Meet Your Maker: Gameplay, trailer & everything we know Behaviour InteractiveMeet your maker is a new first-person shooter game that also lets players build their dream base in the wasteland – and raid others. Here’s everything we know. Meet Your Maker’s first trailer was revealed at the Game Awards 2022 and gave us Fallout, Borderlands, and Minecraft vibes all in one go. The game is mostly an FPS, but the trailer was very keen to talk up the building mechanics and how this also feeds into multiplayer. The game is set on a desert planet described only as “The Wasteland” and will see players battle for dominance over and over valuable “genetic material.” This appears to serve as currency to build a monster army to protect your own base and raid other players’ carefully constructed fortresses. Contents Does Meet Your Maker have a release date? – What platforms will Meet Your Maker be released on? – Trailer – Gameplay and setting – Does Meet Your Maker have a release date? Not yet, as Meet Your Maker has only just been formally announced. However, the game is slated to release in April 2023. What platforms will Meet Your Maker be released on? Meet Your Maker is confirmed to be coming to PlayStation, Xbox, and PC. Trailer Check out the Meet Your Maker trailer below: Gameplay and setting A sci-fi first-person shooter that borrows from games like Bordlands, Fallout, and Minecraft in all the best ways, Meet Your Maker is all about creating – and destroying. The player controls what looks like a robot builder who’s tasked with hoarding genetic material to build an army and a base to keep other players out. These other players will also build their own bases, filling them with traps and pet mutants of their own to guard them against outsiders. The trailer shows that players will attack, infiltrate and steal from others, and presumably, the last one standing is victorious. Combining elements of building games like Minecraft with the frantic combat of Borderlands is a novel idea. It suggests that matches between players will be just as much a battle of wits and creativity as they will be of brute strength and a carefully timed trigger finger. The Elder Scrolls 6 | GTA 6 | Assassin’s Creed Infinity | Wolverine | Spider-Man 2 | Forspoken | KOTR Remake | Wonder Woman | Directive 8020 | Sons of the Forest | Amnesia: The Bunker | Judas
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Meet the Bonobo ape that was taught to play video games – Dexerto
Meet the Bonobo ape that was taught to play video games ChrisDaCow Kanzi, a 42-year-old Bonobo has become a viral sensation after the ape has been taught how to play Minecraft by YouTuber ChrisDaCow. Mojang’s iconic game has remained one of the biggest ever games for years, with millions of players around the world still playing the game year after year. As the wildly successful game has continued to have updates, more and more passionate fans have carried on finding new ingenious ways of using the crafting game for the greater good. The latest involves an ape by the name of Kanzi that has shocked the world by being taught how to play Minecraft at a US research facility. YouTuber ChrisDaCow originally reached out to the Des Moines’ Ape Cognition and Conservation Initiative inviting the Bonbobo to take part in the groundbreaking Minecraft project and the rest is history. A video uploaded by the YouTuber shows how the ape starts by getting used to the game, using the use of arrows to point to loot that is on the ground. Later he reveals how he mind-blowingly advances to being able to tap on the center of a touchscreen to move forwards and touch the sides to turn and look around. Kanzi makes unbelievable progress during the video and is constantly being rewarded with his favorite snacks of peanuts, grapes, and apples in order to positively reinforce his good actions. According to Dr. Jared Taglialatela, he not only likes playing Minecraft, but the Bonobo even enjoys it more when people play with him, which is exactly what TommyInnit did without realizing it. How did Kanzi react when YouTuber TommyInnit tried to play Minecraft with him? Chris tricked Minecraft sensation TommyInnit into playing with the ape, who was left stunned after he had no idea he was in fact playing with a 42-year-old Bonobo. Tommy reacted in his classic way of loudly saying profanities and ultimately expressing how surprised he was, praising the ape’s gameplay. Although the new superstar ape has shocked the world with his abilities, he is still far from being as good as a human. However, who knows after more practice Kanzi may soon be building his own creative worlds and be as addicted to mining Diamonds as the rest of us. Minecraft is available now for Nintendo Switch, mobile, PC, PS4, Xbox One, and after adding official shaders to the game they have drastically improved the graphics.
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Medici Review – Bid your way out of friendship – Dexerto
Medici Review – Bid your way out of friendship Trading commodities and buying items at auction are familiar territory in board games, but Medici sets itself apart with its fast pace, opportunities for griefing, and genuinely tense gameplay. Medici casts the players as traders in 16th-century Florence, with everyone acting as merchants on behalf of the Medici family. That’s the limit of the story here, as it’s just the framework for everyone trying to bring back the most valuable items by outbidding each other. Designed by the legendary Reiner Knizia, Steamforged Games has revived this classic auction game for modern audiences. But how does it fare in an industry full of similar experiences? Key Details Developer: Steamforged Games – Price: $39.99 – Players: 2-6 – Time to play: 40-60 minutes – Becoming the best trader of the Medici family In Medici, the aim is to have the most florins at the end of three days. In this case, florins are the currency you use to buy items, so you must be careful about how much you spend each day. The basic gameplay loop involves one player putting 1-3 items up for bidding from the “commodity deck.” The bidding then goes from player to player, ending with the person who put up the items. Whoever bids the most wins that product. You only have room for five items, so you have to bid wisely. Each item you have is worth a points value of 0-5, except for one gold card worth 10. Once everyone has filled their ships or the deck runs out, the day ends, and everyone tallies up the points on their cards, earning florins based on how high their points are. There’s another aspect to bidding, however, as there are five different kinds of commodities: cloth, spices, grain, dye, and furs, each with color-coded cards. This is where Medici’s board comes into play, as each of these five commodities has a track. If you end a day with a commodity, you move up its track, earning money depending on how far ahead you are of the other players. While scoring points from your five items is important, you can also beat the other players by mastering commodities, as they can also provide lots of florins if you max out their track quickly enough. Shutting down your friends as you become the commodity master The commodities are the most strategic aspect of Medici, as maxing out the purple dye cards, for example, means you’ll be earning lots of money at the end of the day. This means that players not only have to worry about buying high-scoring cards and landing their own commodities, but they also have to think about shutting down their opponents’ ambitions. If you know another player values purple dye, then it could be in your best interest to stop them buying some during a bid, even if that card has low point values. The current florin position (as seen on the board) is a great touch, as you know exactly how much a player can bid before running out of money, especially as Medici doesn’t allow for trading or borrowing cash. This means you can also strategically bid to ensure your opponent can’t buy items, even if you have to pay a high cost yourself. Medici is the kind of game that puts friendships to the test, as it’s all about screwing over the competition in return for gains. Bidding against your opponents is as much about messing with your opponent’s plans as boosting your own, so expect insults to be shot back and forth during a play session. Where Medici excels is bringing out the petty oneupmanship in players, as they win auctions by a single point, but that’s all part of the game. It’s the nerf bullet effect of taking a hit but not being hurt by the after effects. This all plays to Medici’s main strengths – easy to explain but difficult to master. It took around five minutes to explain the basic rules and concepts during play sessions, with little confusion from players once everything was established. Medici is an ideal opening title for a game night, as it gets the brain moving without overwhelming the players. While it might seem like a maths-heavy game, it doesn’t deal with high numbers. Once you’ve played Medici a few times, you’ve seen all it has to offer. Plenty of board games have countless permutations leading to a wide variety of experiences, but Medici doesn’t have that level of depth due to the limited number of commodities and card types on offer, ensuring games can only go a few different ways. It’s not ideal for playing all night on its own, but it has a lot of replay value for multiple sessions. Medici’s Production Values Steamforged Games’ Medici uses the same rules & gameplay as previous editions. The biggest change in the Steamforged iteration involves the pieces. New artwork has been created for the characters & tokens, with some gorgeous illustrations across the board. The physical board also looks lovely, though one major problem involves the grain and spices cards, which are red and orange, respectively. These differences are noticeable on the cards, but they look similar on the board, making it easy to get them mixed up when you’re learning the ropes. As more of a personal preference, I’d have preferred larger cards for the commodity deck. This is mostly because you’ll be handing it from player to player, which is a bit finickier with smaller cards. It’s also harder to shuffle a smaller deck, which you’ll be doing between days. The Verdict – 4/5 Medici doesn’t have the long-term enjoyment of some more in-depth board games, but it’s great as an hour-long play for one or two sessions. It’s easy to explain to new players and it won’t take long until the backstabbing begins. The game might not have the incredible minis that Steamforged Game is known for, but it’s an overall pleasing package and well worth the price tag. If you’re looking for a game to spice up your collection, you can’t go wrong with Medici. Check out more Dexerto board game reviews below: Best board games to play | Best horror board games | Dark Souls: The Board Game The Sunless City review | Resident Evil: The Board Game review
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Medieval Dynasty review: More of a life simulator than an adventure – Dexerto
Medieval Dynasty review: More of a life simulator than an adventure Render CubeWe spent some time surviving in the world of Medieval Dynasty on console, but should you do the same? Check out our review. Medieval Dynasty originally came out on PC in 2020 and has now landed on PS5 and Xbox Series X|S. The game is a survival simulator where you take on the role of a soldier returning from war only to discover that your family has died and you’ll now need to make a new life for yourself by building a settlement, raising a family, and eventually starting your own Medieval Dynasty. The gameplay reminded us a lot of Skyrim’s Hearthfire DLC as most of the game is focused on creating, building, and surviving rather than combat, although there is combat in the game. The whole experience will be a Medieval paradise for some gamers, but a monotonous series of chores for others. It all depends on what you enjoy. Medieval Dynasty key details Price: £26.95/$29.99 – Developer: Render Cube – Release Date (Console version): October 6, 2022 – Platforms: Xbox Series X|S, PS5, PC – A quiet life in the valley Medieval Dynasty is a slow-paced game in which you walk around chatting to NPCs, hunt for food, and gather resources for your settlement. Every now and then, some bandits will invade your village meaning you’ll need to fight them off, but this is about as far as the combat goes in the game. Most of the time is spent building, exploring, and managing your NPC workers to create and refine the perfect medieval workforce. Those who enjoy games like Minecraft and The Forest will find a lot to like, and Medieval Dynasty can be a very relaxing experience as gameplay is incredibly deep and detailed. It’s not so much a game as a historic life simulation; there are no epic quests to slay dragons or overthrow tyrannical monarchs here. The goal is to stay warm and fed, and gradually build up your reputation to become a prosperous and benevolent landowner. In time, you’ll see your settlement transformed from a few rickety cabins to a sprawling trading post that attracts NPCs from all over the region. Once you reach this point, you’ll feel a real sense of pride and accomplishment. Your priorities will change too — where you started the game by fishing, endlessly chopping down trees, and gathering stones, you’ll now be more concerned with keeping your people happy and safe from the elements. A song of ice and hunger Famine and an icy winter can ruin your progress, killing your population or causing them to abandon you in droves. Fortunately, the game features some comprehensive difficulty options, allowing you to adjust most of the mechanics to suit your style. Don’t want to pay taxes (or less)? No problem. Want to make yourself invincible? Go for it. Want to turn off the hunger and cold to just focus on building without any issues? You can do that too. You can even turn off the bandit raids, but we found those fun as they spiced up the gameplay and added some adventure. These settings are a great way to turn the game into what you want it to be. However, without the challenges posed by taxes, the cold, and the hunger to keep you on your toes, things can soon get monotonous. Once you’ve got your settlement up and running, it then just becomes a matter of maintenance. This is still fun, but the true beauty was in the creation, not the sitting back and admiring. The daily grind Those who enjoy survival games and take pleasure in the gathering of crafting materials and seeing something grow will get a lot out of Medieval Dynasty, but it’s honestly not for everyone. Developer, Render Cube, has delivered a masterclass on how the Unreal engine can be used to near-perfectly simulate a medieval settlement in Europe, but some gamers will find the title boring after a while. There is a main quest/story to be completed, but most of it simply serves as a backdrop to teach you about the game’s various mechanics. NPCs look great, but within an hour or so you’ll find yourself skipping their dialogue and simply viewing them as scenery or helpful drones who exist to be your compliant little medieval worker bees. Verdict 7.5 Medieval Dynasty has transitioned well to consoles after being a PC only release for some time. It’s nice to know that a larger audience can experience what it offers, even if that audience is niche. We played the game on Xbox Series S and were impressed by the performance and visuals. The game was always pretty, but it looked extra pretty on a 55 inch TV screen. It’s not going to match most triple-A titles, but what it does, it does well. It’s hard to recommend Medieval Dynasty to everyone as this is a title that’s been designed with a certain type of gamer in mind. If you’re the sort of player who spends more time building settlements in Fallout than you do shooting raiders, or someone who spent hours building and furnishing the perfect lodge in Skyrim, then you’ll love Medieval Dynasty. Just don’t expect hours and hours of excitement. Reviewed on Xbox Series S For more of the latest releases, be sure to check out some of our other reviews: The Sims 4 Werewolves Game Pack review | Monster Hunter Rise Sunbreak review | As Dusk Falls review | Steelrising review | Alfred Hitchcock’s Vertigo
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Mecha Break Twitch drops: How to get PC beta access – Dexerto
Mecha Break Twitch drops: How to get PC beta access Amazing Seasun GamesThe Mecha Break beta test is currently live on PC, so here’s how you can get early access via the current Twitch drops event. Mecha Break is an upcoming multiplayer game that sees players take control of their very own mech in intense PvP battles. To celebrate the upcoming release, Amazing Seasun Games have teamed up with Twitch to give Steam players early access. During the beta, pilots can test out the game’s multiplayer and pilot the deadly mechs ahead of the official launch. So, if you’re curious about Mecha Break and want to know how you can gain access to the beta, then our handy guide has you covered. Mecha Break Twitch drops event duration Mecha Break Twitch drops event started on August 3, 2024, at 7pm PST and will run until August 8. The game will then undergo server maintenance on August 9, during which players won’t be able to access the game. The Steam playtests open sign-ups will then go live on August 10, 2024, and will be available until August 13, 2024, at 9am PST. How to get Mecha Break Twitch drops beta access? To claim Mecha Break Twitch drops, you must follow the instructions outlined below: Head over to the official Mecha Break website. – Link your Steam account and Twitch account. – Link your email address (optional). – Watch any Mecha Break live streams with Twitch drops enabled. – Once you’ve earned a Twitch drop, go to your Inventory page and click ‘Claim Now‘. – Return to the Mecha Break website and select the ‘Check Eligibility’ button. – Open Steam and activate your Mecha Break beta test code to begin playing. – It’s important to note that the current Mecha Break beta test is only for Steam players. Those aiming to play on Xbox Series X|S and PS5 will need to wait for future dates. How to activate Mecha Break beta code on Steam Once you have received your Mecha Break activation code, you’ll need to redeem it on Steam. You can do this via these simple steps: Open Steam via the desktop or mobile launcher. – Click on the ‘Games‘ tab (top left). – Select ‘Activate a product on Steam’. – Enter your code. – Then follow the instructions to complete the download. – Now that you know how to gain access to the Mecha Break beta, be sure to check out our Mecha Break hub for all the latest details and everything you need to know about the game.
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Mecha Break beta patch notes: All Striker buffs & nerfs – Dexerto
Mecha Break beta patch notes: All Striker buffs & nerfs Amazing Seasun GamesThe Mecha Break beta patch notes have brought significant changes to its Strikers, with the focus being on buffing weaker mechs and nerfing those that have been punching above their weight. Make sure to read all the latest changes to see if your main has been impacted. Headlining Mecha Break‘s August 9 balance patch are the damage buffs to Alysnes and increased Energy Capacity of Falcon. It’s hoped these adjustments will help both Strikers deal more damage, while also giving them more survivability out on the field. There are also several nerfs to the game’s most powerful units, with the devs reducing Pinaka’s magazine size and direct hit damage. So, if you’re aiming to delve into the open beta and want to see which Strikers have been changed, then our patch notes have everything you need to know. Mecha Break Striker buffs & nerfs To enhance combat effectiveness based on player feedback from the Limited Access Beta, the August 9 patch notes have made adjustments to the following Strikers: Alysnes Energy capacity increased from 38,000 to 43,000. Energy regen increased from 5,470 to 6,200 points/sec on land. – Lock-on range increased from 410 to 500 meters. Adjusted [Energy Autocannon] and [Gauss Cannons] accuracy by distance. – Enhanced uncharged shots’ damage for [Energy Autocannon]; added charged shot feature for post-armor purge. – Increased damage for [Battle Halberd] four-hit combo and leaping cleave; increased [Induced Sword] damage. – Max HP increased to 23,000 post-armor purge; lock-on time reduced from 0.9 to 0.5 seconds. – No energy consumption for maneuvers and melee attacks for 4 seconds post-armor purge; ground/aerial boosts create lockable optical illusions. – Falcon Energy capacity increased from 28,000 to 32,000. Energy regen increased from 5,700 to 6,700 points/sec on land. – [Recon Kit] scans increased from 6 to 7. – Speed up each round’s reload time for [Heavy Missiles] to 0.5 seconds. – Narukami Added voice alert when [Decoy Drone] is destroyed. – Luminae [Supportive Jetwing] now only enhances the Striker’s Energy Regen and Mobility while disabling enemy fire control systems within range in [Corruption Form]. – [Repair Drone] now deals direct projectile continuous damage while in [Corruption Form]. – Panther Energy consumption for dash attack initiation increased from 3,000 to 4,000 points; ongoing consumption increased from 3,200 to 3,800 points/sec. – Reduced energy consumption for [Lance] dash attack initiation from 5,000 to 4,000 points. – Prioritized [Complex Shield] depletion for frontal attacks when [Complex Shield] and [Reinforced Complex Shield] are both active. – Reduced the number of [Shield Booster Kit] activations from 5 to 3. The recharge time is now 9 seconds, and the effect applies only to the [Reinforced Complex Shield]. – Inferno Increased energy capacity from 46,000 to 48,000. – Slightly enhanced [Booster Kit] energy recovery. The Striker is now immune to staggering when [Booster Kit] is activated. – Stego Reduced vertical aiming angle in [Turret Form]. – Aquila Adjusted lock-on time for [Mobile Beam Cannon] to 0.5 seconds outside sniper mode and 0.8 seconds for moving targets in sniper mode. – Pinaka Reduced [Splitter] magazine size from 15 to 10. – Reduced [Cover Airdrop Kit] direct hit damage on enemy units. – Decreased [Emergency Support Drone] repair speed and reduced its defense field recovery by 6 seconds. – If you’re wondering how you can gain access to the Mecha Break open beta, then be sure to check out our guide to see how you can get involved.
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Mecha Break: Everything we know – Dexerto
Mecha Break: Everything we know Amazing Seasun GamesMecha Break is an upcoming multiplayer game that pits players against one another in deadly mech-based matches. So, here’s everything you need to know – including the release window, platforms, gameplay, and how to pre-register. Mecha Break aims to bring adrenaline-fueled mech-based action to both console and PC when it releases. The game pits players against one another in deadly PvP arena-style matches, where teamwork and objective play are imperative to clutching a dominant victory. With pre-registrations now live on Steam, our handy Mecha Break has covered everything you need to know about the upcoming game. So, here’s when you can expect to play it, how to pre-register, and what to expect from the full launch. Is there a release date? There is currently no Mecha Break release date. However, the official trailer notes that it will be launching in 2025. As always, we’ll update this section as and when the devs release more information. Mecha Break platforms Mecha Break will be available to play on PlayStation 5, Xbox Series X|S, and PC. A Nintendo Switch launch hasn’t been revealed, so you’ll need one of the above platforms if you wish to take part in the mech-based action. Gameplay Mecha Break is an upcoming multiplayer mech game that pits players against one another in deadly PvP and co-op matches. Players can pick from four different classes: Defender, Brawler, Sniper, and Support. Each mech type has unique abilities and weaponry that can also be customized. Mecha Break gameplay will differ depending on each map’s objective, with some requiring players to capture a specific objective, destroy a target, or pick up and escort an object. With only one Mecha type being allowed per team, good synergy and teamwork are key in Mecha Break, especially if you wish to win more games. Is Mecha Break free to play? The devs have yet to reveal whether Mecha Break will be free-to-play. However, we do know that there is currently a free and paid battle pass that enables players to unlock new cosmetics, mods, and other items. Is it pay to win? It’s still too early to tell whether Mecha Break is pay-to-win, but we do know that the premium battle pass features Supply Crates. The crates enable players to unlock random mods that can enhance your Mech’s stats. Depending on the mod you gain access to this could greatly change your mech’s performance in combat, giving you an edge over your foes. Of course, time will only tell how impactful this feature is. Is there crossplay & cross-progression? With Mecha Break being available on PlayStation 5, Xbox Series X|S, and PC – many players will be wondering if it has crossplay and cross-progression. As of writing, the developers have yet to reveal any details on whether the game will support these highly requested features. Given the game is coming to PC and Xbox Series X|S, it’s safe to assume that these systems will be able to join one another. After all, both systems have historically been able to play with one another. As for PS5 crossplay and cross-progression, we’ll have to see what the devs have planned. We’ll update this section as soon as more details are revealed. How to pre-register for Mecha Break To pre-register for Mecha Break, simply follow these simple instructions below: Head over to the official Mecha Break Steam page. – Sign into your Steam account or make one. – Select the ‘Request Access’ button. – Once you have done the above, you’ll be entered for a chance to join the current playtest phase. You’ll be notified by email if you have been successful, so be sure to check your inbox. System requirements The current Mecha Break system requirements can be found below, with both the minimum and recommended hardware needed to run the game smoothly. It’s important to note, that these specifications could change before the game’s full release, so do bear this in mind when playing. Minimum OS: Windows 10/11 64 Bit – Processor: Intel Core i7-6700K / AMD Ryzen 5 3600X or higher – Memory: 16 GB RAM – Graphics: NVIDIA GeForce GTX 1650 / Radeon RX 570 or higher – Recommended OS: Windows 10/11 64 Bit – Processor: Core i7-10700K / AMD Ryzen 7 5700X3D or higher – Memory: 16 GB RAM – Graphics: NVIDIA GeForce RTX 3060 / Radeon RX 5700XT or higher – If you’re looking for more mech-based content or just waiting for Mecha Break’s full release, then be sure to check out our Armored Core 6 page.
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McLaren explain how they will turn F1 esports players into real-life Formula One drivers – Dexerto
McLaren explain how they will turn F1 esports players into real-life Formula One drivers Racing giant McLaren is set to offer talented esports competitors the chance to fill real-life Formula One positions in the future, an opportunity they believe doesn’t exist for professional Call of Duty and FIFA players. The company’s director of esports Ben Payne has stressed the importance of preparing the next generation of top racers with driving simulation technology. McLaren held their Shadow Projects championship in January, with the winner being recruited to their esports team to continue their development as a potential driver. During an interview with GamesIndustry.biz, he explained what the car manufacturer will be doing to develop its esports team in the future and how racing – as an esport – can perhaps offer more than other types. McLaren’s winner of the World’s Fastest Gamer competition Rudy van Buren has been identified as a great example of how “dozens of days” in a simulator can give people the upper hand behind the wheel. “It’s not the first rodeo for gamer to racing driver,” he told GamesIndustry.biz. “GT Academy has done that in the past, so it’s happened, but it’s the first time it’s happened under an F1 brand. “When we launched Shadow Projects in July 2018, it was an iteration of that program from our perspective. We wanted to try and find athletes for our esports team.” Unlike other growing popular esports such as Call of Duty, Dota 2, Counter-Strike: Global Offensive, Fortnite and others, the McLaren gaming chief says they’re “proud” that driving is a niche in the market. He also sees clear differences in not only the opportunities, but the talent it would seem. “It’s not like they’ll break their fingers if they crash, but it is an endurance test” Payne continued. “If you and I played FIFA for a few hours, we could stop, have a beer and then pick it up again. “But, our guys are more athletes than in a number of esports spaces. I know the big esports teams have nutritionists and all that, but I think simulation racing is different.” A former member of McLaren Shadow, Enzo Bonito, recently beat ex-Formula One racing driver Lucas di Grassi around a track in Mexico – which is another example of how racing esports simulations can put people on a trajectory towards the very top of the actual sport, too. Whether or not more and more Formula One drivers will be developed through McLaren’s esports team remains to be seen. But, they are certainly determined to give it a shot.
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McDonald’s unexpectedly drops Grimace Game Boy Color-style game – Dexerto
McDonald’s unexpectedly drops Grimace Game Boy Color-style game McDonald’sMcDonald’s celebrates Grimace’s Birthday with a retro-style game fit with Game Boy Color nostalgia. Beginning the week of June 11, 2023, the fast-food chain started an advertising campaign for Grimace’s 52nd Birthday. McDonald’s began selling the Grimace Birthday Meal and Shake – which includes either a Big Mac or 10-piece Chicken McNuggets with a medium French fry. The combo also features the restaurant’s first purple milkshake “inspired by the iconic color and sweetness of our purple pal.” While the flavor is unclear, some considered it a vanilla shake with berry flavoring. Besides limited-time food items, McDonald’s also launched Grimace’s Birthday – a browser game straight out of an internet time capsule from the early 2000s. McDonald’s releases game to celebrate Grimace’s Birthday Grimace’s Birthday involves players locating Grimace’s friends and collecting shakes before Ronald McDonald’s best friend blows out the candles. McDonald’s employed the help of Gumpy Function, Pearacidic, and Krool Toys to use GB Studio Central’s open-source Game Boy Color tool. The free-to-play game is available on desktop and mobile. “Our fans have amazing childhood memories of their birthdays at McDonald’s… and Grimace’s Birthday is all about paying homage to the amazing, fun moments we all share,” said Tariq Hassan, Chief Marketing and Customer Experience Officer at McDonald’s USA, in a press release. Before Grimace’s Birthday, McDonald’s has several video games under its belt. For example, the 1988 title Donald Land and the Nintendo DS’s eCrew Development Program for new employees. Previously, the fast-food restaurant collaborated with video game giants like Pokemon and League of Legends. The Pokemon Happy Meals created a nationwide craze to celebrate the franchise’s 25th anniversary with limited-time card packs. The mass popularity of the Pokemon Happy Meals called for a comeback with more sought-after cards. Check out our article to see which cards will make you richer.
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Madden NFL’s only competition Maximum Football goes free-to-play – Dexerto
Madden NFL’s only competition Maximum Football goes free-to-play Modus GamesMadden NFL’s only competition, Maximum Football, will go free-to-play for its upcoming release on console and PC. Since 2K Games’ last foray into football sims with NFL 2K5, EA has dominated the football simulation space uncontested. Maximum Football has sat on the perimeter for a few years, though, offering up alternative gridiron experiences in 2018, 2019, and 2020. While Maximum Football never receives rave reviews, it at least gives players the option to switch between Canadian, American, and College football modes. And the newest entry from developer Modus Studios Invictus will give fans of the sport yet another reason to hit the field. Madden rival Maximum Football gets free-to-play game Today, February 7, publisher Modus Games announced plans to release Maximum Football 2023 as a free-to-play title. The sim, built in Unreal Engine 5, will hit PC, PS4, PS5, Xbox One, and Xbox Series X|S platforms on an unspecified date. However, Steam players can expect the game to enter Early Access sometime this spring. An announcement trailer accompanied the news, teasing multiplayer modes, physics-based gameplay, and a variety of customization options. In an FAQ on the Maximum Football website, Modus Studios explained the switch to free-to-play will allow the team to “build on the game over time.” The FAQ additionally noted that loot boxes and other forms of “randomized premium content” will not feature in the release. In terms of content, prospective players can anticipate a Dynasty Mode that casts them as Head Coach to recruit, draft, and manage a team. Pro Season Mode promises a professional season comprised of 31 teams competing for championship status. Modus Studios has also confirmed local and multiplayer options for Maximum Football 2023, along with plans for cross-platform matchmaking. When further details will surface is not yet known, but the Steam Early Access release in spring should offer much more insight.
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Max Verstappen rage quits Le Mans Virtual after RFactor2 crashes mid-race – Dexerto
Max Verstappen rage quits Le Mans Virtual after RFactor2 crashes mid-race Studio 397Max Verstappen, a two-time Formula One World Champion, took part in the Le Mans Virtual eSports event but, after multiple problems, the champion elected to drop out of the race and vowed to uninstall the simulator being used. Le Mans Virtual 2022/2023 is a series of races that reached its conclusion with an endurance race on January 14. It’s 24-hour race, mimicking the real life race, with multiple drivers taking turns trying to rack up the most points for their team to win the entire series. The platform for the entire event is RFactor2, “a realistic, easily extendable racing simulation” according to its Steam page. Max Verstappen started the race off with a bang, overtaking 3 opponents to take the lead in spectacular fashion. However, things quickly started going south, with the game crashing and holding up the entire event. Multiple individual players experienced the issues simultaneously, including Verstappen. Almost 17 hours into the game, Max’s game crashed once again when he was in the lead. Upon loading the game back up, he was down to 17th place. Another game crash saw a visibly angry Verstappen decide to quit the race altogether. Community reaction to Max vowing to uninstall RFactor 2 “I think I’m gonna uninstall the game,” commented Max. “They can’t even, like, control their own game.” “This is already the third time this happened to me now,” said Max in a separate clip. Reactions under the Reddit thread featuring the clip are mostly in support of Max, criticizing the stability of the game and the event organizers. “rFactor2 should never have been allowed to hosts this,” wrote one user. Another agreed, commenting: “I swear there are better sims out there that could of hosted this tournament no?” Whether or not the organizers of Le Mans Virtual could have done things better or not is unclear, but angering the two-time world champion of Formula One is likely to bring some bad press their way.
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Max Payne voice actor, James McCaffrey, dies at 65 – Dexerto
Max Payne voice actor, James McCaffrey, dies at 65 RedditJames McCaffrey, whose gravelly voice became synonymous with the character of Max Payne, has died at the age of 65. James McCaffrey began acting in TV and film, with his biggest role coming in Rescue Me in 2004. However, his voice became a video game staple in 2001 with the release of the first Max Payne, when he voiced the titular character. He would go on to do so again in the two Max Payne sequels. He was also well known for lending his voice to characters in the Control and Alan Wake franchises. Max Payne voice actor dies after his battle with cancer On December 18, 2023, TMZ reported that McCaffrey had died. His death was confirmed by his management, who shared that he died on Sunday, December 18th, 2023, surrounded by his friends and family after a battle with multiple myeloma. The news of James McCaffrey’s death began to spread online after a tribute was posted on Instagram by Kevin Dillon, actor and friend to McCaffrey, saying: “my best friend you will be missed.” Remedy, the developers behind the first two Max Payne games, as well as Alan Wake II, paid tribute to McCaffrey as well, saying: “We are deeply saddened to hear about the passing of our beloved friend and collaborator James McCaffrey… His remarkable talent not only gave life to our characters but also left an enduring impact on our community.” Sam Lake, creative director of Remedy, also personally paid respects to the Max Payne actor on X, explaining that McCaffrey was “… a joy to work with.” McCafrey is survived by his wife, Rochelle Bostrom, and daughter, Tiernan.
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Matthew McConaughey starring in his first game as Exodus reveal dazzles The Game Awards 2023 – Dexerto
Matthew McConaughey starring in his first game as Exodus reveal dazzles The Game Awards 2023 Archetype StudiosMatthew McConaughey showed off the very first video game that he’ll lend his talents to. Exodus was revealed at The Game Awards 2023. Matthew McConaughey took the stage at The Game Awards 2023 for an exclusive global reveal from Archetype Studios. Exodus is a spacefaring adventure starring the actor. McConaughey revealed that the game would feature similar plot elements to the renowned Interstellar which he also starred in. Specifically, time dilation will play a crucial role in the game’s story according to the man himself. The action-packed Exodus trailer showcases the thrilling sci-fi story of battle against The Celestials. Check it out below: This article is currently being updated with more information.
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Max Payne 1 & 2 remakes: Everything we know so far – Dexerto
Max Payne 1 & 2 remakes: Everything we know so far Remedy EntertainmentThe early 2000s saw the release of May Payne and Max Payne 2: The Fall of Max Payne and developers Remedy Entertainment are set to bring them to a new generation with complete remakes of the games. Max Payne games have gone on to become cult classics, so much so that Rockstar took over the series and developed the third game for the PS3 and Xbox 360. It’s the first two games that are most talked about though and long-time fans have been shocked by the news of Max Payne and Max Payne 2 remakes. Remedy Entertainment has been granted full control of the remakes and will be developing them alongside the hotly anticipated Alan Wake 2 sequel. Obviously, information on the remakes is quite scarce, but here’s what we know so far. Contents Do the Max Payne 1 and 2 Remakes have a release date yet? – Max Payne 1 and 2 Remakes story and gameplay – Max Payne 1 and 2 Remakes platforms – Do the Max Payne 1 and 2 Remakes have a release date yet? No, not yet. However, a finance report from Remedy in October 2023 stated: “Max Payne 1 & 2 remake progressed into the production readiness stage. We have gained clarity on the style and scope of the game, and we have an exceptionally well-organized team working on it. With these accomplishments, we are excited about the project and its future success.” This would suggest that the game is currently still being worked on by Remedy, and that work is progressing. Although, there’s no concrete release date as of yet. Max Payne 1 and 2 Remakes story and gameplay The two Max Payne games were known for being stellar third-person shooters intertwined with action and Matrix-like moves and skills and it sounds like Rockstar wants to keep the games as faithful to the originals as possible. Rockstar founder Sam Houser had this to say on the vision: “We were thrilled when our long-time friends at Remedy approached us about remaking the original Max Payne games.” Remedy CEO Tero Virtala also added: “We’re hugely excited to be working with our partners at Rockstar Games once again for the chance to bring the story, action, and atmosphere of the original Max Payne games back to players in new ways.” From the sounds of it, Remedy has full reign to remake their original IPs and perhaps add some up-to-date mechanics. Max Payne 1 and 2 Remakes platforms According to an initial press release confirming the games are coming, both Max Payne 1 and 2 Remakes will be coming to PC, PlayStation 5, and Xbox Series X|S. For more information on upcoming releases, we have even more guides for you to browse: Ghostwire Tokyo 2 | Elder Scrolls 6 | Witcher 4 | GTA 6 | Directive 8020 | Avatar
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MatPat sparks controversy after calling out ‘hateful’ FNAF community – Dexerto
MatPat sparks controversy after calling out ‘hateful’ FNAF community ScottGamesFive Night’s At Freddy’s leading online theorist MatPat has spoken out against the community for being “hateful” and negative towards content creators of their kind and is calling on those who love the games to be more united going forward. The Five Nights At Freddy’s franchise is a beloved video game series that has one of the most dedicated fan bases around. While the games themselves are simple in nature, the extensive lore surrounding the animatronics has spawned multiple theory YouTube channels, books, and more. There’s even a full-fledged movie just around the corner. However, the lack of concrete information about some aspects of the game’s lore does unfortunately divide the FNAF community. This division has seemingly to negativity online against some theorists. In a recent video from The Game Theorists, MatPat sat down on the brown coach to express his frustrations and respond to the criticism that he and fellow FNAF theorists have been receiving lately. In the video, MatPat claims that the FNAF community has become “hateful” and that he is not the only one receiving this type of criticism. “I seem to be in good company. A lot of FNAF theorists are receiving the same sort of constructive criticism online.” However, MatPat ultimately expressed that the community needs to remember that they all have a mutual love for the franchise and that they need to come together rather than spread hate and negativity online. “In the end, here’s the important thing to remember. We’re all on the same team. We’re all working towards the same goal. “We are all trying to solve this franchise together as completely as possible, using the most satisfying evidence-based answers we can. Because we all love this franchise. We all love a good mystery and we all want the answers.” For all the latest Five Nights At Freddy’s content, be sure to check out Dexerto’s full coverage here.
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Massive Valve leak reveals unannounced MOBA Deadlock already has over 10k players – Dexerto
Massive Valve leak reveals unannounced MOBA Deadlock already has over 10k players Half Life: AlyxCharts from SteamDB confirm that Deadlock, a multiplayer title Valve has yet to announce, has peaked at over 10,000 concurrent players during playtesting periods. This info comes from SteamDB itself, a database that keeps track of how many people are playing a certain title at any given time, amongst other Steam-related data. Deadlock’s existence has been known for a while, dating back to leaks in May 2024, when full gameplay was posted online that Valve has yet to take down. Additionally, former Smite pros discussed the game just weeks later, in June, claiming that they were targeted for a very limited playtest at the time. According to SteamDB’s charts, that playtest is not so limited anymore. As of August 2, 2024, the number of active players in the test began to balloon, gaining traction until it broke the 12k mark on August 10. Players in the comments on the tweet claim it’s a lot easier to get in now, with people being able to add friends purely based on whether they’ve got them added as friends on Steam. The playtest was much smaller before that point, peaking at around 1-2k in the game’s earliest recorded player counts. This player count puts Deadlock ahead of other multiplayer games like Concord, with the open Beta for that title peaking at 2.3k concurrents on Steam. Another tweet showed a message with a disclaimer that reads as follows: “Deadlock is still early in development, with a lot of temporary art and experimental gameplay. Do not share anything about the game with anyone.” Clearly, players haven’t been abiding by these rules. Simply searching Deadlock on Twitter brings up several leaked screenshots from people just showing that they’ve gotten into the game and offering to bring others in. And, while Valve has yet to announce Deadlock officially, the cat is essentially out of the bag if all these leaked images and data are indicative of what the game looks like. Additionally, it’s been leaked that Valve may be working on Half-Life 3, making it clear that Valve has been working on new games for a while even if none have been officially revealed.
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Masters of Albion: Everything we know – Dexerto
Masters of Albion: Everything we know 22cansMasters of Albion, announced at Gamescom 2024 is the upcoming God Game from Fable creator Peter Molyneux. Here’s everything we know about it. When it comes to simulation and strategy games focused on world-building, no one understands it better than Peter Molyneux, the creator of Fable. He’s gained fame for developing games such as Black & White, Theme Park, and Dungeon Keeper, where players are tasked with constructing their own unique worlds and narratives. Now he’s returned with a new God game that brings together the finest elements from all of his previous creations − Masters of Albion. Revealed during Gamescom 2024 Opening Night Live, this game challenges players to construct during the day and battle at night, immersing them in a gripping tale of power and outcomes where they wield the powers of a God. While most of the info about the game is still under wraps, here’s everything we know about it so far. Does Masters of Albion have a release window? Currently, there is no set release date or window for Masters of Albion. However, players now have the option to Wishlist the game on Steam. The game is expected to be released soon according to its current listing. Masters of Albion trailers Masters of Albion’s first official trailer released at Gamescom 2024 highlighted the world the game is based in alongside a 2-minute gameplay reveal. It showed how the God game operates and combines in-simulation components like choosing what the town residents eat with its overall development. Players may take over villages and create structures to guard their settlements from nighttime threats. Though it’s obvious you won’t make it too far with just a bread sword, they can even create new weapons from anything. Masters of Albion platforms The game is confirmed to be launched on PC, since Steam users may now add it to their Wishlist. However, Molyneux has indicated a console release may also be announced relatively soon as he voiced a desire to transition from mobile game production back to console and PC, a place he considers “home” What will it be about? According to the game’s official narrative description, Albion’s tale is one of power and consequence, set in a world filled with missions and moral choices. Players may make their way through intrigue and narrative, where they are granted god-like ancient powers. Throughout the game, they will fight an opponent unlike anything seen in hundreds of years. Magic has returned to Albion’s hills, threatening to undermine society’s basic underpinnings. Players can solve riddles, eliminate the evil who hides in the night, and defeat a spell that threatens to vanquish everyone. During the day, players will have total control over what and how they create as they extend their domain in Albion’s open world. However, at night, they must defend their base from waves of ruthless creatures. You’ll also be able to switch effortlessly between God mode and Possession mode, where you may easily control your hero in third person while fighting these creatures. Use your God Hand to assist your workers and impede your foes as you travel through the unlocked territories. Who’s developing Masters of Albion? Peter Molyneux’s studio 22Cans, the creators of mobile games like GODUS, The Trail, and GODUS Wars, will be developing Masters of Albion. Molyneux also mentioned that the game will incorporate elements from Fable, Black & White, and Dungeon Keeper, creating a comprehensive God game experience for players. Since Fable’s acquisition by Microsoft, IGN questioned him about his approach to obtaining permission from Microsoft to use Fable’s gameplay mechanics. Molyneux mentioned that he has been in meetings with lawyers for 6 months regarding the release of Masters of Albion. Since the game is set in a fictional UK town, he has the freedom to use his original assets as he wishes. Check out more Gamescom 2024 announcements with highly anticipated games like Indiana Jones and the Great Circle, Dune Awakening, and Sid Meier’s Civilization 7.
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Massive Dragon Ball Sparking Zero leak reveals biggest roster “we’ve ever seen” – Dexerto
Massive Dragon Ball Sparking Zero leak reveals biggest roster “we’ve ever seen” Toei/Bandai NamcoA new leak has revealed new details about Dragon Ball Sparking Zero’s roster and how it will dwarf the Budokai Tenkaichi games that came before it. Dragon Ball Sparking Zero was finally confirmed at The Game Awards after months of speculation that the series would change from Budokai Tenkaichi to its Japanese name, and we’ve already got new details about the roster. Previously, leaks indicated that the fighting game would have one of the biggest rosters in Dragon Ball history, with many characters never before seen in a DBZ game, such as Universe 9’s Trio de Dangers. Now, following the trailer, a reliable insider has revealed even more information and some exciting details about the roster and why it’ll be bigger than anything we’ve seen before. Dragon Ball Sparking Zero roster leak confirms multiple fighters Shortly after the trailer aired, Dragon Ball insider and leaker DBSHype confirmed that many new characters would be coming to the game. “From the trailer itself you can guess, but I’ll confirm: Sparking! ZERO will have a huge roster we’ve ever seen, all the way from OG to Daima, including GT as well!” they exclaimed. Furthermore, the leaker posted screenshots of a conversation he had prior to the trailer where he revealed what it would consist of, adding to his credibility. The idea of GT characters being included isn’t surprising, as they’ve been commonplace in Dragon Ball video games for awhile now, but the big eye-catching detail here is the inclusion of Daima. Dragon Ball Daima is the newest DB anime and is set to release in 2024. So far, all we have to go off of Daima at the moment is that Z fighters will be transformed into young versions of themselves, with Goku going on a quest to turn everyone back into adults. With Daima releasing in 2024, characters from that series might be relegated to DLC, but nothing is confirmed just yet. However, it is looking increasingly unlikely that manga characters such as Morro and Black Frieza are added before they’re adapted into either an anime or film. For more Dragon Ball Sparking Zero and the latest anime news, keep it locked to Dexerto.
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Massive CoD leaks reveal early plans for 2025 & 2026 games plus Warzone 3 tests – Dexerto
Massive CoD leaks reveal early plans for 2025 & 2026 games plus Warzone 3 tests ActivisionA huge round of Call of Duty leaks stemming from the latest CoD HQ update has unearthed codenames, weapon lists, and much more for what appear to be the next two games. Topping it off, we also have the first mention of a Warzone 3 as well as some future plans for DMZ. With CoD now bundled together under one application, CoD HQ, anytime there’s a new update to the launcher, dataminers roll up their sleeves and get to work sifting through the endless lines of code buried within. This time around, following an update at the tail end of August 2024, the most prolific CoD leakers have uncovered some of the first mentions of what look to be the next two CoD installments. After Black Ops 6 hits store shelves on October 25, 2024, insiders claim we’re in store for Modern Warfare 4 and Black Ops 7, though in which order remains a contentious talking point. Multiple codenames were discovered in the latest CoD HQ update. ‘Sat’, short for Saturn, is the codename of one, Rex and Rap are codenames of two others. With accompanying strings of data revealing everything from weapon names to accompanying features for the first two, leakers are connecting some dots years ahead of release. Obviously, as it’s incredibly early in the development pipeline, it’s worth taking everything here with a heaping serve of salt. Plans can and often do change throughout a game’s dev cycle behind closed doors, so there’s every change the intel here is misguided or even outdated already. But should this early information hold true, leakers claim Saturn is set to be Black Ops 7, while Rex is Modern Warfare 4. Accompanying the 2026 title, allegedly helmed by Infinity Ward, is what’s being labelled internally as Warzone 3. While Warzone 2 was ultimately scrapped and the series has gone back to its original title, just Warzone, it appears this codename is being used to signify the third big relaunch of the Battle Royale. This could indicate all new maps, modes, features, mechanics, and more, just like we saw when the original pivoted over to Warzone 2. As clarified on X (formerly Twitter), one leaker confirmed Warzone 2 is still the internal name used for the current version of Warzone. Not only that, but there’s also been some lines of code referring to DMZ as part of the Rex project. It would certainly make sense for this to be Modern Warfare 4, as DMZ was an Infinity Ward project through and through. While DMZ attracted a portion of the audience, it ultimately came nowhere close to matching the impact of Warzone’s take on the Battle Royale genre. Regardless, if these datamines prove accurate, it appears early tests are now underway for another iteration on the DMZ mode to arrive in the next two years. Again, it’s extremely early at the time of writing, so the best-laid plans can always be shaken up. Rest assured, we’ll keep you up to speed with all the latest once Black Ops 6 is in the rearview mirror and fans shift their sights to the next release like clockwork.
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Mass Effect-style board game Rogue Angels soars past funding goals with a few days to go – Dexerto
Mass Effect-style board game Rogue Angels soars past funding goals with a few days to go Sun Tzu GamesMass Effect has been on the ropes for some time, and the Rogue Angels board game might be just the thing it needs to regain some focus and fan love. Fans of Bioware’s epic space opera Mass Effect have been left in limbo for some time, waiting patiently for a new entry. Whether the series builds on the worlds and stories set up by Andromeda or fully pivots back to focusing on Shepard and co, players will have to wait until after Dragon Age: Dreadwolf to see what the future holds for Mass Effect. Fortunately, there’s a shining light of hope to be found in the bleak blackness of space. Rogue Angels is a board game Kickstarter that has secured its funding goals and is racing through stretch goals as we speak. Rogue Angels is being touted as a faithful board game homage to Mass Effect, and might just be the closest fans will get to experiencing Mass Effect in the tabletop space. Rogue Angels brings sci-fi action to the tabletop Designed by Emil Larson of Sun Tzu games, Rogue Angels’ ultimate aim is ‘captivating players who seek a challenging and rewarding sci-fi dungeon crawler’. The game’s co-op action is suitable for 1-4 players and features a blend of dice and card-based combat. Rogue Angels will foreground tough choices and gripping tactical combat and is intended to be accessible for all players without losing out on mechanical complexity. Rogue Angels aims for Mass Effect’s beloved character-building Thrilling space-set action is all well and good, but mindless sci-fi shooters are a dime a dozen, and Rogue Angels has loftier aims in mind than simply running and gunning. With a purported 1000+ pages of branching missions, Rogue Angels is leaning into the recent boom in legacy play that tabletop games are experiencing. The game will carry your crew’s experiences and narrative from battle to battle, slowly shaping them into a cast worth remembering. As any Mass Effect fan will tell you, while the series’ combat may be thrilling, the game’s real heart is in its characters. From Garrus to EDI, gamers fell in love with the crew of the Normandy and their camaraderie. In truly emulating Mass Effect, Rogue Angels will also feature a deep focus on characters and their evolving relationships. Coupled with a deep narrative and an extensive breadth of worldbuilding, Rogue Angels should have something to satisfy almost any prospective player. With only a few short days left on its Kickstarter campaign – which you can find here – it’s worth checking out Rogue Angels as soon as possible and seeing if you want to hitch a ride out to the stars. If you click on a product link on this page we may earn a small affiliate commission.
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Massive ban wave coming in Pokemon Sword, Shield and Pokemon Home – Dexerto
Massive ban wave coming in Pokemon Sword, Shield and Pokemon Home The Pokemon Company/Game FreakThe Pokemon Company has announced a new ban wave incoming for Pokemon Home and Pokemon Sword & Shield players who have been modifying their save data. [jwplayer mGpFSfv1] As seen in the majority of online games, both Pokemon Sword & Shield and Pokemon Home are strictly monitored by The Pokemon Company for any exploits or hacks. It was only back in June 2020 that the company enforced a mass ban wave on players hacking the Max Raid Battles in Pokemon Sword & Shield. The players were using exploits to increase their chance of receiving a Shiny Pokemon from the events. Of course, The Pokemon Company took action against the trainers who were found to have taken part in these hacked raids, with some even being permanently banned from the game. Now, a new ban wave has been announced and it affects playing using exploits on both Pokemon Sword & Shield and Pokemon Home. New ban wave announced by The Pokemon Company According to a report by Serebii, The Pokemon Company has announced a new ban wave coming for players who have been modifying save data on either Pokemon Sword & Shield or Pokemon Home. Players who receive a ban will be unable to use online features, trade, or use Pokemon Home. The rules surrounding the modification of the game’s save data is listed in the title’s terms and conditions. There, it directly states that players should not modify save data in Pokemon Sword & Shield. In terms of the length of these bans, they usually vary from player to player. In some cases, trainers may even be issued a permanent suspension of their account. It’s obvious The Pokemon Company is looking to crack down on players modifying their save data as they believe it ruins the experience for other players. Both Pokemon Sword & Shield and Home have always had issues with hacks and modification. This is just one method the developers are using to attempt to keep the exploits at bay and deter players from abusing them.
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Mass Effect Remastered mod brings back controversial ‘booty’ cutscenes – Dexerto
Mass Effect Remastered mod brings back controversial ‘booty’ cutscenes BioWareFor some gamers, the original Mass Effect series is heralded as one of the best video game franchises of all time, and the original trilogy’s remastered return in May 2021 was plenty of reason to celebrate. However, despite being the full versions of the original games, developers at BioWare did make a few changes to cutscenes to make the camera shots a little less revealing by moving the camera up. But, there’s one moment that’s become infamous among Mass Effect players from the second game for one of these awkward scenes, when Shepard is discussing Miranda’s past during her loyalty mission. You can watch a video refresher if you like, but let’s just say the camera has the Cerebus officer’s lower region right up in the player’s face. This camera focus was changed in the remastered version, but some modders apparently weren’t happy with the update. Shortly after the remastered versions came out, mod makers had apparently already come out with a revert for all of the camera angle fixes implemented by devs, which means the scene has gone back to how it appeared in the 2010 title. Now, we won’t get into why these modders felt the need to do this, but it’s honestly not a big surprise that it happened. Suspicious intentions or not, some video game fans want the remaster of whatever game to as closely resemble the original version as possible. We certainly wouldn’t include some of the most awkward shots in the history of gaming on our list of “must-have” features for a Mass Effect remaster, but unless BioWare steps in, which is highly unlikely, players who want to use this mod for whatever reason are completely free to do so. No, you can’t have a link.
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Mass Effect finally gets RPG style board game – Dexerto
Mass Effect finally gets RPG style board game Bioware/Modiphius EntertainmentFans of Bioware’s outer-space RPGs have something to celebrate, as a new Mass Effect board game is releasing later this year. Mass Effect fans have had a difficult few years. The series attempted to find a new direction following the conclusion of the acclaimed original trilogy, but to the disappointment of its legions of loyal players, Mass Effect has been left in stasis since Andromeda’s release drew mixed reactions. A new title in the spacefaring series, appearing to continue directly from the original trilogy, has been teased since 2020. Unfortunately, Anthem’s shuttering and Dragon Age Dreadwolf’s troubled development history have seemingly required most of the studio’s attention. Now, a new Mass Effect experience has been announced. While it isn’t a new video game title, this board game is sure to appeal to longtime fans of the series. With Modiphius behind the wheel and Asmodee publishing, it’s safe to say that the crew of the Normandy is back in business. Who’s making the Mass Effect board game? Mass Effect the Boardgame – Priority: Hagalaz has been created by Eric M. Lang and Calvin Wong Tze Loon, and will be published by Modiphius. The game takes place during the events of Mass Effect 3, as the galaxy scrambles to find any possible advantage to use against the encroaching Reaper invasion. The closest Mass Effect has come to a board game adaptation until now has been licensed versions of existing games like Risk and Monopoly. But with detailed, high-production-value adaptations like Steamforged’s Dark Souls and Resident Evil games taking off in recent years, it’s honestly a surprise that Mass Effect hasn’t received a dedicated board game experience until now. Thankfully, Modiphius is on hand to rectify this mistake. Mass Effect the Boardgame – Priority: Hagalaz details The storm-wracked world of Hagalaz – onetime home to the Shadow Broker’s base in Mass Effect 2 – is the setting for a crucial Priority mission. A Cerberus research cruiser has crashed on the planet, and with little time to spare, Commander Shepard must lead a team into the cruiser’s depths to uncover some of Cerberus’ darkest secrets. Just like with the mainline Mass Effect games, players are encouraged to build their ideal squad from a roster of loyal companions. Shepard leads the Hagalaz mission, and players will choose from Liara, Wrex, Garrus, and Tali as companions, each with their own highly detailed 32mm plastic mini. Far from a simple one-and-done, Mass Effect the Boardgame – Priority: Hagalaz features multiple branching story missions to complete, with card-driven AI playing a part, replicating the in-depth, consequence-heavy RPG storytelling Mass Effect is beloved for. In fact, Priority: Hagalaz looks to replicate many pillars of Mass Effect’s design. Squadmates will level up their powers and gear as missions progress, with optional Loyalty missions to complete. Co-op is very much the name of the game here, whether piloting your squad solo or working with up to three other players. Mass Effect the Boardgame – Priority: Hagalaz will be released via Asmodee later in 2024. The official date is TBA, but we’ll be sure to let you know as soon as details are available.
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Mass Effect Legendary Edition Review – Iconic saga hits new heights – Dexerto
Mass Effect Legendary Edition Review – Iconic saga hits new heights BiowareCommander Shepard’s entire journey has been pushed forward into a new generation as the Mass Effect Legendary Edition evolves and refines one of gaming’s all-time greatest adventures. The Mass Effect trilogy remains one of the boldest projects in video game history. Three separate titles, all with their own stories to tell, characters to meet, and worlds to explore, overlapping in a rich sci-fi universe where each individual component builds towards a greater overall experience. Decisions made on a whim throughout the initial chapter could lead to galactic consequences in the final act. Companions you meet in the first hour could be with you for the next hundred as the true stakes of the third-person RPG begin to unravel. As daring as the series was when it kicked off in 2007, nothing has since come close to matching the ambition BioWare had when moulding its iconic saga. Now, almost a decade removed from its finale, the entire Mass Effect experience has been updated and repackaged in the ‘Legendary Edition’. Whether you’ve led the Normandy into battle a hundred times or you’re looking to jump through your first Mass Relay, there’s never been a better way to enjoy one of the greatest trilogies in any medium. Mass Effect Legendary Edition – Key Details Price: $59.99 (USD), £54.99 (GBP), $99.95 (AUD) – Developer: BioWare – Release date: May 14, 2021 – Platforms: PC, PS4, & Xbox One – Mass Effect Legendary Edition Launch Trailer The best way to experience Commander Shepard’s journey At its core, Mass Effect is a polished third-person shooter with deep RPG systems embedded throughout. Across the more than one hundred-hour journey, you’re constantly leveling up your version of Shepard, finding new gear to boost a litany of stats, while also evolving your companions in the same way. Combat is always engaging as you plan out squad positioning, ability usage, and general tactics against a rich variety of targets. While it is often dazzling, especially as the trilogy rolls on, it’s the characters you’ll meet and the places you’ll go that have always been the main draw of Mass Effect. The talented team at BioWare flexed its creative muscles more throughout their spacefaring series than perhaps any of its other creations. What begins with a straightforward mission soon expands into an unavoidable conflict of galactic proportions. One which thrusts you right into the heart of it all with no looking back. Assuming the role of Shepard, a relatively blank slate for you to fill in, it’s up to you how your hand-picked squad will navigate each situation and how you’ll go about unifying species to fend off a common threat. From minute subplots with characters that are gone in a flash to unprecedented struggles that will have you considering your actions for days to come, stories big and small contained within the trilogy are among the best gaming has to offer. The smallest details are just as intricately woven into the overarching universe as are giant, world-altering plot threads. It’s an extraordinary balance that keeps you hooked at every turn, even if you’ve already racked up multiple playthroughs. The sheer amount of content on offer is staggering. The considered lore of every single inch of the universe is remarkable. The branching narrative is a genuine sight to behold when tensions come to a head. All of this and more is waiting for you to uncover in the tidiest package yet. Bringing Mass Effect into a new generation An up-resed bundle merging all three Mass Effect games would have been enticing in its own right. Especially one that brings every piece of DLC together under one roof. With the Legendary Edition, though, BioWare has taken the time to refine the experience. Each title has been hit with a plethora of bug fixes, visual enhancements, and key gameplay tweaks to smooth out some rough edges. No game received more attention than the very first Mass Effect, however. Having kicked off in 2007, the trilogy took some huge leaps over the following five years. From refined mechanics to smoother gameplay and less obtuse systems, each release built on the last as you would expect. In order to modernize the first installment, Mass Effect 1 was the top priority here. With all the enhancements crammed into the Legendary Edition, it’s safe to say BioWare knocked it out of the park. Everything looks and feels more in line with a contemporary third-person shooter. As soon as you land on Eden Prime you’ll notice a more vibrant planet thanks to updated textures and enhanced lighting. It won’t push your hardware to the absolute limits, but for an update to the classic title, it’s about as good as you could hope for. The Legendary Edition strikes a perfect balance between ‘not enough’ and ‘too much.’ The first game hasn’t been completely remade from the ground up, but all the originally bland areas, all the outdated models, essentially everything that needed to be touched up has been touched up with ample respect for the classic experience. It comes across as a finely-tuned upgrade from developers who cared about preserving what made it special more than a decade ago. If you’re a Mass Effect veteran you’ll know that the first title was never renowned for its combat. While the action came with a unique depth that was scaled back in future iterations, it was never the smoothest experience. Thankfully, Legendary Edition polish tightens everything up to boost the original game in line with its successors. Read More: Returnal review – Guns are more precise, new button mapping is more natural, commanding your squadmates isn’t quite as clunky, the inventory system has been simplified, and it’s all made even better with a refined HUD. The jump between titles feels less jarring than ever as a result of these upgrades to the original release. While such improvements make the first title more palatable to a modern audience, BioWare has even gone as far as to keep some classic downsides in effect for those seeking the most authentic replay possible. Take the MAKO as a key example. In the original Xbox 360 release, your go-to vehicle was infamously difficult to control. It was floaty at the best of times so accidentally launching into a pit of lava was all too easy. The Legendary Edition comes with a more polished version of the MAKO so that newcomers never have to endure these old frustrations. Though veterans eager to relive the painful memories are still able to do so by flicking through the in-game settings and toggling on the original gameplay setup. This is just one instance of how BioWare has catered to both new players and veterans alike without emphasizing one demographic over the other. The same can be said for the game’s leveling system that now only requires one playthrough to max out. Though if you’re a purist, the classic 60 level cap is still there. Read More: Resident Evil Village review – Moreover, lengthy elevator sections can even be skipped in the Legendary Edition. But let’s be real, why would anyone want to do that? Legendary calibrations across the board The start of the trilogy may have received the most attention. However, by no means have the following titles gone amiss. All three games benefit from 4K resolution and buttery smooth FPS boosts. You have the choice to favor one or the other but playing with the highest quality settings available didn’t lead to any noticeable performance dips on the PlayStation 5. One considerable improvement felt throughout the entire trilogy is reduced loading times. This may sound quite menial in the grand scheme of things, but across the original games, you could easily rack up a few hours traveling from system to system, exploring the Normandy, riding elevators, and opening doors. Even fast traveling through the Citadel used to be a nuisance. In the Legendary Edition, you’re never out of the game for more than a few seconds at a time. It keeps you right in the action, letting you progress quest lines and explore new solar systems until your heart’s content. While everything on the surface feels more polished than it ever has, smaller details also stand out for the latter stages of Shepard’s journey. For instance, if you’re an experienced player and just want to dive into the final chapter without playing the rest, that option is there for you thanks to the inclusion of the Mass Effect Genesis comics. BioWare certainly didn’t have to bring these back considering the entire story is right there waiting for you, but they’re available nonetheless, giving you even more options on how to spend your time with the new bundle. To that point, if you want to play through some of the few dozen DLC packs on offer, they’re now neatly integrated into each title, rather than mostly being restricted to post-game unlocks. Additional weapons and armor sets are also available in stores, meaning you can grab them at any time. A series-first photo mode is accessible through the entire trilogy, letting you capture the updated environments in all their beauty. Emotional moments with the unforgettable cast, large-scale battles, or even simple moments of quietude on a tranquil new planet can all be captured and stored forever. Another addition that was by no means necessary, but extremely welcomed to add that little something for returning players. Read More: Nier Replicant review – With unified character customization, you can even keep the exact same model across all three titles now. It’s these finer touches that help form the ultimate Mass Effect experience. They’re born out of a respect for the original games without changing or limiting what was once there. When the sum of its parts come together, the series is something truly special. Now, there’s no better way to play through one of gaming’s best adventures than with the Legendary Edition. Our favorite trilogy on the Citadel The Mass Effect series remains one of BioWare’s most profound accomplishments. A daring three-part story that more than delivers on its lofty goals. Through unforgettable characters, remarkable RPG systems, choices with unmatched ramifications, and rich world-building, you’ll want to continue exploring long after the credits roll. Rating 10/10 If you’re yet to play through the series, there’s truly never been a better time to start. If you’ve played through Shepard’s story already, Legendary Edition upgrades do more than enough to make it feel fresh once again. It truly is the ultimate package for newcomers and longtime fans alike.
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Mass Effect devs halt sales on “terrible” Commander Shepard figure amid backlash – Dexerto
Mass Effect devs halt sales on “terrible” Commander Shepard figure amid backlash BioWare Gear StoreDeveloper BioWare has halted sales for a new Mass Effect Commander Shepard statue after it received major backlash online from fans for depicting a heartbreaking scene from the opening moments of Mass Effect 2. Mass Effect developer BioWare just released a new line of statues and merchandise for their beloved RPG series. The new content includes many iconic faces from the Normandy crew, with the likes of Kaidan, Thane, and more all being immortalized in a new collection. However, as first reported by Kotaku, one particular aspect of the new memorabilia had fans shaking their heads. The statute in question depicts Femshep, female Commander Shepard, and her death at the beginning of Mass Effect 2. While this moment is an iconic part of the series, fans were confused as to why BioWare chose to create a statue commemorating what is a tragic moment in the series. In light of this, the BioWare Gear Store was quick to remove the statue from sale, posting an apology on Twitter while also hinting at the future in regards to new Mass Effect merchandise. “Hi all, earlier today, we announced the sale of our latest Mass Effect Shepard statue. This statue was intended to be part of a series, commemorating some of the key and most emotional moments in the series. The way we announced it did not convey that properly, nor does it give the moment in the series the credit it deserves. As a result, we’ll be pausing sales on the statue until we can share the larger plan with you.” BioWare takes down Commander Shepard statue and issues apology Bioware then added “If you were able to secure a pre-order for this, we will unfortunately need to cancel this until the proper launch” and that “the store will automatically refund your card.” While it is unclear what this “larger plan” is, rumors and hints at the new Mass Effect game bringing back Commander Shepard have been circulating around the internet lately. This statue could have been a bigger tease at this theory. However, nothing has been confirmed at the time of writing. For all the latest Mass Effect news and updates, be sure to check out Dexerto’s full coverage here.
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Mass Effect 3’s original ending featured a different outcome for the galaxy – Dexerto
Mass Effect 3’s original ending featured a different outcome for the galaxy Electronic ArtsAccording to Mass Effect scribe Drew Karpyshyn, BioWare’s initial plans for the Mass Effect 3 ending proposed a different outcome for the galactic community. The discourse surrounding Mass Effect 3’s conclusion has run the gamut since BioWare and EA launched the title more than a decade ago. Some players were incredibly upset their decisions throughout the series seemed to carry little weight. Others expressed nothing short of indifference. But the presumed destruction of the Milkyway Galaxy following the Reaper invasion left everyone reeling, pondering which direction the spacefaring brand would head next. Had things ended as initially intended, a trip to the Andromeda galaxy may not have come to fruition. The original Mass Effect 3 ending divided the galaxy Former Mass Effect writer Drew Karpyshyn recently participated in a Reddit AMA, wherein he fielded questions about BioWare’s beloved space opera. When asked how he would’ve wrapped up the Mass Effect story, Karpyshyn recalled the “rough ideas” the team devised. One such concept “involved luring the Reapers through the Mass Relays, then detonating the entire network to wipe them out…” The writer added that “destroying/damaging the relays” would’ve separated every galactic community from its counterparts. Some of the issues that arose from this option revolved around what “[BioWare] would do in the next series of games.” Karpyshyn’s words suggest the Milkyway and its myriad alien species may have survived the Reaper attack if players experienced the original Mass Effect 3 ending. It’s possible the next mainline entry will still explore the fate of the galaxy in some capacity, though. This much seems evident in the Mass Effect trailer showcased during the 2020 Game Awards, which briefly teased the return of fan-favorite character Liara T’Soni. To the dismay of many a fan, further details about the new title have yet to surface.
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Everything we know about the next Mass Effect – Dexerto
Everything we know about the next Mass Effect BiowareA brand new entry in the Mass Effect franchise has been in development for some time at Bioware and while details are scarce, here’s a full rundown on everything we know about the upcoming title. Five years since the last Mass Effect game launched and a full decade since Commander Shepard’s trilogy came to an end, Bioware confirmed a new entry in the renowned RPG series is on the way. Since that initial announcement, there has largely been three years of silence, with only tiny updates and hints here and there. It looks as though the game will be returning to Unreal Engine but, beyond that, there is very little information on what it will look like. Having said that, some exciting new tidbits are out in the wild. Below, we’ve compiled everything we know about the next entry in the series, gathering every tease and snippet of information direct from BioWare. Contents Is there a release date for the next Mass Effect yet? – Mass Effect sequel latest news – Mass Effect sequel teaser trailer – Mass Effect sequel poster – Mass Effect sequel setting and plot – Is there a release date for the next Mass Effect yet? The next Mass Effect title does not currently have a release date, nor has a year even been roughly outlined yet. However, a February 2022 blog post outlined how the game is still in its “prototyping” phase. Since then, Bioware has confirmed the game is still in “pre-production.” As a result, it’d be wise for fans not to hold their breath. We could very easily be waiting until 2024 or 2025 at the earliest for the next installment in the franchise. BioWare also confirmed the upcoming title will be a “next-gen” launch, implying the next Mass Effect will be available towards the end of the life cycles of the PS5, and Xbox Series X|S hardware. Mass Effect sequel latest news As part of N7 Day (celebrated on November 7 for obvious reasons) clues started to appear online. The first of these was a five-second teaser with related text that read as follows: ////ACCESS CODE: EPSILON /////ACCESS CODE ACCEPTED /////SECONDARY ENCRYPTION DETECTED /////VJBSVU-XXXX-XXXXXXXX /////ANDROMEDA DISTRESS SIGNAL DETECTED /////YEAR SENT: [REDACTED] /////AUDIO TRANSCRIPT: ALTHOUGH THEY SHOULD KNOW BY NOW NOT TO UNDERESTIMATE HUMAN [REDACTED] The addition of the Andromeda distress signal makes it look very much like Mass Effect 5 could be a direct sequel to the much-maligned game of the same name. It’s also likely to feature the return of Liara T’Soni, who we know was a direct contact of the Initiative of the previous game. Subsequently, a full 30-second teaser trailer made its way into the wild. The trailer features an anonymous character in an N7 trench coat, a possible pro or antagonist for the game. Additionally, Bioware shared additional artwork on Twitter/X featuring the trench coat character that has hinted at further details. Specifically, it looks like it contains both Geth and Angara, the latter of which is one of the only known native species in the Andromeda galaxy. This, in turn, means that the two races are likely to have met each other, either in Andromeda or the Milky-Way. When providing an update on the next Dragon Age game, Bioware General Manager Gary McKay also gave a small insight into how the progress of the upcoming Mass Effect title is fairing. McKay said that there is a team “hard at work envisioning what the future holds for a new single-player Mass Effect game.” Mass Effect sequel original teaser trailer BioWare announced the next Mass Effect title with a teaser trailer on December 11, 2020. The trailer spans across multiple galaxies before zooming down into one in particular, past a star and vast alien structures, before following a small ship while it descends onto an icy planet. While this happens, various voices can be heard depicting crucial moments from human history. These include space travel, first contact with alien life, as well as some kind of disaster. This could be the Reaper crisis from the original Mass Effect trilogy or one of mankind’s early wars with aliens. Finally, the trailer features a member of the Asari race climbing a mountain in the snow, before retrieving something burned from the ground. The female Asari clears off the snow to reveal the item is a piece of N7 armor, before smiling down at her discovery. The N7 armor of course could be a reference to Commander Shepard, Ryder from Mass Effect Andromeda, or someone entirely new, depending on the game’s setting. Some fans have speculated that the female Asari could be Liara T’Soni. However, this is unlikely if Mass Effect 4 is a sequel to Andromeda, with that game being set 600 years after Mass Effect 3 and an entire galaxy away. Mass Effect sequel poster A poster released by BioWare in November 2021, offered more clues for the next Mass Effect title. It accompanied an update from BioWare posted to the company’s blog on N7 day which read: “We are, of course, hard at work on the next adventure in the Mass Effect universe. Until then, please accept our most humble thanks to you for accompanying us on this journey. We know we couldn’t do it without you — on N7 Day, or any other day.” The accompanying poster features a ship with its crew walking out onto an alien planet. Eagle-eyed fans have zoomed into the poster and have reported it shows the landing party approaching a crater and what looks like the damaged body of a Geth. The Geth were our primary cannon fodder in the early Mass Effect games. They are a race of robots that share a hivemind and were used by the Reapers as troops in the first two games. However, the Geth turned against their puppet masters in Mass Effect 3, joining the fight against the Reapers. At least, this is if the player makes it so. The landing party also seems to be comprised of four characters, each resembling one of Mass Effect’s key races. The character on the left is almost certainly a member of the Krogan race. A human and an Asari are also relatively clear. Do we know anything about Mass Effect sequel’s setting and plot? No, we currently have no details on what the storyline could be in the Mass Effect sequel. The latest updates on the next Mass Effect seem to suggest a sequel to, and therefore setting in, Andromeda. The fourth game in the series wasn’t as popular as the original three and was infamously derided for its character models at launch. That said, the latest releases don’t rule out the Milky Way serving as the main setting or it playing a role in some way. The presence of the Geth in promotional art could mean they have made it to Andromeda but this feels less likely than the Angara heading the other way. As well as this, the tease of beloved character Liara T’Soni coming back sent fans into a frenzy as to whether or not the game would focus back on Commander Shepard and the original characters. Whatever does happen, it will be a while yet before fans can head out and explore again. For more on the biggest upcoming releases, check out our pages on some of the most-anticipated games that have been announced: Ghostwire Tokyo 2 | Elder Scrolls 6 | Witcher 4 | GTA 6 | Directive 8020 | Avatar
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Masahiro Sakurai reveals Silver YouTube Play Button following new channel’s success – Dexerto
Masahiro Sakurai reveals Silver YouTube Play Button following new channel’s success YouTube: Masahiro Sakurai on Creating GamesFollowing the launch of his own YouTube channel, game director Masahiro Sakurai revealed his Silver YouTube Play Button. Many video game fans likely know Masahiro Sakurai as the creator of massive Nintendo properties like Super Smash Bros. and Kirby. As a veteran in the industry for well over three decades now, Sakurai has a wealth of knowledge to offer players with his new YouTube channel: Masahiro Sakurai on Creating Games. Now, after just over two weeks on the platform Sakurai has already reached a major milestone and shared his Silver YouTube Play Button on Twitter. Sakurai celebrates his new YouTube channel Sakurai shared a simple tweet on his Twitter account that showed his Silver Play Button plague on stainless steel stand, with Kirby posing next to it. The caption of the tweet simply said “Quick!!!,” which is certainly true as Sakurai posted his introduction video on August 23, 2022. Within a week of his channel’s launch, fans flooded the game creator’s channels with subscriptions, adding a combined total of over 700,000 subscribers between his English and Japanese channels. At the time of writing, his Japanese YouTube channel sits at 385,000 subscribers while his English channel has 446,000. In the week since I started my channel, I’ve uploaded five videos and somehow gained over 700,000 subscribers between EN and JP! — 桜井 政博 / Masahiro Sakurai (@Sora_Sakurai) August 31, 2022 My hope is that as more people watch these videos, games as a whole will grow even more fun. Thank you so much for watching!https://t.co/PnWuOkqnQj The channel has featured consistent uploads, with 11 videos detailing different aspects of game design and development. Some of the most popular videos include the importance of stopping for big moments and impact in video games, the importance of frame rates, as well as the pitfalls of input lag. While some fans may not be very interested in the nitty-gritty details surrounding game development, Sakurai’s videos use helpful graphics and simple terms to really break down the information. Hopefully, Sakurai is able to keep his newfound YouTube success going so he can show off his Golden Play Button someday soon.
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Marvel’s Spider-Man Remastered PC requirements: Minimum & recommended specs – Dexerto
Marvel’s Spider-Man Remastered PC requirements: Minimum & recommended specs Insomniac GamesSpider-Man Remastered is swinging onto PC on August 12, 2022, bringing Insomniac’s superhero classic to Windows and Steam in all its glory. Check out the full Spider-Man Remastered PC requirements to help your rig get the best out of the webhead’s adventure. When Insomniac released Marvel’s Spider-Man back in 2018, it immediately became a challenger to the Batman Arkham series as the greatest superhero game of all time. Comic book fans and gamers alike fell in love with the heartfelt story and sublime swinging mechanics. Alongside the release of the Miles Morales spin-off in 2020, a remaster of the original was released for PlayStation 5, making use of the console’s rapid load times and stunning ray tracing. Two years later, Spider-Man Remastered is finally set to arrive on PC platforms, so here are all of the requirements you need to know about. Contents Spider-Man Remastered system requirements on PC – Spider-Man Remastered system requirements on PC First up we have the minimum requirements to get Spider-Man Remastered up and running on your PC, followed by the recommended specs to make the game really shine. Insomniac has also released the requirements for Amazing and Ultimate ray tracing, which we’ll provide full details for further down. Minimum Specs Here are the minimum requirements to run Spider-Man Remastered at 720p/30fps on PC. Recommended Specs Next, we have the recommended specs to run Spider-Man Remastered at 1080p/60fps or 4K/60fps. Ray tracing requirements Finally, here are the best settings if you want to access the top ray tracing features, making the lights of New York City really pop. There you have it! Now you can get the best out of Spider-Man Remastered when it hits PC on August 12, which should be more than enough acrobatic action to tide you over until Spider-Man 2.
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Marvel’s Spider-Man: Miles Morales PC review: Friendly Neighborhood PC Port – Dexerto
Marvel’s Spider-Man: Miles Morales PC review: Friendly Neighborhood PC Port With the excellent Spider-Man: Miles Morales now on PC, let’s talk about how Sony isn’t getting it and how supersampling is going to save gaming. Sony and their plethora of first-party games are back in focus, as Spider-Man: Miles Morales is now available on PC. A superb, condensed adventure through the lens of the new, teenage Spider-Man, it’s yet another walk down recent memory lane. Just like with the Uncharted PC port, there’s nothing new to talk about the game here. Miles is a great character, maybe one of Brian Michael Bendis’ best creations since Ultimate Spider-Man. The superhero moments and the bombast? Perfection. Miles and his early-years reactions to things like Rhino, or trying to keep his secret identity is priceless – if a little lost in the noise of a fairly predictable villain arc. Spider-Man Miles Morales: Key details Price: $49.99/£39.99 – Developer: Insomniac Games/Nixxes Software – Release Date: November 18, 2022 – Platforms: PS4, PS5, PC – Spider-Man Miles Morales trailer: Spider-Man is a button masher I will say that, with Batman: Arkham Asylum being over 10 years old at this point, its combat system feels tired. Insomniac know that it was the only way to accurately portray Spider-Man in a modern video game context, but the overall bashing of buttons and the requirement to hold them for certain combos makes combat sometimes feel like a chore. For a company renowned for going above and beyond to add new flavors of powers to the repertoire, it does feel like they hinged too much on gadgets rather than Miles himself. Although the addition of new powers and options is welcome, if you didn’t enjoy Marvel’s Spider-Man’s combat, you can safely skip Miles Morales. Marvel’s Spider-Man: Miles Morales is an excellent romp, the tastier, Diet Coke version of the original’s full-fat experience. It never outstays its welcome and the rhythm it puts out is far more enjoyable than the slog some of these open-world games can fall into. My Spider supersampling is tingling This all said though, the game itself isn’t the main focus of this review. The PC port brings with it a bounty of treats to choose from, including a particularly intriguing one for those of us usually wrapped up in the tech space. The PC port of Miles Morales brings not only AMD’s FSR 2.1 and Nvidia’s DLSS 2.0 and 3.0, but XeSS and IGTI (Insomniac Games Temporal Injection). All of these can be found in Spider-Man’s PC port, but it’s the first time I’ve seen so many options available in a game. We weren’t able to test DLSS 3.0 for this review. AMD still has far too much work to do, especially on the Steam Deck, where textures all but vanished into a vague smudge on the screen. Insomniac’s port is wonderfully fleshed out. From the options to their own upscaling methods, we found that the game ran flawlessly on our RTX 2070 and Ryzen 2700X combo PC, off of a PCIe 3.0 drive. Load times were snappier on the Steam Deck’s PCIe 4.0 drive and DDR5 RAM, but you don’t need to upgrade any time soon. Not only because the game will probably run on anything from a GTX 1070 and above, but that supersampling is here to save the day once again. FSR, DLSS, and XeSS Supersampling is a method of allowing less capable hardware to play more demanding games. It shrinks the image down and blows it back up via AI or machine learning algorithms. While AMD’s FSR 2.0 and 2.1 made the game look hideous in performance modes, DLSS 2.0 had no issues with preserving the image at 1440p. More surprising is the new supersampling on the street, XeSS, which stunned me on both PC and Steam Deck. XeSS is the dark horse here, as Intel’s supersampling method gave crisp images on all settings, as well as providing the most stable framerate on the Steam Deck. IGTI fared better on PC than Steam Deck, where it decided to have some sort of hissy fit and close the game. I couldn’t get the game to recreate that bug, so chalked it up to an anomaly. While not perfect, it did allow for this old RTX 2070 to soar to 4K heights – even if it sounded like the PC was about to blast off into space. Better late than never, I suppose The biggest issue with Miles Morales on a PC port front is that it took so long for it to arrive. Sony’s act of holding back the games for a year before releasing them on PC is asinine at best. Limiting access to games, or entertainment for the sake of selling a few extra consoles – ones they would have sold anyway – rather than releasing them in conjunction is going to be the spider bite in our sides. Perhaps it’s also to avoid the PS5 being shown up on launch day. Either way, this game should have come out a lot sooner than it did. Especially as swinging through the city on Steam Deck is a pleasure. Spider-Man: Miles Morales on Steam Deck On Steam Deck, you’re looking at a solid 30FPS, unless you do some tweaking in the settings. When trying to get the game at 60FPS, we had to make sacrifices to the actual settings of the game, rather than using supersampling. As we also mentioned, the game surprised us with its XeSS performance, rather than the more native AMD FSR 2.1, which we don’t recommend. The game is verified for the Steam Deck too, but unless you limit the frame rate, you’re going to get a few mishaps during more intense moments. In the introduction fight with Rhino, we flopped about as the game tried to keep up with the hardware. Once we’d done the legwork, it was right as rain. The Verdict – 4/5 If you’re a fan of Insomniac’s original Spider-Man outing, or just want a thinner experience than the main game, you can do worse than Miles Morales. The PC port is outstanding in a lot of different ways, and yes, if you’re on Steam Deck, you’ll have a great time too. Reviewed on PC & Steam Deck
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Marvel’s Spider-Man PC requirements: Minimum and recommended specs – Dexerto
Marvel’s Spider-Man PC requirements: Minimum and recommended specs Insomniac Games, MarvelInsomniac Games have revealed the PC system requirements for Marvel’s Spider-Man Remastered. Here are the minimum and recommended specs to run the Marvel superhero game on your PC. For years Treyarch’s take on the wallcrawler was the go-to experience, but Insomniac Games redefined superhero games forever with Marvel’s Spider-Man in 2018. Having made waves as a PlayStation exclusive, the game is finally heading to PC and Steam Deck. Ahead of the game’s release, Insomniac Games have revealed what it will take to run the game. If you’re wondering whether your PC can handle Marvel’s Spider-Man Remastered, here’s everything you need to know. Contents PC Requirements – PC Requirements While the PlayStation 4 and 5 handled Marvel’s Spider-Man with impressive results, the PC version boasts some serious power, providing you’ve got the required hardware. Features like ray tracing can be quite demanding, especially as you swing through the vistas of New York City. PC players purchasing the remaster will also get access to all three DLC story chapters, which are definitely not to be missed. However, you’ll likely find yourself spending hours within the game’s brilliant photo mode. Whether you’ve played the game before or it’s your first time, we’ve noted down all the minimum and recommended PC system requirements below: Minimum Specs These settings won’t grant you some of the higher tiers glossy tricks, but you’ll be able to achieve at least 30FPS at 720P resolution with Very Low graphics settings, as indicated by the developers. Recommended Specs Using the recommended specifications for Marvel’s Spider-Man Remastered, you’ll be able to achieve 60FPS at 1080p resolution, using Medium graphics settings according to Insomniac Games. Marvel’s Spider-Man PC: Very High Specs This is where things start to get more powerful. Insomniac Games suggest that 60FPS at 4K resolution can be attained by using Very High graphics settings. Though, you won’t be able to see ray tracing used here. Marvel’s Spider-Man PC: Amazing Ray Tracing Specs Jumping up to the ‘Amazing Ray Tracing’ tier will grant PC players the ability to access 1440p resolutions at 60FPS or 4K at 30FPS. This setting will see users have ray tracing set to High, along with High graphics settings. Marvel’s Spider-Man PC: Ultimate Ray Tracing Specs If you fancy maxing out Marvel’s Spider-Man Remastered on PC, then this is the setting for you. You’ll be able to access 60FPS at 4K resolution, with Very High ray tracing on and High graphics settings enabled. And there you have it, this is all you need to know when it comes to running Marvel’s Spider-Man Remastered on your PC. Outside of the Marvel universe, if FIFA is your thing, don’t forget to check out the PC specs before it launches this year.
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Marvel’s Spider-Man: Miles Morales PC requirements – Minimum & recommended specs – Dexerto
Marvel’s Spider-Man: Miles Morales PC requirements – Minimum & recommended specs Insomniac GamesAfter Peter Parker, it’s time for Miles Morales to swing his way onto PC later this year. Here are the full Marvel’s Spider-Man: Miles Morales PC requirements for you to prep your rig for the young vigilante’s adventure. Insomniac released Marvel’s Spider-Man: Miles Morales in 2020 for PlayStation. It was a direct sequel to 2018’s Spider-man, featuring a smaller story but when it comes to action, there’s plenty for you to enjoy. Two years later, the game is now on its way to the PC platform on November 18, 2022. Like its prequel, you will be able to enjoy full-fledged ray-traced visuals, if you have an RTX card of course. If you’re wondering about Marvel’s Spider-Man Miles Morales’ PC requirements, here’s a rundown of everything you need to know. Contents Marvel’s Spider-Man: Miles Morales system requirements on PC – Marvel’s Spider-Man: Miles Morales system requirements on PC Below, we have broken down the PC system requirements for Marvel’s Spider-Man: Miles Morales for different needs. As usual, the more visually stunning you want to make the game look, the more demanding are the specs going to be. With that said, we will also give you an insight into the specs required to play the game using ray tracing turned on. The more powerful the RTX card you own, the further you’d be able to tweak its settings. Here’s a rundown of minimum, recommended, and ray-tracing requirements for Marvel’s Spider-Man: Miles Morales. Minimum specs Here are the minimum requirements to run Marvel’s Spider-Man: Miles Morales at 720p/30fps on PC. Recommended specs These are the recommended specs to run Marvel’s Spider-Man: Miles Morales at 1080p/30fps. Ray tracing requirements Here are some of the best settings if you want to play the game using top ray tracing features. These settings will make New York City look visually stunning. So, there you have it — that’s the Marvel’s Spider-Man: Miles Morales PC system requirements for you to prep your computer when it arrives on November 18, 2022. Here are some more system requirements of some games that either have or are ready to release for PC: Marvel’s Spider-Man Remastered PC requirements | Uncharted: Legacy of Thieves Collection system requirements for PC | Call of Duty: Modern Warfare 2 PC requirements | FIFA 23 PC system requirements | Tower of Fantasy system requirements | God of War PC system requirements
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Marvel’s Spider-Man co-op mode leaked by PC port – Dexerto
Marvel’s Spider-Man co-op mode leaked by PC port Insomniac Games, MarvelMarvel’s Spider-Man Remastered contains the remnants of a canceled co-op mode, as players speculate its appearance in Marvel’s Spider-Man 2. Insomniac Games struck gold with Marvel’s Spider-Man, which has continued to elicit astounding success since its release in 2018. While the title was originally a PlayStation exclusive, the spectacular Spider-Man adventure is now available for PC players. Naturally, curious players have dove into the game’s files to unearth the remains of older content, leading to the discovery of a co-op mode that was unincluded in the main game. Marvel’s Spider-Man 2 could feature co-op, despite dev’s denial PC modder @dniwetamp on Twitter discovered lines of code within the recent PC remaster that pertain directly to unseen multiplayer modes. It seems that Insomniac Games had experimented with co-op modes that may have seen players compete against each other, while also exploring New York City. A message prompts such as “Peter Parker Is The Superior Spider-Man” or “Miles Morales Is The Superior Spider-Man” suggest elements of PVP. More importantly, one line of code reads “If set and in co-op, Character2 will see this text.” References to “Red” and “Blue” teams are seen too, which are contained in the section “multiplayer/mp_spiderman_milesmorales/mp_spiderman_milesmorales.model.” Both Marvel’s Spider-Man and its spin-off, Miles Morales, had no multiplayer modes upon release. However, when Insomniac Games revealed that Marvel’s Spider-Man 2 would feature both of the web slingers, players were certain that co-op features would be implemented in the game. With both games working off of the same engine, it is possible that the developers were testing out the co-op mode for the sequel, leaving traces behind of their experiments. At the time of the sequel’s announcement in September 2021, the developers stated on a PlayStation blog that they were thrilled to “continue the journey of both Peter Parker and Miles Morales in their most epic single-player adventure yet.” Insomniac Games have remained tight lipped about the upcoming sequel, though it is entirely possible that their stance on co-op has changed over the course of development.
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Marvel’s Spider-Man & Miles Morales both coming to PC in 2022 – Dexerto
Marvel’s Spider-Man & Miles Morales both coming to PC in 2022 Insomniac Games/Sony InteractiveMarvel’s Spider-Man will swing onto PC this year, along with the follow-up Marvel’s Spider-Man: Miles Morales, Sony has confirmed in the aftermath of its June 2 State of Play event. Insomniac Games’ PlayStation exclusives, Marvel’s Spider-Man and its offshoot Miles Morales title will both debut on PC in 2022. The Remaster of the first game is set to launch on August 12, 2022, while the latter will launch in Fall. The first game, originally launched on PS5 as a remaster of the 2018 PS4 title, while the second launched in 2020 simultaneously on PS4 & PS5. Both will follow the likes of God of War and Horizon: Zero Dawn in making the jump to PC. Marvel’s Spider-Man swinging to PC As shown during the State of Play showcase, you can check out the trailer below: According to a tweet from the developer, the game will come to both the Epic Games Store and Steam. The ports are being co-developed by Nixxes, with the studio being acquired by Sony in 2021. The PS4 original version of the first title was critically well-received, hitting an 87 on Metacritic on PS4, before being ported to PS5 alongside Marvel’s Spider-Man: Miles Morales. The story, which is set in an entirely new universe, picks up with Peter Parker already established as Spider-Man and battling Martin Li, also known as Mr Negative. A sequel is on the cards, too, with Sony revealing an early trailer at State of Play last year, alongside the developer’s interpretation of Wolverine. The developer was acquired by Sony for $229 million dollars in 2019.
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Marvel’s Spider-Man 2 dev responds to fan fears over 2023 release date – Dexerto
Marvel’s Spider-Man 2 dev responds to fan fears over 2023 release date SonyInsomniac Games has reassured fans that Marvel’s Spider-Man 2 remains on course for its previously scheduled 2023 release date. Though Insomniac Games unveiled the title during PlayStation’s September 2021 games showcase, very little is known about Marvel’s Spider-Man 2. A teaser trailer accompanied the surprise announcement, as did a 2023 release window for PS5. In the year since then, however, the sequel has remained off the radar. Fans have high hopes that news will surface sometime soon, yet Sony’s caginess about a new showcase, along with Insomniac’s continued silence, doesn’t instill much hope. Dev addresses concerns over Marvel’s Spider-Man 2 release date Beneath an Insomniac Games Twitter post about Miles Morales’ impending PC launch, some users pressed the developer about Spider-Man 2. One fan, in particular, said they’re “starting to get worried” the sequel will be delayed out of next year. Insomniac responded a few hours later, reassuring its community members that Marvel’s Spider-Man 2 is “still slated for 2023.” “We’re making good progress,” the developer noted, adding that showcasing new games requires time, resources, and effort. Details about when the sequel will resurface remain publicly unknown, but those looking forward to Marvel’s Spider-Man 2 can at least rest assured that it remains locked in for a 2023 release date. Notably, the new game will star both Peter Parker and Miles Morales, with Venom counting as one of its antagonists. Voiceover from last year’s teaser footage leads many to believe that famous Spider-Man rogue Kraven the Hunter may play also play a significant role in the overarching plot. Marvel’s Spider-Man 2 swings onto PS5 in 2023.
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Marvel’s Spider-Man 2 player shows off hilarious “our bike” discovery – Dexerto
Marvel’s Spider-Man 2 player shows off hilarious “our bike” discovery Insomniac GamesFans are loving the bike in Marvel’s Spider-Man 2, and a new discovery lets an unexpected villain go for a ride. Marvel’s Spider-Man 2 introduced new traversal options to the formula that have landed very well. Whether it be the Web Wings or the Slingshot Launch, there’s no shortage of options to cover New York city at blazing speeds. Early on in the game, a story segment introduces an unlikely option for our heroes, a bicycle. Despite the overwhelming love for the web-based mechanics, the bike has captivated fans as they’ve tried to access it anyway possible. It seems that the legend of the bike has reached the ears of Venom, with the latest discovery quite hilarious. Note, spoilers for Marvel’s Spider-Man 2 to follow. Venom takes a ride on “our bike” in Marvel’s Spider-Man 2 Towards the end of the game, Venom made his debut, with a playable section dedicated to his venomous rampage. During said segment, players have discovered that Venom can glitch out of the playable area. Obviously, it’s not supposed to happen, as shown by the rough moment mechanics, but you’re free to roam around New York as Venom. One player decided to take the glitch a different way. They headed to the spot where they last saw the bike and took it for a joy ride, which led to this goofy image of Venom. “CATCH US IF YOU CAN PARKER” summarized the comments section well, as players loved just how insane this image was. Despite his sinister attitude, it’s nice to see the villain take a break from crime for a peaceful stroll through NYC.
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Spider-Man 2 on PS5 may have more Harry Osborn despite voice actor not returning – Dexerto
Spider-Man 2 on PS5 may have more Harry Osborn despite voice actor not returning SonyA deleted tweet from actor Scott Porter hints Marvel’s Spider-Man 2 will feature more Harry Osborn, despite Porter not returning for the part. Harry’s whereabouts remain a mystery throughout much of Marvel’s Spider-Man. MJ and Peter think their friend left for Europe to handle Oscorp-related matters; in reality, his father, Norman Osborn, is conducting experiments on him to combat a terminal illness. The character still enjoys a presence in the game, thanks to audio logs left for Peter at various research stations around New York. Actor Scott Porter, best known for Friday Night Lights, breathed life into Harry through these recordings. Given what likely lies ahead for the character, fans had high hopes that Porter would return for Marvel’s Spider-Man 2. Marvel’s Spider-Man 2 will have a new Harry Osborn actor In a since-deleted Twitter post, Scott Porter told fans he will not feature in the Marvel’s Spider-Man sequel. Redditor TachankaIsTheBest managed to screenshot the tweet, in which Porter claims that Insomniac “decided to go photo real and the difference between me and Harry’s ages was too much to overcome, I believe.” This indicates a younger actor will fill Porter’s shoes. It also suggests that players can expect to see more of Harry Osborne on-screen. This isn’t the first time that an actor in Insomniac’s Spider-Man universe has been replaced. Notoriously, the studio recast Peter Parker’s original face model, John Bubniak, ahead of the first game’s remastered release. Such a decision came down to the team needing a closer face match for Peter’s voice actor, Yuri Lowenthal. It seems that instead of going the same route with Harry Osborn, the Spider-Man 2 crew opted to bring in a new actor who can perform both facial capture and voice. Marvel’s Spider-Man 2 swings onto the PS5 on an unspecified date in 2023.
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Marvel’s Spider-Man 2 trailer may include a map expansion teaser – Dexerto
Marvel’s Spider-Man 2 trailer may include a map expansion teaser SonyWhile rewatching the teaser for Marvel’s Spider-Man 2, one fan spotted a hint indicating the map will feature Queens and Brooklyn. Sony unveiled the Marvel’s Spider-Man 2 trailer during its September 2021 games showcase, confirming its launch on PS5 in 2023. The quick glimpse revealed that both Peter and Miles will star in the game, with Venom acting as at least one of the antagonists. Narration in the trailer has some convinced Kraven the Huner may play a significant role, as well. Further details about the eagerly-anticipated sequel have yet to surface in the year since then. But, somehow, eagle-eyed fans continue to uncover details that untangle the web of mystery. Marvel’s Spider-Man 2 trailer may feature map hints Reddit user 1400Diggg recently revisited the trailer for Insomniac’s upcoming Spider-Man sequel. In so doing, the Redditor stumbled across a bit of street graffiti that inspired a Google search. The graffiti depicts three numbers, 718, scrawled on a brick wall near Venom’s hiding place. According to the Redditor’s only search, 718 is a New York area code that services Brooklyn, Queens, and Staten Island. While Spider-Man and Miles Morales featured districts such as Hell’s Kitchen, Harlem, and Midtown, the three boroughs encompassing the 718 area code weren’t explorable. Perhaps that much will change when the sequel launches. Other Redditor’s called the presumed Marvel’s Spider-Man 2 map tease a “good catch” on the part of the original poster. “If we could swing into Queens & Brooklyn… This would be the best open-world game EVER,” one user said. “I think the map expanding to Queens and Brooklyn makes a lot of sense, since that’s where Peter and Miles respectively are originally from,” someone else noted. The Redditor who started the thread couldn’t agree more, adding that Brooklyn would especially work given Miles’ attendance at Brooklyn Visions. When Sony and Insomniac will finally lift the lid on such details remains unknown. But the forthcoming Game Awards ceremony has many hoping the web-slingers won’t escape the spotlight for too much longer.
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Marvel’s Midnight Suns didn’t work with XCOM mechanics, says dev – Dexerto
Marvel’s Midnight Suns didn’t work with XCOM mechanics, says dev Marvel’s Midnight Suns Creative Director, Jake Solomon, has revealed that while developers did try adding XCOM mechanics to the game, such a gameplay system failed to work out. XCOM developer Firaxis Games unveiled its partnership with Marvel Entertainment for Midnight Suns during Gamescom 2021, teasing an experience based in the darker corners of the Marvel Universe. Onlookers assumed the title would be an XCOM game with a superhero makeover. To the chagrin of many, however, Midnight Suns instead boasts a card battle system that bears more in common with Mega Crit’s Slay the Spire. According to developers, the team at Firaxis did at first approach the Marvel project with its beloved alien-infested franchise in mind. Midnight Suns is the opposite of XCOM In an interview with GamesRadar, Creative Director Jake Solomon admitted that upon first inking the deal with Marvel, he thought, “…we’re gonna make XCOM, and we’re gonna put some Marvel superheroes in, and it’s gonna be awesome.” The team created a roster of 13 characters based on the Midnight Sons’ “supernatural pillars” and set to work on incorporating tactics from its popular turn-based strategy series. It didn’t work as planned, given that the power fantasy associated with superhero stories disrupted the basis of XCOM-like gameplay. XCOM elements such as taking cover and jammed abilities made little to no sense when taking the likes of Captain Marvel into consideration. In fact, one early warning sign bubbled to the surface during a brainstorming session about Carol Danvers. “We want Captain Marvel’s punch to be like boom… And then when a number floated up – and this sounds crazy, but this is how design works – it was like two, and you’re like, ‘what the f–k?’” Because the Midnight Suns theme felt so at odds with XCOM mechanics, Firaxis returned to the drawing board. Solomon’s love for Slay the Spire ultimately inspired the Marvel game’s contentious card system. Soon enough, Marvel and Firaxis fans can judge for themselves whether or not the gamble worked in the project’s favor. Following a lengthy delay, Marvel’s Midnight Suns will hit stores on October 7.
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Marvel’s Midnight Suns: Who is The Hunter? Powers explained – Dexerto
Marvel’s Midnight Suns: Who is The Hunter? Powers explained FiraxisThe Hunter is a new character fighting alongside the Avengers and their allies in Marvel’s Midnight Suns. Here’s everything there is to know about the new superhero. In Marvel’s Midnight Suns, the Hunter is the closest thing the player gets to their own avatar, as in many ways, the character represents the player. However, the Hunter is a fully-fledged superhero in their own right with a backstory already established. The hero will fit in well alongside the game’s other Midnight Suns and has their own reasons for wanting to defeat Lilith, the game’s villain. The Hunter was born several centuries ago, a half-human, half-immortal hybrid. Once her human father died of the plague, her immortal mother Lilith, became consumed by grief. This led Lilith down a path of darkness and eventually led to her turning into a demonic goddess and plunging the Earth into war with her minions. An eternal battle The Hunter was abandoned by Lilith and raised by her sister known only as the Caretaker. Knowing that the Hunter possessed similar powers to Lilith, the Caretake trained them to one day take her mother down and save the planet. In their first battle, the Hunter was able to defeat Lilith, but at the cost of their own life. Both would be buried and their story lost to time. Centuries later, Hydra, the enemy of the Avengers, would learn about Lilith and would attempt to resurrect her as a weapon to use against Earth’s mightiest heroes. The organization would also upgrade Lilith using their own technology and powers, making her more deadly than ever. However, in resurrecting Lilith, Hydra has also awakened the Hunter, who teams up with the Midnight Suns to put an end to their mother and Hydra once and for all. This explains why Lilith is working with Hydra and the Hunter joins the ranks of the Avengers/Midnight Suns once the game begins. So there you have it, now you know everything you need to know about the Hunter’s backstory. Be sure to check out our other Midnight Suns guides: Midnight Suns preview | Everything we know about Midnight Suns | Midnight Suns didn’t work with XCOM mechanics | Marvel Midnight Suns Spider-Man gameplay | Marvel games won’t have a connected universe | Midnight Suns all characters | Lilith explained
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Marvel’s Midnight Suns happened because Marvel was playing XCOM, dev reveals – Dexerto
Marvel’s Midnight Suns happened because Marvel was playing XCOM, dev reveals 2KWe spoke to the devs to find out the origins of Marvel’s Midnight Suns, whether there was any potential to make it an action game, and more. Marvel Games and Firaxis may seem like odd bedfellows, with the former’s colorful characters and bombastic action feeling like a strange fit for the latter’s strategic combat and turn-based roots. And yet, as you’ll see in our review, it’s a matchup that works very well indeed. Dexerto was able to speak to two of the key devs working on the game about how Marvel’s Midnight Suns came to be, and whether there was any potential for a more action-based combat system to be implemented into the game. “We have to do this” When asked about whether it was Firaxis and publisher 2K approaching Marvel Games, Jake Solomon, Principal Program & Lead Designer explained that it was the opposite way around. “The Marvel Games team was playing a lot of XCOM 2 internally, and they had the idea to reach out.” “It was kind of a shock when that came through. We were floored by it. But then we started, and we were a little nervous cuz we never worked with IP, but we love Marvel and so pretty quickly the nervousness just changed to “we have to do this.” So was there ever a chance that Firaxis would veer into action territory and abandon turn-based combat? “We had an active button press,” Solomon reveals. “We actually had a quick little prototype on it,” Garth DeAngelis, Senior Producer on Marvel’s Midnight Suns explains. “It’s interesting to think about sometimes. We are huge fans of all the other Marvel games that come out and they do action really, really well. But we do turn-based tactics really, really well and make sure that there are interesting decisions at every turn from a tactical standpoint.” All hands on deck The team eventually settled on a card-based battle system that sees players draw cards with abilities assigned to them, adding a randomized element. “Tactical games need randomness to make them almost endlessly interesting,” Solomon explains about Marvel’s Midnight Suns’ combat system. “I have limited resources. How do I stay alive and take out the bad guys with my limited resources? And randomness is a very important part of that because you want every turn to feel like, “okay, what’s gonna happen next?” “In XCOM, it was “oh no, you missed a shot” or did less damage than you needed to, but that kind of randomness felt terrible when applied to superheroes.” “We’re not telling the origin story of Wolverine, right? He’s not gonna start weak and get strong in our game. These heroes need to be super-powered from the start. So the card system allows us to put really, really powerful abilities into the deck, but the player cannot guarantee when they’ll draw that super powerful ability they’ve worked hard to earn.” For more of the Marvel’s Midnight Suns interview, be sure to check out the possibility of the game coming to the Steam Deck, as well as which key feature Firaxis pushed Marvel to allow them to implement.
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Marvel’s Midnight Suns coming to Steam Deck after launch, dev confirms – Dexerto
Marvel’s Midnight Suns coming to Steam Deck after launch, dev confirms Marvel/2K/Valve/DexertoYou could soon be able to play Marvel’s Midnight Suns on your Steam Deck, with the developers confirming that optimization is coming post-launch. Marvel’s Midnight Suns is a new turn-based tactics game full of superheroes from Firaxis, and while it’s already available on PlayStation 5, Xbox Series S|X, and PC, many have wondered if it’ll eventually come to Valve’s Steam Deck. PS4, Xbox One, and even Nintendo Switch versions are launching at a later date, but Dexerto had the chance to speak to Garth DeAngelis, Senior Producer on Marvel’s Midnight Suns, about whether the game will support Steam Deck at launch. Is Marvel’s Midnight Suns Steam Deck verified? Speaking to Dexerto, DeAngelis explained: “Yes, there are [plans for Steam Deck]. However, we don’t have Steam Deck fully supported at launch. There’s some optimization and some other technical work, some UI work that we want to get done to make sure it is the best experience for players and it’s gonna be coming post-launch. “It’s an amazing system, and it does work for a lot of games, but there’s some optimization that we still need to need to do, and we’ll be announcing more when we know what that specific date is going to be.” Given Marvel’s Midnight Suns is pretty text and interface-heavy, it sounds like the team at Firaxis is targeting at least Valve’s “Playable” designation, if not the “Verified” one. As for 2K, they gave this official statement: “Marvel’s Midnight Suns does not feature optimizations for Steam Deck and will not be verified for the platform at launch. It is something we are investigating and will share further news once available.” For more on Marvel’s Midnight Suns, be sure to check out our explainer of both antagonist Lilith and protagonist The Hunter, as well as our full review. Looking for games you can play on your Steam Deck right now? We’ve got you covered with a full list of the finest games to play on Valve’s handheld.
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Marvel’s Midnight Suns: Release date, platforms, everything we know – Dexerto
Marvel’s Midnight Suns: Release date, platforms, everything we know After a huge period of anticipation and waiting, Marvel’s Midnight Suns is almost out, so here’s everything that you need to know about the game ahead of launch. Developed by Firaxis Games in collaboration with the comic book franchise, Marvel’s Midnight Suns will be a tactical RPG that is set in the darker side of the Marvel universe. One that puts an emphasis on tactical combat and on-the-fly decision-making. With that being said, let’s dive in and check out everything that’s been revealed about the upcoming RPG, which includes some of our favorite superheroes from Marvel comics. Contents Marvel’s Midnight Suns release date – What platforms will Marvel’s Midnight Suns be on? – Game editions – Gameplay – When is Marvel’s Midnight Suns releasing? Marvel’s Midnight Suns has been confirmed to release on December 2, 2022. What platforms will Marvel’s Midnight Suns be on? Marvel’s Midnight Suns will be released on PS5, PS4, Xbox Series X|S, Xbox One, PC, and Nintendo Swift. Marvel’s Midnight Suns editions Here are the four different editions of the game that you can pre-order, along with the in-game benefits they will grant you are: Midnight Suns: Gameplay Marvel’s Midnight Suns is a tactical strategy RPG that features turn-based combat. At the beginning of every encounter, players will be issued a deck of cards tailored to the team of heroes they’ve brought on each mission. They’ll need to creatively use these cards to deal damage, use skills, and unleash hero move ultimate attacks in order to win battles. An earlier gameplay trailer shows off what gamers can expect from the gameplay elements of Midnight Suns. The trailer can be viewed here: The game’s protagonist, known as The Hunter, is a fully customizable character who will be teaming up with an array of superheroes from the comics universe during the course of the game. The core gameplay loop will be split between taking on missions and spending time at the in-game hub, The Abbey, where players will be able to explore, upgrade gear and get to know their superhero partners. As well as this, it has been reported that the will include over 65,000 voice lines. “I think we ended up with something like 65,000 lines of voiced dialogue, over two hours of cinematics, and, gosh, more branching choices than you could imagine,” said lead engineer Will Miller during a dev update for the game. So there you have it – that’s everything there is to know about the upcoming Marvel strategy game. For more on upcoming releases, be sure to check out our release pages for the following. The Legend of Zelda: Tears of the Kingdom | Hogwarts Legacy | Forspoken | Assassin’s Creed: Mirage | Diablo 4 | Crysis 4 | Street Fighter 6
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Marvel’s Midnight Suns review – Strong superhero strategy – Dexerto
Marvel’s Midnight Suns review – Strong superhero strategy 2KFiraxis takes the Marvel universe and creates something wholly unique. Marvel’s Midnight Suns is a tactical triumph, but some uneven pacing and superfluous features hold it back a little. When I was younger, I wanted nothing more than to be part of the Marvel universe. So many colorful, iconic characters, I used to watch the X-Men and Spider-Man animated shows religiously. As it turns out, that superhero life, at least as seen in Marvel’s Midnight Suns, is just like my own — for all of those hard-fought battles that see Captain America bouncing his shield all over the place, there’s refurnishing my room and scrolling through Superhero social media. That dichotomy is at the heart of what makes Marvel’s Midnight Suns one of my favorite games of the year, but I also found myself wishing for a slightly leaner experience more in line with Firaxis’ XCOM titles. Still, what’s here is a fantastic introduction to a new Marvel subuniverse, and one I intend to revisit even having seen the end credits. Marvel’s Midnight Suns: Key details Developer: Firaxis Games – Price: $59.99 USD / £59.99 GBP / $89.95 AUD – Release date: December 2 – Platforms: PC, PS5, Xbox Series S|X (PS4, Xbox One, Nintendo Switch versions coming later) – Marvel’s Midnight Suns Trailer: The Witching Hour The story of Midnight Suns has been revealed in countless trailers and animated shorts (which are very good, by the way), but the key details are that Lilith, Mother of Demons, has been resurrected by those cheeky Hydra fools. With a squad including Scarlet Witch, Doctor Strange, Iron Man and even Captain Marvel outmatched, our heroes dig up The Hunter. This new custom character is the player’s avatar, and also happens to be Lilith’s son or daughter, depending on your choice. What follows is a romp that sees the Midnight Suns of the title grow in number, adding the likes of Wolverine and Spider-Man to your roster, along with lesser-known characters like Magick. It’s a great setup that allows Firaxis to pull from all parts of Marvel’s mystical side, and pull it does — there are characters referenced in early chapters that emerge in later ones, as well as fun “out of nowhere” moments where characters bust in. Compared to XCOM’s po-faced sci-fi soldiers, this allows for Marvel’s Midnight Suns to offer drama, comedy, and everything in between. In fact, I’d say that Midnight Suns is one of the most well-written games this year, with every character given their time to shine. Abbey Mode Much of this happens between combat segments in the Abbey, an almost-certainly-haunted hideout within a pocket dimension, and the resting place of the Hunter before their awakening. You’re free to roam the grounds and build relationships with characters, and while it was fun to discuss the potential poltergeists of the building with Tony Stark, the transition from XCOM’s menus to a full 3D RPG setup hasn’t been an entirely smooth one. Characters look a little bland in terms of facial expressions, and while much of the game’s visuals look great, they do tend to stand out just a little. Thankfully, voice-acting is excellent throughout, with just the right amount of popcorn action movie silliness thrown in among the exposition, and Marvel’s Midnight Suns, while full of world-ending demonic threats, never takes itself too seriously. There are, however, some oddities around the Abbey – and I’m not referring to the collection of superheroes. For one, Stark takes it upon himself to create a superhero-focused social media platform. It’s fun to track what characters are doing and observe their interactions, but it also feels a bit out of place. Secondly, the Hunter is, sadly, the most boring character of the bunch. Every dialog tree option feels a little one-note, and while there are occasional “character out of time” jokes that are funny, much of it does little to alleviate the fact that this “legendary warrior” is just a bit dull. Thankfully, the supporting cast around him are so good, that it’s OK to feel a little like you’re not really the star. It’s also worth mentioning that you can decorate the Hunter’s room with items like new blinds and a book for the coffee table, but it feels a little flat. Midnight Fun Of course, when you’re done milling around the Abbey, there are demons and worse to fight – and Marvel’s Midnight Suns remains the superhero game to beat in 2022. Unlike XCOM, which offers grid-based movement and a series of predetermined offensive and defensive options, Marvel’s Midnight Suns shakes things up with a card-based ability system. Players draw from their deck of abilities to unleash attacks, status effects, buffs, and plenty more, and the randomized nature of the cards you pull from your deck each turn makes it feel balanced in a way it wouldn’t have if you were flinging fireballs as Captain Marvel. Three cards can be played per turn, and you can redraw cards a set number of times to try and account for situations. This helped me feel like I had the ability to double down on an offensive strategy even as I pulled more defensive cards, and had me doing the opposite when it looked like my squad could crumble. One hero can move each turn, and positioning is just as valuable as it was in XCOM thanks to directional abilities that can send opponents into environmental hazards, or each other. There are environmental moves, too, that can send your heroes flying across the map or see them hurling objects at opponents. Add in a variety of status effects and there’s a lot to learn, and that’s before you start tinkering. I found myself looking to build a squad that uses “Quick” cards which refund a card play if they kill an enemy. With the right hand, I was able to take out multiple foes in one go, bobbing and weaving through the battlefield to find the right opportunities. In many turn-based games, it can feel easy to disengage during an enemy turn because you’re in a passive state as they move, attack, or fortify. In Marvel’s Midnight Suns my gray matter didn’t stop analyzing the battlefield, knowing things can change in a heartbeat. That’s got me eager to replay the game on higher difficulties, especially since boss fights are so well-balanced on the standard one. I won’t spoil anything, but there are some true brain-teasing encounters that I can’t wait to try again with new teams and decks. The Verdict – 4/5 Marvel’s Midnight Suns shines brightly in a year full of excellent strategy RPGs thanks to a heartfelt love for the license, and a huge roster of fantastically realized characters to go along with a unique card-based battle system. While there’s definitely some filler to be found within the walls of the Abbey, this is an interesting new take on Marvel’s mystical side, and one I can’t wait to see more of. Reviewed on PC
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Marvel’s Midnight Suns fall release date, special editions leak online – Dexerto
Marvel’s Midnight Suns fall release date, special editions leak online The Marvel’s Midnight Suns release date has supposedly leaked online, along with information that also outlines its two special editions. Publisher 2K Games and XCOM developer Firaxis unveiled Marvel’s Midnight Suns during Gamescom 2021, promising a tactical role-playing title grounded in the Marvel Universe’s darker corners. Notably, the card-driven gameplay ensures Firaxis’ first venture into Marvel’s world will offer an experience unlike the team’s Civilization and XCOM endeavors. Marvel’s Midnight Suns originally boasted a March 2022 release window. Firaxis delayed the project to the second half of 2022, however, citing a need for more development time. The extended production cycle will provide developers with extra time for polish and allow for the implementation of more cinematics and story content. While a revised release date has yet to surface, a recent age rating in South Korea hints Marvel’s Midnight Suns will land in stores sooner rather than later. A new leak appears to further narrow down 2K Games and Firaxis’ launch plans. Midnight Suns slated for October In a Twitter thread, German journalist Nils Ahrensmeier leaked that Marvel’s Midnight Suns’ release date will fall on October 6. Ahrensmeier additionally shared images of art for the title’s special editions, though they’ve since vanished due to a copyright removal, which lends more credence to their authenticity. SCOOP: As @_Tom_Henderson_ already predicted, 2K is gonna start pre-orders for Marvels #MidnightSuns soon. Launch date seems October 6th. There will be three versions: Standard, Enhanced and Legendary. More details in this thread 🧵 1/6#SummerGamesFest pic.twitter.com/5AK8o0hUDa— Nils Ahrensmeier (@NilsAhrDE) June 2, 2022 According to Ahrensmeier, 2K will soon open preorders for the Standard, Enhanced, and Legendary editions. The Enhanced edition should boast the core game, as well as an Enhanced Premium Pack filled with an extra skin for Captain America, Captain Marvel, Magik, Nico Minoru, and Wolverine. Read More: Marvel’s Midnight Suns: Release date, trailer, platforms, characters and everything we know – Meanwhile, the Legendary version will include the base game, Season Pass (four DLC packs), and Legendary Premium Pack – the latter of which features 23 character skins. The Season Pass’ DLC packs will unlock access to new missions, enemies, and playable heroes. Twitter user Dr. alucard managed to repost the removed images in the following tweet: Marvel Midnight Suns se lanzará el 6 de octubre. pic.twitter.com/KZmqNX53L4 — 𝗮𝗹𝘂𝗰𝗮𝗿𝗱 (@alucardCruzz) June 3, 2022 With digital events such as Summer Game Fest 2022 and the joint Xbox and Bethesda showcase right around the corner, the assumption is that Marvel’s Midnight Suns will soon receive a news blowout. And since 2K Games appears on the list of confirmed Summer Game Fest participants, the public could see more of the new Firaxis title come showtime on June 9. It’s worth noting, however, that neither 2K nor Firaxis have shared their plans in this regard.
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Marvel’s Midnight Suns is the superhero game of the year – Dexerto
Marvel’s Midnight Suns is the superhero game of the year 2KMarvel’s Midnight Suns is full of surprises, but none are more impressive than the unique combat system that makes it feel like a fresh addition to the Marvel game lineup. I’ve been a little skeptical of Marvel’s Midnight Suns since it was announced, and I don’t think I’m alone in that. For all of the hours I’ve sunk into Firaxis’ prior titles like Civilization and XCOM, I struggled to envision a way to translate the kinetic nature of superhero combat into a turn-based format. It gives me great pleasure to say that I was wrong, though, and Marvel’s Midnight Suns not only bends the tactical RPG combat of its alien-battling lineage to its will but builds out an exciting roster of Marvel heroes that pull from more than just the biggest names. Superheroes and Demons Marvel’s Midnight Suns picks up with the return of Lilith, the mother of demons. She’s an established character in Marvel canon, but not someone you’re likely to see in the MCU anytime soon — something that’s a common theme throughout the hero roster, too. Awoken by those dastardly Hydra folks, Lilith attacks the Sanctum Sanctorum and overpowers the starting squad of Iron Man, Captain Marvel, and Doctor Strange. We won’t delve into the opening too far, but the game does a good job of setting up exactly why this one antagonist can’t be destroyed by a single Captain Marvel punch. The encounter leads our heroes to seek out The Caretaker, Lilith’s sister, and her entombed child, in a pocket dimension. It’s here that the story truly begins, with the player character, The Hunter, responsible for putting Lilith on ice centuries prior, being resurrected. Of course, this is all content you’ve seen in the trailers, but it’s worth noting that the inherent preposterousness of the Marvel world brushing shoulders with what is essentially occult legends actually comes off really well, in a campy sort of way. The voice cast is self-aware to the point of being a little cheesy, but it works — Tony Stark is smarmy but out of his depth, Doctor Strange is regularly surprised at new developments he can’t foresee, and Blade just kind of grunts his way through in a way that feels infinitely more enjoyable than Gotham Knights’ similarly stoic Red Hood. Assemble Perhaps the biggest surprise though is in how Marvel’s Midnight Suns handles combat. There’s XCOM DNA here, for sure, but it actually plays out somewhere closer to indie hits Slay the Spire or Fights In Tight Spaces. Your party of heroes is dealt a series of cards at the start of each turn, with abilities assigned to each. Some are straightforward, like dealing damage to an enemy, while others can offer buffs or status effects to friends or foes. You can play a maximum of three cards per turn, but you’re also allowed to redraw cards if they don’t fit your current situation. Knowing when to play, and when to dive into your deck, can give you an advantage, but it also adds a random element that feels fun in the early hours — although we’ll see how things advance in the coming hours. That helps add a little bit of a gamble since XCOM’s “hit percentages” are gone, and being dealt a fresh hand each turn makes you feel like a superhero that’s constantly adapting to the battlefield. Aside from playing cards and shuffling them, your team moves as they initiate abilities, but you’re reserved a single move to reposition each turn. In an early boss fight, this came in handy for getting my Hunter away from the boss when he was on low health, but you can also use the move to line up environmental attacks that don’t count as card moves. That means you can hit an enemy with an explosive barrel, throw furniture, or leap off a raised surface to do additional damage. When it all comes together, which didn’t take long thanks to an extensive tutorial, the combat felt less turn-based and more like a dance of overlapping actions, particularly when paired with “Quick” cards that refund the chance to use a card if they take out an enemy. Live Forever A big part of XCOM’s charm was building your squad in the shape of people you know and seeing who would survive longest, but Marvel’s Midnight Suns’ metagame is wholly different since there’s no permadeath. Tougher difficulty options increase the damage dealt by your enemies and buff their health, but you won’t find Iron Man being removed from your playthrough after a disastrous mission. That changes things up between missions, as you’re instead encouraged to build friendships with heroes to eventually bring out the best in their combat potential. In the early hours, it’s easy to see the appeal, with relatively simple dialog trees opening up some fun interactions amongst the demon-slaying, but I’m curious to see how Midnight Suns grow the gameplay options outside of introducing new heroes to the roster and upgrading cards in the Yard. Still, the roster is a really fun mix of iconic characters, with household names like Iron Man teaming up with X-Men legends like Wolverine, and more mystical heroes like Blade and Ghost Rider. Each gets their own time to shine, too, with fun introductory cutscenes. Many fit into traditional party member categories, so Blade is a damage dealer, while Dr. Strange is a support type, but these can be expanded through the abilities in your deck. I can’t wait to see how they can be customized as I play further. Final Thoughts Marvel’s Midnight Suns looks poised to offer some of the most satisfying tactical combat of 2022, and it’s been a great year for it, too, with Triangle Strategy and the upcoming Front Mission Remake. By mixing its superpowered household names with an inventive new combat system, though, it offers something that’s as deep as it is varied, and I’m looking forward to playing more ahead of our review. Previewed on PC
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Marvel’s Midnight Suns dev pushed Marvel for key feature: “How crazy are you willing to get?” – Dexerto
Marvel’s Midnight Suns dev pushed Marvel for key feature: “How crazy are you willing to get?” 2K Games/FiraxisMarvel’s Midnight Suns features plenty of iconic characters, but the game’s protagonist is a new addition known as The Hunter. Marvel’s Midnight Suns launches this week, and while it features an iconic cast of Marvel superheroes including Wolverine, Spider-Man, Iron Man and plenty more, the game also features a new protagonist — the Hunter. The offspring of the new “big bad” Lilith, the Mother of Demons, the Hunter is resurrected after centuries of sleep to help fight back his mother’s new army. And, as it turns out, the team at Firaxis was determined to have an original character join the fray. Dexerto spoke to Jake Solomon, Principal Program & Lead Designer, and Garth DeAngelis, Senior Producer to find out more about what went into that decision. Marvel’s Midnight Suns devs pushed for the character creator When asked how much of the in-game relationship-building was a part of the game’s initial design, Solomon explained: “I think the character creation was there from the start, we knew we wanted a customizable avatar.” “That was on the first call with Marvel, that was almost our “testing question” of “how crazy are you guys willing to get with us?” “We always wanted to build relationships [between characters],” DeAngelis adds. “Was that going to be through a comic panel system? Was that just through cinematics? Was that going to be more menu-driven XCOM style?” “We came to the realization after a lot of experimentation that we wanted to go all in like a traditional RPG and be able to interact with a real-time, fully rendered 3D model and have dialogue branching choices.” As for their favorite characters in Marvel’s Midnight Suns, Solomon notes that the portal-wielding Magick is his choice. “My favorite character is Magick, since I read the New Mutants comics growing up,” he says, also pointing to her gameplay design as a reason to add her to your party. DeAngelis, on the other hand, prefers Blade. “I loved the original Blade movie the sequel, and I remember thinking I didn’t even know he was a Marvel hero when I first watched them. He was just the coolest hero, Marvel or not, that I saw on the big screen at that point in my life.” For more on Marvel’s Midnight Suns, be sure to read our full review.
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Marvel’s Midnight Suns Lilith explained: Who is the Mother of Demons? – Dexerto
Marvel’s Midnight Suns Lilith explained: Who is the Mother of Demons? Firaxis GamesWho is Lilith in Marvel’s Midnight Suns? The latest title from Firaxis Games has plenty of heroes and villains to discover, so we’ve broken down what you need to know about the villainous Lilith. Marvel’s Midnight Suns, coming from XCOM devs Firaxis Games, brings forth a unique experience for comic book fans. Using tactical turn-based gameplay, players can dive into an excellent roster of Marvel characters including the likes of Ghost Rider, Spider-Man, Wolverine, and Doctor Strange. They’ll be teamed up to thwart a cosmic threat known as Lilith, who is out to decimate the Marvel universe once and for all. With so much lore to gather in Midnight Suns, we’ve made it easier to learn all the key details about this game’s mysterious villain. Who is Lilith in Marvel’s Midnight Suns? Lilith is the primary antagonist in Marvel’s Midnight Suns, with her backstory originating in the 1600s. Back in this time period Lilith was happily married and had a child before a deadly plague swept through her village. Witnessing her husband succumb to illness, Lilith harnessed magic from the Darkhold aka the Book of the Damned – recently seen in the MCU’s Doctor Strange: In The Multiverse of Madness. Though Lilith was successful in saving her child, their relationship would drastically change, as they would later become The Hunter – an original playable character concocted by the devs. A decedent of the Elder Gods, Lilith was formerly a warrior of light for a race known as The Blood. Her battles would see her fight alongside allies such as the Caretaker, before selling her soul to the Elder God Chthon as she fell down a corrupted path. With her dastardly army, the Lilin, she is prepared to wage war on humanity as part of the Salem Witch Trials. Following her first defeat at the hands of the Midnight Suns, Lilith’s body is entombed for centuries – until Hydra uncovers her remains, using Hydra technology and the Darkhold to resurrect her once more. How foolish of them. And there you have it, now you know everything you need to know about Lilith’s tragic backstory. Be sure to check out our other Midnight Suns guides: Midnight Suns preview | Everything we know about Midnight Suns | Midnight Suns didn’t work with XCOM mechanics | Marvel Midnight Suns Spider-Man gameplay | Marvel games won’t have a connected universe | Midnight Suns all characters | Lilith explained
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Marvel’s Guardians of The Galaxy: How to unlock all MCU outfits – Dexerto
Marvel’s Guardians of The Galaxy: How to unlock all MCU outfits Marvel, Square EnixGuardians of The Galaxy is available for all Marvel fans to enjoy, and you can do so with flarking amazing style. Here’s how to unlock all the Marvel Cinematic Universe outfits within the game. After the divisive launch of Marvel’s Avengers back in August 2020, fans can finally dig into a superhero experience worthy of the iconic comic book house name. Coming once again from Square Enix, Guardians of The Galaxy is a single-player adventure through the depths of space with superb music and blistering action, with our own review citing it as a “damn good space opera.” As a love letter to fans of this intergalactic band of heroes, players can unlock cinematic-inspired outfits for the whole team from James Gunn’s take on the characters. Contents Star-Lord Based upon the Chris Pratt iteration of the character, players can get hold of this simple-yet-sleek design in Chapter 6 of the game. Once you’ve got to the familiar location of Knowhere and have separated from the rest of the Guardians, you’ll be to find this outfit in Mantlo’s Bar. However, if you fail to retrieve it the first time around, when you return later, it’ll be impossible to collect it at this point. Make sure you spot it the first time round to rock this awesome outfit. Rocket Raccoon Voiced by Bradley Cooper in his many MCU appearances, the Marvel Cinematic Universe variant of Rocket Raccoon can be found very early on. In Chapter 1 while exploring the fallen spacecraft, you’ll eventually come to a section where Rocket declares it a “dead-end.” Instead of following Groot and Rocket through a small opening to the right, head left towards the rib-cage-looking structure. Once you’ve made it here, turn right and jump down the ledge to find the outfit available for retrieval. Groot While his vocabulary may be limited, the wholesome nature of Groot (voiced by Fast and Furious’ own Vin Diesel) has warmed the hearts of millions of fans. To get hold of his cinematic appearance, you can also do this within the first chapter of the game. Once you’ve finally got into the spacecraft and have wielded a very familiar intergalactic stone, you’ll exit this area to find a small hole on the right. Go through into this area to find Groot’s MCU outfit. Gamora Perhaps one of the more difficult outfits to acquire is Gamora’s outfit. Inspired by Zoe Saldana’s look in the 2014 film, can be located within Chapter 3 of the story. As your traverse through the mission, you’ll eventually come to a forest area with a vibrant red structure in the middle. After speaking with Gamora, turn right at the tracks she is looking at, following it all the way to the end. Turn left here and go into the cave. Once inside, destroy the gunk in the far corner, continue further, defeat some nasty jelly monsters, and finally, a final opening will reveal the costume’s location. Drax Lastly, fans of Dave Bautista’s version of Drax can don his mission fit cargo pants and movie-inspired body pattern in Chapter 4. Upon your escape from the depths of Lady Hellbender’s fortress, you’ll be forced to defeat a vicious death drone. Once you’ve dealt with it, the resulting location is situated before a door that takes you further into the mission. Instead of heading this way, drop down into the large tube-like area and Drax’s MCU outfit will be waiting. Guardians of The Galaxy is out now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, Nintendo Switch, GeForce Now and Microsoft Windows.
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Marvel’s Blade: Everything we know about Arkane’s bloody new project – Dexerto
Marvel’s Blade: Everything we know about Arkane’s bloody new project ArkaneDishonored and Deathloop developer Arkane Studios has announced a game based on Marvel’s iconic vampire hunter, Blade. Here’s everything we know about the game so far. Marvel fans are celebrating following the reveal of a new Blade game currently in development. The game, simply titled Marve’s Blade, marks the vampire hunter’s first headlining role in a video game since 2002’s Blade II movie tie-in game. Blade has also appeared in Marvel ensemble games like the Marvel Ultimate Alliance series, Lego Marvel Super Heroes, and Marvel’s Midnight Suns. Here’s everything we know about the upcoming Blade game so far. Blade announcement trailer Marvel’s Blade was announced via a reveal trailer that debuted during The Game Awards 2023. You can watch it here: Does the Blade game have a release window? Beyond simply announcing the game is now in the works, there’s no clear timeline for Marvel’s Blade. We’re yet to hear so much as a rough release year, let alone a specific date. Thus, it could be a few years before we see anything else from this project. Who is developing Marvel’s Blade? The game is being made by Arkane Studios, the Bethesda-owned developer behind games like the Dishonored series, Deathloop, and this year’s Redfall. Specifically, however, it’s being handled by Arkane Lyon, the studio behind the former games mentioned. Given the studio’s work on games that use knives, swords, guns, and other ranged weapons – plus its experience making games with vampires – Arkane seems like a perfect fit for Blade, who has had a wide arsenal over the years. Will Blade be a Microsoft exclusive? Given that Arkane Studios is a subsidiary of ZeniMax Media, which has been owned by Microsoft since March 2021, we expect Blade will be an Xbox and PC exclusive and available on Game Pass. This has been the case for other Bethesda games released following the acquisition such as Starfield and Redfall. The latter is confirmed to have had a PlayStation 5 version canceled after Xbox took over. However, the Blade announcement trailer was notably absent of any Xbox or Microsoft logos throughout. Everything else we know so far about Arkane’s Blade game While little is known about Marvel’s Blade game for the time being, we do have some early details to work with. During The Game Awards 2023, Arkane devs confirmed Blade is a “mature, single-player, third-person game.” Fans should expect a fairly bloody tale in that case, not one looking to minimize the brutality the character is known for. Furthermore, the game is set to take place in Paris and features a number of other iconic Marvel figures, both heroes and villains alike. That’s all we know thus far about Marvel’s Blade but rest assured we’ll update you here with any further details as they emerge. In the meantime, be sure to brush up on our other gaming hubs below: The Elder Scrolls 6 | GTA 6 | Death Stranding 2 | Assassin’s Creed Infinity | Wolverine | KOTR Remake | Wonder Woman | Hades 2 | DokeV | NBA 2K24 | Haunted Chocolatier | South Park: Snow Day | Persona 3 Reload | Suicide Squad: Kill The Justice League | Tekken 8 | Final Fantasy 7 Rebirth | Dragon’s Dogma 2 | Alone in the Dark reboot
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Marvel’s Blade game allegedly in the works from Ubisoft – Dexerto
Marvel’s Blade game allegedly in the works from Ubisoft FiraxisAssassin’s Creed developers Ubisoft are purportedly working with Marvel on a Blade game, ahead of the characters debut in the MCU. Following the success of Marvel’s Spider-Man from Insomniac Games, it isn’t a surprise that other developers are keen to replicate its critical reception. With Midnight Suns and Marvel’s Wolverine in the works, it appears that Ubisoft is collaborating with the iconic comic-book company too. Blade is set enter the MCU in November, 2023 and will be part of Phase 5 in Marvel Studio’s ongoing saga. Though it is unclear whether the game will tie-in into Mahershala Ali’s turn as the character, Ubisoft are allegedly developing a brand new Blade game. Ubisoft rumored to be working on a Blade game for Marvel Posted by known leaker @Mr_Rebs_ aka Rebs Gaming on social media, the leaker claimed “it appears an actor has revealed Ubisoft is developing a Blade game.” Referring to actor Alex Martin, they continued saying, “the actor shared these set photos of a Ubisoft badge, himself holding a sword prop.” The post in question also mentions a “clapperboard with the names “Marvel” and the director of the upcoming Blade movie, and gaming hashtags.” While the clapperboard seen from Alex Martin and Edwin Gaffney’s feed makes mention of Blade director, Bassam Tariq, this doesn’t necessarily confirm a game is in development. Notably, Tariq could be making use of Ubisoft’s motion capture technology, in a similar fashion to Lana Wachowski’s work with Unreal Engine 5 on The Matrix Resurrections. However, it is possible that the project could come to fruition, as a recent job listing on Hitmarker states that Ubisoft is searching for a “Lead Narrative Designer.” UPDATE: Ubisoft have clarified that they are not currently working on a Blade title, by sharing a tweet to social media.
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Marvel’s Avengers Spider-Man DLC: ‘With Great Responsibility’ event, everything we know – Dexerto
Marvel’s Avengers Spider-Man DLC: ‘With Great Responsibility’ event, everything we know Crystal Dynamics/MarvelPeter Parker, better known as Spider-Man, is coming to Marvel’s Avengers. Here’s all we know so far. Marvel’s Avengers may have had a tough first few months, but Square Enix has impressive plans to support the game with new content, including new locations, enemies, and heroes. In fact, these updates are all intended as free extras for players. Following Black Panther’s arrival in August, the next character we can expect is perhaps Marvel’s most famous – Spider-Man. While he’s coming at no extra charge, not all players will be able to suit up in the red and blue spandex as Peter Parker’s alter-ego will be a PlayStation exclusive. Sorry, PC and Xbox fans. If you have a PS4 or a PS5, though, here’s all we know so far. Marvel’s Avengers Spider-Man Release Date – With Great Power event – Marvel’s Avengers Spider-Man Abilities – Marvel’s Avengers Spider-Man Release Date While Spidey was originally slated for this year, the shifting development timeline and roadmap had fans worried that he could be pushed to 2022. Read More: Marvel’s Avengers reveals updated roadmap – Thankfully, his release date has finally been confirmed as November 30, 2021 – meaning we’re not far away. With Great Power event Spider-Man will arrive alongside the ‘With Great Power‘ event, offering a story that unfolds through unlockable challenges within the Avengers Initiative mode. While it’s disappointing we won’t get a new campaign, here’s what we know, courtesy of a new blog post. “Peter Parker uncovers AIM’s new plan to acquire technology that could make their Synthoid army unstoppable and total domination inevitable.” “He must partner with the Avengers to stop this looming threat, and forms a tentative friendship with Ms. Marvel and Black Widow while keeping his identity hidden. As a Hero accustomed to working solo, he struggles with the new dynamics of working with a team. Will he join up full time with the Avengers, or stay independent in his fight against AIM?” Marvel’s Avengers Spider-Man Abilities Spider-Man’s abilities are as follows: Assault Heroic – Web Bomb Spidey deals area-of-effect damage using an explosive web projectile. It also causes enemies to be hit by the “webbed” debuff, a new status effect that makes them easier to take down. Support Heroic – Spider Drone This drone attacks any enemies that get too close to it, again helping to debuff enemies. It can follow Spidey, or instead, go wandering on a set path. Ultimate Heroic – Wrecking Ball Spidey’s most powerful attack creates a huge ball of webbing, which the wall-crawler flings over his head and brings down on opponents. As for traversal, Marvel’s Avengers’ version of Spider-Man can swing on a web. So, there you have it – that’s everything you need to know about Spider-Man’s arrival to Marvel’s Avengers. For more Gaming-related content, make sure to check out our main page.
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Marvel’s Avengers set to add Winter Soldier according to leak – Dexerto
Marvel’s Avengers set to add Winter Soldier according to leak Marvel / Square EnixA prominent Marvel’s Avengers leaker claimed that Bucky Barnes, aka the Winter Soldier, will be the next hero coming to the game’s ever-growing roster. Though Marvel’s Avengers received a lukewarm reception at launch, Square Enix-owned developer Crystal Dynamics has kept updating the game consistently. Recently, Jane Foster’s Mighty Thor was added to the game’s roster to coincide with the MCU’s latest entry, being Thor: Love and Thunder. Now, it seems that Captain America’s long-time friend-turned-enemy, the Winter Soldier, will be the next character added to Marvel’s Avengers thanks to info leaked online. Winter Soldier allegedly coming to Marvel’s Avenger The leak comes by way of prominent Marvel’s Avenger leaker ‘Miller,’ who plainly tweeted out “Bucky Barnes is the next playable character coming to Marvel’s Avengers.” In the past, Miller has leaked plenty of information surrounding Crystal Dynamic’s Avengers game, including She-Hulk’s planned addition as well as Jane Foster’s inclusion all the way back in March 2022. Unfortunately, details remain scarce regarding how the Winter Soldier will actually play or what he will look like in-game, as Miller probably can’t share that information readily. However, when asked if Winter Soldier would essentially be a clone of Captain America, Miller simply replied “no,” seemingly confirming he will be his own unique character with his own moveset. While Miller has built up a reputation for leaking Marvel’s Avengers news, it’s important to remember that at the end of the day these are still unconfirmed leaks and should be taken with a grain of salt. For example, Miller claimed that Bucky Barnes would release before Spider-Man’s ‘With Great Power Event, which has been available now since November 30, 2021. At the same time, Miller has acknowledged the mistake and seems much more confident about the information this time around. For now, fans will just have to wait for any word on the Winter Soldier’s introduction from Square Enix in the coming months.
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Marvel’s Avengers will be shutting down according to rumor – Dexerto
Marvel’s Avengers will be shutting down according to rumor Marvel GamesAccording to a new rumor, developer Crystal Dynamics plans on shutting down Marvel’s Avengers sometime in 2023. After years of anticipation, Marvel’s Avengers launched in a dismal state in 2020. The content offerings were sparse, particularly with respect to the endgame. Performance issues kept many from enjoying the experience as intended. Delays to several post-launch support rollouts only exacerbated the situation. And it didn’t help that controversy surrounding in-game purchases plagued the title fairly early on. All in all, Marvel’s Avengers suffered mightily for these missteps and more, with Square Enix later admitting it fell short of commercial expectations. Yet, even after the Embracer Group acquisition, Crystal Dynamics’ support of the title persisted. That may soon change, however. Report claims devs are shutting down Marvel’s Avengers Sources familiar with Cyrstal Dynamics’ operations have reportedly told eXputer the end is nigh for Marvel’s Avengers. Allegedly, the studio previously intended to sunset the title in late 2023. Lead Developer Brian Waggoner’s recent exit has hastened these plans. (This departure comes on the heels of his role being reduced because of bigoted Twitter posts that resurfaced late last year.) According to eXputer’s sources, Crystal won’t replace Waggoner’s role on the already small crew still attached to Avengers content. A formal announcement about the live-service winding down could surface next week. Meanwhile, final updates may include “a removal of artificial time gating and an overhaul to the available cosmetic microtransactions.” Another scheduled update should also introduce adjustments to player traversal, eXputer reports. In terms of its placement on digital marketplaces, Marvel’s Avengers should remain on sale through at least September. After that period, sources say Crystal hopes to allow existing users to enjoy the title for as long as it can. Marvel’s Avengers, despite its myriad shortcomings, ultimately gave players plenty of content to sink their teeth into over the course of its service. Expansions for the likes of Hawkeye, Black Panther, and Mighty Thor kept the title alive long-term. But it seems that era is already coming to an end.
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Marvel’s Avengers Review: Flashy superhero fun, but tries to do too much – Dexerto
Marvel’s Avengers Review: Flashy superhero fun, but tries to do too much Square Enix/Marvel[jwplayer 8n4sW9Gh]Marvel’s Avengers is a fun time when it comes to its story, gameplay, and graphics but the microtransactions and in-game systems leave the overall experience slightly tainted… here’s the full game review from Dexerto. Marvel is in a weird boat when it comes to its games. In 2018, the company released Spider-Man on PS4 to critical acclaim and commercial success, which, according to Marvel Games head Jay Ong, marked a change in how it treated its games. Gone were the days of shoddy, rushed tie-in games. Instead, the company now allows studios to work on original ideas in order to improve the overall quality. Anticipation for Marvel’s Avengers has been high, especially considering how well-received Spider-Man was. In some areas, Avengers does feel like a quality title with a ton of polish. In others, however, it feels unoriginal and confusing, which can leave overall audiences looking for something else. The story for Avengers is easily its best quality. You’re getting a standard Marvel story here, so if that your thing, you’ll feel right at home with this title. Without getting into spoilers, there are interesting arcs, twists, and character developments woven throughout the narrative that tell a fun and interesting story. All the mainstay Avengers are here, including Iron Man, Captain America, Thor, Black Widow, and Hulk. Each one are fantastic in their own right, but Iron Man in particular is very interesting. While I wasn’t sold when I first heard him in trailers and clips, Nolan North of Uncharted and Destiny fame does a fantastic job as Tony Stark and really sells the character in a completely unique and different way than Robert Downey Jr. did in the Marvel films. While everyone here is great, Kamala Khan/Ms. Marvel is easily the best character in the game. Thanks to an incredibly interesting and fun opening scene, Kamala’s character is a great window into this world. The story is mainly told through her perspective, which is a refreshing change of pace for these types of stories. The villain, MODOK, is great as well, giving players a good person to hate throughout the story. That being said, he’s not perfect. Good Marvel villains, generally speaking, allow you to sympathize with the character. Loki and Thanos in the films are great examples of this. MODOK doesn’t allow you to sympathize with him at all, essentially turning him into a simple bigot with no redeeming qualities whatsoever. The gameplay itself in Avengers is also a ton of fun, albeit simple. Whipping off combos in quick successions will genuinely leave you with a smile on your face. The highlight for the gameplay comes with Captain America and Thor. Throwing the classic hammer and shield at enemies is incredibly satisfying, way more than I thought it would be. Unfortunately, every character feels too similar to each other. Each one has a ranged attack, normal abilities, and ranged abilities. Honestly, the only area where characters feel truly different from each other are their traversal abilities, but even in that regard, the characters are still similar. Thor and Iron Man can both fly, Hulk and Captain America can jump high into the air, and Black Widow and Kamala can both grapple, swing, and hook onto ledges. It’s honestly annoying Crystal Dynamics didn’t think to separate these characters’ abilities in order to feel unique. Because of this, you get an identical experience playing through each mission, no matter which hero you use. This leads into the game’s in-game systems like armor, upgrading, etc. In short, it’s incredibly confusing, to say the least. First and foremost, players can find loot and armor on the ground and in chests in each mission in order to help “level-up”. Each piece of armor has a ton of statistics associated with them, which is meant to help in certain gameplay scenarios. In addition, each character has their own exclusive skill tree, which is also meant to change the way that each character behaves. While the skill tree upgrades do make some changes to the overall gameplay, it’s relatively basic. Overall, the upgrade systems in this game feel a bit pointless, at least during the story campaign. Also, it’s been said by others before, but there is zero reason that this game should have 10 different materials and 2 currencies. Unifying them all into one or two would have been a much less confusing experience. Beyond the actual story itself, players also have access to a slew of post-game, multiplayer-only content. These missions take place after the main campaign and allow you to experience smaller stories that the main narrative didn’t have time to tell. That is, if you can get it working. Throughout my time with Marvel’s Avengers, I had numerous problems with the game’s matchmaking. It sometimes took a good 10 minutes in order to find another player to jump into a game with and other times, it failed to match me with someone else at all. For the main campaign, it’s not that big of a problem, as those missions are relatively simple and all of them can be easily completed by yourself. For the post-game missions, however, you shouldn’t really attempt the missions because they require such a high power. They are designed for multiple players and their power levels reflect that. Another issue to note is the game’s performance. Both during high-intense battle sequences and during simple cutscenes, the game’s framerate would stutter to point where it would ruin the scene. Now, to be fair, I was playing on a base PS4, however, the fact that it was stuttering even during simple cutscenes is relatively inexcusable. Overall, I did have a fun time with Marvel’s Avengers. The story is a great ride and the base gameplay is a ton of fun. That being said, it’s muddled and confusing in-game systems that make relatively no difference and bad performance tarnish it from being anything more than just a mediocre game, at least for right now. Given the fact this is a “games as a service” title and the fact it’s getting a next-gen upgrade could mean all my complaints will be gone in the next several months. Regardless, at $60 it’s hard to recommend this game in its current state. Here’s hoping changes are made in the coming months. DEXERTO’S FINAL SCORE: 5/10 Reviewed on PS4
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Marvel’s Avengers players furious at devs over XP boosts “lies” – Dexerto
Marvel’s Avengers players furious at devs over XP boosts “lies” Square Enix/Crystal DynamicsMarvel’s Avengers players are turning away from Crystal Dynamics’ superhero title following the addition of XP boosts – despite assurances that no gameplay benefits would be purchasable with real money. Marvel’s Avengers may have had a rough first year before finding its footing with the recent War for Wakanda expansion, but its player base could be about to shrink after fans took umbrage with a new type of microtransaction being added to the live-service title. The new XP booster option, used to speed up the leveling process (which had previously been extended in another controversial update), has riled up fans who had previously been assured that all paid items would be cosmetic only. Marvel’s Avengers fans revolt over XP boosts The game’s subreddit has been alight with conversation (and memes) regarding the update, with many noting that the XP boosts arrived less than a week after the game was added to Xbox Game Pass. One post, simply titled “I no longer support this game”, notes that Crystal Dynamics still has plenty to fix within the game itself. “For the first time since this game launched I no longer want to support it. I’ve spent some serious cash in cosmetics because I love the gameplay and the heroes,” the poster said. “But this game doesn’t have the luxury to do this when there’s SO MUCH to be fixed. SO MUCH. They have been planning this for some time, using resources that would’ve been better used in other parts of the game, and above all, they’ve been lying to us. I feel like I’ve been scammed in some way.” Others have mentioned that the game’s E3 2019 showing directly promised “no pay-to-win scenarios”, but now feel that Square Enix and Crystal Dynamics have reneged on that promise. In an archived post on the Marvel’s Avengers’ site from just weeks before launch, the developer states “we’ve also committed that content purchasable with real money in Marvel’s Avengers will be aesthetic-only additions, which will ensure we can keep the game fresh for years to come.” For others, it’s the last straw. “Shame on Crystal Dynamics and Square Enix. I was such an advocate for this game too. Now I’m uninstalling,” one commenter wrote. As noted above, it felt like the game had finally started to find its feet, so it’s a shame to see this change kill much of the game’s momentum. Crystal Dynamics is yet to comment on the inclusion of XP boosters, however, with no official blog post or tweet explaining the rationale for the change. The game is expected to add Spider-Man as a PlayStation exclusive later this year.
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Marvel’s Avengers reveals updated roadmap, Spider-Man and new raid – Dexerto
Marvel’s Avengers reveals updated roadmap, Spider-Man and new raid Square EnixMarvel’s Avengers is gearing up to release a ton of content towards the tail-end of 2021 and beyond, and one of the most beloved characters within the MCU is coming to the game sometime in the near future! Square Enix’s Marvel’s Avenger’s was one of the more ambitious releases back in 2020, and it paid homage to other looter shooters such as Destiny 2, with its wide array of content for players to dive into. With a limited cast of MCU characters initially, the game now bolsters ones such as Black Panther, and fans are eager to test out new ones with future updates. Well, the wait is narrowing down, as they’ve revealed an updated roadmap that should give players a general idea of when some of the new content is coming to the game. Marvel’s Avengers reveals an updated roadmap for 2021 and beyond Roadmaps are common within gaming, as it gives players insight into some of the content they’ll be able to look forward to in the coming months, and they seemingly aren’t slacking with some of the content in-store for players. One of the glaring points that were revealed is the arrival of Spider-Man sometime within the later portions of the year. For those who don’t know, Spider-Man has been rumored for quite some time now, and fans were getting skeptical if our friendly neighborhood super-hero would arrive at all this year. However, Square Enix have noted that “there will be a new playable Hero with a Hero Event starring Spider-Man in 2021.” But, one of the cavities for Spider-Man being released, is that he’ll only be released on PlayStation consoles. New raids, free outfits, and more Along with the arrival of Spider-Man, Square Enix is also adding a flurry of new content for players to dive into. This comes in the form of a new raid, which will be arriving around the same time as Spider-Man will be releasing. During this raid, players will be able to encounter Klaw, so it’ll be interesting to see how this plays out when it releases. One of the final additions outlined in the roadmap are some free anniversary maps coming for players. We’ll be able to snag a free Iron Man and Thor one in the coming weeks, so keep your eyes peeled for more news on this!
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Marvel’s Avengers players flame $80 MCU bundle following shutdown announcement – Dexerto
Marvel’s Avengers players flame $80 MCU bundle following shutdown announcement Crystal DynamicsMarvel’s Avengers fans are not happy that one of the game’s cosmetic bundles is still up following Crystal Dynamic’s shutdown announcement. On January 20, 2023, developer Crystal Dynamics confirmed that it would end support for its online multiplayer game Marvel’s Avengers. While players will be able to play both the single and multiplayer gameplay indefinitely following September 30, 2023, the game will no longer receive future updates, and all cosmetic items will eventually be free. The news that cosmetics will be free hasn’t sat well with some players, who’ve taken issue with the game’s Endgame Edition and MCU Outfit Pack still being available for purchase despite the shutdown announcement. Marvel’s Avengers players slam ongoing cosmetic bundle Fans on social media have started venting their frustration concerning the cosmetic bundles that are still available to purchase at the time of writing. On the PlayAvengers subreddit, players have made threads denouncing the bundles following the shutdown announcement. “Idc what anyone says, the release of the most expensive cosmetic bundle ever days before the shutdown was announced isn’t a coincidence. A clear example of the greed that killed this game.” Most fans in the replies seemed to agree, with many voicing that the bundle seems like a “cash grab” to make more money before support ends. “Yeah, this can’t be defended. Imagine buying this bundle only to be told a few days later that all cosmetics are free after March.” Other fans have shared this same sentiment as well—imagining players who may have missed the shutdown announcement only to spend extra money because the bundle was still available. “Imagine dropping $80 on that Marvel’s Avengers MCU bundle yesterday then finding out all skins are gonna be free in March,” said content creator Sadot The Gamer on Twitter. It’s unclear whether or not Crystal Dynamics or Square Enix has any plans to remove these bundles from online stores, but at the time of writing, they are still available to purchase on platforms like PlayStation and Xbox. At the very least, those looking to jump into Marvel’s Avengers before support ends should keep in mind that all cosmetics will eventually be free on March 31, 2023.
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Marvel’s Avengers Mighty Thor DLC: Release date, abilities & everything we know – Dexerto
Marvel’s Avengers Mighty Thor DLC: Release date, abilities & everything we know Square Enix / MarvelJane Foster, better known as her superhero alter-ego Mighty Thor, is finally coming to Marvel’s Avengers. Here’s everything we know so far, including a confirmed release date. It’s been a while since the last DLC was released for Marvel’s Avengers, but Square Enix have confirmed that they’ll be following up Black Panther and Spider-Man with the Mighty Thor in June 2022. This ties in nicely with the upcoming Thor movie, Love and Thunder, where Jane Foster will return to the MCU as the Mighty Thor – although, as always, this Avengers version is based on the comic book character. Here’s everything we know about the new Marvel’s Avengers DLC character, Mighty Thor, including a release date, abilities, and the different superhero outfits that the Goddess of Thunder will be able to wear. Contents Marvel’s Avengers Mighty Thor release date Jane Foster’s Mighty Thor will join the Marvel’s Avengers superhero lineup on Tuesday, June 28, 2022. She will be included as part of the free version 2.5 update, meaning she won’t cost players anything. The release date was confirmed in a trailer shared on the game’s official Twitter account, which also explained how the Mighty Thor will arrive in the Marvel’s Avengers universe. https://twitter.com/PlayAvengers/status/1539284610730717185 Marvel’s Avengers Mighty Thor outfits Four outfits have been revealed for the Mighty Thor in Marvel’s Avengers, which you can see right here. The first is the Iconic Outfit, in which Jane is adorned with “true Asgardian finery” like Odinson. The second is a Mighty Outfit inspired by Thor #1 (2014), the third is a Valkyrie Outfit inspired by Jane Foster’s evolved Valkyrie alter-ego, and the final is a Thordis Outfit inspired by What If? #10 (1977). Marvel’s Avengers Mighty Thor abilities Developer Crystal Dynamics have confirmed that Mighty Thor will have a new Intrinsic, All-Mother’s Blessing, as well as a new Overcharge ability, God Tempest. Her Ultimate Ability, meanwhile, will let you smite foes with Undrjarn and Mjölnir. Mighty Thor will also have a new ranged combo and a new ranged power attack, but other than that, the character is expected to play very similar to the Thor that already exists in the game, which makes sense given their shared weapon of choice. “Aas a fellow wielder of Mjolnir, her suite of abilities will have a lot in common with the Odinson’s,” explained Crystal Dynamics in their character announcement. “However she will also have elements that are distinctly Jane.” That’s everything you need to know about the Mighty Thor’s arrival in Marvel’s Avengers. Check out our gaming page for more of the latest news.
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Marvel’s Avengers faces backlash over Spider-Man PlayStation exclusive – Dexerto
Marvel’s Avengers faces backlash over Spider-Man PlayStation exclusive Crystal Dynamics via SonyMarvel’s Avengers is going to welcome the web-slinging Spider-Man to the lineup as post-launch DLC exclusive to PlayStation, drawing strong reactions from the larger gaming community. Square Enix and Crystal Dynamics have slowly been ramping up to the highly-anticipated release of their Avengers title that will offer an immersive way to experience the legendary Marvel universe as Earth’s Mightiest Heroes. However, Sony announced on August 3 that Spider-Man will join the collective of champions announced so far – including Captain America, Iron Man, Hulk, Thor, Black Widow, Ms. Marvel, and Hawkeye – exclusively on PlayStation. “We can’t wait for you to add Spider-Man to your Marvel’s Avengers roster in early 2021, and as we’ve promised before, he will be available at no additional cost to owners of the base game, exclusively on PlayStation,” a PlayStation blog post read. Though the idea of Spider-Man coming for free on top of the base game is as sensational as the hero himself, general audiences have been critical of the wall-crawler being tied down to one platform. “Just cancelled my pre-order for this and will not be purchasing it,” one person wrote on Twitter. “I do not typically do pre orders and this confirms why I shouldn’t. Either make Spider-Man available to all platforms or you’ll see more people say no.” Sony and Insomniac Games previously teamed up for 2018’s mega-hit Marvel’s Spider-Man, which introduced the web-head exclusively to PlayStation. A follow-up title focusing on Miles Morales is set for a PlayStation 5 release and will continue the “Marvel’s Spider-Man universe” on the new platform. But now the multi-platform Square Enix game will have a distinct omission in the lineup of heroes on Xbox and PC. The move is being regarded as anti-consumer, with more fans sounding off on the decision. this is stupid and very anti consumer… didn’t imagine Sony would go that low — teemo is fun 🇧🇷 🏳️🌈 (@teemoisfun_) August 3, 2020 “I like console exclusive games, they’re brilliant,” another person wrote. “I hate console exclusive content to games that are multi platform. It’s just a sucker punch to your fans.” Marvel’s Avengers is set to launch on September 4 on PlayStation 4 & 5, Stadia, Xbox One and Xbox Series X, as well as Microsoft Windows systems. The Spider-Man DLC is slated for an early 2021 release.
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Marvel’s Avengers gets surprising Thor Love and Thunder connection with newest hero – Dexerto
Marvel’s Avengers gets surprising Thor Love and Thunder connection with newest hero Square EnixSquare Enix has announced the game’s next hero and fans who are eagerly awaiting Thor Love and Thunder are in for a real treat. It has been five months since the beat ’em up added Spider-Man as the 10th playable character but the next addition to Earth’s Mightiest Heroes has been revealed. The team at Crystal Dynamics took some inspiration from the realm of Asgard and it’s finally ready for the world to see. Marvel’s Avengers’ newest hero As noted in an April 19 community update, Mighty Thor aka Jane Foster, will be joining the supersquad as the game’s 10th hero in update 2.5. Details are sparse as to how her arrival will affect the game, but Square Enix has promised to reveal more information as that day draws closer. Who is Jane Foster/Mighty Thor? Fans of the Marvel Cinematic Universe will know Jane Foster as the scientist who Chris Hemsworth’s Thor falls in love with after being tossed from Asgard in Thor (2011) While her origin in the comics is a little different, the final result is much the same. As seen in the first trailer for the new movie, the fierce young woman eventually picks up Mjolnir for herself and takes on the mantle of The Mighty Thor. When wielding the hammer she gains all the base traits associated with the God of Thunder, like superhuman strength and agility, but she also brings a few of her own tricks to the party. Unlike Donald Blake and Beta Ray Bill before her, Foster’s version of Thor can change the speed and trajectory of her hammer while it is in flight. This makes her a uniquely tricky person to battle with, but we’ll have to wait and see if that ability makes it into the game in some form. There is no release date set for the character yet but Thor Love and Thunder is in theaters on July 8, so keep an eye out for Update 2.5 to land sometime before then.
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Marvel’s Avengers accidentally leaks She-Hulk in dev stream – Dexerto
Marvel’s Avengers accidentally leaks She-Hulk in dev stream Marvel/Square EnixShe-Hulk has been confirmed for Marvel’s Avengers during a live stream where the host accidentally revealed the iconic character will be coming to the Square Enix title. Marvel’s Avengers has been receiving a slow drip of DLC from developers Crystal Dynamics since its initial release back in 2020. The action RPG has added characters like Hawkeye, Spider-Man, and Black Panther since launch, and now, another Marvel hero is on the way after a slip-up during a live stream for the game revealed another future character. Streamer accidentally leaks She-Hulk for Marvel’s Avengers On July 5, Lead Designer for Crystal Dynamics Brian Waggoner was joined by guest host TechniqTV in a live stream of Marvel’s Avengers for Xbox. During the broadcast, Techniq said: “I don’t know if I can say this. I think it was public knowledge. I’ll just say this, I don’t like the face that Brian is making.” Brian winced as Techniq went on to say that his personal acting coach had done the voice work for She-Hulk, all but confirming the heroine will be making her way to the game at some point. The guest host claimed the information was already announced to which Waggoner replied, “Nope. We’ve never announced She-Hulk.” Whoops! This happened on the official Xbox Twitch channel today. pic.twitter.com/yDPqb0kKW0 — Miller Ross (@mmmmmmmmiller) July 5, 2022 The next character coming for Avengers is Jane Foster’s Mighty Thor, but we could see She-Hulk formally revealed as next up now that the cat is out of the bag. She-Hulk is having a bit of a renaissance with the announcement of her own stand-alone Disney+ show, and now potentially joining the roster of Marvel’s Avengers.
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Marvel vs. Capcom Fighting Collection: Arcade Classics – Release window, games, features, more – Dexerto
Marvel vs. Capcom Fighting Collection: Arcade Classics – Release window, games, features, more CapcomAfter years of silence, the Capcom fighting titles featuring Marvel characters will be coming to modern systems. But what can fans expect from Marvel vs. Capcom Fighting Collection: Arcade Classics? Capcom has never been afraid of porting its classics to modern systems. The games involving Marvel heroes & villains are a different matter due to the extra licensing involved, which often results in temporary remasters that get taken down from online storefronts. It seems that whatever legal issues that have held up Marvel and Capcom remasters have been resolved, as Marvel vs. Capcom Fighting Collection: Arcade Classics was announced during the June 18 2024 Nintendo Direct. This means that lots of amazing arcade titles are coming back in a big way. Marvel vs. Capcom Fighting Collection: Arcade Classics release window Marvel vs. Capcom Fighting Collection: Arcade Classics will be released in 2024. We’ll update this article as soon as a concrete release date is narrowed down, as old-school fighting game fans can’t wait to get their hands on this title. What platforms will Marvel vs. Capcom Fighting Collection: Arcade Classics appear on? Marvel vs. Capcom Fighting Collection: Arcade Classics will be available on Nintendo Switch, PC (via Steam), PlayStation 4, and PlayStation 5. Notably, it will not be available on Xbox systems! What games are in Marvel vs. Capcom Fighting Collection: Arcade Classics?] Marvel vs. Capcom Fighting Collection: Arcade Classics will feature the following games: X-Men: Children of the Atom – Marvel Super Heroes – X-Men vs. Street Fighter – Marvel Super Heroes vs. Street Fighter – Marvel vs. Capcom: Clash of Super Heroes – Marvel vs. Capcom 2: New Age of Heroes – The Punisher – The Punisher’s presence is notable by the fact that it’s a beat ’em up, in the style of Final Fight, rather than a full-fledged fighting game. Marvel vs. Capcom Fighting Collection: Arcade Classics trailers The first Marvel vs. Capcom Fighting Collection: Arcade Classics trailer was shown during the June 2024 Nintendo Direct, as seen on the Nintendo of America YouTube channel. We’ll update this article as more trailers are released. Marvel vs. Capcom Fighting Collection: Arcade Classics new features & modes All of the games in Marvel vs. Capcom Fighting Collection: Arcade Classics will feature online play, both co-op and competitive. Additionally, rollback netcode will be utilized for a faster and smoother experience, especially for people with slower Internet speeds. The online modes include Casual Matches, Ranked Matches, and Custom Matches, with Custom allowing you to set rules. Hopefully, this will let you ban Cable in Marvel vs. Capcom 2. Notably, Crossplay is not supported! The exception is The Punisher, which only has online co-op because it is a beat ’em up. The fighting games in the collection will include a High Score Challenge, a Training Mode with advanced settings, arcade marquees, old display filters, pause and retry in arcade mode, new unlockable challenges. Like Street Fighter 6, Marvel vs. Capcom Fighting Collection: Arcade Classics also has extra difficulty modes for beginners. These include options to set Specials to a single button, as well as adjustable difficulty. In the Gallery and Sound mode, you can view the concept and official artwork for each game and play all of the tracks heard in each game. It bears mentioning that some of the games in the collection have had visuals changed, mostly to remove the flashing effects that were present in more audacious attacks.
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Marvel What If…? Funko Pop Collection price drops to all-time low at Amazon – Dexerto
Marvel What If…? Funko Pop Collection price drops to all-time low at Amazon Expand the multiversal possibilities of your Marvel collection with this 4-pack What If…? Funko Pop deal at an all-time low 47% off. Marvel fans, the timelines are converging at a can’t-miss 47% off deal on a four-pack of What If…? Funko Pops for an all-time low price! This set brings together the breakout stars of the Disney+ animated series, from heroic Captain Carter to the ravaging Infinity Ultron. The bundle unites Prime Sentinel Steve Rogers’ companion Peggy Carter, the roguish T’Challa Star-Lord, the vengeance-driven Gamora, and the reality-shattering Sorcerer Supreme Doctor Strange. All four are rendered in Funko’s signature style as highly-detailed 3.75-inch vinyl pieces. As one of Marvel’s most imagination-igniting series, What If..? explores wild alternate scenarios like T’Challa becoming the legendary outlaw Star-Lord. This Funko Pop set lets collectors gather the stylistic breakout variants that made the show a hit. Save nearly 50% on Funko Marvel: POP! What If Collectors Set Expand your Funko repertoire and multiversal hero lineup without putting a dent in your wallet. For a limited time, the four-figure What If…? bundle is marked down nearly 50% off the list price for an all-time low that can’t be missed. But much like the show’s unpredictable stories, this remarkable deal could blink away any minute. So recruit these temporal variants into your corps before the nexus event concludes across timelines. Pose the dimensional defenders in action sequences, unlikely team-ups, and more. With such a heavy discount at an all-time low, this Funko Pop Marvel range is a multiverse of possibilities. If you click on a product link on this page we may earn a small affiliate commission.
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Marvel vs. Capcom fans furious as Fighting Collection skips Xbox – Dexerto
Marvel vs. Capcom fans furious as Fighting Collection skips Xbox CapcomFans of Marvel vs. Capcom are frustrated after it was announced the long-requested ports will not be coming to Xbox consoles. The Nintendo Direct on June 18, 2024 stunned fans of Capcom’s crossover fighting series with the announcement of Marvel vs. Capcom Fighting Collection: Arcade Classics. This reveal of a game many had given up hope of ever seeing again garnered plenty of excitement, but it already has some players furious following the news that the Marvel vs. Capcom will release on Steam, PlayStation 4, and Nintendo Switch – skipping Xbox completely. Backlash to the omission has been swift, with one Reddit user calling it “an absolute gut punch it’s not coming to Xbox,” a sentiment that’s echoed across social media. YouTuber MightyKeef called it “a big L for Microsoft,” and questioned why Capcom would skip the platforms since “This s*** about to sell like hotcakes.” Another Twitter/X user said their hype for Marvel vs. Capcom’s return had been ruined by the lack of an Xbox release, saying “A game like Marvel vs. Capcom should be on as many platforms as possible.” The lack of an Xbox version is particularly frustrating for fans since, as many have pointed out, past Marvel vs. Capcom games have all been released on Microsoft’s hardware. Capcom has not given a reason for the Marvel vs. Capcom collection skipping Xbox and would not comment when asked about the topic by IGN. The decision is made more confusing, though, by the publisher announcing an Ace Attorney collection during the same Nintendo Direct that will release on Xbox One. This has fans speculating that it has something to do with Capcom’s MT Framework game engine, which seems to be the common factor between most (if not all) recent Capcom releases that have skipped Xbox. It’s possible the engine no longer works on Xbox One – after all, MT Framework was created for the Xbox 360/PlayStation 3 generation and has largely been replaced by the newer RE Engine engine originally developed for Resident Evil 7. Even if that’s the case, though, the fact that the developers haven’t found a solution has Xbox users furious with Capcom and demanding a solution that allows them to enjoy the long-awaited return of Marvel vs. Capcom.
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Marvel Snap Winterverse event: Daily rewards, new Christmas Art Variants, Bundles, more – Dexerto
Marvel Snap Winterverse event: Daily rewards, new Christmas Art Variants, Bundles, more Marvel / Second DinnerMarvel Snap’s very first holiday-themed event is now live as Winterverse brings the festive spirit through new rewards, exclusive Card Art Variants, and flashy bundles. Here’s a full rundown on all there is to know. Following on from a few bite-sized in-game celebrations, Marvel Snap’s first proper event is now in focus. Winterverse is here as the popular CCG introduces new daily login rewards, a range of earnable Art Variants, and more. Throughout the holiday season, players will be able to grab a number of unique goodies just by playing the game, while the most dedicated will have a chance of unlocking rare artwork celebrating Christmas. So before you jump back in, here’s a full look at all there is to know about Marvel Snap’s Winterverse event. Marvel Snap Winterverse event dates Marvel Snap’s Winterverse event went live on Tuesday, December 20 and is set to run through until Tuesday, January 3, 2023. This gives players exactly two weeks to log in, grab the latest rewards, and cross their fingers for some good when opening Collector’s Reserves. Unique rewards in Marvel Snap’s Winterverse event With the Winterverse takeover comes a number of limited-time goodies in Marvel Snap. Just by logging in and checking your inbox daily, you can grab up to 1,000 Credits, 500 Gold, and 90 Boosters. Alongside them comes an exclusive Nick Fury Art Variant signed by Samuel L. Jackson, and a Black Panther Avatar. Moreover, Collector’s Reserves have also been tweaked for the duration of the event. Players will now have a chance of unlocking rare Winterverse Variants for five specific cards: Abomination, Ebony Maw, Patriot, Rockslide, and Rogue. These Variants aren’t available for purchase, meaning players have to earn them all. Below is a look at the full schedule of daily rewards throughout the Winterverse event: Daily Winterverse event rewards in Marvel Snap Winterverse Bundle Last but not least, another mammoth bundle is up for grabs throughout the event as a Winterverse-themed Sunspot Variant headlines a new pack. Alongside the unique artwork comes 100 Sunspot Boosters, a Sunspot avatar, ‘Tacos After This?’ Title, 8,000 Credits, and 2,000 Collector’s Tokens. This limited-time Sunspot bundle will run you 6000 Gold in total. As you might expect, it’s set to disappear alongside the Winterverse event on January 3.
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Marvel vs Capcom collection gives MvC fans hope for the first time in years – Dexerto
Marvel vs Capcom collection gives MvC fans hope for the first time in years CAPCOMCapcom blessed fans of its beloved MvC crossover fighting game series with a new arcade collection, leaving players hopeful for a revival in the form of a new game. During the June 18 Nintendo Direct, Capcom unveiled a major win for fighting game fans; a collection of its classic Marvel vs Capcom arcade games coming to the Switch, PlayStation, and Steam in 2024. The collection includes every Marvel x Capcom crossover game prior to MvC3, featuring titles like X-Men Children of the Atom, X-Men vs Street Fighter, and even The Punisher beat-em-up. With crispy graphics, rollback netcode, and new, accessible features for greenhorn players, this collection is everything MvC diehards have been hoping for ever since MvC Infinite bit the dust years ago… and it’s giving them hope for a new installation in the series. That’s not the only thing that’s making players optimistic, though. Fans couldn’t help but notice that Capcom seemingly revived its old social media accounts for the Marvel vs Capcom properties, posting its first tweet to X since 2018 on the day of the Nintendo Direct. They also brought the official MvC YouTube channel back to life with a trailer for the collection that same day, to boot — and all the hype is making players’ wildest dreams seem closer than ever. Perhaps the biggest proverbial megaphone for the Marvel vs Capcom series is Twitch star Maximillian Dood, who couldn’t contain his excitement when the trailer dropped the morning of June 18. “Today, just seeing this image brought tears,” he wrote in a tweet. “Thank you everyone for making this the one reality.” One player even spat out their coffee on-stream when the announcement went live, completely taken aback by the unexpected news. Fans are banding together to show both Capcom and Disney that a new game is very much wanted after Marvel vs Capcom Infinite left the fate of the series up in the air. “Guys we HAVE to SHOW UP!” one player wrote on Twitter/X. “Let’s show them that we love those games and that we are READY for another one!” Guys we HAVE to SHOW UP !! — Alex Lockheart (@AlexLockheart) June 18, 2024 Let’s show them that we love those games and that we are READY for another one ! “Damn, what timeline is this?” another asked. “I wanna stay here forever.” While it’s unclear if Capcom and Disney have anything up their sleeves in terms of future titles, given that Street Fighter 6 is featuring a crossover with Fatal Fury characters and is even getting an upcoming feature film, it looks like Capcom is keen on making, as they say in the industry, “really cool shit.”
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Marvel Snap tie: How to win a tiebreaker – Dexerto
Marvel Snap tie: How to win a tiebreaker MarvelMarvel Snap tiebreakers aren’t a frequent occurrence, but when they eventually do happen, it’s important to know how to gain the advantage. Here’s how to win a tie in Marvel Snap. Marvel Snap exploded onto the digital card game scene in October 2022 and instantly became one of the most downloaded free-to-play games on Steam and the mobile market. The game features over 200 cards at launch, ranging from the most iconic characters in Marvel history to incredibly niche ones only the most hardcore comic book fan would know. In order to win a match of Marvel Snap, players must win two of the three locations on the board. However, sometimes the power on each side of a location is tied, making it confusing who exactly will have the advantage and win the match. Marvel Snap: How tiebreakers work A tie occurs in Marvel Snap when both sides are tied in power at one location, and the remaining two locations have an equal power differential. Let’s say a match ends and you’re tied 12-12 with your opponent on one location. In the other location, you lose 10-15, and in the final location, you win 17-12. This would result in a tie as both sides have equal power when added together. When a match ends in a tie, neither side gains any rank regardless of if either player Snapped. If you are tied 12-12 at one location, and win another location 18-10, and lose the final location 8-9, then you would win the tiebreaker as you have a higher power differential at your winning location. Marvel Snap: How to win a tie In order to win a tiebreaker in Marvel Snap, you must be winning another location and have a larger lead at one of the other locations than the opponent in order to win the tie. If you believe you are locked into a tie at one location, make sure to power up another location and win by as many points as possible. Make sure to dump out all the cards in your hand before the end of the final turn in the location you are winning so you can get ahead of the tiebreaker. In the very rare instance that you are tied at two locations, then the power at the final location will determine either a winner. So, make sure you’re prepared to win big at another location if one of them is completely locked into a tie.
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Everything in Marvel Snap The Power Cosmic Season: Silver Surfer card, Collector’s Tokens – Dexerto
Everything in Marvel Snap The Power Cosmic Season: Silver Surfer card, Collector’s Tokens Marvel / Second DinnerMarvel Snap’s next season is just around the corner as The Power Cosmic draws near. From a new card in Silver Surfer to a highly anticipated feature in Collector’s Tokens, here’s an early rundown on everything there is to know about the major update. Although Warriors of Wakanda is still in focus for the time being, Marvel Snap developers have already teased what’s to come in the next season. Having been labeled the “best season yet” by Ben Brode himself, there’s plenty to be excited about. From the arrival of Collector’s Tokens to the debut of Silver Surfer and of course, the usual mix of new seasonal rewards, it’s shaping up to be the biggest content drop since emerging from Closed Beta. So before The Power Cosmic Season gets underway, be sure to brush up on everything we already know about Marvel Snap’s next big update. Contents The Power Cosmic dates – The Power Cosmic price – Silver Surfer debuts in The Power Cosmic Season – Collector’s Tokens arrive – Pool 4 & Pool 5 cards introduced – Marvel Snap: The Power Cosmic Season dates Marvel Snap’s The Power Cosmic Season is set to go live on Tuesday, December 6 at 7PM PT. This coincides with the end of Warriors of Wakanda, lending to a seamless transition between the two seasons. As always, the upcoming season is expected to last for a full month, likely running through until Tuesday, January 3, 2023. Marvel Snap: The Power Cosmic Season price No different from usual, the next season in Marvel Snap is expected to follow the usual structure, providing three options in which to engage with the Season Pass. For starters, players can simply continue on without spending a dime, unlocking free rewards just by grinding for free. However, those looking to get every single reward up for grabs will need to buy in at one of two price points. The Premium Season Pass is available for $9.99 which grants access to the premium reward track, allowing you to unlock all exclusive items in the season. However, a more expensive option exists in the Premium+ for $14.99, instantly unlocking the first 10 Tiers. New Silver Surfer card in Marvel Snap: The Power Cosmic Season Arriving in Marvel Snap’s The Power Cosmic Season is none other than Silver Surfer. This iconic Marvel character joins as a 3 Cost | 0 Power card that On Reveal, gives your other 3-Cost cards + 3 Power. While he forgoes any Power of his own, dropping Silver Surfer onto a board with other 3-Cost cards provides a unique buff. When combined with the likes of Wong or even Cerebro, there’s plenty of potential here for your deck to dominate. Collector’s Tokens arrive in The Power Cosmic Season Also launching as part of The Power Cosmic update are Collector’s Tokens. This new currency allows players to directly purchase their most desired cards, rather than relying on luck in the Collection Level track. Through a new Token Shop, specific cards will be on rotation every eight hours. But if you find one you’ve really been after, you can pin it in the store while you save up enough Tokens to make the purchase. You can read up on just how Collector’s Tokens and the Token Shop work right here. Tons of new cards in Pools 4 & 5 Last but not least, The Power Cosmic Season also marks the launch of both Pool 4 and Pool 5. A wide range of new and extremely rare cards are being added in this upcoming season as these two tiers join the mix. Below is a full rundown on every new card we know about thus far: So that’s all we know about Marvel Snap’s next season at this stage. We’ll be sure to keep you posted here over the coming days as further details emerge in the leadup to The Power Cosmic update.
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Marvel Snap September 20 update patch notes: Spider-Man buffs, Mister Negative nerfs – Dexerto
Marvel Snap September 20 update patch notes: Spider-Man buffs, Mister Negative nerfs Marvel / Second DinnerMarvel Snap’s September 20 update has arrived and the full patch notes reveal 23 card changes, new Emotes, and plenty of optimizations ahead of the game’s upcoming release. As the full release of Marvel Snap on October 18 draws near, developers at Second Dinner are continuing to refine the early access build with new content drops and balance updates. In the midst of Season 4: Sword and Shield, a brand new patch has been deployed to address the game’s current meta and also introduce a number of new improvements. Here’s a full rundown on the September 20 Marvel Snap patch notes. Mister Negative finally nerfed in Marvel Snap Sep 20 update 23 cards in total have been adjusted in the September 20 Marvel Snap update. For some like Hulk, Onslaught, Red Skull, and Black Bolt to name a few, these changes are purely just incremental stat boosts, with all aforementioned characters gaining one extra Power. For others, however, the latest changes are far more significant. After weeks of all but dominating the meta, Mister Negative has finally been slapped with a considerable nerf, dropping from a 4/4 card down to a 4/1. “While this may seem like a big change, the power of the deck is largely in the cards hit by Mister Negative,” devs explained. “So we don’t foresee this being a massive hit to the deck’s overall power. Moreover, certain cards have had their Cost reduced in order to reach full Power earlier in the game. Both Thor and Jessica Jones, for instance, can be played a turn earlier than before, on turns three and four respectively. The full list of card changes in the latest Marvel Snap patch can be found further down below. Emotes, mission changes, and deck limits Also included in the September 20 patch was a new set of emotes. Previously, players were fairly limited when it came to expressing themselves in combat. While the same system is still in effect, a handful of new emotes should provide more options to better fit any given situation. Weekly Missions should be a bit less stressful moving forward too, as overall requirements have dropped from 5, 10, 20, 30, 35 Daily Missions, down to 5, 10, 15, 20, and 25 Daily Missions. As an added bonus, players can now hold more decks than ever before, as the limit has been doubled from 10 decks up to 20. Full Marvel Snap September 20 update patch notes General Updates General Emotes: A new set of emotes are available for use! Check them out while playing a match by tapping your avatar & let your opponent know how you’re feeling about the latest play! – The matchmaking system will allow for longer wait time for high-ranked players to increase the likelihood of finding a more competitive opponent. – Weekly Mission requirements have been reduced to 5, 10, 15, 20, and 25 completed Daily Missions. (Previously 5, 10, 20, 30, and 35) – The Game Result Screen has been visually upgraded. – Card art variant names are now visible in the Shop and Card Detail screen. – Doubled the max number of Decks from 10 to 20. – Optimization Haptics are now supported on Android devices (they were already present on iOS). – Game resolution has been increased on Low Settings. – Added a “Download All Assets” button in Settings that will let players choose to download all game files at a time of their choice. Downloading ahead of time will improve match game performance for players on devices with less RAM, slower processors, and/or poor network connectivity. – Localization We have added initial support for the Spanish language. You can switch between languages in the Settings menu. This includes both text and voice overs. Please note that there are some areas of the game that are not yet fully translated. – Art & Visual Effects To make for a snappier experience when moving, Ongoing effect updates are paused while moving multiple cards. Colossus visual effects have been disabled for now (to prevent the “glowing Colossus issue”). Updated card visual effects for:Agatha Harkness – Apocalypse – Ghost Rider – Goose – Kraven – Warpath – – Updated location visual effects for:Attilan – Bifrost – Mindscape – The Raft – – Audio New Card Sounds for:Adam Warlock – Apocalypse – Colossus – Dr Doom – Ghost Rider – Kraven – Lockjaw – Mojo – Mystique – Quake – Warpath – Wong – – New Location Sounds for:Baxter Building – Dream Dimension – Knowhere – Lechuguilla – Mindscape – Nidavellir – The Raft – – Voice Overs:Removed “Defeat” VO line – Spanish VO – – Balance Updates Card Updates Arnim Zola: No longer adds copies of a card if his target was not destroyed. – Baron Mordo: [2/3] On Reveal: Your opponent draws a card. Set its Cost to 6. – Jessica Jones: [4/4] On Reveal: If you don’t play a card here next turn, +4 Power. – Lady Sif: [2/4] -> [3/4] – Mister Negative: [4/4] -> [4/1] – Professor X: Ongoing: Lock down this location. (Cards can’t be added, removed, etc.) – Spider-Man: [4/2] -> [4/3] – Thor: [4/6] -> [3/4] – 5-Cost Card Updates Abomination: [5/8] -> [5/9] – Aero: [5/6] -> [5/8] – Black Bolt: [5/7] -> [5/8] – Blue Marvel: [6/4] -> [5/3] – Devil Dinosaur: [4/0] -> [5/3] – Gamora: [5/7] On Reveal: If your opponent played a card here this turn,+5 Power. – Klaw: [5/4] Ongoing: The location to the right has +6 Power. – Red Skull: [5/14] -> [5/15] – Ronan: [5/0] Ongoing: +3 Power for each card in your opponent’s hand. – Spider-Woman: [4/4] -> [5/7] – 6-Cost Card Updates Agatha Harkness: [6/13] -> [6/14] – Hulk: [6/11] -> [6/12] – Onslaught: [6/6] -> [6/7] – Spectrum: [6/4] -> [6/5] – Ultron: [6/8] On Reveal: Create four 1-Power Drones at each other location. – Location Updates Attilan: After turn 3, shuffle your hand into your deck. Draw 3 cards. – New Location — Necrosha: Cards here have -2 Power. – Bug Fixes In-match fixes Cards should now be less likely to show up black/blank/empty during matches. – Fixed an issue where Lechuguilla or Korg adding rocks to hand could cause clients to freeze. – Fixed a bug that should prevent Deathlok visual effects freezing some devices. – Players can now retreat if your opponent plays Daredevil on turn 5 and snaps. – Fixed a bug where two friendly Daredevils would result in their effect being canceled. – Wong’s ability now functions correctly with Onslaught if Onslaught is played after Wong. – On Reveal effects triggered by Odin are now doubled by Kamar-Taj. – Improved speed of Ka-Zar and Blue Marvel’s abilities when they update card power. – Fixed an issue where Domino can get stuck in your hand after you’ve played her. – Fixed an issue where Hulks created at Gamma Lab retained modifiers from before transformation. Gamma Lab now turns token/spawned cards into Hulks properly. – Fixed an issue where The Peak did not visually change the power of some cards. – Xandar VFX activation cleaned up – Falcon VFX now moves when Falcon moves – Fixed an issue where cards could go invisible in-hand when switching hands with your opponent. – Limbo VFX should no longer appear if the game is already over when the location is revealed (if Dark Dimension or Invisible Woman is in play). – The opponent’s cards in the top-right of the rightmost location should now be easier to tap to focus. – Mister Fantastic no longer plays VFX if he is played on the only location remaining (if Worldship is in play). – Slightly adjusted the End Turn button’s readability and transitions. – General Fixes Fixed an issue where auto-pushed season rewards could soft-lock the client. – TVA no longer prevents missions from completing correctly. – Death’s body is no longer missing on her base card art. – Collector’s Cache/Reserve images no longer disappear when scrolling the CLTR. – Swiping through cards in the collection no longer closes the card instead of moving to the next card. – Pasting a deck if you do not own all the cards will now create a deck with the cards you do own for that copied deck. – Players should now get credit for completing the “Win Matches with a Snap” mission when their opponent snapped (it was being counted only when the player snapped). – Season Key Art should now show up again on Android – Android “Back” button should now take you to the main screen if used in the Shop and Collection screens. – Many bug fixes for various card and avatar art (this may cause your game to re-download some assets). –
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Marvel Snap Spotlight Cache schedule for September 2023 – Dexerto
Marvel Snap Spotlight Cache schedule for September 2023 Second DinnerSecond Dinner has revealed the Marvel Snap Spotlight Cache schedule for the month of September 2023. The schedule includes exciting new cards, such as Alioth, Ravonna Renslayer, and Mobius M. Mobius. The Spotlight Cache is a game-changing feature set to revolutionize the acquisition of newly released cards, Series 4, and Series 5 cards alike in Marvel Snap. This feature comes alive once a player surpasses Collection Level (CL) 500, replacing Collector’s Caches and Collector’s Reserves every 120CL. But what truly sets the Spotlight Cache apart is the guarantee it offers: a featured card or a random Series 4 or 5 card each time you open one of these special caches. Here’s everything you need to know about the Marvel Snap Spotlight Cache schedule. Marvel Snap Spotlight Cache Schedule The Spotlight Cache schedule features three cards every week. Three of the cards included in the Spotlight Cache roster will be decided by Second Dinner and will be available to all players. The schedule will change every month, and Second Dinner plans to reveal the upcoming roster of cards before the start of each season. Here’s the Marvel Snap Spotlight Schedule for the “Loki: For All Time” season: Week of September 5: Jeff, Ghost-Spider, Knull – Week of September 12: Alioth, Snowguard, Hit Monkey – Week of September 19: Ravonna Renslayer, Jean Grey, Zabu – Week of September 26: Mobius M. Mobius, High Evolutionary, Kang – Marvel Snap Spotlight Cache Variants In the case that you have acquired this week’s Spotlight Cache cards already, you’ll have the opportunity to get a new variant of the same card instead. These variants will be high-quality artwork (no pixels, thankfully) and won’t be available to acquire in any other way for at least six months. This month’s variants are: Week of September 12: Alioth (ADIA), Snowguard (Justyna Dura), Hit Monkey (Dan Hipp) – Week of September 19: Ravonna Renslayer (ADIA), Jean Grey (Mukesh Singh), Zabu (Fiona Hsieh) – Week of September 26: Mobius M. Mobius (Eduardo Mello), High Evolutionary (Max Grecke), Kang (Giovanni Lorusso) – New Cards in Spotlight Cache Schedule Four of the new cards introduced with the “Big in Japan” update will be available throughout this season’s Spotlight Cache schedule. Here’s what you need to know about each of these new Marvel Snap cards: Alioth: A 6-cost, 5-power card with an On Reveal effect: Destroy ALL enemy cards played here this turn (including unrevealed cards) – Ravonna Renslayer: A 3-cost, 3-power card with an Ongoing effect: Your cards with 1 or less Power cost 1 less. (minimum 1) – Mobius M. Mobius: A 2-cost, 3-power card with an Ongoing effect: Your Costs can’t be increased. Your opponent’s Costs can’t be reduced. – Spotlight Cache in Marvel Snap: How it Works The Spotlight Cache, a fresh feature in Marvel Snap, is a new reward box that shows up on the CL track, packed with S4/S5 cards and their variants. Its unique draw is that it offers players more cards than ever, including exclusive, time-limited Spotlight Variants, making every draw a potentially exciting game-changer. Introduced from CL 500 onwards, Spotlight Caches supersede Collector’s Caches and Collector’s Reserves every 120 CL. They contain a standalone reward pool of four items, starting as cards and morphing into variants if you already own the card. As you draw from the pool, it shrinks, so after four draws, you’re guaranteed to have each reward in a pool. Each week, the reward pool resets, and it contains three specific S4/S5 cards chosen by the dev team and a random S4/S5 card. Given that you’d need to accrue 40 Collector’s Reserves (or 480 CL) in a week to claim every reward from a single pool, saving up your Spotlight Caches for particularly appealing reward pools could be a savvy strategy. As a bonus, the devs will announce upcoming reward pools at the start of each season to help with your planning. That’s everything you need to know about the Marvel Snap Spotlight Cache schedule. The roster will change every week and new updates will be released every season so be sure to check back here for more details.
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Marvel Snap September 14 update patch notes: The Collector nerf – Dexerto
Marvel Snap September 14 update patch notes: The Collector nerf Marvel SnapThe latest Marvel Snap update for September 14 includes some big nerfs to The Collector along with Shadow King buffs. The season of Loki is well underway, with the God of Mischief and Alioth already wreaking havoc on unsuspecting Marvel Snap players. However, Second Dinner has elected to trim some power off a long-time powerhouse in The Collector, who’s gotten a boost when paired with Loki. But it’s not all bad news for Dino deck and Discard deck players, as Spider-Ham, Shadow King, and Black Cat are also getting buffed this patch. Let’s take a look at all the big changes being made in Marvel Snap’s latest patch notes for September 14. The Collector finally faces nerfs Taneleer Tivan was already a strong addition to Devil Dinosaur decks as he ramps up with each card drawn from outside the player’s deck, potentially reaching 8 or 9 power when played in combination with Nick Fury, Phil Coulson, and/or Moon Girl. The Collector [Old] 2/2 – When a card enters your hand from anywhere (except your deck), +1 Power. – [Change] 2/2 -> 2/0 – But with Loki, who can cheaply (only 3 cost) replace the player’s with a copy of the opponent’s starting hand, pairing him with The Collector can instantly get Tivan to 6 power at turn three! As a result, The Collector is having his base power drop from 2 to 0, meaning that Loki will only springboard him to 4 power when they’re played in combination. However, it also likely means that we will see far less of Taneleer Tivan in those Devil Dino decks. Marvel Snap September 14 card balance updates The Collector wasn’t the only card to get changes in the latest patch notes. Let’s delve deeper into the other updates. Shadow King [Old] 3/3 – On Reveal: Set all cards here to their original base Power. – [Change] 3/3 -> 2/3 – The recent surge in Shuri and The Collector has been good news for Shadow King, who is seeing play despite being relatively inefficient and occasionally reliant on revealing last. We decided to take a similar approach here to what we did successfully for Luke Cage and Invisible Woman, boosting his base rate to a level that players can justify playing in a wider range of strategies than Silver Surfer and Cerebro. We expect this will also relieve some of the pressure on Shang-Chi by diversifying the ways in which players can counter huge amounts of Power. Lady Sif [Old] 3/4 – On Reveal: Discard the highest-cost card from your hand. – [Change] 3/4 -> 3/5 – Lady Sif is one of those cards that’s always been solid and had a home in a couple specific decks, most obviously Apocalypse, Hela, and Agatha. However, her individual performance hasn’t been stellar, and when a lynchpin card for so many decks isn’t doing well, we like to poke at that a bit. We don’t feel this will upend the metagame or anything, but pushing some medium-performance decks towards some time under the sun is one of the things we like to do via OTA, so let’s try it out here. Spider-Ham [Old] 2/2 – On Reveal: Transform the leftmost card in your opponent’s hand into a Pig, keeping its Power and Cost. – [Change] 2/2 -> 1/1 – We suspected the change in last week’s patch might be damaging to Spider-Ham’s usage, but we weren’t sure–probably something like 65% sure, but that’s a fair amount of doubt. Given we had an OTA coming just one week later, we decided to launch the patch with his 2/2 stats, then buff to 1/1 if that week indicated he needed the help. It did, so here we are. Black Cat [Old] 3/7 – If you end the turn with this in your hand, discard it. – [Change] 3/7 -> 4/9 – Black Cat’s been one of our weaker-performing cards for a long time. That might not be something we can fix with an OTA, but we’ve played with this version enough ourselves to at least be interested in seeing what develops, especially with a couple future cards forthcoming. Yes, this makes you more likely to discard her than play her, but the only decks interested in Black Cat were already assuming you’d be doing that. Increasing her Power makes that a better perk, and the number 9 is especially apt for the feline femme fatale. For more information about the best Loki decks in Marvel Snap, check out our guide.
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Marvel Snap Season 6: Warriors of Wakanda Season Pass rewards, Black Panther card, more – Dexerto
Marvel Snap Season 6: Warriors of Wakanda Season Pass rewards, Black Panther card, more Marvel / Second DinnerThe first full season since Marvel Snap launched worldwide is now upon us as the Warriors of Wakanda have come into focus. Coinciding with the release of Black Panther: Wakanda Forever, the new season has plenty for MCU fans to enjoy. When Marvel Snap’s full release rolled out on October 18, it did so midway through a season. Symbiote Invasion, the theme of Season 5, was already underway, though newcomers jumping in still had a few weeks to catch up on all that was included. Now, however, everyone is on the same playing field. With the launch of Season 6: Warriors of Wakanda, all players now have access to a full season from start to finish. That means new cards, new Locations, and of course, new cosmetics are all available. So if you’re looking to get up to speed, we’ve got you covered with all there is to know about the Warriors of Wakanda season in Marvel Snap. Contents Warriors of Wakanda dates – Warriors of Wakanda price – Black Panther arrives in Season 6 – Warriors of Wakanda Season Pass Missions – Warriors of Wakanda Season Pass Rewards – Marvel Snap Season 6: Warriors of Wakanda dates Marvel Snap’s sixth seasonal update went live on Tuesday, November 8, and no different from usual, fans have a full month to get in on the fun. For the time being, it appears Warriors of Wakanda will wind down on Tuesday, December 6. As always though, we’ll keep you posted here if plans change throughout the season. Marvel Snap Season 6: Warriors of Wakanda price If you’re new to Marvel Snap, three options are available when it comes to engaging with the latest season pass. If you’re just dipping your toes, the first choice is to simply play and enjoy the game for free, unlocking rewards along the way without spending anything. But if you’re the type that wants everything on offer, two premium options are available for Season 6. Up first is the Premium Season Pass for $9.99 which comes with access to the premium reward track, allowing you to unlock all exclusive items this season. Though as a more expensive option, the Premium+ bundle is also available at $14.99 and instantly unlocks the first 10 Tiers. New Black Panther card in Marvel Snap Season 6 Making its debut in Season 6 is the Black Panther card. As a 5 Cost 4 Power card, Black Panther is able to double its Power On Reveal. This opens the door to a wide range of unique deck types aimed at buffing this particular late-game card. Whether it’s Okoye and Nakia buffing Black Panther before it goes out, or even Wong on the board doubling its On Reveal effect, there are plenty of ways to synergize with this new card. Marvel Snap Season 6: Warriors of Wakanda Season Pass Missions To help you get through the Warriors of Wakanda Season Pass, a number of limited-time Missions are available. By completing these, you’ll earn a huge amount of XP to instantly blitz through Tiers. Some are extremely simple and be knocked out in the background, though others may require a more dedicated approach. Below is a full look at all Season 6 Missions in Marvel Snap thus far. Marvel Snap Season 6: Warriors of Wakanda Season Pass Rewards As you would expect, a new Season Pass means 50 Tiers of new rewards on offer. From unique cosmetics to a surplus of in-game currency, there’s plenty for players of all skill levels to get their hands on. Below is a full look at everything on offer in the Warriors of Wakanda Season Pass. Be sure to check back throughout the season as we’ll keep you up to speed right here with all the latest Marvel Snap developments.
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Marvel Snap Season 5: Symbiote Invasion Season Pass rewards, Miles Morales card, more – Dexerto
Marvel Snap Season 5: Symbiote Invasion Season Pass rewards, Miles Morales card, more Marvel / Second DinnerThe Symbiote Invasion is now upon us in Marvel Snap Season 5 as Miles Morales joins the fight, new rewards are on offer in the latest Season Pass, and unique Locations are added to the mix. Here’s everything you need to know. With the full release of Marvel Snap arriving on October 18, we now know the Season 5 theme new players will be greeted to when they log in for the first time. Symbiote Invasion is in effect for the month of October and there’s plenty to be excited about. From the release of Miles Morales to an all-new Season Pass, there’s something for everyone in the first full season for players around the globe. So to help you brush up on all there is to know about Marvel Snap Season 5, we’ve got you covered with the full rundown below. Contents Season 5 dates – Symbiote Invasion price – Miles Morales arrives in Season 5 – Symbiote Invasion Season Pass Missions – Symbiote Invasion Season Pass Rewards – Marvel Snap Season 5: Symbiote Invasion dates Marvel Snap’s fifth seasonal update went live on Tuesday, October 4 and as always, it’s set to run for a full month. Of note this time around, Symbiote Invasion is the season in focus when Marvel Snap went live for players around the world on October 18. Given the current endpoint for the Season 5 Pass, it appears Season 6 will roll over on Tuesday, November 8. Marvel Snap Season 5: Symbiote Invasion price Keeping in line with previous seasons, Symbiote Invasion gives players the same three options as usual. First is the simple option of continuing to play for free and claiming various rewards along the way without spending a dime. Though if you’d rather get the most out of the Season Pass, you’ll need to pay for one of two premium options. Up first is the Premium Season Pass for $9.99 which grants access to premium rewards along the track as you reach them. As a final, more expensive option, the Premium+ bundle is available for $14.99 and instantly unlocks the first 10 Tiers. New Marvel Snap Season 5 card: Miles Morales Following the trend of one new card per season, Miles Morales has joined the Marvel Snap lineup in the latest content drop. As a 4 Cost 5 Power card, Miles comes with a unique effect that allows players to throw him on the board early. If any other card moved in the previous turn, Miles’ Cost drops to 1. Whether it’s a card on your side of the board or an opposing card that moved, the effect works just the same. This means Miles can be used as a counter to movement decks, or just a powerful addition to a move-based deck of your own. As always, Miles Morales is available right away in the premium Season Pass along with an additional art variant at Tier 50. Marvel Snap Season 5: Symbiote Invasion Season Pass Missions To help you progress through the Symbiote Invasion Season Pass, a number of limited-time Missions are available, all of which grant a considerable amount of XP. Some can be knocked out without much manual effort, though others may require specific decks or certain tactics in order to tick them off. Below is a full look at all Season 5 Missions in Marvel Snap thus far. Marvel Snap Season 5: Symbiote Invasion Season Pass Rewards As always, the typical rewards are on offer once again in the Season 5 Pass. From in-game currencies to new Card Backs and of course, a number of unique art variants, there’s plenty for players to unlock. Below is a full look at all 50 tiers in the Symbiote Invasion Season Pass. Be sure to check back throughout Season 5 as we’ll keep you updated here with all the latest changes.
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Marvel Snap Season 4: Sword and Shield Season Pass rewards, Nick Fury card, more – Dexerto
Marvel Snap Season 4: Sword and Shield Season Pass rewards, Nick Fury card, more Marvel / Second DinnerMarvel Snap Season 4: Sword and Shield is now in effect for the month of September as Nick Fury enters the fight. From a look at exclusive Season Pass rewards on offer to a breakdown of limited-time missions, here’s all there is to know. Following close behind the Heroes For Hire in Season 3, Marvel Snap’s newest update brings S.W.O.R.D. and S.H.I.E.L.D. to the forefront. Leading the charge is none other than Nick Fury who arrives with his own unique card in the latest Season Pass. As always, accompanying the newest character is the usual mix of rewards and challenges players have come to expect. So if you’re looking to brush up on everything in Marvel Snap Season 4, we’ve got you covered here with all there is to know. CONTENTS Marvel Snap Season 4 dates – Sword and Shield Season Pass price – Nick Fury arrives in Season 4 – Sword and Shield Season Pass Missions – Sword and Shield Season Pass Rewards – Marvel Snap Season 4: Sword and Shield dates Marvel Snap’s fourth seasonal update went live on Tuesday, September 6 and as usual, it’s set to run for a full month. Based on the current Sword and Shield Season Pass end date, we can safely assume this season ends on Tuesday, October 4. Season 5 will more than likely roll over immediately once this season comes to a close, delivering more fresh content right away no different from every season prior. Marvel Snap Season 4: Sword and Shield price Continuing with the same model as before, players have three options when it comes to engaging with the Sword and Shield Season Pass. Up first is the most obvious option, not spending a dime and simply claiming free rewards as they come. However, if you prefer to unlock every single reward along the way, you’ll need to make an investment. On one hand is the Premium Season Pass option for $9.99 which grants access to premium Tiers as you reach them. On the other is the Premium+ bundle for $14.99 that instantly unlocks the first 10 Tiers. New Marvel Snap Season 4 card: Nick Fury Brand new in Season 4 is Marvel icon Nick Fury. As a 5 Cost 7 Power card, Fury comes equipped with a powerful On Reveal effect. Upon playing him, three random 6 Cost cards will be added to your hand. Not only does this serve as a strong turn-five play with decent stats on the board, but the three random 6 Cost cards could give you the right hand for a devastating final turn. Moreover, Fury can also remove the need for any 6 Costs in your own deck, freeing up space for more early-game mayhem. Nick Fury is available right away in the premium Season Pass, along with an additional art variant at Tier 50. Marvel Snap Season 4: Sword and Shield Season Pass Missions As always, with the launch of Season 4 comes all-new limited-time Missions to help you advance through the Season Pass. Most are fairly straightforward and should be no hassle, but some may require you to build specific decks and play in a certain way. Below is a full look at every Mission in Marvel Snap’s Sword and Shield season thus far. Marvel Snap Season 4: Sword and Shield Season Pass Rewards The usual assortment of Card Backs, art variants, Avatars, along with Gold and Credits are all featured throughout this month’s stream of rewards. Below is a full rundown of all 50 tiers in the Sword and Shield Season Pass. We’ll be sure to keep you updated here with any new changes throughout the month as Season 4 progresses.
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Marvel Snap Season 3: Heroes For Hire Season Pass rewards, new cards, more – Dexerto
Marvel Snap Season 3: Heroes For Hire Season Pass rewards, new cards, more Marvel / Second Dinner / Disney+Marvel Snap Season 3 is now live for the month of August 2022 as the Heroes For Hire jump into frame. From the introduction of Daredevil to a full rundown of all new Season Pass rewards, here’s everything you need to know. With Thor Love and Thunder now in the rearview mirror, Marvel Snap’s third season in Closed Beta has arrived. This time around, it’s the Heroes For Hire stealing the spotlight, headlined by none other than Daredevil himself. As usual, an all-new season means fresh challenges, rewards, and the like to keep you busy. Looking to bounce back after the controversial and short-lived Nexus Events, we’re sure to see plenty of big Marvel Snap updates throughout Season 3. So if you’ve secured Closed Beta access, be sure to brush up with our full breakdown of all there is to know about Marvel Snap Season 3. Contents Marvel Snap Season 3 dates – Heroes For Hire Season Pass price – New Marvel Snap Season 3 cards – Heroes For Hire Season Pass Missions – Heroes For Hire Season Pass Rewards – Marvel Snap Season 3: Heroes For Hire dates Marvel Snap’s Heroes For Hire season went live on Tuesday, August 9 and is set to run for a full month. Thus, fans have roughly until Tuesday, September 6 to play through the season and unlock all the latest content before it’s gone. As always though, plans can always change throughout the season. So we’ll be sure to keep you posted here should there be any delays along the way. Marvel Snap Season 3: Heroes For Hire price No different from usual, Marvel Snap’s Heroes For Hire Season Pass can be accessed in three different ways. Up first is to just play the game casually and claim free rewards as you go. Though if you’d rather unlock everything on offer, you’ll have to spend a little by purchasing the Premium track for $9.99. Alternately, there’s a more expensive option in the Premium+ bundle for $14.99 that instantly advances through the first 10 tiers. New Marvel Snap Season 3 card: Daredevil With the launch of Season 3 came none other than the devil of Hell’s Kitchen himself, Daredevil. As a 2 Cost 2 Power card, Daredevil comes with a unique effect not seen previously in Marvel Snap. On turn 5, he provides the ability for players to see their opponent’s plays before making their own. Daredevil can be unlocked right away in the premium Season Pass, along with an additional art variant at Tier 50. Marvel Snap Season 3: Heroes For Hire Season Pass Missions As you would expect from a new season in Marvel Snap, the month of August 2022 brings a range of limited-time Missions to provide Season Pass XP. Most can be completed in the background as you play, though some will require more manual effort. Regardless, they’re the most effective way to boost your XP gains throughout the Season so be sure to complete as many as possible. Below is a full look at every Mission in Marvel Snap’s Heroes For Hire season. Marvel Snap Season 3: Heroes For Hire Season Pass Rewards Marvel Snap Season 3 brings with it a full 50-tier Season Pass packed full of rewards. The typical mix of Credits, Gold, Card Backs, and of course, new cards like Daredevil are all featured throughout. Below is a full rundown of all 50 tiers in the Heroes For Hire Season Pass. So while that’s all there is to know about Marvel Snap Season 3 for the time being, there’s always a chance things change throughout the month of August. With even more new cards seemingly on the horizon, we’ll be sure to keep you posted here with any further developments.
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Marvel Snap Season 1: Atlantis Beach Club Season Pass rewards, new cards, more – Dexerto
Marvel Snap Season 1: Atlantis Beach Club Season Pass rewards, new cards, more Second Dinner / MarvelMarvel Snap Season 1 is now live as the Atlantis Beach Club takeover is in full swing throughout the month of June. From a full look at all Season Pass rewards to a breakdown of all the new cards, here’s everything you need to know. For select players with access to the Closed Beta, Marvel Snap’s very first season is now active. Atlantis Beach Club is in focus for the month as a range of new content has been introduced alongside the first full-fledged Season Pass. From all-new cards to a list of weekly Missions, there’s plenty to wrap your head around. So if you’re jumping into the mobile title early, here’s a complete rundown on all there is to know about Marvel Snap Season 1. Contents Marvel Snap Season 1 dates – Atlantis Beach Club Season Pass price – New Marvel Snap Season 1 cards – Atlantis Beach Club Season Pass Missions – Atlantis Beach Club Season Pass Rewards – Marvel Snap Season 1: Atlantis Beach Club dates Marvel Snap’s very first season, Atlantis Beach Club, launched on Thursday, June 9 and is set to conclude on Tuesday, July 5. With the current Season Pass timer winding pinpointing an exact end date, we know for certain that the next season will roll over on July 5. However, given Marvel Snap is still in Closed Beta, it’s worth keeping in mind that unforeseen delays can always offset plans. Rest assured, we’ll keep you up to date right here if any changes occur. Marvel Snap Season 1: Atlantis Beach Club price The Marvel Snap Atlantis Beach Club Season Pass can be accessed in three distinct ways. The first option is to simply progress through the Season Pass without paying a dime, unlocking all free rewards along the way. If you’d prefer to claim the premium rewards for your efforts, the standard version of the Season Pass is available for $9.99. Last but not least, if you’d rather fast-track your progression, the Season Pass+ bundle is also available for $14.99. This option includes the Season Pass itself along with 10 Tier Skips. Marvel Snap Season 1: New Atlantis Beach Club cards Thus far, just one new card has been introduced in Marvel Snap throughout the Atlantis Beach Club season. WAVE launched alongside the new update, joining as the first new card since the Closed Beta went live. WAVE costs 3 Energy, drops in with 3 Power, and On Reveal, ensures all cards next turn cost 4 Energy. Read More: All Marvel Snap Locations – While there’s no guarantee of any further cards joining the mix this season, we’ll be sure to keep you updated here if plans change over the remaining weeks. Marvel Snap Season 1: Atlantis Beach Club Season Pass Missions As with every new season in Marvel Snap, unique Missions are available throughout the month to help you progress the Season Pass. Ticking these off will be your best way to ensure you’re unlocking as many rewards as possible before the season winds down. Below is a full look at every Mission in the Atlantis Beach Club season. Marvel Snap Season 1: Atlantis Beach Club Season Pass Rewards From new Avatars to Gold and even Card Art Variants, a range of high-tier rewards are up for grabs in the Atlantis Beach Club Season Pass. Progressing through the Season Pass is also one of the more effective methods of acquiring more Credits and thus, upgrading your all-important Collection Level. Below is a complete breakdown of every reward available in the current Season Pass. So that’s everything you need to know about Marvel Snap Season 1. Be sure to check back over the coming weeks as we’ll keep you updated here with all the last changes as the Atlantis Beach Club season rolls on.
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Marvel Snap Season 2: Thor Love and Thunder Season Pass rewards, new cards, more – Dexerto
Marvel Snap Season 2: Thor Love and Thunder Season Pass rewards, new cards, more Marvel / Second DinnerKeeping the hype rolling in Closed Beta, Marvel Snap Season 2 is now live as Thor Love and Thunder soaks up the spotlight throughout the month of July. From a breakdown of all seasonal challenges to a look at new cards and Season Pass rewards, here’s everything you need to know. Although Marvel Snap remains in Closed Beta for another month, that doesn’t mean the rollout of new content is slowing down. Following close behind Atlantis Beach Club in Season 1, the game’s Season 2 theme is now in focus as Thor takes center stage. Coinciding with the launch of the latest MCU release in July, Thor Love and Thunder is taking over the new card game throughout Season 2. With all-new cards up for grabs, including the mighty Thor himself, along with a range of limited seasonal rewards, there’s plenty to be excited about. So if you’ve managed to gain early access in the Closed Beta, here’s a full rundown of all there is to know about Marvel Snap Season 2. Contents Marvel Snap Season 2 dates – Thor Love and Thunder Season Pass price – New Marvel Snap Season 2 cards – Thor Love and Thunder Season Pass Missions – Thor Love and Thunder Season Pass Rewards – Marvel Snap Season 2: Thor Love and Thunder dates Marvel Snap’s second season, Thor Love and Thunder, launched on Tuesday, July 5 and is set to conclude one month later on Tuesday, August 9. No different from most games with seasonal models, Marvel Snap follows a monthly cadence for its major updates. Therefore we know to expect a new season with each passing month, August being no different. As always though, there’s a chance things change along the way. Given the game is still in its early testing period through the Closed Beta, there’s potential for issues to creep up and cause delays. We’ll be sure to update you here throughout July if that is indeed the case. Marvel Snap Season 2: Thor Love and Thunder price The Marvel Snap Thor Love and Thunder Season Pass can be accessed in three different ways. Your first choice is to simply unlock all free rewards along the way, saving your money in the process. But if you’d rather grab everything on offer throughout the 50-tier Season Pass, you can purchase the premium track for $9.99. Read More: Every card in Marvel Snap – Moreover, if you’d rather boost your way through the first 10 tiers, the Premium+ bundle is available for $14.99. New Marvel Snap Season 2 cards With the launch of Season 2 came one new card as the mighty Thor joined the mix. Dropping onto the board as a 4-cost, 6 Power card, Thor shuffles Mjölnir into your deck On Reveal. Mjölnir itself is a 0-cost, 0 Power card, that on Reveal gives Thor +6 Power. For the time being, Thor is the only new addition this season. We’ll be sure to keep you updated if any further heroes join the fight as the weeks go by. Marvel Snap Season 2: Thor Love and Thunder Season Pass Missions No different from the first season in Marvel Snap, the month of Love and Thunder comes with a range of unique Missions to help you progress the Season Pass. Completing these are the best way to boosting your XP gains and unlocking all 50 rewards before the season comes to a close. Read More: All Marvel Snap Locations – Below is a full look at every Mission in the Thor Love and Thunder season. Marvel Snap Season 2: Thor Love and Thunder Season Pass Rewards As you would expect, the Season 2 Pass includes a mix of Credits, Gold, Avatars, Card Art Variants, and plenty more. Steadily progressing through the Season Pass is arguably the most efficient way of boosting your Collection Level to unlock new cards. Thus, it’s vital you earn as many rewards as possible. Below is a complete breakdown of every reward available in the current Season Pass. So that’s all there is to know about Marvel Snap Season 2. As it’s still early days yet for the new card game, we’ll be sure to keep you posted here as any further news hits the web.
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Marvel Snap rewards are completely “broken” and players are furious – Dexerto
Marvel Snap rewards are completely “broken” and players are furious MarvelMarvel Snap players are reporting that they can’t claim rewards on the Collection Level track, and customer support has provided no help leaving dedicated players scrambling for answers. Second Dinners’ newest game Marvel Snap has quickly become one of the most popular mobile games on the market, launching into the spotlight with quick, high-intensity gameplay. However enthralling the gameplay is, the game’s functionality is equally as broken as players are reporting that they aren’t able to redeem their rewards from the Collection Level track, with Collector’s Caches being unredeemable. On top of that, other players are also reporting customer service is unable to fix their problems relating to glitches in the game’s menus. Marvel Snap players furious over rewards glitches On January 1, Snap player GWindborn posted to the game’s subreddit page to bring awareness to a specific glitch that has been plaguing their experience with the game. They said, “I personally haven’t been able to open a single Cache, Collector’s, or Season, and my store has been the same since 12/21. The timer on the daily bonus credits goes an hour into the negatives before resetting. You can’t even scroll through the store, it shoots you back up to the top like it’s trying to reload the page.” They added that since they began unlocking the Caches once they hit level 500 they haven’t been able to actually open any of them, making it impossible to unlock new cards or earn credits and gold. And, although this bug has been brought to the developer’s attention via Marvel Snap’s official Discord channel, the devs haven’t been able to alleviate the issue. More Snap players in the comment section revealed they’ve been having similar issues. One player noted, “Thank you for posting this. I’m having the exact same issue you described, been writing with “support” for over two weeks with dozens of unopened caches, but I only get generic recommendations.” Another post on the Marvel Snap Reddit went viral for pointing out how their app has been glitched for over five weeks, leaving them unable to open their inbox and earn any log-in rewards, titling the post: “Marvel Snap is the worst support service of the year.” Despite contacting customer support via email, they’ve also been unable to have their problem resolved. Although Marvel Snap has been a hit in terms of gameplay, the game has been absolutely plagued by bugs and glitches making progress frustratingly difficult.
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Marvel Snap progression explained: Upgrade cards, Collection Level, Boosters & more – Dexerto
Marvel Snap progression explained: Upgrade cards, Collection Level, Boosters & more NuverseUpgrading cards is a vital part of progression in Marvel Snap, especially if you want to get hold of the top-tier characters. Here’s how progression works in Marvel Snap and how to upgrade your Deck. Marvel Snap is the latest fast-paced deck builder to hit mobile devices, placing your favorite comic book heroes and villains in the palm of your hand. The game has dozens of iconic Marvel characters to unlock, but it’s a long road ahead to get them all. Progression and unlocking cards in Marvel Snap revolves around upgrading your current Deck, but newcomers might be wondering how it all works. Luckily, we’ve put together a guide on how to upgrade cards in Marvel Snap, and an explanation of how progression works. Contents How progression works in Marvel Snap – How to upgrade cards in Marvel Snap – Marvel Snap Fast Upgrades explained – How progression works in Marvel Snap In order to unlock new cards in Marvel Snap, you must progress your Collection Level. Every four to eight levels, you will be rewarded with brand-new characters to fill out your Deck, with Boosters and Credits being handed out in between. The only way to increase your collection level is by upgrading cards to new rarities: the higher the rarity, the more levels you gain in one go. All cards begin as common, and you can see how each upgrade affects your Collection Level below: How to upgrade cards in Marvel Snap In order to upgrade cards in Marvel Snap you will need two things: Credits and Boosters. Credits are earned by completing daily missions that can be viewed from the main menu, while Boosters are dished out at the end of each match. Boosters are unique to each individual card, and only one character will receive Boosters after each game. The character is chosen at random and there is no way of knowing which one will get lucky, however, as of the November 3 update cards with less than 20 Boosters will be prioritized. As you’d imagine, it costs more Credits and Boosters to upgrade cards depending on how rare they are, so we’ve provided a full breakdown below: Marvel Snap Fast Upgrades explained The other way to improve your Collection Level in Marvel Snap is through Fast Upgrades. Since you can only earn Boosters for cards in your Deck when playing matches, Fast Upgrades offer the chance to sneakily upgrade characters that you don’t use and continue your progression. Every eight hours, three random cards from your collection will appear in the shop under the Fast Upgrade section. Paying the required number of Credits will automatically grant that character enough Boosters to increase them to the next rarity. There you have it! That was everything you need to know about progression and upgrading cards in Marvel Snap. For more on the mobile title, check out our other guides: Best Marvel Snap decks for Pool 1, Pool 1 & Pool 3 | Marvel Snap: How to win a tiebreaker | All Marvel Snap locations: Every unique effect explained | Marvel Snap Season 5: Symbiote Invasion Season Pass rewards
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Marvel Snap reveal shows off breakneck gameplay from former Hearthstone devs – Dexerto
Marvel Snap reveal shows off breakneck gameplay from former Hearthstone devs Second DinnerStudios Second Dinner and Nuverse revealed its upcoming free-to-play game, Marvel Snap, a lighting-fast collectible card game (CCG) that ditches the traditional turn-based system. Marvel Snap comes partly from a new studio filled with veteran developers who worked on Blizzard’s Hearthstone to combine years of CCG wisdom with the Marvel Universe’s host of heroes and villains. With a punishing Thanos ‘Snap’ mechanic and matches with a life expectancy of only three minutes, Second Dinner is aiming to give players a wildly dynamic take to a card game. In collaboration with Marvel Entertainment, publisher Nuverse and the devs are preparing to fit 80 years of superhero history into its 2022 release. During its May 19 reveal, people got to see Marvel Snap in all its glory, with a complete rundown of gameplay and a look at some of the heroes from the 150-card collection set for launch. Second Dinner is touting its game as the “fastest card battler” in the Multiverse, and for great reason: Like we mentioned, there are no turns in Marvel Snap, and it sets the stage for blistering back-and-forth matches. “We stripped off all the stuff that gets in the way of ‘fun’ and gets everybody straight into the strategic action,” Chief Product Officer Yong Woo said in the reveal video. Read more: 9 most expensive CSGO skins in 2022 – Players will battle across three ‘locations’ out of 50 total, and the goal is to win two out of the three settings. Gameplay includes a Cosmic Cube mechanic to raise the stakes, a ‘Retreat’ option for strategic depth in case a location goes south, and decks filled with cards with special abilities. Read more: Warzone Pacific Season 3 review in progress – Marvel Snap boils down a traditional card to power peaks so that every moment feels impactful. With decks the size of 12 cards, there’s no time to breathe as both players simultaneously play their hands. Marvel Snap is due for iOS, Android and PC sometime in 2022, with a closed beta registration window now live for people who want to test the game.
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Marvel Snap players demand changes to “abysmal” Collector’s Reserve rewards – Dexerto
Marvel Snap players demand changes to “abysmal” Collector’s Reserve rewards MarvelMarvel Snap players are demanding the developers change how rewards work for the Collector’s Reserve on the Collection Level rewards track. Marvel Snap has taken over the digital card battler genre in 2022 as a mobile game with hundreds of cards of iconic marvel heroes to build decks with. In order to build a collection of cards, you’ll have to boost your Collection Level by upgrading your card art with boosters and credits. Along the Collection track, there will be goodies like card art variants, gold, and Collector’s Caches, which have either a card or currency like gold or credits. Once you reach level 996, you’ll unlock Collector’s Reserve boxes, which can unlock cards and cosmetic items like avatars and titles. However, not all players believe the Reserve boxes are actually better than the Caches. Marvel Snap players bash Collector Reserve rewards Marvel Snap player winsing went viral for posting to the game’s subreddit that hit out at Reserve box rewards. Although Collector’s Reserve boxes are harder to achieve, they actually have way less impactful rewards in the form of cosmetics. For the most dedicated players, they are all gunning to unlock cards in series 3 & 4. Reserve boxes have a 25% chance for a card unlock, and Caches have a larger chance to get a new card with 50%. It seems that obtaining alternate cosmetics is hurting the chance to continue unlocking cards. Players in the comment section largely agreed with the post. One Snap player said, “Buying your way through at this point is just as depressing since money only gets you this shit but faster. Card drop rate is abysmal.” Another added, “To be honest, these boxes are generally just a let down if it’s not 400 credits or a new card. Hell getting gold is a let down as it just means 150 credits. I’ll care about very specific cosmetics that I’ll have to save gold on for the shop rotation most likely, when I get the full set first. They concluded, “I want options to play the game not boring titles, avatars and pixel variants.” Clearly, Marvel Snap players are hoping developer Second Dinner takes another look at the rewards granted from the Collector’s Reserve along the Collection Level track.
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Marvel Snap player uncovers game-breaking bug by winning in extremely dominant fashion – Dexerto
Marvel Snap player uncovers game-breaking bug by winning in extremely dominant fashion Second Dinner / Reddit: u/ mj-freekIn a bizarre twist, a Marvel Snap player has scored a victory so monumental, the game just couldn’t cope. Dominating a Location is the name of the game in Marvel Snap. The player with the highest score is deemed the winner of a lane, with the goal being to control two of the three Locations by the end. Reddit user ‘mj-freek’ uploaded a screenshot of a game-breaking bug to the Marvel Snap community, capturing the cataclysmic scene that unfolded at Bar Sinister, this weekend’s hot location. Bar Sinister is notorious for its full-throttle mayhem, with the location text reading: “After you play a card here, fill this location with copies of it.” However, when ‘mj-freek’ played their hand into Bar Sinister this weekend, it culminated with a score so high that it literally broke the game. At the heart of this chaos was Super Skrull, a card renowned for its lethal capacity to replicate all enemy Ongoing effects. This player, demonstrating strategic genius and a daring attitude, played Super Skrull into Bar Sinister. As per the location’s text, this spawned four replicas of the Super Skrull card, each carrying the same ability. The stage was set as soon as their opponent played The Living Tribunal, a rare and potentially game-changing card. Yet, rather than triumphing, this move played right into the player’s hands, allowing the Super Skrulls to emulate The Living Tribunal’s potent effects. When paired with cards possessing powerful multiplication abilities, such as Iron Man and Onslaught, The Living Tribunal becomes a force that, when unleashed on the final turn, can swiftly swing the game’s tide. This time, however, the outcome was nothing short of a game-breaking glitch. By reaching a total power that surpassed the game’s maximum integer limit of 2,147,483,647, ‘mj-freek’s’ score flipped into a staggering -715,827,838. It doesn’t appear this is an isolated glitch, either. A similar bug was previously highlighted on Reddit involving the now-infamous Living Tribunal card as well. The card, introduced on May 30, boasts an ability that evenly distributes your total power across the three-game locations. Reddit user ‘PretendRegister7516’ clarified the reason behind the appearance of this bug, attributing the mishap to an integer overflow. The game’s developers, Second Dinner, have been alerted about the bug. As we await a resolution, let’s raise a toast to ‘mj-freek’, the player who won so big, they broke the game.
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Marvel Snap players demand an easier path to obtaining Pool 4 & 5 cards – Dexerto
Marvel Snap players demand an easier path to obtaining Pool 4 & 5 cards MarvelMarvel Snap players are begging the developers to give them easier avenues to obtain cards from the Pool 4 & 5 collection of cards, which are currently almost impossible to obtain. Digital card game players all flocked to Marvel Snap towards the end of 2022 as the game became an instant success upon launch in mid-October. The game has captivated a massive audience for its intriguing card design as well as its fast-paced gameplay. However, the method of actually obtaining cards is leaving many players frustrated and looking for a change. Marvel Snap players want changes to obtaining cards A post to the game’s subreddit went viral pointing to the developers’ confusing relay of information to the player base about how Pool 4 & 5 cards are obtained. It also takes aim at developer Second Dinner for introducing new cards each season into the Pool 5 set of cards, which for nearly all players, is nearly impossible to obtain. Most of the player base is currently working through obtaining all the cards in Pool 3, which has over 70 cards in it. As players typically obtain new cards via the Collector’s Reserve via the Collection Level track, the Reserve usually grants players a new card once out of every four unlocked for Pool 3. Beyond that, it’s roughly one out of every ten for a Pool 4 card. And, for the rarest cards in the game in Pool 5, there’s under a 0.25% chance you’ll pull one from a Reserve. With such slow progress on the track, the new cards are seemingly permanently out of reach for almost the entire player base. The post also hits out at Second Dinner CDO Ben Brode who said the end game of Marvel Snap for dedicated players will have them unlocked just one card each month they play the game, unlocked via Collectors Tokens. Fellow Snap players in the comment section sounded off on the game’s progression system as well. One player said, “It’s clearly a system designed to make players want the new cards badly enough to spend insane amounts of money. Which is also extremely pay to win, for the record.” Another added, “It’s the same framing that was used to justify their design decisions back in hearthstone times. They repeatedly printed trash statline cards and refused to do full-synergy deck design for the longest time, and framed it like it was an inevitable consequence on the path to their vision of players building decks by finding out hidden clever ways to make use of the pure trash they printed to solve lop-sided metagame problems that were purely a consequence of their design.” Clearly, Marvel Snap players would like there to be a happy medium where unlocks don’t take forever, and Pool 4 & 5 cards can be obtained at a reasonable rate.
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Marvel Snap: Release date, platforms & everything we know – Dexerto
Marvel Snap: Release date, platforms & everything we know Marvel / Second DinnerMarvel Snap, a fast-paced card game featuring all the most iconic heroes and villains from over the years, is now available. Here’s everything we know about the title from former Hearthstone devs. Years after launching Hearthstone and helping it grow into one of the biggest CCGs today, Ben Brode and a number of former Blizzard developers finally unveiled their next major project in Marvel Snap. As an extremely fast ‘card battler,’ Marvel Snap aims to get to the fun as quickly as possible, with short bursts of action in games that last barely a few minutes. Though with dozens of cards and unique functions in the mix, it’s certainly not light on strategy despite this blistering pace. If you’re eager to learn more about the rules or even join in and play Marvel Snap today, we’ve got you covered below with a full breakdown of everything there is to know about the game. Contents Marvel Snap release date and platforms Marvel Snap released on October 18, 2022, for iOS and Android devices around the world. On the same day, an early access build also launched on PC. This global release followed an Open Beta period where fans in select regions were able to check out the game ahead of time. If you’re looking to join the action as soon as possible, head to the official website to start snapping. Marvel Snap gameplay details With an emphasis on speed, Marvel Snap aims to be one of the quickest card games on the market. Featuring decks of just 12 cards each, average games last a few quick minutes, allowing for rapid competition with no wasted time. In these 1v1 matches, players fight for majority control over three distinct zones. Placing your cards down and amassing more power than your opponent in two of the three zones is the key to victory. “Well over 150 cards” are included at launch, devs have confirmed, with each and every Marvel icon dropping onto the board with a unique function. Some provide buffs for other characters while certain cards may even flip sides and reduce the strength of your opponent’s deck. Marvel Snap also incorporates a seasonal model, with new cards implemented with each passing month as the seasons roll on. Crucially, Marvel Snap is a free-to-play title similar to many TCGs available today. However, devs have already sought to clarify that players can earn “every card in the game over time without paying anything.” Cosmic Cubes in Marvel Snap A casual-friendly mode is confirmed to be in the pipeline for Marvel Snap, but at launch, much of the game’s focus is set on a competitive playlist where ‘Cosmic Cubes’ are all-important. By default, players wager one Cosmic Cube in every game. Retreating (conceding) in the first five turns mitigates a greater risk, allowing you to bail out of a doomed match losing just one Cosmic Cube. If you remain involved through the sixth and final turn, however, the stakes are doubled as both sides reveal their final moves. All that’s assuming no one looked to double down with the ‘Snap’ mechanic at any point throughout the match. If you’re feeling confident, you’re able to Snap anytime throughout a match to further up your wager, increasing potential Cosmic Cube gains. The more Cosmic Cubes to your name, the higher your rank on the competitive ladder. Trailers The initial announcement trailer, showed off a bit of the gameplay that players were able to experience during the beta. In addition, ahead of the full game’s launch, Marvel Snap brought back Nick Fury himself, Samuel L. Jackson, as he learned that he was losing his job as head of S.H.I.E.L.D. to the player! Effective today, I’m being replaced as Director of S.H.I.E.L.D. Because now, @MarvelSnap gives players control over the entire Marvel Universe. You think you can do as good of a job as I did? We’ll see about that. pic.twitter.com/8NcdLg1VJK — Samuel L. Jackson (@SamuelLJackson) October 18, 2022 So that’s everything we know about Marvel Snap! For more on upcoming games, check out our release hubs below: The Elder Scrolls 6 | GTA 6 | Wolverine | Spider-Man 2 | Forspoken | Wonder Woman | God of War Ragnarok | Star Wars Jedi: Survivor | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age 4 | Legend of Zelda: Breath of The Wild sequel | The Witcher 3 next-gen patch
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Marvel Snap October 4 update patch notes: Mister Negative nerfed again, Magik change, more – Dexerto
Marvel Snap October 4 update patch notes: Mister Negative nerfed again, Magik change, more Marvel / Second DinnerMarvel Snap’s October 4 update introduced a number of new features like the Variant Rarity System and also sought to rebalance the meta once again with further nerfs to Mister Negative among other powerful cards. Just two weeks removed from the last major balance pass, yet another Marvel Snap update has arrived to further shake things up ahead of the game’s full release on October 18. From a range of visual upgrades to added support for more than a dozen languages, much of the October 4 update is helping prepare for launch. Though that’s not to say those enjoying early access in the Beta don’t still have plenty of new changes to wrap their heads around. Six cards and three Locations in total have been adjusted in the latest patch, as a number of meta-defining picks have been tweaked. Below is a full rundown on everything in the October 4 update for Marvel Snap. New Variant Rarity System As previously teased in the latest development roadmap, a new art variant system has now been introduced in Marvel Snap. As a result, 75% of existing card art variants have been given a ‘Rare’ label. The remaining 25% fall into the ‘Super Rare’ category instead. To support this shift, developers at Second Dinner have implemented 100+ new variants through the October patch, with 75+ Rare and 25+ Super Rare cards for players now available in game. Those at the Rare tier will be available for 700 Gold, down from the previous 750 price tag. While those at Super Rare will now be priced at 1,200 Gold a piece. Mister Negative nerfed once again Just weeks after nerfing Mister Negative’s overall stats, the divisive card has once again been knocked down a peg. This time, a further two Power has been knocked off, making the card a 4 Cost -1 Power drop while still providing the stat flipping effect for all future cards played. Furthermore, Magik, the popular 5 Cost 3 Power card capable of extending any game, has also been nerfed slightly. Now, Magik can no longer be played on turn 6. “Playing Magik to unexpectedly extend the game on the final turn is a very powerful and game-warping effect,” devs explained. “So we are adding this restriction to her in order to tone her down. Four other cards were also tweaked to some degree in the latest update so be sure to check below for the full patch notes. Full Marvel Snap October 4 update patch notes GENERAL Inbox: We’ve added an “Inbox” tab within the News section where you can expect to find messages and upcoming rewards! – Welcome Bundle: Check out the Shop for a featured Welcome Bundle that includes a Captain America Variant Card, Captain America Variant Avatar, plus 700 Gold. (Welcome Bundle can only be purchased once!) – Default FPS is now 30fps – we think that 30fps offers a good balance between fluidity and battery life. If you’d like to change this, you can increase to 60fps in the Settings menu. – Variant Rarity System: 75% of existing variants are now labeled as Rare Variants and have had their cost reduced in the Daily Offers Shop from 750G to 700G. Other variants will become Super Rare and will now only be available in the Daily Offers shop for 1200G. We’ve added 75+ new Rare variants, and 25+ new Super Rare variants! – LOCALIZATION Added text support for the following languages (selectable from the language drop-down in the Settings menu – in addition to English and Latin American Spanish):Chinese (Simplified) – Chinese (Traditional) – French – German – Indonesian – Italian – Japanese – Korean – Portuguese (Brazilian) – Spanish – Thai – – Added Voice Over support for the following languages (in addition to English and Spanish):Chinese – French – Japanese – Korean – – ART & VISUAL EFFECTS Boosters are now color-coded to match their cards! – Many, many elements were polished, adjusted, and generally spruced up! – CARD UPDATES ● Bishop: [3/2] -> [3/1] Developer Comment: Bishop sees a lot of play in a variety of decks as a strong generalist card. We’re hoping that, by nerfing him a bit, other options will be more appealing for players to explore. ● Magik: [5/3] You can’t play this on turn 6. On Reveal: Change this location to Limbo. Developer Comment: Playing Magik to unexpectedly extend the game on the final turn is a very powerful and game-warping effect, so we are adding this restriction to her in order to tone her down. ● Mister Negative: [4/1] -> [4/-1] Developer Comment: We believe the Magik change will have a big impact on Mr. Negative, but we are also taking a bit more power away from him. ● Nakia: [3/1] On Reveal: Give the 2 leftmost cards in your hand +2 Power. Developer Comment: Nakia’s ability often feels too random to play around effectively. We’re having her buff the two leftmost cards in your hand so players can better plan their play around her. ● Ronan: [5/3] Ongoing: +2 Power for each card in your opponent’s hand. Developer Comment: Ronan’s ability is very powerful at higher values, so we are reeling his cap in a bit to prevent him from getting out of control. ● Goose: [2/2] Ongoing: Nobody can play 4, 5, or 6-Cost cards at this location. ● Text only updates: ○ Armin Zola ○ Ghost Rider ○ Captain marvel ○ Dracula ○ Hazmat ○ Ironheart LOCATION UPDATES Developer Comment: We have a number of updates to abilities that enact play restrictions to make them check the adjusted Cost of cards in hand rather than their original, base Cost. For example, if your Sentinel costs 4 due to Wave, you can play it at Crimson Cosmos.Crimson Cosmos: (OLD – 1, 2, and 3-Cost cards can’t be played here.) NEW – Cards that cost 1, 2, or 3 can’t be played here. – Hellfire Club: (OLD – 1-Cost cards can’t be played here.) NEW – Cards that cost 1 can’t be played here. – The Big House: (OLD – 4, 5, and 6-Cost cards can’t be played here.) NEW – Cards that cost 4, 5, or 6 can’t be played here. – – Bug Fixes Fixed an issue where the deck selector, Battle Pass, and Ranked Rewards scrolling UI could disappear when switching tabs. – Fixed an issue where the game would not launch properly if your device was set to an unsupported locale. – Fixed an issue where the gold section of the shop would occasionally go missing for some players. – Updated Agatha’s post game dialog to reference Boosters instead of Card XP – If you have all possible mod combinations for a card, the option to infinity split is no longer present. – Made several updates to the Carousel to make it easier to slide between pages. – Fixed an issue where audio played through the tutorial into the main screen. – Fixed an issue where the previous Fast Upgrade’s card art remained on screen when the shop refreshed. – Clicking variants in the Daily Offers will no longer cause the focused card text to overlap with other cards. – Fixed an issue where the season 5 promo asset was too compressed – Added avatar art for several avatars, and re-adjusted some avatars that were not centered properly. – Kraven now activates his ability if the card that moved is also destroyed. – A mini version of the game board screen no longer shows at the end of matches. – Quickly pressing Play multiple times in succession no longer brings up multiple matchmaking screens. – Shine effects should no longer get stuck on the navigation bar. – The Sort and Filter UI in the Collection screen can no longer be opened at the same time. – Cards played in matches should no longer show up under the end of game results screen. – Drawing cards from your deck that were shuffled in by Attilan are no longer invisible in-hand. – Avatars now appear properly during the Stakes tutorials. – Phones with notches no longer block the Punisher and Sentinel text during tutorial upgrades. – Kingpin no longer destroys himself if he’s moved from his location. – Clicking Next at the end of a game no longer turns the button pink. – Prevented multiple pop-ups from appearing when clicking some buttons in the shop. – The Booster icon should now animate properly on the Collection Level Trophy Road. – Card descriptions are no longer broken after Infinity Splits. – Opponent and player information windows now close if they are open when the match ends. – Stakes Tutorial matches now show information at the end of the match. – Base card nameplates are no longer missing textures. – The lock icons now move properly when scrolling the Season Pass rewards. – Professor X now stops cards from leaving the board when Lockjaw activates. – Collector’s Reserves and Season Caches no longer show a white box when tapped on. – The Collector Level Trophy Road progress bar no longer clips under the button for displaying your level when you earn rewards. – There are no longer extra dots in the name when making a deck on Android. – There is no longer duplicate UI on Fast Upgrade buttons after upgrading a card. – Many card art and card/location VFX improvements! –
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Marvel Snap November 29 update patch notes: Collector’s Tokens, 16 new cards, more – Dexerto
Marvel Snap November 29 update patch notes: Collector’s Tokens, 16 new cards, more Marvel / Second DinnerMarvel Snap’s biggest update yet is now in focus. Collector’s Tokens, the Token Shop, and 16 new cards across Pool 4 and Pool 5 are just the tip of the iceberg. Here’s the full rundown on the latest patch notes. Just six weeks removed from Marvel Snap’s full release and undeniably the biggest content drop yet has arrived. After months of demand from the community, a method of manually unlocking specific cards is now in effect thanks to Collector’s Tokens. Not only that, but a whopping 16 cards have been added to the mix all at once, as both Pool 4 and Pool 5 cards are now available in Marvel Snap. So before you jump into the latest update and grab the cards you want, be sure to brush up with the full patch notes below. Collector’s Tokens arrive in Marvel Snap After months of anticipation, Collector’s Tokens finally arrived as part of the November 29 Marvel Snap update. This new currency allows players to directly purchase specific cards from the Token Shop, rather than having to rely on luck through the Collection Level reward track. Collector’s Tokens can be unlocked through Collector’s Caches and Collector’s Reserves in the Collection Level reward track. More on that here with our full guide. 16 new cards in Pools 4 & 5 Headlining the latest patch is the arrival of Pool 4 & Pool 5. With these extremely rare tiers comes 16 new cards. From Thanos and Galactus to Luke Cage and Agent Coulson, plenty of fan favorites are sure to shake up the meta heading into The Power Cosmic season next week. Below is a full look at every new card that arrived as part of the November 29 Marvel Snap update. Marvel Snap Pool 4 Cards (Collection Level 486+) Marvel Snap Pool 5 Cards (Collection Level 486+) Full Marvel Snap November 28 patch notes Patch Highlights NEW FEATURE: Collector’s Tokens are here! You can earn them starting at Collection Level 500, then use them in the Token Shop to target new cards or the card you’ve been waiting for most. – NEW CARDS: A bunch of new cards have been added to the game! We’ve introduced two brand new series: Series 4 including 10 cards; and Series 5 including 6 new cards. The new cards have a chance to drop from Collector’s Caches, Collector’s Reserves, and can also be found in the Token Shop. – General Updates Card Boosters no longer appear as rewards from Collector’s Caches and Collector’s Reserves. (They have been replaced by Collector’s Tokens!) – Improved bad luck protection for Collector’s Caches and Collector’s Reserves. Going forward, players at the same Collection Level will have nearly the same number of cards. – When you “Favorite” a Card Variant (by pressing the Star button above the card), you now have the option to automatically swap that variant into all decks that contain that card. – During a game, players can now tap their opponent’s avatar or their own avatar to view player titles in the pop-up avatar menu. – The End Turn button is disabled for a few seconds when your opponent Snaps – this should make it harder to accidentally accept a Snap. – Performance improvements for app launch/loading times. – Added support for “Sign in with Apple” on PC. – Art & Visual Effects Infinity Border visuals have been improved. Cards upgraded to Infinity look WAY COOLER! – Flare modifiers earned from Infinity Split now have a chance to roll one of seven different colors: red, green, blue, purple, black, white, and gold. Flare modifiers unlocked before this update will now rotate through multiple colors. – Card Emojis have received a bit of polish to make them a little easier to use and see. – Logos have been added to Cards & Location Power Modifiers in-game. (Tap on a card or location to see what’s modifying it!) – Audio New Card Sounds for:Magik – – New Location Sounds for:Ego – Central Park – Project Pegasus – The Raft – Death’s Domain – – Balance Updates Angela [2/1] -> [2/0] – Developer Comment: Angela is a card that sees a lot of prevalence across many decks, so we’re nerfing her a bit to make other options more appealing. Destroyer [6/16] -> [6/15] – Developer Comment: Destroyer is making big waves. Lowering his power by 1 will give opponents more of a chance to win the Location he’s played to. Mysterio [2/5] -> [2/4] – Developer Comment: Mysterio has more Power than other 2-Cost cards because of how many “slots” he takes up at other Locations. However, in many cases, those extra 2/0 Illusions end up being quite beneficial, so we’re lowering his base Power by 1. Sera [5/5] -> [5/4] – Developer Comment: Sera is slightly too good right now, so we’re shaving a bit of Power off. Onslaught’s ability now stacks additively with effects like Mystique or Onslaught’s Citadel rather than exponentially. – Developer Comment: When you start stacking Onslaught’s doubling effect, things get out of hand very quickly! We want to avoid situations where players are waiting for cards like Ironheart to play their animations for long stretches of time, so we’re changing the stacking to be additive instead of exponential. Nick Fury has been added to Series 3. – Bug Fixes Fixed French VO mix – Improved translation for many languages – Fixed art issues on many cards – Improved messaging when you try and log in to an older build on a different device – Fixed a soft lock that occurred if you had not previously set a name and then the season rolled. – Fixed an issue that caused some players to get stuck in the recruit season after the season rolled. – Fixed an issue where the client could crash after switching languages. – Cards drawn by White Queen no longer show out of place in your hand. – Updated Agatha Harkness’ dialog to reference Boosters instead of Card XP – Daredevil VFX no longer shows over the game results screen. – Danger Room VFX should now consistently play when destroying a card. – Kraven VFX no longer plays for you when you drag a card if Kraven is on your opponent’s side. – Omega Red on Bar Sinister no longer has over-repeated VFX. – Buying a variant from the Daily Offers section should no longer cause the button to be invisible on the next refresh. – Splash screen Key Art should load properly on game launch. – Updated purchase button UI for things like Mission Refresh to remove some text, as it was too small in most languages. – Collector Cache/Reserve icons display properly if you focus them after earning a new card from them. – Claimed UI now shows over Season Caches instead of underneath it. – Star-Lord boosters should now be the correct color at the end of the game. – Stakes will double correctly if Limbo is turned into another location on Turn 6 and ends the game. – Electro’s ability should be properly removed when he is hit by Enchantress. – iOS devices should no longer have a gap at the top of the Season Pass header image. – Improved Morph’s performance when he reveals (he takes less time to “Morph” than he did). – Improved power value icons/font on card/location detail view in-game to not be bold and blown out. – Playing cards in quick succession should no longer show VFX from the previous cards. – Added SFX for tapping the enemy avatar. – Adjusted button collision on the navigation bar so there’s less overlap. – Fixed the in-game Bug Reporter and Settings popup not showing up / handling touches properly – The Location, TVA, now doubles the Cube count properly on the final turn (i.e. Turn 4) – Better communication when you have all of the Infinity Split combinations for a card. – [PC] Decks can be scrolled properly in full screen if you have more than 5 decks. – [PC] Fixed an issue where the game window would reset after opening Settings then switching scenes. – Known Issues List Some players may experience a “Something Went Wrong” error when claiming from Collection Level. – Losing network connecting and reconnecting during client launch can require a client restart to connect properly. – If you have more than 20 card backs, the card back window does not fully scroll. – It is possible to remove cards out of order during the Deck Edit FTUE and soft lock until you restart. – Undo Actions UI can open on top of the retreat pop-up and soft lock until you restart. – The text “Variant” clips into the Season Pass spotlight card. – Murderworld, Gamma Lab, and Warrior Falls have a delay when activating their abilities. – Bar Sinister VFX does not play correctly – Agatha Harkness’ post-game text box UI is not displayed correctly. – Some cards have extra textures when upgrading to Uncommon at the end of the game. – Sort and Filter buttons are too high on some iOS devices. – You often have to tap twice to purchase a variant from the shop. – After Daily Offers refresh, the variant card assets can take too long to load. – Sort and Filter UI elements can be opened at the same time. – When favoriting a card, you are prompted to swap that card into decks even if you have that variant in all of your decks. – If there are no bundles available, the bundle icon still appears at the top of the Shop UI and there is a little bit of empty space. – Closing the bundle preview window for individual items can take you back to the shop page instead of the bundle preview window. – If you are on the shop screen when countdowns for refreshes are ending, the countdown can go into negative values for a couple of seconds before refreshing. – The tappable area to preview a card in the token shop is too small. – The purchase and cancel buttons are too close together on the Token purchase screen. – The Token Shop help button can be difficult to tap. – Some of the Token/Bundle UI elements scroll up/down too far as you scroll the shop up/down. – You may see an incorrect warning for the Credit cap when you hit it. –
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Marvel Snap November 3 update patch notes: New Titles, Wolfsbane & Dagger buffs, more – Dexerto
Marvel Snap November 3 update patch notes: New Titles, Wolfsbane & Dagger buffs, more Marvel / Second DinnerMarvel Snap’s November 3 update is now live, introducing Titles for an added flex while also changing how a handful of certain cards function. Here’s the full rundown on the latest patch notes. With Marvel Snap now live around the globe, thousands of players have been jumping in for the very first time. Looking to keep newcomers hooked for the long run, developers at Second Dinner have been deploying new updates thick and fast. The latest just arrived on November 3, implementing a wide range of bug fixes alongside a small batch of card changes and fresh content. So before you jump back in and start on the grind, be sure to brush up on the full Marvel Snap patch notes below. Titles added to Marvel Snap Brand new as part of Marvel Snap’s November 3 update are Titles. These unique labels apply just under your custom card back when loading into a match, allowing your opponents to see a rare Title you’ve unlocked. When it comes to acquiring your very own Titles, this is done through the Collection Level system. Upon reaching higher tiers and stumbling upon Collector’s Reserves, you’ll have a chance to secure a random Title with each opening. Wolfsbane & Dagger cards buffed in Marvel Snap Just two cards were adjusted in Marvel Snap’s November 3 update and while their stats weren’t altered, they both received indirect buffs. Wolfsbane and Dagger now function slightly differently, as their abilities take into account unrevealed cards now. For instance, with Wolfsbane, this card gains Power for each other card you have in a certain Location. However, if one of your cards happened to be face down, it wouldn’t help trigger the buff. Moving forward, that’s no longer the case, as even unrevealed cards now trigger the effect, providing more of a power boost to both Wolfsband and Dagger. Full Marvel Snap November 3 patch notes Features NEW FEATURE: Titles! Titles have been added to the reward pool for Collector’s Reserves on the Collection Level Track. Titles are now visible in the Matchmaking screen when you load into a match – let your opponent know what’s up! – General Updates Character logos have been added to Avatars within the Avatar Selection Menu to more easily understand who each avatar represents. – Boosters earned after a match will now favor cards with less than 20 owned Boosters. – [PC] Ability to resize gameplay window with default to 60FPS. – Art & Visual Effects Foil and Prism Card Mods have been improved! The background art for cards with Foil and Prism Mods should now be more visible. – Card Upgrade sequence has been sped up and added the ability to “skip” mid-way through. – Lots of additional visual polish and updates to the game user interface, buttons, game board, and more!! – Updated card visual effect for Magik to reflect her recent ability adjustment. – [PC] Added click and hover states for many buttons that did not have them. – Audio New Location Sounds for: Attilan – Muir Island – Nidavellir – Sewer System – The Nexus – The Peak – Tinkerer’s Workshop – Balance Updates CARD UPDATES Updated functionality of Wolfsbane and Dagger to count unrevealed cards when determining their Power gains. – Daredevil is now available in Card Series 3 (the highest series currently available in Collector’s Reserve Boxes). – Nick Fury has been added to the Random Pool (it is now possible to get Nick Fury from “random” sources like X-Mansion and Agent 13). – Bug Fixes Buttons on the Card Detail view no longer overlap in full-screen. – Fixed an issue that would cause location art to briefly show as the wrong location before it fully reveals. – [PC] Out of Time warning VFX now displays in the proper location. – Many updates to improve text for non-English languages. – Multiple updates to text positioning/display in UI for non-English languages. – Switching languages with cards filtered out no longer causes all the cards to go missing. – Fixed an issue that would cause players to be unable to progress in the Upgrade tutorial when Hulk was picked as the first card to upgrade. – Fixed an issue that caused purchases to happen twice. – Jubilee no longer triggers “on play” effects for cards like Angela, Bishop, and Lockjaw when she pulls them from the deck. – Avatars are visible again in the second introductory mission. – Avatars should no longer need a restart or scene change to be visible in the Avatar select UI. – Attempting to matchmake without a full deck should now provide a warning message. – Mystery card icons in the Ranked reward UI no longer clip over their tooltip. – Fixed an issue that could cause card backs to disappear when scrolling through the deck selector. – The purchase buttons for variants in the shop no longer disappears when the shop refreshes. – Card labels no longer clip under the notch. – Tapping a variant you’ve already bought no longer has an overlapping ”Sold” message. – Made the Android “back” button functional on more screens. – Fixed an issue where some screens showed a small gap at the bottom on iOS. – Fixed an issue that could cause soft-locks in the tutorial if you rapidly switched scenes before the next tutorial step has loaded. – Creating multiple decks in rapid succession no longer causes the deck list to disappear. – Lowered the Carousel’s art so the Season Pass headers no longer clip under the Collection/Avatar UI elements. – Wong’s VFX should now move with the card if the card moves. – Mister Fantastic’s VFX now play properly when he, or the location he’s on, moves. – Fixed an issue with Deathlok’s VFX breaking. – The enemy’s active Warpath will no longer play its VFX when you drag a card out. – Uatu should no longer play VFX if he’s drawn after turn 3. – Fixed Strange Academy’s VFX when moving multiple cards on both sides of the board. – Tapping a Season Cache no longer displays a white square. – Fixed an issue where Asgard/Ronan combinations could cause Aw Snap errors. – Improved Sokovia’s text to be more readable on smaller devices. – Many many art fixes to cards and avatars. – Made some improvements to loading times for some device specs. – Fixed a rare case where players could get locked in the tutorial at the “Sentinel is waiting” part of the Deck Edit tutorial. – Known Issues List The splash screen art will briefly appear off-screen before snapping into place when launching the game on iOS. – It is possible to earn variants from caches/reserves that are also present in your shop, but the shop does not update to reflect you own that variant. – A brief flicker of duplicate UI appears when going to the Mission screen on app launch. – Miles Morales doesn’t get his cost reduced if he’s moved to a location with a card that will destroy him. – Some languages have font that’s too large in some UI and can clip out of it, such as the reward claim button, card upgrade button, season pass headers, or inbox messages. – French VO can be too quiet. – The Shop can occasionally be empty for some players. – Undo Actions UI can be opened over the top of the Retreat UI and soft lock until you restart the client. – If you do not claim the rank 5 reward, the season roll does not properly occur for you. – The scroll bar scrolls the wrong way on the Title UI. – After Attilan activates, the middle location’s focused view displays a card preview instead of the location preview. – The Sort/Filter UI buttons are misplaced on some iOS devices. – It is possible to remove the wrong cards during the deck edit tutorial. – Certain card combinations with Bar Sinister can cause turns to go on too long. – Cards can take a long time to load their art when the shop refreshes. – Season Caches have no descriptive text when focused. – Some avatar logos can be hard to read. – The navigation bar can show up on screens that it should not, overlapping with the X to close button. – Season Cache icons cover the “Claimed” UI banner. – Card description information can disappear if you click Fast Upgrade cards then any card in your collection – Avatars can be selected under the currently-active avatar UI element. – The card description can slightly obscure the upgrade button after the upgrade flow. – At the start of the match, the End Turn button shows as 1/6 then 0/6 briefly before the first turn. – [PC] If you have more than 5 decks, you cannot scroll them properly in the main screen’s deck selector while in full-screen. – [PC] The Filter UI doesn’t display properly in full-screen. – [PC] The card back UI doesn’t display properly in full-screen. – [PC] Canceling Google login can cause a soft lock. – [PC] The carousel can show mid-cycle when returning to the main screen. – [PC] Small cards are too low-resolution. – [PC] Opening Settings and changing the window size will cause the game window to move down. – [PC] Scrolling through the Season Cache rewards (51+ in Season Pass) does not animate properly. –
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Marvel Snap launch date revealed: Mobile & PC launch, pre-register rewards, more – Dexerto
Marvel Snap launch date revealed: Mobile & PC launch, pre-register rewards, more Marvel / Second DinnerThe full release of Marvel Snap is now locked in as developers Second Dinner confirmed the October 18 launch during the Disney & Marvel Games Showcase 2022 event. Five months on from Marvel Snap’s surprise reveal and Closed Beta launch, the highly anticipated Collectible Card Game (CCG) finally has a solid release date. The game is set to launch in full on October 18 for mobile players, with an early access PC build also going live at the same time. It’s currently unclear how different the two versions may be, if at all, or whether crossplay between the platforms will be enabled from day one. Following on from multiple content drops in the Closed Beta along with a regular cadence of new updates, Marvel Snap is set to launch with over 150 cards and 80 locations come October. Coinciding with the announcement at the Disney & Marvel Games Showcase, fans waiting to jump in can now pre-register in a number of ways. Not only is access granted right away, but two unique rewards can also be acquired. Those pre-registering on Android devices through the Google Play store will be granted a Hulk card variant with art from Max Grecke. Meanwhile, those pre-registering on iOS devices will instead receive an Iron Man card variant with art from Dan Hipp. For the time being, it appears there are no other methods of unlocking these variants after launch. For players who joined the action early in select regions, devs at Second Dinner have provided four seasons worth of content along with numerous balance adjustments. Not all of the new additions in early access have gone down well, however. Nexus Events, originally touted as limited-time in-game experiences in which players could unlock specific cards, were immediately panned by the community. Excessive monetization led to a wave of backlash, a formal apology from the devs, followed closely by the cancelation of all future Nexus Events. Since the controversy, there’s been no word on changes to existing in-game systems. Thus, it’s safe to expect the same microtransaction model, the same in-game currencies, and the same Collection Level progression system to carry over from the Closed Beta. Should plans change in the coming weeks ahead of launch, we’ll be sure to keep you updated right here with all the latest.
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Marvel Snap July Nexus Events revealed: Dates, new Thor Love and Thunder cards, more – Dexerto
Marvel Snap July Nexus Events revealed: Dates, new Thor Love and Thunder cards, more Marvel / Second DinnerThe very first Marvel Snap Nexus Events have been announced for July, as players now have all-new ways of acquiring Thor Love and Thunder rewards. From key dates to a look at the powerful cards on offer, here’s everything you need to know. UPDATE August 3: Two weeks after the introduction of Nexus Events and the Marvel Snap team has since backflipped on the feature altogether. There will not be any further Nexus Events moving forward and players that engaged with the first are receiving full Gold refunds along with the Jane Foster card free of charge. The original story continues below. Although Marvel Snap is still in Closed Beta, new features and fresh content continues to roll out at a rapid pace. Just hours after the game’s second seasonal update went live, a new developer update from Second Dinner revealed even more on the horizon for the month of July. With Thor Love and Thunder now in focus, the first wave of Nexus Events has been locked in. These limited-time in-game events serve as new ways for players to access various rewards in a given season. From new cards and cosmetic rewards to in-game currencies, there’s plenty up for grabs. Here’s all we know about the first Nexus Events in Marvel Snap. Two Marvel Snap Nexus Events confirmed for July Although specific dates weren’t provided, Chief Development Officer Ben Brode announced that two separate Nexus Events are locked in for July. The first of these kicked off alongside the Tuesday, July 19 Marvel Snap update. As for the second Nexus Event, its remains unclear when to expect the next round. We do know for certain that each event will only be featured for a brief period, but it’s currently up in the air just how long they might stick around for. Nexus Events may last a week, giving fans plenty of time to jump in, or they could be gone after just one weekend akin to Featured Locations. Read More: All Marvel Snap Locations – We’ll be sure to keep you posted here as further details emerge. July Nexus Events bring new Thor Love and Thunder Cards to Marvel Snap Kicking things off in July with the very first Nexus Events, Marvel Snap added two new cards to the mix. Both additions are tied around this month’s Love and Thunder-themed season. With the initial Nexus Event comes Jane Foster. Presented as a 5-cost, 8 Power card, early datamined intel revealed her unique effect that On Reveal: Draws all cards that Cost 0 from your deck. Moreover, the already-available Destroyer card also features in this first event, giving players a more direct pathway to acquiring it. Destroyer is a 6-cost, 16 Power card that on Reveal destroys all your other cards. The second Nexus Event in July brings Valkyrie to the fight. As a 5-cost, 3 Power card, Valkyrie comes with the following On Reveal effect: Set all cards at this Location 3 Power. No different from the first round with Destroyer, the existing Hela card will also be featured in the second Nexus Event. Hela is a 6-cost, 6 Power card which On Reveal, plays all cards you discarded from your hand to random locations. How Nexus Events work in Marvel Snap During Nexus Events, players can pay with Gold for a chance to access various rewards. From Avatars to art variants and of course, brand new cards as well. A single roll of the dice costs 180 Gold (roughly $3) while 10 rolls will run you 1,800 Gold (roughly $30 due to the lack of a direct purchase, instead, you’ll have to buy 1,450 Gold, then 700 gold in a separate purchase). Diving into the first Nexus Event, we now know that there’s a 1.5% chance to earn a ‘Super Rare’ reward with each attempt. Naturally, the new Jane Foster card is locked to this highest tier. Meanwhile, ‘Rare’ tier rewards have a 9.5% chance of dropping with each roll. Gold can be earned through Weekly Missions, Season Pass Missions, along with the Season Pass itself, or simply bought with your actual money. Offering up specific cards appears to be the highlight of each event. Rather than having to rely on luck through the Collection Level system, Nexus Events provide a path to unlocking two cards directly. Albeit, not exactly a cheap method. Beyond that, it’s unclear what else these Nexus Events may involve down the line. We could see new limited-time challenges, more featured Locations, or anything in between. Rest assured, we’ll keep you updated here with any new developments.
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Marvel Snap June 29 update patch notes: Dino Nova nerfs, Booster limits, new Locations – Dexerto
Marvel Snap June 29 update patch notes: Dino Nova nerfs, Booster limits, new Locations Marvel / Second DinnerJust weeks after launching in Closed Beta, the first major Marvel Snap update has arrived. From a hefty balance pass to new Locations and a number of key gameplay changes, here’s everything in the June 29 patch. Following on from Marvel Snap’s surprise reveal and Closed Beta launch in May, the first major update is now live introducing a range of card changes, bug fixes, and various feature adjustments. If you’ve been playing in recent weeks, you’ll know the Dino Nova meta has been running rampant. Mercifully, the June 29 update addresses it head-on with a handful of crucial nerfs. From a full look at every balance change to a rundown on new Booster limitations, here’s everything you need to know about the June 29 Marvel Snap patch. Major balance pass nerfs dominant Dino Nova meta As the first major balance update since the Marvel Snap Closed Beta went live, there’s plenty to wrap your head around. 10 cards have been adjusted in total, with most meta-defining picks being hit with considerable nerfs. Namely, Devil Dinosaur and Nova, two cards that have been present in many of the game’s top decks early on, have been scaled back. Dino has been pushed to a 4-cost card as it was simply “way too powerful for its cost,” devs admitted. “We’ve decided to bump Devil Dino’s cost to bring it more in line with the cost-to-power ratio we expect for cards.” Comparatively, while the cost for Nova hasn’t changed, its effect has. Rather than providing +2 to all other cards, it’s been toned down to a more manageable +1 buff instead. Read More: Every card in Marvel Snap – Plenty more changes round out the full list which can be found further down. Three new Locations added While dozens of Locations already feature in the Closed Beta, three new additions have now joined the mix thanks to the June 29 update. Starlight Citadel, Death’s Domain, and The Ice Box will now appear in rotation and they function as follows: Starlight Citadel: After turn 4, swap the position of each location – Death’s Domain: When you play a card here, destroy it. (Previously this effect was seen on Knowhere) – The Ice Box: Give a card in each player’s hand +1 Cost. – Daily Booster limit implemented In order to upgrade your cards in Marvel Snap, Boosters are essential. While they can currently be earned at random simply by playing, as well as through the Season 1 Battle Pass, there’s now a daily cap on how many can be earned. In total, players will be limited to 200 Boosters per day, meaning there’s a ceiling to how far you can progress your Collection Level in a single day. “While this change will affect less than 10% of players, we think it will help our currencies in balance a little better for the players it does affect,” devs explained on Discord. “Once players get too many Boosters, they can’t use them anyway, as they won’t be able to get enough Credits to convert them to Collection Level.” Full Marvel Snap June 29 update patch notes GENERAL Improved the collecting experience for the free daily credits available in the Shop, plus a new reminder to claim your free daily credits! – Improvements to the Player Name profanity filter – Added the ability to mute your opponent’s emotes – Improvements to the News Feed, including a full screen view for news posts. – Added a daily limit to the amount of boosters earned from post-game rewards each day. – Daily Booster Limit: 200 Boosters per day. Developer Comment: While this change will affect less than 10% of players, we think it will help keep our currencies in balance a little better for the players it does affect. Once players get too many Boosters, they can’t use them anyway, as they won’t be able to get enough Credits to convert them to Collection Level. – – Optimization and performance updates – MISSIONS It is now easier to complete the “Win a Location with only 1 card” Daily Missions. – Normal Mission objective has been reduced to 1. – Hard Mission objective has been reduced to 2. – Missions with “Complete Missions” as a goal will now make progress when players actively claim Missions instead of when Missions are merely fulfilled. – SEASON PASS Starting with Season 2, Premium Season Pass purchase now unlocks the first reward instantly. – Increased XP Rewards granted for completing Season Missions – this should make it easier to complete the Season Pass, even if you just do the missions! – Season Pass Rewards Updates: Increased total Credits rewards over the entire season from 2100 to 2400 Credits. – Decreased total Boosters rewarded over the entire season from 200 to 185 Boosters. – Season Pass Meter now displays current Season Pass Level instead of next Season Pass Level. – – BALANCE UPDATES Colossus: [2/3] Ongoing: Can’t be destroyed, moved, or have its power reduced. Developer Comment: Colossus could use a little help, and we wanted to match the theme of “you can’t do anything to this card” better. This change gives him a little boost in both power and fantasy. – – Crossbones: [4/8] You can only play this at locations where you are winning. Developer Comment: We think this new templating will make the card much clearer and easier to understand quickly. – – Crystal: [4/4] On Reveal: If this at the middle location, shuffle your hand into your deck and draw 3 cards. Developer Comment: This change gives Crystal more flexibility, in case players don’t want to replace their hand. – – Devil Dinosaur: [4/0] Ongoing: +2 Power for each card in your hand. Developer Comment: Devil Dino was way too powerful for its cost. Typically, you can expect around a 6-Power Devil Dinosaur without extra investment, which lands the card at roughly 4-Cost worth of Power. Once you start investing in its effect, its power shoots way, way beyond what a 3-Cost card should achieve with how easily cards like Sentinel and Moon Girl compliment the Dino. We’ve decided to bump Devil Dino’s cost to bring it more in line with the cost to power ratio we expect for cards. – – Doctor Strange: [3/3] On Reveal: Move your highest Power cards to this location. Developer Comment: Along with Kraven, Doctor Strange needed some love to strengthen Move decks. This buff along with bug fixes should help keep the “Supreme” in Sorcerer Supreme. – – Kraven: [2/2] When a card moves here, this gets +2 Power. Developer Comment: Kraven is one of the weakest cards in the game. We’re giving him a boost in both power and activation flexibility to make him feel more impactful. – – Moon Girl: [4/4] On Reveal: Duplicate your hand. Developer Comment: Moon Girl proved to be a powerful combo piece to enable low Cost card combos. We are nerfing her to both nerf the strategies that she primarily interacts with, like The Collector, and also to mitigate future scenarios with her enabling unintended low Cost Card combos. – Nova: [1/2] When this is destroyed, give your cards +1 Power Developer Comment: After looking at card performance, we have identified Nova as a very clear outlier. We believe the change from +2 Power to +1 Power, brings this card more in-line with other deck strategies. – – Okoye: [1/1] On Reveal: Give every card in your deck +1 Power. Developer Comment: Okoye’s current tuning can make game outcomes feel too centered around playing her on turn 2. As we’re also looking to increase the pool of 1-Cost cards in the game, Okoye looked to be a perfect candidate to adjust. – – White Queen: [4/6] On Reveal: Draw a copy of the highest Cost card in your opponent’s hand. Developer Comment: Oftentimes, White Queen felt like a 4/6 On Reveal: Say “No 6-Cost in hand”. This should help her consistency by having her always draw you a card. – – Text-only updates for Morbius, Klaw, Widow’s Bite, and Rockslide. Gameplay functionality of these cards has not changed. – LOCATIONS GENERAL Locations with effects that say “At the end of” have been changed to say “After”. Gameplay functionality has not changed. – Decreased the appearance rates for Negative Zone, Space Throne, and Knowhere. – NEW LOCATIONS These locations have been added to the base set: Starlight Citadel: After turn 4, swap the position of each location. – Death’s Domain: When you play a card here, destroy it. (Previously this effect was seen on Knowhere) – The Ice Box: Give a card in each players’ hand +1 Cost. – LOCATION UPDATES Knowhere: On Reveal effects do not happen at this location. Developer Comment: We felt the theme of destroying a card on play fits much better with Death, so we shifted the effect to Death’s Domain and gave Knowhere a new ability. – – Mirror Dimension: On turn 4, transform into one of the other locations. – BUG FIXES Fixed an issue with certain devices that would cause players to get stuck at the splash screen or first tutorial mission/first match. – Lots and lots of fixes for various character and variant card art! – Fixed an issue that caused the Bar With No Name sound effect to endlessly loop, even post-game. – Fixed an issue that would cause Bar With No Name to have no sound effects. – Addressed an issue that would cause elements from the game screen to show behind cards during the end-of-game Card upgrade sequence. – Fixed a problem that would cause Uatu The Watcher’s visual effect to show up if your opponent had him in hand or in play. – Resolved an issue that would prevent Cards unlocked from Season Pass rewards from being Infinity Split. – Fixed an issue where Doctor Strange would stop attempting to move cards too early if it made unsuccessful attempts, such as on Colossus. – Fixed an issue where Doctor Strange wouldn’t always pull cards if there were multiple cards with the same power. – Fixed an issue where the Hard “Win a location with 4 cards” mission was not giving the right rewards. – Fixed an issue causing Domino and America Chavez to interact unexpectedly with Weirdworld. – Fixed a rare issue that would result in duplicate starting locations. – Fixed various “Aw Snap” errors that could kick players out of matches. – Fixed an issue where cards can sometimes show greyed out when focused in the collection. – Fixed an issue where you briefly see the wrong Season Pass header/information when going to the Season Pass menu. – Fixed an issue where cards and locations from the game board can show up during the end-of-game results screen. – Fixed an issue where it was possible to activate Main Menu buttons while on the missions screen. –
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Marvel Snap July 19 update patch notes: Nexus Events, Collection Level changes, more – Dexerto
Marvel Snap July 19 update patch notes: Nexus Events, Collection Level changes, more Marvel / Second DinnerOne month on from the last major update and Marvel Snap’s July 19 patch is now live. From the first-ever Nexus Event to a drastic shakeup for the Collection Level system, and of course, plenty of balance changes, there’s a ton to brush up in the full patch notes. Although Marvel Snap is still in Closed Beta for the time being, that hasn’t stopped the developers from rolling out one major update after another. Following up on June’s hefty balance pass, the July 19 patch has now been deployed with a ton of additional changes along with a range of new content. From the launch of the highly anticipated Nexus Events to all-new card changes, here’s a full breakdown of Marvel Snap’s July 19 update. First Nexus Event now live in Marvel Snap Two weeks after its reveal, the very first Nexus Event is now available in Marvel Snap. This limited-time in-game event gives players a new way to access items with more control than usual. Rather than strictly relying on the randomized Collection Level system, you can instead trade gold for a select range of cards while Nexus Events are live. While there’s still a game of chance in play, meaning you might not secure your desired card right away, it’s a more direct method of gaining specific cards for a brief period. For this debut, a range of Thor: Love and Thunder rewards are up for grabs to tie in with the Season 2 theme. Jane Foster, Destroyer, along with new art variants for the Guardians of the Galaxy are now available. Collection Level changes in Marvel Snap Headlining the July 19 patch is the first considerable adjustment to the Collection Level system. Experienced players will know the struggles of attaining new cards after clearing Collection Level 1000. As it could previously take multiple days of playing to unlock a single, random card, the dev team has now changed the rewards available at higher tiers. From level 500 players can now find Collector’s Caches along the reward track. These come with a 50% chance of a new card and a 50% chance to get gold, credits, or boosters. From level 1,000 onwards, players can find Collector’s Reserves which come with a 25% of a new card, a 25% chance to earn a new art variant or avatar, along with a 50% chance to earn gold, credits, or boosters. Notably, the amount of gold and credits on offer in these higher-tier rewards has been drastically increased. Now, players will be given up to 200 gold and between 200-400 credits at the higher levels. As a result of these changes, you should be “unlocking cards twice as fast as before,” Ben Brode explained to players. “This is a massive speed-up, that we hope really reduces the feeling of it being a ‘slog’. It means that completing an entire collection of every card will occur much faster than before.” Marvel Snap July 19 update balance changes It wouldn’t be a Marvel Snap update without some significant balance changes. This time around, 12 cards in total have been tweaked through the July 19 update. Most cards were hit with slight stat changes, like America Chavez dropping from a 6 Cost 10 Power card down to 9 Power instead. Though others have received more drastic overhauls. Jubilee, as an example, had been dominating the meta of late. Moving forward, rather than playing the top card of your deck to the same Location, it now plays a random card from your deck. You can find the full list of card changes below. Full Marvel Snap July 19 update patch notes New Feature: Nexus Events Nexus Events are limited-time events that offer new cards, variants, avatars and more! They are available in the Shop and can be purchased with Gold. (Read the event detail blog for more information!) – General Collector’s Caches: We’re changing Card and Mystery Rewards in the Collection Level Road at Collection Level 500+ to Collector’s Caches and Collector’s Reserve Caches. This will cause players to get significantly more credits, gold, and variants, as well as doubling the pace of card rewards for players above 1500 Collection Level. – Card Emojis! You can now leave emoji responses on cards after they’ve been played! – Card Upgrade visuals and sound effects have been updated. Check it out next time you upgrade any of your cards! – Season Cache: Season Rewards for level 51 and beyond have been updated to the Season Cache, which can contain credits, boosters, or sometimes even gold and variants! – Since we are adding so many other ways to purchase Credits in this patch, Credit purchases in the Shop are now limited to one purchase per day for each tier. – Added Tier Title to your rank in the Ranked Rewards menu to make it easier to understand your current rank. – Added “Report a Bug” feature to the Settings menu that allows players to directly report bugs in-game! – Missions Weekly Rewards have been split into more pieces and we’ve changed the system to allow for more flexibility – as long as you complete 35 Daily Missions in a week, you can claim all the Weekly Rewards! – Fancy new UI to make it easier to claim Daily and Season Missions with less taps. – To add even more flexibility to complete the Weekly Mission, you can now use gold to buy an extra Mission Refresh, up to 3x a day. – Added handy notifications that you’ve made progress towards Missions on the main screen after a match. – We’ve made an update to Mission Rules. You no longer make mission progress if you retreat on turn 1, 2, or 3, unless your opponent snapped. – Art & Visual Effects Updates Updated card visual effects for Blue Marvel and Doctor Strange. – Updated location visual effects for Atlantis and Nidavellir. – Audio Updates New card sound effects for Forge, Morph, Nova, Okoye, Strong Guy, and Scarlet Witch. – New location sound effects for Atlantis, Danger Room, and Nidavellir. – New sound effects added for Collection Level Road. – Cards America Chavez – [6/10] -> [6/9] – Crossbones: [4/8] You can only play this at locations where you are winning. – Ebony Maw – [1/6] -> [1/7] – Ghost Rider – [3/3] -> [4/3] – Ka-Zar – [4/5] -> [4/4] – Okoye – [1/1] -> [2/2] – Scarlet Witch – [1/2] -> [2/3] – Scorpion – [3/3] -> [2/2] – Strong Guy – [2/3] -> [4/4] – Jubilee (OLD: On Reveal: Play the top card of your deck to this location.) NEW – On Reveal: Play a card from your deck to this location. – Hulkbuster – Hulkbuster now no longer grants his Cost to the attached card – Killmonger and Sandman – Available earlier on the Collection Level Road – General Updates Thor can now appear from effects that add random cards, such as Agent 13 or X-Mansion. – Bug fixes Attempting to fix an issue with getting stuck on Waiting for turn if no cards are played. – Navigation Bar notification for upgradeable cards in the Collection does not show unless you also have enough Credits to upgrade the card. – Lots of card art fixes! – Lots of fixes for the Collection Level Road! – Fixed several card and location VFX that played to the incorrect place on the screen. – Filtering to cards while editing your deck no longer causes the cards to be grayed out. – Improved the Power update calculation speed of several cards (eg: Devil Dinosaur). – Turned down the brightness on the Booster icon. – Morph should now display properly after turning into another card. – Fixed several location VFX that don’t move if the locations are shuffled. – Miniaturized Lab now displays properly on Android. – Lemuria should now use the correct art. – Fixed America Chavez/Domino with Weirdworld not working correctly. – Fixed a bug where location power would not update correctly after resolving Green Goblin or Hobgoblin in a location with Professor X. – Renamed UltraLegendary rarity to Ultra. – Adjusted spacing between decks in card Collections. – Fixed an interaction between The Collector and Sabretooth that would cause a crash. –
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Marvel Snap Jan 10 patch notes: Leader nerf, Drax buff & more – Dexerto
Marvel Snap Jan 10 patch notes: Leader nerf, Drax buff & more MarvelMarvel Snap’s January 10 patch notes have finally been revealed, showing new nerfs to Leader and Aero, and big buffs to Draw and Groot. Snap players have been wondering when the game’s next balancing patch would be released after developer Second Dinner’s lead Ben Brode teased the patch would be coming on January 4. However, he quickly backtracked and noted that issues with pushing the patch live meant that players would have to wait a bit longer to find out exactly what the devs had in store for the digital card game in terms of balancing. Ben Brode addresses Leader nerf in Marvel Snap update Hours after the patch notes leaked, all of which you can find below, Ben Brode took to Twitter to address one particular change that slipped through the cracks. After weeks of dominating the higher ranks, Leader is finally in store for a nerf, but many avid players were quick to claim the leaked change isn’t severe enough. According to the leaked notes, Leader is simply dropping from a 6-cost-4-power card to a 6-cost-3-power card instead. Addressing the backlash to this change, Brode sought to add further context on social media. “Leader’s effect is proving to be very frustrating to many players, and polarizing in its ability to lock down games and discourage playing some other 6-cost cards. We are taking a bit of power away from him for now, and exploring further changes to the card in the future.” It’s that last line Brode wished to emphasize, as the team at Second Dinner is currently experimenting with multiple more drastic changes for the controversial card. While they’re not quite ready yet, he assured the card will be tweaked in the future once a suitable fix is ‘determined.’ Marvel Snap January 10 update: full patch notes Here is everything new coming to the game in the January 10 patch: General New Feature: Artist Credits! You can now view the illustrator’s information by clicking on the variant name above the card in the collection! – Automatically filter your favorite variants when editing your deck in the collection view. – Now, if the section where multiple cards trigger each other is too long, the time it takes to finish the loop automatically increases. I mean Wong-Onslaught-Mystic-Ironheart! – Fixed Orka issue, added to Series 4. – For new players who want to get started right away, we are releasing a ‘Pro Bundle’ available for one-time purchase only. Includes 12,500 credits, plus boosters to upgrade 8 common cards to infinity. – Now, the number of Collector’s Tokens received by collecting all Series 3 cards with Collector’s Treasure will change. Individual payout tokens are not set at 400 but will be 200 to 600. However, the token acquisition rate remains the same. – Balance Updates Aero: 5/8 -> 5/7 Developer Comments: Aero’s effectiveness is great for both obstruction and control. Previously, we increased the Aero’s stats to where it is now, but since players have realized how to use it, we thought it might be a good idea to lower the power a bit. Leader: 6/4 -> 6/3 Developer Comments: Many players are picky about leader effectiveness, and the ability to stop the game and make it difficult to play other 6-cost cards has often been a mixed bag. I’m going to lower the power a bit and see if further modifications are needed later. Nova: 1/2 -> 1/1 Developer Comment: Nova’s effect is much stronger than other 1-cost cards, so we didn’t think it was appropriate for Nova to have the average stats of a 1-cost card. Drax: 4/4 On Reveal: If your opponent played a card in this zone this turn, give it +4 power. -> 4/5 appearances: If your opponent has played a card in this zone this turn, give it +3 power. Groot: 3/3 On Reveal: If your opponent played a card in this zone this turn, give it +3 power. -> 3/4 appearances: If your opponent has played a card in this zone this turn, give it +2 power. Developer Comments: While you may think that Guardians’ effects will create a lot of fun, it can also feel like an all-or-nothing game. We hope to increase Drax and Groot’s base stats to lower the risk of playing cards and increase their attractiveness in the 3 and 4-cost slots. Hazmat: 2/1 -> 2/2 Developer Comments: We know there are some powerful-looking Hazmat combo decks, but Hazmat’s overall performance is not good. So, in this update, we want to raise it slightly. Black Cat: 3/6 -> 3/7 Developer Comments: Since Black Cat is rarely used, we wanted to increase its attractiveness by increasing its power. Nakia: 3/1 -> 3/2 Developer Comments: We think Nakia’s effect is an interesting mechanic, but it currently has a very low success rate. We want to buff it up a bit to make it a more attractive option. Location updates Now, if there is Professor X in Oscorp Tower, the card will not change sides. – Decreased the chance of Warrior Falls appearing. – Updated text for The Raft and Vibranium Mines. – Bug Fixes The translation quality of some titles has been improved. – Addressed an issue where players would be kicked if too many Black Panthers were active in a single turn. – Fixed an issue where buff effects were not added to some cards if multiple double effects were activated at the same time. – Addressed an issue that caused the shop timer to malfunction when changing the device time. – Addressed an issue where some areas such as Warrior Falls and Gamma Lab slowed down the game. – Powers are now displayed correctly even if Deadpool is destroyed while temporarily empowered. – Changed the carousel so that the Season Pass is not displayed as a ‘Battle Pass’. – Fixed an issue where textures on some cards would appear stretched when upgrading to Uncommon at the end of a match. – Updated to give energy even when the Time Stone is destroyed. – Silent Isle’s visual effects no longer crack. – Title page scrolling now works in the correct direction. – Resolved an issue where progress was blocked in the Claiming Rewards tutorial. – Arranged the position of the Sort/Filter button on iOS. – Now pressing the middle zone after Attilan is active will no longer show a strange card instead of the zone preview. – The search bar is not visible on screens where it should not appear. – The Quick Upgrade section will no longer disappear from the shop. – The buy button no longer disappears after purchasing a variant from the shop and refreshing the shop. – Season Pass Spotlight card ‘Transformation’ text no longer overlaps the card. – When starting a match, the turn end button no longer changes from 1/6 to 0/6 and back to 1/6. – Fixed loading bar getting stuck at ~25%. – While is still a long list of known issues that the devs are still working to fix, these bug fixes and balancing updates should give Marvel Snap players plenty of reason to log back in and keep grinding that ranked ladder. With so many calls for Leader to be nerfed, it seems that his strength will be tapered down for now as his Power has shrunk from 4 to 3.
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Marvel Snap January 31 update patch notes: Battle Mode, Series Drop, balance changes, more – Dexerto
Marvel Snap January 31 update patch notes: Battle Mode, Series Drop, balance changes, more Second Dinner / MarvelMarvel Snap’s January 31 update is shaking things up in a big way with the launch of Battle Mode, the very first Series Drop, along with the usual mix of balance changes to keep things fresh. So before you jump back in, be sure to brush up here with our rundown on the full patch notes. 21 days had passed since last Marvel Snap update arrived, mercifully nerfing some more dominant picks like Leader and Aero, while implementing new Artist Credits. Now, the next major patch is available for everyone to download as developers at Second Dinner have deployed one of the game’s biggest updates yet. Not only is the first new game mode now live, as players are able to clash head-to-head in Battle Mode, but so too is the initial Series Drop, as a handful of extremely rare cards trickle down through the system and become more easily attainable. So before you dive back in for some quick games, be sure to get ahead of the curve with our full rundown on all there is to know about Marvel Snap’s January 31 patch. Battle Mode arrives in Marvel Snap Headlining the January 31 update is none other than Battle Mode. Having been teased from the very beginning, as the first developer livestream even showcased this mode in action, players around the globe are now finally able to go hands-on with the mode. Through a simple ‘Battle Code’ sharing system, players can directly compete against friends, popular streamers, and even engage in early tournaments to prove their skills. We even know the game mode will work around the globe, as Ben Brode confirmed cross-region matchmaking will be in effect right out of the gate. Battle Mode gives both players 10 Health in total. Rather than stealing Cubes in the process, Health is the target instead. By playing in back-to-back games, your goal is to dwindle the Health of your opponent, which can be expedited by snapping early and dealing more damage with a win. Marvel Snap’s first Series Drop in Jan 31 update Also included in the January 31 update is Marvel Snap’s first Series Drop. With all new cards categorized into Series 3, Series 4, or Series 5, obtaining these rare additions is a tricky process. The higher the Series, the more challenging they are to acquire, be it through sheer luck or a pile of Collector’s Tokens. Moving forward, however, to address this process head-on, Second Dinner will be dropping a number of popular cards down into the lower Series to give players a better chance of rounding out their decks. The first of these Series Drops arrived on January 31 with nine cards in total all moving down a rung. Below is a look at every card that changed its rarity: Series 5 cards that moved to Series 4: Valkyrie – Super-Skrull – Bast – Shuri – Black Panther – – Series 4 cards that moved to Series 3: Luke Cage – Absorbing Man – She-Hulk – Titania – – Balance changes in Marvel Snap Jan 31 patch Much to the chagrin of many players, both Silver Surfer and Zabu, the two most recent season pass cards, haven’t changed as part of the new update. They “started overperforming” shortly after devs locked in this January 31 update, meaning they only just missed the window. However, there’s good news for those eager to see these powerful cards nerfed. “Fortunately, we now have the ability to adjust balance without a new patch, and we are planning to adjust those cards in a week or so,” Principal Game Designer Glenn Jones announced on Twitter. However, there are two cards that received significant changes. First, is Leader, who was changed so that he only copies cards played by your opponent at the location to the right. The developers explained that this was to reduce his power against other six-cost cards. Second, Wolverine received a buff so that after he is discarded or destroyed, he regenerates at a new location with +2 power. Developers are hoping to encourage him to become more of a viable option in discard/destroyer decks. Marvel Snap Jan 31 update patch notes The full patch notes can be found below: PATCH HIGHLIGHTS NEW FEATURE: Friendly Battles! You can now play against friends via an in-game code. Tap the new “Game Modes” icon on the navigation bar and then tap “Friendly Battle” to get started! – GENERAL UPDATES You can now change your name within the Avatar menu once every 30 days. – Zabu has been added to Series 5 in the Token Shop. – Updated Player Support conversations now have a red dot notification to let you know a response is waiting. – AUDIO A Voice Over Volume slider has been added to the settings menu. – ART & VISUAL EFFECTS Added new effects for Ghost Rider when there’s no card to play. – BALANCE UPDATES CARD UPDATES Leader: [6/7] On Reveal: Copy all cards your opponent played to the location to the right, but on your side. – Dev Note: Leader is a prominent “finisher” in the current Snap meta, and we’re not happy with some of the card choices and play patterns he encourages, especially his strength against other cool 6-cost cards. We’re changing Leader to only copy cards played at the location to his right, with more base Power to compensate. We hope that this change will reward clever predictions and reduce the frustration of playing against him. – Wolverine: [2/2] When this is discarded or destroyed, regenerate it at a random location with +2 Power. – Dev Note: Wolverine sees virtually no play at the moment, which is a bummer given how iconic he is. We’re giving him a substantial buff to reward players for activating his effect and create new deckbuilding options at both low and high collection levels. – Note: We have updated his text from “play” to “regenerate” to better reflect his gameplay functionality. This is purely a flavor and clarity choice. – Text-Only Updates In addition to Wolverine, a few cards use the word “play” in their text but don’t actually play anything. This small update aims to avoid players misinterpreting how these cards interact with triggers that specify playing a card: Hela – Jubilee – – Sentry: Using more consistent language for similar effects. – LOCATION UPDATES Text-Only Updates The Raft: Removing the word “draw” for accuracy. – Vibranium Mines: Removing “a card” for brevity. – BUG FIXES Killmonger no longer has the incorrect translation in non-English languages. – [Android] Pinning a Token card then tapping the device Back button or ESC on PC should no longer un-pin the card. – [iOS] UI elements no longer clip with the card ability info at the bottom of a card when a card is focused. – Fixed an issue that could freeze the game when interacting with the Season Pass Spotlight Card. – Fixed several avatars that were not centered. – Fixed an issue that would sometimes allow cards other than Shocker to be removed from the deck during the deck edit tutorial. – News items should now show in date order. – Fixed an issue that caused some artist credits to clip out of the UI frames. – The Ping Ring should no longer show in the incorrect places in the Card Upgrade tutorial. – End Turn button should no longer switch between Turn 1, Turn 0, Turn 1 at the start of a match. – Murderworld no longer causes a delay at end of turn 3. – Maria Hill should no longer have a chance to spawn unreleased cards. – Fixed an issue where Wakanda’s VFX could show in the wrong location if Mirror Dimension turned into Wakanda. – Vormir’s text should no longer grey out when the opponent plays a card there but you haven’t yet. – Armor’s VFX disappear correctly if Isle of Silence spawns at her location after she’s already active there. – [iOS] Season Pass splash screen UI should no longer clip under notches. – Ebony Maw’s VFX should now move when the card moves. – Fixed an issue with Odin/Absorbing Man that could cause turns to take too long. – Updated the Fast Forward VFX so it appears with correct VFX on Android. – Improved the UX of moving a card to Cloak’s location for the first card you move when Cloak activates. – Updated a Venom and She-Hulk variant avatar that were not correctly aligned with the background. – [Windows] Mousing over variant or upgrade buttons on the card detail view no longer highlights both buttons together. – [Windows] The Filter menu no longer displays fullscreen instead of to the right side of the UI. – [Localization] Fixed multiple missing/incorrect translations. – KNOWN ISSUES LIST Enemy titles aren’t fully centered on the matchmaking screen. – Notifications don’t appear for claimable rewards in the Ranked UI. – Attilan can occasionally cause a match to stall when its VFX activates. – Pasting a deck full of the same card can crash the game. – Celebration VFX for unlocking/purchasing an item can be slow to appear. – Altar of Death doesn’t give you bonus energy if Green Goblin and Hobgoblin are played on them and destroyed. – Death shows a cost update UI even when no cards have been destroyed. – If a player disconnects from a Friendly Battle, the game expiration timer is too long and the remaining player has to go through too many rounds to finish the game. – Taking no action at the end of a Friendly Battle and expiring the timer can cause the game to freeze. – Sometimes there’s overlapping/duplicate text on the End Turn button in a Friendly Battle. – The prompt for inputting an incorrect code for Friendly Battle is not descriptive enough. – Disconnecting from a normal match and then trying to join a Friendly Battle match will tell you the code is invalid and you have to finish your normal match before you can create a new Friendly Battle room. – Two players snapping on the same turn in a Friendly Battle can cause the health bar colors to show incorrectly. – Chibi Spider-Man from the Line In the Sand bundle doesn’t animate enough at higher rarities. – If Rogue steals an ability from a card on Gamma Lab before the location activates, she retains the ability text (but not the ability) and doesn’t count as a card without an ability. – Time Stone’s effect isn’t applied properly if it’s destroyed. – Token Shop doesn’t display referenced cards. – If the store refreshes while you’re on the Token Shop purchase confirmation, you buy the new card not the old card. – Playing more than one Absorbing Man in a row can cause a loop. – Angela doesn’t get buffed by cards returned by Luke’s Bar if she’s already active on the location when new cards are played. – Disconnecting from a Friendly Battle and connecting to a new game with a new code puts you in the previous Battle. –
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Marvel Snap Featured & Hot Locations: Which Location is in focus today? – Dexerto
Marvel Snap Featured & Hot Locations: Which Location is in focus today? Marvel / Second DinnerMarvel Snap constantly rotates through new Featured and Hot Locations in order to keep the game fresh. So from a look at the current Location in focus to a rundown on how it all works, here’s everything you need to know. With Marvel Snap, players need to worry about more than just the Cards in their deck. With randomized Locations adding more variables to the mix, every single game presents a unique challenge. As there are dozens of different Locations to consider, you can never truly predict what’s going to happen next. However, with Featured & Hot Locations coming into focus, everyone gets a little extra insight as to one of the likely Locations. So if you’re curious how it all works or just looking for a quick heads up on the current Featured or Hot Location in Marvel Snap, we’ve got you covered below on all there is to know. Contents Featured & Hot Locations explained – Current Featured or Hot Location – What are Featured & Hot Locations in Marvel Snap? In short, Featured & Locations in Marvel Snap are Locations that come with increased odds of appearing in any given match. Both function similarly in spotlighting a single Location, though they do have their differences. How Featured Locations work First up, Featured Locations appear 40% more often in games of Marvel Snap. Typically, they look to highlight brand-new Locations throughout a given season, increasing their odds to help players familiarize themselves in short order. Featured Locations are active for 48 hours in Marvel Snap and always go live at the same time. You can expect to see a new Featured Location at 7PM PT every Tuesday. How Hot Locations work Next, Hot Locations appear 60% more often in games of Marvel Snap. However, they’re only in focus for 24 hours. This gives players a shorter window in which to craft a new deck and take advantage of the more consistently prominent Location. Hot Locations go live at 7PM PT every Saturday. If you keep your eyes peeled, you can be one of the earliest to adapt around this Location and climb the ranks with great speed for a limited time while others are still adjusting. Which Location is Featured or Hot today in Marvel Snap? The current Featured Location in Marvel Snap is Aunt Mays, a new location that is part of the current Spider-Verse season. This will be in the spotlight until 10PM PT on June 14, 2023. The first card you play at Aunt Mays will move to another location, meaning that this synergizes incredibly well with move decks. Given that knowledge, you can also counter those decks by using a control deck of your own. Make sure that you are not playing cards that need to stack in one location (such as a Destroyer or Wong deck), unless you plan to throw away a card early to get this location’s effect out of the way.
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How to use emotes in Marvel Snap – Dexerto
How to use emotes in Marvel Snap Marvel / Second DinnerPlayers can’t message one another in Marvel Snap but picture emotes are available to use during matches in the game. Here’s everything you need to know about how to use emotes in Marvel Snap, including all of the emotes that are currently available in the mobile game. Marvel Snap is a brand-new card game where players can create decks containing the most exciting heroes and villains from the Marvel universe and use them in matches against opponents. Matches in the game are in a 1v1 format, and while players can’t directly message one another, there are picture emotes in the game that can be used for various means of expression. Whether you and your opponent play the same card, or somebody makes an impressive play that should be acknowledged, here’s everything you need to know about emotes in Marvel Snap. Contents How to use emotes in Marvel Snap To use an emote in Marvel Snap, you’ll have to do the following: Enter a match in the game – Once in a match, click on your player avatar which can be found in the top left corner of the screen – Cycle through the emotes that are available and when you’re ready to select one simply click on the emote and it will send – What emotes are available? There are currently five picture emotes available to use in the game, these are: Ms. Marvel – Deadpool – Spider-Man – Thanos – Fist Bump – While there aren’t official guidelines of what each emote means or when they should be used, players typically use the Fist Bump emote if they match with a player they’ve battled with before, and will use the Spider-Man emote if they play matching cards on the same turn. Will there be more emotes added to Marvel Snap? At the time of writing, there’s no official confirmation on whether or not any more emotes will be added into the game for players to use, however, it’s certainly a possibility in the future as the game is still relatively new and is receiving content updates often, including the Token Shop and Collector’s Tokens that will be added soon. That’s everything we know about emotes in Marvel Snap. For more content about the mobile game, check out our guides below: All Marvel Snap Locations | Every card in Marvel Snap | How to earn credits fast in Marvel Snap | How to win a tiebreaker in Marvel Snap | Marvel Snap progression explained | Best Black Panther decks | Best cards in Pool 1 | Best cards in Pool 2 | Best in Pool 3 | How to change your avatar
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Marvel Snap devs reveal new modes on the way, Collector Tokens to acquire cards, more – Dexerto
Marvel Snap devs reveal new modes on the way, Collector Tokens to acquire cards, more Marvel / Second DinnerThe full release of Marvel Snap on October 18 is only the beginning as developers have now a number of game modes in the works along with a highly-requested system in which players will soon be able to add specific cards to their collection. After four seasons in Closed Beta, Marvel Snap is finally set to leave early access on October 18 as the collectible card game rolls out worldwide. This release marks not only the first time most regions can join in, but also the first time PC players can properly access the title through a new build. A few weeks out from launch and devs at Second Dinner have lifted the curtain on what fans can expect both on day one and further down the road. From a new welcome bundle and inbox system at release, to multiple game modes and card-acquisition systems planned for later on, there’s plenty to look forward to. Here’s a quick rundown on what’s on the horizon for Marvel Snap after the full build goes live in a matter of weeks. New Marvel Snap game modes on the way Battle Mode vs Friends First up in a September 29 blog post, devs announced Battle Mode vs Friends, an all-new game type coming soon to Marvel Snap. This option serves as the first way in which players can do battle with their friends, given the current lack of a friends list feature. Upon loading into a match with a friend, however, you’ll notice something a little different. Rather than just competing in the usual format, each player spawns with 10 health. As rounds go by, you push to win as you normally would, though instead of fighting for Cosmic Cubes, you’re competing to deal damage instead. A typical round win would deal two damage to your opponent, while a confident win with a snap would deal four or more damage, for instance. “We think Battle Mode is the best way to play against friends, or run community tournaments,” devs said. “It provides a clear winner while still incorporating the Snap mechanic.” Unranked mode Next in line is a more casual-oriented mode with no bearing on your current rank. Unranked mode is set to offer a more relaxing alternative to the current playlist, giving players a space to test new decks or even just grind towards certain missions. Say you unlock a new On Reveal card and build a deck around it. Before jumping into the competitive queue and risking your rank while learning the deck, unranked mode will be there for you to test things out. Currently, there’s no telling when to expect it in Marvel Snap. But we now know for certain devs are listening and it’s in the pipeline. Grab the cards you actually want with new Collector Tokens Arguably the biggest announcement in the latest blog post was confirmation on Collector Tokens. At long last, Marvel Snap players will soon have a method of unlocking specific cards without relying on RNG in the current Collection Level system. “One of the most frequent requests we hear from the community is the ability to target specific cards for your collection,” devs admitted. While Nexus Events were originally planned to meet that request, their design quickly backfired and Second Dinner soon scrapped them altogether. Moving forward, it’s clear they’re eager to move past this first attempt and that’s where Collector Tokens come into play. As a new free-to-earn currency unlocked in the Collection Level Road, these Tokens can then be redeemed in The Token Shop. Here, a new card is presented every eight hours, guaranteed to be one that isn’t already in your possession. If the shop rotates onto a card you’ve really been hunting down, you can freeze the store and lock it in place while you go off and earn more Collector Tokens. This should provide you with every opportunity to build specific decks as you track desired cards and lock them in over time.
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Marvel Snap devs reveal plans to replace Collectors Cache boosters with Collectors Tokens – Dexerto
Marvel Snap devs reveal plans to replace Collectors Cache boosters with Collectors Tokens MarvelA developer at Second Dinner revealed that Marvel Snap will be doing away with cache boosters in favor of a Collectors Token. Marvel Snap offers players the ability to unlock in-game currency, cards, and card variants through its main progression system labeled the Collection Level. Players who hit Collection Level 500, via upgrading their various card art with Credits and boosters, begin unlocking Collectors Cache rewards which grant either boosters, card variants, or entirely new cards from Pool 3. Now, according to a Marvel Snap developer, the team will be doing away with the boosters as a reward in favor of a new currency called Collectors Tokens. Marvel Snap dev reveals new currency called Collectors Tokens On November 10, Second Dinner developer Stephen revealed via the game’s official Discord channel that the time will be releasing Collectors Tokens that will replace boosters in the caches. For Snap players who have dedicated huge amounts of time to the game, these Caches are supposed to reward their dedication with highly rare Pool 3 cards. However, many players have grown tired of getting simple card boosters from the rewards. Thankfully for them, the developers plan to get rid of the boosters as rewards in favor of new Collectors Tokens. Collectors Tokens are a new form of in-game currency that can be spent on a rotating card from the store that a player doesn’t have. This will help players get cards that they want they haven’t unlocked via the normal rewards track. Players who have already opened their caches will retroactively get Tokens. Stephen also hinted that the Tokens are scheduled to be released sometime by the end of 2022.
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Marvel Snap devs backflip on Nexus Events after community furore – Dexerto
Marvel Snap devs backflip on Nexus Events after community furore Marvel / Second DinnerAfter a massive amount of community complaints, developer Ben Brode has announced Marvel Snap plans to remove Nexus Events while reevaluating the game’s future monetization. UPDATE August 3: Two weeks after the introduction of Nexus Events and the Marvel Snap team has since backflipped on the feature altogether. There will not be any further Nexus Events moving forward and players that engaged with the first are receiving full Gold refunds along with the Jane Foster card free of charge. The original story continues below. Marvel Snap’s monetization tactics have received massive criticism with players screaming pay-to-win. The release of Nexus Events only added extra fuel to the fire. These events essentially mirror loot boxes, where players use in game currency to perform a gacha roll to unlock exclusive rewards. A single Nexus Event roll cost 180 gold, and 10 rolls cost 1,800 gold. The highest tier cards had a 1.5% drop rate, but there are three different rewards placed at this tier. After experiencing these rolls firsthand, players became increasing frustrated with the game, expressing concerns with poor marketing and predatory business practices. As a response to the community’s concerns, lead developer Ben Brode released a twitter post addressing the prevailing issue. The good news? Nexus Events are being binned. “We’re still working on what our future monetization/new card plans might look like, but we know for sure they’re not Nexus Events,” he told players. The developers of Marvel Snap put out an emergency patch on July 28 that will halt all Nexus Events after the current one ends on August 1. “This patch also reverts the change to credit bundle purchases that came with the Nexus Events update — you will be able to use gold to purchase multiple bundles in the shop each day.” As a response to the post, players seem relieved the developers are at least acknowledging and acting upon criticism. But many still remain skeptical, as more changes are needed to create a healthy environment for Marvel Snap. Brode is reassuring the community though “these changes are just a first step that we could implement quickly. “We’re continuing to work on the path forward and will keep y’all updated along the way.”
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Marvel Snap creator agrees the best strategy is to snap at the start of the game – Dexerto
Marvel Snap creator agrees the best strategy is to snap at the start of the game Marvel SnapBen Brode, the creator of Marvel Snap, weighs in on the strategy by many players to snap at the start of the game. Before a game of Marvel Snap begins, players have many choices to face, from which decks they will play and which cards those decks will feature. Once the game begins, players have another decision to make: whether or not to snap. Snapping ups the ante of the number of cubes that will be up for grabs in that game, all the way up to eight cubes if both players snap. This increases the risk/reward of the game, as snapping can net you more cubes should you win the game, but it will also lose you that amount if you lose. Many players have taken to snapping right when the game begins, raising the stakes before they’ve even seen all three locations or their hands. While that may seem impetuous, the creator of the game says that it is ultimately a wise move. Marvel Snap creator advises players to snap early In an interview with Kotaku, creator Ben Brodie discussed the trend of players snapping at the start of a game. In his opinion, it’s the right strategy. “If you’re not good at determining whether to snap, you should probably be snapping round one. Because it’s better than never snapping!” Brodie’s reasoning is that confident, more experienced players are more prone to snap, which means you will have a higher risk anyways. Even if there is a player who has a negative win rate, “but who wins eight cubes when they win, and loses one cube when they lose, is going to skyrocket up the ladder.” The opposite is true for a winning record who never snaps, Brodie says. The strategy, then, seems to be to wager a high number of cubes early, and identifying and escaping (which costs you two cubes) games where you’re not likely to win. That said, it’s not as though the strategy is without downsides. Snapping early on not only ups the ante for the game, but it can also cause less confident players to cut their losses and escape. So if you snap immediately, you may face a rash of players leaving, meaning that you won’t get as many cubes and you won’t be able to play the game until you find a worthy opponent.