Apex Legends Season 8: All Kings Canyon map changes Respawn EntertainmentWith one week to go until the start of Apex Legends Season 8, Respawn Entertainment has debuted the gameplay trailer, finally revealing all of the new gameplay changes in the upcoming season. [jwplayer VEi3mnK7] The main attraction of this trailer is our first proper look at the completely changed Kings Canyon map for Season 8, which has been changed significantly thanks to Fuse’s explosive arrival. The map has faced its share of criticisms in recent seasons, with a lot of players preferring World’s Edge or Olympus over the original home of the Apex Games. Respawn will be hoping that these map changes will be what players are looking for – and maybe even make it a viable map for Ranked play again. We already know a lot of what’s coming in Season 8, but this is our first look at gameplay. Season 8 Gameplay Trailer Kings Canyon map changes in Season 8 The first places to be destroyed by Fuse’s party were Artillery and Slum Lakes, locations that had remained relatively unchanged up to this point. Read More: Apex Legends buffs and nerfs in Season 8 – These locations have been totally revamped, with new buildings in their place. The overall hue of the map has also been changed, as players often asked for the original lighting from the earlier seasons to return. The crash site is an all-new POI. It’s situated in a previously unplayable area of the map, in the north. The ship is scaleable too, with a ‘jungle gym’ like feel thanks to all the scaffolding. A series of other changes affecting Artillery and the tunnels surrounding were shown off by Respawn in a before and after display: Tunnels from Artillery: pic.twitter.com/eXnxmj5rxK — Apex Legends News (@alphaINTEL) January 26, 2021 Respawn explains that “The devastation to the North has caused flooding to wipe Slum Lakes off the map. In its place is the new Spotted Lakes, which attributes its name to the unusual spots found in the flooded, contaminated waters.” ECHO Camps have been setup, and this is what you’ll be fighting in instead. This should give off a refreshed, urban feel. Read More: How Gold Mags work in Apex Legends – “Kings Canyon has gotten a facelift and an expansion with an entirely new addition to the map’s footprint. You can also find ECHO (Ecological Cleanup and Hazard Outreach) camps, Explosive Holds, Observation Towers, and more!” There are new Observation Towers spotted around the map, which will grant an advantageous high-ground, but also make you a big target. They can only be raised up once, with a panel at the base, but this will reveal your position too. Another new area is dubbed ‘uncovered bones’, which acts as a throughway between Slum Lakes and Runoff/Airbase. It’s marked by ancient Leviathan bones, uncovered by Maggie’s bombs. Explosive Holds A brand new addition to Kings Canyon are Explosive Holds, which will function similarly to the vaults on other maps. Here’s what you need to know about the new Explosive Holds, and how to access them. Respawn explain that they wanted to reduce third partying on Kings Canyon, and have done so by adding a new location, and by “thinning out densely-packed smaller POIs to give more breathing room and reduce combat choke points.” To help with this, they’ve removed some areas that were notorious for third parties, such as Farm. “Although small in stature, it had been called out as a frustrating spot to travel through and fight in,” Respawn said. “Removing it allowed for more breathing space between towns and one less hotspot for people to ambush from.” We’ll be jumping in to see these map changes ourselves when Season 8 starts on February 2.
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Apex Legends Season 7 Launch trailer reveals new map, Horizon abilities – Dexerto
Apex Legends Season 7 Launch trailer reveals new map, Horizon abilities Respawn EntertainmentThe launch trailer for the hotly anticipated Season 7 of Apex Legends is here, showing the journey of the Legends on their way to the new home for the games: Olympus, and the arrival of new Legend, Horizon. With one week to go before the new season drops on November 4, anticipation for a new season is probably at an all time high, thanks to a number of new exciting additions. These include the first-ever vehicle in Apex Legends, called The Trident, an all new Clubs system, the new Legend, and of course, biggest of all, the new map – Olympus. Olympus takes the games to the planet of Psamathe – which happens to be the hometown of Lifeline and Octane, and the pair were not too excited by the prospect when they learned of it in the Season 5 quest. But, there’s no time to delay now, as World’s Edge is “on the edge of collapse”, so the games must move to their new location. For the first time we’ll be battling it out in a more urban environment (Skulltown lovers rejoice). The gameplay should feel quite a bit different here too, given the different landscape vs both World’s Edge and Kings Canyon. Check out the trailer: Season 7 Launch trailer Horizon abilities We also get a better look at Horizon in action here, a teaser of what is to come with her abilities when they’re finally available to use in-game. We can see her gravity lift ability, expected to be called Repulsor, as well as some kind of Black Hole ability? Which looks truly insane. Alongside the launch of Season 7, Apex Legends is also launching on Steam on the same day, which should not only increase the playerbase, but also reduce waiting times for Origin players, who will now be in ‘crossplay’ with Steam players. It’s bad news for Switch players though, as that version of the game has been pushed back until 2021. Apex Legends Season 7 starts on all platforms on November 4.
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Apex Legends Season 7 makes changes to Evo Armor and Ring damage – Dexerto
Apex Legends Season 7 makes changes to Evo Armor and Ring damage Respawn EntertainmentApex Legends Season 7 is set to make some big changes, including an increase in the amount of damage needed to evolve Evo Armor and a decrease in the amount of Ring Damage players will take.[jwplayer KEHOOBWR] Apex Legends Season 7 is around the corner, and in addition to introducing plenty of new content, it’s going to make some incredible changes. However, it also includes two important changes that haven’t been getting the attention they deserve. Specifically, Evo Armor requirements have been increased, and Ring Damage has been reduced. It doesn’t sound like much, especially compared to new maps, weapons, vehicles, buffs, and nerfs. But these two changes will impact the course of the game. If you want to know about them in more detail, we’ve got you covered. Evo Armor Requirements Increased Evo Armor has been a hot topic among players and fans since it was added to the game. It’s already undergone a series of changes, and it was expected to cop another nerf in Apex Legends Season 7. Now, the latest patch notes have confirmed those rumors were true. Respawn wanted to reduce the number of players equipped with Red Evo Armor in the late-game. To make that possible, they’ve increased the damage requirements and made it a little harder to evolve. Here’s a quick breakdown of the changes at each level. Level 0 -> 1 : 100 damage (from 50) – Level 1 -> 2 : 150 damage (from 125) – Level 2 -> 3 : 300 damage (from 250) – Level 3 -> 4 : 750 damage (from 500) – In Apex Legends Season 7, it will take twice as much damage to evolve Evo Armor from Level 0 to Level 1. The damage requirement of the middle levels has only been slightly increased. However, it will take a whopping 250 additional damage to evolve it from Level 3 to Level 4. Ring Damage Reduced Players have wanted a Ring Damage reduction for quite some time. Respawn has finally responded, and although the changes seem subtle based on numbers, they’re bound to have an enormous impact in-game. Here’s a quick summary of the changes, including the ring number and the percent of your health pool that will be damaged per tick. Ring 1: 2% per tick (same) – Ring 2: 3% per tick (from 5%) – Ring 3: 5% per tick (from 10%) – Ring 4: 10% per tick (from 20%) – Ring 5: 10% per tick (from 20%) – Ring 6: 15% per tick (from 25%) – Ring 7: 15% per tick (from 25%) – The damage reduction in each ring will impact the game in their own way. However, damage reduction in later stages will probably have the most impact. Players caught in the second ring will have more time to pop syringes as well, which could encourage a different play-style in the early-game. In the end, these two changes might get buried beneath the impressive list of others, but they will arguably be more influential in the long run. Of course, there’s always a chance these changes might not sit too well with the player base. However, Respawn has been very responsive to feedback. They will likely iron out any issues and concerns as time goes on. Apex Legends Season 7 officially goes live on Wednesday, November 4.
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Apex Legends Season 7 new mystery weapon leaked – Dexerto
Apex Legends Season 7 new mystery weapon leaked Respawn EntertainmentRespawn Entertainment are readying up for the launch of Apex Legends Season 7 and it looks like one of the biggest changes coming in the next patch has been leaked already, a new weapon. The game’s meta has moved back and forth for some time, with particular legends looking stronger and weaker than others. The same goes for the guns laying around on the map and in loot bins as well. It would appear that yet another firearm is coming soon to the Apex Games, but what that does to the meta remains to be seen. As of now, we don’t know anything about it – the bullets it carries, how it fires, or even the weapon class. But, it looks very different to anything else available. A data miner has revealed the presence of the new gun in the game’s data files and even revealed a first look at the model before launch. Apex Legends Season 7 weapons leak While Season 6 might have been all about the Volt SMG, which uses energy ammo, it looks like another type of ammo is going to be in high demand when the next major update hits. It’s unlikely to be needing energy ammo again. Popular leaker Biast12 has posted a number of interesting details about the game ahead of schedule, and on October 26 they appear to have leaked the title’s next addition to the loot pool. As seen below, what appear to be a fresh rifle features, but has not been given a specific name just yet, however, given that Biast captioned the image ’30 x 30′ it seems as if this is the 30-30 Winchester Lever Action Rifle that was seen in earlier dev streams. New Weapon? by inApexUncovered What is it? His Twitter account is actually set to private, hence the screenshot above from Reddit. This fact also restricts the amount of people who may get to see the leak ahead of time, too, as well as other details he may spill in the buildup to Season 7. Titanfall weapons have been added to the game in the past, such as the L-STAR and others. Some might say it looks like a skin or pre-evolution of the G7 Scout, others may lean on the G2A4 Battle Rifle from Titanfall and suggest this might be another version. Soon enough, the picture will be clearer anyway. Once we hear more in the way of official confirmation about this gun, the seven previously leaked legends, and everything else – we’ll keep you updated on @titanfallblog.
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Apex Legends Season 7: New Olympus map and new Legend Horizon – Dexerto
Apex Legends Season 7: New Olympus map and new Legend Horizon Respawn Entertainment/EAAfter debuting the newest Stories from the Outlands short on October 26, Respawn Entertainment has officially revealed Apex Season 7, with the confirmation of a new map, Olympus, and Horizon as the new Legend. [jwplayer Do3m9qnp] At long last, Apex Legends is finally getting a brand new map. After being theorized and rumored for months now, Respawn has finally confirmed that fans will be able to drop into Olympus when Season 7 launches. In addition to the new map, fans will of course be able to utilize a new Legend named Horizon, which at this point everyone expected. There’s been no official confirmation as to what Horizon’s abilities will be, however. New Map: Olympus Unfortunately, details about Olympus are sparse right now. The description for the new map reads: “Ascend to a beautiful, lush city in the clouds. Just watch your step — it’s a long way down to the planet below.” In addition, we also have one small look at the map itself in the form of an image released on the Apex Legends website. It’s a bit hard to make out but fans can clearly see two large tower-like structures, along with an egg-shaped building in the background. BREAKING: New Map Olympus confirmed for #ApexLegends Season 7. pic.twitter.com/7O0BN24wxu — Apex Legends News (@alphaINTEL) October 26, 2020 New Legend: Horizon We’ve expected Horizon for some time since she was teased in Firing Range but now she’s been officially confirmed for Season 7. The new Stories from The Outlands video reveals her backstory, although it does little to show off how she’ll actually play. As previously mentioned, there’s been no official confirmation about her abilities, however, her description states that she uses “her newfound mastery of gravity”, which lines up perfectly with the previous leaks for the character, which revealed that uses black holes and gravity lifts to fight other Legends. New travel mechanic: The Trident Respawn also revealed something called The Trident and hinted that it was a different way to travel through the new Olympus map but didn’t provide any other details. Could this be a new fast-travel mechanic or simply a new vehicle allowing players to get around faster? We’ll just have to wait and see. The developer’s official description reads: “Olympus is a big place. Cover ground faster with the Trident. Plenty of room for the whole squad!” Season 7 Ranked Respawn also shared some details about the game’s ranked play for Season 7, including the confirmation that because Olympus will be added to the game, the King’s Canyon map will be removed for now. While the developer said that there wouldn’t be any major changes for the new season, they have been testing crossplay in Season 6 with a beta period, and will judge the impact of that after the fact. Clubs The devs are finally introducing the previously leaked Clubs feature too. There are no exact details on how this feature will work just yet. The description reads: “Find like-minded players, build a community, and Rise Together. If previous leaks are to be presumed, then this will work similarly to a clan or guild. You’ll be able to bring together other players in order to more easily find people of similar play-styles, although this has yet to be confirmed. Apex Legends Season 7 is set to launch on November 4, 2020, which is a week earlier than originally expected.
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Apex Legends Season 7 patch notes: Horizon, Olympus, buffs, nerfs – Dexerto
Apex Legends Season 7 patch notes: Horizon, Olympus, buffs, nerfs Respawn/EAApex Legends Season 7: Ascension is one of the most highly anticipated seasons in the battle royale’s history as it brings an interesting legend in Horizon, a new map in the form of Olympus, and plenty of other changes. So, here are the patch notes. [jwplayer KEHOOBWR] For weeks, Apex Legends players have been looking forward to Season 7 and everything that Respawn Entertainment would be piling into the new season. After leaks suggested that the new legend would be Valk, the devs confirmed that it would, in fact, be Horizon – a Scottish scientist who has a penchant for messing with Gravity. There’s also the arrival of a new map, Olympus, as well as plenty of other changes to the weapon pool, existing legends, and even some new items. New Legend – Horizon Getting a new legend to start each season is obviously the biggest change, and that’s only amplified when it’s someone like Horizon. As already noted, she’s got a thing for messing with gravity, and her ultimate – a black hole that pulls players towards it – could really shake-up the meta when it comes to the legends. In addition to that, her passive reduces the impact of a fall, and her tactical is a gravity lift so you can get a leg up on your enemies. Passive: Spacewalk: Increase air control and reduce fall impacts with Horizon’s custom spacesuit. – Tactical: Gravity Lift: Reverses the flow of gravity, lifting players upward and boosting them outward when they exit. – Ultimate: Black Hole: Deploy NEWT to create a micro black hole that pulls players in towards it. – Olympus map & Trident vehicle The new map, Olympus, will also shake up the way Apex is played because not only are there vehicles on the map, but there is also the constant danger of falling to your death because of how high up the map is. As mentioned, there will be vehicles on Olympus – these are called Trident. These small hovercrafts will be situated across the map and can fit a trio in with ease. You can also deploy abilities while using the Trident, making it a mobile fighting machine. Legend buffs and nerfs in Apex Season 7 Mirage, Rampart, Octane, Pathfinder, and Loba are all receiving buffs – with Pathfinder having the cooldown on his grapple, while Loba will be able to take ammo from her Black Market Boutique without needing to use one of the two loot spots for it. A full breakdown of all the changes made to Legends in this update, as well as some of the developers’ explanations behind the tweaks, can be found in our Season 7 buffs and nerfs page here. Weapon changes – R-99 returns and new hop-ups There is also a myriad of changes coming to the weapon pool. The biggest of these is the return of the R-99 SMG to floor loot. It will be replaced in supply drops by the Prowler. In addition to that, there is a new ‘Quickdraw’ hop-up for the Wingman and RE-45. This new hop-up will provide better hipfire accuracy, faster draw time, and faster ADS. There will also be three new gold weapons in Season 7 – the Havoc, Alternator, and Sentinel. You can read up on all of the buffs and nerfs, as well as all gun-related changes, in our Season 7 weapons page here. Apex Legends Season 7 patch notes New Legend: Horizon Meet Horizon! She’s the newest Legend, a brilliant scientist, and a master of gravity manipulation. She has a deep connection to the new arena, and a motivation that will tug at your heartstrings. Horizon’s custom space suit allows her to fall from great heights and control her movements in the air. Using her custom technology, she can use gravity lifts to give her team a vertical boost, and she can even deploy NEWT (her small robot named after her son, Newton) to drop a micro black hole that pulls opponents into the center for some serious crowd control. Passive: Spacewalk Increase air control and reduce fall impacts with Horizon’s custom spacesuit. Tactical: Gravity Lift Reverse the flow of gravity, lifting players upward and boosting them outward when they exit. Ultimate: Black hole Deploy NEWT to create a micro black hole that sucks in nearby Legends. New Map: Olympus The Legends have entered a new arena: the sky city of Olympus. A utopia floating in clouds above Psamathe, it was once a place where the brightest minds in the Outlands could gather and exchange ideas. However, an accident in an experimental research facility led to the creation of the Phase Rift (a massive bubble of Phase energy), and the city was abandoned. Now players can use Olympus’ luxurious amenities to their advantage. Rotating agricultural towers, beautiful gardens and classy restaurants serve as new stages for intense skirmishes. New vehicles called Tridents give your squad a way to boost into battle and take your enemies by surprise. The Phase Runner – a tunnel of Phase energy running through the center of Olympus – lets you cross the map in seconds. And the Rift stands tall over everything, mysterious and beckoning . . . New Vehicle: The Trident Exclusive to Olympus, the Trident is a hover car designed for your whole squad. Cruise the highways to avoid chokepoints or use the boost to soar over jumps, this thing is made to speed up those early game rotations. Drive in third person, or ride as a passenger in first person with full shooting capabilities. The Trident is durable, so it will never explode, but damage applied from enemy fire will be dispersed amongst the players in the car. Don’t worry, you can still do full damage to players by hitting them directly so we expect to see some amazing Kraber shots. Disembark to park it anywhere and use it as makeshift cover in the late game. The Trident interacts with Legend abilities in many different ways, experiment and have fun! LTM: Olympus Preview To help you understand and explore the map without fear of getting shot, we are introducing a new playlist called Olympus Preview. This mode teams you up with 30 Legends on Olympus and allows you to roam the map to learn map drops, loot areas, and practice your routes to the end game. Circles are still on and once circle 4 finishes, players are brought back up to the plane to start the second skydive run. There are a total of 3 runs before the match ends. This mode is only available for one week. Clubs With this season, we are introducing clubs. Join a club with like minded legends and make it easier to find your champion squad. Don’t see a particular club you like, then create one and let your friends know to join! Read more on clubs here. Steam Boot up Steam and start downloading and play Apex Legends! If you’re coming from Origin, all your progress and unlocks will carry over. And for a limited time, log into Steam and receive these Half-Life and Portal inspired weapon charms. Battle Pass The Season 7 Battle Pass is all about that high fashion. Level up your Pass to unlock the skins like the Wraith “High Class” and Octane’s “Fast Fashion”. Challenges are no longer points-based and are now granted between 1 to 5 stars, depending on their difficulty. Collecting 10 stars will take you to the next Battle Pass level. We have also added tabs to the challenges menu in the lobby that allow you to toggle between daily, top weekly, and event challenges. Within a match, players can open the map and see this same widget in game. For more on the changes to Challenges, check out this dev blog. QUALITY OF LIFE UPDATES Attachment Swap Improvements When replacing an attachment with one from the ground, if the old attachment is an improvement for your other weapon, the old attachment will get automatically transferred. Replicator Updates For Season 7, we have removed weapons from the crafting pool and have replaced them with Shield batteries. The high level attachments will still be tailored towards a weapon category. – We now prevent other players from picking up items that you crafted for the first 5 seconds after crafting. This can be disabled by pinging the item. – Air Drop Clarity The colors of the beams have been changed to differentiate between normal airdrops, Lifeline’s airdrops, and Replicator airdrops. Normal drops are a light tan, Lifeline’s drops are blue, and Replicator drops and teal. – All of the airdrops’ landing area FX while it’s coming down matches their colors. – Airdrop beams still stay visible when close to the airdrop, instead of fading when you get close. The beam still disappears when the pod is opened. – Misc The Arc Star now shows an Arc Star model when one is thrown near you, instead of a grenade. – Added a new VO line when you are using a Phoenix Kit – Added a new VO line when you drop a Holo Spray – You can now ping ammo in your inventory to request more from your squad – Made modifications to The Ring to reduce the amount of unplayable space in the circles. – MAP ROTATIONS Regular Map Rotation For 2 weeks, Olympus will be the only map you can play on. After that week we go into a normal rotation between Olympus and World’s Edge. We will be vaulting Kings Canyon for the time being. Season 7 Ranked Rotation The first half of Ranked Split will be played on Olympus. The second half of ranked will be played on World’s Edge. For more information on this season’s ranked updates, check out the ranked blog here. LEGEND META Bangalore Rolling Thunder: Reduced the time it takes for explosion from 8 seconds to 6 seconds. – Dev Note: Not much to say here. Rolling Thunder will continue to function primarily as a zoning ability, but with a somewhat shorter fuse, it will encourage enemies to leave the zone slightly faster. Caustic Nox Gas Trap/Nox Gas Grenade: Legends no longer get a blurred vision effect while in the gas. Damage updated from 4-10 ticks of damage to 6-12 ticks of damage. – Dev Note: Fighting in Caustic Gas is one of the most frustrating things in Apex Legends, and yet we need the gas to represent a meaningful threat or else enemies will just ignore it. With this change we’re attacking what we think is the greatest contributor to this frustration: the fact that your vision is blurred while you’re in gas. This made it extremely hard to fight back. To make up for lost power, we’re upping the damage from the gas a bit. Mirage Psyche Out/Life of the Party: Decoys now have 45 health – Dev Note: Our bamboozler-in-chief is a hard Legend to keep relevant. Every time we make a change to decoys, there is a clear uptick in usage and power as Mirage mains learn to use their new tools, and then as the rest of the world catches on and starts being able to tell the real Mirage from his equally handsome holographs, that uptick disappears. This time around we want to try and make it a little bit harder to clear out decoys. We’re giving them health, but to make this very clear up front: they will not work as a shield. While they take damage from bullets, the bullet also passes through them and hits whatever’s behind them. This is what we call the hallway test: you should not be able to win an engagement against an enemy in a straight coverless hallway by snapcasting a decoy and having said decoy eat an entire Wingman shot. Decoys will also play unique hit effects and briefly flicker out of existence when taking damage to help you differentiate between them and the real Mirage. Octane Swift Mend: Doubled healing rate (from 0.5 hp/s to 1.0 hp/s) – Dev note: Octane is a Legend for players who like to go fast, run face first into the enemy, and get knocked down a lot. We think that’s absolutely fine; the fact that his Trios winrate isn’t great doesn’t really bother us because both his encounter win rate (think of this as his ability to score knockdowns) and his pick rate are very healthy. That said, we figured we could give him a little extra out of combat help. His passive’s heal rate was very slow, requiring up to 200s to fully heal your health bar. Wattson Perimeter Security: Increased damage per touch from 10 to 15. – Dev Note: Wattson is the anti-Octane: not super powerful individually, not picked very often at all below Plat, but an absolute must have for competitive squads. We’re also happy with that niche, but figured it would be safe to give her a little extra power in her best case: people running into her fences. We’re aiming for this to bring up her power and attractiveness at lower levels of play especially, since we don’t see a lot of players run into Wattson fences in high skill matches. Loba Black Market: Ammo taken no longer counts towards Black Market’s maximum. You can scoop up all the ammo in range. – Dev Note: We’re taking another swing at making Loba the ultimate Legend to bring to solve all of your team’s loot needs. We have heard your feedback that you want improvements to her tactical as well, and while that’s certainly not off the table, our data suggest that her encounter win rate (how many knockdowns she gets compared to how many times she’s knocked down, across all matches) is quite healthy. It’s her Trios winrate that’s worryingly low. Make no mistake: this is a major swing at making Black Market powerful. Rampart Sheila: Now takes 1.25 seconds to fully spin up, down from 2 seconds. – Amped Wall: Now takes 3 seconds to fully build, down from 4 seconds. – Dev Note: In patch 6.1, we made a small change to how long it takes Sheila to tighten her bullet spread. This didn’t meaningfully increase her winrate. The other half of that change is in this patch. We do not want to change Rampart away from being a Legend that requires setup, but we do want to make it faster to set up. Amped Wall should remain a mostly out of combat setup ability rather than a reactive ability and Sheila should remain an area denial tool rather than a murder machine, but like all things, these balance points exist on a spectrum, and with this patch we’re moving them slightly closer to reactive/murder machine territory. Pathfinder: Dev Note: Pathfinder continues to be an overachiever in terms of win rate. The good news is that his grapple change in 6.1 didn’t move his win rate by much (it went up 1% in total). We’re doing two things this patch: we’re adjusting his hitboxes and we’re putting in tuning for Grappling Hook that will firmly move it into buff territory. More context below! Hitbox: Pathfinder has a tall but extremely skinny hitbox. A lot of his model isn’t actually shootable and particularly his arms and legs do not represent a lot of shootable area either. Here is a before and after comparison of Pathfinder’s hitboxes: As you can see, there is still a lot of negative space around his arms and legs. We’re hoping that by making it a little easier to hit Pathfinder, we can bring his win rate under control to the point where we can put meaningful power into his kit. Because the question is sure to come up: we are not yet removing Low Profile from Pathfinder with this change. Even with these increased hitboxes, Pathfinder will still be considerably harder to hit than most other characters in the game. If this change does make a meaningful difference in terms of his win rate we will drop Low Profile; but we really didn’t want to take it off him this patch only to have to put it back next patch when it turns out his winrate spiked. Grappling Hook: We’re making a number of changes to Grappling Hook. In 6.1 we shipped a very conservative version of this change; now that we know this didn’t meaningfully affect his winrate or, anecdotally, how frustrating it is to fight him, we’re shipping the much more aggressive version of the changelist. We also want to make it clear that players should not be punished for chaining grappling hook perfectly into other movement mechanics. Pathfinder no longer needs to be on the ground for Grappling Hook to be considered finished. – The speed to which Pathfinder needs to drop for us to consider Grappling Hook finished was increased from 300 units/second to 500 units/second – The maximum cooldown grapple can be set to was lowered to 30 seconds, from 35 seconds; the maximum amount of travel time before a new cooldown is set is now 5 seconds, rather than being uncapped. This means that effectively, you can never incur more than a 35 second cooldown. – The amount of distance you can travel before you hit maximum cooldown was roughly doubled. – WEAPON META Supply Drop R99 Out of Supply Drop: The R99 will be returning to the normal loot pool this season, with the same stats it had before it went into the supply drop at the start of season 6. Damage: 12 -> 11 (from Care Package version to normal pre-season 6) – Ammo 20/22/24/27 – Prowler Into Supply Drop: The prowler is replacing the R99 in the supply drop. Despite the Selectfire hop-up being removed from the loot pool this season, the Prowler will still have the ability to change between 5 round bursts and full-auto. Magazine size: 35; reserve ammo: 175 – Fully Kitted Weapons Removed: Devotion, Mastiff, Triple Take, Flatline, Volt – New: Wingman, Sentinel, Havoc, G7, Alternator – Hemlok Increasing horizontal recoil of the first 3 shots slightly to the right (first burst when in burst mode) – Increasing recoil magnitude in the later stages of the pattern – Reducing recoil multiplier in single fire mode to help compensate for additional recoil in pattern. Recoil should mostly be increased in burst mode rather than single fire mode – Reducing headshot multiplier 2.0 -> 1.75 (44 -> 39 damage headshot against no helmet base character) – Dev Notes: While we are happy to see the Hemlok get more attention with the recent buffs, we think it is a little too strong in season 6. The effective range of the burst mode felt a bit too far, and the spike damage capabilities of a full headshot burst were too strong in high level play. Havoc Updated recoil pattern. Kicks up, then right, then left, then up again. – Dev Notes: With 6.0, the Havoc got a new recoil pattern. This new recoil pattern was a bit too erratic and difficult to control, due to multiple rapid changes in direction. We have adjusted the recoil pattern to have the same general movement while simplifying the motions required to control the pattern. L-Star LSTAR has a new recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil. Players who feather the trigger will be able to keep the LSTAR in the good portion of the recoil pattern. – LSTAR venting time after letting go of the trigger has been reduced 0.4s -> 0.15s. – LSTAR will now reduce heat faster when not overheated — 1.15s from 99.9% to 0% charge if not overheated, still 2.45s if overheated. – Dev Notes: The LSTAR had some limitations that caused it to feel worse than we’d like. The recoil pattern snaked back and forth, which was difficult to control reliably. Additionally, firing for short bursts and then releasing the trigger repeatedly, or “feathering the trigger”, felt somewhat clunky due to the long venting time after firing and the slow heat reduction. So, we are reducing those pain points to improve the viability and feel of feathering the trigger, and adjusting the recoil pattern to reward players who can effectively control the LSTAR’s heat. Sentinel Energized Sentinel now has a pure damage increase, instead of bonus damage only vs shields – Energized Sentinel base damage 70 -> 88 – Dev Notes: The Sentinel was still a bit weak. We think a good place to improve it is the energize ability. It seems a bit too situational, only being a benefit if the opponent has >70 shields. So, we are changing the energize from a “disruptor” anti-shield effect to an “amp” damage boost effect. Triple Take Fire rate 1.3 -> 1.2 – Dev Note: The Triple Take is still performing a bit too well after the most recent nerf, so we are reducing the fire rate back to what it was before the 6.0 patch. We will be watching in the future to see how just the integrated choke, sniper ammo increase, and new popularity affect the weapon’s performance. Hop-Ups Quickdraw Holster Hop-up: This new hop-up attaches to the RE-45 and Wingman. When equipped, the gun becomes quicker to raise and lower, takes less time to ADS, and has reduced hipfire spread (particularly when not actively moving). This should open up new opportunities to use the two weapons, especially in close-quarters combat. – The Selectfire Receiver hop-up will be removed from the loot pool to make room. – GAME META CHANGES Evo Armor requirements increased We increased the requirements to evolve Evo Armor in order to reduce the amount of players with Red Evo Armor during the end game. Level 0 -> 1 : 100 damage (from 50) – Level 1 -> 2 : 150 damage (from 125) – Level 2 -> 3 : 300 damage (from 250) – Level 3 -> 4 : 750 damage (from 500) – Ring damage reduced Ring 1: 2% per tick (same) – Ring 2: 3% per tick (from 5%) Particularly this change should allow players enough time to pop a syringe if they are picked up in Ring 2. – – Ring 3: 5% per tick (from 10%) – Ring 4: 10% per tick (from 20%) – Ring 5: 10% per tick (from 20%) – Ring 6: 15% per tick (from 25%) – Ring 7: 15% per tick (from 25%) – BUG FIXES Audio We’ve made some advancements in footstep audio playing more reliably. We have more work being done that we’ll continue to roll out as it gets completed. – Pathfinder Fixed an issue with ziplines going through platforms when deployed from underneath. – Wraith Fixed an issue with priming a grenade cancelling Wraith’s ultimate. – Octane Fixed an issue with getting stuck in double jump after using a jump pad. – Fixed an issue with Octane being able to use healing items while on a zipline. – Crypto Fixed an issue with his drone being able to drop items from Crypto’s inventory. – Fixed an issue with his drone not being able to fit through certain windows. – Fixed an issue with his drone marking friendly Mirage decoys as enemies. – Revenant Fixed an issue with Revenant getting pushed into geo when his totem was deployed in tight spaces. – Rampart Fixed an issue with Rampart not being able to place an amp wall while jumping. – Fixed an issue with Sheila teleporting when placed on a hatch in World’s Edge Staging. – Apex Legends Season 7: Ascension will be released on Wednesday, November 4 at 8 PM PT / 11 PM ET / 4 AM GMT (next day).
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Apex Legends Season 6 Boosted trailer reveals new Legend Rampart – Dexerto
Apex Legends Season 6 Boosted trailer reveals new Legend Rampart Respawn Entertainment[jwplayer 2r7Ix61z] Respawn Entertainment have officially unveiled Apex Legends Season 6, which will be called Boosted and feature a brand new legend, weapon, crafting system, and much more. Respawn broke from tradition and announced the details of Season 6 much earlier than they’d done for previous seasons, considering that the next one isn’t kicking off until August 18. As expected, the new Legend introduced is none other than Rampart, who is described as “an expert modder who made her name in underground fight clubs. Rampart talks big and has the ballistics to back it up.” Her partner in crime is Sheila, and if you’re confused as to who that is like Mirage, it’s actually the name of the gigantic weapon she’s shown with in the video. While the details of Rampart’s abilities are still unknown, one or more of them will focus on that massive gun she calls a friend. What are Rampart’s abilities in Season 6? Despite announcing Rampart, Respawn didn’t go as far as to reveal her abilities just yet, but we can use the trailer and past leaks to try and piece them together. For one, it’s pretty clear that Sheila, the monstrous machine gun, will be one of them, as leaks claim it’ll be a turret-style weapon with “high ammo capacity, long reload time, and that anyone can use.”‘ Another leaked ability seems to have been teased in the video – Amped Cover, which is essentially a transparent barricade she can set up that not only blocks incoming shots but also boosts the damage of any outgoing fire through it. Here are all of Rampart’s most up-to-date abilities, based on leaks: Amped Cover: Build cover with an upper barrier that blocks incoming shots and boosts the damage of outgoing shots. – Emplaced HMG: Place a mounted machine gun that anyone can use. High ammo capacity, long reload time. – Fixer: Swapping to melee equips a wrench players can use to repair structures. – Cover Fire: Firing from the Amped Cover overcharges your weapon damage. – Gunner: Machine guns have increased magazine capacity and reload faster. – What else is new in Season 6? Respawn announced that the Volt SMG from their own Titanfall series will be making its way into the battle royale as the first weapon introduced in over seven months (S5 did not have a new gun). There’s also going to be a brand new system called Crafting, which will allow players to “collect materials around the map and build something better!” As usual, there will be a new Battle Pass and Ranked Season 6 for competitive play. Apex Legends Season 6: Boosted launches on Tuesday, August 18 for PlayStation 4, Xbox One, and PC.
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Apex Legends Season 6 trailer reveals first look at Crafting & Volt SMG – Dexerto
Apex Legends Season 6 trailer reveals first look at Crafting & Volt SMG Respawn EntertainmentThe gameplay trailer for Apex Legends Season 6: Boosted has been revealed and it looks like Crafting is going to play a pretty big role in the new update. In the build-up to each new season, the Apex Legends devs at Respawn Entertainment start dropping some earlier hints at what is in store for their next major update. This comes in the form of legend reveals, cinematic trailers, and eventually some nice new gameplay videos. Ahead of Season 6: Boosted, Rampart has already been revealed as the newest legend, and her Stories from the Outlands video showed that she is in cahoots with Titanfall’s Kuben Blisk and has some interesting abilities. Apex Legends Season 6: Boosted gameplay trailer The new trailer was revealed on August 14, with the cast of legends preparing for the next season by sprinting around World’s Edge and fighting. This revealed the Fortified version of the World’s Edge map as well as a closer look at Rampart’s abilities – in particular, her LMG and shields. Crafting in Apex Legends Though, perhaps the most interesting piece of information comes in the form of our first look at Crafting. In the trailer, the legends approach an orange structure and collect materials by interacting with it. After that, they head to a bigger station – not as big as a Charge Tower, sadly – and then log on to the system. From there, they are able to trade the materials they’ve collected for some items. These are split into daily, permanent, and weekly, so we should see the majority of items rotate on a timed basis. Volt SMG in Apex Season 6 trailer The trailer also gave us a look at the new Volt SMG. The Titanfall weapon had been leaked previously when some gameplay testers revealed an early look at how it would appear in the menus. In the trailer, we saw Crypto sliding around with it and taking on Revenant in a tightly closed space. Of course, the devs have already confirmed that there are some major changes coming when the new season gets underway on August 18. World’s Edge will be changed up like Kings Canyon was in Season 5, the different legends will receive their own buffs and nerfs, and there will be a whole host of new cosmetics to unlock through Apex Packs, the store, and challenges.
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Apex Legends Season 6 Quest reward teases new map Olympus – Dexerto
Apex Legends Season 6 Quest reward teases new map Olympus Respawn Entertainment[jwplayer qaZ6XJi1]Once you have completed the Season 6 quest in Apex Legends, The First Ship, you will be rewarded with a weapon charm. Although seemingly innocuous, this weapon charm is actually yet another teaser for city of Olympus. If you’re not caught up with the latest lore around Apex Legends and where the games could be headed next, all signs point to the planet of Psamathe, specifically Olympus, a city in the sky. Psamathe is the home planet of both Lifeline and Octane, and has been hinted at more than a few times in trailers, quests, and now, cosmetic items. If you need to catch up on all the teasers so far about Olympus, check out our full breakdown here. Once you complete The First Ship quest, which is now possible with the last part of the comic released, you will receive the cosmetic item called ‘Ride Share’, a weapon charm. Although it doesn’t seem like much at first, on closer inspection, some interesting details become clear. As highlighted by @biast12 on Twitter, the side of the object is inscribed with ‘Olymbus’. Combined with the name ‘ride share’, it’s clear that this is some form of transport, probably used on Olympus. As it’s a city in the sky, there would need to be some transport to get across areas with no ground to stand on. There’s no confirmation yet of course, but if Olympus is a new map coming to Apex Legends, then there’s even a possibility that these ‘Olymbus’ vehicles could be usable on the map. This could potentially be a new mechanic for fast travel, to change from the current Jump Towers on Kings Canyon and World’s Edge. If the map is set high in the sky, dangers of falling off to your death could be increased, so possibly Olymbus vehicles would provide means of transport over gaps. This is all speculation for now, but with Season 7 approaching in November, we don’t have long to wait. Check out everything we know about Season 7 so far.
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How to get free Apex Legends Season 6 Rampart skin & charm with Twitch Prime – Dexerto
How to get free Apex Legends Season 6 Rampart skin & charm with Twitch Prime Twitch/RespawnThe newest Season 6 character in Apex Legends will be getting a brand new ‘Custom Finish’ skin along with an exclusive weapon charm, and Rampart has never looked better! Let’s take a look at the game’s Twitch Prime rewards for August and how to grab them for free. As players should know by now, Twitch Prime subscribers receive free cosmetic drops in Apex Legends, similar to other rewards for games like GTA Online, FIFA 20, and other popular titles. The new Rampart outfit is neon green, purple, and features a blonde recoloring of her hair, quite different than the skins we’ve seen so far for the new Legend. The skin and charm are available to Twitch Prime members for free as of August 21, and will replace the previous offerings of the Swimming Buddy Pathfinder skin and Mix Tape gun charm. So, let’s take a look at how to get the latest drop. How to get Rampart’s new Twitch Prime skin This is the ninth drop in the Apex Legends Twitch Prime rewards series, with the likes of Caustic, Revenant, and Pathfinder coming before Rampart. Now, though, it’s the newest legend’s time to shine. Below is a step-by-step guide on how to get the latest exclusive skin and “Finely Tuned” charm. Visit the Apex Legends page on the Twitch Prime website. – Log in with a Twitch account that has an active Prime subscription. – Click the ‘Claim Now’ button above the Rampart Custom Finish skin and the Finely Tuned Gun Charm. – When prompted, then click to link your EA account with your Twitch account. – Once your accounts have been linked, the item will be claimed and added to your in-game inventory – ready to use! – Rampart has just arrived in Apex Legends as well with the Season 6 update on August 17, and Respawn is obviously wasting no time beefing up her portfolio with cosmetics. A true defensive legend, the “Quick-witted Modder” is able to build her own barricades with her Amped Cover Tactical ability, which deploys a full-cover amped wall that blocks incoming shots and amplifies outgoing shots Combine this with the Modded Loader Passive, which gives her increased magazine size and reloading speed with LMGs, and the new character is already looking like someone to be taken seriously right out of the gate. Her ultimate, affectionately called “Sheila,” summons a turret-like minigun that’s fixed in place, which Rampart and her teammates can all operate and rain down damage on any enemy team within range. With the new Twitch Prime skin, you’ll be building and throwing down turrets in style. But if you want the exclusive cosmetic to be sure to claim it when it releases, because once it’s gone, it’ll be unavailable for good.
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Apex Legends Season 6 update: Rampart, Crafting, full patch notes – Dexerto
Apex Legends Season 6 update: Rampart, Crafting, full patch notes Respawn EntertainmentThe Apex Legends Season 6 update will soon be upon us, and we have all the info on Rampart, Crafting, and the new weapon, along with the full patch notes ahead of the next big content drop. Apex players have been waiting weeks to see what will officially be coming with Season 6, and with the update finally on its way, we’ve managed to get our hands on the early patch notes. The big news for the Season 6 update will, of course, be the latest legend to join the Apex roster, Rampart. There’s also a brand new Crafting feature headed our way, and a new energy weapon – the Volt SMG – as well. Grab the Battle Pass and complete challenges to unlock Legendary items like Built for Speed Pathfinder, Road Warrior Bloodhound, and the Hypersonic reactive G7. Season 6 – Boosted kicks off tonight at 10pm PT. See you Legends then. 😉 pic.twitter.com/KDno1YeH4v — Apex Legends (@PlayApex) August 17, 2020 Season 6’s update went live at 10 PM PT on August 18, and is available to download now. Before you jump in with Rampart to try out her new abilities, however, you’ll want to read up on just what’s coming our way in the new seasonal patch. Crafting in Apex Legends In the recent Boosted Gameplay trailer, we got our first look at Crafting and how it will work in Season 6. In the video, the legends approach an orange structure and collect materials by interacting with it. They then take those materials to a bigger station – though not as big as a Charge Tower – and then log on to the system. From there, an interface appears where they are able to trade the materials they’ve collected for items including weapons, ammo and hop-ups. These are split into daily, permanent, and weekly, so we should see the majority of items rotate on a set, timed basis. New Weapon: Volt SMG The new Volt SMG will be arriving in Apex for Season 6, and it’s one a few players might already be familiar with. The Titanfall weapon had been leaked previously when some gameplay testers revealed an early look at how it would appear in the menus. We’ve already seen Crypto sliding around with it and taking on Revenant in a tightly closed space in the Season 6 gameplay trailer, so it will be interesting to see how or if it will manage to make a name for itself among the game’s other weapons. New Legend: Rampart As always, the most anticipated new content arriving with the Season 6 update is Rampart, the latest Legend to join the Apex roster. A defensive character, she’s able to build her own cover and even a stationary, heavy turret that teammates can also use. Her passive already seems like a godsend for those of us who prefer our weapons on the heavier side. “Modded Loader” will allow her increased magazine capacity and a faster reload/recharge when using LMGs and her ultimate Sheila. Rampart’s abilities Tactical: Amped Cover – Build a crouch-cover wall which deploys full-cover amped wall that blocks incoming shots and Amps outgoing shots – Passive: Modded Loader – Increased Magazine/Heat capacity and faster reloads/recharge when using LMGs and the Minigun. – Ultimate: Sheila – Place a mounted machine gun that anyone can use. High ammo capacity, long reload time. – Those are all of the major changes coming to Apex Legends with the next update, to see the full Season 6 patch notes, read on below. MAP UPDATE: WORLD’S EDGE UPDATE Hammond Robotics continues to take over World’s Edge. They’re up to… something… nefarious. They have taken steps to “upgrade” World’s Edge with changes to The Dome, Drill site, and other Points of Interests. NEW LEGEND: RAMPART Ramya Parekh is a 21-year-old British Indian, blue collar, private business owner who just needs a big gun and a backpack full of scrap metal to get by in the dangerous, wild west world of the Outlands. Parekh brings her modded shields, and knowledge of heavy weapons, such as Sheila (well, that’s what she calls her minigun). Passive: Modded Loader Rampart has increased magazine capacity and faster reloads when using LMGs and the Minigun. Modded Loader also increases the amount of shots before overheating occurs and improves cooling when using the L-STAR. Tactical: Amped Cover Rampart builds a crouch-cover wall, which deploys a full-cover amped wall that blocks incoming shots and amps outgoing shots. A max of 5 amped walls can be deployed at a time. Ultimate: Emplaced Minigun “Sheila” Rampart places a mounted machine gun that anyone can use, with high ammo capacity and a long reload time. A max of 3 miniguns can be deployed at a time. For Parekh, the Apex card means more than just an invitation to compete. NEW WEAPON – VOLT SMG The first energy-based SMG to see regular use in the Frontier, the Volt allows its operator to fire a salvo of energy-based ammunition, decreasing drag and making it possible to hit multiple targets within a short window. CRAFTING SYSTEM We all know the RnG gods are not always in your favor. With Season 6 we are introducing a crafting system. Find materials throughout the map via loot bins or material stations, then take these to a Replicator. In the Replicator, you’ll find eight different pieces of loot that you can craft, if you have enough materials. Some of this loot rotates on a weekly or daily basis, but you’ll always be able to see what’s currently craftable in the game mode selector or the map screen. ARMOR META With Season 6, we’re introducing some big changes to the way armor works in the game. First off, all armor in the game is Evo Armor (except the Gold Armor). When you find a white, blue or purple armor on the ground, it’s a pre-leveled Evo Armor. It can be picked up like normal, and continue to be evolved. Red Armor is not in the ground loot and can only be achieved through evolving. Gold Armor is not part of the Evo Armor track, and is only found in rare locations as usual. Another interesting change is that players spawn with level 0 Evo Armor. If you get in gun fights right away, and do enough damage, you will automatically level up into a White Armor. And you can continue to take that all the way to Red. We think this will really help with loot availability in the early game, without requiring players to drop hot when they don’t want to. With all the changes in Season 6, players now have the opportunity to level up their shields through damage, luck in ground loot, or through crafting! The last big differences is that all Armor is coming down by 25 health. This means, players with Purple and Gold Armor have 175 health, not 200. Red Armor gets you to 200 health, and you can no longer get to 225. Our goal for this is to bring down the TTK (time to kill) a bit in order to better reward strategic positioning. Damage to white: 50 Damage to blue: 125 Damage to purple: 250 Damage to red: 500 HOLO SPRAYS Holo sprays are a new way to emote in the arena. By using the Emote wheel, you can throw down these legend specific calling cards to taunt bested enemies, or warn future challengers that you’re not to be messed with. BATTLE PASS This season’s battle pass includes the reactive Supersonic G7, Bloodhound Road Warrior, 5 new holo sprays, new skydive emotes, weapon charms and more! QUEST Follow the story from the Season 5 Quest, now in full color, illustrated comics! Collect Treasure Packs daily to earn your rewards including Crafting Metals, Challenge Points, Apex Packs, and a whole new suite of Gun Charms. LEGENDS: This patch, we’re taking a look at the recon class. A class built around information gathering should be powerful in a BR where knowing where the enemy is is often the difference between life and death, but out of the three Legends in the recon class (Pathfinder, Crypto, and Bloodhound), one dominates in terms of in-game performance. (It’s the robot. The robot dominates.) In this patch, we’re mostly buffing Bloodhound as they needed the help the most. Crypto’s changes are a mixed bag as we also found one bug we had to fix that was giving Crypto a hidden advantage (TLDR: sometimes when you thought you were hitting the drone, you weren’t really hitting the drone). Between the buffs to Bloodhound’s ult and the new utility Crypto gains on his drone, we hope to see a more diverse field of recon legends in game. RECON CLASS: All Recon legends (Bloodhound, Crypto, and Pathfinder) can now use Survey Beacons to get the next ring location. Crypto can use his drone to instantly get this information. – Pathfinder: Context: Giving all Recon legends access to survey beacons makes Pathfinder less unique, and obviously we don’t love that. For now, we’re giving our friendly robot a small buff to his ultimate cooldown when he uses a survey beacon, but in the future we will take another look at Pathfinder to see what else we could do to make him feel more unique. – Passive: Each time Pathfinder scans a survey beacon, the total cooldown of Zipline Gun is reduced. – Numbers: Zipline Gun cooldown reduced by 10s each time Pathfinder scans a beacon. Up to 6 rings per game means the total cooldown of Zipline Gun can go from 120s to 60s. – Bloodhound: Context: Bloodhound fulfills a very clear role in Apex Legends: they’re the information gatherer and tracker, but currently their performance leaves a lot to be desired. In this patch, we wanted to double down on their ultimate being their big moment of becoming a god-like tracker. Bloodhound already gives up some information to the enemy when they scan or use the ultimate (it makes a noticeable sound), so we think there is room for a lot more power during the ultimate. – Beast of the Hunt: Now gains even more duration when Bloodhound scores a knockdown or kill with the ultimate about to run out. – Eye of the Allfather: During Beast of the Hunt, Eye of the Allfather now comes out twice as fast and has a much shorter cooldown. – Numbers: Beast of the Hunt duration extension 5s → [5s – 15s] based on remaining duration – Eye of the Allfather CD during Beast of the Hunt: 25s → 6s – Eye of the Allfather total use time during Beast of the Hunt: 1.8s → 0.9s – – Crypto: Context: Crypto is a particularly interesting recon character: the amount of information he can gather for his team with the drone is very high, but the fact that he has to switch over to his drone leaves him vulnerable and often at a great distance from his team. Because he has no abilities without his drone, we figure there’s room for even more power when he’s in his drone. – Surveillance drone: Crypto can now activate respawn and survey beacons from his drone. Doing so is instant instead of requiring a prolonged use. – Made the surveillance drone slightly more consistent to hit but also doubled its hitpoints. – – Drone EMP: EMP will now slow teammates caught in the blast, even if they had no shields. This means that players who have used Revenant’s Death Totem will also be slowed. – – Numbers: Surveillance Drone 30HP → 60HP – Surveillance Drone hitbox size: cube of edge length 16 → cube of edge length 24 – – OTHER LEGENDS: Revenant: Context: We’re happy to see that dropping the range restriction on Death Totem brought a lot more Revenants into play, but we’ve been watching a particularly frustrating combo play out in professional level play involving a squad of Revenant, Wraith, and Crypto, where using the three ultimates together resulted in two back to back runs at the enemy team that they could do very little about. We’ve attacked part of that in the Crypto EMP change, but here’s the other part aimed at making this play less overwhelming. – Death Totem: For 2s after being recalled by the Death Totem, players cannot use Wraith’s Dimensional Rift. – – Octane: Stim: Can now use Stim while healing, but stim will not remove the slow you incur from healing. – Loba: Context: While Loba was initially very popular, she’s been struggling to keep up more recently, so we’re tossing her a little buff. If you’re curious why we’ve chosen to buff her ultimate rather than her tactical: we’re seeing that she has decent combat success but that teams with her on them don’t win as much as, say, teams with Lifeline or Wattson. This suggests to us that her out of combat utility (that is to say, how she funnels loot to her team) isn’t doing enough. – Black Market: Lowered cooldown from 3min to 90s – – Gibraltar: Defensive Bombardment: Increased cooldown from 3 minutes to 4.5 minutes – – Bangalore: Rolling Thunder: Decreased cooldown from 4.5 minutes to 3 minutes – – Wattson: Interception Pylon Trophy system will now shoot down Caustic barrels in flight if they would have landed inside the range of the trophy. – – LOOT Added: Extended Energy Mags. – Turbocharger Hop-up – Updated: Precision Choke – Removed Precision Choke from loot pool, but it will now be integrated into the Triple Take and Peacekeeper by default. Fire select toggles on/off the choke – In Supply Drop: R99 Damage increased from 11 to 12 – Increased magazine size to 32 – Ammo Reserve: 160 – – Out of Supply Drop- Into Ground Loot: Devotion Clip size reduced back to original values (36/40/44/48). – – FULLY KITTED WEAPON SWAPS: DMR – Hemlok – Spitfire – EVA-8 – RE-45 – Devotion – Mastiff – Triple Take – Flatline – Volt – UPDATED LOOT Sniper ammo Increased pick up from 8 to 12 – Increased Stack Size from 16 to 24 – Energy Ammo Reduce amount picked up from 30 to 20. – WEAPON UPDATES Hemlok: Reduced vertical recoil in burst mod – Slightly reducing recoil in pattern on 2nd and 3rd shot so first burst kicks less – Burst mode time between bursts .32 -> .28 – Charge Rifle Will now use 2 ammo per shot. – Increased mag size from 4 to 8 – Triple Take Buff: Increase fire rate 1.25 -> 1.4 – Increased Mag size from (5/6/7/8) to (6/7/8/9) – Built the Choke hop up into the weapon by default. Toggle select-fire to enable/disable the Choke – PK Built the Choke hop up into the weapon by default. Toggle select-fire to enable/disable the Choke – Spitfire Improve recoil controllability – Havoc Updated Havoc with a new recoil pattern : The Havoc’s existing recoil pattern had constant horizontal movement. This means it would either be too difficult to control if there was too much recoil, or far too easy to control if there was too little recoil. Updating to a new pattern which is more consistent in style with existing recoil patterns. – Mozambique Increased clip size from 3 to 4. – P2020 Increased Damage from 13 to 15 – Decreased Hammerpoint damage multiplier from 2.7 to 2.35. This will leave Hammerpoint P2020 damage unchanged in most scenarios.. – Increased mag size from (10/13/15/18) to (12/14/16/18) – Sentinel Only requires one shield cell to charge if the player has the gold armor. – Prowler Slightly Reduce vertical recoil in burst mode – Increase horizontal recoil in Auto Mode – QUALITY OF LIFE Supply Drop Weapons are now Heirloom Tier (red) to avoid confusion with fully kitted guns which will remain gold. – World’s Edge received performance improvements, especially around The Tree, The Dome and Skyhook, looking towards the center of the map. – Alterations were made to The Ring to prevent late zones from centering on unplayable terrain and reduce the predictability of the zone’s “pull.” – BUG FIXES -Bangalore- Fixed an issue with the La Catrina and Killing Machine skins obscuring views when ADS with the holo, 2x, 2-4x or 3x scopes. – Fixed an exploit with being able to see through smoke when looking through a chain link fence. – -Bloodhound- Fixed an issue with bloodhound being able to get an additional Ult when using a wraith ultimate. – -Caustic- Fixed an issue with gas traps clipping into mobile Respawn beacons. – Fixed an issue with Revenant and Pathfinder taking less damage from Nox Gas – -Crypto- Fixed an issue VFX show false positive when hitting Crypto’s Drone. – Fixed an issue with Crypto being able to use his drone while using Loba’s Black Market. – Fixed an issue with EMP not destroying Loba’s Black Market. – Did a geo pass to help prevent Crypto’s drone from clipping into walls – -Gibraltar- Fixed an issue gibraltar air strike markers sometimes appearing inside buildings. – -Loba- Fixed an issue with Loba’s Black market not being pingable. – Fixed an issue with enemies getting teleported with Loba when they melee her when she teleports. – -Mirage- Fixed an issue with decoy flying rapidly across the ground when player takes control of it before a jump tower or geyser. – Fixed an issue with decoys not looking natural when player uses a zipline – Fixed and issue with Decoys getting launched into air while player enters Wraith’s Portal. – Fixed bug where Mirage’s decoys would sometimes not deploy while skydiving – -Octane- Fixed an issue with jump pads disappearing when placed on ordinances – Fixed an issue with jump pads disappearing when placed under loot ticks. – -Pathfinder- Hi Friend! – -Revenant- Fixed an issue with enemies getting teleported with Revenant when they melee him before he teleports back to death totem. – -Wraith- Fixed an issue with wraith portals pushing players beneath geo when a death box is on the other end – Fixed an issue with Wraith’s tactical losing velocity when pressing the fire button during the tactical. – Fixed an issue for when a death totem and portal are too close to each other causing players to auto enter a portal upon death totem recall. – -General- Fixed an issue with evo armor doubling the effect of leveling up. This caused some brightness on screen. – Fixed an issue with the train killing players when coming out of a wraith portal on the train. – Fixed an issue with some vertical zip lines not correctly placing players once they get off the line. – Fixed an issue with spectator view pinging last pings when swapping through views (Private Match Issue). – Fixed an issue for knockdown state not eliminating the squad when no one had a gold shield. – Fixed an issue where death protection runs out with an active DOC medic nearby, DOC would not start healing you. –
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Apex Legends Season 5 teaser reveals size of new Kings Canyon location – Dexerto
Apex Legends Season 5 teaser reveals size of new Kings Canyon location Respawn/EAAn Apex Legends season five teaser has seemingly revealed the huge size of a new location coming to Kings Canyon – and it’s safe to say the map is in for a pretty major makeover. Back on April 10, the apparent first teaser for Apex Legends season five was uncovered when fans of the battle royale noticed a strange door at Hydro Dam in Kings Canyon. Since then, there has been a handful of other teasers – each pointing at changes to the original Apex map once season five drops. As the days have gone on, leakers have uncovered the dates for the future teasers, but others have been focused on what is already out there, and one clever player seems to have pinned down the huge size of the new location. Reddit user OrcusDei noted that the first of these teasers asked “How big is this?” with the image of the supposed new location being attached so that had to try and figure out the answer. The Dome-like shape and accompanying tunnels have appeared in the teasers appear to be taking the place of Wetlands – replacing at least ten buildings and even helping tear down part of the landscape. That would undoubtedly be a huge change to the current layout of Kings Canyon, even though Wetlands isn’t exactly a major hot drop. Though, OrcusDei pointed out that the image they’d mocked up could be different from what Respawn have up their sleeve. The tunnels for the new location have been teased as far back as season two, when players could hear banging underneath Wetlands. However, what Respawn has up their sleeve for changes will only be confirmed once season five goes live. That had been expected to happen on May 7, but it has since been pushed back to May 12. Excited for Apex Legends Season 5? Here are some features we’d love to see!
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Apex Legends Season 5 update lets Mirage perform “aggressive revives” – Dexerto
Apex Legends Season 5 update lets Mirage perform “aggressive revives” Respawn EntertainmentMirage players are getting used to the Holographic Trickster’s new set of buffs from the Apex Legends Season 5 update that’s letting them pull off increasingly risky plays. One such tactic that the Apex Games’ posterboy can now perform is an “aggressive revive,” described by user ‘stuey57’ who went stealth in the middle of an explosive fight by using the new passive for the Legend. “Aggressive Revives are now a thing with the new Mirage buff,” they said, showing a clip of gameplay. In the middle of a scuffle, Mirage dropped down to take advantage of the chaos. With the new buff, all they needed to do was start the revival for their downed Caustic and both would go imperceptible to the distracted players on their flanks. An amusing part of the post is that it seems like the Mirage on the other team had the same idea as stuey57, although at the time there were only two of three members of their team on the scene. This tactic was incredibly potent since stuey’s trailing Loba was able to arrive moments before the revival would be complete, which would have ended Mirage’s passive. But she started shooting down at the opponents as the bar let up. You can see one player was inspecting nearby, but the reigning shots were enough to effectively distract the enemy Moments later, Mirage and the revived Caustic were able to mop up since the upward-facing foes were locked up on a different engagement. “I like how, what was the worst Legend in the game, became a better medic than the medic,” user ‘A_Bad_Meme_lmoa’ said. The same sentiment was expressed by a lot of players who were impressed by Mirage living up to Lifeline’s nickname the Combat Medic. “As a day-one Lifeline main, I feel this Mirage rework just put the last nail in her coffin,” user ‘MrFlyingKitty’ said, noting how Mirage is much better at staying alive thanks to his tools while Lifeline has neither escape or mobility. While players think its a healthy upgrade for Mirage in general, the clip showed how Apex Legends’ new Combat Medic can use aggressive revives in the heat of battle.
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Apex Legends Season 5 update: Loba, Quests, full patch notes – Dexerto
Apex Legends Season 5 update: Loba, Quests, full patch notes The Season 5: Fortune’s Favor update for Apex Legends is adding the new Legend, Loba, some major changes to the classic Kings Canyon map, and all-new Quests. Here’s everything you need to know and the early patch notes. As with each new season, the new Legend is the main attraction, but typically there’s also a new weapon added into the mix. That won’t be the case for Season 5 though, as Respawn have confirmed that there won’t be a new gun at launch. Whether a new weapon comes later during the season remains to be seen, but there is more than enough new content in other areas to make up for the lack of a gun. Apex Legends Season 5 release time The Apex Legends Season 5 update is live on Tuesday, May 12, at 10AM PT / 1pm EST / 6pm BST. For a whole new season, it will be a bigger patch, so give yourself some time to get it downloaded. New Legend: Loba Loba is the latest addition to the Apex Games roster. Arriving in Kings Canyon seeking revenge against her parents’ killer, Revenant, she is a fierce character, with abilities that are sure to totally shake-up the meta. Revenant had an underwhelming launch admittedly, as his abilities weren’t as game-changing as some had hoped. But, Loba’s kit will allow her to teleport, find high-level loot, and even steal loot. You see a full breakdown of her abilities here. Loba’s abilities: Quests The first Quest in Apex Legends will be starting in Season 5, called Broken Ghost. These quests will be season-long challenges, revealing some story secrets by finding nine pieces of a mysterious artifact by participating in weekly ‘hunts’. Even if you couldn’t care less about lore though, there’s still some valuable rewards up for grabs too, so these Quests will definitely be worth your time. You can play them solo, or in a squad of three. To unlock the hunts and earn rewards though, you’ll need to find five ‘Treasure packs’ in regular modes. You can see a full breakdown of how quests work here. Map changes Kings Canyon is getting a massive overhaul for Season 5, caused by the damage Loba inflicted during her cinematic trailer. Skulltown has been wiped out, taking Thunderdome with it. There is also a new area to replace the previously empty area between Hydro Dam and Wetlands. And speaking of Wetlands, a new platform has been added to the edge of the map here. There’s a new Ultimate charge towers too, where you can instantly charge your character’s Ultimate at the press of a button. To see the full extent of the changes, you’ll need to drop in and explore! Apex Legends Season 5 update: patch notes NEW LEGEND: LOBA Stylish, sophisticated, and resourceful, Loba uses her Jump Drive bracelet to teleport where she pleases and takes what she wants. Tactical – Burglar’s Best Friend Teleport to hard-to-reach places or escape trouble quickly by throwing your Jump Drive bracelet. – Ultimate – Black Market Boutique Place a portable device that allows you to teleport nearby loot to your inventory. Each friendly or enemy Legend can take up to two items. – Passive – Eye for Quality Nearby epic and Legendary loot can be seen through walls. – The range is the same as Black Market Boutique. – Learn more about Loba on her Lore page here. MAP UPDATE: KINGS CANYON Skulltown and Thunderdome have fallen. A new POI, Salvage, has been added to the Broken Coast. Across the map, the Offshore Rig connects to the former Relay and Wetlands. Wetlands has been replaced by the excavation of the Capacitor, which has a new underground pathway to Singh Labs. Nesting Grounds has continued to regrow into the Reclaimed Forest, which features an expanded Singh Labs exterior and a small camp outside of The Cage. Check out our blog post here for more information on these changes! Kings Canyon will be the only map available for two weeks after the season launch, so players can have time to fully explore the changes and meta shift. After the two week honeymoon period, Map Rotation will start rotating World’s Edge Season 4 into the mix. CHARGE TOWERS Charge Towers are new devices unearthed in the excavation of Kings Canyon. Activate them to grant a full Ultimate charge to any Legends standing on the platform when the charge blast goes out. SEASON QUEST: “THE BROKEN GHOST” Introduces Apex’s first Quest – a season-long search for 9 pieces of a mysterious relic. Find your first daily Treasure Pack in any competitive match to get started on your hunt, and enjoy free weekly drops of new Story, Gameplay, and Rewards along the way. Learn more about Quests in our blog post here. SEASON TAB All seasonal content has been moved into its own tab in the lobby. Here, you can find the Battle Pass, Quest, and Challenges tabs. Future events in this season will show up here as well. BATTLE PASS S5 Fight your way to glory with the Season 5 Battle Pass. Complete Daily and Weekly challenges to unlock over 100 exclusive items including exclusive Legendary skins, gun charms, skydive emotes, Apex Packs, XP Boosts, load screens, and more. RANKED SERIES 4 RECONNECT Players that leave a match unexpectedly can now rejoin their match in progress. “Unexpected” means exiting the match through any means other than the system menu, including crashing, using alt+f4 on PC, or “dashboarding” to close the game on console. To reconnect, simply restart the game and enter the lobby. The game will automatically attempt to reconnect you if the match is still valid, your squad is still alive, and your chance to reconnect hasn’t timed out. Reconnect will be available for all competitive modes. Disconnected players’ characters remain in the state they were in while the player was connected. To their teammates, it will look a bit like the disconnected player has gone afk (with an icon next to their name to indicate disconnection). This means when the player reconnects, they can immediately continue where they left off. Unless, that is, they were killed beforehand. Player characters can be knocked out and eliminated while the player is disconnected. Disconnected players whose characters have died can be respawned normally, by taking their banner to a respawn beacon, before or after the player has reconnected. If a player doesn’t reconnect in time, the disconnected player’s character is removed as normal, and the game will treat their disconnect as an abandonment. There is a limited time window in which a player can reconnect and failing to do so in Ranked will result in a loss penalty. Loss forgiveness does not activate until a player is fully removed from the game, so don’t drop from a ranked match when your squadmates have a chance to reconnect! To read more on Series 4 Ranked, Read the blog here. CONDITIONAL LEGEND CHATTER Under certain pairings, Legends will speak to each other differently when prompted with normal dialogue cues. How does Loba thank Revenant for a revive? She sure doesn’t say “Thank you.” There are many pairings if you are interested in hearing what everyone has to say. Experiment! LEGEND UPDATES CONDITIONAL LEGEND CHATTER Under certain pairings, Legends will speak to each other differently when prompted with normal dialogue cues. How does Loba thank Revenant for a revive? She sure doesn’t say “Thank you.” There are many pairings if you are interested in hearing what everyone has to say. Experiment! Mirage Now it’s a party! Your favorite trickster has learned a few new tricks to bamboozle his enemies in this new rework for Season 5. Tactical: Psyche Out Pressing the character utility action button allows Mirage to gain control of his decoy. – When controlling the decoy, it will mimic Mirage’s every move. – Decoys now last for 60 seconds. – Releasing another decoy will remove the previous decoy. – – Ultimate: Life of the Party Mirage deploys a team of decoys that mimic his every move (think “Emergency Dance Party” from DUMMIEs Big Day). – Cooldown 60 seconds. – – Passive: Now You See Me… In addition to cloaking when downed, Mirage also cloaks while using a respawn beacon and reviving a teammate (the teammate is also cloaked). – – Mirage’s “You got Bamboozled” line will now trigger when you bamboozle an enemy, instead of when you release a decoy. – Bloodhound Tactical: Eye of the Allfather Increased Sonar Detection from 3 seconds to 4 seconds. – Decreased Cooldown from 35 seconds to 25 seconds. – – Crypto Tactical: Drone Crypto can now ping banners, while in drone, to warn teammates of nearby squads. – – Lifeline Increased Lifeline bin ratio to 20% – Removed Knockdown Shields from Secret Compartment loot pool – Caustic Friendly gas no longer slows teammates. – Caustic traps are no longer triggered from the other side of a door. – Octane Launch Pad cooldown is reduced from 90 seconds to now 60 seconds. – Gibraltar Reduced Dome Shield duration from 18s to 12s. – Pathfinder The cooldown for Grappling Hook has been increased from 15 seconds to 35 seconds. – WEAPON AND LOOT UPDATES Season 5 is the first season Apex doesn’t get a new weapon. We stepped back and asked ourselves, does Apex need a new weapon every season? If we continue to add new weapons, the weapon pool will become saturated. We believe there is a “right” amount of weapons in the loot pool, and we think we are currently in that sweet spot. Vaulting weapons is not an option (because players have purchased skins), so we are forced to be more creative. We have some ideas on how to address it, but we need some time to test them and make sure they are healthy for Apex. We also want to make sure that weapons we add have real value to the gameplay. We have some fun stuff in the works. Our weapons team is hard at work. In the meantime, we hope the changes listed below can get you excited to learn and master the Season 5 weapon meta. Season 5 Fully-kitted Gold Weapons Longbow DMR – Hemlok – Spitfire – EVA-8 – RE-45 – Mastiff The Mastiff is being rotated out of the care package to a regular weapon with its power reduced accordingly. – Reduced damage per pellet from 18 to 13. – Reduced headshot multiplier from 2.0 to 1.25. – Increased blast pattern distances for the outer pairs of pellets. – Increased blast pattern scale ADS multiplier from 0.5 to 0.55. – Reduced fire rate from 1.3 to 1.0. – Reduced projectile size to be more in line with other regular shotguns. – Increased shell count from 4 to 6. – Increased projectile speed to standard shotgun speed. – Peacekeeper Peacekeeper is being rotated out of a regular weapon and into the care package weapon with its power being increased accordingly. – Tightened pellet spread pattern. – Reduced rechamber time from 1.2 to 0.9. – Reduced reload times from 2.65 to 2.45 base and 3.6 to 3.35 empty. – Increased projectile size to improve consistency at close range. – Alternator Increased Mag size from 16 to 19. Level 1 Extended mag is now 22, Level 2 is now 25, and Level 3 is now 27. – RE-45 Increased damage from 11 to 12. – Reduced reload time from 1.74 to 1.5 base and 2.12 to 1.95 empty – Havoc Vertical recoil increased. – Horizontal recoil slightly increased. – Recoil on the first 2 shots increased. – Longbow DMR Headshot scale reduced from 2.15 to 2.1. – Wingman Headshot scale reduced from 2.1 to 2.0. – Hop Ups Adding Skullpiercer Hopup for DMR and Wingman. DMR w/ Skullpiercer – Headshot scale 2.1 -> 2.5 Wingman w/ Skullpiercer – Headshot scale 2.0 -> 2.25 – Vaulted Anvil Receiver. – Gold Armor Added Perk: Shield Cells & Syringes give double the amount per use. – Removed Perk: Removed 50% heal speed. – BUG FIXES Fixed various conditions causing prediction errors. – Fixed looting in pillboxes being difficult around weapons. – Fixed aiming speed during zooming lerp to be consistent with hipfire and ADS speed. – Fixed disabling Melee Target Compensation. – Fixed Legend banners having a black box when having AA disabled. – Fixed a condition where the third character model would be missing on screens with three Legend banners. – Fixed sometimes erroneously pinging enemies while skydiving or in the plane. – Fixed exploitable spots against Prowlers in Bloodhound Trial. – Fixed Prowlers not attacking Gibraltar’s Dome Shield. – Fixed deathboxes sometimes not moving on the train. – Fixed subtitles in Russian showing up as English in the Bloodhound Trial area. – Fixed Havoc VFX while on the train. – Fixed depth of field when selecting charms in the loadout menu. – Fixed lighting on Legends sometimes being dark throughout the menus. – Fixed tooltips not appearing correctly when highlighting items in the menus. – Fixed the Charge Rifle beam shooting from the scope while using the Hard coded skin. – Fixed melee not doing any damage when interrupting the Sentinel charge animation. – Fixed Wingman having higher than normal hipfire accuracy while crouched. – Fixed Golden Barrel attachment having more muzzle flash than intended. – Stability fixes to reduce crashing and script errors. – Crypto’s EMP now affects D.U.M.M.I.E. in the Firing Range. – Fixed Revenant’s Death Totem being visible through smoke or gas. – Fixed a few Pathfinder banner poses that caused corrupted art. – Adjusted Octane’s Jump pad to make it harder to fall through cracks when deploying. – Fixed Caustic’s Ultimate not deploying when thrown under small surfaces. – Fixed Bangalore’s smoke canisters getting stuck under the Train. – QOL We’ve overhauled the Deathbox UI to compartmentalize loot better so you can find what you need faster. – Crypto can now ping banners while in drone to warn teammates of nearby squads. – Added voice over for pinging enemies who are reviving. – Favorite option now available for Weapon Skins. – Observer Highlights for Tournament Matches. – Removed location based Weekly Challenges. These caused players to have mixed motivations from their squadmates, and didn’t work well with map rotation. – Optimized CPU usage. – Improved texture streaming quality on GPUs reporting less memory than advertised. – We’re excited to announce that at the start of Season 5 we will be adding Apex servers to the Middle East as we look to further support our fans in the region. –
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Apex Legends Season 5 will add new way to instantly charge your Ultimate – Dexerto
Apex Legends Season 5 will add new way to instantly charge your Ultimate Respawn EntertainmentAmong the many changes coming to Apex Legends in Season 5: Fortune’s Favor, Respawn Entertainment are adding in a new device on the map that players will be able to use to instantly recharge their Ultimate ability. With Season 5 just around the corner, developers Respawn Entertainment have a lot of new content and major changes set in store for the Apex Legends player-base. As with every new season, Fortune’s Favor will introduce a lot of major map changes to Kings Canyon, focused on “excavating” the original setting of the Apex Games. Several of those changes were teased in the most recent gameplay trailer and a closer look at one of them revealed what appears to be some sort of machine that can charge up a Legend’s Ultimate ability in a second. During a brief moment in the second half of the trailer, Gibraltar can be seen interacting with the device, which is full of bright yellow electricity that sparks around the area. Once he’s done typing on the small computer screen, all that electricity gets flushed out of the machine and presumably into Gibby, and the screen clearly shows his Ult getting recharged. He then says his iconic “opening the skies” line, and launches the Defensive Bombardment. (At 1:20 mark for mobile users) The addition of such a device makes sense considering that an Apex Legends dev recently hinted that there will be more than meets the eye with the Season 5 map changes. Exactly where this will be located has not been confirmed, but prominent dataminer iLootGames has used the background drop from the trailer scene to determine that it’ll most likely be in the area between Wetlands, The Cage, and Swamps on the right side of Kings Canyon. Read More: Apex dev confirms no new weapon for Season 5 – That area is currently not occupied by any points-of-interest or major structures, and considering that it’s relatively near the middle of the map, it would be the perfect spot for a giant excavation project with an Ult charging machine at the heart of it. Of course, there will be a massive risk vs reward element attached to using this device. On one hand, it’ll be a very powerful option for players to be able to recharge their Ultimate so quickly, especially if they’ve just used it, meaning you can essentially double up on the ability. However, everyone will know where the machine is located, so there will always be teams that hide near it hoping to catch unaware Legends looking for a quick charge. Also, considering that it’ll be placed at the bottom of the excavation pit, there will be plenty of high-ground spots in the surrounding ridges for enemy squads to fire down at those who visit. We also don’t know exactly how this mechanic will work; while the trailer makes it clear that it will quickly recharge an Ult, there could be some sort of drawback to it too. For example, players might have to give up some of their health and/or shields to activate it. Or, it could require some sort of payment to turn on, in the form of supplies like Shield Batteries or Phoenix Kits. Apex Legends Season 5: Fortune’s Favor will be releasing on Tuesday, May 12 for PlayStation 4, Xbox One, and PC.
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Apex Legends Season 6 Boosted Battlepass – skins, holo-sprays, more – Dexerto
Apex Legends Season 6 Boosted Battlepass – skins, holo-sprays, more Respawn EntertainmentApex Legends Season 6: Boosted comes with a Battle Pass filled with new weapon and Legend skins, charms, skydive emotes, holo-sprays, and plenty more for players to unlock. It’s once again time for Apex Legends players to dive into a new Battle Pass for Season 6, and after weeks of anticipation and rumors, we finally know what all the rewards available will be. Holo-sprays are a new cosmetic added for the latest season, but they’re just the tip of the iceberg for what’s all included. Make sure to also check out what’s coming in Apex Legends Season 6 with the full Boosted update patch notes. Apex Legends Season 6 Battle Pass trailer Free Items Just like in previous seasons, there will be free rewards for players to collect regardless if they’re planning to purchase and unlock the full Battle Pass or not. As a bit of motivation to start the grind for unlocking Rampart, players will get her Cascade skin as well as five Apex Packs, along with Season 6 win for all the legends. Respawn devs are once again going with a 110-tier battle pass for players who are ready to put in the time and really grind it out. Players who do pick up the pass will immediately unlock the Legendary Rollcage Sentinel skin and three new Rare Legends skins. If you manage to work your way through the remaining 100 levels you can earn the rest of the rewards including Rare and Legendary items like the Built for Speed Pathfinder, Road Warrior Bloodhound, and the reactive Hypersonic G7 skin. All tiers and rewards in Season 5 Battle Pass How much is the Season 5 Battle Pass? The Battle Pass will set players back 950 Apex Coins (AC), or an upgrade to the Battle Pass Bundle for 2800 AC to skip through the first 25 tiers for a head start at the rewards. In real-world terms that translates to about $10 USD for the regular Battle Pass and double that to $20 for the head-start bundle.
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Apex Legends Season 4: Will Loba/Rosie be the next Legend? – Dexerto
Apex Legends Season 4: Will Loba/Rosie be the next Legend? Respawn EntertainmentSeason 4 of Apex Legends is underway and yet Rosie, aka Loba, still hasn’t made an appearance in the game – or has she? We’ve rounded up all the clues, hints, teasers and leaks about what could potentially be the next legend joining the Apex Games. Revenant eventually became the newest character added to the roster, despite Respawn initially announcing Forge – who met a swift and brutal end at the hands of Revenant himself. Whether Forge is actually, really, completely dead is another conversation entirely, but after the Season 4 cinematic was released, all attention turned back to Loba. Who is Loba? Although her exact identity is still a bit of a mystery, it is rumored that Loba was actually the young girl seen in Revenant’s cinematic trailer. The hitman kills the parents of the young girl, who is then seemingly left to fend for herself. The trailer gives the girl a close up at the end, as she narrows her eyes, a look of determination to get revenge. There was another major clue in the trailer that this is Loba though. Before Revenant’s attack, the girl is given a gift – a wolf ornament of some kind. It was quickly noted by fans that ‘Loba’ is a female wolf or ‘she-wolf’ in Portuguese, the native language of her father Marcos. This is when the clues started to fall into place. Surely this wolf gift wasn’t a coincidence? How did we first hear about Rosie? Like almost everything in Apex Legends, our first indications about this potential new character came from leaks. Rosie/Loba was one of the earliest legends ever to be leaked from game files, way back in February 2019, just after the game was released. She was part of a batch of eleven leaked characters, which also included Octane, Wattson and Crypto – who have all now been released. Reliable data miner That1MiningGuy speculated that Rosie was, in fact, Wattson’s tutor when she was growing up in Kings Canyon, helping her father make the Apex Games. At some point, Rosie was renamed to “Loba,” as her abilities were found in the game’s code. Her abilities are mainly loot-focused, granting her the ability to find and steal items unlike other Legends. She can also teleport using discs of some kind. Will Loba be the next character in Apex Legends? It was previously believed that Rosie/Loba would be added in Season 3, as she was the furthest along in development, according to leakers. Of course, we got Crypto instead. So, surely Season 4 was the time for Loba to join the Apex Games? Well, instead we got Forge, and then Respawn pulled another trick and gave us Revenant in the end. Does that mean we will have to wait until Season 5? After all, so far, Respawn have committed to only adding one new Legend per season. So yes, it’s possible that we’ll have to simply be patient. However, there are a number of reasons to believe that the developers may buck the trend, and add two new Legends in Season 4. Firstly, the young girl seen in the trailer was featured so prominently, that Respawn is clearly trying to hint at something. On its own, this doesn’t mean much, as Crypto was actually revealed in the Season 2 trailer, a season before his release. But, there is more to it than just the trailer. Season 4 is already unlike any previous season, because it will have a mid-season “split.” The main purpose of this, at least for now, is for Ranked mode, where players will be ‘soft-reset’ for the start of the second split. More importantly, though, Kings Canyon is also returning for the second split, starting on March 24. Currently, all we know is that Kings Canyon will be in Ranked play, but surely it will also be made available in regular matches. This split, along with the return to Kings Canyon, could be the perfect time to introduce a new legend. Perhaps Loba hears that the Games are coming back, and that Revenant (who killed her parents remember), is coming too. The perfect opportunity to get revenge? Did Respawn already reveal Loba? Next, we have to go back to August 2019, during Season 2. On August 1, a developer tweeted out an image of a motion-capture session, saying: “working on Apex Legends stuff.” The actor in the mo-cap suit is not someone already known as a Legend’s actor, and so presumably was for a new character. When a fan asked if it was for Crypto, the developer responded with a closed mouth emoji – clearly not giving away any clues. Was Loba spotted in-game? Finally, we have possibly the most important clue of all. On February 11, one week after Season 4 began, an eagle-eyed player spotted a creature moving across the map. On closer inspection, the figure dashing across the screen appeared to be some kind of dog – or wolf? A slowed version of the clip makes this even clearer, and dispelled any possibility that it was simply a Wraith crouching, as some had speculated. https://twitter.com/That1MiningGuy/status/1227378990551371776 This truly mysterious sighting is possibly the most important clue yet. Why would a wolf-like figure dash across the map like this, if not some kind of Loba teaser? It also raises some questions too though. Why would Loba be on the World’s Edge map, if she is actually waiting for Revenant’s return to Kings Canyon? How did she get there? Can she turn herself into a wolf, or is this a wolf from her pack? After all, if Rosie is indeed the girl in the trailer, then she is an orphan. We may be reaching too far into our imagination here, but who knows, what if she was raised by a pack of wolves? Granted, this is unlikely, but clearly there is some connection. Even if this is a bit far fetched, surely this mysterious wolf sighting is not pure coincidence. The second split of Apex Legends’ fourth season begins on March 24. This is probably the earliest opportunity for Respawn to add a second legend this season. If the second split just brings back Kings Canyon and nothing else, then we’ll have to wait until Season 5. It’s worth noting that Rosie isn’t the only character that has been leaked. In total, 13 unreleased characters have been found in the game files, along with their abilities. Other clues have hinted at Blisk being the next character too, and after the episode with Forge, we truly can’t predict what Respawn have planned.
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Apex Legends Season 5 Fortune’s Favor revealed: Loba, Quests, Battle Pass – Dexerto
Apex Legends Season 5 Fortune’s Favor revealed: Loba, Quests, Battle Pass Respawn EntertainmentRespawn Entertainment have finally announced Season 5 of Apex Legends, called Fortune’s Favor, which features brand new Legend Loba, the introduction of Season Quests, the Battle Pass and Ranked Series 4. Nothing is more hyped in Apex Legends than the start of a new season, and with the game’s fifth one just around the corner, developers Respawn have finally fed fans with some long-awaited details. As usual, Fortune’s Edge will introduce a new Legend, Battle Pass, Ranked Series, and more – information about all of which can be found below. When does Apex Legends Season 5 release? Respawn have announced that Season 5 will kick off on Tuesday, May 12, 2020. It had initially been scheduled for release on May 7, but devs ended up pushing it back a week to accommodate for the Battle Armor Event to give players a chance to finish some last-minute things in Season 4. What’s new in Apex Legends Season 5? Loba At long last, after weeks of leaks, speculation, and rumors, Loba has finally been confirmed as the new Legend for Season 5. Her reveal trailer above, ‘Legacy of a Thief,’ provided a glimpse of her long journey from a young orphan to a professional thief. Now, she’s back to get revenge on Revenant, who killed her parents when she was a girl. While we don’t know what her abilities will officially be, leaks suggest that they will follow the character’s themes of thievery and stealth, which should add a nice twist to the Apex Games. That’s not all; immediately after the announcement, Respawn have already added the new character in the game. While she’s not playable just yet, players can spot her sneaking around the banners behind the main menu. Season Quests With this new chapter, developers will also be introducing Season Quests, a new way for players to earn rewards: “Hunt for treasure and answers in the new Season Quest. Those who complete the journey will be richly rewarded.” It’s not clear yet how these Quests will work, and what objectives they will require, but the feeling is that they will be long-form challenges that players will have to work towards all season long. Ranked Series 4 Ranked Series 4 will be the fourth running of Apex Legends’ competitive playlist, as players will have over two months to try and achieve the highest rank they can get. The schedule will be similar to Series 3, as there will once again be a Series Split halfway through the season that will shift the main competitive map from World’s Edge to Kings Canyon. Other than that, not too many more changes are on the way, although Respawn have tinkered with how Loss Forgiveness works and will also be adding a highly-requested Reconnect feature that will allow players to get back into matches they were disconnected from. Speaking of Series 3, in this announcement, the devs also gave a first look at the rewards that will be offered to players to participated in Ranked during Season 4. Battle Pass As always, there will also be a new Battle Pass with over 100 items, including Legendary Skins, Apex Packs, and other exclusive cosmetic items. Respawn also teased “new Battle Pass content making a Season 5 debut,” so fans will want to keep an eye on what the devs have up their sleeve. Interestingly enough, Respawn did not reveal what new weapon will be added in Season 5. Every single season has featured a new gun, and the devs usually reveal them ahead of time, but it seems that they’ve changed course this time around. Most believe it’ll either be the Volt or CAR SMGs from Respawn’s Titanfall series, but we’ll just have to wait and see. As always, we’ll continue to bring you the latest Apex Legends Season 5 information as more details get announced in the coming days.
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Apex Legends Season 5 gameplay trailer revealed | Fortune’s Favor – Dexerto
Apex Legends Season 5 gameplay trailer revealed | Fortune’s Favor EARespawn Entertainment have finally revealed a first-look at Apex Legends Season 5 gameplay with an all-new trailer, showing us exactly what to expect following the game’s next major patch. Just like previous seasons, the game’s developers have mixed things up by adding yet another Legend to the roster. Following months and months of speculation, which included a whole bunch of leaks on abilities and backstory, it turns out Loba is finally entering the Apex Games. If you thought that was the biggest thing to look forward to, it looks like you – and many other players – were very wrong. The gameplay trailer, which was revealed by EA’s Respawn Entertainment studio on May 9, shows us a number of new features that will be added to the popular battle royale title. There had been initial hints dropped about a move to another map, Psamathe, following the arrival of the launch cinematic trailer. The planet was the original destination of Octane, but is a return to his homeworld on the cards? Aside from that, some fans have also suggested that a new pistol was teased in the first promo video, after seeing Loba fire with an unrecognizable weapon. Read More: 5 Titanfall guns Apex Legends needs to add – Players might have been expecting huge map changes, Takeovers, and fresh weapons to drop anyway – but let’s see what they actually have in store for the new season in the official gameplay video. While the new trailer clocks in at just over two minutes, it has a ton of info about what’s coming for Loba and Season 5 in Apex Legends. We got our first look at what seems to be a new LTM, that challenges players to “survive the hunt” against what looks like legions of the Prowler aliens from Titanfall 2 as they try to find Loba’s hidden treasure. Players will also finally be heading back into King’s Canyon for Season 5, but it’s not the map we know and love. Instead, there seems to be a large-scale archeological excavation of some kind that’s completely revamped several areas. We also got a look at another one of Loba’s abilities, it seems she can turn her staff into a sort of mini shop where she and her teammates can purchase and upgrade weapons. Exactly what this ability will offer is unknown, but it already seems like a very interesting, and powerful, mechanic. The next season kicks off on May 12, so it’s not long now until we can all jump into the game and try everything out.
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Apex Legends Season 5 map changes – Skull Town, Charge Towers, more – Dexerto
Apex Legends Season 5 map changes – Skull Town, Charge Towers, more Respawn EntertainmentThe launch of Apex Legends Fortune’s Favor means new map changes are coming to Kings Canyon – including the removal of fan-favorite point of interest, Skull Town. Respawn Entertainment’s developers are moving the story along in Apex. With Loba was officially introduced in the Season 5 launch, but she emerged out of the rubble that used to be Skull Town. The events of Season 5 will reveal more about how Loba fits in the overall scheme of the Apex Games, and there are already a few updates to the map that will bring new ways to interact with the battlefield. Out of the blast seen in the trailer and overall construction around the map, new locations are taking over in Fortune’s Favor that the devs hope will encourage players to find new viable loot paths. To accomplish that, areas of the Season 4 map that didn’t have much traffic will now have opportunities to acquire high-tier loot or at least enough to justify it as a route to take for a map rotation. All of these changes will be supplemented by the new Charge Towers as well as any other secret Respawn might have buried on the new map. Skull Town’s grave: The Broken Coast Replacing the deadly shacks of Skull Town and the high-octane action of the Thunderdome will be the new Broken Coastline that runs along Octane’s Gauntlet down to the Water Treatment location. Within the Coast, new points of interest such as Salvage and a “remnant of the underground network Loba snuck through” will be available for people to explore. Salvage will be a high-tier loot location with a brand new two-way zipline balloon for faster rotations, so expect to see a lot of teams contest this place in the early moments of a match. Offshore Rig The northeast part of the map will also be getting plenty of action, an intentional effect that Respawn wanted to make with the new zone of locations. Replacing the Relay and Wetland areas, the Rig will connect the broken Relay, Capacitor, and Swamps locations for immense pathing options if players so choose. For teams that favor high risk for high rewards, the north side of the Offshore Rig will undoubtedly be far from the opening circles, but it will have high-tier loot for players feeling lucky. As far as the Capacitor goes, Respawn have added a ton of looting spots and new camps along the lower elevation of the point of interest. The idea here was to expand reliable options for players to choose from when it comes to restocking their loot while rotating across the map. Expanded areas and Charge Towers Meanwhile, the Shattered Forest from the original Kings Canyon is thriving. Now known as the Reclaimed Forest, this area will add a bit verticality for teams looking to safely rotate. The exterior of Singh Labs around the forest have also been expanded, primarily to make it a “viable landing spot on its own,” according to the devs. Like the Weapon Racks of Season 4 that guaranteed a starting weapon, the new Charge Towers will be able to give anyone caught in its blast a fully restored Ultimate ability. Interacting with these machines will instantly recharge a Legend’s Ult, which is sure to turn the areas where they’re located into hot zones. Each Charge Tower is surrounded by eight spires at the corner of its platform. Players will have to fight to claim their spot in that area to get the effects of the node. The new devices will be indicated by glowing yellow towers on the map, and are sure to attract a ton of teams looking for a fight. Though they didn’t outright reveal anything, Respawn alluded to small updates around the map that “will take a little more digging” to find. This might be a clue that something new has been added in the depths of Singh Labs or similar locations. Season 5 will have extensive changes for old and new players to explore and discover now that the Fortune’s Favor update reshaped the Apex Legends map.
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Apex Legends Season 5 start date delayed – Dexerto
Apex Legends Season 5 start date delayed Respawn Entertainment have pushed back the end date of Apex Legends Season 4 by a week, which means that Season 5 will kick off later than initially announced. The shift between seasons is always one of the more hyped up periods in the Apex Legends community, as players’ anticipation grows for what lays in store for them in the next chapter. This is usually when developers Respawn Entertainment start dropping teasers for the new season – cryptic hints that offer clues about what’s coming next. The end of Season 4 has been pushed back a week in Apex Legends. However, as far as Season 5 is concerned, players are going to have to wait just a bit longer, as Respawn announced on April 24 that they had pushed back its starting date by a week. Initially set to end on May 5, Season 4 will now be wrapping up on Tuesday, May 12, which is when Season 5 will be kicking off. Read More: Apex Legends Battle Armor Event announced – This decision was meant not only to accommodate for the upcoming Battle Armor Event, which will start on April 28 and end on May 12, but also to give players a chance to take care of some last-minute Season 4 business. “We’re also extending Season 4 by one week, giving those who want to grind out their Battle Pass or try and hit that next level of Ranked a little more time to do so before Season 5 kicks off on May 12,” announced Jason McCord, Design Director for Apex Legends. What’s coming in Apex Legends Season 5? At the start of every new season, Respawn have always rolled out a plethora of new content for Apex Legends players to enjoy, and Season 5 should be no different. We will see a brand new Legend introduced into the fold, which most people believe will be Loba, as well as a new weapon – most likely either the Volt or CAR SMGs from Respawn’s Titanfall series. As for the map, it’s hard to see the developers add a third one into the mix, so we’ll probably just see major changes made to World’s Edge, just like they did at the start of Season 4. As always, there will be a massive update that accompanies the launch of the new season – one which will implement balancing changes to several characters and guns. One of those will be Mirage, one of the lesser-used Legends due to his not-so-stellar set of abilities. Respawn have confirmed that a rework is on the way, the details of which have already been leaked. As always, we will continue to bring you the latest info as more details become available. In the meantime, for more information about the next chapter and what it will feature, make sure to check out our Season 5 info hub here.
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Apex Legends Season 4 theory predicts how Rosie will arrive – Dexerto
Apex Legends Season 4 theory predicts how Rosie will arrive Respawn EntertainmentForge has been confirmed as the next character coming to Apex Legends for Season 4 – or has he? Due to leaks and rumors, fans are speculating that Respawn has a trick up their sleeve, and one theory has caught the attention of avid players. With Season 4 just around the corner, starting on February 4, Respawn unveiled Forge as the next Legend. This was a surprise to many, as leaks had suggested Revenant or Rosie (aka Loba) were shoo-ins for the new season. But, it appears the developers have more to reveal, as leakers have since found new images of Revenant. One even allegedly came from a leaked trailer, showing the spooky character sneaking up behind Forge. With all the strangeness going on, speculation has been rife. Amid all the confusion, one fan has put together a unique, and somewhat extravagant theory, about what the developers could have planned. The fan, u/lvleye316, theorizes that Revenant will, in fact, kill Forge out of spite, believing that the spot in the Apex games should be his instead. Where the theory gets interesting though, is the return of Rosie/Loba. This legend was one of the first to ever be leaked, but rumors have gone quiet. The theory suggests Rosie may be required to bring back Forge, using the labs set up by Hammond Robotics. While we can’t say whether any of this is realistic, we do know that Hammond Robotics – which previously came from the Titanfall universe – will likely have some part to play in Season 4. On January 25, the official Apex Legends Twitter account, currently rebranded as ‘Outlands Television, posted this image. The opening of the brand-new Hammond Robotics facility in Solace has been put on hold after a break-in caused millions of dollars in damage. When asked for comment, Hammond Robotics declined. pic.twitter.com/FFI25Oedr8 — Apex Legends (@PlayApex) January 25, 2020 The cause of the ‘damage’ to the new facility is unexplained, but there’s a good chance whatever it is somehow linked to the lore of the fourth season. Most have guessed that Revenant is the mischievous fiend behind the damage, which would line up nicely with this fan’s theory. Surely, Respawn will not add three new legends in Season 4. So far, they’ve only done one per season, so even two would be more than expected. Currently, fans and leakers alike are being left scratching their heads as to what exactly the developers have planned. The speculation and theories are certainly good fun in the meantime until February 4 rolls around.
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Apex Legends Season 4 hitbox guide shows how broken Octane is – Dexerto
Apex Legends Season 4 hitbox guide shows how broken Octane is Respawn EntertainmentAn Apex Legends Season 4 hitbox guide shows how big or small some characters hitboxes are – and proves that Octane is actually pretty broken. Season 4 of Apex Legends was released on February 4, bringing with it a new character in Revenant, a new weapon and some map changes to keep the game feeling fresh and exciting. Now, a player named GamingMerchant has created a hitbox guide that shows just how big – or small – some characters are, and one character in particular definitely raises some eyebrows. As expected, the biggest is Gibraltar, who takes up a whopping 203,396 pixels – over 30% bigger than the second biggest Legend, Caustic, who clocks in at 150,224 pixels. The third biggest is Revenant at 146,946 followed by Mirage at 141,089. On the other end of the scale, Wraith is the only character to not reach 100,000 pixels, at just 95,997 – less than half the size of Gibraltar. Above her are the likes of Bangalore and Pathfinder, who are still relatively small in comparison to the likes of Gibby and Caustic. However, one thing the guide shows is how broken Octane is, with a hitbox that encapsulates not only his character model but also a concerning area surrounding the head that is quite clearly not supposed to be a part of the character. As evidenced in a video GamingMerchant posted to Twitter, you see that often, you can hit Octane around the outside of his head despite the fact that you’re clearly not scoped in on the character model. Octane Mains you might want to watch this 🤦#ApexLegends Full Hitbox comparison coming tomorrow pic.twitter.com/v7vAIKoIHo — The Gaming Merchant (@GamingMerchant_) March 18, 2020 He seems to be the only character suffering from this issue in such a way, as all the others’ hitboxes seem relatively tight to their bodies, so it definitely makes us question why Octane is affected in this way. Some users suggested that this might be due to the size of some of the helmets he wears, making his character model bigger as a result, though this hasn’t been confirmed. Players who primarily use Octane will be looking at their favorite character with a little more caution now, and we might see a drop-off in players using him since this evidence has come to light. It’s unclear yet what exactly the reason is, but if Respawn Entertainment sees this they might want to address it sooner rather than later.
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Apex Legends Season 4 map changes – Planet Harvester, Survey Camp, more – Dexerto
Apex Legends Season 4 map changes – Planet Harvester, Survey Camp, more Respawn EntertainmentApex Legends developers Respawn Entertainment made some major map changes to World’s Edge in Season 4: Assimilation, such as adding the new Planet Harvester, Survey Camp, splitting Capitol City in two, and more. Apex Legends Season 4 finally launched on February 4 after weeks of anticipation, and it came as part of a massive update that made changes to all facets of the battle royale. As expected, there were some huge changes made to the World’s Edge map, and Respawn even released a separate blog post explaining why they decided to make such alterations. Two new points of interest were added – the giant Planet Harvester at the heart of the map and a smaller, less central location called Survey Camp. In addition, Capitol City, the biggest location in Season 3, was actually split into two separate zones called Fragment East and Fragment West. Read More: Apex Legends Season 4 update patch notes – A full breakdown of all these major map changes can be found below, based on the information provided in the official Season 4 map updates blog post from Respawn. The Planet Harvester Probably the biggest new addition to World’s Edge is The Planet Harvester, which is a gigantic metal mining facility located at the heart of the map. It features a constant beam of red light that goes into the sky, which players will be able to use “for a better sense of directionality and understanding of the center of the map.” The gigantic structure has numerous levels that teams will be able to engage each other on, and Respawn have apparently designed it to keep fights “largely self-contained,” so that third parties are “a little more predictable and hopefully easier to defend against.” Capitol City split in two – Fragment East and Fragment West The presence of The Planet Harvester has apparently caused the map’s lava faults to rupture and split Capitol City into two separate zones called Fragment East and Fragment West, separated by a giant fissure. The reason why Respawn chose to make this change is that Capitol City is known to be a hot-drop location and teams who land there are often victimized by third parties. Now, the only way to get from one zone to the other is to take the provided zipline, fallen skyscraper bridge, or use Pathfinder’s or Octane’s Ultimate Ability. Initially, the large fissure was designed to eliminate players who happen to fall into it. However, Respawn decided that was too harsh and added a new feature called Updraft, which is heated, pressurized air that slowly lifts anyone who falls into the giant crack. In order to avoid players using the Updraft as a bailout during gunfights, they’ve made it so anyone who falls in will take 25 damage and “travel slowly, in third person; you are essentially a flying loot piñata for any nearby enemy players.” Survey Camp and Weapon Racks Survey Camp is one of the new POIs in Season 4, located in the snowy area between Epicenter and Skyhook. Respawn explain that the idea behind this new location was to “relieve the pressure of locations like Capitol City, Refinery and Epicenter, and create some potentially new rotations, like moving through the train tunnel to get to Skyhook.” Read More: All buffs & nerfs in Apex Season 4 update – Because Survey Camp might appear too small to be an appealing landing spot in terms of loot, the devs have spiced it up a bit with new Weapon Racks, similar to the ones found in the Firing Range training area. These racks will contain guaranteed weapons at the start of every match, giving players an extra incentive to land there instead of the more hot-drop locations. While these are all of the major map changes made for Season 4, there could very well be other smaller and minor updates to World’s Edge which players will have to discover for themselves after getting to explore for a bit. Apex Legends Season 4 is now available for free on PlayStation 4, Xbox One, and PC.
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Apex Legends Season 4 map teaser shows where mysterious ship might land – Dexerto
Apex Legends Season 4 map teaser shows where mysterious ship might land Respawn Entertainment / via BigBuluga RedditThe events that will kick off Apex Legends Season 4 seem to be drawing near with updated in-game teasers that brings the mysterious ship above World’s Edge ever closer to landfall. Respawn Entertainment has a reputation of lacing their battle royale’s map with multiple teasers that range from cryptic messages to interactable objects like Octane’s Launch Pad at the turn of Season 2. This time it’s no different with the surprise events from Forge’s “Up Close and Personal” interview strongly indicating that Revenant will be coming into the Apex Games for the next chapter. Though that remains to be seen, players are finding new easter eggs in Apex linked to the major corporations in the Outlands, namely Hammond Robotics. Above the Fuel Depot near where the first Hammond Robotics signage appeared there’s a new projector that players can interact with which lights up the sky with the company’s logo. The giant power button with an ‘H’ in the middle appears and rotates above the main building located nearby. After a little while the projection disappears and players can reactivate the object to light it up again. Community members already figured that one of the map updates in line for the new season would be located at the Fuel Depot, but it seems like the introduction of the sign could have something to do with the mysterious object in the sky. People like Reddit user ‘BigBuluga’ noticed that the unidentified flying object above World’s Edge now has a noticeable blue halo around its three rockets and is significantly brighter than before. It looks like the vessel is getting much closer to landfall, and if it’s a Harvester like some believe it to be, then it would make sense if it landed near a place that stores something like fuel. Just in front of the Fuel Depot, there’s a clear-blue body of water with nothing much else around it, making it the perfect location for an industrial mining site to harvest the planet’s minerals. Though it remains to be seen what Respawn are cooking up for their next chapter, players won’t have long to wait until Season 4’s February 4 launch.
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Apex Legends Season 4 Sentinel sniper details & special ability revealed – Dexerto
Apex Legends Season 4 Sentinel sniper details & special ability revealed Respawn EntertainmentRespawn Entertainment have released new details about the Sentinel Sniper Rifle, the new weapon that will be making its debut in Apex Legends Season 4: Assimilation. With Apex Legends Season 4 just days away, Respawn continue to build the hype by releasing more information and teasers about what’s to come. As has been the case with the first three seasons, Assimilation will introduce a brand new weapon into the battle royale, a bolt-action sniper rifle called Sentinel. A special PlayStation Blog post released on January 30 shed some light about this new gun, how it will function, and even its special ability. The sniper is being called “fast, accurate, and surgical,” letting you “remove enemies from the battlefield with cold-blooded accuracy.” It’s apparently ideal for “medium-to-long-range combat,” which should be good news for players since that means it’ll be viable for more than just picking off enemies at long ranges. The blog post also made a point to note that the Sentinel “is particularly devastating to shields,” so it could have armor-piercing properties that deal damage even if someone has a high-tier Body Shield equipped. Sentinel sniper’s special ability Easily the most interesting part about the blog post’s description of the new Sentinel sniper rifle is that it’s going to have some sort of unique ability. “Consume a Shield Battery from your inventory to charge your shots for an extra, incisive punch,” the description reads. “By the time your opponents figure out where you are, it will be too late.” So, basically, the sniper can be charged up for an even more powerful shot if you activate a Shield Battery while using it, which is a very interesting function that’s never been seen before in the game. What else is new for Season 4? This Sentinel sniper rifle is, of course, only one of several new things and changes that will be introduced in Season 4: Assimilation. As usual, there will be a new Legend added, which will apparently be Revenant and not Forge, contrary to what had been announced several days prior. That said, there’s a chance Respawn could end up adding both characters in; we’ll just have to wait and see. Read More: Is Forge really dead? Apex dev responds – There will also be a new Battle Pass, Ranked Series 3, and “big map changes” coming to World’s Edge, having to do with the Hammond Robotics corporation that seems to be at the center of everything going on with Apex lore. Apex Legends Season 4 launches Tuesday, February 4 on PlayStation 4, Xbox One, and PC.
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Apex Legends Season 4 Launch Trailer reveals Revenant’s evil backstory – Dexerto
Apex Legends Season 4 Launch Trailer reveals Revenant’s evil backstory Respawn EntertainmentRespawn Entertainment have finally unveiled the full trailer for Apex Legends Season 4, revealing the full backstory of Revenant, has his hunt for revenge. In the build-up to the new season, which starts on the one-year anniversary of the game’s release, Respawn have been creating expansive lore. Most of it has centered around two unreleased Legends: Forge and Revenant. Back on January 23, they revealed Forge as the new legend, which came as a surprise to many, who were expecting Revenant. But, Forge’s time was short-lived, as Revenant took revenge and killed him in cold blood. This sparked confusion, and some even pointed out differences in Forge that could mean a body-double was killed instead. All was set to be revealed and explained in the official launch trailer, released on January 30. Apex Legends Season 4 Launch trailer The trailer also appears to reveal one of Revenant’s abilities. Like the Shadowfall LTM, it looks like he can dip into this mode and unleash havoc. Leakers already have a full list of his abilities, but this is the first time we’ve seen it in action. Whether Forge is still set to make a comeback is unknown, but for now, it looks like he’s out of the picture. Fans who are convinced it was just a body double, may be out of luck. But, there could easily be another twist in this story yet. What’s coming in Apex Legends Season 4? In addition to the new legend, Respawn have confirmed a new weapon is also on the way, the Sentinel Sniper Rifle. It’s a bolt action rifle, and although some players were disappointed not to get a new SMG, a new sniper is a welcome addition. New Battle Pass No surprises here, but a fresh new battle pass will also launch with Season 4. Early seasons’ passes were criticized for their contents, but Respawn has seriously stepped up their game since. Season 4’s battle pass is “packed with 100 exclusive items including Legendary skins, Apex packs, Loading Screens, Music Packs, and more!” Also, to celebrate the game’s one-year anniversary, logging in between February 4-11 will grant players with a Year 1 Origami Flyer charm, a Year 1 Loyalty badge, and 10k XP for your first match of the day (available each day). Map changes and Kings Canyon coming back We can also expect some map changes to World’s Edge, which will still be the main map when the season launches. However, Respawn have confirmed that Kings Canyon will be making a comeback too. Unfortunately, for Kings Canyon fans, it’s only been confirmed as coming back in ranked mode, and only for the second split, starting March 24. Apex Legends Season 4 starts on February 4, on PC, PS4 and Xbox One.
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Apex Legends Season 4 Assimilation revealed: Forge, new sniper, more – Dexerto
Apex Legends Season 4 Assimilation revealed: Forge, new sniper, more Respawn EntertainmentThe highly-anticipated fourth season of Apex Legends finally got its official reveal on January 23, as Respawn put out a swath of details about all the new content coming with it. As was the case for the first three seasons, Assimilation will introduce a new Legend, weapon, Battle Pass, Ranked Series, and more, information about all of which can be found below. When does Apex Legends Season 4: Assimilation release? Respawn confirmed that Season 4 will kick off on Tuesday, February 4, 2020 – which happens to be the one-year anniversary of the game’s release. It will be accompanied by a massive update that will add all the new content and implement whatever changes the devs have planned, such as adjustments to the map, quality-of-life improvements, and fixes for bugs, glitches, and other issues. What’s new in Apex Legends Season 4: Assimilation New Legend: Forge While everyone knew that Season 4 would introduce a new Legend, there was a lot of uncertainty as to who it would to be, since leaks and speculation suggested it could be either Forge or Revenant. Respawn eventually decided to go with the former, a brawny humanoid who appears to have received several cybernetic enhancements to his body. The devs officially describe him as “confident yet humble, Forge uses his size, strength, and heavy-duty Shatter Gauntlets to batter his opponents into submission.” For more information about this new character, such as a leaked list of his potential abilities, his lore and backstory, and more, make sure to visit our Apex Legends Season 4 Forge info page. New weapon: Sentinel As was the case with the first three seasons, Season 4 will add a new weapon to the fray: the Sentinel, a bolt-action sniper rifle that will “cut through your enemies’ armor before they ever see you coming.” This will mark the sixth sniper rifle in Apex Legends, joining the Longbow DMR, G7 Scout, Triple Take, Charge Rifle, and Kraber .50-cal. Based on leaks, fans speculated that the new weapon would be the Volt SMG, but it seems that developers ultimately decided to go with another sniper. New Battle Pass and anniversary gifts Season 4: Assimilation will feature its own Battle Pass when it launches, “packed with 100 exclusive items including Legendary skins, Apex packs, Loading Screens, Music Packs, and more!” In addition, since the new season will be released on the game’s one-year anniversary, anyone who logs in between February 4-11 will receive a special bundle of gifts: Year 1 Origami Flyer charm (if you’ve got any ideas for cotton, please let us know) – Year 1 Loyalty badge (comes in 3 different flavors depending on when you took your first leap from the drop ship) – 10k XP for your first match of the day (available each day) – Map changes to World’s Edge In the Devstream, Design Director Jason McCord said “big map changes” were coming to World’s Edge in Season 4. Teasers have already been spotted both in-game and the reveal stream that contain hints and clues about what those changes could be. This includes the large Hammond Robotics construction signs that have popped up at various points on the map, suggesting that there could be new structures built at those locations once the new season drops. Ranked Series 3 Season 4 will also kick off the third series of Ranked Play in Apex Legends, which will feature a new type of schedule. The competitive season will be divided into two Splits, each lasting for about six weeks before being reset. Those who have played the game prior to Season 3 will be happy to know the original Kings Canyon map will be returning for the second Split (March 24-May 5) while World’s Edge will still be used for the first Split (February 3-March 23). More information about the return of Kings Canyon can be found here. Is there a trailer for Apex Legends Season 4: Assimilation? Unfortunately, Respawn did not release an official trailer for Season 4 as part of this reveal, so fans will have to wait a bit longer to get a cinematic experience for the new chapter. However, the developers did discuss the fourth season at length in episode three of the Apex Legends Devstream, which we’ve included below for your convenience. (Segment starts at 9:47 mark for mobile users) There’s still some time before Season 4 launches, so players should expect more information, announcements, and in-game teasers to be released between now and February 4. Don’t forget that the Grand Soirée Arcade Event is still going on, so be sure to hop on and enjoy the new content and LTMs before it wraps up on January 28.
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Apex Legends Season 4 Assimilation Update – Patch Notes – Dexerto
Apex Legends Season 4 Assimilation Update – Patch Notes Respawn EntertainmentApex Legends Season 4: Assimilation is launching on the one-year anniversary of the game’s launch, and there’s a lot of new content packed in to celebrate. Here’s everything you need to know about the Season 4 update and the patch notes. Headlining the update is, of course, the new legend: Revenant. Every season there has been a new playable character added, and this time Respawn has gone all out in the build-up, with lots of lore and teasers in anticipation. In fact, they first announced Forge instead, but Revenant killed this character in cold blood to steal his spot in the Apex Games. As for the future of Forge, that remains to be seen, but for now, he’s definitely dead. New Season 4 Legend: Revenant Revenant is known as a ‘Synthetic Nightmare’ and is a simulacrum. Simulacrums are robotic, but, unlike Pathfinder, they have the “consciousness” of a human, making them even more deadly. He used to be human, and a deadly hitman, but now he wants revenge against his creators. His abilities were shown off in the Season 4 gameplay trailer, which are now confirmed as Stalker (Passive), Silence (Tactical), Death Totem (Ultimate). See how they work in the patch notes below. We also got to see his backstory in the cinematic trailer. Most interesting about this trailer though, was the young girl, who some believe could be a hint at another legend, Rosie (aka Loba). New Sniper: Sentinel This bolt-action sniper rifle is especially effective against shields, and you can “consume a shield battery from your inventory to charge your shots for an extra, incisive punch.” Map Changes to World’s Edge A new Planet Harvester from Hammond Robotics has been added to the map, and more lava is flowing due to the fissure at Capitol City. Read More: Respawn respond to Apex Legends SBMM controversy – There’s also a new ‘survey camp’ near Skyhook, kitted out with weapon racks so you can pick the firearm of your choice. Expect hot drops here! Ranked Series 3 For more competitive-minded players, Respawn is making some major changes to Ranked mode for this season. Most significantly, Kings Canyon will be making its glorious comeback, but not until the second ‘split’ of Ranked Series 3, starting in March. Rankings will be given a “soft reset” halfway through the season, and there’s also a new “master tier”, which will slot in between Diamond and Predator. Read more about all the changes to Ranked Play here. New Apex Legends battle pass There is also be a new battle pass, with 110 tiers of items. Respawn has improved upon their battle pass season-on-season, so this will hopefully be the best yet. It includes Legendary skins, Apex packs, Loading Screens, Music Packs, and more. Season 4 release time The Season 4 update went live on February 4, at 10 am PST/1 pm EST/6 pm GMT/ 7 pm CEST, one year after the game was first released. Apex Legends Season 4 patch notes NEW BATTLE PASS Over 100 exclusive items including Legendary skins, Apex Packs, Loading screens, Music Packs, and more! Check out everything in the Season 4 battle pass here. NEW LEGEND: REVENANT Consumed by hate and obsessed with revenge, Revenant uses unnatural abilities to haunt his enemies and defy death. PASSIVE STALKER – You crouch walk faster and can climb higher up walls. – – TACTICAL SILENCE – Throw a device that deals damage and disables enemy abilities for 10 seconds. – – ULTIMATE DEATH TOTEM – Drop a totem that protects users from death. Instead of getting killed or downed, you will return to the totem [with X health] – – LOW PROFILE: Revenant takes +5% damage. NEW WEAPON: SENTINEL SNIPER RIFLE The Sentinel is a bolt action sniper rifle, effective at medium to long range. If a player presses the “fire select” with a shield battery equipped, the Sentinel will consume the shield battery from your inventory and temporarily enters an energized state. While energized, the Sentinel fires projectiles that deal massive damage to shields. The projectiles use different VFX trails, and there is a unique energized firing sound, so all nearby players know that the Sentinel is firing these higher damage projectiles. The Sentinel has a limited amount of energy that decays slowly over time, and loses a big chunk of juice for each shot. Once the energy runs out, the energized state ends. Our main goal for a map update, on the design side, is to get players to make new decisions. By the end of a season, you probably have your favorite spot, or spots, to land. You might prefer to rotate out of your drop location in a certain direction which in turn makes a lot of your games feel similar as the season progresses. Our goal as Designers is to offer new ways for you to approach the game, and in this case the map, so that each drop, rotation, and gunfight feels as fresh as possible. Here are a few things we’re doing in Season 4 to hopefully help achieve that. You can read the full details of the changes in our blog here and you can check out the highlights below: THE PLANET HARVESTER With its large, multi-level design the Planet Harvester is unlike anything else on World’s Edge and brings exciting new gameplay options to the game. CAPITOL CITY SPLIT IN TWO Capitol City was the biggest POI in Season 3, getting the most action right out of the ship. By sending the fissure straight through Capitol City and creating some dead space in between (swallowing up one of the construction buildings as well), we essentially split this area into two separate zones for players to land in and loot: Fragment East and Fragment West. THE UPDRAFTS If you jump into the fissure that cuts through Capitol City you’ll slowly be carried back up from the heated, pressurized air, and allowed to coast across and land on the other side. This is balanced by two things. First, you take 25 damage from the intense heat and embers floating inside. This is a consistent amount of damage every time you drop back down. Second, you travel very slowly, in third person, while moving in the updraft. SURVEY CAMP This is a new, small POI in the snowy fields between the Epicenter and Skyhook. WEAPON RACKS These are guaranteed weapons placed on racks in the small buildings of Survey Camp. You’ll recognize them from Training or the Firing Range. This should give players who prioritize a good weapon over a premier drop location a new decision to make. RANKED SERIES 3 For all the info on what’s changing for Series 3 check out our blog. Highlights below: Moving to Splits per season, ~6 weeks of ranked play before a reset – Adding Master Tier, Apex Predator becomes top 500 players by platform. – Soft reset and scoring are the same, but soft reset is every split. – Dive trails will be moving to a seasonal reward model, but Series 1 & 2 players are grandfathered in. – The update to how assists are scored in Series 3 also applies to Revenant’s Silence ability. – ANNIVERSARY LOGIN GIFT For the first week of Season 4 – Assimilation (Feb 4, 2020 – Feb 11, 2020), anyone who logs in during that time will receive the Anniversary Gift, which includes: Year 1 Origami Flyer charm (if you’ve got any ideas for cotton, please let us know) – Year 1 Loyalty badge – 10k XP for your first match of the day (available each day) – The Loyalty badge comes in 3 different flavors depending on when you took your first leap from the drop ship, so feel free to flex on all your latecomer buddies. LOOT NEW LOOT: SNIPER AMMO [10 shots per pickup] Designer Notes: Our goal here is to create a deeper, more balanced long range meta. Since snipers shared ammo types with SMGs and LMGs, there wasn’t a great way to put ammo scarcity on sniper rifles without really penalizing the more ammo hungry weapons that used the same ammo type. So for Season 4 we’ve added a new class of ammo that only applies to Sniper Rifles that we hope will have players being careful about the shots they take and limit how long they can pressure targets at long range before having to reposition. All snipers now take new ammo type: Sentinel Longbow DMR TripleTake Charge Rifle [now uses 1 sniper ammo per shot. Magazine holds 4 shots] New attachment: extended magazine for Sniper ammo. ENERGY AMMO: Now gives 30 ammo per pickup instead of 20. Most ammo players pick up comes from packs that spawn next to energy weapons on the ground. Now that there are only 2 energy ammo weapons in Apex, we needed to up the ammo per brick to keep energy ammo from being too scarce. REMOVED LOOT: The following items have been removed from the game: Turbocharger hop-up Extended mags for energy ammo [this change went out earlier than intended in the last update and should make sense with other changes in this patch but we wanted to include it here as well for players returning for Season 4 that were not aware]. GOLD BACKPACK: UI update to better convey to the player when they are using or being revived with the perk. WEAPONS Designer Notes: We want to shift up what weapons are the strongest. Also, we’re aiming to reduce the power of some weapons that seem too strong and give a little boost to some weapons that haven’t been performing as well as we’d like. UPDATE TO IRONSIGHTS ACCURACY Apex guns move around subtly while ADS — they rotate and sway as you move your aim, they bob up and down and side to side while moving, etc. We have special tech that makes sure the reticle on the optics stays centered even as the gun moves around a bit. However, until season 4, the ironsights on weapons didn’t have this tech. That meant that the ironsights reticles could move around with the weapon and actually be slightly inaccurate — they wouldn’t point at the screen center where the next shot would fire. With season 4, we have updated most of the weapons’ ironsights to properly stay centered now. Not all ironsights are upgraded yet, but we will be updating the remaining weapons as this season progresses. The weapons that will be updated for Season 4 are: Longbow DMR – TripleTake – Charge Rifle – Sentinel Sniper Rifle – Havoc – R-301 – Flatline – Spitfire LMG – R-99 – Alternator – Mozambique – Mastiff – RE-45 – Wingman – G7 SCOUT Moved from “Sniper” to the “Assault Rifle” class. – Now only accepts AR optics and attachments [including barrel stabilizers and stock]. – Still accepts Double Tap hop-up. – Contributes to progress for stats/challenges for AR’s moving forward. – Reduced fire rate 4.5 -> 4.0 – Increasing time between shots for double tap 0.425 -> 0.475 – Fixed bug where G7 had 0 ADS air spread, making it the only gun that was perfectly accurate on ziplines, etc. – L-STAR The L-STAR is no longer a crate weapon and can now be found around the map. – Uses energy ammo. – Reloading has been removed and the L-STAR will overheat after sustained fire so best to fire in short bursts to manage overheating and recoil. – Damage reduced per shot 19 -> 18 – Rate of Fire decreased 12 -> 10 – Less horizontal viewkick when the weapon fires. – DEVOTION Designer Notes: The Devotion was chosen to go into the crate for a couple of reasons. Mainly 1) it is an energy ammo LMG, and so is the L-STAR and 2) data shows us that a fully kitted Devotion is actually one of the strongest weapons in the game, and could work at crate power level. Removed from normal loot pool and is now a crate weapon. Magazine size: 54 – Total ammo stock: 162 – Turbocharger functionality. – HAVOC Designer notes: With the removal of turbocharger, we wanted to buff the base havoc. Most notably, we are reducing horizontal recoil and making it easier to control. No longer accepts the Turbocharger hop-up [turbocharger has been removed from the game] but can still equip Select Fire. – Decreased time between shots when using Select Fire hop-up .77 -> .56 – R-99 Reduced damage per shot 12 -> 11 Increased magazine size for the first 3 tiers: Base: 18 -> 20 – Common: 20 -> 22 – Rare: 23 -> 24 – Epic: 27 -> 27 – – PROWLER Increased damage per shot 14 -> 15 – HEMLOK Increased single-shot rate of fire 5.6 -> 6.4 – WINGMAN Adjusted magazine sizes: Base: 4 -> 5 – Common: 6 -> 6 – Rare: 8 -> 7 – Epic: 10 -> 8 – EVA-8 Double Tap hop-up: reduced the delay between bursts: 0.85 -> 0.80 – MASTIFF Fixed an exploit that players discovered and reported where you could rapidly fire the Mastiff. – GOLD WEAPONS UPDATE The following will be the new set of Gold Weapons for Season 4: Havoc – P2020 – Sentinel – Prowler – R-301 – LEGENDS BLOODHOUND Downing (not killing) players adds 5 seconds to Beast of the Hunt timer. It is possible to exceed starting time with successive kills. CRYPTO EMP no longer destroys friendly Gibraltar Dome Shields. – Dome Shields no longer can stick to Crypto’s Drone. – BUG FIXES Fixed bug that was causing players that reached account level 500 to crash or access their inventory or store. – Fixed bug where player level text would appear on the badges of level 100 badge when it wasn’t supposed to. – Fixed bug for some cases where players were unable to equip weapons from care packages when attempting to swap it with an existing weapon. – Fixes for a few bad spots in World’s Edge where players were getting stuck or getting to places they shouldn’t – thank you to everyone that’s been capturing and reporting these issues and keep them coming! – Fixed bug where sometimes when the Jumpmaster disconnects then the followers in their squad would float in mid-air and be unable to unfollow. – General stability fixes. – QUALITY OF LIFE Fixes for cases where approaching the edge of the Circle would make the players screen turn almost all white. – Updated colorblind settings based on player feedback. – Community Request: added a Random Favorites option for unlocked skins that can be found in the Legend customization menu. – You’ll see an option to “favorite” skins you’ve unlocked [Y button on consoles]. – Choosing Random Favorite option from the skins menu will randomly cycle your chosen favorite Legend skins in between matches. – Increased the timer for when you can still be credited for an assist after dealing damage: 5 seconds -> 7.5 seconds. – Nerfed the Roller that falls from the Loot Drone. Reduced damage. Decreased radius of splash damage. Updated the visual FX to the explosion for better visibility. – “Target Compensation” and “Melee Target Compensation” options have been moved to the “Advanced Look Controls” menu. – PENALTIES AND LOSS FORGIVENESS IN RANKED MODE There are some changes coming to loss forgiveness to reduce abuse of the system. Loss forgiveness when a teammate leaves or fails to connect is unchanged, and is working as intended. We will be limiting the RP loss forgiveness when you leave once per day. If you exceed once per day more than three times per ranked series, you lose all forgiveness for the remainder of that series. Once these limits are reached players will no longer receive RP loss forgiveness when abandoning a match, regardless of the reason for quitting. We will continue to display prompts that alert you that leaving will count, and now will alert you when you are about to run out of loss forgiveness games.The scaling penalties are the same as last Series. PLAYERS CRASHING WITH DXGI_ERROR_DEVICE_HUNG Some player are experiencing an issue where Apex is crashing with a “DXGI_ERROR_DEVICE_HUNG” error message. We are working closely with NVIDIA to help determine the cause of the issue and provide gamers with a solution (via updated driver or game patch) as soon as possible. Helpful Information When Reporting: Graphics card vendor/model (ie: ASUS ROG STRIX RTX 2080) Driver version: (ie: 441.66) Any pattern to repro? (specific location, certain duration of gameplay, etc.) MATCHMAKING UPDATE With this patch we’ll be pushing out changes globally to matchmaking that we’ve been testing in specific regions. We’re well aware that this has been a contentious topic among players and there’s been some misinformation out there so just to be clear: skill-based matchmaking has existed in Apex since launch and we’ll be continuing to improve it over time.
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Apex Legends Season 4 Battle Pass new skins and weapon camos revealed – Dexerto
Apex Legends Season 4 Battle Pass new skins and weapon camos revealed Respawn EntertainmentRespawn Entertainment has unveiled the official trailer for Apex Legends Season 4: Assimilation, which included a first look at some of the new outfit skins and weapon camos that will be available in the Battle Pass. Apex Legends players have already been getting hints and previews for what’s to come in Season 4, which kicks off on Tuesday, February 4. Following the official launch trailer for the newest legend on January 30, Respawn gave fans an early look at some of the cosmetics coming for the Season 4 Battle Pass. There were three named skins included in the Battle Pass portion of the Season 4 gameplay video, one each for Wraith, Lifeline, and Wattson. Starting with Wraith, her new Battle Pass skin is called ‘Perfect Soldier,’ of Legendary quality. The skin itself definitely seems to be inspired by Apex’s newest legend Revenant, giving Wraith robot limbs, glowing purple eyes, and cables where her hair would be if she were still human. The picture below, also for the same skin, includes a fiery weapon camo that could also be featured in the Battle Pass, although Respawn didn’t confirm that in the trailer. Lifeline’s Battle Pass skin is called ‘Health Drain’ and gives her base skin a sort-of magenta recolor. Sticking with the cyborg theme for the debut of Revenant, Lifeline also gets a few cybernetic enhancements on her neck, but she hasn’t gone full robot like Wraith. The final named skin is for Wattson, called ‘Cyberpunked,’ doesn’t make the legend completely into another bot, but it does give her a cool leather jacket and even an eyepatch. Read More: Several major Season 4 map changes confirmed – Her legs have been replaced with what definitely seem to be robot legs though going along with Revenant and the “Assimilation” theme for Season 4. Along with all of the named Battle Pass skins for Season 4, a number of other skins were previewed in the Feb 3 trailer as well, but it’s unknown whether or not they’ll be included in the Battle Pass At the beginning of the trailer, we get a brief look at a startling white Crypto skin that makes him resemble one of the droids trying to kill Will Smith in “I, Robot.” Towards the end of the trailer, we get a good look at skins for Caustic and Revenant before they take out the cameraperson. Caustic’s green getup seems to be reflective but Revenant’s goat-headed horror of a skin is sure to stick around in your nightmares long after he takes out your squad. Along with the legend skins, there were also a few previews for upcoming weapon camos as well, but like the unnamed skins, it’s currently unknown whether the camos will be included in the Battle Pass. A clean, white R-99 skin was shown off, along with what looks like an adorable little Nessie charm. The other weapon camo was an orange one for the Devotion LMG. Apex’s Season 3 Battle Pass cost 950 Apex Coins (around $9.50) which means there’s a good chance that’s what Season 4’s will cost players as well. Judging by how many quality outfit skins, weapon camos, and other cosmetics skins it will contain, on top of the other bonuses and perks, it’s safe to say that purchasing the Battle Pass will be well worth it.
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Apex Legends Season 4 gameplay trailer: Revenant, map changes, more – Dexerto
Apex Legends Season 4 gameplay trailer: Revenant, map changes, more Respawn EntertainmentRespawn Entertainment have released the official gameplay trailer for Apex Legends Season 4: Assimilation, featuring new legend Revenant, major map changes, and the introduction of a new weapon in the form of the Sentinel sniper rifle. For weeks, the game’s developers have been dropping teasers and trailers ahead of the start of the title’s fourth season, which kicks off on Tuesday, February 4. Players have already received plenty of storyline information from Respawn, who uploaded a special edition of ‘Stories from the Outlands’ featuring Forge, who looked set to be the latest Legend added to the game until Revenant killed him during the interview. With fans stunned by this turn of events, the developers dropped the official launch trailer on January 30, which delved into the character’s dark backstory. Created as the greatest hitman the Syndicate ever had, his programming failed and he was finally able to see what Hammond Robotics had turned him into. Now, with the technology giant’s return to the Outlands, Revenant has “renewed his thirst for vengeance,” and arrived in World’s Edge to seek justice. Apex Legends Season 4: Assimilation Gameplay trailer Revenant’s Abilities While Respawn still haven’t officially announced what Revenant’s abilities will be, the gameplay trailer pretty much confirmed that all three will match what had been previously leaked. In the video, the malicious Legend can be seen throwing his Poison Bomb tactical, activating his Death Recall ultimate, and using his Infiltrator tactical, at least that’s what they were called in the leaks. A full breakdown of the upcoming character can be found in our Revenant abilities info page. World’s Edge Map Changes Alongside Revenant, the biggest changes to the game have been made to World’s Edge, with Hammond Robotics moving in and taking control of the arena for the game’s fourth season. Eagle-eyed players noticed blue lights in the sky above the map, and we now know that these belong to a giant Hammond Robotics harvester that has crashed into Capital City, causing fissures across the arena that is leaking lava and making the map even more dangerous. Following the release of the gameplay trailer, Respawn also put out a blog post detailing some of the major map changes for Season 4, including info about The Planet Harvester, Capitol City split in two, Survey Camp and more. New Weapon Already spotted in the launch trailer, Apex Legends is also receiving a brand-new weapon in the form of the Sentinel, although it’s not a Sniper Rifle like anything you’ve ever seen before. The bolt-action rifle includes a “special charge mechanic,” which gives players the opportunity to customize their shots, whether they want to fire off short, quick blasts or slower but charged rounds that deal more damage to your opponent. Apex Legends Season 4 Battle Pass As always, a new season means a new Battle Pass, and Respawn Entertainment have previewed this season’s edition by giving fans a sneak peek at the new outfit skins, weapon camos, and other cosmetics they can expect when the pass launches on February 4. Players can unlock over 100 exclusive items, including Legendary skins for your favorite characters, Apex Packs, Loading Screens, Music Packs, and more. Free Apex Legends Anniversary Gift Of course, Season 4 marks the first anniversary of Apex Legends’ launch, and to celebrate the achievement, Respawn are offering a special gift to those who have come along for the ride. Log into the game between February 4 and 14, and receive a special Year 1 Origami Flyer Charm, a Year 1 Loyalty Badge, and 10,000 XP for your first match of the day. Changes to Ranked Play Respawn have also made some significant changes to Ranked Play, with the Season 4 iteration of the mode divided into two soft splits, with a soft reset of stats included. There’s also a brand new rank for those grinding their through Ranked Play Series 3, with Master Tier slotting in between Diamond and Apex Predator.
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New gameplay trailer for Apex Legends Season 3 reveals map and skins – Dexerto
New gameplay trailer for Apex Legends Season 3 reveals map and skins Respawn Entertainment (EA)Respawn Entertainment have released a new gameplay trailer showcasing the brand-new map, World’s Edge, alongside a plethora of new content that will be coming to Apex Legends during Season 3. Following the release of the cinematic trailer which unveiled World’s Edge in all of its glory, a gameplay trailer has since been posted, revealing a deeper insight into exactly what’s in-store as part of Season 3: Meltdown, set to go live on October 1. The trailer – which was posted prematurely, due to an accidental leak – highlights various areas of the new map, alongside providing some clues and key details that will manifest throughout Season 3. From the offset, Crypto displays his unrelenting aggression that has been fueled by the abduction of his beloved sister, by taking down Bloodhound in merciless fashion. Subsequently, the camera pans around World’s Edge as it presents the varied terrain within. Set in an overgrown metropolis, the bold contrast between a molten–infused industrial plant and the icy suburbs, will pose a challenging environment for Legends. Alongside revealing a more in-depth look at World’s Edge, the trailer also provides an insight into the user interface behind Crypto’s drone ability, which supports a chargeable EMP blast that is designed to take down enemy shields. Moreover, a cargo train is doing the rounds throughout the trailer, which seems like an easy method of transportation around the new map, immediately hinting at increased accessibility to fast–paced gunfights. Respawn have also added a vertical element of transportation with the introduction of geysers that are designed to propel players into the air, allowing them to glide in the air to another location. Of course, this will close the gap between other characters and Pathfinder, whose grapple hook and zipline combo have always provided the charismatic MRVN with a movement advantage. First look at the new Meltdown–themed skins In-light of the embered districts and snow-capped regions within World’s Edge, two fan-favorite characters have received an apt skin overhaul: Lifeline and Pathfinder. Players will likely have to unlock these skins through the battle pass that will become available with the new season. Meltdown is set to kick-off on October 1st, where players will finally have access to the much anticipated new map.
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Apex Legends Season 3 Meltdown: Trailer, release date, new weapon – Dexerto
Apex Legends Season 3 Meltdown: Trailer, release date, new weapon Respawn Entertainment have finally announced Season 3 of Apex Legends, which will be called Meltdown, along with its release date and a preview of the new content. The highly anticipated third season of Apex Legends is now a reality, as Respawn put out a flurry of new details about it on September 19. As has been the case with the previous two seasons, Meltdown will introduce a new Legend, weapon, Battle Pass and more into the world of the popular battle royale title. When does Apex Legends Season 3: Meltdown release? Respawn have confirmed that Season 3 will kick off on October 1, which will be accompanied with a massive update that will add all of the new content and changes into the game. Here is the first official trailer for Meltdown: Prepare yourselves for Apex Legends Season 3: Meltdown! Dropping October 1, Meltdown brings a new contender to the arena, Crypto, an all-new Battle Pass, Ranked Series 2 and more. Get the first details and prepare for more reveals before Meltdown begins! https://t.co/bZl59HS6d3 pic.twitter.com/k2tjZmIp17 — Apex Legends (@PlayApex) September 19, 2019 What’s new in Apex Legends Season 3: Meltdown? New Legend: Crypto Crypto will be the newest Legend that players will be able to play as in Kings Canyon, which doesn’t come as a major surprise considering all of the info that was leaked prior to this announcement, and the fact that he was even briefly shown in-game recently. While Crypto’s three abilities have not been officially confirmed, Respawn did offer a hint with this in-game description: “Cool, calm, collected Crypto deploys specialized surveillance drones to stay in the fight and out of the spotlight.” New weapon: Charge Rifle Season 3 will introduce a brand new weapon called the Charge Rifle, which looks like it will be an energy-based weapon that will release a direct beam of energy instead of firing rounds. “Carve your way across the Arena with this obliterating directed-energy weapon,” reads the official description. New Battle Pass Meltdown will add a whole new Battle Pass for players to level up and earn new rewards. There will be “over 100 exclusive items” offered, including Legendary skins, packs, and new types of content that will debut in Season 3. Ranked Series 2 Respawn have decided to make some major changes to Ranked Play for Season 3, overhauling some of the aspects from the second season, including things like scoring, entry RP cost, multipliers, rewards, and more. That is the extent of what has been officially announced for Season 3: Meltdown in Apex Legends, and Respawn have stated that more details will be revealed before the new campaign kicks off. This article was last updated on September 19, 2019 at 5:16 PM EST.
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Apex Legends Season 3 update: Patch notes, Crypto, map, weapons – Dexerto
Apex Legends Season 3 update: Patch notes, Crypto, map, weapons EAOctober 1 sees the start of Season 3 for Apex Legends. Alongside a brand new map, players will have a plethora of new content and in-game updates to get stuck into. Here’s everything you need to know about the update. Season 3 adds Crypto to the arena and the Legends are moving to a new planet, making this the biggest change up in Apex Legends’ short history. The latest update will be the most significant that Respawn have pushed out since the game’s release: with an entire map, new legend, weapons and a host of in-game cosmetics due to be added. In terms of exactly what to expect, each season-related update has thus far introduced the bulk of content in one large update, subsequently followed by smaller patches to fix any bugs. When is the Season 3 update? Respawn have confirmed that the patch will go live at 12 PM PT / 3 PM EST / 8 PM BST on October 1. Respawn Entertainment Project Lead, Drew McCoy, sent out a tweet stipulating that: “no one at Respawn “hits the button”, before breaking down how the patch hits each respective platform. Since it’s always asked when we patch – no one at Respawn “”hits the button”” PC – Patches usually arrive on schedule PS4 – Patch availability seems to depend on region X1 – Patch starts hitting at scheduled time, but there’s a 4hr window when your console will pick it up— Drew McCoy (@DKo5) September 30, 2019 New map: World’s Edge Introducing an entirely new environment for Legends to tackle, on the planet of Psamathe. A contrast between the rising embers and chemical ice, alongside a new terrain and new movement mechanics introduced by geysers and a high-speed cargo train, gives a new dynamic feel for players. New Legend: Crypto Crypto adds more variety to the already diverse lineup. The hacking vigilante will bring with him a deployable drone, which his abilities all pertain to. Passive: NEUROLINK Crypto and his teammates see what his Surveillance Drone detects up to a 30m distance. Tactical: SURVEILLANCE DRONE Deploy an aerial camera drone. 40 second cooldown if destroyed. Ultimate: DRONE EMP Charge up an EMP from your drone. The blast deals 50 shield damage, slows players, and destroys traps 600New weapon: Charge Rifle Originally appearing in the Titanfall universe, the Charge Rifle is an energy sniper rifle which fires single–round bursts of static electricity. Details of the rifle include: Energy sniper which takes the following attachments: Extended Energy Mag, Scope and Sniper Stock. – Consumes 1 ammo per shot; works in a similar capacity to the single-fire Havoc. – Targeting laser deals small damage, before the powerful hit. Up to 75 damage per shot (body). – Apex Legends Season 3 Patch Notes LEGEND META All Legends Executioner Perk: Previously, the Gold Armor perk, “Executioner”, gave a full shield recharge on successful completion of a finisher. In Season 3, all Legends will have this perk meaning–finishers will fully recharge your shields regardless if you have Gold Armor equipped or not. Gold Armor will now have a Guardian Angel perk that is detailed below in the Loot / Meta Changes section. – Gibraltar Dome Shield Players in the Dome Shield use healing items 25% faster. – Increased the throw distance by 60%. – Increased cooldown. 20 seconds -> 30 seconds. – – – Defensive Bombardment Decreased cooldown. 4.5 minutes -> 3 minutes. – – Decreased duration 8 seconds -> 6 seconds. – – Increased throw distance by 36%. – – Decreased cooldown. – Bloodhound Eye of the Allfather Reduced the animation time to activate by 33%. – Now immediately tells you how many targets have been pinged. – – Beast of the Hunt Fixed an issue with FoV scaling messing up ADS aim sensitivity. – Reduced animation time to activate by 30%. – Increased movement speed bonus 25% -> 30% – – – Bangalore Rolling Thunder Increased damage 20 -> 40. – – – Increased damage – Octane Adrenaline Junkie Fixed an issue with FoV scaling messing up ADS aim sensitivity. – – Wraith [Designer Notes: We’ve pulled back additional nerfs for further testing, but Wraith’s power balance is definitely on our radar.] Dimensional Rift No longer deploys if you are downed before placing it. – – Pathfinder Grapple Reduced the grapple projectile velocity by 33%, meaning it takes a fraction of a second longer to connect the grapple to the wall. The behavior once you are connected remains the same. – – Zipline Increased cooldown 90 seconds -> 120 seconds. – – – Increased cooldown – WEAPON AND LOOT META Hop-ups *[*Designer Notes: We think the number of hop-up types in the game is about as high as we want to go right now when we consider loot dilution and the likelihood of finding a desired hop-up. Going forward, we intend to rotate hop-ups each season — some may be removed from the loot pool to make room for new or returning ones. Below are the changes we’ll be making to hop-ups for Season 3.] REMOVED: Disruptor Rounds – REMOVED: Skullpiercer Rifling The base headshot damage multipliers of the DMR and Wingman have been increased slightly. Wingman: Was 2.0 base / 2.25 with Skullpiercer. Is now 2.15 base. – DMR: Was 2.0 base / 2.5 with Skullpiercer. Is now 2.15 base. – – – The base headshot damage multipliers of the DMR and Wingman have been increased slightly. – NEW HOP-UP: Anvil Receiver Attaches to: Flatline and R-301. – Rarity: level 4 (gold). – This hop-up empowers semi-auto mode; it offers highly increased damage, but at the cost of reduced rate of fire and double ammo per shot. – – NEW HOP-UP: Double Tap Trigger Attaches to: G7 Scout and EVA-8 Auto. – Rarity: level 3 (purple). – This hop-up makes each trigger pull fire a quick two round burst. – – Consumables Ultimate Accelerants Ultimate charge restored increased 20% -> 35%. – – Reduced the amount in the world by around 40%. – – Ultimate charge restored increased – GOLD GEAR CHANGES Gold Backpack The gold backpack has a new perk, “Guardian Angel”. With Guardian Angel, you will revive downed teammates with bonus health and shields (if they have armor). – – Gold Armor The gold armor will now have “Fast Use” (consumable items take half as long to use), which was previously on the gold backpack. Now, you will be able to tell when an opponent has the ability to heal faster by seeing the gold armor damage numbers. – – WEAPONS *(*Designer Notes: For Season 3 weapon changes, our goals were to encourage and improve longer range gunfights and reduce power on some of the weapons that have been dominating lately. We will of course be closely watching data and player feedback on these during the season.) R-99 Base mag size reduction Before: 18/22/26/30 – After: 18/20/23/27 – – Added some recoil randomness to patterns. – – Base mag size reduction – PDW Prowler Added some slight recoil randomness while maintaining the same pattern when fired in full-auto mode. – – Longbow DMR Reduced rate of fire 1.6 -> 1.3 – – Reduced leg damage multiplier 0.9 -> 0.8 – – – Reduced rate of fire – G7 Scout Increased base damage 30 -> 34 – – – Increased base damage – Hemlok Increased base damage 18 -> 22 – – Slight decrease to rate of fire to both fire modes. – – Increased base damage – Mozambique Decreased pattern spread – Mozambique will now reset from recoil faster, which should make it easier to track targets and see where shots land. – – L-STAR Substantial reduction to horizontal recoil. – Now comes equipped with 1x Digital Threat optic. – Reduced damage 21 -> 19 – – – NEW KITTED GOLD WEAPONS We’ve swapped out the previous set of Gold Weapons with some fresh new ones for Season 3. Keep an eye out for these fully kitted beasts that all include tier 3 versions of all compatible attachments, hop-up, and the following optics: Flatline Includes 1x-2x optics – – EVA-8 Includes 1x threat scope – – TripleTake 4x-10x Threat scope – – G7 Scout 2x-4x optics – – Charge Rifle 4x-10x threat scope – – QUALITY OF LIFE Added a “random” option for customizing your unlocked loadscreens. – Expanded the Ping Wheel so that you can now equip your unlocked Intro and Kill quips. Equip up to 8 intro or kill quips in the lobby – Nearby enemies can hear quips when activated – Press Y while ping wheel is up to access (controller) or F1 (default keyboard binding — you may need to set this manually as it won’t auto-bind). – “Celebrate” quickchat is now the 1st option in the quip wheel (Previously down on dpad). – – New Legend battle chatter – Legends now have voice lines that will call out when your squad is being third-partied. This is triggered if you take damage when recently damaged by another living squad – You can now equip multiple skydive emotes (if you have multiple available on a character) – Hold A while skydiving to open the menu to select the skydive emote you want to use. – Daily challenges should only give you, at most, 1 challenge for a Legend you don’t own. – No dupe character daily challenges (e.g. you should never get 2 Gibraltar dailies in the same day). – Fixes for slowdown/performance drops at the start of a match. – Mirage – decoys will now go where directed when deploying them during the drop if Mirage isn’t the Jumpmaster. – Lifeline – D.O.C. Healing Drone will no longer float away after being deployed on Supply Ships – Fixed issue where Legends could show up as locked instead of selected when joining a match late. – Small improvements across UI to make fonts and other elements more readable. – When swapping weapons with one on the ground, attachments will now attempt to transfer to your stowed weapon in addition to the weapon you are about to pick up. – BUG FIXES Octane – fixed a bug where sometimes mantling while using a tactical stopped players from being able to perform any other actions until the tactical is finished. – Wattson – fixed bug where sometimes the visual FX from her fences would not show up after being deployed. – Pathfinder – Fixed a bug with Insider Knowledge passive where Survey Beacon locations would disappear from the full map after activating them. – Fixed bug where players could sometimes receive additional Battle Pass rewards by leveling up two games in a row. – Fixed an exploit that allowed players to spam fire with the Peacekeeper. – Fixed bug where looting Lifeline’s Care Packages would not count towards the “Loot X amount of Care Packages” in the Battle Pass challenges. – Fixed a bug where sometimes the smoke visual FX from Gibraltar, Bangalore, and Caustic Ultimates would show up on scopes when swapping weapons rapidly. – PC – Fixed bug where model settings would be forced to “high” regardless of what setting was selected. – Fixed a bug where players could sometimes skip the landing animation after a long fall. – Fixed bug where sometimes map fog visual FX would disappear while looting a deathbox. – Rebalanced audio to address issues with footsteps, ziplines, and jump jets. – Ranked League Series 2 You can check out the full details for Series 2 and learnings we got from Series 1 in our Ranked Blog here. Some highlights of the changes we’re making below. Rewards for your placement in Ranked Leagues Series 1 will be available to you after downloading the update for Season 3. – We’ve adjusted the scoring for Series 2 that allows for more granularity for future improvements. – At the launch of Series 2 on 10/1 we’ll be doing a soft reset on everyone Ranked Position from Series 1. The reset will be 1.5 tiers. That means if you ended Series 1 in Gold II, you’ll be reset to Silver IV. Players in Platinum IV will be reset to Silver II, and Apex Predators will be reset to Platinum II. – Assists have been added to your overall score. – New HUD elements have been added to help players keep track of their in-match RP gains or losses. – Leaver Penalty: Players who abandon their teammates will be hit with a matchmaking penalty in both regular and Ranked matches. Penalties will result in a player being barred from joining a match for escalating amounts of time based on how often they have abandoned in Ranked. An abandon is defined as leaving the game before the match is over for you; this includes leaving during character select, leaving while you are alive, and leaving when you are dead but can still be respawned by teammates. Penalty times start out at five minutes, and repeat abandons will increase that time up to a week –
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Apex Legends: Season 3 to take game to new level says voice of Pathfinder – Dexerto
Apex Legends: Season 3 to take game to new level says voice of Pathfinder Apex Legends Season 3 is out on October 1, and there’s one person who can’t wait to see what the future holds for Respawn’s battle royale — Pathfinder voice actor, Chris Edgerly. We spoke to him about his role in the new season and a special event that all Apex fans will be excited about. Alongside voicing everyone’s favorite MRVN robot, Chris Edgerly is a veteran voice actor with over 25 years experience. Initially starting as a stand-up comedian, Chris transitioned over to voice acting near the start of the millennium. Since then, Chris has built an extensive resume, appearing in popular video game franchises such as Call of Duty, Halo and Final Fantasy, while also voicing Mr. Waffle from The Simpsons. We spoke with Chris about his ever-optimistic in-game character, Pathfinder, as well as the upcoming season for Respawn’s battle royale. Dexerto: What were your initial thoughts on the concept behind Apex Legends when Respawn first approached you? Chris: “I thought it sounded cool, but I really had no idea how detailed it all was. You can see all the concept art in the world but until you actually play the game you just don’t know.” Inspiration behind Pathfinder Dexerto: What is it about Pathfinder that drew you to the character? Do you see much of yourself in the MRVN robot? Chris: “He’s just so unrelentingly cheerful. That rubs off on you, I think — and when I went into the studio for the callback, they were really stoked at how I was approaching his voice. It didn’t hurt that when I get excited (and I can get excited pretty easily), I tend to sound just like Pathfinder. “Add to that my comedy background and it was a natural fit — they’ve even started letting me throw in my own ad libs from time to time. That’s a dream.” Dexerto: Pathfinder’s quirky nature made him everyone’s favorite robot. What our readers would love to know is, what is your take on the fan favorite? Chris: “My thing has always been about connection: when I was a touring comedian I relished having that with an audience, but I had to travel far and wide to achieve it. Now, through a single character on a gaming platform, I can have a similar connection with a worldwide audience. “I jump online and stream and before I know it, I’m chatting with people on different continents. I’m not doing regular comedy shows anymore, so the chance to have that online audience is everything. Pathfinder gave that to me.” Season 3 set to reach new heights Dexerto: Season 3 is shaping up to be the biggest yet. Do you think it will take the game to a new level? Chris: “Absolutely. I know from the stuff I’ve recorded and the effort that Respawn has put into it that there’s a lot to discover and enjoy. I’ll be lining up to play, for sure.” Dexerto: Apex vs. Fortnite is common debate. What do you think helps Apex Legends stand out from the crowd? Chris: “It’s so pure. You team up, jump in and get into action. I love the world Respawn has created – the colors, the topography, the logistics of the game play – and the characters are so much fun, from their designs to their personalities. Hats off to the crew at Respawn (and to my fellow actors) for what they’ve accomplished.” Respawn are planning a fright fest Dexerto: Your work with Pathfinder has been lapped up by fans worldwide. Can we expect to see you feature more as we move into Season 3? Chris: “I’ve got a little appearance in the new trailer (will Pathfinder ever get that High Five?) and I’ve recorded plenty of Season 3 lines as well, so Pathy will be there for players to zip line with to their hearts’ content. “The Halloween event coming up is going to be simply amazing. I recorded some new stuff for a short for it, where Pathfinder has a much bigger role. They [Respawn] let me ad lib quite a bit so we’ll see what they kept in — and get ready to see some creepy, scary, kick-ass designs. Can’t say any more than that, unfortunately!” Dexerto: With you having more say in what goes into Pathfinder’s quips, what can we expect from Pathfinder during this Halloween event? Chris: “Well, again, without saying too much, I think the fact that I’ve been posting videos online of me gaming as Pathfinder and making quips about the experience, has gotten back to Respawn. “A big part of those videos is me, through an oblivious Pathfinder, having a go at each character’s persona (Pathfinder’s included) – you’ve gotta laugh at yourself most of all – I think that they build on that with this event trailer.” The Apex Legends Universe is expanding Dexerto: Fans will be excited to hear that Pathfinder is becoming more engrossed as time moves on. Without revealing any spoilers, can you hint at anything in the pipeline for Apex Legends? Chris: “Some of it has already gotten out by now, of course… The new map, Crypto, etc. I do know that Respawn is in this for the long-haul; they want to continue to expand the Apex Universe — adding characters, deepening the stories of the current ones and so–forth. “Beyond that, I can’t say, as there’s only so much they tell me. I’m actually happy about that. I like being as surprised as anyone… Seeing as how I’m a fan of the game, too.” Dexerto: Given that the Apex universe will be expanding, what’s in-store for you and your wholesome companion? Chris: “My hope is that we get a Pathfinder backstory. I mean, what’s with his Creator? Is he ever going to find out? I’ve even told the crew my thoughts about it and who or what could be behind all of it. Of course, that’s just me as a fan talking, but maybe they’ll keep that in mind. Fingers crossed.” Dexerto: We’d all love to know more about the MRVN’s creator, that’s for sure. What’s in the pipeline for you? “As for me, I’ve used Apex Legends to jump into the world of Mixer. I’ve discovered the joy of gaming with fans everywhere, broadcasting it on my stream: TheEdgevoice, and then making highlight clips for Reddit and my YouTube channel for people to enjoy. Luckily my brother, Dave, is a graphic designer and animator as well as an infinitely better gamer — he’s working on the tech for upgrading the stream to look more professional. It’s more like a podcast experience, which is why I call it ‘TheEdgevoice Mixcast’. “It’s not so much about the gameplay – because I suck – as it is about “the hang”… You’re watching and chatting with a voice actor as he plays (sometimes with fans as well) and answers questions about voice acting and games in general. In fact, I’m working on lining up some voice actors to jump on with me. Who knows? Maybe Pathfinder will be joined by some of the other legends on the stream.”
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Apex Legends Season 3 update: All buffs and nerfs for weapons & Legends – Dexerto
Apex Legends Season 3 update: All buffs and nerfs for weapons & Legends Respawn EntertainmentThe release of Season 3: Meltdown in Apex Legends has introduced some changes and tweaks to both weapons and Legends in the popular battle royale title. Apex Legends Season 3 has finally launched, meaning that there is now a new Legend, weapon, map, and Battle Pass in the game, among other things. However, in addition to the massive flurry of new content, developers Respawn Entertainment have also implemented both buffs and nerfs to certain weapons and characters, making them stronger in some regards while also weaker in other aspects. You can find all of the details about these changes below, including explanations from the developers themselves giving insight as to why they decided to apply those specific adjustments. Weapon Changes Designer Notes: For Season 3 weapon changes, our goals were to encourage and improve longer range gunfights and reduce power on some of the weapons that have been dominating lately. We will of course be closely watching data and player feedback on these during the season. As far as weapons go, there was a mix of both buffs and nerfs implemented, although a larger number of the changes seemed to be aiming to reduce the effectiveness of certain guns. The R-99, Longbow DMR, and PDW Prowler have all been nerfed, the G7 Scout and Mozambique both have only received buffs, while the Hemlok, Mozambique, and L-STAR got a mixture. Read More: Major change made to Legendary Backpacks – The Wingman and Longbow have also seen their base headshot damage multiplier increased because the Skullpiercer Rifling hop-up has now been removed (see hop-up changes below) R-99 Base mag size reduction Before: 18/22/26/30 – After: 18/20/23/27 – – Added some recoil randomness to patterns. – – Base mag size reduction – PDW Prowler Added some slight recoil randomness while maintaining the same pattern when fired in full-auto mode. – – Longbow DMR Reduced rate of fire 1.6 -> 1.3 – – Reduced leg damage multiplier 0.9 -> 0.8 – – – Reduced rate of fire – G7 Scout Increased base damage 30 -> 34 – – – Increased base damage – Hemlok Increased base damage 18 -> 22 – – Slight decrease to rate of fire to both fire modes. – – Increased base damage – Mozambique Decreased pattern spread – Mozambique will now reset from recoil faster, which should make it easier to track targets and see where shots land. – – L-STAR Substantial reduction to horizontal recoil. – Now comes equipped with 1x Digital Threat optic. – Reduced damage 21 -> 19 – – – The base headshot damage multipliers of the DMR and Wingman have been increased slightly. Wingman: Was 2.0 base / 2.25 with Skullpiercer. Is now 2.15 base. – DMR: Was 2.0 base / 2.5 with Skullpiercer. Is now 2.15 base. – Changes to Hop-ups Designer Notes: We think the number of hop-up types in the game is about as high as we want to go right now when we consider loot dilution and the likelihood of finding a desired hop-up. Going forward, we intend to rotate hop-ups each season — some may be removed from the loot pool to make room for new or returning ones. Below are the changes we’ll be making to hop-ups for Season 3 Hop-ups are an integral aspect of weaponry in Apex Legends, as they allow players to boost up the strength of certain guns using weapon-specific attachments. The Disruptor Rounds and Skullpierecer Rifling have both been removed, resulting in the Wingman and Longbow’s base headshot damage multipler to be increased (see above) There have also been two new hop-ups added – Anvil Receiver and Double Tap Trigger: NEW HOP-UP: Anvil Receiver Attaches to: Flatline and R-301. – Rarity: level 4 (gold). – This hop-up empowers semi-auto mode; it offers highly increased damage, but at the cost of reduced rate of fire and double ammo per shot. – – NEW HOP-UP: Double Tap Trigger Attaches to: G7 Scout and EVA-8 Auto. – Rarity: level 3 (purple). – This hop-up makes each trigger pull fire a quick two round burst. – – New Kitted Gold Weapons The launch of Season 3 has also refreshed the pool of Gold Weapons, which are guns that come stacked with a full set of attachments, all of tier three rarity. Here are the fully-kitted weapons for this season, along with the optic that they come equipped with: Flatline Includes 1x-2x optics – – EVA-8 Includes 1x threat scope – – TripleTake 4x-10x Threat scope – – G7 Scout 2x-4x optics – – Charge Rifle 4x-10x threat scope – – Changes to Legends Six Legends have received some sort of change to at least one of their three abilities, as well as a general change that was implemented for all Legends across the board. The Executioner Perk, which was previously exclusive to those wearing Gold Armor, will now be available to all Legends, regardless of what tier Armor they have on. This means that performing an Execution finishing move on a downed enemy will now grant the player a full shield recharge, even if they’re not wearing Gold Armor. Gibraltar Dome Shield Players in the Dome Shield use healing items 25% faster. – Increased the throw distance by 60%. – Increased cooldown. 20 seconds -> 30 seconds. – – – Defensive Bombardment Decreased cooldown. 4.5 minutes -> 3 minutes. – – Decreased duration 8 seconds -> 6 seconds. – – Increased throw distance by 36%. – – Decreased cooldown. – Bloodhound Eye of the Allfather Reduced the animation time to activate by 33%. – Now immediately tells you how many targets have been pinged. – – Beast of the Hunt Fixed an issue with FoV scaling messing up ADS aim sensitivity. – Reduced animation time to activate by 30%. – Increased movement speed bonus 25% -> 30% – – – Bangalore Rolling Thunder Increased damage 20 -> 40. – – – Increased damage – Octane Adrenaline Junkie Fixed an issue with FoV scaling messing up ADS aim sensitivity. – – Wraith Designer Notes: We’ve pulled back additional nerfs for further testing, but Wraith’s power balance is definitely on our radar. Dimensional Rift No longer deploys if you are downed before placing it. – – Pathfinder Grapple Reduced the grapple projectile velocity by 33%, meaning it takes a fraction of a second longer to connect the grapple to the wall. The behavior once you are connected remains the same. – – Zipline Increased cooldown 90 seconds -> 120 seconds. – – – Increased cooldown – Remember, all of the tweaks listed above for weapons and Legends are only a fragment of what the entire Season 3 update has to offer. You can keep track of all the new content using the links below:
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Apex Legends Season 3 name, weapon and battle pass leaked – Dexerto
Apex Legends Season 3 name, weapon and battle pass leaked The name and contents of the upcoming Season 3 battle pass in Apex Legends have been leaked, revealing our first look at what is to come when the new season begins. Although data miners have been able to uncover the names and abilities of various unreleased legends and weapons, developers Respawn Entertainment did a good job of keeping upcoming seasons under wraps – until now. With Season 3 expected to release in early October, with a new battle pass to boot, we wouldn’t have expected to hear anything official until later in September, although a leak has uncovered not only the name of the new season, but the contents of the battle pass too. Season 3 battle pass: Fire and Ice According to the leaked game files, the name of the third season will be called ‘Fire and Ice‘, and will come with plenty of new exclusive content for those who buy the battle pass. Posted first by reputable leaker @That1MiningGuy, the battle pass will include the following items (it’s not clear how many of each item there will be): Character skins for Octane and Caustic – Weapon skins for R301 (Legendary, reactive) – Weapon skins for Spitfire (Legendary, reactive) – Weapon skins for Alternator (Legendary, reactive) – Legendary Apex Pack – Epic Apex Pack – 2550 Crafting Metals – Battle Pass bundle: 25 battle pass levels – Exclusive Legendary Spitfire skin – Exclusive character skin – It’s worth noting that the Season 2 battle pass included character skins for both Octane and Caustic, so it is rather likely that these two are placeholders in the game’s files. This could change in the future. S3 battlepass strings found. Looks like 2550 total crafting materials, season will be named fire and ice, and the 25.00 version will come with some exclusive skins unlocked. pic.twitter.com/LtlqBunteO — That1MiningGuy (@That1MiningGuy) September 10, 2019 What to expect in Apex Legends Season 3? Biome The game files were originally found in Spanish, meaning there are some translation errors (for example, ‘manufacturing’ metals are of course crafting metals), yet it gives us our first clue about the new season. The name of Season 3, Fire and Ice, is also peculiar. It could hint at a possible snowy/icey biome on the map, as well as a firey one, or perhaps could be a clue for the new legend, believed to be Crypto. Weapons More potentially leaked information from That1MiningGuy, who has uncovered a number of details ahead of schedule in the past, claims that a brand new submachine gun is going to be included in the game’s next major patch as well. Below you can see an image of the leaked weapon, which looks to be inspired by Titanfall’s Volt SMG, but it’s unclear if it would keep that name in Apex Legends Season 3 – if it’s added. When is Apex Legends Season 3? We don’t have any official release date as of the time of writing, although we would expect Season 3 to begin on either Tuesday or a Thursday, meaning either October 1 or October 3. The battle pass is only one small part of a new season though, as the main attraction will be the new legend, new modes and perhaps even a fresh weapon. As with any leak, it must be noted that things are always subject to change in development, and game files may be altered or tweaked before official release. Article last updated on September 12, 2019 at 08:45am (EST).
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Apex Legends Season 3 is “just the beginning” says voice of Crypto – Dexerto
Apex Legends Season 3 is “just the beginning” says voice of Crypto We spoke with Johnny Young (the voice behind Crypto), to discuss all things Apex Legends and to get a deeper look behind his cryptic character’s hazy background. Apex Legends Season 3 is in full-flow and Respawn Entertainment have been going all out with their content. Perhaps the most notable addition of the season has been the brand-new Legend, Crypto. Johnny Young has appeared in multiple acting roles throughout his career and is known for his work in the Box Office hit, ‘Ghost in the Shell’ (2017), alongside ‘Ayla: The Daughter of War’ (2017). Johnny is a seasoned actor whose acting career dates back to the early 2000’s. Having stumbled upon roles in the video games industry due to his comprehensive list of talents, Young’s plethora of talents landed him as Repsawn’s latest addition to their roster of Legends. Given Crypto’s popularity among fans far and wide, we spoke with Johnny to develop a more in-depth insight into the battle royale’s most mysterious character. A big hit with the community Dexerto: In case there’s anything that we’ve missed, could you start by introducing yourself to our audience? Johnny: “I’m a Korean–American (Los Angeles born) actor. I grew up in Koreatown, Los Angeles, and got into acting right after high school. I went through the Lee Strasberg program for a few years and hung around out the Actors Studio in Los Angeles (back in the day) with my friends from the Strasberg Institute. “I then moved to Korea for about a year to get into the industry there but eventually moved back and pursued acting back in The States. I ended up mostly doing theater and film and would game on my own free time — I never associated acting to voice over work, let alone video games! “I then saw my friend voiced D. Va in Overwatch and reached out to her for help to get going. After booking Daehyun in the Overwatch Short shooting, everything sort of started from there and here I am.” Dexerto: Before your direct involvement in Apex Legends, what were your initial thoughts of Respawn’s popular battle royale? Johnny: “Oh I was a huge fan of Apex. I used to play Titanfall, so Apex felt just right when I first started to play. It was faster paced than most battle royale games and played like Titanfall — and it was free! How could you beat that? “The only problem I had was that people would murder me in the matches, LOL. After becoming a part of Apex, life has become exciting… The community has been reaching out and expressing their love for Apex and Crypto. I’ve never had this experience with being able to connect to a community (with such a loving fan base). The artwork and messages have been amazing, and now I’m doing interviews with people like you. Hopefully more good stuff to come.” Crypto’s inspiration Dexerto: How did the Apex Legends gig come along? Johnny: “It came along like any other audition does (through my agent) — the only difference was that I immediately recognized the dialogue. So I was super hyped about it. Respawn were pretty specific about how they wanted the character, so before my call back, I researched a few films to get his essence. “I remember walking into the studio and it felt like a Dr. Evil lair… Eight people were staring at me, with Manny (one of the writers behind Apex Legends) in a video monitor explaining the universe. It was like a final Boss Level, it was awesome.” Dexerto: It seems like you’ve really taken everything in your stride. Where did the inspiration for Crypto’s voice come from? Johnny: “Respawn were pretty specific about how they wanted this character to sound. They gave me a break down of some inspiration that they had. “I took that and added to it by doing some research on films of the types of characters I thought would add to Crypto. Things like: why he sounds like he does; his possible past and why he might act like the way he does. Respawn sort of gave me a picture and I colored it in.” Dexerto: Apex Legends boasts a diverse roster of characters. How did you find the creation process of the Korean character? Johnny: “I watched a few Korean films that I thought would add to Crypto’s character. I imagined Crypto in specific scenes in films that I watched and thought: ‘This would match Crypto’. I also worked with a very well-known Korean actor for about a year, ten years ago and remembered his essence — so there is some inspiration there as well.” Dexerto: What is it about him that that fans at home identify with? Johnny: “I think different people will identify with different things, but I’ve seen things online from being Asian, to his hair cut, to his Korean accent. On a deeper level, I believe Crypto wants redemption and he believes he’s doing the right thing to get what he needs. “He isn’t concerned with what others think of him and is on his own mission. He also keeps to himself and is guarded because of his past, and I think on a human level there is a lot to relate to there.” Crypto is here to stay Dexerto: People are loving Crypto so far, but what does the Surveillance Expert mean to you? Johnny: “Crypto is prepared for any and every situation — a lot of his lines sort of give that away. I think that he only trusts himself to get things done. He’s also ten steps ahead of everyone and is extremely calculated. “If you watch his origin story, his home is setup in a way where he has his eyes on everything. He’s pretty paranoid about a lot things and keeps information close to himself, so he does not have a lot of trust with most people.” Dexerto: Well, given that Crypto has played such a big role in shaping the biggest season in Apex Legends to-date, can we expect to see more from him moving forward? Johnny: “I honestly have no idea and nothing has been revealed to me yet, but I’m assuming that (because of his reception) I’d imagine we’ll be seeing a bit more of him. I’d love to explore his hazy past, but I personally don’t know much either. Isn’t that the most exciting part? I’m just as excited as the fans are to explore his cryptic past!” A future in the Apex Legends universe? Dexerto: Great! Fans will be excited to hear that Crypto is here to stay! Without revealing any spoilers, can you hint at anything in the pipeline for Apex Legends? Johnny: “I’d love to share, but Respawn keeps everything pretty silent with a lot of things — I honestly don’t know much. All I know is that Respawn has stated that they found their groove with Season 3, so it seems like this is just the beginning.” Dexerto: It looks like Respawn has a lot planned for you and your recon specialist! What’s in store for you (on a personal level) moving forward? Johnny: “As an actor, things are always up in the air, so I just keep hoping that fans and Respawn love Crypto (so there will be more Crypto, LOL). Other than that, I’m working on two other projects currently (that I can’t speak about) — but be on the look-out for them! They should be pretty exciting and fun.“
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Apex Legends Season 21 patch notes: New Legend, buffs & nerfs, revamped map, more – Dexerto
Apex Legends Season 21 patch notes: New Legend, buffs & nerfs, revamped map, more Respawn EntertainmentApex Legends Season 21 drops on May 7, 2024, and brings a new Legend, Alter. Broken Moon has been revamped and the Solo mode is also back after years but with a twist. Here are the full patch notes for the season 21 of Apex. The biggest highlight of the new season is Alter, a skirmisher who joins and expands the Legend roster. She can create on-way portals and one of her abilities allows you to pass through hard surfaces like doors, walls, ground, etc. Broken Moon has undergone huge changes that introduce new POIs and faster modes of travel. Apex Artifacts is another highlight of Apex Legends Season 21 as these are universal Mythic Melee Cosmetics that any Legend can equip. They’re customizable and require Exotic Shards to unlock more variants. The Solo mode is also finally coming for a limited time and will work in a different way than last time. Several weapons like the Longbow, Charge Rifle, and Legends like Ash, Catalyst, and more have been buffed and nerfed. Below you can find the full patch notes for Apex Legends Season 21, via Respawn. Apex Legends Season 21 patch notes: Upheaval Balance Updates Care Package Wingman returns to the floor Projectile size reduced to pre-care package values – Damage reduced to 45 (was 50) – Skullpiercer Elite removed – Hipfire accuracy reduced – Now takes Boosted Loader Hop-Up – No longer takes magazines as an attachment – – Devotion enters the Care Package NEW Reverse Hipfire: sustained hipfire will tighten accuracy instead of widen – Damage increased to 16 (was 15) – Magazine size increased to 54 (was 48 at purple) – Reserve Ammo: 324 – Empty reload time significantly reduced – – Gold Weapons Rotation Nemesis Burst AR, Triple-Take, Peacekeeper, Prowler PDW, Longbow DMR – Guaranteed Weapons out of Loot Bins The first loot bin opened by an unarmed player will always contain a weapon – Retrieving Banners from Death Boxes Collecting a banner will no longer lock the player out of critical gameplay actions Running, shooting, punching and reviving will all break out of the banner collect animation while still registering as a successful collection – Players can immediately interact with a Death Box a second time while the animation is playing or continue holding the interact button to collect and enter a Death Box in one flow – – Survival Items + Support Bins Survival items now only spawn from a support bin’s tray if the team is in need – Weapons & Attachments 30-30 Repeater Skullpiercer Hop-Up removed – Charge Rifle ADS recoil improved and stabilized – Longbow DMR Skullpiercer Hop-Up removed – Barrel Stabilizer attachment removed – Base recoil significantly improved – Projectile gravity reduced – ADS in and out time reduced – Triple-Take Now takes Boosted Loader Hop-Up – Hop-Ups Skullpiercer removed from the loot pool – Boosted Loader added to the loot pool Reloading while near empty will speed up reloading and overload the next magazine with extra rounds – – 1x Digital Threat Optic Removed from loot pool and all locked set weapons – Legends Ash Arc Snare Changed to left-hand cast – No longer stows weapons or interrupts consumable use when launching – – Phase Breach: inspired by some Alter tech, nearby enemies will be highlighted for players traveling through the Void – Ballistic Whistler: damage from a planted smart bullet increased to 10 (was 5) – Upgrades Care Package Insight: removed – NEW Sling-Shot: improves Ballistic’s base sling weapon to a blueset at Level 2 and a purpleset at Level 3 – – Bloodhound Beast of the Hunt Cooldown increased to 4m (was 3m) – Knocks with Ult active no longer extend duration – – Upgrades: Level 3 Tactical Cooldown: removed – Taste of Blood: buffed HP gain on knock to 50 (was 25) – NEW Long Hunt: knocks extend Beast of the Hunt duration – – Catalyst Piercing Spikes Cooldown decreased to 20s (was 25s) – Long Cast upgrade integrated into base Tactical – – Dark Veil Dark Veil length increased to 45m (was 40m) – – Upgrades Long Cast: removed – Long Veil: moved to Level 2 – NEW Ferro-Door: fully rebuild and reinforce missing doors with Passive. – – Caustic Gas damage and slow now stops immediately after Caustic’s squad is eliminated – Gas damage ramps from 4 → 10 max (was 5 → uncapped), damage on knocked players down to flat 4 (was 5) – Conduit Radiant Transfer Can no longer target a Revenant while Forged Shadows is active – When Revenant activates Forged Shadows, any temporary shield generation ends immediately. Revenant will keep any temporary shields generated before activating his Ultimate. – – Upgrades Battery Collection: removed – NEW Battpack: can stack up to 3 Shield Batteries per inventory slot (doesn’t stack with Gold Backpack) – – Crypto Neurolink Network Traffic upgrade now integrated into base kit – Squadcount banners are now visible anytime the drone is in a deployed state – – Upgrades: Level 2 Tac & Ultimate Cooldowns: removed – Network Expansion: moved to Level 2 – NEW Quick Ping: improved drone handling (faster accel/decel) – – Upgrades: Level 3 NEW Satellite Imagery: drone scan persists for an additional 1.5s – NEW Hackathon: cut the drone cooldown in half, gain a speed boost anytime he uses his Ult or the drone is destroyed – – Fuse Upgrades Big Bang: removed – NEW Ring Master: gain access to Ring Consoles – Scar Tissue: Simplified and buffed damage mitigation to remove lingering burn effects – Take a flat 20 damage when crossing The Motherlode instead of 37 (50% of 75 hp) over time – – Wreckless: fixed explosive damage mitigation not being applied on continuous Knuckle Cluster hits (should only take about 32 damage from a full Knuckle Cluster now with Wreckless) – – Newcastle Mobile Shield: throw anim speed increased (~2.5x faster) – Castle Wall Will now destroy incoming projectiles headed towards the front of the wall while energized. It will not destroy projectiles fired from behind the wall nor bombardments from other Legend’s Ultimate projectiles. – Castle Wall energized duration increased to 1m (was 30s) – – Upgrade – Stronghold: increased energized duration to 3m (was 2.5m) – Octane Upgrades Wreckless: removed – Mad Hops moved to Level 2 – Thick Skin: now Level 2 and 3, updated to take 5 less Stim damage to reflect that it can be selected twice (was -25%) – – Wattson Upgrades Falling Stars: Pylons will stop spawning Arc Stars when her squad is eliminated – Split Circuit: no longer reduces shield regen capacity – – Wraith Into the Void and Dimensional Rift: nearby enemies will be highlighted for players traveling through the Void – Maps Broken Moon shattered New POIs: Cliff Side, Experimental Labs, Solar Pods, Space Port, Quarantine Zone, Underpass – Breaker Wharf updated – New rotations to switch things up and keep squads on the move – – Added new possible Ring Console, Survey Beacon, and Crafter spawn locations to World’s Edge and Storm Point, and further evened out the probability of a prop spawning at any specific location World’s Edge Added possible Ring Console spawn locations to Mirage à Trois and Survey Camp – Added possible Survey Beacon spawn locations to Survey Camp and The Geyser – – Storm Point Added possible Crafter spawn location to Command Center – Added possible Survey Beacon spawn locations to The Wall, and the unnamed POIs Northeast of Checkpoint and at the edge of the map East of Storm Catcher – – – World’s Edge – Modes Solos Six week Duos takeover – 50 players – Second Chance Respawn Automatically respawn once if you die in the first 4 rounds – Second chance converted to EVO if unused by the round cutoff – – Battle Sense: HUD indicator when enemies are within 50 meters – Auto Heals Health regenerates out of combat – Auto heal starts after each kill – Additional adjustments to loot pool, circle sizes, and round times to accommodate solo play – – Mixtape Lockdown added to rotation: Zeus Station, Monument – Mixtape Map Rotations Default rotation Control: Production Yard, Thunderdome – Gun Run: The Core, Wattson’s Pylon – Lockdown: Monument, Zeus Station – TDM: Skulltown, Zeus Station – – Mixtape rotation (5/24-5/28) Gun Run: The Core, Wattson’s Pylon – Lockdown: Monument, Zeus Station – TDM: Skulltown, Zeus Station – – 1st Week of Pride Month (6/1-6/7) Control: Barometer – Gun Run: Wattson’s Pylon – Lockdown: Zeus Station – TDM: Zeus Station – – Mixtape Rotation (6/11-6/17) Control: Barometer, Caustic Treatment – Lockdown: Monument, Zeus Station – TDM: Skulltown, Zeus Station – – TDM 24/7 (6/18-6/24) Rules – Scorelimit: 35 – Time Limit: 10 minutes – Increased health regen – Skull Town, Zeus Station, Monument, Thunderdome, Wattson’s Pylon, Fragment – – – Default rotation – LTM Rotations 5/24-5/28 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon – 5/31-6/3 Control: Production Yard, Thunderdome, Caustic, Barometer, Lava Siphon – 6/11-6/17 Gun Run: Skull Town, Zeus Station, Thunderdome, Wattson, Fragment, The Core – – Ranked All players in a premade Ranked squad must be within 3 Rank tiers of each other or they will not be allowed to progress to matchmaking – No tuning changes to be made to ranked scoring for the launch of Upheaval – Season Reset Where you ended in your last season of Ranked will determine where you start in Upheaval If you ended your last season in Rookie, you will be reset to 1 RP – If you ended your last season above Rookie, you will be reset to Bronze IV – – Split Timing Split 2 will take place at the same time as the .1 patch, not a week after like in previous seasons – Upheaval Ranked Rewards Your end-of-season rewards will now be determined by the highest Rank tier you achieved during the entire season – Split Rewards: your season-end reward badge will be animated if you match or surpass your Split 1 Rank in Split 2 If you do not achieve this, you will get the normal version of your badge – – World Systems Improved end ring generation system – Bug Fixes Equipping an Evac Tower or Mobile Respawn Beacon will no longer close the inventories of all other players in the match – Firing Range: fixed some edge cases where Legend change was available when it shouldn’t be – Fixed occasional crash when interacting with an enemy’s crafted banner – “Mischief Medic” no longer appears as “Highlighted Healer” – Olympus: players can no longer enter/exit Vault without key – Survey Beacons and Ring Consoles should now be pingable again from the map – When hip firing with the Devotion, it will now properly track its reticle – Legends Ballistic: duration of speedy whistler restored to 2s – Bloodhound Passive markers no longer appear for teammates not on player’s squad – Players can once again be scanned by two Bloodhounds at the same time – – Catalyst: fixed Dark Veil not charging for a short duration off of spawn – Crypto: recall audio when the drone is far away from you is audible once again – Maggie: Removed drill burn audio for players in the area of effect while phased Removed – Wraith Shadows from the void if you aren’t playing as Wraith – Wattson: resolved bad spawn points for Arc Stars generated from the Falling Stars upgrade – Quality of Life Additional security improvements – Airdropping Replicators now project a beam upwards as they are descending to help differentiate them from other airdrops – Back by popular demand, you can requeue at the end of Pubs BR and Mixtape matches – Ballistic: can now add any locked-set weapon into the sling where it will be converted to the proper locked-set tier and restored to its original state when being moved out (red-tier still not allowed) – Death Box Flyers: option to automatically ping the location of the Death Box will be prompted when knocking it from a Flyer’s grasp – Improved the choice of consumables that are auto-selected when either reaching full health, reaching full shields, or when dropping your last selected item. The new choice should more intelligently select shield consumables or prioritize syringes for quick healing. These changes were made to help new players have more optimal outcomes. – Improved use interactions with doors when self res is available – Map spawn audit for all Mixtape Modes: Phase Runner, Habitat, Thunderdome, Zeus Station – Upgraded to the latest version of Easy Anti-Cheat – Pings Should now go through all translucent surfaces like windows – Players can now request for Grenades (Arc Stars, Frag Grenades, and Thermites) Works similar to healing items: hold the Grenade button to open the Ordnance Wheel, hover on an ordnance item, select Ping to request – – Thunderdome Airdrop location adjustments – Control Moved C capture point to landing pad – Adjusted spawns attached to B capture point – – Graphics Added new “Map Detail” PC video setting to adjust the amount of environmental decoration and set dressing (this may improve performance for players with low-spec PCs and those targeting high framerates) – Changed the way players opt-in to the DX12 beta: if you’re playing via the DirectX 12 beta now, the launch argument “-eac_launcher_settings SettingsDX12.json” should be changed to “-anticheat_settings=SettingsDX12.json” – Improved accuracy and visual fidelity of baked environment lighting for static outdoor objects – Improved accuracy of baked lighting for dynamic objects, to avoid situations where Legends would appear unlit – Significantly improved CPU performance of the Rendering Hardware Interface (RHI), mostly benefitting the PC DirectX 12 beta –
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Apex Legends Season 22 Battle Pass changes explained – Dexerto
Apex Legends Season 22 Battle Pass changes explained Respawn EntertainmentRespawn has announced a major overhaul of the Apex Legends Battle Pass for Season 22, changing how much players must grind to complete it. The first major change for players is the length of the Battle Pass. Battle Passes will now be much shorter as its length is attached to splits, instead of an entire season, with 60 levels instead of the usual 110. However, players can still progress past Level 60 to 100, which will upgrade the Battle Pass badges. Each Apex Legends season consists of two splits, so players will get more rewards overall if they complete both passes regardless of which track of the pass they are on. Respawn is also adding more rewards across the board in each pass and introducing a new Premium+ tier, which costs $19.99. If they complete the new pass, Free track players will receive an additional Epic Character Skin, Weapon Skin, Standing Emote, and 2X Season Rewards. With the new system, premium pass holders will receive 2,400 Crafting Metals, 17 Apex Packs, and three Legends-Thematic Packs. The Premium pass will cost around $11. The Premium+ tier will have the same rewards as the Premium pass and also include 10 level skins, 2,400 Crafting Metals, 20 Exotic Shards, 17 Apex Packs, two Premium+ Legendary Character Skin Variants, and will grant players access to every Legend during the duration of the Battle Pass. Respawn also said it removed rewards that were a part of previous Battle Passes, that “frequently weren’t being used.” The devs initially announced the Battle Pass would now only be purchased via real-world money, however, this change was backtracked on July 24, 2025. Players will be able to purchase the Battle Pass for 950 Apex Coins going forward, and during Split 1 of Season 22, the Premium Pass can be unlocked by completing a number of in-game challenges. This walkback came in direct response to community feedback after the initial announcement. The developer is also allowing players to test the system during the first split of Season 22. All players need to do is drop in and complete a list of challenges during the first two weeks of the new season of content.
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Apex Legends Season 22 patch notes: New map, major gameplay changes, more – Dexerto
Apex Legends Season 22 patch notes: New map, major gameplay changes, more Respawn EntertainmentSeason 22 of Apex Legends won’t add a new character, but it touches just about every other aspect of the game, as well as introducing a new battle royale map, E-District, a new ‘Revival’ mode, and lots of weapon and Legend changes. Check out the full patch notes below. A new Legend is often the headline of a new season, but it’s now not uncommon for the devs at Respawn to take a break from adding a new character to instead focus on other aspects of Apex. The new map instead takes the spotlight, but long-time players will be most intrigued by some of the gameplay changes, which include the addition of battle sense in all modes, and aim assist nerfs. Here’s a rundown of the major changes coming in Season 22 of Apex Legends. The full patch notes will be released close to the season launch date on August 6. Apex Legends Season 22 patch notes New map: E-District Described as “a cyberpunk playground,” this is a night-time map, “packed with a ton of verticality.” While it’s set at night, the devs have ensured it is well-lit to maximize visibility. Some of the notable POIs include: Street Market, which features intense close-quarters combat. – Neon Square: Inspired by Shibuya Center in Japan – Stadium: An old Prowler race tracking turned into a residential community – The Lotus: High-end luxury apartments – There is a new map feature here too, called Gravity Launcher, which is similar to Grav Cannons on Storm Point. Map Rotation The following maps will be available in Pubs and Ranked for the first half of this season: Broken Moon – E-District – Storm Point – E-District will be the dedicated featured map for a limited time: One week in pubs, 72 hours in Ranked. New mode: Revival This new mode sounds very similar to Resurgence in Call of Duty: Warzone, and will be a trios takeover at the start of the season. When you die, a respawn timer begins, and as long as one of your teammates is still alive, you will respawn. Damage and knocks will make you respawn faster too. In the final rings, the revival feature will be shut off. CONTROLLER & RECON CLASS PERKS This season we’re beginning a much more intentional push on what classes mean to the core of the game by bringing new tactical class passives to the Controller and Recon classes. Both will continue to bring strategic depth to their squad via interactions with Survey Beacons and Ring Consoles, but they’ll now have new intrinsic power that better supports their role on the team. CONTROLLER CLASS NEW CLASS PERK Zone Overcharge: Controller Legends now have extra shield capacity when playing in zone The Zone automatically grants an overcharge of 25HP shield capacity – This capacity is permanent while the player remains in zone (white ring area on the map) Overcharge is lost when leaving zone (after 5s delay) – – Overcharge can be healed with cells, batteries and abilities while in zone – If a player enters the zone at full shields, the overcharge pip will fill automatically – If a player acquires a shield core that overcharges beyond this extra zone capacity, that additional overcharge will still drain normally but the zone overcharge will remain – Zone Overcharge will never enhance Legend Armor beyond maximum (red) capacity – – NEW QUALITY OF LIFE Remote Pick-Up: Controller Legends can now remotely pick-up their undamaged Tacticals by looking back at them and pressing a button Additionally, if the player abandons the area, they will prompted to recover ALL possible objects – Remotely recovering these objects will restore the Tactical charge – – RECON CLASS NEW CLASS PERK Threat Vision: Recon Legends now gain threat vision when aiming down sights Threat vision will highlight enemies that the character has Line of Sight to whenever using ADS (aim down sights) – This ability will not work through walls or smoke, and it’s limited in range by the type of scope or zoom range of an ability – – SURVEY BEACONS Faster to use ~3s (was ~7.5s) – Shortened range of ~500m (was scanning the entire map) – No longer randomly distributed and all will now be turned on with every map – Scanning now grants 75 EVO (was 200 EVO) – Now pulses 3 times over 15s, with each pulse taking a snapshot of enemies in range for 5s – Now release a large in-world scan wave that players can spot to identify an activated beacon (enemies no longer receive a scan message) – Enemies scanned will display along the edges of the mini-map even if not in – UPDATE: STAT TRACKERS We’ve made a huge quality of life upgrade to Stat Trackers and are separating out the Stat and the Art. You’ll now be able to set these on your Legend Banner Cards separately. The Art on your trackers have also been made universal, which means they can be applied to any Legend Banner Card. We wanted to give players more ways to customize their Banner Cards and let you show off your more than just one Legend there. It’s also a great way to show off your Legend ships! Login at any point during Shockwave to automatically unlock three new Stat Trackers to add to your mix and match collection. BALANCE UPDATES Care Package EVA-8 returns to the floor Blast pattern size slightly increased – Damage increased to 7 (was 6) – Fire rate decreased – Now takes Boosted Loader Hop-Up 4 shots remaining activation – Quick reload overflows Magazine by 2 – – Slight increase to recoil – – R-99 enters the Care Package ADS strafe speed increased – Improved recoil – New Feature: Damage fall-off Damage increased to 14 at close range – Damage falls off to 10 at 11+ meters – – No movement penalty when equipped – – EVO Cache Spawn Rate in the first wave increased to 100% (was 50%) – Gold Weapon Rotation Mozambique Akimbo, P2020 Akimbo, R-301, Rampage, Sentinel – GAMEPLAY UPDATES Aim Assist Console crossplay into PC lobbies: Aim Assist strength reduced 18% – Console performance mode crossplay into PC lobbies: Aim Assist strength reduced 22% – Controller on PC: Aim Assist strength reduced 25% – Aim Flinch Aim Flinch has been removed from all weapons & most abilities – Damage from the ring still incurs Aim Flinch – Loot Bin Reset Starting with Shockwave, all loot bins will close and reroll their loot with a significantly increased chance at high tier and rare loot at the mid-way point of the match. Bins that have been rerolled will appear slightly differently than ones that have never been opened – After the reset, multiple bins will convert into Legendary loot bins that provide smart loot, guaranteeing that the contents to be relevant upgrades for a squad – Mythic Bin One Mythic bin will spawn into the match with: One random Care Package weapon – Gold version weapons of those that the squad is running at the time of opening the bin – Medical supplies and grenades – Large XP bonus to the squad – – Mythic bins are locked and require players to hold interact on them for a significant amount of time to crack them open for their team – Displayed on the map and minimap – Loot Pool Reduce the spawn rate of Purple and Gold attachments by about 50% – Reorganization: Death Boxes and Loba’s Black Market Healing items now have a dedicated row and have been removed from the consumables category – Shield Cores have been moved to the top of the Gear category – Traversal Mantling at the same time in the same spot as a teammate no longer forces both players to drop – BATTLE SENSE Better Ammo Awareness & Feedback Critical Ammo state will now kick on when a player has 0 relevant ammo in their inventory – On screen Low Ammo indicators kick on earlier allowing players more opportunity to find ammo Indicator also now displays the icon of the ammo type – – Pinging for ammo will now display the ammo icon in the kill feed – When emptying a weapon of all reserve ammo it will now automatically ping that the player is in need of ammo – When looking at ammo on the ground the tooltip now displays compatibility with any of your currently equipped weapons – Enemy Health Bars When damaging an enemy, players are now shown the enemy’s Armor and Health state. This Health Bar is only active for a brief time after dealing damage and then fades away. Health Bars, like Enemy Highlights require direct line of sight. Enemy Highlight Enemy players will now be highlighted with a red outline similar to how allies are highlighted with a blue one. The highlight is most prominent at close ranges and the intensity fades as targets get farther away. Enemy Highlights require direct line of sight (you can breathe now, Bangalore mains). AMMO & ATTACHMENTS Ammo Spawn rates Energy ammo: reduced individual spawn rate – Light & Heavy ammo: slight increase to individual spawn rate – Shotgun & Sniper ammo: increased individual spawn rate – Ammo Stack Changes Light ammo stack size increased to 72 (was 60) Individual brick size increased to 24 (was 20) – – Energy ammo stack size decreased to 54 (was 60) Individual brick size decreased to 18 (was 20) – – Shotgun ammo stack size increased to 20 (was 16) Individual brick size increased to 10 (was 8) – – Hop-ups Disruptor Rounds removed from floor loot – New Hop-Up: Gun Shield Generator Usable by all LMGs (Spitfire, Rampage, L-STAR, Devotion) – When aiming down sights automatically deploy a frontal Gun Shield – Gun Shield absorbs 40 damage – Gun Shield is recharged 12 seconds after taking damage or breaking – Improves Gibraltar’s Gun Shield Gun Shield health increased to 75 – Gun Shield recharge time remains the same as his passive – – – WEAPONS Akimbo Dual wield two P2020s or two Mozambiques this season by finding and interacting with a second P2020 or Mozambique to automatically enter Akimbo mode. Aiming tightens hipfire spread instead of looking down sights – Attachments are mirrored to the second weapon – Both P2020 and Mozambique are automatic in Akimbo – Increased rate of fire – Longer reload times – Magazine size is doubled – Optics are disabled while in Akimbo – Toggle select fire to holster your second weapon and re-enable your optic. – LMGs All LMGs now benefit from the Reverse Hipfire mechanic found on the Care Package Devotion – New Hop-Up: Gun Shield Generator (see Hop-Ups section above) – Alternator Magazine size changes Base: 19 (unchanged) – White: 23 (was 22) – Blue: 26 (was 25) – Purple/Gold: 28 (was 27) – – CAR Magazine size changes Base: 19 (unchanged) – White: 22 (was 21) – Blue: 24 (was 23) – Purple/Gold: 27 (was 26) – – Devotion (Care Package) Empty reload speed decreased – Gun Shield Generator added – Reverse hip fire improved; shots needed for max hipfire reduced to 14 (was 21) – Flatline Magazine size changes Base: 19 (was 20) – White: 23 (was 25) – Blue: 27 (was 28) – Purple/Gold: 29 (was 30) – – Havoc Hipfire accuracy significantly reduced – Hemlok Burst Delay slightly increased – Damage reduced to 19 (was 20) – Magazine Size Reduction Base: 18 (unchanged) – White: 21 (was 24) – Blue: 24 (was 27) – Purple/Gold: 30 (unchanged) – – P2020 (Single) Damage increased to 21 (was 18) – Hammer Point damage decreased to 23 (was 27) – Magazine size changes Base: 10 (was 14) – White: 11 (was 16) – Blue: 12 (was 18) – Purple/Gold: 14 (was 21) – – Mozambique (Single) Hammer Point Damage for a full blast reduced to 54 (was 60) – Rate of fire significantly increased – Shotgun Bolt rate of fire multiplier decreased at all levels – Mastiff Damage increased to 15 (was 11) – Pellet count reduced to 6 (was 8) – Peacekeeper Damage increased per pellet to 11 (was 9) – Pellet count reduced to 9 (was 11) – Blast pattern shape changed – R-301 Magazine size changes Base: 21(was 18) – White: 23 (was 20) – Blue 28: (was 25) – Purple/Gold: 31 (was 28) – – RE-45 Magazine size changes Base: 18 (was 16) – White: 20 (was 19) – Blue: 23 (was 22) – Purple/Gold: 26 (was 25) – – Rampage Increase projectile size while Revved Up – LEGENDS New Class Perks + Adjustments Controller Legends Class Perk – Zone Overcharge: extra shield capacity when playing in zone (see above) – QoL – Remote Pick-Up: remotely pick-up their undamaged Tacticals by looking back at them and pressing a button (see above) – – Recon Legends Class Perk – Threat Vision: gain threat vision when aiming down sights (see above) – Survey Beacons: multiple updates (see above) – – Alter Void Nexus Channel time when knocked decreased to 2s (was 3s) – Chase portal duration decreased 8s (was 10s) – Chase portal opening delay increased to 8s (was 6s) – Increased travel speed to void nexus by about 40% (was 1800) – Ult cooldown reduced to 3 min (was 3.5m) – When knocked, you can travel to a friendly Void Nexus without looking at it by pressing character action (H key/D-pad down) – – Removed option to press character action to destroy your own Void Nexus (H key/D-pad down) – Upgrades: Level 2 Ult Cooldown: removed ( Level 2 ) – NEW Ringmaster: gain access to Ring Consoles – – Ballistic Whistler: lock-on time decreased to 0.1s (was 0.3s) – Crypto Surveillance Drone: cooldown decreased to 30s (was 40s) – Upgrades NEW: It’s called Off the Grid: Crypto becomes cloaked when in drone While hidden from sight, Crypto’s cloaking will still emit a close-range cloaking sound to sus his location and ability scans will still reveal his location – Threat Vision related skills will not reveal Crypto – – Improved Satellite Imagery: Ult now scans anyone it hits for 4s and will track through walls – Quick Ping: removed, improved handling now integrated into base kit – – NEW: It’s called Off the Grid: Crypto becomes cloaked when in drone – Lifeline Upgrade – Gold-Plated: replaced Gold EVO Cache with Battery – Rampart Sheila Ammo drains from pip charge with use – Maximum number of place turrets allowed is now 1 – Need 1 PIP of Ultimate change to draw or place Sheila – No longer requires a full charge to equip – Now uses an Ammo-Style Ultimate model – – Seer Focus of Attention: healthbars persist for duration of Silence – Heartbeat Sensor Passive move speed has been increased to weapon sprint speed – Passive is now quieter when active – – Upgrades Focus Scan: removed – NEW Split Focus: gain an additional Tac charge – – Vantage Echo Relocation: no longer requires LOS to Echo to launch Can launch when LOS is blocked – Can now cancel the tac mid charge – Tac reticle will turn red when echo is behind you and you are launching – Will slide-around boxes and geometry as best it can to reach Echo – – Sniper’s Mark 2nd Shot Multiplier is now 2.5x (was 2x) – Can hit “Reload” when in ult to use an Ult Accel – – Spotter’s Lens NEW Ranged Tracking Waypoint on PING within Passive range will track enemy for 10s – Will not show within 100m (for each ally individually) – – Recon Info added to all optics – expanded passive scanning screen area to be more consistent – – – NEW Ranged Tracking – Upgrade – Ult Reload: now also doubles Ult Accel use speed in addition to providing 2 extra bullets – Wattson Upgrades Power Pylon: now regenerates shield charge – Split Current: removed – Emergency Power – Added Increases Shield Regen Rate of Interception Pylon – – – MAPS Pubs & Ranked Rotation Broken Moon – E-District – Stormpoint – – NEW E-District Urban island district of the city of Suotamo on Gaea – Features 17 POIs – Designed for verticality with areas perfect for CQC – Exclusive map at launch Pubs: for the first week after launch, August 6-12 – Ranked: for the first 72 hours after launch, August 6-9 – – – MODES Bot Royale New mode for Apex’s new and learning players – Battle as a squad against a smaller lobby of enemy bot squads in a quicker version of a standard battle royale match – Game rules are the same as in standard battle royale modes – Play with Bots in your squad or bring your own Human friends – Bot Legends: overhauled as part of Bot Royale Improvements made to pathfinding, shooting, ability deployment, and interactions with game objects – Several Legends were added as Bots in Bot Royale including: Bangalore, Bloodhound, Conduit, Fuse, Gibraltar, Lifeline, Octane, Seer, Vantage, and Wraith – – Revival: LTM ft. New Respawn Mechanic Respawn into a skydive near your teammates as long as one teammate is still alive – If all players die, the team is eliminated – Respawn Timers: Respawn timers increase with each passing round – Respawn timers for your squad increase each time a squadmate dies – Respawn timers decrease when squad members: Deal damage – Earn knockdowns – Earn kills – Execute enemies – – – Killing an enemy will reveal their squadmates for a brief time – Players start with blue knockdown shields (knockdown shields removed from the loot pool) – Respawning ends and all deaths are final upon reaching a specific round Trios Revival: Respawning ends at Round 5 – Straight Shot Revival: Respawning ends at Round 4 – – Straight Shot Revival (Starts August 20, 2024) Straight Shot returns as Straight Shot Revival – Features new respawn mechanic found in Trios Revival – Akimbo P2020 and Mozambique replace the single versions in loot – Enemy Highlight and Enemy Health Bars are enabled – Purple and gold tier LMGs will include the new Gun Shield Generator hop-up – MIXTAPE Akimbo weapons added into all Mixtape Loadouts and Gun Run R99 moves out of all loadouts, replaced with akimbo weapon variants – – Mixtape Map Rotations August 6-12, 2024 TDM: Skull Town, Habitat – Control: Thunderdome, Production Yard – Gun Run: The Core, Monument – – August 13-19, 2024 Control: Barometer, Lava Siphon – Gun Run: Fragment, Skull Town – Lockdown: Zeus Station, Thunderdome – – August 20-26, 2024 TDM: Habitat, The Core – Control: Barometer, Lava Siphon – Gun Run: Fragment, Skull Town – – August 27-September 2, 2024 TDM: Habitat, Skull Town – Control: Production Yard, Thunderdome – Gun Run: The Core, Wattson – – September 3-9, 2024 TDM: Habitat, The Core – Control: Barometer, Lava Siphon – Gun Run: Fragment, Skull Town – – September 10-16, 2024 TDM: Skull Town, Zeus Station – Control: Production Yard, Thunderdome – Gun Run: The Core, Wattson – – – August 6-12, 2024 – LTM: Akimbo & LMG Only Loadouts August 13-19, 2024 TDM: Habitat, Skull Town, The Core, Zeus Station – – August 30-September 3, 2024 Weekend of Lockdown – Gameplay Rules: decreased Ult charge while capturing points – Zeus Station, Monument, Skull Town, The Core, Thunderdome – – September 3-9, 2024 Big TDM – Gameplay Rules 15 Minute Time Limit – Score limit increased to 75 – Shield Regen activates on kills – – Thunderdome, Habitat, Zeus Station, Skull Town, Fragment, The Core – – – August 13-19, 2024 – NEW PLAYER EXPERIENCE Welcome Pass and Challenges For new accounts created after the launch of Shockwave – Complete Welcome Challenges to progress through the Welcome Pass Challenges can be completed in any BR mode and Bot Royale – Unique set of challenges designed around foundational skills – Welcome Challenges do not refresh – – Receive rewards for reaching each level of the Welcome Pass If the player already has the reward in their inventory, they will receive the Crafting Metals value instead – – Start with three Legends: Wraith, Bloodhound and Lifeline Unlock Bloodhound, Pathfinder, Gibraltar, and a Legend of their choice through progression – – RANKED We will implement a brand new reset rule at the start of the new season. New Season Reset Rules No RP reset for Rookie IV to Rookie I, players will keep the RP they have from the last split – Bronze IV to Platinum IV will reset to Bronze IV 1000 RP – Platinum III reset to Bronze III 1500 RP – Platinum II reset to Bronze II 2000 RP – Platinum I reset to Bronze I 2500 RP – Diamond IV reset to Silver IV 3250 RP (with +250 demotion protection) – Diamond III reset to Silver III 3600 RP – Diamond II reset to Silver II 4200 RP – Diamond I reset to Silver I 4800 RP – Master and above reset to Gold IV 5650 RP (with +250 demotion protection) – – Special Cases New Players (complete onboarding and above Level 20): Starting Rookie IV 1 RP – Returning Players who didn’t play last season (excluding Rookie tier which won’t reset): Starting RP threshold for Bronze IV 1000 RP – – RANKED RUMBLE Ranked Rumble returns September 13-17, 2024, with a new best of 10 matches format and free rewards. Players can participate in matches without 10 matches limitations – There is no Re-Entry mechanic; play as much as you want – Only your top 10 match results count towards your final standings If you get a better match score, it will replace your current lowest score – – WORLD SYSTEMS Improved end ring generation system – BUG FIXES Can no longer use Death Boxes through walls – Cleaning up disconnected players in Mixtape – Firing Range: Mythic weapons are no longer taken away after respawning – Fixed a storm point zipline that could kick players off too early – Fixed bad actor ping crashes – Fixed prowler spawn den bullet collision hull – Adaptive Supersampling Fixed an issue that caused screen tearing – Fixed an issue that caused Legend banner poses to appear distorted – Death Boxes Improvements to help stop deathboxes from getting stuck in doorways and blocking exits – Should now be lootable in broken doorways – Will now contain a shield core if the enemy disconnected before dying – LEGENDS Alter’s ult can no longer be used for free if you place it onto a moving object and use it immediately – Bangalore smoke highlights should no longer get blocked by other players – Fixed an issue that let players affected by Catalyst ultimate to see through Bangalore smoke – Movement hitch when using Seer’s passive while unarmed should no longer occur – No more thefts from an explosive hold without warning, destroying Loba’s Black Market – QUALITY OF LIFE Mantling on the same location as your teammate won’t knock you down – Mixtape Gameplay Additional starting grenade added for Control & Lockdown – EVA 8 back into Close-Quarters loadout – Faster health regen for all mixtape modes – Lockdown Score Limit reduced to 400 (was 500) – Reconnect match timer reduced to 2 minutes (was 5 min) – Team Deathmatch Score Limit reduced to 40 (was 50) – – Mixtape’s Skull Town got a spawn audit (adjusting positions & angles) – Nessies can once again bounce to their hearts content in the firing range (just not anywhere else) – Speaking of, a new Nessie (with an appreciation for cinema) has appeared around the firing range – GRAPHICS Largely optimized Performance Mode on Xbox Series X/S and PlayStation 5, for more consistent frame rates and fewer resolution drops Xbox Series X and PS5 can expect 10 FPS or higher improvements in GPU-intensive scenarios – – DX12 (PC) Fixed several causes of graphical corruption issues – Large optimizations to both CPU and GPU performance. With these changes, we expect that the DirectX 12 beta should now perform better than DirectX 11 for the majority of players. – – PC: removed Adaptive Supersampling video settings option. A small percentage of players used this option and those that did received no benefit from it unless they had a powerful GPU and low res monitor – Mitigated performance impact of looking at Death Boxes and intermittent performance spikes from champions banners – Full patch notes with dev notes can be found on the Apex Legends website.
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Apex Legends Season 20 brings new Straight Shot LTM & Thunderdome map – Dexerto
Apex Legends Season 20 brings new Straight Shot LTM & Thunderdome map Respawn EntertainmentApex Legends Season 20 will bring in a couple of new modes off the rip, including the fast-paced Straight Shot LTM. Here’s what we know about the new modes so far. Apex Legends Season 20 is upon us and Respawn has planned a ton of new content this time around. A new Legend upgrade system is on the way where four upgrades are added to every legend and the way how armors work has been overhauled. Significant changes are coming to Ranked as well as some new game modes for battle royale: a TDM-based mode called Lockdown and a battle royale mode called Straight Shot. Here’s everything you need to know about the new game modes in Apex Legends Season 20. Apex Legends Season 20 game modes explained Straight Shot Straight Shot is a Batte Royale mode, but the lobby size is cut down to 30 players, and matches are sped up. The games are held in a smaller part of the map and the end ring arrives around the 10-minute mark. Unlike the original BR mode, you or your squad won’t be dropping out of a ship. Instead, squads will just start at a random point of interest with two other teams in each POI. All weapons come kitted, with no options to loot attachments. However, you will be able to swap the scopes and sights between weapons to adjust between combat at different ranges. And the best thing is you don’t have to go back to the lobby, as you can queue from the spectate screen itself. Lockdown Lockdown is the new Team Deathmatch-style mode arriving with Apex Legends Season 20. This means there are no limits to respawns, serving as the ideal ground for warmup before entering Ranked. We don’t know quite as much about Lockdown yet from the developers, so stay tuned. Mixtape and Thunderdome map For Mixtape, players get a new custom map called “Thunderdome”, which is a floating stadium and pays homage to Kings Canyon. In this mode, Legends will compete in front of a live audience for the first time in the game’s history. And for the second half of Season 20, Three Strikes LTM will make a comeback. It was first introduced during Season 19 as a part of the Apex Legends Post Malone Event. Players loved Three Strikes and its return will surely “bring back the joy” to the game.
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Apex Legends Season 20 buffs made one “underrated” Legend top-tier – Dexerto
Apex Legends Season 20 buffs made one “underrated” Legend top-tier Respawn EntertainmentSeason 20’s Legend Upgrade system seems to have given new life to Ash, as her upgraded snare perk is gaining praise from the player base. Season 20 of Apex Legends takes Respawn’s Titanfall-esque Battle Royale to new heights. Aside from next-gen upgrades and Ranked Mode reworks, the biggest change is the Legend upgrade system. As the name implies, each character has a set of perks they’ll unlock during a match, bolstering their skillset to help give players the edge in battle. Not all perks have been created equally, as some players have pointed out, but it’s been a refreshing approach to the formula. Players are sharing their takes on the new system, and characters who have been “underwhelming” in the past seem to have received new life in Season 20. Apex Legends player shows off improved Ash snare Ash has been a weird character since her arrival in Season 11, as most players feel like she’s among the worst in the game. Season 20’s debut only furthered those claims after fans discovered a secret nerf to her Arc Snare. However, that didn’t stop Apex Legends player Shawarma123 from putting the maligned Legend’s abilities to good use. In a post shared to the game’s subreddit, they showed off her Level 3 Legend upgrade, Greedy Snare. As the name semi implies, the trap tactical lasts longer but can also ensnare a group of enemies. After throwing the upgraded snare, they proceeded to lock three enemies in place, which led to an easy team wipe. Despite Ash being such a maligned character, the improvement via the Legend upgrade drew plenty of praise. One player said: “Dude that crowd control is amazing. Like a half ultimate.” Another offered a more in-depth analysis of Arc Snare’s usage: “Besides the defensive and zoning things you can do, I’ve noticed that in practice it allows the snare-nade combo to work so much better. Even if you don’t stick the snare of rip, u can pinch them with a nade so they have no choice but to go into the snare, and then u can just re-nade.” With Season 20 of Apex Legends just kicking off, more player creativity will emerge, showing unique uses for even the “worst” Legends.
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Apex Legends Season 20 patch notes: Legend upgrades, buffs and nerfs, ranked revamped – Dexerto
Apex Legends Season 20 patch notes: Legend upgrades, buffs and nerfs, ranked revamped Respawn EntertainmentApex Legends Season 20 arrives on Tuesday, February 13, and while there isn’t a new legend, weapon or map to look forward to, there are sweeping changes to just about everything else in the game. Here are the full patch notes for the new season of Apex. The Legend upgrade system is one of the big highlights of the new season, and is set to shake up the entire meta for more than a new character ever could. All Legends will now have four upgrade options, of which you can earn two per game. Then, there is the new, or rather, return to the old, Ranked system. Moving back to a model more similar to Season 13, Respawn has very high hopes for the latest iteration of ranked play. There are also big changes to shields, crafting, and a variety of weapon buffs and nerfs. The full patch notes for Apex Legends Season 20 can be found below, via Respawn. Apex Legends Season 20 patch notes: Breakout PATCH NOTES PERFORMANCE MODE: 120HZ On PlayStation 5, Xbox Series S, and Xbox Series X, the Video Settings menu has a new “Performance” mode option that is available to players with 120Hz displays. This option targets 120 FPS performance with content optimizations and reductions to visual quality. Clubs/Tags Added Tags: a 3-4 character piece of flair ahead of players’ usernames that appear everywhere usernames do Clubs are being retired—check out the Highlights blog for more details – – Events moved into a dedicated tab in the Lobby (out of Seasonal tab) – BALANCE UPDATES Crafting 2.0 Crafting Rotation is no more, all weapons and loot are back on the floor – Crafting options reduced to Shield Battery, Medkit, Ammo, and Player Banners – Inventory can now be accessed from the Crafting menu – Rampart’s Big Maude All paintball weapons are now free, dispense time increased – Increased variety of weapons, but gold kitted weapons no longer offered – One free weapon per player, per match (Loba can steal a second with Black Market) – – Replicators Each individual Replicator is now single-use per player, per match – Every game will start with 12 spawned – Decreased interaction time with instant printing – Printed items left alone will auto-eject from the Replicator after some time – – Care Package Weapon Rotation EVA-8 enters the Care Package – Prowler returns to the floor – Gold Weapons Rotation R-301, RE-45, Mastiff, Devotion, 30-30 – – Base damage reduced to 39 (was 42) – Ammo capacity Base capacity unchanged (6) – White Magazine reduced to 7 (was 8) – Blue Magazine reduced to 8 (was 10) – Purple & Gold Magazine reduced to 10 (was 12) – – Skullpiercer headshot multiplier reduced to 2.0 (was 2.1) – Dual Loader removed as an integrated Hop-Up, now only loads 1 shell per reload – Marksman Stock reload speed bonus normalized to match other sniper weapons – Reloading 3 shells in a row now increases reload speed by 20% for the remainder of the reload – Damage reduced to 6 (was 7) – Fire rate increased to 3 (was 2.4) – Recoil reduced to better match the much faster fire rate – Hammer Points: 20% damage increase against flesh (+1 damage) – Gold Shotgun Bolt: shells reloaded on slide increased to 2 (was 1) Note: this change only affects the Care Package EVA-8 – – Damage reduced to 20 (was 21) – Hipfire spread increased – Spread delay increased to 0.28 (was 0.21) – Can no longer equip Barrel Attachments – Reverted to non-Care Package version Damage decreased to 15 (was 16) – Select Fire Hop-Up removed – – Burst delay increased to 0.28 (was 0.24) – Spread delay increased to 0.28 (was 0.15) – ADS vertical and horizontal recoil increased – Hipfire spread reduced – Projectile gravity increased across all SMGs – Projectile launch speed reduced across most SMGs (Prowler unchanged) – Can no longer be equipped to SMGs – Spawn rates reduced by 20% – Spread multipliers reduced White Laser Sight adjusted to x0.9 (was x0.8) – Blue Laser Sight adjusted to x0.8 (was x0.6) – Purple Laser Sight adjusted to x0.7 (was x0.4) – – Now use medium-rig first-person movement animations – Actual game speeds have not changed, these Legends will feel less sluggish when running – Extended Supply Bin contents have been improved (see below) – Sling: Sling Weapons now have all White attachments while equipped – Tempest: effect radius for ally range has been increased to 90m (was 13m) – Tracker: Raven scan’s Ult Charge is now gated behind the Hunting Ravens upgrade – Dark Veil: lifetime decreased to 15s (was 25s) – length decreased to 40m (was 55m) – – Radiant Flash Cooldown increased to 26s (was 21s) – Temporary Shield generation rate decreased to 15HP/s (was 20HP/s) – Temporary Shield generation time increased to 9s (was 8s) – – Energy Barricade Mine duration reduced to 45s (was 60s) – Mine HP reduced to 200HP (was 250HP) – The distance at which mines are removed when deployed too close to one another has been increased by ~100% – – Surveillance Drone Speed of drone recall has been increased slightly – Transitions going in and out of drone are now faster – – Gravity Lift: cooldown increased to 25s (was 20s) – In modes with Upgrade Cores enabled, Lifeline’s Care Package now has a 50/50 chance to drop an extra piece of smart equipment (vs. large consumable) instead of an Armor – Wrecking Ball Will no longer be destroyed on first enemy hit Instead, the Wrecking Ball will trigger an explosion then keep going, allowing for a second explosion to trigger later – The same player cannot be hit again by the ball for 2s after first impact – Players can only be affected by the shellshock and knockback effects once – – Will now bounce through devices it hits and destroys – – Will no longer be destroyed on first enemy hit – Jump Pad: audio falloff of double-jump has been adjusted to be slightly less audible from long distances – Insider Knowledge Scanning Care Packages now awards 50% Ult Charge (was 100%) and 15s Ult Cooldown (was 10s) – This also applies to Ring Console or Survey Beacon scans – – The Apex Games Museum on World’s Edge has an all-new exhibit that honors the history of the Outlands and the origin of the Games. Filled with interactive kiosks, artwork and red carpet flair, the museum has many interesting tidbits of information, community artwork and even some easter eggs. – Special celebration dressing in the form of flags, banners, and even the return of our larger than life Legend balloons can be found on every map. This year features an all-new cast designed with the Breakout aesthetic in mind. – Tridents, jump balloons, gravity cannons, loot bins and more have a fresh look to compliment the theme of the season. – Immerse yourself in the action of a focused 3-lane multiplayer map, designed for fast-paced gameplay – Playable for all mixtape game modes: Team Deathmatch, Gun Run, and Control – Get hyped listening to the cheers from the crowd in the arena stands – Mixtape Updated Loadouts to reflect Weapon Meta changes – Gun Run: removed Charge Rifle, added Kraber – – NEW LTM: Straight Shot—check out the collection event blog for more details Players spawn above a random POI and skydive in, no Jumpmaster – Weapons spawn kitted at different rarities, streamlining loot – Reduced Lobby to 30 players and shorter rounds – Requeue with your party directly from the death screen – – Level requirement now 20 (was 50) Entry cost will return: 20 RP per Tier starting at Silver – – Player Rankings now visible – Promotional Trials have been removed – Provisional Matches have been removed – Ranked Tier RP requirements will have some increases – RP value will be used to matchmake. For full-stack premades, the highest RP value in the squad will be used. – Splits are returning Start at 1 RP at the beginning of the Season, split will drop ranking by 6 divisions – – Updated Bonuses Challenger Bonus: earn a 50% bonus on a elimination of a higher ranked player that was contributed to – Top 5 Streak Bonus: for maintaining a placement streak of 5th or better, earn up to a maximum of a 40 RP bonus 2 match streak: +10 RP – 3 match streak: +20 RP – 4 match streak: +30 RP – 5+ match streak: +40 RP – – – Extended Supply Bins now give Smart Gear Players can find gear upgrades for Knockdown Shields, Helmets, and Backpacks in the hidden shelf – Small chance of granting purple gear if a player on the squad has white gear or none at all – Small chance of granting gold gear if the entire squad has purple gear – – More reliably gives Heat Shields & MRBs when needed – Increased likelihood of getting Med Kit over Syringes – Players spending too much time outside the Ring will be warned, then eliminated – Double-clicking in the Melee Tab now equips items – Firing Range dummies no longer clip through damaged doors – Heat Shields and Legend Ult items can no longer be placed on Tridents – In-match Challenge display now lists all 5 challenges – Player created pings can once again be removed – Players will no longer teleport into the building overlooking the fight night ring via Trident – Valkyrie can no longer get under the turbine on Olympus – Voiceline while picking up enemy Banner Cards no longer indicates it is a squadmate – Most in-game dialogue is now synchronized between clients – Squad members can now be muted while spectating – DX12 (PC) fixed several causes of crashes – Ash Ult, Rampart Tac/Ult, Wattson Tac/Ult, and Loba Ult can no longer be placed out of bounds – Conduit’s Tac now appears for observers – Mad Maggie’s Ult now destroys Gibby’s Tac – Mirage decoys that are destroyed by Catalyst’s Piercing Spikes no longer keep the trap active nor make hit sounds briefly after dying – Destructible Legend abilities have consistent damage feedback Objects which previously showed red (flesh) damage numbers will now show as gray and the damage numbers will indicate if the object is destroyed – Increased visibility for gray damage numbers – – Firing Range: Nessie was inspired after watching some centuries old videos and wanted to change things up a bit. The yellow and purple polka-dots look quite dashing. – Gun Run: changed the Victory notification for the winning team to say “You Are the Champion” instead of “ – Per Optic ADS Sensitivity: added an option for Seer Passive which controls how quickly you can turn while unarmed and using Heart Seeker – Performance Mode aim assist has been tuned to feel similar to 60Hz mode – Added advanced haptics and adaptive triggers support for PlayStation and PC consoles If you encounter an issue, please ensure to connect the controller via USB and complete any updates – – Event Tab: dedicated tab appears when there is an active Event (previously under the Seasonal Tab) – Death Menu: added a Squad Tab where you can access your groups information, report, and mute VoIP/pings while you’re dead – Legends Tab: selected Legend will not reset to featured one when your cursor is not over a Legend – Melee Tab: Death Box icon is now clickable – Store Tab: new subtab containing offers that were previously in Featured, Specials, Seasonal, and more with improved navigational flow and presentation – General GPU rendering optimizations for FX – Improved Low Res FX rendering quality – Improved Volumetric Lighting – Optimized FX after stepping through a Catalyst wall for better GPU performance – Optimized FX when taking damage from Fuse’s ultimate for better GPU performance – PS5 and Xbox SX/S improved CPU graphics performance with parallelization of rendering workloads – WEAPONS & ATTACHMENTS 30-30 EVA-8 [Care Package] Hemlock L-Star Prowler [Floor] R-99 R-301 SMG Ballistics 1x Digital Threat Laser Sights LEGENDS Heavy-Rig Legends (Gibraltar, Caustic, Pathfinder, Newcastle, Revenant) Support Legends Ballistic Bloodhound Catalyst Conduit Crypto Horizon Lifeline Mad Maggie Octane Pathfinder MAPS Map Updates Thunderdome Feel the energy as the crowd comes alive in our first custom Mixtape map! MODES RANKED Check out our Breakout Highlights blog for more details on Ranked Reloaded. WORLD SYSTEMS Extended Supply Bins Ring Exploit Prevention BUG FIXES AUDIO GRAPHICS LEGENDS QUALITY OF LIFE Navigation GRAPHICS LIVEAPI UPDATES AND UPCOMING CHANGES We are adding new gameplay event messages to LiveAPI supporting Legend Upgrades and EVO Level changes alongside improvements and bug fixes based on ongoing feedback. The schema of all events alongside technical documentation can be found in the LiveAPI folder of the game installation. In order to better support LiveAPI 2.0, we will retire the existing file-based output in favor of the WebSockets connection interface. The file-based output will be turned off by default in a future patch and entirely removed from LiveAPI by Q3 2024. Developers should begin migrating their apps to the WebSockets interface in order to avoid disruptions.
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Apex Legends Season 20 Ranked update: Season 13 style is back with Ranked Revamped – Dexerto
Apex Legends Season 20 Ranked update: Season 13 style is back with Ranked Revamped Respawn/EARespawn is implementing massive changes to Ranked in Apex Legends for Season 20, with a return to a system more akin to Season 13, but with some new additions as well. Apex Legends players have been struggling through the ranked system for the past few seasons. The playlist has seen players boosted to high elo quickly and has become a tough experience for all those involved. Respawn has heard players’ complaints about the mode and now has the data to make changes. For Season 20, the devs have revamped the ranked system dramatically. To start, everyone’s rank will be reset to 1 RP at the start of the season, and Respawn wants the new system to focus on “trust and accessibility.” Apex Legends Ranked changes for Season 20 The philosophy around this change for ranked is seeing players fight more. LP has been removed and RP is back in Season 20. Placement in the match still matters, however players will now get ranked points for each elimination. Players will also earn bonuses for eliminating high-ranked players in a lobby and the value of RP will rise the higher you finish in the match. Respawn has also added a more detailed match summary screen post-match that will show players where their score and points come from. Matchmaking in ranked is also changing. The system will no longer use hidden MMR, instead players will be matched based on RP value. This way, you’ll know exactly how the opponents are being decided. Additionally, the entry cost for each ranked tier has increased, and provisional matches and trails have been removed. Respawn, however, did say this was just “for now” – so we could see them return in some fashion. Ranked splits are also making a return, however, players won’t have to worry about that till about mid-season. Lastly, players of any rank can now queue together. But, the players with the highest RP will determine who the squad will be matched with, so pick your friends for Ranked carefully. Speaking at a press event, the developer said “We think this is going to be one of the best ranked seasons we’ve ever had.” Now players will get the chance to decide if that’s the case or not.
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Apex Legends Season 21 makes underwhelming map worth playing – Dexerto
Apex Legends Season 21 makes underwhelming map worth playing RespawnApex Legends improved one of the game’s worst maps with the latest update, breathing new life into it as Season 21 begins. Broken Moon arrived in Apex Legends in Season 15 and quickly fell out of favor with the community. Beyond some big bugs on the map, many felt the map’s design was too bland, with all of its POIs looking nearly identical with minimal changes and traversal not being all that fun due its layout. That is changing, however, with the new Upheaval update for Apex Legends’ Season 21, which sees Broken Moon receive a good chunk of changes that make the map worth playing again. The map as a whole has a much different look than before, thanks to a darker color palette giving the location a much more sinister feel. However, the changes go much deeper than simply the coloring of the environment. What sets this version of Broken Moon apart from its predecessor is the POIs. Now, places like Solar Pods boast new buildings and ziplines that offer a greater sense of verticality. It gives Broken Moon its own sense of character and identity now, rather than a map that was consistently being compared to other maps. Across social media, the fans can be seen loving the changes as well. One player on the Apex Legends subreddit goes so far as to claim the map has been “fixed.” It seems to have completely changed the sentiment around the map, with another fan saying: “So far so good, I love it too! I think this updates fixes all the griefs I had with the map. Can’t wait to play it more.” Other players are pointing out how the new buildings on the map don’t just feel different from the previous version, but they feel completely new to the game as a whole. This does even more to make Broken Moon worthwhile and feel like a totally new experience. Broken Moon was a disappointment when it first came to Apex Legends, and it’s great to see the devs recognize these shortcomings and do something about them.
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Apex Legends Season 2 launch trailer – release date and how to watch – Dexerto
Apex Legends Season 2 launch trailer – release date and how to watch Fans have been eagerly awaiting Apex Legends Season 2 ever since it was first shown off during the EA Play 2019 event at E3, and now Respawn has announced that an official trailer will be dropping soon. Season 2 is gearing up to be amazing for Apex Legends fans, with the tease of an imminent all-out dragon invasion, the possibility of two new legend characters, and more. Respawn has announced that a new trailer for the next season will be dropping very soon – here’s everything players need to know about when and how they can watch. How to watch In a tweet on June 26, the official Apex Twitter account announced that a new trailer will be coming out on June 27 at 10AM PST / 1PM EST / 6PM GMT. The feature image is the tease of the Flyers from their initial announcement at EA Play, so fans can definitely expect new details on the dragons. They’ve been flying around King’s Canyon for a few days now, so it will be great to get an answer as to what they’re doing there. The trailer is debuting on the game’s official YouTube channel, with many eager fans already speculating what it could contain and what new things will be coming. It’s going to be an explosive reveal, for sure. What about the Leviathans? While the Flyers are expected to take centre stage in the reveal, the Leviathans could also make a prominent appearance. The dinosaurs have been catching players’ eyes ever since they were spotted slowly moving towards land after spending all of their time in the ocean. A hint for the Leviathans’ future was buried all the way back in the Season One trailer, in which they are seen stomping across King’s Canyon, with one of the creatures standing beside a broken device designed to keep them off the map. Respawn also tweeted about “wildlife intrusions” in the arena with “standard wear and tear” damage. Around the same time the tweet was posted, the Repulsor Tower turned on, hinting that something big could happen soon – we’re betting money on a Leviathan invasion. With both the dinosaurs and the dragons appearing to gear up for a fight, could we see the two face off against each other? Players should find out very soon.
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Apex Legends devs reveal Season 2 patch size ahead of Battle Charge launch – Dexerto
Apex Legends devs reveal Season 2 patch size ahead of Battle Charge launch Respawn EntertainmentApex Legends is getting ready for the next season of the battle royale and players now know how much space they’ll need on their hard drives for the hefty Battle Charge patch. The Apex Legends community is amped for the next season of the game that’s going to be bringing loads of content when Battle Charge takes over King’s Canyon. While there’s going to be a massive amount of chaos spread throughout the Apex Games as revealed in the season’s trailers, players might want to be prepared for the hit that’ll take when downloading the imminent update. In a July 1 announcement, Respawn community manager ‘Jayfresh’ revealed just how big the patch is going to be for Xbox One, PlayStation 4 and PC. “We also wanted to give you all a heads up before Season 2 starts tomorrow that the update will be a pretty big download,” Jayfresh said. “Below are the estimates for the update you’ll need to download tomorrow for Season 2: X1 and PS4: 20+ GB. PC: 18+ GB.” Players aren’t mistaken with that number, Season 2 is going to bring a whole swarm of content that’s going to bring a heavy toll to storage drives among the community. “As we continue to work on Apex, we add content and code to the game,” Jayfresh said. “We also find improvements that make existing content fit in less space or get processed faster, which means the way we store the content changes, making it effectively ‘new’ content.” Hopefully these improvements will be readily noticeable when Season 2 comes out, as players are sure to swarm the game’s servers en mass to experience the fresh batch of content. What will be in Season 2 of Apex Legends? Players already have a good outline of what’s to come in the new season, making the enormous 18+ GB patches well justified in its size. The community are sure to be seeing a lot of people trying out the upcoming legend Wattson, who will have a lot on her hands along with the other characters taming the wildlife of King’s Canyon while competing in the Apex Games. New weapons to master will also be coming to the game, which will be just in time seeing as Ranked Leagues will finally be added to the battle royale. Regardless, July 2 can’t come soon enough for Apex Legends fans who are sure to pour in hundreds of hours in the game when the new season rolls out.
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Apex Legends Season 2: Battle Charge revealed – Wattson, L-Star, battle pass and more – Dexerto
Apex Legends Season 2: Battle Charge revealed – Wattson, L-Star, battle pass and more Respawn Entertainment have finally unveiled their plans for Apex Legends Season 2 at their presentation at EA Play, revealing details of the new Legend Wattson and information about the next battle pass. It’s no secret that the launch of Season 1 left many players underwhelmed, with objectively bland looking skins, no new game modes, no map changes and no new weapons. With months until Season 2 was scheduled to begin, there was a tangible sense of impatience growing in the community, and leaks of new weapons like the L-Star and the new Legend Wattson didn’t help curb fans’ appetite for more content. What’s new in Apex Legends Season 2? New Legend: Wattson Wattson is the second new legend to be added to Apex Legends since launch, and brings a very unique set of skills with her. Her traps will electrocute enemies caught in its radius. Wattson’s father is said to have created the Arena itself, and so she is friendly with all the existing legends. New Weapon: L-Star SMG The L-Star was actually an LMG in the Titanfall series, but for Season 2 of Apex Legends, an ‘EMG’ variant is being added. This weapon was previously leaked by data miners, even showing off some of its legendary skins. The L-Star will only be in care packages, apparently because it’s so “OP”. It will be disappointing to some that there’s no new weapon joining the regular loot pool, but finding an L-Star sounds like it will be a deadly addition to your loadout. New ranked mode A ranked mode has been confirmed, where players will rank up through six tiers. It goes from ‘bronze’ to ‘Apex Predator’. Read More: Artist transforms Wraith voice actress into the Apex Legends character and she looks amazing – Throughout the season, players will be given rewards for where they place in the new ranked mode, with a final reward given out at the end of Season 2 based on your final placing. Season 2 Battle Pass The new battle pass is now ‘challenge based’, meaning that “levelling to level 100 is a lot quicker than Season 1.” Stat trackers are also being removed from the battle pass loot pool, and three new content types added instead, although there’s no details on what these new content types will be. Respawn also confirmed there will be a lot more skins in the pass. When does Apex Legends Season 2 begin? Season 2 of Apex Legends, Battle Charge, will go live on July 2, 2019. Last updated: June 8, 1:40PM EST.
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Apex Legends Season 2: Everything you need to know about Wattson – Dexerto
Apex Legends Season 2: Everything you need to know about Wattson EARespawn Entertainment have revealed that Wattson will finally make her debut as the newest legend in Apex Legends Season 2 and she looks to be a very powerful addition, from what we’ve been told about the character so far. After being left in the dark about the future of Apex Legends, Respawn finally revealed the contents of Season 2 and what to expect with the game going forward. The big news is the addition of a ranked mode, along with a new Legend in Wattson. She has the electricity based profile, which players have been speculating about, and it looks like she’ll fit right in with the game. What can Wattson do? Wattson is much more of a defensive type Legend when compared to her counterparts. She comes equipped with a Tesla trap that will enable her to catch any and electrocute any enemy caught in its radius. Her abilities are as follows: Tactical Ability: Perimeter Security – Connect nodes to create electrified fences that damage and slow enemies. – Passive Ability: Spark of Genius – Ultimate Accelerants fully charge your Ultimate Ability, and standing near interception pylons boosts your Tactical Ability recharge. – Ultimate Ability: Interception Pylon – Place an electrified pylon that destroys incoming ordnance and repairs damaged shields as long as it stands. (Max: 3) – She’ll be able to defend an area very effectively with that electrified Pylon ability, judging by its description, making her a potentially excellent addition to any team looking to survive in the endgame situations. Natalie “Wattson” Paquette made the Apex Arena’s Ring a reality. Now, she’s joining the Games to put her shocking skills to use.⚡: https://t.co/EJZv4FPsiT pic.twitter.com/vTlHcjuWx7 — Apex Legends (@PlayApex) June 8, 2019 Who is Wattson? Wattson has a lot of actual lore built into her character and her father is said to have actually created the arena where Apex Legends takes place. Her full name is Natalie Paquette, but she goes by Wattson, and it’s believed that nobody knows the arena better than her. The character’s father died the day the Apex Games arena was revealed and it was up to her to finish the plan. Now, she fights alongside her friends in that very arena, but none of them know all the nooks and crannies as she does. You can read her full lore below. Natalie “Wattson” Paquette is a familiar face in the Apex Games, though for a different reason than most. Daughter of the Games’ lead electrical engineer, she studied his manuals to stay close to him, and discovered her calling at a young age. Though she could be completely distracted one moment and hyper-focused the next, electricity grounded her – its ordered, predictable flow made sense in a way the rest of the world didn’t. She devoured every book she could on the subject, and eventually became such a skilled engineer that she was commissioned to build the Apex Games’ Modified Containment Ring. Unfortunately, her father died the day it was revealed, leaving her alone. At her lowest moment, a group of competitors invited her to return to the arena with them, assuring her she would always have a home. She now fights alongside her friends in the arena she helped build, destroying incoming missiles, recharging shields, creating fences, and using her pylon to silence fights that get too loud. Nobody knows the arena better than Wattson – anyone who underestimates her is in for a shock. When does Season 2 launch? Season 2 of Apex Legends is set to begin on July 2, leaving players with just under a month for the action to begin and to test out some of the brand new features that are coming soon. The new season will introduce a ranked mode, much improved battle pass, and a the new L-Star SMG – for which there has already been a weapon teaser trailer revealed. Whether or not Season 2 will live up to expectations remains to be seen, but Wattson looks like a fantastic addition to the roster at a glance. Article last updated on June 21, 2019 at 06:35 (EST).
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Apex Legends Season 2 Update – Patch notes, Battle Pass, Wattson, Map changes, Battle Charge – Dexerto
Apex Legends Season 2 Update – Patch notes, Battle Pass, Wattson, Map changes, Battle Charge Respawn EntertainmentApex Legends Season 2 is officially live, with a major update now live on PS4, Xbox One and PC, bringing major changes to the map, a brand-new legend in the form of Wattson, and a brand-new Battle Pass which will give players some brand new cosmetic items. Fans of the popular battle royale game have been anxious to get their hands on the second season of the title since Season 1 ended on June 18, with some huge improvements now live that should freshen it up after a disappointing first season. The second season, which is titled “Battle Charge,” will continue the overarching storyline of the game, with Leviathians and flyers invading the island following an EMP which destroyed the repulsors which kept them at bay. Wattson has also been introduced as the latest Legend to take to the battlefield in search of victory. New Legend – Wattson Just like the first season, Apex Legends Season 2 kicks off with a brand new character added to the game in the form of Wattson. The mastermind behind the arena in which the Legends do battle, Wattson uses electricity as her main weapon. While Wattson can use the power of electrical currents to do damage, her main role is as a support character, with her ultimate ability allowing her to place a pylon that repairs damaged shields on her teammates. Her tactical ability also lets her place an electrified fence, which slows down and damages her opponents, putting a dangerous barrier between her team and their enemies. Wattson’s full abilities are: Tactical Ability: Perimeter Security – Connect nodes to create electrified fences that damage and slow enemies. – Passive Ability: Spark of Genius – Ultimate Accelerants fully charge your Ultimate Ability, and standing near interception pylons boosts your Tactical Ability recharge. – Ultimate Ability: Interception Pylon – Place an electrified pylon that destroys incoming ordnance and repairs damaged shields as long as it stands. (Max: 3) – Apex Legends Season 2 Battle Pass Many would agree that Season 1 had a pretty underwhelming Battle Pass, and Respawn worked as hard as possible to make sure fans were more excited by the second version by ramping up the cosmetics found inside. A major part of these improvements includes daily and weekly challenges. Much like rival game Fortnite, players will receieve brand-new challenges daily, alongside a number of weekly challenges that will be more challenging to complete than the daily ones, but provide a greater reward for your efforts. The developers also confirmed that the Season 2 Battle Pass will take less time to max out at Level 100, making it easier to receieve one of the three legendary skins that will be found in the Battle Pass. Apex Legends Season 2 map changes The second season introduced several major changes to the Kings Canyon map, including two new named points-of-interest, a revamp of Shattered Forest, a lot of damage done to a variety of locations, and more. You can check out the new locations and modifications by visiting our breakdown of all of the Season 2 map changes. Apex Legends Ranked Leagues A major change going into Season 2 is the implementation of Ranked Leagues. Designed to reward players who are eager for a more competitive Apex Legends experience, players will be placed into one of six Ranked Leagues depending on their performance in-game, and can be promoted or relegated based on wins, kills, and score from matches you play. The lowest rank in the game is Bronze, with the best labelled as Apex Predators. Players will be placed in matches with opponents of a similar level, so you won’t have to worry too much about facing the game’s greatest players if you find yourself struggling away in Bronze. Ranked Leagues kick off as soon as Season 2 launches, so players wont have long to wait until they can test their mettle against opponents. When is the Apex Legends Season 2 patch? Apex Legends Season 2 officially kicked off on Tuesday, July 2. The update went live at 10 AM PST / 1PM EST / 6:00 PM BST. Console players on Xbox One and PS4 will need 20GB of space to download the Battle Charge patch, while those on PC will need to ensure they have 18GB of room on their hard drives if they want to get their hands on this update. Apex Legends Season 2 Patch Notes New Airdrop Weapon: L-STAR EMG [ watch it in action here ] Fires large high-damage plasma projectiles – Will overheat if player fires for too long – Comes with its own limited ammo supply – Only available in Airdrops – New Hop-Up: Disruptor Rounds Increased damage to shielded targets. – Compatibility: Alternator / RE-45 – New Hop-Up: Hammerpoint Rounds Increased damage to unshielded targets. – Compatibility: P2020, Mozambique. – New Attachments: Energy Mags Increases magazine capacity. – Increases reload speed at rare and above. – Compatibility: Havoc, Triple Take, Devotion. – Reduced default mag sizes on compatible weapons. – Skullpiercer Hop-Up: Upgraded to gold tier & increased rarity. Flatline: damage 16 -> 19 – P2020: damage 12 -> 13 – Triple Take x Precision Choke: choke time 1.5 -> 1.1 – Alternator: damage 13 -> 15 – recoil mitigation increased for all barrel attachments. – Kraber: damage 125 -> 145 – headshot scale 2.0 -> 2.05 – leg damage scale 0.76 -> 0.8 – slightly increased rarity – Arc Star Tweaks Increased ignition delay from 2.5 to 2.8 seconds. – Sticking a full health player with no armor will now down them. – Players at the edge of the explosion no longer get their shields completely shredded. – Ammo Stack Sizes Shotgun max stack reduced from 64 to 16. Players now need multiple stacks of ammo to run a shotty. – Energy max stack increased from 60 to 80; now matches Light/ Heavy ammo. – Rotated Gold Weapons Flatline – Alternator – RE45 – Mozambique – P2020 – Airdrop Weapon Spawn Rates L-STAR added to airdrop weapon loot tables. – Airdrop weapon spawn rates now change based on early/ mid/ late game. For example, early game will spawn more Krabers, end game will spawn more Mastiffs. – Performance Optimizations Improved performance when firing weapons, especially for multi-projectile weapons like shotguns and Triple Take. – In our testing this has contributed to delivering a smoother overall experience on both server and client, particularly during early game combat situations. – Bug fixes Fixed exploit where players could use weapon inspect to cancel out other weapon behaviors. – EVA-8: ADS recoil now resettles back to starting point instead of a randomized offset of the starting point. – Thermite Grenades: fixed an issue where players downed with thermite could be invincible to thermite after being revived. – General Fortified [ Gibraltar, Caustic ] Damage reduction increased: 10% -> 15% – Fortified Legends are now immune to slow effects from weapon fire. – – Low Profile [ Wraith, Lifeline, Pathfinder ] Low Profile increases incoming damage by 5%. – – Bloodhound Eye of the Allfather Enemies scanned now are tracked in real time instead of leaving a ghost image behind. The tracking lasts for 1.5 seconds. – Increased the angle of the scan to 110 from 90. – – Tracker Increased clue duration to 90 seconds from 60 seconds. – Fixed a bug where energy weapons wouldn’t leave behind weapon fired clues. – Fixed a bug where movement clues would sometimes not be generated. – – Mirage Vanishing Act Mirage can now cancel out of his ultimate cloak early. – Mirage now has a small delay when disabling cloak. – – Caustic Nox Gas The magnitude of the slow is reduced by 50% when effecting teammates. – – Gibraltar Dome of Protection Increased the duration by 3 seconds. – – Pathfinder Updated the hit box to better conform with the base model. – We are also planning to make adjustments so his hitbox better reflects Legendary Skins as well for cases where it’s not matching up. – Lifeline D.O.C. heal drone now gets destroyed after 2 damage ticks by the circle. – STATS PAGE Added a stats page. You can access it by hovering over your name while in the Lobby and clicking it to inspect. The page will show you your overall account stats as well as access to your stats for each season and Ranked Series. – We’re sure you all will have feedback on other stats you’d like to see here. What we’re shipping with Season 2 is just the start and we’re planning to build on it. We won’t promise anything but definitely let us know what other stats you want shown after you’ve played around with it. – KNOWN ISSUES: There will be some stats [like assists for example] that will start counting for Season 2 but won’t account for progress before that. This is because until we added the feature, this stuff wasn’t being counted. We’re looking at future improvements to retroactively update these areas that we hope to address down the road. – THE RING With Season 2, we’ll trying out new circle closing speed, size, and damage that now applies to both Ranked Leagues and the normal Apex Queue. – Ring Damage is now the following: Round 1: 2% damage taken per tick. – Round 2: 5% damage taken per tick. – Round 3: 10% damage taken per tick. – Round 4: 20% damage taken per tick. – Round 5: 20% damage taken per tick. – Round 6 and beyond: 25% damage taken per tick. – – Ring start and closing speed is now the following: First Circle Starts closing after: 3 minutes. – Time to close: 2 minutes. – – Second Circle Starts closing after: 2 minutes 30 seconds. – Time to close: 2 minutes. – – Third Circle Starts closing after: 2 minutes 15 seconds. – Time to close: 2 minutes. – – Fourth Circle Starts closing after: 2 minutes. – Time to close: 2 minutes. – – Fifth Circle Starts closing after: 1 minute 30 seconds. – Time to close: 1 minutes 40 seconds. – – Sixth Circle Starts closing after: 1 minute 30 seconds. – Time to close: 1 minutes 40 seconds. – – Seventh Circle Starts closing after: 2 minutes. – Time to close: 1 minute 20 seconds. – – Eighth Circle Starts closing after: 20 seconds. – Time to close: 1 minute 20 seconds. – – – First Circle – Ring radius for the first circle has been slightly reduced [it’s about 9% smaller than it was before]. – QUALITY OF LIFE Pings When pinging a closed door, the player will now say “closed door here”. – When pinging an open door, the player will now say “someone’s been here”. – When a player requests a hop up, if the gun only accepts one kind of hop up, the player will callout that specific hop up they are looking for. If the gun accepts multiple hop ups, the player won’t vocalize it but all possible hop ups requested will show up in the obit feed. – – Arc stars that are stuck to players should no longer fail to do damage when the part of the player it is stuck to is intersecting another object. – Made visual improvements to the Legends while in the Lobby and character select. – Added improvements and polish to the Legend’s animations while skydiving. – Improved melee hit detection on the hover tank while it’s moving. – Server optimizations. – Improved server and client performance when firing weapons, especially for multi-projectile weapons like shotguns and TripleTake. – Large doors and Supply Bins can now be used while viewing them from more extreme angles. – Slow Effects will now slow players equally regardless of their controller settings. – Wraith’s Heirloom will now more reliably show its lightning visualFX. – Heal items will now more reliably show the correct model when switching between different types. – General optimizations to improve framerate. – Fixed issue with geometry sometimes flickering when viewed from a long distance. – Death Box rarity colors are now more visible from a distance. – “Send Friend Request” tool-tip now shows up when hovering over teammates Banners while viewing the “Squad Eliminated” screen and “Squads” tab during a match. – Made it so that your weapon won’t play its priming animation when you pull it out after skydiving. – Fixed issue with skydive continuing to loop falling soundFX after landing. – Apex will no longer swap from full screen to windowed mode automatically if you shift to focus on other applications while Apex is booting up. – Fixed issue with players seeing their Origin friends listed as offline when they aren’t. – Made improvements to voice chat for PC. – Fixed issue where you could lose your Steam friends list after restarting Apex on PC. – Fixed issue where sometimes players would get a black screen during character select. – Added “Flash Hider” description to the Gold Barrel Stabilizer attachment. It always did this but the information wasn’t provided well so we added it to the description when inspecting the attachment. – BUG FIXES Fixed a hit registration bug that could occur if you fired your weapon while being damaged by an enemy shotgun. – Fixed a bug where sometimes load screens would not appear properly and players would temporarily see the training map before loading into a match. – Fixed issue with players not always hearing selected quip dialogue when performing a finisher or being executed. – Fixed issue with Apex not working correctly when SLI or Crossfire is enabled. – Fixed bug with the consumables wheel sometimes appearing blank. – Fixed bug where players would sometimes get stuck on the Battle Pass Level screen. – Fixed bug where The Unlock button would be greyed out when it shouldn’t be when trying to view rewards. – Fixed bug where players would sometimes be unable to exit the Battle Pass tab after selecting it from the Lobby. – Fixed an exploit where players could jump while downed. – Fixed issue where sometimes the client would crash to the Dashboard when entering character select on Xbox One. – Fixed a bug where pinging a sniper stock in your inventory would show up as “looking for Grip” – Fixed a bug that caused players and loot to begin sliding permanently or launching inconsistently onto Supply Ship surfaces after doing melee attacks against the Supply Ship walls. – Fixed bug that could cause players to shift to a location under the map when switching between players while spectating. – Fixed bug for cases where performing a melee attack while inspecting an item would cause the attack to slow down and not deal damage. – [X1 only] Fixed bug where players were not being rewarded “The Player” achievement after hitting level 50. If you have reached level 50 and not received it in the past it should now be awarded retroactively. – Fixed the bug that sometimes caused Apex to crash when plugging a PS4 controller into your PC while the game is active. – Fixed bug that caused an “Out of Bounds” warning and timer while riding the Supply Ship over certain areas of Kings Canyon. – General improvements to game stability related to various script errors. – LEGENDS Bloodhound Fixed bug where players wouldn’t create movement evidence markers unless they were sprinting. – Fixed bug where sometimes energy weapons wouldn’t create ‘weapon fired’ evidence markers. – – Wraith Fixed bug where Wraith’s jetpack boosters could still be seen while phasing. – Fixed issue where in some rare cases, performing a Finisher while down player is entering a Wraith Portal. – Fixed an exploit that allowed players to place extra Dimensional Portals. – – Octane Fixed a bug that caused throwable items to bounce off a jump pad without actually touching it. – – – Bloodhound –
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What’s in the Apex Legends Season 2 battle pass? All Rewards – Dexerto
What’s in the Apex Legends Season 2 battle pass? All Rewards Respawn EntertainmentThe highly anticipated release of Apex Legends Season 2 on July 2 also means players are getting a fresh Battle Pass to grind through while earning increasingly awesome rewards along the way. Respawn Entertainment’s developers have kicked off the next era of their battle royale with Battle Charge, which is bringing loads of content to sift through like a new legend Wattson, weapons, and more. A lot of people in the Apex community, however, will be happy to hear that this season’s Battle Pass is going to feel more rewarding, as leveling up will actually feel like progression instead of an endless grind. This season’s Battle Pass rewards are going to have a great mix of typical weapon skins, icons and more, but Respawn is also including some new additions that will definitely add more customization throughout the game with new loading screens and skydive emotes. It seems like the Battle Pass in Battle Charge is going to be more diverse in its offerings as the devs turn fan feedback into great new items to shape their Apex experience. Even if someone is still thinking about buying into the Season 2 Battle Pass, they’ll still be able to collect free rewards. Check them out below: “More than half of your Weekly Challenges will grant an entire Battle Pass level as a reward,” Lead Product Manager Lee Horn said. “The remaining Daily & Weekly Challenges grant STARS which, combined with match XP, contribute to a repeatable Weekly Challenge that grants a full Battle Pass level with each completion. ” The dev made it a point to highlight that the new STARS are “XP specific to Battle Pass,” and they will not impact Account Level progression. While Daily Challenges reset quickly, Weekly Challenges will let players who bought into the Battle Pass late complete previous week’s challenges to get the most XP they can. Then there will be a separate Weekly Resetting Challenges that will refresh weekly even if a player hasn’t completed them. Apex Legends Season 2 is going to give players tons of ways to level up and earn rewards in a much better capacity than they did in the last season.
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More Apex Legends Season 2 concept art revealed – Dexerto
More Apex Legends Season 2 concept art revealed Liam MacDonaldConcept art is often used to promote games or in Apex Legends‘ case, its latest chapter, Season 2. Respawn Entertainment have now shared some concept art which you may not have seen before. The new concept art was highlighted in Respawn’s most recent Reddit check-in – a semi-regular post to update Apex Legends players with the latest happenings within the game. Art showing off changes to Kings Canyon and the new legend Wattson can be seen throughout Apex Legends media. Some of this art wouldn’t have been used though, being relegated to the artist’s personal profiles. Fortunately, these have now been shared for players to get an idea of what the process is like when adding elements to the game. “When new content comes out in the game, artists will often post the work they did and it’s a great way to see concepts of things in the live game and high res of skins or weapons they worked on,” Respawn’s Community Manager posted. Three Concept Artists were highlighted – Liam MacDonald, Cliff Childs and Danny Gardner – their work can be seen on Art Station by clicking their respective names. One of the most fierce pieces of art is Caustic surrounded by his toxic gas. While deadly, its vibrant yellow color makes it look anything but in this instance. If you look closely you’ll see just how poisonous it can be for his victims. Another interesting bit of art by Cliff Childs shows off King’s Canyon in a more cartoonish setting. The reimagined setting shows what Apex Legends may look like if it were built in the style of Fortnite. Elsewhere, Danny Gardner’s work seems to be focused on the machinery in the game rather than the environment or characters. One interesting design shows the idea of adding a hover-gun to a Supply Ship. Quite how this would work and how powerful it would be, will have to be left for your imagination, for now. Apex Legends Season 2 is now well underway but who knows what interesting ideas and concepts will come about in the future.
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Apex Legends Season 2: Dragons, Leviathans, Legends, weapons, release date – Dexerto
Apex Legends Season 2: Dragons, Leviathans, Legends, weapons, release date Apex Legends Season 2 starts up in July and we already know a lot of information about it. Here’s everything we know so far. As Apex Legends Season 1 winds down, all eyes are set on the future of the game and what Respawn will be bringing with Season 2. The teases have already begun with players seeing dragons, called flyers in-game, cruising around with loot crates. Let’s dive into what we know so far. Dragons have arrived Players around King’s Canyon have reported seeing flyers enter the mix and have even shared video evidence of the fact. At the moment, these winged creatures aren’t dangerous and they actually deliver loot, meaning they are a positive addition so far. All of that could change with the blink of an eye depending on the story Respawn decides to tell. It’s quite possible an event revolving around the flyers will happen in some way but it’s too early to tell. Leviathans are moving The giant creatures on the edges of the map have largely been dormant until now when they have started inching across the map. It’s hard to tell for certain what role they will play in Season 2 but it does seem like the Leviathans are gearing up for something. Numerous weapon changes They couldn’t reveal every new weapon coming in Season 2, but Respawn did go in depth about some of the changes we could expect. The major one is the new L-Star LMG that will be coming but there are also several hop-ups on the way that will greatly improve viability for some of the weaker guns in the game. Here are the two new confirmed Hop-Ups: Disruptor Rounds Increased shielded damage. – compatibility: Alternator, RE-45 – Hammerpoint Rounds Increased unshielded damage. – compatibility: P2020, Mozambique – On top of this, Energy magazine attachments will be added for the Havoc, Devotion and Triple Take along with buffs to the Flatline, P2020, Alternator and Triple Take. As some added icing on the cake, a new set of Gold weapons will be arriving but we don’t yet have information on what those could be. Wattson is coming to King’s Canyon The new Legend coming for Season 2 is Wattson, an electrifying participant whose father created the Apex Arena. She sounds like she’ll be a really strong defensive Legend based on her abilities, which can be read below. Tactical Ability: Perimeter Security – Connect nodes to create electrified fences that damage and slow enemies. – Passive Ability: Spark of Genius – Ultimate Accelerants fully charge your Ultimate Ability, and standing near interception pylons boosts your Tactical Ability recharge. – Ultimate Ability: Interception Pylon – Place an electrified pylon that destroys incoming ordnance and repairs damaged shields as long as it stands. (Max: 3) – Season 2 release date Apex Legends Season 2 has been confirmed for a July 2 release date. With it will come a new Battle Pass to look forward to, but not many details have been revealed about that so far.
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Apex Legends Season 19 Ranked update patch notes: Premade restrictions, bonus system, more – Dexerto
Apex Legends Season 19 Ranked update patch notes: Premade restrictions, bonus system, more Respawn EntertainmentRespawn Entertainment admitted that Apex Legends Ranked “feels too sweaty.” Season 19 addresses that issue by making it easier for players to quickly reach their accurate skill bracket. Apex Legends Season 19 starts on Tuesday, October 31. Much of what’s coming still remains shrouded in mystery. However, rapper, singer, and songwriter Post Malone helped clear up some doubt by revealing a surprise crossover event coming in November. While fans wait for the upcoming season, the Doppelganger Collection Event gets in the Halloween spirit with a new LTM, new skins, and re-introduces nighttime maps. We will provide an update when we learn more about what’s coming down the line. But for now, Respawn Entertainment gave fans a sneak behind the curtain about what’s coming to Ranked in Season 19. Apex Legends Season 19 Ranked update patch notes Respawn Entertainment gave players a full rundown on what they can expect in Ranked over the course of Season 19. More bonuses – Less LP drop after provisionals – No premade rank restrictions – Following a number of backend modifications to matchmaking matches now feel too sweaty. We’ll be increasing the amount of Rating Bonus given to players’ ranking to help them catch up to their skill bracket more quickly. We also plan to reduce the bonus withheld when players actively push against their skill ceiling. This is intended to combat the current season’s (Resurrection) settings of withholding bonuses and increasing matchmaking difficulty. As withheld bonuses are eased, some players will begin to see slightly more bonuses following Season 19’s launch. For provisional results, we’re adjusting tuning to land players closer to the expected statistical 1.5-tier drop at the end of their 10 provisional games. After narrowing the delta between premade vs solo balances, we’ll be removing the ranking difference restrictions for 3 stack premades. Players can now play with friends no matter where they are on their climbs—with the caveat that your squad will face more difficult battles if there’s a bigger discrepancy between your skills.
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Apex Legends Season 19 weapon changes: Care package Wingman, Hemlok nerf, more – Dexerto
Apex Legends Season 19 weapon changes: Care package Wingman, Hemlok nerf, more Respawn EntertainmentApex Legends Season 19 comes with a number of new buffs and nerfs to the weapons in the game, as well as changes to care package weapons, crafting, and more. Here’s everything you need to know. As with every new season, developers Respawn Entertainment are bringing a number of notable changes to the weapons in the game for Season 19, which launches on Tuesday, October 31, 2023. Among the major changes are a nerf to the Hemlok, a Wingman buff, and a Care Package update that makes them even more helpful for weapons. Here are the weapon buffs and nerfs in Apex Legends Season 19. Season 19 weapon buffs & nerfs Care Package & Wingman changes In Season 19, the Wingman will be removed from floor loot and added to Care Packages, with a damage buff to boot and a Skullpiercer ‘elite’ hop-up too. The Wingman will be replacing the L-Star. Not only that, but Care Packages will now always have one weapon in them, at all stages of the game, making them more useful when you need a gun or are not happy with the ones you have. Care Package Weapon Rotation L-Star EMG returns to the floor Removed Disruptor Rounds – Projectile size reduced – Improved recoil pattern – Reduced randomness in the early part of the recoil pattern – Damage increased to 17 (was 16) – Barrel attachment improved to match other weapons – – Wingman enters the care package New hop-up – Skullpiercer Elite: ignores helmet headshot damage reduction – Boosted Loader hop-up attached – Base damage increased to 50 (was 45) – Projectile size increased – 110 ammo – – Crafting Rotations Crafting Rotation RE-45 and 30-30 Repeater leave the crafter and are back on the floor – R-301 and Volt enter the crafter – Boosted Loader removed from crafting rotation – Digital Threat optic removed from crafting rotation – Hammerpoint Rounds added to crafting rotation – Gold Weapons Rotation Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR – Hop-Ups Boosted Loader: removed from floor loot – Turbocharger: Removed 1 damage reduction when equipped – Weapon balancing 30-30 Repeater Increased hipfire spread – Bocek Bow Faster initial draw speed – Select Fire button now toggles Shatter Caps – Tightened Shatter Caps blast pattern – Charge Rifle Improved bullet drop ballistics – Increased projectile size – Hemlok Damage reduced to 21 (was 22) – Longbow DMR Increased projectile size – Sentinel Increased Amped Shot projectile size –
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Apex Legends Season 18 Battle Pass: All skins and rewards – Dexerto
Apex Legends Season 18 Battle Pass: All skins and rewards Respawn/EAApex Legends Season 18 is here, and there is a whole new battle pass with a raft of new cosmetics, skins, and more for you to get your hands on. Here’s what you need to know. Season 18, Resurrection, is finally here in Apex Legends with Revenant getting a makeover into Revenant Reborn. There is no new map or new weapon, but the current roster of legends and pre-existing weapon pool has gotten plenty of changes. As with any new season of Apex Legends, Respawn Entertainment always adds a raft of new items for fans to add to their collection. Many of these are sold in bundles, but for the true grinders, the battle pass is the way to go. In Season 18, Caustic, Mad Maggie, Valkyrie, Octane, and Pathfinder are the main focuses of this BP. So, here’s everything you need to know about it. How much is the Apex Legends Season 18 Battle Pass? As ever, the battle pass for Season 18 will cost you 950 Apex Coins. You can also still get a headstart through the Battle Pass Bundle, which grants you 25 level skips. This costs 2,800 Apex Coins. Jumping to level 25 will unlock the new reactive skin for the Eva-8 – the Heart of the Divine. If you go through the free battle pass, you’ll be able to unlock the following ideas for your hard work: 7 Apex Packs – Lifeline skin – 11 weapon skins – 200 Apex Coins – 2 music packs – 4 loading screens – Win trackers for every legend – Seasonal badge – What’s in Apex Legends Season 18 Battle Pass? As noted for those who want to shell out the 950 coins and get the premium battle pass, you’ll get skins for Caustic, Mad Maggie, Valkyrie, Octane, and Pathfinder to go along with the free rewards. Well, provided you reach the needed levels that is. You can check out the rewards for each legend below. Mad Maggie Octane Caustic Valkyrie Pathfinder The complete breakdown of what tiers and levels you need to unlock certain rewards can be found in-game – so be sure to check it out.
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Apex Legends Season 18 patch notes: Ranked changes, balancing, map updates, more – Dexerto
Apex Legends Season 18 patch notes: Ranked changes, balancing, map updates, more Respawn EntertainmentSeason 18 of Apex Legends is upon us, and Respawn has unveiled the full patch notes for update, complete with the overhaul to Revenant, various buffs, nerfs and changes, and more. Here are the Season 18 patch notes for Apex. Season 18 doesn’t have a new Legend to shout about, with Revenant, released in Season 4, getting a complete overhaul, with new abilities and a new appearance. The rest of the new content in this season is also fairly light, with no new map, weapon or major map changes to speak of. But, that doesn’t mean there isn’t a lot to digest in the patch notes. From weapon and legend changes, to ranked and ring adjustments, here are all the changes coming in Season 18. Apex Season 18 update time Apex Legends Season 18 will go live on Tuesday, August 8 at 10am PT / 1pm ET / 6pm BST. PlayStation players may be able to preload the update before then, but players on Xbox and PC will need to wait for the update to go live and then start the download. Revenant Reborn The main attraction for this season of Apex is the new Revenant, called Revenant Reborn. Revenant will be unlocked for all players this season, and you can unlock him permanently by completing a handful of challenges before the season concludes. Revenant’s new abilities and more can be found here. Ranked updates There’s no denying that Season 17’s ranked changes were not exactly successful. They resulted in far too many players reaching Master, and ‘ratting’ becoming a major problem. Respawn is of course addressing this with the Season 18 update. You can see the major changes for Ranked outlined here, with the changes explained in full in the patch notes below. Weapon changes, like the rework to the Charge Rifle and SMG nerf are also fully explained here in the patch notes. Apex Legends Season 18 patch notes RESURRECTION MAP ROTATION The following maps will be available for public matchmaking in the Battle Royale mode: Broken Moon – Kings Canyon – Olympus – RING UPDATE Ring behavior across maps in the BR has been updated with targeted tunings; including ring size, damage, and timings to several game phases to improve pacing in early and mid game. Here’s an in-depth look: Ring Size Changes Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area – No other Ring sizes changed – – Ring Damage Changes Ring 2 Damage increased from 3 per tick to 4 per tick – Ring 4 Damage reduced from 20 per tick to 15 per tick – – Timing Changes Round 1 Preshrink time reduced from 90s to 75s – Shrink speed on small Maps reduced from 167 to 160 – Shrink speed on large Maps reduced from ~180 to ~165 – Shrink time standardized to ~260s on each map – – Round 2 Preshrink time reduced from 165s to 120s – Shrink speed reduced from 160 to 140 – Shrink time increased by ~25s per map – – Round 3 Preshrink time reduced from 135s to 90s – – Round 4 Preshrink time reduced from 105s to 90s – Shrink speed reduced from 100 to 85 – Shrink time increased from 40s to ~50s – – Round 5 Preshrink time reduced from 90s to 75s – Shrink speed reduced from 50 to 40 – Shrink time increased from 40s to 50s – – – Round 1 – Maximum match length has been shortened Small maps: reduced to ~19.0 mins (was ~21.5 mins) – Large maps: reduced to ~20.0 mins (was ~22.5 mins) – – RANKED UPDATE Read the full breakdown of this season’s ranked changes in our July 2023 Ranked Blog and check out an update on Ranked Rewards in our Resurrection highlights blog. LP Table Adjusted: LP Gain overall has been reduced. – Diamond+ Cost Adjustments: 50% increased losses. – New:A small portion of Elimination bonus is exempted from bonus withholding due to mismatched MMR and LP. This value increases based on the player’s MMR. – Skill & Rating Bonuses have been dramatically reduced. – Elimination bonuses are increased slightlyWe mentioned in our July 2023 Ranked blog that we would be bumping up the Elimination Bonus slightly. In our attempt to reduce the Master spike, we identified the need to instead reduce the overall points given within the whole system. Instead of bumping as planned, we took a different approach and reduced placement scores to make eliminations more valuable when compared to the now lowered placement score. – PATCH NOTES BALANCE UPDATES Armor Changes White to Blue evo points required increased to 200 (was 150) Crafted evo points increased to 200 – – Fixed overflow damage on level up applies to the next tier – Crafting Rotation Rampage and R-99 leave the crafter and are back on the floor – Nemesis and Mozambique with Hammerpoint Rounds enter the crafter – Double Tap Trigger and Hammerpoint Rounds removed from rotation – Boosted Loader and Disruptor Rounds added to rotation – Medkit price increased to 20 (was 15) – Care Package Weapon Rotation Hemlok Burst AR returns to the floor ADS Recoil increased – Damage reduced to 22 (was 23) – Headshot multiplier reduced to 1.75 (was 1.8) – – Prowler Burst PDW enters the care package Damage increased to 16 (was 15) – Select Fire Enabled defaulting to Full Auto – – Gold Weapons Rotation Hemlok, Peacekeeper, Alternator, Rampage, Charge Rifle – Loot Spawn Changes Blue and Purple Weapon Attachment spawn rate reduced by 20% – Blue and Purple Armor spawn rate reduced by 30% – WEAPONS Charge Rifle Rework New ballistics and projectile Removed hitscan – Removed pre-fire laser – Projectiles have player passthrough: 80% damage retained – Opens doors – – Projectiles gain damage with distance 50 meters: 75 Damage – 300 meters: 110 Damage – – New charge mechanics Holding the trigger down will increase charge – Releasing the trigger will decrease charge – Fires at 100% charge – – Added Extended Sniper Mag attachment slot Base: 4 – White: 5 – Blue: 6 – Purple/Gold: 8 – – Ammo Consumption per shot reduced to 1 (was 2) – Handling timings adjusted Tactical reload time decreased to 3.5 (was 4.0) – Empty reload time decreased to 4.6 (was 5.1) – – All SMGs (R-99, Alternator, CAR, Volt) Strafe Speed:ADS strafe scale reduced to 0.75(was 0.85) – Headshot multi reduced to 1.25 (was 1.5) – R-99 Vertical Recoil slightly increased – Ammo capacity reduced Base Ammo reduced to 17 (was 19) – White Mag reduced to 20 (was 21) – Blue Mag reduced to 23 (was 24) – Purple/Gold Mag reduced to 26 (was 27) – – M600 Spitfire Added Barrels for improved stability – ADS Recoil improved – Hipfire spread slightly improved – Mastiff Blast pattern tightened – HOP UPS Boosted Loader (Hemlok, Wingman) Reloading when near empty will speed up reloading and overload the next magazine Hemlok overload ammo: 9 – Wingman overload ammo: 3 – Disruptor Rounds (Alternator, Peacekeeper) Increases shield damage Alternator shield damage increased by 20% – Peacekeeper shield damage (per pellet) increased by 25% – Double Tap Trigger (EVA-8, G7 Scout) Removed from floor and crafting bundles – Grenades Frag Grenade Outer Radius increased to 350 units (was 320) – Inner Radius increased to 125 units (was 96) – – Thermite Adjusted fire VFX to better match damage area – – LEGENDS Revenant has been reborn Updated class to Skirmisher (was Assault) – New abilities (see above) – Ultimate Cooldowns Bangalore: Rolling Thunder to 240s (+60s) – Catalyst: Dark Veil to 150s (+30s) – Gibraltar: Defensive Bombardment to 180s (-90s) – Horizon: Black Hole to 210s (+30s) – Loba: Black Market Boutique to 150s (+30s) Ultimate Accelerants grant 25% ult charge (up from 20%) – – Mad Maggie: Wrecking Ball to 120s (+30s) – Pathfinder: Zipline Gun to 180s (+60s) – Wraith: Dimensional Rift to 180s (-30s) – Tactical Updates Ballistic’s Whistler Reduced delay before an overheated weapon starts cooling down to 1s (was 2s) – Reduced how long it takes an overheated weapon to cooldown to 8s (was 12s) – – Loba’s Burglar’s Best Friend Cooldown reduced to 25s (was 30s) – – Seer’s Focus of Attention Slow Duration reduced to 0.5s (was 2.5s) – Silence Duration reduced to 8s (was 10s) – Firing Speed increased to 1.4s (was 0.9s) – – MAPS Broken Moon Maps added to Mixtape: Production Yard & The Core (Read more about these maps in our highlights blog here) – Multiple rat spots removed – – Kings Canyon: multiple rat spots removed – World’s Edge: smoothed Legend movement on road edges – WORLD SYSTEMS Crafting Workbenches, Survey Beacons, Ring Consoles Removed ‘exclusion radius’ that caused some POIs to get these objects more than others – All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench – – MODES Control Capture Bonus bounty reduced ~20% – Capture time reduced to 10 seconds (was 20 sec) – Score limit reduced to 1000 (was 1250) – Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship) – Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time – – BUG FIXES About Game Mode button now works while in game modes – Adjusted sizing and positioning of elements on the Switch’s communication wheel to give it more breathing room – Consumables UI no longer freezes while in use and reviewing inventory – Dying or swapping Legends with a Golden Backpack full of large healing items no longer causes the items to be thrown from the player in Firing Range – Challenges no longer flip to NBR version when tracking in Ranked matches – Fixed black line in Kill Feed when a player dies out of bounds – Fixed persistent gift notifications after returning to lobby – Fixed players from different teams being able to ride in the same trident if they interacted with both a mounted Sheila and the trident simultaneously – Fixed Support Bins occasionally being prevented from providing Survival items (Heat Shield or Mobile Respawn Beacons) – In-game map no longer clips behind the challenges on 16:10 resolutions – Players should now properly spectate the player who knocked or killed them (without being knocked), and not who killed their teammates or who thirsted them from the downed state – Players can no longer get stuck inside a Trident’s collision box – Pinging Icarus Vault from the map (with vault key in inventory) won’t present a malformed string – Predator badge no longer fades away on Champion screen – Reduced the animate in time of death recap in Control, Team Deathmatch, and Gun Run – Spectres no longer stand in Catalyst’s Piercing Spikes – Unitframe consumable progress now updating in the inventory screen – Using remapped controls on a Gamepad/Controller no longer prevents pinging from the map – Fixed players seeing the ranking of players they are spectating – AUDIO Fixed animations not playing audio in rare cases – Improved prioritization for certain enemy movement sounds – Players movement transitions no longer occasionally play duplicate audio events – LEGENDS Ballistic C.A.R SMG doesn’t default to heavy ammo after being converted to a golden gun in sling with light ammo – Tempest no longer applies to teammates when friendly fire is enabled in Firing Range – – Pathfinders voicemails during an Ash heirloom inspect no longer stretched on 16:10 resolutions – Gibraltar and Bangalore Fixed ultimates not triggering if thrown on Ziprail Launcher and Skydive Towers – Fixed ultimates not cooldown if they’re killed while holding the ultimate grenade – – Horizon: Lethal Lass skin no longer obstructs ADS on Prowler with 1x HOLO – Loba: Lunar Wolf skin no longer has broken mesh – Rampart: Sheila’s ammo counter now correctly rotated – MAPS Broken Moon: Added building west of the core to minimap – Loot tick now correctly drops loot at Production Yard – Removed invisible collision above playing field – – Olympus: indoor props without collision no longer blocks picking up loot – MODES Firing Range: Ballistic’s Whistler is no longer heard across Firing Ranges when shot at the ground – Dummies no longer occasionally shoot while set to inactive – Small door’s audio and FX no longer heard/seen across Firing Ranges – – WEAPONS Left most ammo on squad member unitframes now represents their currently equipped weapon – L-Star: low ammo indicator now only appears when ammo is actually low – P2020: fixed high inaccuracy with first shot using ADS – QUALITY OF LIFE Firing Range Dynamic dummy spawning now remains off when you die – Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying – A new nessie… and more! – – French In-game/lobby chat now available when language is set to French on console – Corrected French translation for R-301 Mastery Challenge Level 20 – – Kill feed will now call out when a player has been removed from the match – Multiple stickers can now be placed – Players can longer interact with enemy holosprays through walls – Ranked progress bar no longer bounces value while sitting on Match Summary screen – Seer: Exhibit AR throw indicator is no longer offset from ground (no longer gives false impression of where the Ultimate will land) – – Support Perk – Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well – Weapon Mastery: New animated celebration sequences when unlocking and completing trials, as well as mastering weapons – New animated icon in the HUD weapon element when a weapon is level 100 – –
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Apex Legends Season 18 “unfair” macros drive MnK and controller players crazy – Dexerto
Apex Legends Season 18 “unfair” macros drive MnK and controller players crazy Respawn EntertainmentApex Legends is currently at the top of the battle royale genre, alongside giants like Fortnite and Warzone. The game attracts players due to its competitive nature, both at casual and competitive levels. Players feel that, while the skill curve is steep, if they play consistently enough they can see solid improvements in their gameplay until eventually, they can replicate the gameplay of some of the top Apex Legends players. But recently, some players have been feeling that the skill gap in the game has been made insurmountable and “unfair” by the movement “macros” that are in the game. Players claim macros are ruining Apex Legends experience Players are currently unhappy with the usage of macros in the game, and the unfair advantage it gives some based on the input system that they are using (MnK or controller) — and the service that they use to play the game. The main complaint that players had when playing against these macro users was the unfair advantage that it gives with movement. One Redditor complained that it was impossible to play Apex Legends while macro users are “doing figure 8s in the air” at “500% speed.” For some, these players have taken their favorite part of the game, movement, and exploited beyond what is far — resulting in a battle royale that is “literally impossible to play.” Other Redditors agreed, stating that Respawn “don’t say anything or do anything about them [the macros].” But for some, the problem extends beyond Respawn’s grasp, claiming that a larger overhaul is needed and that the real problem is the “steam controller configs.” What is a macro? A macro is a shortcut that allows players to complete a certain move or mechanic by pressing fewer buttons than is usually needed. Usually, players do this by going into a game’s settings and changing around button mappings. Apex Legends is a game where macros can completely change not only the user’s playstyle but also the opponent’s experience. Despite players being unhappy with exploited macros, the overall response to Respawn’s newest Revenant Reborn Season 18 update was overwhelmingly positive.
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Apex Legends Season 19 patch notes: Ignite, new legend, weapon balancing, more – Dexerto
Apex Legends Season 19 patch notes: Ignite, new legend, weapon balancing, more Respawn EntertainmentThe full Apex Legends Season 19 patch notes are now live from the developers, detailing all the changes, big and small, to Legends, maps, weapons and more. Check out the full notes for the Ignite update below. Season 19 of Apex Legends goes live on October 31, with the highlight of the new season being Conduit, a new support legend, after last season skipped out on a new character. There are also updates to the Storm Point map, as well as a host of weapon and Legend balancing tweaks. These are the full patched notes for Season 19 from Respawn Entertainment, which also include anti-cheat and Ranked changes, and a list of bug fixes. Season 19 patch notes for Apex Legends PATCH NOTES Cross Progression will be rolling out in phases across existing platforms – Holosprays can now be deployed while skydiving – Rolling out the new Rendering Hardware Interface (RHI) code on PlayStation 5 and Xbox Series X and S—more background info on RHI can be found via our Reddit post here. BALANCE UPDATES Crafting Rotation RE-45 and 30-30 Repeater leave the crafter and are back on the floor – R-301 and Volt enter the crafter – Boosted Loader removed from crafting rotation – Digital Threat optic removed from crafting rotation – Hammerpoint Rounds added to crafting rotation – Care Package Weapon Rotation L-Star EMG returns to the floor Removed Disruptor Rounds – Projectile size reduced – Improved recoil pattern – Reduced randomness in the early part of the recoil pattern – Damage increased to 17 (was 16) – Barrel attachment improved to match other weapons – – Wingman enters the care package New hop-up – Skullpiercer Elite: ignores helmet headshot damage reduction – Boosted Loader hop-up attached – Base damage increased to 50 (was 45) – Projectile size increased – 110 ammo – – Care Packages Care Packages will now always have 1 weapon at all stages of the game – Gold Weapons Rotation Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR – Hop-Ups Boosted Loader: removed from floor loot – Turbocharger: Removed 1 damage reduction when equipped – WEAPONS 30-30 Repeater Increased hipfire spread – Bocek Bow Faster initial draw speed – Select Fire button now toggles Shatter Caps – Tightened Shatter Caps blast pattern – Charge Rifle Improved bullet drop ballistics – Increased projectile size – Hemlok Damage reduced to 21 (was 22) – Longbow DMR Increased projectile size – Sentinel Increased Amped Shot projectile size – LEGENDS Bangalore Double Time: reduced duration to 2s (was 3s) – Smoke Launcher: smoke lifetime reduced to 18s (was 23s) – Rolling Thunder: stun duration reduced to 6s (was 8s) – Catalyst Piercing Spikes Core no longer blocks projectiles, allowing bullets to pass through – Max in-world count reduced to 2 (was 3) – Throw range decreased by about 50% – – Dark Veil Cooldown now starts after the wall comes down – Reduced lifetime to 25s (was 30s) – – Passive Updates Pathfinder’s Insider Knowledge: can now scan Care Packages after allies have already scanned them – Wraith’s Voices from the Void: reduced look time required to trigger (feels more reliable/consistent) – Ultimate Updates Newcastle’s Castle Wall Reduced recovery time on landing – Increased max leap height – – Revenant’s Forged Shadows: reduced time extension window for assists to 3s (was 30s) – Vantage’s Sniper’s Mark: bullet count increased to 6 (was 5) – MAPS Olympus Addressed a number of bugs and rat spots – Addressed known exploits to get underneath the map – Kings Canyon Addressed multiple rat spots – Fixed geo holes in world between Relic and Caustic Treatment – Storm Point Added two Mixtape maps based on new POIs (ZEUS Station and Wattson’s Pylon) – Addressed a number of bugs and rat spots – RANKED NEW FEATURE: PROMOTIONAL TRIALS In Season 19, players will enter a Promotional Trial state when they reach the peak of their tier. During a Trial, LP loss and gains are frozen, allowing the player to focus on completing the trial: Completing the conditions of a Trial within the given match count limit (either by winning a game or completing the alternative) will allow promotion into the next tier with a 250 LP promotional bonus – Failing to complete the Trial within the match limit results in the Trial ending and a loss of LP based on the player’s performance – Trials are time limited to 5 matches, increasing by 1 game each time a player fails and then reenters the same Trial, up to a max of 10 retries – Promotional Trials are skipped during Provisional matches – RANKED TUNING If you missed our recent reddit Dev Team Update, we’ve made some tuning adjustments for Ignite’s Ranked: Increasing the amount of Rating Bonus given to help players’ ranking catch up to their skill bracket – Reduce the bonus that is withheld and thus the difficulty of climbing, when players are actively pushing against their skill ceiling – Provisional Bonuses are adjusted to land players closer to the expected statistical 1.5 tier drop at the end of their 10 provisional games – Ranking difference restrictions for 3 stack premades has been REMOVED. Players will now be able to play with friends no matter where they are on their climbs—with the caveat that your squad will face more difficult battles if there’s a bigger discrepancy between your skill. WORLD SYSTEMS Players now respawn with the shields and weapons that they had when they were eliminated Body shield and helmet level are preserved – Knockdown shield is reset to white – Backpacks are removed – Inventory will contain some ammo for their weapons, two syringes, and two shield cells – Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons – – Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs – MODES Mixtape Map Rotation Control Caustic Treatment and Siphon are out – Barometer and Production Yard are in – – Gun Run Skulltown and Fragment are out – The Core is in – New map: Wattson Treatment – – TDM Fragment and Habitat are out – Phase Runner is in – New Map: Zeus Station – – BUG FIXES Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus – Death Boxes can no longer fall into unreachable areas – or lava – Heat Shields can no longer stick to Tridents – Heat Shields no longer provide protection above them on higher ground – Holster weapon UI no longer appears when healing outside the ring – Knockdown Shield FX no longer remains on while spectating – Longbow’s Dawn’s Awakening skin no longer has visible barrel with scopes – Nemesis’ Demon’s Whisper skin no longer obstructs player view – Provisional badge icon restored on Ranked match summary screen – Rarity display now updates after equipping from store or pack opening – Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game – Revenant now faces direction he is shooting in third person view – Skydiving into an exiting respawn dropship will no longer propel the player along with it – Squad sorting now consistent between HUD and Inventory – Swapping to lower tiered armor after taking damage no longer requires refreshing the Death Box – AUDIO Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time – GRAPHICS Fixed squads’ animated poses sometimes ghost slightly on each other – PC Fixed Intel ARC graphics cards defaulting to suboptimal video settings – Fixed issue with low resolution textures when using adaptive supersampling or after changing resolution – – PC DX12: fixed occasional bad triangle rendering on AMD cards – LEGENDS Loba: Tactical is no longer canceled when thrown on a tower near Containment – Mirage: resolved not breaking cloak sometimes when switching weapons – Revenant Assassin’s instinct – Digital threats now highlight enemies after being highlighted by Assassin’s Instinct – Fixed cases where enemies were not being highlighted correctly – Highlight no longer interferes with other legend highlights – Highlight now applies to Mirage decoys – Forged Shadows shroud no longer gets stuck on indefinitely (previous hotfix) – – Wattson: fences now collapse when the round ends, preventing ongoing damage audio in post-match screen – – Added Offscreen Portraits setting – Caustic: restored “Shield Cracked” VO in German – Firing Range: blue Nessie stays hidden for now… but a new challenger has appeared – Implemented additional security measures – Improved PC controller support Controller input will no longer be processed when a different window has focus – Added native support for PS4 and PS5 Bluetooth-connected controllers. Players who have been relying on Steam Input to use PS4 and PS5 controllers over Bluetooth should disable that setting in Steam. – – Mixtape: assists are now awarded for Assisted Kills by ALL Teammates in modes where multiple squads are teamed together – Pings Ping Enemies on the map: double-clicking the Ping Button will place an Enemy Ping on the map at that position – Reply to Enemy Pings with Ok, Hold On, and Wait ping reply options – – Rampart: players can now pick up their amped walls while in placement mode – Revenant Add vibration support when Forged Shadows shield is damaged, and when the shield reforms or breaks – Improve vibration support when charging Shadow Pounce – – QUALITY OF LIFE LOCALIZED AUDIO Localized audio is being moved out of the base game package on Playstation. Users who play Apex Legends in languages other than English will need to download the free Additional Content pack that contains the audio for their preferred language. In-game text is not impacted by this change.
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Apex Legends Season 16 map rotation changes explained – Dexerto
Apex Legends Season 16 map rotation changes explained Respawn EntertainmentApex Legends is changing up the way map rotation works in Season 16 works, particularly in Ranked. Here’s a full breakdown of the new changes to the map rotation in Revelry. Apex Legends Season 16 brought some massive changes to the battle royale, such as an overhaul to the way Legend classes work as well as an all-new Team Deathmatch mode. Additionally, developer Respawn Entertainment also made quite a few minor changes to various aspects of the game, like Legend buffs and nerfs alongside some noteworthy changes to the maps in Season 16’s rotation. Not only that, Respawn has made quite a substantial change to the way maps Rotate for Ranked mode in Season 16. As such, here’s a breakdown of all the new map rotation changes in Apex Legends Season 16. Apex Legends Season 16 Ranked map rotation changes The biggest change to map rotation in Season 16 is the fact that Ranked maps now rotate once every 24 hours. Longtime fans will remember that Ranked maps only changed after the mid-season split in every prior season. Now, players will no longer have to wait weeks to play on new maps in Ranked mode and instead just have to wait until the following day. Additionally, Ranked now offers three maps instead of two, as the previous Ranked format only swapped maps once during the Ranked Split. These changes offer up plenty more variety when it comes to playing Ranked. However, those looking to raise their rank in Season 16 now need to be familiar with three maps that change frequently, as opposed to simply learning one map that would stick around for weeks at a time. Apex Legend Season 16 map rotation Finally, those playing Season 16 will see three maps on the rotation this time around: Storm Point, Broken Moon, and World’s Edge. These maps are the same for both public matches and Ranked modes. The only difference being that public match maps still rotate roughly every hour, while Ranked changes every 24 hours as mentioned above. And that’s everything Apex Legends fans need to know about the map changes made in Season 16. For more Apex Legends guides, check out the articles listed below: What is tap strafing? | Vantage Guide Apex Legends | Most popular Legends in Season 16 | Best Legends to use in Season 16
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Apex Legends Season 16 patch notes: New classes, weapon, TDM, more – Dexerto
Apex Legends Season 16 patch notes: New classes, weapon, TDM, more Respawn EntertainmentApex Legends Season 16, Revelry, releases on February 14, and while there is no new legend, there is an abundance of new content, changes, and balancing to enjoy. Here are all the patch notes for the Season 16 update so far. The lack of a new legend might be disappointing to some, but it was bound to happen at some point, with a new Legend introduced every season was likely unsustainable forever. Instead, this season will see a complete “remaster” of the classes in Apex. There are now five classes which all the Legends are divided into, complete with new unique perks for each. There are also balancing changes to a handful of popular characters. And, for the first time in many seasons, there is a new weapon, the Nemesis Burst AR. The firing range gets an update too, as well as the addition of TDM and more. Respawn has released the full patch notes that break down everything new coming in Season 16. Apex Season 16 patch notes Legend Classes Remastered Each Legend in Apex will be classified as follows: Perks for these classes are all new too, including the ability for Support legends to craft their eliminated teammates’ banners – even if they have expired. For a full breakdown of all the perks, check out our full explainer of the new classes here. New Mode: Team Deathmatch Arenas has been removed from Apex Legends in Season 16. Replacing it is Team Deathmatch, which will be available for the first three weeks of Season 16. TDM is a 6v6 mode, and is the first to win two rounds. Your team needs 30 kills to win a round. There is infinite respawns, but you’ll have to wait around 6 seconds before respawning. After three weeks, TDM will be placed in the new Mixtape playlist, which will be permanent. Mixtape will cycle through LTMs, starting with TDM, Control, and Gun Run. New Weapon: Nemesis Burst AR The new weapon for Season 16 is an Assault Rifle, which takes energy ammo and fires in bursts. When firing bursts continually, the gap between bursts will get shorter, until it almost feels like it is firing full auto. Legend Balancing A number of Legends are being impacted by changes to their abilities in Season 16 with buffs and nerfs Seer Seer’s Ultimate Ability, Exhibit, will be nerfed in terms of cooldown and duration, with Respawn describing the nerf as “pretty hard” – Seer’s Passive Ability, Heart Seeker, will now have a charge up time, meaning it cannot be spammed by players. It is also no longer a ‘constant’, but comes and goes with the ‘pulses’ of enemies it detects. It will also be audible to nearby enemies, potentially giving away Seer’s location when it is being used. – Bloodhound Bloodhound’s Ultimate Ability, Beast of the Hunt, has been overhauled to fit with a new ‘White Raven concept’ – it will no longer speed up their Tactical Ability charge. – Instead, it will now find “ethereal white ravens around the map”. When interacted with, these ravens will fly in the direction of the closest enemy. This creates a longer hunting loop. – Wraith Wraith can now place he portal twice as far as previously, and “will speed up as she travels that extra distance”. – Pathfinder The range and riding speed on Pathfinder’s zipline has been increased “significantly”, meaning he can travel further and faster than previously. – Horizon Accuracy when firing during Horizon’s Tactical Ability, Gravity Lift, has been reduced, making targets more difficult to hit. – However, the speed at which she is lifted into the air has been increased slightly. – Mirage After reviving, Mirage and the revived ally will be cloaked for 3 seconds. This 3 second duration only stands as a result of the player remaining unarmed. If they draw their weapon, the cloak is broken immediately. – When a clone is shot, the bamboozled enemy will now be tracked by a small icon for a short time. – Lifeline Significant reduction to the ‘slow penalty’ when activating her revive. – Significantly increased drop speed and range of her Care Package Ultimate Ability. – Valkyrie No longer sees enemy locations marked when using her Ultimate Ability, Skyward Dive. – There might be even more changes than this in the full patch notes. Weapon updates Shotguns Gold shotgun bolt added – will reload rounds while sliding, both when weapon is stowed or armed – Improved pellet size at close range for more consistent hits – Peacekeeper and Mastiff can now take tactical stocks – Assault Rifles R-301 damage nerfed from 14 to 13 – Hip fire accuracy reduced for all assault rifles – Crate weapons Hemlok moved to crate – Rampage LMG returns to floor loot – Volt SMG and Longbow DMR placed in crafters – New player orientation matches For brand new players, starting in Season 16, they will have to complete a few orientation matches against mostly bots on Kings Canyon. After winning a game, they will be placed in the general population of players. You can queue up for this mode with a more experienced friend if you choose. Ranked changes There are no major changes to ranked in Season 16, except the map rotation. Instead of the map changing at the season split, the map will now change every 24 hours. The maps for Season 16 are Broken Moon, Storm Point, and World’s Edge. Map changes There is no new map for Season 16, but there are some exciting changes to the existing ones. Every map in rotation will be dressed with anniversary celebrations, including big balloons of the characters and banners. Also, Mirage Voyage returns, but is now called Mirage à trois. It has been given a facelift, with a new dancefloor and more. The party boat will be on every map for the duration of the season. Firing Range updates The firing range is getting some much-needed changes in Season 16. After being relatively unchanged since release, there are now a bunch of new options for you to play with. This includes the shield level of the bots, making them strafe and the speed at which they strafe – you can even make them crouch. There is also now infinite ammo, and you can turn on hit markers to help you learn the recoil patterns. That’s everything we know to be coming in Season 16 so far. We will update this article with more patch notes as they are released by Respawn. The full Season 16 patch notes are as follows: Weapons Weapon Crafting Rotation Longbow DMR enters the crafter – Volt SMG enters the crafter – G7 Scout returns to the floor – C.A.R. SMG returns to the floor – Gold Weapon Rotation Nemesis, Rampage, PK, Wingman, R99 – Anvil Receiver Hop-Up [R-301, Flatline] Removed from floor loot and crafting – Hammerpoint Rounds Hop-Up [Mozambique, P2020] Added to floor loot and crafting – Rarity tier increased to Legendary – C.A.R. SMG Reduced base ammo capacity to 19 (was 20) – R-99 Increased damage to 12 (was 11) – Hemlock Burst AR [Care Package] Damage increased to 23 (was 20) – Headshot Multiplier increased to 1.8 (was 1.75) – Improved recoil – Integrated Boosted Loader Hop-Up – Boosted Loader: Faster reloads at low ammo that overload the magazine with 9 extra rounds – Mastiff Spread pattern adjusted to be tighter – Added Tactical Stocks attachment to improve reload speed and handling – Increased projectile size at close range – Peacekeeper Added Tactical Stocks attachment to improve reload speed and handling – Increased projectile size at close range – EVA-8 Increased projectile size at close range – Rampage LMG [Floor] Reverted to non-Care Package version Damage reduced to 26 (was 28 in Care Package) – No longer auto-energizes when picking up – – Energy decays slower when not firing – Legends (Notes not mentioned above) Seer Tactical – Focus of Attention No longer shows full body scan on scanned targets – – Ultimate: Exhibit No longer reveals on initiation – Duration reduced from 30s to 25s – Cooldown increased from 120s to 180s – – Bloodhound Passive – Tracker White Ravens Ethereal White Ravens will now occasionally spawn near Bloodhound when no enemies are around. – White Ravens can be interacted with or scanned to trigger them to fly towards the nearest enemy player – The White Raven will leave a misty trail behind for Bloodhound to follow, and will share this direction with their team on the map. – Using a White Raven will recover 25% Tactical / Ultimate charge – Scanning a White Raven will fully refund the Tactical Charge – – – White Ravens – Tactical – Eye of the Allfather Reduced full body scan time from 3s to 1s – Diamond target on scanned enemy is unchanged – – Ultimate – Beast of the Hunt No longer recharges or speeds up the cooldown rate of Bloodhound’s Tactical – Will launch a White Raven that flies towards the nearest enemy – Killing an enemy while in Beast of the Hunt will also trigger a White Raven – – Pathfinder Passive – Insider Knowledge Pathfinder’s passive benefits are no longer gained by scanning Survey Beacons – Pathfinder’s passive benefits (Ultimate charge and 10s Ultimate Cooldown reduction) are now gained by revealing Care Packages with the Skirmisher ability – – Ultimate – Zipline Gun Max Range increased by ~60%. – Max Speed increased by 66%. – Acceleration and exit speed adjustments. – Targeting improvements, including updated visual and audio cues. – Can no longer place the end station on OOB zones. – – Ranked- Map Rotation Ranked queue will now rotate through all maps in play, 24 hours per map. The maps for the first split are: World’s Edge – Storm Point – Broken Moon – LiveAPI 2.0 Official release of version 2.0 of Live API for PC previewed during 15.1.2. The API is a built-in mechanism for listening to gameplay events and programmatically interacting with Apex Legends. This release includes: Support for WebSockets server connection – Support for Protocol Buffers (protobuf) to send and receive data – Configuration through both command line and JSON – 12 new API requests, including 2 gameplay requests: ChangeCamera and PauseToggle – 10 lobby requests specifically for Custom Match – – More information, including technical documentation, can be found in the LiveAPI folder of the game installation. Quality of Life Added map rotation previews to the game mode selector in the lobby. – Players can now be any team in Gun Run. – Increased the odds of becoming Team Nessie in Gun Run. – Team Nessie is now viewable for all teams. – Added new indicator on HUD unit frames for the Ratings Leader in Control. – Consumables now show a progress bar for teammates next to their unit frame on the HUD. Similar to reviving. – Added damage to the scoreboard in Control. – Increased the minimum distance between airdropped replicators and other airdrops. – Map Features when accessing the Full Map now reflect currently selected Class Perk info. Additionally, the Hot Zone map feature description is removed from the Full Map while the Hot Zone is hidden from the map. – When in Firing Range, players now regain full health and shields when they reselect their legend in the legend select menu. – Added ability to ping for an optic even if the optic attachment slot is filled. – Slightly increased audio for enemies attaching, riding, and detaching from Ziprails. – Adding Credits to Items inspired and designed by Creators. – Bug Fixes Fix for Crypto’s drone reticle not being centered when on 16:10 resolutions. – Fix for players not being able to emote if they were dead during the champion sequence. – [Control] Fixed an issue where the MRB disappears if the player holding it leaves the match. – Various UI bugs and improvements to the private match flow. – Various bug fixes to some cosmetic items. – Fix for the weapon camera in the Loadouts tab not resetting to the correct position when exiting a weapon from the Charms subtab. – Fix for footer buttons in the seasonal quest not being clickable. – Fix for the players’ crosshairs being present sometimes during the champion sequence. – The hide hints option no longer hides the waving person icon on items your teammates can use. – Fixed a bug where if a team was empty in Gun Run the HUD would display incorrect information. – [Emotes] fix for emotes camera sometimes passing through walls. – Removed exploit that allowed players to remain out of bounds longer than intended. – [Seer]Fixed an issue where Seer’s ultimate could be crushed by swinging doors. – [Seer]Fixed an issue where Seer’ s ultimate and Crypto’s drones would block large sliding doors. – [Seer] Fix for cases where Seer would have issues scanning Crypto. – [Seer] Fix for when Seer’s passive heartbeat sensor works through Catalyst’s ult when placed on uneven surfaces. – [Seer] Fix for cases here Seer’s tactical can get users stuck if used when they are crafting. – [Valkyrie] Fixed bug where her animation warps in the in-flight meal emote. – [Newcastle] Fixed bug where the Ultimate is not refunded/is not placed if a user is getting hit with Seer Tactical right when using it. – [Crypto] Fixed an issue where Crypto’s drone would be destroyed when he’s knocked but not eliminated. – [Crypto] Fix for bug where Crypto’s Drone scanning can block Catalyst from reinforcing doors. – [Crypto] Fix for cases where his Ultimate stops from deploying if Crypto gets downed – [Catalyst] Fixed bug where their Tactical makes it difficult to interact with ziplines, death boxes, and loot bins. – Fixed bug where the player is unable to use melee attacks through Catalyst’s Ultimate. – Fixed an issue where players could be stuck after being hit by Seer’s tactical while using a crafting station. – Fixed an issue where Seer’s move speed would be higher when in ADS while unarmed with the heartbeat sensor disabled. – Fixed an issue where Crypto would not be scanned by Seer’s tactical while he was piloting his drone and the drone was not also hit by the tactical. – [Vantage] Reduce the number of accidental tactical activations on controller when pulling out or putting away the ultimate with both bumpers. – [Vantage] Increase visibility of Sniper’s mark by adding on-screen prompt, similar to scans. – [Vantage] Using tactical in areas blocked by geo, can result in the player getting launched into the air – Fixed an issue where when Newcastle’s Ultimate was interrupted it would not correctly refund his Ultimate. – Fixed an issue where Newcastle would continue to target allies while phased with his Ultimate. – Fixed a rare issue were Newcastle’s tactical could get hung in the air and not deploy – Fixed an issue with the Black Hole that allowed it to pull players through walls and around corners incorrectly. – Fixed an issue where swapping legends in Firing Range would crash if bleeding out as Revenant. – Fixed an issue where swapping legends in Firing Range while in Crypto’s drone would crash. – Fixed an issue where Newcastle’s ultimate could fail to deploy on landing. – Fixed an issue where a spectator swapping between two players being healed by DOC would crash the spectator. – [Lifeline] Fixed ultimate cooldown appearing to need 101% charge. – Fixed an issue where the Ultimate is ready prompt could appear while the player is still skydiving. – Fixed bug where the previous Season rank is being shown on enemy gladiator cards. – Reduced accidental launches on controller. – [DX12] Fixed missing error popup on launch for unsupported hardware. – [DX12] Fixed an issue where some emissive textures would not appear in third person. –
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Apex Legends Season 16 skins: Wraith, Bloodhound, Crypto – Dexerto
Apex Legends Season 16 skins: Wraith, Bloodhound, Crypto Respawn EntertainmentApex Legends Season 16 is coming and that means an array of new skins, including cosmetics for Wraith, Bloodhound, Crypto, Rampart, and Mirage. Season 16 of Apex Legends is scheduled to arrive on February 14 and the community is gearing up for all the new content that’s arriving in the major update. Whether it’s the Nemesis AR, the Firing Range improvements, the new TDM mode, or the countless legend balance changes, it’s safe to say Revelry is going to shake up the meta. On top of all these exciting additions, you can guarantee Respawn is going deliver a set of fresh cosmetics for players to collect. Well, they were recently shown off in the Season 16 gameplay trailer, so let’s check out every new skin coming in Revelry. We’ve split the cosmetics into two sections as Season 16 is launching with a battle pass and the Anniversary Collection event. Apex Legends Season 16 new Legend skins: Battle Pass For starts, let’s check out every skin in the Battle Pass that’s available to collect in Season 16 for Wraith, Bloodhound, Rampart, Mirage, and Crypto. Bloodhound skin Mirage skin Crypto skin Rampart skin Wraith skin Apex Legends Anniversary Collection event skins As the Anniversary Collection Event is releasing alongside Season 16, there’s a whole batch of new cosmetics that can be obtained through opening packs. Here’s every character that’s getting a new skin for the event: Gibraltar – Lifeline – Pathfinder – Revenant – Newcastle – Fuse – Wattson – Wraith – Octane – Ash – Horizon – If you want to take a closer look at the Collection Event cosmetics, check out the trailer below and skip to 1:47. Timestamp of 1:47 Those are all the skins releasing with the Season 16 update on February 16. Make sure to save up some crafting metals and Apex Coins, as there are plenty of fresh cosmetics to obtain.
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Apex Legends Season 16 teasers point at carnival chaos on World’s Edge – Dexerto
Apex Legends Season 16 teasers point at carnival chaos on World’s Edge Respawn EntertainmentBrand new teasers for Apex Legends Season 16 point at a carnival-themed event to celebrate its four-year anniversary, as well as confirming World’s Edge as the season’s featured environment. Apex Legends Season 16 is shaping up to be one of the biggest Respawn’s battle royale has ever had. Set to drop on February 14, it will purportedly bring a major overhaul to Legend classification and perks, as well as a new weapon in the form of the burst fire Nemesis assault rifle. As has been the case with any new season of post-launch content, Respawn’s own teasers have begun. Apex Legends Season 16 teasers point to a World’s Edge circus Late on February 3, the official Apex Legends account posted the first official Season 16 teaser. Taking the form of a carnival poster, it points at a circus-themed Collection Event coming as a mid-season spectacle. It also confirms that World’s Edge will be Season 16’s featured map, with the message ‘On World’s Edge’ displayed in the bottom left corner of the teaser. The post was captioned: “One Front Row Seat to The Greatest Show in the Outlands!” It might have also given fans an idea of what they can expect in terms of skins from Season 16’s Collection Event. Bamboozling trickster Mirage features on the poster as a lion, Octane as a sinister court jester and gentle-giant Gibraltar as a caricatured strong-man. A second teaser, cut very much from the same cloth, was shared by Respawn on February 4. It states that The Apex Games’ Anniversary with bring: “SHOOTING GALLERY! For firearms enthusiasts! CLAW MACHINE! Grab the shiniest gems! WHACK-A-PROWLER! Track, hack, give ‘em a whack! RING TOSS! Eyes on the ring! REFRESHMENTS! A VIP pass to Silva’s Secret Sauce!” It also confirmed we’ll get a Launch Trailer on February 6 at 8am PT / 11am EST / 4pm GMT. With Season 16 rapidly approaching, we can expect even more teasers in the same vein coming soon. Naturally, we’ll have them all covered, analyzed and decrypted right here.
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Apex Legends Season 17 update patch notes: Map updates, Firing Range 2.0, Ranked overhaul – Dexerto
Apex Legends Season 17 update patch notes: Map updates, Firing Range 2.0, Ranked overhaul Respawn EntertainmentApex Legends Season 17, Arsenal, is adding a new Legend, a new Firing Range, and a massive overhaul of Ranked play. World’s Edge is also getting a significant update. Check out the full Season 17 patch notes here. Season 17 is headlined by Ballistic, the oldest legend to join the Apex Games, and he comes with a smart pistol tactical (sort of). But, for many players, there will be two other big highlights of these Season 17 patch notes. First, the Firing Range is getting a complete remake, with a new map, smarter dummies, a 1v1 pit and more. Second, Ranked play is being completely overhauled this season, with a new MMR system, Ladder Points, the removal of splits and more. While there is no new map this season, World’s Edge will be subject to some big changes, including new POIs and changed lighting. Check out the Apex Season 17 patch notes here. Apex Legends Season 17 update What time is Season 17? – New Legend: Ballistic – Firing Range 2.0 – Ranked changes – World’s Edge update – Full patch notes – What time is the Apex Legends Season 17 update? The Season 17 update for Apex Legends will release on May 9 at 10am PT / 1pm ET / 6pm BST. Players on PlayStation consoles may be able to preload the download itself starting on May 8, as has been the case in previous seasons. New Legend: Ballistic Ballistic is the latest Legend to join the Apex Games, after Respawn skipped out on a new character last season. An older gentleman, Ballistic is 63 years old, and was previously a competitor in the Thunderdome Games, the precursor to Apex. You can check out everything we know about Ballistic and his abilities here. Firing Range 2.0 The Firing Range has been relatively unchanged since it was first added to Apex back in 2019, but finally for Season 17, it’s getting a big makeover. There is an entirely new map, which is much larger, includes a 1v1 pit, a movement practice area, a town environment with buildings, and bots that can now engage in full combat. Check out all the Firing Range changes in more detail here. Ranked changes For more competitive-minded players, the changes to Ranked play might be the most significant part of Season 17. Respawn is removing splits, and adding 10 provisional matches at the start of the season. Matchmaking has been improved too, and is now based on a hidden MMR. Ranked Points have been scrapped and replaced with Ladder points. There are more changes too, focused on teaming and cheaters – you can read about all the ranked updates in Season 17 here. Weapon Mastery Weapon Mastery is a new long-term progression system, where players can rank every weapon from level 1 to 100. You’ll earn rewards as you progress through the ranks. You rank weapons up simply by using them, getting kills, knocks, and headshots. Check out the full explanation of Weapon Mastery here. World’s Edge map updates Of course, Fragment has been changed in Season 17, now called Monument. As the name implies, there is a new monument here, and it sits above the brand-new Apex Games museum. The construction building has also been moved, to a new POI called Stacks. To give the map a fresh feel, the lighting and sky box has also been updated. Check out a full run down of the World’s Edge changes here. Apex Legends Season 17 patch notes Full Season 17 patch notes via Respawn: New Survival Item: Evac Tower The Evac Tower is the latest loot item to hit the Outlands. This portable Jump Tower can shape the battlefield in your squad’s favor by offering a quick escape or setting up a deadly assault. Harness the power of the skies, but be careful when you use it – players can destroy the Evac Tower and leave you high and dry! Ping System update Pings are the main method of non-verbal communication in Apex Legends, and coordination is the key to victory! This season, we’ve updated the system to better serve the game as it exists today. We’ve removed some Pings from the default Ping Wheel with lower usage rates, added several new pings, and added quality of life improvements to how pinging operates in game. Our goal is to give all players, especially those not using voice chat, access to some quick combat ‘phrases’ to help orient team action. On the default Ping Wheel you will see 3 new pings: Avoid Area – Enemy Audio – Regroup – You will also see an expanded set of options when you are Downed or in Dropship for the initial drop into the BR. Lastly, we’ve improved Pinging from the Map behaviors in the following ways: In-game objects that have map icons (Respawn Beacons, Crafters, Wildlife, etc) can now be Pinged from the map; creating accurate waypoints with callouts – When pinging generic waypoints on the map they will have more accurate placement in World Space – Balance Updates Crate Rotation L-Star EMG enters the crate – RE-45 returns to the floor – Weapon Crafting Rotation Alternator SMG enters the crafter – Sentinel enters the crafter – EVA-8 returns to the floor – 30-30 Repeater returns to the floor – Gold Weapon Rotation Flatline, Triple Take, Spitfire, Mastiff, Volt – Loot Spawns Improved Vault Loot Increased chances of gold loot – Added light mags to spawn pool – – Improved Cargo Bot Loot Removed small healing items, Mobile Respawn Beacon, White Armor, White Backpack – Adjusted Large Healing and Heatshield spawns to allow for more desirable loot spawns – Removed gold weapons from purple tier Cargo Bots but increased spawn chance in gold tier – – Weapons L-Star EMG [Crate] Added Disruptor Rounds: 60% damage increase against shields – Base Damage Reduced to 16 (was 17) – Projectiles now have passthrough: 60% damage retained – Projectile growth increased – Improved recoil pattern – Removed barrel – Ammo Stockpile: 324 – Reduced VFX brightness when hitting unarmored targets – 30-30 Repeater Projectile size increased when fully charged – Triple Take Projectile size increased – Improved hipfire spread – Tightened bullet pattern when fully choked – Ammo per shot reduced to 1 (was 3) – Magazines sizes adjusted to match the new ammo costs Purple Mag: Increased to 10 shots (was 9) – – R-99 SMG Removed 1 bullet from base and all magazines No Magazine reduced to 19 (was 20) – White Magazine reduced to 21 (was 22) – Blue Magazine reduced to 24 (was 25) – Purple & Gold magazine reduced to 27 (was 28) – – Charge Rifle Reduced shots per magazine to 3 (was 4) – Reduced spawn rate – Legends Catalyst Dark Veil Scan Highlights & Diamonds are no longer visible through the Dark Veil – – Mirage Class changed from Skirmisher to Support – Ash Now gets slowed to weapon sprint speed instead of weapon walk speed when targeting with her tac – Assault Class Smart loot gains have been adjusted to reduce skipping an upgrade tier It will now be less likely to jump from White to Purple or Blue to Gold – – Optics are now given based on team rather than just Assault Legend who opens them – Added special drop rate for Gold Optics – Skirmisher Class Care packages are now automatically pinged for the team on reveal. This includes empty Care Packages that have already been looted by another team – – Support Class Support Bins will now guarantee at least one Battery in one of the Secret Compartment slots – Support Bins will now award MRBs if your ally is dead, even if you don’t have their banner card. – Legend Banners can now be crafted by ANY player who has a Support Class Legend in their Squad – Mixtape New Podium screens for Gun Run and Control – Display a message in the Kill Feed if Leaver Penalties are disabled for the match due to an unfair match – Control and Gun Run will indicate the team’s MVPs on the intro podium – Control and TDM have updated loadouts (Crate Weapon changes and updates based on weapon meta/pick rates/kill rates) – Gun Run and TDM now have XP Bonuses for Match Completion and Match Completion after Join in Progress – Control Map rotation: Barometer is out, Olympus: Hammond Labs is in – Weapon Evo Change: No longer Evo weapons automatically when a new Rating Tier is reached. Players now reach the new tier and their weapon will Evo when the player holsters and then unholsters their weapon in any form (reload, weapon switch, manual holster, rides a zipline, performs a skydive, etc) – Gun Run Weapon Track update for new crate weapons. – Added an additional XP bonus on the last weapon knife kill – Team Deathmatch Map rotation: Skulltown is out, Phase Runner is in – Bug Fixes Prowler: fixed ADS while crouching – IMC Armories: fixed spectres taking too much damage from arc stars – Fixed Duos showing NBR challenges instead of BR challenges – Fixed comms wheel not being usable when a game is over – Fixed players glitching inside of loot bins – Fixed spectators not receiving audio queues for all types of launch pads/jump pads – Fixed flickering of banners during victory and end of match screens – Scoreboard is saved when a game is finished now, not post-podium sequence – Lifetime Stats numbers no longer overlap for more than 7 digits – Various lobby ultrawide UI improvements – Legends Ash: Steps are no longer louder if heirloom is equipped – Fixed UI loop when crouch inspect is canceled early – Ultimate will now persist for the entire duration even if Ash dies while it is active and while players are still traveling through it – – Bloodhound: White Ravens already in flight can no longer be scanned for free Tacticals and Ult charge – Caustic: Fixed traps destroying when placed near closed doors that are then opened – Crypto: Drone can no longer be accessed after being knocked – Drone no longer occasionally teleports behind a wall after you throw it – Fixed drone sometimes spawning in the middle of the world when thrown into a wall – – Loba: Fixed visibility issue with Black Market when Bangalore’s smoke is behind – Amount head peeks over cover while crouching adjusted to match other Legends – – Mad Maggie: Improved reliability when hitting objects that the ball will damage or destroy – Octane: Removed the double jump hint from the Launch Pad in cases where it would incorrectly show as an option (e.g. after a Pathfinder grapple) – Rampart: multiple cover walls can no longer be placed in the same spot on a Trident – Seer: Dummies in the firing range will now have the same footstep behavior as other players when moving inside of Seer’s Ultimate instead of behaving like other AI (Prowlers, Spiders) – Valkyrie: Ultimate cooldown no longer set to 75% after being canceled while in Death Totem protection – Wraith: Fixed ultimate being usable while ziplining – Mythic finisher “Whiplash” no longer pushes players outside of play area – – Modes Mixtape Fixed shields dropped by killed enemies being empty – Fixed players leaving a match will no longer try to join the same match if its join-in-progress window is still active – – Team Deathmatch Fixed grenades not dropping on player death – Fixed Estates map image displaying the night variant of the map in the Lobby – – Control Fixed Custom Match Observer issue where it was difficult to close the Map Screen if an Observer had it opened before players spawned in the match – Fixed teammates death icon not appearing on the map if the map wasn’t open when the teammate died – Fixed ordnance not auto-equipping to the ordnance slot if the player spawned out of bounds – Fixed reserve ammo counter not displaying when switching weapons from Rampart or Vantage’s ultimate ability – – Quality of Life updates Removed Auto-Taunt Prompt on Enemy Killed – Can now ride ziplines while playing the banner pickup animation – Bullet impact VFX on snow reduced – LiveAPI Improvements and Documentation This season will have some updates to the LiveAPI based on player and developer feedback. These include improvements to existing functionality and messages, new events, and extensive additions to documentation including some examples in Python. Support for Secure WebSockets (WSS) server connections Configurable SSL verification, to allow self-signed certificates – – Request validation through pre-shared key mechanism that can be specified through `cl_liveapi_requests_psk` – Newly added game event broadcast delay that affects only real-time WebSocket connections, configurable through `cl_liveapi_ws_event_delay` – Additional documentation and snippets added to events.proto file Includes sample values, code snippets in Python and expected API behavior – – Change for API request acknowledgements not behaving as intended Introduction of the RequestStatus message for more detailed explanations – – Fix for 4KB message payload truncation seen mostly when using JSON data format – Fix for PlayerRevive event where the revived player field was incorrectly typed as a string instead of a Player message – New WarpGateUsed and ObserverAnnotation events – Downgrade of most uint64 fields to uint32 to ensure serialization as numbers and not strings in JSON All timestamp fields remain as uint64. Developers should take note when using JSON data format instead of Protobuf. – – That’s the complete patch notes for Season 17 of Apex. The season update will go live on May 9, so you can drop in then and see all the changes for yourself. In the meantime, check out more Apex Legends guides here: Apex Legends player count in 2023 | Apex Legends crossplay guide | Apex Legends voice actors for all characters | Apex Legends voice actors for all characters | Apex Legends FPS guide | Apex Legends tier list | How to get Heirloom Shards in Apex Legends | Apex Legends pick rates | How to change reticle colors | What is tap strafing in Apex? | How to see how many Apex packs you’ve opened | Apex Legends character ages and history
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Apex Legends Season 15 players demand update on freezing issues – Dexerto
Apex Legends Season 15 players demand update on freezing issues Respawn EntertainmentApex Legends players called the game “literally unplayable” after experiencing freezing issues during Season 15 and are demanding answers. Apex Legends newest season launched on November 1, drawing praise from most fans. However, Season 15 didn’t release completely spotless. Glitches that came along with Season 15 completely broke Octane’s Jump Pad, rare items were mistakenly unlocked for free, and invisible walls appeared on the new Broken Moon map. Now, some Apex Legends players fear the developers are not doing a good enough job addressing a potential game-breaking issue. Freezing issue plaguing Apex Legends matches According to some player reports, games are freezing in the middle of matches and forcing players to restart. One Apex Legend player on Reddit named thevizzledizzle raised this issue and asked, “[i]s there any chance that any of the devs can give us an update on the freezing issue affecting a huge number of players?” They continued, “[t]he game is literally unplayable for so many people and it’s gone silent since it’s been raised from the start of the patch!” One player in the comments responded, “Just dropped my first two games on the new map this morning. Two major crashes, unplayable.” A second user added, “I was in a game yesterday, and it booted me from a match. It’s really frustrating; something needs to be done.” Apex Legends developers did respond in the Reddit thread, saying, “we’re working on it.” However, no fix has been given yet. We will update this article if the developers reveal a fix for the issue. We also have a guide on fixing Apex Legends crashes that may come in handy until a more permanent solution presents itself.
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Apex Legends Season 15 review – Broken Moon knocks it out of the park, but stickers fall short – Dexerto
Apex Legends Season 15 review – Broken Moon knocks it out of the park, but stickers fall short Respawn EntertainmentApex Legends Season 15 is an impressive update with Catalyst and Broken Moon sharing the spotlight, but Respawn’s decision to add stickers has only tainted Eclipse and angered the community. Although Apex Legends was released all the way back in 2019, Respawn’s popular battle royale is still thriving and continuing to build a passionate community of players. With its fifteenth season arriving on November 1, Eclipse aimed to shake up the map rotation with Cleo’s Broken Moon, add in the long-awaited gifting feature, and of course introduce Catalyst to the roster. While Respawn knocked it out of the park with the Defensive Conjurer Catalyst and the brilliant Broken Moon, the new sticker cosmetics have missed the mark completely, and instead tainted a near-perfect update. Apex Legends Eclipse Key Details Price: Free – Developer: Respawn Entertainment – Release Date: November 1, 2022 – Platforms: Windows, PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch – Apex Legends Eclipse trailer Catalyst – A buggy but brilliant new Legend With an intriguing backstory that’s tied to Broken Moon and a powerful kit that’s fueled by the mysterious but destructive ferrofluid, Catalyst or Tressa Crystal Smith has all the elements to become a fan-favorite Legend amongst the community. Equipped with some of the most unique abilities in the Outlands, the Defensive Conjurer is capable of slowing down skirmishes and taking gunfights on her terms. This makes her extremely potent against aggressive third parties who are looking to take advantage of a weakened squad. A well-placed Dark Veil Ultimate can completely thwart an enemy push, or at least force them to enter a gunfight blinded. Not only that, as her Tactical can be placed down for an infinite amount of time, masking the charges behind the Ultimate makes for the perfect trap, giving Catalyst the opportunity to rain down gunfire. Of course, it’s also important not to forget her powerful Passive that makes it possible for the Defensive Conjurer to reinforce or rebuild doors. This allows Catalyst to pull off heals & shields during intense skirmishes when other Legends would be dead in the water. Despite this, Catalyst hasn’t entered the Outlands without causing a few issues in the form of bugs. While some are more distracting than game-breaking, others have completely nerfed certain Legends including Wraith, who currently cannot see barricaded doors inside her Tactical and is slowed by ferrofluid despite being invulnerable. Although there’s no denying these issues are frustrating, Catalyst as a whole has arrived on the roster as a balanced and fair Legend with an interesting kit. Her abilities can seem completely useless or unbelievably effective depending on how they’re used in a gunfight. This is a mark of good kit design as it puts the onus on the player to master her abilities instead of just using them on cooldown. Broken Moon – Cleo certainly doesn’t disappoint For a long time, one of the main critiques in Apex Legends is that due to hot drops and slow rotations, matches often slow down significantly in the mid-game. This leads to long periods of time on maps like World’s Edge and Storm Point where players simply cannot find opponents to fight. Well, with Broken Moon, Respawn wanted to solve this problem and to the surprise of the community, they’ve managed to do exactly that. Boreas’ moon Cleo not only showcases a breathtaking skybox but also offers a faster-paced gameplay experience for players, allowing them to get into skirmishes more often. One of the primary reasons for this is the new zip rail travel system than connects all the POIs together and makes it easy to rotate to different locations in a matter of seconds. After looting an area, players can hop on a zip rail and track down a set of enemies in an instant, maintaining a better tempo for matches overall. Another key factor is that Broken Moon does not have a hot-drop area equivalent to Fragment on World’s Edge. This is because the map includes bigger POIs than ever before with more loot, and competitors no longer feel the need to land in central locations thanks to zip rails. While areas like Terraformer and Perpetual Core always seem to host the most squads, you’ll never see the whole lobby dropping on a single POI, which is a huge positive. Aside from a few expected bugs, Broken Moon is without a doubt the best-paced and most action-packed map in Apex. It’s clear the devs are taking lessons from their previous designs and because of that, Broken Moon has stolen the spotlight in Eclipse. Gifting & stickers – A long-awaited feature overshadowed by community anger While not the most exciting addition, gifting has been a heavily-requested feature for countless seasons, and Respawn finally delivered it in Season 15. It’s now possible to buy cosmetics and bundles for your fellow competitors in the store as long as you’ve been friends for over two weeks. Unfortunately, gifting has been somewhat overshadowed by the community backlash to stickers, a new cosmetic that can only be equipped on healing items. Back in September, Respawn implemented an update that improved and changed the in-game healing animations. Players quickly noticed that more of the item was now being shown on screen, and speculated that a new cosmetic was on the way for consumables. Well, they were correct and it’s safe to say that the majority of players are confused and angry about the addition of stickers. While the new cosmetic does not dilute the loot pool and is only available in the store, a lot of the community has slammed them as an unnecessary cash grab. Even pros like Philip ‘ImperialHal’ Dosen have spoken out against them and although Respawn gave two stickers out for free at the start of Season 15, all they seem to have done is taint Eclipse and overshadow the rest of the impressive content. Battle Pass – A solid set of rewards Respawn has certainly slowly but surely improved the battle pass over the last few seasons and Eclipse once again delivers a solid set of rewards. Unfortunately, we’re still waiting for the devs to deliver a knockout reward pass that leaves players overwhelmingly impressed. As always the pass contains the standard filler collectibles between tier 1 and 100 which come alongside a set of impressive skins at the main milestones. However, before that, just unlocking the pass will immediately gift you with a set of epic Legend skins in Archon Catalyst, Shadow Sorcerer Seer, Astral Treasure Loba, and the Legendary Obsidian Night Havoc skin. All of these cosmetics look brilliant but the main attractions without a doubt come later in the pass. At tier 25 you’ll be granted the Imperial Assailent Legendary Ash skin, a beautifully designed cosmetic that stands out from the crowd with its red and gold trim. After that at tier 50, you’ll receive the star of the show which is, of course, Mail Order Monster Revenant. This brilliant cosmetic gives the Synthetic Nightmare a top hat and is definitely going to be the go-to skin for Revenant mains in the future. Finally, players will receive Laser Evicorator and Cosmic Cannon Charge Rifle skins in the final stages of the Eclipse reward track. These round off a solid battle pass with plenty of value, but it still feels like Respawn is holding back when it comes to the rewards, we’d like to see them let loose in Season 16 and really try to impress the community. Rating 9/10 Season 15 of Apex Legends is a blockbuster update that eclipses the content that came with Hunted back in August. Respawn has added a balanced and interesting Legend with Catalyst, introduced a heavily-requested feature with gifting, and completely knocked it out of the park with Broken Moon. The new map is without a doubt the gem in the crown of Season 15 and alleviates the slow-paced and boring mid-games that have become a major complaint on Storm Point and World’s Edge. Unfortunately, the relatively minor addition of stickers has only tainted Eclipse, dominating the conversation amongst the community. The unnecessary feature may have left a sour taste in the mouth of players but as a whole, Eclipse is a solid update that deserves to be celebrated.
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Apex Legends Season 15 skins leaked: Seer, Wattson, Horizon – Dexerto
Apex Legends Season 15 skins leaked: Seer, Wattson, Horizon Respawn EntertainmentA set of Apex Legends Season 15 skins have been leaked ahead of the major update that’s set to arrive in November. Season 14 of Apex Legends is finally coming to a close and now, the community has their eyes firmly fixed on Season 15. With leaks indicating that the next major patch may introduce the leaked Legend Catalyst and a Moon map, excitement is at an all-time high ahead of November. Of course, it wouldn’t be a new season without a fresh set of unique and interesting skins for players to collect. Luckily, dataminers have uncovered a set of cosmetics that will be arriving in Season 15’s Battle Pass, Collection Event, and thematic event. Unreleased Season 15 event skins leaked in Apex Legends After previously revealing the brand new ALGS team skins coming in the near future, reliable dataminer KralRindo has also uncovered a set of Season 15 cosmetics. While these are only a few of the cosmetics we can expect from the Season 15 events, they do showcase what themes we can expect for the Battle Pass and Collection Event. Seer’s skin for the Season 15 Battle Pass is an elegant purple and gold that includes face paint for the Ambush Master. Whereas Horizon’s Collection Event skin is a combination of light blue and gold that’s guaranteed to make it a fan-favorite epic with players. Finally, Wattson’s Lunar New Year skin matches the theme completely and provides her with another brilliant epic for Static Defender mains to choose from. On top of that, Kral also revealed a Season 15 R-301 and Alternator skin, along with multiple banner frames. Keep in mind, this is just a sneak peek of what’s to come in Season 15 when it comes to cosmetics, but it does give us a taste of what Respawn has planned. In the meantime ahead of Season 15, keep an eye out for breadcrumbs laid out by the devs including the Golden Ticket which can be found using our guide.
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Apex Legends Season 16 adds new Nemesis Burst AR to beat Flatline & R-301 – Dexerto
Apex Legends Season 16 adds new Nemesis Burst AR to beat Flatline & R-301 Respawn EntertainmentApex Legends Season 16, for the first time since the CAR SMG in Season 11, will add a new weapon in the form of the Nemesis burst-fire assault rifle. Here’s what you need to know about the new gun. New content is always in demand in the world of Apex Legends. Season 16 is set to deliver on that front, with major changes to legend classification among the many changes to grace Respawn’s battle royale as it approaches 4 years old. There has been a clamor from the player base for a new weapon for some time now, with the last totally new gun to drop being the CAR SMG, way back in Season 11. We now have confirmation that Season 16 will bring a new weapon in the form of the Nemesis burst-fire AR, which was originally mined by leakers in late 2021. Apex Legends Nemesis assault rifle The weapon is an AR, meaning players can expect it to fit somewhere between SMGs and LMGs in terms of handling, damage, and range. It will be a burst-fire assault rifle, with the bursts firing four bullets rapidly. However, where other burst weapons like the Hemlok require players to continually press their fire button for the next burst, the Nemesis will be an automatic burst weapon. That means players can hold down their trigger and the weapon will automatically fire bursts as quickly as possible. It also boasts an incremental fire rate, so the delay between bursts will reduce the longer players hold down their fire button. Naturally, it will bring the strengths and weaknesses burst fire weapons typically do. The delay between bursts will see players vulnerable to enemies with fully automatic weapons but the lack of recoil from a burst weapon means accurate shots should be more achievable. The Nemesis will offer players a maximum magazine capacity of 32 shots, so 8 x 4-bullet bursts. With no mag attachment, it has 20 shots, or 5 bursts. It remains to be seen how it slots into the nerfed assault rifle class, but Respawn did promise they’re “shipping it hot” to provide immediate competition to the R-301 and Flatline, which have long dominated.
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Apex Legends Season 16 Battle Pass: All skins and rewards – Dexerto
Apex Legends Season 16 Battle Pass: All skins and rewards Respawn EntertainmentAs with any new season in Apex Legends, Season 16 will introduce a new Battle Pass that includes plenty of cosmetics to earn, like skins, weapon charms, and rewards. Here’s a breakdown of what players can expect from the Battle Pass on February 14. Season 16 of Apex Legends is set to shake up the battle royale in some big ways, with revamped Legend classes that give players more defined roles to play and much more. While Respawn has said the focus on Season 16 is to “evolve the core gameplay experience” some things are still staying the same. Just like in previous seasons, Apex will include a Battle Pass that players can purchase for new cosmetics and rewards. This new Battle Pass will launch the same day that Season 16 begins—February 14, 2023. Here’s a full rundown of what fans can expect from the new season’s Battle Pass. How much is the Apex Legends Season 16 Battle Pass? Similar to previous seasons, Season 16’s Battle Pass will cost 950 Apex Coins. Alternatively, fans can purchase the Battle Pass Bundle for 2,800 Apex coins, which will immediately unlock the first 25 levels and the rewards that are tied to them. For those who aren’t interested in spending money for the Battle Pass, Season 16 also offers free rewards for leveling up as well. These free rewards are as follows: a Wraith skin – 7 Apex Packs – 11 Weapon skins – 4 Load Screens – Season 16 trackers for all Legends – 2 Music Packs – 200 Apex Coins – Season 16 Badge – What’s in Apex Legends Season 15 Battle Pass? Respawn hasn’t revealed the full breakdown of each reward tier just yet, so fans will have to wait a bit longer to see what exactly the full Battle Pass looks like. However, the development team did release images for the Battle Pass skins and cosmetics for each Legend in Season 16: Crypto Valkyrie Bloodhound Mirage Rampart It’s also important to remember that players can earn 1,000 Apex Coins by completing the Battle Pass, which will be enough to buy Season 17’s pass whenever the time comes. Of course, fans can instead use those coins in the Apex Legends store to buy premium cosmetics. For more Apex Legends tips and tricks, make sure to check out our guides below: All leaked Legends and abilities | Apex Legends voice actors for all characters | Apex Legends mobile release hub | Best guns in Apex Legends | Best Legends to use in Apex Legends – tier list | Apex Legends Heirlooms: How to get Heirloom Shards | Apex Legends FPS guide | How many people play Apex Legends? Player count | How to change reticle colors | How to link your Origin account to Steam for Apex Legends | How to see how many Apex packs you’ve opened | What is tap strafing in Apex? | Does Apex Legends have cross-progression?
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Apex Legends Season 15 Battle Pass: All skins and Rewards – Dexerto
Apex Legends Season 15 Battle Pass: All skins and Rewards Respawn EntertainmentApex Legends Season 15 arrives on November 1 and will introduce a brand new battle pass with 100 tiers of rewards for players to unlock. Season 15 of Apex Legends brings the new character Catalyst, the Broken Moon map, and cosmetic stickers for healing consumables. However, despite all of these major additions, the Apex community has its eyes firmly fixed on the array of fresh cosmetics arriving in Eclipse. A lot of these skins and collectibles will be added as part of the Season 15 battle pass which is set to offer 100 tiers of rewards for players to progress through. Remember, the reward track will be available to purchase on the first day of Season 15, so what cosmetics can you expect to receive? Contents How much is the Apex Legends Season 15 battle pass? As with previous seasons, the Season 15 battle pass will set you back 950 Apex Coins to purchase. However, you can also buy the Battle Pass bundle for 2,800 coins. This will grant you the first 25 levels of the battle pass immediately, meaning you can get access to the exclusive cosmetics sooner. Remember, if you don’t want to spend any money, Respawn still offers plenty of free battle pass rewards in Season 15 that can be seen below: Gibralter Skin – 7 Apex Packs – 11 Weapon Skins – 4 Load Screens – Trackers for all Legends – 2 Music Packs – 200 Apex Coins – Season Badge – What’s in Apex Legends Season 15 battle pass? This time, Respawn hasn’t revealed all the reward tiers, so we’ll have to wait until the update goes live in-game. But, you can see all of the skins and cosmetics for specific legends here: Ash Revenant Catalyst Seer Loba Keep in mind, the battle pass also includes a total of 1,000 coins, so you’ll have enough to buy the Season 16 pass as well. You can also use these coins to purchase premium cosmetics in the store. For more tips and tricks, make sure to check out our guides below: All leaked Legends and abilities | Apex Legends voice actors for all characters | Apex Legends mobile release hub | Best guns in Apex Legends | Best Legends to use in Apex Legends – tier list | Apex Legends Heirlooms: How to get Heirloom Shards | Apex Legends FPS guide | How many people play Apex Legends? Player count | How to change reticle colors | How to link your Origin account to Steam for Apex Legends | How to see how many Apex packs you’ve opened | What is tap strafing in Apex? | Does Apex Legends have cross-progression?
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Apex Legends Season 15 Care Package & Replicator weapons: Peacekeeper, Spitfire, more – Dexerto
Apex Legends Season 15 Care Package & Replicator weapons: Peacekeeper, Spitfire, more Respawn EntertainmentApex Legends Season 15 brings the games to a new location – and that’s not the only thing changing. There are some major updates to the Care Package drops and the Replicator inventory, with guns like the Peacekeeper, Spitfire, and RE-45 at the top of the list. Every new season brings a shakeup to the Apex Legends experience and the rotating weapon pool is always one of the biggest changes. This time around, players will see the Mastiff out of the crate and back into the regular loot pool, but at the cost of losing a popular pistol with its best attachment. Here’s the full list of what’s getting nixed from the loot pool in Season 15 Eclipse. Apex Legends Season 15 Care Package & Replicator weapons Starting off with the Care Package, we’ve got the aforementioned swap of the Mastiff and the RE-45. The crate version of the pistol will come with Disruptor Rounds, making it quite the lethal option, one that is worthy of being a late-game drop when it is fully kitted out. That means the full lineup is as follows: Re-45 – Rampage LMG (now fully charged on first pickup) – Bocek Bow – Kraber – This isn’t the biggest shakeup from last season’s lineup, but given that there’s a new map, it will take some time to understand how this will affect the game. As for the Replicator, the Havoc and P2020 will be returning to ground loot as both the Spitfire and Peacekeeper take their spot inside of the crafting rotation. This will likely have a more oversized effect than the Care Package change early on as the P2020 wasn’t a particularly popular crafting choice, and both of these weapons are useful in every stage of the game. For now, that’s everything you need to know about the Apex Legends weapons list for the Replicator and Care Packages in Season 15.
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Apex Legends Season 15 leak reveals potential new map & release date – Dexerto
Apex Legends Season 15 leak reveals potential new map & release date Electronic ArtsAccording to leaked details from an industry insider, Apex Legends’ Season 15 map could revolve around the moon. Leaks about a brand-new Apex Legends map started making the rounds several months ago. A Reddit post from this past February showcased an image of a half-developed space map set in an asteroid belt. The Reddit leak claimed the locale would bear the title of “Divided Moon.” Naturally, Apex Legends players are eager to learn more, given that the shooter hasn’t received a new map since Season 11 introduced Storm Point late last year. Now yet another leak points to the possibility of an additional play space launching in the not-so-distant future. Apex Legends Season 15 map and date possibly revealed Earlier today, September 9, industry insider Tom Henderson claimed Respawn Entertainment has chosen the following title for Apex Legends’ next season: Eclipse. This seemingly gives further credence to past leaks that suggest Season 15 will boast a moon theme. Henderson further alleged the next major update for Apex Legends will go live this fall on Tuesday, November 1. Despite Henderson’s relatively solid track record, fans should take the above leaks about Apex Legends’ Season 15 map and due date with a grain of salt for now. But, of course, these aren’t the only premature details swirling about the future of Apex. Recent months have also seen supposed bits of information about another new Legend pop up. One, in particular, involves a rumored hero named Catalyst. The expectation is that this playable character will launch alongside Season 15’s rollout, though Respawn and Electronic Arts have yet to publicly corroborate as much.
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Apex Legends Season 15 skins: Revenant, Catalyst, Seer, Gibraltar & more – Dexerto
Apex Legends Season 15 skins: Revenant, Catalyst, Seer, Gibraltar & more Respawn EntertainmentApex Legends Season 15 is adding a whole host of new Legend and weapon skins for players to start collecting, including new fits for Revenant, Catalyst, Gibraltar, Seer, and others. Lots of new drip is coming with the Season 15 update on November 1, along with a brand-new map called Broken Moon and Legend, in the form of Catalyst. As expected, the new terraformer arrives with an amazing skin, but some of the characters from previous seasons have once again been given upgrades to their attire. Here, we’ll show you every single Apex Legends Season 15 skin revealed so far. Apex Legends Season 15 new Legend skins: Battle Pass As revealed in a Cybernetic Battlepass trailer on October 24, the following Legends will be getting new skins in the Season 15 update: Catalyst – Gibraltar – Seer – Valkyrie – Revenant – Rampart – Loba – Ash – The skins can be seen after the 1:22 mark in the trailer below, though – that’s not all! Apex Legends Season 15 weapon skins Included in the Season 15 Battle Pass will also be two weapon skins, for the following: Hemlok – Havoc – Charge Rifle – If you would like to read more about Apex Legends Season 15, check out our patch notes article with everything set to change in the content refresh, a guide for the new zip rails mechanic, and more news on our hub page.
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Apex Legends Season 15 patch notes: New Legend, map, weapon changes, more – Dexerto
Apex Legends Season 15 patch notes: New Legend, map, weapon changes, more Respawn EntertainmentApex Legends Season 15 will add a new Legend, Catalyst, with unique new powers, and take the Apex games to a new map, Broken Moon. Respawn has now released the full patch notes for the new season. Along with the new Legend and map, one of the key features of Season 15 is gifting. This will allow players to buy items from the Apex store for their friends. But of course, for most players, the big attraction for the new season will be the new map, Broken Moon. Respawn has kitted it out with new features like Ziprails, larger POIs, and more. Check out the full Season 15 patch notes for Apex Legends below. Apex Season 15 (early) patch notes New Legend: Catalyst Catalyst is from the planet Boreas, just like Seer, and will now be fighting on her planet’s moon, Cleo, in the Apex Games. Catalyst’s abilities all focus on her wielding a substance called ferrofluid, which can slow enemies, and reinforce doors, as shown in the Season 15 launch trailer. New Map: Broken Moon Broken Moon is the fifth battle royale map added to Apex Legends. Slightly larger than World’s Edge, but smaller than Storm Point, Respawn said they were “going back to their roots” with this map. The new feature for this location is the ziprails. These operate similarly to ziplines, but are much faster and longer, allowing your team to rotate very quickly around the map, which should keep the pace up. POIs on this map are also much larger, some of them twice as large as a regular POI on other maps. This was done to prevent busy hot drops as much as possible, and to spread out the loot so you’re not competing with so many players for so few resources. New feature: Gifting Gifting has been a heavily requested feature in Apex for a while, and it finally makes its debut in Season 15. You will be able to gift anyone on your friends list directly from the Apex store, but there are some limitations. First, you can only gift five items a day. Also, to prevent any scams, you need to be friends with the person for at least two weeks, be at least level 10, and your account must be in good standing. You can read about how to gift in Apex Legends here. New item: Stickers Stickers are a new cosmetic item in Apex, which can be added to healing items only. While you won’t be able to customize your legend or weapons with these, they will be visible when using heals like syringes and shield cells. These are a permanent addition to the game, meaning more stickers will be dropping in future seasons and events. FIRING RANGE: ALL LEGENDS UNLOCKED Having trouble deciding on which Legend to unlock next? Want to try a few different tacticals and ultimates before pulling the trigger? Now you can! In the Firing Range, all Legends are unlocked, giving players the ability to test out Legends that they don’t own yet. Ranked Entry Requirement: Level 10 → 20 – BALANCE UPDATES Crate Rotation Mastiff returns to the floor – RE-45 enters the crate with Disruptor Rounds – Gold Weapon R-301, Devotion LMG, 30-30 Repeater, EVA-8, Prowler Burst PDW – Anvil Receiver [R-301, Flatline] Added to floor loot and crafting bundles – Double Tap Trigger [EVA-8, G7 Scout] Rarity tier increased to legendary – Improved Recoil for burst fire Scout – Turbocharger [Devotion, HAVOC] Damage reduced by 1 when equipped – Hammerpoint Rounds [Mozambique, P2020, RE-45] Removed from floor loot and crafting bundles – Boosted Loader [Hemlok, Wingman] Removed from floor loot and crafting bundles – Kinetic Feeder [Peacekeeper, TripleTake] Removed from floor loot and crafting bundles – Crafting Rotation M600 Spitfire enters the crafter – Peacekeeper enters the crafter – Havoc returns to the floor – P2020 returns to the floor – Rampage LMG Begins charged on first-time pickup from the supply drop – Removed heat decay over time – Rampage & Sentinel Can re-charge the Rampage and Sentinel before previous charge has expired – Mastiff Ammo capacity increased from 4 to 5 – Widened blast pattern – Damage per pellet reduced from 14 to 11 – Projectile growth reduced – Reload can now be canceled with ADS – RE-45 Damage increased from 12 to 14 – Disruptor Rounds increase damage against shields by 30% – L-Star Reduced recoil at the beginning of the pattern – Stow animations adjusted to better match timings – Volt SMG Reduced projectile speed – Increased projectile gravity – Triple Take Rate of fire increased from 1.2 to 1.35 – Choke charge time reduced from 1.1 to 0.75 – R99 Increased blue magazine size from 24 to 25 – Increased purple magazine size from 27 to 28 – Peacekeeper Projectile growth reduced – ALL BATTLE ROYALE MAPS Ring 1 Preshrink Time increased from 60 seconds to 90 seconds. – QUALITY OF LIFE Updated the UI tabbed navigation system and presentation. – Updates various menus to use the updated tabbed navigation system. – Ziplines can now be pinged from a distance. – Decreased the time required to pick up two teammates’ banners from their deathboxes by canceling the initial banner pickup animation when you grab a second banner. – BUG FIXES [Storm Point] Fixed an issue where a zipline was missing in the building on North Pad. – [Kings Canyon] Fixed bug where players could not ping Wraith’s Portal in her Town Takeover – Fixed a bug where decimal numbers showed up on the Stats screen when they shouldn’t. – [Vantage] Fixed a bug where Sniper’s Mark damage multiplier would continue even after a player is downed. – [Vantage] Fixed bug with Vantage’s passive ability displaying “Team of 3” when less than 3 players are alive in the squad. – [Revenant] Fixed a bug with the “Revelations” skins where players would experience the camera clipping into Revenant’s shoulder after exiting Shadow Form. – [Valkyrie] Fixed bug for cases where Valkyrie would remain in her Skydive animation after interacting with a Replicator. – [Crypto] Fix for bug where Crypto’s “Biwon Blade” heirloom wouldn’t be visible while using a Survey Beacon. – Fixed a bug during the tutorial where the first loot bin could become inaccessible if a player attempted to open it while standing between the bin and Bloodhound. – Fixed the bug where some players with custom controls couldn’t jump. – Fixed the bug where the timer would show the incorrect time for when the next Ranked Season will start. – Fix for cases where loot bins could crush a player to death if they got caught between the lid and a wall. – Fix for cases where players could get stuck inside the Replicator if they were knocked down while using it. – [3030 Repeater and Mastiff] Fix for cases where players were unable to aim down sights until reloading is complete when done at certain times. – Fixed bug where the User Location on the minimap wouldn’t update properly to show the direction the player is facing during the skydive sequence. – Fix for bug where the Legend Ability Ui would flicker when going into Legend select before the match starts. – Fix for Firing Dummies to take damage appropriately based on hit location. –
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Apex Legends Season 14 leaks hint at upcoming skins and Collection event – Dexerto
Apex Legends Season 14 leaks hint at upcoming skins and Collection event Respawn EntertainmentAn Apex Legends datamine uncovered new Legend banners in the game’s files hinting at new skins and a Collection event in Season 14. As a live service game, Apex Legends is no stranger to leaks from fans searching around in its code. Dataminers have uncovered plenty of content ahead of its officially revealed, like the recent level cap increase or Town Takeover events. Now, another datamine that uncovered banners in the games file reaffirmed the next Collection event and hint at new skins coming soon. Apex Legends datamine reaffirms Season 14 Collection event The leak comes by way of SenosApex on Twitter, who posted a picture showing four Rare and Epic banner frames corresponding to a certain Legend. SenosApex captioned the tweet “‘HunterPredator’ Frames for Fuse, Lifeline, Horizon, Loba [or] Valk.” The image shows a Rare pirate-themed banner for fuse, an Epic Stormpoint-themed banner for Lifeline, an Epic futuristic banner for Horizon, and a Rare retro-themed banner for either Loba or Valkyrie. When asked if this means that those Legends are getting Legendary skins, the leaker responded “There should be legendary for Lifeline and Horizon, but just basing that off the fact they are getting the epic rarity frames, so don’t take my word 100%.” Additionally, the code attached the label ‘HunterPredator’ to the banners. This ‘HunterPredator’ label was discovered in a previous datamine which uncovered weapon skins and Epic skins for Fuse, Gibraltar, and Revenant. On top of that, various leaks have pointed to Loba getting an Heirloom in Season 14, with some suggesting it will arrive in this ‘HunterPredator’ Collection event. Of course, all of this information is still unconfirmed so fans should take it with a grain of salt. Still, there may be a good chance Apex Legends fans can expect a new Collection event sooner rather than later.
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Apex Legends Season 14 major weapon changes: Wingman, Spitfire, buffs, Supply Drop guns – Dexerto
Apex Legends Season 14 major weapon changes: Wingman, Spitfire, buffs, Supply Drop guns Respawn EntertainmentSeason 14 of Apex Legends will bring a plethora of weapon changes, including changes to ammo types used by weapons, supply drop weapons, as well as buffs and nerfs. For Season 14: Hunted, Respawn is adding the new Legend Vantage, making changes to Kings Canyon, and increasing the level cap. Laser Sights are also being added as a new attachment for SMGs and Pistols. But, some of the biggest changes are to the weapons – and some might surprise you. These include ammo changes to the Wingman and Spitfire, as well as a big buff to the EVA-8. Ammo changes in Apex Season 14 Let’s start with the Wingman – everyone’s favorite pocket sniper. And, in Season 14, it will actually be using sniper ammo. Respawn want to make the sniper role on each squad more defined, and with heavy ammo, the economy of ammo on each team was “too easy.” Now, you might have to think more carefully about which squad member is using the sniper. Next up is the Spitfire. This love-it-or-hate-it LMG has always been a heavy ammo weapon, just like the Wingman – but in Season 14, it will be changed to light ammo. Part of the reasoning for this, Respawn say, is to bring more light ammo weapons into the late game stages. EVA-8 buff Respawn’s weapons team has acknowledged that the EVA-8 Auto shotgun has fallen off in recent seasons. With better shotguns always on option, this shotty is often left on the floor. For Season 14, the EVA-8 will have a significantly buffed fire rate, and shotgun bolts will increase this fire rate even more than before. Another bonus will be the ability for the EVA-8 to use stock attachments, as well as use the Double Tap hop-up, which returns in Season 14. Supply Drop weapons in Season 14 In Season 14, the G7 Scout and Volt SMG will be removed from the supply drops, and placed back in the floor loot. Replacing them in the drops will be the Bocek Bow and the Rampage. It will certainly be interesting to see how these are buffed up to compensate. Hop-ups returning There are two hop-ups making a long-awaited comeback in Season 14: Double-Tap: G7 Scout and EVA-8 – Skullpiercer: Wingman, Longbow DMR, 30-30 Repeater – The 30-30 Repeater will also get the Skullpiercer hop-up, increasing headshot damage. These are all the major weapon changes confirmed for Season 14 so far, but stay tuned for the full patch notes closer to the season launch on August 9..
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Apex Legends Season 14 map rotation is dividing players already – Dexerto
Apex Legends Season 14 map rotation is dividing players already Respawn EntertainmentApex Legends Season 14’s new map rotation has divided players on how long maps should be available. Apex’s original map Kings Canyon received a massive overhaul in Season 14. Several areas of the divisive map received reworks, and Respawn added a new POI called Relic. Unfortunately, the changes did not go over smoothly with the competitive community. Several pro players voiced concerns over Kings Canyon joining the Split 1 Ranked map rotation. Kings Canyon’s inclusion universally upset the Apex community. However, the time between maps rotating has created a rift between players. Apex Season 14 map rotation divides players. An Apex player created a Reddit thread, stating, “why do we only get three days of Kings Canyon, and for Storm Point in Season 13, we had an entire week.” Season 13 excluded Kings Canyon from the map rotation in favor of World’s Edge and Storm point in Ranked play. Public lobbies also nixed Kings Canton from the mix. Storm Point was the only map available in public matches for the first week of Season 13. One user responded, “probably because everyone hated being stuck on one map for a week.” The comment received over 1,000 upvotes and several comments agreeing. Another user added, “Being on Stormpoint for a week did get old, but I learned the map quite well because of it. Part of me was hoping for the same with kings Canton.” A third player summarized the thread by saying, “if they gave you only Kings Canton for a week, everyone would complain as well.” Apex players are not on the same page for what they want from the map rotation and the Season 14 update didn’t help alleviate the issue.
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Apex Legends Season 14 update patch notes: Buffs & nerfs, map changes, more – Dexerto
Apex Legends Season 14 update patch notes: Buffs & nerfs, map changes, more Respawn EntertainmentApex Legends Season 14 brings the new Legend Vantage, map changes to Kings Canyon, and a plethora of weapon changes that are seriously going to switch up the meta. Here are the full patch notes for the update on August 9. In fact, Season 14 potentially has the most serious overhaul of weapon balance of any Apex Legends update. Various weapons have changed ammo types, while others are receiving big buffs. Check out the full patch notes below for Apex Legends Season 14. Apex Legends Season 14 patch notes New Legend: Vantage Vantage is a sniper-focused Legend, and comes with her trusty bat-friend, Echo. PASSIVE: Spotter’s Lens Aim down sights to scout with your eyepiece (unarmed or with mid- to long-range scopes) and use a bullet drop indicator to see where your shots will land. TACTICAL: Echo Location Position your winged companion Echo and then Launch towards him. Must have line of sight to Echo for Launch. ULTIMATE: Sniper’s Mark Use your custom sniper rifle to mark enemy targets which applies a damage bonus for you and your team. Map Changes: Kings Canyon Kings Canyon is getting an overhaul in the new Season. The new POI, “Relic”, is heavily inspired by the once destroyed Skulltown, which has now been salvaged. The overall land mass of the map has also been significantly increased, as well as the Cage being lowered and less covered. Broken Relay has had new buildings added, and renamed to Basin. The map also got some visual updates, with lighting completely redone on the whole map, and a new sy box, making the whole map more vibrant. Level Cap increase Level cap increased with three new tiers of 1-500 – Effective level cap is now 2000 – Weapon Changes New Attachment: Laser Sights Laser sights are for Pistols and SMGs only, as a new barrel attachment – Significantly increases hip-fire accuracy – Can customize the color of the laser just like reticles – ARs & LMGs keep barrel stabilizers instead – Wingman Now takes sniper ammo and sniper mags – Spitfire Now takes light ammo and light mags – SMGs Base hipfire spread increased. – Assault Rifles Base hipfire spread increased. – EVA-8 Recoil improvements. – Now takes stocks. – Removed 1 pellet from blast pattern. – Fire rate increased to 2.3 from 2.0. – Pellet damage increased to 7 from 6. – Bolt rate of fire bonuses increased. White: 1.1 to 1.1. – Blue: 1.15 to 1.2. – Purple: 1.2 to 1.3. – – Bocek Compound Bow Damage at full draw increased to 70 from 60. – Tempo draw speed increased to 0.38 from 0.32. – Shattercaps pellet damage increased to 12 from 11. – Fired arrows can no longer be collected. – Arrows spawns have been removed from the floor. – Rampage LMG Damage increased to 28 from 26. – Rampage comes with a Thermite Grenade. – Volt SMG Damage reduced to 15 from 17. – CAR SMG No longer takes barrel attachments. – G7 Scout Damage reduced to 34 from 36. – Headshot multiplier reduced to 1.75 from 2.0. – Double Tap hop-up burst fire delay increased to 0.4 from 0.375. – LSTAR Increased projectile speed. – Increased number of shots before overheat at base to 24 from 20. – Removed bright red flash when hitting non-armored targets. – RE-45 Increased ironsight FOV to 70 to be consistent with other pistols. – Increased strafe speed by 5% to be consistent with other pistols. – Wingman Wingman now uses sniper ammo and magazines. – Sniper Ammo Sniper ammo inventory stack increased to 28 from 24. – Sniper ammo boxes now contain 14 rounds instead of 12. – Spitfire Recoil adjustments to increase vertical barrel climb. – Spitfire now uses light ammo and magazines. – 30-30 Repeater Dual Loader has been worked into the base 30-30 Repeater. – Now takes Skullpiercer Rifling. – Mastiff Projectile growth reduced. – Base fire rate reduced to 1.1 from 1.2. – Dual Loader removed. – Sentinel Deadeye’s Tempo has been worked into the base Sentinel. – Hop-Ups Double TapAdds burst fire mode to EVA-8 and G7 Scout. – – Skullpiercer35% headshot damage increase on Longbow, Wingman and 30-30 Repeater. – – Removed Deadeye’s Tempo & Shatter Caps from floor loot. – Boosted Loader has been reduced to Epic quality from Legendary. – Ranked Changes Entry Cost: +5 to all. – Kill RP: Removed diminishing returns on eliminations . – Rank Reset: No change. Resuming ranked reset of 6 divisions. – Crate Rotation G7 Scout returns to the floor. – Volt SMG returns to the floor. – Bocek Compound Bow enters the crate. – Rampage LMG enters the crate. – Crafting Rotation Wingman returns to the floor. – CAR SMG returns to the floor. – Devotion LMG enters the crafter. – RE-45 + Hammerpoint combo enters the crafter. – Gold Weapon Rotation Longbow DMR, G7 Scout, Mozambique, R-99, Hemlok – Backpack Gold Perk New Perk: Deep Pockets. – Deep Pockets: Large medical supplies stacks higher in your inventory.Batteries and Medkits now stack to 3 in inventory. – Phoenix Kits now stack to 2 in inventory. – – Knockdown Shield Gold Perk New Perk: Guardian Angel (Previous Backpack Perk). – Self Revive removed from the game. – Arc Star Reduced stick damage on armor to 10 from 40. – Remove aim slow on stick, remains on detonation. – Detonation damage increased to 75 from 70. – Explosive Holds Added Blue attachments to possible spawns. – Added Laser Sights to the pool. – Reduced spawn rate of gold magazines. – LEGENDS Valk VTOL JetsAcceleration on activation decreased by about 8%. – Fuel consumption on activation increased by 33%. – Aerial boosting & strafing take a 20% debuff when hit by slowing effects. – Added a third orange state to the fuel meter UI between green (>60%) and red (i> – – Missile SwarmAim/turn slow removed. – Move slow duration decreased from 2.5s -> 2.0s. – Reducing the explosion radius from 175 -> 125. – – Skyward DiveHeight reduction of 25%. – Launch time reduced from 5.5s -> 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed. – – Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable. – Black Hole: N.E.W.T. takes 50% more damage from explosives. – Improvements to Perimeter Security placement system. – Retrieve the Wounded:Increased move speed during revive by 25%. – Reduced turn slow while reviving by 50%. – Increased White Knockdown shield health from 150 -> 200. – Increase Blue Knockdown shield health from 250 -> 300. – – Mobile Shield:Increased hp from 350 -> 500 – Doubled max movement speed. – – Castle Wall:Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement. – – Riot Drill:Projectile Launch Speed doubled. – – Wrecking Ball: Will travel twice as far while dropping the same amount of magnets. – Duration increased from 5 sec → 10 sec. – Magnet Spawn delay increased from 0.4 sec → 0.8 sec. – Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar’s Dome of Protection. – Fixed Wrecking Ball not blinding and slowing enemies. – – Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth). – Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended. – Mirage Decoys will now be scanned by Valk when skydiving. – Mirage Decoys will now be picked up by Seer’s Heart Seeker. – Fixed a bug where Mirage Decoys were picked up by Seer’s Exhibit as AI and not players. – Death Totem will now show a placement preview when activated instead of placing immediately. – Team-Use Harvesters: When any player interacts with a Materials Harvester, all players in their team will be given the Materials.. – Removed Shatter Rounds from crafting. – Removed Hammerpoints from base crafting and added to RE-45 Weapon Craft. – Heavy, Energy, and Sniper mags price increased from to 35 from 25. – Laser Sight added to crafting: 25 materials. – Stock and Barrel price reduced to 25 from 35. – Added Skullpiercer Rifling Hop-Up to crafting. – Added Double Tap Trigger Hop-Up to crafting. – Added Kinetic Feeder Hop-Up to crafting. – Increased Shotgun Bolt price from to 30 from 25. – Reduced 2-4x ACOG optic price to 30 from 35. – Replicators and Crafting Materials have been rebalanced across the maps. – Ring Adjustments:Ring 1 Damage increase from 2 to 3 hp/tick (equivalent to Ring 2) – Ring 1 Preshrink Time decreased from 180s to 60s. – Ring 1 Closing Time:Kings Canyon – 4:10 -> 4:32 – World’s Edge – 3:42 -> 4:32 – Storm Point – 4:15 -> 4:35 – Olympus – 4:10 -> 4:32 – – – Removed some frustrating final rings at Staging that were causing heal offs. – Fragment East Loot buffed from Low Tier to Medium. . – Added OOB to west rocks at Lava Siphon. – New Mode/Map name UI element on load screen and start flow. – “Winning” and “Champion” tags added to the scoreboard. – Added ability to use “tap” interact prompts when they conflict with “hold” (e.g. reloading near downed teammates is now a lot more reliable on controller). – Added flourish to the crafting materials in the top right of the HUD when they increase. – Added a flourish to items if they become craftable while in the crafting station UI. – Added accessibility switch for turning on and off TTS (Text-to-speech), defaulting to what your console or system has it set to (where available) – When dropping from the dropship, the location of the POI player lands in is now displayed. – Hipfire reticles now change size based on the FoV – Fixed bug where canceling a Lifeline revive would cancel it for other teammates also being revived by Lifeline. – Fixed bug where players could not deal melee damage to Caustic Gas Barrels or Octanes Jump Pads. – Fix for issue where the buy menu would close each time a teammate completes a purchase/and or closes the buy menu. – Crypto’s Ultimate now destroys Wattson’s Pylon. – Fix for issue where Crypto’s heirloom animation audio would play globally when using a survey beacon. – Fix for issue where players could sometimes get stuck while crouched between a Replicator and Black Market after crafting. – Fixed bug where players could not unlock the “Fully Kitted” badge. – Fix for issue for Legends losing functionality like meleeing, using an ability, etc, while mantling. – Fix for bug where players could not switch ammo types for the C.A.R. SMG. – Newcastle – fix for issue where Newcastle could get stuck in their Ultimate animation while riding a zipline. – Newcastle – fixed bug where throwables placed on a Mobile Shield would start floating after the Mobile Shield disappears. – Newcastle – fix for cases where players wouldn’t take damage from ordnance or activate Caustic’s barrels when positioned between a Tactical Shield and its drone. – Newcastle – fix for bug where throwable abilities placed on a Mobile Shield could float away after the Mobile Shield disappears. – Wraith – fix for bug where Wraith would still take damage in the Ring while phasing. – Fix for a reload bug with the Mastiff and 30-30 Repeater where players could not ADS until reloading animation was finished. – Fixed bug where Crypto’s melee animations wouldn’t show his heirloom while in third person. – Vending Machines in Big Maude now have buyer protection. – Fixed an issue that could cause some stuttering and framerate spikes on consoles, especially PlayStation 5 and Xbox Series X/S. – Fix for bug where the Dropship would sometimes spawn players outside the ship. – Fixed a bug where Heat Shields would disappear when placed under a respawn beacon, or mobile respawn beacon, and then the beacon was used. – Fixed a bug where Pathfinder’s zipline would be destroyed if placed on top of a respawn beacon and then the beacon was used. – Fix for cases when a Heat Shield could disappear when set under a Respawn Beacon that is activated. – Fix for a bug where Mirage decoys would not show up on scan for a few Legends. – Horizon Wattson Newcastle Mad Maggie Rampart Caustic Mirage Revenant CRAFTING UPDATE MAPS The maps rotating for public matches during Hunted are; Kings Canyon, World’s Edge, and Storm Point. ALL BATTLE ROYALE MAPS WORLD’S EDGE QUALITY OF LIFE BUG FIXES
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Apex Legends Season 14 teaser gives first look at new Legend – Dexerto
Apex Legends Season 14 teaser gives first look at new Legend Twitter: Respawn EntertainmentThe teasers for Apex Legends Season 14 are rolling in, with the first one on Twitter pointing towards the game’s upcoming Legend release. For those keeping track at home too — the teasers seem a whole load like the leaked Sniper-based Legend, Vantage. Apex Legends Season 14 is nearing, and Respawn is starting the teasers. The first of many has gone live on the game’s official Twitter on July 21, giving players what appears to be a first look at the new Legend. The teaser includes six diary entries across four images. They make reference to their mother with a childish scrawl across the paper, as well as some of their kills while hunting for survival. The entries get progressively shorter, with the last one saying “wish i had some friends or something instead of talking to my gun?” next to a cute caricature and a well-detailed sniper. While this Legend might want some friends, they’re not coming soon according to Respawn’s caption on the teaser: “You’ve got to keep yourself busy when you’re one of the only two people on the planet.” That might change though if this teaser is a look into the next Apex Legend coming in Season 14, and many fans are already drawing links between the teaser and the mega-leak from earlier in 2022 that included sniper-based recon Legend Vantage. Those leaks indicated Vantage would have access to a custom sniper rifle that also provided a damage buff to teammates. They would also deploy a winged companion named Echo that would provide intel, and she could obtain intel on enemies while staring down a sniper scope. However with details still thin about the new update, only time will tell whether the leaks were correct or not. Apex Legends Season 14 is expected to drop on August 8, 2022.
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Apex Legends Season 13 teasers: Newcastle leaks, in-game banners, more – Dexerto
Apex Legends Season 13 teasers: Newcastle leaks, in-game banners, more Respawn EntertainmentApex Legends Season 13 is set to go live in early May and Respawn is finally adding the first in-game teasers ahead of the major update. The last month of Defiance is finally here and the community is starting to speculate about what fresh content Respawn has planned for Season 13. With leaks pointing towards Newcastle arriving on the roster and a map update for Storm Point that includes dead Leviathan, it’s safe to say that excitement is at an all-time high for the upcoming season. As always, Respawn is dropping breadcrumbs for the playerbase ahead of time, with clips on Twitter and now a teaser that players can check out in-game. Season 13 teasers confirm Newcastle as new Legend As reported by reliable dataminers Shrugtal and HYPERMYST, the April 7 update introduced a set of Season 13 teasers to the game. These included a set of banners that appeared near Barometer on Storm Point, Hammond Labs on Olympus, and Caustic’s Town Takeover on Kings Canyon. These banners offered clues for the upcoming season. By far, the most interesting of the bunch was the banner that read: “The wait is over, he’s here”. Next to this statement was a silhouette of the now leaked Legend Newcastle, giving the community confirmation that they will be the new face arriving on the roster in Season 13. On April 19 with the Unshackled thematic event update, another set of teasers arrived in-game and this time they involved the screens in the Command Center POI. Showcasing the leaked smart loot bins and a set of weapon facilities that appear to have guns for players to choose from, it’s looking more and more likely that the leaks from March are coming to the Outlands. https://twitter.com/kralrindo/status/1516508295669989376?cxt=HHwWgIC-5dKQ3IsqAAAA Finally, a noise seems to be triggering pre-match that seems to be coming from a giant sea creature in the water surrounding Storm Point. While it hasn’t been confirmed, it’s possible this monster is going to wash up in Season 13 and become a new POI as a dead leviathan has already been showcased in the leaks from March. https://twitter.com/kralrindo/status/1516507409761583110?cxt=HHwWjICyoYrd24sqAAAA This is just the first of many teasers expected for the new Apex Legend, as Respawn ramps up the hype toward a full reveal So, while you’re battling in the Outlands across the month of April, keep your eyes peeled, as Respawn has got a lot planned ahead of the new season.
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Apex Legends Season 14 Battle Pass: All skins and Rewards – Dexerto
Apex Legends Season 14 Battle Pass: All skins and Rewards Respawn EntertainmentLike every season, Apex Legends Season 14 also brings a battle pass with new skins, tiers, rewards, and more. Here’s a rundown of everything arriving with the battle pass on August 9. Apex Legends Season 14 has a ton of fresh content to offer including a new character Vantage, the return of King’s Canyon, and more. Along with all the new content, a brand new Battle Pass will also make its way to the game. Like always, players will get to claim 100 tiers of rewards, including cosmetics for the latest legend. Apart from the regular items, new reactive weapon skins will be available with the Battle Pass. Here’s a rundown of everything included with it, starting from free to premium rewards. How much does the Apex Legends Season 14 battle pass cost? Similar to previous seasons, the Apex Legends Season 14 battle pass also comes with two variants – Premium Battle Pass and Premium Battle Pass Bundle. The Premium Battle Pass will cost 950 Apex Coins while the Bundle will cost 2,800 Apex Coins. The pro of buying the Premium Battle Pass Bundle is that you get granted the first 25 levels instantly. However, you may opt for buying the battle pass only. The tiers are easy to grind and there will be enough time to claim all the rewards. You may even reap the benefits from the battle pass without spending a dime. Respawn has free rewards in plenty for you to claim from the Season 14 battle pass, if you don’t opt for the premium versions. Here’s a rundown of all the free items included with it: Wattson Character Skin – 7 Apex Packs – 11 Weapon Skins – 4 Load Screens – Trackers for all Legends – 2 Music Packs – 200 Apex Coins – Season Badge – What’s in Apex Legends Season 14 battle pass? This time, cosmetics for legends like Wraith, Caustic, Bangalore, Horizon, and of course, Vantage will be available. Apart from that, there will also be trackers, banners, and new skydive emotes to collect as well. Here are all the skins and cosmetics included with the Season 14 Battle Pass: Vantage Wraith Caustic Bangalore Horizon Grinding battle passes completely reward you with enough Apex Coins to buy next season’s as well at no extra cost. Season 14 is no different as it will give you 1,000 Apex coins upon completion. You must also remember that you won’t be able to level up the Battle Pass after the season ends. It’s a one-time thing and the prize tracks refreshes with every season. So, there you have it – that’s the entire collection of Apex Legends Season 14 Battle Pass. For more Apex tips and tricks, make sure to check out our other guides below: Best guns in Apex Legends | Best Legends to use in Apex Legends – tier list | All leaked Legends and abilities | Apex Legends Heirlooms: How to get Heirloom Shards | How many people play Apex Legends? Player count | Apex Legends FPS guide | Does Apex Legends have cross-progression? | Apex Legends voice actors for all characters | How to link your Origin account to Steam for Apex Legends | How to see how many Apex packs you’ve opened | Apex Legends mobile release hub | How to change reticle colors | What is tap strafing in Apex?
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Apex Legends Beast of Prey Collection Event: Release time, patch notes, Loba Heirloom, more – Dexerto
Apex Legends Beast of Prey Collection Event: Release time, patch notes, Loba Heirloom, more Respawn EntertainmentApex Legends’ Beast of Prey Collection Event has been announced and it’s set to introduce the new Gun Run LTM, Loba’s Garra de Alanza fan Heirloom, and of course a variety of new cosmetics. Each season of Apex, Respawn will add a series of events in an effort to keep things fresh over the three months. The most anticipated of these is the Collection Event, because it often adds a new heirloom item to the game. Well, Season 14 is no different and Respawn has finally announced that the Beast of Prey Collection Event will be arriving in the Outlands. With the brand new Gun Run LTM, Loba’s Garra de Alanza fan Heirloom, and countless unique skins to collect, Respawn are certainly looking to impress in the upcoming patch. When is the Apex Legends Beast of Prey Collection Event? – Beast of Prey Collection Event trailer – Gun Run LTM – Loba Heirloom – Beast of Prey Collection Event reward track – Beast of Prey Collection Event patch notes – Apex Legends Beast of Prey Event release time The Beast of Prey Collection Event will start on September 20, at 10am PT / 1pm ET / 6pm BST. The event will conclude on October 4. This will the community plenty of time to collect all of the exclusive cosmetics and jump into the action-packed Gun Run LTM. Beast of Prey Collection Event trailer The trailer showcases all of the cosmetics that are going to be available during the Beast of Prey Collection event. New Gun Run LTM The new Gun Run LTM gives players a chance to go head-to-head against three other squads in a race to master a wide range of weapons in the Apex arsenal. Each time you get a kill with a weapon, you leapfrog over teammates and are given the next highest weapon on the track. This encourages squads to work as a team to progress through the guns as quickly as possible. The next weapon you’re scheduled to jump to is previewed on a tracker visible while competing in the mode. Finally, to take home the victory in Gun Run, you’ll need to take down the final kill in the match with a unique throwing knife, so good luck! Keep in mind, that the mode will be available to play Skulltown and Fragment East during the Collection Event. Loba Heirloom As always, the Beast of Prey Collection Event will introduce a new Mythic-tier cosmetic to the game and this time it’s for the Translocating Thief, Loba. Her Garra de Alanza fan Heirloom will be available to craft using Heirloom shards or gifted to any player who can collect all 24 items for the Collection Event. If you’re looking for a closer look at the cosmetic, check out our dedicated article here. Beast of Prey Collection Event reward track As always, this Collection Event brings a variety of new cosmetics for Apex Legends players to obtain. The Beast of Prey Collection event adds a fresh reward track for players to progress through. Simply complete daily and weekly challenges to work your way through the track and earn all of the exclusive rewards. If you’re looking to pick up Loba’s Garra de Alanza fan Heirloom, you’ll need to buy packs with Apex Coins and collect all 24 unique cosmetics. Beast of Prey Collection Event patch notes Arenas Increased cost for Hammerpoint Rounds for MozambiqueWhite: 100 -> 150 – Blue: 200 -> 250 – Purple: 500 -> 700 – – Rampart Sheila now inherits sensitivity settings for the most similar optic sens level2x – Mobile Sheila zoom – 3x – Mounted Sheila zoom – – Weapons & Attachments Crafting Rotation * RE-45 and Devotion back to floor – P2020 and Havoc added to crafter – Spawn Rates * Reduced laser and barrel spawn rates – Increased optic sights spawn rates – Reduced low-tier light weapon spawn rates – Increased heavy weapon spawn rates – Explosive Holds * Reduced Shotgun Bolt spawn rate – Increased optic spawn rate – Bocek Bow * Reduce ammo capacity from 80 to 60 – Bug fixes and quality of life [Vantage] – Fixed a bug with Vantage’s “Whittle Break” emote where it would lay flat on the ground instead of sitting upright. – Fixed a bug where the display showing Bocek Compound Bow arrow ammo was inconsistent. – [Vantage] – Fixed bug where using Vantage’s tactical inside Wraith’s Portal could cause the player to stay in flight and the tactical goes on cooldown. – Out of Bounds timer will now start once the player has touched the ground when landing out of bounds. – [PS5 ONLY] – Increased scroll speed in menus. – Fixed a bug where Shield Cells would display the incorrect amount of healing available while taking damage. – [Newcastle] – Fixed bug where Ultimate continues flight even after Newcastle has been downed. – [Control Mode] – Fixed bug where if a player exits the game while the map is loading they are unable to choose a spawn location after reopening the game. – [Control] – Fixed bug where players could not capture Control points while phased. – [Storm Front map] – Removed ability to tap-strafe on Gravity Cannons. – So, there you have it, that’s everything you need to know about the Beast of Prey Collection event arriving on September 20. If you’re looking even further ahead, you might be interested in what Respawn is believed to be preparing for Season 15, which includes a possible new map.
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Apex Legends Season 14 finally fixes reload problem for controller players – Dexerto
Apex Legends Season 14 finally fixes reload problem for controller players Respawn EntertainmentRespawn Entertainment gave Apex Legends controllers players a massive quality of life update in the Season 14 patch that should make hectic scenarios a lot more fluid. There’s a big difference from playing some titles on a controller as opposed to mouse and keyboard. Aim assist and other dead-end conversations aside, the sheer amount of functions and buttons MnK provides can make some operations easier to handle than a controller. This is something that devs who handle cross-platform titles need to figure out, and are constantly trying to smooth over the experience for their players. Well in Apex Legends, controller players have been clamoring about the need to use certain functions (like holding a button to revive downed teammates) which accidentally trigger other responses (accidentally reloading). QoL update for Tap/hold issue in Apex Legends It seems Respawn have finally found a solution for this snafu in Season 14 that will turn some ‘hold’ prompts into a simple ‘tap’ function, should it conflict with another action. The Apex Legends: Hunted update included a quick mention of a feature that’s sure to make life easier for players on console. The quality of life update has now “added [the] ability to use ‘tap’ interact prompts when they conflict with ‘hold.’” Respawn hopes this makes some actions “more reliable” as player frustrations grew since it was an easy mishap to create. While this is great news for controller players, Respawn are sure to monitor the situation should there be any unintended overlap caused by the new update. Along with the new feature, the devs also made huge strides in balancing their cast of characters with a bevy of buffs and nerfs for Legends. The Apex Legends Season 14: Hunted update brought a ton of worthwhile changes to the game that may make the gameplay experience better for a lot of players.
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Apex Legends Season 14 removes self-revive with Gold Knockdown & Backpack changes – Dexerto
Apex Legends Season 14 removes self-revive with Gold Knockdown & Backpack changes Respawn EntertainmentSelf revive will not be a thing anymore in Apex Legends with the arrival of Season 14. Here’s how the Golden Knockdown shield and Gold Backpack will work in the new season. Apex Legends will bring a ton of changes with the arrival of Season 14. This includes King’s Canyon changes, new legend, weapon changes, new attachments, and more. One of them is the removal of self-revival from the game. After numerous complaints from the Apex Legends community, the devs have finally decided to remove self-revive completely from the game. Some of the golden equipment has been tweaked and will function in a different way from Season 14 onwards. Gold Knockdown Shield and Gold Backpack have new purpose Here’s a rundown of every change coming to the gold equipment in-game with Season 14: Gold Knockdown Shield From Season 14, players will not have the option to sneak out of a fight and self-revive themselves. This ability will be completely removed from Apex Legends. Instead, the devs will replace this ability with the “Guardian Angel” perk – previously on the Gold Backpack. The Guardian Angel perk grants some bonus health and armor upon revival. As soon as Season 14 drops, this perk will shift to the revamped Gold Knockdown Shield. This means the Gold Backpack will not have this perk anymore. If you want to get revived to half health and armor, the Gold Knockdown will serve that purpose. Gold Backpack The Gold Backpack will have a new perk equipped called “Deep Pockets” from Season 14. It will allow you to stack more medical items in your inventory, much like how Fuse can carry more ordnances. If you manage to find a Gold Backpack in-game, you will be able to carry three med kits or shield batteries in a stack, and two phoenix kits. This perk will be helpful for supporting players to stack up multiple shield batteries, aiding in survival for a longer period towards the endgame. These changes will bring some significant changes to the gameplay style in Apex Legends Season 14. The new season will arrive on August 9, 2022, and will likely last for 12 weeks, as with most Apex seasons. Of course, this is subject to change..
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Apex Legends Season 14 has Titanfall 2 easter egg hiding in plain sight – Dexerto
Apex Legends Season 14 has Titanfall 2 easter egg hiding in plain sight Respawn EntertainmentEagle-eyed Apex Legends fans have spotted a Titanfall 2 easter egg hiding in plain sight in the recently released Season 14, throwing back to one of the game’s best missions. Apex Legends has borrowed plenty from Titanfall, remaining heavily inspired by EA and Respawn’s futuristic FPS series even three years after its original release. Characters, weapons, and settings have all made the jump from the Titanfall series to the battle royale and, following Season 14’s implementation, fans have spotted yet another easter egg. Titanfall 2 scientist easter egg in Apex Legends Season 14 The new season dropped on August 9 and brought many changes to the game, most notably introducing legend Vantage and increasing the storm’s lethality. However, reputable leaker KralRindo drew attention to the easter egg shortly after it dropped, pointing out that a mysterious prisoner held behind glass is actually a scientist from the IMC. Despite the excitement the crossover caused, Rindo explained that players shouldn’t expect anything from it and that it’s “most likely [a] reused asset”. The Interstellar Manufacturing Corporation was formerly known as Hammond Engineering and is a faction from the Titanfall series. The specific scientist model used is from a mission called ‘Effect and Cause’ that was featured in Titanfall 2. In the mission, protagonist Jack Cooper and BT-7274 are tasked with infiltrating an IMC research facility as they hunt for the elusive Major Anderson. Despite the easter egg likely not leading to anything in Apex’s future, fans were still enamored by the crossover and praised Respawn for their attention to detail. With lore so integral to Apex Legends and its diverse character pool, we’re sure to see more neat easter eggs, crossover, and Titanfall-nods in future updates.
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Apex Legends Season 13 change to ‘Out of Bounds’ makes players sitting ducks – Dexerto
Apex Legends Season 13 change to ‘Out of Bounds’ makes players sitting ducks Respawn EntertainmentRespawn Entertainment has announced a stealthy change to how ‘Out of Bounds’ works in Apex Legends Season 13, and Valkyrie mains won’t be happy with the news. Out of Bounds is a message that appears on-screen in the Apex Games when players have left the battleground they’re allowed to play in. For example, this could be triggered after going too far into the ocean on Storm Point or by landing on the tallest buildings on World’s Edge. Even then, players were able to shoot and throw grenades, among other things – so much so that people have been using specific Legends to exploit the feature when traversing the map. However, in the Season 13: Saviors update, this is all about to change. Apex Legends Season 13 update to change Out of Bounds On May 9, a whole host of tweaks to Apex Legends were announced ahead of the new season on May 10, 2022. All of those details were published as part of the patch notes, featuring a number of weapon buffs and nerfs, a new Legend called Newcastle, and Storm Point map changes. One of the most interesting, yet subtle, changes will affect players who leave the realms of battle. How Out of Bounds works in Apex Legends Season 13 In S13, players won’t be able to do any of the following while Out of Bounds: Use Legend abilities – Fire Weapons – Throw Grenades – Use Survival items – Healing items – Passive abilities will be disabled – In Season 13, when you are out of bounds on the map, you won’t be able to use: – Legends Abilities – Weapons or Nades – Survival Items – Healing items (Will not cancel mid healing) – All Active Passives (e.g. Valks Jet Packs) pic.twitter.com/nrmcJfjmDh— Apex Legends News (@alphaINTEL) May 9, 2022 Clearly, this will make the ability for players to return to battle much more challenging and will be a big blow for those who fly outside of the action zone regularly as a strategy. Legends won’t be able to use their weapons or abilities anymore, which could impact a number of people in the community by making careless errors more dangerous. This, of course, takes away flying advantages for Valkyrie, who would previously be able to fly Out of Bounds where needed and then come back in. As a result of this tweak, her jetpack would no longer work. So, make sure you’re landing in the right place in Apex Legends Season 13. Mistakes will be fatal.
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Apex Legends Season 13 patch notes: Newcastle, Ranked changes, buffs & nerfs – Dexerto
Apex Legends Season 13 patch notes: Newcastle, Ranked changes, buffs & nerfs Respawn EntertainmentApex Legends Season 13: Saviors starts on May 10, and brings the new Legend Newcastle, massive changes to Ranked play, and a new location on Storm Point. Here are the fulle patch notes for Season 13, with everything we can expect in the update. Although Newcastle is the star of the new season, we can also expect numerous changes to Legends and weapons in the game already, as Respawn looks to balance out any existing issues. We already know that massive changes are coming to Ranked play, with tier demotion, a new ‘rookie’ tier, and more. You can check out all the Ranked play changes here. But, what else is in store for the Season 13 update? Check out the full patch notes from Respawn below. Apex Season 13 update release time The Apex Legends Season 13 update will release on Tuesday, May 10, at 10am PT / 1pm ET / 6pm BST. New season updates can be quite large, and with map changes and a new Legend, expect to be downloading over 20GB of data, depending on your platform. For PlayStation players, it is often possible to preload the update early, usually the day before. Apex Legends Season 13: Patch Notes New Legend: Newcastle Newcastle joins the Apex Games – Bangalore’s brother leaves his secret life and new family behind, in order to protect his town. We’ve seen Newcastle’s abilities in action in the gameplay trailer, showing he has a deployable shield, and can revive enemies while protecting them with his arm shield too. Check out everything you need to know about Newcastle here. Storm Point map changes The Downed Beast is a new POI on Storm Point. A high-tier loot location, you’ll be able to fight inside, around, and on top of the beast’s lifeless carcass. This is a new addition to the map, rather than replacing any existing POIs, so nearby Mill and North Pad remain unaffected. There is also new IMC Armories – where you can fight waves of spectres to unlock smart loot based on your gear. Here’s how the new Armories work. Ranked Reloaded One of the biggest changes for Season 13 is Ranked Reloaded – a major overhaul of the Ranked system. Tier demotion – you can now derank out of a tier, to halfway down the previous tier – New Rookie tier added – lower than bronze. This is only for new players. – Kill RP cap removed – Entry costs changed. For Masters+Predator, entry costs increase with total RP (5 RP every 1000 RP, up to 175 RP) – Assist timer increased from 10s to 15s – And there are lots more changes besides. For a full breakdown, check out our Ranked Reloaded guide here. BALANCE UPDATES Fortified Legends Fortified no longer reduces headshot damage – Crafting Rotation Flatline & Longbow coming out and are now floor loot – Rampage & R-301 going into crafter – Gold Weapons EVA-8, Bow, Flatline, P2020, Spitfire – Helmets Buff Blue helmet headshot damage reduction increased from 40% to 50% – Purple helmet headshot damage reduction increased from 50% to 65% – Kraber Headshot multiplier down from 3.0 to 2.0 – Damage reduced from 145 to 140 – Rampage Increased reload time from 2.6 to 3.1 – Slightly increased handling times – LSTAR Reduced headshot damage multiplier from 1.75 to 1.5 – Reduced headshot distance from 64m to 57m – Overheat cool-off time increased from 2.5 to 3.6 – Slightly increased handling times – Devotion Damage reduced from 16 to 15 – Reduced headshot damage multiplier from 1.75 to 1.5 – Reduced headshot distance from 64m to 57m – Increased reload time from 2.8 to 3.2 – Draw time increased to 0.8 from 0.7 – Holster time increased to 0.75 from 0.65 – Raise time increased to 0.65 from 0.55 – Lower time increased to 0.6 from 0.5 – Havoc Improved recoil at the start of the pattern – Dual Shell Removed from floor loot and crafting bundles – Mozambique & Peacekeeper Increased limb damage from 0.8 to 1.0 – Crate Weapons Spitfire back to floor loot – Mastiff into crate – Spitfire Damage decreased from 19 to 18 – Purple & Gold Magazine capacity reduced from 55 to 50 – Crouched hipfire spread increased – Removed barrel attachment slot – Reduced headshot damage multiplier from 1.75 to 1.5 – Reduced headshot distance from 64m to 57m – Increased reload time from 3.2 to 3.4 – Draw time increased to 0.8 from 0.7 – Holster time increased to 0.75 to 0.65 – Raise time increased to 0.65 from 0.55 – Lower time increased to 0.6 from 0.5 – Mastiff Tightened blast pattern – Ammo capacity reduced from 6 to 4 – Stockpile ammo: 28 – Damage per pellet increased from 11 to 14 – Increased pellet size – Fire Rate increased from 1.1 to 1.2 – Cells & Syringes Cells and Syringe spawn rates have been lowered by about 18% – Rampart Improvements Sheila spin-up time decreased from 1.75s to 1.25s – Amped Cover deploy health increased from 45 to 120 – Amped Cover deploy time decreased from 4.25 to 3.6 – Valkyrie Can no longer freely spin while launching during Skyward Dive – Out of Bounds When going out of bounds the following will be disabled: Legends Abilities – Weapons, Ordinances and Survival Items – Healing items (Will not cancel mid healing) – All Active Passives (e.g. Valks Jet Packs) – – World’s Edge Redesigned windows at Lava Siphon’s Control Tower to focus sightlines – Added some additional cover around Lava Siphon’s Lava Pit – Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs – ARENAS PRICING ADJUSTMENTS Thermites 100 → 75 – Charge Rifle Lvl 1: 200 → 150 – Lvl 2: 200 → 150 – Lvl 3: 450 → 400 – Longbow Base: 400 → 300 – Lvl 1: 250 → 200 – Lvl 2: 300 → 250 – Lvl 3: 400 → 350 – Sentinel Lvl 3: 400 → 350 – Bocek Bow Lvl 2: 250 → 200 – Lvl 3: 300 → 250 – Triple Take Base: 600 → 500 – Lvl 1: 250 → 200 – Lvl 2: 300 → 250 – Lvl 3: 400 → 300 – Devotion Lvl 1: 150 → 200 – Lvl 2: 250 → 350 – L-STAR Lvl 1: 200 → 150 – Havoc Base: 350 → 400 – Hemlok Lvl 2: 250 → 200 – Lvl 3: 350 → 300 – Prowler Lvl 2: 300 → 250 – Lvl 3: 350 → 300 – BUG FIXES Fix for players inside of Bangalore smoke unintentionally getting aim assist on targets outside of smoke. – Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her Ultimate. – Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched. – Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch. – Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites. – Fixed bug for cases when the user accesses the replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position. – Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s Ultimate. – Fixed a bug where Season Trackers were no longer showing what season stats they are tracking. – Fixed bug where the Sentinel could charge instantly when vaulting. – Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the “waiting for players” screen. – Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead – ARENAS – Fixed issue where Boosted Loader was missing on Wingman. – Fixed issue where Finishers are not counted as damage towards Challenges. – Fixed bug where Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Packages. – Fix for cases where players could get killed by a death box if coming in contact with it on an airship. – Fixed bug for an issue with Players getting killed when throwing a caustic barrel up against an opening door. – Fix for cases when Crypto’s heirloom (sword) appears stuck in the middle of his body while his drone is deployed. – Fixed issue when inspecting his Heirloom with the “Deadly Byte” skin equipped, can show missing arm texture. – Fix for cases when players could recall their Drone instantly after activating their Ultimate. – Fixed bug for when Crypto is using his legendary skin, and while being revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive. – Fixed bug where using Fuse’s Tactical in water caused the audio to get overwhelmingly loud. – Fix for bug where players can extend Motherlode’s range if used on flyers, Crypto’s drone, loot drones, and Loba’s Bracelet. – HORIZON Fix for cases when Horizon’s Ultimate disappears if the player opens a door next to it. – MIRAGE Fix for bug where the shield regeneration from Wattson’s ultimate would reveal Mirage’s location when he is invisible while reviving. – Fixed bug for when Mirage’s decoys would sprint faster when the player is armed with an item than when they are unarmed. – PATHFINDER Fix for an issue where grappling grounded Loot Rollers can cause the player to get flung at high velocity. – NEW CUSTOM MATCH SYSTEM Custom Match is replacing the previous Private Match system. Custom Match QOL improvements: UI & Design Improvements. – Custom Match now saves Team Names & Match Settings when returning from match to lobby. – Match flow improvements. – – Added new launch parameters to pre-select viewing targets for Observer. – Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights) Additionally, fixed the color duplication issue previously seen on the map overview – – Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match. –
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Apex Legends Season 13 Ranked Reloaded: Major Ranked mode changes – Dexerto
Apex Legends Season 13 Ranked Reloaded: Major Ranked mode changes Respawn EntertainmentThe Apex Legends Ranked system will be overhauled during the forthcoming Season 13. Here is everything we know about the upcoming changes. The Ranked system was introduced way back in Season 2 of Apex Legends. As the Apex community’s competitive hub, Ranked became the true test of who was the cream of the crop within Respawn Entertainment‘s battle royale. However, in the last few seasons, pros and players alike have called on Respawn to make significant changes to the Ranked system, offering countless ideas and suggestions. Well, the devs are overhauling the competitive mode in Season 13 with the Ranked Reloaded rework and they’ve finally announced all of the fresh changes. Apex Legends Season 13 Ranked Reloaded For starters, the heavily requested feature of demotion is finally being introduced to Apex Ranked, occurring when a player’s RP falls below the minimum value for that rank and they’ve exhausted their demotion protection. Demoted players will be pushed down to the midpoint of the next lowest tier. Next, players will be rewarded RP when another member of their squad picks up a kill, and the kill RP cap has been removed. However, the base value of each elimination will be worth increasingly less down to a minimum. When it comes to assists, the assist timer has been increased from 10 seconds to 15 seconds, giving players more of a window to receive credit for their hand in an elimination. Another huge addition is the introduction of the Rookie rank, which will act as an introductory tier to Ranked play which standard players cannot re-enter once they’ve left, giving new players a place to learn the ropes. On top of this, match entry RP costs are now going to be adjusted based on a player’s rank, with Rookie being completely free and Master and Predator costing the most. Finally, the value of each kill or assist that you rack up will be adjusted based on match placement, giving players the incentive to balance placing highly and hunting down eliminations to maximize their RP gains. So, there you have, those are all of the changes coming to Ranked in Season 13 on May 10. Don’t forget to follow @alphaINTEL for all the latest Apex Legends guides and news.
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Apex Legends Season 13 review – Saviors has the quality but lacks quantity – Dexerto
Apex Legends Season 13 review – Saviors has the quality but lacks quantity Respawn EntertainmentApex Legends Saviors is an engaging update that shines bright with the addition of Newcastle and Ranked Reloaded but is let down slightly by an underwhelming set of Storm Point map changes. Breaking its Steam player count record with the release of Season 13, Respawn’s battle royale Apex Legends is more popular than ever and continues to build a passionate community of players. With its thirteenth season arriving on May 10, ‘Saviors’ aimed to refine Apex’s most competitive mode with Ranked Reloaded, spruce up the Storm Point map with a new POI, and of course, introduce Newcastle to the roster. While Season 13 certainly delivered with the Heroic Defender Newcastle and heavily requested Ranked Reloaded rework, an underwhelming set of map changes has left the update feeling slightly lackluster. Apex Legends Saviors Key Details Price: Free – Developer: Respawn Entertainment – Release Date: May 10, 2022 – Platforms: Windows, PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch – Apex Legends Saviors trailer Newcastle – The protector the Outlands needed Whenever a character is leaked ahead of an intended update, there’s always a concern that the hype and excitement will die down for their official release. Fortunately, this hasn’t been the case for Newcastle whose selfless and heartwarming personality has immediately established him as a fan-favorite Legend. Of course, Respawn has also ensured that the Heroic Defender’s abilities are just as intriguing as his backstory. With a kit that’s completely centered around protecting allies from gunfire and dragging them out of danger, Newcastle is a hybrid Defensive Support Legend who thrives when the odds are stacked against his squad. The most impressive aspects of Newcastle’s abilities are in the details that are easy to miss. These include the tier of Knockdown Shield determining the strength of his Passive and making it possible to redirect his Tactical. Not only does this encourage players to communicate with their team when playing Newcastle, but it also ensures his kit is dynamic and capable of adjusting to any encounter, making him a true protector in the Outlands. Perhaps most importantly, Newcastle’s entrance to the Apex Games feels balanced and fair. There’s no x-ray vision or scans hidden away in his kit, he’s a Defensive Legend with a useful set of tools that’s slotted straight into B-tier for the best Legends to use in Season 13. Ranked Reloaded – More competition than ever before For countless seasons, Apex pros and competitive players alike had been calling on Respawn to address the issues facing Ranked and introduce a set of heavily-requested features. Well, the devs decided to do exactly that in Saviors, and overall, Ranked Reloaded appears to have been an overwhelming success. By far, the most impactful feature of the update has been demotion as its added a level of risk once a player reaches a specific tier. Competitors can no longer lock in their desired rank once they’ve hit their goal, instead, players will be demoted if they receive a certain amount of losses in a row. While some members of the community have complained this system is too grindy, it does ensure that the skill level of players is more equally distributed and makes higher ranks more of a challenge to obtain. With changes to assists. the Rookie rank for new players, and teamwork-based RP, Ranked feels like a more competitive mode that rewards players who are willing to put in the hours and practice. Storm Point map changes – A set of underwhelming additions As always, Respawn delivered another incredible launch trailer ahead of the release of Saviors, showcasing the Apex roster defeating a menacing sea creature that had invaded the island. The Legends made short work of the monster which now makes up the new Downed Beast POI, a visually impressive area that feels slightly underwhelming considering the size of Storm Point. Although the carcass of the beast is filled with top-tier loot and is incredibly fun to traverse, there have been no fundamental changes to the map that are quickly identifiable. This can make it easy to forget that the POI has even been added, or notice any differences between Season 12 and Season 13 Storm Point. Unfortunately, this issue carries over to the IMC Armories, a brilliant feature that are too easily missed in the chaos of battle royale matches. With only four of them on the map, they’re more of a mini-game that players run into once every 10 matches, than a feature that squads will go out and seek to complete. While both of the changes made on Storm Point in Season 13 are positive, they lack punching power and memorability, two important aspects for keeping players invested until next season. Battle Pass – The best set of rewards yet After improving the battle pass in Defiance, the devs have taken another step forward in Saviors and introduced what can be considered the best set of rewards yet. While the filler collectibles between tier 1 and 100 are still present, it’s the instant upfront unlocks that really make this reward track shine. With Gilded Grappler Pathfinder, Lava Queen Mad Maggie, Firewall Newcastle, and the Wyrmborn CAR all immediately unlocked as soon as you buy the battle pass, Respawn has knocked it out of the park with the upfront Epics and arguably one of the best Legendary weapon skins in the game. As expected, tiers 25 and 50 both provide two impressive Legend skins with Sir Fitzroy Fuse and Feral’s Future Bloodhound. Tier 100 and 110 do not disappoint either, offering the incredible Winter Soul and Molten Soul Spitfire skins that each boast impressive visual effects. While there’s still room for improvement when it comes to the battle pass, Respawn are heading in the right direction and have upgraded the rewards for two seasons running, let’s hope the trend continues. Rating 8/10 Season 13 of Apex Legends is a solid update that feels slightly underwhelming in terms of the quantity of content but certainly doesn’t lack quality. Whether it’s the Heroic Defender’s balanced and versatile set of abilities, the Ranked Reloaded update filled with heavily requested features, or the improved battle pass, it’s obvious Respawn put a lot of effort into Saviors. Unfortunately, the positive but lackluster additions to the Storm Point map let Season 13 down, and may leave the community wishing that Respawn added a new weapon or LTM in Saviors, just to give the update the memorability and replayability it’s missing.
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Apex Legends Season 13 Storm Point map changes: New Downed Beast POI – Dexerto
Apex Legends Season 13 Storm Point map changes: New Downed Beast POI Respawn EntertainmentThe Downed Beast POI and IMC Armories have arrived on Storm Point in Apex Legends Season 13 and they’re going to shake up the tropical map. Season 13 of Apex Legends is on the verge of kicking off and while the community is excited about the arrival of Newcastle, a lot of players are focused on the significant changes coming to Storm Point. Although the tropical landscape was only introduced to Apex back in Season 11, it has so far split opinion in the player base, so in Saviors, Respawn is looking to freshen up the experience by adding a new POI and a new way to upgrade your weapons. As showcased in the launch trailer, a giant beast attacked Storm Point but was defeated by the Legends. This sea creature is now a new POI for players to explore and loot during their matches. Finally, IMC Armories are now scattered across the map in a variety of locations, giving competitors a chance to upgrade their gear, if they can survive an onslaught of Spectres. Contents New Storm Point ‘Downed Beast’ POI The most significant change coming to Storm Point in Season 13 is definitely the Downed Beast POI that allows players to fight inside the carcass of a giant dead sea creature. A high-tier loot area, Downed Beast is filled to the brim with top-tier items, especially in the belly of the beast which will no doubt be heavily contested at the start of a match. However, with buildings surrounding the washed-up monstrosity, it may be worth setting up in power positions outside the animal to catch unsuspecting enemies off guard or even use the Gravity Cannon to get on top of the creature. It’s worth noting that the Downed Beast POI hasn’t replaced any of the other locations on Storm Point, so The Mill and North Pad will remain intact. Either way, this is without a doubt one of the most unique POIs that’s ever been added to Apex and it’s almost guaranteed to be a hot drop location for the foreseeable future. Storm Point Armories Following the seismic activity caused by the giant beast on the Storm Point coastline, dormant IMC Armories have risen up from underground across the map. These mini-event areas give players a chance to take on waves of Spectres and in return, they’ll be able to upgrade their weapons with better hop-ups and attachments. The rewards for surviving the 60-second onslaught come in the form of Smart Lootbins which cater upgrades to your specific loadout, meaning you’re always going to receive useful items. If you’re looking for a full breakdown of how IMC Armories work, check our dedicated explainer which goes through all the details. So, there you have it, those are all of the map changes coming to Storm Point in Season 13. Don’t forget to check out @alphaINTEL for all the latest Apex Legends news and guides.
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Apex Legends Season 13 adds Spectres from Titanfall to Storm Point – Dexerto
Apex Legends Season 13 adds Spectres from Titanfall to Storm Point Respawn EntertainmentApex Legends players have wanted Spectres to be added to the BR since the game’s launch, but they’ll now finally be making their long-awaited appearance in Season 13. The Apex Legends Season 13 trailer has finally dropped, giving players a glimpse of all the new content that will be arriving in the game. The biggest reveal was that of the new Legend, Newcastle, and the announcement of ranked mode changes. However, Respawn also confirmed that Spectres will be making their debut in Season 13. Unlike the friendly MRVN units that are known for their goodwill, Spectres have a much more aggressive nature. In fact, these robotic soldiers will stop at nothing until their target is eliminated. This will likely make them a fairly dangerous threat when they’re released on Storm Point. Apex Legends Season 13 confirms arrival of Spectres Apex Legends features plenty of content from Respawn’s Titanfall series. From deadly weapons to character lore, the developers have consistently borrowed elements and core mechanics from its beloved FPS franchise. While the monolithic Titans themselves have yet to be added to Apex Legends, Respawn is finally adding one of the series’ most dangerous enemies – Spectres. During the new Season 13 trailer, Newcastle and his companions can be seen fighting a squad of robotic enemies. Timestamp of 1:34 Spectres will be added to the game when Season 13 launches, which means squads have a new AI enemy to duke it out against. Judging from the trailer, it’s likely that a number of Spectres will be guarding powerful loot and gear. While it’s unlikely that they’ll be as powerful as real-world opponents, they could put up a fierce fight if they manage to overwhelm their target. Information on how they’ll function in Season 13 is fairly scarce, but we’ll likely hear more information on their role in the weeks and months to come.
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Apex Legends Awakening Collection Event 1.98 patch notes: Lifeline Town Takeover, Valkyrie Heirloom – Dexerto
Apex Legends Awakening Collection Event 1.98 patch notes: Lifeline Town Takeover, Valkyrie Heirloom Respawn EntertainmentApex Legends’ Awakening Collection event is dropping with the 1.98 update, and it’s bringing back Control, adding Lifeline’s Town Takeover to Olympus, and Valkyrie’s Heirloom. Apex Legends Saviors kicked off on May 10 and the community has been enjoying all of the fresh content that was added with the major update. Whether it’s the Heroic Defender Newcastle, the Ranked Reloaded changes, or the brand new POI on Storm Point, it’s safe to say Respawn knocked it out of the park with Season 13. However, as we crossed the mid-point of Saviors, the community was waiting for Respawn to drop the next content patch, and luckily they’ve finally delivered, announcing the Awakening Collection Event. With a Lifeline Town Takeover for Olympus, Valkyrie’s Suzaku Heirloom, and the return of Control, Respawn is certainly looking to impress with the next update. Contents When is the Apex Legends Awakening Collection Event? – Awakening Collection Event trailer – Lifeline Town Takeover for Olympus – Valkyrie Heirloom – Return of Control LTM – Awakening Collection Event reward track – Awakening Collection Event patch notes – When is the Apex Legends Awakening Collection Event? The Awakening Collection event will start on June 21 and conclude on July 5. This gives players plenty of time to get their hands on any exclusive cosmetics and experience the fan-favorite Control mode once again. Apex Legends update 1.98 time The Collection Event will be released with the 1.98 update for Apex Legends. The usual update time is 10am PT / 1pm ET / 6pm BST. However, console players can actually pre-load the download early, so you can jump right into the action as soon as the new event is available. Awakening Collection Event trailer The trailer showcases all of the cosmetics that are going to be available during the Awakening Collection event. Lifeline Town Takeover for Olympus Located between Gardens and Grow Towers in the northeast corner of Olympus, Lifeline’s Clinic will be a Town Takeover location packed with high-tier loot and special features. Fit with a Med-bay capable of healing players and an Emergency Platform that can call in a single Care Package per match, any squad that can lockdown the clinic will be in a strong position to take home the win. So, when you’re dropping into Olympus on June 21, make sure to check out the brand new POI, but be prepared to eliminate a lot of competition. Valkyrie Heirloom As always, the Awakening Collection Event will introduce a new Mythic-tier cosmetic to the game and this time it’s for the Winged Avenger, Valkyrie. Her Suzaku spear Heirloom will be available to craft using Heirloom shards or gifted to any player who can collect all 24 items for the Collection Event. If you’re looking for a closer look at the cosmetic, check out our dedicated article here. Return of Control LTM The fan-favorite LTM Control is returning for the Awakening Collection Event but this time players will be battling it out on Olympus, Storm Point, and World’s Edge. A set of quality of life changes have also been added to the mode which you can check out below: Introduce Ad Drones to Control for flavor & storytelling purposes, but yes, you can also shoot them. – Matchmaking improvement – Fill slots of missing players at the start of Control with new players to prevent imbalanced matches. – Added tabs to the About screen – seen in Lobby and accessible in Control matches. – Awakening Collection Event reward track It wouldn’t be a Collection event without new cosmetics to obtain. The Awakening Collection event brings a fresh reward track for players to progress through. Simply complete daily and weekly challenges to work your way through the track and earn all of the exclusive rewards. If you’re looking to pick up Valkyrie’s new Suzaku Heirloom, you’ll need to buy packs with Apex Coins and collect all 24 unique cosmetics. After all of the items have been unlocked, you’ll be able to get your hands on the high-flying pilot’s rare spear which has some incredible animations. Awakening Collection Event patch notes On top of all the exciting new content, Respawn has also introduced a set of Legend balance updates, quality of life changes, and of course bug fixes which you can check out below: Control Mode Updates Turned the match Time Limit back on, and have new logic for determining when the match should end which should fix the issue where matches were ending early. – Give players a full ult on respawn if they had one when they died. – Tuned down the Ratings given when you spawn on homebase from 75 percent to 50 percent to the next tier. – Fixed issue where players on the end of match podium would be in random positions instead of grouped together in their squads. – Turned off enemy highlights and enemy vehicle highlights. – Force players to drain neutral point capture progress before starting to gain capture progress for their own team; if capture progress was made on a neutral point by the enemy team. – Increase capture rate on Objectives based on the number of players capturing. – Moved the Turbocharger for the Havoc back to Purple Tier. – Allow players to equip 3x Scopes on LMG’s and Assault Weapons in the Loadout Selection Menu. – Allow players to equip 4x-8x Scopes on Snipers in the Loadout Selection Menu. – Merged the Marksman and Sniper Loadouts into a single Long-Range Loadout, Added a Specialist Loadout Category to give players more Med-Close Range options. – Updates to Spawning Logic to try to prevent players from spawning near enemies. – Players now gain Ratings for team actions like Zone Neutralization or Capture even if they participated in the action and got personal Ratings out of it as well (previously the player would get one or the other). – Players will no longer get the Playing With Squad Ratings bonus for Ratings gained from Lockout being broken, and Bonus Capture Timed Event being completed. – Removed the Squad Wipe Ratings Bonus when killing an enemy. – Added a HUD message when Lockout is no longer available in the match ( displays again if Lockout conditions are met when Lockout is not available). – Control: Moved the scoreboard to the inventory as the first tab. Changed the scoreboard button to be the same button as the inventory on the respawn screen. – IMC Armory Updates Fixed an exploit allowing players to throw grenades or use an Ash ult to enter through a hole in the collision mesh of the Armories roof (Hotfix). – Fixed an issue where you would become unable to mantle after using the teleporter under the Armory (Hotfix). – Prevented Tridents from landing on top of Armories. – Removed Gold Loot Roller reward at Wave 8. – Decreased chances of hop-ups spawning through the Smart Loot system. Base hop-up spawn rate is now 50% with Gold hop-ups further reduced to 20%. – Smart Loot is no longer generated for teammates outside the Armory. – Balance Updates Crafting R-301 and Rampage removed from crafting and added back to floor loot. – Wingman and CAR SMG added to the crafting and removed from floor loot. – Out of Bounds Weapons and Abilities will now only stow in an OOB trigger when the player is on the ground (OOB timer will still tick up). – Bocek Bow Optic on Gold version defaults to the 3x Ranger. – Mirage Can now use decoys from Valk Skydive Re-Deploy. – Lifeline Combat Revive: Moved revive cancel option from Lifeline to the player that’s getting revived. – D.O.C. Heal Drone: Healing pool increased from 150 to infinite (still lasts 20s) and doubled the healing radius. – Care Package: Cooldown reduced from 5 minutes to 3.5 minutes, weapon attachment panel now comes with a Shield Battery instead of two Shield Cells, and no blue beam on initial drop (will still show up after the Care Package lands). – World’s Edge Fixed some final rings that end in heal offs. – Storm Point Fixed some final rings that end in heal-offs. – Olympus Fixed some final rings that end in heal offs. – Rings tuned for more balanced map dispersion. – Ranked Updates Split Reset This split’s reset is softer: 13.1 Split Reset: 6 → 4 divisions – Entry Cost Lower entry cost: -10 RP across all divisions and tiers. – Diminishing Kill Values: More RP for high elimination counts: Currently the first three eliminations are worth about 100%. The subsequent three are worth about 80%, and anything after that is worth about 20%. We are changing it so each squad is worth about 20% less, while maintaining a minimum of 20%. This will give winning teams with high eliminations about 40 to 60 more RP. – Game bug fixes Crypto can now scan Survey Beacons with his Drone while riding the Trident. – Fixed bug for cases where Newcastle could get stuck in the air for a few seconds when using his Ultimate while ensnared by Ash’s tactical. – Fix for Newcastle bug where players are able to fill Revive Shield instantly by throwing a Knockdown Shield and picking it back up. – Fix for Newcastle bug where players are unable to reload while the “Destroy Wall” prompt is onscreen. – Fix for Newcastle bug where using his Ultimate would deploy longer than intended. – Fix for cases where Legends [Newcastle / Seer] could get inside locked Vaults by placing a Totem on Mobile Shield. – Fixed bug where Wraith was able to create a portal while in Revenant Ultimate and have the portal appear next to the totem after being sent back – Add soundFX for Newcastle when he enters a Trident. – Fix UI bug where Legend info would not display in the Firing Range. – IMC Armory fix for situations where players could camp and block spots not intended to be with Wraith Portals and Tridents. – [PS5] – Fix for bug where a player’s friends list does not properly update after putting the console in rest mode. – Fix for cases where some larger Legends were sometimes unable to enter Containers on Storm Point when approaching them rapidly at an angle. – Fix for Rampage/Sentinel for cases where the charging animation would show but they won’t charge when aiming down sites. – Fix for cases where Bloodhound and Seer scans would persist after the user leaves the game. – [Caustic] – Fix for bug where players could still see the enemy’s red highlight while they are in or behind the gas they deployed. – Blood splatter VFX no longer appears when Ash gets shot. – Fix cases where Amped Up” UI persists after Seer uses Heart Seeker passive. – [Control Mode] – Fixed bug for when the enemy team will continue a capture point’s progress without needing to flip or undo the other team’s progress. – [Control Mode] – Fix for UI bug where the Abandoned Game Penalty is actually longer than the display warns. – [Control Mode] – Fixed bug where picking up a weapon in Control always shows a full mag. – Fix for cases where players appear to keep their thermite grenade after equipping it while using it on an explosive hold. – [PS4 Pro / Xbox One X] – Fixes to improve frame rate issues during gameplay on some areas on Olympus. – [PS4] – Fix to improve performance issues on grassy areas on Olympus. – So, there you have it, that’s everything you need to know about the Awakening Collection event arriving on June 21. Don’t forget to check @alphaINTEL for all the latest news, guides, and top stories in Apex Legends.
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Apex Legends players blown away by Season 13 battle pass skins – Dexerto
Apex Legends players blown away by Season 13 battle pass skins EA / Respawn EntertainmentLike previous iterations, Season 13 of Apex Legends will also bring a ton of cosmetics. Players are already impressed after getting a glimpse at some of the skins from the gameplay trailer. Apex Legends Season 13 is almost on the verge of its release. Respawn is aiming to bring a ton of fresh collections of skins for the players to buy and change their favorite Legend’s appearance in-game. In a recent gameplay trailer, several upcoming battle pass skins were teased. Cosmetics for Legends like Mad Maggie, Newcastle, and Fuse were featured. A Spitfire LMG reactive skin was also featured along with them. The community has shown a positive response and is waiting for more – with the full battle pass yet to be revealed. Apex players praise battle pass skins for Season 13 In Apex, players have various options to acquire and equip skins. You can either buy them from the store or buy the battle pass and unlock them gradually. You can even claim some free cosmetics using Twitch Prime. Read More: Apex Legends players call for Legend reworks – Players have had a very positive response after some upcoming skins were teased in Respawn’s latest gameplay teaser, praising the skins’ design, and arguing they are better when compared to the previous season’s iterations. Skins for legends like Mad Maggie, Newcastle, and Fuse were revealed. However, more information will be revealed when the full battle pass trailer drops, likely on May 9, the day before the season begins. Players call battle pass skins “fire” Some players highlighted Newcastle’s skins in particular, saying that the upcoming legend‘s cosmetic beats out the other two, for Fuse and Maggie. The Newcastle one actually looks good. Fuse and Maggie on the other hand… — Mirage Main (@ApexMirageMain) May 2, 2022 Although some players were disappointed, they offering of skins was described as “fire” by others – showing that players will never agree on skin design totally. Most of the community members are in awe of Newcastle’s skin especially, A player tweeted their feelings by calling the skin an absolute must-buy. Although most of the players came across impressed by the battle pass offerings, you can’t please everyone – one response called the skins “mediocre”, and suggested a Robocop skin would have been more fitting for Newcastle. Skins are totally mediocre, how can you not give Newcastle the Robocop skin like it would be perfect for him! @PlayApex please start incorporating skins from other forms of media would be a great addition to what can be offered for players! — Pocketmodder (@pocketmodder) May 3, 2022 As of now, Apex Legends has provided limited information about what else is included in the 100 tiers. More details will be revealed in the upcoming days which means players have to wait a bit longer to see the whole battle pass. Season 13 of Apex Legends will release on May 10, 2022. The update will be available worldwide and for all existing devices.
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Apex Legends Season 13 Battle Pass skins: Tiers & rewards – Dexerto
Apex Legends Season 13 Battle Pass skins: Tiers & rewards Respawn EntertainmentApex Legends Season 13 arrives on May 10 and will introduce a brand new battle pass with 100 tiers of rewards for players to unlock. Season 13 of Apex Legends brings the new character Newcastle, Ranked Reloaded, and of course huge changes to the Storm Point map. However, despite all of these major additions, a lot of Apex players have their eyes firmly focused on the array of brand new cosmetics arriving in Saviors. The majority of these collectibles will be added as part of the Season 13 battle pass which is set to offer 100 tiers of rewards for players to progress through. Remember, the reward track will be available to purchase on the first day of Season 13, so what cosmetics can you expect to receive? Contents How much is the Apex Legends Season 13 battle pass? As with previous seasons, the Season 13 battle pass will cost 950 Apex Coins to purchase. But, you can also purchase the Battle Pass bundle for 2,800 coins, which will grant the first 25 levels immediately. Remember, if you don’t want to spend any money, Respawn still offers plenty of free battle pass rewards in Season 13 that can be seen below: Crypto Character Skin – 7 Apex Packs – 12 Weapon Skins – 3 Load Screens – Trackers for all Legends – 2 Music Packs – 300 Apex Coins – Season Badge – What’s in Apex Legends Season 13 battle pass? This time, Respawn hasn’t revealed all the reward tiers, so we’ll have to wait until the update goes live in-game. But, you can see all of the skins and cosmetics here: Fuse Bloodhound Pathfinder Mad Maggie Newcastle As always the battle pass also includes a total of 1,000 coins, so you’ll have enough to buy the Season 13 pass as well. You can also use these coins to purchase premium cosmetics in the store. For more tips and tricks, make sure to check out our guides below: All leaked Legends and abilities | Apex Legends voice actors for all characters | Apex Legends mobile release hub | Best guns in Apex Legends | Best Legends to use in Apex Legends – tier list | Apex Legends Heirlooms: How to get Heirloom Shards | Apex Legends FPS guide | How many people play Apex Legends? Player count | How to change reticle colors | How to link your Origin account to Steam for Apex Legends | How to see how many Apex packs you’ve opened | What is tap strafing in Apex? | Does Apex Legends have cross-progression?
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Apex Legends Season 13 buffs and nerfs for Legends so far – Dexerto
Apex Legends Season 13 buffs and nerfs for Legends so far Respawn EntertainmentApex Legends Season 13 has finally arrived and there was only one legend buff in the patch, but what changes could arrive later in Saviors? With Apex Legends Season 13 here and Newcastle finally setting foot on the Outlands, it’s more essential than ever that Respawn keeps all of the characters on the roster balanced and viable throughout Saviors. While it’s impossible for every Legend on the roster to maintain a high pick rate, each character should have an identity and role within a squad. If a specific Legend is struggling in the meta, Respawn is often forced to tweak their numbers or in some cases, completely rework abilities. Now Season 13 is here, let’s check out what buffs & nerfs arrived with the update and what others could be implemented later in Saviors. Season 13 buffs & nerfs Note: Not all of these changes are confirmed yet, and we will have to wait for the full patch notes to lock them in. This is just what Respawn and leaks have indicated. Some changes may release later in Season 13, such as in the mid-season update. Rampart: Buff With a 1.4% pick rate in Season 12, Rampart was the most unpopular Legend in the Outlands so it makes sense that Respawn decided to buff the Amped Modder in the Saviors patch. The changes all revolve around her Amped Cover Tactical and Ultimate Sheila, making the abilities significantly stronger by speeding up the wall’s deployment and decreasing Sheila’s spin-up time. Here’s a full breakdown of the changes below: Sheila spin-up time decreased from 1.75s to 1.25s – Amped Cover deploy health increased from 45 to 120 – Amped Cover deploy time decreased from 4.25 to 3.6 – While it’s unlikely Rampart is going to transform into a meta pick overnight, these buffs are going to make her significantly stronger, especially when Sheila is available. Gibraltar: Nerf/Changes Despite only having a 3.2% pick rate, Gibraltar’s abilities make him invaluable to a well-coordinated squad, especially in the upper echelons of Ranked and pro play. As a result, in an interview with Kijanna Henry in Season 11, Live Balance Designer John Larson revealed that the devs are looking to make small changes to his shield that make it slightly less powerful, but also more fun to use. “It’s tough though, because a lot of the ideas I see are things like, give bubble health… I don’t like how that would affect Gibby, and that’s not really how I’d nerf the bubble, that would be way too big of a nerf.” As it’s been an entire Season since John Larson made this statement, it’s obvious the balance team is still evaluating the best way to alter Gibraltar’s kit. Therefore, it’s possible that the changes may not be ready until Season 14 or 15, but we’ll have to wait and see. Pathfinder: Passive Rework While Pathfinder’s Passive remains a major discussion point within the community, the devs have made it very clear that changes to the ability are not a priority for them. In the same interview, John Larson revealed that the team was open to reworking Pathfinder’s Passive, but they don’t want to give him a “straight-up buff”. So, although we can keep our fingers crossed, it’s extremely unlikely that the Forward Scout will be getting a new Passive in Season 13. Scan meta: Changes In the Raiders Collection Event patch back in Season 11, Respawn mentioned they’d be evaluating the Legends that fall into the scan or “reveal meta”. While some characters in this pool are incredibly strong such as Bloodhound, others like Seer maintain a very low pick rate and are rarely seen in-game. By the looks of it, Respawn wants to resolve this and get all of these Legends back on a level playing field. Unfortunately, the nature of their recon kits makes this extremely difficult, as balancing scan abilities is not an easy task. As this was mentioned back in Season 11, it’s possible we’ll see some of these changes in Season 13. There’s even a possibility the devs even roll out a buff for Seer, but there’s nothing to indicate this at the moment. So, there you have it, those are all the changes Respawn employees and leaks have alluded to that could arrive during Season 13. Keep in mind, none of these buffs and nerfs have a confirmed release date, so take them with a pinch of salt.
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Apex Legends Season 12 review – Control saves Apex from going stale – Dexerto
Apex Legends Season 12 review – Control saves Apex from going stale Respawn EntertainmentApex Legends Defiance is an impressive update with an improved Battle Pass from Season 11, but with the 9v9 Control mode being an LTM and not a permanent addition (for now), there’s a risk that Season 12 becomes stale very quickly after its departure. Apex Legends recently reached its third anniversary but despite the game’s age, Respawn Entertainment’s battle royale is more popular than ever and has garnered a huge playerbase of loyal fans. Releasing its twelfth season on February 8, ‘Defiance’ aimed to satisfy a lot of long-awaited community requests including a new LTM, Olympus map changes, and of course, the new Legend Mad Maggie. While Season 12 delivered a set of impressive features and an improved Battle Pass, it runs the risk of becoming stale very quickly after the fan-favorite Control Mode disappears in a few weeks. Apex Legends Defiance Key Details Price: Free – Developer: Respawn Entertainment – Release Date: February 8, 2022 – Platforms: Windows, PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch – Apex Legends Defiance trailer Mad Maggie – A fun Legend with a mismatched Passive While Ash’s Titanfall roots bought her some favor with the community ahead of her Season 11 release, Mad Maggie’s entrance to the Outlands was slightly more muted with a lot of fans holding out hope that Respawn was planning another Forge scenario. However, despite initial doubts from players, Maggie has been well received by the community with the devs providing her with an aggressive kit that pushes users to chase down enemies and actively engage in skirmishes. Her Riot Drill Tactical allows her to flush out enemies from behind cover and even offers a much-needed counter to Gibraltar’s bubble. Although her Ultimate can feel slightly underwhelming compared to other characters on the roster, it’s an undeniably fun ability that again pushes Maggie players to close down their opponents and put them under pressure. She sits in the b tier in our Legend tier list. Despite all of these positives, it’s Maggie’s Passive Warlord’s Ire that doesn’t seem to make much sense design and theme-wise. While the shotgun movement speed element of the ability may be slightly unoriginal, it at least fits her a theme as a Legend looking to get in the thick of the action and cause havoc. However, the bizarre inclusion of x-ray vision doesn’t fit her character as a Rebel Warlord at all and comes off as a desperate attempt to allow Maggie to compete with the other scan and reveal Legends that have been added in recent seasons. This certainly isn’t a dealbreaker and doesn’t detract from how fun Maggie is to play, but after tagging an enemy and seeing their silhouette run behind a wall, it’s easy to forget you’re playing the Freedom Fighter from Salvo. Control LTM – A very impressive mode on a timer After countless Reddit posts and complaints from the community, Respawn finally delivered a new LTM in Defiance with the incredible 9v9 Control. Providing players with fast-paced gameplay and a continuous stream of action that you can jump back into immediately after dying, the new mode fills a gap in Apex that isn’t offered by BR or Arenas. The objective-based points system encourages teams to work together to protect a specific area or abandon a post completely in hopes of capping another location. Not only that, the wide variety of loadouts cater to any playstyle, whether you’re an aggressive shotgun and SMG player, or someone who prefers to take sniper pop shots from afar. Without a doubt, balance is certainly an issue for Control with certain objectives being difficult to re-take once captured and specific Legends rising up as overwhelmingly powerful. However, as it’s tagged as an LTM, a lot of the community are more forgiving of these downsides, as it’s definitely meant to be more mindless fun than a hardcore competitive battleground. Unfortunately, it’s the impressive nature of the limited-time mode that may lead Season 12 to become stale extremely quickly once it’s removed. As it stands, Control is definitely the landmark feature of the update, and with it set to be removed at the beginning of March, Defiance runs the risk of disappointing players only three weeks after its release. While there are obvious hints that Respawn plan to bring the mode back later, maybe even later in the same season, snatching back the most celebrated part of the update could generate a lot of resentment from the community. Olympus map changes – New POI’s to explore Making its return in Season 12, Olympus has been re-added to the map rotation with the floating city receiving some major changes in Defiance. A total of four POIs in Terminal, Shifted Grounds, Phase Driver, and North East Path have all been tweaked or overhauled, resulting in a fresh experience for players diving down onto the futuristic map. Phase Driver is by far the most exciting addition, with Respawn creating a circular POI that surrounds a huge phase device. This unstable technology can be activated to grant players three loot rollers with one of them guaranteed to be gold tier. However, using the device comes with a risk, as all surrounding squads will be alerted by a huge noise once it’s activated. This interactive element to POIs always draws in more players and although Phase Driver hasn’t been on Olympus for long, it’s already a hotspot in Season 12. Battle Pass – An improvement on Season 11 Although celebrated for its value at the beginning, Apex Legends’ Battle Pass system is beginning to sour among the community with the rewards not meeting players’ expectations in successive seasons. So, following Season 11’s lackluster Battle Pass, filled with disappointing rewards, there were hopes that Respawn would aim to knock it out of the park when it came to cosmetic progression in Defiance. Luckily, the Season 12 reward track is certainly better than the Battle Pass that arrived in Escape, even if it lacks the reinvention or overhaul players were hoping for. It’s more of what we’ve seen before with a strong set of skins for a variety of Legends, but also a lot of filler cosmetics that the majority of players will never use. While Loba and Seer’s Legendary skins are standout cosmetics from the pass, the reactive Hemlok unlocked at the end of the track doesn’t feel like enough of a reward for how much XP it requires. Although the Season 12 Battle Pass has been purchased by players without much backlash, it feels like these rewards are still just satisfactory, rather than truly worth the grind. An improvement on Season 11 is all well and good, but ultimately the Battle Pass still doesn’t offer enough meaningful rewards that push players to jump onto the game every single day. Rating: 8/10 Season 12 of Apex Legends provides a satisfying set of additions that deliver plenty of content for players to get stuck into at release, but how long will it last? The arrival of the Rebel Warlord Mad Maggie has given the community a chance to cause havoc across the Outlands and have an unbelievable amount of fun doing it. However, her mismatched x-ray Passive does raise questions about balance and design choices, and whether scan & reveal abilities are going to continue to become a staple aspect of every new Legend. While the Battle Pass and Olympus map changes deliver exactly what we’d expect from a typical Apex update, the Control LTM stands out as the landmark feature of Defiance. Without the new mode, Season 12 loses its spark and as the LTM is scheduled to leave in early March, there’s a chance the community is left frustrated and disappointed with the remaining content that Defiance brought to the table. Ultimately, the reputation of Season 12 hinges on the Control mode, and with Respawn set to remove the update’s landmark feature three weeks after release, Defiance is on a timer.
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Apex Legends Season 12 rework for Rampage has landed early in-game – Dexerto
Apex Legends Season 12 rework for Rampage has landed early in-game Respawn EntertainmentThe Apex Legends Season 12 rework for the Rampage has been released after Respawn reintroduced it to the game now that its game-breaking issues have been resolved. According to Respawn’s Lead Weapon Designer, Eric Canavese, the decision to disable the Rampage and the Sentinel gave the team a chance to bring a Season 12 rework into Apex Legends ahead of schedule. It’s not every day that two guns get yoinked out of the loot pool due to an exploit, but that’s the exact situation the Apex dev team found themselves in after devious players found a way to infinitely charge both the Rampage and the Sentinel. While that might sound like a nightmare from the outside, it actually provided the team with a chance to roll out an update that would have otherwise been delayed for a few more weeks. Apex Legends Season 12 Rampage rework arrives earlier than expected in-game Apex’s chargeable LMG saw a few changes in the January 13 patch, including a 2-damage-per-bullet reduction, increased energy consumption when Revved Up, and the removal of the slowdown that was applied when channeling a Thermite into the gun. Shortly after the update went live Canavese confirmed that these changes weren’t intended to be a part of Season 11 at all: “These nerfs were intended for S12 but due to the disable we’re able to get them out early.” These nerfs were intended for S12 but due to the disable we’re able to get them out early. The Rampage is a strong gun that does have counters, but hearing that cannon fire with no cover around can give anyone a cold sweat. These adjustments should start to even the playing field https://t.co/y9jS47IayT— Eric Canavese | FajitaSteve (@EricCanavese) January 13, 2022 When describing why the changes were necessary, he joked that just the sound of the Rampage was enough to scare anyone who plays the game this season and suggested that the new version of the gun “should start to even the playing field” across the board. As with most big balancing changes, it will likely be a while before the true impact of these decisions becomes apparent, but in the meantime, players can focus jump back into the Ranked ladder without fear of being hunted down by two absolutely busted guns.
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Respawn reverts “secret” Apex Legends SMG nerf targeting R-99, Volt, more – Dexerto
Respawn reverts “secret” Apex Legends SMG nerf targeting R-99, Volt, more Respawn EntertainmentApex Legends players were stunned to log onto Season 12 and find an assortment of secret nerfs to their favorite SMGs like the R-99, Volt, Alternator, and Prowler. However, Respawn has confirmed the secret changes were “unintentional” and reverted them. For the first few hours of Apex Legends Season 12, players felt like their sprays with the game’s SMG were wildly off the mark. Only one, the Volt, got a mention in the patch notes though due to the fact it had been shifted to Care Packages in the February update. Four guns were hit with secret nerfs in Season 12: the Volt, R-99, Prowler, and Alternator. However, Respawn has since reverted them within hours and apologized for the error. Respawn apologizes for “unintentional” Apex Legends SMG nerfs The changes, confirmed by data miner Shrugtal, saw three of the game’s SMGs get a significant hipfire spread nerf. Standing: 1.0 -> 1.2 (+20%) – Running: 1.5 -> 1.7 (+13%) – Sprinting: 2.5 -> 2.7 (+8%) – Airborne: 3.5 -> 4.0 (+14%) – The Volt also did not get its promised magazine size buff in the update, remaining at 28 following the patch. However, all the aforementioned has since been fixed. “We made some unintentional SMG hipfire changes with the launch of Defiance. We’ve just pushed out an Apex update to revert them back to their original values,” Respawn confirmed on February 9. We made some unintentional SMG hipfire changes with the launch of Defiance. We’ve just pushed out a @PlayApex update to revert them back to their original values. — Respawn (@Respawn) February 10, 2022 That doesn’t mean it’s the end for these changes though. SMGs like the Volt, Prowler, and R-99 have been mainstays in the Apex Legends meta due to their prowess in close quarters combat. Respawn could have been testing nerfs for these guns privately, but accidentally shipped the changes live. For now, there’s no need to worry if you hunt for one of these guns off drop — just be mindful of potential nerfs in the future.
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Apex Legends Season 12 skins revealed: Mirage, Gibraltar, Revenant, more – Dexerto
Apex Legends Season 12 skins revealed: Mirage, Gibraltar, Revenant, more Respawn EntertainmentRespawn Entertainment are dropping a load of new skins with Apex Legends Season 12, and Bloodhound’s looks absolutely insane. Mains for every single Legend, from Mirage to those eyeing up Mad Maggie, will be wanting to jump into the action with a swanky outfit. Lucky for some, there’s a list of new skins included in the next major content refresh – as expected. However, there will also be a number of Prestige outfits this time for players to unlock. New Apex Legends skins coming in Season 12 Fear not, a number of Legends on the roster will be granted new fits in the update. The following Legends are getting new looks in the Season 12 update, some of which will be included in the 3rd Anniversary event: Gibraltar – Mirage – Revenant – Wattson – Bloodhound – Loba – CAR SMG – Hemlok – Skins coming in Anniversary Collection event New skins for Mirage and Wattson The following will be included in the 3rd Anniversary collection event, which kicks off at the same time as Season 12. Mirage (right) and Wattson (left) completes a set that many Trios will be able to show off. Colorful isn’t the word. New Gibraltar and Revenant skins Revenant (left) is looking good, but the same can be said for Gibby (right). The deadly trio. Loba and Hemlok skins All the new skins can be seen in the trailer below. For more news on Apex Legends Season 12, which brings an all-new team mode called Control, stick with Dexerto or @AlphaIntel on Twitter. More to follow…