Category: Uncategorized

  • MTG Duskmourn’s stealthy Planeswalker makes Ninjas even deadlier – Dexerto

    MTG Duskmourn’s stealthy Planeswalker makes Ninjas even deadlier WotCMTG’s Duskmourn: House of Horrors set is giving Ninja decks a brand new key card in the form of Kaito, Bane of Nightmares. This Dimir Planeswalker comes equipped with Ninjutsu and a wide range of useful, cheap loyalty abilities. Kaito Shizuki is among the adventurers bravely exploring Duskmourn’s haunted halls in search of Nashi, and retaining his Planeswalker spark gives Kaito a big advantage. This Ninja hero has already starred in several sets following his debut in Kamigawa: Neon Dynasty. Duskmourn sees Kaito continue to grow in prominence in Magic: The Gathering’s Omenpath era. Kaito, Bane of Nightmares costs 2UB to cast. On each of your turns, so long as this Planeswalker has one or more Loyalty counters on it, it also counts as a 3/4 Ninja Creature with Hexproof. Being able to cast a Planeswalker via the tricky Ninjutsu ability is highly useful, and it doubling as an attacker that opponents will be unable to remove right away only adds to Kaito’s utility. Kaito, Bane of Nightmares’ loyalty abilities will quickly see this card become a centerpiece of Ninja typal decks when Duskmourn: House of Horrors launches on September 27. Kaito’s first loyalty ability is a +1 which grants you an emblem that gives all Ninjas you control +1/+1/. Emblems can be stacked and cannot be destroyed, so keeping Kaito around and repeatedly using this ability will build your board up in a titanic threat in just a few short rounds. The second loyalty ability of this Planeswalker is a +0 and is best used in your second main phase, replenishing your hand by allowing you to Surveil 2 and then draw a card for each opponent that lost life this turn. As Ninjas decks thrive on unblockable Creatures, it’s very easy to swing out at multiple opponents and maximize your card draw. Kaito’s final ability is a -2 that taps a target Creature and gives it two stun counters, taking an opponent’s biggest threat out of the fight for multiple turns or allowing your forces to bypass an otherwise impassable blocker. MTG’s Ninjas are among the game’s hard-hitting and most difficult-to-deal-with Creature types, especially in Commander where Yuriko, the Tiger’s Shadow, is one of the most popular decks in the format. While Ninjutsu might be a frustrating ability for some players to deal with, it’s good to see Duskmourn contributing new support to the Ninja archetype and ensuring it won’t be going stale any time soon.

  • MTG Doctor Who spoilers shown off at MagicCon Barcelona – Dexerto

    MTG Doctor Who spoilers shown off at MagicCon Barcelona The latest Universes Beyond set focusing on Doctor Who is coming soon to MTG, and at MagicCon, fans got a closer look at it. With the Universes Beyond: Doctor Who set launching this October, we got a bounty of new cards to look at from the Commander decks. While we should expect deck lists closer to September and October, it does give us a better idea of how the mechanics work within the MTG set. MTG Doctor Who Blast from the Past spoilers The deck, Blast from the Past, which focuses on the first eight Doctors, will be all about Historic. Historic is a keyword introduced in Dominaria and relates to legendary cards, artifacts, and saga enchantments. The Commanders, The Fourth Doctor, and Sarah Jane take the lead here. It’s a Green, White, and Blue deck, with Tom Baker’s iteration being a green/blue card with Sarah Jane taking the role of white. The Fourth Doctor is a 4/4 Legendary creature, with the themes of his unbridled knowledge and sneakiness flowing through the card. With him active on the field, his ability allows you to look at the top card of your deck at any time. You’ll also be able to use Would you like a…?, which involves food tokens – or jelly babies. This ties into the Historic focus, which lets you play a Historic card from the top of your deck once per turn and then create a food token. Sarah Jane, meanwhile, creates a Clue token with Investigate whenever you play a Historic card. There’s also a regeneration-themed card, Time Lord Regeneration, which is instant and costs one blue mana. If a Time Lord creature you control dies, you can reveal cards off the top of your deck until you reveal another. It enters the battlefield and then everything is put at the bottom in a random order. City of Death was the story saga featured, which allows for treasure tokens to be created, along with steps two through six to allow for the creation of a copy of a non-Saga token. Timey-Wimey Commander deck brings time-bending mechanics to Magic We also finally got a look at key characters like Rose Tyler, who will be the Timey-Wimey deck (white, red, and blue). This is led by The Tenth Doctor, who was revealed the other day. It’ll also feature cards with the Ninth and Eleventh Doctors on it too. The deck appears to be focusing on the suspend mechanic, which will use time counters. Suspend allows you to cast a card for its suspend cost, and then once the counters are removed entirely, it becomes active. Rose Tyler is also a white card, costing 1W, and is themed around the Bad Wolf storyline. For each time counter put on Rose, she gets +1/+1. She of course also has the Bad Wolf ability, letting her get an additional time counter for each suspended card and each card with a time counter on it. Joining them is The Face of Boe, which allows you to tap it to cast any spell from your hand with suspend on it. You only have to pay the suspend cost. Key moments in the Ninth, Tenth, and Eleventh Doctor’s TV stories are also represented. We’ve already seen The Parting of Ways with Eccleston’s Doctor, but we also get to see The Eleventh Hour. This is Matt Smith‘s debut story and of course, features food tokens themed around Fish Fingers and custard. One of the Tenth Doctor’s lowest moments, Four Knocks, with the late Bernard Cribbins as Wilf trapped in the glass chamber. This card is unique in that it brings back the often underrepresented Vanishing mechanic. Jodie Whittaker’s Thirteenth Doctor brings Team TARDIS to MTG We also get to see cards of Jodie Whittaker’s Thirteenth Doctor, which is going to lead the 13th and 12th Doctor-themed deck, Paradox Power (red, green, and blue). Joining her will be Yasmin Khan. The Thirteenth Doctor has the ability Paradox, which lets you put a +1/+1 counter on any creature if you cast a spell from anywhere other than your hand. There’s also Team TARDIS, which allows you to untap any creature with a counter on it at the end step. Yasmin Khan meanwhile allows you to fuel the Doctor’s ability by exiling a card from the top of the deck and you can play until the end step. Other cards featured include The Foretold Solider from the Twelfth Doctor story Mummy on the Orient Express. There’s also a The Flux card based on some of the final stories of the Thirteenth Doctor. Become The Master of the Greatest Villians Commander deck Lastly for Doctor Who, Greatest Villains, which is based around – you guessed it – the Doctor’s greatest enemies. This deck features Missy as its Commander, with Davros as an alternate option. Davros, Dalek Creator, is 1UBR and allows players to create a 3/3 Dalek with Menace at the end step if an opponent has lost three or more life in a turn. This deck is also focused on Villainous Choices, a new ability unique to the set. Davros’ reads: “Then each opponent who lost 3 or more life this turn faces a villainous choice – You draw a card, or that player discards a card. The lead card, Missy, the 12th Doctor’s incarnation of The Master, allows for the generation of Cybermen whenever a creature dies. Cybermen are represented – so far – by tokens and are 2/2 artifact creatures. Her villainous choice is a little more powerful, as it either allows for each artifact creature to deal 1 damage to an opponent, or draw a card, and ‘chaos ensues’. Chaos ensues is the keyword that plays into the Planechase mechanics previously revealed. Missy is also the focus of the saga Death in Heaven, which exiles all creatures from a player’s graveyard after milling two cards. The third step then brings all creatures back as Cybermen. Another major villain is from the Sixth Doctor story, The Trial of the Timelord, in which an amalgamation of the dark side of the Doctor, The Valeyard, seeks his life. This card forces those making the villainous choice to do it again, as well as allowing you to vote an additional time. Of course, within the collectors’ booster packs, there will be special TARDIS-bordered cards for key characters. River Song comes to Magic: The Gathering’s Doctor Who set in typical backward fashion More serialized cards will be coming to the set, with the various Doctors all getting their own numbered cards. Finally, River Song will make an appearance with her card costing 1UR, and the abilities Meet in Reverse, which allows you to draw cards from the bottom of the deck rather than the top. She also has Spoilers, which puts a +1/+1 counter on River Song each time the opponent searches, scries, or surveils their decks. After, she deals damage equal to the power. As a small surprise, Farewell is getting a reprint themed around David Tennant’s Tenth Doctor regeneration. Wizards of the Coast also showed off new Wilds of Eldraine cards, as well as a peek at the upcoming The Lost Caverns of Ixalan too. MTG Universes Beyond: Doctor Who launches October 13, 2023, and is available for preorder now: If you click on a product link on this page we may earn a small affiliate commission.

  • MTG devs explain why Wilds of Eldraine’s features Commander Masters reprints – Dexerto

    MTG devs explain why Wilds of Eldraine’s features Commander Masters reprints The latest MTG set, Wilds of Eldraine, features some incredible reprints in a new “Enchanting Tales” selection. However, we wanted to know why some were included so close to Commander Masters. MTG’s next set, Wilds of Eldraine, is continuing what developer Wizards of the Coast calls “booster fun”. The concept brings in everything from alternate art on cards to reprints or even serialized cards. It’s been going for a little while now, with its announcement in 2019 leading to things like the Godzilla cards or The One Ring. With Wilds of Eldraine, this will entail what WOTC is calling “Enchanting Tales”. What is Enchanting Tales in MTG? Enchanting Tales is a curated list of classic MTG cards, a little different from any other list. Wizards are including 63 different Enchantment cards – mainly for Eternal formats like Commander – all with unique fairytale artwork to match the set’s theme. However, some of the cards that we’ve seen so far have only just appeared in Commander Masters. Common reprints in the game aren’t new, but often times reprints are spread out. This list includes cards like Doubling Season, a high-priced card, and sought-after for shenanigans in Commander games. Before Commander Masters, it had only been reprinted three times. With the surging popularity of the Commander format, it makes sense for Wizards to increase the output and versions of a single card. Though, it would also have to consider the secondary market in ours and the wider player base’s opinion. The card currently goes for a minimum of about $50. Those in the MTGFinance subreddit speculate that the card’s price will begin to crash after the wave of excitement after release. Though, some speculate the new art in the Enchanting Tales will keep its price or higher. Wizards elaborates on Enchanting Tales featuring Commander Master reprints We asked Wizards of the Coast what went into the decision-making behind some of the reprints. We spoke with Mike Turian, the Product Architect for MTG: “With Commander Masters, we knew we wanted to bring back player favorites of cards that players have been wanting to see return including enchantment cards. “So cards like Doubling Season, which is a Commander player favorite, was a card that we knew that players who needed more would love to see the Chuck Lukacs art return.” Turian seemed excited about the inclusion of new art for some well known cards from MTG’s history: “Giving our artists the opportunity to bring a whole new style (and a goose hydra!) to cards like Doubling Season was also an opportunity that was too good to pass up.” Though, through the excitement, he did mention that it’s more of getting these cards into more players hands: “In the end, we made the choice to have a few of the Enchanting Tales cards overlap with Commander Masters selection to both give players the chance to get a classic Magic take on favorite reprints as well as the fun new Enchanting Tales versions.”

  • MTG Doctor Who spoilers land at San Diego Comic-Con – Dexerto

    MTG Doctor Who spoilers land at San Diego Comic-Con Wizards/BBCThe latest cards from the upcoming Magic Doctor Who-themed set have appeared, giving us a look at MTG’s next big crossover set. At a MTG panel at San Diego Comic-Con, Wizards of the Coast revealed the latest cards from the upcoming Universes Beyond set themed around Doctor Who. The cards shown reveal the bigger focus on Planechase. This Magic multiplayer format adds additional rules through Planechase cards and fits in well with Doctor Who, as you travel across the universe. So far, we’ve seen TARDIS Bay, which appears to be themed around the Doctor’s theft of the iconic time-traveling machine. There’s also Bad Wolf Bay, where Rose was forever trapped in an alternate dimension. This card deals with exiling creatures from the game. We also get Planechase cards, The Doctor’s Tomb, from Matt Smith’s final story as the 11th Doctor, and A Fixed Point In Time, which is themed around Clara’s death with the 12th Doctor. First look at the TARDIS and 10th Doctor in MTG Of course, the new Vehicle card introduced, the TARDIS, requires a crew of two to activate and adds Cascade to your next spell. After this, you can Planeswalk, which takes you to the next Planechase card. Cascade allows players to exile cards from the top of the deck until they find something that is less in mana cost. They can then cast that for free, and put all the exiled cards at the bottom of the deck. We also got a peek at how The Doctors themselves will work. So far we’ve only seen the Tenth Doctor, who has a unique ability “Allon-sy!” This exiles cards from your deck after you attack until you manage to find a non-land card. It then applies three-time counters and adds suspend to the card. Suspend is an ability that doesn’t often come around in MTG, with the last time being a one-off in New Capenna’s Commander decks. He can also use “Timey-Wimey”, which costs 7 mana, and allows you to “time travel” three times – which we assume ties into Planechase. Magic is invaded by Daleks, clues, and aliens, oh my! It also gave us a glimpse at some of the tokens we’ll be getting from the four Commander decks set to launch. This includes Daleks, alien insects, Clue tokens, and Food tokens – complete with fish fingers and custard artwork. With Daleks being represented by tokens, it appears that the villain-themed deck will feature an emphasis on generating legions of the Doctor’s enemies. This is backed up by the sorcery card Exterminate!, which can use Replicate, to tap various Dalek creatures to copy the card. The saga card, The Parting of Ways, represents the Ninth Doctor’s last TV adventure. This card also deals with exiling cards and the suspend mechanic, as well as the new time travel mechanic too. It then culminates in the destruction of one artifact for each opponent, like when Rose destroyed the Dalek fleet. When does MTG Universes Beyond: Doctor Who launch? MTG’s Universes Beyond: Doctor Who launches October 13, 2023, and comes as four preconstructed Commander decks, as well as Collector Boosters with unique artwork. If you click on a product link on this page we may earn a small affiliate commission.

  • MTG Arena devs defend Historic crafting costs amid player backlash – Dexerto

    MTG Arena devs defend Historic crafting costs amid player backlash Wizards of the CoastMagic the Gathering Arena developers have revealed their potential solutions to newly announced format Historic’s crafting costs, after players slammed Wizard of the Coast’s plans to hike how much older cards cost to build with in-game resources. The long-lasting trading card game is set to undergo another rotation in the near future with the release of new expansion Throne of Eldraine, meaning cards from old sets like Rivals of Ixalan, Dominaria, and Core Set 2019 will move into eternal formats. For the beta Arena platform, that means these sets will move into the newly announced ‘Historic’. The format – similar to paper Magic’s Modern – has already drawn criticism in regards to pricing and accessible, and developers have attempted to address concerns. Player outrage over the format is due to the fact that any card crafted for Historic will cost two wildcards instead of just one. Arena executive producer Chris Cao believes the chance will keep Arena “fun,” and offered alternatives to crafting to collect the eternal-format cards. Read more: Fortnite Item Shop could get voting system – “We have definitely heard the feedback from the community, and want to explain the other ways players can get Historic cards,” Cao said on Weekly MTG. “We want our players to log in, and think it’s fun to play. Our two-cost strategy is part of that.” “As Historic matures, we’re also looking at how we bring draft experiences that bring a [new] bunch of Historic cards. We have a kind of way to acquire cards in our game already, we’re just figuring out where that timing makes sense.” One of the reasons the crafting cost will be higher than usual, community manager Megan O’Malley added, is because the format will also see the addition of powerful old paper-based classics like Brainstorm, Firebolt, and Dark Confidant. “Historic should feel distinct to Standard, and a big part of that is adding in old cards that aren’t in Standard. It’s about adding cards that will be distinctly ‘Historic’ and defining,” said O’Malley. “Historic isn’t just old Standard. We want to make it feel different.” While the Arena developers may be happy releasing the new crafting costs come the release of Historic, there are still plenty of Magic players eager to see it removed. Some have even taken to social media begging Wizards to reconsider the impending cost-hike. Read more: Ninja breaks massive Mixer record – “Charging double for cards in Historic is deeply unfair, and puts a huge barrier for new players to get involved,” one player said on Twitter. “[The high cost] is not something similar games like Hearthstone have ever done. Please change this before launch.” Charging double for cards in Historic is deeply unfair and puts up a HUGE barrier for new players to get involved in formats with a larger card pool, and is not something similar games like Hearthstone have ever done. Please change this before launch. — Chris Oien (@coien) August 29, 2019 Magic the Gathering Online’s upcoming set Throne of Eldraine will be available for preorder from September 4. Spoilers for the new cards are expected to begin in mid-September ahead of the expansion’s October 4 release date.

  • MTG Commander Masters Sliver Swarm precon decklist – Dexerto

    MTG Commander Masters Sliver Swarm precon decklist The MTG Commander Masters Sliver preconstructed deck is a pretty powerful typal deck that Sliver fans have been hungering over since it was announced. Here’s what you need to know from what the deck contains to the general strategy. MTG Commander Masters set is seeing a lot of reprints of powerful staples for the Commander format. While priced at a premium, this release allowed players to get their hands on expensive and hard-to-find cards for the game’s most popular format. To go alongside the set, four separate preconstructed Commander decks came alongside it. Sliver Swarm is a deck for anyone who has ever loved Slivers, obviously. The creature type is one of the most popular to build around, with each often buffing others on the battlefield and beyond. It’s one of the strongest creature types to build an entire deck around due to their absurd synergy. This deck is also one that’s not afraid to sit back and build its hive, ready to garner strength for devastating attacks. If you’re wondering what the deck actually comes with and how best to utilize it, worry not. Here’s the typal MTG Commander Masters Sliver precon deck that will fulfill all your slithering desires. MTG Commander Masters Sliver strategy Sliver Swarm is not a terribly complex deck to get the hang of, and it’s a great starting point if you’re still getting used to Commander. If you’ve played a typal deck, you know what you are in store for here. Your objective is to play a lot of Sliver cards, filling your board with creatures that all buff one another with powerful abilities. If you even get a handful of the many, many Slivers in this deck, you’ll become very dangerous, as all of them become more powerful and laden with different keywords. This is why you will want to race out as many as possible. One of the benefits, though potentially the biggest drawbacks here, is that Sliver Gravemother is a five-color commander, meaning you have access to a lot of spells, but also, you may have some trouble getting the mana base sorted out. The deck comes with a lot of slower lands so it might take some time to get them all together. However, if you can overcome this and have access to the mana base you need, and remain relatively stable, you can dish out immense pain. You can also build up to enormous attacks across the table with the Sliver Gravemother ability, which we will get into below. MTG Commander Masters Sliver Commander Sliver Gravemother Sliver Gravemother is a pretty gnarly commander for this Sliver typal deck. This card makes sure that each of your slivers, of which there are many in this deck, will return for one more scare to each player, even after being killed. Her abilities read: “The “legend rule” doesn’t apply to Slivers you control. Each Sliver creature card in your graveyard has Encore X, where X is its mana value. Encore 5 ( This essentially means you can pay the cost of a Sliver in your graveyard to get three tokens of that Sliver attacking each of your opponents that turn. If you have access to a lot of mana, you can have really explosive turns with lots of Slivers going out against every opponent at the table. This is a lot of trouble for everyone to deal with, and you’ll undoubtedly cause some havoc with her. MTG Commander Masters Sliver decklist Here’s a full decklist for the Silver Swarm commander deck from Creatures to Lands: Commander Sliver Gravemother – Creatures – 43 Galerider Sliver – Striking Sliver – Clot Sliver – Cloudshredder Sliver – Crypt Sliver – Crystalline Sliver – Diffusion Sliver – Gemhide Sliver – Hatchery Sliver – Hibernation Sliver – Manaweft Sliver – Quick Sliver – Sentinel Sliver – Sinew Sliver – Two-Headed Sliver – Venom Sliver – Winged Sliver – Blade Sliver – Blur Sliver – Firewake Sliver – Harmonic Sliver – Hollowhead Sliver – Lavabelly Sliver – Necrotic Sliver – Realmwalker – Spiteful Sliver – Syphon Sliver – Bonescythe Sliver – Bonesplitter Sliver – Capricious Sliver – Cleaving Sliver – Lazotep Sliver – Regal Sliver – Shifting Sliver – Taunting Sliver – Brood Sliver – Might Sliver – Rukarumel, Biologist – Sliver Hivelord – Synapse Sliver – Constricting Sliver – Megantic Sliver – Titan of Littjara – Instants – 1 For the Ancestors – Sorceries – 10 Farseek – Nature’s Lore – Three Visits – Cultivate – Harsh Mercy – Windfall – Crippling Fear – Decimate – Distant Melody – Cleansing Nova – Artifacts – 7 Sol Ring – Arcane Signet – Fellwar Stone – Pillar of Origins – Herald’s Horn – Icon of Ancestry – Vanquisher’s Banner – Enchantment – 1 Descendants’ Fury – Lands – 37 Ash Barrens – Canopy Vista – Cinder Glade – Command Tower – Exotic Orchard – Flood Plain – Forest – Frontier Bivouac – Grasslands – Irrigated Farmland – Island – Jungle Shrine – 2 Mountain – Mountain Valley – Mystic Monastery – Nomad Outpost – Opulent Palace – Path of Ancestry – 2 Plains – Prairie Stream – Rocky Tar Pit – Sandsteppe Citadel – Savage Lands – Scattered Groves – Seaside Citadel – Secluded Courtyard – Sheltered ThicketSmoldering Marsh – Sunken Hollow – 2 Swamp – Unclaimed Territory – That’s everything you need to know about the MTG Commander Masters Sliver precon deck. If you are interested in buying, here’s a link to TCGPlayer:

  • MTG Crew Explained: What it is & how to crew vehicles – Dexerto

    MTG Crew Explained: What it is & how to crew vehicles WOTCWhat does it mean when an MTG card says “Crew 2”? Well, wonder no longer as we explain it in its entirety. MTG has been stepping more and more away from the constraints of High Fantasy of late, but even the earliest days of Magic featured tech that broke the fantasy mold. Urza’s inventions lead the charge in The Brothers’ War before the force of magic spread across Dominaria. Now, sets like Kaladesh and Kamigawa have brought vehicles and mechs into the foreground, and we’ll show you how to activate them with the Crew ability. How Crew Works in MTG Each card with the ability Crew in MTG is a Vehicle. When played, these vehicles are artifacts. But by paying the Crew cost, these artifacts temporarily become powerful creatures. Each Crew ability has an associated cost, which is paid by tapping creatures with total power equal to or greater than the cost. Crew 4 requires a total power of 4 or greater, Crew 8 requires 8 power, and so on. This power can come from any number of creatures, eg: Crew four could be achieved with one 4-power creature or two 2-power creatures. It should also be pointed out that Vehicles suffer from summoning sickness. You can’t crew and attack the same turn. However, during defending, you could crew and block with the vehicle and leave your creatures intact. This also means you can’t crew with recently summoned creatures either. Many vehicle-supporting creatures come with an associated mechanic: (this creature) crews Vehicles as if its power were X greater. This allows even weaker creatures to Crew above their weight, getting your Vehicles up and running. Best Uses of Crew As Crew is a tap effect, it can be activated at instant speed, meaning that you can crew your vehicles on your opponents’ turn to soak up their attacks. But remember that crewing taps the creatures that are used to crew, meaning that they cannot be used as additional blockers during the same battle step. Creatures that would simply run up against an opponent’s blockers and be destroyed can now meaningfully contribute to your attacks by crewing. Creatures that have been enchanted or are otherwise incapable of attacking also serve as excellent crew fodder. If you click on a product link on this page we may earn a small affiliate commission.

  • MTG Commander Masters reprints: what are the most valuable cards? – Dexerto

    MTG Commander Masters reprints: what are the most valuable cards? MTG Commander Masters reprints are the key interest for the set. However, which ones are at the top of buyer’s want lists and which one could you resell for a pretty penny? Commander Masters is a set capitalizing on the most popular MTG format on the market. Commander is a version of the game known for absurd levels of power and infinite combos. Almost every card ever printed in Magic’s history, save for a select few banned cards, are available to players to build with. This is also what makes the format pretty expensive to get into. Many of the most powerful cards can be from years, even decades ago. When you need to build a deck with 100 cards in it too, the prices of decks can balloon into the hundreds, potentially even thousands of dollars. That’s why many will be hoping the cards they’ve always wanted will be coming in the Commander Masters set, which is all about bringing some of the best cards in the format to a 2023 audience. However, if you’re planning to buy some of the boosters, what cards should you be looking out for, or conversely, which cards might have their single value hit most thanks to the reprints? Here’s a list of the most valuable Commander Masters reprints. (It’s worth keeping in mind, these prices are from other prints of cards before Commander Masters launched. Expect these to fluctuate a lot as the set arrives.) Capture of Jingzhou Current Price (via Card Kingdom): $99.99 Capture of Jingzhou is a card from a bygone age. As it turns out, taking another turn after your current one is exceptionally powerful. In fact, it’s basically broken. That’s why Wizards has generally steered away from it in modern sets. However, Capture of Jingzhou allows you to take another turn off the bat for three colorless and two blue. This works almost identically to Time Warp (Time Warp you can actually choose to give another player another turn if you want). That said, while Time Warp has been reprinted a bunch, this is the future major one for Capture of Jingzhou. Because the only cards were old, the original held great value, but even still, this will likely be one of the most sought-after cards in Commander Masters Jeweled Lotus Current Price (via Card Kingdom): $69.99 Jeweled Lotus is just pure value. Like Mana Crypt and Ancient Tomb in a commander deck, you can pretty much put it in any deck and it will make it better. In the majority of cases, Ramp and explosive plays out of nowhere are good. Being able to cast your commander when you are three mana off for free is pretty much excellent for any deck. Also like Mana Crypt and Ancient Tomb, that uniformity value means that these cards are very expensive. That’s why it’s great to see a reprint, both offering it as a chance for buyers of Commanders Masters, but also hopefully, in bringing the price down on the singles market ever so slightly. Doubling Season Current Price (via Card Kingdom): $69.99 Tokens are a very prevailant strategy in Commander. This can be in the form of creating token creatures, but also on Treasure tokens. If you’ve played a game of Commander recently, it’s exceptionally likely someone on the table is dabbling in the mana generators. On top of that, it doubles counters, across all sorts of cards. Perhaps most potently, Planeswalkers enter the battlefield with double the loyalty counters too. This means that for many Planeswalkers, you can unleash their powerful final ability the turn you play it. That often can be game-winning. Doubling Season is just excellent in so many decks. The Great Henge Current Price (via Card Kingdom): $49.99 The Great Henge has become a staple of green since it was introduced in Thrones of Eldraine. It doesn’t matter what deck you are running, but if you are heavily in Green, this card just offers so much value. It’s expensive, but in green, with Ramp, it’s not rare to be able to cast it. If it gets out, the advantage it will offer you is off the charts. It makes things better, gives you card draw, and usually makes expensive cards very cheap to cast. If you keep drawing creatures as you play new ones, you can chain a lot out as most will end up costing close to nothing. Even if you aren’t hugely creature heavy, the card just offers value across the board and eventually will often grind out wins in most circumstances. Fierce Guardianship Current Price (via Card Kingdom): $49.99 Fierce Guardianship is a broken card in Commander. It allows you to counter a non-creature spell for free, as long as you have your Commander on the field. This is a ludicrously easy condition, for something that can utterly destroy another player. The real reason it is so powerful is because it’s so hard to predict. Anyone in Blue could have this in their hand at any given time. With a normal counter spell, you can see if a player has left mana open and play around it. Here, your opponent can be tapped out on lands and still counter your game-winning play. Personal Tutor Current Price (via Card Kingdom): $49.99 Tutors, no matter what color, are very powerful. Getting the exact card you need for the next turn more or less guaranteed can be a godsend. Personal Tutor might be one of the very best though. For a measly one blue mana, you get to dip into your deck and pull out any sorcery ready to go off the top of your deck. Blue is not short of amazing sorceries, but if you’re running multiple colors, the possibilities only grow. The Ur-Dragon Current Price (via Card Kingdom): $59.99 The Ur-Dragon is the Dragon Commander. While there are countless great legendary dragons, the Ur-Dragon undoubtedly has the best typal synergy. While there are lots of others you may want to run as your commander, if you want to run a bunch of cool dragons, Ur-Dragon is king. It’s only been printed a handful of times, driving its price up. But let’s be real, its price is also high because running a big dragon who commands a big dragon army is just pretty great. Avacyn, Angel of Hope Current Price (via Card Kingdom): $39.99 There are few keywords more powerful than Indestructable. Cards that have it are a nightmare to remove, generally only susceptible to enchantment removal and exile affects. If your opponent has one creature with the keyword, you can usually find some workaround in your deck. Avacyn, Angel of Hope makes that a nightmare as now all of your permanents (that includes artifacts, enchantments and lands, not just creatures) become indestructible. It takes a very specific deck to be able to answer that much protection. Deflecting Swat Current Price (via Card Kingdom): $39.99 Like Fierce Guardianship, Deflecting Swat is so powerful because you can’t predict it reliably. It’s free to cast if you have your Commander on the field. Anything free in Magic is great value, and that’s especially true for such a powerful effect. With Deflecting Swat, you can redirect a removal spell at another target, meaning that not only is your biggest threat saved, but you can also take out another opponent. Making this even better, it’s not just just spells. This can go for abilities too, meaning enchantments, artifacts and creature abilities also get redirected. Finale of Devastation Current Price (via Card Kingdom): $33.99 Finale of Devastation is well named. That’s because, in many cases, it’s going to be the last card played in a game. If you have access to 12 mana, which is not terribly rare in a green deck late in the game, you can decimate your opponents. Not only do you get to find the biggest creature, be they dead or in your library, they will get at least 10 extra power, alongside all of your creatures, and be able to attack immediately. Even with four or five creatures, that’s devastating. If your board is wide, it’s pretty much game over. Demonic Tutor Current Price (via Card Kingdom): $33.99 Demonic Tutor is one of the most consistently powerful Black cards in all of Magic. Being able to draw the best card in your deck for the right situation is obviously very powerful. Doing it for just two mana is absurd. It’s sorcery speed, so you can’t pull a removal on an opponent’s turn, but when it comes to you, if you have the mana, you can get out of any bind with this card. Cyclonic Rift Current Price (via Card Kingdom): $32.99 Cyclonic Rift is one of the most feared cards in all of Commander. If anyone on the table is running Blue, they will fear the potential of one of the wildest removal cards in all of Magic. If a player has access to seven mana, at instant speed you can wipe out all of cards on the battlefield from every other player. In Commander that is absurd. Leaving you at full force and your opponents at zero, especially if you play right before it is your turn is wild. While it’s only a temporary solution as the cards go into your opponent’s hands, it will take other players a while to rebuild their board state, allowing you to fly ahead. Ulamog, the Ceaseless Hunger Current Price (via Card Kingdom): $32.99 When you talk about a card being ‘oppressive’, it’s harder to think of a better representative than Ulamog, the Ceasless Hunger. As soon as he comes onto the field, he will become the ire of the entire table. At 10/10 and indestructible, he’s already plenty big, but that’s probably the least scary thing about him. As soon as he gets onto the field, he exiles the two biggest threats on the board. However, once he starts swinging, your opponent’s decks, including their answers to Ulamog, will begin to vanish. It’s also very hard to remove him. Once he hits, every player will feel it, and the game gets a very definite timeline to the end of the game. Archfiend of Despair Current Prive (via Card Kingdom): $32.99 Archfiend of Despair is getting his first reprint in Commander Masters. However, that’s not the only reason his price is so high. He is also a scary card that will start to bleed your opponents quickly. Not only does he stop your opponents from gaining life, but he allows you to mirror damage across the board. Feel free to lay into one player guilt-free, because really, you are laying into all of them. Land Tax Current Price (via Card Kingdom): $29.99 Land Tax is a staple of White Commander decks, especially those running mono-white. It’s one of the most powerful of the limited options for ramp in White, as it allows you to catch up to your opponents who might be running colors more attuned with putting out lots of lands. The card has seen its share of reprints, but its utility to mono-white Commanders is always useful, so it’s always held a reasonable price. Medallions Current Price (via Card Kingdom): $11.99 – $29.99 Every Medalion is getting a reprint in Commander Masters, so let’s just lump them all together. These cards make it so spells of a certain color cost one colorless mana less. While not quite ramp, it helps your economy immensely. They are all very useful, especially if you end up playing multiple cards every turn, getting a discount on each. These are especially great in single or two-color decks, where you can get huge value the longer the game goes on. You probably don’t want to run this in your five-color decks, but if you’ve been eyeing that mono-black commander, these are a welcome reprint. Deadly Rollick Current Price (via Card Kingdom): $24.99 Deadly Rollick is just hands down an exceptional card in Commander. Removal is very important in the format and this lets you do it for next to nothing. All you need is to have your Commander on the field and you can cast this instantly, for free. That means you can just delete a creature your opponent controls even if you’re tapped out of mana. What’s more, it’s an exile effect, meaning your opponent can’t even reannimate it. It’s just very good. Spellseeker Current Price (via Card Kingdom): $23.99 Spellseeker is a bit like Personal Tutor, with a little more utility for a little more cost. When you play it, you are able to go into your deck and find an Instant or Sorcery with a converted mana cost of two or less and put it into your hand. While Personal Tutor is only one mana and Spellseeker is two colorless and a blue, Spellseeker offers more. For one, it’s a creature, so it’s a body on the board. Plus, you can find Instants as opposed to just Sorceries. On top of that, because it is a permanent, you can bounce or flicker the card getting endless value from it. If built around, it can be very powerful.

  • MTG Commander Masters Planeswalker Party decklist – Dexerto

    MTG Commander Masters Planeswalker Party decklist The MTG Commander Masters Planeswalker Party preconstructed deck offers a decent punch if you’re a fan of using Super Friends decks. Here’s the full decklist for Commodore Guff’s led deck. MTG Commander Masters is proving to be a very interesting set. While more expensive than most, it’s seeing a ton of very valuable reprints that players have been asking for for years. This is easily one of the most powerful sets ever, as it contains many of the best cards in the Commander format, which happen to be, some of the very best ever printed in Magic. To go along with that, there are four preconstructed decks being introduced with it. One of those decks is the Planeswalker Party. This deck brings together some of the most famous characters from Magic’s history all under one precon, allowing you to use some really neat cards. With 17 Planeswalkers included, there’s a lot for you to jump into. But which ones come with the deck? Here’s the entire decklist for the MTG Commander Masters Planeswalker Party. MTG Commander Masters Planeswalker Party strategy As the name Planeswalker Party suggests, this Commander deck is all about utilizing as many Planeswalkers as possible. ‘Super Friends’ decks, as the community lovingly calls them, are decks that run an abnormally high number of Planeswalkers. This allows you to trigger lots of powerful abilities on your turn as long as they are protected. Protection is a big job for your creatures. There are a lot of annoying defensive creatures here to make it a pain to get at your Planeswalkers. Things like Onakke Oathkeeper, Fog Bank, Wall of Denial, and Silent Arbiter will make it difficult for your opponents to attack and get creatures through. The other theme will be increasing the amount of Planeswalker abilities you can activate in one turn. The Chain Veil is a Commander all-star for these kinds of decks. However, cards like Jaya’s Pheonix and Leori, Sparktouched Hunter also help this. There’s also a decent amount of proliferation so you can add counters to Planeswalkers without using their abilities. The win condition is going to be racing to one of their ultimate abilities to cripple other players. Vronos, Masked Inquisitor, Jace, Architect of Thought, Chandra, Torch of Defiance and Ajani Steadfast have very strong final abilities. If you can get them off, your chance of winning the game will skyrocket. MTG Commander Masters Planeswalker Party commander Commodore Guff Commodore Guff is one of the handful of Planeswalkers who’s able to act as your commander. Unsurprisingly, his abilities revolve around the powerful beings. His inherent ability is actually one of his best. It reads, “At the beginning of your end step, put a loyalty counter on another target Planeswalker you control.” If the commodore can hang around for a while and you have other Planeswalkers, this ability will accrue a lot of value throughout a game. His +1 ability reads: “Create a 1/1 red Wizard creature token with “Tap, Add a Red Mana. Spend This Mana only to cast a planeswalker spell.” This is deceptively good. It obviously offers you some nice ramp towards a Planeswalker, but importantly, it gives Commodore Guff a blocker every turn. Planeswalkers that can offer their own protection are notoriously quite good. His final ability is a -3 ability (meaning you can use it the turn Commodore Guff comes out) reads: “You draw X cards and Commodore Guff deals X damage to each opponent where X is the number of Planeswalkers you control.” Obviously, if you have a lot of Planeswalkers out, this is very strong. However, it’s even pretty good if you only have a couple. If you are out of cards in your hand, even being able to draw two from playing Commodore Guff from your Command Zone can keep you alive and kicking in a game. MTG Commander Masters Planeswalker Party Decklist Here’s the full decklist from the Planeswalker Party commander deck: Creatures – 17 Cartographer’s Hawk – Fog Bank – Grateful Apparition – Onakke Oathkeeper – Oreskos Explorer – Thrummingbird – Flux Channeler – Leori, Sparktouched Hunter – Sparkshaper Visionary – Wall of Denial – Mangara, the Diplomat – Silent Arbiter – Spark Double – Deepglow Skate – Jaya’s Phoenix – Kazuul, Tyrant of the Cliffs – Narset, Enlightened Master – Planeswalkers – 17 Jace Beleren – Jace, Mirror Mage – Narset, Parter of Veils – Saheeli, Sublime Artificer – Teyo, Geometric Tactician – Ajani Steadfast – Chandra, Torch of Defiance – Jace, Architect of Thought – Nahiri, the Harbinger – Narset of the Ancient Way – The Wanderer – Chandra, Legacy of Fire – Gideon Jura – Sarkhan the Masterless – Vronos, Masked Inquisitor – Chandra, Awakened Inferno – Elspeth, Sun’s Champion – Instants – 5 Path to Exile – Swords to Plowshares – Guff Rewrites History – Repeated Reverberation – Semester’s End – Sorceries – 4 Promise of Loyalty – Urza’s Ruinous Blast – Deploy the Gatewatch – Blasphemous Act – Artifacts – 15 Sol Ring – Wayfarer’s Bauble – Arcane Signet – Azorius Signet – Boros Signet – Fellwar Stone – Izzet Signet – Talisman of Conviction – Talisman of Creativity – Talisman of Progress – Gatewatch Beacon – Honor-Worn Shaku – Nevinyrral’s Disk – The Chain Veil – Norn’s Annex – Enchantments – 3 Oath of Gideon – Oath of Jace – Oath of Teferi – Lands – 38 Cascade Bluffs – Command Tower – Exotic Orchard – Forge of Heroes – Frostboil Snarl – Furycalm Snarl – Interplanar Beacon – Island – Karn’s Bastion – Mobilized District – Mountain – Myriad Landscape – Mystic Gate – Mystic Monastery – Plains – Port Town – Prairie Stream – Reliquary Tower – Rugged Prairie – Skycloud Expanse – Temple of Enlightenment – Temple of Epiphany – Temple of Triumph – That’s everything you need to know about the MTG Commander Masters Planeswalker precon deck. If you are interested in picking it up, here’s a link to TCGPlayer: If you click on a product link on this page we may earn a small affiliate commission.

  • MTG Commander Masters Eldrazi Unbound precon decklist – Dexerto

    MTG Commander Masters Eldrazi Unbound precon decklist The MTG Commander Masters Eldrazi Unbound preconstructed deck is something fans have been looking forward to since it was announced. Now, we know what it comes with, here’s the entire decklist. MTG Commander Masters is proving to be a very interesting set the more we see of it. It’s already confirmed to have many reprints of powerful staples for the format, allowing players to fill out their own decks. However, on top of that, four separate preconstructed Commander decks are coming alongside it. Eldrazi Unbound has caught a lot of eyes in particular, as it sees the unimaginably powerful interdimensional beings return. It’s been a long while since we’ve seen Eldrazi at the forefront of Magic, and while this is currently outside of the lore, their return and new cards based around them is bound to get people excited. If you’re wondering what the deck actually comes with and how to pilot it, don’t worry, we have you covered. Here’s the newest MTG Commander Masters Eldrazi precon deck. MTG Commander Masters Eldrazi strategy Eldrazi Unbound sees the return of one of the most feared creature types in all of Magic: The Gathering – well, the Eldrazi. This deck is about big creatures and big spells, all with colorless mana. This means the cards you have at your disposal are a little limited as you can’t dip into other colors, but there is plenty here to love. You’re general tactic is going to be trying to race to 7-12 mana. Once you are in that range, you can play your Commander, as well as other enormous creatures with devastating effects. Your success will come down to if you can get to that mana threshold relatively unscathed. If you can’t, you may find your value comes a little too late when compared to your opponents who could have devastating board states by the time you’re ready. However, suppose you can start getting beasts like Kozilek and Flayer of Loyalties, and It That Betrays out, alongside casting things like Darksteel Monolith and Rise of the Eldrazi, you will begin a brutal and ceaseless beatdown. MTG Commander Masters Eldrazi Commander Zhulodok, Void Gorger Zhulodok is not the largest threat in your deck. However, he is cheaper than most Eldrazi meaning you can play him earlier. And you should. 7/4 isn’t the more devastating stat line, but your opponents will feel it if you can get them in. You can even kill them with three direct hits via Commander damage. However, Zhulodok isn’t really the tool you’ll generally use to finish players. Instead, its ability will buff a lot of other powerful spells you cast, making it an enormous value generator. His ability reads: “Colorless spells you cast from your hand with mana value 7 or greater have “Cascade, cascade.” (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)” This ability to play two cards for free every time you already cast a powerful 7+ cost card will be tough for your opponents to keep up with. Because of this, expect Zhulodok to be a high-priority target for removal from your opponents. If it can stick around though, expect big value. MTG Commander Masters Eldrazi Decklist Here’s a full decklist that comes with the Eldrazi Unbound commander deck: Commander Zhulodok, Void Gorger – Creatures – 30 Endless One – Hangarback Walker – Omarthis, Ghostfire Initiate – Stonecoil Serpent – Crashing Drawbridge – Ornithopter of Paradise – Suspicious Bookcase – Burnished Hart – Matter Reshaper – Palladium Myr – Skittering Cicada – Abstruse Archaic – Myriad Construct – Scaretiller – Solemn Simulacrum – Geode Golem – Duplicant – Endbringer – Oblivion Sower – Soul of New Phyrexia – Steel Hellkite – Bane of Bala Ged – Meteor Golem – Artisan of Kozilek – Phyrexian Triniform – Ancient Stone Idol – Flayer of Loyalties – Kozilek, the Great Distortion – Metalwork Colossus – It That Betrays – Planeswalkers – 1 Ugin, the Ineffable – Instants – 5 Spatial Contortion – Warping Wail – Titan’s Presence – Desecrate Reality – Not of This World – Sorceries – 3 Calamity of the Titans – All Is Dust – Rise of the Eldrazi – Artifacts – 21 Everflowing Chalice – Sol Ring – Endless Atlas – Investigator’s Journal – Lightning Greaves – Mazemind Tome – Mind Stone – Thought Vessel – Fireshrieker – Mirage Mirror – Transmogrifying Wand – Unstable Obelisk – Worn Powerstone – Hedron Archive – Mystic Forge – Perilous Vault – Thran Dynamo – Forsaken Monument – Dreamstone Hedron – Kaldra Compleat – Darksteel Monolith – Lands – 38 Arcane Lighthouse – Arch of Orazca – Blast Zone – Bonders’ Enclave – Eldrazi Temple – Forge of Heroes – Geier Reach Sanitarium – Guildless Commons – Mage-Ring Network – Mirrorpool – Reliquary Tower – Rogue’s Passage – Ruins of Oran-Rief – Scavenger Grounds – Sea Gate Wreckage – Shrine of the Forsaken Gods – Temple of the False God – Tomb of the Spirit Dragon – Tyrite Sanctum – Urza’s Mine – Urza’s Power Plant – Urza’s Tower – War Room – 15 Wastes – That’s everything you need to know about the MTG Commander Masters Eldrazi precon deck. If you are interested in picking it up, here’s a link to TCGPlayer:

  • MTG Commander Masters Enduring Enchantments decklist – Dexerto

    MTG Commander Masters Enduring Enchantments decklist The MTG Commander Masters Enduring Enchantment preconstructed deck is unsurprisingly full of enchantments. This deck is all about making your board better. Here’s what you need to know. about getting the most out of it. MTG Commander Masters is proved to be a divisive, but impressive set, at least when it comes to the quality of the reprints in it. It brought back many of the best cards in the ever-popular format, giving us the chance to get your hands on them off the singles market. To go alongside the set, four preconstructed Commander decks were released, each wirth their own theme. Enduring Enchantments is bringing back a Theros-themed deck all about Enchantments and Enchantment creatures. As ever, Enchantments are value monsters, and between their presence on the board and the synergies they can have when playing, there is a lot of that value to be had. If you want to know what the deck actually comes with and how to best utilize it, we have you covered. Here’s the general strategy for the game and full decklist for Enduring Enchantments. MTG Commander Masters Enduring Enchantments strategy As you might be unsurprised to hear, the Enduring Enchanments precon deck is all about playing Enchantments. The deck comes with a whopping 25 enchantments in it, and most of the creatures are also about getting value for playing enchantment cards. Actually, a lot of them are Enchantment Creatures themselves. There is a lot of ramp in the deck, meaning you can build a huge mana pool quickly with cards like Khalni Heart Expedition, Font of Fertility, and Omen of the Hunt. Dryad of the Illysian Grove also lets you put more lands out each turn, so you can make use of any you draw. Past that, there is a strong token generation and buffing subtheme in the deck. Dreadhorde Invasion, Battle for Bretagard, Felidar Retreat, Sigil of the Empty Throne and Anikthea, Hand of Erebos herself all help your board go wide, while cards like Mirari’s Wake, Boon of the Spirit Realm, and Heliod, God of the Sun can make them stronger. You will also want to find some late-game cards to see off your opponents alongside the board of Enchantments you’ve built up. Most obviously, Nyxborn Behemoth is a sticky 10/10 with trample that you can sacrifice enchantments for to make it indestructible. To a lesser degree, Sandwurm Convergence and Cacophony Unleashed will also provide a ton of recurring power that they should be able to help you grind out a win. MTG Commander Masters Enduring Enchantments commander Anikthea, Hand of Erebos Anikthea, Hand of Erebos as you might expect is all about Enchantments. That said, you might be surprised by how she interacts with them. She doesn’t get immense value out of you playing Enchantments, but rather in reanimating dead enchantments. She costs 2, a white, a black, and a green for a 4/4 with menace. Her ability reads as follows: “Other Enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-aura enchantment card from your graveyard. Create a token that’s a copy of that card, except it’s a 3/3 black Zombie creature in addition to its other types.” This means, if the circumstances are right, you can get lots of your enchantments back for free. The Zombies who are reanimated will have the enchantment’s abilities, which is lovely. The only potential issue you may run into with Anikthea is that other decks may not be running much enchantment removal. This means you may struggle to reanimate anything that isn’t an Enchantment creature in most games. That said, the flip side of that is that lots of your enchantments should hang around for a while, giving you more and more value as you go. MTG Commander Masters Enduring Enchantments Decklist Here’s the full decklist from the Enduring Enchantments commander deck: Creatures – 28 Composer of Spring – Destiny Spinner – Herald of the Pantheon – Jukai Naturalist – Nessian Wanderer – Sanctum Weaver – Spirited Companion – Starfield Mystic – Sythis, Harvest’s Hand – Courser of Kruphix – Dryad of the Ilysian Grove – Mesa Enchantress – Nyx Weaver – Satyr Enchanter – Setessan Champion – Verduran Enchantress – Arasta of the Endless Web – Archon of Sun’s Grace – Eidolon of Blossoms – Erebos, Bleak-Hearted – Heliod, God of the Sun – Mindwrack Harpy – Narci, Fable Singer – Doomwake Giant – Ondu Spiritdancer – Demon of Fate’s Design – Greater Tanuki – Nyxborn Behemoth – Planeswalkers – 1 Calix, Destiny’s Hand – Instants – 1 Path to Exile – Sorceries – 5 Farseek – Rampant Growth – Kodama’s Reach – Culling Ritual – Extinguish All Hope – Artifacts – 2 Sol Ring – Arcane Signet – Enchantments – 25 Font of Fertility – Dreadhorde Invasion – Khalni Heart Expedition – The Binding of the Titans – Battle for Bretagard – Cunning Rhetoric – Enchantress’s Presence – Ghoulish Impetus – Grasp of Fate – Love Song of Night and Day – Omen of the Hunt – Omen of the Sun – Abundance – Binding the Old Gods – Cast Out – Felidar Retreat – Boon of the Spirit Realm – Mirari’s Wake – Sigil of the Empty Throne – Starfield of Nyx – The Eldest Reborn – The Mending of Dominaria – Battle at the Helvault – Cacophony Unleashed – Sandwurm Convergence – Lands – 37 Ash Barrens – Canopy Vista – Command Tower – Exotic Orchard – 8 Forest – Fortified Village – Golgari Rot Farm – Krosan Verge – Necroblossom Snarl – Orzhov Basilica – 6 Plains – Sandsteppe Citadel – Selesnya Sanctuary – Shineshadow Snarl – Sungrass Prairie – 5 Swamp – Tainted Field – Tainted Wood – Temple of Malady – Temple of Plenty – Temple of Silence – That’s everything you need to know about the MTG Commander Masters Eldrazi precon deck. If you are interested in picking it up, here’s a link to TCGPlayer: If you click on a product link on this page we may earn a small affiliate commission.

  • MTG Commander Masters deck hit by harsh backlash over disappointing mana base – Dexerto

    MTG Commander Masters deck hit by harsh backlash over disappointing mana base MTG players are complaining about the land base in a Commander Masters pre-con deck, with many disappointed it doesn’t have better utility. Land in Magic: The Gathering is ever important. As it’s what allows you to cast spells, having the right mana base will make or break a deck. There’ve been various lands printed throughout MTG’s history, each with its own level of power. Some are objectively better than others. For example, a Grasslands has to enter tapped, and you have to wait a turn to find a Forest or Plains. Meanwhile, a Savannah comes into play untapped and has access to Forest or Plains mana from the off. Of course, a tournament-legal Savannah could set you back $599. Meanwhile, a Grasslands only costs $0.35, but that’s the difference between a slow and a fast land. The topic of lands rose again as Wizards revealed the decklist of its pre-con Commander Masters deck, Sliver Swarm. The deck runs all five colors, meaning it has a diverse base to hit all the colors you need reliably. However, players are not happy with the lands included in the premium-priced deck. Many are criticizing its slow mana base as a real pain point. Players were hoping for better lands in Commander Masters precons In a Reddit thread with 860 upvotes at the time of writing, players are calling the mana base offered in the Sliver Swarm pre-constructed deck “criminal”. The deck is priced more expensive than normal commander decks as Commander Masters is being treated as a premium set. With the exception of a Command Tower, no land in the deck is worth more than $1 (according to MTG Goldfish). That’s because most of the multicolor lands are slower lands that come in tapped. One Redditor commented on how cumbersome the deck will be, saying, “This is gonna be a slog to play out of the box with most of your lands entering tapped.” Another added, “It’d be fine in a 40-dollar pre-con, but for an 80-dollar one you’d expect at least some lands worth more than a dollar.” It’s important to note that the deck isn’t devoid of value. It has a lot of great pieces and, understandably, a ton of useful Slivers. In fact, based on singles value, the $80 deck is worth around $380, so there are great cards included. However, with such a slow base, there’s every chance you’ll be left behind by the three players around the table.

  • MTG collector Dan Bock issues $100K bounty on LOTR One Ring card – Dexerto

    MTG collector Dan Bock issues $100K bounty on LOTR One Ring card The upcoming Lord of the Rings set for Magic: The Gathering includes a single serialized The One Ring card. It seems one fan has been drawn to its darkness. Magic: The Gathering is gearing up to release its first major crossover set since introducing “Universes Beyond”. The Lord of the Rings: Tales from Middle-Earth is based on Tolkien’s trilogy of books, bringing the cozy world of The Shire and the gloomy Mount Doom to the card game. In a surprise twist, Magic will be including “chase” cards within Collector’s boosters. These packs will contain the chance at either a Lord of the Rings-themed version of Commander staple, Sol Ring, or the coveted The One Ring. MTG collector offers $100,000 for LOTR The One Ring card Wizards will only be printing exactly one of this serialized version of The One Ring card, and one collector has already offered $100,000 for it. In a Facebook group dedicated to high-end sales and trades of Magic: The Gathering cards, Dan Bock, a well-known collector within the community, issued the bounty. In the post – which he reposted publicly – he stated “I’m putting out a standing offer of $100,000 for the serialized 001/001 card, or beating the highest reputable public offer. The one additional condition is that to me up on this offer, you can’t tell anyone you opened it, or post about it before selling it to me.” He later clarified that credit can be taken once the sale has been completed. Dan Bock responds We spoke to Dan Bock over Facebook to see how he reached his figure. “I saw a few other public offers before I made mine. The highest one I saw was one Bitcoin which I thought put it around 60,000, but then I checked the news and realized that it was around 20,000.” The race to get The One Ring MTG card also caused Bock concern that someone would take advantage of an unsuspecting lucky player: “This is the kind of item that I was afraid would end up being sold too low in the beginning.” He claims that by introducing a price of $100,000, he would “get people talking” and “force other people to have at least some benchmark.” However, the offer for The One Ring card has been met with scorn on the MTG Finance subreddit. Some fans are saying that the card will be worth far more than $100,000 and that Bock is “trying to underpay by at least a factor of 10.” Another said that they’d pay “200K” because they’re confident “it will sell for much more.” Bock also says that he has yet to see a “higher offer” before increasing the $100,000 figure. While he has been traveling, he still has yet to see anything concrete from the community. Meanwhile, one fan on Twitter is trying to grab the attention of rapper Post Malone. Malone is a major fan and was featured on Secret Lair editions of cards a few months ago. Magic high end card sales Magic isn’t new to the world of high-end sales, with Black Lotus auctions usually going for significantly higher. The last one sold for over $500, 000, and a signed version is currently up for auction at $280,000. We asked if this was the highest offer he’d brought the to table. Of course, he had made offers on misprinted Black Lotus cards. Bock said there were some “misprint Lotuses over the years that I’ve made offers on that was higher”. Magic: The Gathering misprints go for a large chunk of cash, especially for rare cards. This can include things like incorrect cuts, crimping from the package, or mangled errors on the factory-printed card. Where to get The One Ring card in MTG Magic: The Gathering’s Lord of the Rings set is coming out June 23. It is available for pre-order from Amazon and TCGPlayer. The One Ring will be available in Collectors’ boosters only. With this news, prices on the packs have skyrocketed, with TCGPlayer and Amazon affected by the scalping. If you click on a product link on this page we may earn a small affiliate commission.

  • MTG Commander explained: Rules, banned cards & more – Dexerto

    MTG Commander explained: Rules, banned cards & more Magic: The Gathering’s most popular format, Commander, is a little different from the regular formats in the game. Let’s break it all down for you. Commander is Magic’s current most popular format. It’s so popular, it’s actually become one of the company’s newest focuses with entire sets dedicated to it, and a fresh set of decks with each new set. However, it differs from the rest of Magic and has inspired its own spin-offs with Brawl and Oathbreaker and the niche Canadian Highlander. When did Commander start? Commander’s history starts in the late 1990s when creator Adam Staley created the game for his Alaskan group. Originally dubbed Elder Dragon Highlander, it revolved around using one of the five legendary dragons as your ‘general’, or ‘commander’, to lead a 99-card singleton deck. This eventually changed to include any legendary creature. It eventually found its way to Sheldon Menery, who wrote an article for the popular trading card site and store, Star City Games. Eventually, Wizards of the Coast themselves found it being advocated for internally, and Commander, as it is known today, was born, with the first official products launching in 2011. Who manages the format? The game is managed externally. Wizards only provide cards and products for the game. The Commander Rules Committee manages the game and is led by Sheldon Menery. Commander deck-building rules Commander is different amongst Magic formats, as it only allows for one card of each type, except for basic lands. You also have to build around the colors of your chosen Commander. However, if a card states you can have as many in your deck as you like, you can have multiple of those cards. Which cards can be your Commander? You can choose almost any Legendary creature to be your Commander. Exceptions include cards that are banned from the game. You can also choose particular Planeswalkers, and some cards feature an ability, Partner, allowing for two Commander cards at once What is color identity in MTG? Color identity is determined by the represented mana on your chosen Commander. For instance, if you have Sliver Queen, which is all five colors, you’re allowed to use all five colors. If you have a card that costs only blue, you can only have blue or colorless spells in your deck. This also counts mana symbols that might be a different color than the casting cost but are used in abilities. If you have a card that costs only white mana but has a red costing ability, you can include red in your deck. Can any Commander deck have artifacts in it? Yes, as long as the artifact is colorless or matches the color identity, you can include it in your deck. It must also not have an activated ability that costs a different color than your Commander. Can Devoid cards be used in a Commander deck? You can use a card with devoid on it if the mana cost matches the Commander’s color identity. Even though the rule for Devoid counts it as ‘colorless’, the color identity is still present. Adverse Conditions, for instance, couldn’t be included in a mono-black deck. Singleton deck building As explained above, you can only have one of each card type in your deck, except for basic lands. It’s recommended you have at most 42 lands, with a mixture of basic and non. We recommend not going below 30, or risk not having the resources needed. Again, the color identity rule is in play here. You can’t include a dual land that taps for another color outside of your Commander’s identity. Outside of this, you’re pretty much free to build how you see fit. Whether it’s focusing on the Commander itself, or utilizing your general to fuel the engine you’ve built in your deck. The Commander might not even really factor into your chosen 99 cards, and instead, just give you access to colors you want to play in. Commander staple cards: Sol Ring & more Commander is a casual format, but there are some staples you’re going to want to acquire if you end up falling into the giant rabbit hole. Staple cards are often found in almost every deck and can be a huge boon to your plans. Of course, this list is partially based on data, but also on our own experiences. Sol Ring – Cost: 1 colorless, tap for 2 colorless mana If you manage to draw this in the early game, you’ll be able to start putting down cards super quickly – – Arcane Signet – Cost: 2 colorless, tap to add mana matching your Commander’s color identity A cheap, easy ‘mana rock’ to get out and use to fuel your machinations – – Evolving Wilds Sacrifice it and go hunting for a basic land card to help you out. The land card comes in tapped – – Terramorphic Expanse Same as Evolving Wilds, and a cool way to get around the one-card-only rule – – Fabled Passage Like Evolving Wilds, but allows the land to not come in tapped if you control four or more lands – – Command Tower Add one mana of any color in your commander’s color identity – – What is the Command Zone? The Command Zone is exclusive to the format and is where your chosen Commander will start the game from. They can be cast as if they were in your hand from here and can be returned to the Command Zone if they were to die. Each time the Commander returns to the graveyard, you need to pay the Commander Tax to cast it again. For each time it is sent back either through death or other means, it costs an additional 2 colorless mana to cast them. Can Commanders go to the graveyard or exile? Yes, if you’re running a deck that uses the graveyard or you don’t want to pay the Commander Tax, you can pop the creature into the graveyard until you’re ready to exhume it. This counts for exile too, but if you exile a card, it’ll be stuck there. How does Commander damage work? This is a rule meant to be an alternative win condition to the usual methods. If your Commander over the course of the game is able to deal 21 damage, it’ll knock your opponent out of the game. It doesn’t count any additional damage dealt by abilities, however. So if a card deals 20 damage, but then adds an additional 1 damage thanks to an ability after the fact, this doesn’t count. If it has an ability that causes other players to lose life or other damage that isn’t combat damage, this doesn’t count either. However, as Commander is a casual format, this rule can be ignored if the group decides to. How much life do you start with in Commander? As the format is designed around big plays, players start with 40 life instead of the usual 20. Where to start with Commander As the format includes almost the entirety of Magic, it can be hard to choose where to start. Right now, the easiest place to start playing Commander is to pick up a preconstructed deck from Wizards. These aren’t always the best of the best, as we’ve seen with the recent controversy surrounding Commander Masters’ Sliver Swarm deck. However, they’re a great starting point and can be easily upgraded with missing pieces. We also recommend getting in touch with your local game store to see if they have a dedicated night, or just regulars hosting games. Remember, it’s a casual format and a lot of players will be more than willing to help you out. What is cEDH?: Competitive Commander cEDH is Commander’s high-tier competitive side that features decks made specifically to ensure a win. There’s no fat in these decks, and they often can be much more expensive than their other counterparts. Wizards, nor many stores, acknowledge this officially and you’d have to find a group within the online communities to start getting into it. What cards are banned in Commander? As detailed by the Commander Rules Committee, these are the banned cards in the format: Any card using the keyword Ante – Any card permanently removed from the game by Wizards – Any cards with the Conspiracy card type – Ancestral Recall – Balance – Biorhythm – Black Lotus – Braids, Cabal Minion – Channel – Chaos Orb – Coalition Victory – Emrakul, the Aeons Torn – Erayo, Soratami Ascendant – Falling Star – Fastbond – Flash – Gifts Ungiven – Golos, Tireless Pilgrim – Griselbrand – Hullbreacher – Iona, Shield of Emeria – Karakas – Leovold, Emissary of Trest – Library of Alexandria – Limited Resources – Lutri, the Spellchaser – Mox Emerald – Mox Jet – Mox Pearl – Mox Ruby – Mox Sapphire – Panoptic Mirror – Paradox Engine – Primeval Titan – Prophet of Kruphix – Recurring Nightmare – Rofellos, Llanowar Emissary – Shahrazad – Sway of the Stars – Sundering Titan – Sylvan Primordial – Time Vault – Time Walk – Tinker – Tolarian Academy – Trade Secrets – Upheaval – Yawgmoth’s Bargain –

  • MTG collector buys every card ever printed in sale potentially worth millions – Dexerto

    MTG collector buys every card ever printed in sale potentially worth millions MissouriMTGAvid collector MissouriMTG claims to have bought every Magic: The Gathering card ever printed, including some of the most rare foil cards that most players have never seen in-person. Magic: The Gathering has been around for almost 3 decades at this point, with the highly influential card game inspiring many of the best and most popular TCGs out there. As such, there are many cards that are extremely rare. Land cards, the most basic cards in MTG, can be worth literally thousands of dollars a piece if they’re from an older set. MissouriMTG claims he’s achieved every collector’s dream: Buying every single card ever printed. The price of a collection like that varies drastically depending on the grade of every card included, but, if each card were to be resold individually, his collection could be worth a literal fortune. MTG Collector purchases every card ever put to print When it comes to staying competitive as an MTG player, getting your hands on the best cards from the newest sets is a must. Not to mention, many older cards get sunsetted as new sets come out, making it easier for high-level play to remain balanced. Older cards have been reserved for Legacy magic where one decent deck can cost thousands. Additionally, players getting their hands on older cards gets more and more difficult over the years. Keeping a trading card in mint condition for 20 years is no small order. And, with Magic: The Gathering having such a rich history, many of the most infamous and rare cards command a hefty asking price. However, one collector circumvented all of that and decided to just buy every card ever printed. While this likely doesn’t include some of the most expensive cards ever like the Black Lotus that sold for $540k at auction, a non-autographed version of a Beta Black Lotus that’s listed as “Damaged” is currently up for sale at a price of $22,999.99. Even if every card isn’t in mint condition, they’re worth a lot of money. Many of the alpha and beta cards go for at least 1k a piece, and Jeremy has an entire binder for both. Twitter users had some questions, clarifying what exactly this collector meant by everything. If what this collector claims is true, he really has everything. Not only does he have every base card, he’s also confirmed that he’s got a copy of even the most rare foils. If it was put to print, he has it. Keep in mind that the prices for cards can rapidly fluctuate based on a number of factors, making it almost impossible to nail down the price of a collection like this. Someone owning every card is almost unprecedented, and this purchase has truly put Jeremy on top of the MTG world. He’s been tight-lipped as to how much the purchase cost him, but it’s safe to assume that it wasn’t cheap.

  • MTG brings back fan-favorite goblin & we couldn’t be more excited – Dexerto

    MTG brings back fan-favorite goblin & we couldn’t be more excited WOTCKrenko is back in MTG’s Murders at Karlov Manor, and bringing an intriguing new Goblin Artifact synergy to light. MTG’s Murders at Karlov Manor is packed with schemes and deceit. Amidst all the plotting and backstabbing, one once-lowly Goblin continues to rise in infamy. Krenko, Baron of Tin Street is the latest incarnation of the Ravnican rabble-rouser, and this card sees him consolidate his power among other goblins of the plane. Krenko goes from strength to strength in Magic: The Gathering Goblins are an iconic creature type in MTG, and Krenko is arguably the strongest Goblin Commander of all time. Specifically, Krenko, Mob Boss, is able to flood the board with Goblins and make it extremely difficult for opponents to reclaim the lead. As such a long-time important figure in Ravnica sets, Krenko has received several cards either starring or referencing him. The new Krenko, Baron of Tin Street is the third main Krenko Creature card, and once again serves as an excellent Commander option or addition to an existing Goblin deck. Krenko, Baron of Tin Street fits into the mechanics of Murders at Karlov Manor perfectly while staying true to character and flavor. Rather than utilizing clues to help solve mysteries, Krenko instead scraps them to add more goblins to his retinue and power up his loyal followers. With so many cheap Treasure synergies in red, from Ragavan, Nimble Pilferer to Dockside Extortionist, Krenko players should never run out of artifacts to help amass a Goblin horde. MTG fans react to Krenko’s return Fans seem positive about this new Goblin support on the whole, with some wondering whether this will replace and outperform previous Goblin Commanders, or simply serve as a great new addition to similar decks. As Reddit user dabomerest hilariously states: “Into the 99 of Krenko you go.” With this many Krenko variants to choose from, pretty soon MTG will rival Yu-Gi-Oh for ongoing Goblin storylines. Just hope for Ravnica’s sake that Krenko never gains access to a Pot of Greed. If you click on a product link on this page we may earn a small affiliate commission.

  • MTG Arena Throne of Eldraine launch date: everything you need to know – Dexerto

    MTG Arena Throne of Eldraine launch date: everything you need to know Wizards of the CoastWizards of the Coast have marked a day for its online, digital card game Magic: The Gathering Arena to officially launch from open beta to full release, and a new set of cards is going there first. The future of Magic: The Gathering is very bright, and they have a lot of land cards dedicated to their digital PC game Arena. So much so, that the newest set of cards, Throne of Eldraine, is coming to Arena first before being released as tabletop cards. In what will end up being one of their last State of the Beta posts on September 4, the Wizards of the Coast team revealed the official release date for Arena, which will be September 26th. Arena was released into beta in November 2017, and was designed to be the player-vs-player version of Magic: The Gathering Online. Its upcoming full release is expected to be a huge boon for Hasbro and it’s subsidiary Wizards of the Coast, per Bloomberg. The Arena release date also coincides with the official release of the new card set, Throne of Eldraine, which will be fully available on Arena on the same day. For the remainder of the beta, players can play with four different pre-constructed Eldraine decks in Brawl mode, where a deck consists of one commander card (any legendary or planeswalker from a Standard set) and 59 other cards that share a color identity. When the game fully launches, they can begin to open packs and create decks with the new cards. Eldraine is heavily based on fairy tale folklore. It features dragons, witches, faeries, knights in shining armor, and more. It even includes a golden goose, and an instant Black spell that destroys a creature by baking it into a pie. It’s called “Bake into a Pie.” You can then sacrifice that pie, by eating it to gain 3 life. Throne of Eldraine will then be released for tabletop on October 4. Wizards are branding this new set as “Fantasy With a Twist”, and that’s an excellent description for the cinematic trailer for the new set that was just released. In an post from this past August, Wizards of the Coast released a lengthy update on the future of MTG esports. In it, they announced a massive restructuring and expansion of their tournaments for tabletop Magic and for MTG Arena for 2020-2021. Wizards of the Coast are adding new regional championships for tournaments, called the Players Tour, and an amateur, path-to-pro league for MTG Arena called Rivals. They’re also putting up $10 million in prize pool and player support across the season. The best tabletop and Arena players will convene at the World Championship, with a $1 million prize pool. You can read the full MTG Arena State of the Beta post here. You can read the full MTG esports update here.

  • MTG Arena star escapes ban for Hong Kong support on stage – Dexerto

    MTG Arena star escapes ban for Hong Kong support on stage Hearthstone pro Chung ‘Blitzchung’ Ng Wai was punished by Blizzard for appearing in a post-match interview wearing a gas mask, demanding liberation for Hong Kong. The MTG Hall of Famer spoke to Becca Scott following his qualification to the event’s final eight bracket, and spoke out about the ongoing struggles in his home country. He also covered his eye while walking on-stage to replicate a key symbol of the resistance. After scoring an unlikely win with his hyper-aggro red deck against the most powerful green-and-blue strategy currently in the meta built around the Field of the Dead — which is expected to land on the ban list chopping block this week — a masked Tian took to the stage. In his emotion-fuelled interview, the MTGA star said that his achievements on the Championship stage had felt even better because he knew “life has been very tough in my hometown in Hong Kong,” and added that “it feels so good to play as a free man!” Many assumed Tian’s public protest could lead to a competitive ban similar to Blitzchung’s lock-out, or like the six-month punishment delivered to American University’s collegiate team for holding up a “Boycott Blizz” sign, but Wizards has confirmed it will take no action. As well as confirmation that Tian would not face any penalties, a moderator of the tournament’s Twitch chat also revealed that WotC had issued instructions to “allow and not touch any and all of those kinds of mentions of HK.” Some inside baseball re chat: mods actually had instructions to *allow and not touch* any and all of those kinds of mentions of HK. — Ian D (@dixonij) October 20, 2019 Following Tian’s defeat in the final eight at the hands of Gabriel Nassif, the Hong Kong star took to social media to thank Wizards and his fans for their support of his “freedom of speech.” “I saw the Twitch chat, and I heard it. It has been a tough period for me, but it also motivated me to shine brighter,” the MTGA pro said, before adding that Wizard’s stance on the Hong Kong protests should be supported by players and fans. “I am thankful no one stop (sic) me wearing the mask for HK this weekend. I am sure WotC will receive pressure like the NBA. If you wanna protect me, reward them. Buy their products. Play MTG Arena, especially Hearthstone players.” About if I worry about getting punished I am thankful no one stop me wearing mask for hk this weekend I am sure wotc will receive pressure like NBAIf you wanna protect me, reward them Buy their products Play mtgarena, esp HS players#BoycottBlizzard#FreeGaming#FreeHongKong— Lee Shi Tian (@leearson) October 21, 2019 Tian’s on-stage support also comes days after several U.S. Representatives and members of Congress sent a bipartisan letter to Activision Blizzard, condemning the decision to ban Blitzchung and rescind his prize money. With Blizzard still caught at the center of the controversy, all eyes are now turning to the upcoming BlizzCon event on November 1, where players and fans may hold protests and boycotts against the game development company.

  • MTG Phyrexia: All Will Be One spoilers – every card revealed so far – Dexerto

    MTG Phyrexia: All Will Be One spoilers – every card revealed so far Donato Giancola/WizardsLooking for MTG spoilers straight out of the new set? Well, buckle up, because things got a little nasty on Phyrexia. Magic’s big spoiler season for the latest set is here, and it’s absolutely chocked full of new and exciting cards. While spoilers for MTG have become a little bit of an endurance run, as there seems to be a spoiler season every other month now, it’s still exciting for the big main set. While the big leak revealed a lot to us, Magic’s leaks have a habit of being super low-resolution photos that hurt the eyes. If you notice one of these, it should be replaced at some point. You may need to press the fullscreen button on the galleries to see the full card. MTG spoilers: Mythic rare cards Planeswalkers Wondering what has happened to Magic’s heroes? We break down each hero’s fall to the Phyrexians. MTG All Will Be One spoilers: Rare cards Rare lands MTG All Will Be One Uncommon card spoilers Common card spoiler for MTG: ONE What is a spoiler season for MTG? Spoiler season is when Wizards, along with various other partners, reveal the upcoming cards for the next set. This is usually done over the course of a couple of weeks, with one happening for nearly every set. However, with Phyrexia: All Will Be One, a vast majority of the rares were leaked way beforehand. While this has happened before, it has put a little dampener on the excitement around it. Spoiler season is expected to end on January 25. Where to get All Will Be One MTG cards If you want a full list of where to buy cards, along with their prices, we already have you covered on that front. However, our current recommendations include TCGPlayer or Star City Games for Singles and Amazon for sealed products. Phyrexia: All Will Be One releases on February 10, 2023, and will be followed by March of the Machines on April 21, 2023. If you click on a product link on this page we may earn a small affiliate commission.

  • MrBeast fans want IRL GTA missions video after GTA 6 trailer breaks his YouTube record – Dexerto

    MrBeast fans want IRL GTA missions video after GTA 6 trailer breaks his YouTube record Instagram: MrBeastMrBeast fans want him to make a video inspired by Grand Theft Auto missions in real life after the GTA 6 trailer smashed his YouTube record. MrBeast is by far one of the biggest content creators in the world, amassing over 216 million subscribers to date. For years, the 25-year-old has continuously broken records on YouTube, where it’s fair to say he’s mastered the art of making a viral video. The YouTube star set the record for the most views on a non-music YouTube video in its first 24 hours. However, after years of waiting, the long-anticipated Grand Theft Auto 6 trailer has shattered this record. Nevertheless, fans are calling on the YouTuber to create a video inspired by the Grand Theft Auto franchise with “missions in real life.” MrBeast fans want GTA in “real life” video In a post on Twitter/X on December 5, MrBeast made note of how the GTA 6 trailer broke his record. In the replies, his fans began suggesting that the 25-year-old should attempt to take it back with a video re-enacting the popular video game. “Now you gotta create a GTA mission-style video,” one replied. “Now you gotta do a GTA in real life video and beat that record,” another wrote. “Time to re-enact it shot-for-shot in real life,” said fellow YouTuber Marques Brownlee. Others suggested that the YouTuber should do a challenge where he’s “trapped” inside Grand Theft Auto for seven days, similar to his other videos such as being buried alive for a week. “Just means you have to do your own trapped in GTA6 trailer for 7 days challenge,” they said. Fans have been eagerly awaiting news on Grand Theft Auto 6 ever since its predecessor GTA 5 was released over a decade ago in 2013, so it’s no surprise the video has broken the record. However, given MrBeast’s nature with his insane videos such as ‘Extreme Olympics’ and ‘Squid Game in Real Life’, it’s not out of the question for him to reclaim the title one day.

  • Mtashed reveals first impressions of Genshin Impact competitor Tower of Fantasy – Dexerto

    Mtashed reveals first impressions of Genshin Impact competitor Tower of Fantasy HoYoverse/Hotta StudioGenshin Impact streamer Mtashed has revealed his early impressions from the Tower of Fantasy beta – an upcoming free-to-play game that aims to compete with HoYoverse. Despite the overall popularity of Genshin Impact, many Travelers have wanted a new game that can compete with the F2P RPG. However, it seems like this might just happen when Tower of Fantasy releases later this year. Tower of Fantasy is an upcoming sci-fi open-world RPG that aims to bring plenty of anime action to PC and mobile. At a first glance, Hotta Studio’s open-world title may look similar to Genshin, but there are significant differences that make it stand out amongst the F2P crowd. Mtashed recently dove into the Tower of Fantasy beta and has now given his honest opinion on the Genshin Impact competitor. Mtashed gives thoughts on Tower of Fantasy Despite Tower of Fantasy still being in beta, Mtashed believes that the game already looks pretty promising. “I am pretty happy with what I played so far, I played for five and a half hours. I definitely think it’s going to be good,” explained the streamer. “It’s a free game, you don’t have to spend money and it seems generous enough.” While the exploration elements of the game feature similar climbing and glider mechanics, the in-game battle system has a number of differences. Mtashed notes how the unique dodging attacks, freezing time mechanic, and enemy mantling attacks make for some incredibly fun combat scenarios. Timestamp of 21:58 There’s also the ability to utilize hoverboards, motorcycles, and futuristic aircraft during overworld exploration. Whether Tower of Fantasy has what it takes to topple Genshin Impact remains to be seen, but Mtashed believes both games can simply coexist. “I see the potential,” said the streamer. “When you’re bored of Genshin and you don’t have anything to do, you can play Tower of Fantasy. If you like it, awesome. If you don’t like it, it is what it is. I’m not going to quit Genshin Impact… I’ll play this in-between.” If you wish to know more about Tower of Fantasy, then be sure to check out our release date hub to find out how you can get involved in the beta.

  • Mr Beast put 100 players in an Among Us lobby and it actually worked – Dexerto

    Mr Beast put 100 players in an Among Us lobby and it actually worked Instagram: Mr Beast / InnerSlothHugely popular YouTuber Mr Beast, known for his grand-scale videos, has apparently achieved a 100 player game of Among Us, something previously thought impossible in the base game. Jimmy ‘Mr Beast’ Donaldson is known for taking everything to the next level, and that ability has scored him a whopping 45 million subscribers on his main channel, with over 7.4 billion views on his videos collectively. He also has an additional 9.2 million subscribers on his gaming channel, where he does crazy gaming challenges with his friends, well-known YouTubers and his subscribers, frequenting games such as Minecraft and GTA 5. Naturally, Jimmy has jumped on the latest craze to sweep the internet; Among Us. Among Us was released in 2018, but found a new lease of life years later when it rose through the ranks on Twitch. Currently, the lobby can hold no greater than ten people. However many have considered how amazing it would be to have more players in a single game, and one animation made by the Pixel Kingdom depicting what it would be like to have 100 players in the game has garnered an insane 85,000,000 views on YouTube, so clearly the feature is in high demand. If there’s anyone to make it happen in reality, it’s Mr Beast. He teased a 100 player lobby on Twitter, announcing the upcoming video on Friday, October 16, though was met with slight scepticism. It seems that despite many doubts, Mr Beast actually managed to achieve the seemingly impossible feat, as the final video showed a fully operational 100 player lobby of Among Us. There are some minor differences to the original game, but the resemblance is absolutely uncanny. This video saw various members of Mr Beast’s team attempting to kill all of the 100 players in the lobby, without the other players figuring out which usernames they were going by, thereby establishing them as the imposter. While it’s not totally clear how exactly he managed the feat, many have speculated that Mr Beast and his team have built their own version of Among Us from scratch, which allows a lobby with many more players than is possible in the actual game, judging by the minor differences. At the end of the video, Jimmy asked fans to “comment what you want us to do next in Among Us” as “we can do anything,” teasing even crazier content relating to the hugely popular game further down the line. Mr Beast’s video managed to garner over 6.5 million views on the video within less than 24 hours of it being posted, with people excited to see the results of the ambitious gaming video.

  • Moving Out 2: Everything we know so far – Dexerto

    Moving Out 2: Everything we know so far Team 17Moving Out 2 is looking to expand on the manic moving theatrics of the first game with wackier levels and even more cohesive co-op. Couch co-op isn’t quite as hot as it once was thanks to the dominance of online multiplayer and the vast single-player worlds now possible, but local co-op is anything but dead — and Moving Out 2 is looking to prove this once again. You could argue that games such as Moving Out are actually better enjoyed with another player and the upcoming sequel, Moving Out 2, is looking to capitalize on this notion. We know a decent bit of information about the upcoming title, so let’s dive into the game! Contents Moving Out 2 release date window – Moving Out 2 new features – Moving Out 2 trailers – Do we know which platforms Moving Out 2 will be on? – Does Moving Out 2 have a release date? Neither of the game’s devs, DevM Games and SMG Studio, have been able to slap a proper date to look forward to for Moving Out 2, however, they’ve given a general 2023 window for the time being. Moving Out 2 new features F.A.R.T.S will be assembling once more to shift a bunch of couches, lamps, and various other objects that will no doubt cause a lot of damage. As well as returning gameplay elements, we know that one of the game’s dazzling new directions is online play as players will now be able to team up with movers via online multiplayer. Moving Out 2 trailers Thus far, we’ve just had the one trailer for Moving Out 2 – the official announcement trailer showing off the game’s features and various changes from the first game. Do we know which platforms Moving Out 2 will be on? The game’s debut trailer also coincided with information about the game’s release platforms, and they will include the following: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. This will be good news for anyone wanting to play Moving Out 2 as the game will be available on all major platforms on day one. If you enjoyed our informational hub for Moving Out 2, we have plenty more for upcoming games: The Elder Scrolls 6 | GTA 6 | Overwatch 2 | Assassin’s Creed Infinity | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | Pokemon Violet & Scarlet | Wonder Woman | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age 4 | Legend of Zelda: Breath of The Wild sequel | The Witcher 3 next-gen patch | Avatar Frontiers of Pandora | Haunted Chocolatier

  • Mother 3 finally announced for Nintendo Switch Online but there’s a catch – Dexerto

    Mother 3 finally announced for Nintendo Switch Online but there’s a catch NintendoMother 3 is finally coming to Nintendo Switch Online’s Expansion Pack, but there’s a huge catch that will prevent most people from being able to play it. Few Nintendo games have had such a passionate drive for an English localization than Mother 3. This Game Boy Advance follow-up to EarthBound prompted numerous fan movements to get a release in the USA or Europe, but alas, it always stayed in Japan. The Game Boy Advance is long past its sell-by date, but the hopes of Mother fans were stoked when it was revealed that Nintendo would add Game Boy Advance games to Nintendo Switch Online’s Expansion Pack, which already includes titles like Golden Sun and Mario Kart: Super Circuit. While a fan-made English translation of Mother 3 is readily available online, it can only be played through using emulation. As such, many EarthBound/Mother fans have waited decades for an official English release of the game on a Nintendo platform. Mother 3 is a Japan-exclusive Nintendo Switch Online game The Japanese version of February 2024 Nintendo Direct Partner Showcase is available on the Nintendo YouTube Channel. It was here that it was announced that Mother 3 is coming to Nintendo Switch Online’s Expansion Pack, but only in Japan, with no word of an English release. EarthBound/Mother Fans quickly took to Twitter to express their anger at yet another slight. @Stealth40k said, “Mother 3 is coming to Switch Online in Japan only. That one hurts,” while @jackamp said “There’s something very twisted about Japan getting Mother 3 while we got… Battletoads…..” @_VioMarks summed up the feelings of the fanbase with, “The Japanese Mother 3 announcement is the first time i’ve been so f—-g mad that i’m genuinely speechless.” The @MotherForever Twitter page made a good point. “MOTHER 3 has finally been released on Nintendo Switch Online!! Although it’s not localized, this is the first time it can be downloaded outside of Japan by downloading the Japanese NSO GBA app!” It’s a shame that Mother 3 isn’t getting an English localization right now, but that doesn’t mean the door is shut forever. There’s always a chance that Nintendo could put in on the future, especially if the fans make their voices heard. After all, the original Fire Emblem on the NES got an English rerelease on the Switch, so there’s no reason the same can’t happen for Mother 3 someday.

  • MotoGP 23 review: An enhanced racing experience fueled by adrenaline – Dexerto

    MotoGP 23 review: An enhanced racing experience fueled by adrenaline MotoGP 23 is the latest entry to Milestone’s popular bike racing simulator franchise, with new rides, tracks, designs, and events, but does it deliver? Let’s find out in our MotoGP 23 review. Milestone is back with their annual bike racing sim. While the basics remain similar to MotoGP 2022, 2023’s iteration includes a lot of enhancements and new stuff. Some of them include AI-assisted driving, new tracks, events, and more. It develops quite a lot from its predecessor with these new controls and additions, but the core mechanics still have a steep learning curve. However, with advanced tutorials and enough practice races, both series veterans and new players can find a solid racing experience. MotoGP 23 – Key Details Price: $49.99/£44.99 – Developer: Milestone – Release Date: June 8, 2023 – Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch & PC – MotoGP 23 Trailer Learning MotoGP 23 is easier, thanks to AI MotoGP 23 is my first venture into the bike racing simulation and although it was a bit intimidating at first, I eventually started to get a hang of the controls and I’m loving it right now. A lot of the credit goes to the new Neural Aid System. This new system is basically an advanced AI support that assists you with acceleration, brakes, and handling. For a rookie like me, I found this feature very helpful as it allowed me to learn when I should reduce the speed of my bike to take a sharp turn or how much my bike should decline so that it doesn’t fall off – yeah the sight can be pretty embarrassing when you’re in a race. Apart from that, the training section has enough tutorials along with the new MotoGP Academy to guide you through becoming a better racer. The previous editions of the game also had the markings on roads, but the new AI system in MotoGP adds more value for a new virtual rider. Otherwise, pretty much everything remains similar to its predecessors. In your debut season, you start out as a Moto3 rider where simpler bikes are provided. You’ll need to master the mechanics to take on more complex bikes as you rise up the ranks and gain more experience. Once you get the hang of handling the bike, you’re able to increase your driver status from a Rookie all the way up to Extreme. With that said, let’s move into some of the new additions in the game that I found very unique. New Career mode and Dynamic Weather Two features that I’ve found MotoGP 23 has nailed are the New Career mode and Dynamic Weather System. As I mentioned earlier, you start out as a Moto3 rider and eventually work towards being known as a popular Grand Prix racer. The career mode is pretty close to how it works in real life, involving several turning points and rivalries throughout your journey. Your decision-making needs to be top-notch provided you’re already performing well to grab the eyeballs of the better leagues. And this is where I feel the dynamic weather is the cherry on top. Imagine racing on the Silverstone, the home of the British Motorcycle Grand Prix, where a dry track can turn into wet mayhem at any point of the race. It’s in these scenarios, where your skills, perseverance, and adaptability get their ultimate test. And personally, I found that to be an extremely exhilarating experience. This dynamic weather system challenges you to race against the weather, where unpredictability and immersive brims. However, not every aspect of the game is golden. Customizations could have been better I expected MotoGP 23’s rider customization to be a bit more robust, but that was not the case. It would have been nice if I could create a custom character from scratch instead of sticking to a handful of premade faces to choose from. However, when it comes to choosing your riding style, the gear, or the liveries of your bike, you get plenty of options. If you want to take a notch further, you also get the option to download additional designs online. Overall riding experience While the new AI system is a blessing for rookie riders like me, the rival counterparts can be a bit erratic at times. What I noticed during the initial laps is that they act more rigid and don’t create enough space for you to gain the advantage, which works as it builds your interest to fight harder and emerge as the first rider to cross the finishing line. Some other instances caught me in nasty crashes, again, thanks to the AI rivals. Although not too often, it does portray a picture of the darker side of MotoGP racers’ lives when things go south. We’re excited to see how this new AI innovation from Milestone improves in future MotoGP games. Verdict 4/5 If you’re a new virtual biker who’s considering MotoGP 23 to be another casual racing sim, you’re mistaken. The same goes for car racing enthusiasts looking to delve into virtual bike racing with MotoGP 23. Devote enough time to learn the mechanics and the rewards will be sweet. This is especially true with the integration of the new assisted driving, which makes it a lot easier to learn the game — an area that was not possible in previous titles. MotoGP 23 offers a thrilling, high-octane experience for both series newcomers and racing game fans, making it the perfect starting point for your racing career. Reviewed on PC

  • The most talked-about games of 2019 might not be what you’re expecting – Dexerto

    The most talked-about games of 2019 might not be what you’re expecting While certain titles drew enormous viewership on streaming platforms such as Twitch and Mixer throughout 2019, a number of surprising games took Twitter by storm over the past 12 months and stood out as the most talked-about games. Twitter has unveiled an assortment of statistics surrounding the video game industry in 2019. From the most talked-about esports organizations on the platform to the specific events that captivated global audiences, there’s a number of unique elements to take away from the information. However, arguably the most surprising outcome is the ten most widely discussed video games. While some familiar names to the Western market certainly made an impact, others may come as a complete shock. The single most prominent game on Twitter throughout the previous calendar year was Fate/Grand Order. A free to play mobile game released in Eastern markets throughout 2015, the turn-based RPG has only grown in popularity since its release, grossing a total of over $3 billion as of March 2019. With such a widespread player base, the title is one of the most popular mobile games around the world and has even spawned manga, stage play, and feature film adaptations. The franchise overall left an indelible mark on Twitter throughout 2019 and was the most talked-about gaming property of the year. Read More: Microsoft debunks new Xbox Series X video – Similarly, four other mobile titles made their way onto the top ten list, signifying the global impact of the handheld gaming market today. From the survival horror game Identity V, to the role-playing puzzle franchise Monster Strike, the most impactful mobile titles on Twitter cover a diverse array of genres. While mobile games comprised half of the ten most popular titles on Twitter in 2019, Battle Royale shooters were close behind with two marquee appearances on the list. Fortnite continued to soar on social media coming in at the second spot. Meanwhile, PlayerUnknown’s Battlegrounds concluded the year as the eighth-most talked-about gaming property of the year. The best selling game of all time in Minecraft, continues to leave an impression on social media despite being nearly a decade out from its initial release. Securing the ninth place on Twitter in 2019, the staying power of the creative juggernaut is more prominent than ever before. Read more: 10 video games you need to play in 2020 – The full list of the most talked-about games throughout 2019 is as follows: Fate/Grand Order – Fortnite – Final Fantasy – Identity V – Granblue Fantasy – Ensemble Stars – Monster Strike – PlayerUnknown’s Battlegrounds – Minecraft – Super Smash Bros. – While specific titles were the focal point of one major aspect in the 2019 breakdown, the most talked-about gaming personalities of the year provided another eye-opening overview. From Tyler ‘Ninja’ Blevins to Jack ‘CouRage’ Dunlop, a number of the top content creators also happened to engage with numerous games inside the top ten.

  • Most expensive cards from Yu-Gi-Oh! Phantom Nightmare – Dexerto

    Most expensive cards from Yu-Gi-Oh! Phantom Nightmare As much as it is not the primary concern of any budding Yu-Gi-Oh! player, it’s difficult to deny that there is a certain thrill in pulling the most valuable cards from a set. The new Phantom Nightmare booster set has some spectacular options in that regard that could make picking up a box or two a very worthwhile investment. In fairness, there are other reasons, beyond potential monetary gain, that make pulling one of the cards in this list exciting. Value is very often dictated by the card’s relative power in the current meta, and it’s often a solid sign that you’ve got a good card on your hands. Equally, the other primary driver behind value is rarity. There are many rarities on offer in the Yu-Gi-Oh! TCG and some are highly desirable collector’s items. Equally, long-awaited reprints can also carry significant value for longtime players. Here’s the complete list of the most valuable cards in the Yu-Gi-Oh! Phantom Nightmare booster set. The ten most valuable cards in Yu-Gi-Oh! Phantom Nightmare As is to be expected, all of the cards on this list are Quarter Century Secret Rares. Introduced into the game as part of the 25-year anniversary celebrations in 2023, this rarity has become highly desirable. That said, the non-Quarter Century versions of these cards all hold good value and are usually worth more than the other cards in the set. Awakening of Veidos (Quarter Century Secret Rare) Awakening of Veidos adds much-needed support to the Ashened archetype introduced in this set. It’s a powerful card with enormous potential, allowing the player to place the archetype’s main field spell in the opponent’s zone for a free DARK Pyro summon. The Quarter Century Secret Rare version of the card currently sits at $60. Players looking to build an Ashened deck can grab the Ultra Rare version for $3-4. Though it only fits in with a limited pool right now, it’s worth getting for future support. The Black Goat Laughs (Quarter Century Secret Rare) The Black Goat Laughs is a weird card to describe because it’s difficult to know exactly where it fits into the current game. It has two effects (which sadly have to be used individually, on separate turns) and it would work as a solid counter to decks with multiple monsters of the same name. The Quarter Century rarity bumps the price up significantly, with an average price of around $65 at the time of writing. The “normal” Secret Rare version of the card can be picked up for around $10, and it’s a pretty worthy inclusion in multiple deck archetypes. Priestess of the Ashened City (Quarter Century Secret Rare) Dovetailing beautifully with Awakening of Veidos, Priestess of the Ashened City is one of the most important cards in the new archetype. Though it is lacking in survival contingency, it allows the player to push a bunch of cards out quickly. The Quarter Century card goes for around $70 while the Ultra Rare sits at $7. Another essential for new Ashened decks, picking up a couple of these is a solid call. Veidos the Eruption Dragon of Extinction (Quarter Century Secret Rare) Filling out the new Ashened archetype alongside cards like King of the Ashened City, Veidos the Eruption Dragon of Extinction is a very cool card. Its all-encompassing destruction effect may not be for everyone, but it’s hugely potent in the right scenario. Both versions of the card are currently fairly expensive, due in large part to its immense potential. The Secret Rare version goes for $15-20, while the Quarter Century card is an impressive $85. Yubel – The Loving Defender Forever (Quarter Century Secret Rare) As someone who wants to build a Yubel deck, The Loving Defender Forever is an exciting card. The archetype historically has limited support and it’s nice to see it getting some love in Phantom Nightmare. Its effects have crazy potential if used correctly, and it will be interesting to see how players work it into their current strategies. It won’t be meta-defining, but it’s a nice card to have alongside other Yubel cards (which this requires for Fusion summoning.) The base Ultra Rare version is priced at $11, while the Quarter Century version goes for $85-90. Skull Guardian, Protector of the Voiceless Voice (Quarter Century Secret Rare) The Voiceless Voice looks like it could be one of the most rewarding archetypes added to the game in some time. Skull Guardian, Protector of the Voiceless Voice is likely to be a big part of that. When summoned alongside Lo, it becomes an absolute behemoth, and it should be a relatively easy card to get out with a good draw. At just $2-3, the Ultra Rare card is a must-have for anyone looking to play the new archetype. For serious collectors, the Quarter Century card is a serious proposition with an average price of $125. Saffira, Dragon Queen of the Voiceless Voice (Quarter Century Secret Rare) Continuing our foray into the world of the Voiceless Voice is Saffira. It might not be as flashy as Skull Guardian, but it’s a great way to get the card out if Saffira ends up in the graveyard. The card has nice stats and is an important part of any potential deck that uses the archetype. The Ultra Rare version of the card is available for around $10 and it’s a great pickup at that price. For shiny hunters, the card costs considerably more, clocking in at around $140. Snake-Eyes Poplar (Quarter Century Secret Rare) My personal favorite card in the set, Snake-Eyes Poplar is worth every bit of its value on the open market. It supports the popular archetype of the same name, introduced in Duelist Nexus, and has solid applications in Diabellstar decks. Its unusual effect has led to a particularly high value. The base Ultra Rare version of the card fetches $35 as a single while the Quarter Century version is at $190-200 at the time of writing. Lo, the Prayers of the Voiceless Voice (Quarter Century Secret Rare) It feels like there’s enough support to build a strong Voiceless Voice deck, even at this early stage. While Ashened may need more time to simmer, cards like Lo are difficult to ignore. As a 1 cost tribute, it has the potential to allow players to rush powerful monsters out onto the field. It also has great staying power and is able to return from the graveyard relatively easily. As a result of its prowess, the price for Lo, the Prayers of the Voiceless Voice is significant. The standard Secret Rare is available for $60-70 as a single, while the Quarter Century is an impressive $200. Promethean Princess, Bestower of Flames (Quarter Century Secret Rare) At the top of the tree as the most valuable card in the set is Promethean Princess, Bestower of Flames. In fairness, it’s also an amazing card with the potential to turn a game when it enters the field. It destroys monsters, returns from the graveyard and facilitates other graveyard summons. It’s comfortably the best Link card in the set and arguably the best overall. As a result, it commands a big fee on the open market. The base Ultra Rare version is a reasonable $30 but the Quarter Century is currently going for an eye-watering $375. That’s our complete list of the ten most expensive singles available in the new Phantom Nightmare booster set for Yu-Gi-Oh! If you click on a product link on this page we may earn a small affiliate commission.

  • Most expensive Star Wars Unlimited cards – Dexerto

    Most expensive Star Wars Unlimited cards LucasfilmAs with all Trading Card Games (TCGs), some cards are far more valuable than others. Star Wars Unlimited is no different so here’s a look at the most expensive cards thus far as the game carries its momentum forward into Set 2. Star Wars Unlimited may just be establishing itself in the TCG market, yet already with the first two sets, players are trading cards for hundreds of dollars each. While a typical Booster Box will run you up to $119.99 USD at least, the tantalizing chance of unpacking one of the more lucrative cards is what keeps everyone coming back for more. Naturally, with stock shortages across the board, booster prices, and subsequently, single prices, have all skyrocketed. So if you’re getting stuck in with the new game and wondering what the absolute most valuable cards are thus far, we’ve got you covered. Here’s the full rundown of the most expensive Star Wars Unlimited cards. Understanding card rarity in Star Wars Unlimited To understand the value of cards in Star Wars Unlimited, you first have to understand the game’s rarity system. In each pack you have a chance to find cards from four tiers, they are as follows in order of rarity: Common – Uncommon – Rare – Legendary (1 found in every 8 Booster Packs on average) – However, there’s far more to card rarity than just this list. Every single card in the game can be found with a Hyperspace variant (where artwork spills out of the border to fill the entire card) or a Foil variant (where backgrounds appear shiny). Better yet, if you’re extremely lucky, you can find versions of cards with both Hyperspace and Foil effects applied. Thanks to a breakdown on the official Star Wars Unlimited website, we can share the odds of finding cards in these particular rarities. Foil card – Guaranteed 1 per Booster Pack – Hyperspace card – 2 per 3 Booster Packs on average – Hyperspace Rare / Legendary – 1 per 15 Booster Packs on average – Foil & Hyperspace Rare / Legendary – 1 per 50 Booster Packs on average – Though topping the list above all else are the Showcase versions of select Leader cards. The odds of finding one of these are incredibly slim. With an average of 1 per 12 Booster Boxes open, not Packs, Boxes. You have a 1 in 4,608 chance (0.0217%) of finding one. So while Foils, Hyperspaces, and combinations of both are still incredibly rare, it’s Showcase cards that are the most valuable in Star Wars Unlimited. Furthermore, with in-store events taking place every week now, reward cards have also become highly sought after. Most expensive cards in Star Wars Unlimited As Star Wars Unlimited is still in its first year on the market, with Set 2 settling in and Set 3 only just teased, prices of individual cards are constantly changing. As more Boosters eventually get out in the wild with gradual restocks, new Sets are deployed, and more copies of each card are discovered, their value can fluctuate in the early market. So, while we’re about to list off the most expensive Star Wars Unlimited cards thus far, it’s worth bearing in mind that prices can change on a near-daily basis. Rest assured, we’ll be updating this list frequently to reflect changes in the market. With all that said, read on to see the most expensive cards in Star Wars Unlimited today, as per the Market Price found on TCGPlayer. All prices are in USD. 10. Han Solo – Worth the Risk (Showcase) – $363.98 Han Solo’s Set 2 Showcase kicks off the list in 10th place, as players build new decks around his cost-cutting methods. Styled around the 2018 flick based on the titular character, this variant is all about the risk-reward of damaging your own units to get them out earlier. 9. Sabine Wren – Galvanized Revolutionary (Showcase): $345 Sabine is back in the top 10 as her Set 1 Showcase climbs up the charts once again. Still one of the most aggressive Leaders in the game, Sabine is wrecking shop once more in Set 2 competitions, proving to be one of the most common deck types at Gen Con 2024. 8. Jabba the Hutt – His High Exaltedness (Showcase): $374 The beefiest Leader of them all, Jabba the Hutt has secured a spot on the most expensive list, despite only just arriving in Set 2. With a whopping 12 health, this 7-cost Leader sure isn’t easy to get rid of once deployed. While it’s still early days yet as the meta evolves, Jabba has quickly become one of the more sought-after Showcase variants, with individual sales running for just shy of $500 already. 7. The Mandalorian – Sworn To The Creed (Showcase): $393 As one of the faces of Set 2, The Mandalorian Leader Showcase has become one of the most valuable right out of the gate. While Grogu doesn’t feature by his side in this particular piece of art, the Mando Showcase has nonetheless become one of SWU’s most prized pulls. Set 1 didn’t include any Showcase variants for its starting Leaders, Luke and Vader, so with Set 2 breaking new ground, it only makes sense for Mando to take the seventh stop in this list. 6. Han Solo – Audacious Smuggler (Showcase): $435 While having climbed to the fourth most expensive during Set 1, Han Solo now sits in sixth place overall. With his value in decline of late, a handful of Set 2 Leaders have quickly overtaken the iconic character. Although individual sales of this card have gone for as much as $770 in the earlier weeks of Set 1, the current market price stands at around $435. 5. Kylo Ren – Rash and Deadly (Showcase): $456 The most aggressive Leader of Set 2, and arguably the entire game, Kylo Ren’s Showcase card stands out from the pack as the ninth most expensive card in the game today. Requiring just four resources to play, Kylo comes out extremely early and depending on the player’s hand size, can be one hell of a threat in the opening turns. With sales already topping $500 as the meta shakes out, expect this one to remain in the top 10 list for quite some time. 4. Rey – More Than a Scavenger (Showcase): $462 Rey’s debut in Star Wars Unlimited has seen her Leader card flying up the charts with no time to waste. As soon as Set 2 burst onto the scene, her Leader card stood out as one of the most valuable, with various sales already clearing the $500 mark. Able to support cheaper units with experience tokens, the Rey Leader card works best in control-oriented decks, helping you slow the pace of more aggressive archetypes. Beyond that, the Showcase artwork is objectively sensational. 3. Emperor Palpatine – Galactic Ruler (Showcase): $501 With Green control decks emerging as some of the strongest in Set 1, Emperor Palpatine has become the third-most valuable Leader in the game. As a result, the market price of his Showcase is just over the $500 mark, though individual sales are already going for as much as $650. As one of the most powerful Leaders in the game thus far, even with Set 2 live, Papa Palp is among the most treasured under the Command Aspect. 2. Leia Organa – Alliance General (Showcase): $626 Princess Leia has officially stolen the second spot with her extremely valuable Showcase card. While prices for this particular item initially started slow, sales have only continued to climb since launch, pushing the market value to around $626, placing Leia over Palpatine. As the meta evolves, and Leia grows more popular, individual sales for this Showcase card have gone for as high as $800 already. 1. Boba Fett – Collecting the Bounty (Showcase): $794 Topping the list as the single most expensive card in Star Wars Unlimited today is the Boba Fett – Collecting the Bounty Showcase. With its value only skyrocketing since launch, individual sales of this card are now nearing the four-figure mark. While its value has plateaued somewhat in recent weeks, it remains the single most sought-after Showcase in the game today, even with Set 2 now available. Particularly valuable due to its incredible power, the Boba Fett Leader card has become a staple of the early meta, dominating its fair share of events. Most expensive non-Showcase cards in Star Wars Unlimited 5. Darth Maul – Revenge at Last (2024 Convention Exclusive): $100 First up we’ve got a Set 3 card in fifth place as Darth Maul’s 2024 Convention Exclusive has already sold for a pretty penny. While it’s obviously early days regarding the first Con Promo Pack, value is already higher than any individual card in the game, and given their rarity, don’t expect these to get any cheaper in the coming months. 4. Kylo Ren – Killing the Past (2024 Convention Exclusive): $100 In fourth place we have Kylo Ren with his own 2024 Convention Exclusive variant. While his Set 2 Leader card has certainly become a staple in the meta lately, his Unit card is no slouch either with its whopping statline and tremendous synergy with Rey. 3. Asajj Ventress – Count Dooku’s Assassin (2024 Convention Exclusive): $125 Next on the list is another Set 3 card getting out early as Asajj Ventress joins the mix. The first tease of the new Exploit mechanic, Ventress can spring onto the board for free if you completely enable the new function. As the first we’ve seen of this iconic character in Star Wars Unlimited, the dazzling Con-exclusive art makes her one of the most in-demand across the board today. 2. Darth Vader – Commanding the First Legion (2024 Convention Exclusive): $160 None other than Darth Vader’s unit card comes in second place. Though not just the regular unit card, as the trend continues here with the 2024 Convention Exclusive promo variant. With his Set 1 version having previously sold for as high as $280 a pop, it’s no surprise to see Vader’s rarest variant topping the list for individual sales. 1. 2024 Convention Exclusive Promo Pack While breaking the rules as a pack of cards, the 2024 Convention Exclusive Promo box tops the list as the most expensive Star Wars Unlimited item outside of the Showcase tier. Announced earlier in 2024, these ultra-rare cards are being sold exclusively at conventions in North America and Europe. Not only are they in high demand thanks to their dazzling design, unlike anything else we’ve seen in Star Wars Unlimited to date, but they also offer the first chance to get your hands on two Set 3 cards before the new batch releases in November 2024. If you click on a product link on this page we may earn a small affiliate commission.

  • Moss developers break down PS VR2 porting process: “It’s a serious effort” – Dexerto

    Moss developers break down PS VR2 porting process: “It’s a serious effort” PolyarcWith the launch of Sony’s PS VR2 now just days away, many have questioned why a vast swath of games on the company’s first virtual reality headset aren’t making the leap forward. Dexerto spoke with Polyarc, the team behind Moss & Moss: Book II, to shed some light on the extensive porting process and uncover just what goes into reworking existing titles for the new hardware. February 22 marks a step forward for consumer-grade VR headsets as Sony’s second iteration in the space hits store shelves. Boasting 4K resolution (2,000 x 2,040 per eye), eye-tracking, foveated rendering, and new haptic-infused controllers, all signs point toward it being a considerable upgrade over the original headset from 2016. Looking to make a splash right out of the gate, more than 30 games are locked in for day one, with the Horizon series even making its way over to VR thanks to Call of the Mountain. However, despite the improved hardware and solid launch lineup, one piece of news raised eyebrows in the leadup: The PS VR2 will not support original PS VR games out of the box. We can point to a number of factors why, namely the rig’s technological advancements, but in short, it means all existing games require a more intricate port, one that could take months of dedicated effort. To dive into this porting process and gain insight from those getting in on the ground floor, we spoke with Polyarc Publishing Director Lincoln Davis and Lead Artist on Moss: Book 2 Coolie Calihan on all things PS VR2. From when they first got their hands on the hardware to how their iconic puzzle games meshed with the upgraded equipment, here’s how it all went down. Contents The first rumblings of Sony’s new VR unit – How PS VR2 pushes the envelope – Bringing existing games to PS VR2 is a “serious effort” – An “exciting” future ahead for PS VR2 – The first rumblings of Sony’s new VR unit Like many in the space, the team at Polyarc initially heard of Sony’s second VR headset when the rest of the world found out. There wasn’t much in the way of exclusive early access or testing opportunities. Instead, they followed along as the general public did, watching various patents spill out online in 2021 and pondering the potential of this new machine. “Things are really tight-lipped at Sony,” Davis said. “We first heard about [PS VR2] when things leaked, when the patents were filed and those were leaked too.” For the studio behind Moss, they were already hard at work bringing the next chapter to life while porting the original to new hardware. Fortuitous timing meant they were in a prime position to capitalize with both chapters when Sony made things official. “We were already starting to iterate on what it would look like, even before we started talking about PS VR2. We were creating content for the platforms that were either announced, or we had agreements with. So we were developing for Quest 2, that was a big one. Then we were anticipating stuff that Sony would come out with, just from the rumors we were hearing.” When Sony finally lifted the curtain on its new hardware in 2022, that’s when the devs were really able to “figure things out” and “optimize the experience” they were already toiling away on. “We shipped Book 2 in March of 2022, then we started to get some information trickling in on what the new PS VR2 features would be,” Calihan added. How PS VR2 pushes the envelope Beyond the more expected technical leaps in regard to resolution, frame rate, and the like, PS VR2 enters the market with a few unique tricks up its sleeve. From foveated rendering, a technique that hones graphical fidelity only to the area you’re looking at, to headset haptics, vibration in the hardware itself to provide a new layer of feedback, there’s plenty for developers to take into account here that they wouldn’t elsewhere. All of these new bells and whistles were “exciting” for the team at Polyarc, but a few stood out as they got to work on bringing the Moss series over. “I think we all understood the adaptive triggers and the headset rumble, we knew those would be really important channels of feedback for the player to become more immersed,” Calihan said. “Things like taking damage and having your headset rumble, grabbing objects in the world and feeling the trigger resist your finger pull. There are little pots you can reach in and grab and break. Having the trigger kind of resist and then crunch is just super satisfying. I think we knew we were going to layer these features on top of what was there.” In some cases like the above, it didn’t take long for the team to get these new features working just right and for all to agree it was a positive enhancement. But in other situations, things took a little more tweaking to get right, and even after extensive testing, a unanimous decision still couldn’t be reached. “When we started to realize just how powerful the headset rumble was, we focused a lot of our time on that to make sure it felt good and didn’t pull you out of the experience. The very first time we started playing around with the headset, people kind of had controversial opinions about it. Some people were like ‘I just want to turn it off, I don’t want it on at all.’ Then others like me, we were just like ‘yeah, let’s layer it on!’” Fortunately for those that may fall in the former camp, Dexerto was able to confirm with Polyarc that headset rumble can be turned off entirely through the PS VR2 system settings. Much like the headset rumble example, as Polyarc soon came to realize, certain PS VR2 capabilities just can’t be forced into any existing game without ample testing and consideration. Another such feature is eye-tracking, a new advancement the devs tried in numerous ways before settling on the right fit. “We had some ideas for eye tracking that were pretty cool, but it ended up not being as impactful as we thought,” Calihan continued. In one example the team tested, Polyarc tried having various puzzle elements glow if the player wasn’t looking at them after a set amount of time. A means of guiding the user toward the solution without handholding the entire time. Though even this more subtle hint just didn’t quite gel with the Moss experience. “That sometimes gave away the puzzles, the joy of discovery of figuring out what you can and can’t do in a room. So we dialed that back.” Bringing existing games to PS VR2 is a “serious effort” Building a new VR project from the ground up for a specific piece of hardware is one thing. But retooling said project for a new piece of equipment is a different beast entirely. As Polyarc argued, bringing its titles over to PS VR2 can’t even be labeled as just a mere ‘port’. Rather, it’s something “more” altogether. “It’s definitely a lot harder than just downloading an update and installing it,” Calihan joked. “We had a whole team working on it. It’s more than a port because we are building these new features. The engine needed to be upgraded, and that’s a pretty significant task for the engineering team.” “When we’re going in and plugging in these new systems, things can get broken, so there’s a fair amount of testing involved. And anytime you’re making something totally new, for us, headset rumble is an entirely new feature, the way the game interacts with that system, we needed to build tools around that to make it easier for designers to iterate and test it. They’re taking the headset on and off constantly, trying different settings and different profiles for vibration.” When all is said and done, it’s a far more involved process than many general fans may give credit for. Considering the enhancements in Sony’s new rig, it’s far from a matter of copying code over and having it work with just a few simple tweaks. Many elements of original games need to be rewired from scratch while completely new elements need to be implemented in a way that doesn’t tarnish the experience. It’s a tricky tightrope to walk and for that, bringing over existing titles to PS VR2 is a “serious effort,” Calihan said. “It’s an effort that requires multiple developers over a period of many months to produce.” As a result, we’re seeing many PS VR2 launch titles charging players again for either new versions of the game or premium upgrades. It’s due to this extensive development process that free upgrades appear to be out of the question for most upcoming launches, Calihan suggested. “We are still a small studio at the end of the day. It isn’t a sustainable practice for us to be able to give an update for this. It would just be hurting our business if we chose to go that route. As much as I don’t want to make someone pay for the same experience twice, I feel comfortable asking people to pay for Moss twice, just because of how much of an upgrade it is from the previous versions. “Even Moss 1, it still looks like Moss 1, players aren’t going to be in totally new environments or anything. But the frame rate is higher, the resolution is a lot higher, and that alone, you can see Quill and the movements of Quill at a fidelity we’ve never seen before except on super-high-end PCs. So that’s pretty exciting, to have a consumer product that is high-end.” An “exciting” future ahead for PS VR2 With the launch lineup soon to be upon us and just a few titles lingering in the months ahead, little else is known about the future of PS VR2. What games are currently in the works for release beyond 2023? How will Sony continue to support its new hardware? Which developers are assigning their talents to fresh VR projects? Will Half-Life: Alyx make its way over? There’s still plenty being kept under wraps. It’s an intriguing spot to be in and one that has Polyarc excited for what’s to come, not only from their own devs, but from contemporaries in the space too. “We are a multi-project studio,” Calihan said, teasing that “some of the ideas we’ve worked on, would work really well with PS VR2 and those features. “The fidelity bar is so high and Sony, the way they work with developers is great. So I’m excited to see other big developers jumping into the VR space.” As for what we’ll see next out of their Seattle studio, Polyarc remained tight-lipped. But fans can go hands-on with their first PS VR2 titles and get a glimpse of the future as Moss and Moss: Book II arrive in time for launch on February 22.

  • Mortal Kombat pro shocks crowd with epic pop off – Dexerto

    Mortal Kombat pro shocks crowd with epic pop off Stephanie Lindgren / CEOThe Fighting Game Community received one of its most vicious pop offs in recent memory during the top 96 of Community Effort Orlando (CEO) 2019, which left commentators and audiences alike completely speechless at the victor’s reaction. The Mortal Kombat 11 Pro Kompetition is in full swing with FGC fans filing into the Daytona Beach Ocean Center for a weekend of fighting game festivities. But most attendees probably weren’t expecting the heat that would emanate from the competition after a decisive victory early in the pools. After a thrilling sweep in a first-to-two, Leif ‘Daddy’ Boisvert (known as Buffalo) made sure his opponent Brad ‘Scar’ Vaughn felt the woes of defeat with a vicious — and prolonged — celebration on stage. In the aftermath of their Winners Semi-Finals bout in Pool 11, Buffalo quickly rose from his chair and got in Scar’s face. While it seemed like Buffalo was just going for some intense post-match banter, it was quickly evident that he had a lot on his mind, since he clearly wasn’t backing off from his defeated enemy. Read more: Nintendo respond to Switch Mini rumors – The commentators noted that there was “beef” between the two combatants, which was all too clear, seeing as the victor could be easily heard yelling “let’s go, boy” among other such phrases to his opponent. Scar played it cool for most of the episode, but the on-stage antics obviously didn’t sit well with the 2019 MK11 Combo Breaker Champion as he flipped off Buffalo, to which the winner responded in kind. What set off the interaction between Scar and Buffalo It seems like Buffalo was playing to prove a point after a June 8 Twitter exchange, in which Scar expressed his disbelief that Buffalo had at the time sent ‘Ninjakilla’ to losers during a previous ft2. This obviously didn’t sit well with Buffalo, as he thought Scar was trying to “discredit” the player’s impressive win. “You’re saying ‘if this tournament was (First-to-3) Ninjakilla would’ve won,’ Buffalo said. “Don’t act like that’s not what you meant.” Regardless of the meaning in the Twitter thread, the exchange was clearly fresh on Buffalo’s mind in the wake of his win over Scar, leading to the pop off of epic proportions.

  • Mortefi in Wuthering Waves: Element, weapon, more – Dexerto

    Mortefi in Wuthering Waves: Element, weapon, more Kuro GamesMortefi is one of the 4-star characters available upon Wuthering Waves’ launch date. Here’s everything you need to know regarding his element, weapon, and more. Wuthering Waves will join the growing gacha game roster after its release on May 22, 2024. Just like Genshin Impact and Honkai Star Rail, Wuthering Waves will have plenty of 4-star and 5-star characters for players to collect. Several 4-star units, including Danjin, Aalto, and Mortefi, will be available after the game’s launch date. If you’re looking to add Mortefi to your Wuthering Waves team, keep reading for more information about him. Contents Does Mortefi have a release date in Wuthering Waves? – Who is Mortefi in Wuthering Waves? – Mortefi Element in Wuthering Waves – Mortefi weapon in Wuthering Waves – Mortefi Wuthering Waves gameplay – Does Mortefi have a release date in Wuthering Waves? Mortefi will be released as a 4-star character alongside the game’s launch date on May 22, 2024. Who is Mortefi in Wuthering Waves? Mortefi is the head of the Branch of Tacetite Weaponry at Huaxu Academy’s Department of Safety in Jinzhou. He is from the New Federation and is particularly interested in scientific research. Mortefi Element in Wuthering Waves Mortefi is a Fusion Mutant Resonator in Wuthering Waves. The other Fusion Resonators are Chixia and Encore. Mortefi weapon in Wuthering Waves Mortefi is a Pistols user in Wuthering Waves. He uses dual guns to fire four consecutive attacks at targets, dealing Fusion damage. Mortefi’s combat style revolves around adding Burning Rhapsody to all characters. This effect activates after the current character uses a Basic Attack, creating a cooperative move to fire one Marcato. After the current character uses a Heavy Attack, two Marcato are fired to deal Fusion damage. Mortefi Wuthering Waves gameplay Following the reveal of Mortefi’s gameplay, many people have compared him to Genshin Impact’s Diluc. The comparison was made to highlight the similarities in both characters’ appearances and their attack animations. You can check out the gameplay video below:

  • Mortal Kombat’s next “cinematic story experience” is a mobile game – Dexerto

    Mortal Kombat’s next “cinematic story experience” is a mobile game WB GamesWB Games just unveiled Mortal Kombat: Onslaught, a “cinematic story experience” coming to mobile devices sometime in 2023. This doesn’t mark Mortal Kombat’s first outing in the mobile space; Mortal Kombat Mobile launched as an MKX tie-in for Android and iOS devices in early 2015. NetherRealm Studios developed the title, which featured many of the series’ core tenets – Fatalities, X-Ray moves, and Towers. Since its release, users have installed MK Mobile more than 150 million times, an impressive feat WB Games is likely hoping to replicate with its next on-the-go endeavor. New mobile Mortal Kombat game announced for next year While fans continue to await news about the next major Mortal Kombat entry, WB Games and NetherRealm Studios unveiled a different type of experience. Mortal Kombat: Onslaught is a collection of RPGs set to launch globally in 2023 on mobile devices. The title will boast the franchise’s “first mobile-exclusive cinematic story experience,” WB Games noted in a press release. NetherRealm Studios serves as the project’s developer and co-publisher; thus, fans can expect the game to maintain the core essence of MK. According to series Co-Creator and NetherRealm CCO Ed Boon, Onslaught represents a “strategic team-based collection RPG with fast-paced, group melee combat.” A website dedicated to Mortal Kombat’s newest mobile game is already live online. Users can either sign in to an existing WB Games account or start one to register for updates about Onslaught. Presently, there’s no word on content specifics; however, the teaser image above suggests fan-favorites like Sub-Zero, Scorpion, Raiden, Kitana, and Jade will feature. Villains such as Shinnok, Shao Kahn, and Quan Chi appear in the key art as well. It would seem the mobile game’s roster is shaping up nicely, so far. Mortal Kombat: Onslaught will launch across mobile devices on an unspecified date in 2023.

  • Mortal Kombat’s next game seemingly teased by Johnny Cage actor – Dexerto

    Mortal Kombat’s next game seemingly teased by Johnny Cage actor Recent social media activity from Johnny Cage actor Andrew Bowen adds fuel to the fire that a new Mortal Kombat game is in development. Rumblings about the next mainline Mortal Kombat entry have inundated the web for a year or so now. The speculation began with rumors that MK12 would launch before Injustice 3 because of WB Games’ uncertain future. While job listings and an array of uncorroborated leaks hint that developer NetherRealm Studios has its hands full with Mortal Kombat’s next chapter, details about the team’s new project remain under lock and key. Now yet another clue has begun making the rounds, stirring up hopes of MK’s imminent return. Johnny Cage actor seemingly shares a Mortal Kombat tease Andrew Bowen, the actor played Johnny Cage in Mortal Kombat X and MK12, recently posted a video of himself on the Warner Bros. Studios lot. Of course, Bowen could be visiting WB for any number of reasons but the background music he plays in the video could add further credence to the long-running MK12 rumors. The music in question is a six-second snippet from Mortal Kombat 2’s original soundtrack. Voice over from the OST is heard in Bowen’s video, as well: “Every deadly technique. It’s savage combat.” https://twitter.com/AndrewSBowen/status/1539006023767183360 Naturally, fans can’t help but think the Johnny Cage actor’s post serves as another hint at the existence of Mortal Kombat 12. Following a brief hiatus and the development crew’s split from publisher Midway Games, Mortal Kombat returned in 2011 with MK9. The reboot’s success set the stage for the franchise to rise to the top once more. As a whole, the brand has sold more than 73 million units worldwide.

  • Latest Mortal Kombat 12 tease hints at possible series reboot – Dexerto

    Latest Mortal Kombat 12 tease hints at possible series reboot WB GamesThe latest tease for what everyone’s been calling Mortal Kombat 12 hints that the new installment could serve as yet reboot for the series. While a WB Discovery earnings call previously revealed the next Mortal Kombat game will launch in 2023, a formal announcement has yet to hit the web. That hasn’t stopped developer NetherRealm Studios from sharing the occasional teaser, though. In fact, an MK12 teaser appeared at the end of Mortal Kombat’s 30th anniversary video. The clip in question merely depicted an hourglass and a grain of sand exploding into thousands of pieces. Still, it gave longtime fans plenty to discuss; they’re already dissecting the newest post from Mortal Kombat’s social media accounts, too. New Mortal Kombat 12 tease points to potential reboot On May 10, the official Mortal Kombat Twitter page unleashed yet another teaser. This one runs just over 15 seconds in length and doesn’t reveal much in the way of concrete information. The short video depicts a close-up of a clock as the second hand ticks from one number to the next. Interestingly, the hand begins at nine – likely in reference to the reboot entry MK9 – ticks past 10 with ease, then briefly stalls at number 11. Instead of striking 12, the clock hand skips to number 1, a detail that implies MK12 may actually constitute a full-on reboot. Of course, fans were quick to pick up on the sudden jump to 1. “Teasing a reset are we?” one person asked in the thread. Someone else pondered, “So, back to MK1 again?” A series reset isn’t beyond the realm of possibility, given the events of MK11 and the Aftermath expansion. The “good ending” for Aftermath, in particular, shows Liu Kang using the power of the Keeper of Time Kronika to establish a new era. It seems NetherRealm will follow that same thread into Mortal Kombat’s next mainline entry.

  • Mortal Kombat 9 may get backwards compatibility according to Ed Boon – Dexerto

    Mortal Kombat 9 may get backwards compatibility according to Ed Boon WB GamesSeries Co-Creator Ed Boon says NetherRealm Studios is investigating backwards compatibility support for Mortal Kombat 9. MK9 more or less rebooted the long-running fighting game series upon its launch in April 2011. Such a release came on the heels of Warner Bros. acquiring the Mortal Kombat team, which had rebranded itself as NetherRealm Studios. Since then, the property has enjoyed rude health across the board, with live-action and animated films further amplifying its staying power. But WB Games and NetherRealm have yet to resolve one notable misfortune – MK9 remains stranded on PS3 and Xbox 360. Mortal Kombat 9 could receive backwards compatibility support MK Co-Creator Ed Boon recently answered fan questions on Twitter, one of which asked whether MK9 would ever become backward compatible on newer hardware. Boon didn’t offer much in the way of specifics, but noted that NetherRealm is “looking into it.” Fans can only hope this means the 2011 entry won’t be stranded on seventh-generation consoles for much longer. In recent years, it’s become increasingly difficult to enjoy Mortal Kombat 9 due to the lack of backwards compatibility support. Notably, Steam delisted the PC version in 2020, with a notice saying the decision came “at the request of the publisher.” And unlike MKX before it, Mortal Kombat’s ninth mainline entry never received a PS4 and Xbox One port. Ed Boon’s response in the tweet linked above provides some semblance of hope, though. MK9 holds a special place in the hearts of many fighting game fans. Tag Team alone made the title a standout for the series, especially since the mode has yet to return to full capacity. Plus, this particular installment marked the start of Mortal Kombat’s guest kombatants, with Freddy Krueger’s MK debut effectively setting the stage for DLC starring The Joker and RoboCop in MK11.

  • Mortal Kombat 12 confirmed to have a 2023 release date – Dexerto

    Mortal Kombat 12 confirmed to have a 2023 release date NetherRealmNetherRealm’s next entry for their legendary fighting game is officially announced to have a 2023 release window. In Warner Bros. Discovery’s latest earnings call, resident and CEO David Zaslav announced that the long-awaited Mortal Kombat 12 is set to have a 2023 release date. The announcement also brought confirmation of a 2023 release for Suicide Squad: Kill the Justice League. Although NetherRealm Studios has yet to officially confirm the specific drop date, Mortal Kombat co-creator Ed boon did tease Mortal Kombat’s that next installment would release in 2023 in a Twitter Q&A. NetherRealm producer Jonathan Andersen may have intentionally leaked information on Mortal Kombat 12 last year. Now, fans of the game will get to play the next game sometime this year. Mortal Kombat 12 slated for 2023 release The last entry to the series was in 2019 with the release of Mortal Kombat 11. Barring the Aftermath expansion for the game, Mortal Kombat has not had much major updates since its release. In fact, it was the last game the studio has released. The quiet state of WB Games brought an uncertain future as it has not had a major release in many years. But it seems Mortal Kombat is trying to remedy this. In the earnings meeting, Zeslav said the game, along with the new Suicide Squad game, will be released “with ambitious launch projections.” The launches are a key part of their strategy for the coming years as a way to set them apart from other competing media companies. Mortal Kombat’s release this year is particularly important as its main competitor, Street Fighter, is slated to have a 2023 release as well. You can read all about the upcoming Street Fighter 6 here.

  • Rumored Mortal Kombat 1 reboot to reportedly feature Peacemaker & Homelander – Dexerto

    Rumored Mortal Kombat 1 reboot to reportedly feature Peacemaker & Homelander WB Games, Amazon StudiosAccording to unsubstantiated reports, the new MK game – Mortal Kombat 1 – is a reboot that will feature the likes of Homelander as a DLC character. After months of teasing and rumors, developer NetherRealm Studios recently unleashed a teaser video that’s led many to believe the new Mortal Kombat game will be a reboot. The video in question depicted a clock ticking up, hitting 9, 10, and 11 before skipping 12 and landing on the number 1. New reports from industry insiders indicate that online reboot theories are right on the money. But, apparently, a new era for the Mortal Kombat universe isn’t all fans have to look forward to when the fighting game finally arrives. Mortal Kombat 1 is reportedly a reboot launching this year Twitter user and leaker billbil-kun has claimed the new MK-branded game is titled Mortal Kombat 1. Allegedly, the reboot will launch across, PC, PS5, Xbox Series X|S, and Nintendo Switch. Users can expect to pay $70 for the Standard Edition on PC, PS5, and Xbox ($60 on Switch), $110 for a Premium offering, and $250 for a Kollector’s Edition that will only release on PlayStation and Xbox. Peacemaker & Homelander rumored for Mortal Kombat 1 reboot Windows Central says its sources have corroborated the above details shared by billbil-kun. The publication claims to have also learned that NetherRealm and WB Games are targeting a September 2023 launch for the supposed reboot. In addition, Windows Central reports Mortal Kombat 1 will receive a “character pass,” or Kombat Pack, starring characters from other WB franchises. DC superhero Peacemaker will allegedly serve as one such DLC fighter. The Boys’ Homelander may feature in a post-launch release, as well. Apart from dropping a few teases here and there, NetherRealm Studios and WB Games have yet to confirm what’s next for Mortal Kombat. But if the latest leaks prove accurate, a formal announcement should go live sometime soon.

  • Mortal Kombat 11’s Skarlet comes to life with impressive cosplay – Dexerto

    Mortal Kombat 11’s Skarlet comes to life with impressive cosplay NetherRealm Studios / CaTigeReptile, TwitterMortal Kombat’s eleventh entry will hit shelves on April 23, and fans are already cooking up some impressive cosplays of its brutal cast of characters – including a stunning rendition of Skarlet’s new look. Redditor CaTigeReptile uploaded her take on the blood-based fighter on April 20, bearing a shockingly similar resemblance to the character. Although the costume is essentially spot-on, CaTige claimed that she “just kinda winged” the outfit, building the bustier over a push-up bra coupled with armor made from leather-covered eva foam and black vinyl. https://www.reddit.com/r/MortalKombat/comments/bff782/i_finished_my_skarlet_cosplay/?utm_source=share&utm_medium=ios_app“I had to, because she stole my face – so I stole her clothes,” CaTige said of the cosplay. In fact, CaTige took note of her resemblance to Skarlet upon the character’s reveal three months prior, uploading a side-by-side selfie with the fighter that had some commenters wondering how “surreal” it must have been to see herself on-screen. https://www.reddit.com/r/MortalKombat/comments/ahbzah/so_im_in_mortal_kombat_now/?utm_source=share&utm_medium=ios_app“Seeing myself perform all those fatalities more than makes up for it,” she said of their resemblance. Despair over MK 11’s design changes Despite the praise CaTige’s cosplay has garnered online, a few fans of the Mortal Kombat franchise are less than pleased with Skarlet’s new appearance, with some arguing that the game is “covering up” their previously bare-skinned female fighters. https://www.reddit.com/r/MortalKombat/comments/arhklm/the_more_i_look_at_it_the_more_i_like_that_jade/“It’s being downgraded, why can’t you see that?” one critic wrote. “Mortal Kombat always had their females looking like attractive. You’ll just sit there and let politics fuck your games up?” Noted MK 11 critic ‘One Angry Gamer,’ which almost appears to be a parody account at first glance, has written up multiple editorials on the issue, creating a slew of posts dedicated to bemoaning the “declining” state of the series’ women – even calling Sheeva “Charles Barkley In Bad Cosplay.” It’s being downgraded, why cant you see that? Mortal kombat always had their females looking like attractive. You’ll just sit there and let politics fuck your games up? — ozzymenandez56 (@ozzymenandez56) April 19, 2019 Mortal Kombat 11 Leaks For Sheeva Makes Her Look Like Charles Barkley In Bad Cosplay | #MK11 #MortalKombat11 #FailedSexAppeal #BonerKulture #NotMyBoner https://t.co/SwWuXsqczw pic.twitter.com/0HcN2R9Rf1 — One Angry Gamer (@OneAngryGamerHD) April 19, 2019 Covering up MK 11’s characters Mortal Kombat 11’s art director, Steve Beran, claimed that NetherRealm has taken a “more measured approach” with the series’ art direction, particularly in regards to the game’s female characters. “Our design is just getting more mature and respectful,” Beran said of the issue. “You’re not going to wear a bikini to a fight. You’re not going to be showing so much skin. I think it’s just what the game is about: You’re going in to fight for your life, and you’re not going to be wearing such scantily clad items.” Mortal Kombat 11 releases on April 23, and will feature fighters from throughout the series’ lifetime in one of the most anticipated fighting game releases of the season.

  • Mortal Kombat 1 players criticize Megan Fox’s “phoned in” Nitara performance – Dexerto

    Mortal Kombat 1 players criticize Megan Fox’s “phoned in” Nitara performance NetherRealmNitara is one of the newest members of the Mortal Kombat 1 roster. Actress Megan Fox is providing the full voiceover for the character and the game’s player base is not impressed with what they’ve heard. Through a slow drip-feed process we’ve learned about Mortal Kombat 1’s character roster. Even though DLC outlines the game’s future plans, the immediate launch roster is key. Legendary figures such as Scorpion and Sub-Zero are back, of course, but there’s also been a hefty amount of returning characters from previous games too. In particular, the ‘3D’ era of MK has been targeted. One of the fighters that NetherRealm has settled upon is a rare appearance for Nitara. It’s the first time since 2006’s Mortal Kombat: Armageddon that the vicious vampire has been seen. The voice credit has gone to Megan Fox – the star of Transformers, Jennifer’s Body, and many other roles. Even though she’s become renowned in film & TV, MK fans are wondering if Mortal Kombat 1 is a step too far. Megan Fox’s “emotionless” performance in Mortal Kombat 1 criticized 2023 has already seen the involvement of Megan Fox in another major game – Diablo 4. There, she was delivering real-life eulogies to fallen D4 characters, whereas MK1 is a fully-fledged acting role. Nitara’s reveal featured a gameplay video along with words from Fox herself, as well as snippets of dialog from the actress. In a Reddit post on the subject, one user described her line reading as having “Flat line delivery” and they claimed that it is “why you have ‘voice actors’ and ‘actors’”. The same commenter also added: “Maybe she’s one of them actors that needs a lot of direction cause how her voice lines sound from what I’ve seen it sounded like she phoned it in for a paycheck.” Whereas some fans felt that the footage used from the trailer wouldn’t reflect the game’s true audio, many players who have obtained the game early say otherwise. “Her performance in the story was horrible but in her Tower ending, she sounds good,” claimed one user, and someone else said: “100%. In the story, she’s just so emotionless. But in the Tower she did well. Have no idea why she went so emotionless.” With only a few days left until the complete release, the community will be able to deliver a complete verdict of the Mortal Kombat 1 and Megan Fox partnership soon enough. Speaking of which, check out our whole MK1 page for a ton of content to get yourself ready for the fight.

  • Mortal Kombat 1 devs confirm Peacemaker DLC release date amid delay speculation – Dexerto

    Mortal Kombat 1 devs confirm Peacemaker DLC release date amid delay speculation WB GamesMortal Kombat 1 devs have addressed delay rumors by confirming the release date for the highly-anticipated Peacemaker DLC. The John Cena-backed character is set to throw down starting February 28. Though WB Games and NetherRealm never confirmed as much, it was assumed that Peacemaker would arrive in MK1 on February 13. Since Quan Chi launched on the same day as Season 3, it made sense that Peacemaker’s scheduled February 2024 debut would go live alongside Season 4. And while that is indeed still the case, speculation was rampant when February began without any word from developers. At least, that was until February 5 when developers confirmed an imminent release. Peacemaker is finally set to join the MK1 roster on February 28 (early access), kickstarting Season 4 in the process. Mortal Kombat 1’s Peacemaker DLC locked in The game’s Invasions countdown timer recently received an update that lengthens the current season by an additional 14 days. Instead of Season 4 arriving on February 13, then, we now know it’s coming on February 28. As iScreamFGC (via thethiny) noted, this implied Peacemaker and the crossplay update had also been postponed. In a follow-up tweet, iScreamFGC shared a screenshot of information relayed by reputable insider FateUnknown. According to the leaker, Mortal Kombat 1’s Peacemaker content and crossplay feature were indeed slated to launch at the same time. A “desync issue” requiring extensive time and resources is reportedly the reason for the delay. (It’s worth noting that a release date for crossplay functionality presently remains under wraps.) Naturally, Mortal Kombat players are thrilled to have the news confirmed, even if it means the wait for Peacemaker will last a little while longer.

  • Mortal Kombat 1 gets up to 22% slashed off for PS5 & Xbox – Dexerto

    Mortal Kombat 1 gets up to 22% slashed off for PS5 & Xbox Slice 22% off Mortal Kombat 1 for PS5 and Xbox – continue the fight with klassic and new Kombatants in this fresh fighting game. Finish them with 23% slashed off the PlayStation 5 and 20% off the Xbox edition of Mortal Kombat 1. This bloody brawler ushers the iconic fighting franchise into a new generation with threats, overhauled fatalities, and a roster packed with both classic and never-before-seen combatants. Series lore gets a refresh as Keeper of Time Liu Kang spins a new beginning for Earthrealm defenders. Origins and relationships between fan favorites have been reworked and intertwined unexpectedly. The engaging story mode also introduces newcomers drawn into otherworldly conflicts. Gameplay is as gory as ever with X-ray attacks showcasing broken bones and spilled blood. Mortal Kombat’s famously brutal Fatalities have received modern upgrades too. Save up to 22% on Mortal Kombat 1 for PlayStation 5 & Xbox Take advantage of this 22% price cut order Mortal Kombat 1 for PlayStation 5 and 20% on Xbox. Whether you’re a longtime fan eager to see what’s next for the series or a newcomer drawn in by the over-the-top action, this deal provides the perfect opportunity to continue the iconic fight. With this discount, you can purchase Mortal Kombat 1 for nearly a quarter off, whereas on the digital stores, it’ll still be full price until the next round of sales. So exploit this opening in the price and prepare to test your might against interdimensional gladiators. If you click on a product link on this page we may earn a small affiliate commission.

  • Mortal Kombat 1 rumored to feature Megan Fox & Travis Scott – Dexerto

    Mortal Kombat 1 rumored to feature Megan Fox & Travis Scott WB Games, FoxAccording to a new rumor, actress Megan Fox and rapper Travis Scott will appear in Mortal Kombat 1 to a degree that’s not yet been specified. Rumors about the guest list for Mortal Kombat 1 paint quite the picture of NetherRealm’s post-launch plans. Allegedly, characters such as Homelander, Omni Man, and Peacemaker will appear in a Kombat Pack. While developers and publisher WB Games have yet to confirm or deny these claims, one guest appearance has been confirmed. Actor Jean-Claude Van Damme will feature in-game as a Johnny Cage skin, which players can secure in a Kombat Pack. Notably, those who purchase the Premium or Kollector’s Editions will gain access to the Kombat Pack in question. Now yet another rumor indicates that a couple more celebrities may make it onto Mortal Kombat 1’s cast of fighters. Megan Fox and Travis Scott to allegedly feature in Mortal Kombat 1 As spotted by Reddit user poklane, PlayStation podcaster and former journalist Colin Moriarty recently shared a rumor that two more celebrities are joining MK1. In episode 255 of Sacred Symbols, Moriarty claimed to have heard word that actress Megan Fox and rapper Travis Scott are in the new Mortal Kombat title. The person who relayed this news also informed the podcaster about Jean-Claude Van Damme’s guest appearance prior to the official reveal. “I don’t know if that’s true, but I am telling you that the person who told me Jean-Claude Van Damme was in this game told me that Megan Fox and Travis Scott are also in the game.” (Moriarty mentioned the Mortal Kombat rumor in the following video around the 2:55:20 mark) Since the claim comes with no context, it’s unclear as to whether or not Fox and Scott’s reported appearances will be as skins similar to that of Van Damme. Though Travis Scott’s game-related bonafides include Fortnite and PlayStation deals, this particular part of the rumor is a bit of a head-scratcher. The Megan Fox claim could work, though. After all, as one person noted in the Reddit thread, Fox’s character from cult classic Jennifer’s Body would make for an interesting Mileena skin. As always, though, it’s best to take leaks and rumors with a grain of salt. There’s no word on when NetherRealm and WB Games will begin discussing post-launch plans. However, fans are in for a treat this summer, since the companies intend to debut Mortal Kombat 1 gameplay during Summer Game Fest on Thursday, June 8.

  • Mortal Kombat 1 rumor claims Conan the Barbarian is another guest fighter – Dexerto

    Mortal Kombat 1 rumor claims Conan the Barbarian is another guest fighter Heroic SignaturesAccording to a Mortal Kombat 1 rumor, the supposed reboot will include Conan the Barbarian as a guest fighter. Rumors about the next mainline Mortal Kombat game keep flooding in, despite WB and developer NetherRealm Studios’ unending silence. The most notable of such uncorroborated claims suggests the new title will be titled Mortal Kombat 1, a reboot set to hit store shelves this year. Apparently, it’ll launch across PC, PS5, Xbox Series X|S, and Nintendo Switch. Reports from industry insiders also point to the game featuring a character pass, one wherein the likes of Peacemaker and Homelander could take center stage. Now, a third potential guest character is having their name thrown around, as well. Conan the Barbarian may be DLC for rumored Mortal Kombat 1 In the May 12 episode of The Xbox Two Podcast, co-host and Windows Central journalist Jez Corden spoke briefly about the ongoing Mortal Kombat 1 rumors and leaks. Corden contributed to the report that claimed Peacemaker and Homelander would appear as DLC characters in MK1. During the aforementioned podcast, he added another interesting name to the list of potential guest fighters – Conan the Barbarian. “I’ve heard Conan the Barbarian might be a character,” Corden said before clarifying that he’s unsure whether or not that includes Arnold Schwarzenegger’s version of the warrior. “Some of this stuff I’m not 100 percent on, so take it with a pinch of salt,” he concluded. Mortal Kombat talk begins at around the 2:28:05 mark in the video below: Should the above information prove accurate, it won’t mark the first time that a character played by Arnold Schwarzenegger’s entered the Mortal Kombat universe. Terminator T-800 featured in MK11’s Kombat Pack 1 in October 2019. While Schwarzenegger’s likeness is on full display, actor Chris Cox lent his talents to the character’s lines of dialogue. Conan is a different matter altogether, given that there’s another movie version (played by Jason Momoa in 2011) and many comic iterations. If he does enter the Mortal Kombat tournament, there’s no telling what likeness he’ll take on for the festivities.

  • Is Bully 2 coming soon? More ‘leaked screenshots’ appear online – Dexerto

    Is Bully 2 coming soon? More ‘leaked screenshots’ appear online RockstarAnother apparent leaked screenshot of Bully 2 has surfaced and it looks incredibly similar to what has already appeared online. Rockstar Games first released Bully, also titled as Canis Canem Edit in some locations, back in 2006. The game received further releases for Xbox 360 and PlayStation 3 – cementing itself as another cult classic from the game studio. However, despite years of rumors, there has been no follow-up title. Since its release, Rockstar has given fans GTA IV, GTA V, and– but nothing in terms of news on Bully outside of statement suggesting that they would want work on it again and former employees hinting at its existence. Thanks to seemingly leaked screenshots and info released about the game’s story, it appears as if they are working on the project again, or have been at some point. In a follow up to a recent supposed look at the game’s map, another image appeared on the game’s subreddit. Read More: When is Rockstar’s Bully 2 game coming out? – Posted by user Zuke2000, the photo appears to show a clearer look at a map with indicators for missions, school classes, locations for areas like a hospital and station, as well as a clothing store. 600While plenty of subreddit members were blown away by what the map appears to look like, one in particular – IAmNoProfessionalBut – suggested that there had been a few changes from the last time fans saw a similar image. The Redditor didn’t suggest that the newer image was fake or doctored in any way, but pointed out that some structures had been rotated, a new building had been added out of nowhere, and an obstacle of some-kind had been given more detail. Of course, nobody is certain that these images are real or fake, but the increased speculation means that similar things will come to the forefront moving forward. Rockstar Games have already hinted new projects – with eagle-eyed fans spotting a strange listing for a project named Bonaire, as well as the Rockstar North studio shedding their Red Dead Redemption 2 signage. Whether this means that an annoucement for a new title is around the corner remains to be seen, but it’s clear that fans wouldn’t say no to revisiting the Bully franchise. Update – These screenshots have been debunked by their original concept artist who isn’t a part of Rockstar Games.

  • Mortal Kombat 1 reboot finally announced with brutal reveal trailer – Dexerto

    Mortal Kombat 1 reboot finally announced with brutal reveal trailer NetherRealmOne of the worst-kept secrets is here – Mortal Kombat 1 has been announced. Not quite the Mortal Kombat 12 sequel that many expected, NeatherRealm is taking the franchise to gory new heights with an exciting new reboot. Mortal Kombat 1 is finally out in the wild. The controversial fighting game icon is back for another entry of beautiful bloodshed, brutality, and, surely, more trademark fatalities. It was only recently that MK celebrated its historic 30th anniversary with a heartwarming video showcasing the staff’s efforts. While many expected Mortal Kombat 12 to be next up for NetherRealm’s beat ’em up series, the company has turned back the clock and named the newest project Mortal Kombat 1. Mortal Kombat 1 announced as successor to Mortal Kombat 11 Rumors have been positively swirling for the last several weeks with suggestions that Mortal Kombat was gearing up for another reboot. Various leakers all pointed toward this being the case, and it was hinted that we would see the likes of DC’s Peacemaker and The Boys’ Homelander too. Co-creator Ed Boon has been cryptically teasing MK for the longest time now. Then, on May 17, 2023, Boon tweeted: “It is time…. Well….almost.” The social media post also included a short teaser of a clock being stuck on the 1 digit, before breaking and showing the game’s reveal date and time. Mortal Kombat 1 release date revealed As promised, the world was treated to the first proper reveal of Mortal Kombat 1 today at the specified time – and the title has an official release date of September 19, 2023. As you’d expected, fans were given a look at some new and returning faces and a flavor of where the story is heading next. Scorpion, Sub-Zero, Kitana, Mileena, and many more were featured in the gruesome cinematic. The last couple of entries have focused heavily on time-traveling to the past and present, which has definitely given the franchise some new perspective, along with plenty of cool moments. But this looks like it is indeed a reboot and will explore a new version of the MK universe. The rumor mill is continuing to work overtime and players now know that the mighty Conan The Barbarian will also be joining the game’s ranks. This is just the beginning for Mortal Kombat 1, and we’ll keep you updated on all the new developments on the title in the months ahead.

  • MOONMOON devastated after dying to final DOOM Eternal boss on speedrun – Dexerto

    MOONMOON devastated after dying to final DOOM Eternal boss on speedrun MOONMOON/id SoftwareTwitch streamer Jesse ‘MOONMOON’ was left stunned after failing a flawless 12-hour DOOM Eternal speedrun attempt on the final boss. MOONMOON has built an audience of over 800,000 followers on Twitch, known for broadcasting a wide variety of games on his channel. During his March 28 broadcast, he was set to prove his worth on yet another game and set himself the challenge of attempting an Ultra-Nightmare Permadeath speedrun on the recently released DOOM Eternal. Although speedrun attempts in other titles sometimes allow players to make small slip-ups here and there, DOOM’s permadeath mode gives players only one life and requires a lot of focus. Having had multiple playthroughs of id Software’s new title since its release, MOONMOON was much more confident the third time around on March 28. The streamer demonstrated his skills by flying through the game’s early stages, making it look easy leaving many viewers impressed with how his attempt was going. Unfortunately, while taking on the final boss, the giant Icon of Sin, he was cut down by one of the Baron’s that spawned after making one brutal error. By this point, MOONMOON had put in over 12 hours of flawless gameplay and was left devastated after realizing what had happened. “I was mid-swing… dude I’m done we almost did it,” he said, disappointed with how close he was, “oh my god that hurts.” MOONMOON was then interrupted with a supportive bit donation from one of his viewers that had come in at the worst time, cheering the streamer on in his attempt with a simple “you got this.” Despite his disappointment, MOONMOON immediately saw the funny side in the situation, replying, “No I don’t,” before bursting into laughter and ending his stream shortly after. He later revealed that he was unlikely to attempt that ridiculous speedrun again but was still proud that he came so close this early into the game’s release.

  • Moonbreaker Steam Preview: How to enter & system requirements – Dexerto

    Moonbreaker Steam Preview: How to enter & system requirements Unknown WorldsMoonbreaker’s much-anticipated release date is just around the corner, but players have two chances to participate in playtests before September 29. Subnautiuca developers Unknown World’s latest IP Moonbreaker is a turn-based miniatures game. The developers collaborated with famous author Brandon Sanderson on the project, and he helped “craft the game’s expansive sci-fi universe.” Moonbreaker is Inspired by the Guardians of the Galaxy and the show Firefly. The art style takes notes from both series and allows players to paint their miniatures used in-game. Unknown Worlds described the gameplay as a mix between XCOM and Hearthstone. Players assemble a roster of one captain and 10 crew members and then battle other players online. Here’s everything you need to know about entering either of the two upcoming game playtests. When are the Moonbreaker playtests Moonbreaker is coming to Steam Early Acces on September 29, but there are two weekend playtests players can sign up for. Playtest 1: September 9 – 11 – Playtest 1: September 16 – 18 – How to sign up for playtests Log into Steam – Search for “Moonbreaker” to navigate to the Store Page – Click the “Request Access” button on the “Join the Moonbreaker Playtest” section – Confirm your request – Unknown Worlds also mentioned a few other notes. Testers will be given access to the entire game, and all progress will be wiped, but player paint jobs will carry over, and players should expect server problems or maintenance. The developers also noted preview access might be limited based on location, and dates and times may vary.

  • Is the Moonlight Greatsword in Armored Core 6? FromSoftware teases iconic weapon’s return – Dexerto

    Is the Moonlight Greatsword in Armored Core 6? FromSoftware teases iconic weapon’s return FromSoftwareArmored Core 6 is a FromSoftware game through and through according to the game’s Director. In a recent interview, they broke down hidden parts, secret encounters, and the possible return of the Moonlight Greatsword. Armored Core 6 Fires of Rubicon is set to rise from the ashes of the long-dormant mech-action franchise on August 25. In the near decade since the last installment of the series, FromSoftware has cultivated a large following that has certain expectations of the developer. While Armored Core 6 is not the Soulsborne affair that players have grown accustomed to, it does retain one of the key components that fans of the developer have come to love. In an interview with GGRecon Game Director Masaru Yamamura expanded on the game’s branching storylines, hidden mech parts, and optional combat encounters. Yamamura even subtly goaded players to seek out the legendary Moonlight Greatsword. The weapon has been a staple of FromSoftware games since Kingsfield and could be a favorite in Armored Core 6’s PVP, if Yamamura isn’t pulling our reverse joint legs. Armored Core 6 devs talk hidden parts and secret encounters Yamamura explained that the game opens up around the third act to allow “branching paths” for the game’s campaign. “We wanted to present a kind of more dynamic style of storytelling to the player. We wanted them to feel like they’re immersed and caught up in the war on Rubicon,” he elaborated. Siding with different factions in the struggle for Coral will not only affect the game’s ending, it will also open up exclusive missions which allow for tantalizing secrets to be discovered. “For more open-ended missions, like exploring a large, open area or megastructure, you may be able to go off the beaten path and find some hidden collectibles in the way of extra weapons or parts, and hidden encounters that will unlock extra parts as well,” Yamamura revealed. When asked whether or not one of the hidden parts in Armored Core 6 would be the Moonlight Greatsword, Yamamura coyly responded “You’ll have to play and find out for yourself”. Our money is on having to take down a particularly challenging enemy to nab the weapon but we wouldn’t put it past FromSoft to have it tucked away behind a non-descript wall. While the Moonlight Greatsword is still a maybe for Armored Core 6, one thing is clear. The branching story paths and exclusive missions will mean that multiple playthroughs are required to obtain all of the game’s mech parts. If you want to have access to the biggest variety of customization options, you’ll have to be ready for new game+. If you want to get a jump on the competition, why not check out some of our Armored Core 6 guides ahead of release? Armored Core 6 PC requirements | Is Armored Core 6 open world? | Does Armored Core 6 have multiplayer? | Is Armored Core 6 coming to Nintendo Switch? | Armored Core 6 pre-order bonus & edition differences | Is Armored Core 6 coming to Xbox Game Pass? | Does Armored Core 6 have crossplay? | How to Stagger enemies with Impact meter

  • Monument Valley series finally gets Steam release date for PC in 2022 – Dexerto

    Monument Valley series finally gets Steam release date for PC in 2022 ustwo gamesUstwo Games’ Monument Valley franchise is set to become available to even more players as the well-received puzzle games are heading to PC as part of the Monument Valley: Panoramic Collection. With its isometric views and superb reviews, Monument Valley has become a revered appreciated puzzle series that has captivated players on mobile since 2015. The game and its sequel will be coming to PC via Steam as part of the Monument Valley: Panoramic Collection, developer Ustwo Games has revealed. The collection is set to hit Steam on July 12, 2022, and won’t just be regular ports of the hit handheld games. Monument Valley series coming to Steam Ustwo Games released Monument Valley in 2015 and a follow-up, Monument Valley 2, in 2017. This new collection will come with both games as well as their respective DLC components: Monument Valley: Forgotten Shores, Monument Valley: Ida’s Dream, and Monument Valley 2: The Lost Forest. The thought-provoking nature of its puzzles and landscapes are just two of the reasons the Monument Valley games have been downloaded over 100 million times and garnered an astonishing 29 awards including ‘BAFTA British Game Award 2015.’ Monument Valley: Panoramic Collection will upgrade the visuals of the original games and include a snazzier and wider ratio to show off the game in a new way that even veterans can enjoy. There will be 3 separate versions for players to buy, depending on how much of the content they want to experience. These are the various editions of Monument Valley that Steam players will have the option to buy: Monument Valley: Panoramic Edition for £6.99 / $7.99. – Monument Valley 2: Panoramic Edition for £6.99 / $7.99. – Monument Valley 1 & 2: Panoramic Collection available as a Bundle on Steam for a 15% discount. – Fans of puzzle games and soul-searching adventures are sure to be in for a treat when they become available on Steam. A third game is currently in the works, so if you’ve not already, now might be the time to play catch-up.

  • Monument Valley devs reveal Desta: The Memories Between in partnership with Netflix – Dexerto

    Monument Valley devs reveal Desta: The Memories Between in partnership with Netflix ustwo gamesSummer Game Fest 2022 has delivered another exciting new game in Desta: The Memories Between, the developers behind the popular Monument Valley games and ustwo have revealed some interesting details about the game. Not content with their Monument Valley success, ustwo games are back with a brand new IP called Desta: The Memories Between, a turn-based strategy game being developed in partnership with Netflix. Revealed at Summer Game Fest alongside the likes Modern Warfare 2, “Desta: The Memories Between is a strategic, turn-based action title”, according to a press release. Desta: The Memories Between to release in 2022 ustwo’s Desta: The Memories Between will be available on multiple platforms later down the line but will be starting exclusively in partnership with Netflix sometime in 2022 as part of the streaming giant’s ambition to broaden its content. “Through unique gameplay and unforgettable characters, the game explores themes such as introspection and self-reflection, centering around the main lead character, Desta, as they navigate through a dreamlike world,” a press release explains. It continues: “As Desta falls asleep every night, they find themselves entering into a mysterious and infinite dream-world: filled with glowing balls to throw, shattered remnants of locations past, and vague memories. Players will flow in etheric environments to take on enemies and bosses through a ball game in this quirky character-driven adventure. “ It seems like the game will incorporate popular roguelike elements into its world, mentioning titles such as the critically acclaimed Hades as part of its inspiration, and ustwo clearly want players to go on a journey of deep discovery and exploration. Desta: The Memories Between is described as “the deepest, most ambitious and most replayable title” from ustwo games yet and we’re excited to see how the project progresses.

  • Monsters we want to see return in Monster Hunter Wilds – Dexerto

    Monsters we want to see return in Monster Hunter Wilds CapcomMonster Hunter Wilds is home to plenty of new and deadly creatures, but what beasts could make a return in the upcoming game? Monster Hunter Wilds is the latest game in Capcom’s beloved beast-slaying series, and it aims to be the most ambitious yet. While Wilds won’t be released until 2025, the devs have given us a sneak peek into the game’s monsters, weapons, and characters. However, many Hunters will be wondering which iconic creatures will be added to the upcoming title. While popular monsters like Rathalos and Zinogre are always destined to make the cut, many iconic creatures have yet to receive the next-gen treatment. So, our Monster Hunter Wilds returning monster wishlist has selected those we feel would be right at home within the Forbidden Lands. Jhen Mohran The vast sprawling dunes of the Windward Plains would be the perfect home for Jhen Mohran. This serpentine Elder Dragon is known to swim through desert environments, using its gigantic tusks to burrow through the ground and crush those that threaten it. During the second Monster Hunter Wilds trailer, we got a brief glimpse of a hunting party making their way through the desert aboard a gigantic ship. While this doesn’t confirm that Jhen Mohran’s iconic Dragonship battle will return, it would make sense considering the environment. Being able to team up with other Hunters either via a traditional Elder Dragon quest or a raid-style event like World’s Kulve Taroth would make for a fantastic spectacle. Seltas Queen/Seltas Seltas and Seltas Queen were first introduced in Monster Hunter 4 and provided a great early-game challenge for Hunters. While both monsters can be fought separately, it’s when the smaller Seltas fuses with the Seltas Queen that things get interesting. During this fused state, Seltas Queen and Seltas combine their attacks that help cover each others’ weakness. For example, Seltas uses its wings to give Seltas Queen added speed and mobility. While it may not be an overly difficult fight, the beetle-themed design and synergistic monster mechanics would fit with Wilds’ environment. Dalamadur Remembered as more of a setpiece than a regular hunt, this colossal snake deserves the next-gen treatment. Dalamadur first appeared in Monster Hunter 4 and hasn’t been acknowledged by the series since aside from a few bones that were found in Monster Hunter World’s Rotten Vale. Dalamdur famously lived within Speartip Crag, where it coiled its enormous body around the rocky outcrops. This Elder Dragon’s body was so big that it famously couldn’t all fit on the screen – instead, Hunters had to clamber around the rocky terrain to hit its tail, head, and claws. While Monster Hunter 3 Ultimate is still one of the best MH games in the series, I think it’s time Dalamadur was unshackled from this tiny system’s screen and given a full revamp in Wilds. Lagiacrus Monster Hunter Tri’s flagship monster, Lagiacrus was originally meant to return in World, but animation issues led to being removed from the game’s final roster. A lot of players were very disappointed by this omission, however, Wilds has the perfect opportunity to rectify this. During the Monster Hunter Wilds Summer Games Fest trailer, we saw Balahara – Desert-dwelling Leviathans that use their serpentine bodies to tunnel through the sand and create quicksand traps. With the monster’s complex animations and highly mobile attacks, I am hopeful that Capcom will have finally found a way to get Lagiacrus’ model up and running. While underwater combat was confirmed to not be returning, this monster is still just as deadly on land. This is especially true for Ivory Lagiacrus, a land-based subspecies that prefers land over its ocean-dwelling cousin. One of its most lethal attacks sees Lagiacrus coil up before unleashing a devastating burst of thunder energy. Its claw swipes and tail attacks are also nothing to scoff at either. Qurupeco Fondly known as the “disco chicken” by veteran Hunters, this beloved Bird Wyvern is known to mimic monster cries, luring them to its location. With Monster Hunter Wilds featuring some truly vast environments, there’s never been a better time for Qurupeco to return. Imagine fighting this crafty trickster, only for it to call upon a herd of ravenous Doshaguma or an amphibious Chatacabra. Having another monster enter the area would bring another dynamic to hunts, where parties can either repel the invader or kill it for more rewards. Turf wars between creatures would also be more frequent, a spectacle that has been exciting to watch ever since its introduction in World. Agnaktor Originally debuting in Monster Hunter Tri, Agnaktor is one of the most interesting leviathans from the third-generation games. This is largely because of its unique hardening ability, which sees Agnaktor become heavily armored when cooled and soft when heated. This adds a fun dynamic to the hunt, where Hunters have to rush out the bulk of their damage during phases when Aganaktor’s body has softened, all the while dodging Agnaktor’s fiery beams and claw attacks. So far, Capcom has avoided adding Agnaktor to its latest titles, which is likely down to the same animation issues that forced them to cut Lagiacrus from World/Rise. However, the game’s new Leviathan, Balahara, appears to have similar tunneling animations to Agnaktor, so we could finally see its return in the Forbidden Lands. Gammoth Gammoth is the last of the Fated Four that has yet to get the new-gen treatment, with Astalos, Mizutsune, and Glavenus all receiving some love. While players can Hunt Gammoth in Generations Ultimate, Capcom’s beloved wooly mammoth has been left in the cold. These hulking giants are the largest Fanged Beast in the series and while their attacks may be slow, Gammoth’s spiked trunk hit like a truck. The Giant Beast is also known to whip up chilling blizzards with its trunk, which encases its prey in ice and enables Gammoth to pulverize its enemy using its colossal legs. With Monster Hunter Wilds putting a major emphasis on herds, imagine seeing a pack of Gammoth stomping through the Forbidden Lands. It would certainly make for a mighty spectacle. Our Monster Hunter Wilds dreams don’t just stop there, as our wishlist has covered everything we want to see in the game — from crossplay to new weapons.

  • MonteCristo slams devs for failing to tackle sexist abuse towards women in games – Dexerto

    MonteCristo slams devs for failing to tackle sexist abuse towards women in games Riot Games/Twitch: InsightOnEsportsVeteran esports commentator Christopher ‘MonteCristo’ Mykles has called on game developers to do more to tackle sexist abuse in their games, especially if they want to integrate more women into the professional scene. MonteCristo has been a prominent name at the top of esports for some time. He was a caster in both League of Legends and the Overwatch League, until he left OWL in 2020 and went on to become a commissioner for CS:GO league Flashpoint. As such, he has seen the best and worst of the gaming world, and believes that issues regarding sexism and misogyny need to be addressed from the top down, starting with the developers. Monte explained as much during a chat with Duncan ‘Thorin’ Shields and Richard Lewis on The Four Horsemen. Speaking of women’s esports tournaments, he said: “It feels like a lot of these initiatives are a smokescreen to disguise the fact that these developers either can’t or refuse to fix the problems with harassment on voice chat that prevent women from wanting to play…” “They prop up these programs because they won’t actually fix the fundamental underlying problem, which is that on the casual level, it’s extremely unwelcoming for women,” he continued. “It’s like if you blamed the NBA because a woman got harassed on a court in New York City in a pick-up game. That’s a ridiculous premise but it’s basically what we’re trying to solve here. Adding that “the developers need to take f**king responsibility for the issue,” Monte was clearly impassioned and received a lot of support online. Summarizing his point in a tweet later, Monte said: “The problem of getting more women as professional players starts with the devs who either can’t or won’t deal with the abuse that happens on their ladders.” The problem of getting more women as professional players starts with the devs who either can’t or won’t deal with the abuse that happens on their ladders. https://t.co/mJVH0QSWXM — MonteCristo (@MonteCristo) January 25, 2022 Monte comments received a wave of support on social media, but whether any meaningful change comes from it is another question. While top game developers will always be conscious of finding ways to better tackle toxicity, being able to control voice chat is much more difficult, and so far, devs and publishers have been unable to stamp out the problem.

  • Monstercat’s Head of Gaming talks 10 year anniversary: ”Gaming is in our DNA” – Dexerto

    Monstercat’s Head of Gaming talks 10 year anniversary: ”Gaming is in our DNA” Monstercat, DexertoIn honor of Monstercat’s 10 year anniversary, we caught up with Head of Gaming, Gavin Johnson, to talk all things music, Fortnite, Roblox and the future! Over the past ten years, Monstercat has both cemented itself as global phenomenon in the music universe, as well as an integral part of the gaming sphere. Dropping bangers like the iconic “Crab Rave,” not only have their electro-house beats become iconic, but their in-game collaborations with the likes of Rocket League, Fortnite and SMITE have etched their name into gaming’s history books. Just in time to celebrate their tenth anniversary, we caught up with Head of Gaming, Gavin Johnson, to take a deep delve into the past, and a magnifying glass to Monstercat’s future. Monstercat X Gaming: A match made in heaven While the Monstercat brand initially started out as a Canadian music-centric start-up, the impact that they’ve had in the music scene over the past decade cannot be understated. How, though, did Monstercat end up traversing the plains of gaming’s virtual universe? “Gaming essentially is in Monstercat’s DNA,” says Gavin with a smile. “The name ‘Monstercat’ is actually a gamertag of one of the original employees.” “I actually met the original artists and founders while online gaming,” he laughs, noting that “it’s something that’s endemic to us as people, so it’s a space that we wanted to become endemic with as a company as well.” With a focus on providing streamer-friendly EDM, anyone who has ever breached the gaming space has likely heard one of Monstercat’s songs, but sooner rather than later they’ll be able to get better acquainted with the Monstercat himself! From 2D to 3D: will we see Monstercat in Fornite? One of the most exciting things coming up as part of the 10-year anniversary celebrations is a virtual experience, the first-ever record label 3D influencer (seen below). Your typical cat, the Monstercat has both adorable and tyrannical tendencies, and is looking to knock things off of kitchen counters everywhere. “We really hope to bring a new sense of depth to how people can engage with the Monstercat… He could appear in anything around you, events and whatnot, that you maybe wouldn’t have been able to see him before.” In the wake of virtual TikTok star Guggimon’s appearance as part of Fortnite Season 7, it would make sense if Monstercat snuck his way onto the planes of the iconic battle royale. “I would love to see 3D Monstercat anywhere, especially Fornite!” Gavin enthuses. “If we’re able to get 3D Monstercat in any of our partnership networks that would be amazing!” So c’mon Epic, get on the case! Monstercat’s Lost Civilization: A Roblox story Continuing the celebrations in style, Monstercat are collaborating with the iconic title, Roblox, to bring us Monstercat’s Lost Civilization. Debuting July 6, the story features music specific questlines, exclusive Monstercat-themed drops and much, much more. “It’s been a long time coming,” Gavin recalls. “This started when launched the initial partnership content with Roblox, the initial 51 tracks for all developers.” Teaming up with names like Royale High and mrmudman and missmudmaam, the brains behind the game’s iconic HOMESTOREs, they created “a Monstercat hub, which is Monstercat’s world, the Lost Civilization.” “It’s a place for fans to come and congregate, discover our artists, the Monstercat’s lore, do really engaging quests, earn Monstercat merchandise… it’s going to be an ongoing experience that lets fans experience Monstercat in a brand new way.” Merchandise will also be purchasable, with “Monstercat meet and greets allowing fans to go in and meet their favorite Monstercat artists on the platform” planned as well. The 24/7 nature of the hub is something that harkens back to Monstercat’s early days. “This is very OG Monstercat in a way, because we used to do something very similar in the past on a site called plug.dj. We’d have all of our artists and fans congregate in one space, be able to share Monstercat music in there as well, and their love for Monstercat and be Monstercat avatars. It’s very reminiscent of that experience back in 2013.” When past and present collide, it always makes for an experience filled with fun nostalgia. The Monstercat Roblox hub is the perfect fusion of old meets new, and it’ll be great to see what they’ve come up with! Where will Monstercat go next? Asking anyone to predict the future is quite the task, but Gavin certainly has a vision for the brand’s future in the gaming space. “It’s a big question,” he laughs. “We’re going to be doing similar things to what we’ve always been doing. When you’re talking about five to ten years, it’s like ‘okay, how can we become even more endemic.’ “I think you’re just going to be really seeing more native gaming experiences that are a bit more elaborate and in-depth than you’ve probably seen before with Monstercat. We’re looking to dive to dive into the gaming space as much as we can. Expect us to keep evolving.” Gavin hammers home that Monstercat want to “create moments around records that are memorable experiences,” and considering the smile that tracks like ‘Crab Rave’ bring to gamers all around the world, they’ve been pretty successful in achieving that aim. We can’t wait to see what the future holds, and we’re calling first dibs on our own 3D Monstercat pet!

  • Monster Hunter World: The Board Game review – Capturing the thrill of the hunt – Dexerto

    Monster Hunter World: The Board Game review – Capturing the thrill of the hunt Monster Hunter World: The Board Game is just as complex, replayable, and ambitious as its video game counterpart. But does the board game version manage to live up to Capcom’s beloved beast-slaying series, or does it fail to capture the thrill of the hunt entirely? The Monster Hunter series is renowned for its boss-like battles, where players work together to take down monolithic monsters. Its addictive gameplay loop of kill, craft, and hunt has been present since 2004, when the first game stomped its way onto the PS2. Since then, Capcom’s beloved beast-slaying series has spawned numerous mainline titles, several spinoff games, and even a fairly successful Hollywood movie. Despite the growing success of the series, there’s never been an official board game adaptation. Well, that’s until Steamforged Games decided to rise to the challenge, breathing new life into Capcom’s toothy terrors like never before. Key Details Developer: Steamforged Games – Price: $129.99 – Players: 1-4 – Time to play: 60 – 90 minutes – A worthy adaptation Recreating Monster Hunter’s complex systems and applying them to a tabletop format was never going to be an easy task. But the experts over at Steamforged Games have been able to do just that. This is largely down to the game’s intuitive combat, which converts the series’ real-time hunts into reactive turn-based battles where positioning, communication, and strategy are key to your success. Just like the games, Monster Hunter World: The Board Game is split up into three main phases: Gathering, Hunting, and downtime activities. During the Gathering Phase, you’ll track your group’s chosen monster and gain valuable resources like rare ores, monster bones, and materials. This is done by reading through the game’s chunky Quest Book, which comes packed with beautifully detailed Choose Your Own-style adventure segments. These not only help to set the scene but also give each quest great replayability. One particularly memorable moment had my group squeezing through a dark cavern in search of rare ore, only to spend several turns taking fall damage and clambering out with a small bounty of Coral Crystals. While we were initially pleased with our rocky rewards, starting the fearsome Anjanath hunt with four HP was far from ideal. What followed was an incredibly intense fight for survival as my party desperately dished out damage, while avoiding the fiery AoE attacks that threatened to send us reeling back to base camp. It’s here where the Monster Hunter World: The Board game feels at its best – it successfully manages to deliver adrenaline-fueled fights that you’ll remember long after playing. Even the series’ infamous Desire Sensor is alive and well, with dice rolls determining which monster materials you gain after a successful hunt. I found myself cursing the RNG gods as I failed to get my Tobi-Kadachi Scale after four back-to-back hunts, only to secure it on the fifth try, which led to sighs of relief from my hunting party. However, the tantalizing prospect of securing shiny new weapons and gear, which you can use to make future hunts smoother means there’s a real incentive to replay quests. This replayability also helps make the $129.99 price tag a less daunting prospect, as you’ll be getting a solid table top experience that you can comfortably spend dozens of hours with. This is especially true if you aim to continue your adventure by purchasing the Wildspire Waste core set. Brutal combat & fearsome foes Arguably the best part of Monster Hunter World: The Board Game is the combat. In the case of the Ancient Forest core set, the weapon options include the heavy-hitting Great Sword, lightning-fast Dual Blades, defensive Sword & Shield, and armor-piercing Bow. No matter which one you choose, each weapon feels unique thanks to the unique deck of attack cards that faithfully reflect their video game counterparts. In my first run, I chose the Great Sword Hunter which focused on utilizing empowered charge attacks – an ability that applied additional part breaks onto the monster’s body. Just like in Monster Hunter video games, destroying a beast’s body part increases your quest rewards, and can even reduce their combat effectiveness. Breaking Tobi-Kadachi’s tail reduces its Thunder attack damage, while destroying Great Jagras’ stomach prevents it from being able to recover health whenever it damages Hunters. It’s a simple system and one that perfectly replicates those satisfying moments of lopping a monster’s tail off and breaking its claws to reduce its effectiveness. Unlike the real-time fights in the video game, the amount of attacks you can play is reflected by the monster’s Behaviour Card – a unique deck that determines the monster’s movement, attack, and target. For example, Tobi-Kadachi’s Thunder-based moves enable it to leap to the farthest rock node, before launching itself towards a Hunter for a shocking surprise. Certain Monster Behavior Cards also enable the whole party to attack, while others only allow one member to take a turn. I found this to be one of the most riveting aspects of combat, as you’ll need to constantly coordinate with your team to come up with the best plays. Do you have your Bow user taking a turn to paralyze the monster, effectively incapacitating it for a turn? Or do you rush in to deliver an all-out Great Sword attack? Tying directly into this strategic gameplay is the stamina board. Whenever you use your Hunter’s Attack Cards, they are placed on the board, allowing you to deal damage or avoid it by dodging, with every action filling your meter. Once you have placed five cards onto your stamina board, you’ll no longer be able to attack or dodge. The only way to remove cards is by using a Potion, discarding a Time Card from the Time Deck, or dying. The latter is far from ideal, as the three-death rule remains and you’ll be sent back to your HQ and need to spend a day repeating the quest all over again. Managing dodges and attacks becomes a minigame in itself, where one misplaced move can end in an instant kill – an aspect that I appreciated as it captured the brutal difficulty the series is known for. If that wasn’t enough, you’ll also need to keep an eye on your Damage Cards. These are used in coordination with Attack Cards and determine the amount of damage you deal to your opponent. Once you’ve used up all your Attack Cards, you’ll need to spend one turn Sharpening to shuffle them back into your hand. There are certainly a lot of mechanics at play here, and with each hunt only affording you three deaths, and a 25-day campaign timer – beating the end-game Tempered Rathlos isn’t for the faint of heart. In fact, my biggest gripe with the game is just how complex it can be, especially for those not familiar with Capcom’s beast-slaying series. While the rulebook covers every aspect of the game in great detail, it’s this amount of detail that can be impenetrable to newcomers. This wasn’t a problem for myself and the group I played with, as I’ve spent hundreds if not thousands of hours playing the video games, and know all about each monster’s behavior patterns, elemental weaknesses, armor skills, and weapon attacks. While you could pick up and play the game without any prior knowledge, having a veteran Hunter in your group undoubtedly makes the overall gameplay experience that much smoother. Even then, I still found myself wading through the hefty rulebook to decipher the numerous card symbols and double-check how status attacks work. The verdict 4/5 While its complex battle mechanics and meaty rulebook may not be for everyone, Monster Hunter World: The Board Game manages to break into the tabletop scene with a triumphant roar. It’s clear a lot of attention has gone into creating the game’s monstrous minis, which are just as detailed and imposing as their virtual counterparts. Once these toothy terrors have been placed on the board, it’s hard not to get wrapped up in the game’s intuitive deck-based combat system. Steamforged Games has successfully managed to distill the very essence of what makes the Monster Hunter series so special. It’s replayable, it’s complex, it’s addictive, but most importantly, it’s fantastic fun. If you click on a product link on this page we may earn a small affiliate commission. Best board games to play | Best horror board games | Dark Souls: The Board Game The Sunless City review | Resident Evil: The Board Game review

  • Monster Hunter’s Rathalos is ready for sci-fi battle in ridiculous Capcom crossover – Dexerto

    Monster Hunter’s Rathalos is ready for sci-fi battle in ridiculous Capcom crossover The dinosaur hunters of Exoprimal will be fighting something a bit stronger than a T-Rex, as Rathalos from the Monster Hunter series is coming as part of a crossover event. Rathalos is the most famous creature from the Monster Hunter series. As such, it has appeared in several video game crossovers, such as a boss encounter in Super Smash Bros. Ultimate, an enemy in Final Fantasy XIV, and a secret foe in Metal Gear Solid: Peace Walker. Being a giant wyvern that can tackle multiple experienced hunters in battle, it makes sense that Rathalos works as a boss in other video games. This is why it’s a good fit for Exoprimal, another Capcom title about warriors fighting hordes of dinosaurs using science-fiction technology. Exoprimal has already crossed over with Street Fighter 6, bringing cosmetic skins based on Ryu, Guile, and Chun-Li to the game. The next crossover will bring something more substantial to Exoprimal for those skilled enough to challenge something fiercer than a dinosaur. Rathalos from Monster Hunter is coming to Exoprimal in 2024 Details about the Monster Hunter crossover with Exoprimal have been revealed in a new trailer on the Capcom USA YouTube channel. This event begins on January 18, 2024, bringing new fights and skins to the game. The biggest attraction of the Monster Hunter crossover is a boss fight with Rathalos. True to his appearance in his source game, Rathalos can fly and breathe fire, though it’s unclear if it can use its powerful poison attacks. Like in Monster Hunter, the warriors of Exoprimal can slice off Rathalos’ tail in battle, should they get lucky. Along with the Rathalos battle, the Monster Hunter event adds new skins to Exoprimal. These include several outfits based on Monster Hunter armor, including Rathalos and Kirin sets. There’s also a Rajang costume based on the creature, letting players dress up like a terrifying ape monster. The Monster Hunter collaboration with Exoprimal might be the most obvious choice, especially as Capcom owns both franchises. The fact that both Monster Hunter Rise and Exoprimal are on Game Pass means that players on Xbox systems can try both series out for themselves and see how they stack up against each other in preparation for the crossover.

  • Monster Hunter World player count hits 3-year peak amid Monster Hunter Wilds hype – Dexerto

    Monster Hunter World player count hits 3-year peak amid Monster Hunter Wilds hype Capcom2018’s Best RPG winner Monster Hunter World is in the midst of an explosive boom in players. Hype for Monster Hunter Wilds and a big push from Capcom have seen the most concurrent players in years. Monster Hunter fans have been eagerly awaiting news of the sixth generation of games in Capcom’s second-best-selling franchise. At The Game Awards 2023, their prayers were answered when the final reveal of the show gave them the first look at Monster Hunter Wilds. While the Niantic-developed Monster Hunter Now might be keeping some players occupied until Monster Hunter Wilds’ 2025 release, Capcom isn’t placing all its eggs in one Basket. They’ve invited players new and old to test their mettle in Monster Hunter World. The #ReturntoWorld campaign has seen a massive boom in active players for Monster Hunter World across multiple platforms. According to SteamDB, it’s hit its highest 24-hour peak since October 2020. #ReturntoWorld is an initiative from Capcom to prepare players for Monster Hunter Wilds. The company has approved some massive discounts for Monster Hunter World with the base game and its Iceborne DLC now selling at their lowest price ever. Along with that, they’ve been hosting community live streams of the game to show a start-to-finish playthrough for those still on the fence. It looks like it’s working too as Monster Hunter World recently hit a 24-hour peak of 97,006. That’s its highest player count in three years. The hardcore fanbase of the Monster Hunter franchise had actually been calling for seasoned players to pick Monster Hunter World back up before Capcom began their campaign. The official seal of approval from the developer has been a welcome sight in the community. Veterans have been getting involved by welcoming new players and sharing advice on how to break through the game’s bulky barrier to entry. On top of that, they’ve been jumping into hunts via Monster Hunter World’s SOS Flare system and helping newcomers in the harder hunts. In the spirit of the event, Veteran players have created new characters for a complete replay so as not to steamroll monsters with their endgame gear. There’s never been a better time to jump into the series. Monster Hunter World was the first title in the franchise to garner mainstream acclaim and players can discover why alongside a host of other beginners trying it out for the first time.

  • Monster Hunter Wilds trailer & release window revealed at The Game Awards 2023 – Dexerto

    Monster Hunter Wilds trailer & release window revealed at The Game Awards 2023 CapcomThis isn’t a drill hunters. Monster Hunter Wilds has been announced as the final preview of The Game Awards 2023 with an epic trailer and we’ve even got a release window. At long last the next mainline release of Capcom’s legendary Monster Hunter franchise has been revealed. Monster Hunter Wilds is the successor to 2018’s Best RPG Monster Hunter World. Fans had been clamoring for a reveal and had theories for announcements at Capcom Showcases and the Tokyo Game Show. Silence at both dampened some hopes but thanks to The Game Awards 2023, we have our first taste of Monster Hunter Wilds. The trailer was revealed by Capcom following their win for Best Fighting Game for Street Fighter 6. Monster Hunter Wilds was the final announcement for this year’s show along along with its release window of 2025. The trailer showed off a massive explorable area that prospective hunters will have to traverse with a new mount. The agile, raptor-like creature dashes across the land and glides through the air in a series first. Series Producer Ryozo Tsujimoto announced at The Game Awards 2023 that more info on Monster Hunter Wilds will be revealed in the Summer of 2024. He also took time to speak exclusively with Sony Interactive Entertainment and reveal what little detail he could. “This announcement is just the start,” Tsujimoto explained. “The game features a new level of detailed creatures and ecosystems, so please enjoy dissecting the trailer to get an idea of what to expect.” “The combination of cutting-edge hardware and our latest Monster Hunter title will be unmissable,” he finished. The trailer revealed that Monster Hunter Wilds would be coming exclusively to next-gen consoles and PC, and it will be interesting to see how that evolves the franchise. Understandably, there’s a lot of information about the game that Capcom is unwilling to share. This brief trailer and the morsel of detail given to us by Tsujimoto are all we have to tide us over for now. We’ll be sure to keep our ear to the ground for any further information on Monster Hunter Wilds in the lead-up to its 2025 release.

  • Monster Hunter Wilds makes strides towards the series’ grand vision – Dexerto

    Monster Hunter Wilds makes strides towards the series’ grand vision CapcomA special behind-closed-doors presentation of Monster Hunter Wilds blew me away over Summer Game Fest. Its scope, bold design choices, and evolution of the franchise were utterly enthralling as the 2025 release cements itself atop my list of most-anticipated games. Admittedly far from the biggest Monster Hunter fan in the world, my few dozen hours with the series over the years is nowhere near enough to qualify me as an expert by any stretch. But confident enough in knowing the game’s core identity and surrounding gameplay pillars, I was all too eager to check out Wilds over the course of Summer Game Fest. What awaited was a roughly 20-minute demo behind closed doors and to put it bluntly, those 20 minutes were nowhere near enough. While still a ways off from its 2025 release, Monster Hunter Wilds is already looking absolutely phenomenal in just about every way you could imagine. From the downtime at camp to the heat of the moment in a fight for your life, it’s already as exhilarating as you’d expect, just with far more detail and smoother layers than ever before. It’s a demo that impressed me a great deal and, even as a relatively inexperienced Monster Hunter fan, it’s pushed Wilds to the very top of my list of must-plays. A seamless hunt Kicking our presentation off at base camp, we were immediately shown one of the big upgrades coming with Wilds. Rather than having to set your task, ready for a hunt, and then load into an instance out in the open world, this time around, things are completely seamless. Hopping onto a Seikret, a rideable companion, we saw the player charging right out of camp and into the vast open world. No loading screens, nothing to interrupt the flow, just straight into the quest. Making it all the more impressive is just how detailed camps are in Wilds compared to previous iterations. For the first time in series history, most NPCs now live out daily routines. Instead of just sitting behind a stall waiting for players to visit them, they’re actively engaging in work, moving around camp, and living as regular humans would. Our quest for the day was to hunt down an Alpha Doshaguma, a towering, four-legged beast that just so happened to be traveling as part of a pack. With three other Doshagumas in close proximity, honing in on the Alpha seemed to be no easy task. So the first goal of our dev in the driver’s seat was to split the leader from the rest of the herd. After slashing its ankles with a devastating sneak attack from the Great Sword to commence the quest, they quickly hopped back onto their Seikret and began luring the Alpha away. From here, Wilds began to show its extraordinary advancements. Evolutions in the formula are only possible on newer hardware. Before the Alpha could close in for an attack, the environment around it began to change shape. What appeared as a stable sand dune swiftly fell away, quicksand gobbling up a number of weaker targets and destabilizing the alpha for a brief moment. But quicksand was only the appetizer. The main course was barrelling into focus from over the hills as a devastating sandstorm soon dominated the area. Turning day to night in an instant, the sandstorm overwhelmed most creatures in the vicinity, except for a few in particular. As lightning crashed down in the midst of the sandy chaos, the Alpha continued its approach, but not for long. Amid the strife, the Apex predator of the region made its presence known. An enormous Wyvern swooped into the fight, taking jabs at the Alpha and inadvertently helping us on our quest. Harnessing the power of the lightning storm, it dealt a devastating blow to the Alpha before flying off to pick its next battle. Even still, the Alpha continued on, as we know all too well, these larger creatures don’t go down easily. Making our way into a cave system, the dev in control latched their hook onto a rock formation overhead, yoinking it down and having the boulders crash onto the creature in hot pursuit. It was this staggering blow that finally turned the momentum in our favor. Limping off to safety, we knew for certain the Alpha was wounded. Laying some traps before finally claiming our prize, the fight wrapped up shortly after. Again, a completely seamless transition followed as we claimed our rewards and simply remained out in the open world. No loading screens, no being kicked back to a lobby. But just this one example of a singular quest barely scratches the surface of the diverse experiences on offer. A living, breathing world Where previous Monster Hunter titles have tried to establish a more lively ecosystem, Wilds feels like a huge leap forward in that regard. Two particular examples stood out during the brief look at raw, unedited gameplay. Firstly, the game’s director Yuya Tokuda detailed how ecology was a huge focus for the dev team on Wilds. Rather than merely dropping a number of distinct species onto a map and having them go at it, each inclusion was carefully considered and meticulously detailed. For one yet-to-be-named species of monster we saw, smaller creatures living out in the harsh sandy dunes, we were shown how males act differently from females. When our fight with the Alpha Doshaguma came close to their tribe, the males circled around the females and locked themselves in position, extending their hardened shells to fortify a defensive ring. Returning to the tribe after the battle and after the sandstorm had passed, we saw the males near some trees, chipping away for food to give to their females. While it may sound simple on paper, each species has been brought to life like never before, with purpose, goals of their own, lifestyles, behavioral patterns, and so forth, all to make Wilds feel well and truly lived in. A second instance that stood out also came during the fight, in a similar fashion. Moments before the sandstorm came into focus, we all but unintentionally led the Alpha into an ambush. Hidden under the sand was a giant snake-like creature called Balahara that attacked without hesitation. The way it seamlessly wrapped itself around the towering behemoth, fighting our threat without us telling it to do so, while nothing new to the series, again showed just how alive the world really is. The natural order of things is no happy accident, but a brilliant display of hard work from the team at Capcom. All up, it was a tremendous demonstration not only of the game’s innovations in combat but most importantly in my eyes, the game’s evolution of the open world. It looks like an experience that once you’re hooked in, hours could fly by and you’d be none the wiser. For that alone, I can’t wait to get my hands on the full game at some stage in 2025.

  • Monster Hunter Wilds’ SOS Flares can summon support NPCs to help with hunts – Dexerto

    Monster Hunter Wilds’ SOS Flares can summon support NPCs to help with hunts CapcomMonster Hunter Wilds makes getting help on hunts easier with the addition of support NPCs to answer your SOS Flares. Monster Hunter Wilds has had an explosive showing at Gamescom 2024. Our own hands-on time with the game has us incredibly excited for its release which looks to capitalize on the winning formula that Capcom has been honing since the PS2 era. Thanks to an incredible new trailer and multiple developer streams, we’ve had a look at stunning new monsters and some of the reworks to the franchise’s famous weapons. In between the footage shown off, the devs behind Monster Hunter Wilds have also revealed a tonne of new inclusions to the series like the removal of gender-locks on armor. One new feature that has flown under the radar so far is the fact that SOS Flares will now call NPC Support Hunters if real players are ignoring your request. Reception to this change from fans of the franchise has been overwhelmingly positive. To get the scary part out of the way, Capcom has confirmed that the ability to have AI companions join your hunt is completely optional. “Settings can be customized to be either ‘player only’ or ‘support hunter’ only,” the developer explained. A mix of the two will be the default setting in the game. What this means is that the game can fill out your party to a full four regardless of whether or not other players decide to join your hunt. If you’ve played Monster Hunter World and sent up an SOS flare to no response, you’ll know how frustrating it can feel to not get the help you need. Monster Hunter Wilds’ variant on SOS flares looks to reduce that frustration. Players have taken the news of this new mechanic well, with plenty coming forward to praise the decision in a Reddit thread discussing the feature. “Great addition, I was conflicted at first, but then I thought about all the people who have a hard time solo, nothing wrong with giving people options, as long as they are options,” one hunter allowed. “Oh hell yeah. I am all for this. Giving people options is only ever a good thing,” another replied. Finally, hunters who aren’t farming Lightbreak gear from Raging Brachydios will have someone answer their calls for aid. Even if that someone isn’t technically a someone.

  • Monster Hunter Wilds labeled a dating sim as fans thirst over character – Dexerto

    Monster Hunter Wilds labeled a dating sim as fans thirst over character CapcomMonster Hunter Wilds fans are thirsting over one of the game’s characters, going as far as to label the game a dating sim on Steam. Monster Hunter Wilds made a splash at the PlayStation State of Play, giving players a sneak peek at the new monsters, weapons, and environments. However, one of the biggest reveals that has the community hyped is the introduction of the game’s colorful cast of characters. While it looks like there are plenty of new faces to meet in the Forbidden Lands, there are a few familiar characters from Monster Hunter 4 Ultimate who look to be returning. One such character is Gemma, the game’s hardworking blacksmith who looks like an aged-up Little Miss Forge. Since Gemma’s reveal, the Monster Hunter community has been thirsting over her character design, with many Steam users going as far as to label Wilds as a dating sim. As of writing, if you head over to the Monster Hunter Wilds Steam store page, you’ll see the dating sim tag. While Capcom has not officially confirmed that Wilds has any such mechanic, Steam enables players to use terms that they think are appropriate or apply tags that others have already suggested for that title. Essentially, the Monster Hunter community took one look at Gemma and has flocked to Steam to share their collective thirst for the character. “With summer game fest right around the corner, let’s just remember that Monster Hunter Wilds is about to be the best game in the series,” wrote Monster Hunter Jhokes. Despite it being a joke, many fans in the community have been on board for a dating sim mechanic to be added to future titles. “Honestly if they added some Hades-type mechanics like that, I’d go crazy for it,” responded one commenter. “Everybody is constantly thirsting over the characters anyways, it’d be super fun.” However, a Community Influencer for Monster Hunter wasn’t so enamored with Wilds being labeled as a dating sim. “People being able to add their own custom tags to games and have them stick officially was one of the worst ideas Steam has done,” wrote Kogath. “Also, fun fact it comes up as Underwater too.” The latter is certainly one of the things we added to our Monster Hunter Wilds wishlist, alongside crossplay and new weapons. While it’s unlikely Monster Hunter Wilds will feature any dating sim mechanics, it’s clear the community is in love with Gemma. If you want to know more about Gemma, then you’ll want to check out our character hub which covers everything we know about this familiar blacksmith.

  • Monster Hunter Wilds: How to get bonus Palico gear – Dexerto

    Monster Hunter Wilds: How to get bonus Palico gear CapcomMonster Hunter Wilds is still a ways away, but that hasn’t stopped Capcom from showing off some special gear that players can look forward to unlocking when the game releases, as long as they have spent some time in another entry of the series. The first gameplay trailer revealed that anyone who played Monster Hunter World, along with its DLC, Iceborne, and reached certain points in both would have access to some special Palico gear and weapons. These are special pieces of equipment that Monster Hunter Wilds fans are sure to want to unlock, so we have the rundown on what you need to do in Monster Hunter World and Iceborne to have it ready to go when the new game launches. How to get the Palico gear in Monster Hunter Wilds The first set that you can unlock will be done through Monster Hunter World. In order to get this armor and weapon for your Palico, all you need to do is have a Monster Hunter save file that has completed character and Palico creation. That’s it; you don’t have to finish a specific quest or have anything special in your inventory. All you need to do is pretty much start a save file in the game to unlock the gear set. Now, the other set requires a little bit more time on your part and it must be done in Iceborne, the game’s DLC. To get this set of gear, you will need to have a save file on your system that has completed the ending of Monster Hunter World, spoken with the character Feisty Fiver at the entrance to Astera, and then traveled to the Ancient Forest. Basically, you need to start the expansion and save your game. Once you have installed Monster Hunter Wilds, you will then have access to the Felyne Duffel and Felyne Trekker Peckaxe. How these pieces of equipment will be unlocked in the new title will be explained once we get closer to release. But for now, anyone who is planning on getting their hands on the sets can follow these steps in Monster Hunter World and Iceborne to be ready.

  • Monster Hunter Wilds is bringing back the winning formula you’ve wanted since 2018 – Dexerto

    Monster Hunter Wilds is bringing back the winning formula you’ve wanted since 2018 CapcomMonster Hunter World was an eye-opening moment for me and many others. While the franchise has always been enormous in Japan, it has had a smaller-scale audience outside of it. However, Monster Hunter World changed everything, bringing it to mainstream attention in other countries. With it, Capcom took what worked with the original formula most: hunting down big fantastical creatures and making them into powerful armors and weapons, and brought in a structure that spoke to the mainstream sensibilities of the rest of the world. While it sanded down some of the nuances of the previous games, it returned it in huge areas, graphical prowess, and spectacular moments of monsters squaring up to one another. For me, the game was like a switch, making me realize what I’d been missing. However, that was (somehow) six years ago. World’s effect on the franchise is still felt with Monster Hunter Rise doing well, a title more in line with traditional entires. Still, there is a big audience out there waiting to get what’s next from the Monster Hunter World team. Thankfully, that long wait is nearly over. Monster Hunter Wilds is out next year, and it’s shaping up amazingly well. I know because I got to play the game at Gamescom 2024. What I saw, too, is bound to please any fan of the 2018 powerhouse. Embarking on the first Wilds hunt The main focus of my demo was a multiplayer session that had me and three other players chasing down a titular monster. After selecting my preset for a character and a very grumpy-looking Palico, I headed into the world of Monster Hunter Wilds. I selected the weapon I mained throughout my playthrough of World, the Insect Glaive. I then jumped up on my mount, the new Seikret, and headed out, with my team not far behind. Our goal was to take down an alpha Doshaguma – a hulking cross between a bison, bear, and a lion. We first had to separate it from smaller Doshaguma by firing dung at the beast to send it running. It was here that I remembered how much of the gameplay loop was working through the mini-menu on the fly. It took a moment, but I quickly picked it back up. What I didn’t pick back up naturally was the Insect Glaive. To my teammate’s chagrin, I spent my time flipping around and bouncing into the air while doing minuscule amounts of damage – but hey – you can’t put a value on looking cool while doing nothing. Wilds combat evokes the epic scale of Monster Hunter World It didn’t take long for the spectacular elements that were so pronounced in World to become apparent again. Me and my teammates, all chasing down this poor creature on our bird mounts like a pack of Velociraptors, were relentless. That was until we led it into a pack of smaller creatures who all pounced on the Doshaguma, binding it with their various bodies. It was one of those really cool in-game moments that make this version of Monster Hunter so special. Seeing the creatures interact and attack each other with unique animations never ceases to be a ‘stop what you’re doing and appreciate it’ moment. Our target wasn’t having a great day. In Monster Hunter, creatures always lose bits and pieces as you fight, letting you pick them up and later fashion into a nice hat. However, in Wilds, it goes a step further. As we continued to slash and cut away (and I jumped into the air doing nothing), patches of fur began to disappear, revealing wounds. The wounds then act as weak points for you to continually hit them. It’s a little real and only heightened my sympathy for these creatures as me and my crew mercilessly cut them down – but my Palico needs a new hat, too. Sorry, buddy. The shifting weather of Wilds makes the world feel alive Wild’s location also feels like a bigger departure than World. While that game changed the locale a lot, this was a rocky desert for you to explore. This feels a lot more like a ‘frontier,’ as you are out on an expedition to further reaches within this world. The game also had weather changes as we continued to hunt down the hulk, going from a searing hot day, to a rapid thunderstorm. While this didn’t change a lot gameplay-wise, it does make you wonder – could it? In World, you could send a Ratahlos spiraling down a cliff by breaking dams in flooded areas. Could the weather do the same here? I don’t know, but I’d be surprised if Capcom missed out on the opportunity. It was all going well, and then – disaster. The game crashed. This is obviously pre-release material. I won’t begrudge the game for that. That kind of thing can be down to a bad glitch in the build or things that will be ironed out in the proceeding months to a year. Before that though, the build I played was quite frame-y. It’s clear there is still work to do, though I don’t doubt it will get done. The bonus to this was it let me switch to Dual Blades. These were much more effective and I was able to tank the beast on my own a lot more while I waited for my group to catch up. This run was much cleaner and turned out to be a blessing in disguise. There was no monster interaction this time, but a different beast flew close to getting involved. It was a reminder that every hunt is different, and even just in this demo, the diversity to run into new problems each time was clear. Monster Hunter Wilds refines the established formula that fans love Monster Hunter Wilds, at least from the limited slice I played, is not reinventing the formula. This is not some huge, unrecognizable overhaul of what came before. Instead, it’s a deepening of that formula. Offering more of that experience, with more destruction, new mounts, and a fun multiplayer experience. If you are hoping for a massive evolution – that hasn’t revealed itself yet. However, if you just want another game in the vein of Monster Hunter World – well, Capcom is cooking up a meal to rival the gorgeous-looking food those Palicos put together for you before a hunt.

  • Who is Gemma in Monster Hunter Wilds & everything we know – Dexerto

    Who is Gemma in Monster Hunter Wilds & everything we know CapcomGemma is a character in Monster Hunter Wilds that has caught the attention of a lot of fans, so here’s everything you need to know about the talented blacksmith. Monster Hunter Wilds features a colorful cast of characters that players will meet in their journey across the Forbidden Lands. However, one character that has caught the eye of the Monster Hunter community is Gemma, Wilds’ new, yet familiar blacksmith. So, if you’ve watched the Monster Hunter Wilds trailer and have been left with more questions than answers, then our handy hub has all the information you need to know about Gemma and her role within the game. Who is Gemma in Monster Hunter Wilds? Gemma is a blacksmith who works closely with the Research Commission. The official Monster Hunter Wilds website notes that Gemma will take care of the player’s weapon and armor crafting needs, so she’ll play an important part in the game’s weapon and armor curation. However, many Monster Hunter players believe Gemma has a connection to Monster Hunter 4 Ultimate’s Little Miss Forge, the game’s pint-sized blacksmith. The resemblance between the two is uncanny, as several design characteristics link the two together. Both characters have the same blonde hair, blue eyes, protective goggles, and a distinctive blue tie. Little Miss Forge and Gemma also have a heatproof glove on their left hand and baggy-looking work pants. However, the most important connection between the two is that Gemma is wearing the Caravaneer’s red jacket, which has the Monster Hunter 4 logo emblazoned on the back. If these design similarities weren’t enough, the Monster Hunter Wilds trailer also appeared to have several other connections to MH4U. A character who resembles Ace Lancer also appears towards the end of the Monster Hunter Wilds trailer, further supporting the Monster Hunter 4 Ultimate connection. Having MH4U characters return in Wilds would certainly be befitting, especially when the game’s central caravan group is known to travel across the lands. Of course, Gemma being an aged-up Litte Miss Forge is just a theory, but for now, that’s everything we know about Monster Hunter Wilds’ new blacksmith. While you wait for Monster Hunter Wilds, be sure to check out our wishlist of things we want to see and every confirmed weapon and monster coming to the game.

  • Monster Hunter Wilds fans left devastated by “terrible” baby Pukei-Pukei news – Dexerto

    Monster Hunter Wilds fans left devastated by “terrible” baby Pukei-Pukei news CapcomMonster Hunter Wilds fans have been left heartbroken after finding out baby Pukei-Pukei is just an unrelated bird. The Monster Hunter Wilds trailer was one of the biggest reveals at the PlayStation State of Play, giving players a sneak peek at the new monsters, weapons, and characters like Gemma. However, one of the cutest reveals during the gameplay trailer was that of a small, flying bird that many Hunters believed was a baby Pukei-Pukei. Fans flocked to social media to discuss their findings, with many pointing out how the pint-sized creature had very close characteristics to its larger counterpart. After all, the creature did display the same color scheme and wing formation, which only fueled the fire of baby monsters coming to Wilds. However, despite these uncanny similarities, it has now been revealed that this cute critter has no affiliation with the Pukei-Pukei species. This “devastating” news was revealed by RPG Site, who got to preview the game at Summer Games Fest 2024. Writing about the game’s environmental details, they wrote: “Endemic life has clearly made a return – and with this, I must sadly report that everyone’s favorite baby Pukei-Pukei was actually an unrelated bird after closer inspection.” This news has come as a shock to the Monster Hunter community, particularly to Hunters who were eager to see the pint-sized Pukei-Pukei in the wild. “My wife just said she is no longer interested in playing the game with me. Thanks, Capcom,” joked one player. “So no baby Pukei-Pukei, no baby Dodogama? What more will they take from us?” Wrote another distraught fan. Others joked that they were now going to cancel their Monster Hunter Wilds pre-orders in an act of defiance. Some members of the community weren’t entirely convinced that baby Pukei-Pukei isn’t coming to Wilds, with one fan writing: “I don’t trust the review about the baby Pukei-Pukei. It’s clearly a baby Pukei Pukei, look at the wing patterns, the tail spot that is about to grow, the face, and the color schemes. I don’t trust the review! IT’S A BABY PUKEI-PUKEI!” However, the shocking revelations don’t just end there as Monster Hunter Wilds’ director also revealed why Palicoes can talk in the new game.

  • Monster Hunter Wilds director reveals why Palicoes can talk – Dexerto

    Monster Hunter Wilds director reveals why Palicoes can talk CapcomAfter shocking fans with a trailer featuring a talking Palico, Monster Hunter Wilds’ director has explained why the felines can speak human language this time around. The fan-favorite feline (or Felyne) companions will be capable of doing more than just meowing in the upcoming game, as seen in Monster Hunter Wilds‘ latest trailer. In an interview with GamesRadar+, Wilds director Yuya Tokuda explained why Palicoes are suddenly capable of human speech – and it has to do with how much is going on in the game. As Tokuda explains, there’s so much happening with Wilds’ story and environment “that I just felt it was needed to give the player another support character in addition to the handler, who we’ve already shown, who’ll be able to verbalize feedback and hints to you in real-time.” According to him, “the game is so dynamic and intense” thanks to mechanics like changing weather, environmental traps, and lots of monsters threatening players across the world. That makes talking Palicoes a useful tool for providing environmental hints, with Tokuda using the example of a Palico saying “‘There’s a storm incoming!’ In case you aren’t currently angled toward the sky to see the storm.” Tokusa sums up the decision by saying, “It’s really about supporting the player in understanding what’s currently happening and also what’s available to them in the so-called environmental toolset of things that are around.” While a new feature in the mainline games, isn’t the first time Palicoes have been capable of human speech. The Monster Hunter Stories spinoffs have included talking Palicoes, with characters like Navirou, though many players hated hearing the Felynes speak in those games. Fortunately for those who would prefer their Palico stick to meowing, Monster Hunter Wilds will allow players to turn off Palico comments via a setting. While you wait for Monster Hunter Wilds to release next year, check out our other news and guides on the game, including how to get bonus Palico gear and why some players are calling Wilds a “dating sim.”

  • Monster Hunter Wilds cross-platform: Crossplay for PlayStation, Xbox & PC explained – Dexerto

    Monster Hunter Wilds cross-platform: Crossplay for PlayStation, Xbox & PC explained CapcomWondering whether Monster Hunter Wilds is crossplay and features cross-progression between PC, PS5, and Xbox Series X|S? Well, Capcom has released details on these highly requested features. Monster Hunter Wilds crossplay was one of the most requested features – in fact, we had it on our very own wishlist alongside Lagiacrus and new weapon types. Both Monster Hunter World and Rise historically failed to deliver crossplay, much to the disappointment of players. However, with Monster Hunter Wilds being the latest title in the series, Capcom is pulling out all the stops. So, here’s everything you need to know about Monster Hunter Wilds’ crossplay and cross-progression. Is Monster Hunter Wilds crossplay? Yes, Monster Hunter Wilds will support crossplay across all available platforms. Capcom confirmed this during the Summer Games Fest, where producer Ryozo Tsujimoto took the stage to reveal the exciting news. A Tweet from the official Monster Hunter account also wrote the following: “Crossplay CONFIRMED! As announced at Summer Game Fest, crossplay is coming to Monster Hunter Wilds! No matter where you are, hunters are stronger together.” So, for the first time since the series’ release, Monster Hunter Wilds players can team up for hunts across PC, PS5, and Xbox Series X|S. If that wasn’t exciting enough, the official Monster Hunter Wilds website also confirmed that Hunters can become friends with other players across different platforms. Of course, those who prefer to play with players on their own platform can do so by simply disabling it in the in-game options. We’ll provide details on this process as and when more information is revealed. Does Monster Hunter Wilds support cross-progression? While crossplay is supported between all systems in Monster Hunter Wilds, the same can’t be said for cross-progression. The official Monster Hunter Wilds website notes that: “Save data (game progress, paid DLC, etc.) will be managed separately by each platform. For this reason, it will not be possible to share save data across the different platforms.” This will come as a disappointment for those hoping to carry their saves between console and PC. However, Capcom did note that the game is still in development and information is “subject to change.” Monster Hunter Wilds’ lack of cross-progression could be a problem for those looking to switch systems and still unlock the bonus Palico gear.

  • Monster Hunter Wilds adds feature fans have been requesting for generations – Dexerto

    Monster Hunter Wilds adds feature fans have been requesting for generations CapcomMonster Hunter Wilds continues to show why it will be the series’ pinnacle with devs confirming that they have removed gender restrictions from armor. There’s never a more exciting time to be a Monster Hunter fan than in the lead-up to a new release. That’s especially true now with Monster Hunter Wilds on the horizon. Capcom is in the process of drip-feeding prospective players information about new characters, unique Monsters, and changes to the franchise’s iconic weapons. After a bit of a wait since the last major info dump, Gamescom 2024 has offered us a tonne of new details regarding Monster Hunter Wilds. Perhaps most exciting of all is a feature that Monster Hunter players have been begging for. Monster Hunter Wilds devs have confirmed that it will be the first game in the series to do away with gender-restricted armor. “In previous Monster Hunter games, male and female armor were separate,” Series Producer Ryozo Tsujimoto began during the Gamescom 2024 Monster Hunter Wilds developer stream. “I’m happy to confirm that in Monster Hunter Wilds, there’s no more male and female armor. All characters can wear any gear.” Veterans of the franchise will know that armor for male characters trends towards the bulkier side while female armor usually shows a little more skin. While not an issue for some players, fighting a fire-breathing Rathalos or poison-spewing Pukei Pukei with suboptimal protection does take others out of the action. The new change allows you to craft armor both male and female designated armor and equip them to your character, regardless of the gender you’ve chosen for them. This means your female characters can rock sturdier gear if that’s your preference. Alternatively, male characters won’t need to run Kirin armor to expose a bit of midriff. Monster Hunter Wilds is slated for release in 2025 and it will herald the dawn of unrestricted fashion hunting.

  • Monster Hunter Rise Zenny guide: How to make money fast – Dexerto

    Monster Hunter Rise Zenny guide: How to make money fast CapcomFarming money in Monster Hunter Rise is incredibly important to any hunter that wants the best weapon and armor upgrades. Here’s the best way to make millions in a matter of minutes. Farming money in Monster Hunter Rise can take a long time, especially when you need lots of Zenny to upgrade weapons, armor, and purchase various consumable items. In fact, late-game upgrades can quickly lead even the wealthiest hunter into bankruptcy. While you can sell rare Monster materials for a hefty price, you’ll want to save the majority of these items for upgrades and Talisman Melding. Rise’s most challenging Apex and Rampage quests can yield a pretty penny, but there is a more efficient way to make your millions. Whether you’re a veteran Monster Hunter Rise player who is preparing for the game’s Sunbreak DLC or a PC player who is just getting started, this money farming guide will make you rich in no time. Contents How to make money fast in Monster Hunter Rise – Best way to make money in Monster Hunter Rise: Mining route – How to make money fast in Monster Hunter Rise In order to make money fast in Monster Hunter Rise, you’ll need to meet the following requirements: Reach High Rank. – Unlock the “Tour of the Caverns” Lava Caverns Expedition. – Equip an armor set with the Geologist skill. – Getting Geologist to level three will allow you to gather one extra time from mining outcrops, which is particularly important for farming the rare ores in the Lava Caverns. You can either craft three Geology Jewel 1 decorations or simply equip the Leather S armor. Read More: Monster Hunter Rise PC review – Once you have Geologist equipped, head over to the Gathering Hub and select the “Tour of the Lava Caverns” Expedition. If the quest has “Upsurge: Mining”, then you’ll be able to claim even more ore than usual. If you don’t have this special condition, simply complete the one-star quest “Roly-poly Lanterns” to reset the Lava Caverns until you get Upsurge: Mining. If you fast travel to sub-camp 1, you’ll be able to gather all the Firelanterns in no time. Best way to make money in Monster Hunter Rise: Mining route As soon as the Lava Caverns has a mining upsurge, select the quest and use the route outlined below: After spawning into the map, use your Wirebug to climb up to area 5 and mine all ore spots along the wall. – Jump down to area 5 and follow the path to 12. – Proceed through 12 and jump down the cliff. – Head to Area 11 and climb the vines leading to 14. – Crawl through the hole on the left side of the wall and pick up all the ores along the cave’s wall. – Teleport to sub-camp 2 and mine the outcrops in 6. – With all the mining spots claimed, head back to the main camp and put all your recently acquired ores into your inventory by using the tent. If you’ve done the run fast enough, you’ll just have enough time to do one more run using the same route. Read More: Monster Hunter Rise Sunbreak release date – If you wish to familiarize yourself with the exact locations of each mining outcrop, then be sure to check out gaijin hunter’s brilliant video above, which goes into great detail. After doing two runs of this mining route, you should have plenty of ore that you can sell to the merchant. This is by far the fastest way to farm money in Monster Hunter Rise, so be sure to use this whenever you need Zenny for your upgrades. So, there you have it, the best way to farm money fast in Monster Hunter Rise. If you use this method, you’ll be swimming in Zenny in no time.

  • Monster Hunter Rise: Where to get Machalite Ore, Icium, Warm Pelt, more – Dexerto

    Monster Hunter Rise: Where to get Machalite Ore, Icium, Warm Pelt, more CapcomFrom Machalite Ore to Icium, Monster Hunter Rise is filled with all kinds of crafting items, but knowing where to find them can be tricky. While Monster Hunter Rise features a whopping 61 monsters, you won’t get very far if you don’t upgrade your weapons and armor. However, in order to get your hands on the most powerful equipment, you’ll need to locate the game’s various crafting items. Whether it’s finding more Machalite Ore for your next Great Sword upgrade or locating the elusive Eroded Skelton item, we have you covered. After all, knowing where to find the most useful items in Monster Hunter Rise can take a while, especially if you’re new to the series. To help save you time and avoid any frustrating expeditions, be sure to check out our Monster Hunter Rise item locations list. Where to find Machalite Ore in Monster Hunter Rise? Machalite Ore is used in a lot of crafting recipes, particularly in Monster Hunter Rise’s early-game weapon upgrades. This makes it one of the most important materials, but finding it can prove a little tricky, especially if you need a lot of it. Read More: Monster Hunter Rise review – Machalite Ore can be found by mining the blue and grey rocks in the following areas: Sandy Plains (Low Rank) – Flooded Forest (Low Rank) – Lava Caverns (Low Rank) – Where to find Icium in Monster Hunter Rise? Icium is commonly used to craft weapons from the Iron tree, while also serving as a core component in both Barioth and Goss Harag armor sets. Just like Machalite Ore, Icium can be farmed from the blue and grey outcrops. Icium is located in the following area: Frost Islands (Low Rank) – Where to find Warm Pelt in Monster Hunter Rise? In order to get Warm Pelt, you’ll need to first track down and kill some Kelbi and Anteka. These docile creatures have a 45% and 32% chance of dropping Warm Pelt when carved. Warm Pelt can be found in the following locations: Shrine Ruins – Sandy Plains – Flooded Forest – Frost Islands – Where to find Big Fin in Monster Hunter Rise? If you plan on making any armor from the Barroth or Mizutsune tree, then you’ll need to get your hands on a Big Fin. This item has a 45% chance of dropping from Delex – desert-dwelling fish that dive beneath the sandy dunes. Big Fins can be obtained from: Sandy Plains (Low Rank) – Where to find Dragonite Ore in Monster Hunter Rise? Dragonite Ore is much superior to that of Rise’s humble Machalite Ore. However, obtaining it is just as easy. This green ore can be obtained by mining the grey and blue rocks in the following area: Lava Caverns (Low Rank) – Where to find Rock Lizards in Monster Hunter Rise? Rock Lizards are some of the most useful Endemic lifeforms that inhabit Monster Hunter Rise’s locales as they drop Armor Spheres. This resource is needed to increase the defense of your favorite armor sets. Hunters will also need to take a picture of a Rock Lizard in order to complete the Kamura Village Endemic Life request. Here’s where you can find this all-important critter: Shrine Ruins – Sandy Plains – Lava Caverns – Frost Islands – Flooded Forest – Where to find Boatshells in Monster Hunter Rise? Boatshells are an Account Item that will net hunters with Kamura Points upon gathering. Kamura Points can be used to purchase food from the Canteen, obtain resources from the Argosy trader, send out your Meowcenaries, and purchase items from the Argosy shop. Boatshells are also needed to complete the Cultural Exchange request – a quest that will need to be completed if you wish to unlock another submarine. Boatshells can be found in the following locales: Frost Islands in areas: 4, 7, 8, 10. – Where to find Wisplantern in Monster Hunter Rise? Wisplanterns are another Account Item that hunters will need in order to complete the Cultural Exchange request. You can find Wisplanterns by interacting with the Shimmering Red Berry gathering nodes in the following locale: Shrine Ruins near the camp in areas: 1, 7, 10, 11, 13. – Where to find Meaty Hide in Monster Hunter Rise? This sturdy monster material can be carved from the Zamite that roam across the Frost Islands. Zamite previously made an appearance in Monster Hunter 4 Ultimate, but you need to slay them in Rise if you wish to make the Barioth and Goss Harag set. Fortunately, Meaty Hid has a 38% chance of dropping from each Zamite. You can find these cold-loving creatures in the following areas: Frost Islands (Low Rank) in areas: 7, 8, 11. – Where to find Eroded Skeleton in Monster Hunter Rise? Eroded Skeleton pieces are used to forge the powerful Jawblade Great Sword and Bone armor set. Unlike ordinary bones, Eroded Skeletons can only be found in one locale – this being the Sandy Plains. Make sure you rummage around the bone piles in the following locations: Sandy Plains (Low Rank) in areas: 1, 4, 5, 8, 9, 12. – So, there you have, that’s where you can find Machalite Ore, Icium, Warm Pelt, and much more in Monster Hunter Rise. For all the latest Monster Hunter Rise guides and news, be sure to check out our Monster Hunter hub.

  • Is Monster Hunter Rise coming to Xbox Game Pass? – Dexerto

    Is Monster Hunter Rise coming to Xbox Game Pass? CapcomWondering if Monster Hunter Rise is coming to Xbox Game Pass? Find out everything we know about Capcom’s beastly game and its release on Microsoft’s subscription service. Monster Hunter Rise was released on Nintendo Switch and PC to critical success, but the game previously missed a PS4/PS5 and Xbox One/Xbox Series X|S release. This was certainly a shame for Monster Hunter fans across both systems, especially since Monster Hunter World and its subsequent Iceborne expansion proved so popular. However, those looking to play Capcom’s latest monster-slaying RPG will be wondering whether Monster Hunter Rise will be making its way to Game Pass on both Xbox and PC. After all, Game Pass enables players to download and play titles from a huge catalog of genres. So, if you’re looking to take down all the toothy terrors in Monster Hunter Rise, then our handy hub has you covered with everything you need to know. Is Monster Hunter Rise coming to Xbox Game Pass? As of writing, Monster Hunter Rise is not currently available on Xbox Game Pass. However, Capcom recently announced that Monster Hunter Rise will release on Game Pass on January 20, 2023. The game is now set to launch on Xbox Series X|S, Xbox One, PlayStation 5, and PlayStation 4. This is obviously incredibly exciting news for Hunters who have yet to play the Switch and PC versions of the game. We’ll be sure to update this page with further details should Capcom make any changes to this release date. In the meantime, check out our Monster Hunter Rise page for all the latest news and guides.

  • Monster Hunter Rise: Sunbreak update patch notes – Monster nerfs, Wyvern Riding adjustments – Dexerto

    Monster Hunter Rise: Sunbreak update patch notes – Monster nerfs, Wyvern Riding adjustments CapcomA new Monster Hunter Rise: Sunbreak patch has brought plenty of new changes to the game, so here’s everything you need to know. The Monster Hunter Rise: Sunbreak expansion will bring plenty of new content for players to sink their teeth into. While the new monsters, Switch Skill system, and Silkbind Attacks will have Hunters excited, there are a number of changes that Capcom will release as part of the Ver.10.0.2 and Ver.10.0.2.0 patch. In fact, the first Monster Hunter Rise: Sunbreak update has brought with it a number of nerfs to the game’s monsters, adjusted Wyvern Riding, and fixed a number of bugs. There are even changes to the Base and Facility options. So, in order to get the lowdown on all the adjustments, we’ve outlined all the biggest changes you can expect to see in Sunbreak. Monster Hunter Rise: Sunbreak update The latest patch will go live on June 29, 2022, for Switch. Meanwhile, those playing PC will be able to download the update a day later on June 30, 2022. Here are the full patch notes for the Monster Hunter Rise: Sunbreak update, courtesy of Capcom: Monster nerfs The damage you receive from some monster attacks while in midair has been reduced. – Reduced the amount of time a monster remains stunned after it has been stunned a certain number of times. – Barroth: The hitbox on its body has been adjusted. – Rakna-Kadaki: Hide toughness against ammo has been reduced in master rank. – Chameleos: Adjusted the visual thickness of the fog that Chameleos produces. – Small monsters: Adjusted the distance at which small monsters will appear on screen. – Small monsters: Some small monsters are now easier to stagger. – Wyvern Riding changes Dropped materials now have detection priority when they overlap with Wyvern Riding button prompts. – Material carving now has adjusted detection priorities when carving overlaps with Wyvern Riding triggers, with appropriate adjustments for both when it happens during a quest and when it happens after a quest has been completed. – Basarios: Wyvern Riding attacks initiated by certain directional inputs have been adjusted. – Barioth: The forward Wyvern Riding strong attack has been made easier to land. – Rakna-Kadaki: Players now exit Wyvern Riding more quickly after using Rakna-Kadaki’s Mounted Punisher. – Base and Facilities More space has been added to the item box, equipment box, decoration box, and layered armor box. – More space has been added to the Buddy equipment box and Buddy layered armor box. – It is now easier to switch between all types of equipment and their loadouts when managing equipment in the item box. – Talisman lock feature added to your equipment box. – The display in the equipment info window for sharpness gauge effects from the Handicraft skill has been updated. – The item loadout list window now shows crosses (“X”) across ammo and phials that you cannot use with your currently equipped bowgun or bow. – General bugfixes Fixed a bug where you couldn’t combo into certain attacks from an evade when using the Great Sword, Sword & Shield, or Charge Blade. – Fixed a bug where the midair “fainting” animation would play by mistake when fainting while on the ground. – Fixed a bug where using item shortcuts with your weapon unsheathed would take longer than intended. – Fix a bug where some “knockback” damage reactions would not work properly. – Fixed a bug where some voice lines would not properly play in reaction to monsters’ big attacks. – Fixed a bug where you could not guard while recovering from an attack (getting up) when you are equipped with a weapon type capable of guarding and your weapon is sheathed. – Exhaust Ammo: Fixed a bug where the blue effects would not appear when landing hits with this ammo. – Fixed a bug where the player’s health could drop to zero when they are knocked down while performing a fast travel. – Be sure to check out the full Monster Hunter Rise: Sunbreak patch notes over on the official website. You can also head over to our Monster Hunter page for all the latest news and guides.

  • Monster Hunter Rise Sunbreak Twisted Stiffbone location: How to get & uses – Dexerto

    Monster Hunter Rise Sunbreak Twisted Stiffbone location: How to get & uses CapcomTwisted Stiffbone is an item that can be obtained in the Monster Hunter Rise: Sunbreak expansion. If you’re struggling to find Twisted Stiffbone locations, then our guide has you covered. Twisted Stiffbone locations in Monster Hunter Rise: Sunbreak can be rather tricky to find, especially if you don’t know which locale to check. Hunters will need to secure a number of Twisted Stiffbones if they want to gain access to the game’s powerful weapons and armor. While locating this Master Rank material doesn’t take long, our handy guide will save you a lot of frustrations. This is especially true given that Sunbreak is home to a large variety of monster materials and unique environments, which all have their very own farmable items. However, if you follow our Twisted Stiffbone location guide, you’ll be able to harvest plenty in no time. So, whether you’re looking to unlock the best Sunbreak weapons and armor, then our handy guide will reveal exactly where you can find them. Contents How to get Twisted Stiffbone in Monster Hunter Rise: Sunbreak – Twisted Stiffbone location in Monster Hunter Rise: Sunbreak – Twisted Stiffbone uses in Monster Hunter Rise: Sunbreak – How to get Twisted Stiffbone in Monster Hunter Rise: Sunbreak Twisted Stiffbone can be obtained from Bonepiles in the Shrine Ruins (Master Rank). This means Hunters won’t need to take down any monsters to obtain this item, which makes it fairly easy to harvest. In order to maximize the amount of Twisted Stiffbones you obtain, we recommended equipping the Geologist skill to your armor. This will increase the number of times you can use a gathering point. This will give you the best chances of securing a bounty of Twisted Stiffbnes in a significantly shorter amount of time. Twisted Stiffbone location in Monster Hunter Rise: Sunbreak All the Twisted Stiffbone locations can be found by using the Shrine Ruins map above. We suggest starting at the first base camp and heading over to area one, before clambering up the cliff in area seven. From here, simply use your Palamute and Wirebugs to run and jump over to the next areas. A single run should only take a few minutes, and you’ll have plenty of Twisted Stiffbones to forge equipment with. Simply rinse and repeat this method above whenever you need more. Lastly, consider adding all the weapons and armor pieces you wish to make to your wishlist, as this will make it easier to keep track of how many bones you actually require. Twisted Stiffbone uses in Monster Hunter Rise: Sunbreak Twisted Stiffbone is used in a number of weapons and armor sets in Monster Hunter Rise: Sunbreak. Here are all the ones we’ve found so far:

  • Monster Hunter Rise: Sunbreak update 1 patch notes – New monsters, new quests, new location – Dexerto

    Monster Hunter Rise: Sunbreak update 1 patch notes – New monsters, new quests, new location CapcomA ton of changes and additions are coming to Monster Hunter Rise: Sunbreak, including new enemies and quests, and the 11.0.1 update for Monster Hunter Rise: Sunbreak is set to be a biggie. The first major update for Monster Hunter Rise: Sunbreak makes a ton of welcome improvements to the already stellar action game – something we described as a “triumph.” Capcom has issued patch notes for Sunbreak’s first major update and it’s a significant one with tons of new content and quality of life fixes being carried out. Here are all the latest details on the Monster Hunter Sunbreak: Rise v11.0.1 update. Monster Hunter Rise: Sunbreak update 1 date The v11.0.1 update for Monster Hunter Rise: Sunbreak went live on August 10, 2022, and was made immediately available for Nintendo Switch and PC players. Monster Hunter Rise: Sunbreak update 1 size Capcom confirmed with the official patch notes for the game that Nintendo Switch players would need roughly 1GB of free space to install the update, whereas it’s closer to 9GB for PC players. Monster Hunter Rise: Sunbreak update 1 changes As we’ve already mentioned, a wave of new content is coming with the free update including new monsters to fight, more quests to undertake, and a whole lot more. Additionally, there are a huge number of fixes for a wide variety of gameplay elements including weapon’s not behaving correctly in certain situations, monsters malfunctioning, and general menu and interface issues. Monster Hunter Rise: Sunbreak update 1 patch notes New monsters have been added and will appear in Gathering Hub quests. – New afflicted monsters have been added to the game. – New quests have been added. – A new quest system, Anomaly Investigations, has been added. Anomaly investigations will become available after completing the main story and progressing further in the game. – A new locale has been added: Forlorn Arena. – New weapons, armor, layered equipment, and skills have been added. – New facility added related to the Anomaly Investigations. – Qurious Crafting is now available as a new feature at the Smithy. – New System Elements New Guild Card pages, awards, and titles have been added. – Two new speech timings have been added to Auto Shoutouts: “When the monster is pacified” and “When the monster is delirious”. – You can now select a Badge of Heroes which will display next to your Hunter’s name. – A new option has been added: “Hunter Connect Invite Settings”. – Steam-Version-Only Additions and Changes New Steam achievements have been added. These achievements can be unlocked by obtaining the Guild Card medals added in Ver.10.0.2.0. Achievements for new medals added in Ver.11.0.1.0 will be available in the next update, Free Title Update 2. – Bug Fixes and Balance Adjustments Player Hunter Power Sheathe (Great Sword): Fixed an issue where Power Sheathe would not apply its buff effect if you perform a dodge too quickly after using the move with a left or right input. – Harvest Moon (Long Sword): Fixed an issue where Harvest Moon would not deactivate properly after your weapon is sheathed due to abnormal statuses (by performing a dodge right after you recover from the status). – Harvest Moon (Long Sword): Fixed an issue where Harvest Moon would not deactivate after transitioning into Wyvern Riding state. – Foresight Slash (Long Sword): Fixed an issue where Foresight Slash could not be chained into a Sacred Sheathe Combo after using the Spirit Gauge to perform the move and failing the counter. – Sword & Shield: There is a slightly longer delay before your character’s direction changes when making a movement input during or at the beginning of a guard, making Backstep easier to execute in these situations. – Charge Blade: Fixed an issue where the effects of the Rapid Morph skill would not trigger when using Axe: Smash from a sheathed state. – Charge Blade – Air Dash: Fixed an issue where the Air Dash move would be canceled early if the move was used right at a ledge (or otherwise when you are already in midair at the start of the wirebug animation). – Charge Blade – Ultra Element Discharge (Impact Phial Only): Fixed an issue where the slamming portion of the attack would not have the weapon’s elemental or status effect buildup values applied to it. – Insect Glaive: Fixed an issue where if a Kinsect was launched at a monster that was changing areas, the Kinsect would stop moving at the location the monster was when first launched. – Awakened Kinsect Attack (Insect Glaive): Fixed an issue where the player could get locked in the Switch Skill’s animation and be unable to move after the Kinsect performs its automatic attacks right after using the Switch Skill. – Light Bowgun – Elemental Reload: Fixed an issue where reload speed would not be correctly reflected onto the player’s Equipment Info when in bases with this skill equipped. – Light Bowgun – Fanning Maneuver: Fixed an issue where the player’s direction would change to the same directional input used when performing Fanning Maneuver right after a Switch Skill Swap. – Light Bowgun – Critical Firepower: Fixed an issue where recoil reduction would not be correctly reflected onto the player’s Equipment Info when in bases with this skill equipped. – Bow – Bolt Boost: Fixed an issue where the Gunner Aim Assist option would not work correctly for Super Critical Range aiming when using Bolt Boost. – Grinder (S): Fixed an issue where, when the sharpness boost activates while you already have the boost from a previous activation, the length of the original boost could unintentionally be overwritten by a shorter boost effect. – Buddies Fixed an issue where you could end up with more active Kittenators than intended during multiplayer. – Fixed an issue where Buddies would sometimes stagger at the start of some monsters’ turf wars. – Followers Fixed issues that kept Followers from successfully performing Wyvern Riding on monsters in other areas and making their way back to the player. – Monsters Monsters Fixed an issue where some beam- or laser-shaped attacks could go through walls and other obstacles. – Almudron: Made adjustments to an issue where Almudron would sink unnaturally into the ground when toppled near a ledge. – Magma Almudron: Fixed an issue where the player or Buddies might sometimes disappear when breaking the rocks Magma Almudron creates during battle. – Nargacuga: Fixed an issue where some of Nargacuga’s attacks that should trigger a mountable state in other monsters were not behaving as intended. – Mizutsune: Fixed an issue where Mizutsune would sometimes keep moving towards a wall in the Jungle locale. – Rakna-Kadaki: Fixed an issue where Rakna-Kadaki could fail to leave the locale in certain parts of the Lava Caverns locale. – Rajang: Fixed an issue where Rajang could fail to leave the locale in certain parts of the Citadel locale. – Malzeno: Fixed an issue where some of the effects of Malzeno’s attacks would not display as intended. – Pukei-Pukei: Fixed an issue where Pukei-Pukei would not drop items when latched onto by a Marionette Spider during certain actions. – Kushala Daora: Fixed an issue where a wind pressure reaction would trigger visually even when a wind pressure reaction was not triggered functionally. – Chameleos: Fixed an issue where high rank Chameleos would sometimes not behave as intended when affected by a flash. – Fixed an issue where dropped monster materials would disappear after a certain number of them are active at once. – Wyvern Riding Fixed an issue where some Wyvern Riding attacks could damage other players. – Locales and Environment Locales Fixed an issue where a Wyvern Riding monster launch could cause a monster to crash into a wall in places where a wall doesn’t actually exist in certain areas of the Jungle locale. – Fixed an issue where the player could get stuck on certain parts of Area 3 of the Jungle locale. – Fixed an issue where the player could get stuck on a branch of the large tree in the center of the Jungle locale. – Endemic Life Marionette Spider: You no longer lose a Marionette Spider if you were not able to pull a monster toward you. – Marionette Spider: You can no longer discard a Marionette Spider while you are in the middle of using one. – Fixed an issue where, if you unplug your earphones or otherwise change the sound output while playing, the audio would cut off the next time you obtain a Wirebug or when the effects of a Morphed Wirebug wear off. – Base and Facilities Facilities MP Accelerant: Changed the inputs required for using MP Accelerant to be slightly more convenient. – Locked talismans will now all be grouped at the bottom when melding at the Melding Pot. – The L and R buttons can now be held down to change pages on the material selection screen at the Melding Pot. – The LB and RB buttons can now be held down to change pages on the material selection screen at the Melding Pot. – Fixed an issue where the Rathian Cortex material could be obtained from Master Rank Rathalos on Meowcenaries expeditions. – Fixed an issue where the Equipment Skills display would disappear when using Compare Equipment on a weapon after canceling a Compare Equipment on armor that has 6 or more armor skills. – Fixed an inconsistency with the Item Box sorting order for Sun Springnight Carp and Locked Treasure Chest. – Fixed an issue at the Canteen where food skills different than those from a Bunny Dango Set could be triggered when selecting that set right after selecting other dango. – Fixed an issue where the preview camera could not be moved while adjusting the hue, saturation, or contrast when changing pigments for armor and layered armor. – Fixed an issue where certain inputs could change the results of Anima and Reincarnation melding. – Miscellaneous Quests Increased the reward money, Hunter Rank points, and Master Rank points for Scorned Magnamalo quests. – Rewards claimed from Optional Subquests that could not be obtained (due to the total number of those rewards being at their maximum) are now automatically sold. – Fixed an issue where it was possible to join quests above your own highest unlocked rank when using the Random option to respond to Join Requests at ranks A1★ to A4★. – Fixed an issue where the game screen would not return to normal after fading to black during certain cutscenes while in multiplayer. – Equipment Fixed an issue where the same materials were required for multiple upgrades for the Secta Du White. – The stats for F Khezu Whaccine X have been adjusted to the following: (BEFORE) Melee attack power: 195 — Ranged attack power: 215 — Elemental attack power: 23 — Damage type: Severing (AFTER) Melee attack power: 200 — Ranged attack power: 230 — Elemental attack power: 21 — Damage type: Blunt – The stats for C Khezu Arma X have been adjusted to the following: (BEFORE) Melee attack power: 195 — Ranged attack power: 215 — Elemental attack power: 23 — Damage type: Severing (AFTER) Melee attack power: 200 — Ranged attack power: 230 — Elemental attack power: 21 — Damage type: Blunt – Fixed an issue where the forging material types for Orangaten were categorized as MR Bishaten instead of MR Blood Orange Bishaten. – Items Large Elder Dragon Gem: Now sells for 18,000 zenny instead of 12,000z. – Menus Fixed an issue where the awards page of other players’ Guild Cards would sometimes not be updated properly. – Fixed an issue where certain skill effects would not be properly reflected onto the status of equipment registered to equipment loadouts. – Options The long sword’s Silkbind Sakura Slash is now affected by the Player Hit Effects and Other Player Hit Effects options. – The Buttons for Wyvern Riding option can no longer be changed in the middle of a quest. – Fixed an issue where audio volume would change much more than intended after changing the volume in the options. – Fixed an issue where Guild Cards would sometimes not fully delete. – Fixed an issue where the icon for Rachnoid in the quest results screen would sometimes display as a Felyne icon instead. – Fixed various text bugs. – Other miscellaneous bug fixes have been made. –

  • Monster Hunter Rise: Sunbreak Title Update 3 patch notes – Monster fixes, Follower changes & story – Dexerto

    Monster Hunter Rise: Sunbreak Title Update 3 patch notes – Monster fixes, Follower changes & story CapcomMonster Hunter Rise: Sunbreak Title Update 3 patch notes are finally live, so here’s everything we know about the latest bug fixes and adjustments coming to the game. The Monster Hunter Rise: Sunbreak Title Update 3 patch is here, which means Hunters can look through all the latest content additions. While many Hunters will be gearing up to take down Chaotic Gore Magala, Risen Teostra, and Risen Kushala Daora – the latest patch aims to rid the game of bugs. This time players can expect a number of fixes for various weapons, monsters, and Follower updates. If that wasn’t enough, the game’s Title Update 3 patch also comes packed with a variety of new weapons, armor, layered equipment, and skills. So, here’s everything in the Monster Hunter Rise: Sunbreak Title Update 3 patch notes. Contents Monster Hunter Rise: Sunbreak Title Update 3 release date – Monster Hunter Rise: Sunbreak Title Update 3 size – Monster Hunter Rise: Sunbreak Title Update 3 changes – Monster Hunter Rise: Sunbreak Title Update 2 patch notes – Monster Hunter Rise: Sunbreak Title Update 3 release date The Ver.13.0.0 update for Monster Hunter Rise: Sunbreak will go live on November 24, and will be available for both Nintendo Switch and PC players. Monster Hunter Rise: Sunbreak Title Update 3 size Capcom confirmed with the official patch notes for the game that Nintendo Switch players would need about 0.7 GB of free space to install the update, while PC players will need around 1.5 GB. Monster Hunter Rise: Sunbreak Title Update 3 changes Monster Hunter Rise: Sunbreak Title Update 3 adds a wave of new content, including the long-awaited additions of Chaotic Gore Magala, Risen Teostra, and Risen Kushala Daora. There are also a number of new weapons, armor, layered equipment, and skills that have been added. You can see the latest changes coming to Monster Hunter Rise: Sunbreak in the Title Update 3 patch notes below: Monster Hunter Rise: Sunbreak Title Update 2 patch notes Main Additions / Changes New Story Elements A new monster has been added and will appear in Gathering Hub quests. – New afflicted monsters and new Risen elder dragons have been added to the game. – New quests have been added. – The cap for Anomaly Research Level has been raised. – The level cap for Anomaly Investigations has been raised. – A level adjustment feature has been added for Anomaly Investigations. – A wider variety of monsters now appear on Anomaly Investigations. – New weapons, armor, layered equipment, and skills have been added. – The level cap for armor upgrades has been raised. – Qurious Weapon Crafting now includes an option for upgrading gunlance shelling levels. – New skills have been added to the pool of potential skills available during Qurious Armor Crafting. – Two armor augment types have been added to Qurious Armor Crafting. – A new melding type has been added to Melding Pot: Melding—Aurora. – New prizes have been added to the Market’s lottery. – New trinkets and hanging scrolls have been added. – New System Elements Followers can now accompany you on more types of quests. – New options have been added for Followers that allow you to customize their Wyvern Riding and item use behavior. These can be accessed under Options → Game Settings. – New Guild Card titles have been added. – A new Badge of Heroes has been added. – Bug fixes and balance adjustments Player Great Sword: Fixed an issue where using a True Charged Slash (chained from a Strongarm Stance successfully) to explode a Large Barrel Bomb would result in more explosion damage than intended. – Sword & Shield: Applying Destroyer Oil now also restores some sharpness (in addition to its current effect). – Sword & Shield: Fixed an issue with the timing of chaining a Rising Slash into a Roundslash, where using the button assigned for a Roundslash would mistakenly chain into a Lateral Slash or Shield Attack instead. – Dual Blades — Spiral Slash: Attack power slightly increased; elemental scaling slightly increased. – Dual Blades: Fixed an issue where the hellfire from Hellfireblight would stay on the player instead of transferring to the ground after using Spiral Slash too close to the targeted monster. – Dual Blades: Fixed an issue where the correct voice lines would not play when using Spiral Slash. – Dual Blades, Hammer: Fixed an issue where the skill Intrepid Heart would not properly activate if you were hit right after the Dual Blades’ Shrouded Vault move animation finishes, or if you were hit right as the Hammer’s Water Strike animation begins. – Hammer — Dash Breaker: Attack power has been slightly increased. Also, performing a charge right before Dash Breaker ends will start you at max charge instead of continuing from your previous charge level. – Hammer — Silkbind Spinning Bludgeon: Attack power increased; elemental scaling slightly increased. – Hunting Horn: The Sharpness Extension melody effect now also restores some sharpness upon activation. – Gunlance — Ground Splitter: Effect duration increased; Wirebug Gauge recovery speed increased. – Gunlance — Hail Cutter: Wirebug Gauge cost changed to 1; Wirebug Gauge recovery speed changed to Medium. – Gunlance — Ground Splitter: Fixed an inconsistency between the player animation and the duration of the blowback negation and damage reduction effects that would occur after successfully hitting a monster with Ground Splitter. – Gunlance: Fixed an issue where the forward movement of Bullet Barrage would cause Large Barrel Bombs and Mega Barrel Bombs to explode at unintended times. – Gunlance: Fixed an issue with the timing of chaining a Lunging Upthrust into a Quick Reload and finally an Overhead Smash, where using the button assigned for an Overhead Smash would mistakenly chain into a Shelling instead. – Insect Glaive — Awakened Kinsect Attack: Adjusted the attack power values for each number of extract colors consumed. – Heavy Bowgun: Fixed an issue where the skill Intrepid Heart would unintentionally activate after a counter is successfully triggered when taking a hit during the crouching portions of Counter Charger or Counter Shot. – Buddies Some Palamute Gear have had their values adjusted. The cooldown time for each tool has also been slightly increased. – Dual-Bladed Chain: Elemental scaling increased; Attack power increased – Guarding Parasol: Stun value slightly increased; Exhaust value slightly increased – Steel Fang, Stoutcore Fang: Attack power increased – Large Shuriken: Elemental scaling slightly increased; Status effect scaling slightly decreased – Palamute Silkbinder: Elemental scaling increased; Attack power slightly increased; Status effect scaling slightly decreased – Fixed an issue where, after you enter combat with a monster under certain conditions, Palamutes would sometimes stay put in a different area and not follow the player. – Fixed an issue where Palamutes may somtimes repeat a starting and stopping movement when the player moves around in an unsheathed state during combat. – Fixed an issue where some items that should be able to be gathered would display an X icon and could not be gathered to the Palamute Pouch. – Fixed an issue where successfully hitting Apex Rathian with the Kittenator could flinch the monster, but would not topple it. – Alleviated an issue where Palamutes would sometimes go after a monster in a neighboring area if there is no targetable monster within the same area as the Palamute. – Fixed an issue where the Palamute fur pattern option “06” would display different areas in the color change preview than those that are actually changed via the options. – Followers Followers’ attack power with the following weapon types has been increased: Great Sword; Long Sword; Sword & Shield; Dual Blades; Lance; Gunlance; Switch Axe; Charge Blade; Insect Glaive; Light Bowgun; Heavy Bowgun; Bow. – Fixed an issue where the item effects from some items that Followers could use were not being applied correctly. – Fixed an issue where the Follower gestures Acrobat 1 and Acrobat 2 would not work properly at times. – Fixed an issue where, if your first Follower has fallen in battle, your second Follower would not initiate Wyvern Riding on a monster that is in a mountable state. – Fixed an issue where Utsushi would repeatedly perform a Switch Skill Swap when using dual blades. – Fixed an issue where Utsushi would sometimes fail to execute a Swap Evade after performing a Switch Skill Swap when using a heavy bowgun. – Fixed an issue where Galleus would fail to perform Strongarm Stance combos when using the great sword. – Fixed an issue where Fugen would use Spirit Helm Breaker when his Spirit Gauge is too low (when using a long sword). – Fixed an issue where the hit effects for the long sword move Silkbind Sakura Slash could be affected by the player’s options when used by Fiorayne, Rondine, or Utsushi. – Fixed an issue where certain bow combos performed by Luchika, Hinoa, and Utsushi would be canceled partway through. – Fixed an issue where Arlow, Fugen, and Utsushi would stop moving depending on their distance to a monster when using a hammer. – Fixed an issue where checking the Follower selection screen right after checking Follower Info would cause the exclamation point (!) not to display for newly added Followers. – Monsters Fixed an issue where situational voice lines would not play correctly after an exhausted monster has used a big attack. – Fixed an issue where Astalos’s left wingtalon sweep attack would unintentionally cause multiple hits. – Fixed an issue where the location of Shock Traps would appear differently in game to the quest host than to the quest guests, and a monster might trigger the trap in a location that appears incorrect. – Fixed an issue where the remaining burn effects after a Rathian (including Apex and Gold Rathian) or Rathalos’s (including Apex and Silver Rathalos) breath attack would not display properly on slopes. – Fixed an occasional issue where Espinas or Flaming Espinas would immediately attack right after waking up. – Fixed an issue where an Espinas or Flaming Espinas’s prey would keep moving even when the game is paused. – Fixed an issue where Flaming Espinas would not appear on Anomaly Investigations. – Fixed an occasional issue where a visual effect would remain on the arms of Rajang when the player destroys its tail just as it goes into rage mode. – Fixed an issue preventing heavy bowgun users from deflecting Teostra’s pounce attack with a Counter Shot. – Fixed an occasional issue where Teostra’s “Nova” attack would activate in an incorrect position. – Fixed an occasional issue where Scorned Magnamalo would not instigate turf wars, but would just keep using regular attacks. – Fixed an issue where Lucent Nargacuga’s poison spike rain would become stronger after its tail was severed. – Fixed an occasional issue where Violet Mizutsune’s bubbles would remain on screen without disappearing. – The brightness has been reduced for the hit effects when Violet Mizutsune is enveloped in flame. – Fixed an issue where some of Violet Mizutsune’s bubbles had different attack settings than intended. – Fixed an occasional issue where Risen Chameleos would not leave its invisible state. – Fixed an issue preventing the turf war animation between Lunagaron and Garangolm from playing correctly when it occurs in certain parts of the Citadel locale. – Locales and Environment Fixed an issue where the player would be sent back to the base camp after a fadeout when trying to move to the combat area in the Yawning Abyss or the Forlorn Arena. – Fixed an issue where other players would be forcibly kicked from a session when harvesting afflicted materials at the small isolated island in the Jungle. – Base and Facilities New augmentations have been added to the Smithy, so the specs for randomization have been adjusted accordingly (including for existing augmentations). – Added a feature when augmenting armor at the Smithy to convert surplus points into items. – When performing multiple Melding—Rebirths or Melding—Reincarnations in succession at the Market’s melding pot, the cursor position will now default to the next Talisman after the one you last selected. – Fixed an issue where the Toadversary at the Training Area would have different stats depending on which quest the player has currently accepted. – Fixed an issue where it would take a long time for anything to be displayed when using the equipment box if you have a large number of Talismans. – Fixed an issue where the sort order would be incorrect when opening the equipment box via “Set Decorations” and searching for equipment that only has a Rampage Decoration slot. – Fixed an issue where a Kinsect saved to a loadout would be displayed in a preview when selecting “Layered Equipment Loadouts” from your Equipment Sets and moving to the list of loadouts. – Fixed an issue where different messages would be displayed depending on which screen the player is on when trying to select a layered equipment loadout containing a different weapon type. – When searching for Anomaly Investigations to join on the Quest Board, you can now choose whether to save the search criteria or not. – When searching for Anomaly Investigations to join on the Quest Board, the minimum level will now no longer be reset with specific timing. – Fixed an issue where some categories would not be reset when searching for Anomaly Investigations with specific criteria on the Quest Board and then returning to the “Responding to Join Requests” screen without saving. – Added Fire Herbs, Flowferns, Thunderbugs, Snow Herbs, and Dragonfell Berries to the lineup of Trade Goods at the Argosy. – Increased the number of Fire Herbs, Flowferns, Thunderbugs, Snow Herbs, and Dragonfell Berries that your Buddies will bring back when using “Order Items” at the Argosy. – Added more types of rare materials, armor spheres, jewels, and melding solutions that can be exchanged at the Anomaly Research Lab. – Adjusted some of the unlock conditions for items that can be exchanged at the Anomaly Research Lab. – Fixed the design of the lamps at the canteen to match those of Kamura Village. – So, there you have it, that’s all the major content in the Monster Hunter Rise: Sunbreak Title Update 3 patch. You can find the full patch notes on the official Capcom website. In the meantime, be sure to check out our Monster Hunter page for all the latest news and guides.

  • Monster Hunter Rise Sunbreak: Release date, trailers, platforms, gameplay – Dexerto

    Monster Hunter Rise Sunbreak: Release date, trailers, platforms, gameplay CapcomMonster Hunter Rise will be getting its first paid expansion in 2022. Here’s everything we know about Monster Hunter Rise Sunbreak. Monster Hunter Rise came to Nintendo Switch back in January 2021, and soon after it releases on PC in 2022, the game will be getting its first major expansion. Entitled Monster Hunter Rise Sunbreak, the expansion adds a brand-new chapter that follows on from the end of Monster Hunter Rise. Think of Monster Hunter Rise Sunbreak like Monster Hunter World Iceborne, an expansion that brings a new region, story, and monsters, letting players jump from the last adventure into this one. Here’s everything we know about Monster Hunter Rise Sunbreak, including when it releases, on which platforms, and more. Contents Does Monster Hunter Rise Sunbreak have a release date? – Sunbreak peripherals – Trailers – Platforms – Gameplay details – March digital event – May digital event – New gameplay features – Does Monster Hunter Rise Sunbreak have a release date? Monster Hunter Rise Sunbreak will arrive on June 30, 2022 on Nintendo Switch and Windows PC. Those who already own Monster Hunter Rise, either physically or digitally, will be able to download Sunbreak as DLC. Players will need to own a copy of the base game for Monster Hunter Sunbreak to work. A standard version of Monster Hunter Sunbreak will cost $39.99, but there will also be a deluxe edition for $49.99. This version features additional armor sets, gestures, and hairstyles from the start. Those who already own Monster Hunter Rise will still be able to purchase a deluxe version and unlock the same benefits. However, those who don’t already own Monster Hunter Rise will be able to purchase both that and Sunbreak as part of a bundle – including the deluxe features. Those who pre-order will unlock the Loyal Dog and Striped Cat costumes for their Palicos and Palamutes. Sunbreak peripherals In addition to the game itself, a special Monster Hunter Rise Sunbreak Pro Controller will also release on June 30, 2022. Three new Amiibos will also launch, each unlocking a special layered armor that can be worn in-game by the player and their furry companions. Those who have saved data from Monster Stories 2 on their Nintendo Switch will unlock the Navirou Costume for their Palico. Finally, Capcom has confirmed that free quality of life updates will be added post-release. Platforms Monster Hunter Rise Sunbreak will be coming to Nintendo Switch and PC. The base version of Monster Hunter Rise arrived on PC in January 2022. So, all players will have the chance to take part in the expansion. Be aware, Sunbreak alone will require 13GB of storage space before it can be installed. Monster Hunter Rise Sunbreak trailers The first Monster Hunter Rise Sunbreak trailer gives us our first glimpse at the new region, the island of Elgado: The second teaser trailer introduces us to the expansion’s first new monster, the ravenous Lunagaron: The Three Lords are revealed: May 2022 Skill Swap trailer: Nintendo Direct June 2022 trailer: Gameplay details Specific details regarding Monster Hunter Rise Sunbreak’s gameplay are limited currently. However, judging by the title and what’s come before, we believe Sunbreak will be the parallel of Monster Hunter World’s Iceborne expansion – but for Monster Hunter Rise. Like Iceborne, Sunbreak promises to be a substantial expansion, bringing a vast new location to explore, and new monsters to populate the region. Read More: All monsters in Monster Hunter Sunbreak – Adding an element-themed location in Monster Hunter usually means the creatures we hunt will also represent this in some way, so prepare for new/returning monsters that belong in hot climates. The game will feature gameplay similar to Monster Hunter Rise, but we suspect the expansion will also add some new mechanics. March 2022 Digital Event A Monster Hunter: Rise Sunbreak Digital Event was broadcast on March 15th, 2022 on the official Monster Hunter Twitch channel and Capcom’s official YouTube channel. The event gave an update on the expansion and a ton of new exciting details including some scary-looking new monsters to face. Capcom released a new trailer introducing us to The Three Lords, 3 powerful new monsters including an Elder Dragon. Check them all the new monsters in our Sunbreak Monster guide. The expansion will also feature a new hub area known as the Elgado Outpost where a new cast of characters will welcome the player and aid them in their quest. Read More: How to watch Monster Hunter Digital Event – To get Rise players into Sunbreak quickly, Capcom is releasing 14 free high-level weapons to all players as well as the OP Black Belt hunter armor. This should help players move through the early stages of Rise quickly and into the new content. They’ll also provide a Guild Cross item for farming items quickly. Check out the event in full on YouTube below: May 2022 Digital Event Monster Hunter Rise Sunbreak’s May event confirmed that a new Master Rank will be added to Sunbreak and the base Monster Hunter Rise. This will upgrade a variety of monsters with new skills, making them more challenging, even for seasoned players. Three new monsters will also be added, the first being Seregios, who fans may remember as the flagship monster of Monster Hunter 4 Ultimate on the 3DS. Seregios has been given some upgrades and now inflicts bleed damage on players – so be warned. Read More: Monster Hunter Rise Zenny guide – Joining Seregios is the now ice-breathing Aurora Somnacanth and Magma-infused Almudron, just in case those who weren’t already fearsome enough. The new trailer gave us another look at Sunbreak’s flagship monster, the Elder Dragon Malzeno. This monster’s design was inspired by vampires and nobility and will feature a blood blight attack that saps the lifeforce from players. Once it’s drained a hunter completely, Malzeno evolves into a more powerful version. New gameplay features Sunbreak will expand on gameplay features that were added in the base version of Monster Hunter Rise. The wall run move can now be performed without wire dash being performed first. Also, Monsters can now be attacked or ridden when they enter the mountable stance, giving players more options in and out of combat. The new Silk Bind feature will let players swap between skills on the fly, allowing them to perform creative new combos or a skill called Swap Evade to dodge monster attacks. Hunters will be allowed to equip two different load-outs before starting a quest, then use the new Switch Skill function to seamlessly switch between them in the heat of battle. So, there you have it, everything we know about Sunbreak. Make sure you check out our Monster Hunter Rise page for all the latest news, guides, and updates. Monster Broth location in Monster Hunter Rise | High-quality Pelt Monster Hunter Rise | Monster Hunter Rise Speartuna location | Monster Hunter Rise monster list | Monster Hunter Rise Sunbreak hub | Monster Hunter Rise Zenny guide | Monster Hunter Rise PC review

  • Monster Hunter Rise: Sunbreak Title Update 2 patch notes – New monsters, quests, layered weapons, more – Dexerto

    Monster Hunter Rise: Sunbreak Title Update 2 patch notes – New monsters, quests, layered weapons, more CapcomMonster Hunter Rise: Sunbreak Title Update 2 patch notes are finally live, so here’s everything we know about the new monsters and layered weapons coming to the game. The Monster Hunter Rise: Sunbreak Title Update 2 patch is here, which means Hunters can look through all the latest content additions. As with most big updates, the main appeal of this patch is the arrival of new monsters. This time players will be able to take on the likes of Flaming Espinas, Violet Mizutsune, and Risen Chameleos. If that wasn’t enough, the game’s Title Update 2 also comes packed with a variety of new layered weapons, armor, and equipment. So, if you wish to know all about the latest Monster Hunter: Sunbreak patch, then our handy patch notes hub has you covered. Monster Hunter Rise: Sunbreak Title Update 2 date The Ver.12.0.0 update for Monster Hunter Rise: Sunbreak will go live on September 29, and will be available for both Nintendo Switch and PC players. Monster Hunter Rise: Sunbreak Title Update 2 size Capcom confirmed with the official patch notes for the game that Nintendo Switch players would need about 0.6 GB of free space to install the update, while PC players will need around 1.1 GB. Monster Hunter Rise: Sunbreak Title Update 2 changes Monster Hunter Rise: Sunbreak Title Update 2 adds a wave of new content, including the long-awaited additions of Flaming Espinas, Violet Mizutsune, and Risen Chameleos. Additionally, there are a huge number of fixes to both gameplay and UI, which aim to give Hunters a much smoother experience. Monster Hunter Rise: Sunbreak Title Update 2 patch notes Main Additions / Changes New Story Elements New monsters have been added and will appear in Gathering Hub quests. – New afflicted monsters and a new Risen elder dragon have been added to the game. – New quests have been added. – The Anomaly Research Level cap has been raised. – The level cap for Anomaly Investigations has been raised. – A wider variety of monsters now appear on Anomaly Investigations. – Added the ability to view all of the various quest details for an Anomaly Investigation when you join via a Join Request. – New weapons, armor, layered equipment, and skills have been added. – A layered equipment system has been added for weapons. – New prizes have been added to the Market’s lottery. – New system elements New Guild Card awards and titles have been added – You can now choose to display or hide “Fixed Items” in your item bar (Whetstone, Close-range Coating, Normal Ammo 1, Throwing Kunai, and BBQ Spit). – New Badges of Heroes have been added. – Bug Fixes and Balance Adjustments Player It is now easier to transition into a crouch after stopping in place after a sheathed dash. – Long Sword: Made it easier for the follow-up attacks from Harvest Moon to hit a large monster when it moves far in a short amount of time. – Long Sword: Fixed an issue where the effect from Harvest Moon would linger if, while the Harvest Moon effect is active, you use a Radial Menu shortcut to use an item and then draw your weapon in the middle of the animation. – Dual Blades: Fixed an issue where, when your Demon Gauge is full and you are in Demon Mode or Feral Demon Mode, taking damage during the Swap Evade that triggers from level 2 of the skill Redirection would unintentionally cancel Archdemon Mode. – Dual Blades: Fixed an issue where performing a Switch Skill Swap during Demon Mode or Feral Demon Mode would activate two heal effects when the Dango Shifter skill is active. – Lance: Fixed an issue where the Lance could not be properly sheathed at certain times after coming to a stop with your weapon drawn. – Hammer: Fixed an issue where using Spinning Bludgeon: Charge and then dodging an attack with Charge Switch would not trigger the Bladescale Hone skill properly. – Hunting Horn: Fixed an issue where follow-up attacks from Silkbind Shockwave would trigger status buildup visual effects despite the attacks not having a buildup effect. – Switch Axe: Fixed an issue where Zero Sum Discharge Finisher might sometimes trigger in an incorrect location. – Charge Blade: It is now easier to combo from a Sword: Shield Thrust into an Axe: Amped Element Discharge. – Charge Blade: Fixed an issue where a successful hit with Air Dash would keep you immune to flinching for the duration of the action, but the damage reduction would end prematurely. – Insect Glaive: Fixed an issue where, rarely, using Recall Kinsect right before fainting would mistakenly make the health gauge appear as though you still had health remaining (as though the health recovery had activated in time) at the moment you fainted. – Light Bowgun: Fixed an issue where the increased damage effect from Quickstep Evade would not trigger properly when performing a Mech Silkbind Shot too quickly after a Quickstep Evade. – Light Bowgun: Fixed an issue where the Type 2 setting in Directional Control Settings would not work correctly when using the Fanning Maneuver skill. – Heavy Bowgun: Fixed an issue where single shots performed with fast, repeated inputs would result in an erratic rate of fire when the Crouching Shot skill is equipped. – Heavy Bowgun: Fixed an issue where you could not fire your weapon right after using Tackle to cancel a Free Silkbind Glide when the Crouching Shot skill is equipped. – Heavy Bowgun: Fixed an issue where the sound of certain heavy bowguns’ shots would change depending on which custom mods it has equipped. – Buddies Fixed an issue where attacking while riding a Palamute equipped with certain Palamute gear would not activate a Healing Clover Bat. – Adjusted the attack parameters of and interaction between Palamute Silkbinder and Ranged-Centric. – Followers Fixed an issue where the system message wouldn’t properly display showing that you had obtained an item as thanks for helping a fallen Follower up. – Fixed an issue where Followers would leave their crouching or crawling state. – Fixed an issue where your Follower might sometimes run around in circles. – Large monsters no longer go after Followers who are Wyvern Riding in a different area of the map. – Fixed an issue where Followers would continue to attack a large monster after it has been slain. – Fixed an issue where Followers would not dismount from their Palamute when trying to use a ranged weapon. – Fixed an issue where the large monster you are currently fighting might go after a Follower who has used a Stinkmink before leaving the area to Wyvern Ride another monster. – Fixed an issue where dialogue messages from Fiorayne would trigger rapidly and continuously for a period of time. – Fixed an issue where Hinoa would stay in place continuously reapplying arrow coatings when using the bow. – Fixed an issue where Minoto would stop attacking while the monster you are fighting is affected by an abnormal status. – Fugen’s endemic life traps will no longer hit the player. – Monsters Fixed an issue where effects that increase the number of monster material drops would cause other dropped materials to disappear. – Fixed an issue where certain monsters would continue to run at walls. – Fixed an issue where some monster attacks could go through walls and other obstacles. – Fixed an issue where attacks that trigger explosions would not work correctly on sloped terrain. – Fixed an issue where turf wars between Scorned Magnamalo and any of the following monsters, Teostra, Kushala Daora, or Bazelgeuse, would unintentionally result in doubled damage. – Fixed an issue where the health values of some small monsters in the Arena were set lower than intended. – Boggi: Fixed an issue where some of Boggi’s attacks were causing no damage. – Great Baggi: Fixed an issue where Great Baggi could not climb all the way up the wall in certain locations of the Frost Islands locale. – Daimyo Hermitaur: Fixed an issue where Daimyo Hermitaur would get stuck while moving in certain parts of the Shrine Ruins. – Rathian: Fixed an issue where Rathian could not climb all the way up the wall in certain locations. – Basarios: Fixed an issue where Basarios would unintentionally be able to use its flame gas attack while in its exhausted state. – Shogun Ceanataur: Fixed an issue where Shogun Ceanataur was not able to put other monsters into a mountable state with its attacks. – Shogun Ceanataur: Made it easier to hit large-sized Shogun Ceanataur with weapons that have short reach. – Magnamalo, Scorned Magnamalo: Fixed an issue where some of the attacks used by master rank Magnamalo or Scorned Magnamalo when its tail is not shrouded in Hellfire would mistakenly inflict the player with Hellfireblight. – Almudron, Magma Almudron: Made adjustments to an issue where Almudron and Magma Almudron would behave strangely when downed or affected by certain status effects near a ledge. – Magma Almudron: Fixed an issue where the damage effects and vibration would disappear when Magma Almudron’s hide toughness changes when hitting it with the long sword’s Silkbind Sakura Slash skill. – Mizutsune: Fixed an issue where Mizutsune’s double charging attack would unintentionally cause multi-hits. – Fixed an issue where the turf war between Mizutsune and Astalos could trigger when a wall is separating them. – Espinas: Fixed an issue where the location of Espinas when it is sleeping would not sync properly during multiplayer, making it appear in the wrong location. – Espinas: Fixed an issue where an Espinas’s toad prey would not properly disappear if you interrupt Espinas during its predation behavior. – Pyre Rakna-Kadaki: Fixed an issue where Pyre Rakna-Kadaki’s cocoon could not be broken if the cocoon break and a status effect trigger at the same time. – Gaismagorm: Fixed an issue where the breath attack that Gaismagorm would use while climbing up a wall could hit outside of its intended range. – Wind Serpent Ibushi: Fixed an issue where incorrect music would sometimes play after the Dragonator becomes available during the fight with Wind Serpent Ibushi. – Furious Rajang: Fixed an issue where downing Furious Rajang when it lifts a boulder after failing a restraining attack would fail to cause it to drop the boulder. – Crimson Glow Valstrax: Fixed an issue where Crimson Glow Valstrax’s bite attack would unintentionally trigger multi-hits. – Crimson Glow Valstrax: Fixed an issue where Crimson Glow Valstrax’s comet attack could not be heard when in certain parts of the Jungle locale. – Wyvern Riding Fixed an issue where, rarely, Wyvern Riding attacks would cause a different amount of damage than intended. – Locales and Environment Locales Fixed an issue where the player could get stuck while riding a Palamute in certain locations in the Frost Islands and Jungle locales. – Fixed an issue where monsters could get stuck on the cliff’s edge in Area 7 of the Jungle locale. – Fixed an issue where the player could get stuck on certain trees in Area 9 of the Jungle locale. – Fixed an issue where the player could fall through the ground in certain parts of the Citadel locale. – Fixed an issue where the player could get stuck in the air while falling in certain locations of the Citadel locale. – Fixed an issue where the player could fall through the ground after using a Great Wirebug in parts of the Jungle and Citadel locales. – Fixed an issue where the player could get stuck in certain locations of the Frost Islands locale. – Fixed an issue where the music and other sound effects would not play correctly for a short amount of time in Area 5 of the Lava Caverns locale. – Endemic Life It is now easier to hit your target when throwing a Marionette Spider. – Fixed an issue where you could not put a monster into a mountable state when hitting it with a Puppet Spider for the first time during an Anomaly Investigation. – Fixed an issue where the contents of a Scale Lizard’s material drops would be incorrect in some Support Surveys. – Fixed an issue where the Morphed Wirebugs obtained by guest players would fail to reappear when playing online. – Base and facilities Base Fixed an issue where the player could fall through the ground in certain parts of Elgado Outpost. – Facilities Fixed an issue where you could no longer select past the second page of the decorations list after performing certain inputs at the Smithy or the item box. – Fixed an issue with the decoration box where some decorations would temporarily become unselectable if they were on a page of your decoration list that disappeared after selling decorations (and thereby reducing the number of pages on your decoration list). – Fixed an issue where holding down left or right would not allow you to flip pages in the decoration list while using the Set Decorations function. – Increased the chance of getting a secondary skill on a talisman when using Melding—Reincarnation at the Market’s Melding Pot. – Fixed an issue with Hinoa’s chitchat dialogue that would trigger after completing Special License Test 1. – Fixed an issue where hunting variant monsters would not properly unlock the base monster’s soundtrack. – Fixed an issue where the skill cost shown for the topmost skill in the Skills to Teach window of the Buddy Skill Lesson could appear misaligned. – Basarios Pallium has been added to the items available to be traded for at the Anomaly Research Lab. – Miscellaneous Quests Fixed the reward money and Master Rank points awarded for the 2★ MR quest Plant Probe Pests. – The Hunter Rank point award for Advanced: True King of the Skies has been fixed from 4,480 points to 4,510 points. – Stoutbone rewards from Optional Subquests in Master Rank have been replaced with Solid Bone. – Fixed an issue where a quest search would continue interminably when an attempt was made to join a quest via Join Request at the same time that the quest came to an end. – Increased the chance of obtaining afflicted materials from carving and broken part rewards. – Made it easier for research requests with lower conditions to appear in relation to the player’s Anomaly Research Level. – Fixed an issue where the search settings for Anomaly Investigations would reset if the setting application failed or was canceled. – Fixed an issue that prevented you from continuing the game when the game enters sleep mode in the middle of a Follower Collab Quest while in a local lobby. – Fixed an issue where, if the max amount of Anomaly Research Points for an area had been reached during a multiplayer Anomaly Investigation, the message indicating this would not display after gathering an item at an afflicted gathering point. – Equipment Fixed an issue where the names of a light bowgun and heavy bowgun were assigned for the opposite bowgun type in the Basario Tree. Light Bowgun: Gaia Eater → Volarevolver Heavy Bowgun: Volarevolver → Gaia Eater – Royal Order’s Bow: Rarity changed from 8 to 9. – Diamond Dust Bow+: Rarity changed from 8 to 9. – Fixed an issue with the name of the arm piece for the Espinas armor set. – Fixed an issue preventing the player’s hair from displaying when Type 1 of the Edel armor set is equipped. – Fixed an issue preventing the player’s hair from displaying when Type 2 of the Vaik armor set is equipped. – Fixed an issue with the color pigment area setting for Type 2 of the Commission Vest armor. – Fixed some mistakes with the default color settings of multiple Palico and Palamute layered equipment. – Fixed the name and description for the sword & shield Platinum Dawn, which was mistakenly referred to as the Shining Wyvern Blade. – Fixed an issue that caused the bow’s shadow to appear in a different location when the player is equipped with a bow made with Lunagaron materials. – Menus Fixed an issue where the recoil and reload values would display incorrectly when changing to a light bowgun loadout that differs from your equipped Switch Skill loadout. – Fixed an issue that allowed the guild card award Great Wirebug Medal to be awarded under the wrong conditions. – Fixed an issue that would cause the Qurious Crafting icon to display next to an armor slot for an Augmented piece of armor in the guild card equipment page even after the armor piece is unequipped. – Options Fixed an issue where the explosion sound after Shagaru Magala’s breath attack would be unaffected even by muting all of the sound settings. – Fixed an issue where Dame Luchika would continue to speak in Japanese even if the language setting had been changed to Monster Hunter Language. – Other Fixed an issue where the position of the Pattern Color (Section 3) area would be incorrect when changing the color of a Palico with a Type 6 coat. – Fixed an issue where unintended messages would display in the chat log for players in a lobby. – Fixed an issue where messages indicating that a quest has been posted would not properly display in the chat log of a lobby. – Fixed an issue where the camera would get stuck in the ground during the quest completion scene. – Fixed an issue where the description of the Zamite material “Supple Piel” incorrectly referred to the material coming from a Leviathan. – Fixed an issue with the description of level 3 of the Super Recovery Dango skill. It now correctly indicates that it activates “when you’re not spotted by a large monster. – Fixed an issue preventing the player from closing the error message that appears when viewing a guild card that has a picture data error. – Fixed an issue where an error would occur when saving the game or going to a loading screen, if the save file size was too large. (This fix will be applied in stages.) – Fixed various text bugs. – Other miscellaneous bug fixes have been made. – So, there you have it, that’s everything in the Monster Hunter Rise: Sunbreak Ver.12.0.0 patch. Make sure you check out our Monster Hunter page for all the latest news and guides.

  • Monster Hunter Rise Sunbreak Purecrystal location: How to get & uses – Dexerto

    Monster Hunter Rise Sunbreak Purecrystal location: How to get & uses CapcomHunters will need to find Purecrystal locations in order to make powerful weapons and armor in Monster Hunter Rise Sunbreak, so here’s exactly where you can find them. Purecrystal is one of the many rare ores that was added to Monster Hunter Rise: Sunbreak and is a key crafting component. Whether you’re looking to forge a shiny new weapon or give yourself a hearty defense boost with some new armor, then you’ll need to know where to find Purecrystal. Locating Purecrystal doesn’t take long in Monster Hunter Rise: Sunbreak and once you know where to locate this blue ore, you’ll be able to begin farming lots of them. So, in order to get a head start on your monster-slaying adventure, we’ve outlined all the Purecrystal locations in the game. Contents Purecrystal location in Monster Hunter Rise: Sunbreak Purecrystal is obtained from mining nodes in the Flooded Forest (Master Rank). While you can gather Purecrystal while hunting, we recommend equipping the Leather X armor set and selecting the Flooded Forest Expedition Tour. This will enable you to leisurely go around the map collecting all the Purecrystals you need, without having to slay any beasts. The Geologist skill from the Leather X armor will also increase the number of times you can use a gathering spot, which is particularly handy for mining. All Purecrystal locations in Monster Hunter: Rise Sunbreak Every Purecrystal location can be found on the map above. We recommend teleporting to the base camp in area 11, then making your way around the map, mining every ore node you come across. Simple rinse and repeat until you have all the Purecrystal you need to forge your desired weapons and armor. If you have the Geologist skill equipped, you should quickly find yourself with plenty of Ore in no time. Purecrystal uses in Monster Hunter: Rise Sunbreak (so far) If you wish to know what Purecrystal is used for in Monster Hunter Rise: Sunbreak, then check out the table below: So, there you have it, every Purecrystal location in Monster Hunter Rise: Sunbreak and its uses. Make sure you check out our Monster Hunter page for all the latest news and updates.

  • Monster Hunter Rise Sunbreak Prized Pelt location: How to get & uses – Dexerto

    Monster Hunter Rise Sunbreak Prized Pelt location: How to get & uses CapcomPrized Pelt is an item introduced in Monster Hunter Rise: Sunbreak that can be used to craft a variety of items. If you’re struggling to find the Prized Pelt location, then our guide has you covered. Hunters will need to secure Prized Pelt if they wish to create some powerful Monster Hunter Rise: Sunbreak weapons and armor. While locating a Prized Pelt doesn’t take long in the game, knowing which monster drops this specific material can be tricky. This is especially true given that Sunbreak features a large roster of scaly beasts. However, if you follow our location guide, you’ll be able to farm plenty of these rare items in no time. So, whether you’re looking to unlock some new Master Rank Armor or just wish to forge deadly weapons, then our Prized Pelt guide will reveal where you can find it and all of its uses. Contents How to get Prized Pelt in Monster Hunter Rise: Sunbreak – Prized Pelt location in Monster Hunter Rise: Sunbreak – Prized Pelt uses in Monster Hunter Rise: Sunbreak – How to get Prized Pelt in Monster Hunter Rise: Sunbreak Prized Pelt is obtained from Master Rank Kelbi and Anteka, which can be found in the Shrine Ruins and Frost Islands. Kelbi have a 30% chance to drop Prized Pelt when carved, while Anteka have an 18% chance. Read More: All monsters in Monster Hunter Rise Sunbreak – As a result, we recommend farming Kelbi in the Shrine Ruins to increase your odds of securing more Pirzed Pelts. This will give you the best chances of securing a bounty of Prized Pelts in a significantly lower amount of time. Prized Pelt location in Monster Hunter Rise: Sunbreak The Kelbi that drop the Pirzed Pelts can be found in areas 13 and 11 of the Shrine Ruins. Simply accept an Expedition and head to base camp 10 and use your Wirebug to fling yourself over to area 13, then take down the Kelbi that are running near the stream. Once you’ve done that, use your Palamute to run over to area 11. This route even has a few Ore nodes that you can mine for some Awegite Ore, so make sure you take the time to claim these on the way. The Kelbi respawn very quickly in these two locations, so if you didn’t manage to get any Prized Pelt on your first run, then simply sprint back and forth. Prized Pelt uses in Monster Hunter Rise: Sunbreak Prized Pelt is used in a number of weapons and armor sets in Monster Hunter Rise: Sunbreak. Here are all the ones we’ve found so far: So, there you have it, where you can get Prized Pelt and its uses in Monster Hunter Rise: Sunbreak. Make sure you check out our Monster Hunter page for all the latest news and guides. Monster Hunter Rise: Sunbreak DLC | All weapon buffs & nerfs in Monster Hunter Rise: Sunbreak | All monsters in Monster Hunter Rise: Sunbreak | Monster Hunter Rise Sunbreak Purecrystal location | Monster Hunter Rise Sunbreak Frocium location | Torpor Sac location Monster Hunter Rise: Sunbreak | How to start Monster Hunter Rise: Sunbreak

  • How many people play Monster Hunter Rise: Sunbreak? Player count in 2022 – Dexerto

    How many people play Monster Hunter Rise: Sunbreak? Player count in 2022 CapcomWondering how many people play Monster Hunter Rise: Sunbreak? Well, our handy player count tracker will tell you all the latest stats for Capcom’s ever-popular monster-slaying game. The Monster Hunter Rise: Sunbreak expansion is finally here, which means players from around the world are busy walloping wyverns. Just like World and the subsequent Iceborne DLC, Sunbreak has proven incredibly popular. With a new roster of toothy terrors, game-changing Switch Skills, deadly Silkbind attacks, and fresh weapon designs – there has never been a better time to jump in. However, for those looking to team up with other Hunters, you’ll likely want to know how healthy the game’s playerbase is. Fortunately, our Monster Hunter Rise: Sunbreak player count tracker will provide you with all the latest information regarding the title’s current community. Monster Hunter Rise: Sunbreak player count tracker As of writing, Monster Hunter Rise has 208,125 players. This figure only takes into account those playing the Steam version of the game. While it’s tricky to ascertain the game’s total playerbase, especially given that Rise is also available on Switch – the full figures will likely be much higher. Of course, this number will likely fluctuate as more players begin their adventure in the weeks and months to come. With Monster Hunter Rise: Sunbreak receiving a wave of free post-launch content, the player count is sure to stay healthy for a while yet. Make sure you bookmark this page to stay up to date with Monster Hunter Rise: Sunbreak’s player count. So, there you have it, everything you need to know about Monster Hunter Rise: Sunbreak player count. Make sure you check out our Monster Hunter page for all the latest news and guides. Monster Hunter Rise: Sunbreak DLC | All weapon buffs & nerfs in Monster Hunter Rise: Sunbreak | All monsters in Monster Hunter Rise: Sunbreak | Monster Hunter Rise Sunbreak Purecrystal location | Monster Hunter Rise Sunbreak Frocium location | Torpor Sac location Monster Hunter Rise: Sunbreak | How to start Monster Hunter Rise: Sunbreak | Monster Hunter Rise: Sunbreak Prized Pelt location

  • Monster Hunter Rise Sunbreak Prized Mushroom location: How to get & uses – Dexerto

    Monster Hunter Rise Sunbreak Prized Mushroom location: How to get & uses CapcomPrized Mushroom is an Account Item that can net Hunters lots of Kamura Points in Monster Hunter Rise: Sunbreak. If you’re struggling to find Prized Mushroom locations, then our guide has you covered. Hunters will need to secure a lot of Kamura Points in Monster Hunter Rise: Sunbreak, especially if they wish to trade for valuable items. Fortunately, Prized Mushrooms are one of the best items that yield a lot of points upon collection. While farming Prized Mushrooms doesn’t require any monster-slaying, knowing which locale and area drops this specific material can be tricky. This is especially true given how many environments and overworld materials there are in the game. However, if you follow our Prized Mushroom location guide, you’ll be able to harvest this valuable resource in no time. So, whether you’re looking to increase your Kamura Points or simply wish to get access to more valuable items at the Argosy, then our Prized Mushroom guide will reveal exactly where you can find it and its uses. Contents How to get Prized Mushrooms in Monster Hunter Rise: Sunbreak Prized Mushrooms can be obtained from Mushroom Colonies in the Jungle (Master Rank). This locale was added in the Sunbreak expansion, so you’ll only be able to farm this item if you have the DLC. We recommend going on an Expedition in the Jungle as this will enable you to farm Prized Mushrooms without having to worry about carting or a time limit. Prized Mushroom location in Monster Hunter Rise: Sunbreak Prized Mushrooms can be found in areas 7, 8, and 9 of the Jungle. Simply accept an Expedition and head to base camp 8 and pick up all the red mushrooms you see. Be sure to use your Wirebug and Palamute to make your farming as quick as possible. Prized Mushroom uses in Monster Hunter Rise: Sunbreak Prized Mushrooms are Account Items that reward Hunters with points that can be used to trade for various items and services. Kamura Points are mainly utilized in trading/farming items at the Argosy, melding talismans, and sending out your Meowcenaries. All of these services cost Kamura Points to use, which means you’ll need to acquire a fair amount if you wish to keep using them. We recommend picking up any Prized Mushrooms you see in the Jungle, as they will reward you with 254 points per mushroom. So, there you have it, where you can get Prized Mushrooms and their uses in Monster Hunter Rise: Sunbreak. Make sure you check out our Monster Hunter page for all the latest news and guides. Monster Hunter Rise: Sunbreak DLC | All weapon buffs & nerfs in Monster Hunter Rise: Sunbreak | All monsters in Monster Hunter Rise: Sunbreak | Monster Hunter Rise Sunbreak Purecrystal location | Monster Hunter Rise Sunbreak Frocium location | Torpor Sac location Monster Hunter Rise: Sunbreak | How to start Monster Hunter Rise: Sunbreak

  • Monster Hunter Rise Sunbreak Palico guide: Best support skills, items & builds – Dexerto

    Monster Hunter Rise Sunbreak Palico guide: Best support skills, items & builds CapcomFinetuning your Palico in Monster Hunter Rise Sunbreak can become overwhelming with all the options for customization. We’ve simplified it here with the best Palico guide in Monster Hunter Rise Sunbreak, including the best support moves. In the base Monster Hunter Rise game, players relied on RNG based system to acquire the best Palico. This forced players to commit with a specific Palico — placing emphasis on their innate support moves rather than how adorable their design is. Because style hunter is forever while meta is temporary, that RNG system was a bit of a bummer. But in Monster Hunter Rise Sunbreak, you can now customize the Palicoes to a frightening degree without having to rely on the gacha system. This is largely in part to the Swap Support Moves Function, which allows players to change out the Level 5, 10, and 15 support moves. Now with a cuteness overload and the skills to boot, here’s how you can customize the best Palico possible in Monster Hunter Rise Sunbreak, including what to look out for in terms of support moves. How to unlock Swap Support Move function in Monster Hunter Rise Sunbreak Each of the level increment support moves has a separate quest unlock feature, but they’re all handled by Nagi the Buddy Agent. For all things related to buddy handling, you’ll want to talk to this cute kitty. By going through MR quests, you’ll start to unlock side quests by talking with Nagi the Buddy Agent. There should be three quests total: One that unlocks level 5 support move customization, another that unlocks the level 10 ones, and the final unlocking level 15 support move customization. Level 5: Tough Training Tools Get a Hermitaur Hardclaw and a Ceanataur Hardclaw – – Level 10: Grueling Training Ground Slay 8 MR Rachnoid in the Lava Caverns – – Level 15: Top-Notch Training Tools Get 2 Rajang Wildpelt – – These quests essentially allow you to fully customize your Palico’s support moves; many of which used to be locked behind RNG making them difficult to optimize. Monster Hunter Rise Sunbreak: Best Support Moves for Palico Now that you know that the support moves are customizable, here are all the customizable support moves, with the some analysis on the benefits of notable moves. Level 5 Support Moves Healing Bubble – Go, Fight, Win – Whirlwind Assault – Zap Blast Spinner – Mega Boomerang – For this section, it depends on what the hunter wants. If you’re finding yourself wanting healing, the Healing Bubble is a solid choice. The downside is that these tend to move around, often resulting in mispositioning from the big fight. Another great choice is Go, Fight, Win, which works wonders for stamina reliant hunters. The other three options cater more according to your Palico’s weapon type. Level 10 Support Moves Vase of Vitality – Summeown Endemic Life – Power Drum – Anti-Monster Mine – Camouflage – The best options here are probably Vase of Vitality and Powerdrum. Once again, Vase of Vitality is great for hunters that find themselves getting hit quite often, saving them time of pulling out specific cures for status ailments. For Powerdrum buffs up the entire team, including hunters and buddies — thereby making it the bests option for DPS. Summeown Endemic Life doesn’t really put in much visible use, and Camouflage definitely isn’t the move, unless you’re trying to make the monster attack you more. Anti-Monster Mine isn’t bad, but Powerdrum is typically the better option as it provides a straight buff rather than an RNG based stagger. Leve 15 Support Moves Forbidden Acorn – Shock Purr-ison – Fleet-foot Feat – Flash Bombay – Shock Tripper – Shock Purr-ison, Flash Bombay, and Shock Tripper are all excellent options here, with differently catered circumstances. Shock Tripper inflicts thunder blight, which allows a free knock out when hitting the monster on the head thereafter. This works for all monsters, including Elder Dragons. Shock Purr-ison, also known as shock trap, doesn’t hold the same utility since Elder Dragons are immune to traps. But instead, this provides more utility for when on capture quests. And for Flash Bombay — this move comes in clutch so often. A properly timed flash, which Palicoes pull off a surprisingly frequently, can easily save you from getting hit by a fatal move. But the issue is, they’ll often use the move on an already flashed monster, making for some laughable moments. Forbidden Acorn really doesn’t do much to help in the fight. As previously mentioned, buddies rarely faint during quests. And if they do, it’s not a big deal whatsoever — making the extra buddy healing superfluous. Best Secret Support Moves These newly introduced Secret Support Moves are pretty much your buddy’s ultimate. In essence, these occur a little more seldom, but arguably provide the most support a buddy ever has in the history of Monster Hunter. Here is a list of all the Secret Support Moves, followed by descriptions of the moves. Ranking these by “best” is a little difficult, since they’re honestly pretty situational. Healing Clover Bat – Ameowzing Mist – Felyne Powered-Up – Felyne Fireworks – Lottery Box – Healing Clover Bat creates a bat that scatters an auto-healing powder after you’ve inflicted enough damage on the monster. This is honestly an amazing support move, that essentially rewards players for attacking the monster. For those of you find themselves getting hit all the time — and often run low on options, this is the Secret Support move for you. Ameowzing Mist sets a mine that does elemental damage to large monsters when detonated. In other words, this is a DPS elemental option. Felyne Powered-Up upgrades Buddy Support Moves and Palamute Gear by means of special performance. Felyne Fireworks sets up a massive firework that goes off after a fixed period of time. Usable from the Action Bar. Lottery Box creates, you guessed it, a lottery box! This contains scrolls — when a scroll is drawn, a random support move will be performed. Here is an overarching summary. Take whichever fits your play style best, and try experimenting with them a bit. How to unlock Buddy Skill Customization in Monster Hunter Rise Sunbreak Now the next portion — Buddy Skill Customization — follows a similar process to the first. Continue your grind in the MR quests, and Nagi the Buddy Agent should have another side quest for you. Once completing the side quest, you’ll gain access to customize your buddy skills, which works towards helping you create the best Monster Hunter Rise Sunbreak Palico possible. To expand skill memories of your buddies, you’ll need to use Eurekacorn — which you can find as you play through the game. You can also discover them in the Cohoot nests placed around the base, so make sure you’re consistently looting them. Monster Hunter Rise Sunbreak Best Buddy Skills There are two main Buddy Skills that you should use in Monster Hunter Rise Sunbreak: Support-Centric and Status Attack Up (Equipped Skills). Support-Centric is a new skill in Monster Hunter Rise Sunbreak. The description states: “Makes it easier to trigger Support Moves and Palamute Gear, but attack and defense are reduced.” There seems to be a trade off here. For less experienced players, they may worry about their adorable companion. But as previously mentioned, having your Palico die on you rarely occurs — and even if it does, the repercussions are rather slim. A lot of the support moves create a huge impact on the gameplay. From staggers, thunderblight, more traps, more healing; these easily outweigh the sacrifice that is required for the Buddy Skill. Now, Status Attack Up is insanely useful when combo’d with a weapon with a status ailment — which players definitely should be running. This ties back in with the theme of having your buddy stagger or hinder the monster as long as possible. Best Weapons & Armor Okay, so this is a really ambiguous area. In regards to weapons, there are a ton of options for each individual cat buddy. But, as mentioned momentarily before, the most “meta” weapons all have some form of a status ailment. And since each monster and individual hunter build prioritizes a different status ailment, adjust and cater your Palico’s weapon accordingly. After all, the Palico should be an extension of the Hunter — working side by side to slay all the monsters towards extinction. But there’s another aspect of weapons: Sharpness or Bluntness. This essentially determines if your Palico will be stunning the monster or cutting off and breaking parts. Both are fantastic, but you’ll honestly seldom see a Palico successfully cutting a part off the monster. It definitely helps progress the tail cutting. Whatever the case, you can also synergize your Palico’s Buddy Skills to its weapon. As for Armor, since Layored Armor exists, it really doesn’t matter what your Palico is wearing — so long as it’s a newly forged MR set. So, there you have it, everything you need to know about making the best Palico possible in Monster Hunter Rise Sunbreak. Make sure you check out our Monster Hunter page for all the latest news and guides: Monster Hunter Rise: Sunbreak DLC | All weapon buffs & nerfs in Monster Hunter Rise: Sunbreak | All monsters in Monster Hunter Rise: Sunbreak | Monster Hunter Rise Sunbreak Purecrystal location | Monster Hunter Rise Sunbreak Frocium location | Torpor Sac location Monster Hunter Rise: Sunbreak | How to start Monster Hunter Rise: Sunbreak | Monster Hunter Rise: Sunbreak Prized Pelt location

  • Monster Hunter Rise Sunbreak Free Title Event 1: New Monsters, Event Quests, more – Dexerto

    Monster Hunter Rise Sunbreak Free Title Event 1: New Monsters, Event Quests, more CapcomMonster Hunter Rise Sunbreak recently had its first free title update. The update introduces new monsters, weekly event quests, DLC in the form of layered armor, and an enhanced version of the currently in-place Anomaly System. Here’s what you need to know. Having released towards the end of June, Monster Hunter Rise Sunbreak expanded upon the base game — with promises of more continued updates. So eat some food, pack those potions, and get ready for another hunt-a-thon. From more armor enhancements, more monsters, and another spike in difficulty, the new Monster Hunter Rise Sunbreak update provides a bunch of content for players to grind through. Here’s everything included in the update. Contents New Monsters in MHR Sunbreak Free Title Event 1 Four new monsters, excluding Anomaly variants, released in the Monster Hunter Rise Sunbreak Update: Lucent Narcaguca, Seething Bazelgeuse, Golden Rathian, and Silver Rathalos. These are all new variants of preexisting monster species — thereby not entirely new to Monster Hunter Rise. In addition, all of the Monster Hunter Rise Sunbreak new monsters included in the update existed in prior games. But they’ve been given new moves to better accommodate the faster pace of Rise’s combat. In addition, they all have their own armor sets. Some of the armor skills are incredibly good, so expect some meta changes and damage recalculations for builds. New Event Quests and Maps in MHR Sunbreak Free Title Event 1 In the reveal, Capcom announced they’re holding weekly events for Monster Hunter Rise: Sunbreak. These cycle with each week. Event quests debut on August 18 onwards. These will likely provide exclusive rewards, likely in the form of layered armor. From their teaser photo, it appears the hunter is fighting off two Rajangs simultaneously — so these events may very well provide extreme challenges. One new locale debuts in the new MHR sunbreak update: Forlorn Arena. This is a reimagining of a preexisting map from older Monster Hunter games — with enhanced lighting and visuals to match the contemporary entry. This used to be called Tower in the older entries — with the new map paying homage to its predecessor. Anomaly System revamp Not only is the new update bringing in new anomaly monsters, but they’re also revamping the whole system. For context, Monster Hunter Rise Sunbreak introduced the Anomaly Quests. During these quests, Hunters fought against monsters afflicted by the Qurio, the little butterflies that fly around Malzeno. By hunting these afflicted monsters, hunters gain access to another upgrade for their corresponding weapon — thereby increasing the progression process. The update also debuts Anomaly Investigations and Anomaly Research. Anomaly Investigations are quests where players hunt with randomly generated variables — directly affecting the difficulty but also increasing potential rewards. In Capcom’s words, “the target monster, the locale, and the number of players are randomly determined.” Completing these Anomaly Investigations earns points required to level up the Anomaly Research Lab, which allows the player to unlock more investigations. The biggest aspect of these investigations is undoubtedly the new upgrade system: Qurious Crafting. This crafting system “allows you to add new upgrades to your gear. “You can customize your weapons’ stats, such as attack power and affinity, and you can randomize the functionality of your armor, which you can do as many times as you want!” Playtesting and theory crafting will definitely be necessary to see exactly how this function works. But it is potentially very game-changing. Paid DLC Don’t worry, no gameplay elements are locked behind a paywall. The paid DLC are all purely cosmetic, providing layered armor for both the animal companions alongside the hunter. Hands down, the best DLC for this update would have to be the debut of “Fiorayne” Hunter layered armor, hair, and voice lines. This allows the player to essentially play as the huntress — a feature available to all hunter avatars regardless of chosen body type. Other DLC included are gestures and stickers — be sure to check out the official store for more details.

  • Monster Hunter Rise Sunbreak Frocium locations: How to get & uses – Dexerto

    Monster Hunter Rise Sunbreak Frocium locations: How to get & uses CapcomIn case you’re wondering where to find Frocium in Monster Hunter Rise: Sunbreak to build powerful weapons and armors, we have you covered with all the locations where you can mine for them. Frocium is one of the many new ores that is available in Monster Hunter Rise: Sunbreak. However, you should note that finding these resources can be quite difficult unless you know where to look for them. Locating Frocium doesn’t take long in the game and once you know where to locate this specific ore, you’ll be able to begin farming lots of them. So, in order to get a head start on your unique adventure of slaying monsters, we’ve noted all the Frocium ore locations in the game. Contents Frocium ore locations in Monster Hunter Rise: Sunbreak – All locations for Frocium ore – Uses of Frocium ore – Frocium ore locations in Monster Hunter Rise: Sunbreak Frocium ore is obtained from mining outcrops in the Frost Islands (Master Rank). While you can gather Frocium while hunting, we recommend you go through the locations noted on the map below for the highest chance of finding the Frocium ore. Going through these locations will allow you to go scour the entire map at your own pace. Additionally, we recommend you equip the Leather X armor as it will increase the number of times you can use a mining spot, which is particularly handy for mining. All locations for Frocium ore Every Frocium ore location can be found on the map above. We recommend teleporting to the base camp in area 1, then making your way across the map, mining every possible ore node that you come across. The best way to maximize your Frocium ore resources is to simply rinse and repeat the entire process until you have enough to forge your desired weapons and armor. Additionally, having the Geologist skill equipped will allow you to find more than regular amounts of ore in much shorter time periods. Frocium ore uses in Monster Hunter Rise: Sunbreak (so far) If you wish to know what the Frocium ore is used for in M0nster Hunter Rise: Sunbreak, check out the table below: So, there you have it, every Frocium ore location in Monster Hunter Rise: Sunbreak and its uses. Make sure you check out our Monster Hunter page for all the latest news and updates.

  • Monster Hunter Rise: Sunbreak – How to claim free Commemorative Item Pack – Dexerto

    Monster Hunter Rise: Sunbreak – How to claim free Commemorative Item Pack CapcomTo celebrate the huge success of Monster Hunter Rise: Sunbreak, Capcom is giving away a free Commemorative Item Pack to help players on their hunting quests. Here’s how you can claim all these in-game goodies. Monster Hunter Rise: Sunbreak has sold five million copies worldwide and in order to celebrate this monolithic milestone, Capcom is giving away some in-game goodies. The latest free DLC gives Hunters free Ancient Potions, Mega Barrel Bombs, Dango Tickets – and a number of other useful items. After all, the monsters that inhabit Elgado are extremely fearsome and can quickly send even the game’s best players back to base camp. So, if you wish to claim the Monster Hunter Rise: Sunbreak Commemorative Item Pack, then our handy guide has you covered. Monster Hunter Rise: Sunbreak Commemorative Item Pack In order to claim the Monster Hunter Rise: Subreak free Commemorative Item Pack, you’ll need to follow the instructions outlined below: Download the latest version of Monster Hunter: Rise. – Boot up the game. – Head over to the Courier in Kamura Village or to the Courier in the Outpost. – Select ‘Add-on Content’ from the drop-down menu. – Pick the Commemorative Item Pack to add all the items to your game. – Once you have followed the instructions above, you’ll be able to claim some free goodies that you can use on your hunts. The Commemorative Item Pack contains the following items: Ancient Potion x10 – Mega Barrel Bomb x10 – Dango Ticket x10 – HA.Sphere x10 – Platinum Egg x1 – So, there you have it, everything you need to know about claiming Monster Hunter Rise: Sunbreak Commemorative Item Pack. Make sure to check out our Monster Hunter page for all the latest news and guides. Monster Broth location in Monster Hunter Rise | High-quality Pelt Monster Hunter Rise | Monster Hunter Rise Speartuna location | Monster Hunter Rise Zenny guide | How to reduce particle effects Monster Hunter Rise

  • Monster Hunter Rise Sunbreak Dual Blades build: Best end game armor sets, weapons – Dexerto

    Monster Hunter Rise Sunbreak Dual Blades build: Best end game armor sets, weapons CapcomHere is the best Monster Hunter Rise: Sunbreak Dual Blades build, covering the top end game MR armor sets and weapons which have been extensively theory crafted and tested to maximize damage. In Monster Hunter Rise: Sunbreak, Dual Blades are one of the strongest weapons in the game. A key portion to maximizing Dual Blades DPS is understanding how to optimize elemental advantages alongside skipping out on sharpening utilizing I-frame dodges enhanced by the new Switch Move: Ironshine Silk. The massive buff to elemental weapon values allows the fast-hitting Dual Blades to take advantage of high elemental values — rending base element weapons like the Nargacuga Dual Blades Absolute. If you want to take advantage of this powerful class in Sunbreak, we’ve got the best Dual Blades build in Monster Hunter Rise right here. Dual Blades End Game Gear Overview The common theme surrounding end game gear for Dual Blades players is the New Dango skill, Dango Shifter. This allows you to recover health every time after swapping scrolls — a new mechanic added in the Sunbreak Expansion. Make sure to use the strongest version of the Dango Skill, as the end game builds recommended here all sap away at your health. At the time of writing, there’s currently a bug for Dual Blade Demon Mode interaction with the new Dango Skill. It essentially procs twice, granting two times the healing. This becomes an incredibly broken interaction, providing a massive heal — practically eliminating the need to use potions alongside the need for Malzeno Gear. For those unaware, Malzeno Gear grants healing when hitting broken parts, so it synergizes well with the Last Boss (Archfiend) equipment, which saps away HP to grant massive damage boosts. If you want to adjust the builds here to run independently of the specified Dango Skill, then mix in some Malzeno Gear to get the Blood Rite Skill (a proportion of damage dealt is converted to health when striking a broken monster part). As for Switch Skills, currently, the meta prioritizes regular Demon Mode to Feral Demon Mode. The latter recently received a massive nerf to its gauge, requiring twice as many attacks to fill up, while Demon Mode now increases Elemental Stat scalers substantially. You’ll also notice there’s little to no sharpness decorations and skills outside of Handicraft — this is because Ironshine Silk essentially eliminates the need for these. Dual Blades Fire Build – Magma Shredders Weapon: Magma Shredders (3-0-0, Lv3 Rampage Decoration Slot, Magma Almudron’s Weapon) Raw Attack: 300 – Element Attack: 64 fire – 270 hits of white sharpness – Decorations Needed: 5x Blaze Jewel 1 – 1x Critical Element Jewel 2 – 1x Critical Element Jewel+4 – 2x Critical Jewel 2 – 4x Expert Jewel 2 – 1x Tenderizer Jewel 2 – Rampage Decorations Needed: 1x Elembane Jewel 3 – 1x Species Exploit Jewel 2 – The Magma Almudron Dual Blades are probably the best in the game. With high attack, a thick bar of white sharpness, and incredibly high element attack, the DPS when utilizing a proper build with these fire claws is insane. This rings especially true when playing against a monster while you’re wielding the elemental advantage. Do note that the build requires you to max out your fire attack. This will be true for every element in the end game build sets. As for the recommended Talisman — it’s relatively ambiguous as to provide leniency in build optimization. Expecting players to have a specific rare Armor Skill and amazing decoration slots on a Talisman is simply unrealistic. Dual Blades Water Build – Mud Shredders Weapon: Mud Shredders (2-1-0, Lv3 Rampage Decoration Slot, Base Almudron’s Weapon) Raw Attack: 300 – Element Attack: 62 water – 270 hits of white sharpness – Decorations Needed: 1x Critical Element Jewel 2 – 1x Critical Element Jewel+4 – 3x Critical Jewel 2 – 5x Expert Jewel 2 – 1x Hard Steam Jewel 3 – 2x Stream Jewel 1 – 1x Tenderizer Jewel 2 – Rampage Decorations Needed: 1x Elembane Jewel 3 – 1x Species Exploit Jewel 2 – Both Almudron Species made the list; and the Mud Shredders are the strongest water Dual Blades in the game. With high attack, a thick bar of white sharpness, and incredibly high element attack, the DPS when utilizing a proper build with these fire claws is insane. This rings especially true when playing against a monster while you’re wielding the elemental advantage. Do note that the build requires you to max out water attack. This will be true for every element in the end game build sets. As for the recommended Talisman — it’s relatively ambiguous as to provide leniency in build optimization. Expecting players to have a specific rare Armor Skill and amazing decoration slots on a Talisman is simply unrealistic. End Game Dual Blades Thunder Build – Double Discharge Weapon: Double Discharge (0-0-0, Lv2 Rampage Decoration Slot, Narwa’s Weapon) Raw Attack: 300 – Element Attack: 69 thunder – 30 hits of Purple Sharpness (+60 from each Handicraft Lv2) – Decorations Needed: 5x Bolt Jewel 1 – 1x Critical Element Jewel+4 – 2x Critical Jewel – 2x Handicraft Jewel 3 – 2x Tenderizer Jewel 2 – Rampage Decorations Needed: 1x Species Exploit Jewel 2 – These Double Discharge weapons have great base damage and fantastic elemental power, but definitely have a weakness. Narwa’s Dual Blades lack decoration slots, and the sharpness requires far more maintenance than the Almudon sibling’s. Therefore, the armor attempts to cover up these issues. To improve efficiency with the weapons, Handicraft is recommended to bring up the initial 30 hits of Purple Sharpness to 90. Do note that the build requires you to max out your thunder attack. This will be true for every element in the end game build sets. As for the recommended Talisman — it’s relatively ambiguous as to provide leniency in build optimization. Expecting players to have a specific rare Armor Skill and amazing decoration slots on a Talisman is simply unrealistic. End Game Dual Blades Dragon Build – Crimson Twinwing Weapon: Crimson Twinwing (2-0-0, Lv2 Rampage Decoration Slot, Crimson Glow Valstrax’s weapon) Raw Attack: 330 – Element Attack: 52 Dragon – 450 hits of white sharpness – Decorations Needed: 5x Dragon Jewel 1 – 1x Critical Element Jewel 2 – 1x Critical Element Jewel+4 – 2x Critical Jewel 2 – 4x Expert Jewel 2 – 1x Tenderizer Jewel 2 – Rampage Decorations Needed: 1x Species Exploit Jewel 2 – This Dragon Set is different from the rest in that it actually prefers Feral Demon Mode over regular Demon Mode. Though Feral definitely received nerfs, as mentioned prior, the Crimson Glow Valstrax Dual Blade Build has a great raw attack, meaning it benefits more from Feral Demon Mode, which increases Raw Attack over Elemental. In addition, these have a great bar of white sharpness, making them easy to maintain throughout a fight. The unfortunate news is that Crimson Glow Valstrax is only available upon reaching MR 70, making these rather difficult to farm out. End Game Ice Dual Blade Build – Daora’s Ventus Weapon: Daora’s Ventus (2-0-0, Lv3 Rampage Decoration Slot, Kushala Daroa’s weapon) Raw Attack: 310 – Element Attack: 54 Ice – 60 hits of purple sharpness (+30 from Handicraft lv1) – Decorations Needed: 5x Frost Jewel 1 – 1x Critical Element Jewel 2 – 1x Critical Element Jewel+4 – 2x Critical Jewel 2 – 3x Expert Jewel 2 – 1x Tenderizer Jewel 2 – 1x Handicraft Jewel 3 – Rampage Decorations Needed: 1x Elembane Jewel 3 – 1x Species Exploit Jewel 2 – The Kushala Daora’s Dual Blades are incredible. It has a strong base element, purple sharpness multiplier, summing up to a total of 123 ice with all the various skills (including Demon Mode). Do note that the build requires you to max out ice attack. This will be true for every element in the end game build sets. As for the recommended Talisman — it’s relatively ambiguous as to provide leniency in build optimization. Expecting players to have a specific rare Armor Skill and amazing decoration slots on a Talisman is simply unrealistic. For more nuanced instructions, we recommend checking out Pilgrim and T3h Phish’s full-in depth guide on mastering the Dual Blades in Sunbreak. Special thanks to Cynic Ray for allowing us to use their theorized builds in this article. The information and builds will change as more Monsters inevitably come out, and balance updates either fix bugs or change general scaling numbers. This guide will also be updated as time goes on. Make sure you check out our Monster Hunter page for all the latest news and guides. Monster Hunter Rise: Sunbreak DLC | All weapon buffs & nerfs in Monster Hunter Rise: Sunbreak | All monsters in Monster Hunter Rise: Sunbreak | Monster Hunter Rise Sunbreak Purecrystal location | Monster Hunter Rise Sunbreak Frocium location | Torpor Sac location Monster Hunter Rise: Sunbreak | How to start Monster Hunter Rise: Sunbreak | Monster Hunter Rise: Sunbreak Prized Pelt location

  • Monster Hunter Rise: Sunbreak digital event – Livestream, announcements, more – Dexerto

    Monster Hunter Rise: Sunbreak digital event – Livestream, announcements, more CapcomThe Monster Hunter Rise: Sunbreak digital event unveiled the final update for Capcom’s beast-slaying game. So, here’s when it starts and what you can expect to see. Monster Hunter Rise: Sunbreak is nearing the end of its content updates, and the latest digital event has provided players with one final announcement. The livestream has finally shed light on the game’s development process, while also providing some exciting content. Many Monster Hunter fans will undoubtedly be hoping to see new monsters revealed, providing even more toothy terrors for players to take down. So, to get you up to speed, we’ve outlined everything you need to know about this exciting event – including where you can watch and what was announced. Contents Monster Hunter Rise: Sunbreak digital event start time – Monster Hunter Rise: Sunbreak Digital event livestream – What was announced at the Monster Hunter Rise: Sunbreak digital event? – Monster Hunter Rise: Sunbreak digital event start time The Monster Hunter Rise: Sunbreak digital event took place on June 7, 2023, at 7:00 PDT / 15:00 BST. It’s here where Capcom outlined the details of the final update that will be coming to the game on June 8, 2023. Monster Hunter Rise: Sunbreak Digital event livestream The Monster Hunter Rise digital event provided a brief trailer for the final update, which can be watched in the video provided above. During the pre-show, Producer Ryozo Tsujimoto, and Rise and Sunbreak Game Directors Yasunori Ichinose and Yoshitake Suzuki provided details on the last wave of content being added to the game. What was announced at the Monster Hunter Rise: Sunbreak digital event? During the Monster Hunter Rise: Sunbreak digital event, Capcom announced that Primordial Malzeno would be making its way to the game. This deadly variant of the Sunbreak’s flagship Elder Dragon has been infected with the Qurio, which has given it access to some fearsome new moves. Hunters will finally get to uncover the mysteries surrounding Malzeno and the Kingdom, but you’ll need to be prepared for a particularly tricky fight. The Primordial Malzeno quest is only available to those who have reached MR 10 or higher, so be sure to grind those levels in order to face Sunbreak’s final challenge. Primordial Malzeno armor and weapons can also be forged with the monster’s materials, while further event quests will also be featured until July 27, 2023. So, there you have it, that’s everything you need to know about the Monster Hunter: Digital Event. Be sure to check out our Monster Hunter page for all the latest news and updates.

  • Monster Hunter Rise: Sunbreak – DLC release date & roadmap – Dexerto

    Monster Hunter Rise: Sunbreak – DLC release date & roadmap CapcomCapcom has released details on the Monster Hunter Rise: Sunbreak DLC, which will add new monsters and content to the game. Here’s everything you need to know about the free title updates and when they will be released. Monster Hunter Rise: Sunbreak has added lots of new content to the base game. From new flagship creatures like Malzeno to devastating Silkbind attacks, there’s a huge amount of mechanics and movesets to master. However, just like previous entries in the series, Capcom is releasing free DLC that will launch throughout the year. These content updates include returning monsters, a new locale, and other exciting goodies. In order to keep you updated with all the Monster Hunter Rise: Sunbreak post-launch content, we’ve outlined all the information we have on the upcoming DLC below. Monster Hunter Rise: Sunbreak Title Update 3 release date The third title update goes live on November 24, 2022, and will introduce new event quests, layered weapons, as well as rare species like Chaotic Gore Magala, Risen Teostra, and Risen Kushala Daora. Chaotic Gore Magala is known to utilize attacks from both Gore and Shagaru Magala, making it a rather tricky monster to fight. Meanwhile, Risen Teostra uses its fire-based moves to melt any Hunters that dare to get too close. Additionally, Risen Kushala Daora also has overcome the affliction with the Quirio, and now has new attacks and abilities that players will need to learn to avoid triple carting. All three of these monsters will prove to be a challenge when they make their Sunbreak debut, and their armor sets and weapons will likely be incredibly powerful. It’s important to note that you’ll need to be at least MR 10 to take on Chaotic Gore Magala, while Risen Kushala Daora and Risen Teostra can be fought at MR 120 and MR 140 respectively — so make sure you raise your MR before their release. Future Monster Hunter Rise: Sunbreak title updates Future title updates are also in the works, with Title Update 4 to be released early next year, which will feature an Elder Dragon and Powered-up monster. Capcom also noted that Title Update 5 is coming in Spring 2023, but they’re keeping all details “under wraps” for now. Whether Title Update 5 will include new monsters or just feature variants remains to be seen, but for now, that’s all the information we currently have. We’ll be sure to update this page once further details arise, so make sure you bookmark this page. Check out our Monster Hunter page for all our Sunbreak news and guides to get ahead in the new expansion. Monster Broth location in Monster Hunter Rise | High-quality Pelt Monster Hunter Rise | Monster Hunter Rise Speartuna location | Monster Hunter Rise monster list | Monster Hunter Rise Zenny guide | How to reduce particle effects Monster Hunter Rise

  • Monster Hunter Rise Sunbreak demo: Release date, Monsters & everything we know – Dexerto

    Monster Hunter Rise Sunbreak demo: Release date, Monsters & everything we know CapcomIs there going to be a Monster Hunter Rise: Sunbreak demo? Find out the answer to that question in our handy hub below. The Monster Hunter Rise: Sunbkreak release date is just around the corner, which means Hunters will soon be able to embark upon another colossal adventure. While the game’s recent preview event gave us an early glimpse of Sunbreak’s toothy terrors, many Hunters will be wondering when the demo will go live. After all, past titles have given players the chance to delve into new content before release. With the launch of Sunbreak just weeks away, many Hunters will be wanting to get to grips with the new Switch Skill Swap mechanic and take on the new monster roster. So, here’s everything you need to know about the Monster Hunter Rise: Sunbreak demo and whether Capcom will release one. Is there a Monster Hunter: Rise Sunbreak demo? At Capcom’s Summer Game Fest showcase, the publisher revealed a Monster Hunter Rise: Sunbreak demo is arriving June 14 on both Steam and Nintendo Switch eShop. While some of the demo’s contents, including Great Izuchi, will be familiar to Monster Hunter: Rise fans, the addition of the Malzeno is sure to make things much more difficult, even for veterans. Read More: Monster Hunter Rise Sunbreak cross-save – What monsters will be included in the Monster Hunter: Rise Sunbreak demo? You can check out the presentation, including the demo announcement, below: The demo will feature the returning Jungle locale, as well as the following monsters: Malzeno (Advanced difficulty) – Astalos (Expert difficulty) – Tetranadon (Intermediate difficulty) – Great Izuchi (Beginner difficulty) – Players can also expect training quests to get to grips with mechanics like the new Switch Skill Swap, and play both solo and in multiplayer. Of course, that’s only a small slice of the confirmed Sunbreak roster. In the meantime, be sure to check out our Monster Hunter page for all the latest news and guides. Monster Broth location in Monster Hunter Rise | High-quality Pelt Monster Hunter Rise | Monster Hunter Rise Speartuna location | Monster Hunter Rise monster list | Monster Hunter Rise Sunbreak hub | Monster Hunter Rise Zenny guide | Monster Hunter Rise PC review

  • Monster Hunter Rise cross-save: Is there cross-progression between PC, Switch, Xbox & PlayStation – Dexerto

    Monster Hunter Rise cross-save: Is there cross-progression between PC, Switch, Xbox & PlayStation CapcomDoes Monster Hunter Rise have crossplay and cross-save? Find out whether Rise supports crossplay between, PC, Switch, Xbox One, Xbox Series X|S, PS4, and PS5. Monster Hunter Rise is now finally coming to PlayStation and Xbox, giving Hunters on both platforms the chance to delve into the game’s latest action. However, with Rise’s launch on PS4, PS5, Xbox One, and Xbox Series X, many players will be wondering whether cross-save progression and crossplay will be available. Whether you’re curious to know if you can transfer your progress between versions or just wish to team up with Hunters on other platforms, then our Monster Hunter Rise crossplay and the cross-save hub has you covered. Here’s everything you need to know about these highly-requested features. Does Monster Hunter Rise have crossplay & cross-save? Unfortunately, Monster Hunter Rise will not include any forms of crossplay or cross-save between platforms. This will obviously come as a disappointment for Hunters that wish to play with their friends across both PC, Xbox, PlayStation, and Switch versions of the game. The official Monster Hunter website states that Rise “does not support cross-play or cross-saves with other platforms”. However, the developers note that PS4 and PS5 players will be able to match in multiplayer. Will Monster Hunter Rise implement crossplay and cross-save in the future? Capcom has officially revealed that crossplay and cross-save will not be added to Monster Hunter Rise in the future. “We’ve heard your requests for Cross-Save / Cross-Play for Monster Hunter: Rise and Sunbreak, but unfortunately, after looking into it throughout the development process, we found we are unable to implement it this time. As always, we appreciate your continued feedback and support.” So, there you have it, everything we know about crossplay and cross-save in Monster Hunter Rise. Be sure to check out our Monster Hunter page for all the latest news and guides surrounding the Sunbreak expansion. Monster Broth location in Monster Hunter Rise | High-quality Pelt Monster Hunter Rise | Monster Hunter Rise Speartuna location | Monster Hunter Rise monster list | Monster Hunter Rise Sunbreak hub | Monster Hunter Rise Zenny guide | Monster Hunter Rise PC review

  • Monster Hunter Rise Sunbreak bonus content: How to claim layered armor & cosmetics – Dexerto

    Monster Hunter Rise Sunbreak bonus content: How to claim layered armor & cosmetics CapcomWondering how to claim bonus add-on content in Monster Hunter Rise: Sunbreak? Look no further as our hub will have you claiming all your cosmetic items in no time. Monster Hunter Rise: Sunbreak is finally out, which means players from around the world can begin taking down the game’s new monsters. Aside from the new Switch Skills, Silkbind attacks, and locations – Hunters that have pre-purchased Sunbreak or the deluxe edition can claim some extra goodies. Of course, these add-on items won’t help improve your skills, but they do add some extra style to your Palamutes, Palicoes, and Hunter. So, if you’re looking to add some layered armor, poses, gestures, and other in-game cosmetics to your inventory, then be sure to check out our handy hub below. How to claim bonus add-on content Monster Hunter Rise: Sunbreak In order to claim bonus add-on content in Monster Hunter Rise: Sunbreak, you’ll need to follow the instructions outlined below: Download Monster Hunter Rise: Sunbreak. – Boot up the game. – Head over to the Senri the Mailman in Kamura Village or to the Courier in the Outpost. – Select ‘Add-on Content’ from the drop-down menu. – Pick all the DLC items you wish to add to your game. – Once you have followed the instructions above, you’ll be able to equip any layered armor, poses, and gestures. All Monster Hunter Rise: Sunbreak add-on content Those who pre-purchase Monster Hunter Rise: Sunbreak before the game’s June 30 release date, will receive the “Loyal Dog Costume” Palamute layered armor set and “Striped Cat Costume” Palico layered armor set. Read More: Monster Hunter Rise Sunbreak cross-save – If that wasn’t enough, Hunter who acquire the Monster Hunter Rise: Sunbreak Deluxe Edition will be entitled to the following items: “Dragonsbane” hunter layered armor set – “C Hound” Palamute layered armor set – “F Devout” Palico layered armor set – “Take Aim” gesture set (4 gestures) – Fight Pose Set (3 poses) – “Elegant Eyes” makeup – “Fluffy Curls” hairstyle – It’s important to note that none of these items provide any in-game advantages and are purely cosmetic in nature. So, there you have it, everything you need to know about claiming bonus add-on content in Monster Hunter Rise: Sunbreak. Make sure you check out our Monster Hunter page for all the latest information.

  • Monster Hunter Rise Sunbreak Centuria Ore location: How to get & uses – Dexerto

    Monster Hunter Rise Sunbreak Centuria Ore location: How to get & uses CapcomTracking down all the Centuria Ore locations in Monster Hunter Rise Sunbreak is important for Hunters who want to craft some powerful weapons and armor. Here’s where you need to go. Centuria Ore is a new material in Monster Hunter Rise: Sunbreak which lets players craft some helpful armor pieces related to a couple of the new monsters. Players going through the DLC will need Master Rank armor, and Centuria Ore is a key component of some great armor sets. Below, we’ve listed each of the farming locations for Centuria Ore in Monster Hunter Rise: Sunbreak, as well as what armor and gear you can craft with Centuria Ore. Here’s everything you need to know about farming Centuria Ore in Sunbreak. Contents Centuria Ore location in Monster Hunter Rise: Sunbreak Centuria Ore is obtained through mining blue or white mining nodes in the Citadel (Master Rank). You can gather Centuria Ore during any hunting quest in the Citadel, however, for easy farming purposes, a Citadel Expedition Tour may be the quickest way to do so. If players are on an Expedition Tour, there is no need to worry about a time limit or hunting a tough monster. Players can simply locate mining nodes using their detailed map at their own pace. However, should players run into monsters on the Expedition Tour, it’s nice to have Master Rank armor equipped for the occasion. Equipping Leather X armor will also increase the number of times you can use a mining node thanks to the Geologist skill present on the set. All Centuria Ore locations Every Centuria Ore location can be found on the maps below. Provided players have unlocked Sub-Camp 1 located above Area 4, it could make a nice quick travel point to gather blue and white mining nodes. Running a route that has mining nodes close together by looking at the detailed map can make gathering Centuria Ore a breeze. Don’t forget to equip armor with Geologist skills, as it will allow you to collect much more Centuria Ore in one trip. Centuria Ore uses Centuria Ore is used to make several powerful pieces of armor and weaponry, including items from the Lunagaron and Garangolm sets. If you wish to know what Awegite Ore is used for in Monster Hunter Rise: Sunbreak, then check out the table below: Additionally, Centuria Ore is used to upgrade a myriad of different weapons introduced in Monster Hunter Rise: Sunbreak, so it could never hurt to have extra. So, there you have it, everything you need to know about Centuria Ore in Monster Hunter Rise: Sunbreak. Make sure you check out our Monster Hunter page for all the latest news and guides. Monster Hunter Rise: Sunbreak DLC | All weapon buffs & nerfs in Monster Hunter Rise: Sunbreak | All monsters in Monster Hunter Rise: Sunbreak | Monster Hunter Rise Sunbreak Purecrystal location | Monster Hunter Rise Sunbreak Frocium location | Torpor Sac location Monster Hunter Rise: Sunbreak | How to start Monster Hunter Rise: Sunbreak | Monster Hunter Rise: Sunbreak Prized Pelt location

  • Monster Hunter Rise Sunbreak Awegite Ore location: How to get & uses – Dexerto

    Monster Hunter Rise Sunbreak Awegite Ore location: How to get & uses CapcomTracking down all the Awegite Ore locations in Monster Hunter Rise Sunbreak is important for Hunters who want to craft some powerful weapons and armor. Here’s where you need to go. Awegite Ore is one of the various precious ores that was added to Monster Hunter Rise: Sunbreak and is an essential crafting component. With it, you can forge some top-quality gear to make your Monster slaying life easier – and increase your drip factor at the same time. Below, we’ve listed each of the farming locations for Awegite Ore in Monster Hunter Rise: Sunbreak, as well as what items you can craft from it. Here’s everything you need to know about Awegite Ore in the game. Contents Awegite Ore location in Monster Hunter Rise: Sunbreak Awegite Ore is obtained from mining nodes in the Shrine Ruins (Master Rank). You can gather Awegite Ore while out on hunting quests, however, we’d recommend doing so during the Shine Ruins Forest Expedition Tour instead. This will allow you to leisurely wander around the map, collecting Awegite Ore safely, and without having to contend with any Monsters that may be roaming the area. We’d also advise equipping the Leather X armor for these excursions, as the Geologist skill from this set will also increase the number of times you can use a mining node. This is especially handy when you’re trying to farm one particular ore. All Awegite Ore locations in Monster Hunter: Rise Sunbreak Every Awegite Ore location can be found on the map below. We recommend teleporting to the base camp in area 1o, then making your way around the map, mining every ore node you come across. Simply repeat this process until you have acquired the Awegite Ore you need to forge your desired weapons and armor. Remember, with the Geologist skill equipped, you should be able to speed this process up. Awegite Ore uses in Monster Hunter: Rise Sunbreak If you wish to know what Awegite Ore is used for in Monster Hunter Rise: Sunbreak, then check out the table below:

  • Monster Hunter Rise PC review – the best way to play one of 2021’s finest – Dexerto

    Monster Hunter Rise PC review – the best way to play one of 2021’s finest CapcomOne of 2021’s finest games gets another chance to hunt on PC – but is Monster Hunter Rise on PC worth jumping into? Monster Hunter Rise captured many of the Dexerto team’s hearts last year when it launched, just missing out on our game of the year list by a few Palico whiskers. Not to be deterred, though, it’s bounced back into our lives with a PC port that takes everything we loved about the Switch version and dialed it up to eleven. This is Monster Hunter Rise at its most fearsome and enjoyable, and if you’ve not invested in Nintendo’s hybrid console then we’re pleased to report that this is a perfect opportunity to jump in. Monster Hunter Rise – Key details Price: £49.99 / $59.99 – Developer: Capcom – Release date: 12/1/2022 – Platforms: Nintendo Switch, PC – Monster Hunter Rise PC trailer Roaring back Monster Hunter Rise on PC is, as you may imagine, is the same game as it was on Nintendo Switch. There are still some cosmetic DLC items missing, but this is the total Monster Hunter package – just prettier and more fluid. While Rise remains one of the best-looking Nintendo Switch titles, its PC port features a sharper resolution, Ultrawide 21:9 support, and a number of tweakable graphic settings such as dynamic shadows, equipment shadows, high-resolution textures, and more. Read more: Thunder Tier One review – The real draw though is the frame rate. While it was previously locked at 30 FPS on the Switch, players can now crank it up to a new high-point of 240, or simply remove it altogether. It doesn’t take long to feel that difference, either. Whether you’re dodging out the way of a rampaging Barroth, climbing atop a perch with your Wirebug, or putting together a pixel-perfect combo, the fluidity of Rise on PC may make it tough to go back to playing on Switch. Still the king of the jungle I’d implore you to read our full review of Monster Hunter Rise on the Nintendo Switch, but in case you’re new to the franchise, the core gameplay loop is, in many ways, simple. Players head out into different biomes to defeat a target monster in what is, in many ways, a boss fight. Once you’ve slain your quarry, Hunters use their materials to craft bigger weapons and better armor, before setting off on the next expedition. The depth and complexity come from building the perfect equipment setup to batter whatever nasty you’re facing off with, as well as the monsters themselves. Read more: FFXIV Endwalker review – Monster Hunter Rise contains over 70 monsters, and while many are returning favorites there are some newcomers, too. These range from new cover-star Magnamalo, to the fruit-lobbing Bishaten and the kind of unsettling Almudron. Each has its own attack patterns and behaviors, and each drops its own gear. Mixing, matching, and upgrading the items you craft makes every hunt a learning experience, and with new monsters expected in the future, it’s only going to get better. If you’ve missed Rise so far and have played a Monster Hunter game before, then the big new addition for you is the Wirebug. Useful for exploration, dodging, and quickly returning to your feet after you’ve been knocked down, it supercharges Monster Hunter’s signature combat in a way we didn’t know we needed last year – but that feels like an absolute necessity now. It’ll also let you mount monsters to steer them into other foes and the environment, as well as unlock stylish new Silkbind moves. Better together Co-op remains the best way to play. As with all games in the franchise, slaying monsters solo is fun, but playing with a squad of four is better, and a great way to enjoy the PC’s new visual flourishes and higher frame-rates as players dart in and out of the fray, support each other, and pile onto the monster. Then there’s the Rampage, which sends a cadre of creatures at your settlement and blends Rise’s traditional combat with tower defense elements. It’s fun as a distraction and offers some solid rewards, but for our money, we’d still rather do things the old-fashioned way – with a sword the size of a car and a few buddies alongside us. 9/10 Monster Hunter Rise has lost none of its appeal in moving from a Nintendo Switch screen to a PC one. In Ultrawide, with an unlocked frame-rate, it’s the best way to play what may be the franchise’s best entry yet. If you’re looking for deep RPG systems, a T-Rex that breathes fire, and a huge hammer to smack it in the head with, then Monster Hunter Rise is essential.

  • All monsters we want to see return in Monster Hunter Rise – Dexerto

    All monsters we want to see return in Monster Hunter Rise CapcomMonster Hunter Rise’s new monolithic beasts certainly look menacing enough, but what creatures will likely be returning in the latest installment? Part of what makes the Monster Hunter series such a delight to play is its addition of new creatures and mechanics. In fact, Capcom’s beast-slaying series wouldn’t be the same without its ever-growing roster of toothy terrors. From relentless raptors to ancient dragons capable of leveling whole kingdoms, the Monster Hunter franchise is home to some incredibly dangerous creatures. While every new entry has brought a host of new monsters to the hunting table, there are always a number of familiar faces that make an appearance. With Monster Hunter Rise’s Switch release right around the corner, we’ve taken a look at a few of the monsters we’d love to see make a return. Lagiacrus Monster Hunter Tri’s flagship monster, Lagiacrus was originally meant to return in World, but animation issues led it to being cut from the game’s final roster. A lot of players were obviously very disappointed by this omission, so it’s hoped that this toothy terror will make its triumphant comeback in Rise. While Lagiacrus predominantly excels at underwater combat, it can still deliver a shocking surprise on land. One of its most lethal attacks sees Lagiacrus coil up before unleashing a devastating burst of thunder energy. This move can instantly kill any hunter that happens to get caught in its way, while its tail and claw swipes can knock players off their feet. Amatsu Amatsu is a legendary Elder Dragon that is heralded as the “avatar of storms” and is known to bring horrific cyclones wherever it travels. According to residents from Yukumo Village, Amatsu’s power is said to be so fearsome that it “out scale’s that of natural disasters.” Given Monster Hunter Rise’s deep connection to Japanese folklore, it would be incredibly befitting if Amatsu were to make another appearance. After all, a lot of Rise’s new monsters have been inspired by Yokai – supernatural monsters and spirits that cause great misfortune. Not only does Amatsu perfectly fit into this classification, it also has a moveset that would synergize incredibly well with the Wire Bug mechanic. Imagine narrowly dodging Amatsu’s tornado attacks by dashing through the air, then following this up with your own lethal counterattack. Combine this with the added verticality of each locale, and you have a recipe for a highly satisfying hunt. Kirin Just like Amatsu, this elder dragon also has roots in East Asian and Japanese mythology. In fact, we’d be incredibly surprised if Kirin doesn’t make an appearance in Rise given this connection. Kirin may look small when compared to the Monster Hunter’s other Elder Dragons, but this graceful beast is far from weak. This elegant unicorn can summon thunder from the heavens above, which it uses to smite those that dare to cross its path. Kirin is also incredibly agile and it will constantly charge down its foes in an attempt to skewer them with its horn. Even if you do manage to get within striking distance, Kirin will unleash deadly AoE bursts of lightning that can paralyze hunters. Due to the thick hardened nature of its hide, low sharpness weapon will simply bounce off, dealing a fraction of its original damage. While Kirin present in Monster Hunter World, time will soon tell whether Rise will feature the eagerly anticipated subspecies – Oroshi Kirin. Nargacuga With its glowing red eyes, jet black fur, razor-sharp claws, barbed tail, and jaguar-like appearance – Nargacuga has struck fear into many a hunter’s hearts. This lightning-fast monster uses its superior agility to overwhelm its prey, unleashing a near-constant flurry of attacks. If it’s claw swipes and lethal bites aren’t bad enough, it also uses its spiked tail to slam hunters into the ground. Combine this with the Bleeding status effect (take damage when moving) and you have a monster that can make short work of even the hardiest hunters. Nargacuga would certainly help test players’ skills with Rise’s new Wire Bug mechanic, which could take this iconic fight to even further heights. While there has been no footage of Nargacuga, we have seen both Tigrex and Barioth make an appearance. Both these monsters share the same in-game skeleton, so it’s incredibly likely that this Freedom Unit favorite will return. Zinogre While Monster Hunter Rise’s new canine companions offer support in combat, there is one wolf-like monster that is not willing to be man’s best friend. Unlike Monster Hunter Rise’s loyal Palumutes, Zinogre is both bigger in stature and more ferocious in nature. Its appearance in Monster Hunter World proved that Capcom could teach an old dog new tricks. In fact, the latest iteration of Zinogre was arguably the most ferocious. Zinogre uses Thunderbugs to charge itself up, entering a charged state that sees its white fur glisten with electrical energy. During this enhanced form, Zinogre becomes more aggressive. Not only do its claw and tail slams become much quicker, but they also deal a lot more damage. Watching Zinogre duke out against Rise’s flagship, Maganamalo would certainly make for a terrific turf war. Fortunately, the likelihood of Zinogre making another appearance is pretty high, especially given that one of Rise’s characters, Master Utsushi can be seen wearing pieces of its iconic armor. Gammoth This monolithic mammoth first stomped its way onto our screens back in Monster Hunter Generations. Gammoth resembles that of a Woolly mammoth, sharing both its hairy hide and gigantic tusks with its real-world counterpart. These cold-loving monsters live in arctic regions and have an affinity for the ice element. The hulking giant is currently the largest Fanged Beast in the series and while it may look slow, it does have a few tricks up its trunk. In fact, Gammoth can use its trunk to unleash a chilling blizzard, which serves to encase its prey. Once its victim has been immobilized, it will try to crush them into the ground with its enormous legs. While Gammoth has yet to be confirmed, there does appear to be plenty of open spaces that would certainly be big enough for the mighty mammoth herself. With the return of Mizutsune, there certainly is a decent chance that the remaining Fated Four will also return. After all, we’d love to a turf war between the game’s latest Fanged Beast, Goss Harag, and Generation’s Gammoth. Qurupeco The beloved disco chicken may not be at the very top of our Monster Hunter Rise wishlist, but that doesn’t make it any less important. We were admittedly a little disappointed when Qurupeco didn’t return in World, especially given that its mimicry ability brings monsters together. Read More: Monster Hunter Rise release date – Watching Peco call for help from numerous monsters and seeing them duke it out in the game’s turf wars would make for a great spectacle. It would also give hunters more opportunities to utilize Rise’s new Wyvern Riding mechanic, which would help counteract Peco’s masterful mimics. Rajang Nothing gets our heart pumping quite like a Rajang quest. Well, maybe a double Rajang quest. This angry ape has been pulverizing players since it punched its way onto Freedom Unite back in 2008. While the claw grip days of the PSP are well behind us, Rajang still refuses to let go of its title as one of the series’ most dangerous monsters. Capcom even gave this ferocious beast new moves when it made its way over to Iceborne. Because of this recent update, it’s very plausible that Rajang will make its way over to Rise. Rajang’s would also make perfect use of the game’s terrain, given that it can easily scramble up the game’s mountainous terrain. The added verticality and mobility could even spawn the most aggressive version of Rajang we’ve ever seen.

  • Monster Hunter Rise PC: Release date, requirements, trailer & Switch differences – Dexerto

    Monster Hunter Rise PC: Release date, requirements, trailer & Switch differences CapcomThe hit RPG – Monster Hunter Rise – is all-set for a glorious PC port in 2022. Gripping, monster-slaying action is due to land on Windows platforms. Here’s everything we know about it including its official release date, PC requirements, and changes from the original release. Several million copies sold and a ton of universal appreciation later, and Monster Hunter Rise’s brilliance is going to be available to PC players. In our complete Monster Hunter Rise review, we described it as a “monolithic masterpiece.” Now, the exclusivity of Rise has been ditched in favor of a slightly wider release. The PC port is incoming, and players who are yet to experience the game are set for all the original game’s goodness, along with some notable improvements. Contents Monster Hunter Rise PC release date – Monster Hunter Rise PC requirements – Monster Hunter Rise PC trailer – Monster Hunter Rise Switch differences & DLC – Monster Hunter Rise PC release date PC players eager to delve into the Monster Hunter Rise world don’t have to wait too long as the game is set for a January 12, 2022 release. Meaning that PC gamers can kickstart their 2022 with a fantastical foray into a world of ferocious beasts. There has been no talk of a delay either, so it seems we are locked in for that date too. Monster Hunter Rise PC minimum & recommended requirements Whereas console users don’t have to worry about compatibility and specifications, PC players do. Everyone’s gaming rig is built differently, and as such, it’s not always clear what will suffice and what won’t. So here’s a detailed list of the PC specs required for Monster Hunter Rise. Monster Hunter Rise PC requirements: Minimum specs Here’s what you’ll need to run Monster Hunter Rise PC on its most basic settings, courtesy of the game’s Steam page: OS: Windows 10 64-Bit or higher – Processor: AMD FX-6100 or Intel i3-4130 – Graphics: AMD Radeon RX 550 or Nvidia GeForce GT 1030 – Memory: 8 GB RAM – Video Memory: 2 GB – DirectX: 12 – Storage: 23 GB available space – Monster Hunter Rise: Recommended specs If you want a better-looking world to explore, here’s what Capcom recommends: OS: Windows 10 64-Bit or higher – Processor: AMD FX-8300 or Intel i5-4460 – Graphics: AMD Radeon RX 570 or Nvidia GeForce GT 1060 – Memory: 8 GB RAM – Video Memory: 3-4 GB – DirectX: 12 – Storage: 23 GB available space – Monster Hunter Rise PC trailer Even though the game has technically been in the wild for some time, a new trailer never hurts. This is why Capcom released a features trailer showcasing the improvements of the Monster Hunter Rise PC version over the original. You can check it out in its entirety below. Monster Hunter Rise Switch differences & DLC Users on PC won’t just be getting a simple console port: there will be notable differences. Steam buyers will get to enjoy tasty 4K Resolution, stunning High-Res Textures, High Framerates, Optimized Keyboard & Mouse Controls, Voice Chat, and Ultrawide Display capabilities. Not only that, but PC players who’ve had to wait patiently will also get extra content too. All items that had been added to Monster Hunter Rise since launch will be included, and the Monster Hunter Rise Sunbreak will be available to PC players at the same time as Switch owners. For some more hubs about the biggest upcoming games, check out these below: The Legend of Zelda: Breath of the Wild 2 | Hogwarts Legacy | Forspoken | Elden Ring | Assassin’s Creed Infinity | Hollow Knight Silksong | WWE 2K22 | Sonic Frontiers

  • Where to find High-quality Pelt in Monster Hunter Rise – all locations – Dexerto

    Where to find High-quality Pelt in Monster Hunter Rise – all locations CapcomHigh-quality Pelt is a material in Monster Hunter Rise that is needed to make various weapons and armors, so here are all of the locations where you can find this premium hide. Unlike other materials in Monster Hunter Rise, High-quality Pelt doesn’t come from the game’s monolithic monsters. This makes it a little more tricky to find, especially when you have no idea where to begin looking. Just like the Speartuna location, Monster Hunter Rise is home to all kinds of materials that players need to farm in order to forge powerful weapons and armor. Whether you’re looking to craft a new weapon or make some new threads in the game, our Monster Hunter Rise High-quality Pelt guide has you covered. Contents How to get High-quality Pelt in Monster Hunter Rise – Kelbi location in Monster Hunter Rise – Anteka location in Monster Hunter Rise – How to get High-quality Pelt in Monster Hunter Rise High-quality Pelt is harvested from High Rank Kelbi and Anteka. Kelbi have a 45% chance of dropping High-quality Pelt, while Anteka have an 18% chance of yielding this material. Read More: Monster Hunter Rise Speartuna location – As a result, we recommend farming Kelbi if you wish to drastically increase your chances of obtaining the pelt. Kelbi location in Monster Hunter Rise Kelbi are located in areas 11 and 13 of the Shrine Ruins. However, as noted above, these deer-like creatures only appear in High Rank Quests and Expeditions, which means you’ll need to complete Low Rank before you can carve High-quality Pelts from them. Anteka location in Monster Hunter Rise Anteka are located in areas 1 and 6 of the Frost Islands. It’s important to note that Anteka have a lower chance of dropping High-quality Pelts, which means you may need to kill a few before they give you this item. So, there you have it, everything you need to know about farming High-quality Pelt in Monster Hunter Rise. Make sure you check out our Monster Hunter page for all the latest news, guides, and updates. Monster Hunter Rise Speartuna location | Monster Hunter Rise monster list | Monster Hunter Rise Sunbreak hub | Monster Hunter Rise Zenny guide | Monster Hunter Rise PC review

  • Monster Hunter Rise best armor sets: Skills, low and high rank armor – Dexerto

    Monster Hunter Rise best armor sets: Skills, low and high rank armor CapcomMonster Hunter Rise features over 100 armor sets for players to craft, but which ones have the best skills? Monster Hunter Rise is one of the best entries in Capcom’s monster-slaying saga to date thanks to its huge roster of monsters, new movement mechanics, and countless weapon and armor customization features. However, the sheer amount of armor variety can prove rather daunting, particularly when you’re looking to craft the best armor sets. While every armor set in Monster Hunter Rise is usable, there are few that really stand out thanks to their fantastic armor skills and cool-looking designs. Whether you’re just starting out on your beast-slaying adventure or you’re a veteran hunter working their way through the game’s online Hub, then our Low Rank and High Rank armor list has you covered. All Low Rank Armor sets in Monster Hunter Rise There are 56 Low Rank armor sets in Monster Hunter Rise and while they may not be as useful as their High Rank counterparts, they do offer some fairly decent skills. You can see all the Low Rank armor sets below: Aknosom Set – Alloy – Almudron – Anja – Arzuros – Baggi – Barioth – Barroth – Basarios – Bishaten – Bnahabra – Bone – Bullfango – Chainmail – Channeler – Chaos – Death Stench – Diablos – Droth – Gargwa – Goss Harag – Hunter Set – Ingot – Izuchi – Jaggi Mask – Jaggi – Jelly – Kadachi – Khezu – Kulu – Lagombi – Leather – Ludroth – Makluva – Medium – Melahoa – Mizutsune – Mosgharl – Nargacuga – Pukei – Rathalos – Rathian – Remobra – Rhenoplos – Rhopessa – Shell-Studded – Sinister – Skull – Slagtoth – Somnacanth – Tetranadon – Tigrex – Uroktor – Volvidon – Wroggi – Zinogre – All High Rank Monster Hunter Rise armor sets There are a total of 50 High Rank armor sets in Monster Hunter Rise. Not only do these sets offer a lot more defense, but they also come packed with even better skills than their Low Rank versions. If you plan on farming the game’s most difficult end-game monsters, then you’ll want to craft a number of the High Rank armor sets below: Aknosom S – Alloy S – Almudron S – Arzuros S – Baggi S – Barioth S – Basarios S – Bnahabra S – Bishaten S – Bone S – Chainmail S – Ammo/Coatings – Healing/Support – Chrome Metal – Diablos S – Dober – Droth S – Edel S – Gross Harag – Hunter S – Ibushi – Ingot S – Izuchi S – Jaggi Mask S – Jaggi S – Jyura – Kamura S – Khezu S – Leather S – Makluva S – Medium S – Melahoa S – Mitzutsune S – Nargacuga S – Narwa – Pukei S – Radna-Kadaki – Rathalos S – Rathian S – Remobra – Rhopessa S – Shell-Studded S – Sinister S – Skull S – Slagtoth – Somnacanth S – Spio S – Vaik S – Volvidon S – Zinogre – Best Armor sets in Monster Hunter Rise While every armor set in Monster Hunter Rise is perfectly viable in its own right, the very best sets have armor skills that greatly bolster your damage. Of course, you’ll want to choose armor skills that complement your playstyle and weapon choice. However, there are few sets that have some incredibly useful skills no matter what weapon you use. Zinogre S armor set (High Rank) Zinogre S Armor Skills Latent Power x5 – Critical Eye x1 – Weakness Exploit x1 – Constitution x3 – The Zinogre S set features some incredibly potent damage-based skills. First up, is Critical Eye, which increases the affinity (Critical Chance) of your weapon. Zinogre S may only come with one level of Critical Eye, but this 5% increase can be boosted further when it’s mixed with other armor sets and weapons with natural affinity. If this added crit chance wasn’t enough, then the Latent Power armor skill takes it to a whole other level. Latent Power temporarily increases affinity and reduces stamina depletion when you take damage or a set amount of time passes. When the 4x Latent Power armor skill activates, you’ll get a whopping 50% affinity increase and 50% stamina reduction. There’s also the added bonus of Weakness Exploit, which increases weapon affinity whenever you hit a monster’s weak part. Essentially this set is all about maximizing the damage you deal when hunting. Rathalos S armor set (High Rank) Rathalos S armor skills Attack Boost x7 – Partbreaker x3 – Windproof x2 – Monster Hunter Rise wouldn’t be the same without Capcom’s poster boy joining the hunt. While the King of the Skies has been featured in every Monster Hunter game to date, he’s still one of the most iconic monsters in the Monster Hunter series. Rathalos armor has always been a fundamental part of many mid to late-game mixed sets and things don’t change in Rise. In fact, Rathalos S offers some of the best damage-based armor skills in the game. The main focus here is the Attack Boost armor skill, which as the name suggests, increases your hunter’s attack. This flat damage boosting skill increases your attack by 10% and gives you an additional +10 bonus. Even if you decide not to wear the full set, Rathalos armor can be easily mixed with other armor sets, allowing for some incredibly diverse armor mixes. Partbreaker also makes it easier to break monster parts, so if you’re after those pesky Rubies and Plates, then you’ll definitely want to use this skill. Sinister S armor set (High Rank) Sinister S armor skills Resentment x3 – Handicraft x2 – Flinch Free x2 – Hellfire Cloak x4 – The last addition on our best Monster Hunter Rise armor list is that of the Sinister S set. This demonic armor is made from Rise’s very own flagship monster, Magnamalo. The malice-filled monster is known for its incredible power and hellfire ability, which triggers explosions whenever it connects with its enemies. This same explosive effect is granted from the Sinister S armor set – in the form of the Hellfire Cloak armor skill. Hellfire Cloak grants hellfire resistance and adds explosive hellfire power to your attacks, making them even more deadly. If that wasn’t enough, the Resentment skill also increases your attack whenever you have recoverable damage. Meanwhile, the 3x levels of Handicraft extend your weapon’s sharpness, meaning you can effortlessly cut through even the toughest hides without bouncing and having to constantly use whetstones. So, there you have it, every armor set currently available in Monster Hunter Rise. Make sure you check out our Monster Hunter Rise review and our dedicated hub for all the latest guides.

  • Monster Hunter Rise: New and returning monster list – Dexerto

    Monster Hunter Rise: New and returning monster list CapcomThere are a total of 72 monsters in Monster Hunter Rise for you to test your might against, so find out everything you need to know about the game’s toothy terrors right here. Monster Hunter Rise is finally out on PC and Capcom’s new beast-slaying game is the best entry yet. While Rise borrows elements from previous Monster Hunter titles, it features plenty of new content for fans to sink their teeth into. From newly-discovered locales to the unique Wirebug and Wyvern Riding mechanics, there are certainly a lot of new mechanics and features to be excited about. Just like every Monster Hunter game before it, Rise features a huge roster of creatures for players to hunt. In order to give you an edge over your beastly foes, we’ve covered every monster in Monster Hunter Rise. Contents Monster Hunter Rise monster list – All Apex monsters in Monster Hunter Rise – All returning monsters in Monster Hunter Rise – All small monsters in Monster Hunter Rise – Monster Hunter Rise new monster list Magnamalo Maganamalo is Monster Hunter Rise’s flagship beast and the one that exudes an aurora of darkness. It’s said that whenever this terrifying monster makes an appearance, the world will be plunged into chaos. When this fearsome beast devours its terrified victims, purple “Hellfire” flames begin to ooze from its mouth, claws, and tail. Not only does this make Magnamalo look even more intimidating, but it also further adds to this horned beast’s lethality. Despite its overall bulky build, Magnamalo is capable of unleashing some incredibly fast attacks. Expect plenty of mighty claw slams, fiery ranged attacks, and colossal gap closers. Goss Harag Goss Harag stalks the snowy tundras of the Frost Islands in search of its prey. This cold-loving creature is known to fashion icy blades by freezing its own bodily fluids, emulating that of the hunters that dare to pursue it. While Goss Harag may be an unconventional blade master, its methodical sword swings can quickly sweep hunters off their feet. Once the makeshift blade has shattered, Goss Harag will use its massive claws to swipe and claw away at its foes. It also has a number of ranged attacks in the form of a deadly ice beam, dagger throw, and AoE shockwave. Somnacanth This swamp-dwelling creature may not look as imposing as the Maganamalo or Goss Harag, but it can make short work of those that underestimate it. Somnacanth is known to lurk in the murky waters of the Flooded Forest. While this aquatic serpent lacks the strength to face tougher foes head-on, it does have a crafty trick up its scaly sleeve. Read More: Monster Hunter Rise review – When threatened, Somnacanth will expel sleep powder from an organ on its neck. After a few seconds, any creature hit will be sent straight to sleep. During this nightmarish nap, the Mermaid Wyvern will launch a deadly surprise attack. Expect plenty of uneasy dreams whenever Somnacanth is around. Bishaten Bishaten is a mischievous trickster that enjoys toying with its prey. The omnivorous ape is known to store all kinds of fruits in its belly pouch, which it both eats and uses as a weapon. One of Bishaten’s most deadly attacks sees the ape take a yellow fruit from its pouch, which it then uses in an aerial attack that leaves the hunter inflicted with stun. If the immobilizing effect from this attack wasn’t bad enough, Bishaten can also hurl out purple fruits that poison hunters. While its winged arms help it glide from tree to tree, the ape-like creature uses its tail to both bat fruit and slam its prey into the ground. You’ll need to focus on this monster’s tail if you wish to topple it over and break its head. Aknosom Aknosom uses its gigantic frill to ward off potential threats and smash its foes into the ground. When enraged, the Bird Wyvern will lower its head and charge down any hunters that happen to get in the way. One of Aknosom’s signature moves is its head slam, which sees the monster smash its beak into the ground in an attempt to skewer those beneath it. Veteran hunters will also be pleased to know that Aknosom has an attack that is strikingly similar to that of Yian Kut-Ku’s. However, unlike Yian Kut-Ku’s fire-based move, Aknosom takes to the air and spits fireballs in a circle. Great Izuchi Great Izuchi is incredibly similar to Monster Hunter’s other raptor-like Bird Wyverns. If you’ve ever taken down Great Jaggi, Wroggi, Baggi, and World’s Kulu-Ya-Ku, then you know exactly what to expect here. Great Izuchi roams around in packs with smaller Izuchi and will relentlessly hound their prey, tearing into their victims with their razor-sharp claws and jaws. Despite its small size, this monster is capable of unleashing a quick flurry of tail-based attacks. Great Izuchi is also incredibly agile, often leaping back and forth between each attack. This can make it tricky to land those heavy-hitting attacks, so try to predict where it will land before queuing up those Great Sword hits. Tetranadon Tetranadon quickly caught the eye of many a Monster Hunter. Not only does this gigantic amphibian look like it’s consumed every creature in the game, but it also has one of the most comedic designs. Despite this, the greedy glutton is capable of some truly horrifying things. After all, Tetranadon didn’t get his way by living off a vegetarian diet. Instead, this mighty monster consumes its victims whole leaving no trail of life behind. It then uses its bloated stomach to crash its way into any hunters that dare disturb its feeding frenzy. While its attacks may be slow when compared to the other monsters in Rise, they do hit extremely hard. Rakna-Kadaki Rakna-Kadaki appears in Rise’s new volcanic region – Lava Caverns. The spider-like creature bombards hunters with sticky webs, immobilizing its victims before unleashing deadly fire beams and burning gas. If that wasn’t bad enough, Rakna-Kadaki also carries its offspring with it. These smaller spiders are named “Rachnoid” and while they may look small, they help their mother catch and attack her prey. You’ll need to fend off both if you wish to avoid succumbing to a grizzly death. Expect plenty of web-based ranged attacks, fiery beams, and erratic movements when fighting this creepy critter. Almudron Almudron is known to inhabit the mountainous regions of Kamura, but the Rampage has forced it out of its home and into the Sandy Plains. This serpent-like creature uses its colossal tail to fling mud at its victims, barraging them until they can no longer move. Rise’s desert-dwelling wyvern can even melt the very ground beneath its prey, stopping them dead in their tracks before dragging them into the muddy depths below. Almudron also covers itself in this muddy ooze to help defend itself from hunters’ attacks. Wind Serpent Ibushi Wind Serpent Ibushi not only looks absolutely terrifying, but it is also capable of some truly devastating damage. Unlike other gigantic dragons, this Elder Dragon can float through the air without using wings. Instead, it uses a special gas that it emits from its body in order to freely move around the skies. Ibushi can tear the very rocks from the ground and raise great kingdoms to the ground with its deadly dragon-based attacks. If you happen to get in the way of its energy beams, then you can kiss your health bar goodbye. Thunder Serpent Narwa As the name suggests, Thunder Serpent Narwa is tied to Wind Serpent Ibushi. In fact, this terrifying twosome are both the king and queen of the skies (sorry Rathian and Rathalos). Unlike Ibushi, Wind Serpent Narwa uses the Thunder element to wreak havoc. The Thunder God Dragon is capable of carting even the most skilled hunters with its deadly electrical attacks, which it unleashes onto its victims below. Teamwork and preparation are key if you wish to take this deadly Elder Dragon down. Crimson Glow Valstrax Crimson Glow Valstrax is a new variant of the same Elder Dragon that first appeared in Monster Hunter Generations Ultimate. This lightning-fast beat uses its jet-like wings to propel itself through the air, reaching incredibly high speeds. If Crimson Valstrax’s overall speed wasn’t terrifying enough, the Sky Comet Dragon can also use its colossal wings to stab and unleash high-damage Dragon element attacks that can kill even the tankiest of hunters. When Valstrax takes to the skies, you’ll want to ensure you stay well away when it hurtles towards the ground. All Apex monsters in Monster Hunter Rise There are a total of six Apex monsters in Monster Hunter Rise. Apex Monsters may look strikingly similar to their normal counterparts, but these ferocious beasts are capable of dishing out some incredible damage. Read More: Monster Hunter Rise PC review – Not only are they much stronger than ordinary monsters, but they also have new moves that can send even the best hunters back to camp. While Apex monsters can be primarily found in Rise’s various Rampage quests, the latest title update enables hunters to fight them as part of ordinary expeditions. This means you’ll finally be able to farm Apex materials without having to play Rise’s time-consuming horde mode. All of Monster Hunter Rise’s Apex monsters can be found below: All returning monsters in Monster Hunter Rise Monster Hunter Rise features 50 returning monsters, which means veteran hunters will be able to slay some of their favorite beasts from across the series. Read More: Elden Ring character classes guide – Rise’s roster wouldn’t be complete without featuring a few familiar faces. In fact, Monster Hunter Rise is home to creatures from nearly every generation. If that wasn’t exciting enough, a lot of these returning monsters have new moves that will give even veteran hunters a surprise. Returning Monsters list Here are all of the returning monsters that are present in Monster Hunter Rise: Anjanath – Arzuros – Barroth – Barioth – Basarios – Bazelgeuse – Chameleos – Diablos – Great Baggi – Great Wroggi – Jyuratodus – Kulu-Ya-Ku – Kushala Daora – Khezu – Lagombi – Mizutsune – Nargacuga – Pukei-Pukei – Rathalos – Rathian – Rajang – Royal Ludroth – Teostra – Tigrex – Tobi-Kadachi – Volvidon – Zinogre – Monster Hunter Rise’s roster will expand as and when the game’s next DLC comes out. After all, there are still a lot of creatures we’ve yet to see. All small monsters in Monster Hunter Rise Monster Hunter Rise features a grand total of 26 Small monsters, which includes both returning and new additions. While these creatures may not be as big or as lethal as their larger counterparts, you’ll still need materials from them when crafting Monster Hunter Rise’s weapons and armor. You can see every small monster in Monster Hunter rise below: Altaroth – Anteka – Baggi – Bnahabra – Bombadgy – Bullfango – Delex – Felyne – Gajau – Gargwa – Izuchi – Jaggi – Jaggia – Jagras – Kelbi – Kestodon – Ludroth – Melynx – Popo – Rachnoid – Remobra – Rhenoplos – Slagtoth – Wroggi – Uroktor – Zamite – So, there you have it, that’s every monster you can hunt in Monster Hunter Rise. Make sure you check our Monster Hunter page for all the latest news and content updates.

  • Monster Hunter Puzzles: Felyne Isles – Release date, pre-registration rewards, more – Dexerto

    Monster Hunter Puzzles: Felyne Isles – Release date, pre-registration rewards, more CapcomMonster Hunter Puzzles: Felyne Isles is an upcoming match-three mobile game that aims to put a monster-themed spin on the Candy Crush formula. With the Monster Hunter Wilds release date scheduled for 2025, Capcom is hoping to fill in the gap with its mobile titles. Joining Monster Hunter Now on the Google Play Store and App Store is Monster Hunter Puzzles, a match-three game with similar gameplay to Candy Crush. If battling iconic monsters and designing your own Felyne island sounds appealing, then we have outlined everything you need to know – including gameplay details, pre-registration regards, and more. Monster Hunter Puzzles: Felyne Isles details Monster Hunter Puzzles: Felyne Isles is a match-three puzzle game that features over 450 levels. These puzzles task players with facing off against iconic wyverns from across Capcom’s beast-slaying series. Matching materials and unleashing combos are required if you wish to repel the deadly wyverns that threaten the Felyne Isles. Completing puzzles will reward players with acorns, that can be used to rebuild the Felyne Isles and fulfill locals’ requests. In true Monster Hunter fashion, both your avatar and island can also be redesigned by using your collected materials. Monster Hunter Now Puzzles: Felyne Isles release date Monster Hunter Now Puzzles: Felyne Isles will be released worldwide on iOS and Android on June 26. How to pre-register for Monster Hunter Puzzles: Felyne Isles To pre-register for Monster Hunter Puzzles: Felyne Isles and gain access to some exclusive rewards, you’ll want to follow the steps outlined below: Search for Monster Hunter Puzzles in the App Store or Google Play Store. – Click on the Monster Hunter Puzzle App icon. – Select the ‘Pre-register‘ button. – It’s important to note, that the pre-registration campaign will run from June 3, 2024, until June 26, 2024. Monster Hunter Puzzles: Felyne Isles pre-registration rewards Monster Hunter Puzzles: Felyne Isles will be giving out launch day rewards based on the total number of pre-registrants and social media followers. We’ve outlined all the rewards and their requirements below: Over 50,000 people: 500 gems – Over 100,000 people: Rathalos Cap (outfit) & Rathalos Parka (outfit) – Over 150,000 people: ??? – Over 200,000 people: ??? – Over 250,000 people: ??? – Over 300,000 people: ??? – The devs have yet to reveal a number of the rewards, but we’ll be sure to update this section as and when the prerequisites have been fulfilled, so bookmark this page and check back regularly. For a mobile Monster Hunter game you can play right away, be sure to check out our Monster Hunter Now page.

  • Monster Hunter Now update v66 patch notes: Weapon buffs, winter theme, more – Dexerto

    Monster Hunter Now update v66 patch notes: Weapon buffs, winter theme, more Niantic/CapcomThe Monster Hunter Now v66 patch notes have been released by Niantic, so here’s everything we know about the latest bugfixes and adjustments coming to the game. The Monster Hunter Now v66 patch notes are live and Niantic has made plenty of fixes and adjustments. Headlining the v66 update are the buffs to Hammer, Sword, and Shield. There have also been some changes to monster behavior and their overall size. If that wasn’t enough, Niantic has also enhanced the game’s Weapon List, which makes sorting by Weapon type, Grade, Element Value, and Favorite possible. So, if you want to get the lowdown on all the latest changes in the game, then our Monster Hunter Now patch notes have outlined all the latest changes. Main features adjusted or changed Niantic has released patch notes for the Monster Hunter Now November 30 update and subsequent server information. We have included all the changes below: The delay when a monster becomes paralyzed/stunned has been shortened. – Fine-tuned the sizes of small monsters. – Enhanced Weapon List sorting by Weapon type, Grade, Element Value and Favorite. – Results are now displayed in sections with names and icons for clarity. Updated the loading screen to the theme of the winter major update, ‘Fulminations in the Frost’. – Event banners are now showcased on the Main Screen during the event period. – Number of times the Main Story has been completed is now displayed in the Story section after the first completion. – Updated the presentation upon completing a chapter/playthrough in the Main Story. – Fixed issues Sword and Shield: Guard not registered after Charged Slash Combo. Modified to allow guarding against monster attacks immediately after landing from the Charged Slash Combo. – – Hammer: Delay in combo attack after a flick evade. Modified to connect into combo attacks at the same timing as before. – Skill “Windproof” not effective while airborne. – – So, there you have it, that’s all the patch notes for the Monster Hunter Now November 1 update. For all the latest news and guides be sure to check out our Monster Hunter Now page. Monster Hunter Now codes | All monsters in Monster Hunter Now | How to play multiplayer Monster Hunter Now | Monster Hunter Now Special Skills | Monster Hunter Now weapons list | Can you play Monster Hunter Now on PC? | Monster Hunter Now gathering respawn times