Category: Uncategorized

  • Gran Turismo 7 release seemingly leaked by PlayStation 5 ad – Dexerto

    Gran Turismo 7 release seemingly leaked by PlayStation 5 ad SonyA new ad for Gran Turismo 7 on PlayStation 5 has appeared to have leaked the launch window for the long-awaited racing game. [jwplayer sdEiSVZH] As spotted by Canadian forum user ElieTheStig, an autoplay ad on YouTube for the PS5 exclusive showed when the game would be releasing. With some eagle eyes, the user spotted some words in French in the bottom left corner of the ad which read, “Sortie prévue pour la première moitié de 2021.” This text translates to: “Release scheduled for the first half of 2021.” While the game was first announced on June 11 at the PlayStation 5 reveal event, no release date or window had been listed. Now, it would seem like we have our first indication of when players will get their hands on the Polyphony Digital-developed title. Of course, this could all be an error or potentially even something that was mistranslated by Sony when producing the ad. The first half of 2021 is essentially January to June, so there are six months where a release is possible if this ad is accurate. The last three Gran Turismo games released in North America outside of the first six months of the year with November, December and October launches. Nonetheless, this news is definitely something fans of the series should keep their eyes on, especially with large events such as The Game Awards still coming in 2020. It’s possible that the game’s release date could be confirmed at one of those major shows. The Grand Turismo series has been a PlayStation staple dating back to 1997 with the release of the first game on the original Sony console. Since then, it has become one of the largest racing franchises in the world with critical acclaim and strong sales.

  • Gran Turismo 7 Roulette Tickets: How to get them & what they do – Dexerto

    Gran Turismo 7 Roulette Tickets: How to get them & what they do Polyphony DigitalAfter a fat stack of free credits, free car parts, or even a new set of wheels itself? Then learn all about Gran Turismo 7’s Roulette Tickets and the different ways you can acquire them. Gran Turismo 7 has over 400 cars for you to get a hold of and customize. Needless to say, doing all of this isn’t cheap, so it would be great if the game could throw some tuning and customization parts your way and some extra credits too. Thankfully, it does! Throughout your time with Gran Turismo 7, developers Polyphony Digital let players accumulate free resources for merely playing the game. Contents What are Roulette Tickets in Gran Turismo 7? Roulette Tickets are great ways to increase your total credits and procure much-needed cars and tuning parts for them. they are completely free to get, meaning you can decrease the total time needed to complete your car collection. There are different levels of Roulette Tickets too, with 1-Star Tickets offering lesser gifts and 3-Star ones having the potential to give players hundreds of thousands of credits for example! Once a ticket is redeemed, the game will randomly select one of five advertised rewards that the player gets to keep. To our knowledge, there is no way of fixing it or timing it so that you can get the reward of your choice, it’s up to chance. How to earn Roulette Tickets in Gran Turismo 7 There are a couple of very easy methods to earn Roulette Tickets in Gran Turismo 7, and they can send you on your way very quickly, just for playing the game. Read More: Gran Turismo 7 1.06 update patch notes – Here is each method and what you’ll need to do. Completing Menu Books One of the core focuses of the game is the ‘Menu Books’ aspect. You’re introduced to them pretty much from the get-go in Gran Turismo 7 and they are a true way to progress. By completing a book, whether it’s attaining a podium spot in a Championship or acquiring three specific cars, you’ll be rewarded with a Roulette Ticket. Completing your Daily Workout Every 24 hours of real-time you have the opportunity to get your miles in and participate in the ‘Daily Workout.’ This requires players to simply drive 26.219 miles in a single day, and whilst it sounds like a lot, it’s practically negligible in the grand scheme of things. A couple of races or so should easily see you through to this total, and, again, it will reward you with a Roulette Ticket. If you found this useful, we have a few more Gran Turismo 7 guides for you to make use of: Gran Turismo 7: Frame Rate mode vs Ray Tracing mode guide | How to change the camera in Gran Turismo 7 | Gran Turismo 7 Speed Archdemon Trophy guide: How to reach 600km/h | How to wash your car in Gran Turismo 7: Squeaky Clean Trophy guide | Ultimate Gran Turismo 7 settings guide: Best options for the smoothest drive | How to earn Credits fast in Gran Turismo 7 |

  • Gran Turismo 7 release date: Trailer, gameplay, cars, tracks, more – Dexerto

    Gran Turismo 7 release date: Trailer, gameplay, cars, tracks, more Polyphony Digital / SonyGran Turismo 7 will be the motorsport franchise’s first outing on PS5 and racing fans can’t wait to see how it looks and plays. Here’s everything we know about the next Gran Turismo title. Since the PS1, Gran Turismo has been PlayStation’s flagship racing series, offering a balanced and realistic take on driving, rather than the arcade-style many other games provide. This set Gran Turismo apart from the pack, then inspired a variety of imitators, but no other racing series on Sony’s hardware has been able to knock GT from its pedestal. Each entry of GT is often a showcase of the PlayStation console it’s on, with Gran Turismo 7 set to fill this role for the PS5. The original Gran Turismo, Gran Turismo 3, and Gran Turismo 5 all served as tech demos for their respective hardware. Oddly, prior to GT7, the PS4 skipped a numbered entry, releasing the streamlined and limited Gran Turismo Sport instead. While Sport was a fitting starter, fans hope that Gran Turismo 7 will be a satisfying main course and a true example of what the PS5 is capable of. Contents Gran Turismo 7 Release date Gran Turismo 7 will be released on March 4, 2022, on PS5 and PS4. Read More: Battlefield 2042 refund petition hits 200,000 as disappointed fans claim “false advertising” – The game was originally going to release in 2021, but challenges facing the industry that year forced it to be delayed. Trailers for Gran Turismo 7 The original trailer featured a look at the new and improved Gran Turismo Town, as well as some of the in-game engine footage. This highlighted some of the jaw-dropping environments and 4K visuals that Gran Turismo 7 has to offer. More features such as vehicle tuning, used car dealerships, and some impressive new motors were also included in the announcement trailer. You can check it out in full below. Gran Turismo 7 announcement trailer 2021 PlayStation Showcase trailer Another trailer was released during the 2021 PlayStation Showcase, this one showed more breathtaking gameplay footage. In this trailer, Gran Turismo 7 looks more refined and close to the final product – which is incredibly exciting for racing fans. 2022 State of Play Deep Dive Our best look at Gran Turismo 7 yet came during a dedicated State of Play broadcast on February 2. Over 30 minutes of gameplay was on display as devs broke down everything there is to know about the upcoming title. GT7 Features GT founder Kazunori Yamauchi revealed that Career Mode will be returning in GT7. This is the first time the mode has been used since 2013, and they added that it should make fans of the high-octane racing series “very happy”. Gran Turismo 7 pre-load & file size for PS4 & PS5 In total, Gran Turismo 7 reportedly comes in at 89.445 GB before an additional day one patch. PS5 users can begin pre-loading and installing the game from February 25. Read More: Elden Ring character classes guide – Gran Turismo 7 is set to be quite a significant install on PS5, according to early intel. Thankfully, players will have over a week to pre-download the title before it goes live. Another big point to mention is that players on PlayStation 5 will only have to contend with the usual one disc to enjoy all the content in one place. However, PS4 players will have their copies come with two discs to be able to provide all the content. It’s quite a rare instance, but one that is simply necessary for older hardware to be able to support the crammed games that come out. Confirmed cars and tracks Along with Career Mode, a new trailer gave fans a look at various other features coming to Gran Turismo 7 such as the return of the popular Trial Mountain circuit, pictured below. The trailer also gave fans a glimpse at other tracks too, such as the Northern Isle Speedway in all its 4K glory. Blue Moon Bay Speedway and Willow Springs also make a welcome return from GT Sport, both tracks were considered stand-outs from that outing. A piece of promotional material, translated by PettyWingman on the GTPlanet forums, suggests fans can expect over 90 tracks (thanks, VGC). https://twitter.com/bookkyamp/status/1471727398337257473 In terms of cars, you can find a full list of returning vehicles in Gran Turismo 7 here. Making use of the PS5 hardware Posting on the official Twitter account for Gran Turismo 7, developers have confirmed that the upcoming game will make use of new PS5 technology like Ray Tracing, DualSense functionality, and a lot more. The #PS5 DualSense’s adaptive triggers and haptic feedback will take #GT7 to a whole new level pic.twitter.com/eta2J0YVBO — Gran Turismo (@thegranturismo) August 22, 2020 Gran Turismo 7 will utilize the DualSense controllers to create an immersive car control experience. The devs said that players will be able to “sense” and “feel” the other drivers on the road by using the PS5’s 3D audio and the controller’s haptic feedback. It seems the adaptive triggers will also allow for more gradual braking and acceleration inputs in Gran Turismo 7, such as recreating the feel of ABS kicking in when the player brakes too hard. This will allow them to feel where the limit of their control is. Read More: Cyberpunk 2077 next-gen update 1.5 – The developers have committed to Gran Turismo 7 rendering in native 4K on PS5, locked at 60 FPS. However, Polyphony has no plans to make the game push to 120 FPS due to most players not owning TVs capable of such performance. The PS5 version will also feature ray tracing options at launch. The PS4 Pro version will render in Ultra HD, but will remain at 30 FPS, while the original PS4 will be locked at 1080p. 2022 is a stacked year for gaming, and here’s a bunch of other games confirmed or thought to be released this year: Hogwarts Legacy | Forspoken | Elden Ring | Assassin’s Creed Infinity | Hollow Knight Silksong | WWE 2K22 | Sonic Frontiers | Evil Dead: The Game | Kirby and the Forgotten Land | God of War Ragnarok | Gotham Knights | Wolverine | Final Fantasy 16 | BioShock 4

  • Gran Turismo 7 players slam “absurd” microtransactions after devs increase car prices – Dexerto

    Gran Turismo 7 players slam “absurd” microtransactions after devs increase car prices Polyphony DigitalPolyphone Digital appears to be changing the prices of many of Gran Turismo 7’s top-end Legend Cars, causing players to accuse the game of “quietly reverting it back to how bad it was at launch.” We said in our Gran Turismo 7 review that it was a “must-play, must-own, masterpiece,” and that’s because the action and intensity it delivers on the track is unbelievable. However, the game has not been without controversy since it launched, with the notable credits controversy rocking the community, forcing the devs to apologize and offer a gesture of good faith to say sorry. This seemed to tide things over and get the game and its players back on the same page. This hasn’t lasted long though as a fresh problem has arisen following GT7’s 1.15 update on May 26 that sees many already expensive cars become even grindier to obtain. Gran Turismo 7 Legend Cars price controversy The game’s Hagerty’s Legends Car dealership rotates some absolute classic vehicles for players to buy in exchange for a lot of credits. The community has never had too many issues with their price tags, given that they are supposed to be rare vehicles. Read More: How to use nitrous in Gran Turismo 7 – This stance changed with the 1.15 update informing players: “In the Hagerty Collection, prices have been revised according to real-world valuations under guidance from Hagerty. Hagerty is an American company that provides car insurance and valuation for classic cars and has also sponsored many historic car events in recent years. The new prices will be applied from the next lineup update. The next pricing revision is planned for August 2022.” Some investigative datamining on the GT Planet forum has revealed some of the price changes that have already been enforced, as well as ones that can be expected with the August 2022 price revision. Whilst some cars have actually had their price decreased, the Porsche Spyder Type 550/1500RS was 5,000,000 Cr. and is now 4,500,000 Cr., many have been increased with the Mercedez-Benz 300 SL (W194) being the biggest casualty going from 11,000,000 Cr. to 13,000,000 Cr! A Reddit user quickly voiced their opinion on the matter and has calculated that the price changes have represented an overall increase of these Legend Cars by “6,487,900 Cr. and counting.” The OP said: “Kind of miffed, the state of the game’s economy even with Tomahawk wasn’t great, and this feels like they’re quietly reverting it back to how bad it was at launch,” and the sentiments were echoed by another user who offered: “Honestly. I grinded with the Tomahawk. I got a ton of cash to upgrade regular street cars. Got a few legendary ones. Feels like that’s it. Idk why they feel the need to make this game so impossible to have fun.” Read More: Does Gran Turismo 7 have free roam? – Another commenter was firmer in their stance: “I have honestly never seen a more scummy move by a developer to push people towards purchasing their absurdly overpriced microtransactions… Hide a trophy behind three absurdly overpriced digital cars and then add insult to injury by dramatically increasing their prices every few months.” It seems like Polyphony Digital hasn’t quite learned their lesson from the Credits controversy, and unless they backtrack on this issue as well, they could be in serious danger of alienating the player base.

  • Gran Turismo 7 pre-order guide: Special editions, price, discounts & more – Dexerto

    Gran Turismo 7 pre-order guide: Special editions, price, discounts & more Polyphony Digital/SonySony’s premier racing title Gran Turismo will be getting a fresh livery when the seventh title in their franchises releases soon, so there’s going to be an abundance of editions for players to pick and choose from. For as long as fans can remember, there have been two motorsport titles that have been battling for dominance over the years, and these have been Forza Horizon and Gran Turismo. With Xbox and Sony duking it out constantly, there’s a lot of expectations centered around the new releases of these franchises. Gran Turismo 7 recently showcased some gorgeous gameplay during the PlayStation games showcase at the beginning of September, and now they’ve revealed some of the editions players will be able to purchase very soon. We’re going to break down all of the editions for GT 7, and what you’ll get for each price point. Contents Where to pre-order Gran Turismo 7 Players will have a wide array of options when looking to pre-order Gran Turismo 7, as there are going to be routes you can take no matter if you’re going to opt for a digital copy, or a physical one. Read More: Everything we know about GT 7 – While perhaps the most commonplace players will flock to pre-order the game is the in-game PlayStation store, we’re also going to run over some of the retailers that are going to carry some of the other editions coming to GT 7. Gran Turismo 7 physical copy pre-order US UK Gran Turismo 7 digital copy pre-order US While some retails haven’t posted their listings as of yet, there are still some viable options players will be able to take when looking to purchase the newest GT. Gran Turismo 7 editions There’s going to be two editions that players will have the choice to purchase when looking at Gran Turismo 7, and they’re the Digital Deluxe and the 25th Anniversary edition. Read More: Forza Horizon 5 cars list – Both are going to offer some content for players for their extra cash, and this will come in the form of new cars, soundtracks, and in-game currency. Below is a quick overview of both editions and what players will get for each. 25th Anniversary Edition Includes PS5 Game Disc and Voucher for PS4 Game** – In-Game Credits – 1,100,000 CR – Toyota GR Yaris with country-specific Livery – 30 Manufacturer / Partner Avatars – The Music of Gran Turismo Official Soundtrack – Toyota Castrol TOM’S Supra – Mazda RX-VISION GT3 Concept (Stealth) – Porsche 917K Living Legend – 25th Anniversary Digital Deluxe Edition Dual PS4 + PS5 Entitlement – In-Game Credits – 1,600,000 CR – Toyota GR Yaris with country-specific Livery – 30 Manufacturer / Partner Avatars – The Music of Gran Turismo Official Soundtrack – Toyota Castrol TOM’S Supra – Mazda RX-VISION GT3 Concept (Stealth) – Porsche 917K Living Legend – We’re excited to see the rivalry continue between Forza and Gran Turismo over the course of the next couple of months, and there’s no doubt both titles are going to wow fans!

  • Gran Turismo 7 PC port could be on the way according to series lead – Dexerto

    Gran Turismo 7 PC port could be on the way according to series lead SonyRecent comments from series producer Kazunori Yamauchi indicate a Gran Turismo 7 PC port could eventually see the light of day. PlayStation continues to expand its horizons in terms of delivering first-party games to a wider audience. Horizon Zero Dawn effectively kicked off the initiative upon landing on Steam and the Epic Games Store in August 2020. Since then, other noteworthy titles such as Days Gone, God of War (2018), and Insomniac’s Spider-Man titles have made the jump to PC. The PC push has proven a lucrative venture for Sony’s gaming vertical, too. For example, within approximately two and a half months of release, the God of War port had generated more than $26 million. Gran Turismo 7 dev is considering bringing the racer to PC Speaking to GTPlanet at the Gran Turismo World Finals, producer Kazunori Yamauchi said he and the crew at Polyphony Digital are “looking into” supporting GT7 on PC. The industry veteran noted, however, that such an endeavor would likely prove difficult to tackle. Yamauchi told the publication the following: “Gran Turismo is a very finely tuned title. There are not many platforms which could run the game in 4K/60p natively, so one way we make that possible is to narrow down the platform. It’s not a very easy subject, but of course, we are looking into it and considering it.” Given its availability on both PS4 and PS5, Gran Turismo 7 already wears the badge of a multiplatform experience. But as launch troubles with Zero Dawn showed, bringing a technologically sophisticated PlayStation game to non-Sony hardware isn’t exactly simple. Head of PlayStation Studios Hermen Hulst previously hinted that future first-party titles will hit PC within at least one year of their initial release. If so, it’s possible Gran Turismo 7 will race onto PC sooner rather than later.

  • Gran Turismo 7: How to claim 1 million Credits for free – Dexerto

    Gran Turismo 7: How to claim 1 million Credits for free Polyphony DigitalAfter the Credits controversy, Gran Turismo 7’s devs are giving back to the community by giving away 1 million Credits per user, but there is a condition that needs to be met to acquire them. Players affected by the whole Gran Turismo 7 Credits debacle will be pleased to know that not only is the status quo going to be restored, but Polyphony Digital are also issuing a free token gesture to make up for what has happened. If you’re unsure of how to claim your free 1 million Credits in Gran Turismo 7, then don’t worry as we’ve whipped up a quick guide to show you what to do. Contents How to claim 1 million Gran Turismo 7 Credits for free – What is the Gran Turismo 7 Credits controversy? – How to claim 1 million Gran Turismo 7 Credits for free Polyphony Digital has confirmed that to claim their 1 million Cr. they will need to simply log in within a certain timeframe. Yes, this offer won’t be sticking around forever, and it will only be applicable to people who have owned Gran Turismo 7 before March 25, 2022. Here’s a full breakdown of what you need to do to claim your free Credits: Make sure your physical or digital edition of Gran Turismo 7 is installed and ready to go — remember, you had to have owned it and played it prior to Friday, 25 March at 1:00 am PST – Double-check you are connected to the internet to access the GT7 servers – Now, log in to the game, and you should be notified of your 1 million free Cr. – Go and spend them as you see fit! – The only minor caveat is that Polyphony Digital have imposed a cut-off point for the redemption of these free Credits. Players will have until Monday, April 25 at 5:00pm JST / 8:00am GMT / 1:00am PDT to claim them. If players who have already owned the copy log in after this designated period, then they will not be eligible for the 1 million free Cr. incentive. What is the Gran Turismo 7 Credits controversy? After a March update made the Gran Turismo 7 servers go offline for roughly 15 hours, players quickly worked out that one of the biggest changes made was a noticeable reduction in race rewards for many events. Earning fewer Credits would already have been a big kick in the teeth for Gran Turismo 7 players as it would’ve meant having to grind even longer to acquire all the game’s cars. When the change was tied into the other existing elephant in the room (microtransactions), then it became a big problem. Players saw through the dev’s intentions, and as a result, the game was review bombed on Metacritic. This is why Polyphony Digital backtracked fairly quickly and offered players rewards to apologize for the whole fiasco. For even more Gran Turismo 7 guides, check out our other content: Gran Turismo 7: Frame Rate mode vs Ray Tracing mode guide | How to change the camera in Gran Turismo 7 | Gran Turismo 7 Speed Archdemon Trophy guide: How to reach 600km/h | How to wash your car in Gran Turismo 7: Squeaky Clean Trophy guide | Ultimate Gran Turismo 7 settings guide: Best options for the smoothest drive | How to tune cars in Gran Turismo 7: Customization guide & how to unlock

  • Gran Turismo 7: Most expensive cars – Dexerto

    Gran Turismo 7: Most expensive cars Polyphony DigitalGran Turismo 7 has some truly mind-bogglingly expensive cars, some of which will take a while to acquire. We’ve got you covered though and provided a complete top 10 of the game’s most expensive cars to buy to show you what you’re working for. Polyphony Digital’s Gran Turismo 7 is a highly accessible game, but some of its pristine automobiles are a tad more premium and more inaccessible than others. Even being thrifty won’t get you that close to the game’s priciest pieces of fine-looking metal. Nevertheless, it gives players who have that “gotta catch ’em all” mentality towards Gran Turismo’s portfolio of cars a big incentive to succeed. So without further ado, here are the 10 most expensive cars in the racing game. Most expensive cars in GT7 There’s no other metric needed to create this list other than knowing the 10 vehicles that require the highest amount of Credits. The game’s currency can be earned in a variety of ways, and you can stack up to 10,000,000 in the bank of earned money. Be warned, things get very heavy on the wallet very quickly! Plus, check out our full Gran Turismo 7 review too. 10. Veyron 16.4 ’13 — Cr. 2,000,000 Despite being first up, the Veyron 16.4 ’13 is an absolute dream to look at. Its Gran Turismo 7 price tag is justified because this 1,000 BHP beast has a meaty turbo engine residing in it, and it boasts that state-of-the-art swagger the Bugatti brand is known for. 9. Enzo Ferrari ’02 — Cr. 2,500,000 If you’re familiar with high-end Ferraris, especially the Enzo variation, then you’ll know they all retain a familiar angled shape. This is usually accompanied by the trademark red that we should just call ‘Ferrari Red’ at this point. Plus, despite not being incredibly powerful, it’s a classic Supercar. 8. Red Bull X2014 Standard — Cr. 3,000,000 Above the 3 million threshold now and Red Bull have two offerings that are both the same price, just offering marginally different Max Power and Max Torque numbers. Also, the engine in each model is different, with the X2014 using a Turbo aspiration. 7. Red Bull X2019 Competition — Cr. 3,000,000 Pretty much see above for the X2019. Next-to-nothing in terms of cosmetic differences, the X2019 Competition version contrasts the X2014 with its natural engine and slightly bigger BHP. 6. Vulcan ’16 — Cr. 3,300,000 It’s hard to believe that Aston Martin could create such a futuristic and grounded car compared to their usual designs, but the Vulcan is something else. Slap on some neon wheels and it would look like it was straight out of Cyberpunk 2077. It’s also got plenty of juice to command its 3,300,000 fee. 5. FXX K ’14 — Cr. 3,600,000 The FXX K ’14 also featured very prominently in our fastest Gran Turismo 7 cars list too. Again, being a genuine vehicle adds to the Ferrari’s aura, and you can’t help but admire the sporty get-up of the expensive Ferrari, especially compared to the Enzo. 4. McClaren P1 GTR ’16 — Cr. 3,600,000 The value of these cars is slowly increasing, which means more pain to your Credits balance. The McClaren P1 GTR ’16 isn’t all that far away in terms of build compared to the Ferraris if we’re being honest. It’s another powerful weapon on wheels and if you’re looking to acquire a proper Supercar, then it might come down to brand loyalty and preference. 3. Veneno ’14 — Cr. 3,640,000 Just edging out the McClaren P1 GTR ’16 is the only Lamborghini mention on the list. If you think of Supercars, then a Lambo is more inevitable than Thanos. It’s quite shy of the 1,000 BHP club, but goodness gracious is it a big car. You’ll get plenty of bang for your buck with this Italian stallion. 2. 919 Hybrid ’16 — Cr. 10,000,000 Just like that, prices have escalated and shot up to an eye-watering 10,00o,000 Credits for the last two vehicles! We’re not completely sure why the 919 Hybrid is ’16 is 10,000,000 either, it does look nice, and we love the fin at the back, but 507 BHP isn’t a lot for what you’re paying. Still, it’s bragging rights if you manage to get one in your garage. 1. R18 TDI ’11 — Cr. 10,000,000 To finish off, again, the Audi R18 TDI ’11 also bears the weight of a bloated price tag, despite not doing too much to warrant it. Its BHP is 540, slightly more than the 919 Hybrid, but does come with more Max Torque, and its rounded off front just helps it into first place in tie-break rules. Gran Turismo 7: Frame Rate mode vs Ray Tracing mode guide | How to change the camera in Gran Turismo 7 | Gran Turismo 7: Most expensive cars

  • Gran Turismo 7: Frame Rate mode vs Ray Tracing mode guide – Dexerto

    Gran Turismo 7: Frame Rate mode vs Ray Tracing mode guide Polyphony DigitalGran Turismo 7 is a visual behemoth with scintillating graphics worthy of the PS5. But the game offers two distinct modes: Frame Rate mode and Ray Tracing mode. Our guide will break down the contents of both and which one you should use. One of the benefits of modern-day hardware is the ability to showcase next-gen features like Ray Tracing. The term denotes a greater level of detail and depth with regards to lighting and reflection in video game worlds, enabling developers to incorporate unbelievable levels of depth. The tech does usually come at a cost though, as a steady 60 frames per second is normally traded in to make way for Ray Tracing effects. Most AAA games now ask players to choose between two or three different graphical settings, and Gran Turismo 7 is no different, as we covered in our full review. So to help you decide which one will be better for you, let’s run through each one. Contents What is Ray Tracing mode? So as we’ve already covered, Ray Tracing in Gran Turismo 7 is essentially how light refracts and how noticeable the environment is around you as it bounces off your car whilst driving, taking photos, or during cutscenes. With the unique shapes and curves on some vehicles, it’s cool for users, especially those who favor the cockpit cam, as they will get unreal levels of detail. Polyphony Digital says: “Ray Tracing will be enabled in race replays and 3D scenes. However, Ray Tracing will be disabled in sections where response times are important.” What is Frame Rate mode? Frame Rate is your typical ‘Performance mode’ you will see in most games and it prioritizes the game’s FPS above any shiny graphic-enhancing features. A stable FPS allows the game to run smoothly and avoids any ugly drops in performance or slowdown. Polyphony Digital says: “The highest possible frame rate will be used throughout the game. Certain other effects including Ray Tracing, which uses a lot of resources, will be disabled or simplified. Ray Tracing will be enabled in certain 3D scenes and in Photo Mode.” Which Gran Turismo 7 mode should you pick? After a ton of hours spent in Gran Turismo 7 across its wide array of game modes and features, we can confidently say that you can select Ray Tracing mode. Our testing and time with the game were conducted on the PS5 using a fully 4K HDR TV set, allowing us to get a real sense of the game’s graphical possibilities. We saw little-to-no drop-off in terms of frame rate and still got to experience the insane detail and delivery of Ray Tracing throughout the different facets of the game. If your TV isn’t quite getting the most out of the PS5 system, then you might want to consider the Frame Rate option instead. If you want more GT7 guides, then we’ve provided even more for you: Gran Turismo 7: Frame Rate mode vs Ray Tracing mode guide | How to change the camera in Gran Turismo 7 | Gran Turismo 7: Most expensive cars

  • Gran Turismo 7 devs quickly backtrack on Credits controversy – Dexerto

    Gran Turismo 7 devs quickly backtrack on Credits controversy Polyphony DigitalA recent Gran Turismo 7 update made some crucial changes to the game’s rewards system that went down like a lead balloon. In the wake of the criticism, Polyphony Digital have acted quickly and released a statement confirming that the changes will be undone. Games that contain microtransactions always run the risk of crossing a line. Gran Turismo 7’s were actually not known about until the game’s official launch, and their later addition drew the ire of many people. But the game’s in-game reward system was healthy enough that avid car collector’s had more than enough ways to earn Credits – the game’s official currency. It was made less effective though thanks to a recent update that reduced the number of Credits that could be earned for many of its races. The notion was that doing this was a way to decrease overall earnings and increase the desire to buy microtransactions. It seems like the GT7 team have listened to the feedback and are going to undo this unpopular change. The Credits controversy was so big that players all around the world were taking to Metacritic to user bomb the game’s score. It is now officially the lowest-rated, user-reviewed PlayStation title of all time, that’s how devastating the whole thing has been. On March 25, 2022, the official PlayStation blog shared a statement from the President of Polyphony Digital – Kazunori Yamauchi – explaining how the company intends to make things right. “I would like to apologize for the frustration and confusion caused last week with our patch updates which resulted in, not only a server outage but also adjustments to the in-game economy which were made without a clear explanation to our community.” He goes on to say that players will receive a “non-paid credit pack of 1 million Cr” to make up for the events and also that rewards will be increased going forward. “We will reestablish the reward system with greater balance throughout the game to benefit all players,” and this includes doubling rewards in a lot of cases too. Polyphony Digital have acknowledged that the change to the game’s economy was an oversight and something regrettable, so it’s nice to see that they’ve acted so quickly and positively.

  • Gran Turismo 7 exploit turns players into credit millionaires in hours – Dexerto

    Gran Turismo 7 exploit turns players into credit millionaires in hours Polyphony DigitalA Grant Turismo 7 player has developed a creative way to generate up to millions of free credits as a workaround to the game’s microtransactions. Gran Turismo 7 is a fantastic racing sim from franchise developer Polyphony Studios – check out our review here and why we gave it a strong 9/10. While the game has received praise for its incredible visual fidelity and deep car catalog, it’s also caught backlash for the pricing of higher-end cars and microtransactions. In comparison to Gran Turismo Sport’s pricing, GT7 has completely skyrocketed the price of more beloved cars, some costing as much as eight times the amount in the previous title. Gran Turismo 7 players discovered a handful of tracks to grind which handed out huge amounts of credits, but patch 1.7 put an end to it. In protest of the changes and high-priced microtransactions, one player, Septomor, created a way to freely obtain millions of credits. Gran Turismo 7 player creates credit generator After Polyphony nerfed the tracks that players were grinding for credits, players were furious. That’s when Septomor posted a guide on PSNProfiles for GT7 players to generate tons of free credits using a script they made that autoruns GT7 utilizing PlayStation’s Remote Play feature on PC. Septomor’s revealed just how many credits players can generate through their script, “Assuming they keep this updated payout, for 60 million credits (highest possible cost of the 3 legendary cars trophy) it would take 220 hours of AFK farming this way.” A YouTuber named iLLmatic posted a video guide on March 20 showing exactly how to set the script up, which is only a handful of steps. One user in the comment section pointed out the absurd amount of time it would take to earn the cars without the script, “I’d love to be able to play with real progression and ‘earn’ the cars like GTs of old, but this is the only way to have any chance of unlocking some cars I want this side of Christmas unless I quit my job and become a hermit.” By lowering the number of credits tracks were giving players and raising microtransaction fees, GT7 players have gone to some crazy places to obtain in-game credits.

  • Gran Turismo 7 dev confirms update coming next week with DLC teaser – Dexerto

    Gran Turismo 7 dev confirms update coming next week with DLC teaser Polyphony DigitalGran Turismo 7 enthusiasts will be pleased to know that additional content seems to be on the way next week with new cars being teased and possibly more. Aside from the obvious credits controversy that ended up with players receiving a free 1 million credits, the launch of Gran Turismo 7 has been a successful one for the team at Polyphony Digital. We also said that this game was a masterpiece and is a brilliant simulated racing experience. The development and support for the game will continue for quite some time it seems and the first piece of DLC looks as though it’s ready to be rolled out. Polyphony Digital hint at incoming DLC for Gran Turismo 7 Courtesy of Polyphony Digital producer Kaz Yamauchi, a cryptic tweet of his has given players some idea of what new content to expect. Containing only the words “Update is coming next week,” Yamauchi’s Tweet features an interesting image that has three cars carefully silhouetted and disguised by the darkness. Update is coming next week. 来週、アップデートが来ます。 #GT7 #GranTurismo7 pic.twitter.com/ZoOSAs75rL— 山内 一典 / Kaz Yamauchi (@Kaz_Yamauchi) April 24, 2022 We enjoyed Gran Turismo 7 and loved all the cars that it features, but even we can’t figure out what these three new vehicles are supposed to be. However, by doing some digging, it seems like one eagled-eyed fan of cars may have cracked the case. After one user posted an updated version of the picture showing the outlines more clearly, another Twitter user believed they deciphered the identity of the three cars in question. “Subaru BRZ ZD8, Subaru BRZ GT300, Suzuki Cappuccino,” said VIPswiiift. The series has always had a strong love for Subarus and Suzukis going all the way back to the original Gran Turismo on the PlayStation 1, so these would be welcome additions to the already stacked roster of cars. Read More: How to earn Credits fast in Gran Turismo 7 – Polyphony Digital always outlined its desire to support Gran Turismo 7 as a live-service title going forward and new cars and tracks are already in the pipeline for the game. Even though this Tweet has teased three cars, there could always be more cool content coming.

  • Gran Turismo 7 confirmed cars list: Lamborghini, McLaren, Porsche – Dexerto

    Gran Turismo 7 confirmed cars list: Lamborghini, McLaren, Porsche PlaystationWith the release trailer for Gran Turismo 7 giving us an insight into some of the cars to expect in the upcoming game, we’ve put together an easy-reference list of all the confirmed cars that will feature in GT7. Thanks to its hotly-anticipated nature and fresh rumors around its release date, Gran Turismo 7 is once again the talk of all Playstation racing fans. Featuring all the cars we’ve seen in the trailer, this guide rounds up the cars that are likely to feature in the upcoming Gran Turismo 7 game. Designed to go ‘back to its roots,’ the latest installment in the Gran Turismo series is likely to feature one of the best line-ups of cars yet in the GT franchise. With a total of 31 confirmed cars so far, we expect a full car list to be revealed in the weeks leading up to the game’s eventual release. For now, though, we have just a taste of what will be available. Chevrolet Corvette C7 (Gt3) One of the first cars seen in the release trailer is the Corvette C7, in GT3 racing guise. Gran Turismo 7 appears to have a strong brace of Gt3 cars, though there was a surprising lack of GT4 cars in the trailer. Porsche 917K Star of the release trailer, the Porsche 917K is a full-force classic racing machine. The 917K is sure to dominate its class in Gran Turismo 7. BAC Mono The single-seat racer makes it Gran Turismo debut in the new game. In the trailer, it appears to be in a single-make race, so perhaps there will be a BAC Mono-only championship? Gran Turismo 7 full confirmed car list: Alfa Romeo 8C 2900 – Aston Martin DB11 – Aston Martin DB3s – Aston Martin DBR9 – BAC Mono – Chevrolet Corvette C2 – Chevrolet Corvette C3 – Chevrolet Corvette C7 (Gt3 racing version) – Chevrolet Corvette Stingray Racer concept – Dodge Viper GT3R – Dodge Viper SRT10 – Ford GT (2005) – Ford GT40 MKIV – Ford Mustang (Gt3 racing version) – Ford Mustang GT – Honda NSX – Honda NSX (Gt3 racing version) – Lamborghini Diablo GT – Lamborghini Huracan (Gt3 racing version) – Lamborghini Murcielago LP-640 – Mazda RX-Vision concept – McLaren 650s (Gt3 racing version) – McLaren F1 – Porsche 356 Carrera – Porsche 911 GT1 Strassenversion – Porsche 911 RSR – Porsche 917K – Porsche Carrera GT – Subaru WRX (Gt3 racing version) – Toyota FT-1 Vision GT (Gt3 racing version) – Toyota GT86 – Gran Turismo 7 release trailer You can view the full release trailer below, as well as seeing everything we know so far about Gran Turismo 7. At the moment there is no official release date for the game. As we get more information, we’ll be sure to update this and other Gran Turismo guides.

  • Gran Turismo 7 revealed for PlayStation 5 – Dexerto

    Gran Turismo 7 revealed for PlayStation 5 Gran Turismo 7 was announced at Sony’s The Future of Gaming show on June 11, and racing fans were given a glimpse of how the new game will look on PS5. Let’s take a look at everything we know so far. PlayStation audiences from around the world have been eagerly awaiting the PS5’s reveal for a while now, and this year’s digital conference massively delivered with new details on the console as well as juicy new gameplay for Gran Turismo players to sink their teeth into. Gran Turismo 7 promises to deliver all the high-octane racing action the game is known for, while also boasting a campaign mode experience that Polyphony Digital’s series director, Kazunori Yamauchi said “will make fans very happy.” We didn’t get to see too much gameplay outside of the first-person racing view and the GT Town, which showcased the various special events, parts shop, GT Cafe, and Championship races fans can select. The next iteration of the PlayStation line will, once again, push the boundaries of the worlds and their interactions that developers can create. This will be pivotal for games like GT7 that aim for the most realistic environments, inside and out of a supercar’s cockpit. The brief look gave us a peek into the future of the series with pristine environments, jaw-dropping visuals, incredible recreations of famous tracks from across the globe, and so much more. Players will be able to “sense” the other drivers and “feel” the road thanks to the upcoming consoles 3D audio and the controller’s haptic feedback features, respectively. “An even more realistic driving experience awaits thanks to haptic feedback, which brings to life what it’s like when the tires hit the road. PS5’s immersive 3D audio allows players to sense the position of other cars and drivers around them. Coming to PlayStation 5.” Sony has yet to confirm an official release date for the title, but seeing as Gran Turismo 7 is a PlayStation exclusive, expect it to come out near or a bit after the PS5’s launch.

  • Gran Turismo 7 1.06 update patch notes: New Race Display, World Circuit & Menu Book fixes – Dexerto

    Gran Turismo 7 1.06 update patch notes: New Race Display, World Circuit & Menu Book fixes Polyphony DigitalThe Gran Turismo 7 1.06 update has landed and Polyphony Digital just introduce a couple of new features to the racing sim along with a slew of bug fixes for various aspects of the game. It’s only been a week since the worldwide release of GT7, which was met with critical acclaim for being one of the most complete entries in the franchise. Now the devs are implementing even more polish into the game with its latest update. As the devs receive feedback on the most pressing issues in Gran Turismo, players can expect more of these patches to fine-tune the experience. Take a look below to see what headlined the Gran Turismo 7 1.06 update and what features to expect from it. Race Display wind update Gran Turismo players will now be able to better gauge the direction of the wind with a new heads-up display feature located at the top right corner of the screen. Now there will be a wind direction arrow and a wind speed indicator in the form of a number. For a game that’s known for its meticulous realism, this will provide players with even more data to play around with. Read more: Gran Turismo 7’s Top 10 fastest cars – It won’t be cluttered on the screen either since it’ll like just below the Track Map that’s already in the game. World Circuit and bug fixes Polyphony addressed a problematic bug that kept players from progressing through the Menu Book. The studio quickly moved to fix that glitch which has hopefully been resolved. World Circuits also went under the microscope as the devs implemented fixes for everything from glitched weather effects to time trial mechanics not working properly. There are loads to dissect from the Gran Turismo 7 1.06 update so check out the full patch notes below on every new addition, courtesy of Polyphony. Gran Turismo 7 1.06 update patch notes Main Features Implemented 1. Race Display – Added wind direction and wind speed indicators. An arrow (wind direction) and number (wind speed) will be displayed on the upper right of the screen under the Track Map. 2. Music Replay – Added 64 music tracks. Other Improvements and Adjustments 1. Progression blocks and application errors – Fixed a very rare issue wherein progress made on a Menu Book would not be recognised and prevented players to continue their playthrough; – Fixed an issue wherein an application error would occur when using the broadcast features of the PlayStation®4 system; – Fixed an issue wherein an application error would occur when ‘Shoot’ is selected in ‘Race Photo’ during a replay displayed in 4K on the PlayStation®4 Pro system and with the aspect ratio set to 16:9; – Fixed an issue wherein an application error would occur when ‘License Plate’ is selected in ‘GT Auto’ under [Car Customisation] > [Other], while progressing Menu Book No. 20, ‘Show Your Custom Wing.’ 2. World Circuits – Fixed an issue wherein the actual time of day in a ‘Custom Race’ of some tracks would not match the selection made in [Time / Weather Settings] > [Timeframe]; – Fixed an issue with the Sector 2’s Bronze target time in the ‘Circuit Experience’ of the ‘Willow Springs Raceway: Streets of Willow Springs’ track that made the Bronze prize unachievable; – Fixed an issue wherein it was possible to choose cars without dirt tyres installed from the [Settings] > [Change Car] of the Quick Menu during a ‘Time Trial’ and ‘Drift Trial’ on Dirt tracks; – Fixed an issue with the weather for all race events; – The Overtake function for the Dallara SF19 Super Formula / Honda ’19 has been disabled in the Licence test ‘S-7’ (One Lap Time Attack) within the ‘Licence’ pavilion. (The ranking boards have been reset.) 3. GT Auto – Fixed an issue wherein the racing suit would not be displayed in ‘Driving Gear’ under certain conditions; – Deleted the ‘Duplicate on Opposite Side’ and ‘Duplicate Symmetrically’ menu items from the ‘Layer Controls’ of the left and right arms while editing Racing Suit Livery; – Fixed an issue wherein work results would not be applied in ‘Car Maintenance & Service’ if the work is selected by moving the cursor with the Left stick. 4. Car Settings – Fixed an issue wherein the Setting Sheet would become blank, and the setting content could not be saved. With this fix, the blank setting sheets will remain but you will be able to delete these normally. This will also fix the progression blockers encountered when the Menu Book tasks involved Car Settings; – Fixed an issue wherein a car would return to its original wheels if the Setting Sheet was modified while a non-standard wheel was equipped; – Fixed an issue wherein the ‘Top Speed (Automatically Adjusted)’ would not adjust properly when a Fully Customisable transmission was installed; – Fixed an issue wherein the speeds displayed under Rotational G’s were incorrect; – Fixed an issue wherein adding a new Setting Sheet for a car where the engine was swapped would not carry that information over the new sheets. The engine swap will now be applied to all Setting Sheets. 5. Showcase & My Page – Fixed an issue within ‘Showcase’ wherein the 2nd page and beyond would not be displayed properly if the number of items in ‘My Items’ and ‘Collection’ exceeded 100; – Fixed an issue within ‘Gallery’ wherein the 2nd page and beyond would not be displayed properly if the number of items in ‘My Page’ exceeded 100 items. 6. Brand Central – Fixed an issue wherein an Invitation icon would appear in the ‘Showroom’ of manufacturers even when the player did not have an invitation. 7. Replay – Fixed an issue wherein the Replays and Demo Replays would not play all the way until the end. 8. Multiplayer – Fixed an issue wherein the ‘Assist Settings’ would reset after joining a location and quitting without entering a race; – Fixed an issue wherein the weather and time set by the host would not reflect correctly for the other players in the room. 9. Options – Changed the ‘Flash and Toggle High/Low Beams’ function assigned to the default button of the DUALSHOCK®4 and DualSense™ wireless controllers to ‘Flash High Beams’. If the button had been remapped previously, selecting the ‘Restore Default Settings’ will apply the change; – Fixed an issue wherein the BGM would not play during Music Replay if the [Sound Volume] > [Menu BGM] volume level was set to 0; – Fixed an issue wherein the changes to the exposure value in the ‘Exposure and Saturation’ settings made when starting the game for the first time would not be reflected in the preview screen. 10. Steering Controller – Fixed an issue wherein the Thrustmaster TH8A shifter would not operate properly when connected to the USB. Please note that the PlayStation®5 console is not compatible with this USB connection. The shifter can be used by connecting it directly to the steering wheel base using a ‘DIN-to-DIN’ cable. 11. Others – Fixed an issue wherein clearing all licence tests on wet surfaces would not award the Bronze trophy ‘Rain Royalty.’ Players who have already cleared the relevant tests can acquire the trophy by clearing the tests again; – The Race Demo displayed during Auto Demos has been changed to a Music Replay; – Various other issues have been addressed.

  • Grab this Funko Rewind Sauron figure & you could get a super-rare variant – Dexerto

    Grab this Funko Rewind Sauron figure & you could get a super-rare variant Bring the mighty Sauron Funko figure home with retro VHS-style packaging – the chase variant includes the menacing Eye! Fantasy fans and Funko collectors can bring home one of fiction’s most formidable villains in cute form with the new Rewind Sauron vinyl figure. Part of Funko’s Lord of the Rings lineup, this Pop Culture recreation of the Dark Lord Sauron himself makes a distinctive, affordably priced addition to any Tolkien memorabilia collection. Standing 3.7 inches tall, the wide-eyed take on the Deceiver captured in iconic Funko fashion wears his chilling armor. The figure comes encased inside retro-style VHS packaging, adding a creative, nostalgic twist. An included character card profiles the mighty Sauron, providing insights into his twisted motivations and dark influence over Middle Earth. Add a dark lord to your collection While the standard figure offers classic Pop appeal, savvy collectors will be hunting for the rare chase variant, which features the menacing, ever-watchful Eye of Sauron in the hands of the armored villain. The chase figure provides an alternate way to showcase Sauron’s presence and spine-tingling aesthetic. Whether decorating a desk cubicle to exhibit fandom or completing a Lord of the Rings set, this cute yet creepy vinyl figure captures one of fantasy’s most notorious baddies. Now both casual and devoted Tolkien enthusiasts can amass their own Fellowship – heroes and villains alike – through an expanding Funko Pop catalog bringing Middle Earth’s most storied personalities to vivid life in collectible form. If you click on a product link on this page we may earn a small affiliate commission.

  • God of War Ragnarok Easter Egg hints PlayStation All-Stars is GoW canon – Dexerto

    God of War Ragnarok Easter Egg hints PlayStation All-Stars is GoW canon SonyA God of War Ragnarok Easter egg suggests Kratos isn’t interested in talking about what happened with PlayStation All-Stars Battle Royale. Developed by the short-lived SuperBot Entertainment, PlayStation All-Stars Battle Royale served as Sony’s answer to Super Smash Bros. The crossover fighting title, thus, boasted a roster packed with beloved PlayStation characters, including Kratos, Nathan Drake, Sackboy, and Fat Princess. Classic characters like PaRappa the Rapper and MediEvil’s Sir Daniel Fortesque appeared on the list of playable fighters, as well. Despite its interesting selection of characters, PlayStation All-Stars didn’t exactly meet Sony’s expectations in terms of commercial success. Kratos doesn’t want to talk about PlayStation All-Stars The publisher’s hardly mentioned the title since the PS3 era; it seems Kratos isn’t all too interested in dredging up the past, either. While listening to one of Mimir’s tales in God of War Ragnarok, Twitter user TheCardinalArts stumbled across an Easter egg suggesting PlayStation All-Stars is canon. During the segment, Mimir mentions that he heard Kratos once fought “beasts, scoundrels, princesses, the undead, automatons, and history’s greatest musician” in a tournament. This is undoubtedly a reference to the Spartan battling the likes of Fat Princess and PaRappa in PlayStation’s crossover fighter. When pressed about the legitimacy of such claims, Kratos simply tells Mimir, “I would not speak of this.” It appears, then, that God of War canon recognizes Kratos’ stint in PlayStation All-Stars Battle Royale. (Even if the character himself doesn’t appear too fond of the distant memory.) PlayStation faithful have long hoped for a PS All-Stars revival of some kind. Recent releases such as Nickelodeon All-Star Brawl and WB’s MultiVersus indicate Smash clones aren’t going anywhere anytime soon. It doesn’t seem a risk that the Sony of today would be too willing to take, however. God of War Ragnarok is in stores now for PS4 and PS5.

  • Grab 14 classic Star Wars games for less than $20 in killer deal – Dexerto

    Grab 14 classic Star Wars games for less than $20 in killer deal Fanatical is running a great bundle reducing the price of 14 of Star Wars’ best video games by 81%. It’s available on a limited basis. There’s something afoot in a galaxy far, far away. Or at least it was, as most of these games have been rendered non-canon by the monolith Disney. That doesn’t stop you from having some fun though, right? It shouldn’t, as the Fanatical Star Wars bundle collates 14 Star Wars games into one tight package, with one of our favorite boomer shooters included. It costs $19.49 to pick them all up, a reduction of 81% overall. While under George Lucas and LucasArts, Star Wars used to put out a video game at least every couple of years. You could bet on a console somewhere getting a new addition to its library with the title crawl in front of it. Those days don’t seem to be with us as much anymore, mostly because game development got really long and expensive. While the bundle doesn’t include anything like Respawn’s Jedi Survivor, it does contain two of the best games from the series. Fanatical Star Wars bundle collects 14 games for less than $20 Knights of the Old Republic and its sequel are perhaps two of the best games produced under the Star Wars banner. They combine the old extended universe with a story that most of the time went unparalleled. One of the downsides is that you’ll have to mod Knight of the Old Republic 2 with community patches, as the game was notoriously rushed out the door. Also inside is the 360/PS3 era Star Wars take on God of War. Force Unleashed 1 and 2 see a secret apprentice to Darth Vader navigate through his own turmoil and a shed load of Stormtroopers. The second game reaches bad fan-fiction levels of writing, but it’s still a fun enough romp. There’s also Republic Commando, an older FPS game from the PS2/Xbox era. It’s a solid shooter, with some squad mechanics, with a heavy focus on the Clones fighting their way through various Star Wars fodder. The deal is on for another 46 hours as of writing, with a limited amount of the bundle available. If you click on a product link on this page we may earn a small affiliate commission.

  • Gotham Knights will let your progression in a friend’s world affect your own – Dexerto

    Gotham Knights will let your progression in a friend’s world affect your own YouTube: IGNNew footage from Gotham Knights reveals exactly how progression will work when playing with friends and how it can change your world. Gotham Knights has teased players with a massively expansive, open-world version of Gotham City, the likes of which gamers have never gotten to explore before. All five boroughs will be fully explorable with a team of friends as you patrol the streets of Gotham fighting crime and solving puzzles to help catch nefarious foes like Mr. Freeze, Clayface, or Harley Quinn. This expansive world and the ability to experience it with teammates raised some questions about how those two would interact. But those questions were answered in a new gameplay video. How Gotham Knights’ cross-progression affects your world In a video with IGN, the developers behind Gotham Knights explained how players will be able to join their friends to play through missions and how it will affect their own game. In each online game, one player will essentially be the “host” of all the others in their lobby. Those other players can gain loot and experience while playing in another player’s world, but their progress in the game’s story will not carry over. When players return to their own world, it will “reset” back to where it was before. However, that doesn’t mean that players will have to beat the same bosses over and over. Instead, if players do beat a particular mission or boss in another player’s world, they will have the option to skip that same mission once they come to it again in their own world. Ostensibly, this could provide a workaround to playing some of Gotham’s non-repeating missions, which the video also discusses, but it also provides an avenue for players to game together and not lose that progress when going solo. Gotham Knights will release on October 21, 2022.

  • Gotham Knights players puzzled by 9GB file size for “small update” – Dexerto

    Gotham Knights players puzzled by 9GB file size for “small update” WB GamesA so-called “small” Gotham Knights update for PC weighs a sizable 9GB, though players can’t figure out why based on the available patch notes. After a lengthy delay, Gotham Knights launched to mixed reviews last month. Some gameplay and design decisions didn’t sit well with everyone, yet many agreed the title boasted more than its fair share of technical woes. Critics and players alike have encountered a range of graphical issues, for example. Performance hiccups have proven troublesome, too, especially on PC. Fortunately, a new patch on Steam means to tackle a number of these shortcomings, though players can’t reconcile the update’s file size. Gotham Knights’ latest PC update weights 9GB Patch notes on Steam marked for a “small update” outline the latest changes to WB Montréal’s newest adventure. As noted by PC Gamer, despite the “small” designation, the new Gotham Knights patch actually weighs in at 9GB on PC. The file size is pretty puzzling given that there are only 14 fixes listed – 10 general adjustments and four that target stability issues. Some of the general fixes include a redesigned backup save system, UI and input improvements, and Photo Mode changes. PC users will especially be pleased with the patch’s stability fixes, given that Gotham Knights should no longer crash when players team up with Steam friends. The 9GB update tackles other crashing problems, too, and addresses co-op connection stability. Despite its size, Steam users in the patch’s comment thread note that Gotham Knights’ newest update still lacks a resolution for frame rate drops. At the time of writing, there’s no word on when another patch may address the game’s ongoing framerate issues. Gotham Knights is out now on PC, PS5, and Xbox Series X|S platforms.

  • All Gotham Knights voice actors: Full character cast – Dexerto

    All Gotham Knights voice actors: Full character cast WB Games MontréalSet in the biggest version of Gotham so far, here are all the actors who voice the vigilantes and villains in the absence of Batman in Gotham Knights. Gotham Knight is one of the most anticipated games of 2022. After the Dark Knight’s demise, his sidekicks Robin, Nightwing, Red Hood, and Batgirl have teamed up to save Gotham from the hands of the corrupt. Aside from these four heroes, the game also features some classic Batman allies and villains, and many of these characters are voiced by well-known artists. If you’re wondering who the voice actors are, our list has everyone you need to know. Contents All Gotham Knights voice actors – All Gotham Knights voice actors: Full cast The entire Gotham Knights roster is divided into heroes, villains, support characters, and extras. There are more than 10 characters in the game and here’s a rundown of all of its voice actors: Alfred Pennyworth – Gildart Jackson Gildart Jackson has voiced Alfred Pennyworth in the game. Before joining Gotham Knights, he lent his voice to multiple characters in Star Wars: The Old Republic along with several TV shows like Castlevania, Tom and Jerry’s Summer Holidays, and more. Batgirl – America Young If you are familiar with Barbie movies and TV shows, then you would definitely recognize this voice actor. America Young has been the go-to actor for Barbie ‘Malibu’ Roberts on numerous occasions and has even lent her voice for several Monster High projects in the past. In Gotham Knights, she is the one behind the voice of Barbara Gordon aka Batgirl. Batman/Bruce Wayne – Michael Antonakos & Marios Gavrilis Michael Antonakos is the one who voiced Batman in Gotham Knights. He has ventured into the world of video games with Assassins’s Creed: Odyssey where he voiced Alexios, followed by Subnautica: Below Zero and Far Cry 6. Marios Gavrilis has also voiced Batman but in German. Clayface – Brian Keane After starring in popular video games and TV series like Red Dead Redemption 2 and Love, Death & Robots, Brian Keane is back to voice Clayface in Gotham Knights. Harley Quinn – Kari Wahlgren Hailing from Kansas, Kari Wahlgren is the voice actor of Harley Quinn in Gotham Knights. She has starred in several popular TV shows like Rick and Morty, I Am Groot, Young Justice, Teen Titans Go!, and a lot more. Mr Freeze – Donald Chang Donald Chang is the voice actor of Mr Freeze in Gotham Knights. One of his latest stints was voicing Hwang Jun-ho in the English version of Squid Game. Nightwing – Christopher Sean Christopher Sean has always been closely related to the video game industry. Before taking up the role of Nightwing’s voice actor in the game, he voiced characters in some of the most popular gaming titles like Horizon Forbidden West, Ghost of Tsushima, Fallout 76, and more. Penguin – Elias Toufexis Elias Toufexis is the person who has voiced this iconic Batman villain, The Penguin. Apart from Gotham Knights, some of his latest stints based in the video game industry include Horizon Forbidden West, Saints Row, Back 4 Blood, and Immortals Fenyx Rising. Red Hood – Stephen Oyoung Red Hood in Gotham Knights is voiced by none other than Stephen Oyoung, the same person who also voiced Martin Li or Mister Negative in Marvel’s Spider-Man. GhostWire: Tokyo and Ratchet & Clank: Rift Apart are some of his latest works in the gaming industry. Renne Montoya – Krizia Bajos Krizia Bajos has voiced Renne Montoya in Gotham Knights. She has worked for several other popular video game titles like Evil Dead: The Game, Saints Row, Halo Infinite and more. Robin – Sloane Morgan Siegel Sloane Morgan Siegel has voiced Tim Drake aka Robin in the game. Born in Washington, D.C., Sloane has also worked for some popular TV shows like Modern Family and Dwight in Shining Armor. Talia Al Ghul – Mylène Dinh-Robic Mylène Dinh-Robic is the one who has voiced Ra’s Al Ghul’s daughter, Talia, in Gotham Knights. She has also lent her voice to several other games like Marvel’s Guardians of the Galaxy, Outriders, The Outer Worlds, and more. Talon – Gabriel Pages Talon is an Assassin in the Court of Owls and this character has been voiced by Gabriel Pages in the game. While there are some more characters present in Gotham Knights, their voice actors are currently unknown. We will update this section with all the artists as soon as we get the details. So, there you have it – that’s the entire cast of actors who voiced different characters in Gotham Knights. For more about the game, be sure to check our Gotham Knights hub to keep yourself updated with all the latest news.

  • Gotham Knights trailer showcases Nightwing at Summer Game Fest – Dexerto

    Gotham Knights trailer showcases Nightwing at Summer Game Fest Warner Bros MontrealNightwing takes center stage in the latest Gotham Knights trailer shown at Summer Game Fest. Following a lengthy gameplay reveal last month, WB Games shared a new trailer at Summer Game Fest for Gotham Knights that showcases Nightwing. The former Robin shows off his acrobatic fighting style, while also discussing what Gotham means to him. Gotham Knights Nightwing character trailer revealed You can check out the trailer below: Nightwing is one of four playable characters alongside Red Hood, Batgirl, and Robin, as they tackle Gotham’s underworld and the Court of Owls following Batman’s death. It will feature two-player co-op, but isn’t part of the existing “Arkhamverse” series of games. Instead, it’ll offer an action-RPG experience where players level up to take on increasingly tougher challenges. It’ll exist separately from Rocksteady’s upcoming Suicide Squad: Kill The Justice League, too. Gotham Knights launches on October 25 on PlayStation 5, Xbox Series S|X, and PC. Be sure to check out our pre-order guide.

  • Beware of Gotham Knights story spoilers following art book leak – Dexerto

    Beware of Gotham Knights story spoilers following art book leak WB GamesAn art book leak has resulted in Gotham Knights story spoilers prematurely making the rounds online; as such, hopeful players should beware. Gotham Knights will finally hit store shelves in a couple of weeks, offering an adventure wherein players assume the role of Batman’s protégés. Such a release has been a long time coming, too, given the fact that developer WB Games Montréal hasn’t shipped a new game since Batman: Arkham Origins in 2013. Unfortunately, instead of focusing on celebrating Gotham Knights’ forthcoming launch, those looking forward to it will probably spend the next few weeks ducking and dodging story leaks. Art book pages featuring Gotham Knights spoilers have leaked Gotham Knights: The Official Collector’s Compendium will launch on October 25, a few days after the game arrives. However, some customers received their copies early. A few people have started sharing content from the compendium online, with a number of images boasting spoiler-filled details about the story. The contents of the art book won’t be shared here, but fans interested in the Gotham-set adventure should remain vigilant for the next several weeks. As the narrative spoilers continue to spread, Gotham Knights developers such as Executive Producer Fleur Marty have condemned the behavior of leakers. Gotham Knights takes place following the events of Bruce Wayne’s mysterious death. Instead of the Bat, players will step into the boots of Nightwing, Red Hood, Barbara Gordon’s Batgirl, and Tim Drake’s Robin. Popular rogues including the likes of Mr. Freeze and the Penguin will appear, though the Court of Owls constitutes the game’s main antagonist. Better still, players will have the opporutnity to take on these threats and others with friends, thanks to Gotham Knight’s four-player co-op feature. Gotham Knights comes to PC, PS5, and Xbox Series X|S this fall on Tuesday, October 25.

  • Gotham Knights: Release date, trailers, gameplay & everything we know so far – Dexerto

    Gotham Knights: Release date, trailers, gameplay & everything we know so far WB Games MontréalGotham Knights is a Batman game without the man himself, but it’s no less exciting, so here’s everything we know from release date to trailers, gameplay, and more. It’s been years since Arkham Knight, and while we’ve been calling out for a new Batman title, Gotham Knights is a little different. WB Montreal’s new co-op action/adventure takes place in Gotham City, sure, but Batman has already been killed prior to the story beginning. As a result, Gotham Knights will star Robin, Batgirl, Nightwing, and Red Hood, and has a focus on co-op with another player, as well as RPG elements as players level up their members of the Bat-family. Here’s everything we know about the game so far. Contents Release date – Platforms – Trailers – Is Gotham Knights a sequel to Arkham Knight? – Gameplay – Is Gotham Knights co-op? – Will Gotham Knights have crossplay? – Preorders & editions – Is there a Gotham Knights release date? Gotham Knights is scheduled to be released on October 21, 2022. It was originally set to come out in 2021, but the developers announced that the game had been pushed back a year to give “the game more time to deliver the best possible experience for players.” Step into the Knight on October 21, 2022. #GothamKnights pic.twitter.com/vACKhwFczp — Gotham Knights (@GothamKnights) August 23, 2022 Gotham Knights platforms Gotham Knights will be released on PC, Xbox, Series X|S, and Playstation 5. The devs have confirmed that the game will not release on older generation consoles (PS4 and Xbox One), however, “to provide players with the best possible gameplay experience.” Gotham Knights trailers Check out the world premiere trailer below, which debuted at DC Fandome 2020. World Premiere Trailer DC Fandome 2021 Trailer Warner Brothers Montreal unveiled their best look yet at Gotham Knights a year later at DC Fandome 2021. Digging deep into the iconic Court of Owls storyline, which first debuted in the New 52, the developers are adding their own twists to this essential Batman story. Nightwing Character Trailer An in-depth look at Nightwing was showcased during the Summer Game Fest 2022 broadcast. From scaling buildings with his grapple hook to gliding off smashing foes with his Escrima Sticks, Nightwing appears to be one of the more nimble characters in the game. Robin Character Trailer A new trailer released on June 28 shows off Robin’s abilities, including invisibility and teleportation. With his trusty Escrima Sticks, Robin’s abilities help make him a sneaky hero capable of entering fights from unique angles. Batgirl Trailer Red Hood Trailer Batman Family Trailer Is Gotham Knights a sequel to Arkham Knight? No, it’s not – while Suicide Squad: Kill The Justice League is part of the Arkham-verse, WB Games Montréal’s entry is the beginning of a new chapter in DC games. Gotham Knights gameplay Warner Bros. has produced an extensive walkthrough showcasing the gameplay we can expect from Gotham Knights. You’ll be able to play as all of the Knights, who in turn have their own unique characteristics. Red Hood: Combat & weapons specialist. – Robin: Stealth specialist. – Batgirl: Hacking specialist. – Nightwing: Acrobatics specialist. – Gameplay walkthrough: Batgirl While this snippet only showcases Batgirl, we get a clear look at what she can do, how fights play out, as well as information on the vehicles that you’ll be using too. Gameplay walkthrough: Nightwing & Red Hood WB Games have also released a deep dive into how the stealth-based Nightwing and dual-wielding Red Hood will play out. Nightwing specializes in taking down enemies from the shadows with a unique blend of acrobatic combat and nunchuck-style weaponry. He can also make use of an aerial glider to help reach areas that wouldn’t have been accessible previously. In contrast, Red Hood utilizes two particularly nasty firearms to pepper enemies with bullets and can leap for impressive distances to both engage and disengage from his foes. Is Gotham Knights co-op? How many people can play together? Gotham Knights supports cooperative play between two players to take down criminals as a crime-fighting duo. While a PlayStation Store game listing once stated: “Supports up to 4 online players with PS Plus,” the FAQ section of the official website confirms that only two players will be able to team up. Will Gotham Knights have crossplay? Warner Bros have confirmed that crossplay will not be available in Gotham Knights, meaning players will only be able to team up with others that are playing on the same platform as them. Preorders & editions For those who can’t wait to dive into the chaotic world of Gotham Knights, you’ll be able to preorder the game ahead of launch. There are three different editions – Standard, Deluxe, and Collector’s – and you can find our full preorder guide here. That’s all we know about Gotham Knights so far, but we’ll update this page as we get closer to launch. The Elder Scrolls 6 | GTA 6 | Overwatch 2 | Assassin’s Creed Infinity | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | KOTR Remake | Wonder Woman | Cuphead The Delicious Last Course | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age Dreadwolf | Legend of Zelda: Breath of The Wild sequel | The Witcher 3 next-gen patch | Avatar Frontiers of Pandora

  • Gotham Knights: Robin Skill Tree explained – Dexerto

    Gotham Knights: Robin Skill Tree explained Warner Brother MontréalIf you want to make your character a powerful hero, Gotham Knights’ Robin skill tree has a lot of different skills you should master. Here is Robin’s skill tree in Gotham Knights. Gotham Knights is here and you can’t save Gotham City on your own. Over the course of the game, you’ll unlock new suits – but your hero will need some serious upgrades too. It won’t be long before you discover that each hero has their own Skill Tree, which will grant you several abilities for the heat of battle. With four heroes to choose from, Robin is a superb stealth beast. Here’s everything you need to know about Robin’s Skill Tree. Contents Robin Skill Tree upgrades – Robin Slugger Skill Tree – Robin Shadow Skill Tree – Robin Tinkering Skill Tree – Robin Knighthood Skill Tree – Gotham Knights: Robin’s Skill Tree upgrades Tim Drake aka Robin could become your favorite Knight to play as. Armed with lightning-fast reflexes and a devastating staff, Robin can defeat an onslaught of enemies. Robin’s Skill Tree is divided into four sections: Slugger, Shadow, Tinkering and Knighthood. You’ll also need to grind for Ability Points, which are gained through completing sidequests, crimes, and the story. Gotham Knights: Robin Slugger Skill Tree Gotham Knights: Robin Shadow Skill Tree Gotham Knights: Robin Tinkering Skill Tree Gotham Knights: Knighthood Skill Tree And there you have it – that is Robin’s Skill Tree explained. For more about the game, be sure to check some other tips and guides: Gotham Knights: Nightwing Skill Tree | Gotham Knights: Batgirl Skill Tree | Gotham Knights suits: All Transmogs and Colorways | How to use Modchips and Gear tiers explained | Gotham Knights ending explained | How to play Gotham Knights co-op mode | Can you play Gotham Knights on Steam Deck? | Everything about Gotham Knights Heroic Assault | Gotham Knights PC requirements | Gotham Knights cross-platform support

  • Gotham Knights’ release date may have just been leaked by major retailer – Dexerto

    Gotham Knights’ release date may have just been leaked by major retailer WB Games Montréal, DC ComicsBatman co-op game Gotham Knights could be releasing sooner than players think, as a potential release date and Steam playtest hint at when we can expect the game’s arrival. Gotham Knights, developed by WB Games Montréal, is an upcoming open-world co-op game featuring characters from the lore of Batman. Bringing together the ‘Bat-Family’, the game finds our heroes aiming to restore justice in Gotham City after the death of Batman. The game was initially delayed from its 2021 release date to an undetermined point in 2022, but players could be jumping in soon according to a release date spotted in an Irish gaming store. Gotham Knights rumored release date and Steam playtest spotted by players WB Games Montréal has yet to reveal their updated release date for Gotham Knights, but according to an unspecified Irish games retailer, it could potentially arrive in April 2022. Of course, we advise you to take this release date with a grain of salt. While the date shown on the pre-order sticker details April 24, this wouldn’t happen due to major releases often launching on Tuesdays or Fridays. Gotham Knights releasing earlier than expected? Just seen this in an Irish game store. #GothamKnights #Batman pic.twitter.com/6ooiQ7MjkR — Hogwarts Legacy News 🇺🇦 (@HogwartsLegacyN) March 4, 2022 With the release of The Batman, Warner Brothers will be keen to keep the momentum going, so it wouldn’t necessarily be unfounded to expect the game soon. Especially since a new playtest has been spotted on Steam by Redditor Accomplished_Cut553. Previously, Gotham Knights conducted a playtest in December 2019, months before the game was officially showcased at DC Fandome. WB Games Montréal remains quiet about the game’s release date, so be sure to check back in with us as this develops.

  • Gotham Knights review – No Batman, no problem – Dexerto

    Gotham Knights review – No Batman, no problem Warner BrosGotham Knights proves that WB Games Montréal can escape the shadow of the Bat. Though it may have some glaring flaws, this is an essential experience for any DC Comics fan. When Arkham Knight initiated a curtain call for Rocksteady’s beloved franchise, a Batman-sized void was left in the hearts of players everywhere. In 2020, WB Games Montréal, developers of the (sadly) overlooked Arkham Origins, revealed what’s next in Batman games — but there was something missing. Disconnected from Rocksteady’s universe and with no playable Batman – the daggers were already raised against Gotham Knights from the get-go. Could they emerge from the murky depths of the Batcave victorious? The answer is a resounding yes. Like any new franchise, there are teething problems, but Gotham Knights is an electrifying love letter to all things Batman. Note: Before we continue, consider a spoiler warning in place for anyone that’s heading into the game without any information — it’s nothing you haven’t seen in trailers, but we’d hate to be the ones to ruin the opening if you hadn’t. Gotham Knights: Key details Developer: WB Games Montréal – Price: $69.99 USD / £64.99 GBP / $109.95 AUD – Release Date: October 21, 2022 – Platforms: PlayStation 5, Xbox Series S|X and PC – Gotham Knights gameplay trailer The Bat is dead, what now? Gotham Knights marks a departure from Batman games of late, as the focus pivots to the Bat Family. The stakes hit you like a ton of Batarangs immediately as the game’s opening cutscene unfolds. Bursting with urgency and palpable dread, Batman meets his demise during a guttural battle against Ra’s al Ghul. It’s a white-knuckle sequence that effectively establishes just how doomed Gotham City has become. With Bruce Wayne laid to rest, his once-protected city is ripe for the taking. Now, Batgirl, Robin, Nightwing, and Red Hood have to uncover a mystery far deadlier than they ever imagined. Gotham Knights draw its story inspiration from a plethora of excellent Batman stories. The most obvious pulls are from Scott Snyder’s excellent Court of Owls arc and Grant Morrison’s Batman Incorporated, but there are nods throughout to Batman lore from every decade. Narratively it isn’t completely unpredictable but manages to nail its core goal: bringing respect to the Bat Family. Batman’s sidekicks are often unfairly maligned outside of the realm of comic book fans. Yet, WB Games Montréal ensure that players know they’re more than worthy of Batman’s mantle. Although, the cringe-worthy dialog at times could cast doubt on that. Thankfully, the gripping narrative is often enough to partially overlook Gotham Knights’ flaws. The world is packed with easter eggs for avid fans and newcomers to discover. Refreshingly, Gotham Knights places the backstory for our heroes aside, as optional side quests. They’ve all seen their fair share of horrors over the years. Details like Batgirl’s back-brace or emails from the Titans paint the world beyond our imagination, and while Jason Todd as Red Hood simply will not stop talking about his origin story in the opening hours, it’s nice that WB sets a scene but doesn’t handhold through the entirety of it. Those early few missions can be rough, too, with a fair amount of exposition doled out to set the stakes and the scene, but the story surprised us a lot more than finding out who the Arkham Knight was back in 2015. Like all great Batman stories, Gotham Knights is a revolving door of rogues. Each major villain in Gotham is out to claim their piece of the city. Rather than interweave them as brief battles throughout the main story, the major villains are given their own respective mission chains. It’s a welcome change of pace that reinforces that we’re playing as the world’s greatest detectives. But you can’t save Gotham with just solid investigative work – sometimes you’ll need to bring the beatdown. Bat-street’s back, alright The DNA of the Arkham franchise is evident in Montréal’s ethos. You’ll feel a sense of familiarity initially, as movement and combat echo what players have come to expect. Make no mistake, however, as the rhythm of Gotham Knights is a different beast from its spiritual predecessors. This time, the nuanced combat requires your patience. You can certainly mash punch over and over, though it won’t get you very far. Each of the ‘Gotham Knights’ packs a melee and ranged attack, and those have their own heavy attack variant. Timing is crucial to chain together a flurry of hits. Figuring out the tempo of a battle is enthralling too. Whether you’re fighting impossibly fast Talons or Mr. Freeze’s teched-out henchmen – make sure you keep your wits about you. It can be frustrating removing the muscle memory of the Arkham franchise, that’s for sure. When you’ve nailed its intricacies, Gotham Knights gives Akrham’s Free-Flow a fair run for its money. Relying less on canned animations and enemies waiting in line for a punch and more on studying patterns and using each character’s abilities. Naturally, we were cautious as to whether our heroes would feel different from each other, but we’re pleased to report that each feels subtly different despite offering a more universal control scheme than that found in Marvel’s Avengers. In fact, we were incredibly impressed by the mission structure that meant no character feels like a right or wrong choice, backed up by personalized voice lines from each. Robin is a lightweight stealth beast, while Nightwing’s acrobatics dazzle in every swing of his Escrima sticks. Batgirl, of course, is the most Batman-adjacent character, and Red Hood is a bulky brawler with a granite chin. Players will quickly find their favorite among the lineup. Each hero is also equipped with ‘Momentum’ abilities, which can be activated after pulling off perfect dodges and pummelling your foes. Unleashing a razor-sharp wave of Batarangs or steamrolling enemies with Robin’s staff never fails to induce a sense of awe. To enhance their potential, customization plays a vital part in getting an advantage over your formidable enemies. The more you level up, the tougher your enemies become, too. Customization sees the creation of suits that contain unique buffs and qualities. Scaling them up requires the usage of Modchips, which will grant an extra increase to your power/defense level. Salvage is needed to craft new weapon variants and suits. The devs could have easily made Salvage a laborious chore, but completing premeditated crimes, random events and more keeps your stockpile topped up. Players who like the grind of XP and exotic items will find plenty to do here. At the end of your patrol, you’ll need to kick back and hang up the cape. Returning to the game’s hub, the Belfry, always retained an air of excitement. What suit would I craft this time? What colorway and buffs would I apply? Though Gotham Knight’s customization options could be expanded on, it was exciting to build out powerful outfits. Brave new world Whereas Arkham Knight’s open world often felt hollow, this Gotham City breathes through its impeccable world design. Each district blends together the art-deco/nouveau mystique seen in Joel Schumacher and Matt Reeves’ movies respectively. Blinding neon lights illuminate the constant barrages of rain splatter against cobblestone roads or towering highrises. You’ll find pedestrians, at least those who are brave enough, wandering in the dead of night. It may not be as bustling as Insomniac’s Spider-Man, but prowling along the rooftops evokes that pure “Batman” feeling. The devastation of Batman’s absence is felt heavily. Citizens of Gotham vocalize their lack of confidence in our heroes. Familiar foes yearn for the thrill of Batman’s chase. To get around the streets of Gotham, players can use their Batcycle or unlock signature traversal methods through the Knighthood questline. The Batcycle’s speed can seem inauthentic as a weird vignette tries to sell the illusion of pace. In spite of this, Gotham City’s design is delightfully suited to sharp turns and exploring its many alternative pathways. Iconic locations for the Batman pantheon get their time to shine too, but for the sake of spoilers, we’ll remain hush about it. Every night you’ll embark on a new patrol, which is a chance to uncover new crimes and complete a myriad of sidequests. Some quests – like Bat-Cycle races – can be chalked up to busy work, in a similar vein to Spider-Man’s Combat Challenges. Nevertheless, crimes like action-packed bank heists or foiling corrupt cops enrich the importance of fulfilling Batman’s legacy. Not just a friend. A partner. No matter which hero you prefer, you’ll be able to take them through the entire game at will. There are no forced sequences for certain characters. The focus here is freedom and more importantly, collaboration. Gotham Knights is a complete co-op experience, with each and every aspect of the game made available to you and your chosen ally. This is where WB Games Montréal has truly struck gold. With just shy of 30 hours put into the game’s main story by the end, a large section of it was played as a duo. It truly is a bonafide blast cruising around the glistening streets of Gotham together. In fact, I often felt bad for continuing the story without my cohort, as it was just so fun to pursue it together. If you were hoping to team up with a full squad, then you’ll have to wait a little longer. A 4-player co-op experience, Heroic Assault, is touted to arrive on November 29. Players can traverse the whole city at will and they don’t have to stick together either. Want to foil a deadly hostage situation downtown while your partner interrogates goons elsewhere? Not a problem. You can even rattle through your partner’s quests too, earning a sizeable amount of XP in the process. However, it isn’t exactly pitch-perfect. Strange choices such as forcing the primary player to open/press specific doors and switches damage gameplay flow. Pings would be a godsend here, as players jumping into your session won’t be able to see what quests you’ve got ready to solve. Performance issues are the bane of the game A huge point of contention for the game will undoubtedly lie in the lack of a 60FPS option. Gotham Knights runs at a capped 4K 30FPS setting, with the ability to toggle HDR. And boy, it can struggle to maintain that 30FPS at times. Single-player adventures fare better, with the rare slowdown as you blaze through dense areas on your Batcycle. Unfortunately, co-op sessions can succumb to brutal frame drops in enemy-laden arenas. Accompanying the game’s performance issues are some particularly clunky UI choices. Patrolling the city is a clean adventure, as ongoing mission chains and quests are restrained to avoid clutter. It’s a shame this approach isn’t applied to the game’s various menus. Gear and abilities are hidden behind multiple tabs. Navigating the abilities tree is strangely difficult and is an instance where a cursor would be perfect. The Verdict – 8/10 A lot has been riding on Gotham Knights’ shoulders but the wait has paid off dividends. Performance issues aside, its gripping story and gorgeous open-world enforce it as a confident successor to the Arkham franchise. Gotham Knights is a robust co-op adventure that embraces the Dark Knight’s world wholeheartedly. Reviewed on PlayStation 5.

  • Gotham Knights: Red Hood Skill Tree explained – Dexerto

    Gotham Knights: Red Hood Skill Tree explained Warner Brother MontréalGotham Knights’ Red Hood skill tree offers you powerful new abilities for your justice adventures. Here’s every skill in the tree and how to master each ability. Gotham Knights is here and the entire Bat-Family is out for justice. Over the course of the game, you’ll unlock new suits – but your hero will need some serious upgrades too. It won’t be long before you discover that each hero has their own Skill Tree, which will grant you several abilities for the heat of battle. With four heroes to choose from, Red Hood is a powerhouse brawler. Here’s everything you need to know about Red Hood’s Skill Tree. Contents Red Hood Skill Tree upgrades – Red Hood Marksman Skill Tree – Red Hood Brawler Skill Tree – Red Hood Vengeance Skill Tree – Red Hood Knighthood Skill Tree – Gotham Knights: Red Hood’s Skill Tree upgrades Jason Todd aka Red Hood is a legend in the Batman mythos. Equipped with unrelenting strength and bombastic sidearms, Red Hood isn’t to be underestimated. Red Hood’s Skill Tree is divided into four sections: Marksman, Brawler, Vengeance and Knighthood. You’ll also need to grind for Ability Points, which are gained through completing sidequests, crimes, and the story. Gotham Knights: Red Hood Marksman Skill Tree Gotham Knights: Red Hood Brawler Skill Tree Gotham Knights: Red Hood Vengeance Skill Tree Gotham Knights: Red Hood Knighthood Skill Tree And there you have it – that is Red Hood’s Skill Tree explained. For more about the game, be sure to check some other tips and guides: Gotham Knights: Robin Skill Tree | Gotham Knights: Nightwing Skill Tree | Gotham Knights: Batgirl Skill Tree | Gotham Knights suits: All Transmogs and Colorways | How to use Modchips and Gear tiers explained | Gotham Knights ending explained | How to play Gotham Knights co-op mode | Can you play Gotham Knights on Steam Deck? | Everything about Gotham Knights Heroic Assault | Gotham Knights PC requirements | Gotham Knights cross-platform support

  • Gotham Knights pre-order guide: Editions & prices – Dexerto

    Gotham Knights pre-order guide: Editions & prices Warner Bros. MontrealWarner Bros’ highly anticipated Batman title, Gotham Knights, is set to release later this year, but you can now officially pre-order the game in advance. Here’s a rundown of all of the different editions, and their respective prices. Set amid the dreary streets of a once-proud Gotham City, Warner Bros’ Gotham Knights is set to shake up the Batman video game universe. With the Dark Knight himself dead and buried, the Batman Family has been tasked with carrying on his legacy. With four playable characters on offer – Batgirl, Nightwing, Red Hood, and Robin – there’s a variety of different playstyles available and a whole host of bad guys begging to fight you. As release draws ever closer, Warner Bros have unveiled Gotham Knights’ preorder options, allowing avid fans of the franchise to snag some extra goodies. So, here’s how you can pick up Gotham Knights early, as well as all of the editions on offer and their respective prices. Contents Where to preorder Gotham Knights Gotham Knights can be preordered via the PlayStation Store, Xbox Store, Steam, and Epic Games. Read More: The Batman 2: Everything we know so far – Note that, for those playing on console, the game will not be available on PS4 or Xbox One, so you won’t be able to buy it for those platforms. Gotham Knights: Editions & prices Players will be able to pre-order three different editions of the game: the Standard, Deluxe, and Collector’s Editions. As you can imagine, the Standard Edition is simply the base game, whereas the others come with extra perks. All preorders come with the 33 Kustom Batcycle Skin, a cosmetic based on the vehicle’s first appearance in DC’s Detective Comics #233. Below are all of the different options available, as well as their prices: So that’s everything you need to know to preorder Gotham Knights, and what perks each edition has to offer. Excited to dive into this new chapter of the Batman story? Be sure to keep up to date with our Gotham Knights page for all of the latest news.

  • Gotham Knights players flame the “mobile game” quality – Dexerto

    Gotham Knights players flame the “mobile game” quality YouTube: Warner Bros. PicturesAmid criticism of Gotham Knights’ art style, fans are now saying that the title’s UI looks like a mobile game. The latest Batman game (which doesn’t actually feature Batman) has been met with mixed approvals. Although Dexerto gave Gotham Knights a favorable 8 out of 10 grade, many other reviews have been more critical. In particular, the art design and graphics of Gotham City have gotten criticism from fans, with some saying that they pale in comparison to older games. But it seems that it is not just the in-game assets and visuals that players feel are lacking. Players call Gotham Knights UI “mobile game” quality Reddit user ‘InternationalWafer74’ posted a screenshot of the Gotham Knights character customization menu with the caption: “Gotham Knights UI looks like a mobile game…” The screenshot shows off the requirements to craft a piece of gear, with the components required highlighted by bright icons. This appears to be the source of the mockery, with many other players agreeing in the comments. Capital_Television75 responded “[h]oly sh*t this looks bad,” with CHEWBRIEL adds, “[r]ight? I’m still waiting for someone to tell me this is a joke.” User playtio sarcastically commented, “[p]robably was at some point,” which is more of a dig at the overall quality of the game. But the most damning criticism came from Sorripto, who bluntly said “[a]nother chance to remind everyone the collector’s edition for this game was $299.99.” Players clearly expect more out of a game like Gotham Knights than “mobile quality” graphics.

  • Gotham Knights PC requirements: Minimum & recommended specs – Dexerto

    Gotham Knights PC requirements: Minimum & recommended specs WB Games MontréalWB Games Montreal’s latest release, Gotham Knights, is all set to hit the shelves this October. If you are wondering what the PC requirements look like, here’s a rundown of the minimum and recommended specs needed to play the game. Gotham’s protector, the Batman, is dead and now it’s time for his sidekicks to take his mantel and keep the city safe from the corrupted. Like the previous Arkham games, Gotham Knights will have a storyline followed by a handsome amount of action-packed combat. After WB locked the game at 30 FPS on consoles, they have now revealed the PC specs for the game. Going by their announcement, Gotham Knights might be a bit GPU-intensive after all. So, if you’re wondering about Gotham Knights PC requirements, here’s a rundown of everything you need to know. Contents Gotham Knights system requirements on PC With Gotham Knights releasing on October 21, 2022, WB Games Montreal also announced the PC system requirements of the game prior to its release. In their tweet, they mentioned specs for running the game at 1080p. It’s important to note that your system needs to have far more firepower to run the game at resolutions higher than 1080p at decent enough framerates. With that said, here’s a rundown of minimum and recommended system requirements for Gotham Knights. Minimum specs Here are the minimum requirements to run Gotham Knights at the lowest settings (1080p/60fps) on PC. Recommended specs These are the recommended specs to run Gotham Knights at High settings (1080p/60fps) on PC. So, there you have it — that’s the Gotham Knights PC system requirements for you to prep your computer when it arrives on October 21, 2022. Here are some more system requirements of some games that either have or are already available on PC: Call of Duty: Modern Warfare 2 PC requirements | FIFA 23 PC system requirements | God of War PC system requirements | Marvel’s Spider-Man Remastered PC requirements | Marvel’s Spider-Man: Miles Morales PC requirements | Uncharted: Legacy of Thieves Collection system requirements for PC | Tower of Fantasy system requirements

  • Gotham Knights mocked for looking worse than 7-year-old Arkham Knight – Dexerto

    Gotham Knights mocked for looking worse than 7-year-old Arkham Knight Warner Bros. Entertainment/Batman: Arkham KnightGotham Knights is out, and, as a spiritual successor to Rocksteady’s critically acclaimed Arkham series of Batman games, comparisons are being drawn to Arkham Knight. And those comparisons have been illuminating. Reception for Gotham Knights has been fairly mixed. While we were keen on the title and gave it an 8 out of 10, reviews are certainly skewed when it comes to Gotham Knights. For those unimpressed by Gotham Knights’ open world, Arkham Knight has been a commonly used point of comparison. While it may seem a bit unfair to compare a 7 year-old title to a game that just came out, the side-by-sides are very telling. Digital Foundry put together an entire video fleshing out the topic, comparing both games running on the PS5 (Arkham Knight with PS4 backwards compatibility) in order to give each title a fair shake. And, according to Digital Foundry, Gotham Knights is “less than the sum of its parts”. Gotham Knights vs Arkham Knight is a heated debate At first, it may seem strange to even think that a 7 year-old title could hold a candle to its much newer, graphically intensive successor. However, there’s a compelling argument to be made for either game. When it comes to visuals, any argument made is very subjective. This one is no different. What isn’t subjective is the fact that Gotham Knights is much newer, and the technology behind it has come a long way from when Arkham Knight was released. A newer engine and more robust anti-aliasing techniques result in a much less jagged image in Gotham Knights, and the sort of upgrade that is to be expected with more modern titles. Under scrutiny, Gotham Knights is a vastly improved title from a technical standpoint. Much of the texture work overall graphical fidelity has seen a big step up. At least, when it’s not being marred by some technical issues cited in our review. The crux of the argument most (including Digital Foundry) have made in favor of Arkham Knight is rooted in the game’s art direction. Where Gotham Knights may have an edge when it comes to running on newer technology, its detractors have used Arkham Knight as a point of comparison for its dense, varied map layout. Digital Foundry certainly aren’t the only ones that think Gotham Knights is a step back. The topic has been trending on twitter as Gotham Knights’ launch approached. This, on top of the 30FPS cap for the new Batman title, has had fans mocking Gotham Knights before it even hit the shelves. It’s important to remember that Arkham Knight had a rocky launch of its own, with the graphical fidelity of the title pushing the PS4/Xbox One to the absolute limit. Not to mention its PC port being bad enough that it had to be pulled from Steam a short time after it was released on the platform and undergo some significant optimization upgrades before it could be re-released. There’s no way to tell which game looks “better” here, but the side-by-side comparisons are certainly helpful for drawing your own conclusion.

  • Gotham Knights features the “biggest version of Gotham” in a game – Dexerto

    Gotham Knights features the “biggest version of Gotham” in a game Developers claim the open-world map in Gotham Knights features the “biggest version” of Gotham City in any game. Though it’s separate from the Batman Arkham franchise, Gotham Knights bears a lot in common with the Rocksteady Studios-created series. Akin to Batman: Arkham Knight before it, the upcoming title from WB Games Montréal will task players with patrolling the entirety of Gotham City. The Dark Knight does not sit in the driver’s seat this time, however. Users will instead assume the role of various Bat-family members, namely Barbara Gordon’s Batgirl, Tim Drake’s Robin, Nightwing, and Red Hood. Expect Gotham Knights’ open-world city to be huge Speaking with Game Informer, Executive Producer Fleur Marty and Game Director Geoff Ellenor teased the size of Gotham Knights’ map. Marty, specifically, noted that this iteration of the fictional metropolis serves as the “biggest version of Gotham that has been represented in video games.” The producer also added that the team especially focused on the setting’s “density and verticality.” Ellenor elaborated further, stating that while he never “put one [Gotham] map over the other” to calculate exact measurements, players can expect a “big place.” The sizable scope of Gotham Knights’ open-world setting should even feel apparent when zipping through the streets on the Batcycle, Ellenor teased. Announced during DC FanDome 2020, Gotham Knights originally bore a 2021 launch window. Now the title is on track to hit store shelves this coming October, though it will no longer release across last-gen consoles. The focus on Gotham Knights’ PC, PS5, and Xbox Series X/S builds allows developers to deliver the best gameplay experience, publisher WB Games said in a statement.

  • Gotham Knights’ leveling system won’t punish you for playing favorites – Dexerto

    Gotham Knights’ leveling system won’t punish you for playing favorites Developers have explained that Gotham Knights’ leveling system will not penalize players for mostly using as one hero, then switching to someone else. Formally announced during the DC FanDome event in 2020, WB Games’ Gotham Knights lurked in the shadows for quite a while. Given its imminent release, however, the crew at WB Games Montréal has seen fit to unleash more concrete information in recent months. Character breakdowns for all four heroes have already gone live, so some of the newest details are focusing on the experience as a whole. Gotham Knights’ level system won’t be punishing In a Skill Tree breakdown video for IGN First, Creative Director Patrick Redding said the team expects most players to choose a favorite character that befits their playstyle and use them predominantly. Those same players may still want to experiment with the other heroes down the line, however. According to Redding, the game won’t penalize them for doing so. If a player spends most of their time as Batgirl, changing to Red Hood will not require a replay of past work to quickly advance the newly selected character. Redding told IGN, “if you decide to switch characters, you now have a kind of surplus of ability points that you can go into the menu and spend.” Users can examine the entire Skill Tree from that point forward, and allocate their points to whatever works best. The Skill Trees that support Gotham Knights’ level system seem rather broad, too, with each character capable of adopting various buids. Batgirl players may want to specialize in hacking or focus on the melee combat route. One Nightwing build can emphasize cooperative mechanics, while a second doubles down on his acrobatic abilities. Even more details about the gameplay will likely surface in the weeks ahead. Gotham Knights hits stores for PC, PS5, and Xbox Series X|S on October 25.

  • Gotham Knights fans are furious about 30 FPS performance leak – Dexerto

    Gotham Knights fans are furious about 30 FPS performance leak WB Games MontréalDC fans hopeful for Gotham Knights were outraged after it was leaked that the game will be locked at 30 frames-per-second on consoles without a performance mode option. Gotham Knights is slated to launch on October 21 and as we draw closer to the action-games release, a steady trickle of information about the title has come to light. The WB Games Montreal developed game is set to be the studio’s first title since Batman Arkham Origins, which was released all the way back in 2013. One of those crucial bits of info is how Gotham Knights will run on consoles, and fans are not happy with the latest news drop. Gotham Knights locked at 30 FPS on console with no performance mode Fleur Marty, an executive producer at WB Games Montreal, revealed in a leaked DM that the upcoming game will be locked in at 30 FPS on consoles and will not have a performance mode option. Marty explained, “Due to the types of features we have in our game, like provide fully untethered co-op experience in our highly detailed open-world, it’s not as straightforward as lowering the resolution and getting a higher FPS.” Predictably, fans patiently awaiting Gotham Knights’ launch weren’t too happy with the news. One fan said, “Can’t decide if I am more disappointed by the fact it is only 30, or that they were clearly trying to keep that a secret until reviews drop.” Another added this news won’t dissuade their excitement, “Still gonna be a great game. The frame rate does not determine whether a game will be good or not.” With Gotham Knights launch less than a week away only time will tell if the game meets fans expectations.

  • Gotham Knights developer reveals strange co-op feature in Batman spinoff – Dexerto

    Gotham Knights developer reveals strange co-op feature in Batman spinoff DCThe latest Warner Bros Batman game, ‘Gotham Knights,’ is finally releasing this October – and fans will be able to play the title co-operatively, even if they both want to take hold of the same character. WB Games Montreal is already very familiar with Batman games, having worked on Arkham Origins back in 2013, and the team is putting their experience to good use with Gotham Knights. In an interview with Game Informer, the devs revealed plenty of new information about the upcoming title, such as how the Bat-family will be reunited in what will be the biggest Gotham City that players have experienced yet. Speaking of experiencing Gotham, the developers were asked about the game’s co-op and if players will be able to take control of two of the same four playable superheroes at once. The answer may surprise you. Gotham Knights devs confirm co-op feature When asked about playing as either two Nightwings, Batgirls, Robins or Red Hoods, Game Director Geoff Ellenor confirmed that players have a lot of control to tailor their experience to their liking. Read More: Is Gotham Knights part of the Arkham series? – As it turns out, you can in fact have two of the same character on your team, marking a bit of an “Elseworlds” situation as Game Informer suggested. “You can make it as weird as you want to,” he said. Executive producer Fleur Marty even teased that there might be some special dialogue built-in if these scenarios arise in-game. “We’re leaving it up to players. We know some people will want to have different characters, but some won’t care,” he revealed. “I don’t want to spoil anything, but there’s a funny moment in the game if you are playing as two of the same character. We’re giving you complete freedom.” Right now, it’s anyone’s guess as to what this “funny moment” could be, but we won’t have long to wait. Gotham Knights is set to release on October 25 on PC, Xbox Series X/S and PS5 consoles.

  • Gotham Knights devs explain how the Bat-family reunited – Dexerto

    Gotham Knights devs explain how the Bat-family reunited Warner Brothers MontréalThe Gotham Knights developers explained how each of the members of the Bat-family reunited in the game. Gotham Knights is set to be the most unique Batman game we have seen in quite a while. Although most of the beloved Arkham games place the player in Bruce Wayne’s shoes, Gotham Knights has removed Batman as a playable character. Instead, it will be on his proteges to take up the mantle left behind by the Caped Crusader to defeat the evildoers that continue to infest Gotham City. Recently, Gotham Knights’ developers explained how each character is related to the Dark Knight and how they found their way back to the Bat-family. How did the Bat-family reassemble for Gotham Knights? In an interview with Game Informer, Gotham Knights executive producer Fleur Marty and game director Geoff Ellenor discussed topics from the alternate suits, missions, and co-op mode. Most interestingly, though, the two gave a peek into why each member of the Gotham Knights returned to the Bat-family fold. The game is set after the death of Bruce Wayne, with all four of his former wards returning to take up the mantle of Batman together. But each is distinct from the others in terms of abilities, fighting style, and personality. Dick Grayson, aka Nightwing, is revealed to be the oldest of the Gotham Knights and “didn’t leave off on the best of terms,” with Bruce Wayne, according to Fleur. A big part of his story arc will be dealing with both the loss of his mentor and the guilt for how things ended. By contrast, Tim Drake’s Robin is “quite a young character,” so he is dealing with Wayne’s death very differently from the other Knights who have more experience. Finally, Jason Todd, the Red Hood of the series, was revealed to be “the most distant” of the Gotham Knights crew. Ellenor also revealed that Red Hood was recently murdered and resurrected, which makes him more of a mystical character. While the two didn’t give much insight into Batgirl, aka Barbara Gordon, it would make sense that she would have her own motivations for joining the crew and is dealing with Wayne’s death in her own way. All of these unique motivations will let players see an important aspect of the game, according to Ellenor: “how they take on Batman’s job and learn how to get along together.”

  • Gotham Knights dev showcases early Harley Quinn boss fight – Dexerto

    Gotham Knights dev showcases early Harley Quinn boss fight WB Games MontrealGotham Knights game director showcased a boss fight between Nightwing and Harley Queen in Gotham Hospital. Gotham Knights‘ release date is swiftly approaching and developer WB Games Montreal is showing off what’s in store for DC fans. Following the reveal of villains like Harley Quinn and Clayface in Gotham Knights, players were eager to see just what these new interpretation of Gotham’s rogues’ gallery was capable of. Now, WB Games Montreal’s Geoff Ellenor has showcased a presumable early boss fight with Harley Quinn in Gotham Hospital. Gotham Knights Harley Quinn boss fight The showcase comes by way of an exclusive feature from publication IGN, where Ellenor — Gotham Knight’s Game Director — set the stage for the fight. According to Ellenor, up until the boss fight players will be pursuing Harley across Gotham Hospital, trying to figure out what she’s up to. The lead-up to the fight shows Quinn creating an electrified sledgehammer before engaging Nightwing in combat. During the fight, players get a clear idea of Nightwing’s acrobatic fighting style, which focuses on flashy dodges, kicks, and baton hits. Additionally, fans get to see more of Nightwing’s freezing abilities, as he uses them multiple times to get the edge of Harley Quinn during their battle. Harley herself focuses on bombastic swings with her sledgehammer, as well as littering the arena with traps like area-sensitive landmines and electrified debris. Halfway through the fight, Quinn subs out for a band of followers that players will have to swiftly dispatch before moving onto the second phase. Interestingly, Nightwing doesn’t whittle down Quinn’s massive health bar completely, hinting that this fight is much longer than originally thought. Players can look forward to duking it out with Harley Quinn when Gotham Knights releases later this year on October 21, 2022.

  • Is Gotham Knights cross-platform? Crossplay and co-op on PC, PlayStation & Xbox – Dexerto

    Is Gotham Knights cross-platform? Crossplay and co-op on PC, PlayStation & Xbox Warner Bros. MontrealIn Gotham Knights, you get to live out an adventure as members of the bat family and as it can be a co-op experience, you may be wondering if the game also features crossplay support. Here’s what we know. Gotham Knights mixes up the Batman formula by having players step into the shoes of other members of the Bat-family, namely Batgirl, Nightwing, Red Hood, and Robin. You can play as and switch between all four heroes throughout the game, and the campaign can even be experienced entirely co-op. If you’re hoping to join a friend who may be playing on a different platform than you however, it’s important to check whether Gotham Knights has crossplay support or not. So, we’ve got the answer for you in this handy guide. Does Gotham Knights have crossplay? Yes, Gotham Knights does have crossplay however it’s currently only available between Xbox and PC. While the game didn’t initially launch with the feature, it was patched into the game during an update on September 27, 2023, meaning that players on Xbox Series S/X, and PC can join up together. Unfortunately, for PlayStation fans, the feature isn’t currently available for PS5 and there’s been no indication that it will be added anytime soon. How does co-op work in Gotham Knights? As discussed in the FAQ section of the game’s website, players can team up with one other player to live out their crime-fighting duo fantasy in Gotham Knights. Co-op is only available online, however, which means couch co-op isn’t supported for the game. For console players, this means you’ll need to have a PlayStation Plus or Xbox Game Pass membership to play with friends. On November 29, 2022, Gotham Knights released a multiplayer, co-op add-on called “Heroic Assault” that players could download at no additional cost. In this mode, you can team up with four players, allowing you the chance to witness a full roster squad up. So that’s everything you need to know about crossplay and co-op in Gotham Knights. For more about the game, be sure to check our other Gotham Knights content: All Gotham Knights voice actors | Gotham Knights PC requirements | Is Gotham Knights part of the Arkham series? | Everything about Heroic Assault

  • Gotham Knights dev addresses Joker’s status in upcoming Batman game – Dexerto

    Gotham Knights dev addresses Joker’s status in upcoming Batman game WB Games MontrealWith The Batman dead in Gotham Knights, players have been wondering about the status of The Joker in the game, and a dev has now addressed his situation. The Joker has always been the biggest nuisance for Batman in the comics, films, and games, and an appearance here and there is basically a given at this point. Gotham Knights represents the latest entry in the long line of Batman games and it’s set to be a shock to the system as players won’t be controlling Batman since — he’s dead. With that being said, what does this mean for The Joker? Fans have questioned if The Joker will appear without his long-time rival to pester, and the game’s devs have provided an update on the grinning jester. Will The Joker appear in Gotham Knights? During a panel at the 2022 edition of San Diego Comic-Con, Gotham Knights creative director Patrick Redding was quizzed on The Joker and his potential involvement in the game. He was asked if The Joker would be in Gotham Knights and his response was very clear and abrupt: “No.“ It seems the onus will fall on the likes of other popular villains such as The Penguin, Mr. Freeze, and the long sought-after Court of Owls. It would make sense for The Joker to not feature in the game as, without Batman, The Joker doesn’t have much of a purpose as his goal is to tease, test, and challenge The Dark Knight. Redding also doubled down on the notion that Batman is really dead in Gotham Knight, it’s understandable why fans would think this is a ruse of sorts, and confirmed that Batman dies near the beginning of the game and is still dead come the game’s end. It’s going to be an interesting dynamic switching between the game’s four heroes: Batgirl, Nightwing, Red Hood, and Robin. Gotham Knights is currently scheduled for release on October 25, 2022, and the game is expected to be the “biggest version of Gotham” yet.

  • Gotham Knights has even more “big” villains to reveal – Dexerto

    Gotham Knights has even more “big” villains to reveal WB GamesGotham Knights Creative Director Patrick Redding says some major villains remain under wraps, though a reveal is coming soon. The playable hero lineup for Gotham Knights consists of four iconic Bat-family members – Nightwing, Barbara Gordon’s Batgirl, Red Hood, and Tim Drake’s Robin. Surprisingly, very few villains have taken the spotlight since the game’s announcement a couple of years ago. The Court of Owls will play an integral role in the overarching narrative. And The Penguin and Mr. Freeze have featured in previous trailers. Developer WB Games Montréal has yet to showcase its full hand in terms of rogues, however. More Gotham Knights villains will be unveiled soon In an SDCC 2022 interview with YouTube channel Temple of Geek, Creative Director Patrick Redding noted that not all of Gotham Knights’ foes have been revealed. He additionally hinted at when players can expect more villain-related details to surface. The full video hasn’t gone live on YouTube as of yet, but Twitter user SuspiciousTension19 shared a snippet wherein Redding told Temple of Geek, “…I would love to do the follow-up to that question in a few weeks when we have our big villain reveal.” Notably, other SDCC teases from Redding sparked discussion of a potential Damian Wayne appearance. Damian’s connection to the League of Assassins means rogues such as his mother and grandfather – Talia and Ra’s al Ghul – could count among the villains that bubble to the surface in the weeks ahead. While any of Batman’s villains could feature, Gotham Knights developers recently divulged that Joker is sitting this one out. Hopefully, the Bat’s foes will not be the only ones vying for control in Gotham following his absence. The likes of Nightwing and Batgirl have rogues of their own that would make for interesting opposing forces.

  • Gotham Knights dev debunks theory about Batman’s return – Dexerto

    Gotham Knights dev debunks theory about Batman’s return WB GamesDuring the 2022 San Diego Comic-Con panel for Gotham Knights, Creative Director Patrick Redding put to rest fan theories about Batman’s death. Since formally announcing the game at DC FanDome 2020, developer WB Games Montréal has maintained that Batman will die early in Gotham Knights. Fan theories have attempted to prove otherwise, though. For example, some believe the Caped Crusader fakes his death à la Bruce Wayne in The Dark Knight Rises movie. Others argue the explosion that supposedly kills Bruce Wayne is a cover either concocted by Batman or the Court of Owls, the latter of whom could have him hidden in their Labyrinth – not unlike Scott Snyder’s New 52 run. Gotham Knights lead insists Batman’s death is final While speaking on a San Diego Comic-Con panel this week, Gotham Knights Creative Director Patrick Redding put theories about Batman’s presumed return to rest. According to IGN, the developer told SDCC audiences the Dark Knight is “really dead.” He’ll die in the opening minutes of the experience, in fact, his death serving to set up the overarching plot. Given DC’s propensity for resurrecting the character in the last 15 years or so of comics continuity, embuing Batman’s death with some sense of finality in Gotham Knights and potential sequels would certainly subvert expectations. Redding also confirmed the Joker’s absence in the upcoming open-world title, which comes as somewhat of a shock since he played such an integral part in the Arkham series – even when others were billed as the main villain. Fortunately, the wait to see how WB Games Montréal tackles all of the above and more will soon come to an end. Gotham Knights launches across PC, PS5, and Xbox Series X/S platforms on October 25. WB Games recently confirmed the title will not land on last-gen consoles.

  • Gotham Knights available for under $30 with 72-game Humble bundle for Turkey Relief – Dexerto

    Gotham Knights available for under $30 with 72-game Humble bundle for Turkey Relief Warner Bros.For the Turkey Relief cause, Humble Bundle are offering a huge games package with over 70 titles for just under $30/£25. The bundle, which would typically be worth just under $1,000, also contains Gotham Knights. The earthquakes which have devastated Turkey and Syria in 2023 have caused the world to band together and help in this time of need. To do their bit, Humble Bundle, a charity-driven organization that specializes in selling large video game bundles, has put together a new package that contains 2022’s, Gotham Knights. Humble Bundle do say that patrons can give any specified amount that they wish, but the 72-game bundle can be purchased for as low as $30/£24.92. Gotham Knights headlines Turkey Relief Humble Bundle The “Turkiye-Syria Earthquake Relief Bundle” has an official value of £912.77, but as instructed by Humble Bundle, people wanting to buy it and provide aid can “pay what you want.” “The devastating earthquakes in Türkiye and Syria have created an urgent humanitarian crisis. Hundreds of thousands of people are in immediate need of medical supplies, food, water, and shelter, and the road to recovery will continue to be extremely challenging for the people of the region. To lend a hand how we can, we’ve joined forces with game makers & book publishers for a bundle 100% dedicated to supporting Türkiye-Syria quake relief efforts,” Humble Bundle said. Humble Bundle say that the bundle will come with 72 games, including: Gotham Knights, XCOM 2, Payday 2, and many more. The company also said that “100% of the proceeds will go to Direct Relief, International Medical Corps, and Save the Children in support of their ongoing Türkiye-Syria quake relief efforts,” and as of March 2, 2023, over 20,000 bundles have already been sold – meaning over $775,00 has been raised already. Games are less a part of the message, but it’s an extraordinary deal, especially as it contains such a high-profile 2022 release in Gotham Knights that is still quite new all things considered. Not only that, but the bundle is also available to “Multiple Platforms” and will also work on “Multiple OSes.” How to buy Turkey Relief Humble Bundle If you want to add to the overall sales figures yourself and contribute to the fund, then you simply need to need to head to the Humble Bundle page and purchase the relief bundle. Here are some instructions on how to do so: Open up a web browser. – Head to the Earthquake Relief Bundle page, which you can find here. – Choose either one of the fixed amounts to pay, or enter a custom amount. – Click Checkout. – Complete your purchase. – This is a great cause and it should, hopefully, go a long way to helping out those in need in this unfortunate time.

  • Gordon Hayward explains why gamers are more toxic than NBA players – Dexerto

    Gordon Hayward explains why gamers are more toxic than NBA players Instagram: gordonhaywardThe Boston Celtics’ Gordon Hayward has explained why he “can’t imagine” being on an NBA team as toxic as gamers are to each other during a livestream on March 24. The Indiana-native was first drafted to the NBA in 2010, but has never made his love of video games a secret and, with the postponement of all major sporting leagues due to the ongoing global crisis, has taken to livestreaming on Twitch. He’s not the only one, as other stars such as Arsenal’s Mesut Ozil and Sead Kolasinac have also started streaming on the platform throughout the delay. During a League of Legends livestream, Hayward was asked who is more toxic out of NBA players or League players, and he didn’t struggle much for an answer. “Definitely League players,” he said. “100,000%. League of Legends players are so toxic. I can’t imagine being on a team in the NBA where they’re as toxic as they are in League of Legends.” He started laughing at the idea of his teammates flaming him for missing a three-pointer or “talking sh*t about each other during a timeout,” the idea obviously completely alien to him when considering the differences between the NBA and League players. He went on to mention how annoying it would be if NBA players were pinging him to make runs or certain plays throughout the entire game similar to in League or any other multiplayer game. Although Hayward was talking specifically about League of Legends, some of the phrases used such as “best three-point shooter NA” are prevalent across any major title, with players finding ways to mock their peers at any given opportunity. Toxicity has typically been a regular component of multiplayer gaming for as long as it has been around, but like Hayward suggests, it might not be the optimal way to run a team – especially a professional sports team.

  • Google Stadia review roundup – is the input delay bad? – Dexerto

    Google Stadia review roundup – is the input delay bad? Google Stadia releases to the public on November 19, and reviews have started to drop for the new hardware. Here’s what people are saying. It’s hard enough to launch a new game, but launching a whole new platform is another beast altogether, but that’s just what Google has done with Stadia. Google promises Stadia will be a way to stream your favorite games without being tethered to a PC or console, but early returns have been mixed at best. The launch lineup was quite small, featuring just 22 titles, even after last-second additions, and the input lag has been extremely hit or miss according to reviewers. According to the Washington Post’s Gene Park, Stadia was unplayable at times and posted a gif showcasing how bad the input delay can be. here is my Google Stadia review in one GIF. this is on The Washington Post’s Gigabit Ethernet last week. pic.twitter.com/qexEv6vyUD — Gene Park (@GenePark) November 18, 2019 Forbes’ Paul Tassi shared a similar sentiment, experiencing lag that would lead to deaths across every game tested, and even some audio sync issues that made it all around an unenjoyable experience. I would get periodic stuttering issues with massive resolution and frame drops,” he said. “Not all the time, but enough to be noticed frequently and disrupt gameplay, which is what everyone feared may happen with this kind of tech.” With that said, it doesn’t sound like everyone shared the same experience as Digital Foundry’s Richard Leadbetter ran a series of lag tests and found results similar to how games perform on the Xbox One X. There was still a delay, but it wasn’t nearly on the same level as the previous two reviewers said. Venture Beat’s Jeff Grubb reported no significant issues with shooting in Destiny 2 and said the only thing that felt a bit off was playing online matches in Mortal Kombat 11. Waypoint’s Patrick Klepek also said Destiny 2 felt fine, but explained something that feels fine to him might not be the same for everyone else. At the end of the day, it sounds like Stadia won’t be for everyone, and your mileage with the platform will undoubtedly vary.

  • Google Stadia Pro October 2021: Free game predictions, full game list – Dexerto

    Google Stadia Pro October 2021: Free game predictions, full game list Google StadiaGoogle Stadia is set to reveal more games for Pro subscribers. Here’s all we know for October. Google Stadia has done a fair job in putting together a roster of free games for their Stadia Pro users. Whether you’re in the mood for timeless fun with a game like Terraria, or on the hunt for something big in Ark: Survival Evolved, there’s something to please everyone on the platform’s subscription-based service. Here’s all we know about October’s additions to the service. Read more: Everything coming to Xbox Game Pass in October When will Stadia Pro free games for October be revealed? Super Animal Royale has been listed for Stadia, as has The Falconeer, but we’re yet to find out if they could be part of the Stadia Pro membership. With the spooky season approaching, we’d be very surprised if we didn’t get another horror title to sit alongside the likes of Little Nightmares 2. Still, Google’s additions are usually a wild mix of indie darlings, newer releases, and older titles like last month’s addition of Darksiders II: Deathinitive Edition. Read More: Google Stadia Pro for September – With that said, it’s tough to say what could arrive – and when they’ll be announced. Google often waits until the last moment to reveal the next month’s games, so we could hear as late as September 30 about the Stadia Pro October games. Be sure to keep your eyes on the Google Stadia site. Thankfully, they arrive nice and early in the month – expect the games to be playable on October 1. Stadia Pro Full Game List September’s additions are noted in bold. ARK: Survival Evolved – AVICII Invector – Blue Fire – Crayta: Premium Edition – Cthulhu Saves Christmas – Darksiders II: Deathinitive Edition – The Darkside Detective – DreamWorks Dragons: Dawn of the New Riders – Epistory – Typing Chronicles – Everspace – F1 2020 – Figment – Floor Kids – Giganotosaurus: The Game – GRIME – Hitman: The Complete First Season – Human: Fall Flat Stadia Edition – Ice Age: Scrats Nutty Adventure – It Came From Space & Ate Our Brain – Journey to the Savage Planet: Employee of the Month Edition – Killer Queen Black – Legend of Keepers: Career of a Dungeon Master – Little Big Workshop – The Legend of Heroes: Trails of Cold Steel III – Little Nightmares II – Moonlighter – MotoGP20 – Orcs Must Die! 3 – PAW Patrol the Movie: Adventure City Calls – PixelJunk Raiders – PlayerUnknown’s Battlegrounds – Breakthrough Edition – République – SteamWorld Dig 2 – SteamWorld Quest: Hand of Gilgamech – Street Power Football – Terraria – Trine 4 – Valkyria Chronicles 4 – Wave Break – Ys VIII: Lacrimosa of DANA –

  • Google Stadia: Internet speed, hardware requirements and more – Dexerto

    Google Stadia: Internet speed, hardware requirements and more GoogleInternet giants Google have officially announced their entry into the gaming market with the reveal of Stadia, but what will you need to access the upcoming game-streaming platform? Google unveiled Stadia at GDC 2019 on Tuesday, March 2019, announcing their intention to launch a high-end games streaming system that will allow consumers to play any game through the Chrome browser on any device. Many are excited about the prospect of Google’s push into the gaming market and what it means for players, but some have concerns about the hardware required to use platform, and what constraints will be in place due to internet speed. Kotaku have sat down with Google Vice President Phil Harrison to pose some of these questions to him, giving fans a chance to see whether they will be able to join the streaming service. What hardware will you need to use Google Stadia? The good news is that due to the fact that the games will be streamed to the player, hardware constraints are very minimal. Any computer that can run the Google Chrome browser will be able to play high-end games on the new system. For those who would like to play on their TV, there will be some outlay. Google Stadia will stream directly to Chromecast, but Harrison confirmed: “In order to reach our Chromecast, you will need the Stadia controller.” What internet speed do you need to run Stadia? One of the biggest concerns surrounding Stadia is the internet speeds that will be required to run it. With AAA titles expected to stream in high-fidelity, it’s widely believed that many potential users will not have the infrastructure in their home to cope with the service. Harrison states that after performing tests with Project Stream late last year, they found that “to get 1080P at 60 frames-per-second, it required approximately 25 megabits-per-second. In fact, we use less than that, but that’s where we put our recommended limit.” The Google VP also said that innovations since Project Stream mean that when the service launches they will be able to offer 4K at around 30 megabits-per-second, and the service will automatically offer you the appropriate bandwidth for the internet connection you have. How much will it cost? Fans are eager to find out how much they will have to shell out for Google Stadia, but Harrison confirmed that there will be no word on the price point any time soon, stating that Google would delve into the price in greater detail in the summer. Google Stadia is expected to launch in late 2019. Be sure to stay tuned to @Dexerto for all the latest news regarding the game-streaming platform.

  • Google is making an AI to play co-op games with friendless players – Dexerto

    Google is making an AI to play co-op games with friendless players UnsplashGoogle has revealed its DeepMind-trained video game-playing AI, SIMA, that will be able to take orders from users in the game and play co-op titles. Google revealed SIMA, which stands for Scalable Instructable Multiworld Agent on March 13. The AI is still in the research phase and is being trained with games like Valheim, Goat Simulator 3, and No Man’s Sky. AI’s introduction into gaming has been controversial, mostly with talking AI voice simulators that take work away from voice actors. However, this Google Deepmind AI seems to be more for players to have a companion that can follow simple directions, than taking away anyone’s job. Google could give players an AI in-game companion The AI will reportedly learn how to play all sorts of games eventually, even those with massive open worlds. Essentially, the AI can be added to a player’s party to help them along with tedious tasks like those in No Man’s Sky. SIMA isn’t trained to win a game; it’s trained to run it and do what it’s told,” said Google DeepMind researcher and SIMA co-lead Tim Harley. Google worked with Hello Games, Coffee Stain, and more developers to train SIMA and said that the AI in training doesn’t need a custom API to play their titles. The AI has about 600 skills, like which direction to walk and jump, but could be told to do tasks with more complexity like building a base or foraging food. Google has said the AI is not supposed to be a traditional NPC, but should have an impact during gameplay. If successful, the AI could overcome many gamers’ pain over not having a friend to boot up a co-op mission or campaign. An AI party member who can make their own decisions and follow commands could also improve some people’s experience with survival games. Whether Google’s SIMA will actually hit this level of advancement remains to be seen.

  • Streamers crucify Google Stadia director for saying they should pay devs – Dexerto

    Streamers crucify Google Stadia director for saying they should pay devs Alex Hutchinson/Google[UPDATE October 22, 2020, 8PM ET]: A Google spokesperson has clarified that Hutchinson’s opinions “do not reflect those of Stadia.” “The recent tweets by Alex Hutchinson, creative director at the Montreal Studio of Stadia Games and Entertainment, do not reflect those of Stadia, YouTube or Google,” they told 9to5google. Original story follows… Google Stadia’s Alex Hutchinson said recently that he believes streamers should have to pay a “license” fee to developers and publishers in order to show their games on streams, which has caused quite a bit of backlash from the community. [jwplayer s3Kl6oQO] In response to what appears to be the numerous DMCA takedowns that Twitch creators have been hit with over the past few days for playing music on their streams, one of the heads behind Google Stadia has taken to Twitter to voice his opinion about broadcasters and their rights to play music and games for their audiences. Alex Hutchinson, who is the creative director behind Stadia, says that content creators should have to pay for a license in order to show off other people’s content during livestreams, comparing the platform to other types of businesses who have to do the same thing. Streamers worried about getting their content pulled because they used music they didn’t pay for should be more worried by the fact that they’re streaming games they didn’t pay for as well. It’s all gone as soon as publishers decide to enforce it. — Alex Hutchinson (@BangBangClick) October 22, 2020 Hutchinson continued that he believes creators of the content – in this case, the developers and the publishers – should be paid every time someone else uses the product for their monetary gain, similar to how artists get paid when people play their music over services like Spotify, Apple Music, etc. The community response to his take has been quite severe, with most people tending to agree that it would be a step too far to make streamers pay for a license just to play games for their viewers. The tweets even went viral, drawing attention from major internet personalities who poked fun at the ridiculous sentiment. https://t.co/k1xs2WGgHL pic.twitter.com/X8dAn8ZLeV — Gyattgori Rizzputin (@Octopimp) October 22, 2020 congrats to Google Stadia on its most talked about day ever — Rod Breslau (@Slasher) October 22, 2020 While most responded in a humorous way, some got a bit more serious with their criticism, like British YouTuber DanDTM. terrible take. The amount of exposure streamers and YouTubers give to games just by playing them is worth major $$$ by itself. Some games ONLY market through influencers now because it’s so strong and works. — ᴅᴀɴᴛᴅᴍ💎 (@dantdm) October 22, 2020 It’s easy to see why personalities would react this way. Like DanDTM pointed out, streaming games can, at times, act as free advertisements, especially if that title has a small player count or is in the infant stage of its life. Amazing to me that people are upset at someone saying that the creators of content should be allowed to make some of the money from other people using their content for profit. — Alex Hutchinson (@BangBangClick) October 22, 2020 These types of livestreams can help alert players to a new game that sweeping the market right now, with some people making their purchasing decisions based on what their favorite creator is playing. Of course, that argument could still be applied to music, movies, TV shows, etc., but it’s still an interesting point, nonetheless. Given the fact that all of the other aforementioned entertainment products are licensed, it’ll be interesting to see if the same gets eventually applied to games, like Hutchinson seemingly hopes it does. Right now, however, it’s just another hot take.

  • Google announce Stadia: New cloud gaming streaming platform and controller – Dexerto

    Google announce Stadia: New cloud gaming streaming platform and controller Google have announced ‘Stadia’, a new cloud gaming service that will allow players to stream games across the internet on any screen, and also announced a new Stadia controller device. Rumors began to spread about Google’s major gaming announcement some weeks prior, but there was little known about what they actually be announcing. Most speculation was that it would be something streaming related, perhaps the ability to play games from a ‘cloud’ – and that’s exactly what we got. Watch the official trailer for Google Stadia below. What is Google Stadia? “Our vision for stadia is simple: One place for all ways we play,” Google said at their GDC keynote on March 19, after revealing the first look at the new controller. Players will be able to instantly stream games, with high-fidelity graphics, with support for 4K at 60fps, on any screen, at any time, with no downloads necessary. Players will be able to use the Stadia controller, which links to the Stadia server, and play games such as Ubisoft’s Assassin’s Creed: Odyssey and the upcoming DOOM: Eternal, with plenty more set to be announced. When is Google Stadia being released? At the end of the keynote, Google announced that Stadia will launch in the US, Canada, UK and “most of Europe” in 2019, but did not give a specific date. Google is also forming its own first party game development studio, called Stadia Games and Entertainment, which will develop games specifically designed for Stadia. How much does Google Stadia cost? Currently, there are no details on how much it will cost to use Google Stadia, or how much the controller will cost. It is expected to be a subscription service, where users pay a monthly or yearly fee for access to the service. Some features of Google Stadia however, such as the ability to use State Share, may be free. Google did not give any pricing information at the GDC 2019 keynote.

  • Good Smile’s cute Despicable Me 4 Minions Nendoroid is up for pre-order – Dexerto

    Good Smile’s cute Despicable Me 4 Minions Nendoroid is up for pre-order Gear up for hilarious antics by pre-ordering the Minions Nendoroid of fan-favorite prankster Bob, complete with zany expressions. Fans of the lovable mischief-makers from the Despicable Me franchise, get ready to bring home the upcoming Nendoroid of fan-favorite Minion, Bob! Slated for release in June 2024, pre-orders are now open for the first Nendoroid just in time for the new movie. Part of Good Smile Company’s Nendoroid line renowned for distilling popular characters down to cute collectible form, this precision sculpt of excitable Minion Bob stands about 3 inches tall. Made from premium plastic, the figure’s signature rotund silhouette and overall-clad body capture the Minion essence accurately. While instantly recognizable, it’s the Nendoroid articulation that really unlocks Bob’s animated antics. His characteristic tall cylindrical head can swivel and display a variety of interchangeable face plates including joyful smiling, zany laughter, and even a crown for imagining Bob’s brief stint as King. Swappable hands, Tim the Teddy, and optional parts for different poses add to the playful personality. Debuting in the original Despicable Me film back in 2010, scene-stealing Minion characters like Bob, Stuart, and Kevin have been embraced globally by families and fans. This vibrant Nendoroid encapsulates everything fun and frenzied about Minions. Despicable Me 4 releases this July in theatres, and will see the return of the yellow troublemakers. Bob from the Minions Nendoroid goes up for pre-order Secure the new Minions Nendoroid during the pre-order period to ensure Bob ants his way into your collection this June. But hurry quicker than rushing towards a forbidden banana – with universal fandom for these adorable yellow cuties quantities are sure to vanish fast! Bring the playroom or collector shelf to gleeful chaos this year with Bob’s Nendoroid compacting maximum Minion mischief and expression into an innocently lovable icon. Bello! If you click on a product link on this page we may earn a small affiliate commission.

  • Google AI better than 99% of StarCraft 2 players – Dexerto

    Google AI better than 99% of StarCraft 2 players Google’s famous DeepMind AI mastered chess and Go before taking on one of its toughest challenges, Starcraft 2, but even that proved to be no match. Google’s impressive artificial intelligence, known as DeepMind, has been taking over games since 2016, defeating the GO world champion and some of the best chess and shogi players in the world. In January 2019 it was introduced to the Starcraft 2 community, dubbed as AlphaStar it learned how to play the game from other players replays before playing against itself until it was ready to take on humans in real-time matches. The AI played exhibition matches in late January against two of the best players in the world, Dario ‘TLO’ Wünsch and Grzegorz ‘MaNa’ Komincz, where it showed what it was made of, losing just once in 11 matches. This stunned fans around the world, as it was able to easily deal with professional players, however, at the time it could only play one of three races in just one matchup, Protoss vs Protoss. Although, now everything has changed. In July 2019 Alphastar was unleashed on the ladder, being able to play all three races in every single matchup. Very little information was released about the AI, with players being able to opt-in for a chance to play against it, but never knowing if it was an AI or just another player. Just a few months later, on October 30, DeepMind released an article stating that the AI had reached Grand Master rank with all three races, placing itself at the pinnacle of the game, being ranked higher than 99.8% of all other players. Many fans speculate that the AI actually reached this rank much faster than it was announced, as it was able to take on some of the best players in January. A selection of replays have surfaced showing Alphastar taking on the current world champion Joona ‘Serral’ Sotala, a player that can only be challenged by other Grand Master’s on the ladder. The team behind Alphastar have not revealed much about their future plans, but based on their progress, they would undoubtedly be able to defeat the world’s best in Starcraft, just as they have in other games before it.

  • Goldeneye remaster reportedly delayed due to ongoing Ukraine conflict – Dexerto

    Goldeneye remaster reportedly delayed due to ongoing Ukraine conflict Rare, NintendoThe highly coveted Goldeneye 007 remaster has reportedly been delayed due to the ongoing Ukraine/Russia conflict. Developers RARE changed the landscape of movie tie-in games with Goldeneye 007 on the N64. A remaster of the landmark FPS has allegedly been in the works for some time, with an array of leaks all but seemingly confirming its existence. It was expected that the remaster would release in 2022, but a new report alleges that the game has been delayed due to the Ukraine/Russia conflict. Goldeneye 007 Remaster “still in limbo” according to insider VentureBeat journalist Jeff Grubb claims that the Goldeneye 007 remaster won’t be released just yet, due to the ongoing conflict in Ukraine. Responding to a series of tweets, Grubb said “Goldeneye is still in limbo because of the war. 1 v 100’s team lead left Microsoft.” While the known leaker didn’t offer any further specifics for Goldeneye’s future, Grubb added that ” I don’t know what that means for the game” when referring to the change in development staff. Goldeneye is still in limbo because of the war. 1 v 100’s team lead left Microsoft. I don’t know what that means for the game. — Jeff Grubb, No. 3 games journalist (@JeffGrubb) July 10, 2022 I wish I could get an answer on this unannounced thing, but I think that if it were planned to be announced, that’s probably been put on hold due to GoldenEye’s Soviet/Russian-military-heavy plot and characters. https://t.co/P5RH5hIexk — Jeff Grubb, No. 3 games journalist (@JeffGrubb) March 15, 2022 This follows on from Grubb’s report back in March, which claimed the game’s content was another factor keeping the game from seeing a definitive release date. Grubb said that “I think that if it were planned to be announced, that’s probably been put on hold due to GoldenEye’s Soviet/Russian-military-heavy plot and characters.” A Goldeneye remaster has been considered multiple times over the years, with the 2010 title Goldeneye Reloaded acting as the next best thing till the original returns on modern consoles.

  • Goldeneye HD remaster set for imminent release on Xbox – Dexerto

    Goldeneye HD remaster set for imminent release on Xbox RareFresh reports indicate that not only is the Goldeneye HD remaster official, but it could also be set to drop any day now. Xbox Achievements have appeared for the classic N64 shooter, convincing players that its release could be soon. Goldeneye HD’s status is undoubtedly legendary and the classic first-person shooter title is not only, arguably, the best-ever game adaptation of a film, but it’s still considered to be the game that got the multiplayer FPS ball rolling. It was rumored a while back that Goldeneye was set for a HD remaster of the original game, all spruced up with snazzier visuals. Now, we have official confirmation of the game’s Xbox Achievements and this is a surefire sign that the remaster is preparing to launch on the Xbox store. Goldeneye HD remaster Xbox-bound with full Achievements Developers Rare truly broke new ground when they created Goldeneye 007 for the Nintendo 64. Expected to be an underwhelming flop, Goldeneye stunned everyone, especially reviewers, who universally declared it to be an all-time great video game. This is why news of a Goldeneye 007 remaster got fans excited, as they’d not only get to replay the brilliant campaign again but could hop into some online multiplayer and local co-op carnage at home like the good ol’ days! Wario64 is a notable leaker within the gaming community and they recently posted a Tweet showing the full extent of the Goldeneye HD remaster Achievement list. GoldenEye 007 achievements viewable on Xbox’s website https://t.co/46FWj70BjZ pic.twitter.com/GZrlVjTM3J — Wario64 (@Wario64) June 5, 2022 The list features 55 optional objectives for players to complete, although some are compulsory if you want to finish the game such as completing each mission. Without Goldeneye 007, Call of Duty, Halo, Battlefield, etc, might not have happened, and even though it may not be as fluid and as cohesive as modern-day FPS titles, its cultural and historical significance can never be overlooked.

  • Will GoldenEye 007 come to Switch? Classic Bond game finally unbanned in Europe – Dexerto

    Will GoldenEye 007 come to Switch? Classic Bond game finally unbanned in Europe MGM, NintendoClassic James Bond game Goldeneye 007, originally released on the Nintendo 64, has finally been unbanned in Germany. So, could a re-release be coming to the Nintendo Switch in the future? Released back in 1997, Goldeneye 007 defined an entire generation of gaming, with its influential multiplayer modes and refinements to the first-person-shooter genre. An adaptation of the titular 1995 James Bond film, marking the debut of Pierce Brosnan in the role, acclaimed developers Rare brought the film to life in an incredible new light. Now, after canceled fan projects and divisive remakes, the title could be getting the Nintendo Switch treatment following an exciting new development. Goldeneye 007 finally unbanned in Germany Despite garnering critical success around the world, Goldeneye 007 has actually been banned in Germany for the last 25 years. Fans of the masterful James Bond title will be glad to know the game is possibly set for a new lease of life. According to the German trade journal BPjM-Aktuell, following changes within the Federal Center for Child and Youth Media Protection, Goldeneye 007 is no longer classified under the “Media Harmful to Young Persons” list. The review process for titles in this category is automatically looked into after 25 years, yet it is speculated that representatives of Nintendo have been pursuing action on the title over the years. As a result, it’s quickly led to fan hopes that Goldeneye might become a part of the N64 library on the Switch. Though, there has been nothing official yet. It is purely speculation at this point. Ah snap. Goldeneye for nintendo switch online incoming? https://t.co/3L0fPJA4SH — TheREALDrtre81 (@Drtre81) October 29, 2021 looks like Goldeneye 007 is happening https://t.co/H13jFCbGd9 — Nikki™ (@NWPlayer123) October 29, 2021 Featuring the likes of Starfox 64 and Super Mario 64, the addition of a select line of iconic Nintendo 64 titles comes at the heft cost of an extra $50 per year on top of ongoing online subscriptions. The addition of GoldenEye would, no doubt, bring added attention to the service, but the price tag could keep some players from wanting to take the nostalgia trip. Does the GoldenEye remake have a release date? VentureBeat reporter Jeff Grubb has claimed that the GoldenEye remaster could release in the next few weeks. On an episode of his GrubbSnax show, Grubb revealed that the title is likely to be published by Microsoft and not Nintendo. Of course, the original GoldenEye was released on the NG4 while the remake first arrived on the Wii before being ported to other platforms. The title allegedly coming to Xbox platforms is apparently a remastered version of the original GoldenEye, not the remake. If true, then the game could end up looking a lot like the Perfect Dark remaster that released as part of the Rare Reply collection, an Xbox One launch compilation. Read More: Goldeneye 007 is coming to Xbox? – On his show, Grubb said: “I think that Microsoft is going to be the one to announce that first. This game is probably coming pretty soon, I’m thinking next couple of weeks.” In the past, the rights to the game have been a battleground between Nintendo, Microsoft, and original movie producer MGM, but it appears the three companies have come to an agreement. It’s also been speculated that the 60th anniversary of James Bond has also helped make the remaster possible. Of course, while we know from VGC that a GoldenEye remaster was developed, it was never released. However, this may all be about to change. Take this all with a pinch of salt though, at least until Microsoft provides some solid evidence.

  • Goldeneye 007 is finally arriving on Xbox Game Pass and Nintendo Switch Online – Dexerto

    Goldeneye 007 is finally arriving on Xbox Game Pass and Nintendo Switch Online Rare, MicrosoftGoldeneye 007 is coming to Xbox Game Pass and Nintendo Switch, after months of speculation that Rare’s iconic James Bond shooter would resurface. When it comes to the FPS genre, there are few games that have a legacy quite like Goldeneye 007. Rare’s genre-defining shooter innovated multiplayer gameplay while offering a faithful recreation of the Pierce Brosnan-starring Bond adventure. Earlier this year it was rumored that Goldeneye 007 would be coming to the Nintendo Switch, as leaks showing off the game’s trophies appeared on the internet. Now, during the September 13 Nintendo Direct presentation, Rare’s legendary shooter is finally coming back. Goldeneye 007 to feature online multiplayer, 4K resolution on Xbox consoles Viewers tuning into Nintendo’s latest Direct presentation rejoiced as Goldeneye 007 was finally announced for the Nintendo Switch. Available to Nintendo Switch Online and Expansion Pack members, the James Bond adventure will also feature the likes of online multiplayer too. Don’t even think about picking Oddjob! Xbox players are getting a piece of the action too, as developers Rare confirmed that the game is headed to Xbox Game Pass. Goldeneye 007 has been “faithfully recreated” and will include “achievements, 4K resolution and a smoother framerate – even in split-screen local multiplayer! However, Xbox fans will seemingly miss out on the online aspect of the game, as it will be exclusive to Switch players according to the official James Bond website: “Exclusive to the new Switch version of the 1997 title will be online play, allowing 007 fans across the world to take part in the popular four-person multiplayer mode together.” The original version of the game was released back in 1997, for the Nintendo N64. Releasing two years after the movie of the same name, its atmospheric missions and addictive multiplayer components assured that Goldeneye 007 would have a legacy for decades to come.

  • GoldenEye 007’s legacy is as strong as ever as game celebrates 25th anniversary – Dexerto

    GoldenEye 007’s legacy is as strong as ever as game celebrates 25th anniversary RareGoldenEye 007 was an iconic game of the late 1990s, with everyone huddled around their Nintendo 64s to get in on the split-screen action. 25 years later, we spoke to some of the masterminds behind it, and how the game’s legacy stands strong today. When gamers discuss what some of the most iconic video games are, GoldenEye 007 is one title that is sure to be mentioned. The game defied all odds – being from a licensed movie franchise and all – and was a colossal success for the Nintendo 64. GoldenEye managed to sell more than eight million units worldwide, making it the third best-selling game for the N64 behind Super Mario 64 and Mario Kart 64. In 1998, GoldenEye won the Games Award at the BAFTAs and in the same year, won four major awards from the Academy of Interactive Arts & Sciences. One aspect of the game that players still talk about is the audio design and soundtrack. One of GoldenEye’s composers, Grant Kirkhope, sat down with Dexerto to discuss his work on the game as well as reflect on the development process, initial reception to the game and how, 25 years later, the game is considered a classic. How an inexperienced team came together to create a classic Development for GoldenEye 007 began in 1995, with Rare enlisting a team that, before GoldenEye, had very little experience playing games. Kirkhope has managed to build a name for himself now with World of Warcraft, Banjo-Kazooie, and the Civilization franchise on his resume. But back then GoldenEye was one of his first-ever jobs, and a breakout one at that. “I think I didn’t know enough to feel the pressure like I’ve only been there a few weeks really, and it’s my first job I’ve ever had in my life and I was playing rock bands and all sorts of stuff before I went to work at Rare,” he told Dexerto. “I was just excited to be there. None of the team had made a game before. So you know everybody was just kind of going, I don’t know, sounds right to me, looks alright to me. I sometimes feel that’s why the game is good because no one knew what we were doing. We just kind of crossed our fingers and hoped for the best.” Kirkhope chalks the success of GoldenEye 007 up to the “essence” of the team as being a pivotal factor. And of course, the fact that everyone working on the project was a “massive Bond fan.” However, for Kirkhope and the rest of the audio team, the hardest obstacle they had to overcome was the limitations of the N64 cartridge: “I think the whole cartridge was 8 megabytes like megabits. It was tiny and we had one megabit for the music… We couldn’t have anything that was even remotely approaching CD quality. We couldn’t have anything that long, so we have to kind of wait to loop symbols, which is ridiculous.” Kirkhope added that despite being a slightly “dreadful” process he is amazed that “people still like the sound of it these days” given “it’s pretty primitive.” GoldenEye’s iconic multiplayer mode almost didn’t ship One element to GoldenEye that really helped the game reach the heights it did was its groundbreaking first-person shooter experience. In particular, the game was one of the first examples of how the FPS genre could be a juggernaut for the multiplayer experience. GoldenEye’s split-screen multiplayer game mode is what many gamers will have fond memories of. To this day, people still fire up their N64, grab up to four controllers and boot up the classic split screen experience. While this element of the game was a major contributing factor to the success of the game, it was apparently something Nintendo didn’t think it would be worth “investing in.” Kirkhope said this was likely due to the game already being 2 years late. However, the dev team decided to go “behind Nintendo’s backs” and make the multiplayer in secret. It’s amazing to think of GoldenEye 007 without multiplayer really, an experience that Kirkhope describes as a “fun memory” for many people. “That was the college dorm game for years, sitting on your bedroom on the floor, having beers and pizza and hitting each other when you’re playing. I feel like that’s ’cause people play online these days, it’s. I think they’re super fun times that people will remember, especially about that game, I just think that’s a great memory for people.” Even now, the multiplayer experience lives on, with online tournaments still held as a way for players to compete and show off their GoldenEye skills. Big gaming events like PAX have even held these tournaments. GoldenEye 007’s legacy 25 years on Players may look back on GoldenEye 007 with rose-tinted glasses, but whether you played it or not, it’s undeniably a gaming classic. Kirkhope admits the game “doesn’t look great” to anyone but admits that he still feels “privileged and humbled” that so many people still want to play it and that all these years later it is still talked about. “I’m glad people still want to play it. I think that nostalgia really does play a big part of that game. If you’re part of somebody’s childhood and even in the smallest way, it’s such a special thing that’s not lost on me.” And when finally asked if he would ever work on another James Bond game, Kirkhope was quick to jump at the chance: “Sign me up. I’ll start tomorrow. I’d love to do it.”

  • GoldenEye 007 remaster finally locks in Nintendo Switch & Xbox Game Pass release – Dexerto

    GoldenEye 007 remaster finally locks in Nintendo Switch & Xbox Game Pass release RareThe GoldenEye 007 remaster is finally on the way, with a release date for the game confirmed giving fans the chance to dive back into the classic shooter at the end of January 2023. After teasing the remaster last year, the release date for the updated GoldenEye 007 has finally been revealed. The remaster was first revealed back in June 2022, with fans waiting with bated breath for the updated version to drop on consoles ever since. However, since these initial rumors, details about the remaster have been few and far between. That is, up until recently, with the game now being confirmed for The Nintendo Switch and Game Pass. GoldenEye 007 remaster launching on Game Pass and Switch January 27, 2023 For those wanting to get their hands on the game, it will go live on these select consoles on January 27. Developer Rare – who worked on the original title 25 years ago, shared the exciting news online. A launch trailer dropping alongside the announcement. The remaster promises to be a “faithful adaptation” of the original game. At the time of writing, a PC or PlayStation release is yet to be mentioned or confirmed. However, we’ll be sure to keep you updated if the GoldenEye 007 remaster does drop on these platforms down the line. Last year, the beloved shooter turned 25 years old. As a result, Dexerto sat down with one of the game’s developers, Grant Kirkhope, to chat about the legacy of the game and how, all these years later, people still play it and adore it. “I’m glad people still want to play it. I think that nostalgia really does play a big part of that game, began Kirhope. “If you’re part of somebody’s childhood and even in the smallest way, it’s such a special thing that’s not lost on me.” And when finally asked if he would ever work on another James Bond game, Kirkhope was quick to jump at the chance: “Sign me up. I’ll start tomorrow. I’d love to do it.” For all the latest gaming news and content, be sure to check out Dexerto’s full coverage here.

  • Disney Dreamlight Valley Golden Potato quest: How to solve & code to unlock – Dexerto

    Disney Dreamlight Valley Golden Potato quest: How to solve & code to unlock Disney / GameloftDisney Dreamlight Valleys’ first redeemable code is surrounded by mystery with many players wondering what the Golden Potato does, if there’s a Golden Potato quest, and how they can get hold of their own. We’ve got all the answers right here. Disney Dreamlight Valley has had a code section since it came out in September 2022, and currently, only one has been released, albeit extremely subtly. The Golden Potato code was hidden within a promotional image shared to the game’s Discord until some eagle-eyed players spotted it and shared it with the world. Since then, thousands of players have redeemed their Golden Potato. But what is this mysterious food used for, how can you get hold of one yourself, and how do you solve the Golden Potato quest in Disney Dreamlight Valley? We have all the answers so you don’t miss out on this cozy game’s first easter egg. Contents How to solve the Golden Potato quest – What is the Golden Potato code? – How to claim the Golden Potato code in Disney Dreamlight Valley – How to solve the Golden Potato quest: Clues we have so far In a tweet, one player discovered what seems to be the first few steps to unlocking the mystery behind the Golden Potato. They showed other fans how you need to follow these steps to get further in the Golden Potato quest in Dreamlight Valley: Unlock the Golden Potato by putting in the code: GPOT-OATO-LDFS-ENNM – Head to the cave on Dazzle Beach and walk down to the crop puzzle section. – On the table is a mysterious device, interact with this and place the Golden Potato into the slot. – Then, you’ll receive a Golden Carrot. – Next, the same strange device will be on the table in Elsa’s cave. Repeat the process here. – Pick up the Golden Crab. – Go to the top of the stairs in the main Castle, with the realms inside, and interact with the device. – Collect the Golden Night Thorn. – Enter Merlin’s home and look for the same device. – Pick up the Gleaming Gold Potion. – Currently, those are the only steps discovered for the Golden Potato, so for now, the mystery stays at the Gleaming Gold Potion. Its description reads, “Has the power of the sun to bring warmth to something gone cold,” perhaps suggesting this has something to do with the weather or Frozen. However, only time will tell. When more information is discovered, we will update this article, so be sure to check back soon for the complete puzzle. What is the Golden Potato code? The code you need to unlock the Golden Potato is: GPOT-OATO-LDFS-ENNM Discovered in the Disney Dreamlight Valley Discord after the code was hidden in a Halloween promotional image, the Golden Potato code is the “first easter egg” in the game. Inputting the code will grant players a Golden Potato, although its final use remains a mystery. How to claim the Golden Potato code in Disney Dreamlight Valley To claim the Golden Potato code in Disney Dreamlight Valley you will need to follow a few steps. Load up your game. – Head into the settings. – Go to the Help section. – Copy and paste the code into the Redemption code box: GPOT-OATO-LDFS-ENNM – Click claim and head to your mailbox. – The Golden Potato will be waiting for you. – A while after the code was initially discovered the code stopped working with players reporting their code was unsuccessful. However, it has now been restored and will work for players who are yet to claim their mysterious Golden Potato. That’s everything we know about the Golden Potato code as well as how to redeem it. While trying to figure out what it’s for, take a look at some of our other Disney Dreamlight Valley guides: Lost Diaries locations in Disney Dreamlight Valley | How to upgrade your house in Disney Dreamlight Valley | All flowers in Disney Dreamlight Valley | All Realms in Disney Dreamlight Valley | How to unlock all characters in Disney Dreamlight Valley | Disney Dreamlight Valley Emeralds guide | Is Disney Dreamlight Valley multiplayer? | How to feed animals in Disney Dreamlight Valley

  • What does Gold Coin Fruit do in Lies of P? – Dexerto

    What does Gold Coin Fruit do in Lies of P? Neowiz Games, Round 8 StudioAs you journey through Lies of P, Gold Coin Fruit will become a new resource for you to collect. While the game does explain a bit about the item, we’re here with a thorough guide to this magical currency. The city of Krat and its surrounding areas have countless mysteries for Pinocchio to discover. From Wishstones to incredibly tricky bosses looking to reduce our hero to dust. All ends of the spectrum are covered in Lies of P. Progressing through the game will naturally lead you to discover Gold Coin Fruit in Lies of P. Its source is beautiful and its contents are valuable. The resource is shrouded in a fair bit of mystery, which is to be expected as it is a Soulslike after all, so let’s go through its uses and purpose in the challenging game. What do you do with Gold Coin Fruit in Lies of P? In Lies of P, you can sell Gold Coin Fruit for Ergo, exchange it for Wishstones, or generously give it to NPCs in the game’s world who request it. Ergo Quite simply, if you want to make some quick Ergo, you can sell Gold Coin Fruit. Don’t think it’s going to be an epic moneymaking scheme though. Each portion will only return 100 Ergo. So if you’re in a bind and just need a tiny bit of Ergo to get you over the line, then why not sell some of your Gold Coin Fruit? Wishstones One of the item’s main uses is the procurement of Wishstones – a special item that imbues you with special effects during combat. You get one free one, but if you want to stock up on them, then you need to go and speak with Giangio. You can find him by doing a 180 from the tree housing the Gold Coin Fruit and heading to the room opposite. NPCs During the course of Lies of P, several NPCs will ask for some Gold Coin Fruit. Honoring their request can net you some nice rewards. So it’s always handy to have one or two ready just for the occasion. How to get Gold Coin Fruit in Lies of P If you’ve forgotten or just need a quick reminder, you can acquire Gold Coin Fruit for free at Hotel Krat. Once you’ve unlocked the feature, check out these quick steps: Head on up to the top floor of Hotel Krat. – At the end opposite Geppetto’s office is a small hallway. – Go to the end and turn right down the next hallway. – You’ll eventually come to a garden with the Gold Coin Fruit tree. – Approach it and see if it has any fruit waiting for you, if it does, take it! – Now that you know all about Gold Coin Fruit and what it does, make sure to take a look at other Lies of P guides we’ve cooked up for you: How long is Lies of P? Main story length & completionist run | Lies of P trophies & achievements | Does Lies of P have an easy mode? | Does Lies of P have multiplayer? | How to level up in Lies of P | What does Gold Coin Fruit do? | How to respec in Lies of P | How to get more Wishstones in Lies of P | How to summon support to fight bosses in Lies of P

  • Golden Axe reboot: Setting, gameplay & everything we know so far – Dexerto

    Golden Axe reboot: Setting, gameplay & everything we know so far SegaA new Golden Axe game was announced at the 2023 Game Awards. Here’s everything we know about this sequel/reboot to the popular hack-and-slash series. Sega is bringing back many of its classics such as Streets of Rage, Shinobi, and a new Golden Axe game with an announcement trailer revealing the games at the Game Awards. Golden Axe was a beloved side-scrolling hack-and-slash game that spawned several sequels on the Sega Mega Drive/Genesis. Sega tried rebooting the series with Golden Axe: Beast Rider in 2008, but the game was panned by critics and fans. Now, the industry giant is having a second attempt, seemingly rebooting the series again on modern hardware with the next game simply being titled, ‘Golden Axe’ once again. Golden Axe is also seen as the genesis (pun intended) of the hack-and-slash genre in many ways, so, here’s everything we know about this next fantasy adventure. Contents Does Golden Axe have a release date? No release date has been revealed for Golden Axe as of yet. The only details we have so far came from the Power Surge trailer Sega released. What platforms will Golden Axe be on? As we’re unsure of a release window, it’s hard to predict what systems Golden Axe will be released on at this stage. Gameplay & setting While the original Golden Axe games were presented in 2D, the small snippet of gameplay we saw from the Power Surge trailer shows a current-gen quality adventure in full 3D and one that looks leaps and bounds ahead of the infamous Golden Axe: Beast Rider. Here, we can see what appears to be the three original protagonists, Gilius Thunderhead, Ax Battler, and Tyris Flare engaged in combat with some monsters, slinging spells and swinging axes into their foes. It also looks like co-op gameplay, with multiple protagonists seen on screen at the same time. This would suggest that the game is either a sequel to the original series and Beast Rider, or a reboot, retelling the events from the first game. Once again, Golden Axe appears to be centered on hack-and-slash gameplay, just updated for a new generation. That’s all we know about Golden Axe for now. For more of the biggest upcoming releases, check out these guides below: The Elder Scrolls 6 | GTA 6 | Wolverine | KOTR Remake | Wonder Woman | DokeV | Dragon Age 4 | The Witcher 3 next-gen patch | Avatar Frontiers of Pandora | Phantom Blade Zero | Warhammer 40,000 Space Marine 2

  • Goku in Nickelodeon All-Star Brawl? Devs tease Dragon Ball DLC in Smash Ultimate rival – Dexerto

    Goku in Nickelodeon All-Star Brawl? Devs tease Dragon Ball DLC in Smash Ultimate rival NickelodeonDragon Ball Z protagonist Goku could actually be coming to Nickelodeon All-Star Brawl as a future DLC fighter as the rivalry with Smash Ultimate heats up. Goku was one of the most-requested characters to appear in Smash Bros, but because he originated in something other than a video game, series creator Masahiro Sakurai was strictly opposed to the idea. Smash’s loss, however, could end up being Nickelodeon All-Star Brawl’s gain, as the developers teased that they’re open to the idea of Goku joining the cast and duking it out with the likes of SpongeBob SquarePants. During a discussion with Melee pro Juan ‘Hungrybox’ Debiedma, one of the streamer’s viewers inquired about third-party characters a bit outside the Nickelodeon spectrum ever being added. Nickelodeon devs want Goku as DLC “Goku is not owned by Nickelodeon, but Goku has made an appearance through Nickelodeon,” the viewer explained. In the past, Dragon Ball Z Kai aired on Nicktoons, so there is some crossover between the two companies. Developer Thaddeus Crews had quite the response, claiming that “at least initially, this was not something we at all considered or thought about as being even remotely on the table.” Goku potentially coming to Nick All Stars in the form of DLC?? He appeared on Nickelodeon in Dragon Ball Z Kai so it doesn’t seem too far stretched. Only time will tell! Credit to @LiquidHbox for the amazing interview with the devs pic.twitter.com/LndcxBRX6x — Carthu (@carthusdojo) October 4, 2021 However, with the downloadable fighters now in development, the tune has changed. “As far as it pertains to DLC…” Crews began before making the zipped lips symbol on camera, indicating that discussions may have already begun between Nickelodeon and other companies to get Goku added. This is, of course, by no means a confirmation, but if Goku does get added, then it would be a huge deal, potentially on par with Smash Ultimate revealing Sora as the final DLC fighter. Goku was not among the characters listed in the big Nickelodeon All-Star Brawl datamine leak, but that does not mean he could still appear later on in the DLC cycle. Hopefully, we won’t have long to find out if Goku will be fighting alongside the Ninja Turtles and Aang from “Avatar: The Last Airbender.”

  • Godfall features a surprising Borderlands crossover – Dexerto

    Godfall features a surprising Borderlands crossover Gearbox Software, Counterplay GamesIn one of the cooler gaming promotions of the year, Godfall will feature exclusive content with a Borderlands crossover. The content appears to be exclusive pre-order content, making it a rare, must-have item. [jwplayer WlLmNU6e] Godfall is set to hack ‘n’ slash its way onto the PS5 with its mix of Destiny-esque boot-and-loot gameplay. The game looks absolutely stunning, and features a myriad of dangerous weapons to help you in your mission. Publisher Gearbox has offered a playful nod to, arguably their most successful series, Borderlands with exclusive crossover content. Furthermore, it does appear that the content is only available to gamers that pre-order the game, so urgency may be required. What is the content? Inside of the game’s case is a card that has stamped on it “Pre-Order Digital Loot”. It then proceeds to show-off the exclusive items with illustrations and descriptions. Everything from electric new Valorplate skins to a welcome starter pack is included. However, at the bottom of the card is some suspicious-looking font reading “+Plus! Zer0’s Sword”. Zer0 is a playable Vault Hunter in Gearbox’s Borderlands franchise – in particular the second game. He returned in the third installment, but as an NPC, to propel the story forward. It’s a nice nod to one of the series’ most popular characters, and should hopefully deal some high damage! Godfall unboxing For a full video of the unboxing, check out POPnGames‘ video. It gives a close-up look at the beautiful PS5 box art and a more extensive look at the Godfall Borderlands crossover. Godfall is scheduled for release on November 12. It will also be a PS5 launch day title.

  • God of War Ragnarok Dec 18 patch notes: Valhalla nerf for Tyr boss & bug fixes – Dexerto

    God of War Ragnarok Dec 18 patch notes: Valhalla nerf for Tyr boss & bug fixes SonyGod of War Ragnarok’s newest patch introduces several bug fixes for the Valhalla DLC; according to patch notes, the new update also nerfs a Tyr boss battle. Ragnarok’s free Valhalla DLC has proven to be much more than most anticipated. It’s a God of War-fueled roguelite, sure, yet it runs deeper by forcing Kratos to reflect on his past and face some hard truths. The new DLC isn’t exactly a walk in the park when it comes to difficulty, though. Plus, it launched with a fair few glitches in tow, several of which may hinder the experience for some players. Fortunately, developer Santa Monica Studio has pushed out an update that tackles these issues and others. God of War Ragnarok patch nerfs Valhalla DLC’s first Tyr battle The Valhalla DLC features five different difficulty settings, the easiest being ‘Show Me Will’ and the toughest being ‘Show Me Mastery.’ While Kratos will “spar” with (the real) Tyr on several occasions, the first battle against him in ‘Show Me Will’ may prove too difficult. As a result, Sony Santa Monica has deployed patch 05.03, which nerfs the first fight on the easiest difficulty. Some challenge arenas receive a difficulty buff, on the other hand. And, of course, the patch also comes packed with a whole host of bug fixes. God of War Ragnarok Valhalla’s 05.03 patch notes read as follows. (Note: the regular game patch weighs in at 376.2MB, while the Valhalla-specific changes require 93.33MB of space.) PS5 users Please ensure that both God of War Ragnarök and God of War Ragnarök: Valhalla have been updated before accessing the game again. Bug Fixes Cinematics Fixed an issue where audio would not play and characters would be out of sync during the first cinematic after death – Cleared lingering Draupnir Spear particles when cinematic starts – Gameplay Reduced difficulty of first Týr fight on the ‘Show Me Will’ difficulty setting – Increased difficulty of some arena challenges – Tuning adjustment to ‘The Forum’ to make difficulty more appropriate – Slightly reduced health gain and chance of proc on Spear kill perk while in Valhalla – Various combat tuning and balance updates – Fixed an issue where Greek Labyrinth Mastery would not increase in the “Open Greek Chests” value if Kratos forfeited a reward selection after spending Fleeting Echoes to open a chest – Fixed an exploit when using the Spear against Ormstunga – Fixed an issue with the encounter not ending when kicking Einherjar outside of the arena – Fixed an issue where Týr would teleport away and not come back – Fixed an issue where not all Hunter armor pieces were available – Fixed an issue where encounter would not end if Nightmare was ejected from a creature near the arena boundary – Fixed an issue where Kratos could erroneously stay in Spartan Rage when interacting with Shield Maidens – General Stability Resolved multiple crashes including when opening certain chests or rifts, non-English language specific crashes, and memory leak on PlayStation 4 – Fixed an issue where Kratos would be falling through the world – Fixed an issue where Kratos would fall out of the arena when interacting with a rift on the Aegean Ship – Fixed an issue with Kratos falling through the world after walking through a Mystic Gateway – Fixed some issues with textures not streaming in properly when entering arenas – UI/UX Fixed an issue with the “Time Extended” message displaying in timed challenge trials when it should not – Fixed an issue with subtitles overlapping UI when in vendor menus – Fixed some instances of the navigation assist pointing to incorrect locations – Fixed an issue where the timer would overlap the Warrior Soul health bar – Fixed instances where the “Elites Killed” counter would remain after timer expired – Corrected the “Costly Damage” burden to show appropriate duration in description – Fixed the King of the Hill challenge timer overlapping progress bar – Fixed an instance when the timer would never reach zero on the Aegean Ship encounter – Fixed an issue which would cause a screen reader to read the Tablet of Reflection prompt twice in a row – Fixed instances where subtitles were not formatted properly – Fixed an issue where “Flawless Kills” and “Flawless Parries” Challenge UI updated any time Kratos was hit – Added a ‘Download in Progress’ screen if attempting to launch God of War Ragnarök: Valhalla before God of War Ragnarök is fully installed – Fixed an issue with the options menu displaying when opening the glyph tutorial for the first time –

  • Godfall: Challenger Edition on PS Plus challenges players to buy full game – Dexerto

    Godfall: Challenger Edition on PS Plus challenges players to buy full game Counterplay GamesGodfall: Challenger Edition is December 2021’s free PS5 title for PS Plus members. However, it’s not even the full game. It’s the Holiday season which also means it’s that time of year where gaming platforms give away a bunch of titles for free. Epic Games hands out a plethora of amazing titles, Yogcast hosts the infamous Jingle Jam, and Steam offers some of the best deals of the year. With it being the beginning of December, PS Plus members also have a handful of new free games to play. And the lineup this month looks pretty stunning at first glance. PS Plus members can download LEGO DC Super Villains, Mortal Shell, and Godfall: Challenger Edition on PS5 and PS4. Yet, the Challenger Edition of Godfall isn’t the full game excluding the entirety of the campaign. Godfall: Challenger Edition is only the postgame Godfall was released in November 2020, as a PlayStation console exclusive. It had mediocre reception from critics and quickly faded into obscurity. But now players can finally try Godfall without buyers remorse. I say “try out” because it’s not the full game. Godfall: Challengers Edition skips the game’s entire campaign and drops players in the post-game at max level with the best gear. The game gives players the option to boost their character to max level but excludes the option to play the game’s story. Instead, players will be limited to Godfall’s three endgame modes: Lightbringer, Dreamstones, and Ascended Tower of Trials. If you paid money for Godfall, don’t worry. The Challenger Update will be available for everyone for free. Sadly, Challenger Edition owners will have to purchase the Deluxe Edition if they want to enjoy any of the game’s story. Endgame awaits ⚔️ Godfall: Challenger Edition jumps players to max level, armed with powerful weapons and skills. And it’s coming to PlayStation Plus this month. Full details: https://t.co/68IqMiqzjg pic.twitter.com/94menNVm80 — PlayStation (@PlayStation) December 1, 2021 It’s odd that PlayStation is treating this limiting edition of the game as a positive. Especially when plenty of people on social media are expressing their disappointment. Regardless, at least we can play the entirety of Mortal Shell this Holiday season. For more PlayStation news, check out the two League of Legends games coming to PS4 and PS5.

  • God of War Ragnarok fans are divided about Thor’s hairless armpits – Dexerto

    God of War Ragnarok fans are divided about Thor’s hairless armpits SonyA close-up of Thor in God of War Ragnarok showcases the God of Thunder’s hairless armpits – and it’s sparked an interesting debate among fans. The internet didn’t know how to react when Santa Monica Studio unleashed artwork of God of War’s Thor late last year. There were those who poked fun at the character’s rotund frame, thinking his build should mirror that of the MCU hero. However, countless others applauded the adherence to Norse mythology that implies a heftier, strongman-esque build for the Thunder God. And now that most have accepted the design, a recent discovery in Ragnarok managed to engender yet another debate. God of War Ragnarok players wonder why Thor lacks armpit hair A scene in the latest God of War entry shows Thor lifting one arm while toasting the warriors that surround him. Instead of focusing on the rambunctious cheers, one player couldn’t keep their eyes off Thor’s underarms. “Why is Thor shaving his armpits,” dr_tel asked on the gaming subreddit. The accompanying screenshot reveals the son of Odin does, indeed lack body hair under his arms. Of course, fans were quick to share their theories. “It’s so he’s more aerodynamic when he fights,” one person said in jest. Others joked that it may help him throw Mjölnir with “greater force.” The need to shave could also stem from how often his shoulder pads chafe, another person posited. A few other Redditors think the reasoning may rest in efficiency on the development side of things. Thor’s lack of armpit hair in God of War Ragnarok could save on processing power, for example. Someone else pointed out that animating and modeling such details isn’t exactly an easy task. Whatever the case, it’s good to know Thor takes his cleanliness seriously. If you click on a product link on this page we may earn a small affiliate commission.

  • New God of War Ragnarok story details reveal Kratos’ journey – Dexerto

    New God of War Ragnarok story details reveal Kratos’ journey Sony Interactive EntertainmentThe official PlayStation website’s description for God of War Ragnarok offers more story details about the next Kratos and Atreus-starring adventure. Originally teased during PlayStation’s September 2020 games showcase, God of War Ragnarok recently received a blowout of new information. Most importantly, Sony and developer Santa Monica Studio confirmed the sequel will land on PS4 and PS5 later this year in November. The Ragnarok subtitle hints at the chaos that awaits, but much about the project still remains under lock and key. An official story synopsis has, fortunately, shed more light, though. God of War Ragnarok’s story description lifts the veil Amid pre-orders for the God of War sequel going live, the official PlayStation website added a synopsis to the Ragnarok page. The new description features a few known details, such as Fimbulwinter – the period before Ragnarok in Norse Mythology – already being underway. However, it also confirms that Kratos and Atreus will venture across all Nine Realms. The blurb reads in part, “Kratos and Atreus must journey to each of the Nine Realms in search of answers as Asgardian forces prepare for a prophesied battle that will end the world.” Norse Myth’s realms include Alfheim, Asgard, Helheim, Jotunheim, Midgard, Muspelheim, Niflheim, Svartalfheim, and Vanaheim. During their journey in God of War (2018), the father and son duo visits every realm except for Asgard (home to the Norse Gods), Svartalfheim (Dwarven realm), and Vanaheim (home to the Vanir Gods). While other games such as Assassin’s Creed Valhalla have previously brought the likes of Asgard and Svartalheim to life, it should be interesting to see what Santa Monica Studio’s vision of these locales entails. Fortunately, the wait to learn as much is coming to an end. God of War Ragnarok hits store shelves on November 9, 2022.

  • God of War Ragnarok players on alert after plot spoilers leak – Dexerto

    God of War Ragnarok players on alert after plot spoilers leak SonyStory spoilers for God of War Ragnarok are circulating online, meaning those who wish to avoid leaks should be careful when surfing the web. God of War Ragnarok marks the end of the Norse saga for Kratos and Atreus, according to Santa Monica Studio developers. As such, what the Ragnarok-branded adventure will entail is anyone’s guess, especially when considering how the 2018 title subverted expectations with respect to mythology. Unfortunately, some people aren’t too keen on letting other players unravel the mystery for themselves. Those looking forward to the sequel would do well to tread carefully for the next few weeks. God of War Ragnarok story spoilers are already making the rounds As spotted by Twitter user Nibel, someone with access to a God of War review code is sharing content that hopeful players will not want to see ahead of launch. Until the eagerly-anticipated sequel releases, then, fans should beware of potential spoilers. The franchise’s official subreddit is replete with supposed screenshots boasting spoiler tags, so players may want to steer clear of Reddit, for example. It seems leaks of this nature have become somewhat commonplace for big AAA releases in recent years. Significant chunks of The Last of Us Part II’s story circulated months ahead of its June 2020 rollout. And just recently, Gotham Knights leaks hit the web a couple of weeks before launch. Hopefully, spoilers won’t ruin the game for too many people before God of War Ragnarok arrives next month. God of War Ragnarok hits store shelves for the PS4 and PS5 on Wednesday, November 9.

  • Huge God of War Ragnarok sand sculpture spotted and it’s unbelievably good – Dexerto

    Huge God of War Ragnarok sand sculpture spotted and it’s unbelievably good Sony Interactive EntertainmentSomeone spotted a fan-made God of War Ragnarok sand sculpture at Fulong Beach in Taiwan that depicts Kratos and Atreus in stunning detail. The hype surrounding Kratos’ next big adventure in the Norse world continues to heat up, especially since Sony recently announced the sequel’s release date. Players can expect to join Kratos and Atreus on their Ragnarok-set journey this coming November. And according to the game’s few confirmed story details, said journey will take the duo across all nine Norse realms. As the launch date draws near, many God of War faithful are still finding new ways to celebrate whatever lies ahead. Fan creates jaw-dropping God of War Ragnarok sand sculpture While at Fulong Beach in Taiwan, Reddit user spqp encountered someone sculpting a God of War Ragnarok-inspired work of art out of sand. The sculpture is mammoth in size, too, standing several feet high and depicting Kratos and Atreus as they appear on the sequel’s box art. Notably, the talented artist even fit the God of War Ragnarok logo into their impressive sand sculpture. In a subsequent post, spqp said the piece counted as part of a larger exhibition, though they didn’t share what else the artist’s other creations. But the above constituted the only God of War-themed work, the Redditor added. This incredible work joins countless other impressive fan-made projects inspired by God of War. Since the 2018 title’s release, several people have brought Kratos to life in cosplay, for example. Recreations of Kratos’ Leviathan Axe take the internet by storm every so often, too. Just last year, Mythbusters’ Adam Savage built the weapon for his One Day Build series. After much delay, the eagerly-anticipated God of War Ragnarok will hit store shelves for the PS4 and PS5 on November 9, 2022.

  • God of War Ragnarok photo mode shows parts of Kratos nobody needs to see – Dexerto

    God of War Ragnarok photo mode shows parts of Kratos nobody needs to see SonyYouTuber Speclizer managed to access God of War Ragnarok’s unfinished photo mode, though some of the features show parts of Kratos no one needs to see. Despite the feature’s boom in popularity, Kratos’ 2018 adventure launched without a Photo Mode in tow. Developer Santa Monica Studio didn’t leave virtual photographers hanging permanently, however. A post-launch update added the mode just a few weeks after the game’s release on PS4. But players hoped God of War Ragnarok would be different in this regard. Unfortunately, while the development team has confirmed that Photo Mode is in the works, it presently lacks a firm due date. God of War Ragnarok’s unfinished Photo Mode has been unlocked YouTuber Speclizer managed to crack open Ragnarok’s incomplete Photo Mode on PS4. In so doing, the modder shared footage and a few stills that show the unreleased mode in action. The feature boasts a host of settings by the looks of things, including lighting, vignette, and camera options. It seems players can also expect the mode to let them tinker with different facial animations for Kratos, Atreus, and Mimir. But one animation feature reveals Kratos in a light that few would want to ever set eyes on. Since the Face 16 setting gets up close and personal in Kratos’ mouth, let’s just say that dental plans during the pre-Viking Age weren’t up to snuff. At the time of writing, Santa Monica Studio has yet to confirm a release date for God of War Ragnarok’s much-coveted Photo Mode. The incomplete version above still looks wildly impressive, though. With that in mind, perhaps the feature will go live sooner rather than later. When it does arrive, here’s to hoping not too many take up the hobby of snapping close-ups of the grizzled warrior’s teeth. God of War Ragnarok is out now on PS4 and PS5.

  • God of War becomes fastest-selling first-party PlayStation game ever – Dexerto

    God of War becomes fastest-selling first-party PlayStation game ever SonySony and Santa Monica Studio celebrate as the recently released God of War Ragnarok breaks PlayStation sales records. God of War Ragnarok launched earlier this month on PS4 and PS5, effectively concluding what developers have deemed the franchise’s Norse saga. Given the accolades that followed the rollout of its predecessor in 2018, the hype surrounding Ragnarok hardly came as a surprise. The sequel’s astronomical sales figures shouldn’t come as much of a shock, either. But putting its early success into context can make a world of difference in some respects. God of War Ragnarok sales outpace other PlayStation heavy-hitters According to a social media post from PlayStation, Ragnarok now counts as the “fastest-selling first-party launch game in PlayStation history.” The God of War sequel sold an impressive 5.1 million units on PS4 and PS5 during its debut week. (It’s unclear exactly how many days Sony is counting, given that the title launched on a Wednesday.) Ragnarok’s incredible launch figures also helped it set a franchise record, Sony noted in a graphic featured in the following Twitter post: The previous fastest-selling first-party game on PlayStation was The Last of Us Part II, which moved a staggering four-plus million units after three days. Interestingly, Marvel’s Spider-Man constituted the record holder before the summer of 2020, with 3.3 million copies sold within three days of release. Since God of War (2018) reigned supreme in this regard just a few months prior, reason suggests Marvel’s Spider-Man 2 may retake the crown come 2023. PlayStation’s stable of first-party studios has enjoyed quite a few victories this year. Horizon: Forbidden West launched to rave reviews this past February. The likes of Uncharted and Spider-Man finally migrated to PC storefronts. And The Last of Us Part I’s PS5 remake seemed to have sold appreciably on PS5. The launch of PSVR2 and Insomniac’s Spider-Man sequel could beget another solid year for the Sony-owned platform.

  • God of War Ragnarok fans wonder if rumored game might be a “half-sequel” – Dexerto

    God of War Ragnarok fans wonder if rumored game might be a “half-sequel” SonyRecent talks about the benefits of standalone expansions has some fans wondering if the rumored God of War game will be a “half-sequel.” Sony’s first-party studios began dabbling with standalone expansions during the PS3 era, with InFamous 2’s Festival of Blood content requiring no ownership of the main game. Since then, InFamous: First Light, Uncharted: The Lost Legacy, and Marvel’s Spider-Man: Miles Morales have followed suit. Such releases have proven a boon for publishers and players, especially since AAA titles are now taking longer and costing more to produce. With discourse about the benefits of these so-called “half-sequels” picking up steam, some people wonder if Santa Monica Studio’s rumored God of War project might chart a similar course. More rumors point to a new God of War game GoW Ragnarok-centric rumors began cropping up earlier this year after Tyr actor Ben Prendergast claimed players hadn’t seen the last of the Norse God of War. Job openings for the Combat Designer role at Santa Monica Studio later lent further credence to rumors about another installment. Now leaker ViewerAnon – who usually outs movie news – has added more fuel to the fire. In response to an IGN post about the brilliance of half-sequels, the insider wrote, “Santa Monica Studio’s working on new GOD OF WAR stuff and I wonder whether it will be RAGNAROK DLC or a half-sequel.” God of War fans seem high on the idea of a standalone expansion-like game. One user responded to the above post saying, “I still think it will be a half sequel (Miles Morales style) about Atreus. Honestly makes a ton of sense.” Long before the tease from Tyr’s actor, Game Director Eric Williams told fans not to count on the studio developing DLC. Either way, there’s now plenty to suggest the God of War story hasn’t reached its end. If a new project is in the works, this could mean that at least two titles are in development at Santa Monica Studio. Notably, God of War (2018) Director Cory Barlog is allegedly working on a sci-fi game, with the developer previously telling the LA Times the company was “spread out on a lot of different things.”

  • God of War Ragnarok’s graphics modes leaked by retailer – Dexerto

    God of War Ragnarok’s graphics modes leaked by retailer Sony Interactive EntertainmentUK retailer ShopTo has seemingly leaked details about God of War Ragnarok’s graphics modes in an email to customers. Sony and developer SIE Santa Monica Studio finally broke their silence about God of War Ragnarok last week. In addition to announcing the sequel’s November 2022 launch date, the publisher and developer also announced three different special editions – Digital Deluxe, Collector’s, and Jötnar. The pricier of the three, the Jötnar Edition, 7-Inch vinyl record, three-piece pin set, the Legendary Draupnir Ring, Yggdrasil Cloth Map of the Nine Realms, and a 16-inch Mjölnir replica. Now even more details about the next God of War have come to life courtesy of a UK retailer. ShopTo outs God of War Ragnarok’s graphics modes GamesRadar reports that an email sent to ShopTo customers about pre-orders outlines a few previously unrevealed in-game features, specifically those concerning graphics modes. According to the email’s text, Ragnarok players will have the option to “switch between full 4K resolution at a targeted 30 frames per second, or dynamic resolution upscaled to 4K at a targeted 60fps.” By now, this seems pretty standard fare for a cross-gen game, yet that doesn’t mean this will remain the status quo for Kratos’ latest adventure. First-party PlayStation titles such as Marvel’s Spider-Man: Miles Morales and Ratchet & Clank: Rift Apart previously received post-launch patches that added another graphics option. The extra option came in the form of Performance RT, a middle ground that runs games in a lower resolution with ray tracing and 60fps enabled. And Horizon Forbidden West recently received a “balanced” 40fps mode. Santa Monica Studio could simiarly boost God of War Ragnarok’s graphics modes somewhere down the line. At launch, though, it appears players will have to choose between full 4K and a lower frame rate or upscaled 4K and the coveted 60fps.

  • Kratos’ dad jokes are the highlight of God of War’s marketing campaign – Dexerto

    Kratos’ dad jokes are the highlight of God of War’s marketing campaign SonyKratos actor Christopher Judge’s dad joke videos are the unsung heroes of God of War Ragnarok’s marketing campaign. At the time of writing, God of War Ragnarok is a mere two days out from release. Sony has, of course, stepped up its marketing for the sequel in the last several months. The publisher has treated fans to multiple story trailers, gameplay overviews, and God of War recaps. And the recent embargo lift accompanied by overwhelmingly positive review scores managed to amplify the anticipation further. But no one can say that Kratos himself, actor Christopher Judge, isn’t also doing his part to prepare players for Ragnarok. Kratos tells dad jokes to ready fans for God of War Ragnarok Over the last few days, Christopher Judge has uploaded videos on Twitter in which he uses his Kratos voice to tell dad jokes. The Kratos on display in each clip is a collectible figure of some kind. Judge’s first video marked the beginning of a five-day countdown to Ragnarok’s release. “I am afraid for the calendar. Its days are numbered,” constituted the first joke of many. A day later, the actor used a Kratos plushie to help deliver jokes about supply closets, seagulls, and the moon’s need for an eclipse. Kratos’ Funko Pop took center stage in the third dad joke-filled post, which boasts a particularly humorous pun about sprinters and fasting. Narrative Director Matt Sophos replied to the most recent post by asking why Judge’s videos are not “the core piece of [Ragnarok’s] marketing campaign?” He has a point – Kratos’ dry delivery of fun puns would likely offer a big boost to the hype surrounding the God of War sequel’s imminent release. God of War Ragnarok will hit store shelves for the PS4 and PS5 on Wednesday, November 9.

  • God of War: Ragnarok gameplay reveals new enemies for Kratos – Dexerto

    God of War: Ragnarok gameplay reveals new enemies for Kratos SonyA new gameplay clip for God of War: Ragnarok shows Kratos and Atreus fighting a previously unseen enemy type – Grims. With God of War: Ragnarok’s long-awaited release now just a couple of months away, the marketing push is moving full steam ahead. Game Informer announced the sequel as its cover story for Issue #349, promising to shed more light on the Kratos’ and Atreus’ next big adventure. Of course, most fans remain eager to see more of the action-packed gameplay. And a new clip offers just that and then some. Latest God of War: Ragnarok gameplay features new enemy type Game Informer has shared an exclusive gameplay clip from the God of War sequel, providing a closer look at new combat mechanics and a previously unseen enemy. The foes in question come in the form of a reptilian species known as Grims, bipedal creatures who mostly favor crocodiles. In addition to dealing damage with melee attacks, Grims spew acid from their mouths and can climb up taller structures for somewhat of an advantage. In terms of updated combat skills, Kratos now possesses an ability mapped to the Triangle button that activates a “Signature Move” for his equipped weapon. “Holding or mashing Triangle” while wielding the Blades of Chaos charges up the elemental-based skill Whiplash, which infuses the Blades with fire. The Leviathan Axe’s Signature Move, Frost Awaken, results in ice coursing through the steel to deal massive amounts of frost damage. God of War: Ragnarok’s latest gameplay reveal suggests Kratos could prove even more powerful this time around, something players can test for themselves when the title finally hits stores this fall. The next God of War entry comes to PS4 and PS5 on November 9.

  • God of War Ragnarok delay rumors debunked by industry sources – Dexerto

    God of War Ragnarok delay rumors debunked by industry sources Sony Santa MonicaBloomberg’s Jason Schreier has suggested that reports of a God of War: Ragnarok delay may be wide of the mark. Update (June 9): In a series of ResetEra posts, Bloomberg journalist Jason Schreier has noted that some firsthand and secondhand sources have suggested that there is no news about God of War: Ragnarok being delayed. “It’s hard to definitely prove a negative but Someone Who Would Know Firsthand just told me they haven’t heard anything about a slip to 2023, as did Someone Else Who Might Know Secondhand,” Schreier writes. In a follow-up, the author also says “as usual, this is not a guarantee that the game will come out in 2022 and video game development is so turbulent that you should never trust a release date until the product in question is in your hands.” “This Gamereactor report appears to be false,” Schreier adds, suggesting that the game could still be coming in 2022. Original story follows: Sony and developer Santa Monica Studio announced the God of War (2018) sequel during PlayStation’s September 2020 games showcase. At the time, the title was set to launch in 2021. Few were surprised when the Santa Monica-based team announced plans to postpone the project’s release in June 2021. Kratos actor Christopher Judge later revealed the lengthy delay was due to his need for recovery after back surgery. Finer details aside, neither Sony nor Santa Monica Studio has offered an update on the matter, despite a recent God of War Ragnarok production milestone suggesting a potential 2022 rollout. God of War Ragnarok could receive another delay A report from Gamereactor Spain claims that several “European sources” believe God of War Ragnarok will hit PlayStation platforms sometime in 2023, as opposed to its presumed 2022 launch window. At the time of writing, Sony has yet to address the ongoing release date speculation surrounding Kratos’ next adventure. The rumors won’t likely slow down anytime soon, either. Gamereactor Spain’s report follows on the heels of PlayStation Game Size revealing that PSN’s database recently changed God of War Ragnarok’s due date. 🚨 God of War Ragnarök Release Date Changed From September 30 To December 31 (Place-Holder) 🟦 Q4 🤔 🟥 #GodofWarRagnarok #PS4 #PS5 pic.twitter.com/bphW2w9Bda — PlayStation Game Size (@PlaystationSize) June 8, 2022 The PlayStation Network’s backend previously had God of War slated for September 30, a placeholder hinting at its arrival in Q3 2022. Now the listing boasts a December 31 date, which could mean Santa Monica Studio will ship the sequel in the fourth quarter of this year. When Sony plans to finally lift the lid on its plans for God of War Ragnarok remains a mystery. But PlayStation’s forthcoming involvement in Summer Game Fest could provide an answer since the event kicks off on Thursday, June 9. In the event that God of War’s next entry does launch in 2023, it will be interesting to see whether or not it remains a cross-gen title for PS4 and PS5.

  • God of War Ragnarok’s artbook cover should come with big spoiler warning – Dexerto

    God of War Ragnarok’s artbook cover should come with big spoiler warning Sony Interactive EntertainmentThe artbook cover for God of War Ragnarok features a few images that some players may want to avoid looking at too closely because of potential spoilers. Sony and Santa Monica Studio recently lifted the veil on God of War Ragnarok, sharing a new cinematic trailer and release date with eager players. To the delight of many, pre-orders for the base game and its two collector’s editions have also gone live online. Some retailers have also posted cursory details about the God of War sequel’s artbook, too. However, fans should probably steer clear of the cover art ahead of launch. Warning: May contain spoilers. God of War Ragnarok’s artbook cover may feature spoilers Reddit user omekomar spotted a listing for God of War Ragnarok on Serbian storefront gameS. Apparently, the store will offer a mini-artbook as a pre-order bonus. Upon sharing this information, omekomar added a spoiler tag since the book’s cover features bits of imagery that some fans may not want to see as of yet. The bottom-left corner of the image shows germaphobic Sindri getting his hands dirty in battle, for instance. What’s more, a character with a striking resemblance to Mimir fights foes behind Sindri. The character in question possesses a golden eye, two horns, and a long gray beard. If it is Mimir, it means he’ll obtain a body during the events of Ragnarok. God of War Ragnarok’s artbook cover features a slew of dragons, too. And a few commentators in the Reddit thread think the battle being depicted may take place towards the end of the sequel on Asgard. As of writing, it appears that only retailers in select territories are offering the mini-artbook as a pre-order bonus. Whether or not a full version will see the light of day remains unknown as of writing. It’s also worth noting that the Dark Horse digital mini-artbook in Ragnarok’s Digital Deluxe Edition features different cover art. As such, the work’s design may not have a final version yet.

  • God of War’s Christopher Judge refused to voice young Kratos – Dexerto

    God of War’s Christopher Judge refused to voice young Kratos SonyGod of War actor Christopher Judge refused to portray young Kratos out of respect for TC Carson, the character’s original actor. Prior to God of War 2018, actor TC Carson was known as the voice behind PlayStation’s angriest mascot. The Norse-centric games, however, feature Stargate SG-1’s Christopher Judge in the eponymous role. For those who dreamt of the day when the two worlds would collide, God of War Ragnarok’s Valhalla DLC explored the possibilities to a certain degree. And as rumors about the franchise’s future mount, many wonder if Judge would ever voice the classic iteration of Kratos. The actor commented on this and more during a recent interview. God of War’s Chris Judge says he’d never voice young Kratos During a recent stream for Streamily (via AbdBay), Christopher Judge addressed whether or not he’d consider voicing the Kratos players know from the older games. Simply put, he wouldn’t out of respect for TC Carson. Judge explained, “TC is so extraordinary… even if they had asked, I would’ve said no. I was actually offered something not too long ago and I had to turn it down because they wanted me to somewhat match the voice of that character and I said, ‘Absolutely not.’ I love this dude, that would be such a slight…” (Talk about young Kratos takes place between the 27:05 and 29:45 timestamps.) At present, it’s not clear if the offer Judge mentioned was about the Valhalla DLC or something else. XboxEra’s Nick Baker recently claimed a God of War trilogy remaster could be in the works, so it’s possible that fans could be seeing a lot more of Kratos in the not-too-distant future. Either way, it seems the only way Judge will revisit the character is if it’s related to the brand’s soft reboot (or if he were to be considered for the TV series).

  • God of War director makes big Starfield admission as interest in game peaks – Dexerto

    God of War director makes big Starfield admission as interest in game peaks Bethesda Softworks, Sony Interactive EntertainmentThe Creative Director behind God of War’s 2018 entry, Cory Barlog, has shared his intention of taking off time from work when Starfield releases in 2023. Originally unveiled during E3 2018, Starfield counts as the first new IP from Bethesda Game Studios in 25 years. It’s no wonder, then, that interest in the game peaks whenever new details emerge. The most recent of such instances occurred earlier this month when the joint Xbox and Bethesda showcase debuted 15 minutes or so of gameplay footage. As talk about Starfield continues to pick up steam, even industry legends have begun to express their excitement for Bethesda’s new spacefaring adventure. God of War’s Cory Barlog can’t wait for Starfield After a months-long hiatus from social media, Cory Barlog recently returned to Twitter to ask that fans exercise patience with regard to God of War Ragnarok news. In response to a Twitter user stirring up drama about public interest in Starfield versus interest in God of War, Barlog said he’s “so f—ing excited” for the new Bethesda game. The industry veteran is so excited, in fact, that he plans on taking time off when it finally hits store shelves for PC and Xbox next year. I am so fucking excited for Starfield. im taking time off when that shit comes out.❤️ — golrab of the frost (@corybarlog) June 30, 2022 Like God of War Ragnarok, however, Starfield still lacks a firm launch date. The title initially bore a November 2021 due date but a recent delay pushed it to the first half of 2023. Kratos’ and Atreus’ next adventure, on the other hand, seems as though it remains on track for a 2022 release. In response to a fan asking why the team won’t announce a delay, Barlog simply noted “because it’s not.”

  • God of War, Red Dead Redemption 2 lead nominees for BAFTA’s Game Awards – Dexerto

    God of War, Red Dead Redemption 2 lead nominees for BAFTA’s Game Awards The British Academy of Film and Television Arts has released the nominees for their annual video game award show. 2018 was a huge year for video games with some of the best games of the current generation being released to much critical acclaim. As such, it’s no surprise at all to see the nonimees for BAFTA’s annual award show stacked to the brim with many of the biggest names in the gaming industry. Red Dead Redemption 2, God of War lead the list of nominations, along with a number of surprise independent games. The awards will take place on April 4 and can be watched live on Twitch, YouTube, Mixer, Facebook, IGN and Steam. Below are the nominees for a few select categories. Best Artistic Achievement Detroit: Become Human – GRIS – God of War – Marvel’s Spiderman – Red Dead Redemption 2 – Return of the Obra Dinn – Best Evolving Game Destiny 2: Forsaken – Elite Dangerous: Beyond – Fortnite – Overwatch – Sea of Thieves – Tom Clancy’s Rainbow Six Siege – Best Multiplayer A Way Out – Battlefield V – Overcooked 2 – Sea of Thieves – Super Mario Party – Super Smash Bros Ultimate – Read More: Top 10 Highest Earning Super Smash Bros Players – Updated March 14 2019 Best Narrative Florence – Frostpunk – God of War – Marvel’s Spiderman – Red Dead Redemption 2 – Return of the Obra Dinn – Best Game Assassin’s Creed Odyssey – Astro Bot: Rescue Mission – Celeste – God of War – Red Dead Redemption 2 – Return of the Obra Dinn – Overall, God of War is nominated in six different categories, including four of the six nominations in the “Best Performer” category. RDR2, meanwhile, has five nominations.

  • God of War Ragnarok voice actor reveals big update on Tyr’s future – Dexerto

    God of War Ragnarok voice actor reveals big update on Tyr’s future SonyGod of War Ragnarok voice actor Ben Prendergast hinted at his character Tyr’s potential appearance in the future. God of War Ragnarok launched as the sequel to 2018’s God of War in November 2022. The Norse mythology-inspired game followed protagonist Kratos and his teenage son Atreus throughout ancient Scandinavia. While God of War Ragnarok was released as a PlayStation exclusive only a few months ago, players are convinced Prendergast may have hinted at a possible DLC or sequel involving Tyr. However, fans should take his declaration with a grain of salt. God of War Ragnarok voice actor says Tyr is not done yet In God of War Ragnarok, Tyr is the Norse god of war and the son of Odin. However, players discovered that the Tyr Kratos rescued in Svartalfheim was actually Odin in disguise to figure out the protagonist’s course of action. As reported by Shark Games, Prendergast held a panel at Pax East 2023 and discussed Tyr’s role in God of War Ragnarok. He also briefly addressed his character’s future involvement in the series. “And I’ll say this; it isn’t the last you’ve seen of Tyr,” Prendergast remarked. The voice actor continued by saying he “knows a little but doesn’t know much” about the direction the God of War franchise would take. Prendergast remained tight-lipped, considering his non-disclosure agreement with Sony and Santa Monica Studio. While it remains unclear whether Prendergast teased a Ragnarok DLC or sequel, the voice actor could have meant Amazon’s upcoming God of War TV series. In December 2022, Amazon announced its plans to create a live-action God of War series. Fans reacted to the announcement by debating a worthy actor to portray Kratos. Suggestions included Dave Bautista, Tom Hardy, and Henry Cavill. However, some players hoped Kratos’ voice actor Christopher Judge would take on the role. At the time of writing, Amazon has not revealed any casting information or confirmed a release window for its God of War show.

  • God of War Ragnarok voice actors for all characters – Dexerto

    God of War Ragnarok voice actors for all characters Sony Santa Monica StudiosGod of War Ragnarok features a memorable cast of characters, brought to life by some of the industry’s best talent. Here is a full breakdown of the voice actor for each character in God of War Ragnarok. In a year packed with major releases, God of War Ragnarok is arguably the biggest of them all. Four years on from the 2018 reboot of the iconic PlayStation franchise, players are desperate to see where Kratos and Atreus’ journey takes them next. One of the things that made the original so special was the performances of its voice cast. As God of War Ragnarok takes the father and son to war with Asgaard, even more legendary characters will come into play, which means more voice actors joining the roster. Here’s a complete list of the voice cast for God of War Ragnarok, as well as a description of where else you might know them from. God of War Ragnarok voice actors Kratos: Christopher Judge – Atreus: Sunny Suljic – Thor: Ryan Hurst – Odin: Richard Schiff – Freya: Danielle Bisutti – Mimir: Alastair Duncan – Brok: Robert Craighead – Sindri: Adam J Harrington – Tyr: Ben Prendergast – Angrboda: Laya DeLeon Hayes – Durlin: Usman Ally – Kratos: Christopher Judge God of War Ragnarok sees Christopher Judge reprise his role as the titular Spartan, which gained him much acclaim back in 2018. Before stepping into the world of Norse myth, Judge was best known for his work as Teal’c in Stargate SG-1, and recently voiced Black Panther in Marvel’s Avengers. Atreus: Sunny Suljic Also returning in God of War Ragnarok is Sunny Suljic as Atreus, Kratos’ son who is set to play a pivotal role in the game‘s story. While his appearance in the first game was his breakout role in the eyes of many, he also played Bob Murphy in 2017’s The Killing of a Sacred Deer and starred in Jonah Hill’s Mid90s. The latter of which earned him a nomination for Best Young Performer at the Critics’ Choice Movie Awards. Thor: Ryan Hurst Thor made a brief yet memorable appearance in God of War 2018, despite not speaking a single line. In Ragnarok, Ryan Hurst has the job of bringing a more repulsive God of Thunder to life. Hurst has had a stellar career spanning nearly 30 years, but is probably best known as troubled biker Opie Winston in Sons of Anarchy, or, more recently, Beta in The Walking Dead. He also had a part in the 1998 classic Saving Private Ryan as paratrooper Michaelson. Odin: Richard Schiff While his presence was very much felt in the first game, Odin is set to make his first physical appearance in God of War Ragnarok, with Richard Schiff stepping into the shoes of the Allfather. The 67-year-old has featured in a number of big-name projects, with his performance as Toby Ziegler in The West Wing earning him critical acclaim. He also showed up as Eddie Carr in The Lost World: Jurassic Park, and Mark Swarr in the 1995 crime-drama Seven. Freya: Danielle Bisutti Another returning character in God of War Ragnarok is the goddess Freya, with Danielle Bisutti coming back to exact revenge on Kratos. On top of voicing Elsa in this year’s Disney Dreamlight Valley, Bisutti starred as Amanda Cantwell in the Nickelodeon series True Jackson VP, as well as appearing in horror movies such as Insidious: Chapter 2 and Curse of Chucky. Mimir: Alastair Duncan The talking head Mimir was a fan favorite from 2018, mostly thanks to the engaging stories he told while Kratos and his son traveled across the realms, delivered perfectly by Alastair Duncan. The Scotsman is one of the most accomplished actors in the industry, lending his voice to everything from Mass Effect to Skyrim to Call of Duty. He is also well known as the voice of Alfred Pennyworth in a number of animated Batman films. Brok: Robert Craighead Fans will be delighted to see that the two bickering dwarfs are back in God of War Ragnarok, with Robert Craighead retuning as Brok. While God of War was one of his first forays into video games, the versatile actor is known for roles in Seth Rogan’s Future Man and as Sheriff Mobley on Too Close to Home. Sindri: Adam J Harrington Adam J Harrington is also back on board to play Brok’s clean freak brother, Sindri, and will again serve as a source of armor and upgrades for our protagonists. You might recognize the Canadian’s voice from either L.A. Noire or Battlefield Hardline, or from his time as Bartholomew on Supernatural. Tyr: Ben Prendergast Tyr is expected to play a pivotal part in Ragnarok’s story, and Sony Santa Monica have enlisted the help of Ben Prendergast as the Norse God of War. The actor has a long history of video game roles, from Fuse in Apex Legends to Patroclus in Hades. He’s also dabbled in the Star Wars universe as the voice of both Darth Maul and General Hux. Angrboda: Laya DeLeon Hayes Those interested in Norse mythology will know how important Angroda could turn out to be, especially in how Atreus’ story plays out. Taking on such a vital part is 18-year-old Laya DeLeon who, after plenty of spots on kids’ TV, got her break as Delilah in The Equalizer series. Durlin: Usman Ally Usman Ally rounds out the main God of War Ragnarok voice cast, playing the dwarf Durlin, who is historically the second of his kind ever created. The actor has plenty of pedigree going into the role, after earning an Obie Award in 2015 for his work as Bashir in The Invisible Hand. He also played the villain M.O.D.O.K in Marvel’s Avengers in 2020. Those were all of the God of War Ragnarok voice actors we know of so far. We’ll be sure to update this page with more supporting characters once the game is out. In the meantime, check out our voice cast guides for other games: A Plague Tale: Requiem voice actors for all main characters | Modern Warfare 2 voice actors for all characters | Apex Legends voice actors for all characters | All Valorant voice actors: Full Agent cast | Overwatch voice actors for all characters | All Gotham Knights voice actors: Full character cast

  • God of War Ragnarok Trophy list: Spoiler-free look at every Trophy in the game – Dexerto

    God of War Ragnarok Trophy list: Spoiler-free look at every Trophy in the game SonyAnother major PlayStation release means another Platinum Trophy and God of War Ragnarok is no different. The sequel to 2018’s reboot comes with an expansive Trophy list full of difficult challenges and collectibles to track down, so here’s a full look at what to expect. Whether you’re a dedicated Trophy hunter or simply a casual gamer looking to extract that little bit of extra value from your favorite games, Trophies help provide hours of fun and often help push you in new directions. Whether it’s fighting in a particular way, using certain equipment, or taking on some of the toughest foes, there are plenty of Trophies on offer for players of all skill levels to enjoy in God of War Ragnarok. So if you’re eager to see the full Trophy list, look no further. Here’s a complete rundown on every Trophy available in God of War Ragnarok. Although names and locations have been redacted in the following Trophy list for your convenience, certain objectives and titles may ruin the surprise for certain elements. Nothing game-changing is revealed below, but if you’re looking to go in completely blind, we recommend turning back now.

  • God of War Ragnarok Valhalla announced at The Game Awards 2023: Free roguelike update – Dexerto

    God of War Ragnarok Valhalla announced at The Game Awards 2023: Free roguelike update SonyGod of War Ragnarok Valhalla was just unveiled at The Game Awards 2023 as Santa Monica Studio delivers a free roguelike update on December 12. A major update for God of War Ragnarok was just unveiled during The Game Awards 2023. In a surprise content drop, Kratos fans will soon have a roguelike mode to jump into for free. Set to release next week on December 12, Valhalla is a free addition to the PlayStation smash-hit, giving players a seemingly endless grind through a randomized set of combat scenarios. There’s currently no telling how this mode may impact the story of the God of War franchise moving forward though we’re sure to find out soon as the mode drops in just a few days. This article is currently being updated with further information.

  • God of War Ragnarok review: A stunning achievement in storytelling – Dexerto

    God of War Ragnarok review: A stunning achievement in storytelling SonyGod of War Ragnarok is a triumph, and is easily reason enough to buy a PlayStation 5 thanks to a fantastic story, great characters, and combat that’s even better than its predecessor’s. What makes a man? What makes a god? Those two questions are buried deep within God of War Ragnarok’s story, but there’s so much more than that, too. God of War’s 2018 soft reboot succeeded because it made Kratos more human than ever, and dealt with the familiar themes of grief and paternal love. It’s perhaps fitting then that Kratos and Atreus’s new journey, which takes them to new realms and wondrous worlds, also weaves in new elements — the concept of fate, human nature, and whether we are born to walk a certain path or choose our own. Across its 35 to 40-hour journey, it constantly builds on its own rich world, introducing new lore, new concepts, new mechanics, and much more to build an unforgettable adventure that, when I finished it, had me feeling more than a little sad that it was over. Note: We’ve done our best to keep this review spoiler free, but if you’re looking to go into the game without any prior knowledge, turn back just to be safe. God of War Ragnarok: Key details Developer: Sony Santa Monica Studio – Price: $69.99 USD / £69.99 GBP / $109.95 AUD – Release Date: November 9, 2022 – Platforms: PlayStation 5 and PlayStation 4 – God of War Ragnarok trailer What is it good for? As sequels constantly look to “go bigger”, Ragnarok starts small — reuniting with Kratos, Atreus, and Mimir in their cabin felt like meeting up with old friends. In our preview, I noted all I wanted after the 2018 reboot was to spend more time with these characters, and Ragnarok certainly delivers that. After three years of Fimbulwinter, Kratos and Atreus have been dealing with near-constant attacks from the grieving Freya, a mother who buried her son, before Odin and Thor arrive offering peace and taking particular interest in Atreus. To spoil more would be wicked, but it’s clear from this early stage that God of War Ragnarok is happy to introduce more of its leading lineup of Norse gods. Many deities that had only been mentioned in the last game are seen here, brought to life by nuanced and impressive performances. Much has been made of Thor, played by Sons of Anarchy’s Ryan Hurst, but it’s Richard Schiff of West Wing fame who is perfectly cast as Odin. Schiff’s portrayal of the Allfather is perfect, flitting between moments of calm to occasional outbursts and bristling with sarcasm. He’s an eccentric uncle one minute, then a welcoming father figure the next, and steals every scene. That could be said about many of the cast, though, and maybe it was becoming a father myself in the years between God of War 2018 and Ragnarok, or the power of a new console generation, but Kratos and Atreus have never felt more like real people than they do here. The subtle furrowing of Kratos’ brow, the deep sigh of an unhappy Atreus, or the way both battle through complex themes is palpable. Throughout its lengthy story, God of War Ragnarok weaves its central pairing into every part of its world, building relationships with almost every character around them in a believable way. Much of the game’s central through-line is the concept of outrunning fate — are we destined to do the things we do, and how much of our free will is an illusion? This often sobering and always weighty debate spreads like a vine throughout most facets of Ragnarok’s story, intertwining itself with not just forgiveness, but whether hate can outweigh it in a way that feels like a companion piece to The Last of Us 2. Nowhere are these tangled threads of human emotion felt more than in Freya’s story, though, as she reckons with anguish, anger, forgiveness, and betrayal in a way that feels earned, not just convenient for the plot. That’s not to say there aren’t some conveniences, but as a realm-trotting yarn that spans worlds we dreamt of seeing in the 2018 game, Ragnarok’s scale is almost unmatched. Gods are relatable characters, with desires, complex backstories, and family feuds that make them feel partway between Game of Thrones characters and a celestial soap opera. Even in scenes where Kratos takes a backseat, I found myself glued to the screen as mythological beings argued about family politics. And yet, throughout all of these deep-seated discussions, there’s more to uncover, more to digest, and more that’s sure to light up forums for years to come. Every journey with God of War Ragnarok will be a personal one, and there’s something incredibly beautiful in that. It’s a game that leads its audience by the hand through mystical worlds, but lets them draw their own conclusion as to why. A Realm Royale Speaking of beauty, God of War Ragnarok is a stunning technical showcase for the PlayStation 5. Whereas the last game saw Atreus and Kratos head to many of the nine realms, Ragnarok removes the shackles — it’s not open-world, instead following a structure closer to Insomniac’s Ratchet & Clank: Rift Apart. Everywhere in each sprawling section, there are side quests to undertake, often including some of the game’s most memorable dialogue, ranging from monsters to slay to helping locals, and it helps each realm feel distinct in a way that makes them feel less like “ice realm”, “fire realm”, “elf realm” like they did last time around. After 35 hours, I had plenty more to complete aside from the main quest, and new combat trials with tougher enemies can be sought out, too, which was a pleasure to do thanks to God of War Ragnarok’s superlative combat. Almost every button on the Dualsense controller is used for something that can lay waste to the various monsters of the nine realms, building on everything Kratos learned last time around to provide one of the best third-person combat systems I’ve played. Take the Blades of Chaos, for example, which made a surprise reappearance in the last game. Since Kratos begins the game with these, and his Leviathan Axe, he’s able to switch between the two from the jump. That’s helpful this time around because some enemies have shields that need to be worn down by either fire or ice. Each of Kratos’ weapons can now be charged by holding triangle, increasing the burn or freeze damage, and the vast skill tree allows for ever more flashy moves. They don’t get much flashier than runic attacks, of which there are plenty of new additions. Add in the Dualsense controller’s improved haptics and there really is nothing better outside of Elden Ring. The combination of multiple weapons and abilities, a new shield strike that breaks guard, parrying attacks and gruesome finishers make Ragnarok one of the best-feeling games since, well, 2018. Pair that with the feedback of the Dualsense, immaculate audio design (particularly for those using a headset capable of 3D audio) and the subtle pauses and nuances of the animation on show and God of War Ragnarok becomes the blueprint for third-person action games going forward. Thankfully, God of War Ragnarok rolls these mechanics out slowly and ties many of them to exploration, Metroid style. New abilities for Kratos or Atreus may be great for tearing through Draugr, but they may also open up a new path. Few games have rewarded my curiosity like this, and knowing I didn’t have the right tool to unlock something only made me much more determined to return to it later. Puzzles perfectly walk the line between being challenging and making you feel like a genius when solving them, and they’re certainly more devious than in the prior game thanks to an increased toolkit of weapons and abilities to help break up the monotony of freezing gears and setting brambles alight that started to creep in last time. In fact, even as late as 30 hours into the game, God of War Ragnarok was continuing to introduce new elements and gameplay concepts that prevented things from feeling stale, even in areas I’d already visited. Ragnarok and Roll Bear McCreary is fast becoming a household name in video game music, but the soundtrack to Ragnarok may be the composer’s best work yet. The addition of new gods means McCreary can draw from new influences, with textured motifs and character themes that elevate the soundscape he founded the last game’s battles on. It takes a lot to stand alongside the last game’s main musical theme, but multiple moments in God of War Ragnarok were taken to goosebumps-inducing levels thanks to the score. The Verdict – 10/10 God of War Ragnarok is a complex, thoughtful game that takes everything that made its predecessor an unmissable experience to even greater heights. Its story is full of memorable characters, woven seamlessly into a series of worlds that feel more alive than ever, and its combat continues to add interesting new wrinkles dozens of hours in. Ragnarok is here, and it is glorious. Reviewed on PlayStation 5

  • God of War: Ragnarok – Release date, trailers, gameplay – Dexerto

    God of War: Ragnarok – Release date, trailers, gameplay Santa Monica StudiosThe upcoming sequel the widely-acclaimed God of War reboot is well on its way. Here’s everything that you need to know about where Kratos’ journey will take him next in Ragnarok. Contents Following an epic adventure in the award-winning God of War reboot from 2018, the Game of the Year title has been confirmed to be receiving a continuation of the epic story. With breathtaking level design and graphical prowess that set a new bar for the games industry, God of War has shaped the expectations of what players can look forward to from a game of this caliber. God of War: Ragnarok release date While no specific release date has been confirmed, developers Santa Monica have stated that the sequel will be arriving on PS5 in 2021. This will likely be sometime towards Q3/Q4, but the game may also be susceptible to further delays. God of War: Ragnarok trailers There’s incredibly little to go on right now in regards to the title, but any small shred of information gets all of us hyped up, just as the PS5 showcase trailer did back in September 2020. Teaser trailer Featuring a blue runic logo that seems to heavily imply a continuation or cycle parallel to that of an infinity symbol, what could this riddle of a teaser hint towards? The end title card simply hints that ‘Ragnarok is coming’ – and if the previous game is anything to go by, players are surely set for a whirlwind of gripping narratives and intense combat moments. What is Ragnarok about? We’re sure to see more detailed look into Kratos and Atreus’ journey, and the power the boy possesses. The end of God of War reveals that Thor will confront the pair in the sequel’s story, which is set after a long, three-year spanning Fimbulwinter. Read More: Kena: Bridge of Spirits: Everything we know – With Thor joining the fray, it’s incredibly likely that players will have the chance to fight and confront many more Norse-based mythical gods and beings throughout the sequel’s story. Gameplay Little is currently known about what we can expect for players, but it seems likely that the upcoming title will continue, and build upon, the abilities and mechanics available in the reboot. For now, this is all the information on God of War: Ragnarok, as of September 2021. Stay tuned here at Dexerto for all updates regarding this upcoming title.

  • 60 new God of War Ragnarok features revealed for Global Accessibility Awareness Day – Dexerto

    60 new God of War Ragnarok features revealed for Global Accessibility Awareness Day Sony Santa Monica StudiosSony Santa Monica Studios has revealed a boatload of new accessibility features for God of War Ragnarok, in celebration of Global Accessibility Awareness Day. The PlayStation blog post was written by Lead UX Designer Mila Pavlin and detailed a slew of new and revamped options and features coming to the God of War Ragnarok. The first big addition Pavlin detailed was bringing over features from God of War on PC into Ragnarok. This includes the likes of Auto Sprint, Always on Reticle, choosing Aim Style, and choosing Block Style. These tweaks were popular accessibility options for PC players, which will no doubt please many others when Ragnarok arrives on consoles sometime this year. New accessibility features in God of War Ragnarok Next, Pavlin dove into all the new features coming to the game, starting with Subtitle and Caption improvement. Among the new changes are a much-requested option to change the text size of subtitles. Additionally, players will be able to adjust the color and size of speaker names and adjust subtitle backgrounds in a variety of ways. Following the update on subtitles and captions, Pavlin discussed customizability for in-game Text and Icon size. Sony Santa Monica listened to fan feedback on the small text size for God of War 2018, saying, “The highly requested feature from God of War (2018) is back and better than ever! You asked for a comfortable reading experience when playing from a couch, so we listened.” Controller Remapping was the next topic Pavlin broke down, saying the team had “rebuilt our controller remapping system” which will allow players to fully customize button layouts. Choosing from a wide range of presets as well as remapping individual buttons are among the highlights. Finally, the post detailed High Contrast Mode for color-blind or other visually impaired players. This mode will apply a vibrant color layer to in-game models such as enemies and NPCs to help them stand out against backgrounds. All in all, the full post details over 60 accessibility options that everyone can adjust to their personal preferences and needs. Pavlin ends the post by saying the team is “committed to improving accessibility and customization for everyone” and that they are “so thankful for all the support” from the team of consultants they worked with to make this possible. Below is a full list of the accessibility features detailed in the PlayStation Blog Post: Subtitle and Caption Size: We have increased our minimum text size and added new scaling. This includes an extra-large text size to make subtitles and captions more readable. We have also dedicated a larger text area to match TV and movie subtitle standards. – Subtitle and Caption Colors: You can adjust the colors of speaker names, subtitle body, and captions individually. You will be able choose between seven different colors. – Speaker Names (Retained options from 2018): As in God of War (2018), you can show or hide speaker names. You can set this size independent from the UI text size. – Captions: With expanded sound effects captions, we’ve added several new ways to understand in-game sound. We’ve added captions to both cinematics and gameplay to provide a rich understanding of the soundscape of the world. You can also enable captions for critical gameplay information to assist with puzzles and narrative understanding. – Subtitle and Caption Background Blur: We’ve included options to allow for blurring the background behind subtitles and captions to make them more readable over complex scenes. – Subtitle Background (Retained options from 2018): In addition to blur, we’ve included options to darken the background behind subtitles for better readability on snow. High contrast backing includes multiple opacity settings for you to select from. – Direction Indicator: Critical gameplay sounds now have an optional direction indicator which shows the direction a sound is coming from. To assist with puzzles that have sound cues, this indicator will help you orient towards the source of an important sound. – Text Size / Icon Size: With a fully re-engineered and responsive UI, and a larger minimum text size that can scale significantly, reading on-screen text is easier than ever. – Controller Remapping: We have rebuilt our controller remapping system to allow you to customize your button configurations in God of War Ragnarök. There will be a wide range of preset layouts, as well as custom controller remapping support. Individual buttons can be swapped and, for select complex actions, you can choose alternate configurations from a preset list. – High Contrast Activation Customization: Select off, on, or always on for gameplay only (this will exclude cinematics). High contrast mode can be set to toggle on and off from a swipe for easy access. This mode will automatically disable when in a settings menu or character menu. – High Contrast Color Customization: Select a color palette that fits your playstyle and adjust individual colors for characters, enemies, and items. – High Contrast Background Customization: Separately select mid-tone or darkened background contrast levels. – Navigation Assist: New to God of War, this camera navigation system allows you to orient your view towards your compass objective. When not in combat, pressing the Navigation Assist button will orient your view in the direction of the next story goal. – Traversal Assistance: Gap jumping, vaulting, mantling, and other traversal features can now be automated based on the direction you press. – Assistance +: Adds interaction-based moves like climbs, crawls, and squeeze-through. – Audio Cues: We have linked a sound cue to each of the on-screen interact prompts, so that when using this feature, you can hear when an interact icon is nearby, as well as when the button prompt becomes active. –

  • God of War Ragnarok release date and special editions revealed – Dexerto

    God of War Ragnarok release date and special editions revealed Santa Monica StudioSony and Santa Monica Studio have finally confirmed a release date for God of War Ragnarok, the fifth main chapter in the God of War series – and there’s not long to wait. Kratos fans have been waiting for a sequel to 2018’s God of War for what seems like an eternity, but the wait is almost over as it’s been confirmed that Ragnarok is out on November 9, 2022, for PS5 and PS4. The news will come as a relief to many fans of the series who were concerned that the game would face further delays. You can check out the official announcement on Twitter below: God of War Ragnarök launches on PS4 & PS5 November 9, 2022. More info from Santa Monica Studio: https://t.co/GUmUZUl5NO pic.twitter.com/jMbTswDp4j — PlayStation (@PlayStation) July 6, 2022 The 2018 game was a soft reboot of sorts and saw the series protagonist, the former Greek God of War, Kratos, leave his homeland and violent past behind for a quiet retirement in Scandanavia. Here he started a new family and raised a son called Atreus. However, once the Norse gods discovered that an infamous god-slayer had married into their extended family, all hell would break loose which may lead to Ragnarok – aka, the end of days. God of War Collector’s Edition The studio held an official unboxing event for God of War Ragnarok’s three separate editions featuring Thor actor Ryan Hurst, along with Santa Monica Studio’s Art Director Rafael Grassetti. The Launch Edition, is the basic version of God of War Ragnarok, but comes bundled with codes for players to download the Kratos Risen Snow Armor and the Atreus Risen Snow Tunic items. Those who buy the PS4 edition can upgrade to the PS5 version for $10. The Digital Deluxe Edition contains the full game along with a selection of in-game items that would normally be unlocked by playing through the game’s story. This includes: Kratos Darkdale Armor – Atreus Darkdale Attire – Darkdale Blade Handles – Darkdale Axe Grip – Official God of War Ragnarök Digital Soundtrack – Dark Horse Digital Mini Artbook – PlayStation Avatar set and a PS4 theme – God of War Collector’s and Jötnar Edition The next version is the Collector’s Edition which contains even more than the others. It includes all the contents from the Digital Deluxe Edition. It also includes a rather nice ornate container themed around the Knowledge Keeper’s Shrine. The Collector’s Edition will contain a voucher code to download the game on PS4 and PS5, along with a steelbook display case, two 2-inch Vanir Twins Carvings, a set of Dwarven Dice, and a 16-inch Mjölnir replica. Finally, there’s the Jötnar edition which includes everything listed above, along with: 7-Inch Vinyl Record with music by Bear McCreary – The Falcon, Bear, and Wolf Pin Set – Representing Faye, Kratos, and Atreus respectively, this pin set symbolizes our heroes’ family. – The Legendary Draupnir Ring – Yggdrasil Cloth Map – This cloth map shows each of the Nine Realms within the branches and roots of Yggdrasil. – Remember, this version and the Collector’s Edition do not feature a physical copy of the game, just a code to download both versions. You can watch the unboxing event for God of War Ragnarok below: The event also revealed that pre-orders will become available on July 15, 2022, at 10:00 am ET.

  • God of War Ragnarok players are getting collectors editions boxes without the game – Dexerto

    God of War Ragnarok players are getting collectors editions boxes without the game YouTube: PlayStationEager God of War players are getting their collectors edition boxes of Ragnarok, but finding that it is missing one key piece. God of War Ragnarok released on November 9 to tons of player anticipation and early acclaim. The series, based loosely on Norse mythology, has captured the hearts of adventure gamers for its intricate combat system and rich storytelling. For $200, the collectors edition was set to include some stellar collectables such as the intricate box, a 16-inch replica of Thor’s hammer Mjolnir, a dwarven dice set, a steel display case, and 2-inch Vanir Twins carvings. There would also be some additional in-game content coming with the collectors edition, such as some unique Darkdale armor, axe grips, blade handles, and attire for Kratos. Of course, when paying a premium for these collectibles, God of War players were assuming the collectors edition would come the game itself. It turns out that wasn’t true for everyone who bought it. God of War Ragnarok collectors edition is missing the game According to a report by Kotaku, several God of War players who bought the collector’s edition of Ragnarok are reporting that their box is missing the game itself. The steel book is meant to include a digital code for players to download Ragnarok onto their PlayStation 4 or PS5, but several players took to Twitter after buying the game to reveal that their book is either missing, or doesn’t contain a code. This is obviously frustrating for those players, especially those willing to spend top dollar on a game franchise they loved, to not be able to play the game they’d been waiting for. While this appears to be an oversight with shipping the game, players are not pleased that neither Sony nor Santa Monica have responded to these issues. Hopefully, these players will be able to get a copy of Ragnarok soon.

  • God of War Ragnarok shows improvements in unexpected ways – Dexerto

    God of War Ragnarok shows improvements in unexpected ways Sony Santa MonicaAfter a few hours with God of War Ragnarok, I’m impressed at how well it adds depth to its narrative and characters, and can’t wait to see how it grows from here. How do you follow a game like God of War? The 2018 revival of a franchise many thought had run its course went on to become a Game of the Year winner, and arguably the PlayStation 4’s most well-received title by both critics and fans alike. Those are some hefty Spartan boots to fill, and from God of War: Ragnarok’s early hours it’s not always obvious to see what’s changed – but if it ain’t broke, did it need fixing? Note: We’ll keep this preview spoiler-free, both out of duty to Sony’s own preview embargo (naturally), but also in the interest of anyone looking to go into Kratos and Atreus’ latest adventure without any potential spoilers. That said, there may be elements that you consider spoilers (including the basic narrative setup) – if in doubt, we’d recommend turning back. We have, however, only used the screens Sony provided from the start of the game. From humble beginnings Our story picks up with Kratos and the now-adolescent Atreus in the midsts of Fimbulwinter – the prophecized “doomsday blizzard” that was bought on by the death of Baldur in the last game. The dynamic deity duo is living in a small camp, surrounded by snow, and laying low while training for the fight ahead. Complicating things is the return of Freya, with the magic-wielder seemingly a constant threat and keeping our heroes guarded as she fights for revenge after Baldur’s death. It’s this conflict that presents a heart-pounding action sequence within the game’s opening minutes, as Kratos and Atreus attempt to make it back to camp while defending themselves against the shapeshifting Freya. It’s a set piece that’s smaller in scale than what we saw in 2018, but no less stunning – the PS5 has been tested plenty since launch, between Demon’s Souls, Elden Ring, and more, but God of War Ragnarok is a stunning showpiece for the console, as well as the Dualsense controller. Kratos’ weighty steps can be felt with the pad, and if you thought it felt good to hurl the Leviathan axe through the air on a DualShock 4, then you’ll be blown away by it on the PS5’s haptic-filled controller. Axe you a question That brings us nicely to combat, and Kratos’ attacks, at least in these early stages, are much the same as you’ll remember from his last jaunt through the realms. There are light and heavy attacks, as well as the return of the Spartan shield for blocking and parrying. It’s just as brutal as you’d expect from a franchise that once had our hero shoving his thumbs in the eye sockets of gods, and using the Leviathan Axe to cleave enemy heads in two still sends a shiver down my spine just thinking about it. One new trick this time around is the addition of a new mechanic that can freeze the Leviathan Axe by holding triangle. While you could throw a frozen axe before, this new ability lets Kratos power up both melee and ranged attacks. It takes a second to charge, but pairing it with a light attack at just the right angle can be ideal for crowd control in a confined space. In this early section, it’s clear that the game’s combat puzzles have taken inspiration from the finely tuned Valkyrie battles of the 2018 reboot. Whether it was a boss fight or a group of standard enemies laid out in a challenging formation, combat feels more challenging than the prior game, even on the standard difficulty. That’s a good thing, and after so many hours spent in Elden Ring this year, it definitely took some time to require my brain a little to God of War’s still deliberate, but slightly faster pace. Oh, and Spartan Rage returns, and it’s just as enjoyable to start clobbering enemies like a supercharged boxer with fists the size of giant hams. A wider world The biggest step up in God of War Ragnarok, at least in these early stages, is in its exploration of themes. “Dad of War” introduced a paternal side of Kratos with an almost reluctance to be better, but Ragnarok stretches those themes into metaphorical threads that stretch far beyond and into increasingly interesting places. Of course, Atreus and Kratos remain at the center of the tale, but their interactions now feel like they spread to the world and characters around them, which then makes the world more interesting in turn. New and returning characters alike feel complex, and I can’t wait to see how the narrative dominos fall in the coming hours. I’m also looking forward to seeing what Sony Santa Monica can achieve with the PS5’s power when the snow clears – God of War 2018’s realms felt like real places, and I’m excited to explore more. Final thoughts In these early stages, it’s clear that God of War Ragnarok is a reunion of sorts. If there was one thing I was desperate for after the last game, it was more time to spend with these characters. In 2022, that wish has finally come true, and while this journey is just beginning, it’s immediately obvious that God of War Ragnarok is poised to be in the game of the year conversation yet again this year. Stay tuned for Dexerto’s God of War Ragnarok review on Thursday, November 3 at 9:00AM PDT / 12:00PM EDT / 4:00PM GMT / 5:00PM CEST.

  • Is God of War Ragnarok coming to PC? – Dexerto

    Is God of War Ragnarok coming to PC? SONYWondering whether God of War Ragnarok will be coming to PC? Well, here’s everything we currently know about a potential PC port. God of War Ragnarok was one of the best games of 2022, and while PlayStation players have been able to delve into the game – many PC fans have been waiting to continue Kratos’ quest. Not only does Ragnarok feature new and deadly combos, but for the first time in the series, players can control Kratos’ son, Atreus. The game’s environments also look stunning on PS5, and the PC port looks to elevate it even further. So, if you’re wondering when you’ll be able to get your hands on a PC copy of the beloved sequel, then our God of War: Ragnarok PC hub has you covered. Does God of War Ragnarok have a PC release date? Yes, God of War: Ragnarok has an official release date for its PC port. During a PlayStation State of Play on May 30, Sony released an official trailer for the PC version of the game, giving it a release date of September 19, 2024. In addition to the main game, anyone who purchases this version will also have the Valhalla DLC, which was a free post-launch batch of content that gave players access to a roguelite mode that serves as an epilogue to the story. There will also PC-specific features coming, such as uncapped frame rate, support for DLSS and FSR, and ultrawide monitor support. So, there you have it, that’s everything you need to know about the God of War: Ragnarok PC release. Make sure you check out our God of War page for all the latest news and guides.

  • Does God of War Ragnarok have New Game Plus mode? – Dexerto

    Does God of War Ragnarok have New Game Plus mode? SonyThe New Game Plus mode in God of War Ragnarok is here to allow players to go beyond the epic new adventure of Kratos, providing a wealth of powerful loot and steep challenges along the way. When Santa Monic Studio’s God of War reboot launched to critical acclaim in 2018, it did so as a singular experience. Once the main storyline wrapped up and players got through an abundance of side content, there was little else to do. That was until a mega-sized update arrived months later as New Game Plus entered the mix in August of 2018. This new mode gave players a reason to double back and enjoy the full game once again, carrying all unlocked equipment over to the fresh playthrough while presenting new challenges and loot throughout. But does the 2022 sequel set follow suit? While the game arrived without a New Game Plus feature initially, it has finally made its way to God of War Ragnarok. Is there a New Game Plus mode in God of War Ragnarok? Yes, God of War Ragnarok features a New Game Plus mode. This means your equipment, weapons (including the Draupnir Spear), along with skills can be carried over from your previous save. You’ll be able to use your entire arsenal right from the beginning of the story. Like most other PlayStation titles, the New Game Plus mode comes with a much higher difficulty tier and new level cap, if you’re looking for a tougher challenge. Here are all the new pieces of equipment that are added to the game: Ares Armor – Armor of the Black Bear – Spartan Armor – Zeus Armor – Spartan Aspis (a new shield) – New progression paths – New Skill Mod Plus, Platinum Tier Labors, Additional Stat Gains – Expanded Niflheim Arena – Enhanced Endgame Bosses – Black and White Render Mode (if you want a more cinematic touch) – You won’t have to start the experience from scratch without any equipment you collected on your first playthrough. The highest power level Kratos in Ragnarok used to be nine. This was after you upgraded all equipped weapons, armor, and modifications to the max level. With the New Game Plus option, you now can go beyond that limit. When does New Game Plus arrive in God of War Ragnarok? Santa Monica Studio has confirmed that the New Game Plus mode is available in Ragnarok as of April 5, 2023. The release is in line with what the devs confirmed way back in December 2022 via their official tweet. From more challenging Berserker fights to fresh armor sets and a higher rarity for the most powerful loot, there should be plenty of incentive for another playthrough in the near future.

  • God of War Ragnarok officially teased during September PS5 showcase – Dexerto

    God of War Ragnarok officially teased during September PS5 showcase Sony Interactive EntertainmentDuring the PlayStation 5 showcase, Sony Interactive Entertainment and developer Santa Monica Studio officially teased the highly anticipated sequel to its hit 2018 game, God of War. When God of War was originally released back in 2018, players were blown away by the game’s story, gameplay, and graphics. The ending of the game teased more to the story, with Kratos’ son (spoiler alert) being revealed as a version of the Norse god Loki. Unfortunately, however, nothing else about the sequel to the game was revealed. Fans were forced to sit in silence for years, waiting for even a drip of information about the game in any way, shape, or form. Now, the waiting is finally over. At the end of Sony’s PS5 showcase, a sequel to God of War was officially announced, teasing that “Ragnarok is coming”. The game is set to release in 2021 on PlayStation 5. Currently, no details about the game are known. More than likely it’ll follow up all the lose storylines seen in the first game, including the aforementioned “Loki” plotpoint. In terms of what Ragnarok means, the word is Nordic in nature and essentially describes the end of the world or the apocalypse, for lack of a better word. According to Merriam-Webster dictionary, Ragnarok is the “final destruction of the world” after a battle between Aesir and Loki. — Santa Monica Studio – God of War Ragnarök (@SonySantaMonica) September 16, 2020 This could give us a major hint as to what the game to be about. At this point, however, it’s anyone’s best guess as to how they’ll adapt it. If the game is truly coming next year, here’s hoping that we learn more about it in the next few months. With just a teaser, fans will surely be thirsty for more.

  • God of War Ragnarok official graphics modes revealed for PS5 & PS4 – Dexerto

    God of War Ragnarok official graphics modes revealed for PS5 & PS4 Sony Interactive EntertainmentThe dev team behind God of War Ragnarok have revealed what the different graphics modes will look like on the PS5 and PS4 ahead of the game’s release. God of War Ragnarok is right around the corner. With the game set to release on November 9, developer Santa Monica Studio’s have released the different graphics modes for the game ahead of time. First-party PlayStation titles such as Marvel’s Spider-Man: Miles Morales and Ratchet & Clank: Rift Apart previously received post-launch patches that added another graphics option. However, rather than adding them in later like they have previously, God of War Ragnarok has sorted out these different graphics options ahead of time. The developer uploaded an image on their official Twitter page outlining the different graphic modes, and here’s what they exactly entail. God of War: Ragnarök PS5 and PS4 Graphics modes The upcoming sequel offers up a variety of different graphics modes for players to get the most out of their experience, as well as customize the visuals to suit their wants. For PS5 users, there are six different combinations: Favor Performance – Favor Performance + HFR – Favor Perfromance + HFR + VRR – Favor Quality – Favor Quality + HFR – Favor Quality + HFR + VRR – If you favor performance, expect to hit at least 60 FPS, or even higher. If you favor quality, you can expect to have native 4K resolution the whole way through, but only around 30-40 FPS. For PS4 users, Santa Monica Studios have detailed three different graphics modes: Pro Favor Perfromance – Pro Favor Quality – Standard – This will always cap out at around 30 FPS with UHD quality of between 1080p and 1650p. God of War Ragnarök is set to release on November 9, 2022. Keep checking with Dexerto when the game releases for our official review as well as a variety of different guides and tips we’ll have ready for you to dive into.

  • God of War Ragnarok true ending explained: What happens in God of War Ragnarok’s secret ending? – Dexerto

    God of War Ragnarok true ending explained: What happens in God of War Ragnarok’s secret ending? Sony Santa MonicaWhat happens at the end of God of War Ragnarok? Kratos and Atreus’ latest adventure is full of twists and turns, but how does it end? Here’s the true ending of God of War Ragnarok explained, including the secret ending. God of War Ragnarok is possibly 2022’s most anticipated title, thanks in no small part to the ending of the last game leaving the possibilities endless for Kratos and Atreus’ next adventure. If you’ve finished the game, or simply want to know how it all ends, then this guide is for you. If you haven’t and don’t want to know about the events of God of War Ragnarok’s secret ending, we cannot stress this enough — turn back now, this is your final SPOILER WARNING. This is the true ending of God of War Ragnarok explained. What happened in God of War 2018? The first game in this new rebooted version of God of War saw Kratos and Atreus scattering the ashes of Atreus’ mother, Faye, from the tallest peak in the land as per her dying wish. Along their journey, they meet Freya, a Witch of the Woods and Goddess, and clash with Baldur. It is later revealed Baldur is Freya’s son, but in trying to stop him from killing his mother, Kratos kills Baldur and Freya swears vengeance. Eventually reaching the peak, they find a mural from Faye which reveals she has foretold the entirety of their journey: Baldur was hunting Faye, a Giant, unaware that she was dead, and the mural shows that Kratos will, eventually, die while being cradled by Atreus. It’s also revealed Atreus is half Giant, a quarter mortal, and a quarter God, and he is referred to as Loki by the Giants. Baldur’s death will bring on a three-year Fimbulwinter, which will then lead to Ragnarok as prophecized — the end of days. Returning home, Atreus has a vision of Thor confronting the pair at the end of Fimbulwinter. What happens in God of War: Ragnarok? Plot explained At the start of God of War Ragnarok, Fimbulwinter rages on while Kratos and Atreus are holed up in a small camp, training for the seemingly inevitable war to come while avoiding Freya’s constant attempts to kill them. Atreus’ pet wolf, Fenrir, dies and he unknowingly casts a spell that keeps the wolf’s soul inside his knife. Thor, as in Atreus’ vision, does come to visit alongside Odin. The latter offers a truce as long as no more blood is spilled, but Kratos declines. Thor and Kratos fight, while Odin offers Atreus the chance to join him in Asgard, the realm of the Aesir gods. Realizing their home is no longer safe, Kratos and Atreus move to live with Brok and Sindri, the affable dwarves of the first game. Here they plot to tackle Odin and his army, despite Kratos’ insistence that his God-slaying days are behind him. However new prophecies from the Giants, hidden from Odin, suggest he will indeed kill gods again while also hinting Atreus will be the Champion of Ragnarok. What follows is a rescue mission, with the duo (and talking head Mimir) breaking the former God of War, Tyr, out of prison only to find he’s become a pacifist. After visiting a mythical region called Ironwood in a dream, Atreus meets Angrbodha. She helps reveal more about giant culture to him, and reveals there are still more of their kind, but they are hiding in marbles strewn across the realms. She also shows a mural she painted portraying Atreus as the Champion of Ragnarok but with Kratos dead in his arms. During an encounter with a snake whose soul has been removed, Atreus uses a spell to put the soul of a giant inside. Revealing Fenrir’s soul is still within his knife, Angrbodha tells Atreus to promise to keep Ironwood a secret, but Kratos fears his son has gone to Asgard instead. The two clash, leading Atreus to run away, where Odin recruits the young Loki to help him assemble and decipher an artifact leading to unlimited knowledge — a mask with unknown markings. During this split Atreus meets Thrud, Thor’s daughter, and strikes up a friendship while also drawing the ire of Heimdall, Odin’s watchman. The two accidentally release Garm, a soulless, giant wolf who can tear through realms. While this is happening, Kratos travels to Vanaheim to help Freya’s brother, Freyr, fight back against the Aesir, but finds him hopelessly outnumbered. Nevertheless, Kratos and Mimir assist in the resistance, further helping strengthen their previously strained relationship with Freya. Looking to avoid prophecy, Kratos heads to visit the Norns, a trio of secretive beings that control the destiny of gods and men. They suggest the prophecy is based on the predictability of human nature, but they do reveal that Heimdall will kill Atreus. Kratos works with Brok to assemble a new weapon capable of fighting Heimdall, the Draupnir Spear. During the process, it is revealed that Brok had previously died, but Sindri has revived him for fear of being alone and that his soul is still missing all of the pieces needed to be whole or have an afterlife. After upsetting Odin by releasing Garm, Atreus returns home to Kratos and the pair defeat the giant wolf only for it to return again and again. Realizing it cannot be killed because it doesn’t have a soul, Atreus uses a spell to put Fenrir’s soul in Garm’s body. This lets Garm take on Fenrir’s properties, making him obedient to Atreus. Kratos and Atreus head to Vanaheim, where they work to free Freyr from Asgardian captivity. Here Kratos encounters Heimdall, and following a battle attempts to reason with him. After assuring Kratos he will try to kill Atreus, Kratos is forced to kill Heimdall and take Gjallarhorn, an instrument that can be heard throughout the realms. Atreus convinces his father to let him secure the mask from Odin, and Kratos begrudgingly agrees. Atreus works alongside Thor to retrieve the final mask piece before Thor attempts to kill him. Atreus escapes with the mask, and the group begins to prepare for their final fight against Odin before it is revealed Tyr, who was rescued at the start of the game, has been Odin in disguise. He stabs Brok, killing the dwarf, who explains to Sindri he forgives him for not telling him about his prior resurrection. Kratos and Atreus seek out Surtr, the last remaining Fire Giant, who can transform into a huge monster to bring about Ragnarok by destroying Asgard if he combines with the fire of Kratos’ Blades of Chaos. Meanwhile, Kratos’ allies seek out the armies of the other realms to assist. God of War: Ragnarok ending explained All of the above leads to a final assault on Asgard, as the armies from every realm march on Odin’s domain alongside the now-Giant Fenrir, the World Serpent, and plenty more. Thrud, initially feeling betrayed by Atreus, is reassured by her mother Sif that Odin is the greater evil. Atreus, Thrud, and Kratos battle through Odin’s forces, with a distraught Sindri breaking down the wall surrounding Asgard. Kratos battles Thor, before telling him that the two must be better for the sake of their children. Thor finally realizes Odin has been mistreating him in his quest for power, and refuses to fight Kratos, prompting Odin to kill Thor and injure Thrud. Kratos, Atreus, and Freya finally battle Odin, with Atreus smashing the mask before defeating Odin and putting his soul into one of the marbles. A still distraught Sindri, however, takes the marble and smashes it. As the dust settles, Angrbodha reveals another mural from Faye, showing she herself had destroyed a mural so Kratos and Atreus could forge their own destiny. With Atreus determined to seek out more giants with Angrbodha, Kratos unveils a second mural of him as the champion of Ragnarok, suggesting it is his destiny to constantly be used to fight wars. He, Freya, and Mimir head back into the nine realms to clean up Odin’s mess in the God of War Ragnarok true ending. Is there a secret ending? God of War Ragnarok true ending explained Believe it or not, there is a small post-game wrap-up that acts as a sort of similar ending. Once Atreus and Angrbodha have left, head to any realm and visit Lunda at one of Brok and Sindri’s workshops (any of them will do). She’ll suggest Kratos heads to Raeb’s tavern in Svartalfheim (that’s the Dwarven realm), and from here a new side quest (or favor) will begin called A Viking Funeral. Follow the waypoint and you’ll be able to witness a touching moment where Kratos, Mimir, Freya and the dwarves pay their respects. Sindri, though, is notably absent. Head to Sverd Sands, where Kratos can place Brok’s body onto a boat to be sent out onto the water. Naturally, Sindri does make an appearance to mourn his brother’s death, before he and Kratos nudge the boat from the shore. Freya fires her arrow to cremate Brok, before Sindri teleports away. It’s actually possible to find the real Tyr while exploring the realms, and he expresses that he recognizes Kratos from somewhere. He’ll actually appear in various realms as Kratos and Freya explore, too!

  • God of War Ragnarok director slams horrific abuse sent to dev after game delay – Dexerto

    God of War Ragnarok director slams horrific abuse sent to dev after game delay Santa Monica StudioOne of the writers/devs at Sony Santa Monica Studio has shared the awful messages she received from a ‘fan’ who was angry about God of War Ragnarok being delayed. The highly-anticipated God of War sequel, Ragnarok, was originally scheduled for a 2021 release on PS5, but it was announced by Santa Monica Studio on June 2 that it’s been pushed into 2022. It will also come out on the previous generation’s PS4. While many people predicted this delay, it seems some simply couldn’t handle the news, deciding to take their frustration out on the people working at Santa Monica Studio – including dev, writer, and streamer Alanah Pearce. In a tweet on June 4, Alanah shared a screenshot of a hateful message she received from a God of War ‘fan’ with the caption: “Aside from the ones I got for being hired in the first place, I think this is my first game-dev-related abusive message.” Aside from the ones I got for being hired in the first place, I think this is my first game-dev-related abusive message. I’VE FINALLY BEEN INITIATED, LOOK AT ME GO! 🎉 pic.twitter.com/17jNTGGvSx — Alanah Pearce (@Charalanahzard) June 4, 2021 In a later tweet, Alanah explained that messages like the one she shared “doesn’t bother me in the slightest” and even managed to find some humor in it, joking that she’s “finally [been] initiated” to her role at Santa Monica Studio by receiving hate mail. No one should have to receive messages like this, though. That’s a view that was echoed by Santa Monica Studio Creative Director Cory Barlog, who called the situation “bulls**t” and told trolls to direct any negativity towards him instead. “I made the calls. I did this,” he tweeted. “Don’t bother the team, they are all very good people doing great work. Every single human at the studio is there specifically because they are fucking EXCEPTIONAL at what they do. We are better because of them.” For real, y’all, this is some BULLSHIT! You want to be mad at somebody for ANYTHING GOW related – the delay, ps4/5, trolls, subtitle size, Sigrun, whatevs – be angry with me. I made the calls. I did this. Don’t bother the team, they are all very good people doing great work. pic.twitter.com/D5rsvzFmgV — golrab of the frost (@corybarlog) June 4, 2021 Alanah explained that she sadly expected the abuse when she took the job, tweeting: “Anything people don’t like that happens at SMS in any capacity going forward, regardless of my involvement, will be considered to be my fault to a significant portion of the public.” With the highly-anticipated sequel now expected to arrive in 2022, here’s everything we know about God of War Ragnarok so far.

  • God of War Ragnarok DLC may be coming soon according to leak – Dexerto

    God of War Ragnarok DLC may be coming soon according to leak Santa Monica StudioA recent potential leak claims God of War Ragnarok DLC or a spinoff will be announced by the end of the year, possibly during The Game Awards. Following months of rumors, God of War Ragnarok DLC seems to be in the works, with an announcement coming fairly soon. This comes from the Spanish outlet Areajugones, which has accurately reported leaks in the past. Their report says a source close to Sony confirmed that Sony Santa Monica has been working on God of War DLC and plans to announce it “at the end of the year.” God of War Ragnarok DLC could be standalone game Given The Game Awards’ timing – this year’s event will be held on December 7 – and Sony’s typical presence at the event, Areajugones speculates the God of War Ragnarok announcement may come during the show. It’s not clear what form this expansion will take. Some have speculated it will be a “half-sequel” released as a standalone game similar to Marvel’s Spider-Man: Miles Morales, a theory Areajugones says the latest leaks support. The report certainly adds fuel to the rumors that have been circulating for some time. Earlier this year, some new job listings posted by Sony Santa Monica led to more speculation regarding God of War’s future. An announcement during The Game Awards 2023 would also be fitting considering God of War Ragnarok’s success there last year. The game was both the most nominated and most awarded of the ceremony, winning six awards including Best Narrative and Best Performance for Kratos actor Christopher Judge.

  • God of War Ragnarok devs address spoilers & say they “cannot catch everything” – Dexerto

    God of War Ragnarok devs address spoilers & say they “cannot catch everything” Playstation | YouTubeGod of War Ragnarok’s release date is closing in, but those who got their hands on the game early have spoiled the story ahead of its release date. The devs “strongly advise” fans to mute God of War topics on social media. God of War (2018) received a near-unprecedented level of hype and praise from the gaming community, both from critics and general audiences. Metacritic scores for the title sit at 94 among critics and 9.1 for users. God of War Ragnarok has garnered a lot of excitement and hype off the back of its predecessor’s critical acclaim, as well as previews showing off what we can expect from the game. However, copies of the long-awaited sequel have been acquired weeks before its intended November 9 release date. Spoilers are so widespread that the game devs have put out an official statement addressing them. God of War Ragnarok devs address story spoilers Santa Monica Studio, the developers of God of War Ragnarok, has shown off a fair bit of the game already through previews. From Atreus’ much more mature appearance and voice to some of the new realms players will explore, fans have a pretty good idea of what to expect from the game’s opening hours. However, leaked screenshots and videos showing every part of the narrative and story have emerged and subsequently made their way onto multiple social media platforms. And, as much as the devs have tried to stop this content from getting out there, they’ve openly admitted that “we cannot catch everything” in a statement addressing these spoilers. “For those of you who do not want to risk seeing anything before launch, we strongly advise that you mute any keywords or hashtags associated with the game until release day.” Cory Barlog, director and writer of God of War (2018) and producer of Ragnarok, spoke in more detail about the source of these leaks on his personal twitter account. He spoke about an unnamed retailer selling the game “nearly TWO WEEKS before release” and directly apologized to fans who have to dodge spoilers. God of War Ragnarok is incredibly close to its November 9, 2022 release date, but it might be best to avoid social media until then for those who want to go into it spoiler-free.

  • God of War Ragnarok Day 1 patch notes: Dialogue, crash & performance fixes – Dexerto

    God of War Ragnarok Day 1 patch notes: Dialogue, crash & performance fixes SonyGod of War Ragnarok has shared some Day 1 patch notes ready for when the game is released on PlayStation consoles on November 9. Here are all of the bug fixes and changes included. God of War Ragnarok is one of the most highly anticipated games of 2022 and it’s about to hit PlayStations around the world. Before that, though, Sony has released a set of Day 1 patch notes to make sure everything runs smoothly when players start the game for the first time. Here’s everything included in God of War Ragnarok’s Day 1 patch notes so you know what to expect when you become the legendary Kratos. If you want to know more about what to expect before starting the game, you can read all about our thoughts on God of War Ragnarok in our review. Caution: The God of War Ragnarok Day 1 patch notes contain quest, creature, and ability names for those aiming to avoid any spoilers. Major fixes in God of War Ragnarok’s Day 1 patch The major fixes in God of War Ragnarok include fixing frustrating bugs where the final boss didn’t appear when required or where the game will crash when loading a save file. The majority of the fixes are designed for more stability rather than fixing designated areas that require attention. Nevertheless, the bug fixes and adjustments to dialog timing will allow the experience to flow and feel all the more pivotal. God of War Ragnarok Day 1 patch notes Dialogue Fixed several cases where dialog would not play from shopkeepers. – Fixed a case where shop dialog would repeat too frequently. – Fixed several cases where stories would be incorrectly interrupted. – Fixed a number of situations where dialog was incorrectly prioritized, causing minor dialog to play instead of critical dialog. – Fixed a case where puzzle hint dialog would interrupt and block quest dialog during the quest “Across the Realms.” – Fixed a case where the companions would direct the player to stun enemies that could not be stunned. – Fixed a case where Mimir gave incorrect instructions to use a relic item. – Fixed a number of locations where dialog could play out of order, causing repeating dialog or confusing conversations with the companion. – Made adjustments to dialog timing to make conversations sound more natural. – Cinematics Fixed a case where the cinematic did not play when entering the office in the quest “The Quest for Tyr.” – Fixed a case where a cinematic did not play during the quest “The Lost Sanctuary.” – Fixed a case where backtracking during the quest “The Lost Sanctuary” caused a story beat to not occur. – Fixed several cases where dialog and subtitles would not play if the player restarted from last checkpoint during a cinematic. – Fixed a case where dialog and subtitles would not play during the quest “The World of Fate.” – Fixed a case where contradictory dialog will play during the quest “The World of Fate.” – Fixed a case where a story beat would not occur during the quest “The Summoning.” – Fixed a case where the wrong conversation could be triggered during the quest “The Realms at War.” – Fixed a case where the characters were in the wrong position after restarting a checkpoint during a cinematic in the quest “The Realms at War.” – Fixed a rare case where stories would not play after completing the quest “A Viking Funeral.” – Fixed a case where stories would play during the quest “The Weight of Chains”, interrupting quest dialog. – Quests and Progression Fixed a case where an NPC would reappear after completing the quest “Cure for the Dead.” – Fixed an instance where the player would be unable to interact with an NPC in the quest “The World of Fate.” – Fixed a case where the companion would not activate a puzzle element in the quest “The World of Fate.” – Fixed a several cases where the companion would not move to the correct location during the quest “Forging Destiny”, which blocked puzzle completion and required a restart from last checkpoint. – Fixed a case where gates would be unavailable when backtracking during the quest “Reunion.” – Fixed a case where enemies could spawn twice, causing an abnormally difficult encounter. – Fixed several cases where specific shopkeepers would not spawn, requiring a checkpoint restart to restore them. – Fixed a case where the player could not exit the room in the quest “Into the Fire.” – Fixed a case where a critical encounter would not spawn in the quest “Scent of Survival.” – Fixed an area that would not load in time which resulted in rare cases where the player would fall out of the world in the quest “The Quest for Tyr.” – Fixed a case where the player could be pushed out of the world during the quest “The Quest for Tyr.” – Fixed a few cases where the companion would disappear during the quest “Nine Realms in Bloom.” – Fixed a case where the quest NPC could be invisible in the quest “For Vanaheim!” – Fixed a case where a chain did not appear, blocking further progress in the quest “The Runaway.” – Fixed a case where the wolf sled would disappear after restarting from checkpoint during a wall squeeze traversal in the quest “Hunting for Solace.” – Fixed a rare case where a gear would not freeze in the quest “Return the Favor” blocking progress and requiring a restart from last checkpoint to correct. – Fixed a case where the camera could get stuck in a cinematic in the quest “Creatures of Prophecy” requiring a load from an earlier save. – Fixed a case where the player was teleported backwards and reset when trying to leave an area in the quest “Creatures of Prophecy”, requiring a restart from last checkpoint to correct. – Fixed a case where restarting from checkpoint during the cinematic would cause characters to be missing during the quest “Surviving Fimbulwinter.” – Fixed a case where a character could remain in the quest “Unleashing Hel”, causing disruption to gameplay until restarting from the last checkpoint. – Fixed a rare case where the sled would not pass a gate in the quest “Surviving Fimbulwinter.” – Fixed a case where the sled would teleport behind a locked gate severely impacting the quest “The World of Fate.” – Fixed a case where the game would return the player to an incorrect checkpoint when restarting from checkpoint in the quest “The Realms at War.” – Gameplay Fixed several cases where enemy loot would fall in inaccessible places and could only be retrieved from the lost items chest in the shop. – Fixed a few cases where the companion would get stuck and not follow the player. – Fixed cases where the companion would behave erratically. – Added checkpoints to specific encounters that were missing them. – Made improvements to AI pathing. – Fixed several cases where the player could fall through the world under certain conditions. – Fixed several locations where the player could not interact with an elevator or was blocked from entering an elevator. – Fixed a case where the player was unable to enter the Svartalfheim office, which prevented them from returning to the bay when backtracking. – Fixed a case where the player was unable to interact with health stones during the quest “The Lost Sanctuary.” – Fixed a case where the companion could get stuck to the sled and carried away. – Fixed a few cases where the player would be unable to dismount a sled while exploring, which required a restart from the last checkpoint. – Fixed several cases where the sled did not properly follow the player when traversing on foot in exploration areas. (It can be a long walk!) – Fixed a case where the player could lose functionality while interacting with a mask and fall off a ledge during the quest “Unlocking the Mask.” – Fixed a case where the player could lose functionality and be unable to open a gate after completing the quest “The Last Remnants of Asgard.” – Fixed several cases where picking up collectible items could cause the player to fall out of the world. – Fixed a case where the player would fall out of the world when loading in after having restarted from last checkpoint while crawling through a cave. – Fixed a case where camera control could become disabled if the player and the companion entered a crack climb simultaneously. – Fixed a case where the companion would behave incorrectly during a tutorial in the quest “The Reckoning.” – Combat Fixed a rare case where the final boss does not appear in the final boss fight, requiring a restart from previous checkpoint to correct. – Fixed several cases where canceling a move to evade would not properly cancel. – Fixed a case where projectiles from a player weapon would be invisible. – Fixed a number of cases where enemies could be knocked out of the world. – Fixed several cases where enemies could get stuck in the environment. – Fixed a case where the enemy in the quest “The Burning Skies” could remain passive. – Fixed a case where fighting a particular enemy while exploring would cause the weapon to be visually misaligned from the enemy. – Fixed a case where an enemy would not be properly stunned by a particular heavy runic attack on Give me God of War difficulty. – Fixed a case where using a realm shift ability when an enemy was spawning could cause them to get stuck during the quest “The Desert Door.” – Fixed a case where the companion could fall out of the world when using a resurrection stone. – Fixed a rare case where an enemy could hit for double damage. – Fixed a case where the companion could incorrectly trigger a Ravager detonation. – Fixed some cases where an enemy attack could hit the player outside of the visual damage radius. – Fixed a case where the Bifröst status element was causing more damage to the player than indicated. – Fixed a case where the player could recall the Leviathan Axe if it was equipped during the boss fight in the quest “The Reckoning.” – Fixed several cases where the Stun Grab (R3) move would play incorrectly when the move damaged, rather than killed, the enemy. – Fixed some cases where an enemy would be incorrectly marked indicating a Stun Grab (R3) move was available when they were not stunned. – Fixed a rare case where an enemy affected by a damaging Stun Grab (R3) move that left them at 0 health would not die and could not be killed, blocking progress in the game. – Fixed a case where enemies in an adjacent encounter could heal enemies in the active encounter. – Fixed a case where an enemy was missing an unblockable indicator when performing an unblockable attack. – Fixed a case where a specific AoE attack at a lower height level could unfairly connect with the player. – Fixed a case where the player was not properly invulnerable when exiting Rage Fury. – Fixed a case where a particular enemy would clear all status effects mid-fight, unintentionally making the fight harder. – Fixed a case where the counters count incorrectly in the “Ring Out Challenge”, leading to failure of the challenge. – Fixed a case where an enemy would not be properly dispatched during a narrative moment, preventing progress in the quest “Reunion,” requiring a restart from last checkpoint to correct. – Fixed a rare case where “the Hateful” enemy could become invulnerable, requiring a restart from last checkpoint to correct. – Fixed a case where enemies could become idle and invulnerable in the quest “The Broken Prison.” – Fixed a rare case where animation could become misaligned during the boss fight in the quest “Reunion.” – Fixed a case where the boss continued to attack when stunned in the quest “Surviving Fimbulwinter.” – Fixed a rare case where the player could be knocked out of the arena in a boss fight during the quest “The Realms at War.” – Fixed a case where if the player restarted from last checkpoint, the companion would not attack the boss in the quest “The Realms at War” until commanded. – Fixed a case where the player could be teleported out of the world when restarting from checkpoint during a Stun Grab (R3) move in the boss fight during the quest “The Reckoning.” – Fixed a case where the companion would not attack the enemy “Slag Horn” until commanded. – Fixed a case where the player would be unable to use the Rampaging Ibex runic summon in a specific encounter in the quest “The Lost Sanctuary.” – Equipment and Upgrades Fixed a case where attempting to upgrade an equipped shield would fail after upgrading other equipped armor. – Fixed a case where Shattered Runes could not be sold in the shop after completing the main story. – Fixed a few cases where the player would be unable to upgrade or craft equipment despite having the required resources. – Fixed a case where upgrading Rage Fury while it was active caused it to stay on indefinitely, blocking further progress in the game. – Fixed a case where some armor items would appear under the wrong category when buying back from the shop. – Fixed a case where an amour set could be acquired multiple times, preventing other armor sets from being upgraded and required loading a previous save to progress. – Made the first resurrection stone free! – UI/UX Made improvements to the compass throughout the game. – Made tutorial timing adjustments throughout the game. – Made improvements to font rendering. – Fixed a case where the player could become stuck in the shop with no UI when pausing and unpausing the game while in the shop menu, requiring a reboot of the application to fix. – Fixed a few cases where interacting with puzzle elements during a tutorial could cause the tutorial prompt to remain on-screen, requiring a restart from last checkpoint to clear. – Fixed a case where subtitles could remain on screen after the dialog was finished, requiring a reboot of the application to clear. – Fixed a case where the “Death from Above” tutorial did not appear if the player cleared the enemies using ranged attacks before entering the area. – Fixed a case where the incorrect instructions would appear for a “Crucible Challenge.” – Fixed a case where headers would display incorrectly in the Favors menu. – Fixed several cases where context-sensitive information did not appear when hovering over map icons. – Fixed a case where the scrollbar would be missing from the Accessibility Preset menu. – Fixed a case where the Dreki health bar would be the incorrect power level color after reloading from a checkpoint on Give me God of War difficulty. – Fixed a case where the map markers would be missing when returning from the “Unleashing Hel” quest. – Fixed a case where after restarting from a checkpoint, the companion HUD would remain visible while the companion was unavailable in the quest “The Quest for Tyr.” – Fixed a case where the companion down indicator could remain on-screen throughout a cinematic if the companion was downed when the cinematic started. – Fixed a case where the compass markers could overlap boss health bars. – Fixed a case where completing an encounter did not remove the marker from the map. – Fixed some missing lore entries in the journal. – Stability and Performance Fixed several conditions that could cause a temporary drop in frame rate. – Fixed several crashes that could occur when browsing the journal. – Fixed several instances of crashes when using the equipment menus. – Fixed a number of rare crashes when exploring. – Fixed an issue where the game would stall and become unresponsive during the “Phantom Challenge.” – Fixed a rare crash related to the Rampage of the Furies ability. – Fixed several cases where the application could crash:During the quest “The Quest for Tyr” – During the quest “Unlocking the Mask” – During the quest “Old Friends” – During the quest “The Summoning” – During the quest “Scent of Survival” – During the quest “In Service of Asgard” – During the quest “The Realms at War” – – Fixed a crash in the final boss fight due to a particular attack hitting the player when using the accessibility feature “Recenter On Attack” set to “Priority +”. – Fixed a rare crash when using the “Falcon Dive” runic ability. – Fixed a rare crash when destroying an explosive pot in the quest “Old Friends.” – Fixed a crash when fighting enemies in “The Crucible” challenges. – Visual Impact Fixed a few cases where enemies would load in slowly. – Fixed a few cases where the zip line rope would become disconnected from the supports. – Fixed several cases where the environment would “pop in” when moving throughout the realms. – Fixed a few cases where the player could see missing world geometry from specific vantage points. – Fixed a situation where arrows embedded in enemies would not embed deep enough. – Fixed a few cases where the boat could be docked into rocks at the side of a beach. – Fixed a condition where the sled harness could become misaligned. – Fixed many places where armor and equipment could clip through the character model or environment. – Fixed several cases where VFX would be missing from specific player attacks. – Fixed a case where performing a shield punch and recalling the Leviathan Axe at the same time would cause the shield to remain open. – Fixed a case where a gate remained visible after being destroyed during the quest “The Quest for Tyr.” – Fixed a case where Dínner is missing when returning to the Svartalfheim safety office. – Fixed a case of incorrect VFX sorting in the quest “The Summoning.” – Fixed several cases of missing lip sync. – Audio Made general improvements to the Audio Mix. – Fixed a case where dialog and sound effects would stop playing, requiring a reboot of the application to restore. – Fixed cases where puzzle elements would not play environment sounds until interacted with. – Fixed instances of missing sounds from lift gates. – Fixed several cases where dialog volume was too low impacting story comprehension. – Fixed several cases where the player could hear Odin’s Ravens in the environment when they had already been collected. – Fixed a case where the low-health “heartbeat” sound would remain on past when it should, requiring a restart from checkpoint to correct. – Fixed several cases where the sound of doors or gates could continue looping, requiring a restart from checkpoint to correct. – Fixed missing sound for narrative moments in the quest “Into the Fire.” – Fixed duplicate sounds for the player when using Spartan Rage. – Fixed missing wolf sounds when using the sled in the quest “Surviving Fimbulwinter.” – Fixed several cases of combat status effects incorrectly causing dialog to be quiet. – Fixing missing sound on parry and impact when using certain shields against particular enemies. – Fixed a case where combat music would be missing when restarting a checkpoint during the encounter during the quest “The Lost Sanctuary.” – Fixed several cases where combat music would be missing while exploring after completing the quest “The Realms at War.” – Fixed a case where part of the combat music either would not play, or would not stop playing, during the boss encounter in the quest “The Summoning.” – Fixed a case where the player struggle efforts would continue after death during the quest “Unlocking the Mask.” – Made improvements to audio blending between ambient zones. – Accessibility Fixed a case where the characters would become unresponsive in the quest “The Lost Sanctuary.” – Made improvements to the Navigation Assist feature throughout the game. – Made Improvements to the high contrast markup throughout the game. – Fixed a few cases where the screen reader did not read on-screen prompts. – Fixed a case where setting an accessibility preset to Full would set all accessibility presets to Full by default. – Fixed a condition where threat indicators would not flash to indicate enemy attacks when using High Contrast mode. – Fixed a number of cases where the Audio Cues would not play or would play incorrectly. – Fixed a case where a second button press would be required with the feature Repeated Button Presses set to “Hold” in order to register the input during the quest “Unleashing Hel.” – Fixed a case where the feature High Contrast mode would cause unexpected results in Niflheim. – Localization Fixed several alignment issues with Arabic text in the menu screens. – Fixed a few missing lines of dialog in Russian. – Fixed a case of incorrect information for armor stats in Arabic. – Fixed a case of incomplete text for graphics modes in Greek, Italian, Japanese, and Russian. – PS5 Specific Implemented additional tuning and coverage for DualSense controller haptics. – PS4 Specific Fixed several instances of loading hitches. – Fixed a few cases where the world would load in slowly causing temporarily degraded graphics. – Fixed an extremely rare crash when loading a save file. – That’s everything included in the God of War Ragnarok Day 1 patch.

  • God of War Ragnarok dev fires back at “nonsense” controversy over new character Angrboda – Dexerto

    God of War Ragnarok dev fires back at “nonsense” controversy over new character Angrboda Sony Santa MonicaGod of War Ragnarok was finally revealed during the 2021 PlayStation Showcase, but the appearance of one of its new characters, Angrboda, has sparked some controversy. When God of War Ragnarok appeared during the PlayStation Showcase, fans finally had the reveal they had waited over a year for. The reception was positive for the most part, but the reveal of one character has set tongues wagging. However, the reasons why this is could be seen as dubious. The appearance of a character called Angrboda, who will likely have a connection to Kratos’ son Atreus, is being described as historically inaccurate by some fans. This is due to Angrboda being a woman of color – rather than the same ethnicity as the rest of the cast. As the controversy erupted online, the game’s lead writer, Matt Sophos, weighed in on Twitter. Sophos addressed the criticism directly, called out trolls, and explained the writer’s reasoning behind the character’s design. You can read his response below. Angrboda in our game is a young black woman. The vast, vast majority of players are thrilled and think she looks incredible—and boy, does she. 😊💪But a tiny, vocal sliver of the internet was offended at this notion. I’m going to address a few of the main topics of outrage. 2/11 — Matt Sophos (@mattsophos) September 13, 2021 God of War Ragnarok is not based on history Sophos also disputes “nonsense” claims that the studio caved to any exterior pressure to alter Angrboda’s appearance, noting “I can count on 2 fingers the # of notes we’ve gotten for story changes to 2018 + GoW Ragnarok combined. This was not one of them.” “I’m grateful for the trust given to us to tell the best story possible without interference. So yeah, nonsense,” he says. When it comes to comparisons with the traditional Norse mythology, Sophos notes the differing origins of key characters in the first game, specifically drawing attention to Brok, Sindri, and Mimir. Sophos was keen to stress that God of War Ragnarok is a fantasy game, rather than one attempting to be “historically accurate.” After all, the game is about infighting between fictional deities rather than any conflicts from actual recorded history. For example, the World Serpent is also historically inaccurate – because it didn’t exist. “”It’s not accurate to Norse mythology/doesn’t respect the culture.”” Hoo boy. The big one. Let me start with this: God of War is our interpretation of mythology, not history—Norse or Greek. We tell a personal story with the backdrop of gods, Giants, etc. through our lens. 5/11— Matt Sophos (@mattsophos) September 13, 2021 Not only does the game deliberately take liberties with history, but it also makes changes to Greek and Norse mythology. It even goes as far as interwinding the two to create a compelling story. Sophos considers the matter closed, stating that his tweets will be “the last time” he will engage on the issue. Most fans probably didn’t bat an eyelid during the reveal of Angrboda. They were likely too excited to finally see real God of War Ragnarok footage. Any disappointment was likely due to the lack of release date rather than any character models.