Naraka Bladepoint reveals new weapon, character & PvE mode at Naraka Fest event 24 EntertainmentNaraka Bladepoint’s “Naraka Fest” event offered plenty of new information for fans of the battle royale title. Naraka Bladepoint, 24 Entertainment’s popular battle royale, will come to a new platform, and add new content in the coming months, as revealed at the developer’s Naraka Fest event today. Ahead of this weekend’s World Championship, 24 Entertainment revealed the game’s next roster addition and plenty more, alongside a surprising NieR crossover. Everything announced at Naraka Bladepoint’s Naraka Fest The game’s next hero is Feria Shen, capable of riding a mech into battle. The mech, adorably named Trouble, can be called as part of Feria Shen’s Ultimate ability, and can deal huge damage. Feria Shen arrives on December 22. The full trailer, featuring a gameplay showcase of Feria Shen can be found below: Also arriving on the same date, Naraka Bladepoint will get an Xbox One version alongside its Xbox Series S & X version that launched earlier this year. The Xbox One version will launch straight onto Xbox Game Pass for December, too. We spoke to the devs earlier this year about the game’s first console port. You can read the full interview here. Naraka Bladepoint’s co-op PvE experience is growing, too, with Showdown Chapter 3 coming in January of 2023. The next chapter will see players tackle the Yushan Ruins, a mountainous new battleground where they’ll come face to face with Viper Ning’s mother. The game will add a new weapon type, the Pole Staff, in February 2023. In a press release, 24 Entertainment described the new weapon as follows: “Heavy, yet powerful, and styled after the Chinese God of War, Guan Yu, its legendary Souljade can summon his mythic steed, Red Hare, ready for battle.” For more on Naraka Bladepoint’s World Championship, be sure to check out our hub, as well as our coverage of the NieR crossover.
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Naraka Bladepoint dev on building a mobile BR: “It’s been really challenging” – Dexerto
Naraka Bladepoint dev on building a mobile BR: “It’s been really challenging” NetEaseNaraka: Bladepoint is coming to mobile devices. Dexerto sat down to discuss the process of translating the popular battle royale to mobile platforms. At NetEase Connect, the publisher announced that Naraka: Bladepoint, the popular melee-focused battle royale from NetEase, is coming to mobile. Naraka: Bladepoint is built on fluid motion and combo-focused melee combat which helps it stand out in a sea of popular online battle royales that focus on gunplay. With the likes of Call of Duty Warzone Mobile on the way, and the recent launch of Apex Legends Mobile, can Netease transfer those elements enough to help the game remain unique and playable on mobile, too? We were able to speak to Ray Kwan, lead producer on the game, to discuss the challenges of moving to mobile devices. Naraka: Bladepoint Mobile interview Moreso than any other battle royale perhaps, Naraka relies on moving faster and more smartly than opponents, with abilities and unique weapons forming a constantly evolving sandbox set within beautiful locales. “It’s true – Naraka really relies on fast travel and combat. So we’ve made a lot of innovations regarding control, camera, and UI so players can achieve complex movements with ease,” Kwan explains. “Mobile screens really set a limit on complicated controls, so it’s been really challenging. Our goal was to create a PC-level experience, without compromising on what players expect from Naraka when they play on mobile. We placed more thought on how to provide the signature unchained melee combat, with exquisite graphics, to bring Naraka to mobile faithfully.” “We needed to ensure flexibility, so players can do complex movements just as they can on PC,” Kwan reveals. “Naraka is all about the depth of combat and tactical possibilities available to the player and we had to ensure mobile players also had this level of depth in their experience. We’ve also worked on the UI to adapt and streamline it for mobile screens.” “We are working on support for controllers and wireless pads, and that will come in a later update for the game.” Worried your phone can’t handle it? While Kwan stopped short of giving specifics, he did note that the team “optimized the game a lot so it can run smoothly on all mainstream mobile devices.” Naraka: Bladepoint has been popular on PC, pulling in players all over the globe and offering its own World Championship event in January 2022. But will the legions of fans be able to carry across their content? “No, Naraka Mobile is not a mobile port of Naraka PC,” Kwan explains. “It’s an independent project. So it has its own server, and your progress will not transfer over from the PC version.” Read more: Apex Legends Mobile review – Does that mean we won’t end up seeing the same roster, though? After all, the game’s roster is expected to grow more over time. “In regards to the launch roster, we won’t spoil too much here, but all heroes you’ve met in Naraka on PC will be in Naraka mobile as well.” Players can register for Naraka Mobile at narakamobile.com.
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Naraka Bladepoint Mobile: Gameplay, closed beta, cross-progression, more – Dexerto
Naraka Bladepoint Mobile: Gameplay, closed beta, cross-progression, more 24 EntertainmentNaraka: Bladepoint Mobile was recently announced, so find out everything you need to know about the game’s release date, closed beta, and gameplay. Narka: Bladepoint Mobile is currently in development, which means players will soon be able to take the game on the go. Unlike other popular battle royale titles, Naraka: Bladepoint focuses on melee-based brawls and fast movement mechanics. The news of a mobile version was revealed at NetEase Connect, where the developers outlined details about this upcoming game. So, if you wish to know more about Naraka: Bladepoint Mobile’s release date, gameplay, and closed beta sign-ups, then look no further. Contents Naraka: Bladepoint Mobile release date – Naraka: Bladepoint Mobile gameplay – Naraka: Bladepoint Mobile closed beta – Does Naraka: Bladepoint Mobile have cross-progression? – All Naraka: Bladepoint Mobile characters – Is there a Naraka: Bladepoint Mobile release date? No, there currently isn’t a Naraka: Bladepoint release date. The developers have yet to officially reveal the mobile release of the 60-player BR, so we’ll be sure to update this section when we have further information. Naraka: Bladepoint Mobile gameplay https://twitter.com/NARAKAMOBILE/status/1527712355941072896 During the official Naraka: Bladepoint Mobile trailer, players got a glimpse at how the game would play on the small screen. Early gameplay showed how the game’s fast-paced combat and movement system had been faithfully recreated, with fights looking both as fluid and frantic as ever. Read More: Is Naraka Bladepoint free-to-play? – Ray Kwan, lead producer of Naraka: Bladepoint stated the following when discussing the mobile version: “The graphics quality is basically high enough to match the standard of mainstream computer models that can offer a smooth gaming experience.” Naraka: Bladepoint Mobile closed beta Sign-ups for the Naraka: Bladepoint Mobile closed beta have yet to go live. However, Ray Kwan, lead producer on the game did reveal that development is going well and “closed beta booking would be opened up as soon as possible.” Read More: Naraka Bladepoint character tier list – We’ll likely hear more details in the weeks and months to come. In the meantime, be sure to bookmark this page for all the latest updates and how you can sign up for the Naraka: Bladepoint Mobile closed beta. Does Naraka: Bladepoint Mobile have cross-progression? No, unfortunately, Naraka: Bladepoint Mobile will not feature cross-progression. Read More: How to counter in Naraka Bladepoint – Naraka: Bladepoint Mobile is an independent project, which means it does not share the same server as the PC version. As a result, progress between both versions will not transfer over. Are Naraka: Bladepoint characters coming to Naraka: Bladepoint Mobile? While the developers have yet to reveal Naraka: Bladepoint Mobile’s roster, the lead producer did note that every hero in the PC version will also debut in the Mobile version as well. This means Naraka: Bladepoint Mobile players will be able to learn and master the game’s entire roster of unique characters. So, there you have it, everything you need to know about Naraka: Bladepoint Mobile. Make sure you check out our Naraka: Bladepoint page for all the latest news and information.
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Naraka Bladepoint character tier list: Best heroes ranked – Dexerto
Naraka Bladepoint character tier list: Best heroes ranked 24 EntertainmentNaraka Bladepoint includes a handful of unique fighters for players to use, and if you’re wondering which ones are best our tier list has got you covered. The melee-focused Naraka Bladepoint is one of the most unique takes on the battle royale genre, featuring 15 powerful characters to choose from, each with their own strengths and abilities. Just like any character-based title, however, some fighters are more effective than others on the battlefield, and while having the best character won’t always guarantee your victory, or immediately improve your skills in the game, it will enhance your chances of survival. With that in mind, here’s a full rundown of our tier list rankings for every playable character Naraka Bladepoint. Contents S-tier Naraka Bladepoint characters – A-tier Naraka Bladepoint characters – B-tier Naraka Bladepoint characters – C-tier Naraka Bladepoint characters – Best Naraka Bladepoint characters tier list Using the best characters in Naraka Bladepoint won’t instantly secure your victory in the game but can they likely make the melee learning curve slightly easier to master, and your win rate should begin to improve by having the best fighters under your control. S-tier Naraka Bladepoint characters Matari If you’re looking for a character that has plenty of mobility, then look no further than Matari. This swift assassin can duck in and out of combat with her skill, Silent Flutter, making her insanely difficult to deal with. Find yourself on the losing side of a battle? Simply reset the fight, heal up, and rejoin the skirmish on your own terms. If that wasn’t tantalizing enough, Matari’s ultimate, Unseen Wings, enables her to enter stealth, which makes her tricky to see. Having the ability to both creep up on your unsuspecting foe and refresh the cooldown of your teleports is incredibly powerful, particularly in final circles. While Matari may not have any skills that increase her DPS, her ability to take fights on her own terms and escape combos is what makes her such a powerhouse. Yoto Hime Yoto Hime is another popular character that has dominated Naraka: Bladepoint’s arena since release. This bloodthirsty warrior is armed with a gigantic demonic blade, which has both incredible range and damage. This oversized sword is used in Yoto Hime’s Spirit Slash – a skill that enables her to unleash a spinning blade that both blocks incoming projectiles and damages those that stray near. Spirit Slash also allows Yoto Hime to teleport toward the spinning blade, making it a great gap closer, an escape tool, and a deadly part of a combo. Should you find yourself needing to take down a fearsome enemy, then Yoto Hime’s Ominous Blade will give you the edge needed to turn the tide. This ultimate unleashes three deadly strikes that have both huge amounts of reach and lethality, giving you the tools needed to clutch a victory. A-tier Naraka Bladepoint characters Tarka Ji Tarka Ji has an insatiable thirst for alcohol and relentless hunger for freedom – in fact, the Loyal Drunk channels this carefree spirit into his fighting style. His skill, Inner Fire, sees Tarka Ji enter a defensive stance. During this state, the indomitable hero can block any melee attack and even counter his enemy’s slashes, stripping them of their armor and health. Tarka Ji’s ultimate, Blackout, imbues the drunken hero with fiery energy. Not only does this ult increase Tarka Ji’s movement speed, but it also blocks ranged projectiles and burns his rivals. Being able to either chase down a low-health foe or quickly reposition is always important in Naraka: Bladepoint. Yueshan Yueshan is the most versatile fighter featured in Naraka: Bladepoint and can utilize his skills effectively in either an offensive or defensive manner, giving any team he’s on the chance to change the flow of combat to their advantage. His base skill, Linebreaker, is a handy tool for damage dealing that also creates the perfect opening to set up an escape or a combo depending on the situation. Yueshan turns into the Almighty General when his Ultimate is activated. In this state, he acquires an entirely different move-set and a new pool of health. These newfound attacks include Leaping Slash and Dragontail — moves that can be devastating but are slow to execute, so timing is everything! As such a versatile warrior, it’s impossible to not rank Yueshan highly. Viper Ning Viper Ning’s kit is tailored around controlling the battlefield with deadly CC abilities that stop her foes dead in their tracks. The Blind Blademaster’s skill, Yushan Enigma, unleashes a blast of energy that knocks back nearby enemies and disrupts charge attacks. This skill is very useful when you wish to interrupt enemy combos or escape a particularly tricky fight. Viper Ning’s ultimate, Twilight Crimson, summons the God of Yin’s eye, which marks all nearby enemies and stuns them after five seconds. While the Blind Blademaster can’t attack during her ult’s casting, those unfortunate enough to get caught by this ability can’t move for five seconds. This gives Viper Ning the perfect opportunity to either make a swift escape or eliminate any threats. Wuchen Wuchen fills the support and utility-based role on the battlefield. His skills allow him to quickly move his team around the map, granting buffs and debuffs to allies and enemies respectively. His base skill, Spirit Blades, summons five blades that can either be shot at the enemy individually or all together for more damage. The defensive variation of the skill, Spirit Blade Shield, creates a barrier against any oncoming projectile attacks. Wuchen’s Tai Chi Rift Ultimate can teleport the team up to 120 meters and can be used when under attack. Depending on his teammates’ health, an attack or damage reduction buff will be granted once the ult has been used. Wuchen is a well-rounded pick, great for quick getaways in those sticky situations. Feria Shen Feria Shen is a great option on the battlefield for those players who want something a little different in their gameplay as she’s the only fighter who uses mech mechanics in battle. With her summoning abilities, she can call upon a powerful bronze mech to aid her in combat, which can either help her escape sticky situations or be used to resist oncoming enemy assaults. These defensive skills combined with her strong Mech Mayhem attack make her a fantastic DPS unit in Naraka Bladepoint. Thanks to Feria Shen’s diverse kit, she can shine in both solo play and co-op battles. Ziping Yin Ziping Yin is undoubtedly one of the best support characters in Naraka Bladepoint. She has excellent defensive skills which include direct healing and the ability to provide additional armor on the battlefield. Her Ultimate ‘Saving Grace’ Ultimate is particularly useful as it knocks an enemy back whenever they use Focus Strike on her and will instantly restore 300 HP while increasing her damage reduction stats. As well as her powerful healing abilities, Ziping can also easily hold her own in combat, whether it’s one-to-one in a solo match or alongside her teammates in co-op, making her a great support character to use in Naraka Bladepoint. B-tier Naraka Bladepoint characters Valda Cui The queen of the seas, Valda Cui is Naraka: Bladepoints resident water wielder who can use her Haze skill to bind enemies, as well as buff melee attacks. This means combining the skill with weapons such as Katanas, Long Swords, and Spears can be effective for one on one damage. Valda’s Ultimate, Nether Nightmare, is a strong reactionary tool that can act as a powerful counter to other ults and is great for crowd control. She’s a character that takes time and patience to learn but is rewarding to master. She isn’t the biggest damage dealer when played solo, so she’s often best utilized in a squad. Justina Gu Justina is a powerful fighter in Naraka Bladepoint who has a handful of Ice skills that can be used against enemies. There’s a lot of variety in her abilities with the defensive leaning ‘Ice Shield’ that restores armor and increases damage reduction, and the Artic Wraith Ultimate which calls upon Icy Qi to knock back all surrounding enemies and freezes them on the spot. There’s quite a high skill ceiling for Justina in Naraka Bladepoint but if you can master her she’ll be a great asset to most teams in the game. Akos Hu Akos Hu is a strong aggressive playmaker in Naraka Bladepoint. With some excellent damage and great mobility, he can easily dominate on the battlefield. If you’re someone who enjoys fast attackers who can dish out heavy damage, this could be the fighter for you. Akos can use his speedy mobility to swiftly disorientate his enemies before following up with attacks including Roar which will strike the enemy and increase damage reduction, and his powerful Ultimate ‘Feral Frenzy’ that swiftly knocks enemies back. Temulch Telmuch uses his inner power to summon wind-based attacks, which he uses to displace and damage his foes. Zephyr Wisp sees Temulch leap into the air, summoning three Zephyr Wisp Wards. These projectiles can then be hurled at his enemies and block incoming projectiles. Unlike other skills, Temulch can also use his Zephyrs when under attack. This is particularly useful when you need to make a quick getaway or poke a low-health enemy. Lastly, Zephyr Prison unleashes a tornado that slows all foes and blocks projectiles. While this ultimate may not have the same kill potential as Naraka’s top picks, it has great zoning potential. Tianhai At first glance, Tianhai may look like a relatively ordinary character but this humble monk is hiding an incredibly powerful secret. His skill, Divine Bell, enables Tianhai to resist physical attacks and block incoming projectiles, which is great if you find yourself getting constantly stunlocked by enemy combos. While Divine Bell can greatly disrupt the flow of any battle, it’s his terrifying ultimate that can quickly overpower even the best players. Titan’s Call enables the humble monk to transform into a monolithic giant, granting him the power to both grab and pulverize his enemies. Once Tianhai transforms into this mighty beast, there is often very little you can do. Instead, it’s best to tuck tail and run for the hills until his ultimate wears off. This is especially true if you wish to avoid becoming the titan’s tea! C-tier Naraka Bladepoint characters Kurumi Kurumi is Naraka: Bladepoints archetypal healer. Her skill, Binding Prayer, allows the life-saving hero to link up with a nearby teammate and continuously heal them. She can also use this skill to teleport to an ally, giving her great mobility options. The supportive hero’s ultimate, Sacred Circle, sees Kurumi unleash a large healing circle that both heals and cleanses allies every second. Whether you plan on playing solos or in a group, Kurumi is a great pick that will enable you to keep on fighting long after your healing resources have run dry. Takeda Nobutada Much like Akos Hu, Takeda is a character who has good mobility skills and is a good option for players who particularly enjoy more fast-paced combat. The biggest draw Takeda has is his unique ability to grab enemies’ weapons, with this skill you can swiftly grab the opponent’s weapon and this can be followed up by a strong wave of aerial attacks. This ability makes Tekeda extremely effective at performing counterattacks. So, there you have it, that’s our Naraka Bladepoint tier list. For more content on the game, check out our guides below:
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Steelrising, Greedfall 2, and everything we saw at Nacon’s Bigben Week – Dexerto
Steelrising, Greedfall 2, and everything we saw at Nacon’s Bigben Week Spiders/NaconNacon’s annual Bigben Week event showed off plenty of new games, and Dexerto was able to take part in Paris. Here’s what we saw. Nacon may not have been a publisher just a few short years ago, but the company has grown to acquire sixteen studios, all with projects in the works for this year and beyond. The company’s Bigben Week, named after its parent company but taking place in Paris, is an ideal time to see what the French publisher is up to. What we saw at Nacon’s Bigben Week event Steelrising Steelrising, RPG studio Spiders’ new Soulslike action title is shaping up to be really promising in the hands-off demo we saw. In the game’s alternate history, players will take to the streets of Paris in the midst of an industrial revolution and battle King Louis XVI’s mechanical army. Marrying a snappier brand of Souls-style combat with multiple pathways and fluid traversal against the backdrop of a city in tatters a la a third-person Dishonored, it could be a very pleasant surprise in the second half of 2022 — it launches on September 8. Greedfall II: The Dying World The studio also confirmed that Greedfall II: The Dying World, a sequel to the 2019 original, is in early development. It’s slated for a 2024 release. WRC Generations & Test Drive Unlimited: Solar Crown Elsewhere, KT Racing confirmed that its next rallying title, WRC Generations, will launch in 2022. It’ll include adjustable engine mapping, a new league system, and the introduction of hybrid cars. KT Racing also announced that Test Drive Unlimited: Solar Crown will now release in 2023, and will no longer launch on PS4 and Xbox One. Tour De France 2022 & Pro Cycling Manager 2022 Fans of two-wheeled racing will have plenty to enjoy, too; Tour De France 2022 and Pro Cycling Manager 2022 are both launching on June 9. While the former will offer an accessible way to test your virtual stamina reserves, the latter has received a sizeable overhaul to its UI thanks to feedback from fans of the series. Clash: Artifacts of Chaos Clash: Artifacts of Chaos comes from a small Chilean team and centers on a martial arts master, Pseudo, that’s protecting a small creature called The Boy. Pseudo can switch between multiple combat stances and third and first-person perspectives to unleash brutal finishing moves. Combat is weighty, but the most interesting part about Clash is that your protagonist can switch between the real and dream worlds with the latter opening up additional multiplayer options. Throw in a unique mechanic that sees you challenge enemies to a surprisingly addictive dice-rolling minigame for the chance to inflict debuffs, and there’s a lot to look forward to when it launches in 2022. Blood Bowl 3 Blood Bowl 3 is also shaping up impressively ahead of launch this year. This threequel doesn’t reinvent the turn-based formula of the Games Workshop sports title but tidies it up with clearer menus and an easier-to-use formation selection tool. Then there’s added customization (including cheerleaders and coaches), special fields with gameplay-changing properties, a solo campaign that’s able to be played with all races, and an improved multiplayer suite. In our playtest, bones were broken and teammates were launched through the air, but it all looks so much slicker than 2015’s Blood Bowl 2 — and we can’t wait to see more. We saw some other stuff at Bigben week, but we’ll cover that when a separate embargo drops in the coming days.
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Nadeshot makes surprise cameo in PGA Tour 2K23 trailer with Tiger Woods & more – Dexerto
Nadeshot makes surprise cameo in PGA Tour 2K23 trailer with Tiger Woods & more 2K2K released an announcement trailer for PGA Tour 2K23, featuring a few surprise cameos and the return of a legend – one of which was Nadeshot. Tiger Woods was the face of EA’s PGA Tour franchise from 1999 to 2013. They replaced the golf icon with Rory Mcllroy and rebranded the title Rory Mcllroy PGA Tour. In 2021, 2K fully acquired the PGA Tour license rights, and 2K21 was the first game under the new leadership. The game performed well, prompting a new installment. They finally re-established a relationship with Tiger Woods, and In a landmark move, made Woods the cover athlete for PGA Tour 2K23. The developers also included a few other celebrity cameos in the game’s announcement trailer. PGA Tour 2K23 trailer features Tiger Woods and Nadeshot 100 Thieves founder Nadeshot made an appearance in the PGA Tour 2K23 trailer. The well-known figure said, “PGA Tour 2K offered me the amazing opportunity and honor to take my love for golf and Tiger Woods and combine the two.” In the trailer, Nadeshot says, “finish in style,” and then launches a chip off a golf cart’s roof. Woods appears in a Game of Thrones-style throne made of golf clubs and exclaims, “welcome to the leaderboard.” Nadeshot released several YouTube videos and Tweets documenting his growing passion for golf. In 2021, Nadeshot made a video with professional golfer Bryson DeChambeau. Woods last appeared at The Open Championship in July. LIV Golf CEO, Greg Norman, told Fox News’ Tucker Carlson that LIV Golf offered Woods “somewhere in the neighborhood” of between $700 million and $800 million, explaining “Tiger is a needle mover.” The golf icon turned down LIV but couldn’t resist returning to the fan-favorite video game franchise. PGA Tour 2K23 launches on October 14 and October 11 for the Tiger Woods Edition and Deluxe Edition.
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Myth, IitzTimmy, and QTCinderella star in ‘cringe-tastic’ Xbox music video – Dexerto
Myth, IitzTimmy, and QTCinderella star in ‘cringe-tastic’ Xbox music video YouTube: XboxNew Xbox Game Pass music video features Myth, IitzTimmy, and QTCinderella. More and more often, gaming companies are reaching out to prominent influencers to lend their brands – and often their faces – to a new product. Recently, content creators like Valkyrae and CouRage appeared in a commercial for Fall Guys just before the game went free-to-play. Now, a trio of streamers are doing the same for Xbox, albeit with a bit more flare and pizaz. Myth, IitzTimmy, and QTCinderella have come together to form a K-POP group called the 3For1’s in order to produce what Xbox calls the “most cringe-tastic music video” in gaming history. Named after the Three for One deal that offers players a three-month subscription to Microsoft’s PC Game Pass for just one dollar, the group 3For1 dances and sings about the opportunity for players to take advantage of the offer. Among the games shown in the video that will be featured on Game Pass are Skyrim, Tunic, Ori and the Blind Forest, and Gears of War. But the project wasn’t just about promoting the deal, as the streamers seemed to have a great time filming the corny music video. Myth shared a behind-the-scenes mockumentary documenting the formation of 3For1 and his experience making the music video with QTCinderella and IitzTimmy. Myth also told Dexerto that “partnering with IitzTimmy, QTCinderella and the whole Microsoft team was a blast…While I’m not yet convinced to totally switch careers towards music, it’s creative work like this that always resonates with my audience, and I hope we get do it again.” Hopefully, fans of the three streamers won’t have to wait a year for a 3For1 reunion tour.
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The mystery surrounding Rockstar ‘Bonaire’ deepens – Dexerto
The mystery surrounding Rockstar ‘Bonaire’ deepens Rockstar GamesRockstar’s ‘Project Bonaire’ piqued the interest of both Bully 2 and Red Dead Redemption 2 fans alike, and now the mystery as to what it actually is has deepened even further. Bonaire first made headlines on August 21 after the Australian ratings board IARC refused to classify the Rockstar project due to the inclusion of violence and sexual content. On August 30, a leaker claimed to know what the mystery project is, stating that it was in fact a PC port for Red Dead Redemption 2. But the mystery has since deepened after someone from the Bully 2 subreddit emailed the ratings board directly. What is Project Bonaire? On September 13, Reddit user ‘AIieNNatioN’ uploaded a screenshot of an email response they’d received from the IARC after they’d inquired after Bonaire back on August 20. “Thank you for your email of 20 August 2019 regarding the classification of the computer game Bonaire,” the response read. Interestingly, the reply then went on to state that the classification was made in error: “The Department has contacted the game developer (Rockstar) who advised that an error was made when completing the IARC questionnaire. There is no computer game called Bonaire.” The email sounded off by stating that the project had since been removed from the site altogether. “It has been removed from the National Classification Database.” https://www.reddit.com/r/bully2/comments/d3hho8/the_response_i_received_from_the_classifications/While this would usually mean that the mystery has been cleared up, another interesting development was unearthed. The board refused to classify Red Dead Redemption 2 on the same day that AIieNNatioN inquired about Bonaire. The discovery begs the question: why would the IARC refuse to provide classification for a title that is already released? Read More: First GTA 6 screenshots leaked – It makes the August 30 leaker’s claims of a PC port seem all the more credible. Get your tin foil hats out – we’re strapping in. As with all conspiracy theories and rumors, nothing should be taken as the truth until the game developer comes out and confirms it itself. While the PC port for RDR2 is still unconfirmed, it is looking more and more likely. Stay tuned to Dexerto for any further developments.
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Mysterious Diablo Immortal ‘bug’ reducing XP for everyone – Dexerto
Mysterious Diablo Immortal ‘bug’ reducing XP for everyone BlizzardDiablo Immortal players spawned serious debate after discovering a mysterious ‘bug’ that seems to be reducing XP gains for everyone. Diablo Immortal has been a massive monetary success for Blizzard, despite some heavy backlash after launch. Though some abandoned the mobile game shortly after launch, other players have found enjoyment in the game despite its controversial microtransactions. Now, some players who’ve stuck with Diablo Immortal think they’ve discovered a mysterious bug that may reduce XP gains seemingly at random, which spawned some debate among fans. Diablo Immortal ‘bug’ reducing XP gains The debate began thanks to a post on the Diablo Immortal subreddit by user staplepies, who claimed to have discovered the bug after making an XP farming guide. Staplepies prefaced the post by saying that “We don’t fully understand why or when it will happen… We’ve yet to be able to discern any reliable pattern or cause.” Still, the Diablo fan provided multiple screenshots and explanations as evidence to clearly show that something strange is happening with the game’s XP distribution. During normal play, these enemies will always drop that specified amount of XP, but when the mysterious XP bug kicks in odd entries in the XP log begin to appear. These bugged XP values range from giving slightly lower XP values to values as low as one or two XP points. Other players in the comments sounded off on various theories that could explain the XP discrepancies, but Staplepies was able to debunk quite of few of them based on the evidence provided. However, user Virules guessed that maybe Blizzard “had implemented measures to kill bot XP” in an effort to stop bot farming, to which Staplepies admits it’s probably the “best new hypothesis” at the moment. Staplepies calls for other players to “signal boost” the post in the hopes of Blizzard fixing the XP bug eventually, but it remains to be seen if it’s even on the developer’s radar at the moment.
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Mysterious Rockstar project leaked and fans are losing their minds – Dexerto
Mysterious Rockstar project leaked and fans are losing their minds Leaked information from Rockstar Games has revealed a project called ‘Bonaire’ and many fans have jumped to their own conclusions – claiming it could well be Red Dead Redemption 2’s first batch of downloadable content or perhaps something bigger. The discovery was made when Australia’s IARC ratings board refused classification for the project, according to a report from Kotaku, possibly because of the inclusion of violence and sexual content. Therefore, even if it releases, it won’t be allowed to be introduced in the country. What is Bonaire? While Bonaire is still something of a mystery and hasn’t yet been publicly confirmed by Rockstar, its name is the same as a Caribbean island – just like Guarma from the RDR2 story – with some fans suggesting it could be story DLC for that game, but others aren’t so sure. The second installment of the Red Dead franchise was released in October 2018, and there’s been zero DLC added to the title ever since, but are fans getting ahead of themselves? The Australian Classification Board states that the date of classification was July 19 of this year, which suggests that whatever it is, developers have been working on this for quite some time until it reached the media. Players have been speculating about what the project could turn out to be in the future and there appear to be two huge games right at the heart of the debate – Red Dead Redemption 2 and potentially even a new Bully game – but no real consensus. “Rockstar aren’t normally this sloppy with games, so an announcement may be due soon,” one user stated on the RDR2 subreddit. “I think ‘Bonaire’ is more likely to be the codename for Bully 2. I could be wrong, though,” a user said. Another posted: “Bonaire could literally be anything, the only thing making it believe it’s [Red Dead] DLC is the fact that the official language for the island of Bonaire is, well, it’s Dutch.” Whether this will indeed turn out to be content for Red Dead, Bully 2, or even a brand new GTA project remains to be seen, although one thing is for sure. It’s got people talking.
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My Hero Academia Ultra Rumble battle royale: Trailer, gameplay, hero roster & more – Dexerto
My Hero Academia Ultra Rumble battle royale: Trailer, gameplay, hero roster & more Bandai NamcoThe extremely popular anime My Hero Academia is getting its very own battle royale title, Ultra Rumble, to be released by Bandai Namco — here’s what we know about the 24-player game so far, including the trailer, gameplay, hero roster, and more. My Hero Academia has become one of the biggest anime franchises since its debut in 2016, with fans across the globe falling in love with the world of “quirks.” Now developers Bandai Namco are tapping into that ever-growing passion with a new free-to-play battle royale, which is expected to be a team-based player-vs-player title that pits three teams of eight against each other in a fresh spin on the genre popularised by Fortnite and Warzone. Here’s everything we know about My Hero Academia: Ultra Rumble. Contents My Hero Academia: Ultra Rumble Hero platforms & is there a release date yet? Right now there is no known release date for My Hero Academia: Ultra Rumble, but it has been confirmed that the game will be coming to Xbox One, PlayStation 4, Nintendo Switch, and PC. Considering the game has already hosted a testing beta, however, it’s expected that the anime-themed battle royale will be aiming for a 2022 release date. This could give the developers time to pivot things from the beta, before dropping the full title. My Hero Academia: Ultra Rumble Hero roster Bandai Namco has revealed that twelve characters from the My Hero Academia series will be included in the game’s launch roster, these include Izuku Midoriya, Katsuki Bakugo, Shoto Todoroki, Ochaco Uraraka, and All Might. The roster will be divided into 5 archetypes (classes) that will affect each hero’s playstyle and role within matches. The archetypes are Strike, Assault, Rapid, Technical, and Support. The full MHA: Ultra Rumble launch roster is as follows: Izuku Midoriya – Katsuki Bakugo – Shoto Todoroki – Tsuyu Asui – Ochaco Uraraka – All Might – Cementoss – Mt Lady – Tomura Shigaraki – Dabi – Himiko Toga – Mr Compress – Trailers A couple of trailers have been released for My Hero Academia: Ultra Rumble so far. On May 18, 2023, a new open beta trailer was released. On July 2, 2022, Bandai Namco uploaded an announcement trailer, which highlighted gameplay footage and the English voice cast. Prior to this, a Japanese gameplay trailer was shared back in January. You can check all the trailers below: Open Beta trailer Announcement trailer Japanese gameplay trailer My Hero Academia: Ultra Rumble Gameplay My Hero Academia’s first foray into the battle royale genre will bring a few twists and turns to the tried-and-true battle royal formula. In the anime’s take on the genre, three teams of eight will be dropped into an area, with selected characters each determining the abilities — or “Quirks” that can be used on the battlefield. Players will go up against one another in combat with one team claiming victory. Collectible cards that can provide power-ups will be available around the map, and there will also be endangered civilians scattered around the field; some teams will have to rescue them as secondary objectives, while others will have to stop them. My Hero Academia: Ultra Rumble open beta A new Open Beta Test for My Hero Academia: Ultra Rumble was announced on May 18, 2023, for PlayStation 4 and 5 that will feature 3 new heroes for fans to try. Players can pre-download the beta on consoles now. The beta will be available from May 25, 2023, 7:00 PM PT – June 6, 2023, 3:00 AM PT. That’s everything we know so far about My Hero Academia: Ultra Rumble. For information on the latest upcoming video game releases, check out more of our release hubs below: Soul Hackers 2 | Digimon Survive | Persona on Xbox & Switch | Star Wars Jedi: Survivor | GTA 6 | Overwatch 2 | Assassin’s Creed Infinity | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | Wonder Woman | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age 4 | Legend of Zelda: Breath of The Wild sequel
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MW3 & Warzone SBMM possibly removed due to server issues – Dexerto
MW3 & Warzone SBMM possibly removed due to server issues ActivisionModern Warfare 3 and Warzone players have woken up to multiple server issues and it appears like skill-based matchmaking is now down as well. The Call of Duty servers were thrust into chaos last night apparently as players woke up to multiple issues across Modern Warfare 3, Zombies, Ranked Play, and Warzone. Players have reported issues with progression tracking across events, challenges, ranked, and the battle pass. Some have claimed that the issues are worse than just problems with the progression system, with players claiming that they were reset back to Rank 1 and that they lost all progress on their Weapon level and Emblems when they logged on. The developers have addressed the issue on social media, and said they are working to fix this issue. However, it seems that these issues have essentially led to the removal of skill-based matchmaking. MW3 & Warzone issues prompt possible SBMM removal Players have also reported connection issues with Ranked Play in MW3, and returning to the lobby with their rank reset to Bronze. However, COD fans are continuing to queue up for matches while these issues persist. This would seemingly cause chaos in matches as veteran players who have had their progression reset get paired with newcomers just learning their loadouts. This would effectively remove SBMM from the game, as the algorithm that decides who gets into matches with whom is effectively broken. The issues with the COD servers come days after a recent patch dealing with cheaters. The community has been calling for something to be done about hackers and cheaters in the game for a while, and the developers have responded in kind with a massive ban wave. Whether that ban wave has anything to do with the current issues the game is facing is unknown.
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My Hero Academia: Ultra Rumble beta – How to sign up and play early – Dexerto
My Hero Academia: Ultra Rumble beta – How to sign up and play early Bandai NamcoMy Hero Academia: Ultra Rumble is a brand new action-packed battle royale for fans of the popular anime to enjoy, and there’s an open beta just around the corner. Here’s how you can sign up and play the game early. The latest My Hero Academia game will see the franchise treading into the ever-popular battle royale landscape, and a brand new open beta is giving fans the chance to experience the game early. If you’re keen to play as your favorite characters from the anime and use their unique Quirks to take down your enemies, then Ultra Rumble could be perfect for you. Here’s everything you need to know about how to sign up for the open beta. My Hero Academia: Ultra Rumble beta release date The upcoming My Hero Academia: Ultra Rumble open beta will release on May 25, 2023, at 7:00 PM PT and will be live until June 6, 2023, at 3:00 AM PT. This beta will only be available for players on PlayStation 4 and 5 consoles, and three new characters will be available to try. This beta will give players who didn’t get to join the closed beta last summer the chance to check out the action-packed title, so make sure to sign up while you can. How to sign up for the My Hero Academia: Ultra Rumble beta? The process for signing up for My Hero Academia: Ultra Rumble open beta is a simple process where players need to do the following: Navigate to the PlayStation store on your PS4 or PS5 – Once in the store, search for My Hero Academia: Ultra Rumble – Download the free ‘My Hero Academia: Ultra Rumble Open-B-Test Edition’ onto your console – Once the beta goes live, simply open the application and start playing! – So, there you have it, that’s everything you need to know about the Ulta Rumble open beta. Be sure to check out our My Hero Academia page for all the latest information.
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Musician John Famiglietti gets “FromSoftware” tattooed across his chest to honor Armored Core 6 – Dexerto
Musician John Famiglietti gets “FromSoftware” tattooed across his chest to honor Armored Core 6 Armored Core 6 / HEALTHArmored Core 6 was released with rave reviews, and John Famiglietti, the bass guitarist from the popular band Health, has even gone as far as getting “FromSofware” tattooed on his chest. Armored Core 6: Fires of Rubicon became one of the biggest Steam game launches of 2023, with fans praising the game with “Very Positive” reviews after the community had waited over 10 years for a new franchise release. The developers FromSoftware have been going from strength to strength, as they have continued to build off the success of their 2022 blockbuster release of Elden Ring, which received high critical acclaim. Despite Armored Core being a more niche series, the mecha-based combat game became the second-biggest launch for FromSoftware. The game’s release has led to new and returning players adoring the game and its creators. One fan, musician John Famiglietti, even went as far as getting a tattoo of the game developer’s logo to show his admiration. Armored Core 6 fan John Famiglietti gets “FromSoftware” tattooed on him John Famiglietti is one of the three members of the band Health, where he plays the bass, pedals, and electronic instruments for the group. Although a tattoo of a game developer might seem off the wall, the band has a close connection with the gaming community. They have created various original soundtracks over the years for video games, most notably for Max Payne 3, Grand Theft Auto V, and Cyberpunk 2077. The tattoo was revealed via Health’s Twitter/X account, posting a photo without a caption showing a tattoo that says “FromSoftware” across his chest. It soon went viral as the post gained over 16K likes as users flooded in showing their appreciation. “legitimately losing my mind over this,” a user said. “WOW this is so cool,” another fan said. Others are unsure if the tattoo is permanent, as the bass guitarist has not yet publicly confirmed or denied this. Armored Core 6 players have been showing their love for the game by using the game’s customization features to create their own mech designs, designing anything from Minecraft to Pepsi related mechs.
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MultiVersus wants over $250 to acquire all cosmetics – Dexerto
MultiVersus wants over $250 to acquire all cosmetics Warner Bros.Players wanting to own all of MultiVersus’ cosmetic items from day one will have to cough up over $250 to acquire enough of its in-game Gleamium currency. One of the hottest new fighting games in 2022 is MultiVersus, a game very much inspired by the platform-fighting style of Super Smash Bros. Similar to Nickelodeon All-Star Brawl, MultiVersus features an array of fighters under a licensed banner, in this case, Warner Bros. This means you can have an unlikely duel between Batman and Tom & Jerry, but if you’re looking to kit everyone out in the game’s full array of outfits, then it will set you back a decent bit of money. MultiVersus cosmetics to cost over $250 With the game’s Open Beta set to go live on July 26, 2022, the hype for the new free-to-play brawler is building day by day with players excited to get stuck into some battles we never thought possible. But, the game has already received some flak regarding the prices of its microtransactions with the full list of its Founder’s Pack prices becoming public knowledge. Now, calculations have been carried out to see how much real money it would roughly cost to unlock everything straight away, and whilst it isn’t as bad as other games in the past, it still might be a bit much. The game’s paid currency is called Gleamium and many cosmetics can only be obtained by buying and spending it. Many of the game’s characters and items can actually be unlocked using Coins, a non-paid currency obtained during the course of normal play. But if you want to buy all the available items ASAP using Gleamium, you’ll be looking at over $250 as VGC found when breaking down the game’s cosmetics and prices. As a money-saver, it costs 30,000 Gleamium to unlock everything, consisting of five bundles of 6,000 Gleamium – costing $49.99 each. Some extra cosmetics are only available through the Battle Pass, which costs a further 300 Gleamium – another $4.99. This type of monetization should hardly be surprising, but this will obviously only be the start as more content is added in periodically throughout its lifetime.
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All MultiVersus voice actors: Full character cast – Dexerto
All MultiVersus voice actors: Full character cast Wikipedia / DexertoIf you’re playing MultiVersus and are wondering who the likes of Arya Stark and Shaggy are voiced by, here’s a full breakdown of the cast and their associated voice actors. The characters featured in MultiVersus are from various franchises associated with Warner Bros, and there are lots of familiar faces, from Tom & Jerry to Batman, and more. Despite having some similarities to Smash Bros, the competitive nature of this platform brawler has proven incredibly popular. In case you’re wondering how the game plays, our MultiVersus review has everything you need to know. Currently, the game already boasts over 20 characters, so let’s take a look at all the actors who voice these legendary characters within MultiVersus. Contents All MultiVersus voice actorsBatman: Kevin Conroy – Superman: George Newbern – Wonder Woman: Abby Trott – Harley Quinn: Tara Strong – Shaggy: Matthew Lillard – Bugs Bunny and Tom & Jerry: Eric Bauza – Arya Stark: Maisie Williams – Finn the Human: Jeremy Shada – Jake the Dog: John DiMaggio – Steven Universe: Daniel DiVenere – Garnet: Estelle – – All MultiVersus voice actors: Full cast Currently, MultiVersus has a total of 19 characters available to hop into a match, but with more characters like Rick and Morty on the way, we will add to the list with each character’s voice actors as they arrive in-game. Batman: Kevin Conroy The man behind Batman’s vocalization is none other than Kevin Conroy himself. Despite Conroy’s passing in November 2022, the voice lines he had recorded for the role prior to his death are still included in MultiVersus. This American actor has voiced Batman on numerous occasions, including in the 1990s Warner Bros. television series Batman: The Animated Series. Apart from that, he even voiced Batman in the Arkham video game series before returning to voice him in MultiVersus. Superman: George Newbern In MultiVersus, George Newbern has reprised the role of voicing Superman. In the past, he has voiced Clark Kent on multiple occasions, including in Injustice: Gods Among Us, DC Universe Online, and Injustice 2. Wonder Woman: Abby Trott This American singer has lent her voice to make Wonder Woman a force to be reckoned with in MultiVersus. Along with voicing this character in MultiVersus, she has stepped into varying roles throughout the video game industry, voicing the likes of X in Nier: Automata, and characters in Tales of Berseria, League of Legends, Nickelodeon All-Star Brawl, and more. Harley Quinn: Tara Strong Tara Strong, the Canadian-American actress, voices Harley Quinn in MultiVersus. This well-known voice actor has lent her voice to a whole host of popular animated characters, including Bubbles from The Powerpuff Girls and Raven in Teen Titans, among others. Shaggy: Matthew Lillard Matthew Lillard needs no introduction. This legendary American actor has been the face and voice of Shaggy in Scooby-Doo since 2002. Apart from lending his voice to the cartoon series in the past, he has even starred in the live-action iteration of the classic Great Dane’s show as Shaggy Rogers himself. Bugs Bunny, Marvin the Martian + Tom & Jerry: Eric Bauza Eric Bauza is the only actor to voice multiple characters in MultiVersus thus far, voicing Bugs Bunny and Tom & Jerry, characters that likely brightened up the childhoods of kids everywhere who were born in the 90s. Before becoming a part of MultiVersus, Eric voiced for multiple popular projects like Ben 10, Lego Star Wars, Transformers, Kung Fu Panda, and more. Arya Stark: Maisie Williams After portraying the famous character from Game of Thrones on-screen, English actor Maisie Williams has lent her voice to Arya’s animated avatar in MultiVersus as well. At the time of writing, this marks Maisie’s first entry into the world of video game voice acting. Finn the Human: Jeremy Shada Much like Kevin Conroy and Batman, Jeremy Shada and Finn the Human are also one and the same. This American actor has voiced the character from Adventure Time since it first hit our screens. Since then, he has lent his voice to the character on multiple occasions, including for both TV and video games. Jake the Dog: John DiMaggio In MultiVersus, Jake the Dog is voiced by none other than John DiMaggio. The portfolio of this American voice actor is huge — having been a part of some massive video game franchises like Gears of War, Destiny, Halo Wars, Hearthstone, and Crash Bandicoot. Steven Universe: Daniel DiVenere In MultiVersus, Steven Universe is voiced by Daniel DiVenere. This American actor initially started his acting career at the age of eight. Before lending his voice to the game, he landed several roles on popular shows like Aussie Girl, The Loud House, and more. Garnet: Estelle Estelle Fanta Swaray, more commonly known as simply Estelle, voices Garnet in the game. Stepping back into the shoes of Garnet for MultiVersus, she also voiced the character in the Steven Universe TV and video game series. Reindog: Andrew Frankel Andrew Frankel is the man behind the voice of Reindog, an original character in MultiVersus. He hails from California and this title marks his first entry into the video game industry. Tazmanian Devil: Jim Cummings In MultiVersus, The Tazmanian Devil is voiced by Jim Cummings. The American voice actor has also voiced classic characters like Winnie the Pooh, Pete from Mickey Mouse, and more. Iron Giant: Jonathan Lipow The voice actor of Iron Giant in MultiVersus is none other than Jonathan Lipow. This American voice actor has also done some famous roles like Woody in Robot Chicken, Wrecking Ball in Overwatch, Monsieur Mallah in Doom Patrol, and more. Velma Dinkley: Kate Micucci Hailing from New Jersey, Velma is voiced by Kare Micucci in MultiVersuse. She also specializes in comedy and music. If you think you’ve seen her somewhere, you’re absolutely right! She’s the one who portrayed the character of Lucy in The Big Bang Theory. Gizmo, Stripe and Uncle Shagworthy: Daniel Ross Daniel Ross is the voice actor of both Gizmo and Uncle Shagworthy (an additional skin for Shaggy) in MultiVersus. Some games from his previous portfolio of work include the likes of StarCraft, Transformers, Star Trek Online, and more. Cake: Roz Ryan Roz Ryan is Cake’s voice actor in MultiVersus. Before being a part of this game, she voiced several characters from popular TV shows like Teen Titans Go!, Hercules, Mickey Mouse, and more. LeBron James: John Eric Bentley John Eric Bentley is the voice actor of legendary basketball player LeBron James in MultiVersus. He is also known for voicing some famous characters like Nick Fury in Marvel Future Revolution, John Bentley in The Last of Us Part 2, and Tyrone Henry in Resident Evil: Resistance. Rick: Ian Cardoni While Rick & Morty creator initially voiced both characters in MultiVersus, it was recently confirmed that he had been recast. In light of this, Ian Cardoni has stepped up to take on the role of Rick in MultiVersus. Cardoni is the new voice of Rick in Season 10 of Rick & Morty, therefore his casting for MultiVersus should come as no surprise to fans. Morty: Harry Belden Harry Belden returns to reprise his role as Morty after taking over the role from Justin Roiland in Season 10 of the Adult Swim series. Other than his role as Morty, Belden hasn’t done much work in the voice acting space, however, fans are pleased to see him back as Morty in MultiVersus. Banana Guard: Austen Moret Austen Moret is an American voice who takes on the role of Banana Guard in MultiVersus. The character, known from Adventure Time, is a giant Banana, one that is a new addition to the game’s roster. Aside from MultiVersus, Moret is known for his roles in various other video games such as WWE 2K24, Brawls Stars, and Mobile Legends. Black Adam: Bob Carter Voice acting legend Bob Carter lends his voice to the role of Black Adam in MultiVersus, the anti-hero character best a mainstay of the DC world and most recently, portrayed by Dwayne Johnson in the live-action cinematic universe. Carter boasts some impressive credits to his name, including the english dub of Bojack in the Dragon Ball Z franchise as well as Shao Khan in the original Mortal Kombat title. So, there you have it – that’s the full list of every voice actor portraying different characters in MultiVersus. For more about the game, be sure to check our other MultiVersus content and guides: All confirmed MultiVersus characters | MultiVersus Founders Packs | Is MultiVersus better than Smash Ultimate | All buffs and nerfs in post-EVO 2022 patch | MultiVersus cross-platform support | How to play MultiVersus: Open beta | How to get MultiVersus early access Twitch drops | How many people play MultiVersus
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MultiVersus players have already chosen Taz as the least-favorite fighter – Dexerto
MultiVersus players have already chosen Taz as the least-favorite fighter WB GamesMultiVersus players have already labeled Taz as their least-favorite fighter because his overpowered spin move. WB Games hosted a closed alpha for MultiVersus earlier in the year, allowing select players to get their hands on the Smash Bros.-like fighting game. The recently launched early access beta has given even more people a chance to try out the crossover fighter, which will receive a fully open beta on July 26. Now that a greater number of players have joined the fun, opinions on the gameplay, in-game purchases, and more inundate the web. And the general consensus about one character, in particular, could long remain a topic of discussion. Taz is already the most contentious MultiVersus fighter Though MultiVersus just entered early access on July 19, users have called for developers to nerf the Tasmanian Devil. The crux of the issue rests in how often Taz mains rely on the character’s arguably overpowered spin move. For instance, Reddit user Hari-reddit thinks the attack would benefit from a “10+ second cooldown.” Replies to the thread suggest several other players agree, with Foxx_is_Dead referring to “Taz spin spammers” as “degenerates with no skill.” Reddit users aren’t the only ones taking umbrage with Taz’ current build as a MultiVersus fighter. Over on Twitter, countless players have spoken ill of Tasmanian Devil mains. This is seen in posts by the likes of PsychoCheese 100, pluto, and content creator TKbreezy. Whether or not WB Games and developer Player First Games will take the Taz criticism to heart is not yet known. But the numerous requests for a nerf on one attack should be considered before even more people join the experience. MultiVersus’ fully open beta hits PC, PlayStation, and Xbox on July 26 at 9:00 AM PT.
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MultiVersus server status: Is MultiVersus down? – Dexerto
MultiVersus server status: Is MultiVersus down? Player First GamesWondering if Multiversus’ servers are down? Here is everything you need to know about any outages or planned maintenance times. After the lengthy open beta came to an end, Player First Games took the game down in June 2023 to fully relaunch the game on May 28, 2024. In between the beta’s closure and its relaunch, MultiVersus has seen a fair few ups and downs in its server status. So, if you’re wondering if the MultiVersus servers are down right now, here is everything you need to know about upcoming maintenance, server errors, and developer updates. MultiVersus server status MultiVersus’ servers are currently up and running. The last outage was on May 28 during launch day when MultiVersus’ PC servers were taken down for a scheduled maintenance period. It should be noted that every Tuesday at 6 PM PT, there will be a Steam maintenance outage where the servers will be offline, which means only Steam players will be affected by it. However, these maintenance periods are relatively short, so you won’t have to wait around too long. If you’re still experiencing problems logging into MultiVersus and joining the game’s server, then be sure to head over to the official customer support page. It’s also important to check your own online connection, so boot up another game and check your router to see if the problem is on your end. MultiVersus server maintenance resources To stay up-to-date on the MultiVersus server status, you can bookmark this article as we’ll be updating it whenever any problems arise. Additionally, you can also follow the official MultiVersus Twitter account. It’s here where the developers post constant updates on the game’s content and server issues. So, there you have it, everything you need to know about the MultiVersus server status and server maintenance. Make sure you check out our MultiVersus page for all the latest news and updates.
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MultiVersus Season 1 and Morty release delayed – Dexerto
MultiVersus Season 1 and Morty release delayed WB GamesIn a Twitter post, MultiVersus devs announced the delay of Season 1 alongside Morty’s release date, creating a small lull in content for the rapidly growing fighting game. MultiVersus gained massive momentum through the month of July after the release of its open beta. The developers have been implementing balance patch updates and character releases at a rapid pace, improving the state of play while creating promise for the game’s future. But the momentum is now slowing down ever so slightly. As announced in an official Twitter post, MultiVersus is delaying the first official season alongside new character, Morty from Adult Swim’s Rick and Morty series. The official Twitter account stated: “We know this might be disappointing for some,” but they continued to reassure the players “we are dedicated to delivering new and exciting content.” Since its open beta release, there have already been two balance patches and a character release. Therefore, the development team likely needs the extra time to ensure a high quality experience for Season 1 — which includes preparing for even more character releases. For those unaware, Morty definitely isn’t the only character releasing in Season 1. Leaks show evidence of Rick’s release alongside other characters, such as Eleven from Stranger Things, though there’s no guarantee they all arrive at the same time. MultiVersus’ overall mainstream popularity took many off guard, with the quality of the fighting game being exceptionally high for a free-to-play cross-platform title. Though this delay inevitably disappoints some of the players, expect updates in the very near future. MultiVersus will let us know as soon as they can. In their words, “there’s no official release date, but expect an update in the very near future. We look forward to unveiling Season 1 very soon.”
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MultiVersus Season 1 details: Release date, Battle Pass, new characters, more – Dexerto
MultiVersus Season 1 details: Release date, Battle Pass, new characters, more WB GamesMultiVersus Season 1 will be the first official season, marking the full release of the game. Despite having been hit with a delay, the season promises to bring new characters, a brand new battle pass, and a wave of balance updates when it arrives. Here’s what you need to know. As of now, MultiVersus is in its open beta, marking Season 0 for the fighting game. The game’s full release is marketed to drop with Season 1, bringing about a wealth of content. From gameplay tweaks, new character releases, new modes, and a brand new battle pass, there’s plenty to look forward towards. So here’s everything set to launch during MultiVersus Season 1. Contents MultiVersus Season 1 release date MultiVersus Season 1 was hit by some delays, thereby no longer standing on the original August 9 release date. The official MultiVersus Season 1 release date is on August 15, 2022. According to MultiVersus’ Twitter, “everything we are bringing to you in Season 1 will not drop on the same day. New modes and content will be spread through the life of the Season.” New characters in MultiVersus Season 1 As of now, the only officially revealed characters for Season 1 are both Rick and Morty. Considering the two always go hand in hand in their animated adventures, it makes sense that they would both be added to the roster in the same season. In addition, datamines revealed Raven from Teen Titans having a unique voice line, talking to Eleven from Stranger Things. Therefore, these two characters may potentially launch on MultiVersus as well. But take the information with a grain of salt, since this isn’t from an official source. MultiVersus Morty Release Date The new character doesn’t join the game immediately when Season 1 starts. According to the official Twitter account, MultiVersus Morty Release Date is on August 23 — a solid week after MultiVersus Season 1 goes live. Morty will be characterized as an “expert” level — thereby MultiVersus Morty cost will be high. New modes in MultiVersus Season 1 During EVO 2022, the official MultiVersus Twitter revealed a snapshot of its Season 1 content, including two new modes coming to the game. First, MultiVersus teased a ‘Classic Arcade Mode’ which showed four different characters duking it out. Finally, the image teased a Ranked Mode coming in Season 1. Though the Open Beta currently places fighters in matches based on MMR, an official Ranked Mode has been a highly requested feature. While details about these two modes remain scarce at the time of writing, the tweet mentioned that an official announcement date would be “coming very soon.” MultiVersus Season 1 battle pass After August 15, the preseason battle pass expires, making way for the new MultiVersus Season 1 Battle Pass. According to the MultiVersus game director, it’ll have 50 tiers — which is 35 more than the current 15 tiers. This makes for more rewards, but comes at a price. The current Battle Pass costs 300 Gleamium, while the new MultiVersus Season 1 Battle Pass will cost 950 Gleamium. These do cost real money in the forms of microtransactions, so be aware when purchasing. MultiVersus Season 1 will also undoubtably come with a wave of new balance changes. Although information regarding the specific balance patch notes haven’t revealed, expect updates targeting the most broken characters, alongside bug fixes. We’ll keep this piece updated with all the latest information on MultiVersus Season 1 as it’s made public.
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When are Rick and Morty coming to MultiVersus? Release date – Dexerto
When are Rick and Morty coming to MultiVersus? Release date Warner Bros. InteractiveRick and Morty are the next pair of DLC characters to be added to the MultiVersus roster, so here’s everything we know about them so far including their release dates. MultiVersus has already won over fighting fans with its fast-paced and addictive gameplay. It also helps that there are loads of recognizable characters from Bugs Bunny to Game Of Thrones star Arya Stark. That roster is only getting bigger, as Player First Games have confirmed that the next set of DLC characters will be Morty and Rick Sanchez from the beloved animated sci-fi show, Rick and Morty. If you can’t wait to play as these two iconic characters, we’ve got details of Rick and Morty’s release date and class in MultiVersus right here. MultiVersus Morty release date Morty arrived as a playable fighter in MultiVersus on Tuesday, August 23, 2022. He crashed into the popular fighting game as part of the jam-packed 1.01 update. This was just over a week after the beginning of Season One, so players had a chance to get familiar with all the latest buffs and nerfs before Morty came and offset the meta. MultiVersus Rick Sanchez release date There’s currently no release date for Rick Sanchez in MultiVersus, however, it appears his arrival is imminent. Having already been confirmed for Season One, we know he’s closeby, and a September 24 teaser from the official MultiVersus Twitter account teased his release is right around the corner. There’s a good chance we see Rick launch in MultiVersus over the coming days but as always, we’ll keep this page updated as further information is announced. What class are Rick and Morty in MultiVersus? Morty is categorized under the Bruiser class in MultiVersus, which means he focuses on up-close-and-personal fights with decent maneuverability. He’s also classified as an Expert character, meaning he’s fairly tough to master. Rick Sanchez is listed under the Mage/Ranged class in MultiVersus, which means he specializes in long-distance attacks with weapons. We don’t know his difficulty yet, but Mages are usually quite tricky. That’s everything we know about Rick and Morty so far! While you’re here, check out our tier list for the best Multiversus characters as well as our roundup of all the voice actors that appear in the game.
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Multiversus review: Competitive focus makes WB brawler more than a Smash clone – Dexerto
Multiversus review: Competitive focus makes WB brawler more than a Smash clone WB GamesMultiversus may build off of familiar foundations, but it offers impressive depth with an eye on competitive play. Character brawlers are enjoying a resurgence right now, with an increasing number to choose from on all platforms. The tried and tested formula of smacking a character off the screen keeps players coming back, and Multiversus might be the first real contender to Nintendo’s genre-defining Super Smash Bros franchise. Swapping gaming royalty for superhero, Stark, and Scooby-Doo characters isn’t the only thing separating this platform brawler from its clear inspiration, though, and the more time spent with Multiversus the more I find myself uncovering new wrinkles — even without a true single-player component. Disclaimer: While Multiversus is currently in open beta, we feel it’s worth reviewing the game since players can spend real money on it right now with Founders Pack bundles. Multiversus key details Developer: Player First Games – Price: Free – Release date: Open Beta at time of writing – Platforms: PC, PS4, PS5, Xbox One, Xbox Series S|X – Multiversus trailer Welcome to the Multiversus Multiverse Character fighters tend to live or die based on their characters, and WB arguably has access to a roster that’s second only to Disney in entertainment. That means the likes of Game of Thrones’ Arya Stark can be seen teaming up with Wonder Woman to destroy Shaggy from Scooby-Doo and Jake the Dog from Adventure TIme. There’s a genuinely exciting feeling about jumping into the roster screen for the first time and seeing Bugs Bunny and Taz rubbing shoulders with Steven Universe and Tom and Jerry, while the inclusion of basketball superstar LeBron James, and an original character called Reindog, suggests the future is very bright indeed for Multiversus. There’s no denying that as varied as the roster is right now, it’s a little slim with seventeen fighters. Unlike Nickelodeon All-Star Brawl, though, they’re voiced by many familiar voices: Kevin Conroy voices Batman, Maisie Williams is Arya Stark, and, yes, that’s Matthew Lillard as Shaggy. Thankfully, there’s plenty more to come, with the likes of Rick and Morty slated to arrive in the coming months, while the “who’s next?” appeal of seeing a new character every few months is likely to mimic at least some of the excitement about Super Smash Bros reveals. All of those characters have their own moves, split between standard and special attacks, and the ability to use that familiar analog stick flick to send an opponent packing in 1v1, 2v2, or free-for-all fights. Go your own Wayne If that all sounds familiar, then you’ve undoubtedly played Super Smash Bros. It’s no shame to build off such a solid base of what came before, though, but Multiversus does take its own set of creative chances — and pulls many of them off with aplomb. For one, characters have specific perks, as well as slots where players can add more. Arya can wear the face of an enemy she’s knocked out for example, while Bugs Bunny can charm other fighters with a big, cartoon heart left behind after a kiss. These can take time to learn, but all feel pleasingly idiosyncratic to each character, like Iron Giant creating fire when using his rocket boost. Then there are equipable perks, which deal additional damage, add debuffs, and more. If that sounds like it’d be a pay-to-win minefield, then you’d be right, so we’re pleased to see Player First Games sidestep that conversation entirely by making anything that affects gameplay earnable just by playing. Complicating these perks further is that they can stack if your partner uses them, too. That’s an added dimension that definitely suggests that the devs see 2v2 as the core way to play Multiversus, because countering an opponent’s fighters with your own characters and their perks feels a little like that moment in a hero shooter or a MOBA where everything gets locked in. Perks won’t make you a better player, but they can be used in interesting ways to help combat specific attacks, like increased projectile speed for ranged fighters or additional jumps for those that would otherwise struggle with stage recovery. On that note, Multiversus breaks away from genre conventions by removing ledge hanging and swapping it for wall-jumping. It can be frustrating in early fights to see your chosen character ping-pong off of the side of the stage like an errant Batarang, but it soon becomes second nature and leads to some flashy moves that wouldn’t have been possible if you were dangling by your fingertips instead. It’s also possible, with keen timing, to save your comrade from falling off the stage using certain characters. It’s the kind of thing that feels magical the first time, and never really loses its luster, but I can’t wait to see how competitive players use it to swing matches in their favor with unerring regularity. No solo Adventure Time Multiversus’ mechanics run deep, but the actual mode selection is a little thin. Aside from the match types and the various battlegrounds they can be fought on, there’s nothing analogous to Super Smash Bros’ World of Light mode or something like Subspace Emissary. While I’d be lying if I said I was desperate to return to either of those modes, something similar in Multiversus could have at least afforded the opportunity for some fun cutscenes. Thankfully, there’s impressive dialogue between characters, but solo players should know that their mileage may be limited unless you want to constantly beat up Mr. Meeseeks in the game’s training mode. Local multiplayer is also lacking compared to more long-running titles, with much fewer permutations than Smash Ultimate’s incredible toybox of modes and variations. Still, what’s here is a solid base to build from. Money-versus Multiversus is currently in open beta, but the game already supports microtransactions. The free-to-play route is undeniably full of success stories, but for every League of Legends, there’s a Diablo Immortal. As I mentioned earlier, though, you’ll only be able to spend the game’s premium currency, Gleamium, on things like cosmetic outfits or new characters. Thankfully, you can earn some new skins by completing each character’s own battle pass, while Gold earned by playing the game will have you adding new characters to your roster in no time. If you want to jump in without spending a penny, though, Multiversus rotates free characters, meaning everyone gets a chance to try a few fighters out each week. Between that and the high-quality, responsive fighting action, there’s more than enough to satiate fighting fans that don’t want to drop any cash right away. The Verdict – 8.5 Even when stripping away the glossy licenses and arenas, Multiversus remains an excellent fighter that feels like a great barometer of how to do free-to-play right. That low barrier to entry makes it a great way to spend an evening with friends, and with more characters to come, it could grow into a true “Smash killer” over time. Reviewed on PS5 For more reviews, be sure to check out our thoughts on the latest releases: Diablo Immortal | V Rising Early Access | Card Shark | Sniper Elite 5 | Cuphead: The Delicious Last Course | Fire Emblem Warriors: Three Hopes review | Monster Hunter Rise Sunbreak review | As Dusk Falls
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MultiVersus players worried broken hitboxes could kill the game – Dexerto
MultiVersus players worried broken hitboxes could kill the game WB GamesMultiVersus players have had enough of the game’s broken hitboxes, with some threatening to quit the game already after only launching just one month ago. Warner Bros Games hit the jackpot when they released MultiVersus, their crossover platform fighter that was positioned as the company’s answer to Nintendo’s Super Smash Bros. franchise. The game has already toppled giants like Elden Ring in terms of profit and has taken over Twitch as one of the new premier fighting games. Despite the quick and massive success, many players have complained and grown frustrated with the game’s broken hitboxes, leading them to stop playing it altogether. MultiVersus players irate with Morty’s hitboxes Reddit user ThunderTRP went viral after posting a video of Morty’s down-air not connecting with opponents correctly. Despite the animation crossing the Shaggy’s body, the move does not connect properly. In fighting games, it’s crucial that hitboxes be as clear and responsive as possible. In MultiVersus, there seems to be plenty of characters that have broken and misleading hitboxes, like Finn, which players have pointed to as a serious offender. Thunder said, “It wasn’t you all this time, it was the hitbox – please upvote for devs to see and fix it.” In the comment section, users lambasted Morty’s hitboxes and one said, “Morty has such a fun kit but I really struggle to confirm kills and the hitbox of his down-air is one of the biggest contributors to that.” Another claimed they’ve quit playing the game entirely due to hitbox issues. One MultiVersus player said, “This kind of inconsistency is what’s going to make people quit the game. When you can’t trust what the game is showing you, it kills the fun.” Another replied, “I’ve already quit playing and I won’t be coming back until this kind of shit is resolved. It’s pervasive throughout the entire game, not just Morty.” Although MultiVersus continues to be one of the most popular fighters on the market, fans of the game are begging the devs to provide fixes to the basic mechanics of the game.
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MultiVersus Ranked Play: Everything you need to know – Dexerto
MultiVersus Ranked Play: Everything you need to know Warner Bros.MultiVersus Ranked Mode is a game mode that keeps matters interesting as players compete to stay at the top. Here’s everything you need to know about the mode. MultiVersus relaunched in its full glory in 2024 with the release of Season 1 Battle Pass, featuring various new additions such as new characters, currency, and even a fun parry mechanic. However, what seemed to be missing was the coveted Ranked Mode. All competitive online games feature some Ranked Play system to give players a sense of accomplishment. However, despite the devs adding a bunch of new additions to the game, ranked mode was nowhere to be seen. So, here’s everything you need to know about when Ranked Play could make its way to MultiVersus and how you can play it. When will Ranked Mode return in MultiVersus? As of writing, there is no news as to when Ranked Mode will return to MultiVersus. The mode was originally playable when the game was in open beta. However, it is important to note that even then, Ranked Mode was released after almost seven months since the game’s release. The older Ranked Mode included 1v1 and 2v2 fights as the game pits you against players of the same skill set. It remains to be seen if the new Ranked Mode will be similar to this, as Player First Games have added a plethora of new modes and gameplay mechanics. As always, we’ll be sure to update this hub as and when new information is revealed. Till then, you can take a look at the best Fighters ranked for 1v1 & 2v2. You can also check out how to unlock all characters in MultiVersus.
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MultiVersus players demand changes to Battle Pass: “The worst I’ve seen” – Dexerto
MultiVersus players demand changes to Battle Pass: “The worst I’ve seen” Warner Bros. GamesMultiVersus is taking the fighting game scene by storm, but players have hit out at the Battle Pass which they say has left a lot to be desired. Warner Bros’ new crossover fight game MultiVersus has taken over Twitch as the newest and most exciting Smash Bros variant released in quite some time. Although players are enjoying the gameplay, fans have shared concerns over the game’s monetization, and now, the game’s Battle Pass has drawn in major criticism from the title’s growing community. MultiVersus players slam game’s Battle Pass system While the fighting game hasn’t officially launched yet, the beta has allowed tons of players to play the game early and even grind through the Battle Pass. Reddit user Ready-Ask-5569 took to the game’s subreddit to share how broken they believe the battle Pass is in it’s current form. They claimed that the Battle Pass, “repeats the worst mistake of Halo Infinite’s, one which was universally criticized.” They explained specifically what makes the pass so broken, “You can only level up your season pass progression by challenges. There is no season XP tied to performance at all. Fortnite laid out a perfect season pass format and is thriving, yet no other developer seems to take a hint from it. The recipe is right there in front of them.” While Ready-Ask is hoping that the MultiVersus devs can make changes to the Battle Pass before the official release, many other players in the comment section. One user said, “I don’t understand why they felt the need for a complicated system.” They continued, “Honestly, it’s the worst model I’ve seen. I play one game where it’s a new buy every season but they at least give you premium currency in the pass. You just can’t use premium currency to buy the next pass it’s a wallet purchase.” MultiVersus players are hoping that before releasing the devs and Warner Bros Games can make the Battle Pass system way less complicated to navigate and easier to earn rewards before the game officially drops.
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How many people play MultiVersus? Player count tracker in 2024 – Dexerto
How many people play MultiVersus? Player count tracker in 2024 Player First GamesMultiVersus took off significantly in the middle of July 2022 but petered out in 2023. Now in 2024 with a full relaunch upon us, how is the game’s player count looking? MultiVersus started off 2023 with one of the biggest balance updates in the game’s history. But despite the devs’ impressive efforts and the huge fanbase in the middle of 2022, the player base seems to unfortunately be on a downward trend. As the numbers dwindled during its open beta, it was taken down on June 2023 to prepare for its full launch. The game finally fully launched on May 28, 2024, bringing new and returning eyes to the game. So, if you’re curious to know how many people currently play MultiVersus right now, then our player count hub has you covered. How many people are playing MultiVersus in 2024? On its relaunch day, MultiVersus reached a high of 114,515 players according to Steamdb. As of writing, the game is hovering around 75,000 concurrent players. At its peak, MultiVersus saw 153,433 concurrent players on its launch day back in July 2022. However, the following months would see a sharp decline. After August 2022, the game struggled to get above 22,077. By October MultiVersus couldn’t go above four digits. By April the player count was in the hundreds. At its worst moments before the game was shut down in preparation for a full launch in June 2023, it saw 553 players at its peak. However, Player First Games can rest easy knowing they’ve captured a good portion of their player base back, but it will remain to be seen if the player counts will last.
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MultiVersus players campaign for Breaking Bad’s Walter White to be next fighter – Dexerto
MultiVersus players campaign for Breaking Bad’s Walter White to be next fighter Player First Games/GeosyrupFans of MultiVersus and Breaking Bad have joined forces to get Walter White added to the game as an upcoming fighter. MultiVersus, Warner Bros’ foray into the platformer fighter genre, has become a major hit with fans. Much like Smash Bros, the game features characters who you’d never expect to fight one another with Batman, Lebron James, Shaggy and the Iron Giant available just to name a few. With seemingly no one off the table as a potential fighter and the possibilities not limited to video games like they are for Smash, some fans have made some wild new character suggestions. One of the most popular ones in the community, if not the most popular, is for Heisenberg himself, Walter White, to join the cast and cook up some mayhem. Breaking Bad’s Walter White in MultiVersus? A fan-made Twitter account with the goal of campaigning for Walter White to get added to MultiVersus has accumulated over 9000 (what, over 9000? There’s no way that can be right) followers and counting. The account regularly posts artwork and other content featuring Mr White in the game and how he’d look and play. We gotta say, there are some fun ideas being thrown around. For instance, an icon created by Kuramarts shows how the science teacher turned drug lord could play in the game with some fun references from the TV show such as a pizza projectile, synthesizing items for teammates and chemistry-based attacks. Another user, The_Nosty_Boy, created a template of a hypothetical moveset for Walter White showing how well he’d fit in with the rest of the cast, once again making good use of the hit show with moves like ‘Remote Machine Gun’ and ‘Makeshift Flyswatter.’ One fan even found a render from artist Geosyrup that shows how the anti-hero could look like in the game with an assortment of skins representing some of the series’ five seasons while still keeping with the Bryan Cranston esthetic. With so many fans pushing for Walter White to join MultiVersus, we can only hope that Player First Games hears the fans knocking, considers their request, and gets their lawyers on the phone with Saul Goodman to make a deal. For more MultiVersus, be sure to check out our review and keep it locked to Dexerto for more.
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MultiVersus patch 0.1 notes: Lebron James release, Taz & Batman nerfed – Dexerto
MultiVersus patch 0.1 notes: Lebron James release, Taz & Batman nerfed MultiVersusMultiVersus has received its patch, debuting basketball legend Lebron James while balancing some overpowered and straight-up broken fighters like Batman and Taz. Here are the patch 0.1 notes. The brand new fighting game, MultiVersus, is still in open beta, so it wasn’t too surprising when players discovered game breaking bugs. However, the developers are starting to fix them up in patch 0.1. That, alongside a new release in LeBron James, are the headline acts in MultiVersus patch 0.1 — and we’ve got the full notes here. What’s changing in MultiVersus patch 0.1? MultiVersus LeBron James releases MultiVersus developers havehyped up Lebron James for the past couple of days, and with this new patch, the basketball player officially joins the roster. There have been unofficial leaks of other new characters on the horizon as well, so be on the look out for them potentially in the next MultiVersus patch. On top of LeBron James’ release, players can get a feel for some new characters with the rotation changing up. These are the new free characters from July 26 to August 8. Make sure to try them out to help inform your committed purchases. Finn – Garnet – Superman – Reindog – New Open Beta Warp Event For a limited time, Gold earned from matches is being increased by 25% from July 26 to August 8 in MultiVersus. This makes for a great opportunity to grind the game and reap rewards — perfect for beginning players looking to stack up some in-game currency. Taz and Batman nerfed in first MultiVersus patch Most of the changes in MultiVersus patch 0.1 are nerfs. One of the biggest fixes was Iron Giant’s infinitely combo slam attack, which Disguised Toast highlighted in his clip against Hasan. Batman’s neutral attack has also been toned back. Another correction made was for Taz’s tornado, a game breaking bug numerous members of the community vocalized concerns over. You can find the full MultiVersus patch 0.1 notes below, which went live on July 26. MultiVersus patch 0.1 notes Batman [nerf] Air/Ground Neutral Attack: Cooldown on Batarang increased from 13s to 14s. Pick up of Batarang returns 11.55 second up from 11.05. This means that the minimum time between Batarang throws is 2.45s up from 1.95s. – Bug Fix: Air/Ground Side Special: Fixed a bug where Grapple would sometimes shoot you off the map. – Bugs Bunny [nerf] Air Up Attack: Startup window increased by 2 frames, active window decreased by 2 frames – Iron Giant Bug Fix: Air Down Attack: can no longer combo into itself – Bug Fix: Air/Ground Down Special: can no longer repeatedly hit and lock opponents in place forever – Bug Fix: Air Up Attack: Can no longer repeatedly hit opponents – Steven Universe [nerf] Air Neutral Attack: Knocks opponents up and away to prevent an infinite attack caused by alternating Air Down Attack and Air Neutral Attack. – Taz Bug Fix: Fixed a bug that was preventing Taz from doing any aerial attacks once he reached his air special limit. – [nerf] Air/Ground Side Special:If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.A decrease to the tornado’s duration and the additional duration gained by passing an ally. – Removing one of the multi-hits of the tornado. – Decreasing the hit pause of all the hits in the tornado. – Reduced knockback from the final hit in the tornado from 1375 to 1275. – – Right now, our plan is to transition the Tornado to a cooldown move in an upcoming patch. The tornado is Taz’s signature move so we want to keep it as one of his most powerful attacks, with the cooldown forcing more intentional use of it. These nerfs will reduce Taz’s strength, especially at higher levels of play, so expect some buffs to the other moves in his kit in the near future. Thank you for your patience and we will continue to evaluate Taz’s gameplay health. – – If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players. – Velma [nerf] Weight: reduced from 70 to 63 –
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Multiversus gameplay leaks: Smash-style WB stages, knockback feature, controls – Dexerto
Multiversus gameplay leaks: Smash-style WB stages, knockback feature, controls Warner BrosSmash Ultimate is about to get another serious rival in the fighting game space, as Warner Bros prepares for the release of Multiversus – and now, gameplay screenshots have been leaked. The upcoming title has become one of gaming’s worst-kept secrets in 2021, after the title, DLC plans, and fighter roster was leaked early. So early, in fact, that the developers haven’t yet got around to confirming its existence. In the absence of official information, Smash Ultimate and Nickelodeon All-Star Brawl players have been left to continue scavenging around for rumors and leaks. On October 29, another massive revelation was made as gameplay screenshots were unearthed. Multiversus gameplay leak: New screenshots A number of shots have been doing the rounds on Twitter, Reddit, and other social platforms – deleted and reposted in some instances. This has made finding the original source difficult to distinguish. However, in a series of gameplay images and sketches obtained by Dexerto, a number of features were spotted. Smash-style stages Three different Smash Bros-style stages were unveiled, called Tree Fort, Lion Watch, and another was left nameless. Knockback Included in the screenshots was confirmation of a feature that allows for percentage-based knockback, not to mention a few different controls were also listed. It said: “The number attached to each fighter indicates how much knockback effect they will receive when hit. “The higher the number, the farther they fly away!” Multiversus skins/costumes The fighters included in the images also had multiple attires as well, suggesting skins or alternate costumes will be a feature. Wonder Woman and Gandalf were the characters seen in two costumes. Multiversus controls leaked The controls included in the leaked shots were for Xbox consoles, though – by now – PlayStation players will be well aware of the alternative options. Neutral Attack: LB / L1 – Movement: LS / LS – Taunt: D-Pad / D-Pad – Neutral Attack: RB / R1 – Dash: RT / R2 – Attack: X / Square – Special: Y / Triangle – Dash: B / Circle – Jump: A / X – Leaked Multiversus roster Multiversus leaks have also previously revealed a large portion of the roster for the game, as seen below: Batman (DC Comics) – Bugs Bunny – Gandalf (Lord of the Rings) – Finn (Adventure Time) – Jake (Adventure Time) – Harley Quinn (DC Comics) – Rick (Rick and Morty) – Shaggy (Scooby-Doo) – Steven Universe – Superman (DC Comics) – Tom and Jerry – Wonder Woman (DC Comics) – Along with those are some original characters, which are not listed. These are unrelated to any prominent series or projects from Warner Bros in the past. Leaked Multiversus DLC Downloadable content, just like Smash Ultimate’s Fighter Pass, will be included according to early snippets of information. It has been touted that the likes of LeBron James will be included. The full list of DLC characters can be found below: Gandalf – Shaggy – LeBron James – As soon as we have more Multiversus leaks, we’ll be sure to add them to this page.
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MultiVersus leaks tease Beetlejuice and Wicked Witch joining the roster – Dexerto
MultiVersus leaks tease Beetlejuice and Wicked Witch joining the roster Warner Bros/Metro-Goldwyn-MayerMore MultiVersus characters may have just been leaked, with Beetlejuice and The Wicked Witch of the West now heavily rumored to be coming to the game in the near future. Following the release of MultiVersus Season 1, new characters are now being teased left, right and center. Close behind our first teaser for Black Adam and Gremlins villain Stripe, the latest characters to be teased as inclusions for MultiVersus are Beetlejuice and The Wicked Witch of the West. These leaks come after one Twitter account, dedicated to MultiVersus leaks, uploaded images online that include voice files for both of the characters. These files include audio files for Beetlejuice attacks as well as announcer lines for a Wicked Witch of the West victory. The character of Beetlejuice is without a doubt a bit of a throwback for some, a character who has now become a classic since the original Beetlejuice film was released back in 1988. The original film was a Warner Bros production and was directed by Tim Burton. In the films, the character of Beetlejuice was played by Michael Keaton. The Wicked Witch of the West is an even older character, first created in the novel The Wonderful Wizard of Oz but then more universally known for being the main villain in the 1940 film, The Wizard of Oz. Fans are speculating online that these two characters could be part of a Halloween update given their nature and status as two of the most iconic movie villains of all time. While these may just be leaks for the moment, it appears that almost all MultiVersus leaks do have some merit to them. Hours after Black Adam and Stripe appeared online, MultiVersus devs confirmed that the two characters would be coming to the game in the coming months. MultiVersus Season 1 will also bring new characters to the already stacked roster. So far, devs Player First Games that Rick and Morty will be arriving at the game in the coming weeks. For all the latest news and updates on MultiVersus, check out Dexerto’s full coverage of the game here.
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MultiVersus leak suggests iconic Pickle Rick will be playable – Dexerto
MultiVersus leak suggests iconic Pickle Rick will be playable Warner Bros. , Adult SwimIt’s all but confirmed that MultiVersus will be welcoming the Rick and Morty franchise to the game’s roster of characters, thanks to a leak showing Rick’s gameplay and classic costumes. Rick and Morty has had a huge cultural impact thanks to the sci-fi show’s neverending ability to produce memes, quotes, and iconic moments and characters. As the show’s fame has risen, so has its exposure as the duo, in one form or another, have appeared in different games over the year – especially Fortnite, Rainbow Six Siege, and Borderlands 3. Now, the show is gearing up for its next major game appearance in Warner Bros.’ MultiVersus. The fighting game is already going down very well with ridiculous numbers taking part in its beta, and the option to play as Rick Sanchez may only further help its cause. Rick and Morty reportedly headed to MultiVersus If you’re uneducated in the world of Rick and Morty, then all you need to know is that Rick Sanchez is Morty’s grandfather, known for his drunken, uncaring, selfish behavior, provoked by his unbelievable intelligence as he’s pretty much the smartest guy in the universe. It was only a week ago that rumblings began to suggest that the insane show was on the way in the shape of a new fighter, as well as a dynamic stage to fight on. Fast forward a few days and we have unofficial confirmation that the leaks are true, with fresh evidence showing Rick in action, as well as the different outfits he will have for players to purchase. Five minutes of leaked footage appeared to show some sound bytes that Rick will utter, as well as his abilities, attacks, and all-around gameplay. If this wasn’t enough, another Reddit post also outed the different alternate costumes for Rick including his legendary Pickle Rick costume, his normal everyday clothes, his “Unneccesarily Badass Suitup,” and another choice of attire. With tons of fighters in the game already and more rumored, Rick and Morty is set to be one of many star-studded franchises heading the game’s way.
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MultiVersus leak reveals Rick gameplay and multiple new Rick & Morty skins – Dexerto
MultiVersus leak reveals Rick gameplay and multiple new Rick & Morty skins YouTube: Adult SwimNew gameplay and skins have leaked for Rick’s release in the new Warner Bros fighting game MultiVersus, elating Rick & Morty fans everywhere. MultiVersus has quickly taken over the fighting game scene as Warner Bros’ answer to the Smash Bros franchise as a crossover platform fighter of their own. While the game has already boasted a massive amount of players, there’s still so much content on the way with new characters and new skins to be rolled out. Now, a new leak has shown one of those characters in action. New leak shows Rick gameplay in MultiVersus On July 28, Twitter user InTheShade posted a video of Rick gameplay, from Rick & Morty, im MultiVersus. In the video, Rick utilizes his Portal Gun in combat and when charged up can create portals as well as knock back enemies. He can also Polymorph his opponents by discharging a large blast with an even bigger gun. Along with the leaked gameplay footage came news of two new skins for Rick. On top of the already leaked Pickle Rick, he’s also getting a Mech Suit Rick and Seal Team Rick. Also revealed was the new Cromulons 1v1 stage for Rick & Morty. These leaks are the very first look at Rick joining the roster of MultiVersus fighters. As for his grandson Morty, there still hasn’t been any footage revealed of him in the game just yet. Rick’s release date in MultiVersus continues to remain a mystery. Until then, keep your eye on our MultiVersus page for more news.
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MultiVersus January 16 patch notes: new map, 21 character changes, more – Dexerto
MultiVersus January 16 patch notes: new map, 21 character changes, more Warner Bros GamesWith the start of the new year, MultiVersus is bringing about a massive list of changes, including a brand new map and a staggering amount of character balance. Here’s a full rundown on the latest patch notes. The brand new year marks a new year of MultiVersus as well. To celebrate the start of 2023, the developers provided massive balance changes, implementing updates to almost every character in the game. In addition, there’s a brand new map as well, which is sure to diversify play. This new map is catered towards four-player matches, namely the 2v2 game mode. Treefort Single Plat has a bunch of “lumping-bun-punching space.” In the developer’s words, “there ain’t no way you’ll be able to ‘cram your tram!’ on this map.” In addition to the new map, Scooby’s Mansion (roofless) received a cosmetic revamp. You can find all the latest MultiVersus changes with the full patch notes below. Full MultiVersus January 16 update patch notes General gameplay changes Fixed an issue where applying armor from multiple sources would incorrectly time out the armor early. – Increased the knockback multiplier when players are at specific damage thresholds: 115+ damage results in an increased multiplier of 1.075 knockback applied to hits, up from 1.05. – 150+ damage results in an increased multiplier of 1.125 knockback applied to hits, up from 1.1. – 175+ damage results in an increased multiplier of 1.25 knockback applied to hits, up from 1.2. – Developer’s Note: This change is aimed at making players more successful when knocking out opponents at higher damage. – – Enemies that are affected by the Shocked debuff no longer take additional ticks of damage when suffering knockback. – Character Updates Arya General Fixed a bug with Arya’s disguise where if Arya stole Ultimate Warrior Shaggy and used nair, it would cause a brief freeze. – – Air Up Attack Fixed a timing issue that was causing on-hit cancels to be delayed by 2 frames. – – Air Neutral Attack Added 2 frames of whiff lag to Needle Strike. – – Air Side Attack Adjusted the hitbox on Aerial Alash so that it no longer hits behind Arya as much – – Ground Side Attack Increased whiff lag of Jab 1 by 4 additional frames. – – Ground Up Attack Added 4 frames of whiff lag to Upward Slash. – – Batman Air Up Special Fixed a bug that would prevent Clear The Air from canceling into other attacks on hit – – Air / Ground Special (Precision Grapple Signature Perk) Explosion moved to be centered on Batman instead of the grapple hook – Explosion now triggers after Batman arrives at his destination, instead of after a fixed delay time – Reel-in travel speed up on Grapple Snipe increased to 7500, up from 5000. – – Air Neutral Attack Increased Aerial Batarang’s startup by 7 frames, before the batarang comes out – – Ground Neutral Attack Added 5 frames of start-up on ground Batarang throw – Added 4 frames of end lag that can be removed with a hit of the Batarang. – – Ground Neutral Attack Batarang pick up returns 9.45 seconds of cooldown, down from 10.15 seconds – – Ground Side Attack Jab 1 and Jab 2 can now be canceled into a jump on hit earlier in order to allow for more combo routes – – Ground Down Attack Batman’s ground slide, Crime Sweeper, can now combo into any other attack on hit instead of only his down attack 2 (forward kick) – – Black Adam Developer’s Note: Black Adam’s Ground Neutral Special threatened opponents from too far away and when it hit, it was causing too much damage. Black Adam’s ground up attack was also extremely safe, while having the ability to lead into significant follow-up damage. In order to address some of these issues, we are attempting to bring these two attacks back in-line with the following changes so that they feel less oppressive and more fair to fight against. – Air Up Attack Shrunk the Hitbox on Arc Lightning by 25% – – Ground Neutral Special Lightning Surge’s throws trigger quicker (0.6->0.2) – – Ground Neutral Special Reduced Lightning Surge’s minimum length by 15% – Lowered the amount of shocked debuff from Lightning Surge to 1 stack – Removed all damage on Lightning Surge’s throw – – Ground Down Special Fixed an issue with Shu’s Protection where it would apply many stacks all at once. – – Ground Down Special Shu Protection’s bubble forcefield now blocks superman’s lasers, Superman’s lasers will now explode on the surface of the forcefield – – Ground Up Attack Increased the cooldown on Call The Heavens’ lightning bolt to 19s, up from 12s. – Added 14 frames of recovery on whiff – Reduced the amount of hits from Call The Heavens to 3, down from 4 – Shrank the hitbox on Call The Heavens by 25% – Startup on armor’s application to Call The Heavens is now delayed by 2 frames and is no longer instant. – – Ground Down Attack Fixed bug where Black Adam’s Ground Blast wouldn’t hit enemies that were polymorphed or turned into a chicken – – Finn General Weight: Reduce Finn’s weight to 51, down from 55 – – Air Down Attack Shifted the active frames on Finn’s Ground Chop by 2 frames and adjusted the hitbox in order to better align with his sword’s animation – – Ground Up Attack Delayed jump and dodge cancel at the start of Slasher! by 5 frames. – Added 2 frames of whiff lag – Slasher!’s active frames now start 1 frame later and end 2 frames earlier. This change will better align Finn’s active hitboxes with Slasher!’s animation and reduce lingering hits. – – Ground Down Attack Removed the hitbox on Finn’s hand, on Low Blow, Bro! – – Garnet Electric Groove Signature Perk Updated Electric Groove to have a chance to apply rhythm, before it worked a bit differently and the perk text was incorrect. – Addressed an issue where certain attacks that applied shocked would not be affected by Electric Groove – – Air Up Special Improved the vacuum knockback on Garnet’s Rising Gauntlet Strike, this should allow for Garnet to see greater consistency on the first hit of this move and allow the first hit to lead into the second hit more reliably. – – Ground Up Special Garnet’s electric zone’s explosion now applies additional stacks of Shocked – – Ground Neutral Special Fixed a bug where Stronger Than You’s bubbles would be too large around certain projectiles – – Ground Down Attack Garnet’s shockwave now better accounts for the Z-axis – – Gizmo General Fixed a bug where Gizmo could fall through the map if he got knocked back as he was attached to an ally – – Harley Developer’s Note: We know that Harley’s camping and zoning behind her Jack-in-the-box is not fun to play against. We wanted to address this by reducing the availability of her Jack-in-the-box. In order to balance out these changes, we’re allowing Harley to explore new offensive combo routes through the ability to cancel out of her slide as a means to encourage Harley to be more offensive and add a layer of additional skill expression to the character. – Air/Ground Side Special Added 8 frames of whiff lag to Prank Shot – – Air / Ground Down Special Fixed an issue where Whack-In-A-Box could not be blocked by projectile-blocking effects – – Air / Ground Down Special Increased Whack-In-A-Box’s cooldown to 18s, up from 9s – Reduced Whack-In-A-Box’s life span to 12s, down from 16s – – Air Down Attack Added 21 frames of whiff lag to Boxing Ringer – – Ground Up Attack Adjusted the hitboxes on Heads Up so that it doesn’t hit behind Harley as much anymore – – Ground Neutral Attack Fixed Whack’s hammer-cancel infinite – – Ground Down Attack On hit, Slider will now combo into other attacks 6 frames earlier – – Ground Down Attack Added 3 frames of whiff lag to Slider – – Iron Giant General Fixed a bug where Iron Giant could eat Gizmo’s car – – Jake Ground Up Attack Added 5 additional frames of commitment before Jake is able to dodge-cancel out of You Axe’d For It!. You Axe’d For It! is currently too safe and lacks any sort of commitment on Jake’s part. Our goal with this change is to help insure that this move has an appropriate risk-reward when players commit to using it. – Added 2 frames of whiff lag to You Axed For It!. – – Lebron Air Side Special When landing, L-Train! (dunk) now has 16 frames of whiff lag – – Air Ground / Down Special Reduced Denied!’s basketball’s max number of bounces before the ball is destroyed to 4, down from – – Air Side Attack (No Basketball) Removed 1 active hit frame at end of Check in order to reduce the chances of linger occuring. – 4 frames of whiff lag added to Check. – – Marvin General Marvin Spaceship can no longer be destroyed by Wonder Woman’s Shield of Athena perk. – – Signature Perks Signature perks can now be selected in local play and will be saved in online play. – – Morty Developer’s Note: Currently, Morty’s Temporal Back-Up’s Save Point is saving his allies and influencing the outcome of matches a bit too much. We wanted to prevent situations where Morty could use Save Point to save an ally, be rungout, and then immediately Save Point again upon respawning. As is, we felt this was too much to play against and created circumstances that were too safe for Morty and his ally while not appropriately rewarding his opponents for making meaningful plays against the duo. In exchange, we have given Morty some new combo possibilities from Air Down Attack and Side Air Attack. We hope that these changes will balance out Morty’s risk-benefit ratio. – Air/Ground Neutral Special Morty’s grenades can no longer be detonated by light projectiles – – Air/Ground Neutral Special Reduced Morty’s grenade ammo to 2, down from 3 – – Air / Ground Down Special Removed healing on Temporal Back-Up’s Recall. – Tempora Back-Up’s cooldown no longer refreshes on respawn – – Air Down Attack Armothy Assault can now cancel much earlier, on hit. – – Air Down Attack Added 1 frame of Whiff Lag and 1 frame of end lag to Armothy Assault – Increased spike’s downward angle – – Ground Side Attack Jab 3 of Morty’s Hammer Morty’s hitbox size reduced by 20% – – Ground Down Attack Increased the hitbox size on Plumbus Time! by 10% – – Reindog Ground Side Special Increased knockback scaling on Flounce Pounce to 11.5, up from 9. – Increased knockback scaling on Flounce Pounce’s sweet-spot hit to 12, up from 14. – – Air Up Attack – Flying Chomp’s vacuum knockback now chains the attack’s first hit into the second hit more reliably – Rick Air / Ground Side Special Fixed a bug causing the portal aimer distance on Portal Theory and Aerial Portal Stunts to be different depending on the direction Rick was facing – – Ground Side Attack Adjusted the velocity of jab 3’s rocket based on charge time – – Ground Down Attack Yeah, Fart Bomb!’s fart bomb will now be destroyed if Rick is knocked back before the fart bomb activates – – Stripe General Badge(s): fixed a bug causing Stripe’s wintracker badge to not work – – Superman Developer’s Note: Superman’s frost breath was leading to really passive play. The frost breath does too much currently (freezes projectiles, freezes enemies, slows enemies, does damage, windboxes enemies away.) We wanted to remove the windbox element to allow opponents an approach option. – Air/Ground Neutral Special Weight: Lowered Superman’s weight to 88, down from 93 – Wavedash: Reduced Superman’s wavedash distance to 700, down from 800 – – Air Down Special Fixed a bug where eye lasers would stop exploding on the ground after hitting certain projectiles – – Air / Ground Neutral Special Removed Ice Breath’s knockback wind box – – Taz Air/Ground Up Special Removed the projectile trait from Dogpile in order to prevent School Me Once from blocking it – – Ground Up Attack Slam-Wich now has 2 more active frames. – – Tom and Jerry General – Emote: Fixed an issue where Tom & Jerry’s Nap Time emote could not be equipped after unlocking it in the battle pass – Ground Up Special – Added 3 frames of startup to Rocket Mouse before the rocket will come out – Velma Ground Down Special – Fixed a bug on Spread The Knowledge where Velma’s book projectile would not do any hitstun to opponents after passing through an ally – Wonder Woman General Wonder Woman’s Shield of Athena perk can no longer destroy Marvin Spaceship – – Air / Ground Down Special Fixed a bug on Defense Of The Gods that would trigger Wonder Woman’s shield twice when she was hit – – Down Normal Attack Fixed bug where Amazon Shout’s vfx would not match hitbox scaling. – –
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MultiVersus leak reportedly reveals ninja fighter with ‘Naruto’ connection – Dexerto
MultiVersus leak reportedly reveals ninja fighter with ‘Naruto’ connection Warner Bros.A MultiVersus leak showed gameplay of what appears to be a datamined ninja fighter believed to be either an original character (OC) or an entry with a possible link to the Naruto franchise. MultiVersus is the latest cross-over fighting game to take the internet by storm following its closed alpha period. Ever since fans got their first look at MultiVersus back in November of 2021, they’ve speculated about which potential characters could join the game’s incredibly varied roster. Now, one MultiVersus leaker has revealed what appears to be another character to MultiVersus, though it may also hint at a potential Naruto involvement. MultiVersus leaker shows off ninja character The leak comes by way of LusiaMV on Twitter who showed off a minute-long clip of this ninja fighter who appears to have a very hit-and-run focused moveset. https://twitter.com/LusiaMV/status/1530356155146706944 Community reaction to this video has been fairly positive, as comments on a Reddit post of the same clip has many players weighing in on the potential fighter. Although there’s been a lot of debate surrounding whether or not MultiVersus needs original characters, with one Reddit user saying “Does anybody else feel like we don’t even need OC characters? The roster is going to be huge and with WB it could just go on forever.” However, there may be more to this apparant ninja OC than meets the eye. LusiaMV has tweeted out another aspect of the its moveset which may hint at some connection to the incredibly popular Naruto franchise. https://twitter.com/LusiaMV/status/1530432222418829312 Apparently, there is a projectile tied to the ninja character’s moveset codenamed “ShadowClone,” which is one of Naruto Uzumaki’s iconic techniques that allows him to make copies of himself. What’s more, the projectile has a rendition of the same jutsu seal that can be spotted throughout the anime. Though Warner Bros. does not hold the rights to the Naruto IP, it does have ties to the franchise through DVD distribution. Whether or not Naruto crosses over into MultiVersus remains to be seen, but this leak does suggest the development team is looking to include some ninja representation in the final product.
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All MultiVersus free characters available in this rotation – Dexerto
All MultiVersus free characters available in this rotation WB GamesOn a bi-monthly basis, MultiVersus will allow players who don’t want to spend money to unlock four free characters — so here’s every free character you can claim this month. WB Games and developer Player First Games refer to this practice as the Free Character Rotation. The freebies switch out every two weeks, such that when four new characters unlock, four others become unavailable. Notably, the rotation lets free-to-play users of the game experiment with different members of the MultiVersus roster. However, those interested in permanently accessing their favorite fighters must either shell out Gold Coins, a currency earned in-game, or Gleamium, premium funds purchased with real-world money. Currently available free characters in MultiVersus As noted on the MultiVersus’ official website, on August 15, 2022, we can expect the free roster pool to be replaced by four different fighters every other month. The free fighters currently available to play in MultiVersus Season 1 are as follows: Wonder Woman – Tom & Jerry – Iron Giant – Velma – It’s also worth noting that, at the time of writing, all players can unlock Wonder Woman for free after completing the game’s basic tutorial. How to get free Multiversus characters To players enjoying the free-to-play version of MultiVersus, fighters featured in the Free Character Rotation will appear on the character select screen without a gray lock in the bottom-right corner. We’ll make sure to update this page when Player First Games swaps out the current round of free MultiVersus characters for those next in line — so make sure you check back regularly. So, there you have it — that’s everything to know about the currently available free characters in MultiVersus. If you’re wondering which of the free characters are best to use right now, make sure to check out our MultiVersus tier list for everything you need to know. For more about the game, be sure to check our other MultiVersus tips and guides: MultiVersus review | MultiVersus player count | Best MultiVersus perks for all characters | All character buffs and nerfs in MultiVersus Season 1 | MultiVersus server status | Season 1 Battle Pass | How to unlock Ranked Play | Does MultiVersus have a max level cap? | MultiVersus cross-platform support | All MultiVersus voice actors
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MultiVersus Founder’s Packs are more expensive than new games – Dexerto
MultiVersus Founder’s Packs are more expensive than new games WB GamesSince MultiVersus’ early access beta period recently kicked off, the steep prices for its different Founder’s Packs have also gone live online. The early access beta for MultiVersus will last from today, July 19, through July 26. Those who previously participated in the free-to-play title’s alpha automatically gained access to the early beta session. Anyone else who wants to join the mayhem must do so through Twitch drops. Fortunately, an open beta for all players will officially begin next week on July 26. And now that the platform fighter is finally in the hands of the public, WB Games has revealed the cost of MultiVersus’ premium content. Prices for the MultiVersus Founder’s Packs revealed Like most free-to-play experiences, MultiVersus will offer players myriad ways with which to spend money on additional content. As such, the title offers access to three Founder’s Packs – Standard, Deluxe, and Premium Editions. Founder’s Pack – Standard Edition The Standard version costs $39.99, according to the PlayStation Store listing, and includes the following: 15 Character Tokens for instant character unlocks – 1 Exclusive Banner (Rare) – 300 Gleamium (in-game currency) – Founder’s Pack – Deluxe Edition The Deluxe Edition of the MultiVersus Founder’s Pack bears a price tag of $59.99, with all the below contents packaged inside: 20 Character Tokens – 1 Exclusive Banner (Rare) – 1 Premium Battle Pass – 1 Banner (Epic) – 1 Ring Out Effect (Epic) – 1,000 Gleamium – Founder’s Pack – Premium Edition Finally, the Premium offering, which costs a whopping $99.99, features the items below: 30 Character Tokens – 1 Exclusive Banner (Rare) – 3 Premium Battle Passes – 2 Banners (Epic and Legendary) – 2 Ring Out Effects (Epic and Legendary) – 1 Unique Nameplate – 2,500 Gleamium – Notably, the PlayStation storefront also lists a range of other buying options for the Gleamium virtual currency. 450 Gleamium costs $4.99, for example. For $50, players can unlock 6,000 Gleamium. It seems that enjoying all MultiVersus has on offer won’t come cheap. And despite the Premium Edition’s promise of 30 playable characters, it’s worth noting that WB Games has only confirmed 16, thus far.
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MultiVersus fans are already modding in iconic Super Smash Bros fighters – Dexerto
MultiVersus fans are already modding in iconic Super Smash Bros fighters Warner Bros. InteractiveMultiversus is Warner Bros. take on the arena fighting game genre that was popularized by the Super Smash Bros. franchise and now some of the Nintendo brand’s most iconic fighters are joining the roster thanks to fan mods. Multiversus already features a diverse array of characters in the upcoming Open Access Beta but fans are already tinkering with the game’s roster. While names like Wonder Woman, Bugs Bunny, and Arya Stark are already available to play, some players have decided to spice things up another level. When looking for ways to make a crossover game more exciting, the father of the genre is the best place to look and that’s exactly where what’s happened as different fans start what seems to be a shared plunder-and-port strategy. Super Smash Bros characters modded into MultiVersus The two characters of honor are two of Smash’s most iconic swordsmen: Cloud Strife from Final Fantasy 7 and Link from The Legend of Zelda franchise. Link looks much like his Ocarina of Time-inspired adult Link counterpart, sporting similar moves to what you’d expect if you’ve used him in Smash. Cloud Strife also bears a resemblance to his SSB4 and Ultimate counterparts but has been built from the ground up in this particular mod. The video embedded below shows off a preview of the final result, although the movement speed hasn’t been quite ironed out yet. His signature movement style is still around though and looks like it will function as well as ever by the time it’s all said and done. While these two won’t officially be joining the roster anytime soon, at least any diehard fans of these legendary fighters can still get a taste of their favorites.
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MultiVersus Founder’s Pack: What is in it and how much does it cost? – Dexerto
MultiVersus Founder’s Pack: What is in it and how much does it cost? Warner Bros. Interactive EntertainmentApart from MultiVersus being a free-to-play game, it does have the option to buy some premium packs that can give you a head start. Here’s a rundown of everything included in the MultiVersus Founder’s Pack. Warner Bros has introduced a platform fighting game in the form of MultiVersus. It includes characters from various movies, tv shows, and cartoons that are associated with WB. The game‘s concept is inspired by the likes of Super Smash Bros and Brawlhalla and follows a free-to-play model. However, it does have some premium packs that you can buy to get some extra benefits from the start. If you’re wondering what’s inside the Founder’s Pack in MultiVersus, our handy guide has all the information you need. Contents How many Founder’s Packs are there in MultiVersus? MultiVersus has a total of three Founders Packs for you to buy. These packs offer various items like character tickets, banners, currency, and more in-game. Here’s a rundown of every Founders Pack in the game: Founder’s Packs – Deluxe Founder’s Packs – Premium Founder’s Packs – These items either help you to unlock characters early in the game or are purely cosmetics. You have the option to enjoy the entirety of the game without spending a dime. However, it will require some serious grinding to unlock everything. Every Founder’s Pack in MultiVersus Let’s now walk you through every Founder’s Pack in the game in detail: How to buy Founder’s Packs in MultiVersus? Buying Founder’s Packs in Multiversus is quite simple and can be done in a matter of a few steps. Head on to the official website of MultiVersus. – Choose the edition you want to buy and then click on the “Buy Now” option. – Then, select the platform on which you’ve downloaded the game. – Founder’s Pack on Xbox and PlayStation can be bought from their respective stores, but PC gives you two options – Steam & Epic Games Store. – Choose anyone according to the device you’re using. – Once you’ve reached the desired website, complete the payment. – That’s it – you have successfully bought a Founder’s Pack in MultiVersus. – An open beta has also started for the game on July 26. Our guide has everything you need to know on how to get your hands on it before it is finally released worldwide. So, there you have it- that’s everything you need to know about Founder’s Packs in MultiVersus. If you want to know more about the game, be sure to check some of our other content and guides: How to play MultiVersus: Open beta | All confirmed MultiVersus characters | How to get MultiVersus early access Twitch drops | MultiVersus cross-platform support
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MultiVersus Eye of Sauron tease confirms LOTR leaks – Dexerto
MultiVersus Eye of Sauron tease confirms LOTR leaks Warner Bros.The latest look at MultiVersus features an Eye of Sauron tease, which seems to add further credence to previously shared Lord of the Rings leaks. While WB and developer Player First Games have yet to unveil the full MultiVersus roster, a host of leaks paint a pretty clear picture of what players can expect. One such prematurely shared detail suggests Lord of the Rings’ Gandalf will appear as a playable MultiVersus character. Now a tease spotted in official marketing material indicates those Lord of the Rings-related leaks weren’t far off the mark. Fan spies the Eye of Sauron in a MultiVersus screenshot The official MultiVersus Twitter account recently shared a screenshot of the title’s Trophy’s E.D.G.E. map, complete with a statue of Wonder Woman and what appears to be the Bottle City of Kandor. Apart from these DC-centric nods, eagle-eyed fans also noticed Lord of the Ring’s Eye of Sauron reflected in the water. Twitter user TheEnderDwonk pointed out the LOTR Easter egg, which the original post hints at with an eye emoji and a line of text that reads, “Trophy’s E.D.G.E. is the perfect place for a game of I Spy.” Despite the Eye of Sauron Easter egg and previous leaks, the MultiVersus crew remains mum on whether or not LOTR characters will join the fight. Concrete answers about the rest of the platform fighter’s roster could hit the web sooner rather than later, given that an open beta will go live sometime in July. Thus far, the confirmed list of fighters includes the likes of Batman, Superman, Wonder Woman, Arya Stark, Bugs Bunny, and Shaggy from Scooby-Doo. In addition to Gandalf, leaked images and datamined details hint at the inclusion of Legolas, Fred Flintstone, Johnny Bravo, Sub-Zero, and many more.
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MultiVersus devs confirm “anyone” is a possible DLC fighter and not just WB characters – Dexerto
MultiVersus devs confirm “anyone” is a possible DLC fighter and not just WB characters Microsoft/Warner BrosMultiVersus, the upcoming Smash Bros-style fighting game coming from Warner Bros, has confirmed that DLC fighters coming to the game won’t be limited to the WB universe of characters. MultiVersus was officially announced on November 18 as the next big competitor to Super Smash Bros as a platform fighter comprised of tons of star characters. Some of the more notable characters announced included Batman, Arya Stark, Wonder Woman, and Bugs Bunny. Now, more news has dropped that has fans excited over characters that could potentially be joining the fight. MultiVersus potential roster Player First Games held a Q&A with its fan base and answered a question about potential characters in MultiVerse that could be added in the future. Read More: Is Neo coming to MultiVersus? – PFG developer ‘Veigar’ was asked: “Is it possible we have second party characters?” They responded: “Yes, anything is possible. There’s a reason we didn’t name the game WB Brawlers.” #multiversus @DolciMatheus – “Is it possible we get second party characters?” DEV ANSWER: “yes, anything is possible. There’s a reason we didn’t name the game WB Brawlers.” 😮 pic.twitter.com/tAvgBhzcHy — VADO (@vadorant) December 14, 2021 The answer indicated that the devs have their eyes set on some big-name characters being added to the roster, even from outside of Warner Bros properties. The MultiVersus developer answered another question regarding if there are any limits to who can be added to the roster, to which they answered: “We have some high-level goals for the overall roster but anyone from anywhere is possible.” Timestarts 00:18 for mobile users Clearly, the ambitions are quite high for MultiVersus, and hopefully, more info drops soon on exactly who they have their eyes set on.
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MultiVersus early access & open beta dates confirmed for Smash rival game – Dexerto
MultiVersus early access & open beta dates confirmed for Smash rival game Warner BrosWarner Bros is almost ready to rival Nintendo’s Super Smash Bros. Ultimate with their upcoming fighting game MultiVersus – and they have finally announced details for its early access beta. There has been lots of leaks and speculation surrounding the next big fighting game, which will look to offer serious competition to established games already on the market. On its roster, we already know a number of characters that will be available to play in well-fought 2v2 matches, from Superman to Harley Quinn. Those who are looking to get hands-on with MultiVersus don’t have to wait much longer, either. MultiVersus open beta date confirmed The news broke on July 14, with the open beta set to start up on July 26. Tony Huynh, the co-founder of Player First Games and game director of the project, said that early access will start from July 19. He said: “If you previously participated in the closed alpha, don’t worry, you will automatically get early access. “For us, open beta is just the beginning. In the months ahead, we plan to add new characters, new maps, new cosmetics, and more ways to play for upcoming seasons of content.” Progress from the open beta will carry forward when the title comes out, too, Tony confirmed. This means that anything you achieve in the beta early access stages will give you a headstart when it is released. The beta will be free for PC, PlayStation, and Xbox players. The game will also be free-to-play when it eventually launches, with a release date slated for late 2022.
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MultiVersus dev reveals big balance changes and new character coming soon – Dexerto
MultiVersus dev reveals big balance changes and new character coming soon Warner Bros. GamesMultiVersus Game Director Tony Huynh has revealed that there is “some cool stuff” on the way to the hit crossover platform fighter with an upcoming balance patch. MultiVersus exploded onto the scene following the release of its open beta on July 26 becoming an instant hit thanks to its introduction over on Twitch. However, as with any new release, there have been some bumps in the road since then. Players have encountered problems when playing as the Iron Giant while others have criticized Finn’s “horrendous” hitboxes. Yet, its developers have worked quickly to fix these bugs and have even promised that there are plenty of new additions still to come. MultiVersus dev confirms giga balance patch is coming On July 30, Tony Huynh revealed that the team are in the process of making a “new character” for the fighter game and that some “cool” additions will soon be on the way. One fan also requested a “giga balance patch” to help make sure that all characters are equally compatible. Huynh confirmed that he had been working on the patch that very day. He also confirmed that the patch will come into affect after Sony’s fighting game tournament- EVO 2022 which ends on August 7. The news comes after Huynh announced that Looney Toons icon Bugs Bunny would be the latest skin to be nerfed in the post-EVO patch. This is due to the carrot-munching fighter being exceptionally more skilled than others. The news of an upcoming patch and a new fighter sparked excitement among fans who speculated which famous Warner Bros. character could possibly be next to appear. One fan, for instance, showed their interest in the Teenage Mutant Ninja Turtles to be the new additions. However, another claimed they are eager to make our the heroes “fight to the limit” by adding some villains into the mix. Only time will tell.
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MultiVersus community demands “broken” Taz nerfs ahead of open beta – Dexerto
MultiVersus community demands “broken” Taz nerfs ahead of open beta Warner Bros.MultiVersus closed alpha has been a hit amongst its fanbase, but the community has been vocal about nerfing the Tasmanian Devil. According to their fans, Warner Bros has struck gold with their platform-fighting extravaganza in MultiVersus. There appears to be a fighter for everyone with a roster full of unique and diverse characters such as Scooby Doo’s Shaggy, Game of Throne’s Arya Starks, and Steven Universe’s Garnet. But with most fighting games, there is always that one OP character that seemingly rules them all. In MultiVersus’ case, that character is currently Taz. MultiVersus community reacts to Taz being OP MultiVersus devs announced on May 21, 2022, that they would be nerfing Finn, Jake, Harley Quinn, and Reindog, as they are currently wrecking havoc on the current state of the game. Along with those aforementioned characters, it turns out that there are more characters from MultiVersus that the community want to see nerfed: Taz. Offering their opinion on the game’s collection of characters, esports fighting game player SonicFox tweeted that “Superman, Finn, Jake, and Taz” were overpowered in the closed alpha. Further driving SonicFox’s point home about the growing legend of Taz, Redditor slurmp223 uploaded a clip captioned “Taz 0 to death combo”. And, as you would expect, the Reddit video showcases the player executing a monster of a sequence that prevents the opposing player from escaping the grasp of the Tasmanian Devil. In their post, Reddit user crowgaming1i doubled down on the “Taz is Op” discussion as he explained: “Taz is broken and not just his ridiculous damage and knockback on his tornado.” Further elaborating on their qualms with the Looney Tunes character, the player mentions a lesser-known Taz bug that seemingly happens at random. “He glitches out and goes invisible on PS4, doesn’t happen for Ps5 players.” While the game is only in its closed alpha phase, it’ll be interesting to see how the community’s confirmed nerfs, and the wanted nerf of Taz will shape the game as we advance into the July 2022 open beta.
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MultiVersus dev hints at OP fighter nerf and confirms hitbox system overhaul – Dexerto
MultiVersus dev hints at OP fighter nerf and confirms hitbox system overhaul Warner Bros.A MultiVersus dev has addressed fan complaints regarding the game’s hitboxes, including OP characters, and has assured players that positive changes are coming to the game. With a bunch of top-notch licenses from Rick and Morty to Game of Thrones, MultiVersus has taken the gaming world by storm and the new platform fighter is proving to be a knockout – or ringout if you will. We’ve loved the game so far and Season 1 is right around the corner. MultiVersus’ player count is still very high, but fans of the game are becoming a bit frustrated with the game’s hitboxes. Despite issuing nerfs to OP fighters recently, there is still an imbalance, and the game’s director has eased players’ fears with an update on the game. MultiVersus hit detection system and OP fighter update coming Game Director Tony Huynh has been very vocal about communicating with players regarding MultiVersus and is constantly absorbing feedback from fans of the game. With the ever-changing fighting game still in its beta phase, tweaks are being made here and there to the game’s array of combatants. As always though, certain fighters seem to be towering above the rest and represent the best that MultiVersus has to offer. One, in particular, is Finn from the Adventure Time universe. There has been plenty of disgruntled players unhappy with his hitboxes, claiming them to be “horrendous.” Huynh has not only stepped in to announce that Finn’s hitboxes are being looked at, but the game’s hitbox detection system is currently under the microscope. So Finn mains may have to look elsewhere if they want to wreak havoc in MultiVersus, however, the big story here is a complete hitbox overhaul that could completely alter the entire game’s meta! We’ll have to wait and see how these potential changes could impact the gameplay as a whole and observe all the characters to see who comes out on top when all is said and done.
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MultiVersus closed alpha draws positive FGC reaction: ‘it’s too addicting’ – Dexerto
MultiVersus closed alpha draws positive FGC reaction: ‘it’s too addicting’ Warner Bros.MultiVersus’ closed alpha arrived on May 19, 2022, and it became an instant hit amongst the platform-fighting community so far. The platform-based fighting genre has become a beast in its own right ever since its inception in 1999 with the original Super Smash Brothers on the Nintendo 64. Since then, there have been many games helping to expand the once niche genre into the growing powerhouse that it is today. The genre’s latest addition comes in the form of Warner Bros’ MultiVersus, the fighter that sees Shaggy from Scooby-Doo square off against Batman nemesis Harley Quinn. With the closed alpha finally playable, it’s safe to say the community has been impressed. MultiVersus closed alpha draws a positive reaction from fans Warner Bros’ MultiVersus became available to the public for the first time on May 19, 2022, starting the week-long closed alpha. Players needed to sign up for the exclusive codes via the official MultiVersus website to participate in the event. While everybody wasn’t selected, the very few that did have had an overwhelmingly positive reaction to the new game and its take on the platform-fighting genre. Positive reactions were seemingly coming in from every corner of the fighting game world as the 3-time #1 Super Smash Bros. Melee in the world, HungryBox, took to Twitter to share his affinity for MultiVersus. MultiVersus Day 1 Review: Feels like what a platform fighter with a multimillion dollar budget would feel like. Voice acting, animation, move-sets, replay value, & staying true to characters are all highlights. 2v2 feels chaotic Physics are bit too floaty Glitches (see below) pic.twitter.com/MIRFxoHKO8— hungrybox (@LiquidHbox) May 20, 2022 “Feels like what a platform fighter with a multimillion-dollar budget would feel like,” said HungryBox as he ran down his positives of the new game. “Voice acting, animation, move-sets, replay value, & staying true to characters are all highlights.” In the same tweet, the Smash player also made sure to point out the game’s flaws and things that could be worked on, including the crazy amount of glitches, the physics being “a bit floaty,” and the fact that 2v2 feels “too chaotic.” Multiversus is too addicting. Didnt lose a 1v1 today either we out here — SonicFox (@SonicFox) May 19, 2022 SonicFox, considered one of the greatest esports fighting game players of all time, dominating Mortal Kombat, Injustice, and Skullgirls, also shared their feelings on the game. “MultiVersus is too addicting,” they said in a tweet, bugging up the game’s fun factor and their skill. “Didn’t lose a 1v1 today either we out here.” By far the biggest standout is the character interactions & unique dialog that comes with it. The dynamics it creates are incredible & absolutely radiates the charm of each character. THRILLED this and the recent trailer is the direction they’re taking!https://t.co/v38amdisif — Thaddeus Crews (@Repiteo) May 19, 2022 MultiVersus also managed to garner praise from Nickelodeon All-Star Brawl Character Designer Thaddeus Crews as he tweeted: “By far the biggest standout is the character interactions & unique dialog that comes with it.” “The dynamics it creates are incredible & absolutely radiates the charm of each character. THRILLED this and the recent trailer is the direction they’re taking!” While the game has its fair share of bugs that the devs will need to iron out before the open beta in July, it’s clear that the community feels Warner Bros has something special on its hands.
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MultiVersus character already getting big nerf for OP attack – Dexerto
MultiVersus character already getting big nerf for OP attack Warner Bros.The MultiVersus devs are already teasing a fix that will see one of the game’s most popular characters recieve a nerf due to an OP move. Early Access for MultiVersus is live, and whilst most players will be able to get their hands on the open beta shortly, an earlier release has given a smaller pool of players the chance to see what’s hot in MultiVersus. There will be eight characters available to players when the beta goes live and one of them is Taz — everyone’s favorite, crazed Tasmanian Devil. The Looney Tunes star become a popular choice in the game’s early days, but largely due to an overpowered move that fans are requesting gets nerfed ASAP. MultiVersus fans want Taz to be nerfed ASAP Players learned very quickly that Taz has a very OP spin attack that can cause an obscene amount of damage, stunlock enemies, and even juggle players with no counter available. One gamer sarcastically remarked that “Taz is a very very skillful character to use & very fun to play against” before saying that “Tornado needs a fix ASAP.” Another user claimed that Taz’s spin move was “toxic” and they shared a similarly broken-looking clip showcasing the OP nature of the attack. These complaints haven’t gone unnoticed though it seems as the game’s director, Tony Huynh, issued a statement on Taz and his spin move: “We’re aware of Taz tornado. We are testing adjustments. No eta yet on an update.” This will be a bit frustrating for players that are struggling to cope with the ferocity of the move, but it’s a positive sign that the devs are already listening to and embracing feedback. Expect Player First Games to issue a fix when they’ve found an appropriate solution, which may not be immediately given that they are working on new characters and stages already.
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MTG: Mark Rosewater talks Universes Beyond design & future – Dexerto
MTG: Mark Rosewater talks Universes Beyond design & future Wizards of the CoastMark Rosewater has discussed the future of MTG’s Universes Beyond products with us, we’ll let you know what the future holds for Magic’s most exciting crossovers We recently had the chance to talk with Mark Rosewater, Magic: The Gathering’s lead designer. We wanted to know his thoughts on Universes Beyond’s explosion of popularity, what sets we might see in the future, and more. Mark Rosewater on Universes Beyond’s future Universes Beyond is Magic’s crossover product. It kicked off originally with a limited drop of Walking Dead cards and has expanded to cover not only Lord of the Rings but Warhammer and Doctor Who. However, this has gone from a fairly decent chunk of time between releases. Rosewater says that the company is still discovering how to handle the increase in crossovers: “We’re figuring it out, but we’re iterating and trying to understand that. I mean, as we do things and as we learn things that will shape what we do, we’re still finding our feet because it’s early. “I don’t want to dictate what the future will bring. It’s not like we’ve been doing it for 10 years and know exactly what we’re doing. We sort of figuring it out, but Universes Beyond will be a part of our future. We’ve had huge success with it.” This has never been more true, as, in a recent report, Hasbro had sold through $100 million worth of stock. However, Rosewater is focused on the fun aspect of it: “What we’ve learned is there’s something magical about taking the game of Magic, which is awesome, and other things which are awesome, and putting them together and, you know, the fans like it when you pair the right things together.” Doctor Who, Fallout, and Magic However, with recent announcements of themed cards that don’t necessarily exist in a high fantasy setting, there’s some worry that Magic could lose its spark. We asked the head developer why Wizards were partnering with things like Doctor Who: “We’re trying to find sweet spots where Magic actually has some affinity there and there’s a lot of them in Doctor Who and Lord of the Rings. “The second thing is, Magic is an awesome game. I would argue the best game ever. We’re trying to find new ways to sort of speak to people, and I think trying IPs that people love.” Wizards find that Universes Beyond brings in more players Rosewater goes on to explain that the partnerships with the Universes Beyond sets and cards aren’t necessarily out of thematically fitting with the wider world of MTG. Instead, Wizards have found that more people are picking up the game after seeing something recognizable: “I’ve talked to numerous people who are like ‘Look, I knew Magic existed and I, I guess it’s maybe not for me.’ And then the Lord of the Rings set came out. “I love Lord of the Rings like ‘Fine, fine, I’ll try Magic.’ And so I think Universes Beyond is another starting point for people to find that Magic is an awesome game. “Hey, if it takes an IP you love to help you sample it and realize how good a game it is.” Wizards plans to continue Universes Beyond for the foreseeable future It’s reassuring to know that careful thought goes into whether properties adapted for Universes Beyond will be a good fit with Magic: The Gathering. Though it seems as though the frequency of Universes Beyond is ramping up – With LOTR and Doctor Who this year, and Fallout and Assasins Creed arriving in 2024 – they are still recent additions to Magic’s lengthy history. Once thought of as having a niche appeal, it’s clear that Universes Beyond will be a big part of MTG moving forward.
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MultiVersus: All buffs and nerfs in post-EVO 2022 patch – Dexerto
MultiVersus: All buffs and nerfs in post-EVO 2022 patch WB GamesWarner Brothers brawler MultiVersus is set to receive several buffs and nerfs after EVO 2022, according to game director Tony Huynh. Here’s what you can expect to see in the post-EVO 2022 MultiVersus patch. MultiVersus is finally available to download for free on PlayStation, Xbox, and PC. Carving out its own path in the fighting scene with a roster of Warner Brothers-themed characters, the promising brawler has already seen worthwhile tweaks to its various move sets. An array of nerfs and buffs are heading to MultiVersus after EVO 2022, so here’s what you need to know. MultiVersus dev reveals buffs & nerfs coming soon MultiVersus game director Tony Huynh has provided several updates for various character issues and combat queries in the game on social media. Huynh addressed a prevalent problem with Tom & Jerry, that prevents players from attacking properly, as @ItsKimaru said: “Tom and Jerry seem to get locked out of attacking sometimes and I’m pretty sure it’s a bug since it doesn’t happen with other characters.” Hunyn confirmed that “this is fixed, and will be coming out with the build right after Evo.” Wonder Woman and Bugs Bunny have quickly become two of the more favorable characters in the game, with the former confirmed to some love in the next patch: “She got some buffs in the build after Evo.” Meanwhile, Bugs Bunny is going to see some balancing attention brought his way, as Huynh said: “nerfs inc after EVO, but Bugs Bunny will always be fun.” Notably, an issue pointed out by @BucklandBrad will be rectified: “Bugs can shoot 2 rockets simultaneously which you probably know but I’ve never seen this before.” Batman fans rejoice too, as the infuriating “grapple glitch” is set to be corrected too. Huynh clarified that this problem is “fixed on evo and post-evo build.” In the meantime, keep updated with all things MultiVersus as new characters launch into the game.
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MTG Wilds of Eldraine Virtue and Valor Decklist – Dexerto
MTG Wilds of Eldraine Virtue and Valor Decklist WOTC/Dmitry BurmakMTG Wilds of Eldraine Virtue and Valor decklists offer powerful options for buffing your creatures with enchantments. We go over the best applications and all the cards included for this strong precon deck. MTG’s Wilds of Eldraine release has been an unforgettable return to one of Magic’s most unique and flavorful planes. Alongside the main set, Wilds of Eldraine has two exciting new commander decks to choose from; Virtue and Valor, or Fae Dominion. While Fae Dominion favors Faeries and tricky, reactive plays, Virtue and Valor lets you make the most out of your creatures, enchanting them and building an overwhelming force in combat. If you love getting your creatures out and making them more and more powerful, this is the deck for you. Enchantment provides excellent value throughout a game, so getting many of this deck’s out onto the field is a great way to win out games. We’ll walk you through the full contents of this deck and its gameplan, and help you decide if Virtue and Valor is the right Commander deck for you. MTG Wilds of Eldraine Virtue and Valor Commander Eillivere of the Wild Court Ellivere of the Wild Court continues a recent trend of combat-focused Enchantment commanders. While Commander Masters’ Anikthea, Hand of Erebos generated Enchantment creatures and granted them evasion, Ellivere of the Wild Court supercharges your existing creatures, powering them up based on the number of Enchantments at your disposal. It’s well worth enchanting and protecting Ellivere herself so that she can attack and trigger her ability as often as possible, placing a Virtuous Role token on another creature you control. The Virtuous Role is unique to Ellivere and it serves her overall strategy well, turning even the weakest vanilla creatures into real heavy-hitters. When you inevitably deal damage with your powerful enchanted creatures, Ellivere will trigger a card draw and allow you to restock your hand with even more Enchantments. MTG Wilds of Eldraine Virtue and Valor Strategy Virtue and Valor is full of ways to reliably generate cheap creatures and power them up with Enchantments, alongside general boosts to Enchantments that will help generate value. With 31 creatures and 21 Enchantments, your options are fairly evenly split between the two. Daybreak Coronet, Angelic Destiny and Bear Umbra load your creatures up with additional power and toughness and a host of combat abilities, while additionally contributing to Ellivere’s Virtuous boost. Sanctum Weaver and Paradise Druid are excellent, cheap Mana Dorks, while Starfield Mystic, Jukai Naturalist, Transcendant Envoy and Danitha Capashen, Paragon all work to cut down on the cost of your Enchantments and Auras. With Ellivere damage boosting through the Virtuous role, being able to swarm the field with cheap Enchantments and Creatures is a sure path to victory. That’s not to say that Virtue and Valor is without some costly, powerful options too. Pollenbright Wings is the deck’s most mana-intensive Enchantment, and it more than earns that spot by generating a huge amount of Saprolings and allowing you to go wide all at once. Realm-cloaked Giant is a board wipe and creature in one, thanks to the Adventure mechanic. and the ever-reliable Sun Titan can be a powerful battlefield presence that brings your cards right back from the grave to the battlefield. MTG Wilds of Eldraine Virtue and Valor Decklist Creatures – 31 Ajani’s Chosen – Archon of Sun’s Grace – Celestial Archon – Eidolon of Countless Battles – Kor Spiritdancer – Realm-Cloaked Giant – Shalai, Voice of Plenty – Starfield Mystic – Sun Titan – Tithe Taker – Umbra Mystic – Eidolon of Blossoms – Sanctum Weaver – Setessan Champion – Danitha Capashen, Paragon – Transcendent Envoy – Aura Gnarlid – Destiny Spinner – Paradise Druid – Sylvan Ranger – Jukai Naturalist – Siona, Captain of the Pyleas – Ellivere of the Wild Court – Gylwain, Casting Director – Liberated Livestock – Ox Drover – KnickKnack Ouphe – Loamcrafter Faun – Timber Paladin – Tanglespan Lookout – Enchantments – 21 Angelic Destiny – Daybreak Coronet – Mantle of the Ancients – Timely Ward – Bear Umbra – Enchantress’s Presence – Indomitable Might – Verdant Embrace – Ethereal Armor – Sage’s Reverie – Spectral Steel – Ancestral Mask – Careful Cultivation – Fertile Ground – Kenrith’s Transformation – Snake Umbra – Utopia Sprawl – Warbriar Blessing – Pollenbright Wings – Giant’s Inheritance – Songbird’s Blessing – Sorceries – 5 Austere Command – Retether – Winds of Rath – Rishkar’s Expertise – Unfinished Business – Instants – 2 Generous Gift – Swords to Plowshares – Artifacts – 2 Arcane Signet – Sol Ring – Lands – 39 Vitu-Ghazi, the City-Tree – Canopy Vista – Castle Ardenvale – Fortified Village – Hall of Heliod’s Generosity – Sungrass Prairie – Temple of Plenty – Command Tower – Krosan Verge – Myriad Landscape – 15x Forest – 14x Plains – That covers it for Wilds of Eldraine’s Virtue and Valor commander deck. If you’d like to try it out for yourself, there’s a link just below. If you click on a product link on this page we may earn a small affiliate commission.
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MTG Wilds of Eldraine new mechanics explained: Roles, Bargain & more – Dexerto
MTG Wilds of Eldraine new mechanics explained: Roles, Bargain & more Wilds of Eldraine’s release is just around the corner, and we’re going to preview all the exciting new mechanics premiering in the set. One of the most exciting parts of any MTG set reveal is learning what new mechanics are being brought to the table. Wilds of Eldraine is no exception, and we’ve got all the details. From simple options to grant extra flexibility, to more complex tools that can really define the set’s identity, we’ll show you all the upcoming mechanics featured in Wilds of Eldraine. What is Bargain in MTG Wilds of Eldraine? A new variant of Kicker that really embodies the flavor of striking a bargain with the Fae, or other magical beings of the Wilds. You can’t get something without giving something up in return, and Bargain exemplifies that through allow the player to sacrifice an artifact, enchantment, or token in order to boost a spell’s capabilities. Enchantments are heavily prevalent in Wilds of Eldraine, so there will be plenty of fuel to feed the fire of Bargain. And given the enduring popularity of Artifacts – to say nothing of the recent ubiquity of Treasure tokens – it is likely that we’ll see Bargain as a returning mechanic in sets to come. Bargain does most of its work in white/black, but will likely have a good showing in blue as well. What is Celebration in MTG? Celebration activates when two or more nonland permanents enter the battlefield (ETB) this turn. Celebration is set to buff its creatures with +1+1 counters and other bonuses. Given that it revolves around multiple creatures entering each turn, it is unlikely that individual Celebration effects with be overly powerful. But with more Celebration cards continually entering play, this mechanic could quickly turn a host of weak creatures into a real fighting force. Celebration is in red/white but will also work well for green decks running token generation. New Capenna’s Cabaretti faction was already the life of the party, and they’re likely to mesh well with Wilds of Eldraine’s Celebration. MTG WOE Roles explained Roles represent the recurring archetypes that appear in fairy tales, allowing your creatures to take on different specifications on the battlefield when needed. Roles are Aura Tokens that allow for varying buffs (or debuffs) when attached to creatures, such as ‘Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.’ Roles are a great way of modifying creatures and enhancing your game plan with unexpected effects. They are particularly strong in green and white but will have applications across the color wheel. Adventures are back in Wilds of Eldraine While not necessarily brand-new, the Adventure mechanic returns to MTG once again! As arguably Eldraine’s most iconic signature mechanic, it was only a matter of time before Adventure reared its head on this return visit. Adventures are highly versatile spells, as they are split cards that function as a creature or permanent and an instant/sorcery. When the Adventure instant or sorcery side of the card resolves, the card is exiled. The ‘main’ permanent part of the card can then be cast from exile. With exciting new mechanics and returning fan favorites, Wilds of Eldraine is all set to bring storybook spectacle to Magic: The Gathering when it launches on September 8. If you click on a product link on this page we may earn a small affiliate commission.
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MTG Wilds Of Eldraine story recap – Dexerto
MTG Wilds Of Eldraine story recap We’ll get you up to speed on MTG’s Wilds of Eldraine’s ongoing story, ensuring you don’t miss all the exciting new developments in the world of Magic: The Gathering. Magic: The Gathering has returned to the plane of Eldraine, and the realm is vastly changed following the events of March of the Machine. If you want to know all the latest happenings in MTG’s ongoing story, we’re here to summarise the adventures happening in Wilds of Eldraine. The author, K. Arsenault Riviera, has written every episode of Wilds of Eldraine’s story. As ever, each episode can be found on Wizard’s website in full. We’re just here to give you the cliff notes. Wilds of Eldraine Episode 1 Recap – Pure of Heart Death has come to Eldraine. In the wake of the multiversal Phyrexian invasion, the Kenrith royal family is in mourning. The king and queen fell in the assault on the plane, and now their children, Will and Rowan, pick up the pieces in their stead. Wilds of Eldraine’s story will partially focus on the differing views these two twins have on ruling the land. The Kenrith siblings travel to meet with the rebel leader, Imodaine. Imodaine, along with her band of soldiers, has been running a protection racket on Eldraine’s village folk. Upon their meeting, Imodaine brands Will a coward. Rowan struggles to remain calm as Will offers Imodaine a chance to duel for the throne of Eldraine. Imodaine quickly has Will on the back foot, and Rowan’s tumult of emotion – bottled up since the invasion – spills forth in a burst of lightning. The power is unlike anything Rowan has ever displayed before, splitting a nearby mountain. The soldiers – and Will – look at her in fear and awe, and Imodaine drops her weapon, fleeing the battlefield. Imodaine – once an honorable knight – hurries through the forest and finds herself in a strange throneroom, summoned by a Fae lord. WOE’s story will test the Kenrith twins Will has abandoned the Kenriths’ castle and taken up refuge in Castle Vantress. Rowan notices the weight of her brothers’ responsibilities weighing on him. The siblings argue over their differing views on ruling the realm and how to combat the Wicked Slumber. Rowan attempts to Planeswalk, intending to travel elsewhere for aid and knowledge to combat the slumber, but cannot. She realizes that she has been desparked. Kellan makes his debut in MTG Wilds of Eldraine In a small, isolated village, spared from the Phyrexian onslaught, the half-Fae boy Kellan returns home injured. His small-minded bullies blame his fae nature for the Wicked Slumber – a plague of sleep affecting many of the plane’s inhabitants. Initially deployed as a defense against the Phyrexians, the Slumber has remained in the invaders’ wake. Kellan moves through the night, racing ahead of his mother. He sees a ghostly stone archway, inviting him into a High Faerie’s presence. Stepping through, he finds himself in a majestic otherworld. Kellan relies on the wisdom of stories to keep him safe in the Fae’s court. Seeking answers, Kellan agrees to a bargain with the Fae lord, Talion. In return for answers to his parentage, Kellan will seek out and defeat three witches; Agatha the Hungry, Cruel Hylda, and the Beguilling Eriette. Doing so will supposedly break the curse that holds the realm in sway. But the Fae have their secrets and never tell the whole of what they mean. Wilds of Eldraine Episode 2 Recap – Wandering Knight, Budding Hero Rowan enters the wilds, searching for any possible leads on a cure for the Slumber. She gains directions to a nearby castle from Royce, a glamour-concealed spider. Entering the castle, Rowan slays undead servants. Finding a bed and exhausted by rage, she falls asleep and enters a dream replica of the castle. Within the dream, visions of Rowan’s parents invite her to castle Ardenvale, to heed the call of her blood. Kellan meets Ruby, a fellow adventurous youth Kellan has begun his search for the three witches. Initially delighted by the sights of wider Eldraine, Kellan sees a man afflicted by the Slumber. A girl wearing a red cloak – Ruby – stops him before he can touch the sleeper, unsure of how the plague transmits. Ruby points Kellan towards Dunbarrow, mentioning her missing brother, Peter, as she does. Kellan invites Ruby along as a guide in order to help find her brother and the girl agrees. The two cross the wilds, and Kellan sees the remaining bodies of Phyrexians for the first time, learning of the existence of other planes. As Ruby drives off a mischievous pixie, the two are beset by arrows from an assailant in wolf-styled armor. They flee the menacing knight, as Kellan is unable to properly wield the strange weapon hilts granted by Talion. The two bait a pack of Witchstalker wolves into chasing the knight away, and they find themselves standing before a small wooden cabin; the witch’s abode. Peeking into the cabin, Kellan spots a pacing witch and a trussed-up knight with a wooden arm, Imodaine. As the wolf knight returns to menace Ruby, Kellan decides to attempt to rescue Imodaine, hoping she’ll help drive away their assailant. Before the witch can finish her preparations to cook Imodaine, Kellan charges and knocks her into her own cauldron. As Imodaine struggles to stand, the wolf knight enters and removes his helm, revealing himself to be Peter. Ruby’s brother had been a victim of some terrible, enchanting song while out hunting, but has seemingly come back to his senses. Leaving the cabin, the group finds themselves in Talion’s court. The lord tells Kellen that the stolen mirror Indrelon is the key to tracking down the next witch, Hylda. Kellen and Ruby are pointed toward a beanstalk, and they decide to rest for the night before pressing on with their quest. Wilds of Eldraine Episode 3 Recap – Two Great Banquets Will writes a letter to Rowan, expressing his concern for her and desire for reconciliation. Rowan reads the delivered message in a tavern and sends a response – that Will should come and find her if he’s serious. Rowan ventures to Castle Ardenvale, a ruin now full of Phyrexian corpses and the swirl of the Slumber. The Slumber itself maneuvers sleeping knights to repel Rowan, but she fights them back, drawing on the tempting call of her new power. Forcing through a court of deadly, sleeping dancers, Rowan is disarmed and finds herself before the planeswalker, Ashiok. The nightmare-weaver brings Rowan to meet the current occupant of the castle and creator of the Slumber – the witch Eriette. Rowan is enthralled by the Witch’s words, her insight into Rowan’s pain. Eriette sent the vision of Rowan’s parents that drew her to the castle. The ‘blood’ she was seeking is that of the witch, revealed to be Rowan’s aunt. Eriette asks Rowan to kindle the side of her magic that she has denied for so long. The Slumber keeps its victims in a peaceful, happy dream, while Eriette commands the bodies of the sleepers. Rowan asks that Eriette teach her, needing the strength to unite the realm and the comfort of family. Kellan and Ruby climb the sky Halfway up the beanstalk, Kellan and Ruby are guided by Troyan, a Vedalken wanderer. Peter’s injuries led to him staying behind. Kellan drinks a potion provided by Troyan, granting him a temporary transformation into a frogfolk with magical jumping skills. Leaping their way to the castle in the clouds, the adventurers enter the giants’ domain. Pounding music sounds through the castle, a sign that the giants will be distracted and the group can get to work. Kellan spots a huge golden goose, its honking betraying their position as intruders. A giant – the lady of the house, Beluna – hoists Kellan into the air but is stopped by Yorvo, king of the giants. Interested in the strange band and their fae-given quest, Yorvo persuades Beluna to allow them to access the Mirror of Indrelon. In Beluna’s bedroom, Troyan speaks to the mirror and offers it the information that he was not born on Eldraine. In return, the mirror shows them the location of the second witch; a castle of ice, built over Loch Larent. Wilds of Eldraine Episode 4 Recap – Ruby and the Frozen Heart Returning to Edgewall, Kellan and Ruby find that the Slumber has spread further, claiming many more victims. The two discuss what makes a hero as they pass through the town and return to Peter’s home. Wearing thick cloaks to fight off the chill of their destination, the two are taken through the town square. There, they are shown a puppet show, portraying their witch-slaying exploits. Saying farewell to Peter partway through their journey, the two reach the frozen Loch Larent. The castle is immense and sprawling. The Witch Hylda speaks remotely to the children, summoning a blizzard full of frozen warriors. As Kellan and Ruby are about to be killed by the warriors, Kellan reaches for the basket hilts and calls out desperately for his father’s help. The hilts ignite, creating golden lash-like blades. Kellan fights through the other combatants but falls to the cold. Ruby carries him further through the snow towards the castle. Hylda tries to dissuade her all the while but Ruby pushes on undaunted. Hylda tries again and again, but Ruby refuses to be swayed. Her determination and care win over the witch, who realizes her own bitter loneliness, and Hylda wills the blizzard to end. Kellan and Ruby learn the truth of their quest Kellan and Ruby are made to sleep and recover, and they wake to a warm breakfast. Hylda offers them her crown – the source of much of her power – to be taken to Talion as proof of defeat. She also arms them with the knowledge that Talion was the one that persuaded the witches to cast the Slumber in Eldraine’s defense. The Fae lord was the fourth of the casters and wishes for the harm they caused to be undone. Returning to Talion’s court, Kellan angrily confronts the lord for his lies. Disillusioned with the nature of his quest, Kellan still agrees to defeat Eriette at Castle Ardenvale, in order to save the realm and finally learn the truth about his father. On returning to the cliffs outside Hylda’s castle, the boy breaks down in tears. Wilds of Eldraine Episode 5 Recap – Broken Oaths Kellan and Ruby have ridden to castle Ardenvale. Hylda has supplied Ruby with an enchanted blade of ice. Kellan is despondent, but they press on to the castle regardless. Ruby drinks the remaining frogificarion potion that they gained on their trip into the clouds. She leaps and carries Kellan right over the castle gates. Skulking through the castle halls, the two encounter Rowan, unaware of her current association with Eriette. At first bidding the children leave, Rowan overpowers the two with her magic. Kellan is awoken by Ruby in the castle jail as conflict engulfs Ardenvale. Will’s knights lay siege to the castle, clashing against Eriette’s sleepers. Imodaine leads the knights, flame magic surging into the throne room. Rowan moves to Eriette’s defense, spotting Will in frost-coated armor. The twins speak across the battlefield, Will beseeching Rowan to come home, and Rowan trying to get Will to see that she’s working to save the realm. Rowan surges through Will’s forces and levels her blade at her brother. The twins come to blows, swords and spells clashing, much to Will’s despair and Rowan’s shame. The battle appears to be going in Will’s forces’ favor, but Ashiok manifests and empowers the dreamers, turning the tide. Rowan drops Imodaine and turns her attentions fully to Will, fire against ice. Her words lash into him as keenly as her blade. Among the fray, Kellan takes his chance and holds Ashiok in place long enough for Will to hit the Planeswalker with a powerful bolt of ice. Ashiok saves themself by planeswalking away, leaving Rowan and Eriette without their assistance. Sending defeat, Eriette bids Rowan retreat for now and save herself. Refusing even the idea of Will’s forgiveness, Rowan charges the full extent of her power and soars away with a crack of thunder. Some time following the battle, Ashiok returns to Eldraine, freeing Eriette from imprisonment. Though Eriette wishes to bring Rowan with them, Ashiok insists she is not yet ready. The Planeswalker then takes the witch away to a new plane, enacting an inscrutable plan. Kellan learns the truth of himself at last After the battle is done, Will thanks Kellan and Ruby, assuring them that they would be honoured guests in his castle. Slipping away from any celebration, Kellan returns to the Fae realm, and then to his home and family in Orrenshire. Greeted with tears, joy and an enchanted cloak, Kellan tells his mother that he declined Talion’s reward of knowledge, wishing to hear the whole truth from her instead. Kellan’s mother tells him that his father was Oko – a powerful Planeswalker of Eldraine, now gone to planes beyond. She loved him dearly once, but is happier here with her mortal family. Walking once more into the night, Kellan is consumed with thoughts of his father, and why he has never come to meet him. Out in the dark, Kellan finds a strange portal once more. But this is no Fae gate, it is a Omenpath. Wondering if this is Oko’s way of reaching out, Kellan steps through to worlds unknown. Who are Will and Rowan in MTG Wilds of Eldraine? The twins, Will and Rowan, were first introduced in Throne of Eldraine as the untrained heirs to the throne. They eventually made their way to Strixhaven, to learn more about their powers. After the Phyrexian invasion, they lost their sparks and aren’t Planeswalkers any longer. Who is Kellan in MTG? The newcomer, Kellan, is a half-fae child with questions about his parentage. Setting off on a quest given by the Fae lord Talion, Kellan is sure to play an important role in the events of Eldraine’s future. Who is Ashiok in MTG Wilds of Eldraine? Ashiok is a planeswalker with the power to manipulate fear and dreams. They have retained their spark following the Phyrexian invasion. Arriving as Eldraine is in the grip of Slumber, Ashiok has found a perfect playground to manipulate with their talents. While their intentions are no doubt malicious, Ashiok does not appear to be the main threat currently troubling Eldraine.
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MTG Wilds of Eldraine exclusive card reveal – Dexerto
MTG Wilds of Eldraine exclusive card reveal Wizards of the CoastMagic: The Gathering’s Wilds of Eldraine is coming soon, and we’ve been given an exclusive sneak peek at an upcoming card spoiler, named Up the Beanstalk. The world of Eldraine has been turned upside down since the Phyrexian invasion. Now with the fairytale land trying to return back to normal, new faces populate the area. While the Kenrith children try to reunite the land through their own means, a trio of adventurers are making their way up a tree. MTG’s Wilds of Eldraine is looking incredible so far. A myriad of Commander-worthy enchantment cards are getting reprinted, as well as new cards and mechanics which look ripe for exploitation. Dexerto has been given an exclusive card spoiler for Wilds of Eldraine, and it’s named Up the Beanstalk. MTG Wilds of Eldraine card spoiler: Up the Beanstalk Up the Beanstalk is an enchantment card costing 1G. It’s an excellent way to fuel your beefed-up and expensive spells in two of the draft archetypes revealed. This isn’t like other enchantments in its category, instead allowing you to draw a card whenever you cast a spell with a mana value of five or greater. It seems like it could be killer in a potentially slower format like draft. Currently, in Standard, there’s a string of dominant ramp decks, and Up the Beanstalk could fit right in. Mono-green players also have a wealth of options for ensuring this card starts working right out the gate. MTG’s Wild of Eldraine set launches on September 8 on paper, while the digital launch on Magic Arena and Online is happening on September 5. You can get access to the prerelease at your local game store from September 1 to 3. If you click on a product link on this page we may earn a small affiliate commission.
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MTG Wilds of Eldraine Enchanting Tales: Best Enchantment reprints – Dexerto
MTG Wilds of Eldraine Enchanting Tales: Best Enchantment reprints WOTC/Lena RichardsMTG’s Wilds of Eldraine Enchanting Tales brings some killer enchantment reprints, and we’ve brought you the best, divided by White, Blue, Green, Red, and Black. Wilds of Eldraine’s Enchanting Tales is shaping up to be one of the best bonus sheets in Magic’s recent history. While it can be a challenge for anything to live up to Strixhaven’s Mystical Archive, Enchanting Tales is rising to the challenge thanks to stylish art and incredible value. Many of the Enchantments seeing reprints in Enchanting Tales are powerful options that fans have long wished for easier access to. We’ll run through our picks for the best Enchanting Tales for each color, and let you know which cards you should be looking out for when Wilds of Eldraine releases. MTG Eldraine Best Enchanting Tales: White 1. Smothering Tithe Treasure Tokens have wasted no time in becoming a staple of many MTG strategies. Smothering Tithe mixes taxing your opponents with Token generation, allowing for an explosive amount of mana generation in a color that is notorious for otherwise taking a while to get going. Cards like the Hellkite Tyrant and Revel in Riches can win the game through Treasure alone. With the Tithe being significantly easier to acquire thanks to Enchanting Tales, Boros, and Orzhov may have gained wider access to easily achievable alternative win conditions. 2. Land Tax White can have significant struggles with ramp, and Land Tax does a lot of work to reduce those struggles. Once they actually have access to a hefty mana pool, White decks can be a real menace, with access to some of the best protection, Exile, and Enchantment effects in the whole game. Land Tax ensures that you are able to play land consistently on every turn. Paired with other White options like Archeomancer’s Map, it prevents its player from ever falling behind the curve. MTG Eldraine Best Enchanting Tales: Blue 1. Rhystic Study Blue already has access to the most reliable draw power in the game, and Rhystic Study is easily among the best draw cards ever printed. Taxing opponents for every card they play ensures that your hand will almost always be overflowing by the time your turns come around, hitting all your deck’s best options as early as possible. 2. Omniscience Omniscience’s prohibitive cost means that it’s not going to be the most reliably played option in Blue. But the sheer strength of its effect can be matched by few cards in Magic. With the proper protection, Omniscience is the last card you’ll have to pay for in any given game. With Blue’s access to incredible draw cards, you might just be able to draw and play as much of your deck as you like. MTG Eldraine Best Enchanting Tales: Red 1. Aggravated Assault If there’s one thing red loves more than the combat step, it’s a second combat step. Recent cards like Karlach, Fury of Avernus also allows Red players to double up on combat, but Aggravated Assault is more likely to stick around unless your opponent can get access to Enchantment removal. It also has the added bonus of allowing you to untap all your creatures outside of your turn, serving as an excellent defensive tool if you have the mana to spare. As soon as your board is set up, paying for Aggravated Assault each turn will drop opposing players’ life at a ridiculous rate. 2. Blood Moon An extremely punishing option that can almost single-handedly lock unlucky opponents out of the game. Nonbasic lands are a staple of multi-color decks, and – unless your opponent also happens to be playing red – Blood Moon makes them useless for anything other than colorless cost. Blood Moon is a tantalizing target for removal the second it enters the field, and it’ll make opponents’ lives that much harder as long as it sticks around. MTG Eldraine Best Enchanting Tales: Green 1. Doubling Season A costly choice – both in mana and money – Doubling Season’s true potential is unlocked in Commander. There, Doubling Season has more of a chance to build up its player’s reserves. Supercharging token generation and counter placement can cause many decks to gain an exponential lead that is extremely difficult to catch up to 2. Parallel Lives Another Token doubler, Parallel Lives’ effect is simply too powerful not to run in any green Token deck that can afford it. Four mana is accessible early without issue in green, and the payoff is well worth the price of admission. MTG Eldraine Best Enchanting Tales: Black 1. Necropotence Necropotence is one of MTG’s best draw options, with a slight catch, as befitting black mana. Although the wait can be a slight restriction, Necropotence effectively trades 1 life for 1 draw as often as its player would like. Considering that Lifegain is plentiful enough in black, Necropotence can quickly cause its player to grab the lead and run away with it entirely. 2. Grave Pact An incredible control card that relies on Black’s unparalleled graveyard interaction, Grave Pact can whittle down other players’ attempts to build up a field with very little effort. That’s not even mentioning its overwhelming power when used in tandem with zombies and other black recursion. Grave Pact can easily keep your opponents’ fields bare and leave them open for your attacks. That does it for the best Enchanting Tales that Eldraine has to offer, but Wilds of Eldraine is set to bring many new and powerful cards to MTG.
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MTG Wilds of Eldraine Commander decks get brief spoilers – Dexerto
MTG Wilds of Eldraine Commander decks get brief spoilers Summon flocks of Faeries or buff your creatures with the aid of the Wild Court, the choice is yours in the Wilds of Eldraine Commander decks. Wilds of Eldraine’s release is close at hand, and we’ll give you a look at what’s coming up in both of the set’s Commander decks. Fae Dominion is a Blue/Black Fairy Tribal (typal) deck, with plenty of tricks that befit the playful – but often cruel – nature of the fae. Virtue and Valor is Green/White, with a focus on enchanting and buffing creatures. We’ll walk you through the Commanders that await you in these exciting new decks. MTG Commander Deck – Fae Dominion spoilers Commander – Tegwyll, Duke of Splendor Tegwyll’s effects are perhaps more straightforward than one might have expected for a faerie commander. But his draw effect should provide plenty of value, and there’s no denying that his flat +1/+1 boost to other Faeries will come in handy, allowing you to quickly rack up damage with a wide host of fliers. Alt Commander – Alela, Cunning Conquerer Alela’s first effect goes hand in hand with Tegwyll, providing a constant stream of new Faerie creatures, providing you’re playing reactively on other players’ turns. And you should have no problem whatsoever doing so in blue/black. If Alela is played in place of Tegwyll as the deck’s commander, her goad ability will lead to a more technical, social-focused game than Tegwyll’s power plays. Wilds of Eldraine Commander Deck – Virtue and Valor spoilers Commander – Ellivere of the Wild Court Befitting the deck’s green/white identity, Ellivere is focused on buffing and swarming with multiple creatures. Roles will play a major part in the deck’s identity, and the prevalence of enchantments on creatures should lead to a huge amount of card draw for Ellivere. Alt Commander – Gylwain, Casting Director The set’s alt commander is Gylwain, Casting Director. While Ellivere equips creatures with a singular Role and generates value from attacking, Gylwain is less aggressive but provides more flexibility through a wider variety of Roles. Gylwain does not interact with tokens, but he’ll ensure that your non-token creatures are modified in exactly the way you prefer. Wilds of Eldraine’s commander decks release on September 8 and are available for preorder now. If you click on a product link on this page we may earn a small affiliate commission.
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MTG Wilds of Eldraine draft archetypes & signposts – Dexerto
MTG Wilds of Eldraine draft archetypes & signposts The world of Eldraine is making its return to MTG. Wilds of Eldraine deals with a wider fairytale landscape, which is shown off in Draft. One of MTG’s freshest worlds is making its return four years after Throne of Eldraine. Wilds of Eldraine sees the fairytale world reeling from the effects of the Phyrexian invasion, as well as the power vacuum left after the death of the royals. All of this appears to be shown off in the new archetypes coming to Wilds of Eldraine’s draft format. Things are quite simple this time around, with a clear indication as to what you need to go into. Signposts, however, aren’t fully known as the cards spoiled during the first preview are spread across mythic and uncommon. We’d hope for a few more uncommon creatures to really nail in the signposting for which archetype to go into. What we do know is, is that this set seems to heavily favor players going dual-colors. We’re sure that some players will bust this wide open and find something in it, but for now, during the serenity of the preview era, it’s more than enough. There’s lore flavor all over these archetypes, with each one bringing a bit more story than other sets. While we’re sure there’s a definitive list of MTG’s story-to-draft archetypes out there, these are quite on the nose (in a good way). What are the Draft archetypes of MTG Wilds of Eldraine? The Wild of Eldraine archetypes are as follows, with the current signposts also listed: Greta, Witch Hunter – Midrange Food (Black & Green) Without having seen any of the cards, this seems like your typical keep the enemy at bay, then swing for big damage after beefing up things with Greta. – – The Magical Misstep – Instant, Sorceries & Adventures (Red & Blue) Red and blue? Instant and sorceries? What a surprise. However, being able to cast them from the top of the deck with Johann seems like an excellent strategy. – – The Dark Piper – Rat Token Aggro (Red & Black) Make lots of rats and turn them sideways. It’s a favorite tactic of ours. Making them swing with deathtouch is just the cherry on top. – – Ruby & The Wolf – 4+ Power Creatures (Red & Green) It might seem stereotypical for the Red and Green combo to go all in on big fat creatures, but from what we’ve seen so far, it’s a viable strategy. – – Brawl at the Grand Ball – Aggro & Play two permanents (Red & White) One of the first to focus on a new mechanic, Celebration. As long as there are two or more permanents, be our guest and get a bonus effect. – – Enchanting Slumber – Faerie Typal & Control For whatever reason, Wizards has traded Tribal to Typal. Maybe because they retired the Tribal mechanic? Who knows. Either way, all those faeries are going to work synergistically, while you shut down the other player via Control methods. – – The Kingdom of Storms – Ramp to mana value 5+ (Blue & Green) Another stereotype for the color pairing, but ramping up to 5+ cards incredibly quickly should catch some players out. – – Pale as Snow – Bargain & sacrifice (White & Black) The new Bargain mechanic allows you to boost a spell by sacrificing an artifact, enchantment, or token. This archetype, as the description tells you, is all about exploiting that new mechanic. – – Armont & The Beasts – Creature enchantment (White & Green) On top of the new enchantments coming in the set, there are also Roles to now consider. This White/Green archetype could turn out to be one of the more powerful in the set – if the rest of the cards are up to the task – – The Frost Queen – Tap enemy creatures (White & Blue) Do you know what slows a game down? Blue/White Control. Do you know what makes things even better? A 4/4 creature that for 1 colorless mana can spawn its own 4/4 creatures by doing exactly what the archetype asks for. – – Of course, this is the best-case scenario for the Draft, but Wizards did give us a small glimpse at the true lot of uncommon signposts to gun for to complete your archetype. Here, we can see Neva, Stalked by Nightmares, for White/Black, and Obyra, Dreaming Duelist for Black/Blue. We also have Sharae of Numbing Depths, for White/Blue. We’ll update this as and when the next slew of cards come out – hopefully, some easier-to-get signposts will be included. If you click on a product link on this page we may earn a small affiliate commission.
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MTG Wilds of Eldraine best cards: what to look out for – Dexerto
MTG Wilds of Eldraine best cards: what to look out for MTG Wilds of Eldraine’s best card brings stories and strength in equal measure. We’ll help you sort the enchanting from the wicked and pick out the best new cards that the set has to offer. MTG’s Wilds of Eldraine is already making waves by bringing back powerful enchantments in its Enchanting Tales bonus sheet. But the set is far more than just old options with a new coat of paint. From versatile adventures to brand-new tutors and powerful game-enders, there are dozens of strong and flavorful new cards just waiting to be pulled in Wilds of Eldraine. We’re going to give you our picks for the best of the best and help you build up a fairytale force to be feared. 1. Beseech the Mirror At first glance, Beseech the Mirror might not seem all that special. After all, there are better, cheaper tutor options out there for those willing to pay. Especially in black, with Demonic Tutor offering a two-mana tutor for any card with zero downsides. But what makes Beseech the Mirror the best card in Wilds of Eldraine is that it not only tutors any card in your deck for a cost of four but that it puts that card directly onto the battlefield if the Bargain cost is paid. The targetted card can only have a mana value of four or less to be directly playable with Beseech the Mirror, but this isn’t a significant enough downside to curb the card’s power. There are so many cards of four-cost or less that can utterly change the game when they hit the field, and Beseech the Mirror just gave you easier access to any number of them. 2. Agatha’s Soul Cauldron Targeted graveyard removal every turn for an initial cost of two is already extremely useful, and that’s just the start of what Agatha can cook up with this cauldron. While the card may take a little while to kick into gear, it starts accruing value the second that cards begin to leave the field. Agatha’s Soul Cauldron offers a combination of making your abilities’ costs generic, negating opponents’ recursion, buffing creatures, and building up a stack of abilities across your board. This makes it one of the best cards you can find in Wilds of Eldraine, and comfortably the strongest Artifact. 3. Moonshaker Cavalry Any card that can reasonably be compared to Craterhoof Behemoth is bound to rank highly, and Moonshaker Cavlary certainly fits the brief. Bestowing all your creatures with evasion and a huge power boost makes an unanswered Moonshaker Cavalry extremely difficult to survive or recover from. The only thing holding Moonshaker Cavalry back from being a truly devastating Craterhoof equivalent is its mana cost. While green can acquire eight mana relatively easily, it takes a while longer for white to gather similar resources. Thankfully, with Wilds of Eldraine’s Enchanting Tales containing powerful white reprints like Land Tax and Smothering Tithe, Moonshaker Cavalry should have all the support it needs to have maximum impact and regularly close out games. 4. Virtue of Knowledge Panharmonincon-like ETB effects are becoming increasingly popular and widely printed in MTG, and Virtue of Knowledge brings this powerful ability to blue. Doubling ETB effects can make decks that rely on ETB triggers extremely difficult to deal with in little time at all. While Virtue of Knowledge isn’t the speediest spell with a mana value of 5, the Instant half it gains through being an adventure is much cheaper and still frequently useful. Providing early-game value through a specific copy, and runaway late-game boosts through its blanket ETB doubling, Virtue of Knowledge is as powerful as it is reliable. 5. Rowan, Scion of War An interesting and powerful new way of reducing cost and bringing out exceptionally powerful spells. Rakdos colors are hardly lacking in ways to inflict self-burn, and will happily pay the risky price to play spells for so much cheaper. Add in Treasure and other ways of stockpiling and generating mana in these colors, and Rowan, Scion of War will be able to facilitate huge, explosive plays with relative ease. Rowan is going to absolutely shine as a Commander. When paired with black staples like Bolas’ Citadel, Rowan can create huge gains in an instant. 6. Elusive Otter The Elusive Otter’s Instant side is a situational – albeit flexible – buff to creatures in a +1/+1 counter strategy, but it’s the combination of prowess and being situationally unblockable that really makes it shine. Even just one Elusive Otter can be a consistent source of damage that can be strategically boosted to slip through opponents’ defenses. Elusive Otter likely isn’t going to make too many waves in highlander formats, but there are many other applications for this cheap, tricky little creature. 7. Decadent Dragon Adventure was a powerful and flexible mechanic in Throne of Eldraine, and its inclusion in Wilds is already living up to that legacy. Decadent Dragon’s Instant half gives you a shot at stealing your opponents’ best cards before they even draw them, and its creature side is a perfectly respectable flier with good stats and regular Treasure generation. Anyone who’s had the misfortune of playing against Prosper, Tome-Bound will know that Rakdos players can absolutely run away with the game if allowed to rack up too much Treasure, and Decadent Dragon is the perfect enabler for most red/black Treasure strategies. 8. Syr Ginger, the Meal Ender Having a cheap, speedy, specific answer to Planeswalkers is a real treat. With a colorless cost of two, Syr Ginger can be run just about anywhere. Given the prevalence of Treasure, Food, and many other sacrificial artifacts, it can quickly grow to monstrous sizes. Syr Ginger’s instant-speed sacrifice is the icing on the cake, potentially getting you out of a jam with a huge boost of life. 9. Kellan, the Fae-Blooded Kellan is an adventure card with a clear, consistent game plan. He serves as a cheap, easy tutor for your best auras and equipment, and then makes the perfect target for equipping them once he comes out as a creature. Being able to stack your hand with your best equip options and then boost all your creatures as a side-effect of stacking them on Kellen makes this card an auto-include for any red/white deck with an equip focus. 10. Mosswood Dreadknight For a surprisingly low cost, Mosswood Dreadknight is an easily recyclable draw card, stacked on top of a creature with great early-game combat potential. Having a recursive blocker with trample can go a long way toward making the first few turns run that much smoother for green/black.
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MTG Wilds of Eldraine: Spoilers, release date & more – Dexerto
MTG Wilds of Eldraine: Spoilers, release date & more MTG’s return to the world of Eldraine digs further into the fairytale-inspired world. Let’s explore the Wilds of Eldraine, Magic’s next set. Magic is returning to one of its newest planes, Eldraine, for the first time since it debuted in 2019. While it was briefly featured in March of the Machine, we’re finally going to see the aftermath and repercussions of the Phyrexian invasion. The royals are dead. The world is changed and the two twins, Will and Rowan, have been desparked and seemingly taken over in their abrupt absence. This will also potentially be one of the first sets to include a new design ethic of reducing Planeswalkers down to just one per set. When is Wilds of Eldraine’s release date? The release date for Wilds of Eldraine is September 8. Previews and spoilers began on August 15, leading up to the launch of the set. Wilds of Eldraine will hit Magic Arena on September 5. When is prerelease for Wilds of Eldraine? Prerelease for MTG’s Wilds of Eldraine is set to happen on September 1-3, a few days before it launches. You’ll be able to play in your local game store’s prerelease events over the weekend. You can also pick up a prerelease pack from TCGPlayer if you can’t attend or don’t have a store nearby. Where to buy MTG Wilds of Eldraine As usual, aside from your local games store, plenty of places like Amazon and Best Buy will be stocking up on the upcoming Standard set. Wizards of the Coast are once again going all out, and releasing the following: Three types of boosters (Collectors, Set, and Draft) – Two Commander decks – A bundle – Starter kit – The Commander decks aren’t part of Standard and wouldn’t be able to be integrated into any of your decks. However, it’s a prime opportunity to start thinking about upgrades for the two preconstructed decks and maybe some shenanigans for the currently revealed cards. MTG Wilds of Eldraine spoilers So far, we’ve not seen all that much from the set, but the cards introduced do give us a lay of the land. It appears this time there’s a heavier emphasis on things like the various queens from fairy tale histories, as well as Ashiok being introduced into the world. The Planeswalker caused havoc in his stint during War of the Spark, exiling cards and generally being a nuisance. The latest iteration has already attracted some attention, with TCGPlayer sellers listing the card for $34. We suspect this will drop once the set releases unless there’s room in the Standard meta for a 5-mana Planeswalker. We should also be getting a new cycle of enemy dual lands (opposites on the color pie), helping with mana fixing with the ever-growing landscape of Standard. We also got a preview of cards not originally shown off to press: New mechanics come to Wilds of Eldraine: Bargain, Roles & Celebration The new mechanics from Wilds of Eldraine feature a new variation of Kicker in Bargain. This allows you to sacrifice an enchantment, artifact, or token for an added bonus. Celebration beefs you up if you play two or more permanents in a turn and Roles are new token enchantments that you can read all about in their own dedicated explainer: Reprints coming to WOE Interestingly, we’ve also been shown a small selection of reprints coming to the set. This includes Doubling Season and a few others we’ve just seen in Commander Masters. This will be more focused on Enchantments, rather than just a plethora of cards. Perfect for Commander, if you want to theme your deck around Eldraine. If you click on a product link on this page we may earn a small affiliate commission.
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MTG Walking Dead cards finally get in-universe versions – Dexerto
MTG Walking Dead cards finally get in-universe versions In 2020, the first Universes Beyond cards were released into MTG. These Walking Dead-themed cards haven’t been reprinted since the limited drop. MTG’s Walking Dead cards still have an air of controversy surrounding them. Originally introduced in 2020, the Rick card went on to become a staple of a Vintage and Legacy Humans-focused deck. However, the cards never saw a reprint after the initial run. After three years of waiting, the “Universes Within” versions of the Walking Dead cards have hit MTG. Contained in the packs of Wilds of Eldraine, these cards will be included via “The List”. This is a collection of curated reprints aimed to add “booster fun” when opening your packs. Not only is The List being included with the new MTG Eldraine set, but also Enchanting Tales, a series of enchantments from the history of Magic. The cards aren’t fairytale-themed, with them actually pulling from the world of Innistrad rather than Eldraine. This fits better than fairytales, as Innistrad is the gothic horror plane. Innistrad’s last visit, Midnight Hunt and Crimson Vow was released in 2021, with a werewolf and vampire theme. However, Wizards have withheld the cards until now for unknown reasons. Walking Dead x Secret Lair cards finally come to MTG proper The cards are functionally the same as their Walking Dead counterparts, with only the art and names changed. This wouldn’t allow players to circumvent the rules of four copies of cards in a deck, as the cards will be interchangeable as if they were exactly the same. Since the Walking Dead’s negative reception by MTG players, Universes Beyond has led to one of the best-selling sets in all of MTG’s history. The Lord of the Rings is now the second best-selling set, with the next few Universes Beyond sets to include Doctor Who, Fallout, and a full “tentpole release” with Final Fantasy.
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MTG: What is the Reserved List? – Dexerto
MTG: What is the Reserved List? MTG’s Reserved List is a curated collection of some of the most powerful cards in all of Magic’s history. We break down what it is, and why it exists. MTG has turned 30 years old, and the game is about to enter one of its weirdest periods of all time. Between MTG Universes Beyond introducing cards we’d never thought we’d see, the mainline game is equally getting stranger. MTG hasn’t always been a super well-oiled machine though. Its early days never considered that MTG would be around for 30 years, and so some of the cards from this era are exceptionally powerful, or no longer wanted in the game. The Reserved List is more than just Black Lotus and the rest of the Power Nine. Instead, it’s a collection of cards that will never be reprinted. Think of it as a contract between MTG players and Wizards of the Coast. It has no legal binding, but it’s just easier to avoid them entirely. Why was the Reserved List created? During the early days of MTG, players who had spent thousands on it “protested” at the possibility super rare cards would see endless reprints and cheapen their collections. Since then, it has changed considerably. In 2011, Wizards added the clause that they would never print any of the cards on the list in MTG’s premium or non-premium products. In 2010, an MTG Duel Deck pack was printed with a Reserved List card included. The backlash forced Wizards to add the 2011 clause. Cards on the Reserved List include things like Bazaar of Baghdad and until 2002, included Commander staple Sol RIng. Of course, it’s not all about gameplay for the Reserved List. Some cards featuring racist and religious depictions have been placed on the list, and even removed from Magic’s official “Gatherer” database. The Reserved List now ends at Urza’s Destiny (1999), with no cards added to it since then. While some cards hold serious power in the game still, like the Moxen, a lot of “outdated” cards are still limited from printing. Things like Selenia, Dark Angel hold no real value in the game anymore. They’re not explicitly “bad cards”, but don’t hold any value outside of the fact they’re on the Reserved List. That’s also the reason why they’ll probably never be removed from the Reserved List. Even though some of the cards can be found for a pittance on TCGPlayer and other stores, there’s still value in them for the collectors. What cards are on the MTG Reserved List? There are 573 different MTG cards included on the Reserved List. While some are easy to point to and find out, others still remain due to time. Nothing has been removed since 2002 either. While some cards will be recognizable, some might raise an eyebrow. Remember, MTG is over 30 years old at this point. Things fall through the cracks.
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MTG Universes Beyond: Doctor Who best reprints – Dexerto
MTG Universes Beyond: Doctor Who best reprints BBC/WOTC/DexertoMTG’s foray into the world of Doctor Who is packed with powerful cards old and new. We’ll run you through the best of the old and cover the top reprints in the set. With Universes Beyond: Doctor Who, Magic: The Gathering has put significant work into appealing to fans of the show and regular TCG players alike. With 200 new cards in the set, there is a whole heap of Doctor Who-inspired designs to pore over and enjoy. But what about the other 50 cards per deck? Well, thankfully, Universes Beyond: Doctor Who hasn’t packed the remainder of its deck space with filler and chaff. There are thematically resonant cards included with each pre-con, with several powerful and valuable options in each deck to boot! These are the best reprinted cards included in each Universes Beyond: Doctor Who Pre-con deck, from removal options to Commander protection. As Foretold Recently getting a reprint in Wilds of Eldraine, As Foretold may not shine when initially cast, but the longer the game goes on, the more impactful it becomes. Its initial cost-reduction only applies to your cheapest cards, but pretty soon it allows you to pull off huge value plays and still have mana to spare. Blue is a color with a wealth of options for slowing down the game’s tempo, halting your opponents’ biggest plays in the tracks, and giving you time to build up to your own. If you can keep the game running for long enough, As Foretold will allow you to cast your most impactful spells completely free of charge. Beast Within Green has always been one of MTG’s most reliably powerful colors, but it has often struggled in terms of targeted removal. Using Fight can be the way to go when looking to destroy your opponent’s creatures, but Beast Within offers a cheap and flexible alternative. Destroying an opponent’s creature for a cost of 3 is a very fair trade, especially in a color as mana-rich as green. While they may get a vanilla 3/3 in the bargain, that’s very little compared to removing what could be their strongest threat on the board. Lightning Greaves A staple of the Commander format where protecting your Commander is often paramount. Too many decks fall apart when their Commander is subject to repeated removal, and Lightning Greaves’ protection from targeting and free equip cost will keep your key cards around for that much longer. What’s more, Lightning Greaves’ haste-granting allows your tap effects and biggest threats to come into effect as soon as they hit the field, greatly speeding up your overall game plan. There are few Equipment cards in MTG as universally useful as Lightning Greaves, and Universes Beyond: Doctor Who’s Commander decks greatly benefit from its inclusion. Farewell Six mana is a reasonable price for a boardwipe, and very few come with as much choice baked in as Farewell. With options ranging from creature destruction to field-wide enchantment removal, Farewell will let you assess which card type is causing you the most problems and then utterly wipe out that problem. Farewell’s exile effect handily gets around destruction protection, making it all the more likely to resolve exactly as you plan. When attached to one of the most well-known – and arguably infamous – scenes in Doctor Who’s revival era, Farewell is sure to be a card that will stick around in players’ memories. Slow Land Cycle While this is technically a small selection of cards and not a single pick, the Slow Land Cycle is an irreplaceable part of many players’ mana base. While they may seem somewhat restrictive in an opening hand, Slow Lands come in untapped more often than not, which is a rare feat for a dual-color land. Almost a necessity for multicolor decks, the Slow Lands are sure to be snapped up by a wide variety of MTG players, even those that would otherwise have no interest in Universes Beyond: Doctor Who. If you click on a product link on this page we may earn a small affiliate commission.
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MTG Thunder Junction’s lethal lizard Commander bribes opponents’ creatures – Dexerto
MTG Thunder Junction’s lethal lizard Commander bribes opponents’ creatures WotCMTG’s Outlaws of Thunder Junction set has brought in a new Mercenary Commander that rewards paying off and stealing opponents’ creatures. Laughing Jasper Flint is an instantly iconic MTG Commander card that makes full use of Outlaws of Thunder Junction’s new Outlaws subtype. Outlaws group together several types of creatures like Pirates and Mercenaries, building up support for each. Laughing Jasper Flint specifically boosts Mercenaries, and does so in a powerful and flavorful way. Laughing Jasper Flint powers up a fun MTG strategy that is sure to annoy and amaze other players at the table in equal measure. When your Upkeep phase begins, you exile the top X cards of an opponent’s deck of your choice. The value of X is equal to the number of Mercenaries you control. Additionally, you can cast any of those exile cards until the end of the same turn, using mana of any color. What makes this Commander creature work so well is its passive ability. When Laughing Jasper Flint is on your field, all creatures you control but don’t own gain the Mercenary type in addition to their other types. Through this, Jasper’s theft ability grows exponentially more powerful the more creatures you snatch from opponents’ decks and bring over to your side. As well as functioning as a great Commander in their own right, Laughing Jasper Flint fits right in among some of the most popular Commander decks around. It’s a running joke among the MTG Community at this point that seemingly half of all Rakdos (red and black mana) cards fit in a Prosper, Tome-Bound deck. But the jokes exist for a reason: Prosper is a historically excellent Commander, packing value generation and huge potential bursts of damage. Right on cue, Reddit commenter Leklor had this to say in response to Laughing Jasper Flint’s reveal: “I would like to point out that Prosper is a Warlock, therefore an Outlaw, and therefore yes, this is yet another card to add to your Prosper deck.” Being in on the joke, Reddit user NihilismRacoon replied: “Thank God, I was slightly worried there was a Rakdos card that did in fact not go in Prosper.” The Outlaw type is an aspect of MTG Outlaws of Thunder Junction that is set to go down a treat with fans. Grouping together several iconic creature types that could definitely do with support like Pirates, Warlocks, and, of course, Mercenaries. With Laughing Jasper Flint as a dedicated Mercenary Commander, this type is ready to break out of MTG obscurity once again.
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MTG unbans first Modern card in 4 years but Pioneer players want more – Dexerto
MTG unbans first Modern card in 4 years but Pioneer players want more Wizards of the Coast have released their latest MTG update and, while Modern and Legacy saw unbans, Pioneer still has to wrestle with its meta. Magic: The Gathering’s Modern format is a wildly expensive, but incredibly interesting part of the game. The Modern format takes in nearly everything the game has done since Eighth Edition (June 2003) and lets players sift through the game’s history for the best cards making for a superb and varied way to play. However, MTG’s Modern format hasn’t seen an unbanning of cards since 2019. While the unbanning of Preordain might seem inconsequential, to those deeply invested in the format, it’s huge news. Why was Preordain banned in Modern? Preordain was banned in 2011 to curtail the rise in a particular deck. Also banned was Ponder, both of which let you draw cards for a single blue mana. This makes the games increasingly quick, as well as locking the opponent out from interacting in the game. Modern’s biggest issue for years is that it was fast, with no wiggle room for mistakes or experimentation. The format doesn’t ‘rotate’ out its cards, instead banning those that appear more frequently. Why did MTG unban Preordain? In an announcement blog, Wizards of the Coast explained why they were unbanning Preordain from the Modern format, attributing the decision largely to the changes to the game after Modern Horizons was introduced. Modern Horizons is Magic’s straight-to-Modern set, with it skipping the usual inclusion in Standard. After Standard ‘rotates’ cards out, the sets then continue life in the wider game. Modern Horizons doesn’t bother with this, instead injecting Modern with a new batch of reprints and cards. As Wizards said, “It was a goal of those releases to offer powerful options to stop your opponents’ combos and play longer, more interactive games.” Modern Horizons has changed the Modern format to the point that what was once considered a problem, no longer is. This is usually through new answers or a general creep in the overall power available. As a result, WotC said, “We believe that Preordain will do more to boost fairer blue decks rather than simply increase the consistency of combo strategies.” The unbanning of Preordain means that WOTC is seriously considering the landscape of Modern for the first time in a few years. MTG addresses the unbanning and LotR cards Another part of the reason for unbanning is to “give something back to Blue-Red Murktide”, a deck that has fallen out of favor with the community since the release of The Lord of the Rings. The crossover set brought a card, Orcish Bowmasters, which has dominated deck building since its launch. It was included four times in the winning deck of the MagicCon Barcelona tournament. Speaking of Lord of the Rings, Wizards said that they were concerned going into MagicCon that the meta will be dominated by The One Ring. Requiring no specific color to play, and only offering benefits to players, The One Ring is now going to be monitored for “the long-term” as WOTC determines how fun it is: “We aren’t taking action against any cards from The Lord of the Rings: Tales of Middle-earth today, we do want to be clear that these cards are on our radar.” “Similarly, Orcish Bowmasters has done a substantial amount of work to suppress one-toughness creatures in the environment, to the point where Ragavan, Nimble Pilferer isn’t seeing much play in the format outside of Rakdos Evoke.” MTG Legacy unbans Mind’s Desire However, the story of unbanning doesn’t end there. Legacy, one of MTG’s most expensive formats, sees more bans than most formats. However, along with the latest news Wizards revealed that, Mind’s Desire, is now unbanned. This card was banned way back in 2003, and the unbanning of it is to fuel combo-loving players, who want something to either continue their string of moves or kick off an amazing turn. Magic’s Pioneer fans are fed up with Karn Though, it’s not all love for the ban announcements, as Pioneer players feel left out. Currently, Pioneer players are having to deal with Karn, the Great Creator. According to comments on the MTG subreddit, there’s a split between players saying that it’s fundamentally ruining the format. Others are saying those players just need to get better. Pioneer has seen no bans, and one player said that it felt as if it has been “abandoned”. Others concurred, saying that the presence of Karn has ruined any new strategies from forming. Karn currently resides in a mono-green devotion deck. Mono-green devotion is tearing up the meta The gist of the deck is to build up mana quickly, and then use Karn’s ability to pluck artifact cards from “outside the game” to take out the other player. Karn also locks out artifacts from using their “activated abilities”, leaving some decks without the means to properly work. Another user said “There’s no way they tried to justify no changes in Pioneer by claiming it’s a healthy format. “[Mono-green] is a very dominant deck and a big part of why is this stupid card that lets it have answers to the entire meta while also being a combo enabler on its own.” Another mentioned that the meta is now getting “boring”, as there’s no mix-up in the matches played. Whether Wizards listen to those yearning for the fledgling Pioneer format to see changes is something we don’t expect to happen for another month. However, bets on Orcish Bowmasters being canned are high on the list. If you click on a product link on this page we may earn a small affiliate commission.
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MTG The Ring Tempts You explained: How it works – Dexerto
MTG The Ring Tempts You explained: How it works WOTCThe Ring Tempts You often MTG’s The Lord of the Rings: Tales of Middle Earth set. We’ll show you how to best wield the dark power of Mordor. The Ring Tempts You is the signature mechanic of MTG’s The Lord of the Rings: Tales of Middle Earth set. With such a heavy thematic link to LOTR, it is extremely unlikely for the mechanic to recur in other sets. All the better to get used to The Ring Tempts You now, while Tales of Middle Earth is experiencing overwhelming popularity. How The Ring Tempts You works in MTG When you play a card with The Ring Tempts You as an effect, you first get an Emblem called The Ring, provided you don’t already have one. Then, the emblem progresses to its next stage, one of four, and you choose a creature to either become your Ring-bearer or stay as your Ring-bearer if they are already in that role. Nothing in MTG – short of removing a player from the game – can get rid of an Emblem, so once you have The Ring, you can be sure it’s sticking around. The Ring’s abilities The Ring Tempts You grants abilities with a heavy combat focus, providing bonuses for attacking with your ring-bearer such as evasion, card draw, destruction and finally burn damage. Every subsequent time The Ring Tempts You activates, it provides extra abilities for your Ring-bearer. The progression through the ability stages is permanent; when a new creature becomes the Ring-bearer, it does not start again from the first stage. The four effects are as follows: Your Ring-bearer is legendary and can’t be blocked by creatures with greater power. – Whenever your Ring-bearer attacks, draw a card, then discard a card. – Whenever your Ring-bearer becomes blocked by a creature, that creature’s controller sacrifices it at the end of combat. – Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life. – Best uses of The Ring Tempts You The Ring Tempts You’s final ability is extremely strong, dealing unblockable damage and wiping out a good chunk of the opponent’s life before blockers are even declared. But, while it is a useful ability overall, it is markedly, less potent in games with higher overall life totals like Commander. There, it can be more useful to focus on the earlier evasion and card-draw elements, rather than burning through resources to reach the final stages as quickly as possible.
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MTG The One Ring has been pulled and graded – Dexerto
MTG The One Ring has been pulled and graded PSAOne lucky player has found The One Ring card and has already had it graded by PSA. The One Ring is MTG’s first major serialized chase card. Magic: The Gathering’s latest set based around The Lord of the Rings has a unique one-of-one card based on The One Ring. While the card is exactly the same fundamentally as the card featured in the set, this has caused a fervor around the game like never seen before. Now, it has been found. A local game store, Maximum Cards, told Dexerto that it was one of their customers: “It was pulled by one of our customers, but it was not pulled in our store.” Maximum Cards said that the player had to acquire “legal representation” and it had just finished the grading process today: “It was taken, he acquired legal representation who then had it taken down to PSA and had to grade it in person. “It has just finished the grading process.” Maximum Cards is now requesting any interested parties, should contact them directly. Prior to this, chase cards, which were often seen as highly playable in the game, would fetch a lot of money on the secondary market. Fetchlands, which you’d sacrifice to go find any basic land that fits the card’s rules, would gain you a major advantage in games. Outside of this, MTG’s Black Lotus has seen sellers earning well over $500, 000 on auctions and became known as one of the rarest, most powerful cards in all of MTG. Aside from this, the Power Nine (which includes Black Lotus) are often the most expensive cards in the game. Now, after a series of upping the ante, collectors now know that MTG’s The One Ring is now out of the wild and in safekeeping. While the player still remains anonymous, it has fetched a prestigious Nine rating from the PSA and is encased in plastic. The card has drawn such attention, that streamers like xQc and Mizkif have spent hundreds of thousands on packs to find it. Meanwhile, collectors like Dan Bock originally offered to pay $100K, or a trip to a volcano to throw it into. This was quickly demolished and the current asking price sits at $2 million. Famous players that want the card also include Post Malone, who is known to love the game so much, that he has recently had his own limited-themed cards. It’s not yet known if the card will be sold off, but as there’s a lofty price on it, it could happen in private. If you click on a product link on this page we may earn a small affiliate commission.
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MTG The Lost Caverns of Ixalan: Commander decks and mechanics – Dexerto
MTG The Lost Caverns of Ixalan: Commander decks and mechanics WOTC/Jason RainvilleMTG The Lost Caverns of Ixalan is gearing up for release, and we’ll introduce you to each of the four Commander decks and how they’re going to play. MTG’s latest set – The Lost Caverns of Ixalan – is mere weeks away. Alongside the full set release, four Commander decks focused on Ixalan’s major factions will soon be available for players to collect and clash with. We’ll walk you through each of the factions represented in these Lost Caverns of Ixalan MTG decks, their Commanders, and the strategies they promote. MTG Lost Caverns of Ixalan Decks and Commanders Ahoy Mateys – Admiral Brass, Unsinkable Making use of Lost Caverns of Ixalan’s new Finality Counters, Admiral Brass, Unsinkable finally gives MTG’s pirates the boost they deserve. Previous pirate strategies have utilized a motley collection of effects, often revolving around treasure tokens and card theft. Admiral Brass, Unsinkable will hopefully allow pirate decks to move in a more focused direction. Admiral Brass allows you to return a pirate card from the graveyard every turn, triggering any ETB effects they may have and granting them haste to serve as an immediate source of damage and pressure. The Commander’s effect ensures that your pirate forces are never gone for good, and will synergize well with self-mill effects, allowing you to pitch your best pirates to the graveyard and summon them up for free. Blood Rites – Clavileño, First of the Blessed Rather than introducing any of Lost Caverns of Ixalan’s new mechanics, Blood Rites focuses on synergies between two of black mana’s strongest and most iconic creature types. The deck’s Commander is Clavileño, First of the Blessed, and he brings a unique sacrifice strategy to MTG’s vampires. Marshaling his dedicated forces into battle, only to sacrifice them for greater gain, Clavileño turns Blood Rites into an aggressive deck with an excellent value-regaining ability, converting creature loss into an even more powerful asset. With The Lost Caverns of Ixalan’s vampire god Aclazotz revealed, there’s space to upgrade this pre-constructed deck by introducing these bloodsucking zealots to their deity. Explorers of the Deep – Hakbal of the Surging Soul Merfolk is a particularly potent creature type in MTG, easily ranking among Ixalan’s strongest. While previous merfolk commanders have focused on straightforward typal boosts, Hakbal of the Surging Soul takes things in a direction more suited to the Lost Caverns set. Explore is a major returning mechanic in Lost Caverns of Ixalan, and Hakbal deploys it to great effect. In providing board-wide Explore effects to all of your merfolk, Hakbal draws on the +1/+1 counters that have allowed merfolk to succeed in the past, while also providing the option for speedy land ramp. In focusing on both mana production and +1/+1 Counters, the Explorers of the Deep deck keys into green/blue mana’s strengths, and will very likely be a powerhouse of a deck on launch. Veloci-RAMP-Tor – Pantlaza, Sun-Favored Dinosaurs are a beloved creature type in MTG, and many players will be happy to see their return alongside the Jurrasic World crossover cards. While there have been many powerful MTG Commanders for dinosaurs in the past, Pantlaza takes things in a new direction. Discover is one of Lost Caverns of Ixalan’s most potent new abilities, and Pantlaza gives you reliable access to it. Veloci-RAMP-Tor does just what it says on the box, providing a ramp and quickly building up an unstoppable board of Dinos. Using Pantlaza to dig through your deck every turn, unearth powerful cards, and cast them for free will quickly put you ahead of the rest of the table.
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MTG The Lost Caverns of Ixalan unveils its vampire god – Dexerto
MTG The Lost Caverns of Ixalan unveils its vampire god WOTCOne of the most anticipated cards for MTG The Lost Caverns of Ixalan has been revealed, bringing a real power boost to the set’s vampire faction. The bat god Aclazotz is a crucial figure on the MTG plane of Ixalan. While they stuck to the shadows and didn’t make an on-card appearance in the original Ixalan set, the vampiric Legion of Dusk’s devotion to their god has shaped many of the plane’s conflicts. Aclazotz, Deepest Betrayal is one of the most important cards revealed for The Lost Caverns of Ixalan so far. We’ll walk you through how Aclazotz works and why this god is so important to the plane and set. Aclazotz mechanics Like the other gods of Lost Caverns of Ixalan, Aclazotz does not come with the typical Indestructible effect associated with MTG Divinity. Instead, the card flips to its other side on destruction, with a possible return to its front side once specific conditions are met. Aclazotz is perhaps the easiest god to return to its full might of all, as the conditions for doing so are handily set up by Aclazotz’s front face. Ixalan’s gods embody and supercharge some of their associated color’s iconic mechanics and Aclazotz is no different. Ojer Axonil provides a boost to burn damage, Ojer Taq multiplies creature token production, and Aclazotz- befitting black mana – focuses on a discard strategy. Whenever Aclazotz attacks – which, as a flying creature, should be often – each opponent discards a card from their hand. If an opponent is unable to discard, you draw a card, ensuring that resources are always flowing in your favor, even when other players are top-decking. As the sweet, poisoned cherry on top, Aclazotz, Deepest Betrayal creates a 1/1 flying bat token whenever an opponent discards a land card. Who are the Legion of Dusk? A nation of vampire aristocrats and conquistadors, the Legion is literally draining the plane of Ixalan of its lifeblood and resources. Hungry for kill and conquest, the Legion serves as an antagonistic force to all other factions of The Lost Caverns of Ixalan. Some of their most zealous members are in thrall to Aclazotz. With splinter factions breaking out across the Legion following the Phyrexian invasion, Aclazotz’s devotees will seize the chance to venture to the plane’s core and see their god ascend. Why Aclazotz the vampire god is important A towering bat-like figure, Aclazotz is more worthy of fear than devotion, but it inspires both in its followers. Aclazotz was imprisoned in the core of Ixalan for a time, but the expeditions of Lost Caverns have led to the god’s unsealing. Free and capable of granting demonic power, Aclazotz will likely play a crucial role in any further Ixalan stories.
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MTG Standard meta decks: Best, budget & more – Dexerto
MTG Standard meta decks: Best, budget & more The MTG Standard metagame is somewhat varied at the moment, but what are the best five decks for you to rank up in Arena and at the game shop? The Standard format is in a good place at the moment. While grinding it out on Magic Arena or over on paper might make it seem like a bit of a slog, it’s actually varied enough that there’s no real chance of getting bored. In our time since the bannings in May, we’ve found a reduction in annoyances. Even with MTG’s Standard metagame still plagued by cards like Sheoldred, The Apocalypse (starting at $66.45 on TCGPlayer), it’s not like we’re entirely out of options to rid the card from the board. Though, Black in some form or another is the dominant force at the moment. Even with Meathook Massacre now banned, there’s still enough removal and shenanigans to cause a scene. We’re using a mixture of sources, and from the looks of things, black features in about 4 of the five decks we’ll be recommending today. Of course, rogue decks and the like are also still viable in all of MTG. Magic is partially about giving creativity to players who want to poke around at the game’s many intricate systems. Best Standard deck in MTG: Dimir Midrange Dimir Midrange is currently the top deck in MTG Standard according to the various sources we’ve looked at. The deck combines ensuring opponents are locked out of their game through removal and counterspells. On top of this, Liliana of the Veil and Kaito Shizuki, the two Planeswalkers featured in the deck, interfere with player plans in different ways. Liliana ensures that players are constantly discarding cards, limiting access to their deck. Meanwhile, Kaito ensures you have a semi-steady stream of cards through his +1 ability, and his -2 gives you a neat 1/1 ninja to deal unblockable damage. Nearly every player appears to be including a mix of Sheoldred, The Apocalypse, Tenacious Underdog, and Evolved Sleeper. Some lists appear to be including Gix, Yawgmoth Praetor, and Faerie Mastermind, but this is up to you whether you go this route. We like using Misery’s Shadow in place of Gix. This ensures that players who want in on goodies from their graveyard will be out of luck, as they’re all going into exile. A large part of its success stems from not only Sheoldred being a heavy hitter with an incredible ability, but also the plethora of removal options currently in the game. Cut Down, Go for the Throat and more are all available, bringing cheap removal to your games. Best budget Standard deck: Mono-Red Aggro The best budget Standard deck is Mono-Red Aggro. This deck is quick, feisty and relies on you maintaining that steady stream of damage over the course of the game. There are a few variations, but all of them appear to be including Monastery Swiftspear. With the deck being led by Monastery Swiftspear, games can get utterly ridiculous as it starts doling out massive damage as your resources increase. There’s also a big focus on Phoenix Chick being brought back from the dead. The 1/1 creature might be puny in a fight, but dishing out damage with Lightning Bolt or Play with Fire, means that once it’s in combat and being blocked, it could very easily topple irritating creatures on the board. The deck has some variations, depending on your collection. As far as we can see though, you want that Swiftspear as an automatic inclusion. According to MTGGoldfish, Feldon, Ronom Excavator, and Bloodthirsty Adversary are the only other creatures that 90% or above of players include in the deck. MTG Standard meta decks Outside of budget and top-tier MTG decks, the others we’ve been toying with and found work especially well include Azorius Soldiers. Azorius Soldiers This Blue/White deck makes for an excellent alternative option for a budget deck but is also incredibly powerful if it’s allowed to get to top speed. It’s full of cheap creatures, so a few missed land drops won’t hurt you. It’s also packed with synergy, so you can add or remove different parts you might not have and still have a functioning MTG deck. Slapping down Resolute Reinforcements and getting a token soldier, only to return with Zephyr Sentinel (all while in your opponent’s turn, thanks Flash!) is great fun. If you don’t have all the pieces, a super-budget version could include Yotian Tactician. It’s a little heavier in cost, but having +1/+1 on all other soldiers you control can do some serious hurt. 5-color/4-color Ramp While it is starting to fall off a little, Ramp is another key MTG Standard deck. This splashes all five colors, or four colors, depending on which deck you look at. However, the key component is Atraxa, Grand Unifier. This card costs 3GWUB, which doesn’t matter when you’ve cheated out enough land cards to own a full estate. Everything in the deck is to get Atraxa out as fast as possible. Plus, once you’re done with the ramp portion, those Herd Migrations can crack out up to five 3/3 beast tokens to really drive home the win if the 7/7 Atraxa with flying doesn’t do it first. Mono-Black Midrange The last MTG deck we’ll feature is Mono-Black midrange. Again, Sheoldred shows up, as does Liliana. This deck hits all the same notes as any other midrange deck. Keep the other player at bay, while you try to swing in for lethal damage. It’s full of removal and tricks with creature abilities. It’s relatively basic in terms of difficulty to pilot, but as long as the other player is kept out of your way, you should find it pretty successful. If you click on a product link on this page we may earn a small affiliate commission.
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MTG Standard explained: Legal, banned cards & rotation – Dexerto
MTG Standard explained: Legal, banned cards & rotation Standard is MTG’s easiest way to learn the ropes of the game, but also one of its most competitive. Here’s everything you need to know about it. Out of all of Magic, Standard is the most regulated. It’s the core mode of Magic Arena, and it’s often the center of tournaments. It’s also somewhat unique among MTG formats, in that it features a rotation of cards. MTG Standard explained Standard is Magic’s main format, even if it isn’t the most popular. It’s a fairly ‘standard’ method of play, with no extra rules to take note of. You and another player will sling spells until one loses. It is a constructed format, so you build a 60-card deck and in Best of Three matches, you also use a sideboard. In Magic Arena, there are plenty of players in Best of One, which is a much faster format. What’s a sideboard in MTG? A sideboard is an extra 15 cards that act like reserves. You might swap some cards out in-between games to try to solve an issue the opponent presented. Standard deck building You build your deck from the pool of cards currently ‘legal’ in Standard, which changes based on bans and current rotation. You want at least 24 lands for consistency, but you can cut these depending on your deck’s needs. Just don’t go below 20, because otherwise, you might never draw the cards needed to run your deck. Other than that, you can choose how many creatures or other spells go in. We recommend trying to hit a “curve” so that your deck isn’t lopsided with too many low-cost or high-cost cards. Standard, unlike Modern or Commander, features both rotation and a ban list. In non-rotating formats, Wizards will ban cards to get around stagnant or broken metas that players have come up with. In Standard, if something breaks the game, it’ll get banned or Wizards might even wait it out until it ‘rotates’ out of the game. Standard actually comes from the early days of the game, when Wizards began to introduce rotation in hopes of a healthier game (and selling more cards). Magic was split into two, Type 1 and Type 2. Type 1 became Vintage, while Type 2 became Standard. Eventually, other formats were introduced. What is rotation? Rotation sees older sets leave the available pool of cards, and used to happen on a yearly basis. Now the window has been extended to allow for a three-year cycle, allowing the pool to be much bigger and also means that you and I don’t need to buy all new cards so soon. What’s in Standard? What cards are banned in Standard? As of right now, only a few cards are banned in Standard: Fable of the Mirror-Breaker – Invoke Despair – Reckoner Bankbuster – The Meathook Massacre –
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MTG Standard bans bring much-needed changes to stagnant meta – Dexerto
MTG Standard bans bring much-needed changes to stagnant meta Dmitry Burmak/Wizards of the CoastMagic: The Gathering’s latest Standard bans should bring a refresh to the meta, as Standard moves to a three-year rotation cycle. In the first big major banning since announcing that MTG’s standard format would be going to a three-year cycle, it seems Wizards of the Coast has heard fans’ complaints loud and clear. After a lengthy Standard season filled with similar cards and strategies, Wizards is kicking out some of MTG’s most pesky cards. Which cards are being banned in Standard? Fable of the Mirror-Breaker // Reflection of Kiki-Jiki – Invoke Despair – Reckoner Bankbuster – For those playing the paper game, it goes into effect right now and will be updated on MTG Arena tomorrow. Some fans have been complaining about the stale meta of Standard for some time now, which was exacerbated by the recent Pro Tour Minneapolis. The tournament’s top eight decks were half variations on Rakdos Midrange (Black and Red), with another Rakdos Reanimator rounding it out. All the cards being banned appear to be trying to curtail this from continuing. The top two players were Nathan Steuer (Rakdos Midrange) and Cain Rianhard (Rakdos Reanimator). Rakdos decks have been plaguing the game for some time, as it builds upon some of the best cards currently available. Meanwhile, in MTG Arena, 28% of decks were Rakdos Midrange. MTG’s new Standard cycle hit with first card bans MTG has moved to a three-year cycle for its rotation, where Standard cards are moved out of being legal. This is the first major change to the rotation since its introduction, which came about with Standard, then called Type 2. Previously, every two years Standard would rotate, along with mechanics and sets, or in earlier years, blocks of cards would rotate out. It has gotten a little more complicated with Alchemy on Magic Arena, which will still remain on the old two-year cycle. The next time MTG will rotate its Standard sets will now be in 2024. It’s assumed that with The Lost Caverns of Ixalan, releasing in November, that rotation will happen around that time as per usual. MTG’s 2024 rotation will now see Innistrad: Crimson Vow, Midnight Hunt, Kamigawa: Neon Dynasty, and Streets of New Capenna all leave the pool.
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MTG spoilers: D&D Honor Among Thieves Secret Lair cards confirmed – Dexerto
MTG spoilers: D&D Honor Among Thieves Secret Lair cards confirmed The latest Secret Lair featuring D&D Honor Among Thieves characters has now launched after leaking in Singapore. Wizards of the Coast are on some kind of tie-in roll with Magic: The Gathering recently. Not only have they seen massive success with the upcoming The Lord of the Rings set, but are now linking their two top franchises together once again. Originally potted in a Singaporean Facebook advert, the recent Dungeons & Dragons movie is getting some Secret Lair Magic cards. They all feature the actors from the film, including Chris Pine as Edgin the Bard. The cards are all entirely unique, similar to how The Walking Dead cards were in 2019. This caused a backlash, but Wizards has pledged to ensure that these limited, mechanically unique cards are reprinted in Magic flavor in the future. However, we’re still waiting on The Walking Dead cards to get a proper MTG makeover and the only way to acquire them right now is second-hand. MTG spoilers: Dungeons & Dragons: Honor Among Thieves cards Each of the Honor Among Thieves cards features the main characters of the movie, and mechanics from across Magic’s history. This includes rolling a d20 from the D&D set, Adventures in Forgotten Realms, and Goad from Conspiracy (2016). D&D: Honor Among Thieves cards coming to MTG You’ll find the following in the Secret Lair drop: The Dungeons & Dragons movie has been received rather well, with our own review calling it “a charismatic joyride for all D&D fans”. All we’re excited about is having Hugh Grant on a MTG card. Wizards latest Secret Lair featuring the D&D characters launches today and costs $49.99 for foil cards. If you click on a product link on this page we may earn a small affiliate commission.
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MTG Shroud explained: What it is & how it works – Dexerto
MTG Shroud explained: What it is & how it works WOTCShroud is a powerful protection ability from Magic’s earlier years that prevents permanents from being targeted. Removal is a key part of Magic: The Gathering’s gameplay. Many decks would be unstoppable far too quickly if allowed to build their board unanswered. But that doesn’t mean it hurts any less when a key combo piece of yours is taken off the board as soon as it enters. That’s where Shroud comes in, providing your permanents with an extra layer of defense. How Shroud works in MTG When Shroud is activated, the permanent or player with Shroud cannot be the target of spells or abilities. This includes the caster’s spell and abilities, as well as its opponents. The source granting Shroud must be removed in order for that permanent or player to be targetable again. Shrouded creatures are still vulnerable to non-targeting removal options like board wipes. Shroud in MTG today While initially a crucial component of any deck looking to keep its most important cards safe, Shroud no longer sees the level of play it once did. This is because Shroud has been replaced by a succession of other protection abilities, and now only appears on older MTG cards. Hexproof is an alternative to Shroud that only prevents opponents from targetting the Hexproof permanent, allowing its player to still interact with the card and add their own effects. Ward is a more recent ability that counters a spell targetting the warded permanent unless the spell’s caster pays a certain cost, from mana to life. With these new alternatives, Shroud is no longer such an overwhelming powerhouse of an ability, but it still crops up fairly regularly thanks to the enduring popularity of protection cards like Lightning Greaves in the Commander format. If you click on a product link on this page we may earn a small affiliate commission.
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MTG pre-ban proves Modern Horizons 3 cards too strong for Pauper – Dexerto
MTG pre-ban proves Modern Horizons 3 cards too strong for Pauper WotCAhead of MTG Modern Horizons 3’s launch, Wizards has announced that the card Cranial Ram will be banned in the Pauper format. This Rakdos Equipment can be cast for BR and can give Creatures a huge power boost when running multiple Artifacts. The Pauper format is beloved by many players for cutting down on the costs inherent in TCG play. Without having to constantly search for the best Rares and Mythics, Pauper makes Magic much more accessible, focusing primarily on Common cards. As a result, Pauper’s ban list is a very different beast to that of other formats, with comparatively less powerful cards being taken into consideration. Cranial Ram is a callback to the classic Artifact Cranial Plating. Where that card gave a power boost with an optional cost to equip at Instant speed, Cranial Ram also takes inspiration from Nettlecyst, creating a 0/0 Creature that is equipped with this card right away as it ETBs. By combining some of the best aspects of previous Artifact Equipment, Cranial Ram is a highly powerful card, especially for common rarity, and that puts it into direct consideration for Pauper players. So, why was the unprecedented decision to ban a card ahead of release for Pauper made? As explained by principal MTG designer Gavin Verhey, thanks to the abundance of cheap Artifacts and Artifact Lands available in multiple Magic formats, Cranial Plating has long been a menace. All That Glitters was recently banned for having a highly similar effect, as is the case with Cranial Ram. Additionally, while Cranial Ram’s power is slightly tempered in comparison to Plating due to its increased equip cost and lack of Instant-speed equip, coming in attached to a Creature is enough to offset this and make the cards comparable in power. With several important Pauper events taking place shortly after Modern Horizons 3’s launch, the decision was made to enact the pre-ban and prevent the format from being so heavily weighted in Cranial Ram’s favor. As the name suggests, Modern Horizons 3 is a set designed with the Modern format in mind. While this may be the case, a significant number of cards in each set are tailored to the ever-popular Commander format, and other forms of play like Pauper have to adapt to Horizons sets’ powerful support too. While Cranial Ram is the only Modern Horizons 3 card to be banned in Pauper ahead of the set’s release, it’s far from the only high-power Common launching in the set. Accursed Marauder pushes sacrifice effects forward by ignoring token Creatures and coming in for 2 mana rather than the 3 usually associated with its table-wipe effect. It’s hard to argue against accusations of power creep in Horizons sets with such a strict upgrade. Additionally, while Modern Horizons 3 features a boatload of powerful Eldrazi cards, the easiest to break among them is the Common Basking Broodscale, being able to go infinite in a number of ways. This card relies on +1/+1 counters to generate sacrifice-based sources of mana, easily ramping you ahead of any opponent. Cranial Ram will be kept out of Pauper players’ hands for now, but judging by the set’s other Commons, Modern Horizons 3 is going to have quite an impact on this fan-favorite format.
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MTG reveals Doctor Who Commander decks & release date – Dexerto
MTG reveals Doctor Who Commander decks & release date Wizards of the CoastDoctor Who’s MTG set has been revealed at MagicCon Minneapolis, including a look at the featured Doctors. Wizards of the Coast’s MagicCon often hosts previews of upcoming sets, with the latest addition being the long-awaited Doctor Who crossover. The latest set, simply titled Universes Beyond Doctor Who, will include Collector’s Boosters and Commander decks. Wizards have developed four Commander decks, each with fifty new cards. There’s no traditional set with this, similar to the Warhammer 40K Universes Beyond crossover last year. New ability coming A new ability is also coming, “Doctor’s Companion”. Similar to the Partner rule, instead of requiring “Partner” on both cards for two Commanders, you need a Doctor and Companion. What decks are in MTG Doctor Who? The four decks will be: Blast from the Past: built around the first eight Doctors – Timey-Wimey: features Ninth, Tenth and Eleventh Doctors, as well as an assumed Rose – Paradox Power: 13th Doctor and Yaz focus – Masters of Evil: Classic Doctor Who villains like The Master, Daleks and Cybermen are featured in this deck – There’s also a new basic land art cycle, with each card featuring the TARDIS. Speaking of which, Planechase will be making a return. Planechase is Magic’s way of altering the game for everyone by forcing players into new rules themed around a different “plane”. As both Doctor Who and Magic feature multiple locations, time, and dimensional travel, it only makes sense. When does Magic’s Doctor Who set launch? Universes Beyond Doctor Who launches October 13, with July 28 for first looks, and a proper preview will happen on October 3 Doctor Who itself is gearing up for a return with David Tennant returning as the Fourteenth Doctor.
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MTG players puzzled as Wizards of the Coast teases more LotRs products – Dexerto
MTG players puzzled as Wizards of the Coast teases more LotRs products Wizards of the Coast showed off new art for upcoming MTG products at SDCC, but players are confused as new Lord of the Rings art appears, despite no one expecting a return. MTG Lord of the Rings has proven to be a very popular set. Bringing the world of Middle-Earth to decks everywhere seems like it’s been a successful experiment. We’ve obviously seen a Willy-Wonka-esque chase for the 1:1 One Ring card, as well as a lot of hype around the hunt. Outside of that though, the cards have had some interesting design and flavor. From Nazgul, Sauron, Hobbits, and Elves, alongside the most beloved fantasy characters ever created, there’s been a lot of avenues for fun from the Magic design team. That said, players assumed we were wrapping up our time in Middle-Earth, readying for Commander Masters and Thrones of Eldraine. That assumption stretched to thinking this would be a one-and-done trip too. However, it seems future Lord of the Rings content could be coming to the game. Some kind of Middle-Earth return is on the horizon During a panel at SDCC, MTG head designer Mark Rosewater revealed art for upcoming MTG products. He showed off images from eight new products. However, he explained he would be providing no context for any of them. Those images have turned up on the MTG Reddit, and you can mouse through them above. However, one that has caught the eye, past a horrifying Goose Hydra, is the seventh. This image seems to confirm a future return to Lord of the Rings. A shield on the floor shows the white hand of Saruman, the Goblin shares a likeness to ones already printed in the set, and the horse riders in the art carry a Rohirrim flag. Since this is part of an upcoming product, it’s left players wondering if we’ll see a return to Middle-Earth. One user said, “so does the 7th one confirm another lord of the rings set?” Another user guessed it could be a Commander-focused set. They said: “My guess is it’s for a full Commander set. They did the same thing with the DnD set: AFR came out in 2021, and then Commander Legends came out in 2022.” Another wondered if it was a possible Secret Lair. They said: “Perhaps Secret Lair again? Would be interesting if they’re releasing another full set, though. Or even a half set like Aftermath.” Right now though, we don’t really know. It’s definitely new art for something Magic and Lord of the Rings related, but other than that, we really have no idea. Rosewater did confirm though that we would be hearing about all eight products in the next two weeks. We’ll have to wait and see on this one.
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MTG Oathbreaker explained: Ban list, rules & more – Dexerto
MTG Oathbreaker explained: Ban list, rules & more Yoshitaka Amano/WizardsWith Oathbreaker now getting official recognition from Wizards of the Coast, here’s everything you need to know about it. In a bizarre moment this week, one of Magic’s most neglected formats, Oathbreaker, got officially recognized by Wizards. They confirmed that they’re not going to run any sanctioned events or have any products any time soon. However, Wizards’ recognition of a fan format follows similar plans the company took with Pauper. The format has been around for a little while now, but if you’re familiar with Brawl or Commander, you should feel right at home if you’re new. MTG Oathbreaker deck-building rules Oathbreaker works similarly to Brawl and Commander, where you choose a leader for your deck. In Oathbreaker’s case, it’ll be a Planeswalker. Then, you have to choose a signature spell. This can be any Instant or Sorcery card, but it must be in the color identity of your chosen Planeswalker. Oathbreaker is also a singleton card format, so you can only include one of each card in your deck. Each deck requires 58 cards, a Planeswalker as your Oathbreaker, and a signature spell for a total of 60. Oathbreaker rules Aside from being a spin on Commander, Oathbreaker actually uses the same ruleset for both Planeswalker and Signature Spell. If you cast the Planeswalker and Signature Spell more than once, you must add two generic mana to the cost. So, Domri would go from 2RG to 4RG, and so on. Your signature spell can only be used while the Oathbreaker is in play, and when it resolves or anything else happens to it, it’ll go back into the Command Zone. This isn’t a choice, unlike the Planeswalker, which can be placed in exile, the graveyard, the deck, or back into the Command Zone. You start at 20 life for Oathbreaker as well, much like Brawl and a regular game of Magic. What is color identity? Color identity in Magic: The Gathering means that your deck must follow the exact colors as your chosen Commander or Planeswalker. If you choose Domri, Chaos Bringer, you’ll only be able to use colorless, Red, and Green spells in your deck. Artifacts are not affected by color, as long as they don’t also feature a cost that’s in another color. If you have an artifact that doesn’t require a specific mana cost but features an ability that needs say, Red, and you’re exclusively in Blue, you won’t be able to use it. Can you use flip Planeswalkers as an Oathbreaker? No, you can’t use cards that flip into a Planeswalker in Oathbreaker. This includes the merge card Urza, Planeswalker. The reason for this is that they start out as a creature and then become Planeswalkers. They’re not already one within the game’s rules. Oathbreaker ban list Every format in Magic: The Gathering has its own ban list, with very few sharing crossovers. In recent memory, cards like Oko, Thief of Crowns are the only real culprits. Oathbreaker is no different. The ban list isn’t overseen by WotC, much like with Commander. Oathbreaker has taken the Commander route, with its own committee that takes feedback and issues update as and when they see fit. Cards that reference “playing with ante”. – Silver-bordered cards – Ad Nauseam – Ancestral Recall – Balance – Biorhythm – Black Lotus – Channel – Chaos Orb – Cleanse – Crusade – Dark Ritual – Doomsday – Emrakul, the Aeons Torn – Expropriate – Falling Star – Fastbond – Gifts Ungiven – Griselbrand – High Tide – Imprison – Invoke Prejudice – Jihad – Jeweled Lotus – Library of Alexandria – Limited Resources – Lion’s Eye Diamond – Mana Crypt – Mana Geyser – Mana Vault – Mox Emerald – Mox Jet – Mox Pearl – Mox Ruby – Mox Sapphire – Natural Order – Painter’s Servant – Pradesh Gypsies – Primal Surge – Saheeli, the Gifted – Shahrazad – Sol Ring – Stone-Throwing Devils – Sundering Titan – Sylvan Primordial – Time Vault – Time Walk – Tinker – Tolarian Academy – Tooth and Nail – Trade Secrets – Upheaval – Yawgmoth’s Bargain – Oathbreaker decks Right now, the various lists for Oathbreaker all seem to be hastily put together piles of cards. Being a casual format, we wouldn’t take it too seriously. Find a Planeswalker and begin building around it. In fact, we’ve begun to put together a list for the aforementioned Domri, Chaos Bringer. Once our list is finished, we’ll be sure to show you a little more. It was one of our favorite cards through the 2019 Standard format. While slow by itself, filling your deck to the brim with things like Scale the Heights should allow you to move faster on your plans of overrunning the opponent with a lot of creatures. Plus, Domri is able to help us cast spells once they’re out on the field. Riot was severely underrated, getting the pummelling going as fast as possible with haste in the mid-game. Green and red also give us access to some cool proliferation cards, increasing the +1/+1 counters and ensuring we manage to hit Domri’s ultimate to start spawning an army of 4/4 creatures. Oathbreaker isn’t just limited to Standard and recent cards though. We have the whole of MTG to dig into, with most of our shenanigans not on the ban list. 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MTG players convinced Wizards is trolling them with new version of heavily reprinted card – Dexerto
MTG players convinced Wizards is trolling them with new version of heavily reprinted card MTG players are both annoyed and amused that a heavily reprinted card is seeing another in Commander Masters, and are even convinced that Wizards of the Coasts is trolling them. MTG Commander Masters reprints are the core part of the new set coming from Wizards of the Coast. The release will see many powerful staple cards from the Commander format see reprints. This should make cards that are often really expensive on the singles market more attainable to average players, at least in theory (we will see in practice.) Thus far we’ve seen some very enticing and valuable reprints, in the form of cards like Jeweled Lotus, The Ur-Dragon, and Cyclonic Rift. There are a lot players are going to be chasing, and while they will be paying a premium for the packs, there’s potential for big pulls. However, every set needs its chaff, and some MTG players are convinced that Wizards of the Coast is trolling them when it comes to one reprint in particular. MTG players think Wizards is joking with a Dinosaur reprint Zetalpa, Primal Dawn has been revealed as part of Commander Masters, which makes it the sixth time it’s been reprinted. While many cards have been printed multiple times, all six of those times have been since 2018, with it continually popping up in Commander-focused sets. Many had been joking about seeing the card again in Commander Masters due to so many recent reprints, but little did they know, Wizards was going to pull the trigger. In a Reddit thread, one player got to the heart of the issue saying, “Wouldn’t be Commander Masters without the white Commander card they put in every Commander deck.” Another lamented, “they can’t keep getting away with this.” One user found the funny side of it, saying, “WotC should do stand-up at this point”. It’s entirely possible that Wizard of the Coast is in on the joke and is playing into it with the reprint. Still, when the high price of booster packs is under the microscope, it’s understandable if players are a little annoyed at the prospect of pulling yet another Zetalpa. If you click on a product link on this page we may earn a small affiliate commission.
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MTG My Little Pony crossover returns for charity – Dexerto
MTG My Little Pony crossover returns for charity WOTC/HasbroMTG Ponies: The Galloping returns to provide a boost to Extra Life children’s charity, and brings some old Magic features along with it. It’s hard to believe with the surging popularity of Universes Beyond, but there was a time when Magic: The Gathering balked at brand crossovers. But those days are in the past, as the runaway success of Tales of Middle Earth has locked in crossover content as a big part of Magic’s Future. It’s appropriate then that we now see a return to a crossover that may once have been contentious but has been received much more warmly with the shift in MTG’s trajectory. My Little Pony is once again partnering with Magic: The Gathering and Extra Life to create a set in support of the children’s charity. My Little Pony, Universes Beyond, and controversy While noise around the brand has faded in recent years, there was a time when My Little Pony was a near-constant source of debate, praise, and vitriol for varying corners of the internet. It’s hard to believe that a beloved children’s franchise could be the source of such contention. But the property itself, as well as Magic indulging in any out-of-universe card design was once a touchy topic. At a time when players were hoping MTG would stick exclusively to its own worlds and stories, taking on a lightning-rod property like MLP was met with some resistance. Thankfully, the cards being released to the benefit of Extra Life was enough to silence most vocal detractors. Silver borders make a return with MTG Ponies: The Galloping 2 While MTG Ponies: The Galloping’s return was somewhat surprising, an even more unexpected return was that of silver-bordered cards. A silver border on an MTG card denotes that the card is not legal for use in regular play. These borders had recently been phased out and replaced with an Acorn symbol, equally used to represent a lack of regular playability. Silver borders are commonly associated with ‘un’ sets, infrequently released Magic sets that have a higher focus on comedy, casual play, and entertainment value than regular MTG products. With many ‘un’ sets, such as the recent ‘Unfinity’ having a tone and mechanics that do not easily mesh with regular Magic play, silver borders can effectively differentiate their cards and prevent any confusion. With many recent MTG products, such as Universes Beyond, not being printed with silver borders, players may have been wondering if cards from Ponies: The Galloping 2 would be regularly playable as well. For better or worse, this is not the case, and the silver borders allow the new cards to aesthetically match those from the initial set. Ponies: The Galloping Secret Lair 2 is available for pre-order direct from Wizards of the Coast now, and will launch March 15th, 2024.
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MTG Modern format explained: What is it & more – Dexerto
MTG Modern format explained: What is it & more Magic: The Gathering has a few formats, and none is more competitive than Modern. Here’s the breakdown of Magic’s Modern format. Magic has an extensive history and an even bigger assortment of cards to choose from. While formats like Commander, Legacy, and Vintage will cover the full spectrum of Magic, surely there’s a more curated format? That’s where Modern comes in. Introduced in 2011, Modern uses nearly every card from the 8th Edition set onwards. This is where the term ‘modern’ stems from, as the 8th Edition is considered where MTG began to standardize itself with the current card frame. Modern is considered very competitive, but it’s a very freeing format to work in. The constraints of the card pool aren’t really a thing anymore, as since its introduction there’s been 53 other sets added. Magic: The Gathering’s Modern format deck rules Modern works like any other main constructed format, in that you build a 60-card deck with a 15-card sideboard. The sideboard is like a small backup of cards that you can swap out between games to answer problems the other player has presented. Is MTG Modern expensive? As it’s competitive, and fairly popular amongst the player base, it means that it can get quite expensive. While not as expensive as something like Legacy, popular decks can still be in the thousands. This is because the incredibly smart players will mostly crack the metagame, and their findings will be published on popular deck aggregators. This is how things like Snapcaster Mage end up at ludicrous prices during its reign of terror. This also means that while you can be as creative as you want with some of the most powerful cards printed in Magic’s modern era, there are some definite archetypes to consider. Although, some have fallen to the wayside. Affinity, for example, has almost vanished from the game due to Mox Opal – a key piece of the deck – being banned. Budget decks A fairly cheap way to get into Modern is through a couple of budget archetypes. These aren’t guaranteed to win with the current meta, but should serve you well in learning the Modern format’s eccentricities. An excellent place to start is “Mono-Green Stompy”, which comes in a few flavors. One on MTGGoldfish focuses on cheap creatures that build each other up or avoid blockers. Another way to go would be to consider a “Burn” deck, which uses mostly all red cards, to zap players. Banned cards in MTG Modern As Modern doesn’t rotate, it has an extensive ban list. You should, however, be able to play a majority of these cards in Oathbreaker and Commander.
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MTG Modern Horizons 3’s leaked Rakdos Commander is an artifact-flinging demon – Dexerto
MTG Modern Horizons 3’s leaked Rakdos Commander is an artifact-flinging demon WotCImskir Iron-Eater is a new Rakdos Demon Commander that is perfect for Artifacts, scrapping high-value cards to burn opponents’ life totals down to zero. Imskir is a 5/5 Legendary Creature with a mana value of 6BR, and it comes equipped with Affinity for Artifacts, a draw effect on ETB, and a repeatable burn ability. Magic’s Modern Horizons 3 set has seen several leaks prior to Wizards’ spoiler season, but Imskir Iron-Eater has not yet been officially confirmed. We’ll keep you updated when the leaks are verified or disproven as the launch of Modern Horizons 3 approaches. While Imskir’s mana value may seem prohibitively expensive, thankfully the Affinity ability costs down on its casting cost. For every Artifact that its controller has on the field, Imskir Iron-Eater costs one generic mana less. Affinity Commanders can be exceptionally useful, as once your board is set up their cost can be kept low for the entire game, cutting down on Commander tax even if they have to be repeatedly recast due to opponents’ removal. A slight balance to Imskir’s affinity-based cost-cutting is the fact that you’ll be using your Artifacts as ammunition. While Imskir’s ETB draw effect is highly useful for restocking your hand, it’s the burn ability that that will help you actually win games. Within enough mana saved up, Imskir’s final ability is a devastating targeted burn that can take out Creatures or damage opponents in equal measure. There are many high-cost Artifacts with their own ETBs like Portal to Phyrexia that are a perfect target to be played, destroyed, and brought back right away with black mana recursion or red Creatures like Goblin Welder. Imskir is so good at what it does that players believe it has made a beloved Artifact Creature superfluous. As said by Reddit user Rob_Bert: “Bosh Iron Golem is in shambles. You will always have a place in my heart, big boy!” Other players believe there’s room for both Creatures to co-exist, however. Commenter Dingjun replied: “Until Imskir learns to fling himself, he will not outclass Bosh.” Both Bosh, Iron Golem, and Imskir Iron-Eater fill an interesting niche in MTG. But while Bosh still fits well into the 99 of Artifact decks, Imskir can serve as both support to other Artifact strategies and the head of its own deck.
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MTG March of the Machine spoilers: Every new card & more – Dexerto
MTG March of the Machine spoilers: Every new card & more The next MTG set is upon us, as March of the Machine brings about the Phyrexian apocalypse to the multiverse. Elesh Norn has won. Her machinations for the domination of the multiverse were successful, but now she faces one last thing: Dimensional resistance. Spoiler season is now in session, but the new stories from Wizards of the Coast have given us a brief glimpse at some upcoming cards and art. While some people are a little concerned surrounding the power levels of the Planeswalkers we’ve seen so far, it’s honestly still too early to tell how things will shake out. Phyrexia: All Will Be One hasn’t dominated Standard, with Poison decks slowly slipping out of favor for more concrete archetypes. While a fun deck to pilot, there’s nothing quite like going back to the old Blue tempo. Maybe the dynamic will change once rotation hits, and the faster, harder-hitting cards from Kamigawa and Innistrad leave the pool. When does MTG March of the Machine launch? March of the Machine launches on April 21. It’ll be followed on May 12 by March of the Machine: Aftermath, a much smaller set meant to cap off the story. WotC also plans to launch the game earlier for their online games, Magic Arena and Online. You’ll be able to play with the cards during the pre-release events starting on April 18. Pre-release is happening between April 14 to 20, and you’ll be able to go hands-on with the game beforehand. Check your local listings to see which shops are going to be playing, and when. Where to buy MTG March of the Machine March of the Machine will be available at all good local games stores, or your favorite places to shop online. Right now, for preordering, our best recommendations would be: TCGPlayer – Starcity Games – Magic Madhouse (based in the UK, ships to the US) – Of course, head down to your LGS to pick up your pre-release pack, play a few games and get a free code for MTGA packs. Those who buy bundles will also get a limited box topper card. This is confirmed to be Ghalta and Mavren. Magic March of the Machine spoilers: MTG Spoilers: Last updated 4/3/23 Confirmed cards So far, only a limited selection of cards have been either leaked or shown off. This includes a new card designed by world champion Yuta Takahashi. It’s called Faerie Mastermind and even features him as the faerie, possibly linking to the extortionate price for card advantage. A majority of the spoilers so far have come from Wizard’s first looks at the new MTG set, and a few more dotted within the stories being told around the set. Creature cards Right now there are only two creatures that don’t fit into other categories. The two creature cards we’ve seen so far feature long-standing fan favorites fallen to Phyrexian hands. Battle cards Despite teasing the cards for a while, Wizards decided to just silently drop the new Battle mechanic card. Our first glimpse gives us a look at how they’ll function and more. After a further look, and the continued release, we’re unsure how long Battles will remain relevant in anything other than Commander. The extra steps to get some mediocre effects or a neat creature and Planeswalker in Teferi don’t seem particularly fast enough to meet the current Standard or any other meta’s speeds. However, we do expect this to shift slightly once rotation happens in September. Planeswalkers From these stories, despite some great upcoming art for cards, we’ve seen two brand-new Planeswalkers. Elspeth will be getting new – but similar – powers to their first outing, while Wrenn has merged with the Realmbreaker, a dimensional splitting tree. Chandra, Hope’s Beacon seems quite powerful, but much like the other mono-red Planeswalkers recently could see less play due to the slowness of the card. It does look like a bomb in Limited though. Straight build-around material. Wrenn and Realmbreaker and Archangel Elspeth are fairly balanced cards but feel a little underwhelming for being the main reasons why Elesh Norn will fail. They’re coming in at Rare, leaving the Mythic slots to our true heroes: The Gitrog Monster. Team up cards The new team-up cards are all the rage right now, with fans speculating who could be returning from Magic’s worst set, Homelands. These cards are partly representations of their own mechanics and massive fan service. We never knew that we wanted the giant frog spirit, Yargle, to march into battle with a giant tree man. March of the Machine Commander spoilers and Planechase However, a lot of these tag team cards appear to be showing up in the accompanying Commander set, so we’ll have to see how often they’re going to ruin our day during sealed. Speaking of Commander, the most exciting thing to come from the new March of the Machine cards is the return of MTG’s Planechase cards. These work similarly to Yu-Gi-Oh! and Pokemon TCG’s field cards, changing how the game is played for every player. New praetor card speculation It also appears that there might be a new Praetor selection, possibly to keep the main villains of the arc within Standard once rotation happens. Jin-Gitaxias is now a transforming card that turns into a Saga once you meet certain requirements. However, we’re still on the fence as it’s expected that all Praetors will see a version with the same naming conventions as the new Jin-Gitaxias. So far, we have a new Elesh Norn to contend with as well. MTG Multiverse Legends cards Magic will also be getting Multiverse Legends cards. These are branded by their unique stamp and aren’t Standard legal. These are similar to Masterpiece cards, or the recent Brothers’ War set’s retro artifact cards. MTG’s MOM packs will see these crop up a little more frequently than before, ensuring nearly everyone gets a piece of the pie. As of right now, we have Ragavan, Nimble Pilferer, and Atraxa, Praetors’ Voice. Both cards are exceptionally expensive on the secondhand market, with Atraxa reaching as high as $115 according to Scryfall. We’re sure as the set is evaluated by collectors and players, the prices will shift accordingly. If you click on a product link on this page we may earn a small affiliate commission.
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MTG MagicCon attendees get fantastical preview of Wilds of Eldraine – Dexerto
MTG MagicCon attendees get fantastical preview of Wilds of Eldraine MTG’s return to its storybook-themed world with Wild of Eldraine features a much heavier emphasis on those classic fairytales. Mark Rosewater, lead developer of MTG kicked off the preview of Wilds of Eldraine by “highlighting the recurrence of visiting” the world after a “major story moment“. A vast majority of the preview was focused on art and lore, as with Ixalan. Wizards are focusing on the wider world of Eldraine after the first set was mostly focused on the kingdom aspect. They also mention that the draft and sealed element of the set is themed around ten two-color archetypes. It’ll also heavily feature Enchantments. A new dual land cycle was introduced, with this focusing on “creature lands” or “manlands”. Essentially, the ability on top of it being a land allows it to become a creature. We saw Restless Fortress, which can turn into a 1/4 nightmare creature and whenever it attacks, the defending player loses 2 life and you gain 2. Alongside this, the new full-art basic lands now feature a heavier emphasis on that storybook theme. Fans at the preview also got their first glimpses of cards coming to the set. Talion, the Kindly Lord, is a 2UB legendary creature. When she enters the field, you choose a number between 1 and 10. This comes into effect whenever a player casts a spell with mana value, power or toughness equal to the number and the opponent then loses 2 life, and you get to draw a card. Talion is also based on the villain from Sleeping Beauty. New Ashiok MTG card looks devastating – again Ashiok returns, with the Planeswalker still holding onto his abilities. It seems like a gnarly card, with it reading: Ashiok, Wicked Manipulator (3BB): If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. – +1: Look at the top two cards of your library. Exile one of them and put the other into your hand. – -2: Create two 1/1 black Nightmare creature tokens with “At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature.” – -7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile. – Returning desparked Planeswalkers include Will and Rowan, who Wizards says are going their separate paths. More Food themes for MTG Wilds of Eldraine Food, which was introduced in the first Eldraine set, is getting a new Food Golem creature in Tough Cookie. This card creates a food token on the way to the battlefield. For 2G you can turn a non-creature artifact card into a 4/4 artifact creature until the end of the turn. And, of course, you can pay 2 to sacrifice it and gain three life. Tasty. Adventures make a return to Magic There’s also the return of the Adventure cards. These split a card into two, with the Adventure part being either an instant or sorcery. After you’ve cast the Adventure, you exile it and then can cast the creature attached for its own price. Cruel Somnophage is a 1B creature, with a 1 and a blue sorcery adventure attached. The Adventure part forces a player to mill four cards. The creature’s ability itself is that the toughness and power are equal to cards in all graveyards. Alongside this, Moonshaker Cavalry has been revealed. A mythic Spirit Knight 6/6 creature, it costs 5WWW. As it enters the battlefield, creatures you control get flying and +X/+X until the end of the turn, with X being the number of creatures you control. Sleight of Hand, a Modern staple, is also being reprinted for the set at common. Wizards to release exclusive Japanese art for Wilds of Eldraine Wilds of Eldraine will also be getting exclusive Japanese art, which will require you to import packs from Japan. There will also be a bonus sheet of cards for Eldraine. The preview does feature some enchantments, including the recently reprinted Doubling Season. Rhystic Study, Smothering Tithe, and other staples from Commander and non-rotating sets are also being featured. Rosewater states that each draft booster pack will have one of the 63 cards in them. MTG Wilds of Eldraine’s fairytale draft archetypes Wilds of Eldraine is also focusing more on the fairytale aspect of the set’s theme. We have a Little Red Riding Hood archetype in red and green, with Ruby, Daring Tracker being shown off. Black and White’s archetype is based on Snow White, while Black and Green is about Hansel and Gretel. Greta is an homage to Gretel, and a Jack and the Beanstalk card, Troyan, Gutsy Explorer will also be coming. We also got some insight into white/blue, based around the Snow Queen, which also features Hylda of the Icy Crown, one of three witch sisters. Wizards of the Coast also showed off new Doctor Who cards, as well as a peek at the upcoming The Lost Caverns of Ixalan too. Wilds of Eldraine launches September 8, 2023, and is available for preorder: If you click on a product link on this page we may earn a small affiliate commission.
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MTG LOTR One Ring card bounty skyrockets to $1 million – Dexerto
MTG LOTR One Ring card bounty skyrockets to $1 million WizardsThe bounty on Magic: The Gathering’s single serialized The One Ring card from its Lord of the Rings set was just increased all the way to $1,000,000. Ever since Wizards announced its first major crossover set in the form of The Lord of the Rings: Tales from Middle-Earth, players have been like Sauron, trying to hunt down the One Ring. Only one copy of the serialized version of The One Ring card exists and we’ve already seen some collectors offer some serious cash for the ultra-rare prize. Notably, collector Dan Bock issued a $100,000 bounty on the card, but that number has since leaped to ten times that amount. $1M MTG One Ring card bounty issued The massive bounty was announced by Dave & Adam’s, a card shop that has been around for over 30 years, specializing in MTG, sports cards, Pokemon and more. “Today, Dave & Adam’s announced it has issued a $1 MILLION bounty for the one-of-one The One Ring card that will be in the upcoming release of Magic the Gathering The Lord of the Rings: Tales of Middle-earth,” they announced. The bounty will expire on July 17 and it’s unknown if the card will even be found by then. Who knows, whoever gets it, may not even want to sell it or let others know it’s in their possession. In any case, $1M is quite a lot of money, especially for just a card, but given there is only one in existence, it makes it one of the rarest ever, even when compared to the most sought-after Pokemon cards. We’ll have to see if anyone ends up claiming the bounty, but this is certainly quite the unexpected twist. The Magic: The Gathering Lord of the Rings set will launch on June 23, 2023, so be sure to be on the hunt.
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MTG: Everything Magic: The Gathering announced at GenCon 2023 – Dexerto
MTG: Everything Magic: The Gathering announced at GenCon 2023 The MTG panel at GenCon 2023 laid out almost everything coming to Magic: The Gathering in the next couple of years. Wizards of the Coasts held a panel at GenCon 2023, which saw the world of Magic: The Gathering get several new major additions and some fan-favorite returns. The path that WOTC is carving for MTG is looking like a major refresh to the storied game. While iconography, magical elements, and more are all still staying put, the game is introducing a fresh take on classic genres. Final Fantasy, Fallout & Assassin’s Creed all coming to Magic: The Gathering Firstly, and the biggest elephant in the room: Final Fantasy is getting its own fully-fledged Universes Beyond set. Similar in scope to Lord of the Rings, it plans to launch in 2025. The video game crossovers don’t stop there. Fallout is coming to Commander, in a similar fashion to Warhammer and Doctor Who. You can find out more about that elsewhere on the site. Along with this, a brief glimpse at the upcoming collaboration with Assassin’s Creed was shown off. This will not be a set, or even a Commander deck. Instead, you’ll have to get all the new “Beyond Booster”, which takes you through that universe’s story. MTG will see all 11 main story games for Assassin’s Creed be explored through the cards inside the boosters. Jurassic Park coming to MTG Aside from a tiny tidbit about the next Eldraine set launching the next storyline, we didn’t get all that much about the 2023 sets this time. Though, something coming to The Lost Caverns of Ixalan is a heavier emphasis on the inhabiting lizards. The movie crossovers and alternative card art are returning after the Godzilla cards in Ikoria. This time, The Lost Caverns of Ixalan, a dinosaur, pirate, and vampire-themed world, will be getting Jurassic Park alternatives to cards featured in the set. How this worked in Ikoria, and with things like the Street Fighter Secret Lair, the themed card will be identical to an MTG in-world one. The name of the original card will be printed underneath and will function exactly the same. Though it appears that MTG will be following the Transformers method, by introducing mechanically unique cards within Set and Collector boosters. MTG goes back to Ravnica Back in the MTG universe, Wizards showed off several new sets, including a brand new look at another return to Ravnica. Not only is the plane getting its own remastered set, but will introduce the latest set based on the plane, Murders at Karlov Manor. You can read more about the latest return to Ravnica and the upcoming MTG-themed version of Clue. Modern Horizons 3 Modern fans, rejoice or brace yourselves, as Modern Horizons 3 is landing in 2024. The Modern Horizons sets are a straight-to-Modern collection, featuring key reprints and brand-new cards to offset the delicate balance Modern players have crafted. Wizards are promising returns of fan favorites, as well as double-faced cards and Planeswalkers. One of the images showed the looming threat of the Eldrazi, including Emrakul. Could we be seeing a reprint of Emrakul the Aeons Torn, or will she come in her The Promised End form? They will also be bringing to the set to MTGA for the first time. Outside of reprints and returns, Wizards followed up on their teasers for upcoming sets from a few weeks ago. Throughout 2024, three of some of the more unique ideas to grace MTG in the last few years will be hitting shelves. Outlaws of Thunder Junction Outlaws of Thunder Junction is a Western-themed set, which promises to bring “Magic’s most notorious villains” and a reimagining of the Western genre. Bloomburrow The Wild West will be a first for Magic, as will Bloomburrow. Fans suspected that a return to Lorwyn was on the cards, but Bloomburrow is said to be a brand-new plane without any humans whatsoever. Instead, its inhabitants, like squirrels, mice, and frogs will take center stage. Duskmourn: House of Horror Lastly, MTG is bringing 1980s horror to the game with Duskmourn: House of Horror. Despite being a little late to the party, from what we’ve seen, Magic’s version brings the grimness missing from something like Stranger Things. Though, we did notice a PK Meter from Ghostbusters in the art, making us think that MTG might be stepping out of the high fantasy world for this one. A peek into MTG’s future The sets weren’t the only thing shown off, as concept art for upcoming planned sets, presumably in 2026, was shown. Tennis, Ultimate, and Volleyball are the codenames for the sets. While a little abstract, the art does hint that MTG is about to go places fans never thought it’d go. Magic gets its own Whacky Races with Tennis Let’s start with Tennis, which appears to be focusing on Vehicles. The artifacts haven’t been the true focus of a set since they launched in Khaladesh, and Tennis looks to be going down the road of car combat. Vehicles are great fun in MTG, and the thought of a ghost piloting a jeep is an incredible image to conjure in the mind. Apparently, this will be an interplanar set, with a death race theme. MTG Ultimate sends us back to Tarkir Next, Ultimate is a return to the plane of Tarkir, which Wizards say is a cross between the Khans and Dragons set from the location’s original introduction. MTG Volleyball announced Lastly, Volleyball is the most outlandish. Magic is going to space, and according to the announcement will be a “space opera”. It wouldn’t be the first time Magic has gone to space, but never in a “serious” environment. The last Un-set (MTG’s parody sets) was set in a theme park in space, with the iconic Planeswalker Jace Beleren, becoming Space Beleren. MTG making huge changes in the next few years This GenCon reveal of these potential 2025/2026 sets appears to be partially priming players for the major shift in tone coming to the game. With this in mind, it does appear that Mark Rosewater and the team behind the game aren’t ditching everything that made the game what it was. Magic returning to Lorwyn At the end of the panel, a set codenamed Wrestling was announced. This will be the first time fans can return to Lorwyn, which hasn’t been a focus since the 2007 sets. Two others, Yachting, see fans return to the post-March of the Machine Strixhaven plane, Arcavious. Second, Ziplining is the culmination of the story arc that’ll begin to crop up in the next few sets.
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Magic: The Gathering LotR Expansion Tales From Middle Earth – Characters, cards & formats – Dexerto
Magic: The Gathering LotR Expansion Tales From Middle Earth – Characters, cards & formats WizardsWizards of the Coast’s upcoming Magic set is entirely based around the world of Lord of the Rings. Here’s everything we know so far! It seems as though the vicious grasp of Sauron cannot be contained to just Middle-Earth. The jubilant world of Lord of the Rings is coming to Magic: The Gathering, and Wizards of the Coast is only getting the pot of potatoes to a simmer according to previews. With a brand new stream having just happened, we now have a better idea about the Lord of the Rings mechanics. On top of this, we also know more characters that are coming to the set, which just seems to be everyone. Where to buy Magic: The Gathering’s Lord of the Rings set Magic’s Lord of the Rings set is currently up for pre-order, wherever you get your sets. This is being distributed as a regular set for MTG, so it’s all in on the different products you can grab. This includes bundles, Commander decks, collectors, and set boosters. When does MTG LOTR release? The Magic: The Gathering Lord of the Rings set will launch on June 23, 2023. Prerelease will happen to start June 16 in stores, while Arena will see a release of the set on June 20. Magic’s 2023 is back-to-back bumper releases, with their own story coming to another eventful close and a Doctor Who set coming much later. Every character in MTG Lord of the Rings In their original Q&A session, Senior Communications Manager, Blake Rasmussen, confirmed the set will only involve the trilogy. This means no characters from The Hobbit, The Silmarillion, or Amazon’s Rings of Power show will be featured. In the original stream, Rasmussen went on to say there will be multiple versions of a single character spread amongst the sets. Right now, we know that the following characters will be included in Magic’s Lord of the Rings set: Gandalf the Grey – Gandalf the White – Frodo Baggins – Samwise Gamgee – Aragon – Arwen – Gollum – Sauron – Radagast the Brown – Tom Bombadil – Faramir – Èowyn – Balrog – Boromir – Nazgûl – Merry – Pippin – Rosie – Gimli – Galadriel – Legolas – Gothmog – The Witch-King – From the four Commander decks coming alongside the main set, we also know that major players from Rohan, the Elves, and Mordor will be making an appearance. Elrond was name-dropped. Whether everyone features in the main set or not is yet to be seen. After a few weeks of silence, we have finally seen the various versions of the Fellowship. This includes Gimli and Legolas, which have landed in Green/Red and mono-Green. Meanwhile, Aragon, The Unifier has every color but black. Every LOTR card coming to MTG None of the cards we saw seem particularly powerful in Modern, and the team behind the set is stepping very carefully. The Walking Dead’s Secret Lair changed the shape of the game entirely for those that play Vintage and Legacy, with Rick dominating the meta. This angered fans at the time, due to the cards being highly limited in availability and no alternative versions made available. For instance, there’s no dual land cycle this time around. Most sets will come with five cards that are part of a ‘cycle’. Here, it seems that Mount Doom might be the only one, and was expressly pointed out by Rasmussen that this was designed for flavor first. Some cards appear to be coming with up to two different versions. Most seem to be extended art, but particular ones like The Shire will feature an entirely different look. Other land cards shown in the most recent stream actually appear to be variations on existing cards. An incredibly interesting collection of cards is the nine variations of Nazgûl to represent the nine men who became them. On top of that, there are also a few creatures featured. Scene cards Gollum, Frodo, The One Ring, and Sam will all feature in a Borderless Scene. When matched up together, these will form a memorable moment from the books. So far we know that the throwing of the ring into the fires of Mount Doom will be one, and The Battle of the Pennor Fields is another. However, as we’ve yet to see every card, we could see things like the Fellowship being formed at a later date. Box topper alternate version cards There are some cards that will be found in the box toppers that are branded as Lord of the Rings Commander (LTC) but are totally Modern playable. These cards are alternative versions of other cards (similar to the Godzilla cards from Ikoria). So far, we’ve only seen The Party Tree (The Great Henge), Bridge of Khazad-dûm (Ensnaring Bridge), and Valley of Gorgoroth (Wastelands). No other box toppers were shown in the most recent stream, but more variations on existing Magic cards were. Joining those above are Paths of the Dead, which is just Cavern of Souls. Exclusive land cards The land cards are really cute this time around. Each one will be a segment of the map drawn by Tolkien for the books. The ultra-rare One Ring card In a bizarre thing to see unfold, the commercialization of these incredibly dangerous in-world items is very funny. Each card, outside of The One Ring, will function like Commander staple Sol Ring. As such, these ring cards will only be playable in Commander and even have a little LTC stamp in the corner. There will be one The One Ring, 300 Eleven Sol Rings, 700 Dwarven Sol Rings and 900 Human Sol Rings. This lines up with the poem: Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Nine for Mortal Men doomed to die, One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them In the Land of Mordor where the Shadows lie. Tolkien, J.R.R. The Fellowship of the Ring All of the rings will be serialized in Collectors Boosters, but there are non-serialized versions of the cards alongside them in regular packs. These Elvish versions will be increased to 3000, 7000, and 9000 amongst Collectors Boosters for non-serialized editions. Each of the Sol Rings will feature Elvish written on them, while The One Ring features Mordor’s Black Speech. Mechanics in MTG LOTR So far, we know that there’s a focus on Food, Partners (in Commander), and The One Ring. On top of this, Amass is making a return, but replacing War of the Spark’s Zombies with Orcs. The Ring will come into play similar to Dungeons in the D&D set, where it is activated after it appears in an ability. You then have to be tempted multiple times to gain all the effects, all of which appear to be positive. In a blog, Mark Rosewater, lead designer on the game, said that it is counter-intuitive to have the Ring bring in-game positive effects, but it was the only way to get players to actually interact with it. What formats will Lord of the Rings cards be legal in? The following formats will allow the play of Lord of the Rings cards: Modern – Legacy – Vintage – Historic (MTGA only) – Alchemy (MTGA only) – Commander – Pauper – Will LOTR come to Magic Arena? Yes, the set is confirmed to be coming to Magic Arena on June 20. It’ll be available for play in Historic and Alchemy formats. If you click on a product link on this page we may earn a small affiliate commission.
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MTG Limited formats: How to play Draft & Sealed – Dexerto
MTG Limited formats: How to play Draft & Sealed Want to know more about the most exciting formats in MTG? Magic’s Limited formats, like Draft, are an excellent way to learn the game. Magic: The Gathering is all about collecting, playing, and repeating the process. None exemplifies MTG’s heart and spirit as the Limited formats Draft and Sealed. Not only is it an even playing field for everyone in the room, but it’s a great way to start collecting cards you might want. Limited’s name comes from the game design behind the formats. You’re given a certain number of packs and have to work within those limits. In Draft, this is three packs, and Sealed is six. Once you’ve opened and gotten all the cards, you then need to construct a 40-card deck and begin to play. Limited is sometimes faster than other formats, with the smaller deck size and pool of cards often leading to increasingly interesting games as you progress through the event. Know that a particular card is causing everyone issues? Well, now you can attempt to answer that in the next game. You also don’t know what you’re going to get. In both Sealed and Draft, you never really know where a deck could end up. Part of the fun is the randomness, the uncertainty that at any point, your entire evening could go a different color route. Thinking your deck is going to be a Red/Black extraordinary death dealer? What if you suddenly realize that Blue is where your path lies? As they say, c’est la vie. If you know the set, the cards, or just a general knowledge of how the game works, you’ll do fine. What is Draft in MTG? The Draft format allows players in groups up to eight, to open three packs, passing them around one at a time around the table, picking one card each time. Eventually, each player is able to construct a 40-card deck. Draft is Magic at its most stripped down. Each modern-day set is built with the intention to be drafted, with the cards meant to be played in a synergistic way with each other. It’s only after they’re released into the wider pool of cards that people figure out new methods of using them. Think of Draft as being a new game in a series, with each one designed to work by itself. This is how it has worked since Dominaria in 2018, where each set became its own thing. What is block draft? However, if you go back to Ixalan and any sets before, these work in “blocks”. While each main release set can be played by itself, every subsequent set in the block is essentially an expansion. Most blocks are split into three, but some, like Ixalan, were two blocks. As we’re far out from the block system, if you wanted to do a Scars of Mirrodin block draft, you’d hand out Scars, Mirrodin Besieged, and New Phyrexia. In Ixalan block draft, you’d be handed a pack of Ixalan and two Rivals of Ixalan. Block draft, however, is no longer the format you need to worry about for MTG, but is something to consider if you decide to go deep into the game’s history. How to play MTG Draft Draft is one of the easiest formats to set up, as long as you have lands to spare. Build yourself a little “land station” and grab a draft booster box. The current output of splitting boosters into three means that Set and Collectors boosters will not work for this format. Setting up a draft Split the box into three packs per person. If you have eight players, 24 packs in the box should be dished out. Use the rest as prizes, if you want. This format works best with eight people, as you can evenly split the matches, and everyone should be able to face everyone else. Passing packs As you begin, open one pack. Take a card you like the look of, and pass the rest of the cards. Remove token and advertisement cards, and the basic land. While not a written rule, no one else is going to want to take it, so just better to keep the pack clear. Each person also opens their pack and repeats the process. You start by passing clockwise, and when you move to the second pack after clearing everyone’s first, you pass counterclockwise. While a new set might mean a slower draft, it’s best not to hold up the line too much. No one wants to be the person with the train of packs behind them, and no one wants to be the person sitting next to them waiting. Which cards to pick You might not find the following the best in the world, but for starters, consider memorizing BREAD: Bombs: This would be your rares or mythics – Removal: Any card that will help you clear the board of creatures or other permanents – Evasion: Cards with flying or similar abilities to get around other players’ moves and attacks – Aggro: These are the things you want to swing into attack with or deal damage with – Duds: Any card that is passed to you towards the end that you just know you won’t be able to work with. Could also be a card that’s too expensive for the benefit it gives – You also want to stay into your colors. Look up beforehand to see if there are any running archetypes baked into the set or color pairings you should aim for. Oftentimes, drafts will be focused on dual-color decks, but if you want to risk it – or the set encourages it – splash for three or four colors. The tactics and mind games of Magic also permeate into Draft too. If you spot that white or blue is being gobbled up by a player, you should consider upending their plans when the time is right. Don’t upend their plans because you think it’ll help you win, but if you hit the Duds bit of a draft, it might be time to scupper plans. Don’t always go for rare and mythic cards in MTG Limited Be sure to note that just because you keep opening a rare, or a cool mythic, doesn’t mean you should dive head-first into those colors. A large part of the Limited formats is knowing that commons and uncommons are your tools of choice. Rares and mythics are excellent, but you might only be able to get a singular one into your deck before you have to reconsider. What is a signpost in MTG Draft? Signposts in an MTG Draft are key cards for an archetype. These are often legendary cards and will play key roles in bringing your pile of cards together. What is Sealed in MTG? MTG’s Sealed format works similarly in deck-building rules but operates differently. Each player is given six packs and then constructs a 40 card deck from what they get. Sealed is also how prereleases work in Magic. Each player will be given six packs in a box, with an included die and a promo card. In almost every set, this promo card can be part of your deck. However, in the Lord of the Rings prerelease environment, this isn’t the case. You can choose the one with the stamp, but not the full art inclusion. Sealed events are the perfect way to grasp the game in its entirety. While Draft teaches you fundamental rules about one of MTG’s most popular formats, Sealed will be where you first cut your teeth on new sets or truly begin to understand what to look out for in Draft. Though, as long as you have six packs per player, you can play a sealed game. How many cards are in a Magic Draft or Sealed deck? For Magic’s Draft format, you need a minimum of 40 cards. We don’t recommend you go over this limit. Draft is all about ensuring precision and limiting any chance of randomness once the actual drafting process is done. If you have 41, 42, or – God Forbid – 43 cards, you’re just going to find yourself potentially hitting bad draws. How many lands are in an MTG Limited Draft and Sealed deck? You want to ensure you’re hitting at least 16 lands, with a maximum of 17. This ensures the best possible outcomes in your games. What is a Chaos Draft? Chaos Drafts in MTG is when you simply compile a bunch of packs from various different sets. Nothing will match, and there’s little synergy, but it’s a fantastic time and we highly recommend it. What is a Cube Draft? Cube Draft is a type of MTG draft that functions exactly the same, but you draft a custom-made collection of cards from a player. It’s like building your own set. These can be themed around different things. Pauper Cubes are entirely filled with commons, for example. Building a Cube is an article in and of itself, but it’s a killer way to have a continuous way to play draft without shelling out for a booster box each time. Other players also submit their own lists, so you don’t have to think too hard about it. Commander Draft rules If you grab a booster box of Commander Legends, Masters, or Battle for Baldur’s Gate, you’ll be able to properly play Commander Draft. This variation differs from the rest of the drafts out there, as you’ll be handing round packs with 20 cards in. You still need to abide by Commander rules, but to prevent limitations in deck builds, there are some workarounds implemented. As normal, start handing packs around clockwise and pick two cards. Unlike Commander, you can have as many copies as you happen to draft in your deck, rather than just one. The deck size is 59 or 58 cards and 60 with a Commander (or two), rather than 40 or 100. You also start at 40 life to give the game room to breathe. To get around the Commander color rules, each mono-colored Legendary has Partner. With this, you can choose two mono-colored legendary creatures in different colors to make up your deck. However, your deck still needs to abide by the color identity. If you choose a couple of Legendary creatures that are Black and Blue, you’ll need to ensure your cards are still all Black and Blue. You can include colorless cards too. Keep this in mind while drafting.
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MTG Lost Caverns of Ixalan Commander decks revealed at Magic Con Las Vegas – Dexerto
MTG Lost Caverns of Ixalan Commander decks revealed at Magic Con Las Vegas Zach StellaLost Caverns of Ixalan is bringing four powerful new Commander decks to MTG, from powerful merfolk to a grave-looting pirates. Lost Caverns of Ixalan is the next major set to be released for MTG, and it looks set to build on the strengths and warm reception of Wilds of Eldraine. Magic Con Las Vegas attendees have already been treated to many reveals from the main set of Lost Caverns of Ixalan. And now all four Commander decks for the new MTG Ixalan set have been teased too. We’ll walk you through each of the decks and help you decide which of these new Commanders is right for you. Lost Caverns of Ixalan Commander Decks Ahoy Mateys is a paradise for pirates Admiral Beckett Brass is a beloved Pirate typal Commander, her Grixis colors allowing for almost any Pirate card to be added to her deck. Despite her popularity, the Admiral’s power hasn’t been able to catch up to modern Commander design, and many fans have been hoping for an updated card featuring her for some time. Now their prayers have been answered, as Admiral Beckett Brass looks to command the Ahoy Mateys deck. Promising to revolve around graveyard reanimation – rewarding resurrection with power boosts – Ahoy Mateys might just give pirates the MTG boost they’ve been in dire need of. Explorers of the Deep dredges up new Merfolk plays Merfolk are a particularly strong creature type in MTG, and they had a good Commander showing in the original Ixalan set. Explorers of the Deep will likely live up to that legacy, with +1/+1 counters and ramp allowing Simic colors to do what they do best. Explorers of the Deep should deepen existing merfolk synergies and provide new strategies for the creature type which is sure to be one of the most hard-hitting archetypes available in Ixalan’s return. Veloci-ramp-tor boosts Dinosaurs and Land drops Armed with what could be Magic’s punniest deck same ever – coming in a possible second only to Mind Flayarrrs – Veloci-ramp-tor will almost certainly be a fan-favourite deck. Dinosaurs are an iconic creature type that Ixalan has historically allowed to shine, and that should hold true here too. Having a helping hand with Land ramp will allow high-cost Dinosaurs to hit the field that much faster. Upgrading the deck with powerful new dinos from the main Lost Caverns of Ixalan set will let this MTG Commander deck stampede over any defense an opponent could attempt to mount. Blood Rites is an unholy alliance between Vampires and Demons Ixalan’s vampires have always stood apart from typical fanged folk, with a thirst for conquest as much as blood. Now, Blood Rites will increase their power through dark deals, sacrificing weak vampires to spawn stronger demons with Flying. Building up a groundswell of smaller vampires will likely turn nasty the second they can be converted into tricky-to-block demons. Missing out on red can rob vampires of some key support, but there are plenty of options left in Orzhov to allow this creature combination to shine. If you click on a product link on this page we may earn a small affiliate commission.
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MTG legend hints that fan-favorite villains will return – Dexerto
MTG legend hints that fan-favorite villains will return MTG Head Designer Mark Rosewater spoke to us at MagicCon: Barcelona and hinted that the universe’s biggest villains will return. MTG houses many iconic villains throughout its over three-decade history. The universe is almost always at threat by some overarching evil requiring the Planeswalkers to save the day. Heliod, The Eldrazi, Olivia Voldaren, and Ob Nixilis all spring to mind as notable villains throughout the story of Magic. However, that list misses off the two biggest threats to the universe – Nicol Bolas and the Phyrexians. The problem is, in recent years, both have been dealt with fairly conclusively. At the end of War of the Spark in 2019, multiplanar threat Nicol Bolas was banished to the Meditation Realm. He was stripped of his spark and his name, looked over by his brother Ugin with escape seeming impossible Just recently, the MTG universe also contented with the Phyrexians in a universe-spanning offensive. However, due to the interjection of Karn and other Planeswalkers, the war failed and the Phyrexians were obliterated. However, as hinted at by Magic: The Gathering Legend, Mark Rosewater, this likely isn’t the end of MTG’s biggest threats. “I doubt we will never see the Phyrexians again” This weekend we attended MagicCon: Barcelona and got the chance to sit down with Rosewater. One of the areas we explored was the state of the MTG universe after the invasion of the Phyrexians. However, with them now vanquished fairly definitively, it asks the question, will we ever see them again? “Once upon a time, Urza destroyed every trace of the Phyrexians across all the universe and like, ‘oh wait, he missed one drop of oil’, and then the universe almost died,” explains Rosewater, hinting that the nightmares have previously returned from dire odds before. “Honestly right now, the Phyrexians have been answered with, but the idea that the Phrexians, we are completely done with them, you know – same with Nicol Bolas. [Sarcastically] ‘He’s locked away, what could possibly happen?’, so.” “I mean, Elesh Norn might be done, but I think if we see more Phyexians someday it will be a different faction of Phyrexians. They’re awesome villains. I do doubt we will never see the Phyrexians again – but not soon.” Obviously, March of the Machine has left the MTG Universe scarred as many Planeswalkers have been desparked, meaning they’re stuck in their current location. If a multi-planar threat was to attack right now, it would be difficult for Magic’s most popular heroes to help out. However, that makes that threat even more daunting. It’s not clear when we’ll see the likes of the Phyrexians or Nicol Bolas return, however, it seems, it’s a question of when rather than if right now.
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MTG leaker has unreleased Magic cards confiscated by “The Pinkertons” – Dexerto
MTG leaker has unreleased Magic cards confiscated by “The Pinkertons” DaarkenA YouTuber who came into the new MTG March of the Machine: The Aftermath packs before release has had the cards confiscated after leaking them. YouTuber OldSchoolMTG has had his unreleased MTG March of the Machine: The Aftermath cards confiscated by a private security firm hired by Magic: The Gathering owners Wizards of the Coast. The confiscation of the leaked cards comes following substantial leaks on OldSchoolMTG’s YouTube channel. OldSchoolMTG claims that he acquired the unreleased cards after someone sold them to him. The YouTuber stated that the seller was “more of a Pokemon or Yu-Gi-Oh! guy”. OldSchoolMTG also claims that he originally only ordered March of the Machine’s collectors boxes. Wizards of the Coast aren’t known for seeking out those leaking products. However, they appearto be taking this quite seriously. OldSchoolMTG refers to the security firm as “The Pinkertons”, but was given the number of a member of staff at Wizards of the Coast. We’ve not yet been able to confirm whether this is the same private company used in union busting, or whether it was a joke on the YouTuber’s part. The company reportedly states that they will send over products to replace the confiscated unreleased cards. While OldSchoolMTG doesn’t get into the specifics of the confiscation itself, he does mention that his wife was upset and “crying” after “heavy-duty lawmen” spoke about “stolen” products. MTG March of the Machine: The Aftermath leaks removed from YouTube The next set for Magic: The Gathering differs slightly from prior sets. Not only is it considerably smaller than a normal set, but it’ll be released much closer to the last. Launching in May, The Aftermath is MTG’s way of adding an epilogue to the finale of its last major story. However, as printing will have already been finalized for the set, it’s not wrong to assume that some cards would begin leaking out of the printers. MTG cards were previously found in a landfill not that long ago. It’s also not the first time a company has sent a third party to peoples’ houses. Nintendo is notorious for sending lawyers or other people to those who they deem bad actors. If you click on a product link on this page we may earn a small affiliate commission.
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MTG Ixalan Commander decklist: Blood Rites – Dexerto
MTG Ixalan Commander decklist: Blood Rites WOTC/Matt StewartCommand vampiric zealots and make sacrifices for demonic power with this MTG Lost Caverns of Ixalan Commander deck. The Lost Caverns of Ixalan features four Commander decks, highlighting the competing factions of Ixalan attempting to reach the plane’s core. Some explore for treasure, others for a new home. The vampire fanatics, splintered from The Legion of Dusk, seek the core to facilitate their dark god’s ascension. We’ll walk you through this Vampire Commander deck and highlight Blood Rites’ best plays. MTG Lost Caverns of Ixalan Blood Rites strategy Blood Rites is an excellent addition to both its main creature type and color identity, zeroing in on what Vampires and Orzhov do best. Lifegain plays a decent part in this deck, as does aristocrats-style sacrifice. Generating 1/1 Vampire tokens has always been a core strategy among the white elements of the creature type, and it is on full display in Blood Rites, aided by powerful new options like March of the Canonized. This card – and other token generators like it such as Elenda’s Hierophant – works in tandem with the deck’s new Adventure – Promise of Aclaztoz. With a healthy supply of weak vampires to sacrifice, you’ll be able to churn out powerful flying demons at a regular pace. MTG Lost Caverns of Ixalan Blood Rites Commander Clavileno, First of the Blessed is a highly unusual Vampire Commander, serving Blood Rites’ unique strategy. Popular vampire Commanders of the past like Soren Markov and Strefan, Maurer progenitor boosted other vampires or provided ways of getting your vampire creatures onto the field faster. Clavileno on the other hand prefers his vampires to die and be born again as powerful demons. His abilities favor an aggressive strategy, attacking wherever possible to convert your weaker creatures into more powerful forms, which can provide additional resources on death. The deck’s alt Commander, Carmen, Cruel Skymarcher seems perhaps slightly overcosted at first, but does good consistent work for the deck if you can protect her from removal. Building up her own power – which is no joke with flying – providing a small but regular source of lifegain and fetching your vampires right back from the grave. Carmen is a more direct Commander than Clavileno, but one that can arguably have a bigger impact in the late-game. MTG Lost Caverns of Ixalan Blood Rites Commander decklist Here’s the full decklist for the Blood Rites Commander deck from Creatures to Lands: Creature: 27 cards 1 Mavren Fein, Dusk Apostle – 1 Welcoming Vampire – 1 Bloodghast – 1 Bloodtracker – 1 Butcher of Malakir – 1 Champion of Dusk – 1 Cordial Vampire – 1 Crossway Troublemakers – 1 Drana, Liberator of Malakir – 1 Nighthawk Scavenger – 1 Patron of the Vein – 1 Sanctum Seeker – 1 Timothar, Baron of Bats – 1 Twilight Prophet – 1 Yahenni, Undying Partisan – 1 Elenda, the Dusk Rose – 1 Vona, Butcher of Magan – 1 Martyr of Dusk – 1 Blood Artist – 1 Bloodline Necromancer – 1 Dusk Legion Zealot – 1 Falkenrath Noble – 1 Indulgent Aristocrat – 1 Oathsworn Vampire – 1 Viscera Seer – 1 Cruel Celebrant – 1 Legion Lieutenant – Artifact: 11 cards 1 Glass-Cast Heart – 1 Blade of the Bloodchief – 1 Arcane Signet – 1 Commander’s Sphere – 1 Heirloom Blade – 1 Mind Stone – 1 Orzhov Signet – 1 Sol Ring – 1 Swiftfoot Boots – 1 Talisman of Hierarchy – 1 Wayfarer’s Bauble – Planeswalker: 1 card 1 Sorin, Lord of Innistrad – Sorcery: 4 cards 1 Austere Command – 1 Damn – 1 New Blood – 1 Pact of the Serpent – Instant: 4 cards 1 Utter End – 1 Return to Dust – 1 Swords to Plowshares – 1 Village Rites – –
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MTG Ixalan Commander decklist: Veloci-RAMP-tor – Dexerto
MTG Ixalan Commander decklist: Veloci-RAMP-tor Magali VilleneuveBuild up a board full of deadly dinos with the new MTG Lost Caverns of Ixalan dinosaur typal Commander deck. MTG is venturing down into The Lost Caverns of Ixalan in search of power, treasure, and more. Some of the most valuable finds to be unearthed from this MTG set are its four Commander decks, one for each of The Lost Caverns’ main factions. The Veloci-RAMP-tor Commander deck represents part of the Sun Empire and its bond with dinosaurs. This deck provides powerful and versatile new options to players who can’t get enough of MTG’s dinosaur creature type. Between this release and the Universes Beyond: Jurassic World crossover, they’ll have plenty to sink their teeth into. We’ll delve into the details of the Veloci-RAMP-tor Commander deck for The Lost Caverns of Ixalan and help you decide if its playstyle is right for you. MTG Lost Caverns of Ixalan Veloci-RAMP-tor strategy Shockingly enough, this Commander deck is focused on ramping and cheating out powerful dinosaurs. Heavily creature-focused, you’ll be looking to overwhelm your opponents with sheer numbers and brute force wherever possible. Out of all the Lost Caverns of Ixalan Commander Decks, Veloci-RAMP-tor perhaps leans most strongly into creature type synergy. Each Commander deck in the set does so to varying degrees of success, but the effects on display here range from draw to damage boosts to destruction, covering all the bases. Swinging with red, boosting and damaging with green, controlling and recurring with white, all while assuring you’re ahead on mana and able to facilitate your biggest plays. Veloci-RAMP-tor’s game plan may be less new and exciting than something like Blood Rites’, but it is reliable and powerful as a tradeoff. MTG Lost Caverns of Ixalan Veloci-RAMP-tor Commander Pantlaza, Sun-favored is a toughness-matters Commander that allows you to Discover and ramp out some of your biggest dinosaur threats every turn. Dinosaurs tend to have high defense across the board once you start getting to higher casting costs, effectively allowing you to double the forces entering your field. Wayta, Trainer Prodigy is the deck’s alt Commander. Wayta’s gameplay is drastically different than Pantlaza’s, but perhaps even more interesting. Wayta foregoes ramping and field-building in favor of an indirectly aggressive, destructive strategy. Wayta’s ability revolves around self-damaging triggers, doubling up on them, and allowing you to hurt your own creature to trigger their effects. Self-damage triggers have been seen in Gruul Commander colors before with Vrondiss, Rage of Ancients – and serve as Ixalan’s dinosaurs’ signature mechanic enrage – but Wayta allows you to safely and reliably activate the effect. Wayta can also prop up the Fight mechanic, a new method of support for a Commander but a tried-and-tested destruction method in Green. Wayta builds on a wholly different aspect of Veloci-RAMP-tor, but one we absolutely encourage trying out. MTG Lost Caverns of Ixalan Veloci-RAMP-tor Decklist Here’s the full decklist for the Veloci-RAMP-tor Commander deck from Creatures to Lands: Creature: 30 cards 1 Kinjalli’s Sunwing – 1 Temple Altisaur – 1 Wakening Sun’s Avatar – 1 Zetalpa, Primal Dawn – 1 Etali, Primal Storm – 1 Marauding Raptor – 1 Apex Altisaur – 1 Deathgorge Scavenger – 1 Rampaging Brontodon – 1 Regal Behemoth – 1 Ripjaw Raptor – 1 Runic Armasaur – 1 Shifting Ceratops – 1 Topiary Stomper – 1 Verdant Sun’s Avatar – 1 Wayward Swordtooth – 1 Quartzwood Crasher – 1 Regisaur Alpha – 1 Xenagos, God of Revels – 1 Zacama, Primal Calamity – 1 Bellowing Aegisaur – 1 Majestic Heliopterus – 1 Thrashing Brontodon – 1 Otepec Huntmaster – 1 Drover of the Mighty – 1 Ranging Raptors – 1 Thundering Spineback – 1 Atzocan Seer – 1 Raging Regisaur – 1 Raging Swordtooth – Artifact: 3 cards 1 Lifecrafter’s Bestiary – 1 Arcane Signet – 1 Sol Ring – Sorcery: 9 cards 1 Chandra’s Ignition – 1 Fiery Confluence – 1 Rishkar’s Expertise – 1 Cultivate – 1 Farseek – 1 Migration Path – 1 Rampant Growth – 1 Savage Stomp – 1 Thunderherd Migration – Instant: 3 cards 1 Return of the Wildspeaker – 1 Generous Gift – 1 Path to Exile – Enchantment: 1 card 1 Rhythm of the Wild – Land: 39 cards 1 Arch of Orazca – 1 Canopy Vista – 1 Cinder Glade – 1 Clifftop Retreat – 1 Exotic Orchard – 1 Fortified Village – 1 Furycalm Snarl – 1 Game Trail – 1 Kessig Wolf Run – 1 Mosswort Bridge – 1 Command Tower – 1 Evolving Wilds – 1 Jungle Shrine – 1 Myriad Landscape – 1 Path of Ancestry – 1 Rogue’s Passage – 1 Secluded Courtyard – 1 Temple of the False God – 1 Terramorphic Expanse – 1 Thriving Bluff – 1 Thriving Grove – 1 Thriving Heath – 1 Unclaimed Territory – 8 Forest – 4 Plains – 4 Mountain – New: 15 cards 1 Pantlaza, Sun-Favored – 1 Wayta, Trainer Prodigy – 1 Bronzebeak Foragers – 1 From the Rubble – 1 Wrathful Raptors – 1 Curious Altisaur – 1 Dinosaur Egg – 1 Scion of Calamity – 1 Sunfrill Imitator – 1 Progenitor’s Icon – 1 Akroma’s Will – 1 Descendants’ Path – 1 Earthshaker Dreadmaw – 1 Ixalli’s Lorekeeper – 1 Itzquinth, Firstborn of Gishath –
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MTG is returning to fan-favorite Ravnica in early 2024 – Dexerto
MTG is returning to fan-favorite Ravnica in early 2024 MTG will be returning to the fan-favorite plane, Ravnica in an upcoming set in early 2024. In Magic: The Gathering, there are few planes more beloved than Ravnica. The magic-infused city is home to the guilds, all with their own distinct flavor and identity. It’s fun to think about where you lie and the guild you pledge your allegiance to. On top of that though, it’s also home to some of the most beloved sets in Magic’s history. Unsurprisingly, Wizards of the Coast is eager to return. At their GenCon reveal panel, the MTG team revealed most of their slate for 2024. One of the first places we are headed is Ravnica. This will be the first time the game has returned to the plane since War of the Spark in 2019. In Q1 of 2024, we will be getting two sets focused on Ravnica. The main set seems to be going smaller scale than the previous all-encompassing war, instead being focused on murder mysteries. The set will be called Murders at Karlov Manor and be focused on sleuthing and crime. The set will see planeswalkers and players alike running around the titular manor, finding clues and cadavers in a very fun flavorful set. The art shown looks like a fun sojourn to the plane, less focused on the streets and more on one setting. That said, the guilds’ presence appears to very much be a part of this, as the art shown shows various members of guilds, looking almost Clue-like in a big whodunit theme. On that, to go along with this, a version of Clue, the board game, will be made to capitalize on this vibe. A return of the favorites This is undoubtedly a very different vibe than we are used to on Ravnica. It seems like a fun setting, but some might be disappointed we aren’t getting another massive, city-spanning set exploring where the guilds are after the War of the Spark and invasion of the Phyrexians. Don’t worry though – for those classic lovers of Ravnica, there is something for you there too. Alongside Murder at Karlov Manor, Wizards will be releasing Ravnica Remastered. This will bring together a collection of the best and most beloved cards from all nine of the Ravnica-focused sets. Similarly, Dominaria Remastered also landed last year and was well-liked. Wizards will be hoping to garner the same reception here.
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MTG head says future Magic sets to only feature one Planeswalker – Dexerto
MTG head says future Magic sets to only feature one Planeswalker WizardsAt MagicCon Barcelona, MTG head Mark Rosewater and Gavin Verhey, a designer, mentioned some upcoming changes that could change Magic forever. Planeswalkers have been a key part of Magic’s history since the beginning. While they’ve gone through significant lore changes, March of the Machine and Phyrexia: All Will Be One introduced a brand-new caveat. MTG’s heroes of the recent stories were converted into Phyrexian Planeswalkers, and the process of getting them back caused them to lose their ‘spark’. These desparked Planeswalkers will still travel the multiverse but have to go through new cracks in space-time. At MagicCon Barcelona, the ramifications of this appear to be coming to fruition. While we were introduced to a series of desparked Planeswalkers in MTG’s March of the Machine: Aftermath, the upcoming sets will be setting the crucial change in stone. MTG devs plan to reduce number of Planeswalkers Mark Rosewater, lead developer of MTG, and Gavin Verhey, a senior designer, have confirmed that Planeswalkers will become much less common than previous sets. In previews for Wilds of Eldraine and The Lost Caverns of Ixalan, we only see Ashiok returning with his Planeswalker powers. Hualti, Rowan, and Will are all desparked and now legendary creatures. This is a huge change for the core of the game, as Planeswalker cards have been part of each set since 2007. War of the Spark focused entirely on Planeswalkers, with each pack including a different Planeswalker, and the upcoming Planeswalker Party Commander Deck is built around it. Eliminating the few Planeswalkers per set would fundamentally change the nature of the game, especially in limited formats like Sealed and Draft. Players in these formats can often shift the tide of battle with just one in their deck, and by decreasing the amount, potentially shifts the balance within the format meta. On top of this, it adds general rarity to the cards, as they’re often printed at a mythic rarity. With only per set, this could see the secondhand market spiral out of control if upcoming cards are genuinely good within the meta. Currently, in MTG’s Standard format, there are 34 Planeswalkers that are legal to play. This won’t reduce any time soon, as the rotation of cards in Standard has been extended to 2024.
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MTG: Instants Explained – Dexerto
MTG: Instants Explained WOTCNeed to know what separates an Instant from a Sorcery? We’ll walk you through this MTG card type and soon you’ll be slinging spells like a pro. Among the most versatile cards in Magic: The Gathering, Instants have been a core part of the game from the very beginning and continue to be central to the game today. We’ll show you exactly how instants are used in MTG and where their strengths lie. History of Instants in Magic: The Gathering Instants debuted in MTG’s first ever set; Alpha. Instants are one of Magic’s key card types, along with Creatures, Lands, Sorceries, Enchantments, Planeswalkers, and Battles. When can instants be cast? The defining feature of an instant is that it can be cast at any time, regardless of which player is currently taking their turn. Regular Creatures, Sorceries, Enchantments, and more can only be played during their owner’s turn, but Instants can be cast whenever their owner chooses. Sometimes, abilities like Flash allow non-instant cards to be cast ‘at Instant speed’, meaning that they could be cast at any time the player would be able to cast an instant. To get really into the nitty-gritty, Instants can be cast whenever a player has priority. We go into this more in-depth here, along with other key elements of Magic gameplay. MTG: Using Instants in play Instants are often equipped with removal effects; destroying, exiling, or countering other cards. The ‘surprise’ element of an Instant is often its greatest strength; it can be harder for an opponent to plan around an effect cast directly from the hand than an effect already on the battlefield. Instants lend themselves well to reaction-based gameplay, countering an opponent’s biggest casts and negating their attempts to build up tempo. But they can also be played in an aggressive manner, providing unexpected buffs during the combat step, dealing direct damage to creatures or players, and more. Do Instants stay on the board? Much like Sorceries, Instants are not permanent cards. This means that when they are cast, they go straight to the graveyard without entering the battlefield once their effect resolves. It is important to consider a balance of permanents to non-permanents in any good deck. But there are always exceptions to the rule, such as heavily creature-focused decks that cut down on instants, or Commanders Like Codie, Vociferous Codex that prevent their player from casting permanents. Which MTG colors use Instants As one of the foundational elements of MTG gameplay, Instants can be found all across the color wheel. Blue and Red see arguably the strongest showing of Instants – as their gameplay revolves heavily around restricting and removing opponents’ plays, providing value, and dealing direct damage – but every color uses Instants to some degree. Legendary Instants When applied to creatures, the ‘Legend Rule’ means that no more than one copy of a single legendary Creature can be active on its controller’s board at once. But since Instants never enter the battlefield to begin with, legendary Instants and Sorceries work slightly differently. In order to cast a legendary Instant, you must control a legendary Creature or legendary Planeswalker at the time of casting. If you click on a product link on this page we may earn a small affiliate commission.
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MTG head confirms character from Magic’s worst set Homelands is returning – Dexerto
MTG head confirms character from Magic’s worst set Homelands is returning The lead designer of MTG, Mark Rosewater, put out his official teases for March of the Machines. However, it seems something else is coming too. Despite many Magic: The Gathering players never having played Homelands, it’s notorious for being the worst set ever put out for the 30-year-old game. MTG players from back in the day despised the set due to its unplayable cards and lackluster design. With March of the Machines launching next month, a new type of legendary card is making its way into the game. These tag teams are representations of Magic’s most iconic characters, banding together to take on the Phyrexian hoards. Mark Rosewater, the lead designer on MTG, usually publishes his official teasers for the set on his blog. This time, one has stood out: “A legendary creature returns not seen since Homelands.” Fans are now speculating which legendary creature could be featured from Magic’s infamous set of cards. Right now though, a gag amongst the crowd might quickly become true. On Reddit, the discussion has turned to both lore and reprints, with users trying to narrow down which characters haven’t been “seen” since their original printing in 1995. Every legendary in Homelands Autumn Willow – Baron Sengir – Chandler – Daughter of Autumn – Eron the Relentless – Grandmother Sengir – Hazduhr the Abbot – Ihsan’s Shade – Irini Sengir – Joven – Rashka the Slayer – Reveka, Wizard Savant – Soraya the Falconer – Veldrane of Sengir – Which legendary from Homelands will be in MTG: March of the Machines? While we don’t know the answer, the likely suspect is Autumn Willow, one of the only recognizable cards from the Homelands set. The only cards from the list above that had their characters reprinted in other sets are Baron Sengir and Eron, which were last seen in MTG sets Commander Legends (2020) and Time Spiral (2006), respectively. Current theories, including our own, have landed on Autumn Willow due to the lore surrounding her. Avatars within MTG are mighty creatures, and while Autumn Willow the card was a stinker, she is the spirit of the forest. Not only does this make her a key choice in terms of the most powerful characters teaming up, but also because she’s probably the only one still alive. Within the lore of MTG, a lot of the characters would have died over time due to being just regular mortals. It’s unlikely that Hazduhr the Abbot will return due to them being geriatric back then. MTG fans want Joven The joke right now is that because MTG’s Homelands was so notoriously bad, it should be represented by a horrible card. In this case, that’s Joven. Joven is a 3/3 for five mana (3RR) and the ability to spend three red mana and tap the card (effectively putting it out of action for combat and defense) to destroy a non-creature artifact. It was a rotten card even back then and it’s even worse now. The only thing carrying its legacy is just how terrible it is. By no means the very, very worst card in the game, but certainly a prime example as to why Homelands was bad. Tag teaming Joven, despite the possibility that he’s very dead, with another character to take on the influx of artifact cards would be exciting. There’s also the possibility that he – or any of the Homelands characters – could return thanks to Teferi traveling back in time in Dominaria United. However, with the current storyline featuring a giant tree that’s broken into every realm in the multiverse, it’s more likely that Autumn Willow will slip out of a crack somewhere. If you click on a product link on this page we may earn a small affiliate commission.
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MTG head asks fans if they really want more expensive Commander decks – Dexerto
MTG head asks fans if they really want more expensive Commander decks Magic: The Gathering’s head designer recently took to social media to test the waters on possible future Commander products, with a focus on price and power. It can’t be denied that Mark Rosewater is a busy man. In addition to his duties as MTG’s creative head honcho, Rosewater often uses his regular presence on social media platforms to gauge community interest in ideas for potential future releases. Recently, Rosewater responded on Tumblr to a fan giving feedback about Commander prices, posing a question to the community at large: “We could make a Commander-focused product at the same price as a premier set, but it would have to be at the same power level as a premier set. Is that something you would purchase?” Mark Rosewater sees pushback on more expensive MTG products Commander is Magic’s most popular format by far, and its dominance shows no sign of slowing. Preconstructed decks have historically been a great way to introduce the format to new players. Commander products being released at a similar cost and power to more expensive sets – like Modern Horizons – is something that could potentially satisfy many players. However, Rosewater’s comment around power level has been met with a degree of pushback in spaces like Reddit and Tumblr. The idea of power being tied to price is seen by some as an artificial limitation. One Reddit user wrote: “It’s hard to be sympathetic to Maro’s viewpoint here when he’s talking about an entirely self-imposed and unnecessary restriction. “If you make a set that is designed for Commander and not legal in Standard/Modern/Pioneer, then I don’t think there’s any reason it needs to be at a Standard power level”. In response, another user wrote that a stronger product can often cannibalize sales of a weaker one, leading to the power/price consideration. Commander Masters highlights huge MTG issues While many players have responded favorably to the idea of more affordable Commander releases, the cost of Commander products is a prickly subject right now. As part of Magic’s 30th-anniversary celebrations, a set of Commander Masters precon decks have been released. These decks were priced at launch at roughly double the standard precon price. Players were naturally assuming that – given the inflated price tag and the enduring popularity of some of the included themes – the decks’ value and power level would similarly be higher than a standard Commander product. Unfortunately, many players have since found Commander Masters decks to be lacking. Key archetype cards like Sliver Hive were not reprinted, and a deck advertised as having an Eldrazi theme featured less Eldrazi than expected. With players hoping for important reprints like Ulamog, the Ceaseless Hunger, their lack of inclusion has led to a growing backlash against supposedly misleading marketing and a pricepoint that doesn’t match the deck’s value. Following the release of Commander Masters, it is clear that the price and power of Commander releases will be coming under heavier scrutiny for the foreseeable future. A more transparent discussion of power level and value from Rosewater is no doubt appreciated, and will hopefully lead to products that more closely align with audience expectations in the future.
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MTG Goad explained: What it is & how it works – Dexerto
MTG Goad explained: What it is & how it works WOTCGoad is an interesting social mechanic that can dictate the direction of battle in MTG. We’ll walk you through how Goad works right here. Many Magic: The Gathering players in large-scale formats like Commander can have a tendency to wall up, building their forces until the opportune moment to strike. But with Goad, they don’t have the luxury of sitting around. This mechanic enforces active play and puts you at a distinct advantage – while also potentially painting yourself as a problem to deal with. How Goad works in MTG When a creature is Goaded in MTG, until the caster’s next turn the creature must attack during each combat if able, and it must attack a player other than the one that Goaded it if possible. Goaded creatures can still attack the player that Goaded them, but only if no other targets are viable (eg: when there are only two players remaining in the game.) MTG: Goad in multiplayer and one-on-one Goad is designed for multiplayer formats like Commander first and foremost. Goad still has its uses in one-on-one play, forcing weaker creatures to run into heavy hitters, but its applications are not nearly as varied as with multiple opponents. Best uses of Goad When using Goad, it’s important to remember the social aspect of play. Turning an opponent’s attention away from you can be extremely powerful, but the other players that you’re forcing them to attack may well see you as the bigger issue. Goading is a powerful tool for both defense and indirect offense, but be careful not to provoke too much ire for too long unless you’re confident in your ability to keep the effect up across the board. Goad can always backfire, painting a target on the goading player’s back. But with the right application, Goad allows a player to turn their opponents against one another, whittling down their creatures and resources. If you click on a product link on this page we may earn a small affiliate commission.
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MTG gives first glimpse at Battle mechanic in fresh spoilers – Dexerto
MTG gives first glimpse at Battle mechanic in fresh spoilers Teased for quite some time and even featured on a previous set’s card, the new Battle mechanic has been revealed in the latest MTG spoilers. The upcoming Magic: The Gathering set, March of the Machine, is a full-on interplanar battle for dominance. With Phyrexia invading different worlds from around the multiverse, the only hope is to fight. This is why these new wars will be depicted in a brand new format: Battle cards. Previously teased in Phyerixa: All Will Be One, the lead designer of MTG, Mark Rosewater, had to come forward and say that the mechanic would start being featured in MOM. The Battle cards are a slight deviation from the norm. Wizards has implanted entirely new keywords and type lines on the card to distinguish them as a solid piece of the game going forward. Our first glimpse at Battles in MTG comes from the latest tie-in story, in which the infrequent appearing character Nahiri returns to her home world, Zendikar, to try to bend it to her new master, the Phyrexian’s, will. Zendikar however, is alive. As in, the ground and the entire space around it, are alive. It’s a fascinating place and one that is fighting back from the infection. MTG Battle card shown off for first time The card itself is a transforming, flip card, which costs 3 and green. It features its own “life” total, similar to that of Planeswalkers, and doesn’t flip until the number reaches zero. Invasion of Zendikar is coming in at uncommon and appears to be one of many types of Battle cards. If the “Seige” tag is to be believed, we could see further types of Battle cards with different requirements to get going. Once you’ve completed the requirements – in this case “Seige” – it’ll flip over into Awakened Skyclave. This is a 4/4, with vigilance and haste. A heavy hitter that can immediately attack and won’t tap, leaving it open for defense later on in the game. A nice bonus is that it’s treated as a land card too, so you can add any color of mana to keep your plans going. We’re expecting MTG spoilers to start on March 29, with the completion of the build-up being told via the stories on the website. March of the Machine launches on April 18. If you click on a product link on this page we may earn a small affiliate commission.
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MTG fans shown journey to The Lost Caverns of Ixalan at MagicCon – Dexerto
MTG fans shown journey to The Lost Caverns of Ixalan at MagicCon MagicCon Barcelona has kicked off with a fresh look at the upcoming MTG set The Lost Caverns of Ixalan. Fans attending MagicCon Barcelona got a fresh look at new art and cards for upcoming sets hitting Magic: The Gathering in the next few months. This includes a look at three of this year’s next sets. MTG The Lost Caverns of Ixalan gets early previews MTG’s MagicCon Barcelona event has brought head developers from Wizards of the Coast to show off new insights through art for November’s The Lost Caverns of Ixalan. This would be the third set of cards based on the Ixalan plane, with our last visit being in 2017’s Rivals of Ixalan. While no cards were shown off for the upcoming MTG set, lore and art were the main focus. The last two sets focused on the newly introduced Dinosaur and Pirates races, as well as vampires and merfolk. Senior art director for MTG, Ovidio Cartagena, did show off the new gods that have surfaced on the plane. Alongside the deities, joining the core races of Ixalan are angels. Magic’s The Lost Caverns of Ixalan is less focused on the swashbuckling affair from last time and instead has gone for a Journey to the Center of the Earth theme. The world is revealed to have been hollow the whole time, and the story appears to be about grabbing whatever is within the caves. It’s also built on Mesoamerica themes and iconography, with Cartagena noting that key members of the team were hired to ensure accuracy. Is Huatli still a Planeswalker in The Lost Caverns of Ixalan? Huatli will be desparked and no longer a Planeswalker in The Lost Caverns of Ixalan. Instead, she will now be a legendary creature after the events of MTG’s March of the Machine. Aside from the small art previews, we did get the hint that the first capybara creature could appear in the set. Wizards of the Coast also showed off new Doctor Who cards, as well as a peek at the upcoming Wilds of Eldraine too. The Lost Caverns of Ixalan launches in November 2023. If you click on a product link on this page we may earn a small affiliate commission.
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MTG fairytale themed Wilds of Eldraine vs Disney Lorcana was unplanned – Dexerto
MTG fairytale themed Wilds of Eldraine vs Disney Lorcana was unplanned Tensions could be brewing between TCGs as MTG and Disney’s Lorcana are set to clash over similar set releases. A highly anticipated, fairytale-themed TCG releasing in fall 2023? Are we talking about MTG’s Wilds of Eldraine expansion or the premiere of Disney’s Lorcana? Wilds of Eldraine sees the return to Magic’s world inspired by fairy tales and Arthurian legend, while Lorcana’s initial launch will feature a large number of beloved Disney characters, many of whom are direct adaptations of classic fairy tales. Both sets will launch within a month of one another, with Lorcana debuting on August 18 and Wilds of Eldraine arriving on September 8. For TCG fans, this is a dual release on the same level as Barbenheimer, without the tonal clash of counter-programming. But is this really an elaborate corporate strategy, or is the similarity between the two releases pure coincidence? WOTC didn’t plan for MTG Wilds of Eldraine to compete with Lorcana Fans could be forgiven for wondering if the near-simultaneous release is an intentional head-to-head; Disney and WOTC squaring off with neither company blinking. Disney could be testing the waters to see how their product does against a similar release, while Wizards could be looking to carve a chunk out of a competing TCG’s initial showing According to representatives at WOTC, the Eldraine and Lorcana match-up wasn’t planned out, at least on Wizards’ side of things. In a press Q&A, Wizards were asked if the scheduling of Wilds of Eldraine was a direct effort to compete with Disney’s Lorcana. In response, Elizabeth Stewart, Wizards’ Senior Communications and Publicity Manager stated: “We work on our sets pretty far in advance, I don’t think we even knew Disney Lorcana was a thing when this was being designed.” With MTG sets often going years between conception and release, it makes sense that Wilds of Eldraine was mid-development before Lorcana was even announced, let alone scheduled. Lorcana has a slight head-start over Wilds of Eldraine Lorcana, with its positive buzz and high levels of anticipation, has a real chance of carving out its own niche as a Magic competitor, especially with the set arriving shortly before Wilds of Eldraine. Hopefully, the timing of Lorcana and Wilds of Eldraine’s release won’t overly impact sales of either release, and TCG players will be able to enjoy some healthy variety and a brand-new system to try. If you click on a product link on this page we may earn a small affiliate commission.
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MTG fan who sold the One Ring to Post Malone reveals what he’ll do with $2 million – Dexerto
MTG fan who sold the One Ring to Post Malone reveals what he’ll do with $2 million Wizards of the Coast/CTV TorontoBrook Trafton who found and sold the elusive One Ring Magic: The Gathering card let his followers know his plans for the proceeds. He garnered somewhere north of $2 million and plans to be wise with the earnings. Magic: The Gathering’s (MTG) recently released Lord of the Rings set contained the most valuable card in the game’s history. The hyper-limited, one-of-one card based on the One Ring from the set’s titular franchise. The extreme rarity of the card led to a bounty of $2 million being placed on it and even streamers like xQc were trying to cash in. The global pursuit ended when it was announced that the card had been graded after being found by Canadian MTG fan Brook Trafton on July 1. Trafton sold the card to rapper and MTG super fan Post Malone on August 2 in a modern fairytale moment. On August 15, Trafton took to TikTok to explain his plans for the money he earned in the sale. “A lot of people have been asking what am I going to do with the money,” Trafton opened the video. “I know there’s a lot of different options.” He floated the potential of buying a house but decided against it after weighing the costs and benefits. Trafton revealed he had consulted with a financial advisor and heavily researched other instances where people had come into vast sums of money and lost it. “A lot of it is just living beyond their means, spending too much money.” The unassuming MTG fan explained that he will continue to rent and work despite his newfound fortune. He has set up a plan to cover his cost of living. “It’s invested. I get something every month to cover my rent and bills and the rest goes back into the investment.” Trafton says he will continue to live modestly. “I still have my bus pass, I’m not gonna get a car,” he said. “We have a plan that I can essentially retire when I’m 55.” Trafton did say that he plans on buying his parents a modest house when they retire but the properties he showed were only valued at a fraction of his lowest possible earning for the card. He says the investment should cover his day-to-day expenses and that anything left over is “fun money”. Among its potential uses, he listed giving to charity, further investment, and “buying more Magic cards”.