Dragon Ball Sparking Zero roster update comes with surprising fighter reveals Toei/Bandai NamcoV-Jump has revealed an assortment of new fighters coming to Dragon Ball Sparking Zero with some major surprises in store for players. The beloved Dragon Ball Z Budokai series is set to return in the form of Dragon Ball Sparking Zero and fans have already been shocked by the size of the roster unveiled so far. The upcoming game is set to feature the “biggest roster ever” with over 150 character slots with characters from Z, Super and Dragon Ball movies announced so far. On March 15, V-Jump magazine revealed a new batch of fighters making their way to Sparking Zero and some will come as a huge surprise to players, especially for fans of the Dragon Ball Super series. New Dragon Ball Sparking Zero fighters revealed in V-Jump Scans of the latest issue of V-Jump appeared online with two full pages featuring screenshots of the upcoming Dragon Ball fighting game. The scans included numerous characters who made their debut in the Tournament of Power, confirming earlier leaks from YouTuber Geekdom101. Of note, Universe 11’s Toppo and Dyspo were included in a screenshot of where the former did battle with Ginyu Force members Burter and Jeice. Even Kakunsa from Universe 2 was featured in the screenshots. Given the fact she was of little significance during the TOP, fans can probably expect even more fighters from the tournament to be revealed at some point. Other fighters in the scans include Nappa, Kale, Hit, Roshi, Ascended Trunks and Ultra Instinct Goku. Furthermore, the screenshots also confirmed a new trailer dubbed ‘Power vs Speed’ is on the way, so expect even more roster reveals and gameplay mechanics to be unveiled in the build-up to one of the most anticipated Dragon Ball games of all time.
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Dragon Ball Sparking! Zero: “What if?” scenarios finally return and fans are loving it – Dexerto
Dragon Ball Sparking! Zero: “What if?” scenarios finally return and fans are loving it Bandai NamcoThe return of “What if?” scenarios in Dragon Ball Sparking! Zero has had fans screaming in excitement louder than a Saiyan powering up. Summer Game Fest dumped a wealth of information for Dragon Ball Sparking! Zero, including new gameplay and a release date of October 11. However, fans’ primary excitement concerns a returning game mode from previous titles. Dragon Ball games have often found themselves in a rut plot-wise, retelling the same stories from Dragon Ball Z to exhaustion. The classic “What If?” feature returning to shake up the story is, to put it mildly, an easy win for Bandai Namco. “What If?” scenarios were once a staple of Dragon Ball games, mainly in the Budokai Tenkaichi games, where you would play as one of the villains, telling a new short story from their perspective. These non-canon scenarios often result in hilarious consequences, such as when Cell has a nightmare where he absorbs Krillin instead of the androids or when Frieza gets his wish on Namek with game show graphics flashing behind him, wearing an enormous grin. The feature has won previously unconvinced fans over, “Father. Son. Final. Flash. If I wasn’t sold already, I am now.” This refers to the famous “Father-Son Kamehameha” that finished off Perfect Cell. However, one fan highlighted that more characters need to be added to maximize potential. “We need GT characters, and the ‘super’ or ascended forms as well… Need what if characters… Anyway, this will be an ELITE game. We are back.” Another fan worried for Vegeta’s sanity after one of the scenarios. “That Super Saiyan against Scouter Vegeta / Oozaru. That is surely going to shatter more pride than any DBZ episodes.” Dragon Ball games have fallen into two categories. They either follow an original story, as was the case for DBZ: FighterZ, or stay accurate to the source material à la DBZ: Kakarot. Confirmed “What If” scenarios from the trailer include Goku taking on Radtiz alone, Goku turning Super Sayian during his battle with Vegeta on Earth, and Vegeta and Trunks teaming up to take on Perfect Cell. Expect more as the fighting roster expands alongside more details of game modes.
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Dragon Ball Sparking Zero leak reveals new fighters, release window, story mode & more – Dexerto
Dragon Ball Sparking Zero leak reveals new fighters, release window, story mode & more Dragon Ball Sparking ZeroWith Dragon Ball Sparking Zero being the Budokai Tenkaichi 4 we never got, the Dragon Ball fandom has high hopes for the upcoming fighting game. New leaks claim that a ton of old favorites are coming to the roster, and the game is shaping up to have a wealth of content on release. Dragon Ball Sparking Zero has had its official reveal and some of its roster shown off (most of which were different versions of Vegeta and Goku), but there’s still a lot of information up in the air about this release. Considering Budokai Tenkaichi 3 came out in 2007, the series has been long-dormant. While Sparking Zero isn’t a Budokai game by name, it brings back similar gameplay to what players fell in love with all those years ago. According to some new leaks, we’ll be getting a lot more information about it in the coming months. These leaks also revealed some new information about the roster and what we can expect to be playable. Dragon Ball Sparking Zero leaks explained These leaks cover a lot of ground, revealing possible new characters from the Dragon Ball series & movies that haven’t been shown, new (and missing) features in comparison to prior entries, and a lot more. We’ve even got images of some of the new character models and unconfirmed characters like Dragon Ball GT’s Super Saiyan 4 Goku. Bear in mind that everything leaked is subject to change and should be taken with a grain of salt. Here’s the most important info that’s been weaned from the leaks: Dragon Ball GT characters will be in the game, as well as fusion characters like Vegito and Gotenks – A full story mode will be in the game – The game will get a number of trailers leading up to a late 2024/early 2025 release date – Dragon Ball characters from the movies are on the table, with the leak citing Gohan Beast as a possibility – Split-screen won’t be in the game due to pressure from Microsoft and Sony not to include the feature – Xbox Series S is causing development issues, a problem that’s common for many dev teams looking to put their games on Xbox consoles – With some new roster additions here (most of which are, funny enough, just more versions of Vegeta and Goku), there’s even more to be excited about with Dragon Ball Sparking Zero. Even if we won’t be getting the game for a while still.
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Dragon Ball Sparking Zero fans blame Xbox Series S for split-screen limitation – Dexerto
Dragon Ball Sparking Zero fans blame Xbox Series S for split-screen limitation Bandai NamcoDragon Ball Sparking Zero devs have announced that split-screen play will be limited to a single map. Prospective players are blaming the decision on the Xbox Series S console’s perceived weakness. Dragon Ball Sparking Zero looks to bring back the franchise’s 3D fighter glory days by drawing heavily from the beloved Budokai Tenkaichi series. A massive roster of playable fighters, along with the fan-favorite ‘What If?’ scenarios are just some of the callbacks. Since the game’s reveal, fans of the series have been begging the developers to include local co-op so they can relive the split-screen battles of the past. Bandai Namco has confirmed that Dragon Ball Sparking Zero will include a split-screen but with a major caveat. The mode will only be playable on a single map in the game; the Hyperbolic Time Chamber. Some fans hoping for a more robust split-screen experience for Dragon Ball Sparking Zero have blamed the Xbox Series S console for the limitation. Producer Jun Furutani explained the reasoning behind the decision to GamesRadar+ in an interview at Summer Games Fest 2024. He cited the hefty performance requirements of the game’s environmental interactivity as a hurdle to split-screen play for Sparking Zero. “The game was really developed as a solo experience on one screen because it was so important for us to be able to maximize and optimize the experience of a Dragon Ball fight and all that comes with it,” Furutani said. “For example, all the real-time interactions and animation that you can see in the game will make this Dragon Ball experience the best.” “There were definitely challenges to go with the split screen feature,” he continued. “But still, we wanted the player to enjoy the game in many situations, and playing on his couch with a friend is one of the situations, so we made sure to add this feature in the game.” Hopeful Dragon Ball Sparking Zero players have placed the blame for these limitations at the feet of the Xbox Series S console. More specifically, Microsoft’s feature parity clause — which caused delays to the 2023 Game of the Year Baldur’s Gate 3 and possibly Black Myth: Wukong. Players on the PlayStation 5 Subreddit have blasted the decision and the Series S for its perceived role in the single-map limitation. “Translation: This was the only map that the Series S could handle in split-screen,” one user posited. “F**k Xbox parity. If they wanna drag along a rotting carcass let them, but devs need to not gimp the game on PC and PS5 because of them,” another disappointed fan put forward. It should be noted that there is some probable bias within a subreddit dedicated to a rival console. Bandai Namco never explicitly stated that the Xbox Series S or Microsoft’s parity clause was the reason for Dragon Ball Sparking Zero’s single-map split-screen. Given the level of environmental destruction shown off in gameplay footage and the rendering requirements of split-screen play, it would likely be challenging to develop for any hardware.
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Dragon Ball Sparking Zero fans have major issue with the “biggest roster ever” – Dexerto
Dragon Ball Sparking Zero fans have major issue with the “biggest roster ever” Bandai NamcoA new trailer for Dragon Ball Sparking Zero unveiled at Battle Hour confirmed the game will feature a mammoth roster larger than any game in the series, but fans are concerned it may be padded. The latest Dragon Ball Sparking Zero trailer featured a battle between Goku and Vegeta with the two Saiyans transforming multiple times during their skirmish, ending with a tease of the fighter select screen. In total, 164 character spots made up the image with more expected to crop up once DLC is released further down the road once the game releases. However, some fans feel the size of the roster is somewhat inflated. So far, of the 40 fighters revealed, over half are variants of Goku and Vegeta with more transformations expected for other characters too. Dragon Ball Sparking Zero fans concerned roster is packed with Goku and Vegeta Despite the trailer exciting fans, many were a bit put off by just how many roster spots Goku and Vegeta are taking up, with the Saiyans amounting for 24 characters with their transformations. “This REALLY concerns me, because I HOPE it doesn’t pull that Dragon Ball FighterZ sh*t where a transformation takes up a character slot, which I really hated,” one fan stated. “My concern is that with 164 slots (including transformations), how many cuts are we gonna see from BT3?” another chimed in. “If they’re gonna include relevant Super and Daima characters, they’re gonna need to cut quite a lot.” “It’s not huge at all when there are 37 version of Goku, 22 Vegetas etc. It’s not 164 unique characters. Which it easily could be!” someone else remarked. Other characters such as Cell, Frieza, Trunks and Buu will also likely feature multiple variants as well, so keep expectations in check when it comes to the number of unique fighters. Insiders claim Dragon Ball Sparking Zero will have over 164 fighters Leakers DBSHype and Geekdom101, however, eased some concerns. According to the insiders, DLC content will expand upon the 164 character slots once the game is out. “DLC will open up many more slots. DLC will likely feature some new people introduced in Daima, including Goku & Shin’s 2 new travel partners (not revealed publicly yet) and some of the villains,” said YouTuber Geekdom101. Geekdom had previously shared accurate information about Sparking Zero’s roster prior to the announcement along with details about the upcoming anime Dragon Ball Daima before it was officially revealed. “Thought I’d mention, this information was given to me by same source who told about KAKAROT DLCs. Get ready for the biggest roster of all time!” exclaimed DBSHype. We’ll have to see what Bandai Namco has in store for Sparking Zero, but expect a lot more Dragon Ball news in the near future as we anxiously await an update on a release date.
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Dragon Ball Sparking! Zero devs aren’t worried about OP characters in multiplayer – Dexerto
Dragon Ball Sparking! Zero devs aren’t worried about OP characters in multiplayer Bandai NamcoDragon Ball Sparking! Zero will rely on canonical character power over traditional game balance, with one of the game’s producers detailing its team-based purchase system. Dragon Ball Sparking! Zero boasts one of the largest fighter rosters in the franchise’s gaming history, leaving fans concerned about how the developers will balance the massive cast of characters, most of whom can devastate an entire planet with a single attack. In a recent interview, Sparking! Zero producer Jun Furutani discussed the developer’s plan for balancing characters for online multiplayer matches, with the team taking a very loose, hands-off approach to the controversial topic. Speaking to GamesRadar+, Furutani discussed balancing online multiplayer environments after the team confirmed each character would have their canonical power level rather than all being traditionally balanced. “As you know, this is a team versus team game because you can choose up to five characters in your team, so the way we found to bring balance to the game is to go with a system of cost,” Furutani said. “Basically, in one team, you will have a determined cost, let’s say 30 for example, and each of the characters would have their own cost,” he added. “So you need to build a team that will not have more than 30 costs; otherwise, you just cannot play.” Dragon Ball Sparking! Zero will utilize a “buy your team” mechanic for multiplayer game modes focusing on team builds over picking a specific fighter as your “main.” That means the most powerful characters will be expensive and the weaker ones will be cheaper, making you put more thought into your team. Furutani confirms this was the dev’s intention, saying, “That’s the way we balance the game, meaning that in one team, you cannot choose just three or five of the most powerful characters; you will have to find a good balance in your own team. The most powerful characters will have a high cost, and the weakest characters will have a low cost.” So, you’ll need to balance your team appropriately. For example, Goku and Krillin teaming up to face Perfect Cell and Yamcha, while an unlikely pairing, would make sense. On the other hand, a team of powerhouses like Goku, Broly, and Vegeta will be rare and not necessarily effective. On the bright side, you won’t have to worry about your favorite Z Warrior being nerfed in Dragon Ball Sparking! Zero when it releases on October 11, 2024, on Xbox Series X|S, PlayStation 5, and PC via Steam.
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Dragon Ball Sparking Zero brings Budokai Tenkaichi back with a Big Bang – Dexerto
Dragon Ball Sparking Zero brings Budokai Tenkaichi back with a Big Bang Bandai NamcoWe went hands-on with Dragon Ball Sparking Zero at Gamescom LATAM and even with just a small taste, there is no denying that the beloved Budokai Tenkaichi is back and better than ever. The iconic Dragon Ball Z: Budoki Tenchaichi franchise is finally making a return after almost two decades. Spike Chunsoft is once again working on a Dragon Ball game and the community has been ecstatic since the big reveal. During our hands-on preview, we were given the chance to play through the game’s Battle mode, a great way to build up your skills and test out the different move-sets of each character, as well as to get a feel for the controls. As someone who has played many hours of the original two Budokai Tenkaichi, combat felt like catching up with an old friend, familiar in many ways but brand new in others. Destruction mechanics have never been better in a Dragon Ball game One aspect of Dragon Ball Sparking Zero’s gameplay we were excited to put to the test was just how destructive moves and combat could be. After all, the ability to destroy structures was also a mainstay of the franchise. It’s safe to say Sparking Zero has doubled down on this feature spectacularly. The more powerful the move used, the more destruction it caused. While punching the likes of Vegeta into a boulder was a quick way to destroy the surrounding area, Ki-based attacks such as Galic Gun or Special Beam Cannon disintegrated any items or structures in the area, caused craters to form in the ground and most importantly, left visible damage on enemies. After hitting Goku with a powerful attack, his gear was visibly damaged and signs of battle wear and tear could be seen in his movement and actions, this small attention to detail going a long way in making the game feel more immersive than ever. Each Dragon Ball character is unique and plays completely different The in-game scaling of characters is some of the most accurate any Dragon Ball game has ever seen. During the preview, we decided to test our luck against Super Saiyan Broly using Krillin. While we love Krillin, there’s no denying Broly packs up much stronger munch in DBZ lore, our battle reflected this in a big way. Furthermore, playing as Great Ape Vegeta, a powerful character, reactions were limited and much slower than a faster-moving character. All promising signs that the devs have truly nailed each and every character, rather than simply minimizing unique talents and skill sets. A Dragon Ball video game has never felt more like the anime As someone who has played almost every Dragon Ball game, it’s no small thing to say that Dragon Ball Sparking Zero is shaping up to be one of the best experiences when it comes to feeling like you’re playing through the anime. Sparking Zero perfectly blends fast-paced action with cinematic, the animations for big moves, power-ups, and more all feeling as though you are directly involved in the anime. At one point in the preview, we decided to play as baseline Goku, then power him up to Super Saiyan and later, Super Saiyan God. While each power-up animation was unique, more impressive was that each reflected the increase in strength, showcasing the difference in each unique transformation. What’s more, character design and dialogue feel authentic to each and every iconic figure on the roster we tested, with unique interactions setting the stage to make each battle feel authentic and nuanced, even during the Battle mode. Dragon Ball Sparking Zero is set to release on October 11, 2024 and if the final version plays like our preview, it’s sure to be a hit. Before then, be sure to check out Dexerto’s hub as well as our full character roster guide.
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Dragon Ball Sparking Zero character customization explained: Cosmetics, abilities, more – Dexerto
Dragon Ball Sparking Zero character customization explained: Cosmetics, abilities, more Bandai NamcoDragon Ball Sparking Zero is bringing a whole new level of character customization to the franchise. Here’s how it all works. We just had our first hands-on experience with Dragon Ball Sparking Zero and it’s safe to say that the Budokai Tenkaichi series is back in a big way. The game offers a staggering roster of fan favorites from across the Dragon Ball multiverse and a picture-perfect recreation of the multiple anime that it’s based on. Hype for Dragon Ball Sparking Zero is through the roof after the near two-decade absence of a Budokai Tenkaichi game (we don’t talk about Ultimate). Even some limitations to its split-screen multiplayer mode haven’t deterred prospective players. Well, there’s even more to be excited about because Dragon Ball Sparking Zero offers new forms of character customization never before seen in the franchise. These include familiar Ability Capsules but also new options for cosmetic changes. Dragon Ball Sparking Zero: Ability Capsules Ability Capsules and similar mechanics have been present in Dragon Ball fighting games since the 2.5D Budokai games on PlayStation 2. In Dragon Ball Sparking Zero, they work fairly similarly. Ability Capsules allow you to modify a character’s performance by increasing certain statistics. This includes things like their speed, the amount of damage they deal, and even how much HP they have. While we haven’t seen exactly what form this will take in Dragon Ball Sparking Zero, it is traditionally a slot-based system. Certain Capsules will take up more slots depending on their power and players need to weigh decisions about which Ability Capsules to include. Dragon Ball Sparking Zero: Cosmetic character customization Completely new to Dragon Ball Sparking Zero is a separate menu to change the appearance of your characters. Bandai Namco showed this off in their Beginner’s Guide for the game. When creating a custom version of a character, you can select from multiple outfits from the series with five different options for Goku already shown off. The outfits themselves won’t have any impact on stats but they can alter a character’s move set in some cases. There is also the option to equip characters in Dragon Ball Sparking Zero with accessories like Halos and Auras. While some are purely cosmetic others will allow characters “to reproduce their famous moves” according to developers. We don’t have the full picture of what that means yet but our speculation is that equipping a character like Trunks with a Sword may allow access to his famous Burning Slash. However this works, we’re excited to find out.
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Dragon Ball Sparking Zero is bringing back Budokai’s best but forgotten feature – Dexerto
Dragon Ball Sparking Zero is bringing back Budokai’s best but forgotten feature Bandai NamcoAs a teenager, I spent an inordinate amount of time playing what I consider to be one of the best fighting games of all time: Dragon Ball Z: Budokai 3. It was fast-paced, exciting, and best of all, it let me play as all my favorite Dragon Ball Z characters. I spent so long playing the game that I basically became the Beerus of my friend group. I was completely untouchable in multiplayer, and I defeated each and every Dragon Ball villain who dared raise their fists against me in the campaign mode. As a result of sinking a significant percentage of my time on Earth into the game and growing my power level beyond 9,000, I found plenty of Budokai 3’s secrets, including some fun hypothetical scenarios. What If…? It was possible, for example, for Vegeta to go Super Saiyan on Namek and become the end boss of the Saga. Or, Broly could pop up during the Buu Saga to cause trouble. I’d later learn that these ‘What if…?’ scenarios weren’t exclusive to Budokai 3; they were a tradition in the fighting franchise, and there were many other, far more bizarre scenarios like Cell absorbing Krillin and becoming ‘Cellin’, or Vegeta transforming into a Super Saiyan after the death of Nappa. Indeed, these peculiar stories, which took the established canon and threw it in the bin, would continue into the Budokai Tenkachi and Raging Blast games. Now, I’ll admit writing about these stories seems kind of innocuous and a bit low effort. Still, they were actually really fun for long-term Dragon Ball fans because the first Budokai game was released nearly a decade after the end of Dragon Ball Z. As a result, the majority of us knew the story of the Z Fighters backward and forwards by the time we stripped the cellophane off our copy of Budokai. These ‘What if…?’ scenarios, therefore, were designed to be a gut punch that knocked the wind out of those who smugly thought they knew exactly where the story was going. I remember being genuinely surprised and more than a little scared at the prospect of having to fight Super Saiyan Vegeta as an untransformed Goku on Namek, and it’s probably one of my fondest gaming memories. It’s over 9000! I always thought it was a shame then that these What-If events sort of faded away with the release of later Dragon Ball Z games like Dragon Ball FighterZ and Dragon Ball Z: Kakarot. It’s not that these games were bad; they just seemed to be playing it a bit safe in their story modes, so I played them, but the quintessential magic that hooked me to Budokai 3 was missing. That’s why I was so delighted while watching Summer Game Fest to see that Dragon Ball Sparking Zero is bringing back the What-Ifs. It might be a bit premature, but I think it’s a sign that the Dragon Ball games are going to their roots and learning to have a bit of fun again. In my wildest dreams, I like to think they’ll be as bold as the Dragon Ball Heroes games, which take things to an absurd level. Heroes include entire What-If Dragon Ball sagas that introduce bonkers concepts, like Super Saiyan 3 Rose, Golden Cooler, and even Raditz is going Super Saiyan at this point. That’s what I want from a Dragon Ball game: for it to really lean into the wild and unexplored opportunities the main series never explored. Anyway, if you’ll excuse me, I’m taking matters into my own hands and gathering the dragon balls to make this happen. While I’m gone, why not check out the full Dragon Ball Sparking Zero roster? We’ve also ranked the best Dragon Ball Z fights and ranked the Dragon Ball Super villains by power. Finally, if you’re interested in learning more about anime, we have a guide breaking down this year’s most exciting upcoming anime.
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Dragon Ball Legends character tier list: Best fighters to choose in 2024 – Dexerto
Dragon Ball Legends character tier list: Best fighters to choose in 2024 Bandai Namco EntertainmentThere are a plethora of characters to choose from in Dragon Ball Legends, but not all of them are worth using. So, here’s a tier list of some of the best characters for you to prioritize in 2024. The mobile ARPG iteration of the roaring anime and manga series, Dragon Ball Legends features over 250 characters to choose from. The game brings out your inner martial artist as you fight against these characters to emerge victorious. The presence of such a massive roster of characters means that not everyone will be optimal during fights. Obviously, it includes fan-favorite characters like Goku and Vegeta, but it also features support characters like Pan and Yamcha, which can come in handy during clutch situations. If you’re wondering which characters are best to choose in 2024, we have sorted the characters in a tier list to help you choose your fighter. Contents Dragon Ball Legends character tier list – Every rarity – How to unlock fighters – Dragon Ball Legends character tier list As we mentioned earlier, there are more than 250 characters in Dragon Ball Legends. Each of them has a unique story and it is next to impossible to go through each of their stats. This is where our tier list comes into play. We have sorted every character into different tiers, with the S-tier representing the strongest characters and the D-tier featuring characters you should avoid. So, without any further ado, let’s have a look at some of the best characters in the game. S-Tier characters in Dragon Ball Legends Characters in this tier are some of the best fighters in the game. Their abilities help to sync them with the other members of the team, making them a force to be reckoned with. Here’s a rundown of all the S-Tier characters in the game: A-Tier characters in Dragon Ball Legends A-Tier characters aren’t quite as good as S-Tier fighters, but they are capable of almost matching their level. You can choose any of them to give yourself a significant chance in PvP battles. Here’s a rundown of all the A-Tier characters in the game: B-Tier characters in Dragon Ball Legends It’s the B-Tier characters who are generally picked occasionally. They are not as good as the S-Tier and A-Tier characters, but can still pack a punch and are worth considering. Here’s a rundown of all the B-Tier characters in the game: C-Tier characters in Dragon Ball Legends The characters in C-Tier are mediocre at best. They simply aren’t as impactful as those above them and should only be selected if there is a lack of good cards. Here’s a rundown of all the C-Tier characters in the game: D-Tier characters in Dragon Ball Legends As we mentioned earlier, characters in the D-Tier should be avoided at all costs. They aren’t likely to bring any substantial advantage to the team and are a part of the off-meta. Here’s a rundown of all the D-Tier characters in the game: How many summon rarities are there in Dragon Ball Legends? Currently, there are four types of summoning rarities in the game – HE, EX, SP, and UL. HE (Hero): These fighters are common (70% pull rate on normal banners) – EX (Extreme): These fighters are uncommon (20% pull rate on normal banners) – SP (Sparking): These fighters are rare (10% pull rate on normal banners) – UL (Ultra): These fighters are extremely rare (0.325% pull rate on special banners, can’t be obtained on normal banners) – How to unlock fighters in Dragon Ball Legends? You can unlock fighters by earning Z Powers. The rarities mentioned above yield these powers in the following amounts: HE: 100 Z Powers – EX: 250 Z Powers – SP: 600 Z Powers – Each of these fighters can have a total of seven stars, and each star has a different effect like an increase in health, attack, and defense. After obtaining a Star, the Z Power Counter resets to zero. If anime sparks your interest in such games, make sure to explore some of our other Dragon Ball content.
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Dragon Ball Project: Multi – Everything we know – Dexerto
Dragon Ball Project: Multi – Everything we know Bandai NamcoA brand new free-to-play Dragon Ball game has been announced, and this time Goku and friends are flying into MOBA territory. If the release of Dragon Ball Sparking Zero wasn’t enough for Dragon Ball fans, now the beloved franchise is branching into the MOBA genre with Dragon Ball Project: Multi. If you’ve ever wanted to dive into a MOBA like League of Legends, Dota 2, or Smite but would prefer to play as your favorite Saiyan, then you’re in luck. Is there a release date for Dragon Ball Project: Multi? No, there’s currently no set release date for Multi. We do have confirmed dates for the game’s beta however which will be available in select regions from August 20, 2024. Platforms Based on the beta information, Dragon Ball Project: Multi will be coming to PC via Steam, and Mobile devices. No other platforms have been revealed yet, but if the game does get announced for consoles or other devices in the future, we’ll be sure to update this page. Dragon Ball Project: Multi Trailer The first trailer for Multi was shared on Bandai Namco’s YouTube channel on August 8, 2024. It showcases the 4v4 gameplay, and a handful of characters that will be available to use including Goku, Vegeta, Future Trunks, and Android 18. Goku is seen powering up into Super Saiyan form in the footage, indicating that transformations will be a core part of gameplay. From the looks of it, collecting Dragon Balls across the map will be the key to victory. Regional Beta test The Regional Beta test for Multi will be available via Steam, and Mobile devices in these regions: Canada – France – Germany (iOS and Android only) – Japan – South Korea (iOS and Android only) – Taiwan – United Kingdom – United States – The test will be live on the following dates for players to enjoy: August 20, 2024, 6 AM – September 3, 2024, 5:59 AM (UTC) – August 19, 2024, 11 PM – September 2, 2024, 10:59 PM (PDT) – You’ll be able to experience the beta by downloading it from the App Store, Google Play Store, or Steam. Those on Steam will need to request access, however, and it’s noted on the official website that this could take some time. Dragon Ball Project: Multi Gameplay Dragon Ball Project: Multi is a 4v4 MOBA featuring intense team-based battles. Every hero has a role to play, and you’ll have to keep that in mind when choosing your character. The primary roles are: Damage – simple but effective and aggressive heroes – Tank – persistent fighters who stay on the battlefield indefinitely – Technical – heroes who excel in supporting their allies and disrupting enemies – As rounds progress and the battle rages on, your hero will grow in strength so they’ll be able to take down bosses and enemy players more easily. Customization will also play a big role in Multi with players being able to equip their characters with unique skins and animations including entrance, and special finishers. Roster Bandai Namco hasn’t confirmed the full roster for Multi yet but based on the first trailer the following heroes will be playable: Goku – Vegeta – Future Trunks – Krillin – Android 18 – Piccolo – Zamasu – Majin Buu – We also get a brief glimpse of Kid Gohan in the trailer so we’re expecting him to also be playable. That’s all we know about Dragon Ball Project: Multi so far. For more on the latest upcoming games, check out our hubs for Metaphor ReFantazio, Silent Hill 2, Dragon Age: The Veilguard, and Gears of War E-Day.
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Dragon Ball insider leaks major Budokai Tenkaichi 4 development update – Dexerto
Dragon Ball insider leaks major Budokai Tenkaichi 4 development update Bandai Namco/instant-gamingDragon Ball Z Budokai Tenkaichi 4 reached a big development milestone according to an insider following an update by voice actor Sonny Strait. The hit DBZ fighting game series is finally making a return with Budokai Tenkaichi 4 and while the game doesn’t have release date yet, a new leak suggests development is proceeding very well. The rumors first began when Sonny Strait, the voice actor for Krillin and Goku’s father Bardock, posted a TikTok video saying he had a long day recording for a game with “lots of screaming.” Although he couldn’t reveal what game it was he was working on, many fans are convinced it’s Budokai Tenkaichi 4 and insider Geekdom101 is confident in confirming those suspicions, meaning a release is getting closer. Dragon Ball Z Budokai Tenkaichi 4 development milestone leaked According to Geekdom101, Sonny’s comments were enough for him to confirm that English voice work had begun on BT4. “I found out last week that they were recording BT4 lines in English, but I kept my mouth shut because… well…Dragon Ball ‘leaks’ on Twitter have become a bit of a joke,” he said. The insider, who has a good track record of leaking movie and anime news in the past, reiterated, however, that the game was not complete so far. “The game is not finished yet btw. Example: with Kakarot, dub lines were recorded the previous May. This is a bigger game. I’m GUESSING it [releases] summer/fall 2024,” he added. Hopefully, this is a sign of good things to come and an official update on the game isn’t too far away.
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Dragon Ball FighterZ “ruined” by disastrous rollback netcode update – Dexerto
Dragon Ball FighterZ “ruined” by disastrous rollback netcode update TyrantUKDragon Ball FighterZ players have been asking for rollback netcode for years, which was finally confirmed in 2022. However, it appears that rollback wasn’t worth the wait for DBFZ fans. At one point, Dragon Ball FighterZ‘s rollback netcode was nothing more than a meme. Players gave up hope that it’d ever happen in the years following the game’s release, only for rollback to be revealed at EVO 2022. Its projected release date wasn’t locked in at the time, and release dates that came after that announcement were continually pushed back until fans finally got rollback almost 2 years after the initial announcement – and more than six whole years after DBFZ’s initial release. After all that time, however, rollback netcode appears to be completely breaking the game despite how long it took to develop. Dragon Ball FighterZ rollback update kills spectator mode To clarify, the actual gameplay for either fighter in the rollback netcode update appears to be fine. The problem lies in the game’s spectator mode. When a player users a super move, it freezes their player model on the screen in a fixed pose. And this can be replicated over and over again to plaster the screen with player models. And, while that may not seem to be a huge issue on the surface considering it’s just spectator mode, a large part of the reason why the community wanted this update so badly was to keep the competitive scene alive. Now, running online tournaments for this game requires you to either force players to play with a worse connection, or to not spectate the tournament at all. At least players are having fun with just how many ways you can mess with the way characters freeze and t-pose on the screen, but it makes the game impossible to watch. It isn’t like this bug where characters stick around a bit longer than intended is a difficult to replicate bug, either. This happens every time someone uses a super move. “What have they done? They’ve ruined it.” streamer Tyrant lamented. What’s more, people playing the rollback netcode update have claimed that their DLC characters didn’t carry over on their account when upgrading from the PS4/Xbox One version to the PS5/Xbox Series version with the new update. There are several claims of this, ranging from people missing one character to people missing all of their DLC. For just the character DLC alone, all of the fighters are worth $80 USD total. Having to buy all of that again is something long time players understandably don’t want to do. Between these two widespread issues, Dragon Ball FighterZ players are livid at how what could be the game’s last big update was handled.
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Dragon Ball FighterZ Season 2 characters leak during World Tour Finals [VIDEO] – Dexerto
Dragon Ball FighterZ Season 2 characters leak during World Tour Finals [VIDEO] 3v3 fighting game title Dragon Ball FighterZ saw an unexpected leak during its World Tour Finals on January 27, with the release of four new characters. Amidst the Final Summoning’s Losers’ Quarter-Final came a rumbling in the Twitch chat – the game’s Season Two trailer had already dropped ahead of time. While the video was quickly removed following the accidental leak, fans had already reuploaded the content to various social media platforms, giving players a glimpse into the upcoming season. The trailer in question shows a slew of highly anticipated characters for the fighting game title, including the likes of Jiren, who was previously teased as part of the Season Two lineup thanks to a Tweet published by Bandai Namco EU on January 16. Videl is also set to join the fight, alongside ‘Saiyaman’ Gohan in a fun-filled tag-team matchup that fans of the anime are sure to appreciate. That wasn’t the end of the reveals, either; Dragon Ball Super Broly and Gogeta are also set to join the roster, following their appearance in the recent Dragon Ball Super: Broly film. Two additional characters are set to join the fight at a later date, although their identities remain a mystery – for now. The Dragon Ball World Tour Finals are currently throwing down at the Red Bull Final Summoning in Los Angeles, California, after a grueling last-chance-qualifier that saw four players fight their way to the Top 8 bracket on Sunday, January 27.
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Dragon Ball FighterZ players left infuriated by “worst patch ever” – Dexerto
Dragon Ball FighterZ players left infuriated by “worst patch ever” Dragon Ball FighterZDragon Ball FighterZ’s 1.33 patch has not only come without rollback netcode, but its myriad changes have allowed a good portion of the cast to kill in one combo. The game’s meta has been broken open overnight, leaving longtime players frustrated. While there’s no shortage of good Dragon Ball games to play, Dragon Ball FighterZ was a truly titanic release when it first came out back in 2018. Its popularity was driven not only by the name attached to it, but the quality and presentation of the game underneath it. It’s been supported for years by additional DLC characters and numerous updates, and it’s still going strong despite its age. However, the latest patch for the game seems to have thrown things completely out of balance. Several characters now have viable one-shot combos that can be carried out without even needing assists, leaving longtime players scratching their heads. Dragon Ball FighterZ players frustrated by “one tap” patch Though many 2D fighters may look similar, the way they play is very different. For instance, games like Street Fighter 6 or Guilty Gear Strive are much more about finding openings and pressuring the opponent rather than locking someone into a combo – outside of some rare occasions. Meanwhile, games like UMvC3 and Melty Blood are known for players being able to string together ridiculously long combos with enough skill and the right opening. That said, even in games with long combos, there tends to be some sort of counterplay. However, the latest Dragon Ball FighterZ patch has pushed many characters over the edge of being able to one-shot with a single combo, leaving players frustrated as they sit there for 30 seconds while their fighter of choice gets run through the meat grinder. Broly, Master Roshi, base Goku, Gogeta, Trunks, Android 21 labcoat and many more characters have the ability to kill in one combo now. It’s hard to say just how many characters can pull this off with the patch being generally recent, but players are bound to discover more ways to do it. The notes for Dragon Ball FighterZ patch 1.33 are 15 pages long, with almost every character in the game getting their moves sped up or buffed in some way, shape, or form, along with Meteor Attacks being usable right after Super Attacks while Limit-break is active. The DBFZ subreddit is filled with players saying things like, “Who the f*** thought this was a good idea?” or “Who approved this?” in response to the patch. One player went as far as calling it the “worst patch ever“. All of these changes have left the game in a state of chaos. And, granted, while the response has been overwhelmingly negative, some players are here for that chaos. That said, the fact that rollback netcode is still a feature at large for the game is something that DBFZ players all dislike, with many convinced that the feature will never come. It remains to be seen if these changes get revised to keep characters from putting together one-shot strings, or if DBFZ leans into this new style for the remainder of the title’s life cycle.
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Dragon Ball FighterZ finally tests feature fans have wanted for years – Dexerto
Dragon Ball FighterZ finally tests feature fans have wanted for years Bandai NamcoDragon Ball FighterZ, the fan-favorite fighting game is finally testing out a long-awaited feature that fans have waited for ages. The developers have introduced a public beta test where they are testing out the highly requested “Rollback Netcode” feature. Dragon Ball FighterZ is quite possibly one of the most exciting fighting games out there. The anime fighter is comprised of all the popular characters from the Dragon Ball universe in combination with flashy moves, long combo strings, breathtaking visuals, and nail-biting matches. Unfortunately, all the good parts of the game were overshadowed by the fact that it lacked something named “Rollback Netcode”. As it happens, the developers are finally testing out this feature in the form of a beta and are looking to implement it permanently in the coming days. Dragon Ball FighterZ is finally ready to introduce Rollback Netcode The Rollback Netcode feature was first announced in EVO 2022 for Dragon Ball FighterZ. However, fans were left waiting for long as the developers went silent on the entire idea. On November 27, 2023, good news finally arrived as the producer of Dragon Ball FighterZ, Tomoko Hiroki announced a public beta test for the game. This public beta test will run from November 30, 2023, to December 10, 2023, on Steam. During this time, the developers will test out the Rollback Netcode feature for the game. This is massive news since this could resurrect Dragon Ball FighterZ once again. There is no doubt that this game is quite popular in the Fighting Game Community (FGC). The lack of a Rollback Netcode feature is what stopped potential players from sticking with the game. However, with the feature becoming a reality soon, the game is bound to have an influx of players. In case you are unaware, Rollback Netcode is a feature that seeks to eliminate lag in fighting games. It is a common feature in almost every modern fighting game title and is soon to be introduced in Dragon Ball FighterZ.
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Dragon Ball FighterZ long-awaited rollback netcode comes with a catch – Dexerto
Dragon Ball FighterZ long-awaited rollback netcode comes with a catch Dragon Ball FighterZ players have been clamoring for rollback netcode implementation for years, and it was finally announced last night. But this change comes at a cost. Rollback netcode has been a hot topic in the fighting game community. The most popular fighting games in the world are all implementing it, and Dragon Ball FighterZ is no different. Rollback netcode is a huge improvement — on paper For those unfamiliar, rollback netcode smooths out latency issues and drastically improves the experience of playing against players online. Rollback netcode was a surprise announcement during the Dragon Ball FighterZ main stage event at EVO 2022. Dragon Ball FighterZ has been out for over 4 years, making this update to its netcode a feature that comes long after its initial release date. Fans were elated by this announcement, but the addition of rollback netcode will come at a steep cost for some players. A community divided According to a follow-up on the official Bandai Namco Esports twitter account, the rollback changes are coming to PC, PS5, and Xbox Series S/X, with PC having an option to play on the old netcode. PS4 and Xbox One players who already own the game on those consoles have the ability to play on the PS5/Xbox Series consoles at no additional cost, but that doesn’t mean much if they don’t own a next-gen console yet. Not only are newer consoles expensive, but they can also be hard to find. The Xbox Series X/S aren’t too hard to find now that the consoles have been out for a while, but the PS5 is still regularly sold out with major retailers. This means PS4 players would have to purchase a new copy of the game and all its DLC if they made the swap to playing on the Xbox Series X/S or a PC if they wanted to experience the game with rollback. While rollback netcode will drastically improve the online experience, it will also divide the online playerbase into who can afford a new console or PC setup and who can’t. Fortunately, rollback netcode doesn’t affect the experience of local play. As long as the versions of DBFZ on the Switch, PS4, and Xbox One stay updated, the gameplay experience between older and newer consoles should remain virtually unchanged. Bandai Namco have yet to give a date for the release of rollback netcode in Dragon Ball FighterZ.
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Dragon Ball FighterZ devs confirm they have another game in the popular series “coming up” – Dexerto
Dragon Ball FighterZ devs confirm they have another game in the popular series “coming up” Bandai NamcoA new Dragon Ball FighterZ game is in the works, with series producer Tomoki Hiroki revealing that the dev team has something exciting “coming up” for the fighting series. The Dragon Ball franchise, while maybe best known for its long-running anime series, has built a name for itself in the gaming industry. With franchises such as the Xenoverse world, Tenkaichi games, and more, all bringing in millions of players each new release. One Dragon Ball game that goes under the radar in comparison to these other two is Dragon Ball FighterZ, a Street Fighter-inspired take on the iconic anime series. In a recent interview, Dragon Ball Xenoverse 2 Producer Masayuki Hirano expressed to fans how the overall Dragon Ball games team works together on each release. As a result, they all focus on one project at a time. “I would also like the fans to understand that we work on these games as a team. It’s not every title for itself; we are all on the Dragon Ball Games team. Everyone works together to make Dragon Ball games that fans can look forward to. Right now, we have THAT new release coming up.” FighterZ Producer Tomoko Hiroki then revealed that the team is currently hard at work on the rollback netcode for the game while also teasing that something new and exciting is in the works. In a translation from Japanese to English, Hiriko expressed, “Oh yeah, that’s right! A new release! Stay tuned for that!” The FighterZ producer also explained that “We hold the Dragon Ball Games Battle Hour event every year, and 2024 will be no different. Personally, I’d love to keep holding this event for as long as possible so if you’re interested, please check out the past archives!” Time will tell what exactly this new FighterZ game and experience entails. However, we’ll be sure to keep you updated on all the latest details as they arise. After more Dragon Ball news? Be sure to check out Dexerto’s full coverage here.
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Dragon Ball fans cautiously optimistic following Budokai Tenkaichi 4 reveal – Dexerto
Dragon Ball fans cautiously optimistic following Budokai Tenkaichi 4 reveal Bandai NamcoMany Dragon Ball fans are excited but apprehensive following Bandai Namco’s announcement for Budokai Tenkaichi 4. There’s been plenty of Dragon Ball content for gamers to enjoy in recent years from Dragon Ball FighterZ to Dragon Ball Z Kakarot and Xenoverse 2 but one series that has been left dormant until now was the beloved Budokai Tenkaichi arena fighting games. On March 5, 2023, Bandai Namco surprised everyone by revealing Dragon Ball Z Budokai Tenkaichi 4 during the Dragon Ball FighterZ World Championship Tournament. The title will be the series’ first mainline entry since Budokai Tenkaichi 3 was released for the PlayStation 2 in 2007. A lot of fans were hugely excited by the announcement but many members of the Dragon Ball community are also apprehensive given the current climate of DLC in fighting games, especially the tendency to lock characters behind a paywall. Dragon Ball fans apprehensive about potential character DLC in Bodukai Tenkaichi 4 In a March 6 Reddit thread on the Dragon Ball FighterZ community, many fans have expressed their apprehension about possible paywalled DLC being present in Budokai Tenkaichi 4, with one user stating: “Kinda worried ngl. With how fighting games are now and what type of audience there is, this can turn out to be a flop. I wouldn’t bother picking the game up at all if it has DLC characters that you need to buy.” Other users have echoed this sentiment, with one simply predicting that the game “will have 300 characters…locked behind DLC.” Another user said, “if we were in 2012 I would be excited for this game but nowadays with the state of the industry, I expect few characters to be vanilla version, most from Super, and then a couple of DLC characters or even season passes.” One of the most celebrated parts of the original Budokai Tenkaichi trilogy was the player’s ability to control so many fighters from the Dragon Ball universe, from the strongest Saiyans to beloved side characters, thanks to the game’s massive character rosters. The first title featured 64 characters, the second had 100 and 136 character transformations, and the third included a whopping 161 different forms alongside its 98-character roster. Given this beloved aspect of the series, it’s understandable that fans are feeling cautious about the possibility of characters being locked behind a paywall in the upcoming title. You can keep up with all the latest news and information about Dragon Ball Budokai Tenkaichi 4 by visiting our hub page.
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Dragon Age: The Veilguard’s romances are a step backward for queer representation – Dexerto
Dragon Age: The Veilguard’s romances are a step backward for queer representation BioWareBioWare has announced that players will be able to romance all available Dragon Age: The Veilguard characters regardless of gender, but what seems like inclusivity is a disappointing step backward for a series that’s usually ahead of the curb regarding LGBTQ+ representation. After years of waiting and long periods of radio silence, Dragon Age: The Veilguard is finally getting ready to release later this year. However, one announcement regarding the romance options has given me pause. Unlike Dragon Age: Inquisition, players will be able to romance any companion regardless of their character’s gender or race. However, while this seems inclusive on the surface, it really feels like a step in the wrong direction, especially considering how well Inquisition handled its queer representation. In an interview with IGN, game director Corinne Busche confirmed that all companions are “specifically pansexual,” a departure from past games. How Dragon Age got queer representation right Dragon Age: Origins featured four romance options: a straight man, a straight woman, a bisexual man, and a bisexual woman. The next game featured four bisexual options, plus one straight male romance option added in The Exiled Prince DLC. Inquisition took things further with eight romanceable characters, including, for the first time, characters who can only be romanced by players of the same gender in Dorian and Sera. This wasn’t the first time BioWare included gay romance options; Mass Effect 3 had Steve Cortez and Samantha Traynor, but while they had interesting stories, Inquisition’s options received far more screentime as companions. Dorian, in particular, felt like an important step for gay representation in gaming, making Dexerto’s own list of the best video game characters of all time for that very reason. He’s certainly not defined by his sexual orientation, but it plays an important role in his story. It’s revealed that Dorian’s father attempted to change his sexuality using a blood magic ritual analogous to the harmful conversion therapy many LGBT+ youth are subjected to. If romanced, Dorian will also note that he’s never really been in a relationship before, with his previous experiences with men being strictly physical rather than emotional. Since Dragon Age: Inquisition released, Dorian’s storyline has been widely praised for depicting an openly gay man as a multi-faceted individual, something that remains all too rare in gaming. And while Sera has been more divisive, criticism of her character centers on her personality and behavior rather than her sexuality — which is refreshing in its own way. Why Dragon Age: The Veilguard’s approach falls short With that in mind, The Veilguard taking the “everyone is romanceable” approach feels like a step in the wrong direction for authentic queer representation. Dragon Age: Inquisition did something fresh and exciting by giving each romance option their own identity. You may not have been able to pursue a relationship with the first character who caught your eye, but their sexualities seemed like parts of who they were rather than a limitation on the player. Making every character romanceable isn’t inherently a bad thing, and that it’s become the norm rather than the exception is certainly an improvement from the heterosexual-only options of the past. Still, having The Veilguard revert to this approach feels like a betrayal of the strides forward the last game made with its queer characters. In fairness to BioWare, the developer is aware of player concerns and pushed back on the idea that companions are “playersexual” — a fan-coined term to describe romanceable characters whose sexual orientation is determined by the player’s identity. As Corinne Busche explained, “It can be really off-putting where these characters are adapting to who you, the player, are.” To combat this, all companions are pansexual, and “[the player] has no bearing on their identities”; characters may mention past relationships or (if not romanced) enter into relationships with other companions, with gender being a nonissue. But even though this is an improvement from games like Stardew Valley — a game where the gender of one romanceable character’s ex will change to match the player’s — it’s a far cry from the diverse and authentic representation the LGBTQ+ community deserves. Developers should view Inquisition’s queer characters as the bar they want to live up to, but instead, BioWare itself is backtracking. Bisexual and pansexual representation is important — and I know I’d love to see explicitly bi and pan characters in gaming overtake playersexual ones. However, that shouldn’t come at the cost of gay and lesbian representation.
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Dragon Age: The Veilguard cast – All voice actors & characters – Dexerto
Dragon Age: The Veilguard cast – All voice actors & characters BioWareBioWare has announced the main cast for Dragon Age: The Veilguard, which includes a mix of new and returning voices. The long-awaited fourth game in the series is set to focus on a new group of heroes called The Veilguard, led by the player’s customizable protagonist, Rook. Bringing these characters to life is a talented cast of performers you may recognize from Baldur’s Gate 3, Apex Legends, Mass Effect 3, and many other games. A couple are even reprising their role from past Dragon Age titles. Dragon Age: The Veilguard voice actors Rook: Alex Jordan, Bryony Corrigan, Erika Ishii, Jeff Berg – Harding: Ali Hillis – Davrin: Ike Amadi – Bellara: Jee Young Han – Neve: Jessica Clark – Taash: Jin Maley – Emmrich: Nick Boraine – Manfred: Matthew Mercer – Lucanis: Zach Mendez – Solas: Gareth David-Lloyd – Varric: Brian Bloom – Morrigan: Claudia Black – Rook: Alex Jordan, Bryony Corrigan, Erika Ishii & Jeff Berg As in past Dragon Age games, players will have a couple of options for their protagonist’s voice. The Veilguard’s hero, Rook, will be brought to life by four performers – Alex Jordan, Bryony Corrigan, Erika Ishii, and Jeff Berg – two from the UK/Europe and two from the US/North America. Alex Jordan is a British actor with plenty of cartoon and gaming credits. Notable roles include Mr. Hands in Cyberpunk 2077, Asher Forrester in Telltale’s Game of Thrones, and the titular character in two of Frogware’s Sherlock Holmes games. Bryony Corrigan is an English actor best known for her theater work. She has performed in various Goes Wrong shows with Mischief Theatre on the West End and Broadway. Corrigan also voices several characters in Baldur’s Gate 3, including Nine-Fingers Keene. Erika Ishii is an American actor known for their many video game roles. These include Valkyrie in Apex Legends, Hermes in Stray Gods: The Roleplaying Musical, and Captain Amy Fang in Call of Duty: Modern Warfare III’s Zombies mode. They have also appeared on various online actual play shows like Critical Role and Dimension 20. Jeff Berg is a Canadian actor who has played various TV and video game roles. His past gaming credits include Battlefield 1, Persona 3 Reload, and Wolfenstein II: The New Colossus. Harding: Ali Hillis Returning from Dragon Age: Inquisition, Ali Hillis is reprising her role as Lace Harding, who’s been promoted from NPC scout to companion. Hillis is best known for her role as Liara T’Soni in the Mass Effect trilogy, also by BioWare. Other notable roles include Lightning in Final Fantasy 13 and Palutena in Kid Icarus: Uprising. Davrin: Ike Amadi Nigerian-American actor Ike Amadi is the voice of Grey Warden companion Davrin. Mass Effect fans may recognize Amadi from Mass Effect 3, in which he voiced Javik. Other major credits include Shao Kahn in Mortal Kombat, Aaron Davis/The Prowler in Insomniac’s Spider-Man series, and Spartan Jameson Locke in Halo 5: Guardians. Bellara: Jee Young Han Jee Young Han will voice Bellara, who BioWare describes as a “a creative and romantic Veil Jumper.” Han is mainly known for her TV roles, including appearances on Unprisoned, Perry Mason, and Zoey’s Extraordinary Playlist appearances. She also voiced Sentinel Dax in Anthem, another BioWare title. Neve: Jessica Clark British actress and model Jessica Clark voices Neve, a member of a Tevinter rebel group called the Shadow Dragons. Her previous credits include True Blood and Pocket Listing. Taash: Jin Maley Jin Maley is the voice of the dragon hunter Taash, described as someone “who lives for adventure and doesn’t mind taking risks.” They are best known for their role as Ensign Esmar on Star Trek: Picard. Other credits include Silicon Valley, NCIS, and the game Hellboy: Web of Wyrd. Emmrich: Nick Boraine Nick Boraine voices the necromancer companion Emmrich. The South African actor has appeared in various films and TV shows including Percy Jackson and the Olympians and Designated Survivor. Boraine has also played roles in two Call of Duty games: Stanton Shaw in Black Ops 4 and Norris in Modern Warfare (2019). Manfred: Matthew Mercer Prolific voice actor Matthew Mercer will voice Manfred, the skeletal assistant to Emmrich. Mercer is best known for his work on Critical Role, where he serves as the Dungeon Master and chief creative officer for the show’s production company. This isn’t Mercer’s first foray into the world of Thedas, as he previously played Fairbanks in the Netflix animated series Dragon Age: Absolution. Beyond that, Mercer has played many roles in anime and video games, with major roles including Ganondorf in The Legend of Zelda: Tears of the Kingdom, Cole Cassidy in Overwatch, and Levi Ackerman in Attack on Titan. Lucanis: Zach Mendez Zack Mendez voices Lucanis, an assassin descended from the criminal organization the House of Crows. Dragon Age: The Veilguard appears to be Mendez’s second video game credit following his work as Haxx in Horizon Forbidden West. Solas: Gareth David-Lloyd Welsh actor Gareth David-Lloyd is back as Solas, the villain the fourth Dragon Age game was originally named after. David-Lloyd is best known for playing Ianto Jones in Torchwood and Doctor Who, reprising the role for various podcasts in recent years. Other credits include Waterloo Road, Casualty, and the game Dance of Death: Du Lac & Fey. Varric: Brian Bloom Another actor reprising his role is Brian Bloom, who will once again voice Varric Tethras after playing the role in Dragon Age 2 and Inquisition. He’s also known for playing Captain America in various Marvel projects, including The Avengers: Earth’s Mightiest Heroes, several Marvel vs. Capcom games, and Marvel’s Midnight Suns. Additionally, Bloom has played William “B.J.” Blazkowicz in several Wolfenstein games, earning himself a Game Award nomination for his work on Wolfenstein II: The New Colossus. He’s also heavily associated with the Call of Duty franchise, providing voiceover and motion-capture work for many games, playing Captain Nick Reyes in Infinite Warfare, and writing for both that entry and Modern Warfare (2019). Morrigan: Claudia Black In the release date trailer for Dragon Age: The Veilguard, it was revealed that iconic character Morrigan is returning for the game. Original voice actor Claudia Black will be reprising her role as the mage. Outside of the Dragon Age series, Claudia Black is known for a variety of video game roles including Chloe Frazer in the Uncharted series, Samantha Byrne in the Gears of War franchise, and Audrey “Mac” MaCallum in Call of Duty: Infinite Warfare. She has also recurred in the CW series The Originals and starred as Dr. Sabine Lommers in Containment. Those are all the Dragon Age: The Veilguard voice actors announced so far! As more are revealed, we’ll be sure to update this page.
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Dragon Age: The Veilguard VA hints returning character may finally be romanceable – Dexerto
Dragon Age: The Veilguard VA hints returning character may finally be romanceable Dragon Age VeilguardErika Ishii made waves at San Diego Comic-Con when they kissed a poster of every romanceable character from Dragon Age: The Veilguard, including an unexpected fan favorite. Erika Ishii is one of the American voices behind Rook, the player character in Dragon Age: The Veilguard. This new Dragon Age installment promises to blend new and returning characters. This includes the beloved Scout Harding, the enigmatic Grey Warden Davrin, and the mysterious Veil Jumper Bellara, among others. These new faces were all expected romance options for Dragon Age fans, but Ishii stunned everyone at San Diego Comic-Con – and set Reddit abuzz – when they planted a kiss on a familiar character. Among the romanceable companions, Ishii kissed Varric, the beloved, hairy-chested dwarf. Varric has long been a fan favorite following his appearances in Dragon Age 2 and Inquisition, but players never had the chance to romance him – until now, it seems. The community swiftly picked up on the moment, sparking speculation about its meaning. In the comments, one player noted, “I noticed that little kiss to Varric,” while another expressed, “I’ve been waiting 13 years to get lost in that chest hair.” However, other fans quickly pointed out that Ishii also kissed Manfred, the skeleton, who isn’t romanceable. This might suggest that the kiss with Varric was merely a playful tease. This prompted one player to warn, “I really hope you’re not trolling us with that kiss to Varric, otherwise all the fandom may end up heartbroken when the game comes out.” BioWare will release Dragon Age: The Veilguard in Fall 2024, but it hasn’t confirmed a specific date yet. This iteration promises plenty of romance options, but fans still don’t know if Varric will finally be one of them. In the meantime, fans can celebrate that they won’t need to rely on EA launchers to play the game.
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Dragon Age: The Veilguard gameplay features explosive reunion with fan favorite villain – Dexerto
Dragon Age: The Veilguard gameplay features explosive reunion with fan favorite villain BioWareThe first gameplay trailer for Dragon Age: The Veilguard has revealed its explosive new combat system, as well as reuniting classic characters from the older games, with a familiar face returning as a villain. The fourth Dragon Age game has had a long development with many rumored behind-the-scenes changes. Recently, it was revealed that the game’s name was changed from Dragon Age: Dreadwolf, to Dragon Age: The Veilguard, suggesting a change in direction. The first trailer for Dragon Age: The Veilguard at the 2024 Xbox Games Showcase was met with a mixed response from fans due to its cartoonish visuals. A new trailer showing off the gameplay may have dispelled those doubts, as it shows a dark world that Dragon Age fans will be familiar with. The trailer features Varric and Harding from the original Dragon Age trilogy as party members, with a protagonist with the Rogue class in the lead. It’s quickly established that Solas from Dragon Age: Inquisition is still the villain and is trying to destroy The Veil, the mysterious barrier between the planes. The gameplay in Dragon Age: The Veilguard is more action-themed than previous entries, though it’s difficult to fully judge this, as controlling the party members wasn’t shown in the trailer. Instead, the Rogue protagonist quickly dashed around using dual-blades and arrows to deal with foes, giving the game a swifter, more action-RPG gameplay style than before. The trailer also gives us a glimpse at the Tevinter Imperium, the main location of Dragon Age: The Veilguard, which has only been referenced in prior games. It’s shown as a state where laws are brutally enforced via magic, even while Solas tries to bring about the apocalypse. The trailer ends with Solas’s long-awaited return as Varric tries to talk him out of his plan. Solas is trying to destroy the Veil to bring back the ancient world, flooding it with demons in the process. The party manages to stop him, forcing Solas to flee, but likely only delaying his plan. The new Dragon Age: The Veilguard did exactly what it needed to do: put fans’ fears to rest. This is definitely the classic Dragon Age gameplay everyone wants. It continues the story set up in the previous game, with fan favorites back in action. It has us hyped for the game’s launch, which is currently set for Fall 2024.
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Dragon Age: The Veilguard reveals another iconic character’s return – Dexerto
Dragon Age: The Veilguard reveals another iconic character’s return Dragon Age: The VeilguardDragon Age: The Veilguard’s release date trailer stunned fans by bringing back a main character with a dramatic new look. The release date trailer for Dragon Age: The Veilguard has stirred considerable buzz among fans of the series. The big reveal included both the official release date for The Veilguard and the return of a character from Dragon Age Origins and Inquisition. While the trailer is packed with action and story teasers, Morrigan’s return is what truly grabbed players’ attention. Morrigan is a Korcari Wilds witch with a complex role and major impact in the first game. Morrigan’s return in Dragon Age: The Veilguard is exciting but comes with a twist: She looks quite different. Her new appearance has raised a lot of questions and theories among the community. As such, the fan reactions have been both enthusiastic and curious. Over on X, one player shared, “I have a renewed investment in replaying all the previous games to remember all the choices with her.” Another fan pointed out, “Looking like she’s wearing Flemeth’s crown?!! What does it MEAN?” This has sparked intrigue about the symbolism and story developments tied to her new look. Flemeth, the formidable Witch of the Wilds and Morrigan’s mother, casts a long shadow and given their complicated history, fans are understadable curious about the design detail. Meanwhile, another fan appreciated the change, stating, “I like it! More streamlined for adventuring rather than lounging around the Orlesian court,” suggesting the new design better fits the game’s action-oriented gameplay. Although Morrigan’s appearance has changed, Claudia Black, her original voice actress, joins Dragon Age: The Veilguard’s cast. This trailer is part of BioWare’s ongoing efforts to drum up excitement for Dragon Age: The Veilguard. Despite initial concerns about its visual style, which some likened to Fortnite, Morrigan’s inclusion has helped rekindle interest among longtime fans.
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Dragon Age: The Veilguard finally surfaces after years of lying dormant – Dexerto
Dragon Age: The Veilguard finally surfaces after years of lying dormant BethesdaBethesda and EA officially revealed Dragon Age: The Veilguard during the 2024 Xbox Games Showcase, showing off returning heroes from previous games and brand new characters, as well as hinting at the new protagonist. The fourth entry in the Dragon Age recently had its name changed. Fans believed the game would be called Dragon Age: Dreadwolf for a long time, but the developers recently revealed that it’s now called Dragon Age: The Veilguard, suggesting a huge shift in story direction. Fans now have an even better idea of what Dragon Age: The Veilguard is about, as the first trailer was shown during the Xbox Games Showcase during Summer Game Fest 2024. The trailer confirmed that the game is launching in Fall 2024. The trailer showed off heroes from previous titles, like Harding the Scout and Varric, who was sporting his iconic crossbow. There was also new characters, including Neve the Detective, Lucanis the Mage Killer, Bellara the Veil Jumper, Emmrich the Necromancer, Davrin the Warden, Taash and the Dragon Hunter. The trailer also hinted that the main character will be a member of “The Veilguard,” much like the protagonists of the first and third games were known for their professions (Grey Warden and Inquisitor). It’s still unclear exactly what the game is about, other than a group of heroes are facing a new foe that is threatening the world, and dragons are involved. The previous title hinted that Solas from Dragon Age: Inquisition was going to have a major role, but the name change may hint that the story has left him behind. The developers have promised more information will be released soon, so it won’t be long until we learn more about The Veilguard. A gameplay premiere will be held on June 11, 2024, where we’ll finally get to see Dragon Age: The Veilguard in action.
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Dragon Age fans not impressed with new Dreadwolf “trailer” – Dexerto
Dragon Age fans not impressed with new Dreadwolf “trailer” BiowareThe Dragon Age community is frustrated by the game’s teaser trailer introducing its villain, the Dreadwolf. Dragon Age Dreadwolf is the fourth major entry in the Dragon Age series and will be the first game to appear on modern systems after Dragon Age Inquisition was released in 2014. Since then, fans have waited patiently for news on Dreadwolf. While fans know that Dragon Age Dreadwolf is in development, little else is known about the title other than we’ll be dealing with a new villain, the titular Dreadwolf – and elf who’s controlling the world through nefarious magic. When a new teaser trailer dropped, fans finally thought they’d get to see the first glimpse of the sequel they’d been waiting nearly a decade for. However, the teaser trailer was simply a brief introduction to the new villain, giving us a small amount of backstory rather than any images or videos of gameplay. While it was fun to learn a little bit more about the villain himself, it’s disappointing that Bioware didn’t show even a small snippet of what fans are looking forward to in Dragon Age Dreadwolf. Fan frustration spilled into the YouTube comments with one saying: ‘Please show us something beyond concept art and good music’, and another writing: ‘Still no release date, huh?’. Another simply said: ‘Gameplay?’. Check out the offending trailer below: Not all fans were frustrated though, others were supportive but also questioned when they’d get to see more by saying: ‘While this looks visually very cool, I do really hope we get to actually see something in game or a proper trailer at some point’, and ‘Don’t get me wrong – I’m excited! But man, I wish there was more.’ Finally, some were hyped to learn more about the lore of the Dreadwolf and what this could mean for the game going forward. Happier fans said, ‘I just can’t wait to see the Dreadwolf! Feels like a lifetime waiting for this!’
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Dragon Age Origins gift guide: How to give gifts, locations & who to give them to – Dexerto
Dragon Age Origins gift guide: How to give gifts, locations & who to give them to BioWare, DexertoThe gift system in Dragon Age Origins lets you acquire and present items to win over the characters you like the most. Here is your comprehensive guide to gifting in Dragon Age Origins, including the best items to give to each character. Even after its initial release in 2009, Dragon Age Origins continues to be a beloved title in the RPG genre, earning the affection of fans from every corner of Thedas. Spawning several follow-up titles in the form of Dragon Age Origins: Awakening, Dragon Age 2, and Dragon Age: Inquisition, the fourth installment of the classic series is rumored to be appearing sometime in the future. If you’re still hopelessly obsessed with the original like us, though, you may be wondering about the game’s bonding system. So, here’s how to give gifts in Dragon Age Origins, and where to find all of your companion’s secret desires. Contents What are gifts? – How to give gifts? – Dragon Age Origins: How to give gifts to & locations – Dragon Age Origins gifts You may be wondering why the game even includes a gift system in the first place, and why it matters to give your fellow warriors gifts. Characters in Dragon Age have an approval rating based upon the choices your Grey Warden makes. Agree with them, they’ll approve. Disagree, and they won’t be a big fan. Gifts are an easy way to mend fractured relationships, or enhance the ones you already have. There are two types of gift: Importantly, the amount of approval a character gives will diminish by 1 for each gift given, and once players hit 100 approval, gifts don’t do anything. Additionally, if you’re in one of your fellow traveler’s bad books, you’ll only receive half the approval points of the gift given. Dragon Age Origins: How to give gifts If you’re someone who cares about your popularity, as well as unlocking some unique quests and interactions with your followers, then you’ll need to know how to give them their gifts. In order to give a character a gift: Go to your Inventory. – Select the character the gift is for. – Highlight the gift. – Give the gift and watch those approval ratings soar! X on PlayStation – A on XBOX – Double click the gift, or drag it to the recipient on PC. – – Dragon Age Origins: Who to give gifts to & locations list Alistair Your trusty ally through and through, junior Grey Warden turned Ferelden’s saving grace, Alistair, can befriend the male Warden or romance the female. Whether you’re looking for friendship or something a little more, here’s all of the gifts you’ll need to snatch the handsome joker’s heart. Dog Saved from death early in the story by the Warden, you’ll be reunited with your canine companion after the events of the Battle of Ostagar – and who wouldn’t want to shower this adorable fluffball with gifts! Bear in mind that his approval rating always sits at 100, so if you desperately want someone else’s attention you can give his gifts to them, instead. Leliana Straight out of the Chantry and into the heat of battle, former assassin turned agent of Andraste Leliana is a pretty simple girl to please. Romancable by both the male and female Warden, earning her approval is relatively easy. Tldr: she really likes shoes. Logahin Yes, you read that right, Logahin. You can buy gifts for the big bad guy. Depending if he joins you at the Landsmeet, you can attempt to win him even more by sneaking him some cheeky surprises. Morrigan Shrouded in mystery that hides a heart of gold, Witch of the Wilds Morrigan also accompanies the Warden on their journey from start to finish. A possible lover of the male Warden and friend of the female, here’s how to break down that thorny exterior. Oghren Rough and ready on the outside but adorable in the inside, having the Dwarven tank, Oghren, on your side is a pretty good idea. After all, he has one very large ax and a habit of flying off the handle for no reason at all. Shale A companion that you can only meet during the Stone Prisoner DLC, Shale is a golem with a love for jewels. Her gifts only provide +5 approval, but ironically run a lot more expensive than the gifts for your other companions. Sten The first Quinari you ever encounter in Dragon Age is the silent but deadly Sten, who you can release from a cage in Lothering. A lover of all things fine in life, Sten’s apparently brutish appearance doesn’t fit his classy taste in gifts. Wynne Reflecting your typical older female mage, Wynne is a fan of a good book – as well as a good glass (or well, bottle) of wine to go with it. Words are the way to Wynne’s heart, and she’s a fearsome force to have on-side. Zevran Charming and inquisitive, but deadly with a dagger, Crow Assassin Zevran loves a good surprise. A possible lover of both the male and female Warden, earning Zevran’s approval doesn’t seem too difficult, but truly winning his heart is another matter entirely. So that’s a full guide for all things gifting in Dragon Age Origins! Looking for more gaming news? Be sure to check out our dedicated page.
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Dragon Age fans celebrate Veilguard’s freedom from EA apps – Dexerto
Dragon Age fans celebrate Veilguard’s freedom from EA apps Dragon Age VeilguardDragon Age fans celebrate Dragon Age: Veilguard will be available natively on Steam, freeing players from the clutches of the EA App. For years, the Dragon Age series saw a shifting landscape of game launchers. Origin, Electronic Arts’ original platform, hosted Dragon Age: Origins, Dragon Age II, and Dragon Age: Inquisition. As technology evolved, so did the launchers. Steam welcomed these titles, though players often needed mods to fix bugs in Dragon Age: Origins that came as a result of still being forced to open the game through the launcher. The EA App, which succeeded Origin, has caused its share of headaches. Many players experienced problems with launching Dragon Age: Inquisition, with issues like game crashes and error messages being common. However, Bioware announced via social media that Dragon Age Veilguard will run smoothly on Steam, and that the game is also verified for the Steam Deck. The reaction from the Dragon Age community is one of relief and excitement. On a Reddit thread, one Dragon Age player said, “Well, throw me on a pyre and call me Andraste. We’re finally free from the EA app’s endless villainy.” Another player shared his struggles with getting Dragon Age: Origins to run on the EA App, and their plans to buy the game on Steam for a smoother experience. Comments like these highlight the community’s frustration with EA’s attempts at making a launcher, and highlight just how ubiquitous Steam is as a platform. The Steam Deck verification is also a major bonus, making Veilguard the only Dragon Age game to achieve this status. Fans are thrilled about this added convenience. Dragon Age: Veilguard is shaping up to be a fantastic addition to the Dragon Age universe, featuring a vibrant cast of voice actors. After a mixed revival in 2024, it promises to deliver an engaging and immersive experience that’ll revive the long-dormant series.
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Dragon Age: The Veilguard – Release date, trailers, Solas & everything we know – Dexerto
Dragon Age: The Veilguard – Release date, trailers, Solas & everything we know Dragon Age: The VeilguardBioWare’s incredibly popular and gripping saga is set to continue with the upcoming Dragon Age: The Veilguard – previously called Dreadwolf – but what do we know about it so far? From trailers to gameplay and information on Solas, we’ve got you covered on everything to get excited about. Fans worldwide are eager to once again step into the vast world of Thedas and explore what BioWare has in store for players upon release. What will the storyline focus on, and how much will the iconic betrayer, Solas, be featured? Following Dragon Age Inquisition’s Trespasser DLC, which was released way back in September 2015, it’s been a long time since new content was released for the Dragon Age franchise. Here’s everything we know about Dragon Age: The Veilguard so far. Release date Dragon Age: The Veilguard will release on October 31, 2024. When announcing the official title was announced in June 2022, BioWare confirmed that it wouldn’t be released that year. May the Dread Wolf take you. Your newest adventure begins in Dragon Age: #Dreadwolf. pic.twitter.com/riYYZXS7O1 — Dragon Age (@dragonage) June 2, 2022 The game reportedly encountered internal delays and staff turnover, including substantial layoffs at BioWare. Trailers BioWare has treated fans to several teaser trailers that aim to showcase the setting and theme of the next title. There have also been extensive trailers showcasing gameplay and cinematics. The first, released in 2018, was primarily intended to build hype – and that it did. Featuring a fantastic score and gorgeous imagery, the trailer started a fire in the hearts of fans everywhere. 2018 Game Awards trailer With a chilling quote from former companion Solas, who states, “So, you’ve found me at last,” we’re given a small hint into what route the story will be taking – likely carrying on to some degree from Inquisition. The video’s description says: “I suspect you have questions,” with the #TheDreadWolfRises hashtag further solidifying Solas’ role within the game. Behind the Scenes trailer In August 2020, BioWare shared a behind-the-scenes look at the developers working on the next Dragon Age title. Featuring concept art and even some small glimpses at in-game locales, such as twisted oak trees in shrouds of darkness and icy, frozen plains, this was a treat that hyped up fans for the next trailer. 2020 Game Awards trailer Two years after the announcement teaser back in 2018, the Game Awards trailer of 2020 provided even more fan service to die-hard Dragon Age fans everywhere. Featuring the narration of fan-favorite dwarven companion Varric, he tells us that he will stand beside us in our journey and that this is “your story.” We also got glimpses of the game’s setting, with the iconic location confirmed. Dragon Age Day 2023 trailer This late 2023 Dragon Age teaser – and the first trailer in nearly three years – was released on December 4, 2023, as part of Dragon Age Day. The brief video provides a quick overview of the many kingdoms and regions of Thedas, such as Antiva and Rivain. It culminates in a mysterious voice, likely the Dread Wolf himself, saying, “All the world will soon share the peace and comfort of my reign.” The teaser ends with the confirmation that a full reveal is coming in Summer 2024. Xbox Games Showcase 2024 trailer The world finally received its first trailer for Dragon Age: The Veilguard during Xbox Games Showcase 2024. This revealed that characters like Harding and Varric will return, alongside new heroes, as well as a Fall 2024 release window for the game. Official Gameplay Reveal In June 2024, BioWare released a 20-minute gameplay trailer for Dragon Age: The Veilguard. This trailer shows the main character, Rook, exploring a chapter called “The End of the Beginning.” Throughout the trailer, you get a glimpse of what the game’s environment, character creation, cutscenes, and combat will look like. Release Date Trailer In August 2024, BioWare dropped a new trailer confirming Dragon Age: The Veilguard’s release date. This included brand new cinematics, one of which confirmed the return of Morrigan from Dragon Age: Origins and Dragon Age: Inquisition. At the end, players got a glimpse of the release date for Dragon Age: The Veilguard – October 31, 2024. What is Dragon Age: The Veilguard about? From the 2020 trailer we were treated to, Varric’s narration confirms that the game will focus on a new protagonist in the series, with the prior Inquisitor stepping away. He says “It’s time for a new hero. No magic hand, no ancient prophecy.” It seems as if the titular character will be someone of little power within the world of Thedas, someone they will “never see coming.” BioWare has noted that Solas is the Dread Wolf and offered a description in an update: “Some say he might be an ancient elven god, but some say not. Others say he is a betrayer of his people…or a savior who now seeks to rescue them at the cost of your world. His motives are inscrutable, and his methods are sometimes questionable, earning him a reputation as something of a trickster deity—a player of dark and dangerous games. Interestingly, BioWare announced ahead of the full gameplay reveal on June 11 that the game had been renamed to Dragon Age: The Veilguard. In a post, they explained that, while the Dread Wolf Solas will still play a major role, the new title centers the game on the player and their party, saying “we changed the name as the original title didn’t show just how strongly we feel about our new heroes, their stories and how you’ll need to bring them together to save all of Thedas.” The same post also confirms there will be “seven unique characters” that serve as companions in The Veilguard Voice Actors On July 22, 2024, the main voice cast of Dragon: Age The Veilguard was officially revealed ahead of the game’s appearance at San Diego Comic Con. The cast will feature both new and returning actors to the franchise and the full list is as follows: Rook: Alex Jordan, Bryony Corrigan, Erika Ishii, Jeff Berg – Harding: Ali Hillis – Davrin: Ike Amadi – Bellara: Jee Young Han – Neve: Jessica Clark – Taash: Jin Maley – Emmrich: Nick Boraine – Manfred: Matthew Mercer – Lucanis: Zach Mendez – Solas: Gareth David-Lloyd – Varric: Brian Bloom – Morrigan: Claudia Black – You can check out our dedicated voice actors guide for a more in-depth look at the Dragon Age: The Veilguard cast. Pre-orders & editions Dragon Age: The Veilguard is now available to pre-order. There are three editions of the game, and you can find a breakdown of every versions below: Standard edition – $59.99 Base game – Blood Dragon armor cosmetic – A blood dragon armor cosmetic set for Rook – 1 per class (Warrior, Mage, Rogue). – Deluxe edition – $89.99 Everything in the Standard edition – 6 Weapon Appearances for Rook. Cosmetic only. – 1 Warrior Armor Set Appearance for Rook. – 1 Mage Armor Set Appearance for Rook. – 1 Rogue Armor Set Appearance for Rook. – 7 Weapon Appearances for Companions. – 7 Armor Set Appearances for Companions. – Rook’s Coffer edition – $219 The Rook’s Coffer edition is the priciest and comes with a handful of physical goodies: Everything in the Deluxe edition of the game – Light-up Lyrium dagger – Rook’s card deck (includes 52 cards) – Enchanted die (includes drawstring storage pouch) – Glass potion flash – Cloth map & quiver (includes quiver tube for storage) – Companion lithograph – Thank you letter – Gameplay The official Dragon Age landing page confirms that the expected focus is on building relationships and enemies: “Friendship, drama, and romance abound as you bring striking individuals together into an extraordinary team. Become the hero and light the beacon of hope in their darkest moments.” In a blog post by Gary McKay, BioWare’s General Manager, on January 6, 2022, it was mentioned that Dragon Age: The Veilguard will be a “single-player experience that is built on choices that matter.” In an interview with IGN, The Veilguard’s Game Director, Corinne Busche, confirmed that the game is going to be returning to the systems of Dragon Age: Origins and Dragon Age 2. This means it won’t be open world like Inquisition was, but instead, will be mission-based with smaller, more focused areas to visit depending on what your objective is at the time. However, Busche also confirmed that there will be some open explorable areas, so players won’t have to worry about the game being completely linear. Busch explains: “However, along the way, these levels that we go to do open up, some of them have more exploration than others. Alternate branching paths, mysteries, secrets, optional content you’re going to find and solve.” While sharing similarities with the first two games of the series, it is also reminiscent of one of BioWare’s most popular games: Mass Effect 2. There will also be fewer companions in Dragon Age: The Veilguard than there have been in previous titles. To be exact, there will be seven companions total that can join a player’s party. They are also restricting the party size to two companions, which is a reduction from the previous amount of three. It seems that BioWare is keen to really focus on the strengths of the series. System Requirements The system requirements for Dragon Age: The Veilguard are now available via Steam. You can check out the minimum specs you’ll need to run the game, and the recommended ones for the smoothest possible performance below: Minimum Requires a 64-bit processor and operating system – OS: 64 bit Windows 10/11 – Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X* (see notes) – Memory: 16 GB RAM – Graphics: NVIDIA GTX 970/1650 / AMD Radeon R9 290X – DirectX: Version 12 – Storage: 100 GB available space – Additional Notes: SSD Preferred, HDD Supported; AMD CPUs on Windows 11 require AGESA V2 1.2.0.7 – Recommended Requires a 64-bit processor and operating system – OS: 64 bit Windows 10/11 – Processor: Intel Core i9-9900K / AMD Ryzen 7 3700X* (see notes) – Memory: 16 GB RAM – Graphics: NVIDIA RTX 2070 / AMD Radeon RX 5700XT – DirectX: Version 12 – Storage: 100 GB available space – Additional Notes: SSD Required; AMD CPUs on Windows 11 require AGESA V2 1.2.0.7 – That’s everything we know about Dragon Age: The Veilguard so far! For more upcoming games, you can check out our hubs for Gears of War E-Day, Dragon Ball Sparking Zero, and Assassin’s Creed Shadows.
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Dragon Age Dreadwolf is now The Veilguard but fans just want to see the game – Dexerto
Dragon Age Dreadwolf is now The Veilguard but fans just want to see the game BioWareBioWare shocked fans by announcing that the next Dragon Age game, long called Dreadwolf, has been renamed Dragon Age: The Veilguard. But while some were disappointed by the change, most just want to know more about this sequel a decade in the making. Little information on the next Dragon Age game has been announced since its initial reveal during The Game Awards 2018. One of the biggest announcements came in June 2022 when BioWare revealed the title Dragon Age: Dreadwolf. Now, though, the developer has announced that the game will instead be called Dragon Age: The Veilguard. In a blog post, BioWare explained the choice saying “Naturally, the Dread Wolf still has an important part in this tale, but you and your companions – not your enemies – are the heart of this new experience.” Feeling that “the original title didn’t show just how strongly we feel about our new heroes, their stories and how you’ll need to bring them together to save all of Thedas,” the developers chose a name that focuses on the player and their companions. The new title certainly makes that goal clear. Dragon Age Inquisition players will recall the game’s ending confirmed that the companion Solas is actually Fen’Harel, an elven god also known as the Dread Wolf. Given that Solas’ goal is to tear down the Veil separating the material world from the Fade, Veilguard makes sense as a hero-centric title rather than naming the game for a character who seems to be the primary (or at least a major) antagonist. Unsurprisingly, there are plenty of fans unhappy with the new title. One commenter on BioWare’s tweet said, “Dreadwolf sounded better imo,” and another called it “kinda weird.” Others were more supportive of the change, with streamer saira saying: “the Dragon Age games have always been about you and your companions, not just the cataclysmic events and enemies surrounding them.” But while some mocked the new title – including one user who shared a meme joking about how the characters guarding the Veil may have come up with Veilguard – much of the Dragon Age community had the same message for BioWare: Show us the game. Fans have been looking forward to the fourth mainline entry in the series ever since Dragon Age: Inquisition released in November 2014. One fan put that into perspective saying “It is 2015. I am 21 years old. Bioware is teasing Dragon Age 4… Details TBA soon … It is 2024. I am 30 years old.” Though many players are excited, others are tempering their expectations considering all the delays and well-documented staff turnover at BioWare, including layoffs in August 2023 that impacted around 50 people. This included Mary Kirby, creator of Varric Tethras and other key elements of Thedas. Regardless of what’s in store, Dragon Age fans don’t have to wait much longer for more information. BioWare has announced the full reveal for Dragon Age: The Veilguard featuring 15 minutes of gameplay will premiere on June 11 at 8 am PT on the official Dragon Age YouTube channel.
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Dragon Age Dreadwolf fans “frustrated” with Game Awards no-show – Dexerto
Dragon Age Dreadwolf fans “frustrated” with Game Awards no-show Electronic ArtsDragon Age Dreadwolf fans share their disappointment over the game’s lack of a presence during this year’s Game Awards ceremony. The RPG previously known as Dragon Age 4 officially took center stage during the 2018 Game Awards. Scant details have hit the web in the years since then, with BioWare hard at work on delivering the best possible experience. Earlier this year, the studio confirmed the Dreadwolf subtitle, though the numbered part of the name fell by the wayside. The recent release of a Dragon Age teaser video led many to believe the project would appear at the 2022 Game Awards in some capacity. Its absence left a sour taste in the mouths of many fans. Dragon Age Dreadwolf Game Awards no-show upsets series faithful After this year’s awards ceremony, Reddit user teddypolkadots wrote a post outlining their frustrations with BioWare’s Dreadwolf marketing. The user added in subsequent replies that they weren’t expecting much following BioWare’s Dragon Age day blog post, they “watched til the very end [of The Game Awards] hoping against hope.” Much of the contention stems from the ongoing drip feed of information, wherein the studio shares production progress through regular blog posts. The Redditor believes this is an unsustainable strategy, one that may hint “DA:D isn’t nearly as far along in production as their blog updates would have us believe.” Other Dragon Age fans shared their surprise at not seeing a new trailer during The Game Awards. Some even assumed the Dragon Age Day teaser was meant to feel dissatisfactory because BioWare had a “real teaser” planned for the Geoff Keighley-hosted show. “I can’t believe we got absolutely nothing after they promised to give us more info this year,” another disgruntled fan wrote. Meanwhile, others “just wish [BioWare] would do something to generate hype for the game.” As of writing, there’s no word on when fresh details about the Dragon Age sequel will emerge.
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DEADROP game details: Dr Disrespect’s removal, NFT controversy, more – Dexerto
DEADROP game details: Dr Disrespect’s removal, NFT controversy, more Midnight SocietyThe very first game from Dr Disrespect and his Midnight Society studio was revealed back in 2022. In the years since, DEADROP has been surrounded by controversy. With Doc no longer involved, the ‘Vertical Extraction Shooter’ (VES) faces difficulties in its public development cycle. From release details to a gameplay overview, here’s what you need to know. Less than a year out from the formation of Midnight Society, the team of veteran developers pushed its first project out in the wild, to some degree. Officially titled DEADROP, moving on from the earlier ‘Project Moon’ moniker, the game is an FPS with a mix of PvP and PvE combat all in one. While it’s still early days yet, with players actively engaging in each update cycle, we already know plenty about the ambitious title. From its original NFT controversy to the removal of Dr Disrespect as the studio’s figurehead, however, the game isn’t without its fair share of drama. Here’s an early rundown on Midnight Society’s DEADROP game and its history. Contents: Is there a release date for DEADROP yet? – DEADROP platforms – DEADROP gameplay details – NFTs in DEADROP – Dr Disrespect’s removal from Midnight Society – Is there a release date for DEADROP yet? Currently, there is no concrete release date for DEADROP. Given DEADROP is the first undertaking from Midnight Society, the team is taking its time iterating rather than committing to a release window years in advance. So while a rough date for the full release is up in the air, devs are frequently in talks with the player base to update everyone on progress. Initially, a new playable build was set to launch every six weeks without fail. The first of these ‘Snapshots’ went online on July 30, giving players their first taste of the game in action. After just a few cycles though, this schedule was abolished as devs found the constant pressure to be too much. DEADROP platforms For the time being, DEADROP is only available on PC for those with early access through Founders Pass NFTs, more on that below. Though Midnight Society also has plans to release the game across both PlayStation and Xbox hardware in the near future. Exactly when the game will be available on console, however, remains up in the air. For those looking to mirror the controller FPS experience on PC in the meantime, that support was made available in the second Snapshot. DEADROP gameplay details Described as a ‘Vertical Extraction Shooter’, DEADROP twists the typical Battle Royale formula by forcing players to fight through a towering skyscraper, as opposed to a sprawling island. Based on Doc’s early comments on the grand vision, a fire spreads from the base of said building, ensuring all players trapped within climb to the top for a safe getaway. As a competitive title at its core, the goal of DEADROP appears similar to the likes of Escape From Tarkov. Players will seemingly load into a match with their chosen loot and aim to extract with more valuable equipment. Between games, players are transported to a hub location known as the Hideout. While this area is barebones in the early build, it appears this is where loot can be traded, weapons can be tested, and loadouts can be customized. “Our high-level gameplay goals are to capture the essence of arena shooter level design with the scale and scope of battle royale player counts, and the session-to-session gameplay mechanics of extraction-based shooters,” a July 8, 2022 blog post explained. Further updates shared in Snapshot 3 touched on core movement features players can grow accustomed to. Be it sliding mechanics that differ depending on the surface, vaulting, or using ziplines, there are plenty of ways for players to navigate through the map. Exact player counts, loot rarities, and deeper mechanics are all yet to be nailed down as the game is still in very early development. Though with each new update, we’re sure to learn plenty more about DEADROP’s core gameplay loop, so we’ll keep you updated right here with all the latest details. How NFTs interact with DEADROP Before DEADROP was even DEADROP, we knew NFTs would play a key role. Founders Pass NFTs were announced on March 15, giving 10,000 owners early access to Midnight Society’s first game. In minting one of these Founders Pass NFTs, users also generated a unique Variant avatar which can then be traded on crypto marketplaces. Dr Disrespect quickly looked to defend this practice amidst backlash stemming from the announcement, assuring no one has to own NFTs “to play the game. You can’t buy your way to win,” he said. For the time being, that’s the extent of NFT functionality in DEADROP, though it appears to be just the start of a deeper integration moving forward. From in-game cosmetics to tradeable loot, nothing has yet been ruled out so we’ll have to keep our eyes peeled for any further developments in that regard. Dr Disrespect’s removal from Midnight Society & DEADROP While Dr Disrespect served as the face of Midnight Society since the studio’s inception, the popular streamer was outed from the company on June 24, 2024. Allegations from an ex-Twitch employee claimed Doc, real name Guy Beahm, had been messaging a minor with the intention of meeting up at a TwitchCon event. No evidence was publicized to support these claims, however, Midnight Society launched an internal investigation. The dev team allegedly spoke with all parties and based on what they heard, decided to remove Dr Disrespect from the company entirely. In short order, many original fans of the DEADROP project began lashing out. Having supported Doc’s vision for the game, some quickly flocked to sell their Founders Passes, while others argued the game will be “dead on arrival” without Dr Disrespect’s involvement.
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Dragon Age 4 players convinced Veilguard looks like “Medieval Fortnite” – Dexerto
Dragon Age 4 players convinced Veilguard looks like “Medieval Fortnite” BioWareThe first trailer for Dragon Age: The Veilguard is out and fans have criticized the game’s visuals, comparing it to the aesthetic of Fortnite. The original Dragon Age had a dark and gritty aesthetic, with buckets of blood thrown over the party after each battle. In many ways, it was the Baldur’s Gate 3 of its era, right down to the Origins. Fans have waited nearly a decade for a new entry in the Dragon Age series, and many expected it to be a direct continuation of the story. The fourth entry was originally going to be called Dreadwolf, hinting that it would involve Solas from Dragon Age: Inquisition. Dreadwolf is gone, however, as the fourth entry is called Dragon Age: The Veilguard. With this comes a new visual style, as seen during the game’s first trailer shown during the 2024 Xbox Games Showcase, now available on the Dragon Age YouTube channel. Unfortunately, the response to Dragon Age: The Veilguard’s look has been criticized by fans on Reddit, with a thread accusing the game of resembling a “Medieval Fortnite.” “I would have never guessed it was a Dragon Age game until the logo came up. Such a massive shift in direction,” one user wrote, while another said, “When your instinct tells you something, you should probably listen and save your $75 dollars.” A thread on the Dragon Age Reddit also slammed the visuals, with one user saying, “I’m really hoping this is just a bad trailer and doesn’t actually reflect the tone of the game.” With all of that being said, the first trailer was a CG commercial and didn’t show any in-game footage. Fans won’t have to wait long for a better look at Dragon Age: The Veilguard, as a gameplay reveal is planned for June 11. Then, we’ll get to see if it really is Fortnite with Darkspawn.
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Dr Disrespect’s Midnight Society unveils first details & gameplay of Deadrop ‘VES’ title – Dexerto
Dr Disrespect’s Midnight Society unveils first details & gameplay of Deadrop ‘VES’ title Midnight SocietyDr Disrespect’s development studio Midnight Society have unveiled a first look at their upcoming vertical-extraction shooter title, claiming that DEADROP will be the world’s first in its genre. Details around Dr Disrespect’s own video game have been piling up for some time, with information eking out of development studio Midnight Society. Despite some controversy over its inclusion of non-fungible tokens (NFTs), fans have been eagerly anticipating more conclusive information so they know what to expect from the mustached-maverick’s own title. Doc has a background in video game development, working as a level designer on Sledgehammer Games’ Call of Duty: Advanced Warfare before turning to full-time streaming. Its codename, Project Moon, has long been the most definitive title we’ve had but, on July 29, Midnight Society revealed both a name and an exciting first look. Dr Disrespect’s Midnight Society reveal DEADROP The title for Doc’s upcoming project will be ‘Deadrop’, stylized in all caps. The game, Midnight Society states, will be the world’s first VES, meaning “vertical-extraction shooter”. They also released a 50-second teaser clip, showing grounded but futuristic gameplay. According to Studio Head Robert Bowling: “We do everything together. Now that the build is in your hands, get in there. We’ll be getting your feedback and having those gameplay discussions. The next build is BIGGER. It’s BETTER. It’s TIGHTER. It’s FASTER.” Art Director Darren Bacon added that it’s a vision of the future based on ideas from the 1980s and 1990s. We also got a first glimpse at the game’s mechanics, with a firing-range clip showing crisp first-person gameplay. The game’s setting appears to be both dark and grimy, combining classic FPS elements with a gritty cyberpunk cityscape. Details regarding release date and more are still unclear but, now we’ve had an official reveal and some inkling of what it’s all about, we can expect information to stack up pretty rapidly. It’s fair to say that, in light of the reveal and the Doc’s reputation for violence, speed, and momentum, excitement for Deadrop will only increase in the coming weeks and months.
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Dr Disrespect’s longtime Warzone duo ZLaner breaks silence on “unacceptable” scandal – Dexerto
Dr Disrespect’s longtime Warzone duo ZLaner breaks silence on “unacceptable” scandal Twitter: ZlanerDr Disrespect’s longtime Warzone partner and close friend ZLaner has broken his silence amid the fallout of Doc’s scandal, labeling his actions as “unacceptable.” Dr Disrespect and ZLaner have been the best of online friends for multiple years. The duo was near-inseparable throughout much of Warzone’s most popular years atop the Battle Royale genre. When one of them was streaming, odds were the other was too. Though with Doc’s world crashing down around him, as ex-Twitch staff finally revealed the reasoning behind his shock permaban in 2020, ‘Z’ has finally spoken up on the matter. After Dr Disrespect admitted to engaging in conversations with a minor, many of his longtime friends, business partners, and sponsors alike, have all begun distancing themselves. Now, ZLaner has taken to social media platform X (formerly Twitter) with a brief video of his own. Discussing the scandal, in short, ZLaner called Dr Disrespect’s actions “unacceptable” and stated he “can’t stand by that.” Accusations first bubbled up on June 22, as former Twitch staff revealed Doc’s dealings with a minor through the platform’s Whisper messaging system. While the disgraced content creator immediately fired back, claiming “no wrongdoing was acknowledged,” a lengthier statement followed on June 26. Dr Disrespect admitted to talking to a minor in 2017. “These were casual, mutual conversations that sometimes leaned too much in the direction of being inappropriate,” his statement read. “Nothing illegal happened, no pictures were shared, no crimes were committed, I never even met the individual.” Amid the fallout, many of Doc’s closest online pals spoke up against him, though perhaps his closest gaming friend of all, ZLaner was notably silent until June 26. Addressing as much, Z began his video explaining it all. “I want to start by saying the silence has been nothing more than what it’s been for a lot of people the last few days. It’s been pretty devastating news. Just hard to come to grips with,” ZLaner said. Addressing his former Warzone duo directly, he hopes “this is a dark part of [Dr Disrespect’s] past” and that “he learns from the situation and it never happens again. “A full-grown man messaging a minor is unacceptable and I can’t stand by that.” Hundreds of fans have quickly flooded the replies, sharing their support for Z in light of the scandal. “We love you bro,” one said. “[Yours] and Doc’s relationship was one of the most wholesome things in gaming and streaming, take care of yourself,” another chimed in.” “Respect how hard it is when you’re good friends with someone and you get hit with a bombshell,” a supporter replied. Much like CouRageJD stressed amid the fallout, it’s evident not even Doc’s closest friends like Z were aware of the situation prior to the allegations surfacing publicly in June 2024.
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Dr Disrespect’s Midnight Society studio signs Elder Scrolls & Halo dev – Dexerto
Dr Disrespect’s Midnight Society studio signs Elder Scrolls & Halo dev Midnight Society / BethesdaDr Disrespect’s Midnight Society video game studio has officially signed a new Technical Director, this time with experience working on Halo and The Elder Scrolls. Members of the Champions Club – Doc’s fans – have been waiting for more news regarding Project Moon ever since it was first revealed. With a website for people to scroll through, integration of NFTs cleared up, and Founder’s Pass owners selected, it’s going to be an exciting next few months for all involved. As the excitement surrounding the project bursts into life, the team is expanding too. Alex Fennell joins the team as the Technical Director of Infrastructure, set with the task of turning ideas into reality for the AAA project. Previously, he’s worked as Lead Systems Engineer on The Elder Scrolls Online, Senior Software Engineer on Halo Infinite, and on The Sims in multiple dev positions. Halo & Elder Scrolls dev joins Dr Disrespect’s Midnight Society The news was announced by Midnight Society on Twitter, on May 9. They said: “The Existence continues to expand! Please help us welcome Alex Fennell to Midnight Society as our Technical Director of Infrastructure! “From Halo to Elder Scrolls to The Sims, his world-building know-how turns ‘would be cool’ ideas into reality.” https://twitter.com/12am/status/1523761852357890050 The announcement comes two weeks after Jim Gray joined the development team as Gameplay Engineering Director. Gray has worked with Call of Duty and Star Wars in the past, showing Doc’s studio is building out a star-studded squad for the studio’s codenamed debut game ‘Project Moon.’ For more news on Midnight Society, head over to our news hub.
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Dr Disrespect wants simple Wordle change to make it more competitive – Dexerto
Dr Disrespect wants simple Wordle change to make it more competitive YouTube: DrDisRespectDr Disrespect said on stream that he doesn’t find Wordle competitive enough and proposed an easy solution for the problem. Wordle became an absolute phenomenon at the beginning of 2022, as players continue to play the word game every day half a year later. Celebrities and influencers alike became hooked on the game, even creating viral moments like TimTheTatman losing it after a failed attempt. However, streamer and influencer Dr Disrespect thinks Wordle isn’t competitive enough and gave an easy suggestion on how to fix that problem. Dr Disrespect wants a more competitive Wordle Dr Disrespect was reading his stream chat when someone asked about the popular word game, which prompted the streamer to give his thoughts on losing at Wordle. “I’ve never feared losing in Wordle. I think they allow you to have too many,” he said, in regards to Wordle’s allowance of six total guesses. The streamer then gave his opinion that Wordle should only allow for four guesses and that’s it. Explaining his thoughts on why he’d like the guess count to be smaller, Dr Disrespect said “It’d make it way more interesting. I think it’d be a little bit more of a competition element to [the game.]” When Wordle first went viral on social media, people everywhere were posting their results online, flooding timelines and feeds with green and yellow boxes. While there certainly still is a competitive aspect to Wordle, Dr Disrespects suggestion would certainly up the ante quite a bit. Players interested in seeing just how different Dr Disrespect’s guess cap should try it for themselves or among a group of friends to see just how well others perform with stricter guesses. After all, there’s nothing preventing players from simply stopping at four guesses and it could end up making Wordle much more intense.
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Dr Disrespect reveals his honest verdict on Sonic Frontiers gameplay – Dexerto
Dr Disrespect reveals his honest verdict on Sonic Frontiers gameplay Dr Disrespect has been watching Sonic Frontiers gameplay on stream and he’s called for Sega to let the open-world game gestate for a little while longer. Sega teased Sonic’s all-new open-world adventure during its Sonic Central broadcast in May 2021. After months of rumors and leaks, the publisher formally unveiled the Sonic Frontiers project at the 2021 Game Awards, promising a colorful experience set in the Starfall Islands. While fans responded well to last year’s debut trailer, the latest Sonic Frontiers-related news engendered mixed reactions online. Sonic Frontiers’ seven-minute gameplay reveal sparked widespread pleas for a delay, specifically so developer Sonic Team could further polish what many have dubbed a clunky-looking experience. Dr Disrespect reacts to Sonic Frontiers gameplay Popular streamer and content creator Dr Disrespect has joined the chorus of Sonic faithful calling for Sega to delay the release of Sonic Frontiers. The content creator expressed this sentiment during a recent stream, in which he reacted to the full gameplay premiere. A third of the way through his reaction, Dr Disrespect pauses to tell viewers, “there’s a part of me that’s kind of annoyed by it, but then there’s a part of me that kind of likes it.” He later laments the lack of variety, pointing out how the world design suffers from a generally bland aesthetic. Sonic’s gameplay mechanics also get the short end of the stick, with the character repeatedly performing the same tasks. Dr Disrespect closes out his Sonic Frontiers reaction by calling the gameplay reveal “a good start.” However, he argues the open-world title would benefit from at least another two years of development time. As mentioned above, the streamer isn’t alone in his assessment. Many Sonic fans also hold out hope that Sega will postpone Sonic Frontiers’ holiday 2022 release to allow developers a chance at significantly improving upon the game.
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Dr Disrespect sparks Warzone debate with one-shot sniper argument – Dexerto
Dr Disrespect sparks Warzone debate with one-shot sniper argument YouTube: Dr DisrespectMustached entertainer Dr Disrespect has sparked serious debate among Warzone creators following his take that sniper rifle headshots should always be rewarded with a knock or elimination. Warzone sniper rifles have been a hot topic since Season 3 obliterated the one-hit potential of the Kar98k and Swiss K31, the two snipers that had dominated the meta for months. Since then, slower sniper rifles like the HDR and Gorenko Anti-Tank Rifle have emerged as fan favorites thanks to their retained ability to knock opponents in one shot. However, some fans remain unhappy with the changes and, in an August 27 tweet, Dr Disrespect sparked debate with a take suggesting he is unhappy with the weakened weapons. Dr Disrespect sparks debate with sniper rifle claim He said: “A headshot with a sniper should be an automatic knock or elimination in any video game.” While his take was relating to all video games – and therefore could hint at how Doc’s own title Deadrop will handle sniper rifles – it sparked debate specifically among Warzone players. Creator and YouTube IceManIsaac stated that it should only be that way if the sniper rifle takes considerable skill to use. “A toddler could get a knock with a MW Kar98k in Warzone,” he said. “Instant ADS, insane bullet velocity, no bullet drop, abundant ammo, strong aim assist. PUBG/Apex do it right with the AWM/Kraber.” Similarly, Call of Duty League caster Maven weighed in with his thoughts, saying: “I think when [they take] some skill, 100%. With regards to some kind of bullet drop and lead. But not sure if I agree in some cases where it’s too easy or hit scan. TTK disparity gets wild.” Modern Warzone, a well-known community page, said: “Think there’s an argument to be made for both sides here.” Finally, prominent streamer Trainwrecks suggested shotguns receive inconsistent treatment in comparison to snipers. He said: “It’s weird that they make shotguns like that but refuse to be consistent with large sniper rifles.” It’s interesting to see some of the community’s most prominent voices discuss a hot topic, and we can expect similar conversations when Warzone 2 drops later in 2022.
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Dr Disrespect roasts YouTuber who claims Deadrop might never release – Dexerto
Dr Disrespect roasts YouTuber who claims Deadrop might never release DEADROPDr Disrespect is known for his aggressive online personality and when a YouTuber claimed that Deadrop might not see the light of day, the leader of the Champions Club didn’t hold back on his roast. Deadrop is the debut project from Doc’s Midnight Society studio and aims to bring a new flavor of FPS to the market. The game has been labeled a ‘vertical extraction shooter’ and has been compared to titles like Escape From Tarkov and The Cycle: Frontier. While development seems to have progressed rather quickly on the upcoming title, that wasn’t enough to convince one fan who casted doubts on whether or not the final product will ever see the light of day. In classic fashion, The Doc didn’t take too kindly to those remarks and publicly roasted the critical commenter. Dr Disrespect roasts YouTuber over Deadrop development comments The exchange took place on Twitter when the studio shared a glimpse of several vehicle models that will show up in the game. Journalist Paul Tassi had quoted that post to ask how a game that seems to take place entirely inside of one building could possibly have cars, and that’s when the victim of Doc’s roast chimed in. “I’ll be shocked if this game ever releases,” they said. It didn’t take long for the studio co-founder to find that reply and take a shot of his own, calling out the YouTube link in the doubter’s bio. “Focus on your channel that feels like it will never get attention.” Dr Disrespect’s fans also came out of the woodwork to say that the non-believer ‘doesn’t belong in the arena’ and suggested that the Two-Time deserved to ‘get ’em outta there’. While this might be seen as an overstep for most game devs, it seems like the carefree attitude from the big guy has transferred off the screen and into the world of game design as well.
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Dr Disrespect risks iconic vest in crazy Apex Legends challenge to Tfue – Dexerto
Dr Disrespect risks iconic vest in crazy Apex Legends challenge to Tfue Twitter: Dr Disrespect, Twitch: TfueWhen Dr Disrespect calls you out for a challenge, you better step up to the plate. That’s exactly what Tfue did, as he ground his way through Apex Legends in the hope of winning the Doc’s iconic vest. The Two-Time Champion has never been one to shy away from a challenge, especially with millions of adoring fans watching his every move. Having previously called OpTic Scump out into the spotlight to win a replica of the champ’s iconic vest, this time he set his crosshair on Esports competitor Tfue. Tfue accepts the Doc’s challenge Part of Dr Disrespect’s legend in the esports community has been his willingness to poke fun at or challenge his fellow content creators. “I’m issuing an official #DocChallenge to Tfue right now,” the Doc said in a November 6 tweet. The challenge to the ex-Fortnite star was as follows: “Get a RANKED WIN WITH MAX RP within the next 3 games on Apex, I’m sending you a rare, fully framed, museum graded signed Doc vest.” I’m issuing an official #DocChallenge to @TTfue right now. Hey Tfue, get a RANKED WIN WITH MAX RP within the next 3 games on Apex, I’m sending you a rare, fully framed, museum graded signed Doc vest. Value = Unlimited. You accept? pic.twitter.com/TUEqc0eADd — Dr Disrespect (@drdisrespect) November 6, 2021 Acknowledging the callout by declaring “We Accept,” Tfue got to work on putting his opponents back in the lobby. However, despite his prowess, the pressure of the arena was clearly having a heavy effect on the battlefield. With not much time left on the clock, Dr Disrespect knew Tfue was struggling and called him out appositely: “The pressure of the main stage hits doesn’t it.” It wasn’t to be for Tfue though, who couldn’t quite complete the challenge and get his hands on one of the Doc’s infamous vests. The Doc did summarize Tenney’s as a “brave attempt” and that he looked good trying. It was a brave attempt @TTfue. Firm handshakes for trying… and lookin good trying. https://t.co/HsIEwT3vjZ — Dr Disrespect (@DrDisrespect) November 6, 2021 We can expect to see the Doc issue more challenges in the future, hopefully with more auspicious results.
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Dr Disrespect reveals when DEADROP will be in an “incredible spot” – Dexerto
Dr Disrespect reveals when DEADROP will be in an “incredible spot” YT: Dr Disrespect / Midnight SocietyYouTube streamer and mustache specialist Dr Disrespect has revealed when fans can expect his upcoming title DEADROP to be in an “incredible spot”, perhaps hinting at a release date for the Midnight Society title. Dr Disrespect’s history as a level designer on Call of Duty: Advanced Warfare is well known, with the streaming giant always eager to bring his development expertise to the games he’s playing. Recently, though, he has gone further than contributing as a dev and has founded his own development studio Midnight Society. They are currently working on DEADROP, a vertical-extraction shooter that promises to innovate the FPS market. While the Doc has previously outlined why he’s reluctant to delve into DEADROP details on streams, he revealed a vague timescale for the upcoming title and, in doing so, perhaps hinted at a launch date. Dr Disrespect claims DEADROP will be in an “incredible spot” in 18 months Plenty of information about DEADROP has found its way out as of the time of writing, but release date details have been largely absent throughout. However, in an October 21 livestream, the mustached maverick might have pointed to when we can expect it. A discussion about Modern Warfare 2’s Campaign turned into a conversation about DEADROP, with the Doc revealing when fans can expect the Midnight Society title to be in an “incredible spot”. “DEADROP’s gonna take a little while,” he said. “Like a year, a year and a half – where we think it’ll be in an incredible spot. You know? In the sense of people see the vision, the bigger design, the bigger scope of this game and the platform.” Timestamp: 58:43 While much can change in the development process – and almost certainly will – eighteen months would take us to early 2024, around springtime. An “incredible spot” doesn’t necessarily mean ready for release, but it should take Midnight Society close. He continued: “I’m actually really excited about DEADROP. It’s a nice little journey and it’ll be fun to see how it all evolves.” According to the Doc, it’s all about ensuring the game is as “polished” as can be. Midnight Society will likely be keen to avoid putting a concrete date on things too early, but the timescale offered means we can expect more details soon.
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Dr Disrespect reveals why Activision stripped his Call of Duty partnership – Dexerto
Dr Disrespect reveals why Activision stripped his Call of Duty partnership Twitter: DrDisrespect / ActivisionDuring an Apex Legends stream, Dr Disrespect revealed to his viewers why he thinks Activision no longer wants to work with him. Dr Disrespect is a streamer known for playing First Person Shooters, with one of his biggest games being Call of Duty Warzone. Unfortunately, according to the streamer, his relationship with publisher Activision has apparently deteriorated over the years. Now, Dr Disrespect has revealed the reason why he lost his Call of Duty partnership during a recent Apex Legends stream. Dr Disrespect speaks about Activision partnership While playing Apex Legends with CouRage and Apex streamer niko1f, Dr Disrespect revealed he “found out why…Activision doesn’t want to work with ‘The Doc.’” Dr Disrespect claimed that “according to [Activision]” the reason why the publisher no longer wants to partner with the streamer is because he “talks too much trash about Call of Duty.” While the streamer is certainly not shy about voicing his criticism of Warzone’s flaws, he thinks it’s unfair that this is the apparent reason for the loss of their partnership. “It makes me think: I mean, how many people talk trash about Call of Duty? How many times have I complimented the game? How long have I been working with the franchise? For years and years and years.” He goes on to make an analogy about how synonymous the franchise is with his persona, saying that “everyone knows that COD spelled backward is ‘doc’ and ‘doc’ spelled backward is COD, right? It’s in the blood.” The Doc goes on to call the Activision a “bunch of phonies,” even agreeing with one member of chat who noted he wasn’t a “sellout” and stated that “that’s true, they do look for sellouts. That’s for sure.” Still, the streamer was adamant about continuing to voice his actual opinions on the franchise despite the loss of the partnership. “I’ve done it just because I passionately love the game and I ain’t changing nothing. I ain’t changing how I feel. What, am I supposed to completely sell out my whole soul? Hell no, man. I say how it is.” While Dr Disrespect doesn’t have high hopes of working closely with Activision in the future, it seems he’s still going to keep up with Call of Duty for the time being.
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Dr Disrespect reveals what his battle royale will take from Battlefield 2042 & Tarkov – Dexerto
Dr Disrespect reveals what his battle royale will take from Battlefield 2042 & Tarkov Dr DisrespectDr Disrespect has opened up on stream about what lessons his studio had taken from Battlefield 2042 and Escape from Tarkov to make their upcoming battle royale game, and how the two titles will influence the final product. In August 2021, Dr Disrespect announced he was starting a new studio to work on his very own battle royale game. While he didn’t reveal a name, or a release window, he did let on it would be on a vertical map, with each new area stacked on top of the old one. After playing some Battlefield 2042 during a November 26 stream, Doc revealed his studio had learned some lessons from the game. While there have been plenty of issues with DICE’s new title, graphics certainly aren’t one of them. Doc believes Battlefield 2042 is a game you should only enjoy in a squad and “after a few IPAs.” However, he added the game’s graphics is one area he was impressed by. “I had this conversation internally with the studio that we’re building. The graphics and the buildings [in Battlefield], and the scale of the buildings, and the scale of those maps, they look good,” he said. “Take a step back and look at all the detail and look at the design, it looks like a pretty cool world to actually fight in. “Once you get to the player mechanics, when your guy runs 40 miles an hour, it takes away some of that immersive feeling you get from the scale of the game.” One game Doc said does do scale well though, and could possibly be one his game tries to emulate and build on, is Escape from Tarkov. Related segment begins at 1:07:00 “That’s why I think Escape from Tarkov feels so good,” the streamer said. “If you think about the map Interchange, what is Interchange? It’s a big mall, right in the middle of the map.” “Because of the way you move in the game and the pacing, it feels like you’re moving through a big-ass mall,” he continued. “The scale lines up with the speed and mobility of the character, there’s something kind of special there that I like.” Doc wanting to put his BR in a skyscraper is no secret from what we know already. But, from what he said here it might be a super-realistic take akin to Tarkov on fighting through a massive building, one floor at a time.
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Dr Disrespect reveals new DEADROP map details after “one building” criticism – Dexerto
Dr Disrespect reveals new DEADROP map details after “one building” criticism Midnight SocietyDr Disrespect has shed more light on his Midnight Society studio’s upcoming title DEADROP, explaining the game’s setting after criticism over a “one building” environment. Excitement for Midnight Society’s DEADROP is fast piling up, with fans of Dr Disrespect keen to see what his triple-A studio can do. We’ve already been treated to a first-look and, while fans aren’t getting carried away given the early stage of development, there’s a sense of intrigue among the internet community to see if the Doc’s past in video-game development is borne out. A ‘vertical-extraction shooter’, DEADROP is purported to be set in one vertical locale seeing players traverse multiple levels. That’s all we know so far but, in a series of 19 August comments, the Doc shed more light on how the game’s environment will work. Dr Disrespect details DEADROP’s “skyscraper” environment Responding to one unimpressed viewer who asked “Is it just one building?”, the Doc launched into a detailed explanation of how DEADROP’s map will work. While some details are not yet confirmed, DEADROP’s environment will be incredibly detailed and layered. “That idea will again evolve,” Doc said. “But that’s sort of the vision. When I say building, we’re not talking your typical skyscraper building. We’re talking a massive, massive structure. Many floors divided in sectors based on themes. It’s constructed in a way that’s just seamless.” Timestamp: 53:15 He continued: “And how you get to this building and how you leave and how you extract and how each sector’s closed down. Like a battle royale closing down the space but in an extraction form… a lot of its defined but it will evolve. If you put the mechanics of a snappy one-shot that matters type of game and then mix it up with certain armor… and loot.” While much is still to be decided, it sounds as if DEADROP will combine aspects of plenty of games to try and be as immersive as possible. If the Doc’s comments are to be taken seriously, we’ve a lot to look forwards to over the coming months.
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Dr Disrespect reveals new features coming to Deadrop in development update – Dexerto
Dr Disrespect reveals new features coming to Deadrop in development update Midnight SocietyDr Disrespect provided fans with a development update on Midnight Studios’s upcoming FPS title, DEADROP. Doc has been vocal in his criticism of Warzone 2. During a live stream on February 5, he questioned WZ2’s overall “vision” and “design route.” The streamer’s disdain for other battle royale titles inspired him to create his own experience, and he finally provided an update on the project. The Two Time and his Midnight Studio originally announced DEADROP in July 2022, a ‘vertical extraction shooter’ featuring a mix of PvP and PvE combat. Only early founder members of Doc and the Midnight Society have gotten their hands on the FPS title to this point. However, fans weren’t completely left in the dark as Doc hinted at a potential 2024 release date and spoke about his intentions to make the game cross-platform. Dr Disrespect gave fans another peak behind the curtain, sharing a progress update for the upcoming game. Dr Disrespect reveals new DEADROP POI and armor system On February 6, Dr Disrespect spoke about DEADROP’s development process for 2023. Midnight Society Studio plans on sharing “significant new features” with found members around every three months. “With every drop comes major advancements in gameplay and expansion of the Tower.” DEADROP twists the typical Battle Royale formula by forcing players to fight through a towering skyscraper, as opposed to a sprawling island. After four months of development, Doc revealed the map’s first POI, “Cold Storage.” Dr Disrespect also announced new features, such as an armor and helmet system “which will allow Variants to display their Visor Cortex in-game for the very first time.” Other announcements included consumable healing, a smoke grenade, six fully completed weapons, and 13 attachments. Doc concluded by announcing a playest for fans in Texas on March 17. We will provide an update when we learn more about the vertical extraction shooter.
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Dr Disrespect reveals cross-platform plans for DEADROP and hints at release window – Dexerto
Dr Disrespect reveals cross-platform plans for DEADROP and hints at release window Dr Disrespect/Midnight SocietyDr Disrespect has revealed that his DEADROP game is planning to be cross-platform with a AAA launch, as he’s also offered a hint at when it might release. Whenever he has a problem with a game or a dev studio, Dr Disrespect doesn’t really hold back with his opinions as he’ll be as brutal as can be with his rants. The former Call of Duty map designer has repeatedly been urged by fans to put his money where his mouth is and make a game of his. Well, he’s doing that with DEADROP – a vertical extraction shooter that has been playable in ‘snapshots’ for some PC owners. With it being The Doc’s game, plenty of his fans want to try their hand at it, and see if it’s as good as he is hyping it up to be. Well, it seems as if everyone will get the chance to experience it, but the wait is going to go on a little while longer. Dr Disrespect hints at 2024 release for DEADROP The Two-Time hasn’t shown too much of DEADROP off recently, but was quizzed about the game during his January 18 stream, as one viewer asked if it’ll be available on PlayStation 5. “Will DEADROP be on PS5? We would like to assume,” The Doc answered. “The plan is to go cross-platform, PS5, Xbox, PC, you know.” The YouTube streaming star suggested that it might take another year to get to that point though. “When it comes to the year 2024, or you know, when the game is getting close, we’d like to assume that we’re locked into a triple-A launch, cross-platform etc.” Timestamp of 3:58:18 As noted, to this point, only early founder members of Doc and the Midnight Society studio have been able to play the game. Reviews have been somewhat mixed, with the Two-Time coming under fire for how it looks compared to how he’s hyped it up and seemingly only having one map. Though, there’s still plenty of time for changes it seems.
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Dr Disrespect reveals behind the scenes of being added to NBA 2K23 – Dexerto
Dr Disrespect reveals behind the scenes of being added to NBA 2K23 YouTube: Dr Disrespect, 2KStreaming superstar Dr Disrespect is featured in NBA 2K23, and now, The Doc has shared how this dream crossover became a reality. It’s no secret that Dr Disrespect is a basketball fiend. Growing up with a passion for sport, The Doc played in NCAA Division II before he would work briefly for CoD developer Sledgehammer Games in the future. While Dr Disrespect may have taken up streaming full-time, his love for the sport still rages on. Now, players can meet The Doc themselves…sort of. Appearing in NBA 2K23 with an array of quests for players to solve on their way to stardom, the streamer has given his viewers an insight into this collaboration. Dr Disrespect shares his experience with NBA 2K23 devs Speaking on his YouTube channel, The Doc shared extensive gameplay of NBA 2K23 within the video ‘I did MOTION CAPTURE to be in this NEW VIDEOGAME’. The Doc began by saying “to be in NBA 2K23, the basketball game. How sick is this?” After skipping the initial story segments to get straight into the game, he made quick work of replicating his NPC within the game’s character creator. On the experience of getting into the game itself, The Doc explained that “I know we did some motion capture for like jump-shots and a couple of celebrations. I don’t know if they’re in though.” “I gotta tell you about the whole motion capture experience, I got in one of those suits, y’know the one that Devin Brooker was in,” continued The Doc. “Where they record all the animations for their prominent superstars and that kinda stuff, they have like two big huge, massive motion capture arenas.” While the CoD streamer has been having a blast within the game, his initial steps towards basketball greatness didn’t go as planned.
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Dr Disrespect reveals big reason he won’t talk about Deadrop on stream – Dexerto
Dr Disrespect reveals big reason he won’t talk about Deadrop on stream YouTube: DrDisrespectDr Disrespect is not only one of the biggest streamers in the world, but he’s also the founder of Midnight Society, the development team behind upcoming vertical extraction shooter Deadrop. Doc’s position as the face of the company combined with the high accessibility to fans as a content creator means he’s in a unique spot in relation to Deadrop, the game being developed by the studio he founded. Avoiding questions about the progress of the game is impossible. Still though, the Two-Time doesn’t talk too much about the development process for Deadrop, and now he has revealed exactly why that’s the case. Dr Disrespect reveals why he doesn’t discuss Deadrop on stream There are updates every day behind the scenes, but the superstar streamer believes that it’s best in the long run to let the experts handle the decision making in that regard. “Let’s let the marketing team let it unfold…and the Two-Time is right here. I can talk about it in every stream if you want me to, but sometimes it’s kind of fun to just let this one slide under a little bit and keep it as a surprise.” Doc went on to say that development has entered into a new stage where they’re upgrading the “barebones” version of movement that was seen in the first snapshots, and that they’ll be figuring out how to polish things up in the coming days. The head honcho also teased that the remaining three preview events won’t be the only time that fans get to see the game on display, noting that there are bigger events to look forward to. While we don’t know too much about what these bigger events entail, the Doc gave us a slight teaser about what upcoming content for Deadrop might look like. “We’ve got Snapshots that are coming up and then we got like a bigger pipeline, and there’s a few in there that are like…pretty exciting stuff in my opinion.”
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Dr Disrespect responds to Midnight Society NFT backlash, calls game ‘Project Moon’ – Dexerto
Dr Disrespect responds to Midnight Society NFT backlash, calls game ‘Project Moon’ Dr DisrespectDr Disrespect has responded to backlash over NFTs being included in Midnight Society’s upcoming game, which he has now codenamed as ‘Project Moon.’ The big news on March 15 was Dr Disrespect giving the first look at what his dev studio Midnight Society has been working on the past few months. While making the big reveal on stream, Doc defended the game’s use of NFTs in the Founder’s Pass, giving members of the Champions Club a sneak peek at what Project Moon has in store. Dr Disrespect: “You don’t have to have NFTs to play the game” He kicked the stream off by addressing NFT concerns directly, clarifying that they wouldn’t be a “pay-to-win” type feature at all. “Listen, in regards to NFTs you don’t have to have NFTs to play the game,” the Two Time said. “It doesn’t change your experience of the game once it releases and it will continue to be free-to-play. You can’t buy your way to win.” He went on to assure fans that the Project Moon Founder’s Pass wasn’t just a ‘get rich quick scheme’, but was a way for players to “own the first piece of the history” from the Midnight Society studio. “For those who want to get more involved, there are ways to do so involving NFTs. That’s all we’re saying,” he continued. “This is no quick cash grab, that’s not what we’re interested in.” Midnight Society’s AAA title gets “Project Moon” codename While going over the various bells and whistles Founder’s Pass users will receive, Doc also let slip that the new game would be called “Project Moon.” The streaming sensation has not yet revealed specific details about what Project Moon will consist of, though new surrounding the title is expected in due course. For more information on Doc’s video game studio, here’s our hub page.
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Dr Disrespect praises new FPS game The Finals: ‘A combination of Battlefield, TF2, Overwatch’ – Dexerto
Dr Disrespect praises new FPS game The Finals: ‘A combination of Battlefield, TF2, Overwatch’ Dr Disrespect watched gameplay of the new FPS title The Finals and praised an ambitious take on the genre. The Finals is an upcoming free-to-play arena shooter from Embark Studios, emphasizing fast-paced gameplay and destructible environments. The Finals closed beta started on March 7 for PC players. This is Embark Studio’s first major project, but the development team comes with plenty of FPS experience. The studio was founded in 2018 by former DICE CEO Patrick Söderlund, who was responsible for leading the creation of several Battlefield titles. Other founders include Robert Runesson, known for his work on the art for Battlefield: Bad Company 2, 1, V, and Star Wars Battlefront 1 and 2. As well as Stefan Srandberg, audio director on Battlefield 3 and Bad Company 1 and 2. A few other grizzled FPS veterans also helped found the game studio. Dr Disrespect is far from a Battlefield expert, but he immediately caught wind of inspiration from the iconic franchise after watching The Finals Gameplay. Dr Disrespect shares a positive first impression of The Finals Dr Disrespect watched FPS expert Jackfrags share early gameplay of The Finals. The Finals gameplay thoroughly impressed the Two Time, and he concluded, “It’s almost like Battlefield meets Team Fortress meets Overwatch. It looks cool, man.” “You always have to appreciate a big vision and a unique take and then pull off at a good and high level.” https://www.youtube.com/clip/UgkxmCwbsb0IY_kx_hoCDJawflD2MfTyMWsQA chat member responded the game reminds them of Unreal Tournament, and Doc replied, “[i]t’s got a little personality, I can see a little Unreal personality in it for sure.” Doc spoke about destructible environments in FPS games and claimed, “if destruction is not done right, it can be really bad. I think we have seen a lot of examples where it does not add to the gameplay. It’s tricky, but based on what we just saw right there, it can complement the gameplay.” Fortunately, Battlefield was at the forefront of destruction in FPS titles, and the former series developers tapped into that expertise for The Finals.
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Dr Disrespect responds to DEADROP vs 100 Thieves Project X game: “Don’t compare us” – Dexerto
Dr Disrespect responds to DEADROP vs 100 Thieves Project X game: “Don’t compare us” YouTube: Dr DisrespectStreaming star Dr Disrespect has responded to early comparisons between his game DEADROP and 100 Thieves’ Project X after early gameplay was revealed by 100 Thieves. When it comes to criticizing video games, Dr Disrespect isn’t shy in letting you know his true thoughts about things. The Two-Time will often refer to his time as a developer on Call of Duty and reveal how he’d do things differently. He’s also put his money where his mouth is, working on a vertical-extraction shooter known as DEADROP for the Midnight Society studio. Though, he’s not the only one. 100 Thieves have also started dipping their toe into the game development world, revealing that they’re working on their own game – currently known as Project X. Dr Disrespect’s DEADROP and 100 Thieves Project X compared Even though details are thin on the ground about 100 Thieves’ offering, they have revealed some early gameplay after a number of their content creators and esport athletes got their hands on it. With the internet abuzz about it, there were naturally some comparisons with Doc’s game – even though he is a bit further down the line, but not close to a full release just yet. “Don’t compare us to them, please Jakey pooh,” the Two-Time said, responding to Jake Lucky. “We’re on a whole other level over here. Trust me, in the end you’ll see.” The two games are clearly a while away from releasing but given that 100 Thieves and The Doc orbit each other through social media and streams, comparisons will likely continue. While 100 Thieves have kept things under wraps so far, the Two-Time hasn’t been shy in showing parts of his project off. He’s shown off three different ‘snapshots’ so far but believes the game will be in an “incredible spot” in a year’s time. At the end of the day, however, fans will just have to be patient on both fronts.
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Dr Disrespect reveals “multi-million dollar idea” to balance aim assist in his game – Dexerto
Dr Disrespect reveals “multi-million dollar idea” to balance aim assist in his game YouTube: Dr DisrespectIn response to a fan begging him not to put aim assist in Midnight Society’s Project Moon game, Dr Disrespect revealed his “multi-million dollar idea” to balance it in an innovative way. In December 2021, the two-time launched his very own game development studio, Midnight Society. A few months later, he also revealed the first game they’re working on, a vertical battle royale called Project Moon. There’s been a lot of hype surrounding it ever since, particularly among members of the Champion’s Club. Doc has remained tight-lipped about its details. However, that hasn’t stopped fans from asking about it. For example, one fan begged him to make sure the game doesn’t include aim assist. After all, Doc has made his feelings well known in the past. However, he believes it’s necessary, saying: “You’ve got to have a little bit of aim assist, right? “I’m not going to have these controller players running around just getting absolutely destroyed by PC players,” he added. Although, he admitted it would be “kind of funny” to watch them scuttle about in fear. Then, he revealed his “multi-million dollar idea” to keep things balanced. “I should add a limited-time mode where the aim-assist is turned off on controllers. So, you’re put at a complete disadvantage to these hotshot PC gamers. “But if you’re on a controller, and that’s the path you’re going to take in this mode with no aim-assist, you have the ability to get more experience, rare loot, to be able to progress your character a lot faster. Something like that.” The relevant part of the video begins at 26:30. So, it seems like the two-time is more than just the master of violence, speed, and momentum. He’s also a profound source of innovation when it comes to game design, and it could help his game stand out from the rest. As for when it will release, no official date has been set yet. However, considering the Founders Pass is now active, there’s a chance we’ll see an alpha or beta test sometime in the near future — perhaps even next year.
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Midnight Society responds as fans accuse dev of stealing images from Cyberpunk 2077 – Dexerto
Midnight Society responds as fans accuse dev of stealing images from Cyberpunk 2077 YouTube: DrDisrespect / CD ProjektDr Disrespect’s game studio, Midnight Society, shut down claims they stole images from CD Projekt Red’s Cyberpunk 2077 teaser trailer, telling Dexerto it was a placeholder from early web design. Dr Disrespect made waves after announcing the launch of his game studio, Midnight Society. However, the internet was torn over his decision to give 10,000 players early access to his first game in the form of Founders Pass NFTs. The two-time assured fans NFTs weren’t required to play the game, wouldn’t change the experience of the game, and was intended to be a way for Champions Club members to own a piece of the studio’s history. However, more backlash piled on the studio after Apex Legends streamer Inhuman pointed out they used art from Cyberpunk 2077’s teaser trailer on their website, which led some fans to conclude they stole it. Inhuman posted a screenshot comparing the art used on Midnight Society’s website and the scene in the trailer: “The first frame on the website for Dr Disrespect’s new NFT game is from the Cyberpunk 2077 teaser trailer.” However, it only appears for a brief moment, which led him to conclude: “It’s probably just a placeholder mistake, or they’re actually working with CDPR as a cyberpunk collab, which would be pretty cool.” The first frame on the website for Dr Disrespect’s new NFT game is from the Cyberpunk 2077 teaser trailer 🤔 pic.twitter.com/tF2M51Vcev — inhuman ⚡️ (@inhuman) March 19, 2022 After Dexerto reached out for comment, a spokesperson for Midnight Society said: “That appears to be a placeholder image from early web design days. It was chosen to convey mood. It was supposed to have been swapped out with one of our own.” “We are fixing that, and at this time, Midnight Society does not have plans to collaborate with CD Projekt Red.” This was echoed by Studio Head Robert Bowling, who said a web engineer “pushed an optimization that was meant to change to fallback image for the video on the website and accidentally uploaded the incorrect image.” The image from the Cyberpunk 2077 trailer will be removed from Midnight Society’s site soon.
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Dr Disrespect Midnight Society game NFT prices nosedive after dismissal – Dexerto
Dr Disrespect Midnight Society game NFT prices nosedive after dismissal YT: Dr DisrespectMidnight Society’s Founders Pass NFT has dropped over $300 in price after the studio cut ties with Dr Disrespect, with some now selling for as low as $45. On June 24, Midnight Society – the studio that Dr Disrespect, real name Guy Beahm, had helped found to launch the game DEADROP – cut ties with the streamer after it was alleged that he’d been inappropriately messaging minors before his infamous ban on Twitch in 2020. Beahm admitted to the allegations on June 25, but claimed there was “no wrongdoing” and that the messages were merely “casual, mutual conversations.” He also addressed his exit from Midnight Society, calling it a “painful decision” to have to step down, but he didn’t want to “jeopardize the culture” at the studio. A number of players have already abandoned the studio’s DEADROP title, calling it “dead” in the wake of Doc’s exit. On top of that, the Midnight Society Founders Pass NFT has also nosedived in price, dropping around $300. The last sale, according to OpenSea, came at 0.0133 ETH, which equates to $44.85 or £35.42. Prior to that, there had been sales right around the $400 mark, with one piece even selling for $1,178. Plenty of passes have been listed for sale in the fallout, however, some unsold ones are sitting above the $100 mark as players look to recoup some of their investment. The passes not only allowed players to get into the ‘snapshot’ versions of DEADROP builds, but also gave them one-of-a-kind ‘Variant’ characters, profile photos, as well as voting rights on game features. There had also been meet-and-greet events with the studio, which Beahm attended in his Dr Disrespect attire, allowing pass owners to play against him on recent dev builds of the game. Beahm has stated that he’ll be back streaming after an extended vacation, but he’ll have no further involvement with DEADROP.
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Dr Disrespect loses it with his own game after DEADROP blunder – Dexerto
Dr Disrespect loses it with his own game after DEADROP blunder DEADROPDr Disrespect lost his mind at his own game, DEADROP, after he suffered an embarrassing blunder while showing off a new snapshot of the game. When it comes to criticizing video games, Dr Disrespect is right up there as one of the most vocal and brutal critics in the gaming and streaming community. So, when the former Call of Duty developer made it clear that he was working on his own game, it sparked plenty of excitement from fans. The Doc revealed that he’s been working on a game called DEADROP – a vertical extraction simulator – and has since shown off a few playable snapshots. Naturally, he’s shown them off on his stream and if you thought he wasn’t going to criticize his own work, well, you’ve lost that bet. Dr Disrespect left furious at his own game after mistake During his October 23 stream, The Two-Time have fans another glimpse at the game, which included an even more detailed building to fight in and ziplines as a way of getting around. It was those ziplines that proved to be problematic for The Doc as, at one point, he tried to grapple onto one. This came after he’d initially interacted with and jumped off as another player shot his way. “Grab it! Grab it” he yelled as his character fell to the ground and was hit with a “self termination” message. “Grab the f*cking zipline!” Timestamp of 1:29:22 The streaming star didn’t vent any further frustrations on it in the immediate aftermath, but had a pretty annoyed look on his face. Well, that was until he respawned and took down an unsuspecting enemy. He’ll be showing more of DEADROP off in future streams too. So, hopefully, they go better than this one.
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Dr Disrespect launches Midnight Society game studio with ex-CoD and Halo devs – Dexerto
Dr Disrespect launches Midnight Society game studio with ex-CoD and Halo devs YouTube: DrDisrespect/Midnight SocietyGuy ‘Dr Disrespect’ Beahm has launched his long-rumored game studio “Midnight Society” alongside game industry veterans Robert Bowling and Quinn Delhoyo. On August 10, 2021, a job listing for a “gaming studio head” showed up on the champions club website, confirming that the two-time champion was getting ready to start his long-rumored AAA game studio. Since then, Doc has frequently talked about ideas he’s had for two of his studio’s first games, with one of them taking inspiration from H1Z1 and Call of Duty. Launching alongside Call of Duty and Halo veterans Robert Bowling and Quinn DelHoyo, Dr Disrespect has announced the official launch of his game studio: Midnight Society. https://twitter.com/12am/status/1470815853453189126?s=20 Dr Disrespect launches Midnight Society Launched on December 14, 2021, Midnight Society is creating its very own “day zero” approach to game development that gives access to players and mega influencers at the very beginning of the game’s development, allowing players to help guide development down a path everyone will enjoy. Before Dr Disrespect moved to streaming full time, where he has amassed millions of followers, he previously worked as a developer at Call of Duty studio Sledgehammer Games, working on 2014’s Advanced Warfare. Even as a streamer, he’s continued to participate in game dev throughout, including teaming up with Rogue Company developers to create “The Champions Club” map as well as his own skin that’s available in the game. Midnight Society is also co-founded by industry veterans Robert ‘fourzerotwo’ Bowling and Quinn DelHoyo, who have experience working on various AAA games like Halo, Call of Duty, and Gears of War. The studio is also backed by Sumit Gupta, founder of BoomTV. Dr Disrespect commented: “As a long-time player, streamer, and former game developer myself, I’ve often dreamed of creating awesome titles that entire communities can get behind from day one. My vision is to make games that defy the one-and-done publishing model and reward all those fans and influencers who make them a success. I’m so excited to show everyone what we have planned.” Midnight Society has begun development on its first title, which will be announced soon. If you’d like more information on the studio, check out the website, follow them on Twitter @12am, or join their Discord server.
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Dr Disrespect launches Founders Pass NFTs with early access to Midnight Society game – Dexerto
Dr Disrespect launches Founders Pass NFTs with early access to Midnight Society game Midnight Society / Instagram: DrDisrespectDr Disrespect’s very own video game project with his Midnight Society studio just launched its first batch of Non-Fungible Tokens (NFTs), providing 10,000 players early access through a unique Founders Pass. Just weeks after launching his own studio with former Call of Duty and Halo devs, plans now appear to be in motion for Dr Disrespect’s first video game. After teasing an “Arena Takeover” with Midnight Society set for March 15, details have now appeared on the company’s website. The latest update has revealed not only our first look at concept art, but also our first glimpse at the project’s incorporation of NFTs. From early access to 10,000 unique profile pictures, there’s plenty to wrap your head around. Here’s what you need to know about the Founders Pass NFTs for Doc’s first gaming project. Midnight Society Founders Pass explained Founders Passes are the first in a “series” of distinct Access Passes for players looking to engage with Dr Disrespect’s game as early as possible. In order to get a Founders Pass, you will first need to apply, and purchase will be subject to application approval. This initial batch of 10,000 NFTs is priced at $50USD and comes with a range of exclusive perks. Upon purchasing (minting) a Founders Pass, users are first provided a procedurally generated profile picture. However, it will not offer any in-game advantages. These randomized profiles can be “rare or super rare” depending on which “armor, weapons, and backgrounds” you get. Once it’s locked in, the “one-of-a-kind” item is then tradable across various cryptocurrency marketplaces. “Once you own an Access Pass, it is yours to do with as you wish,” Midnight Society Co-Founder Robert Bowling explained. So while the base price begins at $50USD for this first batch, figures could soon skyrocket as users trade their designs back and forth. Furthermore, each Founders Pass in the first drop comes with a handful of bonus perks providing owners with unique rewards. From early access with “game builds and weapons tests” to “first dibs on minting new avatar features” down the line, there are multiple benefits listed. Perhaps most notably, however, Founders Pass owners also gain voting rights throughout the game’s ongoing development. Not only does this pertain to various gameplay features, but these votes can allegedly shape the future of a new “meta economy” designed just for the project. “Industry Pass holders, also known as The Eyes, will form guilds that run all the in-universe manufacturing of weapons, mercenaries, and cosmetics,” the blog post explains. In response to environmental concerns regarding its use of NFT systems, Midnight Society claims it uses certain infrastructure that has “a sliver of the environmental impact as traditional NFTs.” You can register for a Founders Pass through the official Midnight Society website right here.
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Dr Disrespect hits out at “brain dead” critics of NFTs in games like DEADROP – Dexerto
Dr Disrespect hits out at “brain dead” critics of NFTs in games like DEADROP YouTube: Dr DisrespectStreaming star Dr Disrespect hit out at “brain dead” critics who believe that NFTs and digital collectibles don’t have a place in video games as excitement around his DEADROP title ramps up. When NFTs and Blockchain technology became a talking point for the whole internet, it didn’t take long for them to find its way into the gaming scene. A number of developers, including Ubisoft, revealed that they were working on NFT-centric games, but that was met with plenty of backlash from gamers. Dr Disrespect’s Midnight Society was another who noted that the technology would play a role in their vertical extraction title DEADROP. Naturally, The Doc has been pretty defensive about his game and has repeatedly shouted down critics who have taken issue with the early looks they’ve gotten at it. Dr Disrespect blasts critics of digital collectibles in games Well, he’s been on the offensive this time around, taking swipes at “brain dead” critics who believe that the technology doesn’t belong in games. “Imagine trying to ‘extract’ with an item you discovered worth $100,000 on the chain. Think about entertainment value as a viewer let alone player. A new pvp experience is upon us…,” The Doc tweeted. “The concept of digital collectibles in an online game is so exciting to me. Especially an extraction type of game. People saying scam and ‘ugh’ are just brain dead headline followers. Same people that spend a ton on skins for an annual release game. Same skins everyone has too.” The Two-Time also pointed to the fact that items held on the blockchain could, also, have “functionality” in a completely different game that releases years later. He even delivered a personal message to another “idiot” who tweeted hoping that The Doc was “better” than adding NFTs to games. As noted, DEADROP will utilize digital collectibles in that players who have helped build the game with ‘founder status’ will have unique skins.
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Dr Disrespect fires back at MoistCr1TiKal’s DEADROP criticism: “Are people gonna keep up?” – Dexerto
Dr Disrespect fires back at MoistCr1TiKal’s DEADROP criticism: “Are people gonna keep up?” YouTube: penguinz0 / YouTube: DrDisrespectWith Midnight Society’s DEADROP hinging on the value of in-game items, many, including the likes of MoistCr1TiKal, have expressed concern over cheating issues. Though Dr Disrespect has been quick to fire back, brushing off the feedback while asking if anyone else can “keep up.” When the first details emerged on DEADROP, the debut project from Dr Disrespect’s Midnight Society studio, eyebrows were quickly raised over the title’s focus on the blockchain. From early access Founders Pass NFT holders to the idea of in-game items being tradeable online for real currency, many core features revolve around the digital marketplace. With playtests ensuing and more fans getting hands-on time with the title in recent months, Doc added some fuel to the fire with a March 6 tweet. “Imagine trying to ‘extract’ with an item you discovered worth $100,000 on the chain,” he said. “A new PVP experience is upon us.” At the time, he claimed those not in favor of this design methodology were simply “brain dead,” a comment that landed him in hot water with other internet celebs like Asmongold and MoistCr1TiKal. Namely, the latter focused his criticism on potential issues arising from cheaters and hackers. After all, if players are able to ‘game the system’ and cheat their way to victory, not only are they ruining the competitive experience, but they could also be walking off with items holding real-world value, potentially up to six figures of actual currency a piece. Now looking to fire back at the concerns raised by Moist in particular, Dr Disrespect issued a statement during a March 20 broadcast, lashing out as Doc does best. “Any information regarding an anticheat?” one viewer asked an hour into the YouTube stream. “No information right now,” Doc quickly responded, before beginning his rant. “Here’s the thing… “Got me in the corner again, huh? Take it easy guys, take it easy,” he said sarcastically, acting as though his back was against a wall under the pressure. “I had no idea we needed an anticheat for our game. No idea, had no idea. You’re absolutely right, that’s a great point. That hasn’t even crossed my mind…” Before he could finish that sentence, the streamer snapped and posed a question to his community. “Holy sh**, are people gonna keep up? God, we’re so far ahead of the game it’s just incredible. “MoistCr1TiKal, I like you a lot, I do, and you bring up some valid points. It’s absolutely realistic, I’m right there with you. But the thing is… not just right there with you, a little bit further, already been there, you know what I mean?” Admitting that cheats are indeed an “understandable concern,” Doc did agree with many of the points raised by Moist. “Cheating is going to be a full-time occupation,” he said in his video breaking down DEADROP a few weeks prior. “It’d be stupid not to cheat if items go up to $100,000, it’s a no-brainer. “It’s a problem you won’t have a solution to. Every single developer has cheaters. No one’s been able to solve that issue.” While Dr Disrespect refused to spill the beans on any specifics regarding his game’s anticheat system, it seemingly isn’t as big a concern for him and the Midnight Society team at this stage. Brushing the issue aside, he repeated his question, asking “when are they gonna keep up?” implying they’re already ahead of the curve in that regard. Obviously, as it’s still early days yet with DEADROP still in active development, it remains to be seen just how its developers will handle the cheating crisis, especially before eager fans run into possible hackers and lose real-world money in the process. However, if that major concern can be mitigated, even Moist is hopeful for the game’s future. “I’m happy Dr Disrespect is making this game and I don’t think it’s going to turn out to be a scam.”
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Dr Disrespect has hilarious reaction to new Matrix game trailer – Dexerto
Dr Disrespect has hilarious reaction to new Matrix game trailer YouTube/DrDisrespect/WarnerBrosYouTube streaming sensation Dr Disrespect already looks like a character from The Matrix with his black shades and combat vest, but the two-time had quite the savage reaction to a trailer for The Matrix Awakens. The Matrix is finally back. With Keanu Reeves’ success as John Wick putting the action star back on the map, he is set to reprise his role as Neo in The Matrix Resurrections releasing later this December. To coincide with the film, a teaser for ‘The Matrix Awakens: An Unreal Engine 5 Experience’ was released, and Doc’s viewers wanted him to check it out. Never one to disappoint his army of adoring fans in The Champions Club, the banned Twitch streamer opted to watch it – and his response was so outrageous, he decided to post it to TikTok. Dr Disrespect baffled by Matrix Awakens teaser After loading up the video and beginning to watch, the two-time became excited when seeing it had been created in Unreal Engine 5, something he was very interested in. Right after Keanu Reeves popped up on screen to ponder, “How do we know what is real?” the trailer ended, leaving Doc shocked. “What the f**k?!” the confused Doc asked. “That’s it?!” Click here if TikTok fails to load. Jokingly, the streaming star posted the video to TikTok with the caption, “The new Matrix game LOOKS AMAZING!!” We’ll have to wait and see what the game really has to offer once more details are released in the near future. For now, Doc’s reaction just about sums up how most people feel, with the top comment comparing the trailer to being Rick Rolled.
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Dr Disrespect finally dominates NBA 2K23 as himself after initial blunder – Dexerto
Dr Disrespect finally dominates NBA 2K23 as himself after initial blunder 2K / DrDisrespectMoustached YouTube entertainer Dr Disrespect has finally been able to dominate NBA 2K23 as himself, despite some initial struggles curtailing the incredible in-game render of the two-time. The end of summer and the beginning of fall means only one thing for sports fans – a new set of video games. While football fans won’t get their hands on FIFA 23 until the end of September, basketball fans have already been treated to the release of NBA 2K23, the latest installment of the much-loved series. The newest title has certainly steered into its popularity in the influencer community, incorporating 100 Thieves apparel and, even more impressively, rendering Dr Disrespect with jaw-dropping accuracy. Naturally, Doc dropped into the court as himself but it didn’t quite go to plan, with the streamer quickly mocked by his viewers for his in-game struggles. Dr Disrespect redeems early NBA 2K23 struggles with explosive gameplay However, that all changed in a September 10 live stream when the Doc ironed out early issues and dominated the competition with the violence, speed and momentum we’ve come to expect. He shared the highlights on Twitter with the caption “What a day”. The compilation showed off Doc’s in-game talents, with the million VC handed to him by 2K seeing the YouTuber quickly ascend to 99 OVR. From shooting threes to grabbing rebounds, the Doc’s gameplay has certainly improved since his initial failings. He even muscled his way into the paint a few times, finishing with a host of flashy dunks and lay-ups. Fans were impressed with the turnaround in Doc’s gameplay, once again showing his natural aptitude for video games of all varieties.
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Dr Disrespect explains why the gaming industry “needs” Bungie’s Marathon – Dexerto
Dr Disrespect explains why the gaming industry “needs” Bungie’s Marathon Bungie/DrDisrespectDr Disrespect was impressed with Bungie’s reboot of the classic Marathon game revealed at the PlayStation Showcase. Bungie surprised everyone when they announced Marathon as their next big game – a sci-fi PvP extraction shooter that is drawing some comparisons to Doc’s upcoming Deadrop title from his studio Midnight Society. After watching the teaser trailer and the rest of the games shown off at the event, Doc took some time to read up a bit more about Marathon on its website. The ever-confident two-time was even a bit surprised that Marathon merchandise was already available, something he called “cocky” but soon admitted that he liked the studio’s confidence in the game. Dr Disrespect says the game industry “needs” games like Marathon When a fan pointed out that the game will be multiplayer-focused – something confirmed in an interview with the devs, Doc couldn’t help but voice his approval. “Good. We need large-scale multiplayer games,” he said. “Something at Triple A levels.” Dr Disrespect has been pushing about the need for alternatives in the FPS multiplayer space for quite some time while frequently bashing games such as Call of Duty Warzone. (segment begins at 4:53:02) As for whether or not Doc felt threatened by PlayStation’s latest offerings, it doesn’t seem like the two-time is fazed. When asked if the gaming industry was “saved,” Dr Disrespect had an interesting take. “I think there are some opportunities. I think there are some big opportunities,” the banned Twitch streamer remarked. We’ll have to see what the future holds, especially as Doc prepares to launch his own game to compete with the other blockbusters on the market. For now, anyway, while he has respect for Marathon, he doesn’t seem to concerned that it will compete with Deadrop. For more on the PlayStation Showcase and all the games announced, check out our hub and keep it locked to Dexerto for more.
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Dr Disrespect explains how Deadrop will use Midnight Society Founders Pass NFTs in-game – Dexerto
Dr Disrespect explains how Deadrop will use Midnight Society Founders Pass NFTs in-game Midnight SocietyDr Disrespect has revealed new details on what the future of his game Deadrop will look like and how dev team Midnight Society plans to honor NFTs directly in-game in 2023. In a brand new video, content creator Dr Disrespect revealed the most extensive look yet at what players can expect from Deadrop, including a rundown of what the next year will look like in regard to content output and NFTs in-game. “Over the course of the last year, we built a team from the ground up. Pulling in talent from every major first-person shooter franchise in the last decade to create a new type of shooter and to do it openly from day zero. With our players that we call variants.” After ample playtesting from members of the community, the dev team is now looking ahead to “expand on the foundation in 2023. Every snapshot will introduce significant new features and iterations to the game.” One such feature is the in-game acknowledgment of Founders Pass NFTs. Back before Deadrop even had its name, Midnight Society controversially launched Founders Pass NFTs. At the time, these NFTs provided exclusive access to early builds of the game along with initial developer discussions. Upon being minted, they also granted each owner a custom ‘Variant’ with unique cyberpunk-themed artwork. While many owners displayed their custom variants on Twitter, they’ll soon be able to show off their one-of-a-kind designs directly in Deadrop. In 2023, players will be able to “display their Visor Cortex in-game for the very first time,” Dr Disrespect announced in the February 6 update. Deadrop will also be introducing new features such as consumable healing as well as tactical throwables such as smoke grenades. Six new fully completed weapons are also being brought in, with 13 attachments available to customize these new weapons however you please. Doc then wrapped up the reveal video by explaining when and how players will get their paws on this new content. “You can go hands-on, March 17, 2023. Meet me in Texas and show me what you’ve got because after this, everything changes and there will be more than just variants dropping in.”
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Dr Disrespect explains how Deadrop’s ranked mode will be “different” from other games – Dexerto
Dr Disrespect explains how Deadrop’s ranked mode will be “different” from other games Midnight SocietyDr Disrespect revealed a behind-the-scenes look at his upcoming ‘vertical extraction shooter’ Deadrop. Doc shared his vision for a potential ranked mode. Midnight Society, Dr Disrespect’s studio, revealed ‘Deadrop‘ on July 29 at a live event in Los Angeles. Fans had their first chance to get their hands on an early build of the game. Deadrop forces players to fight in a massive skyscraper and appears to take inspiration from Escape from Tarkov and other battle royale titles. Players capture high-value loot and then fight up the tower to an extraction point. Dr Disrespect shared his thoughts on the reveal event and gave a sneak peek at what fans can expect in Deadrop’s future. Dr Disprespect teases a ranked mode in Deadrop Dr Disrespect did not confirm a ranked mode for Deadrop, but he shared what he envisions for Midnight Studio’s spin on the fan-favorite innovation. “If there is a ranked portion of the game, I almost want that portion to be a separate sort of structure.” Doc mentioned that he would want Deadrop’s ranked mode to take place in a different environment or setting from the base game. The mode would also feature fewer players in a more enclosed area. Similar to APEX’s Predator list, only a select amount of players qualify for ranked mode. There are 750 Apex Predators, featuring some of the most talented players in the world. A ranked mode is at the top of the wish list for most Warzone fans, and NICKMERCS leads the charge in banging that drum among content creators. Doc has also advocated for ranked modes in the past and explained how his take on it would be different. “It is not necessarily ranked, but a high-stakes ranked game, and maybe the items in there have a different value system.” Dr Dirsrespect and Midnight Studio did not officially discuss a ranked mode for Deadrop, but the streamer wants his idea to “evolve” down the line.
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Dr Disrespect explains how Battlefield 6 could compete with Warzone – Dexerto
Dr Disrespect explains how Battlefield 6 could compete with Warzone Dr Disrespect/EAStreaming star Dr Disrespect has explained why he’s excited for the rumored Battlefield 6 battle royale mode and believes that they won’t repeat what happened with Firestorm. Even though the battle royale market has been around for a while, the success of Call of Duty’s Warzone has prompted pretty of chatter about similar game following their path. Battlefield 5 did so with the Firestorm mode, and while it was pretty popular at first, a lack of support and other games releasing prompted players to go elsewhere. With Battlefield 6 in development, and set to release before 2021 is done, there have been rumors about a second Battlefield-themed BR mode that learns from the mistakes of Firestorm, and it has Dr Disrespect interested. The Doc has been playing battle royale’s since H1z1 and PUBG were the cream of the crop, and despite his frustrations with Warzone he continues to stick to that. During his April 9 stream, where Warzone was annoying him yet again, The Two-Time spoke about his excitement for a fresh Battlefield experience. “I am excited for Battlefield’s BR,” he said, noting that a battle royale has to happen because of the success of Warzone. “Firestorm, that was like a pre, pre, pre barebones alpha, lets get something out there, we won’t support it at all and that’s exactly what they did,” Doc added, saying it was just a tester for the future. “I have a feeling that they’re going to really bring it for this next Battlefield, and it’s going to be fast, explosive.” Timestamp of 4:05:11 The YouTube streamer continued on, noting that vehicles play a big role in Battlefield but he wasn’t sure how they would affect a second attempt at making a battle royale mode. He further complimented Dice’s skills at making big maps for Battlefield’s multiplayer mode, but again wondered how they’d balance the wide array of vehicles that they typically use. Given that the mode is solely a rumor now, and we haven’t seen anything, there’s no telling if Doc will be right. However, if Battlefield does bring a battle royale mode that takes players away from Warzone, it would only stoke the ever-raging Call of Duty vs Battlefield fire.
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Dr Disrespect drops Deadrop trailer hint for Game Awards, but there’s a catch – Dexerto
Dr Disrespect drops Deadrop trailer hint for Game Awards, but there’s a catch Dr Disrespect / Game AwardsDr Disrespect’s fans are so excited to see more from his Midnight Society studio that they asked whether its game, Deadrop, will be revealed at the Game Awards 2022… And he has left the door wide open for the future. Doc’s studio is working on a vertical battle royale shooter game, with ambitions to compete with industry leaders such as Call of Duty and Apex Legends in the future. The project has been criticized in the past for its integration of NFTs and blockchain technology, though the streaming star has moved to reassure players about how it will work in-game. Those who want to see more of Deadrop have been eyeing up moments on the video game release calendar ever since it was first announced in July. Next up is The Game Awards 2022 on December 8, where the Game of the Year will be crowned, coupled with multiple trailers from across the industry… But will Deadrop be there? Will Dr Disrespect’s Deadrop be at The Game Awards? Dr Disrespect has confirmed that Midnight Society’s Deadrop game will not be at The Game Awards 2022 presentation – but he’s not prepared to rule things out in the future. “What are the chances we see you on Thursday at the Game Awards presenting, or with an announcement for Deadrop?” one viewer asked, with a five-dollar donation. He replied: “Zero percent chance… Zero percent chance. THIS year.” (If the clip below doesn’t load, click here) The Two-Time could be hinting at a future reveal trailer for The Game Awards, noting that presenter Geoff Keighley has his number. “Don’t get it mistaken though. Geoff [Keighley] knows the flip phone. He knows it,” the Doc continued. “We just have it on mute, for now, we’ll turn it on when we’re ready… You know what I mean, champs?” The streamer’s AAA development studio has already been showing off different features and innovations with its Founder’s Pass owners, through regular snapshots where they gather feedback in waves. However, it appears members of the Champions Club are becoming restless for something more substantial. Who knows… While it is not confirmed, Deadrop could be on the menu for The Game Awards 2023.
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Dr Disrespect explains why Elden Ring isn’t “interesting enough” to keep him hooked – Dexerto
Dr Disrespect explains why Elden Ring isn’t “interesting enough” to keep him hooked FromSoftware / YouTube: Dr DisrespectDr Disrespect claimed Elden Ring isn’t “interesting enough” to keep him hooked after playing for two days, describing the gameplay loop as a “grind” that he doesn’t want to commit to. The two-time wasn’t impressed with Elden Ring after playing it for the first time. He criticized the controls and rated it 5.7 out of 10, which is a stark contrast to the majority of reviews out there, including ours. That didn’t stop him from giving it another go just days later. However, after sinking more time into the game, he concluded that it doesn’t seem “interesting enough” to keep him hooked at the moment, and he explained why. “I don’t know what to think of the game,” he said. “Am I interested enough to sit here for hours and hours at a time to grind this game? Does this game’s design capture me to go ahead and do that? I don’t know.” After thinking about it more, he realized it wasn’t the case. “Do I want to go through the grind? Does it seem fun? I don’t know. Not for me. I’m still hovering in the sixes. I’ve got to be honest. I’m giving it a six and a half out of ten.” Then, he claimed it isn’t interesting enough to keep him hooked. “I’ve put two full days in this game. I’ve progressed. I get it now. I get what you’re supposed to do. Is it interesting enough, though? For me… no, it’s not.” Other streamers have been frustrated with Elden Ring, too. Summit1g and Hasan both rage-quit at different points. However, the two-time is the first to admit he doesn’t find the gameplay loop interesting. Doc isn’t done with the game for good but admitted he’ll most likely get back on Escape from Tarkov next stream to mix things up. However, if he doesn’t enjoy his next stint on Elden Ring, it could be his last.
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Dr DisRespect details his inventive battle royale game concept and it’s pretty great – Dexerto
Dr DisRespect details his inventive battle royale game concept and it’s pretty great Dr DisRespect put on his thinking cap to lay out the foundation for what he thinks would be a great new battle royale game. The two-time Blockbuster Video Game Champion is no strangers to battle royale games, having made them the focus of his Twitch channel for years. Guy Beahm, the man behind The Doc’s character, is a former multiplayer level designer for Call of Duty and put those design skills to work with this unique battle royale concept. After playing Blackout for the first portion of his stream on November 14, Dr DisRespect got a bit frustrated at the design of the map, wishing that there was something fresh in the game. With that in mind, he pulled up a picture of a massive tower and got to work laying out his idea for a new spin on the battle royale genre that would originate with the basic game design and weapons of Rainbow Six. “With their player mechanics, their guns, their equipment. What if they created a battle royale mode?” Dr DisRespect asks his viewers before getting into the meat of his idea. He says that everyone would spawn on their own floor of the tower with their own loot before players are forced into battle by an outside force, such as a fire. “I was thinking of a fire that breaks out at the bottom or the top [of the building], like how the circle shrinks,” explains Dr DisRespect. As the players try and escape the fire, they also would be fighting over an exit point in the form of a helicopter that would transport them from the burning building. After leaving the building, the game would do something that hasn’t really been done in a battle royale game at this point. “Let’s say I’m the last guy alive and I get into this helicopter and we fly to the next game, which is the next level up. Everyone else that is in that level are winners from the previous game and it’s a bigger skyscraper,” Dr DisRespect says of his concept. This idea would be a completely new one for battle royales as players just load up match after match in the same queue, whereas this would be a sort of bracket system where players advance after successive wins. Read More: How to unlock Black Ops ‘Icons’ characters in Blackout – Reznov, Mason, Woods, and Menendez – Dr DisRespect made it clear that these are rough ideas that likely could be tough to implement in reality. Given that developers are constantly trying to come up with ways to improve and evolve the battle royale formula, it wouldn’t a surprise to see this pop up in a game someday.
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Dr Disrespect defends Midnight Society’s development process after criticism from game devs – Dexerto
Dr Disrespect defends Midnight Society’s development process after criticism from game devs YouTube: Dr DisrespectStreaming sensation Dr Disrespect has hit back at criticism after his game development studio, Midnight Society, launched its ambitious rollout plans — leaving some questioning how viable their approach is. The Doc officially announced the launch of Midnight Society in December 2021, with the plan to bring out a new FPS title to challenge the biggest AAA games in the world. The game — which so far has only been codenamed Project Moon — has drawn criticism already for the use of NFTs in the game, but now the actual development process is being questioned, too. After journalist Paul Tassi questioned whether their freshly-announced rollout plans are viable, putting out new verticals of content every six weeks and adapting to their players’ feedback, Destiny 2 dev Joe Blackburn said that the “cycles seem too fast for meaningful new changes.” innovation comes from trying stuff that others think won’t work, so maybe they’ll discover something cool My 2cents are the cycles seem too fast for meaningful new changes games are bad for a long time, I’d worry most features get panned before they get a chance at iteration — Joe Blackburn (@joegoroth) July 11, 2022 He did, however, add that “innovation comes from trying stuff that others think won’t work, so maybe they’ll discover something cool.” Dr Disrespect himself responded to the original tweet, mocking the concerns and joking that he “hopes they [the “gamedev volks”] say it’s ok.” Damn we forgot to run our plans by the “Gamedev folks”. Hope they say it’s ok. — Dr Disrespect (@DrDisrespect) July 11, 2022 Of course, as a game development studio, there are “gamedev folks” who work at Midnight Society, so it seems likely these plans would have been run past them at some point. As pointed out, this is a unique approach, something most Doc fans would expect from him anyway, and it will be interesting to see how this affects the development of Project Moon. The Two-Time didn’t respond to any more criticism or concerns regarding the game’s formative plans, but needless to say, he believes firmly in what they’re putting together at Midnight Society.
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Dr Disrespect demands Warzone solos overhaul amid “horrendous” Caldera experience – Dexerto
Dr Disrespect demands Warzone solos overhaul amid “horrendous” Caldera experience Dr Disrespect/ActivisionStreaming star Dr Disrespect is still desperate to see some major changes made to Warzone solos as he’s not completely in love with Caldera. When Warzone’s new Caldera map was revealed, plenty of players were excited to descend on the Pacific paradise and get away from Verdansk. However, it hasn’t been completely smooth sailing. In the case of Dr Disrespect – who has been critical about the Call of Duty battle royale for quite some time – he’s not a lover of Caldera and wants a new map to replace it already. On top of that, the YouTube streamer has also urged the developers to rework a few of the modes, including Solos – bringing back some ideas he’s had for a while. During his January 12 stream, The Two-Time dove into some solos action as he waited for some of his usual teammates to get online. However, it didn’t take long for him to have some issues with the mode and his enemies. “God, the solo f**king experience is awful. It’s horrendous,” The Doc said as he headed back to the main menu and offered up some solutions – some more serious than others. “Here’s the answer, implement this by next week and it’d be easy. Cut down the amount of time between circles by like 80%. Number two, allow us to buy our loadout for $5000 right when I get the $5000. Number three, delete the map and build a new one. Number four, let’s pass the franchise off… at this point, let’s just test a new studio in the Activision empire. Like, let’s hand it over to High Moon.” Timestamp of 1:13:05 Speeding up the solo experience has been on Doc’s list of wanted changes for quite some time, but the devs haven’t buckled just yet. They did recently confirm that they’re looking into the pacing of games on Caldera, as it has been an annoyance for players. So, The Two-Time might finally get his wish.
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Dr Disrespect hate over NFTs misses the point with Project Moon game – Dexerto
Dr Disrespect hate over NFTs misses the point with Project Moon game Dr Disrespect/Midnight SocietyDr Disrespect announced in March that his upcoming game ‘Project Moon’ from Midnight Society would feature NFT features and, as expected, was met with vitriol from critics who simply didn’t understand what was happening. But the Doc is actually providing an NFT offering that will benefit players — and more importantly, one that they don’t even need to opt in to. NFTs have become a hugely divisive subject over the past 12 months. Their ascent in the online world from a niche community to items worth millions has been tracked by believers and critics alike, spawning intense debate on either side of the spectrum. One group that has been consistently anti-NFT has been the gaming community. They’ve pleaded for NFTs to stay out of gaming, for blockchain games to be nothing more than a bubble to burst. And, for the most part, they got their wish. Game developers have made NFT announcements and quickly backtracked when the backlash poured in, dialing down their Web3 plans. Not Dr Disrespect, though. He announced the NFT inclusion in his games and, despite the immediate backlash, spoke out about how exactly Project Moon will incorporate NFTs — and whether they realize it yet or not – has left critics little to complain about. Entirely optional NFTs The first, and perhaps most important point, is that this is not a blockchain-based game. As such, engagement with any blockchain or NFT-based assets is entirely optional. This is also the first mistake that many critics have made. They see the term ‘NFT’ and automatically assume they’ll be forced to buy NFTs and spend a bunch of money to be able to play the game or engage with it properly — a perfectly valid criticism of many blockchain-based games. As The Doc explained himself, “you don’t have to have NFTs to play the game. It doesn’t change your experience of the game once it releases and it will continue to be free-to-play. You can’t buy your way to win.” The NFT’s come in the form of cosmetics, such as visors or the Variant avatars you can get. The most notable one, though, is the Founders Pass which, at the time of writing, is the only one announced that will set players back any money (should players wish to mint it). The Founders Pass will cost $50, with only 10,000 available, and comes with a list of perks ranging from early access, to unique cosmetics, to voting rights on game features, really putting the direction of the game into the player’s hands. This, in particular, is an area of the NFT space that more casual onlookers are unaware of. The potential for fan service through NFTs and the blockchain is unlimited. Look, for example, at the NELK Boys’ Full Send Metacard. Owners can use them to gain access to physical and virtual goods and services including merchandise and, in the future, Full Send gyms, casinos, and more. Overall, this from Midnight Society is no different to how many games would use a Season Pass, or a Founders Pass, to give the most dedicated players exclusive access. The difference with Midnight Society’s is that the Founders Pass can also be sold on should you no longer wish to own it, granting some return on your initial outlay, and letting owners have more of a say on the product. Read More: Dr Disrespect’s Project Moon game details – When so much of the response to announcements such as these is people moaning that they “don’t want to have to worry about NFTs in games,” that is voided entirely when the facts we know so far suggest that you won’t have to worry about NFTs in Project Moon at all. They’re simply there, whether you want to utilize them or not. What about environmental impact? Once it’s better established that NFTs are strictly additional assets available in the game, as opposed to core components to be able to play or enjoy it, the environmental argument is often made and, in truth, is always a valid one. Cryptomining is a detriment to society and the environment, with the amount of energy required. It’s impossible to deny for even the most bullish ‘crypto bro’. While it has become more energy-efficient, mining crypto is still a big issue that needs to be addressed. Midnight Society is operating differently, however, by using the Polygon blockchain, rather than the more popular Ethereum. Earlier in 2022 we saw Head of YouTube Gaming Ryan ‘Fwiz’ Wyatt move to Polygon Studios, and his impact in the wider gaming sphere is already being felt. As explained on the Midnight Society website, minting a Founders Pass is roughly equivalent to the energy use of sending 2.5 emails. By comparison, it’s almost nothing — and certainly not the great threat to the environment many will worry it is. By all accounts, it appears as though the use of NFTs in Midnight Society’s Project Moon — and any other titles that may arrive in the future — are purely an optional supplement to players’ experience of the game. Don’t want to buy NFTs? Then worry not, because the game itself is still playable, and you won’t be at any disadvantage. Want to invest a bit of money, have full ownership over the assets you have in the game, and take more control over the future of Project Moon? Then a $50 Founders Pass doesn’t seem too excessive — especially if those assets end up becoming super rare and can become profitable. While it’s often easy for critics to sweep the facts about it under the rug, the reality is that the average player won’t have to worry about NFTs at all. It’s still early days for Dr Disrespect’s Midnight Society, but this seems like the perfect way of introducing players to the potential of blockchain gaming without forcing it upon them. As always, Doc is saving the violence, speed, and momentum for the battlefield.
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Dr Disrespect calls for a new game that is “built for streaming” – Dexerto
Dr Disrespect calls for a new game that is “built for streaming” YouTube / Dr DisrespectWell-known content creator and personality Dr Disrespect shared his thoughts on the state of the gaming industry via Twitter, calling it a nightmare and wondering when the next game that is built for streaming will release. 2020 was full of high-profile releases, with games like Black Ops Cold War and Valorant making their debut. There are some scheduled for 2021 – like Halo Infinite and the next (unannounced) Call of Duty – but there are far less than what was confirmed at the start of the year before. With so few titles confirmed to drop this year, fans have been left wondering what they can expect. Streamers and YouTubers are also on the lookout too, especially for exciting new games they can add to their content rotation. Among the creators wondering what the next game-changing title will be is powerhouse YouTube streamer Dr Disrespect. Always on the lookout for the next big thing to share with his fanbase, he issued a tweet on January 10 asking when the next industry-shaker will arrive. The Doc started his tweet in his classic over-the-top fashion, referring to the current offering of games as a “nightmare.” The Two-Time continued by wondering when the industry would provide the next exciting experience for content creators to sink their teeth into. “Where are the new games at? Where’s the next BR, the next big FPS, the game built for streaming?” he asked. The entertainer went on to reference the massive scale of the industry, which brought in more than 100 billion dollars of revenue over the course of 2020. “120 billion dollar industry.” Just woke up from a nightmare. Then I realized it wasn’t a nightmare, it’s actually real. Where are the new games at? Where’s the next BR, the next big FPS, the game built for streaming? 120 billion dollar industry. — Dr Disrespect (@DrDisrespect) January 10, 2021 Dr Disrespect is not alone in his desire for an exciting new title that he can share with his audience. Dozens of his fellow creators responded to the tweet, wondering when the next breakthrough game would be released and which developer would be the one to do it. Read More: Zuckles banned from OfflineTV Rust server – Twitch streamer and YouTuber NICKMERCS responded to the tweet by pointing to Halo Infinite as the next big thing for streamers to share with fans. In his response, he tagged the official Halo Twitter account and asked them “the f**k u doin bros”. Facebook Gaming streamer King Richard responded with his own concerns about the lack of enjoyable titles currently available. “Almost every game right now is broken and full of cheaters! We got new consoles and we still waiting on the next big thing,” he exclaimed. King Richard appears to share NICKMERCS’ hope that the new Halo title might be the spark the streaming space needs. “Halo maybe? Or maybe some game that hits out of nowhere like apex!” he concluded, referring to how Apex Legends took the gaming world by storm in 2019. Almost every game right now is broken and full of cheaters! We got new consoles and we still waiting on the next big thing! Halo maybe? Or maybe some game that hits out of nowhere like apex! — 👑KingRichard👑 (@KingRichard) January 10, 2021 Other popular streaming personalities like dakotaz and TSM’s Halifax voiced their agreement as well. The larger gaming community also seemed to share Doc’s opinion, and responses like “It’s a SNOOZEFEST out there” and “Couldn’t agree more doc” filled the replies to his tweet. While the list of announced games for the coming year seems less jam-packed than 2020, there could be a big surprise or two that players are simply unaware of. In the meantime, Dr Disrespect will have to wait and see if someone can provide the new streamable experience he is looking for in 2021.
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Dr Disrespect can’t stop laughing as $100K Tfue Tuesday loss leads to hilarious roast – Dexerto
Dr Disrespect can’t stop laughing as $100K Tfue Tuesday loss leads to hilarious roast YouTube: DrDisrespectDr Disrespect couldn’t hold back the laughter as CouRage and TimTheTatman brutally roasted his YouTube stream’s production value after a shortlived run in Tfue’s $100K Fortnite event. As one of the first major Fortnite tournaments of the year, 25 teams of pro players and high-profile content creators were invited to the $100,000 Tfue Tuesday competition on February 7. Among the squads competing was the powerhouse lineup of Ninja, CouRage, TimTheTatman, and Dr Disrespect. Despite their positive vibes, however, the run was short-lived as the influencers crashed and burned right from the tournament in under an hour Soon after the spectacular failure, all eyes shifted to Doc’s broadcast, as his teammates noticed something rather amusing. The iconic YouTube streamer had gone to the trouble of creating custom assets just for this one-off Fortnite event. From a personalized comic-style graphic mirroring the event and calling it ‘Turbo Tuesday,’ to a brand-new animated transition just for his stream, Dr Disrespect had clearly gone all out. All of this just to be done with the tournament in a matter of minutes. Naturally, this led to another playful roast from CouRage and Tim. “Someone in chat goes ‘the thumbnails for this tournament took longer than the performance of the team,’” Tim conveyed, setting everyone off in a chain of laughter. “I just opened Doc’s stream and his background behind him is Turbo Tuesday. A whole comic book artwork made… custom artwork. You’ve gotta go see this,” CouRage said, struggling to string the words together as he held back even more laughs. “And we’re done in an hour. That graphic took longer to make.” Not even Dr Disrespect could hold it in after that as the group laughed hysterically over his immense production values. “There was more time that went into the production of the graphics than we lasted in the tournament,” Tim joked before Doc hilariously took some accountability for it all. “It’s on me,” Dr Disrespect admitted, still trying to pull himself back together after the amusing outburst. Obviously, Doc is no stranger to high production values. Often, his streams go the extra mile in customizing the experience depending on the game or event. From unique overlays and polished thumbnails to hand-crafted transitions, his VFX team is often looking to push the envelope. In this particular instance, however, it’s clear their ambitions were a little too big as the team’s performance couldn’t quite live up to expectations.
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Dr Disrespect building his own game? Streamer wants to create “billion-dollar IP” – Dexerto
Dr Disrespect building his own game? Streamer wants to create “billion-dollar IP” Twitter, @drdisrespectSuperstar YouTube streamer Dr Disrespect wants to return to his game design roots, as the former Call of Duty map designer revealed on stream that it may be time to produce a new, mature, “billion-dollar IP.” Dr Disrespect is no stranger to game design and, more recently, definitely no stranger to criticizing the gaming industry’s current state of affairs. Having slammed Warzone’s developers in the past, Doc now appears ready to be the solution he seeks. Discussing a stale, seemingly monopolized field of popular games — the Two-Time told his stream that it just might be time for him to step up and help develop the next big title. A former community manager for Sledgehammer Games, Doc then shifted to level design and helped spawn many of CoD: Advanced Warfare’s multiplayer maps. More recently, he helped design his own map in Rogue Company. Now, he’s ready to take things a step further and build his own game. .@drdisrespect seems to be getting pretty serious about developing his own game 👀 “”look at the competition man. The industry is starving for the next big idea, it’s pretty apparent”” pic.twitter.com/dQOpi7Rapx — Wicked Good Gaming (@WickedGoodGames) May 28, 2021 “Look at the competition, man. The industry is starving for the next big idea, it’s pretty apparent.” Noting that the gaming market is dominated by “three, four games,” Doc told the Champions Club that it just might be time for a new competitor to enter the fray. “We just need to make our own game. Get a little budget, get some funding, you know? Maybe raise $20-25 million — and just go and build a billion-dollar IP.” Tackling onto just the idea of making his own game, Doc specified that the game needs one single selling factor to set it apart. While he doesn’t know exactly what that selling point may be, he did specify how he wants it to feel: “I want this hook to be f**king sick. Mature.” Eagle-eyed fans have already taken note of Doc’s perhaps intentional background, which includes a “GameIdea_1” folder. Having already earned a meeting with YouTube to discuss his scathing feedback for the platform, it’s clear that the Two Time’s ideas are in demand. With that awareness of the current market, coupled with his game design background, it’s not too far-fetched to imagine Doc helping develop a new IP. Obviously still in the early, brainstorming phase, one has to wonder if Dr Disrespect will be bringing his violence, speed, and momentum to a brand-new, “mature” IP in the future.
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Dr Disrespect bans “chubby cheek wannabe” over MW2 aim assist exchange – Dexerto
Dr Disrespect bans “chubby cheek wannabe” over MW2 aim assist exchange YouTube/DrDisrespectDr Disrespect wasn’t happy after one viewer called him out for his attitude towards Modern Warfare 2’s aim assist so the Two-Time gave him a quick roasting before kicking him out of the stream. The reality of being a big-time streamer is that there will be days when negativity slips through the cracks despite your best efforts, and few people know that better than Dr Disrespect. The gaming megastar’s chat was on Members Only mode while he dove into some Warzone 2 games on January 2, but even that wasn’t enough to stop one fan from sneaking in a shot. relaxed as ever, Doc handled the situation with ease and let any future naysayers know that they better be ready for him to shoot back. Dr Disrespect roasts viewer & bans him from chat after strange exchange It happened after the inventor Speed, Violence, & Momentum wrapped up a Free-For-All match on Breenbergh Hotel, where he noted that his aim assist still doesn’t feel quite right in MW2. He was joining up with ZLaner to run some Warzone 2 matches when the commenter chimed in to tell him to “stop complaining” about the feature. “I’m just letting you know it’s not activated, Johnny. You know what? I don’t like your attitude. Get him out of the arena,” Doc told his mods. “We don’t want to let any chubby-cheeked wannabe desperation inside.” This isn’t the only time that the superstar has shown off his signature fiery streak as of late either. He’s been brutally honest about the state of Warzone 2 as well and it seems like Doc’s classic attitude will stay as sharp as ever in 2023.
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Dr Disrespect bashes “slimy” Warzone devs for ‘stealing’ DEADROP skin – Dexerto
Dr Disrespect bashes “slimy” Warzone devs for ‘stealing’ DEADROP skin YouTube: Dr DisrespectDr Disrespect has hit out at the Warzone developers for ‘stealing’ a skin from a character that is a part of his DEADROP game, calling them “slimy” for doing so. After years of criticizing every game under the sun, Dr Disrespect confirmed that he’d be hopping back into the development chair and working on his own game – which is now known as DEADROP. The game is described as a ‘vertical extraction shooter’ and while early gameplay has left some fans less than impressed, plenty of others are excited to see what the Doc and Midnight Society have up their sleeve. One of the big talking points surrounding the game has been the ‘Variants’, which are characters that early investors are able to use in-game. Of course, the dev team has their own too, and one in particular has made waves due to the apparent similarities between itself and a skin from Warzone – which was released after the DEADROP skin did the rounds on social media. Dr Disrespect responds to Warzone devs ‘copying’ DEADROP skin While he’s not usually shy in having his say on such topics, The Doc hadn’t spoken out about the controversy until his August 29 stream – and it’s safe to say he isn’t best pleased about it all. The Two-Time was a few hours into his stream when, alongside TimTheTatman, he was sent to the Gulag in Warzone after losing a tense firefight atop the Peak POI. While waiting for his turn at redemption, he hit out at the state of the battle royale and the developers. “I’ve checked out of Warzone, not interested. Look how ugly looking this game is,” he said. “They stole a fiction for one of our concept arts just like they stole the fiction of one of our characters. You know what I mean champs? A bunch of slimy guys over here. I don’t like them, I don’t like them.” Timestamp of 4:31:55 One fan said it was “bogus” that the developers had seemingly copied the skin, and the Doc replied with a similarly frustrated response – shaking his head but not offering up any further comments. It’s impossible to know, for sure, if there was any inspiration drawn from the DEADROP look by the Warzone devs, but it’s something that will rumble on for a while. At least the Doc has finally made his thoughts clear on it all.
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Dr Disrespect arrives in WWE 2K22 and you can download him now – Dexerto
Dr Disrespect arrives in WWE 2K22 and you can download him now 2K / MG21 TVYouTube streaming sensation Dr Disrespect has finally arrived in WWE 2K22 thanks to the Community Creations option. The two-time, back-to-back Blockbuster video game champion has appeared in WWE programming in the past, featuring on a SmackDown live taping and also had legendary superstar The Undertaker appear on a previous stream. While he’s never rocked up to a Pay-Per-View event to continue that rivalry with the phenom, fans can lock Doc into some dream matches on the video game. A Community Creations design – which is essentially a downloadable created wrestler made by another player – has emerged, showing the streamer dripping from head to tippy-toe on WWE 2K22. Dr Disrespect WWE 2K22 creation discovered The created superstar, uploaded to TikTok by user mg21tv, looks exactly like the leader of the Champions Club. His entrance video shows off Doc’s signature body armor, black wig, headphones, sunglasses, and mustache, making it the perfect downloadable character for players. The icing on the cake comes when the entrance music hits, Dr Disrespect’s hit track ‘Alleyways’, with the announcer introducing him as “The Doc”. Doc’s full entrance in WWE game The entire video was uploaded to YouTube as well, and the full version is even better. How to get Dr Disrespect in WWE 2K22 For those looking to get Dr Disrespect in WWE 2K22, all fans have to do is download the character from the Community Creations menu. To do this, follow these instructions: How to download WWE 2K22 Community Creations Load up WWE 2K22. – Go into the Online section of the game. – Click Community Creations. – Hit Downloads. – Search for Dr Disrespect – and download the one you want! – With the iconic streamer now available to get in WWE 2K22, it’s only a matter of time before online matches are being dominated by violence, speed, and momentum. For that, you can thank user mg21tv.
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Dove incites outrage after ad against “overly sexualized women” in games backfires – Dexerto
Dove incites outrage after ad against “overly sexualized women” in games backfires Dove/Bandai NamcoDove is facing backlash after a new ad opposing “overly sexualized women” as video game characters wasn’t well-received. On May 11, ‘The Drum’ posted a video to Twitter and YouTube showing a female video game character defeat a monster and then retire to her “dressing room” to remove her armor. Upon doing so, it’s revealed that the character isn’t as thin as she appears in-game. Eventually, she decides to re-enter the battlefield dressed as she actually looks, slamming the door behind her and knocking down a poster of her “sexy” self. The ad then claims that “74% of girls feel underrepresented in video games” and Dove wishes to change this. However, despite the viral ad’s seemingly good intentions, it’s faced widespread criticism. Dove ad against “sexualized” female characters faces backlash After the ad was posted, numerous gamers of different genders voiced their displeasure with it, with quite a few commenters claiming they enjoy playing games as “sexy” females. “So as a female gamer myself, it seems you want us to play as unattractive, dumpy-looking female characters. I don’t think so,” one commented with a gif of Street Fighter’s Chun-Li. So as a female gamer myself, it seems you want us to play as unattractive, dumpy looking female characters. — La Reina🇺🇸Creole🇩🇴🇯🇲🇵🇷🇹🇹🇨🇺🇭🇹🇲🇽🇨🇴 (@LaReinaCreole) May 17, 2023 I don’t think so. pic.twitter.com/gqwVbxzFAf Male gamers, meanwhile, brought up how masculine characters don’t seem to be an issue for them. “In my three decades of gaming, I’ve never seen a single male character that looked like me. Hasn’t stopped me,” someone replied. “ACTUAL female gamers never asked for this. Stop asking ideologues what they want and pretending like you asked female gamers. I like my escapism as just that, escapism,” blasted another. Forbes writer Eric Kain also chimed in. “Like movies, video games often portray powerful, fit people because they’re power fantasies. I don’t want my body type represented in a video game. I want to play as someone stronger, faster, better-looking (or as a woman, or an alien or a robot or whatever.” So far, Dove hasn’t responded to the backlash over the ad, which has incited quite the conversation online regarding body representation in games.
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Dr Disrespect applauds The Finals Beta but claims a few key “changes” are needed – Dexerto
Dr Disrespect applauds The Finals Beta but claims a few key “changes” are needed YouTube: DrDisrespect / EMBARK STUDIOSDr DisRespect added to the praise The Finals has been receiving in its Beta, but says the game needs to make a few changes for it to last in the long run. The Finals has been causing some buzz in the FPS space as its closed beta kicked off earlier this week. Streamers have since gotten their hands on it to see how it may compare to their usual rotation of FPS games, and the consensus so far has been fairly positive. The Doc too initially praised the game for trying to innovate the genre. Calling it a mixture of Battlefield, TF2, and Overwatch. But he also held reservations for its destructible environments as he points out it can be disastrous if done wrong. But after getting more time with the game, and streaming his first matches over a near-seven hour stretch on March 8, it seems to have left him with a good feeling for the FPS newcomer. Albeit, with some changes and additions he feels are essential for long-term success. Dr Disrespect comments on The Finals at 6:50:30 below “Obviously there’s a couple of tuning changes, but that’s all part of this whole closed beta,” Doc said, as he wrapped up his stream with some final thoughts, He praised the movement mechanics for the most part, which allowed him to traverse the map in a fast and fluid fashion, pointing out the obvious inspirations to Apex Legends. A huge focal point considering the game’s overall obsession with speed and rushing from one side to another with an objective in-hand. But Dr Disrespect suggested that if The Finals wanted to have the same longevity and staying power akin to other FPS juggernauts, it would need to start adding other game modes sooner than later. One such suggestion, which was given by a viewer in chat, was a Capture The Flag mode, which he agreed would be nice to play. Further saying that the developers would need to figure out different kinds of game modes to keep people interested in the weeks and months following launch. Overall though, Doc seemingly enjoyed the game for as long as he played it. However, he remains curious to see how the game grows and evolves, as he is not convinced the one current game mode will be enough to retain player attention for long.
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Dota Underlords mid-season patch notes – massive alliance, hero changes, item adjustments, and more – Dexerto
Dota Underlords mid-season patch notes – massive alliance, hero changes, item adjustments, and more ValveValve have announced a new Mid-season patch for Dota Underlords. This patch is one of the biggest yet, with changes to almost every aspect of the game. Dota Underlords is Valve’s take on the popular Dota 2 custom game Dota Autochess. The game has seen multiple updates since its open beta release on June 20, but this patch is set to bring some of the biggest changes yet. What’s new? This patch features numerous changes, including buffs and nerfs to almost every alliance, buffs, nerfs, and some total redesigns of heroes, as well as reworks to the loot round and item system. Alliance changes Most alliances have been given a small buff or nerf, mainly focusing on the late game, however, the Scrappy alliance was given a huge change. The Scrappy alliance now only takes two units per level, rather than three, and has been given a new level two bonus that requires four units. This change seems to be focused around making Scrappy units more viable in the midgame and allows players to buff all scrappy units without having to wait for the tier five Techies. Hero buffs, nerfs, and redesigns The biggest changes of the patch come from heroes. Almost every hero has been changed in some way, with most low-cost heroes receiving a buff to their three-star stats and abilities. However, heroes like Medusa, Enigma, Razor, and Tidehunter have been redesigned. Medusa and Razor mostly stay the same but have had their gold cost and tier changed, completely changing the way they can be played. Razor is now a one cost unit with much less health and damage, making him less crucial to the Mage alliance, while Medusa has been increased to a five cost unit, making her much more difficult to obtain. Tidehunter and Enigma are two of the most popular units in the game and have been hit with big nerfs. Both heroes have seen their abilities damage and radius reduced, as well as a change in Alliance. Tidehunter is now a warrior, while Enigma has been changed to a Shaman. Item and loot round adjustments Nearly every item has been hit with a change in this patch, the best items face nerfs, while weaker ones have received very notable buffs. Additionally, loot rounds have been made more difficult, but will no longer remove two item choices. Instead, a loss will offer items from the previous wave’s tier. The biggest item changes are reworks to Alliance items. Every alliance item will be available at every tier and will get different power levels depending on the tier they are offered at. For example, Coordinated Assault used to give an attack speed buff of +25, but will now give +10, +20, or +30, depending on the tier that it is offered. Notable permanent items changes include a big buff to Battle Fury, giving the item +70 damage, as well as a small nerf to Daedalus, which had its Crit Multiplier reduced by 35, and damage reduced by 10. Dota Underlords full Mid-season patch notes GENERAL: Added Loot Round tips and tricks to the Season Info tab – Added Battle Pass Loadout. You can now change your equipped items – Added Path to Sunbreeze custom board – Fixed high CPU utilization on macOS – Removed code that caused crashes and kept code that doesn’t cause crashes – Buffed Battle Pass XP rewards for playing matches: 1st: 120->150 – 2nd: 80->120 – 3rd: 60->100 – 4th: 50->90 – 5th: 30->80 – 6th: 20->70 – 7th: 10->60 – 8th: 10->50 – – Increased Battle Pass XP rewards for the different tiers of daily challenges: 250->400 – 500->800 – 1000->1600 – – MOBILE: The work continues on increasing performance on iOS and Android devices – Improved battery usage on iOS – GAMEPLAY: Combat persists while some abilities complete their attacks (Lich, Witch Doctor, etc) – Summons are no longer included in targetting for spells. Except for special summons like Arc Warden and Spirit Bear – Fixed boxed in Assassins not jumping toward their enemies – Assassins that have an enemy in their attack range will attack instead of jumping – Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds – Don’t target healing-disabled units for heals – There is now a notification when someone completes their win streak – You won’t see heroes from the previous shop whenever you re-roll the shop – ALLIANCE CHANGES: Warlock Alliance now targets the unit with the lowest health % not lowest health value – Warlock Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%] – Troll Alliance Tier 1 now provides 10% attack speed bonus to ALL allies. – Knight Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ] – Bloodbound Alliance extra damage changed from +100% to +125% – Heartless Alliance changed from [-5, -10, -20] to [-5, -10, -15] – Primordial Alliance now also has a 10% chance to disarm ranged attackers for 4 seconds – Scrappy Alliance now takes 2 units per level (down from 3) : Level 1 – A random scrappy unit is granted +9 Armor and +8 HP regeneration – Level 2 – All scrappy units are granted +9 Armor and +8 HP regeneration – Level 3 – All allies are granted +9 Armor and +8 HP regeneration – [Armor and HP are doubled if you start the fight with less units than your opponent] is changed to [Armor and HP are doubled whenever you have fewer units alive than your opponent does]. – – HERO CHANGES Abaddon: Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216] – Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264] – Aphotic Shield: Damage Absorb changed from [100, 300, 500] to [100, 300, 600] – – Arc Warden: Attack Speed changed from 0.59 to [0.59, 0.67, 0.77] – Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650] – Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300] – Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350] – Clockwerk: Armor changed from [5, 7, 9] to [5, 7, 10] – Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200] – Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220] – Gold Cost changed from 1 to 3 – Draft Tier changed from 1 to 3 – Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260] – Battery Assault: Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35] – – Enigma: Alliance changed from Primordial Warlock to Primordial Shaman – Midnight Pulse: Radius changed from [2, 3, 4] to [1, 2, 3] – – Kunkka: Ghostship: Damage changed from [150, 250, 350] to [50, 150, 250] – Cooldown changed from 10 to 15 – – Lina: Laguna Blade: Damage changed from [500, 750, 1000] to [500, 750, 1200] – – Lone Druid: Maximum Mana changed from 100 to 60 – Summon Spirit Bear: Mana Cost changed from 100 to 60 – – Spirit Bear: Alliances changed from Savage to Savage Druid – Lycan: Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600] – Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240] – Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288] – Summoned Wolves now have phased movement and can run through other units – Medusa: Gold Cost changed from 4 to 5 – Draft Tier changed from 4 to 5 – Split Shot: Damage Modifier changed from -40% to -20% – Extra Shots changed from 2 to [2, 3, 4] – – Mirana: Maximum Mana changed from 100 to 70 – Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264] – Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312] – Sacred Arrow: Mana Cost changed from 100 to 70 – – Morphling: Attack Speed changed from 0.77 to 0.91 – Maximum Mana changed from 100 to 75 – Waveform: Cooldown changed from [10, 8, 6] to [8, 6, 4] – Mana Cost changed from 100 to 75 – – Nature’s Prophet: Nature’s Call: Cast Animation length changed from 1.97 to 1.0 – – Lesser Treant: Now spawn near Nature’s Prophet – Attack Speed changed from 0.67 to 0.83 – Maximum Health changed from [300, 500, 700] to [350, 600, 800] – Necrophos: Death Pulse: Cooldown changed from 5 to 7.5 – – Omniknight: Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360] – Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190] – Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240] – Purification: Heal changed from [200, 400, 600] to [200, 400, 720] – – Phantom Assassin: Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300] – Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400] – Coup de Grace: Crit Chance changed from 10 to [15, 20, 25] – – Puck: Maximum Mana changed from 100 to 60 – Illusory Orb: Mana Cost changed from 100 to 60 – – Queen of Pain: Armor changed from 0 to 5 – Razor: Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000] – Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160] – Gold Cost changed from 3 to 1 – Draft Tier changed from 3 to 1 – Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200] – Plasma Field: Max Damage changed from [100, 175, 250] to [50, 100, 150] – – Sand King: Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200] – Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270] – Gold Cost changed from 3 to 4 – Draft Tier changed from 3 to 4 – Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320] – Caustic Finale: Attack Slow changed from -30 to -35 – Attack Slow duration changed from 3 to 3.5 – Damage on expiration changed from [45, 90, 180] to [55, 100, 190] – Damage on kill changed from [50, 100, 150] to [60, 110, 160] – Burrow Strike now displaces the target unit from its cell. – – Shadow Fiend: Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336] – Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384] – Slark: Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400] – Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126] – Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174] – Sniper: Attack Speed changed from 0.63 to [0.63, 0.63, 0.77] – Maximum Health changed from [450, 900, 1800] to [450, 900, 2160] – Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396] – Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432] – Techies: Remote Mines: Radius changed from 4 to [3, 3, 4] – – Terrorblade: Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120] – Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216] – Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312] – Tidehunter: Alliance changed from Scaled Hunter to Scaled Warrior – Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400] – Gold Cost changed from 5 to 4 – Draft Tier changed from 5 to 4 – Health Regeneration changed from 5 to 0 – Ravage: Radius changed from [2, 3, 4] to [1, 2, 3] – Damage changed from [150, 250, 350] to [100, 150, 250] – Duration changed from [2, 2.5, 3] to [2, 2.25, 3] – – Tinker: Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500] – Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225] – Gold Cost changed from 1 to 3 – Draft Tier changed from 1 to 3 – Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275] – Heat-Seeking Missile: Cooldown changed from [8, 6, 4] to [8, 6, 0.5] – Damage Per Missile changed from [250, 350, 450] to [350, 450, 450] – Targets changed from 3 to [2, 3, 4] – – Treant Protector: Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500] – Gold Cost changed from 2 to 3 – Draft Tier changed from 2 to 3 – Leech Seed: Damage changed from [60, 90, 120] to [80, 110, 150] – Radius changed from 3 to 1 – Expires when the target dies – – Troll Warlord: Attack Speed changed from 0.91 to 1.0 – Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000] – Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520] – Gold Cost changed from 4 to 5 – Draft Tier changed from 4 to 5 – Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600] – Tusk: Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800] – Venomancer: Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000] – Gold Cost changed from 3 to 1 – Draft Tier changed from 3 to 1 – Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220] – Plague Ward: Number of wards changed from [1, 2, 4] to [1, 1, 3] – – Plague Ward: Armor changed from 5 to 0 – Maximum Health changed from 200 to [200, 200, 240] – Attack Damage Minimum changed from 50 to [50, 80, 120] – Attack Damage Maximum changed from 100 to [55, 100, 140] – Viper: Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000] – Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240] – Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360] – Windranger: Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300] – Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230] – Gold Cost changed from 3 to 2 – Draft Tier changed from 3 to 2 – Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260] – Powershot: Damage changed from [400, 600, 800] to [200, 400, 600] – – ITEM CHANGES: Alliance items no longer have an inherent Tier and are in their own Alliance category. At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal. Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered Strange Bedfellows at tier 3 where it would provide a +50% bonus. Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool. Unstable Reactor – explosion damage changed from 20% to 10/20/30% of Max Health – Coordinated Assault – attack speed buff changed from +25 to +10/20/30 – Check the Bodies – gold production chance changed from 20% to 10/20/30% – Forged in Battle – Max Health bonus changed from +50 to +25/50/75 – Strange Bedfellows – bonus damage changed from +30% to +30/40/50% – Retaliate – damage per second changed from 80 to 30/45/60 – Age of Chivalry – damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight – Completing the Cycle – heal percentage changed from 5% to 3/5/7% of max health and heal range changed from 1 cell to 2 cells – Tooth and Claw – Bleed damage per stack changed from 10 to 7/10/13 – Unstoppable – Invulnerability duration changed from 2 to 1/2/3 – Wicked Intent – Heal prevention percentage changed from 25% to 10/15/25% per Heartless unit – Dragon’s Hoard – Damage percentage per gold changed from 1% to 0.5/1.0/1.5% – Final Flash – Remaining health percent trigger changed from 30% to 10/20/30% – Hunter’s Focus – Damage bonus per Hunter attacking the target changed from 10% to 5/7/10% – Soul Sucking Syphon – Spell lifesteal percentage changed from 25% to 25/35/50% – Indomitable Will – Debuff resistance changed from 50% to 25/50/75% – Elusive Targets – Invisibility changed to 100% evasion for 2/3/4s – Pocket Sand – Effect duration changed from 2s to 1/2/3s – Shaman Pluck – Hex chance changed from 17% to 7/12/17% – Font of Creation – Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected: Health changed from 240 to 300/400/500. – Damage changed from 50-80 to 40-70/50-80/60-90 – – Maelstrom: Tier changed from 4 to 3 – Vicious Intent: Tier changed from 4 to 3 – Force Staff: Tier changed from 3 to 2 – Radiance: Tier changed from 4 to 5 – Silver Lining: Can only have one. – Charges start at 1. – Daedalus: Crit Multiplier changed from 235 to 200 – Damage changed from 80 to 70 – Arcane Boots: Range changed from 1 to 2 – Eye of Skadi: Tier changed from 3 to 4 – Battle Fury: Damage added as 70 – Cleave % changed from 30 to 35 – Summoning Stone: Attack Speed Bonus changed from 30 to 45. – Chainmail: Bonus Armor changed from 10 to 7 – Mask of Madness: Tier changed from 2 to 3 – Attack Speed increased from 40 to 60 – Lifesteal increased from 10 to 20 – Completing the Cycle: Range changed from 1 cell to 2 cells. – Recruiter: Changed from ‘First Reroll is Free’ to ‘Rerolls now cost 1 gold”. – Tier changed from 5 to 4 – A Higher Class of Criminal: Tier changed from 3 to 5 – Shaman Pluck: Ignores magic-immune enemies – LOOT ROUNDS: Losing to a neutral creep wave no longer removes 2 options from your item choices. – Losing to a neutral creep wave results in being offered rewards from the previous creep wave’s tier (Losing to the first creep wave has no penalty) – Round 10: Big Golem: Maximum Health changed from 2000 to 1500 – – Small Golem: Maximum Health changed from 1500 to 1000 – – Golems now have the Mega-Warrior alliance keyword. – Mega-Warrior – 2 units: Allied Mega-Warriors gain 20 armor. – Round 15: Big Wolf: Attack Damage changed from 100-200 to 200-250 – Armor changed from 10 to 5 – Maximum Health changed from 2500 to 2000 – – Small Wolf: Maximum Health changed from 1500 to 1250 – – Wolves now have the Mega-Assassin alliance keyword. – Mega-Assassin – 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage – Round 20: Tomato: Armor changed from 0 to 25 – – Potato: Magic Resistance changed from 0 to 50% – – Tomato and Potato now have the Mega-Bloodbound alliance keyword. – Mega-Bloodbound – 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage – Round 25: Revtel Wildwing: Attack Damage changed from 500-700 to 300-500 – – Wildwing Hatchling: Attack Damage changed from 400-650 to 200-450 – – Wildwings now have the Mega-Elusive alliance keyword. – Mega-Elusive – 2 units: Allied Mega-Elusive units have 75% evasion. – Round 30: Thunderhide Alpha: Now has 100 mana and casts Bloodlust. – Attack Damage Maximum changed from 200-1000 to 200-1500 – – Thunderhide: Now has 100 mana and casts Bloodlust. – Attack Damage Maximum changed from 200-800 to 200-1200 – – Thunderhides now have the Mega-Warlock alliance keyword. – Mega-Warlocks – 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt. – Round 35: Black Dragon: Black Dragon splash attack now deals 100% splash damage. – – Black Dragon now has the Mega-Scaled alliance keyword. – Mega-Scaled – 1 unit: Allied Units get 75% magic resistance – Round 40: Dark Troll Buddy: Attack Damage changed from 200-300 to 200-400. – – Dark Troll Priest: Attack Damage increased from 200-500 to 550-650. – Maximum Health changed from 5000 to 10000. – – Dark Troll Boss: Attack Damage increased from 200-500 to 400-800. – Maximum Health changed from 5000 to 10000. – – Dark Trolls now have the Mega-Troll alliance keyword. – Mega-Trolls – 3 units: Allied units have +50 attack speed. – Round 45: The Year Beast: Magic Resist increased from 50 to 80 – – The Year Beast now has the Mega-Demon alliance keyword. – Mega-Demon: – 1 unit: Allied Mega-Demons get +100% pure damage. – Round 50: Roshan: Attack Damage changed from 500-1500 to 750-1500 – Attack Speed changed from 0.5 to 0.67 – Roshan is now spell immune. – –
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Doom: The Dark Ages – Platforms & everything we know – Dexerto
Doom: The Dark Ages – Platforms & everything we know id softwareA brand new Doom mainline game was announced at Xbox Games Showcase 2024 and is called Doom: The Dark Ages. Here’s everything we know about it and the platforms you’ll be able to play it on. After a five-year wait, the rumored Doom mainline game was finally announced at Xbox Games Showcase 2024 and is called Doom: The Dark Ages. Since the leaked FTC documents back in September 2023 revealed a mainline game in the works, Bethesda and id Software have revealed what the next game that takes Doom Slayer to a medieval age would look like. While the reveal is still fresh and players got a look at the gameplay with the reveal trailer, here’s everything you need to know about Doom: The Dark Ages. Doom: The Dark Ages trailer & gameplay The official reveal trailer for Doom: The Dark Ages was announced on June 9, 2024, at Xbox Games Showcase 2024. The trailer showed 2 minutes of action-packed gameplay and started with the lines, “Before he became the hero, he was the super weapon of Gods and Kings.” The clip followed Doom Slayer donning a fur cape and slaying demons in a medieval age where giants and dragons existed with evil kings. Doom Slayer can also be seen holding a shield, a chainsaw blade, a double-barrel shotgun, and a spiked ball chain that he slays his enemies with. He can also be seen riding a Dragon and wearing an exo-suit to battle a demigod like Surtur from Norse mythology. The trailer consisted of trademark Doom gameplay full of metal rock music, dismemberment, ultimate takedowns, and best of all – Doom Slayer’s dragon eliminating an enemy with his fire. Doom: The Dark Ages platforms Doom: The Dark Ages will be released on PC, Xbox Series X|S, and PlayStation 5 in 2025. While Microsoft’s purchase of Bethesda had many questioning if future Doom games would be platform exclusives, Sony confirmed a PS5 release on social media after Xbox’s showcase. Furthermore, it will also be released on Day One on Xbox Game Pass so subscribers of the service will be able to play it on the release date for free. We’ll keep this hub updated with all the latest news and coverage about Doom: The Dark Ages as more info is released.
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Doom modders add The Dark Ages “Shield Saw” to retro Doom hours after Xbox Showcase reveal – Dexerto
Doom modders add The Dark Ages “Shield Saw” to retro Doom hours after Xbox Showcase reveal id SoftwareJust a few hours following Xbox Showcase 2024, Doom modders were quick to add the Shield Saw weapon seen in The Dark Ages reveal trailer into retro Doom, and surprisingly, it works stunningly. The reveal trailer for the upcoming id Software title Doom: The Dark Ages was revealed at Xbox Games Showcase 2024 yesterday. The trailer showed 2 minutes worth of gameplay and cinematics that take Doom Slayer to a medieval era as it is the prequel to the 2016 Doom and Doom Eternal (2020). In this era, players can witness the origin of the Slayer’s rage and his rise from a kingdom’s last hope to Hell’s greatest fear. Although Doom is all about gameplay and weapons, the latest outing will bring a Super Shotgun with The Dark Ages’ new weaponry, including the face-shattering Flail and revved-up, throwable Shield Saw. The modding community for Doom is well-known for playing the game on unusual devices such as a printer screen or a calculator, and the same modders have now added the Shield Saw weapon to retro Doom and it works amazingly well. An X user named CreeperOfSteam shared a working clip of the mod where players can throw the Shield Saw and cut through enemies in retro Doom (1993). Looking at an actual working mod of the weapon, players were amazed at the appearance of the mod less than a day after the weapon’s reveal. One such player said, “The devil works fast, but a Doom fan works faster.” Another chimed in, “I knew it would only be a matter of very short time before someone makes this.” A third one wrote, “This was so fast I thought they had stolen the idea from some mod.” To those curious, the mod is played on the Scythe 2 mapset and monsters are from HorrorMovieRei’s GothMons mod. However, the mod link isn’t made available yet so you’ll have to wait until you can install it in classic Doom and experience the weapon firsthand.
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Doom Eternal speedrunning world record smashed at Break the Record: LIVE – Dexerto
Doom Eternal speedrunning world record smashed at Break the Record: LIVE Speedrunner Xiae has broken the Doom Eternal world record at Break The Record: LIVE. Yes, the American finished the game with no major glitches in just 1 hour, 8 minutes and 52 seconds, beating the previous record by an incredible 48 seconds. Seven of the best Doom Eternal speedrunners battled to get the fastest time in the first-ever open speedrunning event that took place over 14 hours of intense competition. Although many players set personal bests to beat the previous world record it was Xiae who smashed the competition with his scintillating glitchless run. The open competition was co-developed by The ESA and Beta Alliance, the creative agency for cybersecurity company Kaspersky. Indeed, Xiae set the world record with Kaspersky Internet Security installed and its Gaming Mode on, a mode specifically designed for gaming which is light on PC resources and cuts out the pop-ups that slow down gameplay. Following his victory, Xiae said: “I ran with Kaspersky Gaming Mode on and I broke the world record, it was perfect. It was a cool event. I’m not going to lie, at the very end, I thought bowsr was going to clinch it and he was close.” While Kaspersky’s Gaming Mode undoubtedly provided a smooth gaming experience for Xiae, it was his overall familiarity and skill that made his Doom: Eternal run so dominant. After all, speedrunning is notoriously competitive and it takes a certain caliber of player to remain calm under pressure. Viewership peaked at 10,000 concurrent viewers as fans tuned into both Twitch and the European Speedrunner Assembly’s website to watch the high-octane action unfold. Fortunately, Xiae managed to keep his nerves in check and claimed the $3,250 prize, beating the likes of bowsr, BloodShot900, and ShiningFace. Bowsr, who came in second was happy with his finish and his $2,000 in prize money, although he believed that he could have done better. “I’m honestly pretty satisfied,” he said. “My goal was top three. I think I could have beaten the WR but I made two crucial mistakes and I lost a lot of time.” Read more: How to get faster at Doom Eternal – Meanwhile, Bloodshot, who finished in third to win a $1,000 bounty, took a lot from the experience, too. “I think events like this are really important. It helps to legitimize speedrunning and prove it’s fun and entertaining…. I think this is a really cool thing that I’m excited to see more of.” As with previous ESA Marathon events, Break the Record: LIVE will be donating the proceeds raised in the event to Alzheimerfonden, a Swedish Alzheimer’s Foundation. Make sure you check out the VODs above to catch up on all the speedrunning action.
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Don’t let this exclusive Carl and Ellie from Up Funko Pop! Moments float away – Dexerto
Don’t let this exclusive Carl and Ellie from Up Funko Pop! Moments float away BoxLunch and Funko Pop! have launched another exclusive figure, this time featuring Carl and Ellie from the beloved Pixar movie, Up. Funko and BoxLunch have a new exclusive Pop! Moments figure that is now available. This Pop! features Carl and Ellie cozied up in their favorite chairs from the beloved animated film Up. Funko & Boxlunch launch new Up Funko Pop for Disney 100 Of course, Up holds a special place in many fans’ hearts for its emotional, bittersweet story. Seeing Carl and Ellie’s devotion immortalized in vinyl is quite special. For devoted Funko collectors, these are made exclusive to the two online stores. Funko has also tied the figure with Disney’s 100th anniversary, with Up being considered one of the best Disney/Pixar movies of all time. The figures aren’t limited edition, however, and should be available as normal. Other Disney 100 tie-in figures are also still available. These include Marvel, Star Wars, and classic Disney characters. BoxLunch purchases help charities and feeding those in need Here’s a special bonus reason to shop on BoxLunch – for every $10 spent in-store and online, BoxLunch donates a meal to Feeding America. So while you add some Up magic to your collection, you’ll also be helping a good cause. Carl and Ellie will fit nicely into most display areas at just over four inches without taking up too much space. And at under $40, this is a sweet deal for two high-quality vinyl figures. If you click on a product link on this page we may earn a small affiliate commission. Looking for more deals on Funko Pops? We’ve got you covered in spades. Head to our Funko hub for the latest news & deals on the figures.
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When is Doom Eternal coming out? Release date, rumors and more – Dexerto
When is Doom Eternal coming out? Release date, rumors and more Doom Eternal will be the 5th main title in the Doom series, following on from “Doom” released in 2016. It is developed by ID Software, the developers of the original Doom game, and published by Bethesda Softworks. The Doom series is one of the most iconic in video game history. The original Doom game from 1993 is considered one of the most important games ever for having helped pioneer the FPS genre. Doom Eternal release date E3 2019 produced a pleasant surprise for Doom enthusiasts as Bethesda announced Doom Eternal will release on November 22, 2019. Much like the 2016 installment of the series, Doom Eternal will be available on all of the major platforms. This includes PC (Microsoft Windows), PS4, Xbox and the Nintendo Switch. Doom Eternal gameplay The hype for Doom Eternal has only been increased by the substantial amount of gameplay footage that was released in August 2018. The gameplay shows off an array of Doom-esque guns, monsters (demons) and various battle locations. Classic pick-up items such as old blue potions are also present, which at helps to keeps that iconic Doom feel. Other takeaways from the 15-minutes worth of footage include the hint that it might be little too easy to kill (kill is an understatement), although this is probably just an effort to highlight the game. Extra details such as the announcement system saying: “Demon can be an offensive term, refer to them as mortally challenged,” only add to the excitement. One new feature for Doom Eternal is the ability to make enemies drop specific resources. In Doom 2016 you could kill demons with a chainsaw to make them drop ammo and a glory kill to drop health. This has been expanded in Doom Eternal with a double glory kill adding a blood punch option. Additionally, killing demons with a flamethrower makes them drop armor packs. Since then, E3 2019 has showcased more gameplay, which has only added to the hype for the demon shooting game. Here is the official Doom Eternal story trailer – spoiler alert: it contains gore and just a little bit of violence. Doom movie Elsewhere, a new Doom movie, ‘Doom: Annihilation’ has been making headlines for the wrong reasons after a trailer was released on March 11. Some Doom fans will be wondering if this is part of the upcoming Doom Eternal game – there is a clear answer to that, it certainly is not. Bethesda provided a blunt response when asked for an opinion on the trailer: “We’re not involved with the movie.” With a 94% dislike ratio, an astounding amount for a YouTube video, it is no wonder Bethesda want to remove all association with the movie.
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Don’t let Hades 2’s Early Access label fool you: Supergiant starts sequel with a bang – Dexerto
Don’t let Hades 2’s Early Access label fool you: Supergiant starts sequel with a bang Supergiant GamesWhile Early Access by definition, don’t let the tagline fool you. Hades 2 is already more content-rich and sharply refined than most games launching in full today. If you’re a fan of the original, not jumping in right away would be doing yourself a disservice. There’s no two ways about it, the Early Access label comes with a certain connotation. Technically, what you’re playing is unfinished. A game may have years left in the pipeline with hundreds of bugs left to squash and dozens of vital features still left to be implemented. From that perspective, you’re effectively getting in early to help test a project in the works as devs toil away on the full build to reach the masses at a later date. In some rare cases, however, this isn’t exactly true. For Hades 2, the Early Access tag feels obsolete. Supergiant is adopting a similar rollout to the original Hades with its first-ever sequel. Launching in Early Access to begin with, the idea is to gradually add new systems to the mix, tidy up any issues not encountered by the relatively small indie team, and polish the product for its eventual v1.0 release. Yet even in its early stages, with a possible year or so of work left to be done, Hades 2 already feels more complete than most games when they hit store shelves. A near-flawless debut for Hades 2 Admittedly, I’m no expert when it comes to playing games in Early Access. For the most part, even with the original Hades, I typically opt to ignore this early window and wait for the finished product. Besides, I’m not the biggest PC gamer at the best of times. With Hades 2 though, a sequel to one of my favorite games of all time from one of my favorite studios, I couldn’t resist the temptation. Jumping in from the earliest point possible with the Technical Test, it quickly became clear just how the sequel’s Early Access period would function a little differently from the original’s. Now with some hands-on time with the latest build, it’s clear Supergiant is indeed treating things differently this go around. Rather than releasing a small chunk, testing for a few months, then adding the next area and subsequent boss fight in, Hades 2 is already a full, content-rich game in this earliest of early builds. 20 hours in with the initial version of the sequel and I’m barely scratching the surface. In terms of both gameplay and narrative, it’s all here. The story is advancing at a familiarly delightful pace, new mechanics are being introduced at a perfectly appropriate cadence, and the cherry on top, it’s all working as intended. Not once in my 20 hours with Hades 2 thus far have I encountered a single bug, error, crash, or anything of the sort. The absolute worst offense I’ve seen is some placeholder artwork on completely optional systems that have no bearing on the overall game. That’s it. Your mileage may vary, of course, it is still an early build after all. But my experience has been on par with that of playing a full, finished title. Frankly, it’s even been better than that in some cases, given it’s the norm now for even the biggest titles to release in a sorry state, gradually patch their worst issues, and improve performance over the following months. Hades 2 feels like the inverse, flipping the formula on its head. Its Early Access build is exceptionally polished and shockingly deep, and yet it’s only going to continue improving from here. So if you were on the fence about whether or not to jump in right away, know that you’re essentially playing a full game, and updates coming down the line will just make it all the more sweet. Not to mention, your progress carries over.
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Don’t fight the Black Myth: Wukong Stone Vanguard without this crucial spell – Dexerto
Don’t fight the Black Myth: Wukong Stone Vanguard without this crucial spell Game ScienceStone Vanguard is one of the key bosses you have to defeat in Black Myth: Wukong to progress in Chapter 2 and it can be a tough one without the right tools. Black Myth: Wukong is a mixed bag when it comes to its boss collection. You will find enemies that take one attempt at best to defeat them, while there will be a few that will take multiple ones to even understand the fight. Additionally, the game isn’t open-world, which means you won’t be able to over-level yourself, which further increases the difficulty of the fights. One such boss that players seem to be struggling with is the Stone Vanguard in Yellow Wind Ridge. If you are one of those players and looking to defeat it the easy way, we have you covered. How to defeat Stone Vanguard The most important skill to use against Stone Vanguard is Cloud Step. The Stone Vanguard has a couple of moves that are easy to dodge, but there is one move where it summons minions that jump at you while the boss tries to combo the player. If you get caught in the combo you will be dead. Fortunately, Cloud Step makes sure that the boss ignores you for a while and so do the minions. Once the minions disappear, you can jump back into the fight once again. Upgrade your weapon before entering this fight as it will help you out a lot. The Stone Vanguard, as the name suggests, is literally made out of stones. This means things like Fire, Poison, and other status effects do not work on it. The only way to defeat the boss is raw damage, and you can increase that by upgrading your staff. Resolute Counterflow is an amazing spell for this fight as it improves the damage output of the heavy attacks. You can consume Focus Points and bash the Stone Vanguard’s head with a crushing blow. If you do that successfully, the boss gets staggered, which opens up a longer damage window. Immobilize will be your best friend as always since you can stun the boss for some damage. If possible you should level up the spell so that you can dish out extra damage when the Stone Vanguard is stunned. It also helps you stock up on Focus Points to use skills such as Resolute Counterflow and Skyfall Strike. Finally, Stamina management is essential against the Stone Vanguard. This boss uses AoE attacks that deal a lot of damage. You need to land perfect dodges to escape from some of the attacks. After you dodge, you can go for a counterattack since the boss hits hard but is also slow when it comes to chaining its attacks. If you run out of stamina, you will lose more than 50% of your health in one combo. Stone Vanguard moves & how to counter them Here are all of Stone Vanguard’s moves and best tips to counter them: Ground Stomp: The Stone Vanguard will stomp on the ground with its hands and after a few seconds release a bunch of stone spikes in a small AoE. Counter: You can easily dodge the first stomp by dodging. After that, notice the boss’ hands as they will start glowing yellow. Once it does that, the spikes will be released from underneath your feet. You need to time the dodge by looking at its hands. However, it is better to simply run away after the initial stomp as the AoE of the spikes is very small. – – Rampage: The boss will walk forward while swiping with its hands and stomping the ground. The move ends with the stone spikes. Counter: You can walk backward as it starts its attack. If you keep moving backward, the Stone Vanguard will miss its entire attack combo. – – Minion Spawn: The boss will aggressively stomp the ground and small stone minions will jump at you. The move ends with it stomping the ground with both its hands and then jumping at the player. The minions disappear after the move is over. Counter: Use Cloud Step the moment you see the minions spawn. By the time it runs out, the move will be over and you can re-engage once again. – – Jump: The Stone Vanguard will occasionally jump in the air and smash the ground underneath, crushing everything that gets in the range. Counter: The jump has a pretty long windup, so you can easily counter it with a well-timed dodge. – – Just remember that patience is the key. You can try going aggressive but the Stone Vanguard is slow, yet hits hard. As long as you’re patient, wait for the moves to run out, and then launch a counterattack, you’ll be able to get the win pretty easily. This boss is important as it rewards the Sterness of Stone, an item required to unlock the final boss. We would recommend after you defeat the Stone Vanguard, get the Wind Tamer by following the Drunken Boar questline before unlocking the final boss. You also gain access to the Clone spell from the headless monk after you have defeated all three Vanguards, which includes the Stone one as well. So, that’s all you need to know before fighting the Stone Vanguard boss in Black Myth: Wukong. While hunting it down, be sure to check out how to get hold of Silk or Refined Iron Sand to upgrade your weapons and armor.
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Don’t fight Wandering Wight in Black Myth Wukong until you have this key ability – Dexerto
Don’t fight Wandering Wight in Black Myth Wukong until you have this key ability Dexerto / Game ScienceWandering Wight is an optional boss you encounter very early on in Black Myth: Wukong but it can prove quite the challenge if you choose to take it on. Black Myth: Wukong features a large number of bosses with the game being structured around beating one after the other with little gap in between. Some are easy, while others will pose a challenge for beginners, especially if you’re trying to rush at them without proper preparation. One tough early boss is Wandering Wight who’s located in the Forest of the Wolves near Outside the Forest Shrine in Chapter One. It’s particularly hard to defeat when you haven’t got many skills and low HP. However, you can counter it with one key ability. How to beat Wandering Wight The best ability to unlock is Resolute Counterflow from the Smash Stance. With this skill, if you consume a Focus Point and use a Heavy Attack in between your Light Attacks, you deal massive damage. Fortunately, if you can land this on the boss properly, it will topple over, thereby opening up a massive attack window. Then, Balance your aggression. Don’t get overly aggressive even though it’s an early-game boss. The boss may look big, but its attacks are fast and if you get hit by even one combo, you’ll end up dead with your low early-game HP. On top of this, Manage your Stamina. Always check your stamina as you will burn through it when using heavy attacks. If you keep forcing attacks and your stamina goes to zero, you won’t be able to use your dodge. This means if you end up with zero stamina, you will get caught in a combo and die. The Immobilize Spell is your best friend in this fight. Use it when you feel you can’t dodge an attack as it will completely disrupt any combo the boss might be doing. You can perform Resolute Strike when the boss is stunned for massive damage. Finally, if possible, put a few points on Robust Constitution for a small bump in health and Rampant Vigor for a small bump in Stamina. Losing the fight when the boss is one hit away from death can be frustrating. Buffing your health a little can help you tank one extra hit and a little extra Stamina will help you land one extra attack. Wandering Wight moves & how to counter them Below we’ve got a rundown of some of the core moves you’ll encounter when fighting the boss: Ground Stomp: The boss will occasionally stomp the ground when you’re near it Counter: Walk away or dodge whenever you see the boss raise its feet. – – Ground Swipe: The Wandering Wight will aggressively swipe the ground and the move has a massive hit-box, so you will get hit unless you perform a perfect dodge. Counter: Back-dodge or side-dodge is the best way to counter it. The boss will chain three swipes one after another, so make sure you keep dodging until the chain is over. – – Rush down: If you try to maintain a distance from the boss, it will charge at you and perform any of the moves listed here. Counter: Side-step the rush down attacks. – – Earthquake: The boss will land three powerful punches on the ground and release massive shockwaves. Each shockwave has a bigger area of effect than its predecessor. The move ends with a fourth and final powerful shockwave. Counter: Run away from the boss when you see the Earthquake attack. It’s easy to detect as the boss will stomp the ground and it will glow bright yellow. The first stomp has a very small area, so you can easily walk away to a safe distance. – – Laser Blast: Finally, the Wandering Wight has a move where it does a hand sign and releases a blast from its palm. This blast deals massive damage and is often released as an ender to the Earthquake move. Counter: Side-step the Laser Blast. The moment you see the boss’s palm glowing bright yellow, you’ll know the attack is coming. – – As a final note, if you defeat Wandering Wight very early, you will notice that it drops its spirit, but you can’t capture it and it vanishes upon resetting at a Shrine. Don’t worry as once you gain the ability to absorb spirits, the Wandering Wight will appear in your “Cultivate Spirits” inventory. That’s how to defeat the Wandering Wight in Black Myth Wukong. For more on the game, check out our guides about whether the Gold Ridge Beast is worth buying, The Great Pagoda, how to beat the Wandering Wight, how to get Refined Iron Sand, and how to get Silk.
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Dolphin team fully ends plans to release emulator on Steam – Dexerto
Dolphin team fully ends plans to release emulator on Steam DolphinThe team behind the Dolphin Emulator has officially canceled plans to bring it to Steam nearly two months after its release was indefinitely postponed. Some Nintendo fans may remember that in late March 2023, the team behind the GameCube and Wii Dolphin Emulator announced plans to bring it to Valve’s Steam storefront. Those plans would eventually fall through on May 27, 2023, after Valve brought it to Nintendo’s attention, and the Dolphin team indefinitely postponed the release of the emulator on Steam. Now, the Dolphin team has released an official statement surrounding what happened in May and announced they are officially canceling plans to bring Dolphin to Steam. Dolphin Emulator team officially scraps Steam release The confirmation came from a post on Dolphin’s website titled, “What Happened to Dolphin on Steam?” The post opened up by confirming the team needed time to contact lawyers to understand the entire situation legally before posting an official response. The team also confirmed that neither Nintendo nor Valve ever sent them a DMCA takedown notice against their Steam page. Additionally, the post assured that “Nintendo has not taken any legal action against Dolphin Emulator or Valve.” According to the post, Valve’s legal department contacted Nintendo regarding the Steam announcement and was met with a reply from a lawyer representing Nintendo of America. They requested Valve prevent Dolphin from releasing on the Steam store, citing the DMCA as justification. Valve then forwarded the Dolphin team that statement from Nintendo’s lawyers, and told the team that they would have to come to an agreement with Nintendo to release the emulator on Steam — something the team called “impossible.” As such, the team made the following statement: “So, after a long stay of silence, we have a difficult announcement to make. We are abandoning our efforts to release Dolphin on Steam.” While unfortunate for those fans looking for a platform to use Dolphin on, it’s clear the team behind the emulator is looking to avoid dealing with Nintendo directly from here on.
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Dolphin Emulator Steam listing removed following Nintendo DMCA – Dexerto
Dolphin Emulator Steam listing removed following Nintendo DMCA ValveNintendo has filed a DMCA notice against Valve and the Dolphin Emulator development team – which removed the title’s Steam listing. Dolphin is an open-source emulator for the Nintendo GameCube and Wii for Microsoft Windows, Linux, Mac OS X, and Android devices. For years, fans of the service have patiently waited for Dolphin Emulator to receive a Steam port. However, Nintendo’s recent actions have prevented the release of Dolphin Emulator on Steam. The video game company claimed the title had violated Nintendo’s rights per the anti-circumvention portion of the DMCA. Now, it’s unclear if the title will ever be available to download from Steam as a result of Nintendo’s DMCA. Nintendo files DMCA takedown against Dolphin Emulator Twitter user Wario64 confirmed Dolphin Emulator had been delisted from Steam. The OP also included a screenshot of the development team’s announcement concerning Nintendo’s legal actions. “It is with much disappointment that we have to announce that the Dolphin on Steam release has been indefinitely postponed,” the message read. “We are currently investigating our options and will have a more in-depth response in the near future.” Its not that the the emulator is illegal. It is that Dolphin will be forced the engage in a tumultuous legal battle that will likely cost millions upon millions. Thats what will likely stop this. I think a lot of people forget that this is less about legality, but the price. — Ian (@ianthemarxist) May 26, 2023 In the tweet’s replies, people debated whether the update meant they canceled Dolphin on Steam entirely. ianthemarxist explained how the emulator itself wasn’t illegal, but the legal fees for a court battle like this would cost millions. Therefore, the price alone may prevent the Dolphin Emulator’s launch on Steam. Additionally, some alleged that Nintendo might forget about the issue after a while. On the other hand, some users were glad Nintendo was joining the fight to stop mass piracy. Nintendo has entered legal battles over various issues in the past few years. Recently, one young gamer filed a potential class action lawsuit against the company after accidentally using his dad’s credit card. The case alleges Mario Kart Tour practices “dark patterns” within its gacha system. Check out our article to find out more about the lawsuit.
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DokeV: Trailers, song & everything we know – Dexerto
DokeV: Trailers, song & everything we know Pearl AbyssBlack Desert developers, Pearl Abyss, have shocked the gaming community with DokeV, a new Korean-inspired adventure. Here’s everything we know so far. First premiered during Gamescom 2021, the colorful Korean adventure game DokeV takes pretty much every game you’ve ever seen and fuses them together to create a colorful extravaganza characterized by a catchy theme tune and stunning graphics. Baffling the likes of Twitch sensation, Asmongold, and YouTube star, Dr Disrespect, the title has grown in popularity ever since – it even has its own TikTok account! If it looks like the perfect game for you or has simply piqued your interest, here’s everything you need to know about Pearl Abyss’ DokeV. Contents Is there a DokeV release date yet? – Platforms – Trailers – Song – What is DokeV about? – Is there a DokeV Release Date yet? While the exact release date for DokeV remains unknown, the colorful title was recently pushed back to 2024. In Pearl Abyss’ latest earnings report, the South Korean video game developer announced that it had lost a number of core developers, which has led to delays for both DokeV and the open-world action game Crimson Desert. What are the DokeV release platforms? Developer Pearl Abyss hasn’t officially listed the platforms for DokeV – so nothing is confirmed yet. However, the developer’s other primary game, Black Desert, is available on PC, console, and mobile. On the official YouTube page for DokeV, Windows, Xbox, and PS4 are listed in the game’s tags. Trailers Gamescom 2021 Trailer First revealed at Gamescom 2021, DokeV’s trailer is a blend of stunning vistas, anime-style graphics, and adorable characters. One of the standouts is the rideable alpaca, which has even won over the hearts of hardcore gamers like Asmongold. What is the DokeV song? One of the most iconic parts of this beautifully bizarre trailer is the song. Across the globe, gamers have been looking to download the quirky K-Pop style anthem, and we’re here to help sate your musical desires. The track is called ROCKSTAR and can be downloaded via the game’s official website. You can even get a remixed version too, so get ready to party! What is DokeV about? It’s safe to say that one of the things that has drawn people to the game is the trailer, which features everything from casual playground games to battling against dragons whilst flying through a snowstorm. Described as a “creature-collecting open-world action-adventure,” Pearl Abyss writes that the game is “filled with intriguing stories.” You are tasked with “befriend[ing] the local Dokebi that gain strength from and encourage people’s dreams.” While that’s all we know at the moment, the devs have confirmed that the game is not an MMO. “DokeV was initially introduced as an MMO, but we decided to move the game in a different direction and it’s now a creature-collecting open-world action-adventure,” the devs clarified on Twitter. #DokeV was initially introduced as an MMO, but we decided to move the game in a different direction and it’s now a creature-collecting open world action-adventure. But regardless of genre, we’re going for fun, vibrant, and adventurous! 🦙☂️ — DokeV (@DokeVGame) August 25, 2021 So, that’s everything you need to know about the wonderfully perplexing DokeV. As more information becomes available we’ll be sure to update this page. In the meantime, check out all of our other release hubs: The Elder Scrolls 6 | GTA 6 | Overwatch 2 | Assassin’s Creed Infinity | God of War: Ragnarok | Wolverine | Spider-Man 2 | Forspoken | Pokemon Violet & Scarlet | Wonder Woman | DokeV | FFXVI | Avatar Frontiers of Pandora | Sonic Frontiers | Dragon Age 4 | Legend of Zelda: Breath of The Wild sequel | The Witcher 3 next-gen patch | Avatar Frontiers of Pandora | Haunted Chocolatier
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Redfall: How to find the three dolls in The House of Echoes – Dexerto
Redfall: How to find the three dolls in The House of Echoes Arkane StudiosIf you’re struggling with Redfall’s The House of Echoes quest and can’t find the mission’s three dolls, fear not as we’ve whipped up a quick and handy guide showing you how to find them. Arkane has included a bunch of sizable main missions for you to complete in Redfall. After all, any excuse to kill vampires for longer is a good thing. While the game hasn’t lived up to the lofty heights of previous Arkane titles, many players are still getting stuck in thanks to Xbox Game Pass. One mission that you’re sure to come across is The House of Echoes quest. It’s a compulsory mission as part of the game’s overarching campaign, and is one of the showcase missions. You’re required to uncover the mystery behind Dr. Addison and see if you can unearth clues pertaining to Redfall’s vampire outbreak. If you need assistance or you’re stuck, our guide has some useful tips. How to find The House of Echoes quest in Redfall To activate The House of Quest in Redfall, you need to first complete Giving You Tomorrow, a mission that gets to the bottom of who Dr. Addison and the Hollow Man are. Once you’ve done this, you’ll eventually receive the option to continue the story. Here’s the mission description for The House of Echoes: “The Aevum film you recovered showed Dr. Addison’s transformation into a monster called the Hollow Man. He worked out of a private lab in his home that might hold clues to stopping him and undoing the vampire threat in Redfall. Travel to the Addison Mansion and search for his lab.” Where to find the three dolls in The House of Echoes quest in Redfall You will need to find three dolls for the dollhouse in The House of Echoes mission – and they are scattered in and around Dr. Addison’s mansion in Redfall. You will need to reach the marker on the map to start things off. Here’s a step-by-step guide to The House of Echoes dolls: Before you enter Dr. Addison’s Mansion, you can find the first doll in the greenhouse behind the Mansion sitting on the corner of a wall. – Next up, the second doll is in the house and it’s in the kitchen on a chopping board. – The third and final doll requires the Loft Key – which can be found in a room on the second floor sat on a box next to a four-post bed. – With the Loft Key in hand, go upstairs to the Mansion’s attic and unlock it. – The third doll will be in the middle of some boxes lying out in the open on the floor. – With all three dolls in hand, you will now be able to place them in the dollhouse and continue on with the rest of the mission! For even more useful information and guidance on Arkane’s Redfall, check out our other guides: Redfall PC Requirements | How long is Redfall? Main story length | Will Redfall have microtransactions? | What is the max level in Redfall? | Will Redfall be open world? | Redfall voice cast | Will Redfall be on Steam Deck? | Is Redfall cross-platform? Crossplay explained | Does Redfall have fast travel?
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Dog completes speedrun of Gyromite on stream for GDQ – Dexerto
Dog completes speedrun of Gyromite on stream for GDQ Twitch: Games Done QuickA dog, specifically a Shiba Inu named Peanut Butter, has completed a speedrun of Gyromite on the Games Done Quick live stream. Games Done Quick is a multi-day charity livestream that features hundreds of gamers speedrunning their favorite games with various restrictions and rules. Gamers sometimes come in and speedrun titles with a blindfold on, other times they play through the run by using their feet. The charity event has been ongoing for years and the 2024 edition has featured the first speedrun done by a non-human. Peanut Butter the dog completed a speedrun for the event with thousands watching. The dog’s owner, speedrunner JSR, announced in 2023 that his dog would be featured on the charity stream playing the 1985 Nintendo puzzle-action game Gyromite. Dog completes Nintendo game speedrun at GDQ Peanut Butter competed in the speedrun using a custom controller that he places his paws on to open and close gates and move platforms in-game, all while following the commands of JSR. JSR said in the 2023 announcement that it took years of training for Peanut Better to be able to do the run with the controller. Peanut Butter completed the game in just over 26 minutes and saw massive engagement from the speedrunning community and the wider gaming landscape, according to the GDQ social media page. The dog was praised by his owner once the run was completed and saw him consume dozens of treats while controlling his in-game character to safety. Peanut Butter and JSR did the run at home and did not make the trip to Pittsburgh to play in front of an audience. JSR is a speedrunner himself and will be doing a run of the NES game Castlevania 3: Dracula’s Curse later on in the event.
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How to use controller support in Zenless Zone Zero – Dexerto
How to use controller support in Zenless Zone Zero DexertoController support can make things easier if you’re playing gacha games like Zenless Zone Zero on PC or mobile. Here’s everything you need to know about the feature in the latest HoYoverse release. Like HoYoverse’s previous games, Genshin Impact, and Honkai Star Rail, Zenless Zone Zero includes a large character roster, banner system, and exciting combat. The game is available on PS5, PC, and mobile devices, and using a controller can make for a much smoother experience if you’re playing on PC or mobile. How to use a controller in Zenless Zone Zero on PC & mobile Zenless Zone Zero features native controller support which means the game will automatically assign the button layout of your controller to the game’s controls once it’s connected to your device. Controller support on PC Just like with Honkai Star Rail, the method of connecting your controller to your chosen device will differ depending on the controller type. If you’re using a wired controller, simply plug it into your PC with a USB cable, navigate to the ‘options’ menu and the ‘Input‘ tab in Zenless Zone Zero, and change the UI layout to ‘Controller’ instead of ‘Keyboard & Mouse.’ For wireless controllers, ensure your PC’s Bluetooth is enabled and it should detect your device once your controller is turned on. Then you’ll just have to change the UI layout as mentioned above. Controller support on mobile On mobile devices, you can use a wired controller by connecting it to your device via a USB-C to USB-C Data Cable. Then change your UI-Layout settings to ‘Controller’ instead of ‘Touch.‘ If you’re using a Bluetooth controller, ensure your Bluetooth is enabled for both devices. Select your controller from the list of pairable devices. Once they’re working together, just change your Layout settings as mentioned above. The mobile version of the game currently officially supports the following controllers: PS5 DualSense – PS4 DualShock 4 – Xbox One controller – Xbox Series S/X controller – That’s everything you need to know about controller support for Zenless Zone Zero! For more content on the game, check out all the free characters, as well as the best builds for Ellen, Grace, Billy, and Ben.
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Does Zenless Zone Zero have multiplayer or co-op? – Dexerto
Does Zenless Zone Zero have multiplayer or co-op? HoYoverseZenless Zone Zero launched on July 4, 2024, and it’s packed full of content to play but can you enjoy the game with friends in multiplayer or co-op? The latest game from HoYoverse puts a futuristic spin on the gacha genre. It retains an exciting character roster like Genshin Impact and Honkai Star Rail but it introduces roguelike mechanics and hostile dungeons to explore. Before you dive into the Hollows however, you may want to know if friends can be by your side, so here’s everything we know about co-op and multiplayer in the game. Does Zenless Zone Zero have multiplayer or co-op? Yes, Zenless Zone Zero does have multiplayer and co-op but it’s limited right now. You can currently only play the Arcade Mode with friends, which acts as a minigame segment to the main game. To do this follow the steps below: Go to the Random Play Store near the game’s starting area. – Find and interact with the VR device – Select the Reckless Challenge option from the menu of minigames. – Reckless Challenge is a mode where you can fight different bosses either solo or in co-op every week and defeating them provides you with exclusive rewards. This is currently the only way to play in co-op with your friends but there will be more multiplayer content added in future updates. Zenless Zone Zero producer Zhenyu Li confirmed this in an interview with IGN, where he revealed ‘One thing that I particularly want to share is that the multiplayer battle mode is already under development. I hope players can look forward to this mode in future version updates.’ That’s everything we know about multiplayer and co-op so far in Zenless Zone Zero! Make sure to check out the game’s current banners, the characters you can get for free, and redemption codes.
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Does XDefiant have SBMM? – Dexerto
Does XDefiant have SBMM? UbisoftSkill-based matchmaking (SBMM) has been a frequent complaint from Call of Duty players in recent years, and with XDefiant here, players have been curious as to whether Ubisoft’s upcoming FPS will also have SBMM. In recent years, SBMM has been a hot debate among FPS titles. Fans of Call of Duty to Apex Legends have shouted to the moon and back, blasting the matchmaking system’s strict philosophy of balancing matches while ditching the fun. XDefiant is the latest shooter to hit the FPS, with Ubisoft ditching the tactical pace of Rainbow Six Siege for a hero-shooter FPS meant to rival Call of Duty. It’s been heralded as a “Call of Duty” killer by fans. With such a big label to bear, one key question has been how matchmaking works in Ubisoft’s title, specifically if SBMM is present like the titles it’s competing against. Is there SBMM in XDefiant? There is no SBMM in XDefiant’s Casual playlists. Ubisoft reiterated this in a blog post leading up to the game’s launch, stating that XDefiant’s matchmaking will put a priority on “priority on fast connection times.” On the other hand, Ranked Play will employ SBMM, as it looks to put players in “matches within acceptable Rank range.” Unfortunately, Ranked Play is not a launch feature, but it will arrive in a future season. The removal of SBMM from XDefiant is something that has been widely celebrated by Call of Duty players looking to try something different and start playing other games more, especially when paired with more traditional COD features such as map voting, an old-school minimap, and more. XDefiant preview | XDefiant system requirements | XDefiant: Gameplay, platforms & everything we know | Will XDefiant feature a battle royale mode? | Is XDefiant crossplay
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Does XDefiant have private matches? – Dexerto
Does XDefiant have private matches? UbisoftXDefiant is finally launching to take on the titan that is Call of Duty, and many are wondering if the game will have the same kind of features as the popular FPS series like private matches. While online multiplayer may be the cream of the crop for this style of games, many like to take their matches offline to play against each other without having to worry about strangers ruining their experience. So if you want to know if XDefiant will have private matches available, here is the breakdown on if that will be possible. Does XDefiant have private matches? Unfortunately, XDefiant will not have private matches when it launches. It will have access to all the typical game modes that any online shooter would have, like Domination and its own twist on Kill Confirmed called Hot Shot. However, these will be solely available for online matchmaking only. However, the Year One roadmap that was released confirms that private matches will be coming at some point in the near future. Specifically, the game mode will be coming at some point during the first year of the game’s life cycle. For anyone looking to hone their skills at the game before taking it online, the Practice Zone can help with that. It offers three zones: an Assault Course to work on aiming and movement, Abilities & Ultras to get used to each Faction and what they can do, and the Firing Range to test out different weapons. However, this does not completely fulfill the competitive angle that Private Matches have to offer, only practice. As the first year of XDefiant progresses and a better timeframe for the release of Private Matches is given, we will update the information here. Check out our other XDefiant content if you’re looking to hop in now that the game is out: XDefiant preview | XDefiant system requirements | XDefiant: Gameplay, platforms & everything we know | Will XDefiant feature a battle royale mode?
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Does XDefiant have an anti-cheat? BattlEye anti-cheat explained – Dexerto
Does XDefiant have an anti-cheat? BattlEye anti-cheat explained UbisoftXDefiant is well into its Preseason after its May 21 release, but before jumping into the servers, you may be wondering if the game has an anti-cheat, and what is it? Continue reading for all the details. Despite being a relatively new game, XDefiant is already dealing with cheaters, as is the norm for online multiplayer games with bad actors who want to gain an unfair advantage. Naturally, the devs have already implemented an anti-cheat to prevent hackers from ruining the player experience. So here is everything you need to know about XDefiant’s anti-cheat. Does XDefiant have anti-cheat? XDefiant has an anti-cheat. The anti-cheat was already brought into the game during its Server Test Sessions and has been a feature ever since. XDefiant uses the BattlEye anti-cheat, as noted by XDefiant’s FAQ. Games such as Rainbow Six Siege, PUBG, DayZ, and Destiny 2 all use the anti-cheat. However, XDefiant’s devs generally do not talk about it, as explained by their executive producer Mark Rubin, they don’t want to give any info to would-be hackers on how their system works. “If people didn’t cheat we’d have more devs available to work on making the game even better. But cheaters don’t want good games,” Rubin said in response to a player’s question. “But to answer your question, we try not to talk about our anti-cheat to avoid leaking info. So unfortunately it’s one topic that I try not to be too transparent about.” What is BattlEye? XDefiant’s anti-cheat explained BattlEye is an anti-cheat software by a company sharing the same name. It’s designed to be used in online games to detect players abusing hacks or exploits. Ubisoft already uses BattlEye for Rainbow Six Siege, Watch Dogs: Legion, Ghost Recon: Wildlands, Skull and Bones, and more as an anti-cheat, and has decided to once again use it for XDefiant. According to BattlEye’s about page, the anti-cheat was originally made as a third-party anti-cheat for Battlefield Vietnam and subsequent Battlefield games but went on to be integrated into many other FPS titles.
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Does WWE 2K24 have local multiplayer? – Dexerto
Does WWE 2K24 have local multiplayer? 2K GamesWWE 2K24 is the latest addition to the pantheon of great pro wrestling games. Fans of the medium will likely want to know if WWE 2K24 has local multiplayer. WWE 2K24 continues 2K games’ growing tradition of action-packed pro wrestling games centered around the biggest promotion around. This time, we’re celebrating 40 Years of WrestleMania in a new Showcase Mode. Of course, WWE 2K24 has all the usual trappings including a stacked roster of your favorite Superstars and a host of new and returning match types. So, with all those inclusions, does WWE 2K24 have local multiplayer? Can you and your friends take to the mat in person? Is there local multiplayer in WWE 2K24? Yes, WWE 2K24 supports up to 4 players in local multiplayer. Thanks to its wide array of match types, this means you and your friends can take each other on, or team up for some co-op action. You can face one another in 1V1 Singles matches, Triple Threats, and Fatal Fourways. There are also facilities for two-on-two and six-man tag matches. If you can’t stand the thought of raising a hand to any of your friends, WWE 2K24 brings back War Games. That means all four players can compete on the same team against opposing AI. If you’re a fan of games of chance, you can randomize 15 to 30-man Royal Rumble matches and see who comes out on top. Well, see who goes over the top but you get what we mean. There are a bunch of other ways to fight with and against your fellows in WWE 2K24’s local multiplayer modes but those are the basics. WWE 2K24 is set to launch on March 8, 2024, but you can get it earlier on March 5 2024 if you grab the Deluxe Edition. For more WWE 2K24 content, check out our guides below: Is Brock Lesnar in WWE 2K24? | WWE 2K24: All 40 Years of WrestleMania matches | DLC roadmap | Is WWE 2K24 coming to Xbox Game Pass? | Is WWE 2K24 on Steam Deck?