Apex Legends Warrior Collection event patch notes: Control mode, Arenas map, next-gen upgrades Respawn EntertainmentApex Legends’ Warriors Collection event has finally been announced and it’s set to bring back Control, add a new Arenas map, launch next-gen updates, and of course, introduce Crypto’s Heirloom to the game. Season 12 of Apex Legends brought Mad Maggie, Control, and a reworked Olympus to the Outlands, giving players plenty of content to get stuck into for over a month. However, as we approached the second half of Defiance, the community was waiting for Respawn to drop the next content patch, and luckily they’ve finally delivered, announcing the Warriors Collection Event. With a brand new Arenas map in ‘Drop-Off, Crypto’s Biwon Blade Heirloom, and the return of Control, Respawn is certainly looking to knock it out of the park with the next update. Contents When is Apex Legends Warriors Collection event – Warriors Collection Event trailer – New ‘Drop-Off’ Arenas map – Return of Control LTM – Warriors Collection event reward track – Next-gen Apex Legends upgrades – Warriors Collection Event patch notes – When is Apex Legends Warriors Collection event The Warriors Collection event will start on March 29 and conclude on April 12. This gives players plenty of time to get their hands on any exclusive cosmetics and experience the fan-favorite Control mode once again. Warriors Collection Event trailer The trailer showcases all of the cosmetics that are going to be available during the Warriors Collection event. New ‘Drop-Off’ Arenas map Sitting high above the skyline of Malta, Drop Off is set inside a fully automated Hammond Manufacturing Tower that was constructed for a single purpose: the early production of critical systems for Olympus. With the area split up into exterior and interior POIs, Drop Off is a map with plenty of cover, allowing teams to take make strategic moves as squad to outplay their opponents. Not only that, with countless pathways and corridors, there’s plenty of opportunities to flank opponents and catch them off-guard. However, be wary of vantage points that offer long sightlines, ideal for the eagle-eyed snipers out there. Return of Control LTM After nonstop of requests from the community, Control is making a return in the Warriors Collection event but this time the 9v9 chaos is going to be taking place at Caustic’s Treatment on King’s Canyon. There’s no doubt that the lab is going to be the primary point to defend at the new location, as once a team has gained control of the main building, it’s going to be difficult to snatch it back. So, make sure you’re ready for the event to kick off, as it’s likely that Control will be disappearing once again on April 12. Warriors Collection event reward track It wouldn’t be a Collection event without new cosmetics to obtain. The Warriors Collection event brings a fresh reward track for players to progress through. Simply complete daily and weekly challenges to work your way through the track and earn all of the exclusive rewards. If you’re looking to pick up Crypto’s new Biwon Blade Heirloom, you’ll need to buy packs with Apex Coins and collect all 24 unique cosmetics. After all of the items have been unlocked, you’ll be able to get your hands on the hacker’s rare blade which has some incredible animations. Apex Legends PS5 & Xbox Series X | S upgrades Also included in the Warrior Collection event update is the highly-anticipated next-gen version of Apex Legends. While not every upgrade has been crammed into this initial patch, players on PS5 and Xbox Series X | S can nonetheless enjoy a handful of new-gen improvements. The Warriors Collection Event will bring next-gen versions of Apex Legends to PS5 and XSX! PlayStation players: check out the info below to learn how to update your game 👇 Xbox players: no action is needed. Apex will update via Smart Delivery.🔗: https://t.co/Hye8qEKTVh pic.twitter.com/5HfUSAYkWD — Apex Legends (@PlayApex) March 29, 2022 From 4K resolution to HDR support, there’s plenty to make Apex look that much sharper on the latest hardware. Warriors Collection Event patch notes On top of all the exciting new content, Respawn has also introduced a set of balance updates, quality of life changes, and of course bug fixes which you can check out below: Control Mode Updates Fixed issue where players would not be able to see or select spawn points on the Spawn Menu after dying while stimmed as Octane. – Removed the Turbo Charger from Purple Tier weapons – Players have to get their Ratings up to Gold Tier in order to get it. – Several crash fixes to help with mode stability. – Fixed a UI bug where Mythic ammo icon appears on non-crate weapons when auto-reloaded. – Fix for ammo disappearing from Rampart’s mobile Sheila when firing. – G7 Scout Double Tap burst fire delay reduced from 0.475 to 0.375. – Double Tap recoil improvements. – Ammo reserves increased from 120 to 140. – Hop-ups Spawn Rate Adjustments Increased spawn rate for Hammerpoint Rounds and Kinetic Feeder. – Reduced spawn rate for Deadeye’s Tempo, Shatter Caps, and Boosted Loader. – Bug Fixes Fixed frame jitter that could appear while spectating a match. – Fixed issue where Precision Choke was disabled by default on Golden TripleTake. – Fixed issue where players could leave at the start of a match without being penalized. – Fixed hack where players were able to duel-wield weapons. – Fixed bug where players would not receive assist credit when damaging Gibraltar’s arm shield. – Fix for bug when Crypto’s animation would glitch after using a finisher while in death protection. – Fixed bug where players were unable to perform Ash’s skydive emote. – Fixed bug where the Leaver Penalty warning would always show two minutes regardless of how many times you’ve disconnected. – Fixed bug where damaging MRVN would count towards upgrading your Evo Shield. – Fix for cases where Crypto can throw out multiple drones. – Fix for cases where Pathfinder is able to grapple enemies indefinitely. – Fix for cases where players are able to reset Wraith’s Tactical cooldown by ending her phasing while entering an Ash’s Portal. – Fix for visual inconsistencies in Bloodhound’s Cyber Hunt skin. – Arenas: Fix for a bug where music could cut off at the start of a match in Habitat. – Arenas: Fix for visual bug where Legend abilities would stay onscreen during a match. – Various fixes to charging systems in weapons to work more consistently and by design. – Fix for cases where players could remove bullet spread when using ziplines. – Fix for visual inconsistencies in reactive weapons after activating. – Fix for cases where Wattson’s Ultimate’s shield regen would work through some windows in Command Center. – Tropics Map: Fix for cases where players can be launched by Gravity Cannon while below it. – Added tracker for “Battle Royale Wins”. – Next-Gen Updates Improvements over back-compat versions: 4K output – Full 60hz gameplay – HDR – Higher resolution shadow maps – Greater LOD distances – So, there you have it, that’s everything you need to know about the Warriors Collection event arriving on March 29. Don’t forget to check @alphaINTEL for all the latest news, guides, and top stories in Apex Legends.
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Apex Legends Season 12 buffs and nerfs for Legends so far – Dexerto
Apex Legends Season 12 buffs and nerfs for Legends so far Respawn EntertainmentApex Legends Season 12 is guaranteed to bring a variety of exciting new content for players, but what Legend changes does Respawn have planned for the major update? With Apex Legends Season 12 set to introduce the 20th character to the battle royale, it’s more essential than ever that Respawn keeps all of the Legends on the roster balanced and viable. However, when making major changes or reworking a character’s ability, the devs have to make sure they don’t lose the Legend’s original identity in the process. This makes balancing a difficult task that’s often more complicated than just tweaking a few stats or damage numbers. Heading into Season 12, Respawn devs have already alluded to a set of changes that are in the works, so here’s what buffs and nerfs you can expect to see in the upcoming season. Season 12 buffs & nerfs Note: Not all of these changes are confirmed yet, and we will have to wait for the full patch notes to lock them in. This is just what Respawn has said publicly. Some changes may release later in Season 12, such as in the mid-season update. Crypto: Buff In Season 11, Crypto is currently the least popular Legend with a pick rate of 1.6%, as a result of this, a lot of players are calling for a buff to the Surveillance Expert. Luckily, in a recent dev panel ahead of Season 12, Respawn has confirmed the hacker will be receiving a buff in Defiance. Instead of having to remain stationary to get any use out of his Tactical, Crypto will be able to throw his drone out to gain information without settling down in a single spot. Not only that, if he does decide to take flight with his drone, he’s now given more data including his own health and game status. So, while this won’t make Crypto the best Legend in the game, it will patch up one of his biggest weaknesses, Pathfinder: Passive rework Pathfinder’s Passive has been a huge discussion in the community for multiple seasons, with a lot of players calling for Respawn to rework it completely. Well. in an interview with Dexerto’s own Kijanna Henry, Live Balance Designer John Larson revealed that the team was open to reworking Pathfinder’s Passive, but they don’t want to give him a “straight-up buff”. As a result, although it’s not a priority for Respawn at moment with the Forward Scout being so popular, it’s possible they make changes to his Passive later on in Season 12. Gibraltar: Nerf/Changes In the same interview with John Larson, he also commented on Gibraltar’s current status as a “must pick” character in competitive and at the game’s highest level of play. Despite only having a 3.7% pick rate, his abilities make him invaluable to a well-coordinated squad, so Respawn is looking to make small changes to his shield that make it more fun to use but slightly less powerful. “It’s tough though, because a lot of the ideas I see are things like, give bubble health… I don’t like how that would affect Gibby, and that’s not really how I’d nerf the bubble, that would be way too big of a nerf.” It’s obvious the devs are still evaluating the best way to balance Gibraltar’s bubble heading into Season 12 without ruining his pick rate, but at least we know changes are definitely in the pipeline. Caustic: Nerf While only being a minor nerf, the Toxic Trapper’s Tactical is receiving a change in Defiance. Enemies will now be able to destroy his traps while they’re active, making it a lot easier to disable the tick damage in confined areas. With Caustic only maintaining a pick rate of 3.6%, it’s likely this is going to drop further in Season 12. Scan meta: Changes In the Raiders Collection Event patch, Respawn mentioned they’d be evaluating the Legends that fall into the scan or “reveal meta” and attempting to make changes to them over time. While some of these characters like Bloodhound remain incredibly strong, others like Seer have an extremely low pick rate. It’s obvious the devs want to rectify this without disturbing the overall balance of the game. “Seer was dialed back to a healthier spot with the balance hotfix soon after his release, however, after four months of evaluating his use in the live game, the detonation delay seems a little too sluggish…we want to improve its feel while continuing to evaluate the reveal meta as a whole.” So, there you have it, those are all the changes Respawn employees have alluded to in the lead up to Season 12. Keep in mind, none of these buffs and nerfs have been confirmed to arrive in the upcoming season, they could arrive at a later date.
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Apex Legends Season 12 Care Package & Replicator weapons: Volt, Flatline, more – Dexerto
Apex Legends Season 12 Care Package & Replicator weapons: Volt, Flatline, more Respawn EntertainmentRespawn Entertainment has confirmed big changes are coming to the Apex Legends loot pool for Season 12, with weapons rotating in and out of the Care Package and Replicator. Those who find themselves crafting using a Replicator will be aware that the loot included in there is not possible to find on the ground. Well, in Season 12 the dev team has confirmed that two guns will be found exclusively in there for the entire season, as seen in a report from PC Gamer. Not only that but Care Package weapons have been reshuffled. Two Apex Legends weapons enter Replicator The following weapons will be the first to enter the Replicator in Season 12, and they’re very popular among players: Flatline – Longbow – These will be available to craft in the Replicator machines all season long and will not be available as floor loot, during that time. Our thoughts and prayers go out to those who use this combination regularly because it’s going to take up more of your time to make that happen moving forward. Apex Legends Season 12 Care Package weapons Care Packages drop incredibly rare and powerful red weapons. In Season 12, the list of weapons included: Volt SMG – Kraber Sniper – G7 Scout – Spitfire – Most notably, the Alternator has been added back to floor loot. So – that’s everything you need to know about the Apex Legends weapons list for the Replicator and Care Packages in Season 12. The game’s S12 update lands on February 8, 2022.
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Apex Legends Season 12 Collection Event: Apocalypse theme leak, Crypto Heirloom – Dexerto
Apex Legends Season 12 Collection Event: Apocalypse theme leak, Crypto Heirloom Respawn EntertainmentA set of leaks have revealed that the Season 12 collection event may have a post-apocalyptic theme and introduce an Heirloom for Crypto. While collection events never introduce anywhere near as much content as a seasonal update, they often generate just as much excitement within the community. This is due to the wide range of themed cosmetics that are released, as well as the addition of a brand new Heirloom for one of the game’s Legends. Although Season 12 is still on the horizon, leakers have already uncovered a lot of information about the upcoming collection event, so let’s check everything we know so far. Apex Legends Season 12 Apocalypse-themed Collection Event Back in early December, Apex Legends players were given a first look at Crypto’s Heirloom, the Jikdo. A lot of the community speculated that this rare collectible would arrive alongside the Season 12 collection event, and now it’s looking more and more likely. After piecing together all of the leaks from Biast12 (Tobias) and other dataminers, Apex Legends YouTuber Thordan Smash has released a video reporting that the Season 12 collection event is expected to have a post-apocalyptic theme. He backed up his claims by referencing the expected release of Mad Maggie in the upcoming season, and the multiple references to Mad Max in her character. As the film series is based in a post-apocalyptic land, it would make sense that Respawn would choose this theme. While this information should of course be taken with a pinch of salt, it would open up a lot of possibilities when it comes to cosmetics and would fit Mad Maggie’s character as a whole. Keep in mind, this event is still in the pipeline and it’s still a long time before it’s scheduled to be released. Collection events usually arrive a month and a half after a seasonal update, and as Season 12 hasn’t even arrived yet, it’s still early days. Despite this, there’s no denying that a post-apocalyptic theme would give Respawn a chance to make some incredible cosmetics, so let’s just keep our fingers crossed.
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Apex Legends Season 12 patch notes: Crypto buff, Caustic nerf, weapon changes, more – Dexerto
Apex Legends Season 12 patch notes: Crypto buff, Caustic nerf, weapon changes, more Respawn EntertainmentApex Legends Season 12 update will release on February 8, and perhaps the most exciting part for most players is seeing the new season patch notes, expected to make sweeping changes to Legends, weapons, and gameplay. Check out the full patch notes below. The headline changes this season are of course the new Legend Mad Maggie, map changes to Olympus, and the new Control mode. There will also be a brand new pass to work through, as well as a fresh Ranked reset. But, beyond all the new content, changes to existing Legends and weapons will often get the most attention. The full patch notes have now been published by Respawn, and there is a lot to dig into. Apex Legends Season 12 patch notes NEW LEGEND Mad Maggie, cutthroat warlord and the Outlands’ meanest mad-lass, is back and she’s coming into the Apex Games like a wrecking ball with an offensive playstyle. With enhanced shotgun proficiency, the ability to dislodge enemies behind cover, and a crushing Ultimate, aggressive players are going to love playing as Mad Maggie. Passive: Warlord’s Ire Temporarily highlight enemies you’ve damaged. No movement speed penalty when wielding Shotguns. Tactical: Riot Drill Fire a drill that attaches to an obstacle and burns enemies on the other side. Wrecking Ball Throw a ball that releases speed-boosting pads and detonates near enemies. BRAND NEW LIMITED-TIME MODE: CONTROL Defiance kicks off with Control, a brand-new limited-time mode that delivers an adrenaline-fueled 9v9 experience where two teams fight to capture and control points on the map. Featuring the largest team sizes in Apex Legends to date, players will pre-select their loadouts, drop in, and for the first time ever have the opportunity to experience the rush of having the same Legends fighting side by side, creating thrilling moments that can only happen in Control. In this mode, death is not the end, as throughout the match players will be able to respawn and carry on the fight until one team earns enough points to be declared the winner. So get ready to experience the spectacle of 9v9 Legend combat when Control kicks off on February 8th. Check out the full blog from Designer Mark Yampolsky here. OLYMPUS MAP UPDATE Someone or something has hacked into Olympus’ Phase Runner, sending the floating city crashing down and creating destabilizations across the city that change the face of the map: perhaps forever. Players will experience a malfunctioning Olympus, with new terrain exposed and more POIs than ever. And that’s not all! Expanded map; spreading squads out more so the map’s center area (Labs/Estates) isn’t the only go-to combat zone each game and reducing the frequency of spontaneous 3rd-parties. – Better rotational options to help players get around and out of dangerous chokepoints – New interactive map toy and play spaces to help attract players into the new areas, creating fresh new experiences for Olympus – Check out the full blog from map designer, Alex Graner that goes into detail about what to expect from the Olympus Map Update. Players in the regular Play Apex queue will drop exclusively into Olympus for the first week of the season, after which we’ll add Storm Point and Kings Canyon into the rotation. STORM POINT UPDATES Wildlife Update It’s now been a full season since we introduced PvE into Battle Royal and while we were happy with how wildlife launched, we’ve seen that Prowlers were a bit too punishing and not quite rewarding enough. Additionally, we have seen some bad edge cases that create frustration for players that we’re hoping to address this season. We’ll go more in depth on the exact details and our reasoning behind them in another blog, but in short: Prowler damage reduced from 30 to 20 and reduced knockback force. – Increased Prowler Nest completion reward from 90 to 150 crafting materials (250 total for the large Prowler Nest in the center of the map).Note: Crafting rewards are divided evenly to all squadmates nearby at time of clearing the nest. All players (regardless of squad) in the area get a share of the 250 crafting material reward when the large Prowler Nest is cleared. – Overhauled wildlife targeting rules to use damage as the primary factor which should help wildlife targeting feel more fair and less random. – Introduced a targeting cap for Prowlers, so only 3 Prowlers will be able to target a player at any time. – Prowler Den spawns are now disabled when there are two teams inside of the same Nest (except for the massive Prowler Nest at the center of the map). – Prowlers are now neutral when outside the ring unless engaged in combat. – Prowler Dens are now disabled outside the ring if the Prowler Camp is passive. – Wandering Prowlers in the small Wildlife Nests have been reduced from 3 down to 2 and their wander radius is reduced by half until they are engaged in combat. – Made some tweaks that should help squads clear Prowler Nests quicker. – Gave a slight increase to high tier consumable drops on all wildlife. – Drop Ship Pathing. While Storm Point has a relatively healthy spread of landing locations, we realized the typical drop ship logic often made the high northeast corner of the map particularly tough to land in. Rotating the distribution and moving the centerpoint slightly northeast should make Highpoint and Lightning Rod more accessible while still allowing players to land in the lower southwest portion if they desire. Each image below shows 400 drop ship simulations, before and after the change: Finally, a few miscellaneous changes: Improved wildlife combat versus vehicles. Targeting and damage now focuses on an occupied vehicle opposed to individual players in the vehicle – Improved wildlife interactions versus electrical abilities making stunning wildlife with Wattson’s fences and Ash’s tactical more reliable – RANKED UPDATE In Apex Legends the primary goal is to be the last Legend standing, and racking up kills is the vehicle to get you there. Last season, we made changes that opened up flexibility by compensating players with high kill counts that didn’t necessarily place first. We like this flexibility, but after observing the pacing of high-level ranked games, we saw players were focused on seeking out kills a little too much. Players that focus on fighting for higher placements and teamplay should be more faithfully awarded. Change Summary: Max Kill KP: 175 → 125 Placement Points & Per Kill Bonus: This tuning is more punishing to teams that undervalue placements. We’re bumping up placement points for teams in the top 5; easing back on the ‘Kill KP Cap’ and adjusting ‘Per Kill Bonuses’ to require ~2-3 less Kills to hit the maximum. Split 1 will be played on Olympus, and we’ll move over to Kings Canyon for Split 2 in April. COMMUNICATION FILTER During this season we’ll be releasing a new feature where players will be able to determine which players they want to receive voice and text chat from called Communication Filter. Players can find the feature in the Options Menu under Gameplay and will have 3 options to choose from. Everyone = You see and hear all Text / voice chat from all players. – Friends Only = You only see and hear friends text / voice chat. – Off = You do not see or hear any voice or text chat. – Players can also unmute anyone they choose, friend of friend or a good random squadmate. PATCH NOTES LEGENDS BALANCE Crypto Drone View HUD and other Quality of Life updates: Added gamestate (e.g. Ring information, round timers), minimap, killfeed, team status, , and ping information to the Drone’s HUD. – Repurposed the Drone HUD’s old Crypto health/shield presentation into displaying the health of the Drone itself. – Survey Beacon markers are now displayed in-world while piloting the Drone (same as when controlling Crypto himself). – Neurolink changes: Increased the Neurolink detection FOV from 160 -> 240 degrees. – Neurolink detection is now disabled while the Drone is being recalled. – Surveillance Drone changes: The deployment of the Drone has received a rework: Pressing the Tactical button causes Crypto to send the Drone flying in a straight line in the direction of Crypto’s view for a few seconds. – If thrown to a wall (or other geo), the Drone will hit the wall and re-orient itself so that it’s facing away from the wall. – Crypto no longer immediately accesses Drone View after deploying his Drone in this way. – Pressing and holding the [Tactical] button will launch the Drone forward in the same way, but then Crypto will immediately access Drone View. – – Reduced Drone health from 60 -> 50. – The HUD marker for the Drone has been tweaked to increase visibility. – The HUD marker for the Drone is now always displayed on-screen while the Drone is deployed (instead of only when the Drone was off-screen. – Dev Note Crypto has been off the grid in terms of pick rate. The goal of these changes was to make his kit more accessible and engaging. With a new deployment option, we lowered drone health to prevent reckless drone deploy. Crypto is still a methodical, calculating legend, and manually piloting Hack should still be the primary way to access macro-level recon. The drone view HUD updates should help here as well. Crypto’s never been weak per se; we’re cognizant of his strengths at high-level play and will be keeping an eye on his usage and performance. Caustic Nox Gas Traps are now destroyable after detonation 150hp – Detonated traps will expire at 11s (instead of 12.5s) – Gas effects linger for two seconds after barrel destruction or expiration (gas particles still linger a bit longer as they dissipate) – WEAPONS AND EQUIPMENT BALANCE Supply Drop Rotation The Alternator SMG returns to the ground loot this season and taking its place is the powerful mid-range energy Volt SMG. Alternator SMG Removed disruptor rounds hop-up – Volt SMG Damage increased from 15 to 17 – Max mag size increased from 28 to 30 – Hop Ups Kinetic Feeder – Triple Take & Peacekeeper Sliding with the Triple Take or Peacekeeper significantly speeds up choke time and automatically reloads rounds. Hammerpoint Rounds – P2020, Mozambique & RE-45 P2020 +50% unshielded damage – – Mozambique +35% unshielded damage – – RE-45 +35% unshielded damage – – Shatter Caps – 30-30 Repeater & Bocek Bow Passively affects hip-fire for both weapons ADS remains precision shot – – No longer able to toggle on/off – 30-30 pellet damage reduced from 8 to 7 – Bow pellet damage reduced 12 to 11 – Triple Take Removing projectile growth from bullets – Damage reduced from 23 to 21 per bullet – Dev Note VK-47 Flatline Damage reduced from 19 to 18 per bullet – Rampage LMG (Hotfix) Rampage damage reduced from 28 to 26 – Reduced number of shots during the Revved state from ~40 to ~34 – Dev Note Fully Kitted Rotation Added: RE-45, Triple Take, Peacekeeper, Prowler, Havoc – Removed: Mastiff, 30-30 Repeater, R-301, CAR, Longbow – Weapons in Crafting VK-47 Flatline and Longbow DMR are now craftable for 30 mats at any crafting station. – Weapons in crafting can not be found on the ground. – Crafted weapons come with no attachments and two boxes of ammo – Dev Note Crafting Medkit price lowered from 20 to 15 – Kinetic Feeder added to crafting rotation – BUG FIXES AND QUALITY OF LIFE Fixed issue where multiple Legends were missing voice lines when pinging a caged flyer. – Fix for Booster Loader where ammo counter would remain highlighted when switching from a low ammo Hemlok or Wingman to another weapon. – Replicator fix for cases where an item could become stuck inside after crafting with a full inventory. – Fixed an error that would tell players to come back in a decade when matchmaking. – Fix for cases of lighting issues in some areas on Olympus. – Fix for cases where Mirage Ultimate Decoys could get stuck on surfaces raised slightly off the ground. – Arenas: Fix for cases where Crypto’s Drone charges could be used multiple times with single Drone. – Arenas: Fix for cases where trying to charge a Rampage or Sentinel Rifle as the round starts results in the charge being cancelled when the round starts. – Crypto’s Drone fix for cases where it wouldn’t show friendly nameplates. – Fix for cases where players were able to use melee on incline surfaces to get speed boost while sliding. – Fix for cases where revving up a Rampage LMG while removing extended mag causes the revved up bar to appear forever. – Fix for cases where the timer for charging the Sentinel and Rampage was not showing the correct time left for animation. – Fixed cases when specific Legendary Horizon skins would block part of screen when ADSing with a Prowler + 1x holo scope. – Fixed issue where weapon challenges would not show progress in the after match summary. – Fixed a bug where Charging up the Sentinel required 2 cells instead of 1 when wearing a golden armor. – Reduced L-STAR impact vfx. – Fixed a bug for cases where players could get a jump boost from deathboxes that are in the vicinity of Horizon’s Gravity Lift after it’s been used. – Reticle Color Customization – Limiting values to 0-255 to avoid exploits. – Reticle Color Customization – improved inconsistency in UI color when ADSing with different sniper scopes. – Reticle Customization fix for cases where rapidly adjusting the lighting bar can result in a performance drop on other platforms and a crash on Switch. – Based on feedback, we’ve adjusted the in-world icon for Ash’s passive to be smaller and closer to the ground. – When Ash’s tactical hits an object it cannot stick to, it should now bounce off instead of destroying itself (tactical cooldown will not be refunded anymore) – Improved the targeting experience for Ash’s ultimate by preferring locations that are farther away – Audio Fix for cases where R-99 gun fire SFX persists when spectator changes to another player while R-99 is fired. – Storm Point: Fixed cases where players were unable to shoot through the chain-link fences at Antenna. – Storm Point: Fix for cases where players could get stuck inside the map by using Valk’s Ultimate on Command Center. – Storm Point: Based feedback we’ve adjusted Final Round Rings so they don’t end in areas with no cover or populated by Prowler Dens. – Storm Point: Fix for cases where a player could be launched by a Gravity Cannon while below it. – World’s Edge: Changed Fragment from high-tier to mid-tier loot. This happened in the 11.1 update, but was inadvertently omitted from those patch notes. – World’s Edge: Fixed an issue with Loba’s ultimate where it would not tell you items inside the panels at Trials were locked (though the alarm got triggered as normal). – Fix for cases where Gibby’s arm would be missing during Pathfinder’s “Iron Haymaker” finisher. – Fix for cases where the Entire map hears audio if a player cancels beacon scan. – Fixed issue where Valk’s “Cloud Marauder” Legend skin had darker hands in 1P versus what’s shown in the Lobby and in other 1P skins. – Fix for cases where Players hit by Seer tactical just as they enter crafting could lose certain functionality. – Fixed issue where Caustic barrels that are still being deployed (mid-throw) were not being deleted after Caustic dies. – Fixed issue where sometimes Wattson’s Interceptor Pylon would heal for less than intended. – Fix for cases where a crash could occur when players accept join club requests by clicking the approval button twice. – Fixed a bug where moving through Wraith’s portal could feel choppy when placed in the air via Gravity Cannons. – Fixed a bug where stocks didn’t drop from wildlife on Storm Point – Improved wildlife combat versus vehicles. – Improved wildlife interactions versus electrical abilities making stunning wildlife with Wattson’s fences and Ash’s tactical more reliable – Gave a slight increase to high tier consumable drops on all wildlife. – Added the ability to see your teammate survival item while the inventory is open. – Fixing some weird rules in how assists and kills are determined and properly rewarded. Quitting players can no longer deny kills & assists – Reviving no longer resets damage history – PRIVATE MATCH UPDATES Observer: Added a toggle to disable kill feed while in free cam. – Observer: Fixed ring visibility on mini map. – Observer: Fixed kill calculations for the Status & Stats screen. – Fixed Stats Summary generation for team slots with default names. – Disabled Club features in Private Match. – Added unique player ID’s to Post-Game API (same ID’s seen in the Real-Time API). – Real-Time API changes: Added “weaponSwitched” event. Shows the current item equipped by the player. – Added player names for events squadEliminated and matchStateEnd. – Added teammate names for observerSwitched event. – Fix for items appearing as “Unrecognized”. – Fix for characterSelected event not populating with all players. – –
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Apex Legends Season 12 Rank changes: Placement points, Max Kill KP – Dexerto
Apex Legends Season 12 Rank changes: Placement points, Max Kill KP Respawn EntertainmentApex Legends Season 12’s rank changes are aiming to bring a balance between kills and a team’s standing by reducing the max kills RP while bumping up placement points squads can earn. Respawn Entertainment are adjusting Apex Legends’ ranked system in Season 12 to strike a balance between prioritizing kills and playing for higher placements across ranked matches. “Last season, we made changes that opened up flexibility by compensating players with high kill counts that didn’t necessarily place first,” Respawn said. “We like this flexibility, but after observing the pacing of high-level ranked games, we saw players were focused on seeking out kills a little too much. Apex Legends max kill KP reduced, placement points buffed To tone down players’ emphasis on kills, Respawn are reducing the max amount of KP people can earn from a single game while bumping up placement points for the top five squads. The Max Kill KP has been nerfed from 175 to 125 per match in Season 12. Meanwhile, players can get the most out of the kills they do rack up by outlasting other squads. For example, the bonus RP system will reward players 15 points for every kill or assist for winning an Apex game, scaling down to the 10th place team earning 1 extra RP per K/A. Respawn hope these direct incentives to outlast in Apex matches will create a more strategic driven approach to ranked games that won’t just boil down to a kill-fest. The studio is hoping this will reward players who focus on teamplay to advance to the later stages in the battle royale instead of simply looking to frag out from the start. This comes on the heels of the Season 11 rank overhaul that introduced a bigger kill point (KP) cap in the first place, which immediately drew ire from pros and casual players alike.
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Apex Legends Season 11 review – Storm Point brilliant, Battle Pass not so much – Dexerto
Apex Legends Season 11 review – Storm Point brilliant, Battle Pass not so much Respawn EntertainmentApex Legends Escape is an impressive update with a strong set of features, but the disappointing Season 11 Battle Pass doesn’t live up to or match the theme of the tropical Storm Point map. Apex Legends may have launched all the way back in 2019, but Respawn Entertainment’s battle royale is more popular than ever. Reaching its eleventh season on November 2, Escape was a landmark update that brought the tropical Storm Point map, CAR SMG, and as always a brand new Legend in the form of Ash, the Incisive Instigator. While Season 11 delivered a strong and fun set of major features, it’s the disappointing Battle Pass that’s once again frustrated players and left them wanting better rewards. Apex Legends Escape Key Details Price: Free – Developer: Respawn Entertainment – Release Date: November 2, 2021 – Platforms: Windows, PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch – Apex Legends Escape Trailer Ash – A fan-favorite from day one It’s no surprise to see Ash holding the top spot for the most popular Legend nearly two weeks after the release of Escape. With a 14.5% pick rate, the iconic Titanfall character was always destined to become a fan-favorite Legend and with an aggressive kit that encourages players to seek out gunfights, it’s likely she’ll remain in the meta for the foreseeable future. Despite this, while the Incisive Instigator wasn’t overtuned or broken like Seer in Season 10, a lot of the community have voiced their concerns about the power of her Passive. With the ability to track down enemies with ease and force third-party encounters, Ash’s Marked for Death ability may need to be tweaked in a future patch. Not only that, some pros including Eric ‘Snip3down’ Wrona have complained about Ash’s ability to reposition an entire squad using her Ultimate with almost no audio cues. Of course, this can be fixed with a change similar to Octane’s Jump Pad, making it easier for players to recognize when Ash’s Phase Breach has been used. However, excluding these minor issues, Ash has been a positive addition to the Apex roster and has left players wanting more Titanfall characters in future updates. Storm Point – A new tropical landscape to explore With no new map arriving in Apex since Season 7 with Olympus, Respawn had to make sure they knocked it out of the park with Storm Point and they definitely delivered. The island’s stunning tropical landscape has more POIs than ever before and is now the largest map in the game. Fit with the new Gravity Cannons to make huge rotations and one large Jump Tower in the center of the map, Storm Point has a level of verticality not present in Kings Canyon, World’s Edge, or Olympus. Not only that, wildlife plays a huge part in gearing up on Storm Point, giving players the ability to takedown creatures and their nests in exchange for top-tier loot and gear. Although players did discover an unlimited EVO shield bug caused by shooting Flyers shortly after release, the inclusion of dynamic wildlife has been well-received overall by the community. Of course, this isn’t to say the map isn’t with its faults. Players have already begun to complain about a lack of cover in certain areas leaving squads completely exposed and final ring locations consistently finishing in awkward spots, leading to poor quality gunfights in the late game. However, the devs have already addressed these issues and thanked players for their feedback, promising that changes are on the way. CAR SMG – A powerful weapon once mastered Another weapon drawn from the iconic Titanfall franchise, the CAR is a weapon a lot of fans were concerned about when it was first announced, as there’s already a variety of SMGs to choose from in Apex. With the R-99, R-301, and Volt all being popular picks in the meta, the CAR has managed to carve out a spot for itself due to its unique ammo feature, as well as its lethal TTK. Despite this, the gun is incredibly difficult to control, so it requires hours of practice in the range to fully master its heavy recoil pattern. However, to those who are dedicated enough to learn the intricacies of the weapon, it could take the spot of the R-99 as their go-to close-range SMG. Battle Pass – A disappointing set of rewards While it’s rare for Respawn not to deliver when it comes to providing an exciting set of major additions for each season, the Battle Pass always seems to be the outlier. Repeatedly labeled as disappointing by the community in the last few seasons, Respawn fails to end this cycle in Escape. Although Season 10 was a slight step forward when it came to rewards, the Season 11 Battle Pass has regressed backward with a set of cosmetics that don’t make the most of Storm Point’s tropical and visually impressive theme. With five Epic tier or higher skins to collect for Wraith, Loba, Revenant, Mirage, and Gibraltar, none of them catch your eye or stand out as impressive collectibles. While the two Legendaries are unique, they fail to capture the bright and tropical aesthetic of the Storm Point landscape. Excluding the Fatal Attraction Prowler, the weapon skins don’t fare much better either and mirror the plain and simple designs of the Legend cosmetics. As always, the Escape Battle Pass provides enough coins to buy the next season’s reward track, so will likely be worth purchasing for anyone that plays regularly. However, this is definitely an area Respawn needs to improve on in the future if they want to provide players with a satisfying feeling of progression throughout a season. Rating 8.5/10 Season 11 of Apex Legends delivers on all fronts when it comes to major additions, with Respawn introducing an exciting new map, Legend, and weapon for players to master. Rectifying their mistakes from Emergence with Seer, Ash was added to the roster without an overturned kit and has risen in popularity due to her background as an iconic Titanfall character and aggressive abilities. This success was also mirrored with the CAR SMG, which only rewards players who are willing to learn to manage the gun’s heavy recoil pattern. Despite this, the star of the update is definitely Storm Point, with its visually impressive tropical landscape and dynamic wildlife. Unfortunately, once again, it’s the lackluster Battle Pass rewards that let down Escape and prevent it from being the perfect tropical update. With cosmetics that miss the mark and fail to capture Storm Point’s theme, players will have to look forward to upcoming collection events to get their fix of top-tier skins. Ultimately, Season 11 succeeds in providing a set of incredible major additions but once again, the Battle Pass falls short and is continues to be a point of frustration for the community.
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Apex Legends Season 11 weapon buffs & nerfs: EVA-8 and L-STAR changes – Dexerto
Apex Legends Season 11 weapon buffs & nerfs: EVA-8 and L-STAR changes Respawn EntertainmentApex Legends Season 11 is here, and there’s a couple of shake-ups in the weapons department with some changes to the EVA-8 Auto and L-STAR. The two dominant guns will be nerfed, while care package changes see the G7 Scout vaulted and the Triple Take return. The new Apex Legends season, Escape, has arrived, with plenty of changes on its way to the Outlands. Storm Point marks the fourth stomping ground for the Apex Games, and a new Legend in Ash (yes, that Ash from Titanfall) is ready to lay their claim to the title. The game’s pre-existing content is also changing though. Outside of the usual assortment of Legend buffs and nerfs — including a big boost for Wattson — the weapons littered across the Outlands are also being revamped. The EVA-8 Auto and the L-STAR headline the Apex Legends Season 11 weapon changes, with the two meta guns receiving nerfs. That’s not all though, with care package changes, and a new hop-up ready to boost up the Mastiff and 30-30 Repeater. EVA-8 Auto nerfs The EVA-8 Auto is facing another set of nerfs in Apex Legends Season 11. Despite changes in Season 10 nerfing its fire rate with Shotgun Bolt attachments, Respawn are now completely reverting its Season 8 buffs, which edged the fire rate up from 2 to 2.1. Read More: Apex Legends Storm Point Wildlife guide – The EVA-8 Auto has dominated the shotgun meta for the last couple of seasons in Apex Legends, especially since the Mastiff faced nerfs. With the EVA-8 being the go-to gun in late-game fights, the latest fire rate nerf might edge other picks like the Peacekeeper above it. EVA-8 Fire rate reduced from 2.1 to 2.0 – Dev Note L-STAR nerfs The L-STAR is being nerfed too in Apex Legends Season 11. The Energy LMG has risen up to be a powerhouse of the meta after its Season 10 changes, even with a decent nerf in the Evolution Collection event. In Season 11, the L-STAR will hit for one less damage per bullet, down from 18 to 17. This may not seem like a lot, but in conjunction with the ammo nerf in September, this could knock it off its perch at the top of the Apex tier list. L-STAR Reduced barrel effectiveness at all rarity tiers – Significantly reduced projectile collision size – Damage reduced from 18 to 17 – Dev Note Peacekeeper Slightly increased pellet size – Choke up time reduced from 1.5s to 1.25s – Choked up shots remain tight for slightly longer when exiting ADS – Dev Note Longbow Damage reduced from 60 to 55 – Dev Note New Dual Shell hop-up boosts Mastiff and 30-30 Repeater reloads Outside of the actual numbers changes, a new hop-up is coming in Apex Legends Season 11. Named Dual Shell, it buffs up the reload time of the Mastiff and 30-30 Repeater. Instead of reloading one bullet at a time, the Dual Shell hop-up will put two rounds in at once, getting back to full in no time. The hop-up makes for some interesting tech experienced players can pull off. Being able to quickly reload two bullets and take those last couple of potshots could be the difference maker in a fight. Of course, the full reload speed increase is nice, so if you find a Dual Shell hop-up, you should pick it up. G7 Scout buffed as it moves to care package, Triple Take on ground Care package wise, the Triple Take is moving back to the ground. Having been shifted to a marksman weapon from a sniper in Season 10, it’s likely to feel a bit different come Season 11 — given it’s going back to its Energy rifle roots. Read More: The best weapons in Apex Legends – In its place, light marksman rifle G7 Scout will be put in the rare drops. It’s getting a slight damage buff, but it will also have the Double Tap trigger hop-up equipped. The boost, which was vaulted in Season 8, fires out two bullets with one pull, and makes the Scout a big threat in close quarters combat. Triple Take Weapon drops from care packages increased, but not for Kraber Finally, care package weapons will be a common sight across the Outlands. The drop rate for weapons is doubling from 25% at the start to 50%, scaling all the way to 100% by the game’s end — guaranteeing a weapon in late-game drops. However, don’t expect there to be a dozen Krabers in play all of a sudden — the one-shot sniper’s drop rate will be specifically reduced to avoid every game becoming a skull-cracking mess by the end.
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Apex Legends Season 12 Battle Pass skins: Tiers & rewards – Dexerto
Apex Legends Season 12 Battle Pass skins: Tiers & rewards Respawn EntertainmentApex Legends Season 12 arrives on February 8 and will introduce a brand new battle pass with 100 tiers of rewards for players to unlock. Season 12 of Apex Legends brings the new character Mad Maggie, the 9v9 Control LTM, and of course huge changes to the Olympus map. However, despite all of these major additions, a lot of Apex players have their eyes firmly focused on the new cosmetics and skins arriving in Defiance. The majority of these collectibles will be added as part of the Season 12 battle pass which is set to offer 100 tiers of rewards for players to progress through. With the reward track being available to purchase on the first day of Season 12, what cosmetics can you expect to receive? Contents How much is the Apex Legends Season 12 battle pass? As with previous seasons, the Season 12 battle pass will cost 950 Apex Coins to purchase. but, you can also purchase the Battle Pass bundle for 2,800 coins, which will grant the first 25 levels immediately. Remember, if you don’t want to spend any money, Respawn still offers plenty of free battle pass rewards in Season 12 that can be seen below: Apex Packs – Weapon Skins – Load Screens – Win Trackers for all Legends – Music Pack – Apex Coins – Season Badge – What’s in Apex Legends Season 12 battle pass? This time, Respawn hasn’t revealed all the reward tiers, so we’ll have to wait until the update goes live in-game. But, you can see all of the skins and cosmetics here: Loba Ash Seer Crypto Lifeline As always the battle pass also includes a total of 1,000 coins, so you’ll have enough to buy the Season 13 pass as well. You can also use these coins to purchase premium cosmetics in the store.
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Apex Legends Season 11 update: Patch notes, new map, Ash, more – Dexerto
Apex Legends Season 11 update: Patch notes, new map, Ash, more Respawn EntertainmentApex Legends Season 11 starts today, with the big update releasing for all players on PC, PlayStation, Xbox and Nintendo Switch. Here are the Season 11 update times and full patch notes for Escape. Season 11 will be one of the more substantial new season releases in Apex, mainly because it includes the fourth battle royale map: Storm Point. This tropic island map looks stunning, but is also full of dangerous wildlife to look out for. The new Legend is Ash – a character originally from Titanfall 2 that has now made her mark in the Apex Games in multiple ways. And she’s bringing with her another TF2 throwback in the form of the C.A.R. SMG. Apex Legends Season 11 update time The Season 11 update for Apex Legends will release on November 2 at 10am PT / 1pm ET / 5pm UK / 6pm CEST. This is the standard time for Apex updates. However, PlayStation players can pre-load the update already, by checking for an update on their game system. Season 11 update size The update size for the PlayStation pre-load is approximately 43GB. However, update sizes vary, and may be different on other platforms. Considering there’s a whole new map to download, this update is a pretty big one, so you’ll need to consider how long it might take your system to download the new files. Apex Season 11 patch notes BATTLE ROYALE MAP ROTATION For the Escape update the map rotation will be back down to 2 maps; Storm Point and World’s Edge. With Storm Point being a whole new map, we want to make sure players have plenty of time to master the new arena. ARENAS MAP ROTATION With the introduction of Encore, the Arenas map rotation will now include only the custom made Arenas maps. We will not be using BR locations for Arenas in the Escape update. BALANCE CHANGES WATTSON Dev Note General Improved the reliability and responsiveness of placing Wattson’s Tactical and Ultimate in-world objects. – Wattson can place her Tactical and Ultimate objects on valid surfaces above Wattson’s eye level (to a reasonable extent). – General hitbox size increase, to compensate for the removal of low profile in the Legacy update. – Tactical – Perimeter Defense Increased damage on crossing a Fence by 33%. (15 to 20) – Increased debuff duration on crossing a Fence by 100%. (1.5 to 3 seconds) – Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.5 to 1 second). – Decreased recharge time by 50% (30 to 15 seconds). – Increased placement range by 50%. – Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (1.0 -> 0.4 seconds) – Wattson now moves at Unarmed-speed while readying/placing Fence nodes. – Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish. – Ultimate – Interception Pylon The Pylon output has been significantly reworked. Reduced the number of active Pylons Wattson can place from 3 to 1. – The Pylon now lasts forever (instead of timing out after 90 seconds). – The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields. – Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds) – When a Pylon is out of Shields, it no longer recharges players’ Shields, but can still zap incoming ordnance. – Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second. – – The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon. – Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon. – Pylon ordnance-zapping has been moderately reworked. Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range. – As a part of the changes, current issues where the Pylon doesn’t reliably zap ordnance (particularly concerning airstrike abilities, and ordnance that bounced off surfaces near the Pylon) should now be addressed. – – BALANCE CHANGES: WEAPONS / GEAR SUPPLY DROP ROTATION This season the Triple-Take returns to floor loot and taking its place is the G7 Scout. The Scout enters the Supply Drop with its old friend the Double-Tap Trigger equipped. – HOP UPS Dual Shell – Each round loaded into the Mastiff or the 30-30 Repeater is doubled. – FULLY KITTED ROTATION Added: Mastiff 30-30 Repeater, R-301, CAR, Longbow – Removed: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle – EVA-8 Fire rate reduced from 2.1 to 2.0 – Dev Note PEACEKEEPER Slightly increased pellet size – Choke up time reduced from 1.5s to 1.25s – Choked up shots remain tight for slightly longer when exiting ADS – Dev Note LONGBOW Damage reduced from 60 to 55 – Dev Note L-STAR Reduced barrel effectiveness at all rarity tiers – Significantly reduced projectile collision size – Damage reduced from 18 to 17 – Dev Note G7 SCOUT Damage increased from 34 to 36 – Double Tap added to Supply Drop G7 Scout – Dev Note SUPPLY DROP WEAPON RATES Early game crate weapon rate increased from 25% to 50% – Mid game crate weapon rate increased from 50% to 75% – Late game crate weapon rate increased from 75% to 100% – Dev Note HOT ZONE GOLD LOOT RATES Increased amount of gold loot that spawns in hot zones – Dev Note CRAFTING Increased ammo from crafting Light Ammo 20 → 60 – Heavy Ammo 20 → 60 – Energy Ammo 20 → 60 – Shotgun Ammo 8 → 24 – Arrows 16 → 48 – Sniper 12 → 36 – – Crafting Ammo price increased from 5 to 10 per weapon – Evo Armor Points from crafting increased from 100 to 150 – Evo Armor Points cost increased from 45 to 50 – Replaced a sniper bundle with a shotgun bundle featuring the Dual Shell – ENEMY NPC UPDATES Prowler health across the game has gone up from 90 to 114 (Storm Point and World’s Edge) – Prowlers on World’s Edge and Flyers on Kings Canyon now reward EVO points (25%) … all damage done to AI now rewards progress to your EVO armor – ARENAS Supply Drop Supply drop will now land outside the first ring, if possible, and land 10 seconds earlier. – Purple weapons now spawn more in earlier rounds Round 1 – 3x blue -> 1x purple + 2x blue – Round 2 – 1x purple + 2x blue -> 2x purple 1x blue – Round 3 – 2x purple 1x blue -> 3x purple – – Supply drop no longer spawns blue Havoc or Devotion or gold RE-45 – Weapon Price Updates Moz Blue 125 → 150 – Purple 200 → 250 – – P2020 Blue 75 → 50 – Purple 150 → 25 – – RE45 Base 200 → 150 – White 150 → 100 – Blue 250 → 200 – – Prowler Base 500 → 400 – Blue 300 → 350 – Purple 400 → 350 – – R99 Base 500 → 450 – Blue 250 → 300 – Purple 300 → 350 – – Hemlok Base 500 → 450 – – QUALITY OF LIFE UI – teammates will now show that they are self-reviving on their in-world game tags. – Added VO for players to communicate they are out of ammo. – Updated the Arena Map Rotation Images to show up to five maps. – Updated Social Awareness Badges to unlock as default for all accounts. – BUG FIXES UI/UX / Steam Only: Fixed issue where your online friends playing Apex didn’t count towards total online friends while in matches. – Fixed bug for Placing a Caustic trap over a Seer Ultimate, that could result in the Ultimate being protected from taking damage. – Updated Volt skin’s charm placement to be moved up so that charms become more visible. – Fixed bug with players losing extra Boosted Loader extra ammo if the player reloads before getting to base ammo amount. – Steam: Fixed issue where if a player has a forward slash in their name, a backslash will be added right before it automatically. – R5DEV-280424 – Legends- Retail – Hitting an enemy with Valk tactical missiles, can result in health damage even with shields equipped – Fixed issue where players do not see Legend Select when starting a game in Trios and immediately advance to drop ship phase. – Audio fix for cases where music starts playing in the middle of a BR match. – Fixed UI error that showed that the Legendary Prowler had the “Shotgun” tag in the in-game info screen. – Audio fix for cases where VO for map changes doubles up (plays both variants at the same time). – Audio fix for Rampart Town Takeover where vending machines had no soundFX. – Fixed bug where Non-Crossplay Steam friends playing Apex would show up with debug text. – Removed the random rock floating in midair in World’s Edge. – Bug fix for cases where a player could stand up and jump in a knocked-down state after an enemy starts finisher and cancels it. – Fixed bug where player names would be missing from Legend select. – Reduced hitbox size for Crafting Material Canisters to better fit its shape. – Legends Rampart: Fix for cases where Rampart’s “No Mercy” finisher causes her to clip through geometry. – – Wattson: Fixed issue where her Ultimate doesn’t always destroy frag grenades when thrown inside the Pylon radius. – – Pathfinder: Fixed issue with players being able to create ziplines much farther than intended. – – Fuse: Fixed bug with his Ultimate cooldown being the same with or without a gold helmet. – – Seer Removed ability for players to be able to bunny hop at full speed while using Passive. – – Octane Improvements to Jump Pad soundFX – –
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Apex Legends Season 11 Ranked rework completely changes RP and KP systems – Dexerto
Apex Legends Season 11 Ranked rework completely changes RP and KP systems Respawn EntertainmentApex Legends’ ranked system is getting a complete overhaul in Season 11, making the climb a little bit easier if you love your frags. The RP cap will be increased, but you no longer need to win to hit the cap — instead focusing a lot of points into KP. Apex Legends Season 11 is set to introduce a glut of fresh content, including new Legend Ash, the Storm Point map, the C.A.R. SMG weapon, and plenty more. However, those who are more competitively inclined will also have a major ranked rework to contend with too. After pros called on Respawn to make changes for months, they’re doing just that in Season 11. They’re not adding demotion, but they are changing how kill points (KP) work to let players show off their skill in Apex Legends. Apex Legends ranked KP no longer capped at six kills in Season 11 The big change is you no longer need to win an Apex Legends game to get maximum rank points (RP), as KP is no longer capped at just six kills. If you get plenty of kills and fall out before confirming the win, you can still get maximum RP (250 points). “Seven kills and a first will max out RP, but something like 12 kills and seventh place will also max out RP,” developer John Larson said. “The goal here was really just to sort of provide more nuance to what ‘skill’ is in the BR, so that’s something we’ll be iterating on as well.” Kills now take rank difference into account when giving RP That’s not the only KP change either. If you are in a stacked lobby, you will get more or less RP for kills depending on the difference in rank between you and your opponent. “Tier differences between the killer and victim will now be taken into account,” Larson said. “If you’re a plat player, queuing up with your diamond friend, a kill on a diamond player in that lobby will grant you 12 points instead of 10.” It goes the other way too — if you kill lower-ranked players, you’ll get less RP. This, combined with the KP changes, makes fragging out all that more important to climb in Apex Legends, rather than just ratting out a top 5 every game. Respawn breaks it down like this: Kill RP values now take differences between killer/victim Ranked tiers into account. – The kill RP cap (as we have traditionally thought about it up to this point) is effectively being raised from six to seven. However, this RP cap can be reached in different ways, depending on tier differences and placement. Placement is still paramount, and you still must place first to have a chance at max RP. – Ranked Arenas splits added in Season 11 Apex Legends’ Ranked Arenas are also getting some love in the Season 11 rework. Ranked Splits are finally being added, soft resetting players halfway through the season. Respawn are also tinkering with the AP algorithm, softening the blow when you lose. “We essentially saw the system was too aggressive in cases where you lost when you were predicted to win, so AP losses in those cases won’t be as big,” Larson said. All these ranked changes will be shipped as part of Apex Legends Season 11, which goes live on November 2.
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Apex Legends season 11 Bocek Battle Pass skin is literally pay to lose – Dexerto
Apex Legends season 11 Bocek Battle Pass skin is literally pay to lose Respawn EntertainmentA new bug is affecting the Bocek Bow’s Season 11 Battle Pass skin in Apex Legends, making it much harder to aim with. As players have worked their way through the Season 11 Battle Pass, they’ve noticed an issue with the new Battle Pass skin for the Bocek Compound Bow. It looks fine on its own, but with a scope attached, it actually ends up blocking a lot of the action, potentially making it harder to aim. Bocek Bow bugged in Apex Season 11 Battle Pass When you attach a sight to this Bocek skin, instead of zooming in as it should, it instead continues to display the iron sights with the new scope attached. Now, this doesn’t break the weapon completely, but it does look odd… especially when compared to how the weapon usually aims with a scope attached. Some players are calling this skin, which is only available through the Season 11 Battle Pass, “pay to lose” – but others argue that this bug actually helps you out. While it does block a lot of the screen, the layout also gives you a larger field of view, allowing you to potentially track and lead enemies easier while aiming with the Bocek. Of course, whether this bug is a blessing or a curse all comes down to your personal preference. If you’re not a fan, getting rid of it is really as easy as just switching to another skin, rather than the Battle Pass one. If you actually enjoy this peculiar layout, then you can continue to use it – at least until Respawn gets around to fixing it, that is.
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Apex Legends Season 11 buffs and nerfs for Legends so far – Dexerto
Apex Legends Season 11 buffs and nerfs for Legends so far Respawn EntertainmentApex Legends Season 11 is guaranteed to bring a variety of exciting new content for players, but what Legend changes do Respawn have planned for the major update? To keep Apex Legends fun as well as balanced, Respawn regularly implement buffs and nerfs to each of the playable characters. Changes are usually made when a Legend is either under/overpowered in the meta, this can often directly correlate with their pick rate. However, balancing isn’t always as simple as changing a damage number or stat, sometimes it requires a full rework of an ability. These significant changes can often lead to controversy, as the devs have to be careful not to remove the original purpose of the character. Heading into Season 11, Respawn devs have already alluded to a set of changes that are in the works, so here’s what buffs and nerfs you can expect to see in the upcoming season. Season 11 buffs & nerfs Note: None of these changes are confirmed yet, and we will have to wait for the full patch notes to lock them in. This is just what Respawn has said publicly. Some changes may release later in Season 11, such as in the mid-season update. Wattson: Buff & Nerf Over the last few seasons, Wattson has become one of the most controversial topics in Apex, with players arguing she needs desperate attention from the devs. Luckily, Respawn has confirmed they’ll likely be giving Wattson a buff with the removal of Low Profile, but they’ve also said this will come with a nerf to the size of her hitbox to balance the changes out. Not only that, associate live balance designer John Larson confirmed back in July that they are working on increasing her fun factor and usability. “Right now we’re trying to work on the fun factor for her. There’s a lot of usability there that we can change, a lot of changes with the ultimate”. Gibraltar: Changes/Buff Although Gibraltar is a popular choice in competitive play, his pick rate among standard Apex players is extremely low, sitting at 2.6% overall. To combat this, Respawn has confirmed they’re looking to make him a “sexier” and more “selfish” Legend, without increasing his overall power. A suggestion that the devs are considering is the addition of a health bar to his bubble, an idea put forward by Cloud9 pro-Zach Mazer. “We all want pick rates to be healthy, so the sort of question is how can we make him a sexier pick without incorporating too much power”. Crypto: Buff In Season 10, Crypto is currently the least popular Legend with a pick rate of 1.6%, as a result of this, a lot of players are calling for a buff to the Surveillance Expert. Luckily, back in August, director of comms at Respawn Ryan K. Rigney confirmed Crypto is being worked on and improvements to his kit are set to arrive in the future. The changes are likely going to revolve around changing Crypto’s stationary and static playstyle, which forces him to fall behind his squad. “Crypto is being looked at and should be getting some improvements in the future just not sure when they’re coming… Maybe a way to use the drone on the fly”. So, there you have it, those are all the changes Respawn employees have alluded to in the lead up to Season 11. Keep in mind, none of these buffs and nerfs have been confirmed to arrive in the upcoming season, they could arrive at a later date. Rest assured, we’ll update this article if any new information is shared by Respawn ahead of the launch of the new season.
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G7 Scout replaces Triple Take in Apex Legends Season 11 care package reshuffle – Dexerto
G7 Scout replaces Triple Take in Apex Legends Season 11 care package reshuffle Respawn EntertainmentRespawn is switching the care package guns again in Apex Legends Season 11, and this time it’s a major pivot — the popular G7 Scout rifle will be heading into the RNG-loot drops, while the Triple Take is being freed from its exile. The new Apex Legends season, Escape, is here, and with it comes a raft of huge changes for Respawn’s flagship battle royale, including a new map, Legend, and more. After two years of Kings Canyon, World’s Edge, and Olympus, players are now getting their boots on the ground in tropical Storm Point. The season also sees the culmination of a lengthy storyline surrounding old Titanfall villain Ash, who finally arrives as the newest Legend in the October update. And, like always, Respawn is making some weapon changes too. The biggest one in Season 11’s update is a care package switch-up; the Triple Take is free, as one of the battle royale’s most popular guns goes the other way. G7 Scout in, Triple Take out Respawn will be removing the Triple Take from Apex Legends care packages in Season 11, and returning the energy-fuelled sniper rifle to the battle royale’s ground loot pool. The switch won’t come with any balancing changes, however. In its place, the G7 Scout rifle is being added to care packages. The light-ammo rifle has been a mainstay in the Apex Legends meta since the early days of the battle royale in 2019, and Respawn is looking to minimize the chances it dominates mid-game fights by locking it away in the RNG loot crates. The Kraber, Alternator, and Spitfire all remain in supply drops. Apex Legends care package guns Kraber – G7 Scout – Alternator – Spitfire – To make up for the G7 Scout’s removal from the Apex Legends loot pool, Respawn is giving it several buffs, including boosted damage: Double-tap equipped – Head damage — 63 – Body damage — 36 – Leg damage — 27 – The marksman rifle previously did between 1-2 damage per bullet less than its new listed statistics, including 60 for a headshot, and just 34 per hit to the body. Increased supply drop spawn rates On top of the changes to the Apex Legends care package gun roster, Respawn are also tweaking supply drop spawn rates. Heading into Season 11, the chance an Heirloom weapon will appear in a drop is being bumped up to 50% in the early game (from 25%) and from 75% all the way up to 100% late. Read More: Apex Legends Season 11 update patch notes – This won’t change the Kraber sniper rifle drop rate, however, with Respawn keeping its lower chances the same as Season 10 to avoid too many long-range battles. Outside of the big care package switch, Season 11 is actually making relatively few changes to the game’s balance. The EVA-8 and L-STAR are being nerfed in the October update, and a new “Dual Shell” hop-up is being added — apart from that, the battle royale’s arsenal is untouched. On the Legend front, just Wattson is getting any meaningful changes. They include several fence buffs and a tweak to make her Interception Pylon stay forever.
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Apex Legends Season 11 concept puts every Legend in beach gear skins – Dexerto
Apex Legends Season 11 concept puts every Legend in beach gear skins Respawn EntertainmentA fan-made concept board depicts every character in Apex Legends donning their best beach gear ahead of the tropical Season 11: Escape release. The upcoming chapter is launching in early November and fans are hard at work speculating about what the new summer-retreat theme could look like. It wasn’t long after Respawn released a trailer for the new Tropic Island map that a user on the Apex subreddit resurrected their idea for skins that are now in line with the battle royale. Whether it’s a Mermaid skin for Valkyrie or a Cruise Ship Captain skin for Horizon, the entire concept perfectly captures the summer theme, inviting fans to fully imagine the potential of a season-long beach getaway Apex Legends swimsuit skins fan concept From Fuse’s shark arm to Gibraltar’s boogie board, there’s not much left unexplored in these skins. Even Revenant sees an aquatic reimagining with a diver’s helmet that makes him look suspiciously like Pathfinder. The artist added some flippers and a shark head to Octane’s design. The change transforms the Adrenaline Junkie into a fierce predator perfectly suited for the new tropical map. This concept comes ready-made for release too, even including a hypothetical limited-time collectible Nessie weapon charm to match the nautical theme. As impressive as each of these little details are, the weapons might be the crown gem of the entire set. Apex Summer-themed weapon skins concept Each weapon gets an overhaul to match the vibe of modern water guns which often feature over-the-top designs and impressively complicated names. The Charge Rifle’s “Cyclone AquaStrike v9” is a perfect representation of the concept. Seamlessly blending the Nerf-inspired design with the threat for one of Apex’s highest impact weapons. Another small detail that sells the whole piece is the inclusion of water jugs in place of magazines. While this would be complicated to actually implement into the game, the idea helps tie the entire theme together. It’s a shame that these won’t actually be in the game but we’re sure to see a variety of new skins to drool over when Season 11 Escape arrives early next month.
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Apex Legends Season 12 leak reveals best look at Crypto’s Heirloom yet – Dexerto
Apex Legends Season 12 leak reveals best look at Crypto’s Heirloom yet Respawn EntertainmentAfter months of speculation, an Apex Legends leak has finally given players their first look at what appears to be Crypto’s Heirloom which certainly fits his theme. When it comes to collectibles in Apex Legends, none are more rare or sought-after than the Legend-specific Heirlooms. These weapons are released alongside collection events and are only available for a short period of time. After that, the only way to get one is through opening packs at a 1 in 500 drop rate — which doesn’t exactly make them easy to obtain. Wattson was the most recent character to receive one of these rare items, with her Energy Reader releasing on December 8 with the Raiders Collection event. Now, leaks seem to have given players their first look at the next Heirloom coming to the game, belonging to Crypto, the Surveillance Expert. Crypto’s Jikdo Heirloom leaked in Apex Legends Apex Legends cosmetic researcher KranRindo on Twitter has given the community the best look at Crypto’s Heirloom so far, which comes in the form of a Korean Jikdo sword. The weapon is able to break down, unlocking to eventually release a USB out of the bottom like a Russian nesting doll — at least, according to KranRindo’s animation. Combined with the knowledge that the blade folds out when the Surveillance Expert unsheathes the weapon from earlier leaks, it definitely has a futuristic feel to it that’s perfect for Crypto. What we haven’t seen yet from leaks is a full showcase of all the Heirloom’s animations, so we may have to wait for when the weapon is actually released to see those. https://twitter.com/kralrindo/status/1491113281985351682?s=20&t=O698DophSD6KoV0O4_zqpA Keep in mind, this tweet is only a leak and should be taken with a grain of salt as it’s possible Respawn has changed the design since this was recorded. However, this version of Crypto’s Heirloom looks smoother than any we’ve seen so far, which could be a sign the weapon is arriving fairly soon. For now, all we can do is keep an eye out for any more leaks and potentially even an official announcement at some point in the new year.
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Apex Legends devs eyeing Revenant changes in Season 10 to curb “Revtane” duo – Dexerto
Apex Legends devs eyeing Revenant changes in Season 10 to curb “Revtane” duo Respawn EntertainmentThe Revenant-Octane duo has been divisive in Apex Legends, especially with the combo’s recent resurgence. To try and curb its power, Respawn are eyeing more changes to Rev’ in Season 10 to bring the pair back in line. As far as pairings go in Apex Legends, it’s hard to come past a better duo than Revenant and Octane. The two hyper-aggressive Legends are made for each other, allowing for some pretty hard-to-punish plays with their mobility and durability combined. The combo of Revenant’s death totem (and the second life), as well as Octane’s pad, means you can take some pretty aggressive fights with no risk. As fun as it is to play, it’s as infuriating to play against. From issues with Octane’s audio making it impossible to hear at times, to the ability to launch right back in after being sent back from the totem, it can be pretty broken. Respawn are aware of it themselves. Developer John ‘JayBiebs’ Larson even said himself he “falls victim to the Revtane”, just like the rest of us. However, they’re looking at doing something about it in time for Apex Legends Season 10. “Rev is a cool character. The fantasy is cool. The goal of these last sweep changes was to lean into that a bit more and give him a bit more individual power because he sucked in one-on-ones. He was the size of a fridge and didn’t have Fortify,” he said on a July 12 podcast. “The design is okay, but a lot of the frustration stems from a lack of feedback in understanding when a Rev is in the area. Whether that be audio issues or feedback about where the totem is, it’s hard…to capitalize on a Rev misplay.” While the team has discussed many changes — like removing the ability to take pad after activating the Revenant totem — they’re looking towards smaller balance adjustments that can prevent Revtane teams from jumping back in right away after ‘dying’ the first time. “The easy fix is to make it so they [Revtane] can’t use Jump Pad, but that’s a very temporary bandaid and you could get around that with a lot of other mobility characters, now or future,” he explained. The related segment begins at 22:20. “You get sent back to the totem, you have 50 health so you often resend. We can tune with that, we can tune with the visibility of the totem in the world because right now you can tuck it away in a room so easily. “With stuff like Loba ult, you know when she’s ulting in the area because there’s a big VFX. You know when Bloodhound is scanning because you can see the big scan. These are a couple of things we’re exploring but we are looking in the right spots for the ultimate and the tactical.” With audio fixes for Octane’s pad reportedly being worked on, another slight adjustment to Revenant on top of his Genesis Collection changes might finally add a bit more counterplay to the Revtane combo.
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Apex Legends Season 10 review – Perfect launch interrupted by Seer’s OP abilities – Dexerto
Apex Legends Season 10 review – Perfect launch interrupted by Seer’s OP abilities Respawn EntertainmentApex Legends Emergence is an engaging update with a strong set of additions, but the overtuned kit of the new Legend Seer dampened the otherwise excellent launch. Despite releasing all the way back in 2019, Respawn Entertainment’s battle royale title Apex Legends is more popular than ever. With the game even drawing in content creators from Warzone, it’s easy to see why there’s been so much excitement around the latest Season 10 update. While Emergence certainly added a strong set of additions to the game including a new weapon, map changes, Ranked Arenas, and a fresh battle pass, it’s the new Legend Seer that’s been the glaring issue for a lot of players at the beginning of Season 10. Apex Legends Emergence Key Details Price: Free – Developer: Respawn Entertainment – Release Date: August 3, 2021 – Platforms: Windows, PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch – Apex Legends Emergence trailer Seer – An unbalanced entrance to The Outlands While Fuse was relatively underpowered when he was introduced in Season 8, and Valkyrie was spot on when it came to balancing, Seer’s kit definitely arrived overturned, and players have made their voices heard on the topic. With a Passive ability that provides a permanent heartbeat sensor and a Tactical that just does absolutely everything, the Ambush Master established himself as a top-tier Legend as soon as he was released into the game. Despite this, there’s no denying how fun Seer is to play while taking out competitors in any of the BR maps. With crisp futuristic animations and incredible sound design on every single one of his abilities, as always, Respawn has knocked it out of the park when comes to creating an engaging gameplay experience. However, the crux of the issue with Seer is that it’s incredibly frustrating for anyone playing against the Legend. The combination of a 75-meter range interrupt with an in-built heartbeat sensor makes retreating for a heal almost impossible. Not only that, the Ambush Master’s Ultimate is yet another ability that provides invaluable information to him and his teammates, locating and highlighting any moving enemies within the radius. As expressed by Apex Legends pro player ImperialHal, it’s going to be difficult to balance Seer when elements of his kit are innately broken. While nerfs are definitely one solution for Seer’s overtuned abilities, it’s hard to know whether they will come at the cost of his identity and original purpose in a squad. Rampage LMG – Another weapon to the arsenal With Season 9 bringing the unique but difficult to master Bocek Bow, it was hard to know which direction Respawn was going to take with the next new weapon. While the bow was a popular addition at the launch of Legacy, it’s since become a niche pickup for those who have put in enough practice to make it effective. Looking at this, it’s obvious Respawn wanted to implement a weapon with a high skill cap in Season 10, but one that also felt familiar to the majority of players. Well, they’ve achieved exactly that with the Rampage LMG, creating a gun with a slower fire rate that rewards those with a strong aim and ability to track their enemies. Of course, the Rampage isn’t just a one-dimensional weapon, players can charge up the gun to increase its rate of fire by using Thermite Grenades they’ve collected. As this boost runs for a relatively short duration, it forces players to think about when they choose to use the enhancement in fire rate. Overall, the weapon is a great addition to the meta and has already secured a spot as a go-to pickup for a lot of the community. The Rampage is exactly what an Apex weapon should be, simple enough for new players to pick up and use, but has a level of depth that experienced players can master over time. Worlds Edge map changes – New POI’s to explore With the Kings Canyon explosion taking place in Season 8 and infection spreading across Olympus in Season 9, it only made sense that Worlds Edge was the next map on the list to receive an update. While Season 10 changes were certainly less impactful than those made to the other maps in previous seasons, they do the job of keeping the map fresh and provide a set of overhauled POIs to explore. Although Landslide and Climatizer remain relatively unpopular locations, Lava Siphon has replaced Sorting Factory and remains a go-to landing spot for aggressive squads. The combination of fast-moving gondolas and deadly lava makes for a visually impressive location with dynamic elements, meaning landing there is never boring. That’s not to mention the countless trick shots and incredible clips Pathfinder mains have been able to create since the gondolas have arrived. However, despite all the effort that’s gone into creating three new POIs, the majority of players are still choosing to land Fragment every single game. This is definitely a problem the devs need to solve, as most of World’s Edge is not being explored or looted by players in their matches. Battle Pass – Major improvement from Season 9 After an outcry of disappointment from the community when it came to Season 9’s battle pass, the devs certainly took the criticism on board and came back stronger in Season 10. With a stylish set of skins for Seer, Wattson, Gibraltar, and the 30-30 Repeater as soon as the reward track is purchased, unlike the previous season, players are immediately provided with a great set of cosmetics. Although the filler weapons skins are still present throughout the pass, Aerial Evolution Valkyrie at tier 25 and Biotic Luminary Horizon at tier 50 are both impressive Legendary cosmetics for players to work towards. Of course, for a lot of Apex players, it’s all about those final tiers, and Respawn hasn’t disappointed in Season 10. With a set of Volt SMG skins making up tiers 100 and 110, it’s going to be hard to choose between Symbiotic Relationship and Fatal Injection when picking your default Volt skin. While the pass is still far from perfect, it’s definitely a major improvement from Season 9 and at least gives players a set of worthwhile rewards to grind for. Ranked Arenas – A competitive edge The introduction of Arenas in Season 9 was one the most significant additions in Apex’s history, as it marked the game’s first deviation from the battle royale format. While the community loved the fast-paced and aggressive gameplay that came with the 3v3 mode, it lacked a competitive edge. Luckily, with Emergence, the devs decided to add the long-awaited Ranked mode and it has gone down a treat with players. As Arenas is round-based, it’s built for a competitive set of ranks, with matches going right down to the wire and being decided in sudden death. The possibilities are limitless with Arenas, and with rumors that a Rampart Town Takeover will be introducing a new map in Season 10, it’s safe to say that Respawn has big plans for the mode’s future. Rating 8/10 Season 10 of Apex Legends is everything the community expects from a major update and nothing more. While Legacy brought innovation with Arenas, Emergence attempts to add all the fundamentals of a classic Apex update in an interesting and engaging way. Although the devs achieved this for the most part with the Rampage LMG, Worlds Edge changes, and the battle pass, it was Seer’s overtuned kit that ruined the beginning of Season 10 for a lot of the community. There’s no denying that Seer is an incredibly fun Legend to play and master, but being on the receiving end of his scans, interrupt, and heartbeat sensor makes it almost impossible to feel like you’re playing on a level playing field with the Ambush Master. Ultimately, Season 10 is more of what Apex players love, but it does demonstrate how the overtuned kit of a new Legend can overshadow so many other positive and interesting changes.
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Apex Legends Season 10 Emergence patch notes: Balancing changes, new content, more – Dexerto
Apex Legends Season 10 Emergence patch notes: Balancing changes, new content, more Respawn EntertainmentApex Legends Season 10 drops on August 3, but as always, Respawn has given us a lot of information about what we can expect when the update goes live. Here’s everything we know so far about what to expect in the patch notes for Season 10. The tenth season of Apex Legends will include the new Legend Seer, a major update to the World’s Edge map, as well as the introduction of Ranked Arenas. When is Apex Legends Season 10 update time? The Season 10 update for Apex Legends will go live on August 3 at 10am PT / 1pm ET / 6pm BST. In previous seasons, players on the PlayStation platform have been able to preload the update ahead of time – this time around, there is no preload announced. So it looks like players on all platforms, including PC, Xbox and Switch, will have to wait until the update time to start the download. Apex Legends Season 10 patch notes Of course, while these are the headline additions, many players will be eagerly looking forward to see what changes will be coming to the existing roster of legends and available weapons too. While we won’t know any of these details for certain until Respawn release the full patch notes, there are some changes that have been confirmed ahead of time. NEW LEGEND – SEER With microdrones and an artist’s eye, Seer spots opportunities that other Legends might miss and seizes them in the most beautiful way he can. Check out his kit in action below. Passive – Heart Seeker Visualize and hear the heartbeats of nearby enemies when aiming down sights to get a clue to their location. Seer is able to “ADS” even while not holding a weapon. Tactical – Focus of Attention Summon microdrones to emit a focused, delayed blast that goes through walls, revealing enemies (and their health bars!), plus interrupting their actions. Ultimate – Exhibit Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within. Class Passive: Recon Scanning survey beacons reveals the next circle’s location. MAP UPDATE After months of aggressive mining by the Harvester on World’s Edge, the land is overmined, overburdened, and pushed to its limit. The earth has fractured and erupted as nature is reclaiming what’s hers. Hammond is scrambling to contain the damage they’ve caused using weather-controlling machines: the Climatizer rapidly cools the surrounding area to subzero temperatures, and a Lava Siphon stabilizes the caldera.Fight for control of the always-moving gondolas in Climatizer and Lava Siphon, traverse the bubbling hot lava with caution, and show everyone what Legends are made of! NEW WEAPON – RAMPAGE Rampart’s latest creation, the Rampage LMG, blasts onto the scene and has absolutely no chill. This high-powered heavy ammo LMG takes its time but packs one hell of a punch. The Rampage excels at mid-range combat but struggles up close with a slower fire rate. Not one for just accepting weakness, Rampart managed to modify the Rampage’s internal combustion mechanism with, what else? Thermite! Loading a thermite grenade into the Rampage’s special chamber overclocks the fire rate and lets Legends go on a, well… rampage! RANKED ARENAS With the launch of the Emergence update, we’re introducing Ranked Arenas! You begin your journey through Ranked Arenas in 10 placement matches where your performance will determine your initial Match Marking Rank (MMR) and your starting rank. MMR variance is wider initially, so your first 10 matches might be stomp-or-get-stomped until your MMR defines your placement. Arenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale. This means there is no entry cost and no AP for kills. Everything comes down to getting the win. QUALITY OF LIFE UPDATES Added a new badge: Win Streak. Can you get 2, 3, 4, or 5 wins in a row? – Added a “Hold On” response to enemy pings. – Added distinct sound effects to the Gold Backpack’s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives. – Updated the Heirloom store to give players a better view of all the items related to that item. – Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown. – LEGEND META FUSE Enemies caught inside the ring of fire from Fuse’s Motherlode ultimate are now revealed to Fuse’s team. – Knuckle Cluster Tactical explosion duration increased by 100%. – Grenadier Passive can be toggled on and off to throw ordnance normally. – HORIZON Reduced the slow after the initial Black Hole pull. – Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values. – REVENANT There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players. – Added a brief slow after being recalled to Death Totem. – CAUSTIC Gas damage starts at 5, increases by 1 every other tick indefinitely. – Cooldown on Tactical has been reduced 25s -> 20s. – Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s. – WEAPON META Although there aren’t many Legend changes, Respawn has made a lot of changes to weapons this update. SUPPLY DROP ROTATION This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below. HOP UPS Boosted Loader – Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman. – To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now. – FULLY KITTED ROTATION Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle – Removed: Wingman, Bocek, R99, Hemlock, and Sentinel – MAGAZINE ATTACHMENTS Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier. – Dev Note STOCK ATTACHMENTS All stocks now offer increased reload speed (instead of magazines) – Marksman Weapons () now take Sniper Stocks instead of Tactical Stocks – Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks) – Dev Note L-STAR Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster. – Now take Barrels for recoil reduction – Projectile VFX scale reduced by roughly half – First-Person on-hit impact effect intensity reduced – Hipfire spread increased – LIGHT MACHINE GUNS Reduced the headshot multiplier for all LMGs from 2.0 to 1.75 – Increased the limbshot multiplier for all LMGs from 0.75 to 0.85 – PISTOLS Reduced handling time for all pistols by ~10% – Raise, Holster, Zoom In/Out time – PROWLER BURST PDW Time Between Burst increased from 0.2 to .24 – Dev Note M600 SPITFIRE Damage increased from 18 to 19 – Hip Fire Spread back to season 8 pre-nerf values – Purple Mag Size increased from 50 to 55 – Dev Note ALTERNATOR Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator – Disruptor Rounds – Increase shield damage by 40% – Disruptor Rounds can be found on Alternators from the Supply Drop – Dev Note 30-30 REPEATER Reload speed from stocks is increased. – EVA-8 Significantly reduced bolt fire-rate scaling for each rarity tier – Base fire-rate remains unchanged – Dev Note ARENAS WEAPON UPDATES Care package changes apply to arenas: the Prowler and Rampage replace the Alternator and Spitfire in the Arenas shop. ARENAS PRICE ADJUSTMENTS L-STAR Lvl 1: 100 -> 150 – Lvl 2: 200 -> 250 – Lvl 3: 300 -> 350 – 30-30 Repeater Lvl 1: 200 -> 150 – Bocek Bow Base: 600 -> 500 – Charge Rifle Base: 700 -> 600 – Lvl 1: 250 -> 200 – Lvl 2: 300 -> 200 – Lvl 3: 400 -> 450 – EVA-8 Base: 300 -> 350 – Mastiff Base: 400 -> 350 – Peacekeeper Base: 500 -> 350 – Fuse Knuckle Cluster: 75 -> 100 – ARENAS ABILITY ADJUSTMENTS Horizon’s Gravity Lift starting charges reduced from 2 to 1 – Mirage’s Psyche Out starting charges reduced from 3 to 2 – Bloodhound’s free scans while in Beast of the Hunt reduced from 3 to 2 – BUG FIXES Bloodhound Fixed an issue where Bloodhound’s tactical failed to highlight the enemy for the Bloodhound player while they used an emote. – Enemy Legends now remain visible when performing Bloodhound’s “Tracking” Standing Emote at a higher elevation. – Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate. – Gibraltar Corrected an audio issue with Gibraltars Dome Shield failing to make sound. – The “Gentle Giant” skin will no longer obstruct the player’s view when aiming down sight with the 1x Holo Sight attached. – Fixed some instances where the Dome Shield would disappear on placement and not get refunded to the player. – Lifeline Fixed cases where Lifeline’s VO still says “I’ve got you. Shields up” even when she no longer has a shield. – Fixed an issue preventing players from using Lifeline’s Care Package in Training Mode. – Pathfinder Pathfinder’s Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection. – Updated Pathfinder “Copper Core” legs so they now match in first-person view. – Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay. – Wraith Wraith should no longer be crushed by closing doors while her tactical is active. – Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate. – Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith. – Bangalore Fixed an issue causing Bangalore’s Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped. – Caustic Solved a bug preventing Caustic barrels from making planting audio when they land in water. – Caustic barrels tossed just before death should no longer disappear. – Fixed a visual bug where the Caustic Heirloom pose has a model that disappears after the pose finishes playing during the previewer. – Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them. – Fuse’s Ultimate “Motherlode” is no longer destroyed if it interacts with Caustic gas. – Wattson’s ult will no longer shoot down friendly Caustic barrels and ults. – Players should no longer get a server error when attempting to purchase Caustic’s heirloom using Heirloom Shards from the “Heirloom” tab. – Mirage Addressed an issue where Mirage’s invisible revive wouldn’t fully cloak teammates when certain skins were being worn. – Octane Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster. – Fixed a visual bug where Octane’s goggles moved independently after using his tactical. – Wattson Removed the beam of light that shoots into the sky every time Wattson places down her fence. – Crypto Fixed the choppy preview video for Crypto’s “Drone Scan” in the “Finishers” tab. – Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available. – Switch Only: Fixed a visual bug where Crypto’s position indicator while in his drone flickered near the top and left edge of the screen. – Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas. – Fixed a bug that prevented the Drone from being able to detect enemies using Trident. – Revenant Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift. – Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem. – Emote fix: Added the missing Silence Orb to Revenant’s “Suffering Silence” emote. – Fixed some exploitable hiding spots reachable in Rift using Revenant. – Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom. – Loba Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical. – UI Fix: The ammo Count in Loba’s Black Market should now display correctly. – Rampart Fixed an issue that allowed Rampart’s turret to be placed on Geyser. – Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away. – Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas. – Horizon Addressed some cases where Blackhole/NEWT wouldn’t appear when using Horizon’s Ultimate. – Fixed an issue where a player’s weapon appears horizontally on the back while using a survey beacon. – Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay. – Fixed an issue causing the Trident’s momentum and friction constraints to be modified by interacting with Horizon’s abilities. – Addressed some cases where Horizon’s Ultimate ability active state persists after being destroyed. – Fuse Addressed some cases where players could lose some functionalities after dropping with Fuse. – Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades. – Valkyrie Made a small change to address feedback that Valkyrie’s UI feels noisy when she first drops from the dropship. – Fixed an edge case causing passengers on Valkyrie’s ult with bad ping to be reverted back to the ground in an unusual position. – The Ultimate/Skydive Special UI and targeting will now update with colourblind settings – Teammates should no longer be able to float around while being tethered to Valkyrie’s Ult by breaking the explosive hold. – Fixed an issue where Valkyrie could be pushed into unintended areas by the Trident when using her ultimate ability. – Addressed some cases where Missile Swarm wouldn’t cause damage when hitting a floating enemy Valkyrie in her lower half. – Fixed some cases of the camera clipping through geo and environment while preparing to launch Valkyrie’s Ultimate. – Fix for cases where Missile Swarm fails to track the moving train. – The Kraber target should no longer appear on screen when ADS after using Valkyrie’s passive. – Fixed an issue where players could still activate Valkyrie’s Tactical and Ultimate while under structures without the vertical clearance requirement. – Fixed some cases where teammates could clip through walls and appear on the same side of Valkyrie while tethered to her Ultimate. – Fixed an exploitable spot on Canyonlands where Valkyrie could reach an inaccessible area using her passive. –
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Apex Legends World’s Edge map changes opened up a crafty hiding spot – Dexerto
Apex Legends World’s Edge map changes opened up a crafty hiding spot Respawn EntertainmentA tricky hiding spot in World’s Edge is now far more accessible after the Apex Legends Season 10 update to the Harvester landed – and it’s already getting some use in-game. Since the Harvester touched down on World’s Edge, it’s been a popular place for people to create vertical mayhem. Well it looks a bit different now without its central beam after the events from the Emergence update. There was a tricky hiding spot where people would use the Harvester’s updraft to rat their way in, but that whole process has gotten a lot easier since the Season 10 map changes. While it’s still touch-and-go to get in there, a lot more Legends can have an easier time worming their way in which a bit of practice. Reddit user ‘AppropriateShallot8’ showed how the recent changes at Harvester opened up the possibilities for troll picks and outplays. Basically, the center of the turbine has a window panel. Since the beam in the middle isn’t there, players can now prop themselves up on the frame from the other side. Since the Season 10 changes, it’s a lot more forgiving to get it right and Shallot showed how easy Valkyrie could get up there. Beware that while it’s a good hiding spot, or cheeky place to put a Crypto drone, there are vantage points where opponents can shoot you from below. Other than that, the glass in between keeps you safe from anyone who passes by, so it could be a decent delay tactic in certain circumstances. It would be a really interesting spot to set up a Revenant totem for an easy respawn. The Apex community are really good at finding these kinds of spots, so don’t get caught off-guard when you see someone in there. It’ll be interesting to see how Respawn reacts to this hiding spot, but Apex Legends players are sure to have their fun with it before it can get patched out.
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Apex Legends Season 11 Battle Pass skins: Tiers & rewards – Dexerto
Apex Legends Season 11 Battle Pass skins: Tiers & rewards Respawn EntertainmentApex Legends Season 11 starts on November 2, with the brand new Storm Point map and Ash coming in the update. The new Season 11: Escape battle pass will go live at the same time, providing another 100 tiers of content to grind through. Season 11 also brings the new C.A.R. SMG, a throwback to Titanfall 2 (just like Ash), the new Dual Shell hop-up, and a massive buff for Wattson, which should make her much more viable in-game. The battle pass is always anticipated in Apex Legends, as players eagerly await to see if their favorite Legend will be blessed with a battle pass skin. Respawn has now revealed the full Escape battle pass, which also includes the usual set of free rewards for those who don’t want to stump up the 950 coins for the premium version. How much is the Season 11 battle pass? As with previous seasons, the battle pass will cost 950 Apex Coins to purchase. but, you can also purchase the Battle Pass bundle for 2,800 coins, which will grant the first 25 levels immediately. But, you don’t have to spend money if you’d rather not, as all players in Season 11 can still get the following rewards completely free: 7 Apex Packs – 6 Weapon Skins – 6 Load Screens – Win Trackers for all Legends – 1 Music Pack – 300 Apex Coins – Season Badge – What’s in Apex Legends Season 11 Battle Pass? This time, Respawn hasn’t revealed all the reward tiers, so we’ll have to wait until the update goes live in-game. But, you can see all of the skins and cosmetics here: Gibraltar Mirage Loba Revenant Wraith Crypto mains might be disappointed to see that they won’t be receiving a skin in the battle pass again – the last time was way back in Season 4. Other rewards include holo sprays and new ground emotes for Legends. As always the battle pass also includes a total of 1,000 coins, so you’ll have enough to buy the Season 12 pass as well, if you don’t spend them. The battle pass will go live on November 2 at 10am PT / 1pm ET / 5pm GMT
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What’s in the Apex Legends Season 10 Battle Pass? All tiers, rewards, free items – Dexerto
What’s in the Apex Legends Season 10 Battle Pass? All tiers, rewards, free items Respawn/EAApex Legends Season 10 is right around the corner, and with a new season comes new cosmetics for players to collect. Even though the season launches on August 3, some details have been revealed. Season 10: Emergence is shaping up to be a mighty one for Apex Legends. There is a new legend in the form of Seer, a brand-new LMG, as well as major map changes to World’s Edge. Of course, a new season means a new battle pass as well. Players can progress through the Battle Pass by completing daily and weekly in-game challenges and some incredible cosmetics for every in-game Legend. Let’s take a look at what new cosmetics we know will be included in the Season 10 Battle Pass. Apex Legends Season 10 Battle Pass Trailer Apex Legends Season 10 full rewards tiers list 1-5 6-11 12-17 18-24 25-29 30-34 35-39 40-44 45-49 50-55 56-61 62-66 67-72 73-78 79-83 84-89 90-95 96-99 100-110 Apex Legends Season 10 Battle Pass: Free items & rewards Just like every other Battle Pass, the season 10 battle pass will include rewards players can earn for free without having to spend any money on the game. EA has already accidentally revealed the full list of free cosmetics that you can collect in-game when the new season releases: Bloodhound Skin – 7 Apex Packs – 11 Weapon Skins – 4 Load Screens – Legend Win Trackers – Music Pack – 400 Apex coins – Season Badge – How much does the Apex Legends Season 10 Battle Pass cost? Players can choose to purchase the battle pass to earn more than the free rewards. There are two versions of the battle pass, being the standard or the bundle. The cheapest option is to buy the regular Battle Pass for 950 Apex Coins, which starts you off right at the first tier. For players who are willing to spend a little more, the bundle is available for 2,800 Apex Coins which will unlock the first 25 tiers instantly. This means you can jump into your first Season 10 match with some of the brand-new cosmetics.
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Apex Legends Season 10 Legend changes: Horizon buff, Revenant nerf, more – Dexerto
Apex Legends Season 10 Legend changes: Horizon buff, Revenant nerf, more Respawn EntertainmentThe tenth season of Apex Legends, Emergence, is just around the corner, and as well as the new Legend Seer, new Rampage LMG weapon, and map updates, there will also be Legend balancing. Buffs and nerfs to the various playable characters are a necessary part of every major update, to prevent any under/overpowered characters from staying too long, and to keep things fresh. However, these balancing changes can often be controversial, as your favorite character might receive a nerf you think was unjustified, for the overall betterment of the game. Check out the full Season 10 patch notes here. Season 10 buffs & nerfs Confirmed buffs Horizon: Buff For Horizon, Respawn has reverted her movement speed nerf when using the Gravity Lift – but not fully to its pre-nerf state. This means Horizon will be a lot more mobile while using the Lift, one of her big weak points since the nerf. Reduced the slow after the initial Black Hole pull. – Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values. – Caustic: Buff A major change to Caustic’s gas will release with Season 10. Instead of the damage being locked, the damage per tick will now increase every 2 secons. Meaning it will deal 5, 5, 6, 6, 7, 7… and so on – with no upper limit. However, the gas cloud from his toxic fumes will dissipate five seconds faster. Gas damage starts at 5, increases by 1 every other tick indefinitely. – Cooldown on Tactical has been reduced 25s -> 20s. – Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s. – Revenant: Nerf For Revenant, it’s all about making him less frustrating to play against. So Respawn are adding a visual and audio indicator to tell enemies when Revenant’s death protection is about to end. There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players. – Added a brief slow after being recalled to Death Totem – Fuse: Buff For Fuse, he’s getting a buff to both his Tactical and his Ultimate. His tactical, the knuckle cluster, will now last twice as long, meaning he can deny an area for longer. And, for his Ultimate, anyone caught by The Motherlode will now be highlighted – even if behind cover or in a building. Enemies caught inside the ring of fire from Fuse’s Motherlode ultimate are now revealed to Fuse’s team. – Knuckle Cluster Tactical explosion duration increased by 100%. – Grenadier Passive can be toggled on and off to throw ordnance normally. – That’s all the Legend changes at the start of Apex Legend Season 10. We may see more changes coming in future updates throughout the Season, such as changes to Wattson or Crypto that have been hinted at before.
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Apex Legends Season 10 Emergence guide: New content, all changes, more – Dexerto
Apex Legends Season 10 Emergence guide: New content, all changes, more Respawn EntertainmentApex Legends Season 10 is here, and brings with it a new Legend: Seer, map changes to World’s Edge, and Ranked Arenas. There is lots more too of course, with a new Battle Pass and in-game changes. Here’s everything you need to know about the new season. When is Apex Legends Season 10? The Season 10 update for Apex Legends will go live on August 3, at 10 AM PT / 1 PM ET / 6 PM BST. For players around the world, such as in Japan or Australia, that will be in the early hours of August 4 (2 AM JST / 3 AM AEST). There is no preload this time for PlayStation players, so players on all platforms will be getting the update at the same time. If you want to read up on all the changes in full, check out the full Season 10 patch notes. New Legend: Seer The main attraction of every new season, the character joining the Apex Games is Seer. A legend in the Arenas, he’s now moving up to join the ranks of the Apex roster. Seer’s abilities include a heartbeat sensor passive, an interrupt/tracker tactical, and a dome ultimate that reveals enemies within it. World’s Edge Map Changes World’s Edge has been “decimated” in Season 10, as a result of Hammond Robotics and their use of the Harvester. Three POIs (Sorting Factory, Train Yard, and Refinery) have all been drastically changed and even given totally new names. There are also all-new Gondolas that can be used at two of the new POIs to get over the lava safely. Ranked Arenas Much anticipated since Arenas dropped in Season 9, the Ranked version of the mode will go live with Season 10. It features the same ranks as Battle Royale, but some of the rules for gaining RP are changed. Also, you can be demoted in Ranked Arenas. Legend Changes Four Legends have been changed in this update at the start of Season 10. Horizon is getting some power back in her Gravity Lift, Fuse is getting a buff to both his Ultimate and Tactical, and can now disable his passive to throw grenades normally. Caustic gets a big buff, with his gas damage increasing by 1 every other tick. And Revenant gets a small nerf, now giving enemies a visual and audio indicator when is death protection is ending. Weapon changes For care packages, the Spitfire and Alternator are going in. The Alternator will have Disruptor Rounds, while the Spitfire is returned to its pre-nerf state. Coming out of the care package is the Prowler, but when it’s on the ground, there will be no select fire hop-up, meaning you can only use it in burst mode. For other weapons, the L-Star has got a big buff, while the EVA-8 gets a fire rate nerf. All pistols will now have quickdraw built-in, while the hop-up is removed. There is now a new hop-up: Boosted Loader, for the Hemlok and Wingman. This will increase reload speed and give extra ammo if reloaded at the right time. Season 10 Battle Pass As always, there are a fresh 100 tiers to grind through in the Apex Legends Emergence battle pass. New this time are ‘item sets’, specifically for Seer, Valkyrie, and Horizon. These are sets of matching skins for the Legend and a weapon, to really kit out your character. More Season 10 news Hidden Octane change Respawn have confirmed that there is an Octane change that was missing from the patch notes. Now, the sound of players landing after using a jump pad will be louder. Comics not returning Comics are being scrapped for this season of Apex, as the team wants to explore new ways of telling the story. All maps in rotation Another cool feature not mentioned in the patch notes, is that all three battle royale maps will be in rotation this season. The first week will be World’s Edge only, but after that, Kings Canyon and Olympus will return. Respawn has confirmed that ALL three maps – World’s Edge, Kings Canyon, Olympus – will rotate in BR for the first time ever. The first week of Season 10 will be World’s Edge only. (via @videorespawn) pic.twitter.com/SUC1Rh7DCj — Apex Legends News (@alphaINTEL) August 2, 2021 For Ranked, split 1 is on World’s Edge and Split 2 will be on Kings Canyon. That’s everything you need to know about Apex Legends Season 10 – check back here for more news and updates on the new season.
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Apex Legends Season 10 World’s Edge map changes: Train Yard, Sorting Factory & more – Dexerto
Apex Legends Season 10 World’s Edge map changes: Train Yard, Sorting Factory & more Respawn/EAWorld’s Edge is set for a big update in Apex Legends Season 10: Emergence, with a few popular spots set to be overhauled in the new crop of map changes. When Respawn Entertainment dropped a new season update for Apex Legends, it gives everyone a chance to reset, learn the new legend, pick up the new weapon, and start exploring map changes. In Season 10: Emergence, the new legend has been confirmed as Seer, players will be able to use a new LMG in the form of the Rampage LMG, and World’s Edge looks set for a big shake-up, rather than getting a brand-new map. The changes to battle royale’s second map have already been teased in-game with screens showing warning signs as well as rumbling being heard in the pre-game loading screens. Train Yard/Landslide As we already know, the three biggest affected areas of World’s Edge are set to be Train Yard, Refinery, and Sorting Factory. Read More: When is Apex Legends Season 10? – Train Yard, of course, has become renowned for fights taking place across different levels of height. You can easily be sat in one of the suspended pods above the yard and pick off enemies from below, and vice versa. However, Train Yard has now been destroyed and replaced with Landslide. Gone are all the destroyed train cars, the new POI is drastically different. Sorting Factory/Lava Siphon In terms of Sorting Factory, that’s another spot where players love to land for fights right off the bat. Just like Train Yard, it’s also in for some drastic changes. The POI is now called Lava Siphon, and yes, it’s full of lava. A new gondola system will help you travel across the fiery pit, and there are more buildings for indoor fights. Refinery/Climatizer As for Refinery, while the warning signs have pointed to its out-and-out destruction, and just like Sorting Factory, lava and the gondolas play a big role. Read More: What is ‘Tropics’ in Apex Legends? – There is also a lot more snowfall around the place as it fits in with the theme of The Epicentre, which isn’t too far away. Respawn also say the new POI is “much larger than Refinery was” and “supports a lot more teams and provides them with much more loot to fight over.” Overlook and West rotation spots These two changes aren’t new POIs, but instead, new routes to get around the map. One of the silos at Overlook has been replaced with a cut-through passage to make rotations quicker. There is also an additional tunnel in the west to rotate through between Geyser and Overlook. Additionally, the skybox is also changing color from solid dark orange to a brighter, summery blue. Plus, you’ll also notice a lot more snowfall in general once the map launches in Season 10: Emergence.
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Apex Legends Season 1: Wild Frontier Update – Patch notes, Battle Pass, new Legend and more – Dexerto
Apex Legends Season 1: Wild Frontier Update – Patch notes, Battle Pass, new Legend and more Apex Legends Season 1 is finally coming, and brings with it a host of new content for the battle royale game, including a new Legend called ‘Octane’, a battle pass and lots more. Players have been waiting for Season 1 to drop really ever since Apex Legends launched on February 4, as Respawn laid out their plans for the entire year that same day. The launch of the first ‘season’, named ‘Wild Frontier’ was officially announced on March 18, releasing on March 19 at 10 AM PST / 1PM EST / 5PM GMT. What others call dangerous, Legends call Tuesday. Season 1: Wild Frontier coming at 10:00AM Pacific tomorrow: https://t.co/2ppF4L1WfM pic.twitter.com/ee17eJsCBy — Apex Legends (@PlayApex) March 18, 2019 New Legend – Octane Players who have been eagerly awaiting Season 1 will know that there have been plenty of leaks hinting at the release of a new Legend, who we know now is called ‘Octane’. Octane’s abilities are set to shake up the King’s Canyon arena: Passive Ability: Swift Mend While not taking damage, Octane restores health over time. – – Tactical Ability: Adrenaline Junkie Move 30% faster for 8 seconds. Costs 10% Health. Immune to slows while active. – – Ultimate Ability: Launch Pad Deployable jump pad that catapults users through the air. – – Apex Legends Season 1 Battle Pass There’s lots of new content in the battle pass for Season 1, as well as plenty of reasons to keep grinding and levelling up in Apex Legends. There are 100 tiers in total for the battle pass, and you can skip 25 of these by purchasing the bundle version. You can see every single reward in the Season 1 battle pass here. As well as rewards for ranking up each level, there are also some free rewards, which are available to everyone in Season 1 even without purchasing the battle pass. SEASON 1: WILD FRONTIER PATCH NOTES Read full blog about Battle Pass with FAQ and video here:NEW LEGEND: OCTANE High-Speed Daredevil If it doesn’t involve diving, leaping, plummeting, or racing, then Octane wants nothing to do with it. Always the life of the party, Octane truly believes winning the Championship isn’t enough… not if you didn’t cheat death at least twice to get there. Passive: Swift Mend While not taking damage, Octane restores 1 health every 2 seconds. – Tactical: Stim Move 30% faster for 6 seconds. Costs health to use. While active, Octane is affected less by attacks that cause slowdown. 2 second recharge. – Ultimate: Launch Pad Deployable jump pad that catapults players through the air. Takes 90 seconds to recharge. – Cost: 12,000 Legend Tokens – 750 Apex Coins – STABILITY & PERFORMANCE We’ve got some fixes in this patch that will improve stability on PC but we know there are still issues out there we need to address. We also added crash reporting so we can better understand how to tackle the issues we haven’t solved yet and address future ones. Improved stability for various GPU configurations. – Capped PC FPS to 300 to balance improving stability but still letting you folks enjoy those sweet frames. – Addressed issue with PS4 crashes due to running out of memory. – Introducing better reporting when Apex crashes on PC without error message. We really want to fix any crashes people happen to get on PC. We also respect our player’s privacy. So, if the PC game crashes, it will write “apex_crash.txt” to your “Documents” folder. This tiny file is plain text, so you can easily see for yourself that it has no personal information. If you choose to share this file with us, it will tell us whether the crash was in Apex or in third party software. If the crash was in Apex, our programmers can use the information to find and fix it. If you experience a crash, please include this file when you report. We protect your personal information. – You can easily see everything in the file yourself; we have no secrets. – You’re in control of whether we ever see the file. – – – We really want to fix any crashes people happen to get on PC. We also respect our player’s privacy. So, if the PC game crashes, it will write “apex_crash.txt” to your “Documents” folder. This tiny file is plain text, so you can easily see for yourself that it has no personal information. If you choose to share this file with us, it will tell us whether the crash was in Apex or in third party software. If the crash was in Apex, our programmers can use the information to find and fix it. If you experience a crash, please include this file when you report. – Added Report a Player feature for cheating and abuse on PC. Players can now report cheaters they encounter in-game and it’ll be sent directly to Easy Anti-Cheat. You can do this from either the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab. – We have lots of other work going on behind the scenes and this remains high priority for us. We won’t be able to share many specifics of what we’re doing but we’ll strive to provide updates on progress for the things we can talk about. – As I’m finishing the notes this morning, 499,937 accounts and counting have been banned for cheating. – Speed hacking: We do currently have anti-speed hacking in Apex Legends, but it’s not being as effective as intended due to a bug that we believe we’ve identified and will be addressing in our next server update. Will provide ETA for it when I have it. Working to get it out ASAP. – – Added Report a Player for abuse on Consoles You can report players from the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab. – – Optimized skydiving to improve overall server performance. – Fixed bug where sometimes the client could crash when opening Apex Packs one right after the other. – QUALITY OF LIFE Added “Swap LT/RT & LB/RB” / “Swap L1/R1 & L2/R2”) toggle in the Controller Button Layout settings. Lets you quickly swap what your bumpers & triggers are set to, with any controller preset. – – Added “Sprint View Shake” setting under the Video tab. Setting this to “Minimal” can be especially helpful for players susceptible to motion sickness. – – Added “Trigger Deadzones” setting under the Controller tab. Customize how far you want to pull the triggers before they register. – – Added “Advanced Look Controls” settings submenu under the Controller tab. Fine-tune specific aspects of the look controls for a custom feel; such as Deadzone, Response Curve, Target Compensation (aim assist), and more. – – When you relinquish the Jumpmaster position to another player you will now hear your Legend’s VO line in addition to the new Jumpmaster. The third player won’t hear it though. – Pathfinder grapple: updated icon – Pathfinder grapple: added indicator near crosshair to show when player is in range of grapple-able geo – Improved mantling from a grapple point. – Pathfinder can now grapple ziplines. – We’ve added D-pad navigation as a convenience in most of the menus. Our hope is this will speed up browsing and improve accessibility. – UI improvements to the KO Shield Shield bar drains to indicate the remaining health of the shield. – When you have a Gold KO Shield and are down, we’ve added an effect to the label that reminds you that you can self revive. – – We saw that the Ring indicator that appears when players are viewing the whole map wasn’t accurately showing the player’s position so we fixed that. – Character animations while taking damage now accurately reflect the direction the damage is coming from. – Fixed a bug where occluded sounds would sometimes sound unoccluded. – Patched up some issues with missing geo on Kings Canyon and fixed a few spots where players were getting stuck. – Fixed a script error that could happen when removing attachments on holstered weapons. – General polish to game UI fixing some grammar issues, improved navigation, and composition of elements. – Fixed PC users constantly switching weapons while scrolling through items in a Death Box. – Fixed issue where we were seeing server stability issues sometimes caused by purchasing items while matchmaking. – Fixed script errors that could occur during the skydive. – Reduced skybox fog. – Adjusted the code for Supply Bins so they are less likely to kill players. If you do still get killed by one please let us know! – Made it so push-to-talk is no longer on when a chat box is active. – LT/RT no longer switches between players in spectator mode while the map is open. – Updated the minimap to more accurately reflect the geo and points of interest on the main map. – Adding sound FX to the UI for the key binding menu. – Fixed issue where a player’s name would not show up when they send a message that reached the character limit. – Fixed bug where sometimes the Champion screen resolution would be stretched in widescreen resolutions. – Fixed audio bug where sometimes the zipline sounds FX would keep playing after disembarking. – Added accessibility option to modify the subtitle size. – Improvements / fixes for color blind players: Added better color blind support for Blood Hound’s Threat Vision. – Colorblind colors per setting are now displayed in the settings menu. – Colorblind settings moved from Video Settings to Gameplay->Accessibility. They are now applied on the fly. – Enemy pings now use proper enemy color instead of only using red. – – Audio: Turned down volume when Wraith activates a portal. – Turned down the end sounds on the Peacekeeper charged shot. – Turned down the draw/holster sound slightly for thermite grenades. – – LEGEND HITBOX ADJUSTMENTS Adjusted hitboxes for Gibraltar, Caustic, and Pathfinder to better align with their shapes. – Caustic: Reduced cooldown of Traps 30 -> 25 seconds. – Increased radius and proximity radius by about 10%. – Removed a 1 second delay on the smoke dealing damage to players. – Reduced cooldown of Gas Grenade 2:30 -> 2:00 seconds. – Pathfinder: Insider Knowledge Increased the number of beacons in the world 10-> 12. – – Bangalore: Double Time Reduced move speed bonus to 40% -> 30%. – – Gibraltar: Defensive Bombardment Fixed a bug where your teammates wouldn’t be affected by Shell Shock. This was meant to be the same as Bangalore’s ultimate. – – WEAPONS Fixed players being able to shortcut weapon swap by changing stance – Fixed players being able to shortcut Peacekeeper rechamber sequence – Fixed inaccurate auto ranging fullscreen (sniper) optics when base FOV is not set to default – Spitfire: fixed ADS view on Legendaries partially obscured by custom geo. (The Continuum, The Heavy Construct) – Fixed ADS view being blocked when using Caustic legendary skins with certain weapon/ optic combos – Digital threat optics: threat highlights are now more visible (slightly brighter; no longer affected by TSAA) – Fixed bug where Devotion audio sometimes wouldn’t accurately reflect rate of fire. – ADDITIONAL BUG FIXES Fixed rare issue where a player could get stuck on the drop ship and be invulnerable. – Patched up the hole we found in Gibraltar’s shield. – Fixed issue where Lifeline’s revive shield wouldn’t stay put while on a moving platform. – Fixed issue where sometimes players would get stuck in map geometry while skydiving from the dropship or Jump Towers. – Fixed bug where players could still shoot even after being downed. – Fixed bug where occasionally Lifeline’s D.O.C. drone would stay connected to a player but not heal them. – Limited the amount of Lifeline’s D.O.C. drones that can connect to a player to 2. – Fixed Pathfinder’s zipline not deploying when jumping. – Fixed a bug with the HUD where sometimes the Heal Bar would stay up if the heal was cancelled right after it was started. – Fixed a bug where sometimes the audio would continue to play sound FX for the Knockdown Shield even after it’s been destroyed. – Fixed issue where sometimes players could get disconnected when unplugging their controller during a game. – Fixed the exploit where you could do infinite wallclimb using Pathfinder’s Grapple. – Fixed bug where sometimes you couldn’t fire the Peacekeeper after riding a zip line. – Fixed issue where sometimes the skybox fog would not appear while spectating after you died. – Fixed bug where Banner Cards would show through walls occasionally when viewed through a very high FOV. – Fixed some odd light flickering that was happening on the ballon flags attached to Jump Towers. – Fixed bug where sometimes a player’s Banner Card would not show up after character select. – RAZER CHROMA SUPPORT Apex Legends will now detect Razer Chroma peripherals and supported devices will now play animated colors that react to things you do in the game! Some examples: Red lights during banner transitions. – While skydiving colors will tune to the color of your smoke trail. – Picking up loot. – Opening Apex Packs – Firing and taking damage. – Colors that flash when your Ultimate is ready. – And more! –
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Apex Legends Scout of Action record: Highest scores in Firing Range challenge – Dexerto
Apex Legends Scout of Action record: Highest scores in Firing Range challenge Respawn EntertainmentThe Scout of Action challenge is the ultimate aim test in Apex Legends and countless players are attempting to top the high scores, but who holds the world record? Following the Warriors update, Bangalore’s story event kicked off in Apex Legends giving the community a chance to complete various chapters and unlock tidbits of lore related to the Professional Solider. With the first chapter being the ‘Scout of Action’ challenge, players are tasked with shooting as many targets as possible within a minute using the G7 Scout. Of course, with there being a point system and a chance for the playerbase to compete against each other, high scores were quickly posted to Twitter and Reddit. Now, the top echelon of players are beginning to stand out from the crowd and hitting scores no one thought was possible. Apex Legends Scout of Action world record score As of March 29, 2022, the world record holder for the ‘Scout of Action’ challenge is FPS player dr7coo with an unbelievable score of 148 in 60 seconds. Although Apex Legends streamer iiTzTimmy managed to rack up an impressive 134, it doesn’t come close to dr7coo’s score which may hold the top spot for a long time. Surprisingly, dr7coo doesn’t even play Apex and only downloaded the game to beat the record, showing how talented they are at FPS titles as a whole. It would be interesting to see dr7coo in an actual Apex match, especially if they had a Kraber in their hands, it’d be lights out for the entire lobby. APEX LEGENDS SCOUT CHALLENGE [148] (WORLD RECORD) – @PlayApex pic.twitter.com/4tsxBgPh2M — dracoo (@dr7coo) March 31, 2022 With a 150 only two points away, it’ll be interesting to see if dr7coo attempts to push for the milestone or is just happy waiting for a contender to challenge the top spot. Watching the clip back, it’s hard to see how anyone could possibly beat the score as dr7coo doesn’t appear to miss a single shot. Either way, the challenge has definitely got the community excited and at the least, it’s a great way to warm up before an intense BR match.
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Apex Legends scrapped crazy flamethrower weapon idea – Dexerto
Apex Legends scrapped crazy flamethrower weapon idea Respawn EntertainmentAn Apex Legends dev has revealed that the original design of the Rampage LMG was similar to a flamethrower before it was scrapped. Every season in Apex Legends, Respawn adds a huge amount of new content for the community to enjoy and get stuck into. This was certainly no different for Season 14, which introduced Vantage, a level cap increase, and an updated Kings Canyon. However, before the devs decide on what to add to the Outlands, they go through countless different designs and ideas, especially when it comes to weapons. Although a lot of these guns never make it into the game, it’s always interesting to know what could have been added but ended up being scrapped. Well, according to one dev, the Rampage LMG was originally a flamethrower. Apex Legends dev reveals scrapped flamethrower weapon During the recent Legends & guns AMA on Reddit, Lead Game Designer Eric Canavese revealed that an early iteration of the Rampage LMG was extremely different from the one we have in-game today. Instead of just using Thermite Grenades to charge up the fire rate of the gun, the Rampage in its early design stages could set enemies on fire and allow you to “paint thermite” on the ground. This would allow you to tactically zone opponents into certain areas and cut them off from escaping a POI if you were accurate with your shots. However, after reflecting on the concept, the team decided that the choice between shooting your opponents and shooting the ground was “too much” for players to balance. While it’s a shame this form of the Rampage was scrapped, it would be great to see a gun in the future that is designed to zone enemies rather than directly shooting them. This could be incredibly powerful during an endgame when there’s a limited amount of space available and squads are forced closer and closer together. Either way, fingers crossed the devs share more scrapped ideas in the future, as it’s interesting to hear about all of the concepts that are created behind closed doors.
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Apex Legends scraps in-game comics with plans for new story system – Dexerto
Apex Legends scraps in-game comics with plans for new story system Respawn EntertainmentApex Legends has announced that they’re scrapping in-game comics for Season 10 to explore new ways of storytelling and delivering lore to players. Apex Legends Season 10 is here and with it comes the Ambush Artist Seer, the brand new Rampage LMG, and of course, huge changes to the Worlds Edge map. Although there’s a variety of exciting content that’s been added to the game in the recent update, Respawn is using Emergence as an opportunity to make some significant changes to the way they deliver lore to the players. In previous seasons, players had to pick up daily treasure packs that were dropped from supply bins. After a certain amount had been collected, players would unlock the next page of the comic. Despite some of the Apex community loving the comic series, it appears Respawn wasn’t satisfied with how many players were utilizing the system. Apex Legends puts comic series “on hold” for Season 10 On August 2, Apex Legends Lead Writer Amanda Doiron took to Twitter to announce the suspension of the in-game comic series for Season 10. While this will be disappointing news for some members of the community, Doiron explained that the team is using Emergence as an opportunity to find new ways of showcasing lore to players. It’s obvious that Respawn doesn’t want to stick with the same story system for too long. This ensures fans are kept on their toes and stops the lore from becoming boring or stale. “Just a heads up that we are putting our in-game comics on hold… we want to explore other ways of telling story in our BR”. As we head into our Emergence season tomorrow, just a heads up that we are putting our in-game comics on hold—at least for a little while. We want to explore other ways of telling story in our BR without… — Amanda Doiron (@AmandaDoiron11) August 2, 2021 Despite scrapping the old system, Doiron made it very clear that fans can still expect a lot of lore throughout Season 10. However, it’s unclear for now how Respawn is going to replace the in-game comics. While their Stories from the Outlands videos are incredibly popular, implementing accessible lore in-game is extremely difficult, especially if the devs want a lot of players to take the time to check it out. …getting locked into the same methods each season, whether we have a story to tell in that format or not. Still have plenty of lore that will be told in Emergence though. — Amanda Doiron (@AmandaDoiron11) August 2, 2021 We’ll have to wait and see how Respawn decides to deliver in-game lore to players in the future. While the comic system worked for some players, the majority of the community didn’t take the time to read the pages. Hopefully, the devs will have news on a fresh storytelling system in a future patch in Season 10.
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Apex Legends Season 1 content and Battle Pass price might have leaked on Origin – Dexerto
Apex Legends Season 1 content and Battle Pass price might have leaked on Origin Season 1 of Apex Legends is one of the most highly anticipated events in the gaming space right now, and the landing page on Origin may have spoiled things before it even released. Fans have been anxiously waiting for the debut of Season 1 in Apex Legends since the release of the game. We have known Season 1 was set for a release in March but Respawn Entertainment has never locked down a solid release date. Now nearly halfway into March, the speculation has ramped up as to when the season will begin. A recent screenshot of the Apex Legends landing page on Origin showed a quick glimpse at what Season 1 could look like. The above screenshot, captured by Reddit user Spliddo, shows our first look at the new legend, Octane, and says the Battle Pass will cost 950 Apex Coins. Keep in mind this information has not been verified and no official statement has come from the developers as of yet. This leak should be taken with a grain of salt for now. Dataminers have found the image of Octane in the files so we can confirm the image is real, while the text can’t be confirmed. LEAK: The Origin app was indeed updated with the Asset files related to the Battle Pass. So @OriginInsider accidentally added this image there. So the text might be real too. Battle Pass/Season 1 releasing today?#ApexLegends #ApexLegendsBattleRoyale #ApexPartner #apexpacks pic.twitter.com/Q6EfMVPn7u — Apex Legends – News & Leaks (@RealApexLeaks) March 12, 2019 There has been a lot of speculation Season 1 would be starting today, March 12, so it would make sense if that does indeed happen. By releasing the Battle Pass at 950 Apex Coins that would put it on par with Fortnite’s Battle Pass at 950 V-Bucks a pop.
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Apex Legends: Season 1’s insane tier 100 skin will evolve as you play – Dexerto
Apex Legends: Season 1’s insane tier 100 skin will evolve as you play RespawnSeason 1 of the which prompted a response from Respawn Entertainment themselves. However, one legendary skin in particular – which will be a grind to capture – looks like it may be worth the effort to secure. Reddit users picked up on an earlier comment made by one of the Respawn Entertainment devs, Leeeeeee-RSPN, in the post about of the philosophy behind Apex Legends Season 1 that gave a little insight into one of the newest skins in the game. The dev commented: “The level 100 Havoc skin is the first ever 3-stage evolving Legendary weapon skin. As you get more kills (within the match), its eyes glow and its nostrils emit smoke, etc.” Eagle-eyed fans spotted the weapon in the trailer for season one without realizing what they had seen – with some believing it was the previously leaked L-Star rifle. However, after it was cleared up that the gun they saw was the Havoc, Leeeeeee-RSPN returned with a further comment. The dev added: “Showin’ that sweet VFX green nostril flare!,” in reference to the gun’s new reactive effects being showcased before its release. Following the release of the Season 1 update on March 19, data miners managed to uncover some new video on what the skin looks like in action, as well. Preview of progressive Tier 100 ‘Havoc’ Skin! (2 different progressives shown in the video)#ApexLegends (had to lower quality for it to export properly) pic.twitter.com/jna9kTYBW9— Apex Legends ~ Leaks & News (@ApexLeaksNews) March 19, 2019 The Havoc, an energy rifle, was introduced into the battle royale title on February 20 as the game’s first new weapon. It looks like it could become a staple of player’s arsenals moving forward – should the level 100 mountain be conquered.
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Apex Legends weapon tier list for Season 1 – Rankings, stats, and damage – Dexerto
Apex Legends weapon tier list for Season 1 – Rankings, stats, and damage Apex Legends season 1 is now underway. The weapon meta is ever evolving and here is the season 1 weapon tier list. Weapon balance is key in battle royale games such as Apex Legends. It is important that all, if not the majority of weapons have a place in the game. Previously overpowered weapons have received nerfs whereas weapons that were largely ignored before have received buffs. This is other than the Mozambique shotgun of course! ‘S’ Tier The best of the best weapons. Invariably, if you see one of these pick it up! Spitfire The Spitfire is considered one of the best weapons in Apex Legends. It’s a light machine gun that doesn’t really behave like one, at least in terms of recoil. Furthermore, its 35 bullet magazine with 20 damage per shot produces a huge damage output. Without attachments, it’s a fairly accurate, powerful gun. With attachments, it becomes unstoppable. Mastiff The Mastiff is a legendary shotgun and based on its immense power, rightfully so. Its accuracy and power even put Modern Warfare 2’s SPAS12 to shame. The weapon can even be hip-fired from a good 20 or 30 meters to get between 150 and 200 damage to the head. Suffice it to say if you get the opportunity to pick one up, do it. R-301 Carbine Apex Legends’ premium assault rifle is the R-301 Carbine. It is arguably the best all round weapon in the game. It doesn’t need attachments to be effective and uses light ammo, the easiest ammo to find and carry. The recoil is minimal without attachments and only improves when you do find them. Each shot does a respective 14 and 28 damage to the body and head. ‘A’ Tier Wingman The Wingman is a hotly debated gun in Apex Legends. Some believe it is worthy of S Tier status, whereas others won’t even pick it up. It has received numerous nerfs since Apex Legends released back in February, which has understandably lessened its appeal. However, it is still one of the best weapons on the game for those have the accuracy to make the most of it. 45 body damage and 90 to the head means it packs a punch. The most recent nerf on March 18 though, did reduce its rate of fire. Kraber Only available in a supply drop, the Kraber has huge damage capability. It’s so powerful many will argue it should be in the S Tier. With that said, in a game as fast paced as Apex Legends, it doesn’t really suit what snipers bring to the table. If you’re not accurate with it, then the Kraber actually becomes ineffective. Nevertheless, if you do hit your shots then 125 damage to the body and an unstoppable 250 to the head, will result in kills. R-99 Not many would argue that the R-99 is the best sub-machine gun in Apex Legends. Its slightly increased recoil puts it in the A Tier as opposed to the more stable R-301 Carbine. While a good gun, especially in close quarters combat due to its fire rate, there are more powerful, effective alternatives. Peacekeeper Shotguns are generally an effective weapon type in Apex Legends. The Peacekeeper is one of the best weapons to pick up, especially at the beginning of the game. Read More: New Apex Legends weapon leaked! – There is somewhat of a debate as to which is the better gun between the EVA-8 and the Peacekeeper. The latter is undoubtedly more powerful, while the EVA-8 offers increased fire rate. The preferred choice between the two often comes to play style and is therefore a preference decision. Hemlock Burst AR The Hemlock is another weapon that divides opinion. Some find it effective, while others don’t use it unless they have to. Naturally the burst provides some effectiveness close range and the almost non-existent recoil means it is viable at long range also. It utilizes heavy ammo which can of course be thirsty and it’s 18 magazine size provides 18 and 36 damage to the body and head. ‘B’ Tier Havoc The Havoc was introduced to Apex Legends two weeks after its initial release on February 4. It uses energy ammo which is generally considered a downside to the weapon. While it does offer a decent magazine size of 25, it’s damage and accuracy mean it falls in the B tier category. G7 Scout The G7 Scout, while in the same tier as the Longbow, is generally considered a more versatile, better weapon. This is because of its increased fire rate which makes it more effective in the event of a close-range battle. At distance it has the downside of needing to hit more shots but that’s just a compromise on being able to spam more shots. Longbow As is the case with many of the weapons on this list, some may disagree with the Longbow’s place in the B tier. However, without a scope it doesn’t really have a place in the game. At distance, it’s a gun absolutely worth having, especially with the hop-up attachment that provides additional headshot damage. The G7 Scout is arguably a better alternative. Triple-Take This sniper is generally considered the poorest on Apex Legends. While the damage is greater than that of fellow snipers Longbow and G7 Scout, its three shot makes it harder to take down enemies at range, albeit easier to hit. There is an attachment which turns the three shots into one shot which naturally improves for its intended purpose of being a sniper rifle. Elsewhere, it usage of energy ammo isn’t ideal. Prowler The Prowler SMG is heavily dependent on the hop-up attachment. It is unique in that it has a five bullet burst. Naturally this isn’t helpful at anything above medium-range. Short range though, especially with the hop-up it becomes excellent. This is why some would argue its an A tier weapon. We have put it in the B category because it isn’t versatile and does drink the slightly harder to find heavy ammo. ‘C’ Tier Alternator While not a bad gun, it just simply isn’t as good as its alternatives. It’s damage isn’t terrible, but it won’t compete against the better guns. The alternator is just a basic SMG. RE-45 Auto The RE-45 is very similar to the Alternator, despite being a pistol. It doesn’t quite provide the same damage but many prefer to use it anyway. Obviously not a gun that’s going to provide benefit in the late game. VK-47 Flatine Some Apex Legends players are happy to use the Flatline, others avoid it. At range it isn’t particularly effective and there’s recoil to deal with at shorter distances. Mozambique The Mozambique shotgun might be the most infamous gun in Apex Legends, but not for the right reasons. Many have yet to find a reason to pick it up other than to challenge themselves. It is an undoubtedly frustrating weapon where it does do enough damage to win gun fights. However, its three bullet magazine often needs you to reload before being able to finalize the kill. P2020 Every game has to have that supposed worst gun on the game, and in Apex Legends that is the P2020. It is your bulk standard pistol which is only beneficial when you have nothing else to use. L-Star EMG The L-Star EMG is an unreleased gun expected to come to Apex Legends in March. It’s damage and fire rate statistics suggest it will be a beast. With that said, we can only assume there will be a big downside to counteract its appeared power. The guns in these tiers can be interchangeable to a degree simply based on opinion and play style.
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First glimpse at Apex Legends running on Xbox Series X – Dexerto
First glimpse at Apex Legends running on Xbox Series X Microsoft / Respawn EntertainmentAs preview editions of the Xbox Series X have been sent out, Microsoft has allowed a first look at some of the games running on the console, to test their load speed and other features – including Apex Legends. Although Respawn and EA have been generally tight-lipped about Apex Legends on the next-gen consoles, we know that it will at least be playable. Whether there are any graphical or technical improvements to take advantage of the new hardware is another matter though. Apex Legends is currently available on PS4, Xbox One and PC (through Origin). It’s also due to release on Steam and Nintendo Switch later in 2020, and similarly on the PS5 and Series X/S. But, we already have our first glimpse of Apex running on a next-gen console, courtesy of the Verge’s Tom Warren. Microsoft unlocked nearly 200 games on the preview units of the Xbox Series X for the weekend October 3-4. With a preview unit in hand, Warren tested a handful of games, including Forza and Apex Legends. His findings on load times were solid, but not mindblowing, with Forza Motorsport 7 loading in approximately 29 seconds, and Apex a hair faster at 28 seconds. In addition, Warren also provided a glimpse at both games running simultaneously, taking advantage of the Series X’s quick resume function. This allows an application to be suspended, and then returned to after moving to another application. Both Forza and Apex support quick resume 👍 pic.twitter.com/eHvuuItsPZ — Tom Warren (@tomwarren) October 4, 2020 Unfortunately, as this is just a quick glimpse presumably taken on a mobile device, it’s impossible to see if the Apex Legends lobby screen looks any crisper than its current-gen counterpart. That being said, if you’re coming from a base PS4 or Xbox One, you’ll immediately see the difference if you can take advantage of the 4K output on next-gen. Of course, PS4 Pro or One X owners already have access to this level of resolution. For more details about how exactly Apex Legends will be optimized on the next-gen systems, we’ll likely have to wait until Respawn are ready to talk about their plans.
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Apex Legends meets RWBY in this incredible anime crossover – Dexerto
Apex Legends meets RWBY in this incredible anime crossover Rooster Teeth / Respawn EntertainmentPopular animator Dillon ‘dillongoo’ Gu gave the Apex Legends characters an incredible new design by creating a hilarious fight scene all in the unique art style of fan-favorite anime RWBY. Respawn Entertainment’s battle royale features a wide cast of Legends each brimming with personality that doesn’t really show in the game, making dillongoo’s video an instant hit with fans of all kind. Although brief, the 2-minute video shows almost the entire Apex Legends characters fighting through the isles of a cramped grocery store for none other than the final pudding left in stock. The video’s hysterical premise leads into Wraith being tipped off by the Voices in the Void that she had been spotted by an incoming foe. After being tackled by Bloodhound, weapons fall from the ceiling of the store in front of Wraith just as a Lifeline and Pathfinder get the jump on the Interdimensional Skirmisher. What follows is an action-packed sequence of Wraith doing all she can to make it to the checkout counter with the pudding in hand all the while showcasing the unique artform most notably used in RWBY. Dillongoo himself was a part of the animation team at Rooster Teeth Productions, lending his talents to the third season of the hit American anime. Fans will have to pause and look closer for all of the hilarious, small details dillongoo leaves throughout, including an Overwatch reference that gets meta really quick. Apex Legends perfectly blended with anime inspirations The video itself is nothing short of masterclass in using creative animation and merging it with thoughtful call backs to its source material. From Wraith’s comical use of Dimensional Rifts to fool Lifeline to the characters’ voice lines being used intermittently in the animation, the animator went all out with this sequence. Dillongoo tied up the video with an incredibly painful reminder for top Apex players, that no matter how well you do there will always be a Pathfinder to take the credit saying. The Apex Legends community has been a thriving source of creative works, but dillongoo’s creation is definitely one of the best to come out in quite some time.
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Apex Legends Santa Claus Caustic skin & holiday collection event leaked – Dexerto
Apex Legends Santa Claus Caustic skin & holiday collection event leaked Images of new holiday-themed cosmetics and an upcoming collection event have been dug up by Apex Legends dataminer @iLootGames. Apex Legends had its first holiday collection event during Halloween and now it looks like the game will be getting another for the Holiday season. Images and even videos of the new holiday skins for legends and weapons along with a look at an upcoming collection event and LTM were all unveiled by prominent dataminer iLootGames on Twitter. Christmas Apex skins anyone? The event, called “Holo-Day,” is bringing an LTM based on the World’s Edge train, but it’s also bringing a collection event along with a ton of new skins. iLootGames posted several images of the new skins, but the event banner gives us a look at Rudolph Octane, Elf Wattson, Jolly Old St. Pathfinder and Mirage as a Nutcracker. event banner pic.twitter.com/dENn3VPixy — iLootGames – ApexRanked.com (@iLootGames) December 3, 2019 A new Crypto skin was also revealed that gives the legend a frosty, blue appearance, but the highlight of this set ofl eaks has to be Caustic Santa. Caustic’s new Santa skin looks perfect for leaving deadly presents while fighting for control of the train in the new LTM or just causing havoc in any mode. Who is ready for santa caustic?! lmao pic.twitter.com/TR7d6oKOIS — iLootGames – ApexRanked.com (@iLootGames) December 3, 2019 Bangalore also seems to be getting an eclectic holiday skin that looks like a mashup of a nutcracker hat with white armor featuring an angry-looking snowman in the middle. We also got a look at a couple of upcoming weapon skins including one for the R-301, which may have the most skins out of any gun in Apex Legends. Despite the new leaks we still don’t have any idea about when this event will kick off, but seeing as how it’s obviously Christmas-themed, it will probably get started sometime in mid-December.
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Apex Legends SBMM controversy: Is EA rigging your matches? – Dexerto
Apex Legends SBMM controversy: Is EA rigging your matches? In the midst of Season 6 in Apex Legends, the controversy about SBMM (skill-based matchmaking) has reared its head again. A 2017 paper from EA researches appears to show a nefarious matchmaking algorithm, leaving players both concerned and angry. [jwplayer gX5fVj6e] But, before you grab your pitchforks, there are a few key facts that have been lost among the debate on social media. In an attempt to better explain what we know about matchmaking in Apex, the research from EA, and what it all actually means for you – the player – here is everything you need to know. First, though, if you don’t know what SBMM even is, here is a quick recap. What is SBMM? Skill-based matchmaking is the name for the predominant system used (or allegedly used) in the majority of online, PvP, multiplayer games. Respawn, the developers of Apex Legends, have confirmed that their system uses skill level as a factor in matchmaking. They’ve said that this system has always been there, will stay, and that they are constantly trying to improve it. The say SBMM is better for the long-term health of the game, and for keeping players playing and having fun. However, this 2017 paper, written by a handful of researchers from EA, appears to argue the opposite; that fairer matches are not actually best for ‘engagement’ (i.e. keeping you playing or spending). Instead, another system called EOMM is apparently better. So, is SBMM not actually a thing at all? Is Apex Legends rigging you to lose? The short answer: No. Respawn’s Principal Coder Michael Kalas has confirmed that Apex Legends does not use EOMM, and said “no one working on Apex matchmaking has read the patent.” It’s not EOMM; no one working on Apex matchmaking has read the patent. Titanfall matchmaking has some resemblance to Trueskill, but Apex Apex does not. Games optimize for engagement. It’s a false equivalence to say that means it implements EOMM or is nefariously designed. — Michael Kalas (@thezilch) September 20, 2020 “Apex matchmaking is designed off skill. It’s not literally designed to make you lose, spend, nor play longer,” Kalas confirms. “Apex features are designed and measured to in fun, entertainment, accomplishment, playing longer, etc.” Some players, even professional players, have said based on their own feeling and experience, that there is some kind of system working against them in matchmaking. Perhaps players are right to feel this way, perhaps not. We will probably never know for certain, as publishers like EA and Activision will never reveal the inner-workings of their matchmaking algorithms. This is because, once known, players could deliberately attempt to game the system. What is the EA research paper? First, remember that this 2017 research paper is not linked to Apex Legends. After all, Apex was released two years after this paper was published. It is simply a study, testing if such a system is successful at increasing player retention, and in turn, spending. This system is not SBMM. In fact, it argues that SBMM is actually worse for increasing player retention. The system is called EOMM = engagement optimized matchmaking. Rather than matching players randomly, or based on their skill level, it combines a number of different factors, to try to increase ‘engagement.’ The paper concludes that “EOMM significantly outperforms all other methods in the number of retained players.” What is EOMM? Engagement Optimized matchmaking (EOMM) “aims to match players in an optimal way that maximizes overall player engagement.” Based on a player’s last 3 outcomes (W)in, (L)ose, or (D)raw, the risk of them quitting changes. The paper presents this table, showing that three losses in a row, or two wins and a loss, will result in the highest risk of quitting (4.9% – 5.1%). However, if a player has DLW, LLW, LDW, or DDD, their risk of quitting is almost half (2.6% – 2.7%). A simplistic appraisal of this system then, would be, if you get a win, you might get a harder opponent the next match. If you lose, you get an easier opponent. Keeping the balance of wins, losses, and draws, is core to the EOMM system. The fear is that the game could be “rigging” your matchmaking, to make you win or lose in a certain pattern. The goal of this system is to increase player engagement; things “such as time or money spent in the game, the number of matches played within a time window, or churn risk.” But, the research paper was based on 1v1 matches, which might apply to a game like FIFA, but not Apex Legends. However, it concludes that EOMM could easily be applied to other, more complex matchmaking. Of course, EA and Respawn want players to be engaged with their game. They want players playing, staying to play more, and hopefully, spending money. So, it stands to reason that they would employ some matchmaking algorithms to optimize this. But, this study was based on 500 players. Not the tens of millions who play Apex Legends. In the real world, there are countless other factors to consider, including ping, server location, partying up with friends, and much more. What about SBMM? The paper on EOMM argues that SBMM doesn’t work because of one key reason: “Consider a cautious player who cares about protecting his rank among friends, and a risk taker who enjoys difficult matches. Pairing them with similarly skilled opponents will affect these players very differently. Even for the same player, their expectation on the coming match when they just lost three games in a row can be very different from that when they recently performed well.” In their testing, EOMM retained 0.7% more players compared to SBMM, after one round of matchmaking. This might not seem like much, but over more matches, this number will increase: “For players who play 20 rounds of matchmaking games within eight hours, there will be 15% more players retained by EOMM” than SBMM. But, the dislike of any system that is not purely random and based totally on connection, cannot be denied. It became a massive issue during Call of Duty’s Black Ops Cold War Alpha recently, where even pro player Scump pleaded with developers to make changes. We can only hope that the developers take into consideration players’ concerns, and promote having fun in the game, and not just “engagement.”
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Apex Legends: Scaling Train Yard without Pathfinder is a “game changer” – Dexerto
Apex Legends: Scaling Train Yard without Pathfinder is a “game changer” Apex Legends players have been finding strange ways of getting around the new World’s Edge map in Season 3, especially for the more hard-to-reach places. A lot of verticality was added to Apex for Season 3 Meltdown. Lifting players out of Kings Canyon, the devs introduced a map with locations filled with towering skyscrapers and huge installations. But there have been spots around the new Apex Games arena which some players have only been able to access with Pathfinder’s hooks or Octane’s Launch Pads – that is until people find creative ways to climb the game’s taller structures. Climbing to new heights One of these hard to reach spots can be seen at Train Yard where there’s huge metal bars that lead to the platforms connected by ziplines. Reddit user ‘Metrixx_’ surprised a ton of players by showing their skills with the game’s climbing mechanics as they scaled the various levels of the structure with Lifeline. “Most people think there’s not a way to get up to the top of Train Yard without a Pathfinder,” Metrix said. “It does take its time to learn. But once you do. It’s a game changer” The player can be seen rounding corners mid-climb to reach the smallest of platforms that lets them reset for the next level. But then they take it up a notch by turning mid-jump to reach the next bar, and a 180-degree turn in the following leap. While it seems rather complicated, the maneuver resulted in a successful climb to the top with a Legend who isn’t known for her mobility. In explaining how to pull off these incredible climbs, Metrixx advises to keep the poles in the POV at all times. “As long as your POV is on the corner. And you follow it round,” they said. “The game thinks you’re on a solid surface.” The player’s climb is an impressive feat of working with what the game’s mechanics allow to find creative ways around the map. With more people dropping into Apex Legends to find all of the tips and tricks in the game, there’s bound to be more players discovering unique workarounds on World’s Edge.
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Apex Legends leak hints at Rocket Launcher coming soon – Dexerto
Apex Legends leak hints at Rocket Launcher coming soon Jung Park / Apex LegendsApex Legends players might be able to get their hands on a brand new rocket launcher in the near future – if potentially leaked information is to be believed. Changes to some weapons have already been made to the popular battle royale game, which was released on February 4 by Respawn Entertainment, with the Peacekeeper and Wingman being nerfed in the March 7 balance patch. However, a new potential leak suggests that the weapons list could face another major shakeup soon. New information, which has been potentially leaked by Apex Leaks News on Twitter, seems to show a filename labeled: ‘mp_weapon_rocket_launcher.’ Read More: PlayerUnknown’s Battlegrounds and Fortnite – could start to appear around King’s Canyon in a future patch. Under all the code names for all the different weapons in #ApexLegends..there is one weapon that is listed in 1/30 files.. The Rocket Launcher…coming soon? Like + Retweet :blue_heart::counter_clockwise: pic.twitter.com/JR0FrHaGSq — Apex Legends ~ Leaks & News (@ApexLeaksNews) March 10, 2019 This isn’t the only leak from March 11, though, as there have been suggestions from data miners that five new Apex Legends characters could soon be added to the free-to-play game. Read More: When does Apex Legends Season 1 begin? Battle Pass release date, new characters and weapons – As is the case with many unconfirmed reports and leaks of this kind, it’s unknown as to whether or not we can expect these new features to appear in Apex Legends any time soon. We will keep you updated on further details should they arise. –
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Apex Legends rollout lets players instantly switch between buildings – Dexerto
Apex Legends rollout lets players instantly switch between buildings Respawn EntertainmentApex Legends players are constantly reimagining how to use the game’s movement system and have found a way to make rotations between buildings on World’s Edge insanely fast. The mobility in Apex isn’t anything all that exciting. Apart from a few Legends, Respawn intentionally keeps most of the fights grounded so players can have an easier time tracking the action as it unfolds. Since the early stages of the battle royale, players have been indirectly encouraged to find unique avenues for bamboozling opponents. This has resulted in people improving their skills with Apex’s movement to either find “cheap” tricks to loot quicker or helpful strats to maneuver around the Arena. This time around, user ‘Gravitysending’ showed a slightly more advanced way of getting from one building to the next in the concrete jungle of Fragment West. If you’re already aware of how to Wall Jump, then you know exactly what’s happening in the clip. If you don’t, then the trick is essentially using the directional momentum after a wall jump, some refer to it as a ‘double jump,’ to make the gap across buildings. This can be used for a range of applications, but it could be immediately helpful to lose players chasing you down in a fight. While characters like Pathfinder or Wraith can easily use their abilities to safely get from one structure to another, this is a brilliant way for less-mobile Legends like Mirage to make use of these high-rise terrains. Obviously this trick isn’t completely practical and won’t be much help out in the open, but it could be a saving grace for people navigating hostile High Tier Loot areas with big buildings. Elite players like former pro Brandon ‘Ace’ Winn have even shown how Wall Jumping can be used to style on an opponent, so don’t hesitate to use the trick for different applications. Just know that there are an abundance of movement tricks in Apex Legends like this one to shake up characters’ baseline capabilities. People have been mixing these kinds of approaches to their gameplay, so the more techniques in your arsenal, the better you’ll be outfitted to last in Apex Legends.
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Apex Legends rumor claims anti-cheat is “turned off” in LTMs – Dexerto
Apex Legends rumor claims anti-cheat is “turned off” in LTMs Respawn EntertainmentA rumor is circulating in the Apex Legends community that the anti-cheat is “turned off” in every single LTM Respawn release. Hackers using third-party software have always been an issue in Apex Legends and continue to ruin matches for players in Ranked and pubs. Although the problem appears to be getting worse with cheats getting more and more advanced by the day, Respawn has promised they’re working on ways to improve the overall detection system. The rampant cheating issues aren’t limited to BR, with countless Charge Rifle hackers appearing in the new Armed & Dangerous mode. So, when a rumor began to circulate that the anti-cheat system is “turned off” inside LTMs, it was a massive concern for the community. Is anti-cheat switched off in Apex Legends’ LTMs? As showcased by Apex Legends YouTuber The Gaming Merchant, a rumor has been circulating that Respawn switches off the anti-cheat inside LTMs. This information was originally spread by leaker AG420, who claims since April, the devs have disabled the detection system inside LTMs. If this is true, it allows hackers to use third-party software without the risk of getting banned and may explain why so many Charge Rifle cheaters have been spotted in Armed & Dangerous. Of course, this rumor has caused a lot of concern for players who are confused about why Respawn would ever disable the anti-cheat. While it’s still unknown whether this information is even true, some players are speculating that the devs are using it as an opportunity to track cheaters and gain intel on the software they’re using. However, with no official announcement from Respawn or concrete sources, this is all strictly speculation at this point in time. Whether the anti-cheat is working inside LTMs or not, the community is desperate for improvements, so let’s hope the devs deliver in the near future.
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Apex Legends rumor claims Season 16 might skip a new Legend – Dexerto
Apex Legends rumor claims Season 16 might skip a new Legend Respawn/EAApex Legends Season 16 could be the first in the battle royale’s history to skip adding a new legend, at least that’s the rumor some insiders are working with. When Apex Legends first launched back in 2019, Respawn Entertainment gave players an original roster of eight characters, six being unlocked right from the start and two others – Caustic and Mirage – being unlockable. Since then, the battle royale has expanded exponentially, and there are 20 legends in-game currently. Each new season is marked with the arrival of a new legend that instantly jumps to the top of the meta and pick rate charts. For a few seasons now, there have been rumors that Respawn would slow the roll when it comes to adding new characters, with the devs themselves saying they are aware of the threat of having too many legends. Well, Season 16 could be in line for just that kind of slowdown. Apex Legends Season 16 might not have new legend As noted, the rumor has been around for a season or so now, but it picked up steam again in early December when reliable Apex leaker ThordanSmash stated he “genuinely thinks” Respawn would skip adding a new character in Season 16. The YouTuber highlighted that claim again on December 18, saying there was “slight concern” about there not being a new legend, before adding a day later that Respawn were focused on buffs and nerfs for the current roster. “No new legend, but legend buffs and nerfs including Lifeline buff with Care Package dropping faster,” he noted in his December 19 video as he went over a number of leaks and rumors surrounding Apex for 2023. Not having a new legend to play and get to grips with would likely concern a fair few fans, but there have been plenty who have been supportive of an operation health-like season that focuses solely on fixing issues and rebalancing the game. We’ll just have to wait and see what happens, as it is Respawn’s call at the end of the day, but the leaker has proven himself more than reliable in the past.
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Apex Legends ‘Rivals’ collection event skins leaked – Dexerto
Apex Legends ‘Rivals’ collection event skins leaked Electronic ArtsThe skins for Apex Legends’ upcoming Rivals collection event have leaked, offering fans an early look at alternate designs for heroes like Loba and Revenant. Apex Legends Season 17 is expected to launch early in May, though developer Respawn has yet to confirm an official release date. In fact, the studio hasn’t revealed much about the next major seasonal update at all. Rumors and supposed leaks indicate players can look forward to quite the treat, though. One such leak claims Season 17 will feature a single-player Rumble Limited-Time Mode capable of turning the battle royale on its head. The latest leaks hint at the skins users can expect from the upcoming Rivals collection event. Skins for Apex Legends’ Rivals event are making the rounds Insider Gaming has shared leaked images of the skins that will supposedly feature in the Rivals collection event during Season 17. The skins shown were “sketched to protect [the publication’s] source,” but still provide a good look at what’s to come. One image depicts Revenant donning fancy attire and a brand-new faceplate. Mad Maggie appears in another sketch, decked out in Valkyrie-like attire with wings attached to her armor. A third image shows Loba sporting a partial face mask, crescent moon designs adorning it and other parts of her outfit. Apex Legends content creator Thordan Smash, who wrote the Insider Gaming report, shared additional details in the above YouTube video. The YouTuber confirmed that Revenant’s Legendary skin for the upcoming Apex Legends Rivals event will bear a blue color scheme with gold and red accents. Apparently, the models for Maggie and Loba do not yet feature colors. Thordan Smash claimed that Octane’s Heist skin is still on track to appear in the event. The design originally appeared in a Stories from the Outlands featurette, though it’s unclear if the in-game outfit will include his wingsuit.
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Apex Legends rework idea injects Octane with super-soldier skills – Dexerto
Apex Legends rework idea injects Octane with super-soldier skills EAOctane is one of the least impactful Apex Legends characters, but one fan may have figured out a way to change that — with an amped-up rework concept. There is a reason that Octane is less popular than the other legends. His abilities aren’t particularly conducive to teamwork, but aren’t individual game-changers either. The jump pad is fun and the speed boost may sometimes give you an edge, but, generally, his abilities don’t bring anything new to the table – they just simply enhance normal behavior. Redditor ‘wicked_fool’ has adopted that modus operandi, and pushed it to the limits with an intriguing rework concept. Aside from one sinister addition, the revamp follows EA’s intentions by simply turning Octane into an amped-up super soldier. His tactical ability, “Stim,” still enables him to move 30 percent faster while costing health. His passive, “Swift Mend,” still regenerates health when not taking damage. And his ultimate, the “Launch Pad,” still deploys a device fit for catapulting him and his teammates. But, in this rework, the Stim grants additional bonuses: you can throw grenades further, aim down sights sooner, swap weapons faster, jump higher, and climb quicker. While, in its present state, the Stim is best-suited for traversing the map or recouping your fallen teammates’ banners – these improvements completely validate its usage in combat. Instead of using Stim to hit a flank and show up injured, albeit with great speed, the reworked ability would have you flung into combat like some sort of shieldless, gun-toting Captain America. Apex is a game predicated on mobility and fast-paced gunplay, so the ADS, weapon swap and movement buffs could easily shift fights in your favor. Possibly the funnest ability addition is “Swift End,” which was tossed in as another passive skill. Currently, you need to either devote the time to shoot, or use a finisher on, a downed opponent to seal a kill – but this ability would enable Octane to inject an unwilling foe with his Stim and speed up their bleeding process. That’s a creative, new use for something that was otherwise limited. Finally, the ultimate’s change, simply granting Octane “more lift and distance” from his jump pad, isn’t particularly novel or interesting. But, like the rest of these changes, it seems aimed at giving method to the maniacal legend’s madness. With these changes, Octane could shift from just reckless to still reckless, but souped up, amped up and dangerous to opposing teams.
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Potential Apex Legends rework could offer players more store items – Dexerto
Potential Apex Legends rework could offer players more store items Respawn EntertainmentApex Legends has been at the center of player backlash with pricing for items and Apex Packs causing concerns, but a revamp to the store could go a long way in helping the situation. Respawn Entertainment has been on shaky standings with their Apex Legends player base in part due to untimely candid dev responses that stemmed out of questionable monetization structures for the Iron Crown event. While tensions and name-calling got to a critical point to where the CEO of Respawn Entertainment Vince Zampella even chimed in to calm the waters, members of the community noticed how the executive still didn’t address the actual problems that paved the way for the debacle in the first place. To start the healing process between players and devs, Reddit user ‘FrozenFroh’ put together a redesign for the Apex Legends shop that would finally give players not only more items to acquire outright, but also a way to spend all the Legends Tokens (LT) they have stored up. “Here is my mockup of a better store, twice the skins and a monthly shop with limited skins for those that want to grind and spend their legend tokens,” FrozenFroh said. The design completely revives the stale Item tab in the Shop which only has “Featured” content consisting of five bundles, at the time of writing. FrozenFroh’s design narrows the Featured selection by one, but replaces it with an “Exclusive” section that holds eight weapon skins total. Additionally, it could be a way to introduce shorter life spans for items in the shop. ““I would also suggest to change ALL the skins at once instead of 1 per 1 so that people can go check the store at a set time and see what’s new,” FrozenFroh said. “People often don’t know if the store has a new item.” Half of the items under the Exclusive umbrella are locked behind the Apex Coins premium currency, while the other half can be obtained with LT prices. Read more: Rudeism plays Apex Legends with a fake leg – Meanwhile, the redesign would also feature “Monthly Items” that would have Legendary cosmetics and a “5x Loot Ticks” bundle, all behind steep LT prices for players to grind throughout the month. Even though there are other burgeoning problems within Apex Legends, it seems like a more player-centric reimagining to the Item shop would be a great way for the fan base to grind matches.
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Apex Legends rework would make Revenant a menacing enemy – Dexerto
Apex Legends rework would make Revenant a menacing enemy Respawn EntertainmentAn Apex Legends player has come up with what could be the perfect rework to make Revenant a powerful character in the battle royale – bringing him to level with the likes of fan-favorites Wraith and Pathfinder. Revenant was added to Apex Legends at the start of Season 4, but failed to really break the meta much and actually being one of the least-picked in the game. The Synthetic Nightmare has failed to make much of an impression and, since arriving, is little more than a back-up to some of the big-hitters, but this rework would make him much more viable. Reddit user TheRarestTiger has worked to put together a reworked concept that would finally make Revenant as good as fans want him to be, with buffed and altered abilities to “push him to the big cheese league.” The proposed changes would alter all of Revenant’s current abilities – including the Death Totem ultimate – and are as follows: Passive Ability – Stalker: In Tiger’s concept, Revenant’s passive gets a buff but isn’t completely reworked, providing infinite climb-time with no slow-down while climbing. Crouch walking is also completely silent. – Tactical Ability – Silenced: Revenant’s tactical ability is slightly reworked and buffed in this concept. Now, it fires quickly in a straight line rather than being thrown, It would hit enemies within a 3-meter vicinity and silences Legends with perks for 20 seconds instead of 10. – Ultimate – Shadowform: The only ability to be fully reworked in Tiger’s concept is his Ultimate, replacing Death Totem with Shadowform. By using it, Revenant can assume Shadowform for 45 seconds, increasing movement speed by 10%. When using it, shields are disabled and you become immune to slows, and reviving a teammate while in Shadowform pulls them into Shadowform for 20 seconds too. – That’s not all that Shadowform does, though. It would also grant health regain for damage done to enemies, a smoke cloud that provides a further 20% speed increase, and immunity to Hammerpoint unless you had no shield pre-Shadowform. Of course, some in the Reddit thread suggested this might make Revenant too overpowered, a far cry from where he’s currently at, and RarestTiger agreed that while it looks OP on paper, it probably wouldn’t be if you compare him to the likes of Pathfinder or Gibraltar in-game. While this rework might not make Revenant the best character in Apex Legends, it would definitely help to pull him up a little bit and make him level with the likes of Wraith, who you’re unlikely to see go unpicked by any team.
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Apex Legends Ring Fury Takeover and new Heat Shield: How does it work? – Dexerto
Apex Legends Ring Fury Takeover and new Heat Shield: How does it work? Respawn EntertainmentFor the Chaos Theory Collection event, Respawn are implementing the Ring Fury takeover in Apex Legends. This brand new mode will turn the ring into your worst enemy – even more than normal. So here’s how it works, and how to win. This mode is specifically an ‘Escalation Takeover’ – which means it will change and progress (escalate) as the event goes on. Starting on March 9, and ending March 23, the mode will evolve significantly from start to finish. If you’re not caught up on everything else coming in the event, it includes the Caustic Town Takeover, a bunch of new skins, Bangalore’s heirloom, no-fill matchmaking and lots of weapon/Legend changes. As for Ring Fury, the mode still follows regular BR rules, but the big change, as the name implies, is to the ring. Ring Fury mode in Apex Legends In a regular match, the ring simply moves in each round, reducing the playable area. In Ring Fury, this still happens, but, within the ring itself, smaller pockets of ring (called ‘ring flares’) will appear. These ring flares will slowly expand, and if you get caught in them, will damage you as the ring normally does. You’ll get a warning on the mini-map, and Legends will call it out too. Read More: Apex Legends devs want to remove Low Profile – The obvious answer to this is to simply avoid the Ring Flare, but this might not always be possible. So, Respawn are adding a whole new item into the mix: Heat Shields. What are Heat Shields in Apex? You will spawn in with a Heat Shield during the event, and be able to drop it like a Gibraltar Dome Shield, but only to protect you and your squad from ring damage. Once you’ve used it, you’ll have to find another (they’ve been added as ground loot too). If you’re inside the dome, and it’s been ‘activated’ by taking ring damage, healing speed is increased by 50% and revives are 25% faster. You won’t get these bonuses if the shield is in the safe area though. The damage of the ring still increases though, so in later rounds, the heat shield won’t last very long at all. Heat Shield is a permanent item too, so it will remain in the loot pool after the event. New Survival slot To make space for the Heat Shield in your inventory, a new survival slot has been added. Items like the Mobile Respawn Beacon will also use this spot now instead. The bad news here though, is that the button to use your survival slot now replaces the default weapon inspect button on both PC and consoles. To inspect your weapon on console, you’ll now need to use the action wheel. Escalation Takeovers The Ring Fury Takeover is a new kind of takeover, called Escalation. This means that every few days throughout the two-week event, Respawn are “going to turn some knobs to crank up the prevalence, timing, and size of Ring Flares. By the end of the event, you can expect five different stages of escalation.” The Chaos Theory Collection event starts in Apex Legends on March 9, and runs until March 23.
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Apex Legends review-bombed on Steam over Battle Pass changes as players revolt – Dexerto
Apex Legends review-bombed on Steam over Battle Pass changes as players revolt Respawn / SteamReviews for Apex Legends on Steam have flipped to ‘mostly negative’ almost immediately after the announcement of very controversial changes to the season battle pass, with players protesting the new system. After going unchanged for 22 seasons, the battle pass next time around in Apex will crucially no longer be purchasable with Apex coins, and instead only with real-world currency. This, along with the switch to two battle passes per season, has suffered widespread condemnation from longtime players. Along with concerns that it is a sign of the game’s demise, the community of PC players on Steam have voiced their frustration by barraging the reviews with ‘not recommended’ ratings. The most ‘helpful’ rated review states: “Now with the new battle pass system, I’m deleting the game, as well as most players, bye!” Another disgruntled player said, “EA Games: ‘Let’s remove the last good thing in this game, which forces players to come in and play, and make them pay twice.’” One player quipped: “At least leaving a review is still free. Right?” The disdain for the battle pass change was felt immediately across social media, but there has been no response to the backlash from developer Respawn or Electronic Arts, the publisher. Some have in fact defended the decision – or at least downplayed its significance – such as pro player and streamer ImperialHal. “People are complaining that you can’t use coins, you have to pay for it now. What is the difference?” he asked. “There’s literally no difference. You pay for f**king coins, you pay for the battle pass.” However, players are angered that they will now have to pay twice per season, and cannot use coins earned in the previous battle pass to pay for the next. In their 2024 Q4 earnings report, EA announced that Apex Legends “has surpassed $3.4 billion in lifetime net bookings.” EA also claimed, “We engaged with the community, increased transparency, and thoughtfully addressed their feedback, and, as a result, saw dramatic improvements in player sentiment scores around the world.” That sentiment score will almost certainly have decreased following this battle pass change.
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Apex Legends review-bombing pushes game to lowest-ever Steam rating – Dexerto
Apex Legends review-bombing pushes game to lowest-ever Steam rating Respawn EntertainmentApex Legends players have continued to review-bomb the game on Steam, pushing it from ‘mostly negative’ to ‘overwhelmingly negative’ in the past few days in an apparent revolt against the game’s developers. Negative reviews started rolling in for the Respawn and EA battle royale following the announcement of its new battle pass system. The change was not received well by players as it increased the price of the pass by attaching it to splits instead of seasons, and it is no longer purchasable with Apex Coins. While the game’s aggregated reviews over its entire lifespan are still ‘overwhelmingly positive,’ its recent reviews section is now ‘overwhelmingly negative’ – the lowest rating Steam has – thanks to consistent negative reviews over days from veteran players. “If Respawn doesn’t care about me, I would have to be insane to keep giving them money just to suffer more. If they won’t respect my time, my effort, my skill, I won’t respect their game. I will not recommend this game to anybody and frankly, this game does not deserve to stay alive with the direction it has and is taking,” said one July 16 review from a player with over 4,000 hours played. Some reviews are from Apex Legends console players who wanted to give their opinions on the platform’s recent changes. “Stay Overwhelmingly Negative until you realize we’re not stupid EA & Respawn. ‘FoR tHe CommUNity!’ my cheeks. I’ve put 1,413 hours into this game on my PS4 and you are so bad that I pulled out the PC for this! FIX THE GAME AND STOP SELLING ME A HORRIBLE BATTLE PASS I HAVE TO PAY TWICE FOR,” another review said. Some players are also concerned about the title’s longevity as its player count has dropped significantly in 2024, and the game still suffers from cheaters at high levels of play. Respawn and EA have not acknowledged the community’s outcry at the time of writing. Whether every player will follow through with their pledge to uninstall the game or not pay for the new battle pass remains to be seen as Season 22 is still days away.
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Apex Legends revive bug breaks Revenant’s Silence ability – Dexerto
Apex Legends revive bug breaks Revenant’s Silence ability Respawn Entertainment[jwplayer rSmq5Fo4]Apex Legends players have uncovered an unusual bug that allows them to cancel out an active silence from Revenant so long as they’re revived by a teammate. After being introduced in Apex Legends Season 4, Revenant joined the list of characters who played best fit the disruption playstyle best. Revenant can easily keep enemies pinned down and without their abilities thanks to his Silence tactical, and he’s also a pretty solid flanker thanks to his increased climbing ability from his Stalker passive. However, some players have noticed that if they are silenced and downed, and they’re picked back up by a teammate, they are able to shake off the silence pretty quickly no matter how long is left on the countdown. Twitch streamer bunnzeetv showed off the bug during a recent broadcast as they had been silenced and knocked down by a Revenant. After being picked up by the Pathfinder on their team, the streamer still had a few seconds left on the countdown to use his Lifeline abilities after being silenced. However, he was shocked to see that, with the countdown at around two seconds, he was actually able to toss out the D.O.C Drone. It wasn’t just a visual glitch either. The drone immediately started giving the streamer a boost just like it normally would, even though the silence counter ticked down through the last few seconds. Though the bug might only work on a pretty situational basis, it does make Revenant ability somewhat worthless if players can just hop back up like nothing happened – especially if there’s a decent amount of time left on the Silence. As of writing, the problem has not cropped up on Respawn’s public Trello board of bugs, so it’s unknown as to whether or not they’re aware of it. Though, Revenant mains will be hoping that it’s ironed out sooner rather than later.
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Bizarre Apex Legends revive bug is actually damaging teammates – Dexerto
Bizarre Apex Legends revive bug is actually damaging teammates Apex Legends players looking for a quick revive in dire situations are finding that it’s hurting them more to get saved from a teammate in some cases. Players have been filing into the battle royale ever since Respawn Entertainment launched back-to-back content drops with the launch of Season 3 Meltdown and then the Halloween Fight or Fright event. With so many players back into the Apex Legends foray, there’s been a ton of bugs discovered in the early goings of the game’s new map location of World’s Edge which have been causing people a ton of issues throughout different parts of the battle royale. Revived players missing their Body Shields One of those bugs is appearing when a teammate successfully revives an ally outside of the circle, which seems to take the shields of the knocked down player down to zero. In a video on Reddit, ‘Lunarxorigins’ was trying to make their way back into the zone with a full Epic Body Shield when they got downed by the ticking damage. After their friendly Bangalore came by to pick them back up, the player noticed that they were completely missing their shields, which was at full health just moments prior. Surprised by what they saw, the player took to Reddit’s forums to question if the bug, which had other players were equally questioning if it was a new feature, rather than a glitch. “I’m fairly sure it happens when you get knocked in the ring now,” one user noted. “Dunno if it’s intentionally but it is consistent.” Though some players don’t think it’s intentional. Having shields drain upon revive outside of the circle could have major ramifications to the game. “(The bug) makes fights in the storm really bad,” another player pointed out. “Because if you get knocked you have to use your already limited supply of cells to recharge armor that’s gonna mess someone up eventually.” As seen in the clip, Lunarxorigins was able to get back inside the circle after getting revived, but their team was immediately bombarded by a flurry of grenades. It wasn’t long before the glitched player went down again since they had no shields to give them protection for the incoming grenades. According to the Apex Legends community, the bug has been making its way across various games which should get the devs’ attention before it hinders more players.
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Apex Legends revive concepts could bring new strategies to World’s Edge – Dexerto
Apex Legends revive concepts could bring new strategies to World’s Edge Respawn EntertainmentThe Apex Legends community has banded together to think of new concepts that change the revive mechanic in-game, giving each character their own special means of getting allies back on the battlefield. When a teammate is downed in Apex Legends, there’s only so much that players can do to help get them back in the fight. Bangalore can drop her smoke and rush to begin a revive while Gibraltar can deploy his Dome of Protection over a downed player to give a bit more cover, for instance. While these are certainly handy functions in the heat of the moment, only Lifeline has an ability that specifically alters the way in which her revive functions. However, a fascinating set of Apex Legends concepts aims to bring new revive-based mechanics to each character in order to spice up the feature for everyone on the battle royale roster. When reviving a fallen teammate, Lifeline’s Combat Medic ability is automatically triggered and projects a shield directly in front. Immediately disappearing upon completion of the revive, this is currently the only specific mechanic in all of Apex Legends that directly alters the function. Looking to offset that and establish a new status quo where potentially every Legend could come with their own revive-central ability, Reddit user ‘General_fcf’ put forth a number of unique concepts that could spice up the flow of the shooter. Playing into the theme of each character, they proposed that Octane for example, should be able to revive teammates “with his stim” and subsequently give them a “four-second sprint” once they make it back to their feet. This could give wounded players a chance to quickly dash out of a heated combat zone and find some shelter to heal up. Legends should have their own unique revive! Lifeline: could throw her doc further and revive teammates with 50 hp with her special syringe. Wattson: could shock people back to life with a 4sec overshield of 30hp,then it goes away. Octane could revive people with his stim and give them a 4sec sprint byu/General_fcf inapexlegends Additionally, they suggested that Wattson’s damaging electricity could be reversed in order to heal allies instead. Shocking friendly Legends back to life, they could enter the fight once again with a “four-second overshield of 30HP” before disappearing. While they expressed that all “Legends should have their own unique revive,” the final idea requested that Lifeline’s D.O.C. Heal Drone actually revive players with a special syringe. The trade-off would obviously be that the drone could only travel a short distance, but it could serve as the very first deployable revive in the game. Chiming in throughout the responses to the post, the Apex Legends community offered even more suggestions to buff each character with their own unique revives. The ever-whimsical Mirage could deploy “two decoys” that “assist in reviving so it’s more confusing which one is the real you,” Reddit user ‘Deni-Demolish’ offered. Comment byu/General_fcf from discussion inapexlegends While these suggestions remain purely conceptual for the time being, they certainly have the backing of the Apex community. Having to consider which enemy revive function could provide a new challenge, and would offer a whole new perspective on the game. With year two and season four of Apex Legends right around the corner, perhaps a number of revive-specific additions are indeed on the way to spice up the game.
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Apex Legends Revenant Twitch Prime skin leaked and coming soon – Dexerto
Apex Legends Revenant Twitch Prime skin leaked and coming soon Graphics: EA, TwitchThere was a period of uncertainty for the game’s online community in the buildup to the new season, with promotional material first showing Forge as the next character to be added, before he was brutally killed by the Mercenary Syndicate and Hammond Robotics’ deadly machine. As we’ve seen with other characters introduced to the Apex Games, it’s always just a matter of time before Respawn Entertainment release new skins for them, and Revenant appears to be next based on leaked information from the usually accurate That1MiningGuy. New Revenant skin leaked The data miner has been hard at work since the Season 4 patch went live on February 4, with lots of new content expected, and one of the discoveries is the next Twitch Prime skin. If you thought the hype surrounding Revenant was already insane, take a look at the new outfit that’s apparently coming out soon. The merciless character completely obliterated enemies during promotional trailers for Season 4, running riot in an office, and this new skin looks to be a continuation of that same mean streak with a handprint of blood seen on its left shoulder. https://twitter.com/That1MiningGuy/status/1224763092279709701 When will Revenant’s Twitch Prime skin be released? Twitch Prime have already confirmed on their official website that a new Revenant skin is going to be released on February 7 and will be free for members to claim at that time. This means that, at the time of writing, this new skin is just days away from being released. Once the new skin style has been confirmed and released, we’ll be sure to let you know not only what it looks like, but how to get it as well. If you still haven’t got your hands on the original character, it can be bought from the Apex Legends online store in-game. It costs 750 Apex Coins or can be unlocked by spending 12,000 Legend Tokens.
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Apex Legends Revenant Ultimate bug is sending players to their death – Dexerto
Apex Legends Revenant Ultimate bug is sending players to their death RespawnA strange Apex Legends bug revolving around Revenant’s Ultimate is sending players to the spot where they died – prompting them to die all over again for a second time. After a few teases for different characters – primarily Forge – Revenant was introduced as the newest character back at the start of Apex Legends’ fourth season. The Synthetic Nightmare has quickly become a familiar face to players who are looking to claim a victory in the battle royale – though the character hasn’t been without issues. Many players have complained about Revenant being too weak compared to how he actually should be, while others have found bugs with the Death Totem that have sent them straight to ‘hell’. Now, a new problem has been rearing its head that is ruining the character’s ultimate ability. The issue was showcased by Reddit user iCarnages who used the Death Totem before taking on a group of enemy players that had locked themselves in a corner of a building. iCarnages activated the ultimate ability on the roof of the building, quickly jumped down, and started taking on the enemy squad in a dangerous firefight. Despite dealing plenty of damage, the Redditor was slain by their foes – but instead of being sent back to the totem on the roof, they were dropped right back on the spot where they had died. As a result of only having 1HP to their name, iCarnages was quickly eliminated again by the enemy squad and sent back to the pre-game lobby – obviously frustrated by what had just unfolded in-game. Of course, it is a pretty different problem to the ones that have come about from Revenant’s ultimate previously – who can forget the glitch that would send players to a different part of the map. However, as it is clearly not working as intended, it will be something that Respawn will have to investigate at some point, just so it doesn’t cause more headaches down the line.
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Apex Legends Revenant wall climb buff can give him ‘infinite wall hops’ – Dexerto
Apex Legends Revenant wall climb buff can give him ‘infinite wall hops’ Respawn EntertainmentApex Legends players have discovered a new movement technique with Revenant that lets the Synthetic Nightmare live up to his name to a frightening degree. Respawn took a look at Rev in the Genesis Collection update and gave a huge boost to his Stalker passive ability that now lets him climb significantly higher distances. But people also noticed that the changes unlocked a strange wall-hop mechanic for the Legend. While we know that the devs want to keep Legends generally grounded in the battle royale, longtime Respawn fans have been clamoring for some wall running techs to be introduced into the game. The studio have flat-out said not to expect Titanfall mechanics like that to come into Apex Legends, but players have been coping with a trove of other movement tricks instead. Apex pro ‘Vetyd’ found that Revenant’s new Stalker buffs lets him get off multiple wall hops in quick succession that’s pretty handy to avoid getting lasered. The new tech has been getting a ton of interest from people who haven’t seen it before, but there could be a problem with how viable it actually is. Essentially, Revenant can use two close walls as a way to chain the hops. But that isn’t really helpful since there aren’t too many places in Apex that lets players make full use of the tech. Still, with Respawn monitoring how Revenant performs after his changes, it’ll be interesting if someone finds a way to make this useful by then. The devs want Rev’s stats to improve, and making him a go-to pick for people that want more mobility options could be an interesting way to make it happen. Expect to see some people try to make use of Revenant’s wall hop. But other than the initial shock of seeing the red reaper barreling at you in mid-air, it should be a straightforward tech to counter.
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Apex Legends revenue plummets after disappointing Season 1 – Dexerto
Apex Legends revenue plummets after disappointing Season 1 Respawn Entertainment’s Titanfall-inspired battle royale, Apex Legends, has seen a massive decline in revenue since its record breaking first month, despite the much-anticipated launch of the game’s first ‘season.’ After a surprise release on February 4, SuperData reported that Apex Legends had enjoyed the “best launch month of any free-to-play game in history”, with estimated in-game spending of $92 million. This was thanks to Fortnite Battle Royale, but the momentum soon stagnated. With a prolonged wait for the release of Season 1, which brought a new legend and a battle pass, players first became impatient, and then when the season finally began, underwhelmed. There were endless complaints about the quality and quantity of content available in the battle pass. Meanwhile, the lack of any new weapons or map changes meant the game was becoming stale for some. These complaints have also been made with players’ wallets, it seems, as SuperData report on May 21 that Apex made only $24 million in April, “down significantly for the second month in a row,” meaning it falls out of the top 10 earners. Is Season 2 the Last chance for Apex Legends? Although $24 million a month from a free game is not a bad return, it’s still only just over a quarter of what the game raked in its first month, admittedly this was unsustainable however. The future isn’t entirely bleak however, as Season 2 is just around the corner, and a mobile release has also been confirmed, although no date given yet. Still, these are not positive signs for a game that was once on a seemingly unstoppable trajectory, and Respawn will be keen to address the dip in revenue. They recently made changes to the in-game store, but players were not happy about them, asking for a full rework. Season 2 could be the last chance for Apex Legends to convince players to stay on board and continue to shell out cash on in-game items. But it will require an influx of new content, something which, so far, Respawn has shown a reluctancy to add in, at least at the rate players expect. Since launch on February 4, there has still been only one gun added to Apex Legends. Compare this to the same time frame in that other popular battle royale game which adds a new weapon or item every two weeks, and the difference is stark.
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Apex Legends reverts Season 7 Battle Pass challenges after feedback – Dexerto
Apex Legends reverts Season 7 Battle Pass challenges after feedback Respawn EntertainmentRespawn Entertainment have toned down the difficulty it takes to complete Apex Legends’ Season 7 Battle Pass after receiving waves of backlash from players on the “grindy” star system. [jwplayer OXyCJ7sp] To be clear, Apex Legends will retain S7’s system introduced with the new Battle Pass, which rewards players with stars. But they’re reverting both daily and weekly challenges back to a level of difficulty more akin to those found in Season 6. “Starting today (November 10), we’re reverting the difficulty of the daily challenges to S6 levels while keeping the number of stars rewarded the same,” Apex Legends Director Chad Grenier said. Respawn are immediately addressing the community’s problem with daily challenges, but Genier expects another patch to roll out shortly after that will make changes to the weekly challenges. The developer revealed hard numbers on the changes Apex players can expect to see that will dramatically lower target values for dailies and weeklies. Nothing has changed in regards to how many stars individual challenges reward upon completion, but the update will lower the threshold for finishing them in the first place. The fixes to weekly tasks will not only address the difficulty bar to complete them, it’ll also give players the ability to complete them with more than one Legend. This directly impacts player concerns of random teammates simply picking a character to complete a challenge with them, rather than synergize with the squad. Next week, we’ll ship a patch with two more changes. 1) We’re reverting weeklies to S6 difficulty levels, and making it so weekly challenges always give you an opportunity to complete them with more than one Legend. 2) All players will be granted 10 free BP levels. — Chad Grenier (@ChadGrenier) November 10, 2020 As an added bonus, all players will be getting 10 free Battle Pass levels in next week’s patch. Among the feedback Respawn received about the Season 7 Battle Pass, there was an idea from the community that the star system’s difficulty was solely created to keep players grinding, and even persuade them to buy levels. The free battle pass levels could go far to alleviate such concerns, especially now that players will be able to consistently check off more challenges from their list. Respawn are actively monitoring feedback from players in light of the latest Apex Legends Season 7 Battle Pass changes to see if there’s anything else to improve before it ends January 2021.
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Revenant mains want Legendary Apex Legends skin so much they made one themselves – Dexerto
Revenant mains want Legendary Apex Legends skin so much they made one themselves Electronic ArtsAn Apex Legends fan’s amazing Legendary skin concept has players wanting a Jester-inspired outfit for Revenant. Like his counterparts, Revenant has received many Legendary cosmetics for players to unlock in Apex Legends. A number of these skins have proven relatively simple in terms of design, mostly modifying the Offensive character’s classic color scheme. The No Chill skin that debuted earlier this year is the perfect example of this, its black and grey design masking subtler changes like the addition of a winter coat. Apex Legends’ creative-minded players have more fanciful ideas in mind for how best to dress the Synthetic Nightmare. Jester outfit would make the perfect Legendary skin for Revenant Artist and Reddit user MoberRPG designed a Revenant skin concept that has some fans hoping the character will one day receive a clown-like design. The artist specifically created a court jester-esque cosmetic, “Deadly Joke,” complete with a cap and bells hat and elongated jester shoes. Revenant’s typically red color scheme flows throughout the design, accented by black, white, and yellow. It’s quite an inventive look. Many Reddit users in the comments compared the fan’s Revenant Legendary skin design to League of Legends’ Demon Jester, Shaco. It doesn’t mean they were any less impressed, though. One person called it a “great concept,” saying how neat it would be to see the mouths on the outfit’s arms open when Revenant uses his Silence ability. “I’d say this is pretty possible if they do those matching skin sets again. Octane has almost this exact skin,” another Apex fan chimed in. And someone else added that though Revenant with a mouth is an unsettling sight, the overall concept still warrants applause.
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Apex Legends Revenant buff concept makes him climb like Spiderman – Dexerto
Apex Legends Revenant buff concept makes him climb like Spiderman Respawn EntertainmentRespawn Entertainment have been given food for thought as a popular Apex Legends buff concept completely transforms Revenant’s ability to climb walls, and players are rallying behind the Spiderman-style change. Introduced to Apex Legends as a stealthy stalker, Revenant is a unique legend that can not only prevent teammates from dying for a certain period of time with his Ultimate but can also climb walls for significantly longer than other legends. This brought on a new type of playstyle in the game that, although it was nullified in some ways thanks to the infamous Revtane duo, could make the sometimes monotonous Battle Royale game more interesting. However, he hasn’t really lived up to his initial sneaky concept – ranking low on many tier lists – and the Apex Legends community has come up with a way to change that. New Revenant concept makes him climb like Spiderman You’ve heard of elf on a shelf, how about cyborg on a ceiling? Thanks to Reddit user XxGAMERZxKingxX, an interesting concept of allowing for Revenant has been surging up the Apex Legends subreddit. It would ensure that Rev is able to not just climb walls, but be able to reach the ceiling and hang onto it – just like Spiderman. “Revenant should be able to crawl in any direction, onto ceilings, and hang on to them,” said the Reddit user. “I want to hide on a ceiling, stalk people, and play quips on people when they pass by. Thoughts?” This idea, which has racked up nearly 7,000 upvotes, would exacerbate the Legend’s secretive ways, allowing him to bring a new take to the often-times guns blazing Battle Royale playstyle. Other users on the Reddit post took a liking to this idea, with one saying: “I’ve been thinking this since he was new. As long as he can’t fire weapons or use items, nades, etc I really don’t think it’d be op, either.” Another user thought of Revenant as Spiderman prior to his release, saying: “When he was first introduced I was kinda expecting a full-on Spider-Man type of legend.” An idea like this might just be what the Legend needs as he currently ranks in the bottom four in Legend pick-rate according to Apex Legends Status. Players are now wondering, why not give him a little touch-up?
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Apex Legends Revenant buff idea would add a more deadly passive ability – Dexerto
Apex Legends Revenant buff idea would add a more deadly passive ability Respawn EntertainmentAn Apex Legends player has come up with a buff idea for Revenant’s passive that would allow the Synthetic Nightmare to identify vulnerable targets in a gunfight. Since his release all the way back in Season 4, Revenant has been up and down in the Apex Legends meta. While his Ultimate remains an incredibly powerful tool in any squad, not every aspect of his kit is considered useful by the Apex community. His passive, in particular, has been labeled as weak and underpowered, as it only grants Revenant the ability to climb higher and crouch walk faster than other Legends. Well, an Apex Legends player has presented a buff idea to the community that involves adding a deadly twist to Revenant’s passive and it fits his character perfectly. Apex Legends buff idea for Revenants passive A thread posted to the Apex Legends subreddit presenting a buff idea for Revenant’s passive has garnered over 7,000 upvotes at the time of writing. Reddit user Pris0ner has developed an idea that involves Revenant keeping his current passive while also giving him the ability to identify vulnerable targets in a gunfight. This would involve low-health enemies being highlighted in yellow for Revenant, allowing him to prioritize weakened opponents. According to Pris0ner, this passive ability would kick when opponents dropped below 75 hp and would not be visible in smokes or through walls. “Revenant now sees enemy players who are low on health highlighted in yellow… this allows him to prioritize certain enemies in a gunfight.” It’s fair to say this extra ability would fit Revenant’s theme as a trained assassin and killer. Being able to focus the vulnerable targets in a gunfight would certainly give him the upper hand over enemy squads and potentially push players to use him as a hyper-aggressive Legend. As this extra information on an enemy’s health would only be available to the Revenant player, it would certainly spark more communication between squadmates over who to focus on. This is certainly an idea Respawn should consider using or taking inspiration from when improving Revenant’s passive. While his ability to climb high and crouch walk faster can be useful in-game, it isn’t as fun to use as Vakyrie’s VTOL Jets or Bloodhound’s tracking passive.
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Apex Legends Revenant bug makes silence cancel friendly abilities – Dexerto
Apex Legends Revenant bug makes silence cancel friendly abilities Respawn Entertainment[jwplayer cf8U9voE]A strange new bug in Apex legends is apparently causing Revenant’s Silence ability to cancel out allies’ abilities, as well as those of enemies, and it’s throwing players for a serious loop. Normally, Revenant’s Silence damages and prevents enemy players from using abilities for 10 seconds after the projectile is thrown – but apparently it can also do the same to allies, which definitely isn’t supposed to happen. As we mentioned, Silence is Revenant’s Tactical ability that deals 10 damage and disables all enemy tactical and ultimate abilities for 10 seconds if they’re inside the cloud. It’s not supposed to affect teammates, but new clips showing it doing exactly that have begun to pop up on social media – meaning that Revenant might be just as dangerous to his teammates as everyone else. As you can see in the clip above, Lifeline’s rez seems to be going fine at first, and Wattson is on her way back to the world of the living – until the friendly Revenant throws his Silence in, which cancels the revive. Normally, friendly players on the same team are able to run through the cloud created by Silence and still use abilities, so this seems to be a strange interaction with Lifeline’s Drone, rather than Revenant being broken. In fact, multiple abilities have been proven to cancel out the drone while still not directly affecting allies otherwise, such as Banglore’s smoke, Caustic’s traps and even Crypto’s Drone if it gets too close. It’s currently unknown whether or not Revenant’s Silence will cancel out any other allied abilities, but we would strongly suggest playing it safe when your teammate decides to throw it out. Several players have suggested that Lifeline’s Drone and Revenant’s abilities behave this way to prevent either legend from being too OP during a fight, but it does seem strange that only certain abilities appear to be affected. Whatever is going on, hopefully Respawn either addresses these potentially bugged interactions, or at least explains why they’re working like this soon, otherwise we might have to go back to only playing Gibraltar.
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Apex Legends Revenant heirloom revealed: Dead Man’s Curve – Dexerto
Apex Legends Revenant heirloom revealed: Dead Man’s Curve Respawn EntertainmentThe Apex Legends Genesis Collection Event arrives on June 29 and alongside it comes an heirloom for the Synthetic Nightmare, Revenant. The addition of a new heirloom to the game is always exciting for the Apex Legends community as it doesn’t happen very often. These exclusive and extremely rare items can only be acquired through a collection event or inside Apex packs, and as players are only guaranteed one after opening 500, it can be a long and tedious grind. Luckily for all the Revenant mains out there, the Synthetic Nightmare’s time in the spotlight has finally arrived with the Genesis Collection event. Players will need to collect 24 items total to bag themselves the Dead Man’s Curve Scythe, so make sure you’re prepared for June 29. First look at Revenant’s Dead Man’s Curve heirloom On June 24, Respawn Entertainment released the Genesis Collection Event trailer to their official YouTube channel and gave fans a first look at Revenant’s heirloom. The menacing scythe is called the Dead Man’s Curve and matches the leaks that were released back at the start of May. With a red and black design, the heirloom certainly matches Revenant’s intimidating aesthetic. Of course, the Genesis trailer showcases all of the unique animations that come with the heirloom, as well as Revenant reaping havoc with the scythe. This is definitely a collectible worth grinding for and maybe the most visually impressive heirloom introduced into the game so far. Topic starts at 0:29 The countdown to June 29 has begun, so make sure you’re ready to collect every single item in the Genesis Collection event. There may be 24 total, but it’s definitely worth it to get your hands on the Dead Man’s Curve. Keep in mind, after the collection event finishes, the only way to get the heirloom will be through packs, so don’t leave it all down to luck. Make sure to follow along at @alphaINTEL to keep up with all the latest Apex Legends news.
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Apex Legends reveals new map Storm Point: Everything you need to know – Dexerto
Apex Legends reveals new map Storm Point: Everything you need to know Respawn EntertainmentRespawn Entertainment have finally revealed Storm Point, the newest battle royale map coming to Apex Legends in Season 11. The new map takes Apex players to a beautiful, but dangerous, tropical island. Set in Gaea, one of the many planets in the Outlands, this new map is totally different to anything we’ve had in Apex Legends before, with clean beaches, blue waters, and colorful plant life. However, the gameplay trailer also reveals the dangers that lurk there, including the prowlers and spiders, which players will encounter as they travel the map. Apex Legends Season 11 Gameplay trailer The new map features Gravity Cannons, which launch players a significant distance, but only in a straight line, from one end to the other. Tridents, the vehicles first introduced on the Season 7 map Olympus, also return here, allowing players to travel quickly across the huge location. Storm Point is now the fourth battle royale map in Apex, after Kings Canyon, World’s Edge (Season 3) and Olympus (Season 7). This new map comes from the same lead designer as World’s Edge, Rodney Reece. World’s Edge has established itself as a fan-favorite, especially for Ranked Play, so it will be interesting to see how Storm Point stacks up in this regard. Spiders and Prowlers on Storm Point Prowler nests and spider eggs are a common sight on Storm Point, and they will attack players if provoked. Fighting the wildlife will provide loot, and a little bit of damage contribution to your Evo armor. As Respawn explains: Smart Loot Drops: On death, Prowlers and Spiders have a chance to drop attachments and ammo for your squad based on your weapon loadouts, in addition to a few consumables and other goodies. – EVO Points: A small percentage of all damage dealt to wildlife is rewarded towards your EVO Armor. This includes Flyers – Crafting Materials: Clearing a Nest rewards a lump of crafting materials which are divided evenly among each squad member in the nest at time of completion. – Spiders might be a daunting prospect for players with a fear of the insects, but they will only appear if their eggs are shot at, so leave them in peace if you would prefer. The map will also show the locations of the wildlife nests, so you can be on the lookout. Storm Point POIs Storm Point is 15% bigger than World’s Edge, and has a total of 17 points of interest (POI) as well as lots more smaller areas to drop. BAROMETER The Barometer is “the heart of Storm Point.” The platform in the center spins. COMMAND CENTER This command center features one of the longest Ziplines in the game. THE ANTENNA There is also a zipline to the top of this communications dish. CHECKPOINT Checkpoint is among thick forest, and is one of the most beautiful locations. LIGHTNING ROD Lightning Rod is the highest point of the map – so you can get a good view of everything from up here. STORM CATCHER We’ll definitely be trying out these long mountain slides. NORTH PAD A maze-like area, there are underground bunkers here to explore. THE MILL Get a beachside feel at the mill. SHIPFALL A big feature in the trailer, this POI is aptly named after the abandoned ship wreck. CENOTE CAVE It wouldn’t be an island map with a network of caves. More Storm Point POIs: THE WALL – HIGHPOINT – THUNDER WATCH – CASCADE FALLS – LAUNCH SITE – FISH FARMS – GALE STATION – Storm Point release date The new map will release in Apex Legends on November 2, alongside the release of Season 11. The new season also adds Ash as the latest addition to the roster of Legends, and the C.A.R. SMG – another Titanfall throwback for fans of Respawn’s previous games. We’ll have a full map guide for landing spots on Storm Point soon, so stay tuned ahead of the new season.
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Apex Legends reveals new plan for seasons ahead of Season 3 – Dexerto
Apex Legends reveals new plan for seasons ahead of Season 3 EAApex Legends‘ Iron Crown event wrapped up on August 27 but that’s far from the end and the team revealed how event cadence will work going forward into Season 3 and beyond. The Iron Crown event was met with a mixed reaction thanks to the monetization debacle but players did enjoy the solos event. Respawn will be building upon that foundation in the future with more events and detailed just how that will work in a new blog post by Apex Legends Director of Product Management Lee Horn. The goal of the events is to add in new ways to play and to keep things fresh and exciting for players. There are three separate events the developers have in mind which include Season launches, Collection Events, and Themed Events. Respawn says the next Themed Event will be arriving in early September. How do the 3 major events work? Season launches come with a load of new content and a new Legend, which means we can expect what we’ve seen previously with seasons one and two. Themed Events come with a limited-time mode, like the Solos playlist, and could even feature a map change or two. An example of this would be the Legendary Hunt event. They tease one centered around Wraith will be next. Collection Events take place throughout the season and come with another LTM and are very similar to the themed ones in that there will be cosmetics up for grabs and some map changes could occur. Another one of these events is planned for October which means the next two months of Apex Legends give fans a lot to look forward to. These are the three pillars that make up the events in Apex Legends but the devs say they are always looking for new additions so stay tuned if there’s anything else announced on the horizon. You can read the full blog post by Respawn here.
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Apex Legends reveals new SBMM system that will “rapidly improve” match quality – Dexerto
Apex Legends reveals new SBMM system that will “rapidly improve” match quality Electronic ArtsRespawn has revealed that they are in the process of retiring their old skill-based matchmaking system in Apex Legends in favor of a new one that “more accurately” matches players based on their skill level. Matchmaking has been a hot topic in the Apex Legends community. It’s been long speculated what actually determines whether players are matched against each other, but we haven’t had a look at how matchmaking actually works. With gold players getting put against Predator-ranked players at times, there have certainly been some questions raised by players. But, in a January 17 blog post, devs revealed how matchmaking actually works along with a brand-new matchmaking system that’s intended to improve upon what they already have. It was confirmed in November 2022 that developers at Respawn were actively working on ways to improve matchmaking, and now we know what they were up to. Apex Legends matchmaking is getting a massive overhaul The post made by the Apex Legends developers is incredibly in-depth on their matchmaking, providing a clear image of how SBMM has functioned over the past few years. Essentially, players are put into one of four “buckets” when getting matched into lobbies, with one of those buckets existing purely for new players in many cases. Ranked matchmaking functions a bit differently, with every mode having “different skill rating systems and also different matching algorithms”, but the same base principle of putting players in these so-called “buckets” applies across all modes in the current system. Now, Apex Legends matchmaking will be getting some substantial changes to the way it puts players into games, discarding the bucket philosophy in favor of a more dynamic matchmaker. The explanation is very complex as to how they’re actually changing the matchmaker (and you can read up on it fully in their original blog post here if you’d like), but the gist is this: “Rather than placing players into static buckets and creating a match as soon as that bucket reaches 60 players, it will predict the distribution of incoming players and dynamically chooses the optimal tradeoff between skill differences and wait time.” Before, these buckets were the priority and players would get dumped into a game as soon as they filled. In the new system, a bit more care is taken to put players in an even match rather than just putting them in a very broad and general skill bracket. According to the blog post, the changes have already been implemented in a few regions with just the results they were looking for. There’s no exact release date for these changes globally, with the post only confirming that the current system will be slowly phased out in favor of the new one.
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Apex Legends reveals official board game featuring Legends, Kings Canyon & more – Dexerto
Apex Legends reveals official board game featuring Legends, Kings Canyon & more Electronic Arts / Glass Cannon UnpluggedApex Legends has announced a partnership with Glass Cannon Unplugged to create an official board based on the battle royale that’s being funded through Kickstarter. With 17 Seasons under its belt, Apex Legends has been around for a long time, gathering plenty of hardcore fans who love its unique battle royale experience. With the game having been around for so long, some fans may want other avenues to experience the high-intensity action that Apex Legends offers. Thankfully, EA is now offering just that, as Apex Legends announced an official collaboration with the board game studio Glass Cannon Unplugged to develop an official tabletop game based on the popular battle royale title. Apex Legends announced its official board game The announcement came from the official Apex Legends Twitter account, which revealed the partnership with GCU and the tabletop game’s official title: Apex Legends: The Board Game. Apex Legends: The Board Game is being funded through Kickstarter with a goal of $244,491, or €225,000. As for how the board game will play, it is a “highly competitive, intensely tactical team vs team miniatures game” that 2-4 players can play. Teams of two face of against one another in a battle royale-style game taking place on a 3D tabletop environment. Each player will control a Legend represented by a miniature token. Each Legend comes with their own unique abilities and Legend-specific Feat card decks to set them apart from one another. Additionally, players can make used of the Legend Board and Dial to manage their inventory, which includes things like weapons, gear, items, ammo, health points, and shields. The game board is a modular, 3D playspace based on the Kings Canyon map. Apparently, the terrain of the map will change with every game session and even incorporates the infamous Ring Flare to shrink the size of the playable safe zone as the game goes on. Overall, the goal of each game is to eliminate the opposing team at least once, using basic actions like Move, Interact, Interacti Use, Attack, Abilities, Reactions, and more. Additionally, players will have to collect Weapons, with each come with their own strengths and weaknesses. At the time of writing, the Kickstarter campaign has nearly reached $200,000 and the project has already teased add-ons containing more Legends like Lifeline, Caustic, Loba, and more. For those interested in checking out the full Kickstarter campaign for more details, follow the link here.
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Apex Legends Revenant animation is hilariously spooking players’ dogs – Dexerto
Apex Legends Revenant animation is hilariously spooking players’ dogs Freepik, Wirestock / Respawn EntertainmentRevenant is most certainly Apex Legends’ spookiest character and, as it turns out, multiple clips have proved even his loading screen animation is enough to terrify people’s pets. [jwplayer UQowmNq2] It’s October and that means it’s spooky season. Revenant, a shadowy, skull-faced simulacrum character, has been giving Apex Legends’ players the spooks since his release in February 2020. Now, he appears to be taking aim at those players’ dogs (and trying with their cats), as a recent flurry of clips shows that you don’t need to be a human to get frightened by his menu animation. In the game’s loading screen, your selected character mulls about casually. For Wraith, that means standing about with a concerned, distressed expression. For Revenant, that means being an absolute nightmare, uncomfortably pacing around, and, suddenly, turning into a shadow and running directly at the screen. That’s a jump scare and a half for normal people, but even more surprising for unsuspecting dogs who just happen to be staring at the screen wondering what their human is so preoccupied with. Revenant back at it again 😭 (via u/calmdude69) pic.twitter.com/BPm3Kq6jkK — Apex Legends News (@alphaINTEL) October 14, 2020 As shown in the most recent clip, what looks like an adult labrador is lying comfortably and watching inquisitively as Revenant paces across the screen. Once the simulacrum starts sprinting toward the camera, a cacophony of laughter erupts from the owner as the dog jumps back and does a full spin into a defensive position. On high alert, the sweet pup is quickly reassured by an “it’s OK,” from their human and you can, for a brief moment, see a sigh of relief in their eyes. But this isn’t the only time Revenant has scared dogs and their owners, with others appearing to enjoy the sudden spookiness instead of being too scared by it. This doge wasn’t playing 😂 https://t.co/3IqxLsFHeS — Apex Legends News (@alphaINTEL) October 9, 2020 In another clip, a happy corgi sits and watches Revenant until the jump scare, at which point they bounce away in fear. Quickly, they complete their spin and return with a few barks and a wagging tail for good measure. It appears that pets can get a kick out of October theatrics too. And, further, that corgis may be closer to cats on the spectrum of animal companions, as the latter seem to have no fear of Revenant at all. Thought it was going to happen again 😂 (via u/Bowenbax) pic.twitter.com/3H72lmqLOy — Apex Legends News (@alphaINTEL) October 10, 2020 Revenant can’t even get to the jump scare against a tiny kitten, as the feline decides it would rather hop up and puts paws on the screen first. The moral of this story is clear: should a phantom simulacrum attack your domicile, your dog will get a little spooked while your cat will throw claws. Fortunately, none of these pets appear to have suffered any real damage from Revenant’s antics. Now Respawn Entertainment just need to add a new animal character so they can get their virtual revenge.
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Apex Legends: Respawn shares new details on future updates and teases Season 1 reveal livestream – Dexerto
Apex Legends: Respawn shares new details on future updates and teases Season 1 reveal livestream Respawn Entertainment have posted a detailed update focused on answering a variety of questions from the Apex Legends community and detailing what fans can expect from future updates. Apex Legends hasn’t even been out two weeks and it’s already been blowing through milestones with impressive ease, all while racking up a player count of over 25 million. With a lengthy update posted to the Apex Legends subreddit, Respawn made it clear that they’re going to be aiming to reach new heights outside of the game by touching on a few major talking points that have arisen in the community over the last two weeks. Crashes and Bug Reports Respawn kicked off the update by letting fans know that they are taking reports of crashing on all platforms “seriously” and will be looking to improve things in the near future. Players can expect a new patch next week (no date was specified) that will seek to improve stability, performance, and other qualities of life. Additionally, Respawn went into great detail explaining the process of reporting bugs to ease many fears about reports being lost on deaf ears. Cheaters With over 25 millions players and counting, it’s no shock to hear that many cheaters have been spotted throughout the first two weeks of release. To date, Respawn confirms that over 16,000 players have been identified and banned from the game. Any players that run into cheaters are urged to use this tool to report them immediately. Even if you don’t have any proof, simply flagging the ID will allow Respawn to investigate the account and make sure that cheaters are dealt with as soon as possible. Ongoing communication Perhaps most important of all, Respawn laid out what will be a hefty and regular update schedule for the coming weeks. Posts to the Apex Legends subreddit will be made daily and while not all of them will contain major news, the open line of communication will surely be received positively by the community. Upcoming livestreams dedicated to new content were also teased, with the first one confirmed to be centered around discussing the upcoming launch of Season 1 in March. You can read the full developer update from Respawn Entertainment below: 2.15.2019: An Update From Respawn Lots to talk about! THE CRASHES We know this has been frustrating for many of you across all platforms. We hear you and we take this issue seriously. Improving stability, performance, and quality of life is a big priority for us and we have a lot of work to do. We pushed our first patch out earlier this week and we’ve got many more coming [including one next week!]. We’ll always provide patch notes when these come out. No I can’t tell you what’s in it yet. WHAT HAPPENS WHEN I REPORT SOMETHING? We’re always listening and looking for reported issues. As you can imagine, when you drop your game out of nowhere and 25 million people show up in the first week, there’s going to be all kinds of issues, bugs, exploits, etc. discovered. Our customer service team provides daily reports and many folks on the dev team are finding and emailing links of reported issues across social channels and reddit. We’ve also got some rad tools that capture all kinds of data from the game, measure sentiment, and provide insight into what the most talked about things are around Apex Legends. When issues are reported they are curated by our wonderful QA team who attempts to reproduce the issue based on the info they have. If they are able to reproduce it, a ticket is created and they are added to the rest of the known issues, prioritized, scheduled, and assigned to the proper devs to address it. How do we prioritize? We use data to inform us of how many people are being affected, how damaging the exploit could be, how much resources it would take to fix it, etc. HELP US HELP YOU If we can’t reproduce the issue locally, it’s pretty impossible to fix it. That’s why it’s super important that when you report an issue you’re experiencing, you provide as much information as possible. If you just post: “My game keeps crashing. Fix it.”, there’s not a lot we can do to help you, and we really want to help you! So, help us help you. Best place to report bugs is using the link below and following some steps: https://answers.ea.com/t5/Bug-Reports/bd-p/apex-legends-bug-reports-en What platform are you playing on? – Origin ID / Gamertag / PSN – What were you doing leading up to the issue? – Can you reproduce it? What are the steps? – PC players – provide hardware specs, OS version and GPU driver version. – If possible, it’s great if you can capture a screenshot / picture or video. – Pay attention for dev updates. – CHEATERS As of today over 16,000 cheaters have been identified and banned from the game. Cheaters suck. If you run into one, please try and capture the evidence and let us know here: https://www.easy.ac/en-us/support/apexlegends/contact/report/ Even if you don’t get proof, get their ID and flag it and we can investigate the account. We have heard your feedback about a report feature in the game. I’ll just say that’s a very good idea 🙂 OUR ONGOING CONVERSATION Your trust is truly important to us. Seriously. We said at launch that we will always strive to be direct, honest, and as transparent as we can with all of you. This is how we’ll be starting to do that: We’re going to start doing more regular updates like this moving forward. I’ll be making posts daily starting Tuesday next week. Not all of these will be ground breaking or major news but think of it as our way of checking in each day to address what we can. – Livestreams! As we speak, a production team is building a rad soundstage and set right here at Respawn. I can’t wait to get it up and running and start putting on shows with the team. We will debut our first developer stream around the launch of Season 1. – With the permission of you all and the mod team, I’d like to have a dedicated spot here where I can provide a list of troubleshooting tips for some issues folks are having. – Couple more things in the works that we’ll talk about more in the near future. – I wish I could respond to each and every one of you but it’s physically impossible. For context: I currently have nearly 6K responses and over 50 message requests in my inbox, and that’s just this subreddit. Trust me when I say that myself, and many folks on the team are here reading your posts and it’s been the best feeling seeing our baby out in the wild and taking on a life of its own through you. Enjoy the weekend, be kind to each other, and have fun! Next update on Tuesday.
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Apex Legends retakes Twitch crown over battle royale rivals Fortnite, Warzone – Dexerto
Apex Legends retakes Twitch crown over battle royale rivals Fortnite, Warzone Respawn Entertainment / TwitchApex Legends has claimed its latest victory over arch-rivals Warzone and Fortnite, returning to the Twitch streaming throne as the most-watched battle royale following a pile-on Call of Duty exodus and Respawn’s popular Season 10 release in late July. Respawn’s battle royale, Apex Legends, looked like it had lost the Twitch streaming war to Warzone and other heavyweight rivals as we headed into the new year. Despite retaining much of its popularity in-game, boosted along by Legend debuts and blockbuster seasons, the character-fuelled battle royale had slipped down the ladder on Twitch, often losing out to its Call of Duty arch-rival, as well as genre veteran PUBG and Epic’s crossover-heavy Fortnite. That was flipped on its head, however, in July this year. Apex Legends stormed back to the top of Twitch with a vengeance, reversing its extraordinarily poor year — it wasn’t among the top ten battle royales — to jump a whopping 270 million hours watched between July and late September. The reversal pushed Respawn’s battle royale above all the non-mobile competition, clearing the category average by a mighty 137m hours on its way to the top. The major driving force behind Apex Legends’ rise was its battle royale nemesis, Activision’s Call of Duty Warzone; the more realistic title (design and gunplay-wise, at least) just suffered a few horror months. The main problem was a wave of Warzone hackers. These game-breaking players drove CoD fans and stars away from Verdansk en masse, into the waiting arms of Apex Legends. Several high profile streamer defections, including Nick “NICKMERCS” Kolcheff, Tim “TimTheTatman” Betar, and Jack “CouRage” Dunlop, seemed to put the nail in Warzone’s coffin. Even Dr Disrespect, streaming over on YouTube, swore off Warzone and returned to Kings Canyon and World’s Edge to boost the battle royale’s streaming popularity. Interestingly, Apex Legends actually managed to avoid a downward trend that recently hit many other battle royales. While Warzone, Fortnite, and PUBG were all lashed with a dip in average viewership, Respawn’s title shone. Behind Apex Legends was PUBG Mobile, which was watched across 247m hours during the period of Stream Hatchet’s quarterly report. Fortnite racked up 246m, down on previous numbers, and Mobile Legends: Bang Bang rounded out the top ten with 240m hours. Warzone didn’t crack the top spots. Apex did fall behind one battle royale adversary, however; mobile-bound Garena Free Fire totally dominated stats until September with 326m hours. The hierarchy on Twitch has defaulted back to the norm a little more since the end of September, with Warzone managing a slight lift off the back of the release of its Season 6 patch, complete with one final Verdansk update. Apex still holds top spot, however. At the time of publishing, the battle royale boasts 88.4k live viewers, ahead of Warzone (45.1k) and Fortnite (44.6k).
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Apex Legends reveal new Ranked Mode rewards for end of Series 1 – Dexerto
Apex Legends reveal new Ranked Mode rewards for end of Series 1 Respawn has revealed its rewards for Apex Legends ranked play, as Series 1 (part of Season 2) is set to end on the last day of September, ahead of the launch of Season 3. Season 3 of Apex Legends is right around the corner. Named ‘Fire and Ice’, according to leaked game files, the new season will reportedly featured the new legend Crypto, a new battle pass loaded with new skins and rewards, and reportedly some new weapons as well. Season 2 comes to an end soon, which saw the release of the first Apex Legends battle pass, a new legend in Wattson, and series 1 of ranked mode. As the first series of ranked mode comes to an end, Respawn has revealed exclusive rewards for players who obtained certain ranks. Players who competed in series 1 of ranked play will earn a weapon charm and a badge that features the highest rank they obtained. Those ranks are Bronze, Silver, Gold, Platinum, Diamond, and Apex Predator. New ranked rewards also feature a collection of skydive trails. Diamond ranked players will get a Thor-like lightning trail, as will those who achieved the Apex Predator rank. Earn your rank and enjoy the spoils of battle with all-new Ranked rewards including badges, weapon charms and skydive trails. Secure your rank before Series 1 ends. :sunglasses: pic.twitter.com/nhcsBzFZGg — Apex Legends (@PlayApex) September 15, 2019 As Apex Legends approaches its third season and its second series of ranked play, Respawn has indicated that they are putting more eggs into the competitive basket going forward. Respawn announced the rewards for the first series of ranked play during the $500k Preseason Invitational in Krakow. Several high profile esports teams are at the Preseason Invitational, including NRG Esports, Natus Vincere, TSM, Virtus.pro, Team Secret, Fnatic, G2, Sentinels, and more. With a new focus on improving the competitive aspect of their battle royale title, we can expect Respawn to offer more rewards for its ranked play in future series. Season 3 is set to start in October, when a new series of Ranked Play will also presumably start up, with even more rewards.
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Apex Legends reveals major Ranked changes for Season 18 after Season 17 problems – Dexerto
Apex Legends reveals major Ranked changes for Season 18 after Season 17 problems Respawn EntertainmentRespawn Entertainment has revealed extensive changes for Ranked play in Apex Legends coming in Season 18, after a series of changes made Season 17 one of the most disliked Ranked experiences so far. Although made with good intentions, Season 17’s ranked updates simply did not work out. Changes to the points system and matchmaking just resulted in over 20% of the player base reaching Master rank, as opposed to being evenly spread across all the ranks. It was clear changes were needed for Season 18, and with a few weeks until the reset, Respawn have outlined their plans in a detailed blog post for Apex Legends players to check out. Ranked changes in Season 18 of Apex Legends After revealing data about Season 17’s ranked system, including the massive increase in “ratting” (hiding to earn a higher placement rather than fighting enemies), Respawn laid out some of the headline changes they have planned: Decreasing overall LP gains per match to combat the overall shift in the rank distribution. – Adding a ruleset that only applies to Diamond+ to properly dial in the top of the ladder. Players in these ranked tiers will have increased stakes and losses, and decreased rating bonuses and loss mitigations. Be ready to put it all on the line. – – Adding a minimum elimination bonus increase based on the player’s MMR and buffing elimination bonus in general. Eliminations should always be a contributor to your rank. – Increasing action in the ring by adjusting ring damage. – Adjusting ring timings to create more mid-game encounters and less pre-finale lulls. – Updating matchmaking to better handle players that are actively challenging their MMR, for more competitively challenging matches that mirror their ranking. – The exact tuning of these changes is still to be determined, and Respawn is also asking for feedback from players, by hosting an AMA on Reddit, on July 21. “We want to deliver the best Ranked BR experience in the world,” Respawn said, “with the tightest matchmaking and the sweatiest competition at every rank tier. “Splits will not be returning for now as we’re focusing on monitoring and further finetuning. We look forward to sharing more updates on Ranked and how we plan to achieve our goals, especially as we approach Season 19—which is already in motion!” While Respawn does admit they “missed the mark” with some of the Season 17 changes, they also say “We hit some aspects of our goals.” Season 18 of Apex Legends is due to release on Tuesday, August 8, 2023. We should see the changes in full just before then, when patch notes for the season release.
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Apex Legends reveals new Legend Ballistic for Season 17 – Dexerto
Apex Legends reveals new Legend Ballistic for Season 17 Respawn EntertainmentAfter skipping out on a new character for Season 16, Apex Legends has revealed the newest Legend for Season 17, called Ballistic, an older character who is taking the place of his son in the Apex Games. Ballistic, who was leaked before his official reveal by Respawn themselves, is almost certainly the oldest Legend to join the Apex Games, at 63 years old. In fact, as a younger man, he competed in the ‘Thunderdome Games’, presumably a precursor to Apex. Now, he’s rejoining the games in a bid to stop his own son competing. This was revealed in the latest Stories from the Outlands episode, which you can watch below. What are Blisk’s abilities? Blisk’s abilities are not yet confirmed, but leakers did find them in game files. Whether these abilities remain the same in the full release is yet to be seen. Passive: Weapon Sling – A sling where you can store a third weapon. Access via inventory. The sling weapon cannot take attachments. – Tactical: Smart Bullet – Shoots a projectile that debuffs the enemy. Enemies’ guns will start [to] heat up as they shoot. Overheating will cause a reaction and deal damage. Holding the Tactical will allow it to lock on to a target. – Ultimate: Weapon Enhancer – When activated nearby, teammates get a buff applied. It gives faster reloads, unarmed move speed and Infinite Ammo. Ballistic’s sling weapon will be equipped and upgraded to gold. – The tactical seems to line up, considering the Smart Pistol weapon seen in the leak from Respawn. The new season of Apex Legends will start on May 9, with the gameplay trailer on May 1. We should get a much clearer indication of how Ballistic will play then.
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Apex Legends: Respawn respond to controversy over using keyboard on console – Dexerto
Apex Legends: Respawn respond to controversy over using keyboard on console Respawn/UnsplashApex Legends console players about opponents who use keyboard and mouse, through use of an adapter device, instead of controllers. While using a keyboard and mouse in place of a controller isn’t supported on console, that hasn’t stopped some Apex Legends players, including some as high profile as KingRichard, from finding a way around. The most common, a XIM adapter that deceives the console into believing a controller is being used, has allowed players to get a step up – using their keyboard and mouse skills for better movement and aim. However, those fans who actually use a controller aren’t happy and have finally had their concerns heard by Respawn. 600During their July 19 check-in on the Apex Legends subreddit, Resawn noted a recap of news from the previous week – as well as a small address on the on-going keyboard and mouse issue on consoles. “Our stance on this? The short answer is: we don’t condone it,” started the dev team before revealing a small insight into what they’re doing. “We are investigating ways to detect if players are doing it that we’re testing internally. That’s all we have to say on it for now but we’ll revisit this and talk about progress with detection and how we’ll address players that are using it in the near future.” Of course, it didn’t take long for fans to get involved and start commenting on the weekly check-in. A number of players zeroed in on the keyboard and mouse issue – questioning just how Respawn would be able to detect players who bypass normal detection. “Really happy to hear a statement about km users on console, but I’m really not sure how they can deal with xim users?” queried abnsss. Another, Cynnthetic, added: “Thank you so, so, much for taking a stance on Keyboard and Mouse use on console! It’s a cancer that needs exorcised.” However, others questioned how they will be able to fully get rid of keyboard and mouse users considering other developers have tried and failed – with one offering up an idea of potentially separate lobbies. “It is physically impossible to prevent people from using things such as the XIM,” started VNG_Wkey. “Others devs have tried and failed as the hardware just gets updated the next day and they can continue on using it. The best route would be supporting m/kb on consoles (both of which already have native support for such) and matchmaking players using m/kb into lobbies together.” It remains to be seen as to what Respawn’s actual solution is and as to when it will be implemented in-game with an update.
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Apex Legends: Respawn responds to game-breaking sliding accuracy bug – Dexerto
Apex Legends: Respawn responds to game-breaking sliding accuracy bug Respawn EntertainmentRespawn Entertainment have responded to an Apex Legends bug that reduces weapon accuracy while sliding. The latest patch for the game arrived on June 4, and introduced the new Legendary Hunt Limited Time Mode. Unfortunately, the update also seems to have come with a number of bugs. The most notable of those bugs is an issue that significantly reduces weapon accuracy while sliding, which shroud considered such a major problem that he won’t be returning to Apex until it’s fixed, describing the game as “ruined”. Though there wasn’t any mention of such a change to the moving accuracy in the patch notes, some players were concerned that this might have been a deliberate design choice by Respawn rather than just a bug. Fortunately, Respawn community manager Jayfresh has released a list of known bugs that have appeared since the patch that they’re working on fixing, and listed as one of them is “accuracy while sliding and ADS”. One of the deliberate changes in the update was a change to game configs, which allow players to set commands that adjust game settings, designed to stop players from using such settings to gain a competitive advantage. For some players, however, their configs were designed simply to improve game performance, and these commands will soon be reinstated. Jayfresh also offered an explanation of the new red symbols that sometimes appear in the upper-right corner, which highlight exactly what’s happening when network-related issues are occurring in game. The full list of known bugs can be seen below. Jayfresh did not give an estimate on how long each will take to fix, but players can at least be assured that these issues are being worked on. THE KNOWN ISSUES POST 1.2 PATCH Havoc and Devotion base ammo reduced. This was an unintentional change that will be reverted. – – Skydiving from a Jump Tower “nerf”. – Mirage clones sometimes appearing behind the player and die prematurely. – Ability to switch from localized voice overs to English. Players will be able to switch language back to English in Season 2. – – Deathbox loot ordering. Working on a fix for the next client patch. – – Can’t ping with the “Ninja” controller preset in inventory or deathboxes. – Legend models not showing up in banners at the end of match screen. – Changing game configs. – Octane jump pad sound issue. – Script errors. – Issues with controller / key bindings. – Accuracy while sliding and ADS. – Server slow down / datacenter mismatching /general network performance. – Changing game configs. The intent of the change was to remove the ability to modify the game to get a competitive advantage. We hear the feedback that some commands are now gone for players that used them to make their game more stable or performant. We’ll follow up more on this next week. – – Caustic Gas damaging players through walls. – Being able to drop endless gas traps. – – Texture not showing when looking down 2X site. – Mystery inventory slot. You all will have to wait to see what we have planned for that. – – Players appearing invisible during a match. – Grappling as Pathfinder with no weapon out no longer draws a weapon after grappling. –
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Apex Legends: Respawn finally address game-breaking Wraith exploit – Dexerto
Apex Legends: Respawn finally address game-breaking Wraith exploit Respawn EntertainmentOne of the most overpowered exploits in Apex Legends is soon to be fixed, according to a Respawn developer, after weeks of Wraith players being able to use her ‘Into the Void’ ability repeatedly. On July 10, shortly after the launch of Season 2, some players noticed that by meleeing and cancelling a heal shortly after using Wraith’s tactical ability, it would allow them to repeatedly spam it, with its charge never depleting. While using the ability, players are impervious to all forms of damage, including circle damage, making this one of the more problematic exploits in the game. Some weeks later, the exploit is still possible, and an increasing number of players have been able to perfect the method, making it even more of an issue. Respawn has a Trello board, where it keeps track of bug fixes they are aware of and working on, which is available for anyone to read, but does not mention the Wraith exploit among its bug list. This left players wondering if they were in fact even aware of it, but thankfully Respawn developer ‘thezilch‘ on Reddit has confirmed that a fix is forthcoming, when a player asked if they could add the exploit to the list of known issues. Unfortunately, no exact date was given for when a fix would be implemented, although updates have been somewhat more regular thus far in Season 2, meaning it shouldn’t be more than a matter of weeks. Another Wraith issue was also brought up by players, although the developer didn’t respond to both. When using the ‘Kunai’ heirloom, there is apparently a delay caused when activating Wraith’s abilities. Unsurprisingly, this has led to players simply not using the heirloom instead, despite having spent money opening Apex Packs to obtain it. The latest update for Apex Legends went live on July 16, so we might be in for another very soon, likely before the end of the month, where hopefully more of these exploits and bugs will be addressed.
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Apex Legends: Respawn give update on hitbox problems, crashes and more – Dexerto
Apex Legends: Respawn give update on hitbox problems, crashes and more A Respawn community manager has just responded on Reddit to some ongoing issues within Apex Legends. The main issues acknowledged in this update were hitboxes and crashes. Hitboxes Perhaps the biggest issue with Apex Legends surfaced recently. There has been criticism as to how character hit boxes work. Consequently, a Respawn community manager has addressed this in a Reddit post. Although there has been no update/patch notes for this, Jayfresh_Respawn said: “we will be addressing it in the future.” Skydiving Super Distances Another key issue which is fixed, rather than just acknowledged, is super skydiving distances. Some players were able to fly further across the map, obviously giving them an unfair advantage. The Respawn community manager said: “We’ve applied some fixes” and “We’re continuing to hunt down and address any exploits that pop up”. Crashing on PC Respawn have also addressed the issues regarding crashing on PC. They explained how a patch will take time to implement. “We have to account for thousands of different hardware configurations and settings so reproducing many crashes, applying, and testing the fixes will take time.” You can see a full troubleshooting guide to stop Apex Legends crashing here. Patches: Server vs Client Respawn also went on to let Apex players know the two ways that issues can be fixed. Server patches are done “on the server and don’t require a patch to push to your PC or consoles.” Client patches are, however, different, “these are patches that you’ll need to download and update your game to get.” What do you think about the issues addressed/patched by Respawn in this latest Apex Legends update? Get in touch with us via twitter @TitanfallBlog to let us know your thoughts.
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Apex Legends: Respawn resolve 6 major bugs including code:leaf – Dexerto
Apex Legends: Respawn resolve 6 major bugs including code:leaf Respawn Entertainment (EA)Respawn Entertainment have rectified some major bugs in the most recent patch for Apex Legends — one of which includes the infamous code:leaf error. Apex Legends has suffered from various issues since its launch at the beginning of the year; the most recent of which saw supply drops failing to spawn in Kings Canyon. Respawn listened to the community feedback and acted swiftly, by pushing out a patch that fixed the issue on September 10. Alongside the resolution of the supply drop glitch, players are now reporting an absence of various other issues after the 600 MB update — including code:leaf. For those yet to experience the bug, code:leaf refers to a common connection issue that causes game clients and match servers to stop communicating. Details of which can be found in a post on the EA forums from Community Manager, EA_David. Amid the player speculation on the Apex Legends subreddit, code:leaf has since been moved to the ‘recently resolved’ section on the Apex Legends Trello board, on September 12. Alongside an apparent fix of the disconnection issues that pertain to the code:leaf error code, a host of other major connection and in-game bugs have also been set as resolved. What bugs have been fixed? Here’s a list of bugs that have been moved to the recently resolved section of the Apex Legends Tracker as of September 12. Party not ready: The party sometimes shows as not ready while in party lobby. – UI disappearing: In certain situations, the user’s UI disappears in game. This makes it hard to know ammo in clip to looting death boxes. – Unable to report on PS4: Disabled PS4 reporting temporarily. – Stuck in Out of Bounds: The Out of Bounds trigger (OOB) keeps triggering in certain situations. – Players losing ranked points: If a user happens to get disconnected due to a server issue, will lose their RP. – Disconnects caused by code:leaf and/or similar errors: Multiple users are reporting Code:Leaf disconnects. – Although no official statement has been released from Respawn Entertainment at the time of writing, the prognosis is promising, and we may finally be seeing the back of the fabled code:leaf error that has plagued players since the game’s release.
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Apex Legends removing tap strafing: Respawn explains why – Dexerto
Apex Legends removing tap strafing: Respawn explains why Respawn EntertainmentRespawn Entertainment have confirmed Apex Legends tap-strafing will be removed from the game in Season 10, with Patch 10.1. The tap strafe technique in Apex Legends allows players to make sharper movements and harder turns than normal side-jumps. This is a combination of both air-strafing and bunny hopping, though it won’t be around for much longer. The announcement was made on August 31, where the dev team promised further information about the decision in future patch notes. Why is Apex Legends tap-strafing being removed? In a social media post, they explained: “Our reasoning: It’s inaccessible, lacks readability/counterplay, and is exacerbated by movement abilities.” After much consideration and debate, we’ve decided to remove tap-strafing from @playapex in patch 10.1. Our reasoning: It’s inaccessible, lacks readability/counterplay, and is exacerbated by movement abilities. The next patch notes will include a more detailed note about this. — Respawn (@Respawn) August 31, 2021 When will Apex Legends tap-strafing be removed? The game’s dev team has not given a specific date for tap-strafing’s removal as of yet, though what we do know is that the change is coming in Patch 10.1. The next game update is expected to drop in mid-September, so all eyes turn to Respawn for further details in the patch notes. How tap-strafing works in Apex Legends For those wondering how tap-strafing works in Apex Legends, perhaps to utilize it before the patch arrives, there are a few simple steps to optimize the feature. Perform a slide jump by pressing shift, control, and space at the right time and hold one of your strafe keys depending on which direction you want to go. – Flick the mouse wheel scroll up or down while holding the strafe key without moving the mouse. This causes a diagonal pull in the intended direction. – Move the mouse in the pull direction while tapping the mouse scroll and holding the strafe button. – The feature won’t be around for much longer, so it’s now or never, Legends.
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Apex Legends replacing dive trails with new ranked rewards in Season 18 – Dexerto
Apex Legends replacing dive trails with new ranked rewards in Season 18 Apex LegendsRanked in Apex Legends returns for Season 18 with new rewards on offer, and the removal of dive trails as a Ranked reward. Respawn Entertainment is returning with new updates for Apex Legends, with various changes set to tackle the problems that cropped up in Season 17 ranked. Ranked has garnered a large player base eager to scratch their competitive itch with the aim of reaching the top ranks, but fans have been critical of the overhaul the mode received in Season 17. Many in the community have been stating it’s too easy to rank up and reach Masters rank, but are also not big fans of the rewards for doing so, namely the dive trails. Respawn are attempting to address these issues from the underperforming previous season to be implemented in Season 18. Changes have been announced for gameplay, level ranking and ranked rewards – removing dive trails. Apex removes Dive Trail rewards The biggest change to Apex’s ranked rewards in Season 18 is the removal of dive trails at the end of the season. The developers have made the change due to the trails leading to toxic behaviors from other players, who would hunt down and specifically target players with trails when landing at the start of a match. Banner frames replace dive trails Instead, players can show off their ranks with brand-new banner frames, which replace the dive trails as an end-of-season reward for Season 18. This gives players incentives to strive to reach the higher ranks, as these will only be available for the top three ranks of Diamond, Masters, and Pred. Animated Badges Previously, players have had to place the same rank in both the first and second split of the season for their rank badge to become animated. Splits were removed from the game in Season 17 with the overall rank at the end of the season giving certain rewards. The badge will instead default to the animated version for all players, for whatever rank they achieve. EA and Respawn Entertainment’s changes will hope to land with a more successful launch than their underperforming Season 17 when Season 18 launches on August 8, 2023.
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Apex Legends replicator glitch causes instant death on Storm Point – Dexerto
Apex Legends replicator glitch causes instant death on Storm Point Respawn EntertainmentA replicator bug in Apex Legends is eliminating players from their match through a bizarre instant death glitch. Crafting in Apex Legends was a hit the moment it was introduced as Respawn Entertainment decided to go for a more straightforward route with the concept by allowing players to collect materials and use them to craft health kits or guns. However, while replicators proved to be popular with the community over the years, there has been a persisting downside: bugs. Now, one player’s bug is showing exactly why some major updates are needed as soon as possible. Apex Legends player discovers replicator instant death glitch Uploaded to the Apex Legends subreddit by user mohsn95, the player shared their experience with the crafting system as he attempted to get a few items during a match. In the video, the player grabbed a Shield Battery and then ran to the other side of the valuable vendor to acquire a batch of light ammo. Once mohsn95 finalized his crafting of light ammunition, they were immediately dropped below the map and swallowed up by darkness, resulting in instant death. The video captioned: “just my luck” hasn’t gotten much traction on the subreddit, but this experience with the crafting system is just the latest example of how game-breaking the vendor has become. While it isn’t known to the community what is causing replicators to glitch out in many ways, consider this latest instant death glitch a fair warning to maybe steer clear of the crafting systems for the time being. As we all know, Apex Legends’ replicators have been wreaking havoc through the community for a while now. It’ll be interesting to see if Respawn Entertainment finally decides to address the game-breaking glitches in the coming months.
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Apex Legends: Respawn address ridiculous Gibraltar and Caustic bug – Dexerto
Apex Legends: Respawn address ridiculous Gibraltar and Caustic bug Apex Legends players have discovered an absurd glitch which can be achieved by combining the abilities of Caustic and Gibraltar to create a moving tower of gas traps, and it’s finally caught the developers attention. What is the Caustic/Gibraltar bug in Apex Legends? On April 9, a post on the official Apex Legends subreddit, humorously named ‘MASSIVE BUFF FOR GIBRALTAR AND CAUSTIC’, showed that gas traps will stack on top of Gibraltar’s shield. With this, Gibraltar is a walking gas trap, making it near impossible for enemies to escape the toxic fumes by simply chasing them down. It didn’t take long for other players to give the ridiculous bug a try for themselves, showing it is actually pretty effective for taking on opponents, and isn’t just a silly gimmick. Of course, the number one place for gas traps, Bunker, was an immediate testing ground for the bug, and one very unfortunate player ran into a massive tower of mobile gas traps, quickly meeting their demise. More examples came too, including this brilliant one where an unsuspecting Wraith was bullied into a small room with the gas trap-wielding Gibraltar, giving them absolutely no chance. With so many examples of this bug being put to use, the developers couldn’t not respond, and although they definitely see the funny side, it looks like the issue will be getting fixed soon. Community manager Jay Frechette joked that this was indeed the buff that Gibraltar and Caustic needed (as two of the less popular Legends in the game), and also complimented the community on their ability to discover the wackiest combinations possible. Another Respawn dev simply replied with “buahahahahahaha” – clearly just enjoying the madness this glitch has cause. There’s no information currently on when the next Apex Legends update will be, but now that the developers are well and truly aware of this bug, it’s likely that it will be fixed whenever the next update does eventually come. For now, it might be time to test out the deadly Gibraltar/Caustic combo for yourself!
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Apex Legends player called “teammate of the year” for impressive banner recovery – Dexerto
Apex Legends player called “teammate of the year” for impressive banner recovery Electronic ArtsAn Apex Legends player managed to recover their teammate’s Respawn Banner from an impossible location, even with the timer winding down. Fallen Apex Legends players can be revived by teammates in the heat of a match, though it requires a bit of work. Apex’s revive mechanic works such that a surviving team member must first retrieve a downed comrade’s Respawn Banner. This can become especially tricky if the downed player succumbs to their wounds in enemy territory. That Apex Legends places a time limit on these recovery attempts makes them all the more challenging to pull off. But one dedicated teammate recently accomplished the impossible by retrieving a Respawn Banner in an out-of-bounds area. Apex Legends fans applaud player for Respawn Banner recovery In a Reddit post, user HM_Comet celebrated their friend by showing off footage of their miraculous Respawn Banner retrieval. Playing as Pathfinder, the friend scrambled up several boxes, then grappled onto an out-of-bounds area atop a building just to collect their squadmate’s banner. They managed to nab it with only five seconds left on the “Recover” timer. By then, because they were beyond the map’s set parameters, the “Return to the Battle” timer had appeared, as well. After some weird maneuvering atop the structure and a quick grapple to the ground, the player returned to the game right on time. “We went on to win this game btw,” the original poster noted in the replies. And the comments section wasted no time singing the Pathfinder player’s praises for doing the impossible. One such response said the helpful squadmate deserves the “Teammate of The Year Award.” “Good on that teammate for trying and succeeding. I’m as impressed you didn’t disconnect as soon as you died lol,” reads another reply. Another Apex Legends player pointed out the following about the impressive Respawn Banner recovery, “He waited for his grapple to come back while staring down that death timer, what a dude.” It seems Pathfinder mains never run out of ways to amaze the masses.
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Apex Legends: Release date leaked for new L-STAR LMG weapon – Dexerto
Apex Legends: Release date leaked for new L-STAR LMG weapon The L-STAR light machine gun will be the next brand new weapon introduced in Apex Legends, and its release date has now been leaked. According to information dug up from game files by the data miners at Gaming INTEL, the L-STAR will be making its debut on March 2, 2019. Interestingly enough, the date isn’t explicitly stated in the leaked game files, but rather has been deciphered from what appears to be a coded reference. When the new weapons file was first found and leaked last week, the two weapons listed were the Havoc energy rifle, which had the number 20 imprinted next to it, and the L-STAR, which had a 30. Since the Havoc was released on February 20, many are theorizing that the 30 signifies the release date for the L-STAR. Of course, since February has only 28 days this year, the “30th” would land on March 2. However, there are no significant statistics pertaining to the Havoc that are valued at 20, which leaves the prospect of the number being its release date as the most likely theory. A lot of information about the L-STAR has recently been leaked, including its full damage profile, ammo information, and a lot of other detailed statistics and specifications. How do you feel about a third LMG being added to the game and where do you think it will stack up compared to the other two? Tweet us @Dexerto and let us know your thoughts!
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Apex Legends remove ‘emote hopping’ glitch everyone loved – Dexerto
Apex Legends remove ‘emote hopping’ glitch everyone loved Respawn EntertainmentApex Legends has secretly removed the ‘emote hopping’ feature that players grew to love in the 1.73 update with the Genesis Collection event, despite no word of it in the patch notes. The update brought a number of changes to the Apex Games, including nerfs to Octane and Bloodhound, while weapons such as the Spitfire and Longbow saw several balancing changes. Earlier in Season 9, players discovered that they could emote while jumping, allowing for infinite creativity options and allowing the best players to really style on their opponents, turning their emotes up a notch. While it didn’t have too much impact on the actual game, it was pretty cool and often had funny results, and the community quickly grew to love emote hopping. When you take a break from the Apex Games to drop in with your bruddahs. 🛹 🎬: u/BottlecapYT pic.twitter.com/KIzxtmLDd0 — Apex Legends (@PlayApex) May 10, 2021 With no mention of it in the patch notes, players had no reason to suspect there was anything wrong — but it was quickly discovered that the feature was removed from the game, and players couldn’t replicate it anymore. While that may have initially seemed like a mistake, with players trying to figure out what exactly had happened, it appears the change was made on purpose — and the devs have no intention of bringing it back. Replying to an AlphaINTEL tweet asking for the feature to come back, Respawn producer Josh Medina simply replied with a gif saying “It’s a no from me dawg.” While naturally, most fans are upset about the confirmation, there are some that agree it’s probably right for a number of reasons. For example, Mirage being able to throw out a decoy as an emote essentially gives him a free passive ability. That said, that would be a rarity and, in most instances, emote hopping is more of a hindrance than a help. So for now, most players are left scratching their heads over why it’s been removed at all.
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Apex Legends removes “inappropriate” voice line between characters – Dexerto
Apex Legends removes “inappropriate” voice line between characters Respawn EntertainmentThe latest Apex Legends September 3 patch has tuned up the game with a few bug fixes and character balancing, but it also addresses an inappropriate line that Respawn have removed after it was brought to their attention. There are tons of quips and off-hand comments that the Apex Legends developers included in the Arena to bring more life or whimsy to the characters being played. One of these lines, however, was brought to the attention of Apex Legends writer Tom Casiello who then raised the issue within the studio. “I’m not sure who to ask this so (Tom Casiello and Principal Writer Manny Hagopian), please read this, but as an Asian, having Caustic address Crypto as a ‘rat’ is kind of uncomfortable,” user ‘luciopops’ said. “‘Rat’ is a slur towards Asians since World War II.” When we write lines like this, we run them past people from the community. Coworkers. Friends. The lines didn’t set off alarms at the time,but just because a handful of people weren’t familiar with the slur, doesn’t mean… (1/2) https://t.co/9r6tY1YNEg — Tom Casiello (@tommiecas) August 18, 2020 In the game, Caustic had an interaction with Crypto that reads: “You’ll regret the day you crossed me, gutter rat.” After being made aware of the complaint, Casiello was quick to respond. “When we write lines like this, we run them past people from the community. Coworkers. Friends. The lines didn’t set off alarms at the time, but just because a handful of people weren’t familiar with the slur, doesn’t mean it isn’t one. I apologize to anyone upset by this. We’ll take care of it on our end and continue to do our due diligence, casting a wider net next time,” Casiello said. Not even a full month later, Respawn today launched an update that “removed an inappropriate Caustic voice line.” The writing room acknowledged the blunder and, while it wasn’t intentional, the studio felt that it needed to be corrected. … a dozen other things that didn’t double as slurs. I know you’re all trained on a lifetime of MSNBC vs FOX, and it’s “pick a side”, but all i give a damn about is if it changes the story or… — Tom Casiello (@tommiecas) September 3, 2020 “Thank you for bringing this to our attention. This was not the intent at all, but we are looking into resolving this as we speak,” Hagopian responded to the initial concern. While Caustic is known for being one of the more aggressive or sinister Legends in the game’s lore, this instance touched on a real and historically damaging moment for some members who are a part of the Apex community. The Respawn writing team said they are going to vet future voice lines with more scrutiny to avoid similar scenarios now that this concern has been resolved.
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Apex Legends is removing Legend Edition bundles next season – Dexerto
Apex Legends is removing Legend Edition bundles next season Respawn EntertainmentPicked up an Apex Legends Legend Edition bundle for the exclusive skin for your favorite character? They might soon become rare as Respawn and EA look to phase out the bundles — although they could be returning in a new way. If you play a lot of one character in Apex Legends, you likely own their special Legend Edition bundle. With eight different editions covering nearly half the game’s roster, they not only give you plenty of cool loot, but also a healthy dose of Apex Coins to spend on packs. Respawn has also been pushing them out at a steady pace, with Loba’s releasing as recently as November 2021. However, they might soon become a thing of the past with the special bundles on the chopping block next season. According to an in-game message, special Legend Edition bundles are being removed from Apex Legends in Season 12. “This is your last opportunity to buy the Legend Editions! Each comes with a Legendary skin, weapon, charm, banner frame, badge, and 1000 Apex Coins! Check them out in the store tab today,” the announcement reads. However, they might not be disappearing for good. Apex Legends dataminer ‘Shrugtal’ claimed “they will all likely be moved to EA Play subscribers”, referencing the tracking tag for the announcement in the game files. EA Play, the publisher’s monthly subscription, does already offer exclusive rewards for members, and the Legend Editions might be pushed behind the $5 a month pay wall (or $30 USD a year). This isn’t confirmed though, and they could be gone forever. It comes in anticipation of Apex Legends Season 12, boasting new Legend Mad Maggie (yes, the same one from Season 8), big changes to Olympus, and more. The new update launches on February 8, 2022, so be sure to swoop up any Legend Edition bundles you want before then in case EA vaults them for good.
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Apex Legends “recolor” bug completely breaks rare Caustic skin – Dexerto
Apex Legends “recolor” bug completely breaks rare Caustic skin Respawn EntertainmentAn Apex Legends bug is ‘recoloring’ and completely transforming a rare Caustic skin. Apex Legends bugs are a classic part of the game, but ever since Olympus began having issues earlier in January, more and more fans have been reporting strange issues. One player has now shown evidence that their Caustic skin has completely changed skin tone as well as several key colors around his armor and also claims they’ve done everything to prove that it’s not an issue with their game client. Apex Legends bug completely transforms Caustic collection event skin Synthesis Chamber, the skin in question, is supposed to feature Caustic in a heavily armored orange-and-blue getup. However, the current version swaps many of the non-orange textures for a jet-black version that changes the look of things entirely. As NEZPlays pointed out, there are several pieces of the skin that are totally different from what they’re supposed to look like. They raised this complaint and also explained the steps they’ve taken to fix it, none of which have yielded any results. “I verified the game files and the textures are still messed up so I’m assuming this is due to a patch or something. Hopefully, this gets fixed and doesn’t happen again. “It’s weird to think a skin could be retroactively changed by accident in an update and might just be forgotten about because it was a collection event skin.” Other players provided examples of weapons being affected by similar bugs in the past, with the R301’s Dynastic Cycle skin being highlighted as one that has been affected by something like this before, noting this has happened several times over previous seasons. There’s no telling how long it might take for this to get resolved but it will likely happen after the current Olympus problem gets taken care of.
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Apex Legends made record breaking revenue in its first month – Dexerto
Apex Legends made record breaking revenue in its first month The newest big hit in the battle royale genre, Respawn Entertainment’s Apex Legends, has enjoyed the most successful launch month of any free-to-play game in history. Released as a surprise on February 4, Respawn didn’t officially unveil Apex Legends until only 15 minutes before it went live on Origin, PS4 and Xbox One – completely free. With no pre-launch marketing, they relied on the influence of streamers and YouTubers, namely the likes of Michael ‘shroud’ Grzesiek and Tyler ‘Ninja’ Blevins, who were apparently paid $1 million for their sponsored streams and social posts about the game. The unorthodox launch was a gamble that definitely paid off. Respawn themselves quickly boasted of attracting 10 million players in 72 hours. By the end of the first week, it was 25 million, and 50 million after a month. And many of those players were digging into their pockets too, to buy Apex Coins, the game’s virtual currency, in order to suit up with new cosmetic items and open Apex Packs. Two Legends, Mirage and Caustic, were also behind a paywall (although you could earn enough points to acquire them by just playing too). All of this raked in an over $90 million, according to a report from SuperData: Apex Legends had the best launch month of any free-to-play game in history. Apex Legends generated an estimated $92 million from in-game spending across all platforms, with the majority coming from console. Making this even more impressive, Apex Legends didn’t have a battle pass until March 19, meaning that this figure has almost certainly cross the $100 million mark by now, thanks to the start of Season 1. However, despite the record breaking launch for a free-to-play game, Fortnite still bested Apex Legends in the month of February 2019, on both console and PC. Fortnite has generated more than $300 million in a single month, and did so for successive months, in early to mid 2018, so Apex isn’t yet hitting the same heights. It will be interesting to see how Apex fairs in March and April, with the battle pass launch and a new Legend now released, perhaps it will trump their already impressive opening month.
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Apex Legends redesign for Octane’s Launch Pad could make it more useful – Dexerto
Apex Legends redesign for Octane’s Launch Pad could make it more useful Octane’s Launch Pad in Apex Legends offers instant playmaking abilities to anyone who takes it for a ride, but a key improvement could make the Ultimate more impactful. Respawn’s battle royale has a diverse roster of characters, each equipped with ability kits that offer everything from defensive capabilities to moves that lay down quick offense to take opponents by surprise. But it’s with the characters’ Ultimate abilities where the battlefield can really take a turn since they can provide unique ways of getting a team the edge in an engagement. While Octane’s Launch Pad can give a whole team a massive leap to either reposition, take an enemy squad by surprise, and more, it’s one-dimensional trajectory could be improved on. In a redesign by Reddit user ‘mnkymnk,’ the Launch Pad gets a bit more support to give players a diverse set of launches that can really trip up the competition. “Walking, sliding, and sprinting into the jumppad now heavily influences your flight path,” they said in the concept. Additionally, the reworked Launch Pad would also get an “Overcharge” perk which would regenerate 25% of a player’s shield and overcharging the character’s Jetpacks, allowing for a double jump. While the Overcharge bit didn’t seem to be that popular with onlookers, the change of trajectories could be something that really shakes up the Ultimate ability. As it stands, Octane’s Ult is only for an immediate leap to where you’re going. While it’s proven to have its use in the past, the improvement would only make it viable since it expands its potential. Simply walking would accomplish the same effects the ability has now. Sprinting would give players much more distance to close a significant gap, whether trying to engage or back up a teammate. Sliding onto the jump pad would cover a massive length but it wouldn’t send a player that high up, making it perfect for an escape so players wouldn’t get traced out of the air due to a lot of hang time. The change would only facilitate players’ playmaking abilities with the Launch Pad which could be a healthy improvement for Apex Legends’ Adrenaline Junkie.
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How to change server in Apex Legends to fix lag on PC, PS4 & Xbox – Dexerto
How to change server in Apex Legends to fix lag on PC, PS4 & Xbox If your connection to Apex Legends on PC, PS4 or Xbox One is being affected by lag or other connection issues, manually changing the server you’re connecting to may improve your experience. Apex Legends, fast-paced and frantic, can be spoiled by lagging, an all-too-common occurrence for many players. In Season 11 Escape, these issues have hardly been resolved either, and there are still frequent server problems and even the dreaded infinite loading screen. Though there’s no guarantee that selecting a new server will fix all connection issues, if you’re experiencing consistent lag or outright disconnection from games, it’s certainly worth trying out another server, as some may be more stable than others. How to switch Apex Legends servers By default, Apex Legends should automatically connect to your closest data center – reducing the need to manually select your closest. However, if you are experiencing connection issues with your nearest center, it is possible to change it yourself. While selecting a data center that is further away from you may result in a higher ping, it could be a worthwhile price to pay to find a server which you will not be disconnected from in the middle of a game. Below are the steps you need to follow in order to see which data center you’re connected to, and select a different one if you so choose. PS4 and Xbox One Enter the title screen – Enter accessibility settings – Exit and press the Right thumbstick – Select new data center – Following these steps will bring up all the available in-game data centers. The list will show the locations, ping and packet loss as a percentage – which will help you determine which data center is the best for you in a bid to avoid lag. Read More: Apex Legends crossplay guide – Generally speaking, it is best to select the data center with the lowest ping and packet loss – which should be listed at the top for ease. However, if you are already connected to that data center and experiencing connection issues, it may be worth choosing a different location in order to find a more stable server. PC If you’re struggling with lag on PC, these are even easier steps to follow. Just back out from the lobby screen, back to the launch screen. The data centers option appear at the bottom of your screen. Follow the same steps as above to choose the right data center for you – if the game hasn’t automatically connected you to the best possible location. We will update this article should any changes be made in the future.
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Apex Legends devs slammed for ‘no effort’ reactive skin in Season 15 – Dexerto
Apex Legends devs slammed for ‘no effort’ reactive skin in Season 15 Electronic ArtsApex Legends players aren’t fans of the Charge Rifle’s reactive skin, which features in the Season 15 Battle Pass. A powerful anti-Titan weapon, the Charge Rifle from Titanfall made its Apex Legends debut in Season 3. And it just recently received the reactive skin treatment with the launch of Season 15. These types of weapon skins typically serve as the final rewards of a season’s Battle Pass offerings. The “reactive” bit comes into play as users rack up more kills, thereby causing the weapon to evolve. With Season 15: Eclipse, players can unlock two Legendary-tier reactive skins for the Charge Rifle upon reaching levels 100 and 110. Making it to level 100 rewards the Laser Eviscerator, and grinding to 110 unlocks the Cosmic Cannon reactive skin. Some fans don’t like this reactive skin in Apex Legends Season 15 To say that some Apex players dislike the Charge Rifle’s reactive skin would be an understatement. Reddit user AdrielKlein21 has dubbed it the “worst and most low-effort reactive skin in the game.” The Redditor takes umbrage with the skin’s design, which they say looks as though developers merely “slapped some LEDs on the gun and called it a day.” Comments indicate that at least some Apex Legends fans agree with this sentiment. “I mean, it’s pretty emblematic of the battle pass trajectory as a whole tbh,” one person wrote. But others think Respawn developers did the best they could, given that the Charge Rifle “already has a bunch of stuff that wiggles and flaps and rotates” when fired. A reactive version of the weapon was never going to be easy to implement as a result. With this in mind, perhaps “no effort” isn’t the best descriptor.
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Apex Legends Ranked Split 2 now live: Kings Canyon, soft reset, more – Dexerto
Apex Legends Ranked Split 2 now live: Kings Canyon, soft reset, more Respawn EntertainmentSplit 2 of Ranked Play Series 3 in Apex Legends Season 4 kicked off on March 24, and we’ve got everything you need to know about the soft reset and what else has changed. One of the new ideas that Respawn Entertainment implemented in Apex Legends with Season 4 was Ranked Split, which divides the Ranked Series 3 into two halves. The first half was played from February 3 to March 23, while this second split will be active March 24 to May 5, which is when Season 5 will presumably begin with Ranked Series 4. Kings Canyon returns Probably the biggest change between Splits 1 and 2 of this Ranked season is the fact that the default map will be switched from World’s Edge to the Season 2 version of Kings Canyon, the original map in Apex Legends. Read More: Apex stats who which weapons kill fastest – According to Respawn, the idea behind this plan was “to keep things fresh,” since most of the playerbase have enjoyed playing the map since it was replaced in Season 3. It will be interesting to see how much the competitive gameplay on Kings Canyon has changed since then, as the game has received massive developments and several major new additions that have altered the meta. Soft reset Between Splits 1 and 2, Respawn have implemented what they’re calling a soft reset. This means that, at the start of Split 2, players saw their ranked positions reset by 1.5 tiers down. Those in Gold II were knocked down to Silver IV, Platinum IV players were reset to Silver II, whoever managed to reach Apex Predator started again at Platinum II, and so on. This soft reset has always been employed at the start of every new season, but will now go into effect between each split, as well, moving forward. Rewards Because of this new system, rewards have been tweaked slightly, as well. Now, Ranked rewards will be given for the highest tier reached in either split, meaning if you end up achieving a higher rank in the second half of Series 3, it’ll supersede what you got in the first half. However, those who end up making it to the same tier in both splits will receive exclusive animated badges, so there’s definitely incentive to try just as hard on Kings Canyon as you did on World’s Edge.
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Apex Legends ranked updates in Season 17: Point changes, scoring system, matchmaking, more – Dexerto
Apex Legends ranked updates in Season 17: Point changes, scoring system, matchmaking, more Respawn EntertainmentSeason 17 of Apex Legends will bring about a major overhaul to Ranked play in the battle royale, including a new scoring system and key matchmaking updates. Apex Legends will enter its 17th season on May 9, with developers Respawn bringing in new content to keep the game fresh. Alongside the debut of newest Legend Ballistic, Season 17 will also feature a rework to the game’s ranked system. Ranked is set to receive a complete overhaul, with a new ranking point, scoring system, and the complete removal of splits topping the list of changes. So before it all goes live, here’s the full rundown. Apex Legends Season 17 ranked changes launch date The latest Apex Legends ranked rework will go live when Season 17 hits the live servers, meaning players should expect the system to roll out on Tuesday, May 9, 2023 likely at 10 am PT / 1 pm ET / 6 pm BST. Apex Legends season 17 ranked changes details Matchmaking Overhaul Season 17’s ranked game mode will feature a new matchmaking system based on a hidden matchmaking rating (MMR). Apex will also be looking to take into account the MMR of premade squads to balance for the competitive advantages premade squads have over solo players. The new Ladder Points are now completely decoupled with a player’s matchmaking (MMR), meaning that the matchmaker will instead build games based on skill rather than the player’s rank or Ladder Points. Ranked Points Changes Ranked Points are being changed with the new Season 17 ranked overhaul. The older Ranked Points are being replaced with Ladder Points, which will work in a different manner from the original system. Ladder Points will be required to enter a ranked game like Ranked Points, however, the entry fee has been flattened across the board for all ranks. Ladder Points will also be awarded differently to Ranked Points. Instead, Ladder Points will be awarded to the entire squad based on their placement within the match. Players will need to strive to place within the top 10 squads to go even or positive in Ladder Points, with any placement above that resulting in a loss of Ladder Points. However, players can still earn Ladder Points for their performance within the match, with kills and assists still contributing to Ladder Point gains. Alongside this, your performance based on your MMR and the difficulty of the lobby will also contribute to the amount of Ladder Points earned. Removal of Splits & Provisional Matches Splits will be completely removed with the coming of Apex Legend’s Season 17. Instead, the ranked climb will begin at the start of each season with ten Provisional Matches better gauging a player’s skill level as they enter the season. Respawn’s reasoning behind these changes is that they want players to engage with ranked more frequently throughout the season, rather than just the start of the split. Anti-cheat updates for Ranked In addition to the provisional matches, which will slow down cheaters and smurfs, there are also other methods being implanted to stop cheats, smurfs and teaming. You will now only receive kill points for unique kills, making it impossible to collude and kill the same opponent over and over. Respawn also said they have new detection methods to catch cheaters, although couldn’t go into details for obvious reasons. Ranked Level Requirements Increasing Respawn is also changing the level requirement for ranked in Apex Legends from 25 to 50. Their goals with these changes are aimed at slowing down smurfs and giving the devs more time to help detect cheaters. That’s everything we know so far about the ranked changes in Season 17. We’ll have to wait till the season releases on May 9 to see how it all takes shape.
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Apex Legends ranks explained: Ranked Reloaded, splits, & tiers in order – Dexerto
Apex Legends ranks explained: Ranked Reloaded, splits, & tiers in order Respawn EntertainmentApex Legends Ranked can be a difficult system to understand at first, but once you’re familiar with the ranks, tiers, and RP rewards, you’ll be ready to start your climb to Predator. Apex Legends is a competitive game at its heart and the majority of the players enter every single match looking to take home the victory with their squad. Of course, when playing in standard lobbies, it can be difficult to know where you stand in the overall community when it comes to skill. That’s why Respawn added the Ranked mode to Apex so players can queue against opponents of a similar level and rise up through the ranks. However, in order to effectively climb in Ranked, you’ll need to be familiar with each of the Apex Legends ranks, RP costs & rewards, and of course, the huge changes that arrived back in Season 13. Contents What are the Apex Legends ranks? – How to earn Apex Legends Ranked Points – How much RP does it cost to play Apex Legends Ranked? – What are Apex Legends Ranked splits? – Apex Legends Ranked rewards – What are the best Legends to use in Apex Legends Ranked? – What are the Apex Legends ranks? In Apex Legends Ranked, competitors are distributed into one of eight ranks that they can rise or fall down depending on the amount of RP they lose or gain. It’s worth noting that players cannot be demoted to the Rookie rank that was added in Season 13, as it’s a one-time-only tier that acts as an introductory rank for new players. To promote from Rookie to Bronze, you need to reach 1,000 RP. If you do not ever hit the Bronze milestone, you’ll be placed back in Rookie for the next season. You can check out all of the Apex Legends ranks below and the RP requirements needed to reach each of the tiers: Just as reaching each new threshold will cause you to promote, dropping below the assigned RP number will trigger you to demote to the tier below. Keep in mind, that once you move up to a new tier, you’ll have 3 games of demotion protection, but once these matches are over you’re once again at risk of moving down. Climbing the Apex Legends ranks can take the majority of players a long time, so remember to be patient and focus on sharpening your skills. How to earn Apex Legends Ranked Points The total RP earned by a player in Ranked is determined each match by overall placement and total kills. This includes the eliminations your teammates rack up, netting you 50% of the standard RP for a kill of your own. Keep in mind, you don’t receive RP for heals or revives and there isn’t a cap on how many kills earn you RP, but then after each takedown, you’ll earn increasingly less. How much RP does it cost to play Apex Legends Ranked? As you would expect, playing a Ranked match will cost you a set amount of RP depending on where you’re sitting on the ladder. The higher your rank, the more you pay as you would be expected to play better and rack up more kills as you progress. You can check out all the RP costs below: Bronze Bronze IV: 15 RP – Bronze III: 18 RP – Bronze II: 21 RP – Bronze I: 24 RP – Silver Silver IV: 27 RP – Silver III: 30 RP – Silver II: 33 RP – Silver I: 36 RP – Gold Gold IV: 39 RP – Gold III: 42 RP – Gold II: 45 RP – Gold I: 48 RP – Platinum Diamond Diamond IV: 63 RP – Diamond III: 66 RP – Diamond II: 69 RP – Diamond I: 72 RP – Master and Predator 75 RP, with 5 RP added every 1,000 RP beyond the Master Threshold, this caps at 175 RP. – What are Apex Legends Ranked splits? Every Ranked Season in Apex Legends is separated into two splits with a soft reset occurring in the middle of the current season. When this reset occurs, players are pushed back 1.5 tiers to encourage them to keep climbing and rising up through the ranks. Not only that, but the split also replaces the current map in rotation with a new one. For example, as Broken Moon is the current map for Ranked in Season 15, this will be switched to Olympus when the new split starts Apex Legends Ranked rewards Rewards in Apex Legends Ranked have been a controversial topic for a long time, as players would like to see Respawn implement exclusive cosmetics for those who reach certain tiers. However, for the time being, the rewards only include icons, gun charms, and dive trials. You can check out the full list below: Ranked Icon (All players) – Ranked Icon Gun Charm (All players) – Diamond Dive Trail (Diamond tier) – Masters Dive Trail (Masters tier) – Predator Dive Trail (Predator tier) – What are the best Legends to use in Apex Legends Ranked? Picking a Legend to main and use in Ranked can be a challenge with so many characters on the roster, especially with the meta always evolving. So, we recommend you check out our Legend tier list that we update on a regular basis. That way, you can stay ahead of the competition and always have the advantage over your opponents. Don’t forget to check out alphaINTEL for all the latest Apex Legends news and updates.
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Apex Legends rarest cosmetics revealed – and almost no one is using them – Dexerto
Apex Legends rarest cosmetics revealed – and almost no one is using them Respawn/EAApex Legends players have uncovered the ‘rarest’ cosmetics in the game, as only five players out of millions have a set of banners equipped on their player card. Just like many of its battle royale rivals, Apex Legends has taken a dive into the cosmetics market, with Respawn Entertainment dropping everything from character skins, weapon charms, player cards, and beyond. While some players focus on racking up wins in the Apex Games, there are plenty of players who focus on collecting these cosmetics too – with many wanting to just flaunt some of the items that never will appear in the item store ever again. Plenty of the rarest skins and cosmetics can be traced back to the early seasons of Apex, but when it comes to the actual rarest cosmetics, it looks as if players have found them – and they’re not actually that old. What are the rarest cosmetics in Apex Legends? On September 2, Apex Legends Status – a stat tracking website for Apex Legends – highlighted the fact that the rarest items are from the first Apex Legends x Monster Energy collaboration, which happened in 2021. Six items were available in this collab – Three holo-sprays and banners for Wattson, Octane, and Fuse – but you had to have entered a competition. According to ALS’ status, no players currently utilize the Fuse banner, while only two players have the Wattson one on their card, and just a further three players use the eye-catching Octane design. Some players have questioned just widespread the collab was advertised, seeing as this is the first they’ve heard about these specific banner frames being a thing. It might be worth checking your inventory to see if you’ve been lucky enough to own these cosmetics. If you do, why not flaunt them, as it’s proven that are pretty much a million to one to have.
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Apex Legends rarity guide for attachments, shield and more – Dexerto
Apex Legends rarity guide for attachments, shield and more MicrosoftApex Legends has a tonne of equipment and attachments scattered across its huge map, so we thought we’d put together a guide to help you understand which color rarities are much more effective than others in battle. Much like other popular battle royale games, Apex Legends has brought in its own color-coding system for many different items and getting used to all of the free-to-play game’s new features can take some time. Knowing just how powerful the equipment you’re holding or attachment you’re using is going will help you out a lot in combat and this guide will put you on the right path to picking up some victories and dominating your opponents. Getting to know the rarities The four main brackets of rarity are: Common, Rare, Epic and Legendary – with Common items found all over the King’s Canyon map, while the other rarer items can be picked up in Apex Packs as you level up – or if you decide to purchase them with Apex Coins, the in-game currency. Common items are gray, Rare are blue, Epic are purple and Legendary are gold – and that’s in rank order, with the latter being the most powerful. For those that have played Fortnite, this will be slightly easier to get to grips with than beginners, who may need more guidance. Main attachments What do you get from the main attachments in the game, when they’re Common, Rare and Epic? Well, let’s take a look at the differences. Do Legendary give you the upper hand? If you’re still unsure about the difference between different rarities and colors, one of Respawn Entertainment’s designers Chad Armstrong recently posted an explanation to Twitter. “Gold equipment has the same stats as Purple equipment, but with a bonus perk” he explained. #ApexLegends Pro Tip: Gold equipment has the same stats as Purple equipment, but with a bonus perk: Helmet- Faster Tacticals and Ultimates Armor- Refill shields after an execution Backpack- Health and shield consumables take half as long to use KO Shield – One-Time Self Revive— Chad Armstrong (@ShishkaTweets) February 6, 2019 Impact of Optic attachments While Armstrong describes the differences between the rarity of equipment in the game, getting to know which attachments work best for your weapons will give you a big boost. Below you can find a list of the Optic attachments that can be found in Apex Legends, as well as the impact they can have on your weapon. 1x Holo – All – 1x-2x Variable Holo – All – 1x HCOG (Classic) – All – 2x HCOG (Bruiser) – All – 2x-4x Variable AOG – Snipers, LMGs, AR, SMGs – 3x HCOG (Ranger) – All – 4x-8x Variable Sniper – Sniper Rifle – 4x-10x Digital Sniper Threat – Sniper – 6x Sniper – Sniper – However, that’s not all. There is also a number of ‘Hop-Up’ attachments which can be used to have a pretty useful effect on your weapon, too. Devotion – Reduces your spin-up time – Digital Threat – Shotgun, SMGs, Pistol – Longbow – Increases headshot damage – Peacekeeper – Reduces projectile spread – Prowler – Switch between fire modes – Triple Take – Reduces projectile spread – Wingman – Increases headshot damage – With speculation building about a $50,000 tournament potentially just around the corner for Apex Legends, both competitive and casual players will be looking to get up to speed with all of the game’s features in order to be ready to compete – if the opportunity arises. Which other items are rarer than others? These rarities span across a much wider span than just weapons, however, and below you can also see which of the other obtainable items can be found in other colors: Banner Frames – Common, Rare, Legendary – Banner Poses – Rare, Epic – Banner Stat Trackers – Common, Rare – Crafting Metal – Common, Rare, Epic, Legendary – Intro Quips – Common, Rare – Kill Quips – Common – Legend Skins – Common, Rare, Epic, Legendary – Legend Finishers – Legendary – Weapon Skins – Common, Rare, Epic, Legendary – These cosmetics can also fall under the special ‘heirloom’ category of item that you have a one in 500 chance of finding in an Apex Crate. However, if you have the cash, buying 500 crates will guarantee you a character’s heirloom set once you hit open on crate number 500. Having a clear understanding of in-game rarity, the best equipment and attachments will give you a better chance of picking up a win and becoming an Apex Champion!
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Apex Legends Ranked is “infested” with cheaters as ImperialHal calls it “pathetic” – Dexerto
Apex Legends Ranked is “infested” with cheaters as ImperialHal calls it “pathetic” Respawn EntertainmentApex Legends players, including Philip ‘ImperialHal’ Dosen, have hit out at the ‘infestation’ of cheaters that the Ranked side of the battle royale currently finds it under. Over the last few years, Apex Legends, like all other battle royales, has had to contend with its fair share of cheaters. This has included god mode cheats, wall hacks, and everything else in between – including some hackers getting skins for their accounts before they actually release. Respawn has, at different points, managed to shut down a large portion of these cheats but they continue to pop up. It’s just a constant game of whack-a-mole trying to keep them from taking over. However, there has been a massive scourge in recent weeks, especially when it comes to Ranked play now that you are able to play with any rank without restriction. This allows cheaters to keep popping up with new accounts. It’s something which has annoyed the likes of TSM star Philip ‘ImperialHal’ Dosen. “The Ranked situation rn is completely infested with cheaters recently and it has been pathetic. At least a couple cheaters every single game just boosting players. Who thought the no rank cap 3 stack was a good idea???? And half my lobbies are also missing players? Some start even with only 3 teams like what the f**k is going on. Game is straight on fire rn,” the two-time ALGS MVP tweeted, sparking a wide range of support. “It’s so bad, ranked might be a lost cause NGL,” FaZe Clan’s Rigo ‘Gent’ Padilla replied. “Imagine being this many seasons in and people can still just create an account and hop into a pros ranked lobby within a few hours rage hacking,” EkkoOnApex added. Other players put blame on pros for wanting the recent Ranked changes, which were made in Season 20, to allow players of any rank to be paired together. “You all wanted this. Because you all cried that you can’t play with ur friends if they started late ranking,” one said. “Boy who cried wolf,” another commented.
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Apex Legends Ranked Mode bug is removing RP for winning – Dexerto
Apex Legends Ranked Mode bug is removing RP for winning Respawn EntertainmentApex Legends players have been experiencing a particularly infuriating issue in Ranked Mode since the new season launched, and it’s costing ranked placements and points for absolutely no reason. Season 5 of Apex Legends kicked off on May 12, 2020, bringing new character Loba into the fray, making some map changes, and introducing Quests to the game. While for the most part the new season has been welcomed with open arms by players, there has been one issue that players are noticing, completely ruining their Apex experience. It looks like in Ranked Mode games, some players are actually losing RP when they win matches, and it’s causing some serious frustration among the community. Although the issue can’t be verified to 100% accuracy, it appears that winning a match causes the loss of RP, and it doesn’t actually happen any other time. This can be seen from gameplay shared on Reddit by elAndoro, who gets an impressive 15 kill win with their team – and subsequently sees their points drop. For reference, players should get at least 10RP per kill or assist they get, capped at five kills, depending on placement. Furthermore, placing in the top 10 should grant players 10-100 RP, again based on how exactly they place. While ranked matches do cost to enter, at Platinum Andoro would’ve only sacrificed 36 RP, but more than made up for it with their win and kills. Obviously, that isn’t the case, and they actually end up losing 16 RP after winning the match. One of the worst bugs ever…This is the 2nd time it happend to me. 189 hard earned points gone… Also,I think this bug only happens with wins… It happend to my friend too, she was so mad she stopped playing that day. And I bet there is no way Respawn would add those points to the account. from r/apexlegends Andoro goes on to say that it’s actually happened to them twice now, and a restart didn’t change anything, with the game still showing up as -16 RP instead of the +189 they were expecting. It’s not quite clear what exactly is causing this, but as is being claimed, it seems to only affect players winning matches at this point. Respawn Entertainment will want to address this as soon as possible before it gets out of hand, because this is the kind of bug that could stop players from wanting to load up the game at all.
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Apex Legends ranked plagued by “12-man teams” cheating to Pred – Dexerto
Apex Legends ranked plagued by “12-man teams” cheating to Pred RespawnApex Legends cheating conundrum infects every corner of Ranked, as players blast the “12-man team” takeover. Apex Legends has come a long way since it arrived in 2019, with twenty seasons of updates significantly changing the state of the game. However, one of the remaining constants has been cheating/hacking, and it’s been worse than ever this season alone. The middle of March saw the notoriously large ALGS hack during the NA Finals. Meanwhile, the Ranked experience is full of “12-man teams,” aka high-ranking players refusing to fight each other as they gang up on the “small guy” to “earn” the higher ranks. The Apex Legends subreddit is full of posts ripping into the state of Ranked, with players begging Respawn Entertainment to act, given they might lose their hard-earned experience to cheaters. Despite the pleas, the previously mentioned ALGS hack has seemingly raised a layer of distrust among the fans. One such reply highlighted that sentiment: “It’s gotta be worse because the ALGS hack clearly showed Respawn/EA can’t do sh*t about hacking or cheating. They aren’t gonna fix it or ban anyone, so what’s the risk in cheating?” Other sentiments shared the game’s over-reliance on bundles and the in-game shop versus working on the state of Apex Legends. “You want more shitty lore, overpriced skins, and collection events? I got you – Respawn, probably,” one player jested. Posts and comments like these are a dime a dozen in the Apex subreddit, yet they highlight a steady concern each new Apex Legends season comes and goes leaving community irritations unchecked. How Respawn and EA opt to reassure the player base will be a sight to see, although meaningful change may be quite a ways off.
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Apex Legends Ranked players demand ban wave to stop Season 14 cheaters – Dexerto
Apex Legends Ranked players demand ban wave to stop Season 14 cheaters Respawn EntertainmentThe world of Apex Legends’ Ranked playlist has seen its fair share of troubles in Season 14 and now players campaigning for another wave of bans to help clear up the competition. Respawn Entertainment has put quite the focus on the Ranked environment since the launch of Apex Legends. Whether through updating security measures, making changes based directly on community feedback, or completely redesigning the RP system, it’s clear that the competitive side plays a major part in the studio’s strategy. Even still, an influx of cheaters of all kinds has made the mode less than enjoyable for many players, and calls for things like increased anti-cheat protection and big ban waves have become a near constant for the community. Apex Legends fans call for ban wave to help save Ranked The Apex Legends devs have culled big numbers of cheaters from the game before and the calls to do that once again have been popping up more and more as the season wears on. One particular post, which highlights the main issues that are plaguing the highest ranks of the game, describes the trickle effect that rampant cheating has throughout all of the Ranked playlists. “Half of the Apex Predators from this Season are cheating in some way. Some examples are DDOSing, Fence boosting, six or nine-man teaming, and other methods to cheat to make RP easily, I see it in almost all my games,” one player explained. This influx of players in the game’s most prestigious rank means that other talented gamers are now being forced out of the rank, making them more likely to be paired up with players below their skill level, making the entire experience less fun for all involved. The post also targets a recent update to two Flatline skins that the studio changed in order to keep the game as fair as possible, claiming that the modified sights on these custom versions were impacting “competitive integrity” across the board, and pushed for bigger goals than a few weapon updates. “We need the community to raise awareness and come together against cheaters by pushing Respawn and [Head of Apex Security] Hideouts to do a ban wave for this split to maintain competitive integrity,” they continued. The first Ranked split of Season 14 is coming to a close on September 27 but there’s no sign yet that these fans will get their wish at the mid-season break.
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Apex Legends ranked players frustrated by “rats” abandoning teams in Season 17 – Dexerto
Apex Legends ranked players frustrated by “rats” abandoning teams in Season 17 Respawn EntertainmentApex Legends players at all ranks have noticed that their teammates are choosing to split off and find a “rat spot” from the very start of the game, leading to mounting frustrations amongst the playerbase. Finding a ranked system that works for everyone in Apex Legends has been a tall order. The devs have completely overhauled the system and changed the way it calculates rank multiple times, and yet players have pushed back at every turn. To show just how easy it is to exploit the current system, Apex Legends pro sweet has already showed that it’s possible to hit Predator without killing anyone. Now, it seems that other players at all ranks have taken inspiration and are resorting to finding “rat spots” of their own, separate from their team, in order to reach high ranks faster in Apex Legends Season 17. Apex Legends Season 17 filled with “rats” who solo drop Unlike many other games within the Battle Royale genre, Apex Legends requires players who queue ranked to be filled into squads of three. There is no solo mode that allows players to try their luck at surviving on their own. However, that hasn’t stopped some players from branching off on their own and sitting in a corner, a.k.a. a “rat spot”, and just waiting out the circle to try and place as high as possible without fighting. This has always been possible to some extent in low-ranked lobbies, but the new ranked system evening out the RP cost of queuing has only lowered the risk of players leaving their teams behind and ratting for RP gains. While some players like ImperialHal have recommended using the opportunity to improve your mechanics and fight early, others are abusing the system. A clip of players in a high ranked lobby chasing after a solo dropping player has gained some traction, with several other players sharing their experiences with teammates deciding to drop solo and leave their team behind. “They should have titled this season ‘the big rat hunt’”, one user joked. Others were confused by why a player in such a high-rated lobby would feel the need to split off on their own like this. “It’s crazy that people are breaking off from their squads in high ranked games like your Master lobby! What’s the point?”