomaly to produce an inappropriate prop while idling. – Fixed a number of visual issues with Korvax helmets. – Fixed a number of issues that could cause procedural textures to appear too light. – Fixed a memory leak that could occur when changing resolution on PC. – Fixed a memory trample related to wind generation. – Fixed a number of rare memory tramples. – Fixed a number of rare crashes related to reading player stats. – Fixed a number of issues related to synching freighters in multiplayer. – Fixed a memory trample related to texture generation. – Fixed a number of issues related to reloading the current save. – Fixed a large number of issues related to invalid numbers being used in physics calculations. – Fixed an issue that could cause some specific space-only markers to appear when not in space. – Fixed an issue that could cause discoveries made during an expedition to fail to transfer correctly to (or to overwrite) the discoveries list in the main save. – Fixed a rare issue that could cause expeditions to begin with incorrect data, blocking progress. – Fixed an issue that could prevent fleet frigates from being repaired when damaged. – Fixed a number of collision issues aboard combat frigates. – Fixed an issue in the base Armourer mission that could prevent progress if space combat is disabled. – Fixed a large number of input bugs when using touch screen interfaces such as the SteamDeck or Switch. – Fixed a large number of issues that prevented various controls from being correctly remapped. – UI AND QUALITY OF LIFE Previously named / uploaded discoveries can now be renamed and reuploaded. – Fixed a large number of camera and animation issues when getting in or out of starship cockpits in first person. – Several new gestures have been added to the Quick Menu, including an additional dance. – The hazardous flora that litter some worlds have been tweaked for better visibility, better damage messaging, more consistent labelling, and more appropriate amounts of camera shake. – The camera shake menu setting will now correctly reduce the shake from damage impacts. – The active Multi-Tool mode can now be cycled while reloading (which will cancel any active reload in progress). – Fixed an issue with the Target Sweep system that, when searching for planetary objects, would fail to detect many viable options and instead display “Signal too weak for distance estimate”. – Space station and freighter docking has been reworked for a more pleasant docking experience, with less unnecessary rotation and smoother movement. – Refiner slots can now be quick-filled with an entire stack, as an alternative to using the drag and drop system that allows fine control over the amount placed. – When core chargeable technology (such as hazard protection) has been damaged, it is now added as a Quick Repair option to the Quick Menu. – Maintenance and repair interactions have had their UI improved for visual polish and improved visibility. – The interaction labels have been reworked for visual polish and responsiveness. – The text and font usage on the starship’s targeting reticle has been improved. – Input when using touch screen interfaces such as the SteamDeck or Switch has been refined across the board. – Missions that suggest summoning the Space Anomaly from the quick menu will now always use the correct icon. – Multiplayer missions will now use their correct icon for the hand-in stage at the Nexus. – Improved the text colouring in detailed mission messages. – The text chat message sent automatically when in need of resources now correctly reflects if this need is for repairing an item. – Fixed a number of text clipping issues. – Fixed an issue that prevented Cream Fingers from being edible. – Fixed an issue that caused biscuit recipes (and a number of additional niche items) to be absent from the catalogue. – The full update is now live on No Man’s Sky servers, with the surprise drop marking the biggest single progression in the game’s history.

  • No Man’s Sky players are losing it over a new pirate teaser – Dexerto

    No Man’s Sky players are losing it over a new pirate teaser Hello GamesA cryptic No Man’s Sky teaser is already stirring up the fanbase as players speculate what it could mean for the next major update and PVP. Hello Games have been hard at work building its endless galaxy in NMS and players have been eagerly awaiting what the studio have been cooking up since they first released the Expeditions patch. That update introduced a huge focus on community gameplay features and quests that breathed new life into the title. It allowed people to explore the worlds in No Man’s Sky together and opened up a lot of freedom on how to play the game. With that said, the company could look to throw another wrench in the wheels given its latest teaser. It’s not much to go off of, but it’s already sending players in a craze. No Man’s Sky Pirate update? Hello Games founder Sean Murray put out a simple image to the No Man’s Sky community, and players are already convinced on what they want to see for the upcoming patch. On April 11, Murray tweeted a single ‘Pirate flag’ emoji with no added context or hint for what it could mean to his studio’s mainline project. This instantly made people excited over a potential ‘space pirate’ theme in the next content patch and all that it would entail. As the Expeditions update winds down, Hello Games have given its player base all the tools it needs to link up and play together. If they were to explore pirating in space for the next update, it could mean yet another massive addition to the title. Everything from combat overhauls to new gameplay could be on the table, but we’ll still have to wait and see what Hello Games have in store for the next big No Man’s Sky update.

  • No Man’s Sky: How to save (2021) – Dexerto

    No Man’s Sky: How to save (2021) Hello GamesNo Man’s Sky is incredibly vast, and while it can be easy to get sucked in you’ll want to take a break, so here’s how to save. Of all of the games currently evolving month after month, No Man’s Sky might be the most special. From fairly humble beginnings and a controversial launch, developer Hello Games has refined aspects of the core gameplay, bolted on new systems, and expanded the huge universe it has created. That means plenty of in-game systems have changed, too, including saving your game. There are now a few ways to do it, and this guide should ensure you can come back to your ship or base and find everything just as you left it. Contents No Man’s Sky: How to auto-save – No Man’s Sky: How to save with a save point – No Man’s Sky: How to save using a beacon – No Man’s Sky: Auto-Saving By far the easiest way to save your game, you can auto-save just by reaching your ship. Hop in, then hop out, and you’ll create a new save point. Read More: How to get No Man’s Sky Twitch Drops – No Man’s Sky: Using a Save Point In something a little different, No Man’s Sky allows players to craft a save point. You’ll need the following materials: 2 x Metal Plating – 1 x Di-Hydrogen Jelly – If you have them, open the “Portable” category of your quick-build menu and select Save Point. Craft it, then place it somewhere so you can interact with it. No Man’s Sky: Using a beacon While beacons are often used for mapping an area, they also save your game. Just interact with one when you find it. You’ll usually find them near large buildings and landing pads, so if there’s a fairly built-up area you’re likely to find one there.

  • No Man’s Sky Expedition 10 update brings long-awaited customization – Dexerto

    No Man’s Sky Expedition 10 update brings long-awaited customization HelloGamesTubeThe No Man’s Sky Expedition 10 update is now live and it brings some of the biggest customization changes in a good while. Titled Singularity, the 10th expedition takes adventurers on a journey through a narrative-heavy story that ties into the previous chapter, Interceptor. Though the devs didn’t want to spoil too much upfront, we do know that players will begin to uncover the mysteries that lie within the harmonic camps. As Travellers make their way through these camps, they will find out how corruption has made its way to the universe and even uncover what it means to be alive. No Man’s Sky Expedition 10 Singularity release details Rather than throwing massive amounts of content into the game, this update brings a laser-focused storyline that gives the community goals and objectives that unlock cosmetic items and lore. In a recent tweet, players get a play-by-play on exactly what to expect from the new content, such as assembling a construct of their own and even finding it a brain! The rewards that come with No Man’s Sky Expedition 10 are also noteworthy, as the Construct Customization Set is the first full customization set to come to the game in several years. To unlock the entire set, players must find each piece and part to assemble it during their quest. There is even a choice to be made during the Singularity narrative that will decide whether players receive the Atlantid or Crimson head for their automation suit. How do fans of the franchise feel about this update so far? One Traveller went as far as to say “At this point i honestly feel bad getting these updates for free.” The update easily showcases one of the largest expeditions to ever come to the game and also brings a few stability changes across all platforms. Now that Mac users are able to join in on the fun, there could be more Travellers now than ever before. No Man’s Sky Expedition 10 will only last for 5 weeks, so anyone who wants that full Construct Customization should make haste!

  • How to get a free Freighter in No Man’s Sky – Dexerto

    How to get a free Freighter in No Man’s Sky Hello GamesNo Man’s Sky post-launch content has proven to be some of the best in gaming, and the additions of Freighter have become a popular one among players. Here’s what you need to know to get your hands on one! Hello Games had large ambitions for No Man’s Sky when it was originally released back in 2016. At first, the game wasn’t up to a lot of players’ expectations, but the devs have since managed to consistently update the title – bringing the game to a stable place now with a healthy player base. With numerous additions in the last five or so years, Freighter’s have been one of the most sought out aircraft within the game, and there’s a few ways you can go about snagging one for your inventory. We’re going to run over some tips when it comes to obtaining one of these Freighters! What are Freighters in No Man’s Sky? Essentially, these types of aircraft are large cargo ships that’s responsible for moving materials from one location to the other. But, more often than not, they’re owned by players rather than NPCs, so it’s worth your trouble to obtain one. Read More: Everything you need to know about Elden Ring – Players will have the option to attack one of these Freighters when they spot one within the galaxy, but they’re usually protected by some turrets and other aircraft. However, if you’re successful in these Freighter raids, you’ll be able to ransack some resources needed for your character. How to get a free Freighter in No Man’s Sky While there’s options to go and purchase a Freighter from a vendor, they’re rather expensive, and you may not have enough cash on hand to get one right away. Read More: Every vehicle in Battlefield 2042 – However, players have discovered a way to obtain one of these ships for completely free, so you don’t have to go about saving enough money to purchase one. We’re going to run over how to do this down below. Wait around within the galaxy until you hear a call for help from a Freighter that’s being invaded by enemy forces – Come to the rescue of the endangered Freighter, eliminating all opponents – After doing this, you’ll be asked to come on board the Freighter to speak to the commander – Because you saved them from an invasion, they’ll offer you the Freighter for free as a thank you – While it’s a random occurrence into when this cry for help will come, it should eventually happen and you’ll have yourself a free Freighter!

  • No Man’s Sky Exocraft: Crafting guide, locations, types, more – Dexerto

    No Man’s Sky Exocraft: Crafting guide, locations, types, more Hello GamesThere are a wide array of vehicles within No Man’s Sky, and some of them are going to be useful for venturing around the many planets within the game. One of these is the Exocraft, and you’ll want to get to know it better. One of the bigger releases in the last decade was No Man’s Sky, and at the time, Hello Games had large ambitions for its latest release. But, with limited resources, and high expectations, the game was largely unfinished, but has since improved drastically with multiple updates. The game now boasts a mostly positive rating on Steam, and Hello Games has maintained the game with consistent updates. If you’re looking to know more about No Man’s Sky, then getting an understanding of the vehicles within the game is going to be key. Speaking of vehicles, the Exocraft is one of the most versatile in the game, and we’re going to run over all the types within the game and how you can unlock them! What types of Exocraft are in No Man’s Sky? Exocraft is more so just a broad term to describe the many types of crafts within the game, as No Man’s Sky bolsters six types of Exocraft currently. Read More: Is No Man Sky cross platform? – All six of these vehicles are going to function differently, and they’ll serve unique purposes within the game. So, you may opt for one or the other, depending on the types of terrain you have in front of you. Below is a quick overview of the types of Exocraft within No Man’s Sky. Roamer Fast, average size vehicle and it’s one of the first players unlock during their journey – 28 Inventory slots – – Nomad Small vehicle, but offers extreme speeds and can maneuver over water – 16 Inventory slots – – Pilgrim Fastest Exocraft on land – 16 Inventory slots – – Colossus Large in size, usually used for cargo storage rather than exploration – 42 Inventory slots – – Minotaur Instead of a vehicle, the Minotaur is a walking machine that can perform all tasks for players – 28 Inventory slots – – Nautilon Last but not least, the Nautilon specializes in underwater exploration – 28 Inventory slots – – How to craft/purchase Exocraft’s in No Man’s Sky Players looking to obtain some of these vehicles within the game are going to have a wide array of ways to add them into their collection. Most of the time, you’ll need to gather the blueprint for the respective Exocraft, then acquire the materials needed to craft one. Read More: How to get a free Freighter in No Man’s Sky – If you’re looking to snag these prints, you’ll be able to find most of them through the Construction Research Station. But, some of these are going to be acquired via missions, and below are some examples of this. Pilgrim Purchased via the Construction Research Station for 10 Salvaged Data – – Minotaur Purchased via the Construction Research Station for 10 Salvaged Data – – Nautilon Complete the Dreams of the Deep mission – – The other three will be obtained by talking to Vy’Keen Technician, and they’ll be your go-to person for these blueprints.

  • No Man’s Sky Emergence update: Halloween event date, Giant worms, more – Dexerto

    No Man’s Sky Emergence update: Halloween event date, Giant worms, more Hello GamesNo Man’s Sky will add a survival horror-themed update called Emergence just in time for Halloween. Here’s all we know about when the start date could be, as well as the horrors you’ll find. No Man’s Sky looks to be channeling Dead Space and Tremors in its next update, dubbed Emergence. The long-running space exploration title has been growing since 2016, and the game’s Halloween event is being described as the first Expedition to feature a narrative, as well as a “mini-update”, according to developer Hello Games. Here’s everything we know about No Man’s Sky Emergence – and those who don’t like bugs should probably look away now. You were warned. Contents When does the No Man’s Sky Halloween event begin? The update arrives today, October 20th, alongside patch 3.70. Read More: No Man’s Sky, how to save (2021) – No Man’s Sky Emergence content The event, the game’s fourth Expedition, will leave players stranded on planet Wasan. The world has been decimated by dust storms and Titan Worms, and to escape, players will need to find “Titan Worm impact sites”, destroy the “Hungering Tendrils”, and collect a resource called Vile Spawn that’s left behind. Lovely. Doing so will give players a narrative to follow, leading to discoveries of a cult, and more. Titan Worms The Emergence trailer sets the spooky vibe by emulating that grainy found footage style of horror but it soon becomes all about Titan Worms. Massive, giant, man-eating worms. However, the trailer also sees the player character riding the Titan Worms like some kind of giant living transport. That’s right, folks, you’ll be able to tame and grow a sandworm companion. No Man’s Sky 3.70 Patch notes The Emergence update also brings new particle effects for the likes of meteors, muzzle flashes, explosions, and more, as well as new rewards for players willing to jump in – including this alien head. There’s also a gooey exhaust trail and a huge sandworm skull to decorate your suit and base with, respectively, as well as a huge number of fixes: Significantly improved sandworm geometry and textures. – Significantly improved sandworm particle effects. – Improved a number of particle effects, including: combat frigate weapon flashes, freighter explosions, distant laser impacts, creature digging effects, Sentinel Walker landing effects, meteors, and meteor impacts. – Fixed a rare crash that could occur when retrieving friend details. – Introduced a significant memory optimisation. – Fixed a number of memory-related crashes on Xbox Series X. – Fixed a memory related crash on Xbox Series S. – Fixed an issue that could cause some settlement buildings to lose their construction terminals. – Fixed an issue that could prevent advancement when constructing small settlement buildings. – Fixed an issue that could cause the Multi-Tool to lose upgrades when switching Multi-Tools, if the selected next tool was already active. – Fixed an issue that caused movement and combat behaviour problems with the patrol drones aboard derelict freighters. – Fixed an issue that could cause Expedition saves to download incorrect data and become corrupt if reloading from the pause menu. – Fixed an issue where some saves would be incorrectly listed as ‘Incompatible’ if they became corrupted. Corrupted saves such as these are now recovered to the alternative manual/auto slot. – Fixed an issue that could cause savegame loss on PC if the game crashed during a save. – Fixed an issue that could cause the game to crash on the frontend if savedata had been corrupted. – Fixed a number of snapping issues with sloping roof parts. – Fixed a number of snapping issues that could occur in complex scenes. – Fixed a number of snapping issues related to roof cap and gable parts. – Fixed a visual glitch with the shadows on timber roofs. – Fixed a number of snapping issues with vertical glass tunnels. – Improved snapping for utility parts, including refiners and solar panels. – Fixed an issue that could cause ramps to remove their attached doorways when deleted. – Fixed a collision issue with the shelf panel base parts. – Fixed a number of snapping issues with freighter corridor and room base parts. – Fixed a number of snapping issues with decorative saloon parts. – The hexagonal table is now correctly grouped with other tables in the build menu. – Improved text descriptions for a number of base parts. – Fixed an issue that could cause particular species of exotic butterfly to fly into the ground. – Fixed a number of control bindings issues for Vive controllers. – Fixed a number of control binding issues when using a DS4 pad to drive Exocraft on Steam. – Fixed an issue where pinned repair instructions could ask for half the necessary requirements to craft products that would be used in the repair. – Fixed an issue that could prevent reward titles that have already been claimed from showing as owned. – Fixed an issue that could prevent the mission to guide players to a settlement from working correctly if they declined several settlements. –

  • No Man’s Sky Endurance update: Freighter bases, Polestar expedition, & more – Dexerto

    No Man’s Sky Endurance update: Freighter bases, Polestar expedition, & more Hello GamesHello Games released No Man’s Sky’s 20th update called Endurance, which overhauls tons of systems like freighter bases and base building while adding new content like the Polestar expedition. Despite No Man’s Sky’s rocky release back in 2016, the game has come quite a long way since then. Meaningful updates to the game added major elements like a robust multiplayer, base building, and VR support have all bolstered No Man’s Sky to success seven years later. Now, Hello Games has released its 20th update for No Man’s Sky called Endurance, which overhauls key systems like freighter bases, base building, and so much more. Here’s everything players can expect from No Man’s Sky’s Endurance update: Contents No Man’s Sky Endurance update release date – Freighter and fleets overhaul – New Polestar expedition – Base building updates – Updates to space exploration and more – No Man’s Sky Endurance update release date Players can download the No Man’s Sky Endurance update for free starting on July 20, 2022. The file size for the Endurance update is quite large considering everything it changes, with PC players receiving an 8.6 GB patch. Freighter and fleets overhaul The biggest thing players can expect in the Endurance update is an overhaul to No Man’s Sky’s freighters. For the uninitiated, freighters are massive ships players can purchase that essentially act as mobile bases and cargo transports for players traveling across the cosmos. The Endurance update allows players to expand and customize their freighters further than ever before, with a new selection of pre-decorated rooms and further customization elements like new decorations. Additionally, freighters now bustle with a dynamic crew, which walk around the base on their own and can be interacted with at will. Players can also customize the interior and exterior layouts of their freighters with observation decks, catwalks, glass corridors, and even dedicated freighter farms with specialized cultivation chambers. New Polestar expedition The Endurance update also adds the new Polestar expedition, where players will “embark on an interstellar cruise” to repair a freighter’s unique technology and uncover the mystery of its past. According to the official blog post, players who complete the quest will be able to “journey across the galaxy” at the freighter’s helm suggesting players will be able to keep it for themselves at the end of the expedition. Base building updates The Endurance update also brings plenty of quality of life changes to base building, which is one of the most important early-game aspects of No Man’s Sky. These changes allow visual variants of base parts to be placed manually, and existing base parts can now be directly replaced without deleting, and toggling between snapping and collision checks when building. The base-building aspect of No Man’s Sky was already incredibly deep, but the Endurance update allows players even more freedom when creating their ideal homes. Updates to space exploration and more Finally, Hello Games revealed a plethora of visual fidelity changes were coming in the Endurance update, with things like black holes and asteroid fields getting visual overhauls. Additionally, the visual quality of objects like planetary flora in the far distance has been considerably improved. The Endurance update adds a lot to No Man’s Sky, so those interested in reading the full patch notes should check out the in-depth rundown here.

  • No Man’s Sky: Echoes teased as new major update for 7th Anniversary – Dexerto

    No Man’s Sky: Echoes teased as new major update for 7th Anniversary Hello GamesHello Games has teased an upcoming update for No Man’s Sky, titled ‘Echoes’, which shocked fans after it dropped at the end of a montage video to celebrate the game’s 7th birthday. The sci-fi exploration game famously did not live up to fan expectations after its release in 2016. It was hit with ‘Overwhelmingly Negative’ reviews on Steam and generally the popularity of the game died pretty quickly. Ultimately the decline of the game came from its biggest selling point of having the feeling of almost unlimitable planets to explore. Players found after a time that most of the planets became repetitive and lacked creative differences that would make them want to keep endlessly exploring. This set up the game for failure, however as years have gone by, the passionate developers have continued to update the game, drastically improving the experience and silencing their critics. As Hello Games is a much smaller studio than most, it has naturally piled on the pressure to bring new things to life in the game, which is what they look to be doing after their surprise announcement of No Man’s Sky: Echoes. No Man’s Sky announces “The journey continues” with a major update coming On August 18, the developers uploaded a YouTube video to their HelloGamesTube channel. The video features a heartfelt montage showcasing how the game has developed over the years as No Man’s Sky celebrates its 7th anniversary since launch. Surprisingly, the video suddenly ends with the background going to black as the text states: ‘The journey continues”, followed by a mysterious title stating: ‘No Man’s Sky Echoes’. Sean Murray, the founder of Hello Games tweeted out the announcement video stating ‘Echoes?’ with a question mark leaving fans to speculate on what the update could bring as minimal details have been given. As fans are sent into a frenzy wondering what it could mean for the game, praise has flooded in across online platforms. “it had a terrible start but the devs stood by their word and made the game that it is today”, one user said, pointing towards how well the developers have turned it around as years have gone by. Another user said: “This game and studio deserve so much praise.” Other developers have looked to learn from No Man’s Sky’s mistakes in the sci-fi adventure genre, by releasing their own sci-fi travel games over the years. The biggest threat yet perhaps is from gaming giant Bethesda, who have announced they are releasing their own big-budget sci-fi exploration game called Starfield, which is set to launch on September 6, 2023.

  • No Man’s Sky devs announce Light No Fire as “first real open-world” at The Game Awards 2023 – Dexerto

    No Man’s Sky devs announce Light No Fire as “first real open-world” at The Game Awards 2023 Hello GamesThe team behind No Man’s Sky has unveiled their next big game, with Light No Fire set to take players back to earth with a whole new experience for players. Arguably one of the biggest games of the past decade is No Man’s Sky. While the dev team found them at the center of major backlash when it first launched due to the game being largely incomplete, almost a decade down the track and No Man’s Sky is now more fully realized and more popular than ever. However, at The Game Awards 2023, Hello Games unveiled their next title, with an announcement trailer dropping during the ceremony. The game in question is a multiplayer experience, one that takes place on a different-looking version of Earth. The very first trailer for Light No Fire can be viewed here. While their first title took fans to the sky, this new game will bring things back to the land. With new creatures, flying, riding, and more for players to explore the expansive land with. However, this is not the Earth that we know and live on. Throughout the wolrd of Light No Fire, various creatures can be seen, with new life and massive landscapes to explore. Fans of No Man’s Sky can also rest easy knowing that this will be an open-world experience. However, Hello Games are yet to confirm a release window or even a year for this new game. As well as developing a new title, the dev team did confirm that they continue to support No Man’s Sky going forward. As well as the trailer, the devs confirmed they have been working on this game for “the last five years” and promised that it is “something more ambitious” than No Man’s Sky. For all the latest gaming news and updates, be sure to check out Dexerto’s full coverage here.

  • Nintendo’s strange Emio trailer finally unmasked as new Switch game – Dexerto

    Nintendo’s strange Emio trailer finally unmasked as new Switch game NintendoThe recent Nintendo trailers that showed a strange man wearing a smiling paper bag on his head have officially been announced as Emio – The Smiling Man, a new entry in the Famicom Detective Club series. As the name suggests, the Famicom Detective Club series was released on the original Famicom console, the Japanese version of the NES. These were visual novel/adventure games released on the Famicom with no English localization. That changed in 2021, when both games were remade for the Switch, with a full international release. Recently, Nintendo uploaded bizarre, analog horror-style trailers, which fans thought were for a brand-new horror franchise. The truth is now out there, as a new trailer on the Nintendo UK YouTube channel has announced that the trailers were teasers for Emio – The Smiling Man: Famicom Detective Club. Emio – The Smiling Man is a revival of the Famicom Detective Club series Emio – The Smiling Man is the first entry in the Famicom Detective Club series since 1989, with original designer and writer Yoshio Sakamoto back on board for the new game. Players will once again become part of the Utsugi Detective Agency as they hunt down a vicious killer. The story centers around a murder case, where a young girl was found murdered with a smiling paper bag on her head. This is connected to a similar unsolved case from 18 years earlier when a paper bag-themed serial killer was on the loose. That leads people to wonder: Is this new killer a copycat, or has the original returned? Amateur sleuths won’t have to wait long to take on this new case, as Emio – The Smiling Man: Famicom Detective Club will be released on August 29, 2024. It’s peculiar that the game wasn’t revealed during the June 2024 Nintendo Direct, though the dark nature of the game’s story might have forced a separate reveal. If players can’t wait for the Smiling Man to appear, they can check out the remakes of the original games, The Missing Heir and The Girl Who Stands Behind, which are currently available on Nintendo Switch.

  • Expected Beyond Good & Evil 2 news from E3 2021? Ubisoft blew it – Dexerto

    Expected Beyond Good & Evil 2 news from E3 2021? Ubisoft blew it UbisoftBeyond Good and Evil 2 was noticeably absent from the Ubisoft Forward E3 2021 showcase. It’s omission was a let down for those waiting for updates to the cult classic’s prequel, and we may have to wait even longer for a new update. With E3 going fully remote, studios and companies are wrapping up their presentations with clips and concepts of their upcoming projects. Ubisoft showed up to their day with a dozen updates on their future games, including a new title based in James Cameron’s Avatar franchise. The Ubisoft Forward presentation was stacked with new details on Rainbow Six Siege, Assassin’s Creed Valhalla, Just Dance 2022, and more. It was a strong conference overall, that could have culminated in a show-stopping teaser for Beyond Good and Evil 2 – but it didn’t. To be fair to Ubisoft and the BGE2 team, their last blog post in July 2020 told fans not to expect anything from them as “digital or in-person [updates] will be extremely limited for the time being.” Bloomberg’s Jason Schreier even said on the Triple Click podcast that the game was one of the many Ubisoft titles currently in “development hell.” But with E3 being the pinnacle for game conferences throughout the year, you’d have expected the company to shine a ray of light on one of their most ambitious projects to date. As the first remote E3, there wasn’t a great expectation to have playable demos or even lengthy sit-downs about a game’s current development – which sounds perfect for a troubled game that still has a passionate following. At the tail-end of 2018, the company released an in-depth look into the augments, vehicles and co-op aspects of BGE2 among the sheer scale of their project. It was the perfect follow-up for its E3 2018 cinematic trailer, then little else after that. Industry insiders didn’t see 2021 going any different with high-level changes at Ubisoft likely impacting the company’s larger development processes, but that’s where the legendary game publisher could have taken the community by surprise. Loyalists will still be craving any new information on Beyond Good and Evil 2, but will now set their sights on E3 2022 for some hope of any news on an eventual release.

  • Nintendo’s obsession with remakes needs to end & June’s Direct proves it – Dexerto

    Nintendo’s obsession with remakes needs to end & June’s Direct proves it NintendoThe broad consensus for the latest Nintendo Direct seems to be that it was a success. Many of Nintendo’s biggest names were there in some form with Zelda, Donkey Kong, Mario, and even the long-awaited Metroid all represented. The stream and its announcements faced one glaring problem though – where are all the new games? The recent glut of summer game events and reveals means a ton of new titles now populate players’ watch lists. Tying off the run of events was the June 18 Nintendo Direct. Naturally, fans were upset about a lack of Hollow Knight: Silksong, but otherwise, it suggested a promising run for the Switch in its swan song era. The second iteration of the Switch wasn’t going to feature during the stream despite it being on the way, so really this was all about the support the Switch would be getting in its final years. However, as the show began to roll, I couldn’t help but feel somewhat disappointed. The playerbase around me celebrated and witnessed their favorite nostalgic franchise make its highly demanded return in Metroid, but I left wanting something fresher. Sure, Marvel vs. Capcom is getting much-needed love, Donkey Kong is a classic, and Dragon Quest is always highly requested, but where are all the new titles? It’s time for Nintendo to push the boat out and sail towards new IPs. It’s time for new games to get their (Metroid) Prime time Just over 30 games were announced in Nintendo Direct, and out of those 30, only 14 were new, ignoring the titles that have previously been released or announced for other consoles, like Stray, Tales of the Shire, and Darkest Dungeon II. Out of those 14, just six were completely new IPs. The others were sequels or iterations of either Metroid, Zelda, or Mario and Luigi. These numbers suggest a glaring issue in Nintendo’s current lineup. In a world where the Switch 2 is on the horizon, the company feels like it’s stuck in the past, only grasping to the franchises fans love and increasingly hesitant to branch out down new paths. The Switch 2’s arrival feels like the perfect time to establish new titles. Enhanced graphical capabilities are almost certain and will pave the way for a new standard of Nintendo consoles. The company has the chance to prepare showstopping titles for the Switch 2. The core Nintendo player base won’t take a lot of convincing to be sold on the next console. They’ve wanted a game starring Zelda, and Metroid Prime 4 for years. However, by adopting new IPs and traditionally “un-Nintendo genres”, that audience could grow into a wider demographic that thrives in the portable space. Do we really need new games? Don’t get me wrong. There’s a strong argument for remakes, sequels, and remasters at Nintendo. The hype is most certainly there for Mario & Luigi Brothership, Metroid Prime 4, or The Legend of Zelda: Echoes of Wisdom. We also wouldn’t be at the 13th Super Mario Party if the franchise didn’t work for the company. Those titles are fueled by nostalgia. They are safe bets. Why go out and take risks on new IPs? After all, if the fanbase is calling for a Donkey Kong remaster, why not create what you know will work? That mentality leaves the question: Do we really need new gaming franchises? Yes. Of course we need new games. After all, the likes of Mario, Zelda, and Donkey Kong were all new IPs once upon a time. There’s absolutely no reason for Nintendo to give that up. We need much more than what we saw during Nintendo Direct. Interestingly, original titles coming to the Switch 2 could be a perfect opportunity for Nintendo to reinvent its portable console, and invite thousands of new players into its ecosystem. There’s no need to stop remaking nostalgic adventures. They work and they provide a backbone to the brand. There’s nothing wrong with sequels. The moderation just feels off-kilter, with so little new currently plotting the company’s future. Nintendo has to go back to go forward Perhaps the best way for Nintendo to perfect this balance is to make the Switch 2 backward compatible. Just like the Xbox Series X|S and the PS5, the Switch 2 could benefit fantastically by allowing players to retain their libraries. The feature would stop certain games from constantly chasing the latest console. If Nintendo were to implement backward compatibility with the current Switch, it could allow the company to focus on new titles, leaving behind some of its past adventures while still letting players enjoy their beloved ones. Do we really need every Zelda classic rereleased again for the new hardware? Naturally, the primary features of the Switch 2 haven’t been announced, and we don’t fully know whether it’ll have backward compatibility or not, but it would certainly aid the remake slump Nintendo seems to have slipped into. Ultimately, Nintendo and its consoles are in dire need of new games, and the Nintendo Direct only served to weaken any prospect we may have of their imminent arrival. Perhaps new IPs will be announced for the Switch 2, but one thing is clear, remakes can only take a fanbase so far before they begin to falter.

  • Nintendo World Championships NES Edition: Release date, retro games, more – Dexerto

    Nintendo World Championships NES Edition: Release date, retro games, more NintendoThe days of facing friends in 8-bit challenges are returning, as Nintendo World Championships: NES Edition brings the company’s first console back into the limelight. One of the few Wii U games missing from the Nintendo Switch is the NES Remix titles, even though they were ported to the 3DS. These titles were filled with bite-sized challenges composed of scenes from classic Nintendo games, such as beating a boss or finish a stage within a set time limit. It seems the NES Remix concept is being repurposed, as Nintendo has announced the Nintendo World Championships: NES Edition for the Switch. This game reuses the title of both an event and one of the most expensive and rarest games ever sold, as players duke it out in retro contests. Now that Nintendo World Championships: NES Edition has been announced, we can reveal when it’s launching on the Switch and what games will be featured on it. Nintendo World Championships: NES Edition release date Nintendo World Championships: NES Edition launches for the Nintendo Switch on July 18, 2024. Pre-orders for the digital version are currently live. A special Deluxe Set, detailed below, will also be available. Retro games & modes appearing in Nintendo World Championships: NES Edition Nintendo World Championships: NES Edition will feature 13 games from the Nintendo Entertainment System with over 150 challenges spread across them. These are the featured games: Balloon Fight – Donkey Kong – Excitebike – Ice Climber – Kid Icarus – Kirby’s Adventure – Metroid – Super Mario Bros. – Super Mario Bros. 2 – Super Mario Bros. 3 – Super Mario Bros. The Lost Levels – The Legend of Zelda – Zelda II: The Adventure of Link – There are up to 8 player local multiplayer party games, as well as the Rewind feature seen in the Nintendo Switch Online retro catalog. Speaking of Nintendo Switch Online, those with an active subscription can submit their best times in five challenges to earn a spot on the global leaderboard, allowing Nintendo World Championships to live up to its name. Nintendo World Championships: NES Edition Deluxe set contents The Deluxe Set for Nintendo World Championships: NES Edition launches on July 18. It includes a physical version of the game, 13 Art Cards based on each of the retro titles, and 5 collectible pins featuring Mario, Link, Donkey Kong, Samus, and the game’s logo. The Deluxe Set also comes with a replica of the Nintendo World Championships gold cart, though it’s not actually playable in a NES. This is based on the real cartridge given to winners of the first in-person Nintendo World Championships, which command ridiculous prices at auction.

  • Nintendo’s eShop closure has Smash players furious as DLC left “inaccessible” – Dexerto

    Nintendo’s eShop closure has Smash players furious as DLC left “inaccessible” NintendoSmash fans are furious after the closure of the Nintendo eShop for the Wii U and 3DS consoles has made DLC bought for Super Smash Bros inaccessible for those who purchased it. On March 27 Nintendo officially closed eShop services for both the Wii U and 3DS and ended all support for online services for both consoles on April 8. The loss of online play heavily affects games like Pokemon and Super Smash Bros. And, according to the official statement, “For the foreseeable future, it is still possible to download update data and redownload purchased software and downloadable content from Nintendo eShop.” But things aren’t so simple for owners of Super Smash Bros on the Wii U & 3DS. The changes mean they’ll lose access to the ability to re-download any DLC. The snafu is thanks to the game’s requirement players connect to its online servers first, before re-downloading any DLC. With online services officially shut down, it means owners of Super Smash Bros for Wii U or 3DS could lose access to characters, stages, and music they’ve already paid for. And according to some console owners, it isn’t just Super Smash Bros that’s been affected by the change either. “Gunvolt 2 and Smash have those paid DLCs completely inaccessible,” said the OP of a thread on Reddit, highlighting the issue. While some fans in the replies were frustrated by the discovery, others were resigned to cynicism. “This is the end game for all digital-only services,” read the thread’s top comment. There’s been no update from Nintendo about any alternative options for players to re-download any of the now inaccessible DLCs.

  • Nintendo’s Wii Fit Balance Boards are now best used as welcome mats – Dexerto

    Nintendo’s Wii Fit Balance Boards are now best used as welcome mats NintendoWhile dropping off packages, a delivery driver noticed that someone in a retirement community found a new purpose for Wii Fit Balance Boards. An accessory for the Wii, and later the Wii U, Nintendo’s Balance Board hit the market in 2008 alongside Wii Fit. Sensors within the board tracked the user’s balance and weight, providing data that Nintendo once claimed to be more accurate than the average consumer scale. Like the Wii, the Balance Board sold like hotcakes throughout its life cycle, moving well over 30 million units by 2012. Surely, someone’s using the leftover Nintendo relics for something. People are still putting Wii Fit Balance Boards to good use The r/gaming subreddit is getting a kick out of a post by POSITIVE, which shows exactly how folks who once invested in Wii Fit accessories are still making use of the products. During a delivery at a retirement community, the Redditor left packages at a residence that substitutes two of the Wii’s Balance Boards for its welcome mat. It’s a funny sight to see, but other Redditors noted the doormat comparison could be a tad bit reductive. Since this is at a senior living community, reason suggests the Wii Fit Balance Boards could be doubling as a step platform, making it easier for the resident to get in and out of their front door. Whatever the case, it’s nice to know that the nearly fifteen-year-old Wii accessory continues to serve a purpose. Wii Fit software and its connected devices would’ve come in handy at the height of the global health crisis in 2020. But plenty of people made do with Ring Fit Adventure, another of Nintendo’s exercise-focused endeavors that took the world by storm.

  • Nintendo unveils Mario Switch OLED just in time for Super Mario Bros Wonder – Dexerto

    Nintendo unveils Mario Switch OLED just in time for Super Mario Bros Wonder NintendoNintendo has just revealed a new Mario-themed Switch OLED that will be released just in time for Super Mario Bros Wonder’s launch. With just two months until the launch of Super Mario Bros Wonder on October 10, 2023, Nintendo has begun hyping up the release. In a Nintendo Direct on August 31, 2023, the company showed off a handful of features for the upcoming game as well as a new limited-edition Switch OLED. Preorders began shortly after the announcement, and it’s set to launch just in time for Super Mario Bros Wonder. New Mario OLED Switch has a nostalgic Easter Egg As the company’s latest limited-edition Nintendo Switch OLED, the Mario Red edition is based on the iconic protagonist’s shirt color. It’s fitted with a red dock and matching joy cons that make up a large chunk of the design, and the back side has a rather unique Easter egg. You’ll immediately notice the Mario character shadow in the bottom left, but when you take off the back port cover and you’ll see a series of Super Mario Bros coins. Shortly after it was announced and made its way to social media, many began flooding posts with their thoughts about the design. “The “nice” parts of this edition is on the back where no one can see it. Nice? Meh,” one user replied. Another said: “Well, this looks pretty basic. It’s a pass for me.” “The coins are a nice touch but man how did a company with so many cool DS and 3DS variants fall so far from Grace with their switch variants,” a third user replied. However, others absolutely love the minimal design and subtle easter egg hidden behind the port cover. It’s set to release on October 6, 2023, and is currently available for preorder on the Nintendo Store website. For more news and other viral stories surrounding games, tech, entertainment, and more — keep it locked to Dexerto.

  • Nintendo threaten legal action against notorious E3 leaker – Dexerto

    Nintendo threaten legal action against notorious E3 leaker A prolific E3 leaker may have dug too deep, with Nintendo set to take legal action against her in order to prevent details of new games and technology from becoming public. The annual E3 trade fair is the biggest gaming convention in the world, where developers showcase to their audiences the latest technology and games, usually providing fans with sneak peeks of what’s in store in the coming months. However, many of the new releases were leaked ahead of their official announcements thanks to a notorious leaker – @Sabi. She successfully managed to reveal the most major news from the convention, including Ghostwire Tokyo and Keanu Reeves’ Cyberpunk 2077 broadcast. Eager to avoid a similar fate, Nintendo have pulled no punches as Sabi revealed on Twitter that she had been served with a cease and desist from a lawyer representing the company. The document, which was seemingly confirmed to be legitimate by another Twitter user, will forbid her from posting any private secrets from Nintendo including upcoming games or advances in technology. I have been given a cease and desist from a lawyer representing Nintendo. They have my full name and everything. This means I’m not allowed to post any private trade secrets from Nintendo co ltd. This does not mean I cannot post things from other companies, but not Nintendo. — Sabi (@New_WabiSabi) June 10, 2019 Yeah, I can back Sabi up on this. She shared a lot of details with me previously (including sources), and just showed me an email that threatens legal action. I looked up the firm and they worked with Nintendo in the past. — David Krane (@8bit_Spazzy) June 10, 2019 Sabi confirmed that the order only prevented her from leaking secrets from Nintendo, meaning other developers are still at risk should she uncover more information. The leaker vowed to her followers that she would continue to leak information from other game companies, as well as reporting on non-Nintendo trade secrets. Please, please don’t think this is the end of me. I’m not gonna stop sharing stuff. I’m just not allowed to post stuff from Nintendo is all. You’ve seen that things I’ve shared from bethesda, ubisoft, etc have been 100% legit. I’ll still share non-nintendo stuff for you all! — Sabi (@New_WabiSabi) June 10, 2019 Thank you for all your support, guys!

  • Nintendo under fire for canceling Splatoon 2 stream over #FreeMelee protest – Dexerto

    Nintendo under fire for canceling Splatoon 2 stream over #FreeMelee protest NintendoThe Splatoon 2 community has called out Nintendo for reportedly canceling the stream for the NA December Open tournament after numerous teams named themselves #FreeMelee in a protest over their treatment of the Smash scene. The #FreeMelee movement started out in the Smash community, but it’s moving across Nintendo franchises now. The developer has been called out for their poor treatment of their esports scenes. After canceling the Big House Smash event over a cease and desist due to the organizers using a third-party client to allow for online play, players have been in revolt. United with their fellow Nintendo fans, the Splatoon 2 community protested during the North American December Community Open. A number of teams named themselves to #FreeMelee to bring attention to the movement once the streamed finals came around. So if we all sign up as this, they can’t ban everybody… right? https://t.co/lM6A6XYywC pic.twitter.com/hBeY0QQGto — Nick Hitzel (@Hitzel89) November 24, 2020 However, Nintendo has silenced the protest, although they didn’t explain why. “Due to unexpected executional challenges, we had to forgo a livestream for this tournament’s finals,” the tournament organizers told players late on December 5. Splatoon 2 tournament organizer ‘SlimyQuagsire’ amplified the announcement on Twitter, calling out Nintendo’s response to the protest. “So the Splatoon community, in support of the Smash community, has 30% of the top teams in this weekend’s [Splatoon 2] NA Open with team names in support of Melee and Smash. So what does Nintendo do in response? They cancelled their livestream for tomorrow’s Finals,” he said on Twitter. It’s a disappointing moment for the Splatoon community. While they tried to stand in solidarity with their Nintendo brothers-in-arms, the developer’s response has been disheartening — and unprecedented. So the Splatoon community, in support of the Smash community, has 30% of the top teams in this weekend’s Spl2 NA Open with Team names in support of Melee and Smash. So what does @NintendoAmerica @NintendoVS do in response? They cancelled their livestream for tomorrow’s Finals.— Level1 | Slimy (@SlimyQuagsire) December 5, 2020 “Myself and other voices in the competitive community pushed hard on platforms like Discord and Twitter to try and make a statement in this event as opposed to boycotting it entirely, since a lot of casual fans who many not be in the know on the situation would register regardless,” he told Dexerto. “To my knowledge as a member of the community since release, this is the first time Nintendo has shut down any Splatoon tournament stream in any capacity, let alone for their official tournaments.” Slimy claims that “Nintendo benefits from these streams more than the competitive community,” as players receive minimal support. Nintendo only puts up barebones prize pools and publicity. This has only made the community more willing to try and protest to get change. “Myself and many other organizers did not view this kind of support as important enough to forgo any bold protesting however. I believe Nintendo benefits from these streams more than the competitive community has,” he said. “Nintendo has actively tried to squish any sort of innovation or larger development of not just the competitive communities but the casual ones as well.” With the finals on December 6, there’s not much time for Nintendo to change their mind. However, in the future, Slimy wants the developer to listen to the players and help grow the scene — not offer “support” that doesn’t help. “We’d like Nintendo to support all of their grassroots communities actively, but if they are unable to do that, at minimum we’d like them to not continue their longstanding record of blocking community development and growth through C&Ds, threats, broken agreements, or discouragement of third-party community investors,” he said.

  • How to get your Nintendo Switch year in review stats – Dexerto

    How to get your Nintendo Switch year in review stats NintendoNintendo’s Year in Review page for the Switch has officially gone live – here’s how players can check their 2022 stats. The year is quickly coming to a close, which means companies have begun inviting customers to review their personal end-of-the-year data. Not long ago, social media users inundated the web with their Spotify Wrapped-related posts. The 2022 Wrap-up for PlayStation similarly has PS4 and PS5 owners pouring over Trophies-earned and hours-played information. Now Nintendo Switch owners can comb through similar stats by simply logging into their official account. Here’s how to access your Nintendo Switch Year in Review info Accessing the year-in-review data only requires Switch players to follow a few simple steps. Users should visit this link, click on the “Get Started” button, then log in to their Nintendo account. Signing in opens up access to the stats page, which players can scroll through at their leisure. The featured information covers everything from the number of hours played in 2022 to the most-played games. Each featured section in the wrap-up also comes with a ‘Share’ button, ensuring account holders can easily post their stats on social media. On Twitter, the #NintendoSwitch2022 hashtag is replete with Nintendo Switch Year in Review posts. If nothing else, it seems a good reminder of how many incredible experiences hit the hybrid platform in 2022. Kirby and the Forgotten Land, Bayonetta 3, Splatoon 3, and Mario + Rabbids: Sparks of Hope count as just a handful of the console’s 2022 exclusives. With Fire Emblem: Engage and The Legend of Zelda: Tears of the Kingdom expected to launch next year, 2023 will likely prove another solid year for the Nintendo-branded hardware.

  • Nintendo Switch update 14.0.0 patch notes: New Groups feature, Bluetooth audio tweaks – Dexerto

    Nintendo Switch update 14.0.0 patch notes: New Groups feature, Bluetooth audio tweaks Nintendo LifeThe Nintendo Switch version 14.0.0 update just went live with a new Groups feature, allowing you to organize games in folders, along with a range of Bluetooth audio adjustments. Here’s everything included in the full patch notes. A brand new system update is now available for the Nintendo Switch as version 14.0.0 software launched on Monday, March 21. With a new Groups feature along with some audio improvements, you’ll want to download this patch right away. Five years into the Switch lifecycle and users can finally organize their games into folders. With the arrival of the Groups feature, all software can now be arranged to your liking. Furthermore, Bluetooth audio has been vastly improved with a number of new features and adjustments. Below is a full rundown on everything in the Nintendo Switch update 14.0.0 patch notes. Nintendo Switch Groups feature arrives in update 14.0.0 At long last, Nintendo Switch owners can finally sort their games into unique folders. Rather than having everything laid out across the homepage, the Groups feature allows for some tidier organization. From groups covering certain types of games like retro or open-world to groups containing games from particular developers, the choice is yours. Up to 100 folders can be added in total, with room for 200 games in each. Creating a new Group couldn’t be easier. Just head to your All Software page and press the L Button to view software by Groups. From here, add any games you like to a brand new folder, add a name for it, and you’re all set. Bluetooth audio changes in Nintendo Switch 14.0.0 update Also included in the 14.0.0 Nintendo Switch update is a handful of audio changes. First of all, audio levels can now be adjusted in two ways while using Bluetooth devices. You can raise or lower the Switch volume either directly on the console itself, or through the unique buttons on your audio device. As an added bonus, select Bluetooth devices should be able to reach greater maximum volumes now. If you’ve felt that your Switch has been quiet in the past, this update should help resolve that issue. Nintendo Switch update 14.0.0 patch notes You can find the full Nintendo Switch update 14.0.0 patch notes below, courtesy of Nintendo’s Support page: Ver. 14.0.0 (Released March 21, 2022) “Groups” feature was added to the All Software menu. You can now create groups of software to help organize your software titles. – Making groups for different game genres, developers, or whatever you’d like to organize by may make it easier to find the application you want. Up to 100 groups can be created with a max of 200 titles per group. – – The button to proceed to the “All Software” screen is displayed only when there are 13 or more software title icons on the system. – Bluetooth Audio volume behavior was changed. You can now adjust the volume of Bluetooth audio devices using either the Nintendo Switch™ console or through volume control buttons on the Bluetooth audio device. The Bluetooth audio device must support AVRCP profiles for these changes to work. – – The volume displayed on the console will reflect the Bluetooth audio volume when using the device’s control buttons. – The maximum volume output for some Bluetooth audio devices has been increased. When first connecting a device, volume will be reduced to avoid sudden loudness. – –

  • Nintendo Switch users slam “unusable” eShop – Dexerto

    Nintendo Switch users slam “unusable” eShop NintendoThe Nintendo eShop is the primary source for Switch players to buy games digitally and browse the system’s sales. However, long-standing complaints about its setup are leaving players frustrated. Nintendo Switch players have enjoyed a successful period with the hybrid console/handheld device as they’ve been treated to some stellar titles. With the likes of Zelda and Mario continuing to entice newcomers to the hardware, the Nintendo Switch’s success seems to be showing no signs of stopping. One of the biggest gripes fans have had with the Switch though is the game’s eShop. It can be accessed via the console itself or the internet, but players find that booting it up from the Nintendo Switch can cause problems. Nintendo eShop is “virtually unusable from the console” Most Switch players are always on the hunt for a bargain to add to their library as Nintendo keeps the eShop fresh with constant game sales and special deals. It seems that the store’s functionality isn’t as optimal as most would like it to be, not only that, but it’s also too slow. In a detailed post entitled “The store is virtually unusable from the console,” one Nintendo Switch user described their experiences using the eShop. One particularly scathing comment explained how they thought the eShop was actually losing the company money: “It’s amazing how much money Nintendo is leaving on the table because of a cr*ppy console shopping experience.” It’s been five years since the Nintendo Switch launched, meaning that any significant changes to the eShop could potentially be left until the long-awaited Switch Pro, or even Switch 2, are released.

  • Nintendo Switch update 13.2.0 patch notes: Removed Pokemon Diamond & Pearl glitches? – Dexerto

    Nintendo Switch update 13.2.0 patch notes: Removed Pokemon Diamond & Pearl glitches? NintendoPokemon Brilliant Diamond and Shining Pearl players making the most of unlimited Master Ball and duplication glitches have been put on a red alert, with a new Nintendo Switch 13.2.0 update. But, what’s it actually changed? Some members of the Pokemon community, particularly those sharing tricks to get more of the rarest items in-game, have been left worried that this system update could remove the opportunity to continue exploiting those issues. Unlike title updates for Pokemon games, which usually come along with official details on the areas that have been tweaked, Nintendo does things a little differently. A lot of the content and menu fixes usually fly under the radar, in the absence of official details or a blog post breaking it all down. Nintendo Switch 13.2.0 system update: patch notes Just like many other Switch console updates, Nintendo has not confirmed a set of official patch notes – leaving it to the imagination, or for dataminers to sniff around for clues. On this occasion, OatmealDome has provided some patch notes, with stability changes and bug fixes taking up the majority of the limelight. [Nintendo Switch System Update] Version 13.2.0 is out. Official patch notes state “stability”. The “nim” component (responsible for communicating with N servers among other things) and the overlay applet (shows notifications in top left) were updated. Probably just bug fixes. https://t.co/t3hR4p6mJS — OatmealDome (@OatmealDome) December 1, 2021 For those wondering about Pokemon Brilliant Diamond and Shining Pearl tweaks, it appears that the game has been unaffected by this. Read More: How to fix Pokemon Go friends list glitch – A second tweet from OatmealDome focused on black screen issues, as well as a Chinese rating system. [Nintendo Switch Firmware 13.2.0] It seems that Nintendo added support for CADPA, a new Chinese rating system, to the software startup screen (the black screen w/ Nintendo and Switch logos) for Chinese-region games. The rating icon will appear in the lower left corner. pic.twitter.com/r4Xqkxmmkv — OatmealDome (@OatmealDome) December 1, 2021 That’s everything we know so far about the Nintendo Switch 13.2.0 update, and for those making the most of unlimited Master Ball, Rare Candy or Shiny Pokemon glitches in-game, you live to fight another day. Here’s a number of guides you might find useful: All Rare Candy locations | Where to find Cresselia | How to get the National Pokedex | Best starter to pick | Beating all Gym Leaders | How to get all Sinnoh starters | Best ways to make money | How to unlock Mystery Gifts | How to get Eevee | How to get Leafeon | How to get Glaceon | How to get Umbreon & Espeon | Where to catch Spiritomb | How to get Riolu & Lucario | Where to find Gible & Garchomp | How to unlock the Bike | All trade evolutions

  • Nintendo Switch successor reportedly using upgraded processor from Samsung – Dexerto

    Nintendo Switch successor reportedly using upgraded processor from Samsung NintendoNew leaks indicate that Nintendo’s next console, which could serve as a spiritual successor to the Nintendo Switch, will be built using Samsung’s 5nm 5LPP process technology. Since the Nintendo Switch first released in 2017, rumors and speculation as to what console or hardware will come after it were quick to begin. While it outclasses the rest in terms of portability, its core specs lack in comparison to newer arrivals like the PS5 and Xbox Series X. And while a potential Switch 2 has been discussed in recent years, a new leak provides some potential insight into what Nintendo could be working on in the future. Insider claims next Nintendo hardware will use Samsung’s 5nm 5LPP Korean insider @OreXda was the one to leak the new information, though it’s important to note that these details are simply rumors at the time of writing. However, OreXda has built up a reputation for accurately leaking information, particularly in regard to the mobile industry. They claim that the next Nintendo console will be powered by a new NVIDIA Tegra chip, which will be built using Samsung’s 5nm 5LPP (5nm Low Power Plus) process technology. The leaks were posted on Twitter, with OreXda promising to update their thread when more information is made available to them. Back in March 2022, hints of a Nintendo Switch 2 system or Nintendo Switch Pro console surfaced in the aftermath of a massive NVIDIA DLSS source code leak. However, nothing has been confirmed about the potential new console since. The original Nintendo Switch released back in March 2017, with the console debuting with titles such as the critically acclaimed The Legend of Zelda: Breath of the Wild. Since then, Nintendo has developed new titles for their main IPs including the Mario franchise, Animal Crossing, and many others. Their recent big release, Pokemon Scarlet and Violet, is still riddled with performance issues and as a result, many gamers called on Nintendo to focus more on developing stronger hardware, which these leaks suggest they are planning on doing. For all the latest gaming news and updates, be sure to check out Dexerto’s full coverage here.